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vdp rendering, fix crash for sprites with negative x/y (overlooked commit)
author
kub
<derkub@gmail.com>
Thu, 4 Mar 2021 23:38:41 +0000
(
00:38
+0100)
committer
kub
<derkub@gmail.com>
Thu, 4 Mar 2021 23:38:41 +0000
(
00:38
+0100)
pico/pico_int.h
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diff --git
a/pico/pico_int.h
b/pico/pico_int.h
index
3cf5858
..
cc3d2f4
100644
(file)
--- a/
pico/pico_int.h
+++ b/
pico/pico_int.h
@@
-353,7
+353,7
@@
struct PicoEState
int rendstatus;
\r
void *DrawLineDest; // draw destination
\r
unsigned char *HighCol;
\r
-
u
32 *HighPreSpr;
\r
+
s
32 *HighPreSpr;
\r
struct Pico *Pico;
\r
unsigned short *PicoMem_vram;
\r
unsigned short *PicoMem_cram;
\r