X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=source%2Frice_gles%2Fsrc%2FRenderBase.cpp;h=eabae7a39f72415963a1b8b6f59856038e19b0d6;hb=48d77f736bea02afeb362cff05c81375752b3015;hp=6d745a5390ebbcdd31900f22a375077144bd985f;hpb=d07c171fa694cae985ad7045f9ce2b2f1a5699b4;p=mupen64plus-pandora.git diff --git a/source/rice_gles/src/RenderBase.cpp b/source/rice_gles/src/RenderBase.cpp index 6d745a5..eabae7a 100755 --- a/source/rice_gles/src/RenderBase.cpp +++ b/source/rice_gles/src/RenderBase.cpp @@ -699,6 +699,12 @@ void InitRenderBase() ProcessVertexData = ProcessVertexDataSSE; } else +#elif defined(__ARM_NEON__) + if( !g_curRomInfo.bPrimaryDepthHack && options.enableHackForGames != HACK_FOR_NASCAR && options.enableHackForGames != HACK_FOR_ZELDA_MM && !options.bWinFrameMode) + { + ProcessVertexData = ProcessVertexDataNEON; + } + else #endif { ProcessVertexData = ProcessVertexDataNoSSE; @@ -911,11 +917,91 @@ void ComputeLOD(bool openGL) bool bHalfTxtScale=false; extern uint32 lastSetTile; +#define noinline __attribute__((noinline)) + +static noinline void InitVertex_scale_hack_check(uint32 dwV) +{ + // Check for txt scale hack + if( gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_32b || gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_4b ) + { + int width = ((gRDP.tiles[lastSetTile].sh-gRDP.tiles[lastSetTile].sl+1)<<1); + int height = ((gRDP.tiles[lastSetTile].th-gRDP.tiles[lastSetTile].tl+1)<<1); + if( g_fVtxTxtCoords[dwV].x*gRSP.fTexScaleX == width || g_fVtxTxtCoords[dwV].y*gRSP.fTexScaleY == height ) + { + bHalfTxtScale=true; + } + } +} + +static noinline void InitVertex_notopengl_or_clipper_adjust(TLITVERTEX &v, uint32 dwV) +{ + v.x = g_vecProjected[dwV].x*gRSP.vtxXMul+gRSP.vtxXAdd; + v.y = g_vecProjected[dwV].y*gRSP.vtxYMul+gRSP.vtxYAdd; + v.z = (g_vecProjected[dwV].z + 1.0f) * 0.5f; // DirectX minZ=0, maxZ=1 + //v.z = g_vecProjected[dwV].z; // DirectX minZ=0, maxZ=1 + v.rhw = g_vecProjected[dwV].w; + VTX_DUMP(TRACE4(" Proj : x=%f, y=%f, z=%f, rhw=%f", v.x,v.y,v.z,v.rhw)); + + if( gRSP.bProcessSpecularColor ) + { + v.dcSpecular = CRender::g_pRender->PostProcessSpecularColor(); + if( gRSP.bFogEnabled ) + { + v.dcSpecular &= 0x00FFFFFF; + uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider); + v.dcSpecular |= (fogFct<<24); + } + } + else if( gRSP.bFogEnabled ) + { + uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider); + v.dcSpecular = (fogFct<<24); + } +} + +static noinline void InitVertex_texgen_correct(TLITVERTEX &v, uint32 dwV) +{ + // Correction for texGen result + float u0,u1,v0,v1; + RenderTexture &tex0 = g_textures[gRSP.curTile]; + u0 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex0.m_fTexWidth; + v0 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex0.m_fTexHeight; + u0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleS); + v0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleT); + + if( CRender::g_pRender->IsTexel1Enable() ) + { + RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7]; + u1 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex1.m_fTexWidth; + v1 