use offscreen blitting when SDL_DOUBLEBUF is not set
authornotaz <notasas@gmail.com>
Sat, 9 Feb 2013 20:55:07 +0000 (22:55 +0200)
committernotaz <notasas@gmail.com>
Sat, 9 Feb 2013 20:58:44 +0000 (22:58 +0200)
commit5cc6dcb71c2f2f24e54bf1ab9f09d8e560e8e4d9
tree23d7fe0fd071cbb604c79336db06c588020bf555
parent89df27462960a9edac9a4eb9919a20038c6f2c8d
use offscreen blitting when SDL_DOUBLEBUF is not set

otherwise many games suffer flicker.
Provide an option to support old behavior.
README.OMAP
src/video/omapdss/config.c
src/video/omapdss/linux/fbdev.c
src/video/omapdss/linux/fbdev.h
src/video/omapdss/osdl.h
src/video/omapdss/osdl_video.c
src/video/omapdss/sdlif.c