From: ptitSeb Date: Tue, 24 Sep 2013 19:17:20 +0000 (+0200) Subject: Core commit. Compile and run on the OpenPandora X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=451ab91e3827a6384981b3300e2a7000d2eaba58;p=mupen64plus-pandora.git Core commit. Compile and run on the OpenPandora --- diff --git a/source/mupen64plus-core/INSTALL b/source/mupen64plus-core/INSTALL new file mode 100644 index 0000000..1101a6e --- /dev/null +++ b/source/mupen64plus-core/INSTALL @@ -0,0 +1,26 @@ +Mupen64Plus-Core INSTALL +------------------------ + +This text file was written to explain the installation process of the +Mupen64Plus-Core module. + +If this module is part of a Mupen64Plus source code bundle, the user should run +the "m64p_install.sh" script in the root of the unzipped bundle to install all +of the included modules in the bundle. + +If this module is a standalone source code release, you should build the library +from source code and install it via the makefile, like this: + +$ cd projects/unix +$ make all +$ sudo make install + +If you want to build the Mupen64Plus-Core module for installation in a home +folder for a single user, you may build it like this (replacing +with your desired local installation path): + +$ cd projects/unix +$ make all SHAREDIR= +$ make install LIBDIR= SHAREDIR= + + diff --git a/source/mupen64plus-core/LICENSES b/source/mupen64plus-core/LICENSES new file mode 100644 index 0000000..d1bdbe3 --- /dev/null +++ b/source/mupen64plus-core/LICENSES @@ -0,0 +1,49 @@ +Mupen64Plus-Core LICENSES +------------------------- + +Mupen64Plus-Core is licensed under the GNU General Public License version 2. Please see the +included doc/gpl-license file for the terms and conditions of the GNU General Public License. +The authors of Mupen64Plus-Core are: + * Richard Goedeken (Richard42) + * Sven Eckelmann (ecsv) + * John Chadwick (NMN) + * James Hood (Ebenblues) + * Scott Gorman (okaygo) + * Scott Knauert (Tillin9) + * Jesse Dean (DarkJezter) + * Louai Al-Khanji (slougi) + * Bob Forder (orbitaldecay) + * Jason Espinosa (hasone) + * HyperHacker + * and others. + +The Mupen64Plus API documentation (located in doc/emuwiki-api-doc/*) is Copyright(C) 2009-2011 +by Richard Goedeken and is licensed under the GNU General Public License version 2. + +Mupen64Plus is based on GPL-licensed source code from Mupen64 v0.5, originally written by: + * Hacktarux + * Dave2001 + * Zilmar + * Gregor Anich (Blight) + * Juha Luotio (JttL) + * and others. + +The OGLFT library used for the On-Screen Display is based on GPL/LGPL-licensed code Copyright 2002 lignum Computing. Please see the included doc/lgpl-license file for the terms and conditions of the GNU Lesser General Public License. More information about this library is available at the following websites: + - http://oglft.sourceforge.net/index.html + - http://directory.fsf.org/project/OGLFT/ + +Additionally, mupen includes a number of components licensed under other OSI approved licenses: + +The BSD license: + * minizip by Gilles Vollant and others, ftp://ftp.info-zip.org/pub/infozip/license.html + * src/memory/n64_cic_nus_6105.c/.h, by X-Scale + +The zlib/libpng license: + * Adler-32 by Mark Adler + * libpng by Glenn Randers-Pehrson, Peter Deutsch, and Guy Eric Schalnat + * MD5 hasing code by Peter Deutsch + +The Bitstream license: + * The TrueType font (data/font.ttf) is licensed by the Bitstream license. Please see the included doc/font-license file for the terms and conditions of the Bitstream license. + + diff --git a/source/mupen64plus-core/README b/source/mupen64plus-core/README new file mode 100644 index 0000000..45c53c9 --- /dev/null +++ b/source/mupen64plus-core/README @@ -0,0 +1,153 @@ +Mupen64Plus-Core README +----------------------- + +The most current version of this README and more documentation can be found on +the Mupen64Plus wiki: + +http://code.google.com/p/mupen64plus/wiki/README + +Mupen64Plus is based off of mupen64, originally created by Hacktarux. This +package contains the only the Mupen64Plus core library. For a fully functional +emulator, the user must also install graphics, sound, input, and RSP plugins, +as well as a user interface program (called a front-end). + +README Sections + 1. Requirements for building or running Mupen64Plus + 2. Building From Source + 3. Installation + 4. Key Commands In Emulator + +1. Requirements and Pre-requisites +---------------------------------- + +*Binary Package Requirements* + + - SDL 1.2 + - libpng + - freetype 2 + - zlib + +*Source Build Requirements* + +In addition to the binary libraries, the following packages are required if you +build Mupen64Plus from source: + + - GNU C and C++ compiler, libraries, and headers + - GNU make + - Development packages for all the libraries above + +2. Building From Source +----------------------- + +If you downloaded the binary distribution of Mupen64Plus, skip to the +Installation section. To build the source distribution, unzip and cd into the +projects/unix directory, then build using make: + + $ unzip mupen64plus-core-x-y-z-src.zip + $ cd mupen64plus-core-x-y-z-src/projects/unix + $ make all + +Type 'make' by itself to view all available build options: + + $ make + Mupen64Plus makefile. + Targets: + all == Build Mupen64Plus and all plugins + clean == remove object files + install == Install Mupen64Plus and all plugins + uninstall == Uninstall Mupen64Plus and all plugins + Options: + BITS=32 == build 32-bit binaries on 64-bit machine + LIRC=1 == enable LIRC support + NO_ASM=1 == build without assembly (no dynamic recompiler or MMX/SSE code) + SHAREDIR=path == extra path to search for shared data files + OPTFLAGS=flag == compiler optimization (default: -O3) + PIC=(1|0) == Force enable/disable of position independent code + OSD=(1|0) == Enable/disable build of OpenGL On-screen display + NEW_DYNAREC=1 == Replace dynamic recompiler with Ari64's experimental dynarec + POSTFIX=name == String added to the name of the the build (default: '') + Install Options: + PREFIX=path == install/uninstall prefix (default: /usr/local/) + SHAREDIR=path == path to install shared data (default: PREFIX/share/mupen64plus/) + LIBDIR=path == path to install plugin libs (default: PREFIX/lib) + INCDIR=path == path to install core header files (default: PREFIX/include/mupen64plus) + DESTDIR=path == path to prepend to all installation paths (only for packagers) + Debugging Options: + PROFILE=1 == build gprof instrumentation into binaries for profiling + DEBUG=1 == add debugging symbols to binaries + DEBUGGER=1 == build graphical debugger + DBG_CORE=1 == print debugging info in r4300 core + DBG_COUNT=1 == print R4300 instruction count totals (64-bit dynarec only) + DBG_COMPARE=1 == enable core-synchronized r4300 debugging + DBG_TIMING=1 == print timing data + DBG_PROFILE=1 == dump profiling data for r4300 dynarec to data file + V=1 == show verbose compiler output + +3. Installation +--------------- + +*Binary Distribution* + +To install the binary distribution of Mupen64Plus, su to root and run the +provided install.sh script: + + $ su + # ./install.sh + # exit + $ + +The install script will copy the executable to /usr/local/bin and a directory +called /usr/local/share/mupen64plus will be created to hold plugins and other +files used by mupen64plus. + +NOTE: By default, install.sh uses /usr/local for the install prefix. Although +the user can specify an alternate prefix to install.sh at the commandline, the +mupen64plus binary was compiled to look for the install directory in /usr/local, +so specifying an alternate prefix to install.sh will cause problems (the +mupen64plus front-end application will not find the directory containing the +core library) unless the directory to which you install it is known by your +dynamic library loader (ie, included in /etc/ld.conf.so) + +If you want to use a prefix other than /usr/local, you may also download the +source code package and build with the PREFIX option (see below). + +*Source Distribution* + +After building mupen64plus and all plugins, su to root and type 'make install' +to install Mupen64Plus. The install process will copy the executable to +$PREFIX/bin and a directory called $PREFIX/share/mupen64plus will be created +to hold plugins and other files used by mupen64plus. By default, PREFIX is set +to /usr/local. This can be changed by passing the PREFIX option to make. NOTE: +you must pass the prefix, when building AND installing. For example, to install +mupen64plus to /usr, do this: + + $ make PREFIX=/usr all + $ sudo make PREFIX=/usr install + $ + +4. Key Commands In Emulator +--------------------------- +The keys or joystick/mouse inputs which will be mapped to the N64 controller +for playing the games are determined by the input plugin. The emulator core +also supports several key commands during emulation, which may be configured by +editing the ~/.config/mupen64plus/mupen64plus.cfg file. They are: + + Escape == Quit the emulator + 0-9 == Select virtual 'slot' for save/load state (F5 and F7) commands + F5 == Save emulator state + F7 == Load emulator state + F9 == Reset emulator + F10 == slow down emulator by 5% + F11 == speed up emulator by 5% + F12 == take screenshot +Alt-Enter == Toggle between windowed and fullscreen (may not be supported by all video plugins) + p or P == Pause on/off + m or M == Mute/unmute sound + g or G == Press "Game Shark" button (only if cheats are enabled) + / or ? == single frame advance while paused + F == Fast Forward (playback at 250% normal speed while F key is pressed) + [ == Decrease volume + ] == Increase volume + + + diff --git a/source/mupen64plus-core/RELEASE b/source/mupen64plus-core/RELEASE new file mode 100644 index 0000000..3184290 --- /dev/null +++ b/source/mupen64plus-core/RELEASE @@ -0,0 +1,587 @@ +Mupen64Plus-Core Emulator Library RELEASE +----------------------------------------- + +Mupen64Plus v2.0 - July 4th, 2013 +--------------------------------- + - Fixes for various games (DK64, Zelda, Blast Corps) + - add Ari64's dynamic recompiler for x86 (32-bit) and ARM + - improved PJ64 savestate loading + - support video window resizing (with help from video plugin and front-end application) + - Auto-detect savestate type (Mupen64Plus or PJ64) when loading from a slot + - many various code cleanups in core from casualjames + - support to build against SDL2 + - debugger code cleanup + - Project files for Visual Studio 2012 + - Makefile changes + - add support for PowerPC and MinGW32 builds + - add cross-compiling support to build Win32 executables (MXE) under Linux + +Mupen64Plus v1.99.5 - March 10, 2012 +------------------------------------ + - New feature: support for N64 internal real-time clock + - use X-Scale's PIF-CIC algorithm instead of the hard-coded challenge-response pairs + - New config parameter for path to save SRAM/EEPROM/MPK files, so they can be separated from emulator snapshots + - updated core for new Mupen64plus 2.0 API versioning scheme + - split core configuration data into 2 sections: Core and CoreEvents. Added version numbers and upgrade handling to both + - Accurately emulate the RSP DMA operation (from Bobby Smiles) + - bugfix: #290 - OnScreenDisplay text is sometimes captured in screenshots + - bugfix: when the front-end specifies an override for the configuration directory, always use this path, so that we don't load the config from there and then save it back to the default user path + - bugfix: #468 - On-screen-display problem under OSX + - bugfix: Use option SaveStatePath from config file + - bugfix: don't call SDL_Quit() until the core library is being unloaded. fixes some front-end use cases + - bugfix: #410 - segfault in dma_pi_write()-->strlen() if /home/username/.local/share/mupen64plus/ owned by root + - bugfix: for Interpreter cores, use proper math functions for ceil/floor/round/trunc instead of x87 rounding modes + - many makefile fixes and improvements + +Mupen64Plus v1.99.4 - February 22, 2010 +--------------------------------------- + - Added some type checking to ConfigGetParameter() function, and a new error type + - Bugfix: avoid segfault in the video extension code if SDL initialization fails (because video plugin fails) + - Added new CoreGetRomSettings() function for front-ends + - Allow to run dynarec in hardware DEP protected windows + - Allow core .cfg parser to accept strings without quotes around them + - API change: use new ReadScreen2() video plugin function + - New re-entrant R4300 disassembler, from tty68k/zzt32, a man who loves MIPS processors + - makefile fixes and improvements, code cleanups + +Mupen64Plus v1.99.3 - February 13, 2010 +--------------------------------------- + - New feature: configuration function ConfigGetParameterType() + - New feature: up to 1000 screenshots per ROM are allowed + - New feature: support for Gameshark 3.3 patch codes + - Bugfix: Use Dynarec by default when core supports it. If dynarec is selected but unavailable, fall back to cached interpreter + - Bugfix: screenshot directory handling code used unix-specific path separators; now is platform-independent + - Bugfix: #313 - 64-bit inline assembly code in r4300/x86_64/rjump.c needs to have underscores before the symbols names in OSX + - Bugfix: old bug in the core - hang if a ROM *without* a 16kb EEPROM type is loaded after a ROM *with* a 16kb EEPROM type + - Bugfix: rumble feature caused memory corruption + - Bugfix: Problem with zilmar API: the plugin RomOpen() functions had no way of returning errors to the core, causing crashes + - Replaced api documentation .tar.gz file with the mediawiki text + - Build script improvements: + - new feature: m64p_update.sh script can take an input argument to update to a tag or revision + - new feature: added bash script for building source packages of individual modules + - Makefile improvements: + - dont run ldconfig on make install unless user is root + - added OS type GNU/kFreeBSD + +Mupen64Plus v1.99.2 - January 6, 2010 +--------------------------------------- + - doc: added tarball of emuwiki api documentation from 2010-01-06 for backup purposes + - clean-up: removed almost all of the ifdef WIN32 statements + - bugfix: stop spamming console with "Core: couldn't open memory pack file '...' for reading" messages + - bugfix: stop spamming console with "Core: couldn't open eeprom file '...' for reading" messages + - new feature: MSVC8 project file for mupen64plus-core, refactored code for VC8 compatibility + - Makefile improvements: + - throw error if OS/CPU not supported + - use DESTDIR in install/uninstall paths + - Allow user-specified CC/CXX/LD paths + - makefile needs to install Core header files so that plugins can be built later + +Mupen64Plus v1.99.1 - December 14, 2009 +--------------------------------------- +New 2.0 architecture advantages: + - Simplified emulator Core, making it much more portable + - Removed all GUI code from plugins, making them simpler and more portable + - User interface development is not tied to Core emulator releases + - All messages from core/plugins can be filtered and shown in GUI instead of only on console + - Video Extension allows Front-end to override some video functions, ie to support embedded render window + - Startup in Fullscreen mode, instead of always starting in windowed mode and switching to FS after few seconds + - video resolution can be given via command-line parameter + - all configuration options for core and plugins are in a single config file, can be configured with a single GUI + - dummy plugins are automatically used if plugin loading fails for any reason + - core and plugins all use the same conventions for where to put data/config files +Mupen64Plus core: + - New feature: cheat code support + - New feature: Keyboard shortcuts for Core commands are now user-configurable + - New feature: can load/save PJ64 state files + - Major code cleanup, refactored build system to separate source and object files + - Removed many dependencies to simplify porting to other platforms + - Moved all of the SDL event-related stuff into a new source file eventloop.c + - Use XDG directory convention for file locations on Unix + - bugfix: frame advance feature should advance every frame, instead of every vertical interrupt (every field) + - bugfix: allow diagonal hat movements for core joystick commands + - bugfix: modified SDL event loop joystick code so that gameshark button press is captured, and joystick commands that are level-triggered instead of edge-triggered (such as fast foward) can be accommodated + - bugfix: fixed the outstanding SDL event issues by re-writing the code which handles the joystick-event-driven core commands. Now the axis-based commands use hysteresis and there is a single global event function for determining if the gameshark button is pressed + - bugfix: OSD crash after pause-stop-start-pause of emulator + - bugfix: Set video width and status, aiDacrate during savestate load + - bugfix: in pure interpreter, Dont allow to override r0 register + - bugfix #52: PJ64 load state patch from olejl77 + - bugfix #268: use aligned malloc and mprotect to set executable status for dynarec emitted code + - bugfix #51: Floating Point Register data was not correctly converted when switching between 32-bit (MIPS-I) mode and 64-bit (MIPS III). + New code more closely emulates behavior of r4300 hardware. Fixes collision problems in Banjo-Tooie + - bugfix #272: rounding mode for x86 FPU not being set correctly in interpreter and pure interpreter cores + - bugfix: many games need different ScreenUpdateSetting to work properly with Rice Video + + +Mupen64Plus v1.5 - January 4, 2009 +---------------------------------- +Major New Features: + - support for Macintosh OSX platform with Intel CPUs + - Qt4 GUI by slougi, Tillin9, and others + - Rom Cache System (r636, others), by Tillin9, Okaygo, and Hasone. +Minor New Features: + - r1235: Debugger: memory breakpoint speedup + - r1170-1178,1181: QT GUI: translations for English, Norwegian, German, and Dutch + - r1155: Use configurable key commands for special emulator functions + - r1134: got our own custom test ROM, courtesy of Marshallh + - r1046: debugger: new r4300 disassembler from ZZT32 + - r829: jttl_audio: added GTK GUI configuration dialog + - r793: soft reset (hit F9) + - r782: jttl_audio: both SDL-based and OSS-based volume control methods are now supported + - r765: added savestate conversion tool to be able to load pre-v1.5 savestate files + - r711: 7-zip support + - r692: Multi-file Zip support + - r667: GTK GUI: user-configurable columns in ROM browser + - r659: LZMA archive support + - r638: BZip2 archive support + - r629,634: LIRC - added support for speedup, slowdown, pause, and frame advance +Updates: + - r1007,1032: GTK GUI improvements + - r970, 1019: use SDL threading support instead of pthreads + - r935,938,940: Gtk GUI updates for core and Jttl + - r642,655-657,663,664,747,759,761-763,768-770,774,775,780,781,783,786,787,825,828,931: mupen64plus.ini updates: Good Names, stars, EEPROM types, players, rumble support +Bugfixes: + - r1247: rsp_hle: memory overwrite bug with Zelda:OOT + - r1234: out of bound array bug in memory access function handlers + - r1222,1223,1228,1229: Debugger fixes + - r1183: Blight Input: sometimes the axis direction would flip + - r1133: Added stop rumble to load savestate, fixes issue 165 + - r1077: GTK GUI bugfixes + - r1063: rice video: crash in MMX/SSE checking functions + - r800: logical error in strcpy loop in util.c + - r798: small bugfixes in blight_input: 1. only save config file after running config dialog, not every time DLL is closed. 2. If rumble is not available on a controller, don't allow user to switch between rumble and mempack. 3. If rumble is selected in config file but not available on a controller, select mempack instead. + - r789: 3 glN64 bugfixes (segfaults on a 64-bit system in Perfect Dark): prevent clamp values from being negative, handle TMEM wrap-arounds from wacky height/line values in texture cache load and texture CRC functions + - r788: rice video: add checks for uint32 height/width parameters which can be negative, causing segfault on 64-bit systems + - r784: 64-bit problem causing GUI crashes - gotta save/restore all the callee-saved registers around the dynarec + - r758: fixed some savestate problems + - r748: Fixed 64-bit dynarec crash in genj_idle() and genjal_idle() + - r715: Bugfixes thanks to Valgrind. Two using strcpy with source and destination overlay, i.e. strcpy(p,p+1) + - r700: set ScreenUpdateSetting=1 in rice video ini file for Conkers BFD + - r694: require bash shell scripting for install.sh + - r686: fixed OSD crash bug after running a game, disabling OSD, then running another game + - r684: OGLFT measuring functions were taking a huge chunk of CPU time. Refactored code to measure only once and store the line size and the message sizes instead of re-measuring all the time. This eliminated nearly all of the OSD overhead on my PC + - r681: Refactored OGLFT to do color setting outside of glyph compiling, so the OSD fading doesnt force bitmaps to be continually recreated with calls to renderGlyph. Seems to have cut the excessive cpu usage of the OSD about by half + - r680: removed many unused classes from OGLFT font library code + - r676: bugfix in my BYTESWAP macros + - r674: Removed glide64/Tmem_nasm.asm source file and the project dependency on nasm/yasm assemblers + - r673: removed inline assembly sections in rdp_loadblock and rdp_loadtile, including their dependency on functions in Tmem_nasm.asm. Replaced with new C code. This fixes a segfault on some 64-bit source builds + - r669: string function causing crash on 64-bit linux + - r667: issue #88 - added basic view menu in GTK GUI + - r628,633: Small patch to get glide64.so to compile with O3 optimizations + - r622: Fixed segfault in Glide64 as per issue 133 + - r619: fix LIRC build to integrate w/ new screenshot mechanism + - r608: another couple of memory leak fixes from Tub, in main/config.c + - r605: fix from Tub for free() bug in main/util.c/list_delete() + - r587: issue #111: close screenshot file after saving + +Mupen64Plus v1.4 - June 14, 2008 +----------------------------------- + - New feature: Graphical debugger for R4300 core + - New feature: On Screen Display + - New feature: KDE4 GUI (experimental) + - New feature: cheat system with Gameshark codes + - New feature: search/filter box in GTK GUI + - New feature: Single frame advance + - New feature: adjust emulator playback speed up or down in 5% increments + - New feature: Rumble Pak support with force feedback + - New feature: Map emulator functions (fullscreen, stop emulation, etc) to joystick buttons or axis movements. + - New feature: Volume up/down + - Blight Input: Individually configure each direction of X and Y axis, which allows inverting the axis + - JTTL_Audio: libsamplerate support for high quality audio resampling + - GTK GUI: Removed second status bar which was not used + - GTK GUI: Implemented accelerator keys + - GTK GUI: Replaced custom directory browser with GTK file chooser + - GTK GUI: numerous small changes and fixes + - Added Mupen64Plus 'man' (manual) page + - Removed mupen64_audio plugin, as it was unnecessary and mostly broken + - Added NoMemoryExpansion parameter to emulate 4MB console; fixes some games + - Overhaul of rom handling functions; numerous small fixes + - Bugfix: Removed NoAudioDelay core option to resolve issue #48 + - Bugfix: check for stopped state in dynarec jump function, to fix unresponsive emulator when game gets stuck in loop + - Bugfix: GTK GUI: #6 - if a ROM is selected in the ROM browser and 'play' is pressed, emulation will start + - Bugfix: GTK GUI: #62 - ROM browser column sorting works + - Bugfix: Rice Video: Support hi-res textures with different scale factors for X and Y + - Bugfix: Blight Input: don't use 100% CPU in configuration dialog + +Mupen64Plus v1.3 - March 29th, 2008 +----------------------------------- + - New feature: Glide64 video plugin for 32-bit and 64-bit, renamed project Mupen64Plus + - New feature: Combine mupen64 and mupen64_nogui into a single binary + - New feature: ability to change icon size + - New feature: support different directories for install (plugins, icons, etc) and config (save games, config files) + - New feature: support for creating/using ~/.mupen64plus dir for storing user data + - New feature: support for installation via "make install" or "./install.sh" + - New feature: support for plugins given via command line option in GUI mode + - New feature: config dialog checkbox to toggle "noask" setting + - New feature: pause/continue functionality with LIRC + - Removed messagebox utility and replaced it with cleaner alert_message/confirm_message calls + - GTK GUI: Set parent window for all popups so WM will center popup windows over the main gui window + - Added README file with information about usage of Mupen64Plus and plugins + - Removed mupen64_soft_gfx, as it didn't work + - Removed Win32 code from RSP HLE plugin, + - Change fullscreen hotkey to Alt+Enter + - Only plugin filenames (not paths) are stored in the mupen64plus.conf file + - Modified pre.mk and glide64 makefile to auto-select yasm or nasm + - Bugfix: Rice Video: Make configuration during gameplay possible again + - Bugfix: many compiler warnings and errors in Glide64 + - Bugfix: segfault in Goldeneye and Perfect Dark for 64-bit dynarec + - Bugfix: 64-bit dynarec bug in genld() + - Bugfix: buffer overflow allocating temp strings for basename/dirname + - Bugfix: GTK GUI: Exiting via File -> Exit wasn't writing out config file to disk + - Bugfix: GTK GUI: "About" menu does not pop up while emulation is running + - Bugfix: Glide64: Refactored a bunch of inline asm code with potential bugs + - Bugfix: Added plugin error checking before emulator is started + - Bugfix: Logo not loading in "about" window + - Bugfix: Segfault in plugin_scan_directory() + - Bugfix: ROM pause/continue while playing + - Bugfix: Too many dialog windows when loading a bad dump or hacked rom + - Bugfix: Closing emulation window now stops emulator + - Bugfix: Rice Video: config dialog bug, now it displays proper resolution + - Bugfix: GTK GUI: "Toolbar Style" now works + - Bugfix: Glide64: changed inline asm label syntax, for compatibility with gcc 4.3.0 + - Bugfix: Many other minor bug fixes, GTK warnings fixes, translation corrections, etc + +Mupen64-amd64 v1.2 - February 10th, 2008 +---------------------------------------- + - New feature: Dynamic Recompiler for 64-bit + - New feature: New ROM Browser for Mupen64 GUI build + - New feature: LIRC remote control integration for NOGUI build + - Added R4300 instruction counting capability to 64-bit Dynarec + - Added R4300 profile data output for 32-bit and 64-bit dynamic recompilers + - TLB Optimization / bugfix + - Revised makefiles to support PPC builds + - Bugfix: memory leaks in mupenIniApi.c + - Bugfix: corrupted filenames being saved to disk for mupen64.ini + - Bugfix: crash in jttl_audio + - Bugfix: crash when running game from gui after first time + - Bugfix: spurious noise blip when running game from gui after first time + +RiceVideoLinux v1.2 - February 10th, 2008 +----------------------------------------- + - Revised makefiles to support PPC builds + - Added more logging to hi-res texture loading + - Bugfix: Texture dumping now works + +Mupen64-amd64 v1.1 - December 9th, 2007 +---------------------------------------- + - New icons for GTK GUI + - Removed GTK 1.2 GUI build; GTK 2.0 is required now + - Added file pointer checking for frwite() calls and error logging + - Added scrolling to the the rom list widget + - Added main/version.h file to store Mupen64-amd64 package version + - Print joystick numbers along with names in blight input to tell multiple devices apart + - Merged okaygo's TLB hack for Goldeneye from Mupen64++ + - Rework GTK GUI config dialog; fixed bugs in ROM directory list + - Bugfix: segfault from playing same game twice in a row from GUI + - Bugfix: segfault from fwrite() failure in dma_pi_read in memory/dma.c + - Bugfix: exit properly instead of segfault after dyna_stop is called + - Bugfix: blight input: SDL_PumpEvents must be called from thread which initialized SDL video mode + - Bugfix: blight_input: joystick handling caused glitch in config dialog + - Bugfix: makefile: 32-bit CFLAGS must be used when doing 32-bit build on 64-bit machine + - Bugfix: Added makefile to root folder for building releases + +RiceVideoLinux v1.1 - December 9th, 2007 +----------------------------------------- + - Removed configure script and config.h; added SDL and GTK library checking and handling in main makefile + - Added capability to load 24-bit PNG files into 32-bit texture buffer + - Added more error logging to hi-res texture code + - Added combiner type logging to DeviceBuilder class + - Bugfix: added quotes around BUILD_NUMBER to prevent segfault on About box + - Bugfix: SSE vertex lighting inline ASM code was incorrect + - Bugfix: makefile: 32-bit CFLAGS must be used when doing 32-bit build on 64-bit machine + - Bugfix: segfault with hi-res textures (incorrect scale factor used when creating memory buffer) + - Bugfix: modified DrawSprite function in RenderExt.cpp to eliminate gaps between textures in Puyo Puyo 4 + - Bugfix: opengl error in ApplyTextureFilter due to wrong enum type + - Bugfix: Simplified fragment program and removed ATTRIB parameters to fix problems on Intel X3100 hardware + + +Mupen64-amd64 v1.0 - November 12th, 2007 +---------------------------------------- + - Forked from Mupen64 v0.5 + - Ported to 64-bit architecture by NMN/SirRichard42 + - Fixed texture cache problem in glN64 + - Print more information during plugin loading process + - Added blight input config file for logitech dual-action style controllers + - Added SDL_GL_SWAP_CONTROL attribute in glN64 to prevent tearing + - Changed glVoids to voids due to strange compilation bug that occurs on certain systems + - Totally refactored makefiles; now plugins are built as sub-modules + - Better logging for R4300 core selection, disallow Dynamic Recompilation for 64-bit builds at compile time + - Set execstack attribute for all mupen64 binaries, to prevent segfault when Dynamic Recompilation is used + - Lots of code cleanup + - Removed 'multi-user' mode of operation + - Removed 'configure' script and config.h file + - Refactored plugin loading code in _nogui build, much more user-friendly now + - Added comments and SDL shutdown code to main.c + - Bugfix: fixed memory leaks in plugin.c + - Bugfix: strcpy in main/gui_gtk/config.c should not copy overlapping strings + - Bugfix: blight audio: only close down audio and timer sub-systems when exiting + +RiceVideoLinux v1.0 - November 12th, 2007 +----------------------------------------- + - Forked from RiceVideo 6.1.1 beta 10 + - Ported to Linux by Hacktarux + - Ported to 64-bit architecture by SirRichard42 + - Added rudimentary debug support for Linux + - Merged all Non-Win32 changes from Mudlord's RiceVideo SVN 6.1.3.2 (mostly hi-res texture load/save) + - Added more logging information + - Tweaked Z-Buffer and Z-Bias (Decal Z-mode) handling to be like that of D3D renderer + - Added screenshot capability for Linux build + - Cleaned up Makefile, added 32-bit and debug build modes, help info + - Removed all Win32 code, massive cleanup + - Fixed uninitialized data members in several places + - Bugfix: crash in Banjo Kazooie - dont delete cached texture if its currently loaded in the g_textures array + - Bugfix: crash in Carmaggedon caused by illegal values in texture loading function + - Bugfix: screen flashes in Mario Kart and Kirby64, tweaked .ini ScreenUpdateSetting + + +what's new in 0.5: + - Core + + detection of invalid code cache for ambiguous region now use + adler32 (faster than previous algorithm) + + fixed a bug in ini file compression + + added support for framebuffer effects functions : these functions + are there to help the plugins that support framebuffer extension + to zilmar's spec. These functions are based on rice's idea. I've + worked closely with Gonetz to implement these and the only plugin + that support this feature is Glide64 0.8 (when option is enabled). + Many hard to emulate framebuffer effects are supported by this + feature. Mariokart's monitor in first race running fullspeed and + puzzle effect in banjo's intro are two examples that i can think + about but there are many more. + + detection of VI interupt rate works on weird country codes + + better detection of self modifying code in dma + + warnings fixed on new gcc versions + + rsp's dmem and imem are now contiguous in PC's memory (some windows + plugins were requiring this) + + slightly improved audio timing + + better detection of self modifying code when accessing memory + through TLB + + fixed a bug in RSP memory write + + reading from ai_current_delay register should work even when + Count register is looping + + in interpreter code : fixed a bug in jump opcodes (detection + of exceptions in delay slot in some rare conditions) + + the event scheduler has better support for Count register loops + + better AI interrupt handling (for musyx games for example) + + jump opcodes changed in pure interpreter core so that they are + timed exactly like on the other cores (easier to debug this way) + + fixed a bug when accessing memory through invalid TLB in LDL, LDR, + LWL, LWR, SWL, SDL, SDR, SWR opcodes + + added LL, SC opcodes + + two consecutive jump opcodes doesn't crash in the dynarec (result + is undefined according to the r4300 manual but some games are doing + it). + + basic implementation of fpu opcodes in dynarec + + division by 0 in FPU opcodes is returning NaN + + all jump opcodes implemented in the dynarec + + faster inside function loop with dynarec (register cache) + + various bug fixes in dynarec opcodes + + memory access improvements in dynarec + - Linux version + + GUI and all plugins have been switched to GKT2 (all old plugins + should be recompiled for GTK2) + + detection of GTK 1.2 or GTK 2 in the configure script : if both + are detected, the user can choose which one to use + + configure script rewritten so that it's compatible with standard + unix shells instead of bash + + much improved multi-user install support : if multi-user is choosen + in configure script, mupen64 should be compiled ("make") and installed + ("make install"). Then, when a user launch mupen64, it will create + automatically a .mupen64 folder in his home and put all required files + there. + + language saved and restored correctly when quitting mupen64 + + the console version (mupen64_nogui) has command line support and can + read settings from the gui version config file thanks to jogibear's patch + + autoincrement save slot option when quick saving (thanks to jdratlif's + patch) + + speed limiter in the core + + support for plugin configuration changes when a rom is running + - Windows version + + autoincrement save slot option when quick saving (thanks to jdratlif's + patch) + + stabilty improvements on the GUI (when closing a rom for example) + + added support for readScreen function to support avi recording feature + on plugins that don't use opengl or directx (ie: glide64...) + - Sound plugin + + thread synchronisation improvements + +what's new in 0.4: + - A totally new core based on a dynamic recompiler with register caching, + it doesn't compile the fpu yet but it's already much faster compared + to older versions of mupen64 :) + - Self mod code detection has been improved and emulation is faster now + - A lot of little fixes that should improve compaibitlity quite a bit + - A new video recording feature (record in own mupen64 movie format that + can be converted later into a standard avi file) + - The windows GUI has been redesigned by linker + - A lot of other things i forgot... sorry :P + +what's new in 0.3: + - All versions + + General speed up, 10-20 in most games + Save states long loading time fixed, now it should load in less than + a second + + sound sync is far more accurate now (thanks to Azimer) + it makes some additionnal games booting + + 64dd detection to fix F-zero + + a little idle loops bug has been fixed + - Windows port + + Configuration and initialisation of plugins now can be done prior + running a rom. It fixes numerous configuration issues with plugins as + well + + Recent roms menu with option to clear and freeze + + Command line arguments support with option to run in GUIless mode, + compatible with 1964 options, read more about it in pdf + + Choosing and saving of plugins used per game, access it from Rom + Properties + + Reset rom menu added + + Speed Modifier to allow game to run at any speed between 1-200% of + original + Use + and - to increase, decrease it, while in the game. And . to + return to 100%. + + Start game in fullscreen option + + Pause emulation when idle fixes + + Global plugin settings (should be unchecked if you want to use plugins + per game option from rom properties) + + Switch on/off ToolBar (ALT+T) and Status Bar (ALT+S), useful when + plugin sets wrong resolution in windowed mode, and for those who hate + toolbars :) + + Selection of columns to show in rom browser + + English language template updated + + Support for debugview by linker + Put dll in the main folder, if you want to see log output + + Tonnes of little fixes... + - RSP hle plugin + + mario kart sound fixed + +what's new in 0.2: + - Core + + better sound plugin integration + + optimizations in interrupt handling + + a totally new interpreter core (half of a compiler => far much faster) + it caches the opcodes when they're decoded + + self modifying code detection code for the new interpreter and the + compiler when it'll be implemented + + RSP plugin integration + + pif2 implemented for banjo tooie + - RSP hle plugin + + the first version of this plugin based on uhle sound code + + 3 main audio ucode implemented (based on uhle) + + mp3 ucode implemented (direct asm to c translation) + + jpeg ucode (direct asm to c translation) + + boot code for btooie and dk + + on windows: ability to use the hle part of a sound plugin while using another + to output the sound (example: using hle from Azimer's plugin and + ouputing with Jabo's plugin) + This option doesn't work with azimer's audio plugin 0.3 version + Please see more info about RSP and this feature in + readme.pdf in chapter "3.3.2 Configuration" + - Sound Plugin for linux + + a new lle sound plugin that's using the OSS api + - Windows port + + Major cleanup of gui code and bug fixes + + Gui improvements in rombrowser + + Gui changes in configuration sheets and about dialog + + Updates in language support and template + Dialog with proper credits to translators ,send us your translations now :) + + Support for screenshots from menu (depends on video plugin) (F3 key) + + Added some shortcuts for gui functions to accelerators + + Option to choose directories of plugins,screenshots and save states in sheets + + Auto limit VI/s according to game region (60 or 50) + + Ini updated with latest N64 releases + + ... + +what's new in 0.1: + - Core + + sram bug zelda oot fixed + + flashram is working + + a new interupt system that'll enabled + more accurate timing in the future but can cause + some compatibility issues right now + + bug in DMULT/DMULTU opcode fixed + + some optimizations in jump instructions + + sound plugins support implemented but not well supported + use sound at your own risk :D + + a clean tlb implementation + + tlb exception handled correctly + + compressed save states with slots + + the whole memory map has been almost completes + + newly emulated games include goldeneye, conker's bad fur day + and perfect dark :) + + - Windows port + + Zipped Cache to Rom Browser + + Multy slot save states + + Md5 based Ini + + Rom properties dialog + + Sound support + + Config plugins dialog + Allows you to chose and configure plugins + + Multy directories in rom browser + with recursion as an option + + Audit roms dialog + + Many bugs fixed and minor features added + + ... + - Linux port + + A new gui made by Blight very similar to the windows one + Everything in the gui is new so one line many new things ;) + +what's new in 0.0.90: + - this is a huge update many games are playable now :) but only pure + interpreter work on this release it will be fixed in the future + but currently i am only working on compatibility + - i have totally rewritten the pure interpreter core + - nearly all missing opcodes have been added + - interrupt code has been totally rewritten and should never crash now + - tlb code rewritten, it's faster even if it's not perfect yet + - some fpu opcodes have been debugged + - fpu precision emulation improvements (only for x86 processors) + - many bugs to allow port to big endian processors + - fixed endianness when cpu write directly to pif ram + - rewritten dma code for pure interpreter (with this core it always + work now ) + - update dp status register when a display list has been processed + it fixed a lot of roms + - implemented 8Mb RDRAM + - implemented memory pack, eeprom, sram (thanks to Jabo and Zilmar + for the pj64 source code on this part) + - flashram is partially implemented (it's enough to get zelda2 starting) + - a new debugger for linux was made by DavFR (it's for linux and + it uses gtk library) + - zip file support + - a new gui for windows port has been made by ShadowPri, it features + a rom browser with *classic* UHLE look,multy directories support , + a toolbar (thx Schibo for help on it :), multy languages support, + saving of configuration, .... + - and much more ;) + +what's new in 0.0.4: + - a new pure interpreter core (better compatibility but really slow, + will help to debug in the future) + - input plugins (a basic keyboard plugin is included and the obsidian + joystick plugin ) + - coprocessor unusable exception implemented + - gui for windows + - again many little bugs i can't remember fixed + - automatic comparison between two cores via a pipe (for debugging) + - .... + +what's new in 0.0.3: + - unaligned dma exception fix + - a little gui in gtk + - new opcodes implemented + - memory map fixes + - better initial registers (this was find in the pj64 source code + thanks Zilmar and Jabo) + - implemented Zilmar spec Gfx plugins + - included : a linux port of the tr64 plugin v0.5c + +what's new in 0.0.2: + - MARIO64 works!!! + - sound temporarly disabled (Just to not hurt your ears because + hle audio doesn't work :) + - various speed improvements + - various stupid bugs removed + +what's new in 0.0.1: + - everything it's the first public release :) + diff --git a/source/mupen64plus-core/data/font.ttf b/source/mupen64plus-core/data/font.ttf new file mode 100644 index 0000000..58cd6b5 Binary files /dev/null and b/source/mupen64plus-core/data/font.ttf differ diff --git a/source/mupen64plus-core/data/mupen64plus.cht b/source/mupen64plus-core/data/mupen64plus.cht new file mode 100644 index 0000000..2f34bb1 --- /dev/null +++ b/source/mupen64plus-core/data/mupen64plus.cht @@ -0,0 +1,15366 @@ +// /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +// * Mupen64plus - mupen64plus.cht * +// * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +// * Copyright (C) 2008 Gent * +// * * +// * This program is free software; you can redistribute it and/or modify * +// * it under the terms of the GNU General Public License as published by * +// * the Free Software Foundation; either version 2 of the License, or * +// * (at your option) any later version. * +// * * +// * This program is distributed in the hope that it will be useful, * +// * but WITHOUT ANY WARRANTY; without even the implied warranty of * +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +// * GNU General Public License for more details. * +// * * +// * You should have received a copy of the GNU General Public License * +// * along with this program; if not, write to the * +// * Free Software Foundation, Inc., * +// * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +// Used and relicensed GPL with permission from Gent + +// Start Original Header +// PJ64 1.7 Official Cheats Database (Project64.cht) Beta Version 1.7.0.13 +// All Region Cheat Codes By Gent. +// ---------------------------------------------------- +// +// This Cheat file is only to be used with Project64 version 1.7 +// +// ---------------------------------------------------- +// End Original Header + +[Meta] +Author=Gent +Version=Official Beta Version 1.7.0.13 +Date=30th April 2008 +Homepage=http://www.pj64.net + +//--------------- (J) Region Cheat Codes --------------- + + +[80F41131-384645F6-C:4A] +Name=AeroGauge (J) (V1.1) +Cheat0="No Damage\Player 1",50000402 0000,8113D058 0000 +Cheat1="No Damage\Player 2",50000402 0000,8113F0E8 0000 +Cheat2="Unlock All Tracks and Vehicles",8008D1FC 0001 +Cheat3="Freeze All Lap Timers",8013CD21 0001,8013CD25 0001,8013CD29 0001 +Cheat4="Freeze Overall Timer",8013CD15 0001 +Cheat5="Laps Of Race",8013CD0E 00?? +Cheat6="Play As\Player 1",8013D015 00?? +Cheat7="Level Select",8013D01B 00?? +Cheat8="Play As\Player 2",8013D016 00?? +Cheat9="Always 1st",8013CD60 0001 +Cheat10="Music Modifier",80106CCC 00?? +Cheat5_O=$01 1 Lap,$02 2 Laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 Never Ending Laps +Cheat6_O=$00 N64 Control Pad,$01 Interceptor,$02 Hornet,$03 Avenger,$04 Shredder,$05 Black Lightning,$06 Vengeance,$07 Prowler,$08 Reaper,$09 Dominator +Cheat7_O=$00 Canyon Rush,$01 Bikini Island,$02 China Town,$03 Neo Arena,$04 China Town Jam,$05 Neo Speed Way +Cheat8_O=$00 N64 Control Pad,$01 Interceptor,$02 Hornet,$03 Avenger,$04 Shredder,$05 Black Lightning,$06 Vengeance,$07 Prowler,$08 Reaper,$09 Dominator +Cheat10_O=$FF Music On,$00 Music Off +Cheat4_N=All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. +Cheat7_N=For this cheat to work,as soon as you put the cheat on you must turn it back off,if not you wont beable to quit a Race or even finish one. + +//---- + +[B00903C9-3916C146-C:4A] +Name=AeroGauge - Kiosk (J) (V1.0) +Cheat0="No Damage\Player 1",50000402 0000,8113CF08 0000 +Cheat1="No Damage\Player 2",50000402 0000,8113EF98 0000 +Cheat2="Unlock All Tracks and Vehicles",8008D0AC 0001 +Cheat3="Freeze All Lap Timers",8013CBD1 0001,8013CBD5 0001,8013CBD9 0001 +Cheat4="Freeze Overall Timer",8013CBC5 0001 +Cheat5="Laps Of Race",8013CBBE 00?? +Cheat6="Play As\Player 1",8013CEC5 00?? +Cheat7="Level Select",8013CECB 00?? +Cheat8="Play As\Player 2",8013CEC6 00?? +Cheat9="Always 1st",8013CC10 0001 +Cheat10="Music Modifier",80106B7C 00?? +Cheat5_O=$01 1 Lap,$02 2 Laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 Never Ending Laps +Cheat6_O=$00 N64 Control Pad,$01 Interceptor,$02 Hornet,$03 Avenger,$04 Shredder,$05 Black Lightning,$06 Vengeance,$07 Prowler,$08 Reaper,$09 Dominator +Cheat7_O=$00 Canyon Rush,$01 Bikini Island,$02 China Town,$03 Neo Arena,$04 China Town Jam,$05 Neo Speed Way +Cheat8_O=$00 N64 Control Pad,$01 Interceptor,$02 Hornet,$03 Avenger,$04 Shredder,$05 Black Lightning,$06 Vengeance,$07 Prowler,$08 Reaper,$09 Dominator +Cheat10_O=$FF Music On,$00 Music Off +Cheat4_N=All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. +Cheat7_N=For this cheat to work,as soon as you put the cheat on you must turn it back off,if not you wont beable to quit a Race or even finish one. + +//---- + +[B6951A94-63C849AF-C:4A] +Name=Akumajou Dracula Mokushiroku - Real Action Adventure (J) +Cheat0="Infinite\Health",81389C3E 0064 +Cheat1="Infinite\Throwing Weapon",81389C48 0064 +Cheat2="Throwing Weapon Modifier",81389C42 00?? +Cheat3="Press L To Levitate",D0387D7F 0020,81350810 3FCB +Cheat4="Have\All Items",50000501 0000,80389C4A 0001,50000301 0000,80389C51 0001,80389C5A 0001,80389C5B 0001,80389C5D 0001,50000E01 0000,80389C60 0001 +Cheat5="Have\Invincibility",80342BFE 000B +Cheat6="Infinite\Red Jewels",80389C49 0063 +Cheat7="Status",80389C88 00?? +Cheat7_O=$01 Good,$08 Vamp,$11 Poison,$22 Good but depressed,$66 Sto,$1F V+P +Cheat8="Open All Doors and Gates,No Bosses",50002A02 0000,81389BD0 FFFF +Cheat9="Infinite\Energy",80389C3F 0064 +Cheat10="Infinite\Funds",80389C45 0001,81389C46 869F +Cheat11="Have\Exp Points",80389C49 0063 +Cheat12="Max Power Up",80389CED 0002 +Cheat13="Never Get Poisoned",81389C88 0000 +Cheat2_O=$00 Nothing,$01 Knives,$02 Exploding Potions,$03 Cross,$04 Axes +Cheat14="Level Select",89389C90 ????,89389C92 0000 +Cheat14_O=$0000 Forest of Silence,$0002 Castle Wall,$0003 Villa,$0004 Inside Villa,$0006 Garden Maze,$0007 Tunnel,$0008 Underground Waterway,$0009 Castle Center,$0010 Tower of Execution,$0011 - Tower of Sorcery,$0012 - Tower of Science,$0013 - Duel Tower,$0014 - Fight With Death/Actrise,$0015 - Castle Keep,$0016 - Intro (Glitch),$0017 - Clock Tower,$0018 - Final Dracula,$001A - Fight With Maze Boss,$001B - Room of Clocks,$001C - ??,$001D - ?? +Cheat14_N=You must use this code on a saved game, because the intro to the first level will mess up the game. Now select the saved game, and hold down the GS button until the level loads. Some of the boss stages will not let you fight the boss unless you re-enter the area. Also, with the part of stage modifier, the second code modifies the part of the level that you are in, and 0000 is the level's start. +Cheat15="Switch From",80389C3D 00?? +Cheat15_O=$00 Carrie to Reindhart,$01 Reindhart to Carrie +Cheat15_N=This Switch From Cheat lets you switch characters on a saved game For example, if you are Reindhart and you want to be Carrie in the middle of your game save it and then enable this Cheat and press F1. when you start your saved game back up you'll be Carrie instead of Reindhart. + +//---- + +[A5533106-B9F25E5B-C:4A] +Name=Akumajou Dracula Mokushiroku Gaiden-Legend of Cornell (J) +Cheat0="Infinite\Keys\Clocktower A",801CC51F 000A +Cheat1="Infinite\Keys\Clocktower B",801CC520 000A +Cheat2="Infinite\Keys\Storeroom",801CC510 000A +Cheat3="Infinite\Keys\Garden",801CC511 000A +Cheat4="Infinite\Keys\Copper",801CC512 000A +Cheat5="Infinite\Keys\Chamber",801CC513 000A +Cheat6="Infinite\Keys\Execution",801CC514 000A +Cheat7="Infinite\Keys\Deck",801CC515 000A +Cheat8="Infinite\Keys\Rose Garden",801CC516 000A +Cheat9="Infinite\Keys\Thorn",801CC517 000A +Cheat10="Infinite\Keys\Clocktower C",801CC518 000A +Cheat11="Infinite\Keys\Clocktower D",801CC519 000A +Cheat12="Infinite\Keys\Art Tower 1",801CC51A 000A +Cheat13="Infinite\Keys\Art Tower 2",801CC51B 000A +Cheat14="Infinite\Keys\Control Room",801CC51C 000A +Cheat15="Infinite\Keys\Wall",801CC51D 000A +Cheat16="Infinite\Keys\Clocktower E",801CC51E 000A +Cheat17="Infinite\Keys\Archives",801CC50E 000A +Cheat18="Infinite\Keys\Left Tower",801CC50F 000A +Cheat19="Infinite\Health",811CC4EA 2710 +Cheat20="Infinite\Gold",811CC4F2 2710 +Cheat21="Infinite\Specials\Special 1",801CC4F7 000A +Cheat22="Infinite\Specials\Special 2",801CC4F8 000A +Cheat23="Infinite\Specials\Special 3",801CC4F9 000A +Cheat24="Infinite\Items\Roast Chicken",801CC4FA 000A +Cheat25="Infinite\Items\Roast Beef",801CC4FB 000A +Cheat26="Infinite\Items\Healing Kit",801CC4FC 000A +Cheat27="Infinite\Items\Purifying",801CC4FD 000A +Cheat28="Infinite\Items\Cure Ampoule",801CC4FE 000A +Cheat29="Infinite\Items\Powerup",801CC4FF 000A +Cheat30="Infinite\Items\The Contract",801CC504 000A +Cheat31="Infinite\Items\Magical Nitro",801CC505 000A +Cheat32="Infinite\Items\Mandragora",801CC506 000A +Cheat33="Infinite\Items\Sun Card",801CC507 000A +Cheat34="Infinite\Items\Moon Card",801CC508 000A +Cheat35="Infinite\Items\Winch Lever",801CC509 000A +Cheat36="Infinite\Items\Oldrey's Diary",801CC50A 000A +Cheat37="Infinite\Items\Crest Half A",801CC50B 000A +Cheat38="Infinite\Items\Crest Half B",801CC50C 000A +Cheat39="Infinite\Items\Rose Brooch",801CC50D 000A +Cheat40="Infinite\Items\Throwing Weapons",801CC4F5 0064 +Cheat41="Infinite\Items\Red Jewels on Pick-Up",801CC4F5 0068 +Cheat42="Infinite\Bullets",801D5753 0006 +Cheat43="Wolfman Can Use Weapons",801CC4E7 0002 +Cheat44="Wolfman Can't Use Weapons",801CC4E7 0004 +Cheat45="Rapid Fire Gun (Henry-Hold B)",D11CA1A6 0040,801D5753 0006 +Cheat46="Max Powerups",801CC7D3 0002 +Cheat47="Stop Timer Input",811CC4D2 0001 +Cheat48="Hard Mode Selected In A New Game",8032630F 0002 +Cheat49="Weapon Modifier",811CC4EE 00?? +Cheat50="Level Modifier",801CC829 00?? +Cheat51="Inter-Level Modifier",801CC82B 00?? +Cheat52="Cut Scene Modifier",801CC843 0009,801CC83B 00?? +Cheat53="Enable All Characters",8031CBF3 0004 +Cheat54="Character Modifier",8031CBDB 00?? +Cheat55="Status Modifier",801CC534 00?? +Cheat56="Max Weapon Power-Up",801CC7D7 0002 +Cheat57="Day Modifier For Adult Henry",801CC4CF 00?? +Cheat58="Infinite\Health Young Henry",D11CA1A6 0010,813A6D10 2800 +Cheat42_N=For Henry +Cheat43_N=For Cornell +Cheat44_N=For Cornell (Default) +Cheat45_N=For Henry, Hold B +Cheat48_N=With this code, you will not see the hard level status until you save and restart the game file. No special items are required to access this feature with this code turned on. +Cheat52_N=With this code, you must use the appropiate level mod before you attemp to run these cut scenes. Not doing so will ruin the cut scene as the graphics will be glitched. +Cheat49_O=$00 Nothing,$01 Knife,$02 Potion,$03 Cross,$04 Axe +Cheat50_O=$00 Forest Of Silence,$01 Left Tower,$02 Castle Wall,$03 Villa,$04 Villa,$05 Villa,$06 Villa,$1A Villa,$07 Tunnel,$08 Underground Waterway,$09 Castle Center,$0A Castle Center,$0B Castle Center,$0C Castle Center,$0D Castle Center,$0E Castle Center,$0F Castle Center,$10 Foggy Lake,$11 Foggy Lake,$12 Foggy Lake,$13 Cave Of Spiderwomen,$14 Castle Keep,$15 Castle Keep,$16 Falls Into Space(?),$17 Clock Tower,$18 Final Battle Site,$19 Castle Center,$1B Room Of Clocks,$1C Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$2B Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$1D Tower Of Sorcery,$1E Tower Of Execution,$1F Tower Of Execution,$20 Tower Of Execution,$21 Tower Of Science,$22 Tower Of Science,$23 Tower Of Ruins,$24 Tower Of Ruins,$25 Art Tower,$26 Art Tower,$27 Dual Tower,$28 Clock Tower,$29 Clock Tower,$2A Outer Wall,$2C Fall From Sky Ouside Of Castlevania Opening,$2D Another Free Fall. Forest Where Girl Runs In Opening,$2E Black Room(?) +Cheat51_O=$00 Forest Of Silence,$01 Left Tower,$02 Castle Wall,$03 Villa,$04 Villa,$05 Villa,$06 Villa,$1A Villa,$07 Tunnel,$08 Underground Waterway,$09 Castle Center,$0A Castle Center,$0B Castle Center,$0C Castle Center,$0D Castle Center,$0E Castle Center,$0F Castle Center,$10 Foggy Lake,$11 Foggy Lake,$12 Foggy Lake,$13 Cave Of Spiderwomen,$14 Castle Keep,$15 Castle Keep,$16 Falls Into Space(?),$17 Clock Tower,$18 Final Battle Site,$19 Castle Center,$1B Room Of Clocks,$1C Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$2B Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$1D Tower Of Sorcery,$1E Tower Of Execution,$1F Tower Of Execution,$20 Tower Of Execution,$21 Tower Of Science,$22 Tower Of Science,$23 Tower Of Ruins,$24 Tower Of Ruins,$25 Art Tower,$26 Art Tower,$27 Dual Tower,$28 Clock Tower,$29 Clock Tower,$2A Outer Wall,$2C Fall From Sky Ouside Of Castlevania Opening,$2D Another Free Fall. Forest Where Girl Runs In Opening,$2E Black Room(?) +Cheat52_O=$03 Castle Drawbridge Lowers,$04 Character Enters Castle,$05 (?),$0A (?),$0C (?),$20 (?),$21 (?),$22 (?),$06 Vampire In Main Entrance Hall Of Villa,$07 One Of The Working Gears Cut Scenes,$08 "I Smell Poison" From Underground Waterway,$09 Castle Gate Closes In Villa Upon Entering Villa,$0B Renon Appears For First Time,$0D Village Vampire In Upstairs Villa,$0E Malus Appears For The First Time,$0F Malus Leaves Garden,$10 Character In Boat On Foggy Lake,$11 Seal Removed From Wall In Arena,$12 Bleeding Statue,$13 Cosmic Lights,$14 Explosion At Wall In Arena,$15 Explosion At Wall In Castle That Leads To Hidden Room,$16 Malus Appears Again In Upstairs Room Of Castle,$17 Bull Awakens,$18 Vincent The Vampire,$19 One Of The Working Gears Cut Scenes,$1A Gate Opens In Forest Of Silence,$1B Meet Renon For The Last Time In Castle Keep.,$1C This Cut Scene Runs Cut Scene 27 And 2E,$1E Castle Keep Destructs,$1F Malus On Flying Horse Outside Castle Keep,$24 Spider People In Tunnel,$25 Rosa In Garden,$27 Castel Destruction,$28 Space Warp,$29 Castle Destruction,$2A Malus Is Saved By Reinhardt,$2B Malus And Reinhardt On Horse,$2E Rosa Returns,$30 Ada, Henry And Cornell At Game End,$31 Scrolling Text About Castle And Henry,$33 Vampire In Basement,$34 Vampire In Villa Basement Destroyed, Woman Vampire Rises,$35 Finds Hidden Path In Villa Basement,$37 Lever & Gear In Castle,$38 Harpie,$39 Harpie Destroyed,$44 Death(Grim Reaper),$45 Death Is Destroyed,$46 Castle Drawbridge Closes And Ortega Appears,$47 Thirsty Man,$48 Cornell Meets Henry In Garden,$49 Cornell And Henry Part In Garden,$51 Monster Dracula Appears,$52 Actrise Appears In Castle Center,$54 Actrise Appears Again With Cousin Fernandes Before Fight With Carrie,$55 Cousin Fernandes Is Destroyed,$56 Actrise Appears Again Before Fight With Carrie,$57 Actrise Defeated By Carrie +Cheat54_O=$05 Henry,$06 Reinhardt,$07 Carrie +Cheat55_O=$00 Never Get Poisoned or Vamped,$01 Normal,$04 Vamp,$08 Poison,$0C Vamped & Poisoned,$FF Instant Death +Cheat57_O=$00 7 Days,$01 6 Days,$02 5 Days,$03 4 Days,$04 3 Days,$05 2 Days,$06 1 Day,$07 0 Days + +//--- + +[6C45B60C-DCE50E30-C:4A] +Name=Airboarder 64 (J) +Cheat0="Infinite Turbo\Player 1",80166019 0009 +Cheat1="Infinite Turbo\Player2",80167991 0009 +Cheat2="Infinite Time\Street Work & Coin",801137E9 0028 +Cheat3="Infinite Time\Attack Time Time 000000",811137EA 0000 +Cheat4="Infinite Time\Time Attack",801137EB 0000 +Cheat5="Access All Boards & Characters",800500C1 000C +Cheat6="Maxed Out Turbo Bar",811656E8 429F,80166017 0051 +Cheat7="Class Score Select",8016609E 00?? +Cheat7_O=$20 Class C,$40 Class B,$64 Class A,$FF Class S +Cheat8="Coin Perfect Select",801660B3 00?? +Cheat8_O=$14 Green Park Level 1,$1A Green park Level 2,$2B Green park Level 3,$4A Lost Forest Level 1,$59 Lost Forest Level 2,$80 Lost Forest Level 3,$7D Snow Festival 64 Levels 1 2 & 3,$6F Sunset Island Level 1,$74 Sunset Island Level 2,$81 Sunset Island Level 3,$6E Giant House Level 1,$77 Giant House Level 2,$72 Giant House Level 3 +Cheat9="Options\Music Modifier",800500A9 00?? +Cheat9_O=$FF BGM On,$00 BGM Off +Cheat10="Options\Sound Effects Modifier",810500AA 00?? +Cheat10_O=$FF SE On,$00 SE Off +Cheat11="Options\Camera Type Modifier",810500A6 00?? +Cheat11_O=$00 Roll On Near,$01 Roll On Mid,$02 Roll On Far,$03 Roll Off Near,$04 Roll Off Mid,$05 Roll Off Far +Cheat12="Options\DJ Function Modifier",810500AC 00?? +Cheat12_O=$01 DJ Function On,$00 DJ Function Off +Cheat13="All Street Work Levels Unlocked",50007801 0000,80050170 00?? +Cheat13_O=$01 Courses unlocked,$03 Courses unlocked with C rank,$04 Courses unlocked with B rank,$05 Courses unlocked with A rank,$06 Courses unlocked with S rank +Cheat8_N=this is for Coin Mode to get Perfect Coin Collection Score straight away when you enter the level + +//---- + +[E340A49C-74318D41-C:4A] +Name=Baku Bomberman (J) +Cheat0="Invincible\Player 1",800AEE01 0001 +Cheat1="Have\Pumped up Red Remote Bombs",802AC653 0004 +Cheat2="Infinite\Lives",802AB857 0063 +Cheat3="Infinite\Gems",802AB85F 0063 +Cheat4="Infinite\Credits",802AB85B 0009 +Cheat5="Infinite\Time",802AB873 0001 +Cheat6="Carry 20 Bombs At A Time",800AEE0F 0014 +Cheat7="Infinite\Energy\Player 1",800AEE07 0002 +Cheat8="Infinite\Energy\Player 2",800AEECF 0002 +Cheat9="Infinite\Energy\Player 3",800AEF97 0002 +Cheat10="Infinite\Energy\Player 4",800AF05F 0002 + +//---- + +[E73C7C4F-AF93B838-C:4A] +Name=Baku Bomberman 2 (J) +Cheat0="Infinite\Money",810A9BB2 FFFF +Cheat1="Infinite\Bombs",800AB5B8 0003 +Cheat2="Have\Max Fire Level",800AB593 0003 +Cheat3="Infinite\Health",800AB5BF 0005 +Cheat4="Infinite\Continue Time",810B3B36 0090 +Cheat5="Have\Fire Bombs",800AB59B 0003 +Cheat6="Have\Kick Bombs Anytime",800AB5A3 0003 +Cheat7="Flashing Invincible",800AB5C7 000A +Cheat7_N=This cheat Makes you Flash But you cant be harmed,Once out of danger Turn the cheat off to stop the flashing.also do not put this on if you have already been hurt or you will stay on the floor. + +//---- + +[5168D520-CA5FCD0D-C:4A] +Name=Banjo to Kazooie no Dai Bouken (J) +Cheat0="Infinite\Eggs",80386AA7 00FF +Cheat1="Infinite\Lives",80386ACB 00FF +Cheat2="Infinite\Jiggies",80386B0B 00FF +Cheat3="Infinite\Notes",80386B32 00FF,80386AA2 0001 +Cheat4="Infinite\Health",80386AC3 0008,80386AC7 0008 +Cheat5="Infinite\Air",81386ACE 0E10 +Cheat6="Infinite\Gold Feathers",80386AB3 00FF +Cheat7="Infinite\Red Feathers",80386AAF 00FF +Cheat8="Infinite\Always Have All Jinjos",80386ABB 00FF +Cheat9="Have Zero Time all Levels",50000B04 0000,81386B44 3000 +Cheat10="Infinite\Mumbo Tokens",80386B07 00FF +Cheat3_N=Just collect one Note to Have 255 Notes in all Worlds. + +//---- + +[514B6900-B4B19881-C:4A] +Name=Banjo to Kazooie no Dai Bouken 2 (J) +Cheat0="Infinite\Energy\Banjo and Kazooie",80115329 0063,81115A04 0A0A +Cheat1="Infinite\Air",80125222 42C8 +Cheat2="Infinite\Energy\Snowball",80115329 0063,80115907 0005 +Cheat3="Infinite\Energy\Bee",80115329 0063,80115913 000A,80115914 000A +Cheat4="Infinite\Energy\Washing Machine",80115329 0063,81115916 0A0A +Cheat5="Infinite\Energy\Stony",80115329 0063,80115919 000A,8011591A 000A +Cheat6="Infinite\Energy\Banjo",80115329 0063,8011591F 000A,80115920 000A +Cheat7="Infinite\Energy\Kazooie",80115329 0063,81115922 0A0A +Cheat8="Infinite\Energy\Submarine",80115329 0063,80115925 000A,80115926 000A +Cheat9="Infinite\Energy\Mumbo",80115329 0063,81115928 0A0A +Cheat10="Infinite\Energy\Detonator",80115329 0063,8111592E 0A0A +Cheat11="Infinite\Energy\T-Rex Baby",80115329 0063,8011593F 000A,80115940 000A +Cheat12="Play As",D0080845 0020,801211FC 00?? +Cheat12_O=$01 Banjo and Kazooie,$02 Snowball,$06 Bee,$07 Washing machine,$08 Stony,$0A Banjo,$0B Kazooie,$0C Submarine,$0D Mumbo,$0E Golden Goliath,$0F Detonator,$10 Truck,$12 T-rex baby,$13 T-rex daddy +Cheat13="Instant Warp\Options\Spiral Mountain",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat13_O=$00 AD Grunty's Old Lair,$00 AE Behind The Waterfall,$00 AF Top Of Castle,$01 73 Banjo's house +Cheat14="Instant Warp\Options\Jinjo Village",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat14_O=$01 42 Jinjo Village,$01 44 King Jingalings throne room,$01 43 Bottles house,$01 45 Green Jinjo's House,$01 46 Black Jinjo's House,$01 47 Yellow Jinjo's House,$01 48 Blue Jinjo's House,$01 4A Brown Jinjo's House,$01 4B Orange Jinjo's House,$01 4C Purple Jinjo's House,$01 4D Red Jinjo's House,$01 4E White Jinjo's House +Cheat15="Instant Warp\Options\Mayahem Temple",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat15_O=$00 B6 Humba's Wigwam,$00 B7 Mumbo's skull,$00 B8 The Temple,$00 B9 Prison Compound,$00 BC Code chamber,$00 C4 Jade Snake Grove,$00 C5 Treasure Chamber,$00 C6 Kickball Arena,$01 77 Targitzan's Slighty Sacred Temple,$01 78 Inside Targitzans Temple,$01 79 Targitzan Temple Lobby,$01 7A Targitzan's Temple Boss,$01 7F Mayan Kickball Arena,$01 66 Multi,$01 67 Still,$00 C8 Kickball Arena,$00 C9 Kickball Arena +Cheat16="Instant Warp\Options\Glitter Gulch Mine",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat16_O=$00 C7 Mine,$00 CA Fuel depot,$00 CB Crushing shed,$00 CC Flooded caves,$00 CD Water storage,$00 CE Waterfall cavern,$00 CF Power hut basement,$00 D0 Chuffy's cab,$00 D1 Inside chuffy's boiler boss,$00 D2 Gloomy caverns,$00 D3 Generator caverns,$00 D4 Power hut,$00 D5 Wumba's wigwam,$00 D7 Train station,$00 D8 Prospectors hut,$00 D9 Mumbo's hut,$00 DA Toxic gas cave,$00 DB Canary cave,$00 DC Ordnance storage,$00 E9 Humba,$01 26 Water supply pipe,$01 63 Ordnance Storage entrance,$01 64 Ordnance Storage game,$01 65 Ordnance Storage game Multi,$01 6F Testing,$01 70 Testing,$01 71 Mumbo's skull +Cheat17="Instant Warp\Options\Witchy World",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat17_O=$00 D6 Witcy World,$00 DD Dodgem dome lobby,$00 DE Dodgem challenge "1 vs 1",$00 DF Dodgem challenge "2 vs 1",$00 E0 Dodgem challenge "3 vs 1",$00 E1 Crazy castle stockade,$00 E2 Crazy castle lobby,$00 E3 Crazy castle pump room,$00 E4 Balloon burst game,$00 E5 Hoop hurry game,$00 E6 Star spinner,$00 E7 The inferno,$00 EA Cave of horrors,$00 EB Haunted cavern,$00 EC Train station,$01 24 Saucer of Peril,$01 3B Crazy castle stockade "sop",$01 3C Star spinner "sop",$01 76 Mumbo's skull +Cheat18="Instant Warp\Options\Jolly Roger's Lagoon",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat18_O=$00 ED Jolly's,$00 EE Pawno's emporium,$00 EF mumbo's skull,$00 F4 Ancient Swimming Baths,$00 F6 Electric Eels lair,$00 F7 Seaweed Sanctum,$00 F8 Inside the big fish,$00 FA temple of the fishes,$01 A8 Atlantis,$01 A9 Seabottom,$01 81 sea bottom cavern,$01 82 submarine multi,$01 A7 Jolly Roger's Lagoon,$00 FF Blubber's wave race hire +Cheat19="Instant Warp\Options\Terrydacty Land",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat19_O=$01 12 Terrydacty Land,$01 13 Terry's nest,$01 14 Train station,$01 15 Oogle boogles cave,$01 16 Inside the mountain,$01 17 River passage,$01 18 Styracosaurus family cave,$01 19 Unga bunga's cave,$01 1A Stomping plains,$01 1B Bonfire caverns,$01 1E Humba's Wigwam,$01 23 Inside chompa's belly,$01 83 Chompa's belly multi +Cheat20="Instant Warp\Options\Grunty Industries",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat20_O=$01 00 Outside,$01 01 Inside,$01 02 Train station,$01 03 Workers quarters,$01 04 Trash compactor,$01 05 Elevator shaft,$01 06 Floor 2,$01 07 Floor 2 "electromagnet chamber",$01 08 Floor 3,$01 09 Floor 3 "boiler plant",$01 0A Floor 3 "packing room",$01 0B Floor 4,$01 0C Floor 4 "cable room",$01 0D Floor 4 "quality control",$01 0E Floor 5,$01 0F Basement,$01 10 Basement "repair depot,$01 11 Basement "waste disposal",$01 25 Water supply pipe,$01 72 Mumbo's skull,$01 62 Floor 4 "clinkers cavern",$01 87 Sewer entrance +Cheat21="Instant Warp\Options\Hailfire Peaks",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat21_O=$01 27 Lava side,$01 28 Icy side,$01 29 Lava train station,$01 2A Ice train station,$01 2B Chilli billi,$01 2C Chilly willy,$01 2D Colosseum kickball stadium lobby,$01 31 Boggy's igloo,$01 32 Icicle grotto,$01 33 Inside the volcano,$01 68 Icy side still +Cheat22="Instant Warp\Options\Cloud Cuckoo Land",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat22_O=$01 36 Cloud Cuckoo Land 1,$01 37 Inside the trashcan,$01 38 Inside the cheesewedge,$01 39 Zubba's nest,$01 3A Central cavern,$01 3D Inside the pot o gold,$01 3E Mumbo's skull,$01 3F Mingy jongo's skull,$01 40 Humba wumba's wigwam,$01 61 Cloud Cuckoo Land 2,$01 88 Zubba's nest multi,$01 85 Trash can mini +Cheat23="Instant Warp\Options\Isle O Hags",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat23_O=$01 4F Wooded Hollow,$01 50 Heggy's egg shed,$01 51 Jiggywiggy's temple,$01 52 Plateau,$01 53 Plateau "Honey B's Hive",$01 54 Pine Grove,$01 55 Cliff top,$01 56 Cliff top Mumbo's skull,$01 5A wasteland,$01 5B inside another digger tunnel,$01 5C Quagmire +Cheat24="Instant Warp\Options\Cauldron Keep",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat24_O=$01 5D Cauldron Keep,$01 5E The gatehouse,$01 5F Tower of Tragedy Quiz,$01 60 Gun chamber,$01 6A Gun room still,$01 7B Crazy Castle Stockade balloon burst multi,$01 7C Crazy Castle Stockade Jump the hoops multi,$01 7D Grunty Industries packing game,$01 80 Colosseum kickball arena,$01 86 Dodgems +Cheat25="Instant Warp\Options\Not sure",D1080844 0000,811217F0 00??,801217F3 0001 +Cheat25_O=$00 FC Lord woo fak fak,$00 F9 Mr Patch,$01 21 Inside Chuffy's wagon,$01 34 Mumbo's Skull,$01 35 Humba Wumba's wigwam 1,$01 57 Humba Wumba's wigwam 2,$01 9B Jingalings Zombified Palace,$01 A6 Smuggler cavern,$01 41 Inside the digger tunnel,$01 43 Bottles house,$01 69 Bottles house still,$01 8A HAG Inside,$01 9A HAG1 Final Boss +Cheat0_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat2_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat3_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat4_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat5_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat6_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat7_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat8_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat9_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat10_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat11_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat12_N=To use this cheat, put the cheat on, then press L as you walk through a door to become that chosen character +Cheat13_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat14_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat15_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat16_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat17_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat18_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat19_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat20_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat21_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat22_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat23_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat24_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat25_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat26="Beta Bottles Revenge Mode",801255C2 0001,80080881 0002 +Cheat26_N=Bottles Revenge is a Beta mode from Banjo Tooie that the RWP team recently uncovered after an extraordinary amount of effort. Bottles the Spirit transforms into Bottles the Devil and posses enemies nearby and allows a second player hooked up to Pad 2 to play as that Posses character to try to foil Banjos Plans. As player one goes about its business, player two uses every enemy nearby to try to nab Banjo and take away some life. This mode is incredible, and you can control almost every enemy in the game: slot machines, flying creatures, uggers, zubbas...and this is just the beginning. (Congrats Rare Witch Project) + +//---- + +[91691C3D-F4AC5B4D-C:4A] +Name=Transformers - Beast Wars Metals 64 (J) +Cheat0="Infinite\Health\Player 1",8112A576 270F +Cheat1="Infinite\Stun Meter\Player 1",8012A579 00FF +Cheat2="Infinite\Health\Player 2",8114AAF6 270F +Cheat3="Infinite\Stun Meter\Player 2",8014AAF9 00FF +Cheat4="Play As\Player 1",801BBA54 00?? +Cheat4_O=$00 Optimus Primal,$01 Rattrap,$02 Cheetor,$03 Airazor,$04 Megatron,$05 Tarantulas,$06 Waspinator,$07 Terrorsaur +Cheat5="Play As\Player 2",801BBA55 00?? +Cheat5_O=$00 Optimus Primal,$01 Rattrap,$02 Cheetor,$03 Airazor,$04 Megatron,$05 Tarantulas,$06 Waspinator,$07 Terrorsaur + +//---- + +[65234451-EBD3346F-C:4A] +Name=Blast Dozer (J) +Cheat0="Infinite\Hydraulics Sidesweeper",803EDCE1 0063 +Cheat1="Infinite\Missiles Motor Bike",803F8C53 0063 +Cheat2="Infinite\Boosts Buggy Vehicle",803EE491 0064 +Cheat3="Sideswipe\Can Go In Water",803EDCE2 0063 +Cheat4="Sidesweep\Can Go Through Anything",803EDCE2 FFFF +Cheat5="J-Bomb Floats Through Anything",803F7C5A 0001 +Cheat6="Rapid Fire\Ballista",803F8C5D 0000 +Cheat7="Rapid Fire\Sideswipe",803EDCE6 0000 +Cheat8="Drive Through Anything\Ballista",803F8BF8 0001 +Cheat9="Drive Through Anything\Dump Truck",813EEBE8 0101 +Cheat10="Drive Through Anything\Red, White, & Blue Car",813EEFC8 0101 +Cheat11="Drive Through Anything\Skyfall",813EE438 0101 +Cheat12="Drive Through Anything\Police Car",813F8FD8 0101 +Cheat13="Drive Through Anything\Red Car",813FC658 0101 +Cheat14="Drive Through Anything\Van",813F93A8 0101 + +//---- + +[DF6FF0F4-29D14238-C:4A] +Name=Bomberman 64 - Arcade Edition (J) +Cheat0="Have\Max Fire",8024A39E 00FF +Cheat1="Have\Max Bombs",8024A39F 00FF +Cheat2="Bomb Select",8024A3A1 00?? +Cheat2_O=$02 Power Bomb,$03 Jelly Bomb,$04 Shock Wave Bomb,$05 Blue Remote Bomb,$06 Red Beem Bomb,$07 Invisible Mine Bomb,$1D Crazy Bomb,$00 Clear All Special Bombs. +Cheat3="Walk through\Blocks",8024A3A5 00?? +Cheat3_O=$00 Off,$01 On +Cheat3_N=Walk through Blocks like they are not there.Turn cheat to off to go back to normal. +Cheat4="Bomberman Speed",8024A3A0 00?? +Cheat4_O=$04 Slow,$08 Normal,$0E Fast,$10 Turbo +Cheat5="Have\Infinite\Kick",8024A3A6 0002 +Cheat6="Invincible",8024A3A8 00?? +Cheat6_O=$00 Off,$01 On +Cheat6_N=Enemies & Bomb Blasts cant harm you.But if you walk & keep laying Bombs it will most likly freeze.so try to avoid constant bombing while walking.Turn cheat to off to go back to normal. +Cheat7="Walk through\Bombs",8024A3A6 00?? +Cheat7_O=$00 Off,$01 On +Cheat7_N=Walk through Bombs like they are not there.Turn cheat to off to go back to normal. +Cheat8="Infinite\Health Hearts",8024A3AE 00FF +Cheat9="Infinite\Lives",802E1CE7 00FF +Cheat10="Infinite\Timer",800FDD72 002A + +//---- + +[67FF12CC-76BF0212-C:4A] +Name=Bomberman Hero (J) +Cheat0="Full\Bomb Power",80165239 0003 +Cheat1="Full\Fire Power",8016523A 0003 +Cheat2="Infinite\Health",8016523E 0004 +Cheat3="Infinite\Lives",8016523D 0009 +Cheat4="Extra Gems",D016523B 0000,8016523B 004B +Cheat5="Max\Bombs",80165239 0008 +Cheat6="Press L to Levitate",D005A2F5 0020,81154178 41CB,D005A2F5 0020,D0154154 0000,80154154 0040 +Cheat6_N=Press L to levitate & let go to come back down +Cheat7="Max\Score",80177601 00FF,80177602 00FF +Cheat8="Max\Explosion",8016523A 0008 + +//---- + +[D7C762B6-F83D9642-C:4A] +Name=Buck Bumble (J) +Cheat0="Have All\Guns & Infinite Ammo",81101DFA 0001,50000B04 0000,810EB156 03E7 +Cheat0_N=Press C Left to receive all Guns +Cheat1="Infinite\Health",810EB148 42D8 +Cheat1_N=If you fall into Water just turn off the Infinite Health & put back on after. +Cheat2="Infinite\99 Lives",810EB4C0 0005 +Cheat3="Have All\Keys",810EB150 0101,800EB152 0001 +Cheat4="Max Bonus",810EB4BA 270F + +//--- + +[A4F2F521-F0EB168E-C:4A] +Name=Chameleon Twist (J) +Cheat0="Extra Crowns",8024790B 0015 +Cheat1="Infinite Health",80168E73 000A +Cheat2="Extended Tongue",8132790E FFFF +Cheat3="Level Select",8029BF7B 00?? +Cheat3_O=$00 Stage 1,$01 Stage 2,$02 Stage 3,$03 Stage 4,$04 Stage 5,$05 Stage 6,$06 Stage 7 +Cheat3_N=When you press Pause in-game and Stage Quit yo will go to the Stage Screen this cheat lets you choose what Stage you would like to go to but make sure you turn the cheat off and press A to continue to that stage. + +//--- + +[0549765A-93B9D042-C:4A] +Name=Chameleon Twist 2 (J) +Cheat0="Infinite Health",80187BBD 000F +Cheat1="Max Collectable Items",80160641 0014 +Cheat2="Have 6 Carrots",80160659 007E +Cheat3="Have All\Levels",80160648 003F +Cheat4="Have All\Costumes",8016065A 00FE +Cheat5="Have All\Collectibles\Stage 1",80160650 0014 +Cheat6="Have All\Collectibles\Stage 2",80160651 0014 +Cheat7="Have All\Collectibles\Stage 3",80160652 0014 +Cheat8="Have All\Collectibles\Stage 4",80160653 0014 +Cheat9="Have All\Collectibles\Stage 5",80160654 0014 +Cheat10="Have All\Collectibles\Stage 6",80160655 0014 +Cheat11="Press L To levitate",D0187BF5 0020,81187B20 4200 +Cheat11_N=Press L To Levitate & Let go to land + +//---- + +[2BCCF9C4-403D9F6F-C:4A] +Name=Choro Q 64 (J) +Cheat1="Always 1st",802133B6 0001 +Cheat2="Class Select",80206857 00?? +Cheat2_O=$00 Class C,$01 Class B,$03 Class AA,$04 1 Play,$05 2 Play,$06 3 Play,$07 4 Play +Cheat2_N=This code is useful because you can play Class AA without having to beat a level! +Cheat0="Super Speed",81213568 4800 +Cheat0_N=This is Turbo fast,So to slow it down a little more keep the B button pressed down + +//---- + +[079501B9-AB0232AB-C:4A] +Cheat0="All Stuff Available For Player 1",50003802 0000,810F4230 FFFF +Cheat0_N=This modifies your save file. That will make all the multiplayer stages available, as well as unlocking every part. The actual breakdown is: +Cheat1="All Equipment Unlocked",50001402 0000,810F40B0 FFFF +Cheat2="All Equipment Registered",50001402 0000,810F40D8 FFFF +Cheat3="All Equipment Unhighlighted",50001402 0000,810F4100 FFFF +Cheat4="All Help Notes Available For Player 1",50000602 0000,810F409C FFFF +Cheat5="Side Invincible\Player 1",811FC00C 447A +Cheat6="Side Invincible\Player 2",811FC034 447A + +//---- + +[7188F445-84410A68-C:4A] +Name=Dance Dance Revolution - Disney Dancing Museum +Cheat0="Maximum Song Score\Player 1",8108A260 3B9A,8108A262 C9FF +Cheat1="Maximum Song Score\Player 2",8108A264 3B9A,8108A266 C9FF +Cheat2="Maximum Total Score\Player 1",810854E0 3B9A,810854E2 C9FF +Cheat3="Maximum Total Score\Player 2",81085518 3B9A,8101551A C9FF +Cheat4="Maximum Dance Gauge\Player 1",810854DC 03E8 +Cheat5="Maximum Dance Gauge\Player 2",81085514 03E8 +Cheat6="Unlock All Songs",8015621D 00FF,8115621E FFFF +Cheat7="Unlock All Puzzles",50001902 0000,81156228 FFFF +Cheat8="Can Skip End Credits",8015627F 0001 +Cheat9="Endless Mode",800854CD 0000 +Cheat10="Results\999 Perfect Steps\Player 1",8108A21E 03E7 +Cheat11="Results\999 Perfect Steps\Player 2",8108A236 03E7 +Cheat12="Results\999 Great Steps\Player 1",8108A222 03E7 +Cheat13="Results\999 Great Steps\Player 2",8108A23A 03E7 +Cheat14="Results\0 Good Steps\Player 1",8108A226 0000 +Cheat15="Results\0 Good Steps\Player 2",8108A23E 0000 +Cheat16="Results\0 Boo Steps\Player 1",8108A22A 0000 +Cheat17="Results\0 Boo Steps\Player 2",8108A242 0000 +Cheat18="Results\0 Miss Steps\Player 1",8108A22E 0000 +Cheat19="Results\0 Miss Steps\Player 2",8108A246 0000 + +//---- + +[8979169C-F189F6A0-C:4A] +Name=Dezaemon 3D (J) +Cheat0="Infinite\99 Lives",8023648D 0063 +Cheat1="Unlock Ramsie Mini-Game",801FF43E 0001 +Cheat2="Max Score",80249F91 00FF +Cheat3="Infinite\Speed",8024B6BC 00?? +Cheat3_O=$00 Normal,$01 Slow,$02 Medium,$03 Fast,$07 Warp Drive +Cheat4="Infinite\Stream Laser",80236CD0 00?? +Cheat4_O=$00 2 Stream Laser,$01 4 Stream Laser,$02 6 Stream Laser +Cheat5="Infinite\Shield",80250971 00?? +Cheat5_O=$01 On,$00 Off +Cheat6="Infinite\99 R Button Bombs",8024BD89 0063 + +//--- + +[7AA65B36-FDCEE5AD-C:4A] +Name=Doom 64 (J) +Cheat0="Always Have\Gun",80063B33 0001 +Cheat1="Always Have\Shotgun",80063B37 0001 +Cheat2="Always Have\Double Shotgun",80063B3B 0001 +Cheat3="Always Have\Chain Gun",80063B3F 0001 +Cheat4="Always Have\Missile Launcher",80063B43 0001 +Cheat5="Always Have\Chainsaw",80063B2B 0001 +Cheat6="Always Have\Plasma Rifle",80063B47 0001 +Cheat7="Always Have\BFG 9000",80063B4B 0001 +Cheat8="Always Have\Have Rocket Launcher",80063B41 0001 +Cheat9="Always Have\Laser Weapon",80063B4D 0001 +Cheat10="Always Have\Bio Suite",80063AF3 00?? +Cheat10_O=$FF On,$00 Off +Cheat11="Infinite\Armor",80063ADF 00FF +Cheat12="Always Have\Rapid Fire",81063BAA 0B94 +Cheat13="Invincible",80063B7B 0002 +Cheat14="Turn Map Markers On",80063B7B 0004 +Cheat15="Invincible And Map Markers",80063B7B 0006 +Cheat16="Berserk Mode",80063AEB 00FF +Cheat17="[Max Brightness]",8005B598 0064 +Cheat17_N=Enable this cheat on rom load to have Max Brightness (internal) and then put Jabo d3d8 on 160% Max for a extra brightness Boost. +Cheat18="Have All\Weapons",50000A04 0000,81063B2A 0001 +Cheat19="Infinite\Ammo All Weapons",50000404 0000,81063B52 013C +Cheat20="Have All\Keys",50000504 0000,81063AFE FFFF +Cheat21="Enable Cheat Menu",8005B043 0001 + +//---- + +[BFF7B1C2-AEBF148E-C:4A] +Name=Doraemon - Mittsu no Seireiseki (J) +Cheat0="Infinite\Lives",800F38C5 000A +Cheat1="Infinite\Energy",800FB897 00FF +Cheat2="Infinite\Bells",800F38C3 00?? +Cheat2_O=$63 99 Bells,$00 No Bells + +//--- + +[BD8E206D-98C35E1C-C:4A] +Name=Dobutsu no Mori (J) +Cheat0="Hours",80136FBE 00?? +Cheat0_O=$00 00 AM,$01 01 AM,$02 02 AM,$03 03 AM,$04 04 AM,$05 05 AM,$06 06 AM,$07 07 AM,$08 08 AM,$09 09 AM,$0A 10 AM,$0B 11 AM,$0C 00 PM,$0D 01 PM,$0E 02 PM,$0F 03 PM,$10 04 PM,$11 05 PM,$12 06 PM,$13 07 PM,$14 08 PM,$15 09 PM,$16 10 PM,$17 11 PM +Cheat1="Minutes",80136FBD 00?? +Cheat1_O=$00 00,$05 05,$0A 10,$0F 15,$14 20,$19 25,$1E 30,$23 35,$28 40,$2D 45,$32 50,$37 55,$3B 59 +Cheat2="Day",80136FBF 00?? +Cheat2_O=$01 Monday 1st,$02 Tuesday 2nd,$03 Wednesday 3rd,$04 Thursday 4th,$05 Friday 5th,$06 Saturday 6th,$07 Sunday 7th,$08 Monday 8th,$09 Tuesday 9th,$0A Wednesday 10th,$0B Thursday 11th,$0C Friday 12th,$0D Saturday 13th,$0E Sunday 14th,$0F Monday 15th,$10 Tuesday 16th,$11 Wednesday 17th,$12 Thursday 18th,$13 Friday 19th,$14 Saturday 30th,$15 Sunday 21st,$16 Monday 22nd,$17 Tuesday 23rd,$18 Wednesday 24th,$19 Thursday 25th,$1A Friday 26th,$1B Saturday 27th,$1C Sunday 28th,$1D Monday 29th,$1E Tuesday 30th,$1F Wednesday 31st +Cheat3="Month",80136FC1 00?? +Cheat3_O=$01 Jan,$02 Feb,$03 March,$04 April,$05 May,$06 June,$07 July,$08 Aug,$09 Sept,$0A Oct,$0B Nov,$0C Dec +Cheat4="Time Passes",80136FD2 00?? +Cheat4_O=$00 Time Normal,$01 Mins Like Seconds,$05 Hours & Mins Medium,$10 Hours & Mins Fast,$FF Time Zooms By +Cheat5="Max Cash",813BC34C FFFF +Cheat6="Item Select",81126EE8 ???? +Cheat6_O=$1011 Tall Red Cupboard,$1C00 Pet Cage,$1CA6 Fish Tank (Fish Included!),$1D2B Orange NES Game,$1D2F Grey NES Game,$1D33 Red NES Game,$1D37 Light Blue NES Game,$1D3A Yellow NES Game,$1D3E Purple NES Game,$1D42 Blue NES Game,$1D47 Stereo NES Colour,$1D4C Record Player,$1D50 JukeBox,$1DA0 Grandfather Clock,$1DA6 Stereo Kinda Thing,$1DA9 Stereo,$1DAC CD Player,$1DB3 Alarm Clock,$1EA1 Lamp,$1EA5 Snowman Fridge,$1EAB Round Snowman Table,$1EAF Snowman Bed,$1EB0 Snowman Seat,$2100 1000 Bag,$2100 1000 Bag,$2101 10000 Bag,$2101 10000 Bag,$2102 30000 Bag,$2102 30000 Bag,$2103 100 Bag,$2103 100 Bag,$2410 Nook's Shirt,$2410 Nook's Shirt,$2514 Flat Shell,$2514 Flat Shell,$2515 Pointy Shell,$2515 Pointy Shell,$2804 Orange,2804 Orange + +//---- + +[056EAB63-C215FCD5-C:4A] +Name=Dual Heroes (J) +Cheat0="Infinite\Energy\Player 1",81224DC4 00FF +Cheat1="Infinite\Energy\Player 2",81224DC6 00FF +Cheat2="Infinite\Time",81224DCC 00FF +Cheat3="Never Wins\Player 1",80224DB5 0000 +Cheat4="Never Wins\Player 2",80224DB7 0000 + +//---- + +[E13AE2DC-4FB65CE8-C:4A] +Name=Eltale Monsters (J) +Cheat0="Have All Elements",8107A9F4 3232,8107A9F6 3232 +Cheat1="Infinite Health",8107A9D4 01F4,8107A9D6 01F4 +Cheat2="Infinite Magic Points",8107A9D8 01F4,8107A9DA 01F4 +Cheat3="Super Agility",8107A9DE 01F4 +Cheat4="Super Defense",8107A9DC 01F4 + +//---- + +[399B9B81-D533AD11-C:4A] +Name=Extreme-G XG2 (J) +Cheat0="Max Points",80183DD3 0064 +Cheat1="Infinite\Nitros",81170F02 0003,81170F06 0003 +Cheat2="Infinite\Shield",81170F2C 42C8 +Cheat3="Access\All Tracks",50000BD8 0000,80183327 0001 +Cheat4="Access\All Superbikes",50000304 0000,80183D6F 0001 +Cheat5="Access\All Secret Characters",50000C04 0000,80183D6F 0001 +Cheat6="Always 1st",80171063 0001 +Cheat7="[Screen Hud Clear]",80092D1B 0004 +Cheat7_N=This Fixes the Problem on all Plugins that have Hud covering the Screen.Let the game load 1st before Putting this code on,Or it will give an error and Freeze + +//---- + +[147E0EDB-36C5B12C-C:4A] +Name=Neon Genesis Evangelion (J) +Cheat0="(Press GS)\To Refill Health",891F0F18 42C8,891F0F1A 0000 +Cheat0_N=Don't Press GS after the Enemy is killed, only during the fight! +Cheat1="(Press GS)\To Kill Enemy",891F2454 0000,891F2456 0000,891F2458 0000,891F245A 0000 +Cheat1_N=Don't Press GS after the Enemy is killed, only during the fight! and only use on Press GS Cheat at a time +Cheat2="(Press L)\ For One Hit Kill",D0149DD5 0020,811F2458 0000,D0149DD5 0020,811F245A 0000 +Cheat2_N=Don't Press L after the Enemy is killed, only during the fight! +Cheat4="Secret Beta 2 Player Test Mode",D00D5115 0015,800D5115 0055 +Cheat4_N=Press Reset and enjoy! Secret 2 Player Test Mode? The Second Player doesn't move ;( +Cheat3="(Press R)\For Level Warp",D00D5115 0015,800D5115 00?? +Cheat3_O=$2B Level 01,$2F Level 02,$33 Level 03,$37 Level 04,$3B Level 05,$3D Level 06,$40 Level 07,$43 Level 08,$46 Level 09,$49 Level 10,$4C Level 11,$4F Level 12,$51 Level 12.5,$53 Level 13,$18 Credits 1,$19 Credits 2,$1A Credits 3 +Cheat3_N=Press Reset and enjoy! + +//---- + +[4D3E622E-9B828B4E-C:4A] +Name=F-Zero X (J) +Cheat0="Always 1st Place",802C4BC2 0001 +Cheat1="Infinite Lives",800E5AA9 0005 +Cheat2="Unlock Everything",800CD428 0001 +Cheat3="Player 1\Infinite Shield",812C4B48 4336,812C4B4C 4336 +Cheat4="Have Boost From Start",D02C4DAC 003F,802C4925 0050 +Cheat5="Time Always 00.00.00 1st Place",802C4BC0 0000,802C4BC2 0001 + +//--- + +[49E46C2D-7B1A110C-C:4A] +Name=Fighting Cup (J) +Cheat0="Start with Stars Modifier\Player 1",D0208E17 0000,80208E17 00?? +Cheat0_O=$00 No Stars,$06 Max Stars +Cheat1="Start with Stars Modifier\Player 2",D020ACDF 0000,8020ACDF 00?? +Cheat1_O=$00 No Stars,$06 Max Stars +Cheat2="Have 1 Star\Ryuji",80306A0E 0001 +Cheat3="Have 1 Star\Bob",80306A0F 0001 +Cheat4="Have 1 Star\Pierre",80306A10 0001 +Cheat5="Have 1 Star\Meiling",80306A11 0001 +Cheat6="Have 1 Star\Leon",80306A12 0001 +Cheat7="Have 1 Star\Abdul",80306A13 0001 +Cheat8="Have 1 Star\Ninja",80306A14 0001 +Cheat9="Have 1 Star\Tomahawk",80306A15 0001 +Cheat10="Have 1 Star\Valerie",80306A16 0001 +Cheat11="Infinite Health\Player 1",80208F61 0000,80203E83 0000 +Cheat12="Infinite Health\Player 2",80203E87 0000,8020AE29 0000 +Cheat13="Start on stage 100 on Survival to get Joker",802EED3B 0063 +Cheat14="Stop timer for Fastest to get Robot",810AD29C 3F80 + +//---- + +[28D5562D-E4D5AE50-C:4A] +Name=Fire Electric Pen (J) +Cheat0="Freeze Timer",800760CB 0001 +Cheat0_N=Only enable this cheat once the Timer Go moves to 80. Once the level has ended or you have died disable and enable on 80. + +//---- + +[70B0260E-6716D04C-C:4A] +Name=GAUNTLET LEGENDS +Cheat0="Infinite\Max Health",810C5C54 0000,810C5C56 270F,810C5C64 0000,810C5C66 270F +Cheat1="Infinite\Money",810C5CF6 FFFF +Cheat2="Max Strength",810C5C04 0000,810C5C06 FFFF +Cheat3="Max Speed",810C5C14 0000,810C5C16 FFFF +Cheat4="Max Magic",810C5C24 0000,810C5C26 FFFF +Cheat5="Max Armour",810C5C34 0000,810C5C36 FFFF +Cheat6="Infinite\Turbo",800FD30F 0064 +Cheat7="Level 99",810C5C44 0000,810C5C46 0063 +Cheat9="Always Shoot 5-Way",800FD198 0200 +Cheat10="Always Shoot 3-Way",800FD19A 0002 +Cheat11="Always Shoot Rapid Fire",800FD19A 1000 +Cheat12="Have Window Schards",8104EFCA 000F +Cheat13="Have Rune Stones",8104EFC6 1FFF +Cheat14="Infinite\Item On Pickup",50010100 0000,810C5BF6 FFFF +Cheat15="Infinite\Keys On Pickup",800C5C97 0006 +Cheat8="Infinite\Special Weapons",800C5FF7 0009,800C5D37 0009,800C5D67 0009,800C5DE7 0009,800C5EB7 0009 + +//---- + +[0DE2CE36-D41D29E6-C:4A] +Name=Hybrid Heaven (J) +Cheat0="Have All\Keys",50000410 0000,80181C70 0063,50000410 0000,80181C78 0063 +Cheat1="Infinite\Weapons & Items",50000610 0000,80181C10 0063,50000610 0000,80181C18 0063 +Cheat2="Infinite\Refresh Items",50000D10 0000,80181B48 0063,50000C10 0000,80181B50 0063 +Cheat3="Infinite\Max Body Stats",81181788 270F,811817C8 0063,50000C02 0000,81181790 270F,50000502 0000,811817C0 270F,50000602 0000,811817E8 270F,50000602 0000,811817F6 270F +Cheat4="Infinite\Max Health",81181780 270F,81181782 270F +Cheat5="Level 999",811817C8 270F +Cheat6="Press L To Levitate",D005D8D1 0020,8124C710 3FCB + +//---- + +[519EA4E1-EB7584E8-C:4A] +Name=KING HILL 64 +Cheat0="Max\50000 Stunt Points",8108C978 C350 +Cheat2="Have\All Characters",8108C9B8 07FF +Cheat3="Have\All Difficulties",8108C9B0 0700 +Cheat4="Have\All Tracks",8108C9BC BFFE +Cheat5="Have\All Boards",8108C9C4 0003,8108C9C6 FFFF +Cheat1="Low Timer",8008C8A4 0000,8008C8A6 0000 + +//---- + +[6BFF4758-E5FF5D5E-C:4A] +Name=Mario Kart 64 (J) (1.0) +Cheat0="Infinite Items\2 player Mode\Player 1",80163655 00??,80163682 00?? +Cheat0_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat1="Infinite Items\2 player Mode\Player 2",80163735 00??,80163762 00?? +Cheat1_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat2="Infinite Items\3-4 player Mode\Player 1",80163815 00??,80163842 00?? +Cheat2_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat3="Infinite Items\3-4 player Mode\Player 2",801638F5 00??,80163922 00?? +Cheat3_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat4="Infinite Items\3-4 player Mode\Player 3",801639D5 00??,80163A02 00?? +Cheat4_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat5="Infinite Items\3-4 player Mode\Player 4",80163AB5 00??,80163AE2 00?? +Cheat5_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat6="Have Bonus Mode and All Gold Cups",8018C728 00??,8018C729 00??,8018C72A 00??,8018C72B 00?? +Cheat6_O=$00 Off,$FF On +Cheat7="Press GS\For Full Debug Menu",8818C80F 0002 +Cheat7_N=Press GS at the Press Start Menu to access the Debug Menu +Cheat8="Press L To Levitate\Player 1",D00F73C5 0020,810F7478 4000 +Cheat9="Press L To Levitate\Player 2",D00F73D5 0020,810F8250 4000 +Cheat10="Press L To Levitate\Player 3",D00F73E5 0020,810F9028 4000 +Cheat11="Press L To Levitate\Player 4",D00F73F5 0020,810F9E00 4000 + +//---- + +[C9C3A987-5810344C-C:4A] +Name=Mario Kart 64 (J) (1.1) +Cheat0="Have Bonus Mode and All Gold Cups",8018B4D8 00??,8018B4D9 00??,8018B4DA 00??,8018B4DB 00?? +Cheat0_O=$00 Off,$FF On +Cheat1="Press GS\For Full Debug Menu",8818B5BF 0002 +Cheat1_N=Press GS at the Press Start Menu to access the Debug Menu +Cheat2="Press L To Levitate\Player 1",D00F61B5 0020,810F6268 4000 +Cheat3="Press L To Levitate\Player 2",D00F61C5 0020,810F7040 4000 +Cheat4="Press L To Levitate\Player 3",D00F61D5 0020,810F7E18 4000 +Cheat5="Press L To Levitate\Player 4",D00F61E5 0020,810F8BF0 4000 + +//---- + +[ADA815BE-6028622F-C:4A] +Name=Mario Party (J) +Cheat0="Top Left Character\Coin Options",800F2709 00?? +Cheat1="Top Left Character\Star Options",800F270D 00?? +Cheat2="Top Right Character\Coin Options",800F2739 00?? +Cheat3="Top Right Character\Star Options",800F273D 00?? +Cheat4="Lower Left Character\Coin Options",800F2769 00?? +Cheat5="Lower Left Character\Star Options",800F276D 00?? +Cheat6="Lower Right Character\Coin Options",800F2799 00?? +Cheat7="Lower Right Character\Star Options",800F279D 00?? +Cheat8="Top Left Character\Dice Always",800D5782 00?? +Cheat9="Top Right Character\Dice Always",800D57C6 00?? +Cheat10="Lower Left Character\Dice Always",800D580A 00?? +Cheat11="Lower Right Character\Dice Always",800D584E 00?? +Cheat12="Mini Game\Unlimited 99 lives",800F2C03 0063 +Cheat13="Mini Game\Max 99 Coins",800F2C0C 0063 +Cheat0_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat1_O=$00 0 Stars,$64 99 Stars +Cheat2_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat3_O=$00 0 Stars,$64 99 Stars +Cheat4_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat5_O=$00 0 Stars,$64 99 Stars +Cheat6_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat7_O=$00 0 Stars,$64 99 Stars +Cheat8_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat9_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat10_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat11_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat0_N=If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. +Cheat8_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat9_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat10_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat11_N=With this option you can calculate exactly how many you need to get on the position of your choice. + +//---- + +[3A6C42B5-1ACADA1B-C:4A] +Name= Mario Tennis 64 (J) +Cheat0="Have All\Characters Available",8105DEB8 FFFF +Cheat1="Have All\Courts Available",8105DEBC FFFF +Cheat2="Score\Player 1",8014B1DA 00?? +Cheat3="Score\Player 2",8014B1DB 00?? +Cheat2_O=$00 0,$01 15,$02 30,$03 40 +Cheat3_O=$00 0,$01 15,$02 30,$03 40 + +//---- + +[736AE6AF-4117E9C7-C:4A] +Name=Mickey no Racing Challenge USA (J) +Cheat0="Play As",800D3161 00?? +Cheat0_O=$00 Mickey Mouse,$01 Daisy Duck,$02 Goofy,$03 Pete,$04 Minnie Mouse,$05 Donald Duck,$06 Huey,$07 Dewey,$08 Louie,$09 Lugwig Von Drake +Cheat1="Traffic Troubles\Indianapolis\Max Tokens",8018E892 0063 +Cheat2="Traffic Troubles\San Fransisco\Max Tokens",80191B62 0063 +Cheat3="Traffic Troubles\New Mexico\Max Tokens",8018FD52 0063 +Cheat4="Traffic Troubles\Grand Canyon\Max Tokens",80193252 0063 +Cheat5="Motor Way Mania\Los Angeles\Max Tokens",8018DCF2 0063 +Cheat6="Motor Way Mania\Alaska\Max Tokens",8018E482 0063 +Cheat7="Motor Way Mania\Las Vegas\Max Tokens",80192B12 0063 +Cheat8="Motor Way Mania\Philadelphia\Max Tokens",80193992 0063 +Cheat9="Freewayphobia\Dakota\Max Tokens",8018D212 0063 +Cheat10="Freewayphobia\Seattle\Max Tokens",8018FDF2 0063 +Cheat11="Freewayphobia\New York\Max Tokens",8018F512 0063 +Cheat12="Freewayphobia\Chicago\Max Tokens",80192042 0063 +Cheat13="Victory Vehicles\Yellowstone\Max Tokens",8018D4C2 0063 +Cheat14="Victory Vehicles\Washington DC\Max Tokens",80197662 0063 +Cheat15="Victory Vehicles\Everglades\Max Tokens",8018FC22 0063 +Cheat16="Victory Vehicles\Malibu\Max Tokens",801916B2 0063 +Cheat17="Frantic Finale\Hawaii\Max Tokens",80192072 0063 +Cheat18="Frantic Finale\Oregon\Max Tokens",8018EA42 0063 +Cheat19="Frantic Finale\Texas\Max Tokens",8018F1E2 0063 +Cheat20="Frantic Finale\Colorado\Max Tokens",80191992 0063 +Cheat21="Level Select",801876B9 00?? +Cheat21_O=$00 Traffic Troubles,$01 Motor Way Mania,$02 Freewayphobia,$03 Vitory Vehicles,$04 Frantic Finale,$05 Time Trial,$06 Practice,$07 Contest,$08 Options +Cheat22="Difficulty Select",8007C000 00?? +Cheat22_O=$00 Amateur,$01 Intermediate,$02 Professional,$03 Mirror Mode +Cheat24="Always 1st & final time 00:00.00",50000301 0000,801CE6E9 0000 +Cheat24_N=All Levels +Cheat23="Unlock Everything",800D3208 008F,800D3209 0094,800D320A 0003,800D320C 0001,800D320F 0080,50000502 0000,800D3210 0009,50000502 0000,800D3211 0024,800D321A 0015,800D321B 007F,800D321C 0001,800D321D 00FF,800D321E 0004,800D321F 0022 +Cheat23_N=This will unlock all characters, tracks, mirror mode, all in-game cheats, postcards, pluto's collar and give you all Trophies for every track and difficulties. To have this cheat save to mempak, enable it and then go into the Options Menu and disable the cheat. Go to the Wide-Screen Settings and Change it to Wide-Screen [16.9] and then the B button to get back to Wide-Screen Settings, now go back into Wide-Screen [16.9] and change it back to Normal [4.3].and press the B button until you come back to the main Options Menu.Close the game and load it again to see everything saved to the Mempak and unlocked. +Cheat1_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat2_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat3_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat4_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat5_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat6_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat7_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat8_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat9_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat10_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat11_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat12_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat13_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat14_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat15_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat16_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat17_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat18_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat19_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat20_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + +//---- + +[96747EB4-104BB243-C:4A] +Name=Perfect Dark (J) +Cheat0="Have All Weapons\Player 1",80206B60 0007,801EDB60 0007,801D4B60 0007 +Cheat1="Infinite\Ammo\Player 1",802062EF 00FF,801ED2EF 00FF,801D42EF 00FF,80205B4B 00FF,801ECB4B 00FF,801D3B4B 00FF +Cheat2="Infinite\Health\Player 1",812053CC 3F80,811EC3CC 3F80,811D33CC 3F80 +Cheat3="Infinite\Shield\Player 1",812053E0 3F80,811E35A0 3F80,811CA5A0 3F80 +Cheat4="Have All\Weapons\Player 2",802087D0 0007,801EF7D0 0007,801D67D0 0007 +Cheat5="Infinite\Ammo\Player 2",80207F5F 00FF,801EEF5F 00FF,801D5F5F 00FF,802077BB 00FF,801EE7BB 00FF,801D57BB 00FF +Cheat6="Infinite\Health\Player 2",8120703C 3F80,811EE03C 3F80,811D503C 3F80 +Cheat7="Infinite\Shield\Player 2",811FE210 3F80,811E5210 3F80,811CC210 3F80 +Cheat8="All levels Compleate",50003201 0000,800A2940 0001,50003201 0000,800A2972 0001,50003201 0000,800A29A4 0001 +Cheat0_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat1_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat2_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat3_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat4_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat5_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat6_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat7_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat8_N=This activate's solo missions, give all medals on solo missions, activate cheats, activate cinemas, and who knows what else. I just don't have the time to identify these codes. I know that some of this is creditted to Zap2. I don't have the time to cut those codes out. + +//---- + +[09CC4801-E42EE491-C:4A] +Name=Pilot Wings64 (J) + +//---- + +[EC0F690D-32A7438C-C:4A] +Name=Pocket Monsters Snap (J) +Cheat0="[Enable All Levels]",810C18E2 0006 +Cheat0_N=This is needed to be able to Play all Levels of the Game + +//---- + +[94807E6B-60CC62E4-C:4A] +Name=Puyo Puyo Sun 64 (J) +Cheat0="Maximum Score\Player 1",811632CC 05F5,811632CE E0FF +Cheat1="Maximum Score\Player 2",811632D0 05F5,811632D2 E0FF +Cheat2="No Warning Icons\Player 1",80164EA3 0000 +Cheat3="No Warning Icons\Player 2",80164EA7 0000 +Cheat4="Instant 7th Step of Chain\Player 1",D0163A2B 0001,80163A2B 0007 +Cheat5="Instant 7th Step of Chain\Player 2",D0163E5B 0001,80163E5B 0007 +Cheat6="Options Complete Demo Viewer",8016320B 0007,8116320C FFFF,8116320E FFFF +Cheat7="Mode Total Continues 0",801632AF 0000,801632C7 0000 +Cheat8="Endless Mode\Player Level 99 Player 1",801632E7 0063 +Cheat9="Endless Mode\Player Level 99 Player 2",801632EB 0063 +Cheat10="Nazo Puyo Mode\All Practice Stages Cleared 4",50000402 0000,811631E8 FFFF +Cheat11="1P Mode\Stage Select",D0162FEB 0001,80162FEB 00?? +Cheat11_O=$0D Satan Arle game,$08 Satan Schezo game,$0E Car-kun Arle game,$09 Car-kun Schezo game + +//---- + +[9F1ECAF0-EEC48A0E-C:4A] +Name=Rakuga Kids (J) +Cheat0="Infinite Energy\Player 1",800AC339 00?? +Cheat0_O=$00 None,$40 Max +Cheat1="Infinite Energy\Player 2",800AC429 00?? +Cheat1_O=$00 None,$3F Max +Cheat2="Super Attacks\Player 1",800AC33D 00?? +Cheat2_O=$00 None,$03 3 +Cheat3="Super Attacks\Player 2",800AC42D 00?? +Cheat3_O=$00 None,$03 3 +Cheat4="Infinite Match Time",800AB433 0000 +Cheat5="Unlock Extras",800ACA05 00FF,800ACA07 00FF + +//---- + +[B6BC0FB0-E3812198-C:4A] +Name=Sin and Punishment - Tsumi To Batsu (J) +Cheat0="All Levels\Unlock All\Levels - Options Menu",80075DD6 FFFF,80075DD7 FFFF +Cheat1="All Levels\Unlock All\Option Menu Items",80075DD8 FFFF,80075DD9 FFFF +Cheat2="All Levels\Infinite\Energy",800D5A9B 00FF +Cheat3="All Levels\Infinite\Time",800D5A97 0063 +Cheat4="All Levels\Infinite\Max Credits",80075DDC 00FF +Cheat5="Level\0-0\Invincible",8010BB2B 0001 +Cheat6="Level\1-1\Invincible",801657FB 0001 +Cheat7="Level\1-2\Invincible",801BCFBB 0001 +Cheat8="Level\1-3\Invincible",8011270B 0001 +Cheat9="Level\2-1\Invincible",801BD2BB 0001 +Cheat10="Level\2-2\Invincible",801B913B 0001 +Cheat11="Level\2-3\Invincible",801A7D0B 0001 +Cheat12="Level\3-1\Invincible",8015890B 0001 +Cheat13="Level\3-2\Invincible",801B938B 0001 +Cheat14="Level\3-3\Invincible",81100E08 C350 +Cheat15="Level\0-0\Infinite Air Jumping",8010BB0C 0000 +Cheat16="Level\1-1\Infinite Air Jumping",801657DC 0000 +Cheat17="Level\1-2\Infinite Air Jumping",801BCF9C 0000 +Cheat18="Level\1-3\Infinite Air Jumping",801126EC 0000 +Cheat19="Level\2-1\Infinite Air Jumping",801BD29C 0000 +Cheat20="Level\2-2\Infinite Air Jumping",801B911C 0000 +Cheat21="Level\2-3\Infinite Air Jumping",801A7CEC 0000 +Cheat22="Level\3-1\Infinite Air Jumping",801588EC 0000 +Cheat23="Level\3-2\Infinite Air Jumping",801B936C 0000 +Cheat24="Level\3-3\Infinite Air Jumping",801013CC 0000 +Cheat5_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat6_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat7_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat8_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat10_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat11_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat12_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat13_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat14_N=Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat +Cheat15_N=Only use one Infinite Air Jumping level Code at a time and only use for that specific level Cheat +Cheat16_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat +Cheat17_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat +Cheat18_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat +Cheat19_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat +Cheat20_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat +Cheat21_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat +Cheat22_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat +Cheat23_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat +Cheat24_N=Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + +//---- + +[66572080-28E348E1-C:4A] +Name=Super Robot Spirits (J) +Cheat1="Infinite Sp",802016AB 005A +Cheat2="Infinite Time",80260BDE 0000 +Cheat0="Infinite Hp",802016A7 0000 +Cheat3="Player 2 Health Mod",80206AF7 00?? +Cheat3_O=$00 Infinite Health,$C8 Instant Death +Cheat4="Play As",801B9D5C 00?? +Cheat4_O=$00 FINAL BOSS,$01 R1,$02 DAITARN 3,$03 DANCOUGAR,$04 SHINING GUNDAM,$05 DUNBINE,$06 WALKER GALLIER,$07 VOLTES V,$08 1st BOSS + +//---- + +[67D20729-F696774C-C:4A] +Name=All Star! Dairantou Smash Brothers (J) +Cheat0="Give Kirby A Wierd Blow-Up",8025C118 000A +Cheat1="Story Mode\Skip Straight To Master Hand",800A2AA7 000D +Cheat2="Story Mode\Infinite Time",810A2AEE 43CB +Cheat3="Story Mode\Player 1\Infinite Lives",800A2B03 0004 +Cheat4="Story Mode\Player 2\Infinite Lives",800A2B77 0004 +Cheat5="Story Mode\Player 3\Infinite Lives",800A2BEB 0004 +Cheat6="Story Mode\Player 4\Infinite Lives",800A2C5F 0004 +Cheat7="Story Mode\Player 1\Low % Health",810A2B46 0000 +Cheat8="Story Mode\Player 2\Low % Health",810A2BBA 0000 +Cheat9="Story Mode\Player 3\Low % Health",810A2C2E 0000 +Cheat10="Story Mode\Player 4\Low % Health",810A2CA2 0000 +Cheat11="Story Mode\Player 1\Character Modifier",800A2AFB 00?? +Cheat12="Story Mode\Player 2\Character Modifier",800A2B6F 00?? +Cheat13="Story Mode\Player 3\Character Modifier",800A2BE3 00?? +Cheat14="Story Mode\Player 4\Character Modifier",800A2C57 00?? +Cheat15="Story Mode\Player 1\Kirby B Button Move\Hyrule Castle",80266ACF 00?? +Cheat16="Story Mode\Player 1\Kirby B Button Move\Yoshi's Island",80266E0F 00?? +Cheat17="Story Mode\Player 1\Kirby B Button Move\Sector Z",8026F0B7 00?? +Cheat18="Story Mode\Player 1\Kirby B Button Move\Peach's Castle",80261D5F 00?? +Cheat19="Story Mode\Player 1\Kirby B Button Move\Saffron City",80271A57 00?? +Cheat20="Story Mode\Player 1\Kirby B Button Move\Congo Jungle",8026EA8F 00?? +Cheat21="Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland",8026BAFF 00?? +Cheat22="Story Mode\Player 1\Kirby B Button Move\Planet Zebes",8026DF67 00?? +Cheat23="Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage",80261557 00?? +Cheat24="Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team",802606DF 00?? +Cheat25="Story Mode\Player 1\Kirby B Button Move\Master Hand Stage",8026FC0F 00?? +Cheat26="VS. Mode\Infinite Time",810A2CDE 43CB +Cheat27="VS. Mode\Player 1\Low % Health",810A2D36 0000 +Cheat28="VS. Mode\Player 2\Low % Health",810A2DAA 0000 +Cheat29="VS. Mode\Player 3\Low % Health",810A2E1E 0000 +Cheat30="VS. Mode\Player 4\Low % Health",810A2E92 0000 +Cheat31="VS. Mode\Player 1\Character Modifier",800A2CEB 00?? +Cheat32="VS. Mode\Player 2\Character Modifier",800A2D5F 00?? +Cheat33="VS. Mode\Player 3\Character Modifier",800A2DD3 00?? +Cheat34="VS. Mode\Player 4\Character Modifier",800A2E47 00?? +Cheat35="VS. Mode\Player 1\Kirby B Button Move\Hyrule Castle",802619AF 00?? +Cheat36="VS. Mode\Player 1\Kirby B Button Move\Yoshi's Island",8026C277 00?? +Cheat37="VS. Mode\Player 1\Kirby B Button Move\Sector Z",80269F47 00?? +Cheat38="P1 Press Down On D-Pad To Make Items Appear In Random Spots",D109CF64 0400,8118B062 0001 +Cheat39="Have All Characters",810A28F8 0FF0 +Cheat40="VS. Mode\Have Mushroom Kindom",800A28F7 00FF +Cheat41="Story Mode\Always Get Pacifist (60,000 Points)",810A2B2E 0000 +Cheat42="Bonus Stage Character Modifier (Training Mode)",8018D193 00?? +Cheat11_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat12_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat13_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat14_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat15_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat16_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat17_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat18_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat19_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat20_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat21_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat22_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat23_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat24_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat25_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat31_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat32_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat33_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat34_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat35_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat36_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat37_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat42_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat11_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code could also result freezing at the end of the Level. +Cheat12_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat13_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat14_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat31_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat32_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat33_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat34_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat42_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + +//---- + +[84FC04FF-B1253CE9-C:4A] +Name=Snowbow Kids (J) +Cheat0="Infinite\Tools Options",801215B5 00?? +Cheat0_O=$01 Fan,$02 Ghost,$03 Pan,$04 Rock,$05 Mouse,$06 Board +Cheat1="Infinite\Lucky Dip",801215B4 0003 +Cheat2="999 Trick Game Pts",81121360 03E7 +Cheat3="1 Lap Race",D01215A8 0000,801215A8 0009 +Cheat4="Infinite\Cash",8012160A C350 +Cheat5="Enable Sinobin",8110A17E 0100 +Cheat6="Access Gold Medals",50006002 0000,810EBD42 0101 +Cheat1_N="Lucky Dip is Infinite Usage Of What Ever You Get From Each Red Box" +Cheat2_N=Press the A Button to stop Count,or it will continue to grow without stoping. + +//---- + +[A7941528-61F1199D-C:4A] +Name=Chou Snowbow Kids (J) +Cheat0="All Gold Medals",50000502 0000,81259130 0101 +Cheat1="Max Coins",8125A5BE 270F,8025A5BF 00C8 +Cheat2="Infinite\Trick Game 300 Points",8125A7F2 012C +Cheat3="Infinite\Tools Options",8025A624 00?? +Cheat3_O=$01 Frying Pan,$02 Ghost,$03 Super Ghost,$04 Fan,$05 Rocket,$06 Invisible,$07 Rock,$08 Rat Face,$09 Super Rat Face,$0A Wings +Cheat4="Infinite\Weapons Options",8025A622 00??,8025A623 0009 +Cheat4_O=$01 Slap Stick,$02 Parachute,$03 Freeze Shot,$04 Snowman,$05 Bomb,$06 Whirlwind +Cheat5="Open Extra Characters & Snowboards",8125916E 0101,80259170 0001,8025915C 0001,8125915E 0101,81259160 0101 +Cheat5_N=Battle Mode Only + +//---- + +[61F5B152-046122AB-C:4A] +Name=Star Wars Episode I - Racer (J) +Cheat0="No Damage",800A8047 0001 +Cheat1="Always 1st",8011C25D 0001 +Cheat2="Have All Tracks Completed",811170DA FFFF,811170DC 3FFF,811170DE 3FFF,811170E0 3FFF,811170E2 00FF +Cheat3="Have All Characters",801170E2 007D,811170E4 FFFF +Cheat4="Unlock All Tracks",801170D8 00FF,801170D9 00FF,801170DA 00FF,801170DB 00FF,811170D8 FFFF + +//---- + +[4EAA3D0E-74757C24-C:4A] +Name=Super Mario 64 (J) +Cheat0="Mario's Cap\Off Options",80339E07 00?? +Cheat0_N=Here you can Choose Options with Mario without His Cap on,Do not use with any other Mario with/without Options,Use only one at a time +Cheat0_O=$01 Mario No Cap,$02 Invisible Mario,$04 Metal Mario,$08 Flying Mario,$0A Invisible Flying Mario,$0D Metal Flying Mario,$0F Invisible Metal Flying Mario +Cheat1="Mario's Cap\On Options",80339E07 00?? +Cheat1_N=Here you can Choose Options with Mario with His Cap on,Do not use with any other Mario with/without Options,Use only one at a time +Cheat1_O=$12 Invisible Mario,$15 Metal Mario,$16 Invisible Metal Mario,$19 Flying Mario +Cheat2="Funny Mario Options\Mario's Cap\Off & in His Hand",80339E07 00?? +Cheat2_O=$20 Cap In Hand,$22 Invisible Mario Cap In Hand,$24 Metal Mario Cap In Hand,$26 Invisible Metal Mario Cap In Hand,$28 Flying Mario Cap In Hand +Cheat2_N=Here you can Choose Options with Mario with His Cap off & in His Hand,Do not use with any other Mario with/without Options,Use only one at a time +Cheat3="Funny Mario Options\Mario's Cap\On & An Extra in His Hand",80339E07 00?? +Cheat3_O=$30 Cap In Hand,$32 Invisible Mario Cap In Hand,$34 Metal Mario Cap In Hand,$36 Invisible Metal Mario Cap In Hand,$38 Flying Mario Cap In Hand +Cheat3_N=Here you can Choose Options with Mario with His Cap on & An Extra in His Hand,Do not use with any other Mario with/without Options,Use only one at a time +Cheat4="Infinite\Energy & Breath",80339EAE 0008 +Cheat5="Infinite\Lives",80339EAD 0064 +Cheat6="Have\Level Select",8032C64C 0001 +Cheat7="Don't Hurt Mario\Monsters",A0339E27 0001 +Cheat8="Have\Debug Mode",8032C658 00?? +Cheat8_O=$01 On,$00 Off +Cheat9="Press GS for 255 Coins",89339EA8 00FF +Cheat10="Press L To Levitate",D0339C31 0020,81339E4C 4220,D0339E4D 0020,81339E0C 0300,D0339E4D 0020,81339E0E 0880 +Cheat10_N=Press L to levitate & Let go to land +Cheat11="Have All\175 Stars",80207B0B 00FF,50000D02 0000,81207B0C FFFF +Cheat11_N=I have Managed to put a Have 175 Stars Option in for you,once the Code is activated, you will see it as a new option in Save Slot A. +Cheat12="Have All\Maxed Out Coin Records For All Levels",80207B25 00FF,81207B26 FFFF,81207B28 FFFF,81207B2A FFFF,81207B2C FFFF,81207B2E FFFF,81207B30 FFFF,81207B32 FFFF + +//---- + +[D6FBA4A8-6326AA2C-C:4A] +Name=Super Mario 64 Shindou Edition (J) +Cheat0="Funny Mario Options\Limbo Mario",8031DC0C 00C0 +Cheat1="Funny Mario Options\Runs Backwards",8031DC0E 0080 +Cheat2="Mario's Cap\Off Options",8031D9C7 00?? +Cheat2_N=Here you can Choose Options with Mario without His Cap on,Do not use with any other Mario with/without Options,Use only one at a time +Cheat2_O=$01 Mario No Cap,$02 Invisible Mario,$04 Metal Mario,$08 Flying Mario,$0A Invisible Flying Mario,$0D Metal Flying Mario,$0F Invisible Metal Flying Mario +Cheat3="Mario's Cap\On Options",8031D9C7 00?? +Cheat3_N=Here you can Choose Options with Mario with His Cap on,Do not use with any other Mario with/without Options,Use only one at a time +Cheat3_O=$12 Invisible Mario,$15 Metal Mario,$16 Invisible Metal Mario,$19 Flying Mario +Cheat4="Funny Mario Options\Mario's Cap\Off & in His Hand",8031D9C7 00?? +Cheat4_N=Here you can Choose Options with Mario with His Cap off & in His Hand,Do not use with any other Mario with/without Options,Use only one at a time +Cheat4_O=$20 Cap In Hand,$22 Invisible Mario Cap In Hand,$24 Metal Mario Cap In Hand,$26 Invisible Metal Mario Cap In Hand,$28 Flying Mario Cap In Hand +Cheat5="Funny Mario Options\Mario's Cap\On & An Extra in His Hand",8031D9C7 00?? +Cheat5_N=Here you can Choose Options with Mario with His Cap on & An Extra in His Hand,Do not use with any other Mario with/without Options,Use only one at a time +Cheat5_O=$30 Cap In Hand,$32 Invisible Mario Cap In Hand,$34 Metal Mario Cap In Hand,$36 Invisible Metal Mario Cap In Hand,$38 Flying Mario Cap In Hand +Cheat6="Infinite\Energy & Breath",8031DA6E 0008 +Cheat7="Infinite\Lives",8031DA6D 0064 +Cheat8="Don't Hurt Mario\Monsters ",A031D9E7 0001 +Cheat9="Funny Mario Options\Ostrich Mario",8031DC0C 0070 +Cheat10="Press GS For 255 Coins",8931DA68 00FF +Cheat0_N=Only Use This Code On Its Own,Do not use with any other Funny Mario Options. +Cheat1_N=Only Use This Code On Its Own,Do not use with any other Funny Mario Options. +Cheat9_N=Only Use This Code On Its Own,Do not use with any other Funny Mario Options. +Cheat10_N=Press GS Once on a Level To Get that amount of Coins +Cheat11="Have All\175 Stars",80203F0B 00FF,50000D02 0000,81203F0C FFFF +Cheat11_N=I have Managed to put a Have 175 Stars Option in for you,once the Code is activated, you will see it as a new option in Save Slot A. +Cheat12="Have All\Maxed Out Coin Records For All Levels",80203F25 00FF,50000702 0000,81203F26 FFFF +Cheat13="Have\Level Select",8030CCBC 0001 + +//---- + +[9CE02E22-206EF1B0-C:4A] +Name=Super Speed Race 64 (J) +Cheat0="Always 1st Place",81098A58 0001 +Cheat1="Freeze\Lap Timer",800967E5 0000,800967E7 0000 +Cheat1_N=Single and Chapionship Race Modes +Cheat2="Freeze\Pit Timer",800968A5 0000,800968A7 0000 +Cheat2_N=Single and Chapionship Race Modes +Cheat3="Car Select",800C50B1 00?? +Cheat3_O=$00 Car 1,$01 Car 2,$02 Car 3,$03 Car 4,$04 Car 5,$05 Car 6,$06 Car 7,$07 Car 8,$08 Car 9,$09 Car 10,$0A Car 11,$0B Car 12,$0C Car 13,$0D Car 14,$0E Car 15,$0F Car 16,$10 Car 17,$11 Car 18 +Cheat4="1 Lap To Race",80098A5D 00?? +Cheat4_O=$03 3 of 3 Laps,$06 6 of 6 Laps,$09 9 of 9 Laps,$0C 12 of 12 Laps,$0F 15 of 15 Laps,$12 18 of 18 Laps,$15 21 of 21 Laps,$18 24 of 24 Laps,$1B 27 of 27 Laps,$1E 30 of 30 Laps +Cheat4_N=In Single and Chapionship Modes use the Laps In Race Cheat or use the in game setting to choose how many laps you want per race and them use this cheat and amount of Laps to have only have 1 left if needed. +Cheat5="Freeze\Timer Challenge Timer",800C4F87 0050 +Cheat5_N=Timer Challenge +Cheat6="Laps\In Race\Chapionship Race Mode",800C4ED3 00?? +Cheat6_O=$03 3 Laps In Race,$06 6 Laps In Race,$09 9 Laps In Race,$0C 12 Laps In Race,$0F 15 Laps In Race,$12 18 Laps In Race,$15 21 Laps In Race,$18 24 Laps In Race,$1B 27 Laps In Race,$1E 30 Laps In Race +Cheat7="Laps\In Race\Single Race Mode",800C4ED1 00?? +Cheat7_O=$03 3 Laps In Race,$06 6 Laps In Race,$09 9 Laps In Race,$0C 12 Laps In Race,$0F 15 Laps In Race,$12 18 Laps In Race,$15 21 Laps In Race,$18 24 Laps In Race,$1B 27 Laps In Race,$1E 30 Laps In Race +Cheat8="Pit Stops\Championship",800C4F13 00?? +Cheat8_O=$00 Off,$01 On +Cheat9="Pit Stops\Single Race Mode",800C4F11 00?? +Cheat9_O=$00 Off,$01 On +Cheat10="Weather\Championship",800C4F33 00?? +Cheat10_O=$00 Dry,$01 Wet,$03 Night +Cheat11="Weather\Single Race Mode",800C4F31 00?? +Cheat11_O=$00 Dry,$01 Wet,$03 Night +Cheat12="Track Direction\Championship",800C4EF3 00?? +Cheat12_O=$00 Normal,$01 Reverse + +//---- + +[916AE6B8-8817AB22-C:4A] +Name=Tokisora Senshi Turok (J) +Cheat0="Infinite\Body Armor",8112FD96 5B23,8012FDD7 0001 +Cheat1="Infinite\Air",81129030 AAE1,811E85EA F1FF +Cheat2="Have All\Level Keys",8012FDE3 0007,8012FDE7 0007,8012FDEB 0007,8012FDEF 0007,8012FDF3 0007,8012FDF7 0007,8012FDFB 0007 +Cheat3="Have All\Weapons",8012FDA7 0001,8012FDAB 0001,8012FDAF 0001,8012FDB3 0001,8012FDB7 0001,8012FDBB 0001,8012FDBF 0001,8012FDC3 0001,8012FDC7 0001,8012FDCB 0001,8012FDCF 0001,8012FDD3 0001 +Cheat4="Infinite\Ammo",8012FD7F 00FF,8012FD93 00FF,8012FD83 00FF,8012FD63 00FF,8012FD8B 00FF,8012FD67 00FF,8012FD8F 00FF,8012FD6B 00FF +Cheat5="Diffuculty Modifier",8011252F 00?? +Cheat5_O=$00 Easy,$01 Normal,$02 Hard +Cheat6="Infinite\Health",812C15F4 013C +Cheat7="Have\Backpack",8012FD9B 0001,8012FDDB 0001 +Cheat8="Infinite\Lives",8012FF0B 00FF +Cheat9="Have\Cheat Menu",811205F0 FFFF,811205F2 FFFF +Cheat10="Have All\Gems",8012FF07 00FF + +//---- + +[5C9191D6-B30AC306-C:4A] +Name=Wave Race 64 (J) +Cheat0="Misses Don't Count",801D053F 0000 +Cheat1="Infinite Time Stunt Mode",801D06CE 00FF +Cheat2="Super Speed",801D0537 0005,D0161DC1 0010,801D0537 0020 +Cheat3="99 Points",801D8E13 0063 +Cheat4="Infinite Course Out Time",801D06F3 00FF +Cheat5="Maximum Power\Player 1",801D0537 0005 +Cheat6="Maximum Power\Player 2",801D0B5A 0005,801D0DFA 0005 +Cheat7="Only Play Glacier Coast",800E84C3 0007 +Cheat8="Always First Place",801D040F 0000 + +//---- + +[535DF3E2-609789F1-C:4A] +Name=Wave Race 64 Shindou Edition (J) (V1.2) +Cheat0="Misses Don't Count",801C399F 0000 +Cheat1="Infinite Time Stunt Mode",801C3B2E 00FF +Cheat2="Super Speed",801C3997 0005,D0155221 0010,801C3997 0020 +Cheat3="99 Points",801CC273 0063 +Cheat4="Infinite Course Out Time",801C3B53 00FF +Cheat5="Maximum Power\Player 1",801C3997 0005 +Cheat6="Maximum Power\Player 2",801C3FBA 0005,801C425A 0005 +Cheat7="Always First Place",801C386F 0000 + +//---- + +[DCB6EAFA-C6BBCFA3-C:4A] +Name=Wetrix (J) +Cheat0="Infinite Lakes",811AC9FE 0009 +Cheat1="Mega Score",801ACA18 00FF,801DBDC4 00FF +Cheat2="Always Empty Drain",801ACA51 0000,811ACA52 0000,811ACA54 0000 +Cheat3="Always Berserk Mode",801ACA6F 00FF +Cheat4="Stop Level Timer",801ACA72 00FF +Cheat5="Practice Lessons Open",810C3AEA 0008 +Cheat6="Always Drop\Player 1",801ACA7B 00?? +Cheat6_O=$00 Bar,$01 T,$02 Corner,$03 Square,$04 Down Square,$05 Down Bar,$06 Big Water,$07 Medium Water,$08 Small Water,$09 Smallest Water,$0A Bomb,$0B Fireball +Cheat7="Always Drop\Player 2",801DD1FB 00?? +Cheat7_O=$00 Bar,$01 T,$02 Corner,$03 Square,$04 Down Square,$05 Down Bar,$06 Big Water,$07 Medium Water,$08 Small Water,$09 Smallest Water,$0A Bomb,$0B Fireball +Cheat8="Infinite Ducks",801ACA0B 0009 + +//---- + +[12737DA5-23969159-C:4A] +Name=WWF Wrestlemania 2000 (J) +Cheat0="Have All Characters",81094BDA FFFF +Cheat1="Infinite Create-A-Wrestler Attribute Points",8011069B 001E +Cheat2="Timer Is Always 00:00",80164F2F 0000 +Cheat3="Max Attributes",80110691 0032,80110693 0032,80110695 0032,80110697 0032,80110699 0032 +Cheat4="Weapon Select\Player 1",8115D0B6 0300,8115CC10 ????,8115CC12 0000,8015CCD0 0000 +Cheat5="Weapon Select\Player 2",8115D54A 0300,8115CC40 ????,8015CC42 0001,8015CCD1 0001 +Cheat6="Weapon Select\Player 3",8115D9DE 0300,8115CC70 ????,8015CC72 0002,8015CCD2 0002 +Cheat7="Weapon Select\Player 4",8115DE72 0300,8115CC98 ????,8115CC9A 0003,8015CCD3 0003 +Cheat8="Always Special\Player 1",8015D0B5 0004 +Cheat9="Always Special\Player 2",8015D549 0004 +Cheat10="Always Special\Player 3",8015D9DD 0004 +Cheat11="Always Special\Player 4",8015DE71 0004 +Cheat12="Specials Don't Run Out",81120C14 2400 +Cheat13="Max Spirit\Player 1",8015D075 00FF +Cheat14="Always Normal Spirit\Player 1",8015D075 0032 +Cheat15="No Spirit\Player 1",8015D075 0000 +Cheat16="Max Spirit\Player 2",8015D509 00FF +Cheat17="Always Normal Spirit\Player 2",8015D509 0032 +Cheat18="No Spirit\Player 2",8015D509 0000 +Cheat19="Max Spirit\Player 3",8015D99D 00FF +Cheat20="Always Normal Spirit\Player 3",8015D99D 0032 +Cheat21="No Spirit\Player 3",8015D99D 0000 +Cheat22="Max Spirit\Player 4",8015DE31 00FF +Cheat23="Always Normal Spirit\Player 4",8015DE31 0032 +Cheat24="No Spirit\Player 4",8015DE31 0000 +Cheat25="Ultimate Codes\Player 1",8015D074 0064 +Cheat26="Ultimate Codes\Player 2",8015D508 0064 +Cheat27="Ultimate Codes\Player 3",8015D99C 0064 +Cheat28="Ultimate Codes\Player 4",8015DE30 0064 +Cheat39="Easy Pins & Longer Submissions\Player 1",8015D074 0064 +Cheat30="Easy Pins & Longer Submissions\Player 2",8015D508 0064 +Cheat31="Easy Pins & Longer Submissions\Player 3",8015D99C 0064 +Cheat32="Easy Pins & Longer Submissions\Player 4",8015DE30 0064 +Cheat4_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat5_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat6_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat7_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing + +//---- + +[EC417312-EB31DE5F-C:4A] +Name=Zelda no Densetsu 2 - Mujura no Kamen (J) (v1.0) +Cheat0="Have All\Quest Status Items",801EF51D 0005,811EF51E F7CF +Cheat1="Infinite\Rupees",811EF49A 03E7 +Cheat2="Infinite\Max & Double Magic Meter",801EF499 0060,811EF4A0 0101 +Cheat3="Infinite\Arrows",801EF501 0063 +Cheat4="Infinite\Bombs",801EF506 0063 +Cheat5="Infinite\Bombchus",801EF507 0063 +Cheat6="Infinite\Deku Sticks",801EF508 0063 +Cheat7="Infinite\Deku Nuts",801EF509 0063 +Cheat8="Infinite\Magic Beans",801EF50A 0063 +Cheat9="Infinite\Powder Kegs",801EF50C 0063 +Cheat10="Have\Ocarina of Time",801EF4D0 0000 +Cheat11="Have\Hero's Bow",801EF4D1 0001 +Cheat12="Have\Arrows\Fire Arrow",801EF4D2 0002 +Cheat13="Have\Arrows\Ice Arrow",801EF4D3 0003 +Cheat14="Have\Arrows\Light Arrow",801EF4D4 0004 +Cheat15="Have\Bombs",801EF4D6 0006 +Cheat16="Have\Bombchu",801EF4D7 0007 +Cheat17="Have\Deku Sticks",801EF4D8 0008 +Cheat18="Have\Deku Nuts",801EF4D9 0009 +Cheat19="Have\Magic Beans",801EF4DA 000A +Cheat20="Have\Powder Kegs",801EF4DC 000C +Cheat21="Have\Pictograph",801EF4DD 000D +Cheat22="Have\Lens of Truth",801EF4DE 000E +Cheat23="Have\Hookshot",801EF4DF 000F +Cheat24="Have\Great Fairy's Sword",801EF4E0 0010 +Cheat25="Have\Bottle Modifier\1",801EF4E2 00?? +Cheat26="Have\Bottle Modifier\2",801EF4E3 00?? +Cheat27="Have\Bottle Modifier\3",801EF4E4 00?? +Cheat28="Have\Bottle Modifier\4",801EF4E5 00?? +Cheat29="Have\Bottle Modifier\5",801EF4E6 00?? +Cheat30="Have\Bottle Modifier\6",801EF4E7 00?? +Cheat31="All Equipment Upgrades",801EF4CD 0023,811EF51A 201B +Cheat32="Have All\Masks",801EF4E8 005A,801EF4E9 0055,801EF4EA 0063,801EF4EB 0061,801EF4EC 005C,801EF4ED 004E,801EF4EE 0056,801EF4EF 0062,801EF4F0 0054,801EF4F1 005E,801EF4F2 0064,801EF4F3 004F,801EF4F4 0058,801EF4F5 0059,801EF4F6 0053,801EF4F7 005B,801EF4F8 0052,801EF4F9 0050,801EF4FA 005F,801EF4FB 005D,801EF4FC 0057,801EF4FD 0060,801EF4FE 0065,801EF4FF 0051 +Cheat33="Replace Sword With",801EF4AC 00?? +Cheat34="Infinite\Health",811EF496 0140 +Cheat35="Infinite\Hearts Options",811EF494 ???? +Cheat36="Beta World 1",D01FB9E1 0000,801EF462 00?? +Cheat37="Press L To Levitate",D03E6D0B 0020,81400008 40CB +Cheat37_N=Press L To Levitate & Let go to land +Cheat38="Play As",801EF480 00?? +Cheat38_O=$00 Fierce Deity Link,$01 Goron Link,$02 Zora Link,$03 Deku Link,$04 Normal Link +Cheat39="Warp Modifier",D05EC55A 0000,803FF545 0001,813FF54A ???? +Cheat39_O=$0010 Mayors Residence,$0008 Magic Hags Potion Shop,$000A Romani Ranch Barn,$000B Mama's House,$000E Honey & Darlings Shop,$0015 Final Boss Arena,$001F Beneath the Graveyard (left entrance),$002F Beneath the Graveyard (right entrance),$0030 Southern Swamp (Reg Entrance),$004F Southern Swamp (from tour house),$006E Southern Swamp (from Woodfall),$006F Southern Swamp (from Deku Palace),$0078 Path to Ikana Canyon,$009E Southern Swamp (from Deku Place 2),$009F Southern Swamp (From Potion Shop),$00AF Boat Cruise (picture taking),$00CD Southern Swamp (From Woods of Mystery),$00CE Southern Swamp (From Spider House),$00CF Southern Swamp (From Ikana Canyon),$00FE Southern Swamp (From Owl Warp),$0E00 Curiosity Shop,$0E38 Ikana Canyon Entrance,$1500 Lens of Truth Cave (get it),$2600 Stone Tower Temple (Upside down),$2609 Stone Tower Temple (Boss Room Entrance),$2604 Treasure Chest Shop,$2605 Treausre Chest Shop (counter),$260E Clock Tower (w/ skull kid, silent),$2610 Stone Tower Temple (endless fall),$6214 Romani Ranch,$9214 Zora Shop,$B214 Snowhead (Path to temple, warp in),$D214 East Clock Down +Cheat39_N=Put this code on and press the start button and it will now take where you wanted to go, turn it back off after you have got there. +Cheat36_O=$00 Mama's House non Beta,$01 Fearful Spider House,$02 Beneaf the Graveyard,$03 Southern Swamp Mr Tingle Entry,$06 Outside Tourist Information Southern Swamp,$08 Outside Magic Hag's Potion Shop,$0A Southern Swamp Woods Of Mystery Entry,$24 Counter Of The Tresure Chest Shop,$2E Woodfall Temple non Beta,$32 Spider Hand,$35 Statue outside Gorman Track,$36 Statue outside Lair Of The Temples Boss,$38 Path to Romani Ranch non Beta,$4A outside The Royal Palace of the Deku Kingdom,$4C Ledge in The Royal Palace of the Deku Kingdom,$4E inside The Royal Palace of the Deku Kingdom 1,$71 Green Blobs,$74 Cave Portal to Last Boss Field,$7F Waterfall Sothern Swamp,$8A Giant Turtle In the Temple non beta,$8B Room of Miau & Tijo Zora Great Hall,$94 Recieving Gorans Mask non Beta,$95 ?,$96 Hungry Goran in the Snow,$A2 Statue in Stone Tower,$A6 Stone Tower non Beta,$B9 Recieving Deku Mask non Beta,$D9 Giant Lizards in a Cave,$DA Cave with Steaming Water,$FF Vamps House In Ikana Canyon +Cheat36_N=Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. +Cheat25_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat26_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat27_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat28_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat29_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat30_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat33_O=$02 Fire Arrow w/ Bow,$03 Ice Arrow w/ Bow,$04 Light Arrow w/ Bow,$00 Hero's Bow,$10 Deity Link's Sword +Cheat35_O=$0140 Max Hearts,$0063 6 Hearts,$0043 4 Hearts + +//---- + +[69AE0438-2C63F3F3-C:4A] +Name=Zelda no Densetsu 2 - Mujura no Kamen (J) (V1.1) +Cheat0="Have All\Quest Status Items",801EF7CD 0005,811EF7CE F7CF +Cheat1="Infinite\Rupees",811EF74A 03E7 +Cheat2="Infinite\Max & Double Magic Meter",801EF749 0060,811EF750 0101 +Cheat3="Infinite\Arrows",801EF7B1 0063 +Cheat4="Infinite\Bombs",801EF7B6 0063 +Cheat5="Infinite\Bombchus",801EF7B7 0063 +Cheat6="Infinite\Deku Sticks",801EF7B8 0063 +Cheat7="Infinite\Deku Nuts",801EF7B9 0063 +Cheat8="Infinite\Magic Beans",801EF7BA 0063 +Cheat9="Infinite\Powder Kegs",801EF7BC 0063 +Cheat10="Have\Ocarina of Time",801EF780 0000 +Cheat11="Have\Hero's Bow",801EF781 0001 +Cheat12="Have\Arrows\Fire Arrow",801EF782 0002 +Cheat13="Have\Arrows\Ice Arrow",801EF783 0003 +Cheat14="Have\Arrows\Light Arrow",801EF784 0004 +Cheat15="Have\Bombs",801EF786 0006 +Cheat16="Have\Bombchu",801EF787 0007 +Cheat17="Have\Deku Sticks",801EF788 0008 +Cheat18="Have\Deku Nuts",801EF789 0009 +Cheat19="Have\Magic Beans",801EF78A 000A +Cheat20="Have\Powder Kegs",801EF78C 000C +Cheat21="Have\Pictograph",801EF78D 000D +Cheat22="Have\Lens of Truth",801EF78E 000E +Cheat23="Have\Hookshot",801EF78F 000F +Cheat24="Have\Great Fairy's Sword",801EF790 0010 +Cheat25="Have\Bottle Modifier\1",801EF792 00?? +Cheat26="Have\Bottle Modifier\2",801EF793 00?? +Cheat27="Have\Bottle Modifier\3",801EF794 00?? +Cheat28="Have\Bottle Modifier\4",801EF795 00?? +Cheat29="Have\Bottle Modifier\5",801EF796 00?? +Cheat30="Have\Bottle Modifier\6",801EF797 00?? +Cheat31="All Equipment Upgrades",801EF77D 0023,811EF7CA 201B +Cheat32="Have All\Masks",801EF798 005A,801EF799 0055,801EF79A 0063,801EF79B 0061,801EF79C 005C,801EF79D 004E,801EF79E 0056,801EF79F 0062,801EF7A0 0054,801EF7A1 005E,801EF7A2 0064,801EF7A3 004F,801EF7A4 0058,801EF7A5 0059,801EF7A6 0053,801EF7A7 005B,801EF7A8 0052,801EF7A9 0050,801EF7AA 005F,801EF7AB 005D,801EF7AC 0057,801EF7AD 0060,801EF7AE 0065,801EF7AF 0051 +Cheat33="Replace Sword With",801EF75C 00?? +Cheat34="Infinite\Health",811EF746 0140 +Cheat35="Infinite\Hearts Options",811EF744 ???? +Cheat36="Beta World 1",D01FBC91 0000,801EF712 00?? +Cheat36_O=$00 Mama's House non Beta,$01 Fearful Spider House,$02 Beneaf the Graveyard,$03 Southern Swamp Mr Tingle Entry,$06 Outside Tourist Information Southern Swamp,$08 Outside Magic Hag's Potion Shop,$0A Southern Swamp Woods Of Mystery Entry,$24 Counter Of The Tresure Chest Shop,$2E Woodfall Temple non Beta,$32 Spider Hand,$35 Statue outside Gorman Track,$36 Statue outside Lair Of The Temples Boss,$38 Path to Romani Ranch non Beta,$4A outside The Royal Palace of the Deku Kingdom,$4C Ledge in The Royal Palace of the Deku Kingdom,$4E inside The Royal Palace of the Deku Kingdom 1,$71 Green Blobs,$74 Cave Portal to Last Boss Field,$7F Waterfall Sothern Swamp,$8A Giant Turtle In the Temple non beta,$8B Room of Miau & Tijo Zora Great Hall,$94 Recieving Gorans Mask non Beta,$95 ?,$96 Hungry Goran in the Snow,$A2 Statue in Stone Tower,$A6 Stone Tower non Beta,$B9 Recieving Deku Mask non Beta,$D9 Giant Lizards in a Cave,$DA Cave with Steaming Water,$FF Vamps House In Ikana Canyon +Cheat37="Press L To Levitate",D03E6FCB 0020,814002C8 40CB +Cheat37_N=Press L To Levitate & Let go to land +Cheat38="Play As",801EF730 00?? +Cheat38_O=$00 Fierce Deity Link,$01 Goron Link,$02 Zora Link,$03 Deku Link,$04 Normal Link +Cheat39="Warp Modifier",D03E6FCA 0000,803FF805 0001,813FF80A ???? +Cheat39_O=$0010 Mayors Residence,$0008 Magic Hags Potion Shop,$000A Romani Ranch Barn,$000B Mama's House,$000E Honey & Darlings Shop,$0015 Final Boss Arena,$001F Beneath the Graveyard (left entrance),$002F Beneath the Graveyard (right entrance),$0030 Southern Swamp (Reg Entrance),$004F Southern Swamp (from tour house),$006E Southern Swamp (from Woodfall),$006F Southern Swamp (from Deku Palace),$0078 Path to Ikana Canyon,$009E Southern Swamp (from Deku Place 2),$009F Southern Swamp (From Potion Shop),$00AF Boat Cruise (picture taking),$00CD Southern Swamp (From Woods of Mystery),$00CE Southern Swamp (From Spider House),$00CF Southern Swamp (From Ikana Canyon),$00FE Southern Swamp (From Owl Warp),$0E00 Curiosity Shop,$0E38 Ikana Canyon Entrance,$1500 Lens of Truth Cave (get it),$2600 Stone Tower Temple (Upside down),$2609 Stone Tower Temple (Boss Room Entrance),$2604 Treasure Chest Shop,$2605 Treausre Chest Shop (counter),$260E Clock Tower (w/ skull kid, silent),$2610 Stone Tower Temple (endless fall),$6214 Romani Ranch,$9214 Zora Shop,$B214 Snowhead (Path to temple, warp in),$D214 East Clock Down +Cheat39_N=Put this code on and press the start button and it will now take where you wanted to go, turn it back off after you have got there. +Cheat36_N=Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. +Cheat25_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat26_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat27_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat28_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat29_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat30_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat33_O=$02 Fire Arrow w/ Bow,$03 Ice Arrow w/ Bow,$04 Light Arrow w/ Bow,$00 Hero's Bow,$10 Deity Link's Sword +Cheat35_O=$0140 Max Hearts,$0063 6 Hearts,$0043 4 Hearts + +//---- + +[8473D0C1-23120666-C:4A] +Name=Zelda no Densetsu 2 - Mujura no Kamen - Zelda Collection Version (J) (GC Version) [!] +Cheat0="Infinite\Rupees",811ED85A 03E7 +Cheat1="Infinite\Health",811ED856 03E7 +Cheat2="Infinite\Max & Double Magic Meter",801ED859 0060,811ED860 0101 +Cheat3="Infinite\Items",801ED8C1 0063,50000801 0000,801ED8C6 0063 +Cheat3_N=This is Infinite use of Bombs,Bombchus,Deku Sticks,Deku Nuts,Magic Beans,& Powder Kegs. But you must also put it's Have on to work. +Cheat4="Have\All Masks",811ED8A8 3E39,811ED8AA 4745,811ED8AC 4032,811ED8AE 3A46,811ED8B0 3842,811ED8B2 4833,811ED8B4 3C3D,811ED8B6 373F,811ED8B8 3634,811ED8BA 4341,811ED8BC 3B44,811ED8BE 4935 +Cheat5="Use all C Buttons",811F1738 0000,811F173A 0000 +Cheat6="Event Item\Modifier 1",801ED895 00?? +Cheat7="Event Item\Modifier 2",801ED89B 00?? +Cheat8="Event Item\Modifier 3",801ED8A1 00?? +Cheat9="Have Item Modifier",801ED8A0 00?? +Cheat10="Have Bottle\Modifier 1",801ED8A2 00?? +Cheat11="Have Bottle\Modifier 2",801ED8A3 00?? +Cheat12="Have Bottle\Modifier 3",801ED8A4 00?? +Cheat13="Have Bottle\Modifier 4",801ED8A5 00?? +Cheat14="Have Bottle\Modifier 5",801ED8A6 00?? +Cheat15="Have Bottle\Modifier 6",801ED8A7 00?? +Cheat16="Have\Great Fairy's Sword",801ED8A0 0010 +Cheat17="Have\QuestStatus Items",801ED8DD 0005,811ED8DE F7CF +Cheat18="Have\Have Ocarina of Time",801ED890 0000 +Cheat19="Have\Hero's Bow",801ED891 0001 +Cheat20="Have\Fire Arrow",801ED892 0002 +Cheat21="Have\Ice Arrow",801ED893 0003 +Cheat22="Have\Light Arrow",801ED894 0004 +Cheat23="Have\Bombs",801ED896 0006 +Cheat24="Have\Bombchu",801ED897 0007 +Cheat25="Have\Deku Sticks",801ED898 0008 +Cheat26="Have\Deku Nuts",801ED899 0009 +Cheat27="Have\Magic Beans",801ED89A 000A +Cheat28="Have\Powder Kegs",801ED89C 000C +Cheat29="Have\Pictograph",801ED89D 000D +Cheat30="Have\Lens of Truth",801ED89E 000E +Cheat31="Have\Hookshot",801ED89F 000F +Cheat32="All Equipment Upgrades",801ED88D 0023,811ED8DA 201B,801ED86C 004F +Cheat33="Replace Sword With",801ED86C 00?? +Cheat33_O=$4A Fire Arrow w/ Bow,$4B Ice Arrow w/ Bow,$4C Light Arrow w/ Bow,$4D Kokiri Sword,$4E Razor Sword,$4F Guilded Sword,$50 Deity Link's Sword +Cheat34="Play As",801ED840 00?? +Cheat35="Infinite\Hearts Options",811ED854 ???? +Cheat35_O=$0140 Max Hearts,$0063 6 Hearts,$0043 4 Hearts +Cheat35_N=If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. +Cheat36="Beta World 1",D03E4CAB 0000,801ED822 00?? +Cheat36_O=$00 Mama's House non Beta,$01 Fearful Spider House,$02 Beneaf the Graveyard,$03 Southern Swamp Mr Tingle Entry,$06 Outside Tourist Information Southern Swamp,$08 Outside Magic Hag's Potion Shop,$0A Southern Swamp Woods Of Mystery Entry,$24 Counter Of The Tresure Chest Shop,$2E Woodfall Temple non Beta,$32 Spider Hand,$35 Statue outside Gorman Track,$36 Statue outside Lair Of The Temples Boss,$38 Path to Romani Ranch non Beta,$4A outside The Royal Palace of the Deku Kingdom,$4C Ledge in The Royal Palace of the Deku Kingdom,$4E inside The Royal Palace of the Deku Kingdom 1,$71 Green Blobs,$74 Cave Portal to Last Boss Field,$7F Waterfall Sothern Swamp,$8A Giant Turtle In the Temple non beta,$8B Room of Miau & Tijo Zora Great Hall,$94 Recieving Gorans Mask non Beta,$95 ?,$96 Hungry Goran in the Snow,$A2 Statue in Stone Tower,$A6 Stone Tower non Beta,$B9 Recieving Deku Mask non Beta,$D9 Giant Lizards in a Cave,$DA Cave with Steaming Water,$FF Vamps House In Ikana Canyon +Cheat36_N=Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. +Cheat37="Warp Modifier",803E4CAA 0000,803FD505 0001,813FD50A ???? +Cheat37_O=$0010 Mayors Residence,$0008 Magic Hags Potion Shop,$000A Romani Ranch Barn,$000B Mama's House,$000E Honey & Darlings Shop,$0015 Final Boss Arena,$001F Beneath the Graveyard (left entrance),$002F Beneath the Graveyard (right entrance),$0030 Southern Swamp (Reg Entrance),$004F Southern Swamp (from tour house),$006E Southern Swamp (from Woodfall),$006F Southern Swamp (from Deku Palace),$0078 Path to Ikana Canyon,$009E Southern Swamp (from Deku Place 2),$009F Southern Swamp (From Potion Shop),$00AF Boat Cruise (picture taking),$00CD Southern Swamp (From Woods of Mystery),$00CE Southern Swamp (From Spider House),$00CF Southern Swamp (From Ikana Canyon),$00FE Southern Swamp (From Owl Warp),$0E00 Curiosity Shop,$0E38 Ikana Canyon Entrance,$1500 Lens of Truth Cave (get it),$2600 Stone Tower Temple (Upside down),$2609 Stone Tower Temple (Boss Room Entrance),$2604 Treasure Chest Shop,$2605 Treausre Chest Shop (counter),$260E Clock Tower (w/ skull kid, silent),$2610 Stone Tower Temple (endless fall),$6214 Romani Ranch,$9214 Zora Shop,$B214 Snowhead (Path to temple, warp in),$D214 East Clock Down +Cheat37_N=Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. +Cheat6_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat7_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat8_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat9_O=$05 Japanese Flute?,$0B Japanese Item?,$10 Great Fairy's Sword,$11 Japanese Hookshot?,$31 Japanese Scroll?,$4A Japanese Bow? +Cheat10_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat11_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat12_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat13_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat14_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat15_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat33_N=Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. +Cheat34_O=$00 Fierce Deity Link,$01 Goron Link,$02 Zora Link,$03 Deku Link,$04 Normal Link +Cheat49="All Items (Normal Ram Pak Version)",FF1E0000 0000,50002402 0202,810EC350 0001 + +//---- + +[EC7011B7-7616D72B-C:4A] +Name=Zelda no Densetsu - Toki no Ocarina (J) (v1.0) +Cheat0="Infinite\Rupees",8111B99C 0001 +Cheat1="Press R\For Old Or Young Link",D01C84B5 0010,8011A5D7 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",8111B7F2 0000,8111B7F4 0000 +Cheat3="Have\All Equipment",8111A66C 7777 +Cheat4="Have\All Quest/Status Items",8111A674 30FF,8111A676 FFFF +Cheat5="Max\Heart Containers",8111A5FE 0140 +Cheat6="Max\Gold Skulltulas Killed",8011A6A1 0064 +Cheat7="Time of Day Modifier",8111A5DC ???? +Cheat8="Infinite\Energy",8111A600 0140 +Cheat9="Infinite\Magic",D011A609 0008,8011A60A 0001,8011A60C 0001,8011A603 0060 +Cheat10="Tunic & Boot Options",8011A640 00?? +Cheat11="Infinite\Deku Sticks",8011A65C 0009 +Cheat12="Infinite\Deku Nuts",8011A65D 0009 +Cheat13="Infinite\Bombs",8011A65E 0009 +Cheat14="Infinite\Arrows",8011A65F 0009 +Cheat15="Infinite\Deku Seeds",8011A662 0009 +Cheat16="Infinite\Bombchu's",8011A664 0009 +Cheat17="Infinite\Magic Beans",8011A66A 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",8011A678 0007,8011A679 0007,8011A67A 0007,8011A67B 0007,8011A67C 0007,8011A67D 0007,8011A67E 0007,8011A67F 0007,8011A680 0007,8011A681 0007,8011A682 0007,8011A68F 0009,8011A690 0009,8011A691 0009,8011A692 0009,8011A693 0009,8011A699 0009,8011A69C 0009,8011A697 0009 +Cheat19="Have\Ocarina",8011A64B 00?? +Cheat20="Have\Boomerang",8011A650 000E +Cheat21="Have\Lens of Truth",8011A651 000F +Cheat22="Have\Megaton Hammer",8011A653 0011 +Cheat23="Have\Deku Stick",8011A644 0000 +Cheat24="Have\Deku Nut",8011A645 0001 +Cheat25="Have\Bombs",8011A646 0002 +Cheat26="Have\Fairy Bow",8011A647 0003 +Cheat27="Have\Fairy Slingshot",8011A64A 0006 +Cheat28="Have\Bombchu",8011A64C 0009 +Cheat29="Have\Arrows\Fire Arrow",8011A648 0004 +Cheat30="Have\Arrows\Ice Arrow",8011A64E 000C +Cheat31="Have\Arrows\Light Arrow",8011A654 0012 +Cheat32="Have\Hookshot",8011A64D 00?? +Cheat33="Have\Magic Beans",8011A652 0010 +Cheat34="Have\Magic\Fairie's Wind",8011A64F 000D +Cheat35="Have\Magic\Nayru's Love",8011A655 0013 +Cheat36="Have\Magic\Din's Fire",8011A649 0005 +Cheat37="Bottles\Bottle 1 Modifier",8011A656 00?? +Cheat38="Bottles\Bottle 2 Modifier",8011A657 00?? +Cheat39="Bottles\Bottle 3 Modifier",8011A658 00?? +Cheat40="Bottles\Bottle 4 Modifier",8011A659 00?? +Cheat41="Trading\Adult Link Item",8011A65A 00?? +Cheat42="Trading\Young Link Item",8011A65B 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",8011A60E 0001 +Cheat44="Have Quiver (Holds 30)",8011A671 0001 +Cheat45="Equipment Modifier 1",8011A672 00?? +Cheat46="Equipment Modifier 2",8011A673 00?? +Cheat47="Press L To Levitate",D01C84B5 0020,811DAA90 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L For infinite Hover Boots,",D01C84B5 0020,811DB2B2 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D01C84B5 0020,811DAA90 40CB,D01C84B5 0000,811DB2B2 000D,8011A640 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C84B5 0000,8011B9E3 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011B965 00?? +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011B965 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",8011B965 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",8011B965 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",8011B965 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",8011A69F 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",8111B998 ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All other Timers",8011B9A1 0032 +Cheat57_N=This cheat works on all Race Timers.Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801D8BCA 0006,801F2208 0001,801EEC88 0001 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",8011B9A5 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",80025614 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest 01). +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C84B5 0010,8111B936 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",8011B4B9 00FF,8011B92F 00?? +Cheat62_O=$00 Off,$01 On +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat63="Always Have Wallet Size",8011A672 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying.If you Use Black Gauntlets,They are as strong as the Golden Gauntlets. This code also gives you the Silver Scale and the Golden Scale and unlimited rupees. +Cheat46_N=This modifies the equipment you are carrying. +Cheat47_N=Use this cheat to levitate. You have to deactivate it to come back down. Useful for passing obstacles that usually can be passed only at a later point! + +//---- + +[D43DA81F-021E1E19-C:4A] +Name=Zelda no Densetsu - Toki no Ocarina (J) (v1.1) +Cheat0="Infinite\Rupees",8111BB5C 0001 +Cheat1="Press R\For Old Or Young Link",D01C8675 0010,8011A797 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",8111B9B2 0000,8111B9B4 0000 +Cheat3="Have\All Equipment",8111A82C 7777 +Cheat4="Have\All Quest/Status Items",8111A834 30FF,8111A836 FFFF +Cheat5="Max\Heart Containers",8111A7BE 0140 +Cheat6="Max\Gold Skulltulas Killed",8011A861 0064 +Cheat7="Time of Day Modifier",8111A79C ???? +Cheat8="Infinite\Energy",8111A7C0 0140 +Cheat9="Infinite\Magic",D011A7C9 0008,8011A7CA 0001,8011A7CC 0001,8011A7C3 0060 +Cheat10="Tunic & Boot Options",8011A800 00?? +Cheat11="Infinite\Deku Sticks",8011A81C 0009 +Cheat12="Infinite\Deku Nuts",8011A81D 0009 +Cheat13="Infinite\Bombs",8011A81E 0009 +Cheat14="Infinite\Arrows",8011A81F 0009 +Cheat15="Infinite\Deku Seeds",8011A822 0009 +Cheat16="Infinite\Bombchu's",8011A824 0009 +Cheat17="Infinite\Magic Beans",8011A82A 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",8011A838 0007,8011A839 0007,8011A83A 0007,8011A83B 0007,8011A83C 0007,8011A83D 0007,8011A83E 0007,8011A83F 0007,8011A840 0007,8011A841 0007,8011A842 0007,8011A84F 0009,8011A850 0009,8011A851 0009,8011A852 0009,8011A853 0009,8011A859 0009,8011A85C 0009,8011A857 0009 +Cheat19="Have\Ocarina",8011A80B 00?? +Cheat20="Have\Boomerang",8011A810 000E +Cheat21="Have\Lens of Truth",8011A811 000F +Cheat22="Have\Megaton Hammer",8011A813 0011 +Cheat23="Have\Deku Stick",8011A804 0000 +Cheat24="Have\Deku Nut",8011A805 0001 +Cheat25="Have\Bombs",8011A806 0002 +Cheat26="Have\Fairy Bow",8011A807 0003 +Cheat27="Have\Fairy Slingshot",8011A80A 0006 +Cheat28="Have\Bombchu",8011A80C 0009 +Cheat29="Have\Arrows\Fire Arrow",8011A808 0004 +Cheat30="Have\Arrows\Ice Arrow",8011A80E 000C +Cheat31="Have\Arrows\Light Arrow",8011A814 0012 +Cheat32="Have\Hookshot",8011A80D 00?? +Cheat33="Have\Magic Beans",8011A812 0010 +Cheat34="Have\Magic\Fairie's Wind",8011A80F 000D +Cheat35="Have\Magic\Nayru's Love",8011A815 0013 +Cheat36="Have\Magic\Din's Fire",8011A809 0005 +Cheat37="Bottles\Bottle 1 Modifier",8011A816 00?? +Cheat38="Bottles\Bottle 2 Modifier",8011A817 00?? +Cheat39="Bottles\Bottle 3 Modifier",8011A818 00?? +Cheat40="Bottles\Bottle 4 Modifier",8011A819 00?? +Cheat41="Trading\Adult Link Item",8011A81A 00?? +Cheat42="Trading\Young Link Item",8011A81B 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",8011A7CE 0001 +Cheat44="Have Quiver (Holds 30)",8011A831 0001 +Cheat45="Equipment Modifier 1",8011A832 00?? +Cheat46="Equipment Modifier 2",8011A833 00?? +Cheat47="Press L To Levitate",D01C8675 0020,811DAC50 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L For infinite Hover Boots,",D01C8675 0020,811DB472 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D01C8675 0020,811DAC50 40CB,D01C8675 0000,811DB472 000D,8011A800 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C8675 0000,8011BBA3 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011BB25 00?? +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011BB25 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",8011BB25 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",8011BB25 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",8011BB25 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",8011A85F 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",8111BB58 ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All other Timers",8011BB61 0032 +Cheat57_N=This cheat works on all Race Timers.Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801D8D8A 0006,801F23C8 0001,801EEE48 0001 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",8011BB65 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",800257D4 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest 01). +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C8675 0010,8111BAF6 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",8011B679 00FF,8011BAEF 00?? +Cheat62_O=$00 Off,$01 On +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat63="Always Have Wallet Size",8011A832 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying.If you Use Black Gauntlets,They are as strong as the Golden Gauntlets. This code also gives you the Silver Scale and the Golden Scale and unlimited rupees. +Cheat46_N=This modifies the equipment you are carrying. +Cheat47_N=Use this cheat to levitate. You have to deactivate it to come back down. Useful for passing obstacles that usually can be passed only at a later point! + +//---- + +[693BA2AE-B7F14E9F-C:4A] +Name=Zelda no Densetsu - Toki no Ocarina (J) (v1.2) +Cheat0="Infinite\Rupees",8111C04C 0001 +Cheat1="Press R\For Old Or Young Link",D01C8D75 0010,8011AC87 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",8111BEA2 0000,8111BEA4 0000 +Cheat3="Have\All Equipment",8111AD1C 7777 +Cheat4="Have\All Quest/Status Items",8111AD24 30FF,8111AD26 FFFF +Cheat5="Max\Heart Containers",8111ACAE 0140 +Cheat6="Max\Gold Skulltulas Killed",8011AD51 0064 +Cheat7="Time of Day Modifier",8111AC8C ???? +Cheat8="Infinite\Energy",8111ACB0 0140 +Cheat9="Infinite\Magic",D011ACB9 0008,8011ACBA 0001,8011ACBC 0001,8011ACB3 0060 +Cheat10="Tunic & Boot Options",8011ACF0 00?? +Cheat11="Infinite\Deku Sticks",8011AD0C 0009 +Cheat12="Infinite\Deku Nuts",8011AD0D 0009 +Cheat13="Infinite\Bombs",8011AD0E 0009 +Cheat14="Infinite\Arrows",8011AD0F 0009 +Cheat15="Infinite\Deku Seeds",8011AD12 0009 +Cheat16="Infinite\Bombchu's",8011AD14 0009 +Cheat17="Infinite\Magic Beans",8011AD1A 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",8011AD28 0007,8011AD29 0007,8011AD2A 0007,8011AD2B 0007,8011AD2C 0007,8011AD2D 0007,8011AD2E 0007,8011AD2F 0007,8011AD30 0007,8011AD31 0007,8011AD32 0007,8011AD3F 0009,8011AD40 0009,8011AD41 0009,8011AD42 0009,8011AD43 0009,8011AD49 0009,8011AD4C 0009,8011AD47 0009 +Cheat19="Have\Ocarina",8011ACFB 00?? +Cheat20="Have\Boomerang",8011AD00 000E +Cheat21="Have\Lens of Truth",8011AD01 000F +Cheat22="Have\Megaton Hammer",8011AD03 0011 +Cheat23="Have\Deku Stick",8011ACF4 0000 +Cheat24="Have\Deku Nut",8011ACF5 0001 +Cheat25="Have\Bombs",8011ACF6 0002 +Cheat26="Have\Fairy Bow",8011ACF7 0003 +Cheat27="Have\Fairy Slingshot",8011ACFA 0006 +Cheat28="Have\Bombchu",8011ACFC 0009 +Cheat29="Have\Arrows\Fire Arrow",8011ACF8 0004 +Cheat30="Have\Arrows\Ice Arrow",8011ACFE 000C +Cheat31="Have\Arrows\Light Arrow",8011AD04 0012 +Cheat32="Have\Hookshot",8011ACFD 00?? +Cheat33="Have\Magic Beans",8011AD02 0010 +Cheat34="Have\Magic\Fairie's Wind",8011ACFF 000D +Cheat35="Have\Magic\Nayru's Love",8011AD05 0013 +Cheat36="Have\Magic\Din's Fire",8011ACF9 0005 +Cheat37="Bottles\Bottle 1 Modifier",8011AD06 00?? +Cheat38="Bottles\Bottle 2 Modifier",8011AD07 00?? +Cheat39="Bottles\Bottle 3 Modifier",8011AD08 00?? +Cheat40="Bottles\Bottle 4 Modifier",8011AD09 00?? +Cheat41="Trading\Adult Link Item",8011AD0A 00?? +Cheat42="Trading\Young Link Item",8011AD0B 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",8011ACBE 0001 +Cheat44="Have Quiver (Holds 30)",8011AD21 0001 +Cheat45="Equipment Modifier 1",8011AD22 00?? +Cheat46="Equipment Modifier 2",8011AD23 00?? +Cheat47="Press L To Levitate",D01C8D75 0020,811DB350 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L For infinite Hover Boots,",D01C8D75 0020,811DBB72 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D01C8D75 0020,811DB350 40CB,D01C8D75 0000,811DBB72 000D,8011ACF0 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C8D75 0000,8011C093 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011C015 00?? +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011C015 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",8011C015 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",8011C015 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",8011C015 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",8011AD4F 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",8111C048 ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All other Timers",8011C051 0032 +Cheat57_N=This cheat works on all Race Timers.Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801D927A 0006,801F28B8 0001,801EF338 0001 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",8011C055 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",80025CC4 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest 01). +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C8B65 0010,8111BFE6 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",8011BB69 00FF,8011BFDF 00?? +Cheat62_O=$00 Off,$01 On +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat63="Always Have Wallet Size",8011AD22 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying.If you Use Black Gauntlets,They are as strong as the Golden Gauntlets. This code also gives you the Silver Scale and the Golden Scale and unlimited rupees. +Cheat46_N=This modifies the equipment you are carrying. +Cheat47_N=Use this cheat to levitate. You have to deactivate it to come back down. Useful for passing obstacles that usually can be passed only at a later point! + + +//--------------- (JU) Region Cheat Codes --------------- + + +[1FBAF161-2C1C54F1-C:41] +Name=1080 SNOWBOARDING +Cheat0="Infinite Damage All Players & Levels",803F4C3D 0000 +Cheat1="Infinite Lives & Continues",8026B1CB 0003 +Cheat2="Enable All Levels & Boarders",80255089 00FF,8025508B 0005,81255096 FCFF,80255098 0007 +Cheat3="Stop Timer\Time Attack\Air Make",8031AB5A 0000 +Cheat4="Stop Timer\Time Attack\Half Pipe",802F649A 0000 +Cheat5="Stop Timer\Time Attack\Crystal Lake",802A593A 0000 +Cheat6="Stop Timer\Time Attack\Crystal Peak",802B2CDA 0000 +Cheat7="Stop Timer\Time Attack\Golden Forrest",802B146A 0000 +Cheat8="Stop Timer\Time Attack\Mountain Village",802CBA6A 0000 +Cheat9="Stop Timer\Time Attack\Dragon Cave",802C148A 0000 +Cheat10="Stop Timer\Time Attack\Deadly Fall",802CF67A 0000 +Cheat11="Stop Timer\Trick Attack\Air Make",8031ABCA 00C5 +Cheat12="Stop Timer\Trick Attack\Half Pipe",802F650A 00C5 +Cheat13="Stop Timer\Trick Attack\Crystal Lake",8029F77A 00C5 +Cheat14="Stop Timer\Trick Attack\Crystal Peak",802AC9FA 00C5 +Cheat15="Stop Timer\Trick Attack\Golden Forrest",802AB06A 00C5 +Cheat16="Stop Timer\Trick Attack\Mountain Village",802C51EA 00C5 +Cheat17="Stop Timer\Trick Attack\Dragon Cave",802BAE4A 00C5 +Cheat18="Stop Timer\Trick Attack\Deadly Fall",802C8F1A 00C5 +Cheat19="Stop Timer\Contest\Crystal Lake",8029C1EA 00C5 +Cheat20="Stop Timer\Contest\Crystal Peak",802A89AA 00C5 +Cheat21="Stop Timer\Contest\Golden Forest",802A6E4A 00C5 +Cheat22="Stop Timer\Contest\Air Make",80319CCA 00C5 +Cheat23="Stop Timer\Contest\Half Pipe",802F530A 00C5 +Cheat24="Have All\Match Levels Completed",8025508A 0005 +Cheat25="Have All\Contest First Place Done",80244098 0007 +Cheat26="Open Level Character Select",8125508A 00?? +Cheat26_O=$01 Easy Level,$02 Easy & Normal Level,$03 Easy Normal & Hard Levels,$04 Easy Normal Hard Levels & Crystal Boarder,$05 Easy Normal Hard Levels & Crystal & Metal Boarders +Cheat26_N=With these codes, you have to press the buttons listed below when you are viewing a certain boarders stats. Highlight Akari Hayami's stats, and then hold down the C-Left button and then press the A button to be the Crystal Boarder. Highlight Kensuke Kimachi's stats, and then hold down the C-Up button and then press the A button to be the Metal Boarder. Hightlight Rob Haywood's stats, and then hold down the C-Right button and then press the A button to be the Panda Boarder +Cheat27="Play As",800200E7 00?? +Cheat27_O=$00 Dion Blaster,$01 Kensuke Kimachi,$02 Akari Hayami,$03 Ricky Winterborn,$04 Rob Haywood,$05 Silver Boarder,$06 Gold Boarder,$07 Panda Boarder +Cheat28="Have All\Trick Attacks Done",81255096 FCFF + +//--------------- (U) Region Cheat Codes --------------- + + +[82DC04FD-CF2D82F4-C:45] +Name=A Bug's Life (J) +Cheat0="Infinite\Lives",801E1A38 0009 +Cheat1="Infinite\Health",801E1A2D 0004 +Cheat2="Always Have\Super Jump",811E1A28 0020 +Cheat3="Always Have\50 pieces of corn",801E1A39 0032 +Cheat4="Have F-L-I-K",801E1A3A 000F +Cheat5="Levitate",D008F2C1 0010,801E199E 0001,D008F2C1 0010,801E19AE 0001 +Cheat5_N="Press R To Levitate & Let go to land (:" +Cheat6="Unlock All Levels",81099150 000F +Cheat7="Have All Goldberry Tokens",801E1A26 0000 +Cheat8="Start with Berry Weapon",811E1A2E 00?? +Cheat8_O=$01 Blueberry,$02 Homing Berry,$03 Goldberry,$04 Super Berry ? + +//---- + +[1B598BF1-ECA29B45-C:45] +Name=Aerofighter's Assault (U) +Cheat0="Ultra Fast Missile Recharge",8027E300 0001 +Cheat1="Rocket Squad",8027E107 0001 +Cheat2="Tomahawk Squad",8027E109 0001 +Cheat3="Extra Points",D027A20C 0000,8027A20C 00FF +Cheat4="Extra Planes",8127CCEC FFFF +Cheat5="99 Bonus",80130B87 0063 +Cheat6="99 Accuracy",80130B80 0063 +Cheat7="Gun Select",8027E023 00?? +Cheat8="Infinite\Chaffs",8027E017 000A +Cheat9="Infinite\Gun",8027E110 0001 +Cheat10="Infinite\Special Weapons",8027E4D2 0002 +Cheat11="Infinite\Armor",8127CFF4 44A0,8127CFF8 44A0 +Cheat12="Infinite\Health",8027CFF5 00C8,8027CFF9 00C8 +Cheat13="Always Have\F-15J Eagle",8027CCEC 0010 +Cheat14="Always Have\X-29A A.T.D.",8027CCED 0020 +Cheat15="Infinite\99 Lives",80348B98 0063 +Cheat7_O=$00 Chaff,$01 Jammings,$02 Air Mines,$03 Mahibishi,$0A 22mm BB Shot,$0B 22mm,$0C Hunai Shot,$0D Fireball,$0E Sabre,$14 Fire,$15 Tomahawk,$16 Ninja Glitch,$17 Fire Wave,$1E Rocket,$1F Phoenix,$20 Star,$21 Fire Arrow,$28 Ninjabeam + +//---- + +[AEBE463E-CC71464B-C:45] +Name=AEROGAUGE +Cheat0="No Damage\Player 1",50000402 0000,8113FFD8 0000 +Cheat1="No Damage\Player 2",50000402 0000,81142078 0000 +Cheat2="Unlock Hidden Tracks & Cars",8008F29C 0001 +Cheat3="Freeze All Lap Timers",8013FCA1 0001,8013FCA5 0001,8013FCA9 0001 +Cheat4="Freeze Overall Timer",8013FC95 0001 +Cheat5="Laps Of Race",8013FC8E 00?? +Cheat6="Play As\Player 1",8013FF95 00?? +Cheat7="Play As\Player 2",8013FF96 00?? +Cheat9="Always 1st",8013FCE0 0001 +Cheat10="Music Modifier",80109BDC 00?? +Cheat5_O=$01 1 Lap,$02 2 Laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 Never Ending Laps +Cheat6_O=$00 N64 Control Pad,$01 Interceptor,$02 Hornet,$03 Avenger,$04 Shredder,$05 Black Lightning,$06 Vengeance,$07 Prowler,$08 Reaper,$09 Dominator +Cheat7_O=$00 N64 Control Pad,$01 Interceptor,$02 Hornet,$03 Avenger,$04 Shredder,$05 Black Lightning,$06 Vengeance,$07 Prowler,$08 Reaper,$09 Dominator +Cheat10_O=$FF Music On,$00 Music Off +Cheat4_N=All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. +Cheat8="Level Select",8013FF9B 00?? +Cheat8_O=$00 Canyon Rush,$01 Bikini Island,$02 China Town,$03 Neo Arena,$04 China Town Jam,$05 Neo Speed Way + +//---- + +[E6A95A4F-BAD2EA23-C:45] +Name=Aidyn Chronicles - The First Mage (U) +Cheat0="Infinite\Max Health",80278B98 001E +Cheat1="Infinite\99 Health Potions",802785CB 0063 +Cheat1_N=Do Not put this cheat on until you have collected your 1st Health Potion from the 1st Cheat or you will not be able to get into the Sub menu and Continue the game. +Cheat2="Have\Max Gold",50000401 0000,80277335 00FF +Cheat3="Have\Max Total XP",50000401 0000,80278BAD 00FF +Cheat4="Have\Max Total XP Remaning to Start",50000401 0000,80278BB1 00FF +Cheat4_N=This will give you 16777215 Total XP Remaning to start with and after your 1st batle will allow you to buy your Max Stats + +//---- + +[C43E23A7-40B1681A-C:45] +Name=All-Star Baseball 99 (U) +Cheat0="Infinite\Character Creation Points",800E2C31 00B0 +Cheat1="Infinite\Strikes",800ABFB9 0000 +Cheat2="Infinite\Balls",800ABFB7 0000 +Cheat3="Infinite\Outs",800ABFBB 0000 +Cheat4="Max\Character Creation Accuracy",810E2BF0 4170 +Cheat5="Max\Character Creation Clutch",810E2BF4 4170 +Cheat6="Max\Character Creation Contact",810E2BFC 4170 +Cheat7="Max\Character Creation Power",810E2C00 4170 +Cheat8="Max\Character Creation VS. LHP",810E2C04 4170 +Cheat9="Max\Character Creation VS. RHP",810E2C08 4170 +Cheat10="Max\Character Creation Bunting",810E2C0C 4170 +Cheat11="Max\Character Creation VS LHB",810E2C10 4170 +Cheat12="Max\Character Creation VS RHB",810E2C14 4170 +Cheat13="Max\Character Creation Speed",810E2C18 4170 +Cheat14="Max\Character Creation Defense",810E2C1C 4170 +Cheat15="Max\Character Creation Arm Strength",810E2C20 4170 +Cheat16="Max\Character Creation Streak",810E2C24 4170 +Cheat17="Max\Character Creation Clutch",810E2C28 4170 + +//---- + +[5E547A4D-90E60795-C:45] +Name=All-Star Baseball 2000 (U) +Cheat0="Infinite\Strikes",8006E4E1 0000 +Cheat1="Infinite\Balls",8006E4DF 0000 +Cheat2="Infinite\Outs",8006E4E3 0000 +Cheat3="Infinite\Character Creation Points",81103350 4170 +Cheat4="Infinite\Pitch Type Creation Points",811039BC 4170,811039C0 4170 +Cheat5="Character Creation\Max\Accuracy",81115A20 4170 +Cheat6="Character Creation\Max\Stamina",81115A24 4170 +Cheat7="Character Creation\Max\Contact",81115A28 4170 +Cheat8="Character Creation\Max\Power",81115A2C 4170 +Cheat9="Character Creation\Max\VS LHP",81115A30 4170 +Cheat10="Character Creation\Max\VS RHP",81115A34 4170 +Cheat11="Character Creation\Max\Bunting",81115A38 4170 +Cheat12="Character Creation\Max\VS LHB",81115A3C 4170 +Cheat13="Character Creation\Max\VS RHB",81115A40 4170 +Cheat14="Character Creation\Max\Speed",81115A44 4170 +Cheat15="Character Creation\Max\Defense",81115A48 4170 +Cheat16="Character Creation\Max\Arm Str.",81115A4C 4170 +Cheat17="Character Creation\Max\Streak",81115A50 4170 +Cheat18="Character Creation\Max\Clutch",81115A54 4170 + +//---- + +[E185E291-4E50766D-C:45] +Name=All Star Tennis '99 (U) +Cheat0="Game Win Select\Player 1",801BBFA1 00?? +Cheat0_O=$00 0 Games Won,$01 1 Game Won,$02 2 Games Won,$03 3 Games Won,$04 4 Games Won,$05 5 Games Won,$06 For Game Set & Match +Cheat1="Game Win Select\Player 2",801BBFA2 00?? +Cheat1_O=$00 0 Games Won,$01 1 Game Won,$02 2 Games Won,$03 3 Games Won,$04 4 Games Won,$05 5 Games Won,$06 For Game Set & Match +Cheat2="Points Select\Player 1",801C7260 00?? +Cheat2_O=$00 0 Points,$15 15 Points,$30 30 Points,$40 40 Points +Cheat3="Points Select\Player 2",801C7261 00?? +Cheat3_O=$00 0 Points,$15 15 Points,$30 30 Points,$40 40 Points +Cheat4="Play As\Player 1",800BFFA5 00?? +Cheat5="Play As\Player 2",800BFFA6 00?? +Cheat4_O=$00 Zoe Taylor,$01 Vanessa Child,$02 Amanda Coetzer,$03 Jana Novotna,$04 Conchita Martinez,$05 Leon Rodez,$06 Michael Chang,$07 Gustavo Kuerten,$08 Jonas Bjorkman,$09 Mark Philippoussis,$0A Randy Powell,$0B Richard Krajicek +Cheat5_O=$00 Zoe Taylor,$01 Vanessa Child,$02 Amanda Coetzer,$03 Jana Novotna,$04 Conchita Martinez,$05 Leon Rodez,$06 Michael Chang,$07 Gustavo Kuerten,$08 Jonas Bjorkman,$09 Mark Philippoussis,$0A Randy Powell,$0B Richard Krajicek + +//---- + +[4C52BBB2-CEAB0F6B-C:45] +Name=Army Men - Air Combat (U) +Cheat0="Co-Pilot Modifier",800B245C 00?? +Cheat1="Helicopter Modifier",800B2534 00?? +Cheat2="Always Play Level Modifier",800B254C 00?? +Cheat3="Start On Play Level Modifier",D00B254C 0000,800B254C 00?? +Cheat0_O=$00 Lt. James Marshall "Woodstock",$01 Lt. John Lawless "Hardcore",$02 Lt. Dave Parker "Rawhide",$03 Lt. Felicity Wannamaker "Bombshell",$04 Sergeant Hawk "Sarge" (Hidden Character) +Cheat1_O=$01 Huey,$02 Chinook (Hidden),$03 Super Stallion (Hidden),$04 Apache (Hidden) +Cheat2_O=$00 Mission 1-Plastic Pandemonium,$01 Mission 2-Going Car-razy,$02 Mission 3-The Train That Could,$03 Mission 4-Tan Terror-Tory,$04 Mission 5-Bug Bath,$05 Mission 6-Uninvited Guests,$06 Mission 7-Ants In The Pants,$07 Mission 8-Saucer Attack,$08 Mission 9-The Heat is On,$09 Mission 10-The Melting Pot,$0A Mission 11-River Rapids Riot,$0B Mission 12-Nighttime Teddy,$0C Mission 13-Demolition Time,$0D Mission 14-Pick Up The Pieces,$0E Mission 15-Have An Ice Day,$0F Mission 16-Plastro's Revenge,$10 Mission 17-Bug Hunt: Chew Chew Bug-B-Q,$11 Mission 18-Bug Hunt: Crispy Critters,$12 Mission 19-Flag-Nab-It: Fort Frenzy,$13 Mission 20-Flag-Nab-it: Freezer Burn,$14 Mission 21-Food Fight: Picnic Panic,$15 Mission 22-Food Fight: Cherry Surprise,$16 Mission 23-Rescue: Don't Feed The Crabs,$17 Mission 24-Rescue: Tide Pool Terror +Cheat3_O=$00 Mission 1-Plastic Pandemonium,$01 Mission 2-Going Car-razy,$02 Mission 3-The Train That Could,$03 Mission 4-Tan Terror-Tory,$04 Mission 5-Bug Bath,$05 Mission 6-Uninvited Guests,$06 Mission 7-Ants In The Pants,$07 Mission 8-Saucer Attack,$08 Mission 9-The Heat is On,$09 Mission 10-The Melting Pot,$0A Mission 11-River Rapids Riot,$0B Mission 12-Nighttime Teddy,$0C Mission 13-Demolition Time,$0D Mission 14-Pick Up The Pieces,$0E Mission 15-Have An Ice Day,$0F Mission 16-Plastro's Revenge,$10 Mission 17-Bug Hunt: Chew Chew Bug-B-Q,$11 Mission 18-Bug Hunt: Crispy Critters,$12 Mission 19-Flag-Nab-It: Fort Frenzy,$13 Mission 20-Flag-Nab-it: Freezer Burn,$14 Mission 21-Food Fight: Picnic Panic,$15 Mission 22-Food Fight: Cherry Surprise,$16 Mission 23-Rescue: Don't Feed The Crabs,$17 Mission 24-Rescue: Tide Pool Terror +Cheat4="Unlock All Planes",810B252A 0105 + +//---- + +[862C0657-8DFD896D-C:45] +Name=Army Men - Sarge's Heroes (U) +Cheat0="Incendiary Bullets",80054C94 0001 +Cheat1="All Weapons",8115969E 0001 +Cheat2="Start With Max Ammo",8115FCBE 0001 +Cheat3="Invincible",8115FCEE 0001 +Cheat4="Infinite Continues",81159692 0001 +Cheat5="Invisible",81159682 0001 +Cheat6="Tin Solider",811596A2 0001 +Cheat7="Maximum Visibility",80070F52 0001 +Cheat8="Flamethrowers Fire In All Directions",8006BD79 0020 +Cheat9="No Flamethrowers Will Work",8006D69D 0001 +Cheat10="Multiplayer Cheats\Incendiary Bullets",80054C81 0001 +Cheat11="Enemies Don't Recongnize You Easily",8005742D 0001 +Cheat12="Play As",811609A2 00?? +Cheat13="Play Level",81163FFA 0001,8116403E ???? +Cheat14="You Move Faster",800ABD69 00FF,800ABDA9 00FF +Cheat15="Press Start For Other Debug Info",8115FCE2 0001 +Cheat16="Enemies Fight Themselves",800585D8 0020 +Cheat17="No Enemies In Levels",80056D4C 0020 +Cheat18="Less Enemies In Levels",80056688 0020 +Cheat19="Enemies Can't Aim",8006D14C 0020 +Cheat20="Enemies Have To Reload Their Guns",8006D16A 0020 +Cheat21="Walls Off For Enemies When Hit",800566D8 0020 +Cheat22="Bullets Only Damage At Extremely Short Range",8006D15A 0020 +Cheat23="Improved Gun Handling",8009C014 003E +Cheat24="Can't Fail Missions",810A04FA ED40 +Cheat25="Everyone Has Dark Camoflauge On",50000804 0000,81098F22 FAE4 +Cheat26="Flamethrower Has Air Buster Flame",810A536A 5008,810A5372 5008 +Cheat27="Flamethrower Has Cloud Flame",810A536A 5224,810A5372 5224 +Cheat28="Flamethrower Has Invisible Flame",810A536A 52A0,810A5372 52A0 +Cheat29="Max Kills Multiplayer\Player 1",8033B9BC FFFF +Cheat30="Max Kills Multiplayer\Player 2",8033BB78 FFFF +Cheat12_O=$07 The Big Green One,$08 Vikki,$09 Plastro +Cheat13_O=$88A0 Spy Blue,$88B4 Bathroom,$88C8 Riff Mission,$88E0 Forest 81163FFA,$88F0 Hoover Mission,$8908 Thick Mission,$8920 Snow Mission,$8938 Shrap Mission,$8950 Fort Plastro,$8968 Scorch Mission,$8980 Showdown,$8994 Sandbox,$89A4 Kitchen,$89B4 Living Room,$89C8 The Way Home + +//---- + +[B20F73B6-2975FC34-C:45] +Name=Army Men - Sarge's Heroes 2 (U) +Cheat0="Invincible",8135C516 0600 +Cheat1="All Weapons & Ammo",8115D06E 0001,8116368E 0001 +Cheat2="Max Ammo",8116368E 0001 +Cheat3="Continues",8115D062 0001 +Cheat4="Invisible",8115D052 0001 +Cheat5="Test Info",8115D3B6 0001 +Cheat6="Living Large",811636AE 0001 +Cheat7="Mini Mode",8115D06A 0001 +Cheat8="Play as",81164372 00?? +Cheat9="Enemies Fight Themselves",8005EE9C 0020 +Cheat10="Move Faster",800B9705 00FF,800B9749 00FF +Cheat8_O=$07 Big Green One,$08 Vikki,$09 Plastro,$0B Mystery Women,$0C Hail Mendheimicus,$0D Mini Soldier + +//---- + +[1FB5D932-3BA9481B-C:45] +Name=Armorines - Project S.W.A.R.M. (U) +Cheat0="Enable In-Game Cheat Menu & Level Select",81115936 014F +Cheat1="Infinite Lewis Laser Rifle",802E1D6F 0170 +Cheat2="Infinite Lewis Explosive Projectile Weapon",802E1D69 0030 +Cheat3="Infinite Jungle Chemical Gun",802E1D7B 0160 +Cheat1_N=The infinite ammo will not work with these codes if you have the expansion pak inserted into your console. +Cheat2_N=The infinite ammo will not work with these codes if you have the expansion pak inserted into your console. +Cheat3_N=The infinite ammo will not work with these codes if you have the expansion pak inserted into your console. +Cheat4="Level Select",81115932 0008 +Cheat5="Infinite Ammo (All Guns)",810496D0 2400 +Cheat6="Don't Take Any Damage",8104A260 2400 +Cheat7="Invincible",81048CA0 2400 +Cheat8="Sound Modifier\Music Volume",80115944 00?? +Cheat8_O=$00 Off,$3C Low (5),$78 Medium (1.0),$BC Defualt (1.5),$F0 Max (2.0) +Cheat9="Sound Modifier\SFX Volume",80115945 00?? +Cheat9_O=$00 Off,$3C Low (5),$78 Medium (1.0),$BC Defualt (1.5),$F0 Max (2.0) + +//---- + +[D1F7D8AB-293B0446-C:45] +Name=Asteroids Hyper 64 (U) +Cheat0="Extra Lives",8007F90E 0063 +Cheat1="Extra Points",8107F8FE FFFF +Cheat2="Infinite Armageddon",8107F892 0001 +Cheat3="Infinite Items On Pickup",8107F8A2 270F +Cheat4="Unlock Classic Asteroids",8106DF5A 0001 +Cheat5="Infinite Lives (Classic Asteroids)",8007F90F 002F + +//---- + +[41B25DC4-1B726786-C:45] +Name=Automobili Lamborghini (U) +Cheat0="Extra Vehicles",50000302 0000,800985C3 0001,50000302 0000,800985CB 0001 +Cheat1="Max Points",800CE743 FFFF +Cheat2="Infinite Time",810CE76E 02F4 +Cheat3="Difficulty Modifier",810CE7A4 00?? +Cheat4="Speeds In Modifier",800CE803 00?? +Cheat5="Always 1st Place",810A5F70 0001 +Cheat3_O=$00 Novice,$01 Expert +Cheat4_O=$00 KM/H,$01 MPH + +//---- + +[A4BF9306-BF0CDFD1-C:45] +Name=Banjo-Kazooie +Cheat0="Infinite\Eggs",80385F67 00FF +Cheat1="Infinite\Lives",80385F8B 00FF +Cheat2="Infinite\Jiggies",80385FCB 00FF +Cheat3="Press L To Levitate",D0281251 0020,8137C4BC 43E0 +Cheat4="Infinite\Notes",80385FF2 00FF,80385F62 0001 +Cheat5="Infinite\Health",80385F83 0008,80385F87 0008 +Cheat6="Infinite\Air",81385F8E 0E10 +Cheat7="Infinite\Gold Feathers",80385F73 00FF +Cheat8="Infinite\Red Feathers",80385F6F 00FF +Cheat9="Infinite\Always Have All Jinjos",80385F7B 00FF +Cheat11="Character Select",D0281251 0008,8037C2D3 0002,D0281251 0001,8037C2D3 0003,D0281251 0004,8037C2D3 0004,D0281251 0002,8037C2D3 0005,D0281251 0010,8037C2D3 0006,D0281251 0020,8037C2D3 0007 +Cheat14="Access All Moves",8037C3A0 0001,8037C3A1 007F,8037C3A2 00FF,8037C3A3 00FF +Cheat15="Game 100% Complete",8137C3A0 001F,50000302 0000,8137C3A2 FFFF,50000602 0000,813832C0 FFFF,81383FCA 0064,81383FDC 0064,50000802 0000,813832F0 FFFF,81385FA0 0063,81385FC4 0063,81385FF0 0064,50000602 0000,81385FF2 6464,50001002 0000,813831A8 FFFF,813831B0 FF7F,813831B2 FFB0,813831B4 3DA6,813831B6 F264,813831C6 FF7F +Cheat16="Secret Items ",81283400 ???? +Cheat16_O=$FFFF Have All Collected,$0000 Have None +Cheat10="Have Zero Time all Levels",50000B04 0000,81386004 3000 +Cheat13="Take Off And Fly From Anywhere",8037C1D1 0002 +Cheat17="Do Shock Spring Jump From Anywhere",8037C1D2 0002 +Cheat4_N=Just collect one Note to Have 255 Notes in all Worlds. +Cheat3_N=Press L To Levitate & Let go to land +Cheat11_N=When Mumbo transforms you hold:C-Up for the Termite,C-Right for the Pumpkin,C-Down for the Walrus,C-Left for the Crocc,R for the Bumble Bee,L for the Washing Machine,Press nothing to turn into Banjo +Cheat13_N=Press A Button. Do not use with Do Shock Spring Jump From Anywhere +Cheat17_N=Press A Button. Do not use with Take Off And Fly From Anywhere +Cheat12="Infinite\Mumbo Tokens",80385FC6 00FF,80385FA2 00FF + +//---- + +[C2E9AA9A-475D70AA-C:45] +Name=Banjo-Tooie (U) +Cheat0="Infinite\Energy\Banjo and Kazooie",8011B069 0063,8111B644 0A0A +Cheat1="Infinite\Air",8112B052 42C8 +Cheat2="Have\AllMoves",D1081084 0800,8112C770 8029,D1081084 0800,8112C772 0000,81290018 FFFF,8129001A FFFF,8129001C FFFF,8129001E FFFF +Cheat2_N=Press Top D-pad Up +Cheat3="Have Most of the Game Finished",5000AC01 0000,80290000 00FF,8029002B 007F,80290063 00FB,80290073 005F,D1081084 0800,8112C770 8029,D1081084 0800,8112C772 0000 +Cheat3_N=Start a new game,when you appear in Spiral Mountain press Top D-Pad. Go to the menu and you will notice all eggs, all moves are available. All the jiggies have been collected. Simply Save and Restart. +Cheat4="Infinite\Energy\Snowball",8011B069 0063,8011B647 0005 +Cheat5="Infinite\Energy\Bee",8011B069 0063,8011B653 000A,8011B654 000A +Cheat6="Infinite\Energy\Washing Machine",8011B069 0063,8111B656 0A0A +Cheat7="Infinite\Energy\Stony",8011B069 0063,8011B659 000A,8011B65A 000A +Cheat8="Infinite\Energy\Banjo",8011B069 0063,8011B65F 000A,8011B660 000A +Cheat9="Infinite\Energy\Kazooie",8011B069 0063,8111B662 0A0A +Cheat10="Infinite\Energy\Submarine",8011B069 0063,8011B665 000A,8011B666 000A +Cheat11="Infinite\Energy\Mumbo",8011B069 0063,8111B668 0A0A +Cheat12="Infinite\Energy\Detonator",8011B069 0063,8111B66E 0A0A +Cheat13="Infinite\Energy\T-Rex Baby",8011B069 0063,8011B67F 000A,8011B680 000A +Cheat14="Have\All Moves & Dragon Kazooie",D1081084 0800,8112C770 8029,D1081084 0800,8112C772 0000,81290018 FFFF,8129001A FFFF,8129001C FFFF,8129001E FFFF,81290078 FFFF,8129007A FFFF +Cheat15="Have\Dragon Kazooie",D1081084 0800,8112C770 8029,D1081084 0800,8112C772 0000,81290078 FFFF,8129007A FFFF +Cheat17="Instant Warp\Options\Spiral Mountain",D0081084 0000,81127640 ????,80127643 0001 +Cheat17_O=$00AD Grunty's Old Lair,$00AE Behind The Waterfall,$00AF Top Of Castle,$0173 Banjo's house +Cheat18="Instant Warp\Options\Jinjo Village",D0081084 0000,81127640 ????,80127643 0001 +Cheat18_O=$0142 Jinjo Village,$0144 King Jingalings throne room,$0143 Bottles house,$0145 Green Jinjo's House,$0146 Black Jinjo's House,$0147 Yellow Jinjo's House,$0148 Blue Jinjo's House,$014A Brown Jinjo's House,$014B Orange Jinjo's House,$014C Purple Jinjo's House,$014D Red Jinjo's House,$014E White Jinjo's House +Cheat19="Instant Warp\Options\Mayahem Temple",D0081084 0000,81127640 ????,80127643 0001 +Cheat19_O=$00B6 Humba's Wigwam,$00B7 Mumbo's skull,$00B8 The Temple,$00B9 Prison Compound,$00BC Code chamber,$00C4 Jade Snake Grove,$00C5 Treasure Chamber,$00C6 Kickball Arena,$0177 Targitzan's Slighty Sacred Temple,$0178 Inside Targitzans Temple,$0179 Targitzan Temple Lobby,$017A Targitzan's Temple Boss,$017F Mayan Kickball Arena,$0166 Multi,$0167 Still,$00C8 Kickball Arena,$00C9 Kickball Arena +Cheat20="Instant Warp\Options\Glitter Gulch Mine",D0081084 0000,81127640 ????,80127643 0001 +Cheat20_O=$00C7 Mine,$00CA Fuel depot,$00CB Crushing shed,$00CC Flooded caves,$00CD Water storage,$00CE Waterfall cavern,$00CF Power hut basement,$00D0 Chuffy's cab,$00D1 Inside chuffy's boiler boss,$00D2 Gloomy caverns,$00D3 Generator caverns,$00D4 Power hut,$00D5 Wumba's wigwam,$00D7 Train station,$00D8 Prospectors hut,$00D9 Mumbo's hut,$00DA Toxic gas cave,$00DB Canary cave,$00DC Ordnance storage,$00E9 Humba,$0126 Water supply pipe,$0163 Ordnance Storage entrance,$0164 Ordnance Storage game,$0165 Ordnance Storage game Multi,$016F Testing,$0170 Testing,$0171 Mumbo's skull +Cheat21="Instant Warp\Options\Witchy World",D0081084 0000,81127640 ????,80127643 0001 +Cheat21_O=$00D6 Witcy World,$00DD Dodgem dome lobby,$00DE Dodgem challenge "1 vs 1",$00DF Dodgem challenge "2 vs 1",$00E0 Dodgem challenge "3 vs 1",$00E1 Crazy castle stockade,$00E2 Crazy castle lobby,$00E3 Crazy castle pump room,$00E4 Balloon burst game,$00E5 Hoop hurry game,$00E6 Star spinner,$00E7 The inferno,$00EA Cave of horrors,$00EB Haunted cavern,$00EC Train station,$0124 Saucer of Peril,$013B Crazy castle stockade "sop",$013C Star spinner "sop",$0176 Mumbo's skull +Cheat22="Instant Warp\Options\Jolly Roger's Lagoon",D0081084 0000,81127640 ????,80127643 0001 +Cheat22_O=$00ED Jolly's,$00EE Pawno's emporium,$00EF mumbo's skull,$00F4 Ancient Swimming Baths,$00F6 Electric Eels lair,$00F7 Seaweed Sanctum,$00F8 Inside the big fish,$00FA temple of the fishes,$01A8 Atlantis,$01A9 Seabottom,$0181 sea bottom cavern,$0182 submarine multi,$01A7 Jolly Roger's Lagoon,$00FF Blubber's wave race hire +Cheat23="Instant Warp\Options\Terrydacty Land",D0081084 0000,81127640 ????,80127643 0001 +Cheat23_O=$0112 Terrydacty Land,$0113 Terry's nest,$0114 Train station,$0115 Oogle boogles cave,$0116 Inside the mountain,$0117 River passage,$0118 Styracosaurus family cave,$0119 Unga bunga's cave,$011A Stomping plains,$011B Bonfire caverns,$011E Humba's Wigwam,$0123 Inside chompa's belly,$0183 Chompa's belly multi +Cheat24="Instant Warp\Options\Grunty Industries",D0081084 0000,81127640 ????,80127643 0001 +Cheat24_O=$0100 Outside,$0101 Inside,$0102 Train station,$0103 Workers quarters,$0104 Trash compactor,$0105 Elevator shaft,$0106 Floor 2,$0107 Floor 2 "electromagnet chamber",$0108 Floor 3,$0109 Floor 3 "boiler plant",$010A Floor 3 "packing room",$010B Floor 4,$010C Floor 4 "cable room",$010D Floor 4 "quality control",$010E Floor 5,$010F Basement,$0110 Basement "repair depot,$0111 Basement "waste disposal",$0125 Water supply pipe,$0172 Mumbo's skull,$0162 Floor 4 "clinkers cavern",$0187 Sewer entrance +Cheat25="Instant Warp\Options\Hailfire Peaks",D0081084 0000,81127640 ????,80127643 0001 +Cheat25_O=$0127 Lava side,$0128 Icy side,$0129 Lava train station,$012A Ice train station,$012B Chilli billi,$012C Chilly willy,$012D Colosseum kickball stadium lobby,$0131 Boggy's igloo,$0132 Icicle grotto,$0133 Inside the volcano,$0168 Icy side still +Cheat26="Instant Warp\Options\Cloud Cuckoo Land",D0081084 0000,81127640 ????,80127643 0001 +Cheat26_O=$0136 Cloud Cuckoo Land 1,$0137 Inside the trashcan,$0138 Inside the cheesewedge,$0139 Zubba's nest,$013A Central cavern,$013D Inside the pot o gold,$013E Mumbo's skull,$013F Mingy jongo's skull,$0140 Humba wumba's wigwam,$0161 Cloud Cuckoo Land 2,$0188 Zubba's nest multi,$0185 Trash can mini +Cheat27="Instant Warp\Options\Isle O Hags",D0081084 0000,81127640 ????,80127643 0001 +Cheat27_O=$014F Wooded Hollow,$0150 Heggy's egg shed,$0151 Jiggywiggy's temple,$0152 Plateau,$0153 Plateau "Honey B's Hive",$0154 Pine Grove,$0155 Cliff top,$0156 Cliff top Mumbo's skull,$015A wasteland,$015B inside another digger tunnel,$015C Quagmire +Cheat28="Instant Warp\Options\Cauldron Keep",D0081084 0000,81127640 ????,80127643 0001 +Cheat28_O=$015D Cauldron Keep,$015E The gatehouse,$015F Tower of Tragedy Quiz,$0160 Gun chamber,$016A Gun room still,$017B Crazy Castle Stockade balloon burst multi,$017C Crazy Castle Stockade Jump the hoops multi,$017D Grunty Industries packing game,$0180 Colosseum kickball arena,$0186 Dodgems +Cheat29="Instant Warp\Options\Not sure",D0081084 0000,81127640 ????,80127643 0001 +Cheat29_O=$00FC Lord woo fak fak,$00F9 Mr Patch,$0121 Inside Chuffy's wagon,$0134 Mumbo's Skull,$0135 Humba Wumba's wigwam 1,$0157 Humba Wumba's wigwam 2,$019B Jingalings Zombified Palace,$01A6 Smuggler cavern,$0141 Inside the digger tunnel,$0143 Bottles house,$0169 Bottles house still,$018A HAG Inside,$019A HAG1 Final Boss +Cheat30="Monsters dont Hurt Banjo",50002430 0000,80132EF5 0000,50002430 0000,80132EF6 0000,50002430 0000,80132EF7 0000,50002430 0000,80132EF8 0000,50002430 0000,80132EF9 0000 +Cheat0_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat4_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat5_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat6_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat7_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat8_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat9_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat10_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat11_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat12_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat13_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat14_N=Press Top D-pad,Do not use with either Have all Moves,Or Have Dragon Kazooie +Cheat15_N=Press Top D-pad,Do not use with Have All Modes Or Have All Moves & Dragon Kazooie +Cheat17_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat18_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat19_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat20_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat21_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat22_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat23_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat24_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat25_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat26_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat27_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat28_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat29_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat31="Beta Bottles Revenge Mode",8012B3F2 0001,800810C1 0002 +Cheat31_N=Bottles Revenge is a Beta mode from Banjo Tooie that the RWP team recently uncovered after an extraordinary amount of effort. Bottles the Spirit transforms into Bottles the Devil and posses enemies nearby and allows a second player hooked up to Pad 2 to play as that Posses character to try to foil Banjos Plans. As player one goes about its business, player two uses every enemy nearby to try to nab Banjo and take away some life. This mode is incredible, and you can control almost every enemy in the game: slot machines, flying creatures, uggers, zubbas...and this is just the beginning. (Congrats Rare Witch Project) +Cheat16="Play As",D0081085 0020,8012704C 00?? +Cheat16_O=$01 Banjo and Kazooie,$02 Snowball,$06 Bee,$07 Washing machine,$08 Stony,$0A Banjo,$0B Kazooie,$0C Submarine,$0D Mumbo,$0E Golden Goliath,$0F Detonator,$10 Truck,$12 T-rex baby,$13 T-rex daddy +Cheat16_N=To use this cheat, put the cheat on, then press L as you walk through a door to become that chosen character. Do not try to use the following character in Banjos house or anywhere as small or you will get stuck and wont be able to continue. Snowball Washing machine Submarine Golden Goliath Truck T-rex baby and T-rex daddy + +//---- + +[8C138BE0-95700E46-C:45] +Name=In-Fisherman Bass Hunter 64 (U) +Cheat0="Catch Bigger Fish",80111F06 0001 +Cheat1="Line Never Breaks",80111F05 0001 +Cheat2="All Lakes Unlocked",80111F00 0001 +Cheat3="Extra Cash",80111F0B 0001 +Cheat4="Easier to Catch Fish",80111F0E 0001 +Cheat5="No Penalties in Tounament",80111F08 0001 + +//---- + +[BCFACCAA-B814D8EF-C:45] +Name=Bassmasters 2000 (U) +Cheat0="Player 1 Max Score (Casting Game)",8107A412 FFFF +Cheat1="Player 2 Max Score (Casting Game)",8107A416 FFFF + +//---- + +[204489C1-1286CF2B-C:45] +Name=Batman Beyond - Return of the Joker (U) +Cheat0="Infinite\Infinite Health",802086F2 0064 +Cheat1="Infinite\Infinite Lives",802086F1 0063 +Cheat2="Infinite\Infinite Batarangs",802086FE 0063 +Cheat3="Infinite\Max Charge & Magnetic Nun Chaku",802086B9 0064 + +//---- + +[6AA4DDE7-E3E2F4E7-C:45] +Name=BattleTanx (U) +Cheat0="Have Storm Ravens Gang",80135773 0001 +Cheat1="Run Story",80135770 0001 +Cheat2="Start With All Weapons",80135765 0001 +Cheat3="Toads",80135776 0001 +Cheat4="Trippy",80135771 0001 +Cheat5="Unlimited Ammo",80135760 0001 +Cheat6="Frogs",80135775 0001 +Cheat7="Have All Levels",80135767 0001 +Cheat8="Hurl Mode",8013576B 0001 +Cheat9="Invincible",80135763 0001 +Cheat10="Invisible",8013576A 0001 +Cheat11="Unlimited Lives",80135772 0001 +Cheat12="Regenerated Allied Tanks Are Indestrucible In Campaign",8009FB2A 0001 +Cheat13="Multiplayer\Player 1\Infinite Ammo",802D8603 00FF +Cheat14="Multiplayer\Player 2\Infinite Ammo",802D9F2B 00FF +Cheat15="Multiplayer\Player 1\Tank Turret Always On (Use Right/Left C Button)",802DE7FB 0011,802DE7FF 0002 +Cheat16="Multiplayer\Player 2\Tank Turret Always On",802DEB43 0011,802DEB47 0002 +Cheat17="Multiplayer\Player 3\Tank Turret Always On",802DEE8B 0011,802DEE8F 0002 +Cheat18="Multiplayer\Player 4\Tank Turret Always On",802DF1D3 0011,802DF1D7 0002 +Cheat19="Multiplayer\Player 1\Always Have Radar",802D8195 0080 +Cheat20="Multiplayer\Player 2\Always Have Radar",802D9ABD 0080 +Cheat21="Multiplayer\Player 1\Always Has Cloaked On",802D818D 0001 +Cheat22="Multiplayer\Player 2\Always Has Cloaked On",802D9AB5 0001 +Cheat23="Multiplayer\Player 1\Your Goalith Tank On Tracks Always Has Radar",802D869D 0080 +Cheat24="Multiplayer\Player 2\Your Goalith Tank On Tracks Always Has Radar",802D9FC5 0080 +Cheat25="Multiplayer\Player 1\Your Goalith Tank On Tracks Always Has Cloaked On",802D8695 0001 +Cheat26="Multiplayer\Player 2\Your Goalith Tank On Tracks Always Has Cloaked On",802D9FBD 0001 +Cheat27="Multiplayer\Plater 1\One Hit And You Bite It",802D819F 0001 +Cheat28="MultiPlayer\Player 2\One Hit And You Bite It",802D9AC7 0001 +Cheat29="Area 51\Shock Wave Weapons",802D5A7D 00AF +Cheat30="Area 51\Mines Are Invisible",802D5ACB 00CC +Cheat31="Area 51\Mines Are Toxic Waste",802D5ACB 007C +Cheat32="Area 51\Turn Ammo Pickup Picture To Flamer Picture",802D5AAF 00AC +Cheat33="Area 51\Turn Nuke Into Toxic Waste Nuke",802D5A7B 007C +Cheat34="Multiplayer\Balltlelord Mode\Player 1\All Special Weapons & Infinite Ammo",50000E02 0000,811AD7EE FFFF +Cheat35="Multiplayer\Balltlelord Mode\Player 2\All Special Weapons & Infinite Ammo",50000E02 0000,811AE186 FFFF +Cheat36="Multiplayer\Balltlelord Mode\Player 3\All Special Weapons & Infinite Ammo",50000E02 0000,811AEB1E FFFF +Cheat37="Multiplayer\Balltlelord Mode\Player 4\All Special Weapons & Infinite Ammo",50000E02 0000,811AF4B6 FFFF +Cheat38="Multiplayer\Deathmatch, Frenzy & Convoy Modes\Player 1\All Special Weapons & Infinite Ammo",50000E02 0000,811AD322 FFFF +Cheat39="Multiplayer\Deathmatch, Frenzy & Convoy Modes\Player 2\All Special Weapons & Infinite Ammo",50000E02 0000,811ADCBA FFFF +Cheat40="Multiplayer\Deathmatch, Frenzy & Convoy Modes\Player 3\All Special Weapons & Infinite Ammo",50000E02 0000,811AE652 FFFF +Cheat41="Multiplayer\Deathmatch, Frenzy & Convoy Modes\Player 4\All Special Weapons & Infinite Ammo",50000E02 0000,811AEFEA FFFF +Cheat42="Multiplayer\Hold 'Em Mode\Player 1\All Special Weapons & Infinite Ammo",50000E02 0000,811AD7EE FFFF +Cheat43="Multiplayer\Hold 'Em Mode\Player 2\All Special Weapons & Infinite Ammo",50000E02 0000,811AE186 FFFF +Cheat44="Multiplayer\Hold 'Em Mode\Player 3\All Special Weapons & Infinite Ammo",50000E02 0000,811AEB1E FFFF +Cheat45="Multiplayer\Hold 'Em Mode\Player 4\All Special Weapons & Infinite Ammo",50000E02 0000,811AF4B6 FFFF +Cheat46="All Batteries Have Hellfire",800A34A2 0001 +Cheat47="All Batteries Have Bad Aim",800A1F7C 0001 +Cheat48="Buildings Implode Instead Of Explode, And Remain Afire",8009298E 0001 +Cheat49="Shoot Through Walls",8008E529 0001 +Cheat50="All Battletanx Are Invincible",8009843D 0001 +Cheat51="Can't Pick Up Queen Lords",8008A2F0 0001 +Cheat52="Auto Win All Queen Lord Levels",800A6745 0001 +Cheat53="Auto Lose All Queen Lord Levels",800A6746 0001 +Cheat54="Slow Battle Tanks",8009A56A 0001 +Cheat55="Buildings Fall Fast",80091BBC 0001 +Cheat56="Nuke Blast Leaves Air Yellow",800F3333 0001 +Cheat57="Nuke Blast Pink",8008055F 0001 +Cheat58="Laser Fire Invisible",800846ED 0001 +Cheat59="Full Control Of Tank In Bonus,Extra Side Player In Battlelord Multi!",800971EE 0001 +Cheat60="Multiplayer\Balltlelord Mode\Player 1\Infinite Secondary Weapons In Battlelord",802D8609 00FF,802D860B 00FF,802D860D 00FF,802D860F 00FF,802D8611 00FF,802D8615 00FF,802D8617 00FF,802D8619 00FF,802D861B 00FF,802D861D 00FF,802D861F 00FF,802D8621 00FF +Cheat61="Multiplayer\Balltlelord Mode\Player 2\Infinite Secondary Weapons In Battlelord",802D9F31 00FF,802D9F33 00FF,802D9F35 00FF,802D9F37 00FF,802D9F39 00FF,802D9F3D 00FF,802D9F3F 00FF,802D9F41 00FF,802D9F43 00FF,802D9F45 00FF,802D9F47 00FF,802D9F49 00FF +Cheat62="In Campaign 3 Enemy Tanks May Join You",802D9AAC 0000,802DB3D4 0000,802DCCFC 0000 +Cheat63="Multiplayer\Player 1\Main Weapon",802D85EB 00?? +Cheat64="Multiplayer\Player 2\Main Weapon",802D9F13 00?? +Cheat65="Multiplayer\Player 1\Secondary Weapon",802D85F7 00?? +Cheat66="Multiplayer\Player 2\Secondary Weapon",802D9F1F 00?? +Cheat67="Multiplayer\Player 1\Tank Body Modifier",802D819B 00?? +Cheat68="Multiplayer\Player 2\Tank Body Modifier",802D9AC3 00?? +Cheat69="Multiplayer\Player 1\Goalith Tank On Tracks Body Modifier",802D86A3 00?? +Cheat70="Multiplayer\Player 2\Goalith Tank On Tracks Body Modifier",802D9FCB 00?? +Cheat63_O=$00 Nothing,$01 Normal Tank Shells,$02 Motor Tank Shells,$03 Big Tank Shells,$04 Rockets,$05 Laser,$06 Nuke,$07 Gernades,$08 ?,$09 ?,$0A Nuclear Lasers,$0B Remote Rockets,$0C Mines,$0D Gun Buddies,$0E Smoke Screen,$0F Cloaking,$10 Health +Cheat64_O=$00 Nothing,$01 Normal Tank Shells,$02 Motor Tank Shells,$03 Big Tank Shells,$04 Rockets,$05 Laser,$06 Nuke,$07 Gernades,$08 ?,$09 ?,$0A Nuclear Lasers,$0B Remote Rockets,$0C Mines,$0D Gun Buddies,$0E Smoke Screen,$0F Cloaking,$10 Health +Cheat65_O=$00 Nothing,$01 Normal Tank Shells,$02 Motor Tank Shells,$03 Big Tank Shells,$04 Rockets,$05 Laser,$06 Nuke,$07 Gernades,$08 ?,$09 ?,$0A Nuclear Lasers,$0B Remote Rockets,$0C Mines,$0D Gun Buddies,$0E Smoke Screen,$0F Cloaking,$10 Health +Cheat66_O=$00 Nothing,$01 Normal Tank Shells,$02 Motor Tank Shells,$03 Big Tank Shells,$04 Rockets,$05 Laser,$06 Nuke,$07 Gernades,$08 ?,$09 ?,$0A Nuclear Lasers,$0B Remote Rockets,$0C Mines,$0D Gun Buddies,$0E Smoke Screen,$0F Cloaking,$10 Health +Cheat67_O=$00 Normal Tank,$01 Motor Tank,$02 Big Tank +Cheat68_O=$00 Normal Tank,$01 Motor Tank,$02 Big Tank +Cheat69_O=$00 Normal Tank,$01 Motor Tank,$02 Big Tank +Cheat70_O=$00 Normal Tank,$01 Motor Tank,$02 Big Tank + +//---- + +[75A4E247-6008963D-C:45] +Name=BattleTanx - Global Assault (U) +Cheat0="Rapid Fire",8008E7F0 0001 +Cheat1="Edge Hits Everything",80071AF0 0043 +Cheat2="Mini-Tanks 1",80125AB8 0001 +Cheat3="Mini-Tanks 2",80125AB9 0001 +Cheat4="Mini-Tanks 3",80125AB9 0001 +Cheat5="Mini-Tanks 4",80125ABB 0001 +Cheat6="Mini-Tanks 5",80125ABC 0001 +Cheat7="Infinite Tank Bucks",80236A9F 0064 +Cheat8="Level Select",80117F49 0001 +Cheat9="Invulnerability",80125AB0 0001 +Cheat10="Start With All Weapons",80125AB1 0001 +Cheat11="Secret Level",80125AB2 0001 +Cheat12="Enable Models",80125AB3 0001 +Cheat13="Cassandra Gang",80125AB5 0001 +Cheat14="Brandon Gang",80125AB6 0001 + +//---- + +[55D4C4CE-7753C78A-C:45] +Name=Battlezone - Rise of the Black Dogs (U) +Cheat0="Infinite\Weapons",811DF6EA 04B0 +Cheat1="Infinite\Ship Health",811DF6DE 0BA9 +Cheat2="Infinite\Shots For Sniper Rifle",811DA682 0003 +Cheat3="Have\All\Levels Unlocked & Completed For Americans",8006A1F0 0011 +Cheat4="Have\All\Levels Unlocked & Completed For Soviets",8006A1F1 0008 +Cheat5="Have\All\Levels Unlocked & Completed For Black Dogs",8006A1F3 000A +Cheat6="Have\All\Missions Open And Complete For Americans",8006A1EC 0011 +Cheat7="Have\All\Missions Open And Complete For Soviets",8006A1ED 0008 +Cheat8="Have\All\Missions Open And Complete For Black Dogs",8006A1EF 000A +Cheat9="Infinite\Scrap Collected",811FBCC6 FFFF +Cheat10="Max\Scrap Limit",811FBCCA FFFF +Cheat11="Infinite\Pilots",811FBCCE FFFF +Cheat12="Max\Pilot Limits",811FBCD2 FFFF +Cheat13="Infinite\Armor",8006A1C2 0001 +Cheat14="Infinite\Ammo",8006A1C1 0001 +Cheat15="Level Select",8006A1F5 0001 +Cheat16="Add\Building",8006A1C0 0001 +Cheat17="Add\Satellite",8006A1C3 0001 + +//---- + +[4D79D316-E8501B33-C:45] +Name=Beast Wars Transmetal (U) +Cheat0="Infinite\Health\Player 1",8112CD46 270F +Cheat1="Infinite\Stun Meter\Player 1",8012CD49 00FF +Cheat2="Infinite\Health\Player 2",8114D2C6 270F +Cheat3="Infinite\Stun Meter\Player 2",8014D2C9 00FF +Cheat4="Play As\Player 1",801BE2A4 00?? +Cheat4_O=$00 Optimus Primal,$01 Rattrap,$02 Cheetor,$03 Airazor,$04 Megatron,$05 Tarantulas,$06 Waspinator,$07 Terrorsaur +Cheat5="Play As\Player 2",801BE2A5 00?? +Cheat5_O=$00 Optimus Primal,$01 Rattrap,$02 Cheetor,$03 Airazor,$04 Megatron,$05 Tarantulas,$06 Waspinator,$07 Terrorsaur +Cheat6="Choose Stage\VS. Mode",800ED6CF 00?? +Cheat6_O=$00 Stage 1,$01 Stage 2,$02 Stage 3,$03 Stage 4,$04 Stage 5,$05 Stage 6,$06 Stage 7,$07 Stage 8 (Hidden Stage),$08 Stage 9 (Hidden Stage),$09 Stage A (Hidden Stage), +Cheat7="Infinite\Time",80102A94 000A +Cheat8="Bonus Menu Games\Infinite Time\Escape Race 100 & 200\Player 1",811BD3B6 000A +Cheat9="Bonus Menu Games\Infinite Time\Escape Race 100 & 200\Player 2",811BD3BA 000A +Cheat10="Bonus Menu Games\Max\Wins\Sunset & Sunrise Showdown\Player 1",801BC25F 00FF +Cheat11="Bonus Menu Games\Max\Points\Disc Hunter\Player 1",801BD3E9 00FF +Cheat12="Bonus Menu Games\Max\Points\Disc Hunter\Player 2",801BD3EB 00FF + +//---- + +[EDF419A8-BF1904CC-C:45] +Name=Beetle Adventure Racing! (U) +Cheat0="Have\All Cars",8002CFF7 000B +Cheat1="Have\All Tracks",8002CFF3 0006 +Cheat2="Low Timer",81025DD4 3F40 +Cheat3="Open All Difficulties",8002CFFB 0003 +Cheat4="Infinite Continues",8002CC57 0005 +Cheat5="Always Place 1st",81025DD4 1110,81025DDC 3F40 +Cheat6="Multi-Player Unlock All Levels",50000901 0000,8002D000 0001 + +//---- + +[08FFA4B7-01F453B6-C:45] +Name=Big Mountain 2000 (U) +Cheat0="Always 1st/Low Time",81350C02 0000,80350C17 0063 +Cheat1="Infinite Stamina",8034F798 0012 +Cheat2="Free Ride Complete\Stage 1-Skier",800B3578 0001 +Cheat3="Slalom Complete\Stage 1-Skier",800B357C 0001 +Cheat4="Giant Slalom Complete\Stage 1-Skier",800B3580 0001 +Cheat5="Free Ride Complete\Stage 2-Skier",800B3584 0001 +Cheat6="Slalom Complete\Stage 2-Skier",800B3588 0001 +Cheat7="Giant Slalom Complete\Stage 2-Skier",800B358C 0001 +Cheat8="Free Ride Complete\Stage 3-Skier",800B3590 0001 +Cheat9="Slalom Complete\Stage 3-Skier",800B3594 0001 +Cheat10="Giant Slalom Complete\Stage 3-Skier",800B3598 0001 +Cheat11="Free Ride Complete\Stage 4-Skier",800B359C 0001 +Cheat12="Slalom Complete\Stage 4-Skier",800B35A0 0001 +Cheat13="Giant Slalom Complete\Stage 4-Skier",800B35A4 0001 +Cheat14="Free Ride Complete\Stage 1-Boarder",800B357A 0001 +Cheat15="Slalom Complete\Stage 1-Boarder",800B357E 0001 +Cheat16="Giant Slalom Complete\Stage 1-Boarder",800B3582 0001 +Cheat17="Free Ride Complete\Stage 2-Boarder",800B3586 0001 +Cheat18="Slalom Complete\Stage 2-Boarder",800B358A 0001 +Cheat19="Giant Slalom Complete\Stage 2-Boarder",800B358E 0001 +Cheat20="Free Ride Complete\Stage 3-Boarder",800B3592 0001 +Cheat21="Slalom Complete\Stage 3-Boarder",800B3596 0001 +Cheat22="Giant Slalom Complete\Stage 3-Boarder",800B359A 0001 +Cheat23="Free Ride Complete\Stage 4-Boarder",800B359E 0001 +Cheat24="Slalom Complete\Stage 4-Boarder",800B35A2 0001 +Cheat25="Giant Slalom Complete\Stage 4-Boarder",800B35A6 0001 +Cheat26="All Boards Complete",50001802 0000,810B3578 0001 + +//---- + +[08123595-0510F1DE-C:45] +Name=Bio F.R.E.A.K.S. (U) +Cheat0="Never Wins\Player 1",8015029B 0000 +Cheat1="Needs 1 Match to Win\Player 1",D015029B 0000,8015029B 0001 +Cheat2="Infinite Health\Player 1",811502AA 6400 +Cheat3="1-Hit Death\Player 1",D01502AA 0064,811502AA 0100 +Cheat4="Infinite Shield\Player 1",811502AE 6400 +Cheat5="Infinite Jetpack\Player 1",811502B2 3200 +Cheat6="Play As\Player 1",801ABB2B 00?? +Cheat6_O=$0A She-Freak,$0B PainMaster,$0C Mutilator,$0D ChainSaw +Cheat7="Never Wins\Player 2",80152917 0000 +Cheat8="Needs 1 Match to Win\Player 2",D0152917 0000,80152917 0001 +Cheat9="Infinite Health\Player 2",811502AA 6400 +Cheat10="1-Hit Death\Player 2",D0152926 0064,81152926 0100 +Cheat11="Infinite Shield\Player 2",8115292A 6400 +Cheat12="Infinite Jetpack\Player 2",8115292E 3200 + +//---- + +[7C647C25-D9D901E6-C:45] +Name=Blast Corps (U) (V1.0) +Cheat0="Infinite\Hydraulics Sidesweeper",803EDB51 0063 +Cheat1="Infinite\Missiles Motor Bike",803F8AC3 0063 +Cheat2="Infinite\Boosts Buggy Vehicle",803EE301 0064 +Cheat3="Ballista Can Drive Through Anything",803F8A68 0001 +Cheat4="Found All\RDUS",8036E9CC C350 +Cheat5="Found All\Survivors",8036E9C9 00FF +Cheat6="Found All\Scientists",80364AD0 003F +Cheat7="Infinite Time",D0315610 0000,81315610 0000,D0315612 0001,81315612 0000 + +//---- + +[7C647E65-1948D305-C:45] +Name=Blast Corps (U) (V1.1) +Cheat0="Infinite\Hydraulics Sidesweeper",803EDC00 0063 +Cheat1="Infinite\Missiles Motor Bike",803F8B72 0063 +Cheat2="Infinite\Boosts Buggy Vehicle",803EE3B0 0064 +Cheat3="Ballista Can Drive Through Anything",803F8B17 0001 +Cheat4="Found All\RDUS",8036EA7C C350 +Cheat5="Found All\Survivors",8036EA70 00FF +Cheat6="Found All\Scientists",80364B80 003F +Cheat7="Infinite Time",D03156C0 0000,813156C0 0000,D03156C2 0001,813156C2 0000 + +//---- + +[7CD08B12-1153FF89-C:45] +Name=Blues Brothers 2000 (U) +Cheat0="Have All\Keys",800BD0B8 00FF,800BD0BE 00FF,800BD0BD 00FF +Cheat0_N=This will give you the Grey & Red,Green & Gold Keys +Cheat1="Have All\Music Notes",50000A01 0000,800BD1F0 0001 +Cheat1_N=This will give you all 10 Music Notes +Cheat2="Infinite\Lives",800BD0E3 0009 +Cheat3="Infinite\Health",800BD0F7 0002 +Cheat4="Press L to Levitate",D017DBC5 0020,810DAFD8 44CB +Cheat4_N=Press L to levitate & let go to come back down +Cheat5="Max Money",810BD0E6 03E7 +Cheat6="Can Walk When The Game Is Paused",810AB9B6 0001 + +//---- + +[5326696F-FE9A99C3-C:45] +Name=Body Harvest (U) +Cheat0="Infinite\Greece",81052B18 0098,81052B1A 967F +Cheat1="Infinite\Health",810DDCEC 0258 +Cheat2="No Humans Killed",8104816A 0000 +Cheat3="Have Alien Artifact",8004DC5F 0001 +Cheat4="Item Modifier",8004DC4F ???? +Cheat4_O=$0000 Nothing,$0002 Howitzer Shells,$0040 Crank,$0080 Windmill Cog,$0100 Heirglyph Map Piece,$0400 Hangar Key,$FFFF All Items +Cheat5="Weapon Select\1st Position",80048138 00?? +Cheat6="Weapon Select\2nd Position",80048139 00?? +Cheat7="Weapon Select\3rd Position",8004813A 00?? +Cheat8="Weapon Select\4th Position",8004813B 00?? +Cheat9="Weapon Select\5th Position",8004813C 00?? +Cheat10="Weapon Select\6th Position",8004813D 00?? +Cheat11="Weapon Select\7th Position",8004813E 00?? +Cheat12="Weapon Select\8th Position",8004813F 00?? +Cheat13="Infinite Ammo All Weapons",50001102 0000,81048146 8000 +Cheat14="Level Select",80047F93 00?? +Cheat15="Press L To Wall Over Water, Climb Hills",D00475D9 0020,8104DCD2 0808 +Cheat5_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat6_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat7_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat8_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat9_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat10_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat11_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat12_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat14_O=$01 Greece,$02 Java,$03 America,$04 Siberia,$05 Comet + +//---- + +[F568D51E-7E49BA1E-C:45] +Name=Bomberman 64 (U) +Cheat0="Invincible\Player 1",800AEE01 0001 +Cheat1="Have\Pumped up Red Remote Bombs",802AC653 0004 +Cheat2="Infinite\Lives",802AC627 0063 +Cheat3="Infinite\Gems",802AC62F 0063 +Cheat4="Infinite\Credits",802AC62B 0009 +Cheat5="Infinite\Time",802AC643 0001 +Cheat6="Carry 20 Bombs At A Time",800AEE0F 0014 +Cheat7="Infinite\Energy\Player 1",800AEE07 0002 +Cheat8="Infinite\Energy\Player 2",800AEECF 0002 +Cheat9="Infinite\Energy\Player 3",800AEF97 0002 +Cheat10="Infinite\Energy\Player 4",800AF05F 0002 + +//---- + +[237E73B4-D63B6B37-C:45] +Name=Bomberman 64 - The Second Attack! (U) +Cheat0="Infinite\Money",810ABD52 FFFF +Cheat1="Infinite\Bombs",800AD758 0003 +Cheat2="Have\Max Fire Level",800AD733 0003 +Cheat3="Infinite\Health",800AD75F 0005 +Cheat4="Infinite\Continue Time",810B5CD6 0090 +Cheat5="Have\Fire Bombs",800AD73B 0003 +Cheat6="Have\Kick Bombs Anytime",800AC743 0003 +Cheat7="Flashing Invincible",800AD767 000A +Cheat7_N=This cheat Makes you Flash But you cant be harmed,Once out of danger Turn the cheat off to stop the flashing.also do not put this on if you have already been hurt or you will stay on the floor. + +//---- + +[4446FDD6-E3788208-C:45] +Name=Bomberman Hero (U) +Cheat0="Full\Bomb Power",8016523F 0003 +Cheat1="Full\Fire Power",80165240 0003 +Cheat2="Infinite\Health",80165244 0004 +Cheat3="Infinite\Lives",80165243 0009 +Cheat4="Extra Gems",D0165241 0000,80165241 004B +Cheat5="Max\Bombs",8016523F 0008 +Cheat7="Max\Score",80177608 FFFF +Cheat8="Max\Explosion",80165240 0008 +Cheat6="Press L to Levitate",D005A455 0020,81154178 41CB,D005A455 0020,D0154154 0000,80154154 0040 +Cheat6_N=Press L to levitate & let go to come back down + +//---- + +[85AE781A-C756F05D-C:45] +Name=Buck Bumble (U) +Cheat0="Have All\Guns & Infinite Ammo",810FFF8A 0001,50000B04 0000,810E92E6 03E8 +Cheat0_N=Press C Left to receive all Guns +Cheat1="Infinite\Health",810E92D8 42D8 +Cheat1_N=If you fall into Water just turn off the Infinite Health & put back on after. +Cheat2="Infinite\99 Lives",810E9650 0005 +Cheat3="Have All\Keys",810E92E0 0101,800E92E2 0001 +Cheat4="Max Bonus",810E964A 270F +Cheat5="Level Select",810FFF92 00?? +Cheat5_O=$01 Mission 1 Shock Strike,$02 Mission 2 Radar Run,$03 Mission 3 Return Fire,$04 Mission 4 The Sonar Tower,$05 Mission 5 Big Blips,$06 Mission 6 Short Fuse,$07 Mission 7 Outpost,$08 Mission 8 Sewer,$09 Mission 9 Clean Up,$0A Mission 10 Scramble Pylon,$0B Mission 11 Herding Research,$0C Mission 12 The Extractor,$0D Mission 13 Nuke Tower,$0E Mission 14 Mucus Storage,$0F Mission 15 Depot Attack,$10 Boss Mission Destroy Carrier Level,$11 Mission 16 Sterilization,$12 Mission 17 Scorpion Killer,$13 Mission 18 Core Nuke,$14 Mission 19 Gate Keeper,$15 Queen Mission + +//---- + +[4222D89F-AFE0B637-C:45] +Name=Bust A Move '99 (U) +Cheat0="Ceiling Never Drops\Player 1",810ECDEE 0000 +Cheat1="Ceiling Never Drops\Player 2",810ECEDE 0000 +Cheat2="Ceiling Never Drops\Player 3",81158846 0000 +Cheat3="Ceiling Never Drops\Player 4",81158974 0000 +Cheat4="Infinite Time To Set Pieces\Player 1",810ECE2C 0000 +Cheat5="Infinite Time To Set Pieces\Player 2",810ECF1C 0000 +Cheat6="Infinite Time To Set Pieces\Player 3",81158884 0000 +Cheat7="Infinite Time To Set Pieces\Player 4",81158936 0000 +Cheat8="Always Gets Bubbles\Player 1",800ECE59 0007 +Cheat9="Never Gets Bubbles\Player 1",800ECE59 0000 +Cheat10="Always Gets Bubbles\Player 2",800ECF49 0007 +Cheat11="Never Gets Bubbles\Player 2",800ECF49 0000 +Cheat12="Always Gets Bubbles\Player 3",801588B1 0007 +Cheat13="Never Gets Bubbles\Player 3",801588B1 0000 +Cheat14="Always Gets Bubbles\Player 4",801589A1 0007 +Cheat15="Never Gets Bubbles\Player 4",801589A1 0000 + +//---- + +[8A86F073-CD45E54B-C:45] +Name=Bust-A-Move 2 - Arcade Edition (U) +Cheat0="Infinite Credits",80120171 0005 +Cheat1="Player 1\Always Gets Bubbles",80171131 0006 +Cheat2="Player 1\Never Gets Bubbles",80171131 0000 +Cheat3="Computer\Always Gets Bubbles",80173601 0006 +Cheat4="Computer\Never Gets Bubbles",80173601 0000 +Cheat5="Player 1\Infinite Time To Set Pieces",8117AAFC 0000 +Cheat6="Player 1\Screen Never Fills Over Time",80171125 000A + +//---- + +[AC16400E-CF5D071A-C:45] +Name=California Speed (U) +Cheat0="Always Place 1st",80151C01 0000 +Cheat1="Have All\Tracks",81168F8C FFFF +Cheat2="Have All\Cars",50001504 0000,800AAE5B 0001 + +//---- + +[F35D5F95-8AFE3D69-C:45] +Name=Castlevania (U) (V1.0) +Cheat0="Infinite\Health",81389C3E 0064 +Cheat1="Infinite\Throwing Weapon",81389C48 0064 +Cheat2="Throwing Weapon Modifier",81389C42 00?? +Cheat3="Press L To Levitate",D0387D7F 0020,81350810 3FCB +Cheat4="Have\All Items",50000501 0000,80389C4A 0001,50000301 0000,80389C51 0001,80389C5A 0001,80389C5B 0001,80389C5D 0001,50000E01 0000,80389C60 0001 +Cheat5="Have\Invincibility",80342BFE 000B +Cheat6="Infinite\Red Jewels",80389C49 0063 +Cheat7="Status",80389C88 00?? +Cheat7_O=$01 Good,$08 Vamp,$11 Poison,$22 Good but depressed,$66 Sto,$1F V+P +Cheat8="Open All Doors and Gates,No Bosses",50002A02 0000,81389BD0 FFFF +Cheat9="Infinite\Energy",80389C3F 0064 +Cheat10="Infinite\Funds",80389C45 0001,81389C46 869F +Cheat11="Have\Exp Points",80389C49 0063 +Cheat12="Max Power Up",80389CED 0002 +Cheat13="Never Get Poisoned",81389C88 0000 +Cheat2_O=$00 Nothing,$01 Knives,$02 Exploding Potions,$03 Cross,$04 Axes +Cheat14="Level Select",89389C90 ????,89389C92 0000 +Cheat14_O=$0000 Forest of Silence,$0002 Castle Wall,$0003 Villa,$0004 Inside Villa,$0006 Garden Maze,$0007 Tunnel,$0008 Underground Waterway,$0009 Castle Center,$0010 Tower of Execution,$0011 - Tower of Sorcery,$0012 - Tower of Science,$0013 - Duel Tower,$0014 - Fight With Death/Actrise,$0015 - Castle Keep,$0016 - Intro (Glitch),$0017 - Clock Tower,$0018 - Final Dracula,$001A - Fight With Maze Boss,$001B - Room of Clocks,$001C - ??,$001D - ?? +Cheat14_N=You must use this code on a saved game, because the intro to the first level will mess up the game. Now select the saved game, and hold down the GS button until the level loads. Some of the boss stages will not let you fight the boss unless you re-enter the area. Also, with the part of stage modifier, the second code modifies the part of the level that you are in, and 0000 is the level's start. +Cheat15="Switch From",80389C3D 00?? +Cheat15_O=$00 Carrie to Reindhart,$01 Reindhart to Carrie +Cheat15_N=This Switch From Cheat lets you switch characters on a saved game For example, if you are Reindhart and you want to be Carrie in the middle of your game save it and then enable this Cheat and press F1. when you start your saved game back up you'll be Carrie instead of Reindhart. + +//---- + +[4BCDFF47-AAA3AF8F-C:45] +Name=Castlevania (U) (V1.1) +Cheat0="Infinite\Health",81389C3E 0064 +Cheat1="Infinite\Throwing Weapon",81389C48 0064 +Cheat2="Throwing Weapon Modifier",81389C42 00?? +Cheat3="Press L To Levitate",D0387D7F 0020,81350810 3FCB +Cheat4="Have\All Items",50000501 0000,80389C4A 0001,50000301 0000,80389C51 0001,80389C5A 0001,80389C5B 0001,80389C5D 0001,50000E01 0000,80389C60 0001 +Cheat5="Have\Invincibility",80342BFE 000B +Cheat6="Infinite\Red Jewels",80389C49 0063 +Cheat7="Status",80389C88 00?? +Cheat7_O=$01 Good,$08 Vamp,$11 Poison,$22 Good but depressed,$66 Sto,$1F V+P +Cheat8="Open All Doors and Gates,No Bosses",50002A02 0000,81389BD0 FFFF +Cheat9="Infinite\Energy",80389C3F 0064 +Cheat10="Infinite\Funds",80389C45 0001,81389C46 869F +Cheat11="Have\Exp Points",80389C49 0063 +Cheat12="Max Power Up",80389CED 0002 +Cheat13="Never Get Poisoned",81389C88 0000 +Cheat2_O=$00 Nothing,$01 Knives,$02 Exploding Potions,$03 Cross,$04 Axes +Cheat14="Level Select",89389C90 ????,89389C92 0000 +Cheat14_O=$0000 Forest of Silence,$0002 Castle Wall,$0003 Villa,$0004 Inside Villa,$0006 Garden Maze,$0007 Tunnel,$0008 Underground Waterway,$0009 Castle Center,$0010 Tower of Execution,$0011 - Tower of Sorcery,$0012 - Tower of Science,$0013 - Duel Tower,$0014 - Fight With Death/Actrise,$0015 - Castle Keep,$0016 - Intro (Glitch),$0017 - Clock Tower,$0018 - Final Dracula,$001A - Fight With Maze Boss,$001B - Room of Clocks,$001C - ??,$001D - ?? +Cheat14_N=You must use this code on a saved game, because the intro to the first level will mess up the game. Now select the saved game, and hold down the GS button until the level loads. Some of the boss stages will not let you fight the boss unless you re-enter the area. Also, with the part of stage modifier, the second code modifies the part of the level that you are in, and 0000 is the level's start. +Cheat15="Switch From",80389C3D 00?? +Cheat15_O=$00 Carrie to Reindhart,$01 Reindhart to Carrie +Cheat15_N=This Switch From Cheat lets you switch characters on a saved game For example, if you are Reindhart and you want to be Carrie in the middle of your game save it and then enable this Cheat and press F1. when you start your saved game back up you'll be Carrie instead of Reindhart. + +//---- + +[1CC06338-87388926-C:45] +Name=Castlevania - Legacy of Darkness (U) +Cheat0="Infinite\Keys\Clocktower A",801CAB6F 000A +Cheat1="Infinite\Keys\Clocktower B",801CAB70 000A +Cheat2="Infinite\Keys\Storeroom",801CAB60 000A +Cheat3="Infinite\Keys\Garden",801CAB61 000A +Cheat4="Infinite\Keys\Copper",801CAB62 000A +Cheat5="Infinite\Keys\Chamber",801CAB63 000A +Cheat6="Infinite\Keys\Execution",801CAB64 000A +Cheat7="Infinite\Keys\Deck",801CAB65 000A +Cheat8="Infinite\Keys\Rose Garden",801CAB66 000A +Cheat9="Infinite\Keys\Thorn",801CAB67 000A +Cheat10="Infinite\Keys\Clocktower C",801CAB68 000A +Cheat11="Infinite\Keys\Clocktower D",801CAB69 000A +Cheat12="Infinite\Keys\Art Tower 1",801CAB6A 000A +Cheat13="Infinite\Keys\Art Tower 2",801CAB6B 000A +Cheat14="Infinite\Keys\Control Room",801CAB6C 000A +Cheat15="Infinite\Keys\Wall",801CAB6D 000A +Cheat16="Infinite\Keys\Clocktower E",801CAB6E 000A +Cheat17="Infinite\Keys\Archives",801CAB5E 000A +Cheat18="Infinite\Keys\Left Tower",801CAB5F 000A +Cheat19="Infinite\Health",811CAB3A 2710 +Cheat20="Infinite\Gold",811CAB42 2710 +Cheat21="Infinite\Specials\Special 1",801CAB47 000A +Cheat22="Infinite\Specials\Special 2",801CAB48 000A +Cheat23="Infinite\Specials\Special 3",801CAB49 000A +Cheat24="Infinite\Items\Roast Chicken",801CAB4A 000A +Cheat25="Infinite\Items\Roast Beef",801CAB4B 000A +Cheat26="Infinite\Items\Healing Kit",801CAB4C 000A +Cheat27="Infinite\Items\Purifying",801CAB4D 000A +Cheat28="Infinite\Items\Cure Ampoule",801CAB4E 000A +Cheat29="Infinite\Items\Powerup",801CAB4F 000A +Cheat30="Infinite\Items\The Contract",801CAB54 000A +Cheat31="Infinite\Items\Magical Nitro",801CAB55 000A +Cheat32="Infinite\Items\Mandragora",801CAB56 000A +Cheat33="Infinite\Items\Sun Card",801CAB57 000A +Cheat34="Infinite\Items\Moon Card",801CAB58 000A +Cheat35="Infinite\Items\Winch Lever",801CAB59 000A +Cheat36="Infinite\Items\Oldrey's Diary",801CAB5A 000A +Cheat37="Infinite\Items\Crest Half A",801CAB5B 000A +Cheat38="Infinite\Items\Crest Half B",801CAB5C 000A +Cheat39="Infinite\Items\Rose Brooch",801CAB5D 000A +Cheat40="Infinite\Items\Throwing Weapons",801CAB45 0064 +Cheat41="Infinite\Items\Red Jewels",801CAB45 0068 +Cheat42="Infinite\Bullets",801D3DA3 0006 +Cheat43="Wolfman Can Use Weapons",801CAB37 0002 +Cheat44="Wolfman Can't Use Weapons",801CAB37 0004 +Cheat45="Rapid Fire Gun (Henry-Hold B)",D11C87F6 0040,801D3DA3 0006 +Cheat46="Max Powerups",801CAE23 0002 +Cheat47="Stop Timer Input",811CAB22 0001 +Cheat48="Hard Mode Selected In A New Game",8032495F 0002 +Cheat49="Weapon Modifier",811CAB3E 00?? +Cheat50="Level Modifier",801CAE79 00?? +Cheat51="Inter-Level Modifier",801CAE7B 00?? +Cheat52="Cut Scene Modifier",801CAE93 0009,801CAE8B 00?? +Cheat54="Character Modifier",8031B22B 00?? +Cheat55="Status Modifier",801CAB84 00?? +Cheat56="Max Weapon Power-Up",801CAE27 0002 +Cheat57="Day Modifier For Adult Henry",801CAB1F 00?? +Cheat58="Infinite\Health Young Henry",D11C87F6 0010,813A5360 2800 +Cheat42_N=For Henry +Cheat43_N=For Cornell +Cheat44_N=For Cornell (Default) +Cheat45_N=For Henry, Hold B +Cheat48_N=With this code, you will not see the hard level status until you save and restart the game file. No special items are required to access this feature with this code turned on. +Cheat52_N=With this code, you must use the appropiate level mod before you attemp to run these cut scenes. Not doing so will ruin the cut scene as the graphics will be glitched. +Cheat49_O=$00 Nothing,$01 Knife,$02 Potion,$03 Cross,$04 Axe +Cheat50_O=$00 Forest Of Silence,$01 Left Tower,$02 Castle Wall,$03 Villa,$04 Villa,$05 Villa,$06 Villa,$1A Villa,$07 Tunnel,$08 Underground Waterway,$09 Castle Center,$0A Castle Center,$0B Castle Center,$0C Castle Center,$0D Castle Center,$0E Castle Center,$0F Castle Center,$10 Foggy Lake,$11 Foggy Lake,$12 Foggy Lake,$13 Cave Of Spiderwomen,$14 Castle Keep,$15 Castle Keep,$16 Falls Into Space(?),$17 Clock Tower,$18 Final Battle Site,$19 Castle Center,$1B Room Of Clocks,$1C Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$2B Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$1D Tower Of Sorcery,$1E Tower Of Execution,$1F Tower Of Execution,$20 Tower Of Execution,$21 Tower Of Science,$22 Tower Of Science,$23 Tower Of Ruins,$24 Tower Of Ruins,$25 Art Tower,$26 Art Tower,$27 Dual Tower,$28 Clock Tower,$29 Clock Tower,$2A Outer Wall,$2C Fall From Sky Ouside Of Castlevania Opening,$2D Another Free Fall. Forest Where Girl Runs In Opening,$2E Black Room(?) +Cheat51_O=$00 Forest Of Silence,$01 Left Tower,$02 Castle Wall,$03 Villa,$04 Villa,$05 Villa,$06 Villa,$1A Villa,$07 Tunnel,$08 Underground Waterway,$09 Castle Center,$0A Castle Center,$0B Castle Center,$0C Castle Center,$0D Castle Center,$0E Castle Center,$0F Castle Center,$10 Foggy Lake,$11 Foggy Lake,$12 Foggy Lake,$13 Cave Of Spiderwomen,$14 Castle Keep,$15 Castle Keep,$16 Falls Into Space(?),$17 Clock Tower,$18 Final Battle Site,$19 Castle Center,$1B Room Of Clocks,$1C Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$2B Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$1D Tower Of Sorcery,$1E Tower Of Execution,$1F Tower Of Execution,$20 Tower Of Execution,$21 Tower Of Science,$22 Tower Of Science,$23 Tower Of Ruins,$24 Tower Of Ruins,$25 Art Tower,$26 Art Tower,$27 Dual Tower,$28 Clock Tower,$29 Clock Tower,$2A Outer Wall,$2C Fall From Sky Ouside Of Castlevania Opening,$2D Another Free Fall. Forest Where Girl Runs In Opening,$2E Black Room(?) +Cheat52_O=$03 Castle Drawbridge Lowers,$04 Character Enters Castle,$05 (?),$0A (?),$0C (?),$20 (?),$21 (?),$22 (?),$06 Vampire In Main Entrance Hall Of Villa,$07 One Of The Working Gears Cut Scenes,$08 "I Smell Poison" From Underground Waterway,$09 Castle Gate Closes In Villa Upon Entering Villa,$0B Renon Appears For First Time,$0D Village Vampire In Upstairs Villa,$0E Malus Appears For The First Time,$0F Malus Leaves Garden,$10 Character In Boat On Foggy Lake,$11 Seal Removed From Wall In Arena,$12 Bleeding Statue,$13 Cosmic Lights,$14 Explosion At Wall In Arena,$15 Explosion At Wall In Castle That Leads To Hidden Room,$16 Malus Appears Again In Upstairs Room Of Castle,$17 Bull Awakens,$18 Vincent The Vampire,$19 One Of The Working Gears Cut Scenes,$1A Gate Opens In Forest Of Silence,$1B Meet Renon For The Last Time In Castle Keep.,$1C This Cut Scene Runs Cut Scene 27 And 2E,$1E Castle Keep Destructs,$1F Malus On Flying Horse Outside Castle Keep,$24 Spider People In Tunnel,$25 Rosa In Garden,$27 Castel Destruction,$28 Space Warp,$29 Castle Destruction,$2A Malus Is Saved By Reinhardt,$2B Malus And Reinhardt On Horse,$2E Rosa Returns,$30 Ada, Henry And Cornell At Game End,$31 Scrolling Text About Castle And Henry,$33 Vampire In Basement,$34 Vampire In Villa Basement Destroyed, Woman Vampire Rises,$35 Finds Hidden Path In Villa Basement,$37 Lever & Gear In Castle,$38 Harpie,$39 Harpie Destroyed,$44 Death(Grim Reaper),$45 Death Is Destroyed,$46 Castle Drawbridge Closes And Ortega Appears,$47 Thirsty Man,$48 Cornell Meets Henry In Garden,$49 Cornell And Henry Part In Garden,$51 Monster Dracula Appears,$52 Actrise Appears In Castle Center,$54 Actrise Appears Again With Cousin Fernandes Before Fight With Carrie,$55 Cousin Fernandes Is Destroyed,$56 Actrise Appears Again Before Fight With Carrie,$57 Actrise Defeated By Carrie +Cheat54_O=$00 Cornell,$01 Reinhardt,$02 Carrie,$03 Henry +Cheat55_O=$00 Never Get Poisoned or Vamped,$01 Normal,$04 Vamp,$08 Poison,$0C Vamped & Poisoned,$FF Instant Death +Cheat57_O=$00 7 Days,$01 6 Days,$02 5 Days,$03 4 Days,$04 3 Days,$05 2 Days,$06 1 Day,$07 0 Days +Cheat53="Enable Characters All Charactors",8031B243 0004 + +//---- + +[6420535A-50028062-C:45] +Name=Chameleon Twist (U) +Cheat0="Access All Levels",8020850E 00FF,80208510 00FF +Cheat1="Extra Crowns",80251767 0015 +Cheat2="Infinite Health",80174CF3 000A +Cheat3="Extended Tongue",8133176E FFFF +Cheat4="Level Select",8029087B 00?? +Cheat4_O=$00 Stage 1,$01 Stage 2,$02 Stage 3,$03 Stage 4,$04 Stage 5,$05 Stage 6,$06 Stage 7 + +//---- + +[CD538CE4-618AFCF9-C:45] +Name=Chameleon Twist 2 (U) +Cheat0="Infinite Health",8018BA7D 000F +Cheat1="Max Collectable Items",80164501 0014 +Cheat2="Have 6 Carrots",80164519 007E +Cheat3="Have All\Levels",80164508 003F +Cheat4="Have All\Costumes",8016451A 00FE +Cheat5="Have All\Collectibles\Stage 1",80164510 0014 +Cheat6="Have All\Collectibles\Stage 2",80164511 0014 +Cheat7="Have All\Collectibles\Stage 3",80164512 0014 +Cheat8="Have All\Collectibles\Stage 4",80164513 0014 +Cheat9="Have All\Collectibles\Stage 5",80164514 0014 +Cheat10="Have All\Collectibles\Stage 6",80164515 0014 +Cheat11="Press L To levitate",D018BAB5 0020,8118B9E0 4200 +Cheat11_N=Press L To Levitate & Let go to land + +//---- + +[1E0E96E8-4E28826B-C:45] +Name=Charlie Blast's Territory (U) +Cheat0="Stop Timer From Counting Down (All Levels)",8101D4FC 2400 + +//---- + +[214CAD94-BE1A3B24-C:45] +Name=Chopper Attack (U) +Cheat0="Max Score",81129426 FFFF +Cheat1="Infinite Weapon\1st Position",8012943B 0063 +Cheat2="Infinite Weapon\2nd Position",8012943F 0063 +Cheat3="Infinite Weapon\3rd Position",80129443 0063 +Cheat4="Infinite Weapon\4th Position",80129447 0063 +Cheat5="Infinite Weapon\5th Position",8012944B 0063 +Cheat6="Weapon Modifier\Gun Weapon",80129723 00?? +Cheat7="Gun 4-Way Shot",80129723 0004 +Cheat8="Infinite Fuel",81129726 FFFF +Cheat9="Infinite Shield",811296C8 03E8 +Cheat10="Opens All 5 Item Slots",8012945B 0005 +Cheat11="Weapon Modifier\1st Position",80129439 00?? +Cheat12="Weapon Modifier\2nd Position",8012943D 00?? +Cheat13="Weapon Modifier\3rd Position",801294F1 00?? +Cheat14="Weapon Modifier\4th Position",801294F5 00?? +Cheat15="Weapon Modifier\5th Position",801294F9 00?? +Cheat16="Score Attack Mode",81129472 0001 +Cheat17="Stage Select On",81129476 0001 +Cheat18="Option On",8112947A 0001 +Cheat19="Clear Mission Selector",8112947C 00?? +Cheat20="Texture Mode",81129484 0001 +Cheat6_O=$00 No Weapon,$01 Normal Shot,$02 2-Way Shot,$03 3-Way Shot,$04 4-Way Shot +Cheat11_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat12_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat13_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat14_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat15_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat19_O=$01 1,$02 2,$03 3,$04 4,$05 5,$06 6,$07 7,$08 8 +Cheat11_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. +Cheat12_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. +Cheat13_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. +Cheat14_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. +Cheat15_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + +//---- + +[F03C24CA-C5237BCC-C:45] +Name=Clay Fighter 63 1-3 (U) +Cheat0="Extra Characters/Secret Options",801A2B41 000F +Cheat1="Stage Modifier",801A2B2B 00?? +Cheat2="Infinite Time To Choose Your Fighter",81200BEC 03A7 +Cheat3="Player 1 Character Modifier",801A2B2F 00?? +Cheat4="Refuse Room, Grotto Gulch, Santa's Worshop\Player 1\Cant be Stunned",801F1B0B 0000 +Cheat5="Refuse Room, Grotto Gulch, Santa's Worshop\Player 1\Infinite Energy",801F1B13 00AA +Cheat6="Refuse Room, Grotto Gulch, Santa's Worshop\Player 1\No Energy",801F1B13 0000 +Cheat7="Refuse Room, Grotto Gulch, Santa's Worshop\Player 1\Full Super Bar",811F1B1A 0200 +Cheat8="Refuse Room, Grotto Gulch, Santa's Worshop\Player 2\Cant be Stunned",801F4FAB 0000 +Cheat9="Refuse Room, Grotto Gulch, Santa's Worshop\Player 2\Infinite Energy",801F4FB3 00AA +Cheat10="Refuse Room, Grotto Gulch, Santa's Worshop\Player 2\No Energy",801F4FB3 0000 +Cheat11="Refuse Room, Grotto Gulch, Santa's Worshop\Player 2\Full Super Bar",811F4FBA 0200 +Cheat12="Tribal Tower\Player 1\Cant be Stunned",801F1BAB 0000 +Cheat13="Tribal Tower\Player 1\Infinite Energy",801F1BB3 00AA +Cheat14="Tribal Tower\Player 1\No Energy",801F1BB3 0000 +Cheat15="Tribal Tower\Player 1\Full Super Bar",811F1BBA 0200 +Cheat16="Tribal Tower\Player 2\Cant be Stunned",801F504B 0000 +Cheat17="Tribal Tower\Player 2\Infinite Energy",801F5053 00AA +Cheat18="Tribal Tower\Player 2\No Energy",801F5053 0000 +Cheat19="Tribal Tower\Player 2\Full Super Bar",811F505A 0200 +Cheat20="Aquadome\Player 1\Cant be Stunned",801F1E3B 0000 +Cheat21="Aquadome\Player 1\Infinite Energy",801F1E33 00AA +Cheat22="Aquadome\Player 1\No Energy",801F1E33 0000 +Cheat23="Aquadome\Player 1\Full Super Bar",811F1E3A 0200 +Cheat24="Aquadome\Player 2\Cant be Stunned",801F52CB 0000 +Cheat25="Aquadome\Player 2\Infinite Energy",801F52D3 00AA +Cheat26="Aquadome\Player 2\No Energy",801F52D3 0000 +Cheat27="Aquadome\Player 2\Full Super Bar",811F52DA 0200 +Cheat28="Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 1\Cant be Stunned",801F233B 0000 +Cheat29="Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 1\Infinite Energy",801F2343 00AA +Cheat30="Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 1\No Energy",801F2343 0000 +Cheat31="Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 1\Full Super Bar",811F234A 0200 +Cheat32="Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 2\Cant be Stunned",801F57DB 0000 +Cheat33="Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 2\Infinite Energy",801F57E3 00AA +Cheat34="Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 2\No Energy",801F57E3 0000 +Cheat35="Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 2\Full Super Bar",811F57EA 0200 +Cheat36="Freezing Fortress\Player 1\Cant be Stunned",801F239B 0000 +Cheat37="Freezing Fortress\Player 1\Infinite Energy",801F23A3 00AA +Cheat38="Freezing Fortress\Player 1\No Energy",801F23A3 0000 +Cheat39="Freezing Fortress\Player 1\Full Super Bar",811F23AA 0200 +Cheat40="Freezing Fortress\Player 2\Cant be Stunned",801F583B 0000 +Cheat41="Freezing Fortress\Player 2\Infinite Energy",801F5843 00AA +Cheat42="Freezing Fortress\Player 2\No Energy",801F5843 0000 +Cheat43="Freezing Fortress\Player 2\Full Super Bar",811F584A 0200 +Cheat44="Rubbage Reef\Player 1\Cant be Stunned",801F241B 0000 +Cheat45="Rubbage Reef\Player 1\Infinite Energy",801F2423 00AA +Cheat46="Rubbage Reef\Player 1\No Energy",801F2423 0000 +Cheat47="Rubbage Reef\Player 1\Full Super Bar",811F242A 0200 +Cheat48="Rubbage Reef\Player 2\Cant be Stunned",801F58BB 0000 +Cheat49="Rubbage Reef\Player 2\Infinite Energy",801F58C3 00AA +Cheat50="Rubbage Reef\Player 2\No Energy",801F58C3 0000 +Cheat51="Rubbage Reef\Player 2\Full Super Bar",811F58CA 0200 +Cheat52="Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 1\Cant be Stunned",801F244B 0000 +Cheat53="Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 1\Infinite Energy",801F2453 00AA +Cheat54="Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 1\No Energy",801F2453 0000 +Cheat55="Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 1\Full Super Bar",811F245A 0200 +Cheat56="Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 2\Cant be Stunned",801F58EB 0000 +Cheat57="Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 2\Infinite Energy",801F58F3 00AA +Cheat58="Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 2\No Energy",801F58F3 0000 +Cheat59="Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 2\Full Super Bar",811F58FA 0200 +Cheat60="Clayribbean Cruise\Player 1\Cant be Stunned",801F24FB 0000 +Cheat61="Clayribbean Cruise\Player 1\Infinite Energy",801F2503 00AA +Cheat62="Clayribbean Cruise\Player 1\No Energy",801F2503 0000 +Cheat63="Clayribbean Cruise\Player 1\Full Super Bar",811F250A 0200 +Cheat64="Clayribbean Cruise\Player 2\Cant be Stunned",801F599B 0000 +Cheat65="Clayribbean Cruise\Player 2\Infinite Energy",801F59A3 00AA +Cheat66="Clayribbean Cruise\Player 2\No Energy",801F59A3 0000 +Cheat67="Clayribbean Cruise\Player 2\Full Super Bar",811F59AA 0200 +Cheat68="Backwash Bay\Player 1\Cant be Stunned",801F258B 0000 +Cheat69="Backwash Bay\Player 1\Infinite Energy",801F2593 00AA +Cheat70="Backwash Bay\Player 1\No Energy",801F2593 0000 +Cheat71="Backwash Bay\Player 1\Full Super Bar",811F259A 0200 +Cheat72="Backwash Bay\Player 2\Cant be Stunned",801F5A2B 0000 +Cheat73="Backwash Bay\Player 2\Infinite Energy",801F5A33 00AA +Cheat74="Backwash Bay\Player 2\No Energy",801F5A33 0000 +Cheat75="Backwash Bay\Player 2\Full Super Bar",811F5A3A 0200 +Cheat76="Ghastly Graveyard\Player 1\Cant be Stunned",801F262B 0000 +Cheat77="Ghastly Graveyard\Player 1\Infinite Energy",801F2633 00AA +Cheat78="Ghastly Graveyard\Player 1\No Energy",801F2633 0000 +Cheat79="Ghastly Graveyard\Player 1\Full Super Bar",811F263A 0200 +Cheat80="Ghastly Graveyard\Player 2\Cant be Stunned",801F5ACB 0000 +Cheat81="Ghastly Graveyard\Player 2\Infinite Energy",801F5AD3 00AA +Cheat82="Ghastly Graveyard\Player 2\No Energy",801F5AD3 0000 +Cheat83="Ghastly Graveyard\Player 2\Full Super Bar",811F5ADA 0200 +Cheat84="Candy Factory\Player 1\Cant be Stunned",801F270B 0000 +Cheat85="Candy Factory\Player 1\Infinite Energy",801F2713 00AA +Cheat86="Candy Factory\Player 1\No Energy",801F2713 0000 +Cheat87="Candy Factory\Player 1\Full Super Bar",811F271A 0200 +Cheat88="Candy Factory\Player 2\Cant be Stunned",801F5BAB 0000 +Cheat89="Candy Factory\Player 2\Infinite Energy",801F5BB3 00AA +Cheat90="Candy Factory\Player 2\No Energy",801F5BB3 0000 +Cheat91="Candy Factory\Player 2\Full Super Bar",811F5BBA 0200 +Cheat92="Kooky Courtyard\Player 1\Cant be Stunned",801F280B 0000 +Cheat93="Kooky Courtyard\Player 1\Infinite Energy",801F2813 00AA +Cheat94="Kooky Courtyard\Player 1\No Energy",801F2813 0000 +Cheat95="Kooky Courtyard\Player 1\Full Super Bar",811F281A 0200 +Cheat96="Kooky Courtyard\Player 2\Cant be Stunned",801F5CAB 0000 +Cheat97="Kooky Courtyard\Player 2\Infinite Energy",801F5CB3 00AA +Cheat98="Kooky Courtyard\Player 2\No Energy",801F5CB3 0000 +Cheat99="Kooky Courtyard\Player 2\Full Super Bar",811F5CBA 0200 +Cheat100="Santa's Toy Factory\Player 1\Cant be Stunned",801F2C3B 0000 +Cheat101="Santa's Toy Factory\Player 1\Infinite Energy",801F2C43 00AA +Cheat102="Santa's Toy Factory\Player 1\No Energy",801F2C43 0000 +Cheat103="Santa's Toy Factory\Player 1\Full Super Bar",811F2C4A 0200 +Cheat104="Santa's Toy Factory\Player 2\Cant be Stunned",801F60DB 0000 +Cheat105="Santa's Toy Factory\Player 2\Infinite Energy",801F60E3 00AA +Cheat106="Santa's Toy Factory\Player 2\No Energy",801F60E3 0000 +Cheat107="Santa's Toy Factory\Player 2\Full Super Bar",811F60EA 0200 +Cheat108="Boogerhenge, Tureen Toilet\Player 1\Cant be Stunned",801F2FDB 0000 +Cheat109="Boogerhenge, Tureen Toilet\Player 1\Infinite Energy",801F2FE3 00AA +Cheat110="Boogerhenge, Tureen Toilet\Player 1\No Energy",801F2FE3 0000 +Cheat111="Boogerhenge, Tureen Toilet\Player 1\Full Super Bar",811F2FEA 0200 +Cheat112="Boogerhenge, Tureen Toilet\Player 2\Cant be Stunned",801F647B 0000 +Cheat113="Boogerhenge, Tureen Toilet\Player 2\Infinite Energy",801F6483 00AA +Cheat114="Boogerhenge, Tureen Toilet\Player 2\No Energy",801F6483 0000 +Cheat115="Boogerhenge, Tureen Toilet\Player 2\Full Super Bar",811F648A 0200 +Cheat116="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 1\Cant be Stunned",801F3BBB 0000 +Cheat117="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 1\Infinite Energy",801F3BC3 00AA +Cheat118="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 1\No Energy",801F3BC3 0000 +Cheat119="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 1\Full Super Bar",811F3BCA 0200 +Cheat120="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 2\Cant be Stunned",801F705B 0000 +Cheat121="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 2\Infinite Energy",801F7063 00AA +Cheat122="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 2\No Energy",801F7063 0000 +Cheat123="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 2\Full Super Bar",811F706A 0200 +Cheat124="Rubbage Room\Player 1\Cant be Stunned",801F464B 0000 +Cheat125="Rubbage Room\Player 1\Infinite Energy",801F4653 00AA +Cheat126="Rubbage Room\Player 1\No Energy",801F4653 0000 +Cheat127="Rubbage Room\Player 1\Full Super Bar",811F465A 0200 +Cheat128="Rubbage Room\Player 2\Cant be Stunned",801F7AEB 0000 +Cheat129="Rubbage Room\Player 2\Infinite Energy",801F7AF3 00AA +Cheat130="Rubbage Room\Player 2\No Energy",801F7AF3 0000 +Cheat131="Rubbage Room\Player 2\Full Super Bar",811F7AFA 0200 +Cheat1_O=$00 Candy Factory,$01 Claynaveral Hangar,$02 Camp Claynaveral,$03 Outhouse,$04 Mudville Mansion,$05 Ghastly Graveyard,$06 Spooky Spire,$07 Happy Harry's Hut,$08 Freezing Fortress,$09 Refuse Room,$0A Grotto Gulch,$0B Rubbage Room,$0C Rubbage Reef,$0D Kiln's Laboratory,$0E Kiln's Hideout,$0F Fiery Furnace,$10 Research Room,$11 Clayribbean Cruise,$12 Santa's Workship,$13 Kooky Courtyard,$14 Santa's Toy Factory,$15 Boogerhenge,$16 Backwash Bay,$17 Tureen Toilet,$18 Tribal Tower,$19 Aquadome +Cheat3_O=$01 Blob,$02 Bonker,$03 Boogerman,$04 Dr. Kiln,$05 Earthworm Jim,$08 Houngan,$09 Icky Bod Clay,$0A Kung Pow,$0D Sumo Santa,$0E Taffy,$0F T-Hoppy + +//---- + +[FA5A3DFF-B4C9CDB9-C:45] +Name=Clay Fighter - Sculptor's Cut (U) +Cheat0="Santa's Workshop, Refuse Room, Grotto Gulch\Player 1\Cant be Stunned",801939FF 0000 +Cheat1="Santa's Workshop, Refuse Room, Grotto Gulch\Player 1\Infinite Health",80193A07 00AA +Cheat2="Santa's Workshop, Refuse Room, Grotto Gulch\Player 1\No Health",80193A07 0000 +Cheat3="Santa's Workshop, Refuse Room, Grotto Gulch\Player 1\Full Super Bar",81193A0E 0200 +Cheat4="Santa's Workshop, Refuse Room, Grotto Gulch\Player 2\Cant be Stunned",80196EEF 0000 +Cheat5="Santa's Workshop, Refuse Room, Grotto Gulch\Player 2\Infinite Health",80196EF7 00AA +Cheat6="Santa's Workshop, Refuse Room, Grotto Gulch\Player 2\No Health",80196EF7 0000 +Cheat7="Santa's Workshop, Refuse Room, Grotto Gulch\Player 2\Full Super Bar",81196EFE 0200 +Cheat8="Tribal Tower\Player 1\Cant be Stunned",80193A9F 0000 +Cheat9="Tribal Tower\Player 1\Infinite Health",80193AA7 00AA +Cheat10="Tribal Tower\Player 1\No Health",80193AA7 0000 +Cheat11="Tribal Tower\Player 1\Full Super Bar",81193AAE 0200 +Cheat12="Tribal Tower\Player 2\Cant be Stunned",80196F8F 0000 +Cheat13="Tribal Tower\Player 2\Infinite Health",80196F97 00AA +Cheat14="Tribal Tower\Player 2\No Health",80196F97 0000 +Cheat15="Tribal Tower\Player 2\Full Super Bar",81196F9E 0200 +Cheat16="Aquadome\Player 1\Cant be Stunned",80193D1F 0000 +Cheat17="Aquadome\Player 1\Infinite Health",80193D27 00AA +Cheat18="Aquadome\Player 1\No Health",80193D27 0000 +Cheat19="Aquadome\Player 1\Full Super Bar",81193D2E 0200 +Cheat20="Aquadome\Player 2\Cant be Stunned",8019720F 0000 +Cheat21="Aquadome\Player 2\Infinite Health",80197217 00AA +Cheat22="Aquadome\Player 2\No Health",80197217 0000 +Cheat23="Aquadome\Player 2\Full Super Bar",8119721E 0200 +Cheat24="Clayribbean Cruise\Player 1\Cant be Stunned",80193F3F 0000 +Cheat25="Clayribbean Cruise\Player 1\Infinite Health",80193F47 00AA +Cheat26="Clayribbean Cruise\Player 1\No Health",80193F47 0000 +Cheat27="Clayribbean Cruise\Player 1\Full Super Bar",81193F4E 0200 +Cheat28="Clayribbean Cruise\Player 2\Cant be Stunned",8019742F 0000 +Cheat29="Clayribbean Cruise\Player 2\Infinite Health",80197437 00AA +Cheat30="Clayribbean Cruise\Player 2\No Health",80197437 0000 +Cheat31="Clayribbean Cruise\Player 2\Full Super Bar",8119743E 0200 +Cheat32="Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 1\Cant be Stunned",8019422F 0000 +Cheat33="Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 1\Infinite Health",80194237 00AA +Cheat34="Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 1\No Health",80194237 0000 +Cheat35="Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 1\Full Super Bar",8119423E 0200 +Cheat36="Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 2\Cant be Stunned",8019771F 0000 +Cheat37="Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 2\Infinite Health",80197727 00AA +Cheat38="Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 2\No Health",80197727 0000 +Cheat39="Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 2\Full Super Bar",8119772E 0200 +Cheat40="Freezing Fortress\Player 1\Cant be Stunned",8019428F 0000 +Cheat41="Freezing Fortress\Player 1\Infinite Health",80194297 00AA +Cheat42="Freezing Fortress\Player 1\No Health",80194297 0000 +Cheat43="Freezing Fortress\Player 1\Full Super Bar",8119429E 0200 +Cheat44="Freezing Fortress\Player 2\Cant be Stunned",8019777F 0000 +Cheat45="Freezing Fortress\Player 2\Infinite Health",80197787 00AA +Cheat46="Freezing Fortress\Player 2\No Health",80197787 0000 +Cheat47="Freezing Fortress\Player 2\Full Super Bar",8119778E 0200 +Cheat48="Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 1\Cant be Stunned",8019433F 0000 +Cheat49="Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 1\Infinite Health",80194347 00AA +Cheat50="Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 1\No Health",80194347 0000 +Cheat51="Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 1\Full Super Bar",8119434E 0200 +Cheat52="Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 2\Cant be Stunned",8019782F 0000 +Cheat53="Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 2\Infinite Health",80197837 00AA +Cheat54="Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 2\No Health",80197837 0000 +Cheat55="Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 2\Full Super Bar",8119783E 0200 +Cheat56="Rubbage Reef Code\Player 1\Cant be Stunned",8019430F 0000 +Cheat57="Rubbage Reef Code\Player 1\Infinite Health",80194317 00AA +Cheat58="Rubbage Reef Code\Player 1\No Health",80194317 0000 +Cheat59="Rubbage Reef Code\Player 1\Full Super Bar",8119431E 0200 +Cheat60="Rubbage Reef Code\Player 2\Cant be Stunned",801977FF 0000 +Cheat61="Rubbage Reef Code\Player 2\Infinite Health",80197807 00AA +Cheat62="Rubbage Reef Code\Player 2\No Health",80197807 0000 +Cheat63="Rubbage Reef Code\Player 2\Full Super Bar",8119780E 0200 +Cheat64="Backwash Bay\Player 1\Cant be Stunned",8019447F 0000 +Cheat65="Backwash Bay\Player 1\Infinite Health",80194487 00AA +Cheat66="Backwash Bay\Player 1\No Health",80194487 0000 +Cheat67="Backwash Bay\Player 1\Full Super Bar",8119448E 0200 +Cheat68="Backwash Bay\Player 2\Cant be Stunned",8019796F 0000 +Cheat69="Backwash Bay\Player 2\Infinite Health",80197977 00AA +Cheat70="Backwash Bay\Player 2\No Health",80197977 0000 +Cheat71="Backwash Bay\Player 2\Full Super Bar",8119797E 0200 +Cheat72="Ghastly Graveyard\Player 1\Cant be Stunned",8019451F 0000 +Cheat73="Ghastly Graveyard\Player 1\Infinite Health",80194527 00AA +Cheat74="Ghastly Graveyard\Player 1\No Health",80194527 0000 +Cheat75="Ghastly Graveyard\Player 1\Full Super Bar",8119452E 0200 +Cheat76="Ghastly Graveyard\Player 2\Cant be Stunned",80197A0F 0000 +Cheat77="Ghastly Graveyard\Player 2\Infinite Health",80197A17 00AA +Cheat78="Ghastly Graveyard\Player 2\No Health",80197A17 0000 +Cheat79="Ghastly Graveyard\Player 2\Full Super Bar",81197A1E 0200 +Cheat80="Candy Factory\Player 1\Cant be Stunned",801945FF 0000 +Cheat81="Candy Factory\Player 1\Infinite Health",80194607 00AA +Cheat82="Candy Factory\Player 1\No Health",80194607 0000 +Cheat83="Candy Factory\Player 1\Full Super Bar",8119460E 0200 +Cheat84="Candy Factory\Player 2\Cant be Stunned",80197AEF 0000 +Cheat85="Candy Factory\Player 2\Infinite Health",80197AF7 00AA +Cheat86="Candy Factory\Player 2\No Health",80197AF7 0000 +Cheat87="Candy Factory\Player 2\Full Super Bar",81197AFE 0200 +Cheat88="Kooky Courtyard\Player 1\Cant be Stunned",801946FF 0000 +Cheat89="Kooky Courtyard\Player 1\Infinite Health",80194707 00AA +Cheat90="Kooky Courtyard\Player 1\No Health",80194707 0000 +Cheat91="Kooky Courtyard\Player 1\Full Super Bar",8119470E 0200 +Cheat92="Kooky Courtyard\Player 2\Cant be Stunned",80197BEF 0000 +Cheat93="Kooky Courtyard\Player 2\Infinite Health",80197BF7 00AA +Cheat94="Kooky Courtyard\Player 2\No Health",80197BF7 0000 +Cheat95="Kooky Courtyard\Player 2\Full Super Bar",81197BFE 0200 +Cheat96="Santa's Toy Factory\Player 1\Cant be Stunned",80194B2F 0000 +Cheat97="Santa's Toy Factory\Player 1\Infinite Health",80194B37 00AA +Cheat98="Santa's Toy Factory\Player 1\No Health",80194B37 0000 +Cheat99="Santa's Toy Factory\Player 1\Full Super Bar",81194B3E 0200 +Cheat100="Santa's Toy Factory\Player 2\Cant be Stunned",8019801F 0000 +Cheat101="Santa's Toy Factory\Player 2\Infinite Health",80198027 00AA +Cheat102="Santa's Toy Factory\Player 2\No Health",80198027 0000 +Cheat103="Santa's Toy Factory\Player 2\Full Super Bar",8119802E 0200 +Cheat104="Boogerhenge, Tureen Toilet\Player 1\Cant be Stunned",80194ECF 0000 +Cheat105="Boogerhenge, Tureen Toilet\Player 1\Infinite Health",80194ED7 00AA +Cheat106="Boogerhenge, Tureen Toilet\Player 1\No Health",80194ED7 0000 +Cheat107="Boogerhenge, Tureen Toilet\Player 1\Full Super Bar",81194EDE 0200 +Cheat108="Boogerhenge, Tureen Toilet\Player 2\Cant be Stunned",801983BF 0000 +Cheat109="Boogerhenge, Tureen Toilet\Player 2\Infinite Health",801983C7 00AA +Cheat110="Boogerhenge, Tureen Toilet\Player 2\No Health",801983C7 0000 +Cheat111="Boogerhenge, Tureen Toilet\Player 2\Full Super Bar",811983CE 0200 +Cheat112="Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 1\Cant be Stunned",80195AAF 0000 +Cheat113="Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 1\Infinite Health",80195AB7 00AA +Cheat114="Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 1\No Health",80195AB7 0000 +Cheat115="Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 1\Full Super Bar",81195ABE 0200 +Cheat116="Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 2\Cant be Stunned",80198F9F 0000 +Cheat117="Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 2\Infinite Health",80198FA7 00AA +Cheat118="Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 2\No Health",80198FA7 0000 +Cheat119="Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 2\Full Super Bar",81198FAE 0200 +Cheat120="Dog House\Player 1\Cant be Stunned",8019653F 0000 +Cheat121="Dog House\Player 1\Infinite Health",80196547 00AA +Cheat122="Dog House\Player 1\No Health",80196547 0000 +Cheat123="Dog House\Player 1\Full Super Bar",8119654E 0200 +Cheat124="Dog House\Player 2\Cant be Stunned",80199A2F 0000 +Cheat125="Dog House\Player 2\Infinite Health",80199A37 00AA +Cheat126="Dog House\Player 2\No Health",80199A37 0000 +Cheat127="Dog House\Player 2\Full Super Bar",81199A3E 0200 +Cheat128="VS. Mode\Player 1\Cant be Stunned",8019195F 0000 +Cheat129="VS. Mode\Player 1\Infinite Health",80199167 00AA +Cheat130="VS. Mode\Player 1\No Health",80199167 0000 +Cheat131="VS. Mode\Player 1\Full Super Bar",8119916E 0200 +Cheat132="VS. Mode\Player 2\Cant be Stunned",80194E4F 0000 +Cheat133="VS. Mode\Player 2\Infinite Health",80194E57 00AA +Cheat134="VS. Mode\Player 2\No Health",80194E57 0000 +Cheat135="VS. Mode\Player 2\Full Super Bar",81194E5E 0200 +Cheat136="Other Codes\Have High Five",810AA0BE 0001 +Cheat137="Other Codes\Have Earth Worm Jim",810AA0E2 0001 +Cheat138="Other Codes\Have Sumo Santa",810AA106 0001 +Cheat139="Other Codes\Have Booger Man",810AA12A 0001 +Cheat140="Other Codes\Debug Mode",810AA1A6 0001 +Cheat141="Other Codes\Difficulty Modifier",810AE40A 00?? +Cheat142="Other Codes\Time Limit Modifier",800AE423 00?? +Cheat143="Other Codes\Throws & Holds Modifier",800AE42F 00?? +Cheat144="Other Codes\VS. Arena Select Modifier",800AE43B 00?? +Cheat145="Other Codes\Spillits Modifier",800AE447 00?? +Cheat146="Other Codes\Health Meters Modifier",800AE5EF 00?? +Cheat147="Other Codes\Stun Meters Modifier",800AE5FB 00?? +Cheat148="Other Codes\Super Meters Modifier",800AE607 00?? +Cheat149="Other Codes\Portraits Modifier",800AE613 00?? +Cheat141_O=$00 Cookie,$01 Easy,$02 Normal,$03 Dude,$04 Psycho +Cheat142_O=$00 On,$01 Off +Cheat143_O=$00 On,$01 Off +Cheat144_O=$00 Random,$01 Normal +Cheat145_O=$00 Normal,$01 Psycho +Cheat146_O=$00 Off,$01 On +Cheat147_O=$00 Off,$01 On +Cheat148_O=$00 Off,$01 On +Cheat149_O=$00 Off,$01 On +Cheat140_N=With this code, Press C-Up & C-Down to pick your stage. + +//---- + +[2B6FA7C0-09A71225-C:45] +Name=Clay Fighter 63 1-3 (U) (beta) +Cheat0="Extra Characters and Secret Options",8019ED41 000F +Cheat1="Stage Select",8019ED2B 00?? +Cheat1_O=$00 Candy Factory,$01 Claynaveral Hangar,$02 Camp Claynaveral,$03 Outhouse,$04 Mudville Mansion,$05 Ghastly Graveyard,$06 Spooky Spire,$07 Happy Harry's Hut,$08 Freezing Fortress,$09 Refuse Room,$0A Grotto Gulch,$0B Rubbage Room,$0C Rubbage Reef,$0D Kiln's Laboratory,$0E Kiln's Hideout,$0F Fiery Furnace,$10 Research Room,$11 Clayribbean Cruise,$12 Santa's Workship,$13 Kooky Courtyard,$14 Santa's Toy Factory,$15 Boogerhenge,$16 Backwash Bay,$17 Tureen Toilet,$18 Tribal Tower,$19 Aquadome +Cheat2="Play As\Player1",8019ED2F 00?? +Cheat2_O=$00 Bad Mr. Frosty,$01 Blob,$02 Bonker,$03 Boogerman,$04 Dr. Kiln,$05 Earthworm Jim,$08 Houngan,$09 Icky Bod Clay,$0A Kung Pow,$0D Sumo Santa,$0E Taffy,$0F T-Hoppy +Cheat3="Refuse Room, Grotto Gulch, Santa's Workship Stages\Can't be Stunned\Player 1",801EDCE3 0000 +Cheat4="Refuse Room, Grotto Gulch, Santa's Workship Stages\Infinite Energy\Player 1",801EDCEB 00AA +Cheat5="Refuse Room, Grotto Gulch, Santa's Workship Stages\No Energy\Player 1",801EDCEB 0000 +Cheat6="Refuse Room, Grotto Gulch, Santa's Workship Stages\Full Super Bar\Player 1",811EDCF2 0200 +Cheat7="Tribal Tower Stage\Can't be Stunned\Player 1",801EDD83 0000 +Cheat8="Tribal Tower Stage\Infinite Energy\Player 1",801EDD8B 00AA +Cheat9="Tribal Tower Stage\No Energy\Player 1",801EDD8B 0000 +Cheat10="Tribal Tower Stage\Full Super Bar\Player 1",811EDD92 0200 +Cheat11="Aquadome Stage\Can't be Stunned\Player 1",801EE013 0000 +Cheat12="Aquadome Stage\Infinite Energy\Player 1",801EE00B 00AA +Cheat13="Aquadome Stage\No Energy\Player 1",801EE00B 0000 +Cheat14="Aquadome Stage\Full Super Bar\Player 1",811EE012 0200 +Cheat15="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Can't be Stunned\Player 1",801EE513 0000 +Cheat16="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Infinite Energy\Player 1",801EE51B 00AA +Cheat17="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\No Energy\Player 1",801EE51B 0000 +Cheat18="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Full Super Bar\Player 1",811EE522 0200 +Cheat19="Freezing Fortress Stage\Can't be Stunned\Player 1",801EE573 0000 +Cheat20="Freezing Fortress Stage\Infinite Energy\Player 1",801EE57B 00AA +Cheat21="Freezing Fortress Stage\No Energy\Player 1",801EE57B 0000 +Cheat22="Freezing Fortress Stage\Full Super Bar\Player 1",811EE582 0200 +Cheat23="Rubbage Reef Stage\Can't be Stunned\Player 1",801EE5F3 0000 +Cheat24="Rubbage Reef Stage\Infinite Energy\Player 1",801EE5FB 00AA +Cheat25="Rubbage Reef Stage\No Energy\Player 1",801EE5FB 0000 +Cheat26="Rubbage Reef Stage\Full Super Bar\Player 1",811EE602 0200 +Cheat27="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Can't be Stunned\Player 1",801EE623 0000 +Cheat28="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Infinite Energy\Player 1",801EE62B 00AA +Cheat29="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\No Energy\Player 1",801EE62B 0000 +Cheat30="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Full Super Bar\Player 1",811EE632 0200 +Cheat31="Clayribbean Cruise Stage\Can't be Stunned\Player 1",801EE6D3 0000 +Cheat32="Clayribbean Cruise Stage\Infinite Energy\Player 1",801EE6DB 00AA +Cheat33="Clayribbean Cruise Stage\No Energy\Player 1",801EE6DB 0000 +Cheat34="Clayribbean Cruise Stage\Full Super Bar\Player 1",811EE6E2 0200 +Cheat35="Backwash Bay Stage\Can't be Stunned\Player 1",801EE763 0000 +Cheat36="Backwash Bay Stage\Infinite Energy\Player 1",801EE76B 00AA +Cheat37="Backwash Bay Stage\No Energy\Player 1",801EE76B 0000 +Cheat38="Backwash Bay Stage\Full Super Bar\Player 1",811EE772 0200 +Cheat39="Ghastly Graveyard Stage\Can't be Stunned\Player 1",801EE803 0000 +Cheat40="Ghastly Graveyard Stage\Infinite Energy\Player 1",801EE80B 00AA +Cheat41="Ghastly Graveyard Stage\No Energy\Player 1",801EE80B 0000 +Cheat42="Ghastly Graveyard Stage\Full Super Bar\Player 1",811EE812 0200 +Cheat43="Candy Factory Stage\Can't be Stunned\Player 1",801EE8E3 0000 +Cheat44="Candy Factory Stage\Infinite Energy\Player 1",801EE8EB 00AA +Cheat45="Candy Factory Stage\No Energy\Player 1",801EE8EB 0000 +Cheat46="Candy Factory Stage\Full Super Bar\Player 1",811EE8F2 0200 +Cheat47="Kooky Courtyard Stage\Can't be Stunned\Player 1",801EE9E3 0000 +Cheat48="Kooky Courtyard Stage\Infinite Energy\Player 1",801EE9EB 00AA +Cheat49="Kooky Courtyard Stage\No Energy\Player 1",801EE9EB 0000 +Cheat50="Kooky Courtyard Stage\Full Super Bar\Player 1",811EE9F2 0200 +Cheat51="Santa's Toy Factory Stage\Can't be Stunned\Player 1",801EEE13 0000 +Cheat52="Santa's Toy Factory Stage\Infinite Energy\Player 1",801EEE1B 00AA +Cheat53="Santa's Toy Factory Stage\No Energy\Player 1",801EEE1B 0000 +Cheat54="Santa's Toy Factory Stage\Full Super Bar\Player 1",811EEE22 0200 +Cheat55="Boogerhenge, Tureen Toilet Stage\Can't be Stunned\Player 1",801EF1B3 0000 +Cheat56="Boogerhenge, Tureen Toilet Stage\Infinite Energy\Player 1",801EF1BB 00AA +Cheat57="Boogerhenge, Tureen Toilet Stage\No Energy\Player 1",801EF1BB 0000 +Cheat58="Boogerhenge, Tureen Toilet Stage\Full Super Bar\Player 1",811EF1C2 0200 +Cheat59="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Can't be Stunned\Player 1",801EFD93 0000 +Cheat60="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Infinite Energy\Player 1",801EFD9B 00AA +Cheat61="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\No Energy\Player 1",801EFD9B 0000 +Cheat62="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Full Super Bar\Player 1",811EFDA2 0200 +Cheat63="Rubbage Room Stage\Can't be Stunned\Player 1",801F0823 0000 +Cheat64="Rubbage Room Stage\Infinite Energy\Player 1",801F082B 00AA +Cheat65="Rubbage Room Stage\No Energy\Player 1",801F082B 0000 +Cheat66="Rubbage Room Stage\Full Super Bar\Player 1",811F0832 0200 +Cheat67="Refuse Room, Grotto Gulch, Santa's Workship Stages\Can't be Stunned\Player 2",801F1183 0000 +Cheat68="Refuse Room, Grotto Gulch, Santa's Workship Stages\Infinite Energy\Player 2",801F118B 00AA +Cheat69="Refuse Room, Grotto Gulch, Santa's Workship Stages\No Energy\Player 2",801F118B 0000 +Cheat70="Refuse Room, Grotto Gulch, Santa's Workship Stages\Full Super Bar\Player 2",811F1192 0200 +Cheat71="Tribal Tower Stage\Can't be Stunned\Player 2",801F1223 0000 +Cheat72="Tribal Tower Stage\Infinite Energy\Player 2",801F122B 00AA +Cheat73="Tribal Tower Stage\No Energy\Player 2",801F122B 0000 +Cheat74="Tribal Tower Stage\Full Super Bar\Player 2",811F1232 0200 +Cheat75="Aquadome Stage\Can't be Stunned\Player 2",801F14A3 0000 +Cheat76="Aquadome Stage\Infinite Energy\Player 2",801F14AB 00AA +Cheat77="Aquadome Stage\No Energy\Player 2",801F14AB 0000 +Cheat78="Aquadome Stage\Full Super Bar\Player 2",811F14B2 0200 +Cheat79="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Can't be Stunned\Player 2",801F19B3 0000 +Cheat80="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Infinite Energy\Player 2",801F19BB 00AA +Cheat81="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\No Energy\Player 2",801F19BB 0000 +Cheat82="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Full Super Bar\Player 2",811F19C2 0200 +Cheat83="Freezing Fortress Stage\Can't be Stunned\Player 2",801F1A13 0000 +Cheat84="Freezing Fortress Stage\Infinite Energy\Player 2",801F1A1B 00AA +Cheat85="Freezing Fortress Stage\No Energy\Player 2",801F1A1B 0000 +Cheat86="Freezing Fortress Stage\Full Super Bar\Player 2",811F1A22 0200 +Cheat87="Rubbage Reef Stage\Can't be Stunned\Player 2",801F1A93 0000 +Cheat88="Rubbage Reef Stage\Infinite Energy\Player 2",801F1A9B 00AA +Cheat89="Rubbage Reef Stage\No Energy\Player 2",801F1A9B 0000 +Cheat90="Rubbage Reef Stage\Full Super Bar\Player 2",811F1AA2 0200 +Cheat91="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Can't be Stunned\Player 2",801F1AC3 0000 +Cheat92="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Infinite Energy\Player 2",801F1ACB 00AA +Cheat93="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\No Energy\Player 2",801F1ACB 0000 +Cheat94="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Full Super Bar\Player 2",811F1AD2 0200 +Cheat95="Clayribbean Cruise Stage\Can't be Stunned\Player 2",801F1B73 0000 +Cheat96="Clayribbean Cruise Stage\Infinite Energy\Player 2",801F1B7B 00AA +Cheat97="Clayribbean Cruise Stage\No Energy\Player 2",801F1B7B 0000 +Cheat98="Clayribbean Cruise Stage\Full Super Bar\Player 2",811F1B82 0200 +Cheat99="Backwash Bay Stage\Can't be Stunned\Player 2",801F1C03 0000 +Cheat101="Backwash Bay Stage\Infinite Energy\Player 2",801F1C0B 00AA +Cheat102="Backwash Bay Stage\No Energy\Player 2",801F1C0B 0000 +Cheat103="Backwash Bay Stage\Full Super Bar\Player 2",811F1C12 0200 +Cheat104="Ghastly Graveyard Stage\Can't be Stunned\Player 2",801F1CA3 0000 +Cheat105="Ghastly Graveyard Stage\Infinite Energy\Player 2",801F1CAB 00AA +Cheat106="Ghastly Graveyard Stage\No Energy\Player 2",801F1CAB 0000 +Cheat107="Ghastly Graveyard Stage\Full Super Bar\Player 2",811F1CB2 0200 +Cheat108="Candy Factory Stage\Can't be Stunned\Player 2",801F1D83 0000 +Cheat109="Candy Factory Stage\Infinite Energy\Player 2",801F1D8B 00AA +Cheat110="Candy Factory Stage\No Energy\Player 2",801F1D8B 0000 +Cheat111="Candy Factory Stage\Full Super Bar\Player 2",811F1D92 0200 +Cheat112="Kooky Courtyard Stage\Can't be Stunned\Player 2",801F1E83 0000 +Cheat113="Kooky Courtyard Stage\Infinite Energy\Player 2",801F1E8B 00AA +Cheat114="Kooky Courtyard Stage\No Energy\Player 2",801F1E8B 0000 +Cheat115="Kooky Courtyard Stage\Full Super Bar\Player 2",811F1E92 0200 +Cheat116="Santa's Toy Factory Stage\Can't be Stunned\Player 2",801F22B3 0000 +Cheat117="Santa's Toy Factory Stage\Infinite Energy\Player 2",801F22BB 00AA +Cheat118="Santa's Toy Factory Stage\No Energy\Player 2",801F22BB 0000 +Cheat119="Santa's Toy Factory Stage\Full Super Bar\Player 2",811F22C2 0200 +Cheat120="Boogerhenge, Tureen Toilet Stage\Can't be Stunned\Player 2",801F2653 0000 +Cheat121="Boogerhenge, Tureen Toilet Stage\Infinite Energy\Player 2",801F265B 00AA +Cheat122="Boogerhenge, Tureen Toilet Stage\No Energy\Player 2",801F265B 0000 +Cheat123="Boogerhenge, Tureen Toilet Stage\Full Super Bar\Player 2",811F2662 0200 +Cheat124="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Can't be Stunned\Player 2",801F3233 0000 +Cheat125="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Infinite Energy\Player 2",801F323B 00AA +Cheat126="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\No Energy\Player 2",801F323B 0000 +Cheat127="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Full Super Bar\Player 2",811F3242 0200 +Cheat128="Rubbage Room Stage\Can't be Stunned\Player 2",801F3CC3 0000 +Cheat129="Rubbage Room Stage\Infinite Energy\Player 2",801F3CCB 00AA +Cheat130="Rubbage Room Stage\No Energy\Player 2",801F3CCB 0000 +Cheat131="Rubbage Room Stage\Full Super Bar\Player 2",811F3CD2 0200 + +//---- + +[95286EB4-B76AD58F-C:45] +Name=Command & Conquer (U) +Cheat0="NOD\Max Cash",810C50AE FFFF,810C50B0 0001 +Cheat1="NOD\Max Power",810C50CE FFFF,810C50D0 0001 +Cheat2="NOD\Instant\Build Buildings",810C50C6 FFFF +Cheat3="NOD\Instant\Build Units",810C50BE FFFF +Cheat4="NOD\Instant\Build Vehicles",810C50C2 FFFF +Cheat5="NOD\Instant\Build Aircraft",810C50BA FFFF +Cheat6="NOD\Instant\Air Strike",800962A4 0032,800C4FF8 00FF +Cheat7="NOD\Instant\Ion Cannon",800962A5 0033,800C4FD8 00FF +Cheat8="NOD\Instant\Nuclear Strike",800962A6 0034,800C5018 00FF +Cheat9="GDI\Max Cash",810C4F06 FFFF,810C4F08 0001 +Cheat10="GDI\Max Power",810C4F26 FFFF,810C4F28 0001 +Cheat11="GDI\Instant\Build Buildings",810C4F1E FFFF +Cheat12="GDI\Instant\Build Units",810C4F16 FFFF +Cheat13="GDI\Instant\Build Vehicles",810C4F1A FFFF +Cheat14="GDI\Instant\Build Aircraft",810C4F12 FFFF +Cheat15="GDI\Instant\Air Strike",800962A4 0032,800C4E50 00FF +Cheat16="GDI\Instant\Ion Cannon",800962A5 0033,800C4E30 00FF +Cheat17="GDI\Instant\Nuclear Strike",800962A6 0034,800C4E70 00FF +Cheat18="GDI\Mission 4\Infinite Health Hum-Vee",800ABE99 0096 +Cheat19="GDI\Mission 4\Infinite Health APC #1",800ABFB1 00C8 +Cheat20="GDI\Mission 4\Infinite Health APC #2",800AC03D 00C8 +Cheat21="GDI\Mission 6\Infinite Health Commando",800B56CD 0050 +Cheat22="GDI\Mission 6\Infinite Health Transportational Helicopter",800BFC95 005A +Cheat23="GDI\Maximum Killed",80092E53 00C8 +Cheat24="NOD\Maximum Killed",80092E4F 00C8 +Cheat25="GDI\None Killed",80092E53 0000 +Cheat26="NOD\None Killed",80092E4F 0000 +Cheat27="GDI\Maximum Buildings Lost",80092E5F 00C8 +Cheat28="NOD\Maximum Buildings Lost",80092E5B 00C8 +Cheat29="GDI\No Buildings Lost",80092E5F 0000 +Cheat30="NOD\No Buildings Lost",80092E5B 0000 +Cheat31="100% Efficiency",80092E4B 0064 +Cheat32="100% Leadership",80092E47 0064 +Cheat33="Tons Of Ending Credits",81092E3C 0FFF,81092E3E FFFF +Cheat34="Max Total Score",81092E42 FFFF +Cheat35="Time Spent On Mission",80092E3B 00?? +Cheat35_O=$00 No Time,$FF Max Time + +//---- + +[30C7AC50-7704072D-C:45] +Name=Conker's Bad Fur Day (U) +Cheat0="Infinite\Health\Player 1",800CC49A 0006 +Cheat2="Infinite\Pots of cash",810D214A FFFF +Cheat1="Infinite\Oxygen",800CC382 0001 +Cheat3="Access All\Chapters, Scenes,& Multi-Player Characters",50000401 0000,800E9D01 00FF +Cheat4="Play as Option 1",800D213F 00?? +Cheat4_O=$01 Wessle,$03 Tedi,$04 Combat Squirrel,$05 Conker,$0B Uga,$0C Bald Caveman,$0D Caveman,$0E Mohican Caveman,$10 Neo Conker,$1B Villager,$21 Zombie,$23 Enemy Bat,$24 Conkers Bat,$25 Army Captain,$26 Tedi Boss,$27 Gregg,$28 Gregg skeleton +Cheat4_N=Here you can Choose Options who you want to play as,But only one Option at a time. +Cheat5="Infinite\Lives Player 1",800D2144 0064 +Cheat6="Infinite\Health\Player 2",800CC7C6 270F +Cheat7="Infinite\Health\Player 3",800CCAF2 270F +Cheat8="Infinite\Health\Player 4",800CCE1E 270F +Cheat9="Infinite\Time In Multi",8108FD7A 7500 +Cheat10="Infinite\Bags In Heist",800E0BE4 00FF +Cheat11="Access All\Characters & Weapons In Multi Race",810E9D02 ??FF +Cheat11_O=$FF All Characters & Baseball bat,$FB All Characters & Frying Pan,$F3 All Characters & Bones +Cheat12="Infinite\Bombs",802055CA 0030 +Cheat13="Infinite\Max Kills Player 1",800E0B47 03E7 +Cheat14="Infinite\Accuracy Count Player 1",800E0B67 0001 +Cheat15="Infinite\Head Shot Count Player 1",800E0B6B 03E7 +Cheat16="Press L To Levitate\Player 1",D0042A15 0020,810CC2F0 41CB +Cheat17="Press L To Levitate\Player 2",D0042A1D 0020,810CC61C 41CB +Cheat18="Press L To Levitate\Player 3",D0042A25 0020,810CC948 41CB +Cheat19="Press L To Levitate\Player 4",D0042A2D 0020,810CCC74 41CB +Cheat20="Matrix Mode (Anywhere) ",D1042A14 0010,800BEA0C 0001,D1042A14 0010,810BE574 D202,D1042A14 0001,800BEA0C 0000,D1042A14 0001,810BE574 0000 +Cheat20_N=Press R to activate and then Right-C to exit. +Cheat22="Weapon Select In Multi (On Pick Up)",80180873 00?? +Cheat22_O=$01 Sword,$02 Nothing,$03 Yellow Chain-Ssaw,$04 Throwing Knives,$05 Riffle,$06 Long Pistol with Sight,$07 Rocket Launcher,$08 Buck Shot,$0A High Powred Riffle With Scope,$0C Two Automatic Machine Guns,$13 Gas Mask +Cheat22_N=Select what Weapon you would like in Multi Player and then on a Weapon Pickup you will have the weapon of your choice.to change for another just Enable the one of your choice to have that instead.