/* sound stuff */
#define SOUND_BLOCK_COUNT 6
-#define SOUND_BUFFER_SIZE (2*54000/50*SOUND_BLOCK_COUNT) // max.rate/min.frames
+#define SOUND_BUFFER_CHUNK (2*54000/50) // max.rate/min.frames, stereo
-static short __attribute__((aligned(4))) sndBuffer[SOUND_BUFFER_SIZE];
+static short __attribute__((aligned(4))) sndBuffer[SOUND_BUFFER_CHUNK*SOUND_BLOCK_COUNT];
+static short __attribute__((aligned(4))) nulBuffer[SOUND_BUFFER_CHUNK];
static short *snd_playptr = NULL, *sndBuffer_endptr = NULL;
static int samples_made = 0, samples_done = 0, samples_block = 0;
static int sound_thread_exit = 0;
static int mp3_init(void) { return 0; }
+/* audsrv in ps2sdk has shortcomings:
+ * - it has a bug which prevents it from discerning "ringbuffer empty" from
+ * "ringbuffer full", which leads to audio not stopped if all queued samples
+ * have been played. Hence, it repeats the complete ringbuffer over and again.
+ * - on audsrv_set_format the ringbuffer is preset to be about 40% filled,
+ * regardless of the data in the buffer at that moment. Old data is played out
+ * if audio play is started.
+ * - stopping audio play is keeping any remaining samples in the buffer, which
+ * are played first after the next audio play. There's no method to clear the
+ * ringbuffer.
+ *
+ * To cope with this, audio samples are always pushed to audsrv to prevent the
+ * ringbuffer from emptying, even in the menu. This also avoids stopping audio.
+ * Since silence is played in the menu, the behaviour of set_format when leaving
+ * the menu is covered since the buffer is filled with silence at that time.
+ */
+
static void writeSound(int len)
{
int ret, l;
}
if (sndBuffer_endptr < PicoIn.sndOut)
sndBuffer_endptr = PicoIn.sndOut;
+ samples_made += len / 2;
// signal the snd thread
- samples_made += len / 2;
-// lprintf("signal, %i/%i\n", samples_done, samples_made);
- ret = SignalSema(sound_sem);
- if (ret < 0) lprintf("snd signal ret %08x\n", ret);
+// ret = SignalSema(sound_sem);
+// if (ret < 0) lprintf("snd signal ret %08x\n", ret);
}
static int sound_thread(void *argp)
{
lprintf("sthr: start\n");
+
while (!sound_thread_exit)
{
int ret = 0;
- if (samples_made - samples_done < samples_block) {
- // wait for data (use at least 2 blocks)
-// lprintf("sthr: wait... (%i)\n", samples_made - samples_done);
- while (samples_made - samples_done < samples_block*2 && !sound_thread_exit)
- ret = WaitSema(sound_sem);
- if (ret < 0) lprintf("sthr: WaitSema: %i\n", ret);
- continue;
+ // curb the sample queue to prevent it from filling
+ while (samples_made - samples_done > 4*samples_block) {
+ short *sndOut = PicoIn.sndOut, *sndEnd = sndBuffer_endptr;
+
+ int buflen = sndEnd - snd_playptr;
+ if (sndOut > snd_playptr)
+ buflen = sndOut - snd_playptr;
+ if (buflen > samples_made - samples_done - 4*samples_block)
+ buflen = samples_made - samples_done - 4*samples_block;
+
+ samples_done += buflen;
+ snd_playptr += buflen;
+ if (snd_playptr >= sndBuffer_endptr)
+ snd_playptr -= sndBuffer_endptr - sndBuffer;
+ }
+
+ // queue samples to audsrv, minimum 2 frames
+ // if there aren't enough samlpes, queue silence
+ int queued = audsrv_queued()/2;
+ while (queued < 2*samples_block) {
+ short *sndOut = PicoIn.sndOut, *sndEnd = sndBuffer_endptr;
+
+ // compute sample chunk size
+ int buflen = sndEnd - snd_playptr;
+ if (sndOut > snd_playptr)
+ buflen = sndOut - snd_playptr;
+ if (buflen > samples_made - samples_done)
+ buflen = samples_made - samples_done;
+ if (buflen > 4*samples_block - queued)
+ buflen = 4*samples_block - queued;
+
+ // play audio
+ if (buflen > 0) {
+ ret = audsrv_play_audio((char *)snd_playptr, buflen*2);
+
+ samples_done += buflen;
+ snd_playptr += buflen;
+ if (snd_playptr >= sndBuffer_endptr)
+ snd_playptr -= sndBuffer_endptr - sndBuffer;
+ } else {
+ buflen = 3*samples_block - queued;
+ ret = audsrv_play_audio((char *)nulBuffer, buflen*2);
+ }
+ if (ret != buflen*2 && ret >= 0) lprintf("sthr: play ret: %i, buflen: %i\n", ret, buflen*2);
+ if (ret < 0) lprintf("sthr: play: ret %08x; pos %i/%i\n", ret, samples_done, samples_made);
+
+ queued = audsrv_queued()/2;
}
-// lprintf("sthr: got data: %i\n", samples_made - samples_done);
- short *sndOut = PicoIn.sndOut, *sndEnd = sndBuffer_endptr;
- int buflen = sndEnd - snd_playptr;
- if (sndOut >= snd_playptr)
- buflen = sndOut - snd_playptr;
- if (buflen > samples_block)
- buflen = samples_block;
- ret = audsrv_play_audio((char *)snd_playptr, buflen*2);
- if (ret != buflen*2 && ret >= 0) lprintf("sthr: play ret: %i, buflen: %i\n", ret, buflen*2);
- if (ret < 0) lprintf("sthr: play: ret %08x; pos %i/%i\n", ret, samples_done, samples_made);
-
- samples_done += buflen;
- snd_playptr += buflen;
-
- if (snd_playptr >= sndBuffer_endptr)
- snd_playptr = sndBuffer;
+
+ ret = WaitSema(sound_sem);
+ if (ret < 0) lprintf("sthr: WaitSema failed (%d)\n", ret);
}
lprintf("sthr: exit\n");
PicoOpt_old = PicoIn.opt;
pal_old = Pico.m.pal;
}
- ret = audsrv_play_audio((char *)snd_playptr, 4);
+ audsrv_play_audio((char *)snd_playptr, 2*2);
}
void pemu_sound_stop(void)
{
samples_made = samples_done = 0;
plat_sleep_ms(200);
- audsrv_stop_audio();
}
static void sound_deinit(void)
static int vsync_handler(void)
{
iSignalSema(vsync_sema_id);
+ iSignalSema(sound_sem);
ExitHandler();
return 0;