# PSP
else ifeq ($(platform), psp1)
+ ARCH = mipsel
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = psp-gcc$(EXE_EXT)
AR = psp-ar$(EXE_EXT)
STATIC_LINKING = 1
NO_MMAP = 1
- ARCH = mipsel
- asm_render = 1
-
# PS2
else ifeq ($(platform), ps2)
+ ARCH = mipsel
TARGET := $(TARGET_NAME)_libretro_$(platform).a
CC = ee-gcc$(EXE_EXT)
AR = ee-ar$(EXE_EXT)
STATIC_LINKING = 1
NO_MMAP = 1
- ARCH = mipsel
- asm_render = 1
- OBJS += platform/libretro/ps2/asm.o
-
# CTR (3DS)
else ifeq ($(platform), ctr)
TARGET := $(TARGET_NAME)_libretro_$(platform).a
# QNX
else ifeq ($(platform), qnx)
+ ARCH = arm
TARGET := $(TARGET_NAME)_libretro_$(platform).so
fpic := -fPIC
CC = qcc -Vgcc_ntoarmv7le
CC_AS = $(CC)
CFLAGS += -DBASE_ADDR_FIXED=0 -D__BLACKBERRY_QNX__ -marm -mcpu=cortex-a9 -mtune=cortex-a9 -mfpu=neon -mfloat-abi=softfp
ASFLAGS += -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=softfp
- ARCH = arm
# (armv7 a7, hard point, neon based) ###
# NESC, SNESC, C64 mini