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex1.m_fTexHeight; + u1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleS; + v1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleT; + CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0, u1, v1); + } + else + { + CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0); + } +} + +#ifndef __ARM_NEON__ +static void multiply_subtract2(float *d, const float *m1, const float *m2, const float *s) +{ + int i; + for (i = 0; i < 2; i++) + d[i] = m1[i] * m2[i] - s[i]; +} +#else +extern "C" void multiply_subtract2(float *d, const float *m1, const float *m2, const float *s); +#endif void InitVertex(uint32 dwV, uint32 vtxIndex, bool bTexture, bool openGL) { VTX_DUMP(TRACE2("Init vertex (%d) to vtx buf[%d]:", dwV, vtxIndex)); +#ifdef __linux__ + openGL = 1; // what else there is? +#endif TLITVERTEX &v = g_vtxBuffer[vtxIndex]; VTX_DUMP(TRACE4(" Trans: x=%f, y=%f, z=%f, w=%f", g_vtxTransformed[dwV].x,g_vtxTransformed[dwV].y,g_vtxTransformed[dwV].z,g_vtxTransformed[dwV].w)); if( openGL ) @@ -926,36 +1012,15 @@ void InitVertex(uint32 dwV, uint32 vtxIndex, bool bTexture, bool openGL) g_vtxProjected5[vtxIndex][3] = g_vtxTransformed[dwV].w; g_vtxProjected5[vtxIndex][4] = g_vecProjected[dwV].z; - if( g_vtxTransformed[dwV].w < 0 ) + if( *(int *)&g_vtxTransformed[dwV].w < 0 ) g_vtxProjected5[vtxIndex][4] = 0; g_vtxIndex[vtxIndex] = vtxIndex; } - if( !openGL || options.bOGLVertexClipper == TRUE ) + if( __builtin_expect(!openGL || options.bOGLVertexClipper == TRUE, 0) ) { - v.x = g_vecProjected[dwV].x*gRSP.vtxXMul+gRSP.vtxXAdd; - v.y = g_vecProjected[dwV].y*gRSP.vtxYMul+gRSP.vtxYAdd; - v.z = (g_vecProjected[dwV].z + 1.0f) * 0.5f; // DirectX minZ=0, maxZ=1 - //v.z = g_vecProjected[dwV].z; // DirectX minZ=0, maxZ=1 - v.rhw = g_vecProjected[dwV].w; - VTX_DUMP(TRACE4(" Proj : x=%f, y=%f, z=%f, rhw=%f", v.x,v.y,v.z,v.rhw)); - - if( gRSP.bProcessSpecularColor ) - { - v.dcSpecular = CRender::g_pRender->PostProcessSpecularColor(); - if( gRSP.bFogEnabled ) - { - v.dcSpecular &= 0x00FFFFFF; - uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider); - v.dcSpecular |= (fogFct<<24); - } - } - else if( gRSP.bFogEnabled ) - { - uint32 fogFct = 0xFF-(uint8)((g_fFogCoord[dwV]-gRSPfFogMin)*gRSPfFogDivider); - v.dcSpecular = (fogFct<<24); - } + InitVertex_notopengl_or_clipper_adjust(v, dwV); } VTX_DUMP(TRACE2(" (U,V): %f, %f", g_fVtxTxtCoords[dwV].x,g_fVtxTxtCoords[dwV].y)); @@ -991,74 +1056,33 @@ void InitVertex(uint32 dwV, uint32 vtxIndex, bool bTexture, bool openGL) { // If the vert is already lit, then there is no normal (and hence we can't generate tex coord) // Only scale if not generated automatically - if (gRSP.bTextureGen && gRSP.bLightingEnable) + if ( __builtin_expect(gRSP.bTextureGen && gRSP.bLightingEnable, 0) ) { - // Correction for texGen result - float u0,u1,v0,v1; - RenderTexture &tex0 = g_textures[gRSP.curTile]; - u0 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex0.m_fTexWidth; - v0 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex0.m_fTexHeight; - u0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleS); - v0 *= (gRDP.tiles[gRSP.curTile].fShiftScaleT); - - if( CRender::g_pRender->IsTexel1Enable() ) - { - RenderTexture &tex1 = g_textures[(gRSP.curTile+1)&7]; - u1 = g_fVtxTxtCoords[dwV].x * 32 * 1024 * gRSP.fTexScaleX / tex1.m_fTexWidth; - v1 = g_fVtxTxtCoords[dwV].y * 32 * 1024 * gRSP.fTexScaleY / tex1.m_fTexHeight; - u1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleS; - v1 *= gRDP.tiles[(gRSP.curTile+1)&7].fShiftScaleT; - CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0, u1, v1); - } - else - { - CRender::g_pRender->SetVertexTextureUVCoord(v, u0, v0); - } + InitVertex_texgen_correct(v, dwV); } else { - float tex0u = g_fVtxTxtCoords[dwV].x *gRSP.tex0scaleX - gRSP.tex0OffsetX ; - float tex0v = g_fVtxTxtCoords[dwV].y *gRSP.tex0scaleY - gRSP.tex0OffsetY ; + TexCord tex0; + multiply_subtract2(&tex0.u, &g_fVtxTxtCoords[dwV].x, &gRSP.tex0scaleX, &gRSP.tex0OffsetX); if( CRender::g_pRender->IsTexel1Enable() ) { - float tex1u = g_fVtxTxtCoords[dwV].x *gRSP.tex1scaleX - gRSP.tex1OffsetX ; - float tex1v = g_fVtxTxtCoords[dwV].y *gRSP.tex1scaleY - gRSP.tex1OffsetY ; + TexCord tex1; + multiply_subtract2(&tex1.u, &g_fVtxTxtCoords[dwV].x, &gRSP.tex1scaleX, &gRSP.tex1OffsetX); - CRender::g_pRender->SetVertexTextureUVCoord(v, tex0u, tex0v, tex1u, tex1v); - VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0u,tex0v)); - VTX_DUMP(TRACE2(" (tex1): %f, %f", tex1u,tex1v)); + CRender::g_pRender->SetVertexTextureUVCoord(v, tex0, tex1); + VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0.u,tex0.v)); + VTX_DUMP(TRACE2(" (tex1): %f, %f", tex1.u,tex1.v)); } else { - CRender::g_pRender->SetVertexTextureUVCoord(v, tex0u, tex0v); - VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0u,tex0v)); + CRender::g_pRender->SetVertexTextureUVCoord(v, tex0); + VTX_DUMP(TRACE2(" (tex0): %f, %f", tex0.u,tex0.v)); } } - // Check for txt scale hack - if( !bHalfTxtScale && g_curRomInfo.bTextureScaleHack && - (gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_32b || gRDP.tiles[lastSetTile].dwSize == TXT_SIZE_4b ) ) - { - int width = ((gRDP.tiles[lastSetTile].sh-gRDP.tiles[lastSetTile].sl+1)<<1); - int height = ((gRDP.tiles[lastSetTile].th-gRDP.tiles[lastSetTile].tl+1)<<1); - if( g_fVtxTxtCoords[dwV].x*gRSP.fTexScaleX == width || g_fVtxTxtCoords[dwV].y*gRSP.fTexScaleY == height ) - { - bHalfTxtScale=true; - } - } - } - - if( g_curRomInfo.bEnableTxtLOD && vtxIndex == 1 && gRDP.otherMode.text_lod ) - { - if( CRender::g_pRender->IsTexel1Enable() && CRender::g_pRender->m_pColorCombiner->m_pDecodedMux->isUsed(MUX_LODFRAC) ) - { - ComputeLOD(openGL); - } - else - { - gRDP.LODFrac = 0; - } + if( __builtin_expect(g_curRomInfo.bTextureScaleHack && !bHalfTxtScale, 0) ) + InitVertex_scale_hack_check(dwV); } VTX_DUMP(TRACE2(" DIF(%08X), SPE(%08X)", v.dcDiffuse, v.dcSpecular)); @@ -1586,7 +1610,173 @@ void ProcessVertexDataNoSSE(uint32 dwAddr, uint32 dwV0, uint32 dwNum) DEBUGGER_PAUSE_AND_DUMP(NEXT_VERTEX_CMD,{TRACE0("Paused at Vertex Cmd");}); } -bool PrepareTriangle(uint32 dwV0, uint32 dwV1, uint32 dwV2) +/* NEON code */ + +#include "RenderBase_neon.h" + +extern "C" void pv_neon(XVECTOR4 *g_vtxTransformed, XVECTOR4 *g_vecProjected, + uint32 *g_dwVtxDifColor, VECTOR2 *g_fVtxTxtCoords, + float *g_fFogCoord, uint32 *g_clipFlag2, + uint32 dwNum, int neon_state, + const FiddledVtx *vtx, + const Light *gRSPlights, const float *fRSPAmbientLightRGBA, + const XMATRIX *gRSPworldProject, const XMATRIX *gRSPmodelViewTop, + uint32 gRSPnumLights, float gRSPfFogMin, + uint32 primitiveColor, uint32 primitiveColor_); + +extern "C" int tv_direction(const XVECTOR4 *v0, const XVECTOR4 *v1, const XVECTOR4 *v2); + +void ProcessVertexDataNEON(uint32 dwAddr, uint32 dwV0, uint32 dwNum) +{ + if (gRSP.bTextureGen && gRSP.bLightingEnable) { + ProcessVertexDataNoSSE(dwAddr, dwV0,dwNum); + return; + } + + // assumtions: + // - g_clipFlag is not used at all + // - g_fFogCoord is not used at all + // - g_vtxNonTransformed is not used after ProcessVertexData*() returns + // - g_normal - same + + int neon_state = 0; + if ( gRSP.bLightingEnable ) + neon_state |= PV_NEON_ENABLE_LIGHT; + if ( (gRDP.geometryMode & G_SHADE) || gRSP.ucode >= 5 ) + neon_state |= PV_NEON_ENABLE_SHADE; + if ( gRSP.bFogEnabled ) + neon_state |= PV_NEON_ENABLE_FOG; + if ( gRDP.geometryMode & G_FOG ) + neon_state |= PV_NEON_FOG_ALPHA; + + uint32 i; + + UpdateCombinedMatrix(); + + // This function is called upon SPvertex + // - do vertex matrix transform + // - do vertex lighting + // - do texture cooridinate transform if needed + // - calculate normal vector + + // Output: - g_vecProjected[i] -> transformed vertex x,y,z + // - g_vecProjected[i].w -> saved vertex 1/w + // - g_vtxTransformed[i] + // - g_dwVtxDifColor[i] -> vertex color + // - g_fVtxTxtCoords[i] -> vertex texture cooridinates + // - g_fFogCoord[i] -> unused + // - g_clipFlag2[i] + + const FiddledVtx * pVtxBase = (const FiddledVtx*)(g_pRDRAMu8 + dwAddr); + g_pVtxBase = (FiddledVtx *)pVtxBase; + + gRSPmodelViewTop._14 = gRSPmodelViewTop._24 = + gRSPmodelViewTop._34 = 0; + + // SP_Timing(RSP_GBI0_Vtx); + status.SPCycleCount += Timing_RSP_GBI0_Vtx * dwNum; + + +#if 1 + i = dwV0; + pv_neon(&g_vtxTransformed[i], &g_vecProjected[i], + &g_dwVtxDifColor[i], &g_fVtxTxtCoords[i], + &g_fFogCoord[i], &g_clipFlag2[i], + dwNum, neon_state, &pVtxBase[i - dwV0], + gRSPlights, gRSP.fAmbientColors, + &gRSPworldProject, &gRSPmodelViewTop, + gRSPnumLights, gRSPfFogMin, + gRDP.primitiveColor, gRDP.primitiveColor); +#else + + for (i = dwV0; i < dwV0 + dwNum; i++) + { + const FiddledVtx & vert = pVtxBase[i - dwV0]; + XVECTOR3 vtx_raw; // was g_vtxNonTransformed + + vtx_raw.x = (float)vert.x; + vtx_raw.y = (float)vert.y; + vtx_raw.z = (float)vert.z; + + Vec3Transform(&g_vtxTransformed[i], &vtx_raw, &gRSPworldProject); // Convert to w=1 + + g_vecProjected[i].w = 1.0f / g_vtxTransformed[i].w; + g_vecProjected[i].x = g_vtxTransformed[i].x * g_vecProjected[i].w; + g_vecProjected[i].y = g_vtxTransformed[i].y * g_vecProjected[i].w; + g_vecProjected[i].z = g_vtxTransformed[i].z * g_vecProjected[i].w; + + // RSP_Vtx_Clipping(i); + g_clipFlag2[i] = 0; + if( g_vecProjected[i].w > 0 ) + { + if( g_vecProjected[i].x > 1 ) g_clipFlag2[i] |= X_CLIP_MAX; + if( g_vecProjected[i].x < -1 ) g_clipFlag2[i] |= X_CLIP_MIN; + if( g_vecProjected[i].y > 1 ) g_clipFlag2[i] |= Y_CLIP_MAX; + if( g_vecProjected[i].y < -1 ) g_clipFlag2[i] |= Y_CLIP_MIN; + } + + if( neon_state & PV_NEON_ENABLE_LIGHT ) + { + XVECTOR3 normal; // was g_normal + float r, g, b; + + normal.x = (float)vert.norma.nx; + normal.y = (float)vert.norma.ny; + normal.z = (float)vert.norma.nz; + + Vec3TransformNormal(normal, gRSPmodelViewTop); + + r = gRSP.fAmbientLightR; + g = gRSP.fAmbientLightG; + b = gRSP.fAmbientLightB; + + for (unsigned int l=0; l < gRSPnumLights; l++) + { + float fCosT = normal.x * gRSPlights[l].x + normal.y * gRSPlights[l].y + normal.z * gRSPlights[l].z; + + if (fCosT > 0 ) + { + r += gRSPlights[l].fr * fCosT; + g += gRSPlights[l].fg * fCosT; + b += gRSPlights[l].fb * fCosT; + } + } + if (r > 255) r = 255; + if (g > 255) g = 255; + if (b > 255) b = 255; + g_dwVtxDifColor[i] = ((vert.rgba.a<<24)|(((uint32)r)<<16)|(((uint32)g)<<8)|((uint32)b)); + } + else if( neon_state & PV_NEON_ENABLE_SHADE ) + { + IColor &color = *(IColor*)&g_dwVtxDifColor[i]; + color.b = vert.rgba.r; + color.g = vert.rgba.g; + color.r = vert.rgba.b; + color.a = vert.rgba.a; + } + else + g_dwVtxDifColor[i] = gRDP.primitiveColor; // FLAT shade + + // ReplaceAlphaWithFogFactor(i); + if( neon_state & PV_NEON_FOG_ALPHA ) + { + // Use fog factor to replace vertex alpha + if( g_vecProjected[i].z > 1 ) + *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0xFF; + // missing 'else' in original code?? + else if( g_vecProjected[i].z < 0 ) + *(((uint8*)&(g_dwVtxDifColor[i]))+3) = 0; + else + *(((uint8*)&(g_dwVtxDifColor[i]))+3) = (uint8)(g_vecProjected[i].z*255); + } + + g_fVtxTxtCoords[i].x = (float)vert.tu; + g_fVtxTxtCoords[i].y = (float)vert.tv; + } +#endif +} + + bool PrepareTriangle(uint32 dwV0, uint32 dwV1, uint32 dwV2) { if( status.isVertexShaderEnabled || status.bUseHW_T_L ) { @@ -1607,6 +1797,18 @@ bool PrepareTriangle(uint32 dwV0, uint32 dwV1, uint32 dwV2) InitVertex(dwV1, gRSP.numVertices+1, textureFlag, openGL); InitVertex(dwV2, gRSP.numVertices+2, textureFlag, openGL); + if( __builtin_expect(gRSP.numVertices == 0 && g_curRomInfo.bEnableTxtLOD && gRDP.otherMode.text_lod, 0) ) + { + if( CRender::g_pRender->IsTexel1Enable() && CRender::g_pRender->m_pColorCombiner->m_pDecodedMux->isUsed(MUX_LODFRAC) ) + { + ComputeLOD(openGL); + } + else + { + gRDP.LODFrac = 0; + } + } + gRSP.numVertices += 3; status.dwNumTrisRendered++; } @@ -1646,6 +1848,7 @@ bool IsTriangleVisible(uint32 dwV0, uint32 dwV1, uint32 dwV2) // method doesnt' work well when the z value is outside of screenspace //if (v0.z < 1 && v1.z < 1 && v2.z < 1) { +#ifndef __ARM_NEON__ float V1 = v2.x - v0.x; float V2 = v2.y - v0.y; @@ -1655,6 +1858,10 @@ bool IsTriangleVisible(uint32 dwV0, uint32 dwV1, uint32 dwV2) float fDirection = (V1 * W2) - (V2 * W1); fDirection = fDirection * v1.w * v2.w * v0.w; //float fDirection = v0.x*v1.y-v1.x*v0.y+v1.x*v2.y-v2.x*v1.y+v2.x*v0.y-v0.x*v2.y; +#else + // really returns float, but we only need sign + int fDirection = tv_direction(&v0, &v1, &v2); +#endif if (fDirection < 0 && gRSP.bCullBack) {