GPFCE - NES emulator for the GP2X\r
=================================================================================\r
Ported by: zzhu8192\r
- Current version: 0.2\r
+ Optimized by: notaz\r
+ Current version: 0.3\r
Email: zzhu8192@yahoo.com\r
Web Site: www.unicorn-jockey.com\r
Web Site Admin: Lil-kun\r
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What's new\r
------------------------------------------------------------------\r
-Current version number is now: 0.2\r
\r
Many usability features were added, thanks to some great input \r
from developers and users on the gp32x.com board. Some of the\r
--------------------------------------------------------------------\r
\r
\r
+ver 0.3 (by notaz)\r
+\r
+ - Major improvement: added ARM asm CPU core from LJGP32,\r
+ which itself was adapted from FCA by Yoyofr.\r
+ The core required substantial changes to make it work in\r
+ FCE ultra.\r
+ - The emulator renders directly to frame buffer now (previously\r
+ it was drawing to offscreen buffer, which was then copied to\r
+ framebuffer).\r
+ - Squidge's MMU hack added.\r
+ - Added sync() calls after savestate writes.\r
+ - Some additional tweaking here and there to get a few more FPS.\r
+ - Volume middle now can be used as shift to emulator functions\r
+ instead stick click (saving, stretching, etc.).\r
+ - Added frameskip selection with shift+A and shift+Y (shift is\r
+ stick click or volume middle).\r
+ - Probably some more changes I forgot about.\r
+\r
+\r
+\r
ver 0.2 5/29/2006 MD5SUM: dd75fa3f090f9298f9f4afff01ab96f2 *gpfce\r
\r
- Sound output issue with stereo fixed, now using\r