(you must have a weapon already to change for the next. +Cheat14_N=MULTI ONLY. Only put this code on once you are in the game +Cheat15_N=MULTI ONLY. Only put this code on once you are in the game,Once you pick up a Gun a shoot once, you will 100%. +Cheat16_N=Press L Button to Levitate & Let go to come back down +Cheat17_N=Press L Button to Levitate & Let go to come back down +Cheat18_N=Press L Button to Levitate & Let go to come back down +Cheat19_N=Press L Button to Levitate & Let go to come back down +Cheat21="Conkers Speed Select",810CC318 ???? +Cheat21_O=$3F00 Slow Conker,$3F80 Normal Conker,$3FF0 Fast Conker,$4030 Super Fast Conker + +//---- + +[46A3F7AF-0F7591D0-C:45] +Name=Cruis'n Exotica (U) +Cheat0="Unlock All Cars",8104F10E FFFF +Cheat1="Always Place 1st\Player 1",81065174 0000 +Cheat3="Infinite\Continues",8107F850 00FF +Cheat2="Infinite\Nitros\Player 1",800BE7FD 00FF +Cheat4="Infinite\Time",810802D4 4296 +Cheat5="Play As",800802D0 00?? +Cheat5_O=$00 ,$01 ,$02 ,$03 ,$04 ,$05 ,$06 ,$07 ,$08 ,$09 ,$0A ,$0B ,$0C ,$0D ,$0E ,$0F ,$10 ,$11 ,$12 ,$13 ,$14 ,$15 ,$16 ,$17 ,$18 ,$19 ,$1A + +//---- + +[FF2F2FB4-D161149A-C:45] +Name=Cruis'n USA (U) (v1.0) +Cheat0="Always Place 1st",8015025B 0001 +Cheat1="Unlimited Time",80150A68 0095,8015097D 0095 +Cheat2="Car Upgrades\'63 Muscle Car",8015065F 0005 +Cheat3="Car Upgrades\La Bomba",80150663 0005 +Cheat4="Car Upgrades\Devastator",80150667 0005 +Cheat5="Car Upgrades\Italia P69",8015066B 0005 +Cheat6="Car Upgrades\All-Terrain Vehicle",8015066F 0004 +Cheat7="Car Upgrades\School Bus",80150673 0004 +Cheat8="Car Upgrades\Police Car",80150677 0004 +Cheat9="Infinite Time",80150A6D 0045 +Cheat10="Stop Elapsed Time And No Traffic",80150A69 0000 +Cheat11="Play Level Modifier",80150A83 00?? +Cheat12="Player 1\Gearbox Type Modifier",80150333 00?? +Cheat13="Player 1\Always First Place",8015034B 0001 +Cheat14="Player 1\Always Have Fastest Car",8015033A 000C +Cheat15="Player 2\Gearbox Type Modifier",801506CF 00?? +Cheat16="Player 2\Always First Place",801506E7 0001 +Cheat17="Player 2\Always Have Fastest Car",801506D6 000C +Cheat18="Player 1\Lights & Sirens For Police Car & School Bus",8115065A 0001,8114E4AA 0001 +Cheat19="Player 2\Lights & Sirens For Police Car & School Bus",811509F6 0001,8114E4C2 0001 +Cheat11_O=$00 Golden Gate Park,$01 San Francisco,$02 US 101,$03 Redwood Forest,$04 Beverly Hills,$05 LA Freeway,$06 Death Valley,$07 Arizona,$08 Grand Canyon,$09 Iowa,$0A Chicago,$0B Indiana,$0C Appalachia,$0D Washington DC,$0E Cruise The USA +Cheat12_O=$00 Automatic,$01 Manual +Cheat15_O=$00 Automatic,$01 Manual + +//---- + +[5306CF45-CBC49250-C:45] +Name=Cruis'n USA (U) (v1.1) +Cheat0="Car Upgrades\'63 Muscle Car",8015053F 0005 +Cheat1="Car Upgrades\La Bomba",80150543 0005 +Cheat2="Car Upgrades\Devastator",80150547 0005 +Cheat3="Car Upgrades\Italia P69",8015054B 0005 +Cheat4="Car Upgrades\All-Terrain Vehicle",8015054F 0004 +Cheat5="Car Upgrades\School Bus",80150553 0004 +Cheat6="Car Upgrades\Police Car",80150557 0004 +Cheat7="Infinite Time",8015094D 0095 +Cheat8="Stop Elapsed Time And No Traffic",80150949 0000 +Cheat9="Play Level Modifier",80150963 00?? +Cheat10="Player 1\Gearbox Type Modifier",80150213 00?? +Cheat11="Player 1\Always First Place",8015022B 0001 +Cheat12="Player 1\Always Have Fastest Car",8015021A 0001 +Cheat13="Player 2\Gearbox Type Modifier",801505AF 00?? +Cheat14="Player 2\Always First Place",801505C7 0001 +Cheat15="Player 2\Always Have Fastest Car",801505B6 0001 +Cheat16="Player 1\Lights & Sirens For Police Car & School Bus P1",8115053A 0001,8114E38A 0001 +Cheat17="Player 2\Lights & Sirens For Police Car & School Bus P2",811508D6 0001,8114E3A2 0001 +Cheat9_O=$00 Golden Gate Park,$01 San Francisco,$02 US 101,$03 Redwood Forest,$04 Beverly Hills,$05 LA Freeway,$06 Death Valley,$07 Arizona,$08 Grand Canyon,$09 Iowa,$0A Chicago,$0B Indiana,$0C Appalachia,$0D Washington DC,$0E Cruise The USA +Cheat10_O=$00 Automatic,$01 Manual +Cheat13_O=$00 Automatic,$01 Manual + +//---- + +[B3402554-7340C004-C:45] +Name=Cruis'n USA (U) (v1.2) +Cheat0="Car Upgrades\'63 Muscle Car",8015056F 0005 +Cheat1="Car Upgrades\La Bomba",80150573 0005 +Cheat2="Car Upgrades\Devastator",80150577 0005 +Cheat3="Car Upgrades\Italia P69",8015057B 0005 +Cheat4="Car Upgrades\All-Terrain Vehicle",8015057F 0004 +Cheat5="Car Upgrades\School Bus",80150583 0004 +Cheat6="Car Upgrades\Police Car",80150587 0004 +Cheat7="Infinite Time",8015097D 0095 +Cheat8="Stop Elapsed Time And No Traffic",80150979 0000 +Cheat9="Play Level Modifier",80150993 00?? +Cheat10="Player 1\Gearbox Type Modifier",80150243 00?? +Cheat11="Player 1\Always First Place",8015025B 0001 +Cheat12="Player 1\Always Have Fastest Car",8015024A 0001 +Cheat13="Player 2\Gearbox Type Modifier",801505DF 00?? +Cheat14="Player 2\Always First Place",801505F7 0001 +Cheat15="Player 2\Always Have Fastest Car",801505E6 0001 +Cheat16="Player 1\Lights & Sirens For Police Car & School Bus",8115056A 0001,8114E3BA 0001 +Cheat17="Player 2\Lights & Sirens For Police Car & School Bus",81150906 0001,8114E3D2 0001 +Cheat9_O=$00 Golden Gate Park,$01 San Francisco,$02 US 101,$03 Redwood Forest,$04 Beverly Hills,$05 LA Freeway,$06 Death Valley,$07 Arizona,$08 Grand Canyon,$09 Iowa,$0A Chicago,$0B Indiana,$0C Appalachia,$0D Washington DC,$0E Cruise The USA +Cheat10_O=$00 Automatic,$01 Manual +Cheat13_O=$00 Automatic,$01 Manual + +//---- + +[DFE61153-D76118E6-C:45] +Name=Cruis'n World (U) +Cheat0="Have All Car Upgrades",803BEE42 0005 +Cheat1="Have All Cars",813BEE78 1FFF +Cheat2="Time Counts Down Faster",813D0D3E 0000 +Cheat3="Dancing Girl Always On",803BEE73 0001,803C21CF 0054 +Cheat4="Player 1\Always Place 1st",803CE023 0001 +Cheat5="Player 1\Car/Transmission Modifier",803BEE40 00?? +Cheat6="Player 1\Stop Elapsed Time",813C7678 3C80 +Cheat7="Player 2\Always Place 1st",803CE4FB 0001 +Cheat8="Player 2\Car/Transmission Modifier",803BEE48 00?? +Cheat9="Player 2\Stop Elapsed Time",813C78B4 3C80 +Cheat10="Player 3\Always Place 1st",803CDB4B 0001 +Cheat11="Player 3\Car/Transmission Modifier",803BEE50 00?? +Cheat12="Player 4\Always Place 1st",803CD673 0001 +Cheat13="Player 4\Car/Transmission Modifier",803BEE58 00?? +Cheat14="Have All Car Upgrades",803BEE42 0005 +Cheat15="Have All Cars",813BEE78 1FFF +Cheat16="Championship Mode\Max Total Points",813BFBFA FFFF +Cheat17="Championship Mode\Max Points Per Race",813BFBFE FFFF +Cheat18="Championship Mode\Max Points To Next Level",813BFBFC FFFF +Cheat20="Championship Mode\Unlimited Nitro\Player 2",803C7823 0003 +Cheat21="Championship Mode\Unlimited Nitro\Player 3",803C716F 0003 +Cheat22="Championship Mode\Cannot Spin Out",803CDD93 0000 +Cheat23="Championship Mode\Disable Left Lane Traffic",8033C95B 0001 +Cheat24="Championship Mode\Disable Right Lane Traffic",8033C95F 0001 +Cheat5_O=$00 Serpent (Auto),$01 Serpent (Manual),$02 Kamikaze (Auto),$03 Kamikaze (Manual),$04 ATV (Auto,$05 ATV (Manual),$06 Scarab (Auto),$07 Scarab (Manual),$08 Stallion P6 (Auto),$09 Stallion P6 (Manual),$0A Banzai GTV (Auto),$0B Banzai GTV (Manual),$0C Zombie (Auto),$0D Zombie (Manual),$0E Orca (Auto),$0F Orca (manual),$10 El Nino (Auto),$11 El Nino (Manual),$12 Rhino 4x4 (Auto),$13 Rhino 4x4 (Manual),$14 Sardine Extreme (Auto),$15 Sardine Extreme (Manual),$16 Road King (Auto),$17 Road King (Manual),$18 Grass Hopper (Auto),$19 Grass Hopper (Manual),$1A Bulldog (Auto),$1B Bulldog (Manual),$1C Enforcer (Auto),$1D Enforcer (Manual),$1E NY Taxi (Auto),$1F NY Taxi (Manual),$20 School Bus (Auto),$21 School Bus (Manual),$22 Exec (Auto),$23 Exec (Manual),$24 Conductor (Auto),$25 Conductor (Manual),$26 Speed Demon (Auto),$27 Speed Demon (Manual),$28 Tommy (Auto),$29 Tommy (Manual),$2A Rocket (Auto),$2B Rocket (Manual),$2C The Surgeon (Auto),$2D The Surgeon (Manual),$2E Monsta (Auto),$2F Monsta (Manual),$30 Howler (Auto),$31 Howler (Manual) +Cheat8_O=$00 Serpent (Auto),$01 Serpent (Manual),$02 Kamikaze (Auto),$03 Kamikaze (Manual),$04 ATV (Auto,$05 ATV (Manual),$06 Scarab (Auto),$07 Scarab (Manual),$08 Stallion P6 (Auto),$09 Stallion P6 (Manual),$0A Banzai GTV (Auto),$0B Banzai GTV (Manual),$0C Zombie (Auto),$0D Zombie (Manual),$0E Orca (Auto),$0F Orca (manual),$10 El Nino (Auto),$11 El Nino (Manual),$12 Rhino 4x4 (Auto),$13 Rhino 4x4 (Manual),$14 Sardine Extreme (Auto),$15 Sardine Extreme (Manual),$16 Road King (Auto),$17 Road King (Manual),$18 Grass Hopper (Auto),$19 Grass Hopper (Manual),$1A Bulldog (Auto),$1B Bulldog (Manual),$1C Enforcer (Auto),$1D Enforcer (Manual),$1E NY Taxi (Auto),$1F NY Taxi (Manual),$20 School Bus (Auto),$21 School Bus (Manual),$22 Exec (Auto),$23 Exec (Manual),$24 Conductor (Auto),$25 Conductor (Manual),$26 Speed Demon (Auto),$27 Speed Demon (Manual),$28 Tommy (Auto),$29 Tommy (Manual),$2A Rocket (Auto),$2B Rocket (Manual),$2C The Surgeon (Auto),$2D The Surgeon (Manual),$2E Monsta (Auto),$2F Monsta (Manual),$30 Howler (Auto),$31 Howler (Manual) +Cheat11_O=$00 Serpent (Auto),$01 Serpent (Manual),$02 Kamikaze (Auto),$03 Kamikaze (Manual),$04 ATV (Auto,$05 ATV (Manual),$06 Scarab (Auto),$07 Scarab (Manual),$08 Stallion P6 (Auto),$09 Stallion P6 (Manual),$0A Banzai GTV (Auto),$0B Banzai GTV (Manual),$0C Zombie (Auto),$0D Zombie (Manual),$0E Orca (Auto),$0F Orca (manual),$10 El Nino (Auto),$11 El Nino (Manual),$12 Rhino 4x4 (Auto),$13 Rhino 4x4 (Manual),$14 Sardine Extreme (Auto),$15 Sardine Extreme (Manual),$16 Road King (Auto),$17 Road King (Manual),$18 Grass Hopper (Auto),$19 Grass Hopper (Manual),$1A Bulldog (Auto),$1B Bulldog (Manual),$1C Enforcer (Auto),$1D Enforcer (Manual),$1E NY Taxi (Auto),$1F NY Taxi (Manual),$20 School Bus (Auto),$21 School Bus (Manual),$22 Exec (Auto),$23 Exec (Manual),$24 Conductor (Auto),$25 Conductor (Manual),$26 Speed Demon (Auto),$27 Speed Demon (Manual),$28 Tommy (Auto),$29 Tommy (Manual),$2A Rocket (Auto),$2B Rocket (Manual),$2C The Surgeon (Auto),$2D The Surgeon (Manual),$2E Monsta (Auto),$2F Monsta (Manual),$30 Howler (Auto),$31 Howler (Manual) +Cheat13_O=$00 Serpent (Auto),$01 Serpent (Manual),$02 Kamikaze (Auto),$03 Kamikaze (Manual),$04 ATV (Auto,$05 ATV (Manual),$06 Scarab (Auto),$07 Scarab (Manual),$08 Stallion P6 (Auto),$09 Stallion P6 (Manual),$0A Banzai GTV (Auto),$0B Banzai GTV (Manual),$0C Zombie (Auto),$0D Zombie (Manual),$0E Orca (Auto),$0F Orca (manual),$10 El Nino (Auto),$11 El Nino (Manual),$12 Rhino 4x4 (Auto),$13 Rhino 4x4 (Manual),$14 Sardine Extreme (Auto),$15 Sardine Extreme (Manual),$16 Road King (Auto),$17 Road King (Manual),$18 Grass Hopper (Auto),$19 Grass Hopper (Manual),$1A Bulldog (Auto),$1B Bulldog (Manual),$1C Enforcer (Auto),$1D Enforcer (Manual),$1E NY Taxi (Auto),$1F NY Taxi (Manual),$20 School Bus (Auto),$21 School Bus (Manual),$22 Exec (Auto),$23 Exec (Manual),$24 Conductor (Auto),$25 Conductor (Manual),$26 Speed Demon (Auto),$27 Speed Demon (Manual),$28 Tommy (Auto),$29 Tommy (Manual),$2A Rocket (Auto),$2B Rocket (Manual),$2C The Surgeon (Auto),$2D The Surgeon (Manual),$2E Monsta (Auto),$2F Monsta (Manual),$30 Howler (Auto),$31 Howler (Manual) +Cheat19="Championship Mode\Unlimited Nitro\Player 1",803C75E7 0003 + +//---- + +[E8FC8EA1-9F738391-C:45] +Name=CyberTiger (U) +Cheat0="Always Hole In One",8115E1D6 0000 +Cheat1="Inventory\Max Distance & Wind Cutter",800B4412 00FF +Cheat2="Inventory\Max No Bounce & Tee Up",800B4411 00FF +Cheat3="Inventory\Max Accuracy & Skipper",800B4410 00FF +Cheat4="Inventory\Max Spinner & Burrow",800B4413 00FF +Cheat5="Inventory\Max Mystery",800B4420 00F0 +Cheat6="Big Head",810AE840 401F +Cheat7="Character Unlock\Kimmi",800B0BBA 0010 +Cheat8="Character Unlock\Starr",800B0BCE 0010 +Cheat9="Character Unlock\Marvin The Alien",800B0BD7 0001 +Cheat10="Change Looks Of Liltiger",800B0BC4 0011 +Cheat11="Character Unlock\Robert & Delvis",800B0BCA 0011 +Cheat12="Character Unlock\Bengal The Tiger",800B0BC2 0010 +Cheat13="Character Unlock\Cindy",800B0BBA 0001 +Cheat14="Character Unlock\Festus",800B0BD3 0001 +Cheat15="Character Unlock\Mark",800B0BC7 0012 +Cheat16="Character Unlock\Twfan & Eagamer",800B0BBE 0011 +Cheat17="Character Unlock\Traci (Leopard Costume)",800B0BCE 0011 +Cheat18="Character Unlock\Bobby",800B0BC6 0001 + +//---- + +[A4A52B58-23759841-C:45] +Name=Dark Rift (U) +Cheat0="Access Sonork Character",80049DF0 0001 +Cheat1="Access Demitron Character",80049DF4 0001 +Cheat2="Infinite Health\All Levels\Player 1",81028988 0800,8102898A 0018,81000060 3C1B,81000062 8008,81000064 8F7B,81000066 0228,8100006C 03E0,8100006E 0008,81000070 A761,81000072 0070 +Cheat3="Press GS For 2 Rounds Won\Player 1",890B6330 0002 +Cheat4="Press GS For 2 Rounds Won\Player 2",890B6342 0002 +Cheat5="Music Modifier",800816B2 00?? +Cheat5_O=$00 Music Off,$2A Volume Low,$55 Volume Medium,$7F Volume Max + +//---- + +[F5363349-DBF9D21B-C:45] +Name=Deadly Arts (U) +Cheat0="Player 1\Character Modifier",80105001 00?? +Cheat1="Player 1\Infinite Energy",81105026 03E8 +Cheat2="Player 1\No Energy",81105026 0000 +Cheat3="Player 1\Never Wins",8009E3F4 0000 +Cheat4="Player 1\Needs 1 Round to Win",D009E3F4 0000,8009E3F4 0001 +Cheat5="Player 2\Character Modifier",8011B399 00?? +Cheat6="Player 2\Infinite Energy",8111B3BE 03E8 +Cheat7="Player 2\No Energy",8111B3BE 0000 +Cheat8="Player 2\P2 Never Wins",8009E3F5 0000 +Cheat9="Player 2\Needs 1 Round to Win",D009E3F5 0000,8009E3F5 0001 +Cheat0_O=$00 Azami,$01 Serina,$02 Miki,$03 Kai,$04 Sakai,$05 Kengon,$06 Kyeya,$07 Kaoru,$08 Gouriki,$09 Reiji,$0A Yami,$0B Hikari,$0C Invisible Fighter +Cheat5_O=$00 Azami,$01 Serina,$02 Miki,$03 Kai,$04 Sakai,$05 Kengon,$06 Kyeya,$07 Kaoru,$08 Gouriki,$09 Reiji,$0A Yami,$0B Hikari,$0C Invisible Fighter +Cheat10="Have Extra Characters (Gouriki & Reiji)",8009E3DF 00FF + +//---- + +[DEE584A2-0F161187-C:45] +Name=Destruction Derby 64 (U) +Cheat0="Solo Mode\Infinite Damage Meter",80125FD9 0026 +Cheat1="All Cars and Tracks",50000602 0000,81097A18 0101 +Cheat2="All Difficulty Levels",81097A16 0003 +Cheat3="Solo Mode\Vehicles\Baja Buggy",80097A18 0001 +Cheat4="Solo Mode\Vehicles\Low Rider",80097A19 0001 +Cheat5="Solo Mode\Vehicles\Woody Wagon",80097A1A 0001 +Cheat6="Solo Mode\Vehicles\Pickup",80097A1B 0001 +Cheat7="Solo Mode\Vehicles\Taxi Cab",80097A1C 0001 +Cheat8="Solo Mode\Vehicles\Blue Demon",80097A1D 0001 +Cheat9="Solo Mode\Vehicles\Rag Top",80097A1E 0001 +Cheat10="Solo Mode\Vehicles\Hot Rod",80097A1F 0001 +Cheat11="Solo Mode\Vehicles\Ambulance",80097A20 0001 +Cheat12="Solo Mode\Vehicles\Watchback",80097A21 0001 +Cheat13="Solo Mode\Vehicles\Street Rocket",80097A22 0001 +Cheat14="Solo Mode\Vehicles\Police Car",80097A23 0001 +Cheat15="Solo Mode\Tracks\Metro Challenge",80095CCC 0001 +Cheat16="Solo Mode\Tracks\Seascape",80095CCD 0001 +Cheat17="Solo Mode\Tracks\Boyou Run",80095CCE 0001 +Cheat18="Solo Mode\Tracks\Terminal Impact",80095CCF 0001 +Cheat19="Solo Mode\Tracks\Destruction Junction",80095CD0 0001 +Cheat20="Solo Mode\Tracks\Sunset Canyon",80095CD1 0001 +Cheat21="Solo Mode\Tracks\Apline Ridge",80095CD2 0001 +Cheat22="Solo Mode\Tracks\Midnyte Rumble",80095CD3 0001 +Cheat23="Multiplayer\Tracks\The Junkyard",80095CC8 0001 +Cheat24="Multiplayer\Tracks\Have Aztec Ruins",80095CC9 0001 +Cheat25="Multiplayer\Tracks\Urban Mayhem",80095CCA 0001 +Cheat26="Multiplayer\Tracks\Ground Zero",80095CCB 0001 +Cheat27="Multiplayer\Junkyard\Infinite Health\Player 1",80205B8B 00BE +Cheat28="Multiplayer\Junkyard\Infinite Health\Player 2",8021505F 00BE +Cheat29="Multiplayer\Aztec Ruins\Infinite Health\Player 1",801FC437 00BE +Cheat30="Multiplayer\Aztec Ruins\Infinite Health\Player 2",80217C5F 00BE +Cheat31="Multiplayer\Urban Mayhem\Infinite Health\Player 1",8021779F 00BE +Cheat32="Multiplayer\Urban Mayhem\Infinite Health\Player 2",80235E5F 00BE +Cheat33="Multiplayer\Ground Zero\Infinite Health\Player 1",801F64D7 00BE +Cheat34="Multiplayer\Ground Zero\Infinite Health\Player 2",80211D1F 00BE +Cheat35="Solo Mode\Seascape Sprint\Infinite Health",D02D4C24 0080,802D4C33 00E1 +Cheat36="Solo Mode\Metro Challenge\Infinite Health",D02EDB18 0080,802EDB27 00E1 +Cheat37="Solo Mode\Terminal Impact\Infinite Health",D02B5AA3 0080,802B5AB2 00E1 +Cheat38="Solo Mode\Destruction Junction\Infinite Health",D029A9B0 0080,8029A9BF 00E1 +Cheat39="Solo Mode\Midnyte Rumble\Infinite Health",D030C70B 0080,8030C71A 00E1 +Cheat40="Solo Mode\Bayou Run\Infinite Health",D0285E7C 0080,80285E8B 00E1 +Cheat41="Solo Mode\Alpine Ridge\Infinite Health",D02B9D24 0080,802B9D33 00E1 +Cheat42="Solo Mode\Sunset Canyon\Infinite Health",D0303A68 0080,80303A77 00E1 + +//---- + +[53D440E7-7519B011-C:45] +Name=Diddy Kong Racing (U) (V1.0) +Cheat0="Enable All Cheats",50000401 0000,810DFD9C FFFF +Cheat0_N=Go into Options & then Magic Codes. Then Code list to turn off & on what you want. +Cheat1="Have All\Trophies",811FC9DE FFFF +Cheat2="Have All\Keys",811FC9D8 FFFF +Cheat3="Have All\Amulets",811FC9E6 FFFF +Cheat4="Boss Cannot Move\Dino",811DFCF4 44A0 +Cheat5="Boss Cannot Move\Octo",811E045C 44A0 +Cheat6="Have All\99 Balloons",810DFD9A FFFF,801FCBED 0063 +Cheat7="Have All\Levels Completely Finished",50000904 0000,801FCAF7 00FF,801FCB1F 00FF,801FCB27 00FF,50000404 0000,801FCB2F 00FF,801FCB4F 00FF,50000804 0000,801FCB53 00FF +Cheat8="Have All\Silver Coins\Ancient Lake",801E34AA 0008 +Cheat9="Have All\Silver Coins\Fossil Canyon",801E694A 0008 +Cheat10="Have All\Silver Coins\Jungle Falls",801E513A 0008 +Cheat11="Have All\Silver Coins\Hot Top Volcano",801E480A 0008 +Cheat12="Have All\Silver Coins\Everfrost Peak",801E513A 0008 +Cheat13="Have All\Silver Coins\Walrus Cove",801E4C5A 0008 +Cheat14="Have All\Silver Coins\Snowball Valley",801E4BDA 0008 +Cheat15="Have All\Silver Coins\Frosty Village",801E612A 0008 +Cheat16="Have All\Silver Coins\Whale Bay",801E3CDA 0008 +Cheat17="Have All\Silver Coins\Pirate Lagoon",801E2B3A 0008 +Cheat18="Have All\Silver Coins\Crescent Island",801E3C0A 0008 +Cheat19="Have All\Silver Coins\Treasure Caves",801E38FA 0008 +Cheat20="Have All\Silver Coins\Boulder Canyon",801E63CA 0008 +Cheat21="Have All\Silver Coins\Greenwood Village",801E4C8A 0008 +Cheat22="Have All\Silver Coins\Windmill Plains",801E9D9A 0008 +Cheat23="Have All\Silver Coins\Haunted Woods",801E4BFA 0008 +Cheat24="Have All\50 Bananas\Ancient Lake",801E32CD 0032 +Cheat25="Have All\50 Bananas\Fossil Canyon",801E676D 0032 +Cheat26="Have All\50 Bananas\Jungle Falls",801E44CD 0032 +Cheat27="Have All\50 Bananas\Hot Top Volcano",801E462D 0032 +Cheat28="Have All\50 Bananas\Whale Bay",801E3AFD 0032 +Cheat29="Have All\50 Bananas\Pirate Lagoon",801E295D 0032 +Cheat30="Have All\50 Bananas\Crescent Island",801E3A2D 0032 +Cheat31="Have All\50 Bananas\Treasure Caves",801E371D 0032 +Cheat32="Have All\50 Bananas\Everfrost Peak",801E4F5D 0032 +Cheat33="Have All\50 Bananas\Walrus Cove",801E4A7D 0032 +Cheat34="Have All\50 Bananas\Snowball Valley",801E49FD 0032 +Cheat35="Have All\50 Bananas\Frosty Village",801E5F4D 0032 +Cheat36="Have All\50 Bananas\Boulder Canyon",801E61ED 0032 +Cheat37="Have All\50 Bananas\Greenwood Village",801E4AAD 0032 +Cheat38="Have All\50 Bananas\Windwill Plains",801E9BBD 0032 +Cheat39="Have All\50 Bananas\Haunted Woods",801E4A1D 0032 +Cheat40="Have All\50 Bananas\Spacedust Alley",801E654D 0032 +Cheat41="Have All\50 Bananas\Darkmoon Caverns",801E5D0D 0032 +Cheat42="Have All\50 Bananas\Star City",801E578D 0032 +Cheat43="Have All\50 Bananas\Spaceport Alpha",801E3C6D 0032 +Cheat44="Have All\The pieces of the TT thing",801FC9E6 0004 +Cheat45="Infinite\Power Ups\Ancient Lake",801E6A2B 0010 +Cheat46="Infinite\Power Ups\Boulder Canyon",801E8D4B 0010 +Cheat47="Infinite\Power Ups\Crescent Island",801E718B 0010 +Cheat48="Infinite\Power Ups\Darkmoon Caverns",801E96AB 0010 +Cheat49="Infinite\Power Ups\Everfrost Peak",801E871B 0010 +Cheat50="Infinite\Power Ups\Fossil Canyon",801E9ECB 0010 +Cheat51="Infinite\Power Ups\Frosty Village",801E96A6 0010 +Cheat52="Infinite\Power Ups\Greenwood Village",801E820B 0010 +Cheat53="Infinite\Power Ups\Hot Top Volcano",801E477B 0010 +Cheat54="Infinite\Power Ups\Haunted Woods",801E817B 0010 +Cheat55="Infinite\Power Ups\Jungle Falls",801E45BB 0010 +Cheat56="Infinite\Power Ups\Pirate Lagoon",801E54B6 0010 +Cheat57="Infinite\Power Ups\Snowball Valley",801E815B 0010 +Cheat58="Infinite\Power Ups\Spaceport Alpha",801E676B 0010 +Cheat59="Infinite\Power Ups\Space Dust Alley",801E904B 0010 +Cheat60="Infinite\Power Ups\Starcity",801E8EEB 0010 +Cheat61="Infinite\Power Ups\Treasure Cove",801E6E7B 0010 +Cheat62="Infinite\Power Ups\Walrus Cove",801E81DB 0010 +Cheat63="Infinite\Power Ups\Whale Bay",801E665B 0010 +Cheat64="Infinite\Power Ups\Windmill Plains",801EC6BB 0010 +Cheat1_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat2_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat3_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat8_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat9_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat10_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat11_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat12_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat13_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat14_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat15_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat16_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat17_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat18_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat19_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat20_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat21_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat22_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat23_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat24_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat25_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat26_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat27_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat28_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat29_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat30_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat31_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat32_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat33_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat34_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat35_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat36_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat37_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat38_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat39_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat40_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat41_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat42_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat43_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat45_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat46_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat47_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat48_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat49_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat50_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat51_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat52_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat53_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat54_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat55_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat56_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat57_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat58_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat59_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat60_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat61_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat62_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat63_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat64_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + +//---- + +[E402430D-D2FCFC9D-C:45] +Name=Diddy Kong Racing (U) (V1.1) +Cheat0="Enable All Cheats",810E031C FFFF,810E031E FFFF +Cheat0_N=Go into Options & then Magic Codes. Then Code list to turn off & on what you want. +Cheat1="Have All\Trophies",811FC9DE FFFF +Cheat2="Have All\Keys",811FD1C8 FFFF +Cheat3="Have All\Amulets",811FD1D6 FFFF +Cheat4="Boss Cannot Move\Dino",811E0444 44A0 +Cheat5="Boss Cannot Move\Octo",811E0BAC 44A0 +Cheat6="Have All\99 Balloons",810E058A FFFF,801FD3DD 0063 +Cheat7="Have All\Levels Completely Finished",50000904 0000,801FD2E7 00FF,801FD30F 00FF,801FD317 00FF,50000404 0000,801FD31F 00FF,801FD33F 00FF,50000804 0000,801FD343 00FF +Cheat8="Have All\Silver Coins\Ancient Lake",801E3BFA 0008 +Cheat9="Have All\Silver Coins\Fossil Canyon",801E709A 0008 +Cheat10="Have All\Silver Coins\Jungle Falls",801E588A 0008 +Cheat11="Have All\Silver Coins\Hot Top Volcano",801E4F5A 0008 +Cheat12="Have All\Silver Coins\Everfrost Peak",801E588A 0008 +Cheat13="Have All\Silver Coins\Walrus Cove",801E53AA 0008 +Cheat14="Have All\Silver Coins\Snowball Valley",801E532A 0008 +Cheat15="Have All\Silver Coins\Frosty Village",801E687A 0008 +Cheat16="Have All\Silver Coins\Whale Bay",801E442A 0008 +Cheat17="Have All\Silver Coins\Pirate Lagoon",801E328A 0008 +Cheat18="Have All\Silver Coins\Crescent Island",801E435A 0008 +Cheat19="Have All\Silver Coins\Treasure Caves",801E404A 0008 +Cheat20="Have All\Silver Coins\Boulder Canyon",801E6B1A 0008 +Cheat21="Have All\Silver Coins\Greenwood Village",801E53DA 0008 +Cheat22="Have All\Silver Coins\Windmill Plains",801EA4EA 0008 +Cheat23="Have All\Silver Coins\Haunted Woods",801E534A 0008 +Cheat24="Have All\50 Bananas\Ancient Lake",801E3A1D 0032 +Cheat25="Have All\50 Bananas\Fossil Canyon",801E6EBD 0032 +Cheat26="Have All\50 Bananas\Jungle Falls",801E4C1D 0032 +Cheat27="Have All\50 Bananas\Hot Top Volcano",801E4D7D 0032 +Cheat28="Have All\50 Bananas\Whale Bay",801E424D 0032 +Cheat29="Have All\50 Bananas\Pirate Lagoon",801E30AD 0032 +Cheat30="Have All\50 Bananas\Crescent Island",801E417D 0032 +Cheat31="Have All\50 Bananas\Treasure Caves",801E3E6D 0032 +Cheat32="Have All\50 Bananas\Everfrost Peak",801E56AD 0032 +Cheat33="Have All\50 Bananas\Walrus Cove",801E51CD 0032 +Cheat34="Have All\50 Bananas\Snowball Valley",801E514D 0032 +Cheat35="Have All\50 Bananas\Frosty Village",801E669D 0032 +Cheat36="Have All\50 Bananas\Boulder Canyon",801E693D 0032 +Cheat37="Have All\50 Bananas\Greenwood Village",801E51FD 0032 +Cheat38="Have All\50 Bananas\Windwill Plains",801EA30D 0032 +Cheat39="Have All\50 Bananas\Haunted Woods",801E516D 0032 +Cheat40="Have All\50 Bananas\Spacedust Alley",801E6C9D 0032 +Cheat41="Have All\50 Bananas\Darkmoon Caverns",801E645D 0032 +Cheat42="Have All\50 Bananas\Star City",801E5EDD 0032 +Cheat43="Have All\50 Bananas\Spaceport Alpha",801E43BD 0032 +Cheat44="Have All\The pieces of the TT thing",801FD1D6 0004 +Cheat45="Infinite\Power Ups\Ancient Lake",801E717B 0010 +Cheat46="Infinite\Power Ups\Boulder Canyon",801E949B 0010 +Cheat47="Infinite\Power Ups\Crescent Island",801E78DB 0010 +Cheat48="Infinite\Power Ups\Darkmoon Caverns",801E9DFB 0010 +Cheat49="Infinite\Power Ups\Everfrost Peak",801E8E6B 0010 +Cheat50="Infinite\Power Ups\Fossil Canyon",801EA61B 0010 +Cheat51="Infinite\Power Ups\Frosty Village",801E9DF6 0010 +Cheat52="Infinite\Power Ups\Greenwood Village",801E895B 0010 +Cheat53="Infinite\Power Ups\Hot Top Volcano",801E4ECB 0010 +Cheat54="Infinite\Power Ups\Haunted Woods",801E88CB 0010 +Cheat55="Infinite\Power Ups\Jungle Falls",801E4D0B 0010 +Cheat56="Infinite\Power Ups\Pirate Lagoon",801E5C06 0010 +Cheat57="Infinite\Power Ups\Snowball Valley",801E88AB 0010 +Cheat58="Infinite\Power Ups\Spaceport Alpha",801E6EBB 0010 +Cheat59="Infinite\Power Ups\Space Dust Alley",801E979B 0010 +Cheat60="Infinite\Power Ups\Starcity",801E963B 0010 +Cheat61="Infinite\Power Ups\Treasure Cove",801E75CB 0010 +Cheat62="Infinite\Power Ups\Walrus Cove",801E892B 0010 +Cheat63="Infinite\Power Ups\Whale Bay",801E6DAB 0010 +Cheat64="Infinite\Power Ups\Windmill Plains",801ECE0B 0010 +Cheat1_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat2_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat3_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat8_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat9_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat10_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat11_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat12_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat13_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat14_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat15_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat16_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat17_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat18_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat19_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat20_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat21_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat22_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat23_N=Do not use more than 1 Silver Coins up at a time or it will cause a crash +Cheat24_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat25_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat26_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat27_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat28_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat29_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat30_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat31_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat32_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat33_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat34_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat35_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat36_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat37_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat38_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat39_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat40_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat41_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat42_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat43_N=Do not use more than 1 50 Bananas up at a time or it will cause a crash +Cheat45_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat46_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat47_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat48_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat49_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat50_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat51_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat52_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat53_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat54_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat55_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat56_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat57_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat58_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat59_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat60_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat61_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat62_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat63_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash +Cheat64_N=For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + +//---- + +[C16C421B-A21580F7-C:45] +Name=Disney's Donald Duck - Goin' Quackers (U) +Cheat0="Infinite\99 Lives",801D72AE 0063 +Cheat1="Infinite\99 Stars",801D72AF 0063 +Cheat2="Instant\Rage Attack (Press C-Left)",D00CB2A1 0002,801CE5BD 0001 +Cheat3="Instant\Hyperactive State [Invincible] (Press C-Right)",D00CB2A1 0001,801CE616 0001 +Cheat4="Instant\Carrier Box [Moon Walk] (Press L)",D00CB2A1 0020,801C939F 0001 +Cheat4_N=Press and hold the L Button and you will run floating of any ledge slowing drifting down. If you keep pressing the A Button while Holding L it will act as a Moon Jump. +Cheat5="Infinite\Time\Gladstones Time Attack",801D72A7 00FF +Cheat6="Infinite\Time\Nephews Toy Hunting",801D72A3 0063 +Cheat7="Have All\Levels and Bonus Stages Unlocked",801D72CC 00FF,801D72CD 00FF,801D72CE 00FF,801D72CF 00FF,801D72D3 00FF +Cheat7_N=Press start in Gyro's Lab and then resume game to see all open +Cheat8="Have All\Time Attack & Toy Hunting Comnpleated (All Levels)",801D72D8 00FF,801D72D9 00FF,801D72DA 00FF,801D72DB 00FF,801D72DC 00FF,801D72DD 00FF,801D72DE 00FF,801D72DF 00FF +Cheat8_N=Press start in Gyro's Lab and then resume game to see all open + +//---- + +[CBFE69C7-F2C0AB2A-C:45] +Name=Disney's Tarzan (U) +Cheat0="Infinite\Health",811921C0 0120 +Cheat1="Have\Coins Collected 100%",800DD257 0064 +Cheat2="Have\Level & Tokens Completed 100%",800DD22F 0000,800DD230 0001,800DD231 0000 +Cheat3="Access Level Select",810DD21C 8001 +Cheat3_N=On the main menu Scroll down to make CHEATS visible to go into Level Select.For in-Game Cheats,Pause gameplay. +Cheat4="Infinite\Lives",800DD252 00?? +Cheat5="Have\All TARZAN Letters",800DD225 00FF +Cheat6="Have\Full Portrait",800DD224 00FF +Cheat7="Infinite\Red Weapon",81192098 0063 +Cheat8="Infinite\Green Weapon",81192096 0063 +Cheat9="Infinite\Purple Weapon",8119209A 0063 +Cheat10="Press GS For\Sabor Attacks\Sabor 1 Hit Kill",8924A23E 0001 +Cheat11="Infinite\Bonus Timer",801735FE 0025 +Cheat4_O=$03 3 Lives,$63 99 Lives +Cheat11_N=This is For All Timers on Bonus Levels + +//---- + +[EC58EABF-AD7C7169-C:45] +Name=Donkey Kong 64 (U) +Cheat0="Donkey Kong\Infinite Ammo",807FCC45 0096 +Cheat1="Infinite\Health",817FCC4C 041F +Cheat2="Donkey Kong\Infinite Musical Instrument",817FC954 0103,817FC958 00FF +Cheat3="Diddy\Infinite Musical Instrument",817FC9B6 000A +Cheat4="Tiny\Infinite Musical Instrument",817FCA72 000A +Cheat5="Lanky\Infinite Musical Instrument",817FCA14 000A +Cheat6="Chunky\Infinite Musical Instrument",817FCAD0 000A +Cheat7="Infinite\Camera Film",807FCC49 0005 +Cheat8="Infinite\Orange Bombs",807FCC41 0096 +Cheat9="Donkey Kong\Infinite Bananas\Jungle Japes",817FC95A 03E7 +Cheat10="Donkey Kong\Infinite Bananas\Angry Aztec",817FC95C 03E7 +Cheat11="Donkey Kong\Infinite Bananas\FactoryLevel",817FC95E 03E7 +Cheat12="Donkey Kong\Infinite Bananas\Galleon Level",817FC9BE 03E7 +Cheat13="Donkey Kong\Infinite Bananas\Fungi Forest",817FC962 03E7 +Cheat14="Donkey Kong\Infinite Bananas\Creepy Castle",817FC966 03E7 +Cheat15="Donkey Kong\Infinite Bananas\Crystal Caves",817FC964 03E7 +Cheat16="Donkey Kong\All Golden Bananas\Jungle Japes",817FC992 03E7 +Cheat17="Donkey Kong\All Golden Bananas\Angry Aztecs",817FC994 03E7 +Cheat18="Donkey Kong\All Golden Bananas\Frantic Factory",817FC996 03E7 +Cheat19="Donkey Kong\All Golden Bananas\Gloomy Galleon",817FC998 03E7 +Cheat20="Donkey Kong\All Golden Bananas\Crystal Caves",817FC99C 03E7 +Cheat21="Donkey Kong\All Golden Bananas\Creepy Castle",817FC99E 03E7 +Cheat22="Donkey Kong\All Golden Bananas\DK Isle",817FC9A0 03E7 +Cheat23="Diddy\All Golden Bananas\Jungle Japes",817FC9F0 0064 +Cheat24="Diddy\All Golden Bananas\Angry Aztecs",817FC9F2 0064 +Cheat25="Diddy\All Golden Bananas\Frantic Factory",817FC9F4 0064 +Cheat26="Diddy\All Golden Bananas\Gloomy Galleon",817FC9F6 0064 +Cheat27="Diddy\All Golden Bananas\Fungi Forest",817FC9F8 0064 +Cheat28="Diddy\All Golden Bananas\Crystal Caves",817FC9FA 0064 +Cheat29="Diddy\All Golden Bananas\Creepy Castle",817FC9FC 0064 +Cheat30="Diddy\All Golden Bananas\DK Isle",817FC9FE 0064 +Cheat31="Tiny\All Golden Bananas\Jungle Japes",817FCAAC 0064 +Cheat32="Tiny\All Golden Bananas\Angry Aztecs",817FCAAE 0064 +Cheat33="Tiny\All Golden Bananas\Frantic Factory",817FCAB0 0064 +Cheat34="Tiny\All Golden Bananas\Gloomy Galleon",817FCAB2 0064 +Cheat35="Tiny\All Golden Bananas\Fungi Forest",817FCAB4 0064 +Cheat36="Tiny\All Golden Bananas\Crystal Caves",817FCAB6 0064 +Cheat37="Tiny\All Golden Bananas\Creepy Castle",817FCAA8 0064 +Cheat38="Tiny\All Golden Bananas\DK Isle",817FCABA 0064 +Cheat39="Lanky\All Golden Bananas\Jungle Japes",817FCA4E 0064 +Cheat40="Lanky\All Golden Bananas\Angry Aztecs",817FCA50 0064 +Cheat41="Lanky\All Golden Bananas\Frantic Factory",817FCA52 0064 +Cheat42="Lanky\All Golden Bananas\Gloomy Galleon",817FCA54 0064 +Cheat43="Lanky\All Golden Bananas\Fungi Forest",817FCA56 0064 +Cheat44="Lanky\All Golden Bananas\Crystal Caves",817FCA58 0064 +Cheat45="Lanky\All Golden Bananas\Creepy Castle",817FCA5A 0064 +Cheat46="Lanky\All Golden Bananas\DK Isle",817FCA5C 0064 +Cheat47="Chunky\All Golden Bananas\Jungle Japes",817FCB0A 0064 +Cheat48="Chunky\All Golden Bananas\Angry Aztecs",817FCB0C 0064 +Cheat49="Chunky\All Golden Bananas\Frantic Factory",817FCB0E 0064 +Cheat50="Chunky\All Golden Bananas\Gloomy Galleon",817FCB10 0064 +Cheat51="Chunky\All Golden Bananas\Fungi Forest",817FCB12 0064 +Cheat52="Chunky\All Golden Bananas\Crystal Caves",817FCB14 0064 +Cheat53="Chunky\All Golden Bananas\Creepy Castle",817FCB16 0064 +Cheat54="Chunky\All Golden Bananas\DK Isle",817FCB18 0064 +Cheat55="Donkey Kong\Infinite Coins",817FC956 03E7 +Cheat56="Diddy\Infinite Coins",817FC9B4 03E7 +Cheat57="Tiny\Infinite Coins",817FCA70 03E7 +Cheat58="Lanky\Infinite Coins",817FCA12 03E7 +Cheat59="Chunky\Infinite Coins",817FCACE 03E7 +Cheat60="Infinite\Crystal Coconuts",807FCB87 0096 +Cheat61="Donkey Kong\Has Moves",817FC950 0103 +Cheat62="Donkey Kong\Have Weapon",817FC952 0103 +Cheat63="Free Pass (Access All Areas)",8066D226 0001,8066D321 0001 +Cheat63_N=This is exactly what it says, You can walk through Any Locked Door,Gate, Or Area. Have Fun. + +//---- + +[A83E101A-E937B69D-C:45] +Name=Doom64 (U) v1.0 +Cheat0="Always Have\Gun",800632C3 0001 +Cheat1="Always Have\Shotgun",800632C7 0001 +Cheat2="Always Have\Double Shotgun",800632CB 0001 +Cheat3="Always Have\Chain Gun",800632CF 0001 +Cheat4="Always Have\Missile Launcher",800632D3 0001 +Cheat5="Always Have\Chainsaw",800632BB 0001 +Cheat6="Always Have\Plasma Rifle",800632D7 0001 +Cheat7="Always Have\BFG 9000",800632DB 0001 +Cheat8="Always Have\Have Rocket Launcher",800632D1 0001 +Cheat9="Always Have\Laser Weapon",800632DD 0001 +Cheat10="Always Have\Bio Suite",80063283 00?? +Cheat10_O=$FF On,$00 Off +Cheat11="Infinite\Armor",8006326F 00FF +Cheat12="Rapid Fire",8106333A 0B94 +Cheat13="Invincible",8006330B 0002 +Cheat14="Turn Map Markers On",8006330B 0004 +Cheat15="Invincible And Map Markers",8006330B 0006 +Cheat16="Berserk Mode",8006327B 00FF +Cheat17="[Max Brightness]",8005A7C8 0064 +Cheat17_N=Enable this cheat on rom load to have Max Brightness (internal) and then put Jabo d3d8 on 160% Max for a extra brightness Boost. +Cheat18="Have All\Weapons",50000A04 0000,810632BA 0001 +Cheat19="Infinite\Ammo All Weapons",50000404 0000,810632E2 013C +Cheat20="Have All\Keys",50000504 0000,8106328E FFFF +Cheat21="Enable Cheat Menu",8005A7D3 0001 + +//---- + +[423E96F4-CE88F05B-C:45] +Name=Doom64 (U) v1.1 +Cheat0="Always Have\Gun",80063373 0001 +Cheat1="Always Have\Shotgun",80063377 0001 +Cheat2="Always Have\Double Shotgun",8006337B 0001 +Cheat3="Always Have\Chain Gun",8006337F 0001 +Cheat4="Always Have\Missile Launcher",80063383 0001 +Cheat5="Always Have\Chainsaw",8006336B 0001 +Cheat6="Always Have\Plasma Rifle",80063387 0001 +Cheat7="Always Have\BFG 9000",8006338B 0001 +Cheat8="Always Have\Have Rocket Launcher",80063381 0001 +Cheat9="Always Have\Laser Weapon",8006338F FFFF +Cheat10="Always Have\Bio Suite",80063333 00?? +Cheat10_O=$FF On,$00 Off +Cheat11="Infinite\Armor",8006331F 00FF +Cheat12="Rapid Fire",810633EA 0B94 +Cheat13="Invincible",800633BB 0002 +Cheat14="Turn Map Markers On",800633BB 0004 +Cheat15="Invincible And Map Markers",800633BB 0006 +Cheat16="Berserk Mode",8006332B 00FF +Cheat17="[Max Brightness]",8005A878 0064 +Cheat17_N=Enable this cheat on rom load to have Max Brightness (internal) and then put Jabo d3d8 on 160% Max for a extra brightness Boost. +Cheat18="Infinite\Ammo All Weapons",80063393 00FF,80063397 00FF,8006339B 00FF,8006339F 00FF +Cheat19="Have All Keys",8006333F 0001,80063343 0001,80063344 0001,80063353 0001,8006334F 0001,80063348 0001 +Cheat20="Enable Cheat Menu",8005A883 0001 + +//---- + +[A62230C3-F0834488-C:45] +Name=Dual Heroes (U) +Cheat0="Player 1\Infinite Energy",D022671C 0000,8122671C 00FA +Cheat1="Player 2\Infinite Energy",D022671E 0000,8122671E 00FA +Cheat2="Infinite Time",D0226724 0000,81226724 003C +Cheat3="Player 1\Never Wins",D0226715 0001,80226715 0000 +Cheat4="Player 2\1 Win To Win",D0226717 0000,80226717 0001 +Cheat5="Player 2\Never Wins",D0226717 0001,80226717 0000 +Cheat6="Player 1\1 Win To Win",D0226715 0000,80226715 0001 +Cheat7="Player 1\No Energy",D022671C 0000,8122671C 0000 +Cheat8="Player 2\No Energy",D022671E 0000,8122671E 0000 +Cheat9="Player 1\Infinite Time To Continue",802267CB 0009,803CF2A1 0009 +Cheat10="Only Play One Round",D0226791 0000,81226718 0001 +Cheat11="Player 2\Lifebar Flashes Red",D022672E 0000,8122672E 00CF + +//---- + +[FBB9F1FA-6BF88689-C:45] +Name=Duck Dodgers Starring Daffy Duck (U) +Cheat0="Infinite\Lives",80026A67 0063 +Cheat1="Infinite\Quarks",81159282 FFFF +Cheat2="Infinite\Atoms",81159286 FFFF + +//---- + +[A273AB56-DA33DB9A-C:45] +Name=Duke Nukem 64 (U) +Cheat0="In-Game Cheats\Open Cheat Menu",801012D8 0001 +Cheat1="In-Game Cheats\Open Invincibility Cheat",801012DC 0001 +Cheat2="In-Game Cheats\Open Monsters Cheat",801012E0 0001 +Cheat3="In-Game Cheats\Open All Items Cheat",801012E4 0001 +Cheat4="In-Game Cheats\Open Goto Level ?? Cheat",801012E8 0001 +Cheat5="Infinite Night Vision",812A5A5C 0640 +Cheat6="Infinite Holoduke",812A5A2C 0640 +Cheat7="Infinite Portable Medikit",812A5A4A 0064 +Cheat8="Infinite Protective Boots",812A5AA2 00C8 +Cheat9="In-Game Cheats\Invincibility Cheat On",802AAA68 0001 +Cheat10="In-Game Cheats\Invincibility Cheat Off",802AAA68 0000 +Cheat11="In-Game Cheats\Monsters Cheat On",802AABDB 0000 +Cheat12="In-Game Cheats\Monsters Cheat Off",802AABDB 0001 +Cheat13="Infinite\Armor",812A5A92 0064 +Cheat14="Infinite\Vitamin K",812A5A90 0190 +Cheat15="Infinite\Jet Pack",812A5A8E 0640 +Cheat16="Infinite\Scuba Gear",812A5A8C 1900 +Cheat17="Have All Keys",802A5A47 000F +Cheat18="Player 1\Infinite Health\Hollywood Holocaust",80247463 00FF +Cheat19="Player 1\Infinite Health\Gun Crazy",80247D53 00FF +Cheat20="Player 1\Infinite Health\Death Row",80246E5F 00FF +Cheat21="Player 1\Infinite Health\Toxic Dump",80246D83 00FF +Cheat22="Player 1\Infinite Health\Launch Facility",80248223 00FF +Cheat23="Player 1\Infinite Health\The Abyss",80246E07 00FF +Cheat24="Player 1\Infinite Health\Battleload",80246F67 00FF +Cheat25="Player 1\Infinite Health\Duke Burger",8024761B 00FF +Cheat26="Player 1\Infinite Health\Spaceport",8024735B 00FF +Cheat27="Player 1\Infinite Health\Incubator",80246D2B 00FF +Cheat28="Player 1\Infinite Health\Warp Factor",8024709B 00FF +Cheat29="Player 1\Infinite Health\Fusion Station",80247723 00FF +Cheat30="Player 1\Infinite Health\Occupied Territory",80246DDB 00FF +Cheat31="Player 1\Infinite Health\Tiberius Station",80246CA7 00FF +Cheat32="Player 1\Infinite Health\Lunar Reactor",80246C4F 00FF +Cheat33="Player 1\Infinite Health\Dark Side",802473B3 00FF +Cheat34="Player 1\Infinite Health\Dread Nought",80246D2B 00FF +Cheat35="Player 1\Infinite Health\Overlord",80247513 00FF +Cheat36="Player 1\Infinite Health\Lunatic Fringe",80246D2B 00FF +Cheat37="Player 1\Infinite Health\Raw Meat",80246DDB 00FF +Cheat38="Player 1\Infinite Health\Bank Roll",802471A3 00FF +Cheat39="Player 1\Infinite Health\Flood Zone",80246D2B 00FF +Cheat40="Player 1\Infinite Health\L.A. Rumble",80246EE3 00FF +Cheat41="Player 1\Infinite Health\Movie Set",80246DAF 00FF +Cheat42="Player 1\Infinite Health\Rabit Transit",8024869B 00FF +Cheat43="Player 1\Infinite Health\Fahrenheith",8024735B 00FF +Cheat44="Player 1\Infinite Health\Hotel Hell",80246D83 00FF +Cheat45="Player 1\Infinite Health\Stadium",8024979F 00FF +Cheat46="Player 1\Infinite Health\Area 51",8024774F 00FF +Cheat47="Player 1\Infinite Health\Free Way",80247E5B 00FF +Cheat48="Player 1\Infinite Health\Castle Dukenstein",802490BF 00FF +Cheat49="Player 1\Infinite Health\Piracy",80247673 00FF +Cheat50="Player 1\Infinite Health\Shaft",80247AEB 00FF +Cheat51="Player 1\Infinite Health\Noctis Labyrinthus",80247C1F 00FF +Cheat52="Player 2\Infinite Health\Hollywood Holocaust",8124D526 00FF +Cheat53="Player 2\Infinite Health\Gun Crazy",8124E57A 00FF +Cheat54="Player 2\Infinite Health\Death Row",8124AFAE 00FF +Cheat55="Player 2\Infinite Health\Toxic Dump",81251BCA 00FF +Cheat56="Player 2\Infinite Health\Launch Facility",8124AEA6 00FF +Cheat57="Player 2\Infinite Health\The Abyss",8124FD5E 00FF +Cheat58="Player 2\Infinite Health\BattleLord",81246CFE 00FF +Cheat59="Player 2\Infinite Health\Spaceport",8124B13A 00FF +Cheat60="Player 2\Infinite Health\Incubator",8124CEF6 00FF +Cheat61="Player 2\Infinite Health\Warp Factor",8124ED8E 00FF +Cheat62="Player 2\Infinite Health\Fusion Station",81250336 00FF +Cheat63="Player 2\Infinite Health\Occupied Territory",8124AC96 00FF +Cheat64="Player 2\Infinite Health\Tiberius Station",8124C8F2 00FF +Cheat65="Player 2\Infinite Health\Lunar Reactor",81247C1E 00FF +Cheat66="Player 2\Infinite Health\Dark Side",8124E1DE 00FF +Cheat67="Player 2\Infinite Health\Dreadnought",81249562 00FF +Cheat68="Player 2\Infinite Health\Overlord",81247646 00FF +Cheat69="Player 2\Infinite Health\Raw Meat",8124E052 00FF +Cheat70="Player 2\Infinite Health\Bank Roll",8124DE6E 00FF +Cheat71="Player 2\Infinite Health\Flood Zone",8124D736 00FF +Cheat72="Player 2\Infinite Health\L.A. Rumble",8124BF52 00FF +Cheat73="Player 2\Infinite Health\Movie Set",81248382 00FF +Cheat74="Player 2\Infinite Health\Rabid Transit",8124D86A 00FF +Cheat75="Player 2\Infinite Health\Fahrenheit",8124A1C2 00FF +Cheat76="Player 2\Infinite Health\Hotel Hell",8124D526 00FF +Cheat77="Player 2\Infinite Health\Stadium",8124924A 00FF +Cheat78="Player 2\Infinite Health\Castle Dukenstein",81249092 00FF +Cheat79="Player 2\Infinite Health\Piracy",81248ABA 00FF +Cheat80="Player 2\Infinite Health\Shaft",812477A6 00FF +Cheat81="Player 3\Infinite Health\Hollywood Holocaust",8124BC0E 00FF +Cheat82="Player 3\Infinite Health\Gun Crazy",8124C086 00FF +Cheat83="Player 3\Infinite Health\Death Row",8124AF2A 00FF +Cheat84="Player 3\Infinite Health\Toxic Dump",8125051A 00FF +Cheat85="Player 3\Infinite Health\Launch Facility",8124AD9E 00FF +Cheat86="Player 3\Infinite Health\The Abyss",8124FD32 00FF +Cheat87="Player 3\Infinite Health\BattleLord",81246CD2 00FF +Cheat88="Player 3\Infinite Health\Spaceport",8124B10E 00FF +Cheat89="Player 3\Infinite Health\Incubator",8124B1EA 00FF +Cheat90="Player 3\Infinite Health\Warp Factor",812482FE 00FF +Cheat91="Player 3\Infinite Health\Fusion Station",8125030A 00FF +Cheat92="Player 3\Infinite Health\Occupied Territory",8124AC6A 00FF +Cheat93="Player 3\Infinite Health\Tiberius Station",8124C8C6 00FF +Cheat94="Player 3\Infinite Health\Lunar Reactor",81247BF2 00FF +Cheat95="Player 3\Infinite Health\Dark Side",8124E1B2 00FF +Cheat96="Player 3\Infinite Health\Dreadnought",81249536 00FF +Cheat97="Player 3\Infinite Health\Overlord",81246EB6 00FF +Cheat98="Player 3\Infinite Health\Raw Meat",8124E026 00FF +Cheat99="Player 3\Infinite Health\Bank Roll",8124992A 00FF +Cheat100="Player 3\Infinite Health\Flood Zone",8124D70A 00FF +Cheat101="Player 3\Infinite Health\L.A. Rumble",8124BF26 00FF +Cheat102="Player 3\Infinite Health\Movie Set",81248356 00FF +Cheat103="Player 3\Infinite Health\Rabid Transit",8124D83E 00FF +Cheat104="Player 3\Infinite Health\Fahrenheit",8124A196 00FF +Cheat105="Player 3\Infinite Health\Hotel Hell",8124D4FA 00FF +Cheat106="Player 3\Infinite Health\Stadium",8124921E 00FF +Cheat107="Player 3\Infinite Health\Castle Dukenstein",81248432 00FF +Cheat108="Player 3\Infinite Health\Piracy",81248A8E 00FF +Cheat109="Player 3\Infinite Health\Shaft",8124777A 00FF +Cheat110="Player 4\Infinite Health\Hollywood Holocaust",8124B76A 00FF +Cheat111="Player 4\Infinite Health\Gun Crazy",8124B922 00FF +Cheat112="Player 4\Infinite Health\Death Row",8124AEFE 00FF +Cheat113="Player 4\Infinite Health\Toxic Dump",8124DDBE 00FF +Cheat114="Player 4\Infinite Health\Launch Facility",8124AD1A 00FF +Cheat115="Player 4\Infinite Health\The Abyss",8124E3C2 00FF +Cheat116="Player 4\Infinite Health\BattleLord",81246CA6 00FF +Cheat117="Player 4\Infinite Health\Spaceport",8124979E 00FF +Cheat118="Player 4\Infinite Health\Incubator",81247F0A 00FF +Cheat119="Player 4\Infinite Health\Warp Factor",812482D2 00FF +Cheat120="Player 4\Infinite Health\Fusion Station",81248172 00FF +Cheat121="Player 4\Infinite Health\Occupied Territory",8124AC3E 00FF +Cheat122="Player 4\Infinite Health\Tiberius Station",8124C89A 00FF +Cheat123="Player 4\Infinite Health\Lunar Reactor",81247BC6 00FF +Cheat124="Player 4\Infinite Health\Dark Side",81247932 00FF +Cheat125="Player 4\Infinite Health\Dreadnought",8124950A 00FF +Cheat126="Player 4\Infinite Health\Overlord",81246E8A 00FF +Cheat127="Player 4\Infinite Health\Raw Meat",8124DFFA 00FF +Cheat128="Player 4\Infinite Health\Bank Roll",812498FE 00FF +Cheat129="Player 4\Infinite Health\Flood Zone",81247F36 00FF +Cheat130="Player 4\Infinite Health\L.A. Rumble",8124A3A6 00FF +Cheat131="Player 4\Infinite Health\Movie Set",8124832A 00FF +Cheat132="Player 4\Infinite Health\Rabid Transit",8124B1BE 00FF +Cheat133="Player 4\Infinite Health\Fahrenheit",8124A16A 00FF +Cheat134="Player 4\Infinite Health\Hotel Hell",8124C68A 00FF +Cheat135="Player 4\Infinite Health\Stadium",812491C6 00FF +Cheat136="Player 4\Infinite Health\Castle Dukenstein",81248406 00FF +Cheat137="Player 4\Infinite Health\Piracy",81248A62 00FF +Cheat138="Player 4\Infinite Health\Shaft",8124774E 00FF +Cheat139="Player 1\Have\Boots",802A5AB9 0001 +Cheat140="Player 1\Have\Pistol",802A5ABA 0001 +Cheat141="Player 1\Have\Shotgun",802A5ABB 0001 +Cheat142="Player 1\Have\SMG",802A5ABC 0001 +Cheat143="Player 1\Have\Grenade Launcher",802A5ABD 0001 +Cheat144="Player 1\Have\Pipe Bombs",802A5ABE 0001 +Cheat145="Player 1\Have\Shrinker",802A5ABF 0001 +Cheat146="Player 1\Have\Expander",802A5AC0 0001 +Cheat147="Player 1\Have\Missile Launcher",802A5AC1 0001 +Cheat148="Player 1\Have\Plasma Cannon",802A5AC2 0001 +Cheat149="Player 1\Have\Laser Trip Bomb",802A5AC3 0001 +Cheat150="Player 1\Infinite Ammo\Pistol",802A5A01 00FF +Cheat151="Player 1\Infinite Ammo\Shotgun",802A5A03 00FF +Cheat152="Player 1\Infinite Ammo\SMG's",802A5A05 00FF +Cheat153="Player 1\Infinite Ammo\Grenade Launcher",802A5A07 00FF +Cheat154="Player 1\Infinite Ammo\Pipe Bombs",802A5A09 00FF +Cheat155="Player 1\Infinite Ammo\Shrinker",802A5A0B 00FF +Cheat156="Player 1\Infinite Ammo\Expander",802A5A0D 00FF +Cheat157="Player 1\Infinite Ammo\Missile Launcher",802A5A0F 00FF +Cheat158="Player 1\Infinite Ammo\Plasma Cannon",802A5A11 00FF +Cheat159="Player 1\Infinite Ammo\Laser Trip Bomb",802A5A13 00FF +Cheat160="Player 2\Have\Boots",802A5E45 0001 +Cheat161="Player 2\Have\Pistol",802A5E46 0001 +Cheat162="Player 2\Have\Shotgun",802A5E47 0001 +Cheat163="Player 2\Have\SMG",802A5E48 0001 +Cheat164="Player 2\Have\Grenade Launcher",802A5E49 0001 +Cheat165="Player 2\Have\Pipe Bomb",802A5E4A 0001 +Cheat166="Player 2\Have\Shrinker",802A5E4B 0001 +Cheat167="Player 2\Have\Expander",802A5E4C 0001 +Cheat168="Player 2\Have\Missle Launcher",802A5E4D 0001 +Cheat169="Player 2\Have\Plasma Cannon",802A5E4E 0001 +Cheat170="Player 2\Have\Laser Trip Bomb",802A5E4F 0001 +Cheat171="Player 2\Infinite Ammo\Pistol",802A5D8C 00FF +Cheat172="Player 2\Infinite Ammo\Shotgun",802A5D8F 00FF +Cheat173="Player 2\Infinite Ammo\SMG's",802A5D91 00FF +Cheat174="Player 2\Infinite Ammo\Grenade Launcher",802A5D93 00FF +Cheat175="Player 2\Infinite Ammo\Pipe Bombs",802A5D95 00FF +Cheat176="Player 2\Infinite Ammo\Shrinker",802A5D97 00FF +Cheat177="Player 2\Infinite Ammo\Expander",802A5D99 00FF +Cheat178="Player 2\Infinite Ammo\Missile Launcher",802A5D9B 00FF +Cheat179="Player 2\Infinite Ammo\Laser Trip Bomb",802A5D9D 00FF +Cheat180="Player 2\Infinite Ammo\Plasma Cannon",802A5D9F 00FF +Cheat181="Player 3\Have\Boots",802A61D1 0001 +Cheat182="Player 3\Have\Pistol",802A61D2 0001 +Cheat183="Player 3\Have\Shotgun",802A61D3 0001 +Cheat184="Player 3\Have\SMG",802A61D4 0001 +Cheat185="Player 3\Have\Grenade Launcher",802A61D5 0001 +Cheat186="Player 3\Have\Pipe Bomb",802A61D6 0001 +Cheat187="Player 3\Have\Shrinker",802A61D7 0001 +Cheat188="Player 3\Have\Expander",802A61D8 0001 +Cheat189="Player 3\Have\Missle Launcher",802A61D9 0001 +Cheat190="Player 3\Have\Plasma Cannon",802A61DA 0001 +Cheat191="Player 3\Have\Laser Trip Bomb",802A61DB 0001 +Cheat192="Player 3\Infinite Ammo\Pistol",802A6119 00FF +Cheat193="Player 3\Infinite Ammo\Shotgun",802A611B 00FF +Cheat194="Player 3\Infinite Ammo\SMG's",802A611D 00FF +Cheat195="Player 3\Infinite Ammo\Grenade Launcher",802A611F 00FF +Cheat196="Player 3\Infinite Ammo\Pipe Bombs",802A6121 00FF +Cheat197="Player 3\Infinite Ammo\Shrinker",802A6123 00FF +Cheat198="Player 3\Infinite Ammo\Expander",802A6125 00FF +Cheat199="Player 3\Infinite Ammo\Missile Launcher",802A6127 00FF +Cheat200="Player 3\Infinite Ammo\Laser Trip Bomb",802A6129 00FF +Cheat201="Player 3\Infinite Ammo\Plasma Cannon",802A612B 00FF +Cheat202="Player 4\Have\Boots",802A655D 0001 +Cheat203="Player 4\Have\Pistol",802A655E 0001 +Cheat204="Player 4\Have\SMG",802A655F 0001 +Cheat205="Player 4\Have\Submachine Guns",802A6560 0001 +Cheat206="Player 4\Have\Grenade Launcher",802A6561 0001 +Cheat207="Player 4\Have\Pipe Bomb",802A6562 0001 +Cheat208="Player 4\Have\Shrinker",802A6563 0001 +Cheat209="Player 4\Have\Expander",802A6564 0001 +Cheat210="Player 4\Have\Missle Launcher",802A6565 0001 +Cheat211="Player 4\Have\Plasma Cannon",802A6566 0001 +Cheat212="Player 4\Have\Laser Trip Bomb",802A6567 0001 +Cheat213="Player 4\Infinite Ammo\Pistol",802A64A5 00FF +Cheat214="Player 4\Infinite Ammo\Shotgun",802A64A7 00FF +Cheat215="Player 4\Infinite Ammo\SMG's",802A64A9 00FF +Cheat216="Player 4\Infinite Ammo\Grenade Launcher",802A64AB 00FF +Cheat217="Player 4\Infinite Ammo\Pipe Bombs",802A64AD 00FF +Cheat218="Player 4\Infinite Ammo\Shrinker",802A64AF 00FF +Cheat219="Player 4\Infinite Ammo\Expander",802A64B1 00FF +Cheat220="Player 4\Infinite Ammo\Missile Launcher",802A64B3 00FF +Cheat221="Player 4\Infinite Ammo\Laser Trip Bomb",802A64B5 00FF +Cheat222="Player 4\Infinite Ammo\Plasma Cannon",802A64B7 00FF + +//---- + +[DF574191-9EB5123D-C:45] +Name=Earthworm Jim 3D (U) +Cheat0="Infinite Egg Chucker Ammo",800C69BF 00FA +Cheat1="Infinite Cleaver Ammo",800C6A1F 00FA +Cheat2="Infinite Blaster Ammo",810C6916 03E7 +Cheat3="Infinite Rocket Launcher Ammo",810C6946 03E7 +Cheat4="Infinite Banana Peel Ammo",810C6976 03E7 +Cheat5="Infinite Green Slimer Ammo",810C69A6 03E7 +Cheat6="Infinite Shotgun Ammo",810C69EE 03E7 +Cheat7="Infinite Music Gun Ammo",810C6A06 03E7 +Cheat8="Infinite Boomerang Knives Ammo",810C6A1E 03E7 +Cheat9="Infinite Mushroom Ammo",810C6E36 03E7 +Cheat10="Have 231 Marbles",D00E9FF3 0000,800E9FF3 03E7 +Cheat11="Infinite Health",800C690F 0064 +Cheat12="Infinite Lives",800C6913 0063 +Cheat13="Infinite Laser Ammo",800C6917 00FA +Cheat14="Have All Gold Udders",50002802 0000,810C625A 0101 + +//---- + +[BDF9766D-BD068D70-C:45] +Name=ECW Hardcore Revolut (U) +Cheat0="VS & Tournment Mode\Player 1\Infinite Health",D02931FD 0029,81293380 0000,D02931FD 0029,81293382 0000 +Cheat1="VS & Tournment Mode\Player 1\Infinite Health",D02931FD 0029,81293380 00FF,D02931FD 0029,81293382 00FF +Cheat2="VS & Tournment Mode\Player 1\Super Strength",D02931FD 0029,812933DA FFFF +Cheat3="VS & Tournment Mode\Player 1\Invincible",D02931FD 0029,812933DE FFFF +Cheat4="VS & Tournment Mode\Player 1\Super Speed",D02931FD 0029,812933E2 FFFF +Cheat5="VS & Tournment Mode\Player 1\Super Stamina",D02931FD 0029,812933E6 FFFF +Cheat6="VS & Tournment Mode\Player 1\Instant Recovery",D02931FD 0029,812933EA FFFF +Cheat7="VS & Tournment Mode\Player 1\Can't Be Pinned",D02931FD 0029,8129330A FFFF +Cheat8="VS & Tournment Mode\Player 1\Can't Be Counted Out",D02931FD 0029,8129327E 0384 +Cheat9="VS & Tournment Mode\Player 2\Infinite Health",D02931FD 0029,81294620 0000,D02931FD 0029,81294622 0000 +Cheat10="VS & Tournment Mode\Player 2\Infinite Health",D02931FD 0029,81294620 00FF,D02931FD 0029,81294622 00FF +Cheat11="VS & Tournment Mode\Player 2\Super Strength",D02931FD 0029,8129467A FFFF +Cheat12="VS & Tournment Mode\Player 2\Invincible",D02931FD 0029,8129467E FFFF +Cheat13="VS & Tournment Mode\Player 2\Super Speed",D02931FD 0029,81294682 FFFF +Cheat14="VS & Tournment Mode\Player 2\Super Stamina",D02931FD 0029,81294686 FFFF +Cheat15="VS & Tournment Mode\Player 2\Instant Recovery",D02931FD 0029,8129468A FFFF +Cheat16="VS & Tournment Mode\Player 2\Can't Be Pinned",D02931FD 0029,812945AA FFFF +Cheat17="VS & Tournment Mode\Player 2\Can't Be Counted Out",D02931FD 0029,8129451E 0384 +Cheat18="All Tag Team Modes\Player 1\Infinite Health",D029A98D 0029,8129AB10 0000,D029A98D 0029,8129AB12 0000 +Cheat19="All Tag Team Modes\Player 1\Infinite Health",D029A98D 0029,8129AB10 00FF,D029A98D 0029,8129AB12 00FF +Cheat20="All Tag Team Modes\Player 1\Super Strength",D029A98D 0029,8129AB6A FFFF +Cheat21="All Tag Team Modes\Player 1\Invincible",D029A98D 0029,8129AB6E FFFF +Cheat22="All Tag Team Modes\Player 1\Super Speed",D029A98D 0029,8129AB72 FFFF +Cheat23="All Tag Team Modes\Player 1\Super Stamina",D029A98D 0029,8129AB76 FFFF +Cheat24="All Tag Team Modes\Player 1\Instant Recovery",D029A98D 0029,8129AB7A FFFF +Cheat25="All Tag Team Modes\Player 1\Can't Be Pinned",D029A98D 0029,8129AA9A FFFF +Cheat26="All Tag Team Modes\Player 1\Can't Be Counted Out",D029A98D 0029,8129AA0E 0384 +Cheat27="All Tag Team Modes\Player 2\Infinite Health",D029A98D 0029,8129BDB0 0000,D029A98D 0029,8129BDB2 0000 +Cheat28="All Tag Team Modes\Player 2\Infinite Health",D029A98D 0029,8129BDB0 00FF,D029A98D 0029,8129BDB2 00FF +Cheat29="All Tag Team Modes\Player 2\Super Strength",D029A98D 0029,8129BE0A FFFF +Cheat30="All Tag Team Modes\Player 2\Invincible",D029A98D 0029,8129BE0E FFFF +Cheat31="All Tag Team Modes\Player 2\Super Speed",D029A98D 0029,8129BE12 FFFF +Cheat32="All Tag Team Modes\Player 2\Super Stamina",D029A98D 0029,8129BE16 FFFF +Cheat33="All Tag Team Modes\Player 2\Instant Recovery",D029A98D 0029,8129BE1A FFFF +Cheat34="All Tag Team Modes\Player 2\Can't Be Pinned",D029A98D 0029,8129BD3A FFFF +Cheat35="All Tag Team Modes\Player 2\Can't Be Counted Out",D029A98D 0029,8129BCAE 0384 +Cheat36="All Tag Team Modes\Player 3\Infinite Health",D029A98D 0029,8129D050 0000,D029A98D 0029,8129D052 0000 +Cheat37="All Tag Team Modes\Player 3\Infinite Health",D029A98D 0029,8129D050 00FF,D029A98D 0029,8129D052 00FF +Cheat38="All Tag Team Modes\Player 3\Super Strength",D029A98D 0029,8129D0AA FFFF +Cheat39="All Tag Team Modes\Player 3\Invincible",D029A98D 0029,8129D0AE FFFF +Cheat40="All Tag Team Modes\Player 3\Super Speed",D029A98D 0029,8129D0B2 FFFF +Cheat41="All Tag Team Modes\Player 3\Super Stamina",D029A98D 0029,8129D0B6 FFFF +Cheat42="All Tag Team Modes\Player 3\Instant Recovery",D029A98D 0029,8129D0BA FFFF +Cheat43="All Tag Team Modes\Player 3\Can't Be Pinned",D029A98D 0029,8129CFDA FFFF +Cheat44="All Tag Team Modes\Player 3\Can't Be Counted Out",D029A98D 0029,8129CF4E 0384 +Cheat45="All Tag Team Modes\Player 4\Infinite Health",D029A98D 0029,8129E2F0 0000,D029A98D 0029,8129E2F2 0000 +Cheat46="All Tag Team Modes\Player 4\Infinite Health",D029A98D 0029,8129E2F0 00FF,D029A98D 0029,8129E2F2 00FF +Cheat47="All Tag Team Modes\Player 4\Super Strength",D029A98D 0029,8129E34A FFFF +Cheat48="All Tag Team Modes\Player 4\Invincible",D029A98D 0029,8129E34E FFFF +Cheat49="All Tag Team Modes\Player 4\Super Speed",D029A98D 0029,8129E352 FFFF +Cheat50="All Tag Team Modes\Player 4\Super Stamina",D029A98D 0029,8129E356 FFFF +Cheat51="All Tag Team Modes\Player 4\Instant Recovery",D029A98D 0029,8129E35A FFFF +Cheat52="All Tag Team Modes\Player 4\Can't Be Pinned",D029A98D 0029,8129E27A FFFF +Cheat53="All Tag Team Modes\Player 4\Can't Be Counted Out",D029A98D 0029,8129E1EE 0384 +Cheat54="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Infinite Health",D029A87D 0029,8129AA00 0000,D029A87D 0029,8129AA02 0000 +Cheat55="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Infinite Health",D029A87D 0029,8129AA00 00FF,D029A87D 0029,8129AA02 00FF +Cheat56="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Super Strength",D029A87D 0029,8129AA5A FFFF +Cheat57="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Invincible",D029A87D 0029,8129AA5E FFFF +Cheat58="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Super Speed",D029A87D 0029,8129AA62 FFFF +Cheat59="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Super Stamina",D029A87D 0029,8129AA66 FFFF +Cheat60="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Instant Recovery",D029A87D 0029,8129AA6A FFFF +Cheat61="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Can't Be Pinned",D029A87D 0029,8129A98A FFFF +Cheat62="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Can't Be Counted Out",D029A87D 0029,8129A8FE 0384 +Cheat63="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Infinite Health",D029A87D 0029,8129BCA0 0000,D029A87D 0029,8129BCA2 0000 +Cheat64="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Infinite Health",D029A87D 0029,8129BCA0 00FF,D029A87D 0029,8129BCA2 00FF +Cheat65="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Super Strength",D029A87D 0029,8129BCFA FFFF +Cheat66="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Invincible",D029A87D 0029,8129BCFE FFFF +Cheat67="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Super Speed",D029A87D 0029,8129BD02 FFFF +Cheat68="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Super Stamina",D029A87D 0029,8129BD06 FFFF +Cheat69="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Instant Recovery",D029A87D 0029,8129BD0A FFFF +Cheat70="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Can't Be Pinned",D029A87D 0029,8129BC2A FFFF +Cheat71="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Can't Be Counted Out",D029A87D 0029,8129BB9E 0384 +Cheat72="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Infinite Health",D029A87D 0029,8129CF40 0000,D029A87D 0029,8129CF42 0000 +Cheat73="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Infinite Health",D029A87D 0029,8129CF40 00FF,D029A87D 0029,8129CF42 00FF +Cheat74="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Super Strength",D029A87D 0029,8129CF9A FFFF +Cheat75="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Invincible",D029A87D 0029,8129CF9E FFFF +Cheat76="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Super Speed",D029A87D 0029,8129CFA2 FFFF +Cheat77="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Super Stamina",D029A87D 0029,8129CFA6 FFFF +Cheat78="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Instant Recovery",D029A87D 0029,8129CFAA FFFF +Cheat79="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Can't Be Pinned",D029A87D 0029,8129CECA FFFF +Cheat80="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Can't Be Counted Out",D029A87D 0029,8129CE3E 0384 +Cheat81="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Infinite Health",D029A87D 0029,8129E1E0 0000,D029A87D 0029,8129E1E2 0000 +Cheat82="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Infinite Health",D029A87D 0029,8129E1E0 00FF,D029A87D 0029,8129E1E2 00FF +Cheat83="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Super Strength",D029A87D 0029,8129E23A FFFF +Cheat84="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Invincible",D029A87D 0029,8129E23E FFFF +Cheat85="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Super Speed",D029A87D 0029,8129E242 FFFF +Cheat86="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Super Stamina",D029A87D 0029,8129E246 FFFF +Cheat87="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Instant Recovery",D029A87D 0029,8129E24A FFFF +Cheat88="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Can't Be Pinned",D029A87D 0029,8129E16A FFFF +Cheat89="Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Can't Be Counted Out",D029A87D 0029,8129E0DE 0384 +Cheat90="Battle Royal Mode\Player 1\Infinite Health",D029A66D 0029,8129A7F0 0000,D029A66D 0029,8129A7F2 0000 +Cheat91="Battle Royal Mode\Player 1\Infinite Health",D029A66D 0029,8129A7F0 00FF,D029A66D 0029,8129A7F2 00FF +Cheat92="Battle Royal Mode\Player 1\Super Strength",D029A66D 0029,8129A84A FFFF +Cheat93="Battle Royal Mode\Player 1\Invincible",D029A66D 0029,8129A84E FFFF +Cheat94="Battle Royal Mode\Player 1\Super Speed",D029A66D 0029,8129A852 FFFF +Cheat95="Battle Royal Mode\Player 1\Super Stamina",D029A66D 0029,8129A856 FFFF +Cheat96="Battle Royal Mode\Player 1\Instant Recovery",D029A66D 0029,8129A85A FFFF +Cheat97="Battle Royal Mode\Player 1\Can't Be Pinned",D029A66D 0029,8129A77A FFFF +Cheat98="Battle Royal Mode\Player 1\Can't Be Counted Out",D029A66D 0029,8129A6EE 0384 +Cheat99="Battle Royal Mode\Player 2\Infinite Health",D029A66D 0029,8129BA90 0000,D029A66D 0029,8129BA92 0000 +Cheat100="Battle Royal Mode\Player 2\Infinite Health",D029A66D 0029,8129BA90 00FF,D029A66D 0029,8129BA92 00FF +Cheat101="Battle Royal Mode\Player 2\Super Strength",D029A66D 0029,8129BAEA FFFF +Cheat102="Battle Royal Mode\Player 2\Invincible",D029A66D 0029,8129BAEE FFFF +Cheat103="Battle Royal Mode\Player 2\Super Speed",D029A66D 0029,8129BAF2 FFFF +Cheat104="Battle Royal Mode\Player 2\Super Stamina",D029A66D 0029,8129BAF6 FFFF +Cheat105="Battle Royal Mode\Player 2\Instant Recovery",D029A66D 0029,8129BAFA FFFF +Cheat106="Battle Royal Mode\Player 2\Can't Be Pinned",D029A66D 0029,8129BA1A FFFF +Cheat107="Battle Royal Mode\Player 2\Can't Be Counted Out",D029A66D 0029,8129B98E 0384 +Cheat108="Battle Royal Mode\Player 3\Infinite Health",D029A66D 0029,8129CD30 0000,D029A66D 0029,8129CD32 0000 +Cheat109="Battle Royal Mode\Player 3\Infinite Health",D029A66D 0029,8129CD30 00FF,D029A66D 0029,8129CD32 00FF +Cheat110="Battle Royal Mode\Player 3\Super Strength",D029A66D 0029,8129CD8A FFFF +Cheat111="Battle Royal Mode\Player 3\Invincible",D029A66D 0029,8129CD8E FFFF +Cheat112="Battle Royal Mode\Player 3\Super Speed",D029A66D 0029,8129CD92 FFFF +Cheat113="Battle Royal Mode\Player 3\Super Stamina",D029A66D 0029,8129CD96 FFFF +Cheat114="Battle Royal Mode\Player 3\Instant Recovery",D029A66D 0029,8129CD9A FFFF +Cheat115="Battle Royal Mode\Player 3\Can't Be Pinned",D029A66D 0029,8129CCBA FFFF +Cheat116="Battle Royal Mode\Player 3\Can't Be Counted Out",D029A66D 0029,8129CC2E 0384 +Cheat117="Battle Royal Mode\Player 4\Infinite Health",D029A66D 0029,8129DFD0 0000,D029A66D 0029,8129DFD2 0000 +Cheat118="Battle Royal Mode\Player 4\Infinite Health",D029A66D 0029,8129DFD0 00FF,D029A66D 0029,8129DFD2 00FF +Cheat119="Battle Royal Mode\Player 4\Super Strength",D029A66D 0029,8129E02A FFFF +Cheat120="Battle Royal Mode\Player 4\Invincible",D029A66D 0029,8129E02E FFFF +Cheat121="Battle Royal Mode\Player 4\Super Speed",D029A66D 0029,8129E032 FFFF +Cheat122="Battle Royal Mode\Player 4\Super Stamina",D029A66D 0029,8129E036 FFFF +Cheat123="Battle Royal Mode\Player 4\Instant Recovery",D029A66D 0029,8129E03A FFFF +Cheat124="Battle Royal Mode\Player 4\Can't Be Pinned",D029A66D 0029,8129DF5A FFFF +Cheat125="Battle Royal Mode\Player 4\Can't Be Counted Out",D029A66D 0029,8129DECE 0384 +Cheat126="1 On 2 & 2 On 1 Modes\Player 1\Infinite Health",D0296E4D 0029,81296FD0 0000,D0296E4D 0029,81296FD2 0000 +Cheat127="1 On 2 & 2 On 1 Modes\Player 1\Infinite Health",D0296E4D 0029,81296FD0 00FF,D0296E4D 0029,81296FD2 00FF +Cheat128="1 On 2 & 2 On 1 Modes\Player 1\Super Strength",D0296E4D 0029,8129702A FFFF +Cheat129="1 On 2 & 2 On 1 Modes\Player 1\Invincible",D0296E4D 0029,8129702E FFFF +Cheat130="1 On 2 & 2 On 1 Modes\Player 1\Super Speed",D0296E4D 0029,81297032 FFFF +Cheat131="1 On 2 & 2 On 1 Modes\Player 1\Super Stamina",D0296E4D 0029,81297036 FFFF +Cheat132="1 On 2 & 2 On 1 Modes\Player 1\Instant Recovery",D0296E4D 0029,8129703A FFFF +Cheat133="1 On 2 & 2 On 1 Modes\Player 1\Can't Be Pinned",D0296E4D 0029,81296F5A FFFF +Cheat134="1 On 2 & 2 On 1 Modes\Player 1\Can't Be Counted Out",D0296E4D 0029,81296ECE 0384 +Cheat135="1 On 2 & 2 On 1 Modes\Player 2\Infinite Health",D0296E4D 0029,81298270 0000,D0296E4D 0029,81298272 0000 +Cheat136="1 On 2 & 2 On 1 Modes\Player 2\Infinite Health",D0296E4D 0029,81298270 00FF,D0296E4D 0029,81298272 00FF +Cheat137="1 On 2 & 2 On 1 Modes\Player 2\Super Strength",D0296E4D 0029,812982CA FFFF +Cheat138="1 On 2 & 2 On 1 Modes\Player 2\Invincible",D0296E4D 0029,812982CE FFFF +Cheat139="1 On 2 & 2 On 1 Modes\Player 2\Super Speed",D0296E4D 0029,812982D2 FFFF +Cheat140="1 On 2 & 2 On 1 Modes\Player 2\Super Stamina",D0296E4D 0029,812982D6 FFFF +Cheat141="1 On 2 & 2 On 1 Modes\Player 2\Instant Recovery",D0296E4D 0029,812982DA FFFF +Cheat142="1 On 2 & 2 On 1 Modes\Player 2\Can't Be Pinned",D0296E4D 0029,812981FA FFFF +Cheat143="1 On 2 & 2 On 1 Modes\Player 2\Can't Be Counted Out",D0296E4D 0029,8129816E 0384 +Cheat144="1 On 2 & 2 On 1 Modes\Player 2\Infinite Health",D0296E4D 0029,81299510 0000,D0296E4D 0029,81299512 0000 +Cheat145="1 On 2 & 2 On 1 Modes\Player 2\Infinite Health",D0296E4D 0029,81299510 00FF,D0296E4D 0029,81299512 00FF +Cheat146="1 On 2 & 2 On 1 Modes\Player 2\Super Strength",D0296E4D 0029,8129956A FFFF +Cheat147="1 On 2 & 2 On 1 Modes\Player 2\Invincible",D0296E4D 0029,8129956E FFFF +Cheat148="1 On 2 & 2 On 1 Modes\Player 2\Super Speed",D0296E4D 0029,81299572 FFFF +Cheat149="1 On 2 & 2 On 1 Modes\Player 2\Super Stamina",D0296E4D 0029,81299576 FFFF +Cheat150="1 On 2 & 2 On 1 Modes\Player 2\Instant Recovery",D0296E4D 0029,8129957A FFFF +Cheat151="1 On 2 & 2 On 1 Modes\Player 2\Can't Be Pinned",D0296E4D 0029,8129949A FFFF +Cheat152="1 On 2 & 2 On 1 Modes\Player 2\Can't Be Counted Out",D0296E4D 0029,8129940E 0384 +Cheat153="3 Way Dance Mode\Player 1\Infinite Health",D0296C3D 0029,81296DC0 0000,D0296C3D 0029,81296DC2 0000 +Cheat154="3 Way Dance Mode\Player 1\Infinite Health",D0296C3D 0029,81296DC0 00FF,D0296C3D 0029,81296DC2 00FF +Cheat155="3 Way Dance Mode\Player 1\Super Strength",D0296C3D 0029,81296E1A FFFF +Cheat156="3 Way Dance Mode\Player 1\Invincible",D0296C3D 0029,81296E1E FFFF +Cheat157="3 Way Dance Mode\Player 1\Super Speed",D0296C3D 0029,81296E22 FFFF +Cheat158="3 Way Dance Mode\Player 1\Super Stamina",D0296C3D 0029,81296E26 FFFF +Cheat159="3 Way Dance Mode\Player 1\Instant Recovery",D0296C3D 0029,81296E2A FFFF +Cheat160="3 Way Dance Mode\Player 1\Can't Be Pinned",D0296C3D 0029,81296D4A FFFF +Cheat161="3 Way Dance Mode\Player 1\Can't Be Counted Out",D0296C3D 0029,81296CBE 0384 +Cheat162="3 Way Dance Mode\Player 2\Infinite Health",D0296C3D 0029,81298060 0000,D0296C3D 0029,81298062 0000 +Cheat163="3 Way Dance Mode\Player 2\Infinite Health",D0296C3D 0029,81298060 00FF,D0296C3D 0029,81298062 00FF +Cheat164="3 Way Dance Mode\Player 2\Super Strength",D0296C3D 0029,812980BA FFFF +Cheat165="3 Way Dance Mode\Player 2\Invincible",D0296C3D 0029,812980BE FFFF +Cheat166="3 Way Dance Mode\Player 2\Super Speed",D0296C3D 0029,812980C2 FFFF +Cheat167="3 Way Dance Mode\Player 2\Super Stamina",D0296C3D 0029,812980C6 FFFF +Cheat168="3 Way Dance Mode\Player 2\Instant Recovery",D0296C3D 0029,812980CA FFFF +Cheat169="3 Way Dance Mode\Player 2\Can't Be Pinned",D0296C3D 0029,81297FEA FFFF +Cheat170="3 Way Dance Mode\Player 2\Can't Be Counted Out",D0296C3D 0029,81297F5E 0384 +Cheat171="3 Way Dance Mode\Player 3\Infinite Health",D0296C3D 0029,81299300 0000,D0296C3D 0029,81299302 0000 +Cheat172="3 Way Dance Mode\Player 3\Infinite Health",D0296C3D 0029,81299300 00FF,D0296C3D 0029,81299302 00FF +Cheat173="3 Way Dance Mode\Player 3\Super Strength",D0296C3D 0029,8129935A FFFF +Cheat174="3 Way Dance Mode\Player 3\Invincible",D0296C3D 0029,8129935E FFFF +Cheat175="3 Way Dance Mode\Player 3\Super Speed",D0296C3D 0029,81299362 FFFF +Cheat176="3 Way Dance Mode\Player 3\Super Stamina",D0296C3D 0029,81299366 FFFF +Cheat177="3 Way Dance Mode\Player 3\Instant Recovery",D0296C3D 0029,8129936A FFFF +Cheat178="3 Way Dance Mode\Player 3\Can't Be Pinned",D0296C3D 0029,8129928A FFFF +Cheat179="3 Way Dance Mode\Player 3\Can't Be Counted Out",D0296C3D 0029,812991FE 0384 +Cheat180="Character Modifier\Player 1",80122773 00?? +Cheat181="Character Modifier\Player 2",80122783 00?? +Cheat182="Create A Wrestler\Infinite Move %",80131600 0024 +Cheat183="Create A Wrestler\Infinite Attribute Points",8115DD52 0000 +Cheat180_O=$0D Cyrus the Virus,$0F Mack Daddy,$15 Gertner,$19 Jeff Jones,$1C Beulah,$1D Mad Goat,$1F Nurse,$22 Tommy Rich,$25 Santoro,$27 Sound Guy,$28 The Sheik,$29 Skull,$2A H Slash,$2E Louie,$30 J Styles,$32 Taz,$33 Trainer,$36 Excel +Cheat181_O=$0D Cyrus the Virus,$0F Mack Daddy,$15 Gertner,$19 Jeff Jones,$1C Beulah,$1D Mad Goat,$1F Nurse,$22 Tommy Rich,$25 Santoro,$27 Sound Guy,$28 The Sheik,$29 Skull,$2A H Slash,$2E Louie,$30 J Styles,$32 Taz,$33 Trainer,$36 Excel + +//---- + +[F2A653CB-60633B3B-C:45] +Name=Elmo's Letter Adventure (U) +Cheat0="Found All Letters",810ACBA2 000C +Cheat1="Infinite Strikes",810A760A 0000 +Cheat2="Have No Letters",810ACBA2 0000 +Cheat2_N=Keep you kid busy for hours!!! + +//---- + +[02B1538F-C94B88D0-C:45] +Name=Elmo's Number Journey (U) +Cheat0="Found All Numbers",810ACFB2 000C +Cheat1="Infinite Strikes",810A7A76 0000 +Cheat2="Have No Numbers",810ACFB2 0000 +Cheat2_N=Keep you kid busy for hours!!! + +//---- + +[07861842-A12EBC9F-C:45] +Name=Excitebike 64 (U) +Cheat0="Auto-Pilot Always On Turbo (Original Excitebike Mode)",810E3142 19AA +Cheat1="Unlock\Difficulties & All Special Tracks",810F2D50 FFFF +Cheat2="Unlock\Silver & Gold Cup",810F2D4E 0003 +Cheat3="Max Stunt Points",810E4D18 0098,810E4D1A 967F +Cheat4="Always Low Temp",810E4F98 0000,810E4F9A 0000 +Cheat5="Steering Control",800C9E50 0040 +Cheat6="Super Speed For All",800CA9A0 0040,800CA9A1 0070 +Cheat7="Power Turbo",800CA99C 0040,800CA99D 00E0 +Cheat8="No\Overheating",800CA984 00C3 +Cheat9="No\Collision Drivers",800D9D34 0040 +Cheat10="Fast\Movement (Player)",800D9D65 00AF +Cheat11="Slow\Movement (Player)",800D9D65 0060 +Cheat12="Fast\Movement (Drones)",800D9D55 00A0 +Cheat13="Slow\Movement (Drones)",800D9D55 0060 +Cheat14="Earthquake Mode",810D7010 3AD0 + +//---- + +[FDA245D2-A74A3D47-C:45] +Name=Extreme-G (U) +Cheat0="Infinite Shields\Player 1",801635F5 00C8 +Cheat1="Infinite Primary Weapon\Player 1",801635FD 00C8 +Cheat2="Infinite Turbos\Player 1",801635CB 0003,801635CF 0003 +Cheat3="Bike Modifier\Player 1",80167C3F 00?? +Cheat4="Infinite Shields\Player 2",80163D65 00C8 +Cheat5="Infinite Primary Weapon\Player 2",80163D6D 00C8 +Cheat6="Infinite Turbos\Player 2",80163D3B 0003,80163D3F 0003 +Cheat7="Bike Modifier\Player 2",80167C8B 00?? +Cheat8="Infinite Shields\Player 3",801644D5 00C8 +Cheat9="Infinite Primary Weapon\Player 3",801644DD 00C8 +Cheat10="Infinite Turbos\Player 3",801644AB 0003,801644AF 0003 +Cheat11="Bike Modifier\Player 3",80167CD7 00?? +Cheat12="Infinite Shields\Player 4",80164C45 00C8 +Cheat13="Infinite Primary Weapon\Player 4",80164C4D 00C8 +Cheat14="Infinite Turbos\Player 4",80164C1B 0003,80164C1F 0003 +Cheat15="Bike Modifier\Player 4",80167D23 00?? +Cheat16="Extra Bikes Unlocked",80167C13 0001,80167C17 0003 +Cheat17="Extra Levels Unlocked",80167C0B 0001,80167C0F 0001 +Cheat18="All Tracks Unlocked",8019436E 0008,50000264 0000,80167747 0001,50000264 0000,80167873 0001,50000564 0000,8016799F 0001 +Cheat19="Mode Select",80095F6F 00?? +Cheat3_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat7_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat11_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat15_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat19_O=$01 Boulder,$02 Fish Eye Lens,$03 Boulder & Fish Eye Lens,$04 Magnify,$08 Anti-Gravity,$0A Anti-Gravity & Fish Eye Lens,$10 Wireframe,$11 Boulder & Wireframe,$20 Stealth Mode,$40 Ghost Mode,$80 Ugly Mode +Cheat3_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat7_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat11_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat15_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat19_O=$01 Boulder,$02 Fish Eye Lens,$03 Boulder & Fish Eye Lens,$04 Magnify,$08 Anti-Gravity,$0A Anti-Gravity & Fish Eye Lens,$10 Wireframe,$11 Boulder & Wireframe,$20 Stealth Mode,$40 Ghost Mode,$80 Ugly Mode + +//---- + +[5CD4150B-470CC2F1-C:45] +Name=Extreme-G XG2 (U) +Cheat0="Infinite\Nitros\Player 1",80170B63 0004,80170B67 0004 +Cheat1="Infinite\Shield\Player 1",80170B8D 00C8 +Cheat2="Infinite Lasers\Player 1",80170B99 00C8 +Cheat3="Infinite Nitros\Player 2",801711CB 0004,801711CF 0004 +Cheat4="Infinite Shield\Player 2",801711F5 00C8 +Cheat5="Infinite Lasers\Player 2",80171241 00C8 +Cheat6="Infinite Nitros\Player 3",80171833 0004,80171837 0004 +Cheat7="Infinite Shield\Player 3",8017185D 00C8 +Cheat8="Infinite Lasers\Player 3",80171869 00C8 +Cheat9="Infinite Nitros\Player 4",80171E9B 0004,80171E9F 0004 +Cheat10="Infinite Shield\Player 4",80171EC5 00C8 +Cheat11="Infinite Lasers\Player 4",80171ED1 00C8 +Cheat12="Access\All Tracks",50000BD8 0000,80182F87 0001 +Cheat13="Access\All Superbikes",50000304 0000,801839CF 0001 +Cheat14="Access\All Secret Characters",50000C04 0000,801839CF 0001 +Cheat15="[Screen Hud Clear]",80092B8B 0004 +Cheat14_N=This code is Fantastic, You have 12 characters to choose from to you race without any bike, just on foot +Cheat15_N=If you are using a Plugin other then Jabos and can not see through the Thick Hud then Let the game load 1st before Putting this code on,Or it will give an error and Freeze + +//---- + +[AE82687A-9A3F388D-C:45] +Name=F-1 Pole Position 64 (U) +Cheat0="Always First Place",810BA6DA 0000 + +//---- + +[52F78805-8B8FCAB7-C:45] +Name=Fighter's Destiny (U) +Cheat0="Start with Stars Modifier\Player 1",D0209757 0000,80209757 00?? +Cheat0_O=$00 No Stars,$06 Max Stars +Cheat1="Start with Stars Modifier\Player 2",D020B61F 0000,8020B61F 00?? +Cheat1_O=$00 No Stars,$06 Max Stars +Cheat2="Have 1 Star\Ryuji",8030734E 0001 +Cheat3="Have 1 Star\Bob",8030734F 0001 +Cheat4="Have 1 Star\Pierre",80307350 0001 +Cheat5="Have 1 Star\Meiling",80307351 0001 +Cheat6="Have 1 Star\Leon",80307352 0001 +Cheat7="Have 1 Star\Abdul",80307353 0001 +Cheat8="Have 1 Star\Ninja",80307354 0001 +Cheat9="Have 1 Star\Tomahawk",80307355 0001 +Cheat10="Have 1 Star\Valerie",80307356 0001 +Cheat11="Infinite Health\Player 1",802098A1 0000,802047C3 0000 +Cheat12="Infinite Health\Player 2",802047C7 0000,8020B769 0000 +Cheat13="Start on stage 100 on Survival to get Joker",802EF67B 0063 +Cheat14="Stop timer for Fastest to get Robot",810ADBDC 3F80 +Cheat15="Always Win Judge's Decision\Player 1",8020B777 FFFF,802098AF 0000 +Cheat16="Always Win Judge's Decision\Player 2",802098AF FFFF,8020B777 0000 +Cheat17="Enable Boro",80307349 0001 +Cheat18="Level Select",8022A84C 00?? +Cheat18_O=$00 Fire Mountain,$01 Desert,$02 Highlands,$03 Hong Kong,$04 Coliseum,$05 Jungle,$06 Ninja Room,$07 Suspension Bridge,$08 Palace,$09 Observation,$0A Pasture,$0B Joker's Room,$0C Blue Hell Mountain,$0D Palace +Cheat19="Play As\Player 1",802EF622 00?? +Cheat19_O=$00 Ryuji,$01 Bob,$02 Pierre,$03 Meiling,$04 Leon,$05 Abdul,$06 Ninja,$07 Tomahawk,$08 Boro,$09 Valerie,$0A Ushi,$0B Joker,$0C The Master,$0D No Clue + +//---- + +[AEEF2F45-F97E30F1-C:45] +Name=Fighter Destiny 2 (U) +Cheat0="P1 Always Win Judging",801F727A 00FF +Cheat1="P2 Always Win Judging",801F53AE 00FF +Cheat2="P1 Always Lose Judging",801F727A 0000 +Cheat3="P2 Always Lose Judging",801F53AE 0000 +Cheat4="Max Attack Power-Fighters Arena",801FBF6E 00C7 +Cheat5="Max Health Power-Fighters Arena",801FBF6F 00C7 +Cheat6="Max Recovery-Fighters Arena",801FBF70 00C7 +Cheat7="Low Time",800BA390 0001 + +//---- + +[32EFC7CB-C3EA3F20-C:45] +Name=Fighting Force 64 (U) +Cheat0="Infinite Lives P1",800CE0F3 0003 +Cheat1="Infinite Lives P2",800CE0F7 0003 +Cheat2="Infinite Pistol Ammo",8106006C 2400 +Cheat3="Infinite Rocket Launcher Ammo",81060130 2400 +Cheat4="Infinite Shotgun Ammo",810601D8 2400 + +//---- + +[A92D52E5-1D26B655-C:45] +Name=Flying Dragon (U) +Cheat0="Infinite\Health\Player 1",8020B7B1 00C8 +Cheat1="Infinite\Special\Player 1",8120AEB4 0190 +Cheat2="1 Win to Win\Player 1",D020C27F 0000,8020C27F 0001 +Cheat3="Infinite\Health\Player 2",8020BC0D 00C8 +Cheat4="Infinite\Special\Player 2",8120B1B0 0190 +Cheat5="1 Win to Win\Player 2",D020C27F 0000,8020C27F 0010 +Cheat6="Infinite\Money",8121106C 2704 + +//---- + +[9E330C01-8C0314BA-C:45] +Name=Forsaken 64 (U) +Cheat0="Infinite Shields",D014E5E2 0011,8114E5E0 1000 +Cheat1="Enable Battle Mode And Levels",8008ED6E 0012 +Cheat2="Gore Mode",8008ED67 0012 +Cheat3="Infinite Lives",8004013C 0005 +Cheat4="GS Button For 255 Spare0 Missiles",8814E648 00FF + +//---- + +[3261D479-ED0DBC25-C:45] +Name=Fox Sports College Hoops '99 (U) +Cheat0="Trail Follows The Ball",810B4600 4100 +Cheat1="Programmers Team",81097088 0100 +Cheat2="Z-Axis Stadium",80098E98 0088 +Cheat3="Final Four Stadium",80098E98 0089 +Cheat4="No Fans In Crowd",810CA520 0454 +Cheat5="Away Team Scores 0",8012A4EA 0000 +Cheat6="Away Team Scores 150",8012A4EA 0096 +Cheat7="Home Team Scores 0",8012A4D2 0000 +Cheat8="Home Team Scores 150",8012A4D2 0096 +Cheat9="Infinite Shot Clock",8112A4BC 4210 +Cheat10="Infinite Time Outs Away",8012A4EC 0006 +Cheat11="Infinite Time Outs Home",8012A4D4 0006 +Cheat12="No Time Outs Away",8012A4EC 0000 +Cheat13="No Time Outs Home",8012A4D4 0000 +Cheat14="Big Head Mode",81098E88 0100 +Cheat15="Partially Invisible Players",81098E84 0100 +Cheat16="Shot Clock Disabled",8109707C 0000 +Cheat17="GS Button For 1-Second Shot Clock",8912A4BC 3FC0 + +//---- + +[E8E5B179-44AA30E8-C:45] +Name=Frogger2 (Unreleased Alpha) +Cheat0="Freeze Timer",80163ABF 000A +Cheat2="Infinite Lives (Retro Frogger)",8025AC2F 0005 +Cheat1="Infinite 99 Lives",80163AC7 0063 + +//---- + +[B30ED978-3003C9F9-C:45] +Name=F-Zero X (U) +Cheat0="Time Always 00.00.00/1st Place",802C4BC0 0000,802C4BC2 0001 +Cheat1="Infinite Lives",800E5ED9 0005 +Cheat2="Unlock Everything",800CD3C8 0001 +Cheat3="Player 1\Infinite Shield",812C4B48 4326 +Cheat4="Player 2\Infinite Shield",812C4EF0 4326 +Cheat5="Player 3\Infinite Shield",812C5298 4326 +Cheat6="Player 4\Infinite Shield",812C5640 4326 +Cheat7="Max Shield",812C4B4C 4326 +Cheat8="Have Boost From Start",D02C4DAC 003F,802C4925 0050 +Cheat9="One Lap To Race",D02C4BC9 0000,812C4BC8 0002,D02C4BCB 0001,812C4BCA 0002 +Cheat10="Expert Mode",800E5ED9 0000,812C4B48 0000,812C4B4C 0000 +Cheat11="Super Ultimate Mega Fast Mode",812C4984 2222 +Cheat12="Cool Camera",800E523E 0000 +Cheat13="Hunk O' Junk",802C4B3F 0040 +Cheat14="Show 30 Cars Out Of 1 Position",800E5FC7 001D +Cheat15="Player 1\Invisible Car",802C4CCB 0000 +Cheat16="Player 1\Character Modifier",800E5EE1 00?? +Cheat17="Player 2\Character Modifier",802C4F90 00?? +Cheat18="Player 3\Character Modifier",802C5338 00?? +Cheat19="Player 4\Character Modifier",802C56E0 00?? +Cheat20="Player 1\Car Color Modifier",802C4BED 00?? +Cheat21="Player 2\Car Color Modifier",802C4F95 00?? +Cheat22="Player 3\Car Color Modifier",802C533D 00?? +Cheat23="Player 4\Car Color Modifier",802C56E5 00?? +Cheat27="Track Modifier",800F8517 00?? +Cheat29="Max Grand Prix Points",812C492A FFFF +Cheat15_N=Vs. Mode Only +Cheat16_O=$00 Captain Falcon,$01 Dr. Stewart,$02 Pico,$03 Samurai Goroh,$04 Jody Summer,$05 Mighty Gazelle,$06 Mr. EAD,$07 Baba,$08 Octoman,$09 Gomar + Shioh,$0A Kate Alen,$0B Roger Buster,$0C James McCloud,$0D Leon,$0E Antonio Guster,$0F Black Shadow,$10 Michael Chain,$11 Jack Levin,$12 Super Arrow,$13 Mrs. Arrow,$14 John Tanaka,$15 Beastman,$16 Zoda,$17 Dr. Clash,$18 Silver Neelsen,$19 Bio Rex,$1A Draq,$1B Billy,$1C The Skull,$1D Blood Falcon,$1E Perfect Captain Falcon +Cheat17_O=$00 Captain Falcon,$01 Dr. Stewart,$02 Pico,$03 Samurai Goroh,$04 Jody Summer,$05 Mighty Gazelle,$06 Mr. EAD,$07 Baba,$08 Octoman,$09 Gomar + Shioh,$0A Kate Alen,$0B Roger Buster,$0C James McCloud,$0D Leon,$0E Antonio Guster,$0F Black Shadow,$10 Michael Chain,$11 Jack Levin,$12 Super Arrow,$13 Mrs. Arrow,$14 John Tanaka,$15 Beastman,$16 Zoda,$17 Dr. Clash,$18 Silver Neelsen,$19 Bio Rex,$1A Draq,$1B Billy,$1C The Skull,$1D Blood Falcon,$1E Perfect Captain Falcon +Cheat18_O=$00 Captain Falcon,$01 Dr. Stewart,$02 Pico,$03 Samurai Goroh,$04 Jody Summer,$05 Mighty Gazelle,$06 Mr. EAD,$07 Baba,$08 Octoman,$09 Gomar + Shioh,$0A Kate Alen,$0B Roger Buster,$0C James McCloud,$0D Leon,$0E Antonio Guster,$0F Black Shadow,$10 Michael Chain,$11 Jack Levin,$12 Super Arrow,$13 Mrs. Arrow,$14 John Tanaka,$15 Beastman,$16 Zoda,$17 Dr. Clash,$18 Silver Neelsen,$19 Bio Rex,$1A Draq,$1B Billy,$1C The Skull,$1D Blood Falcon,$1E Perfect Captain Falcon +Cheat19_O=$00 Captain Falcon,$01 Dr. Stewart,$02 Pico,$03 Samurai Goroh,$04 Jody Summer,$05 Mighty Gazelle,$06 Mr. EAD,$07 Baba,$08 Octoman,$09 Gomar + Shioh,$0A Kate Alen,$0B Roger Buster,$0C James McCloud,$0D Leon,$0E Antonio Guster,$0F Black Shadow,$10 Michael Chain,$11 Jack Levin,$12 Super Arrow,$13 Mrs. Arrow,$14 John Tanaka,$15 Beastman,$16 Zoda,$17 Dr. Clash,$18 Silver Neelsen,$19 Bio Rex,$1A Draq,$1B Billy,$1C The Skull,$1D Blood Falcon,$1E Perfect Captain Falcon +Cheat20_O=$00 1st Color,$01 2nd Color,$02 3rd Color,$03 4th Color,$05 Hidden Color +Cheat21_O=$00 1st Color,$01 2nd Color,$02 3rd Color,$03 4th Color,$05 Hidden Color +Cheat22_O=$00 1st Color,$01 2nd Color,$02 3rd Color,$03 4th Color,$05 Hidden Color +Cheat23_O=$00 1st Color,$01 2nd Color,$02 3rd Color,$03 4th Color,$05 Hidden Color +Cheat27_O=$00 Mute City,$01 Silence,$02 Sand Ocean,$03 Devils Forest,$04 Big Blue,$05 Port Town,$06 Sector Alpha,$07 Red Canyon,$08 Devils Forest 2,$09 Mute City 2,$0A Big Blue 2,$0B White Land,$0C Fire Field,$0D Silence 2,$0E Sector Beta,$0F Red Canyon,$10 White Land 2,$11 Mute City 2,$12 Rainbow Road,$13 Devils Forest 3,$14 Space Plant,$15 Sand Ocean 2,$16 Port Town 2,$17 Big Hand + +//---- + +[729B5E32-B728D980-C:45] +Name=GAUNTLET LEGENDS +Cheat0="Infinite\Max Health",810C5C54 0000,810C5C56 270F,810C5C64 0000,810C5C66 270F +Cheat1="Infinite\Money",810C5CF6 FFFF +Cheat2="Max Strength",810C5C04 0000,810C5C06 FFFF +Cheat3="Max Speed",810C5C14 0000,810C5C16 FFFF +Cheat4="Max Magic",810C5C24 0000,810C5C26 FFFF +Cheat5="Max Armour",810C5C34 0000,810C5C36 FFFF +Cheat6="Infinite\Turbo",800FD30F 0064 +Cheat7="Level 99",810C5C44 0000,810C5C46 0063 +Cheat9="Always Shoot 5-Way",800FD198 0200 +Cheat10="Always Shoot 3-Way",800FD19A 0002 +Cheat11="Always Shoot Rapid Fire",800FD19A 1000 +Cheat12="Have Window Schards",8104EFCA 000F +Cheat13="Have Rune Stones",8104EFC6 1FFF +Cheat14="Infinite\Item On Pickup",50010100 0000,810C5BF6 FFFF +Cheat15="Infinite\Keys On Pickup",800C5C97 0006 +Cheat8="Infinite\Special Weapons",800C5FF7 0009,800C5D37 0009,800C5D67 0009,800C5DE7 0009,800C5EB7 0009 + +//---- + +[3EDC7E12-E26C1CC9-C:45] +Name=Gex 3: Deep Cover Gecko (U) +Cheat0="Start With 50 Remotes",D00A54EB 0000,800A54EB 0032 +Cheat1="Infinite Health",800A54D9 0004 +Cheat2="Extra Flies",D00A54DF 0000,800A54DF 0032 + +//---- + +[89FED774-CAAFE21B-C:45] +Name=Gex 64: Enter The Gecko (U) +Cheat0="Infinite Health",800C56BB 0005 +Cheat1="Infinite Lives",800C56B7 0005 +Cheat2="Have All Artifacts",800C56BF 0063,800C56C3 0063,800C56C7 0063 + +//---- + +[8E6E01FF-CCB4F948-C:45] +Name=Glover (U) +Cheat0="Infinite\Double Jumps",8028FC07 0000 +Cheat1="Press L To Levitate",D02AE905 0020,81290334 43E0 +Cheat2="Infinite\Health",8029018F 0028 +Cheat3="Infinite\Lives",80290193 000A +Cheat4="GS Button For 40 Gems",8829018F 0028 +Cheat5="Infinite\Activate Cheat\Modifier 1",81297BEC ???? +Cheat5_O=$0080 Level Select,$0100 Open Portals,$0200 Open Levels,$0380 All Of The Above +Cheat6="Infinite\Activate Cheat\Modifier 2",81297BEE ???? +Cheat6_O=$0002 Call Ball (Press L),$0008 Infinite Lives,$0040 Infinite Energy,$0200 Big Ball,$024A All Of The Above +Cheat7="Infinite\Action Modifier",802901E3 00?? +Cheat7_O=$00 Freeze Enemy Spell,$01 Death Spell,$02 Frog Spell,$03 Walk On Walls Spell,$04 Big Glover Spell,$05 Tree Spell,$06 Helicopter Spell,$07 Enemy Ball Spell,$08 Purple Bouncy Ball Spell,$09 Tiny Black/Grey Ball Spell,$0A Beach Ball Spell,$0B Hovering Ball Spell,$0C Green Ball Spell,$0D Super Call Ball Spell,$0E Call Ball Spell + +//---- + +[4252A5AD-AE6FBF4E-C:45] +Name=Goemon's Great Adventure (U) +Cheat0="Infinite Gold P1",81088286 03E7 +Cheat1="Infinite Health P1",80088284 0003 +Cheat2="Infinite Lives P1",80088283 0003 +Cheat3="Infinite Gold P2",8119ADEE 03E7 +Cheat4="Infinite Health P2",81088290 03E7 +Cheat5="Infinite Lives P2",8008828D 0003 +Cheat6="Infinite Coins P1",8119ADEE 03E7 +Cheat7="Open All Levels",50002D02 0000,810882AA 0303 + +//---- + +[DCBC50D1-09FD1AA3-C:45] +Name=Goldeneye 007 (U) +Cheat0="Enable All Levels & In-Built Cheat Menu",8006992E FFFF,80069930 FFFF,80069967 FFFF,8006996C FFFF,80069971 FFFF,80069976 FFFF,8006997B FFFF,8006992F FFFF,80069965 FFFF,8006996A FFFF,8006996F FFFF,80069974 FFFF,80069979 FFFF +Cheat1="Always Have 00:00 Time (All Levels)",8004837E 0000,8004838E 0000,80048396 0000,80079A22 0000,80079F26 0000 +Cheat2="Infinite Ammo (All Levels)",80079E3B 0001 +Cheat3="Bulletproof Bond",8002CE44 0030 +Cheat4="Weak Enemies",8002CE48 0048 +Cheat5="Walk through doors, objects",800364CB 0000 +Cheat6="Enable All Levels",80036FB7 0001 +Cheat7="All Objectives Complete",80036FD3 0001 +Cheat8="Gain Access\To Aztec Level Without Beating Secret Agent Or 00 Agent",8002A8FB 001A +Cheat9="Gain Access\To Egyptian Level Without Beating Secret Agent Or 00 Agent",8002A8FB 001C +Cheat10="Infinite Health Player 1 (all levels)",8100C0F4 0801,8100C0F6 8090,8100C0F8 AFA4,8100C0FA 0000,81060240 0004,81060242 7600,81060244 3C02,81060246 8008,81060248 8C42,8106024A 9EE0,8106024C 3401,8106024E 3F80,81060250 A441,81060252 00DC,81060254 0800,81060256 303F +Cheat11="Cradle in multiplayer",8002B11D 0092,8002B11F 0093,8002B127 0029,8002B123 0008,802ADC8D 0052,802ADC8E 0041,802ADC8F 0044,802ADC90 004C,802ADC91 0045 +Cheat12="Custom Weapon Grouping",80048673 0013,81048678 3FC0,80048677 00D0,8004867F 000D,80048683 000A,8004868B 0013,81048690 3FC0,8004868F 00D0,80048697 000D,8004869B 000A,800486A3 0019,810486A8 3FC0,800486A7 00D3,800486AF 0006,800486B3 0003,800486BB 0019,810486C0 3FC0,800486BF 00D3,800486C7 0006,800486CB 0003,800486D3 0013,810486D8 3FC0,800486D7 00D0,800486DF 000D,800486E3 000A,800486EB 0013,810486F0 3FC0,800486EF 00D0,800486F7 000D,800486FB 000A,80048703 0019,81048708 3FC0,80048707 00D3,8004870F 0006,80048713 0003,8004871B 0019,81048720 3FC0,8004871F 00D3,80048727 0006,8004872B 0003,812AEA50 476F,812AEA52 6C64,812AEA54 656E,812AEA56 2047,812AEA58 756E,812AEA5A 2046,812AEA5C 756E,802AEA5E 0000 +Cheat13="Facility Back Zone In Multiplayer\Part 1\2 players",811E6554 45E4,811E6558 43D5,811E655C C5A7,811E657C 801C,811E657E 6774,811E5164 45E4,811E5168 C383,811E516C 4492,811E518C 801C,811E518E D574,811E78C0 45AD,811E78C4 C383,811E78C8 4440,811E78E8 801C,811E78EA E464,811E4D18 45D0,811E4D1C 4307,811E4D20 C4FB,811E4D40 801C,811E4D42 75EC,811E6738 45CD,811E673C C383,811E6740 43F4,811E6760 801C,811E6762 A0DC,811E5450 45C2,811E5454 4356,811E5458 C598,811E5478 801C,811E547A 6A74,811E5240 4608,811E5244 4307,811E5248 43DC,811E5268 801C,811E526A 962C,811E691C 4606,811E6920 4321,811E6924 449D,811E6944 801C,811E6946 CBEC,801ED447 008A,801ED4DB 008B,801ED56F 008C,801ED603 008D,801ED697 008E,801ED72B 008F,801ED7BF 007D,801ED853 007E,801ED443 002A,801ED4D7 002A,801ED56B 002A,801ED5FF 002A,801ED693 002A,801ED727 002A,801ED7BB 002A,801ED84F 002A,801ED449 0000,801ED4DD 0000,801ED571 0000,801ED605 0000,801ED699 0000,801ED72D 0000,801ED7C1 0000,801ED855 0000,801ED44D 0000,801ED4E1 0000,801ED575 0000,801ED609 0000,801ED69D 0000,801ED731 0000,801ED7C5 0000,801ED859 0000,801EB743 002A,801EB745 0068,811EB746 277F,811EB748 1000,811EB74A 0262,811EB7C2 0190,801EB7C5 0000,811EB7C6 0258 +Cheat14="Facility Back Zone In Multiplayer\Part 2\2 players",811EB7C8 0000,811EB7CC FFFF,811EB7CE FFFF,811EB7D2 0000,801EB7D5 0000,801EB7DB 0000,811EB7E2 0000,801EB7E7 0000,801EB843 002A,801EB845 0068,811EB846 2780,811EB848 1000,811EB84A 0262,811EB8C2 0190,801EB8C5 0000,811EB8C6 0258,811EB8C8 0000,811EB8CC FFFF,811EB8CE FFFF,811EB8D2 0000,801EB8D5 0000,801EB8DB 0000,811EB8E2 0000,801EB8E7 0000,801EB943 002A,801EB945 0068,811EB946 2791,811EB948 1000,811EB94A 0262,811EB9C2 0190,801EB9C5 0000,811EB9C6 0258,811EB9C8 0000,811EB9CC FFFF,811EB9CE FFFF,811EB9D2 0000,801EB9D5 0000,801EB9DB 0000,811EB9E2 0000,801EB9E7 0000,801EBA43 002A,801EBA45 0068,811EBA46 2792,811EBA48 1000,811EBA4A 0262,811EBAC2 0190,801EBAC5 0000,811EBAC6 0258,811EBAC8 0000,811EBACC FFFF,811EBACE FFFF,811EBAD2 0000,801EBAD5 0000,801EBADB 0000,811EBAE2 0000,801EBAE7 0000,801EBB45 00A0,801EBC45 00A0,801EBD45 00A0,801EBE45 00A0,801EBB47 0075,801EBC47 0076,801EBD47 0077,801EBE47 0078,801EBBE7 0001,801EBCE7 0001,801EBDE7 0001,801EBEE7 0001,801EC247 0071,801ECD47 0072,801ECE47 0074,801ECF47 006C,801ED047 0079,801ED147 0083,D01EBFC5 005A,801EBFC5 0000,D11EBFC6 0000,811EBFC6 F333,D11EBFC8 03E8,811EBFC8 0000 +Cheat15="Facility Back Zone In Multiplayer\Part 3\2 players",D11EBFCA 0000,811EBFCA F0C4,D11EBFCE 4CCC,811EBFCE 000A,D11EBFD2 4CCC,811EBFD2 000A,D11EBFD4 0003,811EBFD4 0000,D11EBFD6 0000,811EBFD6 02C4,801EBFD9 0004,801EBFDB 0000,811EBFE2 0384,801EBFE7 0004,801EBF45 009E,801EBF47 0084,801EBF48 0010,801EC2D9 0000,801EC447 0085,801EC547 0086,811EA6B6 2743,811EA73E 0114,811EA7F2 0115,811EA8A6 00A3,811EA92E 009D,811EA9E2 00A4,811EAA96 00DA,811EAB1E 00DB,811EABD2 00DF,811EAC86 0130,811EAD0E 008D,811EADC2 012E,811EAE76 0111,811EAEFE 2740,811EAFB2 2741,811EB066 00A0,811EB0EE 009E,811EB1A2 009F,811EB256 274F,811EB2DE 2750,811EB392 0117,811EB446 0131,811EB4CE 008E,811EB582 0132,811EB636 00A1,811EB6BE 0119,811EA62E 00FA,801ED3DF 0000,801ED2DF 0001,D0024337 0007,80024337 001F +Cheat11_N=Puts the cradle graphic in the levels screen where the facility normally is in the multiplayer levels screen.Warning it doesn't allow you to enter the multiplayer levels screen,it should automatically have selected cradle, which cannot be changed from the multiplayer menus +Cheat12_N=golden gun fun should replace slappers only! appears in the multi weapons. +Cheat13_N=All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer +Cheat14_N=All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer +Cheat15_N=All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer +Cheat16="All 64 Characters In Multi Player",8002B197 0040 +Cheat17="Secret Island on Dam Level",D0064F31 0020,800D33ED 0050,880D33ED 0000 +Cheat17_N=For the above code to work,Get to the 2nd guard tower & go down the ladder on the left hand side & to the end of the Dock, Press L & GS and you will be transfered in the water. Just keep walking straight & you will get to it. Obviously you can't actually climb ladders or anything, you will simply walkthrough anything on that Part, if you want to walk back to the Dock, when you come near it click the cheat back on & keep pressing L & GS untill you are back on it. +Cheat18="Replace Cradle with Citadell hidden level ",8002A8F7 0029,8104468A 8970,81044690 3F44,81044692 BDEA,81044694 3F80,81044696 0000,81044698 4219,8104469A D89D,80069F80 00C4 + +//---- + +[98DF9DFC-6606C189-C:45] +Name=Harvest Moon (U) +Cheat0="Infinite\Money",811FD60E FFFF +Cheat1="Belongings\Slot 01",80189084 00?? +Cheat1_O=$00 Nothing,$01 Weeds,$02 Boulder,$03 Lumber,$04 Moondrop Plant,$05 Pink-Cat-Mint Plant,$06 Blue Plant,$07 Cake,$08 Pie,$09 Cookie,$0A Blue Feather,$0B Pink Liquid In A Bottle,$0C Red Box,$0D Turnips,$0E Potatoes,$0F Cabbages,$10 Tomatoes,$11 Corn,$12 Eggplant,$13 Strawberries,$14 Eggs,$15 Milk,$16 M Size Milk,$17 L Size Milk,$18 Gold Milk,$19 Sheared Wool,$1A High Quality Wool,$1B Wild Grapes,$1C Very Berry Fruit,$1D Tropical Fruit,$1E Walnuts,$1F Mushrooms,$20 Poisonous Mushroom,$21 Green Box,$22 Berry Of Full Moon Plant,$23 Medicinal Herbs,$24 Edible Herbs,$25 Small Fish,$26 Fish,$27 Big Fish,$28 Dumpling,$29 Cotton Candy,$2A Fried Octopus,$2B Roasted Corn,$2C Candy,$2D Chocolate,$2E Iron-Ore,$2F Blue Rock,$30 Rare Metal,$31 Moonlight Stone,$32 Pontata Root,$33 Chicken,$34 Chocolate Bar Picture,$35 ???,$36 Blue Egg Shaped Device,$37 ??,$38 Chocolate Bar Picture,$39 Fodder,$3A White Bag,$3B Tan Bag,$3C Green Bag,$3D Red Bag,$3E Yellow Bag,$3F Purple Bag +Cheat2="Belongings\Slot 02",80189085 00?? +Cheat2_O=$00 Nothing,$01 Weeds,$02 Boulder,$03 Lumber,$04 Moondrop Plant,$05 Pink-Cat-Mint Plant,$06 Blue Plant,$07 Cake,$08 Pie,$09 Cookie,$0A Blue Feather,$0B Pink Liquid In A Bottle,$0C Red Box,$0D Turnips,$0E Potatoes,$0F Cabbages,$10 Tomatoes,$11 Corn,$12 Eggplant,$13 Strawberries,$14 Eggs,$15 Milk,$16 M Size Milk,$17 L Size Milk,$18 Gold Milk,$19 Sheared Wool,$1A High Quality Wool,$1B Wild Grapes,$1C Very Berry Fruit,$1D Tropical Fruit,$1E Walnuts,$1F Mushrooms,$20 Poisonous Mushroom,$21 Green Box,$22 Berry Of Full Moon Plant,$23 Medicinal Herbs,$24 Edible Herbs,$25 Small Fish,$26 Fish,$27 Big Fish,$28 Dumpling,$29 Cotton Candy,$2A Fried Octopus,$2B Roasted Corn,$2C Candy,$2D Chocolate,$2E Iron-Ore,$2F Blue Rock,$30 Rare Metal,$31 Moonlight Stone,$32 Pontata Root,$33 Chicken,$34 Chocolate Bar Picture,$35 ???,$36 Blue Egg Shaped Device,$37 ??,$38 Chocolate Bar Picture,$39 Fodder,$3A White Bag,$3B Tan Bag,$3C Green Bag,$3D Red Bag,$3E Yellow Bag,$3F Purple Bag +Cheat3="Belongings\Slot 03",80189086 00?? +Cheat3_O=$00 Nothing,$01 Weeds,$02 Boulder,$03 Lumber,$04 Moondrop Plant,$05 Pink-Cat-Mint Plant,$06 Blue Plant,$07 Cake,$08 Pie,$09 Cookie,$0A Blue Feather,$0B Pink Liquid In A Bottle,$0C Red Box,$0D Turnips,$0E Potatoes,$0F Cabbages,$10 Tomatoes,$11 Corn,$12 Eggplant,$13 Strawberries,$14 Eggs,$15 Milk,$16 M Size Milk,$17 L Size Milk,$18 Gold Milk,$19 Sheared Wool,$1A High Quality Wool,$1B Wild Grapes,$1C Very Berry Fruit,$1D Tropical Fruit,$1E Walnuts,$1F Mushrooms,$20 Poisonous Mushroom,$21 Green Box,$22 Berry Of Full Moon Plant,$23 Medicinal Herbs,$24 Edible Herbs,$25 Small Fish,$26 Fish,$27 Big Fish,$28 Dumpling,$29 Cotton Candy,$2A Fried Octopus,$2B Roasted Corn,$2C Candy,$2D Chocolate,$2E Iron-Ore,$2F Blue Rock,$30 Rare Metal,$31 Moonlight Stone,$32 Pontata Root,$33 Chicken,$34 Chocolate Bar Picture,$35 ???,$36 Blue Egg Shaped Device,$37 ??,$38 Chocolate Bar Picture,$39 Fodder,$3A White Bag,$3B Tan Bag,$3C Green Bag,$3D Red Bag,$3E Yellow Bag,$3F Purple Bag +Cheat4="Belongings\Slot 04",80189087 00?? +Cheat4_O=$00 Nothing,$01 Weeds,$02 Boulder,$03 Lumber,$04 Moondrop Plant,$05 Pink-Cat-Mint Plant,$06 Blue Plant,$07 Cake,$08 Pie,$09 Cookie,$0A Blue Feather,$0B Pink Liquid In A Bottle,$0C Red Box,$0D Turnips,$0E Potatoes,$0F Cabbages,$10 Tomatoes,$11 Corn,$12 Eggplant,$13 Strawberries,$14 Eggs,$15 Milk,$16 M Size Milk,$17 L Size Milk,$18 Gold Milk,$19 Sheared Wool,$1A High Quality Wool,$1B Wild Grapes,$1C Very Berry Fruit,$1D Tropical Fruit,$1E Walnuts,$1F Mushrooms,$20 Poisonous Mushroom,$21 Green Box,$22 Berry Of Full Moon Plant,$23 Medicinal Herbs,$24 Edible Herbs,$25 Small Fish,$26 Fish,$27 Big Fish,$28 Dumpling,$29 Cotton Candy,$2A Fried Octopus,$2B Roasted Corn,$2C Candy,$2D Chocolate,$2E Iron-Ore,$2F Blue Rock,$30 Rare Metal,$31 Moonlight Stone,$32 Pontata Root,$33 Chicken,$34 Chocolate Bar Picture,$35 ???,$36 Blue Egg Shaped Device,$37 ??,$38 Chocolate Bar Picture,$39 Fodder,$3A White Bag,$3B Tan Bag,$3C Green Bag,$3D Red Bag,$3E Yellow Bag,$3F Purple Bag +Cheat5="Belongings\Slot 05",80189088 00?? +Cheat5_O=$00 Nothing,$01 Weeds,$02 Boulder,$03 Lumber,$04 Moondrop Plant,$05 Pink-Cat-Mint Plant,$06 Blue Plant,$07 Cake,$08 Pie,$09 Cookie,$0A Blue Feather,$0B Pink Liquid In A Bottle,$0C Red Box,$0D Turnips,$0E Potatoes,$0F Cabbages,$10 Tomatoes,$11 Corn,$12 Eggplant,$13 Strawberries,$14 Eggs,$15 Milk,$16 M Size Milk,$17 L Size Milk,$18 Gold Milk,$19 Sheared Wool,$1A High Quality Wool,$1B Wild Grapes,$1C Very Berry Fruit,$1D Tropical Fruit,$1E Walnuts,$1F Mushrooms,$20 Poisonous Mushroom,$21 Green Box,$22 Berry Of Full Moon Plant,$23 Medicinal Herbs,$24 Edible Herbs,$25 Small Fish,$26 Fish,$27 Big Fish,$28 Dumpling,$29 Cotton Candy,$2A Fried Octopus,$2B Roasted Corn,$2C Candy,$2D Chocolate,$2E Iron-Ore,$2F Blue Rock,$30 Rare Metal,$31 Moonlight Stone,$32 Pontata Root,$33 Chicken,$34 Chocolate Bar Picture,$35 ???,$36 Blue Egg Shaped Device,$37 ??,$38 Chocolate Bar Picture,$39 Fodder,$3A White Bag,$3B Tan Bag,$3C Green Bag,$3D Red Bag,$3E Yellow Bag,$3F Purple Bag +Cheat6="Belongings\Slot 06",80189089 00?? +Cheat6_O=$00 Nothing,$01 Weeds,$02 Boulder,$03 Lumber,$04 Moondrop Plant,$05 Pink-Cat-Mint Plant,$06 Blue Plant,$07 Cake,$08 Pie,$09 Cookie,$0A Blue Feather,$0B Pink Liquid In A Bottle,$0C Red Box,$0D Turnips,$0E Potatoes,$0F Cabbages,$10 Tomatoes,$11 Corn,$12 Eggplant,$13 Strawberries,$14 Eggs,$15 Milk,$16 M Size Milk,$17 L Size Milk,$18 Gold Milk,$19 Sheared Wool,$1A High Quality Wool,$1B Wild Grapes,$1C Very Berry Fruit,$1D Tropical Fruit,$1E Walnuts,$1F Mushrooms,$20 Poisonous Mushroom,$21 Green Box,$22 Berry Of Full Moon Plant,$23 Medicinal Herbs,$24 Edible Herbs,$25 Small Fish,$26 Fish,$27 Big Fish,$28 Dumpling,$29 Cotton Candy,$2A Fried Octopus,$2B Roasted Corn,$2C Candy,$2D Chocolate,$2E Iron-Ore,$2F Blue Rock,$30 Rare Metal,$31 Moonlight Stone,$32 Pontata Root,$33 Chicken,$34 Chocolate Bar Picture,$35 ???,$36 Blue Egg Shaped Device,$37 ??,$38 Chocolate Bar Picture,$39 Fodder,$3A White Bag,$3B Tan Bag,$3C Green Bag,$3D Red Bag,$3E Yellow Bag,$3F Purple Bag +Cheat7="Belongings\Slot 07",8018908A 00?? +Cheat7_O=$00 Nothing,$01 Weeds,$02 Boulder,$03 Lumber,$04 Moondrop Plant,$05 Pink-Cat-Mint Plant,$06 Blue Plant,$07 Cake,$08 Pie,$09 Cookie,$0A Blue Feather,$0B Pink Liquid In A Bottle,$0C Red Box,$0D Turnips,$0E Potatoes,$0F Cabbages,$10 Tomatoes,$11 Corn,$12 Eggplant,$13 Strawberries,$14 Eggs,$15 Milk,$16 M Size Milk,$17 L Size Milk,$18 Gold Milk,$19 Sheared Wool,$1A High Quality Wool,$1B Wild Grapes,$1C Very Berry Fruit,$1D Tropical Fruit,$1E Walnuts,$1F Mushrooms,$20 Poisonous Mushroom,$21 Green Box,$22 Berry Of Full Moon Plant,$23 Medicinal Herbs,$24 Edible Herbs,$25 Small Fish,$26 Fish,$27 Big Fish,$28 Dumpling,$29 Cotton Candy,$2A Fried Octopus,$2B Roasted Corn,$2C Candy,$2D Chocolate,$2E Iron-Ore,$2F Blue Rock,$30 Rare Metal,$31 Moonlight Stone,$32 Pontata Root,$33 Chicken,$34 Chocolate Bar Picture,$35 ???,$36 Blue Egg Shaped Device,$37 ??,$38 Chocolate Bar Picture,$39 Fodder,$3A White Bag,$3B Tan Bag,$3C Green Bag,$3D Red Bag,$3E Yellow Bag,$3F Purple Bag +Cheat8="Belongings\Slot 08",8018908B 00?? +Cheat8_O=$00 Nothing,$01 Weeds,$02 Boulder,$03 Lumber,$04 Moondrop Plant,$05 Pink-Cat-Mint Plant,$06 Blue Plant,$07 Cake,$08 Pie,$09 Cookie,$0A Blue Feather,$0B Pink Liquid In A Bottle,$0C Red Box,$0D Turnips,$0E Potatoes,$0F Cabbages,$10 Tomatoes,$11 Corn,$12 Eggplant,$13 Strawberries,$14 Eggs,$15 Milk,$16 M Size Milk,$17 L Size Milk,$18 Gold Milk,$19 Sheared Wool,$1A High Quality Wool,$1B Wild Grapes,$1C Very Berry Fruit,$1D Tropical Fruit,$1E Walnuts,$1F Mushrooms,$20 Poisonous Mushroom,$21 Green Box,$22 Berry Of Full Moon Plant,$23 Medicinal Herbs,$24 Edible Herbs,$25 Small Fish,$26 Fish,$27 Big Fish,$28 Dumpling,$29 Cotton Candy,$2A Fried Octopus,$2B Roasted Corn,$2C Candy,$2D Chocolate,$2E Iron-Ore,$2F Blue Rock,$30 Rare Metal,$31 Moonlight Stone,$32 Pontata Root,$33 Chicken,$34 Chocolate Bar Picture,$35 ???,$36 Blue Egg Shaped Device,$37 ??,$38 Chocolate Bar Picture,$39 Fodder,$3A White Bag,$3B Tan Bag,$3C Green Bag,$3D Red Bag,$3E Yellow Bag,$3F Purple Bag +Cheat9="Tool\Slot 01",80189075 00?? +Cheat9_O=$00 Nothing,$01 Sickle,$02 Hoe,$03 Axe,$04 Hammer,$05 Watering Can,$06 Milker,$07 Bell,$08 Brush,$09 Clippers,$0A Turnip Seeds,$0B Potato Seeds,$0C Cabbage Seeds,$0D Tomato Seeds,$0E Corn Seeds,$0F Eggplant Seeds,$10 Strawberry Seeds,$11 Moon Drop Grass Seeds,$12 Pink-Cat-Mint Seeds,$13 Blue Mist Seeds,$14 Bird Feed,$15 Ball No Picture,$16 Feeding Bottle,$17 ??,$18 Fishing Pole,$19 Miracle Potion,$1A Medicine For Cows,$1B Grass Seeds,$1C Blue Feather,$1D Empty Bottle,$1E ??,$1F Weeds No Picture,$20 Boulder No Picture, +Cheat10="Tool\Slot 02",80189076 00?? +Cheat10_O=$00 Nothing,$01 Sickle,$02 Hoe,$03 Axe,$04 Hammer,$05 Watering Can,$06 Milker,$07 Bell,$08 Brush,$09 Clippers,$0A Turnip Seeds,$0B Potato Seeds,$0C Cabbage Seeds,$0D Tomato Seeds,$0E Corn Seeds,$0F Eggplant Seeds,$10 Strawberry Seeds,$11 Moon Drop Grass Seeds,$12 Pink-Cat-Mint Seeds,$13 Blue Mist Seeds,$14 Bird Feed,$15 Ball No Picture,$16 Feeding Bottle,$17 ??,$18 Fishing Pole,$19 Miracle Potion,$1A Medicine For Cows,$1B Grass Seeds,$1C Blue Feather,$1D Empty Bottle,$1E ??,$1F Weeds No Picture,$20 Boulder No Picture, +Cheat11="Tool\Slot 03",80189077 00?? +Cheat11_O=$00 Nothing,$01 Sickle,$02 Hoe,$03 Axe,$04 Hammer,$05 Watering Can,$06 Milker,$07 Bell,$08 Brush,$09 Clippers,$0A Turnip Seeds,$0B Potato Seeds,$0C Cabbage Seeds,$0D Tomato Seeds,$0E Corn Seeds,$0F Eggplant Seeds,$10 Strawberry Seeds,$11 Moon Drop Grass Seeds,$12 Pink-Cat-Mint Seeds,$13 Blue Mist Seeds,$14 Bird Feed,$15 Ball No Picture,$16 Feeding Bottle,$17 ??,$18 Fishing Pole,$19 Miracle Potion,$1A Medicine For Cows,$1B Grass Seeds,$1C Blue Feather,$1D Empty Bottle,$1E ??,$1F Weeds No Picture,$20 Boulder No Picture, +Cheat12="Tool\Slot 04",80189078 00?? +Cheat12_O=$00 Nothing,$01 Sickle,$02 Hoe,$03 Axe,$04 Hammer,$05 Watering Can,$06 Milker,$07 Bell,$08 Brush,$09 Clippers,$0A Turnip Seeds,$0B Potato Seeds,$0C Cabbage Seeds,$0D Tomato Seeds,$0E Corn Seeds,$0F Eggplant Seeds,$10 Strawberry Seeds,$11 Moon Drop Grass Seeds,$12 Pink-Cat-Mint Seeds,$13 Blue Mist Seeds,$14 Bird Feed,$15 Ball No Picture,$16 Feeding Bottle,$17 ??,$18 Fishing Pole,$19 Miracle Potion,$1A Medicine For Cows,$1B Grass Seeds,$1C Blue Feather,$1D Empty Bottle,$1E ??,$1F Weeds No Picture,$20 Boulder No Picture, +Cheat13="Tool\Slot 05",80189079 00?? +Cheat13_O=$00 Nothing,$01 Sickle,$02 Hoe,$03 Axe,$04 Hammer,$05 Watering Can,$06 Milker,$07 Bell,$08 Brush,$09 Clippers,$0A Turnip Seeds,$0B Potato Seeds,$0C Cabbage Seeds,$0D Tomato Seeds,$0E Corn Seeds,$0F Eggplant Seeds,$10 Strawberry Seeds,$11 Moon Drop Grass Seeds,$12 Pink-Cat-Mint Seeds,$13 Blue Mist Seeds,$14 Bird Feed,$15 Ball No Picture,$16 Feeding Bottle,$17 ??,$18 Fishing Pole,$19 Miracle Potion,$1A Medicine For Cows,$1B Grass Seeds,$1C Blue Feather,$1D Empty Bottle,$1E ??,$1F Weeds No Picture,$20 Boulder No Picture, +Cheat14="Tool\Slot 06",8018907A 00?? +Cheat14_O=$00 Nothing,$01 Sickle,$02 Hoe,$03 Axe,$04 Hammer,$05 Watering Can,$06 Milker,$07 Bell,$08 Brush,$09 Clippers,$0A Turnip Seeds,$0B Potato Seeds,$0C Cabbage Seeds,$0D Tomato Seeds,$0E Corn Seeds,$0F Eggplant Seeds,$10 Strawberry Seeds,$11 Moon Drop Grass Seeds,$12 Pink-Cat-Mint Seeds,$13 Blue Mist Seeds,$14 Bird Feed,$15 Ball No Picture,$16 Feeding Bottle,$17 ??,$18 Fishing Pole,$19 Miracle Potion,$1A Medicine For Cows,$1B Grass Seeds,$1C Blue Feather,$1D Empty Bottle,$1E ??,$1F Weeds No Picture,$20 Boulder No Picture, +Cheat15="Tool\Slot 07",8018907B 00?? +Cheat15_O=$00 Nothing,$01 Sickle,$02 Hoe,$03 Axe,$04 Hammer,$05 Watering Can,$06 Milker,$07 Bell,$08 Brush,$09 Clippers,$0A Turnip Seeds,$0B Potato Seeds,$0C Cabbage Seeds,$0D Tomato Seeds,$0E Corn Seeds,$0F Eggplant Seeds,$10 Strawberry Seeds,$11 Moon Drop Grass Seeds,$12 Pink-Cat-Mint Seeds,$13 Blue Mist Seeds,$14 Bird Feed,$15 Ball No Picture,$16 Feeding Bottle,$17 ??,$18 Fishing Pole,$19 Miracle Potion,$1A Medicine For Cows,$1B Grass Seeds,$1C Blue Feather,$1D Empty Bottle,$1E ??,$1F Weeds No Picture,$20 Boulder No Picture, +Cheat16="Tool\Slot 08",8018907C 00?? +Cheat16_O=$00 Nothing,$01 Sickle,$02 Hoe,$03 Axe,$04 Hammer,$05 Watering Can,$06 Milker,$07 Bell,$08 Brush,$09 Clippers,$0A Turnip Seeds,$0B Potato Seeds,$0C Cabbage Seeds,$0D Tomato Seeds,$0E Corn Seeds,$0F Eggplant Seeds,$10 Strawberry Seeds,$11 Moon Drop Grass Seeds,$12 Pink-Cat-Mint Seeds,$13 Blue Mist Seeds,$14 Bird Feed,$15 Ball No Picture,$16 Feeding Bottle,$17 ??,$18 Fishing Pole,$19 Miracle Potion,$1A Medicine For Cows,$1B Grass Seeds,$1C Blue Feather,$1D Empty Bottle,$1E ??,$1F Weeds No Picture,$20 Boulder No Picture, +Cheat17="Item\Slot 01",8018908E 00?? +Cheat17_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat18="Item\Slot 02",8018908F 00?? +Cheat18_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat19="Item\Slot 03",80189090 00?? +Cheat19_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat20="Item\Slot 04",80189091 00?? +Cheat20_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat21="Item\Slot 05",80189092 00?? +Cheat21_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat22="Item\Slot 06",80189093 00?? +Cheat22_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat23="Item\Slot 07",80189094 00?? +Cheat23_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat24="Item\Slot 08",80189095 00?? +Cheat24_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat25="Item\Slot 09",80189096 00?? +Cheat25_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat26="Item\Slot 10",80189097 00?? +Cheat26_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat27="Item\Slot 11",80189098 00?? +Cheat27_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat28="Item\Slot 12",80189099 00?? +Cheat28_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat29="Item\Slot 13",8018909A 00?? +Cheat29_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat30="Item\Slot 14",8018909B 00?? +Cheat30_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat31="Item\Slot 15",8018909C 00?? +Cheat31_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat32="Item\Slot 16",8018909D 00?? +Cheat32_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat33="Item\Slot 17",8018909E 00?? +Cheat33_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat34="Item\Slot 18",8018909F 00?? +Cheat34_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat35="Item\Slot 19",801890A0 00?? +Cheat35_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat36="Item\Slot 20",801890A1 00?? +Cheat36_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat37="Item\Slot 21",801890A2 00?? +Cheat37_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat38="Item\Slot 22",801890A3 00?? +Cheat38_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat39="Item\Slot 23",801890A4 00?? +Cheat39_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat40="Item\Slot 24",801890A5 00?? +Cheat40_O=$00 Nothing,$01 Ocarina,$02 Flower Card,$03 Cake Card,$04 Broken Music Box,$05 ??,$06 Old Wine,$07 ??,$08 ??,$09 Book From Library,$0A Scroll To Bury,$0B Marble,$0C GoodLuck Charm,$0D Empty Metal Bag,$0E Horse Race Ticket,$0F Dog Race Ticket,$10 Potpourri,$11 Embroidered Hankerchief,$12 Hand - Knit Socks,$13 Lucky Bracelet,$14 Flower Bath Crystals,$15 Stamina Carrot +Cheat41="Infinite\Watering Can Uses",8016FBCD 0004 +Cheat42="Infinite\Fodder Spout (Sheep And Cows)",81180714 0063 +Cheat43="Infinite\Chicken Feed",80237411 005C +Cheat44="Infinite\Lumber",81189E50 03E7 +Cheat45="Infinite\Stamina",80189060 00FF +Cheat46="Infinite\Flower Card Points",802373F0 0063 +Cheat47="Infinite\Medals For Horse & Dog Races",81189B06 270F,81205206 270F +Cheat48="Infinite\Cake Card Points",80181B10 0063 +Cheat49="Infinite\Horse Stamina",802F5015 0002 +Cheat50="Make\Ann Love You",801C3F93 00FF +Cheat51="Make\Elli Love You",801C3F92 00FF +Cheat52="Make\Maria Love You",801C3F90 00FF +Cheat53="Make\Popuri Love You",801C3F91 00FF +Cheat54="Make\Karen Love You",801C3F94 00FF +Cheat55="Have\All Pics",8118905A FFFF +Cheat56="Have\Win Dog Races",801886B0 00FF +Cheat57="Have\Max Shipped In Bin!",8023738A FFFF + +//---- + +[7F3CEB77-8981030A-C:45] +Name=Hercules: The Legendary Journeys (U) +Cheat0="Infinite Health",810CF93E 03E7,810CF942 03E7 +Cheat1="Infinite Dinars",800B6043 00E8,800B6042 00E8 +Cheat2="Infinite Magic",810B65CA 0063,810B65B2 0063,810B65E2 0063,810B65FA 0063 +Cheat3="Press L to Levitate",D017D2D5 0020,810CF994 44CB +Cheat3_N=Press L Button to Levitate & Let go to come back down +Cheat4="Press L for 1 Hit Kill Punch",D0103383 0020,800D9BCE 0000 +Cheat4_N=Press The L Button & Hold B & Then Let Go to Kill Enimies,Rocks,Tents etc with One Punch. + +//---- + +[9CAB6AEA-87C61C00-C:45] +Name=Hexen (U) +Cheat0="Invincibility\Player 1",8113DB4C FFFF +Cheat1="Infinite\Blue Mana\Player 1",8013DB7D 00CF +Cheat2="Infinite\Green Mana\Player 1",8013DB7F 00CF +Cheat3="Infinite\Ammo & Items\Player 1",50002004 0000,8013DAC3 0064 +Cheat4="Always Have\Fist,Mace,Staff\Player 1",8013DB75 00FF +Cheat5="Always Have\Axe,Staff,Frost,Shards\Player 1",8013DB77 00FF +Cheat6="Always Have\Hammer,Firestorm & Arc of Death\Player 1",8013DB79 00FF +Cheat7="Always Have\Quietus,Wraithverge,Bloodscourge\Player 1",8013DB7B 00FF +Cheat8="Open\Main Cheat Menu",80136773 0005 +Cheat9="Open\All Options in Cheat Menu",81136696 FFFF +Cheat10="Have All\Keys\Player 1",8113DB5C 07FF +Cheat11="Boots Of Speed Always On\Player 1",8113DB58 03FF +Cheat12="Icon Of The Defender Always On\Player 1",8113DB4C 03FF +Cheat13="Wings Of Wraith Always On\Player 1",8013DB53 03FF +Cheat14="Play As\Player 1",8014A749 00?? +Cheat14_O=$00 Fighter,$00 1 Cleric,$00 2 Mage +Cheat15="Invincibility\Player 2",8113DCE8 FFFF +Cheat16="Icon Of The Defender Always On\Player 2",8113DCE8 03FF +Cheat17="Boots Of Speed Always On\Player 2",8113DCF4 03FF +Cheat18="Wings Of Wraith Always On\Player 2",8113DCEE 03FF +Cheat19="Have All\Keys\Player 2",8113DCF8 07FF +Cheat20="Infinite\Blue Mana\Player 2",8013DD19 00CF +Cheat21="Infinite\Green Mana\Player 2",8013DD1B 00CF +Cheat22="Always Have\Fist,Mace,Staff\Player 2",8013DD11 00FF +Cheat23="Always Have\Axe,Staff,Frost,Shards\Player 2",8013DD13 00FF +Cheat24="Always Have\Hammer,Firestorm & Arc of Death\Player 2",8013DD15 00FF +Cheat25="Always Have\Quietus,Wraithverge,Bloodscourge\Player 2",8013DD17 00FF +Cheat26="Invincibility\Player 3",8113DE84 FFFF +Cheat27="Icon Of The Defender Always On\Player 3",8113DE84 03FF +Cheat28="Boots Of Speed Always On\Player 3",8113DE90 03FF +Cheat29="Wings Of Wraith Always On\Player 3",8113DE8A 03FF +Cheat30="Have All\Keys\Player 3",8113DE94 07FF +Cheat31="Infinite\Blue Mana\Player 3",8013DEB5 00CF +Cheat32="Infinite\Green Mana\Player 3",8013DEB7 00CF +Cheat33="Always Have\Fist,Mace,Staff\Player 3",8013DEAD 00FF +Cheat34="Always Have\Axe,Staff,Frost,Shards\Player 3",8013DEAF 00FF +Cheat35="Always Have\Hammer,Firestorm & Arc of Death\Player 3",8013DEB1 00FF +Cheat36="Always Have\Quietus,Wraithverge,Bloodscourge\Player 3",8013DEB3 00FF +Cheat37="Invincibility\Player 4",8113E020 FFFF +Cheat38="Icon Of The Defender Always On\Player 4",8113E020 03FF +Cheat39="Boots Of Speed Always On\Player 4",8113E02C 03FF +Cheat40="Wings Of Wraith Always On\Player 4",8113E026 03FF +Cheat41="Have All\Keys\Player 4",8113E030 07FF +Cheat42="Infinite\Blue Mana\Player 4",8013E051 00CF +Cheat43="Infinite\Green Mana\Player 4",8013E053 00CF +Cheat44="Always Have\Fist,Mace,Staff\Player 4",8013E049 00FF +Cheat45="Always Have\Axe,Staff,Frost,Shards\Player 4",8013E04B 00FF +Cheat46="Always Have\Hammer,Firestorm & Arc of Death\Player 4",8013E04D 00FF +Cheat47="Always Have\Quietus,Wraithverge,Bloodscourge\Player 4",8013E04F 00FF + +//---- + +[C7C98F8E-42145DDE-C:45] +Name=Hot Wheels Turbo Racing (U) +Cheat0="Infinite Turbos\Player 1",80118CFC 000A +Cheat1="Infinite Turbos\Player 2",80119478 000A +Cheat2="Start On Lap Modifier\Player 1",D0118AA8 0000,80118AA8 00?? +Cheat3="Start On Lap Modifier\Player 2",D0119224 0000,80119224 00?? +Cheat4="Max Tournament Points",81124A16 00FF +Cheat5="Have\All Tracks",81124A0E FFFF +Cheat6="Have\All Cars & Cups\Player 1",81124A0A FFFF +Cheat7="Have\All Cars & Cups\Player 2",81124B4A FFFF +Cheat8="Press L For Time Is Always 0:00:00\Player 1",D0137FE5 0020,810F3900 0000,D0137FE5 0020,810F3902 0000 +Cheat9="Press L For Time Is Always 0:00:00\Player 2",D0137FED 0020,810F3900 0000,D0137FED 0020,810F3902 0000 +Cheat10="Have\All Special Cars\Player 1",81124A04 FFFF,81124A06 FFFF,81124A0A FFFF +Cheat11="Have\All Special Cars\Player 2",81124B44 FFFF,81124B46 FFFF,81124B4A FFFF +Cheat12="Allways 1st",8111D7EA 0000 +Cheat2_O=$00 1st,$01 2nd,$02 3rd,$03 4th +Cheat3_O=$00 1st,$01 2nd,$02 3rd,$03 4th + +//---- + +[102888BF-434888CA-C:45] +Name=Hybrid Heaven (U) +Cheat0="Have All\Keys",50000410 0000,8017E130 0063,50000410 0000,8017E138 0063 +Cheat1="Infinite\Weapons & Items",50000610 0000,8017E0D0 0063,50000610 0000,8017E0D8 0063 +Cheat2="Infinite\Refresh Items",50000D10 0000,8017E008 0063,50000C10 0000,8017E010 0063 +Cheat3="Infinite\Max Body Stats",8117DC48 270F,8117DC88 0063,50000C02 0000,8117DC50 270F,50000502 0000,8117DC80 270F,50000602 0000,8117DCA8 270F,50000602 0000,8117DCB6 270F +Cheat4="Infinite\Max Health",8117DC40 270F,8117DC42 270F +Cheat5="Level 999",8117DC88 270F +Cheat6="Press L To Levitate",D005CE51 0020,8124A0B0 3FCB +Cheat7="Have All\Moves",50005306 0000,81183CE0 0100,50005306 0000,81183CE2 00FF +Cheat8="Editor's Cheat Level and Battle Select",801CC8C4 0005 + +//---- + +[C8DC65EB-3D8C8904-C:45] +Name=Hydro Thunder (U) +Cheat0="Always 1st",812C4C96 0001 +Cheat1="Infinite\Time",812B4890 42C8 +Cheat2="Infinite\Boosts\Player 1",812C4C9C 4190 +Cheat3="Have All\Races",812B5C94 0101,812B5C96 0101,812B5C98 0101,812B5C9A 0101,812B5C9C 0101,812B5C9E 0101,812B5CA0 0101 +Cheat4="Have All\Boats",812B5CA2 0101,812B5CA4 0101,812B5CA6 0101,812B5CA8 0101,812B5CAA 0101,812B5CAC 0101,812B5CAE 0101 +Cheat5="Infinite\Boosts\Player 2",812C4FCC 4190 +Cheat6="Hydro Speedway",802B5C94 00?? +Cheat6_O=$01 Unlocked & Not Completed,$03 Unlocked & Completed + +//---- + +[E436467A-82DE8F9B-C:45] +Name=Indy Racing 2000 (U) +Cheat0="Max Exp (Gold Cup - All Classes Unlocked)",81033918 7FFF,8103391A FFFF +Cheat1="Driver Modifier (Champsionship Mode)",812CBEC6 00?? +Cheat2="Always Place 1st",8012955F 0001 +Cheat3="Unlock\Gold Cup 1st Upgrade",81023100 0000,81023102 0000 +Cheat4="Unlock\Gold Cup 2nd Upgrade",81023104 0000,81023106 0000 +Cheat5="Unlock\Sprint Car Class",810230EE 0000,810230EC 0000 +Cheat6="Unlock\Formula Cars Part 1",810230F0 0000,810230F2 0000,810230F4 0000,810230F6 0000 +Cheat1_O=$00 Scott Goodyear #4,$01 Greg Ray #2,$02 Billy Boat #11,$03 Eddie Cheever Jr.#51,$04 Buddy Lazier #91,$05 Davey Hamilton #9,$06 Sam Schmidt #99,$07 Scott Sharp #8,$08 Buzz Calkins #12,$09 Kenny Brack #14,$0A Robbie Buyl #22,$0B Tyce Carison #20,$0C Mark Dismore #28,$0D Roberto Guerrero #50,$0E Johnny Unser #92,$0F Robby Unser #81,$10 Jeff Ward #21,$11 Stephan Gregoire #7,$12 Robby McGehee #55,$13 John Hollansworth Jr. #42 +Cheat0_N=With the 'Max Exp' codes for the Gold Cup, start a new file and leave it and go back to it again. + +//---- + +[E616B5BC-C9658B88-C:45] +Name=Iggy's Reckin' Balls (U) +Cheat0="Extra Characters",810C632E FFFF +Cheat1="Always Have 99 Points",810D8EE0 0063 +Cheat2="Infinite Credits",800BDEA5 0005 +Cheat3="Enable All Courses",810CCDF2 0B00,810CCDF4 0B00,810CCDF6 0B00 + +//---- + +[69256460-B9A3F586-C:45] +Name=Jeopardy (U) +Cheat0="Max Money\Player 1",81058122 FFFF +Cheat1="Max Money\Player 2",81058124 FFFF +Cheat3="Max Money\Player 3",81058126 FFFF + +//---- + +[BB30B1A5-FCF712CE-C:45] +Name=Jeremy McGrath Supercross 2000 (U) +Cheat0="Extra Points",800711E7 00FF +Cheat1="Enable Tabletop Freestyle",81071832 0001 +Cheat2="Enable Chasm Freestyle",81071834 0001 +Cheat3="Enable Jim Jam Freestyle",81071838 0001 +Cheat4="Enable Moon Freestyle",8107183C 0001 + +//---- + +[8A6009B6-94ACE150-C:45] +Name=Jet Force Gemini (U) +Cheat0="Access\All Characters",801E6040 FFFF +Cheat1="Juno\Infinite Continues",800A3281 0002 +Cheat2="Juno\Full & Max Health",801BF976 0040,801E61E5 000C,801E61E2 0040 +Cheat3="Juno\Access\All Keys",811E6248 FFF7 +Cheat4="Juno\Access\All Objects",811E624A FFFF +Cheat5="Juno\Infinite\Mizar Tokens",811E61F4 02F4 +Cheat6="Juno\Max Blue & White Heads",811E61EA 03E7,811E61E8 03E7 +Cheat7="Juno\Infinite\Max Ammo All Weapons",50000302 0000,811E61F6 02F4,50000802 0000,811E61FC 02F4,50000402 0000,811E620C 02F4 +Cheat8="Vela\Full & Max Health",801E616F 000C,801E616C 0040 +Cheat9="Vela\Access\All Keys",811E61D2 FF70 +Cheat10="Vela\Access\All Objects",811E61D4 FFFF +Cheat11="Vela\Infinite\Mizar Tokens",811E617E 02F4 +Cheat12="Vela\Max\Blue & White Heads",811E6174 03E7,811E6172 03E7 +Cheat13="Vela\Infinite\Max Ammo All Weapons",50000302 0000,811E6180 02F4,50000802 0000,811E6186 02F4,50000402 0000,811E6196 02F4 +Cheat14="Lupus\Full & Max Health",801BF9EC 0040,801E625B 000C,801E6258 0040 +Cheat15="Lupus\Access\All Keys",811E62BE FF70 +Cheat16="Lupus\Access\All Objects",811E62C0 FFFF +Cheat17="Lupus\Infinite\Mizar Tokens",811E626A 02F4 +Cheat18="Lupus\Max\Blue & White Heads",811E6260 03E7,811E625E 03E7 +Cheat19="Lupus\Infinite\Max Ammo All Weapons",50000302 0000,811E626C 02F4,50000802 0000,811E6272 02F4,50000402 0000,811E6282 02F4 +Cheat20="Access\All Floyd Awards",50000501 0000,801E6038 0005 +Cheat20_N=only enable One character at a time when using this code +Cheat21="Juno\Access\All Weapons",801E61EC 00FF,801E61ED 00FF +Cheat22="Vela\Access\All Weapons",801E6176 00FF,801E6177 00FF +Cheat23="Lupus\Access\All Weapons",801E6262 00FF,801E6263 00FF +Cheat24="Tribals\Have All Tribals\Gold Wood",801E6014 000F +Cheat25="Tribals\No Tribals Killed\Gold Wood",801E6015 0000 +Cheat26="Tribals\Have No Tribals Remaining\Gold Wood",801E6016 0000 +Cheat21_N=Do not put this code on until you collect one Extra Weapon then you will have all ready to use +Cheat22_N=Do not put this code on until you collect one Extra Weapon then you will have all ready to use +Cheat23_N=Do not put this code on until you collect one Extra Weapon then you will have all ready to use +Cheat27="Wide Screen Always Off",800FECA8 0000 + +//---- + +[D0151AB0-FE5CA14B-C:45] +Name=John Romero's Daikatana (U) +Cheat0="Infinite\Health",8020A965 0064 +Cheat1="Infinite\Armor",8020A987 0064 +Cheat2="Infinite\Experience",8020A967 00FF +Cheat3="Max\Vitality",8020A969 0007 +Cheat4="Max\Attack",8020A96B 0007 +Cheat5="Max\Speed",8020A96D 0007 +Cheat6="Max\Acro",8020A96F 0007 +Cheat7="Max\Power",8020A971 0007 +Cheat8="Infinite\Ammo\Sidewinder",8020A9B0 00FF +Cheat9="Infinite\Ammo\Shock Wave",8020A9B1 00FF +Cheat10="Infinite\Ammo\Chvizatergo",8020A9B2 00FF +Cheat11="Infinite\Ammo\Shot Cycler",8020A9B3 00FF +Cheat12="Infinite\Ammo\Ion Cannon",8020A9B4 00FF +Cheat13="Infinite\Ammo\Disc Of Dredalus",8020A9B5 0063 +Cheat14="Infinite\Ammo\Venomous",8020A9B6 00FF +Cheat15="Infinite\Ammo\Poseidon Trident",8020A9B7 00FF +Cheat16="Infinite\Ammo\Hammer",8020A9B8 0000 +Cheat17="Infinite\Ammo\Sunflares",8020A9B9 00FF +Cheat18="Infinite\Ammo\Bolter",8020A9BA 00FF +Cheat19="Infinite\Ammo\Ballista",8020A9BB 00FF +Cheat20="Infinite\Ammo\Stavros Stave",8020A9BC 00FF +Cheat21="Infinite\Ammo\Wyndraxs Wisp",8020A9BD 00FF +Cheat22="Have All Weapons",8120A8F6 FFFF + +//---- + +[36281F23-009756CF-C:45] +Name=Ken Griffey Jr.'s Slugfest (U) +Cheat0="Max\Batting",8105D6D8 4120 +Cheat1="Max\Power",8105D270 4120 +Cheat2="Max\Speed",8105CE68 4120 +Cheat3="Max\Defense",8105CA60 4120 +Cheat4="Max\Arm Strength",8105C5F8 4120 +Cheat5="Max\Durability",8105C098 4120 +Cheat6="Max\Clutch",8105BB98 4120 +Cheat7="Max\Control",8105B760 4120 +Cheat8="Max\Stamina",8105B2F8 4120 +Cheat9="Max\Pitch Speed",8105AE90 4120 +Cheat10="Infinite\Creation Points",81059408 420C +Cheat11="Infinite\Strikes",8021AC48 0000 +Cheat12="Infinite\Balls",8021AC47 0000 +Cheat13="Inning Selection",8021AC42 00?? +Cheat13_O=$02 2nd Inning,$03 3rd Inning,$04 4th Inning,$05 5th Inning,$06 6th Inning,$07 7th Inning,$08 8th Inning,$09 9th Inning + +//---- + +[9E8FE2BA-8B270770-C:45] +Name=Killer Instinct Gold (U) (v1.0) +Cheat0="Unlock All Options",8012834C 0006 +Cheat1="Player 1\Untouchable",801D34D4 000A +Cheat2="Player 1\Fast\Punch Kick",801D347E 0010 +Cheat3="Player 1\Fast\Jump Walk",801D347C 0001 +Cheat4="Player 1\Slow Jump Walk",801D347D 0050 +Cheat5="Player 1\Infinite Energy",801D3484 0069 +Cheat6="Player 1\Fight Gargos Immediately",8012834B 000A +Cheat7="Player 1\Spinal Always Has All Skulls",801D3523 0006 +Cheat8="Player 1\Fulgore\Always Invisible",801D3478 0020,801D3479 0090,801D34C5 0092,801D3527 005E +Cheat8_N=Do not use this with Fulgore Always Visible +Cheat9="Player 1\Fulgore\Always Visible",801D3478 0023,801D3479 00F0,801D34C5 0080,801D3527 00AF +Cheat9_N=Do not use this with Fulgore Always Invisible +Cheat10="Player 1\Wins Score",8012830A 00FF +Cheat11="Player 1\Undefeated Players Scroll By Quickly",802C8CE8 0007 +Cheat12="Player 1\Play As",802C8CB8 00?? +Cheat12_O=$00 Jago,$01 Combo,$02 Spinal,$03 Tusk,$04 Glacius,$05 Fulgore,$06 Kim Wu,$07 Sabrewulf,$08 Orchid,$09 Maya,$0A Gargos +Cheat13="Player 1\1-Hit Death",D01D3484 0078,801D3484 0001 +Cheat14="Player 2\Spinal Always Has All Skulls",801D3623 0006 +Cheat15="Player 2\Fulgore Always Invisible",801D3578 0020,801D3579 0090,801D35C5 0092,801D3527 005E +Cheat15_N=Do not use this with Fulgore Always Visible +Cheat16="Player 2\Fulgore Always Visible",801D3578 0023,801D3579 00F0,801D35C5 0080,801D3527 00AF +Cheat16_N=Do not use this with Fulgore Always Invisible +Cheat17="Player 2\Play As",8004EA9D 00?? +Cheat17_O=$00 Jago,$01 Combo,$02 Spinal,$03 Tusk,$04 Glacius,$05 Fulgore,$06 Kim Wu,$07 Sabrewulf,$08 Orchid,$09 Maya,$0A Gargos +Cheat18="Player 2\Infinite Energy",801D3584 0078 +Cheat19="Player 2\Fast\Punch Kick",801D357E 0010 +Cheat20="Player 2\Fast\Jump Walk",801D357C 0001 +Cheat21="Player 2\Slow\Punch Kick",801D357F 0050 +Cheat22="Player 2\Slow\Jump Walk",801D357D 0050 +Cheat23="Player 2\Untouchable",801D34D5 000A + +//---- + +[46039FB4-0337822C-C:45] +Name=Kirby 64 - The Crystal Shards (U) +Cheat0="Get All Crystals",50000701 0000,800D6BC0 0001,50001701 0000,800D6BC8 0007 +Cheat1="Unlock All Difficulty Levels\100 Yard Hop",800D6BB9 0003 +Cheat2="Unlock All Difficulty Levels\Bumper Crop Bump",800D6BBA 0003 +Cheat3="Unlock All Difficulty Levels\Checkerboard Chase",800D6BBB 0003 +Cheat4="Infinite Lives",800D714F 0064 +Cheat5="Infinite Health",810D6E50 40C0 +Cheat6="Can Fly Forever",8112E7DE 00F0 +Cheat7="All Stages Complete",50002B01 0000,800D6BE0 0002 + +//---- + +[FCE0D799-65316C54-C:45] +Name=Knife Edge - Nose Gunner (U) +Cheat0="Infinite\Armor",8011D467 0064 +Cheat1="Level 11 Vulcan Cannon",801239B3 000A +Cheat2="Infinite\Bombs",8011D46F 0003 +Cheat3="Press\L For Rapid Fire On Nuke & Laser",D011BE01 0020,8011D497 0028 +Cheat3_N=Do not use this with Press L For Rapid Fire On Flak +Cheat4="Press\L For Rapid Fire On Flak",D011BE01 0020,8011D497 0014 +Cheat4_N=Do not use this with Press L For Rapid Fire On Nuke & Laser + +//---- + +[0894909C-DAD4D82D-C:45] +Name=Knockout Kings 2000 (U) +Cheat0="Player 1\Infinite\Health",8106B974 42C8,8106B976 0000 +Cheat1="Player 2\Infinite\Health",8106BA7C 42C8,8106BA7E 0000 +Cheat2="Player 1\No Health",8106B974 0000,8106B976 0000 +Cheat3="Player 2\No Health",8106BA7C 0000,8106BA7E 0000 +Cheat4="Player 1\Max\Power",8106B980 0000,8106B982 0BB2 +Cheat5="Player 1\No Power",8106B980 0000,8106B982 0000 +Cheat6="Player 2\Max\Power",8106BA88 0000,8106BA8A 0BB2 +Cheat7="Player 2\No Power",8106BA88 0000,8106BA8A 0000 +Cheat8="Infinite\Creation Points",81063742 0064 +Cheat9="Big\Head Mode",800F401C 0001 +Cheat10="Big\Glove Mode",800F401D 0001 +Cheat11="Player 1\Power Punch After 1st Punch",8006B983 0064 +Cheat12="Player 2\Power Punch After 1st Punch",8006BA8B 0064 +Cheat13="Stop Timer",81067546 001C +Cheat14="Player 1\Character Modifier",800EC6F3 00?? +Cheat15="Player 2\Character Modifier",800EC6F7 00?? +Cheat14_O=$00 Ali,$01 Frazier,$02 Holmes,$03 Holyfield,$04 Lewis,$05 Tua,$06 Spinks,$07 Butterbean,$08 De La Hoya,$09 Leonard,$0A Hagler,$0B Duran,$0C Whitaker,$0D Quartey,$0E Carr,$0F Vargas,$10 Reid,$11 Moskey,$12 Pryor,$13 Argnello,$14 O'Grady,$15 Mayweather,$16 Manfredy,$17 Kelley,$18 Romero,$19 Random,$1A Created Boxer,$1B Creater Boxer,$1C Dempsey,$1D K. Orr,$1E IUppa,$1F S. Sandoval,$20 S. Broadhurst,$21 Pole,$22 Hasson,$23 Alameda,$24 Wahlberg,$25 Scott,$26 Hopra,$27 Eckhardt,$28 Parker,$29 Ruiz,$2A F. Sandoval,$2B Ang,$2C Bristov,$2D Botti,$2E S. Orr,$2F Zarifes,$30 Giolito,$31 Garrett,$32 Barclay,$33 Wynne,$34 Lupidi,$35 W. Aguitar,$36 Di Ricco,$37 Philippine,$38 M. Broadhurst,$39 Weaver,$3A Lajoie,$3B Greenberg,$3C Quinn,$3D Perone,$3E Tool,$3F Bunch,$40 St. Aubyn,$41 Wells,$42 Dexter,$43 Hsu,$44 Bazzel,$45 Thompson,$46 Eklund,$47 Tallarico,$48 de Leon,$49 Coallier +Cheat15_O=$00 Ali,$01 Frazier,$02 Holmes,$03 Holyfield,$04 Lewis,$05 Tua,$06 Spinks,$07 Butterbean,$08 De La Hoya,$09 Leonard,$0A Hagler,$0B Duran,$0C Whitaker,$0D Quartey,$0E Carr,$0F Vargas,$10 Reid,$11 Moskey,$12 Pryor,$13 Argnello,$14 O'Grady,$15 Mayweather,$16 Manfredy,$17 Kelley,$18 Romero,$19 Random,$1A Created Boxer,$1B Creater Boxer,$1C Dempsey,$1D K. Orr,$1E IUppa,$1F S. Sandoval,$20 S. Broadhurst,$21 Pole,$22 Hasson,$23 Alameda,$24 Wahlberg,$25 Scott,$26 Hopra,$27 Eckhardt,$28 Parker,$29 Ruiz,$2A F. Sandoval,$2B Ang,$2C Bristov,$2D Botti,$2E S. Orr,$2F Zarifes,$30 Giolito,$31 Garrett,$32 Barclay,$33 Wynne,$34 Lupidi,$35 W. Aguitar,$36 Di Ricco,$37 Philippine,$38 M. Broadhurst,$39 Weaver,$3A Lajoie,$3B Greenberg,$3C Quinn,$3D Perone,$3E Tool,$3F Bunch,$40 St. Aubyn,$41 Wells,$42 Dexter,$43 Hsu,$44 Bazzel,$45 Thompson,$46 Eklund,$47 Tallarico,$48 de Leon,$49 Coallier +Cheat16="Ring Modifier",800EC703 00?? +Cheat16_O=$00 Great Western Forum,$01 Caesars Palace,$02 Ecko Sports Arena,$03 International Arena,$04 Local 440,$05 The Colosseum,$06 Roppongi Palace,$07 Wembley Arena,$08 Knockout Kings Arena + +//---- + +[5354631C-03A2DEF0-C:45] +Name=Legend of Zelda 2, The - Majora's Mask (U) +Cheat0="Infinite\Health",811EF6A6 0140 +Cheat1="Infinite\Hearts Options",811EF6A4 ???? +Cheat1_O=$0140 Max Hearts,$0063 6 Hearts,$0043 4 Hearts +Cheat1_N=If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. +Cheat3="Infinite\Rupees",811EF6AA 03E7 +Cheat4="Infinite\Max & Double Magic Meter",801EF6A9 0060,811EF6B0 0101 +Cheat5="Infinite\Items",801EF711 0063,801EF716 0063,801EF717 0063,801EF718 0063,801EF719 0063,801EF71A 0063,801EF71C 0063,801EF71D 0063 +Cheat6="Have\Ocarina of Time",801EF6E0 0000 +Cheat7="Have\Hero's Bow",801EF6E1 0001 +Cheat8="Have\Arrows\Fire Arrow",801EF6E2 0002 +Cheat9="Have\Arrows\Ice Arrow",801EF6E3 0003 +Cheat10="Have\Arrows\Light Arrow",801EF6E4 0004 +Cheat11="Have\Bombs",801EF6E6 0006 +Cheat12="Have\Bombchu",801EF6E7 0007 +Cheat13="Have\Deku Sticks",801EF6E8 0008 +Cheat14="Have\Deku Nuts",801EF6E9 0009 +Cheat15="Have\Magic Beans",801EF6EA 000A +Cheat16="Have\Powder Kegs",801EF6EC 000C +Cheat17="Have\Pictograph",801EF6ED 000D +Cheat18="Have\Lens of Truth",801EF6EE 000E +Cheat19="Have\Hookshot",801EF6EF 000F +Cheat20="Have\Great Fairy's Sword",801EF6F0 0010 +Cheat21="Maximum Visibility",80166118 0020 +Cheat22="Fog\Blue",80166108 0020 +Cheat23="Fog\Pink",8016610C 0020 +Cheat24="Fog\Yellow",80166110 0020 +Cheat25="Press L To Levitate",D03E6B3B 0020,813FFE18 40CB +Cheat25_N=Press L To Levitate & Let go to land +Cheat26="Have\All Masks",801EF6F8 003E,801EF6F9 0038,801EF6FA 0047,801EF6FB 0045,801EF6FC 0040,801EF6FD 0032,801EF6FE 003A,801EF6FF 0046,801EF700 0039,801EF701 0042,801EF702 0048,801EF703 0033,801EF704 003C,801EF705 003D,801EF706 0037,801EF707 003F,801EF708 0036,801EF709 0034,801EF70A 0043,801EF70B 0041,801EF70C 003B,801EF70D 0044,801EF70E 0049,801EF70F 0035 +Cheat27="Beta World 1",D03E6B3B 0000,801EF672 00?? +Cheat28="Fight Demo Majora's Mask",8016A718 0020 +Cheat29="Event Item\Modifier 1",801EF6E5 00?? +Cheat30="Event Item\Modifier 2",801EF6EB 00?? +Cheat31="Event Item\Modifier 3",801EF6F1 00?? +Cheat32="Have\Item Modifier",801EF6F0 00?? +Cheat33="Bottles\Bottle 1 Modifier",801EF6F2 00?? +Cheat34="Bottles\Bottle 2 Modifier",801EF6F3 00?? +Cheat35="Bottles\Bottle 3 Modifier",801EF6F4 00?? +Cheat36="Bottles\Bottle 4 Modifier",801EF6F5 00?? +Cheat37="Bottles\Bottle 5 Modifier",801EF6F6 00?? +Cheat38="Bottles\Bottle 6 Modifier",801EF6F7 00?? +Cheat39="Use C-Buttons Anywhere",811F3588 0000,811F358A 0000 +Cheat40="All Equipment Upgrades",801EF6DD 0023,811EF72A 201B,801EF6BC 004F +Cheat41="Replace Sword With",801EF6BC 00?? +Cheat41_O=$4A Fire Arrow w/ Bow,$4B Ice Arrow w/ Bow,$4C Light Arrow w/ Bow,$4D Kokiri Sword,$4E Razor Sword,$4F Guilded Sword,$50 Deity Link's Sword +Cheat42="Play As",801EF690 00?? +Cheat43="Warp Modifier",D03E6B3A 0000,803FF395 0001,813FF39A ???? +Cheat27_O=$00 Mama's House non Beta,$01 Fearful Spider House,$02 Beneaf the Graveyard,$03 Southern Swamp Mr Tingle Entry,$06 Outside Tourist Information Southern Swamp,$08 Outside Magic Hag's Potion Shop,$0A Southern Swamp Woods Of Mystery Entry,$24 Counter Of The Tresure Chest Shop,$2E Woodfall Temple non Beta,$32 Spider Hand,$35 Statue outside Gorman Track,$36 Statue outside Lair Of The Temples Boss,$38 Path to Romani Ranch non Beta,$4A outside The Royal Palace of the Deku Kingdom,$4C Ledge in The Royal Palace of the Deku Kingdom,$4E inside The Royal Palace of the Deku Kingdom 1,$71 Green Blobs,$74 Cave Portal to Last Boss Field,$7F Waterfall Sothern Swamp,$8A Giant Turtle In the Temple non beta,$8B Room of Miau & Tijo Zora Great Hall,$94 Recieving Gorans Mask non Beta,$95 ?,$96 Hungry Goran in the Snow,$A2 Statue in Stone Tower,$A6 Stone Tower non Beta,$B9 Recieving Deku Mask non Beta,$D9 Giant Lizards in a Cave,$DA Cave with Steaming Water,$FF Vamps House In Ikana Canyon +Cheat29_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat30_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat31_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat32_O=$05 Japanese Flute?,$0B Japanese Item?,$10 Great Fairy's Sword,$11 Japanese Hookshot?,$31 Japanese Scroll?,$4A Japanese Bow? +Cheat33_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat34_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat35_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat36_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat37_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat38_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat42_O=$00 Fierce Deity Link,$01 Goron Link,$02 Zora Link,$03 Deku Link,$04 Normal Link +Cheat43_O=$0010 Mayors Residence,$0008 Magic Hags Potion Shop,$000A Romani Ranch Barn,$000B Mama's House,$000E Honey & Darlings Shop,$0015 Final Boss Arena,$001F Beneath the Graveyard (left entrance),$002F Beneath the Graveyard (right entrance),$0030 Southern Swamp (Reg Entrance),$004F Southern Swamp (from tour house),$006E Southern Swamp (from Woodfall),$006F Southern Swamp (from Deku Palace),$0078 Path to Ikana Canyon,$009E Southern Swamp (from Deku Place 2),$009F Southern Swamp (From Potion Shop),$00AF Boat Cruise (picture taking),$00CD Southern Swamp (From Woods of Mystery),$00CE Southern Swamp (From Spider House),$00CF Southern Swamp (From Ikana Canyon),$00FE Southern Swamp (From Owl Warp),$0E00 Curiosity Shop,$0E38 Ikana Canyon Entrance,$1500 Lens of Truth Cave (get it),$2600 Stone Tower Temple (Upside down),$2609 Stone Tower Temple (Boss Room Entrance),$2604 Treasure Chest Shop,$2605 Treausre Chest Shop (counter),$260E Clock Tower (w/ skull kid, silent),$2610 Stone Tower Temple (endless fall),$6214 Romani Ranch,$9214 Zora Shop,$B214 Snowhead (Path to temple, warp in),$D214 East Clock Down +Cheat27_N=Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. +Cheat28_N=With this code,load the game & put the cheat on. then press start to apear in the Demo mode. +Cheat39_N=This code allows you to use C-Button Items where you normally can't use them. (Created by: The Gentleman) +Cheat41_N=Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. +Cheat43_N=Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. +Cheat2="Have\All Quest/Status Items",801EF72D 0005,811EF72E F7CF + +//---- + +[B443EB08-4DB31193-C:45] +Name=Legend of Zelda, The - Majora's Mask (U) (GC Version) +Cheat0="Infinite\Health",811ED866 0140 +Cheat1="Infinite\Hearts Options",811ED864 ???? +Cheat1_O=$0140 Max Hearts,$0063 6 Hearts,$0043 4 Hearts +Cheat1_N=If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. +Cheat2="Have\All Quest/Status Items",801ED8ED 0005,811ED8EE F7CF +Cheat3="Infinite\Rupees",811ED86A 03E7 +Cheat4="Infinite\Max & Double Magic Meter",801ED869 0060,811ED870 0101 +Cheat5="Infinite\Items",801ED8D1 0063,50000501 0000,801ED8D6 0063,50000201 0000,801ED8DC 0063 +Cheat6="Have\Ocarina of Time",801ED8A0 0000 +Cheat7="Have\Hero's Bow",801ED8A1 0001 +Cheat8="Have\Arrows\Fire Arrow",801ED8A2 0002 +Cheat9="Have\Arrows\Ice Arrow",801ED8A3 0003 +Cheat10="Have\Arrows\Light Arrow",801ED8A4 0004 +Cheat11="Have\Bombs",801ED8A6 0006 +Cheat12="Have\Bombchu",801ED8A7 0007 +Cheat13="Have\Deku Sticks",801ED8A8 0008 +Cheat14="Have\Deku Nuts",801ED8A9 0009 +Cheat15="Have\Magic Beans",801ED8AA 000A +Cheat16="Have\Powder Kegs",801ED8AC 000C +Cheat17="Have\Pictograph",801ED8AD 000D +Cheat18="Have\Lens of Truth",801ED8AE 000E +Cheat19="Have\Hookshot",801ED8AF 000F +Cheat20="Have\Great Fairy's Sword",801ED8B0 0010 +Cheat21="Maximum Visibility",801642D8 0020 +Cheat22="Fog\Blue",801642C8 0020 +Cheat23="Fog\Pink",801642CC 0020 +Cheat24="Fog\Yellow",801642D0 0020 +Cheat25="Press L To Levitate",D038127B 0020,8139A558 40CB +Cheat25_N=Press L To Levitate & Let go to land +Cheat26="Have\All Masks",801ED8B8 003E,801ED8B9 0038,801ED8BA 0047,801ED8BB 0045,801ED8BC 0040,801ED8BD 0032,801ED8BE 003A,801ED8BF 0046,801ED8C0 0039,801ED8C1 0042,801ED8C2 0048,801ED8C3 0033,801ED8C4 003C,801ED8C5 003D,801ED8C6 0037,801ED8C7 003F,801ED8C8 0036,801ED8C9 0034,801ED8CA 0043,801ED8CB 0041,801ED8CC 003B,801ED8CD 0044,801ED8CE 0049,801ED8CF 0035 +Cheat27="Beta World 1",D038127B 0000,801ED832 00?? +Cheat28="Fight Demo Majora's Mask",801688D8 0020 +Cheat29="Event Item\Modifier 1",801ED8A5 00?? +Cheat30="Event Item\Modifier 2",801ED8AB 00?? +Cheat31="Event Item\Modifier 3",801ED8B1 00?? +Cheat32="Have\Item Modifier",801ED8B0 00?? +Cheat33="Bottles\Bottle 1 Modifier",801ED8B2 00?? +Cheat34="Bottles\Bottle 2 Modifier",801ED8B3 00?? +Cheat35="Bottles\Bottle 3 Modifier",801ED8B4 00?? +Cheat36="Bottles\Bottle 4 Modifier",801ED8B5 00?? +Cheat37="Bottles\Bottle 5 Modifier",801ED8B6 00?? +Cheat38="Bottles\Bottle 6 Modifier",801ED8B7 00?? +Cheat39="Use C-Buttons Anywhere",811F1748 0000,811F174A 0000 +Cheat40="All Equipment Upgrades",801ED89D 0023,811ED8EA 201B,801ED87C 004F +Cheat41="Replace Sword With",801ED87C 00?? +Cheat41_O=$4A Fire Arrow w/ Bow,$4B Ice Arrow w/ Bow,$4C Light Arrow w/ Bow,$4D Kokiri Sword,$4E Razor Sword,$4F Guilded Sword,$50 Deity Link's Sword +Cheat42="Play As",801ED850 00?? +Cheat43="Warp Modifier",D03E4CFA 0000,803FD555 0001,813FD55A ???? +Cheat27_O=$00 Mama's House non Beta,$01 Fearful Spider House,$02 Beneaf the Graveyard,$03 Southern Swamp Mr Tingle Entry,$06 Outside Tourist Information Southern Swamp,$08 Outside Magic Hag's Potion Shop,$0A Southern Swamp Woods Of Mystery Entry,$24 Counter Of The Tresure Chest Shop,$2E Woodfall Temple non Beta,$32 Spider Hand,$35 Statue outside Gorman Track,$36 Statue outside Lair Of The Temples Boss,$38 Path to Romani Ranch non Beta,$4A outside The Royal Palace of the Deku Kingdom,$4C Ledge in The Royal Palace of the Deku Kingdom,$4E inside The Royal Palace of the Deku Kingdom 1,$71 Green Blobs,$74 Cave Portal to Last Boss Field,$7F Waterfall Sothern Swamp,$8A Giant Turtle In the Temple non beta,$8B Room of Miau & Tijo Zora Great Hall,$94 Recieving Gorans Mask non Beta,$95 ?,$96 Hungry Goran in the Snow,$A2 Statue in Stone Tower,$A6 Stone Tower non Beta,$B9 Recieving Deku Mask non Beta,$D9 Giant Lizards in a Cave,$DA Cave with Steaming Water,$FF Vamps House In Ikana Canyon +Cheat29_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat30_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat31_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat32_O=$05 Japanese Flute?,$0B Japanese Item?,$10 Great Fairy's Sword,$11 Japanese Hookshot?,$31 Japanese Scroll?,$4A Japanese Bow? +Cheat33_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat34_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat35_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat36_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat37_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat38_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat42_O=$00 Fierce Deity Link,$01 Goron Link,$02 Zora Link,$03 Deku Link,$04 Normal Link +Cheat43_O=$0010 Mayors Residence,$0008 Magic Hags Potion Shop,$000A Romani Ranch Barn,$000B Mama's House,$000E Honey & Darlings Shop,$0015 Final Boss Arena,$001F Beneath the Graveyard (left entrance),$002F Beneath the Graveyard (right entrance),$0030 Southern Swamp (Reg Entrance),$004F Southern Swamp (from tour house),$006E Southern Swamp (from Woodfall),$006F Southern Swamp (from Deku Palace),$0078 Path to Ikana Canyon,$009E Southern Swamp (from Deku Place 2),$009F Southern Swamp (From Potion Shop),$00AF Boat Cruise (picture taking),$00CD Southern Swamp (From Woods of Mystery),$00CE Southern Swamp (From Spider House),$00CF Southern Swamp (From Ikana Canyon),$00FE Southern Swamp (From Owl Warp),$0E00 Curiosity Shop,$0E38 Ikana Canyon Entrance,$1500 Lens of Truth Cave (get it),$2600 Stone Tower Temple (Upside down),$2609 Stone Tower Temple (Boss Room Entrance),$2604 Treasure Chest Shop,$2605 Treausre Chest Shop (counter),$260E Clock Tower (w/ skull kid, silent),$2610 Stone Tower Temple (endless fall),$6214 Romani Ranch,$9214 Zora Shop,$B214 Snowhead (Path to temple, warp in),$D214 East Clock Down +Cheat27_N=Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. +Cheat28_N=With this code,load the game & put the cheat on. then press start to apear in the Demo mode. +Cheat39_N=This code allows you to use C-Button Items where you normally can't use them. (Created by: The Gentleman) +Cheat41_N=Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. +Cheat43_N=Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. + +//---- + +[EC7011B7-7616D72B-C:45] +Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0) +Cheat0="Infinite\Rupees",8111B99C 0001 +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat1="Press R\For Old Or Young Link",D01C84B5 0010,8011A5D7 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",8111B7F2 0000,8111B7F4 0000 +Cheat3="Have\All Equipment",8111A66C 7777 +Cheat4="Have\All Quest/Status Items",8111A674 30FF,8111A676 FFFF +Cheat5="Max\Heart Containers",8111A5FE 0140 +Cheat6="Max\Gold Skulltulas Killed",8011A6A1 0064 +Cheat7="Time of Day Modifier",8111A5DC ???? +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat8="Infinite\Energy",8111A600 0140 +Cheat9="Infinite\Magic",D011A609 0008,8011A60A 0001,8011A60C 0001,8011A603 0060 +Cheat10="Tunic & Boot Options",8011A640 00?? +Cheat11="Infinite\Deku Sticks",8011A65C 0009 +Cheat12="Infinite\Deku Nuts",8011A65D 0009 +Cheat13="Infinite\Bombs",8011A65E 0009 +Cheat14="Infinite\Arrows",8011A65F 0009 +Cheat15="Infinite\Deku Seeds",8011A662 0009 +Cheat16="Infinite\Bombchu's",8011A664 0009 +Cheat17="Infinite\Magic Beans",8011A66A 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",8011A678 0007,8011A679 0007,8011A67A 0007,8011A67B 0007,8011A67C 0007,8011A67D 0007,8011A67E 0007,8011A67F 0007,8011A680 0007,8011A681 0007,8011A682 0007,8011A68F 0009,8011A690 0009,8011A691 0009,8011A692 0009,8011A693 0009,8011A699 0009,8011A69C 0009,8011A697 0009 +Cheat19="Have\Ocarina",8011A64B 00?? +Cheat20="Have\Boomerang",8011A650 000E +Cheat21="Have\Lens of Truth",8011A651 000F +Cheat22="Have\Megaton Hammer",8011A653 0011 +Cheat23="Have\Deku Stick",8011A644 0000 +Cheat24="Have\Deku Nut",8011A645 0001 +Cheat25="Have\Bombs",8011A646 0002 +Cheat26="Have\Fairy Bow",8011A647 0003 +Cheat27="Have\Fairy Slingshot",8011A64A 0006 +Cheat28="Have\Bombchu",8011A64C 0009 +Cheat29="Have\Arrows\Fire Arrow",8011A648 0004 +Cheat30="Have\Arrows\Ice Arrow",8011A64E 000C +Cheat31="Have\Arrows\Light Arrow",8011A654 0012 +Cheat32="Have\Hookshot",8011A64D 00?? +Cheat33="Have\Magic Beans",8011A652 0010 +Cheat34="Have\Magic\Fairie's Wind",8011A64F 000D +Cheat35="Have\Magic\Nayru's Love",8011A655 0013 +Cheat36="Have\Magic\Din's Fire",8011A649 0005 +Cheat37="Bottles\Bottle 1 Modifier",8011A656 00?? +Cheat38="Bottles\Bottle 2 Modifier",8011A657 00?? +Cheat39="Bottles\Bottle 3 Modifier",8011A658 00?? +Cheat40="Bottles\Bottle 4 Modifier",8011A659 00?? +Cheat41="Trading\Adult Link Item",8011A65A 00?? +Cheat42="Trading\Young Link Item",8011A65B 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",8011A60E 0001 +Cheat44="Have Quiver (Holds 30)",8011A671 0001 +Cheat45="Equipment Modifier 1",8011A672 00?? +Cheat46="Equipment Modifier 2",8011A673 00?? +Cheat47="Press L\To Levitate",D01C84B5 0020,811DAA90 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L\For infinite Hover Boots",D01C84B5 0020,811DB2B2 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D01C84B5 0020,811DAA90 40CB,D01C84B5 0000,811DB2B2 000D,8011A640 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C84B5 0000,8011B9E3 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011B965 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",8011B965 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",8011B965 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",8011B965 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",8011A69F 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",8111B998 ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All Other Timers",8011B9A1 0032 +Cheat57_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801F2208 0005,801EEC88 0005 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",8011B9A5 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",80025614 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest 01). +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C84B5 0010,8111B936 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",8011B4B9 00FF,8011B92F 00?? +Cheat62_O=$00 Off,$01 On +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat63="Always Have Wallet Size",8011A672 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat64="Press L+R For FMV Select",D01C84B5 0030,8111A5D2 00A0,D01C84B5 0030,8111A5DA ???? +Cheat64_O=$FFF0 Triforce FMV,$FFF1 fire FMV,$FFF2 Triforce FMV,$FFF3 Ganondorf FMV,$FFF4 Planet Making FMV,$FFF5 Fire FMV,$FFF6 Ganondorf FMV,$FFF7 More Triforce FMV,$FFF8 Ending +Cheat64_N=Hold down `L+R' after the Nintendo logo is spinning to see your favourite FMV +Cheat65="Dark Link\Make Dark Link Apear In TOT",8023E80F 0020,8023E815 0033 +Cheat66="Dark Link\Play As Dark Link",D01C84B5 0020,811DAB60 801E,D01C84B5 0020,811F2C24 801D,D01C84B5 0020,811F2C26 AA30,D01C84B5 0020,811CA0E4 801E,D01C84B5 0020,811CA0E6 4B60,D01C84B5 0020,811E4B60 0000,D01C84B5 0020,811E4B62 02FF,D01C84B5 0020,811DAA30 0033,D01C84B5 0020,811DAA32 0901,D01C84B5 0020,811DAB62 27E0,D01C84B5 0020,811E4C90 8009,D01C84B5 0020,811E4C92 7740,D01C84B5 0020,811C8710 801E,D01C84B5 0020,811C8712 4B60 + +//---- + +[D43DA81F-021E1E19-C:45] +Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1) +Cheat0="Infinite\Rupees",8111BB5C 0001 +Cheat1="Press R\For Old Or Young Link",D01C8675 0010,8011A797 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",8111B9B2 0000,8111B9B4 0000 +Cheat3="Have\All Equipment",8111A82C 7777 +Cheat4="Have\All Quest/Status Items",8111A834 30FF,8111A836 FFFF +Cheat5="Max\Heart Containers",8111A7BE 0140 +Cheat6="Max\Gold Skulltulas Killed",8011A861 0064 +Cheat7="Time of Day Modifier",8111A79C ???? +Cheat8="Infinite\Energy",8111A7C0 0140 +Cheat9="Infinite\Magic",D011A7C9 0008,8011A7CA 0001,8011A7CC 0001,8011A7C3 0060 +Cheat10="Tunic & Boot Options",8011A800 00?? +Cheat11="Infinite\Deku Sticks",8011A81C 0009 +Cheat12="Infinite\Deku Nuts",8011A81D 0009 +Cheat13="Infinite\Bombs",8011A81E 0009 +Cheat14="Infinite\Arrows",8011A81F 0009 +Cheat15="Infinite\Deku Seeds",8011A822 0009 +Cheat16="Infinite\Bombchu's",8011A824 0009 +Cheat17="Infinite\Magic Beans",8011A82A 0009 +Cheat18="Infinite\Big Keys,Small Keys,Compass,& Map",8011A838 0007,8011A839 0007,8011A83A 0007,8011A83B 0007,8011A83C 0007,8011A83D 0007,8011A83E 0007,8011A83F 0007,8011A840 0007,8011A841 0007,8011A842 0007,8011A84F 0009,8011A850 0009,8011A851 0009,8011A852 0009,8011A853 0009,8011A859 0009,8011A85C 0009,8011A857 0009 +Cheat19="Have\Ocarina",8011A80B 00?? +Cheat20="Have\Boomerang",8011A810 000E +Cheat21="Have\Lens of Truth",8011A811 000F +Cheat22="Have\Megaton Hammer",8011A813 0011 +Cheat23="Have\Deku Stick",8011A804 0000 +Cheat24="Have\Deku Nut",8011A805 0001 +Cheat25="Have\Bombs",8011A806 0002 +Cheat26="Have\Fairy Bow",8011A807 0003 +Cheat27="Have\Fairy Slingshot",8011A80A 0006 +Cheat28="Have\Bombchu",8011A80C 0009 +Cheat29="Have\Arrows\Fire Arrow",8011A808 0004 +Cheat30="Have\Arrows\Ice Arrow",8011A80E 000C +Cheat31="Have\Arrows\Light Arrow",8011A814 0012 +Cheat32="Have\Hookshot",8011A80D 00?? +Cheat33="Have\Magic Beans",8011A812 0010 +Cheat34="Have\Magic\Fairie's Wind",8011A80F 000D +Cheat35="Have\Magic\Nayru's Love",8011A815 0013 +Cheat36="Have\Magic\Din's Fire",8011A809 0005 +Cheat37="Bottles\Bottle 1 Modifier",8011A816 00?? +Cheat38="Bottles\Bottle 2 Modifier",8011A817 00?? +Cheat39="Bottles\Bottle 3 Modifier",8011A818 00?? +Cheat40="Bottles\Bottle 4 Modifier",8011A819 00?? +Cheat41="Trading\Adult Link Item",8011A81A 00?? +Cheat42="Trading\Young Link Item",8011A81B 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",8011A7CE 0001 +Cheat44="Have Quiver (Holds 30)",8011A831 0001 +Cheat45="Equipment Modifier 1",8011A832 00?? +Cheat46="Equipment Modifier 2",8011A833 00?? +Cheat47="Press L To Levitate",D01C8675 0020,811DAC50 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L For infinite Hover Boots",D01C8675 0020,811DB472 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D01C8675 0020,811DAC50 40CB,D01C8675 0000,811DB472 000D,8011A800 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C8675 0000,8011BBA3 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011BB25 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",8011BB25 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",8011BB25 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",8011BB25 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",8011A85F 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",8111BB58 ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All Other Timers",8011BB61 0032 +Cheat57_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801F3688 0005,801F3848 0005 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",8011BB65 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",800257D4 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C8675 0010,8111BAF6 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",8011B679 00FF,8011BAEF 00?? +Cheat62_O=$00 Off,$01 On +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat63="Always Have Wallet Size",8011A832 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat64="Press L+R For FMV Select",D01C8675 0030,8011A793 00A0,D01C8675 0030,8011A79B ???? +Cheat64_O=$F000 riforce FMV,$F10F ire FMV,$F200 riforce FMV,$F300 anondorf FMV,$F400 lanet Making FMV,$F50F ire FMV,$F600 anondorf FMV,$F700 ore Triforce FMV,$F80E nding +Cheat64_N=Hold down `L+R' after the Nintendo logo is spinning to see your favourite FMV +Cheat65="Dark Link\Make Dark Link Apear In TOT",8023E9AF 0020,8023E9B5 0033 + +//---- + +[693BA2AE-B7F14E9F-C:45] +Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2) +Cheat0="Infinite\Rupees",8111C04C 0001 +Cheat1="Press R\For Old Or Young Link",D01C8D75 0010,8011AC87 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",8111BEA2 0000,8111BEA4 0000 +Cheat3="Have\All Equipment",8111AD1C 7777 +Cheat4="Have\All Quest/Status Items",8111AD24 30FF,8111AD26 FFFF +Cheat5="Max\Heart Containers",8111ACAE 0140 +Cheat6="Max\Gold Skulltulas Killed",8011AD51 0064 +Cheat7="Time of Day Modifier",8111AC8C ???? +Cheat8="Infinite\Energy",8111ACB0 0140 +Cheat9="Infinite\Magic",D011ACB9 0008,8011ACBA 0001,8011ACBC 0001,8011ACB3 0060 +Cheat10="Tunic & Boot Options",8011ACF0 00?? +Cheat11="Infinite\Deku Sticks",8011AD0C 0009 +Cheat12="Infinite\Deku Nuts",8011AD0D 0009 +Cheat13="Infinite\Bombs",8011AD0E 0009 +Cheat14="Infinite\Arrows",8011AD0F 0009 +Cheat15="Infinite\Deku Seeds",8011AD12 0009 +Cheat16="Infinite\Bombchu's",8011AD14 0009 +Cheat17="Infinite\Magic Beans",8011AD1A 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",8011AD28 0007,8011AD29 0007,8011AD2A 0007,8011AD2B 0007,8011AD2C 0007,8011AD2D 0007,8011AD2E 0007,8011AD2F 0007,8011AD30 0007,8011AD31 0007,8011AD32 0007,8011AD3F 0009,8011AD40 0009,8011AD41 0009,8011AD42 0009,8011AD43 0009,8011AD49 0009,8011AD4C 0009,8011AD47 0009 +Cheat19="Have\Ocarina",8011ACFB 00?? +Cheat20="Have\Boomerang",8011AD00 000E +Cheat21="Have\Lens of Truth",8011AD01 000F +Cheat22="Have\Megaton Hammer",8011AD03 0011 +Cheat23="Have\Deku Stick",8011ACF4 0000 +Cheat24="Have\Deku Nut",8011ACF5 0001 +Cheat25="Have\Bombs",8011ACF6 0002 +Cheat26="Have\Fairy Bow",8011ACF7 0003 +Cheat27="Have\Fairy Slingshot",8011ACFA 0006 +Cheat28="Have\Bombchu",8011ACFC 0009 +Cheat29="Have\Arrows\Fire Arrow",8011ACF8 0004 +Cheat30="Have\Arrows\Ice Arrow",8011ACFE 000C +Cheat31="Have\Arrows\Light Arrow",8011AD04 0012 +Cheat32="Have\Hookshot",8011ACFD 00?? +Cheat33="Have\Magic Beans",8011AD02 0010 +Cheat34="Have\Magic\Fairie's Wind",8011ACFF 000D +Cheat35="Have\Magic\Nayru's Love",8011AD05 0013 +Cheat36="Have\Magic\Din's Fire",8011ACF9 0005 +Cheat37="Bottles\Bottle 1 Modifier",8011AD06 00?? +Cheat38="Bottles\Bottle 2 Modifier",8011AD07 00?? +Cheat39="Bottles\Bottle 3 Modifier",8011AD08 00?? +Cheat40="Bottles\Bottle 4 Modifier",8011AD09 00?? +Cheat41="Trading\Adult Link Item",8011AD0A 00?? +Cheat42="Trading\Young Link Item",8011AD0B 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",8011ACBE 0001 +Cheat44="Have Quiver (Holds 30)",8011AD21 0001 +Cheat45="Equipment Modifier 1",8011AD22 00?? +Cheat46="Equipment Modifier 2",8011AD23 00?? +Cheat47="Press L To Levitate",D01C8D75 0020,811DB350 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L For infinite Hover Boots",D01C8D75 0020,811DBB72 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D01C8D75 0020,811DB350 40CB,D01C8D75 0000,811DBB72 000D,8011ACF0 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C8D75 0000,8011C093 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",8011C015 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",8011C015 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",8011C015 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",8011C015 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",8011AD4F 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",8111C048 ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All Other Timers",8011C211 0032 +Cheat57_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801F3D38 0005,801F3EF8 0005 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",8011C215 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",80025CC4 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C8B65 0010,8111BFE6 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",8011BB69 00FF,8011BFDF 00?? +Cheat62_O=$00 Off,$01 On +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset, +Cheat63="Always Have Wallet Size",8011AD22 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat64="Press L+R For FMV Select",D01C8D75 0030,8011AC83 00A0,D01C8D75 0030,8011AC8B ???? +Cheat64_O=$F000 riforce FMV,$F10F ire FMV,$F200 riforce FMV,$F300 anondorf FMV,$F400 lanet Making FMV,$F50F ire FMV,$F600 anondorf FMV,$F700 ore Triforce FMV,$F80E nding +Cheat64_N=Hold down `L+R' after the Nintendo logo is spinning to see your favourite FMV +Cheat65="Dark Link\Make Dark Link Apear In TOT",8023EFBF 0020,8023EFC5 0033 + +//---- + +[096A40EA-8ABE0A10-C:45] +Name=LEGO Racers (U) +Cheat0="Have All Tracks and Building Pieces",812576D4 FFFF,812576D6 FFFF + +//---- + +[255018DF-57D6AE3A-C:45] +Name=Lode Runner 3D (U) +Cheat0="Infinite Lives",8015299F 0063 +Cheat1="High Gold",80152AFF 0032,8015293B 0032 +Cheat2="All Navigation Pieces",8015298B 0005 + +//---- + +[6B700750-29D621FE-C:45] +Name=Mace - The Dark Ages (U) +Cheat0="Infinite Time To Choose Character",D01340F6 0001,811340F6 0260 +Cheat1="P2/CPU Never Wins",80138B43 0000 +Cheat2="Sudden Death Mode\Player 1",D1138B2A 0120,8008B1E7 0001 +Cheat3="Sudden Death Mode\Player 2",D1138B2A 0120,8008AE5F 0001 +Cheat4="Infinite Health\Player 1",8008B1E7 0064 +Cheat5="Infinite Health\Player 2",8008AE5F 0064 +Cheat6="No Health\Player 1",8008B1E7 0000 +Cheat7="No Health\Player 2",8008AE5F 0000 +Cheat8="Extra Characters",8007F9F8 0001 +Cheat9="R Button Health Restore\Player 1",D007CD2B 0010,8008B1E7 0064 +Cheat10="Z Trigger Deathblow\Player 1",D007CD2A 0020,8008AE5F 0000 +Cheat11="1 Win to Win\Player 1",D0138B47 0000,80138B47 0001 +Cheat12="1 Win to Win\Player 2",D0138B43 0000,80138B43 0001 +Cheat13="Infinite Time",81138B2A 0708 + +//---- + +[0CB81686-5FD85A81-C:45] +Name=Madden 2000 (U) +Cheat0="Enable\Stadium\Dodge City",80059198 00FF +Cheat1="Enable\Stadium\Xmas Rush",80059199 00FF +Cheat2="Enable\Stadium\Tib Bros",8005919A 00FF +Cheat3="Enable\Stadium\Tiberium",8005919B 00FF +Cheat4="Enable\Stadium\Salvage Field",8005919C 00FF +Cheat5="Enable\Stadium\Gridiron",8005919D 00FF +Cheat6="Enable\Stadium\Alpha Blitz",8005919E 00FF +Cheat7="Enable\Stadium\Nile High",8005919F 00FF +Cheat8="Enable\Stadium\4th And Incas",800591A0 00FF +Cheat9="Enable\Stadium\Maddenstein",800591A1 00FF +Cheat10="Enable\Stadium\Cosmodome",800591A2 00FF +Cheat11="Enable\Stadium\EA Sports",800591A3 00FF +Cheat12="Enable\Stadium\Tiburon",800591A4 00FF +Cheat13="Enable\Stadium\Tampa Bay",800591A5 00FF +Cheat14="Enable\Stadium\New Orleans",800591A6 00FF +Cheat15="Enable\Stadium\San Diego",800591A7 00FF +Cheat16="Enable\Team\All 60's",800598CC 00FF +Cheat17="Enable\Team\All 70's",800598CD 00FF +Cheat18="Enable\Team\All 80's",800598CE 00FF +Cheat19="Enable\Team\All 90's",800598CF 00FF +Cheat20="Enable\Team\Madden 1999",800598D0 00FF +Cheat21="Enable\Team\Madden Millenium",800598D1 00FF +Cheat22="Enable\Team\NFL Millenium",800598D2 00FF +Cheat23="Enable\Team\EA Sports",800598D3 00FF +Cheat24="Enable\Team\Tiburon",800598D4 00FF +Cheat25="Enable\Team\Marshalls",800598D5 00FF +Cheat26="Enable\Team\Toymakers",800598D6 00FF +Cheat27="Enable\Team\Clows",800598D7 00FF +Cheat28="Enable\Team\Praetorians",800598D8 00FF +Cheat29="Enable\Team\Junkyard Dogs",800598D9 00FF +Cheat30="Enable\Team\Industrials",800598DA 00FF +Cheat31="Enable\Team\Sugarbuzz",800598DB 00FF +Cheat32="Enable\Team\Mummies",800598DC 00FF +Cheat33="Enable\Team\Vipers",800598DD 00FF +Cheat34="Enable\Team\Monsters",800598DE 00FF +Cheat35="Enable\Team\Comets",800598DF 00FF +Cheat36="Level 1\Recover At Least One Fumble",800707C0 0040 +Cheat37="Level 1\200 Yards Of Total Offense Or More",800707C1 0040 +Cheat38="Level 1\Play And Win One Game of The Tournment",800707C2 0040 +Cheat39="Level 1\Have A Minimium Of Three Players ON Team Catch One Pass",800707C3 0040 +Cheat40="Level 1\Intercept At Least One Pass",800707BF 0040 +Cheat41="Level 1\Play a Exhibition Game In A Stadium Other Than The Default One",800707BE 0040 +Cheat42="Level 1\Sack The Opposing QB",800707BD 0040 +Cheat43="Level 1\QB Passes For Two TDS Or More",800707BC 0040 +Cheat44="Level 1\Play A Exhibition Game In A QTR Length Other Than 5 Minutes",800707BB 0040 +Cheat45="Level 1\Create A Player And use Him In A Game",800707BA 0040 +Cheat46="Level 1\Defeat San Francisco In Rain At 3COM Park",800707B9 0040 +Cheat47="Level 1\Defeat Green Bay In Snow At Lambeau Field",800707B8 0040 +Cheat48="Level 1\3 Tackles Or More By One Player",800707B7 0040 +Cheat49="Level 1\Kick A 40 Yard Punt Or Longer",800707B6 0040 +Cheat50="Level 1\Kick A 40 Yard Field Goal Or Longer",800707B5 0040 +Cheat51="Level 1\Throw 0 Interceptions In A Game",800707B4 0040 +Cheat52="Level 1\Hold Your Oppnent to 7 Points Or Less In a Game",800707B3 0040 +Cheat53="Level 1\Score 21 Points Or More With A QTR Length Of 6 Minutes Or Less",800707B2 0040 +Cheat54="Level 1\Complete A 20 Yard Run Or Longer",800707B1 0040 +Cheat55="Level 1\Complete A 30 Yard Pass Or Longer",800707B0 0040 +Cheat56="Level 2\Score 40 Points Or More Within A Quarter Length Of 6 Minutes Or Less",800707C4 0040 +Cheat57="Level 2\100 Yards Of Rushing Or Greater By One Player",800707C5 0040 +Cheat58="Level 2\100 Recption Yards Or Greater By One Player",800707C6 0040 +Cheat59="Level 2\QB Passes 300 Yards Or More",800707C7 0040 +Cheat60="Level 2\3 Field Goals Or More By One Player",800707C8 0040 +Cheat61="Level 2\QB Passes For 4 TDS Or More",800707C9 0040 +Cheat62="Level 2\Play And Win One Franchise Mode Game",800707CA 0040 +Cheat63="Level 2\Play And Win One Season Mode Game Without Modified Divisions",800707CB 0040 +Cheat64="Level 2\Play And Win One Season Mode Game With Modified Divisions",800707CC 0040 +Cheat65="Level 2\Play And Win Two Games In A Tournment With The Same Team",800707CD 0040 +Cheat66="Level 2\6 Receptions Or Greater By One Player",800707CE 0040 +Cheat67="Level 2\Have A RB Who Rushes For 3 TDS Or More",800707CF 0040 +Cheat68="Level 2\Hold Opposing Team To 150 Yards Total Offense Or Less",800707D0 0040 +Cheat69="Level 2\QB Rushes For One Rushing TD Or More",800707D1 0040 +Cheat70="Level 2\Commit No Fumbles In A Game",800707D2 0040 +Cheat71="Level 2\Do Not Allow Your QB To Be Sacked In A Game",800707D3 0040 +Cheat72="Level 2\Complete a 60 Yard Pass Or Longer",800707D4 0040 +Cheat73="Level 2\Play And Win A Pro Bowl Game As The NFC Team",800707D5 0040 +Cheat74="Level 2\Play And Win A Pro Bowl Game As The AFC Team",800707D6 0040 +Cheat75="Level 2\2 TDS Or More By One Receiver",800707D7 0040 +Cheat76="Level 3\150 Yards Rushing Or Greater By One Player",800707D8 0040 +Cheat77="Level 3\150 Reception Yards Or Greater By One Player",800707D9 0040 +Cheat78="Level 3\QB Who Passes For 400 Yards Or More",800707DA 0040 +Cheat79="Level 3\3 Sacks Or More By One Player",800707DB 0040 +Cheat80="Level 3\2 Interceptions Or More By One Player",800707DC 0040 +Cheat81="Level 3\Recover 2 Fumbles Or More",800707DD 0040 +Cheat82="Level 3\5 Successful Field Goals Or More By One Player",800707DE 0040 +Cheat83="Level 3\3 Knockdowns Or More By One PLayer",800707DF 0040 +Cheat84="Level 3\3 Tips Or More By One Player",800707E0 0040 +Cheat85="Level 3\Play And Win A Superbowl In Franchise Mode",800707E1 0040 +Cheat86="Level 3\Play And Win A Superbowl In Season Mode",800707E2 0040 +Cheat87="Level 3\Successfully Kick 8 Extra Points Or More",800707E3 0040 +Cheat88="Level 3\Play And Win An 8 Team Tournament",800707E4 0040 +Cheat89="Level 3\Complete A 50 Yard Run Or Longer",800707E5 0040 +Cheat90="Level 3\Commit No Penalties In A Game",800707E6 0040 +Cheat91="Level 3\Break 2 Different All-Time Records Or More In A Game",800707E7 0040 +Cheat92="Level 3\Score 55 Points Or Greater",800707E8 0040 +Cheat93="Level 3\8 Tackles Or More By One Player",800707E9 0040 +Cheat94="Level 3\400 Yards Of Total Defense Or More",800707EA 0040 +Cheat95="Level 3\Have A RB Rush For Over 100 Yards And 50 Yards Receiving",800707EB 0040 +Cheat96="Level 4\200 Yards Rushing Or Greater By One Player",800707EC 0040 +Cheat97="Level 4\200 Receptions Yards Or Greater By One Player",800707ED 0040 +Cheat98="Level 4\QB Who Passes For 500 Yards Or More",800707EE 0040 +Cheat99="Level 4\Return A Punt For A Touchdown",800707EF 0040 +Cheat100="Level 4\Return An Interception For A Touchdown",800707F0 0040 +Cheat101="Level 4\6 Successful Two Point Conversions Or More",800707F1 0040 +Cheat102="Level 4\25 Completions Or More By One QB",800707F2 0040 +Cheat103="Level 4\Go Undefeated And Win A Superbowl In One Franchise Mode Season By Playing Every Game",800707F3 0040 +Cheat104="Level 4\Go Undefeated And Win A Superbowl In One Season Mode Season By Playing Every Game",800707F4 0040 +Cheat105="Level 4\QB Who Rushes For 75 Yards Or More",800707F5 0040 +Cheat106="Level 4\Have A Minimum Of 7 Members Of Your Team Catch At Least 1 Pass",800707F6 0040 +Cheat107="Level 4\Win A 16 Team Tournament",800707F7 0040 +Cheat108="Level 4\7 Sacks Or More By One Player",800707F8 0040 +Cheat109="Level 4\650 Yards Of Total Offense Or More By One Team",800707F9 0040 +Cheat110="Level 4\Have One Reciever With 150 RAC Yards Or Greater",800707FA 0040 +Cheat111="Level 4\Rush The Ball 40 Time Or More With A QTR Length Of 6 Minutes Or Less",800707FB 0040 +Cheat112="Level 4\Rush For 100 Yards Or More With 2 Different Running Backs",800707FC 0040 +Cheat113="Level 4\Win By A Margin Of 50 Points Or More",800707FD 0040 +Cheat114="Level 4\40 First Downs Or More",800707FE 0040 +Cheat115="Level 4\Kick A Punt Of 55 Yards Or More",800707FF 0040 +Cheat116="Level 5\Return A Kickoff For A Touchdown",80070800 0040 +Cheat117="Level 5\Have A QB With A Pass AVG Of 30 Yards Or Greater While Throwing At Least 5 Passes",80070801 0040 +Cheat118="Level 5\Shut Out Opposing Team With A QTR Length Of 5 Minutes",80070802 0040 +Cheat119="Level 5\Pass For 200 Yards Or More With 2 QBS",80070803 0040 +Cheat120="Level 5\Have A RB With A Rushing AVG Of 20 Yards Or Greater While Rushing At least 3 Times",80070804 0040 +Cheat121="Level 5\3 Receivers With 100 Yards Or More Recieving",80070805 0040 +Cheat122="Level 5\200 Punt Return Yards Or Greater By One Player",80070806 0040 +Cheat123="Level 5\QB Rushes For 3 Touchdowns Or More",80070807 0040 +Cheat124="Level 5\Score 80 Points Or Greater",80070808 0040 +Cheat125="Level 5\200 Kick Return Yards Or Greater By One Player",80070809 0040 +Cheat126="Level 5\Complete A Run Play Of 80 Yards Or More",8007080A 0040 +Cheat127="Level 5\Convert 10 4th Down Conversions Or More",8007080B 0040 +Cheat128="Level 5\QB With A Minimum Of 150 Yards Passing And 100 Yards Rushing",8007080C 0040 +Cheat129="Level 5\Break 4 Different All-Time Records Or More In A Game",8007080D 0040 +Cheat130="Level 5\Successfully Kick A FG Of 55 Yards Or More",8007080E 0040 +Cheat131="Level 5\Have A QB With A 100 Passing PCT While Throwing A Minimum Of 5 Passes",8007080F 0040 +Cheat132="Level 5\Play And Win A Minimum Of Four Superbowls With The Same Team In Franchise Mode",80070810 0040 +Cheat133="Level 5\RB With A Minimum Of 100 Yards Receiving And 100 Yards Rushing",80070811 0040 +Cheat134="Level 5\Convert To 3RD Down Conversions Or More",80070812 0040 +Cheat135="Level 5\250 Yards Rushing Or Greater By One Player",80070813 0040 +Cheat136="Infinite\Time-Outs Home Team",8006CE7F 0003 +Cheat137="No Time-Outs\Home Team",8006EC7F 0000 +Cheat138="Infinite\Time-Outs Away Team",8006FE6F 0003 +Cheat139="No Time-Outs\Away Team",8006EF6F 0000 +Cheat140="Press L For First Down\Player 1",D00753DD 0020,81071B18 0001 +Cheat141="Press L For First Down\Player 2",D00753E5 0020,81071B18 0001 +Cheat142="Press L For First Down\Player 3",D00753ED 0020,81071B18 0001 +Cheat143="Press L For First Down\Player 4",D00753F5 0020,81071B18 0001 +Cheat144="Press R For Fourth Down\Player 1",D00753DD 0010,81071B18 0004 +Cheat145="Press R For Fourth Down\Player 2",D00753E5 0010,81071B18 0004 +Cheat146="Press R For Fourth Down\Player 3",D00753ED 0010,81071B18 0004 +Cheat147="Press R For Fourth Down\Player 4",D00753F5 0010,81071B18 0004 +Cheat148="Home Team\Always Has The Ball",810590A8 0000,810590AA 0001 +Cheat149="Away Team\Always Has The Ball",810590A8 0001,810590AA 0000 +Cheat150="Have All Secret Codes In Menu",81070788 FFFF,8107078A FFFF,8107078C FFFF,8107078E FFFF +Cheat151="Press GS For More Time To Choose Play",890723E6 0024 +Cheat152="Players\Jagged",8005F180 0080 +Cheat153="Players\Polygon",8005F183 0001 +Cheat154="Players\Evil Crystal",8005F183 000F +Cheat155="Uniforms\Ghetto",8005F188 001F +Cheat156="Uniforms\Bare",8005F188 008F +Cheat157="Players\Pixel",8005F18D 0001 +Cheat158="Particle Illusions\A",8005F19B 00FE +Cheat159="Particle Illusions\B",8005F199 0002 +Cheat160="Uniforms\Future",8005F207 0033 +Cheat161="Players\Hallow",8005F233 0047 +Cheat162="Players\Generic Black & White",8005F233 0058 +Cheat163="Players\Super Red",8005F43E 0002 + +//---- + +[13836389-265B3C76-C:45] +Name=Madden Football 64 (U) +Cheat0="Infinite\Time Outs Home Team",80082D97 0003 +Cheat1="Infinite\Time Outs Away Team",80084EE3 0003 +Cheat2="No Time-Outs\Home Team",80082D97 0000 +Cheat3="No Time-Outs\Away Team",80084EE3 0000 +Cheat4="Enable\All Stadiums",50000901 0000,80073510 00FF +Cheat5="Enable\All Teams",50000901 0000,80073CF8 00FF +Cheat6="Invisible Players",800545A0 0000,800545A0 0001,800545A0 0002,800545A0 0003 +Cheat7="Background\Gray Madden",810596E0 0000 +Cheat8="Background\Pink Madden",810596E0 0001 +Cheat9="Background\Green & Black Madden",810596E0 0002 +Cheat10="Background\Coloured Madden",810596E0 0003 +Cheat11="Background\Pink & Purple Madden",810596E0 0004 +Cheat12="Background\Pinker Madden",810596E0 0006 + +//---- + +[DEB78BBA-52F6BD9D-C:45] +Name=Madden NFL 99 (U) +Cheat0="Infinite\Time Outs Home Team",8005CF89 0003 +Cheat1="Infinite\Time Outs Away Team",8005FA49 0003 +Cheat2="No Time-Outs\Home Team",8005CF89 0000 +Cheat3="No Time-Outs\Away Team",8005FA49 0000 +Cheat4="Home Team\Scores 50",8005CF87 0032 +Cheat5="Home Team\Scores 0",8005CF87 0000 +Cheat6="Away Team\Scores 50",8005FA47 0032 +Cheat7="Away Team\Scores 0",8005FA47 0000 +Cheat8="Enable\All Stadiums",50000801 0000,8004A7F0 00FF +Cheat9="Enable\All Teams",50000E01 0000,8004ADD0 00FF +Cheat10="Press L For First Down\Player 1",D0066F2D 0020,810612E0 0001 +Cheat11="Press L For First Down\Player 2",D0066F35 0020,810612E0 0001 +Cheat12="Press L For First Down\Player 3",D0066F3D 0020,810612E0 0001 +Cheat13="Press L For First Down\Player 4",D0066F45 0020,810612E0 0001 +Cheat14="Press R For Fourth Down\Player 1",D0066F2D 0010,810612E0 0004 +Cheat15="Press R For Fourth Down\Player 2",D0066F35 0010,810612E0 0004 +Cheat16="Press R For Fourth Down\Player 3",D0066F3D 0010,810612E0 0004 +Cheat17="Press R For Fourth Down\Player 4",D0066F45 0010,810612E0 0004 +Cheat18="Press L For More Time To Choose Play\Player 1",D0066F2D 0020,80061245 0028 +Cheat19="Press L For More Time To Choose Play\Player 2",D0066F35 0020,80061245 0028 +Cheat20="Press L For More Time To Choose Play\Player 3",D0066F3D 0020,80061245 0028 +Cheat21="Press L For More Time To Choose Play\Player 4",D0066F45 0020,80061245 0028 + +//---- + +[EB38F792-190EA246-C:45] +Name=Madden NFL 2001 (U) +Cheat0="Home Team\Infinite Time-Outs",80071617 0003 +Cheat1="Home Team\No Time-Outs",80071617 0000 +Cheat2="Away Team\Infinite Time-Outs",800738E7 0003 +Cheat3="Away Team\No Time-Outs",800738E7 0000 +Cheat5="Have All\Cheats",50000402 0000,81070788 FFFF +Cheat6="Have 99 Tokens",8115F9F0 0063 +Cheat7="Have All\Stadiums",50000802 0000,81061850 FFFF +Cheat8="Have All\Teams",50001102 0000,810C1628 FFFF +Cheat9="Have All\Levels Completed",50001902 0000,8115FB2C FFFF +Cheat10="Have All\Cards",50007802 0000,8115F9F2 FFFF + +//---- + +[75B61647-7ADABF78-C:45] +Name=Magical Tetris Challenge (U) +Cheat0="Always Get\Magical Tetris Pieces",811D267E DB20 +Cheat1="Always Get\Straight Pieces",801D25F4 0000 +Cheat2="Quick Score Gain",811D26A6 FFFF + +//---- + +[664BA3D4-678A80B7-C:45] +Name=Mario Golf (U) +Cheat0="Enable All Courses",81130CEE FFFF +Cheat1="No Wind",810BA9F1 0000,800BA9F3 0000 +Cheat2="Unlimited\Power Hits\Player 1",801B71F8 0004 +Cheat3="Unlimited\Power Hits\Player 2",801B72B0 0004 +Cheat4="Unlimited\Power Hits\Player 3",801B7368 0004 +Cheat5="Unlimited\Power Hits\Player 4",801B7420 0004 +Cheat6="Have All Characters",50000E02 0001,810C28E4 0000 +Cheat7="Max Gold Mario Badges Player 1",800C545B 0063 +Cheat8="Zero Strokes Taken",801B71F3 0000 + +//---- + +[3E5055B6-2E92DA52-C:45] +Name=Mario Kart 64 (U) +Cheat0="Infinite Items\2 player Mode\Player 1",80165F5D 00??,80165F8A 00?? +Cheat0_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat1="Infinite Items\2 player Mode\Player 2",8016603D 00??,8016606A 00?? +Cheat1_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat2="Infinite Items\3-4 player Mode\Player 1",8016611D 00??,8016614A 00?? +Cheat2_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat3="Infinite Items\3-4 player Mode\Player 2",801661FD 00??,8016622A 00?? +Cheat3_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat4="Infinite Items\3-4 player Mode\Player 3",801662DD 00??,8016630A 00?? +Cheat4_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat5="Infinite Items\3-4 player Mode\Player 4",801663BD 00??,801663EA 00?? +Cheat5_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat6="No Laps to Race",81164390 0000,81164392 0002 +Cheat7="Always Have\46 Pts\Bowser",8018D9CF 002D +Cheat8="Always Have\46 Pts\D.K.",8018D9CC 002D +Cheat9="Always Have\46 Pts\Luigi",8018D9C9 002D +Cheat10="Always Have\46 Pts\Mario",8018D9C8 002D +Cheat11="Always Have\46 Pts\Peach",8018D9CE 002D +Cheat12="Always Have\46 Pts\Toad",8018D9CB 002D +Cheat13="Always Have\46 Pts\Wario",8018D9CD 002D +Cheat14="Always Have\46 Pts\Yoshi",8018D9CA 002D +Cheat16="All Players Can Choose The Same Character",810B3924 2400,810B3936 7FFF,810B39A4 2400,810B39B6 7FFF,810B3A38 2400,810B3A4E 7FFF +Cheat15="Press GS\To Play 2 Players In 1 Player Game",8918EDE4 0003,8918EDE4 0007,8918EDE4 0005,8918EDE4 0001 +Cheat18="Have Bonus Mode and All Gold Cups",50000401 0000,8018ED10 00?? +Cheat18_O=$00 Off,$FF On +Cheat17="Press GS\For Full Debug Menu",8818EDEF 0002 +Cheat17_N=Press GS at the Press Start Menu to access the Debug Menu +Cheat19="Press L To Levitate\Player 1",D00F6915 0020,810F69C8 4000 +Cheat20="Press L To Levitate\Player 2",D00F6925 0020,810F77A0 4000 +Cheat21="Press L To Levitate\Player 3",D00F6935 0020,810F8578 4000 +Cheat22="Press L To Levitate\Player 4",D00F6945 0020,810F9350 4000 + +//---- + +[2829657E-A0621877-C:45] +Name=Mario Party (U) +Cheat0="Top Left Character\Coin Options",800F32B8 00?? +Cheat1="Top Left Character\Star Options",800F32BC 00?? +Cheat2="Top Right Character\Coin Options",800F32E8 00?? +Cheat3="Top Right Character\Star Options",800F32EC 00?? +Cheat4="Lower Left Character\Coin Options",800F3318 00?? +Cheat5="Lower Left Character\Star Options",800F331C 00?? +Cheat6="Lower Right Character\Coin Options",800F3348 00?? +Cheat7="Lower Right Character\Star Options",800F334C 00?? +Cheat8="Top Left Character\Dice Always",800D62D3 00?? +Cheat9="Top Right Character\Dice Always",800D6317 00?? +Cheat10="Lower Left Character\Dice Always",800D635B 00?? +Cheat11="Lower Right Character\Dice Always",800D639F 00?? +Cheat12="Mini Game\Unlimited 99 lives",800F3767 0063 +Cheat13="Mini Game\Max 99 Coins",800F3770 0063 +Cheat14="Board Select",800ED5C3 00?? +Cheat14_O=$00 DK's Jungle Adventure,$01 Peach's Birthday Cake,$02 Yoshi's Tropical Island,$03 Wario's Battle Canyon,$04 Luigi's Engine Room,$05 Mario's Rainbow Castle,$06 Bowser's Magma Mountain,$07 Eternal Star,$08 Explaination Map,$09 Mini Game Stadium +Cheat15="Mini Game Island\Press GS For 99 Lives",880F37BB 0063 +Cheat16="Mini Game Island\99 Coins",800F37C4 0063 +Cheat17="Mini Game Island\Always Clear Level",800F32BB 0063 +Cheat18="Mini Game Island\World Level Select",810F32C4 ???? +Cheat0_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat1_O=$00 0 Stars,$64 99 Stars +Cheat2_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat3_O=$00 0 Stars,$64 99 Stars +Cheat4_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat5_O=$00 0 Stars,$64 99 Stars +Cheat6_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat7_O=$00 0 Stars,$64 99 Stars +Cheat8_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat9_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat10_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat11_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat18_O=$0000 Start Save and Return Space,$0001 1-1 Coin Block Blitz,$0002 1-2 Coin Block Bash,$0003 1-3 Coin Shower Flower,$0004 1-4 Paddle Battle,$0005 Save and Return Space 1,$0006 2-1 Memory Match,$0007 2-2 Ground Pound,$0008 2-3 Limbo Dance,$0009 2-4 Magical Mushroom,$000A 2-5 Piranha's Pursuit,$0018 3-1 Crazy Cutter,$0019 3-2 Buried Treasure,$001A 3-3 Desrt Dash,$001B 3-4 Tug O' War,$001C 3-5 Teetering Towers,$001D Save and Return Space 2,$001E World 4-1 to 4-3 - Entrance,$0028 World 4-4 Entrance,$0029 Save and Return Space 3,$002A World 6-1 to 6-6 Castle Entrance,$0048 World 8-6 to 8-1 Castle Entrance 2,$0049 Save and Return Space 4,$004A 9-1 Hammer Drop,$004B 9-2 Slot Car Derby,$004C 9-3 Shell Game,$004D 9-4 Knock Block Tower,$004E 9-5 Platform Peril,$004F Goal Space - Final Goal +Cheat0_N=If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. +Cheat8_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat9_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat10_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat11_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat18_N=Select where you want to go then Enable the cheat. as soon as you enter turn the cheat back off so you can move on to the next level and not the same place. + +//---- + +[9EA95858-AF72B618-C:45] +Name=Mario Party 2 (U) +Cheat0="Infinite Coins Main Menu",810F8CD2 FFFF +Cheat1="Lower Right Char\Rolls 10",800DF5A9 000A +Cheat2="Lower Right Char\Item On Pick-Up",800FD375 00?? +Cheat3="Upper Left Char\Rolls 10",800DF4C5 000A +Cheat4="Upper Left Char\Item On Pick-Up",800FD2D9 00?? +Cheat5="Upper Right Char\Rolls 10",800DF511 000A +Cheat6="Upper Right Char\Item On Pick-Up",800DF30D 00?? +Cheat7="Lower Left Char\Rolls 10",800DF55D 000A +Cheat8="Lower Left Char\Item On Pick-Up",800FD341 00?? +Cheat2_O=$00 Mushroom,$01 Skeleton Key,$02 Plunder Chest,$03 Bowser Bomb,$04 Dueling Glove,$05 Warp Block,$06 Golden Mushroom,$07 Boo Bell,$08 Bowser Suit,$09 Magic Lamp +Cheat4_O=$00 Mushroom,$01 Skeleton Key,$02 Plunder Chest,$03 Bowser Bomb,$04 Dueling Glove,$05 Warp Block,$06 Golden Mushroom,$07 Boo Bell,$08 Bowser Suit,$09 Magic Lamp +Cheat6_O=$00 Mushroom,$01 Skeleton Key,$02 Plunder Chest,$03 Bowser Bomb,$04 Dueling Glove,$05 Warp Block,$06 Golden Mushroom,$07 Boo Bell,$08 Bowser Suit,$09 Magic Lamp +Cheat8_O=$00 Mushroom,$01 Skeleton Key,$02 Plunder Chest,$03 Bowser Bomb,$04 Dueling Glove,$05 Warp Block,$06 Golden Mushroom,$07 Boo Bell,$08 Bowser Suit,$09 Magic Lamp + +//---- + +[7C3829D9-6E8247CE-C:45] +Name=Mario Party 3 (U) +Cheat0="Top Left Character\Coin Options",810D1112 00?? +Cheat1="Top Left Character\Star Options",800D1116 00?? +Cheat2="Top Right Character\Coin Options",810D114A 00?? +Cheat3="Top Right Character\Star Options",800D114E 00?? +Cheat4="Lower Left Character\Coin Options",810D1182 00?? +Cheat5="Lower Left Character\Star Options",800D1186 00?? +Cheat6="Lower Right Character\Coin Options",810D11BA 00?? +Cheat7="Lower Right Character\Star Options",800D11BE 00?? +Cheat8="Top Left Character\Dice Always",800CDBD5 00?? +Cheat9="Top Right Character\Dice Always",800CDC21 00?? +Cheat10="Lower Left Character\Dice Always",800CDC6D 00?? +Cheat11="Lower Right Character\Dice Always",800CDCB9 00?? +Cheat0_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat1_O=$00 0 Stars,$64 99 Stars +Cheat2_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat3_O=$00 0 Stars,$64 99 Stars +Cheat4_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat5_O=$00 0 Stars,$64 99 Stars +Cheat6_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat7_O=$00 0 Stars,$64 99 Stars +Cheat8_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat9_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat10_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat11_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat0_N=If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. +Cheat8_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat9_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat10_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat11_N=With this option you can calculate exactly how many you need to get on the position of your choice. + +//---- + +[5001CF4F-F30CB3BD-C:45] +Name=Mario Tennis (U) +Cheat0="Have All\Characters Available",810653C8 FFFF +Cheat1="Have All\Courts Available",810653CC FFFF +Cheat2="Score\Player 1",8015344A 00?? +Cheat3="Score\Player 2",8015344B 00?? +Cheat2_O=$00 0,$01 15,$02 30,$03 40 +Cheat3_O=$00 0,$01 15,$02 30,$03 40 +Cheat4="Press C-Down For Easy Win Ring Shot - Game",D0066985 0004,8015350B 0082 +Cheat4_N=Do Not use with Time,Balls,Points Option +Cheat5="Press C-Down Easy Win Ring Shot - Time,Balls,Points",D0066985 0004,80153527 0082,D0066985 0004,80153523 0082 +Cheat5_N=Do Not use with Game Option + +//---- + +[0EC158F5-FB3E6896-C:45] +Name=Mega Man 64 (U) +Cheat0="Rapid Fire",80204EB3 0002 +Cheat1="Infinite\Health",81204A1E 0050 +Cheat2="Infinite\Zenny",811BC404 E0FF,811BC406 05F5 +Cheat3="Have\Normal Items",81205650 FFFF,81205652 FFFF,81205654 FFFF,81205656 FFFF +Cheat4="Have\Special Items",8120564C FFFF,8120564E FFFF +Cheat5="Infinite\Ammo",81204EBA 0080,81204EC2 0010,81204ECA 0708,81204ED2 0018,81204EDA 0010,81204EE2 0708,81204EEA 0020,81204EF2 0020,81204EFA 0020,81204F02 0018,81204F0A 012C,81204F12 0258 +Cheat6="Have\All Special Weapons",81205640 FFFF +Cheat6_N=With this code, Roll is the one that has to equip the weapons before you can use them. + +//---- + +[FA8C4571-BBE7F9C0-C:45] +Name=Mickey's Speedway USA (U) +Cheat0="Play As",800D3081 00?? +Cheat0_O=$00 Mickey Mouse,$01 Daisy Duck,$02 Goofy,$03 Pete,$04 Minnie Mouse,$05 Donald Duck,$06 Huey,$07 Dewey,$08 Louie,$09 Lugwig Von Drake +Cheat1="Traffic Troubles\Indianapolis\Max Tokens",8018E782 0063 +Cheat2="Traffic Troubles\San Fransisco\Max Tokens",80191A52 0063 +Cheat3="Traffic Troubles\New Mexico\Max Tokens",8018FD52 0063 +Cheat4="Traffic Troubles\Grand Canyon\Max Tokens",80193142 0063 +Cheat5="Motor Way Mania\Los Angeles\Max Tokens",8018DBE2 0063 +Cheat6="Motor Way Mania\Alaska\Max Tokens",8018E372 0063 +Cheat7="Motor Way Mania\Las Vegas\Max Tokens",80192A02 0063 +Cheat8="Motor Way Mania\Philadelphia\Max Tokens",80193882 0063 +Cheat9="Freewayphobia\Dakota\Max Tokens",8018D102 0063 +Cheat10="Freewayphobia\Seattle\Max Tokens",8018FCE2 0063 +Cheat11="Freewayphobia\New York\Max Tokens",8018F402 0063 +Cheat12="Freewayphobia\Chicago\Max Tokens",80191F32 0063 +Cheat13="Victory Vehicles\Yellowstone\Max Tokens",8018D3B2 0063 +Cheat14="Victory Vehicles\Washington DC\Max Tokens",80197552 0063 +Cheat15="Victory Vehicles\Everglades\Max Tokens",8018FB12 0063 +Cheat16="Victory Vehicles\Malibu\Max Tokens",801915A2 0063 +Cheat17="Frantic Finale\Hawaii\Max Tokens",80191F62 0063 +Cheat18="Frantic Finale\Oregon\Max Tokens",8018E932 0063 +Cheat19="Frantic Finale\Texas\Max Tokens",8018F0D2 0063 +Cheat20="Frantic Finale\Colorado\Max Tokens",80191882 0063 +Cheat21="Level Select",801875A9 00?? +Cheat21_O=$00 Traffic Troubles,$01 Motor Way Mania,$02 Freewayphobia,$03 Vitory Vehicles,$04 Frantic Finale,$05 Time Trial,$06 Practice,$07 Contest,$08 Options +Cheat22="Difficulty Select",8007BF00 00?? +Cheat22_O=$00 Amateur,$01 Intermediate,$02 Professional,$03 Mirror Mode +Cheat23="Unlock Everything",800D3128 008F,800D3129 0094,800D312A 0003,800D312C 0001,800D312F 0080,50000502 0000,800D3130 0009,50000502 0000,800D3131 0024,800D313A 0015,800D313B 007F,800D313C 0001,800D313D 00FF,800D313E 0004,800D313F 0022 +Cheat23_N=This will unlock all characters, tracks, mirror mode, all in-game cheats, postcards, pluto's collar and give you all Trophies for every track and difficulties. To have this cheat save to mempak, enable it and then go into the Options Menu and disable the cheat. Go to the Wide-Screen Settings and Change it to Wide-Screen [16.9] and then the B button to get back to Wide-Screen Settings, now go back into Wide-Screen [16.9] and change it back to Normal [4.3].and press the B button until you come back to the main Options Menu.Close the game and load it again to see everything saved to the Mempak and unlocked. +Cheat24="Always 1st & final time 00:00.00",50000301 0000,801CE609 0000 +Cheat24_N=All Levels +Cheat25="Re-name Characters\Mickey\Letter 1",801BE591 00?? +Cheat25_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat26="Re-name Characters\Mickey\Letter 2",801BE592 00?? +Cheat26_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat27="Re-name Characters\Mickey\Letter 3",801BE593 00?? +Cheat27_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat28="Re-name Characters\Mickey\Letter 4",801BE594 00?? +Cheat28_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat29="Re-name Characters\Mickey\Letter 5",801BE595 00?? +Cheat29_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat30="Re-name Characters\Mickey\Letter 6",801BE596 00?? +Cheat30_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat31="Re-name Characters\Minnie\Letter 1",801BE598 00?? +Cheat31_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat32="Re-name Characters\Minnie\Letter 2",801BE599 00?? +Cheat32_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat33="Re-name Characters\Minnie\Letter 3",801BE59A 00?? +Cheat33_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat34="Re-name Characters\Minnie\Letter 4",801BE59B 00?? +Cheat34_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat35="Re-name Characters\Minnie\Letter 5",801BE59C 00?? +Cheat35_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat36="Re-name Characters\Minnie\Letter 6",801BE59D 00?? +Cheat36_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat37="Re-name Characters\Donald\Letter 1",801BE59F 00?? +Cheat37_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat38="Re-name Characters\Donald\Letter 2",801BE5A0 00?? +Cheat38_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat39="Re-name Characters\Donald\Letter 3",801BE5A1 00?? +Cheat39_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat40="Re-name Characters\Donald\Letter 4",801BE5A2 00?? +Cheat40_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat41="Re-name Characters\Donald\Letter 5",801BE5A3 00?? +Cheat41_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat42="Re-name Characters\Donald\Letter 6",801BE5A4 00?? +Cheat42_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat43="Re-name Characters\Daisy\Letter 1",801BE5A6 00?? +Cheat43_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat44="Re-name Characters\Daisy\Letter 2",801BE5A7 00?? +Cheat44_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat45="Re-name Characters\Daisy\Letter 3",801BE5A8 00?? +Cheat45_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat46="Re-name Characters\Daisy\Letter 4",801BE5A9 00?? +Cheat46_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat47="Re-name Characters\Daisy\Letter 5",801BE5AA 00?? +Cheat47_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat48="Re-name Characters\Goofy\Letter 1",801BE5AC 00?? +Cheat48_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat49="Re-name Characters\Goofy\Letter 2",801BE5AD 00?? +Cheat49_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat50="Re-name Characters\Goofy\Letter 3",801BE5AE 00?? +Cheat50_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat51="Re-name Characters\Goofy\Letter 4",801BE5AF 00?? +Cheat51_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat52="Re-name Characters\Goofy\Letter 5",801BE5B0 00?? +Cheat52_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat53="Re-name Characters\Pete\Letter 1",801BE5B2 00?? +Cheat53_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat54="Re-name Characters\Pete\Letter 2",801BE5B3 00?? +Cheat54_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat55="Re-name Characters\Pete\Letter 3",801BE5B4 00?? +Cheat55_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat56="Re-name Characters\Pete\Letter 4",801BE5B5 00?? +Cheat56_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat57="Re-name Characters\Huey\Letter 1",801BE5B7 00?? +Cheat57_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat58="Re-name Characters\Huey\Letter 2",801BE5B8 00?? +Cheat58_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat59="Re-name Characters\Huey\Letter 3",801BE5B9 00?? +Cheat59_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat60="Re-name Characters\Huey\Letter 4",801BE5BA 00?? +Cheat60_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat61="Re-name Characters\Dewey\Letter 1",801BE5BC 00?? +Cheat61_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat62="Re-name Characters\Dewey\Letter 2",801BE5BD 00?? +Cheat62_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat63="Re-name Characters\Dewey\Letter 3",801BE5BE 00?? +Cheat63_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat64="Re-name Characters\Dewey\Letter 4",801BE5BF 00?? +Cheat64_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat65="Re-name Characters\Dewey\Letter 5",801BE5C0 00?? +Cheat65_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat66="Re-name Characters\Louie\Letter 1",801BE5C2 00?? +Cheat66_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat67="Re-name Characters\Louie\Letter 2",801BE5C3 00?? +Cheat67_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat68="Re-name Characters\Louie\Letter 3",801BE5C4 00?? +Cheat68_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat69="Re-name Characters\Louie\Letter 4",801BE5C5 00?? +Cheat69_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat70="Re-name Characters\Louie\Letter 5",801BE5C6 00?? +Cheat70_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat71="Re-name Characters\Ludwig\Letter 1",801BE5C8 00?? +Cheat71_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat72="Re-name Characters\Ludwig\Letter 2",801BE5C9 00?? +Cheat72_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat73="Re-name Characters\Ludwig\Letter 3",801BE5CA 00?? +Cheat73_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat74="Re-name Characters\Ludwig\Letter 4",801BE5CB 00?? +Cheat74_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat75="Re-name Characters\Ludwig\Letter 5",801BE5CC 00?? +Cheat75_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat76="Re-name Characters\Ludwig\Letter 6",801BE5CD 00?? +Cheat76_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat77="Traffic Troubles\Indianapolis\Always Have Shield Shell",8018E75B 0063 +Cheat78="Traffic Troubles\San Fransisco\Always Have Shield Shell",80191A2B 0063 +Cheat79="Traffic Troubles\New Mexico\Always Have Shield Shell",8018FD2B 0063 +Cheat80="Traffic Troubles\Grand Canyon\Always Have Shield Shell",8019311B 0063 +Cheat81="Motor Way Mania\Los Angeles\Always Have Shield Shell",8018DBBB 0063 +Cheat82="Motor Way Mania\Alaska\Always Have Shield Shell",8018E34B 0063 +Cheat83="Motor Way Mania\Las Vegas\Always Have Shield Shell",801929DB 0063 +Cheat84="Motor Way Mania\Philadelphia\Always Have Shield Shell",8019385B 0063 +Cheat85="Freewayphobia\Dakota\Always Have Shield Shell",8018D0DB 0063 +Cheat86="Freewayphobia\Seattle\Always Have Shield Shell",8018FCBB 0063 +Cheat87="Freewayphobia\New York\Always Have Shield Shell",8018F3DB 0063 +Cheat88="Freewayphobia\Chicago\Always Have Shield Shell",80191F0B 0063 +Cheat89="Victory Vehicles\Yellowstone\Always Have Shield Shell",8018D38B 0063 +Cheat90="Victory Vehicles\Washington DC\Always Have Shield Shell",8019752B 0063 +Cheat91="Victory Vehicles\Everglades\Always Have Shield Shell",8018FAEB 0063 +Cheat92="Victory Vehicles\Malibu\Always Have Shield Shell",8019157B 0063 +Cheat93="Frantic Finale\Hawaii\Always Have Shield Shell",80191F3B 0063 +Cheat94="Frantic Finale\Oregon\Always Have Shield Shell",8018E90B 0063 +Cheat95="Frantic Finale\Texas\Always Have Shield Shell",8018F0AB 0063 +Cheat96="Frantic Finale\Colorado\Always Have Shield Shell",8019185B 0063 +Cheat1_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat2_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat3_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat4_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat5_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat6_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat7_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat8_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat9_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat10_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat11_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat12_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat13_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat14_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat15_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat16_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat17_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat18_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat19_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat20_N=Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat77_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat78_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat79_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat80_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat81_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat82_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat83_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat84_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat85_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat86_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat87_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat88_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat89_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat90_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat91_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat92_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat93_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat94_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat95_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat96_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + +//---- + +[F1850C35-ACE07912-C:45] +Name=Micro Machines 64 Turbo (U) +Cheat0="Always Place 1st",802083F1 0001 +Cheat1="Infinite\Lives",800BAFD2 0009 +Cheat2="Infinite\Specials On Pickup",80208401 0005 + +//---- + +[09D53E16-3AB268B9-C:45] +Name=Mike Piazza's Strike Zone (U) +Cheat0="Infinite\Balls",801606D0 0000 +Cheat1="Almost Always Hit A Home Run",80195714 0001 +Cheat2="Fast Game",80195729 0001 +Cheat3="Increased Gravity",80195727 0001 +Cheat4="Low Gravity",80195726 0001 +Cheat5="Slow Game",8019572A 0001 +Cheat6="Home Team\Score 0",801606B7 0000 +Cheat6_N=Do not use with Home Team Scors 30 +Cheat7="Home Team\Score 30",801606B7 001E +Cheat7_N=Do not use with Home Team Scors 0 +Cheat8="Away Team\Score 0",801606B5 0000 +Cheat8_N=Do not use with Away Team Scors 30 +Cheat9="Away Team\Score 30",801606B5 001E +Cheat9_N=Do not use with Away Team Scors 30 +Cheat10="Infinite\Strikes",801606D1 0000 +Cheat11="Stadium Modifier",800DE7E5 00?? +Cheat11_O=$00 Edison Into Field,$01 The Ball Park At Arlington,$02 The Astrodome,$03 Bank One Ballpark,$04 Milwaukee County Stadium,$05 Baltimore,$06 3com Park at Candle Stick Park,$07 Comiskey Park,$08 Coors Field,$09 Olympics Stadium,$0A Fenway Park,$0B Jacobs Field,$0C Proplayer Stadium,$0D Kauffman Stadium,$0E The Kingdom,$0F Dodger Stadium,$10 Oakland Alameda Country Stadium,$11 Qualcomm Stadium at Jack Murphy Field,$12 Cinergy Field,$13 Shea Stadium,$14 Skydome,$15 Bush Stadium,$16 3 Rivers Stadium,$17 Tiger Stadium,$18 Tropicane Field,$19 Turner Field,$1A Hubert Humphrey Metrodome,$1B Veterans Stadium,$1C Wrigley Field,$1D Yankee Stadium,$1E Devil's Thumb Stadium + +//---- + +[2E955ECD-F3000884-C:45] +Name=Milo's Astro Lanes (U) +Cheat0="Bowl A Perfect Game",5000090C 0000,800AC9F0 000A,800ACA5E 000A + +//---- + +[0B93051B-603D81F9-C:45] +Name=Mischief Makers (U) +Cheat0="Infinite\Red Gems",81175B66 270F +Cheat1="Infinite\Health",810ED0E0 03E8 + +//---- + +[26035CF8-802B9135-C:45] +Name=Mission Impossible (U) +Cheat0="Invincibility",810862B4 0101 +Cheat1="Infinite\Ammo All Guns",50000610 0000,800A8EA7 00FF +Cheat2="Infinite\Health",810862B2 FFFF +Cheat3="Access All Levels",8008A5C6 0001,8008A5DA 0001,8008A602 0001,8008A652 0001,8008A666 0001,8008A67A 0001,8008A68E 0001,8008A6A2 0001,8008A6B6 0011,8008A6CA 0021,8008A6DE 0001,8008A706 0011,8008A71A 0041,8008A72E 0021,8008A742 0081,8008A756 0001,8008A76A 0081,8008A77E 0001,8008A7A6 0001,8008A7CE 0001,8008A7E2 0011,8008A7F6 0021,8008A846 0001,8008AB2A 0001,8008AB3E 0001,8008AB52 0001,8008AB66 0001 +Cheat4="Freeze All Timers",81093D40 0063,81093D42 0063,81093D44 0063 +Cheat5="Weapon Select",800A8EA5 00??,800A8EB5 00??,800A8EC5 00?? +Cheat5_O=$00 9MM Hi Power,$01 Silenced Pistol,$02 Uzi,$03 Fists,$32 Gas Spray,$36 Blow Torch,$1F Fire Extinguisher,$24 Spray Paint,$27 Electrostunner,$0B Blow Dart Gun,$0C Dart Hand Gun,$2D Mini Rocket Launcher +Cheat6="Walk Through Walls & Objects",80093EF5 00?? +Cheat6_O=$80 On,$00 Off +Cheat6_N=This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + +//---- + +[5AC383E1-D712E387-C:45] +Name=Monopoly (U) +Cheat0="Infinite\Money\Player 1",81324B46 270F +Cheat1="Infinite\Money\Player 2",81324B5A 270F +Cheat2="Infinite\Money\Player 3",81324B6E 270F +Cheat3="Infinite\Money\Player 4",81324B82 270F +Cheat4="[Language Select]",D009675F 0001,80096758 00?? +Cheat4_O=$00 American,$01 British,$02 France,$03 German +Cheat4_N=To use this load the game then enable this cheat and Reset (F1) you will now be on your chosen Language and Relative Local Language Board and Money. + +//---- + +[B19AD999-7E585118-C:45] +Name=Monster Truck Madness 64 (U) +Cheat0="Have\Aztec Valley Track",801256BF 0001 +Cheat1="Have\Alpine Challenge Track",801256DF 0001 +Cheat2="Have\Death Trap Track",801256FF 0001 +Cheat3="Infinite Missiles (Upon Pickup)",D0164BBF 0001,801A6054 0009 + +//---- + +[417DD4F4-1B482FE2-C:45] +Name=Mortal Kombat 4 (U) +Cheat0="Big Head Mode",80048CB5 0001 +Cheat1="Infinite\Health Player 1",810FE0D8 0001,810FE0DA 0000 +Cheat2="Infinite\Health Player 2",81126F54 0001,81126F56 0000 +Cheat3="1 Round To Win Player 1",D01050F3 0000,801050F3 0001 +Cheat4="99 Wins Player 1",800FE27F 0063 +Cheat5="Infinite\Credits",800493BF 00FF +Cheat6="Infinite\Time",8010511B 0063 +Cheat7="Play\As Goro Player 1",800FE293 000F +Cheat8="Play\As Noob Saibot Player 1",800FE293 0011 + +//---- + +[C34304AC-2D79C021-C:45] +Name=Mortal Kombat Mythologies - Sub-Zero (U) +Cheat0="Infinite Lives",8010BCFF 0009 +Cheat1="Invincible",8009F742 0001 +Cheat2="Level Select",D009A913 0000,8009A913 00?? +Cheat2_O=$00 Level 1 - Shaolin Temple - China,$01 Level 2 - Wind Realm,$02 Level 3 - Earth Realm,$03 Level 4 - Water Realm,$04 Level 5 - Fire Ream,$05 Level 6 - Prison,$06 Level 7 - Bridge,$07 Level 8 - Fortress +Cheat3="Max Experience",8111200E FC9A + +//---- + +[D9F75C12-A8859B59-C:45] +Name=Mortal Kombat Trilogy (U) (v1.0) +Cheat0="Player 1\No Energy",8016984D 0000 +Cheat1="Player 2\No Energy",80169B21 0000 +Cheat2="Player 2\Unlimited Energy",80169B21 00A6 +Cheat3="Player 1\Unlimited Energy",8016984D 00A6 + +//---- + +[2AF9B65C-85E2A2D7-C:45] +Name=MRC - Multi Racing Championship (U) +Cheat0="Infinite Time",80094E97 0064 +Cheat1="Low Course Time",8009483B 0000 +Cheat2="Always Place 1st",800A960F 0000 + +//---- + +[1938525C-586E9656-C:45] +Name=Ms. Pac-Man Maze Madness (U) +Cheat0="Infinite\Health",8111D55C 003C +Cheat1="Infinite\Lives",8010A3D7 0009 +Cheat2="Have All Dots",8111D55E 03E7 +Cheat3="Max Score",8111EF14 E0FF,8111EF16 05F5 + +//---- + +[FCBCCB21-72903C6B-C:45] +Name=Mystical Ninja - Starring Goemon (U) +Cheat0="Infinite\Health",8015C5E7 0028 +Cheat1="Infinite\Lives",8015C5EF 0009 +Cheat2="Infinite\Money",8115C5EA 270F +Cheat3="Press\L To Levitate",D00C7D3B 0020,8116A044 4000 +Cheat4="Press\R To Use Chargeable Weapon",D00C7D3B 0010,8120C896 005D +Cheat5="Max Heart Containers",8015C5E3 0027 +Cheat6="Play As",8015C5DF 00?? +Cheat6_O=$00 Goemon,01 Ebisumaru,02 Sasuke,03 Yae +Cheat7="Goemon\Have\Chain Pipe",8015C6BF 0002 +Cheat8="Goemon\Have\Medal of Flames",8015C6DF 0001 +Cheat9="Goemon\Have\Magic Sudden Impact",8015C6EF 0001 +Cheat10="Goemon\Pipe Modifier",8015C6AF 00?? +Cheat10_O=$00 Normal Pipe,01 Silver Pipe,02 Gold Pipe +Cheat11="Yae\Have\Bazooka",8015C6DB 0001 +Cheat12="Yae\Have\Flute",8015C6CB 0001 +Cheat13="Yae\Have\Magic Mermaid",8015C6FB 0001 +Cheat14="Yae\Katana Modifier",8015C6BB 00?? +Cheat14_O=$00 Normal Katana,01 Silver Katana,02 Gold Katana +Cheat15="Ebisumaru\Automatically Complete Ebisumaru's Training",803B52F4 0008 +Cheat16="Ebisumaru\Have\Windup Camera",8015C6D3 0001 +Cheat17="Ebisumaru\Have\Meat Saw Hammer",8015C6C3 0001 +Cheat18="Ebisumaru\Have\Magic Mini Ebisu",8015C6F3 0001 +Cheat19="Ebisumaru\Saw Hammer Modifier",8015C6B3 00?? +Cheat19_O=$00 Normal Saw Hammer,$01 Silver Saw Hammer,$02 Gold Saw Hammer +Cheat20="Sasuke\Have\Fire Cracker Bomb",8015C6C7 0001 +Cheat21="Sasuke\Have\Kunai of Severe Cold",8015C6D7 0001 +Cheat22="Sasuke\Have\Magic Flying",8015C6F7 0001 +Cheat23="Sasuke\Kunai Modifier",8015C6B7 00?? +Cheat23_O=$00 Normal Kunai,01 2 Kunai's,02 Gold Kunai +Cheat24="Have\Triton Shell",8015C6FF 0001 +Cheat25="Have\Brown Item",8015C703 0001 +Cheat26="Have\Silver Fortune Doll",8015C707 0001 +Cheat27="Have\Brown Round Item",8015C70F 0001 +Cheat28="Have\Gold Key",8015C713 0001 +Cheat29="Have\Blue Sausage",8015C717 0001 +Cheat30="Have\Pink Fish",8015C71B 0001 +Cheat31="Have\Gold Fish",8015C71F 0001 +Cheat32="Have\Blue Fish",8015C723 0001 +Cheat33="Goemon\D-Pad Up To Refill Oil",D0067D3A 0008,812F706A 03E7 +Cheat34="Goemon\Maximum Money",812F70EA 03E7 +Cheat35="Goemon\Robot Boss' Has No Health",812F7062 0000 +Cheat36="Goemon\D-Pad Left To Charge Laser",D00C7D3A 0002,802F706F 0064 + +//---- + +[8D2BAE98-D73725BF-C:45] +Name=Nagano Winter Olympics '98 (U) +Cheat0="Press [START] To Reset Timer",81137886 0000 +Cheat1="Infinite Stamina",81138400 447A,81138404 447A + +//---- + +[5129B6DA-9DEF3C8C-C:45] +Name=Namco Museum 64 (U) +Cheat0="Dig-Dug\Infinite\Credits",800FE67E 0063 +Cheat1="Dig-Dug\Infinite\Lives\Player 1",800FE709 0002 +Cheat2="Dig-Dug\Score\Player 1",810FE704 9999 +Cheat3="Dig-Dug\Infinite\Lives\Player 2",800FE76B 0004 +Cheat4="Dig-Dug\Score\Player 2",810FE768 9999 +Cheat5="Galaga\Infinite\Credits",800D76A4 0063 +Cheat6="Galaga\Infinite\Lives\Both Players",800D7510 0002 +Cheat7="Galaxian\Infinite\Credits",800CD3D0 0063 +Cheat8="Galaxian\Infinite\Lives",800CD3AD 0003 +Cheat9="Galaxian\Score\Player 1",810BCE7C 9999 +Cheat10="Galaxian\Score\Player 2",810BC780 9999 +Cheat11="Ms Pac-Man\Infinite\Credits",800BBE4B 0063 +Cheat12="Ms Pac-Man\Infinite\Lives\Player P1",800BBE23 0004 +Cheat13="Ms Pac-Man\Score Modifier\Player 1",810BC7E8 9999 +Cheat14="Ms Pac-Man\Infinite\Lives\Player 2",800BBE27 0004 +Cheat15="Ms Pac-Man\Score\Player 2",810BC7EC 9999 +Cheat16="Ms Pac-Man\High Score Modifier",810BC1F8 9999 +Cheat17="Ms Pac-Man\Eat All Ghosts All The Time",810BC100 0000,810BC102 0000,810BC12C 0000,810BC12E 0000,810BC158 0000,810BC15A 0000,810BC184 0000,810BC186 0000 +Cheat18="Pac-Man\Infinite\Credits",800A8817 0063 +Cheat19="Pac-Man\Infinite\Lives\Player 1",800BBE23 0004 +Cheat20="Pac-Man\Score\Player 1",810A86F0 9999 +Cheat21="Pac-Man\Infinite\Lives\Player 2",800BBE27 0004 +Cheat22="Pac-Man\Score\Player 2",810A86F4 9999 +Cheat23="Pac-Man\High Score",810A86F8 9999 +Cheat24="Pac-Man\Eat All Ghosts All The Time",810A8760 0000,810A8762 0000,810A878C 0000,810A878E 0000,810A87B8 0000,810A87BA 0000,810A87E4 0000,810A87E6 0000 +Cheat25="Pole Position\Infinite Time",8010A243 0063 +Cheat26="Pole Position\Score",81107BF8 9999 + +//---- + +[23749578-80DC58FD-C:45] +Name=NASCAR 99 (U) +Cheat0="1 Lap to Race",800438B3 0009,D021FBAB 0000,8021FBAB 0008,D022359B 0000,8022359B 0008 +Cheat1="Total Laps to Race Modifier",800438B3 00?? +Cheat1_O=$01 1 lap,$02 2 lap,$03 3 lap,$04 4 lap,$05 5 lap,$06 6 lap,$07 7 lap,$08 8 lap,$09 9 lap +Cheat2="Max Gear Ratios",810C9E90 7F1E,810C9E82 707F + +//---- + +[DF331A18-5FD4E044-C:45] +Name=NASCAR 2000 (U) +Cheat0="Total Number Of Laps",80046553 00?? +Cheat0_O=$01 1 lap,$02 2 lap,$03 3 lap,$04 4 lap,$05 5 lap,$06 6 lap,$07 7 lap,$08 8 lap,$09 9 lap +Cheat1="1 Lap Race",810495AE 0001 +Cheat1_N=Do not put this on with Total Number of Laps Code +Cheat2="Infinite Fuel\Player 1",81220502 3E80 +Cheat3="Infinite Fuel\Player 2",81230472 3E80 +Cheat4="Maximum\Pit Distance",800C7110 0000 +Cheat5="Maximum\Top Speed",800C7111 0000 +Cheat6="Maximum\Acceleration",800C7113 0000 +Cheat7="Beat Championship Mode Easily",80223E3B 0255 +Cheat8="Race Forever",810465AE FDE8 +Cheat9="Both Players Can Be Dale E",80046538 0003 +Cheat10="Have CPU Control Car Player 1",D0092985 0020,8015CC5C 0001,D0092985 0010,8015CC5C 0000 + +//---- + +[4E69B487-FE18E290-C:45] +Name=NBA Hangtime (U) +Cheat0="Team 1 Scores 150 pts",800A6689 0096 +Cheat1="Team 2 Scores 150 pts",800A668B 0096 + +//---- + +[EBEEA8DB-F2ECB23C-C:45] +Name=NBA JAM 2000 +Cheat0="Infinite Shot Clock",801378DF 0016 +Cheat1="Infinite Violation Clock",8013783B 005D +Cheat2="Infinite Turbo\Team 1\Player 1",8115B512 FF00 +Cheat3="Infinite Turbo\Team 1\Player 2",8115B516 FF00 +Cheat4="Team 1 Score Select",80137117 00?? +Cheat4_O=$00 00,$96 150 +Cheat5="Infinite Turbo\Team 2\Player 1",8115B50A FF00 +Cheat6="Infinite Turbo\Team 2\Player 2",8115B50E FF00 +Cheat7="Team 2 Score Select",80137113 00?? +Cheat7_O=$00 00,$96 150 + +//---- + +[810729F6-E03FCFC1-C:45] +Name=NBA Jam 99 (U) +Cheat0="Home Team\Scores 150",81160FFA 0096 +Cheat1="Home Team\Scores 0",81160FFA 0000 +Cheat2="Away Team\Scores 150",81160FFE 0096 +Cheat3="Home Team\Scores 0",81160FFE 0000 +Cheat4="Infinite\Time Outs\Home",800D5C75 0007 +Cheat5="No Time Outs\Home",800D5C7F 0000 +Cheat6="Infinite\Time Outs\Away",800D5C9B 0007 +Cheat7="No Time Outs\Away",800D5C9B 0000 +Cheat8="Away Team\Full Court Dunks",81182E4E 0004,8118305A 0004,81183266 0004,81183472 0004,8118367E 0004 +Cheat9="Away Team\Giant Players",81182DF6 0032,81182DFE 003C,81183002 0032,8118300A 003C,8118320E 0032,81183216 003C,8118341A 0032,81183422 003C,81183626 0032,8118362E 003C +Cheat10="Away Team\Tiny Players",81182DF6 0011,81182DFE 0014,81183002 0011,8118300A 0014,8118320E 0011,81183216 0014,8118341A 0011,81183422 0014,81183626 0011,8118362E 0014 +Cheat11="Creation Points (L / R)",D0061269 0020,8117E008 0200,D0061269 0010,8117E008 0000 +Cheat12="Home Team\Full Court Dunks",81182412 0004,8118261E 0004,8118282A 0004,81182A36 0004,81182C42 0004 +Cheat13="Home Team\Giant Players",811823BA 0032,811823C2 003C,811825C6 0032,811825CE 003C,811827D2 0032,811827DA 003C,811829DE 0032,811829E6 003C,81182BEA 0032,81182BF2 003C +Cheat14="Home Team\Tiny Players",811823BA 0011,811823C2 0014,811825C6 0011,811825CE 0014,811827D2 0011,811827DA 0014,811829DE 0011,811829E6 0014,81182BEA 0011,81182BF2 0014 + +//---- + +[6A121930-665CC274-C:45] +Name=NBA In The Zone '98 (U) +Cheat0="Options\FT. Penalty Situations",80144999 00?? +Cheat0_O=$00 2,$01 4,$02 6,$03 No +Cheat1="Home Team\Scores",8013C2B1 00?? +Cheat1_O=$00 No Points,$0A 10 Points,$14 20 Points,$28 40 Points,$3C 60 Points,$50 80 Points,$64 100 Points,$C8 200 Points,$FA 250 Points +Cheat2="Away Team\Scores",8013C2B3 00?? +Cheat2_O=$00 No Points,$0A 10 Points,$14 20 Points,$28 40 Points,$3C 60 Points,$50 80 Points,$64 100 Points,$C8 200 Points,$FA 250 Points +Cheat3="Home Team\Infinite Time-Outs",8013C2D6 0009,80140862 0009 +Cheat3_N=Do not use this with the No Time Out's Cheat +Cheat4="Away Team\Infinite Time-Outs",8013C2D7 0009,80140863 0009 +Cheat4_N=Do not use this with the No Time Out's Cheat +Cheat5="Home Team\No Time-Outs",8013C2D6 0000,80140862 0000 +Cheat5_N=Do not use this with the Infinite Time Out's Cheat +Cheat6="Away Team\No Time-Outs",8013C2D7 0000,80140863 0000 +Cheat6_N=Do not use this with the Infinite Time Out's Cheat +Cheat7="No Shot Clock",81140E1E FFFF +Cheat8="Create A Player\Max Field Goal",8013FF98 0063 +Cheat9="Create A Player\Max 3 Point",8013FF99 0063 +Cheat10="Create A Player\Max Free Throw",8013FF9A 0063 +Cheat11="Create A Player\Max Rebound",8013FF9C 0063 +Cheat12="Create A Player\Max Block",8013FF9D 0063 +Cheat13="Create A Player\Max Steal",8013FF9E 0063 +Cheat14="Create A Player\Max Speed",8013FF9F 0063 +Cheat15="Create A Player\Max Ball Control",8013FFA1 0063 +Cheat16="Create A Player\Max Power",8013FFA2 0063 +Cheat17="Options\Quarter Length",8013D865 00?? +Cheat17_O=$00 3:00,$01 5:00,$02 8:00,$03 12:00 +Cheat18="Options\Level",8013D864 00?? +Cheat18_O=$00 Enjoy,$01 Exciting,$02 Super Challenge +Cheat19="Options\Stamina",8013D866 00?? +Cheat19_O=$00 On,$01 Off +Cheat20="Options\27 Time Out Limit",8013D867 00?? +Cheat20_O=$00 Yes,$01 No +Cheat21="Options\Replay",8013D868 00?? +Cheat21_O=$00 Yes,$01 No +Cheat22="Options\Player Display",8013D869 00?? +Cheat22_O=$00 Name,$01 Number,$02 None +Cheat23="Options\Camera View",8013D86A 00?? +Cheat23_O=$00 1,$01 2,$02 3,$03 4,$04 5,$05 6,$06 7,$07 8,$08 9,$09 10 +Cheat24="Options\Out Of Bounds",80144990 00?? +Cheat24_O=$00 1,$01 2,$02 3,$03 4,$04 5,$05 6,$06 7,$07 8,$08 9,$09 10 +Cheat25="Options\Shot Clock Violation",80144991 00?? +Cheat25_O=$00 1,$01 2,$02 3,$03 4,$04 5,$05 6,$06 7,$07 8,$08 9,$09 10 +Cheat26="Options\Second Violation",80144992 00?? +Cheat26_O=$00 1,$01 2,$02 3,$03 4,$04 5,$05 6,$06 7,$07 8,$08 9,$09 10 +Cheat27="Options\5 Second Violation",80144993 00?? +Cheat27_O=$00 1,$01 2,$02 3,$03 4,$04 5,$05 6,$06 7,$07 8,$08 9,$09 10 +Cheat28="Options\3 Second Violation",80144994 00?? +Cheat28_O=$00 1,$01 2,$02 3,$03 4,$04 5,$05 6,$06 7,$07 8,$08 9,$09 10 +Cheat29="Options\Foul Out",80144995 00?? +Cheat29_O=$00 2,$01 4,$02 6,$03 No +Cheat30="Options\Back Court",80144996 00?? +Cheat30_O=$00 2,$01 4,$02 6,$03 No +Cheat31="Options\Traveling",80144997 00?? +Cheat31_O=$00 2,$01 4,$02 6,$03 No +Cheat32="Options\Goal Tending",80144998 00?? +Cheat32_O=$00 2,$01 4,$02 6,$03 No + +//---- + +[A292524F-3D6C2A49-C:45] +Name=NBA In The Zone '99 (U) +Cheat0="No Shot Clock",812010C4 43FF +Cheat1="Home Team\Score",81290378 ???? +Cheat1_O=$0000 o Points,$0A01 0 Points,$1402 0 Points,$2804 0 Points,$3C06 0 Points,$5008 0 Points,$6401 00 Points,$C802 00 Points,$FA02 50 Points +Cheat2="Away Team\Score",8129195C ???? +Cheat2_O=$0000 o Points,$0A01 0 Points,$1402 0 Points,$2804 0 Points,$3C06 0 Points,$5008 0 Points,$6401 00 Points,$C802 00 Points,$FA02 50 Points +Cheat3="Home Team\Time Outs Home",80290374 00?? +Cheat3_O=$00 None,$07 Infinite +Cheat4="Away Team\Time Outs",80291958 00?? +Cheat4_O=$00 None,$07 Infinite +Cheat5="Create A Player Codes\Max Shooting",802C5EFB 0063 +Cheat6="Create A Player Codes\Max 3 Point",802C5EFC 0063 +Cheat7="Create A Player Codes\Max Free Throw",802C5EFD 0063 +Cheat8="Create A Player Codes\Max Offensive",802C5EFE 0063 +Cheat9="Create A Player Codes\Max Defensive",802C5EFF 0063 +Cheat10="Create A Player Codes\Max Rebound",802C5F00 0063 +Cheat11="Create A Player Codes\Max Techinque",802C5F01 0063 +Cheat12="Create A Player Codes\Max Capaility",802C5F02 0063 + +//---- + +[5F25B0EE-6227C1DB-C:45] +Name=NBA Live 2000 (U) +Cheat0="Home Team\Infinite Time Outs",811344D0 0700 +Cheat1="Home Team\No Time Outs",811344D0 0000 +Cheat2="Away Team\Infinite Time Outs",81135098 0700 +Cheat3="Away Team\No Time Outs",81135098 0000 +Cheat4="Infinite Shot Clock",811318F2 05A0 +Cheat5="Max Inside Scoring",8017B7AC 0064 +Cheat6="Jump Shooting",8017B7AD 0064 +Cheat7="Max\3 Pointers",8017B7AE 0064 +Cheat8="Max\Free Throws",8017B7AF 0064 +Cheat9="Max\Dunking",8017B7B0 0064 +Cheat10="Max\Stealing",8017B7B1 0064 +Cheat11="Max\Blocking",8017B7B2 0064 +Cheat12="Max\Off. Awareness",8017B7BA 0064 +Cheat13="Max\Def. Awareness",8017B7B3 0064 +Cheat14="Max\Quickness",8017B7B4 0064 +Cheat15="Max\Off. Rebounds",8017B7B5 0064 +Cheat16="Max\Def. Rebounds",8017B7B6 0064 +Cheat17="Max\Jumping",8017B7B7 0064 +Cheat18="Max\Strength",8017B7B8 0064 +Cheat19="Max\Passing",8017B7B9 0064 +Cheat20="Max\Speed",8017B7BB 0064 +Cheat21="Max\Dribbling",8017B7BC 0064 +Cheat22="Max\Endurance",8017B7BD 0064 +Cheat23="Max\Shooting Range",8017B7BE 0064 + +//---- + +[6DFDCDC3-4DE701C8-C:45] +Name==NHL Breakaway 98 (U) +Cheat0="Activate Cheat Menu",80053F38 0001 +Cheat1="Home Team Goals",8012BBBC 00?? +Cheat1_O=$00 No Score,$FF Max Score +Cheat2="Away Team Goals",8012BBBD 00?? +Cheat2_O=$00 No Score,$FF Max Score + +//---- + +[82EFDC30-806A2461-C:45] +Name=NHL Blades Of Steel '99 (U) +Cheat3="Home Team Scores 50",801F6406 0032,802004BF 0032 +Cheat1="Away Team Scores 50",801F6407 0032,802004C0 0032 + +//---- + +[36FA35EB-E85E2E36-C:45] +Name=NFL Blitz 2001 (U) +Cheat0="Fire Team 1\Player 1",800EC0CB 00?? +Cheat0_O=$01 Always On,$00 Never On +Cheat1="Always On Fire Team 2\Player 2",800EC0CF 00?? +Cheat1_O=$01 Always On,$00 Never On +Cheat2="Infinite Turbo\Player 1",810EC12C 42C8,810EC12E 0000 +Cheat3="Infinite Turbo\Player 2",81DEC164 42C8,81DEC166 0000 + +//---- + +[E3AB4ED0-83040DD2-C:45] +Name=NFL Quarterback Club 2000 (U) +Cheat0="Max Clu",80075275 0063 +Cheat1="Max End",8007527D 0063 +Cheat2="Max Hnd",80075279 0063 +Cheat3="Max Rcg",80075273 0063 +Cheat4="Max Rng",8007526F 0063 +Cheat5="Max Scr",80075271 0063 +Cheat6="Max Spd",80075277 0063 +Cheat7="Home Team\No Time Outs",80054956 0000 +Cheat8="Away Team\No Time Outs Away",80054ED6 0000 +Cheat9="Infinite Creation Points",8107B36E 03E7 +Cheat10="Home Team\Infinite Time Outs",80054956 0003 +Cheat11="Away Team\Infinite Time Outs",80054ED6 0003 +Cheat12="Infinite Time To Choose Play",81081448 2800 +Cheat13="Max Acc",8007526D 0064 +Cheat14="Max Cat",8007527B 0063 + +//---- + +[28784622-FFB22985-C:45] +Name=NFL Quarterback Club 2001 (U) +Cheat0="Infinite Player Creation Pts",8107A0F2 00C8 +Cheat1="Always 1st Down",800785D2 0001 +Cheat2="1 Down Per Possession",800785D2 0004 + +//---- + +[BE76EDFF-20452D09-C:45] +Name=NFL Quarterback Club 99 (U) +Cheat0="Home Team\Infinite Time Outs",8004C0B6 0003 +Cheat1="Home Team\No Time Outs",8004C0B6 0000 +Cheat2="Away Team\Infinite Time Outs",8004C62E 0003 +Cheat3="Away Team\No Time Outs",8004C62E 0000 +Cheat4="Infinite\Time to Choose Play",81080152 0028 +Cheat5="Infinite\Character Creation Points",81072F30 015E +Cheat6="Max\Accuracy",8106FDB8 0064 +Cheat7="Max\Range",8106FDBA 0064 +Cheat8="Max\Scramble",8106FDBC 0064 +Cheat9="Max\Hands",8106FDBE 0064 +Cheat10="Max\Speed",8106FDC0 0064 +Cheat11="Max\Catch",8106FDC2 0064 +Cheat12="Max\Endurance",8106FDC4 0064 + +//---- + +[E3AB4ED0-83040DD2-C:45] +Name=NFL Quarterback Club 2000 (U) +Cheat0="Home Team\Infinite Time Outs",80054956 0003 +Cheat1="Home Team\No Time Outs",80054956 0000 +Cheat2="Away Team\Infinite Time Outs",80054ED6 0003 +Cheat3="Away Team\No Time Outs",80054ED6 0000 +Cheat4="Infinite\Time To Choose Play",81081448 2800 +Cheat5="Max\Acc",8007526D 0064 +Cheat6="Max\Cat",8007527B 0063 +Cheat7="Max\Clu",80075275 0063 +Cheat8="Max\End",8007527D 0063 +Cheat9="Max\Hnd",80075279 0063 +Cheat10="Max\Rcg",80075273 0063 +Cheat11="Max\Rng",8007526F 0063 +Cheat12="Max\Scr",80075271 0063 +Cheat13="Max\Spd",80075277 0063 +Cheat14="Infinite\Creation Points",8107B36E 03E7 + +//---- + +[2153143F-992D6351-C:45] +Name=New Tetris, The (U) +Cheat0="Press L + C-Down For Cheat Screen",D01101B3 0024,8103BFE0 0000,D01101B3 0024,8103BFE2 0000 + +//---- + +[2857674D-CC4337DA-C:45] +Name=Nightmare Creatures (U) +Cheat0="Infinite\Ammo",50000D02 0000,800A4BAF 0009 +Cheat1="Infinite\Spider Cards",810A4BAE 0009 +Cheat2="Infinite\Proximity Mines",810A4BB0 0009 +Cheat3="Infinite\Repulsive Smoke",810A4BB2 0009 +Cheat4="Infinite\Freeze Spell",810A4BB4 0009 +Cheat5="Infinite\Dynamite",810A4BB6 0009 +Cheat6="Infinite\Flash",810A4BB8 0009 +Cheat7="Infinite\Fire Bombs",810A4BBA 0009 +Cheat8="Infinite\Multi-Gun",810A4BBC 0009 +Cheat9="Infinite\Berzerkers",810A4BBE 0009 +Cheat10="Infinite\Super Healing",810A4BC0 0009 +Cheat11="Infinite\Healing",810A4BC2 0009 +Cheat12="Infinite\Chaos",810A4BC4 0009 +Cheat13="Infinite\Gun",810A4BC6 0009 +Cheat14="Infinite\Lives",800A4B53 0009 +Cheat16="Brightness Modifier",810B96EC ???? +Cheat16_O=$7FFF Very Well Lit Up,$8000 Very Dark +Cheat17="Ignatius\Infinite Health\Chelsea Level",802EC6E6 0010 +Cheat18="Ignatius\Infinite Health\Spitafields Level",803215FE 0010 +Cheat19="Ignatius\Infinite Health\Thames Tunnel Level",8031AB6E 0010 +Cheat20="Ignatius\Infinite Health\Sewer Snake Level",80255E46 0010 +Cheat21="Ignatius\Infinite Health\India Docks Level",80321546 0010 +Cheat22="Ignatius\Infinite Health\Highgate Cemetery Level",8031B2E6 0010 +Cheat23="Ignatius\Infinite Health\Hampstead Heath Level",803218B6 0010 +Cheat24="Ignatius\Infinite Health\Queenhite Docks Level",80320C1E 0010 +Cheat25="Ignatius\Infinite Health\City Level",80328256 0010 +Cheat26="Ignatius\Infinite Health\Smithfield Level",8030B05E 0010 +Cheat27="Ignatius\Infinite Health\Snowman Level",80251496 0010 +Cheat28="Ignatius\Infinite Health\Regent's Level",80315326 0010 +Cheat29="Ignatius\Infinite Health\London Zoo Level",8031E00E 0010 +Cheat30="Ignatius\Infinite Health\St. Marilebone Level",8031CD4E 0010 +Cheat31="Ignatius\Infinite Health\Bloomsbury Level",8032C4F6 0010 +Cheat32="Ignatius\Infinite Health\Pimlico Level",8031F9CE 0010 +Cheat33="Ignatius\Infinite Health\Jose Manuel Level",8025F196 0010 +Cheat34="Ignatius\Infinite Health\Westminister Level",802F4ECE 0010 +Cheat35="Ignatius\Infinite Health\Westminister II Level",802F5DE6 0010 +Cheat36="Ignatius\Infinite Health\The Roofs Level",802848FE 0010 +Cheat37="Nadia\Infinite Health\Chelsea Level",802EB6D6 000C +Cheat38="Nadia\Infinite Health\Spitafield Level",80320116 000C +Cheat39="Nadia\Infinite Health\Thames Tunnel Level",80319AC6 000C +Cheat40="Nadia\Infinite Health\Sewer Snake Level",80254926 000C +Cheat41="Nadia\Infinite Health\India Docks Level",803202CE 000C +Cheat42="Nadia\Infinite Health\Highgate Cemetary Level",8031A58E 000C +Cheat43="Nadia\Infinite Health\Hampstead Heath Level",803203D6 000C +Cheat44="Nadia\Infinite Health\Queenhite Dock's Level",8031FB7E 000C +Cheat45="Nadia\Infinite Health\City Level",80326A36 000C +Cheat46="Nadia\Infinite Health\Smithfield Level",8030A0CE 000C +Cheat47="Nadia\Infinite Health\Snowman Level",80250036 000C +Cheat48="Nadia\Infinite Health\Regent's Canal Level",80313E36 000C +Cheat49="Nadia\Infinite Health\London Zoo Level",8031CB66 000C +Cheat50="Nadia\Infinite Health\St. Marilebone Level",8031B686 000C +Cheat51="Nadia\Infinite Health\Bloomsbury Level",8032B256 000C +Cheat52="Nadia\Infinite Health\Pimlico Level",8031E4B6 000C +Cheat53="Nadia\Infinite Health\Jose Manuel Level",8025DA0E 000C +Cheat54="Nadia\Infinite Health\Westminister Level",802F360E 000C +Cheat55="Nadia\Infinite Health\Westminister II Level",802F4C76 000C +Cheat56="Nadia\Infinite Health\The Roofs Level",80282DB6 000C +Cheat17_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat18_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat19_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat20_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat21_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat22_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat23_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat24_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat25_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat26_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat27_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat28_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat29_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat30_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat31_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat32_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat33_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat34_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat35_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat36_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat37_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat38_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat39_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat40_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat41_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat42_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat43_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat44_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat45_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat46_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat47_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat48_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat49_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat50_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat51_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat52_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat53_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat54_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat55_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat56_N=Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. +Cheat15="Level Select",D00978B1 0000,810978B0 00?? +Cheat15_O=$00 Chelsea,$01 Spitafields,$02 Thames Tunnel,$03 Sewer Snake,$04 India Docks,$05 Highgate Cemetery,$06 Hampstead Heath,$07 Queenhite Docks,$08 City,$09 Smithfield,$0A Snowman,$0B Regent's,$0C London Zoo,$0D St. Marilebone,$0E Bloomsbury,$0F Pimlico,$10 Jose Manuel,$11 Westminister,$12 Westminister II,$13 The Roofs,$14 Map + +//---- + +[4998DDBB-F7B7AEBC-C:45] +Name=Nuclear Strike 64 (U) +Cheat0="Infinite\Lives",800A5DF0 0009 +Cheat1="Play Mission\1",800A5DF1 0000 +Cheat2="Play Mission\2",800A5DF1 0001 +Cheat3="Play Mission\3",800A5DF1 0002 +Cheat4="Play Mission\4",800A5DF1 0003 +Cheat5="Play Mission\5",800A5DF1 0004 +Cheat6="Play Mission\6",800A5DF1 0005 +Cheat7="Invulnerability",800A9730 0001 +Cheat8="Infinite\Lives",800A5DF0 0009 +Cheat9="Infinite\Ammo",800A9731 0001 +Cheat10="Infinite\Attempts",800A9732 0001 +Cheat11="Infinite\Fuel",800A9733 0001 +Cheat12="Infinite\Chaingun",800A9737 0001 +Cheat13="Infinite\Rockets",800A9738 0001 +Cheat14="Infinite\Missiles",800A9739 0001 +Cheat15="Infinite\Wingtips",800A973A 0001 +Cheat16="Wingtips Do Double Damage",800A973B 0001 +Cheat17="Stealth Mode",800A9734 0001 +Cheat18="Double MPG",800A9735 0001 +Cheat19="Quad Damage",800A9736 0001 +Cheat20="Max Armor Increased 50%",800A973C 0001 +Cheat21="Agility",800A973D 0001 +Cheat22="Overhead View",800A973E 0001 +Cheat23="Level Skip",800A973F 0001 +Cheat24="Debug Menu",800A9740 0001 +Cheat25="Auto Win Scenario",800A9741 0001 + +//---- + +[2655BB70-667D9925-C:45] +Name=O.D.T (Or Die Trying) (U) (M3) (Unreleased Final) +Cheat0="Play As Select",800FCD45 00?? +Cheat0_O=$00 Ike Hawkings (Corporal),$01 Sophia Hawkings (Stowaway),$02 Julia Chase (Cartographer),$03 Karma (The Ex-Deviant),$04 Max Havok (Chief Enginer),$05 Solaar (Archbishop),$06 Mr Bodybolt (7th Passenger) +Cheat1="Infinite Max\999 Lives",810C8B78 03E8 +Cheat2="Infinite Max\Health",800C8959 0066 +Cheat3="Infinite Max\Light Ammo",800C8B2B 0066 +Cheat4="Infinite Max\Fire Ammo",800C8B33 0066 +Cheat5="Infinite Max\Ionic Ammo",800C8B3B 0066 +Cheat6="Infinite Max\Fusion Ammo",800C8B43 0066 +Cheat7="Infinite Max\Mana",800C8B7F 0066 +Cheat8="Have\All Magic",800CE9C8 0010,800CE9CD 0000,800CE9D7 0001,800CE9E1 0002,800CE9EB 0003,800CE9F5 0005,800CE9FF 0006,800CEA09 0008,800CEA13 0009,800CEA1D 000B,800CEA27 000E,800CEA31 000F,800CEA3B 0010,800CEA45 0011,800CEA4F 000A,800CEA59 000C,800CEA63 000D +Cheat9="Have\Magic On Level 4",810C8B5D FFFF,810C8B5E FFFF,810C8B5F FFFF,810C8B60 FFFF,810C8B61 FFFF,810C8B62 FFFF +Cheat10="Have\Weapons On Max Upgrade",50000408 0000,800C8B2C 0009 +Cheat11="Have\Max Armour Level",800C8B80 0064 +Cheat12="Have\Max Spirit Level",800C8B84 0064 +Cheat13="Have\Max Weapon Level",800C8B82 0064 +Cheat14="Have\Max Experience Level",800C8B7C 00FF +Cheat15="Infinite Air Under Water",800C8A64 0069 +Cheat16="Press A For Bionic Jump",D00C8A4A 0080,810C8968 ???? +Cheat16_O=$0250 Medium Jump,$0800 Max Jump +Cheat17="Matts",D00C8A4A 0080,810C8963 0100 +Cheat16_N=This will make you jump to a great height + +//---- + +[319093EC-0FC209EF-C:45] +Name=Off Road Challenge (U) +Cheat0="1 Player\Always Place 1st",80103C57 0000 +Cheat1="Multi and 1 Player\Infinite Gent Turbos\Player 1",81103EBA 02F4 +Cheat2="1 Player\Max\Acceleration",8012C49F 000A +Cheat3="1 Player\Max\Shocks",8012C4A7 000A +Cheat4="1 Player\Max\Speed",8012C4A3 000A +Cheat5="1 Player\Max\Tires",8012C4AB 000A +Cheat6="Multi and 1 Player\Max Crash Helmets\Player 1",80103EB3 0064 +Cheat7="Multi and 1 Player\Infinite Gent Turbos\Player 2",811041AE 02F4 +Cheat8="Multi and 1 Player\Max Crash Helmets\Player 2",801041A7 0064 +Cheat1_N=Can be used in 1 Player and Multiplayer Modes for Player 1 +Cheat6_N=Can be used in 1 Player and Multiplayer Modes for Player 1 +Cheat7_N=Multiplayer Mode Only for Player 2 +Cheat8_N=Multiplayer Mode Only for Player 2 + +//---- + +[E6419BC5-69011DE3-C:45] +Name=Ogre Battle 64 - Person of Lordly Caliber (U) +Cheat0="Infinite Goth",81196A6E FFFF +Cheat1="Max Goth",81196A6C 0098,81196A6E 967F +Cheat2="Open All Paths",81196A80 01FF,81196A82 677F,81196A84 FCFF +Cheat3="Finish All Levels",81196A86 5454,81196A88 5140,81196A8A 4555,81196A8C 9514,81196A8E 5515 +Cheat4="Always Have Retreat & Elem Pedra Opened",D01A1C72 0000,811A1C72 0003 +Cheat5="Hour Always 00",81196A2C 0000 +Cheat6="Day Always 00",811F106C 0000 +Cheat7="Magnus\Level 99",80193C0B 0063 +Cheat8="Magnus\Max HP",81193C0E 03E7 +Cheat9="Magnus\Infinite HP",81193C10 03E7 +Cheat10="Magnus\Max Str",81193C14 03E7 +Cheat11="Magnus\Max Vit",81193C16 03E7 +Cheat12="Magnus\Max Int",81193C18 03E7 +Cheat13="Magnus\Max Mem",81193C1A 03E7 +Cheat14="Magnus\Max Agi",81193C1C 03E7 +Cheat15="Magnus\Max Dex",81193C1E 03E7 + +//---- + +[3E198D9E-F2E1267E-C:45] +Name=Paperboy (U) +Cheat0="Enable Level Select",8006A5F7 0001 +Cheat0_N=Also accesses All Bonus Levels +Cheat1="Invincibility",812688FE 0001 +Cheat2="Infinite Newspapers",81268B12 0001 +Cheat3="Big Newspapers",81268B5A 0001 +Cheat4="Turbo Mode",81268B36 0001 +Cheat5="Super Jump Springs",81268B3A 0001 +Cheat6="Rocket Boosters",81268B3E 0001 +Cheat7="99 Total Houses",8106A56A 0063 +Cheat8="Infinite Health",8006A5D2 0064 + +//---- + +[65EEE53A-ED7D733C-C:45] +Name=Paper Mario (U) +Cheat0="Lots Of Coins",8110F29C 03E7 +Cheat1="Infinite\HP",8010F292 0063,8010F293 0063 +Cheat2="Infinite\FP",8010F295 0063,8010F296 0063 +Cheat3="Have All Spirits",8010F51E 0007 +Cheat4="Max\Level",8010F299 0063 +Cheat5="Max\Star Points",8010F2A0 0063 +Cheat6="Max\Badge Points",8010F298 00?? +Cheat6_O=$3C 60 Badge Points,$7F 127 Badge Points +Cheat7="Max\Star Pieces",8010F29F 0063 +Cheat8="Have member\Goomario",8010F2AC 0001 +Cheat9="Have member\Kooper",8010F2B4 0001 +Cheat10="Have member\Bombette",8010F2BC 0001 +Cheat11="Have member\Parrakary",8010F2C4 0001 +Cheat12="Have member\Watt",8010F2D4 0001 +Cheat13="Have member\Sushie",8010F2DC 0001 +Cheat14="Have member\Lakitu",8010F2E4 0001 +Cheat15="Have member\Bow",8010F2EC 0001 +Cheat16="Upgrade member\Level 1\Goomario",8010F2AD 0001 +Cheat16_N=Do not use with level 2 upgrade cheats +Cheat17="Upgrade member\Level 1\Kooper",8010F2B5 0001 +Cheat17_N=Do not use with level 2 upgrade cheats +Cheat18="Upgrade member\Level 1\Bombette",8010F2BD 0001 +Cheat18_N=Do not use with level 2 upgrade cheats +Cheat19="Upgrade member\Level 1\Parrakary",8010F2C5 0001 +Cheat19_N=Do not use with level 2 upgrade cheats +Cheat20="Upgrade member\Level 1\Watt",8010F2D5 0001 +Cheat20_N=Do not use with level 2 upgrade cheats +Cheat21="Upgrade member\Level 1\Sushie",8010F2DD 0001 +Cheat21_N=Do not use with level 2 upgrade cheats +Cheat22="Upgrade member\Level 1\Lakitu",8010F2E5 0001 +Cheat22_N=Do not use with level 2 upgrade cheats +Cheat23="Upgrade member\Level 1\Bow",8010F2ED 0001 +Cheat23_N=Do not use with level 2 upgrade cheats +Cheat24="Upgrade member\Level 2\Goomario",8010F2AD 0002 +Cheat24_N=Do not use with level 1 upgrade cheats +Cheat25="Upgrade member\Level 2\Kooper",8010F2B5 0002 +Cheat25_N=Do not use with level 1 upgrade cheats +Cheat26="Upgrade member\Level 2\Bombette",8010F2BD 0002 +Cheat26_N=Do not use with level 1 upgrade cheats +Cheat27="Upgrade member\Level 2\Parrakary",8010F2C5 0002 +Cheat27_N=Do not use with level 1 upgrade cheats +Cheat28="Upgrade member\Level 2\Watt",8010F2D5 0002 +Cheat28_N=Do not use with level 1 upgrade cheats +Cheat29="Upgrade member\Level 2\Sushie",8010F2DD 0002 +Cheat29_N=Do not use with level 1 upgrade cheats +Cheat30="Upgrade member\Level 2\Lakitu",8010F2E5 0002 +Cheat30_N=Do not use with level 1 upgrade cheats +Cheat31="Upgrade member\Level 2\Bow",8010F2ED 0002 +Cheat31_N=Do not use with level 1 upgrade cheats +Cheat32="Have hammer\Level 1",8010F291 0000 +Cheat32_N=Do not use with other level hammer cheats +Cheat33="Have hammer\Level 2",8010F291 0001 +Cheat33_N=Do not use with other level hammer cheats +Cheat34="Have hammer\Level 3",8010F291 0002 +Cheat34_N=Do not use with other level hammer cheats +Cheat35="Have jump boots\Level 1",8010F290 0000 +Cheat35_N=Do not use with other level jump boots cheats +Cheat36="Have jump boots\Level 2",8010F290 0001 +Cheat36_N=Do not use with other level jump boots cheats +Cheat37="Have jump boots\Level 3",8010F290 0002 +Cheat37_N=Do not use with other level jump boots cheats +Cheat38="No Star Points (0)",8010F2A0 0000 +Cheat38_N=If emulator hangs at level up, enable this cheat and don't disable it whatsoever! +Cheat39="Infinite\Star Power",8010F520 0007,8010F521 0007 +Cheat40="Have\Attack item",8110F444 ???? +Cheat40_O=$0800 Fire Flower,$0081 Snowman Doll,$0082 Thunder Rage,$0083 Shooting Star,$0084 Thunder Bolt,$0085 Pebble,$0086 Dusty Hammer +Cheat40_N=Only use One Have item Option at one time. +Cheat41="Have\Defense item",8110F444 ???? +Cheat41_O=$0088 Stone Cap,$008A Mushroom,$008B Volt Shroom,$0097 Repel Gel +Cheat41_N=Only use One Have item Option at one time. +Cheat42="Have\Enemy Stats item",8110F444 ???? +Cheat42_O=$008F Sleep Sheep,$0090 POW Block,$0092 Stop Watch,$0098 Fright Jar,$009A Dizzy Dial +Cheat42_N=Only use One Have item Option at one time. +Cheat43="Have\Recovery Items Option 1",8110F444 ???? +Cheat43_O=$0094 Apple,$00B1 Apple Pie,$00C0 Big Cookie,$00BD Bland Meal,$009E Blue Berry,$00D8 Boiled Egg,$00A1 Bubble Berry,$00AA Cake Mix,$00AA Cake Mix,$00CF Coco Pop,$00BE Deluxe Feast,$00A8 Dried Fruit,$00A7 Dried Pasta,$008D Dried Shroom,$005F Egg,$00CC Electro Pop,$00CD Fire Pop,$00C9 Fried Egg,$00B6 Fried Shroom,$00D4 Frozen Fries,$00A5 Goomnut,$00BC Healthy Juice,$00CB Honey Candy,$00CA Honey Shroom,$00C4 Honey Super +Cheat43_N=Only use One Have item Option at one time. +Cheat44="Have\Recovery Items Option 2",8110F444 ???? +Cheat44_O=$00A4 Honey Syrup,$00B2 Honey Ultra,$00B9 Hot Shroom,$00AF Iced Potato,$00A2 Jammin' Jelly,$00D1 Jelly Pop,$00DA Jelly Shroom,$00C6 Jelly Super,$00B4 Jelly Ultra,$00D3 Kooky Cookie,$00A6 Koopa Leaf,$00C3 Koopa Tea,$00B5 KooPasta,$009C Lemon,$00D0 Lemon Candy,$0095 Life Shroom,$009D Lime,$0C0E Lime Candy,$00D7 Maple Shroom,$00C5 Maple Super,$00A3 Maple Syrup,$00B3 Maple Ultra,$00AD Melon,$00C2 Mistake,$008A Mushroom +Cheat44_N=Only use One Have item Option at one time. +Cheat45="Have\Recovery Items Option 3",8110F444 ???? +Cheat45_O=$00D6 Nutty Cake,$00D5 Potato Salad,$009F Red Berry,$00B7 Shroom Cake,$00B8 Shroom Steak,$00C7 Spaghetti,$00BF Special Shake,$00B0 Spicy Soup,$00AE Stinky Herb,$00A9 Strange Leaf,$008C Super Shroom,$009B Super Soda,$00BA Sweet Shroom,$0089 Tasty Tonic,$008E Ultra Shroom,$0093 Whacka's Bump,$00A0 Yellow Berry,$00D9 Yoshi Cookie,$00BB Yummy Meal, +Cheat45_N=Only use One Have item Option at one time. +Cheat46="Have\Special Items Options 1",8110F444 ???? +Cheat46_O=$0101 Jump,$010E Diploma,$010F Ultra Stone,$0110 Fortress Key,$0115 Lunar Stone,$0118 Golden Jar,$0119 Kooper's Shell,$0122 Record,$0125 Mystery Note,$012A Jade Raven,$012C Magical Seed Purple,$012D Magical Seed Blue,$0131 Bucket,$0150 Letter,$0156 Dolly,$0157 Water Stone,$0158 Magical Bean,$0159 Fertile Soil,$015A Miracle Water,$015B Volcano Vase,$0053 Artifact,$0067 Lyrics,$001D Boo's Portrait +Cheat46_N=Only use One Have item Option at one time +Cheat47="Have\Special Items Option 1",8110F444 ???? +Cheat47_O=$0030 Calculator,$0029 Cook Book,$001E Crystal Berry,$0017 Diamond Stone,$0024 Dictonary,$000E Diploma,$0032 Scarf,$000A First Degree Card,$000B Second Degree Card,$000C Third Degree Card,$000D Fourth Degree Card,$0023 Frying Pan,$0004 Hammer,$002A Jade Raven,$0019 Kooper's Shell,Lunar Stone,$0058 Magical Bean,$002B Magical Seed Red,$002D Magical Seed Green,$002E Magical Seed Brown-Orange,$0069 Mailbag,$0031 Bucket,$0021 Toy Train,$0068 Melody,$006C Star Stone,$005B Volcano Vase +Cheat47_N=Only use One Have item Option at one time. + +//---- + +[73ABB1FB-9CCA6093-C:45] +Name=Penny Racers (U) +Cheat0="Super Speed",8122AEB8 4800 +Cheat0_N=This is Turbo fast,So to slow it down a little more keep the B button pressed down +Cheat1="Always 1st",8022AD06 0001 +Cheat2="Class Select",8021E1A7 00?? +Cheat2_O=$00 Class C,$01 Class B,$03 Class AA,$04 1 Play,$05 2 Play,$06 3 Play,$07 4 Play +Cheat2_N=This code is useful because you can play Class AA without having to beat a level! + +//---- + +[DDF460CC-3CA634C0-C:45] +Name=Perfect Dark (U) (v1.0) +Cheat0="Have All\Weapons\Player 1",80207F10 0007,801EEF10 0007,801D5F10 0007 +Cheat1="Infinite\Ammo\Player 1",8020769F 00FF,801EE69F 00FF,801D569F 00FF,80206EFB 00FF,801EDEFB 00FF,801D4EFB 00FF +Cheat2="Infinite\Health\Player 1",8120677C 3F80,811ED77C 3F80,811D477C 3F80 +Cheat3="Infinite\Shield\Player 1",81206790 3F80,811E4950 3F80,811CB950 3F80 +Cheat4="Have All\Weapons\Player 2",80209B80 0007,801F0B80 0007,801D7B80 0007 +Cheat5="Infinite\Ammo\Player 2",8020930F 00FF,801F030F 00FF,801D730F 00FF,80208B6B 00FF,801EFB6B 00FF,801D6B6B 00FF +Cheat6="Infinite\Health\Player 2",812083EC 3F80,811EF3EC 3F80,811D63EC 3F80 +Cheat7="Infinite\Shield\Player 2",811FF5C0 3F80,811E65C0 3F80,811CD5C0 3F80 +Cheat8="The Ultimate All In One",800884F3 0001,8008850E 0001,80088575 0001,50000302 0000,80088572 0001,8008858C 0001,8008858D 0001,800885A6 0001,800885A9 0001,800885C0 0001,800885DA 0001,800885DC 0001,800885F4 0001,800885F5 0001,8008860E 0001,80088610 0001,80088612 0001,80088628 0001,50000501 0000,80088642 0001,50000501 0000,8008865C 0001,50000501 0000,80088676 0001,50000501 0000,80088690 0001,50000501 0000,800886AA 0001,50000501 0000,800886C4 0001,50000501 0000,800886DE 0001,50000501 0000,800886F8 0001,50000501 0000,80088712 0001,50000501 0000,8008872C 0001,50000501 0000,80088746 0001,50000501 0000,80088760 0001,50000501 0000,8008877A 0001,50000501 0000,80088794 0001,50000501 0000,800887AE 0001,800A2219 0001,50003E02 0000,800A221D 0001,50000B01 0000,800ACCC9 0001,50000901 0000,800ACCD5 0001,50000401 0000,800ACCDF 0001,50000301 0000,800ACCE4 0001,800ACCE8 0001,800ACCE9 0001,800ACCEB 0001,800ACCEC 0001,50000901 0000,800ACCEE 0001,800ACCF8 0001,50002101 0000,800ACCFA 0001,800ACD12 0001,800ACD15 0001,800ACD16 0001,800ACDEA 0001,800ACD3A 0001 +Cheat9="Carrington Institute\Have 999 points in Firing Range",810B1E32 03E7 +Cheat10="Carrington Institute\Have Infinite time in Firing Range",810B1E2E 004D +Cheat11="Carrington Institute\Have 255 targets destroyed",810B1E34 00FF +Cheat12="All levels Compleate",50004002 0000,810A2218 0001 +Cheat0_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat1_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat2_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat3_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat4_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat5_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat6_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat7_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat8_N=The Ultimate All In One activate's solo missions, give all medals on solo missions, activate cheats, activate cinemas, and who knows what else. I just don't have the time to identify these codes. I know that some of this is creditted to Zap2. I don't have the time to cut those codes out. +Cheat13="Single & Co-Op\Press B To Levitate\Player 1",D009C7E4 0040,81206720 40F2,D009C7E4 0040,802066D3 0000,D009C7E4 0040,811ED720 40F2,D009C7E4 0040,801ED6D3 0000,D009C7E4 0040,811D4720 40F2,D009C7E4 0040,801D46D3 0000 +Cheat13_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat14="Single & Co-Op\Press B To Levitate\Player 2",D009C7EC 0040,81208390 40F2,D009C7EC 0040,80208343 0000,D009C7EC 0040,811EF390 40F2,D009C7EC 0040,801EF343 0000,D009C7EC 0040,811D6390 40F2,D009C7EC 0040,801D6343 0000 +Cheat14_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat15="Multi\Press B To Levitate\Player 1",D009C7E4 0040,811BB720 40F2,D009C7E4 0040,801BB6D3 0000 +Cheat15_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat16="Multi\Press B To Levitate\Player 2",D009C7EC 0040,811BD390 40F2,D009C7EC 0040,801BD343 0000 +Cheat16_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat17="Multi\Press B To Levitate\Player 3",D009C7F4 0040,811BF000 40F2,D009C7F4 0040,801BEFB3 0000 +Cheat17_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat18="Multi\Press B To Levitate\Player 4",D009C7FC 0040,811C0C70 40F2,D009C7FC 0040,801C0C23 0000 +Cheat18_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + +//---- + +[41F2B98F-B458B466-C:45] +Name=Perfect Dark (U) (v1.1) +Cheat0="Have All\Weapons\Player 1",80207F10 0007,801EEF10 0007,801D5F10 0007 +Cheat1="Infinite\Ammo\Player 1",8020769F 00FF,801EE69F 00FF,801D569F 00FF,80206EFB 00FF,801EDEFB 00FF,801D4EFB 00FF +Cheat2="Infinite\Health\Player 1",8120677C 3F80,811ED77C 3F80,811D477C 3F80 +Cheat3="Infinite\Shield\Player 1",81206790 3F80,811E4950 3F80,811CB950 3F80 +Cheat4="Have All\Weapons\Player 2",80209B80 0007,801F0B80 0007,801D7B80 0007 +Cheat5="Infinite\Ammo\Player 2",8020930F 00FF,801F030F 00FF,801D730F 00FF,80208B6B 00FF,801EFB6B 00FF,801D6B6B 00FF +Cheat6="Infinite\Health\Player 2",812083EC 3F80,811EF3EC 3F80,811D63EC 3F80 +Cheat7="Infinite\Shield\Player 2",811FF5C0 3F80,811E65C0 3F80,811CD5C0 3F80 +Cheat8="The Ultimate All In One",800884F3 0001,8008850E 0001,80088575 0001,50000302 0000,80088572 0001,8008858C 0001,8008858D 0001,800885A6 0001,800885A9 0001,800885C0 0001,800885DA 0001,800885DC 0001,800885F4 0001,800885F5 0001,8008860E 0001,80088610 0001,80088612 0001,80088628 0001,50000501 0000,80088642 0001,50000501 0000,8008865C 0001,50000501 0000,80088676 0001,50000501 0000,80088690 0001,50000501 0000,800886AA 0001,50000501 0000,800886C4 0001,50000501 0000,800886DE 0001,50000501 0000,800886F8 0001,50000501 0000,80088712 0001,50000501 0000,8008872C 0001,50000501 0000,80088746 0001,50000501 0000,80088760 0001,50000501 0000,8008877A 0001,50000501 0000,80088794 0001,50000501 0000,800887AE 0001,800A2219 0001,50003E02 0000,800A221D 0001,50000B01 0000,800ACCC9 0001,50000901 0000,800ACCD5 0001,50000401 0000,800ACCDF 0001,50000301 0000,800ACCE4 0001,800ACCE8 0001,800ACCE9 0001,800ACCEB 0001,800ACCEC 0001,50000901 0000,800ACCEE 0001,800ACCF8 0001,50002101 0000,800ACCFA 0001,800ACD12 0001,800ACD15 0001,800ACD16 0001,800ACDEA 0001,800ACD3A 0001 +Cheat9="Carrington Institute\Have 999 points in Firing Range",810B1E32 03E7 +Cheat10="Carrington Institute\Have Infinite time in Firing Range",810B1E2E 004D +Cheat11="Carrington Institute\Have 255 targets destroyed",810B1E34 00FF +Cheat0_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat1_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat2_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat3_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat4_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat5_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat6_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat7_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat8_N=The Ultimate All In One activate's solo missions, give all medals on solo missions, activate cheats, activate cinemas, and who knows what else. I just don't have the time to identify these codes. I know that some of this is creditted to Zap2. I don't have the time to cut those codes out. +Cheat12="Single & Co-Op\Press B To Levitate\Player 1",D009C7E4 0040,81206720 40F2,D009C7E4 0040,802066D3 0000,D009C7E4 0040,811ED720 40F2,D009C7E4 0040,801ED6D3 0000,D009C7E4 0040,811D4720 40F2,D009C7E4 0040,801D46D3 0000 +Cheat12_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat13="Single & Co-Op\Press B To Levitate\Player 2",D009C7EC 0040,81208390 40F2,D009C7EC 0040,80208343 0000,D009C7EC 0040,811EF390 40F2,D009C7EC 0040,801EF343 0000,D009C7EC 0040,811D6390 40F2,D009C7EC 0040,801D6343 0000 +Cheat13_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat14="Multi\Press B To Levitate\Player 1",D009C7E4 0040,811BB720 40F2,D009C7E4 0040,801BB6D3 0000 +Cheat14_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat15="Multi\Press B To Levitate\Player 2",D009C7EC 0040,811BD390 40F2,D009C7EC 0040,801BD343 0000 +Cheat15_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat16="Multi\Press B To Levitate\Player 3",D009C7F4 0040,811BF000 40F2,D009C7F4 0040,801BEFB3 0000 +Cheat16_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something +Cheat17="Multi\Press B To Levitate\Player 4",D009C7FC 0040,811C0C70 40F2,D009C7FC 0040,801C0C23 0000 +Cheat17_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + +//---- + +[B54CE881-BCCB6126-C:45] +Name=PGA European Tour (U) +Cheat0="Hole In One\Hole 01",800FF713 0000 +Cheat1="Hole In One\Hole 02",800FF715 0000 +Cheat2="Hole In One\Hole 03",800FF717 0000 +Cheat3="Hole In One\Hole 04",800FF719 0000 +Cheat4="Hole In One\Hole 05",800FF71B 0000 +Cheat5="Hole In One\Hole 06",800FF71D 0000 +Cheat6="Hole In One\Hole 07",800FF71F 0000 +Cheat7="Hole In One\Hole 08",800FF721 0000 +Cheat8="Hole In One\Hole 09",800FF723 0000 +Cheat9="Hole In One\Hole 10",800FF725 0000 +Cheat10="Hole In One\Hole 11",800FF727 0000 +Cheat11="Hole In One\Hole 12",800FF729 0000 +Cheat12="Hole In One\Hole 13",800FF72B 0000 +Cheat13="Hole In One\Hole 14",800FF72D 0000 +Cheat14="Hole In One\Hole 15",800FF72F 0000 +Cheat15="Hole In One\Hole 16",800FF731 0000 +Cheat16="Hole In One\Hole 17",800FF733 0000 +Cheat17="Hole In One\Hole 18",800FF735 0000 + +//---- + +[C851961C-78FCAAFA-C:45] +Name=Pilot Wings64 (U) +Cheat0="Infinite Fuel\Gyrocopter",80362821 0081 +Cheat1="Infinite Fuel\Rocket Belt",80362841 0081 +Cheat2="Time Always 00'00'10",80362750 0001 +Cheat3="Choose Vehicle",883626A7 00?? +Cheat3_O=$00 Hang Glider,$01 Rocket Belt,$02 Gyrocopter,$03 Cannonball,$04 Skydiving,$05 Jumble Hopper,$06 Birdman +Cheat4="Fly As Yellow Plane In USA Level",89362748 0009,813627B0 3EE0,8024CDF5 006E +Cheat5="Fly As Gray Plane In USA Level",89362748 0008,813627B0 3F30,8024CDF5 006E +Cheat6="Have Perfect Score in all Class & Level's",8036427D 0064,803642AD 0064,803642DD 0064,80364911 0064,80364A61 0064,80364941 0064,80364A91 0064,80364971 0064,80364AC1 0064,80364FA5 0064,803650F5 0064,80365245 0064,80364FD5 0064,80365125 0064,80365275 0064,80365005 0064,80365155 0064,803652A5 0064,80365639 0064,80365789 0064,803658D9 0064,80365669 0064,803657B9 0064,80365909 0064,80365699 0064,803657E9 0064,80365939 0064,8036430D 0019,8036445D 0019,803645AD 0019,803646FD 0019,8036433D 0064,8036436D 0064,803649A1 0019,80364AF1 0019,80364C41 0019,80364D91 0019,803649D1 0064,80364A01 0064,80365035 0019,80365185 0019,803652D5 0019,80365425 0019,80365065 0064,80365095 0064 +Cheat2_N=This Cheat code is for All Events +Cheat3_N=Make your Choice & then Press GS To Activate,But do not use with any other Press GS Cheat Codes. +Cheat4_N=Press GS To Activate,But do not use with any other Press GS Cheat Codes. +Cheat5_N=Press GS To Activate,But do not use with any other Press GS Cheat Codes. +Cheat6_N=With these codes, if you want them to save, you have to play a level, and lose and just choose quit after it tallies up your score. Also dont keep the code active once you save the level at 100%, turn the code off and continue with the other levels! + +//---- + +[CA12B547-71FA4EE4-C:45] +Name=Pokemon Snap (U) +Cheat0="Press L\To Stop On Tunnel Level",D00489E1 0020,801DDC55 0001 +Cheat1="Press L\To Stop On Volcano Level",D00489E1 0020,801FC5C5 0001 +Cheat2="Press L\To Stop On River Level",D00489E1 0020,801EF96D 0001 +Cheat3="Press L\To Stop On Cave Level",D00489E1 0020,80202225 0001 +Cheat4="Press L\To Stop On Beach Level",D00489E1 0020,802020F5 0001 +Cheat5="Press L\To Stop On Valley Level",D00489E1 0020,801D9ABD 0001 +Cheat6="Have\Rapid Fire Apples and Bombs",80382CB7 0000 +Cheat7="Have\Apples Bombs and Flute",803AE51F 0004 +Cheat8="Have\Apple & Bomb",803AE51F 0002 +Cheat9="Have\Apple",803AE51F 0001 +Cheat10="[Enable All Levels]",810C2212 0006 +Cheat11="Hide First Digit In Roll Of Film",80388F5A 009D +Cheat12="See Entire Introduction Fully & Various In-Game Effects",81049C7E 025A +Cheat0_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat1_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat2_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat3_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat4_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat5_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + +//---- + +[39119872-07722E9F-C:45] +Name= Pokemon Snap Station (U) +Cheat0="Press L\To Stop On Tunnel Level",D00489E1 0020,801DDC55 0001 +Cheat1="Press L\To Stop On Volcano Level",D00489E1 0020,801FC5C5 0001 +Cheat2="Press L\To Stop On River Level",D00489E1 0020,801EF96D 0001 +Cheat3="Press L\To Stop On Cave Level",D00489E1 0020,80202225 0001 +Cheat4="Press L\To Stop On Beach Level",D00489E1 0020,802020F5 0001 +Cheat5="Press L\To Stop On Valley Level",D00489E1 0020,801D9ABD 0001 +Cheat6="Have\Rapid Fire Apples and Bombs",80382CB7 0000 +Cheat7="Have\Apples Bombs and Flute",803AE51F 0004 +Cheat8="Have\Apple & Bomb",803AE51F 0002 +Cheat9="Have\Apple",803AE51F 0001 +Cheat10="[Enable All Levels]",810C2212 0006 +Cheat11="Hide First Digit In Roll Of Film",80388F5A 009D +Cheat12="See Entire Introduction Fully & Various In-Game Effects",81049C7E 025A +Cheat0_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat1_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat2_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat3_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat4_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat5_N=To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. +Cheat10_N=This is needed to be able to Play all Levels of the Game + +//---- + +[90F5D9B3-9D0EDCF0-C:45] +Name=Pokemon Stadium (U) +Cheat0="Pokemon\Max HP\Player 1",810AE586 03E7,810AE5DA 03E7,810AE62E 03E7 +Cheat1="Pokemon\Max HP\Player 2",810AE7A2 03E7,810AE7F6 03E7,810AE84A 03E7 +Cheat2="Pokemon\Inf Spells\Player 1",810AE580 FFFF,810AE582 FFFF,810AE5D4 FFFF,810AE5D6 FFFF,810AE628 FFFF,810AE62A FFFF +Cheat3="Pokemon\Inf Spells\Player 2",810AE79C FFFF,810AE79E FFFF,810AE7F0 FFFF,810AE7F2 FFFF,810AE844 FFFF,810AE846 FFFF +Cheat4="Have All Pikachus Magnemites",801183BC 0000,801183BD 0000,801183BE 0000 +Cheat5="Inf HP\In Battle All Pokemon\Player 1",81285A18 03E7 +Cheat6="Inf HP\In Battle All Pokemon\Player 2",81286438 03E7 +Cheat7="Ultimate Code",81171F3C FF01,81171F3E FF01,81171F40 FF01,81171F42 FF01,81171F44 FF01 +Cheat7_N=what's so ultimate about this code is it raises your Pokemon to its full potential. Even at Level 100, most Pokemon still have a way to go to raise their stats to the max. But with this code, you can instantly boost any Pokemon to its greatest potential!!! + +//---- + +[03571182-892FD06D-C:45] +Name=Pokemon Stadium 2 (U) +Cheat0="One Hit KO",8014576F 0000,801457C7 0000,8014581F 0000 +Cheat1="Press R To Reset Time",801CE066 0010,81183ACC 0063 +Cheat2="Max Score",D117F812 03E7,8117F812 03E7 +Cheat3="Press R+L to KO Opponents",D10CE066 0030,80145767 0000,D10CE066 0030,801457C7 0000,D10CE066 0030,8014576F 0000,D10CE066 0030,8014581F 0000 +Cheat4="Infinite\Continues",8114738C 0009 +Cheat5="Instant\Win\Topsy Turvy\Player 1",80176887 0005 +Cheat6="Instant\Win\Barrier Ball\Player 1",8016EA97 0005 +Cheat7="Instant\Win\Pichu's Power Plant\Player 1",8016D64F 0050 +Cheat8="Infinite\Dirt Rollout Rampage\Player 1",8017DFEB 0002 +Cheat9="Press Z\for Max HP\1st Pokemon",D112B554 2000,8114528E 00FF,D112B554 2000,81145290 00FF +Cheat10="Press Z\for Max L.\1st Pokemon\Player 1",D112B554 2000,81145284 0063 +Cheat11="Press Z\for Max HP\2nd Pokemon\Player 1",D112B554 2000,811452E6 00FF,D112B554 2000,811452E8 00FF +Cheat12="Press Z\for Max L.\2nd Pokemon\Player 1",D112B554 2000,811452DC 0063 +Cheat13="Press Z\for Max HP\3rd Pokemon\Player 1",D112B554 2000,8114533E 00FF,D112B554 2000,81145340 00FF +Cheat14="Press Z\for Max L.