X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Frice_gles%2Fsrc%2FOGLRenderExt.cpp;fp=source%2Frice_gles%2Fsrc%2FOGLRenderExt.cpp;h=65e68438a38bc668ab60a63ddedc9be223e65497;hb=d07c171fa694cae985ad7045f9ce2b2f1a5699b4;hp=0000000000000000000000000000000000000000;hpb=ca22e7b76883b946060a6b40bb8709c1981e1cf6;p=mupen64plus-pandora.git diff --git a/source/rice_gles/src/OGLRenderExt.cpp b/source/rice_gles/src/OGLRenderExt.cpp new file mode 100755 index 0000000..65e6843 --- /dev/null +++ b/source/rice_gles/src/OGLRenderExt.cpp @@ -0,0 +1,197 @@ +/* +Copyright (C) 2003 Rice1964 + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + +#include "osal_opengl.h" + +#include "OGLRender.h" + +extern Matrix g_MtxReal; +extern uObjMtxReal gObjMtxReal; + +//======================================================================== + +void OGLRender::DrawText(const char* str, RECT *rect) +{ + return; +} + +void OGLRender::DrawSpriteR_Render() // With Rotation +{ + glViewportWrapper(0, windowSetting.statusBarHeightToUse, windowSetting.uDisplayWidth, windowSetting.uDisplayHeight); + + GLboolean cullface = glIsEnabled(GL_CULL_FACE); + glDisable(GL_CULL_FACE); + +#if SDL_VIDEO_OPENGL + +#ifdef HAVE_GLES + GLfloat colour[] = { + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + }; + + GLfloat tex[] = { + g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, + g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, + g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, + + g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, + g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, + g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, + }; + + GLfloat vertices[] = { + g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1, + g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z, 1, + g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1, + + g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z, 1, + g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z, 1, + g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z, 1 + }; + + glColorPointer(4, GL_FLOAT, 0, &colour ); + glVertexPointer(4,GL_FLOAT, 0,&vertices); + if( m_bMultiTexture ) + { + glClientActiveTexture( GL_TEXTURE1 ); +// if (m_texUnitEnabled[1]) +// glEnableClientState( GL_TEXTURE_COORD_ARRAY ); +// glTexCoordPointer(2, GL_FLOAT, 0, &tex); +// else + glDisableClientState( GL_TEXTURE_COORD_ARRAY ); + glClientActiveTexture( GL_TEXTURE0 ); + } +// if (m_texUnitEnabled[0]) +// glEnableClientState( GL_TEXTURE_COORD_ARRAY ); + glTexCoordPointer(2, GL_FLOAT, 0, &tex); +// else +// glDisableClientState( GL_TEXTURE_COORD_ARRAY ); + glDrawArrays(GL_TRIANGLES,0,6); + //Restore old pointers + glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); +// if (m_texUnitEnabled[1]) + glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u) ); +// else +// glEnableClientState( GL_TEXTURE_COORD_ARRAY ); + glVertexPointer( 4, GL_FLOAT, sizeof(float)*5, &(g_vtxProjected5[0][0]) ); + if( m_bMultiTexture ) + { + glClientActiveTexture( GL_TEXTURE1 ); +// if (m_texUnitEnabled[1]) +// glTexCoordPointer( 2, GL_FLOAT, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[1].u) ); +// else + glEnableClientState( GL_TEXTURE_COORD_ARRAY ); + } +#else + glBegin(GL_TRIANGLES); + glColor4fv(gRDP.fvPrimitiveColor); + + OGLRender::TexCoord(g_texRectTVtx[0]); + glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); + + OGLRender::TexCoord(g_texRectTVtx[1]); + glVertex3f(g_texRectTVtx[1].x, g_texRectTVtx[1].y, -g_texRectTVtx[1].z); + + OGLRender::TexCoord(g_texRectTVtx[2]); + glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); + + OGLRender::TexCoord(g_texRectTVtx[0]); + glVertex3f(g_texRectTVtx[0].x, g_texRectTVtx[0].y, -g_texRectTVtx[0].z); + + OGLRender::TexCoord(g_texRectTVtx[2]); + glVertex3f(g_texRectTVtx[2].x, g_texRectTVtx[2].y, -g_texRectTVtx[2].z); + + OGLRender::TexCoord(g_texRectTVtx[3]); + glVertex3f(g_texRectTVtx[3].x, g_texRectTVtx[3].y, -g_texRectTVtx[3].z); + + glEnd(); +#endif +#elif SDL_VIDEO_OPENGL_ES2 + + GLfloat colour[] = { + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + gRDP.fvPrimitiveColor[0], gRDP.fvPrimitiveColor[1], gRDP.fvPrimitiveColor[2], gRDP.fvPrimitiveColor[3], + }; + + GLfloat tex[] = { + g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, + g_texRectTVtx[1].tcord[0].u,g_texRectTVtx[1].tcord[0].v, + g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, + + g_texRectTVtx[0].tcord[0].u,g_texRectTVtx[0].tcord[0].v, + g_texRectTVtx[2].tcord[0].u,g_texRectTVtx[2].tcord[0].v, + g_texRectTVtx[3].tcord[0].u,g_texRectTVtx[3].tcord[0].v, + }; + + float w = windowSetting.uDisplayWidth / 2.0f, h = windowSetting.uDisplayHeight / 2.0f, inv = 1.0f; + + GLfloat vertices[] = { + -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, + -inv + g_texRectTVtx[1].x/ w, inv - g_texRectTVtx[1].y/ h, -g_texRectTVtx[1].z,1, + -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, + + -inv + g_texRectTVtx[0].x/ w, inv - g_texRectTVtx[0].y/ h, -g_texRectTVtx[0].z,1, + -inv + g_texRectTVtx[2].x/ w, inv - g_texRectTVtx[2].y/ h, -g_texRectTVtx[2].z,1, + -inv + g_texRectTVtx[3].x/ w, inv - g_texRectTVtx[3].y/ h, -g_texRectTVtx[3].z,1 + }; + + + glVertexAttribPointer(VS_COLOR, 4, GL_FLOAT,GL_FALSE, 0, &colour ); + glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,0,&vertices); + glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, 0, &tex); + //OPENGL_CHECK_ERRORS; + glDrawArrays(GL_TRIANGLES,0,6); + //OPENGL_CHECK_ERRORS; + + //Restore old pointers + glVertexAttribPointer(VS_COLOR, 4, GL_UNSIGNED_BYTE,GL_TRUE, sizeof(uint8)*4, &(g_oglVtxColors[0][0]) ); + glVertexAttribPointer(VS_POSITION,4,GL_FLOAT,GL_FALSE,sizeof(float)*5,&(g_vtxProjected5[0][0])); + glVertexAttribPointer(VS_TEXCOORD0,2,GL_FLOAT,GL_FALSE, sizeof( TLITVERTEX ), &(g_vtxBuffer[0].tcord[0].u)); + +#endif + + if( cullface ) glEnable(GL_CULL_FACE); +} + + +void OGLRender::DrawObjBGCopy(uObjBg &info) +{ + if( IsUsedAsDI(g_CI.dwAddr) ) + { + DebugMessage(M64MSG_WARNING, "Unimplemented: write into Z buffer. Was mostly commented out in Rice Video 6.1.0"); + return; + } + else + { + CRender::LoadObjBGCopy(info); + CRender::DrawObjBGCopy(info); + } +} + +