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Prevent collission with PS2 SDK
author
twinaphex
<libretro@gmail.com>
Sun, 12 Jul 2020 17:10:14 +0000
(19:10 +0200)
committer
kub
<derkub@gmail.com>
Mon, 13 Jul 2020 07:51:09 +0000
(09:51 +0200)
pico/pico_types.h
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diff --git
a/pico/pico_types.h
b/pico/pico_types.h
index
c1a7db8
..
c5ea809
100644
(file)
--- a/
pico/pico_types.h
+++ b/
pico/pico_types.h
@@
-3,6
+3,7
@@
\r
#include <stdint.h>
\r
\r
+#ifndef __TAMTYPES_H__
\r
#ifndef UTYPES_DEFINED
\r
typedef uint8_t u8;
\r
typedef int8_t s8;
\r
@@
-11,6
+12,8
@@
typedef int16_t s16;
typedef uint32_t u32;
\r
typedef int32_t s32;
\r
#endif
\r
+#endif
\r
+
\r
typedef uintptr_t uptr; /* unsigned pointer-sized int */
\r
\r
#endif
\r