\3rd Pokemon\Player 1",D112B554 2000,81145334 0063 +Cheat0_N=To Win you must get at least one hit or just return your pokemon. +Cheat1_N=Press R To Reset Time +Cheat3_N=Press R+L Activate +Cheat9_N=This will give them Max HP when they are not in use. Just call a Pokemon out and he will then have Max HP. When your Pokemon faints, just press Z again and it will revive itIn Battle Only,Do not use with anyother Press Z Cheat Code. +Cheat10_N=Do not use with anyother Press Z Cheat Code. +Cheat11_N=This will give them Max HP when they are not in use. Just call a Pokemon out and he will then have Max HP. When your Pokemon faints, just press Z again and it will revive itIn Battle Only,Do not use with anyother Press Z Cheat Code. +Cheat12_N=Do not use with anyother Press Z Cheat Code. +Cheat13_N=This will give them Max HP when they are not in use. Just call a Pokemon out and he will then have Max HP. When your Pokemon faints, just press Z again and it will revive itIn Battle Only,Do not use with anyother Press Z Cheat Code. +Cheat14_N=Do not use with anyother Press Z Cheat Code. + +//---- + +[CF8957AD-96D57EA9-C:45] +Name=Power Rangers - Lightspeed Rescue (U) +Cheat0="Unlock All\Characters",50000C01 0000,8006252D 0001 +Cheat1="Infinite\Health",81064DF0 42C8 +Cheat2="Unlock All\Levels",50000301 0000,80062508 0001,50000801 0000,8006250C 0001,50000801 0000,80062516 0001,50000A01 0000,8006251F 0001 +Cheat1_N=For Overhead & Driving Levels + +//---- + +[FC74D475-9A0278AB-C:45] +Name=Powerpuff Girls, The - Chemical X-traction (U) +Cheat0="1 Win Needed\Player 1",D00BAD0F 0000,800BAD0F 0001 +Cheat1="Infinite Health\Player 1",810BACDC 42C8 +Cheat2="Max Chemical X\Player 1",800BAD28 0003 +Cheat3="Never Win\Player 1",800BAD0F 0000 +Cheat4="No Chemical X\Player 1",800BAD28 0000 +Cheat5="No Health\Player 1",810BACDC 0000 +Cheat6="1 Win Needed\Player 2",D00BB04F 0000,800BB04F 0001 +Cheat7="Infinite Health\Player 2",810BB01C 42C8 +Cheat8="Max Chemical X\Player 2",800BB068 0003 +Cheat9="Never Win\Player 2",800BB04F 0000 +Cheat10="No Chemical X\Player 2",800BB068 0000 +Cheat11="No Health\Player 2",810BB01C 0000 +Cheat12="Infinite Time",810E69AC 42F0 + +//---- + +[9F5BF79C-D2FE08A0-C:45] +Name=Quake +Cheat0="Infinite\Ammo",50000402 0000,80163A2D 0064,50000402 0000,81163A2C 03E7 +Cheat1="Have\All Weapons",801639EB 007F +Cheat2="Debug Mode",8006C4C2 0001 +Cheat3="Have\All Keys",801639E9 000F +Cheat4="Infinite\Armor",81163944 42C8 +Cheat5="Infinite\Health",81163930 42C8 +Cheat6="Infinite\Bio Suit",81163980 42C8 +Cheat7="Have\Quad Damage",8116397C 42C8 +Cheat8="Have\Ring of Shadows",811639E8 ???? +Cheat8_O=$42C8 On,$0000 Off +Cheat9="Rapid Fire",D00CA9E0 0020,8016396D 0001 +Cheat10="Multi\Infinite Health\Player 1",81166290 42C8 +Cheat11="Multi\Infinite Armor\Player 1",811662A4 42C8 +Cheat12="Multi\Infinite Bio Suit\Player 1",811662E0 42C8 +Cheat13="Multi\Have All Weapons\Player 1",8016634B 007F +Cheat14="Multi\Infinite Ammo\Player 1",50000402 0000,8116638C 03E7 +Cheat15="Multi\Infinite Health\Player 2",81166560 42C8 +Cheat16="Multi\Infinite Armor\Player 2",81166574 42C8 +Cheat17="Multi\Infinite Bio Suit\Player 2",811665B0 42C8 +Cheat18="Multi\Have All Weapons\Player 2",8016661B 007F +Cheat19="Multi\Infinite Ammo\Player 2",50000402 0000,8116665C 03E7 + +//---- + +[BDA8F143-B1AF2D62-C:45] +Name=QUAKE II +Cheat0="The Ultimate",8104AD2C 0800,8104AD2E 0018,81000060 8E30,81000062 0068,81000064 241B,81000066 03E7,81000068 AE1B,8100006A 0030,8100006C AC9B,8100006E 0204,81000070 A219,81000072 004B,81000074 A219,81000076 004C,81000078 1000,8100007A 0005,8100007C A219,8100007E 0050,50000604 0000,81000090 A219,50000604 0004,81000092 0054,50000504 0000,810000A8 AE1B,50000504 0004,810000AA 006C,810000BC 0801,810000BE 2B4D,810000C0 AE1B,810000C2 0080 +Cheat1="Multi\Agony\Have\All Weapons\Player 1",801832B7 0001,801832BB 0001,801832BF 0001,801832C3 0001,801832C7 0001,801832CB 0001,801832CF 0001,801832D3 0001,801832D7 0001,801832DB 0001 +Cheat2="Multi\Agony\Infinite\Ammo\Player 1",801832DF 0063,801832E3 0063,801832E7 0063,801832EB 0063,801832EF 0063,801832F3 0063 +Cheat3="Multi\Agony\Have\All Weapons\Player 2",8018361B 0001,8018361F 0001,80183623 0001,80183627 0001,8018362B 0001,8018362F 0001,80183633 0001,80183637 0001,8018363B 0001,8018363F 0001 +Cheat4="Multi\Agony\Infinite\Ammo\Player 2",80183643 0063,80183647 0063,8018364B 0063,8018364F 0063,80183653 0063,80183657 0063 +Cheat5="Multi\Cold Steel\Have\All Weapons\Player 1",8017B577 0001,8017B57B 0001,8017B57F 0001,8017B583 0001,8017B587 0001,8017B58B 0001,8017B58F 0001,8017B593 0001,8017B597 0001,8017B59B 0001 +Cheat6="Multi\Cold Steel\Infinite\Ammo\Player 1",8017B59F 0063,8017B5A3 0063,8017B5A7 0063,8017B5AB 0063,8017B5AF 0063,8017B5B3 0063 +Cheat7="Multi\Cold Steel\Have\All Weapons\Player 2",8017B8DB 0001,8017B8DF 0001,8017B8E3 0001,8017B8E7 0001,8017B8EB 0001,8017B8EF 0001,8017B8F3 0001,8017B8F7 0001,8017B8FB 0001,8017B8FF 0001 +Cheat8="Multi\Cold Steel\Infinite\Ammo\Player 2",8017B903 0063,8017B907 0063,8017B90B 0063,8017B90F 0063,8017B913 0063,8017B917 0063 +Cheat9="Multi\Corridors\Have\All Weapons\Player 1",8017D1C7 0001,8017D1CB 0001,8017D1CF 0001,8017D1D3 0001,8017D1D7 0001,8017D1DB 0001,8017D1DF 0001,8017D1E3 0001,8017D1E7 0001,8017D1EB 0001 +Cheat10="Multi\Corridors\Infinite\Ammo\Player 1",8017D1E7 0063,8017D1F3 0063,8017D1F7 0063,8017D1FB 0063,8017D1FF 0063,8017D203 0063 +Cheat11="Multi\Corridors\Have\All Weapons\Player 2",8017D52B 0001,8017D52F 0001,8017D533 0001,8017D537 0001,8017D53B 0001,8017D53F 0001,8017D543 0001,8017D547 0001,8017D54B 0001,8017D54F 0001 +Cheat12="Multi\Corridors\Infinite\Ammo\Player 2",8017D553 0063,8017D557 0063,8017D55B 0063,8017D55F 0063,8017D567 0063 +Cheat13="Multi\Dying Halls\Have\All Weapons\Player 1",801BF937 0001,801BF93B 0001,801BF93F 0001,801BF943 0001,801BF947 0001,801BF94B 0001,801BF94F 0001,801BF953 0001,801BF957 0001,801BF95B 0001 +Cheat14="Multi\Dying Halls\Infinite\Ammo\Player 1",801BF95F 0063,801BF963 0063,801BF967 0063,801BF96B 0063,801BF96F 0063,801BF973 0063 +Cheat15="Multi\Dying Halls\Have\All Weapons\Player 2",801BFC9B 0001,801BFC9F 0001,801BFCA3 0001,801BFCA7 0001,801BFCAB 0001,801BFCAF 0001,801BFCB3 0001,801BFCB7 0001,801BFCBB 0001,801BFCBF 0001 +Cheat16="Multi\Dying Halls\Infinite\Ammo\Player 2",801BFCC3 0063,801BFCC7 0063,801BFCCB 0063,801BFCCF 0063,801BFCD3 0063,801BFCD7 0063 +Cheat17="Multi\Empty Space\Have\All Weapons\Player 1",80179B27 0001,80179B2B 0001,80179B2F 0001,80179B33 0001,80179B37 0001,80179B3B 0001,80179B3F 0001,80179B43 0001,80179B47 0001,80179B4B 0001 +Cheat18="Multi\Empty Space\Infinite\Ammo\Player 1",80179B4F 0063,80179B53 0063,80179B57 0063,80179B5B 0063,80179B5F 0063,80179B63 0063 +Cheat19="Multi\Empty Space\Have\All Weapons\Player 2",80179E8B 0001,80179E8F 0001,80179E93 0001,80179E97 0001,80179E9B 0001,80179E9F 0001,80179EA3 0001,80179EA7 0001,80179EAB 0001,80179EAF 0001 +Cheat20="Multi\Empty Space\Infinite\Ammo\Player 2",80179EB3 0063,80179EB7 0063,80179EBB 0063,80179EBF 0063,80179EC3 0063,80179EC7 0063 +Cheat21="Multi\Fortress\Have\All Weapons\Player 1",8017D617 0001,8017D61B 0001,8017D61F 0001,8017D623 0001,8017D627 0001,8017D62B 0001,8017D62F 0001,8017D633 0001,8017D637 0001,8017D63B 0001 +Cheat22="Multi\Fortress\Infinite\Ammo\Player 1",8017D63F 0063,8017D643 0063,8017D647 0063,8017D64B 0063,8017D64F 0063,8017D653 0063 +Cheat23="Multi\Fortress\Have\All Weapons\Player 2",8017D97B 0001,8017D97F 0001,8017D983 0001,8017D987 0001,8017D98B 0001,8017D98F 0001,8017D993 0001,8017D997 0001,8017D99B 0001,8017D99F 0001 +Cheat24="Multi\Fortress\Infinite\Ammo\Player 2",8017D9A3 0063,8017D9A7 0063,8017D9AB 0063,8017D9AF 0063,8017D9B3 0063,8017D9B7 0063 +Cheat25="Multi\Mad Dash\Have\All Weapons\Player 1",801AE9A7 0001,801AE9AB 0001,801AE9AF 0001,801AE9B3 0001,801AE9B7 0001,801AE9BB 0001,801AE9BF 0001,801AE9C3 0001,801AE9C7 0001,801AE9CB 0001 +Cheat26="Multi\Mad Dash\Infinite\Ammo\Player 1",801AE9CF 0063,801AE9D3 0063,801AE9D7 0063,801AE9DB 0063,801AE9DF 0063,801AE9E3 0063 +Cheat27="Multi\Mad Dash\Have\All Weapons\Player 2",801AED0B 0001,801AED0F 0001,801AED13 0001,801AED17 0001,801AED1B 0001,801AED1F 0001,801AED23 0001,801AED27 0001,801AED2B 0001,801AED2F 0001 +Cheat28="Multi\Mad Dash\Infinite\Ammo\Player 2",801AED33 0063,801AED37 0063,801AED3B 0063,801AED3F 0063,801AED43 0063,801AED47 0063 +Cheat29="Multi\Overflow\Have\All Weapons\Player 1",80197907 0001,8019790B 0001,8019790F 0001,80197913 0001,80197917 0001,8019791B 0001,8019791F 0001,80197923 0001,80197927 0001,8019792B 0001 +Cheat30="Multi\Overflow\Infinite\Ammo\Player 1",8019792F 0063,80197933 0063,80197937 0063,8019793B 0063,8019793F 0063,80197943 0063 +Cheat31="Multi\Overflow\Have\All Weapons\Player 2",80197C6B 0001,80197C6F 0001,80197C73 0001,80197C77 0001,80197C7B 0001,80197C7F 0001,80197C83 0001,80197C87 0001,80197C8B 0001,80197C8F 0001 +Cheat32="Multi\Overflow\Infinite\Ammo\Player 2",80197C93 0063,80197C97 0063,80197C9B 0063,80197C9F 0063,80197CA3 0063,80197CA7 0063 +Cheat33="Multi\Twists\Have\All Weapons\Player 1",801ABE47 0001,801ABE4B 0001,801ABE4F 0001,801ABE53 0001,801ABE57 0001,801ABE5B 0001,801ABE5F 0001,801ABE63 0001,801ABE67 0001,801ABE6B 0001 +Cheat34="Multi\Twists\Infinite\Ammo\Player 1",801ABE6F 0063,801ABE73 0063,801ABE77 0063,801ABE7B 0063,801ABE7F 0063,801ABE83 0063 +Cheat35="Multi\Twists\Have\All Weapons\Player 2",801AC1AB 0001,801AC1AF 0001,801AC1B3 0001,801AC1B7 0001,801AC1BB 0001,801AC1BF 0001,801AC1C3 0001,801AC1C7 0001,801AC1CB 0001,801AC1CF 0001 +Cheat36="Multi\Twists\Infinite\Ammo\Player 2",801AC1D3 0063,801AC1D7 0063,801AC1DB 0063,801AC1DF 0063,801AC1E3 0063,801AC1E7 0063 +Cheat37="Multi\War Room\Have\All Weapons\Player 1",801A2E57 0001,801A2E5B 0001,801A2E5F 0001,801A2E63 0001,801A2E67 0001,801A2E6B 0001,801A2E6F 0001,801A2E73 0001,801A2E77 0001,801A2E7B 0001 +Cheat38="Multi\War Room\Infinite\Ammo\Player 1",801A2E7F 0063,801A2E83 0063,801A2E87 0063,801A2E8B 0063,801A2E8F 0063,801A2E93 0063 +Cheat39="Multi\War Room\Have\All Weapons\Player 2",801A31BB 0001,801A31BF 0001,801A31C3 0001,801A31C7 0001,801A31CB 0001,801A31CF 0001,801A31D3 0001,801A31D7 0001,801A31DB 0001,801A31DF 0001 +Cheat40="Multi\War Room\Infinite\Ammo\Player 2",801A31E3 0063,801A31E7 0063,801A31EB 0063,801A31EF 0063,801A31F3 0063,801A31F7 0063 +Cheat0_N=The Ultimate Gives you on Solo Play Infinite Health, Infinite Armor, All Guns, and Infinite Ammo On all Levels + +//---- + +[C8BB4DD9-CC5F430B-C:45] +Name=Quest 64 (U) +Cheat0="Have All Elements",8107BAA4 3232,8107BAA6 3232 +Cheat1="Infinite Health",8107BA84 01F4,8107BA86 01F4 +Cheat2="Infinite Magic Points",8107BA88 01F4,8107BA8A 01F4 +Cheat3="Super Agility",8107BA8E 01F4 +Cheat4="Super Defense",8107BA8C 01F4 + +//---- + +[73A88E3D-3AC5C571-C:45] +Name=Rally Challenge 2000 (U) +Cheat0="Infinite Time",81104998 49F2 +Cheat1="Arcade Mode\Car Modifier",802818B3 00?? +Cheat1_O=$00 Mitsubishi Lancer Evolution V,$01 Subaru Impreza WRC,$02 Toyota Corolla WRC,$03 Nissan Almera Kit Car,$04 Seat Cordoba WRC,$05 Skoda Octavia,$06 VW Golf GTI MK IV,$07 Proton WIRA,$08 Hyundai Coupe EVO 2 +Cheat2="Easy Courses\Australia\Have 1st",80178F87 0000 +Cheat3="Easy Courses\Australia\Always Low Lap Timer",81178F90 0000,81178F92 0000 +Cheat4="Easy Courses\Spain\Have 1st",801870D7 0000 +Cheat5="Easy Courses\Spain\Always Low Lap Timer",811870E0 0000,811870E2 0000 +Cheat6="Easy Courses\Great Britian\Have 1st",801766A7 0000 +Cheat7="Easy Courses\Great Britian\Always Low Lap Timer",811766B0 0000,811766B2 0000 +Cheat8="Medium Courses\Italy\Have 1st",8017E4E7 0000 +Cheat9="Medium Courses\Italy\Always Low Lap Timer",8117E4D0 0000,8117E4D2 0000 +Cheat10="Medium Courses\Brazil\Have 1st",801748C7 0000 +Cheat11="Medium Courses\Brazil\Always Low Lap Timer",811748D0 0000,811748D2 0000 +Cheat12="Medium Courses\France\Have 1st",80172477 0000 +Cheat13="Medium Courses\France\Always Low Lap Timer",81172480 0000,81172482 0000 +Cheat14="Expert Courses\Germany\Have 1st",8017DF87 0000 +Cheat15="Expert Courses\Germany\Always Low Lap Timer",8117DF90 0000,8117DF92 0000 +Cheat16="Expert Courses\Canada\Have 1st",8017CF87 0000 +Cheat17="Expert Courses\Canada\Always Low Lap Timer",8117CF90 0000,8117CF92 0000 +Cheat18="Expert Courses\USA\Have 1st",8017EF87 0000 +Cheat19="Expert Courses\USA\Always Low Lap Timer",8117EF90 0000,8117EF92 0000 +Cheat20="Championship Mode\Have 255 Race Points",80101D1A 00FF +Cheat21="Championship Mode\Australia\Start On 3rd Lap",D0178F6F 0001,80178F6F 0003 +Cheat22="Championship Mode\Australia\Infinite Damage\Front End",80178FA0 003E +Cheat23="Championship Mode\Australia\Infinite Damage\Left Side",80178FA4 0040 +Cheat24="Championship Mode\Australia\Infinite Damage\Right Side",80178FA8 0040 +Cheat25="Championship Mode\Australia\Infinite Damage\Tires",80178FAC 0040 +Cheat26="Championship Mode\Spain\Start On 3rd Lap",D01870BF 0001,801870BF 0003 +Cheat27="Championship Mode\Spain\Infinite Damage\Front End",801870F0 0040 +Cheat28="Championship Mode\Spain\Infinite Damage\Left Side",801870F4 0040 +Cheat29="Championship Mode\Spain\Infinite Damage\Right Side",801870F8 0040 +Cheat30="Championship Mode\Spain\Infinite Damage\Tires",801870FC 0040 +Cheat31="Championship Mode\Brazil\Start On 3rd Lap",D01748AF 0001,801748AF 0003 +Cheat32="Championship Mode\Brazil\Infinite Damage\Front End",801748E0 0040 +Cheat33="Championship Mode\Brazil\Infinite Damage\Left Side",801748E4 0040 +Cheat34="Championship Mode\Brazil\Infinite Damage\Right Side",801748E8 0040 +Cheat35="Championship Mode\Brazil\Infinite Damage\Tires",801748EC 0040 +Cheat36="Championship Mode\USA\Start On 3rd Lap",D017EF6F 0001,8017EF6F 0003 +Cheat37="Championship Mode\USA\Infinite Damage\Front End",8017EFA0 0040 +Cheat38="Championship Mode\USA\Infinite Damage\Left Side",8017EFA4 0040 +Cheat39="Championship Mode\USA\Infinite Damage\Right Side",8017EFA8 0040 +Cheat40="Championship Mode\USA\Infinite Damage\Tires",8017EFAC 0040 +Cheat41="Championship Mode\Italy\Start On 3rd Lap",D017E4CF 0001,8017E4CF 0003 +Cheat42="Championship Mode\Italy\Infinite Damage\Front End",8017E500 0040 +Cheat43="Championship Mode\Italy\Infinite Damage\Left Side",8017E504 0040 +Cheat44="Championship Mode\Italy\Infinite Damage\Right Side",8017E508 0040 +Cheat45="Championship Mode\Italy\Infinite Damage\Tires",8017E50C 0040 +Cheat46="Championship Mode\Germany\Start On 3rd Lap",D017DF6F 0001,8017DF6F 0003 +Cheat47="Championship Mode\Germany\Infinite Damage\Front End",8017DFA0 0040 +Cheat48="Championship Mode\Germany\Infinite Damage\Left Side",8017DFA4 0040 +Cheat49="Championship Mode\Germany\Infinite Damage\Right Side",8017DFA8 0040 +Cheat50="Championship Mode\Germany\Infinite Damage\Tires",8017DFAC 0040 +Cheat51="Championship Mode\Canada\Start On 3rd Lap",D017CF6F 0001,8017CF6F 0003 +Cheat52="Championship Mode\Canada\Infinite Damage\Front End",8017CFA0 0040 +Cheat53="Championship Mode\Canada\Infinite Damage\Left Side",8017CFA4 0040 +Cheat54="Championship Mode\Canada\Infinite Damage\Right Side",8017CFA8 0040 +Cheat55="Championship Mode\Canada\Infinite Damage\Tires",8017CFAC 0040 +Cheat56="Championship Mode\Great Britain\Start On 3rd Lap",D017668F 0001,8017668F 0003 +Cheat57="Championship Mode\Great Britain\Infinite Damage\Front End",801766C0 0040 +Cheat58="Championship Mode\Great Britain\Infinite Damage\Left Side",801766C4 0040 +Cheat59="Championship Mode\Great Britain\Infinite Damage\Right Side",801766C8 0040 +Cheat60="Championship Mode\Great Britain\Infinite Damage\Tires",801766CC 0040 +Cheat61="Championship Mode\France\Start On 3rd Lap",D017245F 0001,8017245F 0003 +Cheat62="Championship Mode\France\Infinite Damage\Front End",80172490 0040 +Cheat63="Championship Mode\France\Infinite Damage\Left Side",80172494 0040 +Cheat64="Championship Mode\France\Infinite Damage\Right Side",80172498 0040 +Cheat65="Championship Mode\France\Infinite Damage\Tires",8017249C 0040 + +//---- + +[C29FF9E4-264BFE7D-C:45] +Name=Rampage - World Tour (U) +Cheat0="Unlock Cheat Menu",810D5710 0001 +Cheat1="Infinite Time to Choose A Character",8118CF9A 06CB +Cheat2="Curtis\Infinite\Health",811541B8 0044 +Cheat3="Curtis\1-Hit Death",D01541B9 0044,811541B8 0001 +Cheat4="Curtis\Infinite\Special",811541C0 0044 +Cheat5="Curtis\Max Score",811541E8 000F,811541EA 423F +Cheat6="Curtis\Infinite\Lives",811541B4 0063 +Cheat7="Boris\Infinite\Health",811543D4 0044 +Cheat8="Boris\1-Hit Death",D01543D5 0044,811543D4 0001 +Cheat9="Boris\Infinite\Special",811543DC 0044 +Cheat10="Boris\Max Score",81154404 000F,81154406 423F +Cheat11="Boris\Infinite\Lives",811543D0 0063 +Cheat12="Ruby\Infinite\Health",811545F0 0044 +Cheat13="Ruby\1-Hit Death",D01545F1 0044,811545F0 0001 +Cheat14="Ruby\Infinite\Special",811545F8 0044 +Cheat15="Ruby\Max Score",81154620 000F,81154622 423F +Cheat16="Ruby\Infinite\Lives",811545EC 0063 +Cheat17="George\Infinite\Health",8115480C 0044 +Cheat18="George\1-Hit Death",D015480D 0044,8115480C 0001 +Cheat19="George\Infinite\Special",81154814 0044 +Cheat20="George\Max Score",8115483C 000F,8115483E 423F +Cheat21="George\Infinite\Lives",81154808 0063 +Cheat22="Lizzie\Infinite\Health",81154A28 0044 +Cheat23="Lizzie\1-Hit Death",D0154A29 0044,81154A28 0001 +Cheat24="Lizzie\Infinite\Special",81154A30 0044 +Cheat25="Lizzie\Max Score",81154A58 000F,81154A5A 423F +Cheat26="Lizzie\Infinite\Lives",81154A24 0063 +Cheat27="Ralph\Infinite\Health",81154C44 0044 +Cheat28="Ralph\1-Hit Death",D0154C45 0044,81154C44 0001 +Cheat29="Ralph\Infinite\Special",81154C4C 0044 +Cheat30="Ralph\Max Score",81154C74 000F,81154C76 423F +Cheat31="Ralph\Infinite\Lives",81154C40 0063 +Cheat32="Myukus Codes\Infinite\Health",81154E60 0044 +Cheat33="Myukus Codes\1-Hit Death",D0154E61 0044,81154E60 0001 +Cheat34="Myukus Codes\Infinite\Special",81154E68 0044 +Cheat35="Myukus Codes\Max Score",81154E90 000F,81154E92 423F +Cheat36="Myukus Codes\Infinite\Lives",81154E5C 0063 + +//---- + +[673D099B-A4C808DE-C:45] +Name=Rampage 2: Universal Tour (U) +Cheat0="Always Full Special\Myukus",81554E68 0044 +Cheat1="Always Full Special\Ralph",81154C4C 0044 +Cheat2="Enable\Myukus",8118CF98 0000 +Cheat3="Infinite\Health\Myukus",81154E60 0044 +Cheat4="Infinite\Lives\Myukus",81154EFC 0063 +Cheat5="Infinite\Lives\Ruby",811545EC 0063 +Cheat6="Enable\Lizzie",8118CF94 0000 +Cheat7="Enable\Ralph",8118CF96 0000 +Cheat8="Infinite Health\George",8115480C 0044 +Cheat9="Infinite Health\Lizzie",81154A28 0044 +Cheat10="Infinite Health\Ralph",81154C44 0044 +Cheat11="Infinite Lives\George",81154808 0063 +Cheat12="Infinite Lives\Lizzie",81154A24 0063 +Cheat13="Infinite Lives\Ralph",81154C40 0063 +Cheat14="Always Full Special\Boris",811543DC 0044 +Cheat15="Always Full Special\Curtis",811541C0 0044 +Cheat16="Always Full Special\Ruby",811545F8 0044 +Cheat17="Always Full Special\George",81154814 0044 +Cheat18="Always Full Special\Lizzie",81154A30 0044 +Cheat19="Enable George",8118CF92 0000 +Cheat20="Infinite\Health\Boris",811543D4 0044 +Cheat21="Infinite\Health\Curtis",811541B8 0044 +Cheat22="Infinite\Health\Ruby",811545F0 0044 +Cheat23="Infinite\Lives\Boris",811543D0 0063 +Cheat24="Infinite\Lives\Curtis",811541B4 0063 + +//---- + +[0304C48E-AC4001B8-C:45] +Name=Rat Attack (U) +Cheat0="Play As/Player 1",801514F3 00?? +Cheat1="Play As/Player 2",80151503 00?? +Cheat2="Play As/Player 3",80151513 00?? +Cheat3="Play As/Player 4",80151523 00?? +Cheat4="Max Score",81158440 05F5,81158442 E0FF +Cheat0_O=$00 Hai Jinx,$01 Sparky,$02 Manx,$03 Muffy Dupont,$04 Bob Cat,$05 Smokey,$06 Atomicat,$07 Pearl +Cheat1_O=$00 Hai Jinx,$01 Sparky,$02 Manx,$03 Muffy Dupont,$04 Bob Cat,$05 Smokey,$06 Atomicat,$07 Pearl +Cheat2_O=$00 Hai Jinx,$01 Sparky,$02 Manx,$03 Muffy Dupont,$04 Bob Cat,$05 Smokey,$06 Atomicat,$07 Pearl +Cheat3_O=$00 Hai Jinx,$01 Sparky,$02 Manx,$03 Muffy Dupont,$04 Bob Cat,$05 Smokey,$06 Atomicat,$07 Pearl + +//---- + +[F3C5BF9B-160F33E2-C:45] +Name=Rayman 2 The Great Escape (U) +Cheat0="Have All\Crates",810C70F8 7FFF,810C70FA FFFF,810C70FC FFFF,810C70FE FFFF,810C7100 FFFF,800C7102 00FF +Cheat1="All Masks",891F1210 8780 +Cheat2="Start with Full Health",811BC64C 001E +Cheat3="Have All\Levels",811F1200 FFFF,811F1202 FFFF,811F1201 03E7,811F1203 03E7 +Cheat4="Have All\Yellow Lums",50006401 0000,800C7108 00FF,50001901 0000,800C70BD 00FF,811F1182 0005,50005702 0000,811F1188 FFFF +Cheat5="Have All\Pirate Cages",801F1142 0050,811F11F0 FFFF,811F11F2 FFFF,811F11F4 FFFF,811F11F6 FFFF,811F11F8 00FF,811F11FA FFFF +Cheat6="Open Map",810C70F0 FFFF,810C70F2 FFFF +Cheat7="Infinite\Oxygen",810F4B90 4396 +Cheat1_N=Press GS To Activate All Masks + +//---- + +[3918834A-15B50C29-C:45] +Name=Razor Freestyle Scooter (U) [!] +Cheat0="Freeze Timer",800CE4EE 0077 +Cheat1="Max\Wheels Collected",800CE513 00?? +Cheat1_O=$00 0 Wheels,$1E 30 Wheels,$28 40 Wheels +Cheat2="Zero Crash Counts",800CE49F 0000 +Cheat3="Max\Tricks Landed",810CE4A6 03E7,810CE4A2 03E7 +Cheat4="Max\Combos Landed",810CE4AA 03E7,810CE4AE 03E7 +Cheat5="Have All Charcters & Levels Unlocked",50000740 0000,800CB951 0001,50000304 0000,800CB945 0001,50000304 0000,800CB985 0001,50000304 0000,800CB9C5 0001,50000304 0000,800CBA05 0001,50000304 0000,800CBA45 0001,50000304 0000,800CBA85 0001 + +//---- + +[EAB7B429-BAC92C57-C:45] +Name=Ready 2 Rumble Boxing (U) +Cheat0="Infinite\Money",810EC932 FFFF +Cheat1="Sudden Death Mode\Player 1",D00E7596 03D7,810DAF78 0000,810D9F7A 0001 +Cheat2="Sudden Death Mode\Player 2",D00E7596 03D7,810DA790 0000,810DA792 0001 +Cheat3="Player 1\Health",810D9F78 0000,810D9F7A 00?? +Cheat4="Player 1\Stamina",810D9F7C 0000,810D9F7E 00?? +Cheat5="Player 1\RUMBLE",810D9F84 0000,810D9F86 00?? +Cheat6="Player 2\Health",810DA790 0000,810DA792 00?? +Cheat7="Player 2\Stamina",810DA794 0000,810DA796 00?? +Cheat8="Player 2\RUMBLE",810DA7A0 0000,810DA7A2 00?? +Cheat9="Infinite\Time",810E7596 0E10 +Cheat10="Have All Characters",5000125C 0000,810EC938 0000,5000125C 0000,810EC93A 0003 +Cheat3_O=$64 Infinite,$00 No Health +Cheat4_O=$64 Infinite,$00 No Stamina +Cheat5_O=$30 Max,$00 Never Rumble +Cheat6_O=$64 Infinite,$00 No Health +Cheat7_O=$64 Infinite,$00 No Stamina +Cheat8_O=$30 Max,$00 Never Rumble + +//---- + +[E9219533-13FBAFBD-C:45] +Name=Ready 2 Rumble Boxing: Round 2 (U) +Cheat0="Infinite\Health\Player 1",810FF6B6 0064 +Cheat1="No Health\Player 1",810FF6B6 0000 +Cheat2="Infinite\Stamina\Player 1",810FF6BA 0064 +Cheat3="No Stamina\Player 1",810FF6BA 0000 +Cheat4="Max RUMBLE\Player 1",810FF6C2 0090 +Cheat5="Never RUMBLE\Player 1",810FF6C2 0000 +Cheat6="Infinite\Health\Player 2",81100316 0064 +Cheat7="No Health\Player 2",81100316 0000 +Cheat8="Infinite\Stamina\Player 2",8110031A 0064 +Cheat9="No Stamina\Player 2",8110031A 0000 +Cheat10="Max RUMBLE\Player 2",81100322 0090 +Cheat11="Never RUMBLE\Player 2",81100322 0000 +Cheat12="Infinite\Time",810FE352 0E10 +Cheat13="Championship Mode\Top Rank",810F81BA 000A +Cheat14="Championship Mode\Max Money",810F81C8 7FFF,810F81CA FFFF +Cheat15="Championship Mode\Infinite Money",810F81CA FFFF +Cheat16="Championship Mode\Max Strength",810F81CC 447A,810F81CE 0000 +Cheat17="Championship Mode\Max Stamina",810F81D0 447A,810F81D2 0000 +Cheat18="Championship Mode\Max Endurance",810F81D4 447A,810F81D6 0000 +Cheat19="Championship Mode\Max Dexterity",810F81D8 447A,810F81DA 0000 +Cheat20="Championship Mode\Max Experience",810F81DC 447A,810F81DE 0000 +Cheat21="Enable Extra Characters",80101E6F 0003,80101E73 0003,80101E77 0003,80101E7B 0003,80101E7F 0003,80101E83 0003,80101E87 0003 +Cheat22="Win 1 Fight to Complete Arcade Mode",80101F0B 000B +Cheat0_N=Do not use this with No Health +Cheat1_N=Do not use this with Infinite Health +Cheat2_N=Do not use this with No Stamina +Cheat3_N=Do not use this with Infinite Stamina +Cheat4_N=Do not use this with Never RUMBLE +Cheat5_N=Do not use this with Max RUMBLE +Cheat6_N=Do not use this with No Health +Cheat7_N=Do not use this with Infinite Health +Cheat8_N=Do not use this with No Stamina +Cheat9_N=Do not use this with Infinite Stamina +Cheat10_N=Do not use this with Never RUMBLE +Cheat11_N=Do not use this with Max RUMBLE + +//---- + +[AA18B1A5-07DB6AEB-C:45] +Name=Resident Evil 2 (U) +Cheat0="Max Item Modifier\Slot 01",800E8EC8 00??,800E8EC9 00FF +Cheat0_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat1="Max Item Modifier\Slot 02",800E8ECC 00??,800E8ECD 00FF +Cheat1_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat2="Max Item Modifier\Slot 03",800E8ED0 00??,800E8ED1 00FF +Cheat2_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat3="Max Item Modifier\Slot 04",800E8ED4 00??,800E8ED5 00FF +Cheat3_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat4="Max Item Modifier\Slot 05",800E8ED8 00??,800E8ED9 00FF +Cheat4_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat5="Max Item Modifier\Slot 06",800E8EDC 00??,800E8EDD 00FF +Cheat5_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat6="Max Item Modifier\Slot 07",800E8EE0 00??,800E8EE1 00FF +Cheat6_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat7="Max Item Modifier\Slot 08",800E8EE4 00??,800E8EE5 00FF +Cheat7_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat8="Max Item Modifier\Slot 09",800E8EE8 00??,800E8EE9 00FF +Cheat8_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat9="Max Item Modifier\Slot 10",800E8EEC 00??,800E8EED 00FF +Cheat9_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat10="Infinite\Health",810E1322 00C8 +Cheat11="Always Have Fine Condition",810E13E4 0000 +Cheat12="Play As",810E1138 ???? +Cheat12_O=$0080 Leon Original,$0180 Claire Original,$0280 Leon Original,$0380 Claire Original,$0480 Leon Wounded,$0580 Claire without jacket,$0680 Leon Wounded,$0780 Claire without jacket,$0880 Leon as Stars,$0980 Claire as Biker,$0A80 Leon as Biker,$0B80 Claires body Leons outfit,$0C80 Hunk (can crash the game),$0D80 To Fu,$0E80 Ada (can crash the game),$0F80 Cheryl, +Cheat13="Play Extra Mission",810E10EE 00?? +Cheat13_O=$48 The 4th Survior,$49 To-Fu +Cheat14="Infinite\Time",800E8CBF 0010 + +//---- + +[0F1FA987-BFC1AFA6-C:45] +Name=Re-Volt (U) +Cheat0="Access All\Cars & Tracks",8104ACA6 0001 +Cheat1="Access All\Cups",5000032C 0000,810542FA 00FF +Cheat2="Always 1st",8111565E 0001,81115666 0000,8110C1EE 02F4 +Cheat3="Infinite Continues",8110C1E2 0006 +Cheat4="Drones Have No Weapons",8111CD7E 0000 +Cheat5="Infinite Weapons\Player 1",81115648 0000,8111564A 00??,8111564E 0001 +Cheat5_O=$00 Green Missile,$01 Orange Missile,$02 Multi-Orange Missiles,$03 The Bomb,$04 Water Balloon,$05 Blue Protector,$06 Oil Slick,$07 Bowling Ball Mine,$08 Yellow Protector,$09 Lightning Bolt,$0A Orange Star,$0B Beach Ball +Cheat6="Laps To Race",8107DBCE 00?? +Cheat6_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat7="Number Of Drones In The Race",8110FEA6 00?? +Cheat7_O=$01 1 Drone,$02 2 Drones,$03 3 Drones,$04 4 Drones,$05 5 Drones,$06 6 Drones,$07 7 Drones,$08 8 Drones,$09 9 Drones +Cheat8="99 Points Player 1",8010C1EF 0063 +Cheat9="Infinite Weapons\Player 2",81117B10 0000,81117B12 00??,81117B16 0001 +Cheat9_O=$00 Green Missile,$01 Orange Missile,$02 Multi-Orange Missiles,$03 The Bomb,$04 Water Balloon,$05 Blue Protector,$06 Oil Slick,$07 Bowling Ball Mine,$08 Yellow Protector,$09 Lightning Bolt,$0A Orange Star,$0B Beach Ball +Cheat10="Infinite Weapons\Player 3",81119FD8 0000,81119FDA 00??,81119FDE 0001 +Cheat10_O=$00 Green Missile,$01 Orange Missile,$02 Multi-Orange Missiles,$03 The Bomb,$04 Water Balloon,$05 Blue Protector,$06 Oil Slick,$07 Bowling Ball Mine,$08 Yellow Protector,$09 Lightning Bolt,$0A Orange Star,$0B Beach Ball +Cheat11="Infinite Weapons\Player 4",8111C4A0 0000,8111C4A2 00??,8111C4A6 0001 +Cheat11_O=$00 Green Missile,$01 Orange Missile,$02 Multi-Orange Missiles,$03 The Bomb,$04 Water Balloon,$05 Blue Protector,$06 Oil Slick,$07 Bowling Ball Mine,$08 Yellow Protector,$09 Lightning Bolt,$0A Orange Star,$0B Beach Ball + +//---- + +[0B6B4DDB-9671E682-C:45] +Name=Roadsters Trophy (U) (M3) +Cheat0="Cheats Enabled Modifier",8108F840 ???? +Cheat0_O=$0004 Fast Bucks (You Get 250,$0008 Easy Money (You Get 1,$0010 Trophies (Second And Third Championships Wins),$0020 Smurfing (High Pitched Voices),$0040 Big Wheels (Big Foot Cars),$0080 Skywalker (Hover Cars),$0100 Car Radio (Remote Control Cars),$0200 Chopper (Top Down View),$0400 Anyway (Race Circuits Backwards),$0800 Extra Resolution (Able To Change Resolution In Options Screen) + +//---- + +[F050746C-247B820B-C:45] +Name=ROAD RASH 64 +Cheat0="Always 1st",810D7856 0000 +Cheat1="Always Have\Max Cash",810D6A7A FFFF +Cheat3="Access\Infinite & All Weapons",50000E02 0000,811B8D7A 0505 +Cheat4="Infinite\Damage",801C0D17 0002 +Cheat5="Infinite\Health\To Bike",811B8A38 42F0,811B8A3C 42F0 +Cheat6="Infinite\Health\To Character",811BFE10 4489,811BFE12 8000 +Cheat7="Always Have\Weapon",801C00B3 00?? +Cheat7_O=$01 Fists,$02 Spiked Club,$03 Tiring Iron,$04 Bat,$05 Billie Club,$06 Sledge Hammer,$07 Pool Cue,$08 Monkey Wrench,$09 Banana,$0A Cattle Prod,$0B Taser,$0C Bace,$0D Nunchuk,$0E Chain +Cheat2="Access\All Bikes & Tracks",800A77D5 0063 + +//---- + +[AC8E4B32-E7B47326-C:45] +Name=Robotron 64 (U) +Cheat0="Infinite Lives",8009B1AF 0009 +Cheat1="Max Score",8009B1AA 00FF +Cheat2="Level Select In Setup Menu",81076FF6 6F8C + +//---- + +[0C5EE085-A167DD3E-C:45] +Name=Rocket: Robot On Wheels (U) +Cheat0="Infinite\Max Health",8109F702 000C,8109F706 000C +Cheat1="Max\Tinker Toys",810A599E 270F +Cheat2="Max\Ticket Switches",810A59A2 00C8 +Cheat3="Have All\Machine Parts",810A5960 FFFF +Cheat4="Have All\Vechicles",810A5968 FFFF +Cheat5="Activate Cheat",810A63C6 F5FF +Cheat6="Whoopie World\Max Tickets",810A58F0 FFFF,810A58F2 FFFF,810A58F4 FFFF,810A58F6 FFFF,810A58F8 FFFF,810A58FA FFFF,810A58FC FFFF +Cheat7="Whoopie World\Infinite Time",810A58FE FFFF +Cheat8="Clowney Island\Max Tickets",810A5900 FFFF,810A5902 FFFF,810A5904 FFFF,810A5906 FFFF,810A5908 FFFF,810A590A FFFF,810A590C FFFF +Cheat9="Clowney Island\Infinite Time",810A590E FFFF +Cheat10="Paint Misbehaving\Max Tickets",810A5910 FFFF,810A5912 FFFF,810A5914 FFFF,810A5916 FFFF,810A5918 FFFF,810A591A FFFF,810A591C FFFF +Cheat11="Paint Misbehaving\Infinite Time",810A591E FFFF +Cheat12="Mine Blowing\Max Tickets",810A5920 FFFF,810A5922 FFFF,810A5924 FFFF,810A5926 FFFF,810A5928 FFFF,810A592A FFFF,810A592C FFFF +Cheat13="Mine Blowing\Infinite Time",810A592E FFFF +Cheat14="Arabian Flights\Max Tickets",810A5930 FFFF,810A5932 FFFF,810A5934 FFFF,810A5936 FFFF,810A5938 FFFF,810A593A FFFF,810A593C FFFF +Cheat15="Arabian Flights\Infinite Time",810A593E FFFF +Cheat16="Pyramid Scheme\Max Tickets",810A5940 FFFF,810A5942 FFFF,810A5944 FFFF,810A5946 FFFF,810A5948 FFFF,810A594A FFFF,810A594C FFFF +Cheat17="Pyramid Scheme\Infinite Time",810A594E FFFF +Cheat18="Food Fright\Max Tickets",810A5950 FFFF,810A5952 FFFF,810A5954 FFFF,810A5956 FFFF,810A5958 FFFF,810A595A FFFF,810A595C FFFF +Cheat19="Food Fright\Infinite Time",810A595E FFFF + + +//---- + +[2500267E-2A7EC3CE-C:45] +Name=RR64 - Ridge Racer 64 (U) +Cheat0="All Modes\Always Have 1st Place",81056444 0001 +Cheat1="All Modes\Infinite Time",811269CA 0700 +Cheat2="All Modes\Press R Button For Turbo",D103E1EA 0010,8105641A 0800 +Cheat3="Grand Prix Mode\Car Modifier",8113CF5A 00?? +Cheat3_O=$00 F/A Racing,$01 RT Ryukyu,$02 PAC Racing,$03 RT Solvalou,$04 RT Pink Mappy,$05 RT Blue Mappy,$06 Galaga RT Prid's,$07 Galaga RT Carrot,$08 RT Bosconian,$09 RT Nebulasray,$0A RT Xevious Red,$0B RT Xevious Green,$0C Dig Racing Team,$0D Micro Mouse Mappy,$0E 13th Racing Kid,$0F White Angel,$10 Digipen Racing,$11 Assoluto Infinito,$12 Age Solo Supernova,$13 Atomic Purple,$14 Extreme Green,$15 Terrazi Terrific,$16 Lizard Nightmare,$17 Screamin' Eagle,$18 Ultra 64 (Full Stats),$19 00-Agent,$1A Galaga' 88,$1B Blinky,$1C Red Shirt Rage,$1D Crazy Canuck,$1E Caddy Car,$1F Pooka +Cheat4="Grand Prix Mode\Track Modifier",8113CF6A 00?? +Cheat4_O=$00 Ridge Racer Novice,$01 Revolution Novice,$02 Renegade Novice,$03 Ridge Racer Intermediate,$04 Revolution Intermediate,$05 Renegade Intermediate,$06 Ridge Racer Expert,$07 Revolution Expert,$08 Renegade Expert,$09 Ridge Racer Extreme +Cheat5="Grand Prix Mode\Enlarge Cars",81119758 3FC0,811197AC 3FC0,81119800 3FC0 +Cheat6="Grand Prix Mode\Shrink Cars",80119758 003E,801197AC 003E,80119800 003E +Cheat7="Grand Prix Mode\Microscopic Cars",80119758 003D,801197AC 003D,80119800 003D +Cheat8="Grand Prix Mode\2 Tier Cars",80119BB0 0039 +Cheat9="Grand Prix Mode\Press GS For Overhead View",8811AB0F 0002 +Cheat10="Grand Prix Mode\Unlock\All Engine Classes All Levels",50001E08 0000,8102FAB0 0004,50001E08 0000,8102FAB2 0403 +Cheat11="Grand Prix Mode\Unlock\All Cars",8102F19C FFFF,8102F19E FFFF +Cheat12="Grand Prix Mode\Unlock\All Tracks & Trophies",81043530 FFFF,81043532 FFFF +Cheat13="Grand Prix Mode\Laps to Race",8111B32E ???? +Cheat13_O=$0101 lap,$0202 laps,$0303 laps,$0404 laps,$0505 laps,$0606 laps,$0707 laps,$0808 laps,$0909 laps +Cheat14="Grand Prix Mode\All Cars Have Perfect Stats",50008002 0000,8102F314 05DC + +//---- + +[1FC21532-0B6466D4-C:45] +Name=Rugrats in Paris - The Movie (U) +Cheat0="Red Tickets\Player 1",D00BE8C1 0000,8111F7F6 02F4 +Cheat1="Gold Tickets\Player 1",D00BE8C1 0000,8111F7F8 02F4 +Cheat2="Red Tickets\Player 2",D00BE8C1 0001,8111F7F6 02F4 +Cheat3="Gold Tickets\Player 2",D00BE8C1 0001,8111F7F8 02F4 +Cheat4="Red Tickets\Player 3",D00BE8C1 0002,8111F7F6 02F4 +Cheat5="Gold Tickets\Player 3",D00BE8C1 0002,8111F7F8 02F4 +Cheat6="Red Tickets\Player 4",D00BE8C1 0003,8111F7F6 02F4 +Cheat7="Gold Tickets\Player 4",D00BE8C1 0003,8111F7F8 02F4 + +//---- + +[EDD6E031-68136013-C:45] +Name=Rush 2 - Extreme Racing USA (U) +Cheat0="Always Place 1st",80112589 0000 +Cheat1="Have\Extra Cars",50000902 0000,810C1DBC FFFF +Cheat2="Have\Game Timer Off",800D9E88 0001 +Cheat3="Have\Midway Track",800E7D19 0001 +Cheat4="Have\Stunts All Tracks",8010C200 0001 +Cheat5="Press R to Shrink Car",D00D0193 0010,8010C43C 0001 +Cheat6="Track Modifier",8010C3F0 00?? +Cheat6_O=$00 Las Vegas,$01 New York Downtown,$02 Hawaii,$03 New York Uptown,$04 Alcatraz,$05 Los Angeles,$06 Seattle,$07 Half Pipe,$08 Crash,$09 Pipe,$0A Midway,$0B Stunt +Cheat7="Best Points\In Stunt Mode\Player 1",8010C068 00FF +Cheat8="Total Points\In Stunt Mode\Player 1",8010C075 00FF +Cheat9="Best Points\In Stunt Mode\Player 2",8010C069 00FF +Cheat10="Total Points\In Stunt Mode\Player 2",8010C077 00FF +Cheat11="Car Select\Player 1",803CB362 00?? +Cheat11_O=$00 Pickup,$01 Compact,$02 Muscle Car,$03 Mobster,$04 Sedan,$05 Bandit,$06 Coupe,$07 Exotic,$08 Van,$09 Sportster,$0A Subcompact,$0B Concept,$0C Stallion,$0D Cruiser,$0E Stallion,$0F 4x4,$10 Taxi,$11 Hot Rod,$12 Formula,$13 Prototype,$14 Rocket,$15 Mtn Dew +Cheat12="Car Select\Player 2",803CB363 00?? +Cheat12_O=$00 Pickup,$01 Compact,$02 Muscle Car,$03 Mobster,$04 Sedan,$05 Bandit,$06 Coupe,$07 Exotic,$08 Van,$09 Sportster,$0A Subcompact,$0B Concept,$0C Stallion,$0D Cruiser,$0E Stallion,$0F 4x4,$10 Taxi,$11 Hot Rod,$12 Formula,$13 Prototype,$14 Rocket,$15 Mtn Dew +Cheat13="Press R For Nitrous Boost",D00D0193 0010,810F58DC 44CB,D00D0193 0010,810F5938 44CB +Cheat14="Have\All Keys & Cans\Midway Track",810C1DD0 FFFF +Cheat15="Have\All Keys & Cans\Stunt Track",810C1DD2 FFFF +Cheat16="Front Pickup Tire Size\Player 1",800C0AC5 00?? +Cheat16_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat17="Rear Pickup Tire Size\Player 1",800C0BCD 00?? +Cheat17_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat18="Mt. Dew Front Tire Size\Player 1",800C0B19 00?? +Cheat18_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat19="Mt. Dew Rear Tire Size\Player 1",800C0C21 00?? +Cheat19_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat20="Rocket Front Tire Size\Player 1",800C0B15 00?? +Cheat20_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat21="Rocket Rear Tire Size\Player 1",800C0C1D 00?? +Cheat21_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat22="Prototype Front Tire Size\Player 1",800C0B11 00?? +Cheat22_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat23="Prototype Rear Tire Size\Player 1",800C0C19 00?? +Cheat23_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat24="Formula Front Tire Size\Player 1",800C0B0D 00?? +Cheat24_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat25="Formula Rear Tire Size\Player 1",800C0C15 00?? +Cheat25_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat26="Hot Rod Front Tire Size\Player 1",800C0B09 00?? +Cheat26_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat27="Hot Rod Rear Tire Size\Player 1",800C0C11 00?? +Cheat27_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat28="Cruiser Front Tire Size\Player 1",800C0AF9 00?? +Cheat28_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat29="Cruiser Rear Tire Size\Player 1",800C0C01 00?? +Cheat29_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat30="Van Front Tire Size\Player 1",800C0AE5 00?? +Cheat30_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat31="Van Rear Tire Size\Player 1",800C0BED 00?? +Cheat31_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat32="Pickup Front Tire Size\Player 2",800C0B1D 00?? +Cheat32_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat33="Rear Tire Size\Player 2",800C0C25 00?? +Cheat33_O=$00 Tiny,$01 Medium,$FF Gigantic +Cheat34="Misc\Auto Abort Disable",8010C168 0001 +Cheat35="Misc\Resurrect In Place",8010C210 0001 +Cheat36="Misc\New York Cabs",800D9E89 0001 +Cheat37="Misc\Car Collisions Off",8011249A 0001 +Cheat38="Misc\Cone Mines On",8010C166 0001 +Cheat39="Misc\Car Mines On",8010C167 0001 +Cheat40="Misc\Super Speed",80111950 0001 +Cheat41="Misc\Damage Off",8011CDB0 0001 +Cheat42="Misc\Light Gravity",800E7D22 0000 +Cheat43="Misc\Heavy Gravity",800E7D22 0002 +Cheat44="Misc\Jovian Gravity",800E7D22 0003 +Cheat45="Misc\Brakes Off",80125C64 0001 +Cheat46="Misc\Heavy Mass",8010C179 0001 +Cheat47="Misc\Massive Mass",8010C179 0002 +Cheat48="Misc\Invincible",80119634 0001 +Cheat49="Misc\Invisible Cars",8010C170 0001 +Cheat50="Misc\Invisible Tracks",8010C178 0001 +Cheat51="Misc\Large Frame",8010C43C 0003 +Cheat52="Misc\Killer Rats On",8010C17C 0001 +Cheat53="Misc\Inside-Out Car On",801174E0 0001 +Cheat54="Misc\Upside Down Mode",800D0171 0001 +Cheat55="Misc\Suicide Mode On",80119628 0001 +Cheat56="Misc\Suicide Mode Humans On",80119628 0002 +Cheat57="Misc\Levitation",8010C254 0001 +Cheat58="Misc\Super Tires",8010D3A6 0002 +Cheat59="Misc\Have All Cars In Pipe",810C1DCE FFFF +Cheat60="Press GS Activate Cheat Menu",880C2132 0001 +Cheat61="Misc\Your Car Is Invisible",801127A1 0001 +Cheat62="Misc\Laps to Race",8010C0E3 00?? +Cheat62_O=$01 1 Lap,$02 2 Laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat63="Misc\Drones In Race",800D5761 00?? +Cheat63_O=$01 1 Lap,$02 2 Laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps +Cheat64="Misc\Difficulty Mod",8010C211 00?? +Cheat64_O=$00 Very Easy,$01 Easy,$02 Medium,$03 Hard,$04 Very Hard,$05 Extremely Hard +Cheat65="Unlock All Cheats",50000E02 0000,810C20E8 0101 +Cheat66="Have All Keys Found\Las Vegas Normal",810C1DBC FFFF +Cheat67="Have All Keys Found\New York-Downtown\Normal",810C1DBE FFFF +Cheat68="Have All Keys Found\Hawaii\Normal",810C1DC0 FFFF +Cheat69="Have All Keys Found\New York-Uptown\Normal",810C1DC2 FFFF +Cheat70="Have All Keys Found\Alcatraz\Normal",810C1DC4 FFFF +Cheat71="Have All Keys Found\Los Angeles\Normal",810C1DC6 FFFF +Cheat72="Have All Keys Found\Seattle\Normal",810C1DC8 FFFF + +//---- + +[769147F3-2033C10E-C:45] +Name=SCARS (U) +Cheat0="Have All\Cars",50000402 0000,803DF94B 0001 +Cheat1="Have All\Cups,Tracks & Challenges",50000302 0000,802CB4A9 0001,50000402 0000,803DD109 0001 +Cheat2="Infinite Credits",80388C1D 0009 +Cheat3="Max Score Points",8139AFB6 02F4 +Cheat4="Game Speed",802C9339 00?? +Cheat5="Always Have Equipped\Player 1",8039B144 00??,8039B147 00??,8039B149 0009 +Cheat6="Always Have Equipped\Player 2",8039B3E4 00??,8039B3E7 00??,8039B3E9 0009 +Cheat7="Always Have Equipped\Player 3",8039B684 00??,8039B687 00??,8039B689 0009 +Cheat8="Always Have Equipped\Player 4",8039B924 00??,8039B927 00??,8039B929 0009 +Cheat4_O=$00 Novice,$01 Default,$02 Advanced,$03 Master +Cheat5_O=$00 Turbo,$01 Magnet,$03 Stinger,$04 Boomerang,$05 Seeker,$06 Stopper,$07 Bullets,$08 Shield +Cheat6_O=$00 Turbo,$01 Magnet,$03 Stinger,$04 Boomerang,$05 Seeker,$06 Stopper,$07 Bullets,$08 Shield +Cheat7_O=$00 Turbo,$01 Magnet,$03 Stinger,$04 Boomerang,$05 Seeker,$06 Stopper,$07 Bullets,$08 Shield +Cheat8_O=$00 Turbo,$01 Magnet,$03 Stinger,$04 Boomerang,$05 Seeker,$06 Stopper,$07 Bullets,$08 Shield + +//---- + +[2A6B1820-6ABCF466-C:45] +Name=San Francisco Rush - Extreme Racing (U) +Cheat0="Activate\Stop Timer",800F4090 0001 +Cheat1="Activate\Auto Abort Disable",800F4078 0001 +Cheat2="Activate\Cones to Mines",800F3F88 0001 +Cheat3="Activate\Disable Car 2 Car Control",800F4050 0001 +Cheat4="Activate\Resurrect in Place",800F4080 0001 +Cheat5="Activate\Upside Down Mode",800F4061 0001 +Cheat6="Car",D00F40A5 0020,800D9EC1 00??,800D9F64 00??,800DA078 00??,800DA321 00?? +Cheat7="Edge Boost",D00F40A5 0010,81101331 FFFF +Cheat8="Car Type",800F40B1 00?? +Cheat9="Press GS For Track Select",88100050 00?? +Cheat10="Gravity",800F3D91 00?? +Cheat11="Always Place 1st",80101339 0000 +Cheat12="Have Two Special Cars",810CAC82 FFFF,810CAC98 FFFF,810CACAE FFFF,810CACC4 FFFF,810CACDA FFFF,810CACF0 FFFF +Cheat6_O=$08 Taxi,$09 Hot Rod,$0A F1 Car +Cheat8_O=$00 Normal Car,$01 Flat Car,$02 Fat Car,$03 Giant Car,$0A Invisible Car,$44 Super-Tiny Car #2,$66 Paper-Thin Cars,$6E Screen-Talled Cars,$BB Super-Sky Car,$CD Invisible Car (Can See Wheels),$DD Super-Sky Car #2,$FF Super-Tiny Car +Cheat9_O=$00 Track 1,$01 Track 2,$02 Track 3,$03 Track 4,$04 Track 5,$05 Track 6,$06 Track 7 +Cheat10_O=$00 A Balloon & 2 Weights,$01 Normal,$02 1 Weight,$03 2 Weights +Cheat7_N=by pressing R you will get a small speed boost that pushes you ahead. +Cheat8_N=It gets you from 0-150 in the the time it takes the F1 racer to. Don't use the F1 racer and only hold until you reach 150 or the game will freeze. +Cheat9_N=With this code, press GS when on the track selction screen and press A to select that track! +Cheat12_N=You receive the Hotrod and Taxi with this code, but you may have to go through the cars from the "Beginning" past the "Extreme" for them to appear. + +//---- + +[B9A9ECA2-17AAE48E-C:45] +Name=San Francisco Rush 2049 (U) +Cheat0="Unlock All Cheats",50000B02 0000,8111648C 0101 +Cheat1="Speed Activator",D0037AA4 0020,8114A298 ???? +Cheat2="Always Place 1st",80152906 0000 +Cheat3="Start On Lap Modifier",D014AA38 0000,8014AA38 00?? +Cheat4="Track Modifier",8014978C 00?? +Cheat5="Max Score\Stunt Mode",8115204E 7FFF +Cheat6="Infinate Ammo\All Players In Battle",80152B9D 0050,80152F55 0050,8015330D 0050,801536C5 0050 +Cheat8="Have All\Gold & Silver Coins\Track 1",8113A110 FFFF +Cheat9="Have All\Gold & Silver Coins\Track 2",8113A170 FFFF +Cheat9="Have All\Gold & Silver Coins\Track 3",8113A1D0 FFFF +Cheat10="Have All\Gold & Silver Coins\Track 4",8113A230 FFFF +Cheat11="Have All\Gold & Silver Coins\Track 5",8113A290 FFFF +Cheat12="Have All\Gold & Silver Coins\Track 6",8113A2F0 FFFF +Cheat1_O=$4333 146 mph,$4350 170 mph,$4380 210 mph,$4393 270 mph +Cheat4_O=$00 Track 1,$01 Track 2,$02 Track 3,$03 Track 4 + +//---- + +[0C814EC4-58FE5CA8-C:45] +Name=Scooby-Doo - Classic Creep Capers (U) +Cheat0="Infinite Health",81086BCA 0038,800BAF97 0007 + +//---- + +[036897CE-E0D4FA54-C:45] +Name=ShadowGate 64 - Trials of the Four Towers (U) +Cheat0="Item Modifier Codes\Position 01",800EC350 00?? +Cheat0_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat1="Item Modifier Codes\Position 02",800EC351 00?? +Cheat1_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat2="Item Modifier Codes\Position 03",800EC352 00?? +Cheat2_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat3="Item Modifier Codes\Position 04",800EC353 00?? +Cheat3_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat4="Item Modifier Codes\Position 05",800EC354 00?? +Cheat4_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat5="Item Modifier Codes\Position 06",800EC355 00?? +Cheat5_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat6="Item Modifier Codes\Position 07",800EC356 00?? +Cheat6_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat7="Item Modifier Codes\Position 08",800EC357 00?? +Cheat7_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat8="Item Modifier Codes\Position 09",800EC358 00?? +Cheat8_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat9="Item Modifier Codes\Position 10",800EC359 00?? +Cheat9_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat10="Item Modifier Codes\Position 11",800EC35A 00?? +Cheat10_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat11="Item Modifier Codes\Position 12",800EC35B 00?? 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+Cheat45_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat46="Item Modifier Codes\Position 47",800EC37E 00?? +Cheat46_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat47="Item Modifier Codes\Position 48",800EC37F 00?? +Cheat47_O=$01 Crest Key,$02 Bottle of Oil,$03 Fragments of A Crest,$04 Dragon Tears,$05 Pixie Flute,$06 Treasure,$07 Rusty Key,$08 Ornate Key,$09 The Ring of The Kingdom,$0A Orb,$0B Golden Key,$0C Liquid Sunset,$0D Night Elixir,$0E Forest Nectar,$0F Primitive Man Statue,$10 Apeman Sculpture,$11 Fairy Sculpture,$12 Elf Statue,$13 Ancient Coin,$14 Pick Axe,$15 The Ring of The Dead,$16 The Blue Ring,$17 The Green Ring,$18 Lever,$19 Slipper,$1A Dirty Slipper,$1B Pair of Slippers,$1C Jezibel's Pendant,$1D The Staff of Ages,$1E Rope,$1F Cemetery Key,$20 Flower,$21 Flint,$22 Fang,$23 Dragon Eye,$24 Dragon Flute,$25 Burning Candle,$26 Chipped Violin,$27 String-Less Violin,$28 Broken Violin,$29 Dungeon Key,$2A Map,$2B Bone,$2C Starcrest,$2D Iron Bar,$2E Crow Bar,$2F Hair of Giant,$30 Mug,$31 Water,$32 Water W/Dragon Tears,$33 Stone of Thirst,$34 Coin,$35 Coin,$36 Coin,$37 Coin,$38 Coin,$39 Nail,$3A Brooch,$3B Jewelry Box,$3C Fruit,$3D Gauntlet,$3E Cup,$3F Artwork,$40 Poisonous Herb,$41 Bracelet,$42 Precious Stone,$43 Broken Sword,$44 Quill,$45 Plate,$46 Broken Lance +Cheat48="All Items",50002402 0202,810EC350 0001,50004601 0000,800EC3D1 0003 + +//---- + +[3A4760B5-2D74D410-C:45] +Name=Shadowman (U) +Cheat0="Infinite\Air",81075B1C 0000,81075B1E 2710 +Cheat1="Infinite\Health",81075B18 0000,81075B1A 2710,81075B14 0000,81075B16 2710 +Cheat2="All Cheats Book of Shadows",81030690 0004,81030692 030B +Cheat3="Max Shadow Charge & Level",81075B20 0000,81075B22 2710,81075B24 0000,81075B26 2710 +Cheat4="Max Dark Souls Collected",81075F48 0078 +Cheat5="Health Meter Displayed On Screen",81075B10 0000,81075B12 00FF +Cheat6="Have All\Items",81030630 0000,81030632 100B,81030650 0016,81030652 130B,81030670 0018,81030672 150B,81030690 0004,81030692 030B,810306B0 001D,810306B2 180B,810306D0 0001,810306D2 000B,810306F0 000A,810306F2 080B,81030710 0002,81030712 010B,81030730 000C,81030732 0E0B,81030750 000E,81030752 0A0B,81030770 0009,81030772 070B,81030790 000B,81030792 090B,810307B0 0007,810307B2 060B,810307D0 001A,810307D2 160B,810307F0 0015,810307F2 120B,81030810 001E,81030812 190B,810308B0 0017,810308B2 140B,81030830 0012,81030832 0F0B,81030850 0003,81030852 020B,81030870 000D,81030872 0B0B,810308F0 0006,810308F2 050B,81030950 0014,81030952 110B,810309D0 0005,810309D2 040B,80030E57 000F +Cheat7="Have All\Ammo",81075B28 0000,81075B2A 2710,81075B2E 0063,81075B36 03E7,81075B32 03E7,81075B3A 03E7,810306D6 7FFF,81030736 7FFF,810307D6 7FFF,81030816 7FFF,81030876 7FFF,81030816 7FFF,810306D6 FFFF,81030736 FFFF,810307D6 FFFF,81030816 FFFF,81030876 FFFF,81030816 FFFF +Cheat8="Have All\Warp Levals",800309F2 0001,80030A0E 0001,80030A2A 0001,80030A46 0001,80030A62 0001,80030A7E 0001,80030A9A 0001,80030AB6 0001,80030AD2 0001,80030AEE 0001,80030B0A 0001,80030B26 0001,80030B42 0001,80030B5E 0001,80030B7A 0001,80030B96 0001,80030BB2 0001 +Cheat9="Always Play As Deadwing Character",80075F52 0001 +Cheat10="Have L-Eclipser\La Lune",80030971 0010,80030973 0D0B +Cheat11="Have L-Eclipser\La Soleil",80030991 001C,80030993 170B +Cheat12="Have L-Eclipser\La Lame",800309B1 0011,800309B3 0C0B +Cheat10_N=If you put all Three of these Options on together, you skip straight to being Shadow Man. +Cheat11_N=If you put all Three of these Options on together, you skip straight to being Shadow Man. +Cheat12_N=If you put all Three of these Options on together, you skip straight to being Shadow Man. + +//---- + +[DBF4EA9D-333E82C0-C:45] +Name=Snowboard Kids (U) +Cheat0="Infinite\Tools Options",80122295 00?? +Cheat0_O=$01 Fan,$02 Ghost,$03 Pan,$04 Rock,$05 Mouse,$06 Board +Cheat1="Infinite\Lucky Dip",80122294 0003 +Cheat2="999 Trick Game Pts",81122040 03E7 +Cheat3="1 Lap Race",D0122288 0000,80122288 0009 +Cheat4="Infinite\Cash",801222EA C350 +Cheat5="Enable Sinobin",8110AE5E 0100 +Cheat6="Access Gold Medals",50000602 0000,810ECA22 0101 +Cheat1_N="Lucky Dip is Infinite Usage Of What Ever You Get From Each Red Box" + +//---- + +[930C29EA-939245BF-C:45] +Name=Snowboard Kids 2 (U) +Cheat0="All Gold Medals",50000502 0000,81259130 0101 +Cheat1="Max Coins",8125A5BE 270F,8025A5BF 00C8 +Cheat2="Infinite\Trick Game 300 Points",8125A7F2 012C +Cheat3="Infinite\Tools Options",8025A624 00?? +Cheat3_O=$01 Frying Pan,$02 Ghost,$03 Super Ghost,$04 Fan,$05 Rocket,$06 Invisible,$07 Rock,$08 Rat Face,$09 Super Rat Face,$0A Wings +Cheat4="Infinite\Weapons Options",8025A622 00??,8025A623 0009 +Cheat4_O=$01 Slap Stick,$02 Parachute,$03 Freeze Shot,$04 Snowman,$05 Bomb,$06 Whirlwind +Cheat5="Open Extra Characters & Snowboards",8125916E 0101,80259170 0001,8025915C 0001,8125915E 0101,81259160 0101 +Cheat5_N=Battle Mode Only + +//---- + +[7ECBE939-3C331795-C:45] +Name=South Park (U) +Cheat0="Have all Cheats",810CD226 01FF +Cheat0_N=Go into the Cheats From the main Menu & put on the Ones you want + +//---- + +[C00CA948-8E60D34B-C:45] +Name=South Park - Chef's Luv Shack (U) +Cheat0="Max Or No Score\Player 1",81104772 ???? +Cheat1="Max Or No Score\Player 2",81104776 ???? +Cheat2="Max Or No Score\Player 3",8110477A ???? +Cheat3="Max Or No Score\Player 4",8110477E ???? +Cheat0_O=$FFFF Max Score,$0000 No Score +Cheat1_O=$FFFF Max Score,$0000 No Score +Cheat2_O=$FFFF Max Score,$0000 No Score +Cheat3_O=$FFFF Max Score,$0000 No Score + +//---- + +[07F3B276-EC8F3D39-C:45] +Name=South Park Rally (U) +Cheat0="Unlock All Characters & Extra Cheats",81088750 FFFF,81088752 FFFF +Cheat1="Have All\Races",81088756 FFFF +Cheat2="Have All\Tracks",8108875A FFFF +Cheat3="Infinite Credits",8008D659 0063 + +//---- + +[BFE23884-EF48EAAF-C:45] +Name=Silicon Valley (U) +Cheat0="Infinite\Ability\Sheep",811DE9A0 0400 +Cheat1="Infinite\Ability\Mouse",811DFCC8 0400 +Cheat2="Infinite\Boost\Mouse",811DFCC4 0400 +Cheat3="Infinite\Ability\Penguin",811E009C 0400 +Cheat4="Infinite\Ability\Husky",811DED78 0400 +Cheat5="Infinite\Ability\Rabbit",811DE5D0 0400 +Cheat6="Infinite\Ability\Heli-Rabbit",811DF14C 0400 +Cheat7="Infinite\Boost\Walrus",811DED74 0400 +Cheat8="Infinite\Ability\Walrus",811DE5D0 0400 +Cheat9="Infinite\Ability\Racing Dog",811DF14C 0400 +Cheat10="Infinite\Boost\Racing Dog",811DF148 0400 +Cheat11="Infinite\Ability\Ram",811DE5D0 0400 +Cheat12="Infinite\Ability\Racing Fox",811DF8F4 0082 +Cheat13="Infinite\Boost\Racing Fox",811DF8F0 0400 +Cheat14="Infinite\Ability\Springy Thing",811DF14C 0400 +Cheat15="Infinite\Ability\Fox",811DF8F4 0400 +Cheat16="Infinite\Boost\Fox",811DF8F0 0400 +Cheat17="Infinite\Energy\EVO (Chip)",801DE065 0082 +Cheat18="Infinite\Energy\Evo\in Bonus Level 1 & Final Level",801DE439 0082 +Cheat19="Infinite\Energy\Evo\In Bonus Level 4",801DEFB5 0082 +Cheat20="Infinite Health\Ship\in Asteroids Level",803E4CDB 0003 +Cheat21="Infinite\Energy\Mouse,Hyena",801DFB31 0082 +Cheat22="Infinite\Energy\Snow Husky",811DFF04 0082 +Cheat23="Infinite\Energy\Normal Rabbit",811DE438 0082 +Cheat24="Infinite\Energy\Heli-Rabbit",811DEFB4 0082 +Cheat25="Infinite\Energy\Sheep",811DEBE0 0082 +Cheat26="Infinite\Energy\Normal Penguin",811DFF04 0082 +Cheat27="Infinite\Energy\Dog",811DFF04 0082 +Cheat28="Infinite\Energy\Racing Dog",811DEFB4 0082 +Cheat29="Infinite\Energy\Ram",811DE438 0082 +Cheat30="Infinite\Energy\Racing Fox",811DF7FC 0082 +Cheat31="Infinite\Energy\Springy Thing",811DEFB4 0082 +Cheat32="Infinite\Energy\Fox",811DF75C 0082 +Cheat33="Have All\Secret Mini Game",803F643D 0001 +Cheat34="Always\Raining",803F2D6F 0005 +Cheat35="Always\Snowing",803F2D6D 0005 +Cheat36="Have All\Power Cells",803F2D3D 000F +Cheat37="Debug Mode",803F642F 0001 +Cheat39="High Score",813F2D30 007F,813F2D32 FFFF +Cheat38="All Levels Open",50002001 0000,803F7DE0 0001 + +//---- + +[EBFE2397-FF74DA34-C:45] +Name=Space Invaders (U) +Cheat0="Infinite\Lives",800B51DD 0063 +Cheat1="Infinite\Points",810B51E2 FFFF +Cheat2="Always Have\Vertical Burst",810B51DE 0104 +Cheat3="Always Have\Horizontal Right",810B51DE 0204 +Cheat4="Always Have\Horizontal Left",810B51DE 0304 +Cheat5="Always Have\Diagonal Burst",810B51DE 0404 +Cheat6="Infinite\Shield",810B51B6 0001 + +//---- + +[A60ED171-3D85D06E-C:45] +Name=Spider-Man (U) +Cheat0="Unlocked\All Costumes",810ECD7E FFFF +Cheat1="Unlocked\All Levels",810ECD74 0105,810ECDB0 FFFF +Cheat2="Have All Characters In Viewer",810ECD80 FFFF,810ECD82 FFFF +Cheat3="Infinite\Health",800F5F26 0001 +Cheat4="Infinite\Webbing",800F5F53 0001 + +//---- + +[0684FBFB-5D3EA8A5-C:45] +Name=StarCraft 64 (U) +Cheat0="Infinite\& Max Minerals",50000C04 0000,810B1D46 FFFF,50000C04 0000,810B1D44 3B9A,50000C04 0000,810B1D46 C9FF +Cheat1="Infinite\& Max Vespene Gas",50000C04 0000,810B1D76 FFFF,50000D04 0000,810B1D74 3B9A,50000D04 0000,810B1D76 C9FF +Cheat2="All levels complete",800D13C4 000C,800D13C5 000A,800D13C6 000A,800D13C7 000A,800D13C8 000A,800D13C9 000A + +//---- + +[A7D015F8-2289AA43-C:45] +Name=Star Fox 64 (U) +Cheat0="Unlimited\Boost",81137C9C 0000,81137C9E 0000,8113AB7C 0000,8113AB7E 0000 +Cheat1="Have All Medals",50000802 0000,8116E6E0 7777 +Cheat2="Infinite\Hyper Laser",8015791B 0002 +Cheat3="Loads O' Hits",8015790B 00FF +Cheat4="Infinite\Armor\Slippy",8016D72B 00FF +Cheat5="Infinite\Energy",8013AB27 00FF,80137C47 00FF +Cheat6="Infinite\Lives",80157911 0009 +Cheat7="Unlimited\Smart Bombs",8016DC13 0004 +Cheat8="Infinite\Armor\Falco",8016D727 00FF +Cheat9="Infinite\Armor\Peppy",8016D72F 00FF +Cheat10="Infinite\Dual Blue Lasers",8015791B 0002 +Cheat11="Level Select",D016E0A7 0000,8016E0A7 00?? +Cheat11_O=$00 Corneria,$01 Meteo,$02 Sector X,$03 Area 6,$04 Glitch,$05 Sector Y,$06 Venom 1,$07 Solar,$08 Zoness,$09 Venom 2,$0A Training Mode Level,$0B Macbeth,$0C Titania,$0D Aquas,$0E Fortuna,$10 Katina,$11 Bolse,$12 Sector Z,$13 Venom With Starwolf,$14 Corneria (Multi) +Cheat1_N=For Expert & Normal Modes + +//---- + +[BA780BA0-0F21DB34-C:45] +Name=Star Fox 64 (U) (V1.1) +Cheat0="Unlimited\Boost",8113C68C 0000,8113C68E 0000,8113F56C 0000,8113F56E 0000 +Cheat1="Have All Medals",50000802 0000,81178870 7777 +Cheat2="Infinite\Dual Blue Lasers",80161AAB 0002 +Cheat3="Loads O' Hits",80161A9B 00FF +Cheat4="Infinite\Armor\Slippy",801778BB 00FF +Cheat5="Infinite\Energy\Player 1",8013C637 00FF,8013F517 00FF +Cheat6="Infinite\Lives",80161AA1 0009 +Cheat7="Unlimited\Smart Bombs",80177DA3 0004 +Cheat8="Infinite\Armor\Falco",801778B7 00FF +Cheat9="Infinite\Armor\Peppy",801778BF 00FF +Cheat10="Level Select",80178237 00?? +Cheat10_O=$00 Corneria,$01 Meteo,$02 Sector X,$03 Area 6,$04 Glitch,$05 Sector Y,$06 Venom 1,$07 Solar,$08 Zoness,$09 Venom 2,$0A Training Mode Level,$0B Macbeth,$0C Titania,$0D Aquas,$0E Fortuna,$10 Katina,$11 Bolse,$12 Sector Z,$13 Venom With Starwolf,$14 Corneria (Multi) +Cheat1_N=For Expert & Normal Modes +Cheat5_N=For Solo & Multi Player +Cheat11="Infinite Health\Player 2",8013CB17 00FF,8013F9F7 00FF +Cheat12="Infinite Health\Player 3",8013CFF7 00FF,8013FED7 00FF +Cheat13="Infinite Health\Player 4",8013D4D7 00FF,801403B7 00FF +Cheat14="Infinite Smart Bombs\Player 2",80177DA7 0004 +Cheat15="Infinite Smart Bombs\Player 3",80177DAB 0004 +Cheat16="Infinite Smart Bombs\Player 4",80177DAF 0004 +Cheat17="Infinite Dual Blue Lasers\Player 2",80161AAF 0002 +Cheat18="Infinite Dual Blue Lasers\Player 3",80161AB3 0002 +Cheat19="Infinite Dual Blue Lasers\Player 4",80161AB7 0002 +Cheat20="Infinite Boost\Player 2",8113CB6C 0000,8113CB6E 0000,8113FA4C 0000,8113FA4E 0000 +Cheat21="Infinite Boost\Player 3",8113D04C 0000,8113D04E 0000,8113FF2C 0000,8113FF2E 0000 +Cheat22="Infinite Boost\Player 4",8113D52C 0000,8113D52E 0000,8114040C 0000,8114040E 0000 + +//---- + +[DDD93C85-DAE381E8-C:45] +Name=Star Soldier: Vanishing Earth (U) +Cheat0="Infinite\Lives",800A3648 0003 +Cheat1="Infinite\Specials",800A3649 0003 +Cheat2="Extra Armor",800A362F 0001 +Cheat3="Play As",800A364C 00?? +Cheat3_O=$00 Character 1,$01 Character 2,$02 Character 3 +Cheat4="Max\Score",810A3624 03E7 +Cheat5="Max\Upper Level",800A3659 0063 +Cheat6="Max\Lower Level",800A3658 0003 +Cheat7="Max\Combo",810A3644 7FFF +Cheat8="Status Modifier",800A364A 00?? +Cheat8_O=$01 High,$02 Mid,$03 Low + +//---- + +[72F70398-6556A98B-C:45] +Name=Star Wars EP1 Pod Racer (U) +Cheat0="No Damage",800A52D7 0001 +Cheat0_N=If when Racing Your Pod Over heats & bursts into flames Press "R" & you will Repair the Damage. +Cheat2="Always 1st",81118FEC 0001 +Cheat1="Infinite Truguts",81113E7A FFFF,81113E78 7FFF +Cheat3="Enable In-Game cheat Menu & Cheats",8009B7D7 0001,8109B7DA FFFF +Cheat3_N=Here you can Activate the IN-Built Cheats Menu. At the Front Screen Just Press C-Button Right.This will open up All Tracks & Characters In Free Play & Time Attack. Also In A Race, Press The Start/Pause button to Access the In-Cheat-Menu Option.You can also choose how many Pod's Racers are in the Race & also how many Laps are in the Race in Free Play & Time Attack +Cheat4="Unlock All Tracks & Characters",80113E68 00FF,80113E69 00FF,80113E6A 00FF,80113E6B 00FF,81113E68 FFFF,81113E6A FFFF,80113E74 007D,81113E76 FFFF +Cheat4_N=When using Unlock All Tracks & Characters For can to pick & choose what ever you want to play As & where ;) +Cheat5="Have All Tracks Completed",81113E6A FFFF,81113E6C 3FFF,81113E6E 3FFF,81113E70 3FFF,81113E72 00FF + +//---- + +[264D7E5C-18874622-C:45] +Name=Star Wars - Shadows of the Empire (U) (V1.0) +Cheat0="All Levels\Infinite\Lives",800E05CB 0064 +Cheat1="All Levels\Infinite\Missiles",800E1265 00FF +Cheat2="All Stages\Invincible",8107A770 2400 +Cheat3="All Stages\Infinite Health",81072D0C 2400 +Cheat4="All Stages\Lasers Never Overheat",81073948 2400 +Cheat5="All Stages\Upper Lasers",81073944 3C06,81073946 4EFF +Cheat5_N=Don't Use With Never Overheat Code +Cheat6="All Stages\Infinite\Pulse Ammo",81074204 2400 +Cheat7="All Stages\Infinite\Flame Ammo",81073720 2400 +Cheat8="All Stages\Infinite\Seeker Ammo",81073A94 2400 +Cheat9="All Stages\Infinite\Stunner Ammo",81073BD4 2400 +Cheat10="All Stages\Infinite\Disruptor Ammo",81073F04 2400 +Cheat11="All Stages\Infinite\Jet Pack",81076AAC 2400,81076C58 2400,81076B48 2400 +Cheat12="All Levels\Time Always 0:00:02",810E04E8 4000 +Cheat13="All Levels\No Clipping\Off",81111E67 0001 +Cheat14="All Levels\No Clipping\On",81111E67 0000 +Cheat15="All Levels\Visibililty\Maximum",800BA62B FFFF +Cheat16="All Levels\Visibililty\Minimum",800BA66B FFFF +Cheat17="All Levels\Large Mutant Enemies",800BB62B FFFF +Cheat18="All Levels\Dash Becomes Shorter & Wider",800BA025 FFFF +Cheat19="All Levels\See Through\Some Walls",800BC625 FFFF +Cheat20="All Levels\See Through\Everything Except Specific Things",800BC665 FFFF +Cheat21="Press GS For Pink Cheat Debug Screen",890D017F 0001 + +//---- + +[4147B091-63251060-C:45] +Name=Star Wars - Shadows of the Empire (U) (V1.1) +Cheat0="Press GS For Pink Cheat Debug Screen",890D01BF 0001 + +//---- + +[635A2BFF-8B022326-C:45] +Name=SUPER MARIO 64 +Cheat0="Press GS For 255 Coins",8933B218 00FF +Cheat1="Have\Level Select",A032D58C 0001 +Cheat2="Don't Hurt Mario\Monsters",A033B197 0001 +Cheat3="Infinite\Lives",8033B21D 0064 +Cheat4="Infinite\Energy & Breath",8033B21E 0008 +Cheat5="Have\Debug Mode",A032D598 00?? +Cheat5_O=$01 On,$00 Off +Cheat6="Mario's Cap\Off Options",8033B177 00?? +Cheat6_N=Here you can Choose Options with Mario without His Cap on,Do not use with any other Mario with/without Options,Use only one at a time +Cheat6_O=$01 Mario No Cap,$02 Invisible Mario,$04 Metal Mario,$08 Flying Mario,$0A Invisible Flying Mario,$0D Metal Flying Mario,$0F Invisible Metal Flying Mario +Cheat7="Mario's Cap\On Options",8033B177 00?? +Cheat7_N=Here you can Choose Options with Mario with His Cap on,Do not use with any other Mario with/without Options,Use only one at a time +Cheat7_O=$12 Invisible Mario,$15 Metal Mario,$16 Invisible Metal Mario,$19 Flying Mario +Cheat8="Funny Mario Options\Mario's Cap\Off & in His Hand",8033B177 00?? +Cheat8_N=Here you can Choose Options with Mario with His Cap off & in His Hand,Do not use with any other Mario with/without Options,Use only one at a time +Cheat8_O=$20 Cap In Hand,$22 Invisible Mario Cap In Hand,$24 Metal Mario Cap In Hand,$26 Invisible Metal Mario Cap In Hand,$28 Flying Mario Cap In Hand +Cheat9="Funny Mario Options\Mario's Cap\On & An Extra in His Hand",8033B177 00?? +Cheat9_N=Here you can Choose Options with Mario with His Cap on & An Extra in His Hand,Do not use with any other Mario with/without Options,Use only one at a time +Cheat9_O=$30 Cap In Hand,$32 Invisible Mario Cap In Hand,$34 Metal Mario Cap In Hand,$36 Invisible Metal Mario Cap In Hand,$38 Flying Mario Cap In Hand +Cheat10="Don't Hurt Mario\Falling",8033B22C 00E8,8133B178 FFFF +Cheat11="Press L To Levitate",D033AFA1 0020,8133B1BC 4220,D033B1BD 0020,8133B17C 0300,D033B1BD 0020,8133B17E 0880 +Cheat11_N=Press L to levitate & Let go to land +Cheat12="[Slot A Codes]\Have All 120 Stars",80207723 0001,8020770B 00C7,50001101 0000,8020770C 00FF +Cheat12_N=Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak +Cheat13="[Slot A Codes]\Have all key doors unlocked (and mote empty)",8020770A 007E +Cheat14="[Slot A Codes]\Have All Max 100 Coin Records For All Levels",50000F01 0000,80207725 0064 +Cheat15="[Slot B Codes]\Have All 120 Stars",80207793 0001,8020777B 00C7,50001101 0000,8020777C 00FF +Cheat15_N=Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak +Cheat16="[Slot B Codes]\Have all key doors unlocked (and mote empty)",8020777A 007E +Cheat17="[Slot B Codes]\Have All Max 100 Coin Records For All Levels",50000F01 0000,80207795 0064 +Cheat18="[Slot C Codes]\Have All 120 Stars",80207803 0001,802077EB 00C7,50001101 0000,802077EC 00FF +Cheat18_N=Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak +Cheat19="[Slot C Codes]\Have all key doors unlocked (and mote empty)",802077EA 007E +Cheat20="[Slot C Codes]\Have All Max 100 Coin Records For All Levels",50000F01 0000,80207805 0064 +Cheat21="[Slot D Codes]\Have All 120 Stars",80207873 0001,8020785B 00C7,50001101 0000,8020785C 00FF +Cheat21_N=Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak +Cheat22="[Slot D Codes]\Have all key doors unlocked (and mote empty)",8020785A 007E +Cheat23="[Slot D Codes]\Have All Max 100 Coin Records For All Levels",50000F01 0000,80207875 0064 +Cheat24="Level Select",D033AFA1 0020,A032DDF9 00?? +Cheat24_O=$01 Intro,$04 Big Boo's Haunt,$05 Cool Cool Mountain,$06 Mushroom Castle,$07 Hazy Maze Cave,$08 Shifting Sand Land,$09 Bob omb Battlefield,$0A Snowman's Land,$0B Wet Dry World,$0C Jolly Roger Bay,$0D Tiny Huge World,$0E Tick tock Clock,$0F Rainbow Ride,$10 Mushroom Castle Field,$11 Bowser In The Dark World,$12 Vanish Cap Under The Moat,$13 Bowser In The Fire Sea,$14 The Secret Aquarium,$15 Bowser In The Sky,$16 Lethal Lava Land,$17 Dire Dire Docks,$18 Whomp's Fortress,$19 The End,$1A Castle Courtyard,$1B The Princess's Secret Slide,$1C Cavern Of The Metal Cap,$1D Tower Of The Wing Cap,$1E Bowser In The Dark World Boss,$1F Wing Mario Over The Rainbow,$21 Bowser In The Fire Sea Boss,$22 Bowser In The Sky Boss,$24 Tall Tall Mountain +Cheat24_N=Select a Level. Jump Into a Painting. Press A at the Stars Collected Screen. As Stats are fading hold L, and you'll jump to the level you've selected. +Cheat25="Have\Turbo Running Speed",8033B1C3 00FF + +//---- + +[916B8B5B-780B85A4-C:45] +Name=SMASH BROTHERS +Cheat0="Give Kirby A Wierd Blow-Up",8025E158 000A +Cheat1="Story Mode\Skip Straight To Master Hand",800A4AE7 000D +Cheat2="Story Mode\Infinite Time",810A4B2E 43CB +Cheat3="Story Mode\Player 1\Infinite Lives",800A4B43 0004 +Cheat4="Story Mode\Player 2\Infinite Lives",800A4BB7 0004 +Cheat5="Story Mode\Player 3\Infinite Lives",800A4C2B 0004 +Cheat6="Story Mode\Player 4\Infinite Lives",800A4C9F 0004 +Cheat7="Story Mode\Player 1\Low % Health",810A4B86 0000 +Cheat8="Story Mode\Player 2\Low % Health",810A4BFA 0000 +Cheat9="Story Mode\Player 3\Low % Health",810A4C6E 0000 +Cheat10="Story Mode\Player 4\Low % Health",810A4CE2 0000 +Cheat11="Story Mode\Player 1\Character Modifier",800A4B3B 00?? +Cheat12="Story Mode\Player 2\Character Modifier",800A4BAF 00?? +Cheat13="Story Mode\Player 3\Character Modifier",800A4C23 00?? +Cheat14="Story Mode\Player 4\Character Modifier",800A4C97 00?? +Cheat15="Story Mode\Player 1\Kirby B Button Move\Hyrule Castle",80268B0F 00?? +Cheat16="Story Mode\Player 1\Kirby B Button Move\Yoshi's Island",80268E4F 00?? +Cheat17="Story Mode\Player 1\Kirby B Button Move\Sector Z",802710F7 00?? +Cheat18="Story Mode\Player 1\Kirby B Button Move\Peach's Castle",80263D9F 00?? +Cheat19="Story Mode\Player 1\Kirby B Button Move\Saffron City",80273A97 00?? +Cheat20="Story Mode\Player 1\Kirby B Button Move\Congo Jungle",80270ACF 00?? +Cheat21="Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland",8026DB3F 00?? +Cheat22="Story Mode\Player 1\Kirby B Button Move\Planet Zebes",8026FFA7 00?? +Cheat23="Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage",80263597 00?? +Cheat24="Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team",8026271F 00?? +Cheat25="Story Mode\Player 1\Kirby B Button Move\Master Hand Stage",80271C4F 00?? +Cheat26="VS. Mode\Infinite Time",810A4D1E 43CB +Cheat27="VS. Mode\Player 1\Low % Health",810A4D76 0000 +Cheat28="VS. Mode\Player 2\Low % Health",810A4DEA 0000 +Cheat29="VS. Mode\Player 3\Low % Health",810A4E5E 0000 +Cheat30="VS. Mode\Player 4\Low % Health",810A4ED2 0000 +Cheat31="VS. Mode\Player 1\Character Modifier",800A4D2B 00?? +Cheat32="VS. Mode\Player 2\Character Modifier",800A4D9F 00?? +Cheat33="VS. Mode\Player 3\Character Modifier",800A4E13 00?? +Cheat34="VS. Mode\Player 4\Character Modifier",800A4E87 00?? +Cheat35="VS. Mode\Player 1\Kirby B Button Move\Hyrule Castle",802639EF 00?? +Cheat36="VS. Mode\Player 1\Kirby B Button Move\Yoshi's Island",8026E2B7 00?? +Cheat37="VS. Mode\Player 1\Kirby B Button Move\Sector Z",8026BF87 00?? +Cheat38="P1 Press Down On D-Pad To Make Items Appear In Random Spots",D109EFA4 0400,8118D0A2 0001 +Cheat39="Have All Characters",810A4938 0FF0 +Cheat40="VS. Mode\Have Mushroom Kindom",800A4937 00FF +Cheat41="Story Mode\Always Get Pacifist (60,000 Points)",810A4B6E 0000 +Cheat42="Bonus Stage Character Modifier (Training Mode)",8018F1D3 00?? +Cheat11_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat12_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat13_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat14_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat15_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat16_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat17_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat18_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat19_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat20_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat21_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat22_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat23_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat24_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat25_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat31_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat32_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat33_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat34_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat35_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat36_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat37_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat42_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat11_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code could also result freezing at the end of the Level. +Cheat12_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat13_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat14_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat31_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat32_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat33_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat34_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat42_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat43="Enable Item Switch Menu (All Modes)",811348E2 0004 +Cheat43_N=Go into Vs Mode & then Vs Options & then Press Up On the D-Pad Or Analogue Stick & then click the A Button to enter the Item Switch Menu. This Cheat Works For All Modes +Cheat44="Story Mode\Player 1\Stage Select",D1045188 0010,800A4AE7 00?? +Cheat44_O=$00 Stage 1 (Vs Link),$01 Stage 2 (Vs Yoshi Team vs 18),$02 Stage 3 (Vs Fox McCloud),$03 Bonus Stage 1,$04 Stage 4 (Freezes?),$05 Stage 5 (Vs Pikachu),$06 Stage 6 (Freezes?),$07 Bonus Stage 2,$08 Stage 7 (Vs Kirby Team vs8),$09 Stage 8 (Vs Samus Aran),$0A Stage 9 (Vs Metal Mario),$0B Bonus Stage 3 (Race To The Finish),$0C Stage 10 (Fighting Polygon Team vs30),$0D Final Stage (Vs Master Hand) + +//---- + +[A2E8F35B-C9DC87D9-C:45] +Name=Superman (U) +Cheat0="Fly Through 1st & Last Ring Only To Complete Challenge",801442E9 0063 +Cheat1="Infinite Freezing Breath",8122CDE8 42C8 +Cheat2="Infinite Health",8122CDD4 42C8 +Cheat3="Infinite Laser Eye",8122CDE4 42C8 +Cheat4="Infinite Running Boosts",8122CDDC 42C8 +Cheat5="Infinite X-Ray Vision",8122CDE0 42C8 + +//---- + +[3C1FDABE-02A4E0BA-C:45] +Name=Tetrisphere (U) +Cheat0="Single & VS Mode\Infinite Misses\Player 1",80112F9F 0003 +Cheat1="Single & VS Mode\Infinite Misses\Player 2",80116207 0003 +Cheat2="Single & VS Modes\Secret Cheat Menu",8011265F 00AD +Cheat3="Single Player Stage Select",810E12DC 0001 + +//---- + +[63E7391C-E6CCEA33-C:45] +Name=Tom and Jerry in Fists of Furry (U) +Cheat0="Unlock All Characters",810E44F2 00FF +Cheat1="Open All Versus Arenas",810E44F4 03FF +Cheat2="Infinite Health\Player 1",810E279C 42C8 +Cheat3="One Hit To Kill\Player 1",810E2A74 3F80 +Cheat4="One Hit To Kill\Player 2",810E2D4C 3F80 +Cheat5="Always Have Weapon Options\Player 1",810E2994 00?? +Cheat6="Always Have Weapon Options\Player 2",810E2C6C 00?? +Cheat7="Infinite Health\Player 2",810E2A74 42C8 +Cheat8="Infinite Time",810FED4C 42F0 +Cheat5_O=$79 Anvil,$03 Club,$04 Bird bath,$08 Broom,$09 NCube knife,$0A NCube missiles,$0B Chair,$0C Champagne,$0E Chicken,$0F Crate,$14 Deck chair,$16 Egg,$1A Fish,$1D Gardeners Fork,$1E Frying Pan,$1F Wooden Chair,$29 Bouy,$2A Mallet,$2B Watermelon,$2D Milk Bottle,$39 Plank,$41 Rolling Pin,$46 Spade,$47 Stool,$48 Tennis Racket,$4E Spanner,$55 Stick,$63 Blue Swordfish,$64 Saucepan,$65 Wooden Spoon,$6B Stool,$6D Bee hive,$78 Mooses head, +Cheat6_O=$79 Anvil,$03 Club,$04 Bird bath,$08 Broom,$09 NCube knife,$0A NCube missiles,$0B Chair,$0C Champagne,$0E Chicken,$0F Crate,$14 Deck chair,$16 Egg,$1A Fish,$1D Gardeners Fork,$1E Frying Pan,$1F Wooden Chair,$29 Bouy,$2A Mallet,$2B Watermelon,$2D Milk Bottle,$39 Plank,$41 Rolling Pin,$46 Spade,$47 Stool,$48 Tennis Racket,$4E Spanner,$55 Stick,$63 Blue Swordfish,$64 Saucepan,$65 Wooden Spoon,$6B Stool,$6D Bee hive,$78 Mooses head, +Cheat0_N=This Gives you all Characters to choose from plus fixes A freeze on the Charecter Select Menu by having it on + +//---- + +[392A0C42-B790E77D-C:45] +Name=RAINBOW SIX +Cheat0="All Missions Unlocked",810C1F10 000B +Cheat2="Infinite Ammo",8103A180 2400 +Cheat1="Infinite Health",8105518A 2400 + +//---- + +[204EC022-B119D185-C:45] +[204EC022-B119D185-C:45] +Name=Tony Hawk's Pro Skater (U) +Cheat0="Officer Dick\Have All\Tapes",50000901 0000,800DDE08 00FF +Cheat1="Officer Dick\Have All\Gold Medal\Burnside",800DDE0E 00FF +Cheat2="Officer Dick\Have All\Gold Medal\Skate Park",800DDE0B 00FF +Cheat3="Officer Dick\Have All\Gold Medal\Roswell",800DDE10 00FF +Cheat4="Tony Hawk\Have All\Tapes",50000901 0000,800DDD40 00FF +Cheat5="Tony Hawk\Have All\Gold Medal\Burnside Portland",800DDD46 00FF +Cheat6="Tony Hawk\Have All\Gold Medal\Skate Park Chicago",800DDD43 00FF +Cheat7="Tony Hawk\Have All\Gold Medal\Roswell",800DDD48 00FF +Cheat8="Bob Burnquist\Have All\Tapes",50000901 0000,800DDD54 00FF +Cheat9="Bob Burnquist\Have All\Gold Medal\Burnside Portland",800DDD5A 00FF +Cheat10="Bob Burnquist\Have All\Gold Medal\Skate Park Chicago",800DDD57 00FF +Cheat11="Bob Burnquist\Have All\Gold Medal\Roswell",800DDD5C 00FF +Cheat12="Geoff Rowley\Have All\Tapes",50000901 0000,800DDD68 00FF +Cheat13="Geoff Rowley\Have All\Gold Medal\Burnside Portland",800DDD6E 00FF +Cheat14="Geoff Rowley\Have All\Gold Medal\Skate Park Chicago",800DDD6B 00FF +Cheat15="Geoff Rowley\Have All\Gold Medal\Roswell",800DDD70 00FF +Cheat16="Bucky Lasek\Have All\Tapes",50000901 0000,800DDD7C 00FF +Cheat17="Bucky Lasek\Have All\Gold Medal\Burnside Portland",800DDD82 00FF +Cheat18="Bucky Lasek\Have All\Gold Medal\Skate Park Chicago",800DDD7F 00FF +Cheat19="Bucky Lasek\Have All\Gold Medal\Roswell",800DDD84 00FF +Cheat20="Chad Muska\Have All\Tapes",50000901 0000,800DDD90 00FF +Cheat21="Chad Muska\Have All\Gold Medal\Burnside Portland",800DDD96 00FF +Cheat22="Chad Muska\Have All\Gold Medal\Skate Park Chicago",800DDD93 00FF +Cheat23="Chad Muska\Have All\Gold Medal\Roswell",800DDD98 00FF +Cheat24="Kareem Campbell\Have All\Tapes",50000901 0000,800DDDA4 00FF +Cheat25="Kareem Campbell\Have All\Gold Medal\Burnside Portland",800DDDAA 00FF +Cheat26="Kareem Campbell\Have All\Gold Medal\Skate Park Chicago",800DDDA7 00FF +Cheat27="Kareem Campbell\Have All\Gold Medal\Roswell",800DDDAC 00FF +Cheat28="Andrew Reynolds\Have All\Tapes",50000901 0000,800DDDB8 00FF +Cheat29="Andrew Reynolds\Have All\Gold Medal\Burnside Portland",800DDDBE 00FF +Cheat30="Andrew Reynolds\Have All\Gold Medal\Skate Park Chicago",800DDDBB 00FF +Cheat31="Andrew Reynolds\Have All\Gold Medal\Roswell",800DDDC0 00FF +Cheat32="Rune Glifberg\Have All\Tapes",50000901 0000,800DDDCC 00FF +Cheat33="Rune Glifberg\Have All\Gold Medal\Burnside Portland",800DDDD2 00FF +Cheat34="Rune Glifberg\Have All\Gold Medal\Skate Park Chicago",800DDDCF 00FF +Cheat35="Rune Glifberg\Have All\Gold Medal\Roswell",800DDDD4 00FF +Cheat36="Jamie Thomas\Have All\Tapes",50000901 0000,800DDDE0 00FF +Cheat37="Jamie Thomas\Have All\Gold Medal\Burnside Portland",800DDDE6 00FF +Cheat38="Jamie Thomas\Have All\Gold Medal\Skate Park Chicago",800DDDE3 00FF +Cheat39="Jamie Thomas\Have All\Gold Medal\Roswell",800DDDE8 00FF +Cheat40="Elissa Steamer\Have All\Tapes",50000901 0000,800DDDF4 00FF +Cheat41="Elissa Steamer\Have All\Gold Medal\Burnside Portland",800DDDFA 00FF +Cheat42="Elissa Steamer\Have All\Gold Medal\Skate Park Chicago",800DDDF7 00FF +Cheat43="Elissa Steamer\Have All\Gold Medal\Roswell",800DDDFC 00FF +Cheat44="Have All Tracks",813D6E42 FFFF,813D4FFA FFFF,813D5D62 FFFF,813D84E2 FFFF,813D4FCA FFFF,813D5F2A FFFF,813D8C52 FFFF,813D5602 FFFF,813D6D3A FFFF +Cheat45="Player 1\Tony Hawk\Full Special All Levels",D00C0223 0000,813D6576 02EE,D00C0223 0001,813D4728 02EE,D00C0223 0002,813D5496 02EE,D00C0223 0003,813D7C16 02EE,D00C0223 0004,813D467E 02EE,D00C0223 0005,813D565E 02EE,D00C0223 0006,813D8386 02EE,D00C0223 0007,813D4D36 02EE,D00C0223 0008,813D646E 02EE +Cheat46="Player 1\Max Points\The Warehouse",813D6E42 FFFF +Cheat47="Player 1\Max Points\The School",813D4FFA FFFF +Cheat48="Player 1\Max Points\The Mall",813D5D62 FFFF +Cheat49="Player 1\Max Points\The Skate Park",813D84E2 FFFF +Cheat50="Player 1\Max Points\Downtown Chicago",813D4FCA FFFF +Cheat5="Player 1\Max Points\Downhill Jam",813D5F2A FFFF +Cheat5="Player 1\Max Points\Burnside",813D8C52 FFFF +Cheat5="Player 1\Max Points\Street",813D5602 FFFF +Cheat5="Player 1\Max Points\Roswell New Mexico",813D6D3A FFFF +Cheat5="Player 1\Super Max\Ollie",800D561C FFFF +Cheat5="Player 1\Super Max\Speed",800D561D FFFF +Cheat5="Player 1\Super Max\Air",800D561E FFFF +Cheat5="Player 1\Super Max\Balance",800D561F FFFF +Cheat59="Player 1\Super Max\Turning",800D5620 FFFF +Cheat60="Player 2\Super Max\Ollie",800D5621 FFFF +Cheat61="Player 2\Super Max\Speed",800D5622 FFFF +Cheat62="Player 2\Super Max\Air",800D5623 FFFF +Cheat63="Player 2\Super Max\Balance",800D5624 FFFF +Cheat64="Player 2\Super Max\Turning",800D5625 FFFF +Cheat65="Player 1\Play As",800D03D4 00?? +Cheat65_O=$ 00 Tony Hawk,$ 01 Bob Burnquist,$ 02 Geoff Rowley,$ 03 Bucky Lasek,$ 04 Chad Muska,$ 05 Kareem Campbell,$ 06 Andrew Reynolds,$ 07 Rune Glifberg,$ 08 Jamie Thomas,$ 09 Elissa Steamer,$ 0A Officer Dick +Cheat66="Player 2\Play As",800D03D5 00?? +Cheat66_O=$00 Tony Hawk,$01 Bob Burnquist,$02 Geoff Rowley,$03 Bucky Lasek,$04 Chad Muska,$05 Kareem Campbell,$06 Andrew Reynolds,$07 Rune Glifberg,$08 Jamie Thomas,$09 Elissa Steamer,$0A Officer Dick +Cheat67="Player 1\Have Perfect Balance",800DDB83 0001 +Cheat68="Player 1\Max Trick Score\The Warehouse",813D6E42 FFFF +Cheat69="Player 1\Max Trick Score\The School",813D4FFA FFFF +Cheat70="Player 1\Max Trick Score\The Mall",813D5D62 FFFF +Cheat71="Player 1\Max Trick Score\The Skate Park Course",813D84E2 FFFF +Cheat72="Player 1\Max Trick Score\Downtown",813D4FCA FFFF +Cheat73="Player 1\Max Trick Score\Downhill Jam",813D5F2A FFFF +Cheat74="Player 1\Max Trick Score\Burnside",813D8C52 FFFF +Cheat75="Player 1\Max Trick Score\The Streets",813D5602 FFFF +Cheat76="Player 1\Max Trick Score\Roswell",813D6D3A FFFF + +//---- + +[99150E18-1266E6A5-C:45] +Name=Tony Hawk's Pro Skater 2 (U) +Cheat0="Infinte Time",810E87AA 0000 +Cheat1="Unlock\Spider Man",800E9DD8 0001,800F0B9B 0001 +Cheat2="Unlock\Officer Dick",800E9DDC 0001,800F087B 0001 +Cheat3="1 Million Points",8119054C 000F,8119054E 4240 +Cheat4="All Gaps\Hanger",800E9CC5 00FF,810E9CC6 FFFF +Cheat5="All Gaps\Marseille",810E9CDC FFFF,810E9CDE FFFF,800E9CE3 000F +Cheat6="All Gaps\Philadelphia",810E9D0C FFFF,810E9D0E FFFF,810E9D12 0FFF +Cheat7="All Gaps\School II",810E9CD0 FFFF,810E9CD2 FFFF,810E9CD6 0FFF +Cheat8="All Gaps\Skatestreet",810E9D00 FFFF,810E9D02 FFFF,800E9D07 000F +Cheat9="All Gaps\Venice Beach",810E9CF4 FFFF,810E9CF6 FFFF,810E9CFA 0FFF +Cheat10="All Tricks Available\Custom Player 1",810E9454 FFFF,810E9456 FFFF,810E9458 FFFF,810E945A FFFF,810E945C FFFF,810E945E FFFF +Cheat11="All Tricks Available\Custom Player 2",810E9538 FFFF,810E953A FFFF,810E953C FFFF,810E953E FFFF,810E9540 FFFF,810E9542 FFFF +Cheat12="All Tricks Available\Custom Player 3",810E961C FFFF,810E961E FFFF,810E9620 FFFF,810E9622 FFFF,810E9624 FFFF,810E9626 FFFF +Cheat13="All Tricks Available\Custom Player 4",810E9700 FFFF,810E9702 FFFF,810E9704 FFFF,810E9706 FFFF,810E9708 FFFF,810E970A FFFF +Cheat14="Tricks Available\Bob Burnquist",810E89A4 FFFF,810E89A6 FFFF,810E89A8 FFFF,810E89AA FFFF,810E89AC FFFF,810E89AE FFFF +Cheat15="Tricks Available\Chad Muska",810E8FE0 FFFF,810E8FE2 FFFF,810E8FE4 FFFF,810E8FE6 FFFF,810E8FE8 FFFF,810E8FEA FFFF +Cheat16="Tricks Available\Eric Koston",810E8D34 FFFF,810E8D36 FFFF,810E8D38 FFFF,810E8D3A FFFF,810E8D3C FFFF,810E8D3E FFFF +Cheat17="Tricks Available\Elissa Steamer",810E928C FFFF,810E928E FFFF,810E9290 FFFF,810E9292 FFFF,810E9294 FFFF,810E9296 FFFF +Cheat18="Tricks Available\Geoff Rowley",810E91A8 FFFF,810E91AA FFFF,810E91AC FFFF,810E91AE FFFF,810E91B0 FFFF,810E91B2 FFFF +Cheat19="Tricks Available\Jamie Thomas",810E9370 FFFF,810E9372 FFFF,810E9374 FFFF,810E9376 FFFF,810E9378 FFFF,810E937A FFFF +Cheat20="Tricks Available\Kareem Campbell",810E8B6C FFFF,810E8B6E FFFF,810E8B70 FFFF,810E8B72 FFFF,810E8B74 FFFF,810E8B76 FFFF +Cheat21="Tricks Available\Officer Dick",810E97E4 FFFF,810E97E6 FFFF,810E97E8 FFFF,810E97EA FFFF,810E97EC FFFF,810E97EE FFFF +Cheat22="Tricks Available\Rune Glifberg",810E8C50 FFFF,810E8C52 FFFF,810E8C54 FFFF,810E8C56 FFFF,810E8C58 FFFF,810E8C5A FFFF +Cheat23="Tricks Available\Rodney Mullen",810E8EFC FFFF,810E8EFE FFFF,810E8F00 FFFF,810E8F02 FFFF,810E8F04 FFFF,810E8F06 FFFF +Cheat24="Tricks Available\Steve Caballero",810E8A88 FFFF,810E8A8A FFFF,810E8A8C FFFF,810E8A8E FFFF,810E8A90 FFFF,810E8A92 FFFF +Cheat25="Tricks Available\Spider Man",810E99AC FFFF,810E99AE FFFF,810E99B0 FFFF,810E99B2 FFFF,810E99B4 FFFF,810E99B6 FFFF +Cheat26="Tricks Available\Tony Hawk",810E88C0 FFFF,810E88C2 FFFF,810E88C4 FFFF,810E88C6 FFFF,810E88C8 FFFF,810E88CA FFFF +Cheat27="Tricks Available\Andrew Reynolds",810E90C4 FFFF,810E90C6 FFFF,810E90C8 FFFF,810E90CA FFFF,810E90CC FFFF,810E90CE FFFF +Cheat28="Max Cash\Officer Dick",810E975C 000F,810E975E 423F,810E9760 000F,810E9762 423F +Cheat29="Max Cash\Andrew Reynolds",810E903C 000F,810E903E 423F,810E9040 000F,810E9042 423F +Cheat30="Max Cash\Bob Burnquist",810E891C 000F,810E891E 423F,810E8920 000F,810E8922 423F +Cheat31="Max Cash\Bucky Lasek",810E8D90 000F,810E8D92 423F,810E8D94 000F,810E8D96 423F +Cheat32="Max Cash\Chad Muska",810E8F58 000F,810E8F5A 423F,810E8F5C 000F,810E8F5E 423F +Cheat33="Max Cash\Eric Koston",810E8CAC 000F,810E8CAE 423F,810E8CB0 000F,810E8CB2 423F +Cheat34="Max Cash\Elissa Steamer",810E9204 000F,810E9206 423F,810E9208 000F,810E920A 423F +Cheat35="Max Cash\Geoff Rowley",810E9120 000F,810E9122 423F,810E9124 000F,810E9126 423F +Cheat36="Max Cash\Jamie Thomas",810E92E8 000F,810E92EA 423F,810E92EC 000F,810E92EE 423F +Cheat37="Max Cash\Kareem Campbell",810E8AE4 000F,810E8AE6 423F,810E8AE8 000F,810E8AEA 423F +Cheat38="Max Cash\Rune Glifberg",810E8BC8 000F,810E8BCA 423F,810E8BCC 000F,810E8BCE 423F +Cheat39="Max Cash\Rodney Mullen",810E8E74 000F,810E8E76 423F,810E8E78 000F,810E8E7A 423F +Cheat40="Max Cash\Steve Caballero",810E8A00 000F,810E8A02 423F,810E8A04 000F,810E8A06 423F +Cheat41="Max Cash\Custom Player 1",810E93CC 000F,810E93CE 423F,810E93D0 000F,810E93D2 423F +Cheat42="Max Cash\Custom Player 2",810E94B0 000F,810E94B2 423F,810E94B4 000F,810E94B6 423F +Cheat43="Max Cash\Custom Player 3",810E9594 000F,810E9596 423F,810E9598 000F,810E959A 423F +Cheat44="Max Cash\Custom Player 4",810E9678 000F,810E967A 423F,810E967C 000F,810E967E 423F +Cheat45="All Complete\Bob Burnquist",810E8924 FFFF,810E8926 FFFF,810E8928 FFFF,810E892A FFFF,810E892C FFFF,810E892E FFFF,810E8930 FFFF,810E8932 FFFF +Cheat46="All Complete\Tony Hawk",810E8840 FFFF,810E8842 FFFF,810E8844 FFFF,810E8846 FFFF,810E8848 FFFF,810E884A FFFF,810E884C FFFF,810E884E FFFF +Cheat47="Always Special On Cheat",800E9DEC 0001 +Cheat48="Perfect Balance Cheat",800E9DE8 0001 +Cheat49="Unlock Hoffman Factory & Skate Heaven",800EA0CB 003F +Cheat50="Access In-Game Cheat Menu",50001104 0000,800E9DD8 0001 + +//---- + +[1A7F70B5-00B7B9FD-C:45] +Name=Tony Hawk's Pro Skater 3 (U) +Cheat0="Tony Hawk\All Levels Open,Gold Medals & Goals Compleated",800ED8F8 00FF,50001001 0000,800ED908 00FF +Cheat1="Tony Hawk\Have all 5of5 Stat Points & All Decks",50000F04 0000,800ED934 00FF +Cheat2="Steve Caballero\All Levels Open,Gold Medals & Goals Compleated",800ED9D4 00FF,50001001 0000,800ED9E4 00FF +Cheat3="Steve Caballero\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EDA10 00FF +Cheat4="Kareem Campbell\All Levels Open,Gold Medals & Goals Compleated",800EDAB0 00FF,50001001 0000,800EDAC0 00FF +Cheat5="Kareem Campbell\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EDAEC 00FF +Cheat6="Rune Glifberg\All Levels Open,Gold Medals & Goals Compleated",800EDB8C 00FF,50001001 0000,800EDB9C 00FF +Cheat7="Rune Glifberg\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EDBC8 00FF +Cheat8="Eric Koston\All Levels Open,Gold Medals & Goals Compleated",800EDC68 00FF,50001001 0000,800EDC78 00FF +Cheat9="Eric Koston\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EDCA4 00FF +Cheat10="Bucky Lasek\All Levels Open,Gold Medals & Goals Compleated",800EDD44 00FF,50001001 0000,800EDD54 00FF +Cheat11="Bucky Lasek\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EDD80 00FF +Cheat12="Rodney Mullen\All Levels Open,Gold Medals & Goals Compleated",800EDE20 00FF,50001001 0000,800EDE30 00FF +Cheat13="Rodney Mullen\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EDE5C 00FF +Cheat14="Chad Muska\All Levels Open,Gold Medals & Goals Compleated",800EDEFC 00FF,50001001 0000,800EDF0C 00FF +Cheat15="Chad Muska\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EDF38 00FF +Cheat16="Andrew Rynolds\All Levels Open,Gold Medals & Goals Compleated",800EDFD8 00FF,50001001 0000,800EDFE8 00FF +Cheat17="Andrew Rynolds\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE014 00FF +Cheat18="Geoff Rowley\All Levels Open,Gold Medals & Goals Compleated",800EE0B4 00FF,50001001 0000,800EE0C4 00FF +Cheat19="Geoff Rowley\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE0F0 00FF +Cheat20="Elissa Steamer\All Levels Open,Gold Medals & Goals Compleated",800EE190 00FF,50001001 0000,800EE1A0 00FF +Cheat21="Elissa Steamer\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE1CC 00FF +Cheat22="Jamie Thomas\All Levels Open,Gold Medals & Goals Compleated",800EE26C 00FF,50001001 0000,800EE27C 00FF +Cheat23="Jamie Thomas\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE2A8 00FF +Cheat24="Bam Margera\All Levels Open,Gold Medals & Goals Compleated",800EE348 00FF,50001001 0000,800EE358 00FF +Cheat25="Bam Margera\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE384 00FF +Cheat26="Skater A\All Levels Open,Gold Medals & Goals Compleated",800EE424 00FF,50001001 0000,800EE434 00FF +Cheat27="Skater A\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE460 00FF +Cheat28="Skater B\All Levels Open,Gold Medals & Goals Compleated",800EE500 00FF,50001001 0000,800EE510 00FF +Cheat29="Skater B\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE53C 00FF +Cheat30="Skater C\All Levels Open,Gold Medals & Goals Compleated",800EE5DC 00FF,50001001 0000,800EE5EC 00FF +Cheat31="Skater C\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE618 00FF +Cheat32="Officer Dick\All Levels Open,Gold Medals & Goals Compleated",800EE6B8 00FF,50001001 0000,800EE6C8 00FF +Cheat33="Officer Dick\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE6F4 00FF +Cheat34="Wolverine\All Levels Open,Gold Medals & Goals Compleated",800EE794 00FF,50001001 0000,800EE7A4 00FF +Cheat35="Wolverine\Have all 5of5 Stat Points & All Decks",50000F04 0000,800EE7D0 00FF +Cheat36="Infinite Stat Upgrades & Deck Boards to Buy",800ED8F9 00FF,800ED905 00FF,800EDD45 00FF,800EDD51 00FF,800EDFE5 00FF,800EDFD9 00FF,800ED9D5 00FF,800ED9E1 00FF,800EDAB1 00FF,800EDABD 00FF,800EDB8D 00FF,800EDB99 00FF,800EDC69 00FF,800EDC75 00FF,800EDE21 00FF,800EDE2D 00FF,800EDEFD 00FF,800EDF09 00FF,800EE0B5 00FF,800EE0C1 00FF,800EE191 00FF,800EE19D 00FF,800EE26D 00FF,800EE279 00FF,800EE349 00FF,800EE355 00FF,800EE425 00FF,800EE431 00FF,800EE501 00FF,800EE50D 00FF,800EE5DD 00FF,800EE5E9 00FF,800EE6B9 00FF,800EE6C5 00FF,800EE795 00FF,800EE7A1 00FF +Cheat37="Play As",800E9D69 00?? +Cheat37_O=$00 Tony Hawk,$01 Steve Caballero,$02 Kareem Campbell,$03 Rune Glifberg,$04 Eric Koston,$05 Bucky Lasek,$06 Rodney Mullen,$07 Chad Muska,$08 Andrew Rynolds,$09 Geoff Rowley,$0A Elissa Steamer,$0B Jamie Thomas,$0C Bam Margera,$0D Skater A,$0E Skater B,$0F Skater C,$10 Officer Dick,$11 Wolverine +Cheat38="Timer Starts Off At 20 Mins",800E9D64 FFFF +Cheat39="Play On Level",800ED58F 00?? +Cheat39_O=$00 Foundary,$01 Los Angeles,$02 Rio De Janeiro,$03 Suburbia,$04 Airport,$05 Skater Island,$06 Canada,$07 Tokyo,$08 Downhill,$09 Custom +Cheat39_N=This allows you to play on a level even if it isnt already open just choose & tick choose foundary or what ever level & play the one you selected +Cheat36_N=This allows you to ugrade you stats in Upgrades to the Max & Also to open the Boards in Decks For All Characters. + +//---- + +[8ECC02F0-7F8BDE81-C:45] +Name=Top Gear Hyper-Bike (U) +Cheat0="Access All\Bikes",810FBCBE FFFF +Cheat1="Access All\Tracks",810FBCC2 FFFF +Cheat2="Infinite\Nitro",810B8E4C 42C8 +Cheat3="Infinite\Nitro Always On",810BB5A4 8004 +Cheat4="Laps 2 Race",8016FC88 00?? +Cheat4_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps + +//---- + +[D741CD80-ACA9B912-C:45] +Name=Top Gear Overdrive (U) +Cheat0="Extra Cars & Tracks",801022F0 0001,5000020A 0000,801022F1 000E,811022E8 0501,50000302 0000,811022EA 0101 +Cheat1="Infinite Money",810F50C4 270F +Cheat2="Infinite Nitro",810F50CE 0009 +Cheat3="Laps 2 Race",801185E0 00?? +Cheat3_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat4="Level Modifier (Championship & Vs Mode)",8011D0B0 00?? +Cheat4_O=$00 Frigid Peaks - Snowy/Daytime,$01 Fertile Canyon - Day/Lightning,$02 Swampy Depot - Day/Rainbow,$03 Downtown - Clear/Rainbow,$04 Sandy Beaches - Day/Lightning,$05 Fertile Canyon - Night + +//---- + +[62269B3D-FE11B1E8-C:45] +Name=Top Gear Rally (U) +Cheat0="Have 1-6 Level Points",50000602 0000,8032685F 0064 +Cheat1="Extra Cars & Tracks",50000201 0000,8032690C 00FF,8032690F 00FF,813243CC FFFF +Cheat2="Only Race 1 Lap Championship Mode",8031EBDB 0002 +Cheat3="Always Place 1st",8131C70E 0000 + +//---- + +[BE5973E0-89B0EDB8-C:45] +Name=Top Gear Rally 2 (U) +Cheat0="Always 1st",810318E2 0001 +Cheat1="No Damage Or Failures",81030D76 0001 +Cheat2="100.000 Sponsor Credits & 950 Championship Points In Support Van",80030D82 00F3 +Cheat2_N=You Also Have Access To All Cars, Tracks & Extra Features +Cheat3="No Cones Hit",81031CEA 0000 +Cheat3_N=In ARSG Rally School +Cheat4="No Navigator",80032677 0000 +Cheat5="Max Sponsor Credits",81033816 270F +Cheat6="Infinite Time & Always Place 1st",810318EE 0001 +Cheat6_N=Championship Mode Only. +Cheat7="Max Sponsor Points & Extra Cars & Tracks",81033816 270F +Cheat7_N=This code gives you all tracks and cars. once you activate this code, You must make an internal save (Native) in options & then load that internal save, & go to Drivers Board to pick your car, Then to Race to pick your track + +//---- + +[A150743E-CF2522CD-C:45] +Name=Toy Story 2 (U) +Cheat0="Have 99 coins",810BB10E 0063 +Cheat1="Have all 5 collectables",801C7A72 0005 +Cheat2="Infinite Lives",800BB10A 0009 +Cheat3="Infinite Battery Power",810BB106 000E +Cheat4="Hold jump to fly",810BB0FC 0002 + +//---- + +[2F70F10D-5C4187FF-C:45] +Name=Turok: Dinosaur Hunter (U) (v1.0) +Cheat0="Infinite\Body Armor",81128CE6 5B23,80128D27 0001 +Cheat1="Infinite\Air",81129030 AAE1,811E85EA F1FF +Cheat2="Have\All Level Keys",50000604 0000,80128D33 0007,80128D4B 001F,80128D6B 00FF +Cheat3="Have\All Weapons",50000B04 0000,80128CF7 0001,80128D23 0001 +Cheat4="Infinite\Ammo",50000404 0000,80128CB3 00FF,80128CC3 00FF,80128CCF 00FF,50000504 0000,80128CD3 00FF,80128E5B 00FF,80128E57 00FF +Cheat5="Diffuculty Modifier",801195DF 00?? +Cheat5_O=$00 Easy,$01 Normal,$02 Hard +Cheat6="Infinite\Health",812C1584 1E61,812A24F4 1E61 +Cheat7="Have\Backpack",80128CEB 0001,80128D2B 0001 +Cheat8="Open All Portals",8114F8CA F803,50000604 0000,81128D4E 0003,81128D66 0005 +Cheat8_N=Press L to Access Map +Cheat9="Infinite\Lives",8005E689 0098,8105E6A0 2400,8005E6AD 0083 +Cheat10="Have\Cheat Menu",81119540 FFFF,81119542 FFFF + +//---- + +[2F700DCD-176CC5C9-C:45] +Name=Turok: Dinosaur Hunter (U) (v1.1) +Cheat0="Infinite\Body Armor",81128E36 5B23,80128E77 0001 +Cheat1="Infinite\Air",81129180 AAE1,811E873A F1FF +Cheat2="Have\All Level Keys",50000604 0000,80128E83 0007,80128E9B 001F,80128EBB 00FF +Cheat3="Have\All Weapons",50000B04 0000,80128E47 0001,80128E73 0001 +Cheat4="Infinite\Ammo",50000404 0000,80128E03 00FF,80128E13 00FF,80128E1F 00FF,50000504 0000,80128E23 00FF,80128FAB 00FF,80128FA7 00FF +Cheat5="Diffuculty Modifier",8011972F 00?? +Cheat5_O=$00 Easy,$01 Normal,$02 Hard +Cheat6="Infinite\Health",812C16D4 1E61,812A2644 1E61 +Cheat7="Have\Backpack",80128E3B 0001,80128E7B 0001 +Cheat8="Open All Portals",8114FA1A F803,81128E9E 0003,81128EA2 0003,81128EA6 0003,81128EAA 0003,81128EAE 0003,81128EB2 0003,81128EB6 0005 +Cheat8_N=Press L to Access Map +Cheat9="Infinite\Lives",8005E7D9 0098,8105E7F0 2400,8005E7FD 0083 +Cheat10="Have\Cheat Menu",81119690 FFFF,81119692 FFFF + +//---- + +[ADB9498B-DAF28F55-C:45] +Name=Turok: Rage Wars (U) +Cheat0="Player 1\Have All\Mini Game Icons",800FCB17 0024 +Cheat1="Player 1\Infinite\Proximity Mines",8033653D 00FF +Cheat2="Player 1\Infinite\Metal Claws",80336541 00FF +Cheat3="Player 1\Infinite\Sentry Guns",8033653F 00FF +Cheat4="Player 1\Infinite\Cerebral Bores",8033653B 00FF +Cheat5="Player 1\Infinite\Health",81336526 6400,80692B86 0064 +Cheat6="Player 1\Infinite Ammo",80336535 0063,80336537 0063,80336539 0063,80692B95 0063,80692B97 0063,80692B99 0063,80692B9B 0063,80692B9D 0063,80692B9F 0063,80692BA1 0063 +Cheat7="Player 1\Play As",80140358 00?? +Cheat7_O=$00 Turok,$01 Mantid,$02 Drone,$03 Fireborn,$04 Soldier,$05 Adon,$06 Lord Of The Dead,$07 Elite Guard,$08 Blind One,$09 Juggernaut,$0A Death Guard,$0B Bastile,$0C Syra,$0D Symbiont,$0E Tail Set,$0F Pur-Lin,$10 Symbiont,$11 Raptor,$12 Mites,$13 Monkey +Cheat8="Level Select\Proving Ground-Tightrope",8014BD9F 00?? +Cheat8_O=$00 Proving Grounds,$01 Basic Training,$02 Crossroads,$03 Grim Retreat,$04 Cathedral,$05 Fall Out,$06 Boxed Set,$07 Dire Straight,$08 Prey,$09 Warehouse,$0A Water Temple,$0B Bomb Shelter,$0C Tempered,$0D Earth Temple,$0E Fire Temple,$0F Mystic,$10 Bottleneck,$11 Tightrope, +Cheat9="Level Select\The Pit-Starlight",8014BD9F 00?? +Cheat9_O=$12 The Pit,$13 Leap Of Faith,$14 Wicked Dance,$15 Bunker,$16 Ampatheater,$17 Fire Walker,$18 Crypts,$19 Breakdown,$1A Retaliation,$1B Hopeless,$1C Matrix,$1D Fathom,$1E The Pedestal,$1F Defcon 5,$20 Spirit Temple,$21 Stronghold,$22 Courtyard,$23 Starlight +Cheat10="Player 1\Infinite\Time",811407F4 47AF,811407F6 C4B1 +Cheat11="Player 1\Have All\Medals",810FCB4A FFFF,810FCB4C FFFF,810FCB4E FFFF,800FCB50 0003 +Cheat12="Player 1\Start With Weapon",803366B0 00?? +Cheat12_O=$00 Warhammer,$01 Boomerang,$02 Tek Crossbow,$03 Mag 60,$04 Shotgun,$05 Assault Rifle,$06 Mini Gun,$07 Plasma Rifle,$08 Freeze Gun,$09 Flaregun,$0A Grenade Launcher,$0B Scorpion Launcher,$0C Napalm Gel,$0D Emaciator,$0E Inflator,$0F Chest Burster,$10 Raptor Claw,$11 Mite Bite,$12 Cerebral Bore,$13 PFM Mine,$14 Iron Claw,$15 Sentry Turret +Cheat8_N=Do Not use this with Level Select The Pit-Starlight. Only use One Level Select Option At A Time +Cheat9_N=Do Not use this with Level Select Proving Ground-Tightrope. Only use One Level Select Option At A Time + +//---- + +[E8C95AFC-35D121DA-C:45] +Name=Turok 2: Seeds of Evil (U) (Kiosk) +Cheat0="Infinite\Health",80305446 0064,80648FA6 0064 +Cheat1="99 Gems",80305449 0063,80648FA9 0063 +Cheat2="Infinite\Ammo",50000302 0000,81305868 0063,50000304 0000,81305872 0063,5000020E 0000,81305882 0063,50000302 0000,816493C8 0063,50000304 0000,816493D2 0063,5000020E 0000,816493E2 0063 + +//---- + +[49088A11-6494957E-C:45] +Name=Turok 2: Seeds of Evil (U) +Cheat0="Player 1\Have All\Weapons",D12FC912 0000,812FC912 0101,D12FC914 0000,812FC914 0101,D12FC916 0000,812FC916 0101,D12FC918 0000,812FC918 0101,D12FC91A 0000,812FC91A 0101,D12FC91C 0000,812FC91C 0101,D12FC91E 0000,812FC91E 0101,D12FC920 0000,812FC920 0101,D12FC922 0000,812FC922 0101,D12FC924 0000,812FC924 0101,D12FC926 0000,812FC926 0101,D12FC928 0000,812FC928 0101,D12FC92A 0000,812FC92A 0101,D12FC92C 0000,812FC92C 0101,D12FC92E 0000,812FC92E 0101,D12FC930 0000,812FC930 0101,D12FC932 0000,812FC932 0101,806FE742 0001,806FE743 0001,806FE744 0001,806FE745 0001,806FE746 0001,806FE747 0001,806FE748 0001,806FE749 0001,806FE74A 0001,806FE74B 0001,806FE74C 0001,806FE74D 0001,806FE74E 0001,806FE74F 0001,806FE750 0001,806FE751 0001,806FE752 0001,806FE753 0001,806FE754 0001,806FE756 0001,806FE757 0001,806FE758 0001,806FE759 0001,806FE75A 0001,806FE75B 0001,806FE75C 0001,806FE75E 0001,806FE75F 0001,806FE760 0001,806FE761 0001,806FE762 0001,806FE763 0001,806FE764 0001 +Cheat1="Player 1\Infinite\Health",812FC4C6 0064,816FE2F6 6400 +Cheat2="Player 1\99 Gems",812FC4C8 0063,806FE2F8 0063 +Cheat3="Player 1\Infinite\Ammo",802FC499 0000,50000302 0000,812FC8D4 0063,812FC8DE 0063,812FC8E2 0063,50000A02 0000,812FC8E6 0063,50000302 0000,816FE704 0063,816FE70E 0063,816FE712 0063,50000802 0000,816FE716 0063,816FE72C 0063,816FE730 0063 +Cheat4="Player 1\Have All\Keys,Nuke,Evrything",802FC602 0030,802FC60C 0030,802FC616 0030,802FC620 0030,50000601 0000,802FC634 0030,50000501 0000,802FC648 0030,50000401 0000,802FC65C 0030,50000601 0000,802FC99C 0030,802FC4E0 0033,802FC4E5 0033,802FC4EA 0033,802FC594 0033,802FC530 0033,802FC53A 0033,802FC53B 0033,802FC5B0 0033,802FC5B1 0033,802FC5B2 0033,802FC5B3 0033,806FE432 0030,806FE43C 0030,806FE446 0030,806FE450 0030,50000601 0000,806FE464 0030,50000501 0000,806FE478 0030,50000501 0000,806FE48C 0030,50000601 0000,806FE4CC 0030,806FE310 0033,806FE315 0033,806FE31A 0033,806FE360 0033,806FE36A 0033,806FE36B 0033,806FE3C4 0033,50000401 0000,806FE3E0 0033,50000601 0000,8059D61A 0001,50000D01 0000,8059D620 0001,50000401 0000,8059D62E 0001 +Cheat5="Player 2\Infinite\Health",812F723E 0064,8059D1CE 0064 +Cheat6="Player 2\Infinite\Ammo",50000602 0000,812F767C 0063,812F764C 013C,812F764E 013C,50000302 0000,812F7654 013C,812F7660 013C,812F7664 013C,812F766A 013C,812F766C 013C,812F7674 013C,812F7678 013C,8159D5DC 013C,8159D5DE 013C,8159D5E4 013C,8159D5E8 013C,8159D5EA 013C,8159D5F0 013C,8159D5F4 013C,8159D5FA 013C,8159D5FC 013C,8159D604 013C,8159D608 013C,50000602 0000,8159D60C 013C +Cheat7="Player 2\99 Gems",812F7240 0063 + +//---- + +[89A579F1-667E97EF-C:45] +Name=Turok 3: Shadow of Oblivion (U) +Cheat0="Have PSG",8033343A 0001 +Cheat1="Have Cerebral Bore",80333437 0001 +Cheat2="Have All Secrets",811659C6 FFFF,811659C4 FFFF +Cheat3="Have Grenade Launcher",80333434 0001 +Cheat4="Infinite Life Force",813334FC 0063 +Cheat5="Infinite Health",81332FDA 6400 +Cheat6="Infinite Arrows",81333408 0064 +Cheat7="Infinite Pistol Ammo",8133340E 0063 +Cheat8="Infinite Shotgun Ammo",81333412 0064 +Cheat9="Infinite Grenade Gun Ammo",8133340A 0064 +Cheat10="Infinite Firestorm Cannon Ammo",81333410 0064 +Cheat11="Have Pistol",8033342A 0001 +Cheat12="Have Shotgun",80333430 0001 + +//---- + +[033F4C13-319EE7A7-C:45] +Name=World is Not Enough, The (U) +Cheat0="Have All\Levels Unlocked",81102EE6 0021 +Cheat0_N=For Single Player Mode Only +Cheat1="Invincibility On All levels",81112F68 0101 +Cheat2="Skip Intro,",D03B0E5F 0004,803B0E5F 0009 +Cheat3="Level select",803B0E5F 0009 +Cheat4="Infinite\Ammo On All Levels",810648DC 2400 +Cheat5="Have All\Guns On All Levels",8105F224 0810,8105F226 0000,8105F228 2442,8105F22A 0001,81400000 3C02,81400002 0100,81400004 2442,81400006 0063,81400008 AE82,8140000A 0288,8140000C AE82,8140000E 0298,81400010 AE82,81400012 02A0,81400014 AE82,81400016 02A8,81400018 AE82,8140001A 02B0,8140001C AE82,8140001E 02C0,81400020 AE82,81400022 02C8,81400024 AE82,81400026 02D0,81400028 AE82,8140002A 02D8,8140002C AE82,8140002E 02E8,81400030 AE82,81400032 02F0,81400034 AE82,81400036 02F8,81400038 AE82,8140003A 0300,8140003C AE82,8140003E 0308,81400040 AE82,81400042 0310,81400044 AE82,81400046 0320,81400048 AE82,8140004A 0330,8140004C AE82,8140004E 0338,81400050 AE82,81400052 0350,81400054 AE82,81400056 0358,81400058 AE82,8140005A 0360,8140005C AE82,8140005E 0370,81400060 AE82,81400062 0378,81400064 AE82,81400066 0380,81400068 AE82,8140006A 0388,8140006C AE82,8140006E 0340,81400070 AE82,81400072 0348,81400074 AE82,81400076 0350,81400078 0801,8140007A 7C8C,8140007C A077,8140007E 01FC +Cheat5_N=Once you pick up a Gun You will have all weapons +Cheat6="Time Taken Clock At 0:00",80102F02 0000 +Cheat7="Infinite\Time",8138EE3A 19B8 +Cheat7_N=Underground Uprising +Cheat8="Have All\Skins + Everyone is Evil",50005C0C 0000,800BF687 0081 +Cheat9="Have All\Gadgets",80112F6D 0001 +Cheat10="Go Solo In Multiplayer",D00E0778 0042,801002B7 0001 +Cheat11="Stop Bond From Going Downhill on Cold Reception",D10E0778 0020,803A8466 0001,D10E0778 0010,803A8466 0000 +Cheat11_N=Press L to Stop, & R to Go +Cheat12="Fail Objectives To Complete Them",810315B8 2402,810315BA 0011 +Cheat13="Infinite\Ammo On Clip,",810649AC 2400 +Cheat14="Have Tons Of Nightvision",81064C82 1500 +Cheat14_N=For Battery Only +Cheat15="Play Crate Yard Level",80102EDF 0008 + +//---- + +[BBC99D32-117DAA80-C:45] +Name=TWISTED EDGE +Cheat0="Max\50000 Stunt Points",810829B8 C350 +Cheat2="Have\All Characters",810829F8 07FF +Cheat3="Have\All Difficulties",810829F0 0700 +Cheat4="Have\All Tracks",810829FC BFFE +Cheat5="Have\All Boards",81082A04 0003,81082A06 FFFF +Cheat1="Low Timer",801495FF 0000,80149601 0000 + +//---- + +[EA71056A-E4214847-C:45] +Name=Vigilante 8 (U) +Cheat0="All Characters & Levels",81181572 01C0 +Cheat1="Have All Cars",50000D01 0000,80191298 001F +Cheat2="Level Select",80190150 00?? +Cheat2_O=$00 Super Dreamland 64,$01 Secret Base,$02 Sand Factory,$03 Oil Fields,$04 Aircraft Graveyard,$05 Ghost Town,$06 Hoover Dam,$07 Valley Farms,$08 Casino City,$09 Canyonlands,$0A Ski Resorts +Cheat3="Play As\Player 1",80186AE0 00?? +Cheat3_O=$00 Chassey Blue,$01 Slick Clyde,$02 Sheila,$03 John Torque,$04 Dave,$05 Convoy,$06 Loki,$07 Houston 3,$08 Boogie,$09 Beezwax,$0A Molo,$0B Sid Burn,$0C "Y" The Alien +Cheat4="Play As\Player 2",80186AE1 00?? +Cheat4_O=$00 Chassey Blue,$01 Slick Clyde,$02 Sheila,$03 John Torque,$04 Dave,$05 Convoy,$06 Loki,$07 Houston 3,$08 Boogie,$09 Beezwax,$0A Molo,$0B Sid Burn,$0C "Y" The Alien + +//---- + +[F5C5866D-052713D9-C:45] +Name=Vigilante 8 - 2nd Offense (U) +Cheat0="All Quests Complete\Player 1",5000120A 0000,81197FF0 01FF +Cheat1="All Characters\Have Max\Attributes\Player 1",5000120A 0000,81197FF6 6464,5000120A 0000,81197FF8 6464 +Cheat2="All Characters\Have Max\Acceleration\Player 1",50000C0A 0000,80197FF6 0064 +Cheat3="All Characters\Have Max\Speed\Player 1",5000120A 0000,80197FF7 0064 +Cheat4="All Characters\Have Max\Armor\Player 1",5000120A 0000,80197FF8 0064 +Cheat5="All Characters\Have Max\Target Avoidance\Player 1",5000120A 0000,80197FF9 0064 +Cheat6="All Quests Complete\Player 2",5000120A 0000,811980A4 01FF +Cheat7="All Characters\Have Max\Attributes\Player 2",5000120A 0000,811980AA 6464,5000120A 0000,811980AC 6464 +Cheat8="All Characters\Have Max\Acceleration\Player 2",5000120A 0000,801980AA 0064 +Cheat9="All Characters\Have Max\Speed\Player 2",5000120A 0000,801980AB 0064 +Cheat10="All Characters\Have Max\Armor\Player 2",5000120A 0000,801980AC 0064 +Cheat11="All Characters\Have Max\Target Avoidance\Player 2",5000120A 0000,801980AD 0064 + +//---- + +[82B3248B-E73E244D-C:45] +Name=Virtual Chess 64 (U) +Cheat0="Debug Mode",810E6290 0001 +Cheat1="Time Always Counts Down\On Black Players Side",8012C67D 0001 +Cheat2="Time Always Counts Down\On White Players Side",8012C67D 0000 +Cheat3="Always Play On\2D Board",800E7257 0001 +Cheat4="Always Play On\3D Board",800E7257 0000 +Cheat5="Player 1 Controls\Both Sides In 2-Player",8012C508 0000 +Cheat5_N=This is only for Human VS. Human Game + +//---- + +[4E4A7643-A37439D7-C:45] +Name=Virtual Pool 64 (U) +Cheat0="Always Your Turn\Player 1",802EF798 0000 +Cheat1="Always Your Turn\Player 2",802EF798 0001 +Cheat2="Ball\Always In Hand",802EF79C 0002 +Cheat3="Max Ratings\Player 1",81062C6A FFFF +Cheat4="Max Ratings\Player 2",81062CEE FFFF +Cheat5="Wins Options\Player 1",812EF780 ???? +Cheat5_O=$0000 Zero Points,$FFFF Max Points +Cheat6="Wins Options\Player 2",812EF782 ???? +Cheat6_O=$0000 Zero Points,$FFFF Max Points +Cheat7="Foul Score Options\Player 1",812EF784 ???? +Cheat7_O=$0000 Zero Fouls,$FFFF Max Fouls +Cheat8="Foul Score Options\Player 2",812EF786 ???? +Cheat8_O=$0000 Zero Fouls,$FFFF Max Fouls +Cheat9="Aiming Sites Always Available",812F0922 0004 + +//---- + +[3C059038-C8BF2182-C:45] +Name=V-Rally Edition 99 (U) +Cheat0="Enable All\Cars",80140D1F 003F +Cheat1="Enable All\Tracks",80140D1A 0070 +Cheat2="Unlock Champ",80140D28 0001 +Cheat3="Enable All\Expert Times",80140D1C 0031 +Cheat4="Unlock Cheat Menu",D11B1F14 0000,811B1F14 00FF,811D530A 04FF,D11B1F14 00FF,811B0270 FF03 + +//---- + +[8066D58A-C3DECAC1-C:45] +Name=Waialae Country Club - True Golf Classics (U) +Cheat0="Max Power",8012A431 FFFF +Cheat1="Max Technique",8012A433 FFFF +Cheat2="Max Putt",8012A435 FFFF +Cheat3="Max Recover",8012A437 FFFF +Cheat4="Select Club",801DA496 00?? +Cheat4_O=$00 1W,$01 2W,$02 3W,$03 4W,$04 5W,$05 1I,$06 2I,$07 3I,$08 4I,$09 5I,$0A 6I,$0B 7I,$0C 8I,$0D 9I,$0E PW,$0F AW,$10 SW,$11 Putter +Cheat5="Always On First Shot",811DA47A 0001 +Cheat6="Club Type\Woods Mods",8012A472 00?? +Cheat6_O=$00 Titan,$01 Metal Wood,$02 Persimmon +Cheat7="Club Type\Irons Mods",8012A473 00?? +Cheat7_O=$00 Cavity,$01 Conventional +Cheat8="Club Type\Sand Wedge Mods",8012A474 00?? +Cheat8_O=$00 58 Degrees,$01 60 Degrees,$02 62 Degrees + +//---- + +[F7FE28F6-C3F2ACC3-C:45] +Name=War Gods (U) +Cheat0="Cheat Menu",80336593 0001 +Cheat1="Unlimited Time",8033F31B 0063 +Cheat2="Infinite Credits",81336582 0005,8133658E 0004 + +//---- + +[7DE11F53-74872F9D-C:45] +Name=Wave Race 64 (U) (v1.0) +Cheat0="Misses Don't Count",801C27CF 0000 +Cheat1="Infinite Time Stunt Mode",801C295E 00FF +Cheat2="Super Speed",801C27C7 0005,D0154051 0010,801C27C7 0020 +Cheat3="99 Points",801CB0A3 0063 +Cheat4="Infinite Course Out Time",801C2983 00FF +Cheat5="Maximum Power\Player 1",801C27C7 0005 +Cheat6="Maximum Power\Player 2",801C2DEA 0005,801C308A 0005 +Cheat7="Only Play Glacier Coast",800DA753 0007 +Cheat8="Open\Difficulty Option",801CAFE0 00?? +Cheat8_O=$01 Hard,$02 Expert,$03 Hard & Expert,$10 Dolphin,$11 Dolphin & Hard,$12 Dolphin & Expert,$13 Dolphin Hard & Expert +Cheat9="Open\Level Option",800DA753 00?? +Cheat9_O=$02 Sunset Bay,$03 Above & Drake Lake,$04 All Above & Marine Fortress,$05 All Above & Port Blue,$06 All Above & Southern Island,$0D All Above & Twilight City,$16 All Above & Glacier Coast +Cheat10="Open\Course Option",801CAFEB 00?? +Cheat10_O=$00 Dolphin Park,$01 Sunny Beach,$02 Sunset Bay,$03 Drake Lake,$04 Marian Fortress,$05 Port Blue,$06 Twilight City,$07 Glacier Coast,$08 Southern Island +Cheat10_N=This works in all modes except for Championship Mode. +Cheat11="Always First Place",801C269F 0000 + +//---- + +[492F4B61-04E5146A-C:45] +Name=Wave Race 64 (U) (v1.1) +Cheat0="Misses Don't Count",801C2A6F 0000 +Cheat1="Infinite Time Stunt Mode",801C2BFE 00FF +Cheat2="Super Speed",801C2A67 0005,D01CE659 0010,801C2A67 0020 +Cheat3="99 Points",801CB343 0063 +Cheat4="Infinite Course Out Time",801C2C03 00FF +Cheat5="Maximum Power\Player 1",801C2A67 0005,8013FC91 0005 +Cheat6="Maximum Power\Player 2",801C308A 0005,801C392D 0005 +Cheat7="Only Play Glacier Coast",800DA9D3 0007 +Cheat8="Open\Difficulty Option",801CB260 00?? +Cheat8_O=$01 Hard,$02 Expert,$03 Hard & Expert,$10 Dolphin,$11 Dolphin & Hard,$12 Dolphin & Expert,$13 Dolphin Hard & Expert +Cheat9="Open\Level Option",801CB26B 00?? +Cheat9_O=$02 Sunset Bay,$03 Above & Drake Lake,$04 All Above & Marine Fortress,$05 All Above & Port Blue,$06 All Above & Southern Island,$0D All Above & Twilight City,$16 All Above & Glacier Coast +Cheat10="Open\Course Option",800DA9D3 00?? +Cheat10_O=$00 Dolphin Park,$01 Sunny Beach,$02 Sunset Bay,$03 Drake Lake,$04 Marian Fortress,$05 Port Blue,$06 Twilight City,$07 Glacier Coast,$08 Southern Island +Cheat10_N=This works in all modes except for Championship Mode. +Cheat11="Always First Place",801C293F 0000 + +//---- + +[6B45223F-F00E5C56-C:45] +Name=Wayne Gretzky's 3D Hockey (U) +Cheat0="Team 1\Score pts",800E6AB1 00?? +Cheat0_O=$00 Zero Points,$1E 30 Points,$23 50 Points,$4B 75 Points,$63 99 Points +Cheat1="Team 2\Score pts",800E9F8D ???? +Cheat1_O=$0000 ero Points,$1E03 0 Points,$2305 0 Points,$4B07 5 Points,$6309 9 Points +Cheat2="Crunched Players",810EA078 3F00 +Cheat3="Extra Teams",800C7205 0001 +Cheat4="Get In Fights Constantly",800A442E 0020 +Cheat5="Players\Height Size",810EA074 ???? +Cheat5_O=$3F00 Midgets,$3F80 Normal Size,$3FC0 Large,$4080 Giants +Cheat6="Players\Head Size",810EA070 ???? +Cheat6_O=$3F00 Very Small,$3F80 Normal Size,$4080 Very Large + +//---- + +[5A9D3859-97AAE710-C:45] +Name=Wayne Gretzky's 3D Hockey '98 (U) +Cheat0="Team 1\Score pts",8011C061 00?? +Cheat0_O=$00 Zero Points,$1E 30 Points,$23 50 Points,$4B 75 Points,$63 99 Points +Cheat1="Team 2\Score pts",8011F571 ???? +Cheat1_O=$0000 ero Points,$1E03 0 Points,$2305 0 Points,$4B07 5 Points,$6309 9 Points +Cheat2="Crunched Players",810DBA6C 3F00 +Cheat3="Extra Teams",80115A0C 0001 +Cheat4="Get In Fights Constantly",800CF766 0020 +Cheat5="Players\Height Size",81120688 ???? +Cheat5_O=$3F00 Midgets,$3F80 Normal Size,$3FC0 Large,$4080 Giants +Cheat6="Players\Head Size",81118A2C ???? +Cheat6_O=$3F00 Very Small,$3F80 Normal Size,$4080 Very Large + +//---- + +[33BE8CD6-EC186912-C:45] +Name=WCW MAYHEM +Cheat0="Character Creation\Max\Strength",802F16F5 0009 +Cheat1="Character Creation\Max\Impact",803121B5 0009 +Cheat2="Character Creation\Max\Speed",803156F5 0009 +Cheat3="Character Creation\Max\Quickness",803176B5 0009 +Cheat4="Character Creation\Max\Aerial",80319675 0009 +Cheat5="Character Creation\Max\Mat Ability",8031B635 0009 +Cheat6="Character Creation\Max\Submission",8031D5F5 0009 +Cheat7="Character Creation\Max\Brawling",8031F5B5 0009 +Cheat8="Character Creation\Max\Dirtiness",80321575 0009 +Cheat9="Infinite Stamina\Player 1",810E3998 0478 +Cheat10="Infinite Stamina\Player 2",810E3B34 03ED +Cheat11="Meter Select\Player 1",800E399D 00?? +Cheat11_O=$60 Full Meter Bar,$00 Empty Meter Bar +Cheat12="Meter Select\Player 2",800AD80D 00?? +Cheat12_O=$60 Full Meter Bar,$00 Empty Meter Bar +Cheat13="Enable Cheat",800B115B 00?? +Cheat13_O=$02 Super Created Wrestlers,$04 Stamina Meter,$08 Momentum Meter,$20 Play As Same Wrestler,$80 All Wrestlers +Cheat14="Freeze Timer",810B3242 D300 + +//---- + +[CEA8B54F-7F21D503-C:45] +Name=Wetrix (U) +Cheat0="Infinite Lakes",811BF93E 0009 +Cheat1="Mega Score",801BF958 00FF,801EED04 00FF +Cheat2="Always Empty Drain",801BF991 0000,811BF992 0000,811BF994 0000 +Cheat3="Always Berserk Mode",801BF9AF 00FF +Cheat4="Stop Level Timer",801BF9B2 00FF +Cheat5="Practice Lessons Open",810B0BAA 0008 +Cheat6="Always Drop\Player 1",801BF9BB 00?? +Cheat6_O=$00 Bar,$01 T,$02 Corner,$03 Square,$04 Down Square,$05 Down Bar,$06 Big Water,$07 Medium Water,$08 Small Water,$09 Smallest Water,$0A Bomb,$0B Fireball +Cheat7="Always Drop\Player 2",801F013B 00?? +Cheat7_O=$00 Bar,$01 T,$02 Corner,$03 Square,$04 Down Square,$05 Down Bar,$06 Big Water,$07 Medium Water,$08 Small Water,$09 Smallest Water,$0A Bomb,$0B Fireball +Cheat8="Infinite Ducks",801BF94B 0009 + +//---- + +[E896092B-DC244D4E-C:45] +Name=Wheel Of Fortune (U) +Cheat0="Player 1\Max Cash",810B9990 FFFF +Cheat1="Player 2\Max Cash",810B9AA4 FFFF +Cheat2="Player 3\Max Cash",810B9BB8 FFFF +Cheat3="Player 1\No Cash",810B9992 0000 +Cheat4="Player 2\No Cash",810B9AA6 0000 +Cheat5="Player 3\No Cash",810B9BB8 0000 +Cheat6="Player 1\Infinite Free Spins",800B999B 0001 +Cheat7="Player 2\Infinite Free Spins",800B9AAF 0001 +Cheat8="Player 3\Infinite Free Spins",800B9BC3 0001 + +//---- + +[ED98957E-8242DCAC-C:45] +Name=WinBack - Covert Operations (U) +Cheat0="Infinite Health",8017AABB 0064 +Cheat1="Enable\Max Power Mode",8015D417 0001 +Cheat2="Have All Characters",8115D412 FFFF,8115D410 0003,8015D411 0003 +Cheat3="Flashlight Mod",80179448 00?? +Cheat3_O=$01 On,$00 Off +Cheat4="All Bosses 1 Hit Deaths",811BE482 0000 +Cheat5="Have All\Weapons,Items & Infinite Ammo\Player 1",8017AA9F 001E,8017AAB3 0008,8017AAB7 0009,801587C4 0009,8015D417 0001,801587C0 000C,801587C1 0060,801587C3 0001,50000601 0000,801587C5 0001,801587CB 0004,801587CD 000C +Cheat6="Start with Weapon\Player 1",8017AAA8 00?? +Cheat6_O=$00 HandGun,$01 Machinegun,$02 Shotgun,$03 Rocket Launcher,$04 M16 With Infinite Ammo,$05 New Cooler Handgun,$06 Invisible Gun 1 With Infinite Ammo,$07 Invisible Gun 2 With Infinite Ammo,$08 Odd Inviso ShotGun With Infinite Ammo,$09 Cool Rocket Launcher With Infinite Ammo,$14 Silenced Handgun +Cheat7="Time is Always 00:00:00",8110DD62 0000 +Cheat8="Have Trial Mode Unlocked",8110DCEE 0004 + +//---- + +[132D2732-C70E9118-C:45] +Name=Wipeout 64 +Cheat0="Infinite\Check Point Time",810CDE92 0960 +Cheat1="Always Place First",8109BC68 0001,81091E06 0003 +Cheat1_N=For This code doesn't record the win on the Time Trial Gold Challenge or the Weapons Gold Challenge. +Cheat2="Open\Velocitar",80093249 0001 +Cheat3="Open\Piranha II",800933C9 0001 +Cheat4="Open\Super Combo Challenge",8009351D 0000 +Cheat5="Activate\Infinite Random Weapons Pickup",80091C24 0001 +Cheat6="Activate\Power-Up Weapons",80091C28 0001 +Cheat7="Activate\Velocitar",80091C2A 0001 +Cheat8="Activate\Piranha",80091C29 0001 +Cheat9="Have Weapon\For Feisar",811BC4F6 ???? +Cheat9_O=$0101 Rockets,$0202 Missiles,$0303 Mines,$0505 Electro Bolt,$0606 E-Pak,$0707 AutoPilot,$0808 Shield,$0909 Turbo Boost,$0C0C Quake Disruptor,$0D0D Secret,$0E0E Thunder Bomb +Cheat10="Have Weapon\For AG System",811BCE3E ???? +Cheat10_O=$0101 Rockets,$0202 Missiles,$0303 Mines,$0505 Electro Bolt,$0606 E-Pak,$0707 AutoPilot,$0808 Shield,$0909 Turbo Boost,$0C0C Quake Disruptor,$0D0D Secret,$0E0E Thunder Bomb +Cheat11="Have Weapon\For Auricom",811BC1DE ???? +Cheat11_O=$0101 Rockets,$0202 Missiles,$0303 Mines,$0505 Electro Bolt,$0606 E-Pak,$0707 AutoPilot,$0808 Shield,$0909 Turbo Boost,$0C0C Quake Disruptor,$0D0D Secret,$0E0E Thunder Bomb +Cheat12="Have Weapon\For Qirex",811BC80E ???? +Cheat12_O=$0101 Rockets,$0202 Missiles,$0303 Mines,$0505 Electro Bolt,$0606 E-Pak,$0707 AutoPilot,$0808 Shield,$0909 Turbo Boost,$0C0C Quake Disruptor,$0D0D Secret,$0E0E Thunder Bomb +Cheat13="Have Weapon\For Piranha II",811BCB2E ???? +Cheat13_O=$0101 Rockets,$0202 Missiles,$0303 Mines,$0505 Electro Bolt,$0606 E-Pak,$0707 AutoPilot,$0808 Shield,$0909 Turbo Boost,$0C0C Quake Disruptor,$0D0D Secret,$0E0E Thunder Bomb +Cheat14="Infinite Eliminations",801BC52B 00FF +Cheat15="[Infinite Sheild]",5000030C 0000,8109BCE2 0000,8109BD12 0000 +Cheat15_N=This cheat enabled fixes Av's popping up and spoiling you racing,it also gives you Infinite Sheild on all Cars,Tracks and Modes + +//---- + +[BD636D6A-5D1F54BA-C:45] +Name=World Cup 98 (U) +Cheat0="Home Team scores",800478BF 00?? +Cheat0_O=$00 0 Goals,$19 25 Goals,$32 50 Goals,$63 99 Goals, +Cheat1="Away Team scores",800478BB 00?? +Cheat1_O=$00 0 Goals,$19 25 Goals,$32 50 Goals,$63 99 Goals, +Cheat2="Open Cup Classic Mode",8003CC6F 0001 + +//---- + +[D2BE2F14-38453788-C:45] +Name=WWF Attitude (U) +Cheat0="Enable Everything",8112E21C F000,8112E21E 09FF,8112E220 FFFF,8112E222 FFFF +Cheat1="0% in Move List",81135620 0000 +Cheat2="Infinite Creation Points",80161313 0000 +Cheat3="Max\Charisma",8014E3EC 000A +Cheat4="Max\Mat Skills",8014E3ED 000A +Cheat5="Max\Recovery",8014E3EB 000A +Cheat6="Max\Speed",8014E3EA 000A +Cheat7="Max\Strength",8014E3E8 000A +Cheat8="Max\Toughness",8014E3E9 000A + +//---- + +[4E4B0640-1B49BCFB-C:45] +Name=WWF No Mercy (U) +Cheat0="Infinite\Money\Championship Mode",8109940A FFFF +Cheat1="Infinite\Money\Smackdown Mall Shop",8114FAD6 FFFF +Cheat2="Have All\Characters,Costumes, & Moves",50000B02 0000,810BEE40 FFFF +Cheat3="Max Spirit\Player 1",D015A5D1 0015,8015AF5F 00FF +Cheat4="Max Spirit\Player 2",D015A5D1 0015,8015B2B7 00FF +Cheat5="Max Spirit\Player 3",D015A5D1 0015,8015B60F 00FF +Cheat6="Max Spirit\Player 4",D015A5D1 0015,8015B967 00FF +Cheat7="Always Special\Player 1",D015A5D1 0015,8015AF9E 0004 +Cheat8="Always Special\Player 2",D015A5D1 0015,8015B2F6 0004 +Cheat9="Always Special\Player 3",D015A5D1 0015,8015B64E 0004 +Cheat10="Always Special\Player 4",D015A5D1 0015,8015B9A6 0004 +Cheat11="Ultimate Code\Player 1",D015A5D1 0015,8015AF5E 0064 +Cheat12="Ultimate Code\Player 2",D015A5D1 0015,8015B2B6 0064 +Cheat13="Ultimate Code\Player 3",D015A5D1 0015,8015B60E 0064 +Cheat14="Ultimate Code\Player 4",D015A5D1 0015,8015B964 0064 +Cheat15="2 Player Championship Mode",810A755E 0002 +Cheat16="CPU To Human Control\Player 1",8015AF99 00?? +Cheat16_O=$17 Human,$18 CPU +Cheat17="CPU To Human Control\Player 2",8015B2F1 00?? +Cheat17_O=$17 Human,$18 CPU +Cheat18="CPU To Human Control\Player 3",8015B649 00?? +Cheat18_O=$17 Human,$18 CPU +Cheat19="Can't Pin\Player 1",8016CE23 0004 +Cheat20="Can't Pin\Player 2",8016CE17 0004 +Cheat21="Can't Pin\Player 3",8016CE2F 0004 +Cheat22="Can't Pin\Player 4",8016CE3B 0004 +Cheat23="Auto-Pin\Player 1",8016CE23 0003 +Cheat24="Auto-Pin\Player 2",8016CE17 0003 +Cheat25="Auto-Pin\Player 3",8016CE2F 0003 +Cheat26="Auto-Pin\Player 4",8016CE3B 0003 +Cheat27="Play As\Player 1\Option 1",810AAAD0 ???? +Cheat27_O=$0001 Rock,$0002 SCSA,$0003 Undertaker,$0004 Kane,$0005 Richards,$0006 Mankind,$0007 Cactus,$0008 Mick,$0009 HBK,$0101 HHH,$0102 X-Pac,$0103 Mr. Ass,$0104 Road Dogg,$0201 Benoit,$0202 Malenko,$0203 Saturn,$0204 Guerrero,$0301 Jericho,$0302 Angle,$0303 Tazz,$0304 Test,$0305 GodFather,$0306 D`Lo,$0307 Venis,$0308 Shamrock +Cheat28="Play As\Player 1\Option 2",810AAAD0 ???? +Cheat28_O=$0401 Rikishi,$0402 Sexay,$0403 Scotty,$0404 Edge,$0405 Christian,$0406 Matt,$0407 Jeff,$0501 Faarooq,$0502 Bradshaw,$0503 D-Von,$0504 Buh Buh,$0505 Hardcore,$0506 Crash,$0507 Bossman,$0508 Albert,$0601 Al,$0602 Blackman,$0603 Bulldog,$0604 Henry,$0605 Viscera,$0606 Andre,$0607 Buchanan,$0608 Rios,$0609 Taka,$0701 Chyna +Cheat29="Play As\Player 1\Option 3",810AAAD0 ???? +Cheat29_O=$0702 Stephanie,$0703 Tori,$0704 Debra,$0705 Trish,$0706 Lita,$0801 Jacqueline,$0802 Linda,$0803 Kat,$0804 Moola,$0805 Ho,$0901 Vince,$0902 Shane,$0903 Hebner,$0904 Jim Ross +Cheat30="Play As\Player 2\Option 1",810AAADC ???? +Cheat30_O=$0001 Rock,$0002 SCSA,$0003 Undertaker,$0004 Kane,$0005 Richards,$0006 Mankind,$0007 Cactus,$0008 Mick,$0009 HBK,$0101 HHH,$0102 X-Pac,$0103 Mr. Ass,$0104 Road Dogg,$0201 Benoit,$0202 Malenko,$0203 Saturn,$0204 Guerrero,$0301 Jericho,$0302 Angle,$0303 Tazz,$0304 Test,$0305 GodFather,$0306 D`Lo,$0307 Venis,$0308 Shamrock +Cheat31="Play As\Player 2\Option 2",810AAADC ???? +Cheat31_O=$0401 Rikishi,$0402 Sexay,$0403 Scotty,$0404 Edge,$0405 Christian,$0406 Matt,$0407 Jeff,$0501 Faarooq,$0502 Bradshaw,$0503 D-Von,$0504 Buh Buh,$0505 Hardcore,$0506 Crash,$0507 Bossman,$0508 Albert,$0601 Al,$0602 Blackman,$0603 Bulldog,$0604 Henry,$0605 Viscera,$0606 Andre,$0607 Buchanan,$0608 Rios,$0609 Taka,$0701 Chyna +Cheat32="Play As\Player 2\Option 3",810AAADC ???? +Cheat32_O=$0702 Stephanie,$0703 Tori,$0704 Debra,$0705 Trish,$0706 Lita,$0801 Jacqueline,$0802 Linda,$0803 Kat,$0804 Moola,$0805 Ho,$0901 Vince,$0902 Shane,$0903 Hebner,$0904 Jim Ross +Cheat33="Play As\Player 3\Option 1",810AAAE8 ???? +Cheat33_O=$0001 Rock,$0002 SCSA,$0003 Undertaker,$0004 Kane,$0005 Richards,$0006 Mankind,$0007 Cactus,$0008 Mick,$0009 HBK,$0101 HHH,$0102 X-Pac,$0103 Mr. Ass,$0104 Road Dogg,$0201 Benoit,$0202 Malenko,$0203 Saturn,$0204 Guerrero,$0301 Jericho,$0302 Angle,$0303 Tazz,$0304 Test,$0305 GodFather,$0306 D`Lo,$0307 Venis,$0308 Shamrock +Cheat34="Play As\Player 3\Option 2",810AAAE8 ???? +Cheat34_O=$0401 Rikishi,$0402 Sexay,$0403 Scotty,$0404 Edge,$0405 Christian,$0406 Matt,$0407 Jeff,$0501 Faarooq,$0502 Bradshaw,$0503 D-Von,$0504 Buh Buh,$0505 Hardcore,$0506 Crash,$0507 Bossman,$0508 Albert,$0601 Al,$0602 Blackman,$0603 Bulldog,$0604 Henry,$0605 Viscera,$0606 Andre,$0607 Buchanan,$0608 Rios,$0609 Taka,$0701 Chyna +Cheat35="Play As\Player 3\Option 3",810AAAE8 ???? +Cheat35_O=$0702 Stephanie,$0703 Tori,$0704 Debra,$0705 Trish,$0706 Lita,$0801 Jacqueline,$0802 Linda,$0803 Kat,$0804 Moola,$0805 Ho,$0901 Vince,$0902 Shane,$0903 Hebner,$0904 Jim Ross +Cheat36="Play As\Player 4\Option 1",810AAAF4 ???? +Cheat36_O=$0001 Rock,$0002 SCSA,$0003 Undertaker,$0004 Kane,$0005 Richards,$0006 Mankind,$0007 Cactus,$0008 Mick,$0009 HBK,$0101 HHH,$0102 X-Pac,$0103 Mr. Ass,$0104 Road Dogg,$0201 Benoit,$0202 Malenko,$0203 Saturn,$0204 Guerrero,$0301 Jericho,$0302 Angle,$0303 Tazz,$0304 Test,$0305 GodFather,$0306 D`Lo,$0307 Venis,$0308 Shamrock +Cheat37="Play As\Player 4\Option 2",810AAAF4 ???? +Cheat37_O=$0401 Rikishi,$0402 Sexay,$0403 Scotty,$0404 Edge,$0405 Christian,$0406 Matt,$0407 Jeff,$0501 Faarooq,$0502 Bradshaw,$0503 D-Von,$0504 Buh Buh,$0505 Hardcore,$0506 Crash,$0507 Bossman,$0508 Albert,$0601 Al,$0602 Blackman,$0603 Bulldog,$0604 Henry,$0605 Viscera,$0606 Andre,$0607 Buchanan,$0608 Rios,$0609 Taka,$0701 Chyna +Cheat38="Play As\Player 4\Option 3",810AAAF4 ???? +Cheat38_O=$0702 Stephanie,$0703 Tori,$0704 Debra,$0705 Trish,$0706 Lita,$0801 Jacqueline,$0802 Linda,$0803 Kat,$0804 Moola,$0805 Ho,$0901 Vince,$0902 Shane,$0903 Hebner,$0904 Jim Ross +Cheat39="Cannot Be Grabbed\Player 1",D115AEC6 0052,8115AEC6 0001,D115AEC6 00A1,8115AEC6 00C1 +Cheat40="Cannot Be Punched\Player 1",D115AEC6 002D,8115AEC6 0001,D115AEC6 0035,8115AEC6 00C1 +Cheat41="Cannot Be Knocked Down\Player 1",D115AEC6 0031,8115AEC6 0001 +Cheat42="Wrestler Size & Shape\Player 1\Thin wrestler",8106B468 3D80 +Cheat43="Wrestler Size & Shape\Player 1\Wide wrestler",8106B468 3FFF +Cheat44="Wrestler Size & Shape\Player 1\Short wrestler",8106B47C 3E80 +Cheat45="Wrestler Size & Shape\Player 1\Tall wrestler",8106B47C 3FFF +Cheat46="Wrestler Size & Shape\Player 1\Flat wrestler",8106B490 3D80 +Cheat47="Wrestler Size & Shape\Player 1\Bulgy wrestler",8106B490 3FFF +Cheat48="Wrestler Size & Shape\Player 1\Giant wrestler",8106B4A4 3E80 +Cheat49="Wrestler Size & Shape\Player 1\Small wrestler",8106B4A4 3FFF +Cheat50="Wrestler Size & Shape\Player 2\Thin wrestler",8006B528 3D80 +Cheat51="Wrestler Size & Shape\Player 2\Wide wrestler",8006B528 3FFF +Cheat52="Wrestler Size & Shape\Player 2\Short wrestler",8006B53C 3E80 +Cheat53="Wrestler Size & Shape\Player 2\Tall wrestler",8006B53C 3FFF +Cheat54="Wrestler Size & Shape\Player 2\Flat wrestler",8006B510 3DFF +Cheat55="Wrestler Size & Shape\Player 2\Bulgy wrestler",8006B510 3FFF +Cheat56="Wrestler Size & Shape\Player 2\Giant wrestler",8006B564 3E80 +Cheat57="Wrestler Size & Shape\Player 2\Small wrestler",8006B564 3FFF +Cheat58="Wrestler Size & Shape\Player 3\Thin wrestler",8006B5E8 3D80 +Cheat59="Wrestler Size & Shape\Player 3\Wide wrestler",8006B5E8 3FFF +Cheat60="Wrestler Size & Shape\Player 3\Short wrestler",8006B5FC 3E80 +Cheat61="Wrestler Size & Shape\Player 3\Tall wrestler",8006B5FC 3FFF +Cheat62="Wrestler Size & Shape\Player 3\Flat wrestler",8006B610 3D80 +Cheat63="Wrestler Size & Shape\Player 3\Bulgy wrestler",8006B610 3FFF +Cheat64="Wrestler Size & Shape\Player 3\Giant wrestler",8006B624 3E80 +Cheat65="Wrestler Size & Shape\Player 3\Small wrestler",8006B624 3FFF +Cheat66="Wrestler Size & Shape\Player 4\Thin wrestler",8006B6A8 3D80 +Cheat67="Wrestler Size & Shape\Player 4\Wide wrestler",8006B6A8 3FFF +Cheat68="Wrestler Size & Shape\Player 4\Short wrestler",8006B6BC 3E80 +Cheat69="Wrestler Size & Shape\Player 4\Tall wrestler",8006B6BC 3FFF +Cheat70="Wrestler Size & Shape\Player 4\Flat wrestler",8006B6D0 3D80 +Cheat71="Wrestler Size & Shape\Player 4\Bulgy wrestler",8006B6D0 3FFF +Cheat72="Wrestler Size & Shape\Player 4\Giant wrestler",8006B6E4 3E80 +Cheat73="Wrestler Size & Shape\Player 4\Small wrestler",8006B6E4 3FFF +Cheat74="Z LADDER",D1064880 2000,8116C768 0000,D1064880 2000,8116C76A 0019,D1064880 2000,8116C76C 0000,D1064880 2000,8116C76E 0019,D1064880 2000,8116C788 8104 +Cheat75="Replace Raw War with\TOKYO DOME",810528F4 7223,810528F6 0119,81050124 0100,81050126 0100,81050128 0100,8105012A 0100,8105012C 0100,8105012E 0100,81050130 0100,81050132 0100,81050134 0100,81050136 0100,8105010E 0999,81050400 03A5,81050402 0385,81050404 0385,81050406 0385,81050408 0385,8105040A 03A5,8105040C 03A5,8105040E 043F,81050430 043F,8105042C 03A5,81050430 21A5,81050432 0100,81050434 0000,81050436 2CFB,81050438 0899,8105043C 03AF,81050440 03AF,81050442 03A5,810500E8 24C3,81050444 0100,81050190 09EF,81050192 0000,81050194 09EF,81050196 2CFD +Cheat76="Replace Raw War with\BARBEDWIRE ROPES",81050110 04F3,81050112 04F4,81050114 04F5,81050116 04F3,81050118 04F4,8105011A 04F5,8105011C 04F3,8105011E 04F4,81050120 04F5,81050124 2CFB,81050126 2CFB,81050128 2CFB,8105012A 2CFB,8105012C 2CFB,8105012E 2CFB,81050130 2CFB,81050132 2CFB,81050134 2CFB,81079D90 3F6C,81079D94 3F48,81079DA4 3D10,81079DB8 3F71,81079E6C 3F6C,81079E80 3D10,81079E90 3F47,81079F48 3F6C,81079F4C BF4C,81079F5C 3D10,81079F70 3F71,8107A024 3F6C,8107A028 3F28,8107A038 3D10,8107A04C 3F71,8107A100 3F6C,8107A114 3D10,8107A124 3F23,8107A1DC 3F6C,8107A1E0 BF2A,8107A1F0 3D10,8107A204 3F71,8107A2B8 3F6C,8107A2BC 3F02,8107A2CC 3D10,8107A2E0 3F71,8107A394 3F6C,8107A3A8 3D10,8107A3B8 3F00,8107A470 3F6C,8107A474 BF02,8107A484 3D10,8107A498 3F71,81050144 0569,81050154 07F7,810528F4 0C01,810528F6 0555,81050140 04F4,81050150 2CFB,8107A628 3F60,8107A63C 3D10,8107A64C 3F52,8107A650 BF80,8107A8BC 3F56,8107A8C4 BA00,8107A8D0 3D10,8107A8DC 3C5A,8107A8E0 3F30,8107A8E4 BF80,8107ADE4 3F56,8107ADEC BA00,8107ADF8 3D10,8107AE04 3C5A,8107AE08 3F0E,8107AE0C BF80,8107AB7C 3F00,D115AF56 2EB2,8115AEC6 0017,D115B2AE 2EB2,8115B21E 0017,D115B606 2EB2,8115B570 0017,D115B95E 2EB2,8115B8CE 0017,81052922 FFFF,81052924 FFFF,81052926 FFFF +Cheat77="Replace Raw War with\BARBEDWIRE SQUARE\Part 1",81050110 04F3,81050112 04F4,81050114 04F5,81050116 04F3,81050118 04F4,8105011A 04F5,8105011C 04F3,8105011E 04F4,81050120 04F5,81050124 2CFB,81050126 2CFB,81050128 2CFB,8105012A 2CFB,8105012C 2CFB,8105012E 2CFB,81050130 2CFB,81050132 2CFB,81050134 2CFB,81079D90 3F6C,81079D94 3F48,81079DA4 3D10,81079DB8 3F71,81079E6C 3F6C,81079E80 3D10,81079E90 3F47,81079F48 3F6C,81079F4C BF4C,81079F5C 3D10,81079F70 3F71,8107A024 3F6C,8107A028 3F28,8107A038 3D10,8107A04C 3F71,8107A100 3F6C,8107A114 3D10,8107A124 3F23,8107A1DC 3F6C,8107A1E0 BF2A,8107A1F0 3D10,8107A204 3F71,8107A2B8 3F6C,8107A2BC 3F02,8107A2CC 3D10,8107A2E0 3F71,8107A394 3F6C,8107A3A8 3D10,8107A3B8 3F00,8107A470 3F6C,8107A474 BF02,8107A484 3D10,8107A498 3F71,81050144 0569,81050154 07F7,810528F4 0C01,810528F6 0555,81050140 04F4,81050150 2CFB,8107A628 3F60,8107A63C 3D10,8107A64C 3F52,8107A650 BF80,8107A8BC 3F56,8107A8C4 BA00,8107A8D0 3D10,8107A8DC 3C5A,8107A8E0 3F30,8107A8E4 BF80,8107ADE4 3F56,8107ADEC BA00,8107ADF8 3D10,8107AE04 3C5A,8107AE08 3F0E,8107AE0C BF80,8107AB7C 3F00,D115AF56 2EB2,8115AEC6 0017,D115B2AE 2EB2,8115B21E 0017,D115B606 2EB2,8115B570 0017,D115B95E 2EB2,8115B8CE 0017,81052922 FFFF,81052924 FFFF,81052926 FFFF,8116C330 0000,8116C332 000A,8116C334 0000,8116C336 000A,8116C378 42B4 +Cheat78="Replace Raw War with\BARBEDWIRE SQUARE\Part 2",8116C382 0000,8116C38C FFFF,81052C9C 0672,81052CA4 2CFB,D1064880 0002,8115B21E 002F,D1064886 0002,8115AEC6 002F,8116C3E4 0000,8116C3E6 000C,8116C3E8 0000,8116C3EA 000C,8116C428 C3D4,8116C440 FFFF,81052CB2 2CC2,81052CB4 0805,81052CB6 2CFB,D1064880 2000,8116C3E6 001F,D1064880 2000,8116C3EA 001F,D1064880 2000,81005592 3F81,D1005592 3F81,8116C3E6 001F,D1064880 2000,81005592 3F81,D1005592 3F81,8116C3EA 001F,D1064886 2000,8116C3E6 001F,D1064886 2000,8116C3E6 001F,D1064886 2000,81005592 3F81,D1005592 3F81,8116C3EA 001F,81052CF8 04F4,81052D00 2CFB,8116C3E4 0000,8116C3E6 0015,8116C3E8 0000,8116C3EA 0015,8116C428 0000,8116C42A 0000,8116C42C 43EB,8116C42E 0000,8116C430 C3A6,8116C432 0000,8116C436 0400,8116C43A 0000,8116C43E 0000,8116C440 FFFF,8116C442 0000,810855A8 3F00,81085684 3F00,81085750 3F00,8108583C 3F00,81050100 2CFB,8105010E 2CFB +Cheat79="Replace Raw War with\FLAMING TURNBUCKLES",8116C334 FFFF,8116C336 001F,8116C374 C350,8116C376 FFF3,8116C378 4377,8116C37A 2689,8116C37C C380,8116C37E 0406,8116C382 0D14,8116C386 0FCC,8116C38A 07DC,8116C38C FFFF,8116C38E FDE3,8116C3E8 FFFF,8116C3EA 001F,8116C428 C360,8116C42C 4370,8116C430 4376,8116C436 0D14,8116C43A 0FCC,8116C43E 07DC,8116C442 F9C4,8116C49C FFFF,8116C49E 001F,8116C4DC 4360,8116C4E0 4370,8116C4E4 4380,8116C4EA 0CD0,8116C4EE 0136,8116C4F2 04EE,8116C4F6 F601,8116C550 FFFF,8116C552 001F,8116C590 434F,8116C594 4370,8116C598 C36C,8116C59E 0E70,8116C5A2 0F58,8116C5A6 0814,8116C5AA F1E6 +Cheat80="Replace Raw War with\REMOVE RING",81050150 0000,81050152 0000,81050154 0000,810500E8 0000,810855A8 3F00,81085684 3F00,81085750 3F00,8108583C 3F00,81079C08 3F00,81079C14 3F00,81079B10 3F00 +Cheat81="Replace Raw War with\BACKYARD ARENA",8105010E 0F76,8105010C 0F76,810482E8 002F,81050150 2CFD,810528F4 33FF,810528F6 33FF,81050152 2DC7,81050114 04F4,81050116 04F5,8105011E 04F3,81050128 07FF,8105012A 07FF,81050132 07FF,81079F48 400C,81079F5C 3F00,81079F70 3FFF,8107A024 4010,8107A038 3F00,8107A04C 4020,8107A060 3F84,8107A394 4012,8107A3A8 3F00,8107A3BC 4030,8107A3D0 3F84,8105042C 0949,81050436 07FF,81050438 07FF,8105043A 07FF,8105043C 0000,8105043E 07FF,81050440 0949,81050442 0949,81050430 0F76,81050128 07FF,8105012A 07FF,8105012C 0000,8105012E 07FF,81050130 07FF,81050132 07FF,81050134 0000,81050136 08F9,81050196 2CFD,81050194 09EF,81050192 0000,81050190 09EF,8116C49E 0019,8116C4B8 0004,8116C4DC C2E1,8116C4E0 42B4,810500FE 2D2D,81050100 2D2D,81050102 2D2D,81050400 2DC7,81050402 2DC7,81050404 2DC7,81050406 2DC7,81050408 2DC7,8105040A 2DC7,8105040C 2DC7,8105040E 2DC7,50001002 0000,810501B8 0000,50000402 0000,810501E0 0000,50000902 0000,81050262 0000,50001402 0000,81050290 0000,50002C02 0000,810502EC 0000,8107941C 3FE0,81079428 3FFF,810500EC 06FE,810500EE 06FD,810500F8 07FF,810500FA 0997,81050110 06FC,81050112 06FB,8105011A 06FF,8105011C 06FA,81052CF0 2CC9,81052CF4 2D1B,81052CD0 2CD1,81052CD4 0963,81052C84 2CBF,81052C8A 0961,81052CB8 2CC4,81052CBC 2DD7,81052CC8 2CD1,81052CCC 2CFB,81052C78 2CBC,81052C80 2D31,81052CF8 2CC1,81052D00 2DD7 +Cheat82="Replace Raw War with\BACKYARD WEAK",8105042C 0E88,8105042E 2D0D,81050430 2D0D,81050432 2D0D,81050434 2D0D,81050436 07FD,8105043A 2CFB,8105043C 2D0D,8105043E 2D0D,81050440 2D0D,81050442 2D0D,810500E8 2D0D,8105010E 2D0D,8105010C 2D0D,81050150 2D0D,81050196 2CFB,81050124 2CFB,81050126 2CFB,81050128 2CFB,8105012A 2CFB,8105012C 2CFB,8105012E 2CFB,81050130 2CFB,81050132 2CFB,81050134 2CFB,81050136 2CFB,81050400 2D0D,81050402 2D0D,81050404 2D0D,81050406 2D0D,81050408 2D0D,8105040A 2D0D,8105040C 2D0D,8105040E 2D0D,810528F4 2D0D,810528F6 2D0D,81052CE8 2CC9,81052CEC 2D2D +Cheat83="Replace Raw War with\BARBEDWIRE ARENA",8105042C 2CFB,8105042E 2CFB,81050430 2CFB,81050432 2CFB,81050434 2CFB,81050436 2CFB,81050438 2CFB,8105043A 2CFB,8105043C 2CFB,8105043E 2CFB,81050440 2CFB,81050442 2CFB,810500E8 2CFB,8105010E 2CFB,8105010C 2CFB,81050150 2CFB,81050196 2CFB,81050124 2CFB,81050126 2CFB,81050128 2CFB,8105012A 2CFB,8105012C 2CFB,8105012E 2CFB,81050130 2CFB,81050132 2CFB,81050134 2CFB,81050136 2CFB,810528F4 DDDD,810528F6 DDDD,81052CE8 2CCA,81052CEC 2CFB,81050400 2CFB,81050402 2CFB,81050404 2CFB,81050406 2CFB,81050408 2CFB,8105040A 2CFB,8105040C 2CFB,8105040E 2CFB +Cheat84="Replace Raw War with\DUDLEY ARENA",8105042C 21A7,8105042E 2D0D,81050432 2D0D,81050436 21A7,8105043E 2D0D,81050440 0000,81050442 0000,810500E8 2D0D,8105010C 2CFD,8105010E 2CFD,81050150 2D29,81050152 2CFB,81050400 09EF,81050402 09EF,81050404 0000,81050406 0000,81050408 0000,8105040A 0000,8105040C 09EF,8105040E 09EF,81050188 04F6,8105018A 04F7,8105018C 04F8,8105018E 04F9,81050190 09EF,81050192 0000,81050194 09EF,81050196 2D0D,810528F4 6666,810528F6 6666,81052CE8 2CC2,81052CEC 2D0D,81052D1C 2CD3,81052D1E 2CD4,81052D20 2CD5,81052D22 2CD6,81052D24 2CFD,81052D26 2CFD,81052D28 2CFB,81052D2A 2CFB,81050124 2CFD,81050126 2CFD,81050128 2CFD,8105012A 2CFD,8105012C 2CFD,8105012E 2CFD,81050130 2CFD,81050132 2CFD,81050134 2CFD,81050136 2CFD,81050154 2CFB,811533F8 002E +Cheat85="Replace Raw War with\FLAME ARENA",8105010E 0EFE,8105010C 0EFE,810528F4 2508,810528F6 2508,81050430 2401,81050430 2401,81050404 2401,81050406 2401,81050408 2401,81050409 2401,8105040A 2401,8105040C 2401,810500E8 2401 +Cheat86="Replace Raw War with\GREENWICH STREET ARENA",81050430 2DC5,81050436 0000,81050438 0000,8105043A 0000,8105043E 0000,810504E8 0EFE,8105010E 2DC5,8105010C 2DC5,81050196 2CFD,81050136 0FB6,81050134 0FC6,81050132 0FB6,81050130 0FC6,8105012E 0FB6,8105012C 0FC6,8105012A 0FB6,81050128 0FC6,81050126 0FB6,81050124 0FC6,81050440 0000,81050442 0000,50002C02 0000,81050378 0000,50002C02 0000,810502EC 0000,50001402 0000,81050290 0000,50000902 0000,81050262 0000,50000402 0000,810501CE 0000,50001002 0000,810501B8 0000,50000402 0000,810501E0 0000,8105042C 2D0D,81050430 0000,81050150 24F0 +Cheat87="Replace Raw War with\HHH ARNEA",8105040E 24EF,8105040C 24EF,8105040A 24EF,81050408 24EF,81050406 24EF,81050404 24EF,81050402 24EF,81050400 24EF,81050436 24E9,81050440 24E9,81050442 24E9,8105043E 24EF,8105042E 24EF,8105043C 24EF,8105042C 24E9,8105010E 24E9,8105010C 24E9,81050196 24E9,8105042E 24EF,81050432 24EF,810500F8 24EF,810500FA 24EF,810500FC 24EF,810500FC 24EF,81050100 24EF,81050100 24EF,81052CE8 2CCA,81052CEC 24EF,81050150 24E9,81050152 24E9,81050154 24E9,810528F4 24E9,810528F6 24E9 +Cheat88="Replace Raw War with\HOSPITAL ARENA",8105042C 0949,8105042E 283F,81050428 0949,81050430 0949,81050430 0949,81050436 096B,81050438 0993,8105043A 096B,8105043E 283F,81050440 283F,81050442 283F,810504E8 0949,81050150 283F,81050196 283F,81050400 283F,81050402 283F,81050404 283F,81050406 283F,81050408 283F,8105040A 283F,8105040C 283F,8105040E 283F,810500F8 283F,810500FA 283F,810500FC 283F,810500FE 283F,81050100 283F,81050100 283F,81052CE8 2CCA,81052CEC 283F,8105010E 283F,8105010C 283F,81050124 0949,81050126 0949,81050128 0949,8105012A 0949,8105012C 0949,8105012E 0949,81050130 0949,81050132 0949,81050134 0949,81050136 0949,810500E8 0949,810528F4 0000,81052CE0 2CC9 +Cheat89="Replace Raw War with\KANE ARENA",8105042C 0A61,8105042E 0A61,81050428 2B6C,81050430 2B6C,81050430 2B6C,81050436 2B57,81050438 2B57,8105043A 2B57,8105043E 0A61,81050440 2B57,81050442 2B57,810500E8 1B1E,8105010E 2D37,8105010C 209F,81050194 0955,81050196 2B57,81050400 2699,81050402 2699,81050404 2699,81050406 2699,81050408 2699,8105040A 2699,8105040C 2699,8105040E 2699 +Cheat90="Replace Raw War with\SHIMMER ARENA",8105042C 1932,8105042E 1932,81050430 1932,81050434 1932,81050432 1932,81050436 1932,81050438 1932,8105043A 1932,8105043E 1932,81050440 1932,81050442 1932,81050150 1932,81050152 1932,81050154 1932,81050190 1932,81050192 1932,81050194 1932,81050196 1932,81050124 1932,81050126 1932,81050128 1932,8105012A 1932,8105012C 1932,8105012E 1932,81050130 1932,81050132 1932,81050134 1932,81050136 1932,810500E8 1932,8105010E 1932,8105010C 1932 +Cheat91="Replace Raw War with\SPACE SHIP ARENA",8105042C 094D,8105042E 0953,81050430 0953,81050432 0F0E,81050434 0953,81050436 0F0E,81050438 0899,8105043C 0953,8105043E 0899,81050440 0963,81050442 0963,81050400 0953,81050402 0953,81050404 0953,81050406 0953,81050408 0953,8105040A 0953,8105040C 0953,8105040E 0953,810500E8 0A75,810528F4 7223,810528F6 0119,81050150 0963,81050152 0963,81050190 0953,81050192 0953,81050194 0953,81050196 0963,8105010E 0F0E,8105010C 0F0E,81050124 0F10,81050126 0F10,81050128 0F10,8105012A 0F10,8105012C 0F10,8105012E 0F10,81050130 0F10,81050132 0F10,81050134 0F10,81050136 0F10,810500F8 0963,810500FA 0963,810500FC 0963,810500FE 0963,81050100 0963,81050102 0963,81052CE8 2CCA,81052CEC 0963 +Cheat92="Tables\IN RING TABLE\Part 1",81052CF0 06E1,81052CF4 09F1,81052CF8 06E2,81052D00 09F1,81052D0C 06E3,81052D0E 06E4,81052D10 09EF,81052D12 09EF,81052D14 06E5,81052D16 06E6,81052D18 09EF,81052D1A 09EF,D1064880 0001,8115AFB0 432C,D1064880 0001,8115B308 432C,D1064880 2000,8115AFB0 42B4,D1064880 2000,8115B308 42B4,8116C330 0000,8116C332 0014,8116C334 0000,8116C336 0014,8116C374 4210,8116C376 C0B1,8116C378 432F,8116C37A 51DC,8116C37C 4210,8116C37E 92F1,8116C382 0800,8116C386 05A0,8116C38A 0800,8116C38C FFFF,8116C38E F3BC,8116C3E4 0000,8116C3E6 0015,8116C3E8 0000,8116C3EA 0015,8116C428 4210,8116C42A C0B1,8116C42C 432F,8116C42E 51DC,8116C430 4210,8116C432 92F1,8116C436 0800,8116C43A 05A0,8116C43E 0800,8116C440 FFFF,8116C442 F3BC,D1064880 2000,8116C378 42E0 +Cheat93="Tables\IN RING TABLE\Part 2",D1064880 2000,8116C382 07E0,D1064880 2000,8116C38A 0680,D1064880 2000,8116C42C 42E0,D1064880 2000,8116C436 0820,D1064880 2000,8116C43E 0980,8116C498 0000,8116C49A 0017,8116C49C 0000,8116C49E 0017,8116C4DC 4210,8116C4DE C0B1,8116C4E0 432A,8116C4E2 51DC,8116C4E4 4210,8116C4E6 92F1,8116C4EA 0800,8116C4EE 05A0,8116C4F2 0800,8116C4F4 FFFF,8116C4F6 F3BC,8116C54C 0000,8116C54E 0018,8116C550 0000,8116C552 0018,8116C590 4210,8116C592 C0B1,8116C594 432A,8116C596 51DC,8116C598 4210,8116C59A 92F1,8116C59E 0800,8116C5A2 05A0,8116C5A6 0800,8116C5A8 FFFF,8116C5AA F3BC,D1064880 2000,8116C4E0 42E0,D1064880 2000,8116C4EA 07E0,D1064880 2000,8116C4F2 0680,D1064880 2000,8116C594 42E0,D1064880 2000,8116C59E 0820,D1064880 2000,8116C5A6 0980 +Cheat94="Novalty\Truck In The Crowd",81050110 0747,81050112 0748,81050114 0749,81050116 074A,81050118 074B,81050124 0A4B,81050126 0A43,81050128 0A4B,8105012A 0A43,8105012C 0A43,8105012E 0A43,8105011A 074C,8105011C 074D,81050130 0A43,8105011E 074E,81050132 0A43,81050120 0746,81050134 0A4B,81050122 0743,81050136 0A4B,D1064880 2000,8115AFB0 42EE,D1064880 2000,8115B308 42EE +Cheat95="CPU To Human Control\Player 4",8015B9A1 00?? +Cheat95_O=$17 Human,$18 CPU +Cheat96="Clock At 00:00",8115AB1E 0000,810A99F2 0000 +Cheat97="Hacked Moves\Dragon Screw Stunner",D106B454 3749,D106B456 0094,8106B460 00E9,D106B454 3749,D106B456 0094,8106B462 B9BE,D106B514 374A,D106B516 0094,8106B520 00E9,D106B514 374A,D106B516 0094 +Cheat98="Hacked Moves\Morality Check to Back of head",D106B454 3892,D106B456 0000,8106B460 00B3,D106B454 3892,D106B456 0000,8106B462 194C +Cheat99="Hacked Moves\Dragon Screw Suplex",D106B454 3749,D106B456 007C,8106B460 00AD,D106B454 3749,D106B456 007C,8106B462 DB2A,D106B514 374A,D106B516 007C,8106B520 00AD,D106B514 374A,D106B516 007C,8106B522 EAE0,D106B454 3749,D106B456 00A5,8115AF52 0000,D106B514 374A,D106B516 00A5,8115B2AA 0000 +Cheat100="Hacked Moves\Dominator into HHH Facebuster",D106B454 3810,D106B456 005C,8106B560 011A,D106B454 3810,D106B456 005C,8106B562 A256,D106B514 3811,D106B516 005C,8106B520 011A,D106B514 3811,D106B516 005C,8106B522 ACB0,D106B454 3810,D106B456 0075,8115AF52 0000 +Cheat101="Hacked Moves\Capture Tazzplex",D106B454 3689,D106B456 0021,8106B460 00BC,D106B454 3689,D106B456 0021,8106B462 A5E2,D106B514 368A,D106B516 0021,8106B520 00BC,D106B514 368A,D106B516 0021,8106B522 B6BE +Cheat102="Hacked Moves\Running Rock Bottom",D106B454 3A80,D106B456 0000,8106B460 00C1,D106B454 3A80,D106B456 0000,8106B462 F7A2,D106B514 3A81,D106B516 0000,8106B520 00C2,D106B514 3A81,D106B516 0000,8106B522 1210 +Cheat103="Hacked Moves\Running Tazplex",D106B454 3A7A,D106B456 0000,8106B460 00BC,D106B454 3A7A,D106B456 0000,8106B462 A51E,D106B514 3A7B,D106B516 0000,8106B520 00BC,D106B514 3A7B,D106B516 0000,8106B522 B5FA +Cheat104="Tables\MOVABLE TABLES\Part 1",81052C24 06E1,81052C26 06E3,81052C2C 09F1,81052C2E 09EF,81052C30 06E2,81052C32 06E5,81052C38 09F1,81052C3A 09EF,81052C48 06E4,81052C4A 06E6,81052C50 09EF,81052C52 09EF,8116C3E4 0000,8116C3E6 0001,8116C3E8 0000,8116C3EA 0001,8116C498 0000,8116C49A 0003,8116C49C 0000,8116C49E 0003,8116C330 0000,8116C332 0000,8116C334 0000,8116C336 0000,D116C556 0000,8116C33A 0000,D116C33A 0000,8116C3EE 0000,D116C3EE 0000,8116C4A2 0000,D116C556 0001,8116C33A 0001,D116C33A 0001,8116C3EE 0001,D116C3EE 0001,8116C4A2 0001,D116C556 0002,8116C33A 0002,D116C33A 0002,8116C3EE 0002,D116C3EE 0002,8116C4A2 0002,D116C556 0003,8116C33A 0003,D116C33A 0003,8116C3EE 0003,D116C3EE 0003,8116C4A2 0003,D116C556 FFFF,8116C33A FFFF,D116C33A FFFF,8116C3EE FFFF,D116C3EE FFFF,8116C4A2 FFFF,D216C556 FFFF,81079B10 3F80,D1064886 2000,81079B10 3F81,D106488C 2000,81079B10 3F81,D1064892 2000,81079B10 3F81 +Cheat105="Tables\MOVABLE TABLES\Part 2",D116C33A FFFF,8116C382 0000,D116C382 0000,8116C386 0000,D116C386 0000,8116C38A 0000,D116C38A 0000,8116C38E 0000,D116C38E 0000,8116C436 0000,D116C436 0000,8116C43A 0000,D116C43A 0000,8116C43E 0000,D116C43E 0000,8116C442 0000,D116C442 0000,8116C4EA 0000,D116C4EA 0000,8116C4EE 0000,D116C4EE 0000,8116C4F2 0000,D116C4F2 0000,8116C4F6 0000,D116C594 42B4,D116C556 FFFF,8116C378 4335,D116C378 4335,8116C42C 4335,D116C42C 4335,8116C4E0 4335,D116C594 3DC7,D116C556 FFFF,8116C378 42B0,D116C378 42B0,8116C42C 42B0,D116C42C 42B0,8116C4E0 42B0,D1064880 2000,81079B10 3F81,D1079B10 3F81,D116C594 42B4,D116C556 FFFF,8116C378 42F0,D116C378 42F0,8116C42C 42F0,D116C42C 42F0,8116C4E0 42F0,D1079B10 3F81,8116C38A 0F00,D116C38A 0F00,8116C43E 0100,D116C594 3C93,8116C378 42B0,81052D18 0000,81052D1A 0000,D116C54C 0000,8116C54E 0018,D116C550 0000,8116C552 0018 +Cheat106="Tables\Sabu Table",8116C49A 000C,8116C49E 000C,8116C4DC 43CC,8116C4E0 42E6,8116C4E4 C2C5,8116C4EE 0800,8116C602 000C,8116C606 000C,8116C648 42E6,8116C644 43CC,8116C64C C314,81052C54 06E3,81052C5C 09EF,8116C6F8 43CC,8116C6FC 42F0,8116C700 C2F1,8116C70A 0400,8116C428 43CC,8116C430 C2D0,8116C42C 42F0,8116C43A 0C00,8116C6B6 0004,8116C6BA 0004,8116C3E6 0004,8116C3EA 0004,D1064880 2000,81005592 3F81,D1005592 3F81,8116C4EA 0F00,D1005592 3F81,8116C652 0100,D1005592 3F81,8116C4E0 4240,D1005592 3F81,8116C648 4240,D1064880 0005,81005CD4 3F83,D1005CD4 3F83,8116C4EA 0000,D1005CD4 3F83,8116C652 0000,D1005CD4 3F83,8116C4E0 42E6,D1005CD4 3F83,8116C648 42E6,D1005CD4 3F83,D1064880 2000,81005CD4 0000 +Cheat0_N=For Championship Mode +Cheat1_N=For Smackdown Mall Shop +Cheat15_N=This lets player 2 play with you in championship mode so if you have a friend that you want to tag team up with in tag team championship now you can. +Cheat19_N=Do not use with Auto Pin +Cheat20_N=Do not use with Auto Pin +Cheat21_N=Do not use with Auto Pin +Cheat22_N=Do not use with Auto Pin +Cheat23_N=Do not use with Cant Pin +Cheat24_N=Do not use with Cant Pin +Cheat25_N=Do not use with Cant Pin +Cheat26_N=Do not use with Cant Pin +Cheat27_N=Do not use this with anyother Play As Player 1 Option, only use one option at a time +Cheat28_N=Do not use this with anyother Play As Player 1 Option, only use one option at a time +Cheat29_N=Do not use this with anyother Play As Player 1 Option, only use one option at a time +Cheat30_N=Do not use this with anyother Play As Player 2 Option, only use one option at a time +Cheat31_N=Do not use this with anyother Play As Player 2 Option, only use one option at a time +Cheat32_N=Do not use this with anyother Play As Player 2 Option, only use one option at a time +Cheat33_N=Do not use this with anyother Play As Player 3 Option, only use one option at a time +Cheat34_N=Do not use this with anyother Play As Player 3 Option, only use one option at a time +Cheat35_N=Do not use this with anyother Play As Player 3 Option, only use one option at a time +Cheat36_N=Do not use this with anyother Play As Player 4 Option, only use one option at a time +Cheat37_N=Do not use this with anyother Play As Player 4 Option, only use one option at a time +Cheat38_N=Do not use this with anyother Play As Player 4 Option, only use one option at a time +Cheat42_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat43_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat44_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat45_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat46_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat47_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat48_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat49_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat50_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat51_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat52_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat53_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat54_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat55_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat56_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat57_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat58_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat59_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat60_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat61_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat62_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat63_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat64_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat65_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat66_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat67_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat68_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat69_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat70_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat71_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat72_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat73_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat74_N=Press Z for the ladder to appear, sometimes there is an invisable ladder +Cheat75_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat76_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat77_N=Both Parts must be on for this Press the C Left Button to make your opponent bleed,These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat78_N=Both Parts must be on for this Press the C Left Button to make your opponent bleed,These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat79_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat80_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat81_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat82_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat83_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat84_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat85_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat86_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat87_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat88_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat89_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat90_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat91_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat92_N=To Make the Table look broken Keep the Z Button press down, To make player stand on the Table, Stand next to it & Keep C-Right Pressed Down.Put all Parts on Together for this Cheat to work +Cheat93_N=To Make the Table look broken Keep the Z Button press down, To make player stand on the Table, Stand next to it & Keep C-Right Pressed Down.Put all Parts on Together for this Cheat to work +Cheat97_N=Dragon Screw 02 P1 does a Dragon Screw then picks up P2 (still holding his leg) and spins him around and gives him a Stone Cold Stunner +Cheat98_N=Replaces: Back Clothesline P1 is immediately backed up and does the Morality Check to P2 in the back of the head (misses by a little) +Cheat99_N=Replaces: Double Dragon Screw 02 P1 does a Dragon screw then picks then up (still holding their feet) and does a capture suplex. +Cheat100_N=Replaces: Dominator +Cheat101_N=Replaces: Capture Suplex P1 grabs P2's feet like a capture suplex, then lets go & does a Tazzplex. +Cheat102_N=Replaces: Farooq Spinebuster P2 runs into P1 and P1 delivers a RockBottom to P2. +Cheat103_N=Replaces: Underhook Belly to Belly P2 runs into P1 and P1 does a Tazplex to P2. +Cheat104_N=You must use both parts for this cheat to work +Cheat105_N=You must use both parts for this cheat to work +Cheat106_N= Breakable/Fixable/Rebreakable/Refixable press Z to break, C-right + Cdown to fix + +//---- + +[CD5BEC0F-86FD1008-C:45] +Name=WWF War Zone (U) +Cheat0="Extra Characters",8113A488 1000,8113A48A 07FF,8113A48C 2000,8113A48E 3FFF +Cheat1="Infinite Creation Points",80136245 0000 + +//---- + +[90A59003-31089864-C:45] +Name=WWF WrestleMania 2000 (U) +Cheat0="Have All Characters",8109ED5A FFFF +Cheat1="Infinite Create-A-Wrestler Attribute Points",8011A81B 001E +Cheat2="Timer Is Always 00:00",8016F0AF 0000 +Cheat3="Max Attributes",50000502 0000,8011A811 0032 +Cheat4="Weapon Select\Player 1",81167236 0300,81166D90 ????,81166D92 0000,80166E50 0000 +Cheat5="Weapon Select\Player 2",811676CA 0300,81166DC0 ????,80166DC2 0001,80166E51 0001 +Cheat6="Weapon Select\Player 3",81167B5E 0300,81166DF0 ????,80166DF2 0002,80166E52 0002 +Cheat7="Weapon Select\Player 4",81167FF2 0300,81166E18 ????,81166E1A 0003,80166E53 0003 +Cheat8="Always Special\Player 1",80167235 0004 +Cheat9="Always Special\Player 2",801676C9 0004 +Cheat10="Always Special\Player 3",80167B5D 0004 +Cheat11="Always Special\Player 4",80167FF1 0004 +Cheat12="Specials Don't Run Out",8112AD94 2400 +Cheat13="Max Spirit\Player 1",801671F5 00FF +Cheat14="Always Normal Spirit\Player 1",801671F5 0032 +Cheat15="No Spirit\Player 1",801671F5 0000 +Cheat16="Max Spirit\Player 2",80167689 00FF +Cheat17="Always Normal Spirit\Player 2",80167689 0032 +Cheat18="No Spirit\Player 2",80167689 0000 +Cheat19="Max Spirit\Player 3",80167B1D 00FF +Cheat20="Always Normal Spirit\Player 3",80167B1D 0032 +Cheat21="No Spirit\Player 3",80167B1D 0000 +Cheat22="Max Spirit\Player 4",80167FB1 00FF +Cheat23="Always Normal Spirit\Player 4",80167FB1 0032 +Cheat24="No Spirit\Player 4",80167FB1 0000 +Cheat25="Ultimate Codes\Player 1",801671F4 0064 +Cheat26="Ultimate Codes\Player 2",80167688 0064 +Cheat27="Ultimate Codes\Player 3",80167B1C 0064 +Cheat28="Ultimate Codes\Player 4",80167FB0 0064 +Cheat39="Easy Pins & Longer Submissions\Player 1",801671F4 0064 +Cheat30="Easy Pins & Longer Submissions\Player 2",80167688 0064 +Cheat31="Easy Pins & Longer Submissions\Player 3",80167B1C 0064 +Cheat32="Easy Pins & Longer Submissions\Player 4",80167FB0 0064 +Cheat4_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat5_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat6_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat7_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing + +//---- + +[0553AE9D-EAD8E0C1-C:45] +Name=Xena Warrior Princess: The Talisman of Fate (U) +Cheat0="1 Hit to Kill Opponent\Player 1",D10B6354 42C8,810B6354 4080 +Cheat1="Opponent Has No Energy\Player 1",810B6354 C080 +Cheat2="Player 2 Never Wins",800C0C05 0000 +Cheat3="Infinite Health\Player 1",810B6170 42C8 +Cheat4="Infinite Health\Player 2",810B6354 42C8 +Cheat5="1 Hit to Kill Opponent\Player 2",D10B6170 42C8,810B6170 4080 +Cheat6="Opponent Has No Energy\Player 2",810B6170 C080 +Cheat7="Player 1 Never Wins",800C0C03 0000 +Cheat8="Unlock Titan Difficulty Level",810BF752 0001 + +//---- + +[2337D8E8-6B8E7CEC-C:45] +Name=Yoshi's Story (U) +Cheat0="Infinite\Health",8102B780 2400 +Cheat0_N=This is for All Yoshis All levels +Cheat1="Infinite\Eggs Once You Get One",8103E89C 2400 +Cheat1_N=This is for All Yoshis All levels +Cheat2="Infinite\Lives",800F8DF7 00FF +Cheat2_N=This is for All Yoshis All levels + +//---- + +[1D4136F3-AF63EEA9-C:45] +Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC) +Cheat0="Infinite\Rupees",81119D04 0001 +Cheat1="Max\Double Defense Power",80118A07 0014 +Cheat1_N=This gives you White Border Hearts +Cheat2="Use Any Item In Any House",81119B5A 0000,81119B5C 0000 +Cheat3="Have\All Equipment",811189D4 7777 +Cheat5="Max\Heart Containers",81118966 0140 +Cheat6="Max\Gold Skulltulas Killed",80118A09 0064 +Cheat7="Time of Day Modifier",81118944 ???? +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat8="Infinite\Energy",81118968 0140 +Cheat9="Infinite\Magic",D0118971 0008,80118972 0001,80118974 0001,8011896B 0060 +Cheat10="Tunic & Boot Options",801189A8 00?? +Cheat11="Infinite\Deku Sticks",801189C4 0009 +Cheat12="Infinite\Deku Nuts",801189C5 0009 +Cheat13="Infinite\Bombs",801189C6 0009 +Cheat14="Infinite\Arrows",801189C7 0009 +Cheat15="Infinite\Deku Seeds",801189CA 0009 +Cheat16="Infinite\Bombchu's",801189CC 0009 +Cheat17="Infinite\Magic Beans",801189D2 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",801189E0 0007,801189E1 0007,801189E2 0007,801189E3 0007,801189E4 0007,801189E5 0007,801189E6 0007,801189E7 0007,801189E8 0007,801189E9 0007,801189EA 0007,801189F7 0009,801189F8 0009,801189F9 0009,801189FA 0009,801189FB 0009,80118A01 0009,80118A04 0009,801189FF 0009 +Cheat19="Have\Ocarina",801189B3 00?? +Cheat20="Have\Boomerang",801189B8 000E +Cheat21="Have\Lens of Truth",801189B9 000F +Cheat22="Have\Megaton Hammer",801189BB 0011 +Cheat23="Have\Deku Stick",801189AC 0000 +Cheat24="Have\Deku Nut",801189AD 0001 +Cheat25="Have\Bombs",801189AE 0002 +Cheat26="Have\Fairy Bow",801189AF 0003 +Cheat27="Have\Fairy Slingshot",801189B2 0006 +Cheat28="Have\Bombchu",801189B4 0009 +Cheat29="Have\Arrows\Fire Arrow",801189B0 0004 +Cheat30="Have\Arrows\Ice Arrow",801189B6 000C +Cheat31="Have\Arrows\Light Arrow",801189BC 0012 +Cheat32="Have\Hookshot",801189B5 00?? +Cheat33="Have\Magic Beans",801189BA 0010 +Cheat34="Have\Magic\Fairie's Wind",801189B7 000D +Cheat35="Have\Magic\Nayru's Love",801189BD 0013 +Cheat36="Have\Magic\Din's Fire",801189B1 0005 +Cheat37="Bottles\Bottle 1 Modifier",801189BE 00?? +Cheat38="Bottles\Bottle 2 Modifier",801189BF 00?? +Cheat39="Bottles\Bottle 3 Modifier",801189C0 00?? +Cheat40="Bottles\Bottle 4 Modifier",801189C1 00?? +Cheat41="Trading\Adult Link Item",801189C2 00?? +Cheat42="Trading\Young Link Item",801189C3 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",80118976 0001 +Cheat44="Have Quiver (Holds 30)",801189D9 0001 +Cheat45="Equipment Modifier 1",801189DA 00?? +Cheat46="Equipment Modifier 2",801189DB 00?? +Cheat47="Warp Song Location\Minuet of Forest & Serenade of Water",80119CCD 00?? +Cheat47_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat47_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat48="Warp Song Location\Prelude of Light & Nocturne of Shadow",80119CCD 00?? +Cheat48_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat48_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat49="Warp Song Location\Bolero of Fire",80119CCD 00?? +Cheat49_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat49_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat50="Warp Song Location\Requiem of Spirit",80119CCD 00?? +Cheat50_O=$05 Lake Hylia,$08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat50_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat51="Nayru's Love is Always",81119D00 ???? +Cheat51_O=$0000 OFF,$FFFF ON +Cheat51_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat52="Infinite\Timers\All Other Timers",8011B9A1 0032 +Cheat52_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat53="Epona\Max Carrots\Lon Lon Raunch",801F1A68 0005,801EE508 0005 +Cheat53_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat54="Infinite\Timers\Escape From Gannons Tower",80119D0D 00B4 +Cheat54_N=This cheat works only on The Final Boss. +Cheat55="Beta\Play Beta Quest Worlds",D011BB71 0000,80119D4B 00?? +Cheat55_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat55_N=Put on the code on load up,& then press reset (F1) you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat56="Level Select",D01C6E35 0000,8111893A ???? +Cheat56_O=$0000 Inside the Deku Tree,$0004 Dodongo's Cavern,$0008 Gerudo Training Ground,$000C Below The Phantom Gannon Boss,$0010 Water Temple,$0027 Inside Jabu-Jabu's Belly,$002C Royal Family's Tomb,$0036 Shoadow Temple,$0042 Lakeside Laboratory,$0052 Temple Of Time,$006C ? +Cheat57="Language Select",80119D41 00?? +Cheat57_O=$00 English,$01 German,$02 French +Cheat58="Press L\To Levitate",D011BB11 0020,811D93D0 40CB +Cheat59="Press L\For Infinite Hover Boots",D011BB11 0020,811D9BF2 000D +Cheat60="Instant Step Hoover Boots",D011BB11 0020,811D93D0 40CB,D011BB11 0000,811D9BF2 000D,801189A8 00?? +Cheat60_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat61="Beta\Specific things lean",8002397C 0001 +Cheat61_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) +Cheat62="Beta\Appear in Strange Places (Hold R)",D01C681D 0010,81119C9E 0001 +Cheat62_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat63="Beta\Interface always off/on",80119821 00FF,80119C97 00?? +Cheat63_O=$00 Off,$01 On +Cheat63_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat64="Always Have Wallet Size",801189DA 00?? +Cheat64_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat58_N=Press L To Levitate & Let go to land +Cheat59_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat60_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat4="Have\All Quest/Status Items",811189DC 30FF,811189DE FFFF +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + +//---- + +[27A3831D-B505A533-C:45] +Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f2] +Cheat0="Infinite\Rupees",81119D04 0001 +Cheat1="Max\Double Defense Power",80118A07 0014 +Cheat1_N=This gives you White Border Hearts +Cheat2="Use Any Item In Any House",81119B5A 0000,81119B5C 0000 +Cheat3="Have\All Equipment",811189D4 7777 +Cheat5="Max\Heart Containers",81118966 0140 +Cheat6="Max\Gold Skulltulas Killed",80118A09 0064 +Cheat7="Time of Day Modifier",81118944 ???? +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat8="Infinite\Energy",81118968 0140 +Cheat9="Infinite\Magic",D0118971 0008,80118972 0001,80118974 0001,8011896B 0060 +Cheat10="Tunic & Boot Options",801189A8 00?? +Cheat11="Infinite\Deku Sticks",801189C4 0009 +Cheat12="Infinite\Deku Nuts",801189C5 0009 +Cheat13="Infinite\Bombs",801189C6 0009 +Cheat14="Infinite\Arrows",801189C7 0009 +Cheat15="Infinite\Deku Seeds",801189CA 0009 +Cheat16="Infinite\Bombchu's",801189CC 0009 +Cheat17="Infinite\Magic Beans",801189D2 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",801189E0 0007,801189E1 0007,801189E2 0007,801189E3 0007,801189E4 0007,801189E5 0007,801189E6 0007,801189E7 0007,801189E8 0007,801189E9 0007,801189EA 0007,801189F7 0009,801189F8 0009,801189F9 0009,801189FA 0009,801189FB 0009,80118A01 0009,80118A04 0009,801189FF 0009 +Cheat19="Have\Ocarina",801189B3 00?? +Cheat20="Have\Boomerang",801189B8 000E +Cheat21="Have\Lens of Truth",801189B9 000F +Cheat22="Have\Megaton Hammer",801189BB 0011 +Cheat23="Have\Deku Stick",801189AC 0000 +Cheat24="Have\Deku Nut",801189AD 0001 +Cheat25="Have\Bombs",801189AE 0002 +Cheat26="Have\Fairy Bow",801189AF 0003 +Cheat27="Have\Fairy Slingshot",801189B2 0006 +Cheat28="Have\Bombchu",801189B4 0009 +Cheat29="Have\Arrows\Fire Arrow",801189B0 0004 +Cheat30="Have\Arrows\Ice Arrow",801189B6 000C +Cheat31="Have\Arrows\Light Arrow",801189BC 0012 +Cheat32="Have\Hookshot",801189B5 00?? +Cheat33="Have\Magic Beans",801189BA 0010 +Cheat34="Have\Magic\Fairie's Wind",801189B7 000D +Cheat35="Have\Magic\Nayru's Love",801189BD 0013 +Cheat36="Have\Magic\Din's Fire",801189B1 0005 +Cheat37="Bottles\Bottle 1 Modifier",801189BE 00?? +Cheat38="Bottles\Bottle 2 Modifier",801189BF 00?? +Cheat39="Bottles\Bottle 3 Modifier",801189C0 00?? +Cheat40="Bottles\Bottle 4 Modifier",801189C1 00?? +Cheat41="Trading\Adult Link Item",801189C2 00?? +Cheat42="Trading\Young Link Item",801189C3 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",80118976 0001 +Cheat44="Have Quiver (Holds 30)",801189D9 0001 +Cheat45="Equipment Modifier 1",801189DA 00?? +Cheat46="Equipment Modifier 2",801189DB 00?? +Cheat47="Warp Song Location\Minuet of Forest & Serenade of Water",80119CCD 00?? +Cheat47_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat47_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat48="Warp Song Location\Prelude of Light & Nocturne of Shadow",80119CCD 00?? +Cheat48_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat48_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat49="Warp Song Location\Bolero of Fire",80119CCD 00?? +Cheat49_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat49_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat50="Warp Song Location\Requiem of Spirit",80119CCD 00?? +Cheat50_O=$05 Lake Hylia,$08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat50_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat51="Nayru's Love is Always",81119D00 ???? +Cheat51_O=$0000 OFF,$FFFF ON +Cheat51_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat52="Infinite\Timers\All Other Timers",8011B9A1 0032 +Cheat52_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat53="Epona\Max Carrots\Lon Lon Raunch",801F1A68 0005,801EE508 0005 +Cheat53_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat54="Infinite\Timers\Escape From Gannons Tower",80119D0D 00B4 +Cheat54_N=This cheat works only on The Final Boss. +Cheat55="Beta\Play Beta Quest Worlds",D011BB71 0000,80119D4B 00?? +Cheat55_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat55_N=Put on the code on load up,& then press reset (F1) you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat56="Level Select",D01C6E35 0000,8111893A ???? +Cheat56_O=$0000 Inside the Deku Tree,$0004 Dodongo's Cavern,$0008 Gerudo Training Ground,$000C Below The Phantom Gannon Boss,$0010 Water Temple,$0027 Inside Jabu-Jabu's Belly,$002C Royal Family's Tomb,$0036 Shoadow Temple,$0042 Lakeside Laboratory,$0052 Temple Of Time,$006C ? +Cheat57="Language Select",80119D41 00?? +Cheat57_O=$00 English,$01 German,$02 French +Cheat58="Press L\To Levitate",D011BB11 0020,811D93D0 40CB +Cheat59="Press L\For Infinite Hover Boots",D011BB11 0020,811D9BF2 000D +Cheat60="Instant Step Hoover Boots",D011BB11 0020,811D93D0 40CB,D011BB11 0000,811D9BF2 000D,801189A8 00?? +Cheat60_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat61="Beta\Specific things lean",8002397C 0001 +Cheat61_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) +Cheat62="Beta\Appear in Strange Places (Hold R)",D01C681D 0010,81119C9E 0001 +Cheat62_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat63="Beta\Interface always off/on",80119821 00FF,80119C97 00?? +Cheat63_O=$00 Off,$01 On +Cheat63_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat64="Always Have Wallet Size",801189DA 00?? +Cheat64_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat58_N=Press L To Levitate & Let go to land +Cheat59_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat60_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat4="Have\All Quest/Status Items",811189DC 30FF,811189DE FFFF +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + + +//--------------- PAL (E) Region Cheat Codes + + + +[0414CA61-2E57B8AA-C:50] +Name=GOLDENEYE +Cheat0="Enemies Do Nothing",80027E54 00FF +Cheat1="Enemy Options",80032142 00?? +Cheat1_O=$01 Enemies Come After You,$97 Enemies Move Around & Check,$FF Enemies Check Around Themselves +Cheat2="Enable All Levels & In-Built Cheat Menu",8105886E FFFF,80058870 00FF,800588A5 00FF,800588A7 00FF,800588AA 00FF,800588AC 00FF,800588AF 00FF,800588B1 00FF,800588BB 00FF,800588B6 00FF,800588B9 00FF,800588BB 00FF +Cheat3="All Objectives Complete",80064C9B 0001,80064C9F 0001,80064CA3 0001,80064CA7 0001,80064CAB 0001 +Cheat4="Freeze Unfreeze enemies",D00572D1 0008,80027E5C 000F,D00572D1 0004,80027E5C 0000 +Cheat1_N="These Codes Are very very cool but in most places pointless ! But great fun, try then. But remember to deactivate them before coming to the end of the level, otherwise, there will be nothing/no one, to meet or do (:" +Cheat2_N=This code gives you all of the levels, all of the in-game cheats, and the special 007 mode!Hit the "A" button until you come to the place where you choose your level. EVERY SINGLE ONE SHOULD BE THERE. Hit "B" again and check out the Cheats. ALL 23 SHOULD BE THERE. When you pick your stage, you will see another difficulty level, "007". This is the level editor, where you can change all kinds of stuff! +Cheat4_N=Press C-Up To Freeze & C-Down To Unfreeze. +Cheat6="Facility Back Zone In Multiplayer\Part 1\2 players",811E6554 45E4,811E6558 43D5,811E655C C5A7,811E657C 801C,811E657E 6774,811E5164 45E4,811E5168 C383,811E516C 4492,811E518C 801C,811E518E D574,811E78C0 45AD,811E78C4 C383,811E78C8 4440,811E78E8 801C,811E78EA E464,811E4D18 45D0,811E4D1C 4307,811E4D20 C4FB,811E4D40 801C,811E4D42 75EC,811E6738 45CD,811E673C C383,811E6740 43F4,811E6760 801C,811E6762 A0DC,811E5450 45C2,811E5454 4356,811E5458 C598,811E5478 801C,811E547A 6A74,811E5240 4608,811E5244 4307,811E5248 43DC,811E5268 801C,811E526A 962C,811E691C 4606,811E6920 4321,811E6924 449D,811E6944 801C,811E6946 CBEC,801ED447 008A,801ED4DB 008B,801ED56F 008C,801ED603 008D,801ED697 008E,801ED72B 008F,801ED7BF 007D,801ED853 007E,801ED443 002A,801ED4D7 002A,801ED56B 002A,801ED5FF 002A,801ED693 002A,801ED727 002A,801ED7BB 002A,801ED84F 002A,801ED449 0000,801ED4DD 0000,801ED571 0000,801ED605 0000,801ED699 0000,801ED72D 0000,801ED7C1 0000,801ED855 0000,801ED44D 0000,801ED4E1 0000,801ED575 0000,801ED609 0000,801ED69D 0000,801ED731 0000,801ED7C5 0000,801ED859 0000,801EB743 002A,801EB745 0068,811EB746 277F,811EB748 1000,811EB74A 0262,811EB7C2 0190,801EB7C5 0000,811EB7C6 0258 +Cheat7="Facility Back Zone In Multiplayer\Part 2\2 players",811EB7C8 0000,811EB7CC FFFF,811EB7CE FFFF,811EB7D2 0000,801EB7D5 0000,801EB7DB 0000,811EB7E2 0000,801EB7E7 0000,801EB843 002A,801EB845 0068,811EB846 2780,811EB848 1000,811EB84A 0262,811EB8C2 0190,801EB8C5 0000,811EB8C6 0258,811EB8C8 0000,811EB8CC FFFF,811EB8CE FFFF,811EB8D2 0000,801EB8D5 0000,801EB8DB 0000,811EB8E2 0000,801EB8E7 0000,801EB943 002A,801EB945 0068,811EB946 2791,811EB948 1000,811EB94A 0262,811EB9C2 0190,801EB9C5 0000,811EB9C6 0258,811EB9C8 0000,811EB9CC FFFF,811EB9CE FFFF,811EB9D2 0000,801EB9D5 0000,801EB9DB 0000,811EB9E2 0000,801EB9E7 0000,801EBA43 002A,801EBA45 0068,811EBA46 2792,811EBA48 1000,811EBA4A 0262,811EBAC2 0190,801EBAC5 0000,811EBAC6 0258,811EBAC8 0000,811EBACC FFFF,811EBACE FFFF,811EBAD2 0000,801EBAD5 0000,801EBADB 0000,811EBAE2 0000,801EBAE7 0000,801EBB45 00A0,801EBC45 00A0,801EBD45 00A0,801EBE45 00A0,801EBB47 0075,801EBC47 0076,801EBD47 0077,801EBE47 0078,801EBBE7 0001,801EBCE7 0001,801EBDE7 0001,801EBEE7 0001,801EC247 0071,801ECD47 0072,801ECE47 0074,801ECF47 006C,801ED047 0079,801ED147 0083,D01EBFC5 005A,801EBFC5 0000,D11EBFC6 0000,811EBFC6 F333,D11EBFC8 03E8,811EBFC8 0000 +Cheat8="Facility Back Zone In Multiplayer\Part 3\2 players",D11EBFCA 0000,811EBFCA F0C4,D11EBFCE 4CCC,811EBFCE 000A,D11EBFD2 4CCC,811EBFD2 000A,D11EBFD4 0003,811EBFD4 0000,D11EBFD6 0000,811EBFD6 02C4,801EBFD9 0004,801EBFDB 0000,811EBFE2 0384,801EBFE7 0004,801EBF45 009E,801EBF47 0084,801EBF48 0010,801EC2D9 0000,801EC447 0085,801EC547 0086,811EA6B6 2743,811EA73E 0114,811EA7F2 0115,811EA8A6 00A3,811EA92E 009D,811EA9E2 00A4,811EAA96 00DA,811EAB1E 00DB,811EABD2 00DF,811EAC86 0130,811EAD0E 008D,811EADC2 012E,811EAE76 0111,811EAEFE 2740,811EAFB2 2741,811EB066 00A0,811EB0EE 009E,811EB1A2 009F,811EB256 274F,811EB2DE 2750,811EB392 0117,811EB446 0131,811EB4CE 008E,811EB582 0132,811EB636 00A1,811EB6BE 0119,811EA62E 00FA,801ED3DF 0000,801ED2DF 0001,D0024337 0007,80024337 001F +Cheat9="All 64 Characters In Multi Player",800266E7 0040 +Cheat6_N=All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer +Cheat7_N=All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer +Cheat8_N=All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer +Cheat5="Cradle in multiplayer",8002666D 0092,8002666F 0093,80026677 0029,80026673 0008,803230C5 0052,803230C6 0041,803230C7 0044,803230C8 004C,803230C9 0045 +Cheat5_N=Puts the cradle graphic in the levels screen where the facility normally is in the multiplayer levels screen.Warning it doesn't allow you to enter the multiplayer levels screen,it should automatically have selected cradle, which cannot be changed from the multiplayer menus +Cheat10="Replace Cradle with Citadell hidden level ",80025E47 0029,8103DB6A D9B4,8103DB70 3F44,8103DB72 BDEA,8103DB74 3F80,8103DB76 0000,8103DB78 4219,8103DB7A D89D,81058EC0 C470 +Cheat11="Secret Island on Dam Level",D004C2D1 0020,800BA78D 0050,880BA78D 0000 +Cheat11_N=For the above code to work,Get to the 2nd guard tower & go down the ladder on the left hand side & to the end of the Dock, Press L & GS and you will be transfered in the water. Just keep walking straight & you will get to it. Obviously you can't actually climb ladders or anything, you will simply walkthrough anything on that Part, if you want to walk back to the Dock, when you come near it click the cheat back on & keep pressing L & GS untill you are back on it. + + +//---- + +[3B941695-F90A5EEB-C:50] +Name=007 The World is Not Enough (E) +Cheat0="Invincible",811147D8 0101 +Cheat1="Access Levels & Difficulties",81103B66 0021,50000D01 0000,80118F38 0001 +Cheat2="Infinite Time",81103B82 0000 +Cheat3="Infinite Oxygen",800E25E4 0004 +Cheat4="Multi Player\Access All Arenas",801147EB 0001,811147EC 0101,801147EE 0001 +Cheat5="Multi Player\Access All Scenarios",801147EF 0001,811147F0 0101 +Cheat6="Multi Player\Access All Weapon Modes",811147F2 0101,801147F4 0001 +Cheat7="Multi Player\Access All Evil Skins",50005C0C 0000,800C0167 0081 +Cheat8="Multi Player\Access Good Q",800C06EF 0001 +Cheat9="Multi Player\Access Evil Q",800C06EF 0081 +Cheat10="Multi Player\Invincible",811147D8 0101 + +//---- + +[58FD3F25-D92EAA8D-C:50] +Name=1080 SNOWBOARDING +Cheat0="Infinite Damage All Players and Levels",803F4C01 0000 +Cheat1="Prees L For Infinite Lives & Continues",D00556A9 0020,8026B14B 0003 +Cheat1_N=Whenever you've lost a life, Press L.Do not press L when on the main menu or during the intro Only use this feature in Match Race +Cheat2="Enable All Levels & Boarders",80250AB9 00FF,80250ABB 0005,81250AC6 FCFF,80250AC8 0007 +Cheat3="Stop Timer\Time Attack\Air Make",8031AA4A 0000 +Cheat4="Stop Timer\Time Attack\Half Pipe",802F638A 0000 +Cheat5="Stop Timer\Time Attack\Crystal Lake",802A582A 0000 +Cheat6="Stop Timer\Time Attack\Crystal Peak",802B2BCA 0000 +Cheat7="Stop Timer\Time Attack\Golden Forrest",802B135A 0000 +Cheat8="Stop Timer\Time Attack\Mountain Village",802CB95A 0000 +Cheat9="Stop Timer\Time Attack\Dragon Cave",802C137A 0000 +Cheat10="Stop Timer\Time Attack\Deadly Fall",802CF56A 0000 +Cheat11="Stop Timer\Trick Attack\Air Make",8031AABA 00C5 +Cheat12="Stop Timer\Trick Attack\Half Pipe",802F63FA 00C5 +Cheat13="Stop Timer\Trick Attack\Crystal Lake",8029F66A 00C5 +Cheat14="Stop Timer\Trick Attack\Crystal Peak",802AC8EA 00C5 +Cheat15="Stop Timer\Trick Attack\Golden Forrest",802AAF5A 00C5 +Cheat16="Stop Timer\Trick Attack\Mountain Village",802C50DA 00C5 +Cheat17="Stop Timer\Trick Attack\Dragon Cave",802BAD3A 00C5 +Cheat18="Stop Timer\Trick Attack\Deadly Fall",802C8E0A 00C5 +Cheat19="Stop Timer\Contest\Crystal Lake",8029C0DA 00C5 +Cheat20="Stop Timer\Contest\Crystal Peak",802A889A 00C5 +Cheat21="Stop Timer\Contest\Golden Forest",802A6D3A 00C5 +Cheat22="Stop Timer\Contest\Air Make",80319BBA 00C5 +Cheat23="Stop Timer\Contest\Half Pipe",802F51FA 00C5 +Cheat24="Play As",8001A0E7 00?? +Cheat24_O=$00 Dion Blaster,$01 Kensuke Kimachi,$02 Akari Hayami,$03 Ricky Winterborn,$04 Rob Haywood,$05 Silver Boarder,$06 Gold Boarder,$07 Panda Boarder + +//---- + +[8F12C096-45DC17E1-C:50] +Name=A Bug's Life +Cheat0="Infinite\Lives",801E2460 0009 +Cheat1="Infinite\Health",801E2455 0004 +Cheat2="Always Have\Super Jump",811E2450 0020 +Cheat3="Always Have\50 pieces of corn",801E2461 0032 +Cheat4="Have F-L-I-K",801E2462 000F +Cheat5="Levitate",D008FCE1 0010,801E23C6 0001,D008FCE1 0010,801E23D6 0001 +Cheat5_N="Press R To Levitate & Let go to land (:" +Cheat6="Unlock All Levels",81099B70 000F +Cheat8="Start with Berry Weapon",801E2457 00?? +Cheat8_O=$01 Blueberry,$02 Homing Berry,$03 Goldberry,$04 Super Berry ? +Cheat9="All enemies killed",801E244E 0000,801E244F 0000 +Cheat7="Have All Goldberry Tokens",D01E244E 0000,801E244E 0000 + +//---- + +[62F6BE95-F102D6D6-C:50] +Name=AERO FIGHTERS ASSAUL +Cheat0="Extra Planes",8127D69C FFFF +Cheat1="Infinite\99 Lives",80355748 0063 +Cheat2="99 Bonus",80131537 0063 +Cheat3="99 Accuracy",80131530 0063 +Cheat4="Gun Select",8027E9D3 00?? +Cheat5="Infinite\Chaffs",8027E9C7 000A +Cheat6="Infinite\Gun",8027EAC0 0001 +Cheat7="Infinite\Special Weapons",8027EE82 0002 +Cheat8="Infinite\Armor",8127D9A4 44A0,8127D9A8 44A0 +Cheat9="Infinite\Health",8027D9A5 00C8,8027D9A9 00C8 +Cheat10="Always Have\F-15J Eagle",8027D69C 0010 +Cheat11="Always Have\X-29A A.T.D.",8027D69D 0020 +Cheat4_O=$00 Chaff,$01 Jammings,$02 Air Mines,$03 Mahibishi,$0A 22mm BB Shot,$0B 22mm,$0C Hunai Shot,$0D Fireball,$0E Sabre,$14 Fire,$15 Tomahawk,$16 Ninja Glitch,$17 Fire Wave,$1E Rocket,$1F Phoenix,$20 Star,$21 Fire Arrow,$28 Ninjabeam +Cheat12="Stage Select screen unlocked",D0281691 0030,8027D5C0 000A,D0281691 0030,8027D5DA 000A +Cheat12_N=Hold L + R at the Game Mode screen and it will unlock every single level in the game; from Tokyo to Space. Do not hold L + R on any other screen, as this may cause game to freeze +Cheat13="All Boss Attack levels unlocked",80355701 003F +Cheat13_N=Unlocks all planes in death match +Cheat14="F-15J Eagle & X-29A A.T.D. planes unlocked",8035575C 00?? +Cheat14_O=$10 F-15J Eagle,$20 X-29A A.T.D.,$3F Both of the above planes + +//---- + +[D83045C8-F29D3A36-C:50] +Name=AEROGAUGE +Cheat0="No Damage\Player 1",50000402 0000,8113F338 0000 +Cheat1="No Damage\Player 2",50000402 0000,811413D8 0000 +Cheat2="Unlock Hidden Tracks & Cars",8009127C 0001 +Cheat3="Freeze All Timers",8013F001 0000,8013F005 0000,8013F00A 0000 +Cheat4="Freeze Overall Timer",8013EFF5 0001 +Cheat5="Laps Of Race",8013EFEF 00?? +Cheat6="Play As\Player 1",8013F2F5 00?? +Cheat7="Play As\Player 2",8013F2F6 00?? +Cheat8="Level Select",8013F2FB 00?? +Cheat9="Always 1st",8013F040 0001 +Cheat10="Music Modifier",800F715F 00?? +Cheat11="Language Select",8008CF93 00?? +Cheat4_N=All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. +Cheat5_O=$01 1 Lap,$02 2 Laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 Never Ending Laps +Cheat6_O=$00 N64 Control Pad,$01 Interceptor,$02 Hornet,$03 Avenger,$04 Shredder,$05 Black Lightning,$06 Vengeance,$07 Prowler,$08 Reaper,$09 Dominator +Cheat7_O=$00 N64 Control Pad,$01 Interceptor,$02 Hornet,$03 Avenger,$04 Shredder,$05 Black Lightning,$06 Vengeance,$07 Prowler,$08 Reaper,$09 Dominator +Cheat8_O=$00 Canyon Rush,$01 Bikini Island,$02 China Town,$03 Neo Arena,$04 China Town Jam,$05 Neo Speed Way +Cheat10_O=$FF Music On,$00 Music Off +Cheat11_O=$00 English,$01 French,$02 German +Cheat2_N=All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. +Cheat8_N=For this cheat to work,as soon as you put the cheat on you must turn it back off,if not you wont beable to quit a Race or even finish one. + +//---- + +[2DC4FFCC-C8FF5A21-C:50] +Name=Aidyn Chronicles - The First Mage (E) +Cheat0="Infinite\Max Health",80279308 001E +Cheat1="Infinite\99 Health Potions",8027876B 0063 +Cheat1_N=Do Not put this cheat on until you have collected your 1st Health Potion from the 1st Cheat or you will not be able to get into the Sub menu and Continue the game. +Cheat2="Have\Max Gold",50000401 0000,80277AA5 00FF +Cheat3="Have\Max Total XP",50000401 0000,8027931D 00FF +Cheat4="Have\Max Total XP Remaning to Start",50000401 0000,80279321 00FF +Cheat4_N=This will give you 16777215 Total XP Remaning to start with and after your 1st batle will allow you to buy your Max Stats + +//---- + +[27C425D0-8C2D99C1-C:50] +Name=Airboarder 64 (E) +Cheat0="Infinite Turbo\Player 1",80166019 0009 +Cheat1="Infinite Turbo\Player2",80167991 0009 +Cheat2="Infinite Time\Street Work & Coin",8010FA09 0028 +Cheat3="Infinite Time\Attack Time Time 000000",8110FA0A 0000 +Cheat4="Infinite Time\Time Attack",8010FA0B 0000 +Cheat5="Access All Boards & Characters",80050071 000C +Cheat6="Maxed Out Turbo Bar",811656E8 429F,80166017 0051 +Cheat7="Class Score Select",8016609E 00?? +Cheat7_O=$20 Class C,$40 Class B,$64 Class A,$FF Class S +Cheat8="Coin Perfect Select",801660B3 00?? +Cheat8_O=$14 Green Park Level 1,$1A Green park Level 2,$2B Green park Level 3,$4A Lost Forest Level 1,$59 Lost Forest Level 2,$80 Lost Forest Level 3,$7D Snow Festival 64 Levels 1 2 & 3,$6F Sunset Island Level 1,$74 Sunset Island Level 2,$81 Sunset Island Level 3,$6E Giant House Level 1,$77 Giant House Level 2,$72 Giant House Level 3 +Cheat9="Options\Music Modifier",80050059 00?? +Cheat9_O=$FF BGM On,$00 BGM Off +Cheat10="Options\Sound Effects Modifier",8105005A 00?? +Cheat10_O=$FF SE On,$00 SE Off +Cheat11="Options\Camera Type Modifier",81050056 00?? +Cheat11_O=$00 Roll On Near,$01 Roll On Mid,$02 Roll On Far,$03 Roll Off Near,$04 Roll Off Mid,$05 Roll Off Far +Cheat12="Options\DJ Function Modifier",8105005C 00?? +Cheat12_O=$01 DJ Function On,$00 DJ Function Off +Cheat13="All Street Work Levels Unlocked",50007801 0000,80050120 00?? +Cheat13_O=$01 Courses unlocked,$03 Courses unlocked with C rank,$04 Courses unlocked with B rank,$05 Courses unlocked with A rank,$06 Courses unlocked with S rank +Cheat8_N=this is for Coin Mode to get Perfect Coin Collection Score straight away when you enter the level + +//---- + +[3CC77150-21CDB987-C:50] +Name=Armorines - Project S.W.A.R.M. (E) +Cheat0="Enable In-Game Cheat Menu & Level Select",81115936 014F +Cheat1="Infinite Ammo (All Guns)",810496D0 2400 +Cheat2="Don't Take Any Damage",8104A260 2400 + +//---- + +[D9EDD54D-6BB8E274-C:50] +Name=All Star Baseball '99 (E) +Cheat0="The Home Team Has Max Score",8107972A FFFF +Cheat1="The Away Team Has Max Score",81080082 FFFF + +//---- + +[DFD784AD-AE426603-C:50] +Name=All Star Tennis '99 (E) +Cheat0="Game Win Select\Player 1",801BAEB1 00?? +Cheat0_O=$00 0 Games Won,$01 1 Game Won,$02 2 Games Won,$03 3 Games Won,$04 4 Games Won,$05 5 Games Won,$06 For Game Set & Match +Cheat1="Game Win Select\Player 2",801BAEB2 00?? +Cheat1_O=$00 0 Games Won,$01 1 Game Won,$02 2 Games Won,$03 3 Games Won,$04 4 Games Won,$05 5 Games Won,$06 For Game Set & Match +Cheat2="Points Select\Player 1",801C6160 00?? +Cheat2_O=$00 0 Points,$15 15 Points,$30 30 Points,$40 40 Points +Cheat3="Points Select\Player 2",801C6161 00?? +Cheat3_O=$00 0 Points,$15 15 Points,$30 30 Points,$40 40 Points + +//---- + +[B210DF19-98B58D1A-C:50] +Name=Army Men Sarge +Cheat0="Infinite Health",8016471F 0001 +Cheat1="Access\All Guns",8015E0CF 0001 +Cheat2="Access\Max Ammo",801646EF 0001 +Cheat5="Invisible to most enemies",8015E0B3 0001 +Cheat6="Play As",811653D2 00?? +Cheat6_O=$07 The Big Green One,$08 Vikki,$09 Plastro +Cheat6_N=Here you can choose who you would like to play as. But Do not use this with any other play as option.. +Cheat4="Play As Tin Soldier",8015E0D3 0001 +Cheat4_N=Do not use this with any other play as option. +Cheat7="Have Big Mode",8016470F 0001 +Cheat7_N=Do not use with Have Small Mode only use one at a time +Cheat3="Have Small Mode",8015E0C9 0001 +Cheat3_N=Do not use with Have Big Mode only use one at a time +Cheat8="Have Debug Mode",8015E417 0001 +Cheat8_N=When this code is activated, a display of numbers will show on the screen as the players move around + +//---- + +[FC7797BF-4A95E83C-C:50] +Name=LAMBORGHINI +Cheat0="Access All Bonus Cars",50000302 0000,80098583 0001,50000302 0000,8009858B 0001 +Cheat1="Max Points",810CE702 010A +Cheat2="Infinite Lap Time",8109872C 0000,8109872E 0000 +Cheat3="Always 1st Place",810A5F30 0001 +Cheat4="Start On Lap Modifier",D00A5F35 0000,810A5F34 00?? +Cheat4_O=$00 Normal,$01 Lap 1,$02 Lap 2,$03 Lap 3,$04 Lap 4,$06 Lap 5,$06 Lap 6,$07 Last Lap from Start +Cheat5="Track Direction Unlocked (All Levels)",800A4131 0003 + +//---- + +[733FCCB1-444892F9-C:50] +Name=Banjo-Kazooie (E) +Cheat0="Infinite\Lives",8038696B 0009 +Cheat1="Have\Running Shoes",8137CA88 5019 +Cheat2="Have\Zero Time all Levels",50000B04 0000,813869E4 3000 +Cheat3="Have\Blubbers Gold",80386973 00FF +Cheat4="Have\Present Option\Green",8038698F 00FF +Cheat5="Have\Present Option\Blue",80386993 00FF +Cheat6="Have\Present Option\Red",80386997 00FF +Cheat7="Have\Nabnuts Acorns",8038699F 00FF +Cheat8="Have\Eyries Caterpillars",8038699B 00FF +Cheat9="Have\Chimpys Oranges",80386977 00FF +Cheat10="Have\All Jinjos",8038695B 00FF +Cheat11="Yumblies Counter\Mr Vile",8038697C 00FF +Cheat12="Yumblies Counter\Banjo",8038697B 00FF +Cheat13="Press L To Levitate",D0285735 0020,8137CE8C 43E0 +Cheat13_N=Press L To Levitate & Let go to land +Cheat14="Do Anywhere Option\Take off anywhere",D0285734 0080,8037CBA1 0001 +Cheat14_N=Press A +Cheat15="Infinite\Health",80386963 0008,80386965 0001 +Cheat16="Infinite\8 Skulls",803869A7 0008 +Cheat17="Infinite\255 Jigsaws",803869AB 00FF +Cheat18="Infinite\Air",8038696E 000B +Cheat19="Infinite\255 Notes",80386943 00FF +Cheat20="Infinite\255 Eggs",80386947 00FF +Cheat21="Infinite\255 Gold Feathers",80386953 00FF +Cheat22="Infinite\255 Red Feathers",8038694F 00FF +Cheat23="Access All Moves",8037CD70 0001,8037CD71 007F,8037CD72 00FF,8037CD73 00FF + +//---- + +[C9176D39-EA4779D1-C:50] +Name=BANJO TOOIE +Cheat0="Infinite\Energy\Banjo and Kazooie",801201B9 0A0A,81120794 0A0A +Cheat1="Infinite\Energy\Snowball",801201B9 0063,80120797 0005 +Cheat2="Infinite\Energy\Bee",801201B9 0063,801207A3 000A,801207A4 000A +Cheat3="Infinite\Energy\Washing Machine",801201B9 0063,811207A6 0A0A +Cheat4="Infinite\Energy\Stony",801201B9 0063,801207A9 000A,8011B65A 000A +Cheat5="Infinite\Energy\Banjo",801201B9 0063,801207AF 000A,801207B0 000A +Cheat6="Infinite\Energy\Kazooie",801201B9 0063,811207B2 0A0A +Cheat7="Infinite\Energy\Submarine",801201B9 0063,801207B5 000A,801207B6 000A +Cheat8="Infinite\Energy\Mumbo",801201B9 0063,811207B8 0A0A +Cheat9="Infinite\Energy\Detonator",801201B9 0063,811207BE 0A0A +Cheat10="Infinite\Energy\T-Rex Baby",801201B9 0063,801207CF 000A,801207D0 000A +Cheat11="Infinite\Air",8112FFD2 42C8 +Cheat12="Play As",D008B494 0020,8012BFAC 00?? +Cheat12_O=$01 Banjo and Kazooie,$02 Snowball,$06 Bee,$07 Washing machine,$08 Stony,$0A Banjo,$0B Kazooie,$0C Submarine,$0D Mumbo,$0E Golden Goliath,$0F Detonator,$10 Truck,$12 T-rex baby,$13 T-rex daddy +Cheat13="Instant Warp\Options\Not sure",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat13_O=$00FC Lord woo fak fak,$00F9 Mr Patch,$0121 Inside Chuffy's wagon,$0134 Mumbo's Skull,$0135 Humba Wumba's wigwam 1,$0157 Humba Wumba's wigwam 2,$019B Jingalings Zombified Palace,$01A6 Smuggler cavern,$0141 Inside the digger tunnel,$0143 Bottles house,$0169 Bottles house still,$018A HAG Inside,$019A HAG1 Final Boss +Cheat14="Instant Warp\Options\Spiral Mountain",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat14_O=$00AD Grunty's Old Lair,$00AE Behind The Waterfall,$00AF Top Of Castle,$0173 Banjo's house +Cheat15="Instant Warp\Options\Jinjo Village",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat15_O=$0142 Jinjo Village,$0144 King Jingalings throne room,$0143 Bottles house,$0145 Green Jinjo's House,$0146 Black Jinjo's House,$0147 Yellow Jinjo's House,$0148 Blue Jinjo's House,$014A Brown Jinjo's House,$014B Orange Jinjo's House,$014C Purple Jinjo's House,$014D Red Jinjo's House,$014E White Jinjo's House +Cheat16="Instant Warp\Options\Mayahem Temple",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat16_O=$00B6 Humba's Wigwam,$00B7 Mumbo's skull,$00B8 The Temple,$00B9 Prison Compound,$00BC Code chamber,$00C4 Jade Snake Grove,$00C5 Treasure Chamber,$00C6 Kickball Arena,$0177 Targitzan's Slighty Sacred Temple,$0178 Inside Targitzans Temple,$0179 Targitzan Temple Lobby,$017A Targitzan's Temple Boss,$017F Mayan Kickball Arena,$0166 Multi,$0167 Still,$00C8 Kickball Arena,$00C9 Kickball Arena +Cheat17="Instant Warp\Options\Glitter Gulch Mine",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat17_O=$00C7 Mine,$00CA Fuel depot,$00CB Crushing shed,$00CC Flooded caves,$00CD Water storage,$00CE Waterfall cavern,$00CF Power hut basement,$00D0 Chuffy's cab,$00D1 Inside chuffy's boiler boss,$00D2 Gloomy caverns,$00D3 Generator caverns,$00D4 Power hut,$00D5 Wumba's wigwam,$00D7 Train station,$00D8 Prospectors hut,$00D9 Mumbo's hut,$00DA Toxic gas cave,$00DB Canary cave,$00DC Ordnance storage,$00E9 Humba,$0126 Water supply pipe,$0163 Ordnance Storage entrance,$0164 Ordnance Storage game,$0165 Ordnance Storage game Multi,$016F Testing,$0170 Testing,$0171 Mumbo's skull +Cheat18="Instant Warp\Options\Witchy World",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat18_O=$00D6 Witcy World,$00DD Dodgem dome lobby,$00DE Dodgem challenge "1 vs 1",$00DF Dodgem challenge "2 vs 1",$00E0 Dodgem challenge "3 vs 1",$00E1 Crazy castle stockade,$00E2 Crazy castle lobby,$00E3 Crazy castle pump room,$00E4 Balloon burst game,$00E5 Hoop hurry game,$00E6 Star spinner,$00E7 The inferno,$00EA Cave of horrors,$00EB Haunted cavern,$00EC Train station,$0124 Saucer of Peril,$013B Crazy castle stockade "sop",$013C Star spinner "sop",$0176 Mumbo's skull +Cheat19="Instant Warp\Options\Jolly Roger's Lagoon",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat19_O=$00ED Jolly's,$00EE Pawno's emporium,$00EF mumbo's skull,$00F4 Ancient Swimming Baths,$00F6 Electric Eels lair,$00F7 Seaweed Sanctum,$00F8 Inside the big fish,$00FA temple of the fishes,$01A8 Atlantis,$01A9 Seabottom,$0181 sea bottom cavern,$0182 submarine multi,$01A7 Jolly Roger's Lagoon,$00FF Blubber's wave race hire +Cheat20="Instant Warp\Options\Terrydacty Land",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat20_O=$0112 Terrydacty Land,$0113 Terry's nest,$0114 Train station,$0115 Oogle boogles cave,$0116 Inside the mountain,$0117 River passage,$0118 Styracosaurus family cave,$0119 Unga bunga's cave,$011A Stomping plains,$011B Bonfire caverns,$011E Humba's Wigwam,$0123 Inside chompa's belly,$0183 Chompa's belly multi +Cheat21="Instant Warp\Options\Grunty Industries",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat21_O=$0100 Outside,$0101 Inside,$0102 Train station,$0103 Workers quarters,$0104 Trash compactor,$0105 Elevator shaft,$0106 Floor 2,$0107 Floor 2 "electromagnet chamber",$0108 Floor 3,$0109 Floor 3 "boiler plant",$010A Floor 3 "packing room",$010B Floor 4,$010C Floor 4 "cable room",$010D Floor 4 "quality control",$010E Floor 5,$010F Basement,$0110 Basement "repair depot,$0111 Basement "waste disposal",$0125 Water supply pipe,$0172 Mumbo's skull,$0162 Floor 4 "clinkers cavern",$0187 Sewer entrance +Cheat22="Instant Warp\Options\Hailfire Peaks",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat22_O=$0127 Lava side,$0128 Icy side,$0129 Lava train station,$012A Ice train station,$012B Chilli billi,$012C Chilly willy,$012D Colosseum kickball stadium lobby,$0131 Boggy's igloo,$0132 Icicle grotto,$0133 Inside the volcano,$0168 Icy side still +Cheat23="Instant Warp\Options\Cloud Cuckoo Land",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat23_O=$0136 Cloud Cuckoo Land 1,$0137 Inside the trashcan,$0138 Inside the cheesewedge,$0139 Zubba's nest,$013A Central cavern,$013D Inside the pot o gold,$013E Mumbo's skull,$013F Mingy jongo's skull,$0140 Humba wumba's wigwam,$0161 Cloud Cuckoo Land 2,$0188 Zubba's nest multi,$0185 Trash can mini +Cheat24="Instant Warp\Options\Isle O Hags",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat24_O=$014F Wooded Hollow,$0150 Heggy's egg shed,$0151 Jiggywiggy's temple,$0152 Plateau,$0153 Plateau "Honey B's Hive",$0154 Pine Grove,$0155 Cliff top,$0156 Cliff top Mumbo's skull,$015A wasteland,$015B inside another digger tunnel,$015C Quagmire +Cheat25="Instant Warp\Options\Cauldron Keep",D008B494 0000,8112C5A0 ????,8012C5A3 0001 +Cheat25_O=$015D Cauldron Keep,$015E The gatehouse,$015F Tower of Tragedy Quiz,$0160 Gun chamber,$016A Gun room still,$017B Crazy Castle Stockade balloon burst multi,$017C Crazy Castle Stockade Jump the hoops multi,$017D Grunty Industries packing game,$0180 Colosseum kickball arena,$0186 Dodgems +Cheat0_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat1_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat2_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat3_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat4_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat5_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat6_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat7_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat8_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat9_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat10_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat12_N=To use this cheat, put the cheat on, then press L as you walk through a door to become that chosen character +Cheat13_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat14_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat15_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat16_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat17_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat18_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat19_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat20_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat21_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat22_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat23_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat24_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat25_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat26="Beta Bottles Revenge Mode",80130402 0001,8008B4D1 0002 +Cheat26_N=Bottles Revenge is a Beta mode from Banjo Tooie that the RWP team recently uncovered after an extraordinary amount of effort. Bottles the Spirit transforms into Bottles the Devil and posses enemies nearby and allows a second player hooked up to Pad 2 to play as that Posses character to try to foil Banjos Plans. As player one goes about its business, player two uses every enemy nearby to try to nab Banjo and take away some life. This mode is incredible, and you can control almost every enemy in the game: slot machines, flying creatures, uggers, zubbas...and this is just the beginning. (Congrats Rare Witch Project) + +//---- + +[B088FBB4-441E4B1D-C:50] +Name=Bass Hunter 64 (E) +Cheat0="All Lakes Available",80119800 0001 +Cheat1="Unbreakable Line",80119805 0001 +Cheat2="Large Fish",80119806 0001 +Cheat3="Fish Are More Active",80119807 0001 +Cheat4="No Penalties During Tournamet",80119808 0001 +Cheat5="No Snags While Fishing",80119809 0001 +Cheat6="Extra $300",8011980B 0001 +Cheat7="More fish in Lakes",8011980D 0001 +Cheat8="Super Lure",8011980E 0001 +Cheat9="Easy Win Current Tournament",8011980F 0001 +Cheat10="Access\All Lures",8019A1A9 0003,8119A1AA FFFF +Cheat11="Access\All Poles 2",8019A1AC 0007 +Cheat12="Access\Extra Boat 2",8019A1AD 0001 +Cheat10_N=Codes To Be Used With Save Slot 1 +Cheat11_N=Codes To Be Used With Slot 1 +Cheat12_N=Codes To Be Used With Slot 1 + +//---- + +[259F7F84-7C9EED26-C:50] +Name=Batman Beyond - Return of the Joker (E) +Cheat0="Infinite\Health",801D7F3C 0064 +Cheat1="Infinite\99 Lives",801D7F3D 0063 +Cheat2="Infinite\Infinite 99 Dark Night Discus's",801D7F4A 0063 +Cheat3="Infinite\Max Charge & Magnetic Nun Chaku",801D7F05 0064 + +//---- + +[0CAD17E6-71A5B797-C:50] +Name=BattleTanx - Global Assault (E) +Cheat0="Infinite Tank Credits",8124AB3E 02F4 +Cheat1="Score Aid",8124A152 FC9A +Cheat2="Inincibility",81121420 0100 +Cheat3="All Weapons & Invulnerable",81121420 0101 +Cheat4="Level Select",811150B8 0001 +Cheat5="All Tanx & All Campaigns",50001370 0000,81120546 FFFF,50001370 0000,8112054A FFFF +Cheat6="Infinite Edge Power",811A8D20 000A,8111AD08 000A,811AC1E4 000A,811ACB7E 000A,811AAEB4 000A,811AE378 000A,811AD514 000A,811AA51C 000A + +//---- + +[A1B64A61-D014940B-C:50] +Name=Beetle Adventure Racing (E) +Cheat0="Access All\Cars",8002CFF7 000B +Cheat1="Access All\Tracks",8002CFF3 0006 +Cheat2="Access All\Difficulties",8002CFFB 0003 +Cheat3="Access All\Multiplayer Levels",50000901 0000,8002D000 0001 +Cheat4="Access In-Game Cheats",50001301 0000,8002D008 0001 +Cheat5="Display On",81025EC6 0100 +Cheat6="Map Full",81025E6A 0102 +Cheat7="Speed units\Kph or Mph",81025E68 ???? +Cheat7_O=$0100 Kph,$0001 Mph +Cheat7_N=Here you can choose what you would like to be Displayed on your Speed Ometer, As in Kilometres Per Hour, Or Miles Per Hour. +Cheat8="Max Race Points",8102CBC0 03E7 +Cheat9="Flat Shading",81025CF6 0000 + +//---- + +[7C64E6DB-55B924DB-C:50] +Name=Blast Corps (E) +Cheat0="Infinite Hydraulics Sidesweeper",803EDB51 0063 +Cheat1="Infinite Missiles Motor Bike",803F8AC3 0063 +Cheat2="Infinite Boosts Buggy Vehicle",803EE301 0064 +Cheat3="Ballista Can Drive Through Anything",803F8A68 0001 +Cheat4="Found All RDUS",8036E9CC C350 +Cheat5="Found All Survivors",8036E9C9 00FF +Cheat6="Found All Scientists",80364AD0 003F + +//---- + +[AB7C101D-EC58C8B0-C:50] +Name=Bio F.R.E.A.K.S. (E) +Cheat0="Infinite Health\Player One",811507FA 6400 +Cheat1="Infinite Shields\Player One",811507FE 6400 +Cheat2="Shields Always Active\Player One",8015080A 0022 +Cheat3="Infinite Jet Pack\Player One",81150802 3200 +Cheat4="Smoke Trail\Player One",80150804 0001 +Cheat5="Player 2 Easily Defeated\Player One",81152E76 0100,81152E7A 0100 +Cheat6="Infinite Health\Player Two",81152E76 6400 +Cheat7="Infinite Shields\Player Two",81152E7A 6400 +Cheat8="Shields Always Active\Player Two",80152E86 0022 +Cheat9="Infinite Jet Pack\Player Two",81152E7E 3200 +Cheat10="Smoke Trail\Player Two",80152E80 0001 +Cheat11="Player 1 Easily Defeated\Player Two",811507FA 0100,811507FE 0100 + +//---- + +[D571C883-822D3FCF-C:50] +Name=Blues Brothers 2000 (E) +Cheat0="Have All\Keys",800BE268 00FF,800BE26D 00FF,800BE26E 00FF +Cheat0_N=This will give you the Grey & Red,Green & Gold Keys +Cheat1="Have All\Music Notes",50000A01 0000,800BE3A0 0001 +Cheat1_N=This will give you all 10 Music Notes +Cheat2="Infinite\Lives",800BE293 0009 +Cheat3="Infinite\Health",800BE2A7 0002 +Cheat5="Max Money",810BE296 03E7 +Cheat4="Press L to Levitate",D017E975 0020,810DBD88 44CB +Cheat4_N=Press L to levitate & let go to come back down + +//---- + +[0B58B8CD-B7B291D2-C:50] +Name=Body Harvest (E) +Cheat0="Infinite\Greece",81052B48 0098,81052B4A 967F +Cheat1="Infinite\Health",8004DD1C 0002 +Cheat2="No Humans Killed",8104819A 0000 +Cheat3="Have Alien Artifact",8004DC8F 0001 +Cheat4="Item Modifier",8004DC7F ???? +Cheat4_O=$0000 Nothing,$0002 Howitzer Shells,$0040 Crank,$0080 Windmill Cog,$0100 Heirglyph Map Piece,$0400 Hangar Key,$FFFF All Items +Cheat5="Weapon Select\1st Position",80048168 00?? +Cheat6="Weapon Select\2nd Position",80048169 00?? +Cheat7="Weapon Select\3rd Position",8004816A 00?? +Cheat8="Weapon Select\4th Position",8004816B 00?? +Cheat9="Weapon Select\5th Position",8004816C 00?? +Cheat10="Weapon Select\6th Position",8004816D 00?? +Cheat11="Weapon Select\7th Position",8004816E 00?? +Cheat12="Weapon Select\8th Position",8004816F 00?? +Cheat13="Infinite Ammo All Weapons",50001102 0000,81048176 8000 +Cheat14="Level Select",80047FC3 00?? +Cheat15="Press L To Wall Over Water, Climb Hills",D0047609 0020,8104DD02 0808 +Cheat16="Infinite\Fuel",8004E46C 0050 +Cheat5_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat6_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat7_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat8_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat9_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat10_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat11_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat12_O=$00 Nothing,$01 Fuel,$02 Pistol,$03 Shotgun,$04 Rifle,$05 Machine Gun,$06 Rocket Launcher,$07 TNT,$08 Sun Shield,$09 Grenades,$0A Tri-Spinner,$0B Vehicle Weapon 1,$0C Vehicle Weapon 2,$0D Arme 2,$0E Waffe 2,$10 Fragcannon,$11 Lazer Missiles,$12 Resonator,$13 Plasma Bombs +Cheat14_O=$01 Greece,$02 Java,$03 America,$04 Siberia,$05 Comet + +//---- + +[D85C4E29-88E276AF-C:50] +Name=Bomberman Hero (E) +Cheat0="Full\Bomb Power",8016523F 0003 +Cheat1="Full\Fire Power",80165240 0008 +Cheat2="Infinite\Health",80165244 0004 +Cheat3="Infinite\Lives",80165243 0009 +Cheat4="Extra Gems",D0165241 0000,80165241 004B +Cheat5="Max\Bombs",8016523F 0008 +Cheat6="Press L to Levitate",D005A465 0020,81154178 41CB,D005A465 0020,D0154154 0000,80154154 0040 +Cheat7="Max\Score",80177608 FFFF +Cheat8="Max\Explosion",80165240 0008 +Cheat6_N=Press L to levitate & let go to come back down + +//---- + +[5A160336-BC7B37B0-C:50] +Name=Bomberman 64 (E) +Cheat0="Infinite\Lives",802AC617 0063 +Cheat1="Infinite\Gems",802AC61F 0063 +Cheat2="Infinite\Credits",802AC61B 0063 +Cheat3="Infinite\Time",802AC633 0000 +Cheat4="Have All Gold Cards",8008E575 00FF,8108E576 FFFF,8108E578 FFFF,8108E57A FFFF,8108E57C FFFF +Cheat5="All Levels & Stages Unlocked",50001804 0000,8008E5CF 0001 +Cheat6="Infinite Red Pumped-Up Bombs",802AC643 0004 + +//---- + +[D5B2339C-CABCCAED-C:50] +Name=Buck Bumble (E) +Cheat0="Have All\Guns & Infinite Ammo",81102C0A 0001,50000B04 0000,810EBF66 03E8 +Cheat0_N=Press C Left to receive all Guns +Cheat1="Infinite\Health",810EBF58 42D8 +Cheat1_N=If you fall into Water just turn off the Infinite Health & put back on when you restrat. +Cheat2="Infinite\99 Lives",810EC2D2 03E7 +Cheat3="Level Select Menu",801022CA 0EF0 +Cheat4="Have All\Keys",810EBF60 0001,800EBF61 0001,810EBF62 0001 +Cheat5="High Score",810EBF4E FFFF +Cheat6="Max Bonus",810EC2CA 270F + +//---- + +[CEDCDE1E-513A0502-C:50] +Name=Bust-A-Move 2 - Arcade Edition (E) +Cheat0="Infinite Credit",80120171 00FF +Cheat1="Bubble Pointer Puzzle",801807CD 0001 +Cheat2="Bubble Pointer 1P V CPU",8017E1FD 0001 +Cheat3="Access Another World",8116D100 0001 +Cheat3_N=This is for Puzzle Mode +Cheat4="Max Points Aid",81170E4A 25C2 + +//---- + +[E328B4FA-004A28E1-C:50] +Name=Bust A Move 3 DX +Cheat0="Always have guide line on",80056CCC 0082 +Cheat1="Pointer always active",D0056FA0 0002,80056FA0 0082 +Cheat2="Play As Select\Player 1",800E3250 00?? +Cheat2_O=$00 Bubbloon,$01 Twinkie,$02 Prettio,$03 Marina,$04 Musashi,$05 Luna,$06 Jack,$07 SSB,$08 Dragoon,$09 Gnome,$10 Monkey,$11 furby? (looks like 2 balloons),$12 Blue Gnome,$13 1 of the two Ballons,$14 Water under ballons +Cheat3="Play As Select\Player 2",800E3258 00?? +Cheat3_O=$00 Bubbloon,$01 Twinkie,$02 Prettio,$03 Marina,$04 Musashi,$05 Luna,$06 Jack,$07 SSB,$08 Dragoon,$09 Gnome,$10 Monkey,$11 furby? (looks like 2 balloons),$12 Blue Gnome,$13 1 of the two Ballons,$14 Water under ballons +Cheat4="Next Bubble Select\Player 1",800ECE19 00?? +Cheat4_O=$00 No Bubble,$01 Red,$02 Green,$03 Blue,$04 Yellow,$05 Orange,$06 Purple,$07 White,$08 Black +Cheat5="Next Bubble Select\Player 2",800ECF09 00?? +Cheat5_O=$00 No Bubble,$01 Red,$02 Green,$03 Blue,$04 Yellow,$05 Orange,$06 Purple,$07 White,$08 Black +Cheat6="Press GS to Reset Player 2 score to 0",8809D9C0 0000,8809D9C2 0000 + +//---- + +[64F1B7CA-71A23755-C:50] +Name=CASTLEVANIA +Cheat0="Infinite\Health",81389C42 0064 +Cheat1="Infinite\Throwing Weapon",81389C4C 0064 +Cheat2="Throwing Weapon Modifier",81389C46 00?? +Cheat3="Press L To Levitate",D0387D7F 0020,81350810 3FCB +Cheat4="Have\All Items",50000501 0000,80389C4E 0001,50000301 0000,80389C55 0001,80389C5E 0001,80389C5F 0001,80389C61 0001,50000E01 0000,80389C64 0001 +Cheat5="Have\Invincibility",80342BFE 000B +Cheat6="Infinite\Red Jewels",80389C4D 0064 +Cheat7="Status",80389C8C 00?? +Cheat7_O=$01 Good,$08 Vamp,$11 Poison,$22 Good but depressed,$66 Sto,$1F V+P +Cheat8="Open All Doors and Gates,No Bosses",50002A02 0000,81389BD0 FFFF +Cheat9="Infinite\Energy",80389C33 0064 +Cheat10="Infinite\Funds",80389C49 0001,81389C4A 869F +Cheat11="Have\Exp Points",80389C4D 0063 +Cheat12="Max Power Up",80389CF1 0002 +Cheat13="Never Get Poisoned",81389C8C 0000 +Cheat2_O=$00 Nothing,$01 Knives,$02 Exploding Potions,$03 Cross,$04 Axes +Cheat14="Level Select",89389C94 ????,89389C91 0000 +Cheat14_O=$0000 Forest of Silence,$0002 Castle Wall,$0003 Villa,$0004 Inside Villa,$0006 Garden Maze,$0007 Tunnel,$0008 Underground Waterway,$0009 Castle Center,$0010 Tower of Execution,$0011 - Tower of Sorcery,$0012 - Tower of Science,$0013 - Duel Tower,$0014 - Fight With Death/Actrise,$0015 - Castle Keep,$0016 - Intro (Glitch),$0017 - Clock Tower,$0018 - Final Dracula,$001A - Fight With Maze Boss,$001B - Room of Clocks,$001C - ??,$001D - ?? +Cheat14_N=You must use this code on a saved game, because the intro to the first level will mess up the game. Now select the saved game, and hold down the GS button until the level loads. Some of the boss stages will not let you fight the boss unless you re-enter the area. Also, with the part of stage modifier, the second code modifies the part of the level that you are in, and 0000 is the level's start. +Cheat15="Switch From",80389C41 00?? +Cheat15_O=$00 Carrie to Reindhart,$01 Reindhart to Carrie +Cheat15_N=This Switch From Cheat lets you switch characters on a saved game For example, if you are Reindhart and you want to be Carrie in the middle of your game save it and then enable this Cheat and press F1. when you start your saved game back up you'll be Carrie instead of Reindhart. + +//---- + +[A2C54BE7-6719CBB2-C:50] +Name=Castlevania - Legacy of Darkness (E) +Cheat0="Keys Option\Have Clocktower Key B",801CC040 0001 +Cheat1="Keys Option\Have Clocktower Key A",801CC03F 0001 +Cheat2="Keys Option\Have Clocktower Key E",801CC03E 0001 +Cheat3="Keys Option\Have Wall key",801CC03D 0001 +Cheat4="Keys Option\Have Control Room Key",801CC03C 0001 +Cheat5="Keys Option\Have Art Tower Key 2",801CC03B 0001 +Cheat6="Keys Option\Have Art Tower Key 1",801CC03A 0001 +Cheat7="Keys Option\Have Clocktower Key D",801CC039 0001 +Cheat8="Keys Option\Have Clocktower Key C",801CC038 0001 +Cheat9="Keys Option\Have Thorn Key",801CC037 0001 +Cheat10="Keys Option\Have Rose Garden Key",801CC01A 0001 +Cheat11="Keys Option\Have Deck Key",801CC035 0001 +Cheat12="Keys Option\Have Execution Key",801CC034 0001 +Cheat13="Keys Option\Have Chamber Key",801CC033 0001 +Cheat14="Keys Option\Have Copper Key",801CC032 0001 +Cheat15="Keys Option\Have Garden Key",801CC031 0001 +Cheat16="Keys Option\Have Storeroom Key",801CC030 0001 +Cheat17="Keys Option\Have Left Tower Key",801CC02F 0001 +Cheat18="Keys Option\Have Archives Key",801CC02E 0001 +Cheat19="Have Options\Rose Brooch",801CC02D 0001 +Cheat20="Have Options\Crest Half B",801CC02C 0001 +Cheat21="Have Options\Crest Half A",801CC02B 0001 +Cheat22="Have Options\Oldreys Diary",801CC02A 0001 +Cheat23="Have Options\Winch lever",801CC029 0001 +Cheat24="Infinite Options\Moon Cards",801CC028 0001 +Cheat25="Infinite Options\Sun Cards",801CC027 0001 +Cheat26="Have Options\Mandragora",801CC026 0001 +Cheat27="Have Options\Magical Nitro",801CC025 0001 +Cheat28="Have Options\Contract",801CC024 0001 +Cheat29="Have Options\Powerup",801CC01F 0001 +Cheat30="Infinite Options\Cure Ampoule",801CC01E 0001 +Cheat31="Infinite Options\Purifying",801CC01D 0001 +Cheat32="Infinite Options\Healing kit",801CC01C 0001 +Cheat33="Infinite Options\beef",801CC01B 0001 +Cheat34="Infinite Options\chicken",801CC01A 0001 +Cheat35="Have Options\Special Crystal 3",801CC019 0001 +Cheat36="Have Options\Special Crystal 2",801CC018 0001 +Cheat37="Have Options\Special Crystal 1",801CC017 0001 +Cheat38="Infinite Options\Red Jewels",801CC015 0068 +Cheat39="Infinite Options\Gold",811CC012 2710 +Cheat40="Infinite Options\Health",811CC00A 2710 +Cheat41="Weapon Modifier",801CC00F 00?? +Cheat42="Status Modifier",801CC054 00?? +Cheat41_O=$00 Nothing,$01 Knife,$02 Potion,$03 Cross,$04 Axe +Cheat42_O=$00 Never Get Poisoned or Vamped,$01 Normal,$04 Vamp,$08 Poison,$0C Vamped & Poisoned,$FF Instant Death +Cheat43="Level Modifier",801CC349 00?? +Cheat43_O=$00 Forest Of Silence,$01 Left Tower,$02 Castle Wall,$03 Villa,$04 Villa,$05 Villa,$06 Villa,$1A Villa,$07 Tunnel,$08 Underground Waterway,$09 Castle Center,$0A Castle Center,$0B Castle Center,$0C Castle Center,$0D Castle Center,$0E Castle Center,$0F Castle Center,$10 Foggy Lake,$11 Foggy Lake,$12 Foggy Lake,$13 Cave Of Spiderwomen,$14 Castle Keep,$15 Castle Keep,$16 Falls Into Space(?),$17 Clock Tower,$18 Final Battle Site,$19 Castle Center,$1B Room Of Clocks,$1C Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$2B Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$1D Tower Of Sorcery,$1E Tower Of Execution,$1F Tower Of Execution,$20 Tower Of Execution,$21 Tower Of Science,$22 Tower Of Science,$23 Tower Of Ruins,$24 Tower Of Ruins,$25 Art Tower,$26 Art Tower,$27 Dual Tower,$28 Clock Tower,$29 Clock Tower,$2A Outer Wall,$2C Fall From Sky Ouside Of Castlevania Opening,$2D Another Free Fall. Forest Where Girl Runs In Opening,$2E Black Room(?) +Cheat44="Inter-Level Modifier",801CC34B 00?? +Cheat44_O=$00 Forest Of Silence,$01 Left Tower,$02 Castle Wall,$03 Villa,$04 Villa,$05 Villa,$06 Villa,$1A Villa,$07 Tunnel,$08 Underground Waterway,$09 Castle Center,$0A Castle Center,$0B Castle Center,$0C Castle Center,$0D Castle Center,$0E Castle Center,$0F Castle Center,$10 Foggy Lake,$11 Foggy Lake,$12 Foggy Lake,$13 Cave Of Spiderwomen,$14 Castle Keep,$15 Castle Keep,$16 Falls Into Space(?),$17 Clock Tower,$18 Final Battle Site,$19 Castle Center,$1B Room Of Clocks,$1C Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$2B Countryside Where Carrie's Mom Is Buried.(Fall Through Ground),$1D Tower Of Sorcery,$1E Tower Of Execution,$1F Tower Of Execution,$20 Tower Of Execution,$21 Tower Of Science,$22 Tower Of Science,$23 Tower Of Ruins,$24 Tower Of Ruins,$25 Art Tower,$26 Art Tower,$27 Dual Tower,$28 Clock Tower,$29 Clock Tower,$2A Outer Wall,$2C Fall From Sky Ouside Of Castlevania Opening,$2D Another Free Fall. Forest Where Girl Runs In Opening,$2E Black Room(?) +Cheat45="Cut Scene Modifier",801CC363 0009,801CC35B 00?? +Cheat45_O=$03 Castle Drawbridge Lowers,$04 Character Enters Castle,$05 (?),$0A (?),$0C (?),$20 (?),$21 (?),$22 (?),$06 Vampire In Main Entrance Hall Of Villa,$07 One Of The Working Gears Cut Scenes,$08 "I Smell Poison" From Underground Waterway,$09 Castle Gate Closes In Villa Upon Entering Villa,$0B Renon Appears For First Time,$0D Village Vampire In Upstairs Villa,$0E Malus Appears For The First Time,$0F Malus Leaves Garden,$10 Character In Boat On Foggy Lake,$11 Seal Removed From Wall In Arena,$12 Bleeding Statue,$13 Cosmic Lights,$14 Explosion At Wall In Arena,$15 Explosion At Wall In Castle That Leads To Hidden Room,$16 Malus Appears Again In Upstairs Room Of Castle,$17 Bull Awakens,$18 Vincent The Vampire,$19 One Of The Working Gears Cut Scenes,$1A Gate Opens In Forest Of Silence,$1B Meet Renon For The Last Time In Castle Keep.,$1C This Cut Scene Runs Cut Scene 27 And 2E,$1E Castle Keep Destructs,$1F Malus On Flying Horse Outside Castle Keep,$24 Spider People In Tunnel,$25 Rosa In Garden,$27 Castel Destruction,$28 Space Warp,$29 Castle Destruction,$2A Malus Is Saved By Reinhardt,$2B Malus And Reinhardt On Horse,$2E Rosa Returns,$30 Ada Henry And Cornell At Game End,$31 Scrolling Text About Castle And Henry,$33 Vampire In Basement,$34 Vampire In Villa Basement Destroyed Woman Vampire Rises,$35 Finds Hidden Path In Villa Basement,$37 Lever & Gear In Castle,$38 Harpie,$39 Harpie Destroyed,$44 Death(Grim Reaper),$45 Death Is Destroyed,$46 Castle Drawbridge Closes And Ortega Appears,$47 Thirsty Man,$48 Cornell Meets Henry In Garden,$49 Cornell And Henry Part In Garden,$51 Monster Dracula Appears,$52 Actrise Appears In Castle Center,$54 Actrise Appears Again With Cousin Fernandes Before Fight With Carrie,$55 Cousin Fernandes Is Destroyed,$56 Actrise Appears Again Before Fight With Carrie,$57 Actrise Defeated By Carrie + +//---- + +[DCCF2134-9DD63578-C:50] +Name=Centre Court Tennis (E) +Cheat0="Infinite Character Creation Points",8017BB17 000A +Cheat1="Maximum\Serve Smash",8117BB0E 0A0A +Cheat2="Maximum\Volley Lob",8117BB10 0A0A +Cheat3="Maximum\Stroke Spin",8117BB12 0A0A +Cheat4="Maximum\Back,Front,Left & Right Move",8117BB14 000A +Cheat5="Left vs Right Side",8017BB16 0005 +Cheat6="Max Score In Mini Games",81116230 05F5,81116232 E0FF +Cheat7="Practice\Balls Always Zero",8011684F 0000 +Cheat8="Practice\Time Always Zero",8111684A 0000 +Cheat9="Scoreboard\Max sets top",80116983 0009 +Cheat10="Scoreboard\Max games top",8011698B 0009 +Cheat11="Scoreboard\Max sets bottom",80116987 0009 +Cheat12="Scoreboard\Max games bottom",8011698F 0009 + +//---- + +[B9AF8CC6-DEC9F19F-C:50] +Name=Chameleon Twist (E) +Cheat0="Access All Levels",8020860E 00FF,80208610 00FF +Cheat1="Extra Crowns",80251857 0015 +Cheat2="Infinite Health",80174DF3 000A +Cheat3="Extended Tongue",8133185E FFFF + +//---- + +[07A69D01-9A7D41A1-C:50] +Name=Chameleon Twist 2 (E) +Cheat0="Infinite Health",8018BA7D 000F +Cheat1="Max Collectable Items",80164501 0014 +Cheat2="Have 6 Carrots",80164519 007E +Cheat3="Have All\Levels",80164508 003F +Cheat4="Have All\Costumes",8016451A 00FE +Cheat5="Have All\Collectibles\Stage 1",80164510 0014 +Cheat6="Have All\Collectibles\Stage 2",80164511 0014 +Cheat7="Have All\Collectibles\Stage 3",80164512 0014 +Cheat8="Have All\Collectibles\Stage 4",80164513 0014 +Cheat9="Have All\Collectibles\Stage 5",80164514 0014 +Cheat10="Have All\Collectibles\Stage 6",80164515 0014 +Cheat11="Press L To levitate",D018BAB5 0020,8118B9E0 4200 +Cheat11_N=Press L To Levitate & Let go to land + +//---- + +[FB3C48D0-8D28F69F-C:50] +Name=Charlie Blast's Territory (E) +Cheat0="Stop Timer From Counting Down (All Levels)",8101D4E0 2400 + +//---- + +[2E359339-3FA5EDA6-C:50] +Name==Chopper Attack (E) +Cheat0="Max Score",81129716 FFFF +Cheat1="Infinite Weapon\1st Position",8012972B 0063 +Cheat2="Infinite Weapon\2nd Position",8012972F 0063 +Cheat3="Infinite Weapon\3rd Position",80129733 0063 +Cheat4="Infinite Weapon\4th Position",80129737 0063 +Cheat5="Infinite Weapon\5th Position",8012973B 0063 +Cheat6="Weapon Modifier\Gun Weapon",80129A13 00?? +Cheat7="Gun 4-Way Shot",80129A13 0004 +Cheat8="Infinite Fuel",81129A16 FFFF +Cheat9="Infinite Shield",811299B8 03E8 +Cheat10="Opens All 5 Item Slots",8012974B 0005 +Cheat11="Weapon Modifier\1st Position",80129729 00?? +Cheat12="Weapon Modifier\2nd Position",8012972D 00?? +Cheat13="Weapon Modifier\3rd Position",801297E1 00?? +Cheat14="Weapon Modifier\4th Position",801297E5 00?? +Cheat15="Weapon Modifier\5th Position",801297E9 00?? +Cheat16="Score Attack Mode",81129762 0001 +Cheat17="Stage Select On",81129766 0001 +Cheat18="Option On",8112976A 0001 +Cheat19="Clear Mission Selector",8112976C 00?? +Cheat20="Texture Mode",81129774 0001 +Cheat6_O=$00 No Weapon,$01 Normal Shot,$02 2-Way Shot,$03 3-Way Shot,$04 4-Way Shot +Cheat11_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat12_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat13_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat14_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat15_O=$00 Nothing,$01 AGM,$02 AAM,$03 AGAM,$04 Dummy,$05 Rocket,$06 Cluster,$07 H-Cluster,$08 H-Plasma +Cheat19_O=$01 1,$02 2,$03 3,$04 4,$05 5,$06 6,$07 7,$08 8 +Cheat11_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. +Cheat12_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. +Cheat13_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. +Cheat14_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. +Cheat15_N=Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + +//---- + +[8E9692B3-4264BB2A-C:50] +Name=Clay Fighter 63 1-3 (E) +Cheat0="Extra Characters and Secret Options",801A86A1 000F +Cheat1="Stage Select",801A868B 00?? +Cheat1_O=$00 Candy Factory,$01 Claynaveral Hangar,$02 Camp Claynaveral,$03 Outhouse,$04 Mudville Mansion,$05 Ghastly Graveyard,$06 Spooky Spire,$07 Happy Harry's Hut,$08 Freezing Fortress,$09 Refuse Room,$0A Grotto Gulch,$0B Rubbage Room,$0C Rubbage Reef,$0D Kiln's Laboratory,$0E Kiln's Hideout,$0F Fiery Furnace,$10 Research Room,$11 Clayribbean Cruise,$12 Santa's Workship,$13 Kooky Courtyard,$14 Santa's Toy Factory,$15 Boogerhenge,$16 Backwash Bay,$17 Tureen Toilet,$18 Tribal Tower,$19 Aquadome +Cheat2="Play As\Player1",801A868F 00?? +Cheat2_O=$00 Bad Mr. Frosty,$01 Blob,$02 Bonker,$03 Boogerman,$04 Dr. Kiln,$05 Earthworm Jim,$08 Houngan,$09 Icky Bod Clay,$0A Kung Pow,$0D Sumo Santa,$0E Taffy,$0F T-Hoppy +Cheat3="Refuse Room, Grotto Gulch, Santa's Workship Stages\Can't be Stunned\Player 1",801F766B 0000 +Cheat4="Refuse Room, Grotto Gulch, Santa's Workship Stages\Infinite Energy\Player 1",801F7673 00AA +Cheat5="Refuse Room, Grotto Gulch, Santa's Workship Stages\No Energy\Player 1",801F7673 0000 +Cheat6="Refuse Room, Grotto Gulch, Santa's Workship Stages\Full Super Bar\Player 1",811F767A 0200 +Cheat7="Tribal Tower Stage\Can't be Stunned\Player 1",801F770B 0000 +Cheat8="Tribal Tower Stage\Infinite Energy\Player 1",801F7713 00AA +Cheat9="Tribal Tower Stage\No Energy\Player 1",801F7713 0000 +Cheat10="Tribal Tower Stage\Full Super Bar\Player 1",811F771A 0200 +Cheat11="Aquadome Stage\Can't be Stunned\Player 1",801F799B 0000 +Cheat12="Aquadome Stage\Infinite Energy\Player 1",801F7993 00AA +Cheat13="Aquadome Stage\No Energy\Player 1",801F7993 0000 +Cheat14="Aquadome Stage\Full Super Bar\Player 1",811F799A 0200 +Cheat15="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Can't be Stunned\Player 1",801F7E9B 0000 +Cheat16="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Infinite Energy\Player 1",801F7EA3 00AA +Cheat17="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\No Energy\Player 1",801F7EA3 0000 +Cheat18="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Full Super Bar\Player 1",811F7EAA 0200 +Cheat19="Freezing Fortress Stage\Can't be Stunned\Player 1",801F7EFB 0000 +Cheat20="Freezing Fortress Stage\Infinite Energy\Player 1",801F7F03 00AA +Cheat21="Freezing Fortress Stage\No Energy\Player 1",801F7F03 0000 +Cheat22="Freezing Fortress Stage\Full Super Bar\Player 1",811F7F0A 0200 +Cheat23="Rubbage Reef Stage\Can't be Stunned\Player 1",801F7F7B 0000 +Cheat24="Rubbage Reef Stage\Infinite Energy\Player 1",801F7F83 00AA +Cheat25="Rubbage Reef Stage\No Energy\Player 1",801F7F83 0000 +Cheat26="Rubbage Reef Stage\Full Super Bar\Player 1",811F7F8A 0200 +Cheat27="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Can't be Stunned\Player 1",801F7FAB 0000 +Cheat28="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Infinite Energy\Player 1",801F7FB3 00AA +Cheat29="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\No Energy\Player 1",801F7FB3 0000 +Cheat30="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Full Super Bar\Player 1",811F7FBA 0200 +Cheat31="Clayribbean Cruise Stage\Can't be Stunned\Player 1",801F805B 0000 +Cheat32="Clayribbean Cruise Stage\Infinite Energy\Player 1",801F8063 00AA +Cheat33="Clayribbean Cruise Stage\No Energy\Player 1",801F8063 0000 +Cheat34="Clayribbean Cruise Stage\Full Super Bar\Player 1",811F806A 0200 +Cheat35="Backwash Bay Stage\Can't be Stunned\Player 1",801F80EB 0000 +Cheat36="Backwash Bay Stage\Infinite Energy\Player 1",801F80F3 00AA +Cheat37="Backwash Bay Stage\No Energy\Player 1",801F80F3 0000 +Cheat38="Backwash Bay Stage\Full Super Bar\Player 1",811F80FA 0200 +Cheat39="Ghastly Graveyard Stage\Can't be Stunned\Player 1",801F818B 0000 +Cheat40="Ghastly Graveyard Stage\Infinite Energy\Player 1",801F8193 00AA +Cheat41="Ghastly Graveyard Stage\No Energy\Player 1",801F8193 0000 +Cheat42="Ghastly Graveyard Stage\Full Super Bar\Player 1",811F819A 0200 +Cheat43="Candy Factory Stage\Can't be Stunned\Player 1",801F826B 0000 +Cheat44="Candy Factory Stage\Infinite Energy\Player 1",801F8273 00AA +Cheat45="Candy Factory Stage\No Energy\Player 1",801F8273 0000 +Cheat46="Candy Factory Stage\Full Super Bar\Player 1",811F827A 0200 +Cheat47="Kooky Courtyard Stage\Can't be Stunned\Player 1",801F836B 0000 +Cheat48="Kooky Courtyard Stage\Infinite Energy\Player 1",801F8373 00AA +Cheat49="Kooky Courtyard Stage\No Energy\Player 1",801F8373 0000 +Cheat50="Kooky Courtyard Stage\Full Super Bar\Player 1",811F837A 0200 +Cheat51="Santa's Toy Factory Stage\Can't be Stunned\Player 1",801F879B 0000 +Cheat52="Santa's Toy Factory Stage\Infinite Energy\Player 1",801F87A3 00AA +Cheat53="Santa's Toy Factory Stage\No Energy\Player 1",801F87A3 0000 +Cheat54="Santa's Toy Factory Stage\Full Super Bar\Player 1",811F87AA 0200 +Cheat55="Boogerhenge, Tureen Toilet Stage\Can't be Stunned\Player 1",801F8B3B 0000 +Cheat56="Boogerhenge, Tureen Toilet Stage\Infinite Energy\Player 1",801F8B43 00AA +Cheat57="Boogerhenge, Tureen Toilet Stage\No Energy\Player 1",801F8B43 0000 +Cheat58="Boogerhenge, Tureen Toilet Stage\Full Super Bar\Player 1",811F8B4A 0200 +Cheat59="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Can't be Stunned\Player 1",801F971B 0000 +Cheat60="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Infinite Energy\Player 1",801F9723 00AA +Cheat61="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\No Energy\Player 1",801F9723 0000 +Cheat62="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Full Super Bar\Player 1",811F972A 0200 +Cheat63="Rubbage Room Stage\Can't be Stunned\Player 1",801FA1AB 0000 +Cheat64="Rubbage Room Stage\Infinite Energy\Player 1",801FA1B3 00AA +Cheat65="Rubbage Room Stage\No Energy\Player 1",801FA1B3 0000 +Cheat66="Rubbage Room Stage\Full Super Bar\Player 1",811FA1BA 0200 +Cheat67="Refuse Room, Grotto Gulch, Santa's Workship Stages\Can't be Stunned\Player 2",801FAB0B 0000 +Cheat68="Refuse Room, Grotto Gulch, Santa's Workship Stages\Infinite Energy\Player 2",801FAB13 00AA +Cheat69="Refuse Room, Grotto Gulch, Santa's Workship Stages\No Energy\Player 2",801FAB13 0000 +Cheat70="Refuse Room, Grotto Gulch, Santa's Workship Stages\Full Super Bar\Player 2",811FAB1A 0200 +Cheat71="Tribal Tower Stage\Can't be Stunned\Player 2",801FABAB 0000 +Cheat72="Tribal Tower Stage\Infinite Energy\Player 2",801FABB3 00AA +Cheat73="Tribal Tower Stage\No Energy\Player 2",801FABB3 0000 +Cheat74="Tribal Tower Stage\Full Super Bar\Player 2",811FABBA 0200 +Cheat75="Aquadome Stage\Can't be Stunned\Player 2",801FAE2B 0000 +Cheat76="Aquadome Stage\Infinite Energy\Player 2",801FAE33 00AA +Cheat77="Aquadome Stage\No Energy\Player 2",801FAE33 0000 +Cheat78="Aquadome Stage\Full Super Bar\Player 2",811FAE3A 0200 +Cheat79="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Can't be Stunned\Player 2",801FB33B 0000 +Cheat80="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Infinite Energy\Player 2",801FB343 00AA +Cheat81="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\No Energy\Player 2",801FB343 0000 +Cheat82="Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Full Super Bar\Player 2",811FB34A 0200 +Cheat83="Freezing Fortress Stage\Can't be Stunned\Player 2",801FB39B 0000 +Cheat84="Freezing Fortress Stage\Infinite Energy\Player 2",801FB3A3 00AA +Cheat85="Freezing Fortress Stage\No Energy\Player 2",801FB3A3 0000 +Cheat86="Freezing Fortress Stage\Full Super Bar\Player 2",811FB3AA 0200 +Cheat87="Rubbage Reef Stage\Can't be Stunned\Player 2",801FB41B 0000 +Cheat88="Rubbage Reef Stage\Infinite Energy\Player 2",801FB423 00AA +Cheat89="Rubbage Reef Stage\No Energy\Player 2",801FB423 0000 +Cheat90="Rubbage Reef Stage\Full Super Bar\Player 2",811FB42A 0200 +Cheat91="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Can't be Stunned\Player 2",801FB44B 0000 +Cheat92="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Infinite Energy\Player 2",801FB453 00AA +Cheat93="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\No Energy\Player 2",801FB453 0000 +Cheat94="Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Full Super Bar\Player 2",811FB45A 0200 +Cheat95="Clayribbean Cruise Stage\Can't be Stunned\Player 2",801FB4FB 0000 +Cheat96="Clayribbean Cruise Stage\Infinite Energy\Player 2",801FB503 00AA +Cheat97="Clayribbean Cruise Stage\No Energy\Player 2",801FB503 0000 +Cheat98="Clayribbean Cruise Stage\Full Super Bar\Player 2",811FB50A 0200 +Cheat99="Backwash Bay Stage\Can't be Stunned\Player 2",801FB58B 0000 +Cheat101="Backwash Bay Stage\Infinite Energy\Player 2",801FB593 00AA +Cheat102="Backwash Bay Stage\No Energy\Player 2",801FB593 0000 +Cheat103="Backwash Bay Stage\Full Super Bar\Player 2",811FB59A 0200 +Cheat104="Ghastly Graveyard Stage\Can't be Stunned\Player 2",801FB62B 0000 +Cheat105="Ghastly Graveyard Stage\Infinite Energy\Player 2",801FB633 00AA +Cheat106="Ghastly Graveyard Stage\No Energy\Player 2",801FB633 0000 +Cheat107="Ghastly Graveyard Stage\Full Super Bar\Player 2",811FB63A 0200 +Cheat108="Candy Factory Stage\Can't be Stunned\Player 2",801FB70B 0000 +Cheat109="Candy Factory Stage\Infinite Energy\Player 2",801FB713 00AA +Cheat110="Candy Factory Stage\No Energy\Player 2",801FB713 0000 +Cheat111="Candy Factory Stage\Full Super Bar\Player 2",811FB71A 0200 +Cheat112="Kooky Courtyard Stage\Can't be Stunned\Player 2",801FB80B 0000 +Cheat113="Kooky Courtyard Stage\Infinite Energy\Player 2",801FB813 00AA +Cheat114="Kooky Courtyard Stage\No Energy\Player 2",801FB813 0000 +Cheat115="Kooky Courtyard Stage\Full Super Bar\Player 2",811FB81A 0200 +Cheat116="Santa's Toy Factory Stage\Can't be Stunned\Player 2",801FBC3B 0000 +Cheat117="Santa's Toy Factory Stage\Infinite Energy\Player 2",801FBC43 00AA +Cheat118="Santa's Toy Factory Stage\No Energy\Player 2",801FBC43 0000 +Cheat119="Santa's Toy Factory Stage\Full Super Bar\Player 2",811FBC4A 0200 +Cheat120="Boogerhenge, Tureen Toilet Stage\Can't be Stunned\Player 2",801FBFDB 0000 +Cheat121="Boogerhenge, Tureen Toilet Stage\Infinite Energy\Player 2",801FBFE3 00AA +Cheat122="Boogerhenge, Tureen Toilet Stage\No Energy\Player 2",801FBFE3 0000 +Cheat123="Boogerhenge, Tureen Toilet Stage\Full Super Bar\Player 2",811FBFEA 0200 +Cheat124="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Can't be Stunned\Player 2",801FCBBB 0000 +Cheat125="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Infinite Energy\Player 2",801FCBC3 00AA +Cheat126="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\No Energy\Player 2",801FCBC3 0000 +Cheat127="Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Full Super Bar\Player 2",811FCBCA 0200 +Cheat128="Rubbage Room Stage\Can't be Stunned\Player 2",801FD64B 0000 +Cheat129="Rubbage Room Stage\Infinite Energy\Player 2",801FD653 00AA +Cheat130="Rubbage Room Stage\No Energy\Player 2",801FD653 0000 +Cheat131="Rubbage Room Stage\Full Super Bar\Player 2",811FD65A 0200 + +//---- + +[AE5B9465-C54D6576-C:50] +Name=Command & Conquer (E) +Cheat0="Infinite Options\Power GDI",810C55D6 FFFF +Cheat1="Infinite Options\Power NOD",810C577E FFFF +Cheat2="Infinite Options\Health Commando",810B5364 0080 +Cheat3="Infinite Options\Money NOD",810C575E FFFF +Cheat4="Infinite Options\Money GDI",810C55B6 FFFF +Cheat5="Level Select",810901AA 0001 +Cheat5_N=Select Replay Mission, Press L To Display All Missions,And Press R To Select Your Team You can now press R+L+Up To Win A Battle + +//---- + +[373F5889-9A6CA80A-C:50] +Name=CONKER BFD +Cheat0="Infinite\Health\Player 1",800CC8BA 0006 +Cheat1="Infinite\Oxygen",800CC7A2 0001 +Cheat3="Access All\Chapters, Scenes,& Multi-Player Characters",50002401 0000,800EA120 00FF +Cheat4="Play as",800D255F 00?? +Cheat4_O=$01 Wessle,$03 Tedi,$04 Combat Squirrel,$05 Conker,$0B Uga,$0C Bald Caveman,$0D Caveman,$0E Mohican Caveman,$10 Neo Conker,$1B Villager,$21 Zombie,$23 Enemy Bat,$24 Conkers Bat,$25 Army Captain,$26 Tedi Boss,$27 Gregg,$28 Gregg skeleton +Cheat4_N=Here you can Choose Options who you want to play as,But only one Option at a time. +Cheat5="Infinite\Lives Player 1",800D2564 0063 +Cheat6="Infinite\Health\Player 2",800CCBE6 270F +Cheat7="Infinite\Health\Player 3",800CCF12 270F +Cheat8="Infinite\Health\Player 4",800CD23E 270F +Cheat9="Infinite\Time In Multi",8109019A 7500 +Cheat10="Infinite\Bags In Heist",800E1004 00FF +Cheat11="Access All\Characters & Weapons In Multi Race",810EA122 ??FF +Cheat11_O=$FF All Characters & Baseball bat,$FB All Characters & Frying Pan,$F3 All Characters & Bones +Cheat12="Infinite\Bombs",802059EA 0030 +Cheat13="Infinite\Max Kills Player 1",800E0F67 03E7 +Cheat14="Infinite\Accuracy Count Player 1",800E0F87 0001 +Cheat15="Infinite\Head Shot Count Player 1",800E0F8B 0064 +Cheat16="Press L To Levitate\Player 1",D0042DA5 0020,810CC710 41CB +Cheat17="Press L To Levitate\Player 2",D0042DAE 0020,810CCA3C 41CB +Cheat18="Press L To Levitate\Player 3",D0042DB5 0020,810CCD68 41CB +Cheat19="Press L To Levitate\Player 4",D0042DBE 0020,810CD094 41CB +Cheat20="Weapon Select In Multi (On Pick Up)",80180C4B 00?? +Cheat20_O=$01 Sword,$02 Nothing,$03 Yellow Chain-Ssaw,$04 Throwing Knives,$05 Riffle,$06 Long Pistol with Sight,$07 Rocket Launcher,$08 Buck Shot,$0A High Powred Riffle With Scope,$0C Two Automatic Machine Guns,$13 Gas Mask +Cheat20_N=Select what Weapon you would like in Multi Player and then on a Weapon Pickup you will have the weapon of your choice.to change for another just Enable the one of your choice to have that instead.