- else if (ev.type == EV_ABS)
- {
- int lzone = dev->abs_lzone, down = 0, *last;
-
- // map absolute to up/down/left/right
- if (lzone != 0 && ev.code == ABS_X) {
- if (ev.value < dev->abs_min_x + lzone)
- down = KEY_LEFT;
- else if (ev.value > dev->abs_max_x - lzone)
- down = KEY_RIGHT;
- last = &dev->abs_lastx;
- }
- else if (lzone != 0 && ev.code == ABS_Y) {
- if (ev.value < dev->abs_min_y + lzone)
- down = KEY_UP;
- else if (ev.value > dev->abs_max_y - lzone)
- down = KEY_DOWN;
- last = &dev->abs_lasty;
- }
- else
- continue;
-
- if (down == *last)
- continue;
-
- if (down == 0 || *last != 0) {
- /* key up or direction change, return up event for old key */
- ret_kc = *last;
- ret_down = 0;
- *last = 0;
- goto out;
- }
- ret_kc = *last = down;
- ret_down = 1;
+ else if (lzone != 0 && ev.code == ABS_Y) {
+ if (ev.value < dev->abs_min_y + lzone)
+ down = KEY_UP;
+ else if (ev.value > dev->abs_max_y - lzone)
+ down = KEY_DOWN;
+ last = &dev->abs_lasty;
+ }
+ else
+ goto out;
+
+ if (down == *last)
+ goto out;
+
+ if (down == 0 || *last != 0) {
+ /* key up or direction change, return up event for old key */
+ ret_kc = *last;
+ ret_down = 0;
+ *last = 0;