if (code==blank) continue;\r
\r
dx = 8 + (tilex << 3);\r
-\r
DrawTile(~0,yshift,ymask,code,0);\r
}\r
}\r
else\r
{\r
+ sh <<= 6;\r
for (; tilex < tend; tilex++)\r
{\r
int dx, pal;\r
continue;\r
}\r
\r
- pal=((code>>9)&0x30);\r
-\r
if (prio) {\r
int *zb = (int *)(est->HighCol+8+(tilex<<3));\r
*zb++ &= 0x7f7f7f7f;\r
*zb &= 0x7f7f7f7f;\r
- } else {\r
- pal |= 0x80;\r
}\r
if(code==blank) continue;\r
- dx = 8 + (tilex << 3);\r
\r
+ sh = (sh & ~0x80) | (prio << 7);\r
+ dx = 8 + (tilex << 3);\r
DrawTile(~0,yshift,ymask,code,0);\r
}\r
}\r