(you must have a weapon already to change for the next. +Cheat13_N=MULTI ONLY. Only put this code on once you are in the game +Cheat14_N=MULTI ONLY. Only put this code on once you are in the game,Once you pick up a Gun a shoot once, you will 100%. +Cheat15_N=MULTI ONLY. Only put this code on once you are in the game +Cheat16_N=Press L Button to Levitate & Let go to come back down +Cheat17_N=Press L Button to Levitate & Let go to come back down +Cheat18_N=Press L Button to Levitate & Let go to come back down +Cheat19_N=Press L Button to Levitate & Let go to come back down +Cheat2="Infinite\Pots of cash",810D256A FFFF + +//---- + +[503EA760-E1300E96-C:50] +Name=Cruis'n USA (E) (1.0) +Cheat0="Always Place 1st",801502CB 0001 +Cheat1="Unlimited Time",801509ED 0045 +Cheat2="Access Options\All Tracks",80150602 001F,80150603 00FF +Cheat3="Access Options\All Car Upgrades",50000704 0000,801505DF 0003 + +//---- + +[503EA760-E1300E96-C:50] +Name=Cruis'n USA (E) (1.1) +Cheat0="Always Place 1st",801501AB 0001 +Cheat1="Unlimited Time",801508CD 0045 +Cheat2="Access Options\All Tracks",801504E2 001F,801504E3 00FF +Cheat3="Access Options\All Car Upgrades",50000704 0000,801504BF 0003 + +//---- + +[503EA760-E1300E96-C:50] +Name=Cruis'n USA (E) (1.2) +Cheat0="Always Place 1st",801501DB 0001 +Cheat1="Unlimited Time",801508FD 0045 +Cheat2="Access Options\All Tracks",80150512 001F,80150123 00FF +Cheat3="Access Options\All Car Upgrades",50000704 0000,801504EF 0003 + +//---- + +[83F3931E-CB72223D-C:50] +Name=Cruis'n World (E) +Cheat0="Infinite Time",813D0C1C 4296 +Cheat1="Access\Florida & Moon Tracks",813BF2A4 0101 +Cheat2="Max Power Level,& Paint Job / Two Tone",813BEDA2 0512 +Cheat3="Access\All Cars & Upgrades",813BED58 1FFF,803BED22 0005 +Cheat4="Unlocked Pro & Master difficulty level",803BEDD5 0003 +Cheat5="Dancing Girl Always On",803BED53 0001,803C20AF 0054 +Cheat6="Cannot Spin Out",803CDC73 0000 +Cheat7="Disable\Left Lane Traffic",8033C83B 0001 +Cheat8="Disable\Right Lane Traffic",8033C83F 0001 +Cheat9="Max\Trick points",803BF21F 0063 +Cheat10="Max\Championship Points",813BFB4E 270F +Cheat11="Always 1st\Player 1",803CDF03 0001 +Cheat12="Unlimited Nitro\Player 1",803C74C7 0003 +Cheat13="Stop Elapsed Time\Player 1",813C7558 3C80 +Cheat14="Always 1st\Player 2",803CE3DB 0001 +Cheat15="Unlimited Nitro\Player 2",803C7703 0003 +Cheat16="Stop Elapsed Time\Player 2",813C7794 3C80 +Cheat17="Always 1st\Player 3",803CDA2B 0001 +Cheat18="Unlimited Nitro\Player 3",803C704F 0064 +Cheat19="Always 1st\Player 4",803CD553 0001 +Cheat20="Unlimited Nitro Player 4",803C728B 0003 +Cheat1_N=This is for Championship Mode Only +Cheat7_N=This is for Championship Mode Only +Cheat8_N=This is for Championship Mode Only +Cheat12_N=Press C-Button Down For Boost, This Code is for Championship Mode Only +Cheat15_N=Press C-Button Down For Boost, This Code is for Championship Mode Only +Cheat18_N=Press C-Button Down For Boost, This Code is for Championship Mode Only +Cheat20_N=Press C-Button Down For Boost, This Code is for Championship Mode Only + +//---- + +[D1A78A07-52A3DD3E-C:50] +Name=CyberTiger (E) +Cheat0="Infinite & Max Power-Ups",800B4612 00F0,50000801 0000,800B4600 00FF +Cheat1="Access Secret Characters\Kimmi & Cindy",800B0DAA 0011 +Cheat2="Access Secret Characters\Twfan & Eagamer",800B0DAE 0011 +Cheat3="Access Secret Characters\Bengal The Tiger",800B4DB2 0011 +Cheat4="Access Secret Characters\Mark",800B0DB7 0012 +Cheat5="Access Secret Characters\Robert & Delvis",800B0DBA 0011 +Cheat6="Access Secret Characters\Starr & Traci",800B0DBE 0011 +Cheat7="Access Secret Characters\Festus",800B0DC3 0001 +Cheat8="Access Secret Characters\Marvin The Alien",800B0DC7 0001 + +//---- + +[7ED67CD4-B4415E6D-C:50] +Name=DARK RIFT +Cheat0="Access Sonork Character",80049AA0 0001 +Cheat1="Access Demitron Character",80049AA4 0001 +Cheat2="Infinite Health\All Levels\Player 1",812716E0 0190,8127BDB8 0190,8127E478 0190,81292EE8 0190,81293768 0190,81297538 0190,812ACCC8 0190,812B1CE8 0190,812B7BE8 0190,8138AEE0 0190 +Cheat3="Infinite Health\All Levels\Player 2",81271FB8 0190,8127B158 0190,8127E820 0190,81293B48 0190,81294390 0190,812980B8 0190,812AD608 0190,812B2D08 0190,812B67D8 0190,8138A898 0190 +Cheat4="Press GS For 2 Rounds Won\Player 1",880B6491 0002 +Cheat5="Press GS For 2 Rounds Won\Player 2",880B64A3 0002 +Cheat6="Music Modifier",80081812 00?? +Cheat6_O=$00 Music Off,$2A Volume Low,$55 Volume Medium,$7F Volume Max + +//---- + +[630AA37D-896BD7DB-C:50] +Name=Destruction Derby 64 (E) +Cheat0="Have All\Tracks",50000802 0000,81099498 0101 +Cheat1="Have All\Difficulty Levels",8109B7D6 0003 +Cheat2="Have All\Cars",50000602 0000,8109B7D8 0101 +Cheat3="Max\Points Aid",8112A3CE 02F4 +Cheat4="Max\Collisions Points",812E013A 02F4 +Cheat5="Max\Checkpoint Bonus",812E013E 02F4 + +//---- + +[FD73F775-9724755A-C:50] +Name=Diddy Kong Racing +Cheat0="Enable All Cheats",800DFE2C 001F,50000301 0000,800DFE2D 00FF +Cheat1="Have All\Trophies",80207E6E 0007,80207E6F 00FF +Cheat2="Have All\Keys",80207E69 001F +Cheat3="Have All\T.T. Amulets",80207E77 0004 +Cheat4="Have All\50 Balloons",8020807D 0032 +Cheat5="Have All\None-Adventure tracks completed",50001204 0000,80207F87 0007,50000904 0000,80207FDF 0007,80207E68 0007,80207E6A 0007,80207E6B 0007,80207E6C 000F,80207E6D 00FF +Cheat6="Have All\T.T. time trial races beaten",80207E76 0004 +Cheat7="Have All\Control Drumstick & Adventure Two mode unlocked",801264DC 0003,801264DF 0003,801264F2 0003,801264F3 0008 +Cheat8="Have All\Trophy Adventure races unlocked",50000502 0000,8020807E 0007 +Cheat0_N=Go into Options & then Magic Codes. Then Code list to turn off & on what you want. +Cheat1_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat2_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat3_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + +//---- + +[596E145B-F7D9879F-C:50] +Name=Diddy Kong Racing +Cheat0="Enable All Cheats",800E03AC 001F,50000301 0000,800E03AD 00FF +Cheat1="Have All\Trophies",8020865E 0007,8020865F 00FF +Cheat2="Have All\Keys",80208659 001F +Cheat3="Have All\T.T. Amulets",80208667 0004 +Cheat4="Have All\50 Balloons",8020807D 0032 +Cheat6="Have All\T.T. time trial races beaten",80208666 0004 +Cheat5="Have All\None-Adventure tracks completed",50001204 0000,80208777 0007,50000904 0000,802087CF 0007,80208658 0007,8020865A 0007,8020865B 0007,8020865C 000F,8020865D 00FF +Cheat7="Have All\Control Drumstick & Adventure Two mode unlocked",80126CCC 0003,80126CCF 0003,80126CE2 0003,80126CE3 0008 +Cheat8="Have All\Trophy Adventure races unlocked",50000502 0000,8020886E 0007 +Cheat0_N=Go into Options & then Magic Codes. Then Code list to turn off & on what you want. +Cheat1_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat2_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. +Cheat3_N=Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + +//---- + +[D614E5BF-A76DBCC1-C:50] +Name=Disney's Tarzan (E) +Cheat0="Infinite\Health",81192300 0120 +Cheat1="Have\Coins Collected 100%",800DD4B7 0064 +Cheat2="Have\Level & Tokens Completed 100%",800DD48F 0000,800DD490 0001,800DD491 0000 +Cheat3="Access Level Select",810DD47C 8001 +Cheat4="Infinite\Lives",800DD4B2 00?? +Cheat5="Have\All TARZAN Letters",800DD485 00FF +Cheat6="Have\Full Portrait",800DD484 00FF +Cheat7="Infinite\Red Weapon",811921D8 0063 +Cheat8="Infinite\Green Weapon",811921D6 0063 +Cheat9="Infinite\Purple Weapon",811921DA 0063 +Cheat10="Press GS For\Sabor Attacks\Sabor 1 Hit Kill",8924A49E 0001 +Cheat11="Infinite\Bonus Timer",8017373E 0025 +Cheat3_N=On the main menu Scroll down to make CHEATS visible to go into Level Select.For in-Game Cheats,Pause gameplay. +Cheat4_O=$03 3 Lives,$63 99 Lives +Cheat11_N=This is For All Timers on Bonus Levels + +//---- + +[3DF17480-193DED5A-C:50] +Name=Donald Duck Quack At +Cheat0="Infinite\99 Lives",801D6F2E 0063 +Cheat1="Infinite\99 Stars",801D6F2F 0063 +Cheat2="Instant\Rage Attack (Press C-Left)",D00CAFD1 0002,801CE23D 0001 +Cheat3="Instant\Hyperactive State [Invincible] (Press C-Right)",D00CAFD1 0001,801CE296 0001 +Cheat4="Instant\Carrier Box [Moon Walk] (Press L)",D00CAFD1 0020,801C901F 0001 +Cheat4_N=Press and hold the L Button and you will run floating of any ledge slowing drifting down. If you keep pressing the A Button while Holding L it will act as a Moon Jump. +Cheat5="Infinite\Time\Gladstones Time Attack",801D6F27 00FF +Cheat6="Infinite\Time\Nephews Toy Hunting",801D6F23 0063 +Cheat7="Have All\Levels and Bonus Stages Unlocked",801D6F4C 00FF,801D6F4D 00FF,801D6F4E 00FF,801D6F4F 00FF,801D6F53 00FF +Cheat7_N=Press start in Gyro's Lab and then resume game to see all open +Cheat8="Have All\Time Attack & Toy Hunting Comnpleated (All Levels)",801D6F58 00FF,801D6F59 00FF,801D6F5A 00FF,801D6F5B 00FF,801D6F5C 00FF,801D6F5D 00FF,801D6F5E 00FF,801D6F5F 00FF +Cheat8_N=Press start in Gyro's Lab and then resume game to see all open + +//---- + +[11936D8C-6F2C4B43-C:50] +Name=DONKEY KONG 64 +Cheat0="Donkey Kong\Infinite Ammo",807FCB85 0096 +Cheat2="Donkey Kong\Infinite Musical Instrument",817FC894 0103,817FC898 00FF +Cheat3="Diddy\Infinite Musical Instrument",817FC8F6 000A +Cheat4="Tiny\Infinite Musical Instrument",817FC9B2 000A +Cheat5="Lanky\Infinite Musical Instrument",817FC954 000A +Cheat6="Chunky\Infinite Musical Instrument",817FCA10 000A +Cheat7="Infinite\Camera Film",807FCB89 0005 +Cheat8="Infinite\Orange Bombs",807FCB81 0096 +Cheat9="Donkey Kong\Infinite Bananas\Jungle Japes",817FC89A 03E7 +Cheat10="Donkey Kong\Infinite Bananas\Angry Aztec",817FC89C 03E7 +Cheat11="Donkey Kong\Infinite Bananas\FactoryLevel",817FC89E 03E7 +Cheat12="Donkey Kong\Infinite Bananas\Galleon Level",817FC8FE 03E7 +Cheat13="Donkey Kong\Infinite Bananas\Fungi Forest",817FC8A2 03E7 +Cheat14="Donkey Kong\Infinite Bananas\Creepy Castle",817FC8A6 03E7 +Cheat15="Donkey Kong\Infinite Bananas\Crystal Caves",817FC8A4 03E7 +Cheat16="Donkey Kong\All Golden Bananas\Jungle Japes",817FC8D2 03E7 +Cheat17="Donkey Kong\All Golden Bananas\Angry Aztecs",817FC8D4 03E7 +Cheat18="Donkey Kong\All Golden Bananas\Frantic Factory",817FC8D6 03E7 +Cheat19="Donkey Kong\All Golden Bananas\Gloomy Galleon",817FC8D8 03E7 +Cheat20="Donkey Kong\All Golden Bananas\Crystal Caves",817FC8DC 03E7 +Cheat21="Donkey Kong\All Golden Bananas\Creepy Castle",817FC8DE 03E7 +Cheat22="Donkey Kong\All Golden Bananas\DK Isle",817FC8E0 03E7 +Cheat23="Diddy\All Golden Bananas\Jungle Japes",817FC930 0064 +Cheat24="Diddy\All Golden Bananas\Angry Aztecs",817FC932 0064 +Cheat25="Diddy\All Golden Bananas\Frantic Factory",817FC934 0064 +Cheat26="Diddy\All Golden Bananas\Gloomy Galleon",817FC936 0064 +Cheat27="Diddy\All Golden Bananas\Fungi Forest",817FC938 0064 +Cheat28="Diddy\All Golden Bananas\Crystal Caves",817FC93A 0064 +Cheat29="Diddy\All Golden Bananas\Creepy Castle",817FC93C 0064 +Cheat30="Diddy\All Golden Bananas\DK Isle",817FC93E 0064 +Cheat31="Tiny\All Golden Bananas\Jungle Japes",817FC9EC 0064 +Cheat32="Tiny\All Golden Bananas\Angry Aztecs",817FC9EE 0064 +Cheat33="Tiny\All Golden Bananas\Frantic Factory",817FC9F0 0064 +Cheat34="Tiny\All Golden Bananas\Gloomy Galleon",817FC9F2 0064 +Cheat35="Tiny\All Golden Bananas\Fungi Forest",817FC9F4 0064 +Cheat36="Tiny\All Golden Bananas\Crystal Caves",817FC9F6 0064 +Cheat37="Tiny\All Golden Bananas\Creepy Castle",817FC9E8 0064 +Cheat38="Tiny\All Golden Bananas\DK Isle",817FC9FA 0064 +Cheat39="Lanky\All Golden Bananas\Jungle Japes",817FC98E 0064 +Cheat40="Lanky\All Golden Bananas\Angry Aztecs",817FC990 0064 +Cheat41="Lanky\All Golden Bananas\Frantic Factory",817FC992 0064 +Cheat42="Lanky\All Golden Bananas\Gloomy Galleon",817FC994 0064 +Cheat43="Lanky\All Golden Bananas\Fungi Forest",817FC996 0064 +Cheat44="Lanky\All Golden Bananas\Crystal Caves",817FC998 0064 +Cheat45="Lanky\All Golden Bananas\Creepy Castle",817FC99A 0064 +Cheat46="Lanky\All Golden Bananas\DK Isle",817FC99C 0064 +Cheat47="Chunky\All Golden Bananas\Jungle Japes",817FCA4A 0064 +Cheat48="Chunky\All Golden Bananas\Angry Aztecs",817FCA4C 0064 +Cheat49="Chunky\All Golden Bananas\Frantic Factory",817FCA4E 0064 +Cheat50="Chunky\All Golden Bananas\Gloomy Galleon",817FCA50 0064 +Cheat51="Chunky\All Golden Bananas\Fungi Forest",817FCA52 0064 +Cheat52="Chunky\All Golden Bananas\Crystal Caves",817FCA54 0064 +Cheat53="Chunky\All Golden Bananas\Creepy Castle",817FCA56 0064 +Cheat54="Chunky\All Golden Bananas\DK Isle",817FCA58 0064 +Cheat55="Donkey Kong\Infinite Coins",817FC896 03E7 +Cheat56="Diddy\Infinite Coins",817FC8F4 03E7 +Cheat57="Tiny\Infinite Coins",817FC9B0 03E7 +Cheat58="Lanky\Infinite Coins",817FC952 03E7 +Cheat59="Chunky\Infinite Coins",817FCA0E 03E7 +Cheat60="Infinite\Crystal Coconuts",817FCB86 03E7 +Cheat61="Donkey Kong\Has Moves",817FC890 0103 +Cheat62="Donkey Kong\Have Weapon",817FC892 0103 +Cheat63="Free Pass (Access All Areas)",8066D167 0001,8066D262 0001 +Cheat63_N=This is exactly what it says, You can walk through Any Locked Door,Gate, Or Area. Have Fun. +Cheat1="Infinite\Health",817FCB8C 041F + +//---- + +[2C739EAC-9EF77726-C:50] +Name=Doom 64 (E) +Cheat0="Always Have\Gun",80063373 0001 +Cheat1="Always Have\Shotgun",80063377 0001 +Cheat2="Always Have\Double Shotgun",8006337B 0001 +Cheat3="Always Have\Chain Gun",8006337F 0001 +Cheat4="Always Have\Missile Launcher",80063383 0001 +Cheat5="Always Have\Chainsaw",8006336B 0001 +Cheat6="Always Have\Plasma Rifle",80063387 0001 +Cheat7="Always Have\BFG",8006338B 0001 +Cheat8="Infinite\Armor",800634BF 00FF +Cheat9="Rapid Fire",810633EA 0B94 +Cheat10="Invincible",8006355B 0002 +Cheat11="Turn Map Markers On",800633BB 0004 +Cheat12="Invincible And Map Markers",800633BB 0006 +Cheat13="Always Have\Bio Suite",80063333 00?? +Cheat13_O=$FF On,$00 Off +Cheat14="Always Have\Missile Ammo",8006339F 0064 +Cheat15="Always Have\Have Rocket Launcher",80063381 0001 +Cheat16="Always Have\Have Laser Weapon",8006338D 0001 +Cheat17="[Max Brightness]",8005AA18 0064 +Cheat17_N=Enable this cheat on rom load to have Max Brightness (internal) and then put Jabo d3d8 on 160% Max for a extra brightness Boost. +Cheat18="Have All\Keys",50000504 0000,810634DE FFFF +Cheat19="Have All\Weapons",50000A04 0000,8106350A 0001 +Cheat20="Infinite\Ammo All Weapons",50000404 0000,81063532 013C +Cheat21="Enable Cheat Menu",8005AA23 0001 + +//---- + +[B6524461-ED6D04B1-C:50] +Name=Dual Heroes (E) +Cheat0="Infinite Health\Player 1",80225E9D 00FA +Cheat1="Infinite Health\Player 2",80225E9F 00FA +Cheat2="Win Once To Win\Player 1",80225E95 0001 +Cheat3="Win Once To Win\Player 2",80225E97 0001 +Cheat4="Infinite Time",80225EA5 003C + +//---- + +[57BFF74D-DE747743-C:50] +Name=Duke Nukem 64 (E) +Cheat0="Access all In-Game cheats",50000504 0000,80101308 0001 +Cheat1="Infinite\Ammo & All Guns",50000C02 0000,812A5A34 02F4 +Cheat2="Access\All Items",801012EC 0001 +Cheat3="Invincibility",802AAA98 0001 +Cheat4="Access\All Keys",802A5A77 000F +Cheat5="Infinite\Holoduke",812A5A5C 0640 +Cheat6="Infinite\Night Vision",812A5A8C 0640 +Cheat7="Infinite\Scuba Gear",812A5ABC 0640 +Cheat8="Crosshair On",802A5B24 0001 +Cheat9="Max auto-aim On",802A5B25 0002 +Cheat10="Upgraded Plasma Gun",802A5A63 0063 +Cheat2_N=To access simply pause in game play & then unpause. + +//---- + +[DC36626A-3F3770CB-C:50] +Name=DUKE NUKEM ZERO HOUR +Cheat0="Cheat Menu\Cheat Menu Enabled",800CF7D8 0001 +Cheat1="Cheat Menu\Have All Weapons",811CE810 FFFF +Cheat2="Cheat Menu\Have All Game Type & Other",810E1A3E 0FFF +Cheat3="Cheat Menu\All Weapons Enabled",801CCC59 0001,801CCCC5 0001,801CDD25 0001,801CDE21 0001,801CDEB5 0001,801CDEB7 0001,801CDEE9 0001,801CE819 0001,801CE821 0001,801CE88D 0001,801CF9D5 0001 +Cheat4="Infinite Ammo (All Guns)",810A21B4 A65B +Cheat5="Invincibility",800DF203 0001 +Cheat6="Time Always 00:00",801A1D06 0000 +Cheat7="Enable Debug Menu",800DFCD0 0001 + +//---- + +[492B9DE8-C6CCC81C-C:50] +Name=Earthworm Jim 3D (E) +Cheat0="Infinite\Health",800C876F 0064 +Cheat1="Infinite\Lives",800C8773 0064 +Cheat2="Infinite\Ammo\Blaster",810C6916 0064 +Cheat3="Infinite\Ammo\Rocket Launcher",810C6946 0064 +Cheat4="Infinite\Ammo\Banana Peel Bomb",810C6976 0064 +Cheat5="Infinite\Ammo\Laser",810C698E 0064 +Cheat6="Infinite\Ammo\Green Slimer",810C69A6 0064 +Cheat7="Infinite\Ammo\Chickens",810C69BE 0064 +Cheat8="Infinite\Ammo\Shotgun",810C69EE 0064 +Cheat9="Infinite\Ammo\Music Gun",810C6906 0064 +Cheat10="Infinite\Ammo\Boomerang Knives",810C691E 0064 +Cheat11="Infinite\Ammo\Mushrooms",810C6936 0064 +Cheat12="Infinite\Ammo\Lepricon Gun",800C8897 0064 +Cheat13="Infinite\Ammo\Pistol",800C8777 0064 +Cheat14="Infinite\Ammo\Sniper Chicken",800C881F 0064 +Cheat15="Infinite\Ammo\Butcher Knife Gun",800C887F 0064 +Cheat16="Have\231 Marbles",D00EBE53 0000,800EBE53 03E7 +Cheat17="Have\All Gold Udders",50002802 0000,810C80BA 0101 + +//---- + +[202A8EE4-83F88B89-C:50] +Name=EXCITEBIKE64 +Cheat0="Infinite Time",810F0E36 1770 +Cheat1="Max Score Stunt Mode\Player One",810E43E8 0098,810E43EA 967F +Cheat2="Max Score Stunt Mode\Player Two",810E4BC8 0098,810E4BCA 967F +Cheat3="Unlock Original Excitebike",D00F6605 0030,810F2420 FF07 +Cheat3_N=Press L+R at track selection to Access Soccer,Hill Climb & Excite 3D +Cheat4="Start On Lap",D00E4681 0000,800E4681 00?? +Cheat4_O=$01 Lap 1,$02 Lap 2,$03 Lap 3,$04 Lap 4 +Cheat5="Always Low Temp\Player Two",810E4E48 0000,810E4E4A 0000 +Cheat6="Always Low Temp\Player One",810E4668 0000,810E466A 0000 +Cheat7="In Game Cheat Select\1",800CDA4A 00?? +Cheat7_O=$01 Transparent riders,$02 All stunts,$04 Invincible mode,$08 Developers team photo,$10 Beat this,$20 Small head mode +Cheat8="In Game Cheat Select\2",800CDA4B 00?? +Cheat8_O=$01 Big head mode,$02 Mirror mode,$04 Debug mode,$08 Down hill mode,$10 Stunt bonus,$20 Invisible riders,$40 Night mode,$80 Odd colour mode +Cheat9="In-Game cheat modifer",810CDA4A ???? +Cheat9_O=$0001 Big head mode,$0002 Mirror mode,$0004 Debug mode,$0008 Down hill mode,$0010 Stunt bonus,$0020 Invisible riders,$0040 Night mode,$0080 Odd colour mode,$0100 Transparent riders,$0200 All stunts,$0400 Invincible mode,$0800 Developers team photo,$1000 Beat this,$2000 Small head mode + +//---- + +[8E9D834E-1E8B29A9-C:50] +Name=Extreme-G (E) +Cheat0="Infinite Shields\Player 1",801651F5 00C8 +Cheat1="Infinite Primary Weapon\Player 1",801651FD 00C8 +Cheat2="Infinite Turbos\Player 1",801651CB 0003,801651CF 0003 +Cheat3="Bike Modifier\Player 1",8016983F 00?? +Cheat4="Infinite Shields\Player 2",80165965 00C8 +Cheat5="Infinite Primary Weapon\Player 2",8016596D 00C8 +Cheat6="Infinite Turbos\Player 2",8016593B 0003,8016593F 0003 +Cheat7="Bike Modifier\Player 2",8016988B 00?? +Cheat8="Infinite Shields\Player 3",801660D5 00C8 +Cheat9="Infinite Primary Weapon\Player 3",801660DD 00C8 +Cheat10="Infinite Turbos\Player 3",801660AB 0003,801660AF 0003 +Cheat11="Bike Modifier\Player 3",801698D7 00?? +Cheat12="Infinite Shields\Player 4",80166845 00C8 +Cheat13="Infinite Primary Weapon\Player 4",8016684D 00C8 +Cheat14="Infinite Turbos\Player 4",8016681B 0003,8016681F 0003 +Cheat15="Bike Modifier\Player 4",80169923 00?? +Cheat16="Extra Bikes Unlocked",80167C13 0001,80167C17 0003 +Cheat17="Extra Levels Unlocked",8016980B 0001,8016980F 0001 +Cheat18="All Tracks Unlocked",80095F6E 0008,50000264 0000,80169347 0001,50000264 0000,80169473 0001,50000564 0000,8016959F 0001 +Cheat19="Mode Select",80097687 00?? +Cheat3_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat7_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat11_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat15_O=$00 Raze,$01 Rana,$02 Khan,$03 Grimace,$04 Mooga,$05 Jolt,$06 Main,$07 Apollyon,$08 Roach,$09 Neon +Cheat19_O=$01 Boulder,$02 Fish Eye Lens,$03 Boulder & Fish Eye Lens,$04 Magnify,$08 Anti-Gravity,$0A Anti-Gravity & Fish Eye Lens,$10 Wireframe,$11 Boulder & Wireframe,$20 Stealth Mode,$40 Ghost Mode,$80 Ugly Mode + +//---- + +[1185EC85-4B5A7731-C:50] +Name=Extreme-G XG2 (E) +Cheat0="Infinite Nitros\Player 1",80170BA3 0004,80170BA7 0004 +Cheat1="Infinite Shield\Player 1",80170BCD 00C8 +Cheat2="Infinite Lasers\Player 1",80170BD9 00C8 +Cheat3="Infinite Nitros\Player 2",8017120B 0004,8017120F 0004 +Cheat4="Infinite Shield\Player 2",80171235 00C8 +Cheat5="Infinite Lasers\Player 2",80171241 00C8 +Cheat6="Infinite Nitros\Player 3",80171873 0004,80171877 0004 +Cheat7="Infinite Shield\Player 3",8017189D 00C8 +Cheat8="Infinite Lasers\Player 3",801718A9 00C8 +Cheat9="Infinite Nitros\Player 4",80171EDB 0004,80171EDF 0004 +Cheat10="Infinite Shield\Player 4",80171F05 00C8 +Cheat11="Infinite Lasers\Player 4",80171F11 00C8 +Cheat12="Access\All Tracks",50000BD8 0000,80182FC7 0001,50000CD8 0000,80182EF3 0001,50000CD8 0000,80182EF7 0001,50000CD8 0000,80182EFB 0001,50000CD8 0000,80182EFF 0001,50000CD8 0000,80182F03 0001,50000CD8 0000,80182F07 0001 +Cheat13="Access\All Levels & Superbikes",50000304 0000,80183A0F 0001 +Cheat14="Access\All Secret Characters",50000C04 0000,80183A27 0001 +Cheat15="[Screen Hud Clear]",80092C6B 0004 +Cheat14_N=This code is Fantastic, You have 12 characters to choose from to you race without any bike, just on foot +Cheat15_N=If you are using a Plugin other then Jabos 1.5 and can not see through the Thick Hud on the Screen. then Let the game load 1st before Putting this code on,Or it will give an error and Freeze + +//---- + +[07C1866E-5775CCDE-C:50] +Name=F-1 World Grand Prix II (E) +Cheat0="Max Driver Points",8103A8F6 03E7 +Cheat1="Max Constructor Points",8103A8F8 03E7 + +//---- + +[776646F6-06B9AC2B-C:50] +Name=F-Zero X (E) +Cheat0="Time Always 00.00.00/1st Place",812C4BC0 0000,812C4BC2 0001 +Cheat1="Infinite Shield",812C4B48 4326,812C4B4C 4326 +Cheat2="Infinite Lives",800D8729 0005 +Cheat3="Boost From Start",D02C4DA0 003F,802C4925 0050 +Cheat4="Unlock Everything",810C01E8 0100 + +//---- + +[3CECBCB8-6126BF07-C:50] +Name=F1 Racing Championship (E) +Cheat0="No Checkpoint time",81164E1C 0001 +Cheat1="Big Score",81164E58 8181,81164E5A 8181 +Cheat2="Instant 450kmh Boost",D10A1F50 2000,8119D334 005A +Cheat2_N=Press Trigger Button + +//---- + +[0E31EDF0-C37249D5-C:50] +Name=FIFA - Road to World Cup 98 (E) +Cheat0="Home Team scores 25 Goals",801AF433 0019 +Cheat1="Home Team scores 0 Goals",801AF433 0000 +Cheat2="Away Team scores 25 Goals",801AF437 0019 +Cheat3="Away Team scores 0 Goals",801AF437 0000 + +//---- + +[0198A651-FC219D84-C:50] +Name=FIFA 99 (E) +Cheat0="Team on the right of score board has 15 goals",800375C3 000F +Cheat1="Team on the left of score board has 15 goals",800375C7 000F +Cheat2="Team on the right of score board has 0 goals",800375C3 0000 +Cheat3="Team on the left of score board has 0 goals",800375C7 0000 + +//---- + +[C3F19159-65D2BC5A-C:50] +Name=FIFA Soccer 64 (E) +Cheat0="Number Of Goals Player 1",80119043 00?? +Cheat0_O=$01 1 Goal,$02 2 Goals,$03 3 Goals,$04 4 Goals,$05 5 Goals,$06 6 Goals,$07 7 Goals,$08 8 Goals,09 9 Goals,0A 10 Goals,$14 20 Goals,$1E 30 Goals,$28 40 Goals,$32 50 Goals +Cheat1="Number Of Goals Player 2",80119047 00?? +Cheat1_O=$01 1 Goal,$02 2 Goals,$03 3 Goals,$04 4 Goals,$05 5 Goals,$06 6 Goals,$07 7 Goals,$08 8 Goals,09 9 Goals,0A 10 Goals,$14 20 Goals,$1E 30 Goals,$28 40 Goals,$32 50 Goals + +//---- + +[36F1C74B-F2029939-C:50] +Name=Fighter's Destiny (E) +Cheat0="Start with Stars Modifier\Player 1",D0209757 0000,80209757 00?? +Cheat0_O=$00 No Stars,$06 Max Stars +Cheat1="Start with Stars Modifier\Player 2",D020B61F 0000,8020B61F 00?? +Cheat1_O=$00 No Stars,$06 Max Stars +Cheat2="Have 1 Star\Ryuji",8030734E 0001 +Cheat3="Have 1 Star\Bob",8030734F 0001 +Cheat4="Have 1 Star\Pierre",80307350 0001 +Cheat5="Have 1 Star\Meiling",80307351 0001 +Cheat6="Have 1 Star\Leon",80307352 0001 +Cheat7="Have 1 Star\Abdul",80307353 0001 +Cheat8="Have 1 Star\Ninja",80307354 0001 +Cheat9="Have 1 Star\Tomahawk",80307355 0001 +Cheat10="Have 1 Star\Valerie",80307356 0001 +Cheat11="Infinite Health\Player 1",802098A1 0000,802047C3 0000 +Cheat12="Infinite Health\Player 2",802047C7 0000,8020B769 0000 +Cheat13="Start on stage 100 on Survival to get Joker",802EF67B 0063 +Cheat14="Stop timer for Fastest to get Robot",810ADBDC 3F80 +Cheat15="Always Win Judge's Decision\Player 1",8020B777 FFFF,802098AF 0000 +Cheat16="Always Win Judge's Decision\Player 2",802098AF FFFF,8020B777 0000 +Cheat17="Enable Boro",80307349 0001 +Cheat18="Level Select",8022A84C 00?? +Cheat18_O=$00 Fire Mountain,$01 Desert,$02 Highlands,$03 Hong Kong,$04 Coliseum,$05 Jungle,$06 Ninja Room,$07 Suspension Bridge,$08 Palace,$09 Observation,$0A Pasture,$0B Joker's Room,$0C Blue Hell Mountain,$0D Palace +Cheat19="Play As\Player 1",802EF622 00?? +Cheat19_O=$00 Ryuji,$01 Bob,$02 Pierre,$03 Meiling,$04 Leon,$05 Abdul,$06 Ninja,$07 Tomahawk,$08 Boro,$09 Valerie,$0A Ushi,$0B Joker,$0C The Master,$0D No Clue + +//---- + +[66CF0FFE-AD697F9C-C:50] +Name=Fighting Force 64 (E) +Cheat0="Infinite Lives",810CE462 03E7 +Cheat1="Infinite health",810C8B0E 03E7 +Cheat2="Level Select",810A590E 0001 +Cheat2_N=Scroll With C-Left & C-Right Level Select Available, At The Player Select Top Screen +Cheat3="Score Aid",810CD912 29AA + +//---- + +[142A17AA-13028D96-C:50] +Name=Forsaken 64 (E) +Cheat0="Infinite\Primery Weapons",8008EE30 0012 +Cheat1="Infinite\Secondary Weapons",8008EE31 0012 +Cheat2="Infinite\Weapon Energy",8008EE32 0012 +Cheat3="Infinite\Lives",8008EE33 0012 +Cheat4="Stealth Mode",8008EE34 0012 +Cheat5="Invulnerability",8008EE35 0012 +Cheat6="Wireframe Mode",8008EE36 0012 +Cheat7="Gore Mode",8008EE37 0012 +Cheat8="Turbo Mode",8008EE38 0012 +Cheat9="Psychedelic Mode",8008EE39 0012 +Cheat10="One Shot Enemies",8008EE3A 0012 +Cheat11="Freeze Enemies",8008EE3B 0012 +Cheat12="Infinite\Titans",8008EE3C 0012 +Cheat12_N=Titans are included in code +Cheat13="Infinite\Solaris",8008EE3D 0012 +Cheat13_N=Solaris are included in code +Cheat14="Level Select",8008EE3E 0012 +Cheat14_N=Accesses all Missions & Battle mode + +//---- + +[D543BCD6-2BA5E256-C:50] +Name=Gauntlet Legends (E) +Cheat0="Get All Stuff",50001410 0000,810C5DA6 FFFF +Cheat0_N=Opens Up New Levels Etc, +Cheat1="Infinite Use Of Items",50001310 0000,800C5EC6 FFFF +Cheat1_N=On Pick-Ups Only +Cheat2="Access Skill Level 99",800FD38A FFFF +Cheat2_N=And Get A Familiar +Cheat3="Access All Window Shards",50000302 0000,810AE6C6 07FF +Cheat4="Access All Rune Stones",50000302 0000,810AE6D6 07FF +Cheat5="Always Max Turbo Attack",810FD4AE FF64 +Cheat6="New Player Name",810FD36C 4249,810FD36E 5443,810FD370 4820,810FD372 3639 +Cheat7="Start With Small Familiar",810FD512 0102 +Cheat7_N=Do not use this with Big Familiar Code +Cheat8="Start With Big Familiar",810FD512 0202 +Cheat8_N=Do not use this with Small Familiar Code + +//---- + +[68FCF726-49658CBC-C:50] +Name=G.A.S.P!!Fighters'NE +Cheat0="Player 1\Character Modifier",80105001 00?? +Cheat0_O=$00 Azami,$01 Serina,$02 Miki,$03 Kai,$04 Sakai,$05 Kengon,$06 Kyeya,$07 Kaoru,$08 Gouriki,$09 Reiji,$0A Yami,$0B Hikari,$0C Invisible Fighter +Cheat0_N=This Allows you to play as any Character you choose in any Mode +Cheat1="Player 1\Infinite Energy",81105026 03E8 +Cheat2="Player 2\Player 1 Never Wins",8009E3F4 0000 +Cheat3="Player 1\Need 1 Round to Win",D009E334 0000,8009E334 0001 +Cheat4="Player 2\Character Modifier",8011B399 00?? +Cheat4_O=$00 Azami,$01 Serina,$02 Miki,$03 Kai,$04 Sakai,$05 Kengon,$06 Kyeya,$07 Kaoru,$08 Gouriki,$09 Reiji,$0A Yami,$0B Hikari,$0C Invisible Fighter +Cheat4_N=This Allows you to play as any Character you choose in any Mode +Cheat5="Player 2\Infinite Energy",8111B3BE 03E8 +Cheat6="Player 1\Player 2 Has No Energy",D0044461 0008,8111B3BE 0000 +Cheat6_N=Press C-Button Up and Player 2 will lose All Health resulting in a Instant K.O. +Cheat7="Player 2\Player 1 Has No Energy",D0044467 0008,81105026 0000 +Cheat7_N=Press C-Button Up and Player 1 will lose All Health resulting in a Instant K.O. +Cheat8="Player 2\Need 1 Round to Win",D009E335 0000,8009E335 0001 +Cheat9="Player 1\Player 2 Never Wins",8009E3F5 0000 +Cheat10="Have All Extras Open",8009E31F 00FF +Cheat10_N=This Code opens all extra stages in VS Battles,Team Battle 1P, Team Battles VS,Tag Battle and Practice Modes. Extra Male and Female Body in Create A Fighter Character and Have Extra Characters (Gouriki & Reiji) +Cheat11="Music Modifier",8009E21E 00?? +Cheat11_O=$00 Stereo,$01 Monaural,$02 Music Off + +//---- + +[99179359-2FE7EBC3-C:50] +Name=Gex 3 - Deep Cover Gecko (E) +Cheat0="Infinite\Health",810A60C8 0005 +Cheat1="Infinite\Lives",810A60C6 0064 +Cheat2="Crazy Tail",8110955E 0001 +Cheat3="Access All\Special Remote Controls",810A60E4 FFFF,810A60E6 FFFF +Cheat4="Access All\ordinary Remote Controls",50000F01 0000,800A60A8 000F +Cheat5="Access All\Bonus Coins",50000F02 0000,810A6124 0007 +Cheat6="Access All\Paw Coins",50000F02 0000,810A60E8 03FF + +//---- + +[E68A000E-639166DD-C:50] +Name=Gex 64 - Enter the Gecko (E) +Cheat0="Infinite Health",800C50CB 0063 +Cheat1="Infinite Lives",810C50C6 0063 +Cheat3="INFINITE AIR CODES\Umpire Strikes Out",D00BED05 0004,8136608E 012B +Cheat4="INFINITE AIR CODES\Pain In The Asteroids",D00BED05 0004,8133CBEE 012B +Cheat5="ACCESS ALL REMOTE CONTROLS\Red Remotes",50000E01 0000,800C513E 0007 +Cheat5_N=Opens Gate 4 And The Lions Mouth +Cheat6="All Silver & Gold Gold Remotes",810C5164 0FFF,810C5166 FFFF,810C5168 01E0,810C516A 007F +Cheat6_N=Opens Gate 3,2,1 +Cheat7="Hover & Fly Mode",D10BED04 0020,8114ECA2 0010,D10BED04 0010 +Cheat7_N=Press And Hold L Button + A Button +Cheat8="Fully Charged Gex",D00AAAB9 0020,81163CDE 32FF +Cheat8_N=Press L Button Once When On One Of The Specific Levels, For Circuit Central Levels Only + +//---- + +[F5237301-99E3EE93-C:50] +Name=Glover +Cheat0="Infinite\Energy",8029129F 0003 +Cheat1="Infinite\99 Lives",8029129B 0063 +Cheat2="Have Spell\Enlarge Spell",812912B4 03E8 +Cheat3="1000 Garibs",80291297 0064 +Cheat4="Have Spell\Speed Up Spell",812912B8 03E8 +Cheat5="Have Spell\Death Spell",812912A8 03E8 +Cheat6="Have Spell\Sticky Fingers Spell",812912B2 03E8 +Cheat7="All levels unlocked ",80298CFD 00A0 +Cheat7_N=At the main menu, where it says: Start, practice, options, & time trial, hold D-pad up, then the glove, playing-with-the-ball icon, will jump down into the lower left corner of the screen, then press the A button, and a level select screen will be available with all ordinary and boss levels, etc. available +Cheat8="Cheat Modifier\1",80298CFE 00?? +Cheat8_O=$01 Low gravity,$02 Big ball,$03 Both of the above +Cheat9="Cheat Modifier\2",80298CFF 00?? +Cheat9_O=$01 Locate caribs,$02 Call ball,$08 Unlimited lives,$10 Power ball,$20 Control ball,$40 Infinite energy,$7B All of the above +Cheat10="[100% Complete]\Save Slot 1",801EBA37 0007,50000801 0000,801EBA28 00FF +Cheat11="[100% Complete]\Save Slot 2",801EBA53 0007,50000801 0000,801EBA44 00FF +Cheat12="[100% Complete]\Save Slot 3",801EBA6F 0007,50000801 0000,801EBA60 00FF +Cheat13="[100% Complete]\Save Slot 4",801EBA8B 0007,50000801 0000,801EBA7C 00FF +Cheat14="[100% Complete]\Save Slot 5",801EBAA7 0007,50000801 0000,801EBA98 00FF +Cheat15="[100% Complete]\Save Slot 6",801EBAC3 0007,50000801 0000,801EBAB4 00FF +Cheat16="Super Jump",D02AFA14 0080,801EE771 0013 +Cheat10_N=All green crystals collected and Bonuslevels solved. +Cheat11_N=All green crystals collected and Bonuslevels solved. +Cheat12_N=All green crystals collected and Bonuslevels solved. +Cheat13_N=All green crystals collected and Bonuslevels solved. +Cheat14_N=All green crystals collected and Bonuslevels solved. +Cheat15_N=All green crystals collected and Bonuslevels solved. + +//---- + +[EE4A0E33-8FD588C9-C:50] +Name=GT 64 Championship Edition (E) +Cheat0="Always first position",80162A80 0001 +Cheat1="Only race one lap",80161DF5 0001 +Cheat2="Always have 99 points",80161EC1 0063 + +//---- + +[AE90DBEB-79B89123-C:50] +Name=Hercules - The Legendary Journeys (E) +Cheat0="Infinite Health & Max Health",810CFF5E 03E7,810CFF62 03E7 +Cheat1="Infinite Dinars",800B6663 00E8,800B6662 00E8 +Cheat2="Infinite Magic",810B6BEA 0063,810B6BD2 0063,810B6C02 0063,810B6C1A 0063 +Cheat3="Press L to Levitate",D017D8F5 0020,810CFFB4 44CB +Cheat3_N=Press L Button to Levitate & Let go to come back down + +//---- + +[95B2B30B-2B6415C1-C:50] +Name=Hexen (E) +Cheat0="Access In-Game Cheat Menu",81137C56 07FF,80137D33 0005 +Cheat0_N=To Access Pause Game Play. This gives you access to In-game Cheats like God Mode,Level Select,All Items Etc + +//---- + +[277B129D-DD3879FF-C:50] +Name=Holy Magic Century (E) +Cheat0="Set Agility to 999-999",8107C234 03E7 +Cheat1="Set Defence to 999-999",8107C236 03E7 +Cheat2="Makes your MP 999-999",8107C230 03E7,8107C232 03E7 +Cheat3="Makes your HP 999-999",8107C22C 03E7,8107C22E 03E7 +Cheat4="Have All Elements",8107C24C 3232,8107C24E 3232 +Cheat5="Earn Spirits Faster",8007C25D 0000 +Cheat6="No Random Battles",8108CD1C 0000,8108CD1E 0000 + +//---- + +[E7D20193-C1158E93-C:50] +Name=Hot Wheels Turbo Racing (E) +Cheat0="Allways 1st",8111B14A 0000 +Cheat1="Max Tournament Points",811270B6 02F4 +Cheat2="Infinite Turbos",8111B39C 0800 +Cheat3="Access All Cars",811270A4 FFFF,811270A6 FFFF +Cheat4="A Few Extra Cars",811270AA FFFF +Cheat5="Bonus Tracks",811270AE FFFF +Cheat6="Race At Night",801270CF 0080 +Cheat7="Mirror Mode",801270CE 0001 + +//---- + +[641D3A7F-86820466-C:50] +Name=HYBRID HEAVEN PAL +Cheat0="Have All\Keys",50000410 0000,80181B30 0063,50000410 0000,80181B38 0063 +Cheat1="Infinite\Weapons & Items",50000610 0000,80181AD0 0063,50000610 0000,80181AD8 0063 +Cheat2="Infinite\Refresh Items",50000E10 0000,801819F8 0063,80181A08 0063,50000D10 0000,80181A00 0063,80181A10 0063 +Cheat3="Infinite\Max Body Stats",81181638 270F,81181678 0063,50000C02 0000,81181640 270F,50000502 0000,81181670 270F,50000602 0000,81181698 270F,50000602 0000,811816A6 270F +Cheat4="Infinite\Max Health",81181630 270F,81181632 270F +Cheat5="Level 999",81181678 270F +Cheat6="Have All\Moves",50005306 0000,8118C950 0100,50005306 0000,8118C952 00FF +Cheat7="Difficulty Select Options",811C5C1C ???? +Cheat7_O=$0100 Normal,$0101 Hard,$0102 Ultimate +Cheat8="Play As",811C5CF6 00?? +Cheat8_O=$01 The real Mr Diaz Baddie,$02 President Weller,$03 Alien +Cheat9="Press L To Levitate",D00CCE25 0020,812558F0 3FCB +Cheat10="Editor's Cheat Level and Battle Select",801D74A4 0005 + +//---- + +[B58988E9-B1FC4BE8-C:50] +Name=Hydro Thunder (E) +Cheat0="Always 1st",812C4DC6 0001 +Cheat1="Infinite\Time",812B49C0 42C8 +Cheat2="Infinite\Boosts\Player 1",812C4DCC 4190 +Cheat3="Have All\Ships",812B5DD2 0101,812B5DD4 0101,812B5DD6 0101,812B5DD8 0101,812B5DDA 0101,812B5DDC 0101,812B5DDE 0101 +Cheat4="Have All\Races",812B5DC4 0101,812B5DC6 0101,812B5DC8 0101,812B5DCA 0101,812B5DCC 0101,812B5DCE 0101,812B5DD0 0101 +Cheat5="Infinite\Boosts\Player 2",812C50FC 4190 + +//---- + +[D692CC5E-EC58D072-C:50] +Name=Iggy's Reckin' Balls +Cheat0="Access\Lizzy",810C642C 0001 +Cheat1="Access\All Characters,Worlds & Level Select",810CD092 0007 +Cheat2="Infinite\Turbos",810CD090 0008 +Cheat3="Infinite\Time",810D9088 44E9 +Cheat4="Infinite\Credits",810BDF5C 02F4 +Cheat5="Laps To Race",800C8909 00?? +Cheat5_O=$01 1 Lap,$02 2 Laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat6="Difficulty Level Easy",810BDF68 0001 +Cheat7="Have Max\Points",810D8FE0 02F4 +Cheat8="Have Max\RB Medals",810D8FF0 02F4 +Cheat9="Freeze Timer",810CD67C 4000 +Cheat10="Max Points",800D8FE1 0063 +Cheat11="Max RB Medals",800D8FF1 0063 +Cheat1_N=Pause Gameplay For Level Select +Cheat0_N=Top Secret Character + +//---- + +[E2D37CF0-F57E4EAE-C:50] +Name=International Superstar Soccer 64 (E) +Cheat0="Home Team Scores",80119F2B 00?? +Cheat0_O=$00 ,$01 1 Goal,$02 2 Goals,$03 3 Goals,$04 4 Goals,$05 5 Goals,$06 6 Goals,$07 7 Goals,$08 8 Goals,09 9 Goals,0A 10 Goals,$14 20 Goals,$1E 30 Goals,$28 40 Goals,$32 50 Goals +Cheat1="Away Team Scores",8011A9BF 00?? +Cheat1_O=$00 ,$01 1 Goal,$02 2 Goals,$03 3 Goals,$04 4 Goals,$05 5 Goals,$06 6 Goals,$07 7 Goals,$08 8 Goals,09 9 Goals,0A 10 Goals,$14 20 Goals,$1E 30 Goals,$28 40 Goals,$32 50 Goals +Cheat2="Infinite player creation points",801AC581 003C + +//---- + +[F41B6343-C10661E6-C:50] +Name=International Superstar Soccer '98 (E) +Cheat0="Home Team Scores",801A86FD 00?? +Cheat0_O=$00 ,$01 1 Goal,$02 2 Goals,$03 3 Goals,$04 4 Goals,$05 5 Goals,$06 6 Goals,$07 7 Goals,$08 8 Goals,09 9 Goals,0A 10 Goals,$14 20 Goals,$1E 30 Goals,$28 40 Goals,$32 50 Goals +Cheat1="Away Team Scores",801A9579 00?? +Cheat1_O=$00 ,$01 1 Goal,$02 2 Goals,$03 3 Goals,$04 4 Goals,$05 5 Goals,$06 6 Goals,$07 7 Goals,$08 8 Goals,09 9 Goals,0A 10 Goals,$14 20 Goals,$1E 30 Goals,$28 40 Goals,$32 50 Goals +Cheat2="Infinite player creation points",D03E0CF2 0001,803E0CF2 0063 + +//---- + +[68D7A1DE-0079834A-C:50] +Name=JET FORCE GEMINI +Cheat0="Access\All Characters",80208910 FFFF +Cheat1="Infinite Continues",800A34F1 0063 +Cheat2="Juno\Full & Max Health",80208AB5 000C,80208AB2 0040 +Cheat3="Juno\Access\All Keys",81208B18 FFF7 +Cheat4="Juno\Access\All Objects",81208B1A FFFF +Cheat5="Juno\Infinite\Mizar Tokens",81208AC4 02F4 +Cheat6="Juno\Max Blue & White Heads",81208ABA 03E7,81208AB8 03E7 +Cheat7="Juno\Infinite\Max Ammo All Guns",50000302 0000,81208AC6 02F4,50000802 0000,81208ACC 02F4,50000402 0000,81208ADC 02F4 +Cheat8="Vela\Full & Max Health",80208A3F 000C,80208A3C 0040 +Cheat9="Vela\Access\All Keys",81208AA2 FF70 +Cheat10="Vela\Access\All Objects",81208AA4 FFFF +Cheat11="Vela\Infinite\Mizar Tokens",81208A4E 02F4 +Cheat12="Vela\Max\Blue & White Heads",81208A44 03E7,81208A42 03E7 +Cheat13="Vela\Infinite\Max Ammo All Guns",50000302 0000,81208A50 02F4,50000802 0000,81208A56 02F4,50000402 0000,81208A66 02F4 +Cheat14="Lupus\Full & Max Health",80208B2B 000C,80208B28 0040 +Cheat15="Lupus\Access\All Keys",81208B8E FF70 +Cheat16="Lupus\Access\All Objects",81208B90 FFFF +Cheat17="Lupus\Infinite\Mizar Tokens",81208B3A 02F4 +Cheat18="Lupus\Max\Blue & White Heads",81208B30 03E7,81208B2E 03E7 +Cheat19="Lupus\Infinite\Max Ammo All Guns",50000302 0000,81208B3C 02F4,50000802 0000,81208B42 02F4,50000402 0000,81208B52 02F4 +Cheat20="Access\All Floyd Awards",50000501 0000,80208908 0005 +Cheat20_N=only enable One character at a time when using this code +Cheat21="Juno\Access\All Weapons",80208ABC 00FF,80208ABD 00FF +Cheat22="Vela\Access\All Weapons",80208A46 00FF,80208A47 00FF +Cheat23="Lupus\Access\All Weapons",80208B32 00FF,80208B33 00FF +Cheat24="Tribals\Have All Tribals\Gold Wood",802088E4 000F +Cheat25="Tribals\No Tribals Killed\Gold Wood",802088E5 0000 +Cheat26="Tribals\Have No Tribals Remaining\Gold Wood",802088E6 0000 +Cheat21_N=Do not put this code on until you collect one Extra Weapon then you will have all ready to use +Cheat22_N=Do not put this code on until you collect one Extra Weapon then you will have all ready to use +Cheat23_N=Do not put this code on until you collect one Extra Weapon then you will have all ready to use +Cheat27="[Resolution Fix]",800FE6F2 0003,800FE6DE 0003,800FEDEA 00D0 +Cheat28="Vela\All Single Player Levels Unlocked",80208AA0 00FF,80208AA1 00FF +Cheat29="Juno\All Single Player Levels Unlocked",80208B16 00FF,80208B17 00FF +Cheat30="Lupus\All Single Player Levels Unlocked",80208B8C 00FF,80208B8D 00FF +Cheat31="All Single Player Levels Unlocked",80208AA0 00FF,80208AA1 00FF,80208B16 00FF,80208B17 00FF,80208B8C 00FF,80208B8D 00FF +Cheat31_N= All Charcters + +//---- + +[0F743195-D8A6DB95-C:50] +Name=John Romero's Daikatana (E) +Cheat0="Infinite\Health",81207B24 03E7 +Cheat1="Max\Experience",81207B26 03E7 +Cheat2="Infinite\Armour",81207B44 0001,81207B46 03E7 +Cheat3="Max\Attributes",50000502 0000,81207B28 0007 +Cheat4="Level Select",811C6B4E 0001 +Cheat5="Access\All Items",D0209D85 0020,81207B8C 007F +Cheat5_N=Press L Button Where Items Are available +Cheat6="Access\All Guns & Infinite Ammo",81207AB4 007F,81207AB6 FFFF,81207B84 03E7,50000A02 0000,81207B70 03E7 + +//---- + +[979B263E-F8470004-C:50] +Name=Killer Instinct Gold (E) +Cheat0="Infinite Health",801D3584 0078 +Cheat1="Invincible",801D35D4 000A +Cheat2="Access In-Game Cheats",801283DC 0006 +Cheat3="Access Gargos Character",80127DC8 0001 +Cheat4="Fast Kick & Punch",801D357E 0010 +Cheat5="Max Blood",80127D5D 0003 +Cheat6="No Time Limit",80127D5B 0001 + +//---- + +[0D93BA11-683868A6-C:50] +Name=Kirby64 +Cheat0="Infinite Max Health",800D718F 0006,800D7151 00C0 +Cheat1="Kirkby can fly unlimited",8012EADF 00F0 +Cheat2="Access all enemy info",50005101 0000,800D6F10 0002 +Cheat3="Access all crystals",50000701 0000,800D6EC0 0001,50001701 0000,800D6EC8 0007 +Cheat4="Access all difficulty levels",50000301 0000,800D6E69 0003 +Cheat4_N=100 yard hop, bumper crop bump & checkerboard chase +Cheat5="All Levels completed",50002B01 0000,800D6EE0 0002 +Cheat5_N=You must still beat boss's to continue onto next level +Cheat6="All Save Slots 100% Completed\Save slot 1",800ECD18 0064 +Cheat7="All Save Slots 100% Completed\Save slot 2",800ECD70 0064 +Cheat8="All Save Slots 100% Completed\Save slot 3",800ECDC8 0064 +Cheat9="Infinite Max Lives",800D714F 0064 + +//---- + +[4A997C74-E2087F99-C:50] +Name=Knife Edge - Nose Gunner (E) +Cheat0="Infinite Armour\Player One",8011D65F 0064 +Cheat1="Infinite Bombs\Player One",8011D667 0003 +Cheat2="Level 11 Vulcan Cannon\Player One",80123BAB 000A +Cheat3="Infinite Armour\Player Two",8011D663 0064 +Cheat4="Infinite Bombs\Player Two",8011D66B 0003 +Cheat5="Level 11 Vulcan Cannon\Player Two",80123BCB 000A +Cheat6="Level Select",81123E16 000C +Cheat7="Extreme Mode",8111D332 0003 +Cheat8="Max Score",81123B82 FC9A + +//---- + +[E3D6A795-2A1C5D3C-C:50] +Name=Knockout Kings 2000 (E) +Cheat0="Infinite Health\Player 1",8106B974 42C8,8106B9DE 0000 +Cheat1="Infinite Health\Player 2",8106BAE4 42C8,8106BAE6 0000 +Cheat2="No Health\Player 1",8106B9DC 0000,8106B9DE 0000 +Cheat3="No Health\Player 2",8106BAE4 0000,8106BAE6 0000 +Cheat4="Full Punch Meter\Player 1",8106B9E8 0000,8106B9EA 0BB2 +Cheat5="Full Punch Meter\Player 2",8106B9E8 0000,8106B9EA 0BB2 +Cheat6="Empty Punch Meter\Player 1",8106B9E8 0000,8106B9EA 0000 +Cheat7="Empty Punch Meter\Player 2",8016BAF0 0000,8016BAF2 0000 +Cheat8="Infinite Boxer Creation Points",810637AA 0064 +Cheat9="Have Full\Power Bar",810637AE 0064 +Cheat10="Have Full\Speed Bar",810637B2 0064 +Cheat11="Have Full\Stamina Bar",810637B6 0064 +Cheat12="Big Options\Big Head Mode",800F407C 0001 +Cheat13="Big Options\Big Gloves Mode",800F407D 0001 + +//---- + +[E97955C6-BC338D38-C:50] +Name=Legend of Zelda, The - Majora's Mask (E) (M4) (v1.0) +Cheat0="Infinite\Rupees",811E6B8A 03E7 +Cheat1="Infinite\Health",811E6B86 03E7 +Cheat2="Infinite\Max & Double Magic Meter",801E6B89 0060,811E6B90 0101 +Cheat3="Infinite\Items",801E6BF1 0063,801E6BF6 0063,801E6BF7 0063,801E6BF8 0063,801E6BF9 0063,801E6BFA 0063,801E6BFC 0063,801E6BFB 0063,801E6BFD 0063 +Cheat3_N=This is Infinite use of Bombs,Bombchus,Deku Sticks,Deku Nuts,Magic Beans,& Powder Kegs. But you must also put it's Have on to work. +Cheat4="Have\All Masks",811E6BD8 3E39,811E6BDA 4745,811E6BDC 4032,811E6BDE 3A46,811E6BE0 3842,811E6BE2 4833,811E6BE4 3C3D,811E6BE6 373F,811E6BE8 3634,811E6BEA 4341,811E6BEC 3B44,811E6BEE 4935 +Cheat5="Use all C Buttons",811EAA68 0000,811EAA6A 0000 +Cheat6="Event Item\Modifier 1",801E6BC5 00?? +Cheat7="Event Item\Modifier 2",801E6BCB 00?? +Cheat8="Event Item\Modifier 3",801E6BD1 00?? +Cheat9="Have Item Modifier",801E6BD0 00?? +Cheat10="Bottles\Bottle 1 Modifier",801E6BD2 00?? +Cheat11="Bottles\Bottle 2 Modifier",801E6BD3 00?? +Cheat12="Bottles\Bottle 3 Modifier",801E6BD4 00?? +Cheat13="Bottles\Bottle 4 Modifier",801E6BD5 00?? +Cheat14="Bottles\Bottle 5 Modifier",801E6BD6 00?? +Cheat15="Bottles\Bottle 6 Modifier",801E6BD7 00?? +Cheat16="Have\Great Fairy's Sword",801E6BD0 0010 +Cheat17="Have\QuestStatus Items",801E6C0D 0005,811E6C0E F7CF +Cheat18="Have\Have Ocarina of Time",801E6BC0 0000 +Cheat19="Have\Hero's Bow",801E6BC1 0001 +Cheat20="Have\Fire Arrow",801E6BC2 0002 +Cheat21="Have\Ice Arrow",801E6BC3 0003 +Cheat22="Have\Light Arrow",801E6BC4 0004 +Cheat23="Have\Bombs",801E6BC6 0006 +Cheat24="Have\Bombchu",801E6BC7 0007 +Cheat25="Have\Deku Sticks",801E6BC8 0008 +Cheat26="Have\Deku Nuts",801E6BC9 0009 +Cheat27="Have\Magic Beans",801E6BCA 000A +Cheat28="Have\Powder Kegs",801E6BCC 000C +Cheat29="Have\Pictograph",801E6BCD 000D +Cheat30="Have\Lens of Truth",801E6BCE 000E +Cheat31="Have\Hookshot",801E6BCF 000F +Cheat32="All Equipment Upgrades",801E6BBD 0023,811E6C0A 201B,801E6B9C 004F +Cheat33="Replace Sword With",801E6B9C 00?? +Cheat33_O=$4A Fire Arrow w/ Bow,$4B Ice Arrow w/ Bow,$4C Light Arrow w/ Bow,$4D Kokiri Sword,$4E Razor Sword,$4F Guilded Sword,$50 Deity Link's Sword +Cheat34="Play As",801E6B70 00?? +Cheat35="Infinite\Hearts Options",811E6B84 ???? +Cheat35_O=$0140 Max Hearts,$0063 6 Hearts,$0043 4 Hearts +Cheat35_N=If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. +Cheat36="Press L To Levitate",D03DDFDB 0020,813F72B8 40CB +Cheat38="Warp Modifier",803DDFDA 0000,803F6835 0001,813F683A ???? +Cheat38_O=$0010 Mayors Residence,$0008 Magic Hags Potion Shop,$000A Romani Ranch Barn,$000B Mama's House,$000E Honey & Darlings Shop,$0015 Final Boss Arena,$001F Beneath the Graveyard (left entrance),$002F Beneath the Graveyard (right entrance),$0030 Southern Swamp (Reg Entrance),$004F Southern Swamp (from tour house),$006E Southern Swamp (from Woodfall),$006F Southern Swamp (from Deku Palace),$0078 Path to Ikana Canyon,$009E Southern Swamp (from Deku Place 2),$009F Southern Swamp (From Potion Shop),$00AF Boat Cruise (picture taking),$00CD Southern Swamp (From Woods of Mystery),$00CE Southern Swamp (From Spider House),$00CF Southern Swamp (From Ikana Canyon),$00FE Southern Swamp (From Owl Warp),$0E00 Curiosity Shop,$0E38 Ikana Canyon Entrance,$1500 Lens of Truth Cave (get it),$2600 Stone Tower Temple (Upside down),$2609 Stone Tower Temple (Boss Room Entrance),$2604 Treasure Chest Shop,$2605 Treausre Chest Shop (counter),$260E Clock Tower (w/ skull kid, silent),$2610 Stone Tower Temple (endless fall),$6214 Romani Ranch,$9214 Zora Shop,$B214 Snowhead (Path to temple, warp in),$D214 East Clock Down +Cheat38_N=Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. +Cheat6_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat7_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat8_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat9_O=$05 Japanese Flute?,$0B Japanese Item?,$10 Great Fairy's Sword,$11 Japanese Hookshot?,$31 Japanese Scroll?,$4A Japanese Bow? +Cheat10_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat11_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat12_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat13_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat14_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat15_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat33_N=Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. +Cheat34_O=$00 Fierce Deity Link,$01 Goron Link,$02 Zora Link,$03 Deku Link,$04 Normal Link +Cheat36_N=Press L To Levitate & Let go to land +Cheat37="Beta World 1",D03DDFDB 0000,801E6B52 00?? +Cheat37_O=$00 Mama's House,$01 Fearful Spider House,$02 Beneaf the Graveyard,$03 Southern Swamp Mr Tingle Entry,$06 Outside Tourist Information Southern Swamp,$08 Outside Magic Hag's Potion Shop,$0A Southern Swamp Woods Of Mystery Entry,$24 Counter Of The Tresure Chest Shop,$2E Woodfall Temple non Beta,$32 Spider Hand,$35 Statue outside Gorman Track,$36 Statue outside Lair Of The Temples Boss,$38 Path to Romani Ranch non Beta,$4A outside The Royal Palace of the Deku Kingdom,$4C Ledge in The Royal Palace of the Deku Kingdom,$4E inside The Royal Palace of the Deku Kingdom 1,$71 Green Blobs,$74 Cave Portal to Last Boss Field,$7F Waterfall Sothern Swamp,$8A Giant Turtle In the Temple non beta,$8B Room of Miau & Tijo Zora Great Hall,$94 Recieving Gorans Mask non Beta,$95 ?,$96 Hungry Goran in the Snow,$A2 Statue in Stone Tower,$A6 Stone Tower non Beta,$B9 Recieving Deku Mask non Beta,$D9 Giant Lizards in a Cave,$DA Cave with Steaming Water,$FF Vamps House In Ikana Canyon +Cheat37_N=Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + +//---- + +[0A5D8F83-98C5371A-C:50] +Name=Legend of Zelda, The - Majora's Mask (E) (M4) (v1.1) +Cheat0="Infinite\Rupees",811E6F2A 03E7 +Cheat1="Infinite\Health",811E6F26 03E7 +Cheat2="Infinite\Max & Double Magic Meter",801E6F29 0060,811E6F30 0101 +Cheat3="Infinite\Items",801E6F91 0063,50000801 0000,801E6F96 0063 +Cheat3_N=This is Infinite use of Bombs,Bombchus,Deku Sticks,Deku Nuts,Magic Beans,& Powder Kegs. But you must also put it's Have on to work. +Cheat4="Have\All Masks",811E6F78 3E39,811E6F7A 4745,811E6F7C 4032,811E6F7E 3A46,811E6F80 3842,811E6F82 4833,811E6F84 3C3D,811E6F86 373F,811E6F88 3634,811E6F8A 4341,811E6F8C 3B44,811E6F8E 4935 +Cheat5="Use all C Buttons",811EAE08 0000,811EAE0A 0000 +Cheat6="Event Item\Modifier 1",801E6F65 00?? +Cheat7="Event Item\Modifier 2",801E6F6B 00?? +Cheat8="Event Item\Modifier 3",801E6F71 00?? +Cheat9="Have Item Modifier",801E6F70 00?? +Cheat10="Bottles\Bottle 1 Modifier",801E6F72 00?? +Cheat11="Bottles\Bottle 2 Modifier",801E6F73 00?? +Cheat12="Bottles\Bottle 3 Modifier",801E6F74 00?? +Cheat13="Bottles\Bottle 4 Modifier",801E6F75 00?? +Cheat14="Bottles\Bottle 5 Modifier",801E6F76 00?? +Cheat15="Bottles\Bottle 6 Modifier",801E6F77 00?? +Cheat16="Have\Great Fairy's Sword",801E6F70 0010 +Cheat17="Have\QuestStatus Items",801E6FAD 0005,811E6FAE F7CF +Cheat18="Have\Have Ocarina of Time",801E6F60 0000 +Cheat19="Have\Hero's Bow",801E6F61 0001 +Cheat20="Have\Fire Arrow",801E6F62 0002 +Cheat21="Have\Ice Arrow",801E6F63 0003 +Cheat22="Have\Light Arrow",801E6F64 0004 +Cheat23="Have\Bombs",801E6F66 0006 +Cheat24="Have\Bombchu",801E6F67 0007 +Cheat25="Have\Deku Sticks",801E6F68 0008 +Cheat26="Have\Deku Nuts",801E6F69 0009 +Cheat27="Have\Magic Beans",801E6F6A 000A +Cheat28="Have\Powder Kegs",801E6F6C 000C +Cheat29="Have\Pictograph",801E6F6D 000D +Cheat30="Have\Lens of Truth",801E6F6E 000E +Cheat31="Have\Hookshot",801E6F6F 000F +Cheat32="All Equipment Upgrades",801E6F5D 0023,811E6FAA 201B,801E6F3C 004F +Cheat33="Replace Sword With",801E6F3C 00?? +Cheat33_O=$4A Fire Arrow w/ Bow,$4B Ice Arrow w/ Bow,$4C Light Arrow w/ Bow,$4D Kokiri Sword,$4E Razor Sword,$4F Guilded Sword,$50 Deity Link's Sword +Cheat34="Play As",801E6F10 00?? +Cheat35="Infinite\Hearts Options",811E6F24 ???? +Cheat35_O=$0140 Max Hearts,$0063 6 Hearts,$0043 4 Hearts +Cheat35_N=If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. +Cheat36="Press L To Levitate",D03DE37B 0020,813F7658 40CB +Cheat38="Warp Modifier",803DE37A 0000,803F6BD5 0001,813F6BDA ???? +Cheat38_O=$0010 Mayors Residence,$0008 Magic Hags Potion Shop,$000A Romani Ranch Barn,$000B Mama's House,$000E Honey & Darlings Shop,$0015 Final Boss Arena,$001F Beneath the Graveyard (left entrance),$002F Beneath the Graveyard (right entrance),$0030 Southern Swamp (Reg Entrance),$004F Southern Swamp (from tour house),$006E Southern Swamp (from Woodfall),$006F Southern Swamp (from Deku Palace),$0078 Path to Ikana Canyon,$009E Southern Swamp (from Deku Place 2),$009F Southern Swamp (From Potion Shop),$00AF Boat Cruise (picture taking),$00CD Southern Swamp (From Woods of Mystery),$00CE Southern Swamp (From Spider House),$00CF Southern Swamp (From Ikana Canyon),$00FE Southern Swamp (From Owl Warp),$0E00 Curiosity Shop,$0E38 Ikana Canyon Entrance,$1500 Lens of Truth Cave (get it),$2600 Stone Tower Temple (Upside down),$2609 Stone Tower Temple (Boss Room Entrance),$2604 Treasure Chest Shop,$2605 Treausre Chest Shop (counter),$260E Clock Tower (w/ skull kid, silent),$2610 Stone Tower Temple (endless fall),$6214 Romani Ranch,$9214 Zora Shop,$B214 Snowhead (Path to temple, warp in),$D214 East Clock Down +Cheat38_N=Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. +Cheat6_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat7_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat8_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat9_O=$05 Japanese Flute?,$0B Japanese Item?,$10 Great Fairy's Sword,$11 Japanese Hookshot?,$31 Japanese Scroll?,$4A Japanese Bow? +Cheat10_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat11_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat12_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat13_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat14_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat15_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat33_N=Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. +Cheat34_O=$00 - Fierce Deity Link,$01 Goron Link,$02 Zora Link,$03 Deku Link,$04 Normal Link +Cheat36_N=Press L To Levitate & Let go to land +Cheat37="Beta World 1",D03DE37B 0000,801E6EF2 00?? +Cheat37_O=$00 Mama's House,$01 Fearful Spider House,$02 Beneaf the Graveyard,$06 Outside Tourist Information Southern Swamp,$08 Outside Magic Hag's Potion Shop,$0A Southern Swamp Woods Of Mystery Entry,$24 Counter Of The Tresure Chest Shop,$32 Spider Hand,$35 Statue outside Gorman Track,$36 Statue outside Lair Of The Temples Boss,$4A Outside The Royal Palace of the Deku Kingdom,$4C Ledge in The Royal Palace of the Deku Kingdom,$4E Inside The Royal Palace of the Deku Kingdom 1,$71 Green Blobs,$7F Waterfall Sothern Swamp,$8B Room of Miau & Tijo Zora Great Hall,$A2 Statue in Stone Tower,$D9 Giant Lizards in a Cave,$DA Cave with Steaming Water +Cheat37_N=Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + +//---- + +[6AECEC4F-F0924814-C:50] +Name=The Legend of Zelda - Majora's Mask - Collector's Edition (E) (GC Version) +Cheat0="Infinite\Rupees",811E54BA 03E7 +Cheat1="Infinite\Health",811E54B6 03E7 +Cheat2="Infinite\Max & Double Magic Meter",801E54B9 0060,811E54C0 0101 +Cheat3="Infinite\Items",801E5521 0063,50000801 0000,801E5526 0063 +Cheat3_N=This is Infinite use of Bombs,Bombchus,Deku Sticks,Deku Nuts,Magic Beans,& Powder Kegs. But you must also put it's Have on to work. +Cheat4="Have\All Masks",811E5508 3E39,811E550A 4745,811E550C 4032,811E550E 3A46,811E5510 3842,811E5512 4833,811E5514 3C3D,811E5516 373F,811E5518 3634,811E551A 4341,811E551C 3B44,811E551E 4935 +Cheat5="Use all C Buttons",811E9398 0000,811E939A 0000 +Cheat6="Event Item\Modifier 1",801E54F5 00?? +Cheat7="Event Item\Modifier 2",801E54FB 00?? +Cheat8="Event Item\Modifier 3",801E5501 00?? +Cheat9="Have Item Modifier",801E5500 00?? +Cheat10="Bottles\Bottle 1 Modifier",801E5502 00?? +Cheat11="Bottles\Bottle 2 Modifier",801E5503 00?? +Cheat12="Bottles\Bottle 3 Modifier",801E5504 00?? +Cheat13="Bottles\Bottle 4 Modifier",801E5505 00?? +Cheat14="Bottles\Bottle 5 Modifier",801E5506 00?? +Cheat15="Bottles\Bottle 6 Modifier",801E5507 00?? +Cheat16="Have\Great Fairy's Sword",801E5500 0010 +Cheat17="Have\QuestStatus Items",801E553D 0005,811E553E F7CF +Cheat18="Have\Have Ocarina of Time",801E54F0 0000 +Cheat19="Have\Hero's Bow",801E54F1 0001 +Cheat20="Have\Fire Arrow",801E54F2 0002 +Cheat21="Have\Ice Arrow",801E54F3 0003 +Cheat22="Have\Light Arrow",801E54F4 0004 +Cheat23="Have\Bombs",801E54F6 0006 +Cheat24="Have\Bombchu",801E54F7 0007 +Cheat25="Have\Deku Sticks",801E54F8 0008 +Cheat26="Have\Deku Nuts",801E54F9 0009 +Cheat27="Have\Magic Beans",801E54FA 000A +Cheat28="Have\Powder Kegs",801E54FC 000C +Cheat29="Have\Pictograph",801E54FD 000D +Cheat30="Have\Lens of Truth",801E54FE 000E +Cheat31="Have\Hookshot",801E54FF 000F +Cheat32="All Equipment Upgrades",801E54ED 0023,811E553A 201B,801E54CC 004F +Cheat33="Replace Sword With",801E54CC 00?? +Cheat33_O=$4A Fire Arrow w/ Bow,$4B Ice Arrow w/ Bow,$4C Light Arrow w/ Bow,$4D Kokiri Sword,$4E Razor Sword,$4F Guilded Sword,$50 Deity Link's Sword +Cheat34="Play As",801E54A0 00?? +Cheat35="Infinite\Hearts Options",811E54B4 ???? +Cheat35_O=$0140 Max Hearts,$0063 6 Hearts,$0043 4 Hearts +Cheat35_N=If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. +Cheat36="Press L To Levitate",D0378ECB 0020,813921A8 40CB +Cheat37="Beta World 1",D03DC90B 0000,801E5482 00?? +Cheat37_O=$00 Mama's House non Beta,$01 Fearful Spider House,$02 Beneaf the Graveyard,$03 Southern Swamp Mr Tingle Entry,$06 Outside Tourist Information Southern Swamp,$08 Outside Magic Hag's Potion Shop,$0A Southern Swamp Woods Of Mystery Entry,$24 Counter Of The Tresure Chest Shop,$2E Woodfall Temple non Beta,$32 Spider Hand,$35 Statue outside Gorman Track,$36 Statue outside Lair Of The Temples Boss,$38 Path to Romani Ranch non Beta,$4A outside The Royal Palace of the Deku Kingdom,$4C Ledge in The Royal Palace of the Deku Kingdom,$4E inside The Royal Palace of the Deku Kingdom 1,$71 Green Blobs,$74 Cave Portal to Last Boss Field,$7F Waterfall Sothern Swamp,$8A Giant Turtle In the Temple non beta,$8B Room of Miau & Tijo Zora Great Hall,$94 Recieving Gorans Mask non Beta,$95 ?,$96 Hungry Goran in the Snow,$A2 Statue in Stone Tower,$A6 Stone Tower non Beta,$B9 Recieving Deku Mask non Beta,$D9 Giant Lizards in a Cave,$DA Cave with Steaming Water,$FF Vamps House In Ikana Canyon +Cheat37_N=Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. +Cheat38="Warp Modifier",803DC90A 0000,803F5165 0001,813F516A ???? +Cheat38_O=$0010 Mayors Residence,$0008 Magic Hags Potion Shop,$000A Romani Ranch Barn,$000B Mama's House,$000E Honey & Darlings Shop,$0015 Final Boss Arena,$001F Beneath the Graveyard (left entrance),$002F Beneath the Graveyard (right entrance),$0030 Southern Swamp (Reg Entrance),$004F Southern Swamp (from tour house),$006E Southern Swamp (from Woodfall),$006F Southern Swamp (from Deku Palace),$0078 Path to Ikana Canyon,$009E Southern Swamp (from Deku Place 2),$009F Southern Swamp (From Potion Shop),$00AF Boat Cruise (picture taking),$00CD Southern Swamp (From Woods of Mystery),$00CE Southern Swamp (From Spider House),$00CF Southern Swamp (From Ikana Canyon),$00FE Southern Swamp (From Owl Warp),$0E00 Curiosity Shop,$0E38 Ikana Canyon Entrance,$1500 Lens of Truth Cave (get it),$2600 Stone Tower Temple (Upside down),$2609 Stone Tower Temple (Boss Room Entrance),$2604 Treasure Chest Shop,$2605 Treausre Chest Shop (counter),$260E Clock Tower (w/ skull kid, silent),$2610 Stone Tower Temple (endless fall),$6214 Romani Ranch,$9214 Zora Shop,$B214 Snowhead (Path to temple, warp in),$D214 East Clock Down +Cheat38_N=Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. +Cheat6_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat7_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat8_O=$28 Moon's Tear,$29 Land Title Deed,$2A Swap Title Deed,$2B Mountain Title Deed,$2C Ocean Title Deed,$2D Room Key,$2E Special Delivery To Mama,$2F Letter To Kafei,$30 Pendant Of Memories +Cheat9_O=$05 Japanese Flute?,$0B Japanese Item?,$10 Great Fairy's Sword,$11 Japanese Hookshot?,$31 Japanese Scroll?,$4A Japanese Bow? +Cheat10_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat11_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat12_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat13_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat14_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat15_O=$12 Empty Bottle,$13 Red Potion,$14 Green Potion,$15 Blue Potion,$16 Fairy,$17 Deku Princess,$18 Milk,$19 Milk (1/2),$1A Fish,$1B Bug,$1C Blue Fire,$1D Poe,$1E Big Poe,$1F Spring Water,$20 Hot Spring Water,$21 Zora Egg,$22 Gold Dust,$23 Magical Mushroom,$24 Sea Horse,$25 Chateau Romani,$26 Japanese Bottle?,$27 Empty Japanese Bottle? +Cheat33_N=Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. +Cheat34_O=$00 Fierce Deity Link,$01 Goron Link,$02 Zora Link,$03 Deku Link,$04 Normal Link +Cheat36_N=Press L To Levitate & Let go to land + +//---- + +[B044B569-373C1985-C:50] +Name=Legend of Zelda, The - Ocarina of Time (E) (V1.0) +Cheat0="Infinite\Rupees",8111979C 0001 +Cheat1="Press R\For Old Or Young Link",D01C64F5 0010,801183D7 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",811195F2 0000,811195F4 0000 +Cheat3="Have\All Equipment",8111846C 7777 +Cheat4="Have\All Quest/Status Items",81118474 30FF,81118476 FFFF +Cheat5="Max\Heart Containers",811183FE 0140 +Cheat6="Max\Gold Skulltulas Killed",801184A1 0064 +Cheat7="Time of Day Modifier",811183DC ???? +Cheat8="Infinite\Energy",81118400 0140 +Cheat9="Infinite\Magic",D0118409 0008,8011840A 0001,8011840C 0001,80118403 0060 +Cheat10="Tunic & Boot Options",80118440 00?? +Cheat11="Infinite\Deku Sticks",8011845C 0009 +Cheat12="Infinite\Deku Nuts",8011845D 0009 +Cheat13="Infinite\Bombs",8011845E 0009 +Cheat14="Infinite\Arrows",8011845F 0009 +Cheat15="Infinite\Deku Seeds",80118462 0009 +Cheat16="Infinite\Bombchu's",80118464 0009 +Cheat17="Infinite\Magic Beans",8011846A 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",50000B01 0000,80118478 0007,50000501 0000,8011848F 0009,80118497 0009,80118499 0009,8011849C 0009 +Cheat19="Have\Ocarina",8011844B 00?? +Cheat20="Have\Boomerang",80118450 000E +Cheat21="Have\Lens of Truth",80118451 000F +Cheat22="Have\Megaton Hammer",80118453 0011 +Cheat23="Have\Deku Stick",80118444 0000 +Cheat24="Have\Deku Nut",80118445 0001 +Cheat25="Have\Bombs",80118446 0002 +Cheat26="Have\Fairy Bow",80118447 0003 +Cheat27="Have\Fairy Slingshot",8011844A 0006 +Cheat28="Have\Bombchu",8011844C 0009 +Cheat29="Have\Arrows\Fire Arrow",80118448 0004 +Cheat30="Have\Arrows\Ice Arrow",8011844E 000C +Cheat31="Have\Arrows\Light Arrow",80118454 0012 +Cheat32="Have\Hookshot",8011844D 00?? +Cheat33="Have\Magic Beans",80118452 0010 +Cheat34="Have\Magic\Fairie's Wind",8011844F 000D +Cheat35="Have\Magic\Nayru's Love",80118455 0013 +Cheat36="Have\Magic\Din's Fire",80118449 0005 +Cheat37="Bottles\Bottle 1 Modifier",80118456 00?? +Cheat38="Bottles\Bottle 2 Modifier",80118457 00?? +Cheat39="Bottles\Bottle 3 Modifier",80118458 00?? +Cheat40="Bottles\Bottle 4 Modifier",80118459 00?? +Cheat41="Trading\Adult Link Item",8011845A 00?? +Cheat42="Trading\Young Link Item",8011845B 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",8011840E 0001 +Cheat44="Have Quiver (Holds 30)",80118471 0001 +Cheat45="Equipment Modifier 1",80118472 00?? +Cheat46="Equipment Modifier 2",80118473 00?? +Cheat47="Press L To Levitate",D01C64F5 0020,811D8AE0 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L For infinite Hover Boots",D01C64F5 0020,811D92F2 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D01C64F5 0020,811D8AE0 40CB,D01C64F5 0000,811D92F2 000D,80118440 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C64F5 0000,801197E3 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",80119765 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",80119765 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",80119765 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",80119765 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",8011849F 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",801D851B ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All Other Timers",801197A1 0032 +Cheat57_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801F12C8 0005,801EDD08 0005 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",801197A5 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",80023414 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C64F5 0010,81119736 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",801192B9 00FF,8011972F 00?? +Cheat62_O=$00 Off,$01 Off +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat63="Always Have Wallet Size",80118472 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat64="Language Select",801197D9 00?? +Cheat64_O=$00 English,$01 German,$02 French +Cheat65="Dark Link\Make Dark Link Apear In TOT",8023D6DF 0020,8023D6E5 0033 + +//---- + +[B2055FBD-0BAB4E0C-C:50] +Name=Legend of Zelda, The - Ocarina of Time (E) (V1.1) +Cheat0="Infinite\Rupees",811197DC 0001 +Cheat1="Press R\For Old Or Young Link",D01C6535 0010,80118417 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",81119632 0000,81119634 0000 +Cheat3="Have\All Equipment",811184AC 7777 +Cheat4="Have\All Quest/Status Items",811184B4 30FF,811184B6 FFFF +Cheat5="Max\Heart Containers",8111843E 0140 +Cheat6="Max\Gold Skulltulas Killed",801184E1 0064 +Cheat7="Time of Day Modifier",8111841C ???? +Cheat8="Infinite\Energy",81118440 0140 +Cheat9="Infinite\Magic",D0118449 0008,8011844A 0001,8011844C 0001,80118443 0060 +Cheat10="Tunic & Boot Options",80118480 00?? +Cheat11="Infinite\Deku Sticks",8011849C 0009 +Cheat12="Infinite\Deku Nuts",8011849D 0009 +Cheat13="Infinite\Bombs",8011849E 0009 +Cheat14="Infinite\Arrows",8011849F 0009 +Cheat15="Infinite\Deku Seeds",801184A2 0009 +Cheat16="Infinite\Bombchu's",801184A4 0009 +Cheat17="Infinite\Magic Beans",801184AA 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",50000B01 0000,801184B8 0007,50000501 0000,801184CF 0009,801184D7 0009,801184D9 0009,801184DC 0009 +Cheat19="Have\Ocarina",8011848B 00?? +Cheat20="Have\Boomerang",80118490 000E +Cheat21="Have\Lens of Truth",80118491 000F +Cheat22="Have\Megaton Hammer",80118493 0011 +Cheat23="Have\Deku Stick",80118484 0000 +Cheat24="Have\Deku Nut",80118485 0001 +Cheat25="Have\Bombs",80118486 0002 +Cheat26="Have\Fairy Bow",80118487 0003 +Cheat27="Have\Fairy Slingshot",8011848A 0006 +Cheat28="Have\Bombchu",8011848C 0009 +Cheat29="Have\Arrows\Fire Arrow",80118488 0004 +Cheat30="Have\Arrows\Ice Arrow",8011848E 000C +Cheat31="Have\Arrows\Light Arrow",80118494 0012 +Cheat32="Have\Hookshot",8011848D 00?? +Cheat33="Have\Magic Beans",80118492 0010 +Cheat34="Have\Magic\Fairie's Wind",8011848F 000D +Cheat35="Have\Magic\Nayru's Love",80118495 0013 +Cheat36="Have\Magic\Din's Fire",80118489 0005 +Cheat37="Bottles\Bottle 1 Modifier",80118496 00?? +Cheat38="Bottles\Bottle 2 Modifier",80118497 00?? +Cheat39="Bottles\Bottle 3 Modifier",80118498 00?? +Cheat40="Bottles\Bottle 4 Modifier",80118499 00?? +Cheat41="Trading\Adult Link Item",8011849A 00?? +Cheat42="Trading\Young Link Item",8011849B 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",8011844E 0001 +Cheat44="Have Quiver (Holds 30)",801184B1 0001 +Cheat45="Equipment Modifier 1",801184B2 00?? +Cheat46="Equipment Modifier 2",801184B3 00?? +Cheat47="Press L To Levitate",D01C6535 0020,811D8B20 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L For infinite Hover Boots",D01C6535 0020,811D9332 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D01C6535 0020,811D8B20 40CB,D01C6535 0000,811D9332 000D,80118480 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C6535 0000,80119823 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",801197A5 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",801197A5 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",801197A5 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",801197A5 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",801184DF 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",811197D8 ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All Other Timers",801197E1 0032 +Cheat57_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801F1308 0005,801EDD48 0005 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",801197E5 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",80023454 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C6535 0010,81119776 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",801192F9 00FF,8011976F 00?? +Cheat62_O=$00 Off,$01 Off +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat63="Always Have Wallet Size",801184B2 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat64="Language Select",80119819 00?? +Cheat64_O=$00 English,$01 German,$02 French +Cheat65="Dark Link\Make Dark Link Apear In TOT",8023D71F 0020,8023D725 0033 + +//---- + +[09465AC3-F8CB501B-C:50] +Name=Legend of Zelda, The - Ocarina of Time (E) (GC Version) +Cheat0="Infinite\Rupees",81119D24 0001 +Cheat1="Press R\For Old Or Young Link",D01C6A7D 0010,8011895F 00?? +Cheat1_O=$01 Link Young,$00 Link Old +Cheat1_N=To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. +Cheat2="Use Any Item In Any House",81119B7A 0000,81119B7C 0000 +Cheat3="Have\All Equipment",811189F4 7777 +Cheat4="Have\All Quest/Status Items",811189FC 30FF,811189FE FFFF +Cheat5="Max\Heart Containers",81118986 0140 +Cheat6="Max\Gold Skulltulas Killed",80118A29 0064 +Cheat7="Time of Day Modifier",81118964 ???? +Cheat8="Infinite\Energy",81118988 0140 +Cheat9="Infinite\Magic",D0118991 0008,80118992 0001,80118994 0001,8011898B 0060 +Cheat10="Tunic & Boot Options",801189C8 00?? +Cheat11="Infinite\Deku Sticks",801189E4 0009 +Cheat12="Infinite\Deku Nuts",801189E5 0009 +Cheat13="Infinite\Bombs",801189E6 0009 +Cheat14="Infinite\Arrows",801189E7 0009 +Cheat15="Infinite\Deku Seeds",801189EA 0009 +Cheat16="Infinite\Bombchu's",801189EC 0009 +Cheat17="Infinite\Magic Beans",801189F2 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",50000B01 0000,80118A00 0007,50000501 0000,80118A17 0009,80118A1F 0009,80118A21 0009,80118A24 0009 +Cheat19="Have\Ocarina",801189D3 00?? +Cheat20="Have\Boomerang",801189D8 000E +Cheat21="Have\Lens of Truth",801189D9 000F +Cheat22="Have\Megaton Hammer",801189DB 0011 +Cheat23="Have\Deku Stick",801189CC 0000 +Cheat24="Have\Deku Nut",801189CD 0001 +Cheat25="Have\Bombs",801189CE 0002 +Cheat26="Have\Fairy Bow",801189CF 0003 +Cheat27="Have\Fairy Slingshot",801189D2 0006 +Cheat28="Have\Bombchu",801189D4 0009 +Cheat29="Have\Arrows\Fire Arrow",801189D0 0004 +Cheat30="Have\Arrows\Ice Arrow",801189D6 000C +Cheat31="Have\Arrows\Light Arrow",801189DC 0012 +Cheat32="Have\Hookshot",801189D5 00?? +Cheat33="Have\Magic Beans",801189DA 0010 +Cheat34="Have\Magic\Fairie's Wind",801189D7 000D +Cheat35="Have\Magic\Nayru's Love",801189DD 0013 +Cheat36="Have\Magic\Din's Fire",801189D1 0005 +Cheat37="Bottles\Bottle 1 Modifier",801189DE 00?? +Cheat38="Bottles\Bottle 2 Modifier",801189DF 00?? +Cheat39="Bottles\Bottle 3 Modifier",801189E0 00?? +Cheat40="Bottles\Bottle 4 Modifier",801189E1 00?? +Cheat41="Trading\Adult Link Item",801189E2 00?? +Cheat42="Trading\Young Link Item",801189E3 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",80118996 0001 +Cheat44="Have Quiver (Holds 30)",801189F9 0001 +Cheat45="Equipment Modifier 1",801189FA 00?? +Cheat46="Equipment Modifier 2",801189FB 00?? +Cheat47="Press L To Levitate",D011BB37 0020,811D9410 40CB +Cheat47_N=Press L To Levitate & Let go to land +Cheat48="Press L For infinite Hover Boots",D011BB37 0020,811D9C32 000D +Cheat48_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat49="Instant Step Hoover Boots",D011BB37 0020,811D9410 40CB,D011BB37 0000,811D9C32 000D,801189C8 00?? +Cheat49_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat49_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat50="Beta\Play Beta Quest Worlds",D01C6A7D 0000,80119D6B 00?? +Cheat50_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat50_N=Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat51="Warp Song Location\Minuet of Forest & Serenade of Water",801197A5 00?? +Cheat51_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat51_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat52="Warp Song Location\Prelude of Light & Nocturne of Shadow",801197A5 00?? +Cheat52_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat52_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat53="Warp Song Location\Bolero of Fire",801197A5 00?? +Cheat53_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat53_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat54="Warp Song Location\Requiem of Spirit",801197A5 00?? +Cheat54_O=$05 Lake Hylia,08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat54_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat55="Max\Double Defense Power",80118A27 0014 +Cheat55_N=This gives you White Border Hearts +Cheat56="Nayru's Love is Always",81119D20 ???? +Cheat56_O=$0000 OFF,$FFFF ON +Cheat56_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat57="Infinite\Timers\All Other Timers",80119D29 0032 +Cheat57_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat58="Epona\Max Carrots\Lon Lon Raunch",801F1850 0005,801EE290 0005 +Cheat58_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat59="Infinite\Timers\Escape From Gannons Tower",80119D2D 00B4 +Cheat59_N=This cheat works only on The Final Boss. +Cheat60="Beta\Specific things lean",8002399C 0001 +Cheat60_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) +Cheat61="Beta\Appear in Strange Places (Hold R)",D01C6A7D 0010,81119CBE 0001 +Cheat61_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat62="Beta\Interface always off/on",80119841 00FF,80119CB7 00?? +Cheat62_O=$00 Off,$01 Off +Cheat62_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat63="Always Have Wallet Size",801189FA 00?? +Cheat63_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat64="Language Select",80119D61 00?? +Cheat64_O=$00 English,$01 German,$02 French + +//---- + +[1D4136F3-AF63EEA9-C:50] +Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) +Cheat0="Infinite\Rupees",81119D04 0001 +Cheat1="Max\Double Defense Power",80118A07 0014 +Cheat1_N=This gives you White Border Hearts +Cheat2="Use Any Item In Any House",81119B5A 0000,81119B5C 0000 +Cheat3="Have\All Equipment",811189D4 7777 +Cheat5="Max\Heart Containers",81118966 0140 +Cheat6="Max\Gold Skulltulas Killed",80118A09 0064 +Cheat7="Time of Day Modifier",81118944 ???? +Cheat7_O=$4000 At Sunrise,$5800 Daylight Out,$7000 Very Bright Out,$C000 At Sunset,$D000 Fairly Dark +Cheat8="Infinite\Energy",81118968 0140 +Cheat9="Infinite\Magic",D0118971 0008,80118972 0001,80118974 0001,8011896B 0060 +Cheat10="Tunic & Boot Options",801189A8 00?? +Cheat11="Infinite\Deku Sticks",801189C4 0009 +Cheat12="Infinite\Deku Nuts",801189C5 0009 +Cheat13="Infinite\Bombs",801189C6 0009 +Cheat14="Infinite\Arrows",801189C7 0009 +Cheat15="Infinite\Deku Seeds",801189CA 0009 +Cheat16="Infinite\Bombchu's",801189CC 0009 +Cheat17="Infinite\Magic Beans",801189D2 0009 +Cheat18="Infinite\Big Key,Small Keys,Compass,& Map",801189E0 0007,801189E1 0007,801189E2 0007,801189E3 0007,801189E4 0007,801189E5 0007,801189E6 0007,801189E7 0007,801189E8 0007,801189E9 0007,801189EA 0007,801189F7 0009,801189F8 0009,801189F9 0009,801189FA 0009,801189FB 0009,80118A01 0009,80118A04 0009,801189FF 0009 +Cheat19="Have\Ocarina",801189B3 00?? +Cheat20="Have\Boomerang",801189B8 000E +Cheat21="Have\Lens of Truth",801189B9 000F +Cheat22="Have\Megaton Hammer",801189BB 0011 +Cheat23="Have\Deku Stick",801189AC 0000 +Cheat24="Have\Deku Nut",801189AD 0001 +Cheat25="Have\Bombs",801189AE 0002 +Cheat26="Have\Fairy Bow",801189AF 0003 +Cheat27="Have\Fairy Slingshot",801189B2 0006 +Cheat28="Have\Bombchu",801189B4 0009 +Cheat29="Have\Arrows\Fire Arrow",801189B0 0004 +Cheat30="Have\Arrows\Ice Arrow",801189B6 000C +Cheat31="Have\Arrows\Light Arrow",801189BC 0012 +Cheat32="Have\Hookshot",801189B5 00?? +Cheat33="Have\Magic Beans",801189BA 0010 +Cheat34="Have\Magic\Fairie's Wind",801189B7 000D +Cheat35="Have\Magic\Nayru's Love",801189BD 0013 +Cheat36="Have\Magic\Din's Fire",801189B1 0005 +Cheat37="Bottles\Bottle 1 Modifier",801189BE 00?? +Cheat38="Bottles\Bottle 2 Modifier",801189BF 00?? +Cheat39="Bottles\Bottle 3 Modifier",801189C0 00?? +Cheat40="Bottles\Bottle 4 Modifier",801189C1 00?? +Cheat41="Trading\Adult Link Item",801189C2 00?? +Cheat42="Trading\Young Link Item",801189C3 00?? +Cheat43="Turn Giant's Knife Into Biggoron's Sword",80118976 0001 +Cheat44="Have Quiver (Holds 30)",801189D9 0001 +Cheat45="Equipment Modifier 1",801189DA 00?? +Cheat46="Equipment Modifier 2",801189DB 00?? +Cheat47="Warp Song Location\Minuet of Forest & Serenade of Water",80119CCD 00?? +Cheat47_O=$00 Sacred Forest Meadow,$04 Lake Hylia,$15 Inside Jabu Jabu's Belly,$18 Dodongo's Cavern,$68 Inside The Deku Tree +Cheat47_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat48="Warp Song Location\Prelude of Light & Nocturne of Shadow",80119CCD 00?? +Cheat48_O=$03 Kakariko Windmill,$07 Bombchu Bowling Alley,$0F Zelda & Impa Flee,$14 Kakariko Village,$17 Ganon,Final Battle,$1D Top of Ganon's Tower,$28 Bombchu Shop,$2C Bazaar,$30 Happy Mask Shop,$34 Ganon's Tower,$38 Ganon's Castle,$4C Inside Spirit Door,$6C Burning Castle,$50 House of Skulltula,$64 Death Mountain Trail,$68 Graveyard,$70 Thieves' Hideout,$74 Royal Family's Tomb,$78 Great Fairy Fountain 1,$84 Forest Temple,Room With Falling Floor,$88 Great Fairy Fountain 2,$99 Grotto 01,$9D Grotto 02,$A4 Grotto 04,$A8 Grotto 05,$B3 Grotto 06,$B0 Grotto 07,$B4 Grotto 08,$B8 Grotto 09,$C3 Grotto 10,$C0 Grotto 11,$C4 Grotto 12,$FC Grotto 13,$D3 Bottom of the Well,$D0 Lon Lon Ranch Shed,$D3 Lon Lon Ranch Outside Shed,$D8 Ice Cavern,$E3 Outside Cow Pen,$E0 Lost Woods Bridge,$E4 Lon Lon Ranch Chicken Room,$E8 In Front of Deku Tree,$EB Spirit Temple Boss,$F1 Castle Courtyard,In Front of Zelda,$F4 Temple of Time,$F8 Gerudo Fortress Jail +Cheat48_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat49="Warp Song Location\Bolero of Fire",80119CCD 00?? +Cheat49_O=$03 Castle Courtyard,$0B Dodongo's Cavern Boss,$10 Inside The Deku Tree Boss,$14 Shadow Temple Boss,$17 Water Temple Boss,$1C Ganon's Castle Tower,$1F Ganon First Battle,$28 Ganon's Castle Room Before Ganon,$2B Inside Ganon's Castle Room With Pillar,$2F Lon Lon Ranch,$33 Mido's House,$37 Saria's House,$4B Bearded Man's House,$40 Top of Ganon's Castle,$47 Outside Saria's House,$4F Dampe's Race,$57 Kokiri Forest,$5B Top of Death Mountain,$5F Fishing Pond,$68 Inside Ganon's Castle,$7F Hyrule Castle Gate,$BA Top of Ganon's Tower,$C2 Great Fairy Fountain,$D6 Lost Woods Goron Entrance,$DA Lost Woods River Entrance,$DE Lost Woods Bridge Field Entrance,$E3 Goron City Lost Woods Entrance,$F6 Death Mountain Crater,$FD Ganon's Castle +Cheat49_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat50="Warp Song Location\Requiem of Spirit",80119CCD 00?? +Cheat50_O=$05 Lake Hylia,$08 Zora's Domain,$18 Gerudo Valley,$1E Lost Woods,$28 Gerudo Fortress,$30 Haunted Wasteland,$34 Ganon's Castle Inside Burning Castle,$38 Hyrule Castle,$3A Ganon's Castle,$3D Death Mountain Trail,$4D Goron City,$65 Fire Temple,$69 Forest Temple,$6E Shooting Gallery,$79 Ganon's Castle Inside Burning Castle,$7E Kakariko Village Entrance,$7B Zora's River Entrance,$85 Kokiri Forest Entrance,$8A Lake Hyrule Entrance,$8E Gerudo Valley Entrance,$92 Death Mountain Trail Entrance,$95 Graveyard Entrance,$9E Zora's Domain Entrance,$A2 Zora's Fountain Entrance,$BA Goron City Entrance,$BE Death Mountain Trail,$C1 Goron City,$C5 Lakeside Laboratory,$C9 Top of Ganon's Castle,$CD Hyrule Market (Child Link's),$CF Hyrule Market (Adult Link's),$F1 Desert Colossus,$FA Lon Lon Ranch Entrance,$FD Hyrule Field +Cheat50_N=For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. +Cheat51="Nayru's Love is Always",81119D00 ???? +Cheat51_O=$0000 OFF,$FFFF ON +Cheat51_N=For this to work On Or off, you have to walk through a Doorway to activate the Change. +Cheat52="Infinite\Timers\All Other Timers",8011B9A1 0032 +Cheat52_N=This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. +Cheat53="Epona\Max Carrots\Lon Lon Raunch",801F1A68 0005,801EE508 0005 +Cheat53_N=This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona +Cheat54="Infinite\Timers\Escape From Gannons Tower",80119D0D 00B4 +Cheat54_N=This cheat works only on The Final Boss. +Cheat55="Beta\Play Beta Quest Worlds",D011BB71 0000,80119D4B 00?? +Cheat55_O=$00 World 01,$01 World 02,$02 World 03,$03 World 04,$04 World 05,$07 World 06,$08 World 07,$16 World 08 +Cheat55_N=Put on the code on load up,& then press reset (F1) you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. +Cheat56="Level Select",D01C6E35 0000,8111893A ???? +Cheat56_O=$0000 Inside the Deku Tree,$0004 Dodongo's Cavern,$0008 Gerudo Training Ground,$000C Below The Phantom Gannon Boss,$0010 Water Temple,$0027 Inside Jabu-Jabu's Belly,$002C Royal Family's Tomb,$0036 Shoadow Temple,$0042 Lakeside Laboratory,$0052 Temple Of Time,$006C ? +Cheat57="Language Select",80119D41 00?? +Cheat57_O=$00 English,$01 German,$02 French +Cheat58="Press L\To Levitate",D011BB11 0020,811D93D0 40CB +Cheat59="Press L\For Infinite Hover Boots",D011BB11 0020,811D9BF2 000D +Cheat60="Instant Step Hoover Boots",D011BB11 0020,811D93D0 40CB,D011BB11 0000,811D9BF2 000D,801189A8 00?? +Cheat60_O=$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat61="Beta\Specific things lean",8002397C 0001 +Cheat61_N=This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) +Cheat62="Beta\Appear in Strange Places (Hold R)",D01C681D 0010,81119C9E 0001 +Cheat62_N=If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. +Cheat63="Beta\Interface always off/on",80119821 00FF,80119C97 00?? +Cheat63_O=$00 Off,$01 On +Cheat63_N=If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. +Cheat64="Always Have Wallet Size",801189DA 00?? +Cheat64_O=$47 Kid Wallet (Holds 99),$57 Adult Wallet (Holds 200),$67 Giant Wallet (Holds 500) +Cheat10_O=$11 Kokiri Tunic & Kokiri Boots,$12 Goron Tunic & Kokiri Boots,$13 Zora Tunic & Kokiri Boots,$14 Black Tunic & Kokiri Boots,$15 White Tunic & Kokiri Boots,$16 Yellow Tunic & Kokiri Boots,$21 Kokiri Tunic & Iron Boots,$22 Goron Tunic & Iron Boots,$23 Zora Tunic & Iron Boots,$24 Black Tunic & Iron Boots,$25 White Tunic & Iron Boots,$26 Yellow Tunic & Iron Boots,$31 Kokiri Tunic & Hover Boots,$32 Goron Tunic & Hover Boots,$33 Zora Tunic & Hover Boots,$34 Black Tunic & Hover Boots,$35 White Tunic & Hover Boots,$36 Yellow Tunic & Hover Boots +Cheat19_O=$07 Fairy Ocarina,$08 Ocarina Of Time +Cheat32_O=$0A Hookshot,$0B Longshot +Cheat37_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat38_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat39_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat40_O=$14 Empty Bottle,$15 Red Potion,$16 Green Potion,$17 Blue Potion,$18 Bottled Fairy,$19 Fish,$1A Lon Lon Milk,$1B Letter,$1C Blue Fire,$1D Bug,$1E Big Poe,$1F Lon Lon Milk (Half),$20 Poe +Cheat41_O=$2D Pocket Egg,$2E Pocket Cucco,$2F Cojiro,$30 Odd Mushroom,$31 Odd Potion,$32 Poacher's Saw,$33 Goron's Sword (Broken),$34 Prescription,$35 Eyeball Frog,$36 Eye Drops,$37 Claim Check +Cheat42_O=$21 Weird Egg,$22 Chicken,$23 Zelda's Letter,$24 Keaton Mask,$25 Skull Mask,$26 Spooky Mask,$27 Bunny Hood,$28 Goron Mask,$29 Zora Mask,$2A Gerudo Mask,$2B Mask of Truth,$2C SOLD OUT +Cheat45_O=$02 Silver Scale,$04 Golden Scale,$06 Giant's Knife (Broken),$35 Black Gauntlets,$40 Bullet Bag (Holds 30),$80 Bullet Bag (Holds 40),$C0 Bullet Bag (Holds 50) +Cheat46_O=$08 Bomb Bag (Holds 20),$10 Bomb Bag (Holds 30),$18 Bomb Bag (Holds 40),$20 Goron's Bracelet,$28 Silver Gauntlets,$30 Golden Gauntlets +Cheat0_N=This cheat allows you to have the max Rupees to the Wallet you currently Hold +Cheat2_N=do not use under or in water +Cheat3_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat10_N=This changes what you are wearing,once you have enabled the code press Start & then start again. +Cheat45_N=This modifies the equipment you are carrying. +Cheat46_N=This modifies the equipment you are carrying. +Cheat58_N=Press L To Levitate & Let go to land +Cheat59_N=Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on +Cheat60_N=Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. +Cheat4="Have\All Quest/Status Items",801189DD 00??,801189DE 00??,801189DF 00?? +Cheat4_O=$FF On,$00 Off +Cheat4_N=This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal +Cheat65="Have\Status Heart Containers",801189DC 00?? +Cheat65_O=$30 On,$00 Off +Cheat64="Language Select",80119D41 00?? +Cheat64_O=$00 English,$01 German,$02 French + +//---- + +[60460680-305F0E72-C:50] +Name=Lode Runner 3-D (E) +Cheat0="Infinite Lives",81157EAE 0063 +Cheat1="Access Secret Worlds",81152946 0064 +Cheat2="Access All Navigation Cards",80157E9B 0005 +Cheat3="Max & Total Gold",80157E4B 0063,80157E4F 0063 +Cheat4="Access All In-Game Cheats",81157E46 000F,81157E56 FFFF +Cheat4_N=Pause Gameplay To Access + +//---- + +[0AA0055B-7637DF65-C:50] +Name=DAFFY DUCK STARRING +Cheat6="Tennis CPU Can't Score",801D7B4B 0000 +Cheat7="Infinite\Atoms",80159667 00C8 +Cheat1="Infinite\Health",80026DE3 0004 +Cheat0="Infinite\Lives",80026DE7 0063 +Cheat8="Infinite\Quarks",80159663 00C8 +Cheat2="Infinite Time\Basketball Gym",8029F901 0042 +Cheat4="Infinite Time\Cecil's Flying Toys",802A5575 0042 +Cheat5="Infinite Time\Slippery Slide",802A7E8D 0042 +Cheat3="Infinite Time\Flight Test Range",802BA3A9 0042 + +//---- + +[1145443D-11610EDB-C:50] +Name=Mace - The Dark Age (E) +Cheat0="Infinite Health Player 1",8008B287 0064 +Cheat1="Infinite Health Player 2",8008AEFF 0064 +Cheat2="Extra Characters",8007FA98 0001 +Cheat3="Ned The Janitor",8013C281 0001 +Cheat4="Infinite\Time",8113C5BA 0B9E +Cheat5="Infinite\Time To Choose Character",D0137ABE 0001,81137ABE 02A2 +Cheat6="Infinite\Continues",8015183B 0006 +Cheat7="One Hit Death\Player 1",D008B287 0064,8008B287 0001 +Cheat8="One Hit Death\Player 2",D008AEFF 0064,8008AEFF 0001 +Cheat9="Play As Options\Player 1",8113C6E2 ???? +Cheat9_O=$3334 Executioner,$335C Lord Deimos,$33C4 Ragnar,$33AC Koyasha,$33D4 Taria,$33FC AL-Rashid,$3424 Takeshi,$344C Mordoskull,$3474 Xiao Lang,$449C Namira,$358C Dregan,$353C Hellnight,$34C4 Big Guy with spikes and a skull staff,$3514 Monk dude with sword,$3564 Pojo The Chicken,$35B4 War Mech, +Cheat10="Play As Options\Player 2",8113C6DE ???? +Cheat10_O=$3334 Executioner,$335C Lord Deimos,$33C4 Ragnar,$33AC Koyasha,$33D4 Taria,$33FC AL-Rashid,$3424 Takeshi,$344C Mordoskull,$3474 Xiao Lang,$449C Namira,$358C Dregan,$353C Hellnight,$34C4 Big Guy with spikes and a skull staff,$3514 Monk dude with sword,$3564 Pojo The Chicken,$35B4 War Mech, +Cheat11="Fight With Bunny Slippers On",81138914 0100 + +//---- + +[62E957D0-7FC15A5D-C:50] +Name=MarioGolf64 +Cheat0="Unlock all Characters and Birdy Badges",50006C01 0000,801304A4 0001,50000901 0000,80130518 0001,50000901 0000,80130521 0001 +Cheat0_N=Unlocks Metal Mario, Maple, Luigi, Sonny, Wario, Harry, Bowser, Yoshi, Mario and DK +Cheat1="Wind Speed Select",800BACA1 00?? +Cheat1_O=$00 0 MPH,$14 20 MPH +Cheat2="Weather Select",800BACAB 00?? +Cheat2_O=$00 Never Rains,$01 Always Rains +Cheat3="All Golf Courses Unlocked",80130FED 0001 +Cheat4="Always On 1st Stroke",801B74F3 0000 +Cheat5="Infinite Power Shots",801B74F8 0042 + +//---- + +[C3B6DE9D-65D2DE76-C:50] +Name=Mario Kart 64 (E) (V1.0) +Cheat0="Infinite Items",8016609D 00?? +Cheat0_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat1="Off-Road Tires\Player 1",50000418 0000,810F6C74 0140 +Cheat2="Off-Road Tires\Player 2",50000418 0000,810F7A4C 0100 +Cheat3="Off-Road Tires\Player 3",50000418 0000,810F8824 0100 +Cheat4="Off-Road Tires\Player 4",50000418 0000,810F9644 0100 +Cheat5="Have Bonus Mode and All Gold Cups",50000402 0000,8018EE50 00?? +Cheat5_O=$00 Off,$FF On +Cheat6="Press GS\For Full Debug Menu",8818EF2F 0002 +Cheat6_N=Press GS at the Press Start Menu to access the Debug Menu +Cheat7="Press L To Levitate\Player 1",D00F6A55 0020,810F6B08 4000 +Cheat8="Press L To Levitate\Player 2",D00F6A65 0020,810F78E0 4000 +Cheat9="Press L To Levitate\Player 3",D00F6A75 0020,810F86B8 4000 +Cheat10="Press L To Levitate\Player 4",D00F6A85 0020,810F9490 4000 + +//---- + +[2577C7D4-D18FAAAE-C:50] +Name=Mario Kart 64 (E) (V1.1) +Cheat0="Infinite Items",80165FBD 00?? +Cheat0_O=$0D Double Mushroom,$09 Fake Item Box,$0B Ghost,$0A Invincible Star,$08 Lightning,$01 Single Banana,$03 Single Green Shell,$0C Single Mushroom,$05 Single Red Shell,$0F Super Mushroom,$04 Triple Green Shell,$0E Triple Mushroom,$06 Triple Red Shell,$02 Banana Bunch,$07 Blue Spiny Shell +Cheat1="Have Bonus Mode and All Gold Cups",50000402 0000,8018ED70 00?? +Cheat1_O=$00 Off,$FF On +Cheat2="Off-Road Tires\Player 1",50000418 0000,810F6B94 0140 +Cheat3="Off-Road Tires\Player 2",50000418 0000,810F796C 0100 +Cheat4="Off-Road Tires\Player 3",50000418 0000,810F8744 0100 +Cheat5="Off-Road Tires\Player 4",50000418 0000,810F951C 0100 +Cheat6="Press GS\For Full Debug Menu",8818EE4F 0002 +Cheat6_N=Press GS at the Press Start Menu to access the Debug Menu +Cheat7="Press L To Levitate\Player 1",D00F6975 0020,810F6A28 4000 +Cheat8="Press L To Levitate\Player 2",D00F6985 0020,810F7800 4000 +Cheat9="Press L To Levitate\Player 3",D00F6995 0020,810F85D8 4000 +Cheat10="Press L To Levitate\Player 4",D00F69A5 0020,810F93B0 4000 + +//---- + +[9C663069-80F24A80-C:50] +Name=Mario Party (E) +Cheat0="Top Left Character\Coin Options",800FFAA9 00?? +Cheat1="Top Left Character\Star Options",800FFAAC 00?? +Cheat2="Top Right Character\Coin Options",800FFAD9 00?? +Cheat3="Top Right Character\Star Options",800FFADC 00?? +Cheat4="Lower Left Character\Coin Options",800FFB09 00?? +Cheat5="Lower Left Character\Star Options",800FFB0C 00?? +Cheat6="Lower Right Character\Coin Options",800FFB39 00?? +Cheat7="Lower Right Character\Star Options",800FFB3C 00?? +Cheat8="Top Left Character\Dice Always",800DDC92 00?? +Cheat9="Top Right Character\Dice Always",800DDCD6 00?? +Cheat10="Lower Left Character\Dice Always",800DDD1A 00?? +Cheat11="Lower Right Character\Dice Always",800DDD5E 00?? +Cheat12="Mini Game\Unlimited 99 lives",800FFF58 0063 +Cheat13="Mini Game\Max 99 Coins",800FFF61 0063 +Cheat0_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat1_O=$00 0 Stars,$64 99 Stars +Cheat2_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat3_O=$00 0 Stars,$64 99 Stars +Cheat4_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat5_O=$00 0 Stars,$64 99 Stars +Cheat6_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat7_O=$00 0 Stars,$64 99 Stars +Cheat8_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat9_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat10_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat11_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat0_N=If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. +Cheat8_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat9_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat10_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat11_N=With this option you can calculate exactly how many you need to get on the position of your choice. + +//---- + +[C5674160-0F5F453C-C:50] +Name=Mario Party 3 (E) +Cheat0="Top Left Character\Coin Options",810D0F92 00?? +Cheat1="Top Left Character\Star Options",800D0F96 00?? +Cheat2="Top Right Character\Coin Options",810D0FCA 00?? +Cheat3="Top Right Character\Star Options",800D0FCE 00?? +Cheat4="Lower Left Character\Coin Options",810D1002 00?? +Cheat5="Lower Left Character\Star Options",800D1006 00?? +Cheat6="Lower Right Character\Coin Options",810D103A 00?? +Cheat7="Lower Right Character\Star Options",800D103E 00?? +Cheat8="Top Left Character\Dice Always",800CDA55 00?? +Cheat9="Top Right Character\Dice Always",800CDAA1 00?? +Cheat10="Lower Left Character\Dice Always",800CDAED 00?? +Cheat11="Lower Right Character\Dice Always",800CDB39 00?? +Cheat0_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat1_O=$00 0 Stars,$64 99 Stars +Cheat2_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat3_O=$00 0 Stars,$64 99 Stars +Cheat4_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat5_O=$00 0 Stars,$64 99 Stars +Cheat6_O=$00 0 Coins,$0A 10 Coins,$64 100 Coins,$FF 255 Coins +Cheat7_O=$00 0 Stars,$64 99 Stars +Cheat8_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat9_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat10_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat11_O=$00 Rolls In Random,$01 Rolls In 1,$02 Rolls In 2,$03 Rolls In 3,$04 Rolls In 4,$05 Rolls In 5,$06 Rolls In 6,$07 Rolls In 7,$08 Rolls In 8,$09 Rolls In 9,$0A Rolls In 10 +Cheat0_N=If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. +Cheat8_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat9_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat10_N=With this option you can calculate exactly how many you need to get on the position of your choice. +Cheat11_N=With this option you can calculate exactly how many you need to get on the position of your choice. + +//---- + +[839F3AD5-406D15FA-C:50] +Name=MarioTennis +Cheat2="Score\Player 1",80152DFA 00?? +Cheat3="Score\Player 2",80152DFB 00?? +Cheat2_O=$00 0,$01 15,$02 30,$03 40 +Cheat3_O=$00 0,$01 15,$02 30,$03 40 +Cheat0="Have All\Characters Available",810657A0 FFFF +Cheat1="Have All\Courts Available",810657A4 FFFF + +//---- + +[DED0DD9A-E78225A7-C:50] +Name=MICKEY USA PAL +Cheat0="Play As",800D33D1 00?? +Cheat0_O=$00 Mickey Mouse,$01 Daisy Duck,$02 Goofy,$03 Pete,$04 Minnie Mouse,$05 Donald Duck,$06 Huey,$07 Dewey,$08 Louie,$09 Lugwig Von Drake +Cheat1="Traffic Troubles\Indianapolis\Max Tokens",801B4332 0063 +Cheat2="Traffic Troubles\San Fransisco\Max Tokens",801B7602 0063 +Cheat3="Traffic Troubles\New Mexico\Max Tokens",801B5902 0063 +Cheat4="Traffic Troubles\Grand Canyon\Max Tokens",801B8CF2 0063 +Cheat5="Motor Way Mania\Los Angeles\Max Tokens",801B3792 0063 +Cheat6="Motor Way Mania\Alaska\Max Tokens",801B3F22 0063 +Cheat7="Motor Way Mania\Las Vegas\Max Tokens",801B85B2 0063 +Cheat8="Motor Way Mania\Philadelphia\Max Tokens",801B9502 0063 +Cheat9="Freewayphobia\Dakota\Max Tokens",801B2CB2 0063 +Cheat10="Freewayphobia\Seattle\Max Tokens",801B5892 0063 +Cheat11="Freewayphobia\New York\Max Tokens",801B4FB2 0063 +Cheat12="Freewayphobia\Chicago\Max Tokens",801B7AE2 0063 +Cheat13="Victory Vehicles\Yellowstone\Max Tokens",801B2F62 0063 +Cheat14="Victory Vehicles\Washington DC\Max Tokens",801BD102 0063 +Cheat15="Victory Vehicles\Everglades\Max Tokens",801B56C2 0063 +Cheat16="Victory Vehicles\Malibu\Max Tokens",801B7152 0063 +Cheat17="Frantic Finale\Hawaii\Max Tokens",801B7B12 0063 +Cheat18="Frantic Finale\Oregon\Max Tokens",801B44E2 0063 +Cheat19="Frantic Finale\Texas\Max Tokens",801B4C82 0063 +Cheat20="Frantic Finale\Colorado\Max Tokens",801B7432 0063 +Cheat21="Level Select",801AD159 00?? +Cheat21_O=$00 Traffic Troubles,$01 Motor Way Mania,$02 Freewayphobia,$03 Vitory Vehicles,$04 Frantic Finale,$05 Time Trial,$06 Practice,$07 Contest,$08 Options +Cheat22="Difficulty Select",8007C1C0 00?? +Cheat22_O=$00 Amateur,$01 Intermediate,$02 Professional,$03 Mirror Mode +Cheat23="Unlock Everything",800D3478 008F,800D3479 0094,800D347A 0003,800D347C 0001,800D347F 0080,50000502 0000,800D3480 0009,50000502 0000,800D3481 0024,800D348A 0015,800D348B 007F,800D348C 0001,800D348D 00FF,800D348E 0004,800D348F 0022 +Cheat23_N=This will unlock all characters, tracks, mirror mode, all in-game cheats, postcards, pluto's collar and give you all Trophies for every track and difficulties. To have this cheat save to mempak, enable it and then go into the Options Menu and disable the cheat. Go to the Wide-Screen Settings and Change it to Wide-Screen [16.9] and then the B button to get back to Wide-Screen Settings, now go back into Wide-Screen [16.9] and change it back to Normal [4.3].and press the B button until you come back to the main Options Menu.Close the game and load it again to see everything saved to the Mempak and unlocked. +Cheat24="Always 1st & final time 00:00.00",50000301 0000,801CE959 0000 +Cheat24_N=All Levels +Cheat25="Traffic Troubles\Indianapolis\Always Have Shield Shell",801B430B 00FF +Cheat26="Traffic Troubles\San Fransisco\Always Have Shield Shell",801B75DB 00FF +Cheat27="Traffic Troubles\New Mexico\Always Have Shield Shell",801B58DB 00FF +Cheat28="Traffic Troubles\Grand Canyon\Always Have Shield Shell",801B8CCB 00FF +Cheat29="Motor Way Mania\Los Angeles\Always Have Shield Shell",801B207B 00FF +Cheat30="Motor Way Mania\Alaska\Always Have Shield Shell",801B280B 00FF +Cheat31="Motor Way Mania\Las Vegas\Always Have Shield Shell",801B6E9B 00FF +Cheat32="Motor Way Mania\Philadelphia\Always Have Shield Shell",801B7DEB 00FF +Cheat33="Freewayphobia\Dakota\Always Have Shield Shell",801B159B 00FF +Cheat34="Freewayphobia\Seattle\Always Have Shield Shell",801B417B 00FF +Cheat35="Freewayphobia\New York\Always Have Shield Shell",801B4A5B 00FF +Cheat36="Freewayphobia\Chicago\Always Have Shield Shell",801B758B 00FF +Cheat37="Victory Vehicles\Yellowstone\Always Have Shield Shell",801B2A0B 00FF +Cheat38="Victory Vehicles\Washington DC\Always Have Shield Shell",801BCBAB 00FF +Cheat39="Victory Vehicles\Everglades\Always Have Shield Shell",801B516B 00FF +Cheat40="Victory Vehicles\Malibu\Always Have Shield Shell",801B6BFB 00FF +Cheat41="Frantic Finale\Hawaii\Always Have Shield Shell",801B75BB 00FF +Cheat42="Frantic Finale\Oregon\Always Have Shield Shell",801BABEB 00FF +Cheat43="Frantic Finale\Texas\Always Have Shield Shell",801BB38B 00FF +Cheat44="Frantic Finale\Colorado\Always Have Shield Shell",801BDB3B 00FF +Cheat45="Re-name Characters\Mickey\Letter 1",801E39B9 00?? +Cheat45_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat46="Re-name Characters\Mickey\Letter 2",801E39BA 00?? +Cheat46_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat47="Re-name Characters\Mickey\Letter 3",801E39BB 00?? +Cheat47_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat48="Re-name Characters\Mickey\Letter 4",801E39BC 00?? +Cheat48_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat49="Re-name Characters\Mickey\Letter 5",801E39BD 00?? +Cheat49_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat50="Re-name Characters\Mickey\Letter 6",801E39BE 00?? +Cheat50_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat51="Re-name Characters\Minnie\Letter 1",801E39C0 00?? +Cheat51_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat52="Re-name Characters\Minnie\Letter 2",801E39C1 00?? +Cheat52_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat53="Re-name Characters\Minnie\Letter 3",801E39C2 00?? +Cheat53_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat54="Re-name Characters\Minnie\Letter 4",801E39C3 00?? +Cheat54_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat55="Re-name Characters\Minnie\Letter 5",801E39C4 00?? +Cheat55_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat56="Re-name Characters\Minnie\Letter 6",801E39C5 00?? +Cheat56_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat57="Re-name Characters\Donald\Letter 1",801E39C7 00?? +Cheat57_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat58="Re-name Characters\Donald\Letter 2",801E39C8 00?? +Cheat58_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat59="Re-name Characters\Donald\Letter 3",801E39C9 00?? +Cheat59_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat60="Re-name Characters\Donald\Letter 4",801E39CA 00?? +Cheat60_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat61="Re-name Characters\Donald\Letter 5",801E39CB 00?? +Cheat61_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat62="Re-name Characters\Donald\Letter 6",801E39CC 00?? +Cheat62_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat63="Re-name Characters\Daisy\Letter 1",801E39CE 00?? +Cheat63_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat64="Re-name Characters\Daisy\Letter 2",801E39CF 00?? +Cheat64_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat65="Re-name Characters\Daisy\Letter 3",801E39D0 00?? +Cheat65_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat66="Re-name Characters\Daisy\Letter 4",801E39D1 00?? +Cheat66_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat67="Re-name Characters\Daisy\Letter 5",801E39D2 00?? +Cheat67_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat68="Re-name Characters\Goofy\Letter 1",801E39D4 00?? +Cheat68_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat69="Re-name Characters\Goofy\Letter 2",801E39D5 00?? +Cheat69_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat70="Re-name Characters\Goofy\Letter 3",801E39D6 00?? +Cheat70_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat71="Re-name Characters\Goofy\Letter 4",801E39D7 00?? +Cheat71_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat72="Re-name Characters\Goofy\Letter 5",801E39D8 00?? +Cheat72_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat73="Re-name Characters\Pete\Letter 1",801E39DA 00?? +Cheat73_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat74="Re-name Characters\Pete\Letter 2",801E39DB 00?? +Cheat74_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat75="Re-name Characters\Pete\Letter 3",801E39DC 00?? +Cheat75_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat76="Re-name Characters\Pete\Letter 4",801E39DD 00?? +Cheat76_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat77="Re-name Characters\Huey\Letter 1",801E39DF 00?? +Cheat77_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat78="Re-name Characters\Huey\Letter 2",801E39E0 00?? +Cheat78_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat79="Re-name Characters\Huey\Letter 3",801E39E1 00?? +Cheat79_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat80="Re-name Characters\Huey\Letter 4",801E39E2 00?? +Cheat80_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat81="Re-name Characters\Dewey\Letter 1",801E39E4 00?? +Cheat81_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat82="Re-name Characters\Dewey\Letter 2",801E39E5 00?? +Cheat82_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat83="Re-name Characters\Dewey\Letter 3",801E39E6 00?? +Cheat83_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat84="Re-name Characters\Dewey\Letter 4",801E39E7 00?? +Cheat84_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat85="Re-name Characters\Dewey\Letter 5",801E39E8 00?? +Cheat85_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat86="Re-name Characters\Louie\Letter 1",801E39EA 00?? +Cheat86_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat87="Re-name Characters\Louie\Letter 2",801E39EB 00?? +Cheat87_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat88="Re-name Characters\Louie\Letter 3",801E39EC 00?? +Cheat88_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat89="Re-name Characters\Louie\Letter 4",801E39ED 00?? +Cheat89_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat90="Re-name Characters\Louie\Letter 5",801E39EE 00?? +Cheat90_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat91="Re-name Characters\Ludwig\Letter 1",801E39F0 00?? +Cheat91_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat92="Re-name Characters\Ludwig\Letter 2",801E39F1 00?? +Cheat92_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat93="Re-name Characters\Ludwig\Letter 3",801E39F2 00?? +Cheat93_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat94="Re-name Characters\Ludwig\Letter 4",801E39F3 00?? +Cheat94_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat95="Re-name Characters\Ludwig\Letter 5",801E39F4 00?? +Cheat95_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat96="Re-name Characters\Ludwig\Letter 6",801E39F5 00?? +Cheat96_O=$00 ,$20 ,$21 !,$22 ",$23 #,$24 ,$25 %,$26 &,$27 ',$28 (,$29 ),$2A *,$2B +,$2C ,$2D -,$2E .,$2F /,$30 0,$31 1,$32 2,$33 3,$34 4,$35 5,$36 6,$37 7,$38 8,$39 9,$3A :,$3B ;,$3C <,$3D =,$3E >,$3F ?,$40 @,$41 A,$42 B,$43 C,$44 D,$45 E,$46 F,$47 G,$48 H,$49 I,$4A J,$4B K,$4C L,$4D M,$4E N,$4F O,$50 P,$51 Q,$52 R,$53 S,$54 T,$55 U,$56 V,$57 W,$58 X,$59 Y,$5A Z,$60 `,$61 st ,$62 nd ,$63 rd ,$64 th ,$67 g,$68 h,$69 i,$6A j,$6B k,$6C l,$6D m,$6E n,$6F o,$70 p,$71 q,$72 r,$73 s,$74 t,$75 u,$76 v,$77 w,$78 x,$79 y,$7A z +Cheat1_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat2_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat3_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat4_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat5_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat6_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat7_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat8_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat9_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat10_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat11_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat12_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat13_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat14_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat15_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat16_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat17_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat18_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat19_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat20_N=Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. +Cheat25_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat26_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat27_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat28_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat29_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat30_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat31_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat32_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat33_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat34_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat35_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat36_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat37_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat38_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat39_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat40_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat41_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat42_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat43_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. +Cheat44_N=Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + +//---- + +[2A49018D-D0034A02-C:50] +Name=Micro Machines 64 Turbo (E) +Cheat0="Always 1st",810BB1F8 0100 +Cheat1="One Lap To Race",810B88DE 0101 +Cheat2="Infinite 255 Lives",800BB1C2 00FF +Cheat3="Access All Tracks",810B88DA 0001 +Cheat4="Always Win Head 2 Head",810BD590 0008 +Cheat5="Always Turbo Level 1",810B4070 3100,810BBD30 0000 +Cheat5_N=In Easy Mode + +//---- + +[418BDA98-248A0F58-C:50] +Name=Mischief Makers +Cheat0="Marina\Infinite Health",810E1120 0BB8 +Cheat1="Teran\Infinite Health",810E5DA0 03E8 +Cheat2="Infinite Max Red Gems",81169C66 25C2 +Cheat3="All Stages & Chapters Unlocked",80163648 003B +Cheat4="All 52 Gold Gems Collected",80163640 0003,80163641 007E,80163642 00FF,80163643 00EF,80163644 00FF,80163645 007F,80163646 00FF,80163647 00FC +Cheat5="Marina\Press A To Levitate",D0128BF4 0080,800E1132 0091 +Cheat6="Teran\Press A To Levitate",D0128BF4 0080,800E5DB2 0091 +Cheat7="Infinite Time to Watch Ending",800E6613 0063 + +//---- + +[2256ECDA-71AB1B9C-C:50] +Name=MISSION IMPOSSIBLE +Cheat0="Invincibility",810864C4 0101 +Cheat1="Infinite\Ammo All Guns",50000610 0000,800A9097 00FF +Cheat2="Infinite\Health",810864C2 FFFF +Cheat3="Access All Levels",8008AA56 0001,8008AD3A 0001,8008A862 0001,8008A876 0001,8008A88A 0001,8008A89E 0001,8008A8B2 0001,8008A8C6 0011,8008A8DA 0021,8008AD4E 0001,8008A916 0011,8008A92A 0041,8008A93E 0021,8008A966 0001,8008A98E 0001,8008AD62 0001,8008A9DE 0001,8008A9F2 0011,8008AA06 0021,8008AD76 0001,8008A7D6 0001,8008A7EA 0001,8008A812 0001 +Cheat4="Freeze All Timers",81093F50 0063,81093F52 0063,81093F54 0063 +Cheat5="Weapon Select",800A90B5 00??,800A90C5 00??,800A90D5 00?? +Cheat5_O=$00 9MM Hi Power,$01 Silenced Pistol,$02 Uzi,$03 Fists,$32 Gas Spray,$36 Blow Torch,$1F Fire Extinguisher,$24 Spray Paint,$27 Electrostunner,$0B Blow Dart Gun,$0C Dart Hand Gun,$2D Mini Rocket Launcher +Cheat6="Walk Through Walls & Objects",80094105 00?? +Cheat6_O=$80 On,$00 Off +Cheat6_N=This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + +//---- + +[73036F3B-CE0D69E9-C:50] +Name=Mortal Kombat 4 (E) +Cheat0="Unlimited Energy\Player 1",810FE208 0001,810FE20A 0000 +Cheat1="Unlimited Energy\Player 2",81127084 0001,81127086 0000 +Cheat2="Infinite Run\Player 1",811050FC 0001,811050FE 0000 +Cheat3="Infinite Run\Player 2",811051B0 0001,811051B2 0000 +Cheat4="Play As\Player 1",800FE3C3 00?? +Cheat4_O=$00 Scorpion,$01 Raiden,$02 Sonya,$03 Liu Kang,$04 Sub-Zero,$05 Fujin,$06 Shinnok,$07 Reiko,$08 Quan Chi,$09 Tanya,$0A Reptile,$0B Kai,$0C Jarek,$0D Jax,$0E Johnny Cage,$0F Goro,$11 Noob Saibot +Cheat5="Play As\Player 2",80126FBF 00?? +Cheat5_O=$00 Scorpion,$01 Raiden,$02 Sonya,$03 Liu Kang,$04 Sub-Zero,$05 Fujin,$06 Shinnok,$07 Reiko,$08 Quan Chi,$09 Tanya,$0A Reptile,$0B Kai,$0C Jarek,$0D Jax,$0E Johnny Cage,$0F Goro,$11 Noob Saibot +Cheat6="Choose A Costume\Player 1",8104A612 00?? +Cheat6_O=$00 Normal,$01 First,$02 Second,$03 Third +Cheat7="Choose A Costume\Player 2",8104A616 00?? +Cheat7_O=$00 Normal,$01 First,$02 Second,$03 Third +Cheat8="Infinite Time",8110524A 0063 +Cheat9="Enable Restart Match option",800494BB 0002 + +//---- + +[8C3D1192-BEF172E1-C:50] +Name=Mortal Kombat Trilogy (E) +Cheat0="Unlimited Energy\Player 1",801698AD 00A6 +Cheat1="Unlimited Energy\Player 2",80169B81 00A6 +Cheat2="Aggressor Energy Bar\Player 1",80169941 0030 +Cheat3="Aggressor Energy Bar\Player 2",80169943 0030 +Cheat4="Infinite Time",8114C2FC 000A +Cheat5="Unlock Secret",80169F41 0004 +Cheat6="Infinite Run\Player 1",811698B4 0030 +Cheat7="Play As\Player 1",8016989D 00?? +Cheat7_O=$00 Kano,$01 Sonya,$02 Jax,$03 Nightwolf,$04 Cage,$05 Stryker,$06 Sindel,$07 Sektor,$08 Cyrax,$09 Kung Lao,$0A Kabal,$0B Sheeva,$0C Shang Tsung,$0D Liu Kang,$0E Smoke,$0F Kitana,$10 Jade,$11 Mileena,$12 Scorpion,$13 Reptile,$14 Ermac,$15 Sub-Zero,$16 Human Smoke,$17 Noob Saibot,$18 Rayden,$19 Baraka,$1A Rain,$1B Khameleon +Cheat8="Infinite Run\Player 2",81169B88 0030 +Cheat9="Play As\Player 2",80169B41 00?? +Cheat9_O=$00 Kano,$01 Sonya,$02 Jax,$03 Nightwolf,$04 Cage,$05 Stryker,$06 Sindel,$07 Sektor,$08 Cyrax,$09 Kung Lao,$0A Kabal,$0B Sheeva,$0C Shang Tsung,$0D Liu Kang,$0E Smoke,$0F Kitana,$10 Jade,$11 Mileena,$12 Scorpion,$13 Reptile,$14 Ermac,$15 Sub-Zero,$16 Human Smoke,$17 Noob Saibot,$18 Rayden,$19 Baraka,$1A Rain,$1B Khameleon +Cheat10="Pick Your Kombat Zone",812575A4 00?? +Cheat10_O=$00 Subway,$01 Street,$02 Courtyard,$03 Pit,$04 Kahn's Tower,$05 Bridge,$06 Soul Chamber,$07 Bell Tower,$08 Kombat Temple,$09 Graveyard,$0A Pit 3,$0B River Kombat,$0C Scorpion's Lair,$0D Kahn's Kave,$0E Jade's Desert,$0F Lost Bridge,$10 Hidden Portal,$11 Dead Pool,$12 Wasteland,$13 Rooftop,$14 Armory,$15 Living Forest,$16 Tower,$17 Portal,$18 Lair,$19 Tomb,$1A Pit 2,$1B Star Bridge,$1C Pit Bottom +Cheat11="Max Aggressor\Player 1",D02B5285 0020,811698D4 5100,D02B5285 0020,811698DC 5100 +Cheat11_N=Press L Button To Activate +Cheat12="Max Aggressor\Player 2",D02B528D 0020,811698D6 5100,D02B528D 0020,811698DE 5100 +Cheat12_N=Press L Button To Activate + +//---- + +[B8F0BD03-4479189E-C:50] +Name=MRC - Multi Racing Championship (E) +Cheat0="Always 1st",800A9107 0000 +Cheat1="Infinite Time",8009498F 003C +Cheat2="Access all Gold Trophies",50000602 0000,810A9078 0000 +Cheat2_N=Championshp & Match Mode +Cheat3="Access All Tracks In Match Mode",50000602 0000,810A9080 0001 + +//---- + +[F5360FBE-2BF1691D-C:50] +Name=MYSTICAL NINJA +Cheat1="Infinite\Lives",8015D2EF 000A +Cheat2="Infinite\Ryo",8015D2EA 0010 +Cheat3="Have\Chain Pipe",8015D3BF 0002 +Cheat4="Have\Medal of Flames",8015D3DF 0001 +Cheat5="Have\Ebisumaru",8015D3A3 0001 +Cheat6="Have\Meat Saw Hammer",8015D3C0 0001 +Cheat7="Have\Sasuke Character",8015D3A4 0001 +Cheat8="Have\Fire Cracker Bomb",8015D3C4 0001 +Cheat9="Have\Kunai of Severe Cold",8015D3D4 0001 +Cheat10="Have\Yae Character",8015D3AB 0001 +Cheat11="Have\Bazooka",8015D3CB 0001 +Cheat12="Have\Flute",8015D3DB 0001 +Cheat13="Have\Magic Mermaid",8015D3FB 0001 +Cheat14="Have\Magic Sudden Impact",8015D3EC 0001 +Cheat15="Have\Magic Mini Ebisu",8015D3F2 0001 +Cheat16="Have\Magic Flying",8015D3F4 0001 +Cheat17="Have\Shell",8015D3FC 0001 +Cheat18="Have\Brown Item",8015D402 0001 +Cheat19="Have\Brown Round Item",8015D40F 0001 +Cheat20="Have\Gold Key",8015D412 0001 +Cheat21="Have\Blue Sausage",8015D417 0001 +Cheat22="Have\Pink Item",8015D41B 0001 +Cheat23="Have\Gold Item",8015D41C 0001 +Cheat24="Have\Blue Item",8015D422 0001 +Cheat25="Access\Japanese Sombrero",8015D2F7 0001 +Cheat25_N=Use only one of these codes at a time! +Cheat26="Access\Metal Helmet",8015D2F7 0002 +Cheat26_N=Use only one of these codes at a time! +Cheat27="Access\Gold Helmet",8015D2F7 0003 +Cheat27_N=Use only one of these codes at a time! +Cheat28="Access\Infinite Health",802F706A 0999 +Cheat28_N=Use only one of these codes at a time! +Cheat29="Access\Infy Ryo",802F7667 0999 +Cheat29_N=Use only one of these codes at a time! +Cheat30="Access\Always have Big Laser",802F706F FFFF +Cheat30_N=Use only one of these codes at a time! +Cheat31="Access\Infinite Ryo Impact Running",812F70EA 270F +Cheat31_N=Use only one of these codes at a time! +Cheat32="Access\Infinite Ryo Impact Fighting",812F7066 0005 +Cheat32_N=Use only one of these codes at a time! +Cheat33="Access\Enemy Health Modifer attach Activator",812F7062 03E8 +Cheat33_N=Use only one of these codes at a time! +Cheat34="Access\Infinite Impact Oil",812F706A 0154 +Cheat34_N=Use only one of these codes at a time! +Cheat35="Access\Full Energy for Lazer",812F706E 0064 +Cheat35_N=Use only one of these codes at a time! +Cheat36="Access\Mystical Ninja Skating team",8120D620 4E20,8120DEF4 4E20,8116AE78 4E20 +Cheat37="Access\Move Lock",8116AE6A 0000,8120D84A 0000 +Cheat38="Access\Skating Team V2",8120D620 4E20,8120DEF4 4E20,8116AE78 4E20,8116AE6A 0001,8120D84A 0001 +Cheat0="Infinite\Health",8015D2E7 0028 +Cheat39="Keep Blue Fish",8015D303 0003,50000404 0000,8015D2F3 0003 + +//---- + +[7F9345D3-841ECADE-C:50] +Name=Mystical Ninja 2 Starring Goemon (E) +Cheat0="Play As\Player 1",80088E02 00?? +Cheat0_O=$00 Goemon,$01 Ebisumaru,$02 Sasuke,$03 Yae +Cheat2="Unlimited Gate Opener Things",80088EC6 0099 +Cheat3="Unlimited Health\Player 1",80088ED4 0004 +Cheat4="Unlimited Shield\Player 1",80088ED5 0004,8015D3C4 0001 +Cheat5="Always Have Most Powerful Weapon",80088ED9 0003 + +//---- + +[AE4992C9-9253B253-C:50] +Name=NASCAR 99 (E) +Cheat0="Laps To Race",81044B7E 00?? +Cheat0_O=$01 1 Lap,$02 2 Laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7Laps,$08 8 Laps,$09 9 Laps +Cheat1="Access All Secret NASCAR Legends",50000602 0000,810DF400 0101 +Cheat1_N=This will give you access to,Alan Kulwicki,Cale Yarborough,Bobby Allison,Davey Allison,Richard Petty,Benny Parsons + +//---- + +[29CE7692-71C58579-C:50] +Name=NHL Breakaway 98 (E) +Cheat0="Activate Cheat Menu",80053F78 0001 +Cheat1="Home Team Scores",8012BC2C 00?? +Cheat1_O=$00 No Score,$FF Max Score +Cheat2="Away Team Score",8012BC2D 00?? +Cheat2_O=$00 No Score,$FF Max Score + +//---- + +[8A97A197-272DF6C1-C:50] +Name=Nuclear Strike 64 (E) +Cheat0="Level & Scenario Select",800ACE5C 000B +Cheat1="Invincibility",800ADB64 0001 +Cheat1_N=Makes you also fly without any fuel +Cheat2="Double MPG",800ADB69 0001 +Cheat3="No Quad Damage",800ADB6B 0001 +Cheat4="infinite Ammo For All Guns",800ADB65 0001 +Cheat5="Infinite Attempts",800ADB66 0001 + +//---- + +[E86415A6-98395B53-C:50] +Name=O.D.T (Or Die Trying) (E) (M5) (Unreleased Final) +Cheat0="Play As Select",800FCEC5 00?? +Cheat0_O=$00 Ike Hawkings (Corporal),$01 Sophia Hawkings (Stowaway),$02 Julia Chase (Cartographer),$03 Karma (The Ex-Deviant),$04 Max Havok (Chief Enginer),$05 Solaar (Archbishop),$06 Mr Bodybolt (7th Passenger) +Cheat1="Infinite Max\999 Lives",810C8CF8 03E8 +Cheat2="Infinite Max\Health",800C8AD9 0066 +Cheat3="Infinite Max\Light Ammo",800C8CAB 0066 +Cheat4="Infinite Max\Fire Ammo",800C8CB3 0066 +Cheat5="Infinite Max\Ionic Ammo",800C8CBB 0066 +Cheat6="Infinite Max\Fusion Ammo",800C8CC3 0066 +Cheat7="Infinite Max\Mana",800C8CFF 0066 +Cheat8="Have\All Magic",800CEB48 0010,800CEB4D 0000,800CEB57 0001,800CEB61 0002,800CEB6B 0003,800CEB75 0005,800CEB7F 0006,800CEB89 0008,800CEB93 0009,800CEB9D 000B,800CEBA7 000E,800CEBB1 000F,800CEBBB 0010,800CEBC5 0011,800CEBCF 000A,800CEBD9 000C,800CEBE3 000D +Cheat9="Have\Magic On Level 4",810C8CDD FFFF,810C8CDE FFFF,810C8CDF FFFF,810C8CE0 FFFF,810C8CE1 FFFF,810C8CE2 FFFF +Cheat10="Have\Weapons On Max Upgrade",800C8CAC 0009,800C8CB4 0009,800C8CBC 0009,800C8CC4 0009 +Cheat11="Have\Max Armour Level",800C8D00 0064 +Cheat12="Have\Max Spirit Level",800C8D04 0064 +Cheat13="Have\Max Weapon Level",800C8D02 0064 +Cheat14="Have\Max Experience Level",800C8CFC 00FF +Cheat15="Infinite Air Under Water",800C8BE4 0069 +Cheat16="Press A For Bionic Jump",D00C8BCA 0080,810C8AE8 ???? +Cheat16_O=$0250 Medium Jump,$0800 Max Jump +Cheat16_N=This will make you jump to a great height + +//---- + +[812289D0-C2E53296-C:50] +Name=Off Road Challenge (E) +Cheat0="1 Player\Always Place 1st",80103CD7 0000 +Cheat1="Multi and 1 Player\Infinite Gent Turbos\Player 1",81103F3A 02F4 +Cheat2="1 Player\Max\Acceleration",8012C51F 000A +Cheat3="1 Player\Max\Shocks",8012C527 000A +Cheat4="1 Player\Max\Speed",8012C523 000A +Cheat5="1 Player\Max\Tires",8012C52B 000A +Cheat6="Multi and 1 Player\Max Crash Helmets\Player 1",80103F33 0064 +Cheat7="Multi and 1 Player\Infinite Gent Turbos\Player 2",8110422E 02F4 +Cheat8="Multi and 1 Player\Max Crash Helmets\Player 2",80104227 0064 +Cheat1_N=Can be used in 1 Player and Multiplayer Modes for Player 1 +Cheat6_N=Can be used in 1 Player and Multiplayer Modes for Player 1 +Cheat7_N=Multiplayer Mode Only for Player 2 +Cheat8_N=Multiplayer Mode Only for Player 2 + +//---- + +[D5898CAF-6007B65B-C:50] +Name=OPERATION WINBACK +Cheat0="Infinite\Health",80179F8B 0064 +Cheat1="Infinite\Ammo and No Reloads",80157C9B 0078,80157C94 0078,80157C90 0063,80179F6F 001E,80157C91 0063,80179F83 0008 +Cheat2="C4 Explosives",80157C93 0001 +Cheat2_N=Slot 1 +Cheat3="Flash Light",80157C95 0001 +Cheat3_N=Slot 2 +Cheat4="C4 Detector",80157C98 0001 +Cheat4_N=Slot 3 +Cheat5="Key",80157C99 0001 +Cheat5_N=Slot 2 +Cheat6="Card Key",80157C9A 0001 +Cheat6_N=Slot 3 +Cheat7="Max Power Mode",8015C8E7 0001 +Cheat9="Walk Through Walls/Objects",D0139BC4 0020,8117964C 43C7 +Cheat9_N=Press Z Button And Joystick Forward Dont Stand Too Close To Wall/Object +Cheat8="All Multiplayer Characters",8015C8E1 000F,8015C8E2 00FF,8015C8E3 00FF +Cheat10="Weapon modifier",80179F78 00?? +Cheat10_O=$00 Handgun,$01 Submachine gun,$02 Shotgun,$03 Rocket launcher,$14 Handgun w/ silencer +Cheat11="Sudden death & trial modes unlocked",8015C8E0 00A0 +Cheat12="Time is always 00:20:38",8010D342 0078 + +//---- + +[AC976B38-C3A9C97A-C:50] +Name=Paperboy 64 (E) +Cheat0="Level Select",8006A6A7 0001 +Cheat0_N=Also accesses All Bonus Levels +Cheat1="Invincibility",81268D1A 0001 +Cheat2="Infinite Newspapers",81268D12 0001 +Cheat3="Big Newspapers",81268D5A 0001 +Cheat4="Throw Newspapers Forwards",81268D46 0001 +Cheat5="Throw Newspapers Backwards",81268D4A 0001 +Cheat6="Turbo Mode",81268D36 0001 +Cheat7="Super Jump Springs",81268D3A 0001 +Cheat8="Rocket Boosters",81268D3E 0001 +Cheat9="99 Total Houses",8106A61A 0063 + +//---- + +[19AB29AF-C71BCD28-C:50] +Name=PAPER MARIO +Cheat0="Infinite & Max HP + FP",50000601 0000,8010DD91 0063 +Cheat0_N=Do not enable this code before you have made a save, when a new game is started up. +Cheat1="Access\All Star Spirits",8110E01E 0007 +Cheat1_N=Disable this code as soon as you have reached level 8, or everything will be removed again +Cheat2="Access\Max Star Energy",8010E01E 0007 +Cheat3="Access\Infinite Star Spirits",8010E020 0007 +Cheat4="Access\Infinite Coins",8110DD9C 03E7 +Cheat5="Access\Max Star Points",8010DDA0 0063 +Cheat5_N=You will level up, everytime you get a Star point +Cheat6="Access\Max Star Pieces",8010DD9F 0063 +Cheat7="Access\Max Badge Points",8010DD98 00?? +Cheat7_O=$3C 60 Badge Points,$7F 127 Badge Points +Cheat8="Access\Level 99",8010DD99 0063 +Cheat9="Access\all members in your party",50000C08 0000,8010DDAC 0001 +Cheat10="Access\Ultra Rank",50000C08 0000,8010DDAD 0002,50000C08 0000,8010DDED 0002 +Cheat10_N=This will give you Goombario,Kooper,Bombette,Parakarry,Bow Watt, Sushie & Lakilester +Cheat11="Press L Button For Moon Jump",D0071337 0020,8010DAF4 0043 + +//---- + +[C83CEB83-FDC56219-C:50] +Name=Penny Racers (E) +Cheat0="Super Speed",81228FA8 4800 +Cheat0_N=This is Turbo fast,So to slow it down a little more keep the B button pressed down +Cheat1="Always 1st",8022CC16 0001 +Cheat2="Class Select",8021C297 00?? +Cheat2_O=$00 Class C,$01 Class B,$03 Class AA,$04 1 Play,$05 2 Play,$06 3 Play,$07 4 Play +Cheat2_N=This code is useful because you can play Class AA without having to beat a level!& then once any edit is done while the game is running + +//---- + +[E4B08007-A602FF33-C:50] +Name=Perfect Dark (E) +Cheat0="Have All\Weapons\Player 1",802037F0 0007,801EA7F0 0007,801D17F0 0007 +Cheat1="Infinite\Ammo\Player 1",80202F7F 00FF,801E9F7F 00FF,801D0F7F 00FF,802027DB 00FF,801E97DB 00FF,801D07DB 00FF +Cheat2="Infinite\Health\Player 1",8120205C 3F80,811E905C 3F80,811D005C 3F80 +Cheat3="Infinite\Shield\Player 1",81202070 3F80,811E9070 3F80,811D0070 3F80 +Cheat4="Have All\Weapons\Player 2",80205460 0007,801EC460 0007,801D3460 0007 +Cheat5="Infinite\Ammo\Player 2",80204BEF 00FF,801EBBEF 00FF,801D2BEF 00FF,8020444B 00FF,801EB44B 00FF,801D244B 00FF +Cheat6="Infinite\Health\Player 2",81203CCC 3F80,811EACCC 3F80,811D1CCC 3F80 +Cheat7="Infinite\Shield\Player 2",81203CE0 3F80,811EACE0 3F80,811D1CE0 3F80 +Cheat8="Have All\Levels Complete & All Challenges",50003C02 0000,800A27C1 0001,50001E1A 0000,80088A0D 0001,50001E1A 0000,80088A0E 0001,50001E1A 0000,80088A0F 0001,50001E1A 0000,80088A10 0001 +Cheat9="Carrington Institute\Have 999 points in Firing Range",810AD712 03E7 +Cheat10="Carrington Institute\Have Infinite time in Firing Range",810AD70E 004D +Cheat11="Carrington Institute\Have 255 targets destroyed",810AD714 00FF +Cheat0_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat1_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat2_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat3_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat4_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat5_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat6_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat7_N=This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy +Cheat8_N=Have all levels Complete on Solo Missions, & Acces all Challenges & CO-OP Levels +Cheat12="Single & Co-Op\Press B To Levitate\Player 1",D00980C4 0040,81202000 40F2,D00980C4 0040,80201FB3 0000,D00980C4 0040,811E9000 40F2,D00980C4 0040,801E8FB3 0000,D00980C4 0040,811D0000 40F2,D00980C4 0040,801CFFB3 0000 +Cheat12_N=To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + +//---- + +[1AA05AD5-46F52D80-C:50] +Name=Pilot Wings64 +Cheat0="Infinite Fuel\Gyrocopter",80366989 0081 +Cheat1="Infinite Fuel\Rocket Belt",803669A9 0081 +Cheat2="Time Always 00'00'10",803668B8 0001 +Cheat3="Choose Vehicle",88366807 00?? +Cheat3_O=$00 Hang Glider,$01 Rocket Belt,$02 Gyrocopter,$03 Cannonball,$04 Skydiving,$05 Jumble Hopper,$06 Birdman +Cheat5="Infinite Photos",813545EE 0000 +Cheat2_N=This Cheat code is for All Events +Cheat3_N=Make your Choice & then Press GS To Activate,But do not use with any other Press GS Cheat Codes. +Cheat4="[Perfect Score] (All Class & Level's)",50000330 0000,803683ED 0064,50000330 0000,80368A81 0064,50000330 0000,80368BD1 0064,50000330 0000,80369115 0064,50000330 0000,80369265 0064,50000330 0000,803693B5 0064,50000330 0000,803697A9 0064,50000330 0000,803698F9 0064,50000330 0000,80369A49 0064 +Cheat4_N=To make these codes save to Game-Pak; just pick a level and lose, choose Next then Quit. Enable Disable Perfect Score then save and disable before using the Extra Games Perfect Score Cheat. +Cheat6="[Perfect Score] Extra Games (All Class & Level's)",8036847D 0019,803685CD 0019,8036871D 0019,8036886D 0019,803684AD 0064,803684DD 0064,80368B11 0019,80368C61 0019,80368DB1 0019,80368F01 0019,80368B41 0064,80368B71 0064,803691A5 0019,803692F5 0019,80369445 0019,80369595 0019,803691D5 0064,80369205 0064 +Cheat6_N=To make these codes save to Game-Pak; just pick a level and lose, choose Next then Quit. Enable Disable Perfect Score then save and disable before using the Extra Games Perfect Score Cheat. +Cheat7="Music Volume Select",80250FA4 00?? +Cheat7_O=$00 No Music,$3F Default Volume,$80 Max Volume + +//---- + +[4FF5976F-ACF559D8-C:50] +Name=POKEMON SNAP +Cheat0="[Enable All Levels]",810C2712 0006 +Cheat0_N=This is needed to be able to Play all Levels of the Game + +//---- + +[84077275-57315B9C-C:50] +Name=Pokemon Stadium (E) +Cheat0="Infinite Health\Stadium\Free Battle",80287D79 0064 +Cheat1="Infinite Health\Stadium\Poke Cup",80285399 0064 +Cheat2="Infinite Health\Stadium\Pica Cup",80284659 0064 +Cheat3="Infinite Health\Stadium\Prime Cup",80285FE9 0064 +Cheat4="Infinite Health\Stadium\Petit Cup",80286C29 0064 +Cheat5="Infinite Health\Stadium\Mewto",802825B9 0064 +Cheat6="Gym Leader Castle\Elite Four & Rival",80286859 00A1 +Cheat7="Gym Leader Castle\Brock",80287539 00A1 +Cheat8="Gym Leader Castle\Misty",80287E79 00A1 +Cheat9="Gym Leader Castle\Surge",80286BD9 00A1 +Cheat10="Gym Leader Castle\Erika",80286BA9 00A1 +Cheat11="Gym Leader Castle\Koga",80287519 00A1 +Cheat12="Gym Leader Castle\Sabrina",802870A9 00A1 +Cheat13="Gym Leader Castle\Blaine",80286B69 00A1 +Cheat14="Gym Leader Castle\Giovani",80287169 00A1 +Cheat15="Infinite Health\Player 1",810AE686 03E7,810AE6AA 03E7,810AE6DA 03E7,810AE6FE 03E7 +Cheat16="All Pokemon Level 100\Player 1",50000654 0000,800AE654 0064 +Cheat17="Infinite Attacks All Pokemon\Player 1",50000654 0000,810AE650 6363,50000654 0000,810AE652 6363 +Cheat18="Infinite Attacks All Pokemon\Player 2",50000654 0000,810AE86C FFFF,50000654 0000,810AE86E FFFF +Cheat19="Infinite Attacks All Pokemon\Player 3",50000654 0000,810AE86C FFFF,50000654 0000,810AE86E FFFF +Cheat20="Infinite Attacks All Pokemon\Player 4",50000654 0000,810AEA88 FFFF,50000654 0000,810AEA8A FFFF +Cheat21="Game Difficulty",D312FC40 FD70,D312FC40 A528,8112FC40 00?? +Cheat21_O=$00 Hard,$01 Normal,$02 Easy,$0F Extra Hard +Cheat22="Catch\Mew on GB Tower",80171E17 0015 +Cheat23="Catch\Mewtwo on GB Tower",80171E17 0083 +Cheat24="Infinite coins for coin case",801723E3 0099 +Cheat25="Infinite cash",81172186 9999 +Cheat26="Pokemon beach stop code",D00488A1 0020,80202BB5 0001 +Cheat27="Clefairy Says\Infinite Health\Player 1",8118F438 0064 +Cheat28="Clefairy Says\Extended Life Bar\Player 1",8118F43A 0049 +Cheat29="Clefairy Says\Infinite Health\Player 2",8118F5F8 0064 +Cheat30="Clefairy Says\Extended Life Bar\Player 2",8118F5FA 0049 +Cheat31="Clefairy Says\Infinite Health\Player 3",8118F7B8 0064 +Cheat32="Clefairy Says\Extended Life Bar\Player 3",8118F7BA 0049 +Cheat33="Clefairy Says\Infinite Health\Player 4",8118F978 0064 +Cheat34="Clefairy Says\Extended Life Bar\Player 4",8118F97A 0049 +Cheat35="Rock Harden\Infinite Armour\Player 1",81193B78 0190 +Cheat36="Rock Harden\Infinite Armour\Player 2",81193E2C 0190 +Cheat37="Rock Harden\Infinite Armour\Player 3",811940E0 0190 +Cheat38="Rock Harden\Infinite Armour\Player 4",81194394 0190 +Cheat39="Infinite Health against Mew Two",810AE632 FFFF,812823E8 FFFF +Cheat40="All Pokmon Have Max Hp",81285AE8 0096 + +//---- + +[2952369C-B6E4C3A8-C:50] +Name=Pokemon Stadium 2 (E) +Cheat0="Infinite Health Stadium & Gym Leader Castle",801DD22D 0030 +Cheat1="Mini Games\Player 1\Gutsy Golbat has 99 Hearts",D017711F 0001,8017711F 0063 +Cheat2="Mini Games\Player 2\Gutsy Golbat has 99 hearts",D017714B 0001,8017714B 0063 +Cheat3="Mini Games\Player 3\Gutsy Golbat has 99 hearts",D0177177 0001,80177177 0063 +Cheat4="Mini Games\Player 4\Gutsy Golbat has 99 hearts",D01771A3 0001,801771A3 0063 +Cheat5="Mini Games\Player 1\Clear Cut Challenge gets perfect score",801744C3 0063 +Cheat6="Mini Games\Player 1\Topsy Turvy",D01769E7 0001,801769E7 0005 +Cheat6_N=Immediatly wins +Cheat7="Mini Games\Player 1\Egg Emergency perfect score",80191C3F 0064 +Cheat8="Mini Games\Player 1\Furret Frolic Perfect Score",801E9623 0063 +Cheat9="Mini Games\Player 1\Streaming Stampede Perfect Score",8018138B 0063 +Cheat10="Mini Games\Player 1\Delibird Delivery Perfect Score",801AC2CC 0063 +Cheat11="Mini Games\Player 1\Roll Out Rampage Always in 1st Place",80103179 0001 + +//---- + +[16931D74-65DC6D34-C:50] +Name=Quake 64 (E) +Cheat0="Infinite\Ammo",50000402 0000,8016426D 0064,50000402 0000,8116426C 03E7 +Cheat1="Have\All Weapons",8016422B 007F +Cheat2="Debug Mode",8006C4E3 0001 +Cheat3="Have\All Keys",80164229 000F +Cheat4="Infinite\Armor",81164184 42C8 +Cheat5="Infinite\Health",81164170 42C8 +Cheat6="Infinite\Bio Suit",811641C0 42C8 +Cheat7="Have\Quad Damage",811641BC 42C8 +Cheat8="Have\Ring of Shadows",81164228 ???? +Cheat8_O=$42C8 On,$0000 Off +Cheat9="Rapid Fire",D00CB220 0020,801641AD 0001 +Cheat10="Multi\Infinite Health\Player 1",81166AD0 42C8 +Cheat11="Multi\Infinite Armor\Player 1",81166AE4 42C8 +Cheat12="Multi\Infinite Bio Suit\Player 1",81166B20 42C8 +Cheat13="Multi\Have All Weapons\Player 1",80166B8B 007F +Cheat14="Multi\Infinite Ammo\Player 1",50000402 0000,81166BCC 03E7 +Cheat15="Multi\Infinite Health\Player 2",81166DA0 42C8 +Cheat16="Multi\Infinite Armor\Player 2",81166DB4 42C8 +Cheat17="Multi\Infinite Bio Suit\Player 2",81166DF0 42C8 +Cheat18="Multi\Have All Weapons\Player 2",80166E5B 007F +Cheat19="Multi\Infinite Ammo\Player 2",50000402 0000,81166E9C 03E7 + +//---- + +[7433D9D7-2C4322D0-C:50] +Name=QUAKE II +Cheat0="Invincible",8002E618 0000 +Cheat1="Status Bar Always On",8008E4CF 0001 +Cheat2="Have All Weapons and Infinite Max Ammo\Level 01",50000904 0000,802A46AB 0001,50000604 0000,812A46CE 02F4 +Cheat3="Have All Weapons and Infinite Max Ammo\Level 02",50000904 0000,8028A47B 0001,50000604 0000,8128A49E 02F4 +Cheat4="Have All Weapons and Infinite Max Ammo\Level 03",50000904 0000,8027223B 0001,50000604 0000,8127225E 02F4 +Cheat5="Have All Weapons and Infinite Max Ammo\Level 04",50000904 0000,8026A70B 0001,50000604 0000,8126A72E 02F4 +Cheat6="Have All Weapons and Infinite Max Ammo\Level 05",50000904 0000,8028812B 0001,50000604 0000,8128814E 02F4 +Cheat7="Have All Weapons and Infinite Max Ammo\Level 06",50000904 0000,8027DA0B 0001,50000604 0000,8127DA2E 02F4 +Cheat8="Have All Weapons and Infinite Max Ammo\Level 07",50000904 0000,802811CB 0001,50000604 0000,812811EE 02F4 +Cheat9="Have All Weapons and Infinite Max Ammo\Level 08",50000904 0000,8027C45B 0001,50000604 0000,8127C47E 02F4 +Cheat10="Have All Weapons and Infinite Max Ammo\Level 09",50000904 0000,80247C7B 0001,50000604 0000,81247C9E 02F4 +Cheat11="Have All Weapons and Infinite Max Ammo\Level 10",50000904 0000,80276C4B 0001,50000604 0000,81276C6E 02F4 +Cheat12="Have All Weapons and Infinite Max Ammo\Level 11",50000904 0000,80278AFB 0001,50000604 0000,81278B1E 02F4 +Cheat13="Have All Weapons and Infinite Max Ammo\Level 12",50000904 0000,8028F69B 0001,50000604 0000,8128F6BE 02F4 +Cheat14="Have All Weapons and Infinite Max Ammo\Level 13",50000904 0000,80278A4B 0001,50000604 0000,81278A6E 02F4 +Cheat15="Have All Weapons and Infinite Max Ammo\Level 14",50000904 0000,802807DB 0001,50000604 0000,812807FE 02F4 +Cheat16="Have All Weapons and Infinite Max Ammo\Level 15",50000904 0000,8027636B 0001,50000604 0000,8127638E 02F4 +Cheat17="Have All Weapons and Infinite Max Ammo\Level 16",50000904 0000,8028B7FB 0001,50000604 0000,8128B81E 02F4 +Cheat18="Have All Weapons and Infinite Max Ammo\Level 17",50000904 0000,8027278B 0001,50000604 0000,812727AE 02F4 +Cheat19="Have All Weapons and Infinite Max Ammo\Level 18",50000904 0000,8026594B 0001,50000604 0000,8126596E 02F4 +Cheat20="Have All Weapons and Infinite Max Ammo\Level 19",50000904 0000,8024A28B 0001,50000604 0000,8124A2AE 02F4 + +//---- + +[9B500E8E-E90550B3-C:50] +Name=Resident Evil 2 (E) +Cheat0="Infinite Health",810DDE22 00C8 +Cheat1="Condition Always Fine",810DDEE4 0000 +Cheat2="Infinite Time",800E57BF 0010 +Cheat3="Access ChestAnywhere",D1014FA4 0020,81122598 0100 +Cheat3_N=Press L Button + Start +Cheat4="Access Quick Save",D1014FA4 6000,810E5428 8007,D1014FA4 6000,810E542A 0E30 +Cheat4_N=Press Z Button + B Button +Cheat5="Access All Items Chest",50003504 0100,810E59F4 2FFE +Cheat5_N=Disable After First Save +Cheat6="Infinite Ammo",811224AE 03E7 +Cheat7="Access Ink Ribbons",810E59C8 1EFF +Cheat7_N=Disable After First Save +Cheat8="Access Weapons\Grenadelauncher & Acid Rounds",810E59CC 0BFF +Cheat8_N=Disable After First Save +Cheat9="Access Weapons\Bow Gun",810E59D0 0CFF +Cheat9_N=Disable After First Save +Cheat10="Access Weapons\Rocket Launcher",810E59D4 11FF +Cheat10_N=Disable After First Save +Cheat11="Access Weapons\Gatling Gun",810E59D8 12FF +Cheat11_N=Disable After First Save +Cheat12="Number Of Saves Will Always Be 0",810E5650 0000 +Cheat13="Have 2 Extra Slots In Inventory",D10E584E 0000,810E584E 0001 +Cheat14="Play As",810DDC38 ???? +Cheat14_O=$0080 Leon Original,$0180 Claire Original,$0280 Leon Original,$0380 Claire Original,$0480 Leon Wounded,$0580 Claire without jacket,$0680 Leon Wounded,$0780 Claire without jacket,$0880 Leon as Stars,$0980 Claire as Biker,$0A80 Leon as Biker,$0B80 Claires body Leons outfit,$0C80 Hunk (can crash the game),$0D80 To Fu,$0E80 Ada (can crash the game),$0F80 Cheryl, +Cheat15="Play Extra Mission",810DDBEE 00?? +Cheat15_O=$48 The 4th Survior,$49 To-Fu +Cheat16="Max Item Modifier\Slot 01",800E59C8 00??,800E59C9 00FF +Cheat16_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat17="Max Item Modifier\Slot 02",800E59CC 00??,800E59CD 00FF +Cheat17_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat18="Max Item Modifier\Slot 03",800E59D0 00??,800E59D1 00FF +Cheat18_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat19="Max Item Modifier\Slot 04",800E59D4 00??,800E59D5 00FF +Cheat19_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat20="Max Item Modifier\Slot 05",800E59D8 00??,800E59D9 00FF +Cheat20_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat21="Max Item Modifier\Slot 06",800E59DC 00??,800E59DD 00FF +Cheat21_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat22="Max Item Modifier\Slot 07",800E59E0 00??,800E59E1 00FF +Cheat22_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat23="Max Item Modifier\Slot 08",800E59E4 00??,800E59E5 00FF +Cheat23_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat24="Max Item Modifier\Slot 09",800E59E8 00??,800E59E9 00FF +Cheat24_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key +Cheat25="Max Item Modifier\Slot 10",800E59EC 00??,800E59ED 00FF +Cheat25_O=$00 Nothing,$01 Knife Hunk,$02 Handgun Hunk,$03 Handgun Different Ada,$04 Custom Handgun Hunk,$05 Magnum Hunk,$06 Custom Magnum Hunk,$07 Shotgun Hunk,$08 Custom Shotgun Hunk,$09 Grenade Launcher Claire,$0A Grenade Launcher (Flame Rounds) Claire,$0B Grenade Launcher (Acid Rounds) Claire,$0C Bowgun Claire,$0D Colt S.A.A. Claire,$0E Spark Shot Claire,$0F Sub Machine Gun Leon,$10 Flamethrower Leon,$11 Rocket Launcher Claire,$12 Gatling Gun Claire,$13 Machine Gun ???,$14 Handgun Bullets,$15 Shotgun Shells,$16 Magnum Bullets,$17 Fuel,$18 Grenade Rounds,$19 Flame Rounds,$1A Acid Rounds,$1B Machine Gun Bullets,$1C S. Shot Bullets,$1D Bow Gun Bolts,$1E Ink Ribbon,$1F Small Key,$20 Hand Gun Parts,$21 Magnum Parts,$22 Shotgun Parts,$23 First Aid Spray,$24 Chemical FR-W09,$25 Chemical AC-W24,$26 Green Herb,$27 Red Herb,$28 Blue Herb,$29 Mixed Herb (Green),$2A Mixed Herb (Red&Green),$2B Mixed Herb (Blue&Green),$2C Mixed Herb (?),$2D Mixed Herb (?),$2E Mixed Herb (?),$2F Lighter,$30 Lock Pick,$31 Picture,$32 Valve Handle,$33 Red Jewel,$34 Red Card Key,$35 Blue Card Key,$36 Serpent Stone,$37 Jaguar Stone,$38 Blue Stone,$39 Blue Stone (?),$3A Eagle Stone,$3B Bishop Plug,$3C Rook Plug,$3D Knight Plug,$3E King Plug,$3F W. Box Key,$40 Detonator,$41 Plastic Bomb,$42 Bomb&Detonator,$43 Crank,$44 Film,$45 Film (?),$46 Film (?),$47 Unicorn Medal,$48 Eagle Medal,$49 Wolf Medal,$4A G. Cogwheel,$4B Manhole Opener,$4C Main Fuse,$4D Fuse Case,$4E Vaccine,$4F Vaccine Cart.,$50 Film,$51 Base Vaccine,$52 G-Virus,$53 Special Key,$54 Joint S Plug,$55 Joint N Plug,$56 Cord,$57 Film,$58 Cabin Key,$59 Precinct Key (blue),$5A Precinct Key (red),$5B Precinct Key (?),$5C Precinct Key (green),$5D C. Panel Key (red),$5E C. Panel Key (yellow),$5F P. Room Key,$60 MO Disk,$61 Lab Card Key,$62 Master Key,$63 Platform Key,$64 No Item,$65 No Item,$66 No Item,$67 No Item,$68 Chris's Diary,$69 Mail to Chris,$6A Memo to Leon,$6B Police Memorandum,$6C Operation Report 1,$6D Mail to the Chief,$6E Mail to the Chief (?),$6F Secretary's Diary A,$70 Secretary's Diary B,$71 Operation Report 2,$72 User Registration,$73 Film A,$74 Film B,$75 Film C,$76 Patrol Report,$77 Watchman's Diary,$78 Chief's Diary,$79 Sewer Manager Diary,$7A Sewer Manager Fax,$7B Film D,$7C Vaccine Synthesis,$7D Lab Security Manual,$7E P-Epsilon Report,$7F Rookie Files,$80 Rookie Files (?),$81 No Item,$82 Spade Key,$83 Diamond Key,$84 Desk Key,$85 Heart Key,$86 Club Key,$87 Virgin Heart,$88 Square Crank,$89 Down Key,$8A Up Key,$8B Locker Key + +//---- + +[C3E7E29E-5D7251CC-C:50] +Name=Re-Volt (E) +Cheat0="Access All\Cars & Tracks",8104ADF6 0001 +Cheat1="Access All\Cups",5000032C 0000,8105444A 00FF +Cheat2="Always 1st",811157AE 0001,811157B6 0000,8110C33E 02F4 +Cheat3="Infinite Continues",8110C332 0006 +Cheat4="Drones Have No Weapons",8111CECE 0000 +Cheat5="Infinite Weapons\Player 1",81115798 0000,8111579A 00??,8111579E 0001 +Cheat5_O=$00 Green Missile,$01 Orange Missile,$02 Multi-Orange Missiles,$03 The Bomb,$04 Water Balloon,$05 Blue Protector,$06 Oil Slick,$07 Bowling Ball Mine,$08 Yellow Protector,$09 Lightning Bolt,$0A Orange Star,$0B Beach Ball +Cheat6="Laps To Race",8107DD1E 00?? +Cheat6_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat7="Number Of Drones In The Race",8110FFF6 00?? +Cheat7_O=$01 1 Drone,$02 2 Drones,$03 3 Drones,$04 4 Drones,$05 5 Drones,$06 6 Drones,$07 7 Drones,$08 8 Drones,$09 9 Drones +Cheat8="99 Points Player 1",8010C33F 0063 +Cheat9="Infinite Weapons\Player 2",81117C60 0000,81117C62 00??,81117C66 0001 +Cheat9_O=$00 Green Missile,$01 Orange Missile,$02 Multi-Orange Missiles,$03 The Bomb,$04 Water Balloon,$05 Blue Protector,$06 Oil Slick,$07 Bowling Ball Mine,$08 Yellow Protector,$09 Lightning Bolt,$0A Orange Star,$0B Beach Ball +Cheat10="Infinite Weapons\Player 3",8111A128 0000,8111A12A 00??,8111A12E 0001 +Cheat10_O=$00 Green Missile,$01 Orange Missile,$02 Multi-Orange Missiles,$03 The Bomb,$04 Water Balloon,$05 Blue Protector,$06 Oil Slick,$07 Bowling Ball Mine,$08 Yellow Protector,$09 Lightning Bolt,$0A Orange Star,$0B Beach Ball +Cheat11="Infinite Weapons\Player 4",8111C5F0 0000,8111C5F2 00??,8111C5F6 0001 +Cheat11_O=$00 Green Missile,$01 Orange Missile,$02 Multi-Orange Missiles,$03 The Bomb,$04 Water Balloon,$05 Blue Protector,$06 Oil Slick,$07 Bowling Ball Mine,$08 Yellow Protector,$09 Lightning Bolt,$0A Orange Star,$0B Beach Ball + +//---- + +[02D8366A-6CABEF9C-C:50] +Name=Road Rash 64 (E) +Cheat0="Always 1st",810D7D96 0000 +Cheat1="Max Cash",810D6FBA FFFF +Cheat2="Access All Bikes & Tracks",810A7D16 0063 +Cheat3="Access All Weapons For All Modes",50000E02 0000,811B9EFA 0505 +Cheat4="Infinite Damage",801C1257 0002 +Cheat5="Infinite Health\To Bike",811B9BB8 4270 +Cheat6="Infinite Health\To Character",811C0F90 4489 +Cheat7="No Music In Game",810D61AE 0000 +Cheat8="No Music Elsewhere",810D61AA 0000 + +//---- + +[74E87A70-6293AED4-C:50] +Name=ROADSTERS TROPHY +Cheat0="Always 1st",800C1F81 0001 +Cheat1="Laps To Race",800A4649 00?? +Cheat1_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat2="Access All Trophies",800BAA9B 0007,800BACAF 0007 +Cheat2_N=Also gives you all extra features in quick race & Trophy mode +Cheat3="Max Race Points",800BACBE 00FF +Cheat4="Have Lots Of Seasons",810BACAA 02F4 +Cheat5="Max Cash",810BACA4 3AFF,810BACA6 F3FA +Cheat6="Cheats Enabled Modifier",8108F8F0 ???? +Cheat6_O=$0004 Fast Bucks (You Get 250,$0008 Easy Money (You Get 1,$0010 Trophies (Second And Third Championships Wins),$0020 Smurfing (High Pitched Voices),$0040 Big Wheels (Big Foot Cars),$0080 Skywalker (Hover Cars),$0100 Car Radio (Remote Control Cars),$0200 Chopper (Top Down View),$0400 Anyway (Race Circuits Backwards),$0800 Extra Resolution (Able To Change Resolution In Options Screen) +Cheat7="Easy Win",800BACAD 000A +Cheat7_N=Right After Start,Go, Quit Race, And you Have Won +Cheat8="All Cars\Max Upgrade",5000220C 0200,810BAD56 0270 +Cheat9="All Cars\Infinite Supply Of Super Tires",5000220C 0000,810BAD58 0F0F,5000220C 0000,810BAD5A 0F0F +Cheat10="Special Category A Car\Mind Star 600",810BAE8E 3D70,810BAE90 0F0F,810BAE92 0F0F +Cheat11="Special Category B Car\Vertige Stallion",810BAE16 2378,810BAE18 0F0F,810BAE1A 0F0F +Cheat12="Special Category C Car\Mind Star 200R",810BAD86 0A78,810BAD88 0F0F,810BAD8A 0F0F +Cheat13="Race Direction Options",810A4600 00?? +Cheat13_O=$00 Normal,$01 Reverse,$02 Mirrored Normal,$03 Mirrored Reverse +Cheat14="View Select",D00C2171 0000,800C2171 00?? +Cheat14_O=$00 Inside Car,$01 Behind View,$02 Further Behind View,$0B Distant Behind View,$FF Helicopter View +Cheat14_N=Select your View and then at start of Race press C-Up Button +Cheat15="Track Select",8008FA5D 00?? +Cheat15_O=$00 Rocket Base,$01 Temple,$02 Ski Resort,$03 Lumber Mill,$04 Area 51,$05 Oilfields,$06 Tudor Village,$07 Chateau,$08 Docklands,$09 Titus Park + +//---- + +[9FF69D4F-195F0059-C:50] +Name=Robotron 64 (E) +Cheat0="Infinite Lives",8109B0EE 03E7,810AD24E 03E7 +Cheat1="Level select",81076FB6 6F74 +Cheat1_N=Set Up In Menu +Cheat2="Fast Run",8009B14F 0003 +Cheat3="Rapid fire",8009B15F 0003 +Cheat4="Easy Difficulty level",800AD243 0000 +Cheat5="Speed level 1 Slow",800AD247 0000 + +//---- + +[9FD375F8-45F32DC8-C:50] +Name=Rocket - Robot on Wheels (E) +Cheat0="Infinite & Max Health",8109FB82 000C,8109FB84 000A +Cheat1="Activate All In-Game Cheats",810A6846 F5FF +Cheat1_N=With this code on, all rocket's abilities are now max +Cheat2="Access All Ticket Switches & Vehicles",800A5E1F 0001,50002004 0000,810A5D70 FFFF + +//---- + +[60D5E10B-8BEDED46-C:50] +Name=Rayman2 The Great Escape (E) +Cheat0="Infinite\Max Health",811BC54C 001E +Cheat1="Infinite\Oxygen",810F4A80 4396 +Cheat2="Open Options\levels & Map",50000801 0000,801F1101 00FF +Cheat3="Open Options\Open all cages",801F1032 0050,50000602 0000,811F10E0 FFFF +Cheat4="Have All\Yellow Lums",50006401 0000,800C6FF8 00FF,50001901 0000,800C6FAD 00FF,811F1072 0005,50005702 0000,811F1078 FFFF +Cheat5="Have All\Crates",810C6FE8 7FFF,50000602 0000,810C6FEA FFFF,800C6FF2 00FF +Cheat6="All Masks",891F1110 8780 +Cheat6_N=Press GS To Activate All Masks + +//---- + +[8BD4A334-1E138B05-C:50] +Name=Ready 2 Rumble Boxing (E) +Cheat0="Infinite\Health",810D8E8A 00??,810E6522 00?? +Cheat1="Infinite\Stamina",810D8E8E 00??,810E6526 00?? +Cheat2="Have Max Rumble",810D8E96 00??,810E61B8 00?? +Cheat3="Infinite\Cash",810EB852 FC9A +Cheat4="Infinite\Time",810E6486 0E10 +Cheat0_O=$64 Infinite,$00 No Health +Cheat1_O=$64 Infinite,$00 No Stamina +Cheat2_O=$30 Max,$00 Never Rumble + +//---- + +[FEE97010-4E94A9A0-C:50] +Name=RR64 - Ridge Racer 64 (E) +Cheat0="Always 1st",810569B4 0001 +Cheat1="Infinite Time",811280B2 0C00 +Cheat2="Freeze Lap Timer",810569DE 014D +Cheat3="Access All\Cars,Tracks & Golg Trophies",50000402 0000,81043AA0 FFFF +Cheat4="Access All\Platinum Trophies",8102F70C FFFF,8102F70E FFFF +Cheat5="Ultra 64",8113DDBA 0018 +Cheat6="Access\Galage '88 UFO Car",810E2C20 0028 +Cheat7="Easy Win",810569BA 0007 +Cheat8="Easy Mode",81057B10 0001 +Cheat9="Freeze Lap Timer",810569DE 014D,810569CA 00C7,810569CE 00C7,810569EA 014D,810569EE 014D,810569F2 014D +Cheat10="Always Engine Class S",81043AB0 0000 +Cheat11="Laps to Race",8111CA16 00?? +Cheat11_O=$01 1 Lap to Race,$02 2 Laps to Race,$03 3 Laps to Race,$04 4 Laps to Race,$05 5 Laps to Race,$06 6 Laps to Race,$07 7 Laps to Race,$08 8 Laps to Race,$09 9 Laps to Race +Cheat2_N=Select Car Attack, And You'll Have All The Cars At Your Disposal For A Quick Spin !! +Cheat5_N=Pick any car, beat stage 8: RR Extreme Extra and the UFO car is yours to drive! +Cheat11_N=Here you can choose how many laps are in the race, 1-9. Do not use with Option 7-9. + +//---- + +[4D3ADFDA-7598FCAE-C:50] +Name=Rugrats - Treasure Hunt (E) +Cheat0="Infinite Energy\Player 1",80254A76 001E,8025CCF6 001E +Cheat1="Infinite Energy\Player 2",80257B86 001E,80260846 001E +Cheat2="Infinite Energy\Player 3",8025ACA6 001E,802637A6 001E +Cheat3="Infinite Energy\Player 4",8025E0E6 001E,80266B76 001E + +//---- + +[0AC61D39-ABFA03A6-C:50] +Name=Rugrats in Paris - The Movie (E) +Cheat0="Tickets\Red",8111F8C6 FFFF +Cheat1="Tickets\Gold",8111F8C8 FFFF +Cheat2="Access all items In Inventory",8111F8BE 1FFF + +//---- + +[67D21868-C5424061-C:50] +Name=Rakuga Kids (E) +Cheat0="Infinite Energy\Player 1",800ACB89 00?? +Cheat0_O=$00 None,$40 Max +Cheat1="Infinite Energy\Player 2",800ACC79 00?? +Cheat1_O=$00 None,$3F Max +Cheat2="Super Attacks\Player 1",800ACB8D 00?? +Cheat2_O=$00 None,$03 3 +Cheat3="Super Attacks\Player 2",800ACC7D 00?? +Cheat3_O=$00 None,$03 3 +Cheat4="Infinite Match Time",800ABC33 0000 +Cheat5="Unlock Extras",800ACD55 00FF,800ACD57 00FF + +//---- + +[918E2D60-F865683E-C:50] +Name=S.C.A.R.S. (E) +Cheat0="Always 1st",813E00E8 0001 +Cheat1="Access\All Cups",50000302 0000,812CB7C8 0001 +Cheat2="Access\All Challenges",50000502 0000,813DD428 0001 +Cheat3="Access\All Cars",50000402 0000,813DFC6A 0001 +Cheat4="Infinite\Turbo's",8039B464 0000,8039B467 0000,8039B469 0009 +Cheat5="Infinite\Magnet's",8039B464 0001,8039B467 0001,8039B469 0009 +Cheat6="Infinite\Stinger's",8039B464 0003,8039B467 0003,8039B469 0009 +Cheat7="Infinite\Boomerang's",8039B464 0004,8039B467 0004,8039B469 0009 +Cheat8="Infinite\Seeker's",8039B464 0005,8039B467 0005,8039B469 0009 +Cheat9="Infinite\Stopper's",8039B464 0006,8039B467 0006,8039B469 0009 +Cheat10="Infinite\Bullet's",8039B464 0007,8039B467 0007,8039B469 0009 +Cheat11="Infinite\Shield's",8039B464 0008,8039B467 0008,8039B469 0009 +Cheat12="Laps To Race",813BBD5C 00?? +Cheat12_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat13="Infinite\CREDITS",80388F3D 0003 +Cheat14="Psycho Weapons",8039B469 0003,802B85A3 0003 + +//---- + +[61D116B0-FA24D60C-C:50] +Name=San Francisco Rush - Extreme Racing (E) +Cheat0="Always 1st",80101409 0000 +Cheat1="Max Race Points",810DACCA 02F4 +Cheat2="Laps To Race",800E7411 00?? +Cheat2_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat3="Gravity Modifier",800F3E61 00?? +Cheat3_O=$00 Ballon & Two Weights,$01 One Weight,$02 Two Weights +Cheat4="No\Car Collisions",800F4120 0001 +Cheat5="No\Auto Abort",800F4140 0001 +Cheat6="Resurrect In Place",800F4150 0001 +Cheat7="Stop Timer",800F4160 0001 +Cheat8="Big Front Wheels",800DA02C 0002 +Cheat9="Big Back Wheels",800DA03C 0002 +Cheat10="Difficulty Very Easy",810D9F7A 0002 +Cheat11="Automatic Transmission",800C8100 0001 +Cheat12="Access The Rock Alcatraz bonus level",D00F4174 0002,80100120 0006 +Cheat12_N=Press C-right, on any level, at the track selection screen +Cheat13="All\Keys & Cars",50000E16 0000,810CAD52 FFFF +Cheat14="All\Keys & Cars Circuits",8105696E FFFF,8105699A FFFF,50000404 0000,81056910 FFFF + +//---- + +[B7CF2136-FA0AA715-C:50] +Name=San Francisco Rush 2 - Extreme Racing USA (E) +Cheat0="Always 1st",80115499 0000 +Cheat1="Max Points In Total",810E235A 03E7 +Cheat2="Laps To Race",811088D0 00?? +Cheat2_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat3="Number Of Drones In Race",810E1B88 00?? +Cheat3_O=$01 1 Drone,$02 2 Drones,$03 3 Drones,$04 4 Drones,$05 5 Drones,$06 6 Drones,$07 7 Drones,$08 8 Drones,$09 9 Drones +Cheat4="Best Stunt Points",8110B438 02F4 +Cheat4_N=On Track +Cheat5="Max & Best Score",50000502 0000,810C4702 FFFF +Cheat5_N=On Stunt Track +Cheat6="All Keys,Cars & Cans",50000E02 0000,810C4574 FFFF +Cheat7="Access All In-Game Cheats",810C48F8 0100 +Cheat7_N=In Set-Up Menu +Cheat8="Activate All In-Game Cheats",50000E02 0000,810C48A4 FFFF +Cheat9="Access Midway Track",810C4890 02F4 +Cheat10="Easy Difficulty",8010FFAA 0000 +Cheat11="No\Checkpoints Extended Time",8010FF47 0000 +Cheat12="No\Wind",80116E98 0000 + +//---- + +[51D29418-D5B46AE3-C:50] +Name=San Francisco Rush 2049 (E) +Cheat0="Always 1st",80177D4E 0000 +Cheat1="Max Race Points",8117CE22 02F4 +Cheat2="Laps To Race",81177A18 00?? +Cheat2_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps +Cheat3="Number Of Drones In Race",81163240 00?? +Cheat3_O=$01 1 Drone,$02 2 Drones,$03 3 Drones,$04 4 Drones,$05 5 Drones,$06 6 Drones,$07 7 Drones,$08 8 Drones,$09 9 Drones +Cheat4="Access All In-Game Cheats",81118E9A 0001 +Cheat5="Activate All In-Game Cheats",50000D02 0000,81118E82 0101 +Cheat6="All Silver & Gold Coins",50000660 0000,8116375C FFFF +Cheat6_N=Single, Practice & Circuit Mode +Cheat7="All Silver & Gold Coins",50000660 0000,811C542C FFFF +Cheat7_N=Circuit Mode - Using Controller Pack +Cheat8="All Silver & Gold Coins",50000440 0000,81163BBC FFFF +Cheat8_N=Stunt Mode +Cheat9="Extended Time In Battle & Stunt Mode To 2.05 Hours",811633BA 457C,811636EE 4514 +Cheat10="Stunt Wings All Modes",D017055A 0004,50000C02 0000,811139D0 0202 +Cheat10_N=Where Wings Are Available Press D-Pad Up On Wing Select +Cheat11="Stunt Wings Circuit Mode",D017055A 0004,50000C02 0000,801756A1 0202 +Cheat11_N=Press D-Pad Up On Wing Select +Cheat12="Easy Difficulty level",80177A3C 0000 +Cheat13="Max Points Stunt Mode",81177A55 3AFF,81177A57 F3FA + +//---- + +[E3BD221D-3C0834D3-C:50] +Name=Scooby-Doo - Classic Creep Capers (E) +Cheat0="Have All Items\What a night for a knight",811BA010 0101,811BA012 0101,811BA014 0101,811BA016 0101,811BA018 0101 +Cheat1="Infinite Courage",810BB096 0007,F107D9B0 0000 + +//---- + +[60C437E5-A2251EE3-C:50] +Name=Shadowman (E) +Cheat0="Have All\Items",D0059047 0001,50001D20 0000,80030613 000B +Cheat0_N=Youll not miss out any part of the game for having all parts of LEclipsers with a new game +Cheat1="Have All\Gads & The Poign",80030E57 000F +Cheat2="Have All\Levels Unlocked",5000101C 0000,80030A0E 0001 +Cheat3="Have All\Cheats: Book of Shadows",81075F4E 0FFF +Cheat4="Have All\Dark Souls Collected",D00590B3 0001,80075F49 007C +Cheat5="Infinite\Shotgun Shells",80075B2F 0063 +Cheat6="Infinite\Violator Ammo",81075B32 029A +Cheat7="Infinite\Cadeaux'",81075B36 029A +Cheat8="Infinite\0.9mm Ammo",81075B3A 0190 +Cheat9="Infinite\Max Health/Air/Shadow Charge & Voodoo Power",50000604 0000,81075B16 2710 +Cheat10="Infinite\Accumulators",800306D7 0005 +Cheat11="Infinite\Retractors",800308B7 0003 +Cheat12="Infinite\Prisms",80030957 0003 +Cheat13="Ammo always displayed on screen",50000408 0000,80075ACD 0007 +Cheat14="Press L To Levitate",D0059097 0020,80075578 0041 + +//---- + +[5FD7CDA0-D9BB51AD-C:50] +Name=Snowboard Kids (E) +Cheat0="Infinite Cash",8112272A 02F4 +Cheat1="Access Everything",810B3160 0100,810B3164 0F00 +Cheat2="1 Lap To Race",D01226C8 0000,801226C8 0009 +Cheat3="Infinite Tools Options",801226D5 00?? +Cheat3_O=$01 Fan,$02 Ghost,$03 Pan,$04 Rock,$05 Mouse,$06 Board +Cheat4="Infinite Weapons\Lucky Dip",801226D4 0003 +Cheat1_N="Have All Characters,Cups,Courses,&Boards" +Cheat4_N="Lucky Dip is Infinite Usage Of What Ever You Get From Each Red Box" + +//---- + +[C2751D1A-F8C19BFF-C:50] +Name=Snowboard Kids 2 (E) +Cheat0="Max Coins",8120639E 270F +Cheat1="Access Everything\Start New Game",50000502 0002,80204F3B 0013,50000502 0002,80204F42 0009,50000402 0002,80204F43 000A,80204F4B 000D,81204F4C 0E0F,81204F4E 0101,81204F5A 0100 +Cheat2="Trick Game 300 Points",812065D2 012C +Cheat3="Infinite Tools Options",80206404 00?? +Cheat3_O=$01 Frying Pan,$02 Ghost,$03 Super Ghost,$04 Fan,$05 Rocket,$06 Invisible,$07 Rock,$08 Rat Face,$09 Super Rat Face,$0A Wings +Cheat4="Infinite Weapons Options",80206402 00??,80206403 0009 +Cheat4_O=$01 Slap Stick,$02 Parachute,$03 Freeze Shot,$04 Snowman,$05 Bomb,$06 Whirlwind +Cheat5="Max Money(Story Mode)",81204EB0 0098,81204EB2 967F +Cheat6="Open Extra Characters",81204F4E 0101,80204F50 0001 +Cheat7="Have All Snowboards",80204F3C 0001,81204F3E 0101,81204F40 0101 + +//---- + +[20B53662-7B61899F-C:50] +Name=South Park (E) +Cheat0="Have Cheats Menu",800D77D6 01FF +Cheat1="Infinite Energy ",802FD209 0064 +Cheat2="Infinite Credits",802FD215 0064 +Cheat3="Infinite Sponge Darts",802FD223 0064 +Cheat4="Infinite Suckers",802FD222 0064 +Cheat5="Infinite Balls ",802FD21F 0064 +Cheat6="Start with 9999 Monster Score ",812FD20E 270F + +//---- + +[4F8AFC3A-F7912DF2-C:50] +Name=South Park Rally (E) +Cheat0="Infinite Credits",8008D659 0005 +Cheat1="Have All Tracks",8108875A FFFF +Cheat2="Have All Races",81088756 FFFF +Cheat3="Unlock All Characters & Extra Cheats",81088750 FFFF,81088752 FFFF + +//---- + +[FC70E272-08FFE7AA-C:50] +Name=Silicon Valley +Cheat0="Great Score",813F2E22 02F4 +Cheat1="Title Screen",803F6799 0000 +Cheat2="Debug Mode",803F651F 0001 +Cheat3="Enable Secret Mini Game",803F652D 0001 +Cheat4="High Score In Evo's Escape",813E4DDA 7FFF +Cheat5="0 Enemies To Kill In Big Celebration Parade",803E4DBB 0000 +Cheat6="Infinite Health\EVO",801DE085 0080 +Cheat7="Always Raining",803F2E5F 0005 +Cheat8="Always Snowing",803F2E5D 0005 +Cheat9="Always in 2nd Camera Angle",803F2B89 0001 +Cheat10="All levels open",50002001 0000,803F7ED0 0001 +Cheat11="Infinite Health\2 Mouse,Hyena",801DFB51 0080 +Cheat12="Infinite Health\Rocket Dog",801DEC01 0080 +Cheat13="Infinite Health\King Rat",801E19F1 0080 +Cheat14="Infinite Health\Spit Dog, Bear, King Pen, FB EVO",801DE459 0080 +Cheat15="Infinite Health\Fox, Pen, Husky, Tortoise Tank",801DFF25 0080 +Cheat16="Infinite Health\Bunny, Racing Turtle",801DF3A9 0080 +Cheat17="Infinite Health\Rocket Husky",801E1DC5 0080 +Cheat18="Infinite Health\Cool Cod",801E4039 0080 +Cheat19="Infinite Health\Elephant",801DE82D 0080 +Cheat20="Infinite Health\Lion, Camel",801E02F9 0080 +Cheat21="Infinite Health\Desert Fox",801E161D 0080 +Cheat22="Infinite Health\A. Desert Rat, Vulture, Box, Kang",801DEFD5 0080 +Cheat23="Infinite Skill\A\Power Mouse",801DFCE4 0004 +Cheat24="Infinite Skill\A\Rocket Dog",801E3A24 0004 +Cheat25="Infinite Skill\A\King Rat",801E1B84 0004 +Cheat26="Infinite Skill\A\King Penguin",801DE5EC 0004 +Cheat27="Infinite Skill\B\Rocket Dog",801E3A28 0004 +Cheat28="Infinite Skill\B\Bear",801DE5F0 0004 +Cheat29="Infinite Skill\B\Power Pen, Husky, Fox, Tort Tank",801E00BC 0004 +Cheat30="Infinite Skill\B\Bunny, Racing Turtle",801DF540 0004 +Cheat31="Infinite Skill\B\Rocket Husky",801E1F5C 0004 +Cheat32="Infinite Skill\B\Hyena",801DF914 0004 +Cheat33="Infinite Skill\B\Lion",801E0490 0004 +Cheat34="Infinite Skill\B\Armed Desert Rat",801DF16C 0004 +Cheat35="Infinite Skill\B\Desert Fox",801E17B4 0004 +Cheat36="Infinite Skill\B\Boxing Kangeroo",801DF16C 0004 +Cheat1_N=Press the Pause Button to takes you to Title Screen +Cheat11_N=Only Use Infinite Health Codes For Animals You Need +Cheat12_N=Only Use Infinite Health Codes For Animals You Need +Cheat13_N=Only Use Infinite Health Codes For Animals You Need +Cheat14_N=Only Use Infinite Health Codes For Animals You Need +Cheat15_N=Only Use Infinite Health Codes For Animals You Need +Cheat16_N=Only Use Infinite Health Codes For Animals You Need +Cheat17_N=Only Use Infinite Health Codes For Animals You Need +Cheat18_N=Only Use Infinite Health Codes For Animals You Need +Cheat19_N=Only Use Infinite Health Codes For Animals You Need +Cheat20_N=Only Use Infinite Health Codes For Animals You Need +Cheat21_N=Only Use Infinite Health Codes For Animals You Need +Cheat22_N=Only Use Infinite Health Codes For Animals You Need +Cheat23_N=Only Use Infinite Skill A Codes For Animals You Need +Cheat24_N=Only Use Infinite Skill A Codes For Animals You Need +Cheat25_N=Only Use Infinite Skill A Codes For Animals You Need +Cheat26_N=Only Use Infinite Skill A Codes For Animals You Need +Cheat27_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat28_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat29_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat30_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat31_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat32_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat33_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat34_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat35_N=Only Use Infinite Skill B Codes For Animals You Need +Cheat36_N=Only Use Infinite Skill B Codes For Animals You Need + +//---- + +[42CF5EA3-9A1334DF-C:50] +Name=StarCraft 64 (E) +Cheat0="Infinite Vespene gas,minerals & Most missions",50003202 0000,800B1D96 00FF +Cheat1="All levels complete",800D1364 000C,50000501 0000,800D1365 000A + +//---- + +[F4CBE92C-B392ED12-C:50] +Name=STARFOX64 Lylat Wars (E) +Cheat0="Unlimited\Boost",8113E6FC 0000,8113E6FE 0000,811415DC 0000,811415DE 0000,8013E7FD 0000,801416DD 0000 +Cheat1="Have All Medals",50000802 0000,8017A9D9 7777 +Cheat2="Infinite\Hyper Laser",80163B13 0002 +Cheat3="Loads O' Hits",80163B03 00FF +Cheat4="Infinite\Armor\Slippy",8017418B 00FF +Cheat5="Infinite\Energy",80141587 00FF,8013E6A7 00FF +Cheat6="Infinite\Lives",80163B09 0063 +Cheat7="Unlimited\Smart Bombs",80179E0B 0063 +Cheat8="Infinite\Armor\Falco",80174187 00FF +Cheat9="Infinite\Armor\Peppy",8017418F 00FF +Cheat10="Infinite\Dual Blue Lasers",80163C13 0002 +Cheat11="Level Select",8017A29F 00?? +Cheat12="999 Kills",80163B03 00FF +Cheat11_O=$00 Corneria,$01 Meteo,$02 Sector X,$03 Area 6,$04 Glitch,$05 Sector Y,$06 Venom 1,$07 Solar,$08 Zoness,$09 Venom 2,$0A Training Mode Level,$0B Macbeth,$0C Titania,$0D Aquas,$0E Fortuna,$10 Katina,$11 Bolse,$12 Sector Z,$13 Venom With Starwolf,$14 Corneria (Multi) +Cheat1_N=For Expert & Normal Modes + +//---- + +[D89E0E55-B17AA99A-C:50] +Name=Starshot - Space Circus Fever (E) +Cheat0="Infinite Lives",801A3E83 0063 +Cheat1="Infinite Shots",801A3EB7 0064 +Cheat2="Infinite Flight Time",801A3F1F 0064 +Cheat3="Infinite Mega Fuel",801A3EEB 0064 + +//---- + +[7EE0E8BB-49E411AA-C:50] +Name=Star Wars - Rogue Squadron (E) +Cheat0="Infinite Lives",81130B38 01C0 +Cheat0_N=This Also accesses advanced Shields & Radar +Cheat1="Invincibility",80130B2D 00FF +Cheat1_N=This Also Accesses All Levels And Makes All Crafts Available +Cheat2="Infinite Secondary Weapon",8010CA02 0063,80130B23 00?? +Cheat2_O=$01 Ion Cannon,$02 Missiles,$03 Seeker Missiles,$04 Bombs,$05 Proton Bombs,$07 Cluster Missiles,$08 Seeker Torpedos,$09 Seeker Cluster Missiles +Cheat3="Completion Time 0:00",80130B85 3FCB +Cheat4="Enemies Destroyed 756",81130B64 02F4 +Cheat5="Accuracy 100%",80130B5F 0063 +Cheat6="Friendly Saves 756",80130B66 02F4 +Cheat7="Bonus Collected 756",80130B67 02F4 +Cheat8="Always Pass Mission",80130AF4 0001 +Cheat9="Accesses\All Levels,Ships & Advanced Weapons",80130B3B 00FF +Cheat10="Access\69 Buick Electra",81130B3A 000E +Cheat10_N=Replaces The V-Wing +Cheat11="Access AT-ST Level",81130B38 1250 + +//---- + +[219191C1-33183C61-C:50] +Name=Star Wars - Rogue Squadron (E) (V1.1) +Cheat0="Infinite\Infinite Lives",80130B10 0008 +Cheat1="Extra Shields",81137E7C 4316 +Cheat2="Infinite\Infinite Secondary Weapons",8010CA32 0008 +Cheat3="Infinite\Infinite Health",81137E7C 4316 +Cheat4="Have 99\Bonus Collected",80130B87 0063 +Cheat5="Have 99\Kills",80130B85 0063 +Cheat6="Have 99\Saves",80130B86 0063 +Cheat7="1-Hit Death",81137E7C 4136 +Cheat8="Have Medals For\Ambush at Mos Eisley",88130B1C 00?? +Cheat8_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat9="Have Medals For\Rendezvou on Bankhesh",88130B1D 00?? +Cheat9_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat10="Have Medals For\The Search For The Noonnah",88130B1E 00?? +Cheat10_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat11="Have Medals For\Defection At Corellia",88130B1F 00?? +Cheat11_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat12="Have Medals For\Liberation V",88130B20 00?? +Cheat12_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat13="Have Medals For\The Jade Moon",88130B21 00?? +Cheat13_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat14="Have Medals For\Imperial Construction Yard",88130B22 00?? +Cheat14_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat15="Have Medals For\Assault on Kile II",88130B23 00?? +Cheat15_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat16="Have Medals For\Rescue on Kessel",88130B24 00?? +Cheat16_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat17="Have Medals For\Prisons on Kessel",88130B25 00?? +Cheat17_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat18="Have Medals For\Battle Above Taloraan",88130B26 00?? +Cheat18_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat19="Have Medals For\Escape From Fest",88130B27 00?? +Cheat19_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat20="Have Medals For\Blockade on Chandrila",88130B28 00?? +Cheat20_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat21="Have Medals For\Raid on Sullust",88130B29 00?? +Cheat21_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat22="Have Medals For\Moff Seerdon's Revenge",88130B2A 00?? +Cheat22_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat23="Have Medals For\The Battle of Calamari",88130B2B 00?? +Cheat23_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat24="Have Medals For\Beggar's Canyon",88130B2C 00?? +Cheat24_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat25="Have Medals For\The Death Star Trench Run",88130B2D 00?? +Cheat25_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal +Cheat26="Have Medals For\Battle of Hoth",88130B2E 00?? +Cheat26_O=$00 None,$01 Bronze Medal,$02 Silver Medal,$03 Gold Medal + +//---- + +[4D486681-AB7D9245-C:50] +Name=Shadow of the Empire +Cheat0="Access In-Game Cheat Menu",D10DDE2E 0001,810D3F32 0001,D10DDE14 0002,810D3F32 0001,D10E28D4 0011,810D3F32 0001,D10E28D4 0011,810D3F32 0001 +Cheat0_N=Pause gameplay and pink text will appear in top screen. scroll with multiple buttons and select with 'A' +Cheat1="Access Wampa Stompa",8118D4E8 2057,8118D4EA 616D,8118D4EC 7061,8118D4EE 2020,8118D4F0 5374,8118D4F2 6F6D,8118D4F4 7061 +Cheat1_N=Important To Get All Codes To Work! Select empty file "Wampa Stompa" will now be your playername. +Cheat3="Max Challenge Points",8118F370 000F +Cheat4="Extra Jump Power",810E2220 3F92 +Cheat5="Freeze Timer",810E2230 4018 +Cheat2="Access All Levels",810DE2EA 0004 +Cheat2_N=Must be used with Access Wampa Stompa + +//---- + +[EAE6ACE2-020B4384-C:50] +Name=Star Wars Episode I - Battle for Naboo (E) +Cheat0="Level Select",8004C650 0013 +Cheat1="Always Pass Mission",8105C88E 0001 +Cheat2="Advanced Weapons,Shields & Extra Ships",8104C636 00FF +Cheat3="2X Secondary Weapons",8104C62A 0080 +Cheat4="Infinite Lives",80067553 03E7 +Cheat5="Access All Platinium Medals",50001301 0000,8004C63D 0004 +Cheat6="Completion Time 0:00",8105C892 0000 +Cheat7="Enemies Destroyed 756",8005C89D 02F4 +Cheat8="Accuracy 100%",8105C896 0064,8105C89A 0064 +Cheat9="Friendly Saves 756",8005C89E 02F4 +Cheat10="Bonus Collected",8005C89F 0002 +Cheat10_N=Where Bonus Are Available +Cheat11="Lives Remaining 756",8005C8A0 02F4 + +//---- + +[53ED2DC4-06258002-C:50] +Name=Star Wars Episode I - Racer (E) +Cheat0="No Damage",800AA5D7 0001 +Cheat0_N=If when Racing Your Pod Over heats & bursts into flames Press "R" & you will Repair the Damage. +Cheat1="Infinite Truguts",8111CB1A FFFF,8111CB18 7FFF +Cheat2="Always 1st",80121C8C 0001,80125489 0001 +Cheat3="Enable In-Game cheat Menu & Cheats",810A0D27 000A,810A0D2A FFFF +Cheat3_N=Here you can Activate the IN-Built Cheats Menu. At the Front Screen Just Press C-Button Right.This will open up All Tracks & Characters In Free Play & Time Attack. Also In A Race, Press The Start/Pause button to Access the In-Cheat-Menu Option.You can also choose how many Pod's Racers are in the Race & also how many Laps are in the Race in Free Play & Time Attack +Cheat4="Unlock All Tracks & Characters",8011CB08 00FF,8011CB09 00FF,8011CB0B 00FF,8111CB08 FFFF,8111C80A FFFF,8011CB14 007D,8111CB16 FFFF +Cheat4_N=When using Unlock All Tracks & Characters For can to pick & choose what ever you want to play As & where ;) +Cheat5="Have All Tracks Completed",8111CB0A FFFF,8111CB0C 3FFF,8111CB0E 3FFF,8111CB10 3FFF,8111CB12 00FF + +//---- + +[A03CF036-BCC1C5D2-C:50] +Name=SUPER MARIO 64 +Cheat0="Press GS For 255 Coins",893094D8 00FF +Cheat1="Have\Level Select",A02F973C 0001 +Cheat2="Don't Hurt Mario\Monsters",80309457 0001 +Cheat3="Infinite\Lives",803094DD 0064 +Cheat4="Infinite\Energy & Breath",803094DE 0008 +Cheat5="Have\Debug Mode",A02F9748 00?? +Cheat5_O=$01 On,$00 Off +Cheat6="Mario's Cap\Off Options",80309437 00?? +Cheat6_N=Here you can Choose Options with Mario without His Cap on,Do not use with any other Mario with/without Options,Use only one at a time +Cheat6_O=$01 Mario No Cap,$02 Invisible Mario,$04 Metal Mario,$08 Flying Mario,$0A Invisible Flying Mario,$0D Metal Flying Mario,$0F Invisible Metal Flying Mario +Cheat7="Mario's Cap\On Options",80309437 00?? +Cheat7_N=Here you can Choose Options with Mario with His Cap on,Do not use with any other Mario with/without Options,Use only one at a time +Cheat7_O=$12 Invisible Mario,$15 Metal Mario,$16 Invisible Metal Mario,$19 Flying Mario +Cheat8="Funny Mario Options\Mario's Cap\Off & in His Hand",80309437 00?? +Cheat8_N=Here you can Choose Options with Mario with His Cap off & in His Hand,Do not use with any other Mario with/without Options,Use only one at a time +Cheat8_O=$20 Cap In Hand,$22 Invisible Mario Cap In Hand,$24 Metal Mario Cap In Hand,$26 Invisible Metal Mario Cap In Hand,$28 Flying Mario Cap In Hand +Cheat9="Funny Mario Options\Mario's Cap\On & An Extra in His Hand",80309437 00?? +Cheat9_N=Here you can Choose Options with Mario with His Cap on & An Extra in His Hand,Do not use with any other Mario with/without Options,Use only one at a time +Cheat9_O=$30 Cap In Hand,$32 Invisible Mario Cap In Hand,$34 Metal Mario Cap In Hand,$36 Invisible Metal Mario Cap In Hand,$38 Flying Mario Cap In Hand +Cheat10="Don't Hurt Mario\Falling",8036CF6C 00E8,8136CEB8 FFFF +Cheat10_N=Press L to levitate & Let go to land +Cheat10="Press L To Levitate",D0309261 0020,8130947C 4220,D030947D 0020,8130943C 0300,D030947D 0020,8130943E 0880 +Cheat11="[Slot A Codes]\Have All 120 Stars",80202F23 0001,80202F0B 00C7,50001101 0000,80202F0C 00FF +Cheat11_N=Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak +Cheat12="[Slot A Codes]\Have all key doors unlocked (and mote empty)",80202F0A 007E +Cheat13="[Slot A Codes]\Have All Max 100 Coin Records For All Levels",50000F01 0000,80202F25 0064 +Cheat14="[Slot B Codes]\Have All 120 Stars",80202F93 0001,80202F7B 00C7,50001101 0000,80202F7C 00FF +Cheat14_N=Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak +Cheat15="[Slot B Codes]\Have all key doors unlocked (and mote empty)",80202F7A 007E +Cheat16="[Slot B Codes]\Have All Max 100 Coin Records For All Levels",50000F01 0000,80202F95 0064 +Cheat17="[Slot C Codes]\Have All 120 Stars",80203003 0001,80202FEB 00C7,50001101 0000,80202FEC 00FF +Cheat17_N=Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak +Cheat18="[Slot C Codes]\Have all key doors unlocked (and mote empty)",80202FEA 007E +Cheat19="[Slot C Codes]\Have All Max 100 Coin Records For All Levels",50000F01 0000,80203005 0064 +Cheat20="[Slot D Codes]\Have All 120 Stars",80203073 0001,8020305B 00C7,50001101 0000,8020305C 00FF +Cheat20_N=Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak +Cheat21="[Slot D Codes]\Have all key doors unlocked (and mote empty)",8020305A 007E +Cheat22="[Slot D Codes]\Have All Max 100 Coin Records For All Levels",50000F01 0000,80203075 0064 + +//---- + +[93945F48-5C0F2E30-C:50] +Name=Super Smash Bros (E) +Cheat0="Give Kirby A Wierd Blow-Up",802669B8 000A +Cheat1="Story Mode\Skip Straight To Master Hand",800AD347 000D +Cheat2="Story Mode\Infinite Time",810AD38E 43CB +Cheat3="Story Mode\Player 1\Infinite Lives",800AD3A3 0004 +Cheat4="Story Mode\Player 2\Infinite Lives",800AD417 0004 +Cheat5="Story Mode\Player 3\Infinite Lives",800AD48B 0004 +Cheat6="Story Mode\Player 4\Infinite Lives",800AD4FF 0004 +Cheat7="Story Mode\Player 1\Low % Health",810AD3E6 0000 +Cheat8="Story Mode\Player 2\Low % Health",810AD45A 0000 +Cheat9="Story Mode\Player 3\Low % Health",810AD4CE 0000 +Cheat10="Story Mode\Player 4\Low % Health",810AD542 0000 +Cheat11="Story Mode\Player 1\Character Modifier",800AD39B 00?? +Cheat12="Story Mode\Player 2\Character Modifier",800AD40F 00?? +Cheat13="Story Mode\Player 3\Character Modifier",800AD483 00?? +Cheat14="Story Mode\Player 4\Character Modifier",800AD4F7 00?? +Cheat15="Story Mode\Player 1\Kirby B Button Move\Hyrule Castle",8027136F 00?? +Cheat16="Story Mode\Player 1\Kirby B Button Move\Yoshi's Island",802716AF 00?? +Cheat17="Story Mode\Player 1\Kirby B Button Move\Sector Z",80279957 00?? +Cheat18="Story Mode\Player 1\Kirby B Button Move\Peach's Castle",8026C5FF 00?? +Cheat19="Story Mode\Player 1\Kirby B Button Move\Saffron City",8027C2F7 00?? +Cheat20="Story Mode\Player 1\Kirby B Button Move\Congo Jungle",8027932F 00?? +Cheat21="Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland",8027639F 00?? +Cheat22="Story Mode\Player 1\Kirby B Button Move\Planet Zebes",80278807 00?? +Cheat23="Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage",8026BDF7 00?? +Cheat24="Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team",8026AF7F 00?? +Cheat25="Story Mode\Player 1\Kirby B Button Move\Master Hand Stage",8027A4AF 00?? +Cheat26="VS. Mode\Infinite Time",810AD57E 43CB +Cheat27="VS. Mode\Player 1\Low % Health",810AD5D6 0000 +Cheat28="VS. Mode\Player 2\Low % Health",810AD64A 0000 +Cheat29="VS. Mode\Player 3\Low % Health",810AD6BE 0000 +Cheat30="VS. Mode\Player 4\Low % Health",810AD732 0000 +Cheat31="VS. Mode\Player 1\Character Modifier",800AD58B 00?? +Cheat32="VS. Mode\Player 2\Character Modifier",800AD5FF 00?? +Cheat33="VS. Mode\Player 3\Character Modifier",800AD673 00?? +Cheat34="VS. Mode\Player 4\Character Modifier",800AD6E7 00?? +Cheat35="VS. Mode\Player 1\Kirby B Button Move\Hyrule Castle",8026C24F 00?? +Cheat36="VS. Mode\Player 1\Kirby B Button Move\Yoshi's Island",80276B17 00?? +Cheat37="VS. Mode\Player 1\Kirby B Button Move\Sector Z",802747E7 00?? +Cheat38="P1 Press Down On D-Pad To Make Items Appear In Random Spots",D10A7804 0400,81195902 0001 +Cheat39="Have All Characters",810AD198 0FF0 +Cheat40="VS. Mode\Have Mushroom Kindom",800AD197 00FF +Cheat41="Story Mode\Always Get Pacifist (60,000 Points)",810AD3CE 0000 +Cheat42="Bonus Stage Character Modifier (Training Mode)",80197A33 00?? +Cheat43="Jump off to win",810AD3A2 0000 +Cheat11_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat12_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat13_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat14_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat15_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat16_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat17_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat18_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat19_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat20_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat21_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat22_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat23_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat24_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat25_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat31_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat32_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat33_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat34_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat35_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat36_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat37_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat42_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat11_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code could also result freezing at the end of the Level. +Cheat12_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat13_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat14_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat31_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat32_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat33_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat34_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat42_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + +//---- + +[B44CAB74-07029A29-C:50] +Name=Superman (E) +Cheat0="Infinite Options\Freezing Breath",8122CDE8 42C8 +Cheat1="Infinite Options\Health",8122CDD4 42C8 +Cheat2="Infinite Options\Laser Eye",8122CDE4 42C8 +Cheat3="Infinite Options\Running Boosts",8122CDDC 42C8 +Cheat4="Infinite Options\X-Ray Vision",8122CDE0 42C8 +Cheat5="For More Time Press D-pad up ",D00EA380 0008,8115F0D2 1724,D00EA380 0008,8115F0DA 003C +Cheat6="Level Select",D00EA380 0020,8117A378 0013,D00EA380 0020,8117A388 000F,81144727 0063 + +//---- + +[E0C4F72F-769E1506-C:50] +Name=Tigger's Honey Hunt (E) +Cheat0="Max Honey Pots",810A288A 03E7 +Cheat1="Infinite Lives",810A2886 0009 +Cheat2="Have Mouse Card\The Adventure Begins",800A2864 0001 +Cheat3="Have Mouse Card\Night Tail",800A2865 0001 + +//---- + +[2B4F4EFB-43C511FE-C:50] +Name=TOM AND JERRY +Cheat0="[Unlock All Characters]",800E4933 00FF +Cheat1="Open All Versus Arenas",800E4934 00FF,800E4935 00FF +Cheat2="Infinite Health",800E2BDD 00C8 +Cheat3="One Hit To Kill\Player 1",800E2EB4 0080 +Cheat3_N=This Will Give Player 1 A One Hit Kill Over Player 2 +Cheat4="One Hit To Kill\Player 2",800E2BDC 0080 +Cheat4_N=This Will Give Player 2 A One Hit Kill Over Player 1 +Cheat5="Always Have Weapon Options\Player 1",810E2DD4 00?? +Cheat5_O=$79 Anvil,$03 Club,$04 Bird bath,$08 Broom,$09 NCube knife,$0A NCube missiles,$0B Chair,$0C Champagne,$0E Chicken,$0F Crate,$14 Deck chair,$16 Egg,$1A Fish,$1D Gardeners Fork,$1E Frying Pan,$1F Wooden Chair,$29 Bouy,$2A Mallet,$2B Watermelon,$2D Milk Bottle,$39 Plank,$41 Rolling Pin,$46 Spade,$47 Stool,$48 Tennis Racket,$4E Spanner,$55 Stick,$63 Blue Swordfish,$64 Saucepan,$65 Wooden Spoon,$6B Stool,$6D Bee hive,$78 Mooses head +Cheat6="Always Have Weapon Options\Player 2",810E30AC 00?? +Cheat6_O=$79 Anvil,$03 Club,$04 Bird bath,$08 Broom,$09 NCube knife,$0A NCube missiles,$0B Chair,$0C Champagne,$0E Chicken,$0F Crate,$14 Deck chair,$16 Egg,$1A Fish,$1D Gardeners Fork,$1E Frying Pan,$1F Wooden Chair,$29 Bouy,$2A Mallet,$2B Watermelon,$2D Milk Bottle,$39 Plank,$41 Rolling Pin,$46 Spade,$47 Stool,$48 Tennis Racket,$4E Spanner,$55 Stick,$63 Blue Swordfish,$64 Saucepan,$65 Wooden Spoon,$6B Stool,$6D Bee hive,$78 Mooses head, +Cheat8="No music",800B7718 0000 +Cheat0_N=This Gives you all Characters to choose from plus fixes A freeze on the Charecter Select Menu by having it on +Cheat7="Infinite time",800FF18E 00F0 + +//---- + +[9F8926A5-0587B409-C:50] +Name=Tony Hawk's Pro Skater 1 (E) +Cheat0="Access all Levels,tapes,boards & Officer Dick",50000C14 0000,800DE9FC 001E +Cheat1="Access All gold medals",50000C14 0000,800DEA03 00FF,50000C14 0000,800DEA06 00FF,50000C14 0000,800DEA08 00FF +Cheat1_N=Also opens San Francisco & Downtown Minneapolis +Cheat2="10x Trick Multiplier",800D60FE 0001 +Cheat3="Max\Balance",800D62DF 00FF +Cheat4="Max\Turning",800D6220 00FF +Cheat5="Max\Speed",800DE83A 0001 +Cheat6="Max\Air",800D62DC 00FF + +//---- + +[84EAB557-C88A190F-C:50] +Name=Tony Hawk's Pro Skater 2 (E) +Cheat0="Access In-Game Cheat Menu",50001104 0000,800E9E98 0001 +Cheat1="10x Points Multiplier",800EAD8F 0001 +Cheat2="Perfect Balance",800E9EAA 0010 +Cheat3="Always Special",800E9EAC 0001,800E9EAE 0001 +Cheat4="Moon Psysics",800E9ECE 0001 +Cheat5="Hoffmann Factory & Skate heaven Unlocked",800EA18B 003F +Cheat6="Access\Spider-Man",800E9E98 0001,800F0C5B 0001 +Cheat7="Access\Officer Dick",800E9E9C 0001,800F093B 0001 +Cheat8="Infinite Time",800E886A 0001 +Cheat9="Max Cash",50000EE4 0000,810E88F8 000A,50000EE4 0000,810E88FA 2B1F,50000EE4 0000,810E88FC 000A,50000EE4 0000,810E88FE 2B1F +Cheat9_N=All standard players,Officer Dick & Spider-Man +Cheat10="Level Goals 100%",50000EE4 0000,810E8900 FFFF,50000EE4 0000,810E8902 FFFF,50000EE4 0000,810E8904 FFFF,50000EE4 0000,810E8906 FFFF,50000EE4 0000,810E8908 FFFF,50000EE4 0000,810E890A FFFF,50000EE4 0000,810E890C FFFF,50000EE4 0000,810E890E FFFF,50000EE4 0000,810E8920 FFFF +Cheat10_N=All standard players,Officer Dick & Spider-Man, Use together with +Cheat11="All Gaps",50000A0C 0000,810E9D84 FFFF,50000A0C 0000,810E9D86 FFFF,50000A0C 0000,810E9D8A FFFF,50000402 0000,810E9DF4 FFFF +Cheat12="Max Cash For All Custom Players",500004E4 0000,810E948C 000A,500004E4 0000,810E948E 2B1F,500004E4 0000,810E9490 000A,500004E4 0000,810E9492 2B1F +Cheat13="Levels Goals 100% All Custom Players",50000802 0000,810E9494 FFFF,50000802 0000,810E9578 FFFF,50000802 0000,810E965C FFFF,50000802 0000,810E9740 FFFF + +//---- + +[5F3F49C6-0DC714B0-C:50] +Name=Top Gear Hyper-Bike (E) +Cheat0="Access All\Bikes",8107F6EE FFFF +Cheat1="Access All\Tracks",8107F6F0 00FF,8107F6F2 FFFF +Cheat2="Infinite\Nitro",810BA540 4296 +Cheat3="Infinite\Nitro Always On",810BA52C 0010 +Cheat4="Laps 2 Race",800F36B8 00?? +Cheat4_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps + +//---- + +[D09BA538-1C1A5489-C:50] +Name=Top Gear Overdrive (E) +Cheat0="Extra Cars & Tracks",80102A71 000E,80102A68 0005 +Cheat1="Infinite Money",810F5905 0FA0 +Cheat2="Infinite Nitro",800F590F 000F +Cheat3="Laps 2 Race",80118E20 00?? +Cheat3_O=$01 1 Lap,$02 2 laps,$03 3 Laps,$04 4 Laps,$05 5 Laps,$06 6 Laps,$07 7 Laps,$08 8 Laps,$09 9 Laps + +//---- + +[7F43E701-536328D1-C:50] +Name=TOP GEAR RALLY +Cheat0="Have 1-6 Level Points",8032685F 0064,80326861 0064,80326863 0064,80326865 0064,80326867 0064,80326869 0064 +Cheat1="Extra Cars & Tracks",8032690F 00FF,8032690C 00FF,8032690D 00FF +Cheat2="Only Race 1 Lap Championship Mode",8031EBDB 0002 +Cheat3="Always Place 1st",8031EC0F 0000 + +//---- + +[BEBAB677-51B0B5E4-C:50] +Name=TOP GEAR RALLY 2 +Cheat0="Always 1st",80032713 0001 +Cheat1="No Damage Or Failures",80031BA7 0001 +Cheat2="100.000 Sponsor Credits & 950 Championship Points In Support Van",80031BB3 00F3 +Cheat2_N=You Also Have Access To All Cars, Tracks & Extra Features +Cheat3="No Cones Hit",80032743 0000,80032B1B 0000 +Cheat3_N=In ARSG Rally School +Cheat4="No Navigator",80032677 0000 +Cheat6="Infinite Cash",803D004E 4000 +Cheat7="Freeze Timer",8003271F 0000 +Cheat5="Max Sponsor Credits",803D27E2 0010,803D27E4 0001 + +//---- + +[CCEB3858-26952D97-C:50] +Name=Toy Story 2 (E) +Cheat0="Have 99 coins",810BB4FE 0063 +Cheat1="Have all 5 collectables",801C7E62 0005 +Cheat2="Infinite Lives",800BB4FA 0009 +Cheat3="Infinite Battery Power",810BB4F6 000E +Cheat4="Hold jump to fly",810BB4EC 0002 + +//---- + +[2F7009DD-FC3BAC53-C:50] +Name=Turok - Dinosaur Hunter (E) (V1.0) +Cheat0="Infinite\Lives",80128D7F 00FF +Cheat1="Infinite\Body Armor",81128D96 5B23,80128DD7 0001 +Cheat2="Infinite\Air",801290E0 0063,801E869A 0063 +Cheat3="Infinite\Health",812C1634 1E61,812A25A4 1E61 +Cheat4="Have\All Level Keys",50000604 0000,80128DE3 0007,80128DFB 001F,80128E1B 00FF +Cheat5="Have\All Weapons",50000B04 0000,80128DB7 0001,80128D33 0001 +Cheat6="Infinite\Ammo",50000404 0000,80128D63 00FF,80128D73 00FF,80128D7F 00FF,50000504 0000,80128D83 00FF,80128F0B 00FF,80128F07 00FF +Cheat7="Diffuculty Modifier",801195DF 00?? +Cheat7_O=$00 Easy,$01 Normal,$02 Hard +Cheat8="Have\Backpack",80128CEB 0001,80128D2B 0001 +Cheat9="Open All Portals",8114F8CA F803,81128D4E 0003,81128D52 0003,81128D56 0003,81128D5A 0003,81128D5E 0003,81128D62 0003,81128D66 0005 +Cheat9_N=Press L to Access Map +Cheat10="Have All\Gems",80128F07 00FF +Cheat11="Have\Cheat Menu",811195F0 FFFF,811195F2 FFFF + +//---- + +[2F700DCD-176CC5C9-C:50] +Name=Turok - Dinosaur Hunter (E) (V1.1) +Cheat0="Infinite\Lives",80128E1F 00FF +Cheat1="Infinite\Body Armor",81128E36 5B23,80128E77 0001 +Cheat2="Infinite\Air",80129180 0063,801E873A 0063 +Cheat3="Infinite\Health",812C16D4 1E61,812A2644 1E61 +Cheat4="Have\All Level Keys",50000604 0000,80128E83 0007,80128E9B 001F,80128EBB 00FF +Cheat5="Have\All Weapons",50000B04 0000,80128E57 0001,80128DD3 0001 +Cheat6="Infinite\Ammo",50000404 0000,80128E03 00FF,80128E13 00FF,80128E1F 00FF,50000504 0000,80128E23 00FF,80128FAB 00FF,80128FA7 00FF +Cheat7="Diffuculty Modifier",8011967F 00?? +Cheat7_O=$00 Easy,$01 Normal,$02 Hard +Cheat8="Have\Backpack",80128D8B 0001,80128DCB 0001 +Cheat9="Open All Portals",8114F96A F803,81128DEE 0003,81128DF2 0003,81128DF6 0003,81128DFA 0003,81128DFE 0003,81128E02 0003,81128E06 0005 +Cheat9_N=Press L to Access Map +Cheat10="Have All\Gems",80128FA7 00FF +Cheat11="Have\Cheat Menu",81119690 FFFF,81119692 FFFF + +//---- + +[1EA26214-E790900F-C:50] +Name=Turok - Rage Wars (E) +Cheat0="Have All Medals",8010EB50 0003,50000601 0000,8010EB4A 00FF +Cheat1="Have All Mini Game Icons",8010EB17 0024 +Cheat2="Infinite Lives\Player 1",8033637E 0064 +Cheat3="Infinite Health\Player 1",80336527 0064,80692B86 0064 +Cheat4="Infinite Ammo All Guns\Player 1",50000302 0000,80336535 0063,50000702 0000,80692B95 0063 +Cheat5="All Levels Completed",50000601 0000,8010EB7D 00FF +Cheat6="All Characters",50000301 0000,8010EB51 00FF +Cheat7="Deaths Modifier",8110EB76 ???? +Cheat7_O=$000A 10,$0014 20,$001E 30,$0028 40,$0032 50,$0064 100,$00C8 200,$0190 400,$0320 800,$0640 1600,$03E7 Infinite +Cheat8="Wins Modifier",8110EB72 ???? +Cheat8_O=$000A 10,$0014 20,$001E 30,$0028 40,$0032 50,$0064 100,$00C8 200,$0190 400,$0320 800,$0640 1600,$03E7 Infinite +Cheat9="Total Kills Modifier",8110EB6E ???? +Cheat9_O=$000A 10,$0014 20,$001E 30,$0028 40,$0032 50,$0064 100,$00C8 200,$0190 400,$0320 800,$0640 1600,$03E7 Infinite +Cheat0_N=Unlocks the In-Game Cheat Menu.Only works with a Controller-Pak +Cheat1_N=Only works with a Controller-Pak +Cheat5_N=Unlocks Frag Fest & Time Trial + +//---- + +[E0B92B94-80E87CBD-C:50] +Name=Turok 2 - Seeds of Evil (E) +Cheat0="Access In-Game Cheat Menu",8112167C FFFF,8112167E FFFF +Cheat1="Access All Nuke Pieces 1-6",D00FC701 0020,50000601 0000,802FC99C 0030 +Cheat1_N=Enter the In-game inventory option, and press L Button + +//---- + +[6A162FF2-2093704C-C:50] +Name=Turok 3 - Shadow of Oblivion (E) +Cheat0="Infinite\Grenade Gun Ammo",8133340A 0064 +Cheat1="Have\a Grenade Launcher",80333954 0001 +Cheat2="Infinite\Shotgun Ammo",81333932 0064 +Cheat3="Have\Shotgun",80333950 0001 +Cheat4="Infinite\Arrows",81333928 0063 +Cheat5="Infinite\Life Units",813334FC 0063 +Cheat6="Access\All Cheats & Level Warp",811659D4 FFFF,811659D6 FFFF + +//---- + +[E688A5B8-B14B3F18-C:50] +Name=TWISTED EDGE +Cheat0="Max\50000 Stunt Points",81082AD8 C350 +Cheat2="Have\All Characters",81082B18 07FF +Cheat3="Have\All Difficulties",81082B10 0700 +Cheat4="Have\All Tracks",81082B1C BFFE +Cheat5="Have\All Boards",81082B24 0003,81082B26 FFFF +Cheat1="Low Timer",80082A04 0000,80182A06 0000 + +//---- + +[151F79F4-8EEDC8E5-C:50] +Name=Vigilante 8 (E) +Cheat0="All Quests Completed",80193CA4 003F,50000C01 0000,80193C98 001F +Cheat1="Max Stats All Characters",50000B24 0000,811896EC 1414,50000B24 0000,811896EE 1400 +Cheat2="Access All Characters",81193CA4 3F00,50000602 0000,81193C98 1F1F + +//---- + +[98F9F2D0-03D9F09C-C:50] +Name=Virtual Pool 64 (E) +Cheat0="Foul score will stay at 0",802EF725 0000 +Cheat1="Score 0 points in shark skins",802EF723 0000 +Cheat2="Have 5 games won",802EF721 0005 +Cheat3="Pot 1 to win Set points to 25 in straight pool",802EF71D 0019 + +//---- + +[636E6B19-E57DDC5F-C:50] +Name=V-Rally Edition 99 (E) +Cheat0="Access\All Cars",8015EC13 003F +Cheat1="Access\All Tracks",8015EC0E 0070 +Cheat2="Access\Championship,World,Expert",8015EC1C 0001 +Cheat3="Access\Expert Times",8015EC10 0031 +Cheat4="Access\In-Game Cheat Menu",811CFE09 00FF,811F31FF 04FF,811CE165 FF03 +Cheat4_N=On The Title Screen, Hold Z Button & Push L Button + +//---- + +[93053075-261E0F43-C:50] +Name=Waialae Country Club - True Golf Classics (E) +Cheat0="All Players On 1st Shot",813013DA 0000 + +//---- + +[D715CC70-271CF5D6-C:50] +Name=WAR GODS +Cheat0="Infinite Time",8033F6FB 0064 +Cheat1="Enable Cheat Menu",80336973 0001 +Cheat2="Skill Select\Player 2",80335C20 00?? +Cheat2_O=$80 Max Skill,$00 Weak Skill +Cheat2_N=Max Skill makes the player more Skillful while easier to hurt where as Weak Skill is Non Skillful yet harder to harm. +Cheat3="Skill Select\Player 1",80335C1D 00?? +Cheat3_O=$80 Max Skill,$00 Weak Skill +Cheat3_N=Max Skill makes the player more Skillful while easier to hurt where as Weak Skill is Non Skillful yet harder to harm. +Cheat4="Difficulty Select",80336953 00?? +Cheat4_O=$00 Very Easy,$01 Easy,$02 Medium,$03 Hard,$04 Very hard +Cheat5="Infinite Max Continues",80336963 0005 +Cheat7="Easy Fatality Select",8033584F 00?? +Cheat7_O=$00 Always Off,$01 Always On +Cheat8="Press D-Pad\Right to Play As Exor",D033C263 0008,800EAF87 000B +Cheat8_N=Press D-Pad Right at the character Select screen to Replace Maximus with Exor. Do not use with the Play As Cheat +Cheat9="Press D-Pad\Left to Play As Grox",D033C263 0004,800EAF87 000A +Cheat9_N=Press D-Pad Left at the character Select screen to Replace Maximus with Grox. Do not use with the Play As Cheat +Cheat10="Music Select",80336954 00?? +Cheat10_O=$00 Off,$01 On +Cheat11="Level Select",80335C27 00?? +Cheat11_O=$00 Off,$01 Pagan,$02 Anubis,$03 Warhead,$04 Ahau Kin,$05 Voodoo,$06 Kabuki +Cheat12="Fatalities Select",8033695C 00?? +Cheat12_O=$00 Off,$01 On +Cheat13="Play As",800EAF87 00?? +Cheat13_O=$00 Warhead,$01 Tak,$02 Voodoo,$03 Pagan,$04 Kabuki Jo,$05 Vallah,$06 Ahau Kin,$07 Anubis,$08 CY-5,$09 Maximus,$0A Grox,$0B Exor + +//---- + +[650EFA96-30DDF9A7-C:50] +Name=Wave Race 64 (E) +Cheat0="Set\Speed Size",801C0077 00?? +Cheat0_O=$01 Slow,$0A Medium,$0F Fast +Cheat1="Misses Don't Count\Player 1",801C007F 0000 +Cheat2="Set\Wave Size",800E6B90 00?? +Cheat2_O=$00 Smooth,$19 Medium,$64 Rough,$FF Oh My God +Cheat3="Infinite Time Stunt Mode",801C020E 00FF +Cheat4="Maximum Power\Player 1",801C0077 0005 +Cheat5="Maximum Power\Player 2",801C069A 0005,801C093A 0005 +Cheat6="Only Play Glacier Coast",800D8003 0007 +Cheat7="Always Place 1st\Player 1",801BFF4F 0000 +Cheat8="Lap Timer Below 0'00'10\Player 1",811C00E6 0000 +Cheat9="Misses Don't Count\Player 2",811C03F6 0000 +Cheat10="Lap Timer Below 0'00'10\Player 2",811C045E 0000 + +//---- + +[661B45F3-9ED6266D-C:50] +Name=Wayne Gretzky's 3D Hockey '98 (E) +Cheat0="Max Score\Team 1",81120220 FFFF +Cheat1="Max Score\Team 2",81123730 FFFF +Cheat2="Difficulty Mod",801247F9 00?? +Cheat2_O=$00 ,$01 ,$02 ,$03 ,$04 +Cheat3="Anger metre always full",800D9B38 00FF,800D9826 00FF + +//---- + +[CEA8B54F-7F21D503-C:50] +Name=Wetrix (E) +Cheat0="Always Empty Drain",801BF991 0000,811BF992 0000,811BF994 0000 +Cheat1="Bezerk Mode",801BF9AF 00FF +Cheat2="Stop Level Timer",801BF9B2 00FF + +//---- + +[54310E7D-6B5430D8-C:50] +Name=Wipeout 64 +Cheat0="Access\Velocitar",800927F9 0001 +Cheat1="Access\Pirahna 2",80092979 0001 +Cheat2="Access Pirahna 2",80091259 0001,8109125A 0001 +Cheat2_N=Multiplayer +Cheat3="Access\Super Combo",81092ACC 0000 +Cheat4="Infinite\Ammo",80091254 0001 +Cheat5="Cyclone Option",80091258 00?? +Cheat5_O=$00 Off,$01 On +Cheat6="Always First",810A9248 0001,8109F3E6 0003 +Cheat7="Freeze Checkpoint Timer",810CE1D2 BCCC +Cheat8="A perfect Lap",800914B4 0001 +Cheat9="Access\All Gold Challenges\Race",81092CCC 0000 +Cheat10="Access\All Gold Challenges\Time Trial",8109354C 0000 +Cheat11="Access\All Gold Challenges\Weapon",8109394C 0000 +Cheat12="Access\All Gold Challenges\Super Combo",81093D4C 0000 +Cheat13="Access\All Gold Awards",50001C2C 0000,800941BC 0003 +Cheat14="[Infinite Sheild]",5000030C 0000,810A92C2 0000,810A92F2 0000 +Cheat15="always 1st",810A9248 0001 + +//---- + +[6D8DF08E-D008C3CF-C:50] +Name=WWF No Mercy (E) +Cheat0="Infinite\Money\Championship Mode",8109940A FFFF +Cheat1="Infinite\Money\Smackdown Mall Shop",8114FAD6 FFFF +Cheat2="Have All\Characters,Costumes, & Moves",50000B02 0000,810BEE40 FFFF +Cheat3="Max Spirit\Player 1",D015A5D1 0015,8015AF5F 00FF +Cheat4="Max Spirit\Player 2",D015A5D1 0015,8015B2B7 00FF +Cheat5="Max Spirit\Player 3",D015A5D1 0015,8015B60F 00FF +Cheat6="Max Spirit\Player 4",D015A5D1 0015,8015B967 00FF +Cheat7="Always Special\Player 1",D015A5D1 0015,8015AF9E 0004 +Cheat8="Always Special\Player 2",D015A5D1 0015,8015B2F6 0004 +Cheat9="Always Special\Player 3",D015A5D1 0015,8015B64E 0004 +Cheat10="Always Special\Player 4",D015A5D1 0015,8015B9A6 0004 +Cheat11="Ultimate Code\Player 1",D015A5D1 0015,8015AF5E 0064 +Cheat12="Ultimate Code\Player 2",D015A5D1 0015,8015B2B6 0064 +Cheat13="Ultimate Code\Player 3",D015A5D1 0015,8015B60E 0064 +Cheat14="Ultimate Code\Player 4",D015A5D1 0015,8015B964 0064 +Cheat15="2 Player Championship Mode",810A755E 0002 +Cheat16="CPU To Human Control\Player 1",8015AF99 00?? +Cheat16_O=$17 Human,$18 CPU +Cheat17="CPU To Human Control\Player 2",8015B2F1 00?? +Cheat17_O=$17 Human,$18 CPU +Cheat18="CPU To Human Control\Player 3",8015B649 00?? +Cheat18_O=$17 Human,$18 CPU +Cheat19="Can't Pin\Player 1",8016CE23 0004 +Cheat20="Can't Pin\Player 2",8016CE17 0004 +Cheat21="Can't Pin\Player 3",8016CE2F 0004 +Cheat22="Can't Pin\Player 4",8016CE3B 0004 +Cheat23="Auto-Pin\Player 1",8016CE23 0003 +Cheat24="Auto-Pin\Player 2",8016CE17 0003 +Cheat25="Auto-Pin\Player 3",8016CE2F 0003 +Cheat26="Auto-Pin\Player 4",8016CE3B 0003 +Cheat27="Play As\Player 1\Option 1",810AAAD0 ???? +Cheat27_O=$0001 Rock,$0002 SCSA,$0003 Undertaker,$0004 Kane,$0005 Richards,$0006 Mankind,$0007 Cactus,$0008 Mick,$0009 HBK,$0101 HHH,$0102 X-Pac,$0103 Mr. Ass,$0104 Road Dogg,$0201 Benoit,$0202 Malenko,$0203 Saturn,$0204 Guerrero,$0301 Jericho,$0302 Angle,$0303 Tazz,$0304 Test,$0305 GodFather,$0306 D`Lo,$0307 Venis,$0308 Shamrock +Cheat28="Play As\Player 1\Option 2",810AAAD0 ???? +Cheat28_O=$0401 Rikishi,$0402 Sexay,$0403 Scotty,$0404 Edge,$0405 Christian,$0406 Matt,$0407 Jeff,$0501 Faarooq,$0502 Bradshaw,$0503 D-Von,$0504 Buh Buh,$0505 Hardcore,$0506 Crash,$0507 Bossman,$0508 Albert,$0601 Al,$0602 Blackman,$0603 Bulldog,$0604 Henry,$0605 Viscera,$0606 Andre,$0607 Buchanan,$0608 Rios,$0609 Taka,$0701 Chyna +Cheat29="Play As\Player 1\Option 3",810AAAD0 ???? +Cheat29_O=$0702 Stephanie,$0703 Tori,$0704 Debra,$0705 Trish,$0706 Lita,$0801 Jacqueline,$0802 Linda,$0803 Kat,$0804 Moola,$0805 Ho,$0901 Vince,$0902 Shane,$0903 Hebner,$0904 Jim Ross +Cheat30="Play As\Player 2\Option 1",810AAADC ???? +Cheat30_O=$0001 Rock,$0002 SCSA,$0003 Undertaker,$0004 Kane,$0005 Richards,$0006 Mankind,$0007 Cactus,$0008 Mick,$0009 HBK,$0101 HHH,$0102 X-Pac,$0103 Mr. Ass,$0104 Road Dogg,$0201 Benoit,$0202 Malenko,$0203 Saturn,$0204 Guerrero,$0301 Jericho,$0302 Angle,$0303 Tazz,$0304 Test,$0305 GodFather,$0306 D`Lo,$0307 Venis,$0308 Shamrock +Cheat31="Play As\Player 2\Option 2",810AAADC ???? +Cheat31_O=$0401 Rikishi,$0402 Sexay,$0403 Scotty,$0404 Edge,$0405 Christian,$0406 Matt,$0407 Jeff,$0501 Faarooq,$0502 Bradshaw,$0503 D-Von,$0504 Buh Buh,$0505 Hardcore,$0506 Crash,$0507 Bossman,$0508 Albert,$0601 Al,$0602 Blackman,$0603 Bulldog,$0604 Henry,$0605 Viscera,$0606 Andre,$0607 Buchanan,$0608 Rios,$0609 Taka,$0701 Chyna +Cheat32="Play As\Player 2\Option 3",810AAADC ???? +Cheat32_O=$0702 Stephanie,$0703 Tori,$0704 Debra,$0705 Trish,$0706 Lita,$0801 Jacqueline,$0802 Linda,$0803 Kat,$0804 Moola,$0805 Ho,$0901 Vince,$0902 Shane,$0903 Hebner,$0904 Jim Ross +Cheat33="Play As\Player 3\Option 1",810AAAE8 ???? +Cheat33_O=$0001 Rock,$0002 SCSA,$0003 Undertaker,$0004 Kane,$0005 Richards,$0006 Mankind,$0007 Cactus,$0008 Mick,$0009 HBK,$0101 HHH,$0102 X-Pac,$0103 Mr. Ass,$0104 Road Dogg,$0201 Benoit,$0202 Malenko,$0203 Saturn,$0204 Guerrero,$0301 Jericho,$0302 Angle,$0303 Tazz,$0304 Test,$0305 GodFather,$0306 D`Lo,$0307 Venis,$0308 Shamrock +Cheat34="Play As\Player 3\Option 2",810AAAE8 ???? +Cheat34_O=$0401 Rikishi,$0402 Sexay,$0403 Scotty,$0404 Edge,$0405 Christian,$0406 Matt,$0407 Jeff,$0501 Faarooq,$0502 Bradshaw,$0503 D-Von,$0504 Buh Buh,$0505 Hardcore,$0506 Crash,$0507 Bossman,$0508 Albert,$0601 Al,$0602 Blackman,$0603 Bulldog,$0604 Henry,$0605 Viscera,$0606 Andre,$0607 Buchanan,$0608 Rios,$0609 Taka,$0701 Chyna +Cheat35="Play As\Player 3\Option 3",810AAAE8 ???? +Cheat35_O=$0702 Stephanie,$0703 Tori,$0704 Debra,$0705 Trish,$0706 Lita,$0801 Jacqueline,$0802 Linda,$0803 Kat,$0804 Moola,$0805 Ho,$0901 Vince,$0902 Shane,$0903 Hebner,$0904 Jim Ross +Cheat36="Play As\Player 4\Option 1",810AAAF4 ???? +Cheat36_O=$0001 Rock,$0002 SCSA,$0003 Undertaker,$0004 Kane,$0005 Richards,$0006 Mankind,$0007 Cactus,$0008 Mick,$0009 HBK,$0101 HHH,$0102 X-Pac,$0103 Mr. Ass,$0104 Road Dogg,$0201 Benoit,$0202 Malenko,$0203 Saturn,$0204 Guerrero,$0301 Jericho,$0302 Angle,$0303 Tazz,$0304 Test,$0305 GodFather,$0306 D`Lo,$0307 Venis,$0308 Shamrock +Cheat37="Play As\Player 4\Option 2",810AAAF4 ???? +Cheat37_O=$0401 Rikishi,$0402 Sexay,$0403 Scotty,$0404 Edge,$0405 Christian,$0406 Matt,$0407 Jeff,$0501 Faarooq,$0502 Bradshaw,$0503 D-Von,$0504 Buh Buh,$0505 Hardcore,$0506 Crash,$0507 Bossman,$0508 Albert,$0601 Al,$0602 Blackman,$0603 Bulldog,$0604 Henry,$0605 Viscera,$0606 Andre,$0607 Buchanan,$0608 Rios,$0609 Taka,$0701 Chyna +Cheat38="Play As\Player 4\Option 3",810AAAF4 ???? +Cheat38_O=$0702 Stephanie,$0703 Tori,$0704 Debra,$0705 Trish,$0706 Lita,$0801 Jacqueline,$0802 Linda,$0803 Kat,$0804 Moola,$0805 Ho,$0901 Vince,$0902 Shane,$0903 Hebner,$0904 Jim Ross +Cheat39="Cannot Be Grabbed\Player 1",D115AEC6 0052,8115AEC6 0001,D115AEC6 00A1,8115AEC6 00C1 +Cheat40="Cannot Be Punched\Player 1",D115AEC6 002D,8115AEC6 0001,D115AEC6 0035,8115AEC6 00C1 +Cheat41="Cannot Be Knocked Down\Player 1",D115AEC6 0031,8115AEC6 0001 +Cheat42="Wrestler Size & Shape\Player 1\Thin wrestler",8106B468 3D80 +Cheat43="Wrestler Size & Shape\Player 1\Wide wrestler",8106B468 3FFF +Cheat44="Wrestler Size & Shape\Player 1\Short wrestler",8106B47C 3E80 +Cheat45="Wrestler Size & Shape\Player 1\Tall wrestler",8106B47C 3FFF +Cheat46="Wrestler Size & Shape\Player 1\Flat wrestler",8106B490 3D80 +Cheat47="Wrestler Size & Shape\Player 1\Bulgy wrestler",8106B490 3FFF +Cheat48="Wrestler Size & Shape\Player 1\Giant wrestler",8106B4A4 3E80 +Cheat49="Wrestler Size & Shape\Player 1\Small wrestler",8106B4A4 3FFF +Cheat50="Wrestler Size & Shape\Player 2\Thin wrestler",8006B528 3D80 +Cheat51="Wrestler Size & Shape\Player 2\Wide wrestler",8006B528 3FFF +Cheat52="Wrestler Size & Shape\Player 2\Short wrestler",8006B53C 3E80 +Cheat53="Wrestler Size & Shape\Player 2\Tall wrestler",8006B53C 3FFF +Cheat54="Wrestler Size & Shape\Player 2\Flat wrestler",8006B510 3DFF +Cheat55="Wrestler Size & Shape\Player 2\Bulgy wrestler",8006B510 3FFF +Cheat56="Wrestler Size & Shape\Player 2\Giant wrestler",8006B564 3E80 +Cheat57="Wrestler Size & Shape\Player 2\Small wrestler",8006B564 3FFF +Cheat58="Wrestler Size & Shape\Player 3\Thin wrestler",8006B5E8 3D80 +Cheat59="Wrestler Size & Shape\Player 3\Wide wrestler",8006B5E8 3FFF +Cheat60="Wrestler Size & Shape\Player 3\Short wrestler",8006B5FC 3E80 +Cheat61="Wrestler Size & Shape\Player 3\Tall wrestler",8006B5FC 3FFF +Cheat62="Wrestler Size & Shape\Player 3\Flat wrestler",8006B610 3D80 +Cheat63="Wrestler Size & Shape\Player 3\Bulgy wrestler",8006B610 3FFF +Cheat64="Wrestler Size & Shape\Player 3\Giant wrestler",8006B624 3E80 +Cheat65="Wrestler Size & Shape\Player 3\Small wrestler",8006B624 3FFF +Cheat66="Wrestler Size & Shape\Player 4\Thin wrestler",8006B6A8 3D80 +Cheat67="Wrestler Size & Shape\Player 4\Wide wrestler",8006B6A8 3FFF +Cheat68="Wrestler Size & Shape\Player 4\Short wrestler",8006B6BC 3E80 +Cheat69="Wrestler Size & Shape\Player 4\Tall wrestler",8006B6BC 3FFF +Cheat70="Wrestler Size & Shape\Player 4\Flat wrestler",8006B6D0 3D80 +Cheat71="Wrestler Size & Shape\Player 4\Bulgy wrestler",8006B6D0 3FFF +Cheat72="Wrestler Size & Shape\Player 4\Giant wrestler",8006B6E4 3E80 +Cheat73="Wrestler Size & Shape\Player 4\Small wrestler",8006B6E4 3FFF +Cheat74="Z LADDER",D1064880 2000,8116C768 0000,D1064880 2000,8116C76A 0019,D1064880 2000,8116C76C 0000,D1064880 2000,8116C76E 0019,D1064880 2000,8116C788 8104 +Cheat75="Replace Raw War with\TOKYO DOME",810528F4 7223,810528F6 0119,81050124 0100,81050126 0100,81050128 0100,8105012A 0100,8105012C 0100,8105012E 0100,81050130 0100,81050132 0100,81050134 0100,81050136 0100,8105010E 0999,81050400 03A5,81050402 0385,81050404 0385,81050406 0385,81050408 0385,8105040A 03A5,8105040C 03A5,8105040E 043F,81050430 043F,8105042C 03A5,81050430 21A5,81050432 0100,81050434 0000,81050436 2CFB,81050438 0899,8105043C 03AF,81050440 03AF,81050442 03A5,810500E8 24C3,81050444 0100,81050190 09EF,81050192 0000,81050194 09EF,81050196 2CFD +Cheat76="Replace Raw War with\BARBEDWIRE ROPES",81050110 04F3,81050112 04F4,81050114 04F5,81050116 04F3,81050118 04F4,8105011A 04F5,8105011C 04F3,8105011E 04F4,81050120 04F5,81050124 2CFB,81050126 2CFB,81050128 2CFB,8105012A 2CFB,8105012C 2CFB,8105012E 2CFB,81050130 2CFB,81050132 2CFB,81050134 2CFB,81079D90 3F6C,81079D94 3F48,81079DA4 3D10,81079DB8 3F71,81079E6C 3F6C,81079E80 3D10,81079E90 3F47,81079F48 3F6C,81079F4C BF4C,81079F5C 3D10,81079F70 3F71,8107A024 3F6C,8107A028 3F28,8107A038 3D10,8107A04C 3F71,8107A100 3F6C,8107A114 3D10,8107A124 3F23,8107A1DC 3F6C,8107A1E0 BF2A,8107A1F0 3D10,8107A204 3F71,8107A2B8 3F6C,8107A2BC 3F02,8107A2CC 3D10,8107A2E0 3F71,8107A394 3F6C,8107A3A8 3D10,8107A3B8 3F00,8107A470 3F6C,8107A474 BF02,8107A484 3D10,8107A498 3F71,81050144 0569,81050154 07F7,810528F4 0C01,810528F6 0555,81050140 04F4,81050150 2CFB,8107A628 3F60,8107A63C 3D10,8107A64C 3F52,8107A650 BF80,8107A8BC 3F56,8107A8C4 BA00,8107A8D0 3D10,8107A8DC 3C5A,8107A8E0 3F30,8107A8E4 BF80,8107ADE4 3F56,8107ADEC BA00,8107ADF8 3D10,8107AE04 3C5A,8107AE08 3F0E,8107AE0C BF80,8107AB7C 3F00,D115AF56 2EB2,8115AEC6 0017,D115B2AE 2EB2,8115B21E 0017,D115B606 2EB2,8115B570 0017,D115B95E 2EB2,8115B8CE 0017,81052922 FFFF,81052924 FFFF,81052926 FFFF +Cheat77="Replace Raw War with\BARBEDWIRE SQUARE\Part 1",81050110 04F3,81050112 04F4,81050114 04F5,81050116 04F3,81050118 04F4,8105011A 04F5,8105011C 04F3,8105011E 04F4,81050120 04F5,81050124 2CFB,81050126 2CFB,81050128 2CFB,8105012A 2CFB,8105012C 2CFB,8105012E 2CFB,81050130 2CFB,81050132 2CFB,81050134 2CFB,81079D90 3F6C,81079D94 3F48,81079DA4 3D10,81079DB8 3F71,81079E6C 3F6C,81079E80 3D10,81079E90 3F47,81079F48 3F6C,81079F4C BF4C,81079F5C 3D10,81079F70 3F71,8107A024 3F6C,8107A028 3F28,8107A038 3D10,8107A04C 3F71,8107A100 3F6C,8107A114 3D10,8107A124 3F23,8107A1DC 3F6C,8107A1E0 BF2A,8107A1F0 3D10,8107A204 3F71,8107A2B8 3F6C,8107A2BC 3F02,8107A2CC 3D10,8107A2E0 3F71,8107A394 3F6C,8107A3A8 3D10,8107A3B8 3F00,8107A470 3F6C,8107A474 BF02,8107A484 3D10,8107A498 3F71,81050144 0569,81050154 07F7,810528F4 0C01,810528F6 0555,81050140 04F4,81050150 2CFB,8107A628 3F60,8107A63C 3D10,8107A64C 3F52,8107A650 BF80,8107A8BC 3F56,8107A8C4 BA00,8107A8D0 3D10,8107A8DC 3C5A,8107A8E0 3F30,8107A8E4 BF80,8107ADE4 3F56,8107ADEC BA00,8107ADF8 3D10,8107AE04 3C5A,8107AE08 3F0E,8107AE0C BF80,8107AB7C 3F00,D115AF56 2EB2,8115AEC6 0017,D115B2AE 2EB2,8115B21E 0017,D115B606 2EB2,8115B570 0017,D115B95E 2EB2,8115B8CE 0017,81052922 FFFF,81052924 FFFF,81052926 FFFF,8116C330 0000,8116C332 000A,8116C334 0000,8116C336 000A,8116C378 42B4 +Cheat78="Replace Raw War with\BARBEDWIRE SQUARE\Part 2",8116C382 0000,8116C38C FFFF,81052C9C 0672,81052CA4 2CFB,D1064880 0002,8115B21E 002F,D1064886 0002,8115AEC6 002F,8116C3E4 0000,8116C3E6 000C,8116C3E8 0000,8116C3EA 000C,8116C428 C3D4,8116C440 FFFF,81052CB2 2CC2,81052CB4 0805,81052CB6 2CFB,D1064880 2000,8116C3E6 001F,D1064880 2000,8116C3EA 001F,D1064880 2000,81005592 3F81,D1005592 3F81,8116C3E6 001F,D1064880 2000,81005592 3F81,D1005592 3F81,8116C3EA 001F,D1064886 2000,8116C3E6 001F,D1064886 2000,8116C3E6 001F,D1064886 2000,81005592 3F81,D1005592 3F81,8116C3EA 001F,81052CF8 04F4,81052D00 2CFB,8116C3E4 0000,8116C3E6 0015,8116C3E8 0000,8116C3EA 0015,8116C428 0000,8116C42A 0000,8116C42C 43EB,8116C42E 0000,8116C430 C3A6,8116C432 0000,8116C436 0400,8116C43A 0000,8116C43E 0000,8116C440 FFFF,8116C442 0000,810855A8 3F00,81085684 3F00,81085750 3F00,8108583C 3F00,81050100 2CFB,8105010E 2CFB +Cheat79="Replace Raw War with\FLAMING TURNBUCKLES",8116C334 FFFF,8116C336 001F,8116C374 C350,8116C376 FFF3,8116C378 4377,8116C37A 2689,8116C37C C380,8116C37E 0406,8116C382 0D14,8116C386 0FCC,8116C38A 07DC,8116C38C FFFF,8116C38E FDE3,8116C3E8 FFFF,8116C3EA 001F,8116C428 C360,8116C42C 4370,8116C430 4376,8116C436 0D14,8116C43A 0FCC,8116C43E 07DC,8116C442 F9C4,8116C49C FFFF,8116C49E 001F,8116C4DC 4360,8116C4E0 4370,8116C4E4 4380,8116C4EA 0CD0,8116C4EE 0136,8116C4F2 04EE,8116C4F6 F601,8116C550 FFFF,8116C552 001F,8116C590 434F,8116C594 4370,8116C598 C36C,8116C59E 0E70,8116C5A2 0F58,8116C5A6 0814,8116C5AA F1E6 +Cheat80="Replace Raw War with\REMOVE RING",81050150 0000,81050152 0000,81050154 0000,810500E8 0000,810855A8 3F00,81085684 3F00,81085750 3F00,8108583C 3F00,81079C08 3F00,81079C14 3F00,81079B10 3F00 +Cheat81="Replace Raw War with\BACKYARD ARENA",8105010E 0F76,8105010C 0F76,810482E8 002F,81050150 2CFD,810528F4 33FF,810528F6 33FF,81050152 2DC7,81050114 04F4,81050116 04F5,8105011E 04F3,81050128 07FF,8105012A 07FF,81050132 07FF,81079F48 400C,81079F5C 3F00,81079F70 3FFF,8107A024 4010,8107A038 3F00,8107A04C 4020,8107A060 3F84,8107A394 4012,8107A3A8 3F00,8107A3BC 4030,8107A3D0 3F84,8105042C 0949,81050436 07FF,81050438 07FF,8105043A 07FF,8105043C 0000,8105043E 07FF,81050440 0949,81050442 0949,81050430 0F76,81050128 07FF,8105012A 07FF,8105012C 0000,8105012E 07FF,81050130 07FF,81050132 07FF,81050134 0000,81050136 08F9,81050196 2CFD,81050194 09EF,81050192 0000,81050190 09EF,8116C49E 0019,8116C4B8 0004,8116C4DC C2E1,8116C4E0 42B4,810500FE 2D2D,81050100 2D2D,81050102 2D2D,81050400 2DC7,81050402 2DC7,81050404 2DC7,81050406 2DC7,81050408 2DC7,8105040A 2DC7,8105040C 2DC7,8105040E 2DC7,50001002 0000,810501B8 0000,50000402 0000,810501E0 0000,50000902 0000,81050262 0000,50001402 0000,81050290 0000,50002C02 0000,810502EC 0000,8107941C 3FE0,81079428 3FFF,810500EC 06FE,810500EE 06FD,810500F8 07FF,810500FA 0997,81050110 06FC,81050112 06FB,8105011A 06FF,8105011C 06FA,81052CF0 2CC9,81052CF4 2D1B,81052CD0 2CD1,81052CD4 0963,81052C84 2CBF,81052C8A 0961,81052CB8 2CC4,81052CBC 2DD7,81052CC8 2CD1,81052CCC 2CFB,81052C78 2CBC,81052C80 2D31,81052CF8 2CC1,81052D00 2DD7 +Cheat82="Replace Raw War with\BACKYARD WEAK",8105042C 0E88,8105042E 2D0D,81050430 2D0D,81050432 2D0D,81050434 2D0D,81050436 07FD,8105043A 2CFB,8105043C 2D0D,8105043E 2D0D,81050440 2D0D,81050442 2D0D,810500E8 2D0D,8105010E 2D0D,8105010C 2D0D,81050150 2D0D,81050196 2CFB,81050124 2CFB,81050126 2CFB,81050128 2CFB,8105012A 2CFB,8105012C 2CFB,8105012E 2CFB,81050130 2CFB,81050132 2CFB,81050134 2CFB,81050136 2CFB,81050400 2D0D,81050402 2D0D,81050404 2D0D,81050406 2D0D,81050408 2D0D,8105040A 2D0D,8105040C 2D0D,8105040E 2D0D,810528F4 2D0D,810528F6 2D0D,81052CE8 2CC9,81052CEC 2D2D +Cheat83="Replace Raw War with\BARBEDWIRE ARENA",8105042C 2CFB,8105042E 2CFB,81050430 2CFB,81050432 2CFB,81050434 2CFB,81050436 2CFB,81050438 2CFB,8105043A 2CFB,8105043C 2CFB,8105043E 2CFB,81050440 2CFB,81050442 2CFB,810500E8 2CFB,8105010E 2CFB,8105010C 2CFB,81050150 2CFB,81050196 2CFB,81050124 2CFB,81050126 2CFB,81050128 2CFB,8105012A 2CFB,8105012C 2CFB,8105012E 2CFB,81050130 2CFB,81050132 2CFB,81050134 2CFB,81050136 2CFB,810528F4 DDDD,810528F6 DDDD,81052CE8 2CCA,81052CEC 2CFB,81050400 2CFB,81050402 2CFB,81050404 2CFB,81050406 2CFB,81050408 2CFB,8105040A 2CFB,8105040C 2CFB,8105040E 2CFB +Cheat84="Replace Raw War with\DUDLEY ARENA",8105042C 21A7,8105042E 2D0D,81050432 2D0D,81050436 21A7,8105043E 2D0D,81050440 0000,81050442 0000,810500E8 2D0D,8105010C 2CFD,8105010E 2CFD,81050150 2D29,81050152 2CFB,81050400 09EF,81050402 09EF,81050404 0000,81050406 0000,81050408 0000,8105040A 0000,8105040C 09EF,8105040E 09EF,81050188 04F6,8105018A 04F7,8105018C 04F8,8105018E 04F9,81050190 09EF,81050192 0000,81050194 09EF,81050196 2D0D,810528F4 6666,810528F6 6666,81052CE8 2CC2,81052CEC 2D0D,81052D1C 2CD3,81052D1E 2CD4,81052D20 2CD5,81052D22 2CD6,81052D24 2CFD,81052D26 2CFD,81052D28 2CFB,81052D2A 2CFB,81050124 2CFD,81050126 2CFD,81050128 2CFD,8105012A 2CFD,8105012C 2CFD,8105012E 2CFD,81050130 2CFD,81050132 2CFD,81050134 2CFD,81050136 2CFD,81050154 2CFB,811533F8 002E +Cheat85="Replace Raw War with\FLAME ARENA",8105010E 0EFE,8105010C 0EFE,810528F4 2508,810528F6 2508,81050430 2401,81050430 2401,81050404 2401,81050406 2401,81050408 2401,81050409 2401,8105040A 2401,8105040C 2401,810500E8 2401 +Cheat86="Replace Raw War with\GREENWICH STREET ARENA",81050430 2DC5,81050436 0000,81050438 0000,8105043A 0000,8105043E 0000,810504E8 0EFE,8105010E 2DC5,8105010C 2DC5,81050196 2CFD,81050136 0FB6,81050134 0FC6,81050132 0FB6,81050130 0FC6,8105012E 0FB6,8105012C 0FC6,8105012A 0FB6,81050128 0FC6,81050126 0FB6,81050124 0FC6,81050440 0000,81050442 0000,50002C02 0000,81050378 0000,50002C02 0000,810502EC 0000,50001402 0000,81050290 0000,50000902 0000,81050262 0000,50000402 0000,810501CE 0000,50001002 0000,810501B8 0000,50000402 0000,810501E0 0000,8105042C 2D0D,81050430 0000,81050150 24F0 +Cheat87="Replace Raw War with\HHH ARNEA",8105040E 24EF,8105040C 24EF,8105040A 24EF,81050408 24EF,81050406 24EF,81050404 24EF,81050402 24EF,81050400 24EF,81050436 24E9,81050440 24E9,81050442 24E9,8105043E 24EF,8105042E 24EF,8105043C 24EF,8105042C 24E9,8105010E 24E9,8105010C 24E9,81050196 24E9,8105042E 24EF,81050432 24EF,810500F8 24EF,810500FA 24EF,810500FC 24EF,810500FC 24EF,81050100 24EF,81050100 24EF,81052CE8 2CCA,81052CEC 24EF,81050150 24E9,81050152 24E9,81050154 24E9,810528F4 24E9,810528F6 24E9 +Cheat88="Replace Raw War with\HOSPITAL ARENA",8105042C 0949,8105042E 283F,81050428 0949,81050430 0949,81050430 0949,81050436 096B,81050438 0993,8105043A 096B,8105043E 283F,81050440 283F,81050442 283F,810504E8 0949,81050150 283F,81050196 283F,81050400 283F,81050402 283F,81050404 283F,81050406 283F,81050408 283F,8105040A 283F,8105040C 283F,8105040E 283F,810500F8 283F,810500FA 283F,810500FC 283F,810500FE 283F,81050100 283F,81050100 283F,81052CE8 2CCA,81052CEC 283F,8105010E 283F,8105010C 283F,81050124 0949,81050126 0949,81050128 0949,8105012A 0949,8105012C 0949,8105012E 0949,81050130 0949,81050132 0949,81050134 0949,81050136 0949,810500E8 0949,810528F4 0000,81052CE0 2CC9 +Cheat89="Replace Raw War with\KANE ARENA",8105042C 0A61,8105042E 0A61,81050428 2B6C,81050430 2B6C,81050430 2B6C,81050436 2B57,81050438 2B57,8105043A 2B57,8105043E 0A61,81050440 2B57,81050442 2B57,810500E8 1B1E,8105010E 2D37,8105010C 209F,81050194 0955,81050196 2B57,81050400 2699,81050402 2699,81050404 2699,81050406 2699,81050408 2699,8105040A 2699,8105040C 2699,8105040E 2699 +Cheat90="Replace Raw War with\SHIMMER ARENA",8105042C 1932,8105042E 1932,81050430 1932,81050434 1932,81050432 1932,81050436 1932,81050438 1932,8105043A 1932,8105043E 1932,81050440 1932,81050442 1932,81050150 1932,81050152 1932,81050154 1932,81050190 1932,81050192 1932,81050194 1932,81050196 1932,81050124 1932,81050126 1932,81050128 1932,8105012A 1932,8105012C 1932,8105012E 1932,81050130 1932,81050132 1932,81050134 1932,81050136 1932,810500E8 1932,8105010E 1932,8105010C 1932 +Cheat91="Replace Raw War with\SPACE SHIP ARENA",8105042C 094D,8105042E 0953,81050430 0953,81050432 0F0E,81050434 0953,81050436 0F0E,81050438 0899,8105043C 0953,8105043E 0899,81050440 0963,81050442 0963,81050400 0953,81050402 0953,81050404 0953,81050406 0953,81050408 0953,8105040A 0953,8105040C 0953,8105040E 0953,810500E8 0A75,810528F4 7223,810528F6 0119,81050150 0963,81050152 0963,81050190 0953,81050192 0953,81050194 0953,81050196 0963,8105010E 0F0E,8105010C 0F0E,81050124 0F10,81050126 0F10,81050128 0F10,8105012A 0F10,8105012C 0F10,8105012E 0F10,81050130 0F10,81050132 0F10,81050134 0F10,81050136 0F10,810500F8 0963,810500FA 0963,810500FC 0963,810500FE 0963,81050100 0963,81050102 0963,81052CE8 2CCA,81052CEC 0963 +Cheat92="Tables\IN RING TABLE\Part 1",81052CF0 06E1,81052CF4 09F1,81052CF8 06E2,81052D00 09F1,81052D0C 06E3,81052D0E 06E4,81052D10 09EF,81052D12 09EF,81052D14 06E5,81052D16 06E6,81052D18 09EF,81052D1A 09EF,D1064880 0001,8115AFB0 432C,D1064880 0001,8115B308 432C,D1064880 2000,8115AFB0 42B4,D1064880 2000,8115B308 42B4,8116C330 0000,8116C332 0014,8116C334 0000,8116C336 0014,8116C374 4210,8116C376 C0B1,8116C378 432F,8116C37A 51DC,8116C37C 4210,8116C37E 92F1,8116C382 0800,8116C386 05A0,8116C38A 0800,8116C38C FFFF,8116C38E F3BC,8116C3E4 0000,8116C3E6 0015,8116C3E8 0000,8116C3EA 0015,8116C428 4210,8116C42A C0B1,8116C42C 432F,8116C42E 51DC,8116C430 4210,8116C432 92F1,8116C436 0800,8116C43A 05A0,8116C43E 0800,8116C440 FFFF,8116C442 F3BC,D1064880 2000,8116C378 42E0 +Cheat93="Tables\IN RING TABLE\Part 2",D1064880 2000,8116C382 07E0,D1064880 2000,8116C38A 0680,D1064880 2000,8116C42C 42E0,D1064880 2000,8116C436 0820,D1064880 2000,8116C43E 0980,8116C498 0000,8116C49A 0017,8116C49C 0000,8116C49E 0017,8116C4DC 4210,8116C4DE C0B1,8116C4E0 432A,8116C4E2 51DC,8116C4E4 4210,8116C4E6 92F1,8116C4EA 0800,8116C4EE 05A0,8116C4F2 0800,8116C4F4 FFFF,8116C4F6 F3BC,8116C54C 0000,8116C54E 0018,8116C550 0000,8116C552 0018,8116C590 4210,8116C592 C0B1,8116C594 432A,8116C596 51DC,8116C598 4210,8116C59A 92F1,8116C59E 0800,8116C5A2 05A0,8116C5A6 0800,8116C5A8 FFFF,8116C5AA F3BC,D1064880 2000,8116C4E0 42E0,D1064880 2000,8116C4EA 07E0,D1064880 2000,8116C4F2 0680,D1064880 2000,8116C594 42E0,D1064880 2000,8116C59E 0820,D1064880 2000,8116C5A6 0980 +Cheat94="Novalty\Truck In The Crowd",81050110 0747,81050112 0748,81050114 0749,81050116 074A,81050118 074B,81050124 0A4B,81050126 0A43,81050128 0A4B,8105012A 0A43,8105012C 0A43,8105012E 0A43,8105011A 074C,8105011C 074D,81050130 0A43,8105011E 074E,81050132 0A43,81050120 0746,81050134 0A4B,81050122 0743,81050136 0A4B,D1064880 2000,8115AFB0 42EE,D1064880 2000,8115B308 42EE +Cheat95="CPU To Human Control\Player 4",8015B9A1 00?? +Cheat95_O=$17 Human,$18 CPU +Cheat96="Clock At 00:00",8115AB1E 0000,810A99F2 0000 +Cheat97="Hacked Moves\Dragon Screw Stunner",D106B454 3749,D106B456 0094,8106B460 00E9,D106B454 3749,D106B456 0094,8106B462 B9BE,D106B514 374A,D106B516 0094,8106B520 00E9,D106B514 374A,D106B516 0094 +Cheat98="Hacked Moves\Morality Check to Back of head",D106B454 3892,D106B456 0000,8106B460 00B3,D106B454 3892,D106B456 0000,8106B462 194C +Cheat99="Hacked Moves\Dragon Screw Suplex",D106B454 3749,D106B456 007C,8106B460 00AD,D106B454 3749,D106B456 007C,8106B462 DB2A,D106B514 374A,D106B516 007C,8106B520 00AD,D106B514 374A,D106B516 007C,8106B522 EAE0,D106B454 3749,D106B456 00A5,8115AF52 0000,D106B514 374A,D106B516 00A5,8115B2AA 0000 +Cheat100="Hacked Moves\Dominator into HHH Facebuster",D106B454 3810,D106B456 005C,8106B560 011A,D106B454 3810,D106B456 005C,8106B562 A256,D106B514 3811,D106B516 005C,8106B520 011A,D106B514 3811,D106B516 005C,8106B522 ACB0,D106B454 3810,D106B456 0075,8115AF52 0000 +Cheat101="Hacked Moves\Capture Tazzplex",D106B454 3689,D106B456 0021,8106B460 00BC,D106B454 3689,D106B456 0021,8106B462 A5E2,D106B514 368A,D106B516 0021,8106B520 00BC,D106B514 368A,D106B516 0021,8106B522 B6BE +Cheat102="Hacked Moves\Running Rock Bottom",D106B454 3A80,D106B456 0000,8106B460 00C1,D106B454 3A80,D106B456 0000,8106B462 F7A2,D106B514 3A81,D106B516 0000,8106B520 00C2,D106B514 3A81,D106B516 0000,8106B522 1210 +Cheat103="Hacked Moves\Running Tazplex",D106B454 3A7A,D106B456 0000,8106B460 00BC,D106B454 3A7A,D106B456 0000,8106B462 A51E,D106B514 3A7B,D106B516 0000,8106B520 00BC,D106B514 3A7B,D106B516 0000,8106B522 B5FA +Cheat104="Tables\MOVABLE TABLES\Part 1",81052C24 06E1,81052C26 06E3,81052C2C 09F1,81052C2E 09EF,81052C30 06E2,81052C32 06E5,81052C38 09F1,81052C3A 09EF,81052C48 06E4,81052C4A 06E6,81052C50 09EF,81052C52 09EF,8116C3E4 0000,8116C3E6 0001,8116C3E8 0000,8116C3EA 0001,8116C498 0000,8116C49A 0003,8116C49C 0000,8116C49E 0003,8116C330 0000,8116C332 0000,8116C334 0000,8116C336 0000,D116C556 0000,8116C33A 0000,D116C33A 0000,8116C3EE 0000,D116C3EE 0000,8116C4A2 0000,D116C556 0001,8116C33A 0001,D116C33A 0001,8116C3EE 0001,D116C3EE 0001,8116C4A2 0001,D116C556 0002,8116C33A 0002,D116C33A 0002,8116C3EE 0002,D116C3EE 0002,8116C4A2 0002,D116C556 0003,8116C33A 0003,D116C33A 0003,8116C3EE 0003,D116C3EE 0003,8116C4A2 0003,D116C556 FFFF,8116C33A FFFF,D116C33A FFFF,8116C3EE FFFF,D116C3EE FFFF,8116C4A2 FFFF,D216C556 FFFF,81079B10 3F80,D1064886 2000,81079B10 3F81,D106488C 2000,81079B10 3F81,D1064892 2000,81079B10 3F81 +Cheat105="Tables\MOVABLE TABLES\Part 2",D116C33A FFFF,8116C382 0000,D116C382 0000,8116C386 0000,D116C386 0000,8116C38A 0000,D116C38A 0000,8116C38E 0000,D116C38E 0000,8116C436 0000,D116C436 0000,8116C43A 0000,D116C43A 0000,8116C43E 0000,D116C43E 0000,8116C442 0000,D116C442 0000,8116C4EA 0000,D116C4EA 0000,8116C4EE 0000,D116C4EE 0000,8116C4F2 0000,D116C4F2 0000,8116C4F6 0000,D116C594 42B4,D116C556 FFFF,8116C378 4335,D116C378 4335,8116C42C 4335,D116C42C 4335,8116C4E0 4335,D116C594 3DC7,D116C556 FFFF,8116C378 42B0,D116C378 42B0,8116C42C 42B0,D116C42C 42B0,8116C4E0 42B0,D1064880 2000,81079B10 3F81,D1079B10 3F81,D116C594 42B4,D116C556 FFFF,8116C378 42F0,D116C378 42F0,8116C42C 42F0,D116C42C 42F0,8116C4E0 42F0,D1079B10 3F81,8116C38A 0F00,D116C38A 0F00,8116C43E 0100,D116C594 3C93,8116C378 42B0,81052D18 0000,81052D1A 0000,D116C54C 0000,8116C54E 0018,D116C550 0000,8116C552 0018 +Cheat106="Tables\Sabu Table",8116C49A 000C,8116C49E 000C,8116C4DC 43CC,8116C4E0 42E6,8116C4E4 C2C5,8116C4EE 0800,8116C602 000C,8116C606 000C,8116C648 42E6,8116C644 43CC,8116C64C C314,81052C54 06E3,81052C5C 09EF,8116C6F8 43CC,8116C6FC 42F0,8116C700 C2F1,8116C70A 0400,8116C428 43CC,8116C430 C2D0,8116C42C 42F0,8116C43A 0C00,8116C6B6 0004,8116C6BA 0004,8116C3E6 0004,8116C3EA 0004,D1064880 2000,81005592 3F81,D1005592 3F81,8116C4EA 0F00,D1005592 3F81,8116C652 0100,D1005592 3F81,8116C4E0 4240,D1005592 3F81,8116C648 4240,D1064880 0005,81005CD4 3F83,D1005CD4 3F83,8116C4EA 0000,D1005CD4 3F83,8116C652 0000,D1005CD4 3F83,8116C4E0 42E6,D1005CD4 3F83,8116C648 42E6,D1005CD4 3F83,D1064880 2000,81005CD4 0000 +Cheat0_N=For Championship Mode +Cheat1_N=For Smackdown Mall Shop +Cheat15_N=This lets player 2 play with you in championship mode so if you have a friend that you want to tag team up with in tag team championship now you can. +Cheat19_N=Do not use with Auto Pin +Cheat20_N=Do not use with Auto Pin +Cheat21_N=Do not use with Auto Pin +Cheat22_N=Do not use with Auto Pin +Cheat23_N=Do not use with Cant Pin +Cheat24_N=Do not use with Cant Pin +Cheat25_N=Do not use with Cant Pin +Cheat26_N=Do not use with Cant Pin +Cheat27_N=Do not use this with anyother Play As Player 1 Option, only use one option at a time +Cheat28_N=Do not use this with anyother Play As Player 1 Option, only use one option at a time +Cheat29_N=Do not use this with anyother Play As Player 1 Option, only use one option at a time +Cheat30_N=Do not use this with anyother Play As Player 2 Option, only use one option at a time +Cheat31_N=Do not use this with anyother Play As Player 2 Option, only use one option at a time +Cheat32_N=Do not use this with anyother Play As Player 2 Option, only use one option at a time +Cheat33_N=Do not use this with anyother Play As Player 3 Option, only use one option at a time +Cheat34_N=Do not use this with anyother Play As Player 3 Option, only use one option at a time +Cheat35_N=Do not use this with anyother Play As Player 3 Option, only use one option at a time +Cheat36_N=Do not use this with anyother Play As Player 4 Option, only use one option at a time +Cheat37_N=Do not use this with anyother Play As Player 4 Option, only use one option at a time +Cheat38_N=Do not use this with anyother Play As Player 4 Option, only use one option at a time +Cheat42_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat43_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat44_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat45_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat46_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat47_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat48_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat49_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat50_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat51_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat52_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat53_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat54_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat55_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat56_N=Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time +Cheat57_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat58_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat59_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat60_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat61_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat62_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat63_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat64_N=Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time +Cheat65_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat66_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat67_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat68_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat69_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat70_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat71_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat72_N=Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time +Cheat73_N=Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time +Cheat74_N=Press Z for the ladder to appear, sometimes there is an invisable ladder +Cheat75_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat76_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat77_N=Both Parts must be on for this Press the C Left Button to make your opponent bleed,These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat78_N=Both Parts must be on for this Press the C Left Button to make your opponent bleed,These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat79_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat80_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat81_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat82_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat83_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat84_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat85_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat86_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat87_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat88_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat89_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat90_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat91_N=These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. +Cheat92_N=To Make the Table look broken Keep the Z Button press down, To make player stand on the Table, Stand next to it & Keep C-Right Pressed Down.Put all Parts on Together for this Cheat to work +Cheat93_N=To Make the Table look broken Keep the Z Button press down, To make player stand on the Table, Stand next to it & Keep C-Right Pressed Down.Put all Parts on Together for this Cheat to work +Cheat97_N=Dragon Screw 02 P1 does a Dragon Screw then picks up P2 (still holding his leg) and spins him around and gives him a Stone Cold Stunner +Cheat98_N=Replaces: Back Clothesline P1 is immediately backed up and does the Morality Check to P2 in the back of the head (misses by a little) +Cheat99_N=Replaces: Double Dragon Screw 02 P1 does a Dragon screw then picks then up (still holding their feet) and does a capture suplex. +Cheat100_N=Replaces: Dominator +Cheat101_N=Replaces: Capture Suplex P1 grabs P2's feet like a capture suplex, then lets go & does a Tazzplex. +Cheat102_N=Replaces: Farooq Spinebuster P2 runs into P1 and P1 delivers a RockBottom to P2. +Cheat103_N=Replaces: Underhook Belly to Belly P2 runs into P1 and P1 does a Tazplex to P2. +Cheat104_N=You must use both parts for this cheat to work +Cheat105_N=You must use both parts for this cheat to work +Cheat106_N= Breakable/Fixable/Rebreakable/Refixable press Z to break, C-right + Cdown to fix + +//---- + +[C71353BE-AA09A6EE-C:50] +Name=WWF WrestleMania 2000 (E) +Cheat0="Have All Characters",8109ED5A FFFF +Cheat1="Infinite Create-A-Wrestler Attribute Points",8011A81B 001E +Cheat2="Timer Is Always 00:00",8016F0AF 0000 +Cheat3="Max Attributes",8011A811 0032,8011A813 0032,8011A815 0032,8011A817 0032,8011A819 0032 +Cheat4="Weapon Select\Player 1",81167236 0300,81166D90 ????,81166D92 0000,80166E50 0000 +Cheat5="Weapon Select\Player 2",811676CA 0300,81166DC0 ????,80166DC2 0001,80166E51 0001 +Cheat6="Weapon Select\Player 3",81167B5E 0300,81166DF0 ????,80166DF2 0002,80166E52 0002 +Cheat7="Weapon Select\Player 4",81167FF2 0300,81166E18 ????,81166E1A 0003,80166E53 0003 +Cheat8="Always Special\Player 1",80167235 0004 +Cheat9="Always Special\Player 2",801676C9 0004 +Cheat10="Always Special\Player 3",80167B5D 0004 +Cheat11="Always Special\Player 4",80167FF1 0004 +Cheat12="Specials Don't Run Out",8112AD94 2400 +Cheat13="Max Spirit\Player 1",801671F5 00FF +Cheat14="Always Normal Spirit\Player 1",801671F5 0032 +Cheat15="No Spirit\Player 1",801671F5 0000 +Cheat16="Max Spirit\Player 2",80167689 00FF +Cheat17="Always Normal Spirit\Player 2",80167689 0032 +Cheat18="No Spirit\Player 2",80167689 0000 +Cheat19="Max Spirit\Player 3",80167B1D 00FF +Cheat20="Always Normal Spirit\Player 3",80167B1D 0032 +Cheat21="No Spirit\Player 3",80167B1D 0000 +Cheat22="Max Spirit\Player 4",80167FB1 00FF +Cheat23="Always Normal Spirit\Player 4",80167FB1 0032 +Cheat24="No Spirit\Player 4",80167FB1 0000 +Cheat25="Ultimate Codes\Player 1",801671F4 0064 +Cheat26="Ultimate Codes\Player 2",80167688 0064 +Cheat27="Ultimate Codes\Player 3",80167B1C 0064 +Cheat28="Ultimate Codes\Player 4",80167FB0 0064 +Cheat39="Easy Pins & Longer Submissions\Player 1",801671F4 0064 +Cheat30="Easy Pins & Longer Submissions\Player 2",80167688 0064 +Cheat31="Easy Pins & Longer Submissions\Player 3",80167B1C 0064 +Cheat32="Easy Pins & Longer Submissions\Player 4",80167FB0 0064 +Cheat4_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat5_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat6_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing +Cheat7_O=$0000 Broom,$0101 Shovel,$0202 Red And White Hockey Stick,$0303 Guitar,$0404 Night Stick,$0505 Head,$0606 Black Hockey Stick,$0707 Bottle,$0808 2x4,$0909 Big Purple Sheet,$0A0A White Jug,$0B0B Suit Case,$0C0C Stick,$0D0D Head,$0E0E Big Mallot,$0F0F Black Microphone,$1010 BaseBall Bat,$1111 Folding Chair,$1212 Board,$1313 Stairs,$1414 Trashcan,$FFFF Nothing + +//---- + +[0A1667C7-293346A6-C:50] +Name=Xena Warrior Princess - Talisman of Fate (E) +Cheat0="Infinite Health\Player 1",810B5EF0 42C8 +Cheat1="Invisibility\Player 1",810BF3A2 0001 +Cheat2="Infinite Health\Player 2",810B60D4 42C8 +Cheat3="1 Win To Win\Player 1",D00C0983 0000,800C0983 0001 +Cheat4="1-Hit Death to Player 2\Player 1",D10B60D4 42C8,810B60D4 4080 +Cheat5="Player 2 Has No Energy\Player 1",810B60D4 C080 +Cheat6="P2 Never Wins\Player 1",800C0985 0000 +Cheat7="Needs 1 Win To Win\Player 2",D00C0985 0000,800C0985 0001 +Cheat8="1-Hit Death to Player 1\Player 2",D10B5EF0 42C8,810B5EF0 4080 +Cheat9="Player 1 Has No Energy\Player 2",810B5EF0 C080 +Cheat10="P1 Never Wins\Player 2",800C0983 0000 +Cheat11="Join River Team",810BF482 0001 +Cheat11_N=Select Quest Mode +Cheat12="Fight Forest Team",810BF482 0001 +Cheat12_N=Select Hardest Difficulty + Quest Mode +Cheat13="Unlock Titan Difficulty Level",810BF4D2 0001 + +//---- + +[D3F97D49-6924135B-C:50] +Name=Yoshi's Story (E) +Cheat0="Infinite\Health",50000804 0000,800F954F 0008 +Cheat0_N=This is for All Yoshis All levels +Cheat1="Infinite\Lives",800F958F 00FF +Cheat1_N=This is for All Yoshis All levels +Cheat2="Infinite Eggs",80285078 0006 +Cheat2_N=This is for All Yoshis All levels + + +//--------------- PAL (A) Region Cheat Codes + + +[155B7CDF-F0DA7325-C:55] +Name=BANJO TOOIE +Cheat0="Infinite\Energy\Banjo and Kazooie",8011FFA9 0063,81120584 0A0A +Cheat1="Infinite\Energy\Snowball",8011FFA9 0063,80120587 0005 +Cheat2="Infinite\Energy\Bee",8011FFA9 0063,80120593 000A,80120594 000A +Cheat3="Infinite\Energy\Washing Machine",8011FFA9 0063,81120596 0A0A +Cheat4="Infinite\Energy\Stony",8011FFA9 0063,80120599 000A,8011B44A 000A +Cheat5="Infinite\Energy\Banjo",8011FFA9 0063,8012059F 000A,801205A0 000A +Cheat6="Infinite\Energy\Kazooie",8011FFA9 0063,811205A2 0A0A +Cheat7="Infinite\Energy\Submarine",8011FFA9 0063,801205A5 000A,801205A6 000A +Cheat8="Infinite\Energy\Mumbo",8011FFA9 0063,811205A8 0A0A +Cheat9="Infinite\Energy\Detonator",8011FFA9 0063,811205AE 0A0A +Cheat10="Infinite\Energy\T-Rex Baby",8011FFA9 0063,801205BF 000A,801205C0 000A +Cheat11="Infinite\Air",8112FDC2 42C8 +Cheat12="Instant Warp\Options\Not sure",D008B284 0000,8012C390 ????,8012C393 0001 +Cheat12_O=$00FC Lord woo fak fak,$00F9 Mr Patch,$0121 Inside Chuffy's wagon,$0134 Mumbo's Skull,$0135 Humba Wumba's wigwam 1,$0157 Humba Wumba's wigwam 2,$019B Jingalings Zombified Palace,$01A6 Smuggler cavern,$0141 Inside the digger tunnel,$0143 Bottles house,$0169 Bottles house still,$018A HAG Inside,$019A HAG1 Final Boss +Cheat13="Instant Warp\Options\Cauldron Keep",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat13_O=$015D Cauldron Keep,$015E The gatehouse,$015F Tower of Tragedy Quiz,$0160 Gun chamber,$016A Gun room still,$017B Crazy Castle Stockade balloon burst multi,$017C Crazy Castle Stockade Jump the hoops multi,$017D Grunty Industries packing game,$0180 Colosseum kickball arena,$0186 Dodgems +Cheat14="Instant Warp\Options\Spiral Mountain",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat14_O=$00AD Grunty's Old Lair,$00AE Behind The Waterfall,$00AF Top Of Castle,$0173 Banjo's house +Cheat15="Instant Warp\Options\Jinjo Village",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat15_O=$0142 Jinjo Village,$0144 King Jingalings throne room,$0143 Bottles house,$0145 Green Jinjo's House,$0146 Black Jinjo's House,$0147 Yellow Jinjo's House,$0148 Blue Jinjo's House,$014A Brown Jinjo's House,$014B Orange Jinjo's House,$014C Purple Jinjo's House,$014D Red Jinjo's House,$014E White Jinjo's House +Cheat16="Instant Warp\Options\Mayahem Temple",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat16_O=$00B6 Humba's Wigwam,$00B7 Mumbo's skull,$00B8 The Temple,$00B9 Prison Compound,$00BC Code chamber,$00C4 Jade Snake Grove,$00C5 Treasure Chamber,$00C6 Kickball Arena,$0177 Targitzan's Slighty Sacred Temple,$0178 Inside Targitzans Temple,$0179 Targitzan Temple Lobby,$017A Targitzan's Temple Boss,$017F Mayan Kickball Arena,$0166 Multi,$0167 Still,$00C8 Kickball Arena,$00C9 Kickball Arena +Cheat17="Instant Warp\Options\Glitter Gulch Mine",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat17_O=$00C7 Mine,$00CA Fuel depot,$00CB Crushing shed,$00CC Flooded caves,$00CD Water storage,$00CE Waterfall cavern,$00CF Power hut basement,$00D0 Chuffy's cab,$00D1 Inside chuffy's boiler boss,$00D2 Gloomy caverns,$00D3 Generator caverns,$00D4 Power hut,$00D5 Wumba's wigwam,$00D7 Train station,$00D8 Prospectors hut,$00D9 Mumbo's hut,$00DA Toxic gas cave,$00DB Canary cave,$00DC Ordnance storage,$00E9 Humba,$0126 Water supply pipe,$0163 Ordnance Storage entrance,$0164 Ordnance Storage game,$0165 Ordnance Storage game Multi,$016F Testing,$0170 Testing,$0171 Mumbo's skull +Cheat18="Instant Warp\Options\Witchy World",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat18_O=$00D6 Witcy World,$00DD Dodgem dome lobby,$00DE Dodgem challenge "1 vs 1",$00DF Dodgem challenge "2 vs 1",$00E0 Dodgem challenge "3 vs 1",$00E1 Crazy castle stockade,$00E2 Crazy castle lobby,$00E3 Crazy castle pump room,$00E4 Balloon burst game,$00E5 Hoop hurry game,$00E6 Star spinner,$00E7 The inferno,$00EA Cave of horrors,$00EB Haunted cavern,$00EC Train station,$0124 Saucer of Peril,$013B Crazy castle stockade "sop",$013C Star spinner "sop",$0176 Mumbo's skull +Cheat19="Instant Warp\Options\Jolly Roger's Lagoon",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat19_O=$00ED Jolly's,$00EE Pawno's emporium,$00EF mumbo's skull,$00F4 Ancient Swimming Baths,$00F6 Electric Eels lair,$00F7 Seaweed Sanctum,$00F8 Inside the big fish,$00FA temple of the fishes,$01A8 Atlantis,$01A9 Seabottom,$0181 sea bottom cavern,$0182 submarine multi,$01A7 Jolly Roger's Lagoon,$00FF Blubber's wave race hire +Cheat20="Instant Warp\Options\Terrydacty Land",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat20_O=$0112 Terrydacty Land,$0113 Terry's nest,$0114 Train station,$0115 Oogle boogles cave,$0116 Inside the mountain,$0117 River passage,$0118 Styracosaurus family cave,$0119 Unga bunga's cave,$011A Stomping plains,$011B Bonfire caverns,$011E Humba's Wigwam,$0123 Inside chompa's belly,$0183 Chompa's belly multi +Cheat21="Instant Warp\Options\Grunty Industries",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat21_O=$0100 Outside,$0101 Inside,$0102 Train station,$0103 Workers quarters,$0104 Trash compactor,$0105 Elevator shaft,$0106 Floor 2,$0107 Floor 2 "electromagnet chamber",$0108 Floor 3,$0109 Floor 3 "boiler plant",$010A Floor 3 "packing room",$010B Floor 4,$010C Floor 4 "cable room",$010D Floor 4 "quality control",$010E Floor 5,$010F Basement,$0110 Basement "repair depot,$0111 Basement "waste disposal",$0125 Water supply pipe,$0172 Mumbo's skull,$0162 Floor 4 "clinkers cavern",$0187 Sewer entrance +Cheat22="Instant Warp\Options\Hailfire Peaks",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat22_O=$0127 Lava side,$0128 Icy side,$0129 Lava train station,$012A Ice train station,$012B Chilli billi,$012C Chilly willy,$012D Colosseum kickball stadium lobby,$0131 Boggy's igloo,$0132 Icicle grotto,$0133 Inside the volcano,$0168 Icy side still +Cheat23="Instant Warp\Options\Cloud Cuckoo Land",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat23_O=$0136 Cloud Cuckoo Land 1,$0137 Inside the trashcan,$0138 Inside the cheesewedge,$0139 Zubba's nest,$013A Central cavern,$013D Inside the pot o gold,$013E Mumbo's skull,$013F Mingy jongo's skull,$0140 Humba wumba's wigwam,$0161 Cloud Cuckoo Land 2,$0188 Zubba's nest multi,$0185 Trash can mini +Cheat24="Instant Warp\Options\Isle O Hags",D008B284 0000,8112C390 ????,8012C393 0001 +Cheat24_O=$014F Wooded Hollow,$0150 Heggy's egg shed,$0151 Jiggywiggy's temple,$0152 Plateau,$0153 Plateau "Honey B's Hive",$0154 Pine Grove,$0155 Cliff top,$0156 Cliff top Mumbo's skull,$015A wasteland,$015B inside another digger tunnel,$015C Quagmire +Cheat25="Play As",D108B284 0000,8012BD9C 00?? +Cheat25_O=$01 Banjo and Kazooie,$02 Snowball,$06 Bee,$07 Washing machine,$08 Stony,$0A Banjo,$0B Kazooie,$0C Submarine,$0D Mumbo,$0E Golden Goliath,$0F Detonator,$10 Truck,$12 T-rex baby,$13 T-rex daddy +Cheat0_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat1_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat2_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat3_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat4_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat5_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat6_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat7_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat8_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat9_N=With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. +Cheat12_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat13_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat14_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat15_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat16_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat17_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat18_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat19_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat20_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat21_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat22_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat23_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat24_N=Only use one Instant Warp Option At once, Make sure the other is off before putting this one on +Cheat25_N=To use this cheat, put the cheat on, then press L as you walk through a door to become that chosen character +Cheat26="Beta Bottles Revenge Mode",80130172 0001,8008B4D1 0002 +Cheat26_N=Bottles Revenge is a Beta mode from Banjo Tooie that the RWP team recently uncovered after an extraordinary amount of effort. Bottles the Spirit transforms into Bottles the Devil and posses enemies nearby and allows a second player hooked up to Pad 2 to play as that Posses character to try to foil Banjos Plans. As player one goes about its business, player two uses every enemy nearby to try to nab Banjo and take away some life. This mode is incredible, and you can control almost every enemy in the game: slot machines, flying creatures, uggers, zubbas...and this is just the beginning. (Congrats Rare Witch Project) + +//---- + +[7BB18D40-83138559-C:55] +Name=Pokemon Snap (A) +Cheat0="[Enable All Levels]",810C2CD2 0006 +Cheat0_N=This is needed to be able to Play all Levels of the Game + +//---- + +[2483F22B-136E025E-C:55] +Name=Lylat Wars (A) +Cheat0="Unlimited\Boost",8113E6FC 0000,8113E6FE 0000,811415DC 0000,811415DE 0000,8013E7FD 0000,801416DD 0000 +Cheat1="Have All Medals",50000802 0000,8017A9D9 7777 +Cheat2="Infinite\Hyper Laser",80163B13 0002 +Cheat3="Loads O' Hits",80163B03 00FF +Cheat4="Infinite\Armor\Slippy",8017418B 00FF +Cheat5="Infinite\Energy",80141587 00FF,8013E6A7 00FF +Cheat6="Infinite\Lives",80163B09 0063 +Cheat7="Unlimited\Smart Bombs",80179E0B 0063 +Cheat8="Infinite\Armor\Falco",80174187 00FF +Cheat9="Infinite\Armor\Peppy",8017418F 00FF +Cheat10="Infinite\Dual Blue Lasers",80163C13 0002 +Cheat11="Level Select",8017A29F 00?? +Cheat12="999 Kills",80163B03 00FF +Cheat11_O=$00 Corneria,$01 Meteo,$02 Sector X,$03 Area 6,$04 Glitch,$05 Sector Y,$06 Venom 1,$07 Solar,$08 Zoness,$09 Venom 2,$0A Training Mode Level,$0B Macbeth,$0C Titania,$0D Aquas,$0E Fortuna,$10 Katina,$11 Bolse,$12 Sector Z,$13 Venom With Starwolf,$14 Corneria (Multi) +Cheat1_N=For Expert & Normal Modes + +//---- + +[DD26FDA1-CB4A6BE3-C:55] +Name=Super Smash Bros. (A) +Cheat0="Give Kirby A Wierd Blow-Up",8025E898 000A +Cheat1="Story Mode\Skip Straight To Master Hand",800A5227 000D +Cheat2="Story Mode\Infinite Time",810A526E 43CB +Cheat3="Story Mode\Player 1\Infinite Lives",800A5283 0004 +Cheat4="Story Mode\Player 2\Infinite Lives",800A52F7 0004 +Cheat5="Story Mode\Player 3\Infinite Lives",800A536B 0004 +Cheat6="Story Mode\Player 4\Infinite Lives",800A53DF 0004 +Cheat7="Story Mode\Player 1\Low % Health",810A52C6 0000 +Cheat8="Story Mode\Player 2\Low % Health",810A533A 0000 +Cheat9="Story Mode\Player 3\Low % Health",810A53AE 0000 +Cheat10="Story Mode\Player 4\Low % Health",810A5422 0000 +Cheat11="Story Mode\Player 1\Character Modifier",800A527B 00?? +Cheat12="Story Mode\Player 2\Character Modifier",800A52EF 00?? +Cheat13="Story Mode\Player 3\Character Modifier",800A5363 00?? +Cheat14="Story Mode\Player 4\Character Modifier",800A53D7 00?? +Cheat15="Story Mode\Player 1\Kirby B Button Move\Hyrule Castle",8026924F 00?? +Cheat16="Story Mode\Player 1\Kirby B Button Move\Yoshi's Island",8026958F 00?? +Cheat17="Story Mode\Player 1\Kirby B Button Move\Sector Z",80271837 00?? +Cheat18="Story Mode\Player 1\Kirby B Button Move\Peach's Castle",802644DF 00?? +Cheat19="Story Mode\Player 1\Kirby B Button Move\Saffron City",802741D7 00?? +Cheat20="Story Mode\Player 1\Kirby B Button Move\Congo Jungle",8027120F 00?? +Cheat21="Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland",8026E27F 00?? +Cheat22="Story Mode\Player 1\Kirby B Button Move\Planet Zebes",802706E7 00?? +Cheat23="Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage",80263CD7 00?? +Cheat24="Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team",80262E5F 00?? +Cheat25="Story Mode\Player 1\Kirby B Button Move\Master Hand Stage",8027238F 00?? +Cheat26="VS. Mode\Infinite Time",810A545E 43CB +Cheat27="VS. Mode\Player 1\Low % Health",810A54B6 0000 +Cheat28="VS. Mode\Player 2\Low % Health",810A552A 0000 +Cheat29="VS. Mode\Player 3\Low % Health",810A559E 0000 +Cheat30="VS. Mode\Player 4\Low % Health",810A5612 0000 +Cheat31="VS. Mode\Player 1\Character Modifier",800A546B 00?? +Cheat32="VS. Mode\Player 2\Character Modifier",800A54DF 00?? +Cheat33="VS. Mode\Player 3\Character Modifier",800A5553 00?? +Cheat34="VS. Mode\Player 4\Character Modifier",800A55C7 00?? +Cheat35="VS. Mode\Player 1\Kirby B Button Move\Hyrule Castle",8026412F 00?? +Cheat36="VS. Mode\Player 1\Kirby B Button Move\Yoshi's Island",8026E9F7 00?? +Cheat37="VS. Mode\Player 1\Kirby B Button Move\Sector Z",8026C6C7 00?? +Cheat38="P1 Press Down On D-Pad To Make Items Appear In Random Spots",D109F6E4 0400,8118D7E2 0001 +Cheat39="Have All Characters",810A5078 0FF0 +Cheat40="VS. Mode\Have Mushroom Kindom",800A5077 00FF +Cheat41="Story Mode\Always Get Pacifist (60,000 Points)",810A52AE 0000 +Cheat42="Bonus Stage Character Modifier (Training Mode)",8018F913 00?? +Cheat43="Jump off to win",810A5282 0000 +Cheat11_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat12_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat13_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat14_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat15_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat16_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat17_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat18_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat19_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat20_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat21_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat22_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat23_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat24_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat25_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat31_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat32_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat33_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat34_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat35_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat36_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat37_O=$02 D.K. Wind-up Punch,$0A Jigglypuff Puff Punch +Cheat42_O=$00 Mario,$01 Fox,$02 DK,$03 Samus,$04 Luigi,$05 Link,$06 Yoshi,$07 C. Falcon,$08 Kirby,$09 Pikachu,$0A Jigglypuff,$0B Ness,$0C Master Hand,$0D Metal Mario,$0E Polygon Mario,$10 Polygon DK,$13 Polygon Link,$14 Polygon Yoshi,$15 Polygon Samus,$18 Polygon Kirby,$1A Giant Donkey Kong +Cheat11_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code could also result freezing at the end of the Level. +Cheat12_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat13_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat14_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat31_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat32_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat33_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat34_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. +Cheat42_N=Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + + +//--------------- PAL (F) Region Cheat Codes + + +[2B38AEC0-6350B810-C:46] +Name=A Bug's Life (F) +Cheat0="Infinite\Lives",801E27C0 0009 +Cheat1="Infinite\Health",801E27B5 0004 +Cheat2="Always Have\Super Jump",811E27B0 0020 +Cheat3="Always Have\50 pieces of corn",801E27C1 0032 +Cheat4="Have F-L-I-K",801E27C2 000F +Cheat5="Unlock All Levels",81099E90 000F +Cheat6="Have All Goldberry Tokens",811E27AE 0000 +Cheat7="Start with Berry Weapon",801E27B7 00?? +Cheat7_O=$01 Blueberry,$02 Homing Berry,$03 Goldberry,$04 Super Berry ? +Cheat8="No Music",801DD966 0000 +Cheat9="Subtitles On",801DDBDB 00?? +Cheat9_O=$00 Off,$01 On +Cheat10="Levitate",D0090001 0010,811E2726 1000,D0090001 0010,811E2736 1000 +Cheat10_N="Press R To Levitate & Let go to land (:" + +//---- + +[0C41F9C2-01717A0D-C:46] +Name=Fighter's Destiny (F) +Cheat0="Start with Stars Modifier\Player 1",D0209837 0000,80209837 00?? +Cheat0_O=$00 No Stars,$06 Max Stars +Cheat1="Start with Stars Modifier\Player 2",D020B6FF 0000,8020B6FF 00?? +Cheat1_O=$00 No Stars,$06 Max Stars +Cheat2="Have 1 Star\Ryuji",8030742E 0001 +Cheat3="Have 1 Star\Bob",8030742F 0001 +Cheat4="Have 1 Star\Pierre",80307430 0001 +Cheat5="Have 1 Star\Meiling",80307431 0001 +Cheat6="Have 1 Star\Leon",80307432 0001 +Cheat7="Have 1 Star\Abdul",80307433 0001 +Cheat8="Have 1 Star\Ninja",80307434 0001 +Cheat9="Have 1 Star\Tomahawk",80307435 0001 +Cheat10="Have 1 Star\Valerie",80307436 0001 +Cheat11="Infinite Health\Player 1",80209981 0000,802048A3 0000 +Cheat12="Infinite Health\Player 2",802048A7 0000,8020B849 0000 +Cheat13="Start on stage 100 on Survival to get Joker",802EF67B 0063 +Cheat14="Stop timer for Fastest to get Robot",810ADBDC 3F80 + +//---- + +[1E12883D-D3B92718-C:46] +Name=Duke Nukem 64 (F) +Cheat0="Access all In-Game cheats",50000504 0000,80100D98 0001 +Cheat1="Infinite\Ammo & All Guns",50000C02 0000,812A5F84 02F4 +Cheat2="Access\All Items",80100D7C 0001 +Cheat3="Invincibility",802AAFE8 0001 +Cheat4="Access\All Keys",802A5FC7 000F +Cheat5="Infinite\Holoduke",812A5FAC 0640 +Cheat6="Infinite\Night Vision",812A5FDC 0664 +Cheat7="Infinite\Scuba Gear",812A600C 0640 +Cheat8="Crosshair",802A6074 00?? +Cheat8_O=$01 On,$00 Off +Cheat9="Max auto-aim On",802A6075 0002 +Cheat10="Upgraded Plasma Gun",802A5FB3 0063 +Cheat1_N=Ena\ble and then simply pause in game play & then unpause and then press left and right. +Cheat2_N=To access simply pause in game play & then unpause. + +//---- + +[B35FEBB0-7427B204-C:46] +Name=Holy Magic Century (F) +Cheat0="Set Agility to 999-999",8107D384 03E7 +Cheat1="Set Defence to 999-999",8107D386 03E7 +Cheat2="Makes your MP 999-999",8107D380 03E7,8107D382 03E7 +Cheat3="Makes your HP 999-999",8107D37C 03E7,8107D37E 03E7 +Cheat4="Have All Elements",8107D39C 3232,8107D39E 3232 +Cheat5="Earn Spirits Faster",8007D3AD 0000 +Cheat6="No Random Battles",8008DE6C 0000,8008DE6E 0000 + +//---- + +[29A045CE-ABA9060E-C:46] +Name==Hydro Thunder (F) +Cheat0="Always 1st",812C56A6 0001 +Cheat1="Infinite\Time",812B52A0 42C8 +Cheat2="Infinite\Boosts\Player 1",812C56AC 4190 +Cheat3="Have All\Ships",50000702 0000,812B66B2 0101 +Cheat4="Have All\Races",50000702 0000,812B66A4 0101 +Cheat5="Infinite\Boosts\Player 2",812C59DC 4190 + +//---- + +[001A3BD0-AFB3DE1A-C:46] +Name=Disney's Tarzan (F) +Cheat0="Infinite\Health",81192320 0120 +Cheat1="Have\Coins Collected 100%",800DD547 0064 +Cheat2="Have\Level & Tokens Completed 100%",800DD51F 0000,800DD520 0001,800DD521 0000 +Cheat3="Access Level Select",810DD50C 8001 +Cheat4="Infinite\Lives",800DD542 00?? +Cheat4_O=$03 3 Lives,$63 99 Lives +Cheat5="Have\All TARZAN Letters",800DD515 00FF +Cheat6="Have\Full Portrait",800DD514 00FF +Cheat7="Infinite\Red Weapon",811921F8 0063 +Cheat8="Infinite\Green Weapon",811921F6 0063 +Cheat9="Infinite\Purple Weapon",811921FA 0063 +Cheat10="Press GS For\Sabor Attacks\Sabor 1 Hit Kill",8924A23E 0001 +Cheat11="Infinite\Bonus Timer",801736DE 0025 +Cheat3_N=On the main menu Scroll down to make CHEATS visible to go into Level Select.For in-Game Cheats,Pause gameplay. +Cheat4_O=$03 3 Lives,$63 99 Lives +Cheat11_N=This is For All Timers on Bonus Levels + +//---- + +[5C1B5FBD-7E961634-C:46] +Name=Hexen (F) +Cheat0="Access In-Game Cheat Menu",81137DB6 07FF,80137E93 0005 +Cheat0_N=To Access Pause Game Play. This gives you access to In-game Cheats like God Mode,Level Select,All Items Etc + +//---- + +[CB93DB97-7F5C63D5-C:46] +Name=Toy Story 2 (F) +Cheat0="Have 99 coins",810BBBDE 0063 +Cheat1="Have all 5 collectables",801C8542 0005 +Cheat2="Infinite Lives",800BBBDA 0009 +Cheat3="Infinite Battery Power",810BBBD6 000E +Cheat4="Hold jump to fly",810BBBCC 0002 + +//---- + +[EA06F8C3-07C2DEED-C:46] +Name=Shadow Man (F) +Cheat0="Have All\Items",D0059047 0001,50001D20 0000,80030613 000B +Cheat0_N=Youll not miss out any part of the game for having all parts of LEclipsers with a new game +Cheat1="Have All\Gads & The Poign",80030E57 000F +Cheat2="Have All\Levels Unlocked",5000101C 0000,80030A0E 0001 +Cheat3="Have All\Cheats: Book of Shadows",81075F4E 0FFF +Cheat4="Have All\Dark Souls Collected",D00590B3 0001,80075F49 007C +Cheat5="Infinite\Shotgun Shells",80075B2F 0063 +Cheat6="Infinite\Violator Ammo",81075B32 029A +Cheat7="Infinite\Cadeaux'",81075B36 029A +Cheat8="Infinite\0.9mm Ammo",81075B3A 0190 +Cheat9="Infinite\Max Health/Air/Shadow Charge & Voodoo Power",50000604 0000,81075B16 2710 +Cheat10="Infinite\Accumulators",800306D7 0005 +Cheat11="Infinite\Retractors",800308B7 0003 +Cheat12="Infinite\Prisms",80030957 0003 +Cheat13="Ammo always displayed on screen",50000408 0000,80075ACD 0007 +Cheat14="Press L To Levitate",D0059097 0020,80075578 0041 +Cheat15="Always Play As Deadwing Character",80075F53 0001 + +//---- + +[BA6C293A-9FAFA338-C:46] +Name=Pokemon Snap (F) +Cheat0="[Enable All Levels]",810C2552 0006 +Cheat0_N=This is needed to be able to Play all Levels of the Game + + +//--------------- PAL (G) Region Cheat Codes + +[DFF227D9-0D4D8169-C:44] +Name=A Bug's Life +Cheat0="Infinite\Lives",801E2760 0009 +Cheat1="Infinite\Health",801E2755 0004 +Cheat2="Always Have\Super Jump",811E2750 0020 +Cheat3="Always Have\50 pieces of corn",801E2761 0032 +Cheat4="Have F-L-I-K",801E2762 000F +Cheat5="Unlock All Levels",81099E30 000F +Cheat6="Have All Goldberry Tokens",811E274E 0000 +Cheat7="Start with Berry Weapon",801E2757 00?? +Cheat7_O=$01 Blueberry,$02 Homing Berry,$03 Goldberry,$04 Super Berry ? +Cheat8="No Music",801DD906 0000 +Cheat9="Subtitles On",801DDB7B 00?? +Cheat9_O=$00 Off,$01 On +Cheat10="Levitate",D008FFA1 0010,811E26C6 1000,D008FFA1 0010,811E26D6 1000 +Cheat10_N="Press R To Levitate & Let go to land (:" + +//---- + +[FE94E570-E4873A9C-C:44] +Name=Fighter's Destiny (G) +Cheat0="Start with Stars Modifier\Player 1",D0209737 0000,80209737 00?? +Cheat0_O=$00 No Stars,$06 Max Stars +Cheat1="Start with Stars Modifier\Player 2",D020B5FF 0000,8020B5FF 00?? +Cheat1_O=$00 No Stars,$06 Max Stars +Cheat2="Have 1 Star\Ryuji",8030732E 0001 +Cheat3="Have 1 Star\Bob",8030732F 0001 +Cheat4="Have 1 Star\Pierre",80307330 0001 +Cheat5="Have 1 Star\Meiling",80307331 0001 +Cheat6="Have 1 Star\Leon",80307332 0001 +Cheat7="Have 1 Star\Abdul",80307333 0001 +Cheat8="Have 1 Star\Ninja",80307334 0001 +Cheat9="Have 1 Star\Tomahawk",80307335 0001 +Cheat10="Have 1 Star\Valerie",80307336 0001 +Cheat11="Infinite Health\Player 1",80209881 0000,802047A3 0000 +Cheat12="Infinite Health\Player 2",802047A7 0000,8020B749 0000 +Cheat13="Start on stage 100 on Survival to get Joker",802EF57B 0063 +Cheat14="Stop timer for Fastest to get Robot",810ADADC 3F80 + +//---- + +[C3CD76FF-9B9DCBDE-C:44] +Name=Forsaken 64 (G) +Cheat0="Infinite\Primery Weapons",8008EE30 0012 +Cheat1="Infinite\Secondary Weapons",8008EE31 0012 +Cheat2="Infinite\Weapon Energy",8008EE32 0012 +Cheat3="Infinite\Lives",8008EE33 0012 +Cheat4="Stealth Mode",8008EE34 0012 +Cheat5="Invulnerability",8008EE35 0012 +Cheat6="Wireframe Mode",8008EE36 0012 +Cheat7="Gore Mode",8008EE37 0012 +Cheat8="Turbo Mode",8008EE38 0012 +Cheat9="Psychedelic Mode",8008EE39 0012 +Cheat10="One Shot Enemies",8008EE3A 0012 +Cheat11="Freeze Enemies",8008EE3B 0012 +Cheat12="Infinite\Titans",8008EE3C 0012 +Cheat12_N=Titans are included in code +Cheat13="Infinite\Solaris",8008EE3D 0012 +Cheat13_N=Solaris are included in code +Cheat14="Level Select",8008EE3E 0012 +Cheat14_N=Accesses all Missions & Battle mode + +//--- + +[75FA0E14-C9B3D105-C:44] +Name=Holy Magic Century (G) +Cheat0="Set Agility to 999-999",8107D644 03E7 +Cheat1="Set Defence to 999-999",8107D646 03E7 +Cheat2="Makes your MP 999-999",8107D640 03E7,8107D642 03E7 +Cheat3="Makes your HP 999-999",8107D63C 03E7,8107D63E 03E7 +Cheat4="Have All Elements",8107D65C 3232,8107D65E 3232 +Cheat5="Earn Spirits Faster",8007D66D 0000 +Cheat6="No Random Battles",8008E12C 0000,8008E12E 0000 + +//---- + +[93EB3F7E-81675E44-C:44] +Name=Mission Impossible (G) +Cheat0="Invincibility",810864C4 0101 +Cheat1="Infinite\Ammo All Guns",50000610 0000,800A9297 00FF +Cheat2="Access All Levels",8008A9D6 0001,8008A9EA 0001,8008AA12 0001,8008AA62 0001,8008AA76 0001,8008AA8A 0001,8008AA9E 0001,8008AAB2 0001,8008AAC6 0011,8008AADA 0021,8008AAEE 0001,8008AB16 0011,8008AB2A 0041,8008AB3E 0021,8008AB52 0081,8008AB66 0001,8008AB7A 0081,8008AB8E 0001,8008ABB6 0001,8008ABDE 0001,8008ABF2 0011,8008AC06 0021,8008AC56 0001,8008AF3A 0001,8008AF4E 0001,8008AF62 0001,8008AF76 0001 +Cheat3="Infinite\Health",810866C2 FFFF +Cheat4="Freeze All Timers",81094150 0063,81094152 0063,81094154 0063 +Cheat5="Weapon Select",800A92B5 00??,800A92C5 00??,800A92D5 00?? +Cheat5_O=$00 9MM Hi Power,$01 Silenced Pistol,$02 Uzi,$03 Fists,$32 Gas Spray,$36 Blow Torch,$1F Fire Extinguisher,$24 Spray Paint,$27 Electrostunner,$0B Blow Dart Gun,$0C Dart Hand Gun,$2D Mini Rocket Launcher +Cheat6="Walk Through Walls & Objects",80094305 00?? +Cheat6_O=$80 On,$00 Off +Cheat6_N=This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + +//---- + +[4C261323-4F295E1A-C:44] +Name=Disney's Tarzan (G) +Cheat0="Infinite\Health",81192320 0120 +Cheat1="Have\Coins Collected 100%",800DD547 0064 +Cheat2="Have\Level & Tokens Completed 100%",800DD51F 0000,800DD520 0001,800DD521 0000 +Cheat3="Access Level Select",810DD50C 8001 +Cheat4="Infinite\Lives",800DD542 00?? +Cheat4_O=$03 3 Lives,$63 99 Lives +Cheat5="Have\All TARZAN Letters",800DD515 00FF +Cheat6="Have\Full Portrait",800DD514 00FF +Cheat7="Infinite\Red Weapon",811921F8 0063 +Cheat8="Infinite\Green Weapon",811921F6 0063 +Cheat9="Infinite\Purple Weapon",811921FA 0063 +Cheat10="Press GS For\Sabor Attacks\Sabor 1 Hit Kill",8924A23E 0001 +Cheat11="Infinite\Bonus Timer",801736DE 0025 +Cheat3_N=On the main menu Scroll down to make CHEATS visible to go into Level Select.For in-Game Cheats,Pause gameplay. +Cheat4_O=$03 3 Lives,$63 99 Lives +Cheat11_N=This is For All Timers on Bonus Levels + +//---- + +[9AB3B50A-BC666105-C:44] +Name=Hexen (G) +Cheat0="Access In-Game Cheat Menu",81137CD6 07FF,80137DB3 0005 +Cheat0_N=To Access Pause Game Play. This gives you access to In-game Cheats like God Mode,Level Select,All Items Etc + +//---- + +[84D5FD75-BBFD3CDF-C:44] +Name=Shadowman (G) +Cheat0="Have All\Items",D0059047 0001,50001D20 0000,80030613 000B +Cheat0_N=Youll not miss out any part of the game for having all parts of LEclipsers with a new game +Cheat1="Have All\Gads & The Poign",80030E57 000F +Cheat2="Have All\Levels Unlocked",5000101C 0000,80030A0E 0001 +Cheat3="Have All\Cheats: Book of Shadows",81075EFE 0FFF +Cheat4="Have All\Dark Souls Collected",D0059047 0001,80075EF9 007C +Cheat5="Infinite\Shotgun Shells",80075ADF 0063 +Cheat6="Infinite\Violator Ammo",81075AE2 029A +Cheat7="Infinite\Cadeaux'",81075AE6 029A +Cheat8="Infinite\0.9mm Ammo",81075AEA 0190 +Cheat9="Infinite\Max Health,Air,Shadow Charge & Voodoo Power",50000604 0000,81075AC6 2710 +Cheat10="Infinite\Accumulators",800306D7 0005 +Cheat11="Infinite\Retractors",800308B7 0003 +Cheat12="Infinite\Prisms",80030957 0003 +Cheat13="Ammo always displayed on screen",50000408 0000,80075A7D 0007 +Cheat14="Press L To Levitate",D0058EE4 0020,80075528 0041 + +//---- + +[91B66D42-16AC4E46-C:44] +Name=South Park +Cheat0="Have Cheats Menu",810CF716 01FF +Cheat1="Infinite Energy ",802FD209 0064 +Cheat2="Infinite Credits",802FD215 0064 +Cheat3="Infinite Sponge Darts",802FD223 0064 +Cheat4="Infinite Suckers",802FD222 0064 +Cheat5="Infinite Balls ",802FD21F 0064 +Cheat6="Start with 9999 Monster Score ",812FD20E 270F +Cheat0_N=Go into the Cheats From the main Menu & put on the Ones you want + +//---- + +[782A9075-E552631D-C:44] +Name=Toy Story 2 (G) +Cheat0="Have 99 coins",810BBBDE 0063 +Cheat1="Have all 5 collectables",801C8542 0005 +Cheat2="Infinite Lives",800BBBDA 0009 +Cheat3="Infinite Battery Power",810BBBD6 000E +Cheat4="Hold jump to fly",810BBBCC 0002 + +//---- + +[665FD963-B5CC6612-C:44] +Name=Turok - Dinosaur Hunter (G) +Cheat0="Infinite\Lives",80128E9B 00FF +Cheat1="Infinite\Body Armor",81128D26 5B23,80128D67 0001 +Cheat2="Infinite\Air",80129070 0063,801E862A 0063 +Cheat3="Infinite\Health",812C15C4 1E61,812A2534 1E61 +Cheat4="Have\All Level Keys",50000604 0000,80128D73 0007,80128D8B 001F,80128DAB 00FF +Cheat5="Have\All Weapons",50000B04 0000,80128D47 0001,80128D33 0001 +Cheat6="Infinite\Ammo",50000404 0000,80128CF3 00FF,80128D03 00FF,80128D0F 00FF,50000504 0000,80128D13 00FF,80128E9B 00FF,80128E97 00FF +Cheat7="Diffuculty Modifier",8011956F 00?? +Cheat7_O=$00 Easy,$01 Normal,$02 Hard +Cheat8="Have\Backpack",80128C7B 0001,80128CBB 0001 +Cheat9="Open All Portals",8114F85A F803,81128CDE 0003,81128CE2 0003,81128CE6 0003,81128CEA 0003,81128CEE 0003,81128CF2 0003,81128CF6 0005 +Cheat9_N=Press L to Access Map +Cheat10="Have All\Gems",80128E97 00FF + +//---- + +[5753720D-2A8A884D-C:44] +Name=Pokemon Snap (G) +Cheat0="[Enable All Levels]",810C24D2 0006 +Cheat0_N=This is needed to be able to Play all Levels of the Game + + +//--------------- PAL (I) Region Cheat Codes + + +[F63B89CE-4582D57D-C:49] +Name=A Bug's Life (I) +Cheat0="Infinite\Lives",801E2760 0009 +Cheat1="Infinite\Health",801E2755 0004 +Cheat2="Always Have\Super Jump",811E2750 0020 +Cheat3="Always Have\50 pieces of corn",801E2761 0032 +Cheat4="Have F-L-I-K",801E2762 000F +Cheat5="Unlock All Levels",81099E30 000F +Cheat6="Have All Goldberry Tokens",811E274E 0000 +Cheat7="Start with Berry Weapon",801E2757 00?? +Cheat7_O=$01 Blueberry,$02 Homing Berry,$03 Goldberry,$04 Super Berry ? +Cheat8="No Music",801DD906 0000 +Cheat9="Subtitles On",801DDB7B 00?? +Cheat9_O=$00 Off,$01 On +Cheat10="Levitate",D008FFA1 0010,811E26C6 1000,D008FFA1 0010,811E26D6 1000 +Cheat10_N="Press R To Levitate & Let go to land (:" + +//---- + +[EBA949DC-39BAECBD-C:49] +Name=Mission Impossible (I) +Cheat0="Invincibility",810864C4 0101 +Cheat1="Infinite\Ammo All Guns",50000610 0000,800A9297 00FF +Cheat2="Access All Levels",8008A9D6 0001,8008A9EA 0001,8008AA12 0001,8008AA62 0001,8008AA76 0001,8008AA8A 0001,8008AA9E 0001,8008AAB2 0001,8008AAC6 0011,8008AADA 0021,8008AAEE 0001,8008AB16 0011,8008AB2A 0041,8008AB3E 0021,8008AB52 0081,8008AB66 0001,8008AB7A 0081,8008AB8E 0001,8008ABB6 0001,8008ABDE 0001,8008ABF2 0011,8008AC06 0021,8008AC56 0001,8008AF3A 0001,8008AF4E 0001,8008AF62 0001,8008AF76 0001 +Cheat3="Infinite\Health",810866C2 FFFF +Cheat4="Freeze All Timers",81094150 0063,81094152 0063,81094154 0063 +Cheat5="Weapon Select",800A92B5 00??,800A92C5 00??,800A92D5 00?? +Cheat5_O=$00 9MM Hi Power,$01 Silenced Pistol,$02 Uzi,$03 Fists,$32 Gas Spray,$36 Blow Torch,$1F Fire Extinguisher,$24 Spray Paint,$27 Electrostunner,$0B Blow Dart Gun,$0C Dart Hand Gun,$2D Mini Rocket Launcher +Cheat6="Walk Through Walls & Objects",80094305 00?? +Cheat6_O=$80 On,$00 Off +Cheat6_N=This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + +//---- + +[C0C85046-61051B05-C:49] +Name=Pokemon Snap (I) +Cheat0="[Enable All Levels]",810C2712 0006 +Cheat0_N=This is needed to be able to Play all Levels of the Game + + +//--------------- PAL (S) Region Cheat Codes + + +[5F6A04E2-D4FA070D-C:53] +Name=Mission Impossible (S) +Cheat0="Invincibility",810864C4 0101 +Cheat1="Infinite\Ammo All Guns",50000610 0000,800A9297 00FF +Cheat2="Access All Levels",8008A9D6 0001,8008A9EA 0001,8008AA12 0001,8008AA62 0001,8008AA76 0001,8008AA8A 0001,8008AA9E 0001,8008AAB2 0001,8008AAC6 0011,8008AADA 0021,8008AAEE 0001,8008AB16 0011,8008AB2A 0041,8008AB3E 0021,8008AB52 0081,8008AB66 0001,8008AB7A 0081,8008AB8E 0001,8008ABB6 0001,8008ABDE 0001,8008ABF2 0011,8008AC06 0021,8008AC56 0001,8008AF3A 0001,8008AF4E 0001,8008AF62 0001,8008AF76 0001 +Cheat3="Infinite\Health",810866C2 FFFF +Cheat4="Freeze All Timers",81094150 0063,81094152 0063,81094154 0063 +Cheat5="Weapon Select",800A92B5 00??,800A92C5 00??,800A92D5 00?? +Cheat5_O=$00 9MM Hi Power,$01 Silenced Pistol,$02 Uzi,$03 Fists,$32 Gas Spray,$36 Blow Torch,$1F Fire Extinguisher,$24 Spray Paint,$27 Electrostunner,$0B Blow Dart Gun,$0C Dart Hand Gun,$2D Mini Rocket Launcher +Cheat6="Walk Through Walls & Objects",80094305 00?? +Cheat6_O=$80 On,$00 Off +Cheat6_N=This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + +//---- + +[817D286A-EF417416-C:53] +Name=Pokemon Snap (S) +Cheat0="[Enable All Levels]",810C2712 0006 +Cheat0_N=This is needed to be able to Play all Levels of the Game + + +//--------------- PAL (FGD) Region Cheat Codes + +[2E0E7749-B8B49D59-C:58] +Name=Turok 2 - Seeds of Evil (FGD) +Cheat0="Access In-Game Cheat Menu",8113568C FFFF,8113568E FFFF + +//--------------- PAL (IS) Region Cheat Codes + +[2E0E7749-B8B49D59-C:58] +Name=Turok 2 - Seeds of Evil (FGD) +Cheat0="Access In-Game Cheat Menu",8113568C FFFF,8113568E FFFF + + +//--------------- Demo Cheat Codes + +[3A089BBC-54AB2C06-C:0] +Name=Berney must die! +Cheat0="Infinite Health",800794CB 0009 + +//---- + +[A3A044B5-6DB1BF5E-C:0] +Name=POM-Spacer By Memir +Cheat1="Collect One Item For Portal",802E4E47 00?? +Cheat1_O=$03 Level 1,$0E Level 2,$0C Level 3,$0D Level 4 +Cheat2="Paly As",802E4E4C 00?? +Cheat2_O=$00 Red Helic,$01 Green Helic,$02 Blue Helic,$03 Yellow Helic,$10 Red Rocket,$11 Green Rocket,$12 Blue Rocket,$13 Yellow Rocket,$20 Red Back Bee,$21 Green Back Bee,$22 Blue Back Bee,$23 Yellow Back Bee,$30 Red Stealth,$31 Green Stealth,$32 Blue Stealth,$33 Yellow Stealth +Cheat3="Freeze Timer",802E4D5F 0000 +Cheat0="Infinite Health\Player 1",802E4E4A 0027 +Cheat4="Infinite Health\Player 2",802E4EA2 0027 +Cheat5="Infinite Health\Player 3",802E4EFA 0027 +Cheat6="Infinite Health\Player 4",802E4F52 0027 + + +//Recent in File---------->Anything under here is still being worked on<-------------------------------- + +[ABA51D09-C668BAD9-C:58] +Name=40 WINKS +Cheat0="Infinite 99 Moons",801D2A81 0063 +Cheat1="Infinite 50 Health ZZZ's",811D2A84 0032 +Cheat2="Infinite 40 Cogs",811D2A82 0028 +Cheat2_N=Disable when on Boss Modes as it can cause hanging! +Cheat3="Infinite 99 Lives",801D2A87 0063 +Cheat3_N=Disable when on Boss Modes as it can cause hanging! +Cheat4="Infinite 99 Tokens",801D2A8D 0063 +Cheat4_N=Disable when on Boss Modes as it can cause hanging! +Cheat5="Infinite Max Air",811D2AA0 07C6,811DA2F6 07C1 +Cheat6="Have All Dreamkeys Collected",50000802 0000,81207D70 FFFF +Cheat7="Setting Options\Langauge Select",801D21AC 00?? +Cheat7_O=$00 English,$01 Spanish,$02 Italian +Cheat8="Setting Options\Difficulty Select",801D534F 00?? +Cheat8_O=$00 Easy,$01 Medium,$02 Hard +Cheat9="Setting Options\SFX Volume Select",801D5350 00?? +Cheat9_O=$00 Off,$05 Normal,$07 Max +Cheat10="Setting Options\Music Volume Select",801D5351 00?? +Cheat10_O=$00 Off,$05 Normal,$07 Max +Cheat11="Setting Options\Rumble Pak Strength Select",801D5353 00?? +Cheat11_O=$00 Off (Normal),$05 Middle,$07 Max +Cheat12="Setting Options\GFX Quality Select",801D5354 00?? +Cheat12_O=$00 Normal,$01 Medium,$02 HighCol +Cheat13="Setting Options\Controller Select",801D5362 00?? +Cheat13_O=$00 Preset 1 (Normal),$01 Preset 2,$02 Preset 3 +Cheat14="Character Select",801D535F 00?? +Cheat14_O=$00 Ruff (Boy) (Default),$01 Tumble (Girl) +Cheat15="Have All 40 Winks Collected",50000602 0000,81207D60 FFFF +Cheat15_N=Combined with Have All Levels Completed cheat will open the door for Have All 40 Winks +Cheat16="Have All Levels Completed",50000202 0000,81207D6C FFFF + + +[04DAF07F-0D18E688-C:45] +Name=DUKE NUKEM ZERO HOUR +Cheat0="Cheat Menu\Cheat Menu Enabled",801CE4E8 0001 +Cheat1="Cheat Menu\Have All Weapons",811CE470 FFFF +Cheat2="Cheat Menu\Have All Game Type & Other",810E16BE FFFF +Cheat3="Cheat Menu\All Weapons Enabled",801CC8B9 0001,801CC925 0001,801CD985 0001,801CDA81 0001,801CDB15 0001,801CDB17 0001,801CDB49 0001,801CE479 0001,801CE481 0001,801CE4ED 0001,801CF635 0001 +Cheat4="Infinite Ammo (All Guns)",810A1E74 A65B +Cheat5="Invincibility",800DEEC3 0001 +Cheat6="Time Always 00:00",801A19C6 0000 +Cheat7="Enable Debug Menu",800DF990 0001 + + +[32CA974B-B2C29C50-C:46] +Name=DUKE NUKEM ZERO HOUR (F) +Cheat0="Cheat Menu\Cheat Menu Enabled",801DA748 0001 +Cheat1="Cheat Menu\Have All Weapons",811DA6D0 FFFF +Cheat2="Cheat Menu\Have All Game Type & Other",810E1B5E 0FFF +Cheat3="Cheat Menu\All Weapons Enabled",801D8B19 0001,801D8B85 0001,801D9BE5 0001,801D9CE1 0001,801D9D75 0001,801D9D77 0001,801D9DA9 0001,801DA6D9 0001,801DA6E1 0001,801DA74D 0001,801DB895 0001 +Cheat4="Infinite Ammo (All Guns)",810A21D4 A65B +Cheat5="Invincibility",800DF223 0001 +Cheat6="Enable Debug Menu",800DFCF0 0001 + +[22E9623F-B60E52AD-C:50] +Name=FLYING DRAGON +Cheat0="Infinite\Health\Player 1",80209D81 00C8 +Cheat1="Infinite\Special\Player 1",81209484 0190 +Cheat2="1 Win to Win\Player 1",D020A84F 0000,8020A84F 0001 +Cheat3="Infinite\Health\Player 2",81209780 0190 +Cheat4="Infinite\Special\Player 2",8120B1B0 0190 +Cheat5="1 Win to Win\Player 2",D020A84F 0000,8020A84F 0010 +Cheat6="Infinite\Money",8121106C 2704 + +[DEE596AB-AF3B7AE7-C:45] +Name=WCW / nWo REVENGE +Cheat0="Infinite Time",800FAF87 0000 +Cheat1="Extra Characters & Modes",8107F07C FFFF +Cheat2="Spirit Select\Player 1",800F9D25 00?? +Cheat2_O=$64 Have Max,$32 Have Normal,$00 Have None +Cheat3="Spirit Select\Player 2",800FA0D5 00?? +Cheat3_O=$64 Have Max,$32 Have Normal,$00 Have None +Cheat4="Spirit Select\Player 3",800FA485 00?? +Cheat4_O=$64 Have Max,$32 Have Normal,$00 Have None +Cheat5="Spirit Select\Player 4",800FA835 00?? +Cheat5_O=$64 Have Max,$32 Have Normal,$00 Have None +Cheat6="Infinite Time Out Of Ring",800FACE8 0014 +Cheat7="Always Special\Player 1",800F9D35 0008 +Cheat8="Always Special\Player 2",800FA0E5 0008 +Cheat9="Always Special\Player 3",800FA495 0008 +Cheat10="Always Special\Player 4",800FA845 0008 +Cheat11="Weapon Select\Player 1",800F9D31 0003,800F98E1 00??,800F98E2 0000,800F99A0 0000 +Cheat11_O=$00 Mallot,$01 Blue Microphone,$02 Black Microphone,$03 Trophy,$04 Black Baseball Bat,$05 Spotted Baseball Bat,$06 Steel Chair,$07 Table Piece,$08 Trash Can,$09 Suitcase,$0A Stop Sign,$FF Nothing +Cheat11_N=With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too +Cheat12="Weapon Select\Player 2",800FA0E1 0003,800F9911 00??,800F9912 0001,800F99A1 0001 +Cheat12_O=$00 Mallot,$01 Blue Microphone,$02 Black Microphone,$03 Trophy,$04 Black Baseball Bat,$05 Spotted Baseball Bat,$06 Steel Chair,$07 Table Piece,$08 Trash Can,$09 Suitcase,$0A Stop Sign,$FF Nothing +Cheat12_N=With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too +Cheat13="Weapon Select\Player 3",800FA491 0003,800F9941 00??,800F9942 0002,800F99A2 0002 +Cheat13_O=$00 Mallot,$01 Blue Microphone,$02 Black Microphone,$03 Trophy,$04 Black Baseball Bat,$05 Spotted Baseball Bat,$06 Steel Chair,$07 Table Piece,$08 Trash Can,$09 Suitcase,$0A Stop Sign,$FF Nothing +Cheat13_N=With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too +Cheat14="Weapon Select\Player 4",800FA841 0003,800F9971 00??,800F9972 0003,800F99A3 0003 +Cheat14_O=$00 Mallot,$01 Blue Microphone,$02 Black Microphone,$03 Trophy,$04 Black Baseball Bat,$05 Spotted Baseball Bat,$06 Steel Chair,$07 Table Piece,$08 Trash Can,$09 Suitcase,$0A Stop Sign,$FF Nothing +Cheat14_N=With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too +Cheat15="Get Title Belt In 1-Match",80038AAB 0008 +Cheat16="Character Select\Player 1",890F9D36 0240,890F9D60 42B4,8107E8B2 ???? +Cheat16_O=$0001 Sting,$0002 Giant,$0003 Lex Luger,$0004 Diamon Dallas Page,$0005 Rick Steiner,$0007 Roddy Piper,$0008 Bret Hart,$0009 Chris Benoit,$000A Goldberg,$000B Booker T,$000C Disco Inferno,$0101 Fit Finley,$0105 Meng,$0106 Barbarian,$0107 Larry Zbysko,$0108 Stevie Ray,$010B British Bulldog,$010D Yugi Nagata,$010E Jim Neidhart,$010F Alex Wright,$0201 Hollywood Hogan,$0202 Macho Man Randy Savage,$0203 Kevin Nash,$0204 Scott Hall,$0205 Buff Bagwell,$0206 Scott Stenier,$0207 Curt Hennig,$0208 Konnan,$0209 Scott Norton,$020C Brian Adams,$020D Eric Bishoff,$0301 Ultimo Dragon,$0302 Eddy Guerrero,$0303 Chris Jericho,$0304 Rey Mysterio Jr.,$0305 Juventud Guerrera,$0306 Dean Malenko,$0307 Chavo Guerrero Jr.,$0308 La Parka,$0309 Psychosis,$0401 Glacier,$0403 Wrath,$0404 Kanyon,$0501 Raven,$0502 Saturn,$0503 Kidman,$0504 Riggs,$0505 Van Hammer,$0506 Sick Boy,$0507 Lodi,$0508 Reese,$0601 AKI Man,$0602 Shogun,$0603 Executioner,$0604 Dr. Frank,$0605 Jekel,$0606 Maya Ineaby,$0701 Hawk Hana,$0702 Kimchee,$0703 Dakeken,$0704 Brickowski,$0705 Mingchee,$0706 Han Zomon,$0801 Eric Bischoff (Manager),$0802 Onoo (Manager),$0803 Jimmy Hart (Manager),$0804 Rick Rude (Manager),$0805 Dusty Rhodes (Manager),$0806 Ted Debisas (Manager),$0807 James Bandenderg (Manager),$0808 Vincent (Manager),$0901 Elizabeth (Manager),$0902 Kimberly (Manager),$0903 Jackreen (Manager),$0904 Sister Sherri (Manager),$0905 Woman (Manager) +Cheat16_N=With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. +Cheat17="Character Select\Player 2",890FA0E6 0240,890FA110 42B4,8107E8B6 ???? +Cheat17_O=$0001 Sting,$0002 Giant,$0003 Lex Luger,$0004 Diamon Dallas Page,$0005 Rick Steiner,$0007 Roddy Piper,$0008 Bret Hart,$0009 Chris Benoit,$000A Goldberg,$000B Booker T,$000C Disco Inferno,$0101 Fit Finley,$0105 Meng,$0106 Barbarian,$0107 Larry Zbysko,$0108 Stevie Ray,$010B British Bulldog,$010D Yugi Nagata,$010E Jim Neidhart,$010F Alex Wright,$0201 Hollywood Hogan,$0202 Macho Man Randy Savage,$0203 Kevin Nash,$0204 Scott Hall,$0205 Buff Bagwell,$0206 Scott Stenier,$0207 Curt Hennig,$0208 Konnan,$0209 Scott Norton,$020C Brian Adams,$020D Eric Bishoff,$0301 Ultimo Dragon,$0302 Eddy Guerrero,$0303 Chris Jericho,$0304 Rey Mysterio Jr.,$0305 Juventud Guerrera,$0306 Dean Malenko,$0307 Chavo Guerrero Jr.,$0308 La Parka,$0309 Psychosis,$0401 Glacier,$0403 Wrath,$0404 Kanyon,$0501 Raven,$0502 Saturn,$0503 Kidman,$0504 Riggs,$0505 Van Hammer,$0506 Sick Boy,$0507 Lodi,$0508 Reese,$0601 AKI Man,$0602 Shogun,$0603 Executioner,$0604 Dr. Frank,$0605 Jekel,$0606 Maya Ineaby,$0701 Hawk Hana,$0702 Kimchee,$0703 Dakeken,$0704 Brickowski,$0705 Mingchee,$0706 Han Zomon,$0801 Eric Bischoff (Manager),$0802 Onoo (Manager),$0803 Jimmy Hart (Manager),$0804 Rick Rude (Manager),$0805 Dusty Rhodes (Manager),$0806 Ted Debisas (Manager),$0807 James Bandenderg (Manager),$0808 Vincent (Manager),$0901 Elizabeth (Manager),$0902 Kimberly (Manager),$0903 Jackreen (Manager),$0904 Sister Sherri (Manager),$0905 Woman (Manager) +Cheat17_N=With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. +Cheat18="Character Select\Player 3",890FA496 0240,890FA4C0 42B4,8107E8BA ???? +Cheat18_O=$0001 Sting,$0002 Giant,$0003 Lex Luger,$0004 Diamon Dallas Page,$0005 Rick Steiner,$0007 Roddy Piper,$0008 Bret Hart,$0009 Chris Benoit,$000A Goldberg,$000B Booker T,$000C Disco Inferno,$0101 Fit Finley,$0105 Meng,$0106 Barbarian,$0107 Larry Zbysko,$0108 Stevie Ray,$010B British Bulldog,$010D Yugi Nagata,$010E Jim Neidhart,$010F Alex Wright,$0201 Hollywood Hogan,$0202 Macho Man Randy Savage,$0203 Kevin Nash,$0204 Scott Hall,$0205 Buff Bagwell,$0206 Scott Stenier,$0207 Curt Hennig,$0208 Konnan,$0209 Scott Norton,$020C Brian Adams,$020D Eric Bishoff,$0301 Ultimo Dragon,$0302 Eddy Guerrero,$0303 Chris Jericho,$0304 Rey Mysterio Jr.,$0305 Juventud Guerrera,$0306 Dean Malenko,$0307 Chavo Guerrero Jr.,$0308 La Parka,$0309 Psychosis,$0401 Glacier,$0403 Wrath,$0404 Kanyon,$0501 Raven,$0502 Saturn,$0503 Kidman,$0504 Riggs,$0505 Van Hammer,$0506 Sick Boy,$0507 Lodi,$0508 Reese,$0601 AKI Man,$0602 Shogun,$0603 Executioner,$0604 Dr. Frank,$0605 Jekel,$0606 Maya Ineaby,$0701 Hawk Hana,$0702 Kimchee,$0703 Dakeken,$0704 Brickowski,$0705 Mingchee,$0706 Han Zomon,$0801 Eric Bischoff (Manager),$0802 Onoo (Manager),$0803 Jimmy Hart (Manager),$0804 Rick Rude (Manager),$0805 Dusty Rhodes (Manager),$0806 Ted Debisas (Manager),$0807 James Bandenderg (Manager),$0808 Vincent (Manager),$0901 Elizabeth (Manager),$0902 Kimberly (Manager),$0903 Jackreen (Manager),$0904 Sister Sherri (Manager),$0905 Woman (Manager) +Cheat18_N=With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. +Cheat19="Character Select\Player 4",890FA846 0240,890FA870 42B4,8107E8BE ???? +Cheat19_O=$0001 Sting,$0002 Giant,$0003 Lex Luger,$0004 Diamon Dallas Page,$0005 Rick Steiner,$0007 Roddy Piper,$0008 Bret Hart,$0009 Chris Benoit,$000A Goldberg,$000B Booker T,$000C Disco Inferno,$0101 Fit Finley,$0105 Meng,$0106 Barbarian,$0107 Larry Zbysko,$0108 Stevie Ray,$010B British Bulldog,$010D Yugi Nagata,$010E Jim Neidhart,$010F Alex Wright,$0201 Hollywood Hogan,$0202 Macho Man Randy Savage,$0203 Kevin Nash,$0204 Scott Hall,$0205 Buff Bagwell,$0206 Scott Stenier,$0207 Curt Hennig,$0208 Konnan,$0209 Scott Norton,$020C Brian Adams,$020D Eric Bishoff,$0301 Ultimo Dragon,$0302 Eddy Guerrero,$0303 Chris Jericho,$0304 Rey Mysterio Jr.,$0305 Juventud Guerrera,$0306 Dean Malenko,$0307 Chavo Guerrero Jr.,$0308 La Parka,$0309 Psychosis,$0401 Glacier,$0403 Wrath,$0404 Kanyon,$0501 Raven,$0502 Saturn,$0503 Kidman,$0504 Riggs,$0505 Van Hammer,$0506 Sick Boy,$0507 Lodi,$0508 Reese,$0601 AKI Man,$0602 Shogun,$0603 Executioner,$0604 Dr. Frank,$0605 Jekel,$0606 Maya Ineaby,$0701 Hawk Hana,$0702 Kimchee,$0703 Dakeken,$0704 Brickowski,$0705 Mingchee,$0706 Han Zomon,$0801 Eric Bischoff (Manager),$0802 Onoo (Manager),$0803 Jimmy Hart (Manager),$0804 Rick Rude (Manager),$0805 Dusty Rhodes (Manager),$0806 Ted Debisas (Manager),$0807 James Bandenderg (Manager),$0808 Vincent (Manager),$0901 Elizabeth (Manager),$0902 Kimberly (Manager),$0903 Jackreen (Manager),$0904 Sister Sherri (Manager),$0905 Woman (Manager) +Cheat19_N=With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. +Cheat20="Ultimate Code\Player 1",800F9D24 0064 +Cheat21="Ultimate Code\Player 2",800FA0D4 0064 +Cheat22="Ultimate Code\Player 3",800FA484 0064 +Cheat23="Ultimate Code\Player 4",800FA834 0064 + +[68E8A875-0CE7A486-C:50] +Name=WCW / nWo REVENGE +Cheat0="Infinite Time",800FAF87 0000 +Cheat1="Extra Characters & Modes",8107F07C FFFF +Cheat2="Spirit Select\Player 1",800F9D25 00?? +Cheat2_O=$64 Have Max,$32 Have Normal,$00 Have None +Cheat3="Spirit Select\Player 2",800FA0D5 00?? +Cheat3_O=$64 Have Max,$32 Have Normal,$00 Have None +Cheat4="Spirit Select\Player 3",800FA485 00?? +Cheat4_O=$64 Have Max,$32 Have Normal,$00 Have None +Cheat5="Spirit Select\Player 4",800FA835 00?? +Cheat5_O=$64 Have Max,$32 Have Normal,$00 Have None +Cheat6="Infinite Time Out Of Ring",800FACE8 0014 +Cheat7="Always Special\Player 1",800F9D35 0008 +Cheat8="Always Special\Player 2",800FA0E5 0008 +Cheat9="Always Special\Player 3",800FA495 0008 +Cheat10="Always Special\Player 4",800FA845 0008 +Cheat11="Weapon Select\Player 1",800F9D31 0003,800F98E1 00??,800F98E2 0000,800F99A0 0000 +Cheat11_O=$00 Mallot,$01 Blue Microphone,$02 Black Microphone,$03 Trophy,$04 Black Baseball Bat,$05 Spotted Baseball Bat,$06 Steel Chair,$07 Table Piece,$08 Trash Can,$09 Suitcase,$0A Stop Sign,$FF Nothing +Cheat11_N=With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too +Cheat12="Weapon Select\Player 2",800FA0E1 0003,800F9911 00??,800F9912 0001,800F99A1 0001 +Cheat12_O=$00 Mallot,$01 Blue Microphone,$02 Black Microphone,$03 Trophy,$04 Black Baseball Bat,$05 Spotted Baseball Bat,$06 Steel Chair,$07 Table Piece,$08 Trash Can,$09 Suitcase,$0A Stop Sign,$FF Nothing +Cheat12_N=With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too +Cheat13="Weapon Select\Player 3",800FA491 0003,800F9941 00??,800F9942 0002,800F99A2 0002 +Cheat13_O=$00 Mallot,$01 Blue Microphone,$02 Black Microphone,$03 Trophy,$04 Black Baseball Bat,$05 Spotted Baseball Bat,$06 Steel Chair,$07 Table Piece,$08 Trash Can,$09 Suitcase,$0A Stop Sign,$FF Nothing +Cheat13_N=With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too +Cheat14="Weapon Select\Player 4",800FA841 0003,800F9971 00??,800F9972 0003,800F99A3 0003 +Cheat14_O=$00 Mallot,$01 Blue Microphone,$02 Black Microphone,$03 Trophy,$04 Black Baseball Bat,$05 Spotted Baseball Bat,$06 Steel Chair,$07 Table Piece,$08 Trash Can,$09 Suitcase,$0A Stop Sign,$FF Nothing +Cheat14_N=With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too +Cheat15="Get Title Belt In 1-Match",80038AAB 0008 +Cheat16="Character Select\Player 1",890F9D36 0240,890F9D60 42B4,8107E8B2 ???? +Cheat16_O=$0001 Sting,$0002 Giant,$0003 Lex Luger,$0004 Diamon Dallas Page,$0005 Rick Steiner,$0007 Roddy Piper,$0008 Bret Hart,$0009 Chris Benoit,$000A Goldberg,$000B Booker T,$000C Disco Inferno,$0101 Fit Finley,$0105 Meng,$0106 Barbarian,$0107 Larry Zbysko,$0108 Stevie Ray,$010B British Bulldog,$010D Yugi Nagata,$010E Jim Neidhart,$010F Alex Wright,$0201 Hollywood Hogan,$0202 Macho Man Randy Savage,$0203 Kevin Nash,$0204 Scott Hall,$0205 Buff Bagwell,$0206 Scott Stenier,$0207 Curt Hennig,$0208 Konnan,$0209 Scott Norton,$020C Brian Adams,$020D Eric Bishoff,$0301 Ultimo Dragon,$0302 Eddy Guerrero,$0303 Chris Jericho,$0304 Rey Mysterio Jr.,$0305 Juventud Guerrera,$0306 Dean Malenko,$0307 Chavo Guerrero Jr.,$0308 La Parka,$0309 Psychosis,$0401 Glacier,$0403 Wrath,$0404 Kanyon,$0501 Raven,$0502 Saturn,$0503 Kidman,$0504 Riggs,$0505 Van Hammer,$0506 Sick Boy,$0507 Lodi,$0508 Reese,$0601 AKI Man,$0602 Shogun,$0603 Executioner,$0604 Dr. Frank,$0605 Jekel,$0606 Maya Ineaby,$0701 Hawk Hana,$0702 Kimchee,$0703 Dakeken,$0704 Brickowski,$0705 Mingchee,$0706 Han Zomon,$0801 Eric Bischoff (Manager),$0802 Onoo (Manager),$0803 Jimmy Hart (Manager),$0804 Rick Rude (Manager),$0805 Dusty Rhodes (Manager),$0806 Ted Debisas (Manager),$0807 James Bandenderg (Manager),$0808 Vincent (Manager),$0901 Elizabeth (Manager),$0902 Kimberly (Manager),$0903 Jackreen (Manager),$0904 Sister Sherri (Manager),$0905 Woman (Manager) +Cheat16_N=With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. +Cheat17="Character Select\Player 2",890FA0E6 0240,890FA110 42B4,8107E8B6 ???? +Cheat17_O=$0001 Sting,$0002 Giant,$0003 Lex Luger,$0004 Diamon Dallas Page,$0005 Rick Steiner,$0007 Roddy Piper,$0008 Bret Hart,$0009 Chris Benoit,$000A Goldberg,$000B Booker T,$000C Disco Inferno,$0101 Fit Finley,$0105 Meng,$0106 Barbarian,$0107 Larry Zbysko,$0108 Stevie Ray,$010B British Bulldog,$010D Yugi Nagata,$010E Jim Neidhart,$010F Alex Wright,$0201 Hollywood Hogan,$0202 Macho Man Randy Savage,$0203 Kevin Nash,$0204 Scott Hall,$0205 Buff Bagwell,$0206 Scott Stenier,$0207 Curt Hennig,$0208 Konnan,$0209 Scott Norton,$020C Brian Adams,$020D Eric Bishoff,$0301 Ultimo Dragon,$0302 Eddy Guerrero,$0303 Chris Jericho,$0304 Rey Mysterio Jr.,$0305 Juventud Guerrera,$0306 Dean Malenko,$0307 Chavo Guerrero Jr.,$0308 La Parka,$0309 Psychosis,$0401 Glacier,$0403 Wrath,$0404 Kanyon,$0501 Raven,$0502 Saturn,$0503 Kidman,$0504 Riggs,$0505 Van Hammer,$0506 Sick Boy,$0507 Lodi,$0508 Reese,$0601 AKI Man,$0602 Shogun,$0603 Executioner,$0604 Dr. Frank,$0605 Jekel,$0606 Maya Ineaby,$0701 Hawk Hana,$0702 Kimchee,$0703 Dakeken,$0704 Brickowski,$0705 Mingchee,$0706 Han Zomon,$0801 Eric Bischoff (Manager),$0802 Onoo (Manager),$0803 Jimmy Hart (Manager),$0804 Rick Rude (Manager),$0805 Dusty Rhodes (Manager),$0806 Ted Debisas (Manager),$0807 James Bandenderg (Manager),$0808 Vincent (Manager),$0901 Elizabeth (Manager),$0902 Kimberly (Manager),$0903 Jackreen (Manager),$0904 Sister Sherri (Manager),$0905 Woman (Manager) +Cheat17_N=With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. +Cheat18="Character Select\Player 3",890FA496 0240,890FA4C0 42B4,8107E8BA ???? +Cheat18_O=$0001 Sting,$0002 Giant,$0003 Lex Luger,$0004 Diamon Dallas Page,$0005 Rick Steiner,$0007 Roddy Piper,$0008 Bret Hart,$0009 Chris Benoit,$000A Goldberg,$000B Booker T,$000C Disco Inferno,$0101 Fit Finley,$0105 Meng,$0106 Barbarian,$0107 Larry Zbysko,$0108 Stevie Ray,$010B British Bulldog,$010D Yugi Nagata,$010E Jim Neidhart,$010F Alex Wright,$0201 Hollywood Hogan,$0202 Macho Man Randy Savage,$0203 Kevin Nash,$0204 Scott Hall,$0205 Buff Bagwell,$0206 Scott Stenier,$0207 Curt Hennig,$0208 Konnan,$0209 Scott Norton,$020C Brian Adams,$020D Eric Bishoff,$0301 Ultimo Dragon,$0302 Eddy Guerrero,$0303 Chris Jericho,$0304 Rey Mysterio Jr.,$0305 Juventud Guerrera,$0306 Dean Malenko,$0307 Chavo Guerrero Jr.,$0308 La Parka,$0309 Psychosis,$0401 Glacier,$0403 Wrath,$0404 Kanyon,$0501 Raven,$0502 Saturn,$0503 Kidman,$0504 Riggs,$0505 Van Hammer,$0506 Sick Boy,$0507 Lodi,$0508 Reese,$0601 AKI Man,$0602 Shogun,$0603 Executioner,$0604 Dr. Frank,$0605 Jekel,$0606 Maya Ineaby,$0701 Hawk Hana,$0702 Kimchee,$0703 Dakeken,$0704 Brickowski,$0705 Mingchee,$0706 Han Zomon,$0801 Eric Bischoff (Manager),$0802 Onoo (Manager),$0803 Jimmy Hart (Manager),$0804 Rick Rude (Manager),$0805 Dusty Rhodes (Manager),$0806 Ted Debisas (Manager),$0807 James Bandenderg (Manager),$0808 Vincent (Manager),$0901 Elizabeth (Manager),$0902 Kimberly (Manager),$0903 Jackreen (Manager),$0904 Sister Sherri (Manager),$0905 Woman (Manager) +Cheat18_N=With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. +Cheat19="Character Select\Player 4",890FA846 0240,890FA870 42B4,8107E8BE ???? +Cheat19_O=$0001 Sting,$0002 Giant,$0003 Lex Luger,$0004 Diamon Dallas Page,$0005 Rick Steiner,$0007 Roddy Piper,$0008 Bret Hart,$0009 Chris Benoit,$000A Goldberg,$000B Booker T,$000C Disco Inferno,$0101 Fit Finley,$0105 Meng,$0106 Barbarian,$0107 Larry Zbysko,$0108 Stevie Ray,$010B British Bulldog,$010D Yugi Nagata,$010E Jim Neidhart,$010F Alex Wright,$0201 Hollywood Hogan,$0202 Macho Man Randy Savage,$0203 Kevin Nash,$0204 Scott Hall,$0205 Buff Bagwell,$0206 Scott Stenier,$0207 Curt Hennig,$0208 Konnan,$0209 Scott Norton,$020C Brian Adams,$020D Eric Bishoff,$0301 Ultimo Dragon,$0302 Eddy Guerrero,$0303 Chris Jericho,$0304 Rey Mysterio Jr.,$0305 Juventud Guerrera,$0306 Dean Malenko,$0307 Chavo Guerrero Jr.,$0308 La Parka,$0309 Psychosis,$0401 Glacier,$0403 Wrath,$0404 Kanyon,$0501 Raven,$0502 Saturn,$0503 Kidman,$0504 Riggs,$0505 Van Hammer,$0506 Sick Boy,$0507 Lodi,$0508 Reese,$0601 AKI Man,$0602 Shogun,$0603 Executioner,$0604 Dr. Frank,$0605 Jekel,$0606 Maya Ineaby,$0701 Hawk Hana,$0702 Kimchee,$0703 Dakeken,$0704 Brickowski,$0705 Mingchee,$0706 Han Zomon,$0801 Eric Bischoff (Manager),$0802 Onoo (Manager),$0803 Jimmy Hart (Manager),$0804 Rick Rude (Manager),$0805 Dusty Rhodes (Manager),$0806 Ted Debisas (Manager),$0807 James Bandenderg (Manager),$0808 Vincent (Manager),$0901 Elizabeth (Manager),$0902 Kimberly (Manager),$0903 Jackreen (Manager),$0904 Sister Sherri (Manager),$0905 Woman (Manager) +Cheat19_N=With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. +Cheat20="Ultimate Code\Player 1",800F9D24 0064 +Cheat21="Ultimate Code\Player 2",800FA0D4 0064 +Cheat22="Ultimate Code\Player 3",800FA484 0064 +Cheat23="Ultimate Code\Player 4",800FA834 0064 + +[AA7B0658-9C96937B-C:50] +Name=WCW MAYHEM +Cheat0="Character Creation\Max\Strength",80308D35 0009 +Cheat1="Character Creation\Max\Impact",80320375 0009 +Cheat2="Character Creation\Max\Speed",80322CB5 0009 +Cheat3="Character Creation\Max\Quickness",80324C75 0009 +Cheat4="Character Creation\Max\Aerial",80326C35 0009 +Cheat5="Character Creation\Max\Mat Ability",80328BF5 0009 +Cheat6="Character Creation\Max\Submission",8032ABB5 0009 +Cheat7="Character Creation\Max\Brawling",8032CB75 0009 +Cheat8="Character Creation\Max\Dirtiness",8032EB35 0009 +Cheat9="Infinite Stamina\Player 1",810E9798 0478 +Cheat10="Infinite Stamina\Player 2",810E9934 03ED +Cheat11="Meter Select\Player 1",800E979D 00?? +Cheat11_O=$60 Full Meter Bar,$00 Empty Meter Bar +Cheat12="Meter Select\Player 2",800E993D 00?? +Cheat12_O=$60 Full Meter Bar,$00 Empty Meter Bar +Cheat13="Enable Cheat",800B6F5B 00?? +Cheat13_O=$02 Super Created Wrestlers,$04 Stamina Meter,$08 Momentum Meter,$20 Play As Same Wrestler,$80 All Wrestlers +Cheat14="Freeze Timer",800B7E02 D300 + +[F82DD377-8C3FB347-C:58] +Name=TG RALLY 2 +Cheat0="Always 1st",80031F93 0001 +Cheat1="No Damage Or Failures",80031427 0001 +Cheat2="100.000 Sponsor Credits & 950 Championship Points In Support Van",80031433 00F3 +Cheat2_N=You Also Have Access To All Cars, Tracks & Extra Features +Cheat3="No Cones Hit",80031FC3 0000,8003239B 0000 +Cheat3_N=In ARSG Rally School +Cheat4="No Navigator",80031EF7 0000 +Cheat6="Infinite Cash",803A418E 4000 +Cheat7="Freeze Timer",80031F9F 0000 +Cheat5="Max Sponsor Credits",803A6702 0010,803A6704 0001 + +[E0144180-650B78C9-C:45] +Name=Tony Hawk's Pro Skater (U) (V1.1) +Cheat0="Officer Dick\Have All\Tapes",50000901 0000,800DEAC8 00FF +Cheat1="Officer Dick\Have All\Gold Medal\Burnside",800DEACE 00FF +Cheat2="Officer Dick\Have All\Gold Medal\Skate Park",800DEACB 00FF +Cheat3="Officer Dick\Have All\Gold Medal\Roswell",800DEAD0 00FF +Cheat4="Tony Hawk\Have All\Tapes",50000901 0000,800DEA00 00FF +Cheat5="Tony Hawk\Have All\Gold Medal\Burnside Portland",800DEA06 00FF +Cheat6="Tony Hawk\Have All\Gold Medal\Skate Park Chicago",800DEA03 00FF +Cheat7="Tony Hawk\Have All\Gold Medal\Roswell",800DEA08 00FF +Cheat8="Bob Burnquist\Have All\Tapes",50000901 0000,800DEA14 00FF +Cheat9="Bob Burnquist\Have All\Gold Medal\Burnside Portland",800DEA1A 00FF +Cheat10="Bob Burnquist\Have All\Gold Medal\Skate Park Chicago",800DEA17 00FF +Cheat11="Bob Burnquist\Have All\Gold Medal\Roswell",800DEA1C 00FF +Cheat12="Geoff Rowley\Have All\Tapes",50000901 0000,800DEA28 00FF +Cheat13="Geoff Rowley\Have All\Gold Medal\Burnside Portland",800DEA2E 00FF +Cheat14="Geoff Rowley\Have All\Gold Medal\Skate Park Chicago",800DEA2B 00FF +Cheat15="Geoff Rowley\Have All\Gold Medal\Roswell",800DEA30 00FF +Cheat16="Bucky Lasek\Have All\Tapes",50000901 0000,800DEA3C 00FF +Cheat17="Bucky Lasek\Have All\Gold Medal\Burnside Portland",800DEA42 00FF +Cheat18="Bucky Lasek\Have All\Gold Medal\Skate Park Chicago",800DEA3F 00FF +Cheat19="Bucky Lasek\Have All\Gold Medal\Roswell",800DEA44 00FF +Cheat20="Chad Muska\Have All\Tapes",50000901 0000,800DEA50 00FF +Cheat21="Chad Muska\Have All\Gold Medal\Burnside Portland",800DEA56 00FF +Cheat22="Chad Muska\Have All\Gold Medal\Skate Park Chicago",800DEA53 00FF +Cheat23="Chad Muska\Have All\Gold Medal\Roswell",800DEA58 00FF +Cheat24="Kareem Campbell\Have All\Tapes",50000901 0000,800DEA64 00FF +Cheat25="Kareem Campbell\Have All\Gold Medal\Burnside Portland",800DEA6A 00FF +Cheat26="Kareem Campbell\Have All\Gold Medal\Skate Park Chicago",800DEA67 00FF +Cheat27="Kareem Campbell\Have All\Gold Medal\Roswell",800DEA6C 00FF +Cheat28="Andrew Reynolds\Have All\Tapes",50000901 0000,800DEA78 00FF +Cheat29="Andrew Reynolds\Have All\Gold Medal\Burnside Portland",800DEA7E 00FF +Cheat30="Andrew Reynolds\Have All\Gold Medal\Skate Park Chicago",800DEA7B 00FF +Cheat31="Andrew Reynolds\Have All\Gold Medal\Roswell",800DEA80 00FF +Cheat32="Rune Glifberg\Have All\Tapes",50000901 0000,800DEA8C 00FF +Cheat33="Rune Glifberg\Have All\Gold Medal\Burnside Portland",800DEA92 00FF +Cheat34="Rune Glifberg\Have All\Gold Medal\Skate Park Chicago",800DEA8F 00FF +Cheat35="Rune Glifberg\Have All\Gold Medal\Roswell",800DEA94 00FF +Cheat36="Jamie Thomas\Have All\Tapes",50000901 0000,800DEAA0 00FF +Cheat37="Jamie Thomas\Have All\Gold Medal\Burnside Portland",800DEAA6 00FF +Cheat38="Jamie Thomas\Have All\Gold Medal\Skate Park Chicago",800DEAA3 00FF +Cheat39="Jamie Thomas\Have All\Gold Medal\Roswell",800DEAA8 00FF +Cheat40="Elissa Steamer\Have All\Tapes",50000901 0000,800DEAB4 00FF +Cheat41="Elissa Steamer\Have All\Gold Medal\Burnside Portland",800DEABA 00FF +Cheat42="Elissa Steamer\Have All\Gold Medal\Skate Park Chicago",800DEAB7 00FF +Cheat43="Elissa Steamer\Have All\Gold Medal\Roswell",800DEABC 00FF +Cheat44="Player 1\Super Max\Ollie",800D62DC FFFF +Cheat45="Player 1\Super Max\Speed",800D62DD FFFF +Cheat46="Player 1\Super Max\Air",800D62DE FFFF +Cheat47="Player 1\Super Max\Balance",800D62DF FFFF +Cheat48="Player 1\Super Max\Turning",800D62E0 FFFF +Cheat49="Player 2\Super Max\Ollie",800D62E1 FFFF +Cheat50="Player 2\Super Max\Speed",800D62E2 FFFF +Cheat51="Player 2\Super Max\Air",800D62E3 FFFF +Cheat52="Player 2\Super Max\Balance",800D62E4 FFFF +Cheat53="Player 2\Super Max\Turning",800D62E5 FFFF +Cheat54="Player 1\Play As",800D0FD4 00?? +Cheat54_O=$00 Tony Hawk,$01 Bob Burnquist,$02 Geoff Rowley,$03 Bucky Lasek,$04 Chad Muska,$05 Kareem Campbell,$06 Andrew Reynolds,$07 Rune Glifberg,$08 Jamie Thomas,$09 Elissa Steamer,$0A Officer Dick +Cheat55="Player 2\Play As",800D0FD5 00?? +Cheat55_O=$00 Tony Hawk,$01 Bob Burnquist,$02 Geoff Rowley,$03 Bucky Lasek,$04 Chad Muska,$05 Kareem Campbell,$06 Andrew Reynolds,$07 Rune Glifberg,$08 Jamie Thomas,$09 Elissa Steamer,$0A Officer Dick +Cheat56="Player 1\Have Perfect Balance",800DE843 0001 + +//End Of File---------->Anything under here was put in by you<-------------------------------- + + diff --git a/source/mupen64plus-core/data/mupen64plus.ini b/source/mupen64plus-core/data/mupen64plus.ini new file mode 100644 index 0000000..85b6826 --- /dev/null +++ b/source/mupen64plus-core/data/mupen64plus.ini @@ -0,0 +1,16034 @@ +; Mupen64Plus Rom Catalog +; Generated by M64P_INICreater.php +; Script coded by: okaygo +; +; Total Rom Count: 3048 +; Fri, 06 Jun 08 23:13:38 -0400 + +[34AB1DEA3111A233A8B5C5679DE22E83] +GoodName=007 - The World is Not Enough (E) (M3) [!] +CRC=3B941695 F90A5EEB +SaveType=Controller Pack +Status=1 +Rumble=Yes +Players=4 + +[9D58996A8AA91263B5CD45C385F45FE4] +GoodName=007 - The World is Not Enough (U) [!] +CRC=033F4C13 319EE7A7 +SaveType=Controller Pack +Status=1 +Rumble=Yes +Players=4 + +[0846FFFDA3081821EA0DCBB7D4DEAAA3] +GoodName=007 - The World is Not Enough (U) [t1] +CRC=5B6AC01B 8D1A562A +RefMD5=9D58996A8AA91263B5CD45C385F45FE4 + +[1D86AE43FF88E4583C8161815577F1CD] +GoodName=007 - The World is Not Enough (U) [t1][f1] (PAL-NTSC) +CRC=5B6AC01B 8D1A562A +RefMD5=9D58996A8AA91263B5CD45C385F45FE4 + +[632C98CF281CDA776E66685B278A4FA6] +GoodName=1080 Snowboarding (E) (M4) [!] +CRC=58FD3F25 D92EAA8D +SaveType=SRAM +Status=2 +Players=2 +Rumble=Yes + +[4E08D29B094C13C030AC73A1DA2F8CD2] +GoodName=1080 Snowboarding (E) (M4) [b1] +CRC=6BB11645 2C6F637E +RefMD5=632C98CF281CDA776E66685B278A4FA6 + +[4FCA132D6C96130371F4186A3DF85077] +GoodName=1080 Snowboarding (E) (M4) [b1][f2] (NTSC) +CRC=58FD3F25 D92EAA8D +RefMD5=632C98CF281CDA776E66685B278A4FA6 + +[EC9DB32624B6C16376429D0660F0710B] +GoodName=1080 Snowboarding (E) (M4) [f1] +CRC=AF61F386 29F1112C +RefMD5=632C98CF281CDA776E66685B278A4FA6 + +[5CA3A45C21E16EDAFBAFE1BD0491DC8D] +GoodName=1080 Snowboarding (E) (M4) [f2] (NTSC) +CRC=93C5ED78 F67E8528 +RefMD5=632C98CF281CDA776E66685B278A4FA6 + +[FA27089C425DBAB99F19245C5C997613] +GoodName=1080 Snowboarding (JU) (M2) [!] +CRC=1FBAF161 2C1C54F1 +SaveType=SRAM +Status=2 +Players=2 +Rumble=Yes + +[E428181D573E25DCC0DC7F9F3BF4D1E1] +GoodName=1080 Snowboarding (JU) (M2) [b1] +CRC=92072A84 275952F8 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Trouble Makers (J) [!] +CRC=9FE6162D E97E4037 +Players=1 +SaveType=Eeprom 4KB + +[6F9E56C8A2B6BA5F6DBE5214E352590D] +GoodName=Yuke Yuke!! Trouble Makers (J) [a1] +CRC=9FE6162D E97E4037 +RefMD5=2AE35BDF163613024D876A09F25063F3 + +[BE734B15770D28C0A26D2DB98DF6CCCC] +GoodName=Yuke Yuke!! Trouble Makers (J) [b1] +CRC=9FE6162D E97E4037 +RefMD5=2AE35BDF163613024D876A09F25063F3 + +[BADCEDF5B6BECDBCCA7267BD2D791EB1] +GoodName=Yuke Yuke!! Trouble Makers (J) [o1] +CRC=9FE6162D E97E4037 +RefMD5=2AE35BDF163613024D876A09F25063F3 + +[C66D2037A654378C5CD365B135E36D87] +GoodName=Z64 BIOS V1.05 +CRC=551E06B4 02CD16A8 + +[730209AD52C178551C29074F49AE9B39] +GoodName=Z64 BIOS V1.07 +CRC=551E06B4 02CD16A8 + +[60BC7FE282C6BE6B90EA0B5FC63BC944] +GoodName=Z64 BIOS V1.08 (Ravemax Hack V1.00b) +CRC=00000000 00005053 + +[F5441580B27ECFB94A8C6B7989B1D101] +GoodName=Z64 BIOS V1.08 +CRC=00000000 00005053 + +[60A39BA7F3DCC592112FDF8220335F3D] +GoodName=Z64 BIOS V1.09 +CRC=00000000 00005053 + +[1412DDDCFD2DC960DA7D282D99FC2356] +GoodName=Z64 BIOS V1.10b +CRC=00000000 00005053 + +[40E74DA10255DCF00A45F02BED1AFCAD] +GoodName=Z64 BIOS V1.11 +CRC=00000000 00005053 + +[E81062B36B08078CE4CFF5A362F44764] +GoodName=Z64 BIOS V1.12 +CRC=00000000 00005053 + +[FFAAAFB32A2D87C6B621B62FFC85A2D6] +GoodName=Z64 BIOS V2.00 (Barebones) +CRC=B038EEEB 00BA6901 + +[A1CDE773E4FB8B691098F2B3D5F2DBBA] +GoodName=Z64 BIOS V2.00 +CRC=00000000 00005053 + +[319377A6D811EF8AD7B3E16B537E6346] +GoodName=Z64 BIOS V2.00b (Ravemax Hack) +CRC=00000000 00005053 + +[72775AB85B5106A97DECB0520DFD9180] +GoodName=Z64 BIOS V2.10NTSC +CRC=00000000 00005053 + +[DB67B8D7251314163E4F713724F55C66] +GoodName=Z64 BIOS V2.10PAL +CRC=00000000 00005053 + +[B15D755B8C6A4B5933802E5F227A183C] +GoodName=Z64 BIOS V2.11NTSC +CRC=00000000 00005053 + +[0CC1A139F9C3865FE698C64209C45253] +GoodName=Z64 BIOS V2.11PAL +CRC=00000000 00005053 + +[E76F0536CDAD4C6F89802E15A98AE985] +GoodName=Z64 BIOS V2.12NTSC +CRC=00000000 00005053 + +[CC2433DFB7738D5CB71A75B054E52DD5] +GoodName=Z64 BIOS V2.12PAL +CRC=00000000 00005053 + +[07C468E5050FC619791437930D740B10] +GoodName=Z64 BIOS V2.12b (Nintendo Backup Crew Hack) +CRC=00000000 00005053 + +[0170C86E42E15A364CDC6E176A63A500] +GoodName=Z64 BIOS V2.12b3 +CRC=00000000 00005053 + +[D65B99356296CA8F6B3273540203E0AA] +GoodName=Z64 BIOS V2.12b4 +CRC=00000000 00005053 + +[B6D6EDA244C308E63D36EEC607942605] +GoodName=Z64 BIOS V2.13 +CRC=00000000 00005053 + +[A4B138CAEDCE038D93C5B1FEDD897E7D] +GoodName=Z64 BIOS V2.15 +CRC=00000000 00005053 + +[4F557C3F71C0D04A54776450913E027F] +GoodName=Z64 BIOS V2.16 +CRC=00000000 00005053 + +[8EEE06C88613B1265721B26517B64F2C] +GoodName=Z64 BIOS V2.16b +CRC=00000000 00005053 + +[B29240BC2FFA6C46B83023F2226E3CDE] +GoodName=Z64 BIOS V2.17 [h1] +CRC=00000000 00005053 + +[0658D69EBA236FDF6DA5D491BDC96574] +GoodName=Z64 BIOS V2.17 by zmod.onestop.net (ORB HDisk ZIP250 2.18zd Hack) +CRC=00000000 00005053 + +[568D51E1D4602CD74AC3A2D9719A390A] +GoodName=Z64 BIOS V2.17 by zmod.onestop.net (ORB HDisk ZIP250 Hack) +CRC=00000000 00005053 + +[1630A446857F28D3068907F302B02114] +GoodName=Z64 BIOS V2.17 +CRC=00000000 00005053 + +[7344708B7E0FC0683BBA86D902B9603D] +GoodName=Zelda 64 Boot Emu V1 by Crazy Nation (PD) [a1] +CRC=9A7A9F14 05137CC7 + +[015A3F07366CEF93B5CB38B386E659F4] +GoodName=Zelda 64 Boot Emu V1 by Crazy Nation (PD) +CRC=9A7A9F14 05137CC7 + +[E419774A7113F1B82F6621EA512F10CF] +GoodName=Zelda 64 Boot Emu V2 by Crazy Nation (PD) [a1] +CRC=60005D15 65727EFF + +[01E2C444385597DC4FCF09E45C522B01] +GoodName=Zelda 64 Boot Emu V2 by Crazy Nation (PD) +CRC=60005D15 65727EFF + +[692A33B0D7456FC733A81AB83C20382B] +GoodName=Zool - Majou Tsukai Densetsu (J) [!] +CRC=1C010CCD 22D3B7FA +Players=1 + +[4F8E5341B89E6C2069A319EF2FB58B16] +GoodName=Zool - Majou Tsukai Densetsu (J) [f1] (PAL) +CRC=7711DBA7 4856F7E0 +RefMD5=692A33B0D7456FC733A81AB83C20382B + +[1DDE4D26CEDB2E8565AACB2C8098DF8D] +GoodName=Neon64 GS V1.05 (Gameshark Version) (PD) +CRC=03D7F021 8FDE0000 + +[775E6D9305BF219C0696063C809F2B48] +GoodName=Neon64 GS V1.1 (Gameshark Version) (PD) +CRC=3C0A8030 354A4E78 + +[4C3F1B48E7252391B337D9BAE404CF83] +GoodName=Neon64 GS V1.2 (Gameshark Version) (PD) +CRC=3C0A8030 354A5198 + +[81A2C7E1EC426D3AEE1C4B823A2BC7BF] +GoodName=Neon64 GS V1.2 (Pro Action Replay Version) (PD) +CRC=3C0A802D 354A3458 + +[90FAF5461E5F5CD5B67CE7891B9B055B] +GoodName=Neon64 GS V1.2a (Gameshark Version) (PD) +CRC=3C0A8030 354A51B0 + +[B9A06A029A842207A9E17AA40A702F7B] +GoodName=Neon64 GS V1.2a (Pro Action Replay Version) (PD) +CRC=3C0A802D 354A3470 + +[9BE795563DBA802DD566DF75D6106CFC] +GoodName=Z64 BIOS V2.18 +CRC=00000000 00005053 + +[4B2DBC0D448B7AD8569291E4E44821F0] +GoodName=N64probe by MooglyGuy (PD) +CRC=B216B9F1 AB27D881 + +[D7CB11A82EDAEE3F519346C7EAE201E9] +GoodName=ObjectVIEWER V1.1 by Kid Stardust (PD) +CRC=34E42466 F50868AC + +[A1D23D8C7A3194DCD0AC0CA1AF79136E] +GoodName=TheMuscularDemo by megahawks (PD) +CRC=B0565CCB BDA2C237 + +[DBF04773EC2B8ADF8A94DB7E3E461138] +GoodName=Mupen64Plus Demo by Marshallh (GPL) +CRC=DDBA4DE5 B107004A +Status=5 +Players=0 +SaveType=None +Rumble=No + +[46C9461B0B6F232C5A50CA795395D706] +GoodName=DS1 Manager V1.1 by R. Bubba Magillicutty (PD) [T+Ita] +CRC=868214B8 AB2BE6B7 + +[02E344EC824BBA4A4CFFCAC5FEADEA51] +GoodName=F-ZERO Expansion Kit (N64DD) +CRC=2129FFF8 AD000000 + +[8D3D9F294B6E174BC7B1D2FD1C727530] +GoodName=N64DD IPLROM (J) +CRC=00000000 00000000 + +[83807A5437A2EA21E2133DBA1E410750] +GoodName=Wonder Project J2 - Koruro no Mori no Jozet (J) [T-Eng0.05] +CRC=3A4B5938 A26F989D + +[E0530F182EA3BB780A6264B1D06737A1] +GoodName=Z64 BIOS V2.20cf +CRC=00000000 00005053 + +[D3929AADF7640F8C5B4CE8321AD4393A] +GoodName=Zelda no Densetsu - Mujura no Kamen (J) (GC) [!] +CRC=8473D0C1 23120666 + +[15D1A2217CAD61C39CFECBFFA0703E25] +GoodName=Zelda no Densetsu - Mujura no Kamen (J) (V1.0) [!] +CRC=EC417312 EB31DE5F + +[3E60CA693BABFF1F62CF8C0AEC338556] +GoodName=Zelda no Densetsu - Mujura no Kamen (J) (V1.0) [b1] +CRC=EC417312 EB31DE5F + +[0F6D3EDB5797A775757336549A8A9B94] +GoodName=Zelda no Densetsu - Mujura no Kamen (J) (V1.0) [b1][o1] +CRC=EC417312 EB31DE5F + +[E0CED30BF10F05EBAF1F1A27563E3E5D] +GoodName=Zelda no Densetsu - Mujura no Kamen (J) (V1.0) [f1] +CRC=EE7AF9EC A750B2D3 + +[0FA23CD30B68EB86548630FE635BB90E] +GoodName=Zelda no Densetsu - Mujura no Kamen (J) (V1.0) [o1] +CRC=EC417312 EB31DE5F + +[C38A7F6F6B61862EA383A75CDF888279] +GoodName=Zelda no Densetsu - Mujura no Kamen (J) (V1.1) [!] +CRC=69AE0438 2C63F3F3 + diff --git a/source/mupen64plus-core/data/mupencheat.txt b/source/mupen64plus-core/data/mupencheat.txt new file mode 100644 index 0000000..ed1c792 --- /dev/null +++ b/source/mupen64plus-core/data/mupencheat.txt @@ -0,0 +1,29925 @@ +///* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +// * Mupen64plus - mupencheat.txt * +// * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +// * Copyright (C) 2008 Gent * +// * * +// * This program is free software; you can redistribute it and/or modify * +// * it under the terms of the GNU General Public License as published by * +// * the Free Software Foundation; either version 2 of the License, or * +// * (at your option) any later version. * +// * * +// * This program is distributed in the hope that it will be useful, * +// * but WITHOUT ANY WARRANTY; without even the implied warranty of * +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +// * GNU General Public License for more details. * +// * * +// * You should have received a copy of the GNU General Public License * +// * along with this program; if not, write to the * +// * Free Software Foundation, Inc., * +// * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +// Used and relicensed GPL with permission from Gent +// Start Original Header +// PJ64 1.7 Official Cheats Database (Project64.cht) Beta Version 1.7.0.13 +// All Region Cheat Codes By Gent. +// ---------------------------------------------------- +// +// This Cheat file is only to be used with Project64 version 1.7 +// +// ---------------------------------------------------- +// End Original Header +// +// This file was converted to a different format from the original PJ64 cheat format. +// +// [Meta] +// Author=Gent +// Version=Official Beta Version 1.7.0.13 +// Date=30th April 2008 +// Homepage=http://www.pj64.net +//--------------- (J) Region Cheat Codes --------------- +crc 80F41131-384645F6-C:4A +gn AeroGauge (J) (V1.1) +//---- + cn No Damage\Player 1 + 50000402 0000 + 8113D058 0000 + cn No Damage\Player 2 + 50000402 0000 + 8113F0E8 0000 + cn Unlock All Tracks and Vehicles + 8008D1FC 0001 + cn Freeze All Lap Timers + 8013CD21 0001 + 8013CD25 0001 + 8013CD29 0001 + cn Freeze Overall Timer + cd All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. + 8013CD15 0001 + cn Laps Of Race + 8013CD0E ???? 