#include "pandora/pnd.h"
#endif
+#ifdef RPI_BUILD
+ #include "raspberrypi/rpi.h"
+#endif
+
#endif
NUMBER_SELECTION_OPTION = 0x01,
STRING_SELECTION_OPTION = 0x02,
SUBMENU_OPTION = 0x04,
- ACTION_OPTION = 0x08
+ ACTION_OPTION = 0x08,
} menu_option_type_enum;
struct _menu_type
#endif
+#ifdef RPI_BUILD
+
+u32 gamepad_config_line_to_button[] =
+ { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 12, 13, 14, 15 };
+
+#endif
+
static const char *scale_options[] =
{
#ifdef PSP_BUILD
"unscaled", "2x", "3x", "fullscreen"
#elif defined(GP2X_BUILD)
"unscaled 3:2", "scaled 3:2", "fullscreen", "scaled 3:2 (software)"
+#elif defined(RPI_BUILD)
+ "fullscreen"
#else
"unscaled 3:2"
#endif
if(file_loaded)
return 0;
+#ifdef RPI_BUILD
+ current_frameskip_type = manual_frameskip;
+ frameskip_value = 1;
+#else
current_frameskip_type = auto_frameskip;
frameskip_value = 4;
#ifdef POLLUX_BUILD
frameskip_value = 1;
+#endif
#endif
random_skip = 0;
clock_speed = default_clock_speed;
reg[CHANGED_PC_STATUS] = 1;
menu_update_clock();
}
- else
- {
- choose_menu(current_menu);
- }
}
void menu_restart()
static const char *update_backup_options[] = { "Exit only", "Automatic" };
// Marker for help information, don't go past this mark (except \n)------*
- menu_option_type graphics_sound_options[] =
- {
+ menu_option_type graphics_sound_options[] =
+ {
+#ifndef RPI_BUILD
string_selection_option(NULL, "Display scaling", scale_options,
(u32 *)(&screen_scale),
sizeof(scale_options) / sizeof(scale_options[0]),
#endif
#endif
"", 2),
+#endif
+
#ifndef GP2X_BUILD
string_selection_option(NULL, "Screen filtering", yes_no_options,
(u32 *)(&screen_filter), 2,
"smooth image, at the cost of being blurry and having less vibrant\n"
"colors.", 3),
#endif
-#ifdef PND_BUILD
+#if defined (PND_BUILD)
string_selection_option(NULL, "Scaling filter", filter2_options,
(u32 *)(&screen_filter2),
sizeof(filter2_options) / sizeof(filter2_options[0]),
#endif
-#ifdef PC_BUILD
+#if defined(PC_BUILD) || defined(RPI_BUILD)
menu_option_type gamepad_config_options[] =
{
if(current_option->option_type & SUBMENU_OPTION)
choose_menu(current_option->sub_menu);
+
+ if(current_menu == &main_menu)
+ choose_menu(&main_menu);
+
break;
default:
#endif
+#if defined(RPI_BUILD)
-#ifdef PC_BUILD
+u32 key_map(SDLKey key_sym)
+{
+ switch(key_sym)
+ {
+ case SDLK_a:
+ return BUTTON_L;
+
+ case SDLK_s:
+ return BUTTON_R;
+
+ case SDLK_DOWN:
+ return BUTTON_DOWN;
+
+ case SDLK_UP:
+ return BUTTON_UP;
+
+ case SDLK_LEFT:
+ return BUTTON_LEFT;
+
+ case SDLK_RIGHT:
+ return BUTTON_RIGHT;
+
+ case SDLK_RETURN:
+ return BUTTON_START;
+
+ case SDLK_BACKSPACE:
+ return BUTTON_SELECT;
+
+ case SDLK_x:
+ return BUTTON_B;
+
+ case SDLK_z:
+ return BUTTON_A;
+
+ default:
+ return BUTTON_NONE;
+ }
+}
+#endif
+
+#if defined(PC_BUILD)
u32 key_map(SDLKey key_sym)
{
return BUTTON_NONE;
}
}
+#endif
+#if defined(PC_BUILD) || defined(RPI_BUILD)
u32 joy_map(u32 button)
{
case 5:
return BUTTON_R;
- case 9:
+ case 2:
return BUTTON_START;
- case 8:
+ case 3:
return BUTTON_SELECT;
- case 0:
+ case 1:
return BUTTON_B;
- case 1:
+ case 0:
return BUTTON_A;
default:
delay_us(30000);
while(SDL_PollEvent(&event))
- {
+ {
switch(event.type)
{
case SDL_QUIT:
case SDLK_BACKSPACE:
gui_action = CURSOR_BACK;
break;
+ default:
+ break;
+ }
+ }
+ break;
+#ifdef RPI_BUILD
+ case SDL_JOYBUTTONDOWN:
+ {
+ switch (event.jbutton.button)
+ {
+ case 2:
+ gui_action = CURSOR_BACK;
+ break;
- default:
+ case 1:
+ gui_action = CURSOR_EXIT;
break;
- }
+
+ case 0:
+ gui_action = CURSOR_SELECT;
+ break;
+ }
+ }
+ break;
+
+ case SDL_JOYAXISMOTION:
+ {
+ if (event.jaxis.axis==0) { //Left-Right
+ if (event.jaxis.value < -3200) gui_action = CURSOR_LEFT;
+ else if (event.jaxis.value > 3200) gui_action = CURSOR_RIGHT;
+ }
+ if (event.jaxis.axis==1) { //Up-Down
+ if (event.jaxis.value < -3200) gui_action = CURSOR_UP;
+ else if (event.jaxis.value > 3200) gui_action = CURSOR_DOWN;
+ }
+ }
+ break;
+
+#endif
+ default:
break;
- }
}
}
-
return gui_action;
}
{
quit();
}
-
+#ifdef PC_BUILD
if(event.key.keysym.sym == SDLK_BACKSPACE)
+#else
+ if(event.key.keysym.sym == SDLK_F10)
+#endif
{
u16 *screen_copy = copy_screen();
u32 ret_val = menu(screen_copy);
return ret_val;
}
else
-
+#ifdef PC_BUILD
if(event.key.keysym.sym == SDLK_F1)
{
debug_on();
dump_translation_cache();
}
else
-
+#endif
if(event.key.keysym.sym == SDLK_F5)
{
char current_savestate_filename[512];
key &= ~(joy_map(event.jbutton.button));
break;
}
+#ifdef RPI_BUILD
+ case SDL_JOYAXISMOTION:
+ {
+ if (event.jaxis.axis==0) { //Left-Right
+ key &= ~(BUTTON_LEFT|BUTTON_RIGHT);
+ if (event.jaxis.value < -3200) key |= BUTTON_LEFT;
+ else if (event.jaxis.value > 3200) key |= BUTTON_RIGHT;
+ }
+ if (event.jaxis.axis==1) { //Up-Down
+ key &= ~(BUTTON_UP|BUTTON_DOWN);
+ if (event.jaxis.value < -3200) key |= BUTTON_UP;
+ else if (event.jaxis.value > 3200) key |= BUTTON_DOWN;
+ }
+ break;
+#endif
+ }
}
}
//u32 breakpoint_value = 0;
+#ifdef RPI_BUILD
+frameskip_type current_frameskip_type = manual_frameskip; //manual; //auto_frameskip;
+u32 global_cycles_per_instruction = 1;
+#else
frameskip_type current_frameskip_type = auto_frameskip;
u32 global_cycles_per_instruction = 1;
+#endif
+
u32 random_skip = 0;
u32 fps_debug = 0;
}
else if (synchronize_flag)
{
-#if defined(PND_BUILD)
+#if defined(PND_BUILD) || defined(RPI_BUILD)
fb_wait_vsync();
#elif !defined(GP2X_BUILD) // sleeping on GP2X is a bad idea
delay_us((u64)virtual_frame_count * 50000 / 3 - new_ticks + 2);
interval_skipped_frames += skip_next_frame;
-#if !defined(GP2X_BUILD) && !defined(PND_BUILD)
+#if !defined(GP2X_BUILD) && !defined(PND_BUILD) && !defined(RPI_BUILD)
char char_buffer[64];
sprintf(char_buffer, "gpSP: %2d (%2d) fps", fps, frames_drawn);
SDL_WM_SetCaption(char_buffer, "gpSP");
--- /dev/null
+# gpSP makefile
+# Gilead Kutnick - Exophase
+# pandora port - notaz
+# respberry pi - DPR
+
+# Global definitions
+
+CC = gcc
+
+OBJS = rpi.o main.o cpu.o memory.o video.o input.o sound.o gui.o \
+ cheats.o zip.o arm_stub.o warm.o cpu_threaded.o\
+ gles_video.o video_blend.o
+
+BIN = gpsp
+
+# Platform specific definitions
+
+VPATH += .. ../arm
+CFLAGS += -DARM_ARCH -DRPI_BUILD -Wall
+CFLAGS += -O3 -mfpu=vfp
+CFLAGS += `sdl-config --cflags`
+CFLAGS += -I$(SDKSTAGE)/opt/vc/include -I$(SDKSTAGE)/opt/vc/include/interface/vcos/pthreads
+
+# expecting to have PATH set up to get correct sdl-config first
+
+LIBS += `sdl-config --libs`
+LIBS += -ldl -lpthread -lz
+LIBS += -L$(SDKSTAGE)/opt/vc/lib/ -lGLESv2 -lEGL -lopenmaxil -lbcm_host -lvcos -lvchiq_arm -lrt
+
+# Compilation:
+
+all: $(BIN)
+
+%.o: %.S
+ $(CC) $(CFLAGS) -c -o $@ $<
+
+
+cpu.o cpu_threaded.o: CFLAGS += -Wno-unused-variable -Wno-unused-label
+
+$(BIN): $(OBJS)
+ $(CC) $(OBJS) $(LIBS) -o $(BIN)
+
+clean:
+ rm -f *.o $(BIN)
--- /dev/null
+#include "bcm_host.h"
+#include "GLES/gl.h"
+#include "EGL/egl.h"
+#include "EGL/eglext.h"
+#include "GLES2/gl2.h"
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+
+static uint32_t frame_width = 0;
+static uint32_t frame_height = 0;
