// 00 00x0 alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
// 00 0x00 draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
// 00 x000 enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
-// 0x 0000 disable_vdp_fifo, no_svp_dynarec\r
+// 0x 0000 disable_vdp_fifo, no_svp_dynarec, no_sprite_limit\r
extern int PicoOpt;\r
extern int PicoVer;\r
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
{ "Emulate Z80", MB_ONOFF, MA_OPT2_ENABLE_Z80, &PicoOpt, 0x00004, 0, 0, 1, 1 },\r
{ "Emulate YM2612 (FM)", MB_ONOFF, MA_OPT2_ENABLE_YM2612, &PicoOpt, 0x00001, 0, 0, 1, 1 },\r
{ "Emulate SN76496 (PSG)", MB_ONOFF, MA_OPT2_ENABLE_SN76496,&PicoOpt, 0x00002, 0, 0, 1, 1 },\r
+ { "Disable sprite limit", MB_ONOFF, MA_OPT2_NO_SPRITE_LIM, &PicoOpt, 0x40000, 0, 0, 1, 1 },\r
{ "gzip savestates", MB_ONOFF, MA_OPT2_GZIP_STATES, ¤tConfig.EmuOpt, 0x0008, 0, 0, 1, 1 },\r
{ "Don't save last used ROM", MB_ONOFF, MA_OPT2_NO_LAST_ROM, ¤tConfig.EmuOpt, 0x0020, 0, 0, 1, 1 },\r
{ "needs restart:", MB_NONE, MA_NONE, NULL, 0, 0, 0, 1, 0 },\r