0001:"1 Lap",0002:"2 Laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"Never Ending Laps" + cn Play As\Player 1 + 8013D015 ???? 0000:"N64 Control Pad",0001:"Interceptor",0002:"Hornet",0003:"Avenger",0004:"Shredder",0005:"Black Lightning",0006:"Vengeance",0007:"Prowler",0008:"Reaper",0009:"Dominator" + cn Level Select + cd For this cheat to work,as soon as you put the cheat on you must turn it back off,if not you wont beable to quit a Race or even finish one. + 8013D01B ???? 0000:"Canyon Rush",0001:"Bikini Island",0002:"China Town",0003:"Neo Arena",0004:"China Town Jam",0005:"Neo Speed Way" + cn Play As\Player 2 + 8013D016 ???? 0000:"N64 Control Pad",0001:"Interceptor",0002:"Hornet",0003:"Avenger",0004:"Shredder",0005:"Black Lightning",0006:"Vengeance",0007:"Prowler",0008:"Reaper",0009:"Dominator" + cn Always 1st + 8013CD60 0001 + cn Music Modifier + 80106CCC ???? 00FF:"Music On",0000:"Music Off" + +crc B00903C9-3916C146-C:4A +gn AeroGauge - Kiosk (J) (V1.0) + cn No Damage\Player 1 + 50000402 0000 + 8113CF08 0000 + cn No Damage\Player 2 + 50000402 0000 + 8113EF98 0000 + cn Unlock All Tracks and Vehicles + 8008D0AC 0001 + cn Freeze All Lap Timers + 8013CBD1 0001 + 8013CBD5 0001 + 8013CBD9 0001 + cn Freeze Overall Timer + cd All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. + 8013CBC5 0001 + cn Laps Of Race + 8013CBBE ???? 0001:"1 Lap",0002:"2 Laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"Never Ending Laps" + cn Play As\Player 1 + 8013CEC5 ???? 0000:"N64 Control Pad",0001:"Interceptor",0002:"Hornet",0003:"Avenger",0004:"Shredder",0005:"Black Lightning",0006:"Vengeance",0007:"Prowler",0008:"Reaper",0009:"Dominator" + cn Level Select + cd For this cheat to work,as soon as you put the cheat on you must turn it back off,if not you wont beable to quit a Race or even finish one. + 8013CECB ???? 0000:"Canyon Rush",0001:"Bikini Island",0002:"China Town",0003:"Neo Arena",0004:"China Town Jam",0005:"Neo Speed Way" + cn Play As\Player 2 + 8013CEC6 ???? 0000:"N64 Control Pad",0001:"Interceptor",0002:"Hornet",0003:"Avenger",0004:"Shredder",0005:"Black Lightning",0006:"Vengeance",0007:"Prowler",0008:"Reaper",0009:"Dominator" + cn Always 1st + 8013CC10 0001 + cn Music Modifier + 80106B7C ???? 00FF:"Music On",0000:"Music Off" + +crc B6951A94-63C849AF-C:4A +gn Akumajou Dracula Mokushiroku - Real Action Adventure (J) + cn Infinite\Health + 81389C3E 0064 + cn Infinite\Throwing Weapon + 81389C48 0064 + cn Throwing Weapon Modifier + 81389C42 ???? 0000:"Nothing",0001:"Knives",0002:"Exploding Potions",0003:"Cross",0004:"Axes" + cn Press L To Levitate + D0387D7F 0020 + 81350810 3FCB + cn Have\All Items + 50000501 0000 + 80389C4A 0001 + 50000301 0000 + 80389C51 0001 + 80389C5A 0001 + 80389C5B 0001 + 80389C5D 0001 + 50000E01 0000 + 80389C60 0001 + cn Have\Invincibility + 80342BFE 000B + cn Infinite\Red Jewels + 80389C49 0063 + cn Status + 80389C88 ???? 0001:"Good",0008:"Vamp",0011:"Poison",0022:"Good but depressed",0066:"Sto",001F:"V+P" + cn Open All Doors and Gates,No Bosses + 50002A02 0000 + 81389BD0 FFFF + cn Infinite\Energy + 80389C3F 0064 + cn Infinite\Funds + 80389C45 0001 + 81389C46 869F + cn Have\Exp Points + 80389C49 0063 + cn Max Power Up + 80389CED 0002 + cn Never Get Poisoned + 81389C88 0000 + cn Level Select + cd You must use this code on a saved game, because the intro to the first level will mess up the game. Now select the saved game, and hold down the GS button until the level loads. Some of the boss stages will not let you fight the boss unless you re-enter the area. Also, with the part of stage modifier, the second code modifies the part of the level that you are in, and 0000 is the level's start. + 89389C90 ???? 0000:"Forest of Silence",0002:"Castle Wall",0003:"Villa",0004:"Inside Villa",0006:"Garden Maze",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",0010:"Tower of Execution",0011:"- Tower of Sorcery",0012:"- Tower of Science",0013:"- Duel Tower",0014:"- Fight With Death/Actrise",0015:"- Castle Keep",0016:"- Intro (Glitch)",0017:"- Clock Tower",0018:"- Final Dracula",001A:"- Fight With Maze Boss",001B:"- Room of Clocks",001C:"- ??",001D:"- ??" + 89389C92 0000 + cn Switch From + cd This Switch From Cheat lets you switch characters on a saved game For example, if you are Reindhart and you want to be Carrie in the middle of your game save it and then enable this Cheat and press F1. when you start your saved game back up you'll be Carrie instead of Reindhart. + 80389C3D ???? 0000:"Carrie to Reindhart",0001:"Reindhart to Carrie" + +crc A5533106-B9F25E5B-C:4A +gn Akumajou Dracula Mokushiroku Gaiden-Legend of Cornell (J) + cn Infinite\Keys\Clocktower A + 801CC51F 000A + cn Infinite\Keys\Clocktower B + 801CC520 000A + cn Infinite\Keys\Storeroom + 801CC510 000A + cn Infinite\Keys\Garden + 801CC511 000A + cn Infinite\Keys\Copper + 801CC512 000A + cn Infinite\Keys\Chamber + 801CC513 000A + cn Infinite\Keys\Execution + 801CC514 000A + cn Infinite\Keys\Deck + 801CC515 000A + cn Infinite\Keys\Rose Garden + 801CC516 000A + cn Infinite\Keys\Thorn + 801CC517 000A + cn Infinite\Keys\Clocktower C + 801CC518 000A + cn Infinite\Keys\Clocktower D + 801CC519 000A + cn Infinite\Keys\Art Tower 1 + 801CC51A 000A + cn Infinite\Keys\Art Tower 2 + 801CC51B 000A + cn Infinite\Keys\Control Room + 801CC51C 000A + cn Infinite\Keys\Wall + 801CC51D 000A + cn Infinite\Keys\Clocktower E + 801CC51E 000A + cn Infinite\Keys\Archives + 801CC50E 000A + cn Infinite\Keys\Left Tower + 801CC50F 000A + cn Infinite\Health + 811CC4EA 2710 + cn Infinite\Gold + 811CC4F2 2710 + cn Infinite\Specials\Special 1 + 801CC4F7 000A + cn Infinite\Specials\Special 2 + 801CC4F8 000A + cn Infinite\Specials\Special 3 + 801CC4F9 000A + cn Infinite\Items\Roast Chicken + 801CC4FA 000A + cn Infinite\Items\Roast Beef + 801CC4FB 000A + cn Infinite\Items\Healing Kit + 801CC4FC 000A + cn Infinite\Items\Purifying + 801CC4FD 000A + cn Infinite\Items\Cure Ampoule + 801CC4FE 000A + cn Infinite\Items\Powerup + 801CC4FF 000A + cn Infinite\Items\The Contract + 801CC504 000A + cn Infinite\Items\Magical Nitro + 801CC505 000A + cn Infinite\Items\Mandragora + 801CC506 000A + cn Infinite\Items\Sun Card + 801CC507 000A + cn Infinite\Items\Moon Card + 801CC508 000A + cn Infinite\Items\Winch Lever + 801CC509 000A + cn Infinite\Items\Oldrey's Diary + 801CC50A 000A + cn Infinite\Items\Crest Half A + 801CC50B 000A + cn Infinite\Items\Crest Half B + 801CC50C 000A + cn Infinite\Items\Rose Brooch + 801CC50D 000A + cn Infinite\Items\Throwing Weapons + 801CC4F5 0064 + cn Infinite\Items\Red Jewels on Pick-Up + 801CC4F5 0068 + cn Infinite\Bullets + cd For Henry + 801D5753 0006 + cn Wolfman Can Use Weapons + cd For Cornell + 801CC4E7 0002 + cn Wolfman Can't Use Weapons + cd For Cornell (Default) + 801CC4E7 0004 + cn Rapid Fire Gun (Henry-Hold B) + cd For Henry, Hold B + D11CA1A6 0040 + 801D5753 0006 + cn Max Powerups + 801CC7D3 0002 + cn Stop Timer Input + 811CC4D2 0001 + cn Hard Mode Selected In A New Game + cd With this code, you will not see the hard level status until you save and restart the game file. No special items are required to access this feature with this code turned on. + 8032630F 0002 + cn Weapon Modifier + 811CC4EE ???? 0000:"Nothing",0001:"Knife",0002:"Potion",0003:"Cross",0004:"Axe" + cn Level Modifier + 801CC829 ???? 0000:"Forest Of Silence",0001:"Left Tower",0002:"Castle Wall",0003:"Villa",0004:"Villa",0005:"Villa",0006:"Villa",001A:"Villa",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",000A:"Castle Center",000B:"Castle Center",000C:"Castle Center",000D:"Castle Center",000E:"Castle Center",000F:"Castle Center",0010:"Foggy Lake",0011:"Foggy Lake",0012:"Foggy Lake",0013:"Cave Of Spiderwomen",0014:"Castle Keep",0015:"Castle Keep",0016:"Falls Into Space(?)",0017:"Clock Tower",0018:"Final Battle Site",0019:"Castle Center",001B:"Room Of Clocks",001C:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",002B:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",001D:"Tower Of Sorcery",001E:"Tower Of Execution",001F:"Tower Of Execution",0020:"Tower Of Execution",0021:"Tower Of Science",0022:"Tower Of Science",0023:"Tower Of Ruins",0024:"Tower Of Ruins",0025:"Art Tower",0026:"Art Tower",0027:"Dual Tower",0028:"Clock Tower",0029:"Clock Tower",002A:"Outer Wall",002C:"Fall From Sky Ouside Of Castlevania Opening",002D:"Another Free Fall. Forest Where Girl Runs In Opening",002E:"Black Room(?)" + cn Inter-Level Modifier + 801CC82B ???? 0000:"Forest Of Silence",0001:"Left Tower",0002:"Castle Wall",0003:"Villa",0004:"Villa",0005:"Villa",0006:"Villa",001A:"Villa",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",000A:"Castle Center",000B:"Castle Center",000C:"Castle Center",000D:"Castle Center",000E:"Castle Center",000F:"Castle Center",0010:"Foggy Lake",0011:"Foggy Lake",0012:"Foggy Lake",0013:"Cave Of Spiderwomen",0014:"Castle Keep",0015:"Castle Keep",0016:"Falls Into Space(?)",0017:"Clock Tower",0018:"Final Battle Site",0019:"Castle Center",001B:"Room Of Clocks",001C:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",002B:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",001D:"Tower Of Sorcery",001E:"Tower Of Execution",001F:"Tower Of Execution",0020:"Tower Of Execution",0021:"Tower Of Science",0022:"Tower Of Science",0023:"Tower Of Ruins",0024:"Tower Of Ruins",0025:"Art Tower",0026:"Art Tower",0027:"Dual Tower",0028:"Clock Tower",0029:"Clock Tower",002A:"Outer Wall",002C:"Fall From Sky Ouside Of Castlevania Opening",002D:"Another Free Fall. Forest Where Girl Runs In Opening",002E:"Black Room(?)" + cn Cut Scene Modifier + cd With this code, you must use the appropiate level mod before you attemp to run these cut scenes. Not doing so will ruin the cut scene as the graphics will be glitched. + 801CC843 0009 + 801CC83B ???? 0003:"Castle Drawbridge Lowers",0004:"Character Enters Castle",0005:"(?)",000A:"(?)",000C:"(?)",0020:"(?)",0021:"(?)",0022:"(?)",0006:"Vampire In Main Entrance Hall Of Villa",0007:"One Of The Working Gears Cut Scenes",0008:"\"I Smell Poison\" From Underground Waterway",0009:"Castle Gate Closes In Villa Upon Entering Villa",000B:"Renon Appears For First Time",000D:"Village Vampire In Upstairs Villa",000E:"Malus Appears For The First Time",000F:"Malus Leaves Garden",0010:"Character In Boat On Foggy Lake",0011:"Seal Removed From Wall In Arena",0012:"Bleeding Statue",0013:"Cosmic Lights",0014:"Explosion At Wall In Arena",0015:"Explosion At Wall In Castle That Leads To Hidden Room",0016:"Malus Appears Again In Upstairs Room Of Castle",0017:"Bull Awakens",0018:"Vincent The Vampire",0019:"One Of The Working Gears Cut Scenes",001A:"Gate Opens In Forest Of Silence",001B:"Meet Renon For The Last Time In Castle Keep.",001C:"This Cut Scene Runs Cut Scene 27 And 2E",001E:"Castle Keep Destructs",001F:"Malus On Flying Horse Outside Castle Keep",0024:"Spider People In Tunnel",0025:"Rosa In Garden",0027:"Castel Destruction",0028:"Space Warp",0029:"Castle Destruction",002A:"Malus Is Saved By Reinhardt",002B:"Malus And Reinhardt On Horse",002E:"Rosa Returns",0030:"Ada, Henry And Cornell At Game End",0031:"Scrolling Text About Castle And Henry",0033:"Vampire In Basement",0034:"Vampire In Villa Basement Destroyed, Woman Vampire Rises",0035:"Finds Hidden Path In Villa Basement",0037:"Lever & Gear In Castle",0038:"Harpie",0039:"Harpie Destroyed",0044:"Death(Grim Reaper)",0045:"Death Is Destroyed",0046:"Castle Drawbridge Closes And Ortega Appears",0047:"Thirsty Man",0048:"Cornell Meets Henry In Garden",0049:"Cornell And Henry Part In Garden",0051:"Monster Dracula Appears",0052:"Actrise Appears In Castle Center",0054:"Actrise Appears Again With Cousin Fernandes Before Fight With Carrie",0055:"Cousin Fernandes Is Destroyed",0056:"Actrise Appears Again Before Fight With Carrie",0057:"Actrise Defeated By Carrie" + cn Enable All Characters + 8031CBF3 0004 + cn Character Modifier + 8031CBDB ???? 0005:"Henry",0006:"Reinhardt",0007:"Carrie" + cn Status Modifier + 801CC534 ???? 0000:"Never Get Poisoned or Vamped",0001:"Normal",0004:"Vamp",0008:"Poison",000C:"Vamped & Poisoned",00FF:"Instant Death" + cn Max Weapon Power-Up + 801CC7D7 0002 + cn Day Modifier For Adult Henry + 801CC4CF ???? 0000:"7 Days",0001:"6 Days",0002:"5 Days",0003:"4 Days",0004:"3 Days",0005:"2 Days",0006:"1 Day",0007:"0 Days" + cn Infinite\Health Young Henry + D11CA1A6 0010 + 813A6D10 2800 + +crc 6C45B60C-DCE50E30-C:4A +gn Airboarder 64 (J) + cn Infinite Turbo\Player 1 + 80166019 0009 + cn Infinite Turbo\Player2 + 80167991 0009 + cn Infinite Time\Street Work & Coin + 801137E9 0028 + cn Infinite Time\Attack Time Time 000000 + 811137EA 0000 + cn Infinite Time\Time Attack + 801137EB 0000 + cn Access All Boards & Characters + 800500C1 000C + cn Maxed Out Turbo Bar + 811656E8 429F + 80166017 0051 + cn Class Score Select + 8016609E ???? 0020:"Class C",0040:"Class B",0064:"Class A",00FF:"Class S" + cn Coin Perfect Select + cd this is for Coin Mode to get Perfect Coin Collection Score straight away when you enter the level + 801660B3 ???? 0014:"Green Park Level 1",001A:"Green park Level 2",002B:"Green park Level 3",004A:"Lost Forest Level 1",0059:"Lost Forest Level 2",0080:"Lost Forest Level 3",007D:"Snow Festival 64 Levels 1 2 & 3",006F:"Sunset Island Level 1",0074:"Sunset Island Level 2",0081:"Sunset Island Level 3",006E:"Giant House Level 1",0077:"Giant House Level 2",0072:"Giant House Level 3" + cn Options\Music Modifier + 800500A9 ???? 00FF:"BGM On",0000:"BGM Off" + cn Options\Sound Effects Modifier + 810500AA ???? 00FF:"SE On",0000:"SE Off" + cn Options\Camera Type Modifier + 810500A6 ???? 0000:"Roll On Near",0001:"Roll On Mid",0002:"Roll On Far",0003:"Roll Off Near",0004:"Roll Off Mid",0005:"Roll Off Far" + cn Options\DJ Function Modifier + 810500AC ???? 0001:"DJ Function On",0000:"DJ Function Off" + cn All Street Work Levels Unlocked + 50007801 0000 + 80050170 ???? 0001:"Courses unlocked",0003:"Courses unlocked with C rank",0004:"Courses unlocked with B rank",0005:"Courses unlocked with A rank",0006:"Courses unlocked with S rank" + +crc E340A49C-74318D41-C:4A +gn Baku Bomberman (J) + cn Invincible\Player 1 + 800AEE01 0001 + cn Have\Pumped up Red Remote Bombs + 802AC653 0004 + cn Infinite\Lives + 802AB857 0063 + cn Infinite\Gems + 802AB85F 0063 + cn Infinite\Credits + 802AB85B 0009 + cn Infinite\Time + 802AB873 0001 + cn Carry 20 Bombs At A Time + 800AEE0F 0014 + cn Infinite\Energy\Player 1 + 800AEE07 0002 + cn Infinite\Energy\Player 2 + 800AEECF 0002 + cn Infinite\Energy\Player 3 + 800AEF97 0002 + cn Infinite\Energy\Player 4 + 800AF05F 0002 + +crc E73C7C4F-AF93B838-C:4A +gn Baku Bomberman 2 (J) + cn Infinite\Money + 810A9BB2 FFFF + cn Infinite\Bombs + 800AB5B8 0003 + cn Have\Max Fire Level + 800AB593 0003 + cn Infinite\Health + 800AB5BF 0005 + cn Infinite\Continue Time + 810B3B36 0090 + cn Have\Fire Bombs + 800AB59B 0003 + cn Have\Kick Bombs Anytime + 800AB5A3 0003 + cn Flashing Invincible + cd This cheat Makes you Flash But you cant be harmed,Once out of danger Turn the cheat off to stop the flashing.also do not put this on if you have already been hurt or you will stay on the floor. + 800AB5C7 000A + +crc 5168D520-CA5FCD0D-C:4A +gn Banjo to Kazooie no Dai Bouken (J) + cn Infinite\Eggs + 80386AA7 00FF + cn Infinite\Lives + 80386ACB 00FF + cn Infinite\Jiggies + 80386B0B 00FF + cn Infinite\Notes + cd Just collect one Note to Have 255 Notes in all Worlds. + 80386B32 00FF + 80386AA2 0001 + cn Infinite\Health + 80386AC3 0008 + 80386AC7 0008 + cn Infinite\Air + 81386ACE 0E10 + cn Infinite\Gold Feathers + 80386AB3 00FF + cn Infinite\Red Feathers + 80386AAF 00FF + cn Infinite\Always Have All Jinjos + 80386ABB 00FF + cn Have Zero Time all Levels + 50000B04 0000 + 81386B44 3000 + cn Infinite\Mumbo Tokens + 80386B07 00FF + +crc 514B6900-B4B19881-C:4A +gn Banjo to Kazooie no Dai Bouken 2 (J) + cn Infinite\Energy\Banjo and Kazooie + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 81115A04 0A0A + cn Infinite\Air + 80125222 42C8 + cn Infinite\Energy\Snowball + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 80115907 0005 + cn Infinite\Energy\Bee + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 80115913 000A + 80115914 000A + cn Infinite\Energy\Washing Machine + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 81115916 0A0A + cn Infinite\Energy\Stony + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 80115919 000A + 8011591A 000A + cn Infinite\Energy\Banjo + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 8011591F 000A + 80115920 000A + cn Infinite\Energy\Kazooie + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 81115922 0A0A + cn Infinite\Energy\Submarine + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 80115925 000A + 80115926 000A + cn Infinite\Energy\Mumbo + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 81115928 0A0A + cn Infinite\Energy\Detonator + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 8111592E 0A0A + cn Infinite\Energy\T-Rex Baby + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 80115329 0063 + 8011593F 000A + 80115940 000A + cn Play As + cd To use this cheat, put the cheat on, then press L as you walk through a door to become that chosen character + D0080845 0020 + 801211FC ???? 0001:"Banjo and Kazooie",0002:"Snowball",0006:"Bee",0007:"Washing machine",0008:"Stony",000A:"Banjo",000B:"Kazooie",000C:"Submarine",000D:"Mumbo",000E:"Golden Goliath",000F:"Detonator",0010:"Truck",0012:"T-rex baby",0013:"T-rex daddy" + cn Instant Warp\Options\Spiral Mountain + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0000:"AD Grunty's Old Lair",0000:"AE Behind The Waterfall",0000:"AF Top Of Castle",0001:"73 Banjo's house" + 801217F3 0001 + cn Instant Warp\Options\Jinjo Village + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0001:"42 Jinjo Village",0001:"44 King Jingalings throne room",0001:"43 Bottles house",0001:"45 Green Jinjo's House",0001:"46 Black Jinjo's House",0001:"47 Yellow Jinjo's House",0001:"48 Blue Jinjo's House",0001:"4A Brown Jinjo's House",0001:"4B Orange Jinjo's House",0001:"4C Purple Jinjo's House",0001:"4D Red Jinjo's House",0001:"4E White Jinjo's House" + 801217F3 0001 + cn Instant Warp\Options\Mayahem Temple + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0000:"B6 Humba's Wigwam",0000:"B7 Mumbo's skull",0000:"B8 The Temple",0000:"B9 Prison Compound",0000:"BC Code chamber",0000:"C4 Jade Snake Grove",0000:"C5 Treasure Chamber",0000:"C6 Kickball Arena",0001:"77 Targitzan's Slighty Sacred Temple",0001:"78 Inside Targitzans Temple",0001:"79 Targitzan Temple Lobby",0001:"7A Targitzan's Temple Boss",0001:"7F Mayan Kickball Arena",0001:"66 Multi",0001:"67 Still",0000:"C8 Kickball Arena",0000:"C9 Kickball Arena" + 801217F3 0001 + cn Instant Warp\Options\Glitter Gulch Mine + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0000:"C7 Mine",0000:"CA Fuel depot",0000:"CB Crushing shed",0000:"CC Flooded caves",0000:"CD Water storage",0000:"CE Waterfall cavern",0000:"CF Power hut basement",0000:"D0 Chuffy's cab",0000:"D1 Inside chuffy's boiler boss",0000:"D2 Gloomy caverns",0000:"D3 Generator caverns",0000:"D4 Power hut",0000:"D5 Wumba's wigwam",0000:"D7 Train station",0000:"D8 Prospectors hut",0000:"D9 Mumbo's hut",0000:"DA Toxic gas cave",0000:"DB Canary cave",0000:"DC Ordnance storage",0000:"E9 Humba",0001:"26 Water supply pipe",0001:"63 Ordnance Storage entrance",0001:"64 Ordnance Storage game",0001:"65 Ordnance Storage game Multi",0001:"6F Testing",0001:"70 Testing",0001:"71 Mumbo's skull" + 801217F3 0001 + cn Instant Warp\Options\Witchy World + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0000:"D6 Witcy World",0000:"DD Dodgem dome lobby",0000:"DE Dodgem challenge \"1 vs 1\"",0000:"DF Dodgem challenge \"2 vs 1\"",0000:"E0 Dodgem challenge \"3 vs 1\"",0000:"E1 Crazy castle stockade",0000:"E2 Crazy castle lobby",0000:"E3 Crazy castle pump room",0000:"E4 Balloon burst game",0000:"E5 Hoop hurry game",0000:"E6 Star spinner",0000:"E7 The inferno",0000:"EA Cave of horrors",0000:"EB Haunted cavern",0000:"EC Train station",0001:"24 Saucer of Peril",0001:"3B Crazy castle stockade \"sop\"",0001:"3C Star spinner \"sop\"",0001:"76 Mumbo's skull" + 801217F3 0001 + cn Instant Warp\Options\Jolly Roger's Lagoon + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0000:"ED Jolly's",0000:"EE Pawno's emporium",0000:"EF mumbo's skull",0000:"F4 Ancient Swimming Baths",0000:"F6 Electric Eels lair",0000:"F7 Seaweed Sanctum",0000:"F8 Inside the big fish",0000:"FA temple of the fishes",0001:"A8 Atlantis",0001:"A9 Seabottom",0001:"81 sea bottom cavern",0001:"82 submarine multi",0001:"A7 Jolly Roger's Lagoon",0000:"FF Blubber's wave race hire" + 801217F3 0001 + cn Instant Warp\Options\Terrydacty Land + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0001:"12 Terrydacty Land",0001:"13 Terry's nest",0001:"14 Train station",0001:"15 Oogle boogles cave",0001:"16 Inside the mountain",0001:"17 River passage",0001:"18 Styracosaurus family cave",0001:"19 Unga bunga's cave",0001:"1A Stomping plains",0001:"1B Bonfire caverns",0001:"1E Humba's Wigwam",0001:"23 Inside chompa's belly",0001:"83 Chompa's belly multi" + 801217F3 0001 + cn Instant Warp\Options\Grunty Industries + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0001:"00 Outside",0001:"01 Inside",0001:"02 Train station",0001:"03 Workers quarters",0001:"04 Trash compactor",0001:"05 Elevator shaft",0001:"06 Floor 2",0001:"07 Floor 2 \"electromagnet chamber\"",0001:"08 Floor 3",0001:"09 Floor 3 \"boiler plant\"",0001:"0A Floor 3 \"packing room\"",0001:"0B Floor 4",0001:"0C Floor 4 \"cable room\"",0001:"0D Floor 4 \"quality control\"",0001:"0E Floor 5",0001:"0F Basement",0001:"10 Basement \"repair depot",0001:"11 Basement \"waste disposal\"",0001:"25 Water supply pipe",0001:"72 Mumbo's skull",0001:"62 Floor 4 \"clinkers cavern\"",0001:"87 Sewer entrance" + 801217F3 0001 + cn Instant Warp\Options\Hailfire Peaks + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0001:"27 Lava side",0001:"28 Icy side",0001:"29 Lava train station",0001:"2A Ice train station",0001:"2B Chilli billi",0001:"2C Chilly willy",0001:"2D Colosseum kickball stadium lobby",0001:"31 Boggy's igloo",0001:"32 Icicle grotto",0001:"33 Inside the volcano",0001:"68 Icy side still" + 801217F3 0001 + cn Instant Warp\Options\Cloud Cuckoo Land + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0001:"36 Cloud Cuckoo Land 1",0001:"37 Inside the trashcan",0001:"38 Inside the cheesewedge",0001:"39 Zubba's nest",0001:"3A Central cavern",0001:"3D Inside the pot o gold",0001:"3E Mumbo's skull",0001:"3F Mingy jongo's skull",0001:"40 Humba wumba's wigwam",0001:"61 Cloud Cuckoo Land 2",0001:"88 Zubba's nest multi",0001:"85 Trash can mini" + 801217F3 0001 + cn Instant Warp\Options\Isle O Hags + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0001:"4F Wooded Hollow",0001:"50 Heggy's egg shed",0001:"51 Jiggywiggy's temple",0001:"52 Plateau",0001:"53 Plateau \"Honey B's Hive\"",0001:"54 Pine Grove",0001:"55 Cliff top",0001:"56 Cliff top Mumbo's skull",0001:"5A wasteland",0001:"5B inside another digger tunnel",0001:"5C Quagmire" + 801217F3 0001 + cn Instant Warp\Options\Cauldron Keep + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0001:"5D Cauldron Keep",0001:"5E The gatehouse",0001:"5F Tower of Tragedy Quiz",0001:"60 Gun chamber",0001:"6A Gun room still",0001:"7B Crazy Castle Stockade balloon burst multi",0001:"7C Crazy Castle Stockade Jump the hoops multi",0001:"7D Grunty Industries packing game",0001:"80 Colosseum kickball arena",0001:"86 Dodgems" + 801217F3 0001 + cn Instant Warp\Options\Not sure + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D1080844 0000 + 811217F0 ???? 0000:"FC Lord woo fak fak",0000:"F9 Mr Patch",0001:"21 Inside Chuffy's wagon",0001:"34 Mumbo's Skull",0001:"35 Humba Wumba's wigwam 1",0001:"57 Humba Wumba's wigwam 2",0001:"9B Jingalings Zombified Palace",0001:"A6 Smuggler cavern",0001:"41 Inside the digger tunnel",0001:"43 Bottles house",0001:"69 Bottles house still",0001:"8A HAG Inside",0001:"9A HAG1 Final Boss" + 801217F3 0001 + cn Beta Bottles Revenge Mode + cd Bottles Revenge is a Beta mode from Banjo Tooie that the RWP team recently uncovered after an extraordinary amount of effort. Bottles the Spirit transforms into Bottles the Devil and posses enemies nearby and allows a second player hooked up to Pad 2 to play as that Posses character to try to foil Banjos Plans. As player one goes about its business, player two uses every enemy nearby to try to nab Banjo and take away some life. This mode is incredible, and you can control almost every enemy in the game: slot machines, flying creatures, uggers, zubbas...and this is just the beginning. (Congrats Rare Witch Project) + 801255C2 0001 + 80080881 0002 + +crc 91691C3D-F4AC5B4D-C:4A +gn Transformers - Beast Wars Metals 64 (J) + cn Infinite\Health\Player 1 + 8112A576 270F + cn Infinite\Stun Meter\Player 1 + 8012A579 00FF + cn Infinite\Health\Player 2 + 8114AAF6 270F + cn Infinite\Stun Meter\Player 2 + 8014AAF9 00FF + cn Play As\Player 1 + 801BBA54 ???? 0000:"Optimus Primal",0001:"Rattrap",0002:"Cheetor",0003:"Airazor",0004:"Megatron",0005:"Tarantulas",0006:"Waspinator",0007:"Terrorsaur" + cn Play As\Player 2 + 801BBA55 ???? 0000:"Optimus Primal",0001:"Rattrap",0002:"Cheetor",0003:"Airazor",0004:"Megatron",0005:"Tarantulas",0006:"Waspinator",0007:"Terrorsaur" + +crc 65234451-EBD3346F-C:4A +gn Blast Dozer (J) + cn Infinite\Hydraulics Sidesweeper + 803EDCE1 0063 + cn Infinite\Missiles Motor Bike + 803F8C53 0063 + cn Infinite\Boosts Buggy Vehicle + 803EE491 0064 + cn Sideswipe\Can Go In Water + 803EDCE2 0063 + cn Sidesweep\Can Go Through Anything + 803EDCE2 FFFF + cn J-Bomb Floats Through Anything + 803F7C5A 0001 + cn Rapid Fire\Ballista + 803F8C5D 0000 + cn Rapid Fire\Sideswipe + 803EDCE6 0000 + cn Drive Through Anything\Ballista + 803F8BF8 0001 + cn Drive Through Anything\Dump Truck + 813EEBE8 0101 + cn Drive Through Anything\Red, White, & Blue Car + 813EEFC8 0101 + cn Drive Through Anything\Skyfall + 813EE438 0101 + cn Drive Through Anything\Police Car + 813F8FD8 0101 + cn Drive Through Anything\Red Car + 813FC658 0101 + cn Drive Through Anything\Van + 813F93A8 0101 + +crc DF6FF0F4-29D14238-C:4A +gn Bomberman 64 - Arcade Edition (J) + cn Have\Max Fire + 8024A39E 00FF + cn Have\Max Bombs + 8024A39F 00FF + cn Bomb Select + 8024A3A1 ???? 0002:"Power Bomb",0003:"Jelly Bomb",0004:"Shock Wave Bomb",0005:"Blue Remote Bomb",0006:"Red Beem Bomb",0007:"Invisible Mine Bomb",001D:"Crazy Bomb",0000:"Clear All Special Bombs." + cn Walk through\Blocks + cd Walk through Blocks like they are not there.Turn cheat to off to go back to normal. + 8024A3A5 ???? 0000:"Off",0001:"On" + cn Bomberman Speed + 8024A3A0 ???? 0004:"Slow",0008:"Normal",000E:"Fast",0010:"Turbo" + cn Have\Infinite\Kick + 8024A3A6 0002 + cn Invincible + cd Enemies & Bomb Blasts cant harm you.But if you walk & keep laying Bombs it will most likly freeze.so try to avoid constant bombing while walking.Turn cheat to off to go back to normal. + 8024A3A8 ???? 0000:"Off",0001:"On" + cn Walk through\Bombs + cd Walk through Bombs like they are not there.Turn cheat to off to go back to normal. + 8024A3A6 ???? 0000:"Off",0001:"On" + cn Infinite\Health Hearts + 8024A3AE 00FF + cn Infinite\Lives + 802E1CE7 00FF + cn Infinite\Timer + 800FDD72 002A + +crc 67FF12CC-76BF0212-C:4A +gn Bomberman Hero (J) + cn Full\Bomb Power + 80165239 0003 + cn Full\Fire Power + 8016523A 0003 + cn Infinite\Health + 8016523E 0004 + cn Infinite\Lives + 8016523D 0009 + cn Extra Gems + D016523B 0000 + 8016523B 004B + cn Max\Bombs + 80165239 0008 + cn Press L to Levitate + cd Press L to levitate & let go to come back down + D005A2F5 0020 + 81154178 41CB + D005A2F5 0020 + D0154154 0000 + 80154154 0040 + cn Max\Score + 80177601 00FF + 80177602 00FF + cn Max\Explosion + 8016523A 0008 + +crc D7C762B6-F83D9642-C:4A +gn Buck Bumble (J) + cn Have All\Guns & Infinite Ammo + cd Press C Left to receive all Guns + 81101DFA 0001 + 50000B04 0000 + 810EB156 03E7 + cn Infinite\Health + cd If you fall into Water just turn off the Infinite Health & put back on after. + 810EB148 42D8 + cn Infinite\99 Lives + 810EB4C0 0005 + cn Have All\Keys + 810EB150 0101 + 800EB152 0001 + cn Max Bonus + 810EB4BA 270F + +crc A4F2F521-F0EB168E-C:4A +gn Chameleon Twist (J) + cn Extra Crowns + 8024790B 0015 + cn Infinite Health + 80168E73 000A + cn Extended Tongue + 8132790E FFFF + cn Level Select + cd When you press Pause in-game and Stage Quit yo will go to the Stage Screen this cheat lets you choose what Stage you would like to go to but make sure you turn the cheat off and press A to continue to that stage. + 8029BF7B ???? 0000:"Stage 1",0001:"Stage 2",0002:"Stage 3",0003:"Stage 4",0004:"Stage 5",0005:"Stage 6",0006:"Stage 7" + +crc 0549765A-93B9D042-C:4A +gn Chameleon Twist 2 (J) + cn Infinite Health + 80187BBD 000F + cn Max Collectable Items + 80160641 0014 + cn Have 6 Carrots + 80160659 007E + cn Have All\Levels + 80160648 003F + cn Have All\Costumes + 8016065A 00FE + cn Have All\Collectibles\Stage 1 + 80160650 0014 + cn Have All\Collectibles\Stage 2 + 80160651 0014 + cn Have All\Collectibles\Stage 3 + 80160652 0014 + cn Have All\Collectibles\Stage 4 + 80160653 0014 + cn Have All\Collectibles\Stage 5 + 80160654 0014 + cn Have All\Collectibles\Stage 6 + 80160655 0014 + cn Press L To levitate + cd Press L To Levitate & Let go to land + D0187BF5 0020 + 81187B20 4200 + +crc 2BCCF9C4-403D9F6F-C:4A +gn Choro Q 64 (J) + cn Super Speed + cd This is Turbo fast,So to slow it down a little more keep the B button pressed down + 81213568 4800 + cn Always 1st + 802133B6 0001 + cn Class Select + cd This code is useful because you can play Class AA without having to beat a level! + 80206857 ???? 0000:"Class C",0001:"Class B",0003:"Class AA",0004:"1 Play",0005:"2 Play",0006:"3 Play",0007:"4 Play" + +crc 079501B9-AB0232AB-C:4A + cn All Stuff Available For Player 1 + cd This modifies your save file. That will make all the multiplayer stages available, as well as unlocking every part. The actual breakdown is: + 50003802 0000 + 810F4230 FFFF + cn All Equipment Unlocked + 50001402 0000 + 810F40B0 FFFF + cn All Equipment Registered + 50001402 0000 + 810F40D8 FFFF + cn All Equipment Unhighlighted + 50001402 0000 + 810F4100 FFFF + cn All Help Notes Available For Player 1 + 50000602 0000 + 810F409C FFFF + cn Side Invincible\Player 1 + 811FC00C 447A + cn Side Invincible\Player 2 + 811FC034 447A + +crc 7188F445-84410A68-C:4A +gn Dance Dance Revolution - Disney Dancing Museum + cn Maximum Song Score\Player 1 + 8108A260 3B9A + 8108A262 C9FF + cn Maximum Song Score\Player 2 + 8108A264 3B9A + 8108A266 C9FF + cn Maximum Total Score\Player 1 + 810854E0 3B9A + 810854E2 C9FF + cn Maximum Total Score\Player 2 + 81085518 3B9A + 8101551A C9FF + cn Maximum Dance Gauge\Player 1 + 810854DC 03E8 + cn Maximum Dance Gauge\Player 2 + 81085514 03E8 + cn Unlock All Songs + 8015621D 00FF + 8115621E FFFF + cn Unlock All Puzzles + 50001902 0000 + 81156228 FFFF + cn Can Skip End Credits + 8015627F 0001 + cn Endless Mode + 800854CD 0000 + cn Results\999 Perfect Steps\Player 1 + 8108A21E 03E7 + cn Results\999 Perfect Steps\Player 2 + 8108A236 03E7 + cn Results\999 Great Steps\Player 1 + 8108A222 03E7 + cn Results\999 Great Steps\Player 2 + 8108A23A 03E7 + cn Results\0 Good Steps\Player 1 + 8108A226 0000 + cn Results\0 Good Steps\Player 2 + 8108A23E 0000 + cn Results\0 Boo Steps\Player 1 + 8108A22A 0000 + cn Results\0 Boo Steps\Player 2 + 8108A242 0000 + cn Results\0 Miss Steps\Player 1 + 8108A22E 0000 + cn Results\0 Miss Steps\Player 2 + 8108A246 0000 + +crc 8979169C-F189F6A0-C:4A +gn Dezaemon 3D (J) + cn Infinite\99 Lives + 8023648D 0063 + cn Unlock Ramsie Mini-Game + 801FF43E 0001 + cn Max Score + 80249F91 00FF + cn Infinite\Speed + 8024B6BC ???? 0000:"Normal",0001:"Slow",0002:"Medium",0003:"Fast",0007:"Warp Drive" + cn Infinite\Stream Laser + 80236CD0 ???? 0000:"2 Stream Laser",0001:"4 Stream Laser",0002:"6 Stream Laser" + cn Infinite\Shield + 80250971 ???? 0001:"On",0000:"Off" + cn Infinite\99 R Button Bombs + 8024BD89 0063 + +crc 7AA65B36-FDCEE5AD-C:4A +gn Doom 64 (J) + cn Always Have\Gun + 80063B33 0001 + cn Always Have\Shotgun + 80063B37 0001 + cn Always Have\Double Shotgun + 80063B3B 0001 + cn Always Have\Chain Gun + 80063B3F 0001 + cn Always Have\Missile Launcher + 80063B43 0001 + cn Always Have\Chainsaw + 80063B2B 0001 + cn Always Have\Plasma Rifle + 80063B47 0001 + cn Always Have\BFG 9000 + 80063B4B 0001 + cn Always Have\Have Rocket Launcher + 80063B41 0001 + cn Always Have\Laser Weapon + 80063B4D 0001 + cn Always Have\Bio Suite + 80063AF3 ???? 00FF:"On",0000:"Off" + cn Infinite\Armor + 80063ADF 00FF + cn Always Have\Rapid Fire + 81063BAA 0B94 + cn Invincible + 80063B7B 0002 + cn Turn Map Markers On + 80063B7B 0004 + cn Invincible And Map Markers + 80063B7B 0006 + cn Berserk Mode + 80063AEB 00FF + cn [Max Brightness] + cd Enable this cheat on rom load to have Max Brightness (internal) and then put Jabo d3d8 on 160% Max for a extra brightness Boost. + 8005B598 0064 + cn Have All\Weapons + 50000A04 0000 + 81063B2A 0001 + cn Infinite\Ammo All Weapons + 50000404 0000 + 81063B52 013C + cn Have All\Keys + 50000504 0000 + 81063AFE FFFF + cn Enable Cheat Menu + 8005B043 0001 + +crc BFF7B1C2-AEBF148E-C:4A +gn Doraemon - Mittsu no Seireiseki (J) + cn Infinite\Lives + 800F38C5 000A + cn Infinite\Energy + 800FB897 00FF + cn Infinite\Bells + 800F38C3 ???? 0063:"99 Bells",0000:"No Bells" + +crc BD8E206D-98C35E1C-C:4A +gn Dobutsu no Mori (J) + cn Hours + 80136FBE ???? 0000:"00 AM",0001:"01 AM",0002:"02 AM",0003:"03 AM",0004:"04 AM",0005:"05 AM",0006:"06 AM",0007:"07 AM",0008:"08 AM",0009:"09 AM",000A:"10 AM",000B:"11 AM",000C:"00 PM",000D:"01 PM",000E:"02 PM",000F:"03 PM",0010:"04 PM",0011:"05 PM",0012:"06 PM",0013:"07 PM",0014:"08 PM",0015:"09 PM",0016:"10 PM",0017:"11 PM" + cn Minutes + 80136FBD ???? 0000:"00",0005:"05",000A:"10",000F:"15",0014:"20",0019:"25",001E:"30",0023:"35",0028:"40",002D:"45",0032:"50",0037:"55",003B:"59" + cn Day + 80136FBF ???? 0001:"Monday 1st",0002:"Tuesday 2nd",0003:"Wednesday 3rd",0004:"Thursday 4th",0005:"Friday 5th",0006:"Saturday 6th",0007:"Sunday 7th",0008:"Monday 8th",0009:"Tuesday 9th",000A:"Wednesday 10th",000B:"Thursday 11th",000C:"Friday 12th",000D:"Saturday 13th",000E:"Sunday 14th",000F:"Monday 15th",0010:"Tuesday 16th",0011:"Wednesday 17th",0012:"Thursday 18th",0013:"Friday 19th",0014:"Saturday 30th",0015:"Sunday 21st",0016:"Monday 22nd",0017:"Tuesday 23rd",0018:"Wednesday 24th",0019:"Thursday 25th",001A:"Friday 26th",001B:"Saturday 27th",001C:"Sunday 28th",001D:"Monday 29th",001E:"Tuesday 30th",001F:"Wednesday 31st" + cn Month + 80136FC1 ???? 0001:"Jan",0002:"Feb",0003:"March",0004:"April",0005:"May",0006:"June",0007:"July",0008:"Aug",0009:"Sept",000A:"Oct",000B:"Nov",000C:"Dec" + cn Time Passes + 80136FD2 ???? 0000:"Time Normal",0001:"Mins Like Seconds",0005:"Hours & Mins Medium",0010:"Hours & Mins Fast",00FF:"Time Zooms By" + cn Max Cash + 813BC34C FFFF + cn Item Select + 81126EE8 ???? 1011:"Tall Red Cupboard",1C00:"Pet Cage",1CA6:"Fish Tank (Fish Included!)",1D2B:"Orange NES Game",1D2F:"Grey NES Game",1D33:"Red NES Game",1D37:"Light Blue NES Game",1D3A:"Yellow NES Game",1D3E:"Purple NES Game",1D42:"Blue NES Game",1D47:"Stereo NES Colour",1D4C:"Record Player",1D50:"JukeBox",1DA0:"Grandfather Clock",1DA6:"Stereo Kinda Thing",1DA9:"Stereo",1DAC:"CD Player",1DB3:"Alarm Clock",1EA1:"Lamp",1EA5:"Snowman Fridge",1EAB:"Round Snowman Table",1EAF:"Snowman Bed",1EB0:"Snowman Seat",2100:"1000 Bag",2100:"1000 Bag",2101:"10000 Bag",2101:"10000 Bag",2102:"30000 Bag",2102:"30000 Bag",2103:"100 Bag",2103:"100 Bag",2410:"Nook's Shirt",2410:"Nook's Shirt",2514:"Flat Shell",2514:"Flat Shell",2515:"Pointy Shell",2515:"Pointy Shell",2804:"Orange,2804 Orange" + +crc 056EAB63-C215FCD5-C:4A +gn Dual Heroes (J) + cn Infinite\Energy\Player 1 + 81224DC4 00FF + cn Infinite\Energy\Player 2 + 81224DC6 00FF + cn Infinite\Time + 81224DCC 00FF + cn Never Wins\Player 1 + 80224DB5 0000 + cn Never Wins\Player 2 + 80224DB7 0000 + +crc E13AE2DC-4FB65CE8-C:4A +gn Eltale Monsters (J) + cn Have All Elements + 8107A9F4 3232 + 8107A9F6 3232 + cn Infinite Health + 8107A9D4 01F4 + 8107A9D6 01F4 + cn Infinite Magic Points + 8107A9D8 01F4 + 8107A9DA 01F4 + cn Super Agility + 8107A9DE 01F4 + cn Super Defense + 8107A9DC 01F4 + +crc 399B9B81-D533AD11-C:4A +gn Extreme-G XG2 (J) + cn Max Points + 80183DD3 0064 + cn Infinite\Nitros + 81170F02 0003 + 81170F06 0003 + cn Infinite\Shield + 81170F2C 42C8 + cn Access\All Tracks + 50000BD8 0000 + 80183327 0001 + cn Access\All Superbikes + 50000304 0000 + 80183D6F 0001 + cn Access\All Secret Characters + 50000C04 0000 + 80183D6F 0001 + cn Always 1st + 80171063 0001 + cn [Screen Hud Clear] + cd This Fixes the Problem on all Plugins that have Hud covering the Screen.Let the game load 1st before Putting this code on,Or it will give an error and Freeze + 80092D1B 0004 + +crc 147E0EDB-36C5B12C-C:4A +gn Neon Genesis Evangelion (J) + cn (Press GS)\To Refill Health + cd Don't Press GS after the Enemy is killed, only during the fight! + 891F0F18 42C8 + 891F0F1A 0000 + cn (Press GS)\To Kill Enemy + cd Don't Press GS after the Enemy is killed, only during the fight! and only use on Press GS Cheat at a time + 891F2454 0000 + 891F2456 0000 + 891F2458 0000 + 891F245A 0000 + cn (Press L)\ For One Hit Kill + cd Don't Press L after the Enemy is killed, only during the fight! + D0149DD5 0020 + 811F2458 0000 + D0149DD5 0020 + 811F245A 0000 + cn (Press R)\For Level Warp + cd Press Reset and enjoy! + D00D5115 0015 + 800D5115 ???? 002B:"Level 01",002F:"Level 02",0033:"Level 03",0037:"Level 04",003B:"Level 05",003D:"Level 06",0040:"Level 07",0043:"Level 08",0046:"Level 09",0049:"Level 10",004C:"Level 11",004F:"Level 12",0051:"Level 12.5",0053:"Level 13",0018:"Credits 1",0019:"Credits 2",001A:"Credits 3" + cn Secret Beta 2 Player Test Mode + cd Press Reset and enjoy! Secret 2 Player Test Mode? The Second Player doesn't move ;( + D00D5115 0015 + 800D5115 0055 + +crc 4D3E622E-9B828B4E-C:4A +gn F-Zero X (J) + cn Always 1st Place + 802C4BC2 0001 + cn Infinite Lives + 800E5AA9 0005 + cn Unlock Everything + 800CD428 0001 + cn Player 1\Infinite Shield + 812C4B48 4336 + 812C4B4C 4336 + cn Have Boost From Start + D02C4DAC 003F + 802C4925 0050 + cn Time Always 00.00.00 1st Place + 802C4BC0 0000 + 802C4BC2 0001 + +crc 49E46C2D-7B1A110C-C:4A +gn Fighting Cup (J) + cn Start with Stars Modifier\Player 1 + D0208E17 0000 + 80208E17 ???? 0000:"No Stars",0006:"Max Stars" + cn Start with Stars Modifier\Player 2 + D020ACDF 0000 + 8020ACDF ???? 0000:"No Stars",0006:"Max Stars" + cn Have 1 Star\Ryuji + 80306A0E 0001 + cn Have 1 Star\Bob + 80306A0F 0001 + cn Have 1 Star\Pierre + 80306A10 0001 + cn Have 1 Star\Meiling + 80306A11 0001 + cn Have 1 Star\Leon + 80306A12 0001 + cn Have 1 Star\Abdul + 80306A13 0001 + cn Have 1 Star\Ninja + 80306A14 0001 + cn Have 1 Star\Tomahawk + 80306A15 0001 + cn Have 1 Star\Valerie + 80306A16 0001 + cn Infinite Health\Player 1 + 80208F61 0000 + 80203E83 0000 + cn Infinite Health\Player 2 + 80203E87 0000 + 8020AE29 0000 + cn Start on stage 100 on Survival to get Joker + 802EED3B 0063 + cn Stop timer for Fastest to get Robot + 810AD29C 3F80 + +crc 28D5562D-E4D5AE50-C:4A +gn Fire Electric Pen (J) + cn Freeze Timer + cd Only enable this cheat once the Timer Go moves to 80. Once the level has ended or you have died disable and enable on 80. + 800760CB 0001 + +crc 70B0260E-6716D04C-C:4A +gn GAUNTLET LEGENDS + cn Infinite\Max Health + 810C5C54 0000 + 810C5C56 270F + 810C5C64 0000 + 810C5C66 270F + cn Infinite\Money + 810C5CF6 FFFF + cn Max Strength + 810C5C04 0000 + 810C5C06 FFFF + cn Max Speed + 810C5C14 0000 + 810C5C16 FFFF + cn Max Magic + 810C5C24 0000 + 810C5C26 FFFF + cn Max Armour + 810C5C34 0000 + 810C5C36 FFFF + cn Infinite\Turbo + 800FD30F 0064 + cn Level 99 + 810C5C44 0000 + 810C5C46 0063 + cn Infinite\Special Weapons + 800C5FF7 0009 + 800C5D37 0009 + 800C5D67 0009 + 800C5DE7 0009 + 800C5EB7 0009 + cn Always Shoot 5-Way + 800FD198 0200 + cn Always Shoot 3-Way + 800FD19A 0002 + cn Always Shoot Rapid Fire + 800FD19A 1000 + cn Have Window Schards + 8104EFCA 000F + cn Have Rune Stones + 8104EFC6 1FFF + cn Infinite\Item On Pickup + 50010100 0000 + 810C5BF6 FFFF + cn Infinite\Keys On Pickup + 800C5C97 0006 + +crc 0DE2CE36-D41D29E6-C:4A +gn Hybrid Heaven (J) + cn Have All\Keys + 50000410 0000 + 80181C70 0063 + 50000410 0000 + 80181C78 0063 + cn Infinite\Weapons & Items + 50000610 0000 + 80181C10 0063 + 50000610 0000 + 80181C18 0063 + cn Infinite\Refresh Items + 50000D10 0000 + 80181B48 0063 + 50000C10 0000 + 80181B50 0063 + cn Infinite\Max Body Stats + 81181788 270F + 811817C8 0063 + 50000C02 0000 + 81181790 270F + 50000502 0000 + 811817C0 270F + 50000602 0000 + 811817E8 270F + 50000602 0000 + 811817F6 270F + cn Infinite\Max Health + 81181780 270F + 81181782 270F + cn Level 999 + 811817C8 270F + cn Press L To Levitate + D005D8D1 0020 + 8124C710 3FCB + +crc 519EA4E1-EB7584E8-C:4A +gn KING HILL 64 + cn Max\50000 Stunt Points + 8108C978 C350 + cn Low Timer + 8008C8A4 0000 + 8008C8A6 0000 + cn Have\All Characters + 8108C9B8 07FF + cn Have\All Difficulties + 8108C9B0 0700 + cn Have\All Tracks + 8108C9BC BFFE + cn Have\All Boards + 8108C9C4 0003 + 8108C9C6 FFFF + +crc 6BFF4758-E5FF5D5E-C:4A +gn Mario Kart 64 (J) (1.0) + cn Infinite Items\2 player Mode\Player 1 + 80163655 ???? + 80163682 ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\2 player Mode\Player 2 + 80163735 ???? + 80163762 ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\3-4 player Mode\Player 1 + 80163815 ???? + 80163842 ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\3-4 player Mode\Player 2 + 801638F5 ???? + 80163922 ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\3-4 player Mode\Player 3 + 801639D5 ???? + 80163A02 ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\3-4 player Mode\Player 4 + 80163AB5 ???? + 80163AE2 ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Have Bonus Mode and All Gold Cups + 8018C728 ???? + 8018C729 ???? + 8018C72A ???? + 8018C72B ???? 0000:"Off",00FF:"On" + cn Press GS\For Full Debug Menu + cd Press GS at the Press Start Menu to access the Debug Menu + 8818C80F 0002 + cn Press L To Levitate\Player 1 + D00F73C5 0020 + 810F7478 4000 + cn Press L To Levitate\Player 2 + D00F73D5 0020 + 810F8250 4000 + cn Press L To Levitate\Player 3 + D00F73E5 0020 + 810F9028 4000 + cn Press L To Levitate\Player 4 + D00F73F5 0020 + 810F9E00 4000 + +crc C9C3A987-5810344C-C:4A +gn Mario Kart 64 (J) (1.1) + cn Have Bonus Mode and All Gold Cups + 8018B4D8 ???? + 8018B4D9 ???? + 8018B4DA ???? + 8018B4DB ???? 0000:"Off",00FF:"On" + cn Press GS\For Full Debug Menu + cd Press GS at the Press Start Menu to access the Debug Menu + 8818B5BF 0002 + cn Press L To Levitate\Player 1 + D00F61B5 0020 + 810F6268 4000 + cn Press L To Levitate\Player 2 + D00F61C5 0020 + 810F7040 4000 + cn Press L To Levitate\Player 3 + D00F61D5 0020 + 810F7E18 4000 + cn Press L To Levitate\Player 4 + D00F61E5 0020 + 810F8BF0 4000 + +crc ADA815BE-6028622F-C:4A +gn Mario Party (J) + cn Top Left Character\Coin Options + cd If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. + 800F2709 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Left Character\Star Options + 800F270D ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Right Character\Coin Options + 800F2739 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Right Character\Star Options + 800F273D ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Left Character\Coin Options + 800F2769 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Left Character\Star Options + 800F276D ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Right Character\Coin Options + 800F2799 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Right Character\Star Options + 800F279D ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800D5782 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Top Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800D57C6 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800D580A ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800D584E ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Mini Game\Unlimited 99 lives + 800F2C03 0063 + cn Mini Game\Max 99 Coins + 800F2C0C 0063 + +crc 3A6C42B5-1ACADA1B-C:4A +gn Mario Tennis 64 (J) + cn Have All\Characters Available + 8105DEB8 FFFF + cn Have All\Courts Available + 8105DEBC FFFF + cn Score\Player 1 + 8014B1DA ???? 0000:"0",0001:"15",0002:"30",0003:"40" + cn Score\Player 2 + 8014B1DB ???? 0000:"0",0001:"15",0002:"30",0003:"40" + +crc 736AE6AF-4117E9C7-C:4A +gn Mickey no Racing Challenge USA (J) + cn Play As + 800D3161 ???? 0000:"Mickey Mouse",0001:"Daisy Duck",0002:"Goofy",0003:"Pete",0004:"Minnie Mouse",0005:"Donald Duck",0006:"Huey",0007:"Dewey",0008:"Louie",0009:"Lugwig Von Drake" + cn Traffic Troubles\Indianapolis\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018E892 0063 + cn Traffic Troubles\San Fransisco\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80191B62 0063 + cn Traffic Troubles\New Mexico\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018FD52 0063 + cn Traffic Troubles\Grand Canyon\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80193252 0063 + cn Motor Way Mania\Los Angeles\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018DCF2 0063 + cn Motor Way Mania\Alaska\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018E482 0063 + cn Motor Way Mania\Las Vegas\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80192B12 0063 + cn Motor Way Mania\Philadelphia\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80193992 0063 + cn Freewayphobia\Dakota\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018D212 0063 + cn Freewayphobia\Seattle\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018FDF2 0063 + cn Freewayphobia\New York\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018F512 0063 + cn Freewayphobia\Chicago\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80192042 0063 + cn Victory Vehicles\Yellowstone\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018D4C2 0063 + cn Victory Vehicles\Washington DC\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80197662 0063 + cn Victory Vehicles\Everglades\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018FC22 0063 + cn Victory Vehicles\Malibu\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801916B2 0063 + cn Frantic Finale\Hawaii\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80192072 0063 + cn Frantic Finale\Oregon\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018EA42 0063 + cn Frantic Finale\Texas\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018F1E2 0063 + cn Frantic Finale\Colorado\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80191992 0063 + cn Level Select + 801876B9 ???? 0000:"Traffic Troubles",0001:"Motor Way Mania",0002:"Freewayphobia",0003:"Vitory Vehicles",0004:"Frantic Finale",0005:"Time Trial",0006:"Practice",0007:"Contest",0008:"Options" + cn Difficulty Select + 8007C000 ???? 0000:"Amateur",0001:"Intermediate",0002:"Professional",0003:"Mirror Mode" + cn Unlock Everything + cd This will unlock all characters, tracks, mirror mode, all in-game cheats, postcards, pluto's collar and give you all Trophies for every track and difficulties. To have this cheat save to mempak, enable it and then go into the Options Menu and disable the cheat. Go to the Wide-Screen Settings and Change it to Wide-Screen [16.9] and then the B button to get back to Wide-Screen Settings, now go back into Wide-Screen [16.9] and change it back to Normal [4.3].and press the B button until you come back to the main Options Menu.Close the game and load it again to see everything saved to the Mempak and unlocked. + 800D3208 008F + 800D3209 0094 + 800D320A 0003 + 800D320C 0001 + 800D320F 0080 + 50000502 0000 + 800D3210 0009 + 50000502 0000 + 800D3211 0024 + 800D321A 0015 + 800D321B 007F + 800D321C 0001 + 800D321D 00FF + 800D321E 0004 + 800D321F 0022 + cn Always 1st & final time 00:00.00 + cd All Levels + 50000301 0000 + 801CE6E9 0000 + +crc 96747EB4-104BB243-C:4A +gn Perfect Dark (J) + cn Have All Weapons\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80206B60 0007 + 801EDB60 0007 + 801D4B60 0007 + cn Infinite\Ammo\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 802062EF 00FF + 801ED2EF 00FF + 801D42EF 00FF + 80205B4B 00FF + 801ECB4B 00FF + 801D3B4B 00FF + cn Infinite\Health\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 812053CC 3F80 + 811EC3CC 3F80 + 811D33CC 3F80 + cn Infinite\Shield\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 812053E0 3F80 + 811E35A0 3F80 + 811CA5A0 3F80 + cn Have All\Weapons\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 802087D0 0007 + 801EF7D0 0007 + 801D67D0 0007 + cn Infinite\Ammo\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80207F5F 00FF + 801EEF5F 00FF + 801D5F5F 00FF + 802077BB 00FF + 801EE7BB 00FF + 801D57BB 00FF + cn Infinite\Health\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 8120703C 3F80 + 811EE03C 3F80 + 811D503C 3F80 + cn Infinite\Shield\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 811FE210 3F80 + 811E5210 3F80 + 811CC210 3F80 + cn All levels Compleate + cd This activate's solo missions, give all medals on solo missions, activate cheats, activate cinemas, and who knows what else. I just don't have the time to identify these codes. I know that some of this is creditted to Zap2. I don't have the time to cut those codes out. + 50003201 0000 + 800A2940 0001 + 50003201 0000 + 800A2972 0001 + 50003201 0000 + 800A29A4 0001 + +crc 09CC4801-E42EE491-C:4A +gn Pilot Wings64 (J) + +crc EC0F690D-32A7438C-C:4A +gn Pocket Monsters Snap (J) + cn [Enable All Levels] + cd This is needed to be able to Play all Levels of the Game + 810C18E2 0006 + +crc 94807E6B-60CC62E4-C:4A +gn Puyo Puyo Sun 64 (J) + cn Maximum Score\Player 1 + 811632CC 05F5 + 811632CE E0FF + cn Maximum Score\Player 2 + 811632D0 05F5 + 811632D2 E0FF + cn No Warning Icons\Player 1 + 80164EA3 0000 + cn No Warning Icons\Player 2 + 80164EA7 0000 + cn Instant 7th Step of Chain\Player 1 + D0163A2B 0001 + 80163A2B 0007 + cn Instant 7th Step of Chain\Player 2 + D0163E5B 0001 + 80163E5B 0007 + cn Options Complete Demo Viewer + 8016320B 0007 + 8116320C FFFF + 8116320E FFFF + cn Mode Total Continues 0 + 801632AF 0000 + 801632C7 0000 + cn Endless Mode\Player Level 99 Player 1 + 801632E7 0063 + cn Endless Mode\Player Level 99 Player 2 + 801632EB 0063 + cn Nazo Puyo Mode\All Practice Stages Cleared 4 + 50000402 0000 + 811631E8 FFFF + cn 1P Mode\Stage Select + D0162FEB 0001 + 80162FEB ???? 000D:"Satan Arle game",0008:"Satan Schezo game",000E:"Car-kun Arle game",0009:"Car-kun Schezo game" + +crc 9F1ECAF0-EEC48A0E-C:4A +gn Rakuga Kids (J) + cn Infinite Energy\Player 1 + 800AC339 ???? 0000:"None",0040:"Max" + cn Infinite Energy\Player 2 + 800AC429 ???? 0000:"None",003F:"Max" + cn Super Attacks\Player 1 + 800AC33D ???? 0000:"None",0003:"3" + cn Super Attacks\Player 2 + 800AC42D ???? 0000:"None",0003:"3" + cn Infinite Match Time + 800AB433 0000 + cn Unlock Extras + 800ACA05 00FF + 800ACA07 00FF + +crc B6BC0FB0-E3812198-C:4A +gn Sin and Punishment - Tsumi To Batsu (J) + cn All Levels\Unlock All\Levels - Options Menu + 80075DD6 FFFF + 80075DD7 FFFF + cn All Levels\Unlock All\Option Menu Items + 80075DD8 FFFF + 80075DD9 FFFF + cn All Levels\Infinite\Energy + 800D5A9B 00FF + cn All Levels\Infinite\Time + 800D5A97 0063 + cn All Levels\Infinite\Max Credits + 80075DDC 00FF + cn Level\0-0\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 8010BB2B 0001 + cn Level\1-1\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 801657FB 0001 + cn Level\1-2\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 801BCFBB 0001 + cn Level\1-3\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 8011270B 0001 + cn Level\2-1\Invincible + 801BD2BB 0001 + cn Level\2-2\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 801B913B 0001 + cn Level\2-3\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 801A7D0B 0001 + cn Level\3-1\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 8015890B 0001 + cn Level\3-2\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 801B938B 0001 + cn Level\3-3\Invincible + cd Only use one Ivincible level Code at a time for that specific level and only use for that specific level Cheat + 81100E08 C350 + cn Level\0-0\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time and only use for that specific level Cheat + 8010BB0C 0000 + cn Level\1-1\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801657DC 0000 + cn Level\1-2\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801BCF9C 0000 + cn Level\1-3\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801126EC 0000 + cn Level\2-1\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801BD29C 0000 + cn Level\2-2\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801B911C 0000 + cn Level\2-3\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801A7CEC 0000 + cn Level\3-1\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801588EC 0000 + cn Level\3-2\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801B936C 0000 + cn Level\3-3\Infinite Air Jumping + cd Only use one Infinite Air Jumping level Code at a time for that specific level and only use for that specific level Cheat + 801013CC 0000 + +crc 66572080-28E348E1-C:4A +gn Super Robot Spirits (J) + cn Infinite Hp + 802016A7 0000 + cn Infinite Sp + 802016AB 005A + cn Infinite Time + 80260BDE 0000 + cn Player 2 Health Mod + 80206AF7 ???? 0000:"Infinite Health",00C8:"Instant Death" + cn Play As + 801B9D5C ???? 0000:"FINAL BOSS",0001:"R1",0002:"DAITARN 3",0003:"DANCOUGAR",0004:"SHINING GUNDAM",0005:"DUNBINE",0006:"WALKER GALLIER",0007:"VOLTES V",0008:"1st BOSS" + +crc 67D20729-F696774C-C:4A +gn All Star! Dairantou Smash Brothers (J) + cn Give Kirby A Wierd Blow-Up + 8025C118 000A + cn Story Mode\Skip Straight To Master Hand + 800A2AA7 000D + cn Story Mode\Infinite Time + 810A2AEE 43CB + cn Story Mode\Player 1\Infinite Lives + 800A2B03 0004 + cn Story Mode\Player 2\Infinite Lives + 800A2B77 0004 + cn Story Mode\Player 3\Infinite Lives + 800A2BEB 0004 + cn Story Mode\Player 4\Infinite Lives + 800A2C5F 0004 + cn Story Mode\Player 1\Low % Health + 810A2B46 0000 + cn Story Mode\Player 2\Low % Health + 810A2BBA 0000 + cn Story Mode\Player 3\Low % Health + 810A2C2E 0000 + cn Story Mode\Player 4\Low % Health + 810A2CA2 0000 + cn Story Mode\Player 1\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code could also result freezing at the end of the Level. + 800A2AFB ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 2\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A2B6F ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 3\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A2BE3 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 4\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A2C57 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 1\Kirby B Button Move\Hyrule Castle + 80266ACF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Yoshi's Island + 80266E0F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Sector Z + 8026F0B7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Peach's Castle + 80261D5F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Saffron City + 80271A57 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Congo Jungle + 8026EA8F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland + 8026BAFF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Planet Zebes + 8026DF67 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage + 80261557 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team + 802606DF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Master Hand Stage + 8026FC0F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Infinite Time + 810A2CDE 43CB + cn VS. Mode\Player 1\Low % Health + 810A2D36 0000 + cn VS. Mode\Player 2\Low % Health + 810A2DAA 0000 + cn VS. Mode\Player 3\Low % Health + 810A2E1E 0000 + cn VS. Mode\Player 4\Low % Health + 810A2E92 0000 + cn VS. Mode\Player 1\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A2CEB ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 2\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A2D5F ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 3\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A2DD3 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 4\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A2E47 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 1\Kirby B Button Move\Hyrule Castle + 802619AF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Player 1\Kirby B Button Move\Yoshi's Island + 8026C277 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Player 1\Kirby B Button Move\Sector Z + 80269F47 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn P1 Press Down On D-Pad To Make Items Appear In Random Spots + D109CF64 0400 + 8118B062 0001 + cn Have All Characters + 810A28F8 0FF0 + cn VS. Mode\Have Mushroom Kindom + 800A28F7 00FF + cn Story Mode\Always Get Pacifist (60,000 Points) + 810A2B2E 0000 + cn Bonus Stage Character Modifier (Training Mode) + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 8018D193 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + +crc 84FC04FF-B1253CE9-C:4A +gn Snowbow Kids (J) + cn Infinite\Tools Options + 801215B5 ???? 0001:"Fan",0002:"Ghost",0003:"Pan",0004:"Rock",0005:"Mouse",0006:"Board" + cn Infinite\Lucky Dip + cd "Lucky Dip is Infinite Usage Of What Ever You Get From Each Red Box" + 801215B4 0003 + cn 999 Trick Game Pts + cd Press the A Button to stop Count,or it will continue to grow without stoping. + 81121360 03E7 + cn 1 Lap Race + D01215A8 0000 + 801215A8 0009 + cn Infinite\Cash + 8012160A C350 + cn Enable Sinobin + 8110A17E 0100 + cn Access Gold Medals + 50006002 0000 + 810EBD42 0101 + +crc A7941528-61F1199D-C:4A +gn Chou Snowbow Kids (J) + cn All Gold Medals + 50000502 0000 + 81259130 0101 + cn Max Coins + 8125A5BE 270F + 8025A5BF 00C8 + cn Infinite\Trick Game 300 Points + 8125A7F2 012C + cn Infinite\Tools Options + 8025A624 ???? 0001:"Frying Pan",0002:"Ghost",0003:"Super Ghost",0004:"Fan",0005:"Rocket",0006:"Invisible",0007:"Rock",0008:"Rat Face",0009:"Super Rat Face",000A:"Wings" + cn Infinite\Weapons Options + 8025A622 ???? 0001:"Slap Stick",0002:"Parachute",0003:"Freeze Shot",0004:"Snowman",0005:"Bomb",0006:"Whirlwind" + 8025A623 0009 + cn Open Extra Characters & Snowboards + cd Battle Mode Only + 8125916E 0101 + 80259170 0001 + 8025915C 0001 + 8125915E 0101 + 81259160 0101 + +crc 61F5B152-046122AB-C:4A +gn Star Wars Episode I - Racer (J) + cn No Damage + 800A8047 0001 + cn Always 1st + 8011C25D 0001 + cn Have All Tracks Completed + 811170DA FFFF + 811170DC 3FFF + 811170DE 3FFF + 811170E0 3FFF + 811170E2 00FF + cn Have All Characters + 801170E2 007D + 811170E4 FFFF + cn Unlock All Tracks + 801170D8 00FF + 801170D9 00FF + 801170DA 00FF + 801170DB 00FF + 811170D8 FFFF + +crc 4EAA3D0E-74757C24-C:4A +gn Super Mario 64 (J) + cn Mario's Cap\Off Options + cd Here you can Choose Options with Mario without His Cap on,Do not use with any other Mario with/without Options,Use only one at a time + 80339E07 ???? 0001:"Mario No Cap",0002:"Invisible Mario",0004:"Metal Mario",0008:"Flying Mario",000A:"Invisible Flying Mario",000D:"Metal Flying Mario",000F:"Invisible Metal Flying Mario" + cn Mario's Cap\On Options + cd Here you can Choose Options with Mario with His Cap on,Do not use with any other Mario with/without Options,Use only one at a time + 80339E07 ???? 0012:"Invisible Mario",0015:"Metal Mario",0016:"Invisible Metal Mario",0019:"Flying Mario" + cn Funny Mario Options\Mario's Cap\Off & in His Hand + cd Here you can Choose Options with Mario with His Cap off & in His Hand,Do not use with any other Mario with/without Options,Use only one at a time + 80339E07 ???? 0020:"Cap In Hand",0022:"Invisible Mario Cap In Hand",0024:"Metal Mario Cap In Hand",0026:"Invisible Metal Mario Cap In Hand",0028:"Flying Mario Cap In Hand" + cn Funny Mario Options\Mario's Cap\On & An Extra in His Hand + cd Here you can Choose Options with Mario with His Cap on & An Extra in His Hand,Do not use with any other Mario with/without Options,Use only one at a time + 80339E07 ???? 0030:"Cap In Hand",0032:"Invisible Mario Cap In Hand",0034:"Metal Mario Cap In Hand",0036:"Invisible Metal Mario Cap In Hand",0038:"Flying Mario Cap In Hand" + cn Infinite\Energy & Breath + 80339EAE 0008 + cn Infinite\Lives + 80339EAD 0064 + cn Have\Level Select + 8032C64C 0001 + cn Don't Hurt Mario\Monsters + A0339E27 0001 + cn Have\Debug Mode + 8032C658 ???? 0001:"On",0000:"Off" + cn Press GS for 255 Coins + 89339EA8 00FF + cn Press L To Levitate + cd Press L to levitate & Let go to land + D0339C31 0020 + 81339E4C 4220 + D0339E4D 0020 + 81339E0C 0300 + D0339E4D 0020 + 81339E0E 0880 + cn Have All\175 Stars + cd I have Managed to put a Have 175 Stars Option in for you,once the Code is activated, you will see it as a new option in Save Slot A. + 80207B0B 00FF + 50000D02 0000 + 81207B0C FFFF + cn Have All\Maxed Out Coin Records For All Levels + 80207B25 00FF + 81207B26 FFFF + 81207B28 FFFF + 81207B2A FFFF + 81207B2C FFFF + 81207B2E FFFF + 81207B30 FFFF + 81207B32 FFFF + +crc D6FBA4A8-6326AA2C-C:4A +gn Super Mario 64 Shindou Edition (J) + cn Funny Mario Options\Limbo Mario + cd Only Use This Code On Its Own,Do not use with any other Funny Mario Options. + 8031DC0C 00C0 + cn Funny Mario Options\Runs Backwards + cd Only Use This Code On Its Own,Do not use with any other Funny Mario Options. + 8031DC0E 0080 + cn Mario's Cap\Off Options + cd Here you can Choose Options with Mario without His Cap on,Do not use with any other Mario with/without Options,Use only one at a time + 8031D9C7 ???? 0001:"Mario No Cap",0002:"Invisible Mario",0004:"Metal Mario",0008:"Flying Mario",000A:"Invisible Flying Mario",000D:"Metal Flying Mario",000F:"Invisible Metal Flying Mario" + cn Mario's Cap\On Options + cd Here you can Choose Options with Mario with His Cap on,Do not use with any other Mario with/without Options,Use only one at a time + 8031D9C7 ???? 0012:"Invisible Mario",0015:"Metal Mario",0016:"Invisible Metal Mario",0019:"Flying Mario" + cn Funny Mario Options\Mario's Cap\Off & in His Hand + cd Here you can Choose Options with Mario with His Cap off & in His Hand,Do not use with any other Mario with/without Options,Use only one at a time + 8031D9C7 ???? 0020:"Cap In Hand",0022:"Invisible Mario Cap In Hand",0024:"Metal Mario Cap In Hand",0026:"Invisible Metal Mario Cap In Hand",0028:"Flying Mario Cap In Hand" + cn Funny Mario Options\Mario's Cap\On & An Extra in His Hand + cd Here you can Choose Options with Mario with His Cap on & An Extra in His Hand,Do not use with any other Mario with/without Options,Use only one at a time + 8031D9C7 ???? 0030:"Cap In Hand",0032:"Invisible Mario Cap In Hand",0034:"Metal Mario Cap In Hand",0036:"Invisible Metal Mario Cap In Hand",0038:"Flying Mario Cap In Hand" + cn Infinite\Energy & Breath + 8031DA6E 0008 + cn Infinite\Lives + 8031DA6D 0064 + cn Don't Hurt Mario\Monsters + A031D9E7 0001 + cn Funny Mario Options\Ostrich Mario + cd Only Use This Code On Its Own,Do not use with any other Funny Mario Options. + 8031DC0C 0070 + cn Press GS For 255 Coins + cd Press GS Once on a Level To Get that amount of Coins + 8931DA68 00FF + cn Have All\175 Stars + cd I have Managed to put a Have 175 Stars Option in for you,once the Code is activated, you will see it as a new option in Save Slot A. + 80203F0B 00FF + 50000D02 0000 + 81203F0C FFFF + cn Have All\Maxed Out Coin Records For All Levels + 80203F25 00FF + 50000702 0000 + 81203F26 FFFF + cn Have\Level Select + 8030CCBC 0001 + +crc 9CE02E22-206EF1B0-C:4A +gn Super Speed Race 64 (J) + cn Always 1st Place + 81098A58 0001 + cn Freeze\Lap Timer + cd Single and Chapionship Race Modes + 800967E5 0000 + 800967E7 0000 + cn Freeze\Pit Timer + cd Single and Chapionship Race Modes + 800968A5 0000 + 800968A7 0000 + cn Car Select + 800C50B1 ???? 0000:"Car 1",0001:"Car 2",0002:"Car 3",0003:"Car 4",0004:"Car 5",0005:"Car 6",0006:"Car 7",0007:"Car 8",0008:"Car 9",0009:"Car 10",000A:"Car 11",000B:"Car 12",000C:"Car 13",000D:"Car 14",000E:"Car 15",000F:"Car 16",0010:"Car 17",0011:"Car 18" + cn 1 Lap To Race + cd In Single and Chapionship Modes use the Laps In Race Cheat or use the in game setting to choose how many laps you want per race and them use this cheat and amount of Laps to have only have 1 left if needed. + 80098A5D ???? 0003:"3 of 3 Laps",0006:"6 of 6 Laps",0009:"9 of 9 Laps",000C:"12 of 12 Laps",000F:"15 of 15 Laps",0012:"18 of 18 Laps",0015:"21 of 21 Laps",0018:"24 of 24 Laps",001B:"27 of 27 Laps",001E:"30 of 30 Laps" + cn Freeze\Timer Challenge Timer + cd Timer Challenge + 800C4F87 0050 + cn Laps\In Race\Chapionship Race Mode + 800C4ED3 ???? 0003:"3 Laps In Race",0006:"6 Laps In Race",0009:"9 Laps In Race",000C:"12 Laps In Race",000F:"15 Laps In Race",0012:"18 Laps In Race",0015:"21 Laps In Race",0018:"24 Laps In Race",001B:"27 Laps In Race",001E:"30 Laps In Race" + cn Laps\In Race\Single Race Mode + 800C4ED1 ???? 0003:"3 Laps In Race",0006:"6 Laps In Race",0009:"9 Laps In Race",000C:"12 Laps In Race",000F:"15 Laps In Race",0012:"18 Laps In Race",0015:"21 Laps In Race",0018:"24 Laps In Race",001B:"27 Laps In Race",001E:"30 Laps In Race" + cn Pit Stops\Championship + 800C4F13 ???? 0000:"Off",0001:"On" + cn Pit Stops\Single Race Mode + 800C4F11 ???? 0000:"Off",0001:"On" + cn Weather\Championship + 800C4F33 ???? 0000:"Dry",0001:"Wet",0003:"Night" + cn Weather\Single Race Mode + 800C4F31 ???? 0000:"Dry",0001:"Wet",0003:"Night" + cn Track Direction\Championship + 800C4EF3 ???? 0000:"Normal",0001:"Reverse" + +crc 916AE6B8-8817AB22-C:4A +gn Tokisora Senshi Turok (J) + cn Infinite\Body Armor + 8112FD96 5B23 + 8012FDD7 0001 + cn Infinite\Air + 81129030 AAE1 + 811E85EA F1FF + cn Have All\Level Keys + 8012FDE3 0007 + 8012FDE7 0007 + 8012FDEB 0007 + 8012FDEF 0007 + 8012FDF3 0007 + 8012FDF7 0007 + 8012FDFB 0007 + cn Have All\Weapons + 8012FDA7 0001 + 8012FDAB 0001 + 8012FDAF 0001 + 8012FDB3 0001 + 8012FDB7 0001 + 8012FDBB 0001 + 8012FDBF 0001 + 8012FDC3 0001 + 8012FDC7 0001 + 8012FDCB 0001 + 8012FDCF 0001 + 8012FDD3 0001 + cn Infinite\Ammo + 8012FD7F 00FF + 8012FD93 00FF + 8012FD83 00FF + 8012FD63 00FF + 8012FD8B 00FF + 8012FD67 00FF + 8012FD8F 00FF + 8012FD6B 00FF + cn Diffuculty Modifier + 8011252F ???? 0000:"Easy",0001:"Normal",0002:"Hard" + cn Infinite\Health + 812C15F4 013C + cn Have\Backpack + 8012FD9B 0001 + 8012FDDB 0001 + cn Infinite\Lives + 8012FF0B 00FF + cn Have\Cheat Menu + 811205F0 FFFF + 811205F2 FFFF + cn Have All\Gems + 8012FF07 00FF + +crc 5C9191D6-B30AC306-C:4A +gn Wave Race 64 (J) + cn Misses Don't Count + 801D053F 0000 + cn Infinite Time Stunt Mode + 801D06CE 00FF + cn Super Speed + 801D0537 0005 + D0161DC1 0010 + 801D0537 0020 + cn 99 Points + 801D8E13 0063 + cn Infinite Course Out Time + 801D06F3 00FF + cn Maximum Power\Player 1 + 801D0537 0005 + cn Maximum Power\Player 2 + 801D0B5A 0005 + 801D0DFA 0005 + cn Only Play Glacier Coast + 800E84C3 0007 + cn Always First Place + 801D040F 0000 + +crc 535DF3E2-609789F1-C:4A +gn Wave Race 64 Shindou Edition (J) (V1.2) + cn Misses Don't Count + 801C399F 0000 + cn Infinite Time Stunt Mode + 801C3B2E 00FF + cn Super Speed + 801C3997 0005 + D0155221 0010 + 801C3997 0020 + cn 99 Points + 801CC273 0063 + cn Infinite Course Out Time + 801C3B53 00FF + cn Maximum Power\Player 1 + 801C3997 0005 + cn Maximum Power\Player 2 + 801C3FBA 0005 + 801C425A 0005 + cn Always First Place + 801C386F 0000 + +crc DCB6EAFA-C6BBCFA3-C:4A +gn Wetrix (J) + cn Infinite Lakes + 811AC9FE 0009 + cn Mega Score + 801ACA18 00FF + 801DBDC4 00FF + cn Always Empty Drain + 801ACA51 0000 + 811ACA52 0000 + 811ACA54 0000 + cn Always Berserk Mode + 801ACA6F 00FF + cn Stop Level Timer + 801ACA72 00FF + cn Practice Lessons Open + 810C3AEA 0008 + cn Always Drop\Player 1 + 801ACA7B ???? 0000:"Bar",0001:"T",0002:"Corner",0003:"Square",0004:"Down Square",0005:"Down Bar",0006:"Big Water",0007:"Medium Water",0008:"Small Water",0009:"Smallest Water",000A:"Bomb",000B:"Fireball" + cn Always Drop\Player 2 + 801DD1FB ???? 0000:"Bar",0001:"T",0002:"Corner",0003:"Square",0004:"Down Square",0005:"Down Bar",0006:"Big Water",0007:"Medium Water",0008:"Small Water",0009:"Smallest Water",000A:"Bomb",000B:"Fireball" + cn Infinite Ducks + 801ACA0B 0009 + +crc 12737DA5-23969159-C:4A +gn WWF Wrestlemania 2000 (J) + cn Have All Characters + 81094BDA FFFF + cn Infinite Create-A-Wrestler Attribute Points + 8011069B 001E + cn Timer Is Always 00:00 + 80164F2F 0000 + cn Max Attributes + 80110691 0032 + 80110693 0032 + 80110695 0032 + 80110697 0032 + 80110699 0032 + cn Weapon Select\Player 1 + 8115D0B6 0300 + 8115CC10 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 8115CC12 0000 + 8015CCD0 0000 + cn Weapon Select\Player 2 + 8115D54A 0300 + 8115CC40 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 8015CC42 0001 + 8015CCD1 0001 + cn Weapon Select\Player 3 + 8115D9DE 0300 + 8115CC70 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 8015CC72 0002 + 8015CCD2 0002 + cn Weapon Select\Player 4 + 8115DE72 0300 + 8115CC98 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 8115CC9A 0003 + 8015CCD3 0003 + cn Always Special\Player 1 + 8015D0B5 0004 + cn Always Special\Player 2 + 8015D549 0004 + cn Always Special\Player 3 + 8015D9DD 0004 + cn Always Special\Player 4 + 8015DE71 0004 + cn Specials Don't Run Out + 81120C14 2400 + cn Max Spirit\Player 1 + 8015D075 00FF + cn Always Normal Spirit\Player 1 + 8015D075 0032 + cn No Spirit\Player 1 + 8015D075 0000 + cn Max Spirit\Player 2 + 8015D509 00FF + cn Always Normal Spirit\Player 2 + 8015D509 0032 + cn No Spirit\Player 2 + 8015D509 0000 + cn Max Spirit\Player 3 + 8015D99D 00FF + cn Always Normal Spirit\Player 3 + 8015D99D 0032 + cn No Spirit\Player 3 + 8015D99D 0000 + cn Max Spirit\Player 4 + 8015DE31 00FF + cn Always Normal Spirit\Player 4 + 8015DE31 0032 + cn No Spirit\Player 4 + 8015DE31 0000 + cn Ultimate Codes\Player 1 + 8015D074 0064 + cn Ultimate Codes\Player 2 + 8015D508 0064 + cn Ultimate Codes\Player 3 + 8015D99C 0064 + cn Ultimate Codes\Player 4 + 8015DE30 0064 + cn Easy Pins & Longer Submissions\Player 2 + 8015D508 0064 + cn Easy Pins & Longer Submissions\Player 3 + 8015D99C 0064 + cn Easy Pins & Longer Submissions\Player 4 + 8015DE30 0064 + cn Easy Pins & Longer Submissions\Player 1 + 8015D074 0064 + +crc EC417312-EB31DE5F-C:4A +gn Zelda no Densetsu 2 - Mujura no Kamen (J) (v1.0) + cn Have All\Quest Status Items + 801EF51D 0005 + 811EF51E F7CF + cn Infinite\Rupees + 811EF49A 03E7 + cn Infinite\Max & Double Magic Meter + 801EF499 0060 + 811EF4A0 0101 + cn Infinite\Arrows + 801EF501 0063 + cn Infinite\Bombs + 801EF506 0063 + cn Infinite\Bombchus + 801EF507 0063 + cn Infinite\Deku Sticks + 801EF508 0063 + cn Infinite\Deku Nuts + 801EF509 0063 + cn Infinite\Magic Beans + 801EF50A 0063 + cn Infinite\Powder Kegs + 801EF50C 0063 + cn Have\Ocarina of Time + 801EF4D0 0000 + cn Have\Hero's Bow + 801EF4D1 0001 + cn Have\Arrows\Fire Arrow + 801EF4D2 0002 + cn Have\Arrows\Ice Arrow + 801EF4D3 0003 + cn Have\Arrows\Light Arrow + 801EF4D4 0004 + cn Have\Bombs + 801EF4D6 0006 + cn Have\Bombchu + 801EF4D7 0007 + cn Have\Deku Sticks + 801EF4D8 0008 + cn Have\Deku Nuts + 801EF4D9 0009 + cn Have\Magic Beans + 801EF4DA 000A + cn Have\Powder Kegs + 801EF4DC 000C + cn Have\Pictograph + 801EF4DD 000D + cn Have\Lens of Truth + 801EF4DE 000E + cn Have\Hookshot + 801EF4DF 000F + cn Have\Great Fairy's Sword + 801EF4E0 0010 + cn Have\Bottle Modifier\1 + 801EF4E2 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\2 + 801EF4E3 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\3 + 801EF4E4 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\4 + 801EF4E5 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\5 + 801EF4E6 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\6 + 801EF4E7 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn All Equipment Upgrades + 801EF4CD 0023 + 811EF51A 201B + cn Have All\Masks + 801EF4E8 005A + 801EF4E9 0055 + 801EF4EA 0063 + 801EF4EB 0061 + 801EF4EC 005C + 801EF4ED 004E + 801EF4EE 0056 + 801EF4EF 0062 + 801EF4F0 0054 + 801EF4F1 005E + 801EF4F2 0064 + 801EF4F3 004F + 801EF4F4 0058 + 801EF4F5 0059 + 801EF4F6 0053 + 801EF4F7 005B + 801EF4F8 0052 + 801EF4F9 0050 + 801EF4FA 005F + 801EF4FB 005D + 801EF4FC 0057 + 801EF4FD 0060 + 801EF4FE 0065 + 801EF4FF 0051 + cn Replace Sword With + 801EF4AC ???? 0002:"Fire Arrow w/ Bow",0003:"Ice Arrow w/ Bow",0004:"Light Arrow w/ Bow",0000:"Hero's Bow",0010:"Deity Link's Sword" + cn Infinite\Health + 811EF496 0140 + cn Infinite\Hearts Options + 811EF494 ???? 0140:"Max Hearts",0063:"6 Hearts",0043:"4 Hearts" + cn Beta World 1 + cd Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + D01FB9E1 0000 + 801EF462 ???? 0000:"Mama's House non Beta",0001:"Fearful Spider House",0002:"Beneaf the Graveyard",0003:"Southern Swamp Mr Tingle Entry",0006:"Outside Tourist Information Southern Swamp",0008:"Outside Magic Hag's Potion Shop",000A:"Southern Swamp Woods Of Mystery Entry",0024:"Counter Of The Tresure Chest Shop",002E:"Woodfall Temple non Beta",0032:"Spider Hand",0035:"Statue outside Gorman Track",0036:"Statue outside Lair Of The Temples Boss",0038:"Path to Romani Ranch non Beta",004A:"outside The Royal Palace of the Deku Kingdom",004C:"Ledge in The Royal Palace of the Deku Kingdom",004E:"inside The Royal Palace of the Deku Kingdom 1",0071:"Green Blobs",0074:"Cave Portal to Last Boss Field",007F:"Waterfall Sothern Swamp",008A:"Giant Turtle In the Temple non beta",008B:"Room of Miau & Tijo Zora Great Hall",0094:"Recieving Gorans Mask non Beta",0095:"?",0096:"Hungry Goran in the Snow",00A2:"Statue in Stone Tower",00A6:"Stone Tower non Beta",00B9:"Recieving Deku Mask non Beta",00D9:"Giant Lizards in a Cave",00DA:"Cave with Steaming Water",00FF:"Vamps House In Ikana Canyon" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D03E6D0B 0020 + 81400008 40CB + cn Play As + 801EF480 ???? 0000:"Fierce Deity Link",0001:"Goron Link",0002:"Zora Link",0003:"Deku Link",0004:"Normal Link" + cn Warp Modifier + cd Put this code on and press the start button and it will now take where you wanted to go, turn it back off after you have got there. + D05EC55A 0000 + 803FF545 0001 + 813FF54A ???? 0010:"Mayors Residence",0008:"Magic Hags Potion Shop",000A:"Romani Ranch Barn",000B:"Mama's House",000E:"Honey & Darlings Shop",0015:"Final Boss Arena",001F:"Beneath the Graveyard (left entrance)",002F:"Beneath the Graveyard (right entrance)",0030:"Southern Swamp (Reg Entrance)",004F:"Southern Swamp (from tour house)",006E:"Southern Swamp (from Woodfall)",006F:"Southern Swamp (from Deku Palace)",0078:"Path to Ikana Canyon",009E:"Southern Swamp (from Deku Place 2)",009F:"Southern Swamp (From Potion Shop)",00AF:"Boat Cruise (picture taking)",00CD:"Southern Swamp (From Woods of Mystery)",00CE:"Southern Swamp (From Spider House)",00CF:"Southern Swamp (From Ikana Canyon)",00FE:"Southern Swamp (From Owl Warp)",0E00:"Curiosity Shop",0E38:"Ikana Canyon Entrance",1500:"Lens of Truth Cave (get it)",2600:"Stone Tower Temple (Upside down)",2609:"Stone Tower Temple (Boss Room Entrance)",2604:"Treasure Chest Shop",2605:"Treausre Chest Shop (counter)",260E:"Clock Tower (w/ skull kid, silent)",2610:"Stone Tower Temple (endless fall)",6214:"Romani Ranch",9214:"Zora Shop",B214:"Snowhead (Path to temple, warp in)",D214:"East Clock Down" + +crc 69AE0438-2C63F3F3-C:4A +gn Zelda no Densetsu 2 - Mujura no Kamen (J) (V1.1) + cn Have All\Quest Status Items + 801EF7CD 0005 + 811EF7CE F7CF + cn Infinite\Rupees + 811EF74A 03E7 + cn Infinite\Max & Double Magic Meter + 801EF749 0060 + 811EF750 0101 + cn Infinite\Arrows + 801EF7B1 0063 + cn Infinite\Bombs + 801EF7B6 0063 + cn Infinite\Bombchus + 801EF7B7 0063 + cn Infinite\Deku Sticks + 801EF7B8 0063 + cn Infinite\Deku Nuts + 801EF7B9 0063 + cn Infinite\Magic Beans + 801EF7BA 0063 + cn Infinite\Powder Kegs + 801EF7BC 0063 + cn Have\Ocarina of Time + 801EF780 0000 + cn Have\Hero's Bow + 801EF781 0001 + cn Have\Arrows\Fire Arrow + 801EF782 0002 + cn Have\Arrows\Ice Arrow + 801EF783 0003 + cn Have\Arrows\Light Arrow + 801EF784 0004 + cn Have\Bombs + 801EF786 0006 + cn Have\Bombchu + 801EF787 0007 + cn Have\Deku Sticks + 801EF788 0008 + cn Have\Deku Nuts + 801EF789 0009 + cn Have\Magic Beans + 801EF78A 000A + cn Have\Powder Kegs + 801EF78C 000C + cn Have\Pictograph + 801EF78D 000D + cn Have\Lens of Truth + 801EF78E 000E + cn Have\Hookshot + 801EF78F 000F + cn Have\Great Fairy's Sword + 801EF790 0010 + cn Have\Bottle Modifier\1 + 801EF792 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\2 + 801EF793 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\3 + 801EF794 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\4 + 801EF795 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\5 + 801EF796 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Bottle Modifier\6 + 801EF797 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn All Equipment Upgrades + 801EF77D 0023 + 811EF7CA 201B + cn Have All\Masks + 801EF798 005A + 801EF799 0055 + 801EF79A 0063 + 801EF79B 0061 + 801EF79C 005C + 801EF79D 004E + 801EF79E 0056 + 801EF79F 0062 + 801EF7A0 0054 + 801EF7A1 005E + 801EF7A2 0064 + 801EF7A3 004F + 801EF7A4 0058 + 801EF7A5 0059 + 801EF7A6 0053 + 801EF7A7 005B + 801EF7A8 0052 + 801EF7A9 0050 + 801EF7AA 005F + 801EF7AB 005D + 801EF7AC 0057 + 801EF7AD 0060 + 801EF7AE 0065 + 801EF7AF 0051 + cn Replace Sword With + 801EF75C ???? 0002:"Fire Arrow w/ Bow",0003:"Ice Arrow w/ Bow",0004:"Light Arrow w/ Bow",0000:"Hero's Bow",0010:"Deity Link's Sword" + cn Infinite\Health + 811EF746 0140 + cn Infinite\Hearts Options + 811EF744 ???? 0140:"Max Hearts",0063:"6 Hearts",0043:"4 Hearts" + cn Beta World 1 + cd Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + D01FBC91 0000 + 801EF712 ???? 0000:"Mama's House non Beta",0001:"Fearful Spider House",0002:"Beneaf the Graveyard",0003:"Southern Swamp Mr Tingle Entry",0006:"Outside Tourist Information Southern Swamp",0008:"Outside Magic Hag's Potion Shop",000A:"Southern Swamp Woods Of Mystery Entry",0024:"Counter Of The Tresure Chest Shop",002E:"Woodfall Temple non Beta",0032:"Spider Hand",0035:"Statue outside Gorman Track",0036:"Statue outside Lair Of The Temples Boss",0038:"Path to Romani Ranch non Beta",004A:"outside The Royal Palace of the Deku Kingdom",004C:"Ledge in The Royal Palace of the Deku Kingdom",004E:"inside The Royal Palace of the Deku Kingdom 1",0071:"Green Blobs",0074:"Cave Portal to Last Boss Field",007F:"Waterfall Sothern Swamp",008A:"Giant Turtle In the Temple non beta",008B:"Room of Miau & Tijo Zora Great Hall",0094:"Recieving Gorans Mask non Beta",0095:"?",0096:"Hungry Goran in the Snow",00A2:"Statue in Stone Tower",00A6:"Stone Tower non Beta",00B9:"Recieving Deku Mask non Beta",00D9:"Giant Lizards in a Cave",00DA:"Cave with Steaming Water",00FF:"Vamps House In Ikana Canyon" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D03E6FCB 0020 + 814002C8 40CB + cn Play As + 801EF730 ???? 0000:"Fierce Deity Link",0001:"Goron Link",0002:"Zora Link",0003:"Deku Link",0004:"Normal Link" + cn Warp Modifier + cd Put this code on and press the start button and it will now take where you wanted to go, turn it back off after you have got there. + D03E6FCA 0000 + 803FF805 0001 + 813FF80A ???? 0010:"Mayors Residence",0008:"Magic Hags Potion Shop",000A:"Romani Ranch Barn",000B:"Mama's House",000E:"Honey & Darlings Shop",0015:"Final Boss Arena",001F:"Beneath the Graveyard (left entrance)",002F:"Beneath the Graveyard (right entrance)",0030:"Southern Swamp (Reg Entrance)",004F:"Southern Swamp (from tour house)",006E:"Southern Swamp (from Woodfall)",006F:"Southern Swamp (from Deku Palace)",0078:"Path to Ikana Canyon",009E:"Southern Swamp (from Deku Place 2)",009F:"Southern Swamp (From Potion Shop)",00AF:"Boat Cruise (picture taking)",00CD:"Southern Swamp (From Woods of Mystery)",00CE:"Southern Swamp (From Spider House)",00CF:"Southern Swamp (From Ikana Canyon)",00FE:"Southern Swamp (From Owl Warp)",0E00:"Curiosity Shop",0E38:"Ikana Canyon Entrance",1500:"Lens of Truth Cave (get it)",2600:"Stone Tower Temple (Upside down)",2609:"Stone Tower Temple (Boss Room Entrance)",2604:"Treasure Chest Shop",2605:"Treausre Chest Shop (counter)",260E:"Clock Tower (w/ skull kid, silent)",2610:"Stone Tower Temple (endless fall)",6214:"Romani Ranch",9214:"Zora Shop",B214:"Snowhead (Path to temple, warp in)",D214:"East Clock Down" + +crc 8473D0C1-23120666-C:4A +gn Zelda no Densetsu 2 - Mujura no Kamen - Zelda Collection Version (J) (GC Version) [!] + cn Infinite\Rupees + 811ED85A 03E7 + cn Infinite\Health + 811ED856 03E7 + cn Infinite\Max & Double Magic Meter + 801ED859 0060 + 811ED860 0101 + cn Infinite\Items + cd This is Infinite use of Bombs,Bombchus,Deku Sticks,Deku Nuts,Magic Beans,& Powder Kegs. But you must also put it's Have on to work. + 801ED8C1 0063 + 50000801 0000 + 801ED8C6 0063 + cn Have\All Masks + 811ED8A8 3E39 + 811ED8AA 4745 + 811ED8AC 4032 + 811ED8AE 3A46 + 811ED8B0 3842 + 811ED8B2 4833 + 811ED8B4 3C3D + 811ED8B6 373F + 811ED8B8 3634 + 811ED8BA 4341 + 811ED8BC 3B44 + 811ED8BE 4935 + cn Use all C Buttons + 811F1738 0000 + 811F173A 0000 + cn Event Item\Modifier 1 + 801ED895 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 2 + 801ED89B ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 3 + 801ED8A1 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Have Item Modifier + 801ED8A0 ???? 0005:"Japanese Flute?",000B:"Japanese Item?",0010:"Great Fairy's Sword",0011:"Japanese Hookshot?",0031:"Japanese Scroll?",004A:"Japanese Bow?" + cn Have Bottle\Modifier 1 + 801ED8A2 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have Bottle\Modifier 2 + 801ED8A3 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have Bottle\Modifier 3 + 801ED8A4 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have Bottle\Modifier 4 + 801ED8A5 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have Bottle\Modifier 5 + 801ED8A6 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have Bottle\Modifier 6 + 801ED8A7 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Great Fairy's Sword + 801ED8A0 0010 + cn Have\QuestStatus Items + 801ED8DD 0005 + 811ED8DE F7CF + cn Have\Have Ocarina of Time + 801ED890 0000 + cn Have\Hero's Bow + 801ED891 0001 + cn Have\Fire Arrow + 801ED892 0002 + cn Have\Ice Arrow + 801ED893 0003 + cn Have\Light Arrow + 801ED894 0004 + cn Have\Bombs + 801ED896 0006 + cn Have\Bombchu + 801ED897 0007 + cn Have\Deku Sticks + 801ED898 0008 + cn Have\Deku Nuts + 801ED899 0009 + cn Have\Magic Beans + 801ED89A 000A + cn Have\Powder Kegs + 801ED89C 000C + cn Have\Pictograph + 801ED89D 000D + cn Have\Lens of Truth + 801ED89E 000E + cn Have\Hookshot + 801ED89F 000F + cn All Equipment Upgrades + 801ED88D 0023 + 811ED8DA 201B + 801ED86C 004F + cn Replace Sword With + cd Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. + 801ED86C ???? 004A:"Fire Arrow w/ Bow",004B:"Ice Arrow w/ Bow",004C:"Light Arrow w/ Bow",004D:"Kokiri Sword",004E:"Razor Sword",004F:"Guilded Sword",0050:"Deity Link's Sword" + cn Play As + 801ED840 ???? 0000:"Fierce Deity Link",0001:"Goron Link",0002:"Zora Link",0003:"Deku Link",0004:"Normal Link" + cn Infinite\Hearts Options + cd If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. + 811ED854 ???? 0140:"Max Hearts",0063:"6 Hearts",0043:"4 Hearts" + cn Beta World 1 + cd Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + D03E4CAB 0000 + 801ED822 ???? 0000:"Mama's House non Beta",0001:"Fearful Spider House",0002:"Beneaf the Graveyard",0003:"Southern Swamp Mr Tingle Entry",0006:"Outside Tourist Information Southern Swamp",0008:"Outside Magic Hag's Potion Shop",000A:"Southern Swamp Woods Of Mystery Entry",0024:"Counter Of The Tresure Chest Shop",002E:"Woodfall Temple non Beta",0032:"Spider Hand",0035:"Statue outside Gorman Track",0036:"Statue outside Lair Of The Temples Boss",0038:"Path to Romani Ranch non Beta",004A:"outside The Royal Palace of the Deku Kingdom",004C:"Ledge in The Royal Palace of the Deku Kingdom",004E:"inside The Royal Palace of the Deku Kingdom 1",0071:"Green Blobs",0074:"Cave Portal to Last Boss Field",007F:"Waterfall Sothern Swamp",008A:"Giant Turtle In the Temple non beta",008B:"Room of Miau & Tijo Zora Great Hall",0094:"Recieving Gorans Mask non Beta",0095:"?",0096:"Hungry Goran in the Snow",00A2:"Statue in Stone Tower",00A6:"Stone Tower non Beta",00B9:"Recieving Deku Mask non Beta",00D9:"Giant Lizards in a Cave",00DA:"Cave with Steaming Water",00FF:"Vamps House In Ikana Canyon" + cn Warp Modifier + cd Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. + 803E4CAA 0000 + 803FD505 0001 + 813FD50A ???? 0010:"Mayors Residence",0008:"Magic Hags Potion Shop",000A:"Romani Ranch Barn",000B:"Mama's House",000E:"Honey & Darlings Shop",0015:"Final Boss Arena",001F:"Beneath the Graveyard (left entrance)",002F:"Beneath the Graveyard (right entrance)",0030:"Southern Swamp (Reg Entrance)",004F:"Southern Swamp (from tour house)",006E:"Southern Swamp (from Woodfall)",006F:"Southern Swamp (from Deku Palace)",0078:"Path to Ikana Canyon",009E:"Southern Swamp (from Deku Place 2)",009F:"Southern Swamp (From Potion Shop)",00AF:"Boat Cruise (picture taking)",00CD:"Southern Swamp (From Woods of Mystery)",00CE:"Southern Swamp (From Spider House)",00CF:"Southern Swamp (From Ikana Canyon)",00FE:"Southern Swamp (From Owl Warp)",0E00:"Curiosity Shop",0E38:"Ikana Canyon Entrance",1500:"Lens of Truth Cave (get it)",2600:"Stone Tower Temple (Upside down)",2609:"Stone Tower Temple (Boss Room Entrance)",2604:"Treasure Chest Shop",2605:"Treausre Chest Shop (counter)",260E:"Clock Tower (w/ skull kid, silent)",2610:"Stone Tower Temple (endless fall)",6214:"Romani Ranch",9214:"Zora Shop",B214:"Snowhead (Path to temple, warp in)",D214:"East Clock Down" + cn All Items (Normal Ram Pak Version) + FF1E0000 0000 + 50002402 0202 + 810EC350 0001 + +crc EC7011B7-7616D72B-C:4A +gn Zelda no Densetsu - Toki no Ocarina (J) (v1.0) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 8111B99C 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C84B5 0010 + 8011A5D7 ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 8111B7F2 0000 + 8111B7F4 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111A66C 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111A674 30FF + 8111A676 FFFF + cn Max\Heart Containers + 8111A5FE 0140 + cn Max\Gold Skulltulas Killed + 8011A6A1 0064 + cn Time of Day Modifier + 8111A5DC ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 8111A600 0140 + cn Infinite\Magic + D011A609 0008 + 8011A60A 0001 + 8011A60C 0001 + 8011A603 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 8011A640 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 8011A65C 0009 + cn Infinite\Deku Nuts + 8011A65D 0009 + cn Infinite\Bombs + 8011A65E 0009 + cn Infinite\Arrows + 8011A65F 0009 + cn Infinite\Deku Seeds + 8011A662 0009 + cn Infinite\Bombchu's + 8011A664 0009 + cn Infinite\Magic Beans + 8011A66A 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 8011A678 0007 + 8011A679 0007 + 8011A67A 0007 + 8011A67B 0007 + 8011A67C 0007 + 8011A67D 0007 + 8011A67E 0007 + 8011A67F 0007 + 8011A680 0007 + 8011A681 0007 + 8011A682 0007 + 8011A68F 0009 + 8011A690 0009 + 8011A691 0009 + 8011A692 0009 + 8011A693 0009 + 8011A699 0009 + 8011A69C 0009 + 8011A697 0009 + cn Have\Ocarina + 8011A64B ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 8011A650 000E + cn Have\Lens of Truth + 8011A651 000F + cn Have\Megaton Hammer + 8011A653 0011 + cn Have\Deku Stick + 8011A644 0000 + cn Have\Deku Nut + 8011A645 0001 + cn Have\Bombs + 8011A646 0002 + cn Have\Fairy Bow + 8011A647 0003 + cn Have\Fairy Slingshot + 8011A64A 0006 + cn Have\Bombchu + 8011A64C 0009 + cn Have\Arrows\Fire Arrow + 8011A648 0004 + cn Have\Arrows\Ice Arrow + 8011A64E 000C + cn Have\Arrows\Light Arrow + 8011A654 0012 + cn Have\Hookshot + 8011A64D ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 8011A652 0010 + cn Have\Magic\Fairie's Wind + 8011A64F 000D + cn Have\Magic\Nayru's Love + 8011A655 0013 + cn Have\Magic\Din's Fire + 8011A649 0005 + cn Bottles\Bottle 1 Modifier + 8011A656 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 8011A657 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 8011A658 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 8011A659 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 8011A65A ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 8011A65B ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 8011A60E 0001 + cn Have Quiver (Holds 30) + 8011A671 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying.If you Use Black Gauntlets,They are as strong as the Golden Gauntlets. This code also gives you the Silver Scale and the Golden Scale and unlimited rupees. + 8011A672 ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 8011A673 ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L To Levitate + cd Use this cheat to levitate. You have to deactivate it to come back down. Useful for passing obstacles that usually can be passed only at a later point! + D01C84B5 0020 + 811DAA90 40CB + cn Press L For infinite Hover Boots, + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D01C84B5 0020 + 811DB2B2 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D01C84B5 0020 + 811DAA90 40CB + D01C84B5 0000 + 811DB2B2 000D + 8011A640 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C84B5 0000 + 8011B9E3 ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011B965 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011B965 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011B965 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011B965 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 8011A69F 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 8111B998 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All other Timers + cd This cheat works on all Race Timers.Under Water with iron Boots etc. + 8011B9A1 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801D8BCA 0006 + 801F2208 0001 + 801EEC88 0001 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 8011B9A5 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest 01). + 80025614 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C84B5 0010 + 8111B936 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 8011B4B9 00FF + 8011B92F ???? 0000:"Off",0001:"On" + cn Always Have Wallet Size + 8011A672 ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + +crc D43DA81F-021E1E19-C:4A +gn Zelda no Densetsu - Toki no Ocarina (J) (v1.1) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 8111BB5C 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C8675 0010 + 8011A797 ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 8111B9B2 0000 + 8111B9B4 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111A82C 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111A834 30FF + 8111A836 FFFF + cn Max\Heart Containers + 8111A7BE 0140 + cn Max\Gold Skulltulas Killed + 8011A861 0064 + cn Time of Day Modifier + 8111A79C ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 8111A7C0 0140 + cn Infinite\Magic + D011A7C9 0008 + 8011A7CA 0001 + 8011A7CC 0001 + 8011A7C3 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 8011A800 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 8011A81C 0009 + cn Infinite\Deku Nuts + 8011A81D 0009 + cn Infinite\Bombs + 8011A81E 0009 + cn Infinite\Arrows + 8011A81F 0009 + cn Infinite\Deku Seeds + 8011A822 0009 + cn Infinite\Bombchu's + 8011A824 0009 + cn Infinite\Magic Beans + 8011A82A 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 8011A838 0007 + 8011A839 0007 + 8011A83A 0007 + 8011A83B 0007 + 8011A83C 0007 + 8011A83D 0007 + 8011A83E 0007 + 8011A83F 0007 + 8011A840 0007 + 8011A841 0007 + 8011A842 0007 + 8011A84F 0009 + 8011A850 0009 + 8011A851 0009 + 8011A852 0009 + 8011A853 0009 + 8011A859 0009 + 8011A85C 0009 + 8011A857 0009 + cn Have\Ocarina + 8011A80B ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 8011A810 000E + cn Have\Lens of Truth + 8011A811 000F + cn Have\Megaton Hammer + 8011A813 0011 + cn Have\Deku Stick + 8011A804 0000 + cn Have\Deku Nut + 8011A805 0001 + cn Have\Bombs + 8011A806 0002 + cn Have\Fairy Bow + 8011A807 0003 + cn Have\Fairy Slingshot + 8011A80A 0006 + cn Have\Bombchu + 8011A80C 0009 + cn Have\Arrows\Fire Arrow + 8011A808 0004 + cn Have\Arrows\Ice Arrow + 8011A80E 000C + cn Have\Arrows\Light Arrow + 8011A814 0012 + cn Have\Hookshot + 8011A80D ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 8011A812 0010 + cn Have\Magic\Fairie's Wind + 8011A80F 000D + cn Have\Magic\Nayru's Love + 8011A815 0013 + cn Have\Magic\Din's Fire + 8011A809 0005 + cn Bottles\Bottle 1 Modifier + 8011A816 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 8011A817 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 8011A818 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 8011A819 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 8011A81A ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 8011A81B ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 8011A7CE 0001 + cn Have Quiver (Holds 30) + 8011A831 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying.If you Use Black Gauntlets,They are as strong as the Golden Gauntlets. This code also gives you the Silver Scale and the Golden Scale and unlimited rupees. + 8011A832 ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 8011A833 ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L To Levitate + cd Use this cheat to levitate. You have to deactivate it to come back down. Useful for passing obstacles that usually can be passed only at a later point! + D01C8675 0020 + 811DAC50 40CB + cn Press L For infinite Hover Boots, + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D01C8675 0020 + 811DB472 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D01C8675 0020 + 811DAC50 40CB + D01C8675 0000 + 811DB472 000D + 8011A800 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C8675 0000 + 8011BBA3 ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011BB25 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011BB25 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011BB25 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011BB25 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 8011A85F 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 8111BB58 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All other Timers + cd This cheat works on all Race Timers.Under Water with iron Boots etc. + 8011BB61 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801D8D8A 0006 + 801F23C8 0001 + 801EEE48 0001 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 8011BB65 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest 01). + 800257D4 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C8675 0010 + 8111BAF6 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 8011B679 00FF + 8011BAEF ???? 0000:"Off",0001:"On" + cn Always Have Wallet Size + 8011A832 ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + +crc 693BA2AE-B7F14E9F-C:4A +gn Zelda no Densetsu - Toki no Ocarina (J) (v1.2) +//--------------- (JU) Region Cheat Codes --------------- + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 8111C04C 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C8D75 0010 + 8011AC87 ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 8111BEA2 0000 + 8111BEA4 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111AD1C 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111AD24 30FF + 8111AD26 FFFF + cn Max\Heart Containers + 8111ACAE 0140 + cn Max\Gold Skulltulas Killed + 8011AD51 0064 + cn Time of Day Modifier + 8111AC8C ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 8111ACB0 0140 + cn Infinite\Magic + D011ACB9 0008 + 8011ACBA 0001 + 8011ACBC 0001 + 8011ACB3 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 8011ACF0 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 8011AD0C 0009 + cn Infinite\Deku Nuts + 8011AD0D 0009 + cn Infinite\Bombs + 8011AD0E 0009 + cn Infinite\Arrows + 8011AD0F 0009 + cn Infinite\Deku Seeds + 8011AD12 0009 + cn Infinite\Bombchu's + 8011AD14 0009 + cn Infinite\Magic Beans + 8011AD1A 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 8011AD28 0007 + 8011AD29 0007 + 8011AD2A 0007 + 8011AD2B 0007 + 8011AD2C 0007 + 8011AD2D 0007 + 8011AD2E 0007 + 8011AD2F 0007 + 8011AD30 0007 + 8011AD31 0007 + 8011AD32 0007 + 8011AD3F 0009 + 8011AD40 0009 + 8011AD41 0009 + 8011AD42 0009 + 8011AD43 0009 + 8011AD49 0009 + 8011AD4C 0009 + 8011AD47 0009 + cn Have\Ocarina + 8011ACFB ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 8011AD00 000E + cn Have\Lens of Truth + 8011AD01 000F + cn Have\Megaton Hammer + 8011AD03 0011 + cn Have\Deku Stick + 8011ACF4 0000 + cn Have\Deku Nut + 8011ACF5 0001 + cn Have\Bombs + 8011ACF6 0002 + cn Have\Fairy Bow + 8011ACF7 0003 + cn Have\Fairy Slingshot + 8011ACFA 0006 + cn Have\Bombchu + 8011ACFC 0009 + cn Have\Arrows\Fire Arrow + 8011ACF8 0004 + cn Have\Arrows\Ice Arrow + 8011ACFE 000C + cn Have\Arrows\Light Arrow + 8011AD04 0012 + cn Have\Hookshot + 8011ACFD ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 8011AD02 0010 + cn Have\Magic\Fairie's Wind + 8011ACFF 000D + cn Have\Magic\Nayru's Love + 8011AD05 0013 + cn Have\Magic\Din's Fire + 8011ACF9 0005 + cn Bottles\Bottle 1 Modifier + 8011AD06 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 8011AD07 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 8011AD08 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 8011AD09 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 8011AD0A ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 8011AD0B ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 8011ACBE 0001 + cn Have Quiver (Holds 30) + 8011AD21 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying.If you Use Black Gauntlets,They are as strong as the Golden Gauntlets. This code also gives you the Silver Scale and the Golden Scale and unlimited rupees. + 8011AD22 ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 8011AD23 ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L To Levitate + cd Use this cheat to levitate. You have to deactivate it to come back down. Useful for passing obstacles that usually can be passed only at a later point! + D01C8D75 0020 + 811DB350 40CB + cn Press L For infinite Hover Boots, + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D01C8D75 0020 + 811DBB72 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D01C8D75 0020 + 811DB350 40CB + D01C8D75 0000 + 811DBB72 000D + 8011ACF0 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C8D75 0000 + 8011C093 ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011C015 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011C015 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011C015 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011C015 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 8011AD4F 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 8111C048 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All other Timers + cd This cheat works on all Race Timers.Under Water with iron Boots etc. + 8011C051 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801D927A 0006 + 801F28B8 0001 + 801EF338 0001 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 8011C055 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest 01). + 80025CC4 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C8B65 0010 + 8111BFE6 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 8011BB69 00FF + 8011BFDF ???? 0000:"Off",0001:"On" + cn Always Have Wallet Size + 8011AD22 ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + +crc 1FBAF161-2C1C54F1-C:41 +gn 1080 SNOWBOARDING +//--------------- (U) Region Cheat Codes --------------- + cn Infinite Damage All Players & Levels + 803F4C3D 0000 + cn Infinite Lives & Continues + 8026B1CB 0003 + cn Enable All Levels & Boarders + 80255089 00FF + 8025508B 0005 + 81255096 FCFF + 80255098 0007 + cn Stop Timer\Time Attack\Air Make + 8031AB5A 0000 + cn Stop Timer\Time Attack\Half Pipe + 802F649A 0000 + cn Stop Timer\Time Attack\Crystal Lake + 802A593A 0000 + cn Stop Timer\Time Attack\Crystal Peak + 802B2CDA 0000 + cn Stop Timer\Time Attack\Golden Forrest + 802B146A 0000 + cn Stop Timer\Time Attack\Mountain Village + 802CBA6A 0000 + cn Stop Timer\Time Attack\Dragon Cave + 802C148A 0000 + cn Stop Timer\Time Attack\Deadly Fall + 802CF67A 0000 + cn Stop Timer\Trick Attack\Air Make + 8031ABCA 00C5 + cn Stop Timer\Trick Attack\Half Pipe + 802F650A 00C5 + cn Stop Timer\Trick Attack\Crystal Lake + 8029F77A 00C5 + cn Stop Timer\Trick Attack\Crystal Peak + 802AC9FA 00C5 + cn Stop Timer\Trick Attack\Golden Forrest + 802AB06A 00C5 + cn Stop Timer\Trick Attack\Mountain Village + 802C51EA 00C5 + cn Stop Timer\Trick Attack\Dragon Cave + 802BAE4A 00C5 + cn Stop Timer\Trick Attack\Deadly Fall + 802C8F1A 00C5 + cn Stop Timer\Contest\Crystal Lake + 8029C1EA 00C5 + cn Stop Timer\Contest\Crystal Peak + 802A89AA 00C5 + cn Stop Timer\Contest\Golden Forest + 802A6E4A 00C5 + cn Stop Timer\Contest\Air Make + 80319CCA 00C5 + cn Stop Timer\Contest\Half Pipe + 802F530A 00C5 + cn Have All\Match Levels Completed + 8025508A 0005 + cn Have All\Contest First Place Done + 80244098 0007 + cn Open Level Character Select + cd With these codes, you have to press the buttons listed below when you are viewing a certain boarders stats. Highlight Akari Hayami's stats, and then hold down the C-Left button and then press the A button to be the Crystal Boarder. Highlight Kensuke Kimachi's stats, and then hold down the C-Up button and then press the A button to be the Metal Boarder. Hightlight Rob Haywood's stats, and then hold down the C-Right button and then press the A button to be the Panda Boarder + 8125508A ???? 0001:"Easy Level",0002:"Easy & Normal Level",0003:"Easy Normal & Hard Levels",0004:"Easy Normal Hard Levels & Crystal Boarder",0005:"Easy Normal Hard Levels & Crystal & Metal Boarders" + cn Play As + 800200E7 ???? 0000:"Dion Blaster",0001:"Kensuke Kimachi",0002:"Akari Hayami",0003:"Ricky Winterborn",0004:"Rob Haywood",0005:"Silver Boarder",0006:"Gold Boarder",0007:"Panda Boarder" + cn Have All\Trick Attacks Done + 81255096 FCFF + +crc 82DC04FD-CF2D82F4-C:45 +gn A Bug's Life (J) + cn Infinite\Lives + 801E1A38 0009 + cn Infinite\Health + 801E1A2D 0004 + cn Always Have\Super Jump + 811E1A28 0020 + cn Always Have\50 pieces of corn + 801E1A39 0032 + cn Have F-L-I-K + 801E1A3A 000F + cn Levitate + cd "Press R To Levitate & Let go to land (:" + D008F2C1 0010 + 801E199E 0001 + D008F2C1 0010 + 801E19AE 0001 + cn Unlock All Levels + 81099150 000F + cn Have All Goldberry Tokens + 801E1A26 0000 + cn Start with Berry Weapon + 811E1A2E ???? 0001:"Blueberry",0002:"Homing Berry",0003:"Goldberry",0004:"Super Berry ?" + +crc 1B598BF1-ECA29B45-C:45 +gn Aerofighter's Assault (U) + cn Ultra Fast Missile Recharge + 8027E300 0001 + cn Rocket Squad + 8027E107 0001 + cn Tomahawk Squad + 8027E109 0001 + cn Extra Points + D027A20C 0000 + 8027A20C 00FF + cn Extra Planes + 8127CCEC FFFF + cn 99 Bonus + 80130B87 0063 + cn 99 Accuracy + 80130B80 0063 + cn Gun Select + 8027E023 ???? 0000:"Chaff",0001:"Jammings",0002:"Air Mines",0003:"Mahibishi",000A:"22mm BB Shot",000B:"22mm",000C:"Hunai Shot",000D:"Fireball",000E:"Sabre",0014:"Fire",0015:"Tomahawk",0016:"Ninja Glitch",0017:"Fire Wave",001E:"Rocket",001F:"Phoenix",0020:"Star",0021:"Fire Arrow",0028:"Ninjabeam" + cn Infinite\Chaffs + 8027E017 000A + cn Infinite\Gun + 8027E110 0001 + cn Infinite\Special Weapons + 8027E4D2 0002 + cn Infinite\Armor + 8127CFF4 44A0 + 8127CFF8 44A0 + cn Infinite\Health + 8027CFF5 00C8 + 8027CFF9 00C8 + cn Always Have\F-15J Eagle + 8027CCEC 0010 + cn Always Have\X-29A A.T.D. + 8027CCED 0020 + cn Infinite\99 Lives + 80348B98 0063 + +crc AEBE463E-CC71464B-C:45 +gn AEROGAUGE + cn No Damage\Player 1 + 50000402 0000 + 8113FFD8 0000 + cn No Damage\Player 2 + 50000402 0000 + 81142078 0000 + cn Unlock Hidden Tracks & Cars + 8008F29C 0001 + cn Freeze All Lap Timers + 8013FCA1 0001 + 8013FCA5 0001 + 8013FCA9 0001 + cn Freeze Overall Timer + cd All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. + 8013FC95 0001 + cn Laps Of Race + 8013FC8E ???? 0001:"1 Lap",0002:"2 Laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"Never Ending Laps" + cn Play As\Player 1 + 8013FF95 ???? 0000:"N64 Control Pad",0001:"Interceptor",0002:"Hornet",0003:"Avenger",0004:"Shredder",0005:"Black Lightning",0006:"Vengeance",0007:"Prowler",0008:"Reaper",0009:"Dominator" + cn Play As\Player 2 + 8013FF96 ???? 0000:"N64 Control Pad",0001:"Interceptor",0002:"Hornet",0003:"Avenger",0004:"Shredder",0005:"Black Lightning",0006:"Vengeance",0007:"Prowler",0008:"Reaper",0009:"Dominator" + cn Level Select + 8013FF9B ???? 0000:"Canyon Rush",0001:"Bikini Island",0002:"China Town",0003:"Neo Arena",0004:"China Town Jam",0005:"Neo Speed Way" + cn Always 1st + 8013FCE0 0001 + cn Music Modifier + 80109BDC ???? 00FF:"Music On",0000:"Music Off" + +crc E6A95A4F-BAD2EA23-C:45 +gn Aidyn Chronicles - The First Mage (U) + cn Infinite\Max Health + 80278B98 001E + cn Infinite\99 Health Potions + cd Do Not put this cheat on until you have collected your 1st Health Potion from the 1st Cheat or you will not be able to get into the Sub menu and Continue the game. + 802785CB 0063 + cn Have\Max Gold + 50000401 0000 + 80277335 00FF + cn Have\Max Total XP + 50000401 0000 + 80278BAD 00FF + cn Have\Max Total XP Remaning to Start + cd This will give you 16777215 Total XP Remaning to start with and after your 1st batle will allow you to buy your Max Stats + 50000401 0000 + 80278BB1 00FF + +crc C43E23A7-40B1681A-C:45 +gn All-Star Baseball 99 (U) + cn Infinite\Character Creation Points + 800E2C31 00B0 + cn Infinite\Strikes + 800ABFB9 0000 + cn Infinite\Balls + 800ABFB7 0000 + cn Infinite\Outs + 800ABFBB 0000 + cn Max\Character Creation Accuracy + 810E2BF0 4170 + cn Max\Character Creation Clutch + 810E2BF4 4170 + cn Max\Character Creation Contact + 810E2BFC 4170 + cn Max\Character Creation Power + 810E2C00 4170 + cn Max\Character Creation VS. LHP + 810E2C04 4170 + cn Max\Character Creation VS. RHP + 810E2C08 4170 + cn Max\Character Creation Bunting + 810E2C0C 4170 + cn Max\Character Creation VS LHB + 810E2C10 4170 + cn Max\Character Creation VS RHB + 810E2C14 4170 + cn Max\Character Creation Speed + 810E2C18 4170 + cn Max\Character Creation Defense + 810E2C1C 4170 + cn Max\Character Creation Arm Strength + 810E2C20 4170 + cn Max\Character Creation Streak + 810E2C24 4170 + cn Max\Character Creation Clutch + 810E2C28 4170 + +crc 5E547A4D-90E60795-C:45 +gn All-Star Baseball 2000 (U) + cn Infinite\Strikes + 8006E4E1 0000 + cn Infinite\Balls + 8006E4DF 0000 + cn Infinite\Outs + 8006E4E3 0000 + cn Infinite\Character Creation Points + 81103350 4170 + cn Infinite\Pitch Type Creation Points + 811039BC 4170 + 811039C0 4170 + cn Character Creation\Max\Accuracy + 81115A20 4170 + cn Character Creation\Max\Stamina + 81115A24 4170 + cn Character Creation\Max\Contact + 81115A28 4170 + cn Character Creation\Max\Power + 81115A2C 4170 + cn Character Creation\Max\VS LHP + 81115A30 4170 + cn Character Creation\Max\VS RHP + 81115A34 4170 + cn Character Creation\Max\Bunting + 81115A38 4170 + cn Character Creation\Max\VS LHB + 81115A3C 4170 + cn Character Creation\Max\VS RHB + 81115A40 4170 + cn Character Creation\Max\Speed + 81115A44 4170 + cn Character Creation\Max\Defense + 81115A48 4170 + cn Character Creation\Max\Arm Str. + 81115A4C 4170 + cn Character Creation\Max\Streak + 81115A50 4170 + cn Character Creation\Max\Clutch + 81115A54 4170 + +crc E185E291-4E50766D-C:45 +gn All Star Tennis '99 (U) + cn Game Win Select\Player 1 + 801BBFA1 ???? 0000:"0 Games Won",0001:"1 Game Won",0002:"2 Games Won",0003:"3 Games Won",0004:"4 Games Won",0005:"5 Games Won",0006:"For Game Set & Match" + cn Game Win Select\Player 2 + 801BBFA2 ???? 0000:"0 Games Won",0001:"1 Game Won",0002:"2 Games Won",0003:"3 Games Won",0004:"4 Games Won",0005:"5 Games Won",0006:"For Game Set & Match" + cn Points Select\Player 1 + 801C7260 ???? 0000:"0 Points",0015:"15 Points",0030:"30 Points",0040:"40 Points" + cn Points Select\Player 2 + 801C7261 ???? 0000:"0 Points",0015:"15 Points",0030:"30 Points",0040:"40 Points" + cn Play As\Player 1 + 800BFFA5 ???? 0000:"Zoe Taylor",0001:"Vanessa Child",0002:"Amanda Coetzer",0003:"Jana Novotna",0004:"Conchita Martinez",0005:"Leon Rodez",0006:"Michael Chang",0007:"Gustavo Kuerten",0008:"Jonas Bjorkman",0009:"Mark Philippoussis",000A:"Randy Powell",000B:"Richard Krajicek" + cn Play As\Player 2 + 800BFFA6 ???? 0000:"Zoe Taylor",0001:"Vanessa Child",0002:"Amanda Coetzer",0003:"Jana Novotna",0004:"Conchita Martinez",0005:"Leon Rodez",0006:"Michael Chang",0007:"Gustavo Kuerten",0008:"Jonas Bjorkman",0009:"Mark Philippoussis",000A:"Randy Powell",000B:"Richard Krajicek" + +crc 4C52BBB2-CEAB0F6B-C:45 +gn Army Men - Air Combat (U) + cn Co-Pilot Modifier + 800B245C ???? 0000:"Lt. James Marshall \"Woodstock\"",0001:"Lt. John Lawless \"Hardcore\"",0002:"Lt. Dave Parker \"Rawhide\"",0003:"Lt. Felicity Wannamaker \"Bombshell\"",0004:"Sergeant Hawk \"Sarge\" (Hidden Character)" + cn Helicopter Modifier + 800B2534 ???? 0001:"Huey",0002:"Chinook (Hidden)",0003:"Super Stallion (Hidden)",0004:"Apache (Hidden)" + cn Always Play Level Modifier + 800B254C ???? 0000:"Mission 1-Plastic Pandemonium",0001:"Mission 2-Going Car-razy",0002:"Mission 3-The Train That Could",0003:"Mission 4-Tan Terror-Tory",0004:"Mission 5-Bug Bath",0005:"Mission 6-Uninvited Guests",0006:"Mission 7-Ants In The Pants",0007:"Mission 8-Saucer Attack",0008:"Mission 9-The Heat is On",0009:"Mission 10-The Melting Pot",000A:"Mission 11-River Rapids Riot",000B:"Mission 12-Nighttime Teddy",000C:"Mission 13-Demolition Time",000D:"Mission 14-Pick Up The Pieces",000E:"Mission 15-Have An Ice Day",000F:"Mission 16-Plastro's Revenge",0010:"Mission 17-Bug Hunt: Chew Chew Bug-B-Q",0011:"Mission 18-Bug Hunt: Crispy Critters",0012:"Mission 19-Flag-Nab-It: Fort Frenzy",0013:"Mission 20-Flag-Nab-it: Freezer Burn",0014:"Mission 21-Food Fight: Picnic Panic",0015:"Mission 22-Food Fight: Cherry Surprise",0016:"Mission 23-Rescue: Don't Feed The Crabs",0017:"Mission 24-Rescue: Tide Pool Terror" + cn Start On Play Level Modifier + D00B254C 0000 + 800B254C ???? 0000:"Mission 1-Plastic Pandemonium",0001:"Mission 2-Going Car-razy",0002:"Mission 3-The Train That Could",0003:"Mission 4-Tan Terror-Tory",0004:"Mission 5-Bug Bath",0005:"Mission 6-Uninvited Guests",0006:"Mission 7-Ants In The Pants",0007:"Mission 8-Saucer Attack",0008:"Mission 9-The Heat is On",0009:"Mission 10-The Melting Pot",000A:"Mission 11-River Rapids Riot",000B:"Mission 12-Nighttime Teddy",000C:"Mission 13-Demolition Time",000D:"Mission 14-Pick Up The Pieces",000E:"Mission 15-Have An Ice Day",000F:"Mission 16-Plastro's Revenge",0010:"Mission 17-Bug Hunt: Chew Chew Bug-B-Q",0011:"Mission 18-Bug Hunt: Crispy Critters",0012:"Mission 19-Flag-Nab-It: Fort Frenzy",0013:"Mission 20-Flag-Nab-it: Freezer Burn",0014:"Mission 21-Food Fight: Picnic Panic",0015:"Mission 22-Food Fight: Cherry Surprise",0016:"Mission 23-Rescue: Don't Feed The Crabs",0017:"Mission 24-Rescue: Tide Pool Terror" + cn Unlock All Planes + 810B252A 0105 + +crc 862C0657-8DFD896D-C:45 +gn Army Men - Sarge's Heroes (U) + cn Incendiary Bullets + 80054C94 0001 + cn All Weapons + 8115969E 0001 + cn Start With Max Ammo + 8115FCBE 0001 + cn Invincible + 8115FCEE 0001 + cn Infinite Continues + 81159692 0001 + cn Invisible + 81159682 0001 + cn Tin Solider + 811596A2 0001 + cn Maximum Visibility + 80070F52 0001 + cn Flamethrowers Fire In All Directions + 8006BD79 0020 + cn No Flamethrowers Will Work + 8006D69D 0001 + cn Multiplayer Cheats\Incendiary Bullets + 80054C81 0001 + cn Enemies Don't Recongnize You Easily + 8005742D 0001 + cn Play As + 811609A2 ???? 0007:"The Big Green One",0008:"Vikki",0009:"Plastro" + cn Play Level + 81163FFA 0001 + 8116403E ???? 88A0:"Spy Blue",88B4:"Bathroom",88C8:"Riff Mission",88E0:"Forest 81163FFA",88F0:"Hoover Mission",8908:"Thick Mission",8920:"Snow Mission",8938:"Shrap Mission",8950:"Fort Plastro",8968:"Scorch Mission",8980:"Showdown",8994:"Sandbox",89A4:"Kitchen",89B4:"Living Room",89C8:"The Way Home" + cn You Move Faster + 800ABD69 00FF + 800ABDA9 00FF + cn Press Start For Other Debug Info + 8115FCE2 0001 + cn Enemies Fight Themselves + 800585D8 0020 + cn No Enemies In Levels + 80056D4C 0020 + cn Less Enemies In Levels + 80056688 0020 + cn Enemies Can't Aim + 8006D14C 0020 + cn Enemies Have To Reload Their Guns + 8006D16A 0020 + cn Walls Off For Enemies When Hit + 800566D8 0020 + cn Bullets Only Damage At Extremely Short Range + 8006D15A 0020 + cn Improved Gun Handling + 8009C014 003E + cn Can't Fail Missions + 810A04FA ED40 + cn Everyone Has Dark Camoflauge On + 50000804 0000 + 81098F22 FAE4 + cn Flamethrower Has Air Buster Flame + 810A536A 5008 + 810A5372 5008 + cn Flamethrower Has Cloud Flame + 810A536A 5224 + 810A5372 5224 + cn Flamethrower Has Invisible Flame + 810A536A 52A0 + 810A5372 52A0 + cn Max Kills Multiplayer\Player 1 + 8033B9BC FFFF + cn Max Kills Multiplayer\Player 2 + 8033BB78 FFFF + +crc B20F73B6-2975FC34-C:45 +gn Army Men - Sarge's Heroes 2 (U) + cn Invincible + 8135C516 0600 + cn All Weapons & Ammo + 8115D06E 0001 + 8116368E 0001 + cn Max Ammo + 8116368E 0001 + cn Continues + 8115D062 0001 + cn Invisible + 8115D052 0001 + cn Test Info + 8115D3B6 0001 + cn Living Large + 811636AE 0001 + cn Mini Mode + 8115D06A 0001 + cn Play as + 81164372 ???? 0007:"Big Green One",0008:"Vikki",0009:"Plastro",000B:"Mystery Women",000C:"Hail Mendheimicus",000D:"Mini Soldier" + cn Enemies Fight Themselves + 8005EE9C 0020 + cn Move Faster + 800B9705 00FF + 800B9749 00FF + +crc 1FB5D932-3BA9481B-C:45 +gn Armorines - Project S.W.A.R.M. (U) + cn Enable In-Game Cheat Menu & Level Select + 81115936 014F + cn Infinite Lewis Laser Rifle + cd The infinite ammo will not work with these codes if you have the expansion pak inserted into your console. + 802E1D6F 0170 + cn Infinite Lewis Explosive Projectile Weapon + cd The infinite ammo will not work with these codes if you have the expansion pak inserted into your console. + 802E1D69 0030 + cn Infinite Jungle Chemical Gun + cd The infinite ammo will not work with these codes if you have the expansion pak inserted into your console. + 802E1D7B 0160 + cn Level Select + 81115932 0008 + cn Infinite Ammo (All Guns) + 810496D0 2400 + cn Don't Take Any Damage + 8104A260 2400 + cn Invincible + 81048CA0 2400 + cn Sound Modifier\Music Volume + 80115944 ???? 0000:"Off",003C:"Low (5)",0078:"Medium (1.0)",00BC:"Defualt (1.5)",00F0:"Max (2.0)" + cn Sound Modifier\SFX Volume + 80115945 ???? 0000:"Off",003C:"Low (5)",0078:"Medium (1.0)",00BC:"Defualt (1.5)",00F0:"Max (2.0)" + +crc D1F7D8AB-293B0446-C:45 +gn Asteroids Hyper 64 (U) + cn Extra Lives + 8007F90E 0063 + cn Extra Points + 8107F8FE FFFF + cn Infinite Armageddon + 8107F892 0001 + cn Infinite Items On Pickup + 8107F8A2 270F + cn Unlock Classic Asteroids + 8106DF5A 0001 + cn Infinite Lives (Classic Asteroids) + 8007F90F 002F + +crc 41B25DC4-1B726786-C:45 +gn Automobili Lamborghini (U) + cn Extra Vehicles + 50000302 0000 + 800985C3 0001 + 50000302 0000 + 800985CB 0001 + cn Max Points + 800CE743 FFFF + cn Infinite Time + 810CE76E 02F4 + cn Difficulty Modifier + 810CE7A4 ???? 0000:"Novice",0001:"Expert" + cn Speeds In Modifier + 800CE803 ???? 0000:"KM/H",0001:"MPH" + cn Always 1st Place + 810A5F70 0001 + +crc A4BF9306-BF0CDFD1-C:45 +gn Banjo-Kazooie + cn Infinite\Eggs + 80385F67 00FF + cn Infinite\Lives + 80385F8B 00FF + cn Infinite\Jiggies + 80385FCB 00FF + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D0281251 0020 + 8137C4BC 43E0 + cn Infinite\Notes + cd Just collect one Note to Have 255 Notes in all Worlds. + 80385FF2 00FF + 80385F62 0001 + cn Infinite\Health + 80385F83 0008 + 80385F87 0008 + cn Infinite\Air + 81385F8E 0E10 + cn Infinite\Gold Feathers + 80385F73 00FF + cn Infinite\Red Feathers + 80385F6F 00FF + cn Infinite\Always Have All Jinjos + 80385F7B 00FF + cn Have Zero Time all Levels + 50000B04 0000 + 81386004 3000 + cn Character Select + cd When Mumbo transforms you hold:C-Up for the Termite,C-Right for the Pumpkin,C-Down for the Walrus,C-Left for the Crocc,R for the Bumble Bee,L for the Washing Machine,Press nothing to turn into Banjo + D0281251 0008 + 8037C2D3 0002 + D0281251 0001 + 8037C2D3 0003 + D0281251 0004 + 8037C2D3 0004 + D0281251 0002 + 8037C2D3 0005 + D0281251 0010 + 8037C2D3 0006 + D0281251 0020 + 8037C2D3 0007 + cn Infinite\Mumbo Tokens + 80385FC6 00FF + 80385FA2 00FF + cn Take Off And Fly From Anywhere + cd Press A Button. Do not use with Do Shock Spring Jump From Anywhere + 8037C1D1 0002 + cn Access All Moves + 8037C3A0 0001 + 8037C3A1 007F + 8037C3A2 00FF + 8037C3A3 00FF + cn Game 100% Complete + 8137C3A0 001F + 50000302 0000 + 8137C3A2 FFFF + 50000602 0000 + 813832C0 FFFF + 81383FCA 0064 + 81383FDC 0064 + 50000802 0000 + 813832F0 FFFF + 81385FA0 0063 + 81385FC4 0063 + 81385FF0 0064 + 50000602 0000 + 81385FF2 6464 + 50001002 0000 + 813831A8 FFFF + 813831B0 FF7F + 813831B2 FFB0 + 813831B4 3DA6 + 813831B6 F264 + 813831C6 FF7F + cn Secret Items + 81283400 ???? FFFF:"Have All Collected",0000:"Have None" + cn Do Shock Spring Jump From Anywhere + cd Press A Button. Do not use with Take Off And Fly From Anywhere + 8037C1D2 0002 + +crc C2E9AA9A-475D70AA-C:45 +gn Banjo-Tooie (U) + cn Infinite\Energy\Banjo and Kazooie + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8111B644 0A0A + cn Infinite\Air + 8112B052 42C8 + cn Have\AllMoves + cd Press Top D-pad Up + D1081084 0800 + 8112C770 8029 + D1081084 0800 + 8112C772 0000 + 81290018 FFFF + 8129001A FFFF + 8129001C FFFF + 8129001E FFFF + cn Have Most of the Game Finished + cd Start a new game,when you appear in Spiral Mountain press Top D-Pad. Go to the menu and you will notice all eggs, all moves are available. All the jiggies have been collected. Simply Save and Restart. + 5000AC01 0000 + 80290000 00FF + 8029002B 007F + 80290063 00FB + 80290073 005F + D1081084 0800 + 8112C770 8029 + D1081084 0800 + 8112C772 0000 + cn Infinite\Energy\Snowball + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8011B647 0005 + cn Infinite\Energy\Bee + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8011B653 000A + 8011B654 000A + cn Infinite\Energy\Washing Machine + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8111B656 0A0A + cn Infinite\Energy\Stony + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8011B659 000A + 8011B65A 000A + cn Infinite\Energy\Banjo + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8011B65F 000A + 8011B660 000A + cn Infinite\Energy\Kazooie + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8111B662 0A0A + cn Infinite\Energy\Submarine + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8011B665 000A + 8011B666 000A + cn Infinite\Energy\Mumbo + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8111B668 0A0A + cn Infinite\Energy\Detonator + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8111B66E 0A0A + cn Infinite\Energy\T-Rex Baby + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011B069 0063 + 8011B67F 000A + 8011B680 000A + cn Have\All Moves & Dragon Kazooie + cd Press Top D-pad,Do not use with either Have all Moves,Or Have Dragon Kazooie + D1081084 0800 + 8112C770 8029 + D1081084 0800 + 8112C772 0000 + 81290018 FFFF + 8129001A FFFF + 8129001C FFFF + 8129001E FFFF + 81290078 FFFF + 8129007A FFFF + cn Have\Dragon Kazooie + cd Press Top D-pad,Do not use with Have All Modes Or Have All Moves & Dragon Kazooie + D1081084 0800 + 8112C770 8029 + D1081084 0800 + 8112C772 0000 + 81290078 FFFF + 8129007A FFFF + cn Play As + cd To use this cheat, put the cheat on, then press L as you walk through a door to become that chosen character. Do not try to use the following character in Banjos house or anywhere as small or you will get stuck and wont be able to continue. Snowball Washing machine Submarine Golden Goliath Truck T-rex baby and T-rex daddy + D0081085 0020 + 8012704C ???? 0001:"Banjo and Kazooie",0002:"Snowball",0006:"Bee",0007:"Washing machine",0008:"Stony",000A:"Banjo",000B:"Kazooie",000C:"Submarine",000D:"Mumbo",000E:"Golden Goliath",000F:"Detonator",0010:"Truck",0012:"T-rex baby",0013:"T-rex daddy" + cn Instant Warp\Options\Spiral Mountain + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 00AD:"Grunty's Old Lair",00AE:"Behind The Waterfall",00AF:"Top Of Castle",0173:"Banjo's house" + 80127643 0001 + cn Instant Warp\Options\Jinjo Village + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 0142:"Jinjo Village",0144:"King Jingalings throne room",0143:"Bottles house",0145:"Green Jinjo's House",0146:"Black Jinjo's House",0147:"Yellow Jinjo's House",0148:"Blue Jinjo's House",014A:"Brown Jinjo's House",014B:"Orange Jinjo's House",014C:"Purple Jinjo's House",014D:"Red Jinjo's House",014E:"White Jinjo's House" + 80127643 0001 + cn Instant Warp\Options\Mayahem Temple + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 00B6:"Humba's Wigwam",00B7:"Mumbo's skull",00B8:"The Temple",00B9:"Prison Compound",00BC:"Code chamber",00C4:"Jade Snake Grove",00C5:"Treasure Chamber",00C6:"Kickball Arena",0177:"Targitzan's Slighty Sacred Temple",0178:"Inside Targitzans Temple",0179:"Targitzan Temple Lobby",017A:"Targitzan's Temple Boss",017F:"Mayan Kickball Arena",0166:"Multi",0167:"Still",00C8:"Kickball Arena",00C9:"Kickball Arena" + 80127643 0001 + cn Instant Warp\Options\Glitter Gulch Mine + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 00C7:"Mine",00CA:"Fuel depot",00CB:"Crushing shed",00CC:"Flooded caves",00CD:"Water storage",00CE:"Waterfall cavern",00CF:"Power hut basement",00D0:"Chuffy's cab",00D1:"Inside chuffy's boiler boss",00D2:"Gloomy caverns",00D3:"Generator caverns",00D4:"Power hut",00D5:"Wumba's wigwam",00D7:"Train station",00D8:"Prospectors hut",00D9:"Mumbo's hut",00DA:"Toxic gas cave",00DB:"Canary cave",00DC:"Ordnance storage",00E9:"Humba",0126:"Water supply pipe",0163:"Ordnance Storage entrance",0164:"Ordnance Storage game",0165:"Ordnance Storage game Multi",016F:"Testing",0170:"Testing",0171:"Mumbo's skull" + 80127643 0001 + cn Instant Warp\Options\Witchy World + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 00D6:"Witcy World",00DD:"Dodgem dome lobby",00DE:"Dodgem challenge \"1 vs 1\"",00DF:"Dodgem challenge \"2 vs 1\"",00E0:"Dodgem challenge \"3 vs 1\"",00E1:"Crazy castle stockade",00E2:"Crazy castle lobby",00E3:"Crazy castle pump room",00E4:"Balloon burst game",00E5:"Hoop hurry game",00E6:"Star spinner",00E7:"The inferno",00EA:"Cave of horrors",00EB:"Haunted cavern",00EC:"Train station",0124:"Saucer of Peril",013B:"Crazy castle stockade \"sop\"",013C:"Star spinner \"sop\"",0176:"Mumbo's skull" + 80127643 0001 + cn Instant Warp\Options\Jolly Roger's Lagoon + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 00ED:"Jolly's",00EE:"Pawno's emporium",00EF:"mumbo's skull",00F4:"Ancient Swimming Baths",00F6:"Electric Eels lair",00F7:"Seaweed Sanctum",00F8:"Inside the big fish",00FA:"temple of the fishes",01A8:"Atlantis",01A9:"Seabottom",0181:"sea bottom cavern",0182:"submarine multi",01A7:"Jolly Roger's Lagoon",00FF:"Blubber's wave race hire" + 80127643 0001 + cn Instant Warp\Options\Terrydacty Land + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 0112:"Terrydacty Land",0113:"Terry's nest",0114:"Train station",0115:"Oogle boogles cave",0116:"Inside the mountain",0117:"River passage",0118:"Styracosaurus family cave",0119:"Unga bunga's cave",011A:"Stomping plains",011B:"Bonfire caverns",011E:"Humba's Wigwam",0123:"Inside chompa's belly",0183:"Chompa's belly multi" + 80127643 0001 + cn Instant Warp\Options\Grunty Industries + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 0100:"Outside",0101:"Inside",0102:"Train station",0103:"Workers quarters",0104:"Trash compactor",0105:"Elevator shaft",0106:"Floor 2",0107:"Floor 2 \"electromagnet chamber\"",0108:"Floor 3",0109:"Floor 3 \"boiler plant\"",010A:"Floor 3 \"packing room\"",010B:"Floor 4",010C:"Floor 4 \"cable room\"",010D:"Floor 4 \"quality control\"",010E:"Floor 5",010F:"Basement",0110:"Basement \"repair depot",0111:"Basement \"waste disposal\"",0125:"Water supply pipe",0172:"Mumbo's skull",0162:"Floor 4 \"clinkers cavern\"",0187:"Sewer entrance" + 80127643 0001 + cn Instant Warp\Options\Hailfire Peaks + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 0127:"Lava side",0128:"Icy side",0129:"Lava train station",012A:"Ice train station",012B:"Chilli billi",012C:"Chilly willy",012D:"Colosseum kickball stadium lobby",0131:"Boggy's igloo",0132:"Icicle grotto",0133:"Inside the volcano",0168:"Icy side still" + 80127643 0001 + cn Instant Warp\Options\Cloud Cuckoo Land + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 0136:"Cloud Cuckoo Land 1",0137:"Inside the trashcan",0138:"Inside the cheesewedge",0139:"Zubba's nest",013A:"Central cavern",013D:"Inside the pot o gold",013E:"Mumbo's skull",013F:"Mingy jongo's skull",0140:"Humba wumba's wigwam",0161:"Cloud Cuckoo Land 2",0188:"Zubba's nest multi",0185:"Trash can mini" + 80127643 0001 + cn Instant Warp\Options\Isle O Hags + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 014F:"Wooded Hollow",0150:"Heggy's egg shed",0151:"Jiggywiggy's temple",0152:"Plateau",0153:"Plateau \"Honey B's Hive\"",0154:"Pine Grove",0155:"Cliff top",0156:"Cliff top Mumbo's skull",015A:"wasteland",015B:"inside another digger tunnel",015C:"Quagmire" + 80127643 0001 + cn Instant Warp\Options\Cauldron Keep + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 015D:"Cauldron Keep",015E:"The gatehouse",015F:"Tower of Tragedy Quiz",0160:"Gun chamber",016A:"Gun room still",017B:"Crazy Castle Stockade balloon burst multi",017C:"Crazy Castle Stockade Jump the hoops multi",017D:"Grunty Industries packing game",0180:"Colosseum kickball arena",0186:"Dodgems" + 80127643 0001 + cn Instant Warp\Options\Not sure + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D0081084 0000 + 81127640 ???? 00FC:"Lord woo fak fak",00F9:"Mr Patch",0121:"Inside Chuffy's wagon",0134:"Mumbo's Skull",0135:"Humba Wumba's wigwam 1",0157:"Humba Wumba's wigwam 2",019B:"Jingalings Zombified Palace",01A6:"Smuggler cavern",0141:"Inside the digger tunnel",0143:"Bottles house",0169:"Bottles house still",018A:"HAG Inside",019A:"HAG1 Final Boss" + 80127643 0001 + cn Monsters dont Hurt Banjo + 50002430 0000 + 80132EF5 0000 + 50002430 0000 + 80132EF6 0000 + 50002430 0000 + 80132EF7 0000 + 50002430 0000 + 80132EF8 0000 + 50002430 0000 + 80132EF9 0000 + cn Beta Bottles Revenge Mode + cd Bottles Revenge is a Beta mode from Banjo Tooie that the RWP team recently uncovered after an extraordinary amount of effort. Bottles the Spirit transforms into Bottles the Devil and posses enemies nearby and allows a second player hooked up to Pad 2 to play as that Posses character to try to foil Banjos Plans. As player one goes about its business, player two uses every enemy nearby to try to nab Banjo and take away some life. This mode is incredible, and you can control almost every enemy in the game: slot machines, flying creatures, uggers, zubbas...and this is just the beginning. (Congrats Rare Witch Project) + 8012B3F2 0001 + 800810C1 0002 + +crc 8C138BE0-95700E46-C:45 +gn In-Fisherman Bass Hunter 64 (U) + cn Catch Bigger Fish + 80111F06 0001 + cn Line Never Breaks + 80111F05 0001 + cn All Lakes Unlocked + 80111F00 0001 + cn Extra Cash + 80111F0B 0001 + cn Easier to Catch Fish + 80111F0E 0001 + cn No Penalties in Tounament + 80111F08 0001 + +crc BCFACCAA-B814D8EF-C:45 +gn Bassmasters 2000 (U) + cn Player 1 Max Score (Casting Game) + 8107A412 FFFF + cn Player 2 Max Score (Casting Game) + 8107A416 FFFF + +crc 204489C1-1286CF2B-C:45 +gn Batman Beyond - Return of the Joker (U) + cn Infinite\Infinite Health + 802086F2 0064 + cn Infinite\Infinite Lives + 802086F1 0063 + cn Infinite\Infinite Batarangs + 802086FE 0063 + cn Infinite\Max Charge & Magnetic Nun Chaku + 802086B9 0064 + +crc 6AA4DDE7-E3E2F4E7-C:45 +gn BattleTanx (U) + cn Have Storm Ravens Gang + 80135773 0001 + cn Run Story + 80135770 0001 + cn Start With All Weapons + 80135765 0001 + cn Toads + 80135776 0001 + cn Trippy + 80135771 0001 + cn Unlimited Ammo + 80135760 0001 + cn Frogs + 80135775 0001 + cn Have All Levels + 80135767 0001 + cn Hurl Mode + 8013576B 0001 + cn Invincible + 80135763 0001 + cn Invisible + 8013576A 0001 + cn Unlimited Lives + 80135772 0001 + cn Regenerated Allied Tanks Are Indestrucible In Campaign + 8009FB2A 0001 + cn Multiplayer\Player 1\Infinite Ammo + 802D8603 00FF + cn Multiplayer\Player 2\Infinite Ammo + 802D9F2B 00FF + cn Multiplayer\Player 1\Tank Turret Always On (Use Right/Left C Button) + 802DE7FB 0011 + 802DE7FF 0002 + cn Multiplayer\Player 2\Tank Turret Always On + 802DEB43 0011 + 802DEB47 0002 + cn Multiplayer\Player 3\Tank Turret Always On + 802DEE8B 0011 + 802DEE8F 0002 + cn Multiplayer\Player 4\Tank Turret Always On + 802DF1D3 0011 + 802DF1D7 0002 + cn Multiplayer\Player 1\Always Have Radar + 802D8195 0080 + cn Multiplayer\Player 2\Always Have Radar + 802D9ABD 0080 + cn Multiplayer\Player 1\Always Has Cloaked On + 802D818D 0001 + cn Multiplayer\Player 2\Always Has Cloaked On + 802D9AB5 0001 + cn Multiplayer\Player 1\Your Goalith Tank On Tracks Always Has Radar + 802D869D 0080 + cn Multiplayer\Player 2\Your Goalith Tank On Tracks Always Has Radar + 802D9FC5 0080 + cn Multiplayer\Player 1\Your Goalith Tank On Tracks Always Has Cloaked On + 802D8695 0001 + cn Multiplayer\Player 2\Your Goalith Tank On Tracks Always Has Cloaked On + 802D9FBD 0001 + cn Multiplayer\Plater 1\One Hit And You Bite It + 802D819F 0001 + cn MultiPlayer\Player 2\One Hit And You Bite It + 802D9AC7 0001 + cn Area 51\Shock Wave Weapons + 802D5A7D 00AF + cn Area 51\Mines Are Invisible + 802D5ACB 00CC + cn Area 51\Mines Are Toxic Waste + 802D5ACB 007C + cn Area 51\Turn Ammo Pickup Picture To Flamer Picture + 802D5AAF 00AC + cn Area 51\Turn Nuke Into Toxic Waste Nuke + 802D5A7B 007C + cn Multiplayer\Balltlelord Mode\Player 1\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AD7EE FFFF + cn Multiplayer\Balltlelord Mode\Player 2\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AE186 FFFF + cn Multiplayer\Balltlelord Mode\Player 3\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AEB1E FFFF + cn Multiplayer\Balltlelord Mode\Player 4\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AF4B6 FFFF + cn Multiplayer\Deathmatch, Frenzy & Convoy Modes\Player 1\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AD322 FFFF + cn Multiplayer\Deathmatch, Frenzy & Convoy Modes\Player 2\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811ADCBA FFFF + cn Multiplayer\Deathmatch, Frenzy & Convoy Modes\Player 3\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AE652 FFFF + cn Multiplayer\Deathmatch, Frenzy & Convoy Modes\Player 4\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AEFEA FFFF + cn Multiplayer\Hold 'Em Mode\Player 1\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AD7EE FFFF + cn Multiplayer\Hold 'Em Mode\Player 2\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AE186 FFFF + cn Multiplayer\Hold 'Em Mode\Player 3\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AEB1E FFFF + cn Multiplayer\Hold 'Em Mode\Player 4\All Special Weapons & Infinite Ammo + 50000E02 0000 + 811AF4B6 FFFF + cn All Batteries Have Hellfire + 800A34A2 0001 + cn All Batteries Have Bad Aim + 800A1F7C 0001 + cn Buildings Implode Instead Of Explode, And Remain Afire + 8009298E 0001 + cn Shoot Through Walls + 8008E529 0001 + cn All Battletanx Are Invincible + 8009843D 0001 + cn Can't Pick Up Queen Lords + 8008A2F0 0001 + cn Auto Win All Queen Lord Levels + 800A6745 0001 + cn Auto Lose All Queen Lord Levels + 800A6746 0001 + cn Slow Battle Tanks + 8009A56A 0001 + cn Buildings Fall Fast + 80091BBC 0001 + cn Nuke Blast Leaves Air Yellow + 800F3333 0001 + cn Nuke Blast Pink + 8008055F 0001 + cn Laser Fire Invisible + 800846ED 0001 + cn Full Control Of Tank In Bonus,Extra Side Player In Battlelord Multi! + 800971EE 0001 + cn Multiplayer\Balltlelord Mode\Player 1\Infinite Secondary Weapons In Battlelord + 802D8609 00FF + 802D860B 00FF + 802D860D 00FF + 802D860F 00FF + 802D8611 00FF + 802D8615 00FF + 802D8617 00FF + 802D8619 00FF + 802D861B 00FF + 802D861D 00FF + 802D861F 00FF + 802D8621 00FF + cn Multiplayer\Balltlelord Mode\Player 2\Infinite Secondary Weapons In Battlelord + 802D9F31 00FF + 802D9F33 00FF + 802D9F35 00FF + 802D9F37 00FF + 802D9F39 00FF + 802D9F3D 00FF + 802D9F3F 00FF + 802D9F41 00FF + 802D9F43 00FF + 802D9F45 00FF + 802D9F47 00FF + 802D9F49 00FF + cn In Campaign 3 Enemy Tanks May Join You + 802D9AAC 0000 + 802DB3D4 0000 + 802DCCFC 0000 + cn Multiplayer\Player 1\Main Weapon + 802D85EB ???? 0000:"Nothing",0001:"Normal Tank Shells",0002:"Motor Tank Shells",0003:"Big Tank Shells",0004:"Rockets",0005:"Laser",0006:"Nuke",0007:"Gernades",0008:"?",0009:"?",000A:"Nuclear Lasers",000B:"Remote Rockets",000C:"Mines",000D:"Gun Buddies",000E:"Smoke Screen",000F:"Cloaking",0010:"Health" + cn Multiplayer\Player 2\Main Weapon + 802D9F13 ???? 0000:"Nothing",0001:"Normal Tank Shells",0002:"Motor Tank Shells",0003:"Big Tank Shells",0004:"Rockets",0005:"Laser",0006:"Nuke",0007:"Gernades",0008:"?",0009:"?",000A:"Nuclear Lasers",000B:"Remote Rockets",000C:"Mines",000D:"Gun Buddies",000E:"Smoke Screen",000F:"Cloaking",0010:"Health" + cn Multiplayer\Player 1\Secondary Weapon + 802D85F7 ???? 0000:"Nothing",0001:"Normal Tank Shells",0002:"Motor Tank Shells",0003:"Big Tank Shells",0004:"Rockets",0005:"Laser",0006:"Nuke",0007:"Gernades",0008:"?",0009:"?",000A:"Nuclear Lasers",000B:"Remote Rockets",000C:"Mines",000D:"Gun Buddies",000E:"Smoke Screen",000F:"Cloaking",0010:"Health" + cn Multiplayer\Player 2\Secondary Weapon + 802D9F1F ???? 0000:"Nothing",0001:"Normal Tank Shells",0002:"Motor Tank Shells",0003:"Big Tank Shells",0004:"Rockets",0005:"Laser",0006:"Nuke",0007:"Gernades",0008:"?",0009:"?",000A:"Nuclear Lasers",000B:"Remote Rockets",000C:"Mines",000D:"Gun Buddies",000E:"Smoke Screen",000F:"Cloaking",0010:"Health" + cn Multiplayer\Player 1\Tank Body Modifier + 802D819B ???? 0000:"Normal Tank",0001:"Motor Tank",0002:"Big Tank" + cn Multiplayer\Player 2\Tank Body Modifier + 802D9AC3 ???? 0000:"Normal Tank",0001:"Motor Tank",0002:"Big Tank" + cn Multiplayer\Player 1\Goalith Tank On Tracks Body Modifier + 802D86A3 ???? 0000:"Normal Tank",0001:"Motor Tank",0002:"Big Tank" + cn Multiplayer\Player 2\Goalith Tank On Tracks Body Modifier + 802D9FCB ???? 0000:"Normal Tank",0001:"Motor Tank",0002:"Big Tank" + +crc 75A4E247-6008963D-C:45 +gn BattleTanx - Global Assault (U) + cn Rapid Fire + 8008E7F0 0001 + cn Edge Hits Everything + 80071AF0 0043 + cn Mini-Tanks 1 + 80125AB8 0001 + cn Mini-Tanks 2 + 80125AB9 0001 + cn Mini-Tanks 3 + 80125AB9 0001 + cn Mini-Tanks 4 + 80125ABB 0001 + cn Mini-Tanks 5 + 80125ABC 0001 + cn Infinite Tank Bucks + 80236A9F 0064 + cn Level Select + 80117F49 0001 + cn Invulnerability + 80125AB0 0001 + cn Start With All Weapons + 80125AB1 0001 + cn Secret Level + 80125AB2 0001 + cn Enable Models + 80125AB3 0001 + cn Cassandra Gang + 80125AB5 0001 + cn Brandon Gang + 80125AB6 0001 + +crc 55D4C4CE-7753C78A-C:45 +gn Battlezone - Rise of the Black Dogs (U) + cn Infinite\Weapons + 811DF6EA 04B0 + cn Infinite\Ship Health + 811DF6DE 0BA9 + cn Infinite\Shots For Sniper Rifle + 811DA682 0003 + cn Have\All\Levels Unlocked & Completed For Americans + 8006A1F0 0011 + cn Have\All\Levels Unlocked & Completed For Soviets + 8006A1F1 0008 + cn Have\All\Levels Unlocked & Completed For Black Dogs + 8006A1F3 000A + cn Have\All\Missions Open And Complete For Americans + 8006A1EC 0011 + cn Have\All\Missions Open And Complete For Soviets + 8006A1ED 0008 + cn Have\All\Missions Open And Complete For Black Dogs + 8006A1EF 000A + cn Infinite\Scrap Collected + 811FBCC6 FFFF + cn Max\Scrap Limit + 811FBCCA FFFF + cn Infinite\Pilots + 811FBCCE FFFF + cn Max\Pilot Limits + 811FBCD2 FFFF + cn Infinite\Armor + 8006A1C2 0001 + cn Infinite\Ammo + 8006A1C1 0001 + cn Level Select + 8006A1F5 0001 + cn Add\Building + 8006A1C0 0001 + cn Add\Satellite + 8006A1C3 0001 + +crc 4D79D316-E8501B33-C:45 +gn Beast Wars Transmetal (U) + cn Infinite\Health\Player 1 + 8112CD46 270F + cn Infinite\Stun Meter\Player 1 + 8012CD49 00FF + cn Infinite\Health\Player 2 + 8114D2C6 270F + cn Infinite\Stun Meter\Player 2 + 8014D2C9 00FF + cn Play As\Player 1 + 801BE2A4 ???? 0000:"Optimus Primal",0001:"Rattrap",0002:"Cheetor",0003:"Airazor",0004:"Megatron",0005:"Tarantulas",0006:"Waspinator",0007:"Terrorsaur" + cn Play As\Player 2 + 801BE2A5 ???? 0000:"Optimus Primal",0001:"Rattrap",0002:"Cheetor",0003:"Airazor",0004:"Megatron",0005:"Tarantulas",0006:"Waspinator",0007:"Terrorsaur" + cn Choose Stage\VS. Mode + 800ED6CF ???? 0000:"Stage 1",0001:"Stage 2",0002:"Stage 3",0003:"Stage 4",0004:"Stage 5",0005:"Stage 6",0006:"Stage 7",0007:"Stage 8 (Hidden Stage)",0008:"Stage 9 (Hidden Stage)",0009:"Stage A (Hidden Stage)" + cn Infinite\Time + 80102A94 000A + cn Bonus Menu Games\Infinite Time\Escape Race 100 & 200\Player 1 + 811BD3B6 000A + cn Bonus Menu Games\Infinite Time\Escape Race 100 & 200\Player 2 + 811BD3BA 000A + cn Bonus Menu Games\Max\Wins\Sunset & Sunrise Showdown\Player 1 + 801BC25F 00FF + cn Bonus Menu Games\Max\Points\Disc Hunter\Player 1 + 801BD3E9 00FF + cn Bonus Menu Games\Max\Points\Disc Hunter\Player 2 + 801BD3EB 00FF + +crc EDF419A8-BF1904CC-C:45 +gn Beetle Adventure Racing! (U) + cn Have\All Cars + 8002CFF7 000B + cn Have\All Tracks + 8002CFF3 0006 + cn Low Timer + 81025DD4 3F40 + cn Open All Difficulties + 8002CFFB 0003 + cn Infinite Continues + 8002CC57 0005 + cn Always Place 1st + 81025DD4 1110 + 81025DDC 3F40 + cn Multi-Player Unlock All Levels + 50000901 0000 + 8002D000 0001 + +crc 08FFA4B7-01F453B6-C:45 +gn Big Mountain 2000 (U) + cn Always 1st/Low Time + 81350C02 0000 + 80350C17 0063 + cn Infinite Stamina + 8034F798 0012 + cn Free Ride Complete\Stage 1-Skier + 800B3578 0001 + cn Slalom Complete\Stage 1-Skier + 800B357C 0001 + cn Giant Slalom Complete\Stage 1-Skier + 800B3580 0001 + cn Free Ride Complete\Stage 2-Skier + 800B3584 0001 + cn Slalom Complete\Stage 2-Skier + 800B3588 0001 + cn Giant Slalom Complete\Stage 2-Skier + 800B358C 0001 + cn Free Ride Complete\Stage 3-Skier + 800B3590 0001 + cn Slalom Complete\Stage 3-Skier + 800B3594 0001 + cn Giant Slalom Complete\Stage 3-Skier + 800B3598 0001 + cn Free Ride Complete\Stage 4-Skier + 800B359C 0001 + cn Slalom Complete\Stage 4-Skier + 800B35A0 0001 + cn Giant Slalom Complete\Stage 4-Skier + 800B35A4 0001 + cn Free Ride Complete\Stage 1-Boarder + 800B357A 0001 + cn Slalom Complete\Stage 1-Boarder + 800B357E 0001 + cn Giant Slalom Complete\Stage 1-Boarder + 800B3582 0001 + cn Free Ride Complete\Stage 2-Boarder + 800B3586 0001 + cn Slalom Complete\Stage 2-Boarder + 800B358A 0001 + cn Giant Slalom Complete\Stage 2-Boarder + 800B358E 0001 + cn Free Ride Complete\Stage 3-Boarder + 800B3592 0001 + cn Slalom Complete\Stage 3-Boarder + 800B3596 0001 + cn Giant Slalom Complete\Stage 3-Boarder + 800B359A 0001 + cn Free Ride Complete\Stage 4-Boarder + 800B359E 0001 + cn Slalom Complete\Stage 4-Boarder + 800B35A2 0001 + cn Giant Slalom Complete\Stage 4-Boarder + 800B35A6 0001 + cn All Boards Complete + 50001802 0000 + 810B3578 0001 + +crc 08123595-0510F1DE-C:45 +gn Bio F.R.E.A.K.S. (U) + cn Never Wins\Player 1 + 8015029B 0000 + cn Needs 1 Match to Win\Player 1 + D015029B 0000 + 8015029B 0001 + cn Infinite Health\Player 1 + 811502AA 6400 + cn 1-Hit Death\Player 1 + D01502AA 0064 + 811502AA 0100 + cn Infinite Shield\Player 1 + 811502AE 6400 + cn Infinite Jetpack\Player 1 + 811502B2 3200 + cn Play As\Player 1 + 801ABB2B ???? 000A:"She-Freak",000B:"PainMaster",000C:"Mutilator",000D:"ChainSaw" + cn Never Wins\Player 2 + 80152917 0000 + cn Needs 1 Match to Win\Player 2 + D0152917 0000 + 80152917 0001 + cn Infinite Health\Player 2 + 811502AA 6400 + cn 1-Hit Death\Player 2 + D0152926 0064 + 81152926 0100 + cn Infinite Shield\Player 2 + 8115292A 6400 + cn Infinite Jetpack\Player 2 + 8115292E 3200 + +crc 7C647C25-D9D901E6-C:45 +gn Blast Corps (U) (V1.0) + cn Infinite\Hydraulics Sidesweeper + 803EDB51 0063 + cn Infinite\Missiles Motor Bike + 803F8AC3 0063 + cn Infinite\Boosts Buggy Vehicle + 803EE301 0064 + cn Ballista Can Drive Through Anything + 803F8A68 0001 + cn Found All\RDUS + 8036E9CC C350 + cn Found All\Survivors + 8036E9C9 00FF + cn Found All\Scientists + 80364AD0 003F + cn Infinite Time + D0315610 0000 + 81315610 0000 + D0315612 0001 + 81315612 0000 + +crc 7C647E65-1948D305-C:45 +gn Blast Corps (U) (V1.1) + cn Infinite\Hydraulics Sidesweeper + 803EDC00 0063 + cn Infinite\Missiles Motor Bike + 803F8B72 0063 + cn Infinite\Boosts Buggy Vehicle + 803EE3B0 0064 + cn Ballista Can Drive Through Anything + 803F8B17 0001 + cn Found All\RDUS + 8036EA7C C350 + cn Found All\Survivors + 8036EA70 00FF + cn Found All\Scientists + 80364B80 003F + cn Infinite Time + D03156C0 0000 + 813156C0 0000 + D03156C2 0001 + 813156C2 0000 + +crc 7CD08B12-1153FF89-C:45 +gn Blues Brothers 2000 (U) + cn Have All\Keys + cd This will give you the Grey & Red,Green & Gold Keys + 800BD0B8 00FF + 800BD0BE 00FF + 800BD0BD 00FF + cn Have All\Music Notes + cd This will give you all 10 Music Notes + 50000A01 0000 + 800BD1F0 0001 + cn Infinite\Lives + 800BD0E3 0009 + cn Infinite\Health + 800BD0F7 0002 + cn Press L to Levitate + cd Press L to levitate & let go to come back down + D017DBC5 0020 + 810DAFD8 44CB + cn Max Money + 810BD0E6 03E7 + cn Can Walk When The Game Is Paused + 810AB9B6 0001 + +crc 5326696F-FE9A99C3-C:45 +gn Body Harvest (U) + cn Infinite\Greece + 81052B18 0098 + 81052B1A 967F + cn Infinite\Health + 810DDCEC 0258 + cn No Humans Killed + 8104816A 0000 + cn Have Alien Artifact + 8004DC5F 0001 + cn Item Modifier + 8004DC4F ???? 0000:"Nothing",0002:"Howitzer Shells",0040:"Crank",0080:"Windmill Cog",0100:"Heirglyph Map Piece",0400:"Hangar Key",FFFF:"All Items" + cn Weapon Select\1st Position + 80048138 ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\2nd Position + 80048139 ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\3rd Position + 8004813A ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\4th Position + 8004813B ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\5th Position + 8004813C ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\6th Position + 8004813D ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\7th Position + 8004813E ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\8th Position + 8004813F ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Infinite Ammo All Weapons + 50001102 0000 + 81048146 8000 + cn Level Select + 80047F93 ???? 0001:"Greece",0002:"Java",0003:"America",0004:"Siberia",0005:"Comet" + cn Press L To Wall Over Water, Climb Hills + D00475D9 0020 + 8104DCD2 0808 + +crc F568D51E-7E49BA1E-C:45 +gn Bomberman 64 (U) + cn Invincible\Player 1 + 800AEE01 0001 + cn Have\Pumped up Red Remote Bombs + 802AC653 0004 + cn Infinite\Lives + 802AC627 0063 + cn Infinite\Gems + 802AC62F 0063 + cn Infinite\Credits + 802AC62B 0009 + cn Infinite\Time + 802AC643 0001 + cn Carry 20 Bombs At A Time + 800AEE0F 0014 + cn Infinite\Energy\Player 1 + 800AEE07 0002 + cn Infinite\Energy\Player 2 + 800AEECF 0002 + cn Infinite\Energy\Player 3 + 800AEF97 0002 + cn Infinite\Energy\Player 4 + 800AF05F 0002 + +crc 237E73B4-D63B6B37-C:45 +gn Bomberman 64 - The Second Attack! (U) + cn Infinite\Money + 810ABD52 FFFF + cn Infinite\Bombs + 800AD758 0003 + cn Have\Max Fire Level + 800AD733 0003 + cn Infinite\Health + 800AD75F 0005 + cn Infinite\Continue Time + 810B5CD6 0090 + cn Have\Fire Bombs + 800AD73B 0003 + cn Have\Kick Bombs Anytime + 800AC743 0003 + cn Flashing Invincible + cd This cheat Makes you Flash But you cant be harmed,Once out of danger Turn the cheat off to stop the flashing.also do not put this on if you have already been hurt or you will stay on the floor. + 800AD767 000A + +crc 4446FDD6-E3788208-C:45 +gn Bomberman Hero (U) + cn Full\Bomb Power + 8016523F 0003 + cn Full\Fire Power + 80165240 0003 + cn Infinite\Health + 80165244 0004 + cn Infinite\Lives + 80165243 0009 + cn Extra Gems + D0165241 0000 + 80165241 004B + cn Max\Bombs + 8016523F 0008 + cn Press L to Levitate + cd Press L to levitate & let go to come back down + D005A455 0020 + 81154178 41CB + D005A455 0020 + D0154154 0000 + 80154154 0040 + cn Max\Score + 80177608 FFFF + cn Max\Explosion + 80165240 0008 + +crc 85AE781A-C756F05D-C:45 +gn Buck Bumble (U) + cn Have All\Guns & Infinite Ammo + cd Press C Left to receive all Guns + 810FFF8A 0001 + 50000B04 0000 + 810E92E6 03E8 + cn Infinite\Health + cd If you fall into Water just turn off the Infinite Health & put back on after. + 810E92D8 42D8 + cn Infinite\99 Lives + 810E9650 0005 + cn Have All\Keys + 810E92E0 0101 + 800E92E2 0001 + cn Max Bonus + 810E964A 270F + cn Level Select + 810FFF92 ???? 0001:"Mission 1 Shock Strike",0002:"Mission 2 Radar Run",0003:"Mission 3 Return Fire",0004:"Mission 4 The Sonar Tower",0005:"Mission 5 Big Blips",0006:"Mission 6 Short Fuse",0007:"Mission 7 Outpost",0008:"Mission 8 Sewer",0009:"Mission 9 Clean Up",000A:"Mission 10 Scramble Pylon",000B:"Mission 11 Herding Research",000C:"Mission 12 The Extractor",000D:"Mission 13 Nuke Tower",000E:"Mission 14 Mucus Storage",000F:"Mission 15 Depot Attack",0010:"Boss Mission Destroy Carrier Level",0011:"Mission 16 Sterilization",0012:"Mission 17 Scorpion Killer",0013:"Mission 18 Core Nuke",0014:"Mission 19 Gate Keeper",0015:"Queen Mission" + +crc 4222D89F-AFE0B637-C:45 +gn Bust A Move '99 (U) + cn Ceiling Never Drops\Player 1 + 810ECDEE 0000 + cn Ceiling Never Drops\Player 2 + 810ECEDE 0000 + cn Ceiling Never Drops\Player 3 + 81158846 0000 + cn Ceiling Never Drops\Player 4 + 81158974 0000 + cn Infinite Time To Set Pieces\Player 1 + 810ECE2C 0000 + cn Infinite Time To Set Pieces\Player 2 + 810ECF1C 0000 + cn Infinite Time To Set Pieces\Player 3 + 81158884 0000 + cn Infinite Time To Set Pieces\Player 4 + 81158936 0000 + cn Always Gets Bubbles\Player 1 + 800ECE59 0007 + cn Never Gets Bubbles\Player 1 + 800ECE59 0000 + cn Always Gets Bubbles\Player 2 + 800ECF49 0007 + cn Never Gets Bubbles\Player 2 + 800ECF49 0000 + cn Always Gets Bubbles\Player 3 + 801588B1 0007 + cn Never Gets Bubbles\Player 3 + 801588B1 0000 + cn Always Gets Bubbles\Player 4 + 801589A1 0007 + cn Never Gets Bubbles\Player 4 + 801589A1 0000 + +crc 8A86F073-CD45E54B-C:45 +gn Bust-A-Move 2 - Arcade Edition (U) + cn Infinite Credits + 80120171 0005 + cn Player 1\Always Gets Bubbles + 80171131 0006 + cn Player 1\Never Gets Bubbles + 80171131 0000 + cn Computer\Always Gets Bubbles + 80173601 0006 + cn Computer\Never Gets Bubbles + 80173601 0000 + cn Player 1\Infinite Time To Set Pieces + 8117AAFC 0000 + cn Player 1\Screen Never Fills Over Time + 80171125 000A + +crc AC16400E-CF5D071A-C:45 +gn California Speed (U) + cn Always Place 1st + 80151C01 0000 + cn Have All\Tracks + 81168F8C FFFF + cn Have All\Cars + 50001504 0000 + 800AAE5B 0001 + +crc F35D5F95-8AFE3D69-C:45 +gn Castlevania (U) (V1.0) + cn Infinite\Health + 81389C3E 0064 + cn Infinite\Throwing Weapon + 81389C48 0064 + cn Throwing Weapon Modifier + 81389C42 ???? 0000:"Nothing",0001:"Knives",0002:"Exploding Potions",0003:"Cross",0004:"Axes" + cn Press L To Levitate + D0387D7F 0020 + 81350810 3FCB + cn Have\All Items + 50000501 0000 + 80389C4A 0001 + 50000301 0000 + 80389C51 0001 + 80389C5A 0001 + 80389C5B 0001 + 80389C5D 0001 + 50000E01 0000 + 80389C60 0001 + cn Have\Invincibility + 80342BFE 000B + cn Infinite\Red Jewels + 80389C49 0063 + cn Status + 80389C88 ???? 0001:"Good",0008:"Vamp",0011:"Poison",0022:"Good but depressed",0066:"Sto",001F:"V+P" + cn Open All Doors and Gates,No Bosses + 50002A02 0000 + 81389BD0 FFFF + cn Infinite\Energy + 80389C3F 0064 + cn Infinite\Funds + 80389C45 0001 + 81389C46 869F + cn Have\Exp Points + 80389C49 0063 + cn Max Power Up + 80389CED 0002 + cn Never Get Poisoned + 81389C88 0000 + cn Level Select + cd You must use this code on a saved game, because the intro to the first level will mess up the game. Now select the saved game, and hold down the GS button until the level loads. Some of the boss stages will not let you fight the boss unless you re-enter the area. Also, with the part of stage modifier, the second code modifies the part of the level that you are in, and 0000 is the level's start. + 89389C90 ???? 0000:"Forest of Silence",0002:"Castle Wall",0003:"Villa",0004:"Inside Villa",0006:"Garden Maze",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",0010:"Tower of Execution",0011:"- Tower of Sorcery",0012:"- Tower of Science",0013:"- Duel Tower",0014:"- Fight With Death/Actrise",0015:"- Castle Keep",0016:"- Intro (Glitch)",0017:"- Clock Tower",0018:"- Final Dracula",001A:"- Fight With Maze Boss",001B:"- Room of Clocks",001C:"- ??",001D:"- ??" + 89389C92 0000 + cn Switch From + cd This Switch From Cheat lets you switch characters on a saved game For example, if you are Reindhart and you want to be Carrie in the middle of your game save it and then enable this Cheat and press F1. when you start your saved game back up you'll be Carrie instead of Reindhart. + 80389C3D ???? 0000:"Carrie to Reindhart",0001:"Reindhart to Carrie" + +crc 4BCDFF47-AAA3AF8F-C:45 +gn Castlevania (U) (V1.1) + cn Infinite\Health + 81389C3E 0064 + cn Infinite\Throwing Weapon + 81389C48 0064 + cn Throwing Weapon Modifier + 81389C42 ???? 0000:"Nothing",0001:"Knives",0002:"Exploding Potions",0003:"Cross",0004:"Axes" + cn Press L To Levitate + D0387D7F 0020 + 81350810 3FCB + cn Have\All Items + 50000501 0000 + 80389C4A 0001 + 50000301 0000 + 80389C51 0001 + 80389C5A 0001 + 80389C5B 0001 + 80389C5D 0001 + 50000E01 0000 + 80389C60 0001 + cn Have\Invincibility + 80342BFE 000B + cn Infinite\Red Jewels + 80389C49 0063 + cn Status + 80389C88 ???? 0001:"Good",0008:"Vamp",0011:"Poison",0022:"Good but depressed",0066:"Sto",001F:"V+P" + cn Open All Doors and Gates,No Bosses + 50002A02 0000 + 81389BD0 FFFF + cn Infinite\Energy + 80389C3F 0064 + cn Infinite\Funds + 80389C45 0001 + 81389C46 869F + cn Have\Exp Points + 80389C49 0063 + cn Max Power Up + 80389CED 0002 + cn Never Get Poisoned + 81389C88 0000 + cn Level Select + cd You must use this code on a saved game, because the intro to the first level will mess up the game. Now select the saved game, and hold down the GS button until the level loads. Some of the boss stages will not let you fight the boss unless you re-enter the area. Also, with the part of stage modifier, the second code modifies the part of the level that you are in, and 0000 is the level's start. + 89389C90 ???? 0000:"Forest of Silence",0002:"Castle Wall",0003:"Villa",0004:"Inside Villa",0006:"Garden Maze",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",0010:"Tower of Execution",0011:"- Tower of Sorcery",0012:"- Tower of Science",0013:"- Duel Tower",0014:"- Fight With Death/Actrise",0015:"- Castle Keep",0016:"- Intro (Glitch)",0017:"- Clock Tower",0018:"- Final Dracula",001A:"- Fight With Maze Boss",001B:"- Room of Clocks",001C:"- ??",001D:"- ??" + 89389C92 0000 + cn Switch From + cd This Switch From Cheat lets you switch characters on a saved game For example, if you are Reindhart and you want to be Carrie in the middle of your game save it and then enable this Cheat and press F1. when you start your saved game back up you'll be Carrie instead of Reindhart. + 80389C3D ???? 0000:"Carrie to Reindhart",0001:"Reindhart to Carrie" + +crc 1CC06338-87388926-C:45 +gn Castlevania - Legacy of Darkness (U) + cn Infinite\Keys\Clocktower A + 801CAB6F 000A + cn Infinite\Keys\Clocktower B + 801CAB70 000A + cn Infinite\Keys\Storeroom + 801CAB60 000A + cn Infinite\Keys\Garden + 801CAB61 000A + cn Infinite\Keys\Copper + 801CAB62 000A + cn Infinite\Keys\Chamber + 801CAB63 000A + cn Infinite\Keys\Execution + 801CAB64 000A + cn Infinite\Keys\Deck + 801CAB65 000A + cn Infinite\Keys\Rose Garden + 801CAB66 000A + cn Infinite\Keys\Thorn + 801CAB67 000A + cn Infinite\Keys\Clocktower C + 801CAB68 000A + cn Infinite\Keys\Clocktower D + 801CAB69 000A + cn Infinite\Keys\Art Tower 1 + 801CAB6A 000A + cn Infinite\Keys\Art Tower 2 + 801CAB6B 000A + cn Infinite\Keys\Control Room + 801CAB6C 000A + cn Infinite\Keys\Wall + 801CAB6D 000A + cn Infinite\Keys\Clocktower E + 801CAB6E 000A + cn Infinite\Keys\Archives + 801CAB5E 000A + cn Infinite\Keys\Left Tower + 801CAB5F 000A + cn Infinite\Health + 811CAB3A 2710 + cn Infinite\Gold + 811CAB42 2710 + cn Infinite\Specials\Special 1 + 801CAB47 000A + cn Infinite\Specials\Special 2 + 801CAB48 000A + cn Infinite\Specials\Special 3 + 801CAB49 000A + cn Infinite\Items\Roast Chicken + 801CAB4A 000A + cn Infinite\Items\Roast Beef + 801CAB4B 000A + cn Infinite\Items\Healing Kit + 801CAB4C 000A + cn Infinite\Items\Purifying + 801CAB4D 000A + cn Infinite\Items\Cure Ampoule + 801CAB4E 000A + cn Infinite\Items\Powerup + 801CAB4F 000A + cn Infinite\Items\The Contract + 801CAB54 000A + cn Infinite\Items\Magical Nitro + 801CAB55 000A + cn Infinite\Items\Mandragora + 801CAB56 000A + cn Infinite\Items\Sun Card + 801CAB57 000A + cn Infinite\Items\Moon Card + 801CAB58 000A + cn Infinite\Items\Winch Lever + 801CAB59 000A + cn Infinite\Items\Oldrey's Diary + 801CAB5A 000A + cn Infinite\Items\Crest Half A + 801CAB5B 000A + cn Infinite\Items\Crest Half B + 801CAB5C 000A + cn Infinite\Items\Rose Brooch + 801CAB5D 000A + cn Infinite\Items\Throwing Weapons + 801CAB45 0064 + cn Infinite\Items\Red Jewels + 801CAB45 0068 + cn Infinite\Bullets + cd For Henry + 801D3DA3 0006 + cn Wolfman Can Use Weapons + cd For Cornell + 801CAB37 0002 + cn Wolfman Can't Use Weapons + cd For Cornell (Default) + 801CAB37 0004 + cn Rapid Fire Gun (Henry-Hold B) + cd For Henry, Hold B + D11C87F6 0040 + 801D3DA3 0006 + cn Max Powerups + 801CAE23 0002 + cn Stop Timer Input + 811CAB22 0001 + cn Hard Mode Selected In A New Game + cd With this code, you will not see the hard level status until you save and restart the game file. No special items are required to access this feature with this code turned on. + 8032495F 0002 + cn Weapon Modifier + 811CAB3E ???? 0000:"Nothing",0001:"Knife",0002:"Potion",0003:"Cross",0004:"Axe" + cn Level Modifier + 801CAE79 ???? 0000:"Forest Of Silence",0001:"Left Tower",0002:"Castle Wall",0003:"Villa",0004:"Villa",0005:"Villa",0006:"Villa",001A:"Villa",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",000A:"Castle Center",000B:"Castle Center",000C:"Castle Center",000D:"Castle Center",000E:"Castle Center",000F:"Castle Center",0010:"Foggy Lake",0011:"Foggy Lake",0012:"Foggy Lake",0013:"Cave Of Spiderwomen",0014:"Castle Keep",0015:"Castle Keep",0016:"Falls Into Space(?)",0017:"Clock Tower",0018:"Final Battle Site",0019:"Castle Center",001B:"Room Of Clocks",001C:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",002B:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",001D:"Tower Of Sorcery",001E:"Tower Of Execution",001F:"Tower Of Execution",0020:"Tower Of Execution",0021:"Tower Of Science",0022:"Tower Of Science",0023:"Tower Of Ruins",0024:"Tower Of Ruins",0025:"Art Tower",0026:"Art Tower",0027:"Dual Tower",0028:"Clock Tower",0029:"Clock Tower",002A:"Outer Wall",002C:"Fall From Sky Ouside Of Castlevania Opening",002D:"Another Free Fall. Forest Where Girl Runs In Opening",002E:"Black Room(?)" + cn Inter-Level Modifier + 801CAE7B ???? 0000:"Forest Of Silence",0001:"Left Tower",0002:"Castle Wall",0003:"Villa",0004:"Villa",0005:"Villa",0006:"Villa",001A:"Villa",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",000A:"Castle Center",000B:"Castle Center",000C:"Castle Center",000D:"Castle Center",000E:"Castle Center",000F:"Castle Center",0010:"Foggy Lake",0011:"Foggy Lake",0012:"Foggy Lake",0013:"Cave Of Spiderwomen",0014:"Castle Keep",0015:"Castle Keep",0016:"Falls Into Space(?)",0017:"Clock Tower",0018:"Final Battle Site",0019:"Castle Center",001B:"Room Of Clocks",001C:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",002B:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",001D:"Tower Of Sorcery",001E:"Tower Of Execution",001F:"Tower Of Execution",0020:"Tower Of Execution",0021:"Tower Of Science",0022:"Tower Of Science",0023:"Tower Of Ruins",0024:"Tower Of Ruins",0025:"Art Tower",0026:"Art Tower",0027:"Dual Tower",0028:"Clock Tower",0029:"Clock Tower",002A:"Outer Wall",002C:"Fall From Sky Ouside Of Castlevania Opening",002D:"Another Free Fall. Forest Where Girl Runs In Opening",002E:"Black Room(?)" + cn Cut Scene Modifier + cd With this code, you must use the appropiate level mod before you attemp to run these cut scenes. Not doing so will ruin the cut scene as the graphics will be glitched. + 801CAE93 0009 + 801CAE8B ???? 0003:"Castle Drawbridge Lowers",0004:"Character Enters Castle",0005:"(?)",000A:"(?)",000C:"(?)",0020:"(?)",0021:"(?)",0022:"(?)",0006:"Vampire In Main Entrance Hall Of Villa",0007:"One Of The Working Gears Cut Scenes",0008:"\"I Smell Poison\" From Underground Waterway",0009:"Castle Gate Closes In Villa Upon Entering Villa",000B:"Renon Appears For First Time",000D:"Village Vampire In Upstairs Villa",000E:"Malus Appears For The First Time",000F:"Malus Leaves Garden",0010:"Character In Boat On Foggy Lake",0011:"Seal Removed From Wall In Arena",0012:"Bleeding Statue",0013:"Cosmic Lights",0014:"Explosion At Wall In Arena",0015:"Explosion At Wall In Castle That Leads To Hidden Room",0016:"Malus Appears Again In Upstairs Room Of Castle",0017:"Bull Awakens",0018:"Vincent The Vampire",0019:"One Of The Working Gears Cut Scenes",001A:"Gate Opens In Forest Of Silence",001B:"Meet Renon For The Last Time In Castle Keep.",001C:"This Cut Scene Runs Cut Scene 27 And 2E",001E:"Castle Keep Destructs",001F:"Malus On Flying Horse Outside Castle Keep",0024:"Spider People In Tunnel",0025:"Rosa In Garden",0027:"Castel Destruction",0028:"Space Warp",0029:"Castle Destruction",002A:"Malus Is Saved By Reinhardt",002B:"Malus And Reinhardt On Horse",002E:"Rosa Returns",0030:"Ada, Henry And Cornell At Game End",0031:"Scrolling Text About Castle And Henry",0033:"Vampire In Basement",0034:"Vampire In Villa Basement Destroyed, Woman Vampire Rises",0035:"Finds Hidden Path In Villa Basement",0037:"Lever & Gear In Castle",0038:"Harpie",0039:"Harpie Destroyed",0044:"Death(Grim Reaper)",0045:"Death Is Destroyed",0046:"Castle Drawbridge Closes And Ortega Appears",0047:"Thirsty Man",0048:"Cornell Meets Henry In Garden",0049:"Cornell And Henry Part In Garden",0051:"Monster Dracula Appears",0052:"Actrise Appears In Castle Center",0054:"Actrise Appears Again With Cousin Fernandes Before Fight With Carrie",0055:"Cousin Fernandes Is Destroyed",0056:"Actrise Appears Again Before Fight With Carrie",0057:"Actrise Defeated By Carrie" + cn Enable Characters All Charactors + 8031B243 0004 + cn Character Modifier + 8031B22B ???? 0000:"Cornell",0001:"Reinhardt",0002:"Carrie",0003:"Henry" + cn Status Modifier + 801CAB84 ???? 0000:"Never Get Poisoned or Vamped",0001:"Normal",0004:"Vamp",0008:"Poison",000C:"Vamped & Poisoned",00FF:"Instant Death" + cn Max Weapon Power-Up + 801CAE27 0002 + cn Day Modifier For Adult Henry + 801CAB1F ???? 0000:"7 Days",0001:"6 Days",0002:"5 Days",0003:"4 Days",0004:"3 Days",0005:"2 Days",0006:"1 Day",0007:"0 Days" + cn Infinite\Health Young Henry + D11C87F6 0010 + 813A5360 2800 + +crc 6420535A-50028062-C:45 +gn Chameleon Twist (U) + cn Access All Levels + 8020850E 00FF + 80208510 00FF + cn Extra Crowns + 80251767 0015 + cn Infinite Health + 80174CF3 000A + cn Extended Tongue + 8133176E FFFF + cn Level Select + 8029087B ???? 0000:"Stage 1",0001:"Stage 2",0002:"Stage 3",0003:"Stage 4",0004:"Stage 5",0005:"Stage 6",0006:"Stage 7" + +crc CD538CE4-618AFCF9-C:45 +gn Chameleon Twist 2 (U) + cn Infinite Health + 8018BA7D 000F + cn Max Collectable Items + 80164501 0014 + cn Have 6 Carrots + 80164519 007E + cn Have All\Levels + 80164508 003F + cn Have All\Costumes + 8016451A 00FE + cn Have All\Collectibles\Stage 1 + 80164510 0014 + cn Have All\Collectibles\Stage 2 + 80164511 0014 + cn Have All\Collectibles\Stage 3 + 80164512 0014 + cn Have All\Collectibles\Stage 4 + 80164513 0014 + cn Have All\Collectibles\Stage 5 + 80164514 0014 + cn Have All\Collectibles\Stage 6 + 80164515 0014 + cn Press L To levitate + cd Press L To Levitate & Let go to land + D018BAB5 0020 + 8118B9E0 4200 + +crc 1E0E96E8-4E28826B-C:45 +gn Charlie Blast's Territory (U) + cn Stop Timer From Counting Down (All Levels) + 8101D4FC 2400 + +crc 214CAD94-BE1A3B24-C:45 +gn Chopper Attack (U) + cn Max Score + 81129426 FFFF + cn Infinite Weapon\1st Position + 8012943B 0063 + cn Infinite Weapon\2nd Position + 8012943F 0063 + cn Infinite Weapon\3rd Position + 80129443 0063 + cn Infinite Weapon\4th Position + 80129447 0063 + cn Infinite Weapon\5th Position + 8012944B 0063 + cn Weapon Modifier\Gun Weapon + 80129723 ???? 0000:"No Weapon",0001:"Normal Shot",0002:"2-Way Shot",0003:"3-Way Shot",0004:"4-Way Shot" + cn Gun 4-Way Shot + 80129723 0004 + cn Infinite Fuel + 81129726 FFFF + cn Infinite Shield + 811296C8 03E8 + cn Opens All 5 Item Slots + 8012945B 0005 + cn Weapon Modifier\1st Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 80129439 ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Weapon Modifier\2nd Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 8012943D ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Weapon Modifier\3rd Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 801294F1 ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Weapon Modifier\4th Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 801294F5 ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Weapon Modifier\5th Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 801294F9 ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Score Attack Mode + 81129472 0001 + cn Stage Select On + 81129476 0001 + cn Option On + 8112947A 0001 + cn Clear Mission Selector + 8112947C ???? 0001:"1",0002:"2",0003:"3",0004:"4",0005:"5",0006:"6",0007:"7",0008:"8" + cn Texture Mode + 81129484 0001 + +crc F03C24CA-C5237BCC-C:45 +gn Clay Fighter 63 1-3 (U) + cn Extra Characters/Secret Options + 801A2B41 000F + cn Stage Modifier + 801A2B2B ???? 0000:"Candy Factory",0001:"Claynaveral Hangar",0002:"Camp Claynaveral",0003:"Outhouse",0004:"Mudville Mansion",0005:"Ghastly Graveyard",0006:"Spooky Spire",0007:"Happy Harry's Hut",0008:"Freezing Fortress",0009:"Refuse Room",000A:"Grotto Gulch",000B:"Rubbage Room",000C:"Rubbage Reef",000D:"Kiln's Laboratory",000E:"Kiln's Hideout",000F:"Fiery Furnace",0010:"Research Room",0011:"Clayribbean Cruise",0012:"Santa's Workship",0013:"Kooky Courtyard",0014:"Santa's Toy Factory",0015:"Boogerhenge",0016:"Backwash Bay",0017:"Tureen Toilet",0018:"Tribal Tower",0019:"Aquadome" + cn Infinite Time To Choose Your Fighter + 81200BEC 03A7 + cn Player 1 Character Modifier + 801A2B2F ???? 0001:"Blob",0002:"Bonker",0003:"Boogerman",0004:"Dr. Kiln",0005:"Earthworm Jim",0008:"Houngan",0009:"Icky Bod Clay",000A:"Kung Pow",000D:"Sumo Santa",000E:"Taffy",000F:"T-Hoppy" + cn Refuse Room, Grotto Gulch, Santa's Worshop\Player 1\Cant be Stunned + 801F1B0B 0000 + cn Refuse Room, Grotto Gulch, Santa's Worshop\Player 1\Infinite Energy + 801F1B13 00AA + cn Refuse Room, Grotto Gulch, Santa's Worshop\Player 1\No Energy + 801F1B13 0000 + cn Refuse Room, Grotto Gulch, Santa's Worshop\Player 1\Full Super Bar + 811F1B1A 0200 + cn Refuse Room, Grotto Gulch, Santa's Worshop\Player 2\Cant be Stunned + 801F4FAB 0000 + cn Refuse Room, Grotto Gulch, Santa's Worshop\Player 2\Infinite Energy + 801F4FB3 00AA + cn Refuse Room, Grotto Gulch, Santa's Worshop\Player 2\No Energy + 801F4FB3 0000 + cn Refuse Room, Grotto Gulch, Santa's Worshop\Player 2\Full Super Bar + 811F4FBA 0200 + cn Tribal Tower\Player 1\Cant be Stunned + 801F1BAB 0000 + cn Tribal Tower\Player 1\Infinite Energy + 801F1BB3 00AA + cn Tribal Tower\Player 1\No Energy + 801F1BB3 0000 + cn Tribal Tower\Player 1\Full Super Bar + 811F1BBA 0200 + cn Tribal Tower\Player 2\Cant be Stunned + 801F504B 0000 + cn Tribal Tower\Player 2\Infinite Energy + 801F5053 00AA + cn Tribal Tower\Player 2\No Energy + 801F5053 0000 + cn Tribal Tower\Player 2\Full Super Bar + 811F505A 0200 + cn Aquadome\Player 1\Cant be Stunned + 801F1E3B 0000 + cn Aquadome\Player 1\Infinite Energy + 801F1E33 00AA + cn Aquadome\Player 1\No Energy + 801F1E33 0000 + cn Aquadome\Player 1\Full Super Bar + 811F1E3A 0200 + cn Aquadome\Player 2\Cant be Stunned + 801F52CB 0000 + cn Aquadome\Player 2\Infinite Energy + 801F52D3 00AA + cn Aquadome\Player 2\No Energy + 801F52D3 0000 + cn Aquadome\Player 2\Full Super Bar + 811F52DA 0200 + cn Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 1\Cant be Stunned + 801F233B 0000 + cn Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 1\Infinite Energy + 801F2343 00AA + cn Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 1\No Energy + 801F2343 0000 + cn Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 1\Full Super Bar + 811F234A 0200 + cn Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 2\Cant be Stunned + 801F57DB 0000 + cn Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 2\Infinite Energy + 801F57E3 00AA + cn Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 2\No Energy + 801F57E3 0000 + cn Outhouse,Claynaveral Hangar,Camp Claynaveral\Player 2\Full Super Bar + 811F57EA 0200 + cn Freezing Fortress\Player 1\Cant be Stunned + 801F239B 0000 + cn Freezing Fortress\Player 1\Infinite Energy + 801F23A3 00AA + cn Freezing Fortress\Player 1\No Energy + 801F23A3 0000 + cn Freezing Fortress\Player 1\Full Super Bar + 811F23AA 0200 + cn Freezing Fortress\Player 2\Cant be Stunned + 801F583B 0000 + cn Freezing Fortress\Player 2\Infinite Energy + 801F5843 00AA + cn Freezing Fortress\Player 2\No Energy + 801F5843 0000 + cn Freezing Fortress\Player 2\Full Super Bar + 811F584A 0200 + cn Rubbage Reef\Player 1\Cant be Stunned + 801F241B 0000 + cn Rubbage Reef\Player 1\Infinite Energy + 801F2423 00AA + cn Rubbage Reef\Player 1\No Energy + 801F2423 0000 + cn Rubbage Reef\Player 1\Full Super Bar + 811F242A 0200 + cn Rubbage Reef\Player 2\Cant be Stunned + 801F58BB 0000 + cn Rubbage Reef\Player 2\Infinite Energy + 801F58C3 00AA + cn Rubbage Reef\Player 2\No Energy + 801F58C3 0000 + cn Rubbage Reef\Player 2\Full Super Bar + 811F58CA 0200 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 1\Cant be Stunned + 801F244B 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 1\Infinite Energy + 801F2453 00AA + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 1\No Energy + 801F2453 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 1\Full Super Bar + 811F245A 0200 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 2\Cant be Stunned + 801F58EB 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 2\Infinite Energy + 801F58F3 00AA + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 2\No Energy + 801F58F3 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion\Player 2\Full Super Bar + 811F58FA 0200 + cn Clayribbean Cruise\Player 1\Cant be Stunned + 801F24FB 0000 + cn Clayribbean Cruise\Player 1\Infinite Energy + 801F2503 00AA + cn Clayribbean Cruise\Player 1\No Energy + 801F2503 0000 + cn Clayribbean Cruise\Player 1\Full Super Bar + 811F250A 0200 + cn Clayribbean Cruise\Player 2\Cant be Stunned + 801F599B 0000 + cn Clayribbean Cruise\Player 2\Infinite Energy + 801F59A3 00AA + cn Clayribbean Cruise\Player 2\No Energy + 801F59A3 0000 + cn Clayribbean Cruise\Player 2\Full Super Bar + 811F59AA 0200 + cn Backwash Bay\Player 1\Cant be Stunned + 801F258B 0000 + cn Backwash Bay\Player 1\Infinite Energy + 801F2593 00AA + cn Backwash Bay\Player 1\No Energy + 801F2593 0000 + cn Backwash Bay\Player 1\Full Super Bar + 811F259A 0200 + cn Backwash Bay\Player 2\Cant be Stunned + 801F5A2B 0000 + cn Backwash Bay\Player 2\Infinite Energy + 801F5A33 00AA + cn Backwash Bay\Player 2\No Energy + 801F5A33 0000 + cn Backwash Bay\Player 2\Full Super Bar + 811F5A3A 0200 + cn Ghastly Graveyard\Player 1\Cant be Stunned + 801F262B 0000 + cn Ghastly Graveyard\Player 1\Infinite Energy + 801F2633 00AA + cn Ghastly Graveyard\Player 1\No Energy + 801F2633 0000 + cn Ghastly Graveyard\Player 1\Full Super Bar + 811F263A 0200 + cn Ghastly Graveyard\Player 2\Cant be Stunned + 801F5ACB 0000 + cn Ghastly Graveyard\Player 2\Infinite Energy + 801F5AD3 00AA + cn Ghastly Graveyard\Player 2\No Energy + 801F5AD3 0000 + cn Ghastly Graveyard\Player 2\Full Super Bar + 811F5ADA 0200 + cn Candy Factory\Player 1\Cant be Stunned + 801F270B 0000 + cn Candy Factory\Player 1\Infinite Energy + 801F2713 00AA + cn Candy Factory\Player 1\No Energy + 801F2713 0000 + cn Candy Factory\Player 1\Full Super Bar + 811F271A 0200 + cn Candy Factory\Player 2\Cant be Stunned + 801F5BAB 0000 + cn Candy Factory\Player 2\Infinite Energy + 801F5BB3 00AA + cn Candy Factory\Player 2\No Energy + 801F5BB3 0000 + cn Candy Factory\Player 2\Full Super Bar + 811F5BBA 0200 + cn Kooky Courtyard\Player 1\Cant be Stunned + 801F280B 0000 + cn Kooky Courtyard\Player 1\Infinite Energy + 801F2813 00AA + cn Kooky Courtyard\Player 1\No Energy + 801F2813 0000 + cn Kooky Courtyard\Player 1\Full Super Bar + 811F281A 0200 + cn Kooky Courtyard\Player 2\Cant be Stunned + 801F5CAB 0000 + cn Kooky Courtyard\Player 2\Infinite Energy + 801F5CB3 00AA + cn Kooky Courtyard\Player 2\No Energy + 801F5CB3 0000 + cn Kooky Courtyard\Player 2\Full Super Bar + 811F5CBA 0200 + cn Santa's Toy Factory\Player 1\Cant be Stunned + 801F2C3B 0000 + cn Santa's Toy Factory\Player 1\Infinite Energy + 801F2C43 00AA + cn Santa's Toy Factory\Player 1\No Energy + 801F2C43 0000 + cn Santa's Toy Factory\Player 1\Full Super Bar + 811F2C4A 0200 + cn Santa's Toy Factory\Player 2\Cant be Stunned + 801F60DB 0000 + cn Santa's Toy Factory\Player 2\Infinite Energy + 801F60E3 00AA + cn Santa's Toy Factory\Player 2\No Energy + 801F60E3 0000 + cn Santa's Toy Factory\Player 2\Full Super Bar + 811F60EA 0200 + cn Boogerhenge, Tureen Toilet\Player 1\Cant be Stunned + 801F2FDB 0000 + cn Boogerhenge, Tureen Toilet\Player 1\Infinite Energy + 801F2FE3 00AA + cn Boogerhenge, Tureen Toilet\Player 1\No Energy + 801F2FE3 0000 + cn Boogerhenge, Tureen Toilet\Player 1\Full Super Bar + 811F2FEA 0200 + cn Boogerhenge, Tureen Toilet\Player 2\Cant be Stunned + 801F647B 0000 + cn Boogerhenge, Tureen Toilet\Player 2\Infinite Energy + 801F6483 00AA + cn Boogerhenge, Tureen Toilet\Player 2\No Energy + 801F6483 0000 + cn Boogerhenge, Tureen Toilet\Player 2\Full Super Bar + 811F648A 0200 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 1\Cant be Stunned + 801F3BBB 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 1\Infinite Energy + 801F3BC3 00AA + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 1\No Energy + 801F3BC3 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 1\Full Super Bar + 811F3BCA 0200 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 2\Cant be Stunned + 801F705B 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 2\Infinite Energy + 801F7063 00AA + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 2\No Energy + 801F7063 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room\Player 2\Full Super Bar + 811F706A 0200 + cn Rubbage Room\Player 1\Cant be Stunned + 801F464B 0000 + cn Rubbage Room\Player 1\Infinite Energy + 801F4653 00AA + cn Rubbage Room\Player 1\No Energy + 801F4653 0000 + cn Rubbage Room\Player 1\Full Super Bar + 811F465A 0200 + cn Rubbage Room\Player 2\Cant be Stunned + 801F7AEB 0000 + cn Rubbage Room\Player 2\Infinite Energy + 801F7AF3 00AA + cn Rubbage Room\Player 2\No Energy + 801F7AF3 0000 + cn Rubbage Room\Player 2\Full Super Bar + 811F7AFA 0200 + +crc FA5A3DFF-B4C9CDB9-C:45 +gn Clay Fighter - Sculptor's Cut (U) + cn Santa's Workshop, Refuse Room, Grotto Gulch\Player 1\Cant be Stunned + 801939FF 0000 + cn Santa's Workshop, Refuse Room, Grotto Gulch\Player 1\Infinite Health + 80193A07 00AA + cn Santa's Workshop, Refuse Room, Grotto Gulch\Player 1\No Health + 80193A07 0000 + cn Santa's Workshop, Refuse Room, Grotto Gulch\Player 1\Full Super Bar + 81193A0E 0200 + cn Santa's Workshop, Refuse Room, Grotto Gulch\Player 2\Cant be Stunned + 80196EEF 0000 + cn Santa's Workshop, Refuse Room, Grotto Gulch\Player 2\Infinite Health + 80196EF7 00AA + cn Santa's Workshop, Refuse Room, Grotto Gulch\Player 2\No Health + 80196EF7 0000 + cn Santa's Workshop, Refuse Room, Grotto Gulch\Player 2\Full Super Bar + 81196EFE 0200 + cn Tribal Tower\Player 1\Cant be Stunned + 80193A9F 0000 + cn Tribal Tower\Player 1\Infinite Health + 80193AA7 00AA + cn Tribal Tower\Player 1\No Health + 80193AA7 0000 + cn Tribal Tower\Player 1\Full Super Bar + 81193AAE 0200 + cn Tribal Tower\Player 2\Cant be Stunned + 80196F8F 0000 + cn Tribal Tower\Player 2\Infinite Health + 80196F97 00AA + cn Tribal Tower\Player 2\No Health + 80196F97 0000 + cn Tribal Tower\Player 2\Full Super Bar + 81196F9E 0200 + cn Aquadome\Player 1\Cant be Stunned + 80193D1F 0000 + cn Aquadome\Player 1\Infinite Health + 80193D27 00AA + cn Aquadome\Player 1\No Health + 80193D27 0000 + cn Aquadome\Player 1\Full Super Bar + 81193D2E 0200 + cn Aquadome\Player 2\Cant be Stunned + 8019720F 0000 + cn Aquadome\Player 2\Infinite Health + 80197217 00AA + cn Aquadome\Player 2\No Health + 80197217 0000 + cn Aquadome\Player 2\Full Super Bar + 8119721E 0200 + cn Clayribbean Cruise\Player 1\Cant be Stunned + 80193F3F 0000 + cn Clayribbean Cruise\Player 1\Infinite Health + 80193F47 00AA + cn Clayribbean Cruise\Player 1\No Health + 80193F47 0000 + cn Clayribbean Cruise\Player 1\Full Super Bar + 81193F4E 0200 + cn Clayribbean Cruise\Player 2\Cant be Stunned + 8019742F 0000 + cn Clayribbean Cruise\Player 2\Infinite Health + 80197437 00AA + cn Clayribbean Cruise\Player 2\No Health + 80197437 0000 + cn Clayribbean Cruise\Player 2\Full Super Bar + 8119743E 0200 + cn Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 1\Cant be Stunned + 8019422F 0000 + cn Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 1\Infinite Health + 80194237 00AA + cn Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 1\No Health + 80194237 0000 + cn Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 1\Full Super Bar + 8119423E 0200 + cn Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 2\Cant be Stunned + 8019771F 0000 + cn Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 2\Infinite Health + 80197727 00AA + cn Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 2\No Health + 80197727 0000 + cn Camp Claynaveral, ClayNaveral Hangar, OutHouse\Player 2\Full Super Bar + 8119772E 0200 + cn Freezing Fortress\Player 1\Cant be Stunned + 8019428F 0000 + cn Freezing Fortress\Player 1\Infinite Health + 80194297 00AA + cn Freezing Fortress\Player 1\No Health + 80194297 0000 + cn Freezing Fortress\Player 1\Full Super Bar + 8119429E 0200 + cn Freezing Fortress\Player 2\Cant be Stunned + 8019777F 0000 + cn Freezing Fortress\Player 2\Infinite Health + 80197787 00AA + cn Freezing Fortress\Player 2\No Health + 80197787 0000 + cn Freezing Fortress\Player 2\Full Super Bar + 8119778E 0200 + cn Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 1\Cant be Stunned + 8019433F 0000 + cn Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 1\Infinite Health + 80194347 00AA + cn Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 1\No Health + 80194347 0000 + cn Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 1\Full Super Bar + 8119434E 0200 + cn Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 2\Cant be Stunned + 8019782F 0000 + cn Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 2\Infinite Health + 80197837 00AA + cn Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 2\No Health + 80197837 0000 + cn Spooky Spire, Happy Harry's Hut, Mudville Mansion\Player 2\Full Super Bar + 8119783E 0200 + cn Rubbage Reef Code\Player 1\Cant be Stunned + 8019430F 0000 + cn Rubbage Reef Code\Player 1\Infinite Health + 80194317 00AA + cn Rubbage Reef Code\Player 1\No Health + 80194317 0000 + cn Rubbage Reef Code\Player 1\Full Super Bar + 8119431E 0200 + cn Rubbage Reef Code\Player 2\Cant be Stunned + 801977FF 0000 + cn Rubbage Reef Code\Player 2\Infinite Health + 80197807 00AA + cn Rubbage Reef Code\Player 2\No Health + 80197807 0000 + cn Rubbage Reef Code\Player 2\Full Super Bar + 8119780E 0200 + cn Backwash Bay\Player 1\Cant be Stunned + 8019447F 0000 + cn Backwash Bay\Player 1\Infinite Health + 80194487 00AA + cn Backwash Bay\Player 1\No Health + 80194487 0000 + cn Backwash Bay\Player 1\Full Super Bar + 8119448E 0200 + cn Backwash Bay\Player 2\Cant be Stunned + 8019796F 0000 + cn Backwash Bay\Player 2\Infinite Health + 80197977 00AA + cn Backwash Bay\Player 2\No Health + 80197977 0000 + cn Backwash Bay\Player 2\Full Super Bar + 8119797E 0200 + cn Ghastly Graveyard\Player 1\Cant be Stunned + 8019451F 0000 + cn Ghastly Graveyard\Player 1\Infinite Health + 80194527 00AA + cn Ghastly Graveyard\Player 1\No Health + 80194527 0000 + cn Ghastly Graveyard\Player 1\Full Super Bar + 8119452E 0200 + cn Ghastly Graveyard\Player 2\Cant be Stunned + 80197A0F 0000 + cn Ghastly Graveyard\Player 2\Infinite Health + 80197A17 00AA + cn Ghastly Graveyard\Player 2\No Health + 80197A17 0000 + cn Ghastly Graveyard\Player 2\Full Super Bar + 81197A1E 0200 + cn Candy Factory\Player 1\Cant be Stunned + 801945FF 0000 + cn Candy Factory\Player 1\Infinite Health + 80194607 00AA + cn Candy Factory\Player 1\No Health + 80194607 0000 + cn Candy Factory\Player 1\Full Super Bar + 8119460E 0200 + cn Candy Factory\Player 2\Cant be Stunned + 80197AEF 0000 + cn Candy Factory\Player 2\Infinite Health + 80197AF7 00AA + cn Candy Factory\Player 2\No Health + 80197AF7 0000 + cn Candy Factory\Player 2\Full Super Bar + 81197AFE 0200 + cn Kooky Courtyard\Player 1\Cant be Stunned + 801946FF 0000 + cn Kooky Courtyard\Player 1\Infinite Health + 80194707 00AA + cn Kooky Courtyard\Player 1\No Health + 80194707 0000 + cn Kooky Courtyard\Player 1\Full Super Bar + 8119470E 0200 + cn Kooky Courtyard\Player 2\Cant be Stunned + 80197BEF 0000 + cn Kooky Courtyard\Player 2\Infinite Health + 80197BF7 00AA + cn Kooky Courtyard\Player 2\No Health + 80197BF7 0000 + cn Kooky Courtyard\Player 2\Full Super Bar + 81197BFE 0200 + cn Santa's Toy Factory\Player 1\Cant be Stunned + 80194B2F 0000 + cn Santa's Toy Factory\Player 1\Infinite Health + 80194B37 00AA + cn Santa's Toy Factory\Player 1\No Health + 80194B37 0000 + cn Santa's Toy Factory\Player 1\Full Super Bar + 81194B3E 0200 + cn Santa's Toy Factory\Player 2\Cant be Stunned + 8019801F 0000 + cn Santa's Toy Factory\Player 2\Infinite Health + 80198027 00AA + cn Santa's Toy Factory\Player 2\No Health + 80198027 0000 + cn Santa's Toy Factory\Player 2\Full Super Bar + 8119802E 0200 + cn Boogerhenge, Tureen Toilet\Player 1\Cant be Stunned + 80194ECF 0000 + cn Boogerhenge, Tureen Toilet\Player 1\Infinite Health + 80194ED7 00AA + cn Boogerhenge, Tureen Toilet\Player 1\No Health + 80194ED7 0000 + cn Boogerhenge, Tureen Toilet\Player 1\Full Super Bar + 81194EDE 0200 + cn Boogerhenge, Tureen Toilet\Player 2\Cant be Stunned + 801983BF 0000 + cn Boogerhenge, Tureen Toilet\Player 2\Infinite Health + 801983C7 00AA + cn Boogerhenge, Tureen Toilet\Player 2\No Health + 801983C7 0000 + cn Boogerhenge, Tureen Toilet\Player 2\Full Super Bar + 811983CE 0200 + cn Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 1\Cant be Stunned + 80195AAF 0000 + cn Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 1\Infinite Health + 80195AB7 00AA + cn Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 1\No Health + 80195AB7 0000 + cn Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 1\Full Super Bar + 81195ABE 0200 + cn Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 2\Cant be Stunned + 80198F9F 0000 + cn Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 2\Infinite Health + 80198FA7 00AA + cn Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 2\No Health + 80198FA7 0000 + cn Dr. Kiln's Laboratory, Research Room, Kilns Hideout, Fiery Furnace\Player 2\Full Super Bar + 81198FAE 0200 + cn Dog House\Player 1\Cant be Stunned + 8019653F 0000 + cn Dog House\Player 1\Infinite Health + 80196547 00AA + cn Dog House\Player 1\No Health + 80196547 0000 + cn Dog House\Player 1\Full Super Bar + 8119654E 0200 + cn Dog House\Player 2\Cant be Stunned + 80199A2F 0000 + cn Dog House\Player 2\Infinite Health + 80199A37 00AA + cn Dog House\Player 2\No Health + 80199A37 0000 + cn Dog House\Player 2\Full Super Bar + 81199A3E 0200 + cn VS. Mode\Player 1\Cant be Stunned + 8019195F 0000 + cn VS. Mode\Player 1\Infinite Health + 80199167 00AA + cn VS. Mode\Player 1\No Health + 80199167 0000 + cn VS. Mode\Player 1\Full Super Bar + 8119916E 0200 + cn VS. Mode\Player 2\Cant be Stunned + 80194E4F 0000 + cn VS. Mode\Player 2\Infinite Health + 80194E57 00AA + cn VS. Mode\Player 2\No Health + 80194E57 0000 + cn VS. Mode\Player 2\Full Super Bar + 81194E5E 0200 + cn Other Codes\Have High Five + 810AA0BE 0001 + cn Other Codes\Have Earth Worm Jim + 810AA0E2 0001 + cn Other Codes\Have Sumo Santa + 810AA106 0001 + cn Other Codes\Have Booger Man + 810AA12A 0001 + cn Other Codes\Debug Mode + cd With this code, Press C-Up & C-Down to pick your stage. + 810AA1A6 0001 + cn Other Codes\Difficulty Modifier + 810AE40A ???? 0000:"Cookie",0001:"Easy",0002:"Normal",0003:"Dude",0004:"Psycho" + cn Other Codes\Time Limit Modifier + 800AE423 ???? 0000:"On",0001:"Off" + cn Other Codes\Throws & Holds Modifier + 800AE42F ???? 0000:"On",0001:"Off" + cn Other Codes\VS. Arena Select Modifier + 800AE43B ???? 0000:"Random",0001:"Normal" + cn Other Codes\Spillits Modifier + 800AE447 ???? 0000:"Normal",0001:"Psycho" + cn Other Codes\Health Meters Modifier + 800AE5EF ???? 0000:"Off",0001:"On" + cn Other Codes\Stun Meters Modifier + 800AE5FB ???? 0000:"Off",0001:"On" + cn Other Codes\Super Meters Modifier + 800AE607 ???? 0000:"Off",0001:"On" + cn Other Codes\Portraits Modifier + 800AE613 ???? 0000:"Off",0001:"On" + +crc 2B6FA7C0-09A71225-C:45 +gn Clay Fighter 63 1-3 (U) (beta) + cn Extra Characters and Secret Options + 8019ED41 000F + cn Stage Select + 8019ED2B ???? 0000:"Candy Factory",0001:"Claynaveral Hangar",0002:"Camp Claynaveral",0003:"Outhouse",0004:"Mudville Mansion",0005:"Ghastly Graveyard",0006:"Spooky Spire",0007:"Happy Harry's Hut",0008:"Freezing Fortress",0009:"Refuse Room",000A:"Grotto Gulch",000B:"Rubbage Room",000C:"Rubbage Reef",000D:"Kiln's Laboratory",000E:"Kiln's Hideout",000F:"Fiery Furnace",0010:"Research Room",0011:"Clayribbean Cruise",0012:"Santa's Workship",0013:"Kooky Courtyard",0014:"Santa's Toy Factory",0015:"Boogerhenge",0016:"Backwash Bay",0017:"Tureen Toilet",0018:"Tribal Tower",0019:"Aquadome" + cn Play As\Player1 + 8019ED2F ???? 0000:"Bad Mr. Frosty",0001:"Blob",0002:"Bonker",0003:"Boogerman",0004:"Dr. Kiln",0005:"Earthworm Jim",0008:"Houngan",0009:"Icky Bod Clay",000A:"Kung Pow",000D:"Sumo Santa",000E:"Taffy",000F:"T-Hoppy" + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Can't be Stunned\Player 1 + 801EDCE3 0000 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Infinite Energy\Player 1 + 801EDCEB 00AA + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\No Energy\Player 1 + 801EDCEB 0000 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Full Super Bar\Player 1 + 811EDCF2 0200 + cn Tribal Tower Stage\Can't be Stunned\Player 1 + 801EDD83 0000 + cn Tribal Tower Stage\Infinite Energy\Player 1 + 801EDD8B 00AA + cn Tribal Tower Stage\No Energy\Player 1 + 801EDD8B 0000 + cn Tribal Tower Stage\Full Super Bar\Player 1 + 811EDD92 0200 + cn Aquadome Stage\Can't be Stunned\Player 1 + 801EE013 0000 + cn Aquadome Stage\Infinite Energy\Player 1 + 801EE00B 00AA + cn Aquadome Stage\No Energy\Player 1 + 801EE00B 0000 + cn Aquadome Stage\Full Super Bar\Player 1 + 811EE012 0200 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Can't be Stunned\Player 1 + 801EE513 0000 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Infinite Energy\Player 1 + 801EE51B 00AA + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\No Energy\Player 1 + 801EE51B 0000 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Full Super Bar\Player 1 + 811EE522 0200 + cn Freezing Fortress Stage\Can't be Stunned\Player 1 + 801EE573 0000 + cn Freezing Fortress Stage\Infinite Energy\Player 1 + 801EE57B 00AA + cn Freezing Fortress Stage\No Energy\Player 1 + 801EE57B 0000 + cn Freezing Fortress Stage\Full Super Bar\Player 1 + 811EE582 0200 + cn Rubbage Reef Stage\Can't be Stunned\Player 1 + 801EE5F3 0000 + cn Rubbage Reef Stage\Infinite Energy\Player 1 + 801EE5FB 00AA + cn Rubbage Reef Stage\No Energy\Player 1 + 801EE5FB 0000 + cn Rubbage Reef Stage\Full Super Bar\Player 1 + 811EE602 0200 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Can't be Stunned\Player 1 + 801EE623 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Infinite Energy\Player 1 + 801EE62B 00AA + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\No Energy\Player 1 + 801EE62B 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Full Super Bar\Player 1 + 811EE632 0200 + cn Clayribbean Cruise Stage\Can't be Stunned\Player 1 + 801EE6D3 0000 + cn Clayribbean Cruise Stage\Infinite Energy\Player 1 + 801EE6DB 00AA + cn Clayribbean Cruise Stage\No Energy\Player 1 + 801EE6DB 0000 + cn Clayribbean Cruise Stage\Full Super Bar\Player 1 + 811EE6E2 0200 + cn Backwash Bay Stage\Can't be Stunned\Player 1 + 801EE763 0000 + cn Backwash Bay Stage\Infinite Energy\Player 1 + 801EE76B 00AA + cn Backwash Bay Stage\No Energy\Player 1 + 801EE76B 0000 + cn Backwash Bay Stage\Full Super Bar\Player 1 + 811EE772 0200 + cn Ghastly Graveyard Stage\Can't be Stunned\Player 1 + 801EE803 0000 + cn Ghastly Graveyard Stage\Infinite Energy\Player 1 + 801EE80B 00AA + cn Ghastly Graveyard Stage\No Energy\Player 1 + 801EE80B 0000 + cn Ghastly Graveyard Stage\Full Super Bar\Player 1 + 811EE812 0200 + cn Candy Factory Stage\Can't be Stunned\Player 1 + 801EE8E3 0000 + cn Candy Factory Stage\Infinite Energy\Player 1 + 801EE8EB 00AA + cn Candy Factory Stage\No Energy\Player 1 + 801EE8EB 0000 + cn Candy Factory Stage\Full Super Bar\Player 1 + 811EE8F2 0200 + cn Kooky Courtyard Stage\Can't be Stunned\Player 1 + 801EE9E3 0000 + cn Kooky Courtyard Stage\Infinite Energy\Player 1 + 801EE9EB 00AA + cn Kooky Courtyard Stage\No Energy\Player 1 + 801EE9EB 0000 + cn Kooky Courtyard Stage\Full Super Bar\Player 1 + 811EE9F2 0200 + cn Santa's Toy Factory Stage\Can't be Stunned\Player 1 + 801EEE13 0000 + cn Santa's Toy Factory Stage\Infinite Energy\Player 1 + 801EEE1B 00AA + cn Santa's Toy Factory Stage\No Energy\Player 1 + 801EEE1B 0000 + cn Santa's Toy Factory Stage\Full Super Bar\Player 1 + 811EEE22 0200 + cn Boogerhenge, Tureen Toilet Stage\Can't be Stunned\Player 1 + 801EF1B3 0000 + cn Boogerhenge, Tureen Toilet Stage\Infinite Energy\Player 1 + 801EF1BB 00AA + cn Boogerhenge, Tureen Toilet Stage\No Energy\Player 1 + 801EF1BB 0000 + cn Boogerhenge, Tureen Toilet Stage\Full Super Bar\Player 1 + 811EF1C2 0200 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Can't be Stunned\Player 1 + 801EFD93 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Infinite Energy\Player 1 + 801EFD9B 00AA + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\No Energy\Player 1 + 801EFD9B 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Full Super Bar\Player 1 + 811EFDA2 0200 + cn Rubbage Room Stage\Can't be Stunned\Player 1 + 801F0823 0000 + cn Rubbage Room Stage\Infinite Energy\Player 1 + 801F082B 00AA + cn Rubbage Room Stage\No Energy\Player 1 + 801F082B 0000 + cn Rubbage Room Stage\Full Super Bar\Player 1 + 811F0832 0200 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Can't be Stunned\Player 2 + 801F1183 0000 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Infinite Energy\Player 2 + 801F118B 00AA + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\No Energy\Player 2 + 801F118B 0000 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Full Super Bar\Player 2 + 811F1192 0200 + cn Tribal Tower Stage\Can't be Stunned\Player 2 + 801F1223 0000 + cn Tribal Tower Stage\Infinite Energy\Player 2 + 801F122B 00AA + cn Tribal Tower Stage\No Energy\Player 2 + 801F122B 0000 + cn Tribal Tower Stage\Full Super Bar\Player 2 + 811F1232 0200 + cn Aquadome Stage\Can't be Stunned\Player 2 + 801F14A3 0000 + cn Aquadome Stage\Infinite Energy\Player 2 + 801F14AB 00AA + cn Aquadome Stage\No Energy\Player 2 + 801F14AB 0000 + cn Aquadome Stage\Full Super Bar\Player 2 + 811F14B2 0200 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Can't be Stunned\Player 2 + 801F19B3 0000 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Infinite Energy\Player 2 + 801F19BB 00AA + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\No Energy\Player 2 + 801F19BB 0000 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Full Super Bar\Player 2 + 811F19C2 0200 + cn Freezing Fortress Stage\Can't be Stunned\Player 2 + 801F1A13 0000 + cn Freezing Fortress Stage\Infinite Energy\Player 2 + 801F1A1B 00AA + cn Freezing Fortress Stage\No Energy\Player 2 + 801F1A1B 0000 + cn Freezing Fortress Stage\Full Super Bar\Player 2 + 811F1A22 0200 + cn Rubbage Reef Stage\Can't be Stunned\Player 2 + 801F1A93 0000 + cn Rubbage Reef Stage\Infinite Energy\Player 2 + 801F1A9B 00AA + cn Rubbage Reef Stage\No Energy\Player 2 + 801F1A9B 0000 + cn Rubbage Reef Stage\Full Super Bar\Player 2 + 811F1AA2 0200 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Can't be Stunned\Player 2 + 801F1AC3 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Infinite Energy\Player 2 + 801F1ACB 00AA + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\No Energy\Player 2 + 801F1ACB 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Full Super Bar\Player 2 + 811F1AD2 0200 + cn Clayribbean Cruise Stage\Can't be Stunned\Player 2 + 801F1B73 0000 + cn Clayribbean Cruise Stage\Infinite Energy\Player 2 + 801F1B7B 00AA + cn Clayribbean Cruise Stage\No Energy\Player 2 + 801F1B7B 0000 + cn Clayribbean Cruise Stage\Full Super Bar\Player 2 + 811F1B82 0200 + cn Backwash Bay Stage\Can't be Stunned\Player 2 + 801F1C03 0000 + cn Backwash Bay Stage\Infinite Energy\Player 2 + 801F1C0B 00AA + cn Backwash Bay Stage\No Energy\Player 2 + 801F1C0B 0000 + cn Backwash Bay Stage\Full Super Bar\Player 2 + 811F1C12 0200 + cn Ghastly Graveyard Stage\Can't be Stunned\Player 2 + 801F1CA3 0000 + cn Ghastly Graveyard Stage\Infinite Energy\Player 2 + 801F1CAB 00AA + cn Ghastly Graveyard Stage\No Energy\Player 2 + 801F1CAB 0000 + cn Ghastly Graveyard Stage\Full Super Bar\Player 2 + 811F1CB2 0200 + cn Candy Factory Stage\Can't be Stunned\Player 2 + 801F1D83 0000 + cn Candy Factory Stage\Infinite Energy\Player 2 + 801F1D8B 00AA + cn Candy Factory Stage\No Energy\Player 2 + 801F1D8B 0000 + cn Candy Factory Stage\Full Super Bar\Player 2 + 811F1D92 0200 + cn Kooky Courtyard Stage\Can't be Stunned\Player 2 + 801F1E83 0000 + cn Kooky Courtyard Stage\Infinite Energy\Player 2 + 801F1E8B 00AA + cn Kooky Courtyard Stage\No Energy\Player 2 + 801F1E8B 0000 + cn Kooky Courtyard Stage\Full Super Bar\Player 2 + 811F1E92 0200 + cn Santa's Toy Factory Stage\Can't be Stunned\Player 2 + 801F22B3 0000 + cn Santa's Toy Factory Stage\Infinite Energy\Player 2 + 801F22BB 00AA + cn Santa's Toy Factory Stage\No Energy\Player 2 + 801F22BB 0000 + cn Santa's Toy Factory Stage\Full Super Bar\Player 2 + 811F22C2 0200 + cn Boogerhenge, Tureen Toilet Stage\Can't be Stunned\Player 2 + 801F2653 0000 + cn Boogerhenge, Tureen Toilet Stage\Infinite Energy\Player 2 + 801F265B 00AA + cn Boogerhenge, Tureen Toilet Stage\No Energy\Player 2 + 801F265B 0000 + cn Boogerhenge, Tureen Toilet Stage\Full Super Bar\Player 2 + 811F2662 0200 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Can't be Stunned\Player 2 + 801F3233 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Infinite Energy\Player 2 + 801F323B 00AA + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\No Energy\Player 2 + 801F323B 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Full Super Bar\Player 2 + 811F3242 0200 + cn Rubbage Room Stage\Can't be Stunned\Player 2 + 801F3CC3 0000 + cn Rubbage Room Stage\Infinite Energy\Player 2 + 801F3CCB 00AA + cn Rubbage Room Stage\No Energy\Player 2 + 801F3CCB 0000 + cn Rubbage Room Stage\Full Super Bar\Player 2 + 811F3CD2 0200 + +crc 95286EB4-B76AD58F-C:45 +gn Command & Conquer (U) + cn NOD\Max Cash + 810C50AE FFFF + 810C50B0 0001 + cn NOD\Max Power + 810C50CE FFFF + 810C50D0 0001 + cn NOD\Instant\Build Buildings + 810C50C6 FFFF + cn NOD\Instant\Build Units + 810C50BE FFFF + cn NOD\Instant\Build Vehicles + 810C50C2 FFFF + cn NOD\Instant\Build Aircraft + 810C50BA FFFF + cn NOD\Instant\Air Strike + 800962A4 0032 + 800C4FF8 00FF + cn NOD\Instant\Ion Cannon + 800962A5 0033 + 800C4FD8 00FF + cn NOD\Instant\Nuclear Strike + 800962A6 0034 + 800C5018 00FF + cn GDI\Max Cash + 810C4F06 FFFF + 810C4F08 0001 + cn GDI\Max Power + 810C4F26 FFFF + 810C4F28 0001 + cn GDI\Instant\Build Buildings + 810C4F1E FFFF + cn GDI\Instant\Build Units + 810C4F16 FFFF + cn GDI\Instant\Build Vehicles + 810C4F1A FFFF + cn GDI\Instant\Build Aircraft + 810C4F12 FFFF + cn GDI\Instant\Air Strike + 800962A4 0032 + 800C4E50 00FF + cn GDI\Instant\Ion Cannon + 800962A5 0033 + 800C4E30 00FF + cn GDI\Instant\Nuclear Strike + 800962A6 0034 + 800C4E70 00FF + cn GDI\Mission 4\Infinite Health Hum-Vee + 800ABE99 0096 + cn GDI\Mission 4\Infinite Health APC #1 + 800ABFB1 00C8 + cn GDI\Mission 4\Infinite Health APC #2 + 800AC03D 00C8 + cn GDI\Mission 6\Infinite Health Commando + 800B56CD 0050 + cn GDI\Mission 6\Infinite Health Transportational Helicopter + 800BFC95 005A + cn GDI\Maximum Killed + 80092E53 00C8 + cn NOD\Maximum Killed + 80092E4F 00C8 + cn GDI\None Killed + 80092E53 0000 + cn NOD\None Killed + 80092E4F 0000 + cn GDI\Maximum Buildings Lost + 80092E5F 00C8 + cn NOD\Maximum Buildings Lost + 80092E5B 00C8 + cn GDI\No Buildings Lost + 80092E5F 0000 + cn NOD\No Buildings Lost + 80092E5B 0000 + cn 100% Efficiency + 80092E4B 0064 + cn 100% Leadership + 80092E47 0064 + cn Tons Of Ending Credits + 81092E3C 0FFF + 81092E3E FFFF + cn Max Total Score + 81092E42 FFFF + cn Time Spent On Mission + 80092E3B ???? 0000:"No Time",00FF:"Max Time" + +crc 30C7AC50-7704072D-C:45 +gn Conker's Bad Fur Day (U) + cn Infinite\Health\Player 1 + 800CC49A 0006 + cn Infinite\Oxygen + 800CC382 0001 + cn Infinite\Pots of cash + 810D214A FFFF + cn Access All\Chapters, Scenes,& Multi-Player Characters + 50000401 0000 + 800E9D01 00FF + cn Play as Option 1 + cd Here you can Choose Options who you want to play as,But only one Option at a time. + 800D213F ???? 0001:"Wessle",0003:"Tedi",0004:"Combat Squirrel",0005:"Conker",000B:"Uga",000C:"Bald Caveman",000D:"Caveman",000E:"Mohican Caveman",0010:"Neo Conker",001B:"Villager",0021:"Zombie",0023:"Enemy Bat",0024:"Conkers Bat",0025:"Army Captain",0026:"Tedi Boss",0027:"Gregg",0028:"Gregg skeleton" + cn Infinite\Lives Player 1 + 800D2144 0064 + cn Infinite\Health\Player 2 + 800CC7C6 270F + cn Infinite\Health\Player 3 + 800CCAF2 270F + cn Infinite\Health\Player 4 + 800CCE1E 270F + cn Infinite\Time In Multi + 8108FD7A 7500 + cn Infinite\Bags In Heist + 800E0BE4 00FF + cn Access All\Characters & Weapons In Multi Race + 810E9D02 ??FF00FF:"All Characters & Baseball bat",00FB:"All Characters & Frying Pan",00F3:"All Characters & Bones" + cn Infinite\Bombs + 802055CA 0030 + cn Infinite\Max Kills Player 1 + 800E0B47 03E7 + cn Infinite\Accuracy Count Player 1 + cd MULTI ONLY. Only put this code on once you are in the game + 800E0B67 0001 + cn Infinite\Head Shot Count Player 1 + cd MULTI ONLY. Only put this code on once you are in the game,Once you pick up a Gun a shoot once, you will 100%. + 800E0B6B 03E7 + cn Press L To Levitate\Player 1 + cd Press L Button to Levitate & Let go to come back down + D0042A15 0020 + 810CC2F0 41CB + cn Press L To Levitate\Player 2 + cd Press L Button to Levitate & Let go to come back down + D0042A1D 0020 + 810CC61C 41CB + cn Press L To Levitate\Player 3 + cd Press L Button to Levitate & Let go to come back down + D0042A25 0020 + 810CC948 41CB + cn Press L To Levitate\Player 4 + cd Press L Button to Levitate & Let go to come back down + D0042A2D 0020 + 810CCC74 41CB + cn Matrix Mode (Anywhere) + cd Press R to activate and then Right-C to exit. + D1042A14 0010 + 800BEA0C 0001 + D1042A14 0010 + 810BE574 D202 + D1042A14 0001 + 800BEA0C 0000 + D1042A14 0001 + 810BE574 0000 + cn Conkers Speed Select + 810CC318 ???? 3F00:"Slow Conker",3F80:"Normal Conker",3FF0:"Fast Conker",4030:"Super Fast Conker" + cn Weapon Select In Multi (On Pick Up) + cd Select what Weapon you would like in Multi Player and then on a Weapon Pickup you will have the weapon of your choice.to change for another just Enable the one of your choice to have that instead.(you must have a weapon already to change for the next. + 80180873 ???? 0001:"Sword",0002:"Nothing",0003:"Yellow Chain-Ssaw",0004:"Throwing Knives",0005:"Riffle",0006:"Long Pistol with Sight",0007:"Rocket Launcher",0008:"Buck Shot",000A:"High Powred Riffle With Scope",000C:"Two Automatic Machine Guns",0013:"Gas Mask" + +crc 46A3F7AF-0F7591D0-C:45 +gn Cruis'n Exotica (U) + cn Unlock All Cars + 8104F10E FFFF + cn Always Place 1st\Player 1 + 81065174 0000 + cn Infinite\Nitros\Player 1 + 800BE7FD 00FF + cn Infinite\Continues + 8107F850 00FF + cn Infinite\Time + 810802D4 4296 + cn Play As + 800802D0 ???? 0000:"",0001:"",0002:"",0003:"",0004:"",0005:"",0006:"",0007:"",0008:"",0009:"",000A:"",000B:"",000C:"",000D:"",000E:"",000F:"",0010:"",0011:"",0012:"",0013:"",0014:"",0015:"",0016:"",0017:"",0018:"",0019:"" + +crc FF2F2FB4-D161149A-C:45 +gn Cruis'n USA (U) (v1.0) + cn Always Place 1st + 8015025B 0001 + cn Unlimited Time + 80150A68 0095 + 8015097D 0095 + cn Car Upgrades\'63 Muscle Car + 8015065F 0005 + cn Car Upgrades\La Bomba + 80150663 0005 + cn Car Upgrades\Devastator + 80150667 0005 + cn Car Upgrades\Italia P69 + 8015066B 0005 + cn Car Upgrades\All-Terrain Vehicle + 8015066F 0004 + cn Car Upgrades\School Bus + 80150673 0004 + cn Car Upgrades\Police Car + 80150677 0004 + cn Infinite Time + 80150A6D 0045 + cn Stop Elapsed Time And No Traffic + 80150A69 0000 + cn Play Level Modifier + 80150A83 ???? 0000:"Golden Gate Park",0001:"San Francisco",0002:"US 101",0003:"Redwood Forest",0004:"Beverly Hills",0005:"LA Freeway",0006:"Death Valley",0007:"Arizona",0008:"Grand Canyon",0009:"Iowa",000A:"Chicago",000B:"Indiana",000C:"Appalachia",000D:"Washington DC",000E:"Cruise The USA" + cn Player 1\Gearbox Type Modifier + 80150333 ???? 0000:"Automatic",0001:"Manual" + cn Player 1\Always First Place + 8015034B 0001 + cn Player 1\Always Have Fastest Car + 8015033A 000C + cn Player 2\Gearbox Type Modifier + 801506CF ???? 0000:"Automatic",0001:"Manual" + cn Player 2\Always First Place + 801506E7 0001 + cn Player 2\Always Have Fastest Car + 801506D6 000C + cn Player 1\Lights & Sirens For Police Car & School Bus + 8115065A 0001 + 8114E4AA 0001 + cn Player 2\Lights & Sirens For Police Car & School Bus + 811509F6 0001 + 8114E4C2 0001 + +crc 5306CF45-CBC49250-C:45 +gn Cruis'n USA (U) (v1.1) + cn Car Upgrades\'63 Muscle Car + 8015053F 0005 + cn Car Upgrades\La Bomba + 80150543 0005 + cn Car Upgrades\Devastator + 80150547 0005 + cn Car Upgrades\Italia P69 + 8015054B 0005 + cn Car Upgrades\All-Terrain Vehicle + 8015054F 0004 + cn Car Upgrades\School Bus + 80150553 0004 + cn Car Upgrades\Police Car + 80150557 0004 + cn Infinite Time + 8015094D 0095 + cn Stop Elapsed Time And No Traffic + 80150949 0000 + cn Play Level Modifier + 80150963 ???? 0000:"Golden Gate Park",0001:"San Francisco",0002:"US 101",0003:"Redwood Forest",0004:"Beverly Hills",0005:"LA Freeway",0006:"Death Valley",0007:"Arizona",0008:"Grand Canyon",0009:"Iowa",000A:"Chicago",000B:"Indiana",000C:"Appalachia",000D:"Washington DC",000E:"Cruise The USA" + cn Player 1\Gearbox Type Modifier + 80150213 ???? 0000:"Automatic",0001:"Manual" + cn Player 1\Always First Place + 8015022B 0001 + cn Player 1\Always Have Fastest Car + 8015021A 0001 + cn Player 2\Gearbox Type Modifier + 801505AF ???? 0000:"Automatic",0001:"Manual" + cn Player 2\Always First Place + 801505C7 0001 + cn Player 2\Always Have Fastest Car + 801505B6 0001 + cn Player 1\Lights & Sirens For Police Car & School Bus P1 + 8115053A 0001 + 8114E38A 0001 + cn Player 2\Lights & Sirens For Police Car & School Bus P2 + 811508D6 0001 + 8114E3A2 0001 + +crc B3402554-7340C004-C:45 +gn Cruis'n USA (U) (v1.2) + cn Car Upgrades\'63 Muscle Car + 8015056F 0005 + cn Car Upgrades\La Bomba + 80150573 0005 + cn Car Upgrades\Devastator + 80150577 0005 + cn Car Upgrades\Italia P69 + 8015057B 0005 + cn Car Upgrades\All-Terrain Vehicle + 8015057F 0004 + cn Car Upgrades\School Bus + 80150583 0004 + cn Car Upgrades\Police Car + 80150587 0004 + cn Infinite Time + 8015097D 0095 + cn Stop Elapsed Time And No Traffic + 80150979 0000 + cn Play Level Modifier + 80150993 ???? 0000:"Golden Gate Park",0001:"San Francisco",0002:"US 101",0003:"Redwood Forest",0004:"Beverly Hills",0005:"LA Freeway",0006:"Death Valley",0007:"Arizona",0008:"Grand Canyon",0009:"Iowa",000A:"Chicago",000B:"Indiana",000C:"Appalachia",000D:"Washington DC",000E:"Cruise The USA" + cn Player 1\Gearbox Type Modifier + 80150243 ???? 0000:"Automatic",0001:"Manual" + cn Player 1\Always First Place + 8015025B 0001 + cn Player 1\Always Have Fastest Car + 8015024A 0001 + cn Player 2\Gearbox Type Modifier + 801505DF ???? 0000:"Automatic",0001:"Manual" + cn Player 2\Always First Place + 801505F7 0001 + cn Player 2\Always Have Fastest Car + 801505E6 0001 + cn Player 1\Lights & Sirens For Police Car & School Bus + 8115056A 0001 + 8114E3BA 0001 + cn Player 2\Lights & Sirens For Police Car & School Bus + 81150906 0001 + 8114E3D2 0001 + +crc DFE61153-D76118E6-C:45 +gn Cruis'n World (U) + cn Have All Car Upgrades + 803BEE42 0005 + cn Have All Cars + 813BEE78 1FFF + cn Time Counts Down Faster + 813D0D3E 0000 + cn Dancing Girl Always On + 803BEE73 0001 + 803C21CF 0054 + cn Player 1\Always Place 1st + 803CE023 0001 + cn Player 1\Car/Transmission Modifier + 803BEE40 ???? 0000:"Serpent (Auto)",0001:"Serpent (Manual)",0002:"Kamikaze (Auto)",0003:"Kamikaze (Manual)",0004:"ATV (Auto",0005:"ATV (Manual)",0006:"Scarab (Auto)",0007:"Scarab (Manual)",0008:"Stallion P6 (Auto)",0009:"Stallion P6 (Manual)",000A:"Banzai GTV (Auto)",000B:"Banzai GTV (Manual)",000C:"Zombie (Auto)",000D:"Zombie (Manual)",000E:"Orca (Auto)",000F:"Orca (manual)",0010:"El Nino (Auto)",0011:"El Nino (Manual)",0012:"Rhino 4x4 (Auto)",0013:"Rhino 4x4 (Manual)",0014:"Sardine Extreme (Auto)",0015:"Sardine Extreme (Manual)",0016:"Road King (Auto)",0017:"Road King (Manual)",0018:"Grass Hopper (Auto)",0019:"Grass Hopper (Manual)",001A:"Bulldog (Auto)",001B:"Bulldog (Manual)",001C:"Enforcer (Auto)",001D:"Enforcer (Manual)",001E:"NY Taxi (Auto)",001F:"NY Taxi (Manual)",0020:"School Bus (Auto)",0021:"School Bus (Manual)",0022:"Exec (Auto)",0023:"Exec (Manual)",0024:"Conductor (Auto)",0025:"Conductor (Manual)",0026:"Speed Demon (Auto)",0027:"Speed Demon (Manual)",0028:"Tommy (Auto)",0029:"Tommy (Manual)",002A:"Rocket (Auto)",002B:"Rocket (Manual)",002C:"The Surgeon (Auto)",002D:"The Surgeon (Manual)",002E:"Monsta (Auto)",002F:"Monsta (Manual)",0030:"Howler (Auto)",0031:"Howler (Manual)" + cn Player 1\Stop Elapsed Time + 813C7678 3C80 + cn Player 2\Always Place 1st + 803CE4FB 0001 + cn Player 2\Car/Transmission Modifier + 803BEE48 ???? 0000:"Serpent (Auto)",0001:"Serpent (Manual)",0002:"Kamikaze (Auto)",0003:"Kamikaze (Manual)",0004:"ATV (Auto",0005:"ATV (Manual)",0006:"Scarab (Auto)",0007:"Scarab (Manual)",0008:"Stallion P6 (Auto)",0009:"Stallion P6 (Manual)",000A:"Banzai GTV (Auto)",000B:"Banzai GTV (Manual)",000C:"Zombie (Auto)",000D:"Zombie (Manual)",000E:"Orca (Auto)",000F:"Orca (manual)",0010:"El Nino (Auto)",0011:"El Nino (Manual)",0012:"Rhino 4x4 (Auto)",0013:"Rhino 4x4 (Manual)",0014:"Sardine Extreme (Auto)",0015:"Sardine Extreme (Manual)",0016:"Road King (Auto)",0017:"Road King (Manual)",0018:"Grass Hopper (Auto)",0019:"Grass Hopper (Manual)",001A:"Bulldog (Auto)",001B:"Bulldog (Manual)",001C:"Enforcer (Auto)",001D:"Enforcer (Manual)",001E:"NY Taxi (Auto)",001F:"NY Taxi (Manual)",0020:"School Bus (Auto)",0021:"School Bus (Manual)",0022:"Exec (Auto)",0023:"Exec (Manual)",0024:"Conductor (Auto)",0025:"Conductor (Manual)",0026:"Speed Demon (Auto)",0027:"Speed Demon (Manual)",0028:"Tommy (Auto)",0029:"Tommy (Manual)",002A:"Rocket (Auto)",002B:"Rocket (Manual)",002C:"The Surgeon (Auto)",002D:"The Surgeon (Manual)",002E:"Monsta (Auto)",002F:"Monsta (Manual)",0030:"Howler (Auto)",0031:"Howler (Manual)" + cn Player 2\Stop Elapsed Time + 813C78B4 3C80 + cn Player 3\Always Place 1st + 803CDB4B 0001 + cn Player 3\Car/Transmission Modifier + 803BEE50 ???? 0000:"Serpent (Auto)",0001:"Serpent (Manual)",0002:"Kamikaze (Auto)",0003:"Kamikaze (Manual)",0004:"ATV (Auto",0005:"ATV (Manual)",0006:"Scarab (Auto)",0007:"Scarab (Manual)",0008:"Stallion P6 (Auto)",0009:"Stallion P6 (Manual)",000A:"Banzai GTV (Auto)",000B:"Banzai GTV (Manual)",000C:"Zombie (Auto)",000D:"Zombie (Manual)",000E:"Orca (Auto)",000F:"Orca (manual)",0010:"El Nino (Auto)",0011:"El Nino (Manual)",0012:"Rhino 4x4 (Auto)",0013:"Rhino 4x4 (Manual)",0014:"Sardine Extreme (Auto)",0015:"Sardine Extreme (Manual)",0016:"Road King (Auto)",0017:"Road King (Manual)",0018:"Grass Hopper (Auto)",0019:"Grass Hopper (Manual)",001A:"Bulldog (Auto)",001B:"Bulldog (Manual)",001C:"Enforcer (Auto)",001D:"Enforcer (Manual)",001E:"NY Taxi (Auto)",001F:"NY Taxi (Manual)",0020:"School Bus (Auto)",0021:"School Bus (Manual)",0022:"Exec (Auto)",0023:"Exec (Manual)",0024:"Conductor (Auto)",0025:"Conductor (Manual)",0026:"Speed Demon (Auto)",0027:"Speed Demon (Manual)",0028:"Tommy (Auto)",0029:"Tommy (Manual)",002A:"Rocket (Auto)",002B:"Rocket (Manual)",002C:"The Surgeon (Auto)",002D:"The Surgeon (Manual)",002E:"Monsta (Auto)",002F:"Monsta (Manual)",0030:"Howler (Auto)",0031:"Howler (Manual)" + cn Player 4\Always Place 1st + 803CD673 0001 + cn Player 4\Car/Transmission Modifier + 803BEE58 ???? 0000:"Serpent (Auto)",0001:"Serpent (Manual)",0002:"Kamikaze (Auto)",0003:"Kamikaze (Manual)",0004:"ATV (Auto",0005:"ATV (Manual)",0006:"Scarab (Auto)",0007:"Scarab (Manual)",0008:"Stallion P6 (Auto)",0009:"Stallion P6 (Manual)",000A:"Banzai GTV (Auto)",000B:"Banzai GTV (Manual)",000C:"Zombie (Auto)",000D:"Zombie (Manual)",000E:"Orca (Auto)",000F:"Orca (manual)",0010:"El Nino (Auto)",0011:"El Nino (Manual)",0012:"Rhino 4x4 (Auto)",0013:"Rhino 4x4 (Manual)",0014:"Sardine Extreme (Auto)",0015:"Sardine Extreme (Manual)",0016:"Road King (Auto)",0017:"Road King (Manual)",0018:"Grass Hopper (Auto)",0019:"Grass Hopper (Manual)",001A:"Bulldog (Auto)",001B:"Bulldog (Manual)",001C:"Enforcer (Auto)",001D:"Enforcer (Manual)",001E:"NY Taxi (Auto)",001F:"NY Taxi (Manual)",0020:"School Bus (Auto)",0021:"School Bus (Manual)",0022:"Exec (Auto)",0023:"Exec (Manual)",0024:"Conductor (Auto)",0025:"Conductor (Manual)",0026:"Speed Demon (Auto)",0027:"Speed Demon (Manual)",0028:"Tommy (Auto)",0029:"Tommy (Manual)",002A:"Rocket (Auto)",002B:"Rocket (Manual)",002C:"The Surgeon (Auto)",002D:"The Surgeon (Manual)",002E:"Monsta (Auto)",002F:"Monsta (Manual)",0030:"Howler (Auto)",0031:"Howler (Manual)" + cn Have All Car Upgrades + 803BEE42 0005 + cn Have All Cars + 813BEE78 1FFF + cn Championship Mode\Max Total Points + 813BFBFA FFFF + cn Championship Mode\Max Points Per Race + 813BFBFE FFFF + cn Championship Mode\Max Points To Next Level + 813BFBFC FFFF + cn Championship Mode\Unlimited Nitro\Player 1 + 803C75E7 0003 + cn Championship Mode\Unlimited Nitro\Player 2 + 803C7823 0003 + cn Championship Mode\Unlimited Nitro\Player 3 + 803C716F 0003 + cn Championship Mode\Cannot Spin Out + 803CDD93 0000 + cn Championship Mode\Disable Left Lane Traffic + 8033C95B 0001 + cn Championship Mode\Disable Right Lane Traffic + 8033C95F 0001 + +crc E8FC8EA1-9F738391-C:45 +gn CyberTiger (U) + cn Always Hole In One + 8115E1D6 0000 + cn Inventory\Max Distance & Wind Cutter + 800B4412 00FF + cn Inventory\Max No Bounce & Tee Up + 800B4411 00FF + cn Inventory\Max Accuracy & Skipper + 800B4410 00FF + cn Inventory\Max Spinner & Burrow + 800B4413 00FF + cn Inventory\Max Mystery + 800B4420 00F0 + cn Big Head + 810AE840 401F + cn Character Unlock\Kimmi + 800B0BBA 0010 + cn Character Unlock\Starr + 800B0BCE 0010 + cn Character Unlock\Marvin The Alien + 800B0BD7 0001 + cn Change Looks Of Liltiger + 800B0BC4 0011 + cn Character Unlock\Robert & Delvis + 800B0BCA 0011 + cn Character Unlock\Bengal The Tiger + 800B0BC2 0010 + cn Character Unlock\Cindy + 800B0BBA 0001 + cn Character Unlock\Festus + 800B0BD3 0001 + cn Character Unlock\Mark + 800B0BC7 0012 + cn Character Unlock\Twfan & Eagamer + 800B0BBE 0011 + cn Character Unlock\Traci (Leopard Costume) + 800B0BCE 0011 + cn Character Unlock\Bobby + 800B0BC6 0001 + +crc A4A52B58-23759841-C:45 +gn Dark Rift (U) + cn Access Sonork Character + 80049DF0 0001 + cn Access Demitron Character + 80049DF4 0001 + cn Infinite Health\All Levels\Player 1 + 81028988 0800 + 8102898A 0018 + 81000060 3C1B + 81000062 8008 + 81000064 8F7B + 81000066 0228 + 8100006C 03E0 + 8100006E 0008 + 81000070 A761 + 81000072 0070 + cn Press GS For 2 Rounds Won\Player 1 + 890B6330 0002 + cn Press GS For 2 Rounds Won\Player 2 + 890B6342 0002 + cn Music Modifier + 800816B2 ???? 0000:"Music Off",002A:"Volume Low",0055:"Volume Medium",007F:"Volume Max" + +crc F5363349-DBF9D21B-C:45 +gn Deadly Arts (U) + cn Player 1\Character Modifier + 80105001 ???? 0000:"Azami",0001:"Serina",0002:"Miki",0003:"Kai",0004:"Sakai",0005:"Kengon",0006:"Kyeya",0007:"Kaoru",0008:"Gouriki",0009:"Reiji",000A:"Yami",000B:"Hikari",000C:"Invisible Fighter" + cn Player 1\Infinite Energy + 81105026 03E8 + cn Player 1\No Energy + 81105026 0000 + cn Player 1\Never Wins + 8009E3F4 0000 + cn Player 1\Needs 1 Round to Win + D009E3F4 0000 + 8009E3F4 0001 + cn Player 2\Character Modifier + 8011B399 ???? 0000:"Azami",0001:"Serina",0002:"Miki",0003:"Kai",0004:"Sakai",0005:"Kengon",0006:"Kyeya",0007:"Kaoru",0008:"Gouriki",0009:"Reiji",000A:"Yami",000B:"Hikari",000C:"Invisible Fighter" + cn Player 2\Infinite Energy + 8111B3BE 03E8 + cn Player 2\No Energy + 8111B3BE 0000 + cn Player 2\P2 Never Wins + 8009E3F5 0000 + cn Player 2\Needs 1 Round to Win + D009E3F5 0000 + 8009E3F5 0001 + cn Have Extra Characters (Gouriki & Reiji) + 8009E3DF 00FF + +crc DEE584A2-0F161187-C:45 +gn Destruction Derby 64 (U) + cn Solo Mode\Infinite Damage Meter + 80125FD9 0026 + cn All Cars and Tracks + 50000602 0000 + 81097A18 0101 + cn All Difficulty Levels + 81097A16 0003 + cn Solo Mode\Vehicles\Baja Buggy + 80097A18 0001 + cn Solo Mode\Vehicles\Low Rider + 80097A19 0001 + cn Solo Mode\Vehicles\Woody Wagon + 80097A1A 0001 + cn Solo Mode\Vehicles\Pickup + 80097A1B 0001 + cn Solo Mode\Vehicles\Taxi Cab + 80097A1C 0001 + cn Solo Mode\Vehicles\Blue Demon + 80097A1D 0001 + cn Solo Mode\Vehicles\Rag Top + 80097A1E 0001 + cn Solo Mode\Vehicles\Hot Rod + 80097A1F 0001 + cn Solo Mode\Vehicles\Ambulance + 80097A20 0001 + cn Solo Mode\Vehicles\Watchback + 80097A21 0001 + cn Solo Mode\Vehicles\Street Rocket + 80097A22 0001 + cn Solo Mode\Vehicles\Police Car + 80097A23 0001 + cn Solo Mode\Tracks\Metro Challenge + 80095CCC 0001 + cn Solo Mode\Tracks\Seascape + 80095CCD 0001 + cn Solo Mode\Tracks\Boyou Run + 80095CCE 0001 + cn Solo Mode\Tracks\Terminal Impact + 80095CCF 0001 + cn Solo Mode\Tracks\Destruction Junction + 80095CD0 0001 + cn Solo Mode\Tracks\Sunset Canyon + 80095CD1 0001 + cn Solo Mode\Tracks\Apline Ridge + 80095CD2 0001 + cn Solo Mode\Tracks\Midnyte Rumble + 80095CD3 0001 + cn Multiplayer\Tracks\The Junkyard + 80095CC8 0001 + cn Multiplayer\Tracks\Have Aztec Ruins + 80095CC9 0001 + cn Multiplayer\Tracks\Urban Mayhem + 80095CCA 0001 + cn Multiplayer\Tracks\Ground Zero + 80095CCB 0001 + cn Multiplayer\Junkyard\Infinite Health\Player 1 + 80205B8B 00BE + cn Multiplayer\Junkyard\Infinite Health\Player 2 + 8021505F 00BE + cn Multiplayer\Aztec Ruins\Infinite Health\Player 1 + 801FC437 00BE + cn Multiplayer\Aztec Ruins\Infinite Health\Player 2 + 80217C5F 00BE + cn Multiplayer\Urban Mayhem\Infinite Health\Player 1 + 8021779F 00BE + cn Multiplayer\Urban Mayhem\Infinite Health\Player 2 + 80235E5F 00BE + cn Multiplayer\Ground Zero\Infinite Health\Player 1 + 801F64D7 00BE + cn Multiplayer\Ground Zero\Infinite Health\Player 2 + 80211D1F 00BE + cn Solo Mode\Seascape Sprint\Infinite Health + D02D4C24 0080 + 802D4C33 00E1 + cn Solo Mode\Metro Challenge\Infinite Health + D02EDB18 0080 + 802EDB27 00E1 + cn Solo Mode\Terminal Impact\Infinite Health + D02B5AA3 0080 + 802B5AB2 00E1 + cn Solo Mode\Destruction Junction\Infinite Health + D029A9B0 0080 + 8029A9BF 00E1 + cn Solo Mode\Midnyte Rumble\Infinite Health + D030C70B 0080 + 8030C71A 00E1 + cn Solo Mode\Bayou Run\Infinite Health + D0285E7C 0080 + 80285E8B 00E1 + cn Solo Mode\Alpine Ridge\Infinite Health + D02B9D24 0080 + 802B9D33 00E1 + cn Solo Mode\Sunset Canyon\Infinite Health + D0303A68 0080 + 80303A77 00E1 + +crc 53D440E7-7519B011-C:45 +gn Diddy Kong Racing (U) (V1.0) + cn Enable All Cheats + cd Go into Options & then Magic Codes. Then Code list to turn off & on what you want. + 50000401 0000 + 810DFD9C FFFF + cn Have All\Trophies + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 811FC9DE FFFF + cn Have All\Keys + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 811FC9D8 FFFF + cn Have All\Amulets + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 811FC9E6 FFFF + cn Boss Cannot Move\Dino + 811DFCF4 44A0 + cn Boss Cannot Move\Octo + 811E045C 44A0 + cn Have All\99 Balloons + 810DFD9A FFFF + 801FCBED 0063 + cn Have All\Levels Completely Finished + 50000904 0000 + 801FCAF7 00FF + 801FCB1F 00FF + 801FCB27 00FF + 50000404 0000 + 801FCB2F 00FF + 801FCB4F 00FF + 50000804 0000 + 801FCB53 00FF + cn Have All\Silver Coins\Ancient Lake + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E34AA 0008 + cn Have All\Silver Coins\Fossil Canyon + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E694A 0008 + cn Have All\Silver Coins\Jungle Falls + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E513A 0008 + cn Have All\Silver Coins\Hot Top Volcano + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E480A 0008 + cn Have All\Silver Coins\Everfrost Peak + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E513A 0008 + cn Have All\Silver Coins\Walrus Cove + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E4C5A 0008 + cn Have All\Silver Coins\Snowball Valley + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E4BDA 0008 + cn Have All\Silver Coins\Frosty Village + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E612A 0008 + cn Have All\Silver Coins\Whale Bay + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E3CDA 0008 + cn Have All\Silver Coins\Pirate Lagoon + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E2B3A 0008 + cn Have All\Silver Coins\Crescent Island + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E3C0A 0008 + cn Have All\Silver Coins\Treasure Caves + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E38FA 0008 + cn Have All\Silver Coins\Boulder Canyon + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E63CA 0008 + cn Have All\Silver Coins\Greenwood Village + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E4C8A 0008 + cn Have All\Silver Coins\Windmill Plains + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E9D9A 0008 + cn Have All\Silver Coins\Haunted Woods + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E4BFA 0008 + cn Have All\50 Bananas\Ancient Lake + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E32CD 0032 + cn Have All\50 Bananas\Fossil Canyon + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E676D 0032 + cn Have All\50 Bananas\Jungle Falls + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E44CD 0032 + cn Have All\50 Bananas\Hot Top Volcano + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E462D 0032 + cn Have All\50 Bananas\Whale Bay + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E3AFD 0032 + cn Have All\50 Bananas\Pirate Lagoon + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E295D 0032 + cn Have All\50 Bananas\Crescent Island + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E3A2D 0032 + cn Have All\50 Bananas\Treasure Caves + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E371D 0032 + cn Have All\50 Bananas\Everfrost Peak + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E4F5D 0032 + cn Have All\50 Bananas\Walrus Cove + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E4A7D 0032 + cn Have All\50 Bananas\Snowball Valley + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E49FD 0032 + cn Have All\50 Bananas\Frosty Village + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E5F4D 0032 + cn Have All\50 Bananas\Boulder Canyon + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E61ED 0032 + cn Have All\50 Bananas\Greenwood Village + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E4AAD 0032 + cn Have All\50 Bananas\Windwill Plains + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E9BBD 0032 + cn Have All\50 Bananas\Haunted Woods + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E4A1D 0032 + cn Have All\50 Bananas\Spacedust Alley + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E654D 0032 + cn Have All\50 Bananas\Darkmoon Caverns + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E5D0D 0032 + cn Have All\50 Bananas\Star City + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E578D 0032 + cn Have All\50 Bananas\Spaceport Alpha + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E3C6D 0032 + cn Have All\The pieces of the TT thing + 801FC9E6 0004 + cn Infinite\Power Ups\Ancient Lake + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E6A2B 0010 + cn Infinite\Power Ups\Boulder Canyon + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E8D4B 0010 + cn Infinite\Power Ups\Crescent Island + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E718B 0010 + cn Infinite\Power Ups\Darkmoon Caverns + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E96AB 0010 + cn Infinite\Power Ups\Everfrost Peak + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E871B 0010 + cn Infinite\Power Ups\Fossil Canyon + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E9ECB 0010 + cn Infinite\Power Ups\Frosty Village + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E96A6 0010 + cn Infinite\Power Ups\Greenwood Village + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E820B 0010 + cn Infinite\Power Ups\Hot Top Volcano + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E477B 0010 + cn Infinite\Power Ups\Haunted Woods + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E817B 0010 + cn Infinite\Power Ups\Jungle Falls + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E45BB 0010 + cn Infinite\Power Ups\Pirate Lagoon + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E54B6 0010 + cn Infinite\Power Ups\Snowball Valley + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E815B 0010 + cn Infinite\Power Ups\Spaceport Alpha + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E676B 0010 + cn Infinite\Power Ups\Space Dust Alley + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E904B 0010 + cn Infinite\Power Ups\Starcity + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E8EEB 0010 + cn Infinite\Power Ups\Treasure Cove + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E6E7B 0010 + cn Infinite\Power Ups\Walrus Cove + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E81DB 0010 + cn Infinite\Power Ups\Whale Bay + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E665B 0010 + cn Infinite\Power Ups\Windmill Plains + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801EC6BB 0010 + +crc E402430D-D2FCFC9D-C:45 +gn Diddy Kong Racing (U) (V1.1) + cn Enable All Cheats + cd Go into Options & then Magic Codes. Then Code list to turn off & on what you want. + 810E031C FFFF + 810E031E FFFF + cn Have All\Trophies + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 811FC9DE FFFF + cn Have All\Keys + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 811FD1C8 FFFF + cn Have All\Amulets + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 811FD1D6 FFFF + cn Boss Cannot Move\Dino + 811E0444 44A0 + cn Boss Cannot Move\Octo + 811E0BAC 44A0 + cn Have All\99 Balloons + 810E058A FFFF + 801FD3DD 0063 + cn Have All\Levels Completely Finished + 50000904 0000 + 801FD2E7 00FF + 801FD30F 00FF + 801FD317 00FF + 50000404 0000 + 801FD31F 00FF + 801FD33F 00FF + 50000804 0000 + 801FD343 00FF + cn Have All\Silver Coins\Ancient Lake + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E3BFA 0008 + cn Have All\Silver Coins\Fossil Canyon + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E709A 0008 + cn Have All\Silver Coins\Jungle Falls + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E588A 0008 + cn Have All\Silver Coins\Hot Top Volcano + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E4F5A 0008 + cn Have All\Silver Coins\Everfrost Peak + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E588A 0008 + cn Have All\Silver Coins\Walrus Cove + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E53AA 0008 + cn Have All\Silver Coins\Snowball Valley + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E532A 0008 + cn Have All\Silver Coins\Frosty Village + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E687A 0008 + cn Have All\Silver Coins\Whale Bay + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E442A 0008 + cn Have All\Silver Coins\Pirate Lagoon + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E328A 0008 + cn Have All\Silver Coins\Crescent Island + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E435A 0008 + cn Have All\Silver Coins\Treasure Caves + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E404A 0008 + cn Have All\Silver Coins\Boulder Canyon + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E6B1A 0008 + cn Have All\Silver Coins\Greenwood Village + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E53DA 0008 + cn Have All\Silver Coins\Windmill Plains + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801EA4EA 0008 + cn Have All\Silver Coins\Haunted Woods + cd Do not use more than 1 Silver Coins up at a time or it will cause a crash + 801E534A 0008 + cn Have All\50 Bananas\Ancient Lake + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E3A1D 0032 + cn Have All\50 Bananas\Fossil Canyon + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E6EBD 0032 + cn Have All\50 Bananas\Jungle Falls + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E4C1D 0032 + cn Have All\50 Bananas\Hot Top Volcano + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E4D7D 0032 + cn Have All\50 Bananas\Whale Bay + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E424D 0032 + cn Have All\50 Bananas\Pirate Lagoon + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E30AD 0032 + cn Have All\50 Bananas\Crescent Island + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E417D 0032 + cn Have All\50 Bananas\Treasure Caves + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E3E6D 0032 + cn Have All\50 Bananas\Everfrost Peak + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E56AD 0032 + cn Have All\50 Bananas\Walrus Cove + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E51CD 0032 + cn Have All\50 Bananas\Snowball Valley + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E514D 0032 + cn Have All\50 Bananas\Frosty Village + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E669D 0032 + cn Have All\50 Bananas\Boulder Canyon + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E693D 0032 + cn Have All\50 Bananas\Greenwood Village + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E51FD 0032 + cn Have All\50 Bananas\Windwill Plains + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801EA30D 0032 + cn Have All\50 Bananas\Haunted Woods + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E516D 0032 + cn Have All\50 Bananas\Spacedust Alley + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E6C9D 0032 + cn Have All\50 Bananas\Darkmoon Caverns + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E645D 0032 + cn Have All\50 Bananas\Star City + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E5EDD 0032 + cn Have All\50 Bananas\Spaceport Alpha + cd Do not use more than 1 50 Bananas up at a time or it will cause a crash + 801E43BD 0032 + cn Have All\The pieces of the TT thing + 801FD1D6 0004 + cn Infinite\Power Ups\Ancient Lake + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E717B 0010 + cn Infinite\Power Ups\Boulder Canyon + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E949B 0010 + cn Infinite\Power Ups\Crescent Island + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E78DB 0010 + cn Infinite\Power Ups\Darkmoon Caverns + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E9DFB 0010 + cn Infinite\Power Ups\Everfrost Peak + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E8E6B 0010 + cn Infinite\Power Ups\Fossil Canyon + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801EA61B 0010 + cn Infinite\Power Ups\Frosty Village + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E9DF6 0010 + cn Infinite\Power Ups\Greenwood Village + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E895B 0010 + cn Infinite\Power Ups\Hot Top Volcano + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E4ECB 0010 + cn Infinite\Power Ups\Haunted Woods + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E88CB 0010 + cn Infinite\Power Ups\Jungle Falls + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E4D0B 0010 + cn Infinite\Power Ups\Pirate Lagoon + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E5C06 0010 + cn Infinite\Power Ups\Snowball Valley + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E88AB 0010 + cn Infinite\Power Ups\Spaceport Alpha + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E6EBB 0010 + cn Infinite\Power Ups\Space Dust Alley + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E979B 0010 + cn Infinite\Power Ups\Starcity + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E963B 0010 + cn Infinite\Power Ups\Treasure Cove + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E75CB 0010 + cn Infinite\Power Ups\Walrus Cove + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E892B 0010 + cn Infinite\Power Ups\Whale Bay + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801E6DAB 0010 + cn Infinite\Power Ups\Windmill Plains + cd For Track Race Only.Do not use more than 1 Infinite Power up at a time or it will cause a crash + 801ECE0B 0010 + +crc C16C421B-A21580F7-C:45 +gn Disney's Donald Duck - Goin' Quackers (U) + cn Infinite\99 Lives + 801D72AE 0063 + cn Infinite\99 Stars + 801D72AF 0063 + cn Instant\Rage Attack (Press C-Left) + D00CB2A1 0002 + 801CE5BD 0001 + cn Instant\Hyperactive State [Invincible] (Press C-Right) + D00CB2A1 0001 + 801CE616 0001 + cn Instant\Carrier Box [Moon Walk] (Press L) + cd Press and hold the L Button and you will run floating of any ledge slowing drifting down. If you keep pressing the A Button while Holding L it will act as a Moon Jump. + D00CB2A1 0020 + 801C939F 0001 + cn Infinite\Time\Gladstones Time Attack + 801D72A7 00FF + cn Infinite\Time\Nephews Toy Hunting + 801D72A3 0063 + cn Have All\Levels and Bonus Stages Unlocked + cd Press start in Gyro's Lab and then resume game to see all open + 801D72CC 00FF + 801D72CD 00FF + 801D72CE 00FF + 801D72CF 00FF + 801D72D3 00FF + cn Have All\Time Attack & Toy Hunting Comnpleated (All Levels) + cd Press start in Gyro's Lab and then resume game to see all open + 801D72D8 00FF + 801D72D9 00FF + 801D72DA 00FF + 801D72DB 00FF + 801D72DC 00FF + 801D72DD 00FF + 801D72DE 00FF + 801D72DF 00FF + +crc CBFE69C7-F2C0AB2A-C:45 +gn Disney's Tarzan (U) + cn Infinite\Health + 811921C0 0120 + cn Have\Coins Collected 100% + 800DD257 0064 + cn Have\Level & Tokens Completed 100% + 800DD22F 0000 + 800DD230 0001 + 800DD231 0000 + cn Access Level Select + cd On the main menu Scroll down to make CHEATS visible to go into Level Select.For in-Game Cheats,Pause gameplay. + 810DD21C 8001 + cn Infinite\Lives + 800DD252 ???? 0003:"3 Lives",0063:"99 Lives" + cn Have\All TARZAN Letters + 800DD225 00FF + cn Have\Full Portrait + 800DD224 00FF + cn Infinite\Red Weapon + 81192098 0063 + cn Infinite\Green Weapon + 81192096 0063 + cn Infinite\Purple Weapon + 8119209A 0063 + cn Press GS For\Sabor Attacks\Sabor 1 Hit Kill + 8924A23E 0001 + cn Infinite\Bonus Timer + cd This is For All Timers on Bonus Levels + 801735FE 0025 + +crc EC58EABF-AD7C7169-C:45 +gn Donkey Kong 64 (U) + cn Donkey Kong\Infinite Ammo + 807FCC45 0096 + cn Infinite\Health + 817FCC4C 041F + cn Donkey Kong\Infinite Musical Instrument + 817FC954 0103 + 817FC958 00FF + cn Diddy\Infinite Musical Instrument + 817FC9B6 000A + cn Tiny\Infinite Musical Instrument + 817FCA72 000A + cn Lanky\Infinite Musical Instrument + 817FCA14 000A + cn Chunky\Infinite Musical Instrument + 817FCAD0 000A + cn Infinite\Camera Film + 807FCC49 0005 + cn Infinite\Orange Bombs + 807FCC41 0096 + cn Donkey Kong\Infinite Bananas\Jungle Japes + 817FC95A 03E7 + cn Donkey Kong\Infinite Bananas\Angry Aztec + 817FC95C 03E7 + cn Donkey Kong\Infinite Bananas\FactoryLevel + 817FC95E 03E7 + cn Donkey Kong\Infinite Bananas\Galleon Level + 817FC9BE 03E7 + cn Donkey Kong\Infinite Bananas\Fungi Forest + 817FC962 03E7 + cn Donkey Kong\Infinite Bananas\Creepy Castle + 817FC966 03E7 + cn Donkey Kong\Infinite Bananas\Crystal Caves + 817FC964 03E7 + cn Donkey Kong\All Golden Bananas\Jungle Japes + 817FC992 03E7 + cn Donkey Kong\All Golden Bananas\Angry Aztecs + 817FC994 03E7 + cn Donkey Kong\All Golden Bananas\Frantic Factory + 817FC996 03E7 + cn Donkey Kong\All Golden Bananas\Gloomy Galleon + 817FC998 03E7 + cn Donkey Kong\All Golden Bananas\Crystal Caves + 817FC99C 03E7 + cn Donkey Kong\All Golden Bananas\Creepy Castle + 817FC99E 03E7 + cn Donkey Kong\All Golden Bananas\DK Isle + 817FC9A0 03E7 + cn Diddy\All Golden Bananas\Jungle Japes + 817FC9F0 0064 + cn Diddy\All Golden Bananas\Angry Aztecs + 817FC9F2 0064 + cn Diddy\All Golden Bananas\Frantic Factory + 817FC9F4 0064 + cn Diddy\All Golden Bananas\Gloomy Galleon + 817FC9F6 0064 + cn Diddy\All Golden Bananas\Fungi Forest + 817FC9F8 0064 + cn Diddy\All Golden Bananas\Crystal Caves + 817FC9FA 0064 + cn Diddy\All Golden Bananas\Creepy Castle + 817FC9FC 0064 + cn Diddy\All Golden Bananas\DK Isle + 817FC9FE 0064 + cn Tiny\All Golden Bananas\Jungle Japes + 817FCAAC 0064 + cn Tiny\All Golden Bananas\Angry Aztecs + 817FCAAE 0064 + cn Tiny\All Golden Bananas\Frantic Factory + 817FCAB0 0064 + cn Tiny\All Golden Bananas\Gloomy Galleon + 817FCAB2 0064 + cn Tiny\All Golden Bananas\Fungi Forest + 817FCAB4 0064 + cn Tiny\All Golden Bananas\Crystal Caves + 817FCAB6 0064 + cn Tiny\All Golden Bananas\Creepy Castle + 817FCAA8 0064 + cn Tiny\All Golden Bananas\DK Isle + 817FCABA 0064 + cn Lanky\All Golden Bananas\Jungle Japes + 817FCA4E 0064 + cn Lanky\All Golden Bananas\Angry Aztecs + 817FCA50 0064 + cn Lanky\All Golden Bananas\Frantic Factory + 817FCA52 0064 + cn Lanky\All Golden Bananas\Gloomy Galleon + 817FCA54 0064 + cn Lanky\All Golden Bananas\Fungi Forest + 817FCA56 0064 + cn Lanky\All Golden Bananas\Crystal Caves + 817FCA58 0064 + cn Lanky\All Golden Bananas\Creepy Castle + 817FCA5A 0064 + cn Lanky\All Golden Bananas\DK Isle + 817FCA5C 0064 + cn Chunky\All Golden Bananas\Jungle Japes + 817FCB0A 0064 + cn Chunky\All Golden Bananas\Angry Aztecs + 817FCB0C 0064 + cn Chunky\All Golden Bananas\Frantic Factory + 817FCB0E 0064 + cn Chunky\All Golden Bananas\Gloomy Galleon + 817FCB10 0064 + cn Chunky\All Golden Bananas\Fungi Forest + 817FCB12 0064 + cn Chunky\All Golden Bananas\Crystal Caves + 817FCB14 0064 + cn Chunky\All Golden Bananas\Creepy Castle + 817FCB16 0064 + cn Chunky\All Golden Bananas\DK Isle + 817FCB18 0064 + cn Donkey Kong\Infinite Coins + 817FC956 03E7 + cn Diddy\Infinite Coins + 817FC9B4 03E7 + cn Tiny\Infinite Coins + 817FCA70 03E7 + cn Lanky\Infinite Coins + 817FCA12 03E7 + cn Chunky\Infinite Coins + 817FCACE 03E7 + cn Infinite\Crystal Coconuts + 807FCB87 0096 + cn Donkey Kong\Has Moves + 817FC950 0103 + cn Donkey Kong\Have Weapon + 817FC952 0103 + cn Free Pass (Access All Areas) + cd This is exactly what it says, You can walk through Any Locked Door,Gate, Or Area. Have Fun. + 8066D226 0001 + 8066D321 0001 + +crc A83E101A-E937B69D-C:45 +gn Doom64 (U) v1.0 + cn Always Have\Gun + 800632C3 0001 + cn Always Have\Shotgun + 800632C7 0001 + cn Always Have\Double Shotgun + 800632CB 0001 + cn Always Have\Chain Gun + 800632CF 0001 + cn Always Have\Missile Launcher + 800632D3 0001 + cn Always Have\Chainsaw + 800632BB 0001 + cn Always Have\Plasma Rifle + 800632D7 0001 + cn Always Have\BFG 9000 + 800632DB 0001 + cn Always Have\Have Rocket Launcher + 800632D1 0001 + cn Always Have\Laser Weapon + 800632DD 0001 + cn Always Have\Bio Suite + 80063283 ???? 00FF:"On",0000:"Off" + cn Infinite\Armor + 8006326F 00FF + cn Rapid Fire + 8106333A 0B94 + cn Invincible + 8006330B 0002 + cn Turn Map Markers On + 8006330B 0004 + cn Invincible And Map Markers + 8006330B 0006 + cn Berserk Mode + 8006327B 00FF + cn [Max Brightness] + cd Enable this cheat on rom load to have Max Brightness (internal) and then put Jabo d3d8 on 160% Max for a extra brightness Boost. + 8005A7C8 0064 + cn Have All\Weapons + 50000A04 0000 + 810632BA 0001 + cn Infinite\Ammo All Weapons + 50000404 0000 + 810632E2 013C + cn Have All\Keys + 50000504 0000 + 8106328E FFFF + cn Enable Cheat Menu + 8005A7D3 0001 + +crc 423E96F4-CE88F05B-C:45 +gn Doom64 (U) v1.1 + cn Always Have\Gun + 80063373 0001 + cn Always Have\Shotgun + 80063377 0001 + cn Always Have\Double Shotgun + 8006337B 0001 + cn Always Have\Chain Gun + 8006337F 0001 + cn Always Have\Missile Launcher + 80063383 0001 + cn Always Have\Chainsaw + 8006336B 0001 + cn Always Have\Plasma Rifle + 80063387 0001 + cn Always Have\BFG 9000 + 8006338B 0001 + cn Always Have\Have Rocket Launcher + 80063381 0001 + cn Always Have\Laser Weapon + 8006338F FFFF + cn Always Have\Bio Suite + 80063333 ???? 00FF:"On",0000:"Off" + cn Infinite\Armor + 8006331F 00FF + cn Rapid Fire + 810633EA 0B94 + cn Invincible + 800633BB 0002 + cn Turn Map Markers On + 800633BB 0004 + cn Invincible And Map Markers + 800633BB 0006 + cn Berserk Mode + 8006332B 00FF + cn [Max Brightness] + cd Enable this cheat on rom load to have Max Brightness (internal) and then put Jabo d3d8 on 160% Max for a extra brightness Boost. + 8005A878 0064 + cn Infinite\Ammo All Weapons + 80063393 00FF + 80063397 00FF + 8006339B 00FF + 8006339F 00FF + cn Have All Keys + 8006333F 0001 + 80063343 0001 + 80063344 0001 + 80063353 0001 + 8006334F 0001 + 80063348 0001 + cn Enable Cheat Menu + 8005A883 0001 + +crc A62230C3-F0834488-C:45 +gn Dual Heroes (U) + cn Player 1\Infinite Energy + D022671C 0000 + 8122671C 00FA + cn Player 2\Infinite Energy + D022671E 0000 + 8122671E 00FA + cn Infinite Time + D0226724 0000 + 81226724 003C + cn Player 1\Never Wins + D0226715 0001 + 80226715 0000 + cn Player 2\1 Win To Win + D0226717 0000 + 80226717 0001 + cn Player 2\Never Wins + D0226717 0001 + 80226717 0000 + cn Player 1\1 Win To Win + D0226715 0000 + 80226715 0001 + cn Player 1\No Energy + D022671C 0000 + 8122671C 0000 + cn Player 2\No Energy + D022671E 0000 + 8122671E 0000 + cn Player 1\Infinite Time To Continue + 802267CB 0009 + 803CF2A1 0009 + cn Only Play One Round + D0226791 0000 + 81226718 0001 + cn Player 2\Lifebar Flashes Red + D022672E 0000 + 8122672E 00CF + +crc FBB9F1FA-6BF88689-C:45 +gn Duck Dodgers Starring Daffy Duck (U) + cn Infinite\Lives + 80026A67 0063 + cn Infinite\Quarks + 81159282 FFFF + cn Infinite\Atoms + 81159286 FFFF + +crc A273AB56-DA33DB9A-C:45 +gn Duke Nukem 64 (U) + cn In-Game Cheats\Open Cheat Menu + 801012D8 0001 + cn In-Game Cheats\Open Invincibility Cheat + 801012DC 0001 + cn In-Game Cheats\Open Monsters Cheat + 801012E0 0001 + cn In-Game Cheats\Open All Items Cheat + 801012E4 0001 + cn In-Game Cheats\Open Goto Level ?? Cheat + 801012E8 0001 + cn Infinite Night Vision + 812A5A5C 0640 + cn Infinite Holoduke + 812A5A2C 0640 + cn Infinite Portable Medikit + 812A5A4A 0064 + cn Infinite Protective Boots + 812A5AA2 00C8 + cn In-Game Cheats\Invincibility Cheat On + 802AAA68 0001 + cn In-Game Cheats\Invincibility Cheat Off + 802AAA68 0000 + cn In-Game Cheats\Monsters Cheat On + 802AABDB 0000 + cn In-Game Cheats\Monsters Cheat Off + 802AABDB 0001 + cn Infinite\Armor + 812A5A92 0064 + cn Infinite\Vitamin K + 812A5A90 0190 + cn Infinite\Jet Pack + 812A5A8E 0640 + cn Infinite\Scuba Gear + 812A5A8C 1900 + cn Have All Keys + 802A5A47 000F + cn Player 1\Infinite Health\Hollywood Holocaust + 80247463 00FF + cn Player 1\Infinite Health\Gun Crazy + 80247D53 00FF + cn Player 1\Infinite Health\Death Row + 80246E5F 00FF + cn Player 1\Infinite Health\Toxic Dump + 80246D83 00FF + cn Player 1\Infinite Health\Launch Facility + 80248223 00FF + cn Player 1\Infinite Health\The Abyss + 80246E07 00FF + cn Player 1\Infinite Health\Battleload + 80246F67 00FF + cn Player 1\Infinite Health\Duke Burger + 8024761B 00FF + cn Player 1\Infinite Health\Spaceport + 8024735B 00FF + cn Player 1\Infinite Health\Incubator + 80246D2B 00FF + cn Player 1\Infinite Health\Warp Factor + 8024709B 00FF + cn Player 1\Infinite Health\Fusion Station + 80247723 00FF + cn Player 1\Infinite Health\Occupied Territory + 80246DDB 00FF + cn Player 1\Infinite Health\Tiberius Station + 80246CA7 00FF + cn Player 1\Infinite Health\Lunar Reactor + 80246C4F 00FF + cn Player 1\Infinite Health\Dark Side + 802473B3 00FF + cn Player 1\Infinite Health\Dread Nought + 80246D2B 00FF + cn Player 1\Infinite Health\Overlord + 80247513 00FF + cn Player 1\Infinite Health\Lunatic Fringe + 80246D2B 00FF + cn Player 1\Infinite Health\Raw Meat + 80246DDB 00FF + cn Player 1\Infinite Health\Bank Roll + 802471A3 00FF + cn Player 1\Infinite Health\Flood Zone + 80246D2B 00FF + cn Player 1\Infinite Health\L.A. 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1\Infinite Ammo\Pistol + 802A5A01 00FF + cn Player 1\Infinite Ammo\Shotgun + 802A5A03 00FF + cn Player 1\Infinite Ammo\SMG's + 802A5A05 00FF + cn Player 1\Infinite Ammo\Grenade Launcher + 802A5A07 00FF + cn Player 1\Infinite Ammo\Pipe Bombs + 802A5A09 00FF + cn Player 1\Infinite Ammo\Shrinker + 802A5A0B 00FF + cn Player 1\Infinite Ammo\Expander + 802A5A0D 00FF + cn Player 1\Infinite Ammo\Missile Launcher + 802A5A0F 00FF + cn Player 1\Infinite Ammo\Plasma Cannon + 802A5A11 00FF + cn Player 1\Infinite Ammo\Laser Trip Bomb + 802A5A13 00FF + cn Player 2\Have\Boots + 802A5E45 0001 + cn Player 2\Have\Pistol + 802A5E46 0001 + cn Player 2\Have\Shotgun + 802A5E47 0001 + cn Player 2\Have\SMG + 802A5E48 0001 + cn Player 2\Have\Grenade Launcher + 802A5E49 0001 + cn Player 2\Have\Pipe Bomb + 802A5E4A 0001 + cn Player 2\Have\Shrinker + 802A5E4B 0001 + cn Player 2\Have\Expander + 802A5E4C 0001 + cn Player 2\Have\Missle Launcher + 802A5E4D 0001 + cn Player 2\Have\Plasma Cannon + 802A5E4E 0001 + cn Player 2\Have\Laser Trip Bomb + 802A5E4F 0001 + cn Player 2\Infinite Ammo\Pistol + 802A5D8C 00FF + cn Player 2\Infinite Ammo\Shotgun + 802A5D8F 00FF + cn Player 2\Infinite Ammo\SMG's + 802A5D91 00FF + cn Player 2\Infinite Ammo\Grenade Launcher + 802A5D93 00FF + cn Player 2\Infinite Ammo\Pipe Bombs + 802A5D95 00FF + cn Player 2\Infinite Ammo\Shrinker + 802A5D97 00FF + cn Player 2\Infinite Ammo\Expander + 802A5D99 00FF + cn Player 2\Infinite Ammo\Missile Launcher + 802A5D9B 00FF + cn Player 2\Infinite Ammo\Laser Trip Bomb + 802A5D9D 00FF + cn Player 2\Infinite Ammo\Plasma Cannon + 802A5D9F 00FF + cn Player 3\Have\Boots + 802A61D1 0001 + cn Player 3\Have\Pistol + 802A61D2 0001 + cn Player 3\Have\Shotgun + 802A61D3 0001 + cn Player 3\Have\SMG + 802A61D4 0001 + cn Player 3\Have\Grenade Launcher + 802A61D5 0001 + cn Player 3\Have\Pipe Bomb + 802A61D6 0001 + cn Player 3\Have\Shrinker + 802A61D7 0001 + cn Player 3\Have\Expander + 802A61D8 0001 + cn Player 3\Have\Missle Launcher + 802A61D9 0001 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802A6564 0001 + cn Player 4\Have\Missle Launcher + 802A6565 0001 + cn Player 4\Have\Plasma Cannon + 802A6566 0001 + cn Player 4\Have\Laser Trip Bomb + 802A6567 0001 + cn Player 4\Infinite Ammo\Pistol + 802A64A5 00FF + cn Player 4\Infinite Ammo\Shotgun + 802A64A7 00FF + cn Player 4\Infinite Ammo\SMG's + 802A64A9 00FF + cn Player 4\Infinite Ammo\Grenade Launcher + 802A64AB 00FF + cn Player 4\Infinite Ammo\Pipe Bombs + 802A64AD 00FF + cn Player 4\Infinite Ammo\Shrinker + 802A64AF 00FF + cn Player 4\Infinite Ammo\Expander + 802A64B1 00FF + cn Player 4\Infinite Ammo\Missile Launcher + 802A64B3 00FF + cn Player 4\Infinite Ammo\Laser Trip Bomb + 802A64B5 00FF + cn Player 4\Infinite Ammo\Plasma Cannon + 802A64B7 00FF + +crc DF574191-9EB5123D-C:45 +gn Earthworm Jim 3D (U) + cn Infinite Egg Chucker Ammo + 800C69BF 00FA + cn Infinite Cleaver Ammo + 800C6A1F 00FA + cn Infinite Blaster Ammo + 810C6916 03E7 + cn Infinite Rocket Launcher Ammo + 810C6946 03E7 + cn Infinite Banana Peel Ammo + 810C6976 03E7 + cn Infinite Green Slimer Ammo + 810C69A6 03E7 + cn Infinite Shotgun Ammo + 810C69EE 03E7 + cn Infinite Music Gun Ammo + 810C6A06 03E7 + cn Infinite Boomerang Knives Ammo + 810C6A1E 03E7 + cn Infinite Mushroom Ammo + 810C6E36 03E7 + cn Have 231 Marbles + D00E9FF3 0000 + 800E9FF3 03E7 + cn Infinite Health + 800C690F 0064 + cn Infinite Lives + 800C6913 0063 + cn Infinite Laser Ammo + 800C6917 00FA + cn Have All Gold Udders + 50002802 0000 + 810C625A 0101 + +crc BDF9766D-BD068D70-C:45 +gn ECW Hardcore Revolut (U) + cn VS & Tournment Mode\Player 1\Infinite Health + D02931FD 0029 + 81293380 0000 + D02931FD 0029 + 81293382 0000 + cn VS & Tournment Mode\Player 1\Infinite Health + D02931FD 0029 + 81293380 00FF + D02931FD 0029 + 81293382 00FF + cn VS & Tournment Mode\Player 1\Super Strength + D02931FD 0029 + 812933DA FFFF + cn VS & Tournment Mode\Player 1\Invincible + D02931FD 0029 + 812933DE FFFF + cn VS & Tournment Mode\Player 1\Super Speed + D02931FD 0029 + 812933E2 FFFF + cn VS & 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8129E356 FFFF + cn All Tag Team Modes\Player 4\Instant Recovery + D029A98D 0029 + 8129E35A FFFF + cn All Tag Team Modes\Player 4\Can't Be Pinned + D029A98D 0029 + 8129E27A FFFF + cn All Tag Team Modes\Player 4\Can't Be Counted Out + D029A98D 0029 + 8129E1EE 0384 + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Infinite Health + D029A87D 0029 + 8129AA00 0000 + D029A87D 0029 + 8129AA02 0000 + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Infinite Health + D029A87D 0029 + 8129AA00 00FF + D029A87D 0029 + 8129AA02 00FF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Super Strength + D029A87D 0029 + 8129AA5A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Invincible + D029A87D 0029 + 8129AA5E FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Super Speed + D029A87D 0029 + 8129AA62 FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Super Stamina + D029A87D 0029 + 8129AA66 FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Instant Recovery + D029A87D 0029 + 8129AA6A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Can't Be Pinned + D029A87D 0029 + 8129A98A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 1\Can't Be Counted Out + D029A87D 0029 + 8129A8FE 0384 + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Infinite Health + D029A87D 0029 + 8129BCA0 0000 + D029A87D 0029 + 8129BCA2 0000 + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Infinite Health + D029A87D 0029 + 8129BCA0 00FF + D029A87D 0029 + 8129BCA2 00FF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Super Strength + D029A87D 0029 + 8129BCFA FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Invincible + D029A87D 0029 + 8129BCFE FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Super Speed + D029A87D 0029 + 8129BD02 FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Super Stamina + D029A87D 0029 + 8129BD06 FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Instant Recovery + D029A87D 0029 + 8129BD0A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Can't Be Pinned + D029A87D 0029 + 8129BC2A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 2\Can't Be Counted Out + D029A87D 0029 + 8129BB9E 0384 + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Infinite Health + D029A87D 0029 + 8129CF40 0000 + D029A87D 0029 + 8129CF42 0000 + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Infinite Health + D029A87D 0029 + 8129CF40 00FF + D029A87D 0029 + 8129CF42 00FF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Super Strength + D029A87D 0029 + 8129CF9A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Invincible + D029A87D 0029 + 8129CF9E FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Super Speed + D029A87D 0029 + 8129CFA2 FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Super Stamina + D029A87D 0029 + 8129CFA6 FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Instant Recovery + D029A87D 0029 + 8129CFAA FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Can't Be Pinned + D029A87D 0029 + 8129CECA FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 3\Can't Be Counted Out + D029A87D 0029 + 8129CE3E 0384 + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Infinite Health + D029A87D 0029 + 8129E1E0 0000 + D029A87D 0029 + 8129E1E2 0000 + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Infinite Health + D029A87D 0029 + 8129E1E0 00FF + D029A87D 0029 + 8129E1E2 00FF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Super Strength + D029A87D 0029 + 8129E23A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Invincible + D029A87D 0029 + 8129E23E FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Super Speed + D029A87D 0029 + 8129E242 FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Super Stamina + D029A87D 0029 + 8129E246 FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Instant Recovery + D029A87D 0029 + 8129E24A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Can't Be Pinned + D029A87D 0029 + 8129E16A FFFF + cn Tornado, Lumberjack, 1-On-3, 3-On-1 Modes\Player 4\Can't Be Counted Out + D029A87D 0029 + 8129E0DE 0384 + cn Battle Royal Mode\Player 1\Infinite Health + D029A66D 0029 + 8129A7F0 0000 + D029A66D 0029 + 8129A7F2 0000 + cn Battle Royal Mode\Player 1\Infinite Health + D029A66D 0029 + 8129A7F0 00FF + D029A66D 0029 + 8129A7F2 00FF + cn Battle Royal Mode\Player 1\Super Strength + D029A66D 0029 + 8129A84A FFFF + cn Battle Royal Mode\Player 1\Invincible + D029A66D 0029 + 8129A84E FFFF + cn Battle Royal Mode\Player 1\Super Speed + D029A66D 0029 + 8129A852 FFFF + cn Battle Royal Mode\Player 1\Super Stamina + D029A66D 0029 + 8129A856 FFFF + cn Battle Royal Mode\Player 1\Instant Recovery + D029A66D 0029 + 8129A85A FFFF + cn Battle Royal Mode\Player 1\Can't Be Pinned + D029A66D 0029 + 8129A77A FFFF + cn Battle Royal Mode\Player 1\Can't Be Counted Out + D029A66D 0029 + 8129A6EE 0384 + cn Battle Royal Mode\Player 2\Infinite Health + D029A66D 0029 + 8129BA90 0000 + D029A66D 0029 + 8129BA92 0000 + cn Battle Royal Mode\Player 2\Infinite Health + D029A66D 0029 + 8129BA90 00FF + D029A66D 0029 + 8129BA92 00FF + cn Battle Royal Mode\Player 2\Super Strength + D029A66D 0029 + 8129BAEA FFFF + cn Battle Royal Mode\Player 2\Invincible + D029A66D 0029 + 8129BAEE FFFF + cn Battle Royal Mode\Player 2\Super Speed + D029A66D 0029 + 8129BAF2 FFFF + cn Battle Royal Mode\Player 2\Super Stamina + D029A66D 0029 + 8129BAF6 FFFF + cn Battle Royal Mode\Player 2\Instant Recovery + D029A66D 0029 + 8129BAFA FFFF + cn Battle Royal Mode\Player 2\Can't Be Pinned + D029A66D 0029 + 8129BA1A FFFF + cn Battle Royal Mode\Player 2\Can't Be Counted Out + D029A66D 0029 + 8129B98E 0384 + cn Battle Royal Mode\Player 3\Infinite Health + D029A66D 0029 + 8129CD30 0000 + D029A66D 0029 + 8129CD32 0000 + cn Battle Royal Mode\Player 3\Infinite Health + D029A66D 0029 + 8129CD30 00FF + D029A66D 0029 + 8129CD32 00FF + cn Battle Royal Mode\Player 3\Super Strength + D029A66D 0029 + 8129CD8A FFFF + cn Battle Royal Mode\Player 3\Invincible + D029A66D 0029 + 8129CD8E FFFF + cn Battle Royal Mode\Player 3\Super Speed + D029A66D 0029 + 8129CD92 FFFF + cn Battle Royal Mode\Player 3\Super Stamina + D029A66D 0029 + 8129CD96 FFFF + cn Battle Royal Mode\Player 3\Instant Recovery + D029A66D 0029 + 8129CD9A FFFF + cn Battle Royal Mode\Player 3\Can't Be Pinned + D029A66D 0029 + 8129CCBA FFFF + cn Battle Royal Mode\Player 3\Can't Be Counted Out + D029A66D 0029 + 8129CC2E 0384 + cn Battle Royal Mode\Player 4\Infinite Health + D029A66D 0029 + 8129DFD0 0000 + D029A66D 0029 + 8129DFD2 0000 + cn Battle Royal Mode\Player 4\Infinite Health + D029A66D 0029 + 8129DFD0 00FF + D029A66D 0029 + 8129DFD2 00FF + cn Battle Royal Mode\Player 4\Super Strength + D029A66D 0029 + 8129E02A FFFF + cn Battle Royal Mode\Player 4\Invincible + D029A66D 0029 + 8129E02E FFFF + cn Battle Royal Mode\Player 4\Super Speed + D029A66D 0029 + 8129E032 FFFF + cn Battle Royal Mode\Player 4\Super Stamina + D029A66D 0029 + 8129E036 FFFF + cn Battle Royal Mode\Player 4\Instant Recovery + D029A66D 0029 + 8129E03A FFFF + cn Battle Royal Mode\Player 4\Can't Be Pinned + D029A66D 0029 + 8129DF5A FFFF + cn Battle Royal Mode\Player 4\Can't Be Counted Out + D029A66D 0029 + 8129DECE 0384 + cn 1 On 2 & 2 On 1 Modes\Player 1\Infinite Health + D0296E4D 0029 + 81296FD0 0000 + D0296E4D 0029 + 81296FD2 0000 + cn 1 On 2 & 2 On 1 Modes\Player 1\Infinite Health + D0296E4D 0029 + 81296FD0 00FF + D0296E4D 0029 + 81296FD2 00FF + cn 1 On 2 & 2 On 1 Modes\Player 1\Super Strength + D0296E4D 0029 + 8129702A FFFF + cn 1 On 2 & 2 On 1 Modes\Player 1\Invincible + D0296E4D 0029 + 8129702E FFFF + cn 1 On 2 & 2 On 1 Modes\Player 1\Super Speed + D0296E4D 0029 + 81297032 FFFF + cn 1 On 2 & 2 On 1 Modes\Player 1\Super Stamina + D0296E4D 0029 + 81297036 FFFF + cn 1 On 2 & 2 On 1 Modes\Player 1\Instant Recovery + D0296E4D 0029 + 8129703A FFFF + cn 1 On 2 & 2 On 1 Modes\Player 1\Can't Be Pinned + D0296E4D 0029 + 81296F5A FFFF + cn 1 On 2 & 2 On 1 Modes\Player 1\Can't Be Counted Out + D0296E4D 0029 + 81296ECE 0384 + cn 1 On 2 & 2 On 1 Modes\Player 2\Infinite Health + D0296E4D 0029 + 81298270 0000 + D0296E4D 0029 + 81298272 0000 + cn 1 On 2 & 2 On 1 Modes\Player 2\Infinite Health + D0296E4D 0029 + 81298270 00FF + D0296E4D 0029 + 81298272 00FF + cn 1 On 2 & 2 On 1 Modes\Player 2\Super Strength + D0296E4D 0029 + 812982CA FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Invincible + D0296E4D 0029 + 812982CE FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Super Speed + D0296E4D 0029 + 812982D2 FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Super Stamina + D0296E4D 0029 + 812982D6 FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Instant Recovery + D0296E4D 0029 + 812982DA FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Can't Be Pinned + D0296E4D 0029 + 812981FA FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Can't Be Counted Out + D0296E4D 0029 + 8129816E 0384 + cn 1 On 2 & 2 On 1 Modes\Player 2\Infinite Health + D0296E4D 0029 + 81299510 0000 + D0296E4D 0029 + 81299512 0000 + cn 1 On 2 & 2 On 1 Modes\Player 2\Infinite Health + D0296E4D 0029 + 81299510 00FF + D0296E4D 0029 + 81299512 00FF + cn 1 On 2 & 2 On 1 Modes\Player 2\Super Strength + D0296E4D 0029 + 8129956A FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Invincible + D0296E4D 0029 + 8129956E FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Super Speed + D0296E4D 0029 + 81299572 FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Super Stamina + D0296E4D 0029 + 81299576 FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Instant Recovery + D0296E4D 0029 + 8129957A FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Can't Be Pinned + D0296E4D 0029 + 8129949A FFFF + cn 1 On 2 & 2 On 1 Modes\Player 2\Can't Be Counted Out + D0296E4D 0029 + 8129940E 0384 + cn 3 Way Dance Mode\Player 1\Infinite Health + D0296C3D 0029 + 81296DC0 0000 + D0296C3D 0029 + 81296DC2 0000 + cn 3 Way Dance Mode\Player 1\Infinite Health + D0296C3D 0029 + 81296DC0 00FF + D0296C3D 0029 + 81296DC2 00FF + cn 3 Way Dance Mode\Player 1\Super Strength + D0296C3D 0029 + 81296E1A FFFF + cn 3 Way Dance Mode\Player 1\Invincible + D0296C3D 0029 + 81296E1E FFFF + cn 3 Way Dance Mode\Player 1\Super Speed + D0296C3D 0029 + 81296E22 FFFF + cn 3 Way Dance Mode\Player 1\Super Stamina + D0296C3D 0029 + 81296E26 FFFF + cn 3 Way Dance Mode\Player 1\Instant Recovery + D0296C3D 0029 + 81296E2A FFFF + cn 3 Way Dance Mode\Player 1\Can't Be Pinned + D0296C3D 0029 + 81296D4A FFFF + cn 3 Way Dance Mode\Player 1\Can't Be Counted Out + D0296C3D 0029 + 81296CBE 0384 + cn 3 Way Dance Mode\Player 2\Infinite Health + D0296C3D 0029 + 81298060 0000 + D0296C3D 0029 + 81298062 0000 + cn 3 Way Dance Mode\Player 2\Infinite Health + D0296C3D 0029 + 81298060 00FF + D0296C3D 0029 + 81298062 00FF + cn 3 Way Dance Mode\Player 2\Super Strength + D0296C3D 0029 + 812980BA FFFF + cn 3 Way Dance Mode\Player 2\Invincible + D0296C3D 0029 + 812980BE FFFF + cn 3 Way Dance Mode\Player 2\Super Speed + D0296C3D 0029 + 812980C2 FFFF + cn 3 Way Dance Mode\Player 2\Super Stamina + D0296C3D 0029 + 812980C6 FFFF + cn 3 Way Dance Mode\Player 2\Instant Recovery + D0296C3D 0029 + 812980CA FFFF + cn 3 Way Dance Mode\Player 2\Can't Be Pinned + D0296C3D 0029 + 81297FEA FFFF + cn 3 Way Dance Mode\Player 2\Can't Be Counted Out + D0296C3D 0029 + 81297F5E 0384 + cn 3 Way Dance Mode\Player 3\Infinite Health + D0296C3D 0029 + 81299300 0000 + D0296C3D 0029 + 81299302 0000 + cn 3 Way Dance Mode\Player 3\Infinite Health + D0296C3D 0029 + 81299300 00FF + D0296C3D 0029 + 81299302 00FF + cn 3 Way Dance Mode\Player 3\Super Strength + D0296C3D 0029 + 8129935A FFFF + cn 3 Way Dance Mode\Player 3\Invincible + D0296C3D 0029 + 8129935E FFFF + cn 3 Way Dance Mode\Player 3\Super Speed + D0296C3D 0029 + 81299362 FFFF + cn 3 Way Dance Mode\Player 3\Super Stamina + D0296C3D 0029 + 81299366 FFFF + cn 3 Way Dance Mode\Player 3\Instant Recovery + D0296C3D 0029 + 8129936A FFFF + cn 3 Way Dance Mode\Player 3\Can't Be Pinned + D0296C3D 0029 + 8129928A FFFF + cn 3 Way Dance Mode\Player 3\Can't Be Counted Out + D0296C3D 0029 + 812991FE 0384 + cn Character Modifier\Player 1 + 80122773 ???? 