GSTEXTURE *g_menuscreen;
uint32_t g_menuscreen_vertices_count;
GSPRIMUVPOINT *g_menuscreen_vertices;
+
+ GSTEXTURE *g_screen;
+ uint32_t g_screen_vertices_count;
+ GSPRIMUVPOINT *g_screen_vertices;
+
+ GSTEXTURE *osd;
+ uint32_t osd_vertices_count;
+ GSPRIMUVPOINT *osd_vertices;
+
+ GSTEXTURE *cdleds;
+ uint32_t cdleds_vertices_count;
+ GSPRIMUVPOINT *cdleds_vertices;
+
uint8_t *g_menubg_ptr;
uint32_t offset;
uint8_t vsync; /* 0 (Disabled), 1 (Enabled), 2 (Dynamic) */
ps2_video->g_menuscreen_vertices = g_menuscreen_vertices;
}
+void set_g_screen_values(ps2_video_t *ps2_video) {
+ GSTEXTURE *g_screen = (GSTEXTURE *)calloc(1, sizeof(GSTEXTURE));
+ size_t g_screenSize = gsKit_texture_size_ee(328, 256, GS_PSM_CT16);
+ g_screen->Width = 328;
+ g_screen->Height = 256;
+ g_screen->PSM = GS_PSM_CT16;
+ g_screen->Mem = (uint32_t *)malloc(g_screenSize);
+
+ g_screen_width = 328;
+ g_screen_height = 256;
+ g_screen_ppitch = 328;
+ g_screen_ptr = g_screen->Mem;
+
+ ps2_video->g_screen = g_screen;
+
+ uint32_t g_screen_vertices_count = 2;
+ GSPRIMUVPOINT *g_screen_vertices = (GSPRIMUVPOINT *)calloc(g_screen_vertices_count, sizeof(GSPRIMUVPOINT));
+
+ g_screen_vertices[0].xyz2 = vertex_to_XYZ2(ps2_video->gsGlobal, 0, 0, 2);
+ g_screen_vertices[0].uv = vertex_to_UV(g_screen, 0, 0);
+ g_screen_vertices[0].rgbaq = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0);
+
+ g_screen_vertices[1].xyz2 = vertex_to_XYZ2(ps2_video->gsGlobal, g_screen->Width, g_screen->Height, 2);
+ g_screen_vertices[1].uv = vertex_to_UV(g_screen, g_screen->Width, g_screen->Height);
+ g_screen_vertices[1].rgbaq = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0);
+
+ ps2_video->g_screen_vertices_count = g_screen_vertices_count;
+ ps2_video->g_screen_vertices = g_screen_vertices;
+
+ if (is_16bit_mode())
+ PicoDrawSetOutBuf(g_screen_ptr, g_screen_ppitch * 2);
+ else
+ PicoDrawSetOutBuf(g_screen_ptr, g_screen_ppitch);
+}
+
+void set_cdleds_values(ps2_video_t *ps2_video) {
+ GSTEXTURE *cdleds = (GSTEXTURE *)calloc(1, sizeof(GSTEXTURE));
+ size_t cdledsSize = gsKit_texture_size_ee(14, 5, GS_PSM_CT16);
+ cdleds->Width = 14;
+ cdleds->Height = 5;
+ cdleds->PSM = GS_PSM_CT16;
+ cdleds->Mem = (uint32_t *)malloc(cdledsSize);
+
+ ps2_video->cdleds = cdleds;
+
+ uint32_t cdleds_vertices_count = 2;
+ GSPRIMUVPOINT *cdleds_vertices = (GSPRIMUVPOINT *)calloc(cdleds_vertices_count, sizeof(GSPRIMUVPOINT));
+
+ cdleds_vertices[0].xyz2 = vertex_to_XYZ2(ps2_video->gsGlobal, 4, 1, 2);
+ cdleds_vertices[0].uv = vertex_to_UV(cdleds, 0, 0);
+ cdleds_vertices[0].rgbaq = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0);
+
+ cdleds_vertices[1].xyz2 = vertex_to_XYZ2(ps2_video->gsGlobal, cdleds->Width, cdleds->Height, 0);
+ cdleds_vertices[1].uv = vertex_to_UV(cdleds, cdleds->Width, cdleds->Height);
+ cdleds_vertices[1].rgbaq = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0);
+
+ ps2_video->cdleds_vertices_count = cdleds_vertices_count;
+ ps2_video->cdleds_vertices = cdleds_vertices;
+}
+
+void set_osd_values(ps2_video_t *ps2_video) {
+ GSTEXTURE *osd = (GSTEXTURE *)calloc(1, sizeof(GSTEXTURE));
+ size_t osdSize = gsKit_texture_size_ee(512, 8, GS_PSM_CT16);
+ osd->Width = 512;
+ osd->Height = 8;
+ osd->PSM = GS_PSM_CT16;
+ osd->Mem = (uint32_t *)malloc(osdSize);
+
+ ps2_video->osd = osd;
+
+ uint32_t osd_vertices_count = 2;
+ GSPRIMUVPOINT *osd_vertices = (GSPRIMUVPOINT *)calloc(osd_vertices_count, sizeof(GSPRIMUVPOINT));
+
+ osd_vertices[0].xyz2 = vertex_to_XYZ2(ps2_video->gsGlobal, 0, 0, 0);