+
+
+#define SHOW_ERROR gles_show_error();
+
+static void SetOrtho(GLfloat m[4][4], GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far, GLfloat scale_x, GLfloat scale_y);
+
+static const char* vertex_shader =
+ "uniform mat4 u_vp_matrix; \n"
+ "attribute vec4 a_position; \n"
+ "attribute vec2 a_texcoord; \n"
+ "varying mediump vec2 v_texcoord; \n"
+ "void main() \n"
+ "{ \n"
+ " v_texcoord = a_texcoord; \n"
+ " gl_Position = u_vp_matrix * a_position; \n"
+ "} \n";
+
+static const char* fragment_shader =
+ "varying mediump vec2 v_texcoord; \n"
+ "uniform sampler2D u_texture; \n"
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = texture2D(u_texture, v_texcoord); \n"
+ "} \n";
+/*
+static const GLfloat vertices[] =
+{
+ -0.5f, -0.5f, 0.0f,
+ +0.5f, -0.5f, 0.0f,
+ +0.5f, +0.5f, 0.0f,
+ -0.5f, +0.5f, 0.0f,
+};
+*/
+static const GLfloat vertices[] =
+{
+ -0.5f, -0.5f, 0.0f,
+ -0.5f, +0.5f, 0.0f,
+ +0.5f, +0.5f, 0.0f,
+ +0.5f, -0.5f, 0.0f,
+};
+
+#define TEX_WIDTH 1024
+#define TEX_HEIGHT 512
+
+static const GLfloat uvs[8];
+
+static const GLushort indices[] =
+{
+ 0, 1, 2,
+ 0, 2, 3,
+};
+
+static const int kVertexCount = 4;
+static const int kIndexCount = 6;
+
+
+void Create_uvs(GLfloat * matrix, GLfloat max_u, GLfloat max_v) {
+ memset(matrix,0,sizeof(GLfloat)*8);
+ matrix[3]=max_v;
+ matrix[4]=max_u;
+ matrix[5]=max_v;
+ matrix[6]=max_u;
+
+}
+
+void gles_show_error()
+{
+ GLenum error = GL_NO_ERROR;
+ error = glGetError();
+ if (GL_NO_ERROR != error)
+ printf("GL Error %x encountered!\n", error);
+}
+
+static GLuint CreateShader(GLenum type, const char *shader_src)
+{
+ GLuint shader = glCreateShader(type);
+ if(!shader)
+ return 0;
+
+ // Load and compile the shader source
+ glShaderSource(shader, 1, &shader_src, NULL);
+ glCompileShader(shader);
+
+ // Check the compile status
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if(!compiled)
+ {
+ GLint info_len = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
+ if(info_len > 1)
+ {
+ char* info_log = (char *)malloc(sizeof(char) * info_len);
+ glGetShaderInfoLog(shader, info_len, NULL, info_log);
+ // TODO(dspringer): We could really use a logging API.
+ printf("Error compiling shader:\n%s\n", info_log);
+ free(info_log);
+ }
+ glDeleteShader(shader);
+ return 0;
+ }
+ return shader;
+}
+
+static GLuint CreateProgram(const char *vertex_shader_src, const char *fragment_shader_src)
+{
+ GLuint vertex_shader = CreateShader(GL_VERTEX_SHADER, vertex_shader_src);
+ if(!vertex_shader)
+ return 0;
+ GLuint fragment_shader = CreateShader(GL_FRAGMENT_SHADER, fragment_shader_src);
+ if(!fragment_shader)
+ {
+ glDeleteShader(vertex_shader);
+ return 0;
+ }
+
+ GLuint program_object = glCreateProgram();
+ if(!program_object)
+ return 0;
+ glAttachShader(program_object, vertex_shader);
+ glAttachShader(program_object, fragment_shader);
+
+ // Link the program
+ glLinkProgram(program_object);
+
+ // Check the link status
+ GLint linked = 0;
+ glGetProgramiv(program_object, GL_LINK_STATUS, &linked);
+ if(!linked)
+ {
+ GLint info_len = 0;
+ glGetProgramiv(program_object, GL_INFO_LOG_LENGTH, &info_len);
+ if(info_len > 1)
+ {
+ char* info_log = (char *)malloc(info_len);
+ glGetProgramInfoLog(program_object, info_len, NULL, info_log);
+ // TODO(dspringer): We could really use a logging API.
+ printf("Error linking program:\n%s\n", info_log);
+ free(info_log);
+ }
+ glDeleteProgram(program_object);
+ return 0;
+ }
+ // Delete these here because they are attached to the program object.
