void *DrawLineDestBase = DefOutBuff;\r
int DrawLineDestIncrement;\r
\r
-static u32 HighCacheA[42*2+1]; // caches for high layers\r
-static u32 HighCacheB[42*2+1];\r
+static u32 HighCacheA[41*2+1]; // caches for high layers\r
+static u32 HighCacheB[41*2+1];\r
static s32 HighPreSpr[128*2*2]; // slightly preprocessed sprites (2 banks a 128)\r
static int HighPreSprBank;\r
\r
if (ts->hscroll & 0x0f) { \\r
int adj = ((ts->hscroll ^ dx) >> 3) & 1; \\r
cell -= adj + 1; \\r
- ts->cells -= adj; \\r
+ ts->cells -= adj + 1; \\r
PicoMem.vsram[0x3e] = PicoMem.vsram[0x3f] = lflags >> 16; \\r
} \\r
cell+=cellskip; \\r