000D:"Cyrus the Virus",000F:"Mack Daddy",0015:"Gertner",0019:"Jeff Jones",001C:"Beulah",001D:"Mad Goat",001F:"Nurse",0022:"Tommy Rich",0025:"Santoro",0027:"Sound Guy",0028:"The Sheik",0029:"Skull",002A:"H Slash",002E:"Louie",0030:"J Styles",0032:"Taz",0033:"Trainer",0036:"Excel" + cn Character Modifier\Player 2 + 80122783 ???? 000D:"Cyrus the Virus",000F:"Mack Daddy",0015:"Gertner",0019:"Jeff Jones",001C:"Beulah",001D:"Mad Goat",001F:"Nurse",0022:"Tommy Rich",0025:"Santoro",0027:"Sound Guy",0028:"The Sheik",0029:"Skull",002A:"H Slash",002E:"Louie",0030:"J Styles",0032:"Taz",0033:"Trainer",0036:"Excel" + cn Create A Wrestler\Infinite Move % + 80131600 0024 + cn Create A Wrestler\Infinite Attribute Points + 8115DD52 0000 + +crc F2A653CB-60633B3B-C:45 +gn Elmo's Letter Adventure (U) + cn Found All Letters + 810ACBA2 000C + cn Infinite Strikes + 810A760A 0000 + cn Have No Letters + cd Keep you kid busy for hours!!! + 810ACBA2 0000 + +crc 02B1538F-C94B88D0-C:45 +gn Elmo's Number Journey (U) + cn Found All Numbers + 810ACFB2 000C + cn Infinite Strikes + 810A7A76 0000 + cn Have No Numbers + cd Keep you kid busy for hours!!! + 810ACFB2 0000 + +crc 07861842-A12EBC9F-C:45 +gn Excitebike 64 (U) + cn Auto-Pilot Always On Turbo (Original Excitebike Mode) + 810E3142 19AA + cn Unlock\Difficulties & All Special Tracks + 810F2D50 FFFF + cn Unlock\Silver & Gold Cup + 810F2D4E 0003 + cn Max Stunt Points + 810E4D18 0098 + 810E4D1A 967F + cn Always Low Temp + 810E4F98 0000 + 810E4F9A 0000 + cn Steering Control + 800C9E50 0040 + cn Super Speed For All + 800CA9A0 0040 + 800CA9A1 0070 + cn Power Turbo + 800CA99C 0040 + 800CA99D 00E0 + cn No\Overheating + 800CA984 00C3 + cn No\Collision Drivers + 800D9D34 0040 + cn Fast\Movement (Player) + 800D9D65 00AF + cn Slow\Movement (Player) + 800D9D65 0060 + cn Fast\Movement (Drones) + 800D9D55 00A0 + cn Slow\Movement (Drones) + 800D9D55 0060 + cn Earthquake Mode + 810D7010 3AD0 + +crc FDA245D2-A74A3D47-C:45 +gn Extreme-G (U) + cn Infinite Shields\Player 1 + 801635F5 00C8 + cn Infinite Primary Weapon\Player 1 + 801635FD 00C8 + cn Infinite Turbos\Player 1 + 801635CB 0003 + 801635CF 0003 + cn Bike Modifier\Player 1 + 80167C3F ???? 0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon"0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon" + cn Infinite Shields\Player 2 + 80163D65 00C8 + cn Infinite Primary Weapon\Player 2 + 80163D6D 00C8 + cn Infinite Turbos\Player 2 + 80163D3B 0003 + 80163D3F 0003 + cn Bike Modifier\Player 2 + 80167C8B ???? 0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon"0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon" + cn Infinite Shields\Player 3 + 801644D5 00C8 + cn Infinite Primary Weapon\Player 3 + 801644DD 00C8 + cn Infinite Turbos\Player 3 + 801644AB 0003 + 801644AF 0003 + cn Bike Modifier\Player 3 + 80167CD7 ???? 0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon"0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon" + cn Infinite Shields\Player 4 + 80164C45 00C8 + cn Infinite Primary Weapon\Player 4 + 80164C4D 00C8 + cn Infinite Turbos\Player 4 + 80164C1B 0003 + 80164C1F 0003 + cn Bike Modifier\Player 4 + 80167D23 ???? 0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon"0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon" + cn Extra Bikes Unlocked + 80167C13 0001 + 80167C17 0003 + cn Extra Levels Unlocked + 80167C0B 0001 + 80167C0F 0001 + cn All Tracks Unlocked + 8019436E 0008 + 50000264 0000 + 80167747 0001 + 50000264 0000 + 80167873 0001 + 50000564 0000 + 8016799F 0001 + cn Mode Select + 80095F6F ???? 0001:"Boulder",0002:"Fish Eye Lens",0003:"Boulder & Fish Eye Lens",0004:"Magnify",0008:"Anti-Gravity",000A:"Anti-Gravity & Fish Eye Lens",0010:"Wireframe",0011:"Boulder & Wireframe",0020:"Stealth Mode",0040:"Ghost Mode",0080:"Ugly Mode"0001:"Boulder",0002:"Fish Eye Lens",0003:"Boulder & Fish Eye Lens",0004:"Magnify",0008:"Anti-Gravity",000A:"Anti-Gravity & Fish Eye Lens",0010:"Wireframe",0011:"Boulder & Wireframe",0020:"Stealth Mode",0040:"Ghost Mode",0080:"Ugly Mode" + +crc 5CD4150B-470CC2F1-C:45 +gn Extreme-G XG2 (U) + cn Infinite\Nitros\Player 1 + 80170B63 0004 + 80170B67 0004 + cn Infinite\Shield\Player 1 + 80170B8D 00C8 + cn Infinite Lasers\Player 1 + 80170B99 00C8 + cn Infinite Nitros\Player 2 + 801711CB 0004 + 801711CF 0004 + cn Infinite Shield\Player 2 + 801711F5 00C8 + cn Infinite Lasers\Player 2 + 80171241 00C8 + cn Infinite Nitros\Player 3 + 80171833 0004 + 80171837 0004 + cn Infinite Shield\Player 3 + 8017185D 00C8 + cn Infinite Lasers\Player 3 + 80171869 00C8 + cn Infinite Nitros\Player 4 + 80171E9B 0004 + 80171E9F 0004 + cn Infinite Shield\Player 4 + 80171EC5 00C8 + cn Infinite Lasers\Player 4 + 80171ED1 00C8 + cn Access\All Tracks + 50000BD8 0000 + 80182F87 0001 + cn Access\All Superbikes + 50000304 0000 + 801839CF 0001 + cn Access\All Secret Characters + cd This code is Fantastic, You have 12 characters to choose from to you race without any bike, just on foot + 50000C04 0000 + 801839CF 0001 + cn [Screen Hud Clear] + cd If you are using a Plugin other then Jabos and can not see through the Thick Hud then Let the game load 1st before Putting this code on,Or it will give an error and Freeze + 80092B8B 0004 + +crc AE82687A-9A3F388D-C:45 +gn F-1 Pole Position 64 (U) + cn Always First Place + 810BA6DA 0000 + +crc 52F78805-8B8FCAB7-C:45 +gn Fighter's Destiny (U) + cn Start with Stars Modifier\Player 1 + D0209757 0000 + 80209757 ???? 0000:"No Stars",0006:"Max Stars" + cn Start with Stars Modifier\Player 2 + D020B61F 0000 + 8020B61F ???? 0000:"No Stars",0006:"Max Stars" + cn Have 1 Star\Ryuji + 8030734E 0001 + cn Have 1 Star\Bob + 8030734F 0001 + cn Have 1 Star\Pierre + 80307350 0001 + cn Have 1 Star\Meiling + 80307351 0001 + cn Have 1 Star\Leon + 80307352 0001 + cn Have 1 Star\Abdul + 80307353 0001 + cn Have 1 Star\Ninja + 80307354 0001 + cn Have 1 Star\Tomahawk + 80307355 0001 + cn Have 1 Star\Valerie + 80307356 0001 + cn Infinite Health\Player 1 + 802098A1 0000 + 802047C3 0000 + cn Infinite Health\Player 2 + 802047C7 0000 + 8020B769 0000 + cn Start on stage 100 on Survival to get Joker + 802EF67B 0063 + cn Stop timer for Fastest to get Robot + 810ADBDC 3F80 + cn Always Win Judge's Decision\Player 1 + 8020B777 FFFF + 802098AF 0000 + cn Always Win Judge's Decision\Player 2 + 802098AF FFFF + 8020B777 0000 + cn Enable Boro + 80307349 0001 + cn Level Select + 8022A84C ???? 0000:"Fire Mountain",0001:"Desert",0002:"Highlands",0003:"Hong Kong",0004:"Coliseum",0005:"Jungle",0006:"Ninja Room",0007:"Suspension Bridge",0008:"Palace",0009:"Observation",000A:"Pasture",000B:"Joker's Room",000C:"Blue Hell Mountain",000D:"Palace" + cn Play As\Player 1 + 802EF622 ???? 0000:"Ryuji",0001:"Bob",0002:"Pierre",0003:"Meiling",0004:"Leon",0005:"Abdul",0006:"Ninja",0007:"Tomahawk",0008:"Boro",0009:"Valerie",000A:"Ushi",000B:"Joker",000C:"The Master",000D:"No Clue" + +crc AEEF2F45-F97E30F1-C:45 +gn Fighter Destiny 2 (U) + cn P1 Always Win Judging + 801F727A 00FF + cn P2 Always Win Judging + 801F53AE 00FF + cn P1 Always Lose Judging + 801F727A 0000 + cn P2 Always Lose Judging + 801F53AE 0000 + cn Max Attack Power-Fighters Arena + 801FBF6E 00C7 + cn Max Health Power-Fighters Arena + 801FBF6F 00C7 + cn Max Recovery-Fighters Arena + 801FBF70 00C7 + cn Low Time + 800BA390 0001 + +crc 32EFC7CB-C3EA3F20-C:45 +gn Fighting Force 64 (U) + cn Infinite Lives P1 + 800CE0F3 0003 + cn Infinite Lives P2 + 800CE0F7 0003 + cn Infinite Pistol Ammo + 8106006C 2400 + cn Infinite Rocket Launcher Ammo + 81060130 2400 + cn Infinite Shotgun Ammo + 810601D8 2400 + +crc A92D52E5-1D26B655-C:45 +gn Flying Dragon (U) + cn Infinite\Health\Player 1 + 8020B7B1 00C8 + cn Infinite\Special\Player 1 + 8120AEB4 0190 + cn 1 Win to Win\Player 1 + D020C27F 0000 + 8020C27F 0001 + cn Infinite\Health\Player 2 + 8020BC0D 00C8 + cn Infinite\Special\Player 2 + 8120B1B0 0190 + cn 1 Win to Win\Player 2 + D020C27F 0000 + 8020C27F 0010 + cn Infinite\Money + 8121106C 2704 + +crc 9E330C01-8C0314BA-C:45 +gn Forsaken 64 (U) + cn Infinite Shields + D014E5E2 0011 + 8114E5E0 1000 + cn Enable Battle Mode And Levels + 8008ED6E 0012 + cn Gore Mode + 8008ED67 0012 + cn Infinite Lives + 8004013C 0005 + cn GS Button For 255 Spare0 Missiles + 8814E648 00FF + +crc 3261D479-ED0DBC25-C:45 +gn Fox Sports College Hoops '99 (U) + cn Trail Follows The Ball + 810B4600 4100 + cn Programmers Team + 81097088 0100 + cn Z-Axis Stadium + 80098E98 0088 + cn Final Four Stadium + 80098E98 0089 + cn No Fans In Crowd + 810CA520 0454 + cn Away Team Scores 0 + 8012A4EA 0000 + cn Away Team Scores 150 + 8012A4EA 0096 + cn Home Team Scores 0 + 8012A4D2 0000 + cn Home Team Scores 150 + 8012A4D2 0096 + cn Infinite Shot Clock + 8112A4BC 4210 + cn Infinite Time Outs Away + 8012A4EC 0006 + cn Infinite Time Outs Home + 8012A4D4 0006 + cn No Time Outs Away + 8012A4EC 0000 + cn No Time Outs Home + 8012A4D4 0000 + cn Big Head Mode + 81098E88 0100 + cn Partially Invisible Players + 81098E84 0100 + cn Shot Clock Disabled + 8109707C 0000 + cn GS Button For 1-Second Shot Clock + 8912A4BC 3FC0 + +crc E8E5B179-44AA30E8-C:45 +gn Frogger2 (Unreleased Alpha) + cn Freeze Timer + 80163ABF 000A + cn Infinite 99 Lives + 80163AC7 0063 + cn Infinite Lives (Retro Frogger) + 8025AC2F 0005 + +crc B30ED978-3003C9F9-C:45 +gn F-Zero X (U) + cn Time Always 00.00.00/1st Place + 802C4BC0 0000 + 802C4BC2 0001 + cn Infinite Lives + 800E5ED9 0005 + cn Unlock Everything + 800CD3C8 0001 + cn Player 1\Infinite Shield + 812C4B48 4326 + cn Player 2\Infinite Shield + 812C4EF0 4326 + cn Player 3\Infinite Shield + 812C5298 4326 + cn Player 4\Infinite Shield + 812C5640 4326 + cn Max Shield + 812C4B4C 4326 + cn Have Boost From Start + D02C4DAC 003F + 802C4925 0050 + cn One Lap To Race + D02C4BC9 0000 + 812C4BC8 0002 + D02C4BCB 0001 + 812C4BCA 0002 + cn Expert Mode + 800E5ED9 0000 + 812C4B48 0000 + 812C4B4C 0000 + cn Super Ultimate Mega Fast Mode + 812C4984 2222 + cn Cool Camera + 800E523E 0000 + cn Hunk O' Junk + 802C4B3F 0040 + cn Show 30 Cars Out Of 1 Position + 800E5FC7 001D + cn Player 1\Invisible Car + cd Vs. Mode Only + 802C4CCB 0000 + cn Player 1\Character Modifier + 800E5EE1 ???? 0000:"Captain Falcon",0001:"Dr. Stewart",0002:"Pico",0003:"Samurai Goroh",0004:"Jody Summer",0005:"Mighty Gazelle",0006:"Mr. EAD",0007:"Baba",0008:"Octoman",0009:"Gomar + Shioh",000A:"Kate Alen",000B:"Roger Buster",000C:"James McCloud",000D:"Leon",000E:"Antonio Guster",000F:"Black Shadow",0010:"Michael Chain",0011:"Jack Levin",0012:"Super Arrow",0013:"Mrs. Arrow",0014:"John Tanaka",0015:"Beastman",0016:"Zoda",0017:"Dr. Clash",0018:"Silver Neelsen",0019:"Bio Rex",001A:"Draq",001B:"Billy",001C:"The Skull",001D:"Blood Falcon",001E:"Perfect Captain Falcon" + cn Player 2\Character Modifier + 802C4F90 ???? 0000:"Captain Falcon",0001:"Dr. Stewart",0002:"Pico",0003:"Samurai Goroh",0004:"Jody Summer",0005:"Mighty Gazelle",0006:"Mr. EAD",0007:"Baba",0008:"Octoman",0009:"Gomar + Shioh",000A:"Kate Alen",000B:"Roger Buster",000C:"James McCloud",000D:"Leon",000E:"Antonio Guster",000F:"Black Shadow",0010:"Michael Chain",0011:"Jack Levin",0012:"Super Arrow",0013:"Mrs. Arrow",0014:"John Tanaka",0015:"Beastman",0016:"Zoda",0017:"Dr. Clash",0018:"Silver Neelsen",0019:"Bio Rex",001A:"Draq",001B:"Billy",001C:"The Skull",001D:"Blood Falcon",001E:"Perfect Captain Falcon" + cn Player 3\Character Modifier + 802C5338 ???? 0000:"Captain Falcon",0001:"Dr. Stewart",0002:"Pico",0003:"Samurai Goroh",0004:"Jody Summer",0005:"Mighty Gazelle",0006:"Mr. EAD",0007:"Baba",0008:"Octoman",0009:"Gomar + Shioh",000A:"Kate Alen",000B:"Roger Buster",000C:"James McCloud",000D:"Leon",000E:"Antonio Guster",000F:"Black Shadow",0010:"Michael Chain",0011:"Jack Levin",0012:"Super Arrow",0013:"Mrs. Arrow",0014:"John Tanaka",0015:"Beastman",0016:"Zoda",0017:"Dr. Clash",0018:"Silver Neelsen",0019:"Bio Rex",001A:"Draq",001B:"Billy",001C:"The Skull",001D:"Blood Falcon",001E:"Perfect Captain Falcon" + cn Player 4\Character Modifier + 802C56E0 ???? 0000:"Captain Falcon",0001:"Dr. Stewart",0002:"Pico",0003:"Samurai Goroh",0004:"Jody Summer",0005:"Mighty Gazelle",0006:"Mr. EAD",0007:"Baba",0008:"Octoman",0009:"Gomar + Shioh",000A:"Kate Alen",000B:"Roger Buster",000C:"James McCloud",000D:"Leon",000E:"Antonio Guster",000F:"Black Shadow",0010:"Michael Chain",0011:"Jack Levin",0012:"Super Arrow",0013:"Mrs. Arrow",0014:"John Tanaka",0015:"Beastman",0016:"Zoda",0017:"Dr. Clash",0018:"Silver Neelsen",0019:"Bio Rex",001A:"Draq",001B:"Billy",001C:"The Skull",001D:"Blood Falcon",001E:"Perfect Captain Falcon" + cn Player 1\Car Color Modifier + 802C4BED ???? 0000:"1st Color",0001:"2nd Color",0002:"3rd Color",0003:"4th Color",0005:"Hidden Color" + cn Player 2\Car Color Modifier + 802C4F95 ???? 0000:"1st Color",0001:"2nd Color",0002:"3rd Color",0003:"4th Color",0005:"Hidden Color" + cn Player 3\Car Color Modifier + 802C533D ???? 0000:"1st Color",0001:"2nd Color",0002:"3rd Color",0003:"4th Color",0005:"Hidden Color" + cn Player 4\Car Color Modifier + 802C56E5 ???? 0000:"1st Color",0001:"2nd Color",0002:"3rd Color",0003:"4th Color",0005:"Hidden Color" + cn Track Modifier + 800F8517 ???? 0000:"Mute City",0001:"Silence",0002:"Sand Ocean",0003:"Devils Forest",0004:"Big Blue",0005:"Port Town",0006:"Sector Alpha",0007:"Red Canyon",0008:"Devils Forest 2",0009:"Mute City 2",000A:"Big Blue 2",000B:"White Land",000C:"Fire Field",000D:"Silence 2",000E:"Sector Beta",000F:"Red Canyon",0010:"White Land 2",0011:"Mute City 2",0012:"Rainbow Road",0013:"Devils Forest 3",0014:"Space Plant",0015:"Sand Ocean 2",0016:"Port Town 2",0017:"Big Hand" + cn Max Grand Prix Points + 812C492A FFFF + +crc 729B5E32-B728D980-C:45 +gn GAUNTLET LEGENDS + cn Infinite\Max Health + 810C5C54 0000 + 810C5C56 270F + 810C5C64 0000 + 810C5C66 270F + cn Infinite\Money + 810C5CF6 FFFF + cn Max Strength + 810C5C04 0000 + 810C5C06 FFFF + cn Max Speed + 810C5C14 0000 + 810C5C16 FFFF + cn Max Magic + 810C5C24 0000 + 810C5C26 FFFF + cn Max Armour + 810C5C34 0000 + 810C5C36 FFFF + cn Infinite\Turbo + 800FD30F 0064 + cn Level 99 + 810C5C44 0000 + 810C5C46 0063 + cn Infinite\Special Weapons + 800C5FF7 0009 + 800C5D37 0009 + 800C5D67 0009 + 800C5DE7 0009 + 800C5EB7 0009 + cn Always Shoot 5-Way + 800FD198 0200 + cn Always Shoot 3-Way + 800FD19A 0002 + cn Always Shoot Rapid Fire + 800FD19A 1000 + cn Have Window Schards + 8104EFCA 000F + cn Have Rune Stones + 8104EFC6 1FFF + cn Infinite\Item On Pickup + 50010100 0000 + 810C5BF6 FFFF + cn Infinite\Keys On Pickup + 800C5C97 0006 + +crc 3EDC7E12-E26C1CC9-C:45 +gn Gex 3: Deep Cover Gecko (U) + cn Start With 50 Remotes + D00A54EB 0000 + 800A54EB 0032 + cn Infinite Health + 800A54D9 0004 + cn Extra Flies + D00A54DF 0000 + 800A54DF 0032 + +crc 89FED774-CAAFE21B-C:45 +gn Gex 64: Enter The Gecko (U) + cn Infinite Health + 800C56BB 0005 + cn Infinite Lives + 800C56B7 0005 + cn Have All Artifacts + 800C56BF 0063 + 800C56C3 0063 + 800C56C7 0063 + +crc 8E6E01FF-CCB4F948-C:45 +gn Glover (U) + cn Infinite\Double Jumps + 8028FC07 0000 + cn Press L To Levitate + D02AE905 0020 + 81290334 43E0 + cn Infinite\Health + 8029018F 0028 + cn Infinite\Lives + 80290193 000A + cn GS Button For 40 Gems + 8829018F 0028 + cn Infinite\Activate Cheat\Modifier 1 + 81297BEC ???? 0080:"Level Select",0100:"Open Portals",0200:"Open Levels",0380:"All Of The Above" + cn Infinite\Activate Cheat\Modifier 2 + 81297BEE ???? 0002:"Call Ball (Press L)",0008:"Infinite Lives",0040:"Infinite Energy",0200:"Big Ball",024A:"All Of The Above" + cn Infinite\Action Modifier + 802901E3 ???? 0000:"Freeze Enemy Spell",0001:"Death Spell",0002:"Frog Spell",0003:"Walk On Walls Spell",0004:"Big Glover Spell",0005:"Tree Spell",0006:"Helicopter Spell",0007:"Enemy Ball Spell",0008:"Purple Bouncy Ball Spell",0009:"Tiny Black/Grey Ball Spell",000A:"Beach Ball Spell",000B:"Hovering Ball Spell",000C:"Green Ball Spell",000D:"Super Call Ball Spell",000E:"Call Ball Spell" + +crc 4252A5AD-AE6FBF4E-C:45 +gn Goemon's Great Adventure (U) + cn Infinite Gold P1 + 81088286 03E7 + cn Infinite Health P1 + 80088284 0003 + cn Infinite Lives P1 + 80088283 0003 + cn Infinite Gold P2 + 8119ADEE 03E7 + cn Infinite Health P2 + 81088290 03E7 + cn Infinite Lives P2 + 8008828D 0003 + cn Infinite Coins P1 + 8119ADEE 03E7 + cn Open All Levels + 50002D02 0000 + 810882AA 0303 + +crc DCBC50D1-09FD1AA3-C:45 +gn Goldeneye 007 (U) + cn Enable All Levels & In-Built Cheat Menu + 8006992E FFFF + 80069930 FFFF + 80069967 FFFF + 8006996C FFFF + 80069971 FFFF + 80069976 FFFF + 8006997B FFFF + 8006992F FFFF + 80069965 FFFF + 8006996A FFFF + 8006996F FFFF + 80069974 FFFF + 80069979 FFFF + cn Always Have 00:00 Time (All Levels) + 8004837E 0000 + 8004838E 0000 + 80048396 0000 + 80079A22 0000 + 80079F26 0000 + cn Infinite Ammo (All Levels) + 80079E3B 0001 + cn Bulletproof Bond + 8002CE44 0030 + cn Weak Enemies + 8002CE48 0048 + cn Walk through doors, objects + 800364CB 0000 + cn Enable All Levels + 80036FB7 0001 + cn All Objectives Complete + 80036FD3 0001 + cn Gain Access\To Aztec Level Without Beating Secret Agent Or 00 Agent + 8002A8FB 001A + cn Gain Access\To Egyptian Level Without Beating Secret Agent Or 00 Agent + 8002A8FB 001C + cn Infinite Health Player 1 (all levels) + 8100C0F4 0801 + 8100C0F6 8090 + 8100C0F8 AFA4 + 8100C0FA 0000 + 81060240 0004 + 81060242 7600 + 81060244 3C02 + 81060246 8008 + 81060248 8C42 + 8106024A 9EE0 + 8106024C 3401 + 8106024E 3F80 + 81060250 A441 + 81060252 00DC + 81060254 0800 + 81060256 303F + cn Cradle in multiplayer + cd Puts the cradle graphic in the levels screen where the facility normally is in the multiplayer levels screen.Warning it doesn't allow you to enter the multiplayer levels screen,it should automatically have selected cradle, which cannot be changed from the multiplayer menus + 8002B11D 0092 + 8002B11F 0093 + 8002B127 0029 + 8002B123 0008 + 802ADC8D 0052 + 802ADC8E 0041 + 802ADC8F 0044 + 802ADC90 004C + 802ADC91 0045 + cn Custom Weapon Grouping + cd golden gun fun should replace slappers only! appears in the multi weapons. + 80048673 0013 + 81048678 3FC0 + 80048677 00D0 + 8004867F 000D + 80048683 000A + 8004868B 0013 + 81048690 3FC0 + 8004868F 00D0 + 80048697 000D + 8004869B 000A + 800486A3 0019 + 810486A8 3FC0 + 800486A7 00D3 + 800486AF 0006 + 800486B3 0003 + 800486BB 0019 + 810486C0 3FC0 + 800486BF 00D3 + 800486C7 0006 + 800486CB 0003 + 800486D3 0013 + 810486D8 3FC0 + 800486D7 00D0 + 800486DF 000D + 800486E3 000A + 800486EB 0013 + 810486F0 3FC0 + 800486EF 00D0 + 800486F7 000D + 800486FB 000A + 80048703 0019 + 81048708 3FC0 + 80048707 00D3 + 8004870F 0006 + 80048713 0003 + 8004871B 0019 + 81048720 3FC0 + 8004871F 00D3 + 80048727 0006 + 8004872B 0003 + 812AEA50 476F + 812AEA52 6C64 + 812AEA54 656E + 812AEA56 2047 + 812AEA58 756E + 812AEA5A 2046 + 812AEA5C 756E + 802AEA5E 0000 + cn Facility Back Zone In Multiplayer\Part 1\2 players + cd All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer + 811E6554 45E4 + 811E6558 43D5 + 811E655C C5A7 + 811E657C 801C + 811E657E 6774 + 811E5164 45E4 + 811E5168 C383 + 811E516C 4492 + 811E518C 801C + 811E518E D574 + 811E78C0 45AD + 811E78C4 C383 + 811E78C8 4440 + 811E78E8 801C + 811E78EA E464 + 811E4D18 45D0 + 811E4D1C 4307 + 811E4D20 C4FB + 811E4D40 801C + 811E4D42 75EC + 811E6738 45CD + 811E673C C383 + 811E6740 43F4 + 811E6760 801C + 811E6762 A0DC + 811E5450 45C2 + 811E5454 4356 + 811E5458 C598 + 811E5478 801C + 811E547A 6A74 + 811E5240 4608 + 811E5244 4307 + 811E5248 43DC + 811E5268 801C + 811E526A 962C + 811E691C 4606 + 811E6920 4321 + 811E6924 449D + 811E6944 801C + 811E6946 CBEC + 801ED447 008A + 801ED4DB 008B + 801ED56F 008C + 801ED603 008D + 801ED697 008E + 801ED72B 008F + 801ED7BF 007D + 801ED853 007E + 801ED443 002A + 801ED4D7 002A + 801ED56B 002A + 801ED5FF 002A + 801ED693 002A + 801ED727 002A + 801ED7BB 002A + 801ED84F 002A + 801ED449 0000 + 801ED4DD 0000 + 801ED571 0000 + 801ED605 0000 + 801ED699 0000 + 801ED72D 0000 + 801ED7C1 0000 + 801ED855 0000 + 801ED44D 0000 + 801ED4E1 0000 + 801ED575 0000 + 801ED609 0000 + 801ED69D 0000 + 801ED731 0000 + 801ED7C5 0000 + 801ED859 0000 + 801EB743 002A + 801EB745 0068 + 811EB746 277F + 811EB748 1000 + 811EB74A 0262 + 811EB7C2 0190 + 801EB7C5 0000 + 811EB7C6 0258 + cn Facility Back Zone In Multiplayer\Part 2\2 players + cd All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer + 811EB7C8 0000 + 811EB7CC FFFF + 811EB7CE FFFF + 811EB7D2 0000 + 801EB7D5 0000 + 801EB7DB 0000 + 811EB7E2 0000 + 801EB7E7 0000 + 801EB843 002A + 801EB845 0068 + 811EB846 2780 + 811EB848 1000 + 811EB84A 0262 + 811EB8C2 0190 + 801EB8C5 0000 + 811EB8C6 0258 + 811EB8C8 0000 + 811EB8CC FFFF + 811EB8CE FFFF + 811EB8D2 0000 + 801EB8D5 0000 + 801EB8DB 0000 + 811EB8E2 0000 + 801EB8E7 0000 + 801EB943 002A + 801EB945 0068 + 811EB946 2791 + 811EB948 1000 + 811EB94A 0262 + 811EB9C2 0190 + 801EB9C5 0000 + 811EB9C6 0258 + 811EB9C8 0000 + 811EB9CC FFFF + 811EB9CE FFFF + 811EB9D2 0000 + 801EB9D5 0000 + 801EB9DB 0000 + 811EB9E2 0000 + 801EB9E7 0000 + 801EBA43 002A + 801EBA45 0068 + 811EBA46 2792 + 811EBA48 1000 + 811EBA4A 0262 + 811EBAC2 0190 + 801EBAC5 0000 + 811EBAC6 0258 + 811EBAC8 0000 + 811EBACC FFFF + 811EBACE FFFF + 811EBAD2 0000 + 801EBAD5 0000 + 801EBADB 0000 + 811EBAE2 0000 + 801EBAE7 0000 + 801EBB45 00A0 + 801EBC45 00A0 + 801EBD45 00A0 + 801EBE45 00A0 + 801EBB47 0075 + 801EBC47 0076 + 801EBD47 0077 + 801EBE47 0078 + 801EBBE7 0001 + 801EBCE7 0001 + 801EBDE7 0001 + 801EBEE7 0001 + 801EC247 0071 + 801ECD47 0072 + 801ECE47 0074 + 801ECF47 006C + 801ED047 0079 + 801ED147 0083 + D01EBFC5 005A + 801EBFC5 0000 + D11EBFC6 0000 + 811EBFC6 F333 + D11EBFC8 03E8 + 811EBFC8 0000 + cn Facility Back Zone In Multiplayer\Part 3\2 players + cd All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer + D11EBFCA 0000 + 811EBFCA F0C4 + D11EBFCE 4CCC + 811EBFCE 000A + D11EBFD2 4CCC + 811EBFD2 000A + D11EBFD4 0003 + 811EBFD4 0000 + D11EBFD6 0000 + 811EBFD6 02C4 + 801EBFD9 0004 + 801EBFDB 0000 + 811EBFE2 0384 + 801EBFE7 0004 + 801EBF45 009E + 801EBF47 0084 + 801EBF48 0010 + 801EC2D9 0000 + 801EC447 0085 + 801EC547 0086 + 811EA6B6 2743 + 811EA73E 0114 + 811EA7F2 0115 + 811EA8A6 00A3 + 811EA92E 009D + 811EA9E2 00A4 + 811EAA96 00DA + 811EAB1E 00DB + 811EABD2 00DF + 811EAC86 0130 + 811EAD0E 008D + 811EADC2 012E + 811EAE76 0111 + 811EAEFE 2740 + 811EAFB2 2741 + 811EB066 00A0 + 811EB0EE 009E + 811EB1A2 009F + 811EB256 274F + 811EB2DE 2750 + 811EB392 0117 + 811EB446 0131 + 811EB4CE 008E + 811EB582 0132 + 811EB636 00A1 + 811EB6BE 0119 + 811EA62E 00FA + 801ED3DF 0000 + 801ED2DF 0001 + D0024337 0007 + 80024337 001F + cn All 64 Characters In Multi Player + 8002B197 0040 + cn Secret Island on Dam Level + cd For the above code to work,Get to the 2nd guard tower & go down the ladder on the left hand side & to the end of the Dock, Press L & GS and you will be transfered in the water. Just keep walking straight & you will get to it. Obviously you can't actually climb ladders or anything, you will simply walkthrough anything on that Part, if you want to walk back to the Dock, when you come near it click the cheat back on & keep pressing L & GS untill you are back on it. + D0064F31 0020 + 800D33ED 0050 + 880D33ED 0000 + cn Replace Cradle with Citadell hidden level + 8002A8F7 0029 + 8104468A 8970 + 81044690 3F44 + 81044692 BDEA + 81044694 3F80 + 81044696 0000 + 81044698 4219 + 8104469A D89D + 80069F80 00C4 + +crc 98DF9DFC-6606C189-C:45 +gn Harvest Moon (U) + cn Infinite\Money + 811FD60E FFFF + cn Belongings\Slot 01 + 80189084 ???? 0000:"Nothing",0001:"Weeds",0002:"Boulder",0003:"Lumber",0004:"Moondrop Plant",0005:"Pink-Cat-Mint Plant",0006:"Blue Plant",0007:"Cake",0008:"Pie",0009:"Cookie",000A:"Blue Feather",000B:"Pink Liquid In A Bottle",000C:"Red Box",000D:"Turnips",000E:"Potatoes",000F:"Cabbages",0010:"Tomatoes",0011:"Corn",0012:"Eggplant",0013:"Strawberries",0014:"Eggs",0015:"Milk",0016:"M Size Milk",0017:"L Size Milk",0018:"Gold Milk",0019:"Sheared Wool",001A:"High Quality Wool",001B:"Wild Grapes",001C:"Very Berry Fruit",001D:"Tropical Fruit",001E:"Walnuts",001F:"Mushrooms",0020:"Poisonous Mushroom",0021:"Green Box",0022:"Berry Of Full Moon Plant",0023:"Medicinal Herbs",0024:"Edible Herbs",0025:"Small Fish",0026:"Fish",0027:"Big Fish",0028:"Dumpling",0029:"Cotton Candy",002A:"Fried Octopus",002B:"Roasted Corn",002C:"Candy",002D:"Chocolate",002E:"Iron-Ore",002F:"Blue Rock",0030:"Rare Metal",0031:"Moonlight Stone",0032:"Pontata Root",0033:"Chicken",0034:"Chocolate Bar Picture",0035:"???",0036:"Blue Egg Shaped Device",0037:"??",0038:"Chocolate Bar Picture",0039:"Fodder",003A:"White Bag",003B:"Tan Bag",003C:"Green Bag",003D:"Red Bag",003E:"Yellow Bag",003F:"Purple Bag" + cn Belongings\Slot 02 + 80189085 ???? 0000:"Nothing",0001:"Weeds",0002:"Boulder",0003:"Lumber",0004:"Moondrop Plant",0005:"Pink-Cat-Mint Plant",0006:"Blue Plant",0007:"Cake",0008:"Pie",0009:"Cookie",000A:"Blue Feather",000B:"Pink Liquid In A Bottle",000C:"Red Box",000D:"Turnips",000E:"Potatoes",000F:"Cabbages",0010:"Tomatoes",0011:"Corn",0012:"Eggplant",0013:"Strawberries",0014:"Eggs",0015:"Milk",0016:"M Size Milk",0017:"L Size Milk",0018:"Gold Milk",0019:"Sheared Wool",001A:"High Quality Wool",001B:"Wild Grapes",001C:"Very Berry Fruit",001D:"Tropical Fruit",001E:"Walnuts",001F:"Mushrooms",0020:"Poisonous Mushroom",0021:"Green Box",0022:"Berry Of Full Moon Plant",0023:"Medicinal Herbs",0024:"Edible Herbs",0025:"Small Fish",0026:"Fish",0027:"Big Fish",0028:"Dumpling",0029:"Cotton Candy",002A:"Fried Octopus",002B:"Roasted Corn",002C:"Candy",002D:"Chocolate",002E:"Iron-Ore",002F:"Blue Rock",0030:"Rare Metal",0031:"Moonlight Stone",0032:"Pontata Root",0033:"Chicken",0034:"Chocolate Bar Picture",0035:"???",0036:"Blue Egg Shaped Device",0037:"??",0038:"Chocolate Bar Picture",0039:"Fodder",003A:"White Bag",003B:"Tan Bag",003C:"Green Bag",003D:"Red Bag",003E:"Yellow Bag",003F:"Purple Bag" + cn Belongings\Slot 03 + 80189086 ???? 0000:"Nothing",0001:"Weeds",0002:"Boulder",0003:"Lumber",0004:"Moondrop Plant",0005:"Pink-Cat-Mint Plant",0006:"Blue Plant",0007:"Cake",0008:"Pie",0009:"Cookie",000A:"Blue Feather",000B:"Pink Liquid In A Bottle",000C:"Red Box",000D:"Turnips",000E:"Potatoes",000F:"Cabbages",0010:"Tomatoes",0011:"Corn",0012:"Eggplant",0013:"Strawberries",0014:"Eggs",0015:"Milk",0016:"M Size Milk",0017:"L Size Milk",0018:"Gold Milk",0019:"Sheared Wool",001A:"High Quality Wool",001B:"Wild Grapes",001C:"Very Berry Fruit",001D:"Tropical Fruit",001E:"Walnuts",001F:"Mushrooms",0020:"Poisonous Mushroom",0021:"Green Box",0022:"Berry Of Full Moon Plant",0023:"Medicinal Herbs",0024:"Edible Herbs",0025:"Small Fish",0026:"Fish",0027:"Big Fish",0028:"Dumpling",0029:"Cotton Candy",002A:"Fried Octopus",002B:"Roasted Corn",002C:"Candy",002D:"Chocolate",002E:"Iron-Ore",002F:"Blue Rock",0030:"Rare Metal",0031:"Moonlight Stone",0032:"Pontata Root",0033:"Chicken",0034:"Chocolate Bar Picture",0035:"???",0036:"Blue Egg Shaped Device",0037:"??",0038:"Chocolate Bar Picture",0039:"Fodder",003A:"White Bag",003B:"Tan Bag",003C:"Green Bag",003D:"Red Bag",003E:"Yellow Bag",003F:"Purple Bag" + cn Belongings\Slot 04 + 80189087 ???? 0000:"Nothing",0001:"Weeds",0002:"Boulder",0003:"Lumber",0004:"Moondrop Plant",0005:"Pink-Cat-Mint Plant",0006:"Blue Plant",0007:"Cake",0008:"Pie",0009:"Cookie",000A:"Blue Feather",000B:"Pink Liquid In A Bottle",000C:"Red Box",000D:"Turnips",000E:"Potatoes",000F:"Cabbages",0010:"Tomatoes",0011:"Corn",0012:"Eggplant",0013:"Strawberries",0014:"Eggs",0015:"Milk",0016:"M Size Milk",0017:"L Size Milk",0018:"Gold Milk",0019:"Sheared Wool",001A:"High Quality Wool",001B:"Wild Grapes",001C:"Very Berry Fruit",001D:"Tropical Fruit",001E:"Walnuts",001F:"Mushrooms",0020:"Poisonous Mushroom",0021:"Green Box",0022:"Berry Of Full Moon Plant",0023:"Medicinal Herbs",0024:"Edible Herbs",0025:"Small Fish",0026:"Fish",0027:"Big Fish",0028:"Dumpling",0029:"Cotton Candy",002A:"Fried Octopus",002B:"Roasted Corn",002C:"Candy",002D:"Chocolate",002E:"Iron-Ore",002F:"Blue Rock",0030:"Rare Metal",0031:"Moonlight Stone",0032:"Pontata Root",0033:"Chicken",0034:"Chocolate Bar Picture",0035:"???",0036:"Blue Egg Shaped Device",0037:"??",0038:"Chocolate Bar Picture",0039:"Fodder",003A:"White Bag",003B:"Tan Bag",003C:"Green Bag",003D:"Red Bag",003E:"Yellow Bag",003F:"Purple Bag" + cn Belongings\Slot 05 + 80189088 ???? 0000:"Nothing",0001:"Weeds",0002:"Boulder",0003:"Lumber",0004:"Moondrop Plant",0005:"Pink-Cat-Mint Plant",0006:"Blue Plant",0007:"Cake",0008:"Pie",0009:"Cookie",000A:"Blue Feather",000B:"Pink Liquid In A Bottle",000C:"Red Box",000D:"Turnips",000E:"Potatoes",000F:"Cabbages",0010:"Tomatoes",0011:"Corn",0012:"Eggplant",0013:"Strawberries",0014:"Eggs",0015:"Milk",0016:"M Size Milk",0017:"L Size Milk",0018:"Gold Milk",0019:"Sheared Wool",001A:"High Quality Wool",001B:"Wild Grapes",001C:"Very Berry Fruit",001D:"Tropical Fruit",001E:"Walnuts",001F:"Mushrooms",0020:"Poisonous Mushroom",0021:"Green Box",0022:"Berry Of Full Moon Plant",0023:"Medicinal Herbs",0024:"Edible Herbs",0025:"Small Fish",0026:"Fish",0027:"Big Fish",0028:"Dumpling",0029:"Cotton Candy",002A:"Fried Octopus",002B:"Roasted Corn",002C:"Candy",002D:"Chocolate",002E:"Iron-Ore",002F:"Blue Rock",0030:"Rare Metal",0031:"Moonlight Stone",0032:"Pontata Root",0033:"Chicken",0034:"Chocolate Bar Picture",0035:"???",0036:"Blue Egg Shaped Device",0037:"??",0038:"Chocolate Bar Picture",0039:"Fodder",003A:"White Bag",003B:"Tan Bag",003C:"Green Bag",003D:"Red Bag",003E:"Yellow Bag",003F:"Purple Bag" + cn Belongings\Slot 06 + 80189089 ???? 0000:"Nothing",0001:"Weeds",0002:"Boulder",0003:"Lumber",0004:"Moondrop Plant",0005:"Pink-Cat-Mint Plant",0006:"Blue Plant",0007:"Cake",0008:"Pie",0009:"Cookie",000A:"Blue Feather",000B:"Pink Liquid In A Bottle",000C:"Red Box",000D:"Turnips",000E:"Potatoes",000F:"Cabbages",0010:"Tomatoes",0011:"Corn",0012:"Eggplant",0013:"Strawberries",0014:"Eggs",0015:"Milk",0016:"M Size Milk",0017:"L Size Milk",0018:"Gold Milk",0019:"Sheared Wool",001A:"High Quality Wool",001B:"Wild Grapes",001C:"Very Berry Fruit",001D:"Tropical Fruit",001E:"Walnuts",001F:"Mushrooms",0020:"Poisonous Mushroom",0021:"Green Box",0022:"Berry Of Full Moon Plant",0023:"Medicinal Herbs",0024:"Edible Herbs",0025:"Small Fish",0026:"Fish",0027:"Big Fish",0028:"Dumpling",0029:"Cotton Candy",002A:"Fried Octopus",002B:"Roasted Corn",002C:"Candy",002D:"Chocolate",002E:"Iron-Ore",002F:"Blue Rock",0030:"Rare Metal",0031:"Moonlight Stone",0032:"Pontata Root",0033:"Chicken",0034:"Chocolate Bar Picture",0035:"???",0036:"Blue Egg Shaped Device",0037:"??",0038:"Chocolate Bar Picture",0039:"Fodder",003A:"White Bag",003B:"Tan Bag",003C:"Green Bag",003D:"Red Bag",003E:"Yellow Bag",003F:"Purple Bag" + cn Belongings\Slot 07 + 8018908A ???? 0000:"Nothing",0001:"Weeds",0002:"Boulder",0003:"Lumber",0004:"Moondrop Plant",0005:"Pink-Cat-Mint Plant",0006:"Blue Plant",0007:"Cake",0008:"Pie",0009:"Cookie",000A:"Blue Feather",000B:"Pink Liquid In A Bottle",000C:"Red Box",000D:"Turnips",000E:"Potatoes",000F:"Cabbages",0010:"Tomatoes",0011:"Corn",0012:"Eggplant",0013:"Strawberries",0014:"Eggs",0015:"Milk",0016:"M Size Milk",0017:"L Size Milk",0018:"Gold Milk",0019:"Sheared Wool",001A:"High Quality Wool",001B:"Wild Grapes",001C:"Very Berry Fruit",001D:"Tropical Fruit",001E:"Walnuts",001F:"Mushrooms",0020:"Poisonous Mushroom",0021:"Green Box",0022:"Berry Of Full Moon Plant",0023:"Medicinal Herbs",0024:"Edible Herbs",0025:"Small Fish",0026:"Fish",0027:"Big Fish",0028:"Dumpling",0029:"Cotton Candy",002A:"Fried Octopus",002B:"Roasted Corn",002C:"Candy",002D:"Chocolate",002E:"Iron-Ore",002F:"Blue Rock",0030:"Rare Metal",0031:"Moonlight Stone",0032:"Pontata Root",0033:"Chicken",0034:"Chocolate Bar Picture",0035:"???",0036:"Blue Egg Shaped Device",0037:"??",0038:"Chocolate Bar Picture",0039:"Fodder",003A:"White Bag",003B:"Tan Bag",003C:"Green Bag",003D:"Red Bag",003E:"Yellow Bag",003F:"Purple Bag" + cn Belongings\Slot 08 + 8018908B ???? 0000:"Nothing",0001:"Weeds",0002:"Boulder",0003:"Lumber",0004:"Moondrop Plant",0005:"Pink-Cat-Mint Plant",0006:"Blue Plant",0007:"Cake",0008:"Pie",0009:"Cookie",000A:"Blue Feather",000B:"Pink Liquid In A Bottle",000C:"Red Box",000D:"Turnips",000E:"Potatoes",000F:"Cabbages",0010:"Tomatoes",0011:"Corn",0012:"Eggplant",0013:"Strawberries",0014:"Eggs",0015:"Milk",0016:"M Size Milk",0017:"L Size Milk",0018:"Gold Milk",0019:"Sheared Wool",001A:"High Quality Wool",001B:"Wild Grapes",001C:"Very Berry Fruit",001D:"Tropical Fruit",001E:"Walnuts",001F:"Mushrooms",0020:"Poisonous Mushroom",0021:"Green Box",0022:"Berry Of Full Moon Plant",0023:"Medicinal Herbs",0024:"Edible Herbs",0025:"Small Fish",0026:"Fish",0027:"Big Fish",0028:"Dumpling",0029:"Cotton Candy",002A:"Fried Octopus",002B:"Roasted Corn",002C:"Candy",002D:"Chocolate",002E:"Iron-Ore",002F:"Blue Rock",0030:"Rare Metal",0031:"Moonlight Stone",0032:"Pontata Root",0033:"Chicken",0034:"Chocolate Bar Picture",0035:"???",0036:"Blue Egg Shaped Device",0037:"??",0038:"Chocolate Bar Picture",0039:"Fodder",003A:"White Bag",003B:"Tan Bag",003C:"Green Bag",003D:"Red Bag",003E:"Yellow Bag",003F:"Purple Bag" + cn Tool\Slot 01 + 80189075 ???? 0000:"Nothing",0001:"Sickle",0002:"Hoe",0003:"Axe",0004:"Hammer",0005:"Watering Can",0006:"Milker",0007:"Bell",0008:"Brush",0009:"Clippers",000A:"Turnip Seeds",000B:"Potato Seeds",000C:"Cabbage Seeds",000D:"Tomato Seeds",000E:"Corn Seeds",000F:"Eggplant Seeds",0010:"Strawberry Seeds",0011:"Moon Drop Grass Seeds",0012:"Pink-Cat-Mint Seeds",0013:"Blue Mist Seeds",0014:"Bird Feed",0015:"Ball No Picture",0016:"Feeding Bottle",0017:"??",0018:"Fishing Pole",0019:"Miracle Potion",001A:"Medicine For Cows",001B:"Grass Seeds",001C:"Blue Feather",001D:"Empty Bottle",001E:"??",001F:"Weeds No Picture",0020:"Boulder No Picture" + cn Tool\Slot 02 + 80189076 ???? 0000:"Nothing",0001:"Sickle",0002:"Hoe",0003:"Axe",0004:"Hammer",0005:"Watering Can",0006:"Milker",0007:"Bell",0008:"Brush",0009:"Clippers",000A:"Turnip Seeds",000B:"Potato Seeds",000C:"Cabbage Seeds",000D:"Tomato Seeds",000E:"Corn Seeds",000F:"Eggplant Seeds",0010:"Strawberry Seeds",0011:"Moon Drop Grass Seeds",0012:"Pink-Cat-Mint Seeds",0013:"Blue Mist Seeds",0014:"Bird Feed",0015:"Ball No Picture",0016:"Feeding Bottle",0017:"??",0018:"Fishing Pole",0019:"Miracle Potion",001A:"Medicine For Cows",001B:"Grass Seeds",001C:"Blue Feather",001D:"Empty Bottle",001E:"??",001F:"Weeds No Picture",0020:"Boulder No Picture" + cn Tool\Slot 03 + 80189077 ???? 0000:"Nothing",0001:"Sickle",0002:"Hoe",0003:"Axe",0004:"Hammer",0005:"Watering Can",0006:"Milker",0007:"Bell",0008:"Brush",0009:"Clippers",000A:"Turnip Seeds",000B:"Potato Seeds",000C:"Cabbage Seeds",000D:"Tomato Seeds",000E:"Corn Seeds",000F:"Eggplant Seeds",0010:"Strawberry Seeds",0011:"Moon Drop Grass Seeds",0012:"Pink-Cat-Mint Seeds",0013:"Blue Mist Seeds",0014:"Bird Feed",0015:"Ball No Picture",0016:"Feeding Bottle",0017:"??",0018:"Fishing Pole",0019:"Miracle Potion",001A:"Medicine For Cows",001B:"Grass Seeds",001C:"Blue Feather",001D:"Empty Bottle",001E:"??",001F:"Weeds No Picture",0020:"Boulder No Picture" + cn Tool\Slot 04 + 80189078 ???? 0000:"Nothing",0001:"Sickle",0002:"Hoe",0003:"Axe",0004:"Hammer",0005:"Watering Can",0006:"Milker",0007:"Bell",0008:"Brush",0009:"Clippers",000A:"Turnip Seeds",000B:"Potato Seeds",000C:"Cabbage Seeds",000D:"Tomato Seeds",000E:"Corn Seeds",000F:"Eggplant Seeds",0010:"Strawberry Seeds",0011:"Moon Drop Grass Seeds",0012:"Pink-Cat-Mint Seeds",0013:"Blue Mist Seeds",0014:"Bird Feed",0015:"Ball No Picture",0016:"Feeding Bottle",0017:"??",0018:"Fishing Pole",0019:"Miracle Potion",001A:"Medicine For Cows",001B:"Grass Seeds",001C:"Blue Feather",001D:"Empty Bottle",001E:"??",001F:"Weeds No Picture",0020:"Boulder No Picture" + cn Tool\Slot 05 + 80189079 ???? 0000:"Nothing",0001:"Sickle",0002:"Hoe",0003:"Axe",0004:"Hammer",0005:"Watering Can",0006:"Milker",0007:"Bell",0008:"Brush",0009:"Clippers",000A:"Turnip Seeds",000B:"Potato Seeds",000C:"Cabbage Seeds",000D:"Tomato Seeds",000E:"Corn Seeds",000F:"Eggplant Seeds",0010:"Strawberry Seeds",0011:"Moon Drop Grass Seeds",0012:"Pink-Cat-Mint Seeds",0013:"Blue Mist Seeds",0014:"Bird Feed",0015:"Ball No Picture",0016:"Feeding Bottle",0017:"??",0018:"Fishing Pole",0019:"Miracle Potion",001A:"Medicine For Cows",001B:"Grass Seeds",001C:"Blue Feather",001D:"Empty Bottle",001E:"??",001F:"Weeds No Picture",0020:"Boulder No Picture" + cn Tool\Slot 06 + 8018907A ???? 0000:"Nothing",0001:"Sickle",0002:"Hoe",0003:"Axe",0004:"Hammer",0005:"Watering Can",0006:"Milker",0007:"Bell",0008:"Brush",0009:"Clippers",000A:"Turnip Seeds",000B:"Potato Seeds",000C:"Cabbage Seeds",000D:"Tomato Seeds",000E:"Corn Seeds",000F:"Eggplant Seeds",0010:"Strawberry Seeds",0011:"Moon Drop Grass Seeds",0012:"Pink-Cat-Mint Seeds",0013:"Blue Mist Seeds",0014:"Bird Feed",0015:"Ball No Picture",0016:"Feeding Bottle",0017:"??",0018:"Fishing Pole",0019:"Miracle Potion",001A:"Medicine For Cows",001B:"Grass Seeds",001C:"Blue Feather",001D:"Empty Bottle",001E:"??",001F:"Weeds No Picture",0020:"Boulder No Picture" + cn Tool\Slot 07 + 8018907B ???? 0000:"Nothing",0001:"Sickle",0002:"Hoe",0003:"Axe",0004:"Hammer",0005:"Watering Can",0006:"Milker",0007:"Bell",0008:"Brush",0009:"Clippers",000A:"Turnip Seeds",000B:"Potato Seeds",000C:"Cabbage Seeds",000D:"Tomato Seeds",000E:"Corn Seeds",000F:"Eggplant Seeds",0010:"Strawberry Seeds",0011:"Moon Drop Grass Seeds",0012:"Pink-Cat-Mint Seeds",0013:"Blue Mist Seeds",0014:"Bird Feed",0015:"Ball No Picture",0016:"Feeding Bottle",0017:"??",0018:"Fishing Pole",0019:"Miracle Potion",001A:"Medicine For Cows",001B:"Grass Seeds",001C:"Blue Feather",001D:"Empty Bottle",001E:"??",001F:"Weeds No Picture",0020:"Boulder No Picture" + cn Tool\Slot 08 + 8018907C ???? 0000:"Nothing",0001:"Sickle",0002:"Hoe",0003:"Axe",0004:"Hammer",0005:"Watering Can",0006:"Milker",0007:"Bell",0008:"Brush",0009:"Clippers",000A:"Turnip Seeds",000B:"Potato Seeds",000C:"Cabbage Seeds",000D:"Tomato Seeds",000E:"Corn Seeds",000F:"Eggplant Seeds",0010:"Strawberry Seeds",0011:"Moon Drop Grass Seeds",0012:"Pink-Cat-Mint Seeds",0013:"Blue Mist Seeds",0014:"Bird Feed",0015:"Ball No Picture",0016:"Feeding Bottle",0017:"??",0018:"Fishing Pole",0019:"Miracle Potion",001A:"Medicine For Cows",001B:"Grass Seeds",001C:"Blue Feather",001D:"Empty Bottle",001E:"??",001F:"Weeds No Picture",0020:"Boulder No Picture" + cn Item\Slot 01 + 8018908E ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 02 + 8018908F ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 03 + 80189090 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 04 + 80189091 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 05 + 80189092 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 06 + 80189093 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 07 + 80189094 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 08 + 80189095 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 09 + 80189096 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 10 + 80189097 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 11 + 80189098 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 12 + 80189099 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 13 + 8018909A ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 14 + 8018909B ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 15 + 8018909C ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 16 + 8018909D ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 17 + 8018909E ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 18 + 8018909F ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 19 + 801890A0 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 20 + 801890A1 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 21 + 801890A2 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 22 + 801890A3 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 23 + 801890A4 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Item\Slot 24 + 801890A5 ???? 0000:"Nothing",0001:"Ocarina",0002:"Flower Card",0003:"Cake Card",0004:"Broken Music Box",0005:"??",0006:"Old Wine",0007:"??",0008:"??",0009:"Book From Library",000A:"Scroll To Bury",000B:"Marble",000C:"GoodLuck Charm",000D:"Empty Metal Bag",000E:"Horse Race Ticket",000F:"Dog Race Ticket",0010:"Potpourri",0011:"Embroidered Hankerchief",0012:"Hand - Knit Socks",0013:"Lucky Bracelet",0014:"Flower Bath Crystals",0015:"Stamina Carrot" + cn Infinite\Watering Can Uses + 8016FBCD 0004 + cn Infinite\Fodder Spout (Sheep And Cows) + 81180714 0063 + cn Infinite\Chicken Feed + 80237411 005C + cn Infinite\Lumber + 81189E50 03E7 + cn Infinite\Stamina + 80189060 00FF + cn Infinite\Flower Card Points + 802373F0 0063 + cn Infinite\Medals For Horse & Dog Races + 81189B06 270F + 81205206 270F + cn Infinite\Cake Card Points + 80181B10 0063 + cn Infinite\Horse Stamina + 802F5015 0002 + cn Make\Ann Love You + 801C3F93 00FF + cn Make\Elli Love You + 801C3F92 00FF + cn Make\Maria Love You + 801C3F90 00FF + cn Make\Popuri Love You + 801C3F91 00FF + cn Make\Karen Love You + 801C3F94 00FF + cn Have\All Pics + 8118905A FFFF + cn Have\Win Dog Races + 801886B0 00FF + cn Have\Max Shipped In Bin! + 8023738A FFFF + +crc 7F3CEB77-8981030A-C:45 +gn Hercules: The Legendary Journeys (U) + cn Infinite Health + 810CF93E 03E7 + 810CF942 03E7 + cn Infinite Dinars + 800B6043 00E8 + 800B6042 00E8 + cn Infinite Magic + 810B65CA 0063 + 810B65B2 0063 + 810B65E2 0063 + 810B65FA 0063 + cn Press L to Levitate + cd Press L Button to Levitate & Let go to come back down + D017D2D5 0020 + 810CF994 44CB + cn Press L for 1 Hit Kill Punch + cd Press The L Button & Hold B & Then Let Go to Kill Enimies,Rocks,Tents etc with One Punch. + D0103383 0020 + 800D9BCE 0000 + +crc 9CAB6AEA-87C61C00-C:45 +gn Hexen (U) + cn Invincibility\Player 1 + 8113DB4C FFFF + cn Infinite\Blue Mana\Player 1 + 8013DB7D 00CF + cn Infinite\Green Mana\Player 1 + 8013DB7F 00CF + cn Infinite\Ammo & Items\Player 1 + 50002004 0000 + 8013DAC3 0064 + cn Always Have\Fist,Mace,Staff\Player 1 + 8013DB75 00FF + cn Always Have\Axe,Staff,Frost,Shards\Player 1 + 8013DB77 00FF + cn Always Have\Hammer,Firestorm & Arc of Death\Player 1 + 8013DB79 00FF + cn Always Have\Quietus,Wraithverge,Bloodscourge\Player 1 + 8013DB7B 00FF + cn Open\Main Cheat Menu + 80136773 0005 + cn Open\All Options in Cheat Menu + 81136696 FFFF + cn Have All\Keys\Player 1 + 8113DB5C 07FF + cn Boots Of Speed Always On\Player 1 + 8113DB58 03FF + cn Icon Of The Defender Always On\Player 1 + 8113DB4C 03FF + cn Wings Of Wraith Always On\Player 1 + 8013DB53 03FF + cn Play As\Player 1 + 8014A749 ???? 0000:"Fighter",0000:"1 Cleric",0000:"2 Mage" + cn Invincibility\Player 2 + 8113DCE8 FFFF + cn Icon Of The Defender Always On\Player 2 + 8113DCE8 03FF + cn Boots Of Speed Always On\Player 2 + 8113DCF4 03FF + cn Wings Of Wraith Always On\Player 2 + 8113DCEE 03FF + cn Have All\Keys\Player 2 + 8113DCF8 07FF + cn Infinite\Blue Mana\Player 2 + 8013DD19 00CF + cn Infinite\Green Mana\Player 2 + 8013DD1B 00CF + cn Always Have\Fist,Mace,Staff\Player 2 + 8013DD11 00FF + cn Always Have\Axe,Staff,Frost,Shards\Player 2 + 8013DD13 00FF + cn Always Have\Hammer,Firestorm & Arc of Death\Player 2 + 8013DD15 00FF + cn Always Have\Quietus,Wraithverge,Bloodscourge\Player 2 + 8013DD17 00FF + cn Invincibility\Player 3 + 8113DE84 FFFF + cn Icon Of The Defender Always On\Player 3 + 8113DE84 03FF + cn Boots Of Speed Always On\Player 3 + 8113DE90 03FF + cn Wings Of Wraith Always On\Player 3 + 8113DE8A 03FF + cn Have All\Keys\Player 3 + 8113DE94 07FF + cn Infinite\Blue Mana\Player 3 + 8013DEB5 00CF + cn Infinite\Green Mana\Player 3 + 8013DEB7 00CF + cn Always Have\Fist,Mace,Staff\Player 3 + 8013DEAD 00FF + cn Always Have\Axe,Staff,Frost,Shards\Player 3 + 8013DEAF 00FF + cn Always Have\Hammer,Firestorm & Arc of Death\Player 3 + 8013DEB1 00FF + cn Always Have\Quietus,Wraithverge,Bloodscourge\Player 3 + 8013DEB3 00FF + cn Invincibility\Player 4 + 8113E020 FFFF + cn Icon Of The Defender Always On\Player 4 + 8113E020 03FF + cn Boots Of Speed Always On\Player 4 + 8113E02C 03FF + cn Wings Of Wraith Always On\Player 4 + 8113E026 03FF + cn Have All\Keys\Player 4 + 8113E030 07FF + cn Infinite\Blue Mana\Player 4 + 8013E051 00CF + cn Infinite\Green Mana\Player 4 + 8013E053 00CF + cn Always Have\Fist,Mace,Staff\Player 4 + 8013E049 00FF + cn Always Have\Axe,Staff,Frost,Shards\Player 4 + 8013E04B 00FF + cn Always Have\Hammer,Firestorm & Arc of Death\Player 4 + 8013E04D 00FF + cn Always Have\Quietus,Wraithverge,Bloodscourge\Player 4 + 8013E04F 00FF + +crc C7C98F8E-42145DDE-C:45 +gn Hot Wheels Turbo Racing (U) + cn Infinite Turbos\Player 1 + 80118CFC 000A + cn Infinite Turbos\Player 2 + 80119478 000A + cn Start On Lap Modifier\Player 1 + D0118AA8 0000 + 80118AA8 ???? 0000:"1st",0001:"2nd",0002:"3rd",0003:"4th" + cn Start On Lap Modifier\Player 2 + D0119224 0000 + 80119224 ???? 0000:"1st",0001:"2nd",0002:"3rd",0003:"4th" + cn Max Tournament Points + 81124A16 00FF + cn Have\All Tracks + 81124A0E FFFF + cn Have\All Cars & Cups\Player 1 + 81124A0A FFFF + cn Have\All Cars & Cups\Player 2 + 81124B4A FFFF + cn Press L For Time Is Always 0:00:00\Player 1 + D0137FE5 0020 + 810F3900 0000 + D0137FE5 0020 + 810F3902 0000 + cn Press L For Time Is Always 0:00:00\Player 2 + D0137FED 0020 + 810F3900 0000 + D0137FED 0020 + 810F3902 0000 + cn Have\All Special Cars\Player 1 + 81124A04 FFFF + 81124A06 FFFF + 81124A0A FFFF + cn Have\All Special Cars\Player 2 + 81124B44 FFFF + 81124B46 FFFF + 81124B4A FFFF + cn Allways 1st + 8111D7EA 0000 + +crc 102888BF-434888CA-C:45 +gn Hybrid Heaven (U) + cn Have All\Keys + 50000410 0000 + 8017E130 0063 + 50000410 0000 + 8017E138 0063 + cn Infinite\Weapons & Items + 50000610 0000 + 8017E0D0 0063 + 50000610 0000 + 8017E0D8 0063 + cn Infinite\Refresh Items + 50000D10 0000 + 8017E008 0063 + 50000C10 0000 + 8017E010 0063 + cn Infinite\Max Body Stats + 8117DC48 270F + 8117DC88 0063 + 50000C02 0000 + 8117DC50 270F + 50000502 0000 + 8117DC80 270F + 50000602 0000 + 8117DCA8 270F + 50000602 0000 + 8117DCB6 270F + cn Infinite\Max Health + 8117DC40 270F + 8117DC42 270F + cn Level 999 + 8117DC88 270F + cn Press L To Levitate + D005CE51 0020 + 8124A0B0 3FCB + cn Have All\Moves + 50005306 0000 + 81183CE0 0100 + 50005306 0000 + 81183CE2 00FF + cn Editor's Cheat Level and Battle Select + 801CC8C4 0005 + +crc C8DC65EB-3D8C8904-C:45 +gn Hydro Thunder (U) + cn Always 1st + 812C4C96 0001 + cn Infinite\Time + 812B4890 42C8 + cn Infinite\Boosts\Player 1 + 812C4C9C 4190 + cn Have All\Races + 812B5C94 0101 + 812B5C96 0101 + 812B5C98 0101 + 812B5C9A 0101 + 812B5C9C 0101 + 812B5C9E 0101 + 812B5CA0 0101 + cn Have All\Boats + 812B5CA2 0101 + 812B5CA4 0101 + 812B5CA6 0101 + 812B5CA8 0101 + 812B5CAA 0101 + 812B5CAC 0101 + 812B5CAE 0101 + cn Infinite\Boosts\Player 2 + 812C4FCC 4190 + cn Hydro Speedway + 802B5C94 ???? 0001:"Unlocked & Not Completed",0003:"Unlocked & Completed" + +crc E436467A-82DE8F9B-C:45 +gn Indy Racing 2000 (U) + cn Max Exp (Gold Cup - All Classes Unlocked) + cd With the 'Max Exp' codes for the Gold Cup, start a new file and leave it and go back to it again. + 81033918 7FFF + 8103391A FFFF + cn Driver Modifier (Champsionship Mode) + 812CBEC6 ???? 0000:"Scott Goodyear #4",0001:"Greg Ray #2",0002:"Billy Boat #11",0003:"Eddie Cheever Jr.#51",0004:"Buddy Lazier #91",0005:"Davey Hamilton #9",0006:"Sam Schmidt #99",0007:"Scott Sharp #8",0008:"Buzz Calkins #12",0009:"Kenny Brack #14",000A:"Robbie Buyl #22",000B:"Tyce Carison #20",000C:"Mark Dismore #28",000D:"Roberto Guerrero #50",000E:"Johnny Unser #92",000F:"Robby Unser #81",0010:"Jeff Ward #21",0011:"Stephan Gregoire #7",0012:"Robby McGehee #55",0013:"John Hollansworth Jr. #42" + cn Always Place 1st + 8012955F 0001 + cn Unlock\Gold Cup 1st Upgrade + 81023100 0000 + 81023102 0000 + cn Unlock\Gold Cup 2nd Upgrade + 81023104 0000 + 81023106 0000 + cn Unlock\Sprint Car Class + 810230EE 0000 + 810230EC 0000 + cn Unlock\Formula Cars Part 1 + 810230F0 0000 + 810230F2 0000 + 810230F4 0000 + 810230F6 0000 + +crc E616B5BC-C9658B88-C:45 +gn Iggy's Reckin' Balls (U) + cn Extra Characters + 810C632E FFFF + cn Always Have 99 Points + 810D8EE0 0063 + cn Infinite Credits + 800BDEA5 0005 + cn Enable All Courses + 810CCDF2 0B00 + 810CCDF4 0B00 + 810CCDF6 0B00 + +crc 69256460-B9A3F586-C:45 +gn Jeopardy (U) + cn Max Money\Player 1 + 81058122 FFFF + cn Max Money\Player 2 + 81058124 FFFF + cn Max Money\Player 3 + 81058126 FFFF + +crc BB30B1A5-FCF712CE-C:45 +gn Jeremy McGrath Supercross 2000 (U) + cn Extra Points + 800711E7 00FF + cn Enable Tabletop Freestyle + 81071832 0001 + cn Enable Chasm Freestyle + 81071834 0001 + cn Enable Jim Jam Freestyle + 81071838 0001 + cn Enable Moon Freestyle + 8107183C 0001 + +crc 8A6009B6-94ACE150-C:45 +gn Jet Force Gemini (U) + cn Access\All Characters + 801E6040 FFFF + cn Juno\Infinite Continues + 800A3281 0002 + cn Juno\Full & Max Health + 801BF976 0040 + 801E61E5 000C + 801E61E2 0040 + cn Juno\Access\All Keys + 811E6248 FFF7 + cn Juno\Access\All Objects + 811E624A FFFF + cn Juno\Infinite\Mizar Tokens + 811E61F4 02F4 + cn Juno\Max Blue & White Heads + 811E61EA 03E7 + 811E61E8 03E7 + cn Juno\Infinite\Max Ammo All Weapons + 50000302 0000 + 811E61F6 02F4 + 50000802 0000 + 811E61FC 02F4 + 50000402 0000 + 811E620C 02F4 + cn Vela\Full & Max Health + 801E616F 000C + 801E616C 0040 + cn Vela\Access\All Keys + 811E61D2 FF70 + cn Vela\Access\All Objects + 811E61D4 FFFF + cn Vela\Infinite\Mizar Tokens + 811E617E 02F4 + cn Vela\Max\Blue & White Heads + 811E6174 03E7 + 811E6172 03E7 + cn Vela\Infinite\Max Ammo All Weapons + 50000302 0000 + 811E6180 02F4 + 50000802 0000 + 811E6186 02F4 + 50000402 0000 + 811E6196 02F4 + cn Lupus\Full & Max Health + 801BF9EC 0040 + 801E625B 000C + 801E6258 0040 + cn Lupus\Access\All Keys + 811E62BE FF70 + cn Lupus\Access\All Objects + 811E62C0 FFFF + cn Lupus\Infinite\Mizar Tokens + 811E626A 02F4 + cn Lupus\Max\Blue & White Heads + 811E6260 03E7 + 811E625E 03E7 + cn Lupus\Infinite\Max Ammo All Weapons + 50000302 0000 + 811E626C 02F4 + 50000802 0000 + 811E6272 02F4 + 50000402 0000 + 811E6282 02F4 + cn Access\All Floyd Awards + cd only enable One character at a time when using this code + 50000501 0000 + 801E6038 0005 + cn Juno\Access\All Weapons + cd Do not put this code on until you collect one Extra Weapon then you will have all ready to use + 801E61EC 00FF + 801E61ED 00FF + cn Vela\Access\All Weapons + cd Do not put this code on until you collect one Extra Weapon then you will have all ready to use + 801E6176 00FF + 801E6177 00FF + cn Lupus\Access\All Weapons + cd Do not put this code on until you collect one Extra Weapon then you will have all ready to use + 801E6262 00FF + 801E6263 00FF + cn Tribals\Have All Tribals\Gold Wood + 801E6014 000F + cn Tribals\No Tribals Killed\Gold Wood + 801E6015 0000 + cn Tribals\Have No Tribals Remaining\Gold Wood + 801E6016 0000 + cn Wide Screen Always Off + 800FECA8 0000 + +crc D0151AB0-FE5CA14B-C:45 +gn John Romero's Daikatana (U) + cn Infinite\Health + 8020A965 0064 + cn Infinite\Armor + 8020A987 0064 + cn Infinite\Experience + 8020A967 00FF + cn Max\Vitality + 8020A969 0007 + cn Max\Attack + 8020A96B 0007 + cn Max\Speed + 8020A96D 0007 + cn Max\Acro + 8020A96F 0007 + cn Max\Power + 8020A971 0007 + cn Infinite\Ammo\Sidewinder + 8020A9B0 00FF + cn Infinite\Ammo\Shock Wave + 8020A9B1 00FF + cn Infinite\Ammo\Chvizatergo + 8020A9B2 00FF + cn Infinite\Ammo\Shot Cycler + 8020A9B3 00FF + cn Infinite\Ammo\Ion Cannon + 8020A9B4 00FF + cn Infinite\Ammo\Disc Of Dredalus + 8020A9B5 0063 + cn Infinite\Ammo\Venomous + 8020A9B6 00FF + cn Infinite\Ammo\Poseidon Trident + 8020A9B7 00FF + cn Infinite\Ammo\Hammer + 8020A9B8 0000 + cn Infinite\Ammo\Sunflares + 8020A9B9 00FF + cn Infinite\Ammo\Bolter + 8020A9BA 00FF + cn Infinite\Ammo\Ballista + 8020A9BB 00FF + cn Infinite\Ammo\Stavros Stave + 8020A9BC 00FF + cn Infinite\Ammo\Wyndraxs Wisp + 8020A9BD 00FF + cn Have All Weapons + 8120A8F6 FFFF + +crc 36281F23-009756CF-C:45 +gn Ken Griffey Jr.'s Slugfest (U) + cn Max\Batting + 8105D6D8 4120 + cn Max\Power + 8105D270 4120 + cn Max\Speed + 8105CE68 4120 + cn Max\Defense + 8105CA60 4120 + cn Max\Arm Strength + 8105C5F8 4120 + cn Max\Durability + 8105C098 4120 + cn Max\Clutch + 8105BB98 4120 + cn Max\Control + 8105B760 4120 + cn Max\Stamina + 8105B2F8 4120 + cn Max\Pitch Speed + 8105AE90 4120 + cn Infinite\Creation Points + 81059408 420C + cn Infinite\Strikes + 8021AC48 0000 + cn Infinite\Balls + 8021AC47 0000 + cn Inning Selection + 8021AC42 ???? 0002:"2nd Inning",0003:"3rd Inning",0004:"4th Inning",0005:"5th Inning",0006:"6th Inning",0007:"7th Inning",0008:"8th Inning",0009:"9th Inning" + +crc 9E8FE2BA-8B270770-C:45 +gn Killer Instinct Gold (U) (v1.0) + cn Unlock All Options + 8012834C 0006 + cn Player 1\Untouchable + 801D34D4 000A + cn Player 1\Fast\Punch Kick + 801D347E 0010 + cn Player 1\Fast\Jump Walk + 801D347C 0001 + cn Player 1\Slow Jump Walk + 801D347D 0050 + cn Player 1\Infinite Energy + 801D3484 0069 + cn Player 1\Fight Gargos Immediately + 8012834B 000A + cn Player 1\Spinal Always Has All Skulls + 801D3523 0006 + cn Player 1\Fulgore\Always Invisible + cd Do not use this with Fulgore Always Visible + 801D3478 0020 + 801D3479 0090 + 801D34C5 0092 + 801D3527 005E + cn Player 1\Fulgore\Always Visible + cd Do not use this with Fulgore Always Invisible + 801D3478 0023 + 801D3479 00F0 + 801D34C5 0080 + 801D3527 00AF + cn Player 1\Wins Score + 8012830A 00FF + cn Player 1\Undefeated Players Scroll By Quickly + 802C8CE8 0007 + cn Player 1\Play As + 802C8CB8 ???? 0000:"Jago",0001:"Combo",0002:"Spinal",0003:"Tusk",0004:"Glacius",0005:"Fulgore",0006:"Kim Wu",0007:"Sabrewulf",0008:"Orchid",0009:"Maya",000A:"Gargos" + cn Player 1\1-Hit Death + D01D3484 0078 + 801D3484 0001 + cn Player 2\Spinal Always Has All Skulls + 801D3623 0006 + cn Player 2\Fulgore Always Invisible + cd Do not use this with Fulgore Always Visible + 801D3578 0020 + 801D3579 0090 + 801D35C5 0092 + 801D3527 005E + cn Player 2\Fulgore Always Visible + cd Do not use this with Fulgore Always Invisible + 801D3578 0023 + 801D3579 00F0 + 801D35C5 0080 + 801D3527 00AF + cn Player 2\Play As + 8004EA9D ???? 0000:"Jago",0001:"Combo",0002:"Spinal",0003:"Tusk",0004:"Glacius",0005:"Fulgore",0006:"Kim Wu",0007:"Sabrewulf",0008:"Orchid",0009:"Maya",000A:"Gargos" + cn Player 2\Infinite Energy + 801D3584 0078 + cn Player 2\Fast\Punch Kick + 801D357E 0010 + cn Player 2\Fast\Jump Walk + 801D357C 0001 + cn Player 2\Slow\Punch Kick + 801D357F 0050 + cn Player 2\Slow\Jump Walk + 801D357D 0050 + cn Player 2\Untouchable + 801D34D5 000A + +crc 46039FB4-0337822C-C:45 +gn Kirby 64 - The Crystal Shards (U) + cn Get All Crystals + 50000701 0000 + 800D6BC0 0001 + 50001701 0000 + 800D6BC8 0007 + cn Unlock All Difficulty Levels\100 Yard Hop + 800D6BB9 0003 + cn Unlock All Difficulty Levels\Bumper Crop Bump + 800D6BBA 0003 + cn Unlock All Difficulty Levels\Checkerboard Chase + 800D6BBB 0003 + cn Infinite Lives + 800D714F 0064 + cn Infinite Health + 810D6E50 40C0 + cn Can Fly Forever + 8112E7DE 00F0 + cn All Stages Complete + 50002B01 0000 + 800D6BE0 0002 + +crc FCE0D799-65316C54-C:45 +gn Knife Edge - Nose Gunner (U) + cn Infinite\Armor + 8011D467 0064 + cn Level 11 Vulcan Cannon + 801239B3 000A + cn Infinite\Bombs + 8011D46F 0003 + cn Press\L For Rapid Fire On Nuke & Laser + cd Do not use this with Press L For Rapid Fire On Flak + D011BE01 0020 + 8011D497 0028 + cn Press\L For Rapid Fire On Flak + cd Do not use this with Press L For Rapid Fire On Nuke & Laser + D011BE01 0020 + 8011D497 0014 + +crc 0894909C-DAD4D82D-C:45 +gn Knockout Kings 2000 (U) + cn Player 1\Infinite\Health + 8106B974 42C8 + 8106B976 0000 + cn Player 2\Infinite\Health + 8106BA7C 42C8 + 8106BA7E 0000 + cn Player 1\No Health + 8106B974 0000 + 8106B976 0000 + cn Player 2\No Health + 8106BA7C 0000 + 8106BA7E 0000 + cn Player 1\Max\Power + 8106B980 0000 + 8106B982 0BB2 + cn Player 1\No Power + 8106B980 0000 + 8106B982 0000 + cn Player 2\Max\Power + 8106BA88 0000 + 8106BA8A 0BB2 + cn Player 2\No Power + 8106BA88 0000 + 8106BA8A 0000 + cn Infinite\Creation Points + 81063742 0064 + cn Big\Head Mode + 800F401C 0001 + cn Big\Glove Mode + 800F401D 0001 + cn Player 1\Power Punch After 1st Punch + 8006B983 0064 + cn Player 2\Power Punch After 1st Punch + 8006BA8B 0064 + cn Stop Timer + 81067546 001C + cn Player 1\Character Modifier + 800EC6F3 ???? 0000:"Ali",0001:"Frazier",0002:"Holmes",0003:"Holyfield",0004:"Lewis",0005:"Tua",0006:"Spinks",0007:"Butterbean",0008:"De La Hoya",0009:"Leonard",000A:"Hagler",000B:"Duran",000C:"Whitaker",000D:"Quartey",000E:"Carr",000F:"Vargas",0010:"Reid",0011:"Moskey",0012:"Pryor",0013:"Argnello",0014:"O'Grady",0015:"Mayweather",0016:"Manfredy",0017:"Kelley",0018:"Romero",0019:"Random",001A:"Created Boxer",001B:"Creater Boxer",001C:"Dempsey",001D:"K. Orr",001E:"IUppa",001F:"S. Sandoval",0020:"S. Broadhurst",0021:"Pole",0022:"Hasson",0023:"Alameda",0024:"Wahlberg",0025:"Scott",0026:"Hopra",0027:"Eckhardt",0028:"Parker",0029:"Ruiz",002A:"F. Sandoval",002B:"Ang",002C:"Bristov",002D:"Botti",002E:"S. Orr",002F:"Zarifes",0030:"Giolito",0031:"Garrett",0032:"Barclay",0033:"Wynne",0034:"Lupidi",0035:"W. Aguitar",0036:"Di Ricco",0037:"Philippine",0038:"M. Broadhurst",0039:"Weaver",003A:"Lajoie",003B:"Greenberg",003C:"Quinn",003D:"Perone",003E:"Tool",003F:"Bunch",0040:"St. Aubyn",0041:"Wells",0042:"Dexter",0043:"Hsu",0044:"Bazzel",0045:"Thompson",0046:"Eklund",0047:"Tallarico",0048:"de Leon",0049:"Coallier" + cn Player 2\Character Modifier + 800EC6F7 ???? 0000:"Ali",0001:"Frazier",0002:"Holmes",0003:"Holyfield",0004:"Lewis",0005:"Tua",0006:"Spinks",0007:"Butterbean",0008:"De La Hoya",0009:"Leonard",000A:"Hagler",000B:"Duran",000C:"Whitaker",000D:"Quartey",000E:"Carr",000F:"Vargas",0010:"Reid",0011:"Moskey",0012:"Pryor",0013:"Argnello",0014:"O'Grady",0015:"Mayweather",0016:"Manfredy",0017:"Kelley",0018:"Romero",0019:"Random",001A:"Created Boxer",001B:"Creater Boxer",001C:"Dempsey",001D:"K. Orr",001E:"IUppa",001F:"S. Sandoval",0020:"S. Broadhurst",0021:"Pole",0022:"Hasson",0023:"Alameda",0024:"Wahlberg",0025:"Scott",0026:"Hopra",0027:"Eckhardt",0028:"Parker",0029:"Ruiz",002A:"F. Sandoval",002B:"Ang",002C:"Bristov",002D:"Botti",002E:"S. Orr",002F:"Zarifes",0030:"Giolito",0031:"Garrett",0032:"Barclay",0033:"Wynne",0034:"Lupidi",0035:"W. Aguitar",0036:"Di Ricco",0037:"Philippine",0038:"M. Broadhurst",0039:"Weaver",003A:"Lajoie",003B:"Greenberg",003C:"Quinn",003D:"Perone",003E:"Tool",003F:"Bunch",0040:"St. Aubyn",0041:"Wells",0042:"Dexter",0043:"Hsu",0044:"Bazzel",0045:"Thompson",0046:"Eklund",0047:"Tallarico",0048:"de Leon",0049:"Coallier" + cn Ring Modifier + 800EC703 ???? 0000:"Great Western Forum",0001:"Caesars Palace",0002:"Ecko Sports Arena",0003:"International Arena",0004:"Local 440",0005:"The Colosseum",0006:"Roppongi Palace",0007:"Wembley Arena",0008:"Knockout Kings Arena" + +crc 5354631C-03A2DEF0-C:45 +gn Legend of Zelda 2, The - Majora's Mask (U) + cn Infinite\Health + 811EF6A6 0140 + cn Infinite\Hearts Options + cd If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. + 811EF6A4 ???? 0140:"Max Hearts",0063:"6 Hearts",0043:"4 Hearts" + cn Have\All Quest/Status Items + 801EF72D 0005 + 811EF72E F7CF + cn Infinite\Rupees + 811EF6AA 03E7 + cn Infinite\Max & Double Magic Meter + 801EF6A9 0060 + 811EF6B0 0101 + cn Infinite\Items + 801EF711 0063 + 801EF716 0063 + 801EF717 0063 + 801EF718 0063 + 801EF719 0063 + 801EF71A 0063 + 801EF71C 0063 + 801EF71D 0063 + cn Have\Ocarina of Time + 801EF6E0 0000 + cn Have\Hero's Bow + 801EF6E1 0001 + cn Have\Arrows\Fire Arrow + 801EF6E2 0002 + cn Have\Arrows\Ice Arrow + 801EF6E3 0003 + cn Have\Arrows\Light Arrow + 801EF6E4 0004 + cn Have\Bombs + 801EF6E6 0006 + cn Have\Bombchu + 801EF6E7 0007 + cn Have\Deku Sticks + 801EF6E8 0008 + cn Have\Deku Nuts + 801EF6E9 0009 + cn Have\Magic Beans + 801EF6EA 000A + cn Have\Powder Kegs + 801EF6EC 000C + cn Have\Pictograph + 801EF6ED 000D + cn Have\Lens of Truth + 801EF6EE 000E + cn Have\Hookshot + 801EF6EF 000F + cn Have\Great Fairy's Sword + 801EF6F0 0010 + cn Maximum Visibility + 80166118 0020 + cn Fog\Blue + 80166108 0020 + cn Fog\Pink + 8016610C 0020 + cn Fog\Yellow + 80166110 0020 + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D03E6B3B 0020 + 813FFE18 40CB + cn Have\All Masks + 801EF6F8 003E + 801EF6F9 0038 + 801EF6FA 0047 + 801EF6FB 0045 + 801EF6FC 0040 + 801EF6FD 0032 + 801EF6FE 003A + 801EF6FF 0046 + 801EF700 0039 + 801EF701 0042 + 801EF702 0048 + 801EF703 0033 + 801EF704 003C + 801EF705 003D + 801EF706 0037 + 801EF707 003F + 801EF708 0036 + 801EF709 0034 + 801EF70A 0043 + 801EF70B 0041 + 801EF70C 003B + 801EF70D 0044 + 801EF70E 0049 + 801EF70F 0035 + cn Beta World 1 + cd Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + D03E6B3B 0000 + 801EF672 ???? 0000:"Mama's House non Beta",0001:"Fearful Spider House",0002:"Beneaf the Graveyard",0003:"Southern Swamp Mr Tingle Entry",0006:"Outside Tourist Information Southern Swamp",0008:"Outside Magic Hag's Potion Shop",000A:"Southern Swamp Woods Of Mystery Entry",0024:"Counter Of The Tresure Chest Shop",002E:"Woodfall Temple non Beta",0032:"Spider Hand",0035:"Statue outside Gorman Track",0036:"Statue outside Lair Of The Temples Boss",0038:"Path to Romani Ranch non Beta",004A:"outside The Royal Palace of the Deku Kingdom",004C:"Ledge in The Royal Palace of the Deku Kingdom",004E:"inside The Royal Palace of the Deku Kingdom 1",0071:"Green Blobs",0074:"Cave Portal to Last Boss Field",007F:"Waterfall Sothern Swamp",008A:"Giant Turtle In the Temple non beta",008B:"Room of Miau & Tijo Zora Great Hall",0094:"Recieving Gorans Mask non Beta",0095:"?",0096:"Hungry Goran in the Snow",00A2:"Statue in Stone Tower",00A6:"Stone Tower non Beta",00B9:"Recieving Deku Mask non Beta",00D9:"Giant Lizards in a Cave",00DA:"Cave with Steaming Water",00FF:"Vamps House In Ikana Canyon" + cn Fight Demo Majora's Mask + cd With this code,load the game & put the cheat on. then press start to apear in the Demo mode. + 8016A718 0020 + cn Event Item\Modifier 1 + 801EF6E5 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 2 + 801EF6EB ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 3 + 801EF6F1 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Have\Item Modifier + 801EF6F0 ???? 0005:"Japanese Flute?",000B:"Japanese Item?",0010:"Great Fairy's Sword",0011:"Japanese Hookshot?",0031:"Japanese Scroll?",004A:"Japanese Bow?" + cn Bottles\Bottle 1 Modifier + 801EF6F2 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 2 Modifier + 801EF6F3 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 3 Modifier + 801EF6F4 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 4 Modifier + 801EF6F5 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 5 Modifier + 801EF6F6 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 6 Modifier + 801EF6F7 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Use C-Buttons Anywhere + cd This code allows you to use C-Button Items where you normally can't use them. (Created by: The Gentleman) + 811F3588 0000 + 811F358A 0000 + cn All Equipment Upgrades + 801EF6DD 0023 + 811EF72A 201B + 801EF6BC 004F + cn Replace Sword With + cd Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. + 801EF6BC ???? 004A:"Fire Arrow w/ Bow",004B:"Ice Arrow w/ Bow",004C:"Light Arrow w/ Bow",004D:"Kokiri Sword",004E:"Razor Sword",004F:"Guilded Sword",0050:"Deity Link's Sword" + cn Play As + 801EF690 ???? 0000:"Fierce Deity Link",0001:"Goron Link",0002:"Zora Link",0003:"Deku Link",0004:"Normal Link" + cn Warp Modifier + cd Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. + D03E6B3A 0000 + 803FF395 0001 + 813FF39A ???? 0010:"Mayors Residence",0008:"Magic Hags Potion Shop",000A:"Romani Ranch Barn",000B:"Mama's House",000E:"Honey & Darlings Shop",0015:"Final Boss Arena",001F:"Beneath the Graveyard (left entrance)",002F:"Beneath the Graveyard (right entrance)",0030:"Southern Swamp (Reg Entrance)",004F:"Southern Swamp (from tour house)",006E:"Southern Swamp (from Woodfall)",006F:"Southern Swamp (from Deku Palace)",0078:"Path to Ikana Canyon",009E:"Southern Swamp (from Deku Place 2)",009F:"Southern Swamp (From Potion Shop)",00AF:"Boat Cruise (picture taking)",00CD:"Southern Swamp (From Woods of Mystery)",00CE:"Southern Swamp (From Spider House)",00CF:"Southern Swamp (From Ikana Canyon)",00FE:"Southern Swamp (From Owl Warp)",0E00:"Curiosity Shop",0E38:"Ikana Canyon Entrance",1500:"Lens of Truth Cave (get it)",2600:"Stone Tower Temple (Upside down)",2609:"Stone Tower Temple (Boss Room Entrance)",2604:"Treasure Chest Shop",2605:"Treausre Chest Shop (counter)",260E:"Clock Tower (w/ skull kid, silent)",2610:"Stone Tower Temple (endless fall)",6214:"Romani Ranch",9214:"Zora Shop",B214:"Snowhead (Path to temple, warp in)",D214:"East Clock Down" + +crc B443EB08-4DB31193-C:45 +gn Legend of Zelda, The - Majora's Mask (U) (GC Version) + cn Infinite\Health + 811ED866 0140 + cn Infinite\Hearts Options + cd If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. + 811ED864 ???? 0140:"Max Hearts",0063:"6 Hearts",0043:"4 Hearts" + cn Have\All Quest/Status Items + 801ED8ED 0005 + 811ED8EE F7CF + cn Infinite\Rupees + 811ED86A 03E7 + cn Infinite\Max & Double Magic Meter + 801ED869 0060 + 811ED870 0101 + cn Infinite\Items + 801ED8D1 0063 + 50000501 0000 + 801ED8D6 0063 + 50000201 0000 + 801ED8DC 0063 + cn Have\Ocarina of Time + 801ED8A0 0000 + cn Have\Hero's Bow + 801ED8A1 0001 + cn Have\Arrows\Fire Arrow + 801ED8A2 0002 + cn Have\Arrows\Ice Arrow + 801ED8A3 0003 + cn Have\Arrows\Light Arrow + 801ED8A4 0004 + cn Have\Bombs + 801ED8A6 0006 + cn Have\Bombchu + 801ED8A7 0007 + cn Have\Deku Sticks + 801ED8A8 0008 + cn Have\Deku Nuts + 801ED8A9 0009 + cn Have\Magic Beans + 801ED8AA 000A + cn Have\Powder Kegs + 801ED8AC 000C + cn Have\Pictograph + 801ED8AD 000D + cn Have\Lens of Truth + 801ED8AE 000E + cn Have\Hookshot + 801ED8AF 000F + cn Have\Great Fairy's Sword + 801ED8B0 0010 + cn Maximum Visibility + 801642D8 0020 + cn Fog\Blue + 801642C8 0020 + cn Fog\Pink + 801642CC 0020 + cn Fog\Yellow + 801642D0 0020 + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D038127B 0020 + 8139A558 40CB + cn Have\All Masks + 801ED8B8 003E + 801ED8B9 0038 + 801ED8BA 0047 + 801ED8BB 0045 + 801ED8BC 0040 + 801ED8BD 0032 + 801ED8BE 003A + 801ED8BF 0046 + 801ED8C0 0039 + 801ED8C1 0042 + 801ED8C2 0048 + 801ED8C3 0033 + 801ED8C4 003C + 801ED8C5 003D + 801ED8C6 0037 + 801ED8C7 003F + 801ED8C8 0036 + 801ED8C9 0034 + 801ED8CA 0043 + 801ED8CB 0041 + 801ED8CC 003B + 801ED8CD 0044 + 801ED8CE 0049 + 801ED8CF 0035 + cn Beta World 1 + cd Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + D038127B 0000 + 801ED832 ???? 0000:"Mama's House non Beta",0001:"Fearful Spider House",0002:"Beneaf the Graveyard",0003:"Southern Swamp Mr Tingle Entry",0006:"Outside Tourist Information Southern Swamp",0008:"Outside Magic Hag's Potion Shop",000A:"Southern Swamp Woods Of Mystery Entry",0024:"Counter Of The Tresure Chest Shop",002E:"Woodfall Temple non Beta",0032:"Spider Hand",0035:"Statue outside Gorman Track",0036:"Statue outside Lair Of The Temples Boss",0038:"Path to Romani Ranch non Beta",004A:"outside The Royal Palace of the Deku Kingdom",004C:"Ledge in The Royal Palace of the Deku Kingdom",004E:"inside The Royal Palace of the Deku Kingdom 1",0071:"Green Blobs",0074:"Cave Portal to Last Boss Field",007F:"Waterfall Sothern Swamp",008A:"Giant Turtle In the Temple non beta",008B:"Room of Miau & Tijo Zora Great Hall",0094:"Recieving Gorans Mask non Beta",0095:"?",0096:"Hungry Goran in the Snow",00A2:"Statue in Stone Tower",00A6:"Stone Tower non Beta",00B9:"Recieving Deku Mask non Beta",00D9:"Giant Lizards in a Cave",00DA:"Cave with Steaming Water",00FF:"Vamps House In Ikana Canyon" + cn Fight Demo Majora's Mask + cd With this code,load the game & put the cheat on. then press start to apear in the Demo mode. + 801688D8 0020 + cn Event Item\Modifier 1 + 801ED8A5 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 2 + 801ED8AB ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 3 + 801ED8B1 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Have\Item Modifier + 801ED8B0 ???? 0005:"Japanese Flute?",000B:"Japanese Item?",0010:"Great Fairy's Sword",0011:"Japanese Hookshot?",0031:"Japanese Scroll?",004A:"Japanese Bow?" + cn Bottles\Bottle 1 Modifier + 801ED8B2 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 2 Modifier + 801ED8B3 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 3 Modifier + 801ED8B4 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 4 Modifier + 801ED8B5 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 5 Modifier + 801ED8B6 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 6 Modifier + 801ED8B7 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Use C-Buttons Anywhere + cd This code allows you to use C-Button Items where you normally can't use them. (Created by: The Gentleman) + 811F1748 0000 + 811F174A 0000 + cn All Equipment Upgrades + 801ED89D 0023 + 811ED8EA 201B + 801ED87C 004F + cn Replace Sword With + cd Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. + 801ED87C ???? 004A:"Fire Arrow w/ Bow",004B:"Ice Arrow w/ Bow",004C:"Light Arrow w/ Bow",004D:"Kokiri Sword",004E:"Razor Sword",004F:"Guilded Sword",0050:"Deity Link's Sword" + cn Play As + 801ED850 ???? 0000:"Fierce Deity Link",0001:"Goron Link",0002:"Zora Link",0003:"Deku Link",0004:"Normal Link" + cn Warp Modifier + cd Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. + D03E4CFA 0000 + 803FD555 0001 + 813FD55A ???? 0010:"Mayors Residence",0008:"Magic Hags Potion Shop",000A:"Romani Ranch Barn",000B:"Mama's House",000E:"Honey & Darlings Shop",0015:"Final Boss Arena",001F:"Beneath the Graveyard (left entrance)",002F:"Beneath the Graveyard (right entrance)",0030:"Southern Swamp (Reg Entrance)",004F:"Southern Swamp (from tour house)",006E:"Southern Swamp (from Woodfall)",006F:"Southern Swamp (from Deku Palace)",0078:"Path to Ikana Canyon",009E:"Southern Swamp (from Deku Place 2)",009F:"Southern Swamp (From Potion Shop)",00AF:"Boat Cruise (picture taking)",00CD:"Southern Swamp (From Woods of Mystery)",00CE:"Southern Swamp (From Spider House)",00CF:"Southern Swamp (From Ikana Canyon)",00FE:"Southern Swamp (From Owl Warp)",0E00:"Curiosity Shop",0E38:"Ikana Canyon Entrance",1500:"Lens of Truth Cave (get it)",2600:"Stone Tower Temple (Upside down)",2609:"Stone Tower Temple (Boss Room Entrance)",2604:"Treasure Chest Shop",2605:"Treausre Chest Shop (counter)",260E:"Clock Tower (w/ skull kid, silent)",2610:"Stone Tower Temple (endless fall)",6214:"Romani Ranch",9214:"Zora Shop",B214:"Snowhead (Path to temple, warp in)",D214:"East Clock Down" + +crc EC7011B7-7616D72B-C:45 +gn Legend of Zelda, The - Ocarina of Time (U) (V1.0) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 8111B99C 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C84B5 0010 + 8011A5D7 ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 8111B7F2 0000 + 8111B7F4 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111A66C 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111A674 30FF + 8111A676 FFFF + cn Max\Heart Containers + 8111A5FE 0140 + cn Max\Gold Skulltulas Killed + 8011A6A1 0064 + cn Time of Day Modifier + 8111A5DC ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 8111A600 0140 + cn Infinite\Magic + D011A609 0008 + 8011A60A 0001 + 8011A60C 0001 + 8011A603 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 8011A640 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 8011A65C 0009 + cn Infinite\Deku Nuts + 8011A65D 0009 + cn Infinite\Bombs + 8011A65E 0009 + cn Infinite\Arrows + 8011A65F 0009 + cn Infinite\Deku Seeds + 8011A662 0009 + cn Infinite\Bombchu's + 8011A664 0009 + cn Infinite\Magic Beans + 8011A66A 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 8011A678 0007 + 8011A679 0007 + 8011A67A 0007 + 8011A67B 0007 + 8011A67C 0007 + 8011A67D 0007 + 8011A67E 0007 + 8011A67F 0007 + 8011A680 0007 + 8011A681 0007 + 8011A682 0007 + 8011A68F 0009 + 8011A690 0009 + 8011A691 0009 + 8011A692 0009 + 8011A693 0009 + 8011A699 0009 + 8011A69C 0009 + 8011A697 0009 + cn Have\Ocarina + 8011A64B ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 8011A650 000E + cn Have\Lens of Truth + 8011A651 000F + cn Have\Megaton Hammer + 8011A653 0011 + cn Have\Deku Stick + 8011A644 0000 + cn Have\Deku Nut + 8011A645 0001 + cn Have\Bombs + 8011A646 0002 + cn Have\Fairy Bow + 8011A647 0003 + cn Have\Fairy Slingshot + 8011A64A 0006 + cn Have\Bombchu + 8011A64C 0009 + cn Have\Arrows\Fire Arrow + 8011A648 0004 + cn Have\Arrows\Ice Arrow + 8011A64E 000C + cn Have\Arrows\Light Arrow + 8011A654 0012 + cn Have\Hookshot + 8011A64D ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 8011A652 0010 + cn Have\Magic\Fairie's Wind + 8011A64F 000D + cn Have\Magic\Nayru's Love + 8011A655 0013 + cn Have\Magic\Din's Fire + 8011A649 0005 + cn Bottles\Bottle 1 Modifier + 8011A656 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 8011A657 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 8011A658 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 8011A659 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 8011A65A ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 8011A65B ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 8011A60E 0001 + cn Have Quiver (Holds 30) + 8011A671 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 8011A672 ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 8011A673 ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L\To Levitate + cd Press L To Levitate & Let go to land + D01C84B5 0020 + 811DAA90 40CB + cn Press L\For infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D01C84B5 0020 + 811DB2B2 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D01C84B5 0020 + 811DAA90 40CB + D01C84B5 0000 + 811DB2B2 000D + 8011A640 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C84B5 0000 + 8011B9E3 ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011B965 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011B965 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011B965 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011B965 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 8011A69F 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 8111B998 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 8011B9A1 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F2208 0005 + 801EEC88 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 8011B9A5 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest 01). + 80025614 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C84B5 0010 + 8111B936 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 8011B4B9 00FF + 8011B92F ???? 0000:"Off",0001:"On" + cn Always Have Wallet Size + 8011A672 ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + cn Press L+R For FMV Select + cd Hold down `L+R' after the Nintendo logo is spinning to see your favourite FMV + D01C84B5 0030 + 8111A5D2 00A0 + D01C84B5 0030 + 8111A5DA ???? FFF0:"Triforce FMV",FFF1:"fire FMV",FFF2:"Triforce FMV",FFF3:"Ganondorf FMV",FFF4:"Planet Making FMV",FFF5:"Fire FMV",FFF6:"Ganondorf FMV",FFF7:"More Triforce FMV",FFF8:"Ending" + cn Dark Link\Make Dark Link Apear In TOT + 8023E80F 0020 + 8023E815 0033 + cn Dark Link\Play As Dark Link + D01C84B5 0020 + 811DAB60 801E + D01C84B5 0020 + 811F2C24 801D + D01C84B5 0020 + 811F2C26 AA30 + D01C84B5 0020 + 811CA0E4 801E + D01C84B5 0020 + 811CA0E6 4B60 + D01C84B5 0020 + 811E4B60 0000 + D01C84B5 0020 + 811E4B62 02FF + D01C84B5 0020 + 811DAA30 0033 + D01C84B5 0020 + 811DAA32 0901 + D01C84B5 0020 + 811DAB62 27E0 + D01C84B5 0020 + 811E4C90 8009 + D01C84B5 0020 + 811E4C92 7740 + D01C84B5 0020 + 811C8710 801E + D01C84B5 0020 + 811C8712 4B60 + +crc D43DA81F-021E1E19-C:45 +gn Legend of Zelda, The - Ocarina of Time (U) (V1.1) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 8111BB5C 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C8675 0010 + 8011A797 ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 8111B9B2 0000 + 8111B9B4 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111A82C 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111A834 30FF + 8111A836 FFFF + cn Max\Heart Containers + 8111A7BE 0140 + cn Max\Gold Skulltulas Killed + 8011A861 0064 + cn Time of Day Modifier + 8111A79C ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 8111A7C0 0140 + cn Infinite\Magic + D011A7C9 0008 + 8011A7CA 0001 + 8011A7CC 0001 + 8011A7C3 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 8011A800 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 8011A81C 0009 + cn Infinite\Deku Nuts + 8011A81D 0009 + cn Infinite\Bombs + 8011A81E 0009 + cn Infinite\Arrows + 8011A81F 0009 + cn Infinite\Deku Seeds + 8011A822 0009 + cn Infinite\Bombchu's + 8011A824 0009 + cn Infinite\Magic Beans + 8011A82A 0009 + cn Infinite\Big Keys,Small Keys,Compass,& Map + 8011A838 0007 + 8011A839 0007 + 8011A83A 0007 + 8011A83B 0007 + 8011A83C 0007 + 8011A83D 0007 + 8011A83E 0007 + 8011A83F 0007 + 8011A840 0007 + 8011A841 0007 + 8011A842 0007 + 8011A84F 0009 + 8011A850 0009 + 8011A851 0009 + 8011A852 0009 + 8011A853 0009 + 8011A859 0009 + 8011A85C 0009 + 8011A857 0009 + cn Have\Ocarina + 8011A80B ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 8011A810 000E + cn Have\Lens of Truth + 8011A811 000F + cn Have\Megaton Hammer + 8011A813 0011 + cn Have\Deku Stick + 8011A804 0000 + cn Have\Deku Nut + 8011A805 0001 + cn Have\Bombs + 8011A806 0002 + cn Have\Fairy Bow + 8011A807 0003 + cn Have\Fairy Slingshot + 8011A80A 0006 + cn Have\Bombchu + 8011A80C 0009 + cn Have\Arrows\Fire Arrow + 8011A808 0004 + cn Have\Arrows\Ice Arrow + 8011A80E 000C + cn Have\Arrows\Light Arrow + 8011A814 0012 + cn Have\Hookshot + 8011A80D ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 8011A812 0010 + cn Have\Magic\Fairie's Wind + 8011A80F 000D + cn Have\Magic\Nayru's Love + 8011A815 0013 + cn Have\Magic\Din's Fire + 8011A809 0005 + cn Bottles\Bottle 1 Modifier + 8011A816 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 8011A817 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 8011A818 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 8011A819 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 8011A81A ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 8011A81B ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 8011A7CE 0001 + cn Have Quiver (Holds 30) + 8011A831 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 8011A832 ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 8011A833 ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D01C8675 0020 + 811DAC50 40CB + cn Press L For infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D01C8675 0020 + 811DB472 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D01C8675 0020 + 811DAC50 40CB + D01C8675 0000 + 811DB472 000D + 8011A800 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C8675 0000 + 8011BBA3 ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011BB25 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011BB25 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011BB25 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011BB25 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 8011A85F 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 8111BB58 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 8011BB61 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F3688 0005 + 801F3848 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 8011BB65 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) + 800257D4 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C8675 0010 + 8111BAF6 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 8011B679 00FF + 8011BAEF ???? 0000:"Off",0001:"On" + cn Always Have Wallet Size + 8011A832 ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + cn Press L+R For FMV Select + cd Hold down `L+R' after the Nintendo logo is spinning to see your favourite FMV + D01C8675 0030 + 8011A793 00A0 + D01C8675 0030 + 8011A79B ???? F000:"riforce FMV",F10F:"ire FMV",F200:"riforce FMV",F300:"anondorf FMV",F400:"lanet Making FMV",F50F:"ire FMV",F600:"anondorf FMV",F700:"ore Triforce FMV",F80E:"nding" + cn Dark Link\Make Dark Link Apear In TOT + 8023E9AF 0020 + 8023E9B5 0033 + +crc 693BA2AE-B7F14E9F-C:45 +gn Legend of Zelda, The - Ocarina of Time (U) (V1.2) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 8111C04C 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C8D75 0010 + 8011AC87 ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 8111BEA2 0000 + 8111BEA4 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111AD1C 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111AD24 30FF + 8111AD26 FFFF + cn Max\Heart Containers + 8111ACAE 0140 + cn Max\Gold Skulltulas Killed + 8011AD51 0064 + cn Time of Day Modifier + 8111AC8C ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 8111ACB0 0140 + cn Infinite\Magic + D011ACB9 0008 + 8011ACBA 0001 + 8011ACBC 0001 + 8011ACB3 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 8011ACF0 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 8011AD0C 0009 + cn Infinite\Deku Nuts + 8011AD0D 0009 + cn Infinite\Bombs + 8011AD0E 0009 + cn Infinite\Arrows + 8011AD0F 0009 + cn Infinite\Deku Seeds + 8011AD12 0009 + cn Infinite\Bombchu's + 8011AD14 0009 + cn Infinite\Magic Beans + 8011AD1A 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 8011AD28 0007 + 8011AD29 0007 + 8011AD2A 0007 + 8011AD2B 0007 + 8011AD2C 0007 + 8011AD2D 0007 + 8011AD2E 0007 + 8011AD2F 0007 + 8011AD30 0007 + 8011AD31 0007 + 8011AD32 0007 + 8011AD3F 0009 + 8011AD40 0009 + 8011AD41 0009 + 8011AD42 0009 + 8011AD43 0009 + 8011AD49 0009 + 8011AD4C 0009 + 8011AD47 0009 + cn Have\Ocarina + 8011ACFB ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 8011AD00 000E + cn Have\Lens of Truth + 8011AD01 000F + cn Have\Megaton Hammer + 8011AD03 0011 + cn Have\Deku Stick + 8011ACF4 0000 + cn Have\Deku Nut + 8011ACF5 0001 + cn Have\Bombs + 8011ACF6 0002 + cn Have\Fairy Bow + 8011ACF7 0003 + cn Have\Fairy Slingshot + 8011ACFA 0006 + cn Have\Bombchu + 8011ACFC 0009 + cn Have\Arrows\Fire Arrow + 8011ACF8 0004 + cn Have\Arrows\Ice Arrow + 8011ACFE 000C + cn Have\Arrows\Light Arrow + 8011AD04 0012 + cn Have\Hookshot + 8011ACFD ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 8011AD02 0010 + cn Have\Magic\Fairie's Wind + 8011ACFF 000D + cn Have\Magic\Nayru's Love + 8011AD05 0013 + cn Have\Magic\Din's Fire + 8011ACF9 0005 + cn Bottles\Bottle 1 Modifier + 8011AD06 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 8011AD07 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 8011AD08 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 8011AD09 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 8011AD0A ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 8011AD0B ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 8011ACBE 0001 + cn Have Quiver (Holds 30) + 8011AD21 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 8011AD22 ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 8011AD23 ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D01C8D75 0020 + 811DB350 40CB + cn Press L For infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D01C8D75 0020 + 811DBB72 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D01C8D75 0020 + 811DB350 40CB + D01C8D75 0000 + 811DBB72 000D + 8011ACF0 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C8D75 0000 + 8011C093 ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011C015 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011C015 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011C015 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 8011C015 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 8011AD4F 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 8111C048 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 8011C211 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F3D38 0005 + 801F3EF8 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 8011C215 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) + 80025CC4 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C8B65 0010 + 8111BFE6 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset, + 8011BB69 00FF + 8011BFDF ???? 0000:"Off",0001:"On" + cn Always Have Wallet Size + 8011AD22 ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + cn Press L+R For FMV Select + cd Hold down `L+R' after the Nintendo logo is spinning to see your favourite FMV + D01C8D75 0030 + 8011AC83 00A0 + D01C8D75 0030 + 8011AC8B ???? F000:"riforce FMV",F10F:"ire FMV",F200:"riforce FMV",F300:"anondorf FMV",F400:"lanet Making FMV",F50F:"ire FMV",F600:"anondorf FMV",F700:"ore Triforce FMV",F80E:"nding" + cn Dark Link\Make Dark Link Apear In TOT + 8023EFBF 0020 + 8023EFC5 0033 + +crc 096A40EA-8ABE0A10-C:45 +gn LEGO Racers (U) + cn Have All Tracks and Building Pieces + 812576D4 FFFF + 812576D6 FFFF + +crc 255018DF-57D6AE3A-C:45 +gn Lode Runner 3D (U) + cn Infinite Lives + 8015299F 0063 + cn High Gold + 80152AFF 0032 + 8015293B 0032 + cn All Navigation Pieces + 8015298B 0005 + +crc 6B700750-29D621FE-C:45 +gn Mace - The Dark Ages (U) + cn Infinite Time To Choose Character + D01340F6 0001 + 811340F6 0260 + cn P2/CPU Never Wins + 80138B43 0000 + cn Sudden Death Mode\Player 1 + D1138B2A 0120 + 8008B1E7 0001 + cn Sudden Death Mode\Player 2 + D1138B2A 0120 + 8008AE5F 0001 + cn Infinite Health\Player 1 + 8008B1E7 0064 + cn Infinite Health\Player 2 + 8008AE5F 0064 + cn No Health\Player 1 + 8008B1E7 0000 + cn No Health\Player 2 + 8008AE5F 0000 + cn Extra Characters + 8007F9F8 0001 + cn R Button Health Restore\Player 1 + D007CD2B 0010 + 8008B1E7 0064 + cn Z Trigger Deathblow\Player 1 + D007CD2A 0020 + 8008AE5F 0000 + cn 1 Win to Win\Player 1 + D0138B47 0000 + 80138B47 0001 + cn 1 Win to Win\Player 2 + D0138B43 0000 + 80138B43 0001 + cn Infinite Time + 81138B2A 0708 + +crc 0CB81686-5FD85A81-C:45 +gn Madden 2000 (U) + cn Enable\Stadium\Dodge City + 80059198 00FF + cn Enable\Stadium\Xmas Rush + 80059199 00FF + cn Enable\Stadium\Tib Bros + 8005919A 00FF + cn Enable\Stadium\Tiberium + 8005919B 00FF + cn Enable\Stadium\Salvage Field + 8005919C 00FF + cn Enable\Stadium\Gridiron + 8005919D 00FF + cn Enable\Stadium\Alpha Blitz + 8005919E 00FF + cn Enable\Stadium\Nile High + 8005919F 00FF + cn Enable\Stadium\4th And Incas + 800591A0 00FF + cn Enable\Stadium\Maddenstein + 800591A1 00FF + cn Enable\Stadium\Cosmodome + 800591A2 00FF + cn Enable\Stadium\EA Sports + 800591A3 00FF + cn Enable\Stadium\Tiburon + 800591A4 00FF + cn Enable\Stadium\Tampa Bay + 800591A5 00FF + cn Enable\Stadium\New Orleans + 800591A6 00FF + cn Enable\Stadium\San Diego + 800591A7 00FF + cn Enable\Team\All 60's + 800598CC 00FF + cn Enable\Team\All 70's + 800598CD 00FF + cn Enable\Team\All 80's + 800598CE 00FF + cn Enable\Team\All 90's + 800598CF 00FF + cn Enable\Team\Madden 1999 + 800598D0 00FF + cn Enable\Team\Madden Millenium + 800598D1 00FF + cn Enable\Team\NFL Millenium + 800598D2 00FF + cn Enable\Team\EA Sports + 800598D3 00FF + cn Enable\Team\Tiburon + 800598D4 00FF + cn Enable\Team\Marshalls + 800598D5 00FF + cn Enable\Team\Toymakers + 800598D6 00FF + cn Enable\Team\Clows + 800598D7 00FF + cn Enable\Team\Praetorians + 800598D8 00FF + cn Enable\Team\Junkyard Dogs + 800598D9 00FF + cn Enable\Team\Industrials + 800598DA 00FF + cn Enable\Team\Sugarbuzz + 800598DB 00FF + cn Enable\Team\Mummies + 800598DC 00FF + cn Enable\Team\Vipers + 800598DD 00FF + cn Enable\Team\Monsters + 800598DE 00FF + cn Enable\Team\Comets + 800598DF 00FF + cn Level 1\Recover At Least One Fumble + 800707C0 0040 + cn Level 1\200 Yards Of Total Offense Or More + 800707C1 0040 + cn Level 1\Play And Win One Game of The Tournment + 800707C2 0040 + cn Level 1\Have A Minimium Of Three Players ON Team Catch One Pass + 800707C3 0040 + cn Level 1\Intercept At Least One Pass + 800707BF 0040 + cn Level 1\Play a Exhibition Game In A Stadium Other Than The Default One + 800707BE 0040 + cn Level 1\Sack The Opposing QB + 800707BD 0040 + cn Level 1\QB Passes For Two TDS Or More + 800707BC 0040 + cn Level 1\Play A Exhibition Game In A QTR Length Other Than 5 Minutes + 800707BB 0040 + cn Level 1\Create A Player And use Him In A Game + 800707BA 0040 + cn Level 1\Defeat San Francisco In Rain At 3COM Park + 800707B9 0040 + cn Level 1\Defeat Green Bay In Snow At Lambeau Field + 800707B8 0040 + cn Level 1\3 Tackles Or More By One Player + 800707B7 0040 + cn Level 1\Kick A 40 Yard Punt Or Longer + 800707B6 0040 + cn Level 1\Kick A 40 Yard Field Goal Or Longer + 800707B5 0040 + cn Level 1\Throw 0 Interceptions In A Game + 800707B4 0040 + cn Level 1\Hold Your Oppnent to 7 Points Or Less In a Game + 800707B3 0040 + cn Level 1\Score 21 Points Or More With A QTR Length Of 6 Minutes Or Less + 800707B2 0040 + cn Level 1\Complete A 20 Yard Run Or Longer + 800707B1 0040 + cn Level 1\Complete A 30 Yard Pass Or Longer + 800707B0 0040 + cn Level 2\Score 40 Points Or More Within A Quarter Length Of 6 Minutes Or Less + 800707C4 0040 + cn Level 2\100 Yards Of Rushing Or Greater By One Player + 800707C5 0040 + cn Level 2\100 Recption Yards Or Greater By One Player + 800707C6 0040 + cn Level 2\QB Passes 300 Yards Or More + 800707C7 0040 + cn Level 2\3 Field Goals Or More By One Player + 800707C8 0040 + cn Level 2\QB Passes For 4 TDS Or More + 800707C9 0040 + cn Level 2\Play And Win One Franchise Mode Game + 800707CA 0040 + cn Level 2\Play And Win One Season Mode Game Without Modified Divisions + 800707CB 0040 + cn Level 2\Play And Win One Season Mode Game With Modified Divisions + 800707CC 0040 + cn Level 2\Play And Win Two Games In A Tournment With The Same Team + 800707CD 0040 + cn Level 2\6 Receptions Or Greater By One Player + 800707CE 0040 + cn Level 2\Have A RB Who Rushes For 3 TDS Or More + 800707CF 0040 + cn Level 2\Hold Opposing Team To 150 Yards Total Offense Or Less + 800707D0 0040 + cn Level 2\QB Rushes For One Rushing TD Or More + 800707D1 0040 + cn Level 2\Commit No Fumbles In A Game + 800707D2 0040 + cn Level 2\Do Not Allow Your QB To Be Sacked In A Game + 800707D3 0040 + cn Level 2\Complete a 60 Yard Pass Or Longer + 800707D4 0040 + cn Level 2\Play And Win A Pro Bowl Game As The NFC Team + 800707D5 0040 + cn Level 2\Play And Win A Pro Bowl Game As The AFC Team + 800707D6 0040 + cn Level 2\2 TDS Or More By One Receiver + 800707D7 0040 + cn Level 3\150 Yards Rushing Or Greater By One Player + 800707D8 0040 + cn Level 3\150 Reception Yards Or Greater By One Player + 800707D9 0040 + cn Level 3\QB Who Passes For 400 Yards Or More + 800707DA 0040 + cn Level 3\3 Sacks Or More By One Player + 800707DB 0040 + cn Level 3\2 Interceptions Or More By One Player + 800707DC 0040 + cn Level 3\Recover 2 Fumbles Or More + 800707DD 0040 + cn Level 3\5 Successful Field Goals Or More By One Player + 800707DE 0040 + cn Level 3\3 Knockdowns Or More By One PLayer + 800707DF 0040 + cn Level 3\3 Tips Or More By One Player + 800707E0 0040 + cn Level 3\Play And Win A Superbowl In Franchise Mode + 800707E1 0040 + cn Level 3\Play And Win A Superbowl In Season Mode + 800707E2 0040 + cn Level 3\Successfully Kick 8 Extra Points Or More + 800707E3 0040 + cn Level 3\Play And Win An 8 Team Tournament + 800707E4 0040 + cn Level 3\Complete A 50 Yard Run Or Longer + 800707E5 0040 + cn Level 3\Commit No Penalties In A Game + 800707E6 0040 + cn Level 3\Break 2 Different All-Time Records Or More In A Game + 800707E7 0040 + cn Level 3\Score 55 Points Or Greater + 800707E8 0040 + cn Level 3\8 Tackles Or More By One Player + 800707E9 0040 + cn Level 3\400 Yards Of Total Defense Or More + 800707EA 0040 + cn Level 3\Have A RB Rush For Over 100 Yards And 50 Yards Receiving + 800707EB 0040 + cn Level 4\200 Yards Rushing Or Greater By One Player + 800707EC 0040 + cn Level 4\200 Receptions Yards Or Greater By One Player + 800707ED 0040 + cn Level 4\QB Who Passes For 500 Yards Or More + 800707EE 0040 + cn Level 4\Return A Punt For A Touchdown + 800707EF 0040 + cn Level 4\Return An Interception For A Touchdown + 800707F0 0040 + cn Level 4\6 Successful Two Point Conversions Or More + 800707F1 0040 + cn Level 4\25 Completions Or More By One QB + 800707F2 0040 + cn Level 4\Go Undefeated And Win A Superbowl In One Franchise Mode Season By Playing Every Game + 800707F3 0040 + cn Level 4\Go Undefeated And Win A Superbowl In One Season Mode Season By Playing Every Game + 800707F4 0040 + cn Level 4\QB Who Rushes For 75 Yards Or More + 800707F5 0040 + cn Level 4\Have A Minimum Of 7 Members Of Your Team Catch At Least 1 Pass + 800707F6 0040 + cn Level 4\Win A 16 Team Tournament + 800707F7 0040 + cn Level 4\7 Sacks Or More By One Player + 800707F8 0040 + cn Level 4\650 Yards Of Total Offense Or More By One Team + 800707F9 0040 + cn Level 4\Have One Reciever With 150 RAC Yards Or Greater + 800707FA 0040 + cn Level 4\Rush The Ball 40 Time Or More With A QTR Length Of 6 Minutes Or Less + 800707FB 0040 + cn Level 4\Rush For 100 Yards Or More With 2 Different Running Backs + 800707FC 0040 + cn Level 4\Win By A Margin Of 50 Points Or More + 800707FD 0040 + cn Level 4\40 First Downs Or More + 800707FE 0040 + cn Level 4\Kick A Punt Of 55 Yards Or More + 800707FF 0040 + cn Level 5\Return A Kickoff For A Touchdown + 80070800 0040 + cn Level 5\Have A QB With A Pass AVG Of 30 Yards Or Greater While Throwing At Least 5 Passes + 80070801 0040 + cn Level 5\Shut Out Opposing Team With A QTR Length Of 5 Minutes + 80070802 0040 + cn Level 5\Pass For 200 Yards Or More With 2 QBS + 80070803 0040 + cn Level 5\Have A RB With A Rushing AVG Of 20 Yards Or Greater While Rushing At least 3 Times + 80070804 0040 + cn Level 5\3 Receivers With 100 Yards Or More Recieving + 80070805 0040 + cn Level 5\200 Punt Return Yards Or Greater By One Player + 80070806 0040 + cn Level 5\QB Rushes For 3 Touchdowns Or More + 80070807 0040 + cn Level 5\Score 80 Points Or Greater + 80070808 0040 + cn Level 5\200 Kick Return Yards Or Greater By One Player + 80070809 0040 + cn Level 5\Complete A Run Play Of 80 Yards Or More + 8007080A 0040 + cn Level 5\Convert 10 4th Down Conversions Or More + 8007080B 0040 + cn Level 5\QB With A Minimum Of 150 Yards Passing And 100 Yards Rushing + 8007080C 0040 + cn Level 5\Break 4 Different All-Time Records Or More In A Game + 8007080D 0040 + cn Level 5\Successfully Kick A FG Of 55 Yards Or More + 8007080E 0040 + cn Level 5\Have A QB With A 100 Passing PCT While Throwing A Minimum Of 5 Passes + 8007080F 0040 + cn Level 5\Play And Win A Minimum Of Four Superbowls With The Same Team In Franchise Mode + 80070810 0040 + cn Level 5\RB With A Minimum Of 100 Yards Receiving And 100 Yards Rushing + 80070811 0040 + cn Level 5\Convert To 3RD Down Conversions Or More + 80070812 0040 + cn Level 5\250 Yards Rushing Or Greater By One Player + 80070813 0040 + cn Infinite\Time-Outs Home Team + 8006CE7F 0003 + cn No Time-Outs\Home Team + 8006EC7F 0000 + cn Infinite\Time-Outs Away Team + 8006FE6F 0003 + cn No Time-Outs\Away Team + 8006EF6F 0000 + cn Press L For First Down\Player 1 + D00753DD 0020 + 81071B18 0001 + cn Press L For First Down\Player 2 + D00753E5 0020 + 81071B18 0001 + cn Press L For First Down\Player 3 + D00753ED 0020 + 81071B18 0001 + cn Press L For First Down\Player 4 + D00753F5 0020 + 81071B18 0001 + cn Press R For Fourth Down\Player 1 + D00753DD 0010 + 81071B18 0004 + cn Press R For Fourth Down\Player 2 + D00753E5 0010 + 81071B18 0004 + cn Press R For Fourth Down\Player 3 + D00753ED 0010 + 81071B18 0004 + cn Press R For Fourth Down\Player 4 + D00753F5 0010 + 81071B18 0004 + cn Home Team\Always Has The Ball + 810590A8 0000 + 810590AA 0001 + cn Away Team\Always Has The Ball + 810590A8 0001 + 810590AA 0000 + cn Have All Secret Codes In Menu + 81070788 FFFF + 8107078A FFFF + 8107078C FFFF + 8107078E FFFF + cn Press GS For More Time To Choose Play + 890723E6 0024 + cn Players\Jagged + 8005F180 0080 + cn Players\Polygon + 8005F183 0001 + cn Players\Evil Crystal + 8005F183 000F + cn Uniforms\Ghetto + 8005F188 001F + cn Uniforms\Bare + 8005F188 008F + cn Players\Pixel + 8005F18D 0001 + cn Particle Illusions\A + 8005F19B 00FE + cn Particle Illusions\B + 8005F199 0002 + cn Uniforms\Future + 8005F207 0033 + cn Players\Hallow + 8005F233 0047 + cn Players\Generic Black & White + 8005F233 0058 + cn Players\Super Red + 8005F43E 0002 + +crc 13836389-265B3C76-C:45 +gn Madden Football 64 (U) + cn Infinite\Time Outs Home Team + 80082D97 0003 + cn Infinite\Time Outs Away Team + 80084EE3 0003 + cn No Time-Outs\Home Team + 80082D97 0000 + cn No Time-Outs\Away Team + 80084EE3 0000 + cn Enable\All Stadiums + 50000901 0000 + 80073510 00FF + cn Enable\All Teams + 50000901 0000 + 80073CF8 00FF + cn Invisible Players + 800545A0 0000 + 800545A0 0001 + 800545A0 0002 + 800545A0 0003 + cn Background\Gray Madden + 810596E0 0000 + cn Background\Pink Madden + 810596E0 0001 + cn Background\Green & Black Madden + 810596E0 0002 + cn Background\Coloured Madden + 810596E0 0003 + cn Background\Pink & Purple Madden + 810596E0 0004 + cn Background\Pinker Madden + 810596E0 0006 + +crc DEB78BBA-52F6BD9D-C:45 +gn Madden NFL 99 (U) + cn Infinite\Time Outs Home Team + 8005CF89 0003 + cn Infinite\Time Outs Away Team + 8005FA49 0003 + cn No Time-Outs\Home Team + 8005CF89 0000 + cn No Time-Outs\Away Team + 8005FA49 0000 + cn Home Team\Scores 50 + 8005CF87 0032 + cn Home Team\Scores 0 + 8005CF87 0000 + cn Away Team\Scores 50 + 8005FA47 0032 + cn Away Team\Scores 0 + 8005FA47 0000 + cn Enable\All Stadiums + 50000801 0000 + 8004A7F0 00FF + cn Enable\All Teams + 50000E01 0000 + 8004ADD0 00FF + cn Press L For First Down\Player 1 + D0066F2D 0020 + 810612E0 0001 + cn Press L For First Down\Player 2 + D0066F35 0020 + 810612E0 0001 + cn Press L For First Down\Player 3 + D0066F3D 0020 + 810612E0 0001 + cn Press L For First Down\Player 4 + D0066F45 0020 + 810612E0 0001 + cn Press R For Fourth Down\Player 1 + D0066F2D 0010 + 810612E0 0004 + cn Press R For Fourth Down\Player 2 + D0066F35 0010 + 810612E0 0004 + cn Press R For Fourth Down\Player 3 + D0066F3D 0010 + 810612E0 0004 + cn Press R For Fourth Down\Player 4 + D0066F45 0010 + 810612E0 0004 + cn Press L For More Time To Choose Play\Player 1 + D0066F2D 0020 + 80061245 0028 + cn Press L For More Time To Choose Play\Player 2 + D0066F35 0020 + 80061245 0028 + cn Press L For More Time To Choose Play\Player 3 + D0066F3D 0020 + 80061245 0028 + cn Press L For More Time To Choose Play\Player 4 + D0066F45 0020 + 80061245 0028 + +crc EB38F792-190EA246-C:45 +gn Madden NFL 2001 (U) + cn Home Team\Infinite Time-Outs + 80071617 0003 + cn Home Team\No Time-Outs + 80071617 0000 + cn Away Team\Infinite Time-Outs + 800738E7 0003 + cn Away Team\No Time-Outs + 800738E7 0000 + cn Have All\Cheats + 50000402 0000 + 81070788 FFFF + cn Have 99 Tokens + 8115F9F0 0063 + cn Have All\Stadiums + 50000802 0000 + 81061850 FFFF + cn Have All\Teams + 50001102 0000 + 810C1628 FFFF + cn Have All\Levels Completed + 50001902 0000 + 8115FB2C FFFF + cn Have All\Cards + 50007802 0000 + 8115F9F2 FFFF + +crc 75B61647-7ADABF78-C:45 +gn Magical Tetris Challenge (U) + cn Always Get\Magical Tetris Pieces + 811D267E DB20 + cn Always Get\Straight Pieces + 801D25F4 0000 + cn Quick Score Gain + 811D26A6 FFFF + +crc 664BA3D4-678A80B7-C:45 +gn Mario Golf (U) + cn Enable All Courses + 81130CEE FFFF + cn No Wind + 810BA9F1 0000 + 800BA9F3 0000 + cn Unlimited\Power Hits\Player 1 + 801B71F8 0004 + cn Unlimited\Power Hits\Player 2 + 801B72B0 0004 + cn Unlimited\Power Hits\Player 3 + 801B7368 0004 + cn Unlimited\Power Hits\Player 4 + 801B7420 0004 + cn Have All Characters + 50000E02 0001 + 810C28E4 0000 + cn Max Gold Mario Badges Player 1 + 800C545B 0063 + cn Zero Strokes Taken + 801B71F3 0000 + + +crc 3E5055B6-2E92DA52-C:45 +gn Mario Kart 64 (U) + cn Infinite Items\2 player Mode\Player 1 + 80165F5D ???? + 80165F8A ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\2 player Mode\Player 2 + 8016603D ???? + 8016606A ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\3-4 player Mode\Player 1 + 8016611D ???? + 8016614A ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\3-4 player Mode\Player 2 + 801661FD ???? + 8016622A ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\3-4 player Mode\Player 3 + 801662DD ???? + 8016630A ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Infinite Items\3-4 player Mode\Player 4 + 801663BD ???? + 801663EA ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn No Laps to Race + 81164390 0000 + 81164392 0002 + cn Always Have\46 Pts\Bowser + 8018D9CF 002D + cn Always Have\46 Pts\D.K. + 8018D9CC 002D + cn Always Have\46 Pts\Luigi + 8018D9C9 002D + cn Always Have\46 Pts\Mario + 8018D9C8 002D + cn Always Have\46 Pts\Peach + 8018D9CE 002D + cn Always Have\46 Pts\Toad + 8018D9CB 002D + cn Always Have\46 Pts\Wario + 8018D9CD 002D + cn Always Have\46 Pts\Yoshi + 8018D9CA 002D + cn Press GS\To Play 2 Players In 1 Player Game + 8918EDE4 0003 + 8918EDE4 0007 + 8918EDE4 0005 + 8918EDE4 0001 + cn All Players Can Choose The Same Character + 810B3924 2400 + 810B3936 7FFF + 810B39A4 2400 + 810B39B6 7FFF + 810B3A38 2400 + 810B3A4E 7FFF + cn Press GS\For Full Debug Menu + cd Press GS at the Press Start Menu to access the Debug Menu + 8818EDEF 0002 + cn Have Bonus Mode and All Gold Cups + 50000401 0000 + 8018ED10 ???? 0000:"Off",00FF:"On" + cn Press L To Levitate\Player 1 + D00F6915 0020 + 810F69C8 4000 + cn Press L To Levitate\Player 2 + D00F6925 0020 + 810F77A0 4000 + cn Press L To Levitate\Player 3 + D00F6935 0020 + 810F8578 4000 + cn Press L To Levitate\Player 4 + D00F6945 0020 + 810F9350 4000 + +crc 2829657E-A0621877-C:45 +gn Mario Party (U) + cn Top Left Character\Coin Options + cd If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. + 800F32B8 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Left Character\Star Options + 800F32BC ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Right Character\Coin Options + 800F32E8 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Right Character\Star Options + 800F32EC ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Left Character\Coin Options + 800F3318 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Left Character\Star Options + 800F331C ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Right Character\Coin Options + 800F3348 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Right Character\Star Options + 800F334C ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800D62D3 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Top Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800D6317 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800D635B ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800D639F ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Mini Game\Unlimited 99 lives + 800F3767 0063 + cn Mini Game\Max 99 Coins + 800F3770 0063 + cn Board Select + 800ED5C3 ???? 0000:"DK's Jungle Adventure",0001:"Peach's Birthday Cake",0002:"Yoshi's Tropical Island",0003:"Wario's Battle Canyon",0004:"Luigi's Engine Room",0005:"Mario's Rainbow Castle",0006:"Bowser's Magma Mountain",0007:"Eternal Star",0008:"Explaination Map",0009:"Mini Game Stadium" + cn Mini Game Island\Press GS For 99 Lives + 880F37BB 0063 + cn Mini Game Island\99 Coins + 800F37C4 0063 + cn Mini Game Island\Always Clear Level + 800F32BB 0063 + cn Mini Game Island\World Level Select + cd Select where you want to go then Enable the cheat. as soon as you enter turn the cheat back off so you can move on to the next level and not the same place. + 810F32C4 ???? 0000:"Start Save and Return Space",0001:"1-1 Coin Block Blitz",0002:"1-2 Coin Block Bash",0003:"1-3 Coin Shower Flower",0004:"1-4 Paddle Battle",0005:"Save and Return Space 1",0006:"2-1 Memory Match",0007:"2-2 Ground Pound",0008:"2-3 Limbo Dance",0009:"2-4 Magical Mushroom",000A:"2-5 Piranha's Pursuit",0018:"3-1 Crazy Cutter",0019:"3-2 Buried Treasure",001A:"3-3 Desrt Dash",001B:"3-4 Tug O' War",001C:"3-5 Teetering Towers",001D:"Save and Return Space 2",001E:"World 4-1 to 4-3 - Entrance",0028:"World 4-4 Entrance",0029:"Save and Return Space 3",002A:"World 6-1 to 6-6 Castle Entrance",0048:"World 8-6 to 8-1 Castle Entrance 2",0049:"Save and Return Space 4",004A:"9-1 Hammer Drop",004B:"9-2 Slot Car Derby",004C:"9-3 Shell Game",004D:"9-4 Knock Block Tower",004E:"9-5 Platform Peril",004F:"Goal Space - Final Goal" + +crc 9EA95858-AF72B618-C:45 +gn Mario Party 2 (U) + cn Infinite Coins Main Menu + 810F8CD2 FFFF + cn Lower Right Char\Rolls 10 + 800DF5A9 000A + cn Lower Right Char\Item On Pick-Up + 800FD375 ???? 0000:"Mushroom",0001:"Skeleton Key",0002:"Plunder Chest",0003:"Bowser Bomb",0004:"Dueling Glove",0005:"Warp Block",0006:"Golden Mushroom",0007:"Boo Bell",0008:"Bowser Suit",0009:"Magic Lamp" + cn Upper Left Char\Rolls 10 + 800DF4C5 000A + cn Upper Left Char\Item On Pick-Up + 800FD2D9 ???? 0000:"Mushroom",0001:"Skeleton Key",0002:"Plunder Chest",0003:"Bowser Bomb",0004:"Dueling Glove",0005:"Warp Block",0006:"Golden Mushroom",0007:"Boo Bell",0008:"Bowser Suit",0009:"Magic Lamp" + cn Upper Right Char\Rolls 10 + 800DF511 000A + cn Upper Right Char\Item On Pick-Up + 800DF30D ???? 0000:"Mushroom",0001:"Skeleton Key",0002:"Plunder Chest",0003:"Bowser Bomb",0004:"Dueling Glove",0005:"Warp Block",0006:"Golden Mushroom",0007:"Boo Bell",0008:"Bowser Suit",0009:"Magic Lamp" + cn Lower Left Char\Rolls 10 + 800DF55D 000A + cn Lower Left Char\Item On Pick-Up + 800FD341 ???? 0000:"Mushroom",0001:"Skeleton Key",0002:"Plunder Chest",0003:"Bowser Bomb",0004:"Dueling Glove",0005:"Warp Block",0006:"Golden Mushroom",0007:"Boo Bell",0008:"Bowser Suit",0009:"Magic Lamp" + +crc 7C3829D9-6E8247CE-C:45 +gn Mario Party 3 (U) + cn Top Left Character\Coin Options + cd If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. + 810D1112 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Left Character\Star Options + 800D1116 ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Right Character\Coin Options + 810D114A ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Right Character\Star Options + 800D114E ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Left Character\Coin Options + 810D1182 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Left Character\Star Options + 800D1186 ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Right Character\Coin Options + 810D11BA ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Right Character\Star Options + 800D11BE ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800CDBD5 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Top Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800CDC21 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800CDC6D ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800CDCB9 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + +crc 5001CF4F-F30CB3BD-C:45 +gn Mario Tennis (U) + cn Have All\Characters Available + 810653C8 FFFF + cn Have All\Courts Available + 810653CC FFFF + cn Score\Player 1 + 8015344A ???? 0000:"0",0001:"15",0002:"30",0003:"40" + cn Score\Player 2 + 8015344B ???? 0000:"0",0001:"15",0002:"30",0003:"40" + cn Press C-Down For Easy Win Ring Shot - Game + cd Do Not use with Time,Balls,Points Option + D0066985 0004 + 8015350B 0082 + cn Press C-Down Easy Win Ring Shot - Time,Balls,Points + cd Do Not use with Game Option + D0066985 0004 + 80153527 0082 + D0066985 0004 + 80153523 0082 + +crc 0EC158F5-FB3E6896-C:45 +gn Mega Man 64 (U) + cn Rapid Fire + 80204EB3 0002 + cn Infinite\Health + 81204A1E 0050 + cn Infinite\Zenny + 811BC404 E0FF + 811BC406 05F5 + cn Have\Normal Items + 81205650 FFFF + 81205652 FFFF + 81205654 FFFF + 81205656 FFFF + cn Have\Special Items + 8120564C FFFF + 8120564E FFFF + cn Infinite\Ammo + 81204EBA 0080 + 81204EC2 0010 + 81204ECA 0708 + 81204ED2 0018 + 81204EDA 0010 + 81204EE2 0708 + 81204EEA 0020 + 81204EF2 0020 + 81204EFA 0020 + 81204F02 0018 + 81204F0A 012C + 81204F12 0258 + cn Have\All Special Weapons + cd With this code, Roll is the one that has to equip the weapons before you can use them. + 81205640 FFFF + +crc FA8C4571-BBE7F9C0-C:45 +gn Mickey's Speedway USA (U) + cn Play As + 800D3081 ???? 0000:"Mickey Mouse",0001:"Daisy Duck",0002:"Goofy",0003:"Pete",0004:"Minnie Mouse",0005:"Donald Duck",0006:"Huey",0007:"Dewey",0008:"Louie",0009:"Lugwig Von Drake" + cn Traffic Troubles\Indianapolis\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018E782 0063 + cn Traffic Troubles\San Fransisco\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80191A52 0063 + cn Traffic Troubles\New Mexico\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018FD52 0063 + cn Traffic Troubles\Grand Canyon\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80193142 0063 + cn Motor Way Mania\Los Angeles\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018DBE2 0063 + cn Motor Way Mania\Alaska\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018E372 0063 + cn Motor Way Mania\Las Vegas\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80192A02 0063 + cn Motor Way Mania\Philadelphia\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80193882 0063 + cn Freewayphobia\Dakota\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018D102 0063 + cn Freewayphobia\Seattle\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018FCE2 0063 + cn Freewayphobia\New York\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018F402 0063 + cn Freewayphobia\Chicago\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80191F32 0063 + cn Victory Vehicles\Yellowstone\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018D3B2 0063 + cn Victory Vehicles\Washington DC\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80197552 0063 + cn Victory Vehicles\Everglades\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018FB12 0063 + cn Victory Vehicles\Malibu\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801915A2 0063 + cn Frantic Finale\Hawaii\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80191F62 0063 + cn Frantic Finale\Oregon\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018E932 0063 + cn Frantic Finale\Texas\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 8018F0D2 0063 + cn Frantic Finale\Colorado\Max Tokens + cd Only use one Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 80191882 0063 + cn Level Select + 801875A9 ???? 0000:"Traffic Troubles",0001:"Motor Way Mania",0002:"Freewayphobia",0003:"Vitory Vehicles",0004:"Frantic Finale",0005:"Time Trial",0006:"Practice",0007:"Contest",0008:"Options" + cn Difficulty Select + 8007BF00 ???? 0000:"Amateur",0001:"Intermediate",0002:"Professional",0003:"Mirror Mode" + cn Unlock Everything + cd This will unlock all characters, tracks, mirror mode, all in-game cheats, postcards, pluto's collar and give you all Trophies for every track and difficulties. To have this cheat save to mempak, enable it and then go into the Options Menu and disable the cheat. Go to the Wide-Screen Settings and Change it to Wide-Screen [16.9] and then the B button to get back to Wide-Screen Settings, now go back into Wide-Screen [16.9] and change it back to Normal [4.3].and press the B button until you come back to the main Options Menu.Close the game and load it again to see everything saved to the Mempak and unlocked. + 800D3128 008F + 800D3129 0094 + 800D312A 0003 + 800D312C 0001 + 800D312F 0080 + 50000502 0000 + 800D3130 0009 + 50000502 0000 + 800D3131 0024 + 800D313A 0015 + 800D313B 007F + 800D313C 0001 + 800D313D 00FF + 800D313E 0004 + 800D313F 0022 + cn Always 1st & final time 00:00.00 + cd All Levels + 50000301 0000 + 801CE609 0000 + cn Re-name Characters\Mickey\Letter 1 + 801BE591 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 2 + 801BE592 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 3 + 801BE593 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 4 + 801BE594 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 5 + 801BE595 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 6 + 801BE596 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 1 + 801BE598 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 2 + 801BE599 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 3 + 801BE59A ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 4 + 801BE59B ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 5 + 801BE59C ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 6 + 801BE59D ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Donald\Letter 1 + 801BE59F ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Donald\Letter 2 + 801BE5A0 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Donald\Letter 3 + 801BE5A1 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Donald\Letter 4 + 801BE5A2 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Donald\Letter 5 + 801BE5A3 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Donald\Letter 6 + 801BE5A4 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Daisy\Letter 1 + 801BE5A6 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Daisy\Letter 2 + 801BE5A7 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Daisy\Letter 3 + 801BE5A8 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Daisy\Letter 4 + 801BE5A9 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Daisy\Letter 5 + 801BE5AA ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Goofy\Letter 1 + 801BE5AC ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Goofy\Letter 2 + 801BE5AD ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Goofy\Letter 3 + 801BE5AE ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Goofy\Letter 4 + 801BE5AF ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Goofy\Letter 5 + 801BE5B0 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Pete\Letter 1 + 801BE5B2 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Pete\Letter 2 + 801BE5B3 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Pete\Letter 3 + 801BE5B4 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Pete\Letter 4 + 801BE5B5 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Huey\Letter 1 + 801BE5B7 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Huey\Letter 2 + 801BE5B8 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Huey\Letter 3 + 801BE5B9 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Huey\Letter 4 + 801BE5BA ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Dewey\Letter 1 + 801BE5BC ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Dewey\Letter 2 + 801BE5BD ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Dewey\Letter 3 + 801BE5BE ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Dewey\Letter 4 + 801BE5BF ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Dewey\Letter 5 + 801BE5C0 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 1 + 801BE5C2 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 2 + 801BE5C3 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 3 + 801BE5C4 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 4 + 801BE5C5 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 5 + 801BE5C6 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 1 + 801BE5C8 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 2 + 801BE5C9 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 3 + 801BE5CA ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 4 + 801BE5CB ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 5 + 801BE5CC ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 6 + 801BE5CD ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Traffic Troubles\Indianapolis\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018E75B 0063 + cn Traffic Troubles\San Fransisco\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 80191A2B 0063 + cn Traffic Troubles\New Mexico\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018FD2B 0063 + cn Traffic Troubles\Grand Canyon\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8019311B 0063 + cn Motor Way Mania\Los Angeles\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018DBBB 0063 + cn Motor Way Mania\Alaska\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018E34B 0063 + cn Motor Way Mania\Las Vegas\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801929DB 0063 + cn Motor Way Mania\Philadelphia\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8019385B 0063 + cn Freewayphobia\Dakota\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018D0DB 0063 + cn Freewayphobia\Seattle\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018FCBB 0063 + cn Freewayphobia\New York\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018F3DB 0063 + cn Freewayphobia\Chicago\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 80191F0B 0063 + cn Victory Vehicles\Yellowstone\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018D38B 0063 + cn Victory Vehicles\Washington DC\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8019752B 0063 + cn Victory Vehicles\Everglades\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018FAEB 0063 + cn Victory Vehicles\Malibu\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8019157B 0063 + cn Frantic Finale\Hawaii\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 80191F3B 0063 + cn Frantic Finale\Oregon\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018E90B 0063 + cn Frantic Finale\Texas\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8018F0AB 0063 + cn Frantic Finale\Colorado\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 8019185B 0063 + +crc F1850C35-ACE07912-C:45 +gn Micro Machines 64 Turbo (U) + cn Always Place 1st + 802083F1 0001 + cn Infinite\Lives + 800BAFD2 0009 + cn Infinite\Specials On Pickup + 80208401 0005 + +crc 09D53E16-3AB268B9-C:45 +gn Mike Piazza's Strike Zone (U) + cn Infinite\Balls + 801606D0 0000 + cn Almost Always Hit A Home Run + 80195714 0001 + cn Fast Game + 80195729 0001 + cn Increased Gravity + 80195727 0001 + cn Low Gravity + 80195726 0001 + cn Slow Game + 8019572A 0001 + cn Home Team\Score 0 + cd Do not use with Home Team Scors 30 + 801606B7 0000 + cn Home Team\Score 30 + cd Do not use with Home Team Scors 0 + 801606B7 001E + cn Away Team\Score 0 + cd Do not use with Away Team Scors 30 + 801606B5 0000 + cn Away Team\Score 30 + cd Do not use with Away Team Scors 30 + 801606B5 001E + cn Infinite\Strikes + 801606D1 0000 + cn Stadium Modifier + 800DE7E5 ???? 0000:"Edison Into Field",0001:"The Ball Park At Arlington",0002:"The Astrodome",0003:"Bank One Ballpark",0004:"Milwaukee County Stadium",0005:"Baltimore",0006:"3com Park at Candle Stick Park",0007:"Comiskey Park",0008:"Coors Field",0009:"Olympics Stadium",000A:"Fenway Park",000B:"Jacobs Field",000C:"Proplayer Stadium",000D:"Kauffman Stadium",000E:"The Kingdom",000F:"Dodger Stadium",0010:"Oakland Alameda Country Stadium",0011:"Qualcomm Stadium at Jack Murphy Field",0012:"Cinergy Field",0013:"Shea Stadium",0014:"Skydome",0015:"Bush Stadium",0016:"3 Rivers Stadium",0017:"Tiger Stadium",0018:"Tropicane Field",0019:"Turner Field",001A:"Hubert Humphrey Metrodome",001B:"Veterans Stadium",001C:"Wrigley Field",001D:"Yankee Stadium",001E:"Devil's Thumb Stadium" + +crc 2E955ECD-F3000884-C:45 +gn Milo's Astro Lanes (U) + cn Bowl A Perfect Game + 5000090C 0000 + 800AC9F0 000A + 800ACA5E 000A + +crc 0B93051B-603D81F9-C:45 +gn Mischief Makers (U) + cn Infinite\Red Gems + 81175B66 270F + cn Infinite\Health + 810ED0E0 03E8 + +crc 26035CF8-802B9135-C:45 +gn Mission Impossible (U) + cn Invincibility + 810862B4 0101 + cn Infinite\Ammo All Guns + 50000610 0000 + 800A8EA7 00FF + cn Infinite\Health + 810862B2 FFFF + cn Access All Levels + 8008A5C6 0001 + 8008A5DA 0001 + 8008A602 0001 + 8008A652 0001 + 8008A666 0001 + 8008A67A 0001 + 8008A68E 0001 + 8008A6A2 0001 + 8008A6B6 0011 + 8008A6CA 0021 + 8008A6DE 0001 + 8008A706 0011 + 8008A71A 0041 + 8008A72E 0021 + 8008A742 0081 + 8008A756 0001 + 8008A76A 0081 + 8008A77E 0001 + 8008A7A6 0001 + 8008A7CE 0001 + 8008A7E2 0011 + 8008A7F6 0021 + 8008A846 0001 + 8008AB2A 0001 + 8008AB3E 0001 + 8008AB52 0001 + 8008AB66 0001 + cn Freeze All Timers + 81093D40 0063 + 81093D42 0063 + 81093D44 0063 + cn Weapon Select + 800A8EA5 ???? + 800A8EB5 ???? + 800A8EC5 ???? 0000:"9MM Hi Power",0001:"Silenced Pistol",0002:"Uzi",0003:"Fists",0032:"Gas Spray",0036:"Blow Torch",001F:"Fire Extinguisher",0024:"Spray Paint",0027:"Electrostunner",000B:"Blow Dart Gun",000C:"Dart Hand Gun",002D:"Mini Rocket Launcher" + cn Walk Through Walls & Objects + cd This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + 80093EF5 ???? 0080:"On",0000:"Off" + +crc 5AC383E1-D712E387-C:45 +gn Monopoly (U) + cn Infinite\Money\Player 1 + 81324B46 270F + cn Infinite\Money\Player 2 + 81324B5A 270F + cn Infinite\Money\Player 3 + 81324B6E 270F + cn Infinite\Money\Player 4 + 81324B82 270F + cn [Language Select] + cd To use this load the game then enable this cheat and Reset (F1) you will now be on your chosen Language and Relative Local Language Board and Money. + D009675F 0001 + 80096758 ???? 0000:"American",0001:"British",0002:"France",0003:"German" + +crc B19AD999-7E585118-C:45 +gn Monster Truck Madness 64 (U) + cn Have\Aztec Valley Track + 801256BF 0001 + cn Have\Alpine Challenge Track + 801256DF 0001 + cn Have\Death Trap Track + 801256FF 0001 + cn Infinite Missiles (Upon Pickup) + D0164BBF 0001 + 801A6054 0009 + +crc 417DD4F4-1B482FE2-C:45 +gn Mortal Kombat 4 (U) + cn Big Head Mode + 80048CB5 0001 + cn Infinite\Health Player 1 + 810FE0D8 0001 + 810FE0DA 0000 + cn Infinite\Health Player 2 + 81126F54 0001 + 81126F56 0000 + cn 1 Round To Win Player 1 + D01050F3 0000 + 801050F3 0001 + cn 99 Wins Player 1 + 800FE27F 0063 + cn Infinite\Credits + 800493BF 00FF + cn Infinite\Time + 8010511B 0063 + cn Play\As Goro Player 1 + 800FE293 000F + cn Play\As Noob Saibot Player 1 + 800FE293 0011 + +crc C34304AC-2D79C021-C:45 +gn Mortal Kombat Mythologies - Sub-Zero (U) + cn Infinite Lives + 8010BCFF 0009 + cn Invincible + 8009F742 0001 + cn Level Select + D009A913 0000 + 8009A913 ???? 0000:"Level 1 - Shaolin Temple - China",0001:"Level 2 - Wind Realm",0002:"Level 3 - Earth Realm",0003:"Level 4 - Water Realm",0004:"Level 5 - Fire Ream",0005:"Level 6 - Prison",0006:"Level 7 - Bridge",0007:"Level 8 - Fortress" + cn Max Experience + 8111200E FC9A + +crc D9F75C12-A8859B59-C:45 +gn Mortal Kombat Trilogy (U) (v1.0) + cn Player 1\No Energy + 8016984D 0000 + cn Player 2\No Energy + 80169B21 0000 + cn Player 2\Unlimited Energy + 80169B21 00A6 + cn Player 1\Unlimited Energy + 8016984D 00A6 + +crc 2AF9B65C-85E2A2D7-C:45 +gn MRC - Multi Racing Championship (U) + cn Infinite Time + 80094E97 0064 + cn Low Course Time + 8009483B 0000 + cn Always Place 1st + 800A960F 0000 + +crc 1938525C-586E9656-C:45 +gn Ms. Pac-Man Maze Madness (U) + cn Infinite\Health + 8111D55C 003C + cn Infinite\Lives + 8010A3D7 0009 + cn Have All Dots + 8111D55E 03E7 + cn Max Score + 8111EF14 E0FF + 8111EF16 05F5 + +crc FCBCCB21-72903C6B-C:45 +gn Mystical Ninja - Starring Goemon (U) + cn Infinite\Health + 8015C5E7 0028 + cn Infinite\Lives + 8015C5EF 0009 + cn Infinite\Money + 8115C5EA 270F + cn Press\L To Levitate + D00C7D3B 0020 + 8116A044 4000 + cn Press\R To Use Chargeable Weapon + D00C7D3B 0010 + 8120C896 005D + cn Max Heart Containers + 8015C5E3 0027 + cn Play As + 8015C5DF ???? 0000:"Goemon,01 Ebisumaru,02 Sasuke,03 Yae" + cn Goemon\Have\Chain Pipe + 8015C6BF 0002 + cn Goemon\Have\Medal of Flames + 8015C6DF 0001 + cn Goemon\Have\Magic Sudden Impact + 8015C6EF 0001 + cn Goemon\Pipe Modifier + 8015C6AF ???? 0000:"Normal Pipe,01 Silver Pipe,02 Gold Pipe" + cn Yae\Have\Bazooka + 8015C6DB 0001 + cn Yae\Have\Flute + 8015C6CB 0001 + cn Yae\Have\Magic Mermaid + 8015C6FB 0001 + cn Yae\Katana Modifier + 8015C6BB ???? 0000:"Normal Katana,01 Silver Katana,02 Gold Katana" + cn Ebisumaru\Automatically Complete Ebisumaru's Training + 803B52F4 0008 + cn Ebisumaru\Have\Windup Camera + 8015C6D3 0001 + cn Ebisumaru\Have\Meat Saw Hammer + 8015C6C3 0001 + cn Ebisumaru\Have\Magic Mini Ebisu + 8015C6F3 0001 + cn Ebisumaru\Saw Hammer Modifier + 8015C6B3 ???? 0000:"Normal Saw Hammer",0001:"Silver Saw Hammer",0002:"Gold Saw Hammer" + cn Sasuke\Have\Fire Cracker Bomb + 8015C6C7 0001 + cn Sasuke\Have\Kunai of Severe Cold + 8015C6D7 0001 + cn Sasuke\Have\Magic Flying + 8015C6F7 0001 + cn Sasuke\Kunai Modifier + 8015C6B7 ???? 0000:"Normal Kunai,01 2 Kunai's,02 Gold Kunai" + cn Have\Triton Shell + 8015C6FF 0001 + cn Have\Brown Item + 8015C703 0001 + cn Have\Silver Fortune Doll + 8015C707 0001 + cn Have\Brown Round Item + 8015C70F 0001 + cn Have\Gold Key + 8015C713 0001 + cn Have\Blue Sausage + 8015C717 0001 + cn Have\Pink Fish + 8015C71B 0001 + cn Have\Gold Fish + 8015C71F 0001 + cn Have\Blue Fish + 8015C723 0001 + cn Goemon\D-Pad Up To Refill Oil + D0067D3A 0008 + 812F706A 03E7 + cn Goemon\Maximum Money + 812F70EA 03E7 + cn Goemon\Robot Boss' Has No Health + 812F7062 0000 + cn Goemon\D-Pad Left To Charge Laser + D00C7D3A 0002 + 802F706F 0064 + +crc 8D2BAE98-D73725BF-C:45 +gn Nagano Winter Olympics '98 (U) + cn Press [START] To Reset Timer + 81137886 0000 + cn Infinite Stamina + 81138400 447A + 81138404 447A + +crc 5129B6DA-9DEF3C8C-C:45 +gn Namco Museum 64 (U) + cn Dig-Dug\Infinite\Credits + 800FE67E 0063 + cn Dig-Dug\Infinite\Lives\Player 1 + 800FE709 0002 + cn Dig-Dug\Score\Player 1 + 810FE704 9999 + cn Dig-Dug\Infinite\Lives\Player 2 + 800FE76B 0004 + cn Dig-Dug\Score\Player 2 + 810FE768 9999 + cn Galaga\Infinite\Credits + 800D76A4 0063 + cn Galaga\Infinite\Lives\Both Players + 800D7510 0002 + cn Galaxian\Infinite\Credits + 800CD3D0 0063 + cn Galaxian\Infinite\Lives + 800CD3AD 0003 + cn Galaxian\Score\Player 1 + 810BCE7C 9999 + cn Galaxian\Score\Player 2 + 810BC780 9999 + cn Ms Pac-Man\Infinite\Credits + 800BBE4B 0063 + cn Ms Pac-Man\Infinite\Lives\Player P1 + 800BBE23 0004 + cn Ms Pac-Man\Score Modifier\Player 1 + 810BC7E8 9999 + cn Ms Pac-Man\Infinite\Lives\Player 2 + 800BBE27 0004 + cn Ms Pac-Man\Score\Player 2 + 810BC7EC 9999 + cn Ms Pac-Man\High Score Modifier + 810BC1F8 9999 + cn Ms Pac-Man\Eat All Ghosts All The Time + 810BC100 0000 + 810BC102 0000 + 810BC12C 0000 + 810BC12E 0000 + 810BC158 0000 + 810BC15A 0000 + 810BC184 0000 + 810BC186 0000 + cn Pac-Man\Infinite\Credits + 800A8817 0063 + cn Pac-Man\Infinite\Lives\Player 1 + 800BBE23 0004 + cn Pac-Man\Score\Player 1 + 810A86F0 9999 + cn Pac-Man\Infinite\Lives\Player 2 + 800BBE27 0004 + cn Pac-Man\Score\Player 2 + 810A86F4 9999 + cn Pac-Man\High Score + 810A86F8 9999 + cn Pac-Man\Eat All Ghosts All The Time + 810A8760 0000 + 810A8762 0000 + 810A878C 0000 + 810A878E 0000 + 810A87B8 0000 + 810A87BA 0000 + 810A87E4 0000 + 810A87E6 0000 + cn Pole Position\Infinite Time + 8010A243 0063 + cn Pole Position\Score + 81107BF8 9999 + +crc 23749578-80DC58FD-C:45 +gn NASCAR 99 (U) + cn 1 Lap to Race + 800438B3 0009 + D021FBAB 0000 + 8021FBAB 0008 + D022359B 0000 + 8022359B 0008 + cn Total Laps to Race Modifier + 800438B3 ???? 0001:"1 lap",0002:"2 lap",0003:"3 lap",0004:"4 lap",0005:"5 lap",0006:"6 lap",0007:"7 lap",0008:"8 lap",0009:"9 lap" + cn Max Gear Ratios + 810C9E90 7F1E + 810C9E82 707F + +crc DF331A18-5FD4E044-C:45 +gn NASCAR 2000 (U) + cn Total Number Of Laps + 80046553 ???? 0001:"1 lap",0002:"2 lap",0003:"3 lap",0004:"4 lap",0005:"5 lap",0006:"6 lap",0007:"7 lap",0008:"8 lap",0009:"9 lap" + cn 1 Lap Race + cd Do not put this on with Total Number of Laps Code + 810495AE 0001 + cn Infinite Fuel\Player 1 + 81220502 3E80 + cn Infinite Fuel\Player 2 + 81230472 3E80 + cn Maximum\Pit Distance + 800C7110 0000 + cn Maximum\Top Speed + 800C7111 0000 + cn Maximum\Acceleration + 800C7113 0000 + cn Beat Championship Mode Easily + 80223E3B 0255 + cn Race Forever + 810465AE FDE8 + cn Both Players Can Be Dale E + 80046538 0003 + cn Have CPU Control Car Player 1 + D0092985 0020 + 8015CC5C 0001 + D0092985 0010 + 8015CC5C 0000 + +crc 4E69B487-FE18E290-C:45 +gn NBA Hangtime (U) + cn Team 1 Scores 150 pts + 800A6689 0096 + cn Team 2 Scores 150 pts + 800A668B 0096 + +crc EBEEA8DB-F2ECB23C-C:45 +gn NBA JAM 2000 + cn Infinite Shot Clock + 801378DF 0016 + cn Infinite Violation Clock + 8013783B 005D + cn Infinite Turbo\Team 1\Player 1 + 8115B512 FF00 + cn Infinite Turbo\Team 1\Player 2 + 8115B516 FF00 + cn Team 1 Score Select + 80137117 ???? 0000:"00",0096:"150" + cn Infinite Turbo\Team 2\Player 1 + 8115B50A FF00 + cn Infinite Turbo\Team 2\Player 2 + 8115B50E FF00 + cn Team 2 Score Select + 80137113 ???? 0000:"00",0096:"150" + +crc 810729F6-E03FCFC1-C:45 +gn NBA Jam 99 (U) + cn Home Team\Scores 150 + 81160FFA 0096 + cn Home Team\Scores 0 + 81160FFA 0000 + cn Away Team\Scores 150 + 81160FFE 0096 + cn Home Team\Scores 0 + 81160FFE 0000 + cn Infinite\Time Outs\Home + 800D5C75 0007 + cn No Time Outs\Home + 800D5C7F 0000 + cn Infinite\Time Outs\Away + 800D5C9B 0007 + cn No Time Outs\Away + 800D5C9B 0000 + cn Away Team\Full Court Dunks + 81182E4E 0004 + 8118305A 0004 + 81183266 0004 + 81183472 0004 + 8118367E 0004 + cn Away Team\Giant Players + 81182DF6 0032 + 81182DFE 003C + 81183002 0032 + 8118300A 003C + 8118320E 0032 + 81183216 003C + 8118341A 0032 + 81183422 003C + 81183626 0032 + 8118362E 003C + cn Away Team\Tiny Players + 81182DF6 0011 + 81182DFE 0014 + 81183002 0011 + 8118300A 0014 + 8118320E 0011 + 81183216 0014 + 8118341A 0011 + 81183422 0014 + 81183626 0011 + 8118362E 0014 + cn Creation Points (L / R) + D0061269 0020 + 8117E008 0200 + D0061269 0010 + 8117E008 0000 + cn Home Team\Full Court Dunks + 81182412 0004 + 8118261E 0004 + 8118282A 0004 + 81182A36 0004 + 81182C42 0004 + cn Home Team\Giant Players + 811823BA 0032 + 811823C2 003C + 811825C6 0032 + 811825CE 003C + 811827D2 0032 + 811827DA 003C + 811829DE 0032 + 811829E6 003C + 81182BEA 0032 + 81182BF2 003C + cn Home Team\Tiny Players + 811823BA 0011 + 811823C2 0014 + 811825C6 0011 + 811825CE 0014 + 811827D2 0011 + 811827DA 0014 + 811829DE 0011 + 811829E6 0014 + 81182BEA 0011 + 81182BF2 0014 + +crc 6A121930-665CC274-C:45 +gn NBA In The Zone '98 (U) + cn Options\FT. Penalty Situations + 80144999 ???? 0000:"2",0001:"4",0002:"6",0003:"No" + cn Home Team\Scores + 8013C2B1 ???? 0000:"No Points",000A:"10 Points",0014:"20 Points",0028:"40 Points",003C:"60 Points",0050:"80 Points",0064:"100 Points",00C8:"200 Points",00FA:"250 Points" + cn Away Team\Scores + 8013C2B3 ???? 0000:"No Points",000A:"10 Points",0014:"20 Points",0028:"40 Points",003C:"60 Points",0050:"80 Points",0064:"100 Points",00C8:"200 Points",00FA:"250 Points" + cn Home Team\Infinite Time-Outs + cd Do not use this with the No Time Out's Cheat + 8013C2D6 0009 + 80140862 0009 + cn Away Team\Infinite Time-Outs + cd Do not use this with the No Time Out's Cheat + 8013C2D7 0009 + 80140863 0009 + cn Home Team\No Time-Outs + cd Do not use this with the Infinite Time Out's Cheat + 8013C2D6 0000 + 80140862 0000 + cn Away Team\No Time-Outs + cd Do not use this with the Infinite Time Out's Cheat + 8013C2D7 0000 + 80140863 0000 + cn No Shot Clock + 81140E1E FFFF + cn Create A Player\Max Field Goal + 8013FF98 0063 + cn Create A Player\Max 3 Point + 8013FF99 0063 + cn Create A Player\Max Free Throw + 8013FF9A 0063 + cn Create A Player\Max Rebound + 8013FF9C 0063 + cn Create A Player\Max Block + 8013FF9D 0063 + cn Create A Player\Max Steal + 8013FF9E 0063 + cn Create A Player\Max Speed + 8013FF9F 0063 + cn Create A Player\Max Ball Control + 8013FFA1 0063 + cn Create A Player\Max Power + 8013FFA2 0063 + cn Options\Quarter Length + 8013D865 ???? 0000:"3:00",0001:"5:00",0002:"8:00",0003:"12:00" + cn Options\Level + 8013D864 ???? 0000:"Enjoy",0001:"Exciting",0002:"Super Challenge" + cn Options\Stamina + 8013D866 ???? 0000:"On",0001:"Off" + cn Options\27 Time Out Limit + 8013D867 ???? 0000:"Yes",0001:"No" + cn Options\Replay + 8013D868 ???? 0000:"Yes",0001:"No" + cn Options\Player Display + 8013D869 ???? 0000:"Name",0001:"Number",0002:"None" + cn Options\Camera View + 8013D86A ???? 0000:"1",0001:"2",0002:"3",0003:"4",0004:"5",0005:"6",0006:"7",0007:"8",0008:"9",0009:"10" + cn Options\Out Of Bounds + 80144990 ???? 0000:"1",0001:"2",0002:"3",0003:"4",0004:"5",0005:"6",0006:"7",0007:"8",0008:"9",0009:"10" + cn Options\Shot Clock Violation + 80144991 ???? 0000:"1",0001:"2",0002:"3",0003:"4",0004:"5",0005:"6",0006:"7",0007:"8",0008:"9",0009:"10" + cn Options\Second Violation + 80144992 ???? 0000:"1",0001:"2",0002:"3",0003:"4",0004:"5",0005:"6",0006:"7",0007:"8",0008:"9",0009:"10" + cn Options\5 Second Violation + 80144993 ???? 0000:"1",0001:"2",0002:"3",0003:"4",0004:"5",0005:"6",0006:"7",0007:"8",0008:"9",0009:"10" + cn Options\3 Second Violation + 80144994 ???? 0000:"1",0001:"2",0002:"3",0003:"4",0004:"5",0005:"6",0006:"7",0007:"8",0008:"9",0009:"10" + cn Options\Foul Out + 80144995 ???? 0000:"2",0001:"4",0002:"6",0003:"No" + cn Options\Back Court + 80144996 ???? 0000:"2",0001:"4",0002:"6",0003:"No" + cn Options\Traveling + 80144997 ???? 0000:"2",0001:"4",0002:"6",0003:"No" + cn Options\Goal Tending + 80144998 ???? 0000:"2",0001:"4",0002:"6",0003:"No" + +crc A292524F-3D6C2A49-C:45 +gn NBA In The Zone '99 (U) + cn No Shot Clock + 812010C4 43FF + cn Home Team\Score + 81290378 ???? 0000:"o Points",0A01:"0 Points",1402:"0 Points",2804:"0 Points",3C06:"0 Points",5008:"0 Points",6401:"00 Points",C802:"00 Points",FA02:"50 Points" + cn Away Team\Score + 8129195C ???? 0000:"o Points",0A01:"0 Points",1402:"0 Points",2804:"0 Points",3C06:"0 Points",5008:"0 Points",6401:"00 Points",C802:"00 Points",FA02:"50 Points" + cn Home Team\Time Outs Home + 80290374 ???? 0000:"None",0007:"Infinite" + cn Away Team\Time Outs + 80291958 ???? 0000:"None",0007:"Infinite" + cn Create A Player Codes\Max Shooting + 802C5EFB 0063 + cn Create A Player Codes\Max 3 Point + 802C5EFC 0063 + cn Create A Player Codes\Max Free Throw + 802C5EFD 0063 + cn Create A Player Codes\Max Offensive + 802C5EFE 0063 + cn Create A Player Codes\Max Defensive + 802C5EFF 0063 + cn Create A Player Codes\Max Rebound + 802C5F00 0063 + cn Create A Player Codes\Max Techinque + 802C5F01 0063 + cn Create A Player Codes\Max Capaility + 802C5F02 0063 + +crc 5F25B0EE-6227C1DB-C:45 +gn NBA Live 2000 (U) + cn Home Team\Infinite Time Outs + 811344D0 0700 + cn Home Team\No Time Outs + 811344D0 0000 + cn Away Team\Infinite Time Outs + 81135098 0700 + cn Away Team\No Time Outs + 81135098 0000 + cn Infinite Shot Clock + 811318F2 05A0 + cn Max Inside Scoring + 8017B7AC 0064 + cn Jump Shooting + 8017B7AD 0064 + cn Max\3 Pointers + 8017B7AE 0064 + cn Max\Free Throws + 8017B7AF 0064 + cn Max\Dunking + 8017B7B0 0064 + cn Max\Stealing + 8017B7B1 0064 + cn Max\Blocking + 8017B7B2 0064 + cn Max\Off. Awareness + 8017B7BA 0064 + cn Max\Def. Awareness + 8017B7B3 0064 + cn Max\Quickness + 8017B7B4 0064 + cn Max\Off. Rebounds + 8017B7B5 0064 + cn Max\Def. Rebounds + 8017B7B6 0064 + cn Max\Jumping + 8017B7B7 0064 + cn Max\Strength + 8017B7B8 0064 + cn Max\Passing + 8017B7B9 0064 + cn Max\Speed + 8017B7BB 0064 + cn Max\Dribbling + 8017B7BC 0064 + cn Max\Endurance + 8017B7BD 0064 + cn Max\Shooting Range + 8017B7BE 0064 + +crc 6DFDCDC3-4DE701C8-C:45 +gn =NHL Breakaway 98 (U) + cn Activate Cheat Menu + 80053F38 0001 + cn Home Team Goals + 8012BBBC ???? 0000:"No Score",00FF:"Max Score" + cn Away Team Goals + 8012BBBD ???? 0000:"No Score",00FF:"Max Score" + +crc 82EFDC30-806A2461-C:45 +gn NHL Blades Of Steel '99 (U) + cn Away Team Scores 50 + 801F6407 0032 + 802004C0 0032 + cn Home Team Scores 50 + 801F6406 0032 + 802004BF 0032 + +crc 36FA35EB-E85E2E36-C:45 +gn NFL Blitz 2001 (U) + cn Fire Team 1\Player 1 + 800EC0CB ???? 0001:"Always On",0000:"Never On" + cn Always On Fire Team 2\Player 2 + 800EC0CF ???? 0001:"Always On",0000:"Never On" + cn Infinite Turbo\Player 1 + 810EC12C 42C8 + 810EC12E 0000 + cn Infinite Turbo\Player 2 + 81DEC164 42C8 + 81DEC166 0000 + +crc E3AB4ED0-83040DD2-C:45 +gn NFL Quarterback Club 2000 (U) + cn Max Clu + 80075275 0063 + cn Max End + 8007527D 0063 + cn Max Hnd + 80075279 0063 + cn Max Rcg + 80075273 0063 + cn Max Rng + 8007526F 0063 + cn Max Scr + 80075271 0063 + cn Max Spd + 80075277 0063 + cn Home Team\No Time Outs + 80054956 0000 + cn Away Team\No Time Outs Away + 80054ED6 0000 + cn Infinite Creation Points + 8107B36E 03E7 + cn Home Team\Infinite Time Outs + 80054956 0003 + cn Away Team\Infinite Time Outs + 80054ED6 0003 + cn Infinite Time To Choose Play + 81081448 2800 + cn Max Acc + 8007526D 0064 + cn Max Cat + 8007527B 0063 + +crc 28784622-FFB22985-C:45 +gn NFL Quarterback Club 2001 (U) + cn Infinite Player Creation Pts + 8107A0F2 00C8 + cn Always 1st Down + 800785D2 0001 + cn 1 Down Per Possession + 800785D2 0004 + +crc BE76EDFF-20452D09-C:45 +gn NFL Quarterback Club 99 (U) + cn Home Team\Infinite Time Outs + 8004C0B6 0003 + cn Home Team\No Time Outs + 8004C0B6 0000 + cn Away Team\Infinite Time Outs + 8004C62E 0003 + cn Away Team\No Time Outs + 8004C62E 0000 + cn Infinite\Time to Choose Play + 81080152 0028 + cn Infinite\Character Creation Points + 81072F30 015E + cn Max\Accuracy + 8106FDB8 0064 + cn Max\Range + 8106FDBA 0064 + cn Max\Scramble + 8106FDBC 0064 + cn Max\Hands + 8106FDBE 0064 + cn Max\Speed + 8106FDC0 0064 + cn Max\Catch + 8106FDC2 0064 + cn Max\Endurance + 8106FDC4 0064 + +crc E3AB4ED0-83040DD2-C:45 +gn NFL Quarterback Club 2000 (U) + cn Home Team\Infinite Time Outs + 80054956 0003 + cn Home Team\No Time Outs + 80054956 0000 + cn Away Team\Infinite Time Outs + 80054ED6 0003 + cn Away Team\No Time Outs + 80054ED6 0000 + cn Infinite\Time To Choose Play + 81081448 2800 + cn Max\Acc + 8007526D 0064 + cn Max\Cat + 8007527B 0063 + cn Max\Clu + 80075275 0063 + cn Max\End + 8007527D 0063 + cn Max\Hnd + 80075279 0063 + cn Max\Rcg + 80075273 0063 + cn Max\Rng + 8007526F 0063 + cn Max\Scr + 80075271 0063 + cn Max\Spd + 80075277 0063 + cn Infinite\Creation Points + 8107B36E 03E7 + +crc 2153143F-992D6351-C:45 +gn New Tetris, The (U) + cn Press L + C-Down For Cheat Screen + D01101B3 0024 + 8103BFE0 0000 + D01101B3 0024 + 8103BFE2 0000 + +crc 2857674D-CC4337DA-C:45 +gn Nightmare Creatures (U) + cn Infinite\Ammo + 50000D02 0000 + 800A4BAF 0009 + cn Infinite\Spider Cards + 810A4BAE 0009 + cn Infinite\Proximity Mines + 810A4BB0 0009 + cn Infinite\Repulsive Smoke + 810A4BB2 0009 + cn Infinite\Freeze Spell + 810A4BB4 0009 + cn Infinite\Dynamite + 810A4BB6 0009 + cn Infinite\Flash + 810A4BB8 0009 + cn Infinite\Fire Bombs + 810A4BBA 0009 + cn Infinite\Multi-Gun + 810A4BBC 0009 + cn Infinite\Berzerkers + 810A4BBE 0009 + cn Infinite\Super Healing + 810A4BC0 0009 + cn Infinite\Healing + 810A4BC2 0009 + cn Infinite\Chaos + 810A4BC4 0009 + cn Infinite\Gun + 810A4BC6 0009 + cn Infinite\Lives + 800A4B53 0009 + cn Level Select + D00978B1 0000 + 810978B0 ???? 0000:"Chelsea",0001:"Spitafields",0002:"Thames Tunnel",0003:"Sewer Snake",0004:"India Docks",0005:"Highgate Cemetery",0006:"Hampstead Heath",0007:"Queenhite Docks",0008:"City",0009:"Smithfield",000A:"Snowman",000B:"Regent's",000C:"London Zoo",000D:"St. Marilebone",000E:"Bloomsbury",000F:"Pimlico",0010:"Jose Manuel",0011:"Westminister",0012:"Westminister II",0013:"The Roofs",0014:"Map" + cn Brightness Modifier + 810B96EC ???? 7FFF:"Very Well Lit Up",8000:"Very Dark" + cn Ignatius\Infinite Health\Chelsea Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 802EC6E6 0010 + cn Ignatius\Infinite Health\Spitafields Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 803215FE 0010 + cn Ignatius\Infinite Health\Thames Tunnel Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031AB6E 0010 + cn Ignatius\Infinite Health\Sewer Snake Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80255E46 0010 + cn Ignatius\Infinite Health\India Docks Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80321546 0010 + cn Ignatius\Infinite Health\Highgate Cemetery Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031B2E6 0010 + cn Ignatius\Infinite Health\Hampstead Heath Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 803218B6 0010 + cn Ignatius\Infinite Health\Queenhite Docks Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80320C1E 0010 + cn Ignatius\Infinite Health\City Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80328256 0010 + cn Ignatius\Infinite Health\Smithfield Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8030B05E 0010 + cn Ignatius\Infinite Health\Snowman Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80251496 0010 + cn Ignatius\Infinite Health\Regent's Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80315326 0010 + cn Ignatius\Infinite Health\London Zoo Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031E00E 0010 + cn Ignatius\Infinite Health\St. Marilebone Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031CD4E 0010 + cn Ignatius\Infinite Health\Bloomsbury Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8032C4F6 0010 + cn Ignatius\Infinite Health\Pimlico Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031F9CE 0010 + cn Ignatius\Infinite Health\Jose Manuel Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8025F196 0010 + cn Ignatius\Infinite Health\Westminister Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 802F4ECE 0010 + cn Ignatius\Infinite Health\Westminister II Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 802F5DE6 0010 + cn Ignatius\Infinite Health\The Roofs Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 802848FE 0010 + cn Nadia\Infinite Health\Chelsea Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 802EB6D6 000C + cn Nadia\Infinite Health\Spitafield Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80320116 000C + cn Nadia\Infinite Health\Thames Tunnel Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80319AC6 000C + cn Nadia\Infinite Health\Sewer Snake Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80254926 000C + cn Nadia\Infinite Health\India Docks Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 803202CE 000C + cn Nadia\Infinite Health\Highgate Cemetary Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031A58E 000C + cn Nadia\Infinite Health\Hampstead Heath Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 803203D6 000C + cn Nadia\Infinite Health\Queenhite Dock's Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031FB7E 000C + cn Nadia\Infinite Health\City Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80326A36 000C + cn Nadia\Infinite Health\Smithfield Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8030A0CE 000C + cn Nadia\Infinite Health\Snowman Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80250036 000C + cn Nadia\Infinite Health\Regent's Canal Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80313E36 000C + cn Nadia\Infinite Health\London Zoo Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031CB66 000C + cn Nadia\Infinite Health\St. Marilebone Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031B686 000C + cn Nadia\Infinite Health\Bloomsbury Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8032B256 000C + cn Nadia\Infinite Health\Pimlico Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8031E4B6 000C + cn Nadia\Infinite Health\Jose Manuel Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 8025DA0E 000C + cn Nadia\Infinite Health\Westminister Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 802F360E 000C + cn Nadia\Infinite Health\Westminister II Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 802F4C76 000C + cn Nadia\Infinite Health\The Roofs Level + cd Only use one Infinite Health cheat at a time or the game will freeze or suffer from sever GFX Errors. + 80282DB6 000C + +crc 4998DDBB-F7B7AEBC-C:45 +gn Nuclear Strike 64 (U) + cn Infinite\Lives + 800A5DF0 0009 + cn Play Mission\1 + 800A5DF1 0000 + cn Play Mission\2 + 800A5DF1 0001 + cn Play Mission\3 + 800A5DF1 0002 + cn Play Mission\4 + 800A5DF1 0003 + cn Play Mission\5 + 800A5DF1 0004 + cn Play Mission\6 + 800A5DF1 0005 + cn Invulnerability + 800A9730 0001 + cn Infinite\Lives + 800A5DF0 0009 + cn Infinite\Ammo + 800A9731 0001 + cn Infinite\Attempts + 800A9732 0001 + cn Infinite\Fuel + 800A9733 0001 + cn Infinite\Chaingun + 800A9737 0001 + cn Infinite\Rockets + 800A9738 0001 + cn Infinite\Missiles + 800A9739 0001 + cn Infinite\Wingtips + 800A973A 0001 + cn Wingtips Do Double Damage + 800A973B 0001 + cn Stealth Mode + 800A9734 0001 + cn Double MPG + 800A9735 0001 + cn Quad Damage + 800A9736 0001 + cn Max Armor Increased 50% + 800A973C 0001 + cn Agility + 800A973D 0001 + cn Overhead View + 800A973E 0001 + cn Level Skip + 800A973F 0001 + cn Debug Menu + 800A9740 0001 + cn Auto Win Scenario + 800A9741 0001 + +crc 2655BB70-667D9925-C:45 +gn O.D.T (Or Die Trying) (U) (M3) (Unreleased Final) + cn Play As Select + 800FCD45 ???? 0000:"Ike Hawkings (Corporal)",0001:"Sophia Hawkings (Stowaway)",0002:"Julia Chase (Cartographer)",0003:"Karma (The Ex-Deviant)",0004:"Max Havok (Chief Enginer)",0005:"Solaar (Archbishop)",0006:"Mr Bodybolt (7th Passenger)" + cn Infinite Max\999 Lives + 810C8B78 03E8 + cn Infinite Max\Health + 800C8959 0066 + cn Infinite Max\Light Ammo + 800C8B2B 0066 + cn Infinite Max\Fire Ammo + 800C8B33 0066 + cn Infinite Max\Ionic Ammo + 800C8B3B 0066 + cn Infinite Max\Fusion Ammo + 800C8B43 0066 + cn Infinite Max\Mana + 800C8B7F 0066 + cn Have\All Magic + 800CE9C8 0010 + 800CE9CD 0000 + 800CE9D7 0001 + 800CE9E1 0002 + 800CE9EB 0003 + 800CE9F5 0005 + 800CE9FF 0006 + 800CEA09 0008 + 800CEA13 0009 + 800CEA1D 000B + 800CEA27 000E + 800CEA31 000F + 800CEA3B 0010 + 800CEA45 0011 + 800CEA4F 000A + 800CEA59 000C + 800CEA63 000D + cn Have\Magic On Level 4 + 810C8B5D FFFF + 810C8B5E FFFF + 810C8B5F FFFF + 810C8B60 FFFF + 810C8B61 FFFF + 810C8B62 FFFF + cn Have\Weapons On Max Upgrade + 50000408 0000 + 800C8B2C 0009 + cn Have\Max Armour Level + 800C8B80 0064 + cn Have\Max Spirit Level + 800C8B84 0064 + cn Have\Max Weapon Level + 800C8B82 0064 + cn Have\Max Experience Level + 800C8B7C 00FF + cn Infinite Air Under Water + 800C8A64 0069 + cn Press A For Bionic Jump + cd This will make you jump to a great height + D00C8A4A 0080 + 810C8968 ???? 0250:"Medium Jump",0800:"Max Jump" + cn Matts + D00C8A4A 0080 + 810C8963 0100 + +crc 319093EC-0FC209EF-C:45 +gn Off Road Challenge (U) + cn 1 Player\Always Place 1st + 80103C57 0000 + cn Multi and 1 Player\Infinite Gent Turbos\Player 1 + cd Can be used in 1 Player and Multiplayer Modes for Player 1 + 81103EBA 02F4 + cn 1 Player\Max\Acceleration + 8012C49F 000A + cn 1 Player\Max\Shocks + 8012C4A7 000A + cn 1 Player\Max\Speed + 8012C4A3 000A + cn 1 Player\Max\Tires + 8012C4AB 000A + cn Multi and 1 Player\Max Crash Helmets\Player 1 + cd Can be used in 1 Player and Multiplayer Modes for Player 1 + 80103EB3 0064 + cn Multi and 1 Player\Infinite Gent Turbos\Player 2 + cd Multiplayer Mode Only for Player 2 + 811041AE 02F4 + cn Multi and 1 Player\Max Crash Helmets\Player 2 + cd Multiplayer Mode Only for Player 2 + 801041A7 0064 + +crc E6419BC5-69011DE3-C:45 +gn Ogre Battle 64 - Person of Lordly Caliber (U) + cn Infinite Goth + 81196A6E FFFF + cn Max Goth + 81196A6C 0098 + 81196A6E 967F + cn Open All Paths + 81196A80 01FF + 81196A82 677F + 81196A84 FCFF + cn Finish All Levels + 81196A86 5454 + 81196A88 5140 + 81196A8A 4555 + 81196A8C 9514 + 81196A8E 5515 + cn Always Have Retreat & Elem Pedra Opened + D01A1C72 0000 + 811A1C72 0003 + cn Hour Always 00 + 81196A2C 0000 + cn Day Always 00 + 811F106C 0000 + cn Magnus\Level 99 + 80193C0B 0063 + cn Magnus\Max HP + 81193C0E 03E7 + cn Magnus\Infinite HP + 81193C10 03E7 + cn Magnus\Max Str + 81193C14 03E7 + cn Magnus\Max Vit + 81193C16 03E7 + cn Magnus\Max Int + 81193C18 03E7 + cn Magnus\Max Mem + 81193C1A 03E7 + cn Magnus\Max Agi + 81193C1C 03E7 + cn Magnus\Max Dex + 81193C1E 03E7 + +crc 3E198D9E-F2E1267E-C:45 +gn Paperboy (U) + cn Enable Level Select + cd Also accesses All Bonus Levels + 8006A5F7 0001 + cn Invincibility + 812688FE 0001 + cn Infinite Newspapers + 81268B12 0001 + cn Big Newspapers + 81268B5A 0001 + cn Turbo Mode + 81268B36 0001 + cn Super Jump Springs + 81268B3A 0001 + cn Rocket Boosters + 81268B3E 0001 + cn 99 Total Houses + 8106A56A 0063 + cn Infinite Health + 8006A5D2 0064 + +crc 65EEE53A-ED7D733C-C:45 +gn Paper Mario (U) + cn Lots Of Coins + 8110F29C 03E7 + cn Infinite\HP + 8010F292 0063 + 8010F293 0063 + cn Infinite\FP + 8010F295 0063 + 8010F296 0063 + cn Have All Spirits + 8010F51E 0007 + cn Max\Level + 8010F299 0063 + cn Max\Star Points + 8010F2A0 0063 + cn Max\Badge Points + 8010F298 ???? 003C:"60 Badge Points",007F:"127 Badge Points" + cn Max\Star Pieces + 8010F29F 0063 + cn Have member\Goomario + 8010F2AC 0001 + cn Have member\Kooper + 8010F2B4 0001 + cn Have member\Bombette + 8010F2BC 0001 + cn Have member\Parrakary + 8010F2C4 0001 + cn Have member\Watt + 8010F2D4 0001 + cn Have member\Sushie + 8010F2DC 0001 + cn Have member\Lakitu + 8010F2E4 0001 + cn Have member\Bow + 8010F2EC 0001 + cn Upgrade member\Level 1\Goomario + cd Do not use with level 2 upgrade cheats + 8010F2AD 0001 + cn Upgrade member\Level 1\Kooper + cd Do not use with level 2 upgrade cheats + 8010F2B5 0001 + cn Upgrade member\Level 1\Bombette + cd Do not use with level 2 upgrade cheats + 8010F2BD 0001 + cn Upgrade member\Level 1\Parrakary + cd Do not use with level 2 upgrade cheats + 8010F2C5 0001 + cn Upgrade member\Level 1\Watt + cd Do not use with level 2 upgrade cheats + 8010F2D5 0001 + cn Upgrade member\Level 1\Sushie + cd Do not use with level 2 upgrade cheats + 8010F2DD 0001 + cn Upgrade member\Level 1\Lakitu + cd Do not use with level 2 upgrade cheats + 8010F2E5 0001 + cn Upgrade member\Level 1\Bow + cd Do not use with level 2 upgrade cheats + 8010F2ED 0001 + cn Upgrade member\Level 2\Goomario + cd Do not use with level 1 upgrade cheats + 8010F2AD 0002 + cn Upgrade member\Level 2\Kooper + cd Do not use with level 1 upgrade cheats + 8010F2B5 0002 + cn Upgrade member\Level 2\Bombette + cd Do not use with level 1 upgrade cheats + 8010F2BD 0002 + cn Upgrade member\Level 2\Parrakary + cd Do not use with level 1 upgrade cheats + 8010F2C5 0002 + cn Upgrade member\Level 2\Watt + cd Do not use with level 1 upgrade cheats + 8010F2D5 0002 + cn Upgrade member\Level 2\Sushie + cd Do not use with level 1 upgrade cheats + 8010F2DD 0002 + cn Upgrade member\Level 2\Lakitu + cd Do not use with level 1 upgrade cheats + 8010F2E5 0002 + cn Upgrade member\Level 2\Bow + cd Do not use with level 1 upgrade cheats + 8010F2ED 0002 + cn Have hammer\Level 1 + cd Do not use with other level hammer cheats + 8010F291 0000 + cn Have hammer\Level 2 + cd Do not use with other level hammer cheats + 8010F291 0001 + cn Have hammer\Level 3 + cd Do not use with other level hammer cheats + 8010F291 0002 + cn Have jump boots\Level 1 + cd Do not use with other level jump boots cheats + 8010F290 0000 + cn Have jump boots\Level 2 + cd Do not use with other level jump boots cheats + 8010F290 0001 + cn Have jump boots\Level 3 + cd Do not use with other level jump boots cheats + 8010F290 0002 + cn No Star Points (0) + cd If emulator hangs at level up, enable this cheat and don't disable it whatsoever! + 8010F2A0 0000 + cn Infinite\Star Power + 8010F520 0007 + 8010F521 0007 + cn Have\Attack item + cd Only use One Have item Option at one time. + 8110F444 ???? 0800:"Fire Flower",0081:"Snowman Doll",0082:"Thunder Rage",0083:"Shooting Star",0084:"Thunder Bolt",0085:"Pebble",0086:"Dusty Hammer" + cn Have\Defense item + cd Only use One Have item Option at one time. + 8110F444 ???? 0088:"Stone Cap",008A:"Mushroom",008B:"Volt Shroom",0097:"Repel Gel" + cn Have\Enemy Stats item + cd Only use One Have item Option at one time. + 8110F444 ???? 008F:"Sleep Sheep",0090:"POW Block",0092:"Stop Watch",0098:"Fright Jar",009A:"Dizzy Dial" + cn Have\Recovery Items Option 1 + cd Only use One Have item Option at one time. + 8110F444 ???? 0094:"Apple",00B1:"Apple Pie",00C0:"Big Cookie",00BD:"Bland Meal",009E:"Blue Berry",00D8:"Boiled Egg",00A1:"Bubble Berry",00AA:"Cake Mix",00AA:"Cake Mix",00CF:"Coco Pop",00BE:"Deluxe Feast",00A8:"Dried Fruit",00A7:"Dried Pasta",008D:"Dried Shroom",005F:"Egg",00CC:"Electro Pop",00CD:"Fire Pop",00C9:"Fried Egg",00B6:"Fried Shroom",00D4:"Frozen Fries",00A5:"Goomnut",00BC:"Healthy Juice",00CB:"Honey Candy",00CA:"Honey Shroom",00C4:"Honey Super" + cn Have\Recovery Items Option 2 + cd Only use One Have item Option at one time. + 8110F444 ???? 00A4:"Honey Syrup",00B2:"Honey Ultra",00B9:"Hot Shroom",00AF:"Iced Potato",00A2:"Jammin' Jelly",00D1:"Jelly Pop",00DA:"Jelly Shroom",00C6:"Jelly Super",00B4:"Jelly Ultra",00D3:"Kooky Cookie",00A6:"Koopa Leaf",00C3:"Koopa Tea",00B5:"KooPasta",009C:"Lemon",00D0:"Lemon Candy",0095:"Life Shroom",009D:"Lime",0C0E:"Lime Candy",00D7:"Maple Shroom",00C5:"Maple Super",00A3:"Maple Syrup",00B3:"Maple Ultra",00AD:"Melon",00C2:"Mistake",008A:"Mushroom" + cn Have\Recovery Items Option 3 + cd Only use One Have item Option at one time. + 8110F444 ???? 00D6:"Nutty Cake",00D5:"Potato Salad",009F:"Red Berry",00B7:"Shroom Cake",00B8:"Shroom Steak",00C7:"Spaghetti",00BF:"Special Shake",00B0:"Spicy Soup",00AE:"Stinky Herb",00A9:"Strange Leaf",008C:"Super Shroom",009B:"Super Soda",00BA:"Sweet Shroom",0089:"Tasty Tonic",008E:"Ultra Shroom",0093:"Whacka's Bump",00A0:"Yellow Berry",00D9:"Yoshi Cookie",00BB:"Yummy Meal" + cn Have\Special Items Options 1 + cd Only use One Have item Option at one time + 8110F444 ???? 0101:"Jump",010E:"Diploma",010F:"Ultra Stone",0110:"Fortress Key",0115:"Lunar Stone",0118:"Golden Jar",0119:"Kooper's Shell",0122:"Record",0125:"Mystery Note",012A:"Jade Raven",012C:"Magical Seed Purple",012D:"Magical Seed Blue",0131:"Bucket",0150:"Letter",0156:"Dolly",0157:"Water Stone",0158:"Magical Bean",0159:"Fertile Soil",015A:"Miracle Water",015B:"Volcano Vase",0053:"Artifact",0067:"Lyrics",001D:"Boo's Portrait" + cn Have\Special Items Option 1 + cd Only use One Have item Option at one time. + 8110F444 ???? 0030:"Calculator",0029:"Cook Book",001E:"Crystal Berry",0017:"Diamond Stone",0024:"Dictonary",000E:"Diploma",0032:"Scarf",000A:"First Degree Card",000B:"Second Degree Card",000C:"Third Degree Card",000D:"Fourth Degree Card",0023:"Frying Pan",0004:"Hammer",002A:"Jade Raven",0019:"Kooper's Shell,Lunar Stone",0058:"Magical Bean",002B:"Magical Seed Red",002D:"Magical Seed Green",002E:"Magical Seed Brown-Orange",0069:"Mailbag",0031:"Bucket",0021:"Toy Train",0068:"Melody",006C:"Star Stone",005B:"Volcano Vase" + +crc 73ABB1FB-9CCA6093-C:45 +gn Penny Racers (U) + cn Super Speed + cd This is Turbo fast,So to slow it down a little more keep the B button pressed down + 8122AEB8 4800 + cn Always 1st + 8022AD06 0001 + cn Class Select + cd This code is useful because you can play Class AA without having to beat a level! + 8021E1A7 ???? 0000:"Class C",0001:"Class B",0003:"Class AA",0004:"1 Play",0005:"2 Play",0006:"3 Play",0007:"4 Play" + +crc DDF460CC-3CA634C0-C:45 +gn Perfect Dark (U) (v1.0) + cn Have All\Weapons\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80207F10 0007 + 801EEF10 0007 + 801D5F10 0007 + cn Infinite\Ammo\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 8020769F 00FF + 801EE69F 00FF + 801D569F 00FF + 80206EFB 00FF + 801EDEFB 00FF + 801D4EFB 00FF + cn Infinite\Health\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 8120677C 3F80 + 811ED77C 3F80 + 811D477C 3F80 + cn Infinite\Shield\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 81206790 3F80 + 811E4950 3F80 + 811CB950 3F80 + cn Have All\Weapons\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80209B80 0007 + 801F0B80 0007 + 801D7B80 0007 + cn Infinite\Ammo\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 8020930F 00FF + 801F030F 00FF + 801D730F 00FF + 80208B6B 00FF + 801EFB6B 00FF + 801D6B6B 00FF + cn Infinite\Health\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 812083EC 3F80 + 811EF3EC 3F80 + 811D63EC 3F80 + cn Infinite\Shield\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 811FF5C0 3F80 + 811E65C0 3F80 + 811CD5C0 3F80 + cn The Ultimate All In One + cd The Ultimate All In One activate's solo missions, give all medals on solo missions, activate cheats, activate cinemas, and who knows what else. I just don't have the time to identify these codes. I know that some of this is creditted to Zap2. I don't have the time to cut those codes out. + 800884F3 0001 + 8008850E 0001 + 80088575 0001 + 50000302 0000 + 80088572 0001 + 8008858C 0001 + 8008858D 0001 + 800885A6 0001 + 800885A9 0001 + 800885C0 0001 + 800885DA 0001 + 800885DC 0001 + 800885F4 0001 + 800885F5 0001 + 8008860E 0001 + 80088610 0001 + 80088612 0001 + 80088628 0001 + 50000501 0000 + 80088642 0001 + 50000501 0000 + 8008865C 0001 + 50000501 0000 + 80088676 0001 + 50000501 0000 + 80088690 0001 + 50000501 0000 + 800886AA 0001 + 50000501 0000 + 800886C4 0001 + 50000501 0000 + 800886DE 0001 + 50000501 0000 + 800886F8 0001 + 50000501 0000 + 80088712 0001 + 50000501 0000 + 8008872C 0001 + 50000501 0000 + 80088746 0001 + 50000501 0000 + 80088760 0001 + 50000501 0000 + 8008877A 0001 + 50000501 0000 + 80088794 0001 + 50000501 0000 + 800887AE 0001 + 800A2219 0001 + 50003E02 0000 + 800A221D 0001 + 50000B01 0000 + 800ACCC9 0001 + 50000901 0000 + 800ACCD5 0001 + 50000401 0000 + 800ACCDF 0001 + 50000301 0000 + 800ACCE4 0001 + 800ACCE8 0001 + 800ACCE9 0001 + 800ACCEB 0001 + 800ACCEC 0001 + 50000901 0000 + 800ACCEE 0001 + 800ACCF8 0001 + 50002101 0000 + 800ACCFA 0001 + 800ACD12 0001 + 800ACD15 0001 + 800ACD16 0001 + 800ACDEA 0001 + 800ACD3A 0001 + cn Carrington Institute\Have 999 points in Firing Range + 810B1E32 03E7 + cn Carrington Institute\Have Infinite time in Firing Range + 810B1E2E 004D + cn Carrington Institute\Have 255 targets destroyed + 810B1E34 00FF + cn All levels Compleate + 50004002 0000 + 810A2218 0001 + cn Single & Co-Op\Press B To Levitate\Player 1 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7E4 0040 + 81206720 40F2 + D009C7E4 0040 + 802066D3 0000 + D009C7E4 0040 + 811ED720 40F2 + D009C7E4 0040 + 801ED6D3 0000 + D009C7E4 0040 + 811D4720 40F2 + D009C7E4 0040 + 801D46D3 0000 + cn Single & Co-Op\Press B To Levitate\Player 2 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7EC 0040 + 81208390 40F2 + D009C7EC 0040 + 80208343 0000 + D009C7EC 0040 + 811EF390 40F2 + D009C7EC 0040 + 801EF343 0000 + D009C7EC 0040 + 811D6390 40F2 + D009C7EC 0040 + 801D6343 0000 + cn Multi\Press B To Levitate\Player 1 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7E4 0040 + 811BB720 40F2 + D009C7E4 0040 + 801BB6D3 0000 + cn Multi\Press B To Levitate\Player 2 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7EC 0040 + 811BD390 40F2 + D009C7EC 0040 + 801BD343 0000 + cn Multi\Press B To Levitate\Player 3 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7F4 0040 + 811BF000 40F2 + D009C7F4 0040 + 801BEFB3 0000 + cn Multi\Press B To Levitate\Player 4 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7FC 0040 + 811C0C70 40F2 + D009C7FC 0040 + 801C0C23 0000 + +crc 41F2B98F-B458B466-C:45 +gn Perfect Dark (U) (v1.1) + cn Have All\Weapons\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80207F10 0007 + 801EEF10 0007 + 801D5F10 0007 + cn Infinite\Ammo\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 8020769F 00FF + 801EE69F 00FF + 801D569F 00FF + 80206EFB 00FF + 801EDEFB 00FF + 801D4EFB 00FF + cn Infinite\Health\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 8120677C 3F80 + 811ED77C 3F80 + 811D477C 3F80 + cn Infinite\Shield\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 81206790 3F80 + 811E4950 3F80 + 811CB950 3F80 + cn Have All\Weapons\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80209B80 0007 + 801F0B80 0007 + 801D7B80 0007 + cn Infinite\Ammo\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 8020930F 00FF + 801F030F 00FF + 801D730F 00FF + 80208B6B 00FF + 801EFB6B 00FF + 801D6B6B 00FF + cn Infinite\Health\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 812083EC 3F80 + 811EF3EC 3F80 + 811D63EC 3F80 + cn Infinite\Shield\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 811FF5C0 3F80 + 811E65C0 3F80 + 811CD5C0 3F80 + cn The Ultimate All In One + cd The Ultimate All In One activate's solo missions, give all medals on solo missions, activate cheats, activate cinemas, and who knows what else. I just don't have the time to identify these codes. I know that some of this is creditted to Zap2. I don't have the time to cut those codes out. + 800884F3 0001 + 8008850E 0001 + 80088575 0001 + 50000302 0000 + 80088572 0001 + 8008858C 0001 + 8008858D 0001 + 800885A6 0001 + 800885A9 0001 + 800885C0 0001 + 800885DA 0001 + 800885DC 0001 + 800885F4 0001 + 800885F5 0001 + 8008860E 0001 + 80088610 0001 + 80088612 0001 + 80088628 0001 + 50000501 0000 + 80088642 0001 + 50000501 0000 + 8008865C 0001 + 50000501 0000 + 80088676 0001 + 50000501 0000 + 80088690 0001 + 50000501 0000 + 800886AA 0001 + 50000501 0000 + 800886C4 0001 + 50000501 0000 + 800886DE 0001 + 50000501 0000 + 800886F8 0001 + 50000501 0000 + 80088712 0001 + 50000501 0000 + 8008872C 0001 + 50000501 0000 + 80088746 0001 + 50000501 0000 + 80088760 0001 + 50000501 0000 + 8008877A 0001 + 50000501 0000 + 80088794 0001 + 50000501 0000 + 800887AE 0001 + 800A2219 0001 + 50003E02 0000 + 800A221D 0001 + 50000B01 0000 + 800ACCC9 0001 + 50000901 0000 + 800ACCD5 0001 + 50000401 0000 + 800ACCDF 0001 + 50000301 0000 + 800ACCE4 0001 + 800ACCE8 0001 + 800ACCE9 0001 + 800ACCEB 0001 + 800ACCEC 0001 + 50000901 0000 + 800ACCEE 0001 + 800ACCF8 0001 + 50002101 0000 + 800ACCFA 0001 + 800ACD12 0001 + 800ACD15 0001 + 800ACD16 0001 + 800ACDEA 0001 + 800ACD3A 0001 + cn Carrington Institute\Have 999 points in Firing Range + 810B1E32 03E7 + cn Carrington Institute\Have Infinite time in Firing Range + 810B1E2E 004D + cn Carrington Institute\Have 255 targets destroyed + 810B1E34 00FF + cn Single & Co-Op\Press B To Levitate\Player 1 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7E4 0040 + 81206720 40F2 + D009C7E4 0040 + 802066D3 0000 + D009C7E4 0040 + 811ED720 40F2 + D009C7E4 0040 + 801ED6D3 0000 + D009C7E4 0040 + 811D4720 40F2 + D009C7E4 0040 + 801D46D3 0000 + cn Single & Co-Op\Press B To Levitate\Player 2 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7EC 0040 + 81208390 40F2 + D009C7EC 0040 + 80208343 0000 + D009C7EC 0040 + 811EF390 40F2 + D009C7EC 0040 + 801EF343 0000 + D009C7EC 0040 + 811D6390 40F2 + D009C7EC 0040 + 801D6343 0000 + cn Multi\Press B To Levitate\Player 1 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7E4 0040 + 811BB720 40F2 + D009C7E4 0040 + 801BB6D3 0000 + cn Multi\Press B To Levitate\Player 2 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7EC 0040 + 811BD390 40F2 + D009C7EC 0040 + 801BD343 0000 + cn Multi\Press B To Levitate\Player 3 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7F4 0040 + 811BF000 40F2 + D009C7F4 0040 + 801BEFB3 0000 + cn Multi\Press B To Levitate\Player 4 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D009C7FC 0040 + 811C0C70 40F2 + D009C7FC 0040 + 801C0C23 0000 + +crc B54CE881-BCCB6126-C:45 +gn PGA European Tour (U) + cn Hole In One\Hole 01 + 800FF713 0000 + cn Hole In One\Hole 02 + 800FF715 0000 + cn Hole In One\Hole 03 + 800FF717 0000 + cn Hole In One\Hole 04 + 800FF719 0000 + cn Hole In One\Hole 05 + 800FF71B 0000 + cn Hole In One\Hole 06 + 800FF71D 0000 + cn Hole In One\Hole 07 + 800FF71F 0000 + cn Hole In One\Hole 08 + 800FF721 0000 + cn Hole In One\Hole 09 + 800FF723 0000 + cn Hole In One\Hole 10 + 800FF725 0000 + cn Hole In One\Hole 11 + 800FF727 0000 + cn Hole In One\Hole 12 + 800FF729 0000 + cn Hole In One\Hole 13 + 800FF72B 0000 + cn Hole In One\Hole 14 + 800FF72D 0000 + cn Hole In One\Hole 15 + 800FF72F 0000 + cn Hole In One\Hole 16 + 800FF731 0000 + cn Hole In One\Hole 17 + 800FF733 0000 + cn Hole In One\Hole 18 + 800FF735 0000 + +crc C851961C-78FCAAFA-C:45 +gn Pilot Wings64 (U) + cn Infinite Fuel\Gyrocopter + 80362821 0081 + cn Infinite Fuel\Rocket Belt + 80362841 0081 + cn Time Always 00'00'10 + cd This Cheat code is for All Events + 80362750 0001 + cn Choose Vehicle + cd Make your Choice & then Press GS To Activate,But do not use with any other Press GS Cheat Codes. + 883626A7 ???? 0000:"Hang Glider",0001:"Rocket Belt",0002:"Gyrocopter",0003:"Cannonball",0004:"Skydiving",0005:"Jumble Hopper",0006:"Birdman" + cn Fly As Yellow Plane In USA Level + cd Press GS To Activate,But do not use with any other Press GS Cheat Codes. + 89362748 0009 + 813627B0 3EE0 + 8024CDF5 006E + cn Fly As Gray Plane In USA Level + cd Press GS To Activate,But do not use with any other Press GS Cheat Codes. + 89362748 0008 + 813627B0 3F30 + 8024CDF5 006E + cn Have Perfect Score in all Class & Level's + cd With these codes, if you want them to save, you have to play a level, and lose and just choose quit after it tallies up your score. Also dont keep the code active once you save the level at 100%, turn the code off and continue with the other levels! + 8036427D 0064 + 803642AD 0064 + 803642DD 0064 + 80364911 0064 + 80364A61 0064 + 80364941 0064 + 80364A91 0064 + 80364971 0064 + 80364AC1 0064 + 80364FA5 0064 + 803650F5 0064 + 80365245 0064 + 80364FD5 0064 + 80365125 0064 + 80365275 0064 + 80365005 0064 + 80365155 0064 + 803652A5 0064 + 80365639 0064 + 80365789 0064 + 803658D9 0064 + 80365669 0064 + 803657B9 0064 + 80365909 0064 + 80365699 0064 + 803657E9 0064 + 80365939 0064 + 8036430D 0019 + 8036445D 0019 + 803645AD 0019 + 803646FD 0019 + 8036433D 0064 + 8036436D 0064 + 803649A1 0019 + 80364AF1 0019 + 80364C41 0019 + 80364D91 0019 + 803649D1 0064 + 80364A01 0064 + 80365035 0019 + 80365185 0019 + 803652D5 0019 + 80365425 0019 + 80365065 0064 + 80365095 0064 + +crc CA12B547-71FA4EE4-C:45 +gn Pokemon Snap (U) + cn Press L\To Stop On Tunnel Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 801DDC55 0001 + cn Press L\To Stop On Volcano Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 801FC5C5 0001 + cn Press L\To Stop On River Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 801EF96D 0001 + cn Press L\To Stop On Cave Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 80202225 0001 + cn Press L\To Stop On Beach Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 802020F5 0001 + cn Press L\To Stop On Valley Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 801D9ABD 0001 + cn Have\Rapid Fire Apples and Bombs + 80382CB7 0000 + cn Have\Apples Bombs and Flute + 803AE51F 0004 + cn Have\Apple & Bomb + 803AE51F 0002 + cn Have\Apple + 803AE51F 0001 + cn [Enable All Levels] + 810C2212 0006 + cn Hide First Digit In Roll Of Film + 80388F5A 009D + cn See Entire Introduction Fully & Various In-Game Effects + 81049C7E 025A + +crc 39119872-07722E9F-C:45 +gn Pokemon Snap Station (U) + cn Press L\To Stop On Tunnel Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 801DDC55 0001 + cn Press L\To Stop On Volcano Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 801FC5C5 0001 + cn Press L\To Stop On River Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 801EF96D 0001 + cn Press L\To Stop On Cave Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 80202225 0001 + cn Press L\To Stop On Beach Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 802020F5 0001 + cn Press L\To Stop On Valley Level + cd To Activated thos Cheat Code, Press L To Stop & Press Start to Continue Again. + D00489E1 0020 + 801D9ABD 0001 + cn Have\Rapid Fire Apples and Bombs + 80382CB7 0000 + cn Have\Apples Bombs and Flute + 803AE51F 0004 + cn Have\Apple & Bomb + 803AE51F 0002 + cn Have\Apple + 803AE51F 0001 + cn [Enable All Levels] + cd This is needed to be able to Play all Levels of the Game + 810C2212 0006 + cn Hide First Digit In Roll Of Film + 80388F5A 009D + cn See Entire Introduction Fully & Various In-Game Effects + 81049C7E 025A + +crc 90F5D9B3-9D0EDCF0-C:45 +gn Pokemon Stadium (U) + cn Pokemon\Max HP\Player 1 + 810AE586 03E7 + 810AE5DA 03E7 + 810AE62E 03E7 + cn Pokemon\Max HP\Player 2 + 810AE7A2 03E7 + 810AE7F6 03E7 + 810AE84A 03E7 + cn Pokemon\Inf Spells\Player 1 + 810AE580 FFFF + 810AE582 FFFF + 810AE5D4 FFFF + 810AE5D6 FFFF + 810AE628 FFFF + 810AE62A FFFF + cn Pokemon\Inf Spells\Player 2 + 810AE79C FFFF + 810AE79E FFFF + 810AE7F0 FFFF + 810AE7F2 FFFF + 810AE844 FFFF + 810AE846 FFFF + cn Have All Pikachus Magnemites + 801183BC 0000 + 801183BD 0000 + 801183BE 0000 + cn Inf HP\In Battle All Pokemon\Player 1 + 81285A18 03E7 + cn Inf HP\In Battle All Pokemon\Player 2 + 81286438 03E7 + cn Ultimate Code + cd what's so ultimate about this code is it raises your Pokemon to its full potential. Even at Level 100, most Pokemon still have a way to go to raise their stats to the max. But with this code, you can instantly boost any Pokemon to its greatest potential!!! + 81171F3C FF01 + 81171F3E FF01 + 81171F40 FF01 + 81171F42 FF01 + 81171F44 FF01 + +crc 03571182-892FD06D-C:45 +gn Pokemon Stadium 2 (U) + cn One Hit KO + cd To Win you must get at least one hit or just return your pokemon. + 8014576F 0000 + 801457C7 0000 + 8014581F 0000 + cn Press R To Reset Time + cd Press R To Reset Time + 801CE066 0010 + 81183ACC 0063 + cn Max Score + D117F812 03E7 + 8117F812 03E7 + cn Press R+L to KO Opponents + cd Press R+L Activate + D10CE066 0030 + 80145767 0000 + D10CE066 0030 + 801457C7 0000 + D10CE066 0030 + 8014576F 0000 + D10CE066 0030 + 8014581F 0000 + cn Infinite\Continues + 8114738C 0009 + cn Instant\Win\Topsy Turvy\Player 1 + 80176887 0005 + cn Instant\Win\Barrier Ball\Player 1 + 8016EA97 0005 + cn Instant\Win\Pichu's Power Plant\Player 1 + 8016D64F 0050 + cn Infinite\Dirt Rollout Rampage\Player 1 + 8017DFEB 0002 + cn Press Z\for Max HP\1st Pokemon + cd This will give them Max HP when they are not in use. Just call a Pokemon out and he will then have Max HP. When your Pokemon faints, just press Z again and it will revive itIn Battle Only,Do not use with anyother Press Z Cheat Code. + D112B554 2000 + 8114528E 00FF + D112B554 2000 + 81145290 00FF + cn Press Z\for Max L.\1st Pokemon\Player 1 + cd Do not use with anyother Press Z Cheat Code. + D112B554 2000 + 81145284 0063 + cn Press Z\for Max HP\2nd Pokemon\Player 1 + cd This will give them Max HP when they are not in use. Just call a Pokemon out and he will then have Max HP. When your Pokemon faints, just press Z again and it will revive itIn Battle Only,Do not use with anyother Press Z Cheat Code. + D112B554 2000 + 811452E6 00FF + D112B554 2000 + 811452E8 00FF + cn Press Z\for Max L.\2nd Pokemon\Player 1 + cd Do not use with anyother Press Z Cheat Code. + D112B554 2000 + 811452DC 0063 + cn Press Z\for Max HP\3rd Pokemon\Player 1 + cd This will give them Max HP when they are not in use. Just call a Pokemon out and he will then have Max HP. When your Pokemon faints, just press Z again and it will revive itIn Battle Only,Do not use with anyother Press Z Cheat Code. + D112B554 2000 + 8114533E 00FF + D112B554 2000 + 81145340 00FF + cn Press Z\for Max L.\3rd Pokemon\Player 1 + cd Do not use with anyother Press Z Cheat Code. + D112B554 2000 + 81145334 0063 + +crc CF8957AD-96D57EA9-C:45 +gn Power Rangers - Lightspeed Rescue (U) + cn Unlock All\Characters + 50000C01 0000 + 8006252D 0001 + cn Infinite\Health + cd For Overhead & Driving Levels + 81064DF0 42C8 + cn Unlock All\Levels + 50000301 0000 + 80062508 0001 + 50000801 0000 + 8006250C 0001 + 50000801 0000 + 80062516 0001 + 50000A01 0000 + 8006251F 0001 + +crc FC74D475-9A0278AB-C:45 +gn Powerpuff Girls, The - Chemical X-traction (U) + cn 1 Win Needed\Player 1 + D00BAD0F 0000 + 800BAD0F 0001 + cn Infinite Health\Player 1 + 810BACDC 42C8 + cn Max Chemical X\Player 1 + 800BAD28 0003 + cn Never Win\Player 1 + 800BAD0F 0000 + cn No Chemical X\Player 1 + 800BAD28 0000 + cn No Health\Player 1 + 810BACDC 0000 + cn 1 Win Needed\Player 2 + D00BB04F 0000 + 800BB04F 0001 + cn Infinite Health\Player 2 + 810BB01C 42C8 + cn Max Chemical X\Player 2 + 800BB068 0003 + cn Never Win\Player 2 + 800BB04F 0000 + cn No Chemical X\Player 2 + 800BB068 0000 + cn No Health\Player 2 + 810BB01C 0000 + cn Infinite Time + 810E69AC 42F0 + +crc 9F5BF79C-D2FE08A0-C:45 +gn Quake + cn Infinite\Ammo + 50000402 0000 + 80163A2D 0064 + 50000402 0000 + 81163A2C 03E7 + cn Have\All Weapons + 801639EB 007F + cn Debug Mode + 8006C4C2 0001 + cn Have\All Keys + 801639E9 000F + cn Infinite\Armor + 81163944 42C8 + cn Infinite\Health + 81163930 42C8 + cn Infinite\Bio Suit + 81163980 42C8 + cn Have\Quad Damage + 8116397C 42C8 + cn Have\Ring of Shadows + 811639E8 ???? 42C8:"On",0000:"Off" + cn Rapid Fire + D00CA9E0 0020 + 8016396D 0001 + cn Multi\Infinite Health\Player 1 + 81166290 42C8 + cn Multi\Infinite Armor\Player 1 + 811662A4 42C8 + cn Multi\Infinite Bio Suit\Player 1 + 811662E0 42C8 + cn Multi\Have All Weapons\Player 1 + 8016634B 007F + cn Multi\Infinite Ammo\Player 1 + 50000402 0000 + 8116638C 03E7 + cn Multi\Infinite Health\Player 2 + 81166560 42C8 + cn Multi\Infinite Armor\Player 2 + 81166574 42C8 + cn Multi\Infinite Bio Suit\Player 2 + 811665B0 42C8 + cn Multi\Have All Weapons\Player 2 + 8016661B 007F + cn Multi\Infinite Ammo\Player 2 + 50000402 0000 + 8116665C 03E7 + +crc BDA8F143-B1AF2D62-C:45 +gn QUAKE II + cn The Ultimate + cd The Ultimate Gives you on Solo Play Infinite Health, Infinite Armor, All Guns, and Infinite Ammo On all Levels + 8104AD2C 0800 + 8104AD2E 0018 + 81000060 8E30 + 81000062 0068 + 81000064 241B + 81000066 03E7 + 81000068 AE1B + 8100006A 0030 + 8100006C AC9B + 8100006E 0204 + 81000070 A219 + 81000072 004B + 81000074 A219 + 81000076 004C + 81000078 1000 + 8100007A 0005 + 8100007C A219 + 8100007E 0050 + 50000604 0000 + 81000090 A219 + 50000604 0004 + 81000092 0054 + 50000504 0000 + 810000A8 AE1B + 50000504 0004 + 810000AA 006C + 810000BC 0801 + 810000BE 2B4D + 810000C0 AE1B + 810000C2 0080 + cn Multi\Agony\Have\All Weapons\Player 1 + 801832B7 0001 + 801832BB 0001 + 801832BF 0001 + 801832C3 0001 + 801832C7 0001 + 801832CB 0001 + 801832CF 0001 + 801832D3 0001 + 801832D7 0001 + 801832DB 0001 + cn Multi\Agony\Infinite\Ammo\Player 1 + 801832DF 0063 + 801832E3 0063 + 801832E7 0063 + 801832EB 0063 + 801832EF 0063 + 801832F3 0063 + cn Multi\Agony\Have\All Weapons\Player 2 + 8018361B 0001 + 8018361F 0001 + 80183623 0001 + 80183627 0001 + 8018362B 0001 + 8018362F 0001 + 80183633 0001 + 80183637 0001 + 8018363B 0001 + 8018363F 0001 + cn Multi\Agony\Infinite\Ammo\Player 2 + 80183643 0063 + 80183647 0063 + 8018364B 0063 + 8018364F 0063 + 80183653 0063 + 80183657 0063 + cn Multi\Cold Steel\Have\All Weapons\Player 1 + 8017B577 0001 + 8017B57B 0001 + 8017B57F 0001 + 8017B583 0001 + 8017B587 0001 + 8017B58B 0001 + 8017B58F 0001 + 8017B593 0001 + 8017B597 0001 + 8017B59B 0001 + cn Multi\Cold Steel\Infinite\Ammo\Player 1 + 8017B59F 0063 + 8017B5A3 0063 + 8017B5A7 0063 + 8017B5AB 0063 + 8017B5AF 0063 + 8017B5B3 0063 + cn Multi\Cold Steel\Have\All Weapons\Player 2 + 8017B8DB 0001 + 8017B8DF 0001 + 8017B8E3 0001 + 8017B8E7 0001 + 8017B8EB 0001 + 8017B8EF 0001 + 8017B8F3 0001 + 8017B8F7 0001 + 8017B8FB 0001 + 8017B8FF 0001 + cn Multi\Cold Steel\Infinite\Ammo\Player 2 + 8017B903 0063 + 8017B907 0063 + 8017B90B 0063 + 8017B90F 0063 + 8017B913 0063 + 8017B917 0063 + cn Multi\Corridors\Have\All Weapons\Player 1 + 8017D1C7 0001 + 8017D1CB 0001 + 8017D1CF 0001 + 8017D1D3 0001 + 8017D1D7 0001 + 8017D1DB 0001 + 8017D1DF 0001 + 8017D1E3 0001 + 8017D1E7 0001 + 8017D1EB 0001 + cn Multi\Corridors\Infinite\Ammo\Player 1 + 8017D1E7 0063 + 8017D1F3 0063 + 8017D1F7 0063 + 8017D1FB 0063 + 8017D1FF 0063 + 8017D203 0063 + cn Multi\Corridors\Have\All Weapons\Player 2 + 8017D52B 0001 + 8017D52F 0001 + 8017D533 0001 + 8017D537 0001 + 8017D53B 0001 + 8017D53F 0001 + 8017D543 0001 + 8017D547 0001 + 8017D54B 0001 + 8017D54F 0001 + cn 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0000 + 810DA7A2 ???? 0030:"Max",0000:"Never Rumble" + cn Infinite\Time + 810E7596 0E10 + cn Have All Characters + 5000125C 0000 + 810EC938 0000 + 5000125C 0000 + 810EC93A 0003 + +crc E9219533-13FBAFBD-C:45 +gn Ready 2 Rumble Boxing: Round 2 (U) + cn Infinite\Health\Player 1 + cd Do not use this with No Health + 810FF6B6 0064 + cn No Health\Player 1 + cd Do not use this with Infinite Health + 810FF6B6 0000 + cn Infinite\Stamina\Player 1 + cd Do not use this with No Stamina + 810FF6BA 0064 + cn No Stamina\Player 1 + cd Do not use this with Infinite Stamina + 810FF6BA 0000 + cn Max RUMBLE\Player 1 + cd Do not use this with Never RUMBLE + 810FF6C2 0090 + cn Never RUMBLE\Player 1 + cd Do not use this with Max RUMBLE + 810FF6C2 0000 + cn Infinite\Health\Player 2 + cd Do not use this with No Health + 81100316 0064 + cn No Health\Player 2 + cd Do not use this with Infinite Health + 81100316 0000 + cn Infinite\Stamina\Player 2 + cd Do not use this with No Stamina + 8110031A 0064 + cn No Stamina\Player 2 + cd Do not use this with Infinite Stamina + 8110031A 0000 + cn Max RUMBLE\Player 2 + cd Do not use this with Never RUMBLE + 81100322 0090 + cn Never RUMBLE\Player 2 + cd Do not use this with Max RUMBLE + 81100322 0000 + cn Infinite\Time + 810FE352 0E10 + cn Championship Mode\Top Rank + 810F81BA 000A + cn Championship Mode\Max Money + 810F81C8 7FFF + 810F81CA FFFF + cn Championship Mode\Infinite Money + 810F81CA FFFF + cn Championship Mode\Max Strength + 810F81CC 447A + 810F81CE 0000 + cn Championship Mode\Max Stamina + 810F81D0 447A + 810F81D2 0000 + cn Championship Mode\Max Endurance + 810F81D4 447A + 810F81D6 0000 + cn Championship Mode\Max Dexterity + 810F81D8 447A + 810F81DA 0000 + cn Championship Mode\Max Experience + 810F81DC 447A + 810F81DE 0000 + cn Enable Extra Characters + 80101E6F 0003 + 80101E73 0003 + 80101E77 0003 + 80101E7B 0003 + 80101E7F 0003 + 80101E83 0003 + 80101E87 0003 + cn Win 1 Fight to Complete Arcade Mode + 80101F0B 000B + +crc AA18B1A5-07DB6AEB-C:45 +gn Resident Evil 2 (U) + cn Max Item Modifier\Slot 01 + 800E8EC8 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8EC9 00FF + cn Max Item Modifier\Slot 02 + 800E8ECC ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8ECD 00FF + cn Max Item Modifier\Slot 03 + 800E8ED0 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8ED1 00FF + cn Max Item Modifier\Slot 04 + 800E8ED4 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8ED5 00FF + cn Max Item Modifier\Slot 05 + 800E8ED8 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8ED9 00FF + cn Max Item Modifier\Slot 06 + 800E8EDC ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8EDD 00FF + cn Max Item Modifier\Slot 07 + 800E8EE0 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8EE1 00FF + cn Max Item Modifier\Slot 08 + 800E8EE4 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8EE5 00FF + cn Max Item Modifier\Slot 09 + 800E8EE8 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8EE9 00FF + cn Max Item Modifier\Slot 10 + 800E8EEC ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E8EED 00FF + cn Infinite\Health + 810E1322 00C8 + cn Always Have Fine Condition + 810E13E4 0000 + cn Play As + 810E1138 ???? 0080:"Leon Original",0180:"Claire Original",0280:"Leon Original",0380:"Claire Original",0480:"Leon Wounded",0580:"Claire without jacket",0680:"Leon Wounded",0780:"Claire without jacket",0880:"Leon as Stars",0980:"Claire as Biker",0A80:"Leon as Biker",0B80:"Claires body Leons outfit",0C80:"Hunk (can crash the game)",0D80:"To Fu",0E80:"Ada (can crash the game)",0F80:"Cheryl" + cn Play Extra Mission + 810E10EE ???? 0048:"The 4th Survior",0049:"To-Fu" + cn Infinite\Time + 800E8CBF 0010 + +crc 0F1FA987-BFC1AFA6-C:45 +gn Re-Volt (U) + cn Access All\Cars & Tracks + 8104ACA6 0001 + cn Access All\Cups + 5000032C 0000 + 810542FA 00FF + cn Always 1st + 8111565E 0001 + 81115666 0000 + 8110C1EE 02F4 + cn Infinite Continues + 8110C1E2 0006 + cn Drones Have No Weapons + 8111CD7E 0000 + cn Infinite Weapons\Player 1 + 81115648 0000 + 8111564A ???? 0000:"Green Missile",0001:"Orange Missile",0002:"Multi-Orange Missiles",0003:"The Bomb",0004:"Water Balloon",0005:"Blue Protector",0006:"Oil Slick",0007:"Bowling Ball Mine",0008:"Yellow Protector",0009:"Lightning Bolt",000A:"Orange Star",000B:"Beach Ball" + 8111564E 0001 + cn Laps To Race + 8107DBCE ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Number Of Drones In The Race + 8110FEA6 ???? 0001:"1 Drone",0002:"2 Drones",0003:"3 Drones",0004:"4 Drones",0005:"5 Drones",0006:"6 Drones",0007:"7 Drones",0008:"8 Drones",0009:"9 Drones" + cn 99 Points Player 1 + 8010C1EF 0063 + cn Infinite Weapons\Player 2 + 81117B10 0000 + 81117B12 ???? 0000:"Green Missile",0001:"Orange Missile",0002:"Multi-Orange Missiles",0003:"The Bomb",0004:"Water Balloon",0005:"Blue Protector",0006:"Oil Slick",0007:"Bowling Ball Mine",0008:"Yellow Protector",0009:"Lightning Bolt",000A:"Orange Star",000B:"Beach Ball" + 81117B16 0001 + cn Infinite Weapons\Player 3 + 81119FD8 0000 + 81119FDA ???? 0000:"Green Missile",0001:"Orange Missile",0002:"Multi-Orange Missiles",0003:"The Bomb",0004:"Water Balloon",0005:"Blue Protector",0006:"Oil Slick",0007:"Bowling Ball Mine",0008:"Yellow Protector",0009:"Lightning Bolt",000A:"Orange Star",000B:"Beach Ball" + 81119FDE 0001 + cn Infinite Weapons\Player 4 + 8111C4A0 0000 + 8111C4A2 ???? 0000:"Green Missile",0001:"Orange Missile",0002:"Multi-Orange Missiles",0003:"The Bomb",0004:"Water Balloon",0005:"Blue Protector",0006:"Oil Slick",0007:"Bowling Ball Mine",0008:"Yellow Protector",0009:"Lightning Bolt",000A:"Orange Star",000B:"Beach Ball" + 8111C4A6 0001 + +crc 0B6B4DDB-9671E682-C:45 +gn Roadsters Trophy (U) (M3) + cn Cheats Enabled Modifier + 8108F840 ???? 0004:"Fast Bucks (You Get 250",0008:"Easy Money (You Get 1",0010:"Trophies (Second And Third Championships Wins)",0020:"Smurfing (High Pitched Voices)",0040:"Big Wheels (Big Foot Cars)",0080:"Skywalker (Hover Cars)",0100:"Car Radio (Remote Control Cars)",0200:"Chopper (Top Down View)",0400:"Anyway (Race Circuits Backwards)",0800:"Extra Resolution (Able To Change Resolution In Options Screen)" + +crc F050746C-247B820B-C:45 +gn ROAD RASH 64 + cn Always 1st + 810D7856 0000 + cn Always Have\Max Cash + 810D6A7A FFFF + cn Access\All Bikes & Tracks + 800A77D5 0063 + cn Access\Infinite & All Weapons + 50000E02 0000 + 811B8D7A 0505 + cn Infinite\Damage + 801C0D17 0002 + cn Infinite\Health\To Bike + 811B8A38 42F0 + 811B8A3C 42F0 + cn Infinite\Health\To Character + 811BFE10 4489 + 811BFE12 8000 + cn Always Have\Weapon + 801C00B3 ???? 0001:"Fists",0002:"Spiked Club",0003:"Tiring Iron",0004:"Bat",0005:"Billie Club",0006:"Sledge Hammer",0007:"Pool Cue",0008:"Monkey Wrench",0009:"Banana",000A:"Cattle Prod",000B:"Taser",000C:"Bace",000D:"Nunchuk",000E:"Chain" + +crc AC8E4B32-E7B47326-C:45 +gn Robotron 64 (U) + cn Infinite Lives + 8009B1AF 0009 + cn Max Score + 8009B1AA 00FF + cn Level Select In Setup Menu + 81076FF6 6F8C + +crc 0C5EE085-A167DD3E-C:45 +gn Rocket: Robot On Wheels (U) + cn Infinite\Max Health + 8109F702 000C + 8109F706 000C + cn Max\Tinker Toys + 810A599E 270F + cn Max\Ticket Switches + 810A59A2 00C8 + cn Have All\Machine Parts + 810A5960 FFFF + cn Have All\Vechicles + 810A5968 FFFF + cn Activate Cheat + 810A63C6 F5FF + cn Whoopie World\Max Tickets + 810A58F0 FFFF + 810A58F2 FFFF + 810A58F4 FFFF + 810A58F6 FFFF + 810A58F8 FFFF + 810A58FA FFFF + 810A58FC FFFF + cn Whoopie World\Infinite Time + 810A58FE FFFF + cn Clowney Island\Max Tickets + 810A5900 FFFF + 810A5902 FFFF + 810A5904 FFFF + 810A5906 FFFF + 810A5908 FFFF + 810A590A FFFF + 810A590C FFFF + cn Clowney Island\Infinite Time + 810A590E FFFF + cn Paint Misbehaving\Max Tickets + 810A5910 FFFF + 810A5912 FFFF + 810A5914 FFFF + 810A5916 FFFF + 810A5918 FFFF + 810A591A FFFF + 810A591C FFFF + cn Paint Misbehaving\Infinite Time + 810A591E FFFF + cn Mine Blowing\Max Tickets + 810A5920 FFFF + 810A5922 FFFF + 810A5924 FFFF + 810A5926 FFFF + 810A5928 FFFF + 810A592A FFFF + 810A592C FFFF + cn Mine Blowing\Infinite Time + 810A592E FFFF + cn Arabian Flights\Max Tickets + 810A5930 FFFF + 810A5932 FFFF + 810A5934 FFFF + 810A5936 FFFF + 810A5938 FFFF + 810A593A FFFF + 810A593C FFFF + cn Arabian Flights\Infinite Time + 810A593E FFFF + cn Pyramid Scheme\Max Tickets + 810A5940 FFFF + 810A5942 FFFF + 810A5944 FFFF + 810A5946 FFFF + 810A5948 FFFF + 810A594A FFFF + 810A594C FFFF + cn Pyramid Scheme\Infinite Time + 810A594E FFFF + cn Food Fright\Max Tickets + 810A5950 FFFF + 810A5952 FFFF + 810A5954 FFFF + 810A5956 FFFF + 810A5958 FFFF + 810A595A FFFF + 810A595C FFFF + cn Food Fright\Infinite Time + 810A595E FFFF + +crc 2500267E-2A7EC3CE-C:45 +gn RR64 - Ridge Racer 64 (U) + cn All Modes\Always Have 1st Place + 81056444 0001 + cn All Modes\Infinite Time + 811269CA 0700 + cn All Modes\Press R Button For Turbo + D103E1EA 0010 + 8105641A 0800 + cn Grand Prix Mode\Car Modifier + 8113CF5A ???? 0000:"F/A Racing",0001:"RT Ryukyu",0002:"PAC Racing",0003:"RT Solvalou",0004:"RT Pink Mappy",0005:"RT Blue Mappy",0006:"Galaga RT Prid's",0007:"Galaga RT Carrot",0008:"RT Bosconian",0009:"RT Nebulasray",000A:"RT Xevious Red",000B:"RT Xevious Green",000C:"Dig Racing Team",000D:"Micro Mouse Mappy",000E:"13th Racing Kid",000F:"White Angel",0010:"Digipen Racing",0011:"Assoluto Infinito",0012:"Age Solo Supernova",0013:"Atomic Purple",0014:"Extreme Green",0015:"Terrazi Terrific",0016:"Lizard Nightmare",0017:"Screamin' Eagle",0018:"Ultra 64 (Full Stats)",0019:"00-Agent",001A:"Galaga' 88",001B:"Blinky",001C:"Red Shirt Rage",001D:"Crazy Canuck",001E:"Caddy Car",001F:"Pooka" + cn Grand Prix Mode\Track Modifier + 8113CF6A ???? 0000:"Ridge Racer Novice",0001:"Revolution Novice",0002:"Renegade Novice",0003:"Ridge Racer Intermediate",0004:"Revolution Intermediate",0005:"Renegade Intermediate",0006:"Ridge Racer Expert",0007:"Revolution Expert",0008:"Renegade Expert",0009:"Ridge Racer Extreme" + cn Grand Prix Mode\Enlarge Cars + 81119758 3FC0 + 811197AC 3FC0 + 81119800 3FC0 + cn Grand Prix Mode\Shrink Cars + 80119758 003E + 801197AC 003E + 80119800 003E + cn Grand Prix Mode\Microscopic Cars + 80119758 003D + 801197AC 003D + 80119800 003D + cn Grand Prix Mode\2 Tier Cars + 80119BB0 0039 + cn Grand Prix Mode\Press GS For Overhead View + 8811AB0F 0002 + cn Grand Prix Mode\Unlock\All Engine Classes All Levels + 50001E08 0000 + 8102FAB0 0004 + 50001E08 0000 + 8102FAB2 0403 + cn Grand Prix Mode\Unlock\All Cars + 8102F19C FFFF + 8102F19E FFFF + cn Grand Prix Mode\Unlock\All Tracks & Trophies + 81043530 FFFF + 81043532 FFFF + cn Grand Prix Mode\Laps to Race + 8111B32E ???? 0101:"lap",0202:"laps",0303:"laps",0404:"laps",0505:"laps",0606:"laps",0707:"laps",0808:"laps",0909:"laps" + cn Grand Prix Mode\All Cars Have Perfect Stats + 50008002 0000 + 8102F314 05DC + +crc 1FC21532-0B6466D4-C:45 +gn Rugrats in Paris - The Movie (U) + cn Red Tickets\Player 1 + D00BE8C1 0000 + 8111F7F6 02F4 + cn Gold Tickets\Player 1 + D00BE8C1 0000 + 8111F7F8 02F4 + cn Red Tickets\Player 2 + D00BE8C1 0001 + 8111F7F6 02F4 + cn Gold Tickets\Player 2 + D00BE8C1 0001 + 8111F7F8 02F4 + cn Red Tickets\Player 3 + D00BE8C1 0002 + 8111F7F6 02F4 + cn Gold Tickets\Player 3 + D00BE8C1 0002 + 8111F7F8 02F4 + cn Red Tickets\Player 4 + D00BE8C1 0003 + 8111F7F6 02F4 + cn Gold Tickets\Player 4 + D00BE8C1 0003 + 8111F7F8 02F4 + +crc EDD6E031-68136013-C:45 +gn Rush 2 - Extreme Racing USA (U) + cn Always Place 1st + 80112589 0000 + cn Have\Extra Cars + 50000902 0000 + 810C1DBC FFFF + cn Have\Game Timer Off + 800D9E88 0001 + cn Have\Midway Track + 800E7D19 0001 + cn Have\Stunts All Tracks + 8010C200 0001 + cn Press R to Shrink Car + D00D0193 0010 + 8010C43C 0001 + cn Track Modifier + 8010C3F0 ???? 0000:"Las Vegas",0001:"New York Downtown",0002:"Hawaii",0003:"New York Uptown",0004:"Alcatraz",0005:"Los Angeles",0006:"Seattle",0007:"Half Pipe",0008:"Crash",0009:"Pipe",000A:"Midway",000B:"Stunt" + cn Best Points\In Stunt Mode\Player 1 + 8010C068 00FF + cn Total Points\In Stunt Mode\Player 1 + 8010C075 00FF + cn Best Points\In Stunt Mode\Player 2 + 8010C069 00FF + cn Total Points\In Stunt Mode\Player 2 + 8010C077 00FF + cn Car Select\Player 1 + 803CB362 ???? 0000:"Pickup",0001:"Compact",0002:"Muscle Car",0003:"Mobster",0004:"Sedan",0005:"Bandit",0006:"Coupe",0007:"Exotic",0008:"Van",0009:"Sportster",000A:"Subcompact",000B:"Concept",000C:"Stallion",000D:"Cruiser",000E:"Stallion",000F:"4x4",0010:"Taxi",0011:"Hot Rod",0012:"Formula",0013:"Prototype",0014:"Rocket",0015:"Mtn Dew" + cn Car Select\Player 2 + 803CB363 ???? 0000:"Pickup",0001:"Compact",0002:"Muscle Car",0003:"Mobster",0004:"Sedan",0005:"Bandit",0006:"Coupe",0007:"Exotic",0008:"Van",0009:"Sportster",000A:"Subcompact",000B:"Concept",000C:"Stallion",000D:"Cruiser",000E:"Stallion",000F:"4x4",0010:"Taxi",0011:"Hot Rod",0012:"Formula",0013:"Prototype",0014:"Rocket",0015:"Mtn Dew" + cn Press R For Nitrous Boost + D00D0193 0010 + 810F58DC 44CB + D00D0193 0010 + 810F5938 44CB + cn Have\All Keys & Cans\Midway Track + 810C1DD0 FFFF + cn Have\All Keys & Cans\Stunt Track + 810C1DD2 FFFF + cn Front Pickup Tire Size\Player 1 + 800C0AC5 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Rear Pickup Tire Size\Player 1 + 800C0BCD ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Mt. Dew Front Tire Size\Player 1 + 800C0B19 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Mt. Dew Rear Tire Size\Player 1 + 800C0C21 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Rocket Front Tire Size\Player 1 + 800C0B15 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Rocket Rear Tire Size\Player 1 + 800C0C1D ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Prototype Front Tire Size\Player 1 + 800C0B11 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Prototype Rear Tire Size\Player 1 + 800C0C19 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Formula Front Tire Size\Player 1 + 800C0B0D ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Formula Rear Tire Size\Player 1 + 800C0C15 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Hot Rod Front Tire Size\Player 1 + 800C0B09 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Hot Rod Rear Tire Size\Player 1 + 800C0C11 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Cruiser Front Tire Size\Player 1 + 800C0AF9 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Cruiser Rear Tire Size\Player 1 + 800C0C01 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Van Front Tire Size\Player 1 + 800C0AE5 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Van Rear Tire Size\Player 1 + 800C0BED ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Pickup Front Tire Size\Player 2 + 800C0B1D ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Rear Tire Size\Player 2 + 800C0C25 ???? 0000:"Tiny",0001:"Medium",00FF:"Gigantic" + cn Misc\Auto Abort Disable + 8010C168 0001 + cn Misc\Resurrect In Place + 8010C210 0001 + cn Misc\New York Cabs + 800D9E89 0001 + cn Misc\Car Collisions Off + 8011249A 0001 + cn Misc\Cone Mines On + 8010C166 0001 + cn Misc\Car Mines On + 8010C167 0001 + cn Misc\Super Speed + 80111950 0001 + cn Misc\Damage Off + 8011CDB0 0001 + cn Misc\Light Gravity + 800E7D22 0000 + cn Misc\Heavy Gravity + 800E7D22 0002 + cn Misc\Jovian Gravity + 800E7D22 0003 + cn Misc\Brakes Off + 80125C64 0001 + cn Misc\Heavy Mass + 8010C179 0001 + cn Misc\Massive Mass + 8010C179 0002 + cn Misc\Invincible + 80119634 0001 + cn Misc\Invisible Cars + 8010C170 0001 + cn Misc\Invisible Tracks + 8010C178 0001 + cn Misc\Large Frame + 8010C43C 0003 + cn Misc\Killer Rats On + 8010C17C 0001 + cn Misc\Inside-Out Car On + 801174E0 0001 + cn Misc\Upside Down Mode + 800D0171 0001 + cn Misc\Suicide Mode On + 80119628 0001 + cn Misc\Suicide Mode Humans On + 80119628 0002 + cn Misc\Levitation + 8010C254 0001 + cn Misc\Super Tires + 8010D3A6 0002 + cn Misc\Have All Cars In Pipe + 810C1DCE FFFF + cn Press GS Activate Cheat Menu + 880C2132 0001 + cn Misc\Your Car Is Invisible + 801127A1 0001 + cn Misc\Laps to Race + 8010C0E3 ???? 0001:"1 Lap",0002:"2 Laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Misc\Drones In Race + 800D5761 ???? 0001:"1 Lap",0002:"2 Laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps" + cn Misc\Difficulty Mod + 8010C211 ???? 0000:"Very Easy",0001:"Easy",0002:"Medium",0003:"Hard",0004:"Very Hard",0005:"Extremely Hard" + cn Unlock All Cheats + 50000E02 0000 + 810C20E8 0101 + cn Have All Keys Found\Las Vegas Normal + 810C1DBC FFFF + cn Have All Keys Found\New York-Downtown\Normal + 810C1DBE FFFF + cn Have All Keys Found\Hawaii\Normal + 810C1DC0 FFFF + cn Have All Keys Found\New York-Uptown\Normal + 810C1DC2 FFFF + cn Have All Keys Found\Alcatraz\Normal + 810C1DC4 FFFF + cn Have All Keys Found\Los Angeles\Normal + 810C1DC6 FFFF + cn Have All Keys Found\Seattle\Normal + 810C1DC8 FFFF + +crc 769147F3-2033C10E-C:45 +gn SCARS (U) + cn Have All\Cars + 50000402 0000 + 803DF94B 0001 + cn Have All\Cups,Tracks & Challenges + 50000302 0000 + 802CB4A9 0001 + 50000402 0000 + 803DD109 0001 + cn Infinite Credits + 80388C1D 0009 + cn Max Score Points + 8139AFB6 02F4 + cn Game Speed + 802C9339 ???? 0000:"Novice",0001:"Default",0002:"Advanced",0003:"Master" + cn Always Have Equipped\Player 1 + 8039B144 ???? + 8039B147 ???? 0000:"Turbo",0001:"Magnet",0003:"Stinger",0004:"Boomerang",0005:"Seeker",0006:"Stopper",0007:"Bullets",0008:"Shield" + 8039B149 0009 + cn Always Have Equipped\Player 2 + 8039B3E4 ???? + 8039B3E7 ???? 0000:"Turbo",0001:"Magnet",0003:"Stinger",0004:"Boomerang",0005:"Seeker",0006:"Stopper",0007:"Bullets",0008:"Shield" + 8039B3E9 0009 + cn Always Have Equipped\Player 3 + 8039B684 ???? + 8039B687 ???? 0000:"Turbo",0001:"Magnet",0003:"Stinger",0004:"Boomerang",0005:"Seeker",0006:"Stopper",0007:"Bullets",0008:"Shield" + 8039B689 0009 + cn Always Have Equipped\Player 4 + 8039B924 ???? + 8039B927 ???? 0000:"Turbo",0001:"Magnet",0003:"Stinger",0004:"Boomerang",0005:"Seeker",0006:"Stopper",0007:"Bullets",0008:"Shield" + 8039B929 0009 + +crc 2A6B1820-6ABCF466-C:45 +gn San Francisco Rush - Extreme Racing (U) + cn Activate\Stop Timer + 800F4090 0001 + cn Activate\Auto Abort Disable + 800F4078 0001 + cn Activate\Cones to Mines + 800F3F88 0001 + cn Activate\Disable Car 2 Car Control + 800F4050 0001 + cn Activate\Resurrect in Place + 800F4080 0001 + cn Activate\Upside Down Mode + 800F4061 0001 + cn Car + D00F40A5 0020 + 800D9EC1 ???? + 800D9F64 ???? + 800DA078 ???? + 800DA321 ???? 0008:"Taxi",0009:"Hot Rod",000A:"F1 Car" + cn Edge Boost + cd by pressing R you will get a small speed boost that pushes you ahead. + D00F40A5 0010 + 81101331 FFFF + cn Car Type + cd It gets you from 0-150 in the the time it takes the F1 racer to. Don't use the F1 racer and only hold until you reach 150 or the game will freeze. + 800F40B1 ???? 0000:"Normal Car",0001:"Flat Car",0002:"Fat Car",0003:"Giant Car",000A:"Invisible Car",0044:"Super-Tiny Car #2",0066:"Paper-Thin Cars",006E:"Screen-Talled Cars",00BB:"Super-Sky Car",00CD:"Invisible Car (Can See Wheels)",00DD:"Super-Sky Car #2",00FF:"Super-Tiny Car" + cn Press GS For Track Select + cd With this code, press GS when on the track selction screen and press A to select that track! + 88100050 ???? 0000:"Track 1",0001:"Track 2",0002:"Track 3",0003:"Track 4",0004:"Track 5",0005:"Track 6",0006:"Track 7" + cn Gravity + 800F3D91 ???? 0000:"A Balloon & 2 Weights",0001:"Normal",0002:"1 Weight",0003:"2 Weights" + cn Always Place 1st + 80101339 0000 + cn Have Two Special Cars + cd You receive the Hotrod and Taxi with this code, but you may have to go through the cars from the "Beginning" past the "Extreme" for them to appear. + 810CAC82 FFFF + 810CAC98 FFFF + 810CACAE FFFF + 810CACC4 FFFF + 810CACDA FFFF + 810CACF0 FFFF + +crc B9A9ECA2-17AAE48E-C:45 +gn San Francisco Rush 2049 (U) + cn Unlock All Cheats + 50000B02 0000 + 8111648C 0101 + cn Speed Activator + D0037AA4 0020 + 8114A298 ???? 4333:"146 mph",4350:"170 mph",4380:"210 mph",4393:"270 mph" + cn Always Place 1st + 80152906 0000 + cn Start On Lap Modifier + D014AA38 0000 + 8014AA38 ???? + cn Track Modifier + 8014978C ???? 0000:"Track 1",0001:"Track 2",0002:"Track 3",0003:"Track 4" + cn Max Score\Stunt Mode + 8115204E 7FFF + cn Infinate Ammo\All Players In Battle + 80152B9D 0050 + 80152F55 0050 + 8015330D 0050 + 801536C5 0050 + cn Have All\Gold & Silver Coins\Track 1 + 8113A110 FFFF + cn Have All\Gold & Silver Coins\Track 3 + 8113A1D0 FFFF + cn Have All\Gold & Silver Coins\Track 4 + 8113A230 FFFF + cn Have All\Gold & Silver Coins\Track 5 + 8113A290 FFFF + cn Have All\Gold & Silver Coins\Track 6 + 8113A2F0 FFFF + +crc 0C814EC4-58FE5CA8-C:45 +gn Scooby-Doo - Classic Creep Capers (U) + cn Infinite Health + 81086BCA 0038 + 800BAF97 0007 + +crc 036897CE-E0D4FA54-C:45 +gn ShadowGate 64 - Trials of the Four Towers (U) + cn Item Modifier Codes\Position 01 + 800EC350 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 02 + 800EC351 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 03 + 800EC352 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 04 + 800EC353 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 05 + 800EC354 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 06 + 800EC355 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 07 + 800EC356 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 08 + 800EC357 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 09 + 800EC358 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 10 + 800EC359 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 11 + 800EC35A ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 12 + 800EC35B ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 13 + 800EC35C ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 14 + 800EC35D ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 15 + 800EC35E ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 16 + 800EC35F ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 17 + 800EC360 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 18 + 800EC361 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 19 + 800EC362 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 20 + 800EC363 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 21 + 800EC364 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 22 + 800EC365 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 23 + 800EC366 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 24 + 800EC367 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 25 + 800EC368 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 26 + 800EC369 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 27 + 800EC36A ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 28 + 800EC36B ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 29 + 800EC36C ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 30 + 800EC36D ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 31 + 800EC36E ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 32 + 800EC36F ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 33 + 800EC370 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 34 + 800EC371 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 35 + 800EC372 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 36 + 800EC373 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 37 + 800EC374 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 38 + 800EC375 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 39 + 800EC376 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 40 + 800EC377 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 41 + 800EC378 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 42 + 800EC379 ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 43 + 800EC37A ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 44 + 800EC37B ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 45 + 800EC37C ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 46 + 800EC37D ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 47 + 800EC37E ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn Item Modifier Codes\Position 48 + 800EC37F ???? 0001:"Crest Key",0002:"Bottle of Oil",0003:"Fragments of A Crest",0004:"Dragon Tears",0005:"Pixie Flute",0006:"Treasure",0007:"Rusty Key",0008:"Ornate Key",0009:"The Ring of The Kingdom",000A:"Orb",000B:"Golden Key",000C:"Liquid Sunset",000D:"Night Elixir",000E:"Forest Nectar",000F:"Primitive Man Statue",0010:"Apeman Sculpture",0011:"Fairy Sculpture",0012:"Elf Statue",0013:"Ancient Coin",0014:"Pick Axe",0015:"The Ring of The Dead",0016:"The Blue Ring",0017:"The Green Ring",0018:"Lever",0019:"Slipper",001A:"Dirty Slipper",001B:"Pair of Slippers",001C:"Jezibel's Pendant",001D:"The Staff of Ages",001E:"Rope",001F:"Cemetery Key",0020:"Flower",0021:"Flint",0022:"Fang",0023:"Dragon Eye",0024:"Dragon Flute",0025:"Burning Candle",0026:"Chipped Violin",0027:"String-Less Violin",0028:"Broken Violin",0029:"Dungeon Key",002A:"Map",002B:"Bone",002C:"Starcrest",002D:"Iron Bar",002E:"Crow Bar",002F:"Hair of Giant",0030:"Mug",0031:"Water",0032:"Water W/Dragon Tears",0033:"Stone of Thirst",0034:"Coin",0035:"Coin",0036:"Coin",0037:"Coin",0038:"Coin",0039:"Nail",003A:"Brooch",003B:"Jewelry Box",003C:"Fruit",003D:"Gauntlet",003E:"Cup",003F:"Artwork",0040:"Poisonous Herb",0041:"Bracelet",0042:"Precious Stone",0043:"Broken Sword",0044:"Quill",0045:"Plate",0046:"Broken Lance" + cn All Items + 50002402 0202 + 810EC350 0001 + 50004601 0000 + 800EC3D1 0003 + +crc 3A4760B5-2D74D410-C:45 +gn Shadowman (U) + cn Infinite\Air + 81075B1C 0000 + 81075B1E 2710 + cn Infinite\Health + 81075B18 0000 + 81075B1A 2710 + 81075B14 0000 + 81075B16 2710 + cn All Cheats Book of Shadows + 81030690 0004 + 81030692 030B + cn Max Shadow Charge & Level + 81075B20 0000 + 81075B22 2710 + 81075B24 0000 + 81075B26 2710 + cn Max Dark Souls Collected + 81075F48 0078 + cn Health Meter Displayed On Screen + 81075B10 0000 + 81075B12 00FF + cn Have All\Items + 81030630 0000 + 81030632 100B + 81030650 0016 + 81030652 130B + 81030670 0018 + 81030672 150B + 81030690 0004 + 81030692 030B + 810306B0 001D + 810306B2 180B + 810306D0 0001 + 810306D2 000B + 810306F0 000A + 810306F2 080B + 81030710 0002 + 81030712 010B + 81030730 000C + 81030732 0E0B + 81030750 000E + 81030752 0A0B + 81030770 0009 + 81030772 070B + 81030790 000B + 81030792 090B + 810307B0 0007 + 810307B2 060B + 810307D0 001A + 810307D2 160B + 810307F0 0015 + 810307F2 120B + 81030810 001E + 81030812 190B + 810308B0 0017 + 810308B2 140B + 81030830 0012 + 81030832 0F0B + 81030850 0003 + 81030852 020B + 81030870 000D + 81030872 0B0B + 810308F0 0006 + 810308F2 050B + 81030950 0014 + 81030952 110B + 810309D0 0005 + 810309D2 040B + 80030E57 000F + cn Have All\Ammo + 81075B28 0000 + 81075B2A 2710 + 81075B2E 0063 + 81075B36 03E7 + 81075B32 03E7 + 81075B3A 03E7 + 810306D6 7FFF + 81030736 7FFF + 810307D6 7FFF + 81030816 7FFF + 81030876 7FFF + 81030816 7FFF + 810306D6 FFFF + 81030736 FFFF + 810307D6 FFFF + 81030816 FFFF + 81030876 FFFF + 81030816 FFFF + cn Have All\Warp Levals + 800309F2 0001 + 80030A0E 0001 + 80030A2A 0001 + 80030A46 0001 + 80030A62 0001 + 80030A7E 0001 + 80030A9A 0001 + 80030AB6 0001 + 80030AD2 0001 + 80030AEE 0001 + 80030B0A 0001 + 80030B26 0001 + 80030B42 0001 + 80030B5E 0001 + 80030B7A 0001 + 80030B96 0001 + 80030BB2 0001 + cn Always Play As Deadwing Character + 80075F52 0001 + cn Have L-Eclipser\La Lune + cd If you put all Three of these Options on together, you skip straight to being Shadow Man. + 80030971 0010 + 80030973 0D0B + cn Have L-Eclipser\La Soleil + cd If you put all Three of these Options on together, you skip straight to being Shadow Man. + 80030991 001C + 80030993 170B + cn Have L-Eclipser\La Lame + cd If you put all Three of these Options on together, you skip straight to being Shadow Man. + 800309B1 0011 + 800309B3 0C0B + +crc DBF4EA9D-333E82C0-C:45 +gn Snowboard Kids (U) + cn Infinite\Tools Options + 80122295 ???? 0001:"Fan",0002:"Ghost",0003:"Pan",0004:"Rock",0005:"Mouse",0006:"Board" + cn Infinite\Lucky Dip + cd "Lucky Dip is Infinite Usage Of What Ever You Get From Each Red Box" + 80122294 0003 + cn 999 Trick Game Pts + 81122040 03E7 + cn 1 Lap Race + D0122288 0000 + 80122288 0009 + cn Infinite\Cash + 801222EA C350 + cn Enable Sinobin + 8110AE5E 0100 + cn Access Gold Medals + 50000602 0000 + 810ECA22 0101 + +crc 930C29EA-939245BF-C:45 +gn Snowboard Kids 2 (U) + cn All Gold Medals + 50000502 0000 + 81259130 0101 + cn Max Coins + 8125A5BE 270F + 8025A5BF 00C8 + cn Infinite\Trick Game 300 Points + 8125A7F2 012C + cn Infinite\Tools Options + 8025A624 ???? 0001:"Frying Pan",0002:"Ghost",0003:"Super Ghost",0004:"Fan",0005:"Rocket",0006:"Invisible",0007:"Rock",0008:"Rat Face",0009:"Super Rat Face",000A:"Wings" + cn Infinite\Weapons Options + 8025A622 ???? 0001:"Slap Stick",0002:"Parachute",0003:"Freeze Shot",0004:"Snowman",0005:"Bomb",0006:"Whirlwind" + 8025A623 0009 + cn Open Extra Characters & Snowboards + cd Battle Mode Only + 8125916E 0101 + 80259170 0001 + 8025915C 0001 + 8125915E 0101 + 81259160 0101 + +crc 7ECBE939-3C331795-C:45 +gn South Park (U) + cn Have all Cheats + cd Go into the Cheats From the main Menu & put on the Ones you want + 810CD226 01FF + +crc C00CA948-8E60D34B-C:45 +gn South Park - Chef's Luv Shack (U) + cn Max Or No Score\Player 1 + 81104772 ???? FFFF:"Max Score",0000:"No Score" + cn Max Or No Score\Player 2 + 81104776 ???? FFFF:"Max Score",0000:"No Score" + cn Max Or No Score\Player 3 + 8110477A ???? FFFF:"Max Score",0000:"No Score" + cn Max Or No Score\Player 4 + 8110477E ???? FFFF:"Max Score",0000:"No Score" + +crc 07F3B276-EC8F3D39-C:45 +gn South Park Rally (U) + cn Unlock All Characters & Extra Cheats + 81088750 FFFF + 81088752 FFFF + cn Have All\Races + 81088756 FFFF + cn Have All\Tracks + 8108875A FFFF + cn Infinite Credits + 8008D659 0063 + +crc BFE23884-EF48EAAF-C:45 +gn Silicon Valley (U) + cn Infinite\Ability\Sheep + 811DE9A0 0400 + cn Infinite\Ability\Mouse + 811DFCC8 0400 + cn Infinite\Boost\Mouse + 811DFCC4 0400 + cn Infinite\Ability\Penguin + 811E009C 0400 + cn Infinite\Ability\Husky + 811DED78 0400 + cn Infinite\Ability\Rabbit + 811DE5D0 0400 + cn Infinite\Ability\Heli-Rabbit + 811DF14C 0400 + cn Infinite\Boost\Walrus + 811DED74 0400 + cn Infinite\Ability\Walrus + 811DE5D0 0400 + cn Infinite\Ability\Racing Dog + 811DF14C 0400 + cn Infinite\Boost\Racing Dog + 811DF148 0400 + cn Infinite\Ability\Ram + 811DE5D0 0400 + cn Infinite\Ability\Racing Fox + 811DF8F4 0082 + cn Infinite\Boost\Racing Fox + 811DF8F0 0400 + cn Infinite\Ability\Springy Thing + 811DF14C 0400 + cn Infinite\Ability\Fox + 811DF8F4 0400 + cn Infinite\Boost\Fox + 811DF8F0 0400 + cn Infinite\Energy\EVO (Chip) + 801DE065 0082 + cn Infinite\Energy\Evo\in Bonus Level 1 & Final Level + 801DE439 0082 + cn Infinite\Energy\Evo\In Bonus Level 4 + 801DEFB5 0082 + cn Infinite Health\Ship\in Asteroids Level + 803E4CDB 0003 + cn Infinite\Energy\Mouse,Hyena + 801DFB31 0082 + cn Infinite\Energy\Snow Husky + 811DFF04 0082 + cn Infinite\Energy\Normal Rabbit + 811DE438 0082 + cn Infinite\Energy\Heli-Rabbit + 811DEFB4 0082 + cn Infinite\Energy\Sheep + 811DEBE0 0082 + cn Infinite\Energy\Normal Penguin + 811DFF04 0082 + cn Infinite\Energy\Dog + 811DFF04 0082 + cn Infinite\Energy\Racing Dog + 811DEFB4 0082 + cn Infinite\Energy\Ram + 811DE438 0082 + cn Infinite\Energy\Racing Fox + 811DF7FC 0082 + cn Infinite\Energy\Springy Thing + 811DEFB4 0082 + cn Infinite\Energy\Fox + 811DF75C 0082 + cn Have All\Secret Mini Game + 803F643D 0001 + cn Always\Raining + 803F2D6F 0005 + cn Always\Snowing + 803F2D6D 0005 + cn Have All\Power Cells + 803F2D3D 000F + cn Debug Mode + 803F642F 0001 + cn All Levels Open + 50002001 0000 + 803F7DE0 0001 + cn High Score + 813F2D30 007F + 813F2D32 FFFF + +crc EBFE2397-FF74DA34-C:45 +gn Space Invaders (U) + cn Infinite\Lives + 800B51DD 0063 + cn Infinite\Points + 810B51E2 FFFF + cn Always Have\Vertical Burst + 810B51DE 0104 + cn Always Have\Horizontal Right + 810B51DE 0204 + cn Always Have\Horizontal Left + 810B51DE 0304 + cn Always Have\Diagonal Burst + 810B51DE 0404 + cn Infinite\Shield + 810B51B6 0001 + +crc A60ED171-3D85D06E-C:45 +gn Spider-Man (U) + cn Unlocked\All Costumes + 810ECD7E FFFF + cn Unlocked\All Levels + 810ECD74 0105 + 810ECDB0 FFFF + cn Have All Characters In Viewer + 810ECD80 FFFF + 810ECD82 FFFF + cn Infinite\Health + 800F5F26 0001 + cn Infinite\Webbing + 800F5F53 0001 + +crc 0684FBFB-5D3EA8A5-C:45 +gn StarCraft 64 (U) + cn Infinite\& Max Minerals + 50000C04 0000 + 810B1D46 FFFF + 50000C04 0000 + 810B1D44 3B9A + 50000C04 0000 + 810B1D46 C9FF + cn Infinite\& Max Vespene Gas + 50000C04 0000 + 810B1D76 FFFF + 50000D04 0000 + 810B1D74 3B9A + 50000D04 0000 + 810B1D76 C9FF + cn All levels complete + 800D13C4 000C + 800D13C5 000A + 800D13C6 000A + 800D13C7 000A + 800D13C8 000A + 800D13C9 000A + +crc A7D015F8-2289AA43-C:45 +gn Star Fox 64 (U) + cn Unlimited\Boost + 81137C9C 0000 + 81137C9E 0000 + 8113AB7C 0000 + 8113AB7E 0000 + cn Have All Medals + cd For Expert & Normal Modes + 50000802 0000 + 8116E6E0 7777 + cn Infinite\Hyper Laser + 8015791B 0002 + cn Loads O' Hits + 8015790B 00FF + cn Infinite\Armor\Slippy + 8016D72B 00FF + cn Infinite\Energy + 8013AB27 00FF + 80137C47 00FF + cn Infinite\Lives + 80157911 0009 + cn Unlimited\Smart Bombs + 8016DC13 0004 + cn Infinite\Armor\Falco + 8016D727 00FF + cn Infinite\Armor\Peppy + 8016D72F 00FF + cn Infinite\Dual Blue Lasers + 8015791B 0002 + cn Level Select + D016E0A7 0000 + 8016E0A7 ???? 0000:"Corneria",0001:"Meteo",0002:"Sector X",0003:"Area 6",0004:"Glitch",0005:"Sector Y",0006:"Venom 1",0007:"Solar",0008:"Zoness",0009:"Venom 2",000A:"Training Mode Level",000B:"Macbeth",000C:"Titania",000D:"Aquas",000E:"Fortuna",0010:"Katina",0011:"Bolse",0012:"Sector Z",0013:"Venom With Starwolf",0014:"Corneria (Multi)" + +crc BA780BA0-0F21DB34-C:45 +gn Star Fox 64 (U) (V1.1) + cn Unlimited\Boost + 8113C68C 0000 + 8113C68E 0000 + 8113F56C 0000 + 8113F56E 0000 + cn Have All Medals + cd For Expert & Normal Modes + 50000802 0000 + 81178870 7777 + cn Infinite\Dual Blue Lasers + 80161AAB 0002 + cn Loads O' Hits + 80161A9B 00FF + cn Infinite\Armor\Slippy + 801778BB 00FF + cn Infinite\Energy\Player 1 + cd For Solo & Multi Player + 8013C637 00FF + 8013F517 00FF + cn Infinite\Lives + 80161AA1 0009 + cn Unlimited\Smart Bombs + 80177DA3 0004 + cn Infinite\Armor\Falco + 801778B7 00FF + cn Infinite\Armor\Peppy + 801778BF 00FF + cn Level Select + 80178237 ???? 0000:"Corneria",0001:"Meteo",0002:"Sector X",0003:"Area 6",0004:"Glitch",0005:"Sector Y",0006:"Venom 1",0007:"Solar",0008:"Zoness",0009:"Venom 2",000A:"Training Mode Level",000B:"Macbeth",000C:"Titania",000D:"Aquas",000E:"Fortuna",0010:"Katina",0011:"Bolse",0012:"Sector Z",0013:"Venom With Starwolf",0014:"Corneria (Multi)" + cn Infinite Health\Player 2 + 8013CB17 00FF + 8013F9F7 00FF + cn Infinite Health\Player 3 + 8013CFF7 00FF + 8013FED7 00FF + cn Infinite Health\Player 4 + 8013D4D7 00FF + 801403B7 00FF + cn Infinite Smart Bombs\Player 2 + 80177DA7 0004 + cn Infinite Smart Bombs\Player 3 + 80177DAB 0004 + cn Infinite Smart Bombs\Player 4 + 80177DAF 0004 + cn Infinite Dual Blue Lasers\Player 2 + 80161AAF 0002 + cn Infinite Dual Blue Lasers\Player 3 + 80161AB3 0002 + cn Infinite Dual Blue Lasers\Player 4 + 80161AB7 0002 + cn Infinite Boost\Player 2 + 8113CB6C 0000 + 8113CB6E 0000 + 8113FA4C 0000 + 8113FA4E 0000 + cn Infinite Boost\Player 3 + 8113D04C 0000 + 8113D04E 0000 + 8113FF2C 0000 + 8113FF2E 0000 + cn Infinite Boost\Player 4 + 8113D52C 0000 + 8113D52E 0000 + 8114040C 0000 + 8114040E 0000 + +crc DDD93C85-DAE381E8-C:45 +gn Star Soldier: Vanishing Earth (U) + cn Infinite\Lives + 800A3648 0003 + cn Infinite\Specials + 800A3649 0003 + cn Extra Armor + 800A362F 0001 + cn Play As + 800A364C ???? 0000:"Character 1",0001:"Character 2",0002:"Character 3" + cn Max\Score + 810A3624 03E7 + cn Max\Upper Level + 800A3659 0063 + cn Max\Lower Level + 800A3658 0003 + cn Max\Combo + 810A3644 7FFF + cn Status Modifier + 800A364A ???? 0001:"High",0002:"Mid",0003:"Low" + +crc 72F70398-6556A98B-C:45 +gn Star Wars EP1 Pod Racer (U) + cn No Damage + cd If when Racing Your Pod Over heats & bursts into flames Press "R" & you will Repair the Damage. + 800A52D7 0001 + cn Infinite Truguts + 81113E7A FFFF + 81113E78 7FFF + cn Always 1st + 81118FEC 0001 + cn Enable In-Game cheat Menu & Cheats + cd Here you can Activate the IN-Built Cheats Menu. At the Front Screen Just Press C-Button Right.This will open up All Tracks & Characters In Free Play & Time Attack. Also In A Race, Press The Start/Pause button to Access the In-Cheat-Menu Option.You can also choose how many Pod's Racers are in the Race & also how many Laps are in the Race in Free Play & Time Attack + 8009B7D7 0001 + 8109B7DA FFFF + cn Unlock All Tracks & Characters + cd When using Unlock All Tracks & Characters For can to pick & choose what ever you want to play As & where ;) + 80113E68 00FF + 80113E69 00FF + 80113E6A 00FF + 80113E6B 00FF + 81113E68 FFFF + 81113E6A FFFF + 80113E74 007D + 81113E76 FFFF + cn Have All Tracks Completed + 81113E6A FFFF + 81113E6C 3FFF + 81113E6E 3FFF + 81113E70 3FFF + 81113E72 00FF + +crc 264D7E5C-18874622-C:45 +gn Star Wars - Shadows of the Empire (U) (V1.0) + cn All Levels\Infinite\Lives + 800E05CB 0064 + cn All Levels\Infinite\Missiles + 800E1265 00FF + cn All Stages\Invincible + 8107A770 2400 + cn All Stages\Infinite Health + 81072D0C 2400 + cn All Stages\Lasers Never Overheat + 81073948 2400 + cn All Stages\Upper Lasers + cd Don't Use With Never Overheat Code + 81073944 3C06 + 81073946 4EFF + cn All Stages\Infinite\Pulse Ammo + 81074204 2400 + cn All Stages\Infinite\Flame Ammo + 81073720 2400 + cn All Stages\Infinite\Seeker Ammo + 81073A94 2400 + cn All Stages\Infinite\Stunner Ammo + 81073BD4 2400 + cn All Stages\Infinite\Disruptor Ammo + 81073F04 2400 + cn All Stages\Infinite\Jet Pack + 81076AAC 2400 + 81076C58 2400 + 81076B48 2400 + cn All Levels\Time Always 0:00:02 + 810E04E8 4000 + cn All Levels\No Clipping\Off + 81111E67 0001 + cn All Levels\No Clipping\On + 81111E67 0000 + cn All Levels\Visibililty\Maximum + 800BA62B FFFF + cn All Levels\Visibililty\Minimum + 800BA66B FFFF + cn All Levels\Large Mutant Enemies + 800BB62B FFFF + cn All Levels\Dash Becomes Shorter & Wider + 800BA025 FFFF + cn All Levels\See Through\Some Walls + 800BC625 FFFF + cn All Levels\See Through\Everything Except Specific Things + 800BC665 FFFF + cn Press GS For Pink Cheat Debug Screen + 890D017F 0001 + +crc 4147B091-63251060-C:45 +gn Star Wars - Shadows of the Empire (U) (V1.1) + cn Press GS For Pink Cheat Debug Screen + 890D01BF 0001 + +crc 635A2BFF-8B022326-C:45 +gn SUPER MARIO 64 + cn Press GS For 255 Coins + 8933B218 00FF + cn Have\Level Select + A032D58C 0001 + cn Don't Hurt Mario\Monsters + A033B197 0001 + cn Infinite\Lives + 8033B21D 0064 + cn Infinite\Energy & Breath + 8033B21E 0008 + cn Have\Debug Mode + A032D598 ???? 0001:"On",0000:"Off" + cn Mario's Cap\Off Options + cd Here you can Choose Options with Mario without His Cap on,Do not use with any other Mario with/without Options,Use only one at a time + 8033B177 ???? 0001:"Mario No Cap",0002:"Invisible Mario",0004:"Metal Mario",0008:"Flying Mario",000A:"Invisible Flying Mario",000D:"Metal Flying Mario",000F:"Invisible Metal Flying Mario" + cn Mario's Cap\On Options + cd Here you can Choose Options with Mario with His Cap on,Do not use with any other Mario with/without Options,Use only one at a time + 8033B177 ???? 0012:"Invisible Mario",0015:"Metal Mario",0016:"Invisible Metal Mario",0019:"Flying Mario" + cn Funny Mario Options\Mario's Cap\Off & in His Hand + cd Here you can Choose Options with Mario with His Cap off & in His Hand,Do not use with any other Mario with/without Options,Use only one at a time + 8033B177 ???? 0020:"Cap In Hand",0022:"Invisible Mario Cap In Hand",0024:"Metal Mario Cap In Hand",0026:"Invisible Metal Mario Cap In Hand",0028:"Flying Mario Cap In Hand" + cn Funny Mario Options\Mario's Cap\On & An Extra in His Hand + cd Here you can Choose Options with Mario with His Cap on & An Extra in His Hand,Do not use with any other Mario with/without Options,Use only one at a time + 8033B177 ???? 0030:"Cap In Hand",0032:"Invisible Mario Cap In Hand",0034:"Metal Mario Cap In Hand",0036:"Invisible Metal Mario Cap In Hand",0038:"Flying Mario Cap In Hand" + cn Don't Hurt Mario\Falling + 8033B22C 00E8 + 8133B178 FFFF + cn Press L To Levitate + cd Press L to levitate & Let go to land + D033AFA1 0020 + 8133B1BC 4220 + D033B1BD 0020 + 8133B17C 0300 + D033B1BD 0020 + 8133B17E 0880 + cn [Slot A Codes]\Have All 120 Stars + cd Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak + 80207723 0001 + 8020770B 00C7 + 50001101 0000 + 8020770C 00FF + cn [Slot A Codes]\Have all key doors unlocked (and mote empty) + 8020770A 007E + cn [Slot A Codes]\Have All Max 100 Coin Records For All Levels + 50000F01 0000 + 80207725 0064 + cn [Slot B Codes]\Have All 120 Stars + cd Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak + 80207793 0001 + 8020777B 00C7 + 50001101 0000 + 8020777C 00FF + cn [Slot B Codes]\Have all key doors unlocked (and mote empty) + 8020777A 007E + cn [Slot B Codes]\Have All Max 100 Coin Records For All Levels + 50000F01 0000 + 80207795 0064 + cn [Slot C Codes]\Have All 120 Stars + cd Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak + 80207803 0001 + 802077EB 00C7 + 50001101 0000 + 802077EC 00FF + cn [Slot C Codes]\Have all key doors unlocked (and mote empty) + 802077EA 007E + cn [Slot C Codes]\Have All Max 100 Coin Records For All Levels + 50000F01 0000 + 80207805 0064 + cn [Slot D Codes]\Have All 120 Stars + cd Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak + 80207873 0001 + 8020785B 00C7 + 50001101 0000 + 8020785C 00FF + cn [Slot D Codes]\Have all key doors unlocked (and mote empty) + 8020785A 007E + cn [Slot D Codes]\Have All Max 100 Coin Records For All Levels + 50000F01 0000 + 80207875 0064 + cn Level Select + cd Select a Level. Jump Into a Painting. Press A at the Stars Collected Screen. As Stats are fading hold L, and you'll jump to the level you've selected. + D033AFA1 0020 + A032DDF9 ???? 0001:"Intro",0004:"Big Boo's Haunt",0005:"Cool Cool Mountain",0006:"Mushroom Castle",0007:"Hazy Maze Cave",0008:"Shifting Sand Land",0009:"Bob omb Battlefield",000A:"Snowman's Land",000B:"Wet Dry World",000C:"Jolly Roger Bay",000D:"Tiny Huge World",000E:"Tick tock Clock",000F:"Rainbow Ride",0010:"Mushroom Castle Field",0011:"Bowser In The Dark World",0012:"Vanish Cap Under The Moat",0013:"Bowser In The Fire Sea",0014:"The Secret Aquarium",0015:"Bowser In The Sky",0016:"Lethal Lava Land",0017:"Dire Dire Docks",0018:"Whomp's Fortress",0019:"The End",001A:"Castle Courtyard",001B:"The Princess's Secret Slide",001C:"Cavern Of The Metal Cap",001D:"Tower Of The Wing Cap",001E:"Bowser In The Dark World Boss",001F:"Wing Mario Over The Rainbow",0021:"Bowser In The Fire Sea Boss",0022:"Bowser In The Sky Boss",0024:"Tall Tall Mountain" + cn Have\Turbo Running Speed + 8033B1C3 00FF + +crc 916B8B5B-780B85A4-C:45 +gn SMASH BROTHERS + cn Give Kirby A Wierd Blow-Up + 8025E158 000A + cn Story Mode\Skip Straight To Master Hand + 800A4AE7 000D + cn Story Mode\Infinite Time + 810A4B2E 43CB + cn Story Mode\Player 1\Infinite Lives + 800A4B43 0004 + cn Story Mode\Player 2\Infinite Lives + 800A4BB7 0004 + cn Story Mode\Player 3\Infinite Lives + 800A4C2B 0004 + cn Story Mode\Player 4\Infinite Lives + 800A4C9F 0004 + cn Story Mode\Player 1\Low % Health + 810A4B86 0000 + cn Story Mode\Player 2\Low % Health + 810A4BFA 0000 + cn Story Mode\Player 3\Low % Health + 810A4C6E 0000 + cn Story Mode\Player 4\Low % Health + 810A4CE2 0000 + cn Story Mode\Player 1\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code could also result freezing at the end of the Level. + 800A4B3B ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 2\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A4BAF ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 3\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A4C23 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 4\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A4C97 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 1\Kirby B Button Move\Hyrule Castle + 80268B0F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Yoshi's Island + 80268E4F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Sector Z + 802710F7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Peach's Castle + 80263D9F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Saffron City + 80273A97 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Congo Jungle + 80270ACF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland + 8026DB3F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Planet Zebes + 8026FFA7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage + 80263597 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team + 8026271F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Master Hand Stage + 80271C4F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Infinite Time + 810A4D1E 43CB + cn VS. Mode\Player 1\Low % Health + 810A4D76 0000 + cn VS. Mode\Player 2\Low % Health + 810A4DEA 0000 + cn VS. Mode\Player 3\Low % Health + 810A4E5E 0000 + cn VS. Mode\Player 4\Low % Health + 810A4ED2 0000 + cn VS. Mode\Player 1\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A4D2B ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 2\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A4D9F ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 3\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A4E13 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 4\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A4E87 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 1\Kirby B Button Move\Hyrule Castle + 802639EF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Player 1\Kirby B Button Move\Yoshi's Island + 8026E2B7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Player 1\Kirby B Button Move\Sector Z + 8026BF87 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn P1 Press Down On D-Pad To Make Items Appear In Random Spots + D109EFA4 0400 + 8118D0A2 0001 + cn Have All Characters + 810A4938 0FF0 + cn VS. Mode\Have Mushroom Kindom + 800A4937 00FF + cn Story Mode\Always Get Pacifist (60,000 Points) + 810A4B6E 0000 + cn Bonus Stage Character Modifier (Training Mode) + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 8018F1D3 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Enable Item Switch Menu (All Modes) + cd Go into Vs Mode & then Vs Options & then Press Up On the D-Pad Or Analogue Stick & then click the A Button to enter the Item Switch Menu. This Cheat Works For All Modes + 811348E2 0004 + cn Story Mode\Player 1\Stage Select + D1045188 0010 + 800A4AE7 ???? 0000:"Stage 1 (Vs Link)",0001:"Stage 2 (Vs Yoshi Team vs 18)",0002:"Stage 3 (Vs Fox McCloud)",0003:"Bonus Stage 1",0004:"Stage 4 (Freezes?)",0005:"Stage 5 (Vs Pikachu)",0006:"Stage 6 (Freezes?)",0007:"Bonus Stage 2",0008:"Stage 7 (Vs Kirby Team vs8)",0009:"Stage 8 (Vs Samus Aran)",000A:"Stage 9 (Vs Metal Mario)",000B:"Bonus Stage 3 (Race To The Finish)",000C:"Stage 10 (Fighting Polygon Team vs30)",000D:"Final Stage (Vs Master Hand)" + +crc A2E8F35B-C9DC87D9-C:45 +gn Superman (U) + cn Fly Through 1st & Last Ring Only To Complete Challenge + 801442E9 0063 + cn Infinite Freezing Breath + 8122CDE8 42C8 + cn Infinite Health + 8122CDD4 42C8 + cn Infinite Laser Eye + 8122CDE4 42C8 + cn Infinite Running Boosts + 8122CDDC 42C8 + cn Infinite X-Ray Vision + 8122CDE0 42C8 + +crc 3C1FDABE-02A4E0BA-C:45 +gn Tetrisphere (U) + cn Single & VS Mode\Infinite Misses\Player 1 + 80112F9F 0003 + cn Single & VS Mode\Infinite Misses\Player 2 + 80116207 0003 + cn Single & VS Modes\Secret Cheat Menu + 8011265F 00AD + cn Single Player Stage Select + 810E12DC 0001 + +crc 63E7391C-E6CCEA33-C:45 +gn Tom and Jerry in Fists of Furry (U) + cn Unlock All Characters + cd This Gives you all Characters to choose from plus fixes A freeze on the Charecter Select Menu by having it on + 810E44F2 00FF + cn Open All Versus Arenas + 810E44F4 03FF + cn Infinite Health\Player 1 + 810E279C 42C8 + cn One Hit To Kill\Player 1 + 810E2A74 3F80 + cn One Hit To Kill\Player 2 + 810E2D4C 3F80 + cn Always Have Weapon Options\Player 1 + 810E2994 ???? 0079:"Anvil",0003:"Club",0004:"Bird bath",0008:"Broom",0009:"NCube knife",000A:"NCube missiles",000B:"Chair",000C:"Champagne",000E:"Chicken",000F:"Crate",0014:"Deck chair",0016:"Egg",001A:"Fish",001D:"Gardeners Fork",001E:"Frying Pan",001F:"Wooden Chair",0029:"Bouy",002A:"Mallet",002B:"Watermelon",002D:"Milk Bottle",0039:"Plank",0041:"Rolling Pin",0046:"Spade",0047:"Stool",0048:"Tennis Racket",004E:"Spanner",0055:"Stick",0063:"Blue Swordfish",0064:"Saucepan",0065:"Wooden Spoon",006B:"Stool",006D:"Bee hive",0078:"Mooses head" + cn Always Have Weapon Options\Player 2 + 810E2C6C ???? 0079:"Anvil",0003:"Club",0004:"Bird bath",0008:"Broom",0009:"NCube knife",000A:"NCube missiles",000B:"Chair",000C:"Champagne",000E:"Chicken",000F:"Crate",0014:"Deck chair",0016:"Egg",001A:"Fish",001D:"Gardeners Fork",001E:"Frying Pan",001F:"Wooden Chair",0029:"Bouy",002A:"Mallet",002B:"Watermelon",002D:"Milk Bottle",0039:"Plank",0041:"Rolling Pin",0046:"Spade",0047:"Stool",0048:"Tennis Racket",004E:"Spanner",0055:"Stick",0063:"Blue Swordfish",0064:"Saucepan",0065:"Wooden Spoon",006B:"Stool",006D:"Bee hive",0078:"Mooses head" + cn Infinite Health\Player 2 + 810E2A74 42C8 + cn Infinite Time + 810FED4C 42F0 + +crc 392A0C42-B790E77D-C:45 +gn RAINBOW SIX + cn All Missions Unlocked + 810C1F10 000B + cn Infinite Health + 8105518A 2400 + cn Infinite Ammo + 8103A180 2400 + +crc 204EC022-B119D185-C:45 + +crc 204EC022-B119D185-C:45 +gn Tony Hawk's Pro Skater (U) + cn Officer Dick\Have All\Tapes + 50000901 0000 + 800DDE08 00FF + cn Officer Dick\Have All\Gold Medal\Burnside + 800DDE0E 00FF + cn Officer Dick\Have All\Gold Medal\Skate Park + 800DDE0B 00FF + cn Officer Dick\Have All\Gold Medal\Roswell + 800DDE10 00FF + cn Tony Hawk\Have All\Tapes + 50000901 0000 + 800DDD40 00FF + cn Player 1\Super Max\Balance + 800D561F FFFF + cn Tony Hawk\Have All\Gold Medal\Skate Park Chicago + 800DDD43 00FF + cn Tony Hawk\Have All\Gold Medal\Roswell + 800DDD48 00FF + cn Bob Burnquist\Have All\Tapes + 50000901 0000 + 800DDD54 00FF + cn Bob Burnquist\Have All\Gold Medal\Burnside Portland + 800DDD5A 00FF + cn Bob Burnquist\Have All\Gold Medal\Skate Park Chicago + 800DDD57 00FF + cn Bob Burnquist\Have All\Gold Medal\Roswell + 800DDD5C 00FF + cn Geoff Rowley\Have All\Tapes + 50000901 0000 + 800DDD68 00FF + cn Geoff Rowley\Have All\Gold Medal\Burnside Portland + 800DDD6E 00FF + cn Geoff Rowley\Have All\Gold Medal\Skate Park Chicago + 800DDD6B 00FF + cn Geoff Rowley\Have All\Gold Medal\Roswell + 800DDD70 00FF + cn Bucky Lasek\Have All\Tapes + 50000901 0000 + 800DDD7C 00FF + cn Bucky Lasek\Have All\Gold Medal\Burnside Portland + 800DDD82 00FF + cn Bucky Lasek\Have All\Gold Medal\Skate Park Chicago + 800DDD7F 00FF + cn Bucky Lasek\Have All\Gold Medal\Roswell + 800DDD84 00FF + cn Chad Muska\Have All\Tapes + 50000901 0000 + 800DDD90 00FF + cn Chad Muska\Have All\Gold Medal\Burnside Portland + 800DDD96 00FF + cn Chad Muska\Have All\Gold Medal\Skate Park Chicago + 800DDD93 00FF + cn Chad Muska\Have All\Gold Medal\Roswell + 800DDD98 00FF + cn Kareem Campbell\Have All\Tapes + 50000901 0000 + 800DDDA4 00FF + cn Kareem Campbell\Have All\Gold Medal\Burnside Portland + 800DDDAA 00FF + cn Kareem Campbell\Have All\Gold Medal\Skate Park Chicago + 800DDDA7 00FF + cn Kareem Campbell\Have All\Gold Medal\Roswell + 800DDDAC 00FF + cn Andrew Reynolds\Have All\Tapes + 50000901 0000 + 800DDDB8 00FF + cn Andrew Reynolds\Have All\Gold Medal\Burnside Portland + 800DDDBE 00FF + cn Andrew Reynolds\Have All\Gold Medal\Skate Park Chicago + 800DDDBB 00FF + cn Andrew Reynolds\Have All\Gold Medal\Roswell + 800DDDC0 00FF + cn Rune Glifberg\Have All\Tapes + 50000901 0000 + 800DDDCC 00FF + cn Rune Glifberg\Have All\Gold Medal\Burnside Portland + 800DDDD2 00FF + cn Rune Glifberg\Have All\Gold Medal\Skate Park Chicago + 800DDDCF 00FF + cn Rune Glifberg\Have All\Gold Medal\Roswell + 800DDDD4 00FF + cn Jamie Thomas\Have All\Tapes + 50000901 0000 + 800DDDE0 00FF + cn Jamie Thomas\Have All\Gold Medal\Burnside Portland + 800DDDE6 00FF + cn Jamie Thomas\Have All\Gold Medal\Skate Park Chicago + 800DDDE3 00FF + cn Jamie Thomas\Have All\Gold Medal\Roswell + 800DDDE8 00FF + cn Elissa Steamer\Have All\Tapes + 50000901 0000 + 800DDDF4 00FF + cn Elissa Steamer\Have All\Gold Medal\Burnside Portland + 800DDDFA 00FF + cn Elissa Steamer\Have All\Gold Medal\Skate Park Chicago + 800DDDF7 00FF + cn Elissa Steamer\Have All\Gold Medal\Roswell + 800DDDFC 00FF + cn Have All Tracks + 813D6E42 FFFF + 813D4FFA FFFF + 813D5D62 FFFF + 813D84E2 FFFF + 813D4FCA FFFF + 813D5F2A FFFF + 813D8C52 FFFF + 813D5602 FFFF + 813D6D3A FFFF + cn Player 1\Tony Hawk\Full Special All Levels + D00C0223 0000 + 813D6576 02EE + D00C0223 0001 + 813D4728 02EE + D00C0223 0002 + 813D5496 02EE + D00C0223 0003 + 813D7C16 02EE + D00C0223 0004 + 813D467E 02EE + D00C0223 0005 + 813D565E 02EE + D00C0223 0006 + 813D8386 02EE + D00C0223 0007 + 813D4D36 02EE + D00C0223 0008 + 813D646E 02EE + cn Player 1\Max Points\The Warehouse + 813D6E42 FFFF + cn Player 1\Max Points\The School + 813D4FFA FFFF + cn Player 1\Max Points\The Mall + 813D5D62 FFFF + cn Player 1\Max Points\The Skate Park + 813D84E2 FFFF + cn Player 1\Max Points\Downtown Chicago + 813D4FCA FFFF + cn Player 1\Super Max\Turning + 800D5620 FFFF + cn Player 2\Super Max\Ollie + 800D5621 FFFF + cn Player 2\Super Max\Speed + 800D5622 FFFF + cn Player 2\Super Max\Air + 800D5623 FFFF + cn Player 2\Super Max\Balance + 800D5624 FFFF + cn Player 2\Super Max\Turning + 800D5625 FFFF + cn Player 1\Play As + 800D03D4 ???? 00 :"ony Hawk", 01 :"ob Burnquist", 02 :"eoff Rowley", 03 :"ucky Lasek", 04 :"had Muska", 05 :"areem Campbell", 06 :"ndrew Reynolds", 07 :"une Glifberg", 08 :"amie Thomas", 09 :"lissa Steamer", 0A :"fficer Dick" + cn Player 2\Play As + 800D03D5 ???? 0000:"Tony Hawk",0001:"Bob Burnquist",0002:"Geoff Rowley",0003:"Bucky Lasek",0004:"Chad Muska",0005:"Kareem Campbell",0006:"Andrew Reynolds",0007:"Rune Glifberg",0008:"Jamie Thomas",0009:"Elissa Steamer",000A:"Officer Dick" + cn Player 1\Have Perfect Balance + 800DDB83 0001 + cn Player 1\Max Trick Score\The Warehouse + 813D6E42 FFFF + cn Player 1\Max Trick Score\The School + 813D4FFA FFFF + cn Player 1\Max Trick Score\The Mall + 813D5D62 FFFF + cn Player 1\Max Trick Score\The Skate Park Course + 813D84E2 FFFF + cn Player 1\Max Trick Score\Downtown + 813D4FCA FFFF + cn Player 1\Max Trick Score\Downhill Jam + 813D5F2A FFFF + cn Player 1\Max Trick Score\Burnside + 813D8C52 FFFF + cn Player 1\Max Trick Score\The Streets + 813D5602 FFFF + cn Player 1\Max Trick Score\Roswell + 813D6D3A FFFF + +crc 99150E18-1266E6A5-C:45 +gn Tony Hawk's Pro Skater 2 (U) + cn Infinte Time + 810E87AA 0000 + cn Unlock\Spider Man + 800E9DD8 0001 + 800F0B9B 0001 + cn Unlock\Officer Dick + 800E9DDC 0001 + 800F087B 0001 + cn 1 Million Points + 8119054C 000F + 8119054E 4240 + cn All Gaps\Hanger + 800E9CC5 00FF + 810E9CC6 FFFF + cn All Gaps\Marseille + 810E9CDC FFFF + 810E9CDE FFFF + 800E9CE3 000F + cn All Gaps\Philadelphia + 810E9D0C FFFF + 810E9D0E FFFF + 810E9D12 0FFF + cn All Gaps\School II + 810E9CD0 FFFF + 810E9CD2 FFFF + 810E9CD6 0FFF + cn All Gaps\Skatestreet + 810E9D00 FFFF + 810E9D02 FFFF + 800E9D07 000F + cn All Gaps\Venice Beach + 810E9CF4 FFFF + 810E9CF6 FFFF + 810E9CFA 0FFF + cn All Tricks Available\Custom Player 1 + 810E9454 FFFF + 810E9456 FFFF + 810E9458 FFFF + 810E945A FFFF + 810E945C FFFF + 810E945E FFFF + cn All Tricks Available\Custom Player 2 + 810E9538 FFFF + 810E953A FFFF + 810E953C FFFF + 810E953E FFFF + 810E9540 FFFF + 810E9542 FFFF + cn All Tricks Available\Custom Player 3 + 810E961C FFFF + 810E961E FFFF + 810E9620 FFFF + 810E9622 FFFF + 810E9624 FFFF + 810E9626 FFFF + cn All Tricks Available\Custom Player 4 + 810E9700 FFFF + 810E9702 FFFF + 810E9704 FFFF + 810E9706 FFFF + 810E9708 FFFF + 810E970A FFFF + cn Tricks Available\Bob Burnquist + 810E89A4 FFFF + 810E89A6 FFFF + 810E89A8 FFFF + 810E89AA FFFF + 810E89AC FFFF + 810E89AE FFFF + cn Tricks Available\Chad Muska + 810E8FE0 FFFF + 810E8FE2 FFFF + 810E8FE4 FFFF + 810E8FE6 FFFF + 810E8FE8 FFFF + 810E8FEA FFFF + cn Tricks Available\Eric Koston + 810E8D34 FFFF + 810E8D36 FFFF + 810E8D38 FFFF + 810E8D3A FFFF + 810E8D3C FFFF + 810E8D3E FFFF + cn Tricks Available\Elissa Steamer + 810E928C FFFF + 810E928E FFFF + 810E9290 FFFF + 810E9292 FFFF + 810E9294 FFFF + 810E9296 FFFF + cn Tricks Available\Geoff Rowley + 810E91A8 FFFF + 810E91AA FFFF + 810E91AC FFFF + 810E91AE FFFF + 810E91B0 FFFF + 810E91B2 FFFF + cn Tricks Available\Jamie Thomas + 810E9370 FFFF + 810E9372 FFFF + 810E9374 FFFF + 810E9376 FFFF + 810E9378 FFFF + 810E937A FFFF + cn Tricks Available\Kareem Campbell + 810E8B6C FFFF + 810E8B6E FFFF + 810E8B70 FFFF + 810E8B72 FFFF + 810E8B74 FFFF + 810E8B76 FFFF + cn Tricks Available\Officer Dick + 810E97E4 FFFF + 810E97E6 FFFF + 810E97E8 FFFF + 810E97EA FFFF + 810E97EC FFFF + 810E97EE FFFF + cn Tricks Available\Rune Glifberg + 810E8C50 FFFF + 810E8C52 FFFF + 810E8C54 FFFF + 810E8C56 FFFF + 810E8C58 FFFF + 810E8C5A FFFF + cn Tricks Available\Rodney Mullen + 810E8EFC FFFF + 810E8EFE FFFF + 810E8F00 FFFF + 810E8F02 FFFF + 810E8F04 FFFF + 810E8F06 FFFF + cn Tricks Available\Steve Caballero + 810E8A88 FFFF + 810E8A8A FFFF + 810E8A8C FFFF + 810E8A8E FFFF + 810E8A90 FFFF + 810E8A92 FFFF + cn Tricks Available\Spider Man + 810E99AC FFFF + 810E99AE FFFF + 810E99B0 FFFF + 810E99B2 FFFF + 810E99B4 FFFF + 810E99B6 FFFF + cn Tricks Available\Tony Hawk + 810E88C0 FFFF + 810E88C2 FFFF + 810E88C4 FFFF + 810E88C6 FFFF + 810E88C8 FFFF + 810E88CA FFFF + cn Tricks Available\Andrew Reynolds + 810E90C4 FFFF + 810E90C6 FFFF + 810E90C8 FFFF + 810E90CA FFFF + 810E90CC FFFF + 810E90CE FFFF + cn Max Cash\Officer Dick + 810E975C 000F + 810E975E 423F + 810E9760 000F + 810E9762 423F + cn Max Cash\Andrew Reynolds + 810E903C 000F + 810E903E 423F + 810E9040 000F + 810E9042 423F + cn Max Cash\Bob Burnquist + 810E891C 000F + 810E891E 423F + 810E8920 000F + 810E8922 423F + cn Max Cash\Bucky Lasek + 810E8D90 000F + 810E8D92 423F + 810E8D94 000F + 810E8D96 423F + cn Max Cash\Chad Muska + 810E8F58 000F + 810E8F5A 423F + 810E8F5C 000F + 810E8F5E 423F + cn Max Cash\Eric Koston + 810E8CAC 000F + 810E8CAE 423F + 810E8CB0 000F + 810E8CB2 423F + cn Max Cash\Elissa Steamer + 810E9204 000F + 810E9206 423F + 810E9208 000F + 810E920A 423F + cn Max Cash\Geoff Rowley + 810E9120 000F + 810E9122 423F + 810E9124 000F + 810E9126 423F + cn Max Cash\Jamie Thomas + 810E92E8 000F + 810E92EA 423F + 810E92EC 000F + 810E92EE 423F + cn Max Cash\Kareem Campbell + 810E8AE4 000F + 810E8AE6 423F + 810E8AE8 000F + 810E8AEA 423F + cn Max Cash\Rune Glifberg + 810E8BC8 000F + 810E8BCA 423F + 810E8BCC 000F + 810E8BCE 423F + cn Max Cash\Rodney Mullen + 810E8E74 000F + 810E8E76 423F + 810E8E78 000F + 810E8E7A 423F + cn Max Cash\Steve Caballero + 810E8A00 000F + 810E8A02 423F + 810E8A04 000F + 810E8A06 423F + cn Max Cash\Custom Player 1 + 810E93CC 000F + 810E93CE 423F + 810E93D0 000F + 810E93D2 423F + cn Max Cash\Custom Player 2 + 810E94B0 000F + 810E94B2 423F + 810E94B4 000F + 810E94B6 423F + cn Max Cash\Custom Player 3 + 810E9594 000F + 810E9596 423F + 810E9598 000F + 810E959A 423F + cn Max Cash\Custom Player 4 + 810E9678 000F + 810E967A 423F + 810E967C 000F + 810E967E 423F + cn All Complete\Bob Burnquist + 810E8924 FFFF + 810E8926 FFFF + 810E8928 FFFF + 810E892A FFFF + 810E892C FFFF + 810E892E FFFF + 810E8930 FFFF + 810E8932 FFFF + cn All Complete\Tony Hawk + 810E8840 FFFF + 810E8842 FFFF + 810E8844 FFFF + 810E8846 FFFF + 810E8848 FFFF + 810E884A FFFF + 810E884C FFFF + 810E884E FFFF + cn Always Special On Cheat + 800E9DEC 0001 + cn Perfect Balance Cheat + 800E9DE8 0001 + cn Unlock Hoffman Factory & Skate Heaven + 800EA0CB 003F + cn Access In-Game Cheat Menu + 50001104 0000 + 800E9DD8 0001 + +crc 1A7F70B5-00B7B9FD-C:45 +gn Tony Hawk's Pro Skater 3 (U) + cn Tony Hawk\All Levels Open,Gold Medals & Goals Compleated + 800ED8F8 00FF + 50001001 0000 + 800ED908 00FF + cn Tony Hawk\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800ED934 00FF + cn Steve Caballero\All Levels Open,Gold Medals & Goals Compleated + 800ED9D4 00FF + 50001001 0000 + 800ED9E4 00FF + cn Steve Caballero\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EDA10 00FF + cn Kareem Campbell\All Levels Open,Gold Medals & Goals Compleated + 800EDAB0 00FF + 50001001 0000 + 800EDAC0 00FF + cn Kareem Campbell\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EDAEC 00FF + cn Rune Glifberg\All Levels Open,Gold Medals & Goals Compleated + 800EDB8C 00FF + 50001001 0000 + 800EDB9C 00FF + cn Rune Glifberg\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EDBC8 00FF + cn Eric Koston\All Levels Open,Gold Medals & Goals Compleated + 800EDC68 00FF + 50001001 0000 + 800EDC78 00FF + cn Eric Koston\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EDCA4 00FF + cn Bucky Lasek\All Levels Open,Gold Medals & Goals Compleated + 800EDD44 00FF + 50001001 0000 + 800EDD54 00FF + cn Bucky Lasek\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EDD80 00FF + cn Rodney Mullen\All Levels Open,Gold Medals & Goals Compleated + 800EDE20 00FF + 50001001 0000 + 800EDE30 00FF + cn Rodney Mullen\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EDE5C 00FF + cn Chad Muska\All Levels Open,Gold Medals & Goals Compleated + 800EDEFC 00FF + 50001001 0000 + 800EDF0C 00FF + cn Chad Muska\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EDF38 00FF + cn Andrew Rynolds\All Levels Open,Gold Medals & Goals Compleated + 800EDFD8 00FF + 50001001 0000 + 800EDFE8 00FF + cn Andrew Rynolds\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE014 00FF + cn Geoff Rowley\All Levels Open,Gold Medals & Goals Compleated + 800EE0B4 00FF + 50001001 0000 + 800EE0C4 00FF + cn Geoff Rowley\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE0F0 00FF + cn Elissa Steamer\All Levels Open,Gold Medals & Goals Compleated + 800EE190 00FF + 50001001 0000 + 800EE1A0 00FF + cn Elissa Steamer\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE1CC 00FF + cn Jamie Thomas\All Levels Open,Gold Medals & Goals Compleated + 800EE26C 00FF + 50001001 0000 + 800EE27C 00FF + cn Jamie Thomas\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE2A8 00FF + cn Bam Margera\All Levels Open,Gold Medals & Goals Compleated + 800EE348 00FF + 50001001 0000 + 800EE358 00FF + cn Bam Margera\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE384 00FF + cn Skater A\All Levels Open,Gold Medals & Goals Compleated + 800EE424 00FF + 50001001 0000 + 800EE434 00FF + cn Skater A\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE460 00FF + cn Skater B\All Levels Open,Gold Medals & Goals Compleated + 800EE500 00FF + 50001001 0000 + 800EE510 00FF + cn Skater B\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE53C 00FF + cn Skater C\All Levels Open,Gold Medals & Goals Compleated + 800EE5DC 00FF + 50001001 0000 + 800EE5EC 00FF + cn Skater C\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE618 00FF + cn Officer Dick\All Levels Open,Gold Medals & Goals Compleated + 800EE6B8 00FF + 50001001 0000 + 800EE6C8 00FF + cn Officer Dick\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE6F4 00FF + cn Wolverine\All Levels Open,Gold Medals & Goals Compleated + 800EE794 00FF + 50001001 0000 + 800EE7A4 00FF + cn Wolverine\Have all 5of5 Stat Points & All Decks + 50000F04 0000 + 800EE7D0 00FF + cn Infinite Stat Upgrades & Deck Boards to Buy + cd This allows you to ugrade you stats in Upgrades to the Max & Also to open the Boards in Decks For All Characters. + 800ED8F9 00FF + 800ED905 00FF + 800EDD45 00FF + 800EDD51 00FF + 800EDFE5 00FF + 800EDFD9 00FF + 800ED9D5 00FF + 800ED9E1 00FF + 800EDAB1 00FF + 800EDABD 00FF + 800EDB8D 00FF + 800EDB99 00FF + 800EDC69 00FF + 800EDC75 00FF + 800EDE21 00FF + 800EDE2D 00FF + 800EDEFD 00FF + 800EDF09 00FF + 800EE0B5 00FF + 800EE0C1 00FF + 800EE191 00FF + 800EE19D 00FF + 800EE26D 00FF + 800EE279 00FF + 800EE349 00FF + 800EE355 00FF + 800EE425 00FF + 800EE431 00FF + 800EE501 00FF + 800EE50D 00FF + 800EE5DD 00FF + 800EE5E9 00FF + 800EE6B9 00FF + 800EE6C5 00FF + 800EE795 00FF + 800EE7A1 00FF + cn Play As + 800E9D69 ???? 0000:"Tony Hawk",0001:"Steve Caballero",0002:"Kareem Campbell",0003:"Rune Glifberg",0004:"Eric Koston",0005:"Bucky Lasek",0006:"Rodney Mullen",0007:"Chad Muska",0008:"Andrew Rynolds",0009:"Geoff Rowley",000A:"Elissa Steamer",000B:"Jamie Thomas",000C:"Bam Margera",000D:"Skater A",000E:"Skater B",000F:"Skater C",0010:"Officer Dick",0011:"Wolverine" + cn Timer Starts Off At 20 Mins + 800E9D64 FFFF + cn Play On Level + cd This allows you to play on a level even if it isnt already open just choose & tick choose foundary or what ever level & play the one you selected + 800ED58F ???? 0000:"Foundary",0001:"Los Angeles",0002:"Rio De Janeiro",0003:"Suburbia",0004:"Airport",0005:"Skater Island",0006:"Canada",0007:"Tokyo",0008:"Downhill",0009:"Custom" + +crc 8ECC02F0-7F8BDE81-C:45 +gn Top Gear Hyper-Bike (U) + cn Access All\Bikes + 810FBCBE FFFF + cn Access All\Tracks + 810FBCC2 FFFF + cn Infinite\Nitro + 810B8E4C 42C8 + cn Infinite\Nitro Always On + 810BB5A4 8004 + cn Laps 2 Race + 8016FC88 ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + +crc D741CD80-ACA9B912-C:45 +gn Top Gear Overdrive (U) + cn Extra Cars & Tracks + 801022F0 0001 + 5000020A 0000 + 801022F1 000E + 811022E8 0501 + 50000302 0000 + 811022EA 0101 + cn Infinite Money + 810F50C4 270F + cn Infinite Nitro + 810F50CE 0009 + cn Laps 2 Race + 801185E0 ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Level Modifier (Championship & Vs Mode) + 8011D0B0 ???? 0000:"Frigid Peaks - Snowy/Daytime",0001:"Fertile Canyon - Day/Lightning",0002:"Swampy Depot - Day/Rainbow",0003:"Downtown - Clear/Rainbow",0004:"Sandy Beaches - Day/Lightning",0005:"Fertile Canyon - Night" + +crc 62269B3D-FE11B1E8-C:45 +gn Top Gear Rally (U) + cn Have 1-6 Level Points + 50000602 0000 + 8032685F 0064 + cn Extra Cars & Tracks + 50000201 0000 + 8032690C 00FF + 8032690F 00FF + 813243CC FFFF + cn Only Race 1 Lap Championship Mode + 8031EBDB 0002 + cn Always Place 1st + 8131C70E 0000 + +crc BE5973E0-89B0EDB8-C:45 +gn Top Gear Rally 2 (U) + cn Always 1st + 810318E2 0001 + cn No Damage Or Failures + 81030D76 0001 + cn 100.000 Sponsor Credits & 950 Championship Points In Support Van + cd You Also Have Access To All Cars, Tracks & Extra Features + 80030D82 00F3 + cn No Cones Hit + cd In ARSG Rally School + 81031CEA 0000 + cn No Navigator + 80032677 0000 + cn Max Sponsor Credits + 81033816 270F + cn Infinite Time & Always Place 1st + cd Championship Mode Only. + 810318EE 0001 + cn Max Sponsor Points & Extra Cars & Tracks + cd This code gives you all tracks and cars. once you activate this code, You must make an internal save (Native) in options & then load that internal save, & go to Drivers Board to pick your car, Then to Race to pick your track + 81033816 270F + +crc A150743E-CF2522CD-C:45 +gn Toy Story 2 (U) + cn Have 99 coins + 810BB10E 0063 + cn Have all 5 collectables + 801C7A72 0005 + cn Infinite Lives + 800BB10A 0009 + cn Infinite Battery Power + 810BB106 000E + cn Hold jump to fly + 810BB0FC 0002 + +crc 2F70F10D-5C4187FF-C:45 +gn Turok: Dinosaur Hunter (U) (v1.0) + cn Infinite\Body Armor + 81128CE6 5B23 + 80128D27 0001 + cn Infinite\Air + 81129030 AAE1 + 811E85EA F1FF + cn Have\All Level Keys + 50000604 0000 + 80128D33 0007 + 80128D4B 001F + 80128D6B 00FF + cn Have\All Weapons + 50000B04 0000 + 80128CF7 0001 + 80128D23 0001 + cn Infinite\Ammo + 50000404 0000 + 80128CB3 00FF + 80128CC3 00FF + 80128CCF 00FF + 50000504 0000 + 80128CD3 00FF + 80128E5B 00FF + 80128E57 00FF + cn Diffuculty Modifier + 801195DF ???? 0000:"Easy",0001:"Normal",0002:"Hard" + cn Infinite\Health + 812C1584 1E61 + 812A24F4 1E61 + cn Have\Backpack + 80128CEB 0001 + 80128D2B 0001 + cn Open All Portals + cd Press L to Access Map + 8114F8CA F803 + 50000604 0000 + 81128D4E 0003 + 81128D66 0005 + cn Infinite\Lives + 8005E689 0098 + 8105E6A0 2400 + 8005E6AD 0083 + cn Have\Cheat Menu + 81119540 FFFF + 81119542 FFFF + +crc 2F700DCD-176CC5C9-C:45 +gn Turok: Dinosaur Hunter (U) (v1.1) + cn Infinite\Body Armor + 81128E36 5B23 + 80128E77 0001 + cn Infinite\Air + 81129180 AAE1 + 811E873A F1FF + cn Have\All Level Keys + 50000604 0000 + 80128E83 0007 + 80128E9B 001F + 80128EBB 00FF + cn Have\All Weapons + 50000B04 0000 + 80128E47 0001 + 80128E73 0001 + cn Infinite\Ammo + 50000404 0000 + 80128E03 00FF + 80128E13 00FF + 80128E1F 00FF + 50000504 0000 + 80128E23 00FF + 80128FAB 00FF + 80128FA7 00FF + cn Diffuculty Modifier + 8011972F ???? 0000:"Easy",0001:"Normal",0002:"Hard" + cn Infinite\Health + 812C16D4 1E61 + 812A2644 1E61 + cn Have\Backpack + 80128E3B 0001 + 80128E7B 0001 + cn Open All Portals + cd Press L to Access Map + 8114FA1A F803 + 81128E9E 0003 + 81128EA2 0003 + 81128EA6 0003 + 81128EAA 0003 + 81128EAE 0003 + 81128EB2 0003 + 81128EB6 0005 + cn Infinite\Lives + 8005E7D9 0098 + 8105E7F0 2400 + 8005E7FD 0083 + cn Have\Cheat Menu + 81119690 FFFF + 81119692 FFFF + +crc ADB9498B-DAF28F55-C:45 +gn Turok: Rage Wars (U) + cn Player 1\Have All\Mini Game Icons + 800FCB17 0024 + cn Player 1\Infinite\Proximity Mines + 8033653D 00FF + cn Player 1\Infinite\Metal Claws + 80336541 00FF + cn Player 1\Infinite\Sentry Guns + 8033653F 00FF + cn Player 1\Infinite\Cerebral Bores + 8033653B 00FF + cn Player 1\Infinite\Health + 81336526 6400 + 80692B86 0064 + cn Player 1\Infinite Ammo + 80336535 0063 + 80336537 0063 + 80336539 0063 + 80692B95 0063 + 80692B97 0063 + 80692B99 0063 + 80692B9B 0063 + 80692B9D 0063 + 80692B9F 0063 + 80692BA1 0063 + cn Player 1\Play As + 80140358 ???? 0000:"Turok",0001:"Mantid",0002:"Drone",0003:"Fireborn",0004:"Soldier",0005:"Adon",0006:"Lord Of The Dead",0007:"Elite Guard",0008:"Blind One",0009:"Juggernaut",000A:"Death Guard",000B:"Bastile",000C:"Syra",000D:"Symbiont",000E:"Tail Set",000F:"Pur-Lin",0010:"Symbiont",0011:"Raptor",0012:"Mites",0013:"Monkey" + cn Level Select\Proving Ground-Tightrope + cd Do Not use this with Level Select The Pit-Starlight. Only use One Level Select Option At A Time + 8014BD9F ???? 0000:"Proving Grounds",0001:"Basic Training",0002:"Crossroads",0003:"Grim Retreat",0004:"Cathedral",0005:"Fall Out",0006:"Boxed Set",0007:"Dire Straight",0008:"Prey",0009:"Warehouse",000A:"Water Temple",000B:"Bomb Shelter",000C:"Tempered",000D:"Earth Temple",000E:"Fire Temple",000F:"Mystic",0010:"Bottleneck",0011:"Tightrope" + cn Level Select\The Pit-Starlight + cd Do Not use this with Level Select Proving Ground-Tightrope. Only use One Level Select Option At A Time + 8014BD9F ???? 0012:"The Pit",0013:"Leap Of Faith",0014:"Wicked Dance",0015:"Bunker",0016:"Ampatheater",0017:"Fire Walker",0018:"Crypts",0019:"Breakdown",001A:"Retaliation",001B:"Hopeless",001C:"Matrix",001D:"Fathom",001E:"The Pedestal",001F:"Defcon 5",0020:"Spirit Temple",0021:"Stronghold",0022:"Courtyard",0023:"Starlight" + cn Player 1\Infinite\Time + 811407F4 47AF + 811407F6 C4B1 + cn Player 1\Have All\Medals + 810FCB4A FFFF + 810FCB4C FFFF + 810FCB4E FFFF + 800FCB50 0003 + cn Player 1\Start With Weapon + 803366B0 ???? 