size_t retro_get_memory_size(unsigned id)
{
+ unsigned int i;
+ int sum;
+
if (id != RETRO_MEMORY_SAVE_RAM)
return 0;
if (PicoAHW & PAHW_MCD)
// bram
return 0x2000;
- else
+
+ if (Pico.m.frame_count == 0)
return SRam.size;
+
+ // if game doesn't write to sram, don't report it to
+ // libretro so that RA doesn't write out zeroed .srm
+ for (i = 0, sum = 0; i < SRam.size; i++)
+ sum |= SRam.data[i];
+
+ return (sum != 0) ? SRam.size : 0;
}
void retro_reset(void)