+ glDeleteShader(vertex_shader);
+ glDeleteShader(fragment_shader);
+ return program_object;
+}
+
+typedef struct ShaderInfo {
+ GLuint program;
+ GLint a_position;
+ GLint a_texcoord;
+ GLint u_vp_matrix;
+ GLint u_texture;
+} ShaderInfo;
+
+static ShaderInfo shader;
+static ShaderInfo shader_filtering;
+static GLuint buffers[3];
+static GLuint textures[2];
+
+
+static void gles2_create()
+{
+ memset(&shader, 0, sizeof(ShaderInfo));
+ shader.program = CreateProgram(vertex_shader, fragment_shader);
+ if(shader.program)
+ {
+ shader.a_position = glGetAttribLocation(shader.program, "a_position");
+ shader.a_texcoord = glGetAttribLocation(shader.program, "a_texcoord");
+ shader.u_vp_matrix = glGetUniformLocation(shader.program, "u_vp_matrix");
+ shader.u_texture = glGetUniformLocation(shader.program, "u_texture");
+ }
+ glGenTextures(1, textures);
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
+
+ Create_uvs(uvs, (float)frame_width/TEX_WIDTH, (float)frame_height/TEX_HEIGHT);
+
+ glGenBuffers(3, buffers);
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, kVertexCount * sizeof(GLfloat) * 3, vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[1]);
+ glBufferData(GL_ARRAY_BUFFER, kVertexCount * sizeof(GLfloat) * 2, uvs, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[2]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, kIndexCount * sizeof(GL_UNSIGNED_SHORT), indices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+}
+
+static uint32_t screen_width = 0;
+static uint32_t screen_height = 0;
+
+static EGLDisplay display = NULL;
+static EGLSurface surface = NULL;
+static EGLContext context = NULL;
+static EGL_DISPMANX_WINDOW_T nativewindow;
+
+static GLfloat proj[4][4];
+static GLint filter_min;
+static GLint filter_mag;
+
+void video_set_filter(uint32_t filter) {
+ if (filter==0) {
+ filter_min = GL_NEAREST;
+ filter_mag = GL_NEAREST;
+ } else {
+ filter_min = GL_LINEAR;
+ filter_mag = GL_LINEAR;
+ }
+}
+
+void video_init(uint32_t _width, uint32_t _height, uint32_t filter)
+{
+ if ((_width==0)||(_height==0))
+ return;
+
+ frame_width = _width;
+ frame_height = _height;
+
+ //bcm_host_init();
+
+ // get an EGL display connection
+ display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ assert(display != EGL_NO_DISPLAY);
+
+ // initialize the EGL display connection
+ EGLBoolean result = eglInitialize(display, NULL, NULL);
+ assert(EGL_FALSE != result);
+
+ // get an appropriate EGL frame buffer configuration
+ EGLint num_config;
+ EGLConfig config;
+ static const EGLint attribute_list[] =
+ {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_NONE
+ };
+ result = eglChooseConfig(display, attribute_list, &config, 1, &num_config);
+ assert(EGL_FALSE != result);
+
+ result = eglBindAPI(EGL_OPENGL_ES_API);
+ assert(EGL_FALSE != result);
+
+ // create an EGL rendering context
+ static const EGLint context_attributes[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attributes);
+ assert(context != EGL_NO_CONTEXT);
+
+ // create an EGL window surface
+ int32_t success = graphics_get_display_size(0, &screen_width, &screen_height);
+ assert(success >= 0);
+
+ VC_RECT_T dst_rect;
+ dst_rect.x = 0;
+ dst_rect.y = 0;
+ dst_rect.width = screen_width;
+ dst_rect.height = screen_height;
+
+ VC_RECT_T src_rect;
+ src_rect.x = 0;
+ src_rect.y = 0;
+ src_rect.width = screen_width << 16;
+ src_rect.height = screen_height << 16;
+
+ DISPMANX_DISPLAY_HANDLE_T dispman_display = vc_dispmanx_display_open(0);
+ DISPMANX_UPDATE_HANDLE_T dispman_update = vc_dispmanx_update_start(0);
+ DISPMANX_ELEMENT_HANDLE_T dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display,
+ 1, &dst_rect, 0, &src_rect, DISPMANX_PROTECTION_NONE, NULL, NULL, DISPMANX_NO_ROTATE);
+
+ nativewindow.element = dispman_element;
+ nativewindow.width = screen_width;
+ nativewindow.height = screen_height;
+ vc_dispmanx_update_submit_sync(dispman_update);
+
+ surface = eglCreateWindowSurface(display, config, &nativewindow, NULL);
+ assert(surface != EGL_NO_SURFACE);
+
+ // connect the context to the surface
+ result = eglMakeCurrent(display, surface, surface, context);
+ assert(EGL_FALSE != result);
+
+ gles2_create();
+
+ int r=(screen_height*10/frame_height);
+ int h = (frame_height*r)/10;
+ int w = (frame_width*r)/10;
+ if (w>screen_width) {
+ r = (screen_width*10/frame_width);
+ h = (frame_height*r)/10;
+ w = (frame_width*r)/10;
+ }
+ glViewport((screen_width-w)/2, (screen_height-h)/2, w, h);
+ SetOrtho(proj, -0.5f, +0.5f, +0.5f, -0.5f, -1.0f, 1.0f, 1.0f ,1.0f );
+ video_set_filter(filter);
+}
+
+static void gles2_destroy()