0000:"Warhammer",0001:"Boomerang",0002:"Tek Crossbow",0003:"Mag 60",0004:"Shotgun",0005:"Assault Rifle",0006:"Mini Gun",0007:"Plasma Rifle",0008:"Freeze Gun",0009:"Flaregun",000A:"Grenade Launcher",000B:"Scorpion Launcher",000C:"Napalm Gel",000D:"Emaciator",000E:"Inflator",000F:"Chest Burster",0010:"Raptor Claw",0011:"Mite Bite",0012:"Cerebral Bore",0013:"PFM Mine",0014:"Iron Claw",0015:"Sentry Turret" + +crc E8C95AFC-35D121DA-C:45 +gn Turok 2: Seeds of Evil (U) (Kiosk) + cn Infinite\Health + 80305446 0064 + 80648FA6 0064 + cn 99 Gems + 80305449 0063 + 80648FA9 0063 + cn Infinite\Ammo + 50000302 0000 + 81305868 0063 + 50000304 0000 + 81305872 0063 + 5000020E 0000 + 81305882 0063 + 50000302 0000 + 816493C8 0063 + 50000304 0000 + 816493D2 0063 + 5000020E 0000 + 816493E2 0063 + +crc 49088A11-6494957E-C:45 +gn Turok 2: Seeds of Evil (U) + cn Player 1\Have All\Weapons + D12FC912 0000 + 812FC912 0101 + D12FC914 0000 + 812FC914 0101 + D12FC916 0000 + 812FC916 0101 + D12FC918 0000 + 812FC918 0101 + D12FC91A 0000 + 812FC91A 0101 + D12FC91C 0000 + 812FC91C 0101 + D12FC91E 0000 + 812FC91E 0101 + D12FC920 0000 + 812FC920 0101 + D12FC922 0000 + 812FC922 0101 + D12FC924 0000 + 812FC924 0101 + D12FC926 0000 + 812FC926 0101 + D12FC928 0000 + 812FC928 0101 + D12FC92A 0000 + 812FC92A 0101 + D12FC92C 0000 + 812FC92C 0101 + D12FC92E 0000 + 812FC92E 0101 + D12FC930 0000 + 812FC930 0101 + D12FC932 0000 + 812FC932 0101 + 806FE742 0001 + 806FE743 0001 + 806FE744 0001 + 806FE745 0001 + 806FE746 0001 + 806FE747 0001 + 806FE748 0001 + 806FE749 0001 + 806FE74A 0001 + 806FE74B 0001 + 806FE74C 0001 + 806FE74D 0001 + 806FE74E 0001 + 806FE74F 0001 + 806FE750 0001 + 806FE751 0001 + 806FE752 0001 + 806FE753 0001 + 806FE754 0001 + 806FE756 0001 + 806FE757 0001 + 806FE758 0001 + 806FE759 0001 + 806FE75A 0001 + 806FE75B 0001 + 806FE75C 0001 + 806FE75E 0001 + 806FE75F 0001 + 806FE760 0001 + 806FE761 0001 + 806FE762 0001 + 806FE763 0001 + 806FE764 0001 + cn Player 1\Infinite\Health + 812FC4C6 0064 + 816FE2F6 6400 + cn Player 1\99 Gems + 812FC4C8 0063 + 806FE2F8 0063 + cn Player 1\Infinite\Ammo + 802FC499 0000 + 50000302 0000 + 812FC8D4 0063 + 812FC8DE 0063 + 812FC8E2 0063 + 50000A02 0000 + 812FC8E6 0063 + 50000302 0000 + 816FE704 0063 + 816FE70E 0063 + 816FE712 0063 + 50000802 0000 + 816FE716 0063 + 816FE72C 0063 + 816FE730 0063 + cn Player 1\Have All\Keys,Nuke,Evrything + 802FC602 0030 + 802FC60C 0030 + 802FC616 0030 + 802FC620 0030 + 50000601 0000 + 802FC634 0030 + 50000501 0000 + 802FC648 0030 + 50000401 0000 + 802FC65C 0030 + 50000601 0000 + 802FC99C 0030 + 802FC4E0 0033 + 802FC4E5 0033 + 802FC4EA 0033 + 802FC594 0033 + 802FC530 0033 + 802FC53A 0033 + 802FC53B 0033 + 802FC5B0 0033 + 802FC5B1 0033 + 802FC5B2 0033 + 802FC5B3 0033 + 806FE432 0030 + 806FE43C 0030 + 806FE446 0030 + 806FE450 0030 + 50000601 0000 + 806FE464 0030 + 50000501 0000 + 806FE478 0030 + 50000501 0000 + 806FE48C 0030 + 50000601 0000 + 806FE4CC 0030 + 806FE310 0033 + 806FE315 0033 + 806FE31A 0033 + 806FE360 0033 + 806FE36A 0033 + 806FE36B 0033 + 806FE3C4 0033 + 50000401 0000 + 806FE3E0 0033 + 50000601 0000 + 8059D61A 0001 + 50000D01 0000 + 8059D620 0001 + 50000401 0000 + 8059D62E 0001 + cn Player 2\Infinite\Health + 812F723E 0064 + 8059D1CE 0064 + cn Player 2\Infinite\Ammo + 50000602 0000 + 812F767C 0063 + 812F764C 013C + 812F764E 013C + 50000302 0000 + 812F7654 013C + 812F7660 013C + 812F7664 013C + 812F766A 013C + 812F766C 013C + 812F7674 013C + 812F7678 013C + 8159D5DC 013C + 8159D5DE 013C + 8159D5E4 013C + 8159D5E8 013C + 8159D5EA 013C + 8159D5F0 013C + 8159D5F4 013C + 8159D5FA 013C + 8159D5FC 013C + 8159D604 013C + 8159D608 013C + 50000602 0000 + 8159D60C 013C + cn Player 2\99 Gems + 812F7240 0063 + +crc 89A579F1-667E97EF-C:45 +gn Turok 3: Shadow of Oblivion (U) + cn Have PSG + 8033343A 0001 + cn Have Cerebral Bore + 80333437 0001 + cn Have All Secrets + 811659C6 FFFF + 811659C4 FFFF + cn Have Grenade Launcher + 80333434 0001 + cn Infinite Life Force + 813334FC 0063 + cn Infinite Health + 81332FDA 6400 + cn Infinite Arrows + 81333408 0064 + cn Infinite Pistol Ammo + 8133340E 0063 + cn Infinite Shotgun Ammo + 81333412 0064 + cn Infinite Grenade Gun Ammo + 8133340A 0064 + cn Infinite Firestorm Cannon Ammo + 81333410 0064 + cn Have Pistol + 8033342A 0001 + cn Have Shotgun + 80333430 0001 + +crc 033F4C13-319EE7A7-C:45 +gn World is Not Enough, The (U) + cn Have All\Levels Unlocked + cd For Single Player Mode Only + 81102EE6 0021 + cn Invincibility On All levels + 81112F68 0101 + cn Skip Intro, + D03B0E5F 0004 + 803B0E5F 0009 + cn Level select + 803B0E5F 0009 + cn Infinite\Ammo On All Levels + 810648DC 2400 + cn Have All\Guns On All Levels + cd Once you pick up a Gun You will have all weapons + 8105F224 0810 + 8105F226 0000 + 8105F228 2442 + 8105F22A 0001 + 81400000 3C02 + 81400002 0100 + 81400004 2442 + 81400006 0063 + 81400008 AE82 + 8140000A 0288 + 8140000C AE82 + 8140000E 0298 + 81400010 AE82 + 81400012 02A0 + 81400014 AE82 + 81400016 02A8 + 81400018 AE82 + 8140001A 02B0 + 8140001C AE82 + 8140001E 02C0 + 81400020 AE82 + 81400022 02C8 + 81400024 AE82 + 81400026 02D0 + 81400028 AE82 + 8140002A 02D8 + 8140002C AE82 + 8140002E 02E8 + 81400030 AE82 + 81400032 02F0 + 81400034 AE82 + 81400036 02F8 + 81400038 AE82 + 8140003A 0300 + 8140003C AE82 + 8140003E 0308 + 81400040 AE82 + 81400042 0310 + 81400044 AE82 + 81400046 0320 + 81400048 AE82 + 8140004A 0330 + 8140004C AE82 + 8140004E 0338 + 81400050 AE82 + 81400052 0350 + 81400054 AE82 + 81400056 0358 + 81400058 AE82 + 8140005A 0360 + 8140005C AE82 + 8140005E 0370 + 81400060 AE82 + 81400062 0378 + 81400064 AE82 + 81400066 0380 + 81400068 AE82 + 8140006A 0388 + 8140006C AE82 + 8140006E 0340 + 81400070 AE82 + 81400072 0348 + 81400074 AE82 + 81400076 0350 + 81400078 0801 + 8140007A 7C8C + 8140007C A077 + 8140007E 01FC + cn Time Taken Clock At 0:00 + 80102F02 0000 + cn Infinite\Time + cd Underground Uprising + 8138EE3A 19B8 + cn Have All\Skins + Everyone is Evil + 50005C0C 0000 + 800BF687 0081 + cn Have All\Gadgets + 80112F6D 0001 + cn Go Solo In Multiplayer + D00E0778 0042 + 801002B7 0001 + cn Stop Bond From Going Downhill on Cold Reception + cd Press L to Stop, & R to Go + D10E0778 0020 + 803A8466 0001 + D10E0778 0010 + 803A8466 0000 + cn Fail Objectives To Complete Them + 810315B8 2402 + 810315BA 0011 + cn Infinite\Ammo On Clip, + 810649AC 2400 + cn Have Tons Of Nightvision + cd For Battery Only + 81064C82 1500 + cn Play Crate Yard Level + 80102EDF 0008 + +crc BBC99D32-117DAA80-C:45 +gn TWISTED EDGE + cn Max\50000 Stunt Points + 810829B8 C350 + cn Low Timer + 801495FF 0000 + 80149601 0000 + cn Have\All Characters + 810829F8 07FF + cn Have\All Difficulties + 810829F0 0700 + cn Have\All Tracks + 810829FC BFFE + cn Have\All Boards + 81082A04 0003 + 81082A06 FFFF + +crc EA71056A-E4214847-C:45 +gn Vigilante 8 (U) + cn All Characters & Levels + 81181572 01C0 + cn Have All Cars + 50000D01 0000 + 80191298 001F + cn Level Select + 80190150 ???? 0000:"Super Dreamland 64",0001:"Secret Base",0002:"Sand Factory",0003:"Oil Fields",0004:"Aircraft Graveyard",0005:"Ghost Town",0006:"Hoover Dam",0007:"Valley Farms",0008:"Casino City",0009:"Canyonlands",000A:"Ski Resorts" + cn Play As\Player 1 + 80186AE0 ???? 0000:"Chassey Blue",0001:"Slick Clyde",0002:"Sheila",0003:"John Torque",0004:"Dave",0005:"Convoy",0006:"Loki",0007:"Houston 3",0008:"Boogie",0009:"Beezwax",000A:"Molo",000B:"Sid Burn",000C:"\"Y\" The Alien" + cn Play As\Player 2 + 80186AE1 ???? 0000:"Chassey Blue",0001:"Slick Clyde",0002:"Sheila",0003:"John Torque",0004:"Dave",0005:"Convoy",0006:"Loki",0007:"Houston 3",0008:"Boogie",0009:"Beezwax",000A:"Molo",000B:"Sid Burn",000C:"\"Y\" The Alien" + +crc F5C5866D-052713D9-C:45 +gn Vigilante 8 - 2nd Offense (U) + cn All Quests Complete\Player 1 + 5000120A 0000 + 81197FF0 01FF + cn All Characters\Have Max\Attributes\Player 1 + 5000120A 0000 + 81197FF6 6464 + 5000120A 0000 + 81197FF8 6464 + cn All Characters\Have Max\Acceleration\Player 1 + 50000C0A 0000 + 80197FF6 0064 + cn All Characters\Have Max\Speed\Player 1 + 5000120A 0000 + 80197FF7 0064 + cn All Characters\Have Max\Armor\Player 1 + 5000120A 0000 + 80197FF8 0064 + cn All Characters\Have Max\Target Avoidance\Player 1 + 5000120A 0000 + 80197FF9 0064 + cn All Quests Complete\Player 2 + 5000120A 0000 + 811980A4 01FF + cn All Characters\Have Max\Attributes\Player 2 + 5000120A 0000 + 811980AA 6464 + 5000120A 0000 + 811980AC 6464 + cn All Characters\Have Max\Acceleration\Player 2 + 5000120A 0000 + 801980AA 0064 + cn All Characters\Have Max\Speed\Player 2 + 5000120A 0000 + 801980AB 0064 + cn All Characters\Have Max\Armor\Player 2 + 5000120A 0000 + 801980AC 0064 + cn All Characters\Have Max\Target Avoidance\Player 2 + 5000120A 0000 + 801980AD 0064 + +crc 82B3248B-E73E244D-C:45 +gn Virtual Chess 64 (U) + cn Debug Mode + 810E6290 0001 + cn Time Always Counts Down\On Black Players Side + 8012C67D 0001 + cn Time Always Counts Down\On White Players Side + 8012C67D 0000 + cn Always Play On\2D Board + 800E7257 0001 + cn Always Play On\3D Board + 800E7257 0000 + cn Player 1 Controls\Both Sides In 2-Player + cd This is only for Human VS. Human Game + 8012C508 0000 + +crc 4E4A7643-A37439D7-C:45 +gn Virtual Pool 64 (U) + cn Always Your Turn\Player 1 + 802EF798 0000 + cn Always Your Turn\Player 2 + 802EF798 0001 + cn Ball\Always In Hand + 802EF79C 0002 + cn Max Ratings\Player 1 + 81062C6A FFFF + cn Max Ratings\Player 2 + 81062CEE FFFF + cn Wins Options\Player 1 + 812EF780 ???? 0000:"Zero Points",FFFF:"Max Points" + cn Wins Options\Player 2 + 812EF782 ???? 0000:"Zero Points",FFFF:"Max Points" + cn Foul Score Options\Player 1 + 812EF784 ???? 0000:"Zero Fouls",FFFF:"Max Fouls" + cn Foul Score Options\Player 2 + 812EF786 ???? 0000:"Zero Fouls",FFFF:"Max Fouls" + cn Aiming Sites Always Available + 812F0922 0004 + +crc 3C059038-C8BF2182-C:45 +gn V-Rally Edition 99 (U) + cn Enable All\Cars + 80140D1F 003F + cn Enable All\Tracks + 80140D1A 0070 + cn Unlock Champ + 80140D28 0001 + cn Enable All\Expert Times + 80140D1C 0031 + cn Unlock Cheat Menu + D11B1F14 0000 + 811B1F14 00FF + 811D530A 04FF + D11B1F14 00FF + 811B0270 FF03 + +crc 8066D58A-C3DECAC1-C:45 +gn Waialae Country Club - True Golf Classics (U) + cn Max Power + 8012A431 FFFF + cn Max Technique + 8012A433 FFFF + cn Max Putt + 8012A435 FFFF + cn Max Recover + 8012A437 FFFF + cn Select Club + 801DA496 ???? 0000:"1W",0001:"2W",0002:"3W",0003:"4W",0004:"5W",0005:"1I",0006:"2I",0007:"3I",0008:"4I",0009:"5I",000A:"6I",000B:"7I",000C:"8I",000D:"9I",000E:"PW",000F:"AW",0010:"SW",0011:"Putter" + cn Always On First Shot + 811DA47A 0001 + cn Club Type\Woods Mods + 8012A472 ???? 0000:"Titan",0001:"Metal Wood",0002:"Persimmon" + cn Club Type\Irons Mods + 8012A473 ???? 0000:"Cavity",0001:"Conventional" + cn Club Type\Sand Wedge Mods + 8012A474 ???? 0000:"58 Degrees",0001:"60 Degrees",0002:"62 Degrees" + +crc F7FE28F6-C3F2ACC3-C:45 +gn War Gods (U) + cn Cheat Menu + 80336593 0001 + cn Unlimited Time + 8033F31B 0063 + cn Infinite Credits + 81336582 0005 + 8133658E 0004 + +crc 7DE11F53-74872F9D-C:45 +gn Wave Race 64 (U) (v1.0) + cn Misses Don't Count + 801C27CF 0000 + cn Infinite Time Stunt Mode + 801C295E 00FF + cn Super Speed + 801C27C7 0005 + D0154051 0010 + 801C27C7 0020 + cn 99 Points + 801CB0A3 0063 + cn Infinite Course Out Time + 801C2983 00FF + cn Maximum Power\Player 1 + 801C27C7 0005 + cn Maximum Power\Player 2 + 801C2DEA 0005 + 801C308A 0005 + cn Only Play Glacier Coast + 800DA753 0007 + cn Open\Difficulty Option + 801CAFE0 ???? 0001:"Hard",0002:"Expert",0003:"Hard & Expert",0010:"Dolphin",0011:"Dolphin & Hard",0012:"Dolphin & Expert",0013:"Dolphin Hard & Expert" + cn Open\Level Option + 800DA753 ???? 0002:"Sunset Bay",0003:"Above & Drake Lake",0004:"All Above & Marine Fortress",0005:"All Above & Port Blue",0006:"All Above & Southern Island",000D:"All Above & Twilight City",0016:"All Above & Glacier Coast" + cn Open\Course Option + cd This works in all modes except for Championship Mode. + 801CAFEB ???? 0000:"Dolphin Park",0001:"Sunny Beach",0002:"Sunset Bay",0003:"Drake Lake",0004:"Marian Fortress",0005:"Port Blue",0006:"Twilight City",0007:"Glacier Coast",0008:"Southern Island" + cn Always First Place + 801C269F 0000 + +crc 492F4B61-04E5146A-C:45 +gn Wave Race 64 (U) (v1.1) + cn Misses Don't Count + 801C2A6F 0000 + cn Infinite Time Stunt Mode + 801C2BFE 00FF + cn Super Speed + 801C2A67 0005 + D01CE659 0010 + 801C2A67 0020 + cn 99 Points + 801CB343 0063 + cn Infinite Course Out Time + 801C2C03 00FF + cn Maximum Power\Player 1 + 801C2A67 0005 + 8013FC91 0005 + cn Maximum Power\Player 2 + 801C308A 0005 + 801C392D 0005 + cn Only Play Glacier Coast + 800DA9D3 0007 + cn Open\Difficulty Option + 801CB260 ???? 0001:"Hard",0002:"Expert",0003:"Hard & Expert",0010:"Dolphin",0011:"Dolphin & Hard",0012:"Dolphin & Expert",0013:"Dolphin Hard & Expert" + cn Open\Level Option + 801CB26B ???? 0002:"Sunset Bay",0003:"Above & Drake Lake",0004:"All Above & Marine Fortress",0005:"All Above & Port Blue",0006:"All Above & Southern Island",000D:"All Above & Twilight City",0016:"All Above & Glacier Coast" + cn Open\Course Option + cd This works in all modes except for Championship Mode. + 800DA9D3 ???? 0000:"Dolphin Park",0001:"Sunny Beach",0002:"Sunset Bay",0003:"Drake Lake",0004:"Marian Fortress",0005:"Port Blue",0006:"Twilight City",0007:"Glacier Coast",0008:"Southern Island" + cn Always First Place + 801C293F 0000 + +crc 6B45223F-F00E5C56-C:45 +gn Wayne Gretzky's 3D Hockey (U) + cn Team 1\Score pts + 800E6AB1 ???? 0000:"Zero Points",001E:"30 Points",0023:"50 Points",004B:"75 Points",0063:"99 Points" + cn Team 2\Score pts + 800E9F8D ???? 0000:"ero Points",1E03:"0 Points",2305:"0 Points",4B07:"5 Points",6309:"9 Points" + cn Crunched Players + 810EA078 3F00 + cn Extra Teams + 800C7205 0001 + cn Get In Fights Constantly + 800A442E 0020 + cn Players\Height Size + 810EA074 ???? 3F00:"Midgets",3F80:"Normal Size",3FC0:"Large",4080:"Giants" + cn Players\Head Size + 810EA070 ???? 3F00:"Very Small",3F80:"Normal Size",4080:"Very Large" + +crc 5A9D3859-97AAE710-C:45 +gn Wayne Gretzky's 3D Hockey '98 (U) + cn Team 1\Score pts + 8011C061 ???? 0000:"Zero Points",001E:"30 Points",0023:"50 Points",004B:"75 Points",0063:"99 Points" + cn Team 2\Score pts + 8011F571 ???? 0000:"ero Points",1E03:"0 Points",2305:"0 Points",4B07:"5 Points",6309:"9 Points" + cn Crunched Players + 810DBA6C 3F00 + cn Extra Teams + 80115A0C 0001 + cn Get In Fights Constantly + 800CF766 0020 + cn Players\Height Size + 81120688 ???? 3F00:"Midgets",3F80:"Normal Size",3FC0:"Large",4080:"Giants" + cn Players\Head Size + 81118A2C ???? 3F00:"Very Small",3F80:"Normal Size",4080:"Very Large" + +crc 33BE8CD6-EC186912-C:45 +gn WCW MAYHEM + cn Character Creation\Max\Strength + 802F16F5 0009 + cn Character Creation\Max\Impact + 803121B5 0009 + cn Character Creation\Max\Speed + 803156F5 0009 + cn Character Creation\Max\Quickness + 803176B5 0009 + cn Character Creation\Max\Aerial + 80319675 0009 + cn Character Creation\Max\Mat Ability + 8031B635 0009 + cn Character Creation\Max\Submission + 8031D5F5 0009 + cn Character Creation\Max\Brawling + 8031F5B5 0009 + cn Character Creation\Max\Dirtiness + 80321575 0009 + cn Infinite Stamina\Player 1 + 810E3998 0478 + cn Infinite Stamina\Player 2 + 810E3B34 03ED + cn Meter Select\Player 1 + 800E399D ???? 0060:"Full Meter Bar",0000:"Empty Meter Bar" + cn Meter Select\Player 2 + 800AD80D ???? 0060:"Full Meter Bar",0000:"Empty Meter Bar" + cn Enable Cheat + 800B115B ???? 0002:"Super Created Wrestlers",0004:"Stamina Meter",0008:"Momentum Meter",0020:"Play As Same Wrestler",0080:"All Wrestlers" + cn Freeze Timer + 810B3242 D300 + +crc CEA8B54F-7F21D503-C:45 +gn Wetrix (U) + cn Infinite Lakes + 811BF93E 0009 + cn Mega Score + 801BF958 00FF + 801EED04 00FF + cn Always Empty Drain + 801BF991 0000 + 811BF992 0000 + 811BF994 0000 + cn Always Berserk Mode + 801BF9AF 00FF + cn Stop Level Timer + 801BF9B2 00FF + cn Practice Lessons Open + 810B0BAA 0008 + cn Always Drop\Player 1 + 801BF9BB ???? 0000:"Bar",0001:"T",0002:"Corner",0003:"Square",0004:"Down Square",0005:"Down Bar",0006:"Big Water",0007:"Medium Water",0008:"Small Water",0009:"Smallest Water",000A:"Bomb",000B:"Fireball" + cn Always Drop\Player 2 + 801F013B ???? 0000:"Bar",0001:"T",0002:"Corner",0003:"Square",0004:"Down Square",0005:"Down Bar",0006:"Big Water",0007:"Medium Water",0008:"Small Water",0009:"Smallest Water",000A:"Bomb",000B:"Fireball" + cn Infinite Ducks + 801BF94B 0009 + +crc E896092B-DC244D4E-C:45 +gn Wheel Of Fortune (U) + cn Player 1\Max Cash + 810B9990 FFFF + cn Player 2\Max Cash + 810B9AA4 FFFF + cn Player 3\Max Cash + 810B9BB8 FFFF + cn Player 1\No Cash + 810B9992 0000 + cn Player 2\No Cash + 810B9AA6 0000 + cn Player 3\No Cash + 810B9BB8 0000 + cn Player 1\Infinite Free Spins + 800B999B 0001 + cn Player 2\Infinite Free Spins + 800B9AAF 0001 + cn Player 3\Infinite Free Spins + 800B9BC3 0001 + +crc ED98957E-8242DCAC-C:45 +gn WinBack - Covert Operations (U) + cn Infinite Health + 8017AABB 0064 + cn Enable\Max Power Mode + 8015D417 0001 + cn Have All Characters + 8115D412 FFFF + 8115D410 0003 + 8015D411 0003 + cn Flashlight Mod + 80179448 ???? 0001:"On",0000:"Off" + cn All Bosses 1 Hit Deaths + 811BE482 0000 + cn Have All\Weapons,Items & Infinite Ammo\Player 1 + 8017AA9F 001E + 8017AAB3 0008 + 8017AAB7 0009 + 801587C4 0009 + 8015D417 0001 + 801587C0 000C + 801587C1 0060 + 801587C3 0001 + 50000601 0000 + 801587C5 0001 + 801587CB 0004 + 801587CD 000C + cn Start with Weapon\Player 1 + 8017AAA8 ???? 0000:"HandGun",0001:"Machinegun",0002:"Shotgun",0003:"Rocket Launcher",0004:"M16 With Infinite Ammo",0005:"New Cooler Handgun",0006:"Invisible Gun 1 With Infinite Ammo",0007:"Invisible Gun 2 With Infinite Ammo",0008:"Odd Inviso ShotGun With Infinite Ammo",0009:"Cool Rocket Launcher With Infinite Ammo",0014:"Silenced Handgun" + cn Time is Always 00:00:00 + 8110DD62 0000 + cn Have Trial Mode Unlocked + 8110DCEE 0004 + +crc 132D2732-C70E9118-C:45 +gn Wipeout 64 + cn Infinite\Check Point Time + 810CDE92 0960 + cn Always Place First + cd For This code doesn't record the win on the Time Trial Gold Challenge or the Weapons Gold Challenge. + 8109BC68 0001 + 81091E06 0003 + cn Open\Velocitar + 80093249 0001 + cn Open\Piranha II + 800933C9 0001 + cn Open\Super Combo Challenge + 8009351D 0000 + cn Activate\Infinite Random Weapons Pickup + 80091C24 0001 + cn Activate\Power-Up Weapons + 80091C28 0001 + cn Activate\Velocitar + 80091C2A 0001 + cn Activate\Piranha + 80091C29 0001 + cn Have Weapon\For Feisar + 811BC4F6 ???? 0101:"Rockets",0202:"Missiles",0303:"Mines",0505:"Electro Bolt",0606:"E-Pak",0707:"AutoPilot",0808:"Shield",0909:"Turbo Boost",0C0C:"Quake Disruptor",0D0D:"Secret",0E0E:"Thunder Bomb" + cn Have Weapon\For AG System + 811BCE3E ???? 0101:"Rockets",0202:"Missiles",0303:"Mines",0505:"Electro Bolt",0606:"E-Pak",0707:"AutoPilot",0808:"Shield",0909:"Turbo Boost",0C0C:"Quake Disruptor",0D0D:"Secret",0E0E:"Thunder Bomb" + cn Have Weapon\For Auricom + 811BC1DE ???? 0101:"Rockets",0202:"Missiles",0303:"Mines",0505:"Electro Bolt",0606:"E-Pak",0707:"AutoPilot",0808:"Shield",0909:"Turbo Boost",0C0C:"Quake Disruptor",0D0D:"Secret",0E0E:"Thunder Bomb" + cn Have Weapon\For Qirex + 811BC80E ???? 0101:"Rockets",0202:"Missiles",0303:"Mines",0505:"Electro Bolt",0606:"E-Pak",0707:"AutoPilot",0808:"Shield",0909:"Turbo Boost",0C0C:"Quake Disruptor",0D0D:"Secret",0E0E:"Thunder Bomb" + cn Have Weapon\For Piranha II + 811BCB2E ???? 0101:"Rockets",0202:"Missiles",0303:"Mines",0505:"Electro Bolt",0606:"E-Pak",0707:"AutoPilot",0808:"Shield",0909:"Turbo Boost",0C0C:"Quake Disruptor",0D0D:"Secret",0E0E:"Thunder Bomb" + cn Infinite Eliminations + 801BC52B 00FF + cn [Infinite Sheild] + cd This cheat enabled fixes Av's popping up and spoiling you racing,it also gives you Infinite Sheild on all Cars,Tracks and Modes + 5000030C 0000 + 8109BCE2 0000 + 8109BD12 0000 + +crc BD636D6A-5D1F54BA-C:45 +gn World Cup 98 (U) + cn Home Team scores + 800478BF ???? 0000:"0 Goals",0019:"25 Goals",0032:"50 Goals",0063:"99 Goals" + cn Away Team scores + 800478BB ???? 0000:"0 Goals",0019:"25 Goals",0032:"50 Goals",0063:"99 Goals" + cn Open Cup Classic Mode + 8003CC6F 0001 + +crc D2BE2F14-38453788-C:45 +gn WWF Attitude (U) + cn Enable Everything + 8112E21C F000 + 8112E21E 09FF + 8112E220 FFFF + 8112E222 FFFF + cn 0% in Move List + 81135620 0000 + cn Infinite Creation Points + 80161313 0000 + cn Max\Charisma + 8014E3EC 000A + cn Max\Mat Skills + 8014E3ED 000A + cn Max\Recovery + 8014E3EB 000A + cn Max\Speed + 8014E3EA 000A + cn Max\Strength + 8014E3E8 000A + cn Max\Toughness + 8014E3E9 000A + +crc 4E4B0640-1B49BCFB-C:45 +gn WWF No Mercy (U) + cn Infinite\Money\Championship Mode + cd For Championship Mode + 8109940A FFFF + cn Infinite\Money\Smackdown Mall Shop + cd For Smackdown Mall Shop + 8114FAD6 FFFF + cn Have All\Characters,Costumes, & Moves + 50000B02 0000 + 810BEE40 FFFF + cn Max Spirit\Player 1 + D015A5D1 0015 + 8015AF5F 00FF + cn Max Spirit\Player 2 + D015A5D1 0015 + 8015B2B7 00FF + cn Max Spirit\Player 3 + D015A5D1 0015 + 8015B60F 00FF + cn Max Spirit\Player 4 + D015A5D1 0015 + 8015B967 00FF + cn Always Special\Player 1 + D015A5D1 0015 + 8015AF9E 0004 + cn Always Special\Player 2 + D015A5D1 0015 + 8015B2F6 0004 + cn Always Special\Player 3 + D015A5D1 0015 + 8015B64E 0004 + cn Always Special\Player 4 + D015A5D1 0015 + 8015B9A6 0004 + cn Ultimate Code\Player 1 + D015A5D1 0015 + 8015AF5E 0064 + cn Ultimate Code\Player 2 + D015A5D1 0015 + 8015B2B6 0064 + cn Ultimate Code\Player 3 + D015A5D1 0015 + 8015B60E 0064 + cn Ultimate Code\Player 4 + D015A5D1 0015 + 8015B964 0064 + cn 2 Player Championship Mode + cd This lets player 2 play with you in championship mode so if you have a friend that you want to tag team up with in tag team championship now you can. + 810A755E 0002 + cn CPU To Human Control\Player 1 + 8015AF99 ???? 0017:"Human",0018:"CPU" + cn CPU To Human Control\Player 2 + 8015B2F1 ???? 0017:"Human",0018:"CPU" + cn CPU To Human Control\Player 3 + 8015B649 ???? 0017:"Human",0018:"CPU" + cn Can't Pin\Player 1 + cd Do not use with Auto Pin + 8016CE23 0004 + cn Can't Pin\Player 2 + cd Do not use with Auto Pin + 8016CE17 0004 + cn Can't Pin\Player 3 + cd Do not use with Auto Pin + 8016CE2F 0004 + cn Can't Pin\Player 4 + cd Do not use with Auto Pin + 8016CE3B 0004 + cn Auto-Pin\Player 1 + cd Do not use with Cant Pin + 8016CE23 0003 + cn Auto-Pin\Player 2 + cd Do not use with Cant Pin + 8016CE17 0003 + cn Auto-Pin\Player 3 + cd Do not use with Cant Pin + 8016CE2F 0003 + cn Auto-Pin\Player 4 + cd Do not use with Cant Pin + 8016CE3B 0003 + cn Play As\Player 1\Option 1 + cd Do not use this with anyother Play As Player 1 Option, only use one option at a time + 810AAAD0 ???? 0001:"Rock",0002:"SCSA",0003:"Undertaker",0004:"Kane",0005:"Richards",0006:"Mankind",0007:"Cactus",0008:"Mick",0009:"HBK",0101:"HHH",0102:"X-Pac",0103:"Mr. Ass",0104:"Road Dogg",0201:"Benoit",0202:"Malenko",0203:"Saturn",0204:"Guerrero",0301:"Jericho",0302:"Angle",0303:"Tazz",0304:"Test",0305:"GodFather",0306:"D`Lo",0307:"Venis",0308:"Shamrock" + cn Play As\Player 1\Option 2 + cd Do not use this with anyother Play As Player 1 Option, only use one option at a time + 810AAAD0 ???? 0401:"Rikishi",0402:"Sexay",0403:"Scotty",0404:"Edge",0405:"Christian",0406:"Matt",0407:"Jeff",0501:"Faarooq",0502:"Bradshaw",0503:"D-Von",0504:"Buh Buh",0505:"Hardcore",0506:"Crash",0507:"Bossman",0508:"Albert",0601:"Al",0602:"Blackman",0603:"Bulldog",0604:"Henry",0605:"Viscera",0606:"Andre",0607:"Buchanan",0608:"Rios",0609:"Taka",0701:"Chyna" + cn Play As\Player 1\Option 3 + cd Do not use this with anyother Play As Player 1 Option, only use one option at a time + 810AAAD0 ???? 0702:"Stephanie",0703:"Tori",0704:"Debra",0705:"Trish",0706:"Lita",0801:"Jacqueline",0802:"Linda",0803:"Kat",0804:"Moola",0805:"Ho",0901:"Vince",0902:"Shane",0903:"Hebner",0904:"Jim Ross" + cn Play As\Player 2\Option 1 + cd Do not use this with anyother Play As Player 2 Option, only use one option at a time + 810AAADC ???? 0001:"Rock",0002:"SCSA",0003:"Undertaker",0004:"Kane",0005:"Richards",0006:"Mankind",0007:"Cactus",0008:"Mick",0009:"HBK",0101:"HHH",0102:"X-Pac",0103:"Mr. Ass",0104:"Road Dogg",0201:"Benoit",0202:"Malenko",0203:"Saturn",0204:"Guerrero",0301:"Jericho",0302:"Angle",0303:"Tazz",0304:"Test",0305:"GodFather",0306:"D`Lo",0307:"Venis",0308:"Shamrock" + cn Play As\Player 2\Option 2 + cd Do not use this with anyother Play As Player 2 Option, only use one option at a time + 810AAADC ???? 0401:"Rikishi",0402:"Sexay",0403:"Scotty",0404:"Edge",0405:"Christian",0406:"Matt",0407:"Jeff",0501:"Faarooq",0502:"Bradshaw",0503:"D-Von",0504:"Buh Buh",0505:"Hardcore",0506:"Crash",0507:"Bossman",0508:"Albert",0601:"Al",0602:"Blackman",0603:"Bulldog",0604:"Henry",0605:"Viscera",0606:"Andre",0607:"Buchanan",0608:"Rios",0609:"Taka",0701:"Chyna" + cn Play As\Player 2\Option 3 + cd Do not use this with anyother Play As Player 2 Option, only use one option at a time + 810AAADC ???? 0702:"Stephanie",0703:"Tori",0704:"Debra",0705:"Trish",0706:"Lita",0801:"Jacqueline",0802:"Linda",0803:"Kat",0804:"Moola",0805:"Ho",0901:"Vince",0902:"Shane",0903:"Hebner",0904:"Jim Ross" + cn Play As\Player 3\Option 1 + cd Do not use this with anyother Play As Player 3 Option, only use one option at a time + 810AAAE8 ???? 0001:"Rock",0002:"SCSA",0003:"Undertaker",0004:"Kane",0005:"Richards",0006:"Mankind",0007:"Cactus",0008:"Mick",0009:"HBK",0101:"HHH",0102:"X-Pac",0103:"Mr. Ass",0104:"Road Dogg",0201:"Benoit",0202:"Malenko",0203:"Saturn",0204:"Guerrero",0301:"Jericho",0302:"Angle",0303:"Tazz",0304:"Test",0305:"GodFather",0306:"D`Lo",0307:"Venis",0308:"Shamrock" + cn Play As\Player 3\Option 2 + cd Do not use this with anyother Play As Player 3 Option, only use one option at a time + 810AAAE8 ???? 0401:"Rikishi",0402:"Sexay",0403:"Scotty",0404:"Edge",0405:"Christian",0406:"Matt",0407:"Jeff",0501:"Faarooq",0502:"Bradshaw",0503:"D-Von",0504:"Buh Buh",0505:"Hardcore",0506:"Crash",0507:"Bossman",0508:"Albert",0601:"Al",0602:"Blackman",0603:"Bulldog",0604:"Henry",0605:"Viscera",0606:"Andre",0607:"Buchanan",0608:"Rios",0609:"Taka",0701:"Chyna" + cn Play As\Player 3\Option 3 + cd Do not use this with anyother Play As Player 3 Option, only use one option at a time + 810AAAE8 ???? 0702:"Stephanie",0703:"Tori",0704:"Debra",0705:"Trish",0706:"Lita",0801:"Jacqueline",0802:"Linda",0803:"Kat",0804:"Moola",0805:"Ho",0901:"Vince",0902:"Shane",0903:"Hebner",0904:"Jim Ross" + cn Play As\Player 4\Option 1 + cd Do not use this with anyother Play As Player 4 Option, only use one option at a time + 810AAAF4 ???? 0001:"Rock",0002:"SCSA",0003:"Undertaker",0004:"Kane",0005:"Richards",0006:"Mankind",0007:"Cactus",0008:"Mick",0009:"HBK",0101:"HHH",0102:"X-Pac",0103:"Mr. Ass",0104:"Road Dogg",0201:"Benoit",0202:"Malenko",0203:"Saturn",0204:"Guerrero",0301:"Jericho",0302:"Angle",0303:"Tazz",0304:"Test",0305:"GodFather",0306:"D`Lo",0307:"Venis",0308:"Shamrock" + cn Play As\Player 4\Option 2 + cd Do not use this with anyother Play As Player 4 Option, only use one option at a time + 810AAAF4 ???? 0401:"Rikishi",0402:"Sexay",0403:"Scotty",0404:"Edge",0405:"Christian",0406:"Matt",0407:"Jeff",0501:"Faarooq",0502:"Bradshaw",0503:"D-Von",0504:"Buh Buh",0505:"Hardcore",0506:"Crash",0507:"Bossman",0508:"Albert",0601:"Al",0602:"Blackman",0603:"Bulldog",0604:"Henry",0605:"Viscera",0606:"Andre",0607:"Buchanan",0608:"Rios",0609:"Taka",0701:"Chyna" + cn Play As\Player 4\Option 3 + cd Do not use this with anyother Play As Player 4 Option, only use one option at a time + 810AAAF4 ???? 0702:"Stephanie",0703:"Tori",0704:"Debra",0705:"Trish",0706:"Lita",0801:"Jacqueline",0802:"Linda",0803:"Kat",0804:"Moola",0805:"Ho",0901:"Vince",0902:"Shane",0903:"Hebner",0904:"Jim Ross" + cn Cannot Be Grabbed\Player 1 + D115AEC6 0052 + 8115AEC6 0001 + D115AEC6 00A1 + 8115AEC6 00C1 + cn Cannot Be Punched\Player 1 + D115AEC6 002D + 8115AEC6 0001 + D115AEC6 0035 + 8115AEC6 00C1 + cn Cannot Be Knocked Down\Player 1 + D115AEC6 0031 + 8115AEC6 0001 + cn Wrestler Size & Shape\Player 1\Thin wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B468 3D80 + cn Wrestler Size & Shape\Player 1\Wide wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B468 3FFF + cn Wrestler Size & Shape\Player 1\Short wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B47C 3E80 + cn Wrestler Size & Shape\Player 1\Tall wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B47C 3FFF + cn Wrestler Size & Shape\Player 1\Flat wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B490 3D80 + cn Wrestler Size & Shape\Player 1\Bulgy wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B490 3FFF + cn Wrestler Size & Shape\Player 1\Giant wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B4A4 3E80 + cn Wrestler Size & Shape\Player 1\Small wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8106B4A4 3FFF + cn Wrestler Size & Shape\Player 2\Thin wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B528 3D80 + cn Wrestler Size & Shape\Player 2\Wide wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B528 3FFF + cn Wrestler Size & Shape\Player 2\Short wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B53C 3E80 + cn Wrestler Size & Shape\Player 2\Tall wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B53C 3FFF + cn Wrestler Size & Shape\Player 2\Flat wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B510 3DFF + cn Wrestler Size & Shape\Player 2\Bulgy wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B510 3FFF + cn Wrestler Size & Shape\Player 2\Giant wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B564 3E80 + cn Wrestler Size & Shape\Player 2\Small wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B564 3FFF + cn Wrestler Size & Shape\Player 3\Thin wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B5E8 3D80 + cn Wrestler Size & Shape\Player 3\Wide wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B5E8 3FFF + cn Wrestler Size & Shape\Player 3\Short wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B5FC 3E80 + cn Wrestler Size & Shape\Player 3\Tall wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B5FC 3FFF + cn Wrestler Size & Shape\Player 3\Flat wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B610 3D80 + cn Wrestler Size & Shape\Player 3\Bulgy wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B610 3FFF + cn Wrestler Size & Shape\Player 3\Giant wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B624 3E80 + cn Wrestler Size & Shape\Player 3\Small wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B624 3FFF + cn Wrestler Size & Shape\Player 4\Thin wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6A8 3D80 + cn Wrestler Size & Shape\Player 4\Wide wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6A8 3FFF + cn Wrestler Size & Shape\Player 4\Short wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6BC 3E80 + cn Wrestler Size & Shape\Player 4\Tall wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6BC 3FFF + cn Wrestler Size & Shape\Player 4\Flat wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6D0 3D80 + cn Wrestler Size & Shape\Player 4\Bulgy wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6D0 3FFF + cn Wrestler Size & Shape\Player 4\Giant wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6E4 3E80 + cn Wrestler Size & Shape\Player 4\Small wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8006B6E4 3FFF + cn Z LADDER + cd Press Z for the ladder to appear, sometimes there is an invisable ladder + D1064880 2000 + 8116C768 0000 + D1064880 2000 + 8116C76A 0019 + D1064880 2000 + 8116C76C 0000 + D1064880 2000 + 8116C76E 0019 + D1064880 2000 + 8116C788 8104 + cn Replace Raw War with\TOKYO DOME + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 810528F4 7223 + 810528F6 0119 + 81050124 0100 + 81050126 0100 + 81050128 0100 + 8105012A 0100 + 8105012C 0100 + 8105012E 0100 + 81050130 0100 + 81050132 0100 + 81050134 0100 + 81050136 0100 + 8105010E 0999 + 81050400 03A5 + 81050402 0385 + 81050404 0385 + 81050406 0385 + 81050408 0385 + 8105040A 03A5 + 8105040C 03A5 + 8105040E 043F + 81050430 043F + 8105042C 03A5 + 81050430 21A5 + 81050432 0100 + 81050434 0000 + 81050436 2CFB + 81050438 0899 + 8105043C 03AF + 81050440 03AF + 81050442 03A5 + 810500E8 24C3 + 81050444 0100 + 81050190 09EF + 81050192 0000 + 81050194 09EF + 81050196 2CFD + cn Replace Raw War with\BARBEDWIRE ROPES + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 81050110 04F3 + 81050112 04F4 + 81050114 04F5 + 81050116 04F3 + 81050118 04F4 + 8105011A 04F5 + 8105011C 04F3 + 8105011E 04F4 + 81050120 04F5 + 81050124 2CFB + 81050126 2CFB + 81050128 2CFB + 8105012A 2CFB + 8105012C 2CFB + 8105012E 2CFB + 81050130 2CFB + 81050132 2CFB + 81050134 2CFB + 81079D90 3F6C + 81079D94 3F48 + 81079DA4 3D10 + 81079DB8 3F71 + 81079E6C 3F6C + 81079E80 3D10 + 81079E90 3F47 + 81079F48 3F6C + 81079F4C BF4C + 81079F5C 3D10 + 81079F70 3F71 + 8107A024 3F6C + 8107A028 3F28 + 8107A038 3D10 + 8107A04C 3F71 + 8107A100 3F6C + 8107A114 3D10 + 8107A124 3F23 + 8107A1DC 3F6C + 8107A1E0 BF2A + 8107A1F0 3D10 + 8107A204 3F71 + 8107A2B8 3F6C + 8107A2BC 3F02 + 8107A2CC 3D10 + 8107A2E0 3F71 + 8107A394 3F6C + 8107A3A8 3D10 + 8107A3B8 3F00 + 8107A470 3F6C + 8107A474 BF02 + 8107A484 3D10 + 8107A498 3F71 + 81050144 0569 + 81050154 07F7 + 810528F4 0C01 + 810528F6 0555 + 81050140 04F4 + 81050150 2CFB + 8107A628 3F60 + 8107A63C 3D10 + 8107A64C 3F52 + 8107A650 BF80 + 8107A8BC 3F56 + 8107A8C4 BA00 + 8107A8D0 3D10 + 8107A8DC 3C5A + 8107A8E0 3F30 + 8107A8E4 BF80 + 8107ADE4 3F56 + 8107ADEC BA00 + 8107ADF8 3D10 + 8107AE04 3C5A + 8107AE08 3F0E + 8107AE0C BF80 + 8107AB7C 3F00 + D115AF56 2EB2 + 8115AEC6 0017 + D115B2AE 2EB2 + 8115B21E 0017 + D115B606 2EB2 + 8115B570 0017 + D115B95E 2EB2 + 8115B8CE 0017 + 81052922 FFFF + 81052924 FFFF + 81052926 FFFF + cn Replace Raw War with\BARBEDWIRE SQUARE\Part 1 + cd Both Parts must be on for this Press the C Left Button to make your opponent bleed,These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 81050110 04F3 + 81050112 04F4 + 81050114 04F5 + 81050116 04F3 + 81050118 04F4 + 8105011A 04F5 + 8105011C 04F3 + 8105011E 04F4 + 81050120 04F5 + 81050124 2CFB + 81050126 2CFB + 81050128 2CFB + 8105012A 2CFB + 8105012C 2CFB + 8105012E 2CFB + 81050130 2CFB + 81050132 2CFB + 81050134 2CFB + 81079D90 3F6C + 81079D94 3F48 + 81079DA4 3D10 + 81079DB8 3F71 + 81079E6C 3F6C + 81079E80 3D10 + 81079E90 3F47 + 81079F48 3F6C + 81079F4C BF4C + 81079F5C 3D10 + 81079F70 3F71 + 8107A024 3F6C + 8107A028 3F28 + 8107A038 3D10 + 8107A04C 3F71 + 8107A100 3F6C + 8107A114 3D10 + 8107A124 3F23 + 8107A1DC 3F6C + 8107A1E0 BF2A + 8107A1F0 3D10 + 8107A204 3F71 + 8107A2B8 3F6C + 8107A2BC 3F02 + 8107A2CC 3D10 + 8107A2E0 3F71 + 8107A394 3F6C + 8107A3A8 3D10 + 8107A3B8 3F00 + 8107A470 3F6C + 8107A474 BF02 + 8107A484 3D10 + 8107A498 3F71 + 81050144 0569 + 81050154 07F7 + 810528F4 0C01 + 810528F6 0555 + 81050140 04F4 + 81050150 2CFB + 8107A628 3F60 + 8107A63C 3D10 + 8107A64C 3F52 + 8107A650 BF80 + 8107A8BC 3F56 + 8107A8C4 BA00 + 8107A8D0 3D10 + 8107A8DC 3C5A + 8107A8E0 3F30 + 8107A8E4 BF80 + 8107ADE4 3F56 + 8107ADEC BA00 + 8107ADF8 3D10 + 8107AE04 3C5A + 8107AE08 3F0E + 8107AE0C BF80 + 8107AB7C 3F00 + D115AF56 2EB2 + 8115AEC6 0017 + D115B2AE 2EB2 + 8115B21E 0017 + D115B606 2EB2 + 8115B570 0017 + D115B95E 2EB2 + 8115B8CE 0017 + 81052922 FFFF + 81052924 FFFF + 81052926 FFFF + 8116C330 0000 + 8116C332 000A + 8116C334 0000 + 8116C336 000A + 8116C378 42B4 + cn Replace Raw War with\BARBEDWIRE SQUARE\Part 2 + cd Both Parts must be on for this Press the C Left Button to make your opponent bleed,These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8116C382 0000 + 8116C38C FFFF + 81052C9C 0672 + 81052CA4 2CFB + D1064880 0002 + 8115B21E 002F + D1064886 0002 + 8115AEC6 002F + 8116C3E4 0000 + 8116C3E6 000C + 8116C3E8 0000 + 8116C3EA 000C + 8116C428 C3D4 + 8116C440 FFFF + 81052CB2 2CC2 + 81052CB4 0805 + 81052CB6 2CFB + D1064880 2000 + 8116C3E6 001F + D1064880 2000 + 8116C3EA 001F + D1064880 2000 + 81005592 3F81 + D1005592 3F81 + 8116C3E6 001F + D1064880 2000 + 81005592 3F81 + D1005592 3F81 + 8116C3EA 001F + D1064886 2000 + 8116C3E6 001F + D1064886 2000 + 8116C3E6 001F + D1064886 2000 + 81005592 3F81 + D1005592 3F81 + 8116C3EA 001F + 81052CF8 04F4 + 81052D00 2CFB + 8116C3E4 0000 + 8116C3E6 0015 + 8116C3E8 0000 + 8116C3EA 0015 + 8116C428 0000 + 8116C42A 0000 + 8116C42C 43EB + 8116C42E 0000 + 8116C430 C3A6 + 8116C432 0000 + 8116C436 0400 + 8116C43A 0000 + 8116C43E 0000 + 8116C440 FFFF + 8116C442 0000 + 810855A8 3F00 + 81085684 3F00 + 81085750 3F00 + 8108583C 3F00 + 81050100 2CFB + 8105010E 2CFB + cn Replace Raw War with\FLAMING TURNBUCKLES + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8116C334 FFFF + 8116C336 001F + 8116C374 C350 + 8116C376 FFF3 + 8116C378 4377 + 8116C37A 2689 + 8116C37C C380 + 8116C37E 0406 + 8116C382 0D14 + 8116C386 0FCC + 8116C38A 07DC + 8116C38C FFFF + 8116C38E FDE3 + 8116C3E8 FFFF + 8116C3EA 001F + 8116C428 C360 + 8116C42C 4370 + 8116C430 4376 + 8116C436 0D14 + 8116C43A 0FCC + 8116C43E 07DC + 8116C442 F9C4 + 8116C49C FFFF + 8116C49E 001F + 8116C4DC 4360 + 8116C4E0 4370 + 8116C4E4 4380 + 8116C4EA 0CD0 + 8116C4EE 0136 + 8116C4F2 04EE + 8116C4F6 F601 + 8116C550 FFFF + 8116C552 001F + 8116C590 434F + 8116C594 4370 + 8116C598 C36C + 8116C59E 0E70 + 8116C5A2 0F58 + 8116C5A6 0814 + 8116C5AA F1E6 + cn Replace Raw War with\REMOVE RING + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 81050150 0000 + 81050152 0000 + 81050154 0000 + 810500E8 0000 + 810855A8 3F00 + 81085684 3F00 + 81085750 3F00 + 8108583C 3F00 + 81079C08 3F00 + 81079C14 3F00 + 81079B10 3F00 + cn Replace Raw War with\BACKYARD ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105010E 0F76 + 8105010C 0F76 + 810482E8 002F + 81050150 2CFD + 810528F4 33FF + 810528F6 33FF + 81050152 2DC7 + 81050114 04F4 + 81050116 04F5 + 8105011E 04F3 + 81050128 07FF + 8105012A 07FF + 81050132 07FF + 81079F48 400C + 81079F5C 3F00 + 81079F70 3FFF + 8107A024 4010 + 8107A038 3F00 + 8107A04C 4020 + 8107A060 3F84 + 8107A394 4012 + 8107A3A8 3F00 + 8107A3BC 4030 + 8107A3D0 3F84 + 8105042C 0949 + 81050436 07FF + 81050438 07FF + 8105043A 07FF + 8105043C 0000 + 8105043E 07FF + 81050440 0949 + 81050442 0949 + 81050430 0F76 + 81050128 07FF + 8105012A 07FF + 8105012C 0000 + 8105012E 07FF + 81050130 07FF + 81050132 07FF + 81050134 0000 + 81050136 08F9 + 81050196 2CFD + 81050194 09EF + 81050192 0000 + 81050190 09EF + 8116C49E 0019 + 8116C4B8 0004 + 8116C4DC C2E1 + 8116C4E0 42B4 + 810500FE 2D2D + 81050100 2D2D + 81050102 2D2D + 81050400 2DC7 + 81050402 2DC7 + 81050404 2DC7 + 81050406 2DC7 + 81050408 2DC7 + 8105040A 2DC7 + 8105040C 2DC7 + 8105040E 2DC7 + 50001002 0000 + 810501B8 0000 + 50000402 0000 + 810501E0 0000 + 50000902 0000 + 81050262 0000 + 50001402 0000 + 81050290 0000 + 50002C02 0000 + 810502EC 0000 + 8107941C 3FE0 + 81079428 3FFF + 810500EC 06FE + 810500EE 06FD + 810500F8 07FF + 810500FA 0997 + 81050110 06FC + 81050112 06FB + 8105011A 06FF + 8105011C 06FA + 81052CF0 2CC9 + 81052CF4 2D1B + 81052CD0 2CD1 + 81052CD4 0963 + 81052C84 2CBF + 81052C8A 0961 + 81052CB8 2CC4 + 81052CBC 2DD7 + 81052CC8 2CD1 + 81052CCC 2CFB + 81052C78 2CBC + 81052C80 2D31 + 81052CF8 2CC1 + 81052D00 2DD7 + cn Replace Raw War with\BACKYARD WEAK + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 0E88 + 8105042E 2D0D + 81050430 2D0D + 81050432 2D0D + 81050434 2D0D + 81050436 07FD + 8105043A 2CFB + 8105043C 2D0D + 8105043E 2D0D + 81050440 2D0D + 81050442 2D0D + 810500E8 2D0D + 8105010E 2D0D + 8105010C 2D0D + 81050150 2D0D + 81050196 2CFB + 81050124 2CFB + 81050126 2CFB + 81050128 2CFB + 8105012A 2CFB + 8105012C 2CFB + 8105012E 2CFB + 81050130 2CFB + 81050132 2CFB + 81050134 2CFB + 81050136 2CFB + 81050400 2D0D + 81050402 2D0D + 81050404 2D0D + 81050406 2D0D + 81050408 2D0D + 8105040A 2D0D + 8105040C 2D0D + 8105040E 2D0D + 810528F4 2D0D + 810528F6 2D0D + 81052CE8 2CC9 + 81052CEC 2D2D + cn Replace Raw War with\BARBEDWIRE ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 2CFB + 8105042E 2CFB + 81050430 2CFB + 81050432 2CFB + 81050434 2CFB + 81050436 2CFB + 81050438 2CFB + 8105043A 2CFB + 8105043C 2CFB + 8105043E 2CFB + 81050440 2CFB + 81050442 2CFB + 810500E8 2CFB + 8105010E 2CFB + 8105010C 2CFB + 81050150 2CFB + 81050196 2CFB + 81050124 2CFB + 81050126 2CFB + 81050128 2CFB + 8105012A 2CFB + 8105012C 2CFB + 8105012E 2CFB + 81050130 2CFB + 81050132 2CFB + 81050134 2CFB + 81050136 2CFB + 810528F4 DDDD + 810528F6 DDDD + 81052CE8 2CCA + 81052CEC 2CFB + 81050400 2CFB + 81050402 2CFB + 81050404 2CFB + 81050406 2CFB + 81050408 2CFB + 8105040A 2CFB + 8105040C 2CFB + 8105040E 2CFB + cn Replace Raw War with\DUDLEY ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 21A7 + 8105042E 2D0D + 81050432 2D0D + 81050436 21A7 + 8105043E 2D0D + 81050440 0000 + 81050442 0000 + 810500E8 2D0D + 8105010C 2CFD + 8105010E 2CFD + 81050150 2D29 + 81050152 2CFB + 81050400 09EF + 81050402 09EF + 81050404 0000 + 81050406 0000 + 81050408 0000 + 8105040A 0000 + 8105040C 09EF + 8105040E 09EF + 81050188 04F6 + 8105018A 04F7 + 8105018C 04F8 + 8105018E 04F9 + 81050190 09EF + 81050192 0000 + 81050194 09EF + 81050196 2D0D + 810528F4 6666 + 810528F6 6666 + 81052CE8 2CC2 + 81052CEC 2D0D + 81052D1C 2CD3 + 81052D1E 2CD4 + 81052D20 2CD5 + 81052D22 2CD6 + 81052D24 2CFD + 81052D26 2CFD + 81052D28 2CFB + 81052D2A 2CFB + 81050124 2CFD + 81050126 2CFD + 81050128 2CFD + 8105012A 2CFD + 8105012C 2CFD + 8105012E 2CFD + 81050130 2CFD + 81050132 2CFD + 81050134 2CFD + 81050136 2CFD + 81050154 2CFB + 811533F8 002E + cn Replace Raw War with\FLAME ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105010E 0EFE + 8105010C 0EFE + 810528F4 2508 + 810528F6 2508 + 81050430 2401 + 81050430 2401 + 81050404 2401 + 81050406 2401 + 81050408 2401 + 81050409 2401 + 8105040A 2401 + 8105040C 2401 + 810500E8 2401 + cn Replace Raw War with\GREENWICH STREET ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 81050430 2DC5 + 81050436 0000 + 81050438 0000 + 8105043A 0000 + 8105043E 0000 + 810504E8 0EFE + 8105010E 2DC5 + 8105010C 2DC5 + 81050196 2CFD + 81050136 0FB6 + 81050134 0FC6 + 81050132 0FB6 + 81050130 0FC6 + 8105012E 0FB6 + 8105012C 0FC6 + 8105012A 0FB6 + 81050128 0FC6 + 81050126 0FB6 + 81050124 0FC6 + 81050440 0000 + 81050442 0000 + 50002C02 0000 + 81050378 0000 + 50002C02 0000 + 810502EC 0000 + 50001402 0000 + 81050290 0000 + 50000902 0000 + 81050262 0000 + 50000402 0000 + 810501CE 0000 + 50001002 0000 + 810501B8 0000 + 50000402 0000 + 810501E0 0000 + 8105042C 2D0D + 81050430 0000 + 81050150 24F0 + cn Replace Raw War with\HHH ARNEA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105040E 24EF + 8105040C 24EF + 8105040A 24EF + 81050408 24EF + 81050406 24EF + 81050404 24EF + 81050402 24EF + 81050400 24EF + 81050436 24E9 + 81050440 24E9 + 81050442 24E9 + 8105043E 24EF + 8105042E 24EF + 8105043C 24EF + 8105042C 24E9 + 8105010E 24E9 + 8105010C 24E9 + 81050196 24E9 + 8105042E 24EF + 81050432 24EF + 810500F8 24EF + 810500FA 24EF + 810500FC 24EF + 810500FC 24EF + 81050100 24EF + 81050100 24EF + 81052CE8 2CCA + 81052CEC 24EF + 81050150 24E9 + 81050152 24E9 + 81050154 24E9 + 810528F4 24E9 + 810528F6 24E9 + cn Replace Raw War with\HOSPITAL ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 0949 + 8105042E 283F + 81050428 0949 + 81050430 0949 + 81050430 0949 + 81050436 096B + 81050438 0993 + 8105043A 096B + 8105043E 283F + 81050440 283F + 81050442 283F + 810504E8 0949 + 81050150 283F + 81050196 283F + 81050400 283F + 81050402 283F + 81050404 283F + 81050406 283F + 81050408 283F + 8105040A 283F + 8105040C 283F + 8105040E 283F + 810500F8 283F + 810500FA 283F + 810500FC 283F + 810500FE 283F + 81050100 283F + 81050100 283F + 81052CE8 2CCA + 81052CEC 283F + 8105010E 283F + 8105010C 283F + 81050124 0949 + 81050126 0949 + 81050128 0949 + 8105012A 0949 + 8105012C 0949 + 8105012E 0949 + 81050130 0949 + 81050132 0949 + 81050134 0949 + 81050136 0949 + 810500E8 0949 + 810528F4 0000 + 81052CE0 2CC9 + cn Replace Raw War with\KANE ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 0A61 + 8105042E 0A61 + 81050428 2B6C + 81050430 2B6C + 81050430 2B6C + 81050436 2B57 + 81050438 2B57 + 8105043A 2B57 + 8105043E 0A61 + 81050440 2B57 + 81050442 2B57 + 810500E8 1B1E + 8105010E 2D37 + 8105010C 209F + 81050194 0955 + 81050196 2B57 + 81050400 2699 + 81050402 2699 + 81050404 2699 + 81050406 2699 + 81050408 2699 + 8105040A 2699 + 8105040C 2699 + 8105040E 2699 + cn Replace Raw War with\SHIMMER ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 1932 + 8105042E 1932 + 81050430 1932 + 81050434 1932 + 81050432 1932 + 81050436 1932 + 81050438 1932 + 8105043A 1932 + 8105043E 1932 + 81050440 1932 + 81050442 1932 + 81050150 1932 + 81050152 1932 + 81050154 1932 + 81050190 1932 + 81050192 1932 + 81050194 1932 + 81050196 1932 + 81050124 1932 + 81050126 1932 + 81050128 1932 + 8105012A 1932 + 8105012C 1932 + 8105012E 1932 + 81050130 1932 + 81050132 1932 + 81050134 1932 + 81050136 1932 + 810500E8 1932 + 8105010E 1932 + 8105010C 1932 + cn Replace Raw War with\SPACE SHIP ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 094D + 8105042E 0953 + 81050430 0953 + 81050432 0F0E + 81050434 0953 + 81050436 0F0E + 81050438 0899 + 8105043C 0953 + 8105043E 0899 + 81050440 0963 + 81050442 0963 + 81050400 0953 + 81050402 0953 + 81050404 0953 + 81050406 0953 + 81050408 0953 + 8105040A 0953 + 8105040C 0953 + 8105040E 0953 + 810500E8 0A75 + 810528F4 7223 + 810528F6 0119 + 81050150 0963 + 81050152 0963 + 81050190 0953 + 81050192 0953 + 81050194 0953 + 81050196 0963 + 8105010E 0F0E + 8105010C 0F0E + 81050124 0F10 + 81050126 0F10 + 81050128 0F10 + 8105012A 0F10 + 8105012C 0F10 + 8105012E 0F10 + 81050130 0F10 + 81050132 0F10 + 81050134 0F10 + 81050136 0F10 + 810500F8 0963 + 810500FA 0963 + 810500FC 0963 + 810500FE 0963 + 81050100 0963 + 81050102 0963 + 81052CE8 2CCA + 81052CEC 0963 + cn Tables\IN RING TABLE\Part 1 + cd To Make the Table look broken Keep the Z Button press down, To make player stand on the Table, Stand next to it & Keep C-Right Pressed Down.Put all Parts on Together for this Cheat to work + 81052CF0 06E1 + 81052CF4 09F1 + 81052CF8 06E2 + 81052D00 09F1 + 81052D0C 06E3 + 81052D0E 06E4 + 81052D10 09EF + 81052D12 09EF + 81052D14 06E5 + 81052D16 06E6 + 81052D18 09EF + 81052D1A 09EF + D1064880 0001 + 8115AFB0 432C + D1064880 0001 + 8115B308 432C + D1064880 2000 + 8115AFB0 42B4 + D1064880 2000 + 8115B308 42B4 + 8116C330 0000 + 8116C332 0014 + 8116C334 0000 + 8116C336 0014 + 8116C374 4210 + 8116C376 C0B1 + 8116C378 432F + 8116C37A 51DC + 8116C37C 4210 + 8116C37E 92F1 + 8116C382 0800 + 8116C386 05A0 + 8116C38A 0800 + 8116C38C FFFF + 8116C38E F3BC + 8116C3E4 0000 + 8116C3E6 0015 + 8116C3E8 0000 + 8116C3EA 0015 + 8116C428 4210 + 8116C42A C0B1 + 8116C42C 432F + 8116C42E 51DC + 8116C430 4210 + 8116C432 92F1 + 8116C436 0800 + 8116C43A 05A0 + 8116C43E 0800 + 8116C440 FFFF + 8116C442 F3BC + D1064880 2000 + 8116C378 42E0 + cn Tables\IN RING TABLE\Part 2 + cd To Make the Table look broken Keep the Z Button press down, To make player stand on the Table, Stand next to it & Keep C-Right Pressed Down.Put all Parts on Together for this Cheat to work + D1064880 2000 + 8116C382 07E0 + D1064880 2000 + 8116C38A 0680 + D1064880 2000 + 8116C42C 42E0 + D1064880 2000 + 8116C436 0820 + D1064880 2000 + 8116C43E 0980 + 8116C498 0000 + 8116C49A 0017 + 8116C49C 0000 + 8116C49E 0017 + 8116C4DC 4210 + 8116C4DE C0B1 + 8116C4E0 432A + 8116C4E2 51DC + 8116C4E4 4210 + 8116C4E6 92F1 + 8116C4EA 0800 + 8116C4EE 05A0 + 8116C4F2 0800 + 8116C4F4 FFFF + 8116C4F6 F3BC + 8116C54C 0000 + 8116C54E 0018 + 8116C550 0000 + 8116C552 0018 + 8116C590 4210 + 8116C592 C0B1 + 8116C594 432A + 8116C596 51DC + 8116C598 4210 + 8116C59A 92F1 + 8116C59E 0800 + 8116C5A2 05A0 + 8116C5A6 0800 + 8116C5A8 FFFF + 8116C5AA F3BC + D1064880 2000 + 8116C4E0 42E0 + D1064880 2000 + 8116C4EA 07E0 + D1064880 2000 + 8116C4F2 0680 + D1064880 2000 + 8116C594 42E0 + D1064880 2000 + 8116C59E 0820 + D1064880 2000 + 8116C5A6 0980 + cn Novalty\Truck In The Crowd + 81050110 0747 + 81050112 0748 + 81050114 0749 + 81050116 074A + 81050118 074B + 81050124 0A4B + 81050126 0A43 + 81050128 0A4B + 8105012A 0A43 + 8105012C 0A43 + 8105012E 0A43 + 8105011A 074C + 8105011C 074D + 81050130 0A43 + 8105011E 074E + 81050132 0A43 + 81050120 0746 + 81050134 0A4B + 81050122 0743 + 81050136 0A4B + D1064880 2000 + 8115AFB0 42EE + D1064880 2000 + 8115B308 42EE + cn CPU To Human Control\Player 4 + 8015B9A1 ???? 0017:"Human",0018:"CPU" + cn Clock At 00:00 + 8115AB1E 0000 + 810A99F2 0000 + cn Hacked Moves\Dragon Screw Stunner + cd Dragon Screw 02 P1 does a Dragon Screw then picks up P2 (still holding his leg) and spins him around and gives him a Stone Cold Stunner + D106B454 3749 + D106B456 0094 + 8106B460 00E9 + D106B454 3749 + D106B456 0094 + 8106B462 B9BE + D106B514 374A + D106B516 0094 + 8106B520 00E9 + D106B514 374A + D106B516 0094 + cn Hacked Moves\Morality Check to Back of head + cd Replaces: Back Clothesline P1 is immediately backed up and does the Morality Check to P2 in the back of the head (misses by a little) + D106B454 3892 + D106B456 0000 + 8106B460 00B3 + D106B454 3892 + D106B456 0000 + 8106B462 194C + cn Hacked Moves\Dragon Screw Suplex + cd Replaces: Double Dragon Screw 02 P1 does a Dragon screw then picks then up (still holding their feet) and does a capture suplex. + D106B454 3749 + D106B456 007C + 8106B460 00AD + D106B454 3749 + D106B456 007C + 8106B462 DB2A + D106B514 374A + D106B516 007C + 8106B520 00AD + D106B514 374A + D106B516 007C + 8106B522 EAE0 + D106B454 3749 + D106B456 00A5 + 8115AF52 0000 + D106B514 374A + D106B516 00A5 + 8115B2AA 0000 + cn Hacked Moves\Dominator into HHH Facebuster + cd Replaces: Dominator + D106B454 3810 + D106B456 005C + 8106B560 011A + D106B454 3810 + D106B456 005C + 8106B562 A256 + D106B514 3811 + D106B516 005C + 8106B520 011A + D106B514 3811 + D106B516 005C + 8106B522 ACB0 + D106B454 3810 + D106B456 0075 + 8115AF52 0000 + cn Hacked Moves\Capture Tazzplex + cd Replaces: Capture Suplex P1 grabs P2's feet like a capture suplex, then lets go & does a Tazzplex. + D106B454 3689 + D106B456 0021 + 8106B460 00BC + D106B454 3689 + D106B456 0021 + 8106B462 A5E2 + D106B514 368A + D106B516 0021 + 8106B520 00BC + D106B514 368A + D106B516 0021 + 8106B522 B6BE + cn Hacked Moves\Running Rock Bottom + cd Replaces: Farooq Spinebuster P2 runs into P1 and P1 delivers a RockBottom to P2. + D106B454 3A80 + D106B456 0000 + 8106B460 00C1 + D106B454 3A80 + D106B456 0000 + 8106B462 F7A2 + D106B514 3A81 + D106B516 0000 + 8106B520 00C2 + D106B514 3A81 + D106B516 0000 + 8106B522 1210 + cn Hacked Moves\Running Tazplex + cd Replaces: Underhook Belly to Belly P2 runs into P1 and P1 does a Tazplex to P2. + D106B454 3A7A + D106B456 0000 + 8106B460 00BC + D106B454 3A7A + D106B456 0000 + 8106B462 A51E + D106B514 3A7B + D106B516 0000 + 8106B520 00BC + D106B514 3A7B + D106B516 0000 + 8106B522 B5FA + cn Tables\MOVABLE TABLES\Part 1 + cd You must use both parts for this cheat to work + 81052C24 06E1 + 81052C26 06E3 + 81052C2C 09F1 + 81052C2E 09EF + 81052C30 06E2 + 81052C32 06E5 + 81052C38 09F1 + 81052C3A 09EF + 81052C48 06E4 + 81052C4A 06E6 + 81052C50 09EF + 81052C52 09EF + 8116C3E4 0000 + 8116C3E6 0001 + 8116C3E8 0000 + 8116C3EA 0001 + 8116C498 0000 + 8116C49A 0003 + 8116C49C 0000 + 8116C49E 0003 + 8116C330 0000 + 8116C332 0000 + 8116C334 0000 + 8116C336 0000 + D116C556 0000 + 8116C33A 0000 + D116C33A 0000 + 8116C3EE 0000 + D116C3EE 0000 + 8116C4A2 0000 + D116C556 0001 + 8116C33A 0001 + D116C33A 0001 + 8116C3EE 0001 + D116C3EE 0001 + 8116C4A2 0001 + D116C556 0002 + 8116C33A 0002 + D116C33A 0002 + 8116C3EE 0002 + D116C3EE 0002 + 8116C4A2 0002 + D116C556 0003 + 8116C33A 0003 + D116C33A 0003 + 8116C3EE 0003 + D116C3EE 0003 + 8116C4A2 0003 + D116C556 FFFF + 8116C33A FFFF + D116C33A FFFF + 8116C3EE FFFF + D116C3EE FFFF + 8116C4A2 FFFF + D216C556 FFFF + 81079B10 3F80 + D1064886 2000 + 81079B10 3F81 + D106488C 2000 + 81079B10 3F81 + D1064892 2000 + 81079B10 3F81 + cn Tables\MOVABLE TABLES\Part 2 + cd You must use both parts for this cheat to work + D116C33A FFFF + 8116C382 0000 + D116C382 0000 + 8116C386 0000 + D116C386 0000 + 8116C38A 0000 + D116C38A 0000 + 8116C38E 0000 + D116C38E 0000 + 8116C436 0000 + D116C436 0000 + 8116C43A 0000 + D116C43A 0000 + 8116C43E 0000 + D116C43E 0000 + 8116C442 0000 + D116C442 0000 + 8116C4EA 0000 + D116C4EA 0000 + 8116C4EE 0000 + D116C4EE 0000 + 8116C4F2 0000 + D116C4F2 0000 + 8116C4F6 0000 + D116C594 42B4 + D116C556 FFFF + 8116C378 4335 + D116C378 4335 + 8116C42C 4335 + D116C42C 4335 + 8116C4E0 4335 + D116C594 3DC7 + D116C556 FFFF + 8116C378 42B0 + D116C378 42B0 + 8116C42C 42B0 + D116C42C 42B0 + 8116C4E0 42B0 + D1064880 2000 + 81079B10 3F81 + D1079B10 3F81 + D116C594 42B4 + D116C556 FFFF + 8116C378 42F0 + D116C378 42F0 + 8116C42C 42F0 + D116C42C 42F0 + 8116C4E0 42F0 + D1079B10 3F81 + 8116C38A 0F00 + D116C38A 0F00 + 8116C43E 0100 + D116C594 3C93 + 8116C378 42B0 + 81052D18 0000 + 81052D1A 0000 + D116C54C 0000 + 8116C54E 0018 + D116C550 0000 + 8116C552 0018 + cn Tables\Sabu Table + cd Breakable/Fixable/Rebreakable/Refixable press Z to break, C-right + Cdown to fix + 8116C49A 000C + 8116C49E 000C + 8116C4DC 43CC + 8116C4E0 42E6 + 8116C4E4 C2C5 + 8116C4EE 0800 + 8116C602 000C + 8116C606 000C + 8116C648 42E6 + 8116C644 43CC + 8116C64C C314 + 81052C54 06E3 + 81052C5C 09EF + 8116C6F8 43CC + 8116C6FC 42F0 + 8116C700 C2F1 + 8116C70A 0400 + 8116C428 43CC + 8116C430 C2D0 + 8116C42C 42F0 + 8116C43A 0C00 + 8116C6B6 0004 + 8116C6BA 0004 + 8116C3E6 0004 + 8116C3EA 0004 + D1064880 2000 + 81005592 3F81 + D1005592 3F81 + 8116C4EA 0F00 + D1005592 3F81 + 8116C652 0100 + D1005592 3F81 + 8116C4E0 4240 + D1005592 3F81 + 8116C648 4240 + D1064880 0005 + 81005CD4 3F83 + D1005CD4 3F83 + 8116C4EA 0000 + D1005CD4 3F83 + 8116C652 0000 + D1005CD4 3F83 + 8116C4E0 42E6 + D1005CD4 3F83 + 8116C648 42E6 + D1005CD4 3F83 + D1064880 2000 + 81005CD4 0000 + +crc CD5BEC0F-86FD1008-C:45 +gn WWF War Zone (U) + cn Extra Characters + 8113A488 1000 + 8113A48A 07FF + 8113A48C 2000 + 8113A48E 3FFF + cn Infinite Creation Points + 80136245 0000 + +crc 90A59003-31089864-C:45 +gn WWF WrestleMania 2000 (U) + cn Have All Characters + 8109ED5A FFFF + cn Infinite Create-A-Wrestler Attribute Points + 8011A81B 001E + cn Timer Is Always 00:00 + 8016F0AF 0000 + cn Max Attributes + 50000502 0000 + 8011A811 0032 + cn Weapon Select\Player 1 + 81167236 0300 + 81166D90 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 81166D92 0000 + 80166E50 0000 + cn Weapon Select\Player 2 + 811676CA 0300 + 81166DC0 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 80166DC2 0001 + 80166E51 0001 + cn Weapon Select\Player 3 + 81167B5E 0300 + 81166DF0 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 80166DF2 0002 + 80166E52 0002 + cn Weapon Select\Player 4 + 81167FF2 0300 + 81166E18 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 81166E1A 0003 + 80166E53 0003 + cn Always Special\Player 1 + 80167235 0004 + cn Always Special\Player 2 + 801676C9 0004 + cn Always Special\Player 3 + 80167B5D 0004 + cn Always Special\Player 4 + 80167FF1 0004 + cn Specials Don't Run Out + 8112AD94 2400 + cn Max Spirit\Player 1 + 801671F5 00FF + cn Always Normal Spirit\Player 1 + 801671F5 0032 + cn No Spirit\Player 1 + 801671F5 0000 + cn Max Spirit\Player 2 + 80167689 00FF + cn Always Normal Spirit\Player 2 + 80167689 0032 + cn No Spirit\Player 2 + 80167689 0000 + cn Max Spirit\Player 3 + 80167B1D 00FF + cn Always Normal Spirit\Player 3 + 80167B1D 0032 + cn No Spirit\Player 3 + 80167B1D 0000 + cn Max Spirit\Player 4 + 80167FB1 00FF + cn Always Normal Spirit\Player 4 + 80167FB1 0032 + cn No Spirit\Player 4 + 80167FB1 0000 + cn Ultimate Codes\Player 1 + 801671F4 0064 + cn Ultimate Codes\Player 2 + 80167688 0064 + cn Ultimate Codes\Player 3 + 80167B1C 0064 + cn Ultimate Codes\Player 4 + 80167FB0 0064 + cn Easy Pins & Longer Submissions\Player 2 + 80167688 0064 + cn Easy Pins & Longer Submissions\Player 3 + 80167B1C 0064 + cn Easy Pins & Longer Submissions\Player 4 + 80167FB0 0064 + cn Easy Pins & Longer Submissions\Player 1 + 801671F4 0064 + +crc 0553AE9D-EAD8E0C1-C:45 +gn Xena Warrior Princess: The Talisman of Fate (U) + cn 1 Hit to Kill Opponent\Player 1 + D10B6354 42C8 + 810B6354 4080 + cn Opponent Has No Energy\Player 1 + 810B6354 C080 + cn Player 2 Never Wins + 800C0C05 0000 + cn Infinite Health\Player 1 + 810B6170 42C8 + cn Infinite Health\Player 2 + 810B6354 42C8 + cn 1 Hit to Kill Opponent\Player 2 + D10B6170 42C8 + 810B6170 4080 + cn Opponent Has No Energy\Player 2 + 810B6170 C080 + cn Player 1 Never Wins + 800C0C03 0000 + cn Unlock Titan Difficulty Level + 810BF752 0001 + +crc 2337D8E8-6B8E7CEC-C:45 +gn Yoshi's Story (U) + cn Infinite\Health + cd This is for All Yoshis All levels + 8102B780 2400 + cn Infinite\Eggs Once You Get One + cd This is for All Yoshis All levels + 8103E89C 2400 + cn Infinite\Lives + cd This is for All Yoshis All levels + 800F8DF7 00FF + +crc 1D4136F3-AF63EEA9-C:45 +gn Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 81119D04 0001 + cn Max\Double Defense Power + cd This gives you White Border Hearts + 80118A07 0014 + cn Use Any Item In Any House + cd do not use under or in water + 81119B5A 0000 + 81119B5C 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811189D4 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811189DC 30FF + 811189DE FFFF + cn Max\Heart Containers + 81118966 0140 + cn Max\Gold Skulltulas Killed + 80118A09 0064 + cn Time of Day Modifier + 81118944 ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 81118968 0140 + cn Infinite\Magic + D0118971 0008 + 80118972 0001 + 80118974 0001 + 8011896B 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 801189A8 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 801189C4 0009 + cn Infinite\Deku Nuts + 801189C5 0009 + cn Infinite\Bombs + 801189C6 0009 + cn Infinite\Arrows + 801189C7 0009 + cn Infinite\Deku Seeds + 801189CA 0009 + cn Infinite\Bombchu's + 801189CC 0009 + cn Infinite\Magic Beans + 801189D2 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 801189E0 0007 + 801189E1 0007 + 801189E2 0007 + 801189E3 0007 + 801189E4 0007 + 801189E5 0007 + 801189E6 0007 + 801189E7 0007 + 801189E8 0007 + 801189E9 0007 + 801189EA 0007 + 801189F7 0009 + 801189F8 0009 + 801189F9 0009 + 801189FA 0009 + 801189FB 0009 + 80118A01 0009 + 80118A04 0009 + 801189FF 0009 + cn Have\Ocarina + 801189B3 ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 801189B8 000E + cn Have\Lens of Truth + 801189B9 000F + cn Have\Megaton Hammer + 801189BB 0011 + cn Have\Deku Stick + 801189AC 0000 + cn Have\Deku Nut + 801189AD 0001 + cn Have\Bombs + 801189AE 0002 + cn Have\Fairy Bow + 801189AF 0003 + cn Have\Fairy Slingshot + 801189B2 0006 + cn Have\Bombchu + 801189B4 0009 + cn Have\Arrows\Fire Arrow + 801189B0 0004 + cn Have\Arrows\Ice Arrow + 801189B6 000C + cn Have\Arrows\Light Arrow + 801189BC 0012 + cn Have\Hookshot + 801189B5 ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 801189BA 0010 + cn Have\Magic\Fairie's Wind + 801189B7 000D + cn Have\Magic\Nayru's Love + 801189BD 0013 + cn Have\Magic\Din's Fire + 801189B1 0005 + cn Bottles\Bottle 1 Modifier + 801189BE ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 801189BF ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 801189C0 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 801189C1 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 801189C2 ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 801189C3 ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 80118976 0001 + cn Have Quiver (Holds 30) + 801189D9 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 801189DA ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 801189DB ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0005:"Lake Hylia",0008:"Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 81119D00 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 8011B9A1 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F1A68 0005 + 801EE508 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 80119D0D 00B4 + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,& then press reset (F1) you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D011BB71 0000 + 80119D4B ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Level Select + D01C6E35 0000 + 8111893A ???? 0000:"Inside the Deku Tree",0004:"Dodongo's Cavern",0008:"Gerudo Training Ground",000C:"Below The Phantom Gannon Boss",0010:"Water Temple",0027:"Inside Jabu-Jabu's Belly",002C:"Royal Family's Tomb",0036:"Shoadow Temple",0042:"Lakeside Laboratory",0052:"Temple Of Time",006C:"?" + cn Language Select + 80119D41 ???? 0000:"English",0001:"German",0002:"French" + cn Press L\To Levitate + cd Press L To Levitate & Let go to land + D011BB11 0020 + 811D93D0 40CB + cn Press L\For Infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D011BB11 0020 + 811D9BF2 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D011BB11 0020 + 811D93D0 40CB + D011BB11 0000 + 811D9BF2 000D + 801189A8 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) + 8002397C 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C681D 0010 + 81119C9E 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 80119821 00FF + 80119C97 ???? 0000:"Off",0001:"On" + cn Always Have Wallet Size + 801189DA ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + +crc 27A3831D-B505A533-C:45 +gn Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f2] +//--------------- PAL (E) Region Cheat Codes + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 81119D04 0001 + cn Max\Double Defense Power + cd This gives you White Border Hearts + 80118A07 0014 + cn Use Any Item In Any House + cd do not use under or in water + 81119B5A 0000 + 81119B5C 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811189D4 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811189DC 30FF + 811189DE FFFF + cn Max\Heart Containers + 81118966 0140 + cn Max\Gold Skulltulas Killed + 80118A09 0064 + cn Time of Day Modifier + 81118944 ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 81118968 0140 + cn Infinite\Magic + D0118971 0008 + 80118972 0001 + 80118974 0001 + 8011896B 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 801189A8 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 801189C4 0009 + cn Infinite\Deku Nuts + 801189C5 0009 + cn Infinite\Bombs + 801189C6 0009 + cn Infinite\Arrows + 801189C7 0009 + cn Infinite\Deku Seeds + 801189CA 0009 + cn Infinite\Bombchu's + 801189CC 0009 + cn Infinite\Magic Beans + 801189D2 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 801189E0 0007 + 801189E1 0007 + 801189E2 0007 + 801189E3 0007 + 801189E4 0007 + 801189E5 0007 + 801189E6 0007 + 801189E7 0007 + 801189E8 0007 + 801189E9 0007 + 801189EA 0007 + 801189F7 0009 + 801189F8 0009 + 801189F9 0009 + 801189FA 0009 + 801189FB 0009 + 80118A01 0009 + 80118A04 0009 + 801189FF 0009 + cn Have\Ocarina + 801189B3 ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 801189B8 000E + cn Have\Lens of Truth + 801189B9 000F + cn Have\Megaton Hammer + 801189BB 0011 + cn Have\Deku Stick + 801189AC 0000 + cn Have\Deku Nut + 801189AD 0001 + cn Have\Bombs + 801189AE 0002 + cn Have\Fairy Bow + 801189AF 0003 + cn Have\Fairy Slingshot + 801189B2 0006 + cn Have\Bombchu + 801189B4 0009 + cn Have\Arrows\Fire Arrow + 801189B0 0004 + cn Have\Arrows\Ice Arrow + 801189B6 000C + cn Have\Arrows\Light Arrow + 801189BC 0012 + cn Have\Hookshot + 801189B5 ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 801189BA 0010 + cn Have\Magic\Fairie's Wind + 801189B7 000D + cn Have\Magic\Nayru's Love + 801189BD 0013 + cn Have\Magic\Din's Fire + 801189B1 0005 + cn Bottles\Bottle 1 Modifier + 801189BE ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 801189BF ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 801189C0 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 801189C1 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 801189C2 ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 801189C3 ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 80118976 0001 + cn Have Quiver (Holds 30) + 801189D9 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 801189DA ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 801189DB ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0005:"Lake Hylia",0008:"Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 81119D00 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 8011B9A1 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F1A68 0005 + 801EE508 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 80119D0D 00B4 + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,& then press reset (F1) you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D011BB71 0000 + 80119D4B ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Level Select + D01C6E35 0000 + 8111893A ???? 0000:"Inside the Deku Tree",0004:"Dodongo's Cavern",0008:"Gerudo Training Ground",000C:"Below The Phantom Gannon Boss",0010:"Water Temple",0027:"Inside Jabu-Jabu's Belly",002C:"Royal Family's Tomb",0036:"Shoadow Temple",0042:"Lakeside Laboratory",0052:"Temple Of Time",006C:"?" + cn Language Select + 80119D41 ???? 0000:"English",0001:"German",0002:"French" + cn Press L\To Levitate + cd Press L To Levitate & Let go to land + D011BB11 0020 + 811D93D0 40CB + cn Press L\For Infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D011BB11 0020 + 811D9BF2 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D011BB11 0020 + 811D93D0 40CB + D011BB11 0000 + 811D9BF2 000D + 801189A8 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) + 8002397C 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C681D 0010 + 81119C9E 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 80119821 00FF + 80119C97 ???? 0000:"Off",0001:"On" + cn Always Have Wallet Size + 801189DA ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + +crc 0414CA61-2E57B8AA-C:50 +gn GOLDENEYE + cn Enemies Do Nothing + 80027E54 00FF + cn Enemy Options + cd "These Codes Are very very cool but in most places pointless ! But great fun, try then. But remember to deactivate them before coming to the end of the level, otherwise, there will be nothing/no one, to meet or do (:" + 80032142 ???? 0001:"Enemies Come After You",0097:"Enemies Move Around & Check",00FF:"Enemies Check Around Themselves" + cn Enable All Levels & In-Built Cheat Menu + cd This code gives you all of the levels, all of the in-game cheats, and the special 007 mode!Hit the "A" button until you come to the place where you choose your level. EVERY SINGLE ONE SHOULD BE THERE. Hit "B" again and check out the Cheats. ALL 23 SHOULD BE THERE. When you pick your stage, you will see another difficulty level, "007". This is the level editor, where you can change all kinds of stuff! + 8105886E FFFF + 80058870 00FF + 800588A5 00FF + 800588A7 00FF + 800588AA 00FF + 800588AC 00FF + 800588AF 00FF + 800588B1 00FF + 800588BB 00FF + 800588B6 00FF + 800588B9 00FF + 800588BB 00FF + cn All Objectives Complete + 80064C9B 0001 + 80064C9F 0001 + 80064CA3 0001 + 80064CA7 0001 + 80064CAB 0001 + cn Freeze Unfreeze enemies + cd Press C-Up To Freeze & C-Down To Unfreeze. + D00572D1 0008 + 80027E5C 000F + D00572D1 0004 + 80027E5C 0000 + cn Cradle in multiplayer + cd Puts the cradle graphic in the levels screen where the facility normally is in the multiplayer levels screen.Warning it doesn't allow you to enter the multiplayer levels screen,it should automatically have selected cradle, which cannot be changed from the multiplayer menus + 8002666D 0092 + 8002666F 0093 + 80026677 0029 + 80026673 0008 + 803230C5 0052 + 803230C6 0041 + 803230C7 0044 + 803230C8 004C + 803230C9 0045 + cn Facility Back Zone In Multiplayer\Part 1\2 players + cd All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer + 811E6554 45E4 + 811E6558 43D5 + 811E655C C5A7 + 811E657C 801C + 811E657E 6774 + 811E5164 45E4 + 811E5168 C383 + 811E516C 4492 + 811E518C 801C + 811E518E D574 + 811E78C0 45AD + 811E78C4 C383 + 811E78C8 4440 + 811E78E8 801C + 811E78EA E464 + 811E4D18 45D0 + 811E4D1C 4307 + 811E4D20 C4FB + 811E4D40 801C + 811E4D42 75EC + 811E6738 45CD + 811E673C C383 + 811E6740 43F4 + 811E6760 801C + 811E6762 A0DC + 811E5450 45C2 + 811E5454 4356 + 811E5458 C598 + 811E5478 801C + 811E547A 6A74 + 811E5240 4608 + 811E5244 4307 + 811E5248 43DC + 811E5268 801C + 811E526A 962C + 811E691C 4606 + 811E6920 4321 + 811E6924 449D + 811E6944 801C + 811E6946 CBEC + 801ED447 008A + 801ED4DB 008B + 801ED56F 008C + 801ED603 008D + 801ED697 008E + 801ED72B 008F + 801ED7BF 007D + 801ED853 007E + 801ED443 002A + 801ED4D7 002A + 801ED56B 002A + 801ED5FF 002A + 801ED693 002A + 801ED727 002A + 801ED7BB 002A + 801ED84F 002A + 801ED449 0000 + 801ED4DD 0000 + 801ED571 0000 + 801ED605 0000 + 801ED699 0000 + 801ED72D 0000 + 801ED7C1 0000 + 801ED855 0000 + 801ED44D 0000 + 801ED4E1 0000 + 801ED575 0000 + 801ED609 0000 + 801ED69D 0000 + 801ED731 0000 + 801ED7C5 0000 + 801ED859 0000 + 801EB743 002A + 801EB745 0068 + 811EB746 277F + 811EB748 1000 + 811EB74A 0262 + 811EB7C2 0190 + 801EB7C5 0000 + 811EB7C6 0258 + cn Facility Back Zone In Multiplayer\Part 2\2 players + cd All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer + 811EB7C8 0000 + 811EB7CC FFFF + 811EB7CE FFFF + 811EB7D2 0000 + 801EB7D5 0000 + 801EB7DB 0000 + 811EB7E2 0000 + 801EB7E7 0000 + 801EB843 002A + 801EB845 0068 + 811EB846 2780 + 811EB848 1000 + 811EB84A 0262 + 811EB8C2 0190 + 801EB8C5 0000 + 811EB8C6 0258 + 811EB8C8 0000 + 811EB8CC FFFF + 811EB8CE FFFF + 811EB8D2 0000 + 801EB8D5 0000 + 801EB8DB 0000 + 811EB8E2 0000 + 801EB8E7 0000 + 801EB943 002A + 801EB945 0068 + 811EB946 2791 + 811EB948 1000 + 811EB94A 0262 + 811EB9C2 0190 + 801EB9C5 0000 + 811EB9C6 0258 + 811EB9C8 0000 + 811EB9CC FFFF + 811EB9CE FFFF + 811EB9D2 0000 + 801EB9D5 0000 + 801EB9DB 0000 + 811EB9E2 0000 + 801EB9E7 0000 + 801EBA43 002A + 801EBA45 0068 + 811EBA46 2792 + 811EBA48 1000 + 811EBA4A 0262 + 811EBAC2 0190 + 801EBAC5 0000 + 811EBAC6 0258 + 811EBAC8 0000 + 811EBACC FFFF + 811EBACE FFFF + 811EBAD2 0000 + 801EBAD5 0000 + 801EBADB 0000 + 811EBAE2 0000 + 801EBAE7 0000 + 801EBB45 00A0 + 801EBC45 00A0 + 801EBD45 00A0 + 801EBE45 00A0 + 801EBB47 0075 + 801EBC47 0076 + 801EBD47 0077 + 801EBE47 0078 + 801EBBE7 0001 + 801EBCE7 0001 + 801EBDE7 0001 + 801EBEE7 0001 + 801EC247 0071 + 801ECD47 0072 + 801ECE47 0074 + 801ECF47 006C + 801ED047 0079 + 801ED147 0083 + D01EBFC5 005A + 801EBFC5 0000 + D11EBFC6 0000 + 811EBFC6 F333 + D11EBFC8 03E8 + 811EBFC8 0000 + cn Facility Back Zone In Multiplayer\Part 3\2 players + cd All parts must be on for this code to work.this cheat allows you to play the Facility Back Zone In Multiplayer + D11EBFCA 0000 + 811EBFCA F0C4 + D11EBFCE 4CCC + 811EBFCE 000A + D11EBFD2 4CCC + 811EBFD2 000A + D11EBFD4 0003 + 811EBFD4 0000 + D11EBFD6 0000 + 811EBFD6 02C4 + 801EBFD9 0004 + 801EBFDB 0000 + 811EBFE2 0384 + 801EBFE7 0004 + 801EBF45 009E + 801EBF47 0084 + 801EBF48 0010 + 801EC2D9 0000 + 801EC447 0085 + 801EC547 0086 + 811EA6B6 2743 + 811EA73E 0114 + 811EA7F2 0115 + 811EA8A6 00A3 + 811EA92E 009D + 811EA9E2 00A4 + 811EAA96 00DA + 811EAB1E 00DB + 811EABD2 00DF + 811EAC86 0130 + 811EAD0E 008D + 811EADC2 012E + 811EAE76 0111 + 811EAEFE 2740 + 811EAFB2 2741 + 811EB066 00A0 + 811EB0EE 009E + 811EB1A2 009F + 811EB256 274F + 811EB2DE 2750 + 811EB392 0117 + 811EB446 0131 + 811EB4CE 008E + 811EB582 0132 + 811EB636 00A1 + 811EB6BE 0119 + 811EA62E 00FA + 801ED3DF 0000 + 801ED2DF 0001 + D0024337 0007 + 80024337 001F + cn All 64 Characters In Multi Player + 800266E7 0040 + cn Replace Cradle with Citadell hidden level + 80025E47 0029 + 8103DB6A D9B4 + 8103DB70 3F44 + 8103DB72 BDEA + 8103DB74 3F80 + 8103DB76 0000 + 8103DB78 4219 + 8103DB7A D89D + 81058EC0 C470 + cn Secret Island on Dam Level + cd For the above code to work,Get to the 2nd guard tower & go down the ladder on the left hand side & to the end of the Dock, Press L & GS and you will be transfered in the water. Just keep walking straight & you will get to it. Obviously you can't actually climb ladders or anything, you will simply walkthrough anything on that Part, if you want to walk back to the Dock, when you come near it click the cheat back on & keep pressing L & GS untill you are back on it. + D004C2D1 0020 + 800BA78D 0050 + 880BA78D 0000 + +crc 3B941695-F90A5EEB-C:50 +gn 007 The World is Not Enough (E) + cn Invincible + 811147D8 0101 + cn Access Levels & Difficulties + 81103B66 0021 + 50000D01 0000 + 80118F38 0001 + cn Infinite Time + 81103B82 0000 + cn Infinite Oxygen + 800E25E4 0004 + cn Multi Player\Access All Arenas + 801147EB 0001 + 811147EC 0101 + 801147EE 0001 + cn Multi Player\Access All Scenarios + 801147EF 0001 + 811147F0 0101 + cn Multi Player\Access All Weapon Modes + 811147F2 0101 + 801147F4 0001 + cn Multi Player\Access All Evil Skins + 50005C0C 0000 + 800C0167 0081 + cn Multi Player\Access Good Q + 800C06EF 0001 + cn Multi Player\Access Evil Q + 800C06EF 0081 + cn Multi Player\Invincible + 811147D8 0101 + +crc 58FD3F25-D92EAA8D-C:50 +gn 1080 SNOWBOARDING + cn Infinite Damage All Players and Levels + 803F4C01 0000 + cn Prees L For Infinite Lives & Continues + cd Whenever you've lost a life, Press L.Do not press L when on the main menu or during the intro Only use this feature in Match Race + D00556A9 0020 + 8026B14B 0003 + cn Enable All Levels & Boarders + 80250AB9 00FF + 80250ABB 0005 + 81250AC6 FCFF + 80250AC8 0007 + cn Stop Timer\Time Attack\Air Make + 8031AA4A 0000 + cn Stop Timer\Time Attack\Half Pipe + 802F638A 0000 + cn Stop Timer\Time Attack\Crystal Lake + 802A582A 0000 + cn Stop Timer\Time Attack\Crystal Peak + 802B2BCA 0000 + cn Stop Timer\Time Attack\Golden Forrest + 802B135A 0000 + cn Stop Timer\Time Attack\Mountain Village + 802CB95A 0000 + cn Stop Timer\Time Attack\Dragon Cave + 802C137A 0000 + cn Stop Timer\Time Attack\Deadly Fall + 802CF56A 0000 + cn Stop Timer\Trick Attack\Air Make + 8031AABA 00C5 + cn Stop Timer\Trick Attack\Half Pipe + 802F63FA 00C5 + cn Stop Timer\Trick Attack\Crystal Lake + 8029F66A 00C5 + cn Stop Timer\Trick Attack\Crystal Peak + 802AC8EA 00C5 + cn Stop Timer\Trick Attack\Golden Forrest + 802AAF5A 00C5 + cn Stop Timer\Trick Attack\Mountain Village + 802C50DA 00C5 + cn Stop Timer\Trick Attack\Dragon Cave + 802BAD3A 00C5 + cn Stop Timer\Trick Attack\Deadly Fall + 802C8E0A 00C5 + cn Stop Timer\Contest\Crystal Lake + 8029C0DA 00C5 + cn Stop Timer\Contest\Crystal Peak + 802A889A 00C5 + cn Stop Timer\Contest\Golden Forest + 802A6D3A 00C5 + cn Stop Timer\Contest\Air Make + 80319BBA 00C5 + cn Stop Timer\Contest\Half Pipe + 802F51FA 00C5 + cn Play As + 8001A0E7 ???? 0000:"Dion Blaster",0001:"Kensuke Kimachi",0002:"Akari Hayami",0003:"Ricky Winterborn",0004:"Rob Haywood",0005:"Silver Boarder",0006:"Gold Boarder",0007:"Panda Boarder" + +crc 8F12C096-45DC17E1-C:50 +gn A Bug's Life + cn Infinite\Lives + 801E2460 0009 + cn Infinite\Health + 801E2455 0004 + cn Always Have\Super Jump + 811E2450 0020 + cn Always Have\50 pieces of corn + 801E2461 0032 + cn Have F-L-I-K + 801E2462 000F + cn Levitate + cd "Press R To Levitate & Let go to land (:" + D008FCE1 0010 + 801E23C6 0001 + D008FCE1 0010 + 801E23D6 0001 + cn Unlock All Levels + 81099B70 000F + cn Have All Goldberry Tokens + D01E244E 0000 + 801E244E 0000 + cn Start with Berry Weapon + 801E2457 ???? 0001:"Blueberry",0002:"Homing Berry",0003:"Goldberry",0004:"Super Berry ?" + cn All enemies killed + 801E244E 0000 + 801E244F 0000 + +crc 62F6BE95-F102D6D6-C:50 +gn AERO FIGHTERS ASSAUL + cn Extra Planes + 8127D69C FFFF + cn Infinite\99 Lives + 80355748 0063 + cn 99 Bonus + 80131537 0063 + cn 99 Accuracy + 80131530 0063 + cn Gun Select + 8027E9D3 ???? 0000:"Chaff",0001:"Jammings",0002:"Air Mines",0003:"Mahibishi",000A:"22mm BB Shot",000B:"22mm",000C:"Hunai Shot",000D:"Fireball",000E:"Sabre",0014:"Fire",0015:"Tomahawk",0016:"Ninja Glitch",0017:"Fire Wave",001E:"Rocket",001F:"Phoenix",0020:"Star",0021:"Fire Arrow",0028:"Ninjabeam" + cn Infinite\Chaffs + 8027E9C7 000A + cn Infinite\Gun + 8027EAC0 0001 + cn Infinite\Special Weapons + 8027EE82 0002 + cn Infinite\Armor + 8127D9A4 44A0 + 8127D9A8 44A0 + cn Infinite\Health + 8027D9A5 00C8 + 8027D9A9 00C8 + cn Always Have\F-15J Eagle + 8027D69C 0010 + cn Always Have\X-29A A.T.D. + 8027D69D 0020 + cn Stage Select screen unlocked + cd Hold L + R at the Game Mode screen and it will unlock every single level in the game; from Tokyo to Space. Do not hold L + R on any other screen, as this may cause game to freeze + D0281691 0030 + 8027D5C0 000A + D0281691 0030 + 8027D5DA 000A + cn All Boss Attack levels unlocked + cd Unlocks all planes in death match + 80355701 003F + cn F-15J Eagle & X-29A A.T.D. planes unlocked + 8035575C ???? 0010:"F-15J Eagle",0020:"X-29A A.T.D.",003F:"Both of the above planes" + +crc D83045C8-F29D3A36-C:50 +gn AEROGAUGE + cn No Damage\Player 1 + 50000402 0000 + 8113F338 0000 + cn No Damage\Player 2 + 50000402 0000 + 811413D8 0000 + cn Unlock Hidden Tracks & Cars + cd All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. + 8009127C 0001 + cn Freeze All Timers + 8013F001 0000 + 8013F005 0000 + 8013F00A 0000 + cn Freeze Overall Timer + cd All of the Freeze All Lap Timers must be on. These codes will Stop the others from racing against you in Grand Prix mode. To win a race in Grand Prix you must finish at least one lap in the qualify round, then complete all laps in race for first. + 8013EFF5 0001 + cn Laps Of Race + 8013EFEF ???? 0001:"1 Lap",0002:"2 Laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"Never Ending Laps" + cn Play As\Player 1 + 8013F2F5 ???? 0000:"N64 Control Pad",0001:"Interceptor",0002:"Hornet",0003:"Avenger",0004:"Shredder",0005:"Black Lightning",0006:"Vengeance",0007:"Prowler",0008:"Reaper",0009:"Dominator" + cn Play As\Player 2 + 8013F2F6 ???? 0000:"N64 Control Pad",0001:"Interceptor",0002:"Hornet",0003:"Avenger",0004:"Shredder",0005:"Black Lightning",0006:"Vengeance",0007:"Prowler",0008:"Reaper",0009:"Dominator" + cn Level Select + cd For this cheat to work,as soon as you put the cheat on you must turn it back off,if not you wont beable to quit a Race or even finish one. + 8013F2FB ???? 0000:"Canyon Rush",0001:"Bikini Island",0002:"China Town",0003:"Neo Arena",0004:"China Town Jam",0005:"Neo Speed Way" + cn Always 1st + 8013F040 0001 + cn Music Modifier + 800F715F ???? 00FF:"Music On",0000:"Music Off" + cn Language Select + 8008CF93 ???? 0000:"English",0001:"French",0002:"German" + +crc 2DC4FFCC-C8FF5A21-C:50 +gn Aidyn Chronicles - The First Mage (E) + cn Infinite\Max Health + 80279308 001E + cn Infinite\99 Health Potions + cd Do Not put this cheat on until you have collected your 1st Health Potion from the 1st Cheat or you will not be able to get into the Sub menu and Continue the game. + 8027876B 0063 + cn Have\Max Gold + 50000401 0000 + 80277AA5 00FF + cn Have\Max Total XP + 50000401 0000 + 8027931D 00FF + cn Have\Max Total XP Remaning to Start + cd This will give you 16777215 Total XP Remaning to start with and after your 1st batle will allow you to buy your Max Stats + 50000401 0000 + 80279321 00FF + +crc 27C425D0-8C2D99C1-C:50 +gn Airboarder 64 (E) + cn Infinite Turbo\Player 1 + 80166019 0009 + cn Infinite Turbo\Player2 + 80167991 0009 + cn Infinite Time\Street Work & Coin + 8010FA09 0028 + cn Infinite Time\Attack Time Time 000000 + 8110FA0A 0000 + cn Infinite Time\Time Attack + 8010FA0B 0000 + cn Access All Boards & Characters + 80050071 000C + cn Maxed Out Turbo Bar + 811656E8 429F + 80166017 0051 + cn Class Score Select + 8016609E ???? 0020:"Class C",0040:"Class B",0064:"Class A",00FF:"Class S" + cn Coin Perfect Select + cd this is for Coin Mode to get Perfect Coin Collection Score straight away when you enter the level + 801660B3 ???? 0014:"Green Park Level 1",001A:"Green park Level 2",002B:"Green park Level 3",004A:"Lost Forest Level 1",0059:"Lost Forest Level 2",0080:"Lost Forest Level 3",007D:"Snow Festival 64 Levels 1 2 & 3",006F:"Sunset Island Level 1",0074:"Sunset Island Level 2",0081:"Sunset Island Level 3",006E:"Giant House Level 1",0077:"Giant House Level 2",0072:"Giant House Level 3" + cn Options\Music Modifier + 80050059 ???? 00FF:"BGM On",0000:"BGM Off" + cn Options\Sound Effects Modifier + 8105005A ???? 00FF:"SE On",0000:"SE Off" + cn Options\Camera Type Modifier + 81050056 ???? 0000:"Roll On Near",0001:"Roll On Mid",0002:"Roll On Far",0003:"Roll Off Near",0004:"Roll Off Mid",0005:"Roll Off Far" + cn Options\DJ Function Modifier + 8105005C ???? 0001:"DJ Function On",0000:"DJ Function Off" + cn All Street Work Levels Unlocked + 50007801 0000 + 80050120 ???? 0001:"Courses unlocked",0003:"Courses unlocked with C rank",0004:"Courses unlocked with B rank",0005:"Courses unlocked with A rank",0006:"Courses unlocked with S rank" + +crc 3CC77150-21CDB987-C:50 +gn Armorines - Project S.W.A.R.M. (E) + cn Enable In-Game Cheat Menu & Level Select + 81115936 014F + cn Infinite Ammo (All Guns) + 810496D0 2400 + cn Don't Take Any Damage + 8104A260 2400 + +crc D9EDD54D-6BB8E274-C:50 +gn All Star Baseball '99 (E) + cn The Home Team Has Max Score + 8107972A FFFF + cn The Away Team Has Max Score + 81080082 FFFF + +crc DFD784AD-AE426603-C:50 +gn All Star Tennis '99 (E) + cn Game Win Select\Player 1 + 801BAEB1 ???? 0000:"0 Games Won",0001:"1 Game Won",0002:"2 Games Won",0003:"3 Games Won",0004:"4 Games Won",0005:"5 Games Won",0006:"For Game Set & Match" + cn Game Win Select\Player 2 + 801BAEB2 ???? 0000:"0 Games Won",0001:"1 Game Won",0002:"2 Games Won",0003:"3 Games Won",0004:"4 Games Won",0005:"5 Games Won",0006:"For Game Set & Match" + cn Points Select\Player 1 + 801C6160 ???? 0000:"0 Points",0015:"15 Points",0030:"30 Points",0040:"40 Points" + cn Points Select\Player 2 + 801C6161 ???? 0000:"0 Points",0015:"15 Points",0030:"30 Points",0040:"40 Points" + +crc B210DF19-98B58D1A-C:50 +gn Army Men Sarge + cn Infinite Health + 8016471F 0001 + cn Access\All Guns + 8015E0CF 0001 + cn Access\Max Ammo + 801646EF 0001 + cn Have Small Mode + cd Do not use with Have Big Mode only use one at a time + 8015E0C9 0001 + cn Play As Tin Soldier + cd Do not use this with any other play as option. + 8015E0D3 0001 + cn Invisible to most enemies + 8015E0B3 0001 + cn Play As + cd Here you can choose who you would like to play as. But Do not use this with any other play as option.. + 811653D2 ???? 0007:"The Big Green One",0008:"Vikki",0009:"Plastro" + cn Have Big Mode + cd Do not use with Have Small Mode only use one at a time + 8016470F 0001 + cn Have Debug Mode + cd When this code is activated, a display of numbers will show on the screen as the players move around + 8015E417 0001 + +crc FC7797BF-4A95E83C-C:50 +gn LAMBORGHINI + cn Access All Bonus Cars + 50000302 0000 + 80098583 0001 + 50000302 0000 + 8009858B 0001 + cn Max Points + 810CE702 010A + cn Infinite Lap Time + 8109872C 0000 + 8109872E 0000 + cn Always 1st Place + 810A5F30 0001 + cn Start On Lap Modifier + D00A5F35 0000 + 810A5F34 ???? 0000:"Normal",0001:"Lap 1",0002:"Lap 2",0003:"Lap 3",0004:"Lap 4",0006:"Lap 5",0006:"Lap 6",0007:"Last Lap from Start" + cn Track Direction Unlocked (All Levels) + 800A4131 0003 + +crc 733FCCB1-444892F9-C:50 +gn Banjo-Kazooie (E) + cn Infinite\Lives + 8038696B 0009 + cn Have\Running Shoes + 8137CA88 5019 + cn Have\Zero Time all Levels + 50000B04 0000 + 813869E4 3000 + cn Have\Blubbers Gold + 80386973 00FF + cn Have\Present Option\Green + 8038698F 00FF + cn Have\Present Option\Blue + 80386993 00FF + cn Have\Present Option\Red + 80386997 00FF + cn Have\Nabnuts Acorns + 8038699F 00FF + cn Have\Eyries Caterpillars + 8038699B 00FF + cn Have\Chimpys Oranges + 80386977 00FF + cn Have\All Jinjos + 8038695B 00FF + cn Yumblies Counter\Mr Vile + 8038697C 00FF + cn Yumblies Counter\Banjo + 8038697B 00FF + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D0285735 0020 + 8137CE8C 43E0 + cn Do Anywhere Option\Take off anywhere + cd Press A + D0285734 0080 + 8037CBA1 0001 + cn Infinite\Health + 80386963 0008 + 80386965 0001 + cn Infinite\8 Skulls + 803869A7 0008 + cn Infinite\255 Jigsaws + 803869AB 00FF + cn Infinite\Air + 8038696E 000B + cn Infinite\255 Notes + 80386943 00FF + cn Infinite\255 Eggs + 80386947 00FF + cn Infinite\255 Gold Feathers + 80386953 00FF + cn Infinite\255 Red Feathers + 8038694F 00FF + cn Access All Moves + 8037CD70 0001 + 8037CD71 007F + 8037CD72 00FF + 8037CD73 00FF + +crc C9176D39-EA4779D1-C:50 +gn BANJO TOOIE + cn Infinite\Energy\Banjo and Kazooie + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0A0A + 81120794 0A0A + cn Infinite\Energy\Snowball + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 80120797 0005 + cn Infinite\Energy\Bee + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 801207A3 000A + 801207A4 000A + cn Infinite\Energy\Washing Machine + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 811207A6 0A0A + cn Infinite\Energy\Stony + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 801207A9 000A + 8011B65A 000A + cn Infinite\Energy\Banjo + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 801207AF 000A + 801207B0 000A + cn Infinite\Energy\Kazooie + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 811207B2 0A0A + cn Infinite\Energy\Submarine + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 801207B5 000A + 801207B6 000A + cn Infinite\Energy\Mumbo + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 811207B8 0A0A + cn Infinite\Energy\Detonator + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 811207BE 0A0A + cn Infinite\Energy\T-Rex Baby + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 801201B9 0063 + 801207CF 000A + 801207D0 000A + cn Infinite\Air + 8112FFD2 42C8 + cn Play As + cd To use this cheat, put the cheat on, then press L as you walk through a door to become that chosen character + D008B494 0020 + 8012BFAC ???? 0001:"Banjo and Kazooie",0002:"Snowball",0006:"Bee",0007:"Washing machine",0008:"Stony",000A:"Banjo",000B:"Kazooie",000C:"Submarine",000D:"Mumbo",000E:"Golden Goliath",000F:"Detonator",0010:"Truck",0012:"T-rex baby",0013:"T-rex daddy" + cn Instant Warp\Options\Not sure + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 00FC:"Lord woo fak fak",00F9:"Mr Patch",0121:"Inside Chuffy's wagon",0134:"Mumbo's Skull",0135:"Humba Wumba's wigwam 1",0157:"Humba Wumba's wigwam 2",019B:"Jingalings Zombified Palace",01A6:"Smuggler cavern",0141:"Inside the digger tunnel",0143:"Bottles house",0169:"Bottles house still",018A:"HAG Inside",019A:"HAG1 Final Boss" + 8012C5A3 0001 + cn Instant Warp\Options\Spiral Mountain + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 00AD:"Grunty's Old Lair",00AE:"Behind The Waterfall",00AF:"Top Of Castle",0173:"Banjo's house" + 8012C5A3 0001 + cn Instant Warp\Options\Jinjo Village + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 0142:"Jinjo Village",0144:"King Jingalings throne room",0143:"Bottles house",0145:"Green Jinjo's House",0146:"Black Jinjo's House",0147:"Yellow Jinjo's House",0148:"Blue Jinjo's House",014A:"Brown Jinjo's House",014B:"Orange Jinjo's House",014C:"Purple Jinjo's House",014D:"Red Jinjo's House",014E:"White Jinjo's House" + 8012C5A3 0001 + cn Instant Warp\Options\Mayahem Temple + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 00B6:"Humba's Wigwam",00B7:"Mumbo's skull",00B8:"The Temple",00B9:"Prison Compound",00BC:"Code chamber",00C4:"Jade Snake Grove",00C5:"Treasure Chamber",00C6:"Kickball Arena",0177:"Targitzan's Slighty Sacred Temple",0178:"Inside Targitzans Temple",0179:"Targitzan Temple Lobby",017A:"Targitzan's Temple Boss",017F:"Mayan Kickball Arena",0166:"Multi",0167:"Still",00C8:"Kickball Arena",00C9:"Kickball Arena" + 8012C5A3 0001 + cn Instant Warp\Options\Glitter Gulch Mine + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 00C7:"Mine",00CA:"Fuel depot",00CB:"Crushing shed",00CC:"Flooded caves",00CD:"Water storage",00CE:"Waterfall cavern",00CF:"Power hut basement",00D0:"Chuffy's cab",00D1:"Inside chuffy's boiler boss",00D2:"Gloomy caverns",00D3:"Generator caverns",00D4:"Power hut",00D5:"Wumba's wigwam",00D7:"Train station",00D8:"Prospectors hut",00D9:"Mumbo's hut",00DA:"Toxic gas cave",00DB:"Canary cave",00DC:"Ordnance storage",00E9:"Humba",0126:"Water supply pipe",0163:"Ordnance Storage entrance",0164:"Ordnance Storage game",0165:"Ordnance Storage game Multi",016F:"Testing",0170:"Testing",0171:"Mumbo's skull" + 8012C5A3 0001 + cn Instant Warp\Options\Witchy World + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 00D6:"Witcy World",00DD:"Dodgem dome lobby",00DE:"Dodgem challenge \"1 vs 1\"",00DF:"Dodgem challenge \"2 vs 1\"",00E0:"Dodgem challenge \"3 vs 1\"",00E1:"Crazy castle stockade",00E2:"Crazy castle lobby",00E3:"Crazy castle pump room",00E4:"Balloon burst game",00E5:"Hoop hurry game",00E6:"Star spinner",00E7:"The inferno",00EA:"Cave of horrors",00EB:"Haunted cavern",00EC:"Train station",0124:"Saucer of Peril",013B:"Crazy castle stockade \"sop\"",013C:"Star spinner \"sop\"",0176:"Mumbo's skull" + 8012C5A3 0001 + cn Instant Warp\Options\Jolly Roger's Lagoon + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 00ED:"Jolly's",00EE:"Pawno's emporium",00EF:"mumbo's skull",00F4:"Ancient Swimming Baths",00F6:"Electric Eels lair",00F7:"Seaweed Sanctum",00F8:"Inside the big fish",00FA:"temple of the fishes",01A8:"Atlantis",01A9:"Seabottom",0181:"sea bottom cavern",0182:"submarine multi",01A7:"Jolly Roger's Lagoon",00FF:"Blubber's wave race hire" + 8012C5A3 0001 + cn Instant Warp\Options\Terrydacty Land + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 0112:"Terrydacty Land",0113:"Terry's nest",0114:"Train station",0115:"Oogle boogles cave",0116:"Inside the mountain",0117:"River passage",0118:"Styracosaurus family cave",0119:"Unga bunga's cave",011A:"Stomping plains",011B:"Bonfire caverns",011E:"Humba's Wigwam",0123:"Inside chompa's belly",0183:"Chompa's belly multi" + 8012C5A3 0001 + cn Instant Warp\Options\Grunty Industries + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 0100:"Outside",0101:"Inside",0102:"Train station",0103:"Workers quarters",0104:"Trash compactor",0105:"Elevator shaft",0106:"Floor 2",0107:"Floor 2 \"electromagnet chamber\"",0108:"Floor 3",0109:"Floor 3 \"boiler plant\"",010A:"Floor 3 \"packing room\"",010B:"Floor 4",010C:"Floor 4 \"cable room\"",010D:"Floor 4 \"quality control\"",010E:"Floor 5",010F:"Basement",0110:"Basement \"repair depot",0111:"Basement \"waste disposal\"",0125:"Water supply pipe",0172:"Mumbo's skull",0162:"Floor 4 \"clinkers cavern\"",0187:"Sewer entrance" + 8012C5A3 0001 + cn Instant Warp\Options\Hailfire Peaks + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 0127:"Lava side",0128:"Icy side",0129:"Lava train station",012A:"Ice train station",012B:"Chilli billi",012C:"Chilly willy",012D:"Colosseum kickball stadium lobby",0131:"Boggy's igloo",0132:"Icicle grotto",0133:"Inside the volcano",0168:"Icy side still" + 8012C5A3 0001 + cn Instant Warp\Options\Cloud Cuckoo Land + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 0136:"Cloud Cuckoo Land 1",0137:"Inside the trashcan",0138:"Inside the cheesewedge",0139:"Zubba's nest",013A:"Central cavern",013D:"Inside the pot o gold",013E:"Mumbo's skull",013F:"Mingy jongo's skull",0140:"Humba wumba's wigwam",0161:"Cloud Cuckoo Land 2",0188:"Zubba's nest multi",0185:"Trash can mini" + 8012C5A3 0001 + cn Instant Warp\Options\Isle O Hags + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 014F:"Wooded Hollow",0150:"Heggy's egg shed",0151:"Jiggywiggy's temple",0152:"Plateau",0153:"Plateau \"Honey B's Hive\"",0154:"Pine Grove",0155:"Cliff top",0156:"Cliff top Mumbo's skull",015A:"wasteland",015B:"inside another digger tunnel",015C:"Quagmire" + 8012C5A3 0001 + cn Instant Warp\Options\Cauldron Keep + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B494 0000 + 8112C5A0 ???? 015D:"Cauldron Keep",015E:"The gatehouse",015F:"Tower of Tragedy Quiz",0160:"Gun chamber",016A:"Gun room still",017B:"Crazy Castle Stockade balloon burst multi",017C:"Crazy Castle Stockade Jump the hoops multi",017D:"Grunty Industries packing game",0180:"Colosseum kickball arena",0186:"Dodgems" + 8012C5A3 0001 + cn Beta Bottles Revenge Mode + cd Bottles Revenge is a Beta mode from Banjo Tooie that the RWP team recently uncovered after an extraordinary amount of effort. Bottles the Spirit transforms into Bottles the Devil and posses enemies nearby and allows a second player hooked up to Pad 2 to play as that Posses character to try to foil Banjos Plans. As player one goes about its business, player two uses every enemy nearby to try to nab Banjo and take away some life. This mode is incredible, and you can control almost every enemy in the game: slot machines, flying creatures, uggers, zubbas...and this is just the beginning. (Congrats Rare Witch Project) + 80130402 0001 + 8008B4D1 0002 + +crc B088FBB4-441E4B1D-C:50 +gn Bass Hunter 64 (E) + cn All Lakes Available + 80119800 0001 + cn Unbreakable Line + 80119805 0001 + cn Large Fish + 80119806 0001 + cn Fish Are More Active + 80119807 0001 + cn No Penalties During Tournamet + 80119808 0001 + cn No Snags While Fishing + 80119809 0001 + cn Extra $300 + 8011980B 0001 + cn More fish in Lakes + 8011980D 0001 + cn Super Lure + 8011980E 0001 + cn Easy Win Current Tournament + 8011980F 0001 + cn Access\All Lures + cd Codes To Be Used With Save Slot 1 + 8019A1A9 0003 + 8119A1AA FFFF + cn Access\All Poles 2 + cd Codes To Be Used With Slot 1 + 8019A1AC 0007 + cn Access\Extra Boat 2 + cd Codes To Be Used With Slot 1 + 8019A1AD 0001 + +crc 259F7F84-7C9EED26-C:50 +gn Batman Beyond - Return of the Joker (E) + cn Infinite\Health + 801D7F3C 0064 + cn Infinite\99 Lives + 801D7F3D 0063 + cn Infinite\Infinite 99 Dark Night Discus's + 801D7F4A 0063 + cn Infinite\Max Charge & Magnetic Nun Chaku + 801D7F05 0064 + +crc 0CAD17E6-71A5B797-C:50 +gn BattleTanx - Global Assault (E) + cn Infinite Tank Credits + 8124AB3E 02F4 + cn Score Aid + 8124A152 FC9A + cn Inincibility + 81121420 0100 + cn All Weapons & Invulnerable + 81121420 0101 + cn Level Select + 811150B8 0001 + cn All Tanx & All Campaigns + 50001370 0000 + 81120546 FFFF + 50001370 0000 + 8112054A FFFF + cn Infinite Edge Power + 811A8D20 000A + 8111AD08 000A + 811AC1E4 000A + 811ACB7E 000A + 811AAEB4 000A + 811AE378 000A + 811AD514 000A + 811AA51C 000A + +crc A1B64A61-D014940B-C:50 +gn Beetle Adventure Racing (E) + cn Access All\Cars + 8002CFF7 000B + cn Access All\Tracks + 8002CFF3 0006 + cn Access All\Difficulties + 8002CFFB 0003 + cn Access All\Multiplayer Levels + 50000901 0000 + 8002D000 0001 + cn Access In-Game Cheats + 50001301 0000 + 8002D008 0001 + cn Display On + 81025EC6 0100 + cn Map Full + 81025E6A 0102 + cn Speed units\Kph or Mph + cd Here you can choose what you would like to be Displayed on your Speed Ometer, As in Kilometres Per Hour, Or Miles Per Hour. + 81025E68 ???? 0100:"Kph",0001:"Mph" + cn Max Race Points + 8102CBC0 03E7 + cn Flat Shading + 81025CF6 0000 + +crc 7C64E6DB-55B924DB-C:50 +gn Blast Corps (E) + cn Infinite Hydraulics Sidesweeper + 803EDB51 0063 + cn Infinite Missiles Motor Bike + 803F8AC3 0063 + cn Infinite Boosts Buggy Vehicle + 803EE301 0064 + cn Ballista Can Drive Through Anything + 803F8A68 0001 + cn Found All RDUS + 8036E9CC C350 + cn Found All Survivors + 8036E9C9 00FF + cn Found All Scientists + 80364AD0 003F + +crc AB7C101D-EC58C8B0-C:50 +gn Bio F.R.E.A.K.S. (E) + cn Infinite Health\Player One + 811507FA 6400 + cn Infinite Shields\Player One + 811507FE 6400 + cn Shields Always Active\Player One + 8015080A 0022 + cn Infinite Jet Pack\Player One + 81150802 3200 + cn Smoke Trail\Player One + 80150804 0001 + cn Player 2 Easily Defeated\Player One + 81152E76 0100 + 81152E7A 0100 + cn Infinite Health\Player Two + 81152E76 6400 + cn Infinite Shields\Player Two + 81152E7A 6400 + cn Shields Always Active\Player Two + 80152E86 0022 + cn Infinite Jet Pack\Player Two + 81152E7E 3200 + cn Smoke Trail\Player Two + 80152E80 0001 + cn Player 1 Easily Defeated\Player Two + 811507FA 0100 + 811507FE 0100 + +crc D571C883-822D3FCF-C:50 +gn Blues Brothers 2000 (E) + cn Have All\Keys + cd This will give you the Grey & Red,Green & Gold Keys + 800BE268 00FF + 800BE26D 00FF + 800BE26E 00FF + cn Have All\Music Notes + cd This will give you all 10 Music Notes + 50000A01 0000 + 800BE3A0 0001 + cn Infinite\Lives + 800BE293 0009 + cn Infinite\Health + 800BE2A7 0002 + cn Press L to Levitate + cd Press L to levitate & let go to come back down + D017E975 0020 + 810DBD88 44CB + cn Max Money + 810BE296 03E7 + +crc 0B58B8CD-B7B291D2-C:50 +gn Body Harvest (E) + cn Infinite\Greece + 81052B48 0098 + 81052B4A 967F + cn Infinite\Health + 8004DD1C 0002 + cn No Humans Killed + 8104819A 0000 + cn Have Alien Artifact + 8004DC8F 0001 + cn Item Modifier + 8004DC7F ???? 0000:"Nothing",0002:"Howitzer Shells",0040:"Crank",0080:"Windmill Cog",0100:"Heirglyph Map Piece",0400:"Hangar Key",FFFF:"All Items" + cn Weapon Select\1st Position + 80048168 ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\2nd Position + 80048169 ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\3rd Position + 8004816A ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\4th Position + 8004816B ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\5th Position + 8004816C ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\6th Position + 8004816D ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\7th Position + 8004816E ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Weapon Select\8th Position + 8004816F ???? 0000:"Nothing",0001:"Fuel",0002:"Pistol",0003:"Shotgun",0004:"Rifle",0005:"Machine Gun",0006:"Rocket Launcher",0007:"TNT",0008:"Sun Shield",0009:"Grenades",000A:"Tri-Spinner",000B:"Vehicle Weapon 1",000C:"Vehicle Weapon 2",000D:"Arme 2",000E:"Waffe 2",0010:"Fragcannon",0011:"Lazer Missiles",0012:"Resonator",0013:"Plasma Bombs" + cn Infinite Ammo All Weapons + 50001102 0000 + 81048176 8000 + cn Level Select + 80047FC3 ???? 0001:"Greece",0002:"Java",0003:"America",0004:"Siberia",0005:"Comet" + cn Press L To Wall Over Water, Climb Hills + D0047609 0020 + 8104DD02 0808 + cn Infinite\Fuel + 8004E46C 0050 + +crc D85C4E29-88E276AF-C:50 +gn Bomberman Hero (E) + cn Full\Bomb Power + 8016523F 0003 + cn Full\Fire Power + 80165240 0008 + cn Infinite\Health + 80165244 0004 + cn Infinite\Lives + 80165243 0009 + cn Extra Gems + D0165241 0000 + 80165241 004B + cn Max\Bombs + 8016523F 0008 + cn Press L to Levitate + cd Press L to levitate & let go to come back down + D005A465 0020 + 81154178 41CB + D005A465 0020 + D0154154 0000 + 80154154 0040 + cn Max\Score + 80177608 FFFF + cn Max\Explosion + 80165240 0008 + +crc 5A160336-BC7B37B0-C:50 +gn Bomberman 64 (E) + cn Infinite\Lives + 802AC617 0063 + cn Infinite\Gems + 802AC61F 0063 + cn Infinite\Credits + 802AC61B 0063 + cn Infinite\Time + 802AC633 0000 + cn Have All Gold Cards + 8008E575 00FF + 8108E576 FFFF + 8108E578 FFFF + 8108E57A FFFF + 8108E57C FFFF + cn All Levels & Stages Unlocked + 50001804 0000 + 8008E5CF 0001 + cn Infinite Red Pumped-Up Bombs + 802AC643 0004 + +crc D5B2339C-CABCCAED-C:50 +gn Buck Bumble (E) + cn Have All\Guns & Infinite Ammo + cd Press C Left to receive all Guns + 81102C0A 0001 + 50000B04 0000 + 810EBF66 03E8 + cn Infinite\Health + cd If you fall into Water just turn off the Infinite Health & put back on when you restrat. + 810EBF58 42D8 + cn Infinite\99 Lives + 810EC2D2 03E7 + cn Level Select Menu + 801022CA 0EF0 + cn Have All\Keys + 810EBF60 0001 + 800EBF61 0001 + 810EBF62 0001 + cn High Score + 810EBF4E FFFF + cn Max Bonus + 810EC2CA 270F + +crc CEDCDE1E-513A0502-C:50 +gn Bust-A-Move 2 - Arcade Edition (E) + cn Infinite Credit + 80120171 00FF + cn Bubble Pointer Puzzle + 801807CD 0001 + cn Bubble Pointer 1P V CPU + 8017E1FD 0001 + cn Access Another World + cd This is for Puzzle Mode + 8116D100 0001 + cn Max Points Aid + 81170E4A 25C2 + +crc E328B4FA-004A28E1-C:50 +gn Bust A Move 3 DX + cn Always have guide line on + 80056CCC 0082 + cn Pointer always active + D0056FA0 0002 + 80056FA0 0082 + cn Play As Select\Player 1 + 800E3250 ???? 0000:"Bubbloon",0001:"Twinkie",0002:"Prettio",0003:"Marina",0004:"Musashi",0005:"Luna",0006:"Jack",0007:"SSB",0008:"Dragoon",0009:"Gnome",0010:"Monkey",0011:"furby? (looks like 2 balloons)",0012:"Blue Gnome",0013:"1 of the two Ballons",0014:"Water under ballons" + cn Play As Select\Player 2 + 800E3258 ???? 0000:"Bubbloon",0001:"Twinkie",0002:"Prettio",0003:"Marina",0004:"Musashi",0005:"Luna",0006:"Jack",0007:"SSB",0008:"Dragoon",0009:"Gnome",0010:"Monkey",0011:"furby? (looks like 2 balloons)",0012:"Blue Gnome",0013:"1 of the two Ballons",0014:"Water under ballons" + cn Next Bubble Select\Player 1 + 800ECE19 ???? 0000:"No Bubble",0001:"Red",0002:"Green",0003:"Blue",0004:"Yellow",0005:"Orange",0006:"Purple",0007:"White",0008:"Black" + cn Next Bubble Select\Player 2 + 800ECF09 ???? 0000:"No Bubble",0001:"Red",0002:"Green",0003:"Blue",0004:"Yellow",0005:"Orange",0006:"Purple",0007:"White",0008:"Black" + cn Press GS to Reset Player 2 score to 0 + 8809D9C0 0000 + 8809D9C2 0000 + +crc 64F1B7CA-71A23755-C:50 +gn CASTLEVANIA + cn Infinite\Health + 81389C42 0064 + cn Infinite\Throwing Weapon + 81389C4C 0064 + cn Throwing Weapon Modifier + 81389C46 ???? 0000:"Nothing",0001:"Knives",0002:"Exploding Potions",0003:"Cross",0004:"Axes" + cn Press L To Levitate + D0387D7F 0020 + 81350810 3FCB + cn Have\All Items + 50000501 0000 + 80389C4E 0001 + 50000301 0000 + 80389C55 0001 + 80389C5E 0001 + 80389C5F 0001 + 80389C61 0001 + 50000E01 0000 + 80389C64 0001 + cn Have\Invincibility + 80342BFE 000B + cn Infinite\Red Jewels + 80389C4D 0064 + cn Status + 80389C8C ???? 0001:"Good",0008:"Vamp",0011:"Poison",0022:"Good but depressed",0066:"Sto",001F:"V+P" + cn Open All Doors and Gates,No Bosses + 50002A02 0000 + 81389BD0 FFFF + cn Infinite\Energy + 80389C33 0064 + cn Infinite\Funds + 80389C49 0001 + 81389C4A 869F + cn Have\Exp Points + 80389C4D 0063 + cn Max Power Up + 80389CF1 0002 + cn Never Get Poisoned + 81389C8C 0000 + cn Level Select + cd You must use this code on a saved game, because the intro to the first level will mess up the game. Now select the saved game, and hold down the GS button until the level loads. Some of the boss stages will not let you fight the boss unless you re-enter the area. Also, with the part of stage modifier, the second code modifies the part of the level that you are in, and 0000 is the level's start. + 89389C94 ???? 0000:"Forest of Silence",0002:"Castle Wall",0003:"Villa",0004:"Inside Villa",0006:"Garden Maze",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",0010:"Tower of Execution",0011:"- Tower of Sorcery",0012:"- Tower of Science",0013:"- Duel Tower",0014:"- Fight With Death/Actrise",0015:"- Castle Keep",0016:"- Intro (Glitch)",0017:"- Clock Tower",0018:"- Final Dracula",001A:"- Fight With Maze Boss",001B:"- Room of Clocks",001C:"- ??",001D:"- ??" + 89389C91 0000 + cn Switch From + cd This Switch From Cheat lets you switch characters on a saved game For example, if you are Reindhart and you want to be Carrie in the middle of your game save it and then enable this Cheat and press F1. when you start your saved game back up you'll be Carrie instead of Reindhart. + 80389C41 ???? 0000:"Carrie to Reindhart",0001:"Reindhart to Carrie" + +crc A2C54BE7-6719CBB2-C:50 +gn Castlevania - Legacy of Darkness (E) + cn Keys Option\Have Clocktower Key B + 801CC040 0001 + cn Keys Option\Have Clocktower Key A + 801CC03F 0001 + cn Keys Option\Have Clocktower Key E + 801CC03E 0001 + cn Keys Option\Have Wall key + 801CC03D 0001 + cn Keys Option\Have Control Room Key + 801CC03C 0001 + cn Keys Option\Have Art Tower Key 2 + 801CC03B 0001 + cn Keys Option\Have Art Tower Key 1 + 801CC03A 0001 + cn Keys Option\Have Clocktower Key D + 801CC039 0001 + cn Keys Option\Have Clocktower Key C + 801CC038 0001 + cn Keys Option\Have Thorn Key + 801CC037 0001 + cn Keys Option\Have Rose Garden Key + 801CC01A 0001 + cn Keys Option\Have Deck Key + 801CC035 0001 + cn Keys Option\Have Execution Key + 801CC034 0001 + cn Keys Option\Have Chamber Key + 801CC033 0001 + cn Keys Option\Have Copper Key + 801CC032 0001 + cn Keys Option\Have Garden Key + 801CC031 0001 + cn Keys Option\Have Storeroom Key + 801CC030 0001 + cn Keys Option\Have Left Tower Key + 801CC02F 0001 + cn Keys Option\Have Archives Key + 801CC02E 0001 + cn Have Options\Rose Brooch + 801CC02D 0001 + cn Have Options\Crest Half B + 801CC02C 0001 + cn Have Options\Crest Half A + 801CC02B 0001 + cn Have Options\Oldreys Diary + 801CC02A 0001 + cn Have Options\Winch lever + 801CC029 0001 + cn Infinite Options\Moon Cards + 801CC028 0001 + cn Infinite Options\Sun Cards + 801CC027 0001 + cn Have Options\Mandragora + 801CC026 0001 + cn Have Options\Magical Nitro + 801CC025 0001 + cn Have Options\Contract + 801CC024 0001 + cn Have Options\Powerup + 801CC01F 0001 + cn Infinite Options\Cure Ampoule + 801CC01E 0001 + cn Infinite Options\Purifying + 801CC01D 0001 + cn Infinite Options\Healing kit + 801CC01C 0001 + cn Infinite Options\beef + 801CC01B 0001 + cn Infinite Options\chicken + 801CC01A 0001 + cn Have Options\Special Crystal 3 + 801CC019 0001 + cn Have Options\Special Crystal 2 + 801CC018 0001 + cn Have Options\Special Crystal 1 + 801CC017 0001 + cn Infinite Options\Red Jewels + 801CC015 0068 + cn Infinite Options\Gold + 811CC012 2710 + cn Infinite Options\Health + 811CC00A 2710 + cn Weapon Modifier + 801CC00F ???? 0000:"Nothing",0001:"Knife",0002:"Potion",0003:"Cross",0004:"Axe" + cn Status Modifier + 801CC054 ???? 0000:"Never Get Poisoned or Vamped",0001:"Normal",0004:"Vamp",0008:"Poison",000C:"Vamped & Poisoned",00FF:"Instant Death" + cn Level Modifier + 801CC349 ???? 0000:"Forest Of Silence",0001:"Left Tower",0002:"Castle Wall",0003:"Villa",0004:"Villa",0005:"Villa",0006:"Villa",001A:"Villa",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",000A:"Castle Center",000B:"Castle Center",000C:"Castle Center",000D:"Castle Center",000E:"Castle Center",000F:"Castle Center",0010:"Foggy Lake",0011:"Foggy Lake",0012:"Foggy Lake",0013:"Cave Of Spiderwomen",0014:"Castle Keep",0015:"Castle Keep",0016:"Falls Into Space(?)",0017:"Clock Tower",0018:"Final Battle Site",0019:"Castle Center",001B:"Room Of Clocks",001C:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",002B:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",001D:"Tower Of Sorcery",001E:"Tower Of Execution",001F:"Tower Of Execution",0020:"Tower Of Execution",0021:"Tower Of Science",0022:"Tower Of Science",0023:"Tower Of Ruins",0024:"Tower Of Ruins",0025:"Art Tower",0026:"Art Tower",0027:"Dual Tower",0028:"Clock Tower",0029:"Clock Tower",002A:"Outer Wall",002C:"Fall From Sky Ouside Of Castlevania Opening",002D:"Another Free Fall. Forest Where Girl Runs In Opening",002E:"Black Room(?)" + cn Inter-Level Modifier + 801CC34B ???? 0000:"Forest Of Silence",0001:"Left Tower",0002:"Castle Wall",0003:"Villa",0004:"Villa",0005:"Villa",0006:"Villa",001A:"Villa",0007:"Tunnel",0008:"Underground Waterway",0009:"Castle Center",000A:"Castle Center",000B:"Castle Center",000C:"Castle Center",000D:"Castle Center",000E:"Castle Center",000F:"Castle Center",0010:"Foggy Lake",0011:"Foggy Lake",0012:"Foggy Lake",0013:"Cave Of Spiderwomen",0014:"Castle Keep",0015:"Castle Keep",0016:"Falls Into Space(?)",0017:"Clock Tower",0018:"Final Battle Site",0019:"Castle Center",001B:"Room Of Clocks",001C:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",002B:"Countryside Where Carrie's Mom Is Buried.(Fall Through Ground)",001D:"Tower Of Sorcery",001E:"Tower Of Execution",001F:"Tower Of Execution",0020:"Tower Of Execution",0021:"Tower Of Science",0022:"Tower Of Science",0023:"Tower Of Ruins",0024:"Tower Of Ruins",0025:"Art Tower",0026:"Art Tower",0027:"Dual Tower",0028:"Clock Tower",0029:"Clock Tower",002A:"Outer Wall",002C:"Fall From Sky Ouside Of Castlevania Opening",002D:"Another Free Fall. Forest Where Girl Runs In Opening",002E:"Black Room(?)" + cn Cut Scene Modifier + 801CC363 0009 + 801CC35B ???? 0003:"Castle Drawbridge Lowers",0004:"Character Enters Castle",0005:"(?)",000A:"(?)",000C:"(?)",0020:"(?)",0021:"(?)",0022:"(?)",0006:"Vampire In Main Entrance Hall Of Villa",0007:"One Of The Working Gears Cut Scenes",0008:"\"I Smell Poison\" From Underground Waterway",0009:"Castle Gate Closes In Villa Upon Entering Villa",000B:"Renon Appears For First Time",000D:"Village Vampire In Upstairs Villa",000E:"Malus Appears For The First Time",000F:"Malus Leaves Garden",0010:"Character In Boat On Foggy Lake",0011:"Seal Removed From Wall In Arena",0012:"Bleeding Statue",0013:"Cosmic Lights",0014:"Explosion At Wall In Arena",0015:"Explosion At Wall In Castle That Leads To Hidden Room",0016:"Malus Appears Again In Upstairs Room Of Castle",0017:"Bull Awakens",0018:"Vincent The Vampire",0019:"One Of The Working Gears Cut Scenes",001A:"Gate Opens In Forest Of Silence",001B:"Meet Renon For The Last Time In Castle Keep.",001C:"This Cut Scene Runs Cut Scene 27 And 2E",001E:"Castle Keep Destructs",001F:"Malus On Flying Horse Outside Castle Keep",0024:"Spider People In Tunnel",0025:"Rosa In Garden",0027:"Castel Destruction",0028:"Space Warp",0029:"Castle Destruction",002A:"Malus Is Saved By Reinhardt",002B:"Malus And Reinhardt On Horse",002E:"Rosa Returns",0030:"Ada Henry And Cornell At Game End",0031:"Scrolling Text About Castle And Henry",0033:"Vampire In Basement",0034:"Vampire In Villa Basement Destroyed Woman Vampire Rises",0035:"Finds Hidden Path In Villa Basement",0037:"Lever & Gear In Castle",0038:"Harpie",0039:"Harpie Destroyed",0044:"Death(Grim Reaper)",0045:"Death Is Destroyed",0046:"Castle Drawbridge Closes And Ortega Appears",0047:"Thirsty Man",0048:"Cornell Meets Henry In Garden",0049:"Cornell And Henry Part In Garden",0051:"Monster Dracula Appears",0052:"Actrise Appears In Castle Center",0054:"Actrise Appears Again With Cousin Fernandes Before Fight With Carrie",0055:"Cousin Fernandes Is Destroyed",0056:"Actrise Appears Again Before Fight With Carrie",0057:"Actrise Defeated By Carrie" + +crc DCCF2134-9DD63578-C:50 +gn Centre Court Tennis (E) + cn Infinite Character Creation Points + 8017BB17 000A + cn Maximum\Serve Smash + 8117BB0E 0A0A + cn Maximum\Volley Lob + 8117BB10 0A0A + cn Maximum\Stroke Spin + 8117BB12 0A0A + cn Maximum\Back,Front,Left & Right Move + 8117BB14 000A + cn Left vs Right Side + 8017BB16 0005 + cn Max Score In Mini Games + 81116230 05F5 + 81116232 E0FF + cn Practice\Balls Always Zero + 8011684F 0000 + cn Practice\Time Always Zero + 8111684A 0000 + cn Scoreboard\Max sets top + 80116983 0009 + cn Scoreboard\Max games top + 8011698B 0009 + cn Scoreboard\Max sets bottom + 80116987 0009 + cn Scoreboard\Max games bottom + 8011698F 0009 + +crc B9AF8CC6-DEC9F19F-C:50 +gn Chameleon Twist (E) + cn Access All Levels + 8020860E 00FF + 80208610 00FF + cn Extra Crowns + 80251857 0015 + cn Infinite Health + 80174DF3 000A + cn Extended Tongue + 8133185E FFFF + +crc 07A69D01-9A7D41A1-C:50 +gn Chameleon Twist 2 (E) + cn Infinite Health + 8018BA7D 000F + cn Max Collectable Items + 80164501 0014 + cn Have 6 Carrots + 80164519 007E + cn Have All\Levels + 80164508 003F + cn Have All\Costumes + 8016451A 00FE + cn Have All\Collectibles\Stage 1 + 80164510 0014 + cn Have All\Collectibles\Stage 2 + 80164511 0014 + cn Have All\Collectibles\Stage 3 + 80164512 0014 + cn Have All\Collectibles\Stage 4 + 80164513 0014 + cn Have All\Collectibles\Stage 5 + 80164514 0014 + cn Have All\Collectibles\Stage 6 + 80164515 0014 + cn Press L To levitate + cd Press L To Levitate & Let go to land + D018BAB5 0020 + 8118B9E0 4200 + +crc FB3C48D0-8D28F69F-C:50 +gn Charlie Blast's Territory (E) + cn Stop Timer From Counting Down (All Levels) + 8101D4E0 2400 + +crc 2E359339-3FA5EDA6-C:50 +gn =Chopper Attack (E) + cn Max Score + 81129716 FFFF + cn Infinite Weapon\1st Position + 8012972B 0063 + cn Infinite Weapon\2nd Position + 8012972F 0063 + cn Infinite Weapon\3rd Position + 80129733 0063 + cn Infinite Weapon\4th Position + 80129737 0063 + cn Infinite Weapon\5th Position + 8012973B 0063 + cn Weapon Modifier\Gun Weapon + 80129A13 ???? 0000:"No Weapon",0001:"Normal Shot",0002:"2-Way Shot",0003:"3-Way Shot",0004:"4-Way Shot" + cn Gun 4-Way Shot + 80129A13 0004 + cn Infinite Fuel + 81129A16 FFFF + cn Infinite Shield + 811299B8 03E8 + cn Opens All 5 Item Slots + 8012974B 0005 + cn Weapon Modifier\1st Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 80129729 ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Weapon Modifier\2nd Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 8012972D ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Weapon Modifier\3rd Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 801297E1 ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Weapon Modifier\4th Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 801297E5 ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Weapon Modifier\5th Position + cd Must to be used with the Infinite Weapon Codes & the open all 5 item slot code. + 801297E9 ???? 0000:"Nothing",0001:"AGM",0002:"AAM",0003:"AGAM",0004:"Dummy",0005:"Rocket",0006:"Cluster",0007:"H-Cluster",0008:"H-Plasma" + cn Score Attack Mode + 81129762 0001 + cn Stage Select On + 81129766 0001 + cn Option On + 8112976A 0001 + cn Clear Mission Selector + 8112976C ???? 0001:"1",0002:"2",0003:"3",0004:"4",0005:"5",0006:"6",0007:"7",0008:"8" + cn Texture Mode + 81129774 0001 + +crc 8E9692B3-4264BB2A-C:50 +gn Clay Fighter 63 1-3 (E) + cn Extra Characters and Secret Options + 801A86A1 000F + cn Stage Select + 801A868B ???? 0000:"Candy Factory",0001:"Claynaveral Hangar",0002:"Camp Claynaveral",0003:"Outhouse",0004:"Mudville Mansion",0005:"Ghastly Graveyard",0006:"Spooky Spire",0007:"Happy Harry's Hut",0008:"Freezing Fortress",0009:"Refuse Room",000A:"Grotto Gulch",000B:"Rubbage Room",000C:"Rubbage Reef",000D:"Kiln's Laboratory",000E:"Kiln's Hideout",000F:"Fiery Furnace",0010:"Research Room",0011:"Clayribbean Cruise",0012:"Santa's Workship",0013:"Kooky Courtyard",0014:"Santa's Toy Factory",0015:"Boogerhenge",0016:"Backwash Bay",0017:"Tureen Toilet",0018:"Tribal Tower",0019:"Aquadome" + cn Play As\Player1 + 801A868F ???? 0000:"Bad Mr. Frosty",0001:"Blob",0002:"Bonker",0003:"Boogerman",0004:"Dr. Kiln",0005:"Earthworm Jim",0008:"Houngan",0009:"Icky Bod Clay",000A:"Kung Pow",000D:"Sumo Santa",000E:"Taffy",000F:"T-Hoppy" + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Can't be Stunned\Player 1 + 801F766B 0000 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Infinite Energy\Player 1 + 801F7673 00AA + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\No Energy\Player 1 + 801F7673 0000 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Full Super Bar\Player 1 + 811F767A 0200 + cn Tribal Tower Stage\Can't be Stunned\Player 1 + 801F770B 0000 + cn Tribal Tower Stage\Infinite Energy\Player 1 + 801F7713 00AA + cn Tribal Tower Stage\No Energy\Player 1 + 801F7713 0000 + cn Tribal Tower Stage\Full Super Bar\Player 1 + 811F771A 0200 + cn Aquadome Stage\Can't be Stunned\Player 1 + 801F799B 0000 + cn Aquadome Stage\Infinite Energy\Player 1 + 801F7993 00AA + cn Aquadome Stage\No Energy\Player 1 + 801F7993 0000 + cn Aquadome Stage\Full Super Bar\Player 1 + 811F799A 0200 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Can't be Stunned\Player 1 + 801F7E9B 0000 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Infinite Energy\Player 1 + 801F7EA3 00AA + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\No Energy\Player 1 + 801F7EA3 0000 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Full Super Bar\Player 1 + 811F7EAA 0200 + cn Freezing Fortress Stage\Can't be Stunned\Player 1 + 801F7EFB 0000 + cn Freezing Fortress Stage\Infinite Energy\Player 1 + 801F7F03 00AA + cn Freezing Fortress Stage\No Energy\Player 1 + 801F7F03 0000 + cn Freezing Fortress Stage\Full Super Bar\Player 1 + 811F7F0A 0200 + cn Rubbage Reef Stage\Can't be Stunned\Player 1 + 801F7F7B 0000 + cn Rubbage Reef Stage\Infinite Energy\Player 1 + 801F7F83 00AA + cn Rubbage Reef Stage\No Energy\Player 1 + 801F7F83 0000 + cn Rubbage Reef Stage\Full Super Bar\Player 1 + 811F7F8A 0200 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Can't be Stunned\Player 1 + 801F7FAB 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Infinite Energy\Player 1 + 801F7FB3 00AA + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\No Energy\Player 1 + 801F7FB3 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Full Super Bar\Player 1 + 811F7FBA 0200 + cn Clayribbean Cruise Stage\Can't be Stunned\Player 1 + 801F805B 0000 + cn Clayribbean Cruise Stage\Infinite Energy\Player 1 + 801F8063 00AA + cn Clayribbean Cruise Stage\No Energy\Player 1 + 801F8063 0000 + cn Clayribbean Cruise Stage\Full Super Bar\Player 1 + 811F806A 0200 + cn Backwash Bay Stage\Can't be Stunned\Player 1 + 801F80EB 0000 + cn Backwash Bay Stage\Infinite Energy\Player 1 + 801F80F3 00AA + cn Backwash Bay Stage\No Energy\Player 1 + 801F80F3 0000 + cn Backwash Bay Stage\Full Super Bar\Player 1 + 811F80FA 0200 + cn Ghastly Graveyard Stage\Can't be Stunned\Player 1 + 801F818B 0000 + cn Ghastly Graveyard Stage\Infinite Energy\Player 1 + 801F8193 00AA + cn Ghastly Graveyard Stage\No Energy\Player 1 + 801F8193 0000 + cn Ghastly Graveyard Stage\Full Super Bar\Player 1 + 811F819A 0200 + cn Candy Factory Stage\Can't be Stunned\Player 1 + 801F826B 0000 + cn Candy Factory Stage\Infinite Energy\Player 1 + 801F8273 00AA + cn Candy Factory Stage\No Energy\Player 1 + 801F8273 0000 + cn Candy Factory Stage\Full Super Bar\Player 1 + 811F827A 0200 + cn Kooky Courtyard Stage\Can't be Stunned\Player 1 + 801F836B 0000 + cn Kooky Courtyard Stage\Infinite Energy\Player 1 + 801F8373 00AA + cn Kooky Courtyard Stage\No Energy\Player 1 + 801F8373 0000 + cn Kooky Courtyard Stage\Full Super Bar\Player 1 + 811F837A 0200 + cn Santa's Toy Factory Stage\Can't be Stunned\Player 1 + 801F879B 0000 + cn Santa's Toy Factory Stage\Infinite Energy\Player 1 + 801F87A3 00AA + cn Santa's Toy Factory Stage\No Energy\Player 1 + 801F87A3 0000 + cn Santa's Toy Factory Stage\Full Super Bar\Player 1 + 811F87AA 0200 + cn Boogerhenge, Tureen Toilet Stage\Can't be Stunned\Player 1 + 801F8B3B 0000 + cn Boogerhenge, Tureen Toilet Stage\Infinite Energy\Player 1 + 801F8B43 00AA + cn Boogerhenge, Tureen Toilet Stage\No Energy\Player 1 + 801F8B43 0000 + cn Boogerhenge, Tureen Toilet Stage\Full Super Bar\Player 1 + 811F8B4A 0200 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Can't be Stunned\Player 1 + 801F971B 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Infinite Energy\Player 1 + 801F9723 00AA + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\No Energy\Player 1 + 801F9723 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Full Super Bar\Player 1 + 811F972A 0200 + cn Rubbage Room Stage\Can't be Stunned\Player 1 + 801FA1AB 0000 + cn Rubbage Room Stage\Infinite Energy\Player 1 + 801FA1B3 00AA + cn Rubbage Room Stage\No Energy\Player 1 + 801FA1B3 0000 + cn Rubbage Room Stage\Full Super Bar\Player 1 + 811FA1BA 0200 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Can't be Stunned\Player 2 + 801FAB0B 0000 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Infinite Energy\Player 2 + 801FAB13 00AA + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\No Energy\Player 2 + 801FAB13 0000 + cn Refuse Room, Grotto Gulch, Santa's Workship Stages\Full Super Bar\Player 2 + 811FAB1A 0200 + cn Tribal Tower Stage\Can't be Stunned\Player 2 + 801FABAB 0000 + cn Tribal Tower Stage\Infinite Energy\Player 2 + 801FABB3 00AA + cn Tribal Tower Stage\No Energy\Player 2 + 801FABB3 0000 + cn Tribal Tower Stage\Full Super Bar\Player 2 + 811FABBA 0200 + cn Aquadome Stage\Can't be Stunned\Player 2 + 801FAE2B 0000 + cn Aquadome Stage\Infinite Energy\Player 2 + 801FAE33 00AA + cn Aquadome Stage\No Energy\Player 2 + 801FAE33 0000 + cn Aquadome Stage\Full Super Bar\Player 2 + 811FAE3A 0200 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Can't be Stunned\Player 2 + 801FB33B 0000 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Infinite Energy\Player 2 + 801FB343 00AA + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\No Energy\Player 2 + 801FB343 0000 + cn Outhouse, Claynaveral Hanger, Camp Claynaveral Stages\Full Super Bar\Player 2 + 811FB34A 0200 + cn Freezing Fortress Stage\Can't be Stunned\Player 2 + 801FB39B 0000 + cn Freezing Fortress Stage\Infinite Energy\Player 2 + 801FB3A3 00AA + cn Freezing Fortress Stage\No Energy\Player 2 + 801FB3A3 0000 + cn Freezing Fortress Stage\Full Super Bar\Player 2 + 811FB3AA 0200 + cn Rubbage Reef Stage\Can't be Stunned\Player 2 + 801FB41B 0000 + cn Rubbage Reef Stage\Infinite Energy\Player 2 + 801FB423 00AA + cn Rubbage Reef Stage\No Energy\Player 2 + 801FB423 0000 + cn Rubbage Reef Stage\Full Super Bar\Player 2 + 811FB42A 0200 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Can't be Stunned\Player 2 + 801FB44B 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Infinite Energy\Player 2 + 801FB453 00AA + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\No Energy\Player 2 + 801FB453 0000 + cn Happy Harry's Hut, Spooky Spire, Mudville Mansion Stage\Full Super Bar\Player 2 + 811FB45A 0200 + cn Clayribbean Cruise Stage\Can't be Stunned\Player 2 + 801FB4FB 0000 + cn Clayribbean Cruise Stage\Infinite Energy\Player 2 + 801FB503 00AA + cn Clayribbean Cruise Stage\No Energy\Player 2 + 801FB503 0000 + cn Clayribbean Cruise Stage\Full Super Bar\Player 2 + 811FB50A 0200 + cn Backwash Bay Stage\Can't be Stunned\Player 2 + 801FB58B 0000 + cn Backwash Bay Stage\Infinite Energy\Player 2 + 801FB593 00AA + cn Backwash Bay Stage\No Energy\Player 2 + 801FB593 0000 + cn Backwash Bay Stage\Full Super Bar\Player 2 + 811FB59A 0200 + cn Ghastly Graveyard Stage\Can't be Stunned\Player 2 + 801FB62B 0000 + cn Ghastly Graveyard Stage\Infinite Energy\Player 2 + 801FB633 00AA + cn Ghastly Graveyard Stage\No Energy\Player 2 + 801FB633 0000 + cn Ghastly Graveyard Stage\Full Super Bar\Player 2 + 811FB63A 0200 + cn Candy Factory Stage\Can't be Stunned\Player 2 + 801FB70B 0000 + cn Candy Factory Stage\Infinite Energy\Player 2 + 801FB713 00AA + cn Candy Factory Stage\No Energy\Player 2 + 801FB713 0000 + cn Candy Factory Stage\Full Super Bar\Player 2 + 811FB71A 0200 + cn Kooky Courtyard Stage\Can't be Stunned\Player 2 + 801FB80B 0000 + cn Kooky Courtyard Stage\Infinite Energy\Player 2 + 801FB813 00AA + cn Kooky Courtyard Stage\No Energy\Player 2 + 801FB813 0000 + cn Kooky Courtyard Stage\Full Super Bar\Player 2 + 811FB81A 0200 + cn Santa's Toy Factory Stage\Can't be Stunned\Player 2 + 801FBC3B 0000 + cn Santa's Toy Factory Stage\Infinite Energy\Player 2 + 801FBC43 00AA + cn Santa's Toy Factory Stage\No Energy\Player 2 + 801FBC43 0000 + cn Santa's Toy Factory Stage\Full Super Bar\Player 2 + 811FBC4A 0200 + cn Boogerhenge, Tureen Toilet Stage\Can't be Stunned\Player 2 + 801FBFDB 0000 + cn Boogerhenge, Tureen Toilet Stage\Infinite Energy\Player 2 + 801FBFE3 00AA + cn Boogerhenge, Tureen Toilet Stage\No Energy\Player 2 + 801FBFE3 0000 + cn Boogerhenge, Tureen Toilet Stage\Full Super Bar\Player 2 + 811FBFEA 0200 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Can't be Stunned\Player 2 + 801FCBBB 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Infinite Energy\Player 2 + 801FCBC3 00AA + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\No Energy\Player 2 + 801FCBC3 0000 + cn Kiln's Laboratory, Kiln's Hideout, Fiery Furnace, Research Room Stage\Full Super Bar\Player 2 + 811FCBCA 0200 + cn Rubbage Room Stage\Can't be Stunned\Player 2 + 801FD64B 0000 + cn Rubbage Room Stage\Infinite Energy\Player 2 + 801FD653 00AA + cn Rubbage Room Stage\No Energy\Player 2 + 801FD653 0000 + cn Rubbage Room Stage\Full Super Bar\Player 2 + 811FD65A 0200 + +crc AE5B9465-C54D6576-C:50 +gn Command & Conquer (E) + cn Infinite Options\Power GDI + 810C55D6 FFFF + cn Infinite Options\Power NOD + 810C577E FFFF + cn Infinite Options\Health Commando + 810B5364 0080 + cn Infinite Options\Money NOD + 810C575E FFFF + cn Infinite Options\Money GDI + 810C55B6 FFFF + cn Level Select + cd Select Replay Mission, Press L To Display All Missions,And Press R To Select Your Team You can now press R+L+Up To Win A Battle + 810901AA 0001 + +crc 373F5889-9A6CA80A-C:50 +gn CONKER BFD + cn Infinite\Health\Player 1 + 800CC8BA 0006 + cn Infinite\Oxygen + 800CC7A2 0001 + cn Infinite\Pots of cash + 810D256A FFFF + cn Access All\Chapters, Scenes,& Multi-Player Characters + 50002401 0000 + 800EA120 00FF + cn Play as + cd Here you can Choose Options who you want to play as,But only one Option at a time. + 800D255F ???? 0001:"Wessle",0003:"Tedi",0004:"Combat Squirrel",0005:"Conker",000B:"Uga",000C:"Bald Caveman",000D:"Caveman",000E:"Mohican Caveman",0010:"Neo Conker",001B:"Villager",0021:"Zombie",0023:"Enemy Bat",0024:"Conkers Bat",0025:"Army Captain",0026:"Tedi Boss",0027:"Gregg",0028:"Gregg skeleton" + cn Infinite\Lives Player 1 + 800D2564 0063 + cn Infinite\Health\Player 2 + 800CCBE6 270F + cn Infinite\Health\Player 3 + 800CCF12 270F + cn Infinite\Health\Player 4 + 800CD23E 270F + cn Infinite\Time In Multi + 8109019A 7500 + cn Infinite\Bags In Heist + 800E1004 00FF + cn Access All\Characters & Weapons In Multi Race + 810EA122 ??FF00FF:"All Characters & Baseball bat",00FB:"All Characters & Frying Pan",00F3:"All Characters & Bones" + cn Infinite\Bombs + 802059EA 0030 + cn Infinite\Max Kills Player 1 + cd MULTI ONLY. Only put this code on once you are in the game + 800E0F67 03E7 + cn Infinite\Accuracy Count Player 1 + cd MULTI ONLY. Only put this code on once you are in the game,Once you pick up a Gun a shoot once, you will 100%. + 800E0F87 0001 + cn Infinite\Head Shot Count Player 1 + cd MULTI ONLY. Only put this code on once you are in the game + 800E0F8B 0064 + cn Press L To Levitate\Player 1 + cd Press L Button to Levitate & Let go to come back down + D0042DA5 0020 + 810CC710 41CB + cn Press L To Levitate\Player 2 + cd Press L Button to Levitate & Let go to come back down + D0042DAE 0020 + 810CCA3C 41CB + cn Press L To Levitate\Player 3 + cd Press L Button to Levitate & Let go to come back down + D0042DB5 0020 + 810CCD68 41CB + cn Press L To Levitate\Player 4 + cd Press L Button to Levitate & Let go to come back down + D0042DBE 0020 + 810CD094 41CB + cn Weapon Select In Multi (On Pick Up) + cd Select what Weapon you would like in Multi Player and then on a Weapon Pickup you will have the weapon of your choice.to change for another just Enable the one of your choice to have that instead.(you must have a weapon already to change for the next. + 80180C4B ???? 0001:"Sword",0002:"Nothing",0003:"Yellow Chain-Ssaw",0004:"Throwing Knives",0005:"Riffle",0006:"Long Pistol with Sight",0007:"Rocket Launcher",0008:"Buck Shot",000A:"High Powred Riffle With Scope",000C:"Two Automatic Machine Guns",0013:"Gas Mask" + +crc 503EA760-E1300E96-C:50 +gn Cruis'n USA (E) (1.0) + cn Always Place 1st + 801502CB 0001 + cn Unlimited Time + 801509ED 0045 + cn Access Options\All Tracks + 80150602 001F + 80150603 00FF + cn Access Options\All Car Upgrades + 50000704 0000 + 801505DF 0003 + +crc 503EA760-E1300E96-C:50 +gn Cruis'n USA (E) (1.1) + cn Always Place 1st + 801501AB 0001 + cn Unlimited Time + 801508CD 0045 + cn Access Options\All Tracks + 801504E2 001F + 801504E3 00FF + cn Access Options\All Car Upgrades + 50000704 0000 + 801504BF 0003 + +crc 503EA760-E1300E96-C:50 +gn Cruis'n USA (E) (1.2) + cn Always Place 1st + 801501DB 0001 + cn Unlimited Time + 801508FD 0045 + cn Access Options\All Tracks + 80150512 001F + 80150123 00FF + cn Access Options\All Car Upgrades + 50000704 0000 + 801504EF 0003 + +crc 83F3931E-CB72223D-C:50 +gn Cruis'n World (E) + cn Infinite Time + 813D0C1C 4296 + cn Access\Florida & Moon Tracks + cd This is for Championship Mode Only + 813BF2A4 0101 + cn Max Power Level,& Paint Job / Two Tone + 813BEDA2 0512 + cn Access\All Cars & Upgrades + 813BED58 1FFF + 803BED22 0005 + cn Unlocked Pro & Master difficulty level + 803BEDD5 0003 + cn Dancing Girl Always On + 803BED53 0001 + 803C20AF 0054 + cn Cannot Spin Out + 803CDC73 0000 + cn Disable\Left Lane Traffic + cd This is for Championship Mode Only + 8033C83B 0001 + cn Disable\Right Lane Traffic + cd This is for Championship Mode Only + 8033C83F 0001 + cn Max\Trick points + 803BF21F 0063 + cn Max\Championship Points + 813BFB4E 270F + cn Always 1st\Player 1 + 803CDF03 0001 + cn Unlimited Nitro\Player 1 + cd Press C-Button Down For Boost, This Code is for Championship Mode Only + 803C74C7 0003 + cn Stop Elapsed Time\Player 1 + 813C7558 3C80 + cn Always 1st\Player 2 + 803CE3DB 0001 + cn Unlimited Nitro\Player 2 + cd Press C-Button Down For Boost, This Code is for Championship Mode Only + 803C7703 0003 + cn Stop Elapsed Time\Player 2 + 813C7794 3C80 + cn Always 1st\Player 3 + 803CDA2B 0001 + cn Unlimited Nitro\Player 3 + cd Press C-Button Down For Boost, This Code is for Championship Mode Only + 803C704F 0064 + cn Always 1st\Player 4 + 803CD553 0001 + cn Unlimited Nitro Player 4 + cd Press C-Button Down For Boost, This Code is for Championship Mode Only + 803C728B 0003 + +crc D1A78A07-52A3DD3E-C:50 +gn CyberTiger (E) + cn Infinite & Max Power-Ups + 800B4612 00F0 + 50000801 0000 + 800B4600 00FF + cn Access Secret Characters\Kimmi & Cindy + 800B0DAA 0011 + cn Access Secret Characters\Twfan & Eagamer + 800B0DAE 0011 + cn Access Secret Characters\Bengal The Tiger + 800B4DB2 0011 + cn Access Secret Characters\Mark + 800B0DB7 0012 + cn Access Secret Characters\Robert & Delvis + 800B0DBA 0011 + cn Access Secret Characters\Starr & Traci + 800B0DBE 0011 + cn Access Secret Characters\Festus + 800B0DC3 0001 + cn Access Secret Characters\Marvin The Alien + 800B0DC7 0001 + +crc 7ED67CD4-B4415E6D-C:50 +gn DARK RIFT + cn Access Sonork Character + 80049AA0 0001 + cn Access Demitron Character + 80049AA4 0001 + cn Infinite Health\All Levels\Player 1 + 812716E0 0190 + 8127BDB8 0190 + 8127E478 0190 + 81292EE8 0190 + 81293768 0190 + 81297538 0190 + 812ACCC8 0190 + 812B1CE8 0190 + 812B7BE8 0190 + 8138AEE0 0190 + cn Infinite Health\All Levels\Player 2 + 81271FB8 0190 + 8127B158 0190 + 8127E820 0190 + 81293B48 0190 + 81294390 0190 + 812980B8 0190 + 812AD608 0190 + 812B2D08 0190 + 812B67D8 0190 + 8138A898 0190 + cn Press GS For 2 Rounds Won\Player 1 + 880B6491 0002 + cn Press GS For 2 Rounds Won\Player 2 + 880B64A3 0002 + cn Music Modifier + 80081812 ???? 0000:"Music Off",002A:"Volume Low",0055:"Volume Medium",007F:"Volume Max" + +crc 630AA37D-896BD7DB-C:50 +gn Destruction Derby 64 (E) + cn Have All\Tracks + 50000802 0000 + 81099498 0101 + cn Have All\Difficulty Levels + 8109B7D6 0003 + cn Have All\Cars + 50000602 0000 + 8109B7D8 0101 + cn Max\Points Aid + 8112A3CE 02F4 + cn Max\Collisions Points + 812E013A 02F4 + cn Max\Checkpoint Bonus + 812E013E 02F4 + +crc FD73F775-9724755A-C:50 +gn Diddy Kong Racing + cn Enable All Cheats + cd Go into Options & then Magic Codes. Then Code list to turn off & on what you want. + 800DFE2C 001F + 50000301 0000 + 800DFE2D 00FF + cn Have All\Trophies + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 80207E6E 0007 + 80207E6F 00FF + cn Have All\Keys + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 80207E69 001F + cn Have All\T.T. Amulets + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 80207E77 0004 + cn Have All\50 Balloons + 8020807D 0032 + cn Have All\None-Adventure tracks completed + 50001204 0000 + 80207F87 0007 + 50000904 0000 + 80207FDF 0007 + 80207E68 0007 + 80207E6A 0007 + 80207E6B 0007 + 80207E6C 000F + 80207E6D 00FF + cn Have All\T.T. time trial races beaten + 80207E76 0004 + cn Have All\Control Drumstick & Adventure Two mode unlocked + 801264DC 0003 + 801264DF 0003 + 801264F2 0003 + 801264F3 0008 + cn Have All\Trophy Adventure races unlocked + 50000502 0000 + 8020807E 0007 + +crc 596E145B-F7D9879F-C:50 +gn Diddy Kong Racing + cn Enable All Cheats + cd Go into Options & then Magic Codes. Then Code list to turn off & on what you want. + 800E03AC 001F + 50000301 0000 + 800E03AD 00FF + cn Have All\Trophies + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 8020865E 0007 + 8020865F 00FF + cn Have All\Keys + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 80208659 001F + cn Have All\T.T. Amulets + cd Only put this code on once you are inside the lobby to choose a gate,or it will crash the game. + 80208667 0004 + cn Have All\50 Balloons + 8020807D 0032 + cn Have All\None-Adventure tracks completed + 50001204 0000 + 80208777 0007 + 50000904 0000 + 802087CF 0007 + 80208658 0007 + 8020865A 0007 + 8020865B 0007 + 8020865C 000F + 8020865D 00FF + cn Have All\T.T. time trial races beaten + 80208666 0004 + cn Have All\Control Drumstick & Adventure Two mode unlocked + 80126CCC 0003 + 80126CCF 0003 + 80126CE2 0003 + 80126CE3 0008 + cn Have All\Trophy Adventure races unlocked + 50000502 0000 + 8020886E 0007 + +crc D614E5BF-A76DBCC1-C:50 +gn Disney's Tarzan (E) + cn Infinite\Health + 81192300 0120 + cn Have\Coins Collected 100% + 800DD4B7 0064 + cn Have\Level & Tokens Completed 100% + 800DD48F 0000 + 800DD490 0001 + 800DD491 0000 + cn Access Level Select + cd On the main menu Scroll down to make CHEATS visible to go into Level Select.For in-Game Cheats,Pause gameplay. + 810DD47C 8001 + cn Infinite\Lives + 800DD4B2 ???? 0003:"3 Lives",0063:"99 Lives" + cn Have\All TARZAN Letters + 800DD485 00FF + cn Have\Full Portrait + 800DD484 00FF + cn Infinite\Red Weapon + 811921D8 0063 + cn Infinite\Green Weapon + 811921D6 0063 + cn Infinite\Purple Weapon + 811921DA 0063 + cn Press GS For\Sabor Attacks\Sabor 1 Hit Kill + 8924A49E 0001 + cn Infinite\Bonus Timer + cd This is For All Timers on Bonus Levels + 8017373E 0025 + +crc 3DF17480-193DED5A-C:50 +gn Donald Duck Quack At + cn Infinite\99 Lives + 801D6F2E 0063 + cn Infinite\99 Stars + 801D6F2F 0063 + cn Instant\Rage Attack (Press C-Left) + D00CAFD1 0002 + 801CE23D 0001 + cn Instant\Hyperactive State [Invincible] (Press C-Right) + D00CAFD1 0001 + 801CE296 0001 + cn Instant\Carrier Box [Moon Walk] (Press L) + cd Press and hold the L Button and you will run floating of any ledge slowing drifting down. If you keep pressing the A Button while Holding L it will act as a Moon Jump. + D00CAFD1 0020 + 801C901F 0001 + cn Infinite\Time\Gladstones Time Attack + 801D6F27 00FF + cn Infinite\Time\Nephews Toy Hunting + 801D6F23 0063 + cn Have All\Levels and Bonus Stages Unlocked + cd Press start in Gyro's Lab and then resume game to see all open + 801D6F4C 00FF + 801D6F4D 00FF + 801D6F4E 00FF + 801D6F4F 00FF + 801D6F53 00FF + cn Have All\Time Attack & Toy Hunting Comnpleated (All Levels) + cd Press start in Gyro's Lab and then resume game to see all open + 801D6F58 00FF + 801D6F59 00FF + 801D6F5A 00FF + 801D6F5B 00FF + 801D6F5C 00FF + 801D6F5D 00FF + 801D6F5E 00FF + 801D6F5F 00FF + +crc 11936D8C-6F2C4B43-C:50 +gn DONKEY KONG 64 + cn Donkey Kong\Infinite Ammo + 807FCB85 0096 + cn Infinite\Health + 817FCB8C 041F + cn Donkey Kong\Infinite Musical Instrument + 817FC894 0103 + 817FC898 00FF + cn Diddy\Infinite Musical Instrument + 817FC8F6 000A + cn Tiny\Infinite Musical Instrument + 817FC9B2 000A + cn Lanky\Infinite Musical Instrument + 817FC954 000A + cn Chunky\Infinite Musical Instrument + 817FCA10 000A + cn Infinite\Camera Film + 807FCB89 0005 + cn Infinite\Orange Bombs + 807FCB81 0096 + cn Donkey Kong\Infinite Bananas\Jungle Japes + 817FC89A 03E7 + cn Donkey Kong\Infinite Bananas\Angry Aztec + 817FC89C 03E7 + cn Donkey Kong\Infinite Bananas\FactoryLevel + 817FC89E 03E7 + cn Donkey Kong\Infinite Bananas\Galleon Level + 817FC8FE 03E7 + cn Donkey Kong\Infinite Bananas\Fungi Forest + 817FC8A2 03E7 + cn Donkey Kong\Infinite Bananas\Creepy Castle + 817FC8A6 03E7 + cn Donkey Kong\Infinite Bananas\Crystal Caves + 817FC8A4 03E7 + cn Donkey Kong\All Golden Bananas\Jungle Japes + 817FC8D2 03E7 + cn Donkey Kong\All Golden Bananas\Angry Aztecs + 817FC8D4 03E7 + cn Donkey Kong\All Golden Bananas\Frantic Factory + 817FC8D6 03E7 + cn Donkey Kong\All Golden Bananas\Gloomy Galleon + 817FC8D8 03E7 + cn Donkey Kong\All Golden Bananas\Crystal Caves + 817FC8DC 03E7 + cn Donkey Kong\All Golden Bananas\Creepy Castle + 817FC8DE 03E7 + cn Donkey Kong\All Golden Bananas\DK Isle + 817FC8E0 03E7 + cn Diddy\All Golden Bananas\Jungle Japes + 817FC930 0064 + cn Diddy\All Golden Bananas\Angry Aztecs + 817FC932 0064 + cn Diddy\All Golden Bananas\Frantic Factory + 817FC934 0064 + cn Diddy\All Golden Bananas\Gloomy Galleon + 817FC936 0064 + cn Diddy\All Golden Bananas\Fungi Forest + 817FC938 0064 + cn Diddy\All Golden Bananas\Crystal Caves + 817FC93A 0064 + cn Diddy\All Golden Bananas\Creepy Castle + 817FC93C 0064 + cn Diddy\All Golden Bananas\DK Isle + 817FC93E 0064 + cn Tiny\All Golden Bananas\Jungle Japes + 817FC9EC 0064 + cn Tiny\All Golden Bananas\Angry Aztecs + 817FC9EE 0064 + cn Tiny\All Golden Bananas\Frantic Factory + 817FC9F0 0064 + cn Tiny\All Golden Bananas\Gloomy Galleon + 817FC9F2 0064 + cn Tiny\All Golden Bananas\Fungi Forest + 817FC9F4 0064 + cn Tiny\All Golden Bananas\Crystal Caves + 817FC9F6 0064 + cn Tiny\All Golden Bananas\Creepy Castle + 817FC9E8 0064 + cn Tiny\All Golden Bananas\DK Isle + 817FC9FA 0064 + cn Lanky\All Golden Bananas\Jungle Japes + 817FC98E 0064 + cn Lanky\All Golden Bananas\Angry Aztecs + 817FC990 0064 + cn Lanky\All Golden Bananas\Frantic Factory + 817FC992 0064 + cn Lanky\All Golden Bananas\Gloomy Galleon + 817FC994 0064 + cn Lanky\All Golden Bananas\Fungi Forest + 817FC996 0064 + cn Lanky\All Golden Bananas\Crystal Caves + 817FC998 0064 + cn Lanky\All Golden Bananas\Creepy Castle + 817FC99A 0064 + cn Lanky\All Golden Bananas\DK Isle + 817FC99C 0064 + cn Chunky\All Golden Bananas\Jungle Japes + 817FCA4A 0064 + cn Chunky\All Golden Bananas\Angry Aztecs + 817FCA4C 0064 + cn Chunky\All Golden Bananas\Frantic Factory + 817FCA4E 0064 + cn Chunky\All Golden Bananas\Gloomy Galleon + 817FCA50 0064 + cn Chunky\All Golden Bananas\Fungi Forest + 817FCA52 0064 + cn Chunky\All Golden Bananas\Crystal Caves + 817FCA54 0064 + cn Chunky\All Golden Bananas\Creepy Castle + 817FCA56 0064 + cn Chunky\All Golden Bananas\DK Isle + 817FCA58 0064 + cn Donkey Kong\Infinite Coins + 817FC896 03E7 + cn Diddy\Infinite Coins + 817FC8F4 03E7 + cn Tiny\Infinite Coins + 817FC9B0 03E7 + cn Lanky\Infinite Coins + 817FC952 03E7 + cn Chunky\Infinite Coins + 817FCA0E 03E7 + cn Infinite\Crystal Coconuts + 817FCB86 03E7 + cn Donkey Kong\Has Moves + 817FC890 0103 + cn Donkey Kong\Have Weapon + 817FC892 0103 + cn Free Pass (Access All Areas) + cd This is exactly what it says, You can walk through Any Locked Door,Gate, Or Area. Have Fun. + 8066D167 0001 + 8066D262 0001 + +crc 2C739EAC-9EF77726-C:50 +gn Doom 64 (E) + cn Always Have\Gun + 80063373 0001 + cn Always Have\Shotgun + 80063377 0001 + cn Always Have\Double Shotgun + 8006337B 0001 + cn Always Have\Chain Gun + 8006337F 0001 + cn Always Have\Missile Launcher + 80063383 0001 + cn Always Have\Chainsaw + 8006336B 0001 + cn Always Have\Plasma Rifle + 80063387 0001 + cn Always Have\BFG + 8006338B 0001 + cn Infinite\Armor + 800634BF 00FF + cn Rapid Fire + 810633EA 0B94 + cn Invincible + 8006355B 0002 + cn Turn Map Markers On + 800633BB 0004 + cn Invincible And Map Markers + 800633BB 0006 + cn Always Have\Bio Suite + 80063333 ???? 00FF:"On",0000:"Off" + cn Always Have\Missile Ammo + 8006339F 0064 + cn Always Have\Have Rocket Launcher + 80063381 0001 + cn Always Have\Have Laser Weapon + 8006338D 0001 + cn [Max Brightness] + cd Enable this cheat on rom load to have Max Brightness (internal) and then put Jabo d3d8 on 160% Max for a extra brightness Boost. + 8005AA18 0064 + cn Have All\Keys + 50000504 0000 + 810634DE FFFF + cn Have All\Weapons + 50000A04 0000 + 8106350A 0001 + cn Infinite\Ammo All Weapons + 50000404 0000 + 81063532 013C + cn Enable Cheat Menu + 8005AA23 0001 + +crc B6524461-ED6D04B1-C:50 +gn Dual Heroes (E) + cn Infinite Health\Player 1 + 80225E9D 00FA + cn Infinite Health\Player 2 + 80225E9F 00FA + cn Win Once To Win\Player 1 + 80225E95 0001 + cn Win Once To Win\Player 2 + 80225E97 0001 + cn Infinite Time + 80225EA5 003C + +crc 57BFF74D-DE747743-C:50 +gn Duke Nukem 64 (E) + cn Access all In-Game cheats + 50000504 0000 + 80101308 0001 + cn Infinite\Ammo & All Guns + 50000C02 0000 + 812A5A34 02F4 + cn Access\All Items + cd To access simply pause in game play & then unpause. + 801012EC 0001 + cn Invincibility + 802AAA98 0001 + cn Access\All Keys + 802A5A77 000F + cn Infinite\Holoduke + 812A5A5C 0640 + cn Infinite\Night Vision + 812A5A8C 0640 + cn Infinite\Scuba Gear + 812A5ABC 0640 + cn Crosshair On + 802A5B24 0001 + cn Max auto-aim On + 802A5B25 0002 + cn Upgraded Plasma Gun + 802A5A63 0063 + +crc DC36626A-3F3770CB-C:50 +gn DUKE NUKEM ZERO HOUR + cn Cheat Menu\Cheat Menu Enabled + 800CF7D8 0001 + cn Cheat Menu\Have All Weapons + 811CE810 FFFF + cn Cheat Menu\Have All Game Type & Other + 810E1A3E 0FFF + cn Cheat Menu\All Weapons Enabled + 801CCC59 0001 + 801CCCC5 0001 + 801CDD25 0001 + 801CDE21 0001 + 801CDEB5 0001 + 801CDEB7 0001 + 801CDEE9 0001 + 801CE819 0001 + 801CE821 0001 + 801CE88D 0001 + 801CF9D5 0001 + cn Infinite Ammo (All Guns) + 810A21B4 A65B + cn Invincibility + 800DF203 0001 + cn Time Always 00:00 + 801A1D06 0000 + cn Enable Debug Menu + 800DFCD0 0001 + +crc 492B9DE8-C6CCC81C-C:50 +gn Earthworm Jim 3D (E) + cn Infinite\Health + 800C876F 0064 + cn Infinite\Lives + 800C8773 0064 + cn Infinite\Ammo\Blaster + 810C6916 0064 + cn Infinite\Ammo\Rocket Launcher + 810C6946 0064 + cn Infinite\Ammo\Banana Peel Bomb + 810C6976 0064 + cn Infinite\Ammo\Laser + 810C698E 0064 + cn Infinite\Ammo\Green Slimer + 810C69A6 0064 + cn Infinite\Ammo\Chickens + 810C69BE 0064 + cn Infinite\Ammo\Shotgun + 810C69EE 0064 + cn Infinite\Ammo\Music Gun + 810C6906 0064 + cn Infinite\Ammo\Boomerang Knives + 810C691E 0064 + cn Infinite\Ammo\Mushrooms + 810C6936 0064 + cn Infinite\Ammo\Lepricon Gun + 800C8897 0064 + cn Infinite\Ammo\Pistol + 800C8777 0064 + cn Infinite\Ammo\Sniper Chicken + 800C881F 0064 + cn Infinite\Ammo\Butcher Knife Gun + 800C887F 0064 + cn Have\231 Marbles + D00EBE53 0000 + 800EBE53 03E7 + cn Have\All Gold Udders + 50002802 0000 + 810C80BA 0101 + +crc 202A8EE4-83F88B89-C:50 +gn EXCITEBIKE64 + cn Infinite Time + 810F0E36 1770 + cn Max Score Stunt Mode\Player One + 810E43E8 0098 + 810E43EA 967F + cn Max Score Stunt Mode\Player Two + 810E4BC8 0098 + 810E4BCA 967F + cn Unlock Original Excitebike + cd Press L+R at track selection to Access Soccer,Hill Climb & Excite 3D + D00F6605 0030 + 810F2420 FF07 + cn Start On Lap + D00E4681 0000 + 800E4681 ???? 0001:"Lap 1",0002:"Lap 2",0003:"Lap 3",0004:"Lap 4" + cn Always Low Temp\Player Two + 810E4E48 0000 + 810E4E4A 0000 + cn Always Low Temp\Player One + 810E4668 0000 + 810E466A 0000 + cn In Game Cheat Select\1 + 800CDA4A ???? 0001:"Transparent riders",0002:"All stunts",0004:"Invincible mode",0008:"Developers team photo",0010:"Beat this",0020:"Small head mode" + cn In Game Cheat Select\2 + 800CDA4B ???? 0001:"Big head mode",0002:"Mirror mode",0004:"Debug mode",0008:"Down hill mode",0010:"Stunt bonus",0020:"Invisible riders",0040:"Night mode",0080:"Odd colour mode" + cn In-Game cheat modifer + 810CDA4A ???? 0001:"Big head mode",0002:"Mirror mode",0004:"Debug mode",0008:"Down hill mode",0010:"Stunt bonus",0020:"Invisible riders",0040:"Night mode",0080:"Odd colour mode",0100:"Transparent riders",0200:"All stunts",0400:"Invincible mode",0800:"Developers team photo",1000:"Beat this",2000:"Small head mode" + +crc 8E9D834E-1E8B29A9-C:50 +gn Extreme-G (E) + cn Infinite Shields\Player 1 + 801651F5 00C8 + cn Infinite Primary Weapon\Player 1 + 801651FD 00C8 + cn Infinite Turbos\Player 1 + 801651CB 0003 + 801651CF 0003 + cn Bike Modifier\Player 1 + 8016983F ???? 0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon" + cn Infinite Shields\Player 2 + 80165965 00C8 + cn Infinite Primary Weapon\Player 2 + 8016596D 00C8 + cn Infinite Turbos\Player 2 + 8016593B 0003 + 8016593F 0003 + cn Bike Modifier\Player 2 + 8016988B ???? 0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon" + cn Infinite Shields\Player 3 + 801660D5 00C8 + cn Infinite Primary Weapon\Player 3 + 801660DD 00C8 + cn Infinite Turbos\Player 3 + 801660AB 0003 + 801660AF 0003 + cn Bike Modifier\Player 3 + 801698D7 ???? 0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon" + cn Infinite Shields\Player 4 + 80166845 00C8 + cn Infinite Primary Weapon\Player 4 + 8016684D 00C8 + cn Infinite Turbos\Player 4 + 8016681B 0003 + 8016681F 0003 + cn Bike Modifier\Player 4 + 80169923 ???? 0000:"Raze",0001:"Rana",0002:"Khan",0003:"Grimace",0004:"Mooga",0005:"Jolt",0006:"Main",0007:"Apollyon",0008:"Roach",0009:"Neon" + cn Extra Bikes Unlocked + 80167C13 0001 + 80167C17 0003 + cn Extra Levels Unlocked + 8016980B 0001 + 8016980F 0001 + cn All Tracks Unlocked + 80095F6E 0008 + 50000264 0000 + 80169347 0001 + 50000264 0000 + 80169473 0001 + 50000564 0000 + 8016959F 0001 + cn Mode Select + 80097687 ???? 0001:"Boulder",0002:"Fish Eye Lens",0003:"Boulder & Fish Eye Lens",0004:"Magnify",0008:"Anti-Gravity",000A:"Anti-Gravity & Fish Eye Lens",0010:"Wireframe",0011:"Boulder & Wireframe",0020:"Stealth Mode",0040:"Ghost Mode",0080:"Ugly Mode" + +crc 1185EC85-4B5A7731-C:50 +gn Extreme-G XG2 (E) + cn Infinite Nitros\Player 1 + 80170BA3 0004 + 80170BA7 0004 + cn Infinite Shield\Player 1 + 80170BCD 00C8 + cn Infinite Lasers\Player 1 + 80170BD9 00C8 + cn Infinite Nitros\Player 2 + 8017120B 0004 + 8017120F 0004 + cn Infinite Shield\Player 2 + 80171235 00C8 + cn Infinite Lasers\Player 2 + 80171241 00C8 + cn Infinite Nitros\Player 3 + 80171873 0004 + 80171877 0004 + cn Infinite Shield\Player 3 + 8017189D 00C8 + cn Infinite Lasers\Player 3 + 801718A9 00C8 + cn Infinite Nitros\Player 4 + 80171EDB 0004 + 80171EDF 0004 + cn Infinite Shield\Player 4 + 80171F05 00C8 + cn Infinite Lasers\Player 4 + 80171F11 00C8 + cn Access\All Tracks + 50000BD8 0000 + 80182FC7 0001 + 50000CD8 0000 + 80182EF3 0001 + 50000CD8 0000 + 80182EF7 0001 + 50000CD8 0000 + 80182EFB 0001 + 50000CD8 0000 + 80182EFF 0001 + 50000CD8 0000 + 80182F03 0001 + 50000CD8 0000 + 80182F07 0001 + cn Access\All Levels & Superbikes + 50000304 0000 + 80183A0F 0001 + cn Access\All Secret Characters + cd This code is Fantastic, You have 12 characters to choose from to you race without any bike, just on foot + 50000C04 0000 + 80183A27 0001 + cn [Screen Hud Clear] + cd If you are using a Plugin other then Jabos 1.5 and can not see through the Thick Hud on the Screen. then Let the game load 1st before Putting this code on,Or it will give an error and Freeze + 80092C6B 0004 + +crc 07C1866E-5775CCDE-C:50 +gn F-1 World Grand Prix II (E) + cn Max Driver Points + 8103A8F6 03E7 + cn Max Constructor Points + 8103A8F8 03E7 + +crc 776646F6-06B9AC2B-C:50 +gn F-Zero X (E) + cn Time Always 00.00.00/1st Place + 812C4BC0 0000 + 812C4BC2 0001 + cn Infinite Shield + 812C4B48 4326 + 812C4B4C 4326 + cn Infinite Lives + 800D8729 0005 + cn Boost From Start + D02C4DA0 003F + 802C4925 0050 + cn Unlock Everything + 810C01E8 0100 + +crc 3CECBCB8-6126BF07-C:50 +gn F1 Racing Championship (E) + cn No Checkpoint time + 81164E1C 0001 + cn Big Score + 81164E58 8181 + 81164E5A 8181 + cn Instant 450kmh Boost + cd Press Trigger Button + D10A1F50 2000 + 8119D334 005A + +crc 0E31EDF0-C37249D5-C:50 +gn FIFA - Road to World Cup 98 (E) + cn Home Team scores 25 Goals + 801AF433 0019 + cn Home Team scores 0 Goals + 801AF433 0000 + cn Away Team scores 25 Goals + 801AF437 0019 + cn Away Team scores 0 Goals + 801AF437 0000 + +crc 0198A651-FC219D84-C:50 +gn FIFA 99 (E) + cn Team on the right of score board has 15 goals + 800375C3 000F + cn Team on the left of score board has 15 goals + 800375C7 000F + cn Team on the right of score board has 0 goals + 800375C3 0000 + cn Team on the left of score board has 0 goals + 800375C7 0000 + +crc C3F19159-65D2BC5A-C:50 +gn FIFA Soccer 64 (E) + cn Number Of Goals Player 1 + 80119043 ???? 0001:"1 Goal",0002:"2 Goals",0003:"3 Goals",0004:"4 Goals",0005:"5 Goals",0006:"6 Goals",0007:"7 Goals",0008:"8 Goals,09 9 Goals,0A 10 Goals",0014:"20 Goals",001E:"30 Goals",0028:"40 Goals",0032:"50 Goals" + cn Number Of Goals Player 2 + 80119047 ???? 0001:"1 Goal",0002:"2 Goals",0003:"3 Goals",0004:"4 Goals",0005:"5 Goals",0006:"6 Goals",0007:"7 Goals",0008:"8 Goals,09 9 Goals,0A 10 Goals",0014:"20 Goals",001E:"30 Goals",0028:"40 Goals",0032:"50 Goals" + +crc 36F1C74B-F2029939-C:50 +gn Fighter's Destiny (E) + cn Start with Stars Modifier\Player 1 + D0209757 0000 + 80209757 ???? 0000:"No Stars",0006:"Max Stars" + cn Start with Stars Modifier\Player 2 + D020B61F 0000 + 8020B61F ???? 0000:"No Stars",0006:"Max Stars" + cn Have 1 Star\Ryuji + 8030734E 0001 + cn Have 1 Star\Bob + 8030734F 0001 + cn Have 1 Star\Pierre + 80307350 0001 + cn Have 1 Star\Meiling + 80307351 0001 + cn Have 1 Star\Leon + 80307352 0001 + cn Have 1 Star\Abdul + 80307353 0001 + cn Have 1 Star\Ninja + 80307354 0001 + cn Have 1 Star\Tomahawk + 80307355 0001 + cn Have 1 Star\Valerie + 80307356 0001 + cn Infinite Health\Player 1 + 802098A1 0000 + 802047C3 0000 + cn Infinite Health\Player 2 + 802047C7 0000 + 8020B769 0000 + cn Start on stage 100 on Survival to get Joker + 802EF67B 0063 + cn Stop timer for Fastest to get Robot + 810ADBDC 3F80 + cn Always Win Judge's Decision\Player 1 + 8020B777 FFFF + 802098AF 0000 + cn Always Win Judge's Decision\Player 2 + 802098AF FFFF + 8020B777 0000 + cn Enable Boro + 80307349 0001 + cn Level Select + 8022A84C ???? 0000:"Fire Mountain",0001:"Desert",0002:"Highlands",0003:"Hong Kong",0004:"Coliseum",0005:"Jungle",0006:"Ninja Room",0007:"Suspension Bridge",0008:"Palace",0009:"Observation",000A:"Pasture",000B:"Joker's Room",000C:"Blue Hell Mountain",000D:"Palace" + cn Play As\Player 1 + 802EF622 ???? 0000:"Ryuji",0001:"Bob",0002:"Pierre",0003:"Meiling",0004:"Leon",0005:"Abdul",0006:"Ninja",0007:"Tomahawk",0008:"Boro",0009:"Valerie",000A:"Ushi",000B:"Joker",000C:"The Master",000D:"No Clue" + +crc 66CF0FFE-AD697F9C-C:50 +gn Fighting Force 64 (E) + cn Infinite Lives + 810CE462 03E7 + cn Infinite health + 810C8B0E 03E7 + cn Level Select + cd Scroll With C-Left & C-Right Level Select Available, At The Player Select Top Screen + 810A590E 0001 + cn Score Aid + 810CD912 29AA + +crc 142A17AA-13028D96-C:50 +gn Forsaken 64 (E) + cn Infinite\Primery Weapons + 8008EE30 0012 + cn Infinite\Secondary Weapons + 8008EE31 0012 + cn Infinite\Weapon Energy + 8008EE32 0012 + cn Infinite\Lives + 8008EE33 0012 + cn Stealth Mode + 8008EE34 0012 + cn Invulnerability + 8008EE35 0012 + cn Wireframe Mode + 8008EE36 0012 + cn Gore Mode + 8008EE37 0012 + cn Turbo Mode + 8008EE38 0012 + cn Psychedelic Mode + 8008EE39 0012 + cn One Shot Enemies + 8008EE3A 0012 + cn Freeze Enemies + 8008EE3B 0012 + cn Infinite\Titans + cd Titans are included in code + 8008EE3C 0012 + cn Infinite\Solaris + cd Solaris are included in code + 8008EE3D 0012 + cn Level Select + cd Accesses all Missions & Battle mode + 8008EE3E 0012 + +crc D543BCD6-2BA5E256-C:50 +gn Gauntlet Legends (E) + cn Get All Stuff + cd Opens Up New Levels Etc, + 50001410 0000 + 810C5DA6 FFFF + cn Infinite Use Of Items + cd On Pick-Ups Only + 50001310 0000 + 800C5EC6 FFFF + cn Access Skill Level 99 + cd And Get A Familiar + 800FD38A FFFF + cn Access All Window Shards + 50000302 0000 + 810AE6C6 07FF + cn Access All Rune Stones + 50000302 0000 + 810AE6D6 07FF + cn Always Max Turbo Attack + 810FD4AE FF64 + cn New Player Name + 810FD36C 4249 + 810FD36E 5443 + 810FD370 4820 + 810FD372 3639 + cn Start With Small Familiar + cd Do not use this with Big Familiar Code + 810FD512 0102 + cn Start With Big Familiar + cd Do not use this with Small Familiar Code + 810FD512 0202 + +crc 68FCF726-49658CBC-C:50 +gn G.A.S.P!!Fighters'NE + cn Player 1\Character Modifier + cd This Allows you to play as any Character you choose in any Mode + 80105001 ???? 0000:"Azami",0001:"Serina",0002:"Miki",0003:"Kai",0004:"Sakai",0005:"Kengon",0006:"Kyeya",0007:"Kaoru",0008:"Gouriki",0009:"Reiji",000A:"Yami",000B:"Hikari",000C:"Invisible Fighter" + cn Player 1\Infinite Energy + 81105026 03E8 + cn Player 2\Player 1 Never Wins + 8009E3F4 0000 + cn Player 1\Need 1 Round to Win + D009E334 0000 + 8009E334 0001 + cn Player 2\Character Modifier + cd This Allows you to play as any Character you choose in any Mode + 8011B399 ???? 0000:"Azami",0001:"Serina",0002:"Miki",0003:"Kai",0004:"Sakai",0005:"Kengon",0006:"Kyeya",0007:"Kaoru",0008:"Gouriki",0009:"Reiji",000A:"Yami",000B:"Hikari",000C:"Invisible Fighter" + cn Player 2\Infinite Energy + 8111B3BE 03E8 + cn Player 1\Player 2 Has No Energy + cd Press C-Button Up and Player 2 will lose All Health resulting in a Instant K.O. + D0044461 0008 + 8111B3BE 0000 + cn Player 2\Player 1 Has No Energy + cd Press C-Button Up and Player 1 will lose All Health resulting in a Instant K.O. + D0044467 0008 + 81105026 0000 + cn Player 2\Need 1 Round to Win + D009E335 0000 + 8009E335 0001 + cn Player 1\Player 2 Never Wins + 8009E3F5 0000 + cn Have All Extras Open + cd This Code opens all extra stages in VS Battles,Team Battle 1P, Team Battles VS,Tag Battle and Practice Modes. Extra Male and Female Body in Create A Fighter Character and Have Extra Characters (Gouriki & Reiji) + 8009E31F 00FF + cn Music Modifier + 8009E21E ???? 0000:"Stereo",0001:"Monaural",0002:"Music Off" + +crc 99179359-2FE7EBC3-C:50 +gn Gex 3 - Deep Cover Gecko (E) + cn Infinite\Health + 810A60C8 0005 + cn Infinite\Lives + 810A60C6 0064 + cn Crazy Tail + 8110955E 0001 + cn Access All\Special Remote Controls + 810A60E4 FFFF + 810A60E6 FFFF + cn Access All\ordinary Remote Controls + 50000F01 0000 + 800A60A8 000F + cn Access All\Bonus Coins + 50000F02 0000 + 810A6124 0007 + cn Access All\Paw Coins + 50000F02 0000 + 810A60E8 03FF + +crc E68A000E-639166DD-C:50 +gn Gex 64 - Enter the Gecko (E) + cn Infinite Health + 800C50CB 0063 + cn Infinite Lives + 810C50C6 0063 + cn INFINITE AIR CODES\Umpire Strikes Out + D00BED05 0004 + 8136608E 012B + cn INFINITE AIR CODES\Pain In The Asteroids + D00BED05 0004 + 8133CBEE 012B + cn ACCESS ALL REMOTE CONTROLS\Red Remotes + cd Opens Gate 4 And The Lions Mouth + 50000E01 0000 + 800C513E 0007 + cn All Silver & Gold Gold Remotes + cd Opens Gate 3,2,1 + 810C5164 0FFF + 810C5166 FFFF + 810C5168 01E0 + 810C516A 007F + cn Hover & Fly Mode + cd Press And Hold L Button + A Button + D10BED04 0020 + 8114ECA2 0010 + D10BED04 0010 + cn Fully Charged Gex + cd Press L Button Once When On One Of The Specific Levels, For Circuit Central Levels Only + D00AAAB9 0020 + 81163CDE 32FF + +crc F5237301-99E3EE93-C:50 +gn Glover + cn Infinite\Energy + 8029129F 0003 + cn Infinite\99 Lives + 8029129B 0063 + cn Have Spell\Enlarge Spell + 812912B4 03E8 + cn 1000 Garibs + 80291297 0064 + cn Have Spell\Speed Up Spell + 812912B8 03E8 + cn Have Spell\Death Spell + 812912A8 03E8 + cn Have Spell\Sticky Fingers Spell + 812912B2 03E8 + cn All levels unlocked + cd At the main menu, where it says: Start, practice, options, & time trial, hold D-pad up, then the glove, playing-with-the-ball icon, will jump down into the lower left corner of the screen, then press the A button, and a level select screen will be available with all ordinary and boss levels, etc. available + 80298CFD 00A0 + cn Cheat Modifier\1 + 80298CFE ???? 0001:"Low gravity",0002:"Big ball",0003:"Both of the above" + cn Cheat Modifier\2 + 80298CFF ???? 0001:"Locate caribs",0002:"Call ball",0008:"Unlimited lives",0010:"Power ball",0020:"Control ball",0040:"Infinite energy",007B:"All of the above" + cn [100% Complete]\Save Slot 1 + cd All green crystals collected and Bonuslevels solved. + 801EBA37 0007 + 50000801 0000 + 801EBA28 00FF + cn [100% Complete]\Save Slot 2 + cd All green crystals collected and Bonuslevels solved. + 801EBA53 0007 + 50000801 0000 + 801EBA44 00FF + cn [100% Complete]\Save Slot 3 + cd All green crystals collected and Bonuslevels solved. + 801EBA6F 0007 + 50000801 0000 + 801EBA60 00FF + cn [100% Complete]\Save Slot 4 + cd All green crystals collected and Bonuslevels solved. + 801EBA8B 0007 + 50000801 0000 + 801EBA7C 00FF + cn [100% Complete]\Save Slot 5 + cd All green crystals collected and Bonuslevels solved. + 801EBAA7 0007 + 50000801 0000 + 801EBA98 00FF + cn [100% Complete]\Save Slot 6 + cd All green crystals collected and Bonuslevels solved. + 801EBAC3 0007 + 50000801 0000 + 801EBAB4 00FF + cn Super Jump + D02AFA14 0080 + 801EE771 0013 + +crc EE4A0E33-8FD588C9-C:50 +gn GT 64 Championship Edition (E) + cn Always first position + 80162A80 0001 + cn Only race one lap + 80161DF5 0001 + cn Always have 99 points + 80161EC1 0063 + +crc AE90DBEB-79B89123-C:50 +gn Hercules - The Legendary Journeys (E) + cn Infinite Health & Max Health + 810CFF5E 03E7 + 810CFF62 03E7 + cn Infinite Dinars + 800B6663 00E8 + 800B6662 00E8 + cn Infinite Magic + 810B6BEA 0063 + 810B6BD2 0063 + 810B6C02 0063 + 810B6C1A 0063 + cn Press L to Levitate + cd Press L Button to Levitate & Let go to come back down + D017D8F5 0020 + 810CFFB4 44CB + +crc 95B2B30B-2B6415C1-C:50 +gn Hexen (E) + cn Access In-Game Cheat Menu + cd To Access Pause Game Play. This gives you access to In-game Cheats like God Mode,Level Select,All Items Etc + 81137C56 07FF + 80137D33 0005 + +crc 277B129D-DD3879FF-C:50 +gn Holy Magic Century (E) + cn Set Agility to 999-999 + 8107C234 03E7 + cn Set Defence to 999-999 + 8107C236 03E7 + cn Makes your MP 999-999 + 8107C230 03E7 + 8107C232 03E7 + cn Makes your HP 999-999 + 8107C22C 03E7 + 8107C22E 03E7 + cn Have All Elements + 8107C24C 3232 + 8107C24E 3232 + cn Earn Spirits Faster + 8007C25D 0000 + cn No Random Battles + 8108CD1C 0000 + 8108CD1E 0000 + +crc E7D20193-C1158E93-C:50 +gn Hot Wheels Turbo Racing (E) + cn Allways 1st + 8111B14A 0000 + cn Max Tournament Points + 811270B6 02F4 + cn Infinite Turbos + 8111B39C 0800 + cn Access All Cars + 811270A4 FFFF + 811270A6 FFFF + cn A Few Extra Cars + 811270AA FFFF + cn Bonus Tracks + 811270AE FFFF + cn Race At Night + 801270CF 0080 + cn Mirror Mode + 801270CE 0001 + +crc 641D3A7F-86820466-C:50 +gn HYBRID HEAVEN PAL + cn Have All\Keys + 50000410 0000 + 80181B30 0063 + 50000410 0000 + 80181B38 0063 + cn Infinite\Weapons & Items + 50000610 0000 + 80181AD0 0063 + 50000610 0000 + 80181AD8 0063 + cn Infinite\Refresh Items + 50000E10 0000 + 801819F8 0063 + 80181A08 0063 + 50000D10 0000 + 80181A00 0063 + 80181A10 0063 + cn Infinite\Max Body Stats + 81181638 270F + 81181678 0063 + 50000C02 0000 + 81181640 270F + 50000502 0000 + 81181670 270F + 50000602 0000 + 81181698 270F + 50000602 0000 + 811816A6 270F + cn Infinite\Max Health + 81181630 270F + 81181632 270F + cn Level 999 + 81181678 270F + cn Have All\Moves + 50005306 0000 + 8118C950 0100 + 50005306 0000 + 8118C952 00FF + cn Difficulty Select Options + 811C5C1C ???? 0100:"Normal",0101:"Hard",0102:"Ultimate" + cn Play As + 811C5CF6 ???? 0001:"The real Mr Diaz Baddie",0002:"President Weller",0003:"Alien" + cn Press L To Levitate + D00CCE25 0020 + 812558F0 3FCB + cn Editor's Cheat Level and Battle Select + 801D74A4 0005 + +crc B58988E9-B1FC4BE8-C:50 +gn Hydro Thunder (E) + cn Always 1st + 812C4DC6 0001 + cn Infinite\Time + 812B49C0 42C8 + cn Infinite\Boosts\Player 1 + 812C4DCC 4190 + cn Have All\Ships + 812B5DD2 0101 + 812B5DD4 0101 + 812B5DD6 0101 + 812B5DD8 0101 + 812B5DDA 0101 + 812B5DDC 0101 + 812B5DDE 0101 + cn Have All\Races + 812B5DC4 0101 + 812B5DC6 0101 + 812B5DC8 0101 + 812B5DCA 0101 + 812B5DCC 0101 + 812B5DCE 0101 + 812B5DD0 0101 + cn Infinite\Boosts\Player 2 + 812C50FC 4190 + +crc D692CC5E-EC58D072-C:50 +gn Iggy's Reckin' Balls + cn Access\Lizzy + cd Top Secret Character + 810C642C 0001 + cn Access\All Characters,Worlds & Level Select + cd Pause Gameplay For Level Select + 810CD092 0007 + cn Infinite\Turbos + 810CD090 0008 + cn Infinite\Time + 810D9088 44E9 + cn Infinite\Credits + 810BDF5C 02F4 + cn Laps To Race + 800C8909 ???? 0001:"1 Lap",0002:"2 Laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Difficulty Level Easy + 810BDF68 0001 + cn Have Max\Points + 810D8FE0 02F4 + cn Have Max\RB Medals + 810D8FF0 02F4 + cn Freeze Timer + 810CD67C 4000 + cn Max Points + 800D8FE1 0063 + cn Max RB Medals + 800D8FF1 0063 + +crc E2D37CF0-F57E4EAE-C:50 +gn International Superstar Soccer 64 (E) + cn Home Team Scores + 80119F2B ???? 0000:"",0001:"1 Goal",0002:"2 Goals",0003:"3 Goals",0004:"4 Goals",0005:"5 Goals",0006:"6 Goals",0007:"7 Goals",0008:"8 Goals,09 9 Goals,0A 10 Goals",0014:"20 Goals",001E:"30 Goals",0028:"40 Goals",0032:"50 Goals" + cn Away Team Scores + 8011A9BF ???? 0000:"",0001:"1 Goal",0002:"2 Goals",0003:"3 Goals",0004:"4 Goals",0005:"5 Goals",0006:"6 Goals",0007:"7 Goals",0008:"8 Goals,09 9 Goals,0A 10 Goals",0014:"20 Goals",001E:"30 Goals",0028:"40 Goals",0032:"50 Goals" + cn Infinite player creation points + 801AC581 003C + +crc F41B6343-C10661E6-C:50 +gn International Superstar Soccer '98 (E) + cn Home Team Scores + 801A86FD ???? 0000:"",0001:"1 Goal",0002:"2 Goals",0003:"3 Goals",0004:"4 Goals",0005:"5 Goals",0006:"6 Goals",0007:"7 Goals",0008:"8 Goals,09 9 Goals,0A 10 Goals",0014:"20 Goals",001E:"30 Goals",0028:"40 Goals",0032:"50 Goals" + cn Away Team Scores + 801A9579 ???? 0000:"",0001:"1 Goal",0002:"2 Goals",0003:"3 Goals",0004:"4 Goals",0005:"5 Goals",0006:"6 Goals",0007:"7 Goals",0008:"8 Goals,09 9 Goals,0A 10 Goals",0014:"20 Goals",001E:"30 Goals",0028:"40 Goals",0032:"50 Goals" + cn Infinite player creation points + D03E0CF2 0001 + 803E0CF2 0063 + +crc 68D7A1DE-0079834A-C:50 +gn JET FORCE GEMINI + cn Access\All Characters + 80208910 FFFF + cn Infinite Continues + 800A34F1 0063 + cn Juno\Full & Max Health + 80208AB5 000C + 80208AB2 0040 + cn Juno\Access\All Keys + 81208B18 FFF7 + cn Juno\Access\All Objects + 81208B1A FFFF + cn Juno\Infinite\Mizar Tokens + 81208AC4 02F4 + cn Juno\Max Blue & White Heads + 81208ABA 03E7 + 81208AB8 03E7 + cn Juno\Infinite\Max Ammo All Guns + 50000302 0000 + 81208AC6 02F4 + 50000802 0000 + 81208ACC 02F4 + 50000402 0000 + 81208ADC 02F4 + cn Vela\Full & Max Health + 80208A3F 000C + 80208A3C 0040 + cn Vela\Access\All Keys + 81208AA2 FF70 + cn Vela\Access\All Objects + 81208AA4 FFFF + cn Vela\Infinite\Mizar Tokens + 81208A4E 02F4 + cn Vela\Max\Blue & White Heads + 81208A44 03E7 + 81208A42 03E7 + cn Vela\Infinite\Max Ammo All Guns + 50000302 0000 + 81208A50 02F4 + 50000802 0000 + 81208A56 02F4 + 50000402 0000 + 81208A66 02F4 + cn Lupus\Full & Max Health + 80208B2B 000C + 80208B28 0040 + cn Lupus\Access\All Keys + 81208B8E FF70 + cn Lupus\Access\All Objects + 81208B90 FFFF + cn Lupus\Infinite\Mizar Tokens + 81208B3A 02F4 + cn Lupus\Max\Blue & White Heads + 81208B30 03E7 + 81208B2E 03E7 + cn Lupus\Infinite\Max Ammo All Guns + 50000302 0000 + 81208B3C 02F4 + 50000802 0000 + 81208B42 02F4 + 50000402 0000 + 81208B52 02F4 + cn Access\All Floyd Awards + cd only enable One character at a time when using this code + 50000501 0000 + 80208908 0005 + cn Juno\Access\All Weapons + cd Do not put this code on until you collect one Extra Weapon then you will have all ready to use + 80208ABC 00FF + 80208ABD 00FF + cn Vela\Access\All Weapons + cd Do not put this code on until you collect one Extra Weapon then you will have all ready to use + 80208A46 00FF + 80208A47 00FF + cn Lupus\Access\All Weapons + cd Do not put this code on until you collect one Extra Weapon then you will have all ready to use + 80208B32 00FF + 80208B33 00FF + cn Tribals\Have All Tribals\Gold Wood + 802088E4 000F + cn Tribals\No Tribals Killed\Gold Wood + 802088E5 0000 + cn Tribals\Have No Tribals Remaining\Gold Wood + 802088E6 0000 + cn [Resolution Fix] + 800FE6F2 0003 + 800FE6DE 0003 + 800FEDEA 00D0 + cn Vela\All Single Player Levels Unlocked + 80208AA0 00FF + 80208AA1 00FF + cn Juno\All Single Player Levels Unlocked + 80208B16 00FF + 80208B17 00FF + cn Lupus\All Single Player Levels Unlocked + 80208B8C 00FF + 80208B8D 00FF + cn All Single Player Levels Unlocked + cd All Charcters + 80208AA0 00FF + 80208AA1 00FF + 80208B16 00FF + 80208B17 00FF + 80208B8C 00FF + 80208B8D 00FF + +crc 0F743195-D8A6DB95-C:50 +gn John Romero's Daikatana (E) + cn Infinite\Health + 81207B24 03E7 + cn Max\Experience + 81207B26 03E7 + cn Infinite\Armour + 81207B44 0001 + 81207B46 03E7 + cn Max\Attributes + 50000502 0000 + 81207B28 0007 + cn Level Select + 811C6B4E 0001 + cn Access\All Items + cd Press L Button Where Items Are available + D0209D85 0020 + 81207B8C 007F + cn Access\All Guns & Infinite Ammo + 81207AB4 007F + 81207AB6 FFFF + 81207B84 03E7 + 50000A02 0000 + 81207B70 03E7 + +crc 979B263E-F8470004-C:50 +gn Killer Instinct Gold (E) + cn Infinite Health + 801D3584 0078 + cn Invincible + 801D35D4 000A + cn Access In-Game Cheats + 801283DC 0006 + cn Access Gargos Character + 80127DC8 0001 + cn Fast Kick & Punch + 801D357E 0010 + cn Max Blood + 80127D5D 0003 + cn No Time Limit + 80127D5B 0001 + +crc 0D93BA11-683868A6-C:50 +gn Kirby64 + cn Infinite Max Health + 800D718F 0006 + 800D7151 00C0 + cn Kirkby can fly unlimited + 8012EADF 00F0 + cn Access all enemy info + 50005101 0000 + 800D6F10 0002 + cn Access all crystals + 50000701 0000 + 800D6EC0 0001 + 50001701 0000 + 800D6EC8 0007 + cn Access all difficulty levels + cd 100 yard hop, bumper crop bump & checkerboard chase + 50000301 0000 + 800D6E69 0003 + cn All Levels completed + cd You must still beat boss's to continue onto next level + 50002B01 0000 + 800D6EE0 0002 + cn All Save Slots 100% Completed\Save slot 1 + 800ECD18 0064 + cn All Save Slots 100% Completed\Save slot 2 + 800ECD70 0064 + cn All Save Slots 100% Completed\Save slot 3 + 800ECDC8 0064 + cn Infinite Max Lives + 800D714F 0064 + +crc 4A997C74-E2087F99-C:50 +gn Knife Edge - Nose Gunner (E) + cn Infinite Armour\Player One + 8011D65F 0064 + cn Infinite Bombs\Player One + 8011D667 0003 + cn Level 11 Vulcan Cannon\Player One + 80123BAB 000A + cn Infinite Armour\Player Two + 8011D663 0064 + cn Infinite Bombs\Player Two + 8011D66B 0003 + cn Level 11 Vulcan Cannon\Player Two + 80123BCB 000A + cn Level Select + 81123E16 000C + cn Extreme Mode + 8111D332 0003 + cn Max Score + 81123B82 FC9A + +crc E3D6A795-2A1C5D3C-C:50 +gn Knockout Kings 2000 (E) + cn Infinite Health\Player 1 + 8106B974 42C8 + 8106B9DE 0000 + cn Infinite Health\Player 2 + 8106BAE4 42C8 + 8106BAE6 0000 + cn No Health\Player 1 + 8106B9DC 0000 + 8106B9DE 0000 + cn No Health\Player 2 + 8106BAE4 0000 + 8106BAE6 0000 + cn Full Punch Meter\Player 1 + 8106B9E8 0000 + 8106B9EA 0BB2 + cn Full Punch Meter\Player 2 + 8106B9E8 0000 + 8106B9EA 0BB2 + cn Empty Punch Meter\Player 1 + 8106B9E8 0000 + 8106B9EA 0000 + cn Empty Punch Meter\Player 2 + 8016BAF0 0000 + 8016BAF2 0000 + cn Infinite Boxer Creation Points + 810637AA 0064 + cn Have Full\Power Bar + 810637AE 0064 + cn Have Full\Speed Bar + 810637B2 0064 + cn Have Full\Stamina Bar + 810637B6 0064 + cn Big Options\Big Head Mode + 800F407C 0001 + cn Big Options\Big Gloves Mode + 800F407D 0001 + +crc E97955C6-BC338D38-C:50 +gn Legend of Zelda, The - Majora's Mask (E) (M4) (v1.0) + cn Infinite\Rupees + 811E6B8A 03E7 + cn Infinite\Health + 811E6B86 03E7 + cn Infinite\Max & Double Magic Meter + 801E6B89 0060 + 811E6B90 0101 + cn Infinite\Items + cd This is Infinite use of Bombs,Bombchus,Deku Sticks,Deku Nuts,Magic Beans,& Powder Kegs. But you must also put it's Have on to work. + 801E6BF1 0063 + 801E6BF6 0063 + 801E6BF7 0063 + 801E6BF8 0063 + 801E6BF9 0063 + 801E6BFA 0063 + 801E6BFC 0063 + 801E6BFB 0063 + 801E6BFD 0063 + cn Have\All Masks + 811E6BD8 3E39 + 811E6BDA 4745 + 811E6BDC 4032 + 811E6BDE 3A46 + 811E6BE0 3842 + 811E6BE2 4833 + 811E6BE4 3C3D + 811E6BE6 373F + 811E6BE8 3634 + 811E6BEA 4341 + 811E6BEC 3B44 + 811E6BEE 4935 + cn Use all C Buttons + 811EAA68 0000 + 811EAA6A 0000 + cn Event Item\Modifier 1 + 801E6BC5 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 2 + 801E6BCB ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 3 + 801E6BD1 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Have Item Modifier + 801E6BD0 ???? 0005:"Japanese Flute?",000B:"Japanese Item?",0010:"Great Fairy's Sword",0011:"Japanese Hookshot?",0031:"Japanese Scroll?",004A:"Japanese Bow?" + cn Bottles\Bottle 1 Modifier + 801E6BD2 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 2 Modifier + 801E6BD3 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 3 Modifier + 801E6BD4 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 4 Modifier + 801E6BD5 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 5 Modifier + 801E6BD6 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 6 Modifier + 801E6BD7 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Great Fairy's Sword + 801E6BD0 0010 + cn Have\QuestStatus Items + 801E6C0D 0005 + 811E6C0E F7CF + cn Have\Have Ocarina of Time + 801E6BC0 0000 + cn Have\Hero's Bow + 801E6BC1 0001 + cn Have\Fire Arrow + 801E6BC2 0002 + cn Have\Ice Arrow + 801E6BC3 0003 + cn Have\Light Arrow + 801E6BC4 0004 + cn Have\Bombs + 801E6BC6 0006 + cn Have\Bombchu + 801E6BC7 0007 + cn Have\Deku Sticks + 801E6BC8 0008 + cn Have\Deku Nuts + 801E6BC9 0009 + cn Have\Magic Beans + 801E6BCA 000A + cn Have\Powder Kegs + 801E6BCC 000C + cn Have\Pictograph + 801E6BCD 000D + cn Have\Lens of Truth + 801E6BCE 000E + cn Have\Hookshot + 801E6BCF 000F + cn All Equipment Upgrades + 801E6BBD 0023 + 811E6C0A 201B + 801E6B9C 004F + cn Replace Sword With + cd Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. + 801E6B9C ???? 004A:"Fire Arrow w/ Bow",004B:"Ice Arrow w/ Bow",004C:"Light Arrow w/ Bow",004D:"Kokiri Sword",004E:"Razor Sword",004F:"Guilded Sword",0050:"Deity Link's Sword" + cn Play As + 801E6B70 ???? 0000:"Fierce Deity Link",0001:"Goron Link",0002:"Zora Link",0003:"Deku Link",0004:"Normal Link" + cn Infinite\Hearts Options + cd If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. + 811E6B84 ???? 0140:"Max Hearts",0063:"6 Hearts",0043:"4 Hearts" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D03DDFDB 0020 + 813F72B8 40CB + cn Beta World 1 + cd Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + D03DDFDB 0000 + 801E6B52 ???? 0000:"Mama's House",0001:"Fearful Spider House",0002:"Beneaf the Graveyard",0003:"Southern Swamp Mr Tingle Entry",0006:"Outside Tourist Information Southern Swamp",0008:"Outside Magic Hag's Potion Shop",000A:"Southern Swamp Woods Of Mystery Entry",0024:"Counter Of The Tresure Chest Shop",002E:"Woodfall Temple non Beta",0032:"Spider Hand",0035:"Statue outside Gorman Track",0036:"Statue outside Lair Of The Temples Boss",0038:"Path to Romani Ranch non Beta",004A:"outside The Royal Palace of the Deku Kingdom",004C:"Ledge in The Royal Palace of the Deku Kingdom",004E:"inside The Royal Palace of the Deku Kingdom 1",0071:"Green Blobs",0074:"Cave Portal to Last Boss Field",007F:"Waterfall Sothern Swamp",008A:"Giant Turtle In the Temple non beta",008B:"Room of Miau & Tijo Zora Great Hall",0094:"Recieving Gorans Mask non Beta",0095:"?",0096:"Hungry Goran in the Snow",00A2:"Statue in Stone Tower",00A6:"Stone Tower non Beta",00B9:"Recieving Deku Mask non Beta",00D9:"Giant Lizards in a Cave",00DA:"Cave with Steaming Water",00FF:"Vamps House In Ikana Canyon" + cn Warp Modifier + cd Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. + 803DDFDA 0000 + 803F6835 0001 + 813F683A ???? 0010:"Mayors Residence",0008:"Magic Hags Potion Shop",000A:"Romani Ranch Barn",000B:"Mama's House",000E:"Honey & Darlings Shop",0015:"Final Boss Arena",001F:"Beneath the Graveyard (left entrance)",002F:"Beneath the Graveyard (right entrance)",0030:"Southern Swamp (Reg Entrance)",004F:"Southern Swamp (from tour house)",006E:"Southern Swamp (from Woodfall)",006F:"Southern Swamp (from Deku Palace)",0078:"Path to Ikana Canyon",009E:"Southern Swamp (from Deku Place 2)",009F:"Southern Swamp (From Potion Shop)",00AF:"Boat Cruise (picture taking)",00CD:"Southern Swamp (From Woods of Mystery)",00CE:"Southern Swamp (From Spider House)",00CF:"Southern Swamp (From Ikana Canyon)",00FE:"Southern Swamp (From Owl Warp)",0E00:"Curiosity Shop",0E38:"Ikana Canyon Entrance",1500:"Lens of Truth Cave (get it)",2600:"Stone Tower Temple (Upside down)",2609:"Stone Tower Temple (Boss Room Entrance)",2604:"Treasure Chest Shop",2605:"Treausre Chest Shop (counter)",260E:"Clock Tower (w/ skull kid, silent)",2610:"Stone Tower Temple (endless fall)",6214:"Romani Ranch",9214:"Zora Shop",B214:"Snowhead (Path to temple, warp in)",D214:"East Clock Down" + +crc 0A5D8F83-98C5371A-C:50 +gn Legend of Zelda, The - Majora's Mask (E) (M4) (v1.1) + cn Infinite\Rupees + 811E6F2A 03E7 + cn Infinite\Health + 811E6F26 03E7 + cn Infinite\Max & Double Magic Meter + 801E6F29 0060 + 811E6F30 0101 + cn Infinite\Items + cd This is Infinite use of Bombs,Bombchus,Deku Sticks,Deku Nuts,Magic Beans,& Powder Kegs. But you must also put it's Have on to work. + 801E6F91 0063 + 50000801 0000 + 801E6F96 0063 + cn Have\All Masks + 811E6F78 3E39 + 811E6F7A 4745 + 811E6F7C 4032 + 811E6F7E 3A46 + 811E6F80 3842 + 811E6F82 4833 + 811E6F84 3C3D + 811E6F86 373F + 811E6F88 3634 + 811E6F8A 4341 + 811E6F8C 3B44 + 811E6F8E 4935 + cn Use all C Buttons + 811EAE08 0000 + 811EAE0A 0000 + cn Event Item\Modifier 1 + 801E6F65 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 2 + 801E6F6B ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 3 + 801E6F71 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Have Item Modifier + 801E6F70 ???? 0005:"Japanese Flute?",000B:"Japanese Item?",0010:"Great Fairy's Sword",0011:"Japanese Hookshot?",0031:"Japanese Scroll?",004A:"Japanese Bow?" + cn Bottles\Bottle 1 Modifier + 801E6F72 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 2 Modifier + 801E6F73 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 3 Modifier + 801E6F74 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 4 Modifier + 801E6F75 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 5 Modifier + 801E6F76 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 6 Modifier + 801E6F77 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Great Fairy's Sword + 801E6F70 0010 + cn Have\QuestStatus Items + 801E6FAD 0005 + 811E6FAE F7CF + cn Have\Have Ocarina of Time + 801E6F60 0000 + cn Have\Hero's Bow + 801E6F61 0001 + cn Have\Fire Arrow + 801E6F62 0002 + cn Have\Ice Arrow + 801E6F63 0003 + cn Have\Light Arrow + 801E6F64 0004 + cn Have\Bombs + 801E6F66 0006 + cn Have\Bombchu + 801E6F67 0007 + cn Have\Deku Sticks + 801E6F68 0008 + cn Have\Deku Nuts + 801E6F69 0009 + cn Have\Magic Beans + 801E6F6A 000A + cn Have\Powder Kegs + 801E6F6C 000C + cn Have\Pictograph + 801E6F6D 000D + cn Have\Lens of Truth + 801E6F6E 000E + cn Have\Hookshot + 801E6F6F 000F + cn All Equipment Upgrades + 801E6F5D 0023 + 811E6FAA 201B + 801E6F3C 004F + cn Replace Sword With + cd Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. + 801E6F3C ???? 004A:"Fire Arrow w/ Bow",004B:"Ice Arrow w/ Bow",004C:"Light Arrow w/ Bow",004D:"Kokiri Sword",004E:"Razor Sword",004F:"Guilded Sword",0050:"Deity Link's Sword" + cn Play As + 801E6F10 ???? 0000:"- Fierce Deity Link",0001:"Goron Link",0002:"Zora Link",0003:"Deku Link",0004:"Normal Link" + cn Infinite\Hearts Options + cd If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. + 811E6F24 ???? 0140:"Max Hearts",0063:"6 Hearts",0043:"4 Hearts" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D03DE37B 0020 + 813F7658 40CB + cn Beta World 1 + cd Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + D03DE37B 0000 + 801E6EF2 ???? 0000:"Mama's House",0001:"Fearful Spider House",0002:"Beneaf the Graveyard",0006:"Outside Tourist Information Southern Swamp",0008:"Outside Magic Hag's Potion Shop",000A:"Southern Swamp Woods Of Mystery Entry",0024:"Counter Of The Tresure Chest Shop",0032:"Spider Hand",0035:"Statue outside Gorman Track",0036:"Statue outside Lair Of The Temples Boss",004A:"Outside The Royal Palace of the Deku Kingdom",004C:"Ledge in The Royal Palace of the Deku Kingdom",004E:"Inside The Royal Palace of the Deku Kingdom 1",0071:"Green Blobs",007F:"Waterfall Sothern Swamp",008B:"Room of Miau & Tijo Zora Great Hall",00A2:"Statue in Stone Tower",00D9:"Giant Lizards in a Cave",00DA:"Cave with Steaming Water" + cn Warp Modifier + cd Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. + 803DE37A 0000 + 803F6BD5 0001 + 813F6BDA ???? 0010:"Mayors Residence",0008:"Magic Hags Potion Shop",000A:"Romani Ranch Barn",000B:"Mama's House",000E:"Honey & Darlings Shop",0015:"Final Boss Arena",001F:"Beneath the Graveyard (left entrance)",002F:"Beneath the Graveyard (right entrance)",0030:"Southern Swamp (Reg Entrance)",004F:"Southern Swamp (from tour house)",006E:"Southern Swamp (from Woodfall)",006F:"Southern Swamp (from Deku Palace)",0078:"Path to Ikana Canyon",009E:"Southern Swamp (from Deku Place 2)",009F:"Southern Swamp (From Potion Shop)",00AF:"Boat Cruise (picture taking)",00CD:"Southern Swamp (From Woods of Mystery)",00CE:"Southern Swamp (From Spider House)",00CF:"Southern Swamp (From Ikana Canyon)",00FE:"Southern Swamp (From Owl Warp)",0E00:"Curiosity Shop",0E38:"Ikana Canyon Entrance",1500:"Lens of Truth Cave (get it)",2600:"Stone Tower Temple (Upside down)",2609:"Stone Tower Temple (Boss Room Entrance)",2604:"Treasure Chest Shop",2605:"Treausre Chest Shop (counter)",260E:"Clock Tower (w/ skull kid, silent)",2610:"Stone Tower Temple (endless fall)",6214:"Romani Ranch",9214:"Zora Shop",B214:"Snowhead (Path to temple, warp in)",D214:"East Clock Down" + +crc 6AECEC4F-F0924814-C:50 +gn The Legend of Zelda - Majora's Mask - Collector's Edition (E) (GC Version) + cn Infinite\Rupees + 811E54BA 03E7 + cn Infinite\Health + 811E54B6 03E7 + cn Infinite\Max & Double Magic Meter + 801E54B9 0060 + 811E54C0 0101 + cn Infinite\Items + cd This is Infinite use of Bombs,Bombchus,Deku Sticks,Deku Nuts,Magic Beans,& Powder Kegs. But you must also put it's Have on to work. + 801E5521 0063 + 50000801 0000 + 801E5526 0063 + cn Have\All Masks + 811E5508 3E39 + 811E550A 4745 + 811E550C 4032 + 811E550E 3A46 + 811E5510 3842 + 811E5512 4833 + 811E5514 3C3D + 811E5516 373F + 811E5518 3634 + 811E551A 4341 + 811E551C 3B44 + 811E551E 4935 + cn Use all C Buttons + 811E9398 0000 + 811E939A 0000 + cn Event Item\Modifier 1 + 801E54F5 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 2 + 801E54FB ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Event Item\Modifier 3 + 801E5501 ???? 0028:"Moon's Tear",0029:"Land Title Deed",002A:"Swap Title Deed",002B:"Mountain Title Deed",002C:"Ocean Title Deed",002D:"Room Key",002E:"Special Delivery To Mama",002F:"Letter To Kafei",0030:"Pendant Of Memories" + cn Have Item Modifier + 801E5500 ???? 0005:"Japanese Flute?",000B:"Japanese Item?",0010:"Great Fairy's Sword",0011:"Japanese Hookshot?",0031:"Japanese Scroll?",004A:"Japanese Bow?" + cn Bottles\Bottle 1 Modifier + 801E5502 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 2 Modifier + 801E5503 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 3 Modifier + 801E5504 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 4 Modifier + 801E5505 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 5 Modifier + 801E5506 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Bottles\Bottle 6 Modifier + 801E5507 ???? 0012:"Empty Bottle",0013:"Red Potion",0014:"Green Potion",0015:"Blue Potion",0016:"Fairy",0017:"Deku Princess",0018:"Milk",0019:"Milk (1/2)",001A:"Fish",001B:"Bug",001C:"Blue Fire",001D:"Poe",001E:"Big Poe",001F:"Spring Water",0020:"Hot Spring Water",0021:"Zora Egg",0022:"Gold Dust",0023:"Magical Mushroom",0024:"Sea Horse",0025:"Chateau Romani",0026:"Japanese Bottle?",0027:"Empty Japanese Bottle?" + cn Have\Great Fairy's Sword + 801E5500 0010 + cn Have\QuestStatus Items + 801E553D 0005 + 811E553E F7CF + cn Have\Have Ocarina of Time + 801E54F0 0000 + cn Have\Hero's Bow + 801E54F1 0001 + cn Have\Fire Arrow + 801E54F2 0002 + cn Have\Ice Arrow + 801E54F3 0003 + cn Have\Light Arrow + 801E54F4 0004 + cn Have\Bombs + 801E54F6 0006 + cn Have\Bombchu + 801E54F7 0007 + cn Have\Deku Sticks + 801E54F8 0008 + cn Have\Deku Nuts + 801E54F9 0009 + cn Have\Magic Beans + 801E54FA 000A + cn Have\Powder Kegs + 801E54FC 000C + cn Have\Pictograph + 801E54FD 000D + cn Have\Lens of Truth + 801E54FE 000E + cn Have\Hookshot + 801E54FF 000F + cn All Equipment Upgrades + 801E54ED 0023 + 811E553A 201B + 801E54CC 004F + cn Replace Sword With + cd Only put the Deity Link's Sword on, if using The Play As Fierce Deity Link Code, if not it will turn Fierce Deity Link into a crazed slashing Machine. You have been warned. + 801E54CC ???? 004A:"Fire Arrow w/ Bow",004B:"Ice Arrow w/ Bow",004C:"Light Arrow w/ Bow",004D:"Kokiri Sword",004E:"Razor Sword",004F:"Guilded Sword",0050:"Deity Link's Sword" + cn Play As + 801E54A0 ???? 0000:"Fierce Deity Link",0001:"Goron Link",0002:"Zora Link",0003:"Deku Link",0004:"Normal Link" + cn Infinite\Hearts Options + cd If you need to clear the Infinite Max Hearts from the screen just choose the 6 or 4 Heart Options, take off the cheat & then make a save. + 811E54B4 ???? 0140:"Max Hearts",0063:"6 Hearts",0043:"4 Hearts" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D0378ECB 0020 + 813921A8 40CB + cn Beta World 1 + cd Put on the code on load up,After the Nintendo logo you will be in that place of Choice.you can also choose another place & then press F1 (reset) to go to that place this is for beta interest only it will not assist you in playing the game. + D03DC90B 0000 + 801E5482 ???? 0000:"Mama's House non Beta",0001:"Fearful Spider House",0002:"Beneaf the Graveyard",0003:"Southern Swamp Mr Tingle Entry",0006:"Outside Tourist Information Southern Swamp",0008:"Outside Magic Hag's Potion Shop",000A:"Southern Swamp Woods Of Mystery Entry",0024:"Counter Of The Tresure Chest Shop",002E:"Woodfall Temple non Beta",0032:"Spider Hand",0035:"Statue outside Gorman Track",0036:"Statue outside Lair Of The Temples Boss",0038:"Path to Romani Ranch non Beta",004A:"outside The Royal Palace of the Deku Kingdom",004C:"Ledge in The Royal Palace of the Deku Kingdom",004E:"inside The Royal Palace of the Deku Kingdom 1",0071:"Green Blobs",0074:"Cave Portal to Last Boss Field",007F:"Waterfall Sothern Swamp",008A:"Giant Turtle In the Temple non beta",008B:"Room of Miau & Tijo Zora Great Hall",0094:"Recieving Gorans Mask non Beta",0095:"?",0096:"Hungry Goran in the Snow",00A2:"Statue in Stone Tower",00A6:"Stone Tower non Beta",00B9:"Recieving Deku Mask non Beta",00D9:"Giant Lizards in a Cave",00DA:"Cave with Steaming Water",00FF:"Vamps House In Ikana Canyon" + cn Warp Modifier + cd Put this code on and it will now take where you wanted to go, turn it back off or it will infinite loop entering all the time. + 803DC90A 0000 + 803F5165 0001 + 813F516A ???? 0010:"Mayors Residence",0008:"Magic Hags Potion Shop",000A:"Romani Ranch Barn",000B:"Mama's House",000E:"Honey & Darlings Shop",0015:"Final Boss Arena",001F:"Beneath the Graveyard (left entrance)",002F:"Beneath the Graveyard (right entrance)",0030:"Southern Swamp (Reg Entrance)",004F:"Southern Swamp (from tour house)",006E:"Southern Swamp (from Woodfall)",006F:"Southern Swamp (from Deku Palace)",0078:"Path to Ikana Canyon",009E:"Southern Swamp (from Deku Place 2)",009F:"Southern Swamp (From Potion Shop)",00AF:"Boat Cruise (picture taking)",00CD:"Southern Swamp (From Woods of Mystery)",00CE:"Southern Swamp (From Spider House)",00CF:"Southern Swamp (From Ikana Canyon)",00FE:"Southern Swamp (From Owl Warp)",0E00:"Curiosity Shop",0E38:"Ikana Canyon Entrance",1500:"Lens of Truth Cave (get it)",2600:"Stone Tower Temple (Upside down)",2609:"Stone Tower Temple (Boss Room Entrance)",2604:"Treasure Chest Shop",2605:"Treausre Chest Shop (counter)",260E:"Clock Tower (w/ skull kid, silent)",2610:"Stone Tower Temple (endless fall)",6214:"Romani Ranch",9214:"Zora Shop",B214:"Snowhead (Path to temple, warp in)",D214:"East Clock Down" + +crc B044B569-373C1985-C:50 +gn Legend of Zelda, The - Ocarina of Time (E) (V1.0) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 8111979C 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C64F5 0010 + 801183D7 ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 811195F2 0000 + 811195F4 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 8111846C 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 81118474 30FF + 81118476 FFFF + cn Max\Heart Containers + 811183FE 0140 + cn Max\Gold Skulltulas Killed + 801184A1 0064 + cn Time of Day Modifier + 811183DC ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 81118400 0140 + cn Infinite\Magic + D0118409 0008 + 8011840A 0001 + 8011840C 0001 + 80118403 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 80118440 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 8011845C 0009 + cn Infinite\Deku Nuts + 8011845D 0009 + cn Infinite\Bombs + 8011845E 0009 + cn Infinite\Arrows + 8011845F 0009 + cn Infinite\Deku Seeds + 80118462 0009 + cn Infinite\Bombchu's + 80118464 0009 + cn Infinite\Magic Beans + 8011846A 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 50000B01 0000 + 80118478 0007 + 50000501 0000 + 8011848F 0009 + 80118497 0009 + 80118499 0009 + 8011849C 0009 + cn Have\Ocarina + 8011844B ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 80118450 000E + cn Have\Lens of Truth + 80118451 000F + cn Have\Megaton Hammer + 80118453 0011 + cn Have\Deku Stick + 80118444 0000 + cn Have\Deku Nut + 80118445 0001 + cn Have\Bombs + 80118446 0002 + cn Have\Fairy Bow + 80118447 0003 + cn Have\Fairy Slingshot + 8011844A 0006 + cn Have\Bombchu + 8011844C 0009 + cn Have\Arrows\Fire Arrow + 80118448 0004 + cn Have\Arrows\Ice Arrow + 8011844E 000C + cn Have\Arrows\Light Arrow + 80118454 0012 + cn Have\Hookshot + 8011844D ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 80118452 0010 + cn Have\Magic\Fairie's Wind + 8011844F 000D + cn Have\Magic\Nayru's Love + 80118455 0013 + cn Have\Magic\Din's Fire + 80118449 0005 + cn Bottles\Bottle 1 Modifier + 80118456 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 80118457 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 80118458 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 80118459 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 8011845A ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 8011845B ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 8011840E 0001 + cn Have Quiver (Holds 30) + 80118471 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 80118472 ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 80118473 ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D01C64F5 0020 + 811D8AE0 40CB + cn Press L For infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D01C64F5 0020 + 811D92F2 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D01C64F5 0020 + 811D8AE0 40CB + D01C64F5 0000 + 811D92F2 000D + 80118440 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C64F5 0000 + 801197E3 ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119765 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119765 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119765 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119765 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 8011849F 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 801D851B ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 801197A1 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F12C8 0005 + 801EDD08 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 801197A5 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) + 80023414 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C64F5 0010 + 81119736 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 801192B9 00FF + 8011972F ???? 0000:"Off",0001:"Off" + cn Always Have Wallet Size + 80118472 ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + cn Language Select + 801197D9 ???? 0000:"English",0001:"German",0002:"French" + cn Dark Link\Make Dark Link Apear In TOT + 8023D6DF 0020 + 8023D6E5 0033 + +crc B2055FBD-0BAB4E0C-C:50 +gn Legend of Zelda, The - Ocarina of Time (E) (V1.1) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 811197DC 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C6535 0010 + 80118417 ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 81119632 0000 + 81119634 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811184AC 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811184B4 30FF + 811184B6 FFFF + cn Max\Heart Containers + 8111843E 0140 + cn Max\Gold Skulltulas Killed + 801184E1 0064 + cn Time of Day Modifier + 8111841C ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 81118440 0140 + cn Infinite\Magic + D0118449 0008 + 8011844A 0001 + 8011844C 0001 + 80118443 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 80118480 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 8011849C 0009 + cn Infinite\Deku Nuts + 8011849D 0009 + cn Infinite\Bombs + 8011849E 0009 + cn Infinite\Arrows + 8011849F 0009 + cn Infinite\Deku Seeds + 801184A2 0009 + cn Infinite\Bombchu's + 801184A4 0009 + cn Infinite\Magic Beans + 801184AA 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 50000B01 0000 + 801184B8 0007 + 50000501 0000 + 801184CF 0009 + 801184D7 0009 + 801184D9 0009 + 801184DC 0009 + cn Have\Ocarina + 8011848B ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 80118490 000E + cn Have\Lens of Truth + 80118491 000F + cn Have\Megaton Hammer + 80118493 0011 + cn Have\Deku Stick + 80118484 0000 + cn Have\Deku Nut + 80118485 0001 + cn Have\Bombs + 80118486 0002 + cn Have\Fairy Bow + 80118487 0003 + cn Have\Fairy Slingshot + 8011848A 0006 + cn Have\Bombchu + 8011848C 0009 + cn Have\Arrows\Fire Arrow + 80118488 0004 + cn Have\Arrows\Ice Arrow + 8011848E 000C + cn Have\Arrows\Light Arrow + 80118494 0012 + cn Have\Hookshot + 8011848D ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 80118492 0010 + cn Have\Magic\Fairie's Wind + 8011848F 000D + cn Have\Magic\Nayru's Love + 80118495 0013 + cn Have\Magic\Din's Fire + 80118489 0005 + cn Bottles\Bottle 1 Modifier + 80118496 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 80118497 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 80118498 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 80118499 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 8011849A ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 8011849B ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 8011844E 0001 + cn Have Quiver (Holds 30) + 801184B1 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 801184B2 ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 801184B3 ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D01C6535 0020 + 811D8B20 40CB + cn Press L For infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D01C6535 0020 + 811D9332 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D01C6535 0020 + 811D8B20 40CB + D01C6535 0000 + 811D9332 000D + 80118480 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C6535 0000 + 80119823 ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 801197A5 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 801197A5 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 801197A5 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 801197A5 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 801184DF 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 811197D8 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 801197E1 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F1308 0005 + 801EDD48 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 801197E5 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) + 80023454 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C6535 0010 + 81119776 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 801192F9 00FF + 8011976F ???? 0000:"Off",0001:"Off" + cn Always Have Wallet Size + 801184B2 ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + cn Language Select + 80119819 ???? 0000:"English",0001:"German",0002:"French" + cn Dark Link\Make Dark Link Apear In TOT + 8023D71F 0020 + 8023D725 0033 + +crc 09465AC3-F8CB501B-C:50 +gn Legend of Zelda, The - Ocarina of Time (E) (GC Version) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 81119D24 0001 + cn Press R\For Old Or Young Link + cd To Activate this Cheat Hold The R Button when walking through a Doorway this will change you to the option on the other side, Disable this Cheat straight away after getting to the other side, in some places you might even get Access Violations. Just press ok untill you can carry on. + D01C6A7D 0010 + 8011895F ???? 0001:"Link Young",0000:"Link Old" + cn Use Any Item In Any House + cd do not use under or in water + 81119B7A 0000 + 81119B7C 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811189F4 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811189FC 30FF + 811189FE FFFF + cn Max\Heart Containers + 81118986 0140 + cn Max\Gold Skulltulas Killed + 80118A29 0064 + cn Time of Day Modifier + 81118964 ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 81118988 0140 + cn Infinite\Magic + D0118991 0008 + 80118992 0001 + 80118994 0001 + 8011898B 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 801189C8 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 801189E4 0009 + cn Infinite\Deku Nuts + 801189E5 0009 + cn Infinite\Bombs + 801189E6 0009 + cn Infinite\Arrows + 801189E7 0009 + cn Infinite\Deku Seeds + 801189EA 0009 + cn Infinite\Bombchu's + 801189EC 0009 + cn Infinite\Magic Beans + 801189F2 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 50000B01 0000 + 80118A00 0007 + 50000501 0000 + 80118A17 0009 + 80118A1F 0009 + 80118A21 0009 + 80118A24 0009 + cn Have\Ocarina + 801189D3 ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 801189D8 000E + cn Have\Lens of Truth + 801189D9 000F + cn Have\Megaton Hammer + 801189DB 0011 + cn Have\Deku Stick + 801189CC 0000 + cn Have\Deku Nut + 801189CD 0001 + cn Have\Bombs + 801189CE 0002 + cn Have\Fairy Bow + 801189CF 0003 + cn Have\Fairy Slingshot + 801189D2 0006 + cn Have\Bombchu + 801189D4 0009 + cn Have\Arrows\Fire Arrow + 801189D0 0004 + cn Have\Arrows\Ice Arrow + 801189D6 000C + cn Have\Arrows\Light Arrow + 801189DC 0012 + cn Have\Hookshot + 801189D5 ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 801189DA 0010 + cn Have\Magic\Fairie's Wind + 801189D7 000D + cn Have\Magic\Nayru's Love + 801189DD 0013 + cn Have\Magic\Din's Fire + 801189D1 0005 + cn Bottles\Bottle 1 Modifier + 801189DE ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 801189DF ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 801189E0 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 801189E1 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 801189E2 ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 801189E3 ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 80118996 0001 + cn Have Quiver (Holds 30) + 801189F9 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 801189FA ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 801189FB ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Press L To Levitate + cd Press L To Levitate & Let go to land + D011BB37 0020 + 811D9410 40CB + cn Press L For infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D011BB37 0020 + 811D9C32 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D011BB37 0020 + 811D9410 40CB + D011BB37 0000 + 811D9C32 000D + 801189C8 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,After the Nintendo logo you will be in Hyrule Field,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D01C6A7D 0000 + 80119D6B ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 801197A5 ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 801197A5 ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 801197A5 ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 801197A5 ???? 0005:"Lake Hylia,08 Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Max\Double Defense Power + cd This gives you White Border Hearts + 80118A27 0014 + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 81119D20 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 80119D29 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F1850 0005 + 801EE290 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 80119D2D 00B4 + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) + 8002399C 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C6A7D 0010 + 81119CBE 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 80119841 00FF + 80119CB7 ???? 0000:"Off",0001:"Off" + cn Always Have Wallet Size + 801189FA ???? 0047:"Kid Wallet (Holds 99)",0057:"Adult Wallet (Holds 200)",0067:"Giant Wallet (Holds 500)" + cn Language Select + 80119D61 ???? 0000:"English",0001:"German",0002:"French" + +crc 1D4136F3-AF63EEA9-C:50 +gn Legend of Zelda, The - Ocarina of Time - Master Quest (E) + cn Infinite\Rupees + cd This cheat allows you to have the max Rupees to the Wallet you currently Hold + 81119D04 0001 + cn Max\Double Defense Power + cd This gives you White Border Hearts + 80118A07 0014 + cn Use Any Item In Any House + cd do not use under or in water + 81119B5A 0000 + 81119B5C 0000 + cn Have\All Equipment + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 811189D4 7777 + cn Have\All Quest/Status Items + cd This cheat causes the Goron Temple door not to open, but if you go to the very top of the mountain where the fairy is, next to her entrance is another one in to the fire temple.once inside put on the hover boots & infinite hover cheat to hover over to the ledge on the left hand side.From here you can carry on the game as normal + 801189DD ???? + 801189DE ???? + 801189DF ???? 00FF:"On",0000:"Off" + cn Max\Heart Containers + 81118966 0140 + cn Max\Gold Skulltulas Killed + 80118A09 0064 + cn Time of Day Modifier + 81118944 ???? 4000:"At Sunrise",5800:"Daylight Out",7000:"Very Bright Out",C000:"At Sunset",D000:"Fairly Dark" + cn Infinite\Energy + 81118968 0140 + cn Infinite\Magic + D0118971 0008 + 80118972 0001 + 80118974 0001 + 8011896B 0060 + cn Tunic & Boot Options + cd This changes what you are wearing,once you have enabled the code press Start & then start again. + 801189A8 ???? 0011:"Kokiri Tunic & Kokiri Boots",0012:"Goron Tunic & Kokiri Boots",0013:"Zora Tunic & Kokiri Boots",0014:"Black Tunic & Kokiri Boots",0015:"White Tunic & Kokiri Boots",0016:"Yellow Tunic & Kokiri Boots",0021:"Kokiri Tunic & Iron Boots",0022:"Goron Tunic & Iron Boots",0023:"Zora Tunic & Iron Boots",0024:"Black Tunic & Iron Boots",0025:"White Tunic & Iron Boots",0026:"Yellow Tunic & Iron Boots",0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Infinite\Deku Sticks + 801189C4 0009 + cn Infinite\Deku Nuts + 801189C5 0009 + cn Infinite\Bombs + 801189C6 0009 + cn Infinite\Arrows + 801189C7 0009 + cn Infinite\Deku Seeds + 801189CA 0009 + cn Infinite\Bombchu's + 801189CC 0009 + cn Infinite\Magic Beans + 801189D2 0009 + cn Infinite\Big Key,Small Keys,Compass,& Map + 801189E0 0007 + 801189E1 0007 + 801189E2 0007 + 801189E3 0007 + 801189E4 0007 + 801189E5 0007 + 801189E6 0007 + 801189E7 0007 + 801189E8 0007 + 801189E9 0007 + 801189EA 0007 + 801189F7 0009 + 801189F8 0009 + 801189F9 0009 + 801189FA 0009 + 801189FB 0009 + 80118A01 0009 + 80118A04 0009 + 801189FF 0009 + cn Have\Ocarina + 801189B3 ???? 0007:"Fairy Ocarina",0008:"Ocarina Of Time" + cn Have\Boomerang + 801189B8 000E + cn Have\Lens of Truth + 801189B9 000F + cn Have\Megaton Hammer + 801189BB 0011 + cn Have\Deku Stick + 801189AC 0000 + cn Have\Deku Nut + 801189AD 0001 + cn Have\Bombs + 801189AE 0002 + cn Have\Fairy Bow + 801189AF 0003 + cn Have\Fairy Slingshot + 801189B2 0006 + cn Have\Bombchu + 801189B4 0009 + cn Have\Arrows\Fire Arrow + 801189B0 0004 + cn Have\Arrows\Ice Arrow + 801189B6 000C + cn Have\Arrows\Light Arrow + 801189BC 0012 + cn Have\Hookshot + 801189B5 ???? 000A:"Hookshot",000B:"Longshot" + cn Have\Magic Beans + 801189BA 0010 + cn Have\Magic\Fairie's Wind + 801189B7 000D + cn Have\Magic\Nayru's Love + 801189BD 0013 + cn Have\Magic\Din's Fire + 801189B1 0005 + cn Bottles\Bottle 1 Modifier + 801189BE ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 2 Modifier + 801189BF ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 3 Modifier + 801189C0 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Bottles\Bottle 4 Modifier + 801189C1 ???? 0014:"Empty Bottle",0015:"Red Potion",0016:"Green Potion",0017:"Blue Potion",0018:"Bottled Fairy",0019:"Fish",001A:"Lon Lon Milk",001B:"Letter",001C:"Blue Fire",001D:"Bug",001E:"Big Poe",001F:"Lon Lon Milk (Half)",0020:"Poe" + cn Trading\Adult Link Item + 801189C2 ???? 002D:"Pocket Egg",002E:"Pocket Cucco",002F:"Cojiro",0030:"Odd Mushroom",0031:"Odd Potion",0032:"Poacher's Saw",0033:"Goron's Sword (Broken)",0034:"Prescription",0035:"Eyeball Frog",0036:"Eye Drops",0037:"Claim Check" + cn Trading\Young Link Item + 801189C3 ???? 0021:"Weird Egg",0022:"Chicken",0023:"Zelda's Letter",0024:"Keaton Mask",0025:"Skull Mask",0026:"Spooky Mask",0027:"Bunny Hood",0028:"Goron Mask",0029:"Zora Mask",002A:"Gerudo Mask",002B:"Mask of Truth",002C:"SOLD OUT" + cn Turn Giant's Knife Into Biggoron's Sword + 80118976 0001 + cn Have Quiver (Holds 30) + 801189D9 0001 + cn Equipment Modifier 1 + cd This modifies the equipment you are carrying. + 801189DA ???? 0002:"Silver Scale",0004:"Golden Scale",0006:"Giant's Knife (Broken)",0035:"Black Gauntlets",0040:"Bullet Bag (Holds 30)",0080:"Bullet Bag (Holds 40)",00C0:"Bullet Bag (Holds 50)" + cn Equipment Modifier 2 + cd This modifies the equipment you are carrying. + 801189DB ???? 0008:"Bomb Bag (Holds 20)",0010:"Bomb Bag (Holds 30)",0018:"Bomb Bag (Holds 40)",0020:"Goron's Bracelet",0028:"Silver Gauntlets",0030:"Golden Gauntlets" + cn Warp Song Location\Minuet of Forest & Serenade of Water + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0000:"Sacred Forest Meadow",0004:"Lake Hylia",0015:"Inside Jabu Jabu's Belly",0018:"Dodongo's Cavern",0068:"Inside The Deku Tree" + cn Warp Song Location\Prelude of Light & Nocturne of Shadow + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0003:"Kakariko Windmill",0007:"Bombchu Bowling Alley",000F:"Zelda & Impa Flee",0014:"Kakariko Village",0017:"Ganon,Final Battle",001D:"Top of Ganon's Tower",0028:"Bombchu Shop",002C:"Bazaar",0030:"Happy Mask Shop",0034:"Ganon's Tower",0038:"Ganon's Castle",004C:"Inside Spirit Door",006C:"Burning Castle",0050:"House of Skulltula",0064:"Death Mountain Trail",0068:"Graveyard",0070:"Thieves' Hideout",0074:"Royal Family's Tomb",0078:"Great Fairy Fountain 1",0084:"Forest Temple,Room With Falling Floor",0088:"Great Fairy Fountain 2",0099:"Grotto 01",009D:"Grotto 02",00A4:"Grotto 04",00A8:"Grotto 05",00B3:"Grotto 06",00B0:"Grotto 07",00B4:"Grotto 08",00B8:"Grotto 09",00C3:"Grotto 10",00C0:"Grotto 11",00C4:"Grotto 12",00FC:"Grotto 13",00D3:"Bottom of the Well",00D0:"Lon Lon Ranch Shed",00D3:"Lon Lon Ranch Outside Shed",00D8:"Ice Cavern",00E3:"Outside Cow Pen",00E0:"Lost Woods Bridge",00E4:"Lon Lon Ranch Chicken Room",00E8:"In Front of Deku Tree",00EB:"Spirit Temple Boss",00F1:"Castle Courtyard,In Front of Zelda",00F4:"Temple of Time",00F8:"Gerudo Fortress Jail" + cn Warp Song Location\Bolero of Fire + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0003:"Castle Courtyard",000B:"Dodongo's Cavern Boss",0010:"Inside The Deku Tree Boss",0014:"Shadow Temple Boss",0017:"Water Temple Boss",001C:"Ganon's Castle Tower",001F:"Ganon First Battle",0028:"Ganon's Castle Room Before Ganon",002B:"Inside Ganon's Castle Room With Pillar",002F:"Lon Lon Ranch",0033:"Mido's House",0037:"Saria's House",004B:"Bearded Man's House",0040:"Top of Ganon's Castle",0047:"Outside Saria's House",004F:"Dampe's Race",0057:"Kokiri Forest",005B:"Top of Death Mountain",005F:"Fishing Pond",0068:"Inside Ganon's Castle",007F:"Hyrule Castle Gate",00BA:"Top of Ganon's Tower",00C2:"Great Fairy Fountain",00D6:"Lost Woods Goron Entrance",00DA:"Lost Woods River Entrance",00DE:"Lost Woods Bridge Field Entrance",00E3:"Goron City Lost Woods Entrance",00F6:"Death Mountain Crater",00FD:"Ganon's Castle" + cn Warp Song Location\Requiem of Spirit + cd For this cheat to work,You have to have the Ocarina & Songs. make your choice & Play the song of the cheat name to get where you chose. + 80119CCD ???? 0005:"Lake Hylia",0008:"Zora's Domain",0018:"Gerudo Valley",001E:"Lost Woods",0028:"Gerudo Fortress",0030:"Haunted Wasteland",0034:"Ganon's Castle Inside Burning Castle",0038:"Hyrule Castle",003A:"Ganon's Castle",003D:"Death Mountain Trail",004D:"Goron City",0065:"Fire Temple",0069:"Forest Temple",006E:"Shooting Gallery",0079:"Ganon's Castle Inside Burning Castle",007E:"Kakariko Village Entrance",007B:"Zora's River Entrance",0085:"Kokiri Forest Entrance",008A:"Lake Hyrule Entrance",008E:"Gerudo Valley Entrance",0092:"Death Mountain Trail Entrance",0095:"Graveyard Entrance",009E:"Zora's Domain Entrance",00A2:"Zora's Fountain Entrance",00BA:"Goron City Entrance",00BE:"Death Mountain Trail",00C1:"Goron City",00C5:"Lakeside Laboratory",00C9:"Top of Ganon's Castle",00CD:"Hyrule Market (Child Link's)",00CF:"Hyrule Market (Adult Link's)",00F1:"Desert Colossus",00FA:"Lon Lon Ranch Entrance",00FD:"Hyrule Field" + cn Nayru's Love is Always + cd For this to work On Or off, you have to walk through a Doorway to activate the Change. + 81119D00 ???? 0000:"OFF",FFFF:"ON" + cn Infinite\Timers\All Other Timers + cd This cheat works on all Race Timers not the final Boss and Under Water with iron Boots etc. + 8011B9A1 0032 + cn Epona\Max Carrots\Lon Lon Raunch + cd This is For Practicing,Racing.Warning take this off before jumping the exit fence after winning Epona + 801F1A68 0005 + 801EE508 0005 + cn Infinite\Timers\Escape From Gannons Tower + cd This cheat works only on The Final Boss. + 80119D0D 00B4 + cn Beta\Play Beta Quest Worlds + cd Put on the code on load up,& then press reset (F1) you will be in Beta Mode,There are no icons, energy bar etc. on the screen.When you press a C-Buttton you can use an object.Here the objects for the C-Buttons:C-left: arrows, C-down: bombs, C-right: Ocarina of Time. There is also no Navi and start menu.When you go to some places the game will freeze or you can't move. + D011BB71 0000 + 80119D4B ???? 0000:"World 01",0001:"World 02",0002:"World 03",0003:"World 04",0004:"World 05",0007:"World 06",0008:"World 07",0016:"World 08" + cn Level Select + D01C6E35 0000 + 8111893A ???? 0000:"Inside the Deku Tree",0004:"Dodongo's Cavern",0008:"Gerudo Training Ground",000C:"Below The Phantom Gannon Boss",0010:"Water Temple",0027:"Inside Jabu-Jabu's Belly",002C:"Royal Family's Tomb",0036:"Shoadow Temple",0042:"Lakeside Laboratory",0052:"Temple Of Time",006C:"?" + cn Language Select + 80119D41 ???? 0000:"English",0001:"German",0002:"French" + cn Press L\To Levitate + cd Press L To Levitate & Let go to land + D011BB11 0020 + 811D93D0 40CB + cn Press L\For Infinite Hover Boots + cd Press L For Infinite Hover Boots & Let go to land,This Only works when you have the Boots on + D011BB11 0020 + 811D9BF2 000D + cn Instant Step Hoover Boots + cd Take off from Anywhere & to go higher just press L Once, this will lift you higher while walking.to come back Down Keep R pressed.Once you have enabled the code press Start & then start again. + D011BB11 0020 + 811D93D0 40CB + D011BB11 0000 + 811D9BF2 000D + 801189A8 ???? 0031:"Kokiri Tunic & Hover Boots",0032:"Goron Tunic & Hover Boots",0033:"Zora Tunic & Hover Boots",0034:"Black Tunic & Hover Boots",0035:"White Tunic & Hover Boots",0036:"Yellow Tunic & Hover Boots" + cn Beta\Specific things lean + cd This code will cause all items on a specific plane to lean. This is helpful for areas in which the plane causes the crash (Ex. Weird Zora's Fountain Beta Quest World 01) + 8002397C 0001 + cn Beta\Appear in Strange Places (Hold R) + cd If you go to an area where Link is immobile or invisible, using the "appear in strange places" code will almost always fix it, but you'll start somewhere outside of the Arena and in air. I recommend using the infinite step Hover boots code already supplied with PJ64 so you can float back into the arena in the event that this happens. + D01C681D 0010 + 81119C9E 0001 + cn Beta\Interface always off/on + cd If you go to an area where the interface is accessible, this signigfies that you're not in 'beta' mode anymore. Using the "interface always off/on" code, you can stay in 'beta' mode regardless of what happens. This may cause more crashes in SOME areas, but it's rare and is not too severe. If you need to explore a beta area with the interface, "use the interface always on" portion of the code. Don't use the codes as you start the game. If you need the interface on/off at a specific time, start the game, go to the area, activate the code, keep it on until next reset. + 80119821 00FF + 80119C97 ???? 0000:"Off",0001:"On" + cn Language Select + 80119D41 ???? 0000:"English",0001:"German",0002:"French" + cn Have\Status Heart Containers + 801189DC ???? 0030:"On",0000:"Off" + +crc 60460680-305F0E72-C:50 +gn Lode Runner 3-D (E) + cn Infinite Lives + 81157EAE 0063 + cn Access Secret Worlds + 81152946 0064 + cn Access All Navigation Cards + 80157E9B 0005 + cn Max & Total Gold + 80157E4B 0063 + 80157E4F 0063 + cn Access All In-Game Cheats + cd Pause Gameplay To Access + 81157E46 000F + 81157E56 FFFF + +crc 0AA0055B-7637DF65-C:50 +gn DAFFY DUCK STARRING + cn Infinite\Lives + 80026DE7 0063 + cn Infinite\Health + 80026DE3 0004 + cn Infinite Time\Basketball Gym + 8029F901 0042 + cn Infinite Time\Flight Test Range + 802BA3A9 0042 + cn Infinite Time\Cecil's Flying Toys + 802A5575 0042 + cn Infinite Time\Slippery Slide + 802A7E8D 0042 + cn Tennis CPU Can't Score + 801D7B4B 0000 + cn Infinite\Atoms + 80159667 00C8 + cn Infinite\Quarks + 80159663 00C8 + +crc 1145443D-11610EDB-C:50 +gn Mace - The Dark Age (E) + cn Infinite Health Player 1 + 8008B287 0064 + cn Infinite Health Player 2 + 8008AEFF 0064 + cn Extra Characters + 8007FA98 0001 + cn Ned The Janitor + 8013C281 0001 + cn Infinite\Time + 8113C5BA 0B9E + cn Infinite\Time To Choose Character + D0137ABE 0001 + 81137ABE 02A2 + cn Infinite\Continues + 8015183B 0006 + cn One Hit Death\Player 1 + D008B287 0064 + 8008B287 0001 + cn One Hit Death\Player 2 + D008AEFF 0064 + 8008AEFF 0001 + cn Play As Options\Player 1 + 8113C6E2 ???? 3334:"Executioner",335C:"Lord Deimos",33C4:"Ragnar",33AC:"Koyasha",33D4:"Taria",33FC:"AL-Rashid",3424:"Takeshi",344C:"Mordoskull",3474:"Xiao Lang",449C:"Namira",358C:"Dregan",353C:"Hellnight",34C4:"Big Guy with spikes and a skull staff",3514:"Monk dude with sword",3564:"Pojo The Chicken",35B4:"War Mech" + cn Play As Options\Player 2 + 8113C6DE ???? 3334:"Executioner",335C:"Lord Deimos",33C4:"Ragnar",33AC:"Koyasha",33D4:"Taria",33FC:"AL-Rashid",3424:"Takeshi",344C:"Mordoskull",3474:"Xiao Lang",449C:"Namira",358C:"Dregan",353C:"Hellnight",34C4:"Big Guy with spikes and a skull staff",3514:"Monk dude with sword",3564:"Pojo The Chicken",35B4:"War Mech" + cn Fight With Bunny Slippers On + 81138914 0100 + +crc 62E957D0-7FC15A5D-C:50 +gn MarioGolf64 + cn Unlock all Characters and Birdy Badges + cd Unlocks Metal Mario, Maple, Luigi, Sonny, Wario, Harry, Bowser, Yoshi, Mario and DK + 50006C01 0000 + 801304A4 0001 + 50000901 0000 + 80130518 0001 + 50000901 0000 + 80130521 0001 + cn Wind Speed Select + 800BACA1 ???? 0000:"0 MPH",0014:"20 MPH" + cn Weather Select + 800BACAB ???? 0000:"Never Rains",0001:"Always Rains" + cn All Golf Courses Unlocked + 80130FED 0001 + cn Always On 1st Stroke + 801B74F3 0000 + cn Infinite Power Shots + 801B74F8 0042 + +crc C3B6DE9D-65D2DE76-C:50 +gn Mario Kart 64 (E) (V1.0) + cn Infinite Items + 8016609D ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Off-Road Tires\Player 1 + 50000418 0000 + 810F6C74 0140 + cn Off-Road Tires\Player 2 + 50000418 0000 + 810F7A4C 0100 + cn Off-Road Tires\Player 3 + 50000418 0000 + 810F8824 0100 + cn Off-Road Tires\Player 4 + 50000418 0000 + 810F9644 0100 + cn Have Bonus Mode and All Gold Cups + 50000402 0000 + 8018EE50 ???? 0000:"Off",00FF:"On" + cn Press GS\For Full Debug Menu + cd Press GS at the Press Start Menu to access the Debug Menu + 8818EF2F 0002 + cn Press L To Levitate\Player 1 + D00F6A55 0020 + 810F6B08 4000 + cn Press L To Levitate\Player 2 + D00F6A65 0020 + 810F78E0 4000 + cn Press L To Levitate\Player 3 + D00F6A75 0020 + 810F86B8 4000 + cn Press L To Levitate\Player 4 + D00F6A85 0020 + 810F9490 4000 + +crc 2577C7D4-D18FAAAE-C:50 +gn Mario Kart 64 (E) (V1.1) + cn Infinite Items + 80165FBD ???? 000D:"Double Mushroom",0009:"Fake Item Box",000B:"Ghost",000A:"Invincible Star",0008:"Lightning",0001:"Single Banana",0003:"Single Green Shell",000C:"Single Mushroom",0005:"Single Red Shell",000F:"Super Mushroom",0004:"Triple Green Shell",000E:"Triple Mushroom",0006:"Triple Red Shell",0002:"Banana Bunch",0007:"Blue Spiny Shell" + cn Have Bonus Mode and All Gold Cups + 50000402 0000 + 8018ED70 ???? 0000:"Off",00FF:"On" + cn Off-Road Tires\Player 1 + 50000418 0000 + 810F6B94 0140 + cn Off-Road Tires\Player 2 + 50000418 0000 + 810F796C 0100 + cn Off-Road Tires\Player 3 + 50000418 0000 + 810F8744 0100 + cn Off-Road Tires\Player 4 + 50000418 0000 + 810F951C 0100 + cn Press GS\For Full Debug Menu + cd Press GS at the Press Start Menu to access the Debug Menu + 8818EE4F 0002 + cn Press L To Levitate\Player 1 + D00F6975 0020 + 810F6A28 4000 + cn Press L To Levitate\Player 2 + D00F6985 0020 + 810F7800 4000 + cn Press L To Levitate\Player 3 + D00F6995 0020 + 810F85D8 4000 + cn Press L To Levitate\Player 4 + D00F69A5 0020 + 810F93B0 4000 + +crc 9C663069-80F24A80-C:50 +gn Mario Party (E) + cn Top Left Character\Coin Options + cd If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. + 800FFAA9 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Left Character\Star Options + 800FFAAC ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Right Character\Coin Options + 800FFAD9 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Right Character\Star Options + 800FFADC ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Left Character\Coin Options + 800FFB09 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Left Character\Star Options + 800FFB0C ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Right Character\Coin Options + 800FFB39 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Right Character\Star Options + 800FFB3C ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800DDC92 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Top Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800DDCD6 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800DDD1A ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800DDD5E ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Mini Game\Unlimited 99 lives + 800FFF58 0063 + cn Mini Game\Max 99 Coins + 800FFF61 0063 + +crc C5674160-0F5F453C-C:50 +gn Mario Party 3 (E) + cn Top Left Character\Coin Options + cd If you want to have full 255 Coins,1st use the 100 Option then put on 255. this will stop the numbers from changing & spoiling the result. + 810D0F92 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Left Character\Star Options + 800D0F96 ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Right Character\Coin Options + 810D0FCA ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Top Right Character\Star Options + 800D0FCE ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Left Character\Coin Options + 810D1002 ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Left Character\Star Options + 800D1006 ???? 0000:"0 Stars",0064:"99 Stars" + cn Lower Right Character\Coin Options + 810D103A ???? 0000:"0 Coins",000A:"10 Coins",0064:"100 Coins",00FF:"255 Coins" + cn Lower Right Character\Star Options + 800D103E ???? 0000:"0 Stars",0064:"99 Stars" + cn Top Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800CDA55 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Top Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800CDAA1 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Left Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800CDAED ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + cn Lower Right Character\Dice Always + cd With this option you can calculate exactly how many you need to get on the position of your choice. + 800CDB39 ???? 0000:"Rolls In Random",0001:"Rolls In 1",0002:"Rolls In 2",0003:"Rolls In 3",0004:"Rolls In 4",0005:"Rolls In 5",0006:"Rolls In 6",0007:"Rolls In 7",0008:"Rolls In 8",0009:"Rolls In 9",000A:"Rolls In 10" + +crc 839F3AD5-406D15FA-C:50 +gn MarioTennis + cn Have All\Characters Available + 810657A0 FFFF + cn Have All\Courts Available + 810657A4 FFFF + cn Score\Player 1 + 80152DFA ???? 0000:"0",0001:"15",0002:"30",0003:"40" + cn Score\Player 2 + 80152DFB ???? 0000:"0",0001:"15",0002:"30",0003:"40" + +crc DED0DD9A-E78225A7-C:50 +gn MICKEY USA PAL + cn Play As + 800D33D1 ???? 0000:"Mickey Mouse",0001:"Daisy Duck",0002:"Goofy",0003:"Pete",0004:"Minnie Mouse",0005:"Donald Duck",0006:"Huey",0007:"Dewey",0008:"Louie",0009:"Lugwig Von Drake" + cn Traffic Troubles\Indianapolis\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B4332 0063 + cn Traffic Troubles\San Fransisco\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B7602 0063 + cn Traffic Troubles\New Mexico\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B5902 0063 + cn Traffic Troubles\Grand Canyon\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B8CF2 0063 + cn Motor Way Mania\Los Angeles\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B3792 0063 + cn Motor Way Mania\Alaska\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B3F22 0063 + cn Motor Way Mania\Las Vegas\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B85B2 0063 + cn Motor Way Mania\Philadelphia\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B9502 0063 + cn Freewayphobia\Dakota\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B2CB2 0063 + cn Freewayphobia\Seattle\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B5892 0063 + cn Freewayphobia\New York\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B4FB2 0063 + cn Freewayphobia\Chicago\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B7AE2 0063 + cn Victory Vehicles\Yellowstone\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B2F62 0063 + cn Victory Vehicles\Washington DC\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801BD102 0063 + cn Victory Vehicles\Everglades\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B56C2 0063 + cn Victory Vehicles\Malibu\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B7152 0063 + cn Frantic Finale\Hawaii\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B7B12 0063 + cn Frantic Finale\Oregon\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B44E2 0063 + cn Frantic Finale\Texas\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B4C82 0063 + cn Frantic Finale\Colorado\Max Tokens + cd Only use one One Max Token Track code of each Level at a time, if you enable all tracks Max Token on that level Or all levels and tracks it will crash. + 801B7432 0063 + cn Level Select + 801AD159 ???? 0000:"Traffic Troubles",0001:"Motor Way Mania",0002:"Freewayphobia",0003:"Vitory Vehicles",0004:"Frantic Finale",0005:"Time Trial",0006:"Practice",0007:"Contest",0008:"Options" + cn Difficulty Select + 8007C1C0 ???? 0000:"Amateur",0001:"Intermediate",0002:"Professional",0003:"Mirror Mode" + cn Unlock Everything + cd This will unlock all characters, tracks, mirror mode, all in-game cheats, postcards, pluto's collar and give you all Trophies for every track and difficulties. To have this cheat save to mempak, enable it and then go into the Options Menu and disable the cheat. Go to the Wide-Screen Settings and Change it to Wide-Screen [16.9] and then the B button to get back to Wide-Screen Settings, now go back into Wide-Screen [16.9] and change it back to Normal [4.3].and press the B button until you come back to the main Options Menu.Close the game and load it again to see everything saved to the Mempak and unlocked. + 800D3478 008F + 800D3479 0094 + 800D347A 0003 + 800D347C 0001 + 800D347F 0080 + 50000502 0000 + 800D3480 0009 + 50000502 0000 + 800D3481 0024 + 800D348A 0015 + 800D348B 007F + 800D348C 0001 + 800D348D 00FF + 800D348E 0004 + 800D348F 0022 + cn Always 1st & final time 00:00.00 + cd All Levels + 50000301 0000 + 801CE959 0000 + cn Traffic Troubles\Indianapolis\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B430B 00FF + cn Traffic Troubles\San Fransisco\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B75DB 00FF + cn Traffic Troubles\New Mexico\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B58DB 00FF + cn Traffic Troubles\Grand Canyon\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B8CCB 00FF + cn Motor Way Mania\Los Angeles\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B207B 00FF + cn Motor Way Mania\Alaska\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B280B 00FF + cn Motor Way Mania\Las Vegas\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B6E9B 00FF + cn Motor Way Mania\Philadelphia\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B7DEB 00FF + cn Freewayphobia\Dakota\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B159B 00FF + cn Freewayphobia\Seattle\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B417B 00FF + cn Freewayphobia\New York\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B4A5B 00FF + cn Freewayphobia\Chicago\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B758B 00FF + cn Victory Vehicles\Yellowstone\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B2A0B 00FF + cn Victory Vehicles\Washington DC\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801BCBAB 00FF + cn Victory Vehicles\Everglades\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B516B 00FF + cn Victory Vehicles\Malibu\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B6BFB 00FF + cn Frantic Finale\Hawaii\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801B75BB 00FF + cn Frantic Finale\Oregon\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801BABEB 00FF + cn Frantic Finale\Texas\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801BB38B 00FF + cn Frantic Finale\Colorado\Always Have Shield Shell + cd Only use one Always Have Shield Shell code of each Level at a time, if you enable all tracks Always Have Shield Shell on that level Or all levels and tracks it will crash. + 801BDB3B 00FF + cn Re-name Characters\Mickey\Letter 1 + 801E39B9 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 2 + 801E39BA ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 3 + 801E39BB ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 4 + 801E39BC ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 5 + 801E39BD ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Mickey\Letter 6 + 801E39BE ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 1 + 801E39C0 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 2 + 801E39C1 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 3 + 801E39C2 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 4 + 801E39C3 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Minnie\Letter 5 + 801E39C4 ???? 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0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Pete\Letter 2 + 801E39DB ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Pete\Letter 3 + 801E39DC ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Pete\Letter 4 + 801E39DD ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Huey\Letter 1 + 801E39DF ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Huey\Letter 2 + 801E39E0 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Huey\Letter 3 + 801E39E1 ???? 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0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Dewey\Letter 3 + 801E39E6 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Dewey\Letter 4 + 801E39E7 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Dewey\Letter 5 + 801E39E8 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 1 + 801E39EA ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 2 + 801E39EB ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 3 + 801E39EC ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 4 + 801E39ED ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Louie\Letter 5 + 801E39EE ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 1 + 801E39F0 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 2 + 801E39F1 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 3 + 801E39F2 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 4 + 801E39F3 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 5 + 801E39F4 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + cn Re-name Characters\Ludwig\Letter 6 + 801E39F5 ???? 0000:"",0020:"",0021:"!",0022:"\"",0023:"#",0024:"",0025:"%",0026:"&",0027:"'",0028:"(",0029:")",002A:"*",002B:"+",002C:"",002D:"-",002E:".",002F:"/",0030:"0",0031:"1",0032:"2",0033:"3",0034:"4",0035:"5",0036:"6",0037:"7",0038:"8",0039:"9",003A:":",003B:";",003C:"<" + +crc 2A49018D-D0034A02-C:50 +gn Micro Machines 64 Turbo (E) + cn Always 1st + 810BB1F8 0100 + cn One Lap To Race + 810B88DE 0101 + cn Infinite 255 Lives + 800BB1C2 00FF + cn Access All Tracks + 810B88DA 0001 + cn Always Win Head 2 Head + 810BD590 0008 + cn Always Turbo Level 1 + cd In Easy Mode + 810B4070 3100 + 810BBD30 0000 + +crc 418BDA98-248A0F58-C:50 +gn Mischief Makers + cn Marina\Infinite Health + 810E1120 0BB8 + cn Teran\Infinite Health + 810E5DA0 03E8 + cn Infinite Max Red Gems + 81169C66 25C2 + cn All Stages & Chapters Unlocked + 80163648 003B + cn All 52 Gold Gems Collected + 80163640 0003 + 80163641 007E + 80163642 00FF + 80163643 00EF + 80163644 00FF + 80163645 007F + 80163646 00FF + 80163647 00FC + cn Marina\Press A To Levitate + D0128BF4 0080 + 800E1132 0091 + cn Teran\Press A To Levitate + D0128BF4 0080 + 800E5DB2 0091 + cn Infinite Time to Watch Ending + 800E6613 0063 + +crc 2256ECDA-71AB1B9C-C:50 +gn MISSION IMPOSSIBLE + cn Invincibility + 810864C4 0101 + cn Infinite\Ammo All Guns + 50000610 0000 + 800A9097 00FF + cn Infinite\Health + 810864C2 FFFF + cn Access All Levels + 8008AA56 0001 + 8008AD3A 0001 + 8008A862 0001 + 8008A876 0001 + 8008A88A 0001 + 8008A89E 0001 + 8008A8B2 0001 + 8008A8C6 0011 + 8008A8DA 0021 + 8008AD4E 0001 + 8008A916 0011 + 8008A92A 0041 + 8008A93E 0021 + 8008A966 0001 + 8008A98E 0001 + 8008AD62 0001 + 8008A9DE 0001 + 8008A9F2 0011 + 8008AA06 0021 + 8008AD76 0001 + 8008A7D6 0001 + 8008A7EA 0001 + 8008A812 0001 + cn Freeze All Timers + 81093F50 0063 + 81093F52 0063 + 81093F54 0063 + cn Weapon Select + 800A90B5 ???? + 800A90C5 ???? + 800A90D5 ???? 0000:"9MM Hi Power",0001:"Silenced Pistol",0002:"Uzi",0003:"Fists",0032:"Gas Spray",0036:"Blow Torch",001F:"Fire Extinguisher",0024:"Spray Paint",0027:"Electrostunner",000B:"Blow Dart Gun",000C:"Dart Hand Gun",002D:"Mini Rocket Launcher" + cn Walk Through Walls & Objects + cd This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + 80094105 ???? 0080:"On",0000:"Off" + +crc 73036F3B-CE0D69E9-C:50 +gn Mortal Kombat 4 (E) + cn Unlimited Energy\Player 1 + 810FE208 0001 + 810FE20A 0000 + cn Unlimited Energy\Player 2 + 81127084 0001 + 81127086 0000 + cn Infinite Run\Player 1 + 811050FC 0001 + 811050FE 0000 + cn Infinite Run\Player 2 + 811051B0 0001 + 811051B2 0000 + cn Play As\Player 1 + 800FE3C3 ???? 0000:"Scorpion",0001:"Raiden",0002:"Sonya",0003:"Liu Kang",0004:"Sub-Zero",0005:"Fujin",0006:"Shinnok",0007:"Reiko",0008:"Quan Chi",0009:"Tanya",000A:"Reptile",000B:"Kai",000C:"Jarek",000D:"Jax",000E:"Johnny Cage",000F:"Goro",0011:"Noob Saibot" + cn Play As\Player 2 + 80126FBF ???? 0000:"Scorpion",0001:"Raiden",0002:"Sonya",0003:"Liu Kang",0004:"Sub-Zero",0005:"Fujin",0006:"Shinnok",0007:"Reiko",0008:"Quan Chi",0009:"Tanya",000A:"Reptile",000B:"Kai",000C:"Jarek",000D:"Jax",000E:"Johnny Cage",000F:"Goro",0011:"Noob Saibot" + cn Choose A Costume\Player 1 + 8104A612 ???? 0000:"Normal",0001:"First",0002:"Second",0003:"Third" + cn Choose A Costume\Player 2 + 8104A616 ???? 0000:"Normal",0001:"First",0002:"Second",0003:"Third" + cn Infinite Time + 8110524A 0063 + cn Enable Restart Match option + 800494BB 0002 + +crc 8C3D1192-BEF172E1-C:50 +gn Mortal Kombat Trilogy (E) + cn Unlimited Energy\Player 1 + 801698AD 00A6 + cn Unlimited Energy\Player 2 + 80169B81 00A6 + cn Aggressor Energy Bar\Player 1 + 80169941 0030 + cn Aggressor Energy Bar\Player 2 + 80169943 0030 + cn Infinite Time + 8114C2FC 000A + cn Unlock Secret + 80169F41 0004 + cn Infinite Run\Player 1 + 811698B4 0030 + cn Play As\Player 1 + 8016989D ???? 0000:"Kano",0001:"Sonya",0002:"Jax",0003:"Nightwolf",0004:"Cage",0005:"Stryker",0006:"Sindel",0007:"Sektor",0008:"Cyrax",0009:"Kung Lao",000A:"Kabal",000B:"Sheeva",000C:"Shang Tsung",000D:"Liu Kang",000E:"Smoke",000F:"Kitana",0010:"Jade",0011:"Mileena",0012:"Scorpion",0013:"Reptile",0014:"Ermac",0015:"Sub-Zero",0016:"Human Smoke",0017:"Noob Saibot",0018:"Rayden",0019:"Baraka",001A:"Rain",001B:"Khameleon" + cn Infinite Run\Player 2 + 81169B88 0030 + cn Play As\Player 2 + 80169B41 ???? 0000:"Kano",0001:"Sonya",0002:"Jax",0003:"Nightwolf",0004:"Cage",0005:"Stryker",0006:"Sindel",0007:"Sektor",0008:"Cyrax",0009:"Kung Lao",000A:"Kabal",000B:"Sheeva",000C:"Shang Tsung",000D:"Liu Kang",000E:"Smoke",000F:"Kitana",0010:"Jade",0011:"Mileena",0012:"Scorpion",0013:"Reptile",0014:"Ermac",0015:"Sub-Zero",0016:"Human Smoke",0017:"Noob Saibot",0018:"Rayden",0019:"Baraka",001A:"Rain",001B:"Khameleon" + cn Pick Your Kombat Zone + 812575A4 ???? 0000:"Subway",0001:"Street",0002:"Courtyard",0003:"Pit",0004:"Kahn's Tower",0005:"Bridge",0006:"Soul Chamber",0007:"Bell Tower",0008:"Kombat Temple",0009:"Graveyard",000A:"Pit 3",000B:"River Kombat",000C:"Scorpion's Lair",000D:"Kahn's Kave",000E:"Jade's Desert",000F:"Lost Bridge",0010:"Hidden Portal",0011:"Dead Pool",0012:"Wasteland",0013:"Rooftop",0014:"Armory",0015:"Living Forest",0016:"Tower",0017:"Portal",0018:"Lair",0019:"Tomb",001A:"Pit 2",001B:"Star Bridge",001C:"Pit Bottom" + cn Max Aggressor\Player 1 + cd Press L Button To Activate + D02B5285 0020 + 811698D4 5100 + D02B5285 0020 + 811698DC 5100 + cn Max Aggressor\Player 2 + cd Press L Button To Activate + D02B528D 0020 + 811698D6 5100 + D02B528D 0020 + 811698DE 5100 + +crc B8F0BD03-4479189E-C:50 +gn MRC - Multi Racing Championship (E) + cn Always 1st + 800A9107 0000 + cn Infinite Time + 8009498F 003C + cn Access all Gold Trophies + cd Championshp & Match Mode + 50000602 0000 + 810A9078 0000 + cn Access All Tracks In Match Mode + 50000602 0000 + 810A9080 0001 + +crc F5360FBE-2BF1691D-C:50 +gn MYSTICAL NINJA + cn Infinite\Health + 8015D2E7 0028 + cn Infinite\Lives + 8015D2EF 000A + cn Infinite\Ryo + 8015D2EA 0010 + cn Have\Chain Pipe + 8015D3BF 0002 + cn Have\Medal of Flames + 8015D3DF 0001 + cn Have\Ebisumaru + 8015D3A3 0001 + cn Have\Meat Saw Hammer + 8015D3C0 0001 + cn Have\Sasuke Character + 8015D3A4 0001 + cn Have\Fire Cracker Bomb + 8015D3C4 0001 + cn Have\Kunai of Severe Cold + 8015D3D4 0001 + cn Have\Yae Character + 8015D3AB 0001 + cn Have\Bazooka + 8015D3CB 0001 + cn Have\Flute + 8015D3DB 0001 + cn Have\Magic Mermaid + 8015D3FB 0001 + cn Have\Magic Sudden Impact + 8015D3EC 0001 + cn Have\Magic Mini Ebisu + 8015D3F2 0001 + cn Have\Magic Flying + 8015D3F4 0001 + cn Have\Shell + 8015D3FC 0001 + cn Have\Brown Item + 8015D402 0001 + cn Have\Brown Round Item + 8015D40F 0001 + cn Have\Gold Key + 8015D412 0001 + cn Have\Blue Sausage + 8015D417 0001 + cn Have\Pink Item + 8015D41B 0001 + cn Have\Gold Item + 8015D41C 0001 + cn Have\Blue Item + 8015D422 0001 + cn Access\Japanese Sombrero + cd Use only one of these codes at a time! + 8015D2F7 0001 + cn Access\Metal Helmet + cd Use only one of these codes at a time! + 8015D2F7 0002 + cn Access\Gold Helmet + cd Use only one of these codes at a time! + 8015D2F7 0003 + cn Access\Infinite Health + cd Use only one of these codes at a time! + 802F706A 0999 + cn Access\Infy Ryo + cd Use only one of these codes at a time! + 802F7667 0999 + cn Access\Always have Big Laser + cd Use only one of these codes at a time! + 802F706F FFFF + cn Access\Infinite Ryo Impact Running + cd Use only one of these codes at a time! + 812F70EA 270F + cn Access\Infinite Ryo Impact Fighting + cd Use only one of these codes at a time! + 812F7066 0005 + cn Access\Enemy Health Modifer attach Activator + cd Use only one of these codes at a time! + 812F7062 03E8 + cn Access\Infinite Impact Oil + cd Use only one of these codes at a time! + 812F706A 0154 + cn Access\Full Energy for Lazer + cd Use only one of these codes at a time! + 812F706E 0064 + cn Access\Mystical Ninja Skating team + 8120D620 4E20 + 8120DEF4 4E20 + 8116AE78 4E20 + cn Access\Move Lock + 8116AE6A 0000 + 8120D84A 0000 + cn Access\Skating Team V2 + 8120D620 4E20 + 8120DEF4 4E20 + 8116AE78 4E20 + 8116AE6A 0001 + 8120D84A 0001 + cn Keep Blue Fish + 8015D303 0003 + 50000404 0000 + 8015D2F3 0003 + +crc 7F9345D3-841ECADE-C:50 +gn Mystical Ninja 2 Starring Goemon (E) + cn Play As\Player 1 + 80088E02 ???? 0000:"Goemon",0001:"Ebisumaru",0002:"Sasuke",0003:"Yae" + cn Unlimited Gate Opener Things + 80088EC6 0099 + cn Unlimited Health\Player 1 + 80088ED4 0004 + cn Unlimited Shield\Player 1 + 80088ED5 0004 + 8015D3C4 0001 + cn Always Have Most Powerful Weapon + 80088ED9 0003 + +crc AE4992C9-9253B253-C:50 +gn NASCAR 99 (E) + cn Laps To Race + 81044B7E ???? 0001:"1 Lap",0002:"2 Laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7Laps",0008:"8 Laps",0009:"9 Laps" + cn Access All Secret NASCAR Legends + cd This will give you access to,Alan Kulwicki,Cale Yarborough,Bobby Allison,Davey Allison,Richard Petty,Benny Parsons + 50000602 0000 + 810DF400 0101 + +crc 29CE7692-71C58579-C:50 +gn NHL Breakaway 98 (E) + cn Activate Cheat Menu + 80053F78 0001 + cn Home Team Scores + 8012BC2C ???? 0000:"No Score",00FF:"Max Score" + cn Away Team Score + 8012BC2D ???? 0000:"No Score",00FF:"Max Score" + +crc 8A97A197-272DF6C1-C:50 +gn Nuclear Strike 64 (E) + cn Level & Scenario Select + 800ACE5C 000B + cn Invincibility + cd Makes you also fly without any fuel + 800ADB64 0001 + cn Double MPG + 800ADB69 0001 + cn No Quad Damage + 800ADB6B 0001 + cn infinite Ammo For All Guns + 800ADB65 0001 + cn Infinite Attempts + 800ADB66 0001 + +crc E86415A6-98395B53-C:50 +gn O.D.T (Or Die Trying) (E) (M5) (Unreleased Final) + cn Play As Select + 800FCEC5 ???? 0000:"Ike Hawkings (Corporal)",0001:"Sophia Hawkings (Stowaway)",0002:"Julia Chase (Cartographer)",0003:"Karma (The Ex-Deviant)",0004:"Max Havok (Chief Enginer)",0005:"Solaar (Archbishop)",0006:"Mr Bodybolt (7th Passenger)" + cn Infinite Max\999 Lives + 810C8CF8 03E8 + cn Infinite Max\Health + 800C8AD9 0066 + cn Infinite Max\Light Ammo + 800C8CAB 0066 + cn Infinite Max\Fire Ammo + 800C8CB3 0066 + cn Infinite Max\Ionic Ammo + 800C8CBB 0066 + cn Infinite Max\Fusion Ammo + 800C8CC3 0066 + cn Infinite Max\Mana + 800C8CFF 0066 + cn Have\All Magic + 800CEB48 0010 + 800CEB4D 0000 + 800CEB57 0001 + 800CEB61 0002 + 800CEB6B 0003 + 800CEB75 0005 + 800CEB7F 0006 + 800CEB89 0008 + 800CEB93 0009 + 800CEB9D 000B + 800CEBA7 000E + 800CEBB1 000F + 800CEBBB 0010 + 800CEBC5 0011 + 800CEBCF 000A + 800CEBD9 000C + 800CEBE3 000D + cn Have\Magic On Level 4 + 810C8CDD FFFF + 810C8CDE FFFF + 810C8CDF FFFF + 810C8CE0 FFFF + 810C8CE1 FFFF + 810C8CE2 FFFF + cn Have\Weapons On Max Upgrade + 800C8CAC 0009 + 800C8CB4 0009 + 800C8CBC 0009 + 800C8CC4 0009 + cn Have\Max Armour Level + 800C8D00 0064 + cn Have\Max Spirit Level + 800C8D04 0064 + cn Have\Max Weapon Level + 800C8D02 0064 + cn Have\Max Experience Level + 800C8CFC 00FF + cn Infinite Air Under Water + 800C8BE4 0069 + cn Press A For Bionic Jump + cd This will make you jump to a great height + D00C8BCA 0080 + 810C8AE8 ???? 0250:"Medium Jump",0800:"Max Jump" + +crc 812289D0-C2E53296-C:50 +gn Off Road Challenge (E) + cn 1 Player\Always Place 1st + 80103CD7 0000 + cn Multi and 1 Player\Infinite Gent Turbos\Player 1 + cd Can be used in 1 Player and Multiplayer Modes for Player 1 + 81103F3A 02F4 + cn 1 Player\Max\Acceleration + 8012C51F 000A + cn 1 Player\Max\Shocks + 8012C527 000A + cn 1 Player\Max\Speed + 8012C523 000A + cn 1 Player\Max\Tires + 8012C52B 000A + cn Multi and 1 Player\Max Crash Helmets\Player 1 + cd Can be used in 1 Player and Multiplayer Modes for Player 1 + 80103F33 0064 + cn Multi and 1 Player\Infinite Gent Turbos\Player 2 + cd Multiplayer Mode Only for Player 2 + 8110422E 02F4 + cn Multi and 1 Player\Max Crash Helmets\Player 2 + cd Multiplayer Mode Only for Player 2 + 80104227 0064 + +crc D5898CAF-6007B65B-C:50 +gn OPERATION WINBACK + cn Infinite\Health + 80179F8B 0064 + cn Infinite\Ammo and No Reloads + 80157C9B 0078 + 80157C94 0078 + 80157C90 0063 + 80179F6F 001E + 80157C91 0063 + 80179F83 0008 + cn C4 Explosives + cd Slot 1 + 80157C93 0001 + cn Flash Light + cd Slot 2 + 80157C95 0001 + cn C4 Detector + cd Slot 3 + 80157C98 0001 + cn Key + cd Slot 2 + 80157C99 0001 + cn Card Key + cd Slot 3 + 80157C9A 0001 + cn Max Power Mode + 8015C8E7 0001 + cn All Multiplayer Characters + 8015C8E1 000F + 8015C8E2 00FF + 8015C8E3 00FF + cn Walk Through Walls/Objects + cd Press Z Button And Joystick Forward Dont Stand Too Close To Wall/Object + D0139BC4 0020 + 8117964C 43C7 + cn Weapon modifier + 80179F78 ???? 0000:"Handgun",0001:"Submachine gun",0002:"Shotgun",0003:"Rocket launcher",0014:"Handgun w/ silencer" + cn Sudden death & trial modes unlocked + 8015C8E0 00A0 + cn Time is always 00:20:38 + 8010D342 0078 + +crc AC976B38-C3A9C97A-C:50 +gn Paperboy 64 (E) + cn Level Select + cd Also accesses All Bonus Levels + 8006A6A7 0001 + cn Invincibility + 81268D1A 0001 + cn Infinite Newspapers + 81268D12 0001 + cn Big Newspapers + 81268D5A 0001 + cn Throw Newspapers Forwards + 81268D46 0001 + cn Throw Newspapers Backwards + 81268D4A 0001 + cn Turbo Mode + 81268D36 0001 + cn Super Jump Springs + 81268D3A 0001 + cn Rocket Boosters + 81268D3E 0001 + cn 99 Total Houses + 8106A61A 0063 + +crc 19AB29AF-C71BCD28-C:50 +gn PAPER MARIO + cn Infinite & Max HP + FP + cd Do not enable this code before you have made a save, when a new game is started up. + 50000601 0000 + 8010DD91 0063 + cn Access\All Star Spirits + cd Disable this code as soon as you have reached level 8, or everything will be removed again + 8110E01E 0007 + cn Access\Max Star Energy + 8010E01E 0007 + cn Access\Infinite Star Spirits + 8010E020 0007 + cn Access\Infinite Coins + 8110DD9C 03E7 + cn Access\Max Star Points + cd You will level up, everytime you get a Star point + 8010DDA0 0063 + cn Access\Max Star Pieces + 8010DD9F 0063 + cn Access\Max Badge Points + 8010DD98 ???? 003C:"60 Badge Points",007F:"127 Badge Points" + cn Access\Level 99 + 8010DD99 0063 + cn Access\all members in your party + 50000C08 0000 + 8010DDAC 0001 + cn Access\Ultra Rank + cd This will give you Goombario,Kooper,Bombette,Parakarry,Bow Watt, Sushie & Lakilester + 50000C08 0000 + 8010DDAD 0002 + 50000C08 0000 + 8010DDED 0002 + cn Press L Button For Moon Jump + D0071337 0020 + 8010DAF4 0043 + +crc C83CEB83-FDC56219-C:50 +gn Penny Racers (E) + cn Super Speed + cd This is Turbo fast,So to slow it down a little more keep the B button pressed down + 81228FA8 4800 + cn Always 1st + 8022CC16 0001 + cn Class Select + cd This code is useful because you can play Class AA without having to beat a level!& then once any edit is done while the game is running + 8021C297 ???? 0000:"Class C",0001:"Class B",0003:"Class AA",0004:"1 Play",0005:"2 Play",0006:"3 Play",0007:"4 Play" + +crc E4B08007-A602FF33-C:50 +gn Perfect Dark (E) + cn Have All\Weapons\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 802037F0 0007 + 801EA7F0 0007 + 801D17F0 0007 + cn Infinite\Ammo\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80202F7F 00FF + 801E9F7F 00FF + 801D0F7F 00FF + 802027DB 00FF + 801E97DB 00FF + 801D07DB 00FF + cn Infinite\Health\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 8120205C 3F80 + 811E905C 3F80 + 811D005C 3F80 + cn Infinite\Shield\Player 1 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 81202070 3F80 + 811E9070 3F80 + 811D0070 3F80 + cn Have All\Weapons\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80205460 0007 + 801EC460 0007 + 801D3460 0007 + cn Infinite\Ammo\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 80204BEF 00FF + 801EBBEF 00FF + 801D2BEF 00FF + 8020444B 00FF + 801EB44B 00FF + 801D244B 00FF + cn Infinite\Health\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 81203CCC 3F80 + 811EACCC 3F80 + 811D1CCC 3F80 + cn Infinite\Shield\Player 2 + cd This code is for all Low/High Res Solo & Multi-Player Level ;) Enjoy + 81203CE0 3F80 + 811EACE0 3F80 + 811D1CE0 3F80 + cn Have All\Levels Complete & All Challenges + cd Have all levels Complete on Solo Missions, & Acces all Challenges & CO-OP Levels + 50003C02 0000 + 800A27C1 0001 + 50001E1A 0000 + 80088A0D 0001 + 50001E1A 0000 + 80088A0E 0001 + 50001E1A 0000 + 80088A0F 0001 + 50001E1A 0000 + 80088A10 0001 + cn Carrington Institute\Have 999 points in Firing Range + 810AD712 03E7 + cn Carrington Institute\Have Infinite time in Firing Range + 810AD70E 004D + cn Carrington Institute\Have 255 targets destroyed + 810AD714 00FF + cn Single & Co-Op\Press B To Levitate\Player 1 + cd To activate the moon jump you must Hold B while in the air. You can get in the air by going down steps, or hills or by going off the edge of something + D00980C4 0040 + 81202000 40F2 + D00980C4 0040 + 80201FB3 0000 + D00980C4 0040 + 811E9000 40F2 + D00980C4 0040 + 801E8FB3 0000 + D00980C4 0040 + 811D0000 40F2 + D00980C4 0040 + 801CFFB3 0000 + +crc 1AA05AD5-46F52D80-C:50 +gn Pilot Wings64 + cn Infinite Fuel\Gyrocopter + 80366989 0081 + cn Infinite Fuel\Rocket Belt + 803669A9 0081 + cn Time Always 00'00'10 + cd This Cheat code is for All Events + 803668B8 0001 + cn Choose Vehicle + cd Make your Choice & then Press GS To Activate,But do not use with any other Press GS Cheat Codes. + 88366807 ???? 0000:"Hang Glider",0001:"Rocket Belt",0002:"Gyrocopter",0003:"Cannonball",0004:"Skydiving",0005:"Jumble Hopper",0006:"Birdman" + cn [Perfect Score] (All Class & Level's) + cd To make these codes save to Game-Pak; just pick a level and lose, choose Next then Quit. Enable Disable Perfect Score then save and disable before using the Extra Games Perfect Score Cheat. + 50000330 0000 + 803683ED 0064 + 50000330 0000 + 80368A81 0064 + 50000330 0000 + 80368BD1 0064 + 50000330 0000 + 80369115 0064 + 50000330 0000 + 80369265 0064 + 50000330 0000 + 803693B5 0064 + 50000330 0000 + 803697A9 0064 + 50000330 0000 + 803698F9 0064 + 50000330 0000 + 80369A49 0064 + cn Infinite Photos + 813545EE 0000 + cn [Perfect Score] Extra Games (All Class & Level's) + cd To make these codes save to Game-Pak; just pick a level and lose, choose Next then Quit. Enable Disable Perfect Score then save and disable before using the Extra Games Perfect Score Cheat. + 8036847D 0019 + 803685CD 0019 + 8036871D 0019 + 8036886D 0019 + 803684AD 0064 + 803684DD 0064 + 80368B11 0019 + 80368C61 0019 + 80368DB1 0019 + 80368F01 0019 + 80368B41 0064 + 80368B71 0064 + 803691A5 0019 + 803692F5 0019 + 80369445 0019 + 80369595 0019 + 803691D5 0064 + 80369205 0064 + cn Music Volume Select + 80250FA4 ???? 0000:"No Music",003F:"Default Volume",0080:"Max Volume" + +crc 4FF5976F-ACF559D8-C:50 +gn POKEMON SNAP + cn [Enable All Levels] + cd This is needed to be able to Play all Levels of the Game + 810C2712 0006 + +crc 84077275-57315B9C-C:50 +gn Pokemon Stadium (E) + cn Infinite Health\Stadium\Free Battle + 80287D79 0064 + cn Infinite Health\Stadium\Poke Cup + 80285399 0064 + cn Infinite Health\Stadium\Pica Cup + 80284659 0064 + cn Infinite Health\Stadium\Prime Cup + 80285FE9 0064 + cn Infinite Health\Stadium\Petit Cup + 80286C29 0064 + cn Infinite Health\Stadium\Mewto + 802825B9 0064 + cn Gym Leader Castle\Elite Four & Rival + 80286859 00A1 + cn Gym Leader Castle\Brock + 80287539 00A1 + cn Gym Leader Castle\Misty + 80287E79 00A1 + cn Gym Leader Castle\Surge + 80286BD9 00A1 + cn Gym Leader Castle\Erika + 80286BA9 00A1 + cn Gym Leader Castle\Koga + 80287519 00A1 + cn Gym Leader Castle\Sabrina + 802870A9 00A1 + cn Gym Leader Castle\Blaine + 80286B69 00A1 + cn Gym Leader Castle\Giovani + 80287169 00A1 + cn Infinite Health\Player 1 + 810AE686 03E7 + 810AE6AA 03E7 + 810AE6DA 03E7 + 810AE6FE 03E7 + cn All Pokemon Level 100\Player 1 + 50000654 0000 + 800AE654 0064 + cn Infinite Attacks All Pokemon\Player 1 + 50000654 0000 + 810AE650 6363 + 50000654 0000 + 810AE652 6363 + cn Infinite Attacks All Pokemon\Player 2 + 50000654 0000 + 810AE86C FFFF + 50000654 0000 + 810AE86E FFFF + cn Infinite Attacks All Pokemon\Player 3 + 50000654 0000 + 810AE86C FFFF + 50000654 0000 + 810AE86E FFFF + cn Infinite Attacks All Pokemon\Player 4 + 50000654 0000 + 810AEA88 FFFF + 50000654 0000 + 810AEA8A FFFF + cn Game Difficulty + D312FC40 FD70 + D312FC40 A528 + 8112FC40 ???? 0000:"Hard",0001:"Normal",0002:"Easy",000F:"Extra Hard" + cn Catch\Mew on GB Tower + 80171E17 0015 + cn Catch\Mewtwo on GB Tower + 80171E17 0083 + cn Infinite coins for coin case + 801723E3 0099 + cn Infinite cash + 81172186 9999 + cn Pokemon beach stop code + D00488A1 0020 + 80202BB5 0001 + cn Clefairy Says\Infinite Health\Player 1 + 8118F438 0064 + cn Clefairy Says\Extended Life Bar\Player 1 + 8118F43A 0049 + cn Clefairy Says\Infinite Health\Player 2 + 8118F5F8 0064 + cn Clefairy Says\Extended Life Bar\Player 2 + 8118F5FA 0049 + cn Clefairy Says\Infinite Health\Player 3 + 8118F7B8 0064 + cn Clefairy Says\Extended Life Bar\Player 3 + 8118F7BA 0049 + cn Clefairy Says\Infinite Health\Player 4 + 8118F978 0064 + cn Clefairy Says\Extended Life Bar\Player 4 + 8118F97A 0049 + cn Rock Harden\Infinite Armour\Player 1 + 81193B78 0190 + cn Rock Harden\Infinite Armour\Player 2 + 81193E2C 0190 + cn Rock Harden\Infinite Armour\Player 3 + 811940E0 0190 + cn Rock Harden\Infinite Armour\Player 4 + 81194394 0190 + cn Infinite Health against Mew Two + 810AE632 FFFF + 812823E8 FFFF + cn All Pokmon Have Max Hp + 81285AE8 0096 + +crc 2952369C-B6E4C3A8-C:50 +gn Pokemon Stadium 2 (E) + cn Infinite Health Stadium & Gym Leader Castle + 801DD22D 0030 + cn Mini Games\Player 1\Gutsy Golbat has 99 Hearts + D017711F 0001 + 8017711F 0063 + cn Mini Games\Player 2\Gutsy Golbat has 99 hearts + D017714B 0001 + 8017714B 0063 + cn Mini Games\Player 3\Gutsy Golbat has 99 hearts + D0177177 0001 + 80177177 0063 + cn Mini Games\Player 4\Gutsy Golbat has 99 hearts + D01771A3 0001 + 801771A3 0063 + cn Mini Games\Player 1\Clear Cut Challenge gets perfect score + 801744C3 0063 + cn Mini Games\Player 1\Topsy Turvy + cd Immediatly wins + D01769E7 0001 + 801769E7 0005 + cn Mini Games\Player 1\Egg Emergency perfect score + 80191C3F 0064 + cn Mini Games\Player 1\Furret Frolic Perfect Score + 801E9623 0063 + cn Mini Games\Player 1\Streaming Stampede Perfect Score + 8018138B 0063 + cn Mini Games\Player 1\Delibird Delivery Perfect Score + 801AC2CC 0063 + cn Mini Games\Player 1\Roll Out Rampage Always in 1st Place + 80103179 0001 + +crc 16931D74-65DC6D34-C:50 +gn Quake 64 (E) + cn Infinite\Ammo + 50000402 0000 + 8016426D 0064 + 50000402 0000 + 8116426C 03E7 + cn Have\All Weapons + 8016422B 007F + cn Debug Mode + 8006C4E3 0001 + cn Have\All Keys + 80164229 000F + cn Infinite\Armor + 81164184 42C8 + cn Infinite\Health + 81164170 42C8 + cn Infinite\Bio Suit + 811641C0 42C8 + cn Have\Quad Damage + 811641BC 42C8 + cn Have\Ring of Shadows + 81164228 ???? 42C8:"On",0000:"Off" + cn Rapid Fire + D00CB220 0020 + 801641AD 0001 + cn Multi\Infinite Health\Player 1 + 81166AD0 42C8 + cn Multi\Infinite Armor\Player 1 + 81166AE4 42C8 + cn Multi\Infinite Bio Suit\Player 1 + 81166B20 42C8 + cn Multi\Have All Weapons\Player 1 + 80166B8B 007F + cn Multi\Infinite Ammo\Player 1 + 50000402 0000 + 81166BCC 03E7 + cn Multi\Infinite Health\Player 2 + 81166DA0 42C8 + cn Multi\Infinite Armor\Player 2 + 81166DB4 42C8 + cn Multi\Infinite Bio Suit\Player 2 + 81166DF0 42C8 + cn Multi\Have All Weapons\Player 2 + 80166E5B 007F + cn Multi\Infinite Ammo\Player 2 + 50000402 0000 + 81166E9C 03E7 + +crc 7433D9D7-2C4322D0-C:50 +gn QUAKE II + cn Invincible + 8002E618 0000 + cn Status Bar Always On + 8008E4CF 0001 + cn Have All Weapons and Infinite Max Ammo\Level 01 + 50000904 0000 + 802A46AB 0001 + 50000604 0000 + 812A46CE 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 02 + 50000904 0000 + 8028A47B 0001 + 50000604 0000 + 8128A49E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 03 + 50000904 0000 + 8027223B 0001 + 50000604 0000 + 8127225E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 04 + 50000904 0000 + 8026A70B 0001 + 50000604 0000 + 8126A72E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 05 + 50000904 0000 + 8028812B 0001 + 50000604 0000 + 8128814E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 06 + 50000904 0000 + 8027DA0B 0001 + 50000604 0000 + 8127DA2E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 07 + 50000904 0000 + 802811CB 0001 + 50000604 0000 + 812811EE 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 08 + 50000904 0000 + 8027C45B 0001 + 50000604 0000 + 8127C47E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 09 + 50000904 0000 + 80247C7B 0001 + 50000604 0000 + 81247C9E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 10 + 50000904 0000 + 80276C4B 0001 + 50000604 0000 + 81276C6E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 11 + 50000904 0000 + 80278AFB 0001 + 50000604 0000 + 81278B1E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 12 + 50000904 0000 + 8028F69B 0001 + 50000604 0000 + 8128F6BE 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 13 + 50000904 0000 + 80278A4B 0001 + 50000604 0000 + 81278A6E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 14 + 50000904 0000 + 802807DB 0001 + 50000604 0000 + 812807FE 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 15 + 50000904 0000 + 8027636B 0001 + 50000604 0000 + 8127638E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 16 + 50000904 0000 + 8028B7FB 0001 + 50000604 0000 + 8128B81E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 17 + 50000904 0000 + 8027278B 0001 + 50000604 0000 + 812727AE 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 18 + 50000904 0000 + 8026594B 0001 + 50000604 0000 + 8126596E 02F4 + cn Have All Weapons and Infinite Max Ammo\Level 19 + 50000904 0000 + 8024A28B 0001 + 50000604 0000 + 8124A2AE 02F4 + +crc 9B500E8E-E90550B3-C:50 +gn Resident Evil 2 (E) + cn Infinite Health + 810DDE22 00C8 + cn Condition Always Fine + 810DDEE4 0000 + cn Infinite Time + 800E57BF 0010 + cn Access ChestAnywhere + cd Press L Button + Start + D1014FA4 0020 + 81122598 0100 + cn Access Quick Save + cd Press Z Button + B Button + D1014FA4 6000 + 810E5428 8007 + D1014FA4 6000 + 810E542A 0E30 + cn Access All Items Chest + cd Disable After First Save + 50003504 0100 + 810E59F4 2FFE + cn Infinite Ammo + 811224AE 03E7 + cn Access Ink Ribbons + cd Disable After First Save + 810E59C8 1EFF + cn Access Weapons\Grenadelauncher & Acid Rounds + cd Disable After First Save + 810E59CC 0BFF + cn Access Weapons\Bow Gun + cd Disable After First Save + 810E59D0 0CFF + cn Access Weapons\Rocket Launcher + cd Disable After First Save + 810E59D4 11FF + cn Access Weapons\Gatling Gun + cd Disable After First Save + 810E59D8 12FF + cn Number Of Saves Will Always Be 0 + 810E5650 0000 + cn Have 2 Extra Slots In Inventory + D10E584E 0000 + 810E584E 0001 + cn Play As + 810DDC38 ???? 0080:"Leon Original",0180:"Claire Original",0280:"Leon Original",0380:"Claire Original",0480:"Leon Wounded",0580:"Claire without jacket",0680:"Leon Wounded",0780:"Claire without jacket",0880:"Leon as Stars",0980:"Claire as Biker",0A80:"Leon as Biker",0B80:"Claires body Leons outfit",0C80:"Hunk (can crash the game)",0D80:"To Fu",0E80:"Ada (can crash the game)",0F80:"Cheryl" + cn Play Extra Mission + 810DDBEE ???? 0048:"The 4th Survior",0049:"To-Fu" + cn Max Item Modifier\Slot 01 + 800E59C8 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59C9 00FF + cn Max Item Modifier\Slot 02 + 800E59CC ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59CD 00FF + cn Max Item Modifier\Slot 03 + 800E59D0 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59D1 00FF + cn Max Item Modifier\Slot 04 + 800E59D4 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59D5 00FF + cn Max Item Modifier\Slot 05 + 800E59D8 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59D9 00FF + cn Max Item Modifier\Slot 06 + 800E59DC ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59DD 00FF + cn Max Item Modifier\Slot 07 + 800E59E0 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59E1 00FF + cn Max Item Modifier\Slot 08 + 800E59E4 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59E5 00FF + cn Max Item Modifier\Slot 09 + 800E59E8 ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59E9 00FF + cn Max Item Modifier\Slot 10 + 800E59EC ???? 0000:"Nothing",0001:"Knife Hunk",0002:"Handgun Hunk",0003:"Handgun Different Ada",0004:"Custom Handgun Hunk",0005:"Magnum Hunk",0006:"Custom Magnum Hunk",0007:"Shotgun Hunk",0008:"Custom Shotgun Hunk",0009:"Grenade Launcher Claire",000A:"Grenade Launcher (Flame Rounds) Claire",000B:"Grenade Launcher (Acid Rounds) Claire",000C:"Bowgun Claire",000D:"Colt S.A.A. Claire",000E:"Spark Shot Claire",000F:"Sub Machine Gun Leon",0010:"Flamethrower Leon",0011:"Rocket Launcher Claire",0012:"Gatling Gun Claire",0013:"Machine Gun ???",0014:"Handgun Bullets",0015:"Shotgun Shells",0016:"Magnum Bullets",0017:"Fuel",0018:"Grenade Rounds",0019:"Flame Rounds",001A:"Acid Rounds",001B:"Machine Gun Bullets",001C:"S. Shot Bullets",001D:"Bow Gun Bolts",001E:"Ink Ribbon",001F:"Small Key",0020:"Hand Gun Parts",0021:"Magnum Parts",0022:"Shotgun Parts",0023:"First Aid Spray",0024:"Chemical FR-W09",0025:"Chemical AC-W24",0026:"Green Herb",0027:"Red Herb",0028:"Blue Herb",0029:"Mixed Herb (Green)",002A:"Mixed Herb (Red&Green)",002B:"Mixed Herb (Blue&Green)",002C:"Mixed Herb (?)",002D:"Mixed Herb (?)",002E:"Mixed Herb (?)",002F:"Lighter",0030:"Lock Pick",0031:"Picture",0032:"Valve Handle",0033:"Red Jewel",0034:"Red Card Key",0035:"Blue Card Key",0036:"Serpent Stone",0037:"Jaguar Stone",0038:"Blue Stone",0039:"Blue Stone (?)",003A:"Eagle Stone",003B:"Bishop Plug",003C:"Rook Plug",003D:"Knight Plug",003E:"King Plug",003F:"W. Box Key",0040:"Detonator",0041:"Plastic Bomb",0042:"Bomb&Detonator",0043:"Crank",0044:"Film",0045:"Film (?)",0046:"Film (?)",0047:"Unicorn Medal",0048:"Eagle Medal",0049:"Wolf Medal",004A:"G. Cogwheel",004B:"Manhole Opener",004C:"Main Fuse",004D:"Fuse Case",004E:"Vaccine",004F:"Vaccine Cart.",0050:"Film",0051:"Base Vaccine",0052:"G-Virus",0053:"Special Key",0054:"Joint S Plug",0055:"Joint N Plug",0056:"Cord",0057:"Film",0058:"Cabin Key",0059:"Precinct Key (blue)",005A:"Precinct Key (red)",005B:"Precinct Key (?)",005C:"Precinct Key (green)",005D:"C. Panel Key (red)",005E:"C. Panel Key (yellow)",005F:"P. Room Key",0060:"MO Disk",0061:"Lab Card Key",0062:"Master Key",0063:"Platform Key",0064:"No Item",0065:"No Item",0066:"No Item",0067:"No Item",0068:"Chris's Diary",0069:"Mail to Chris",006A:"Memo to Leon",006B:"Police Memorandum",006C:"Operation Report 1",006D:"Mail to the Chief",006E:"Mail to the Chief (?)",006F:"Secretary's Diary A",0070:"Secretary's Diary B",0071:"Operation Report 2",0072:"User Registration",0073:"Film A",0074:"Film B",0075:"Film C",0076:"Patrol Report",0077:"Watchman's Diary",0078:"Chief's Diary",0079:"Sewer Manager Diary",007A:"Sewer Manager Fax",007B:"Film D",007C:"Vaccine Synthesis",007D:"Lab Security Manual",007E:"P-Epsilon Report",007F:"Rookie Files",0080:"Rookie Files (?)",0081:"No Item",0082:"Spade Key",0083:"Diamond Key",0084:"Desk Key",0085:"Heart Key",0086:"Club Key",0087:"Virgin Heart",0088:"Square Crank",0089:"Down Key",008A:"Up Key",008B:"Locker Key" + 800E59ED 00FF + +crc C3E7E29E-5D7251CC-C:50 +gn Re-Volt (E) + cn Access All\Cars & Tracks + 8104ADF6 0001 + cn Access All\Cups + 5000032C 0000 + 8105444A 00FF + cn Always 1st + 811157AE 0001 + 811157B6 0000 + 8110C33E 02F4 + cn Infinite Continues + 8110C332 0006 + cn Drones Have No Weapons + 8111CECE 0000 + cn Infinite Weapons\Player 1 + 81115798 0000 + 8111579A ???? 0000:"Green Missile",0001:"Orange Missile",0002:"Multi-Orange Missiles",0003:"The Bomb",0004:"Water Balloon",0005:"Blue Protector",0006:"Oil Slick",0007:"Bowling Ball Mine",0008:"Yellow Protector",0009:"Lightning Bolt",000A:"Orange Star",000B:"Beach Ball" + 8111579E 0001 + cn Laps To Race + 8107DD1E ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Number Of Drones In The Race + 8110FFF6 ???? 0001:"1 Drone",0002:"2 Drones",0003:"3 Drones",0004:"4 Drones",0005:"5 Drones",0006:"6 Drones",0007:"7 Drones",0008:"8 Drones",0009:"9 Drones" + cn 99 Points Player 1 + 8010C33F 0063 + cn Infinite Weapons\Player 2 + 81117C60 0000 + 81117C62 ???? 0000:"Green Missile",0001:"Orange Missile",0002:"Multi-Orange Missiles",0003:"The Bomb",0004:"Water Balloon",0005:"Blue Protector",0006:"Oil Slick",0007:"Bowling Ball Mine",0008:"Yellow Protector",0009:"Lightning Bolt",000A:"Orange Star",000B:"Beach Ball" + 81117C66 0001 + cn Infinite Weapons\Player 3 + 8111A128 0000 + 8111A12A ???? 0000:"Green Missile",0001:"Orange Missile",0002:"Multi-Orange Missiles",0003:"The Bomb",0004:"Water Balloon",0005:"Blue Protector",0006:"Oil Slick",0007:"Bowling Ball Mine",0008:"Yellow Protector",0009:"Lightning Bolt",000A:"Orange Star",000B:"Beach Ball" + 8111A12E 0001 + cn Infinite Weapons\Player 4 + 8111C5F0 0000 + 8111C5F2 ???? 