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core vdp, fix crash in VSRAM rendering
author
kub
<derkub@gmail.com>
Fri, 31 Jan 2025 20:00:56 +0000
(21:00 +0100)
committer
kub
<derkub@gmail.com>
Mon, 3 Feb 2025 20:03:21 +0000
(21:03 +0100)
pico/draw.c
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diff --git
a/pico/draw.c
b/pico/draw.c
index
12d0d93
..
fde65e7
100644
(file)
--- a/
pico/draw.c
+++ b/
pico/draw.c
@@
-59,8
+59,8
@@
static u16 DefOutBuff[320*2] ALIGNED(4);
void *DrawLineDestBase = DefOutBuff;
\r
int DrawLineDestIncrement;
\r
\r
-static u32 HighCacheA[4
1
*2+1]; // caches for high layers
\r
-static u32 HighCacheB[4
1
*2+1];
\r
+static u32 HighCacheA[4
2
*2+1]; // caches for high layers
\r
+static u32 HighCacheB[4
2
*2+1];
\r
static s32 HighPreSpr[128*2*2]; // slightly preprocessed sprites (2 banks a 128)
\r
static int HighPreSprBank;
\r
\r