+ osd_vertices[0].uv = vertex_to_UV(osd, 0, 0);
+ osd_vertices[0].rgbaq = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0);
+
+ osd_vertices[1].xyz2 = vertex_to_XYZ2(ps2_video->gsGlobal, osd->Width, osd->Height, 0);
+ osd_vertices[1].uv = vertex_to_UV(osd, osd->Width, osd->Height);
+ osd_vertices[1].rgbaq = color_to_RGBAQ(0x80, 0x80, 0x80, 0x80, 0);
+
+ ps2_video->osd_vertices_count = osd_vertices_count;
+ ps2_video->osd_vertices = osd_vertices;
+}
+
static void video_init(void)
{
ps2_video = (ps2_video_t*)calloc(1, sizeof(ps2_video_t));
gsKit_mode_switch(gsGlobal, GS_ONESHOT);
gsKit_clear(gsGlobal, GS_BLACK);
ps2_video->gsGlobal = gsGlobal;
+ ps2_video->vsync = 0;
set_g_menuscreen_values(ps2_video);
}
free(ps2_video->g_menuscreen->Mem);
free(ps2_video->g_menuscreen);
+ free(ps2_video->g_menuscreen_vertices);
free(ps2_video->g_menubg_ptr);
static void osd_text(int x, const char *text)
{
+ // int len = strlen(text) * 8;
+ // int *p, h;
+ // void *tmp = g_screen_ptr;
+ // printf("osd_text, text: %s\n", text);
+ // g_screen_ptr = osd_buf;
+ // for (h = 0; h < 8; h++) {
+ // p = (int *) (osd_buf+x+512*h);
+ // p = (int *) ((int)p & ~3); // align
+ // memset32_uncached(p, 0, len/2);
+ // }
+ // emu_text_out16(x, 0, text);
+ // g_screen_ptr = tmp;
+
+ // osd_buf_x[osd_buf_cnt] = x;
+ // osd_buf_l[osd_buf_cnt] = len;
+ // osd_buf_cnt ++;
}
-static void blit_osd(void)
+static void blit_screen(void)
{
+ gsKit_TexManager_invalidate(ps2_video->gsGlobal, ps2_video->g_screen);
+ gsKit_TexManager_bind(ps2_video->gsGlobal, ps2_video->g_screen);
+ gskit_prim_list_sprite_texture_uv_3d(
+ ps2_video->gsGlobal,
+ ps2_video->g_screen,
+ ps2_video->g_screen_vertices_count,
+ ps2_video->g_screen_vertices
+ );
}
-static void cd_leds(void)
+static void blit_osd(void)
{
}
-static void blit_cdleds(void)
+static void cd_leds(void)
{
+ unsigned int reg, col_g, col_r, *p;
+ gsKit_TexManager_invalidate(ps2_video->gsGlobal, ps2_video->cdleds);
+ reg = Pico_mcd->s68k_regs[0];
+
+ p = (unsigned int *)ps2_video->cdleds->Mem;
+ col_g = (reg & 2) ? 0x06000600 : 0;
+ col_r = (reg & 1) ? 0x00180018 : 0;
+ *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
+ *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
+ *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
+
+ osd_cdleds = 1;
}
-void blitscreen_clut(void)
+static void blit_cdleds(void)
{
+ if (!osd_cdleds) return;
- blit_osd();
- blit_cdleds();
+ gsKit_TexManager_bind(ps2_video->gsGlobal, ps2_video->cdleds);
+ gskit_prim_list_sprite_texture_uv_3d(
+ ps2_video->gsGlobal,
+ ps2_video->cdleds,
+ ps2_video->cdleds_vertices_count,
+ ps2_video->cdleds_vertices
+ );
}
static void draw_pico_ptr(void)
/* display a completed frame buffer and prepare a new render buffer */
void plat_video_flip(void)
{
- blitscreen_clut();
+ blit_screen();
+ blit_osd();
+ blit_cdleds();
+
+ // flipScreen(ps2_video, ps2_video->vsync);
+ flipScreen(ps2_video, 1);
}
/* wait for start of vertical blanking */
defaultConfig.filter = EOPT_FILTER_BILINEAR; // bilinear filtering
defaultConfig.scaling = EOPT_SCALE_43;
defaultConfig.vscaling = EOPT_VSCALE_FULL;
- defaultConfig.renderer = RT_8BIT_ACC;
+ defaultConfig.renderer = RT_16BIT;
defaultConfig.renderer32x = RT_8BIT_ACC;
defaultConfig.EmuOpt |= EOPT_SHOW_RTC;
}
/* prepare for entering the emulator loop */
void pemu_loop_prep(void)
{
+ set_g_screen_values(ps2_video);
+ set_cdleds_values(ps2_video);
}
/* terminate the emulator loop */
void pemu_loop_end(void)
{
+ pemu_sound_stop();
}
\ No newline at end of file