From: ptitSeb Date: Fri, 20 Dec 2013 14:42:39 +0000 (+0100) Subject: RICE: A few missing files added back X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=16eabaedab3e59959001355a3739c3e281146364;p=mupen64plus-pandora.git RICE: A few missing files added back --- diff --git a/source/rice_gles/LICENSES b/source/rice_gles/LICENSES new file mode 100644 index 0000000..30595b6 --- /dev/null +++ b/source/rice_gles/LICENSES @@ -0,0 +1,369 @@ +Mupen64Plus-video-rice LICENSE +------------------------------ + +Mupen64Plus-video-rice is licensed under the GNU General Public License version 2. + +The authors of Mupen64Plus-video-rice are: + * Richard Goedeken (Richard42) + * Sven Eckelmann (ecsv) + * John Chadwick (NMN) + * James Hood (Ebenblues) + * Scott Gorman (okaygo) + * Scott Knauert (Tillin9) + * Jesse Dean (DarkJezter) + * Louai Al-Khanji (slougi) + * Bob Forder (orbitaldecay) + * Jason Espinosa (hasone) + * Lioncash + * Littleguy77 + * Metricity + * HyperHacker + * and others. + +Mupen64Plus-video-rice is based on the Rice Video plugin, which is GPL-licensed +and was originally written by: + * Rice1964 + * Mudlord + + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 675 Mass Ave, Cambridge, MA 02139, USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. 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If this is what you want to do, use the GNU Library General +Public License instead of this License. + diff --git a/source/rice_gles/README b/source/rice_gles/README new file mode 100644 index 0000000..35bc893 --- /dev/null +++ b/source/rice_gles/README @@ -0,0 +1,67 @@ +=============================================================================== +------------------------------------------------------------------------------- +Mupen64plus-video-rice README v2.0 +------------------------------------------------------------------------------- +=============================================================================== + +The latest version of this document can be found online at: +https://code.google.com/p/mupen64plus/wiki/HighResolutionTextures + +------------------------------------------------------------------------------- +ABOUT +------------------------------------------------------------------------------- +Mupen64Plus's Rice Video plugin supports a very nice feature which allows the +user to replace all of the original textures used for 3D rendering in a game +with high-resolution replacement textures drawn by graphic artists. + +------------------------------------------------------------------------------- +Enable Hi-Res Texture Loading in Rice Video +------------------------------------------------------------------------------- + +In order to begin using the hi-resolution texture feature, you must enable it +by editing the Mupen64Plus config file. One option is to find the file and edit +it directly with a text editor. On Linux or OSX, this is located at: "~/.config/ +mupen64plus/", and on Windows it is in the "Application Data" sub-folder of +your user folder. On Windows XP and prior, this is "C:\Documents and Settings\ +\Application Data\Mupen64Plus\", while on Windows Vista and newer +this is "C:\Users\\AppData\Mupen64Plus". You should find a section in +this file labeled [Video-Rice], and within this section is a parameter called +LoadHiResTextures. Set this to True to enable searching for and loading high- +resolution textures. + +Another option to enable this feature is to use the --set option with the +Mupen64Plus command-line user interface. To do this, run a game with a command +similar to this: + +./mupen64plus --set Video-Rice[LoadHiResTextures]=True --saveoptions m64p_test_rom.v64 + +------------------------------------------------------------------------------- +Installing Hi-Res Texture Files +------------------------------------------------------------------------------- + +To install a high-resolution texture pack for a game, all that you need to do +is unzip the archive and put the extracted directory full of images into the +right place. On Linux and OSX, this is usually "/home//.local/share/ +mupen64plus/hires_texture". On Windows it is in the "Application Data" sub- +folder of your user folder. On Windows XP and prior, this is "C:\Documents and +Settings\\Application Data\Mupen64Plus\hires_texture", while on +Windows Vista and newer this is "C:\Users\\AppData\Mupen64Plus\ + hires_texture". If this directory doesn't exist, create it and copy the +hi-res texture directory inside. + +The folder containing hi-res textures must be named exactly the same as the +ROM's name in the header of the ROM file. Usually this name is short with all +capital letters, like "MARIOKART64" or "SMASH BROTHERS". The command-line UI +prints out this ROM name when running a game, right after the Goodname and +before the MD5. + +------------------------------------------------------------------------------- +Running +------------------------------------------------------------------------------- + +After setup, just run the game as usual. If using the command-line UI, you should +see a line printed out which says: + +Video: Texture loading option is enabled. Finding all hires