+{
+ if(!shader.program)
+ return;
+ glDeleteBuffers(3, buffers); SHOW_ERROR
+ glDeleteProgram(shader.program); SHOW_ERROR
+}
+
+static void SetOrtho(GLfloat m[4][4], GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far, GLfloat scale_x, GLfloat scale_y)
+{
+ memset(m, 0, 4*4*sizeof(GLfloat));
+ m[0][0] = 2.0f/(right - left)*scale_x;
+ m[1][1] = 2.0f/(top - bottom)*scale_y;
+ m[2][2] = -2.0f/(far - near);
+ m[3][0] = -(right + left)/(right - left);
+ m[3][1] = -(top + bottom)/(top - bottom);
+ m[3][2] = -(far + near)/(far - near);
+ m[3][3] = 1;
+}
+#define RGB15(r, g, b) (((r) << (5+6)) | ((g) << 6) | (b))
+
+static void gles2_Draw( uint16_t *pixels)
+{
+ if(!shader.program)
+ return;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glUseProgram(shader.program);
+
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, frame_width, frame_height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
+ glActiveTexture(GL_TEXTURE0);
+ glUniform1i(shader.u_texture, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_mag);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_min);
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
+ glVertexAttribPointer(shader.a_position, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), NULL);
+ glEnableVertexAttribArray(shader.a_position);
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[1]);
+ glVertexAttribPointer(shader.a_texcoord, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), NULL);
+ glEnableVertexAttribArray(shader.a_texcoord);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[2]);
+ glUniformMatrix4fv(shader.u_vp_matrix, 1, GL_FALSE, (const GLfloat * )&proj);
+ glDrawElements(GL_TRIANGLES, kIndexCount, GL_UNSIGNED_SHORT, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ //glFlush();
+}
+
+void video_close()
+{
+ gles2_destroy();
+ // Release OpenGL resources
+ eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
+ eglDestroySurface( display, surface );
+ eglDestroyContext( display, context );
+ eglTerminate( display );
+}
+
+void video_draw(uint16_t *pixels)
+{
+ gles2_Draw (pixels);
+ eglSwapBuffers(display, surface);
+}
--- /dev/null
+
+void video_init(uint32_t width,uint32_t height,uint32_t filter);
+void video_close();
+void video_draw(uint16_t *pixels);
--- /dev/null
+gpsp raspberry pi
+
+CONTROL KEYS
+============
+KEYBOARD
+---------
+Up Up Arrow
+Down Down Arrow
+Left Left Arrow
+Right Right Arrow
+A Z
+B X
+Start Enter
+Select Backspace
+L A
+R S
+
+Exit Esc
+Menu F10
+
+GAMEPAD
+-------
+Up XAsix -
+Down XAsix +
+Left YAsix -
+Right YAsix +
+A Button 1
+B Button 2
+Start Button 3
+Select Button 4
+L Button 5
+R Button 6
+
--- /dev/null
+/* gameplaySP - raspberry backend
+ *
+ * Copyright (C) 2013 DPR <pribyl.email@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "../common.h"
+#include <sys/types.h>
+#include <sys/stat.h>
+#include "gles_video.h"
+#include "rpi.h"
+#include "bcm_host.h"
+
+u32 gamepad_config_map[PLAT_BUTTON_COUNT] =
+{
+ BUTTON_ID_UP, // Up
+ BUTTON_ID_LEFT, // Left
+ BUTTON_ID_DOWN, // Down
+ BUTTON_ID_RIGHT, // Right
+ BUTTON_ID_START, // Start
+ BUTTON_ID_SELECT, // Select
+ BUTTON_ID_L, // Ltrigger
+ BUTTON_ID_R, // Rtrigger
+ BUTTON_ID_FPS, // A
+ BUTTON_ID_A, // B
+ BUTTON_ID_B, // X
+ BUTTON_ID_MENU, // Y
+ BUTTON_ID_SAVESTATE, // 1
+ BUTTON_ID_LOADSTATE, // 2
+ BUTTON_ID_FASTFORWARD, // 3
+ BUTTON_ID_NONE, // 4
+ BUTTON_ID_MENU // Space
+};
+
+
+#define MAX_VIDEO_MEM (480*270*2)
+static int video_started=0;
+static uint16_t * video_buff;
+
+
+void gpsp_plat_init(void)
+{
+ int ret, w, h, fd;
+ //const char *layer_fb_name;
+ SDL_Surface* myVideoSurface;
+
+ bcm_host_init();
+
+ ret = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_NOPARACHUTE);
+ if (ret != 0) {
+ fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ myVideoSurface = SDL_SetVideoMode( 0, 0, 16, SDL_SWSURFACE);
+ // Print out some information about the video surface
+ if (myVideoSurface == NULL) {
+ fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
+ exit(1);
+ }
+ SDL_ShowCursor(0);
+ fb_set_mode(240, 160, 0, 0, 0, 0);
+ screen_scale = 3;
+}
+
+void gpsp_plat_quit(void)
+{
+ if (video_started) {
+ video_close();
+ free(video_buff);
+ video_started=0;
+ }
+ SDL_Quit();
+}
+
+
+void *fb_flip_screen(void)
+{
+ video_draw(video_buff);
+ return video_buff;
+}
+
+void fb_wait_vsync(void)
+{
+}
+
+void fb_set_mode(int w, int h, int buffers, int scale,int filter, int filter2)
+{
+ if (video_started) {
+ video_close();
+ free(video_buff);
+ }
+ video_buff=malloc(w*h*sizeof(uint16_t));
