X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Frice_gles%2Fsrc%2FOGLRender.h;fp=source%2Frice_gles%2Fsrc%2FOGLRender.h;h=d5fb387aba5f871dfa0f9d6ed456724e30cd0ea0;hb=d07c171fa694cae985ad7045f9ce2b2f1a5699b4;hp=0000000000000000000000000000000000000000;hpb=ca22e7b76883b946060a6b40bb8709c1981e1cf6;p=mupen64plus-pandora.git diff --git a/source/rice_gles/src/OGLRender.h b/source/rice_gles/src/OGLRender.h new file mode 100755 index 0000000..d5fb387 --- /dev/null +++ b/source/rice_gles/src/OGLRender.h @@ -0,0 +1,116 @@ +/* +Copyright (C) 2003 Rice1964 + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#ifndef _OGL_RENDER_H_ +#define _OGL_RENDER_H_ + +#include "Combiner.h" +#include "Render.h" + +class OGLRender : public CRender +{ + friend class COGLColorCombiner; + friend class COGLBlender; + friend class OGLDeviceBuilder; + +protected: + OGLRender(); + +public: + ~OGLRender(); + void Initialize(void); + + bool InitDeviceObjects(); + bool ClearDeviceObjects(); + + void ApplyTextureFilter(); + + void SetShadeMode(RenderShadeMode mode); + void ZBufferEnable(BOOL bZBuffer); + void ClearBuffer(bool cbuffer, bool zbuffer); + void ClearZBuffer(float depth); + void SetZCompare(BOOL bZCompare); + void SetZUpdate(BOOL bZUpdate); + void SetZBias(int bias); + void ApplyZBias(int bias); + void SetAlphaRef(uint32 dwAlpha); + void ForceAlphaRef(uint32 dwAlpha); + void SetFillMode(FillMode mode); + void SetViewportRender(); + void RenderReset(); + void SetCullMode(bool bCullFront, bool bCullBack); + void SetAlphaTestEnable(BOOL bAlphaTestEnable); + void UpdateScissor(); + void ApplyRDPScissor(bool force=false); + void ApplyScissorWithClipRatio(bool force=false); + + bool SetCurrentTexture(int tile, CTexture *handler,uint32 dwTileWidth, uint32 dwTileHeight, TxtrCacheEntry *pTextureEntry); + bool SetCurrentTexture(int tile, TxtrCacheEntry *pTextureEntry); + void SetAddressUAllStages(uint32 dwTile, TextureUVFlag dwFlag); + void SetAddressVAllStages(uint32 dwTile, TextureUVFlag dwFlag); + void SetTextureUFlag(TextureUVFlag dwFlag, uint32 tile); + void SetTextureVFlag(TextureUVFlag dwFlag, uint32 tile); + virtual void BindTexture(GLuint texture, int unitno); + virtual void DisBindTexture(GLuint texture, int unitno); + virtual void TexCoord2f(float u, float v); + virtual void TexCoord(TLITVERTEX &vtxInfo); + + void DrawSimple2DTexture(float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, COLOR dif, COLOR spe, float z, float rhw); + void DrawSimpleRect(int nX0, int nY0, int nX1, int nY1, uint32 dwColor, float depth, float rhw); + void InitCombinerBlenderForSimpleRectDraw(uint32 tile=0); + void DrawSpriteR_Render(); + void DrawObjBGCopy(uObjBg &info); + void DrawText(const char* str, RECT *rect); + + void SetFogMinMax(float fMin, float fMax); + void SetFogEnable(bool bEnable); + void TurnFogOnOff(bool flag); + void SetFogColor(uint32 r, uint32 g, uint32 b, uint32 a); + + void DisableMultiTexture(); + void EnableMultiTexture() {m_bEnableMultiTexture=true;} + void EndRendering(void); + + void glViewportWrapper(GLint x, GLint y, GLsizei width, GLsizei height, bool flag=true); + virtual void EnableTexUnit(int unitno, BOOL flag); + virtual void SetTexWrapS(int unitno,GLuint flag); + virtual void SetTexWrapT(int unitno,GLuint flag); + +protected: + COLOR PostProcessDiffuseColor(COLOR curDiffuseColor); + COLOR PostProcessSpecularColor(); + + // Basic render drawing functions + bool RenderFlushTris(); + bool RenderTexRect(); + bool RenderFillRect(uint32 dwColor, float depth); + bool RenderLine3D(); + + bool m_bSupportFogCoordExt; + bool m_bMultiTexture; + bool m_bSupportClampToEdge; + + GLuint m_curBoundTex[8]; + BOOL m_texUnitEnabled[8]; + + bool m_bEnableMultiTexture; +}; + +#endif + +