textures + + diff --git a/source/rice_gles/RELEASE b/source/rice_gles/RELEASE new file mode 100644 index 0000000..8499e3f --- /dev/null +++ b/source/rice_gles/RELEASE @@ -0,0 +1,82 @@ +Mupen64Plus-Video-Rice RELEASE +------------------------------ + +Mupen64Plus-Video-Rice v2.0 - July 4, 2013 +------------------------------------------ + - support for resizable video window + - add support to build and run with OpenGL ES 2.0 + - improve hi-resolution texture loading support + - fix texture CRC calculation for non-x86 (or NO_ASM) platforms + - support to build against SDL2 + - Project files for Visual Studio 2012 + - Makefile changes + - add support for PowerPC and MinGW32 builds + - add cross-compiling support to build Win32 executables (MXE) under Linux + +Mupen64Plus-Video-Rice v1.99.5 - March 10, 2012 +----------------------------------------------- + - Hires texture loading: support for 8-bit PNG images + - New config option for forcing vertical sync + - Check OpenGL attributes after creating video window and report any that failed to set + - Updated video plugin for new Mupen64plus 2.0 API versioning scheme + - Update to Video API version 2.1.0. + - Bugfix: hi-res textures: Scale highres textures by precalculated scaleShift exponent + - Bugfix: dont call CoreVideo_Init() inside of the InitializeGFX() function. This will fix some front-end use cases + - Bugfix: Fix z coordinate in 3d line rendering + - Bugfix: double infinite loop in GetValidTmemInfoIndex + - Bugfix: Perfect Dark randomly crashes due to divide-by-zero error + - Bugfix: crash in loading Celda 2009 hi-res texture pack for Zelda Ocarina of Time + - makefile fixes, improvements, and code cleanups + +Mupen64Plus-Video-Rice v1.99.4 - November 22, 2010 +-------------------------------------------------- + - new feature: anisotropic filtering + - new feature: trilinear filtering + - new feature: mipmaps + - cleaned up FindScaleFactor function based upon r45 of the 1964 repo + - bugfix: buffer overrun (and crash) when reading vendor string info on some opengl implementations + - API change for reading the video buffer: new interface is more flexible and avoids some potential problems + - support for anti-aliasing (GL_MULTISAMPLE) + - makefile fixes, improvements, and code cleanups + +Mupen64Plus-Video-Rice v1.99.3 - February 13, 2010 +-------------------------------------------------- + - sync with core<-->plugin API change for RomOpen() + - Changed default ScreenUpdateSetting to 1 for Linux, and 4 for Windows + - use custom opengl extension function pointer typedefs, to avoid compilation errors with some drivers including hosed gl.h headers + - merged some changes from Tillin9 commits in r1142-rice-video-gtk-refactor branch, to be more lenient in hi-res texture loading + - bugfix: hi-res textures did not work in Windows + - bugfix: #329: remove some deprecated types and a function call to prevent build errors with libpng 1.4 + - bugfix: fixed mirroring bugs in Rice Video hi-resolution texture loading, based on Tillin9 rev 1337 in r1142-rice-video-gtk-refactor branch + - bugfix: in ConvertImage.cpp none of the 4-bit conversion functions could handle 1-pixel wide textures + - Makefile improvements: + - added OS type GNU/kFreeBSD + +Mupen64Plus-Video-Rice v1.99.2 - January 6, 2010 +-------------------------------------------------- + - bugfix: fix fragment program combiner for Intel drivers in Win32, by ensuring that program does not allocate unused temp vars or call TEX commands for texture units that are not enabled + - new feature: compile-time option for opengl debugging by calling glGetError after each opengl command (except inside of glBegin/glEnd) + - portability: use ALIGN() for aligned data member declarations in header files as well as the definitions in CPP files + - portability: refactor opengl code to use VidExt_GL_GetProc() for all opengl functions newer than v1.1, so that this will work in Windows + - portability: Abstracted directory-handling code with new osal_files* source code + - portability: replaced unix gettimeofday() function calls with SDL_GetTicks() + - new feature: added MSVC8 project file, fixed minor incompatibilities with VC compiler + - Makefile improvements: + - throw error if OS/CPU not supported + - use DESTDIR in install/uninstall paths + - Allow user-specified CC/CXX/LD paths + - use C++ compiler to link instead of LD, because the compiler knows where the standard C++ libs are + - OSX hack for inline assembly code: mismatch between function names with-w/o preceding underscores + +Mupen64Plus-Video-Rice v1.99.1 - December 14, 2009 +-------------------------------------------------- + - Converted to new Mupen64Plus 2.0 API + - Major code cleanup, removed all non-standard data types + - Refactored build system to separate source and object files + - added NO_ASM build option + - removed some unused configuration parameters + - bugfix: handle fullscreen video mode properly: start up in this mode instead + of always starting in windowed and needing the core to switch to fullscreen + - bugfix #209: setjmp/longjmp fixes in the BMP writer and PNG reader + - bugfix: eliminated duplicate 'Found ROM ...' messages +