+ memset(video_buff,0,w*h*sizeof(uint16_t));
+ video_init(w,h,filter);
+ video_started=1;
+}
+// vim:shiftwidth=2:expandtab
--- /dev/null
+void gpsp_plat_init(void);
+void gpsp_plat_quit(void);
+
+#define PLAT_BUTTON_COUNT 17
+extern u32 button_plat_mask_to_config[PLAT_BUTTON_COUNT];
+
+void *fb_flip_screen(void);
+void fb_set_mode(int w, int h, int buffers, int scale, int filter, int filter2);
+void fb_wait_vsync(void);
--- /dev/null
+# glestest makefile
+# Global definitions
+
+CC = gcc
+
+OBJS = gles_video.o test.o
+
+BIN = glestest
+
+# Platform specific definitions
+
+CFLAGS+=-D_LINUX
+
+LIBS +=-L$(SDKSTAGE)/opt/vc/lib/ -lGLESv2 -lEGL -lopenmaxil -lbcm_host -lvcos -lvchiq_arm -lpthread -lrt
+
+INCLUDES+=-I$(SDKSTAGE)/opt/vc/include -I$(SDKSTAGE)/opt/vc/include/interface/vcos/pthreads
+
+# Compilation:
+
+all: $(BIN)
+
+%.o: %.c
+ $(CC) $(CFLAGS) $(INCLUDES) -c -o $@ $<
+
+$(BIN): $(OBJS)
+ $(CC) $(OBJS) $(LIBS) -o $(BIN)
+
+clean:
+ rm -f *.o $(BIN)
+
--- /dev/null
+#include "bcm_host.h"
+#include "GLES/gl.h"
+#include "EGL/egl.h"
+#include "EGL/eglext.h"
+#include "GLES2/gl2.h"
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <memory.h>
+
+static uint32_t frame_width = 0;
+static uint32_t frame_height = 0;
+
+
+#define SHOW_ERROR gles_show_error();
+
+static void SetOrtho(GLfloat m[4][4], GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far, GLfloat scale_x, GLfloat scale_y);
+
+static const char* vertex_shader =
+ "uniform mat4 u_vp_matrix; \n"
+ "attribute vec4 a_position; \n"
+ "attribute vec2 a_texcoord; \n"
+ "varying mediump vec2 v_texcoord; \n"
+ "void main() \n"
+ "{ \n"
+ " v_texcoord = a_texcoord; \n"
+ " gl_Position = u_vp_matrix * a_position; \n"
+ "} \n";
+
+static const char* fragment_shader =
+ "varying mediump vec2 v_texcoord; \n"
+ "uniform sampler2D u_texture; \n"
+ "void main() \n"
+ "{ \n"
+ " gl_FragColor = texture2D(u_texture, v_texcoord); \n"
+ "} \n";
+
+static const GLfloat vertices[] =
+{
+ -0.5f, -0.5f, 0.0f,
+ +0.5f, -0.5f, 0.0f,
+ +0.5f, +0.5f, 0.0f,
+ -0.5f, +0.5f, 0.0f,
+};
+
+#define TEX_WIDTH 1024
+#define TEX_HEIGHT 512
+
+static const GLfloat uvs[8];
+
+static const GLushort indices[] =
+{
+ 0, 1, 2,
+ 0, 2, 3,
+};
+
+static const int kVertexCount = 4;
+static const int kIndexCount = 6;
+
+
+void Create_uvs(GLfloat * matrix, GLfloat max_u, GLfloat max_v) {
+ memset(matrix,0,sizeof(GLfloat)*8);
+ matrix[3]=max_v;
+ matrix[4]=max_u;
+ matrix[5]=max_v;
+ matrix[6]=max_u;
+
+}
+
+void gles_show_error()
+{
+ GLenum error = GL_NO_ERROR;
+ error = glGetError();
+ if (GL_NO_ERROR != error)
+ printf("GL Error %x encountered!\n", error);
+}
+
+static GLuint CreateShader(GLenum type, const char *shader_src)
+{
+ GLuint shader = glCreateShader(type);
+ if(!shader)
+ return 0;
+
+ // Load and compile the shader source
+ glShaderSource(shader, 1, &shader_src, NULL);
+ glCompileShader(shader);
+
+ // Check the compile status
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if(!compiled)
+ {
+ GLint info_len = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
+ if(info_len > 1)
+ {
+ char* info_log = (char *)malloc(sizeof(char) * info_len);
+ glGetShaderInfoLog(shader, info_len, NULL, info_log);
+ // TODO(dspringer): We could really use a logging API.
+ printf("Error compiling shader:\n%s\n", info_log);
+ free(info_log);
+ }
+ glDeleteShader(shader);
+ return 0;
+ }
+ return shader;
+}
+
+static GLuint CreateProgram(const char *vertex_shader_src, const char *fragment_shader_src)
+{
+ GLuint vertex_shader = CreateShader(GL_VERTEX_SHADER, vertex_shader_src);
+ if(!vertex_shader)
+ return 0;
+ GLuint fragment_shader = CreateShader(GL_FRAGMENT_SHADER, fragment_shader_src);
+ if(!fragment_shader)
+ {
+ glDeleteShader(vertex_shader);
+ return 0;
+ }
+
+ GLuint program_object = glCreateProgram();
+ if(!program_object)
+ return 0;
+ glAttachShader(program_object, vertex_shader);
+ glAttachShader(program_object, fragment_shader);
+
+ // Link the program
+ glLinkProgram(program_object);
+
+ // Check the link status
+ GLint linked = 0;
+ glGetProgramiv(program_object, GL_LINK_STATUS, &linked);
+ if(!linked)
+ {
+ GLint info_len = 0;
+ glGetProgramiv(program_object, GL_INFO_LOG_LENGTH, &info_len);
+ if(info_len > 1)
+ {
+ char* info_log = (char *)malloc(info_len);
+ glGetProgramInfoLog(program_object, info_len, NULL, info_log);
+ // TODO(dspringer): We could really use a logging API.
+ printf("Error linking program:\n%s\n", info_log);
+ free(info_log);
+ }
+ glDeleteProgram(program_object);
+ return 0;
+ }
+ // Delete these here because they are attached to the program object.
+ glDeleteShader(vertex_shader);
+ glDeleteShader(fragment_shader);
+ return program_object;
+}
+
+typedef struct ShaderInfo {
+ GLuint program;
+ GLint a_position;
+ GLint a_texcoord;
+ GLint u_vp_matrix;
+ GLint u_texture;
+} ShaderInfo;
+
+static ShaderInfo shader;
+static ShaderInfo shader_filtering;
+static GLuint buffers[3];
+static GLuint textures[2];
+
+
+static void gles2_create()
+{
+ memset(&shader, 0, sizeof(ShaderInfo));
+ shader.program = CreateProgram(vertex_shader, fragment_shader);
+ if(shader.program)
+ {
+ shader.a_position = glGetAttribLocation(shader.program, "a_position");
+ shader.a_texcoord = glGetAttribLocation(shader.program, "a_texcoord");
+ shader.u_vp_matrix = glGetUniformLocation(shader.program, "u_vp_matrix");
+ shader.u_texture = glGetUniformLocation(shader.program, "u_texture");
+ }
+ glGenTextures(1, textures);
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, TEX_WIDTH, TEX_HEIGHT, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL);
+
+ Create_uvs(uvs, (float)frame_width/TEX_WIDTH, (float)frame_height/TEX_HEIGHT);
+
+ glGenBuffers(3, buffers);
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, kVertexCount * sizeof(GLfloat) * 3, vertices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[1]);
+ glBufferData(GL_ARRAY_BUFFER, kVertexCount * sizeof(GLfloat) * 2, uvs, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[2]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, kIndexCount * sizeof(GL_UNSIGNED_SHORT), indices, GL_STATIC_DRAW);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+}
+
+static uint32_t screen_width = 0;
+static uint32_t screen_height = 0;
+
+static EGLDisplay display = NULL;
+static EGLSurface surface = NULL;
+static EGLContext context = NULL;
+static EGL_DISPMANX_WINDOW_T nativewindow;
+
+static GLfloat proj[4][4];
+static GLint filter_min;
+static GLint filter_mag;
+
+void video_init(uint32_t _width, uint32_t _height, uint32_t filter)
+{
+ if ((_width==0)||(_height==0))
+ return;
+
+ frame_width = _width;
+ frame_height = _height;
+
+ bcm_host_init();
+
+ // get an EGL display connection
+ display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ assert(display != EGL_NO_DISPLAY);
+
+ // initialize the EGL display connection
+ EGLBoolean result = eglInitialize(display, NULL, NULL);
+ assert(EGL_FALSE != result);
+
+ // get an appropriate EGL frame buffer configuration
+ EGLint num_config;
+ EGLConfig config;
+ static const EGLint attribute_list[] =
+ {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_NONE
+ };
+ result = eglChooseConfig(display, attribute_list, &config, 1, &num_config);
+ assert(EGL_FALSE != result);
+
+ result = eglBindAPI(EGL_OPENGL_ES_API);
+ assert(EGL_FALSE != result);
+
+ // create an EGL rendering context
+ static const EGLint context_attributes[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attributes);
+ assert(context != EGL_NO_CONTEXT);
+
+ // create an EGL window surface
+ int32_t success = graphics_get_display_size(0, &screen_width, &screen_height);
+ assert(success >= 0);
+
+ VC_RECT_T dst_rect;
+ dst_rect.x = 0;
+ dst_rect.y = 0;
+ dst_rect.width = screen_width;
+ dst_rect.height = screen_height;
+
+ VC_RECT_T src_rect;
+ src_rect.x = 0;
+ src_rect.y = 0;
+ src_rect.width = screen_width << 16;
+ src_rect.height = screen_height << 16;
+
+ DISPMANX_DISPLAY_HANDLE_T dispman_display = vc_dispmanx_display_open(0);
+ DISPMANX_UPDATE_HANDLE_T dispman_update = vc_dispmanx_update_start(0);
+ DISPMANX_ELEMENT_HANDLE_T dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display,
+ 0, &dst_rect, 0, &src_rect, DISPMANX_PROTECTION_NONE, NULL, NULL, DISPMANX_NO_ROTATE);
+
+ nativewindow.element = dispman_element;
+ nativewindow.width = screen_width;
+ nativewindow.height = screen_height;
+ vc_dispmanx_update_submit_sync(dispman_update);
+
+ surface = eglCreateWindowSurface(display, config, &nativewindow, NULL);
+ assert(surface != EGL_NO_SURFACE);
+
+ // connect the context to the surface
+ result = eglMakeCurrent(display, surface, surface, context);
+ assert(EGL_FALSE != result);
+
+ gles2_create();
+
+ int r=(screen_height*10/frame_height);
+ int h = (frame_height*r)/10;
+ int w = (frame_width*r)/10;
+
+ glViewport((screen_width-w)/2, (screen_height-h)/2, w, h);
+ SetOrtho(proj, -0.5f, +0.5f, +0.5f, -0.5f, -1.0f, 1.0f, 1.0f ,1.0f );
+ if (filter==0) {
+ filter_min = GL_NEAREST;
+ filter_mag = GL_NEAREST;
+ } else if (filter==1) {
+ filter_min = GL_LINEAR_MIPMAP_LINEAR;
+ filter_mag = GL_LINEAR;
+ } else if (filter==2) {
+ filter_min = GL_LINEAR_MIPMAP_NEAREST;
+ filter_mag = GL_LINEAR;
+
+ }
+
+}
+
+static void gles2_destroy()
+{
+ if(!shader.program)
+ return;
+ glDeleteBuffers(3, buffers); SHOW_ERROR
+ glDeleteProgram(shader.program); SHOW_ERROR
+}
+
+static void SetOrtho(GLfloat m[4][4], GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far, GLfloat scale_x, GLfloat scale_y)
+{
+ memset(m, 0, 4*4*sizeof(GLfloat));
+ m[0][0] = 2.0f/(right - left)*scale_x;
+ m[1][1] = 2.0f/(top - bottom)*scale_y;
+ m[2][2] = -2.0f/(far - near);
+ m[3][0] = -(right + left)/(right - left);
+ m[3][1] = -(top + bottom)/(top - bottom);
+ m[3][2] = -(far + near)/(far - near);
+ m[3][3] = 1;
+}
+#define RGB15(r, g, b) (((r) << (5+6)) | ((g) << 6) | (b))
+
+static void gles2_Draw( uint16_t *pixels)
+{
+ if(!shader.program)
+ return;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glUseProgram(shader.program);
+
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, frame_width, frame_height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
+ glActiveTexture(GL_TEXTURE0);
+ glUniform1i(shader.u_texture, 0);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_min);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_mag);
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
+ glVertexAttribPointer(shader.a_position, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(GLfloat), NULL);
+ glEnableVertexAttribArray(shader.a_position);
+
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[1]);
+ glVertexAttribPointer(shader.a_texcoord, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), NULL);
+ glEnableVertexAttribArray(shader.a_texcoord);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[2]);
+ glUniformMatrix4fv(shader.u_vp_matrix, 1, GL_FALSE, (const GLfloat * )&proj);
+ glDrawElements(GL_TRIANGLES, kIndexCount, GL_UNSIGNED_SHORT, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ //glFlush();
+}
+
+void video_close()
+{
+ gles2_destroy();
+ // Release OpenGL resources
+ eglMakeCurrent( display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
+ eglDestroySurface( display, surface );
+ eglDestroyContext( display, context );
+ eglTerminate( display );
+}
+
+void video_draw(uint16_t *pixels)
+{
+ gles2_Draw (pixels);
+ eglSwapBuffers(display, surface);
+}
--- /dev/null
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdint.h>
+
+#define RGB15(r, g, b) (((r) << (5+6)) | ((g) << 6) | (b))
+
+void video_init(uint32_t width,uint32_t height, uint32_t f);
+void video_close();
+void video_draw(uint16_t *pixels);
+
+
+
+void showbitmap( uint32_t wd, uint32_t ht, uint32_t f) {
+int index;
+uint16_t j,k;
+uint8_t r,g,b;
+uint16_t * bitmap;
+
+ bitmap=malloc(wd*ht*sizeof(uint16_t));
+
+ b=16;
+ index=0;
+ for (j=0;j<ht;j++) {
+ r=(j*31)/(ht-1);
+ for (k=0; k<wd ; k++) {
+ g=(k*31)/(wd-1);
+ bitmap[index++]=RGB15(r,g,b);
+ }
+ }
+bitmap[0]=0;
+
+video_init(wd,ht,f);
+video_draw(bitmap);
+sleep(5);
+video_close();
+free(bitmap);
+}
+
+int main(void) {
+
+showbitmap( 320, 240,0);
+showbitmap( 320, 240,1);
+showbitmap( 320, 240,2);
+showbitmap( 240, 160,0);
+showbitmap( 400, 272,0);
+
+return 0;
+}
\ No newline at end of file
direct_sound_struct direct_sound_channel[2];
gbc_sound_struct gbc_sound_channel[4];
+#ifdef RPI_BUILD
+u32 sound_frequency = 22050;
+#else
u32 sound_frequency = 44100;
+#endif
SDL_mutex *sound_mutex;
static SDL_cond *sound_cv;
#define get_screen_pitch() \
screen_pitch \
-#elif defined(PND_BUILD)
+#elif defined(PND_BUILD) || defined(RPI_BUILD)
static u16 *screen_pixels = NULL;
screen_pixels = (u16 *)gpsp_gp2x_screen + screen_offset;
}
-#elif defined(PND_BUILD)
+#elif defined(PND_BUILD) || defined(RPI_BUILD)
void flip_screen()
{
GE_CMD(NOP, 0);
}
-#elif defined(POLLUX_BUILD) || defined(PND_BUILD)
+#elif defined(WIZ_BUILD) || defined(PND_BUILD) || defined (RPI_BUILD)
void init_video()
{
*p++ = col;
}
-#elif defined(PND_BUILD)
+#elif defined(PND_BUILD) || defined(RPI_BUILD)
void video_resolution_large()
{
+#if defined (RPI_BUILD)
+ resolution_width = 480;
+#else
resolution_width = 400;
+#endif
resolution_height = 272;
- fb_set_mode(400, 272, 1, 15, screen_filter, screen_filter2);
+ fb_set_mode(resolution_width, resolution_height, 1, 15, screen_filter, screen_filter2);
flip_screen();
clear_screen(0);
}
resolution_width = 240;
resolution_height = 160;
- fb_set_mode(240, 160, 3, screen_scale, screen_filter, screen_filter2);
+ fb_set_mode(resolution_width, resolution_height, 3, screen_scale, screen_filter, screen_filter2);
flip_screen();
clear_screen(0);
}