0000:"Green Missile",0001:"Orange Missile",0002:"Multi-Orange Missiles",0003:"The Bomb",0004:"Water Balloon",0005:"Blue Protector",0006:"Oil Slick",0007:"Bowling Ball Mine",0008:"Yellow Protector",0009:"Lightning Bolt",000A:"Orange Star",000B:"Beach Ball" + 8111C5F6 0001 + +crc 02D8366A-6CABEF9C-C:50 +gn Road Rash 64 (E) + cn Always 1st + 810D7D96 0000 + cn Max Cash + 810D6FBA FFFF + cn Access All Bikes & Tracks + 810A7D16 0063 + cn Access All Weapons For All Modes + 50000E02 0000 + 811B9EFA 0505 + cn Infinite Damage + 801C1257 0002 + cn Infinite Health\To Bike + 811B9BB8 4270 + cn Infinite Health\To Character + 811C0F90 4489 + cn No Music In Game + 810D61AE 0000 + cn No Music Elsewhere + 810D61AA 0000 + +crc 74E87A70-6293AED4-C:50 +gn ROADSTERS TROPHY + cn Always 1st + 800C1F81 0001 + cn Laps To Race + 800A4649 ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Access All Trophies + cd Also gives you all extra features in quick race & Trophy mode + 800BAA9B 0007 + 800BACAF 0007 + cn Max Race Points + 800BACBE 00FF + cn Have Lots Of Seasons + 810BACAA 02F4 + cn Max Cash + 810BACA4 3AFF + 810BACA6 F3FA + cn Cheats Enabled Modifier + 8108F8F0 ???? 0004:"Fast Bucks (You Get 250",0008:"Easy Money (You Get 1",0010:"Trophies (Second And Third Championships Wins)",0020:"Smurfing (High Pitched Voices)",0040:"Big Wheels (Big Foot Cars)",0080:"Skywalker (Hover Cars)",0100:"Car Radio (Remote Control Cars)",0200:"Chopper (Top Down View)",0400:"Anyway (Race Circuits Backwards)",0800:"Extra Resolution (Able To Change Resolution In Options Screen)" + cn Easy Win + cd Right After Start,Go, Quit Race, And you Have Won + 800BACAD 000A + cn All Cars\Max Upgrade + 5000220C 0200 + 810BAD56 0270 + cn All Cars\Infinite Supply Of Super Tires + 5000220C 0000 + 810BAD58 0F0F + 5000220C 0000 + 810BAD5A 0F0F + cn Special Category A Car\Mind Star 600 + 810BAE8E 3D70 + 810BAE90 0F0F + 810BAE92 0F0F + cn Special Category B Car\Vertige Stallion + 810BAE16 2378 + 810BAE18 0F0F + 810BAE1A 0F0F + cn Special Category C Car\Mind Star 200R + 810BAD86 0A78 + 810BAD88 0F0F + 810BAD8A 0F0F + cn Race Direction Options + 810A4600 ???? 0000:"Normal",0001:"Reverse",0002:"Mirrored Normal",0003:"Mirrored Reverse" + cn View Select + cd Select your View and then at start of Race press C-Up Button + D00C2171 0000 + 800C2171 ???? 0000:"Inside Car",0001:"Behind View",0002:"Further Behind View",000B:"Distant Behind View",00FF:"Helicopter View" + cn Track Select + 8008FA5D ???? 0000:"Rocket Base",0001:"Temple",0002:"Ski Resort",0003:"Lumber Mill",0004:"Area 51",0005:"Oilfields",0006:"Tudor Village",0007:"Chateau",0008:"Docklands",0009:"Titus Park" + +crc 9FF69D4F-195F0059-C:50 +gn Robotron 64 (E) + cn Infinite Lives + 8109B0EE 03E7 + 810AD24E 03E7 + cn Level select + cd Set Up In Menu + 81076FB6 6F74 + cn Fast Run + 8009B14F 0003 + cn Rapid fire + 8009B15F 0003 + cn Easy Difficulty level + 800AD243 0000 + cn Speed level 1 Slow + 800AD247 0000 + +crc 9FD375F8-45F32DC8-C:50 +gn Rocket - Robot on Wheels (E) + cn Infinite & Max Health + 8109FB82 000C + 8109FB84 000A + cn Activate All In-Game Cheats + cd With this code on, all rocket's abilities are now max + 810A6846 F5FF + cn Access All Ticket Switches & Vehicles + 800A5E1F 0001 + 50002004 0000 + 810A5D70 FFFF + +crc 60D5E10B-8BEDED46-C:50 +gn Rayman2 The Great Escape (E) + cn Infinite\Max Health + 811BC54C 001E + cn Infinite\Oxygen + 810F4A80 4396 + cn Open Options\levels & Map + 50000801 0000 + 801F1101 00FF + cn Open Options\Open all cages + 801F1032 0050 + 50000602 0000 + 811F10E0 FFFF + cn Have All\Yellow Lums + 50006401 0000 + 800C6FF8 00FF + 50001901 0000 + 800C6FAD 00FF + 811F1072 0005 + 50005702 0000 + 811F1078 FFFF + cn Have All\Crates + 810C6FE8 7FFF + 50000602 0000 + 810C6FEA FFFF + 800C6FF2 00FF + cn All Masks + cd Press GS To Activate All Masks + 891F1110 8780 + +crc 8BD4A334-1E138B05-C:50 +gn Ready 2 Rumble Boxing (E) + cn Infinite\Health + 810D8E8A ???? + 810E6522 ???? 0064:"Infinite",0000:"No Health" + cn Infinite\Stamina + 810D8E8E ???? + 810E6526 ???? 0064:"Infinite",0000:"No Stamina" + cn Have Max Rumble + 810D8E96 ???? + 810E61B8 ???? 0030:"Max",0000:"Never Rumble" + cn Infinite\Cash + 810EB852 FC9A + cn Infinite\Time + 810E6486 0E10 + +crc FEE97010-4E94A9A0-C:50 +gn RR64 - Ridge Racer 64 (E) + cn Always 1st + 810569B4 0001 + cn Infinite Time + 811280B2 0C00 + cn Freeze Lap Timer + cd Select Car Attack, And You'll Have All The Cars At Your Disposal For A Quick Spin !! + 810569DE 014D + cn Access All\Cars,Tracks & Golg Trophies + 50000402 0000 + 81043AA0 FFFF + cn Access All\Platinum Trophies + 8102F70C FFFF + 8102F70E FFFF + cn Ultra 64 + cd Pick any car, beat stage 8: RR Extreme Extra and the UFO car is yours to drive! + 8113DDBA 0018 + cn Access\Galage '88 UFO Car + 810E2C20 0028 + cn Easy Win + 810569BA 0007 + cn Easy Mode + 81057B10 0001 + cn Freeze Lap Timer + 810569DE 014D + 810569CA 00C7 + 810569CE 00C7 + 810569EA 014D + 810569EE 014D + 810569F2 014D + cn Always Engine Class S + 81043AB0 0000 + cn Laps to Race + cd Here you can choose how many laps are in the race, 1-9. Do not use with Option 7-9. + 8111CA16 ???? 0001:"1 Lap to Race",0002:"2 Laps to Race",0003:"3 Laps to Race",0004:"4 Laps to Race",0005:"5 Laps to Race",0006:"6 Laps to Race",0007:"7 Laps to Race",0008:"8 Laps to Race",0009:"9 Laps to Race" + +crc 4D3ADFDA-7598FCAE-C:50 +gn Rugrats - Treasure Hunt (E) + cn Infinite Energy\Player 1 + 80254A76 001E + 8025CCF6 001E + cn Infinite Energy\Player 2 + 80257B86 001E + 80260846 001E + cn Infinite Energy\Player 3 + 8025ACA6 001E + 802637A6 001E + cn Infinite Energy\Player 4 + 8025E0E6 001E + 80266B76 001E + +crc 0AC61D39-ABFA03A6-C:50 +gn Rugrats in Paris - The Movie (E) + cn Tickets\Red + 8111F8C6 FFFF + cn Tickets\Gold + 8111F8C8 FFFF + cn Access all items In Inventory + 8111F8BE 1FFF + +crc 67D21868-C5424061-C:50 +gn Rakuga Kids (E) + cn Infinite Energy\Player 1 + 800ACB89 ???? 0000:"None",0040:"Max" + cn Infinite Energy\Player 2 + 800ACC79 ???? 0000:"None",003F:"Max" + cn Super Attacks\Player 1 + 800ACB8D ???? 0000:"None",0003:"3" + cn Super Attacks\Player 2 + 800ACC7D ???? 0000:"None",0003:"3" + cn Infinite Match Time + 800ABC33 0000 + cn Unlock Extras + 800ACD55 00FF + 800ACD57 00FF + +crc 918E2D60-F865683E-C:50 +gn S.C.A.R.S. (E) + cn Always 1st + 813E00E8 0001 + cn Access\All Cups + 50000302 0000 + 812CB7C8 0001 + cn Access\All Challenges + 50000502 0000 + 813DD428 0001 + cn Access\All Cars + 50000402 0000 + 813DFC6A 0001 + cn Infinite\Turbo's + 8039B464 0000 + 8039B467 0000 + 8039B469 0009 + cn Infinite\Magnet's + 8039B464 0001 + 8039B467 0001 + 8039B469 0009 + cn Infinite\Stinger's + 8039B464 0003 + 8039B467 0003 + 8039B469 0009 + cn Infinite\Boomerang's + 8039B464 0004 + 8039B467 0004 + 8039B469 0009 + cn Infinite\Seeker's + 8039B464 0005 + 8039B467 0005 + 8039B469 0009 + cn Infinite\Stopper's + 8039B464 0006 + 8039B467 0006 + 8039B469 0009 + cn Infinite\Bullet's + 8039B464 0007 + 8039B467 0007 + 8039B469 0009 + cn Infinite\Shield's + 8039B464 0008 + 8039B467 0008 + 8039B469 0009 + cn Laps To Race + 813BBD5C ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Infinite\CREDITS + 80388F3D 0003 + cn Psycho Weapons + 8039B469 0003 + 802B85A3 0003 + +crc 61D116B0-FA24D60C-C:50 +gn San Francisco Rush - Extreme Racing (E) + cn Always 1st + 80101409 0000 + cn Max Race Points + 810DACCA 02F4 + cn Laps To Race + 800E7411 ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Gravity Modifier + 800F3E61 ???? 0000:"Ballon & Two Weights",0001:"One Weight",0002:"Two Weights" + cn No\Car Collisions + 800F4120 0001 + cn No\Auto Abort + 800F4140 0001 + cn Resurrect In Place + 800F4150 0001 + cn Stop Timer + 800F4160 0001 + cn Big Front Wheels + 800DA02C 0002 + cn Big Back Wheels + 800DA03C 0002 + cn Difficulty Very Easy + 810D9F7A 0002 + cn Automatic Transmission + 800C8100 0001 + cn Access The Rock Alcatraz bonus level + cd Press C-right, on any level, at the track selection screen + D00F4174 0002 + 80100120 0006 + cn All\Keys & Cars + 50000E16 0000 + 810CAD52 FFFF + cn All\Keys & Cars Circuits + 8105696E FFFF + 8105699A FFFF + 50000404 0000 + 81056910 FFFF + +crc B7CF2136-FA0AA715-C:50 +gn San Francisco Rush 2 - Extreme Racing USA (E) + cn Always 1st + 80115499 0000 + cn Max Points In Total + 810E235A 03E7 + cn Laps To Race + 811088D0 ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Number Of Drones In Race + 810E1B88 ???? 0001:"1 Drone",0002:"2 Drones",0003:"3 Drones",0004:"4 Drones",0005:"5 Drones",0006:"6 Drones",0007:"7 Drones",0008:"8 Drones",0009:"9 Drones" + cn Best Stunt Points + cd On Track + 8110B438 02F4 + cn Max & Best Score + cd On Stunt Track + 50000502 0000 + 810C4702 FFFF + cn All Keys,Cars & Cans + 50000E02 0000 + 810C4574 FFFF + cn Access All In-Game Cheats + cd In Set-Up Menu + 810C48F8 0100 + cn Activate All In-Game Cheats + 50000E02 0000 + 810C48A4 FFFF + cn Access Midway Track + 810C4890 02F4 + cn Easy Difficulty + 8010FFAA 0000 + cn No\Checkpoints Extended Time + 8010FF47 0000 + cn No\Wind + 80116E98 0000 + +crc 51D29418-D5B46AE3-C:50 +gn San Francisco Rush 2049 (E) + cn Always 1st + 80177D4E 0000 + cn Max Race Points + 8117CE22 02F4 + cn Laps To Race + 81177A18 ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + cn Number Of Drones In Race + 81163240 ???? 0001:"1 Drone",0002:"2 Drones",0003:"3 Drones",0004:"4 Drones",0005:"5 Drones",0006:"6 Drones",0007:"7 Drones",0008:"8 Drones",0009:"9 Drones" + cn Access All In-Game Cheats + 81118E9A 0001 + cn Activate All In-Game Cheats + 50000D02 0000 + 81118E82 0101 + cn All Silver & Gold Coins + cd Single, Practice & Circuit Mode + 50000660 0000 + 8116375C FFFF + cn All Silver & Gold Coins + cd Circuit Mode - Using Controller Pack + 50000660 0000 + 811C542C FFFF + cn All Silver & Gold Coins + cd Stunt Mode + 50000440 0000 + 81163BBC FFFF + cn Extended Time In Battle & Stunt Mode To 2.05 Hours + 811633BA 457C + 811636EE 4514 + cn Stunt Wings All Modes + cd Where Wings Are Available Press D-Pad Up On Wing Select + D017055A 0004 + 50000C02 0000 + 811139D0 0202 + cn Stunt Wings Circuit Mode + cd Press D-Pad Up On Wing Select + D017055A 0004 + 50000C02 0000 + 801756A1 0202 + cn Easy Difficulty level + 80177A3C 0000 + cn Max Points Stunt Mode + 81177A55 3AFF + 81177A57 F3FA + +crc E3BD221D-3C0834D3-C:50 +gn Scooby-Doo - Classic Creep Capers (E) + cn Have All Items\What a night for a knight + 811BA010 0101 + 811BA012 0101 + 811BA014 0101 + 811BA016 0101 + 811BA018 0101 + cn Infinite Courage + 810BB096 0007 + F107D9B0 0000 + +crc 60C437E5-A2251EE3-C:50 +gn Shadowman (E) + cn Have All\Items + cd Youll not miss out any part of the game for having all parts of LEclipsers with a new game + D0059047 0001 + 50001D20 0000 + 80030613 000B + cn Have All\Gads & The Poign + 80030E57 000F + cn Have All\Levels Unlocked + 5000101C 0000 + 80030A0E 0001 + cn Have All\Cheats: Book of Shadows + 81075F4E 0FFF + cn Have All\Dark Souls Collected + D00590B3 0001 + 80075F49 007C + cn Infinite\Shotgun Shells + 80075B2F 0063 + cn Infinite\Violator Ammo + 81075B32 029A + cn Infinite\Cadeaux' + 81075B36 029A + cn Infinite\0.9mm Ammo + 81075B3A 0190 + cn Infinite\Max Health/Air/Shadow Charge & Voodoo Power + 50000604 0000 + 81075B16 2710 + cn Infinite\Accumulators + 800306D7 0005 + cn Infinite\Retractors + 800308B7 0003 + cn Infinite\Prisms + 80030957 0003 + cn Ammo always displayed on screen + 50000408 0000 + 80075ACD 0007 + cn Press L To Levitate + D0059097 0020 + 80075578 0041 + +crc 5FD7CDA0-D9BB51AD-C:50 +gn Snowboard Kids (E) + cn Infinite Cash + 8112272A 02F4 + cn Access Everything + cd "Have All Characters,Cups,Courses,&Boards" + 810B3160 0100 + 810B3164 0F00 + cn 1 Lap To Race + D01226C8 0000 + 801226C8 0009 + cn Infinite Tools Options + 801226D5 ???? 0001:"Fan",0002:"Ghost",0003:"Pan",0004:"Rock",0005:"Mouse",0006:"Board" + cn Infinite Weapons\Lucky Dip + cd "Lucky Dip is Infinite Usage Of What Ever You Get From Each Red Box" + 801226D4 0003 + +crc C2751D1A-F8C19BFF-C:50 +gn Snowboard Kids 2 (E) + cn Max Coins + 8120639E 270F + cn Access Everything\Start New Game + 50000502 0002 + 80204F3B 0013 + 50000502 0002 + 80204F42 0009 + 50000402 0002 + 80204F43 000A + 80204F4B 000D + 81204F4C 0E0F + 81204F4E 0101 + 81204F5A 0100 + cn Trick Game 300 Points + 812065D2 012C + cn Infinite Tools Options + 80206404 ???? 0001:"Frying Pan",0002:"Ghost",0003:"Super Ghost",0004:"Fan",0005:"Rocket",0006:"Invisible",0007:"Rock",0008:"Rat Face",0009:"Super Rat Face",000A:"Wings" + cn Infinite Weapons Options + 80206402 ???? 0001:"Slap Stick",0002:"Parachute",0003:"Freeze Shot",0004:"Snowman",0005:"Bomb",0006:"Whirlwind" + 80206403 0009 + cn Max Money(Story Mode) + 81204EB0 0098 + 81204EB2 967F + cn Open Extra Characters + 81204F4E 0101 + 80204F50 0001 + cn Have All Snowboards + 80204F3C 0001 + 81204F3E 0101 + 81204F40 0101 + +crc 20B53662-7B61899F-C:50 +gn South Park (E) + cn Have Cheats Menu + 800D77D6 01FF + cn Infinite Energy + 802FD209 0064 + cn Infinite Credits + 802FD215 0064 + cn Infinite Sponge Darts + 802FD223 0064 + cn Infinite Suckers + 802FD222 0064 + cn Infinite Balls + 802FD21F 0064 + cn Start with 9999 Monster Score + 812FD20E 270F + +crc 4F8AFC3A-F7912DF2-C:50 +gn South Park Rally (E) + cn Infinite Credits + 8008D659 0005 + cn Have All Tracks + 8108875A FFFF + cn Have All Races + 81088756 FFFF + cn Unlock All Characters & Extra Cheats + 81088750 FFFF + 81088752 FFFF + +crc FC70E272-08FFE7AA-C:50 +gn Silicon Valley + cn Great Score + 813F2E22 02F4 + cn Title Screen + cd Press the Pause Button to takes you to Title Screen + 803F6799 0000 + cn Debug Mode + 803F651F 0001 + cn Enable Secret Mini Game + 803F652D 0001 + cn High Score In Evo's Escape + 813E4DDA 7FFF + cn 0 Enemies To Kill In Big Celebration Parade + 803E4DBB 0000 + cn Infinite Health\EVO + 801DE085 0080 + cn Always Raining + 803F2E5F 0005 + cn Always Snowing + 803F2E5D 0005 + cn Always in 2nd Camera Angle + 803F2B89 0001 + cn All levels open + 50002001 0000 + 803F7ED0 0001 + cn Infinite Health\2 Mouse,Hyena + cd Only Use Infinite Health Codes For Animals You Need + 801DFB51 0080 + cn Infinite Health\Rocket Dog + cd Only Use Infinite Health Codes For Animals You Need + 801DEC01 0080 + cn Infinite Health\King Rat + cd Only Use Infinite Health Codes For Animals You Need + 801E19F1 0080 + cn Infinite Health\Spit Dog, Bear, King Pen, FB EVO + cd Only Use Infinite Health Codes For Animals You Need + 801DE459 0080 + cn Infinite Health\Fox, Pen, Husky, Tortoise Tank + cd Only Use Infinite Health Codes For Animals You Need + 801DFF25 0080 + cn Infinite Health\Bunny, Racing Turtle + cd Only Use Infinite Health Codes For Animals You Need + 801DF3A9 0080 + cn Infinite Health\Rocket Husky + cd Only Use Infinite Health Codes For Animals You Need + 801E1DC5 0080 + cn Infinite Health\Cool Cod + cd Only Use Infinite Health Codes For Animals You Need + 801E4039 0080 + cn Infinite Health\Elephant + cd Only Use Infinite Health Codes For Animals You Need + 801DE82D 0080 + cn Infinite Health\Lion, Camel + cd Only Use Infinite Health Codes For Animals You Need + 801E02F9 0080 + cn Infinite Health\Desert Fox + cd Only Use Infinite Health Codes For Animals You Need + 801E161D 0080 + cn Infinite Health\A. Desert Rat, Vulture, Box, Kang + cd Only Use Infinite Health Codes For Animals You Need + 801DEFD5 0080 + cn Infinite Skill\A\Power Mouse + cd Only Use Infinite Skill A Codes For Animals You Need + 801DFCE4 0004 + cn Infinite Skill\A\Rocket Dog + cd Only Use Infinite Skill A Codes For Animals You Need + 801E3A24 0004 + cn Infinite Skill\A\King Rat + cd Only Use Infinite Skill A Codes For Animals You Need + 801E1B84 0004 + cn Infinite Skill\A\King Penguin + cd Only Use Infinite Skill A Codes For Animals You Need + 801DE5EC 0004 + cn Infinite Skill\B\Rocket Dog + cd Only Use Infinite Skill B Codes For Animals You Need + 801E3A28 0004 + cn Infinite Skill\B\Bear + cd Only Use Infinite Skill B Codes For Animals You Need + 801DE5F0 0004 + cn Infinite Skill\B\Power Pen, Husky, Fox, Tort Tank + cd Only Use Infinite Skill B Codes For Animals You Need + 801E00BC 0004 + cn Infinite Skill\B\Bunny, Racing Turtle + cd Only Use Infinite Skill B Codes For Animals You Need + 801DF540 0004 + cn Infinite Skill\B\Rocket Husky + cd Only Use Infinite Skill B Codes For Animals You Need + 801E1F5C 0004 + cn Infinite Skill\B\Hyena + cd Only Use Infinite Skill B Codes For Animals You Need + 801DF914 0004 + cn Infinite Skill\B\Lion + cd Only Use Infinite Skill B Codes For Animals You Need + 801E0490 0004 + cn Infinite Skill\B\Armed Desert Rat + cd Only Use Infinite Skill B Codes For Animals You Need + 801DF16C 0004 + cn Infinite Skill\B\Desert Fox + cd Only Use Infinite Skill B Codes For Animals You Need + 801E17B4 0004 + cn Infinite Skill\B\Boxing Kangeroo + cd Only Use Infinite Skill B Codes For Animals You Need + 801DF16C 0004 + +crc 42CF5EA3-9A1334DF-C:50 +gn StarCraft 64 (E) + cn Infinite Vespene gas,minerals & Most missions + 50003202 0000 + 800B1D96 00FF + cn All levels complete + 800D1364 000C + 50000501 0000 + 800D1365 000A + +crc F4CBE92C-B392ED12-C:50 +gn STARFOX64 Lylat Wars (E) + cn Unlimited\Boost + 8113E6FC 0000 + 8113E6FE 0000 + 811415DC 0000 + 811415DE 0000 + 8013E7FD 0000 + 801416DD 0000 + cn Have All Medals + cd For Expert & Normal Modes + 50000802 0000 + 8017A9D9 7777 + cn Infinite\Hyper Laser + 80163B13 0002 + cn Loads O' Hits + 80163B03 00FF + cn Infinite\Armor\Slippy + 8017418B 00FF + cn Infinite\Energy + 80141587 00FF + 8013E6A7 00FF + cn Infinite\Lives + 80163B09 0063 + cn Unlimited\Smart Bombs + 80179E0B 0063 + cn Infinite\Armor\Falco + 80174187 00FF + cn Infinite\Armor\Peppy + 8017418F 00FF + cn Infinite\Dual Blue Lasers + 80163C13 0002 + cn Level Select + 8017A29F ???? 0000:"Corneria",0001:"Meteo",0002:"Sector X",0003:"Area 6",0004:"Glitch",0005:"Sector Y",0006:"Venom 1",0007:"Solar",0008:"Zoness",0009:"Venom 2",000A:"Training Mode Level",000B:"Macbeth",000C:"Titania",000D:"Aquas",000E:"Fortuna",0010:"Katina",0011:"Bolse",0012:"Sector Z",0013:"Venom With Starwolf",0014:"Corneria (Multi)" + cn 999 Kills + 80163B03 00FF + +crc D89E0E55-B17AA99A-C:50 +gn Starshot - Space Circus Fever (E) + cn Infinite Lives + 801A3E83 0063 + cn Infinite Shots + 801A3EB7 0064 + cn Infinite Flight Time + 801A3F1F 0064 + cn Infinite Mega Fuel + 801A3EEB 0064 + +crc 7EE0E8BB-49E411AA-C:50 +gn Star Wars - Rogue Squadron (E) + cn Infinite Lives + cd This Also accesses advanced Shields & Radar + 81130B38 01C0 + cn Invincibility + cd This Also Accesses All Levels And Makes All Crafts Available + 80130B2D 00FF + cn Infinite Secondary Weapon + 8010CA02 0063 + 80130B23 ???? 0001:"Ion Cannon",0002:"Missiles",0003:"Seeker Missiles",0004:"Bombs",0005:"Proton Bombs",0007:"Cluster Missiles",0008:"Seeker Torpedos",0009:"Seeker Cluster Missiles" + cn Completion Time 0:00 + 80130B85 3FCB + cn Enemies Destroyed 756 + 81130B64 02F4 + cn Accuracy 100% + 80130B5F 0063 + cn Friendly Saves 756 + 80130B66 02F4 + cn Bonus Collected 756 + 80130B67 02F4 + cn Always Pass Mission + 80130AF4 0001 + cn Accesses\All Levels,Ships & Advanced Weapons + 80130B3B 00FF + cn Access\69 Buick Electra + cd Replaces The V-Wing + 81130B3A 000E + cn Access AT-ST Level + 81130B38 1250 + +crc 219191C1-33183C61-C:50 +gn Star Wars - Rogue Squadron (E) (V1.1) + cn Infinite\Infinite Lives + 80130B10 0008 + cn Extra Shields + 81137E7C 4316 + cn Infinite\Infinite Secondary Weapons + 8010CA32 0008 + cn Infinite\Infinite Health + 81137E7C 4316 + cn Have 99\Bonus Collected + 80130B87 0063 + cn Have 99\Kills + 80130B85 0063 + cn Have 99\Saves + 80130B86 0063 + cn 1-Hit Death + 81137E7C 4136 + cn Have Medals For\Ambush at Mos Eisley + 88130B1C ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Rendezvou on Bankhesh + 88130B1D ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\The Search For The Noonnah + 88130B1E ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Defection At Corellia + 88130B1F ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Liberation V + 88130B20 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\The Jade Moon + 88130B21 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Imperial Construction Yard + 88130B22 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Assault on Kile II + 88130B23 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Rescue on Kessel + 88130B24 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Prisons on Kessel + 88130B25 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Battle Above Taloraan + 88130B26 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Escape From Fest + 88130B27 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Blockade on Chandrila + 88130B28 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Raid on Sullust + 88130B29 ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Moff Seerdon's Revenge + 88130B2A ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\The Battle of Calamari + 88130B2B ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Beggar's Canyon + 88130B2C ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\The Death Star Trench Run + 88130B2D ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + cn Have Medals For\Battle of Hoth + 88130B2E ???? 0000:"None",0001:"Bronze Medal",0002:"Silver Medal",0003:"Gold Medal" + +crc 4D486681-AB7D9245-C:50 +gn Shadow of the Empire + cn Access In-Game Cheat Menu + cd Pause gameplay and pink text will appear in top screen. scroll with multiple buttons and select with 'A' + D10DDE2E 0001 + 810D3F32 0001 + D10DDE14 0002 + 810D3F32 0001 + D10E28D4 0011 + 810D3F32 0001 + D10E28D4 0011 + 810D3F32 0001 + cn Access Wampa Stompa + cd Important To Get All Codes To Work! Select empty file "Wampa Stompa" will now be your playername. + 8118D4E8 2057 + 8118D4EA 616D + 8118D4EC 7061 + 8118D4EE 2020 + 8118D4F0 5374 + 8118D4F2 6F6D + 8118D4F4 7061 + cn Access All Levels + cd Must be used with Access Wampa Stompa + 810DE2EA 0004 + cn Max Challenge Points + 8118F370 000F + cn Extra Jump Power + 810E2220 3F92 + cn Freeze Timer + 810E2230 4018 + +crc EAE6ACE2-020B4384-C:50 +gn Star Wars Episode I - Battle for Naboo (E) + cn Level Select + 8004C650 0013 + cn Always Pass Mission + 8105C88E 0001 + cn Advanced Weapons,Shields & Extra Ships + 8104C636 00FF + cn 2X Secondary Weapons + 8104C62A 0080 + cn Infinite Lives + 80067553 03E7 + cn Access All Platinium Medals + 50001301 0000 + 8004C63D 0004 + cn Completion Time 0:00 + 8105C892 0000 + cn Enemies Destroyed 756 + 8005C89D 02F4 + cn Accuracy 100% + 8105C896 0064 + 8105C89A 0064 + cn Friendly Saves 756 + 8005C89E 02F4 + cn Bonus Collected + cd Where Bonus Are Available + 8005C89F 0002 + cn Lives Remaining 756 + 8005C8A0 02F4 + +crc 53ED2DC4-06258002-C:50 +gn Star Wars Episode I - Racer (E) + cn No Damage + cd If when Racing Your Pod Over heats & bursts into flames Press "R" & you will Repair the Damage. + 800AA5D7 0001 + cn Infinite Truguts + 8111CB1A FFFF + 8111CB18 7FFF + cn Always 1st + 80121C8C 0001 + 80125489 0001 + cn Enable In-Game cheat Menu & Cheats + cd Here you can Activate the IN-Built Cheats Menu. At the Front Screen Just Press C-Button Right.This will open up All Tracks & Characters In Free Play & Time Attack. Also In A Race, Press The Start/Pause button to Access the In-Cheat-Menu Option.You can also choose how many Pod's Racers are in the Race & also how many Laps are in the Race in Free Play & Time Attack + 810A0D27 000A + 810A0D2A FFFF + cn Unlock All Tracks & Characters + cd When using Unlock All Tracks & Characters For can to pick & choose what ever you want to play As & where ;) + 8011CB08 00FF + 8011CB09 00FF + 8011CB0B 00FF + 8111CB08 FFFF + 8111C80A FFFF + 8011CB14 007D + 8111CB16 FFFF + cn Have All Tracks Completed + 8111CB0A FFFF + 8111CB0C 3FFF + 8111CB0E 3FFF + 8111CB10 3FFF + 8111CB12 00FF + +crc A03CF036-BCC1C5D2-C:50 +gn SUPER MARIO 64 + cn Press GS For 255 Coins + 893094D8 00FF + cn Have\Level Select + A02F973C 0001 + cn Don't Hurt Mario\Monsters + 80309457 0001 + cn Infinite\Lives + 803094DD 0064 + cn Infinite\Energy & Breath + 803094DE 0008 + cn Have\Debug Mode + A02F9748 ???? 0001:"On",0000:"Off" + cn Mario's Cap\Off Options + cd Here you can Choose Options with Mario without His Cap on,Do not use with any other Mario with/without Options,Use only one at a time + 80309437 ???? 0001:"Mario No Cap",0002:"Invisible Mario",0004:"Metal Mario",0008:"Flying Mario",000A:"Invisible Flying Mario",000D:"Metal Flying Mario",000F:"Invisible Metal Flying Mario" + cn Mario's Cap\On Options + cd Here you can Choose Options with Mario with His Cap on,Do not use with any other Mario with/without Options,Use only one at a time + 80309437 ???? 0012:"Invisible Mario",0015:"Metal Mario",0016:"Invisible Metal Mario",0019:"Flying Mario" + cn Funny Mario Options\Mario's Cap\Off & in His Hand + cd Here you can Choose Options with Mario with His Cap off & in His Hand,Do not use with any other Mario with/without Options,Use only one at a time + 80309437 ???? 0020:"Cap In Hand",0022:"Invisible Mario Cap In Hand",0024:"Metal Mario Cap In Hand",0026:"Invisible Metal Mario Cap In Hand",0028:"Flying Mario Cap In Hand" + cn Funny Mario Options\Mario's Cap\On & An Extra in His Hand + cd Here you can Choose Options with Mario with His Cap on & An Extra in His Hand,Do not use with any other Mario with/without Options,Use only one at a time + 80309437 ???? 0030:"Cap In Hand",0032:"Invisible Mario Cap In Hand",0034:"Metal Mario Cap In Hand",0036:"Invisible Metal Mario Cap In Hand",0038:"Flying Mario Cap In Hand" + cn Press L To Levitate + cd Press L to levitate & Let go to land + D0309261 0020 + 8130947C 4220 + D030947D 0020 + 8130943C 0300 + D030947D 0020 + 8130943E 0880 + cn [Slot A Codes]\Have All 120 Stars + cd Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak + 80202F23 0001 + 80202F0B 00C7 + 50001101 0000 + 80202F0C 00FF + cn [Slot A Codes]\Have all key doors unlocked (and mote empty) + 80202F0A 007E + cn [Slot A Codes]\Have All Max 100 Coin Records For All Levels + 50000F01 0000 + 80202F25 0064 + cn [Slot B Codes]\Have All 120 Stars + cd Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak + 80202F93 0001 + 80202F7B 00C7 + 50001101 0000 + 80202F7C 00FF + cn [Slot B Codes]\Have all key doors unlocked (and mote empty) + 80202F7A 007E + cn [Slot B Codes]\Have All Max 100 Coin Records For All Levels + 50000F01 0000 + 80202F95 0064 + cn [Slot C Codes]\Have All 120 Stars + cd Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak + 80203003 0001 + 80202FEB 00C7 + 50001101 0000 + 80202FEC 00FF + cn [Slot C Codes]\Have all key doors unlocked (and mote empty) + 80202FEA 007E + cn [Slot C Codes]\Have All Max 100 Coin Records For All Levels + 50000F01 0000 + 80203005 0064 + cn [Slot D Codes]\Have All 120 Stars + cd Have 120 Stars,once the Code is activated, you will see it as a new option in Save Slot A.This will have the Cannon open already to get upto Yoshi on the Roof. but make sure to save the game after collecting Red Coins and turn this code off before saving. you will now have it all saved to mempak + 80203073 0001 + 8020305B 00C7 + 50001101 0000 + 8020305C 00FF + cn [Slot D Codes]\Have all key doors unlocked (and mote empty) + 8020305A 007E + cn [Slot D Codes]\Have All Max 100 Coin Records For All Levels + 50000F01 0000 + 80203075 0064 + +crc 93945F48-5C0F2E30-C:50 +gn Super Smash Bros (E) + cn Give Kirby A Wierd Blow-Up + 802669B8 000A + cn Story Mode\Skip Straight To Master Hand + 800AD347 000D + cn Story Mode\Infinite Time + 810AD38E 43CB + cn Story Mode\Player 1\Infinite Lives + 800AD3A3 0004 + cn Story Mode\Player 2\Infinite Lives + 800AD417 0004 + cn Story Mode\Player 3\Infinite Lives + 800AD48B 0004 + cn Story Mode\Player 4\Infinite Lives + 800AD4FF 0004 + cn Story Mode\Player 1\Low % Health + 810AD3E6 0000 + cn Story Mode\Player 2\Low % Health + 810AD45A 0000 + cn Story Mode\Player 3\Low % Health + 810AD4CE 0000 + cn Story Mode\Player 4\Low % Health + 810AD542 0000 + cn Story Mode\Player 1\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code could also result freezing at the end of the Level. + 800AD39B ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 2\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800AD40F ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 3\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800AD483 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 4\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800AD4F7 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 1\Kirby B Button Move\Hyrule Castle + 8027136F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Yoshi's Island + 802716AF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Sector Z + 80279957 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Peach's Castle + 8026C5FF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Saffron City + 8027C2F7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Congo Jungle + 8027932F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland + 8027639F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Planet Zebes + 80278807 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage + 8026BDF7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team + 8026AF7F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Master Hand Stage + 8027A4AF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Infinite Time + 810AD57E 43CB + cn VS. Mode\Player 1\Low % Health + 810AD5D6 0000 + cn VS. Mode\Player 2\Low % Health + 810AD64A 0000 + cn VS. Mode\Player 3\Low % Health + 810AD6BE 0000 + cn VS. Mode\Player 4\Low % Health + 810AD732 0000 + cn VS. Mode\Player 1\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800AD58B ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 2\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800AD5FF ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 3\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800AD673 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 4\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800AD6E7 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 1\Kirby B Button Move\Hyrule Castle + 8026C24F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Player 1\Kirby B Button Move\Yoshi's Island + 80276B17 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Player 1\Kirby B Button Move\Sector Z + 802747E7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn P1 Press Down On D-Pad To Make Items Appear In Random Spots + D10A7804 0400 + 81195902 0001 + cn Have All Characters + 810AD198 0FF0 + cn VS. Mode\Have Mushroom Kindom + 800AD197 00FF + cn Story Mode\Always Get Pacifist (60,000 Points) + 810AD3CE 0000 + cn Bonus Stage Character Modifier (Training Mode) + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 80197A33 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Jump off to win + 810AD3A2 0000 + +crc B44CAB74-07029A29-C:50 +gn Superman (E) + cn Infinite Options\Freezing Breath + 8122CDE8 42C8 + cn Infinite Options\Health + 8122CDD4 42C8 + cn Infinite Options\Laser Eye + 8122CDE4 42C8 + cn Infinite Options\Running Boosts + 8122CDDC 42C8 + cn Infinite Options\X-Ray Vision + 8122CDE0 42C8 + cn For More Time Press D-pad up + D00EA380 0008 + 8115F0D2 1724 + D00EA380 0008 + 8115F0DA 003C + cn Level Select + D00EA380 0020 + 8117A378 0013 + D00EA380 0020 + 8117A388 000F + 81144727 0063 + +crc E0C4F72F-769E1506-C:50 +gn Tigger's Honey Hunt (E) + cn Max Honey Pots + 810A288A 03E7 + cn Infinite Lives + 810A2886 0009 + cn Have Mouse Card\The Adventure Begins + 800A2864 0001 + cn Have Mouse Card\Night Tail + 800A2865 0001 + +crc 2B4F4EFB-43C511FE-C:50 +gn TOM AND JERRY + cn [Unlock All Characters] + cd This Gives you all Characters to choose from plus fixes A freeze on the Charecter Select Menu by having it on + 800E4933 00FF + cn Open All Versus Arenas + 800E4934 00FF + 800E4935 00FF + cn Infinite Health + 800E2BDD 00C8 + cn One Hit To Kill\Player 1 + cd This Will Give Player 1 A One Hit Kill Over Player 2 + 800E2EB4 0080 + cn One Hit To Kill\Player 2 + cd This Will Give Player 2 A One Hit Kill Over Player 1 + 800E2BDC 0080 + cn Always Have Weapon Options\Player 1 + 810E2DD4 ???? 0079:"Anvil",0003:"Club",0004:"Bird bath",0008:"Broom",0009:"NCube knife",000A:"NCube missiles",000B:"Chair",000C:"Champagne",000E:"Chicken",000F:"Crate",0014:"Deck chair",0016:"Egg",001A:"Fish",001D:"Gardeners Fork",001E:"Frying Pan",001F:"Wooden Chair",0029:"Bouy",002A:"Mallet",002B:"Watermelon",002D:"Milk Bottle",0039:"Plank",0041:"Rolling Pin",0046:"Spade",0047:"Stool",0048:"Tennis Racket",004E:"Spanner",0055:"Stick",0063:"Blue Swordfish",0064:"Saucepan",0065:"Wooden Spoon",006B:"Stool",006D:"Bee hive",0078:"Mooses head" + cn Always Have Weapon Options\Player 2 + 810E30AC ???? 0079:"Anvil",0003:"Club",0004:"Bird bath",0008:"Broom",0009:"NCube knife",000A:"NCube missiles",000B:"Chair",000C:"Champagne",000E:"Chicken",000F:"Crate",0014:"Deck chair",0016:"Egg",001A:"Fish",001D:"Gardeners Fork",001E:"Frying Pan",001F:"Wooden Chair",0029:"Bouy",002A:"Mallet",002B:"Watermelon",002D:"Milk Bottle",0039:"Plank",0041:"Rolling Pin",0046:"Spade",0047:"Stool",0048:"Tennis Racket",004E:"Spanner",0055:"Stick",0063:"Blue Swordfish",0064:"Saucepan",0065:"Wooden Spoon",006B:"Stool",006D:"Bee hive",0078:"Mooses head" + cn Infinite time + 800FF18E 00F0 + cn No music + 800B7718 0000 + +crc 9F8926A5-0587B409-C:50 +gn Tony Hawk's Pro Skater 1 (E) + cn Access all Levels,tapes,boards & Officer Dick + 50000C14 0000 + 800DE9FC 001E + cn Access All gold medals + cd Also opens San Francisco & Downtown Minneapolis + 50000C14 0000 + 800DEA03 00FF + 50000C14 0000 + 800DEA06 00FF + 50000C14 0000 + 800DEA08 00FF + cn 10x Trick Multiplier + 800D60FE 0001 + cn Max\Balance + 800D62DF 00FF + cn Max\Turning + 800D6220 00FF + cn Max\Speed + 800DE83A 0001 + cn Max\Air + 800D62DC 00FF + +crc 84EAB557-C88A190F-C:50 +gn Tony Hawk's Pro Skater 2 (E) + cn Access In-Game Cheat Menu + 50001104 0000 + 800E9E98 0001 + cn 10x Points Multiplier + 800EAD8F 0001 + cn Perfect Balance + 800E9EAA 0010 + cn Always Special + 800E9EAC 0001 + 800E9EAE 0001 + cn Moon Psysics + 800E9ECE 0001 + cn Hoffmann Factory & Skate heaven Unlocked + 800EA18B 003F + cn Access\Spider-Man + 800E9E98 0001 + 800F0C5B 0001 + cn Access\Officer Dick + 800E9E9C 0001 + 800F093B 0001 + cn Infinite Time + 800E886A 0001 + cn Max Cash + cd All standard players,Officer Dick & Spider-Man + 50000EE4 0000 + 810E88F8 000A + 50000EE4 0000 + 810E88FA 2B1F + 50000EE4 0000 + 810E88FC 000A + 50000EE4 0000 + 810E88FE 2B1F + cn Level Goals 100% + cd All standard players,Officer Dick & Spider-Man, Use together with + 50000EE4 0000 + 810E8900 FFFF + 50000EE4 0000 + 810E8902 FFFF + 50000EE4 0000 + 810E8904 FFFF + 50000EE4 0000 + 810E8906 FFFF + 50000EE4 0000 + 810E8908 FFFF + 50000EE4 0000 + 810E890A FFFF + 50000EE4 0000 + 810E890C FFFF + 50000EE4 0000 + 810E890E FFFF + 50000EE4 0000 + 810E8920 FFFF + cn All Gaps + 50000A0C 0000 + 810E9D84 FFFF + 50000A0C 0000 + 810E9D86 FFFF + 50000A0C 0000 + 810E9D8A FFFF + 50000402 0000 + 810E9DF4 FFFF + cn Max Cash For All Custom Players + 500004E4 0000 + 810E948C 000A + 500004E4 0000 + 810E948E 2B1F + 500004E4 0000 + 810E9490 000A + 500004E4 0000 + 810E9492 2B1F + cn Levels Goals 100% All Custom Players + 50000802 0000 + 810E9494 FFFF + 50000802 0000 + 810E9578 FFFF + 50000802 0000 + 810E965C FFFF + 50000802 0000 + 810E9740 FFFF + +crc 5F3F49C6-0DC714B0-C:50 +gn Top Gear Hyper-Bike (E) + cn Access All\Bikes + 8107F6EE FFFF + cn Access All\Tracks + 8107F6F0 00FF + 8107F6F2 FFFF + cn Infinite\Nitro + 810BA540 4296 + cn Infinite\Nitro Always On + 810BA52C 0010 + cn Laps 2 Race + 800F36B8 ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + +crc D09BA538-1C1A5489-C:50 +gn Top Gear Overdrive (E) + cn Extra Cars & Tracks + 80102A71 000E + 80102A68 0005 + cn Infinite Money + 810F5905 0FA0 + cn Infinite Nitro + 800F590F 000F + cn Laps 2 Race + 80118E20 ???? 0001:"1 Lap",0002:"2 laps",0003:"3 Laps",0004:"4 Laps",0005:"5 Laps",0006:"6 Laps",0007:"7 Laps",0008:"8 Laps",0009:"9 Laps" + +crc 7F43E701-536328D1-C:50 +gn TOP GEAR RALLY + cn Have 1-6 Level Points + 8032685F 0064 + 80326861 0064 + 80326863 0064 + 80326865 0064 + 80326867 0064 + 80326869 0064 + cn Extra Cars & Tracks + 8032690F 00FF + 8032690C 00FF + 8032690D 00FF + cn Only Race 1 Lap Championship Mode + 8031EBDB 0002 + cn Always Place 1st + 8031EC0F 0000 + +crc BEBAB677-51B0B5E4-C:50 +gn TOP GEAR RALLY 2 + cn Always 1st + 80032713 0001 + cn No Damage Or Failures + 80031BA7 0001 + cn 100.000 Sponsor Credits & 950 Championship Points In Support Van + cd You Also Have Access To All Cars, Tracks & Extra Features + 80031BB3 00F3 + cn No Cones Hit + cd In ARSG Rally School + 80032743 0000 + 80032B1B 0000 + cn No Navigator + 80032677 0000 + cn Max Sponsor Credits + 803D27E2 0010 + 803D27E4 0001 + cn Infinite Cash + 803D004E 4000 + cn Freeze Timer + 8003271F 0000 + +crc CCEB3858-26952D97-C:50 +gn Toy Story 2 (E) + cn Have 99 coins + 810BB4FE 0063 + cn Have all 5 collectables + 801C7E62 0005 + cn Infinite Lives + 800BB4FA 0009 + cn Infinite Battery Power + 810BB4F6 000E + cn Hold jump to fly + 810BB4EC 0002 + +crc 2F7009DD-FC3BAC53-C:50 +gn Turok - Dinosaur Hunter (E) (V1.0) + cn Infinite\Lives + 80128D7F 00FF + cn Infinite\Body Armor + 81128D96 5B23 + 80128DD7 0001 + cn Infinite\Air + 801290E0 0063 + 801E869A 0063 + cn Infinite\Health + 812C1634 1E61 + 812A25A4 1E61 + cn Have\All Level Keys + 50000604 0000 + 80128DE3 0007 + 80128DFB 001F + 80128E1B 00FF + cn Have\All Weapons + 50000B04 0000 + 80128DB7 0001 + 80128D33 0001 + cn Infinite\Ammo + 50000404 0000 + 80128D63 00FF + 80128D73 00FF + 80128D7F 00FF + 50000504 0000 + 80128D83 00FF + 80128F0B 00FF + 80128F07 00FF + cn Diffuculty Modifier + 801195DF ???? 0000:"Easy",0001:"Normal",0002:"Hard" + cn Have\Backpack + 80128CEB 0001 + 80128D2B 0001 + cn Open All Portals + cd Press L to Access Map + 8114F8CA F803 + 81128D4E 0003 + 81128D52 0003 + 81128D56 0003 + 81128D5A 0003 + 81128D5E 0003 + 81128D62 0003 + 81128D66 0005 + cn Have All\Gems + 80128F07 00FF + cn Have\Cheat Menu + 811195F0 FFFF + 811195F2 FFFF + +crc 2F700DCD-176CC5C9-C:50 +gn Turok - Dinosaur Hunter (E) (V1.1) + cn Infinite\Lives + 80128E1F 00FF + cn Infinite\Body Armor + 81128E36 5B23 + 80128E77 0001 + cn Infinite\Air + 80129180 0063 + 801E873A 0063 + cn Infinite\Health + 812C16D4 1E61 + 812A2644 1E61 + cn Have\All Level Keys + 50000604 0000 + 80128E83 0007 + 80128E9B 001F + 80128EBB 00FF + cn Have\All Weapons + 50000B04 0000 + 80128E57 0001 + 80128DD3 0001 + cn Infinite\Ammo + 50000404 0000 + 80128E03 00FF + 80128E13 00FF + 80128E1F 00FF + 50000504 0000 + 80128E23 00FF + 80128FAB 00FF + 80128FA7 00FF + cn Diffuculty Modifier + 8011967F ???? 0000:"Easy",0001:"Normal",0002:"Hard" + cn Have\Backpack + 80128D8B 0001 + 80128DCB 0001 + cn Open All Portals + cd Press L to Access Map + 8114F96A F803 + 81128DEE 0003 + 81128DF2 0003 + 81128DF6 0003 + 81128DFA 0003 + 81128DFE 0003 + 81128E02 0003 + 81128E06 0005 + cn Have All\Gems + 80128FA7 00FF + cn Have\Cheat Menu + 81119690 FFFF + 81119692 FFFF + +crc 1EA26214-E790900F-C:50 +gn Turok - Rage Wars (E) + cn Have All Medals + cd Unlocks the In-Game Cheat Menu.Only works with a Controller-Pak + 8010EB50 0003 + 50000601 0000 + 8010EB4A 00FF + cn Have All Mini Game Icons + cd Only works with a Controller-Pak + 8010EB17 0024 + cn Infinite Lives\Player 1 + 8033637E 0064 + cn Infinite Health\Player 1 + 80336527 0064 + 80692B86 0064 + cn Infinite Ammo All Guns\Player 1 + 50000302 0000 + 80336535 0063 + 50000702 0000 + 80692B95 0063 + cn All Levels Completed + cd Unlocks Frag Fest & Time Trial + 50000601 0000 + 8010EB7D 00FF + cn All Characters + 50000301 0000 + 8010EB51 00FF + cn Deaths Modifier + 8110EB76 ???? 000A:"10",0014:"20",001E:"30",0028:"40",0032:"50",0064:"100",00C8:"200",0190:"400",0320:"800",0640:"1600",03E7:"Infinite" + cn Wins Modifier + 8110EB72 ???? 000A:"10",0014:"20",001E:"30",0028:"40",0032:"50",0064:"100",00C8:"200",0190:"400",0320:"800",0640:"1600",03E7:"Infinite" + cn Total Kills Modifier + 8110EB6E ???? 000A:"10",0014:"20",001E:"30",0028:"40",0032:"50",0064:"100",00C8:"200",0190:"400",0320:"800",0640:"1600",03E7:"Infinite" + +crc E0B92B94-80E87CBD-C:50 +gn Turok 2 - Seeds of Evil (E) + cn Access In-Game Cheat Menu + 8112167C FFFF + 8112167E FFFF + cn Access All Nuke Pieces 1-6 + cd Enter the In-game inventory option, and press L Button + D00FC701 0020 + 50000601 0000 + 802FC99C 0030 + +crc 6A162FF2-2093704C-C:50 +gn Turok 3 - Shadow of Oblivion (E) + cn Infinite\Grenade Gun Ammo + 8133340A 0064 + cn Have\a Grenade Launcher + 80333954 0001 + cn Infinite\Shotgun Ammo + 81333932 0064 + cn Have\Shotgun + 80333950 0001 + cn Infinite\Arrows + 81333928 0063 + cn Infinite\Life Units + 813334FC 0063 + cn Access\All Cheats & Level Warp + 811659D4 FFFF + 811659D6 FFFF + +crc E688A5B8-B14B3F18-C:50 +gn TWISTED EDGE + cn Max\50000 Stunt Points + 81082AD8 C350 + cn Low Timer + 80082A04 0000 + 80182A06 0000 + cn Have\All Characters + 81082B18 07FF + cn Have\All Difficulties + 81082B10 0700 + cn Have\All Tracks + 81082B1C BFFE + cn Have\All Boards + 81082B24 0003 + 81082B26 FFFF + +crc 151F79F4-8EEDC8E5-C:50 +gn Vigilante 8 (E) + cn All Quests Completed + 80193CA4 003F + 50000C01 0000 + 80193C98 001F + cn Max Stats All Characters + 50000B24 0000 + 811896EC 1414 + 50000B24 0000 + 811896EE 1400 + cn Access All Characters + 81193CA4 3F00 + 50000602 0000 + 81193C98 1F1F + +crc 98F9F2D0-03D9F09C-C:50 +gn Virtual Pool 64 (E) + cn Foul score will stay at 0 + 802EF725 0000 + cn Score 0 points in shark skins + 802EF723 0000 + cn Have 5 games won + 802EF721 0005 + cn Pot 1 to win Set points to 25 in straight pool + 802EF71D 0019 + +crc 636E6B19-E57DDC5F-C:50 +gn V-Rally Edition 99 (E) + cn Access\All Cars + 8015EC13 003F + cn Access\All Tracks + 8015EC0E 0070 + cn Access\Championship,World,Expert + 8015EC1C 0001 + cn Access\Expert Times + 8015EC10 0031 + cn Access\In-Game Cheat Menu + cd On The Title Screen, Hold Z Button & Push L Button + 811CFE09 00FF + 811F31FF 04FF + 811CE165 FF03 + +crc 93053075-261E0F43-C:50 +gn Waialae Country Club - True Golf Classics (E) + cn All Players On 1st Shot + 813013DA 0000 + +crc D715CC70-271CF5D6-C:50 +gn WAR GODS + cn Infinite Time + 8033F6FB 0064 + cn Enable Cheat Menu + 80336973 0001 + cn Skill Select\Player 2 + cd Max Skill makes the player more Skillful while easier to hurt where as Weak Skill is Non Skillful yet harder to harm. + 80335C20 ???? 0080:"Max Skill",0000:"Weak Skill" + cn Skill Select\Player 1 + cd Max Skill makes the player more Skillful while easier to hurt where as Weak Skill is Non Skillful yet harder to harm. + 80335C1D ???? 0080:"Max Skill",0000:"Weak Skill" + cn Difficulty Select + 80336953 ???? 0000:"Very Easy",0001:"Easy",0002:"Medium",0003:"Hard",0004:"Very hard" + cn Infinite Max Continues + 80336963 0005 + cn Easy Fatality Select + 8033584F ???? 0000:"Always Off",0001:"Always On" + cn Press D-Pad\Right to Play As Exor + cd Press D-Pad Right at the character Select screen to Replace Maximus with Exor. Do not use with the Play As Cheat + D033C263 0008 + 800EAF87 000B + cn Press D-Pad\Left to Play As Grox + cd Press D-Pad Left at the character Select screen to Replace Maximus with Grox. Do not use with the Play As Cheat + D033C263 0004 + 800EAF87 000A + cn Music Select + 80336954 ???? 0000:"Off",0001:"On" + cn Level Select + 80335C27 ???? 0000:"Off",0001:"Pagan",0002:"Anubis",0003:"Warhead",0004:"Ahau Kin",0005:"Voodoo",0006:"Kabuki" + cn Fatalities Select + 8033695C ???? 0000:"Off",0001:"On" + cn Play As + 800EAF87 ???? 0000:"Warhead",0001:"Tak",0002:"Voodoo",0003:"Pagan",0004:"Kabuki Jo",0005:"Vallah",0006:"Ahau Kin",0007:"Anubis",0008:"CY-5",0009:"Maximus",000A:"Grox",000B:"Exor" + +crc 650EFA96-30DDF9A7-C:50 +gn Wave Race 64 (E) + cn Set\Speed Size + 801C0077 ???? 0001:"Slow",000A:"Medium",000F:"Fast" + cn Misses Don't Count\Player 1 + 801C007F 0000 + cn Set\Wave Size + 800E6B90 ???? 0000:"Smooth",0019:"Medium",0064:"Rough",00FF:"Oh My God" + cn Infinite Time Stunt Mode + 801C020E 00FF + cn Maximum Power\Player 1 + 801C0077 0005 + cn Maximum Power\Player 2 + 801C069A 0005 + 801C093A 0005 + cn Only Play Glacier Coast + 800D8003 0007 + cn Always Place 1st\Player 1 + 801BFF4F 0000 + cn Lap Timer Below 0'00'10\Player 1 + 811C00E6 0000 + cn Misses Don't Count\Player 2 + 811C03F6 0000 + cn Lap Timer Below 0'00'10\Player 2 + 811C045E 0000 + +crc 661B45F3-9ED6266D-C:50 +gn Wayne Gretzky's 3D Hockey '98 (E) + cn Max Score\Team 1 + 81120220 FFFF + cn Max Score\Team 2 + 81123730 FFFF + cn Difficulty Mod + 801247F9 ???? 0000:"",0001:"",0002:"",0003:"" + cn Anger metre always full + 800D9B38 00FF + 800D9826 00FF + +crc CEA8B54F-7F21D503-C:50 +gn Wetrix (E) + cn Always Empty Drain + 801BF991 0000 + 811BF992 0000 + 811BF994 0000 + cn Bezerk Mode + 801BF9AF 00FF + cn Stop Level Timer + 801BF9B2 00FF + +crc 54310E7D-6B5430D8-C:50 +gn Wipeout 64 + cn Access\Velocitar + 800927F9 0001 + cn Access\Pirahna 2 + 80092979 0001 + cn Access Pirahna 2 + cd Multiplayer + 80091259 0001 + 8109125A 0001 + cn Access\Super Combo + 81092ACC 0000 + cn Infinite\Ammo + 80091254 0001 + cn Cyclone Option + 80091258 ???? 0000:"Off",0001:"On" + cn Always First + 810A9248 0001 + 8109F3E6 0003 + cn Freeze Checkpoint Timer + 810CE1D2 BCCC + cn A perfect Lap + 800914B4 0001 + cn Access\All Gold Challenges\Race + 81092CCC 0000 + cn Access\All Gold Challenges\Time Trial + 8109354C 0000 + cn Access\All Gold Challenges\Weapon + 8109394C 0000 + cn Access\All Gold Challenges\Super Combo + 81093D4C 0000 + cn Access\All Gold Awards + 50001C2C 0000 + 800941BC 0003 + cn [Infinite Sheild] + 5000030C 0000 + 810A92C2 0000 + 810A92F2 0000 + cn always 1st + 810A9248 0001 + +crc 6D8DF08E-D008C3CF-C:50 +gn WWF No Mercy (E) + cn Infinite\Money\Championship Mode + cd For Championship Mode + 8109940A FFFF + cn Infinite\Money\Smackdown Mall Shop + cd For Smackdown Mall Shop + 8114FAD6 FFFF + cn Have All\Characters,Costumes, & Moves + 50000B02 0000 + 810BEE40 FFFF + cn Max Spirit\Player 1 + D015A5D1 0015 + 8015AF5F 00FF + cn Max Spirit\Player 2 + D015A5D1 0015 + 8015B2B7 00FF + cn Max Spirit\Player 3 + D015A5D1 0015 + 8015B60F 00FF + cn Max Spirit\Player 4 + D015A5D1 0015 + 8015B967 00FF + cn Always Special\Player 1 + D015A5D1 0015 + 8015AF9E 0004 + cn Always Special\Player 2 + D015A5D1 0015 + 8015B2F6 0004 + cn Always Special\Player 3 + D015A5D1 0015 + 8015B64E 0004 + cn Always Special\Player 4 + D015A5D1 0015 + 8015B9A6 0004 + cn Ultimate Code\Player 1 + D015A5D1 0015 + 8015AF5E 0064 + cn Ultimate Code\Player 2 + D015A5D1 0015 + 8015B2B6 0064 + cn Ultimate Code\Player 3 + D015A5D1 0015 + 8015B60E 0064 + cn Ultimate Code\Player 4 + D015A5D1 0015 + 8015B964 0064 + cn 2 Player Championship Mode + cd This lets player 2 play with you in championship mode so if you have a friend that you want to tag team up with in tag team championship now you can. + 810A755E 0002 + cn CPU To Human Control\Player 1 + 8015AF99 ???? 0017:"Human",0018:"CPU" + cn CPU To Human Control\Player 2 + 8015B2F1 ???? 0017:"Human",0018:"CPU" + cn CPU To Human Control\Player 3 + 8015B649 ???? 0017:"Human",0018:"CPU" + cn Can't Pin\Player 1 + cd Do not use with Auto Pin + 8016CE23 0004 + cn Can't Pin\Player 2 + cd Do not use with Auto Pin + 8016CE17 0004 + cn Can't Pin\Player 3 + cd Do not use with Auto Pin + 8016CE2F 0004 + cn Can't Pin\Player 4 + cd Do not use with Auto Pin + 8016CE3B 0004 + cn Auto-Pin\Player 1 + cd Do not use with Cant Pin + 8016CE23 0003 + cn Auto-Pin\Player 2 + cd Do not use with Cant Pin + 8016CE17 0003 + cn Auto-Pin\Player 3 + cd Do not use with Cant Pin + 8016CE2F 0003 + cn Auto-Pin\Player 4 + cd Do not use with Cant Pin + 8016CE3B 0003 + cn Play As\Player 1\Option 1 + cd Do not use this with anyother Play As Player 1 Option, only use one option at a time + 810AAAD0 ???? 0001:"Rock",0002:"SCSA",0003:"Undertaker",0004:"Kane",0005:"Richards",0006:"Mankind",0007:"Cactus",0008:"Mick",0009:"HBK",0101:"HHH",0102:"X-Pac",0103:"Mr. Ass",0104:"Road Dogg",0201:"Benoit",0202:"Malenko",0203:"Saturn",0204:"Guerrero",0301:"Jericho",0302:"Angle",0303:"Tazz",0304:"Test",0305:"GodFather",0306:"D`Lo",0307:"Venis",0308:"Shamrock" + cn Play As\Player 1\Option 2 + cd Do not use this with anyother Play As Player 1 Option, only use one option at a time + 810AAAD0 ???? 0401:"Rikishi",0402:"Sexay",0403:"Scotty",0404:"Edge",0405:"Christian",0406:"Matt",0407:"Jeff",0501:"Faarooq",0502:"Bradshaw",0503:"D-Von",0504:"Buh Buh",0505:"Hardcore",0506:"Crash",0507:"Bossman",0508:"Albert",0601:"Al",0602:"Blackman",0603:"Bulldog",0604:"Henry",0605:"Viscera",0606:"Andre",0607:"Buchanan",0608:"Rios",0609:"Taka",0701:"Chyna" + cn Play As\Player 1\Option 3 + cd Do not use this with anyother Play As Player 1 Option, only use one option at a time + 810AAAD0 ???? 0702:"Stephanie",0703:"Tori",0704:"Debra",0705:"Trish",0706:"Lita",0801:"Jacqueline",0802:"Linda",0803:"Kat",0804:"Moola",0805:"Ho",0901:"Vince",0902:"Shane",0903:"Hebner",0904:"Jim Ross" + cn Play As\Player 2\Option 1 + cd Do not use this with anyother Play As Player 2 Option, only use one option at a time + 810AAADC ???? 0001:"Rock",0002:"SCSA",0003:"Undertaker",0004:"Kane",0005:"Richards",0006:"Mankind",0007:"Cactus",0008:"Mick",0009:"HBK",0101:"HHH",0102:"X-Pac",0103:"Mr. Ass",0104:"Road Dogg",0201:"Benoit",0202:"Malenko",0203:"Saturn",0204:"Guerrero",0301:"Jericho",0302:"Angle",0303:"Tazz",0304:"Test",0305:"GodFather",0306:"D`Lo",0307:"Venis",0308:"Shamrock" + cn Play As\Player 2\Option 2 + cd Do not use this with anyother Play As Player 2 Option, only use one option at a time + 810AAADC ???? 0401:"Rikishi",0402:"Sexay",0403:"Scotty",0404:"Edge",0405:"Christian",0406:"Matt",0407:"Jeff",0501:"Faarooq",0502:"Bradshaw",0503:"D-Von",0504:"Buh Buh",0505:"Hardcore",0506:"Crash",0507:"Bossman",0508:"Albert",0601:"Al",0602:"Blackman",0603:"Bulldog",0604:"Henry",0605:"Viscera",0606:"Andre",0607:"Buchanan",0608:"Rios",0609:"Taka",0701:"Chyna" + cn Play As\Player 2\Option 3 + cd Do not use this with anyother Play As Player 2 Option, only use one option at a time + 810AAADC ???? 0702:"Stephanie",0703:"Tori",0704:"Debra",0705:"Trish",0706:"Lita",0801:"Jacqueline",0802:"Linda",0803:"Kat",0804:"Moola",0805:"Ho",0901:"Vince",0902:"Shane",0903:"Hebner",0904:"Jim Ross" + cn Play As\Player 3\Option 1 + cd Do not use this with anyother Play As Player 3 Option, only use one option at a time + 810AAAE8 ???? 0001:"Rock",0002:"SCSA",0003:"Undertaker",0004:"Kane",0005:"Richards",0006:"Mankind",0007:"Cactus",0008:"Mick",0009:"HBK",0101:"HHH",0102:"X-Pac",0103:"Mr. Ass",0104:"Road Dogg",0201:"Benoit",0202:"Malenko",0203:"Saturn",0204:"Guerrero",0301:"Jericho",0302:"Angle",0303:"Tazz",0304:"Test",0305:"GodFather",0306:"D`Lo",0307:"Venis",0308:"Shamrock" + cn Play As\Player 3\Option 2 + cd Do not use this with anyother Play As Player 3 Option, only use one option at a time + 810AAAE8 ???? 0401:"Rikishi",0402:"Sexay",0403:"Scotty",0404:"Edge",0405:"Christian",0406:"Matt",0407:"Jeff",0501:"Faarooq",0502:"Bradshaw",0503:"D-Von",0504:"Buh Buh",0505:"Hardcore",0506:"Crash",0507:"Bossman",0508:"Albert",0601:"Al",0602:"Blackman",0603:"Bulldog",0604:"Henry",0605:"Viscera",0606:"Andre",0607:"Buchanan",0608:"Rios",0609:"Taka",0701:"Chyna" + cn Play As\Player 3\Option 3 + cd Do not use this with anyother Play As Player 3 Option, only use one option at a time + 810AAAE8 ???? 0702:"Stephanie",0703:"Tori",0704:"Debra",0705:"Trish",0706:"Lita",0801:"Jacqueline",0802:"Linda",0803:"Kat",0804:"Moola",0805:"Ho",0901:"Vince",0902:"Shane",0903:"Hebner",0904:"Jim Ross" + cn Play As\Player 4\Option 1 + cd Do not use this with anyother Play As Player 4 Option, only use one option at a time + 810AAAF4 ???? 0001:"Rock",0002:"SCSA",0003:"Undertaker",0004:"Kane",0005:"Richards",0006:"Mankind",0007:"Cactus",0008:"Mick",0009:"HBK",0101:"HHH",0102:"X-Pac",0103:"Mr. Ass",0104:"Road Dogg",0201:"Benoit",0202:"Malenko",0203:"Saturn",0204:"Guerrero",0301:"Jericho",0302:"Angle",0303:"Tazz",0304:"Test",0305:"GodFather",0306:"D`Lo",0307:"Venis",0308:"Shamrock" + cn Play As\Player 4\Option 2 + cd Do not use this with anyother Play As Player 4 Option, only use one option at a time + 810AAAF4 ???? 0401:"Rikishi",0402:"Sexay",0403:"Scotty",0404:"Edge",0405:"Christian",0406:"Matt",0407:"Jeff",0501:"Faarooq",0502:"Bradshaw",0503:"D-Von",0504:"Buh Buh",0505:"Hardcore",0506:"Crash",0507:"Bossman",0508:"Albert",0601:"Al",0602:"Blackman",0603:"Bulldog",0604:"Henry",0605:"Viscera",0606:"Andre",0607:"Buchanan",0608:"Rios",0609:"Taka",0701:"Chyna" + cn Play As\Player 4\Option 3 + cd Do not use this with anyother Play As Player 4 Option, only use one option at a time + 810AAAF4 ???? 0702:"Stephanie",0703:"Tori",0704:"Debra",0705:"Trish",0706:"Lita",0801:"Jacqueline",0802:"Linda",0803:"Kat",0804:"Moola",0805:"Ho",0901:"Vince",0902:"Shane",0903:"Hebner",0904:"Jim Ross" + cn Cannot Be Grabbed\Player 1 + D115AEC6 0052 + 8115AEC6 0001 + D115AEC6 00A1 + 8115AEC6 00C1 + cn Cannot Be Punched\Player 1 + D115AEC6 002D + 8115AEC6 0001 + D115AEC6 0035 + 8115AEC6 00C1 + cn Cannot Be Knocked Down\Player 1 + D115AEC6 0031 + 8115AEC6 0001 + cn Wrestler Size & Shape\Player 1\Thin wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B468 3D80 + cn Wrestler Size & Shape\Player 1\Wide wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B468 3FFF + cn Wrestler Size & Shape\Player 1\Short wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B47C 3E80 + cn Wrestler Size & Shape\Player 1\Tall wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B47C 3FFF + cn Wrestler Size & Shape\Player 1\Flat wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B490 3D80 + cn Wrestler Size & Shape\Player 1\Bulgy wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B490 3FFF + cn Wrestler Size & Shape\Player 1\Giant wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8106B4A4 3E80 + cn Wrestler Size & Shape\Player 1\Small wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8106B4A4 3FFF + cn Wrestler Size & Shape\Player 2\Thin wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B528 3D80 + cn Wrestler Size & Shape\Player 2\Wide wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B528 3FFF + cn Wrestler Size & Shape\Player 2\Short wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B53C 3E80 + cn Wrestler Size & Shape\Player 2\Tall wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B53C 3FFF + cn Wrestler Size & Shape\Player 2\Flat wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B510 3DFF + cn Wrestler Size & Shape\Player 2\Bulgy wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B510 3FFF + cn Wrestler Size & Shape\Player 2\Giant wrestler + cd Do not use this with anyother Size & Shape Player 2 Option, only use one option at a time + 8006B564 3E80 + cn Wrestler Size & Shape\Player 2\Small wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B564 3FFF + cn Wrestler Size & Shape\Player 3\Thin wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B5E8 3D80 + cn Wrestler Size & Shape\Player 3\Wide wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B5E8 3FFF + cn Wrestler Size & Shape\Player 3\Short wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B5FC 3E80 + cn Wrestler Size & Shape\Player 3\Tall wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B5FC 3FFF + cn Wrestler Size & Shape\Player 3\Flat wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B610 3D80 + cn Wrestler Size & Shape\Player 3\Bulgy wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B610 3FFF + cn Wrestler Size & Shape\Player 3\Giant wrestler + cd Do not use this with anyother Size & Shape Player 3 Option, only use one option at a time + 8006B624 3E80 + cn Wrestler Size & Shape\Player 3\Small wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B624 3FFF + cn Wrestler Size & Shape\Player 4\Thin wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6A8 3D80 + cn Wrestler Size & Shape\Player 4\Wide wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6A8 3FFF + cn Wrestler Size & Shape\Player 4\Short wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6BC 3E80 + cn Wrestler Size & Shape\Player 4\Tall wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6BC 3FFF + cn Wrestler Size & Shape\Player 4\Flat wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6D0 3D80 + cn Wrestler Size & Shape\Player 4\Bulgy wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6D0 3FFF + cn Wrestler Size & Shape\Player 4\Giant wrestler + cd Do not use this with anyother Size & Shape Player 4 Option, only use one option at a time + 8006B6E4 3E80 + cn Wrestler Size & Shape\Player 4\Small wrestler + cd Do not use this with anyother Size & Shape Player 1 Option, only use one option at a time + 8006B6E4 3FFF + cn Z LADDER + cd Press Z for the ladder to appear, sometimes there is an invisable ladder + D1064880 2000 + 8116C768 0000 + D1064880 2000 + 8116C76A 0019 + D1064880 2000 + 8116C76C 0000 + D1064880 2000 + 8116C76E 0019 + D1064880 2000 + 8116C788 8104 + cn Replace Raw War with\TOKYO DOME + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 810528F4 7223 + 810528F6 0119 + 81050124 0100 + 81050126 0100 + 81050128 0100 + 8105012A 0100 + 8105012C 0100 + 8105012E 0100 + 81050130 0100 + 81050132 0100 + 81050134 0100 + 81050136 0100 + 8105010E 0999 + 81050400 03A5 + 81050402 0385 + 81050404 0385 + 81050406 0385 + 81050408 0385 + 8105040A 03A5 + 8105040C 03A5 + 8105040E 043F + 81050430 043F + 8105042C 03A5 + 81050430 21A5 + 81050432 0100 + 81050434 0000 + 81050436 2CFB + 81050438 0899 + 8105043C 03AF + 81050440 03AF + 81050442 03A5 + 810500E8 24C3 + 81050444 0100 + 81050190 09EF + 81050192 0000 + 81050194 09EF + 81050196 2CFD + cn Replace Raw War with\BARBEDWIRE ROPES + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 81050110 04F3 + 81050112 04F4 + 81050114 04F5 + 81050116 04F3 + 81050118 04F4 + 8105011A 04F5 + 8105011C 04F3 + 8105011E 04F4 + 81050120 04F5 + 81050124 2CFB + 81050126 2CFB + 81050128 2CFB + 8105012A 2CFB + 8105012C 2CFB + 8105012E 2CFB + 81050130 2CFB + 81050132 2CFB + 81050134 2CFB + 81079D90 3F6C + 81079D94 3F48 + 81079DA4 3D10 + 81079DB8 3F71 + 81079E6C 3F6C + 81079E80 3D10 + 81079E90 3F47 + 81079F48 3F6C + 81079F4C BF4C + 81079F5C 3D10 + 81079F70 3F71 + 8107A024 3F6C + 8107A028 3F28 + 8107A038 3D10 + 8107A04C 3F71 + 8107A100 3F6C + 8107A114 3D10 + 8107A124 3F23 + 8107A1DC 3F6C + 8107A1E0 BF2A + 8107A1F0 3D10 + 8107A204 3F71 + 8107A2B8 3F6C + 8107A2BC 3F02 + 8107A2CC 3D10 + 8107A2E0 3F71 + 8107A394 3F6C + 8107A3A8 3D10 + 8107A3B8 3F00 + 8107A470 3F6C + 8107A474 BF02 + 8107A484 3D10 + 8107A498 3F71 + 81050144 0569 + 81050154 07F7 + 810528F4 0C01 + 810528F6 0555 + 81050140 04F4 + 81050150 2CFB + 8107A628 3F60 + 8107A63C 3D10 + 8107A64C 3F52 + 8107A650 BF80 + 8107A8BC 3F56 + 8107A8C4 BA00 + 8107A8D0 3D10 + 8107A8DC 3C5A + 8107A8E0 3F30 + 8107A8E4 BF80 + 8107ADE4 3F56 + 8107ADEC BA00 + 8107ADF8 3D10 + 8107AE04 3C5A + 8107AE08 3F0E + 8107AE0C BF80 + 8107AB7C 3F00 + D115AF56 2EB2 + 8115AEC6 0017 + D115B2AE 2EB2 + 8115B21E 0017 + D115B606 2EB2 + 8115B570 0017 + D115B95E 2EB2 + 8115B8CE 0017 + 81052922 FFFF + 81052924 FFFF + 81052926 FFFF + cn Replace Raw War with\BARBEDWIRE SQUARE\Part 1 + cd Both Parts must be on for this Press the C Left Button to make your opponent bleed,These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 81050110 04F3 + 81050112 04F4 + 81050114 04F5 + 81050116 04F3 + 81050118 04F4 + 8105011A 04F5 + 8105011C 04F3 + 8105011E 04F4 + 81050120 04F5 + 81050124 2CFB + 81050126 2CFB + 81050128 2CFB + 8105012A 2CFB + 8105012C 2CFB + 8105012E 2CFB + 81050130 2CFB + 81050132 2CFB + 81050134 2CFB + 81079D90 3F6C + 81079D94 3F48 + 81079DA4 3D10 + 81079DB8 3F71 + 81079E6C 3F6C + 81079E80 3D10 + 81079E90 3F47 + 81079F48 3F6C + 81079F4C BF4C + 81079F5C 3D10 + 81079F70 3F71 + 8107A024 3F6C + 8107A028 3F28 + 8107A038 3D10 + 8107A04C 3F71 + 8107A100 3F6C + 8107A114 3D10 + 8107A124 3F23 + 8107A1DC 3F6C + 8107A1E0 BF2A + 8107A1F0 3D10 + 8107A204 3F71 + 8107A2B8 3F6C + 8107A2BC 3F02 + 8107A2CC 3D10 + 8107A2E0 3F71 + 8107A394 3F6C + 8107A3A8 3D10 + 8107A3B8 3F00 + 8107A470 3F6C + 8107A474 BF02 + 8107A484 3D10 + 8107A498 3F71 + 81050144 0569 + 81050154 07F7 + 810528F4 0C01 + 810528F6 0555 + 81050140 04F4 + 81050150 2CFB + 8107A628 3F60 + 8107A63C 3D10 + 8107A64C 3F52 + 8107A650 BF80 + 8107A8BC 3F56 + 8107A8C4 BA00 + 8107A8D0 3D10 + 8107A8DC 3C5A + 8107A8E0 3F30 + 8107A8E4 BF80 + 8107ADE4 3F56 + 8107ADEC BA00 + 8107ADF8 3D10 + 8107AE04 3C5A + 8107AE08 3F0E + 8107AE0C BF80 + 8107AB7C 3F00 + D115AF56 2EB2 + 8115AEC6 0017 + D115B2AE 2EB2 + 8115B21E 0017 + D115B606 2EB2 + 8115B570 0017 + D115B95E 2EB2 + 8115B8CE 0017 + 81052922 FFFF + 81052924 FFFF + 81052926 FFFF + 8116C330 0000 + 8116C332 000A + 8116C334 0000 + 8116C336 000A + 8116C378 42B4 + cn Replace Raw War with\BARBEDWIRE SQUARE\Part 2 + cd Both Parts must be on for this Press the C Left Button to make your opponent bleed,These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8116C382 0000 + 8116C38C FFFF + 81052C9C 0672 + 81052CA4 2CFB + D1064880 0002 + 8115B21E 002F + D1064886 0002 + 8115AEC6 002F + 8116C3E4 0000 + 8116C3E6 000C + 8116C3E8 0000 + 8116C3EA 000C + 8116C428 C3D4 + 8116C440 FFFF + 81052CB2 2CC2 + 81052CB4 0805 + 81052CB6 2CFB + D1064880 2000 + 8116C3E6 001F + D1064880 2000 + 8116C3EA 001F + D1064880 2000 + 81005592 3F81 + D1005592 3F81 + 8116C3E6 001F + D1064880 2000 + 81005592 3F81 + D1005592 3F81 + 8116C3EA 001F + D1064886 2000 + 8116C3E6 001F + D1064886 2000 + 8116C3E6 001F + D1064886 2000 + 81005592 3F81 + D1005592 3F81 + 8116C3EA 001F + 81052CF8 04F4 + 81052D00 2CFB + 8116C3E4 0000 + 8116C3E6 0015 + 8116C3E8 0000 + 8116C3EA 0015 + 8116C428 0000 + 8116C42A 0000 + 8116C42C 43EB + 8116C42E 0000 + 8116C430 C3A6 + 8116C432 0000 + 8116C436 0400 + 8116C43A 0000 + 8116C43E 0000 + 8116C440 FFFF + 8116C442 0000 + 810855A8 3F00 + 81085684 3F00 + 81085750 3F00 + 8108583C 3F00 + 81050100 2CFB + 8105010E 2CFB + cn Replace Raw War with\FLAMING TURNBUCKLES + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8116C334 FFFF + 8116C336 001F + 8116C374 C350 + 8116C376 FFF3 + 8116C378 4377 + 8116C37A 2689 + 8116C37C C380 + 8116C37E 0406 + 8116C382 0D14 + 8116C386 0FCC + 8116C38A 07DC + 8116C38C FFFF + 8116C38E FDE3 + 8116C3E8 FFFF + 8116C3EA 001F + 8116C428 C360 + 8116C42C 4370 + 8116C430 4376 + 8116C436 0D14 + 8116C43A 0FCC + 8116C43E 07DC + 8116C442 F9C4 + 8116C49C FFFF + 8116C49E 001F + 8116C4DC 4360 + 8116C4E0 4370 + 8116C4E4 4380 + 8116C4EA 0CD0 + 8116C4EE 0136 + 8116C4F2 04EE + 8116C4F6 F601 + 8116C550 FFFF + 8116C552 001F + 8116C590 434F + 8116C594 4370 + 8116C598 C36C + 8116C59E 0E70 + 8116C5A2 0F58 + 8116C5A6 0814 + 8116C5AA F1E6 + cn Replace Raw War with\REMOVE RING + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 81050150 0000 + 81050152 0000 + 81050154 0000 + 810500E8 0000 + 810855A8 3F00 + 81085684 3F00 + 81085750 3F00 + 8108583C 3F00 + 81079C08 3F00 + 81079C14 3F00 + 81079B10 3F00 + cn Replace Raw War with\BACKYARD ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105010E 0F76 + 8105010C 0F76 + 810482E8 002F + 81050150 2CFD + 810528F4 33FF + 810528F6 33FF + 81050152 2DC7 + 81050114 04F4 + 81050116 04F5 + 8105011E 04F3 + 81050128 07FF + 8105012A 07FF + 81050132 07FF + 81079F48 400C + 81079F5C 3F00 + 81079F70 3FFF + 8107A024 4010 + 8107A038 3F00 + 8107A04C 4020 + 8107A060 3F84 + 8107A394 4012 + 8107A3A8 3F00 + 8107A3BC 4030 + 8107A3D0 3F84 + 8105042C 0949 + 81050436 07FF + 81050438 07FF + 8105043A 07FF + 8105043C 0000 + 8105043E 07FF + 81050440 0949 + 81050442 0949 + 81050430 0F76 + 81050128 07FF + 8105012A 07FF + 8105012C 0000 + 8105012E 07FF + 81050130 07FF + 81050132 07FF + 81050134 0000 + 81050136 08F9 + 81050196 2CFD + 81050194 09EF + 81050192 0000 + 81050190 09EF + 8116C49E 0019 + 8116C4B8 0004 + 8116C4DC C2E1 + 8116C4E0 42B4 + 810500FE 2D2D + 81050100 2D2D + 81050102 2D2D + 81050400 2DC7 + 81050402 2DC7 + 81050404 2DC7 + 81050406 2DC7 + 81050408 2DC7 + 8105040A 2DC7 + 8105040C 2DC7 + 8105040E 2DC7 + 50001002 0000 + 810501B8 0000 + 50000402 0000 + 810501E0 0000 + 50000902 0000 + 81050262 0000 + 50001402 0000 + 81050290 0000 + 50002C02 0000 + 810502EC 0000 + 8107941C 3FE0 + 81079428 3FFF + 810500EC 06FE + 810500EE 06FD + 810500F8 07FF + 810500FA 0997 + 81050110 06FC + 81050112 06FB + 8105011A 06FF + 8105011C 06FA + 81052CF0 2CC9 + 81052CF4 2D1B + 81052CD0 2CD1 + 81052CD4 0963 + 81052C84 2CBF + 81052C8A 0961 + 81052CB8 2CC4 + 81052CBC 2DD7 + 81052CC8 2CD1 + 81052CCC 2CFB + 81052C78 2CBC + 81052C80 2D31 + 81052CF8 2CC1 + 81052D00 2DD7 + cn Replace Raw War with\BACKYARD WEAK + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 0E88 + 8105042E 2D0D + 81050430 2D0D + 81050432 2D0D + 81050434 2D0D + 81050436 07FD + 8105043A 2CFB + 8105043C 2D0D + 8105043E 2D0D + 81050440 2D0D + 81050442 2D0D + 810500E8 2D0D + 8105010E 2D0D + 8105010C 2D0D + 81050150 2D0D + 81050196 2CFB + 81050124 2CFB + 81050126 2CFB + 81050128 2CFB + 8105012A 2CFB + 8105012C 2CFB + 8105012E 2CFB + 81050130 2CFB + 81050132 2CFB + 81050134 2CFB + 81050136 2CFB + 81050400 2D0D + 81050402 2D0D + 81050404 2D0D + 81050406 2D0D + 81050408 2D0D + 8105040A 2D0D + 8105040C 2D0D + 8105040E 2D0D + 810528F4 2D0D + 810528F6 2D0D + 81052CE8 2CC9 + 81052CEC 2D2D + cn Replace Raw War with\BARBEDWIRE ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 2CFB + 8105042E 2CFB + 81050430 2CFB + 81050432 2CFB + 81050434 2CFB + 81050436 2CFB + 81050438 2CFB + 8105043A 2CFB + 8105043C 2CFB + 8105043E 2CFB + 81050440 2CFB + 81050442 2CFB + 810500E8 2CFB + 8105010E 2CFB + 8105010C 2CFB + 81050150 2CFB + 81050196 2CFB + 81050124 2CFB + 81050126 2CFB + 81050128 2CFB + 8105012A 2CFB + 8105012C 2CFB + 8105012E 2CFB + 81050130 2CFB + 81050132 2CFB + 81050134 2CFB + 81050136 2CFB + 810528F4 DDDD + 810528F6 DDDD + 81052CE8 2CCA + 81052CEC 2CFB + 81050400 2CFB + 81050402 2CFB + 81050404 2CFB + 81050406 2CFB + 81050408 2CFB + 8105040A 2CFB + 8105040C 2CFB + 8105040E 2CFB + cn Replace Raw War with\DUDLEY ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 21A7 + 8105042E 2D0D + 81050432 2D0D + 81050436 21A7 + 8105043E 2D0D + 81050440 0000 + 81050442 0000 + 810500E8 2D0D + 8105010C 2CFD + 8105010E 2CFD + 81050150 2D29 + 81050152 2CFB + 81050400 09EF + 81050402 09EF + 81050404 0000 + 81050406 0000 + 81050408 0000 + 8105040A 0000 + 8105040C 09EF + 8105040E 09EF + 81050188 04F6 + 8105018A 04F7 + 8105018C 04F8 + 8105018E 04F9 + 81050190 09EF + 81050192 0000 + 81050194 09EF + 81050196 2D0D + 810528F4 6666 + 810528F6 6666 + 81052CE8 2CC2 + 81052CEC 2D0D + 81052D1C 2CD3 + 81052D1E 2CD4 + 81052D20 2CD5 + 81052D22 2CD6 + 81052D24 2CFD + 81052D26 2CFD + 81052D28 2CFB + 81052D2A 2CFB + 81050124 2CFD + 81050126 2CFD + 81050128 2CFD + 8105012A 2CFD + 8105012C 2CFD + 8105012E 2CFD + 81050130 2CFD + 81050132 2CFD + 81050134 2CFD + 81050136 2CFD + 81050154 2CFB + 811533F8 002E + cn Replace Raw War with\FLAME ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105010E 0EFE + 8105010C 0EFE + 810528F4 2508 + 810528F6 2508 + 81050430 2401 + 81050430 2401 + 81050404 2401 + 81050406 2401 + 81050408 2401 + 81050409 2401 + 8105040A 2401 + 8105040C 2401 + 810500E8 2401 + cn Replace Raw War with\GREENWICH STREET ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 81050430 2DC5 + 81050436 0000 + 81050438 0000 + 8105043A 0000 + 8105043E 0000 + 810504E8 0EFE + 8105010E 2DC5 + 8105010C 2DC5 + 81050196 2CFD + 81050136 0FB6 + 81050134 0FC6 + 81050132 0FB6 + 81050130 0FC6 + 8105012E 0FB6 + 8105012C 0FC6 + 8105012A 0FB6 + 81050128 0FC6 + 81050126 0FB6 + 81050124 0FC6 + 81050440 0000 + 81050442 0000 + 50002C02 0000 + 81050378 0000 + 50002C02 0000 + 810502EC 0000 + 50001402 0000 + 81050290 0000 + 50000902 0000 + 81050262 0000 + 50000402 0000 + 810501CE 0000 + 50001002 0000 + 810501B8 0000 + 50000402 0000 + 810501E0 0000 + 8105042C 2D0D + 81050430 0000 + 81050150 24F0 + cn Replace Raw War with\HHH ARNEA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105040E 24EF + 8105040C 24EF + 8105040A 24EF + 81050408 24EF + 81050406 24EF + 81050404 24EF + 81050402 24EF + 81050400 24EF + 81050436 24E9 + 81050440 24E9 + 81050442 24E9 + 8105043E 24EF + 8105042E 24EF + 8105043C 24EF + 8105042C 24E9 + 8105010E 24E9 + 8105010C 24E9 + 81050196 24E9 + 8105042E 24EF + 81050432 24EF + 810500F8 24EF + 810500FA 24EF + 810500FC 24EF + 810500FC 24EF + 81050100 24EF + 81050100 24EF + 81052CE8 2CCA + 81052CEC 24EF + 81050150 24E9 + 81050152 24E9 + 81050154 24E9 + 810528F4 24E9 + 810528F6 24E9 + cn Replace Raw War with\HOSPITAL ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 0949 + 8105042E 283F + 81050428 0949 + 81050430 0949 + 81050430 0949 + 81050436 096B + 81050438 0993 + 8105043A 096B + 8105043E 283F + 81050440 283F + 81050442 283F + 810504E8 0949 + 81050150 283F + 81050196 283F + 81050400 283F + 81050402 283F + 81050404 283F + 81050406 283F + 81050408 283F + 8105040A 283F + 8105040C 283F + 8105040E 283F + 810500F8 283F + 810500FA 283F + 810500FC 283F + 810500FE 283F + 81050100 283F + 81050100 283F + 81052CE8 2CCA + 81052CEC 283F + 8105010E 283F + 8105010C 283F + 81050124 0949 + 81050126 0949 + 81050128 0949 + 8105012A 0949 + 8105012C 0949 + 8105012E 0949 + 81050130 0949 + 81050132 0949 + 81050134 0949 + 81050136 0949 + 810500E8 0949 + 810528F4 0000 + 81052CE0 2CC9 + cn Replace Raw War with\KANE ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 0A61 + 8105042E 0A61 + 81050428 2B6C + 81050430 2B6C + 81050430 2B6C + 81050436 2B57 + 81050438 2B57 + 8105043A 2B57 + 8105043E 0A61 + 81050440 2B57 + 81050442 2B57 + 810500E8 1B1E + 8105010E 2D37 + 8105010C 209F + 81050194 0955 + 81050196 2B57 + 81050400 2699 + 81050402 2699 + 81050404 2699 + 81050406 2699 + 81050408 2699 + 8105040A 2699 + 8105040C 2699 + 8105040E 2699 + cn Replace Raw War with\SHIMMER ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 1932 + 8105042E 1932 + 81050430 1932 + 81050434 1932 + 81050432 1932 + 81050436 1932 + 81050438 1932 + 8105043A 1932 + 8105043E 1932 + 81050440 1932 + 81050442 1932 + 81050150 1932 + 81050152 1932 + 81050154 1932 + 81050190 1932 + 81050192 1932 + 81050194 1932 + 81050196 1932 + 81050124 1932 + 81050126 1932 + 81050128 1932 + 8105012A 1932 + 8105012C 1932 + 8105012E 1932 + 81050130 1932 + 81050132 1932 + 81050134 1932 + 81050136 1932 + 810500E8 1932 + 8105010E 1932 + 8105010C 1932 + cn Replace Raw War with\SPACE SHIP ARENA + cd These Replace Raw War Arena With what ever coice you make. Only use 1 option at a time. + 8105042C 094D + 8105042E 0953 + 81050430 0953 + 81050432 0F0E + 81050434 0953 + 81050436 0F0E + 81050438 0899 + 8105043C 0953 + 8105043E 0899 + 81050440 0963 + 81050442 0963 + 81050400 0953 + 81050402 0953 + 81050404 0953 + 81050406 0953 + 81050408 0953 + 8105040A 0953 + 8105040C 0953 + 8105040E 0953 + 810500E8 0A75 + 810528F4 7223 + 810528F6 0119 + 81050150 0963 + 81050152 0963 + 81050190 0953 + 81050192 0953 + 81050194 0953 + 81050196 0963 + 8105010E 0F0E + 8105010C 0F0E + 81050124 0F10 + 81050126 0F10 + 81050128 0F10 + 8105012A 0F10 + 8105012C 0F10 + 8105012E 0F10 + 81050130 0F10 + 81050132 0F10 + 81050134 0F10 + 81050136 0F10 + 810500F8 0963 + 810500FA 0963 + 810500FC 0963 + 810500FE 0963 + 81050100 0963 + 81050102 0963 + 81052CE8 2CCA + 81052CEC 0963 + cn Tables\IN RING TABLE\Part 1 + cd To Make the Table look broken Keep the Z Button press down, To make player stand on the Table, Stand next to it & Keep C-Right Pressed Down.Put all Parts on Together for this Cheat to work + 81052CF0 06E1 + 81052CF4 09F1 + 81052CF8 06E2 + 81052D00 09F1 + 81052D0C 06E3 + 81052D0E 06E4 + 81052D10 09EF + 81052D12 09EF + 81052D14 06E5 + 81052D16 06E6 + 81052D18 09EF + 81052D1A 09EF + D1064880 0001 + 8115AFB0 432C + D1064880 0001 + 8115B308 432C + D1064880 2000 + 8115AFB0 42B4 + D1064880 2000 + 8115B308 42B4 + 8116C330 0000 + 8116C332 0014 + 8116C334 0000 + 8116C336 0014 + 8116C374 4210 + 8116C376 C0B1 + 8116C378 432F + 8116C37A 51DC + 8116C37C 4210 + 8116C37E 92F1 + 8116C382 0800 + 8116C386 05A0 + 8116C38A 0800 + 8116C38C FFFF + 8116C38E F3BC + 8116C3E4 0000 + 8116C3E6 0015 + 8116C3E8 0000 + 8116C3EA 0015 + 8116C428 4210 + 8116C42A C0B1 + 8116C42C 432F + 8116C42E 51DC + 8116C430 4210 + 8116C432 92F1 + 8116C436 0800 + 8116C43A 05A0 + 8116C43E 0800 + 8116C440 FFFF + 8116C442 F3BC + D1064880 2000 + 8116C378 42E0 + cn Tables\IN RING TABLE\Part 2 + cd To Make the Table look broken Keep the Z Button press down, To make player stand on the Table, Stand next to it & Keep C-Right Pressed Down.Put all Parts on Together for this Cheat to work + D1064880 2000 + 8116C382 07E0 + D1064880 2000 + 8116C38A 0680 + D1064880 2000 + 8116C42C 42E0 + D1064880 2000 + 8116C436 0820 + D1064880 2000 + 8116C43E 0980 + 8116C498 0000 + 8116C49A 0017 + 8116C49C 0000 + 8116C49E 0017 + 8116C4DC 4210 + 8116C4DE C0B1 + 8116C4E0 432A + 8116C4E2 51DC + 8116C4E4 4210 + 8116C4E6 92F1 + 8116C4EA 0800 + 8116C4EE 05A0 + 8116C4F2 0800 + 8116C4F4 FFFF + 8116C4F6 F3BC + 8116C54C 0000 + 8116C54E 0018 + 8116C550 0000 + 8116C552 0018 + 8116C590 4210 + 8116C592 C0B1 + 8116C594 432A + 8116C596 51DC + 8116C598 4210 + 8116C59A 92F1 + 8116C59E 0800 + 8116C5A2 05A0 + 8116C5A6 0800 + 8116C5A8 FFFF + 8116C5AA F3BC + D1064880 2000 + 8116C4E0 42E0 + D1064880 2000 + 8116C4EA 07E0 + D1064880 2000 + 8116C4F2 0680 + D1064880 2000 + 8116C594 42E0 + D1064880 2000 + 8116C59E 0820 + D1064880 2000 + 8116C5A6 0980 + cn Novalty\Truck In The Crowd + 81050110 0747 + 81050112 0748 + 81050114 0749 + 81050116 074A + 81050118 074B + 81050124 0A4B + 81050126 0A43 + 81050128 0A4B + 8105012A 0A43 + 8105012C 0A43 + 8105012E 0A43 + 8105011A 074C + 8105011C 074D + 81050130 0A43 + 8105011E 074E + 81050132 0A43 + 81050120 0746 + 81050134 0A4B + 81050122 0743 + 81050136 0A4B + D1064880 2000 + 8115AFB0 42EE + D1064880 2000 + 8115B308 42EE + cn CPU To Human Control\Player 4 + 8015B9A1 ???? 0017:"Human",0018:"CPU" + cn Clock At 00:00 + 8115AB1E 0000 + 810A99F2 0000 + cn Hacked Moves\Dragon Screw Stunner + cd Dragon Screw 02 P1 does a Dragon Screw then picks up P2 (still holding his leg) and spins him around and gives him a Stone Cold Stunner + D106B454 3749 + D106B456 0094 + 8106B460 00E9 + D106B454 3749 + D106B456 0094 + 8106B462 B9BE + D106B514 374A + D106B516 0094 + 8106B520 00E9 + D106B514 374A + D106B516 0094 + cn Hacked Moves\Morality Check to Back of head + cd Replaces: Back Clothesline P1 is immediately backed up and does the Morality Check to P2 in the back of the head (misses by a little) + D106B454 3892 + D106B456 0000 + 8106B460 00B3 + D106B454 3892 + D106B456 0000 + 8106B462 194C + cn Hacked Moves\Dragon Screw Suplex + cd Replaces: Double Dragon Screw 02 P1 does a Dragon screw then picks then up (still holding their feet) and does a capture suplex. + D106B454 3749 + D106B456 007C + 8106B460 00AD + D106B454 3749 + D106B456 007C + 8106B462 DB2A + D106B514 374A + D106B516 007C + 8106B520 00AD + D106B514 374A + D106B516 007C + 8106B522 EAE0 + D106B454 3749 + D106B456 00A5 + 8115AF52 0000 + D106B514 374A + D106B516 00A5 + 8115B2AA 0000 + cn Hacked Moves\Dominator into HHH Facebuster + cd Replaces: Dominator + D106B454 3810 + D106B456 005C + 8106B560 011A + D106B454 3810 + D106B456 005C + 8106B562 A256 + D106B514 3811 + D106B516 005C + 8106B520 011A + D106B514 3811 + D106B516 005C + 8106B522 ACB0 + D106B454 3810 + D106B456 0075 + 8115AF52 0000 + cn Hacked Moves\Capture Tazzplex + cd Replaces: Capture Suplex P1 grabs P2's feet like a capture suplex, then lets go & does a Tazzplex. + D106B454 3689 + D106B456 0021 + 8106B460 00BC + D106B454 3689 + D106B456 0021 + 8106B462 A5E2 + D106B514 368A + D106B516 0021 + 8106B520 00BC + D106B514 368A + D106B516 0021 + 8106B522 B6BE + cn Hacked Moves\Running Rock Bottom + cd Replaces: Farooq Spinebuster P2 runs into P1 and P1 delivers a RockBottom to P2. + D106B454 3A80 + D106B456 0000 + 8106B460 00C1 + D106B454 3A80 + D106B456 0000 + 8106B462 F7A2 + D106B514 3A81 + D106B516 0000 + 8106B520 00C2 + D106B514 3A81 + D106B516 0000 + 8106B522 1210 + cn Hacked Moves\Running Tazplex + cd Replaces: Underhook Belly to Belly P2 runs into P1 and P1 does a Tazplex to P2. + D106B454 3A7A + D106B456 0000 + 8106B460 00BC + D106B454 3A7A + D106B456 0000 + 8106B462 A51E + D106B514 3A7B + D106B516 0000 + 8106B520 00BC + D106B514 3A7B + D106B516 0000 + 8106B522 B5FA + cn Tables\MOVABLE TABLES\Part 1 + cd You must use both parts for this cheat to work + 81052C24 06E1 + 81052C26 06E3 + 81052C2C 09F1 + 81052C2E 09EF + 81052C30 06E2 + 81052C32 06E5 + 81052C38 09F1 + 81052C3A 09EF + 81052C48 06E4 + 81052C4A 06E6 + 81052C50 09EF + 81052C52 09EF + 8116C3E4 0000 + 8116C3E6 0001 + 8116C3E8 0000 + 8116C3EA 0001 + 8116C498 0000 + 8116C49A 0003 + 8116C49C 0000 + 8116C49E 0003 + 8116C330 0000 + 8116C332 0000 + 8116C334 0000 + 8116C336 0000 + D116C556 0000 + 8116C33A 0000 + D116C33A 0000 + 8116C3EE 0000 + D116C3EE 0000 + 8116C4A2 0000 + D116C556 0001 + 8116C33A 0001 + D116C33A 0001 + 8116C3EE 0001 + D116C3EE 0001 + 8116C4A2 0001 + D116C556 0002 + 8116C33A 0002 + D116C33A 0002 + 8116C3EE 0002 + D116C3EE 0002 + 8116C4A2 0002 + D116C556 0003 + 8116C33A 0003 + D116C33A 0003 + 8116C3EE 0003 + D116C3EE 0003 + 8116C4A2 0003 + D116C556 FFFF + 8116C33A FFFF + D116C33A FFFF + 8116C3EE FFFF + D116C3EE FFFF + 8116C4A2 FFFF + D216C556 FFFF + 81079B10 3F80 + D1064886 2000 + 81079B10 3F81 + D106488C 2000 + 81079B10 3F81 + D1064892 2000 + 81079B10 3F81 + cn Tables\MOVABLE TABLES\Part 2 + cd You must use both parts for this cheat to work + D116C33A FFFF + 8116C382 0000 + D116C382 0000 + 8116C386 0000 + D116C386 0000 + 8116C38A 0000 + D116C38A 0000 + 8116C38E 0000 + D116C38E 0000 + 8116C436 0000 + D116C436 0000 + 8116C43A 0000 + D116C43A 0000 + 8116C43E 0000 + D116C43E 0000 + 8116C442 0000 + D116C442 0000 + 8116C4EA 0000 + D116C4EA 0000 + 8116C4EE 0000 + D116C4EE 0000 + 8116C4F2 0000 + D116C4F2 0000 + 8116C4F6 0000 + D116C594 42B4 + D116C556 FFFF + 8116C378 4335 + D116C378 4335 + 8116C42C 4335 + D116C42C 4335 + 8116C4E0 4335 + D116C594 3DC7 + D116C556 FFFF + 8116C378 42B0 + D116C378 42B0 + 8116C42C 42B0 + D116C42C 42B0 + 8116C4E0 42B0 + D1064880 2000 + 81079B10 3F81 + D1079B10 3F81 + D116C594 42B4 + D116C556 FFFF + 8116C378 42F0 + D116C378 42F0 + 8116C42C 42F0 + D116C42C 42F0 + 8116C4E0 42F0 + D1079B10 3F81 + 8116C38A 0F00 + D116C38A 0F00 + 8116C43E 0100 + D116C594 3C93 + 8116C378 42B0 + 81052D18 0000 + 81052D1A 0000 + D116C54C 0000 + 8116C54E 0018 + D116C550 0000 + 8116C552 0018 + cn Tables\Sabu Table + cd Breakable/Fixable/Rebreakable/Refixable press Z to break, C-right + Cdown to fix + 8116C49A 000C + 8116C49E 000C + 8116C4DC 43CC + 8116C4E0 42E6 + 8116C4E4 C2C5 + 8116C4EE 0800 + 8116C602 000C + 8116C606 000C + 8116C648 42E6 + 8116C644 43CC + 8116C64C C314 + 81052C54 06E3 + 81052C5C 09EF + 8116C6F8 43CC + 8116C6FC 42F0 + 8116C700 C2F1 + 8116C70A 0400 + 8116C428 43CC + 8116C430 C2D0 + 8116C42C 42F0 + 8116C43A 0C00 + 8116C6B6 0004 + 8116C6BA 0004 + 8116C3E6 0004 + 8116C3EA 0004 + D1064880 2000 + 81005592 3F81 + D1005592 3F81 + 8116C4EA 0F00 + D1005592 3F81 + 8116C652 0100 + D1005592 3F81 + 8116C4E0 4240 + D1005592 3F81 + 8116C648 4240 + D1064880 0005 + 81005CD4 3F83 + D1005CD4 3F83 + 8116C4EA 0000 + D1005CD4 3F83 + 8116C652 0000 + D1005CD4 3F83 + 8116C4E0 42E6 + D1005CD4 3F83 + 8116C648 42E6 + D1005CD4 3F83 + D1064880 2000 + 81005CD4 0000 + +crc C71353BE-AA09A6EE-C:50 +gn WWF WrestleMania 2000 (E) + cn Have All Characters + 8109ED5A FFFF + cn Infinite Create-A-Wrestler Attribute Points + 8011A81B 001E + cn Timer Is Always 00:00 + 8016F0AF 0000 + cn Max Attributes + 8011A811 0032 + 8011A813 0032 + 8011A815 0032 + 8011A817 0032 + 8011A819 0032 + cn Weapon Select\Player 1 + 81167236 0300 + 81166D90 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 81166D92 0000 + 80166E50 0000 + cn Weapon Select\Player 2 + 811676CA 0300 + 81166DC0 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 80166DC2 0001 + 80166E51 0001 + cn Weapon Select\Player 3 + 81167B5E 0300 + 81166DF0 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 80166DF2 0002 + 80166E52 0002 + cn Weapon Select\Player 4 + 81167FF2 0300 + 81166E18 ???? 0000:"Broom",0101:"Shovel",0202:"Red And White Hockey Stick",0303:"Guitar",0404:"Night Stick",0505:"Head",0606:"Black Hockey Stick",0707:"Bottle",0808:"2x4",0909:"Big Purple Sheet",0A0A:"White Jug",0B0B:"Suit Case",0C0C:"Stick",0D0D:"Head",0E0E:"Big Mallot",0F0F:"Black Microphone",1010:"BaseBall Bat",1111:"Folding Chair",1212:"Board",1313:"Stairs",1414:"Trashcan",FFFF:"Nothing" + 81166E1A 0003 + 80166E53 0003 + cn Always Special\Player 1 + 80167235 0004 + cn Always Special\Player 2 + 801676C9 0004 + cn Always Special\Player 3 + 80167B5D 0004 + cn Always Special\Player 4 + 80167FF1 0004 + cn Specials Don't Run Out + 8112AD94 2400 + cn Max Spirit\Player 1 + 801671F5 00FF + cn Always Normal Spirit\Player 1 + 801671F5 0032 + cn No Spirit\Player 1 + 801671F5 0000 + cn Max Spirit\Player 2 + 80167689 00FF + cn Always Normal Spirit\Player 2 + 80167689 0032 + cn No Spirit\Player 2 + 80167689 0000 + cn Max Spirit\Player 3 + 80167B1D 00FF + cn Always Normal Spirit\Player 3 + 80167B1D 0032 + cn No Spirit\Player 3 + 80167B1D 0000 + cn Max Spirit\Player 4 + 80167FB1 00FF + cn Always Normal Spirit\Player 4 + 80167FB1 0032 + cn No Spirit\Player 4 + 80167FB1 0000 + cn Ultimate Codes\Player 1 + 801671F4 0064 + cn Ultimate Codes\Player 2 + 80167688 0064 + cn Ultimate Codes\Player 3 + 80167B1C 0064 + cn Ultimate Codes\Player 4 + 80167FB0 0064 + cn Easy Pins & Longer Submissions\Player 2 + 80167688 0064 + cn Easy Pins & Longer Submissions\Player 3 + 80167B1C 0064 + cn Easy Pins & Longer Submissions\Player 4 + 80167FB0 0064 + cn Easy Pins & Longer Submissions\Player 1 + 801671F4 0064 + +crc 0A1667C7-293346A6-C:50 +gn Xena Warrior Princess - Talisman of Fate (E) + cn Infinite Health\Player 1 + 810B5EF0 42C8 + cn Invisibility\Player 1 + 810BF3A2 0001 + cn Infinite Health\Player 2 + 810B60D4 42C8 + cn 1 Win To Win\Player 1 + D00C0983 0000 + 800C0983 0001 + cn 1-Hit Death to Player 2\Player 1 + D10B60D4 42C8 + 810B60D4 4080 + cn Player 2 Has No Energy\Player 1 + 810B60D4 C080 + cn P2 Never Wins\Player 1 + 800C0985 0000 + cn Needs 1 Win To Win\Player 2 + D00C0985 0000 + 800C0985 0001 + cn 1-Hit Death to Player 1\Player 2 + D10B5EF0 42C8 + 810B5EF0 4080 + cn Player 1 Has No Energy\Player 2 + 810B5EF0 C080 + cn P1 Never Wins\Player 2 + 800C0983 0000 + cn Join River Team + cd Select Quest Mode + 810BF482 0001 + cn Fight Forest Team + cd Select Hardest Difficulty + Quest Mode + 810BF482 0001 + cn Unlock Titan Difficulty Level + 810BF4D2 0001 + +crc D3F97D49-6924135B-C:50 +gn Yoshi's Story (E) +//--------------- PAL (A) Region Cheat Codes + cn Infinite\Health + cd This is for All Yoshis All levels + 50000804 0000 + 800F954F 0008 + cn Infinite\Lives + cd This is for All Yoshis All levels + 800F958F 00FF + cn Infinite Eggs + cd This is for All Yoshis All levels + 80285078 0006 + +crc 155B7CDF-F0DA7325-C:55 +gn BANJO TOOIE + cn Infinite\Energy\Banjo and Kazooie + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 81120584 0A0A + cn Infinite\Energy\Snowball + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 80120587 0005 + cn Infinite\Energy\Bee + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 80120593 000A + 80120594 000A + cn Infinite\Energy\Washing Machine + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 81120596 0A0A + cn Infinite\Energy\Stony + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 80120599 000A + 8011B44A 000A + cn Infinite\Energy\Banjo + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 8012059F 000A + 801205A0 000A + cn Infinite\Energy\Kazooie + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 811205A2 0A0A + cn Infinite\Energy\Submarine + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 801205A5 000A + 801205A6 000A + cn Infinite\Energy\Mumbo + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 811205A8 0A0A + cn Infinite\Energy\Detonator + cd With Infinite Energy On Avoid Picking up the ! Or ? Stop Energy Honey Combs or you will be stuck. + 8011FFA9 0063 + 811205AE 0A0A + cn Infinite\Energy\T-Rex Baby + 8011FFA9 0063 + 801205BF 000A + 801205C0 000A + cn Infinite\Air + 8112FDC2 42C8 + cn Instant Warp\Options\Not sure + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8012C390 ???? 00FC:"Lord woo fak fak",00F9:"Mr Patch",0121:"Inside Chuffy's wagon",0134:"Mumbo's Skull",0135:"Humba Wumba's wigwam 1",0157:"Humba Wumba's wigwam 2",019B:"Jingalings Zombified Palace",01A6:"Smuggler cavern",0141:"Inside the digger tunnel",0143:"Bottles house",0169:"Bottles house still",018A:"HAG Inside",019A:"HAG1 Final Boss" + 8012C393 0001 + cn Instant Warp\Options\Cauldron Keep + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 015D:"Cauldron Keep",015E:"The gatehouse",015F:"Tower of Tragedy Quiz",0160:"Gun chamber",016A:"Gun room still",017B:"Crazy Castle Stockade balloon burst multi",017C:"Crazy Castle Stockade Jump the hoops multi",017D:"Grunty Industries packing game",0180:"Colosseum kickball arena",0186:"Dodgems" + 8012C393 0001 + cn Instant Warp\Options\Spiral Mountain + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 00AD:"Grunty's Old Lair",00AE:"Behind The Waterfall",00AF:"Top Of Castle",0173:"Banjo's house" + 8012C393 0001 + cn Instant Warp\Options\Jinjo Village + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 0142:"Jinjo Village",0144:"King Jingalings throne room",0143:"Bottles house",0145:"Green Jinjo's House",0146:"Black Jinjo's House",0147:"Yellow Jinjo's House",0148:"Blue Jinjo's House",014A:"Brown Jinjo's House",014B:"Orange Jinjo's House",014C:"Purple Jinjo's House",014D:"Red Jinjo's House",014E:"White Jinjo's House" + 8012C393 0001 + cn Instant Warp\Options\Mayahem Temple + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 00B6:"Humba's Wigwam",00B7:"Mumbo's skull",00B8:"The Temple",00B9:"Prison Compound",00BC:"Code chamber",00C4:"Jade Snake Grove",00C5:"Treasure Chamber",00C6:"Kickball Arena",0177:"Targitzan's Slighty Sacred Temple",0178:"Inside Targitzans Temple",0179:"Targitzan Temple Lobby",017A:"Targitzan's Temple Boss",017F:"Mayan Kickball Arena",0166:"Multi",0167:"Still",00C8:"Kickball Arena",00C9:"Kickball Arena" + 8012C393 0001 + cn Instant Warp\Options\Glitter Gulch Mine + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 00C7:"Mine",00CA:"Fuel depot",00CB:"Crushing shed",00CC:"Flooded caves",00CD:"Water storage",00CE:"Waterfall cavern",00CF:"Power hut basement",00D0:"Chuffy's cab",00D1:"Inside chuffy's boiler boss",00D2:"Gloomy caverns",00D3:"Generator caverns",00D4:"Power hut",00D5:"Wumba's wigwam",00D7:"Train station",00D8:"Prospectors hut",00D9:"Mumbo's hut",00DA:"Toxic gas cave",00DB:"Canary cave",00DC:"Ordnance storage",00E9:"Humba",0126:"Water supply pipe",0163:"Ordnance Storage entrance",0164:"Ordnance Storage game",0165:"Ordnance Storage game Multi",016F:"Testing",0170:"Testing",0171:"Mumbo's skull" + 8012C393 0001 + cn Instant Warp\Options\Witchy World + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 00D6:"Witcy World",00DD:"Dodgem dome lobby",00DE:"Dodgem challenge \"1 vs 1\"",00DF:"Dodgem challenge \"2 vs 1\"",00E0:"Dodgem challenge \"3 vs 1\"",00E1:"Crazy castle stockade",00E2:"Crazy castle lobby",00E3:"Crazy castle pump room",00E4:"Balloon burst game",00E5:"Hoop hurry game",00E6:"Star spinner",00E7:"The inferno",00EA:"Cave of horrors",00EB:"Haunted cavern",00EC:"Train station",0124:"Saucer of Peril",013B:"Crazy castle stockade \"sop\"",013C:"Star spinner \"sop\"",0176:"Mumbo's skull" + 8012C393 0001 + cn Instant Warp\Options\Jolly Roger's Lagoon + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 00ED:"Jolly's",00EE:"Pawno's emporium",00EF:"mumbo's skull",00F4:"Ancient Swimming Baths",00F6:"Electric Eels lair",00F7:"Seaweed Sanctum",00F8:"Inside the big fish",00FA:"temple of the fishes",01A8:"Atlantis",01A9:"Seabottom",0181:"sea bottom cavern",0182:"submarine multi",01A7:"Jolly Roger's Lagoon",00FF:"Blubber's wave race hire" + 8012C393 0001 + cn Instant Warp\Options\Terrydacty Land + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 0112:"Terrydacty Land",0113:"Terry's nest",0114:"Train station",0115:"Oogle boogles cave",0116:"Inside the mountain",0117:"River passage",0118:"Styracosaurus family cave",0119:"Unga bunga's cave",011A:"Stomping plains",011B:"Bonfire caverns",011E:"Humba's Wigwam",0123:"Inside chompa's belly",0183:"Chompa's belly multi" + 8012C393 0001 + cn Instant Warp\Options\Grunty Industries + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 0100:"Outside",0101:"Inside",0102:"Train station",0103:"Workers quarters",0104:"Trash compactor",0105:"Elevator shaft",0106:"Floor 2",0107:"Floor 2 \"electromagnet chamber\"",0108:"Floor 3",0109:"Floor 3 \"boiler plant\"",010A:"Floor 3 \"packing room\"",010B:"Floor 4",010C:"Floor 4 \"cable room\"",010D:"Floor 4 \"quality control\"",010E:"Floor 5",010F:"Basement",0110:"Basement \"repair depot",0111:"Basement \"waste disposal\"",0125:"Water supply pipe",0172:"Mumbo's skull",0162:"Floor 4 \"clinkers cavern\"",0187:"Sewer entrance" + 8012C393 0001 + cn Instant Warp\Options\Hailfire Peaks + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 0127:"Lava side",0128:"Icy side",0129:"Lava train station",012A:"Ice train station",012B:"Chilli billi",012C:"Chilly willy",012D:"Colosseum kickball stadium lobby",0131:"Boggy's igloo",0132:"Icicle grotto",0133:"Inside the volcano",0168:"Icy side still" + 8012C393 0001 + cn Instant Warp\Options\Cloud Cuckoo Land + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 0136:"Cloud Cuckoo Land 1",0137:"Inside the trashcan",0138:"Inside the cheesewedge",0139:"Zubba's nest",013A:"Central cavern",013D:"Inside the pot o gold",013E:"Mumbo's skull",013F:"Mingy jongo's skull",0140:"Humba wumba's wigwam",0161:"Cloud Cuckoo Land 2",0188:"Zubba's nest multi",0185:"Trash can mini" + 8012C393 0001 + cn Instant Warp\Options\Isle O Hags + cd Only use one Instant Warp Option At once, Make sure the other is off before putting this one on + D008B284 0000 + 8112C390 ???? 014F:"Wooded Hollow",0150:"Heggy's egg shed",0151:"Jiggywiggy's temple",0152:"Plateau",0153:"Plateau \"Honey B's Hive\"",0154:"Pine Grove",0155:"Cliff top",0156:"Cliff top Mumbo's skull",015A:"wasteland",015B:"inside another digger tunnel",015C:"Quagmire" + 8012C393 0001 + cn Play As + cd To use this cheat, put the cheat on, then press L as you walk through a door to become that chosen character + D108B284 0000 + 8012BD9C ???? 0001:"Banjo and Kazooie",0002:"Snowball",0006:"Bee",0007:"Washing machine",0008:"Stony",000A:"Banjo",000B:"Kazooie",000C:"Submarine",000D:"Mumbo",000E:"Golden Goliath",000F:"Detonator",0010:"Truck",0012:"T-rex baby",0013:"T-rex daddy" + cn Beta Bottles Revenge Mode + cd Bottles Revenge is a Beta mode from Banjo Tooie that the RWP team recently uncovered after an extraordinary amount of effort. Bottles the Spirit transforms into Bottles the Devil and posses enemies nearby and allows a second player hooked up to Pad 2 to play as that Posses character to try to foil Banjos Plans. As player one goes about its business, player two uses every enemy nearby to try to nab Banjo and take away some life. This mode is incredible, and you can control almost every enemy in the game: slot machines, flying creatures, uggers, zubbas...and this is just the beginning. (Congrats Rare Witch Project) + 80130172 0001 + 8008B4D1 0002 + +crc 7BB18D40-83138559-C:55 +gn Pokemon Snap (A) + cn [Enable All Levels] + cd This is needed to be able to Play all Levels of the Game + 810C2CD2 0006 + +crc 2483F22B-136E025E-C:55 +gn Lylat Wars (A) + cn Unlimited\Boost + 8113E6FC 0000 + 8113E6FE 0000 + 811415DC 0000 + 811415DE 0000 + 8013E7FD 0000 + 801416DD 0000 + cn Have All Medals + cd For Expert & Normal Modes + 50000802 0000 + 8017A9D9 7777 + cn Infinite\Hyper Laser + 80163B13 0002 + cn Loads O' Hits + 80163B03 00FF + cn Infinite\Armor\Slippy + 8017418B 00FF + cn Infinite\Energy + 80141587 00FF + 8013E6A7 00FF + cn Infinite\Lives + 80163B09 0063 + cn Unlimited\Smart Bombs + 80179E0B 0063 + cn Infinite\Armor\Falco + 80174187 00FF + cn Infinite\Armor\Peppy + 8017418F 00FF + cn Infinite\Dual Blue Lasers + 80163C13 0002 + cn Level Select + 8017A29F ???? 0000:"Corneria",0001:"Meteo",0002:"Sector X",0003:"Area 6",0004:"Glitch",0005:"Sector Y",0006:"Venom 1",0007:"Solar",0008:"Zoness",0009:"Venom 2",000A:"Training Mode Level",000B:"Macbeth",000C:"Titania",000D:"Aquas",000E:"Fortuna",0010:"Katina",0011:"Bolse",0012:"Sector Z",0013:"Venom With Starwolf",0014:"Corneria (Multi)" + cn 999 Kills + 80163B03 00FF + +crc DD26FDA1-CB4A6BE3-C:55 +gn Super Smash Bros. (A) +//--------------- PAL (F) Region Cheat Codes + cn Give Kirby A Wierd Blow-Up + 8025E898 000A + cn Story Mode\Skip Straight To Master Hand + 800A5227 000D + cn Story Mode\Infinite Time + 810A526E 43CB + cn Story Mode\Player 1\Infinite Lives + 800A5283 0004 + cn Story Mode\Player 2\Infinite Lives + 800A52F7 0004 + cn Story Mode\Player 3\Infinite Lives + 800A536B 0004 + cn Story Mode\Player 4\Infinite Lives + 800A53DF 0004 + cn Story Mode\Player 1\Low % Health + 810A52C6 0000 + cn Story Mode\Player 2\Low % Health + 810A533A 0000 + cn Story Mode\Player 3\Low % Health + 810A53AE 0000 + cn Story Mode\Player 4\Low % Health + 810A5422 0000 + cn Story Mode\Player 1\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code could also result freezing at the end of the Level. + 800A527B ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 2\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A52EF ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 3\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A5363 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 4\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A53D7 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Story Mode\Player 1\Kirby B Button Move\Hyrule Castle + 8026924F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Yoshi's Island + 8026958F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Sector Z + 80271837 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Peach's Castle + 802644DF ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Saffron City + 802741D7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Congo Jungle + 8027120F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Kirby's Dreamland + 8026E27F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Planet Zebes + 802706E7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Metal Mario Stage + 80263CD7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Fighting Polygon Team + 80262E5F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn Story Mode\Player 1\Kirby B Button Move\Master Hand Stage + 8027238F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Infinite Time + 810A545E 43CB + cn VS. Mode\Player 1\Low % Health + 810A54B6 0000 + cn VS. Mode\Player 2\Low % Health + 810A552A 0000 + cn VS. Mode\Player 3\Low % Health + 810A559E 0000 + cn VS. Mode\Player 4\Low % Health + 810A5612 0000 + cn VS. Mode\Player 1\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A546B ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 2\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A54DF ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 3\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A5553 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 4\Character Modifier + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 800A55C7 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn VS. Mode\Player 1\Kirby B Button Move\Hyrule Castle + 8026412F ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Player 1\Kirby B Button Move\Yoshi's Island + 8026E9F7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn VS. Mode\Player 1\Kirby B Button Move\Sector Z + 8026C6C7 ???? 0002:"D.K. Wind-up Punch",000A:"Jigglypuff Puff Punch" + cn P1 Press Down On D-Pad To Make Items Appear In Random Spots + D109F6E4 0400 + 8118D7E2 0001 + cn Have All Characters + 810A5078 0FF0 + cn VS. Mode\Have Mushroom Kindom + 800A5077 00FF + cn Story Mode\Always Get Pacifist (60,000 Points) + 810A52AE 0000 + cn Bonus Stage Character Modifier (Training Mode) + cd Only put this on after you have alreay Chose your Character on the Main Menu,& Do not use more then 1 Character Modifier at a time.Using this Code This could also result freezing at the end of the Level. + 8018F913 ???? 0000:"Mario",0001:"Fox",0002:"DK",0003:"Samus",0004:"Luigi",0005:"Link",0006:"Yoshi",0007:"C. Falcon",0008:"Kirby",0009:"Pikachu",000A:"Jigglypuff",000B:"Ness",000C:"Master Hand",000D:"Metal Mario",000E:"Polygon Mario",0010:"Polygon DK",0013:"Polygon Link",0014:"Polygon Yoshi",0015:"Polygon Samus",0018:"Polygon Kirby",001A:"Giant Donkey Kong" + cn Jump off to win + 810A5282 0000 + +crc 2B38AEC0-6350B810-C:46 +gn A Bug's Life (F) + cn Infinite\Lives + 801E27C0 0009 + cn Infinite\Health + 801E27B5 0004 + cn Always Have\Super Jump + 811E27B0 0020 + cn Always Have\50 pieces of corn + 801E27C1 0032 + cn Have F-L-I-K + 801E27C2 000F + cn Unlock All Levels + 81099E90 000F + cn Have All Goldberry Tokens + 811E27AE 0000 + cn Start with Berry Weapon + 801E27B7 ???? 0001:"Blueberry",0002:"Homing Berry",0003:"Goldberry",0004:"Super Berry ?" + cn No Music + 801DD966 0000 + cn Subtitles On + 801DDBDB ???? 0000:"Off",0001:"On" + cn Levitate + cd "Press R To Levitate & Let go to land (:" + D0090001 0010 + 811E2726 1000 + D0090001 0010 + 811E2736 1000 + +crc 0C41F9C2-01717A0D-C:46 +gn Fighter's Destiny (F) + cn Start with Stars Modifier\Player 1 + D0209837 0000 + 80209837 ???? 0000:"No Stars",0006:"Max Stars" + cn Start with Stars Modifier\Player 2 + D020B6FF 0000 + 8020B6FF ???? 0000:"No Stars",0006:"Max Stars" + cn Have 1 Star\Ryuji + 8030742E 0001 + cn Have 1 Star\Bob + 8030742F 0001 + cn Have 1 Star\Pierre + 80307430 0001 + cn Have 1 Star\Meiling + 80307431 0001 + cn Have 1 Star\Leon + 80307432 0001 + cn Have 1 Star\Abdul + 80307433 0001 + cn Have 1 Star\Ninja + 80307434 0001 + cn Have 1 Star\Tomahawk + 80307435 0001 + cn Have 1 Star\Valerie + 80307436 0001 + cn Infinite Health\Player 1 + 80209981 0000 + 802048A3 0000 + cn Infinite Health\Player 2 + 802048A7 0000 + 8020B849 0000 + cn Start on stage 100 on Survival to get Joker + 802EF67B 0063 + cn Stop timer for Fastest to get Robot + 810ADBDC 3F80 + +crc 1E12883D-D3B92718-C:46 +gn Duke Nukem 64 (F) + cn Access all In-Game cheats + 50000504 0000 + 80100D98 0001 + cn Infinite\Ammo & All Guns + cd Ena\ble and then simply pause in game play & then unpause and then press left and right. + 50000C02 0000 + 812A5F84 02F4 + cn Access\All Items + cd To access simply pause in game play & then unpause. + 80100D7C 0001 + cn Invincibility + 802AAFE8 0001 + cn Access\All Keys + 802A5FC7 000F + cn Infinite\Holoduke + 812A5FAC 0640 + cn Infinite\Night Vision + 812A5FDC 0664 + cn Infinite\Scuba Gear + 812A600C 0640 + cn Crosshair + 802A6074 ???? 0001:"On",0000:"Off" + cn Max auto-aim On + 802A6075 0002 + cn Upgraded Plasma Gun + 802A5FB3 0063 + +crc B35FEBB0-7427B204-C:46 +gn Holy Magic Century (F) + cn Set Agility to 999-999 + 8107D384 03E7 + cn Set Defence to 999-999 + 8107D386 03E7 + cn Makes your MP 999-999 + 8107D380 03E7 + 8107D382 03E7 + cn Makes your HP 999-999 + 8107D37C 03E7 + 8107D37E 03E7 + cn Have All Elements + 8107D39C 3232 + 8107D39E 3232 + cn Earn Spirits Faster + 8007D3AD 0000 + cn No Random Battles + 8008DE6C 0000 + 8008DE6E 0000 + +crc 29A045CE-ABA9060E-C:46 +gn =Hydro Thunder (F) + cn Always 1st + 812C56A6 0001 + cn Infinite\Time + 812B52A0 42C8 + cn Infinite\Boosts\Player 1 + 812C56AC 4190 + cn Have All\Ships + 50000702 0000 + 812B66B2 0101 + cn Have All\Races + 50000702 0000 + 812B66A4 0101 + cn Infinite\Boosts\Player 2 + 812C59DC 4190 + +crc 001A3BD0-AFB3DE1A-C:46 +gn Disney's Tarzan (F) + cn Infinite\Health + 81192320 0120 + cn Have\Coins Collected 100% + 800DD547 0064 + cn Have\Level & Tokens Completed 100% + 800DD51F 0000 + 800DD520 0001 + 800DD521 0000 + cn Access Level Select + cd On the main menu Scroll down to make CHEATS visible to go into Level Select.For in-Game Cheats,Pause gameplay. + 810DD50C 8001 + cn Infinite\Lives + 800DD542 ???? 0003:"3 Lives",0063:"99 Lives"0003:"3 Lives",0063:"99 Lives" + cn Have\All TARZAN Letters + 800DD515 00FF + cn Have\Full Portrait + 800DD514 00FF + cn Infinite\Red Weapon + 811921F8 0063 + cn Infinite\Green Weapon + 811921F6 0063 + cn Infinite\Purple Weapon + 811921FA 0063 + cn Press GS For\Sabor Attacks\Sabor 1 Hit Kill + 8924A23E 0001 + cn Infinite\Bonus Timer + cd This is For All Timers on Bonus Levels + 801736DE 0025 + +crc 5C1B5FBD-7E961634-C:46 +gn Hexen (F) + cn Access In-Game Cheat Menu + cd To Access Pause Game Play. This gives you access to In-game Cheats like God Mode,Level Select,All Items Etc + 81137DB6 07FF + 80137E93 0005 + +crc CB93DB97-7F5C63D5-C:46 +gn Toy Story 2 (F) + cn Have 99 coins + 810BBBDE 0063 + cn Have all 5 collectables + 801C8542 0005 + cn Infinite Lives + 800BBBDA 0009 + cn Infinite Battery Power + 810BBBD6 000E + cn Hold jump to fly + 810BBBCC 0002 + +crc EA06F8C3-07C2DEED-C:46 +gn Shadow Man (F) + cn Have All\Items + cd Youll not miss out any part of the game for having all parts of LEclipsers with a new game + D0059047 0001 + 50001D20 0000 + 80030613 000B + cn Have All\Gads & The Poign + 80030E57 000F + cn Have All\Levels Unlocked + 5000101C 0000 + 80030A0E 0001 + cn Have All\Cheats: Book of Shadows + 81075F4E 0FFF + cn Have All\Dark Souls Collected + D00590B3 0001 + 80075F49 007C + cn Infinite\Shotgun Shells + 80075B2F 0063 + cn Infinite\Violator Ammo + 81075B32 029A + cn Infinite\Cadeaux' + 81075B36 029A + cn Infinite\0.9mm Ammo + 81075B3A 0190 + cn Infinite\Max Health/Air/Shadow Charge & Voodoo Power + 50000604 0000 + 81075B16 2710 + cn Infinite\Accumulators + 800306D7 0005 + cn Infinite\Retractors + 800308B7 0003 + cn Infinite\Prisms + 80030957 0003 + cn Ammo always displayed on screen + 50000408 0000 + 80075ACD 0007 + cn Press L To Levitate + D0059097 0020 + 80075578 0041 + cn Always Play As Deadwing Character + 80075F53 0001 + +crc BA6C293A-9FAFA338-C:46 +gn Pokemon Snap (F) +//--------------- PAL (G) Region Cheat Codes + cn [Enable All Levels] + cd This is needed to be able to Play all Levels of the Game + 810C2552 0006 + +crc DFF227D9-0D4D8169-C:44 +gn A Bug's Life + cn Infinite\Lives + 801E2760 0009 + cn Infinite\Health + 801E2755 0004 + cn Always Have\Super Jump + 811E2750 0020 + cn Always Have\50 pieces of corn + 801E2761 0032 + cn Have F-L-I-K + 801E2762 000F + cn Unlock All Levels + 81099E30 000F + cn Have All Goldberry Tokens + 811E274E 0000 + cn Start with Berry Weapon + 801E2757 ???? 0001:"Blueberry",0002:"Homing Berry",0003:"Goldberry",0004:"Super Berry ?" + cn No Music + 801DD906 0000 + cn Subtitles On + 801DDB7B ???? 0000:"Off",0001:"On" + cn Levitate + cd "Press R To Levitate & Let go to land (:" + D008FFA1 0010 + 811E26C6 1000 + D008FFA1 0010 + 811E26D6 1000 + +crc FE94E570-E4873A9C-C:44 +gn Fighter's Destiny (G) + cn Start with Stars Modifier\Player 1 + D0209737 0000 + 80209737 ???? 0000:"No Stars",0006:"Max Stars" + cn Start with Stars Modifier\Player 2 + D020B5FF 0000 + 8020B5FF ???? 0000:"No Stars",0006:"Max Stars" + cn Have 1 Star\Ryuji + 8030732E 0001 + cn Have 1 Star\Bob + 8030732F 0001 + cn Have 1 Star\Pierre + 80307330 0001 + cn Have 1 Star\Meiling + 80307331 0001 + cn Have 1 Star\Leon + 80307332 0001 + cn Have 1 Star\Abdul + 80307333 0001 + cn Have 1 Star\Ninja + 80307334 0001 + cn Have 1 Star\Tomahawk + 80307335 0001 + cn Have 1 Star\Valerie + 80307336 0001 + cn Infinite Health\Player 1 + 80209881 0000 + 802047A3 0000 + cn Infinite Health\Player 2 + 802047A7 0000 + 8020B749 0000 + cn Start on stage 100 on Survival to get Joker + 802EF57B 0063 + cn Stop timer for Fastest to get Robot + 810ADADC 3F80 + +crc C3CD76FF-9B9DCBDE-C:44 +gn Forsaken 64 (G) + cn Infinite\Primery Weapons + 8008EE30 0012 + cn Infinite\Secondary Weapons + 8008EE31 0012 + cn Infinite\Weapon Energy + 8008EE32 0012 + cn Infinite\Lives + 8008EE33 0012 + cn Stealth Mode + 8008EE34 0012 + cn Invulnerability + 8008EE35 0012 + cn Wireframe Mode + 8008EE36 0012 + cn Gore Mode + 8008EE37 0012 + cn Turbo Mode + 8008EE38 0012 + cn Psychedelic Mode + 8008EE39 0012 + cn One Shot Enemies + 8008EE3A 0012 + cn Freeze Enemies + 8008EE3B 0012 + cn Infinite\Titans + cd Titans are included in code + 8008EE3C 0012 + cn Infinite\Solaris + cd Solaris are included in code + 8008EE3D 0012 + cn Level Select + cd Accesses all Missions & Battle mode + 8008EE3E 0012 + +crc 75FA0E14-C9B3D105-C:44 +gn Holy Magic Century (G) + cn Set Agility to 999-999 + 8107D644 03E7 + cn Set Defence to 999-999 + 8107D646 03E7 + cn Makes your MP 999-999 + 8107D640 03E7 + 8107D642 03E7 + cn Makes your HP 999-999 + 8107D63C 03E7 + 8107D63E 03E7 + cn Have All Elements + 8107D65C 3232 + 8107D65E 3232 + cn Earn Spirits Faster + 8007D66D 0000 + cn No Random Battles + 8008E12C 0000 + 8008E12E 0000 + +crc 93EB3F7E-81675E44-C:44 +gn Mission Impossible (G) + cn Invincibility + 810864C4 0101 + cn Infinite\Ammo All Guns + 50000610 0000 + 800A9297 00FF + cn Access All Levels + 8008A9D6 0001 + 8008A9EA 0001 + 8008AA12 0001 + 8008AA62 0001 + 8008AA76 0001 + 8008AA8A 0001 + 8008AA9E 0001 + 8008AAB2 0001 + 8008AAC6 0011 + 8008AADA 0021 + 8008AAEE 0001 + 8008AB16 0011 + 8008AB2A 0041 + 8008AB3E 0021 + 8008AB52 0081 + 8008AB66 0001 + 8008AB7A 0081 + 8008AB8E 0001 + 8008ABB6 0001 + 8008ABDE 0001 + 8008ABF2 0011 + 8008AC06 0021 + 8008AC56 0001 + 8008AF3A 0001 + 8008AF4E 0001 + 8008AF62 0001 + 8008AF76 0001 + cn Infinite\Health + 810866C2 FFFF + cn Freeze All Timers + 81094150 0063 + 81094152 0063 + 81094154 0063 + cn Weapon Select + 800A92B5 ???? + 800A92C5 ???? + 800A92D5 ???? 0000:"9MM Hi Power",0001:"Silenced Pistol",0002:"Uzi",0003:"Fists",0032:"Gas Spray",0036:"Blow Torch",001F:"Fire Extinguisher",0024:"Spray Paint",0027:"Electrostunner",000B:"Blow Dart Gun",000C:"Dart Hand Gun",002D:"Mini Rocket Launcher" + cn Walk Through Walls & Objects + cd This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + 80094305 ???? 0080:"On",0000:"Off" + +crc 4C261323-4F295E1A-C:44 +gn Disney's Tarzan (G) + cn Infinite\Health + 81192320 0120 + cn Have\Coins Collected 100% + 800DD547 0064 + cn Have\Level & Tokens Completed 100% + 800DD51F 0000 + 800DD520 0001 + 800DD521 0000 + cn Access Level Select + cd On the main menu Scroll down to make CHEATS visible to go into Level Select.For in-Game Cheats,Pause gameplay. + 810DD50C 8001 + cn Infinite\Lives + 800DD542 ???? 0003:"3 Lives",0063:"99 Lives"0003:"3 Lives",0063:"99 Lives" + cn Have\All TARZAN Letters + 800DD515 00FF + cn Have\Full Portrait + 800DD514 00FF + cn Infinite\Red Weapon + 811921F8 0063 + cn Infinite\Green Weapon + 811921F6 0063 + cn Infinite\Purple Weapon + 811921FA 0063 + cn Press GS For\Sabor Attacks\Sabor 1 Hit Kill + 8924A23E 0001 + cn Infinite\Bonus Timer + cd This is For All Timers on Bonus Levels + 801736DE 0025 + +crc 9AB3B50A-BC666105-C:44 +gn Hexen (G) + cn Access In-Game Cheat Menu + cd To Access Pause Game Play. This gives you access to In-game Cheats like God Mode,Level Select,All Items Etc + 81137CD6 07FF + 80137DB3 0005 + +crc 84D5FD75-BBFD3CDF-C:44 +gn Shadowman (G) + cn Have All\Items + cd Youll not miss out any part of the game for having all parts of LEclipsers with a new game + D0059047 0001 + 50001D20 0000 + 80030613 000B + cn Have All\Gads & The Poign + 80030E57 000F + cn Have All\Levels Unlocked + 5000101C 0000 + 80030A0E 0001 + cn Have All\Cheats: Book of Shadows + 81075EFE 0FFF + cn Have All\Dark Souls Collected + D0059047 0001 + 80075EF9 007C + cn Infinite\Shotgun Shells + 80075ADF 0063 + cn Infinite\Violator Ammo + 81075AE2 029A + cn Infinite\Cadeaux' + 81075AE6 029A + cn Infinite\0.9mm Ammo + 81075AEA 0190 + cn Infinite\Max Health,Air,Shadow Charge & Voodoo Power + 50000604 0000 + 81075AC6 2710 + cn Infinite\Accumulators + 800306D7 0005 + cn Infinite\Retractors + 800308B7 0003 + cn Infinite\Prisms + 80030957 0003 + cn Ammo always displayed on screen + 50000408 0000 + 80075A7D 0007 + cn Press L To Levitate + D0058EE4 0020 + 80075528 0041 + +crc 91B66D42-16AC4E46-C:44 +gn South Park + cn Have Cheats Menu + cd Go into the Cheats From the main Menu & put on the Ones you want + 810CF716 01FF + cn Infinite Energy + 802FD209 0064 + cn Infinite Credits + 802FD215 0064 + cn Infinite Sponge Darts + 802FD223 0064 + cn Infinite Suckers + 802FD222 0064 + cn Infinite Balls + 802FD21F 0064 + cn Start with 9999 Monster Score + 812FD20E 270F + +crc 782A9075-E552631D-C:44 +gn Toy Story 2 (G) + cn Have 99 coins + 810BBBDE 0063 + cn Have all 5 collectables + 801C8542 0005 + cn Infinite Lives + 800BBBDA 0009 + cn Infinite Battery Power + 810BBBD6 000E + cn Hold jump to fly + 810BBBCC 0002 + +crc 665FD963-B5CC6612-C:44 +gn Turok - Dinosaur Hunter (G) + cn Infinite\Lives + 80128E9B 00FF + cn Infinite\Body Armor + 81128D26 5B23 + 80128D67 0001 + cn Infinite\Air + 80129070 0063 + 801E862A 0063 + cn Infinite\Health + 812C15C4 1E61 + 812A2534 1E61 + cn Have\All Level Keys + 50000604 0000 + 80128D73 0007 + 80128D8B 001F + 80128DAB 00FF + cn Have\All Weapons + 50000B04 0000 + 80128D47 0001 + 80128D33 0001 + cn Infinite\Ammo + 50000404 0000 + 80128CF3 00FF + 80128D03 00FF + 80128D0F 00FF + 50000504 0000 + 80128D13 00FF + 80128E9B 00FF + 80128E97 00FF + cn Diffuculty Modifier + 8011956F ???? 0000:"Easy",0001:"Normal",0002:"Hard" + cn Have\Backpack + 80128C7B 0001 + 80128CBB 0001 + cn Open All Portals + cd Press L to Access Map + 8114F85A F803 + 81128CDE 0003 + 81128CE2 0003 + 81128CE6 0003 + 81128CEA 0003 + 81128CEE 0003 + 81128CF2 0003 + 81128CF6 0005 + cn Have All\Gems + 80128E97 00FF + +crc 5753720D-2A8A884D-C:44 +gn Pokemon Snap (G) +//--------------- PAL (I) Region Cheat Codes + cn [Enable All Levels] + cd This is needed to be able to Play all Levels of the Game + 810C24D2 0006 + +crc F63B89CE-4582D57D-C:49 +gn A Bug's Life (I) + cn Infinite\Lives + 801E2760 0009 + cn Infinite\Health + 801E2755 0004 + cn Always Have\Super Jump + 811E2750 0020 + cn Always Have\50 pieces of corn + 801E2761 0032 + cn Have F-L-I-K + 801E2762 000F + cn Unlock All Levels + 81099E30 000F + cn Have All Goldberry Tokens + 811E274E 0000 + cn Start with Berry Weapon + 801E2757 ???? 0001:"Blueberry",0002:"Homing Berry",0003:"Goldberry",0004:"Super Berry ?" + cn No Music + 801DD906 0000 + cn Subtitles On + 801DDB7B ???? 0000:"Off",0001:"On" + cn Levitate + cd "Press R To Levitate & Let go to land (:" + D008FFA1 0010 + 811E26C6 1000 + D008FFA1 0010 + 811E26D6 1000 + +crc EBA949DC-39BAECBD-C:49 +gn Mission Impossible (I) + cn Invincibility + 810864C4 0101 + cn Infinite\Ammo All Guns + 50000610 0000 + 800A9297 00FF + cn Access All Levels + 8008A9D6 0001 + 8008A9EA 0001 + 8008AA12 0001 + 8008AA62 0001 + 8008AA76 0001 + 8008AA8A 0001 + 8008AA9E 0001 + 8008AAB2 0001 + 8008AAC6 0011 + 8008AADA 0021 + 8008AAEE 0001 + 8008AB16 0011 + 8008AB2A 0041 + 8008AB3E 0021 + 8008AB52 0081 + 8008AB66 0001 + 8008AB7A 0081 + 8008AB8E 0001 + 8008ABB6 0001 + 8008ABDE 0001 + 8008ABF2 0011 + 8008AC06 0021 + 8008AC56 0001 + 8008AF3A 0001 + 8008AF4E 0001 + 8008AF62 0001 + 8008AF76 0001 + cn Infinite\Health + 810866C2 FFFF + cn Freeze All Timers + 81094150 0063 + 81094152 0063 + 81094154 0063 + cn Weapon Select + 800A92B5 ???? + 800A92C5 ???? + 800A92D5 ???? 0000:"9MM Hi Power",0001:"Silenced Pistol",0002:"Uzi",0003:"Fists",0032:"Gas Spray",0036:"Blow Torch",001F:"Fire Extinguisher",0024:"Spray Paint",0027:"Electrostunner",000B:"Blow Dart Gun",000C:"Dart Hand Gun",002D:"Mini Rocket Launcher" + cn Walk Through Walls & Objects + cd This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + 80094305 ???? 0080:"On",0000:"Off" + +crc C0C85046-61051B05-C:49 +gn Pokemon Snap (I) +//--------------- PAL (S) Region Cheat Codes + cn [Enable All Levels] + cd This is needed to be able to Play all Levels of the Game + 810C2712 0006 + +crc 5F6A04E2-D4FA070D-C:53 +gn Mission Impossible (S) + cn Invincibility + 810864C4 0101 + cn Infinite\Ammo All Guns + 50000610 0000 + 800A9297 00FF + cn Access All Levels + 8008A9D6 0001 + 8008A9EA 0001 + 8008AA12 0001 + 8008AA62 0001 + 8008AA76 0001 + 8008AA8A 0001 + 8008AA9E 0001 + 8008AAB2 0001 + 8008AAC6 0011 + 8008AADA 0021 + 8008AAEE 0001 + 8008AB16 0011 + 8008AB2A 0041 + 8008AB3E 0021 + 8008AB52 0081 + 8008AB66 0001 + 8008AB7A 0081 + 8008AB8E 0001 + 8008ABB6 0001 + 8008ABDE 0001 + 8008ABF2 0011 + 8008AC06 0021 + 8008AC56 0001 + 8008AF3A 0001 + 8008AF4E 0001 + 8008AF62 0001 + 8008AF76 0001 + cn Infinite\Health + 810866C2 FFFF + cn Freeze All Timers + 81094150 0063 + 81094152 0063 + 81094154 0063 + cn Weapon Select + 800A92B5 ???? + 800A92C5 ???? + 800A92D5 ???? 0000:"9MM Hi Power",0001:"Silenced Pistol",0002:"Uzi",0003:"Fists",0032:"Gas Spray",0036:"Blow Torch",001F:"Fire Extinguisher",0024:"Spray Paint",0027:"Electrostunner",000B:"Blow Dart Gun",000C:"Dart Hand Gun",002D:"Mini Rocket Launcher" + cn Walk Through Walls & Objects + cd This will allow you to pass through anything & even walk on water.if you amerge somewhere in the ground just press the A button. + 80094305 ???? 0080:"On",0000:"Off" + +crc 817D286A-EF417416-C:53 +gn Pokemon Snap (S) +//--------------- PAL (FGD) Region Cheat Codes + cn [Enable All Levels] + cd This is needed to be able to Play all Levels of the Game + 810C2712 0006 + +crc 2E0E7749-B8B49D59-C:58 +gn Turok 2 - Seeds of Evil (FGD) +//--------------- PAL (IS) Region Cheat Codes + cn Access In-Game Cheat Menu + 8113568C FFFF + 8113568E FFFF + +crc 2E0E7749-B8B49D59-C:58 +gn Turok 2 - Seeds of Evil (FGD) +//--------------- Demo Cheat Codes +//[3A089BBC-54AB2C06-C:0] +gn Berney must die! +//[A3A044B5-6DB1BF5E-C:0] +gn POM-Spacer By Memir +//Recent in File---------->Anything under here is still being worked on<-------------------------------- + cn Infinite Health\Player 1 + 802E4E4A 0027 + cn Collect One Item For Portal + 802E4E47 ???? 0003:"Level 1",000E:"Level 2",000C:"Level 3",000D:"Level 4" + cn Paly As + 802E4E4C ???? 0000:"Red Helic",0001:"Green Helic",0002:"Blue Helic",0003:"Yellow Helic",0010:"Red Rocket",0011:"Green Rocket",0012:"Blue Rocket",0013:"Yellow Rocket",0020:"Red Back Bee",0021:"Green Back Bee",0022:"Blue Back Bee",0023:"Yellow Back Bee",0030:"Red Stealth",0031:"Green Stealth",0032:"Blue Stealth",0033:"Yellow Stealth" + cn Freeze Timer + 802E4D5F 0000 + cn Infinite Health\Player 2 + 802E4EA2 0027 + cn Infinite Health\Player 3 + 802E4EFA 0027 + cn Infinite Health\Player 4 + 802E4F52 0027 + +crc ABA51D09-C668BAD9-C:58 +gn 40 WINKS + cn Infinite 99 Moons + 801D2A81 0063 + cn Infinite 50 Health ZZZ's + 811D2A84 0032 + cn Infinite 40 Cogs + cd Disable when on Boss Modes as it can cause hanging! + 811D2A82 0028 + cn Infinite 99 Lives + cd Disable when on Boss Modes as it can cause hanging! + 801D2A87 0063 + cn Infinite 99 Tokens + cd Disable when on Boss Modes as it can cause hanging! + 801D2A8D 0063 + cn Infinite Max Air + 811D2AA0 07C6 + 811DA2F6 07C1 + cn Have All Dreamkeys Collected + 50000802 0000 + 81207D70 FFFF + cn Setting Options\Langauge Select + 801D21AC ???? 0000:"English",0001:"Spanish",0002:"Italian" + cn Setting Options\Difficulty Select + 801D534F ???? 0000:"Easy",0001:"Medium",0002:"Hard" + cn Setting Options\SFX Volume Select + 801D5350 ???? 0000:"Off",0005:"Normal",0007:"Max" + cn Setting Options\Music Volume Select + 801D5351 ???? 0000:"Off",0005:"Normal",0007:"Max" + cn Setting Options\Rumble Pak Strength Select + 801D5353 ???? 0000:"Off (Normal)",0005:"Middle",0007:"Max" + cn Setting Options\GFX Quality Select + 801D5354 ???? 0000:"Normal",0001:"Medium",0002:"HighCol" + cn Setting Options\Controller Select + 801D5362 ???? 0000:"Preset 1 (Normal)",0001:"Preset 2",0002:"Preset 3" + cn Character Select + 801D535F ???? 0000:"Ruff (Boy) (Default)",0001:"Tumble (Girl)" + cn Have All 40 Winks Collected + cd Combined with Have All Levels Completed cheat will open the door for Have All 40 Winks + 50000602 0000 + 81207D60 FFFF + cn Have All Levels Completed + 50000202 0000 + 81207D6C FFFF + +crc 04DAF07F-0D18E688-C:45 +gn DUKE NUKEM ZERO HOUR + cn Cheat Menu\Cheat Menu Enabled + 801CE4E8 0001 + cn Cheat Menu\Have All Weapons + 811CE470 FFFF + cn Cheat Menu\Have All Game Type & Other + 810E16BE FFFF + cn Cheat Menu\All Weapons Enabled + 801CC8B9 0001 + 801CC925 0001 + 801CD985 0001 + 801CDA81 0001 + 801CDB15 0001 + 801CDB17 0001 + 801CDB49 0001 + 801CE479 0001 + 801CE481 0001 + 801CE4ED 0001 + 801CF635 0001 + cn Infinite Ammo (All Guns) + 810A1E74 A65B + cn Invincibility + 800DEEC3 0001 + cn Time Always 00:00 + 801A19C6 0000 + cn Enable Debug Menu + 800DF990 0001 + +crc 32CA974B-B2C29C50-C:46 +gn DUKE NUKEM ZERO HOUR (F) + cn Cheat Menu\Cheat Menu Enabled + 801DA748 0001 + cn Cheat Menu\Have All Weapons + 811DA6D0 FFFF + cn Cheat Menu\Have All Game Type & Other + 810E1B5E 0FFF + cn Cheat Menu\All Weapons Enabled + 801D8B19 0001 + 801D8B85 0001 + 801D9BE5 0001 + 801D9CE1 0001 + 801D9D75 0001 + 801D9D77 0001 + 801D9DA9 0001 + 801DA6D9 0001 + 801DA6E1 0001 + 801DA74D 0001 + 801DB895 0001 + cn Infinite Ammo (All Guns) + 810A21D4 A65B + cn Invincibility + 800DF223 0001 + cn Enable Debug Menu + 800DFCF0 0001 + +crc 22E9623F-B60E52AD-C:50 +gn FLYING DRAGON + cn Infinite\Health\Player 1 + 80209D81 00C8 + cn Infinite\Special\Player 1 + 81209484 0190 + cn 1 Win to Win\Player 1 + D020A84F 0000 + 8020A84F 0001 + cn Infinite\Health\Player 2 + 81209780 0190 + cn Infinite\Special\Player 2 + 8120B1B0 0190 + cn 1 Win to Win\Player 2 + D020A84F 0000 + 8020A84F 0010 + cn Infinite\Money + 8121106C 2704 + +crc DEE596AB-AF3B7AE7-C:45 +gn WCW / nWo REVENGE + cn Infinite Time + 800FAF87 0000 + cn Extra Characters & Modes + 8107F07C FFFF + cn Spirit Select\Player 1 + 800F9D25 ???? 0064:"Have Max",0032:"Have Normal",0000:"Have None" + cn Spirit Select\Player 2 + 800FA0D5 ???? 0064:"Have Max",0032:"Have Normal",0000:"Have None" + cn Spirit Select\Player 3 + 800FA485 ???? 0064:"Have Max",0032:"Have Normal",0000:"Have None" + cn Spirit Select\Player 4 + 800FA835 ???? 0064:"Have Max",0032:"Have Normal",0000:"Have None" + cn Infinite Time Out Of Ring + 800FACE8 0014 + cn Always Special\Player 1 + 800F9D35 0008 + cn Always Special\Player 2 + 800FA0E5 0008 + cn Always Special\Player 3 + 800FA495 0008 + cn Always Special\Player 4 + 800FA845 0008 + cn Weapon Select\Player 1 + cd With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too + 800F9D31 0003 + 800F98E1 ???? 0000:"Mallot",0001:"Blue Microphone",0002:"Black Microphone",0003:"Trophy",0004:"Black Baseball Bat",0005:"Spotted Baseball Bat",0006:"Steel Chair",0007:"Table Piece",0008:"Trash Can",0009:"Suitcase",000A:"Stop Sign",00FF:"Nothing" + 800F98E2 0000 + 800F99A0 0000 + cn Weapon Select\Player 2 + cd With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too + 800FA0E1 0003 + 800F9911 ???? 0000:"Mallot",0001:"Blue Microphone",0002:"Black Microphone",0003:"Trophy",0004:"Black Baseball Bat",0005:"Spotted Baseball Bat",0006:"Steel Chair",0007:"Table Piece",0008:"Trash Can",0009:"Suitcase",000A:"Stop Sign",00FF:"Nothing" + 800F9912 0001 + 800F99A1 0001 + cn Weapon Select\Player 3 + cd With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too + 800FA491 0003 + 800F9941 ???? 0000:"Mallot",0001:"Blue Microphone",0002:"Black Microphone",0003:"Trophy",0004:"Black Baseball Bat",0005:"Spotted Baseball Bat",0006:"Steel Chair",0007:"Table Piece",0008:"Trash Can",0009:"Suitcase",000A:"Stop Sign",00FF:"Nothing" + 800F9942 0002 + 800F99A2 0002 + cn Weapon Select\Player 4 + cd With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too + 800FA841 0003 + 800F9971 ???? 0000:"Mallot",0001:"Blue Microphone",0002:"Black Microphone",0003:"Trophy",0004:"Black Baseball Bat",0005:"Spotted Baseball Bat",0006:"Steel Chair",0007:"Table Piece",0008:"Trash Can",0009:"Suitcase",000A:"Stop Sign",00FF:"Nothing" + 800F9972 0003 + 800F99A3 0003 + cn Get Title Belt In 1-Match + 80038AAB 0008 + cn Character Select\Player 1 + cd With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. + 890F9D36 0240 + 890F9D60 42B4 + 8107E8B2 ???? 0001:"Sting",0002:"Giant",0003:"Lex Luger",0004:"Diamon Dallas Page",0005:"Rick Steiner",0007:"Roddy Piper",0008:"Bret Hart",0009:"Chris Benoit",000A:"Goldberg",000B:"Booker T",000C:"Disco Inferno",0101:"Fit Finley",0105:"Meng",0106:"Barbarian",0107:"Larry Zbysko",0108:"Stevie Ray",010B:"British Bulldog",010D:"Yugi Nagata",010E:"Jim Neidhart",010F:"Alex Wright",0201:"Hollywood Hogan",0202:"Macho Man Randy Savage",0203:"Kevin Nash",0204:"Scott Hall",0205:"Buff Bagwell",0206:"Scott Stenier",0207:"Curt Hennig",0208:"Konnan",0209:"Scott Norton",020C:"Brian Adams",020D:"Eric Bishoff",0301:"Ultimo Dragon",0302:"Eddy Guerrero",0303:"Chris Jericho",0304:"Rey Mysterio Jr.",0305:"Juventud Guerrera",0306:"Dean Malenko",0307:"Chavo Guerrero Jr.",0308:"La Parka",0309:"Psychosis",0401:"Glacier",0403:"Wrath",0404:"Kanyon",0501:"Raven",0502:"Saturn",0503:"Kidman",0504:"Riggs",0505:"Van Hammer",0506:"Sick Boy",0507:"Lodi",0508:"Reese",0601:"AKI Man",0602:"Shogun",0603:"Executioner",0604:"Dr. Frank",0605:"Jekel",0606:"Maya Ineaby",0701:"Hawk Hana",0702:"Kimchee",0703:"Dakeken",0704:"Brickowski",0705:"Mingchee",0706:"Han Zomon",0801:"Eric Bischoff (Manager)",0802:"Onoo (Manager)",0803:"Jimmy Hart (Manager)",0804:"Rick Rude (Manager)",0805:"Dusty Rhodes (Manager)",0806:"Ted Debisas (Manager)",0807:"James Bandenderg (Manager)",0808:"Vincent (Manager)",0901:"Elizabeth (Manager)",0902:"Kimberly (Manager)",0903:"Jackreen (Manager)",0904:"Sister Sherri (Manager)",0905:"Woman (Manager)" + cn Character Select\Player 2 + cd With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. + 890FA0E6 0240 + 890FA110 42B4 + 8107E8B6 ???? 0001:"Sting",0002:"Giant",0003:"Lex Luger",0004:"Diamon Dallas Page",0005:"Rick Steiner",0007:"Roddy Piper",0008:"Bret Hart",0009:"Chris Benoit",000A:"Goldberg",000B:"Booker T",000C:"Disco Inferno",0101:"Fit Finley",0105:"Meng",0106:"Barbarian",0107:"Larry Zbysko",0108:"Stevie Ray",010B:"British Bulldog",010D:"Yugi Nagata",010E:"Jim Neidhart",010F:"Alex Wright",0201:"Hollywood Hogan",0202:"Macho Man Randy Savage",0203:"Kevin Nash",0204:"Scott Hall",0205:"Buff Bagwell",0206:"Scott Stenier",0207:"Curt Hennig",0208:"Konnan",0209:"Scott Norton",020C:"Brian Adams",020D:"Eric Bishoff",0301:"Ultimo Dragon",0302:"Eddy Guerrero",0303:"Chris Jericho",0304:"Rey Mysterio Jr.",0305:"Juventud Guerrera",0306:"Dean Malenko",0307:"Chavo Guerrero Jr.",0308:"La Parka",0309:"Psychosis",0401:"Glacier",0403:"Wrath",0404:"Kanyon",0501:"Raven",0502:"Saturn",0503:"Kidman",0504:"Riggs",0505:"Van Hammer",0506:"Sick Boy",0507:"Lodi",0508:"Reese",0601:"AKI Man",0602:"Shogun",0603:"Executioner",0604:"Dr. Frank",0605:"Jekel",0606:"Maya Ineaby",0701:"Hawk Hana",0702:"Kimchee",0703:"Dakeken",0704:"Brickowski",0705:"Mingchee",0706:"Han Zomon",0801:"Eric Bischoff (Manager)",0802:"Onoo (Manager)",0803:"Jimmy Hart (Manager)",0804:"Rick Rude (Manager)",0805:"Dusty Rhodes (Manager)",0806:"Ted Debisas (Manager)",0807:"James Bandenderg (Manager)",0808:"Vincent (Manager)",0901:"Elizabeth (Manager)",0902:"Kimberly (Manager)",0903:"Jackreen (Manager)",0904:"Sister Sherri (Manager)",0905:"Woman (Manager)" + cn Character Select\Player 3 + cd With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. + 890FA496 0240 + 890FA4C0 42B4 + 8107E8BA ???? 0001:"Sting",0002:"Giant",0003:"Lex Luger",0004:"Diamon Dallas Page",0005:"Rick Steiner",0007:"Roddy Piper",0008:"Bret Hart",0009:"Chris Benoit",000A:"Goldberg",000B:"Booker T",000C:"Disco Inferno",0101:"Fit Finley",0105:"Meng",0106:"Barbarian",0107:"Larry Zbysko",0108:"Stevie Ray",010B:"British Bulldog",010D:"Yugi Nagata",010E:"Jim Neidhart",010F:"Alex Wright",0201:"Hollywood Hogan",0202:"Macho Man Randy Savage",0203:"Kevin Nash",0204:"Scott Hall",0205:"Buff Bagwell",0206:"Scott Stenier",0207:"Curt Hennig",0208:"Konnan",0209:"Scott Norton",020C:"Brian Adams",020D:"Eric Bishoff",0301:"Ultimo Dragon",0302:"Eddy Guerrero",0303:"Chris Jericho",0304:"Rey Mysterio Jr.",0305:"Juventud Guerrera",0306:"Dean Malenko",0307:"Chavo Guerrero Jr.",0308:"La Parka",0309:"Psychosis",0401:"Glacier",0403:"Wrath",0404:"Kanyon",0501:"Raven",0502:"Saturn",0503:"Kidman",0504:"Riggs",0505:"Van Hammer",0506:"Sick Boy",0507:"Lodi",0508:"Reese",0601:"AKI Man",0602:"Shogun",0603:"Executioner",0604:"Dr. Frank",0605:"Jekel",0606:"Maya Ineaby",0701:"Hawk Hana",0702:"Kimchee",0703:"Dakeken",0704:"Brickowski",0705:"Mingchee",0706:"Han Zomon",0801:"Eric Bischoff (Manager)",0802:"Onoo (Manager)",0803:"Jimmy Hart (Manager)",0804:"Rick Rude (Manager)",0805:"Dusty Rhodes (Manager)",0806:"Ted Debisas (Manager)",0807:"James Bandenderg (Manager)",0808:"Vincent (Manager)",0901:"Elizabeth (Manager)",0902:"Kimberly (Manager)",0903:"Jackreen (Manager)",0904:"Sister Sherri (Manager)",0905:"Woman (Manager)" + cn Character Select\Player 4 + cd With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. + 890FA846 0240 + 890FA870 42B4 + 8107E8BE ???? 0001:"Sting",0002:"Giant",0003:"Lex Luger",0004:"Diamon Dallas Page",0005:"Rick Steiner",0007:"Roddy Piper",0008:"Bret Hart",0009:"Chris Benoit",000A:"Goldberg",000B:"Booker T",000C:"Disco Inferno",0101:"Fit Finley",0105:"Meng",0106:"Barbarian",0107:"Larry Zbysko",0108:"Stevie Ray",010B:"British Bulldog",010D:"Yugi Nagata",010E:"Jim Neidhart",010F:"Alex Wright",0201:"Hollywood Hogan",0202:"Macho Man Randy Savage",0203:"Kevin Nash",0204:"Scott Hall",0205:"Buff Bagwell",0206:"Scott Stenier",0207:"Curt Hennig",0208:"Konnan",0209:"Scott Norton",020C:"Brian Adams",020D:"Eric Bishoff",0301:"Ultimo Dragon",0302:"Eddy Guerrero",0303:"Chris Jericho",0304:"Rey Mysterio Jr.",0305:"Juventud Guerrera",0306:"Dean Malenko",0307:"Chavo Guerrero Jr.",0308:"La Parka",0309:"Psychosis",0401:"Glacier",0403:"Wrath",0404:"Kanyon",0501:"Raven",0502:"Saturn",0503:"Kidman",0504:"Riggs",0505:"Van Hammer",0506:"Sick Boy",0507:"Lodi",0508:"Reese",0601:"AKI Man",0602:"Shogun",0603:"Executioner",0604:"Dr. Frank",0605:"Jekel",0606:"Maya Ineaby",0701:"Hawk Hana",0702:"Kimchee",0703:"Dakeken",0704:"Brickowski",0705:"Mingchee",0706:"Han Zomon",0801:"Eric Bischoff (Manager)",0802:"Onoo (Manager)",0803:"Jimmy Hart (Manager)",0804:"Rick Rude (Manager)",0805:"Dusty Rhodes (Manager)",0806:"Ted Debisas (Manager)",0807:"James Bandenderg (Manager)",0808:"Vincent (Manager)",0901:"Elizabeth (Manager)",0902:"Kimberly (Manager)",0903:"Jackreen (Manager)",0904:"Sister Sherri (Manager)",0905:"Woman (Manager)" + cn Ultimate Code\Player 1 + 800F9D24 0064 + cn Ultimate Code\Player 2 + 800FA0D4 0064 + cn Ultimate Code\Player 3 + 800FA484 0064 + cn Ultimate Code\Player 4 + 800FA834 0064 + +crc 68E8A875-0CE7A486-C:50 +gn WCW / nWo REVENGE + cn Infinite Time + 800FAF87 0000 + cn Extra Characters & Modes + 8107F07C FFFF + cn Spirit Select\Player 1 + 800F9D25 ???? 0064:"Have Max",0032:"Have Normal",0000:"Have None" + cn Spirit Select\Player 2 + 800FA0D5 ???? 0064:"Have Max",0032:"Have Normal",0000:"Have None" + cn Spirit Select\Player 3 + 800FA485 ???? 0064:"Have Max",0032:"Have Normal",0000:"Have None" + cn Spirit Select\Player 4 + 800FA835 ???? 0064:"Have Max",0032:"Have Normal",0000:"Have None" + cn Infinite Time Out Of Ring + 800FACE8 0014 + cn Always Special\Player 1 + 800F9D35 0008 + cn Always Special\Player 2 + 800FA0E5 0008 + cn Always Special\Player 3 + 800FA495 0008 + cn Always Special\Player 4 + 800FA845 0008 + cn Weapon Select\Player 1 + cd With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too + 800F9D31 0003 + 800F98E1 ???? 0000:"Mallot",0001:"Blue Microphone",0002:"Black Microphone",0003:"Trophy",0004:"Black Baseball Bat",0005:"Spotted Baseball Bat",0006:"Steel Chair",0007:"Table Piece",0008:"Trash Can",0009:"Suitcase",000A:"Stop Sign",00FF:"Nothing" + 800F98E2 0000 + 800F99A0 0000 + cn Weapon Select\Player 2 + cd With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too + 800FA0E1 0003 + 800F9911 ???? 0000:"Mallot",0001:"Blue Microphone",0002:"Black Microphone",0003:"Trophy",0004:"Black Baseball Bat",0005:"Spotted Baseball Bat",0006:"Steel Chair",0007:"Table Piece",0008:"Trash Can",0009:"Suitcase",000A:"Stop Sign",00FF:"Nothing" + 800F9912 0001 + 800F99A1 0001 + cn Weapon Select\Player 3 + cd With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too + 800FA491 0003 + 800F9941 ???? 0000:"Mallot",0001:"Blue Microphone",0002:"Black Microphone",0003:"Trophy",0004:"Black Baseball Bat",0005:"Spotted Baseball Bat",0006:"Steel Chair",0007:"Table Piece",0008:"Trash Can",0009:"Suitcase",000A:"Stop Sign",00FF:"Nothing" + 800F9942 0002 + 800F99A2 0002 + cn Weapon Select\Player 4 + cd With these codes, they do glitch a LOT! It will glitch when you hit certain people with certain weapons a certain way, but it is RANDOM somewhat too + 800FA841 0003 + 800F9971 ???? 0000:"Mallot",0001:"Blue Microphone",0002:"Black Microphone",0003:"Trophy",0004:"Black Baseball Bat",0005:"Spotted Baseball Bat",0006:"Steel Chair",0007:"Table Piece",0008:"Trash Can",0009:"Suitcase",000A:"Stop Sign",00FF:"Nothing" + 800F9972 0003 + 800F99A3 0003 + cn Get Title Belt In 1-Match + 80038AAB 0008 + cn Character Select\Player 1 + cd With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. + 890F9D36 0240 + 890F9D60 42B4 + 8107E8B2 ???? 0001:"Sting",0002:"Giant",0003:"Lex Luger",0004:"Diamon Dallas Page",0005:"Rick Steiner",0007:"Roddy Piper",0008:"Bret Hart",0009:"Chris Benoit",000A:"Goldberg",000B:"Booker T",000C:"Disco Inferno",0101:"Fit Finley",0105:"Meng",0106:"Barbarian",0107:"Larry Zbysko",0108:"Stevie Ray",010B:"British Bulldog",010D:"Yugi Nagata",010E:"Jim Neidhart",010F:"Alex Wright",0201:"Hollywood Hogan",0202:"Macho Man Randy Savage",0203:"Kevin Nash",0204:"Scott Hall",0205:"Buff Bagwell",0206:"Scott Stenier",0207:"Curt Hennig",0208:"Konnan",0209:"Scott Norton",020C:"Brian Adams",020D:"Eric Bishoff",0301:"Ultimo Dragon",0302:"Eddy Guerrero",0303:"Chris Jericho",0304:"Rey Mysterio Jr.",0305:"Juventud Guerrera",0306:"Dean Malenko",0307:"Chavo Guerrero Jr.",0308:"La Parka",0309:"Psychosis",0401:"Glacier",0403:"Wrath",0404:"Kanyon",0501:"Raven",0502:"Saturn",0503:"Kidman",0504:"Riggs",0505:"Van Hammer",0506:"Sick Boy",0507:"Lodi",0508:"Reese",0601:"AKI Man",0602:"Shogun",0603:"Executioner",0604:"Dr. Frank",0605:"Jekel",0606:"Maya Ineaby",0701:"Hawk Hana",0702:"Kimchee",0703:"Dakeken",0704:"Brickowski",0705:"Mingchee",0706:"Han Zomon",0801:"Eric Bischoff (Manager)",0802:"Onoo (Manager)",0803:"Jimmy Hart (Manager)",0804:"Rick Rude (Manager)",0805:"Dusty Rhodes (Manager)",0806:"Ted Debisas (Manager)",0807:"James Bandenderg (Manager)",0808:"Vincent (Manager)",0901:"Elizabeth (Manager)",0902:"Kimberly (Manager)",0903:"Jackreen (Manager)",0904:"Sister Sherri (Manager)",0905:"Woman (Manager)" + cn Character Select\Player 2 + cd With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. + 890FA0E6 0240 + 890FA110 42B4 + 8107E8B6 ???? 0001:"Sting",0002:"Giant",0003:"Lex Luger",0004:"Diamon Dallas Page",0005:"Rick Steiner",0007:"Roddy Piper",0008:"Bret Hart",0009:"Chris Benoit",000A:"Goldberg",000B:"Booker T",000C:"Disco Inferno",0101:"Fit Finley",0105:"Meng",0106:"Barbarian",0107:"Larry Zbysko",0108:"Stevie Ray",010B:"British Bulldog",010D:"Yugi Nagata",010E:"Jim Neidhart",010F:"Alex Wright",0201:"Hollywood Hogan",0202:"Macho Man Randy Savage",0203:"Kevin Nash",0204:"Scott Hall",0205:"Buff Bagwell",0206:"Scott Stenier",0207:"Curt Hennig",0208:"Konnan",0209:"Scott Norton",020C:"Brian Adams",020D:"Eric Bishoff",0301:"Ultimo Dragon",0302:"Eddy Guerrero",0303:"Chris Jericho",0304:"Rey Mysterio Jr.",0305:"Juventud Guerrera",0306:"Dean Malenko",0307:"Chavo Guerrero Jr.",0308:"La Parka",0309:"Psychosis",0401:"Glacier",0403:"Wrath",0404:"Kanyon",0501:"Raven",0502:"Saturn",0503:"Kidman",0504:"Riggs",0505:"Van Hammer",0506:"Sick Boy",0507:"Lodi",0508:"Reese",0601:"AKI Man",0602:"Shogun",0603:"Executioner",0604:"Dr. Frank",0605:"Jekel",0606:"Maya Ineaby",0701:"Hawk Hana",0702:"Kimchee",0703:"Dakeken",0704:"Brickowski",0705:"Mingchee",0706:"Han Zomon",0801:"Eric Bischoff (Manager)",0802:"Onoo (Manager)",0803:"Jimmy Hart (Manager)",0804:"Rick Rude (Manager)",0805:"Dusty Rhodes (Manager)",0806:"Ted Debisas (Manager)",0807:"James Bandenderg (Manager)",0808:"Vincent (Manager)",0901:"Elizabeth (Manager)",0902:"Kimberly (Manager)",0903:"Jackreen (Manager)",0904:"Sister Sherri (Manager)",0905:"Woman (Manager)" + cn Character Select\Player 3 + cd With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. + 890FA496 0240 + 890FA4C0 42B4 + 8107E8BA ???? 0001:"Sting",0002:"Giant",0003:"Lex Luger",0004:"Diamon Dallas Page",0005:"Rick Steiner",0007:"Roddy Piper",0008:"Bret Hart",0009:"Chris Benoit",000A:"Goldberg",000B:"Booker T",000C:"Disco Inferno",0101:"Fit Finley",0105:"Meng",0106:"Barbarian",0107:"Larry Zbysko",0108:"Stevie Ray",010B:"British Bulldog",010D:"Yugi Nagata",010E:"Jim Neidhart",010F:"Alex Wright",0201:"Hollywood Hogan",0202:"Macho Man Randy Savage",0203:"Kevin Nash",0204:"Scott Hall",0205:"Buff Bagwell",0206:"Scott Stenier",0207:"Curt Hennig",0208:"Konnan",0209:"Scott Norton",020C:"Brian Adams",020D:"Eric Bishoff",0301:"Ultimo Dragon",0302:"Eddy Guerrero",0303:"Chris Jericho",0304:"Rey Mysterio Jr.",0305:"Juventud Guerrera",0306:"Dean Malenko",0307:"Chavo Guerrero Jr.",0308:"La Parka",0309:"Psychosis",0401:"Glacier",0403:"Wrath",0404:"Kanyon",0501:"Raven",0502:"Saturn",0503:"Kidman",0504:"Riggs",0505:"Van Hammer",0506:"Sick Boy",0507:"Lodi",0508:"Reese",0601:"AKI Man",0602:"Shogun",0603:"Executioner",0604:"Dr. Frank",0605:"Jekel",0606:"Maya Ineaby",0701:"Hawk Hana",0702:"Kimchee",0703:"Dakeken",0704:"Brickowski",0705:"Mingchee",0706:"Han Zomon",0801:"Eric Bischoff (Manager)",0802:"Onoo (Manager)",0803:"Jimmy Hart (Manager)",0804:"Rick Rude (Manager)",0805:"Dusty Rhodes (Manager)",0806:"Ted Debisas (Manager)",0807:"James Bandenderg (Manager)",0808:"Vincent (Manager)",0901:"Elizabeth (Manager)",0902:"Kimberly (Manager)",0903:"Jackreen (Manager)",0904:"Sister Sherri (Manager)",0905:"Woman (Manager)" + cn Character Select\Player 4 + cd With this code, you will need to press the GS Button to be in the ring and have full access to getting in and out of the ring. + 890FA846 0240 + 890FA870 42B4 + 8107E8BE ???? 0001:"Sting",0002:"Giant",0003:"Lex Luger",0004:"Diamon Dallas Page",0005:"Rick Steiner",0007:"Roddy Piper",0008:"Bret Hart",0009:"Chris Benoit",000A:"Goldberg",000B:"Booker T",000C:"Disco Inferno",0101:"Fit Finley",0105:"Meng",0106:"Barbarian",0107:"Larry Zbysko",0108:"Stevie Ray",010B:"British Bulldog",010D:"Yugi Nagata",010E:"Jim Neidhart",010F:"Alex Wright",0201:"Hollywood Hogan",0202:"Macho Man Randy Savage",0203:"Kevin Nash",0204:"Scott Hall",0205:"Buff Bagwell",0206:"Scott Stenier",0207:"Curt Hennig",0208:"Konnan",0209:"Scott Norton",020C:"Brian Adams",020D:"Eric Bishoff",0301:"Ultimo Dragon",0302:"Eddy Guerrero",0303:"Chris Jericho",0304:"Rey Mysterio Jr.",0305:"Juventud Guerrera",0306:"Dean Malenko",0307:"Chavo Guerrero Jr.",0308:"La Parka",0309:"Psychosis",0401:"Glacier",0403:"Wrath",0404:"Kanyon",0501:"Raven",0502:"Saturn",0503:"Kidman",0504:"Riggs",0505:"Van Hammer",0506:"Sick Boy",0507:"Lodi",0508:"Reese",0601:"AKI Man",0602:"Shogun",0603:"Executioner",0604:"Dr. Frank",0605:"Jekel",0606:"Maya Ineaby",0701:"Hawk Hana",0702:"Kimchee",0703:"Dakeken",0704:"Brickowski",0705:"Mingchee",0706:"Han Zomon",0801:"Eric Bischoff (Manager)",0802:"Onoo (Manager)",0803:"Jimmy Hart (Manager)",0804:"Rick Rude (Manager)",0805:"Dusty Rhodes (Manager)",0806:"Ted Debisas (Manager)",0807:"James Bandenderg (Manager)",0808:"Vincent (Manager)",0901:"Elizabeth (Manager)",0902:"Kimberly (Manager)",0903:"Jackreen (Manager)",0904:"Sister Sherri (Manager)",0905:"Woman (Manager)" + cn Ultimate Code\Player 1 + 800F9D24 0064 + cn Ultimate Code\Player 2 + 800FA0D4 0064 + cn Ultimate Code\Player 3 + 800FA484 0064 + cn Ultimate Code\Player 4 + 800FA834 0064 + +crc AA7B0658-9C96937B-C:50 +gn WCW MAYHEM + cn Character Creation\Max\Strength + 80308D35 0009 + cn Character Creation\Max\Impact + 80320375 0009 + cn Character Creation\Max\Speed + 80322CB5 0009 + cn Character Creation\Max\Quickness + 80324C75 0009 + cn Character Creation\Max\Aerial + 80326C35 0009 + cn Character Creation\Max\Mat Ability + 80328BF5 0009 + cn Character Creation\Max\Submission + 8032ABB5 0009 + cn Character Creation\Max\Brawling + 8032CB75 0009 + cn Character Creation\Max\Dirtiness + 8032EB35 0009 + cn Infinite Stamina\Player 1 + 810E9798 0478 + cn Infinite Stamina\Player 2 + 810E9934 03ED + cn Meter Select\Player 1 + 800E979D ???? 0060:"Full Meter Bar",0000:"Empty Meter Bar" + cn Meter Select\Player 2 + 800E993D ???? 0060:"Full Meter Bar",0000:"Empty Meter Bar" + cn Enable Cheat + 800B6F5B ???? 0002:"Super Created Wrestlers",0004:"Stamina Meter",0008:"Momentum Meter",0020:"Play As Same Wrestler",0080:"All Wrestlers" + cn Freeze Timer + 800B7E02 D300 + +crc F82DD377-8C3FB347-C:58 +gn TG RALLY 2 + cn Always 1st + 80031F93 0001 + cn No Damage Or Failures + 80031427 0001 + cn 100.000 Sponsor Credits & 950 Championship Points In Support Van + cd You Also Have Access To All Cars, Tracks & Extra Features + 80031433 00F3 + cn No Cones Hit + cd In ARSG Rally School + 80031FC3 0000 + 8003239B 0000 + cn No Navigator + 80031EF7 0000 + cn Max Sponsor Credits + 803A6702 0010 + 803A6704 0001 + cn Infinite Cash + 803A418E 4000 + cn Freeze Timer + 80031F9F 0000 diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_Core_Parameters.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_Core_Parameters.txt new file mode 100644 index 0000000..cc0876b --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_Core_Parameters.txt @@ -0,0 +1,191 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Core Parameters = + +These are standard parameters which are used by the Mupen64Plus Core library. They are stored in a configuration section called "Core" and may be altered by the front-end in order to adjust the behaviour of the emulator. These may be adjusted at any time and the effect of the change should occur immediately. + +{| border="1" +!Parameter Name!!Type!!Usage +|- +|Version +|M64TYPE_FLOAT +|Mupen64Plus Core config parameter set version number. Please don't change. +|- +|OnScreenDisplay +|M64TYPE_BOOL +|Draw on-screen display if True, otherwise don't draw OSD +|- +|R4300Emulator +|M64TYPE_INT +|Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more +|- +|NoCompiledJump +|M64TYPE_BOOL +|Disable compiled jump commands in dynamic recompiler (should be set to False) +|- +|DisableExtraMem +|M64TYPE_BOOL +|Disable 4MB expansion RAM pack. May be necessary for some games. +|- +|AutoStateSlotIncrement +|M64TYPE_BOOL +|Increment the save state slot after each save operation. +|- +|EnableDebugger +|M64TYPE_BOOL +|Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support. +|- +|CurrentStateSlot +|M64TYPE_INT +|Save state slot (0-9) to use when saving/loading the emulator state +|- +|ScreenshotPath +|M64TYPE_STRING +|Path to directory where screenshots are saved. If this is blank, the default value of "GetConfigUserDataPath()"/screenshot will be used. +|- +|SaveStatePath +|M64TYPE_STRING +|Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of "GetConfigUserDataPath()"/save will be used. +|- +|SaveSRAMPath +|M64TYPE_STRING +|Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of "GetConfigUserDataPath()"/save will be used. +|- +|SharedDataPath +|M64TYPE_STRING +|Path to a directory to search when looking for shared data files in the ConfigGetSharedDataFilepath() function. +|- +|} + +These configuration parameters are used in the Core's event loop to detect keyboard and joystick commands. They are stored in a configuration section called "CoreEvents" and may be altered by the front-end in order to adjust the behaviour of the emulator. These may be adjusted at any time and the effect of the change should occur immediately. The Keysym value stored is actually (SDLMod << 16) || SDLKey, so that keypresses with modifiers like shift, control, or alt may be used. + +{| border="1" +!Parameter Name!!Type!!Usage +|- +|Kbd Mapping Stop +|M64TYPE_INT +|SDL keysym for stopping the emulator +|- +|Kbd Mapping Fullscreen +|M64TYPE_INT +|SDL keysym for switching between fullscreen/windowed modes +|- +|Kbd Mapping Save State +|M64TYPE_INT +|SDL keysym for saving the emulator state +|- +|Kbd Mapping Load State +|M64TYPE_INT +|SDL keysym for loading the emulator state +|- +|Kbd Mapping Increment Slot +|M64TYPE_INT +|SDL keysym for advancing the save state slot +|- +|Kbd Mapping Reset +|M64TYPE_INT +|SDL keysym for resetting the emulator +|- +|Kbd Mapping Speed Down +|M64TYPE_INT +|SDL keysym for slowing down the emulator +|- +|Kbd Mapping Speed Up +|M64TYPE_INT +|SDL keysym for speeding up the emulator +|- +|Kbd Mapping Screenshot +|M64TYPE_INT +|SDL keysym for taking a screenshot +|- +|Kbd Mapping Pause +|M64TYPE_INT +|SDL keysym for pausing the emulator +|- +|Kbd Mapping Mute +|M64TYPE_INT +|SDL keysym for muting/unmuting the sound +|- +|Kbd Mapping Increase Volume +|M64TYPE_INT +|SDL keysym for increasing the volume +|- +|Kbd Mapping Decrease Volume +|M64TYPE_INT +|SDL keysym for decreasing the volume +|- +|Kbd Mapping Fast Forward +|M64TYPE_INT +|SDL keysym for temporarily going really fast +|- +|Kbd Mapping Frame Advance +|M64TYPE_INT +|SDL keysym for advancing by one frame when paused +|- +|Kbd Mapping Gameshark +|M64TYPE_INT +|SDL keysym for pressing the game shark button +|- +|} + +These configuration parameters are used in the Core's event loop to detect joystick commands. + +The command strings use a simple format described here. For commands activated by pressing a joystick axis, the format is "J'''x'''A'''y'''+" or "J'''x'''A'''y'''-", where '''x''' is the SDL joystick number (must be between 0 and 9) and '''y''' is the axis number. For the last character, '''+''' represents movement in the positive direction, while '''-''' represents movement in the negative direction. For commands activated by pressing a button, the format is "J'''x'''B'''y'''", where '''x''' is the SDL joystick number (must be between 0 and 9) and '''y''' is the button number. For commands activated by pressing a ''hat'' (a directional switch) on the joystick, the format is "J'''x'''H'''y'''V'''z'''", where '''x''' is the SDL joystick number (must be between 0 and 9), '''y''' is the hat number, and '''z''' is the hat value. The hat value corresponds with the SDL_HAT_ enumerated types: Up is 1, Right is 2, Down is 4, and Left is 8. For diagonal directions, these values may be ''or''d together. + +{| border="1" +!Parameter Name!!Type!!Usage +|- +|Version +|M64TYPE_FLOAT +|Mupen64Plus CoreEvents config parameter set version number. Please don't change. +|- +|Joy Mapping Stop +|M64TYPE_STRING +|Joystick event string for stopping the emulator +|- +|Joy Mapping Fullscreen +|M64TYPE_STRING +|Joystick event string for switching between fullscreen/windowed modes +|- +|Joy Mapping Save State +|M64TYPE_STRING +|Joystick event string for saving the emulator state +|- +|Joy Mapping Load State +|M64TYPE_STRING +|Joystick event string for loading the emulator state +|- +|Joy Mapping Increment Slot +|M64TYPE_STRING +|Joystick event string for advancing the save state slot +|- +|Joy Mapping Screenshot +|M64TYPE_STRING +|Joystick event string for taking a screenshot +|- +|Joy Mapping Pause +|M64TYPE_STRING +|Joystick event string for pausing or resuming the emulator +|- +|Joy Mapping Mute +|M64TYPE_STRING +|Joystick event string for muting/unmuting the sound +|- +|Joy Mapping Increase Volume +|M64TYPE_STRING +|Joystick event string for increasing the volume +|- +|Joy Mapping Decrease Volume +|M64TYPE_STRING +|Joystick event string for decreasing the volume +|- +|Joy Mapping Fast Forward +|M64TYPE_STRING +|Joystick event string for temporarily going really fast +|- +|Joy Mapping Gameshark +|M64TYPE_STRING +|Joystick event string for pressing the game shark button +|- +|} + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_Plugin_Parameters.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_Plugin_Parameters.txt new file mode 100644 index 0000000..99f038a --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_Plugin_Parameters.txt @@ -0,0 +1,403 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Plugin Parameters = + +These are standard parameters which are used by the Mupen64Plus plugins. The behavior of the plugin library when these parameters are changed while the emulator is running is not defined here. Some plugins will load the parameters when starting and store internal copies of the parameters for use during emulation. Other plugins may read the value of the parameters while running. + +=== Audio-SDL === + +{| border="1" +!Parameter Name!!Type!!Usage +|- +|Version +|M64TYPE_FLOAT +|Mupen64Plus Audio SDL config parameter set version number. Please don't change. +|- +|DEFAULT_FREQUENCY +|M64TYPE_INT +|Frequency which is used if rom doesn't want to change it +|- +|SWAP_CHANNELS +|M64TYPE_BOOL +|Swaps left and right channels +|- +|PRIMARY_BUFFER_SIZE +|M64TYPE_INT +|Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory. +|- +|PRIMARY_BUFFER_TARGET +|M64TYPE_INT +|Fullness level target for Primary audio buffer, in equivalent output samples. +|- +|SECONDARY_BUFFER_SIZE +|M64TYPE_INT +|Size of secondary buffer in samples. This is SDL's hardware buffer. +|- +|RESAMPLE +|M64TYPE_STRING +|Audio resampling algorithm. "trivial" for fastest, lowest-quality algorithm. If compiled with SPEEX support, this can be "speex-fixed-0" to "speex-fixed-10". If compiled with libsrc support, this can be "src-sinc-best-quality", "src-sinc-medium-quality", "src-sinc-fastest", "src-zero-order-hold", or "src-linear". +|- +|VOLUME_CONTROL_TYPE +|M64TYPE_INT +|Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume) +|- +|VOLUME_ADJUST +|M64TYPE_INT +|Percentage change each time the volume is increased or decreased +|- +|VOLUME_DEFAULT +|M64TYPE_INT +|Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1 +|- +|} + +=== Video-General === + +{| border="1" +!Parameter Name!!Type!!Usage +|- +|Fullscreen +|M64TYPE_BOOL +|Use fullscreen mode if True, or windowed mode if False +|- +|ScreenWidth +|M64TYPE_INT +|Width of output window or fullscreen width +|- +|ScreenHeight +|M64TYPE_INT +|Height of output window or fullscreen height +|- +|} + +=== Video-Rice === + +{| border="1" +!Parameter Name!!Type!!Usage +|- +|FrameBufferSetting +|M64TYPE_INT +|Frame Buffer Emulation (0=ROM default, 1=disable) +|- +|FrameBufferWriteBackControl +|M64TYPE_INT +|Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc) +|- +|RenderToTexture +|M64TYPE_INT +|Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload) +|- +|ScreenUpdateSetting +|M64TYPE_INT +|Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn) +|- +|NormalAlphaBlender +|M64TYPE_BOOL +|Force to use normal alpha blender +|- +|FastTextureLoading +|M64TYPE_BOOL +|Use a faster algorithm to speed up texture loading and CRC computation (may break hi-res texture loading) +|- +|AccurateTextureMapping +|M64TYPE_BOOL +|Use different texture coordinate clamping code +|- +|InN64Resolution +|M64TYPE_BOOL +|Force emulated frame buffers to be in N64 native resolution +|- +|SaveVRAM +|M64TYPE_BOOL +|Try to reduce Video RAM usage (should never be used) +|- +|DoubleSizeForSmallTxtrBuf +|M64TYPE_BOOL +|Enable this option to have better render-to-texture quality +|- +|DefaultCombinerDisable +|M64TYPE_BOOL +|Force to use normal color combiner +|- +|EnableHacks +|M64TYPE_BOOL +|Enable game-specific settings from INI file +|- +|EnableFog +|M64TYPE_BOOL +|Enable or disable fog generation +|- +|WinFrameMode +|M64TYPE_BOOL +|If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode +|- +|FullTMEMEmulation +|M64TYPE_BOOL +|N64 Texture Memory Full Emulation (may fix some games, may break others) +|- +|OpenGLVertexClipper +|M64TYPE_BOOL +|Enable vertex clipper for fog operations +|- +|EnableSSE +|M64TYPE_BOOL +|Enable SSE optimizations for capable CPUs +|- +|EnableVertexShader +|M64TYPE_BOOL +|Use GPU vertex shader +|- +|SkipFrame +|M64TYPE_BOOL +|If this option is enabled, the plugin will skip every other frame +|- +|TexRectOnly +|M64TYPE_BOOL +|If enabled, texture enhancement will be done only for TxtRect ucode +|- +|SmallTextureOnly +|M64TYPE_BOOL +|If enabled, texture enhancement will be done only for textures width+height<=128 +|- +|LoadHiResTextures +|M64TYPE_BOOL +|Enable hi-resolution texture file loading +|- +|LoadHiResCRCOnly +|M64TYPE_BOOL +|Filter hi-resolution texture filenames based only on the CRC and ignore format+size tags (Glide64 compatibility) +|- +|DumpTexturesToFiles +|M64TYPE_BOOL +|Enable texture dumping +|- +|ShowFPS +|M64TYPE_BOOL +|Display On-screen FPS +|- +|FogMethod +|M64TYPE_INT +|Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog) +|- +|Mipmapping +|M64TYPE_INT +|Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear +|- +|MultiSampling +|M64TYPE_INT +|Enable/Disable MultiSampling (0=off, 2,4,8,16=quality) +|- +|TextureEnhancement +|M64TYPE_INT +|Primary texture filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored) +|- +|TextureEnhancementControl +|M64TYPE_INT +|Secondary texture filter (0 = none, 1-4 = filtered) +|- +|ForceTextureFilter +|M64TYPE_INT +|Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering) +|- +|TextureQuality +|M64TYPE_INT +|Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits +|- +|OpenGLDepthBufferSetting +|M64TYPE_INT +|Z-buffer depth (only 16 or 32) +|- +|ColorQuality +|M64TYPE_INT +|Color bit depth for rendering window (0=32 bits, 1=16 bits) +|- +|OpenGLRenderSetting +|M64TYPE_INT +|OpenGL rendering level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM) +|- +|AnisotropicFiltering +|M64TYPE_INT +|Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if EnableMipmapping is false. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering +|} + +=== Input-SDL === + +The Mupen64Plus-Input-SDL plugin uses a separate config section for each simulated N64 controller. The sections are named: Input-SDL-Control1, Input-SDL-Control2, Input-SDL-Control3, and Input-SDL-Control4. The 4 sections all contain the same parameters. + +General-purpose Controller Configuration Parameters + +{| border="1" +!Parameter Name!!Type!!Usage +|- +|version +|M64TYPE_FLOAT +|Mupen64Plus Input-SDL config parameter set version number. Please don't change. +|- +|mode +|M64TYPE_INT +|Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic +|- +|device +|M64TYPE_INT +|Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number +|- +|name +|M64TYPE_STRING +|SDL joystick name (or Keyboard) +|- +|plugged +|M64TYPE_BOOL +|Specifies whether this controller is 'plugged in' to the simulated N64 +|- +|plugin +|M64TYPE_INT +|Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak +|- +|mouse +|M64TYPE_BOOL +|If True, then mouse buttons may be used with this controller, and mouse movement will map to X/Y analog stick +|- +|MouseSensitivity +|M64TYPE_STRING +|The sensitivity coefficients for the mouse to move the N64 controller axis value from 0. For X, Y axes. Values must be positive. +|- +|AnalogDeadzone +|M64TYPE_STRING +|The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. +|- +|AnalogPeak +|M64TYPE_STRING +|An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value +|- +|} + +Digital Controller Configuration +These parameters are used to bind input events with N64 Controller button presses. There are 14 simulated buttons and 2 special buttons for switching between the Mem Pak and Rumble Pak expansion units. Each configuration parameter is a string which specifies input events which will map to the given N64 button. The configuration strings consist of zero or more input event words. A list of available input event words is given here: + +{| border="1" +!Input Event Word!!Usage +|- +|key(<keysym>) +|<keysym> = SDLK_* key symbol enumerated type +|- +|button(<num>) +|<num> = SDL Joystick Button Number (0 or greater) +|- +|axis(<num><dir>) +|<num> = SDL Joystick Axis Number, <dir> = axis direction (+ = positive, - = negative) +|- +|axis(<num><dir>,<deadzone>) +|<num> = SDL Joystick Axis Number, <dir> = axis direction (+ = positive, - = negative), <deadzone> = minimum axis value (max 32767) to activate button; default 6000 +|- +|hat(<num> <dir>) +|<num> = SDL Joystick Hat Number, <dir> = hat direction (Up, Down, Left, or Right) +|- +|mouse(<num>) +|<num> = mouse button number (1 = left button, 2 = middle, 3 = right, etc) +|- +|} + +
+{| border="1" +!Parameter Name!!Type!!Usage +|- +|DPad R +|M64TYPE_STRING +|Input event string for mapping the Right button on the D-pad +|- +|DPad L +|M64TYPE_STRING +|Input event string for mapping the Left button on the D-pad +|- +|DPad D +|M64TYPE_STRING +|Input event string for mapping the Down button on the D-pad +|- +|DPad U +|M64TYPE_STRING +|Input event string for mapping the Up button on the D-pad +|- +|Start +|M64TYPE_STRING +|Input event string for mapping the Start button +|- +|Z Trig +|M64TYPE_STRING +|Input event string for mapping the Z trigger +|- +|B Button +|M64TYPE_STRING +|Input event string for mapping the "B" button +|- +|A Button +|M64TYPE_STRING +|Input event string for mapping the "A" button +|- +|C Button R +|M64TYPE_STRING +|Input event string for mapping the Right "C" button +|- +|C Button L +|M64TYPE_STRING +|Input event string for mapping the Left "C" button +|- +|C Button D +|M64TYPE_STRING +|Input event string for mapping the Down "C" button +|- +|C Button U +|M64TYPE_STRING +|Input event string for mapping the Up "C" button +|- +|R Trig +|M64TYPE_STRING +|Input event string for mapping the Right trigger +|- +|L Trig +|M64TYPE_STRING +|Input event string for mapping the Left trigger +|- +|Mempak switch +|M64TYPE_STRING +|Input event string for toggling the Memory Pak unit +|- +|Rumblepak switch +|M64TYPE_STRING +|Input event string for toggling the Rumble Pak unit +|- +|} + +Analog Controller Configuration +These parameters are used to bind input events with N64 Controller analog stick movements. There are only 2 analog stick axes, X and Y. Each configuration parameter is a string which specifies input events which will map to the given N64 controller axis movement. The configuration strings consist of zero or more input event words. A list of available input event words is given here: + +{| border="1" +!Input Event Word!!Usage +|- +|key(<key_a>,<key_b>) +|<key_a> = SDLK_* key symbol for up/left movement. <key_b> = SDLK_* key symbol for down/right movement. The strength of these movements can be modulated with the Left-Shift and Left-Control keys. +|- +|button(<num_a>,<num_b>) +|<num_a> = SDL Joystick Button Number for up/left movement. <num_b> = SDL Joystick Button Number for down/right movement. +|- +|axis(<num_a><dir_a>,<num_b><dir_b>) +|<num_a> = SDL Joystick Axis Number for up/left movement, <dir_a> = axis direction for up/left movement (+ = positive, - = negative). <num_b> = SDL Joystick Axis Number for down/right movement, <dir_b> = axis direction for down/right movement. +|- +|hat(<num> <dir_a> <dir_b>) +|<num> = SDL Joystick Hat Number, <dir_a> = hat direction for up/left movement (Up, Down, Left, or Right), <dir_b> = hat direction for right/down movement +|- +|} + +
+{| border="1" +!Parameter Name!!Type!!Usage +|- +|Y Axis +|M64TYPE_STRING +|Input event string for mapping the Y axis (up/down) of the analog stick +|- +|X Axis +|M64TYPE_STRING +|Input event string for mapping the X axis (left/right) of the analog stick +|- +|} + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_API_Versioning.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_API_Versioning.txt new file mode 100644 index 0000000..38bb5de --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_API_Versioning.txt @@ -0,0 +1,109 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Mupen64Plus v2.0 API Versioning = + +== Goal == + +The Mupen64Plus API versioning scheme was invented to give a more friendly and less confusing experience for users as the various components evolve over time. There are 6 basic components to the Mupen64Plus system, which may be independently built and installed: + +# The Front-end UI application +# The Core emulator library +# The Video plugin +# The Audio plugin +# The Input plugin +# The RSP plugin + +These components interact with each other in several different ways. The design goal of the versioning scheme is to gracefully handle all situations in which two components support different versions of their common API (due to one component being newer than the other). In particular, each pair of components sharing a common API must discover whether or not they are compatible with each other. They must make this determination early enough in the startup process to inform the user of an incompatibility and gracefully exit the software if necessary without crashing. There are 2 different decisions that pertain to the compatibility determination: + +# Major API version. The various API version numbers are 32-bit. The major version number is stored in the upper 16 bits, and the minor version number is in the lower 16 bits. If two components have different major API version numbers, then they are definitely incompatible. +# Minor API version. If two components with a common API have different minor version numbers, then the newer component may decide whether or not it can interact with the older component based upon the older component's version number. The newer component may optionally disable new features and still retain backwards compatibility, or it may refuse to operate with the older component. This decision is left to the component author when new features are added. + +== Basic Design == + +In mupen64plus-core/src/plugin/plugin.h, the following macros are defined: + + #define RSP_API_MAJOR_VERSION 0x20000 + #define GFX_API_MAJOR_VERSION 0x20000 + #define AUDIO_API_MAJOR_VERSION 0x20000 + #define INPUT_API_MAJOR_VERSION 0x20000 + +In mupen64plus-core/src/main/version.h, the following macros are defined: + + #define FRONTEND_API_VERSION 0x020000 + #define CONFIG_API_VERSION 0x020000 + #define DEBUG_API_VERSION 0x020000 + #define VIDEXT_API_VERSION 0x020000 + +# When the front-end application calls the CoreStartup() function, it passes it's Core<-->Front-end API version to the core. If the API major version numbers for the core and front-end don't match, the core will return from this function with a failure code of M64ERR_INCOMPATIBLE. +# The Console-UI front-end also checks for API compatibility, during the AttachCoreLib() function call. It is not strictly necessary for a front-end application to verify the API compatibility with the core, since the core will also check during CoreStartup(). However, by doing so, an updated front-end may detect a core library using a newer (but backwards-compatible) API, and enable some extra features as a result of the expanded API. +# At the time each plugin is attached to the core (during CoreAttachPlugin function call), the core checks the version number of the plugin API by calling the PluginGetVersion function. If the major version number of the plugin's reported API (APIVersion & 0xffff0000) does not match the corresponding version number for that plugin type in the core (defined in plugin.h), then the plugin is incompatible and cannot be attached to the core. Currently the plugins have no way to request the major version number required for a particular plugin type in the core library. +# The emulator core exports several different API groups which may be used by the front-end and plugin modules. Currently, these groups are: Front-end, Config, Debug, and Video Extension. A front-end application or any plugin may call the CoreGetAPIVersions() function to retrieve the API version numbers for these groups. Any plugin or front-end which can use any updated (not present in the original "2.0" API) functions in one of these groups should call the core's CoreGetAPIVersions() function (during PluginStartup for a plugin or at core attach time for a front-end) to check the version # of the API supported by the core, and react accordingly. +# All front-ends and plugins should verify API version compatibility for the Config API. + +== Handling Future Changes == + +=== New feature added to a plugin library === +If the feature is backwards-compatible with older cores, then plugin API minor version will be bumped. Otherwise, major version number will be bumped. If change is backwards-compatible, then newest core can test the plugin's API version and only enable the feature if present. + +=== New feature added to Core<-->Front-end API === +Typically this will happen when a new function or a new feature of an existing function is added to the core. If the older front-ends will still be compatible with newer cores, then the minor version number of the front-end API will be bumped. Otherwise the major version number will be bumped. A newer front-end can check the version of the API supported by the core and choose whether to retain backwards-compatibility with older cores or refuse to interoperate. + +=== New feature added to Core Config API === +If older plugins can still use the Core Config API with the new feature, then Config API minor version will be bumped. Otherwise, major version number will be bumped. Newer plugins should check the Core's Config API version and maintain backwards compatibility with older cores if possible. + +=== New feature added to Core Debug API === +If older front-ends can still use the Core Debug API with the new feature, then Debug API minor version number will be bumped. Otherwise, major version number will be bumped. Newer front-end applications should check the Core's Debug API version and maintain backwards compatibility with older cores if possible. + +=== New feature added to Video Extension API === +This is the most complicated interface, because it involves 3 components: the video plugin, the core, and the front-end application. If older video plugins can still use the newer Video Extension API with the core, *and* newer front-end applications can work with older cores, then the Video Extension API minor version number will be bumped. Otherwise, the major version number will be bumped. Newer video plugins can check the Core's Video Extension API version and maintain backwards compatibility with older cores if possible, otherwise they can refuse and give a compatibility error. Front-end applications (such as the default console-ui) which do not hook into the Video Extension do not need to check the Core's Video Extension API version. However, front-end applications which do hook into the Video Extension must check the API version. If the Core and Front-end have different API major version numbers, then they are incompatible. Also if the Core has a *newer* minor version than the front-end, then they are incompatible. This is a unique restriction, and it must be checked and verified by the front-end; the Core has no way to check this. + +== Changelog == +* Version 2.0.0 is the base for all APIs +* '''FRONTEND_API_VERSION''' version 2.0.1: +** added "m64p_command" type "M64CMD_CORE_STATE_SET", handled by CoreDoCommand() +** added "m64p_core_param" type "M64CORE_SPEED_LIMITER", handled by "M64CMD_CORE_STATE_QUERY" and "M64CMD_CORE_STATE_SET" commands +* '''FRONTEND_API_VERSION''' version 2.0.2: +** added "m64p_command" types: +*** M64CMD_GET_SCREEN_WIDTH +*** M64CMD_GET_SCREEN_HEIGHT +*** M64CMD_READ_SCREEN +*** M64CMD_VOLUME_UP +*** M64CMD_VOLUME_DOWN +*** M64CMD_VOLUME_GET_LEVEL +*** M64CMD_VOLUME_SET_LEVEL +*** M64CMD_VOLUME_MUTE +*** M64CMD_RESET +*** M64CMD_ADVANCE_FRAME +** extend command M64CMD_STATE_SAVE to support saving uncompressed PJ64 savestate files as well as zip compressed +* '''FRONTEND_API_VERSION''' version 2.1.0: +** removed "m64p_command" types: +*** M64CMD_GET_SCREEN_WIDTH +*** M64CMD_GET_SCREEN_HEIGHT +*** M64CMD_VOLUME_UP +*** M64CMD_VOLUME_DOWN +*** M64CMD_VOLUME_GET_LEVEL +*** M64CMD_VOLUME_SET_LEVEL +*** M64CMD_VOLUME_MUTE +** added new "m64p_core_param" types: +*** M64CORE_VIDEO_SIZE +*** M64CORE_AUDIO_VOLUME +*** M64CORE_AUDIO_MUTE +*** M64CORE_INPUT_GAMESHARK +*** M64CORE_STATE_LOADCOMPLETE +*** M64CORE_STATE_SAVECOMPLETE +* '''FRONTEND_API_VERSION''' version 2.1.1: +** Core command M64CMD_CORE_STATE_SET will now accept M64CORE_VIDEO_SIZE parameter +*** will call the video plugin function ResizeVideoOutput() +* '''CONFIG_API_VERSION''' version 2.1.0: +** add new function "ConfigSaveSection()" to save only a single config section to disk +* '''CONFIG_API_VERSION''' version 2.2.0: +** add new function "ConfigHasUnsavedChanges()" to determine if a given Section (or all sections) of the Mupen64Plus Core configuration file has been modified since it was last saved or loaded. +** add new function "ConfigRevertChanges()" to revert changes previously made to one section of the configuration file, so that it will match with the configuration at the last time that it was loaded from or saved to disk. +* '''VIDEO_API_VERSION''' version 2.1.0: +** video render callback function now takes a boolean (int) parameter, which specifies whether the video frame has been re-drawn since the last time the render callback was called. This allows us to take screenshots without the On-Screen-Display text +* '''VIDEO_API_VERSION''' version 2.2.0: +** add (optional) ResizeVideoOutput function in video plugin. If this function is not present in video plugin, then resizing the output video window will not work. +* '''VIDEXT_API_VERSION''' version 3.0.0: +** add VidExt_ResizeWindow() function in video extension. This function is called by the video plugin to notify the window manager (SDL if no video extension is registered by the front-end) that the OpenGL render window size should change. +** add m64p_video_flags parameter to the VidExt_SetVideoMode() function. Currently the flags are only used to notify the window manager that resizing is supported by the video plugin, and it should create a resizable window if possible. This may be extended in the future to support other features. + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_API_v1.0.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_API_v1.0.txt new file mode 100644 index 0000000..43cf890 --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_API_v1.0.txt @@ -0,0 +1,71 @@ +[http://mupen64plus.retrouprising.com Project page] + +Please note: as of January 2011, this API is a work in progress.
+The core Mupen64Plus v2.0 modules are complete, but work on GUI front-end applications is ongoing. + +To view the design proposal which preceded this API definition, go to [[Mupen64Plus v2.0 Design Proposal 3|Design Proposal 3]]. + +== New Architecture == + +Earlier versions of Mupen64Plus (and other plugin-based N64 emulators) used a single monolithic application (containing the emulator core) and four plugins. The plugins were dynamically-loaded libraries, and the application used one plugin of each type: Video, Audio, Input, and RSP. Each plugin and the application contained its own GUI code for user interface, and each plugin and the application were individually responsible for finding their own data files and finding, loading, parsing, and storing their own configuration data files. + +This was an acceptable architecture for emulators which were only designed to run on a single platform (such as Windows), but causes a lot of developer and user headaches when applied to a cross-platform emulator such as Mupen64Plus. For this reason, we are re-designing the layout of the emulator to solve some of the problems caused by the old architecture. + +Under the new architecture, the old monolithic emulator application is split into two parts: a core emulator library and a main application, called the front-end. The front-end is primarily responsible for the user interface. All GUI code will be removed from the core and plugin libraries. The primary function of the core library is to emulate the R4300 CPU and memory system, attaching the plugins to form a full N64 system emulator. The core library also contains some utility functions which may be used by the front-end and plugins, such as a configuration parameter handler. + +== High-level Usage == + +The expected sequence of operations which will be taken by the front-end application are as follows: + +# Load core library (libmupen64plus.so) and set function pointers +# Call CoreGetVersion, check core version and capabilities +# Call CoreStartup to initialize the core library +# Load front-end configuration from core config API or through own mechanism +# Find plugins, open dynamic libraries, call PluginStartup for each +# Enter message loop for user interaction +# If user selects ROM and presses Play: +#* Load and de-compress the ROM +#* Use CoreDoCommand to open the ROM +#* Call CoreAttachPlugin to attach selected plugins to core +#* Use CoreDoCommand to start emulation +#* When emulation is finished, call CoreDetachPlugin on all plugins, then close the ROM + +== Versioning == +=== [[Mupen64Plus v2.0 API Versioning|API Versioning Scheme]] === +Since the !Mupen64Plus emulator comprises 6 different software modules which can be mixed and matched (the front-end app, the core library, and 4 plugins), and the interfaces between these modules change over time, there are many hard-to-diagnose bugs which could show up due to incompatibilities between these different modules. For this reason, we use a comprehensive versioning scheme which allows any 2 components to determine whether or not they are compatible, and to support forward and backward compatibility as necessary. This scheme is described in detail in this document. + +== Core API == +=== [[Mupen64Plus v2.0 Core Basic|Basic Core Functions]] === + +These two functions (PluginGetVersion and CoreErrorMessage) are utility functions and may be called at any time (even before core startup). These functions are used by both the front-end and the plugins. + +=== [[Mupen64Plus v2.0 Core Front-End|Front-End Functions]] === + +There are several types of functions here, which are exported from the Core library to be used by the front-end. There are 'housekeeping' functions, for startup and shutdown, and attaching and detaching plugins. There is also a Command API which is used for many simple functions such as loading, executing, or stopping a ROM. Finally the Cheat API is here, for adding and removing cheat functions. + +=== [[Mupen64Plus v2.0 Core Video Extension|Video Extension API]] === + +These functions are exported from the Core library for use by the video plugin. These functions are used for high-level video setup tasks such as enumerating available screen resolutions, setting the video mode, window caption, OpenGL attributes, and fullscreen mode. The video extension API allows for the abstraction of these functions away from the hard-coded SDL function calls currently in the video plugins, so that a front-end may override these functions and provide its own video API. + +=== [[Mupen64Plus v2.0 Core Debugger|Debugger Functions]] === + +These are the debugger functions, which are also called only from the front-end. Most of these functions will return with an error if the core library was not compiled with the debugger enabled. A front-end may examine the Capabilities value returned by the CoreGetVersion function to determine if the core library was built with the debugger enabled. + +=== [[Mupen64Plus v2.0 Core Config|Configuration API]] === + +These configuration functions are exported from the core library and are used by the core and the plugins to store all of their persistent configuration parameters. The front-end application may also use these functions to store its configuration options, or it may use a different mechanism. This section also contains two Operating System Abstraction functions. These functions are used by the core, plugins, and the front-end to find full filepaths to shared data files and user-specific data files. + +== Plugin API == +=== [[Mupen64Plus v2.0 Plugin API|Plugin API]] === + +This section lists all of the functions which are exported by the plugins. The front-end application should only use the PluginStartup, PluginShutdown, and PluginGetVersion functions. All other functions will only be called from the core. + +== Configuration Parameters == +=== [[Mupen64Plus Core Parameters|Core Parameters]] === + +This section lists the names and descriptions of all of the configuration parameters used by the Core library. + +=== [[Mupen64Plus Plugin Parameters|Plugin Parameters]] === + +This section lists the names and descriptions of all of the configuration parameters used by the Plugin libraries. + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Basic.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Basic.txt new file mode 100644 index 0000000..a94ccc3 --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Basic.txt @@ -0,0 +1,47 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Mupen64Plus v2.0 Basic Core API = + +Most libmupen64plus functions return an m64p_error return code, which is an enumerated type defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. Front-end code should check the return value of each call to a libmupen64plus function. + +{| border="1" +|Prototype +|'''m64p_error PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, int *APIVersion, const char **PluginNamePtr, int *Capabilities)''' +|- +|Input Parameters +|'''PluginType''' Pointer to an enumerated type to store the plugin type. The value M64PLUGIN_CORE will always be stored.
+'''PluginVersion''' Pointer to an integer to store the version number of the Mupen64Plus core. Version number 2.1.3 would be stored as 0x00020103.
+'''APIVersion''' Pointer to an integer to store the version number of the Core--Front-end API used by the Mupen64plus core library.
+'''PluginNamePtr''' Pointer to a const character pointer to receive the name of the core library. The const char * which is returned must point to a persistent string (ie, not stored on the stack).
+'''Capabilities''' Pointer to an integer to store a logically-or'd set of flags which specify the capabilities of the core which were built into the library during compilation. These are defined in the m64p_core_caps enumerated type, defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. +|- +|Usage +|This function retrieves version information from the core library. This function is the same for the core library and the plugins, so that a front-end may examine all shared libraries in a directory and determine their types. Any of the input parameters may be set to NULL and this function will succeed but won't return the corresponding information. +|} +
+{| border="1" +|Prototype +|'''m64p_error CoreGetAPIVersions(int *ConfigVersion, int *DebugVersion, int *VidextVersion, int *ExtraVersion)''' +|- +|Input Parameters +|'''ConfigVersion''' Pointer to an integer to store the version number of the Config API exported by the Mupen64plus core library.
+'''DebugVersion''' Pointer to an integer to store the version number of the Debug API exported by the Mupen64plus core library.
+'''VidextVersion''' Pointer to an integer to store the version number of the Video Extension API exported by the Mupen64plus core library.
+'''ExtraVersion''' Pointer to an integer to store an API version number for future use. Currently set to 0.
+|- +|Usage +|This function retrieves API version information from the core library. This function may be used by either the front-end application or any plugin modules. Any of the input parameters may be set to NULL and this function will succeed but won't return the corresponding information. +|} +
+{| border="1" +|Prototype +|'''const char * CoreErrorMessage(m64p_error ReturnCode)''' +|- +|Input Parameters +|'''ReturnCode''' Enumerated type containing an error code. +|- +|Usage +|This function returns a pointer to a NULL-terminated string giving a human-readable description of the error. +|} +
+ diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Config.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Config.txt new file mode 100644 index 0000000..363fded --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Config.txt @@ -0,0 +1,313 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Mupen64Plus v2.0 Configuration API = + +Most libmupen64plus functions return an m64p_error return code, which is an enumerated type defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. Front-end code should check the return value of each call to a libmupen64plus function. + +== Selector Functions == +These functions are used by the front-end to discover the sections in the configuration file, open a section, discover parameters within a section, and find out if a section has been changed. + +{| border="1" +|Prototype +|'''m64p_error ConfigListSections(void *context, void (*SectionListCallback)(void * context, const char * SectionName))''' +|- +|Input Parameters +|'''context''' Void pointer to be passed to the SectionListCallback function
+'''SectionListCallback''' Pointer to function in front-end for receiving the name of every section in the Mupen64Plus Core configuration data. This function will be called once for each section in the core configuration data structure, and then the ConfigListSections() function will return. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''SectionListCallback''' pointer cannot be NULL. +|- +|Usage +|This function is called to enumerate the list of Sections in the Mupen64Plus Core configuration file. It is expected that there will be a section named "Core" for core-specific configuration data, "Graphics" for common graphics options, and one section for each plugin library. +|} +
+{| border="1" +|Prototype +|'''m64p_error ConfigOpenSection(const char *SectionName, m64p_handle *ConfigSectionHandle)''' +|- +|Input Parameters +|'''SectionName''' Name of the Mupen64Plus configuration section to open. This name is case-insensitive. If no section exists with the given name, a new one will be created with no parameters. This name may consist of any ASCII characters between 32 and 127 except brackets "[]".
+'''ConfigSectionHandle''' This is a handle (defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]) which is required to be used for subsequent calls to core configuration functions to list, retrieve, or set configuration parameters. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''SectionName''' and '''ConfigSectionHandle''' pointers cannot be NULL. +|- +|Usage +|This function is used to give a configuration section handle to the front-end which may be used to read or write configuration parameter values in a given section of the configuration file. +|} +
+{| border="1" +|Prototype +|'''m64p_error ConfigListParameters(m64p_handle ConfigSectionHandle, void *context, void (*ParameterListCallback)(void * context, const char *ParamName, m64p_type ParamType))''' +|- +|Input Parameters +|'''ConfigSectionHandle''' An m64p_handle given by the '''ConfigOpenSection''' function.
+'''context''' Void pointer to be passed to the ParameterListCallback function
+'''ParameterListCallback''' Pointer to function in front-end for receiving the name of every parameter in the given section of the Mupen64Plus Core configuration data. This function will be called once for each parameter in the section, and then the ConfigListParameters() function will return. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''ConfigSectionHandle''' and '''ParameterListCallback''' pointers cannot be NULL. +|- +|Usage +|This function is called to enumerate the list of Parameters in a given Section of the Mupen64Plus Core configuration file. +|} +
+{| border="1" +|Prototype +|'''int ConfigHasUnsavedChanges(const char *SectionName)''' +|- +|Input Parameters +|'''SectionName''' Name of the Mupen64Plus configuration section to check for unsaved changes. This name is case-insensitive. If this pointer is NULL or points to an empty string, then all sections are checked. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function.
+This function was added in the Config API version 2.2.0. +|- +|Usage +|This function is called to determine if a given Section (or all sections) of the Mupen64Plus Core configuration file has been modified since it was last saved. A return value of 0 means there are no unsaved changes, while a 1 will be returned if there are unsaved changes. +|} + +== Modifier Functions == +These functions are used for deleting parts of the configuration list or saving the configuration data to disk. + +{| border="1" +|Prototype +|'''m64p_error ConfigDeleteSection(const char *SectionName)''' +|- +|Input Parameters +|'''SectionName''' Name of the Mupen64Plus configuration section to delete. This name is case-insensitive. This name may consist of any ASCII characters between 32 and 127 except brackets "[]".
+|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. +|- +|Usage +|This function deletes a section from the Mupen64Plus configuration data. +|} +
+{| border="1" +|Prototype +|'''m64p_error ConfigSaveFile(void)''' +|- +|Input Parameters +|N/A +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. +|- +|Usage +|This function saves the Mupen64Plus configuration file to disk. +|} +
+{| border="1" +|Prototype +|'''m64p_error ConfigSaveSection(const char *SectionName)''' +|- +|Input Parameters +|'''SectionName''' Name of the Mupen64Plus configuration section to save. This name is case-insensitive. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The named section must exist in the current configuration.
+This function was added in the Config API version 2.1.0. +|- +|Usage +|This function saves one section of the current Mupen64Plus configuration to disk, while leaving the other sections unmodified. +|} +
+{| border="1" +|Prototype +|'''m64p_error ConfigRevertChanges(const char *SectionName)''' +|- +|Input Parameters +|'''SectionName''' Name of the Mupen64Plus configuration section to modify. This name is case-insensitive. This pointer cannot be NULL. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The named section must exist in the current configuration.
+This function was added in the Config API version 2.2.0. +|- +|Usage +|This function reverts changes previously made to one section of the current Mupen64Plus configuration file, so that it will match with the configuration at the last time that it was loaded from or saved to disk. +|} + +== Generic Get/Set Functions == +These functions should be used for reading or writing configuration values in most cases. + +{| border="1" +|Prototype +|'''m64p_error ConfigSetParameter(m64p_handle ConfigSectionHandle, const char *ParamName, m64p_type ParamType, const void *ParamValue)''' +|- +|Input Parameters +|'''ConfigSectionHandle''' An m64p_handle given by the '''ConfigOpenSection''' function.
+'''ParamName''' NULL-terminated string containing the name of the parameter whose value is being set. This name is case-insensitive. This name may consist of any ASCII characters between 32 and 127 except the equals and hash signs, and may not end in a space.
+'''ParamType''' An m64p_type value giving the type of the data object that '''ParamValue''' points to. If this is different from the native data representation used by the core, it will be converted into the type used by the core.
+'''ParamValue''' Pointer to data object containing the value of the parameter to be set.
+|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''ConfigSectionHandle''', '''ParamName''' and '''ParamValue''' pointers cannot be NULL. +|- +|Usage +|This function sets the value of one of the emulator's configuration parameters in the section which is represented by '''ConfigSectionHandle'''. +|} +
+{| border="1" +|Prototype +|'''m64p_error ConfigGetParameter(m64p_handle ConfigSectionHandle, const char *ParamName, m64p_type ParamType, void *ParamValue, int MaxSize)''' +|- +|Input Parameters +|'''ConfigSectionHandle''' An m64p_handle given by the '''ConfigOpenSection''' function.
+'''ParamName''' NULL-terminated string containing the name of the parameter whose value is being retrieved. This name is case-insensitive. This name may consist of any ASCII characters between 32 and 127 except the equals and hash signs, and may not end in a space.
+'''ParamType''' An m64p_type value giving the type of the data object that '''ParamValue''' points to. If this is different from the native data representation used by the core, it will be converted into the type given by '''ParamType'''.
+'''ParamValue''' Pointer to data object to receive the value of the parameter being retrieved.
+'''MaxSize''' Size (in bytes) of the data object that '''ParamValue''' points to. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''ConfigSectionHandle''', '''ParamName''' and '''ParamValue''' pointers cannot be NULL. +|- +|Usage +|This function retrieves the value of one of the emulator's parameters in the section which is represented by '''ConfigSectionHandle'''. +|} +
+{| border="1" +|Prototype +|'''m64p_error ConfigGetParameterType(m64p_handle ConfigSectionHandle, const char *ParamName, m64p_type *ParamType)''' +|- +|Input Parameters +|'''ConfigSectionHandle''' An m64p_handle given by the '''ConfigOpenSection''' function.
+'''ParamName''' Pointer to a NULL-terminated string containing the name of the parameter whose type is being retrieved. This name is case-insensitive. This name may consist of any ASCII characters between 32 and 127 except the equals and hash signs, and may not end in a space.
+'''ParamType''' Pointer to an m64p_type value to receive the type of the parameter indicated by '''ParamName'''. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''ConfigSectionHandle''', '''ParamName''', and '''ParamType''' pointers cannot be NULL. +|- +|Usage +|This function retrieves the type of one of the emulator's parameters in the section which is represented by '''ConfigSectionHandle'''. If there is no parameter with the given '''ParamName''', the error M64ERR_INPUT_NOT_FOUND will be returned. +|} +
+{| border="1" +|Prototype +|'''const char * ConfigGetParameterHelp(m64p_handle ConfigSectionHandle, const char *ParamName)''' +|- +|Return Value +|Pointer to a NULL-terminated string containing usage information for the '''ParamName''' parameter. May be NULL. +|- +|Input Parameters +|'''ConfigSectionHandle''' An m64p_handle given by the '''ConfigOpenSection''' function.
+'''ParamName''' NULL-terminated string containing the name of the parameter for which usage information is being retrieved. This name is case-insensitive. This name may consist of any ASCII characters between 32 and 127 except the equals and hash signs, and may not end in a space. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''ConfigSectionHandle''', and '''ParamName''' pointers cannot be NULL. +|- +|Usage +|This function retrieves the help information about one of the emulator's parameters in the section which is represented by '''ConfigSectionHandle'''. +|} + +== Special Get/Set Functions == +These parameterized Get/SetDefault functions are provided for simplifying the task of handling default values within a single module. Each code module using the Core's configuration API should set the default values for all configuration parameters used by that module during its Startup() function. This allows the software to set up the default values automatically rather than storing them in a separate "default config file" which has proven problematic in the past. This also solves the problem which occurs when an upgraded module contains a new config parameter not present in the previous release. + +The special Get functions return the configuration value directly rather than writing them through a pointer and returning an error code. For this reason, these parameterized Get functions should only be used within a module which 'owns' the configuration section and set up its default values in the Startup() function. Because these functions cannot signal an error to the caller, a front-end should not use these functions to retrieve configuration values for the core or the plugins, unless the names of the parameters have been enumerated with ConfigListParameters and are therefore guaranteed to exist. + +
+{| border="1" +|Prototype +|'''m64p_error ConfigSetDefaultInt(m64p_handle ConfigSectionHandle, const char *ParamName, int ParamValue, const char *ParamHelp)'''
+'''m64p_error ConfigSetDefaultFloat(m64p_handle ConfigSectionHandle, const char *ParamName, float ParamValue, const char *ParamHelp)'''
+'''m64p_error ConfigSetDefaultBool(m64p_handle ConfigSectionHandle, const char *ParamName, int ParamValue, const char *ParamHelp)'''
+'''m64p_error ConfigSetDefaultString(m64p_handle ConfigSectionHandle, const char *ParamName, const char * ParamValue, const char *ParamHelp)''' +|- +|Input Parameters +|'''ConfigSectionHandle''' An m64p_handle given by the '''ConfigOpenSection''' function.
+'''ParamName''' NULL-terminated string containing the name of the parameter whose value is being set. This name is case-insensitive. This name may consist of any ASCII characters between 32 and 127 except the equals and hash signs, and may not end in a space.
+'''ParamValue''' Integer or null-terminated string pointer containing the value of the parameter to be set.
+'''ParamHelp''' NULL-terminated string containing some human-readable information about the usage of this parameter. Can be NULL. + +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''ConfigSectionHandle''' and '''ParamName''' pointers cannot be NULL. +|- +|Usage +|This function is used to set the value of a configuration parameter if it is not already present in the configuration file. This may happen if a new user runs the emulator, or an upgraded module uses a new parameter, or the user deletes his or her configuration file. If a parameter named '''ParamName''' is already present in the given section of the configuration file, then no action will be taken and this function will return successfully. Otherwise, a new parameter will be created its value will be assigned to '''ParamValue'''. +|} +
+{| border="1" +|Prototype +| +{| +|- +|'''int''' || '''ConfigGetParamInt(m64p_handle ConfigSectionHandle, const char *ParamName)''' +|- +|'''float''' || '''ConfigGetParamFloat(m64p_handle ConfigSectionHandle, const char *ParamName)''' +|- +|'''int''' || '''ConfigGetParamBool(m64p_handle ConfigSectionHandle, const char *ParamName)''' +|- +|'''const char *''' || '''ConfigGetParamString(m64p_handle ConfigSectionHandle, const char *ParamName)''' +|} +|- +|Input Parameters +|'''ConfigSectionHandle''' An m64p_handle given by the '''ConfigOpenSection''' function.
+'''ParamName''' NULL-terminated string containing the name of the parameter whose value is being retrieved. This name is case-insensitive. This name may consist of any ASCII characters between 32 and 127 except the equals and hash signs, and may not end in a space. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. The '''ConfigSectionHandle''' and '''ParamName''' pointers cannot be NULL. +|- +|Usage +|This function retrieves the value of one of the emulator's parameters in the section which is represented by '''ConfigSectionHandle''', and returns the value directly to the calling function. If an errors occurs (such as if '''ConfigSectionHandle''' is invalid, or there is no configuration parameter named '''ParamName'''), then an error will be sent to the front-end via the DebugCallback() function, and either a 0 (zero) or an empty string will be returned. +|} + +== OS-Abstraction Functions == + +{| border="1" +|Prototype +|'''const char * ConfigGetSharedDataFilepath(const char *filename)''' +|- +|Return Value +|Pointer to a NULL-terminated string containing a full directory path and filename to a given shared data file, or NULL if this file was not found. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. +|- +|Usage +|It is common for shared data files on Unix systems to be installed in different places on different systems. Therefore, this core function is provided to allow a plugin to retrieve a full pathname to a given shared data file. This type of file is intended to be shared among multiple users on a system, so it is likely to be read-only. Examples of these types of files include: the .ini files for Rice Video and Glide64, the font and Mupen64Plus.ini files for the core, and the cheat code files for the front-end. This function will first search in a directory given via the DataPath parameter to the '''CoreStartup''' function, then in a directory given by the SharedDataPath core configuration parameter, then in a directory which may be supplied at compile time through a Makefile or configure script option, and finally in some common system locations (such as /usr/share/mupen64plus and /usr/local/share/mupen64plus on Unix systems). +|} +
+{| border="1" +|Prototype +|'''const char * ConfigGetUserConfigPath(void)''' +|- +|Return Value +|Pointer to a NULL-terminated string containing the directory path to user-specific configuration files. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. +|- +|Usage +|This function may be used by the plugins or front-end to get a path to the directory for storing user-specific configuration files. This will be the directory where the configuration file "mupen64plus.cfg" is located. +|} +
+{| border="1" +|Prototype +|'''const char * ConfigGetUserDataPath(void)''' +|- +|Return Value +|Pointer to a NULL-terminated string containing the directory path to user-specific data files. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. +|- +|Usage +|This function may be used by the plugins or front-end to get a path to the directory for storing user-specific data files. This may be used to store files such as screenshots, saved game states, or hi-res textures. +|} +
+{| border="1" +|Prototype +|'''const char * ConfigGetUserCachePath(void)''' +|- +|Return Value +|Pointer to a NULL-terminated string containing the directory path to user-specific caching data files. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. +|- +|Usage +|This function may be used by the plugins or front-end to get a path to the directory for storing user-specific caching data files. Files in this directory may be deleted by the user to save space, so critical information should not be stored here. This directory may be used to store files such as the ROM browser cache. +|} + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Debugger.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Debugger.txt new file mode 100644 index 0000000..4bb1f0d --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Debugger.txt @@ -0,0 +1,282 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Mupen64Plus v2.0 Core Debugger API = + +Most libmupen64plus functions return an m64p_error return code, which is an enumerated type defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. Front-end code should check the return value of each call to a libmupen64plus function. + +== General Debugger Functions == +{| border="1" +|Prototype +|'''m64p_error DebugSetCallbacks(void (*dbg_frontend_init)(void), void (*dbg_frontend_update)(unsigned int pc), void (*dbg_frontend_vi)(void))''' +|- +|Input Parameters +|'''dbg_frontend_init''' Pointer to function which is called when debugger is initialized.
+'''dbg_frontend_update''' Pointer to function which is called after debugger hits a breakpoint or executes one instruction in stepping mode.
+'''dbg_frontend_vi''' Pointer to function which is called during each vertical interrupt. +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. +|- +|Usage +|This function is called by the front-end to supply debugger callback function pointers. If debugger is enabled and then later disabled within the GUI, this function may be called with NULL pointers in order to disable the callbacks. +|} +
+{| border="1" +|Prototype +|'''m64p_error DebugSetCoreCompare(void (*dbg_core_compare)(unsigned int), void (*dbg_core_data_sync)(int, void *))''' +|- +|Input Parameters +|'''dbg_core_compare''' Pointer to function which is called after each R4300 instruction, for comparing the operation of one R4300 emulator core against another.
+'''dbg_core_data_sync''' Pointer to function which is used to transfer data from the sending emulator core to the receiving core, such as controller button press or movement data. +|- +|Requirements +|The Mupen64Plus library must be initialized before calling this function. +|- +|Usage +|This function is called by the front-end to supply callback function pointers for the Core Comparison feature. This feature is designed to work as follows. The front-end application will set up some channel for communicating data between two separately running instances of mupen64plus. For example, the unix console front-end will use named FIFOs. The front-end will register callback functions for comparing the 2 cores' states via this DebugSetCoreCompare API call. When the dbg_core_compare callback fires, the front-end will use the DebugGetCPUDataPtr function (and DebugMemGetPointer function if desired) to transmit emulator core state data from the 'sending' instance to the 'receiving' instance. The receiving instance may then check the core state data against it's own internal state and report any discrepancies. When the dbg_core_data_sync callback fires, the front-end should transmit a block of data from the sending instance to the receiving instance. This is for the purposes of synchronizing events such as controller inputs or state loading commands, so that the 2 cores may stay synchronized. This feature does not require the M64CAPS_DEBUGGER capability to built into the core, but it does require the M64CAPS_CORE_COMPARE capability. +|} +
+{| border="1" +|Prototype +|'''m64p_error DebugSetRunState(int runstate)''' +|- +|Input Parameters +|'''runstate''' 0 == pause, 1 == single instruction step, 2 == run +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. +|- +|Usage +|This function sets the run state of the R4300 CPU emulator. +|} +
+{| border="1" +|Prototype +|'''int DebugGetState(m64p_dbg_state statenum)''' +|- +|Input Parameters +|'''statenum''' An m64p_dbg_state enumerated type specifying which debugger state variable to read. +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. +|- +|Usage +|This function reads and returns a debugger state variable, which are enumerated in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. +|} +
+{| border="1" +|Prototype +|'''m64p_error DebugStep(void)''' +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized, the emulator core must be executing a ROM, and the debugger must be active before calling this function. +|- +|Usage +|This function signals the debugger to advance one instruction when in the stepping mode. +|} +
+{| border="1" +|Prototype +|'''void DebugDecodeOp(unsigned int instruction, char *op, char *args, int pc)''' +|- +|Input Parameters +|'''instruction''' 32-bit R4300 instruction opcode
+'''op''' Pointer to character array to store decoded instruction mnemonic
+'''args''' Pointer to character array to store instruction arguments
+'''pc''' Program Counter address at which '''instruction''' is stored +|- +|Requirements +|The Mupen64Plus library must be built with debugger support. +|- +|Usage +|This is a helper function for the debugger front-end. This instruction takes a PC value and an R4300 instruction opcode and writes the disassembled instruction mnemonic and arguments into character buffers. This is intended to be used to display disassembled code. +|} + +== Memory Functions == +{| border="1" +|Prototype +|'''void * DebugMemGetRecompInfo(m64p_dbg_mem_info recomp_type, unsigned int address, int index)''' +|- +|Input Parameters +|'''recomp_type''' Type of information to retrieve about a recompiled machine instruction. Must be a M64P_DBG_RECOMP_* type.
+'''address''' Program Counter value (in N64 memory space) of R4300 instruction about which to retrieve the recompiled x86 instructions.
+'''index''' Index of recompiled instruction about which to receive information. +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. This function may not be available on all platforms. +|- +|Usage +|This function is used by the front-end to retrieve disassembly information about recompiled code. For example, the dynamic recompiler may take a single R4300 instruction and compile it into 10 x86 instructions. This function may then be used to retrieve the disassembled code of the 10 x86 instructions. For '''recomp_type''' of M64P_DBG_RECOMP_OPCODE or M64P_DBG_RECOMP_ARGS, a character pointer will be returned which gives the disassembled instruction code. For '''recomp_type''' of M64P_DBG_RECOMP_ADDR, a pointer to the recompiled x86 instruction will be given. +|} +
+{| border="1" +|Prototype +|'''int DebugMemGetMemInfo(m64p_dbg_mem_info mem_info_type, unsigned int address)''' +|- +|Input Parameters +|'''mem_info_type''' Type of information to retrieve about an N64 memory location. Must be a M64P_DBG_MEM_* type.
+'''address''' Memory location (in N64 memory space) about which to retrieve some information. +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. +|- +|Usage +|This function returns an integer value regarding the memory location '''address''', corresponding to the information requested by '''mem_info_type''', which is a type enumerated in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. For example, if '''address''' contains R4300 program code, the front-end may request the number of x86 instructions emitted by the dynamic recompiler by requesting M64P_DBG_MEM_NUM_RECOMPILED. +|} +
+{| border="1" +|Prototype +|'''void * DebugMemGetPointer(m64p_dbg_memptr_type mem_ptr_type)''' +|- +|Input Parameters +|'''mem_ptr_type''' Memory type to which a pointer is requested. +|- +|Requirements +|The Mupen64Plus library must be initialized before calling this function. +|- +|Usage +|This function returns a memory pointer (in x86 memory space) to a block of emulated N64 memory. This may be used to retrieve a pointer to a special N64 block (such as the serial, video, or audio registers) or the RDRAM. The '''m64p_dbg_memptr_type''' type is enumerated in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]] +|} +
+{| border="1" +|Prototype +| +{| +|- +|'''unsigned long long''' || '''DebugMemRead64(unsigned int address)''' +|- +|'''unsigned int''' || '''DebugMemRead32(unsigned int address)''' +|- +|'''unsigned short''' || '''DebugMemRead16(unsigned int address)''' +|- +|'''unsigned char''' || '''DebugMemRead8(unsigned int address)''' +|} +|- +|Input Parameters +|'''address''' Memory location (in N64 memory space) from which to retrieve a value.
+|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. +|- +|Usage +|These functions retrieve a value from the emulated N64 memory. The returned value will be correctly byte-swapped for the host architecture. +|} +
+{| border="1" +|Prototype +|'''void DebugMemWrite64(unsigned int address, unsigned long long value)'''
+'''void DebugMemWrite32(unsigned int address, unsigned int value)'''
+'''void DebugMemWrite16(unsigned int address, unsigned short value)'''
+'''void DebugMemWrite8(unsigned int address, unsigned char value)''' +|- +|Input Parameters +|'''address''' Memory location (in N64 memory space) to which to write a value.
+'''value''' Value to write into emulated memory. +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. +|- +|Usage +|These functions write a value into the emulated N64 memory. The given value will be correctly byte-swapped before storage. +|} + +== R4300 CPU Functions == +{| border="1" +|Prototype +|'''void *DebugGetCPUDataPtr(m64p_dbg_cpu_data cpu_data_type)''' +|- +|Input Parameters +|'''cpu_data_type''' CPU register type to which a pointer is requested.
+|- +|Requirements +|The Mupen64Plus library must be initialized before calling this function. +|- +|Usage +|This function returns a memory pointer (in x86 memory space) to a specific register in the emulated R4300 CPU. The '''m64p_dbg_cpu_data''' type is enumerated in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. It is important to note that when the R4300 CPU core is in the Cached Interpreter or Dynamic Recompiler modes, the address of the PC register is not constant; it will change after each instruction is executed. The pointers to all other registers will never change, as the other registers are global variables. +|} + +== Breakpoint Functions == +{| border="1" +|Prototype +|'''int DebugBreakpointLookup(unsigned int address, unsigned int size, unsigned int flags)''' +|- +|Input Parameters +|'''address''' Starting address (in R4300 memory space) to search
+'''size''' Size of address space in bytes to search
+'''flags''' Breakpoint flags +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. +|- +|Usage +|This function searches through all current breakpoints in the debugger to find one that matches the given input parameters. If a matching breakpoint is found, the index number is returned. If no breakpoints are found, -1 is returned. +|} +
+{| border="1" +|Prototype +|'''int DebugBreakpointCommand(m64p_dbg_bkp_command command, unsigned int index, void *ptr)''' +|- +|Input Parameters +|'''command''' Enumerated value specifying the breakpoint command to execute
+'''index''' Purpose varies by command, see table below
+'''ptr''' Purpose varies by command, see table below +|- +|Requirements +|The Mupen64Plus library must be built with debugger support and must be initialized before calling this function. +|- +|Usage +|This function is used to process common breakpoint commands, such as adding, removing, or searching the breakpoints. The meanings of the '''index''' and '''ptr''' input parameters vary by command, and are given in the table below. The '''m64p_dbg_bkp_command''' type is enumerated in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. +|} +
+{| border="1" +!Command!!Return Value!!Function!!index Parameter!!ptr Parameter +|- +|M64P_BKP_CMD_ADD_ADDR +|Index of new breakpoint +|Add an execution breakpoint at a given R4300 address. +|R4300 address +|unused +|- +|M64P_BKP_CMD_ADD_STRUCT +|Index of new breakpoint +|Add a custom breakpoint specified in a breakpoint structure. +|unused +|Pointer to breakpoint struct of new breakpoint +|- +|M64P_BKP_CMD_REPLACE +|unused +|Replace an existing breakpoint with one specified by a breakpoint structure. +|Index of breakpoint to replace +|Pointer to breakpoint struct of new breakpoint +|- +|M64P_BKP_CMD_REMOVE_ADDR +|unused +|Remove an existing breakpoint +|R4300 address of breakpoint to remove +|unused +|- +|M64P_BKP_CMD_REMOVE_IDX +|unused +|Remove an existing breakpoint +|Index of breakpoint to remove +|unused +|- +|M64P_BKP_CMD_ENABLE +|unused +|Enable a specified breakpoint +|Index of breakpoint to enable +|unused +|- +|M64P_BKP_CMD_DISABLE +|unused +|Disable a specified breakpoint +|Index of breakpoint to disable +|unused +|- +|M64P_BKP_CMD_CHECK +|Index of breakpoint if found, otherwise -1 +|Search for an execution breakpoint at a given address +|R4300 address at which to search +|unused +|} + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Front-End.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Front-End.txt new file mode 100644 index 0000000..b1bca37 --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Front-End.txt @@ -0,0 +1,332 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Mupen64Plus v2.0 Core<-->Front-End API = + +Most libmupen64plus functions return an m64p_error return code, which is an enumerated type defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. Front-end code should check the return value of each call to a libmupen64plus function. + +== Startup/Shutdown Functions == +{| border="1" +|Prototype +|'''m64p_error CoreStartup(int APIVersion, const char *ConfigPath, const char *DataPath, void *Context, void (*DebugCallback)(void *Context, int level, const char *message), void *Context2, void (*StateCallback)(void *Context2, m64p_core_param ParamChanged, int NewValue))''' +|- +|Input Parameters +|'''APIVersion''' Integer containing the version number of the Core API used by the front-end.
+'''ConfigPath''' File path to folder containing Mupen64Plus.cfg. Can be NULL.
+'''DataPath''' Folder to search first when looking for shared data files. Can be NULL.
+'''Context''' Pointer which will be passed back to the '''DebugCallback''' function. Can be NULL.
+'''DebugCallback''' Pointer to function in front-end for receiving debug information and warnings from the core. This function must be thread-safe. Can be NULL. The value of level is 1 for an error, 2 for a warning, 3 for info, and 4 for verbose info.
+'''Context2''' Pointer which will be passed back to the '''StateCallback''' function. Can be NULL.
+'''StateCallback''' Pointer to function in front-end for receiving core state change notifications. This function must be thread-safe. Can be NULL. +|- +|Requirements +|This function must be called before any other libmupen64plus functions. +|- +|Usage +|This function initializes libmupen64plus for use by allocating memory, creating data structures, and loading the configuration file. If '''ConfigPath''' is NULL, libmupen64plus will search for the configuration file in its usual place (On Linux, in ~/.config/mupen64plus/). This function may return M64ERR_INCOMPATIBLE if older front-end is used with newer core. +|} +
+{| border="1" +|Prototype +|'''m64p_error CoreShutdown(void)''' +|- +|Input Parameters +|N/A +|- +|Usage +|This function saves the configuration file, then destroys data structures and releases memory allocated by the core library. +|} +
+{| border="1" +|Prototype +|'''m64p_error CoreAttachPlugin(m64p_plugin_type PluginType, m64p_dynlib_handle PluginLibHandle)''' +|- +|Input Parameters +|'''PluginType''' Enumerated type specifying the plugin type to attach to the core. If this type of plugin is currently attached to the core, an error will be returned.
+'''PluginLibHandle''' Dynamic library handle (defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]) corresponding with the plugin object to attach. +|- +|Requirements +|Both the core library and the plugin library must already be initialized with the CoreStartup()/PluginStartup() functions, and a ROM must be open. This function cannot be called while the emulator is running. The plugins must be attached in the following order: Video, Audio, Input, RSP. +|- +|Usage +|This function attaches the given plugin to the emulator core. There can only be one plugin of each type attached to the core at any given time. +|} +
+{| border="1" +|Prototype +|'''m64p_error CoreDetachPlugin(m64p_plugin_type PluginType)''' +|- +|Input Parameters +|'''PluginType''' Enumerated type specifying the plugin type to detach from the core. If no plugin of this type is currently attached to the core, this function will exit with a return value of M64ERR_SUCCESS. +|- +|Requirements +|Both the core library and the plugin library must already be initialized with the CoreStartup()/PluginStartup() functions. This function cannot be called while the emulator is running. +|- +|Usage +|This function detaches the given plugin from the emulator core, and re-attaches the 'dummy' plugin functions. +|} + +== Command Functions == +{| border="1" +|Prototype +|'''m64p_error CoreDoCommand(m64p_command Command, int ParamInt, void *ParamPtr)''' +|- +|Input Parameters +|'''Command''' Enumerated type specifying which command should be executed.
+'''ParamInt''' An integer value which may be used as an input to the command.
+'''ParamPtr''' A pointer which may be used as an input to the command.
+|- +|Requirements +|The core library must already be initialized with the CoreStartup() function. Each command may have its own requirements as well. +|- +|Usage +|This function sends a command to the emulator core. A table of all commands is given below. +|} +
+ +{| border="1" +!Command!!Function!!Input Parameters!!Requirements +|- +|M64CMD_ROM_OPEN +|This will cause the core to read in a binary ROM image provided by the front-end. +|'''ParamPtr''' Pointer to the uncompressed ROM image in memory.
'''ParamInt''' The size in bytes of the ROM image. +|The emulator cannot be currently running. A ROM image must not be currently opened. +|- +|M64CMD_ROM_CLOSE +|This will close any currently open ROM. The current cheat code list will also be deleted. +|N/A +|The emulator cannot be currently running. A ROM image must have been previously opened. There should be no plugins currently attached. +|- +|M64CMD_ROM_GET_HEADER +|This will retrieve the header data of the currently open ROM. +|'''ParamPtr''' Pointer to a rom_header struct to receive the data.
'''ParamInt''' The size in bytes of the rom_header struct. +|A ROM image must be open. +|- +|M64CMD_ROM_GET_SETTINGS +|This will retrieve the settings data of the currently open ROM. +|'''ParamPtr''' Pointer to a rom_settings struct to receive the data.
'''ParamInt''' The size in bytes of the rom_settings struct. +|A ROM image must be open. +|- +|M64CMD_EXECUTE +|This command will start the emulator and begin executing the ROM image. This function call will not return until the game has been stopped. +|N/A +|The emulator cannot be currently running. A ROM image must have been previously opened. +|- +|M64CMD_STOP +|This will stop the emulator, if it is currently running. +|N/A +|This command will execute asynchronously. +|- +|M64CMD_PAUSE +|This command will pause the emulator if it is running. +|N/A +|This function will return a non-successful error code if the emulator is in the stopped state. This command may execute asynchronously. +|- +|M64CMD_RESUME +|This command will resume execution of the emulator if it is paused. +|N/A +|This function will return a non-successful error code if the emulator is in the stopped state. This command may execute asynchronously. +|- +|M64CMD_CORE_STATE_QUERY +|This command will query the emulator core for the value of a state parameter +|'''ParamInt''' An m64p_core_param enumerated type specifying the desired state variable'''
ParamPtr''' Pointer to an integer to receive the value of the requested state variable. +|None +|- +|M64CMD_CORE_STATE_SET +|This command will set the value of a state parameter in the emulator core +|'''ParamInt''' An m64p_core_param enumerated type specifying the desired state variable'''
ParamPtr''' Pointer to an integer to containing the value of the requested state variable. +|The initial requirements vary depending upon the variable being set. Setting some variables requires the emulator to be running. +|- +|M64CMD_STATE_LOAD +|This command will attempt to load a saved state file. If '''ParamPtr''' is not NULL, this function will load a state file from a full pathname specified by this pointer. Otherwise ('''ParamPtr''' is NULL), it will load from the current slot. +|'''ParamInt''' Ignored'''
ParamPtr''' Pointer to string containing state file path and name, or NULL +|The emulator must be currently running or paused. This command will execute asynchronously. +|- +|M64CMD_STATE_SAVE +|This command will save a state file. If '''ParamPtr''' is not NULL, this function will save a state file to a full pathname specified by this pointer. Otherwise ('''ParamPtr''' is NULL), it will save to the current slot. +|'''ParamInt''' This parameter will only be used if '''ParamPtr''' is not NULL. If 1, a Mupen64Plus state file will be saved. If 2, a Project64 compressed state file will be saved. If 3, a Project64 uncompressed state file will be saved. '''
ParamPtr''' Pointer to string containing state file path and name, or NULL
+|The emulator must be currently running or paused. This command will execute asynchronously. +|- +|M64CMD_STATE_SET_SLOT +|This command will set the currently selected save slot index +|'''ParamInt''' Value to set for the current slot index. Must be between 0 and 9'''
ParamPtr''' Ignored
+|None +|- +|M64CMD_SEND_SDL_KEYDOWN +|This command will inject an SDL_KEYDOWN event into the emulator's core event loop. Keys not handled by the core will be passed to the input plugin. +|'''ParamInt''' Key value of the keypress event to inject, with SDLMod in the upper 16 bits and SDLKey in the lower 16 bits. +|The emulator must be currently running or paused. +|- +|M64CMD_SEND_SDL_KEYUP +|This command will inject an SDL_KEYUP event into the emulator's core event loop. +|'''ParamInt''' Key value of the keypress event to inject, with SDLMod in the upper 16 bits and SDLKey in the lower 16 bits. +|The emulator must be currently running or paused. +|- +|M64CMD_SET_FRAME_CALLBACK +|This command either registers or removes (if '''ParamPtr''' is NULL) a frame callback function. This function will be called after each video frame is rendered. The front-end callback function may call the video plugin's ReadScreen2() function to retrieve the frame if desired. +|'''ParamPtr''' Can be either NULL or a m64p_frame_callback object. +|None +|- +|M64CMD_TAKE_NEXT_SCREENSHOT +|This will cause the core to save a screenshot at the next possible opportunity. +|N/A +|The emulator must be currently running or paused. This command will execute asynchronously. +|- +|M64CMD_READ_SCREEN +|This command will copy the current contents of the video display to the buffer pointer by '''ParamPtr'''. +|'''ParamInt''' 1 to copy the buffer that is currently displayed (front buffer), 0 to copy the buffer that is being drawn (back buffer).'''
ParamPtr'''A pointer to a buffer of at least width*height*3 bytes. The buffer will be filled with the current display. The format is RGB888 with the origin in the lower left corner. +|The emulator must be currently running or paused. +|- +|M64CMD_RESET +|Reset the emulated machine. +|'''ParamInt''' 0 to do a soft reset, 1 to do a hard reset.'''
ParamPtr''' Ignored +|The emulator must be currently running or paused. +|- +|M64CMD_ADVANCE_FRAME +|Advance one frame (the emulator will run until the next frame, then pause). +|'''ParamInt''' Ignored'''
ParamPtr''' Ignored +|The emulator must be currently running or paused. +|} +
+ + +== Core State Parameters == +These core parameters may be read and/or written using the M64CMD_CORE_STATE_QUERY and M64CMD_CORE_STATE_SET commands. The front-end application will receive a callback (via the StateCallback function pointer given to the '''CoreStartup''' function) when these parameters change value. This callback will be sent even if the function which caused the state change was called by the front-end application itself. Not all of these parameters are readable or writable. Each parameter's value is held in a single 32-bit integer. The meaning of this integer is given in the Parameter Encoding column. See the table below for details on these core parameters. +
+{| border="1" +!Name!!Readable!!Writable!!int Parameter Encoding!!Notes +|- +|M64CORE_EMU_STATE +|Yes +|Yes +|enum m64p_emu_state +|1=Stopped, 2=Running, 3=Paused +|- +|M64CORE_VIDEO_MODE +|Yes +|Yes +|enum m64p_video_mode +|1=None (video not running), 2=Windowed, 3=Fullscreen +|- +|M64CORE_SAVESTATE_SLOT +|Yes +|Yes +| +|Valid values are 0 through 9. +|- +|M64CORE_SPEED_FACTOR +|Yes +|Yes +|Emulator playback speed in percent +|Valid values are 1 to 1000. +|- +|M64CORE_SPEED_LIMITER +|Yes +|Yes +|1 to enable speed limiter, or 0 to disable speed limiter. +|When speed limiter is disabled, emulator will run as fast as possible (useful for benchmarking). +|- +|M64CORE_VIDEO_SIZE +|Yes +|Yes +|(ScreenWidth << 16) + ScreenHeight +|This parameter can only be read or written when the emulator is running or paused. This parameter may be written by the front-end application in response to a window resizing event. Upon receiving this command, the core will pass the new width and height to the ResizeVideoOutput function in the video plugin (video API v2.2.0). If the video plugin supports resizing, it will update its viewport and then call the video extension function VidExt_ResizeWindow to update the window manager. +|- +|M64CORE_AUDIO_VOLUME +|Yes +|Yes +|Volume level in percent, 0 - 100 +| +|- +|M64CORE_AUDIO_MUTE +|Yes +|Yes +|1 if muted, otherwise 0 +| +|- +|M64CORE_INPUT_GAMESHARK +|Yes +|Yes +|1 when Gameshark button pressed, 0 when button released. +|Callback function will be invoked on both button press and release. +|- +|M64CORE_STATE_LOADCOMPLETE +|No +|No +|1 if state loading was successful, 0 if state loading failed. +|This parameter cannot be read or written. It is only used for callbacks, because the state load/save operations are asynchronous. +|- +|M64CORE_STATE_SAVECOMPLETE +|No +|No +|1 if state saving was successful, 0 if state saving failed. +|This parameter cannot be read or written. It is only used for callbacks, because the state load/save operations are asynchronous. +|} +
+ +== ROM Handling Functions == +{| border="1" +|Prototype +|'''m64p_error CoreGetRomSettings(m64p_rom_settings *RomSettings, int RomSettingsLength, int Crc1, int Crc2)''' +|- +|Input Parameters +|'''RomSettings''' Pointer to m64p_rom_settings object to be filled in with data.
+'''RomSettingsLength''' Size of the object pointed to by '''RomSettings''' in bytes.
+'''Crc1''' A 32-bit integer value containing the first CRC (taken from the ROM header) to identify the ROM.
+'''Crc2''' A 32-bit integer value containing the second CRC (taken from the ROM header) to identify the ROM. +|- +|Requirements +|The core library must already be initialized with the CoreStartup() function. The '''RomSettings''' pointer must not be NULL. The '''RomSettingsLength''' value must be greater than or equal to the size of the m64p_rom_settings structure. This function does not require any ROM image to be currently open. +|- +|Usage +|This function searches through the data in the Mupen64Plus.ini file to find an entry which matches the given '''Crc1''' and '''Crc2''' hashes, and if found, fills in the '''RomSettings''' structure with the data from the Mupen64Plus.ini file. +|} +
+ +== Video Extension Functions == +{| border="1" +|Prototype +|'''m64p_error CoreOverrideVidExt(m64p_video_extension_functions *VideoFunctionStruct);''' +|- +|Input Parameters +|'''VideoFunctionStruct''' Pointer to a structure (defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]) containing pointers to the Front-end's custom Video Extension functions to override the default SDL functions +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. This function cannot be called while the emulator is running. +|- +|Usage +|This function overrides the core's internal SDL-based OpenGL functions which are called from the video plugin to perform various basic tasks like opening the video window, toggling between windowed and fullscreen modes, and swapping frame buffers after a frame has been rendered. This override functionality allows a front-end to define its own video extension functions to be used instead of the SDL functions, such as for the purpose of embedding the emulator display window inside of a Qt GUI window. If any of the function pointers in the structure are NULL, the override function will be disabled and the core's internal SDL functions will be used. The core library with a Video Extension API v3.0 expects the Functions struct member to be equal to 11 or more. +|} +
+ +== Cheat Functions == +{| border="1" +|Prototype +|'''m64p_error CoreAddCheat(const char *CheatName, m64p_cheat_code *CodeList, int NumCodes)''' +|- +|Input Parameters +|'''CheatName''' Pointer to NULL-terminated string containing a unique name for this Cheat Function.
+'''CodeList''' Pointer to an array of m64p_cheat_code objects.
+'''NumCodes''' Number of m64p_cheat_code elements in the cheat code array. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. A ROM image must be currently opened. +|- +|Usage +|This function will add a Cheat Function to a list of currently active cheats which are applied to the open ROM, and set its state to Enabled. This function may be called before a ROM begins execution or while a ROM is currently running. Some cheat codes must be applied before the ROM begins executing, and may not work correctly if added after the ROM begins execution. A Cheat Function consists of a list of one or more m64p_cheat_code elements. If a Cheat Function with the given '''CheatName''' already exists, it will be removed and the new Cheat Function will be added in its place. +|} +
+{| border="1" +|Prototype +|'''m64p_error CoreCheatEnabled(const char *CheatName, int Enabled)''' +|- +|Input Parameters +|'''CheatName''' Pointer to NULL-terminated string containing the name of an existing Cheat Function.
+'''Enabled''' Boolean value to which to set the enabled state of the specified Cheat Function. +|- +|Requirements +|The Mupen64Plus library must already be initialized before calling this function. A ROM image must be currently opened. +|- +|Usage +|This function enables or disables a specified Cheat Function. +|} + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Video_Extension.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Video_Extension.txt new file mode 100644 index 0000000..545e52a --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Core_Video_Extension.txt @@ -0,0 +1,196 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Mupen64Plus v2.0 Video Extension API = + +Most libmupen64plus functions return an m64p_error return code, which is an enumerated type defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]. Plugin code should check the return value of each call to a libmupen64plus function. + +All of these functions should only be called from within the video plugin; they should not be called from the front-end. + +== Startup/Shutdown Functions == +{| border="1" +|Prototype +|'''m64p_error VidExt_Init(void)''' +|- +|Input Parameters +|N/A +|- +|Requirements +|This function should be called before any other Video Extension functions. +|- +|Usage +|This function should be called from within the RomOpen() video plugin function call. The default SDL implementation of this function simply calls SDL_InitSubSystem(SDL_INIT_VIDEO). It does not open a rendering window or switch video modes. +|} +
+{| border="1" +|Prototype +|'''m64p_error VidExt_Quit(void)''' +|- +|Input Parameters +|N/A +|- +|Usage +|This function closes any open rendering window and shuts down the video system. The default SDL implementation of this function calls SDL_QuitSubSystem(SDL_INIT_VIDEO). This function should be called from within the RomClosed() video plugin function. +|} +
+ +== Screen Handling Functions == +{| border="1" +|Prototype +|'''m64p_error VidExt_ListFullscreenModes(m64p_2d_size *SizeArray, int *NumSizes)''' +|- +|Input Parameters +|'''SizeArray''' Pointer to an array of m64p_2d_size objects, defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]
+'''NumSizes''' Pointer to an integer which contains the size of '''SizeArray''' for input, and the number of size objects stored for output. +|- +|Requirements +|The video extension must be initialized before calling this function. +|- +|Usage +|This function is used to enumerate the available resolutions for fullscreen video modes. An array '''SizeArray''' is passed into the function, which is then filled (up to *'''NumSizes''' objects) with resolution sizes. The number of sizes actually written is stored in the integer which is pointed to by '''NumSizes'''. +|} +
+{| border="1" +|Prototype +|'''m64p_error VidExt_SetVideoMode(int Width, int Height, int BitsPerPixel, m64p_video_mode ScreenMode, m64p_video_flags Flags)''' +|- +|Input Parameters +|'''Width''' Horizontal resolution in pixels of desired video window
+'''Height''' Vertical resolution in pixels of desired video window
+'''BitsPerPixel''' Pixel color resolution of desired video window. This value must be 16, 24, or 32
+'''ScreenMode''' Either M64VIDEO_WINDOWED or M64VIDEO_FULLSCREEN
+'''Flags''' Logical-OR combination of flags which describes the video plugin's capabilities. +|- +|Requirements +|The video extension must be initialized before calling this function. +|- +|Usage +|This function creates a rendering window or switches into a fullscreen video mode. Any desired OpenGL attributes should be set before calling this function. +|} +
+{| border="1" +|Prototype +|'''m64p_error VidExt_SetCaption(const char *Title)''' +|- +|Input Parameters +|'''Title''' Pointer to a NULL-terminated string containing the desired title text of the emulator rendering window +|- +|Requirements +|The video extension must be initialized before calling this function. +|- +|Usage +|This function sets the caption text of the emulator rendering window. +|} +
+{| border="1" +|Prototype +|'''m64p_error VidExt_ToggleFullScreen(void)''' +|- +|Input Parameters +|N/A +|- +|Requirements +|The video extension must be initialized before calling this function. The rendering window should already be created. +|- +|Usage +|This function toggles between fullscreen and windowed rendering modes. +|} +
+{| border="1" +|Prototype +|'''m64p_error VidExt_ResizeWindow(int Width, int Height)''' +|- +|Input Parameters +|'''Width''' Horizontal resolution of resized window in pixels
+'''Height''' Vertical resolution of resized window in pixels +|- +|Requirements +|The video extension must be initialized before calling this function. The rendering window should already be created. +|- +|Usage +|This function is called when the video plugin has resized its OpenGL output viewport in response to a ResizeVideoOutput() call, and requests that the window manager update the OpenGL rendering window size to match. If a front-end application does not support resizable windows and never sets the M64CORE_VIDEO_SIZE core variable with the M64CMD_CORE_STATE_SET command, then this function should not be called. +|} +
+ +===Window Resizing=== +The window resizing functionality is particularly complicated, so here is a high-level description of the events which make it happen: + +====Without video extension:==== +# In VidExt_SetVideoMode(), check if M64VIDEOFLAG_SUPPORT_RESIZING is set +#* if True, create SDL window with RESIZABLE attribute +# Core receives SDL_RESIZE messages in SDL event loop +# If present, Core calls ResizeVideoOutput function in video plugin +# Video Plugin calls ResizeWindow function in Video Extension +#* Core calls SDL_SetVideoMode() +# Core emits M64CORE_VIDEO_SIZE state changed callback + +====With video extension:==== +# in Front-end SetVideoMode() callback +#* if M64VIDEOFLAG_SUPPORT_RESIZING is set, create resizable window frame +# Front-end GUI gets window resize notification +# Front-end calls CoreDoCommand w/ M64CMD_CORE_STATE_SET, w/ M64CORE_VIDEO_SIZE +# If present, Core calls ResizeVideoOutput function in video plugin +# Video Plugin calls ResizeWindow function in Video Extension +# Core emits M64CORE_VIDEO_SIZE state changed callback + +In the Core Video Extension function ResizeWindow, the SDL function SetVideoMode() is called. This function will destroy the current OpenGL context and create a new one. For this reason, any video plugin which supports resizable windows must completely reset its OpenGL state including uploading any textures, FBOs, programs, etc after calling the VidExt_ResizeWindow function. + +== OpenGL Functions == +{| border="1" +|Prototype +|'''void * VidExt_GL_GetProcAddress(const char* Proc)''' +|- +|Input Parameters +|'''Proc''' Pointer to a NULL-terminated string containing the name of the desired OpenGL extension function. +|- +|Requirements +|The video extension must be initialized before calling this function. +|- +|Usage +|This function is used to get a pointer to an OpenGL extension function. This is only necessary on the Windows platform, because the OpenGL implementation shipped with Windows only supports OpenGL version 1.1. +|} +
+{| border="1" +|Prototype +|'''m64p_error VidExt_GL_SetAttribute(m64p_GLattr Attr, int Value)''' +|- +|Input Parameters +|'''Attr''' Enumerated type (defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]) specifying which OpenGL attribute to set
+'''Value''' Value to set for the attribute +|- +|Requirements +|The video extension must be initialized before calling this function. The desired attributes should be set before calling '''VidExt_SetVideoMode''' +|- +|Usage +|This function is used to set certain OpenGL attributes which must be specified before creating the rendering window with '''VidExt_SetVideoMode'''. +|} +
+{| border="1" +|Prototype +|'''m64p_error VidExt_GL_GetAttribute(m64p_GLattr Attr, int *pValue)''' +|- +|Input Parameters +|'''Attr''' Enumerated type (defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]) specifying OpenGL attribute of which to get value
+'''pValue''' Pointer to integer Value which will be set to attribute's value +|- +|Requirements +|The video extension must be initialized before calling this function. +|- +|Usage +|This function may be used to check that OpenGL attributes where successfully set to the rendering window after the '''VidExt_SetVideoMode''' function call. +|} +
+{| border="1" +|Prototype +|'''m64p_error VidExt_GL_SwapBuffers(void)''' +|- +|Input Parameters +|N/A +|- +|Requirements +|The video extension must be initialized before calling this function. The rendering window should already be created. +|- +|Usage +|This function is used to swap the front/back buffers after rendering an output video frame. +|} +
+ diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Design_Proposal_3.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Design_Proposal_3.txt new file mode 100644 index 0000000..fdee505 --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Design_Proposal_3.txt @@ -0,0 +1,103 @@ +[http://mupen64plus.retrouprising.com Project page] + +== Primary Goal == + +The primary goal of this re-architecture is to split this large project into smaller projects which may proceed to be developed independently of each other. The advantages of the new architecture are: +* The build system can be greatly simplified +* Each module can use its own build system. For example, the Qt GUI might switch to cmake for better Qt integration. +* Porting the emulator core to other platforms (namely Win32) will be greatly simplified by removing the most platform-specific pieces. +* Making releases for each package will be simpler and faster +* Mupen64Plus may be included into the Debian/Ubuntu repositories since glN64 (with its 'unknown' license) will be a separate project + +== Topography == + +This re-architecture will force us to lay boundaries with well-defined APIs between different parts of the emulator. Here are some initial suggestions for the new layout of the modules: + +# Mupen64plus-core +#* To simplify porting to other platforms, the core needs to be as lean as possible +#* For this reason, the GUI interfaces, the ROM cache, and the zip/lzma/7zip decompressors will be removed +#* The core will contain the code for: +#** Emulating the R4300 main CPU and memory systems +#** Loading and configuring plugins +#** Reading, parsing, and writing all configuration files for the core + plugins +#** Parsing and returning information about ROM images +#** Core user interface for keyboard and LIRC input +#** Savestates and screenshots +#** An on-screen display +#** Cheat and debugger core functions +#** 'Dummy' plugins +# Mupen64plus-console, Mupen64plus-gtk, Mupen64plus-qt +#* Command-line only, GTK, and Qt front-end interfaces +#* Each front-end for the core library will be a separate project +#* The ROM cache code will be forked and included into both GUIs +#* The front-ends will be responsible for finding and loading the core library and the plugins +#* The dynamic library handle of the core will be passed to all the plugins, and the dynamic library handle of the plugins will be passed to the core +#* The front-ends will be responsible for loading and decompressing the ROM image, and passing a pointer to the core +# Plugins (RiceVideo, glN64, glide64, Blight Input, JTTL Audio) +#* The plugins will be spun off into separate projects +#* The plugin API will change, and will be incompatible with the old Zilmar spec + +== Project Owners == +Richard42 will retain ownership of the Mupen64plus-core and Mupen64plus-console modules. I will recommend that Slougi take ownership of the Qt GUI. The plugins and GTK GUI are up for grabs. + +== Work To Do == +Tasks which have been completed will be marked with the strikethrough format. + +=== Prior to starting on the code === +# Write design document for Core API +#* Front-end + debugger + cheat +#* Configuration interface +#* Video plugin +#* Audio plugin +#* Input plugin +#* RSP plugin +# Set up new Mercurial repository for project +=== Coding tasks === +# First steps +#* Split & fork the source files into new structure +# Core +#* Refactor/simplify makefiles +#* Remove #include statements from header files +#* Write new configuration load/parse/save functionality +#* Separate event loop out of main.c into new source file +#* Fix broken WM_KeyDown/WM_KeyUp commands sent to input plugin +#* Remove main() function +#* Remove main/winlnxdefs.h +#* Add new shared library interface (Must be thread-safe and re-entrant where necessary) +#** api/callbacks.c +#** api/common.c +#** api/config.c +#** api/debugger.c +#** api/frontend.c +#** api/vidext.c +#* Refactor core code for new debug info interface (instead of printf(), send back to front-end) +#* Modify plugin-handling code to use new plugin API +#* Fix 64-bit dynamic recompiler for dynamic lib +#* Update translate.c file handling and translations +#* Update cheat.c cheat code handling +#* Remove compare_core.c, add core comparison feature to console-ui +#* Generate versioned core library +#* Simplify makefile / pre.mk +#* Refactor install.sh +#* Go through google code issue list, apply patches and close issue reports +# Front-ends +#* Refactor/simplify makefiles +## CLI +##* Write from scratch, based on main.c +##* Update man page +## GUI-Qt +##* Adapt from previous mupen64puls Qt GUI code, pulling code from CLI front-end (Slougi) +## GUI-GTK +##* Adapt from previous mupen64puls GTK GUI code, pulling code from CLI front-end (TBD) +# Plug-ins +#* For each plug-in: +#** m64p-rsp-hle +#** m64p-audio-sdl +#** m64p-video-rice +#** m64p-input-sdl +#* Remove existing configuration read/write code +#* Add Deadzone and Scaling parameters to Blight Input plugin +#* Refactor to use new configuration interface through core library +#* Refactor for changes in core plugin API +#* Refactor for new debug info interface (instead of printf(), send back to front-end) + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Plugin_API.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Plugin_API.txt new file mode 100644 index 0000000..6bfcabe --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_Plugin_API.txt @@ -0,0 +1,288 @@ +[[Mupen64Plus v2.0 Core API v1.0|Mupen64Plus v2.0 API]] + += Mupen64Plus v2.0 Plugin API = + +This section lists all of the functions which are exported by the plugins. The front-end application should only use the PluginStartup, PluginShutdown, and PluginGetVersion functions. All other functions will only be called from the core. + +== Common Plugin API == +These functions are present in all of the plugins. + +{| border="1" +|Prototype +|'''m64p_error PluginStartup(m64p_dynlib_handle CoreLibHandle, void *Context, void (*DebugCallback)(void *Context, int level, const char *Message))''' +|- +|Input Parameters +|'''CoreLibHandle''' Dynamic library handle (defined in [[Mupen64Plus v2.0 headers#m64p_types.h|m64p_types.h]]) corresponding with the core mupen64plus library.
+'''Context''' Pointer which will be passed back to the '''DebugCallback''' function. Can be NULL.
+'''DebugCallback''' Pointer to function in front-end for receiving debug information and warnings from the plugin. This function must be thread-safe. Can be NULL. +|- +|Requirements +|This function must be called before any other plugin functions. The Core library must already be started before calling this function. This function must be called before attaching the plugin to the core. +|- +|Usage +|This function initializes plugin for use by allocating memory, creating data structures, and loading the configuration data. This function may return M64ERR_INCOMPATIBLE if an older core library is used with a newer plugin. +|} +
+{| border="1" +|Prototype +|'''m64p_error PluginShutdown(void)''' +|- +|Requirements +|This plugin should be detached from the core before calling this function. +|- +|Usage +|This function destroys data structures and releases memory allocated by the plugin library. +|} +
+{| border="1" +|Prototype +|'''m64p_error PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, int *APIVersion, const char **PluginNamePtr, int *Capabilities)''' +|- +|Input Parameters +|'''PluginType''' Pointer to an enumerated type to store the plugin type of this plugin.
+'''PluginVersion''' Pointer to an integer to store the version number of this plugin. Version number 2.1.3 would be stored as 0x00020103.
+'''APIVersion''' Pointer to an integer to store the version number of the Core-Plugin API for this type of plugin used by this plugin.
+'''PluginNamePtr''' Pointer to a const character pointer to receive the name of this plugin. The const char * which is returned must point to a persistent string (ie, not stored on the stack).
+'''Capabilities''' Pointer to an integer to store a logically-or'd set of flags which specify the capabilities of the plugin which were built into the library during compilation. These are currently only defined for the core, so this will always return 0 for a plugin. +|- +|Usage +|This function retrieves version information from the plugin. This function is the same for the core library and the plugins, so that a front-end may examine all shared libraries in a directory and determine their types. Any of the input parameters may be set to NULL and this function will succeed but won't return the corresponding information. +|} + +== Video Plugin API == + +=== Mupen64Plus v2.0 Video Plugin API === +{| +|void ChangeWindow(void); +|Toggle Fullscreen/Windowed mode +|- +|BOOL InitiateGFX(GFX_INFO Gfx_Info); +|Called during CoreAttachPlugin to send info about the emulator core to the graphics plugin and start up the graphics sub-system. This should create the rendering window and the OpenGL context. +|- +|void MoveScreen(int xpos, int ypos); +|This function is called in response to the emulator receiving a WM_MOVE, passing the xpos and ypos from that message. +|- +|void ProcessDList(void); +|Process high-level graphics D-list. (not currently used) +|- +|void ProcessRDPList(void); +|Process low-level graphics D-list. +|- +|void RomClosed(void); +|Called after the emulator is stopped. +|- +|int RomOpen(void); +|Called just before the emulator begins executing a ROM. '''***changed*** - this function now returns an int (boolean)''' +|- +|void ShowCFB (void); +|Called from the RSP plugin to signal a condition to the video plugin. +|- +|void UpdateScreen(void); +|This function is called in response to a VSync condition if the VI bit in MI_INTR_REG is set +|- +|void ViStatusChanged(void); +|This function is called to notify the video plugin that the ViStatus registers value has been changed. +|- +|void ViWidthChanged(void); +|This function is called to notify the video plugin that the ViWidth registers value has been changed. +|- +|void ReadScreen2(void *dest, int *width, int *height, int front); +|This function reads the pixels of the frame buffer that is either currently displayed (front != 0) or being drawn (front == 0) +|- +|void SetRenderingCallback(void (*callback)(int bScreenRedrawn)); +|Allows the core to register a callback function that will be called by the graphics plugin just before the the frame buffers are swapped. '''***changed*** - as of video api v2.1.0, the callback function must take a single int (boolean) parameter, which tells the core whether or not the screen has been redrawn since the last time the callback was called. This is used to prevent screenshots from containing OSD text.''' +|- +|void ResizeVideoOutput(int width, int height); +|'''***new*** function added in video api v2.2.0''' This function notifies the video plugin that the output video window has changed size. If resizing is supported, the video plugin should update its internal state to reflect the new window size, and then call the ResizeWindow function in the Video Extension API. +|- +|void FBRead(unsigned int addr) +|Read data from frame buffer into emulated RAM space +|- +|void FBWrite(unsigned int addr, unsigned int size) +|Write data from emulated RAM space into frame buffer +|- +|void FBGetFrameBufferInfo(void *p) +|Get some information about the frame buffer +|} + +=== Remove From Older Video API === +{| +|- +|void CaptureScreen (char * Directory); +|- +|void CloseDLL(void); +|- +|void DllAbout(HWND hParent); +|- +|void DllConfig(HWND hParent); +|- +|void DllTest(HWND hParent); +|- +|void DrawScreen(void); +|- +|void GetDllInfo(PLUGIN_INFO *PluginInfo); +|- +|void ReadScreen(void **dest, int *width, int *height); +|- +|void SetConfigDir(char *configDir); +|- +|
+typedef struct {...} PLUGIN_INFO +|} + +== Audio Plugin API == + +=== Mupen64Plus v2.0 Audio Plugin API === +{| +|void AiDacrateChanged(int SystemType); +|This function is called to notify the audio plugin that the AiDacrate register's value has been changed. +|- +|void AiLenChanged(void); +|This function is called to notify the audio plugin that the AiLen register's value has been changed. +|- +|BOOL InitiateAudio(AUDIO_INFO Audio_Info); +|Called during CoreAttachPlugin to send info about the emulator core to the audio plugin. +|- +|void ProcessAList(void); +|Signal that there is an A-list to be processed. (not currently used) +|- +|int RomOpen(void); +|Called just before the emulator begins executing a ROM. '''***changed*** - this function now returns an int (boolean)''' +|- +|void RomClosed(void); +|Called after the emulator is stopped. +|- +|void SetSpeedFactor(int percent); +|Called when the emulator playback speed changes. +|- +|void VolumeUp(void);
+void VolumeDown(void); +|Increase or decrease volume level +|- +|int VolumeGetLevel(void); +|Get current volume level in percentage, between 0 and 100. '''***NEW***''' +|- +|void VolumeSetLevel(int level); +|Set current volume level. level must be between 0 and 100. '''***NEW***''' +|- +|void VolumeMute(void); +|Toggle between audio muted and un-muted +|- +|const char * VolumeGetString(void); +|Return a string describing the current volume level +|} + +=== Remove From Older Audio API === +{| +|- +|DWORD AiReadLength(void); +|- +|void AiUpdate(BOOL Wait); +|- +|void CloseDLL(void); +|- +|void DllAbout(HWND hParent); +|- +|void DllConfig(HWND hParent); +|- +|void DllTest(HWND hParent); +|- +|void GetDllInfo(PLUGIN_INFO *PluginInfo); +|- +|BOOL PauseAudio(BOOL Pause); +|- +|void SetConfigDir(char *configDir); +|- +|
+typedef struct {...} PLUGIN_INFO +|} + +== Input Plugin API == + +=== Mupen64Plus v2.0 Input Plugin API === +{| +|void ControllerCommand(int Control, BYTE * Command); +|Process the raw data that has just been sent to a specific controller. +|- +|void GetKeys(int Control, BUTTONS * Keys); +|Get the current state of the controller's buttons +|- +|void InitiateControllers(CONTROL_INFO ControlInfo); +|Setup controller data structures +|- +|void ReadController(int Control, BYTE *Command); +|Process the raw data in the pif ram that is about to be read. (not currently used) +|- +|int RomOpen(void); +|Called just before the emulator begins executing a ROM. '''***changed*** - this function now returns an int (boolean)''' +|- +|void RomClosed(void); +|Called after the emulator is stopped. +|- +|void SDL_KeyDown(int keymod, int keysym); +|Pass a SDL_KEYDOWN-style message to the input plugin +|- +|void SDL_KeyUp(int keymod, int keysym); +|Pass a SDL_KEYUP-style message to the input plugin +|} + +=== Remove From Older Input API === +{| +|- +|void CloseDLL(void); +|- +|void DllAbout(HWND hParent); +|- +|void DllConfig(HWND hParent); +|- +|void DllTest(HWND hParent); +|- +|void GetDllInfo(PLUGIN_INFO *PluginInfo); +|- +|void SetConfigDir(char *configDir); +|- +|void WM_KeyDown(WPARAM wParam, LPARAM lParam); +|- +|void WM_KeyUp(WPARAM wParam, LPARAM lParam); +|- +|
+typedef struct {...} PLUGIN_INFO +|} + +== RSP Plugin API == + +=== Mupen64Plus v2.0 RSP Plugin API === +{| +|DWORD DoRspCycles(DWORD Cycles); +|Process pending RSP tasks. +|- +|void InitiateRSP(RSP_INFO Rsp_Info, DWORD *CycleCount); +|Called during CoreAttachPlugin to send info about the emulator core to the audio plugin. +|- +|void RomClosed(void); +|Called after the emulator is stopped. +|} + +=== Remove From Older RSP API === +{| +|- +|void CloseDLL(void); +|- +|void DllAbout(HWND hParent); +|- +|void DllConfig(HWND hParent); +|- +|void DllTest(HWND hParent); +|- +|void GetDllInfo(PLUGIN_INFO *PluginInfo); +|- +|void GetRspDebugInfo(RSPDEBUG_INFO * RSPDebugInfo); +|- +|void InitiateRSPDebugger(DEBUG_INFO DebugInfo); +|- +|
+typedef struct {...} PLUGIN_INFO
+typedef struct {...} RSPDEBUG_INFO
+typedef struct {...} DEBUG_INFO +|} + diff --git a/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_headers.txt b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_headers.txt new file mode 100644 index 0000000..b9b14b1 --- /dev/null +++ b/source/mupen64plus-core/doc/emuwiki-api-doc/Mupen64Plus_v2.0_headers.txt @@ -0,0 +1,327 @@ +[http://mupen64plus.retrouprising.com Project page] + +== m64p_types.h == + /* ----------------------------------------- */ + /* Platform-specific stuff */ + /* ----------------------------------------- */ + + /* necessary headers */ + #if defined(WIN32) + #include + #endif + + /* DLL handles and function declaration specifiers */ + #if defined(WIN32) + #define IMPORT extern "C" __declspec(dllimport) + #define EXPORT __declspec(dllexport) + #define CALL __cdecl + typedef HMODULE m64p_dynlib_handle; + #else + #define IMPORT extern "C" + #define EXPORT __attribute__((visibility("default"))) + #define CALL + typedef void * m64p_dynlib_handle; + #endif + + /* ----------------------------------------- */ + /* Structures and Types for Core library API */ + /* ----------------------------------------- */ + + typedef void * m64p_handle; + + typedef void (*m64p_frame_callback)(unsigned int FrameIndex); + typedef void (*m64p_input_callback)(void); + typedef void (*m64p_audio_callback)(void); + typedef void (*m64p_vi_callback)(void); + + typedef enum { + M64TYPE_INT = 1, + M64TYPE_FLOAT, + M64TYPE_BOOL, + M64TYPE_STRING + } m64p_type; + + typedef enum { + M64MSG_ERROR = 1, + M64MSG_WARNING, + M64MSG_INFO, + M64MSG_STATUS, + M64MSG_VERBOSE + } m64p_msg_level; + + typedef enum { + M64ERR_SUCCESS = 0, + M64ERR_NOT_INIT, /* Function is disallowed before InitMupen64Plus() is called */ + M64ERR_ALREADY_INIT, /* InitMupen64Plus() was called twice */ + M64ERR_INCOMPATIBLE, /* API versions between components are incompatible */ + M64ERR_INPUT_ASSERT, /* Invalid parameters for function call, such as ParamValue=NULL for GetCoreParameter() */ + M64ERR_INPUT_INVALID, /* Invalid input data, such as ParamValue="maybe" for SetCoreParameter() to set a BOOL-type value */ + M64ERR_INPUT_NOT_FOUND, /* The input parameter(s) specified a particular item which was not found */ + M64ERR_NO_MEMORY, /* Memory allocation failed */ + M64ERR_FILES, /* Error opening, creating, reading, or writing to a file */ + M64ERR_INTERNAL, /* Internal error (bug) */ + M64ERR_INVALID_STATE, /* Current program state does not allow operation */ + M64ERR_PLUGIN_FAIL, /* A plugin function returned a fatal error */ + M64ERR_SYSTEM_FAIL, /* A system function call, such as an SDL or file operation, failed */ + M64ERR_UNSUPPORTED, /* Function call is not supported (ie, core not built with debugger) */ + M64ERR_WRONG_TYPE /* A given input type parameter cannot be used for desired operation */ + } m64p_error; + + typedef enum { + M64CAPS_DYNAREC = 1, + M64CAPS_DEBUGGER = 2, + M64CAPS_CORE_COMPARE = 4 + } m64p_core_caps; + + typedef enum { + M64PLUGIN_NULL = 0, + M64PLUGIN_RSP = 1, + M64PLUGIN_GFX, + M64PLUGIN_AUDIO, + M64PLUGIN_INPUT, + M64PLUGIN_CORE + } m64p_plugin_type; + + typedef enum { + M64EMU_STOPPED = 1, + M64EMU_RUNNING, + M64EMU_PAUSED + } m64p_emu_state; + + typedef enum { + M64VIDEO_NONE = 1, + M64VIDEO_WINDOWED, + M64VIDEO_FULLSCREEN + } m64p_video_mode; + + typedef enum { + M64VIDEOFLAG_SUPPORT_RESIZING = 1 + } m64p_video_flags; + + typedef enum { + M64CORE_EMU_STATE = 1, + M64CORE_VIDEO_MODE, + M64CORE_SAVESTATE_SLOT, + M64CORE_SPEED_FACTOR, + M64CORE_SPEED_LIMITER, + M64CORE_VIDEO_SIZE, + M64CORE_AUDIO_VOLUME, + M64CORE_AUDIO_MUTE, + M64CORE_INPUT_GAMESHARK, + M64CORE_STATE_LOADCOMPLETE, + M64CORE_STATE_SAVECOMPLETE + } m64p_core_param; + + typedef enum { + M64CMD_NOP = 0, + M64CMD_ROM_OPEN, + M64CMD_ROM_CLOSE, + M64CMD_ROM_GET_HEADER, + M64CMD_ROM_GET_SETTINGS, + M64CMD_EXECUTE, + M64CMD_STOP, + M64CMD_PAUSE, + M64CMD_RESUME, + M64CMD_CORE_STATE_QUERY, + M64CMD_STATE_LOAD, + M64CMD_STATE_SAVE, + M64CMD_STATE_SET_SLOT, + M64CMD_SEND_SDL_KEYDOWN, + M64CMD_SEND_SDL_KEYUP, + M64CMD_SET_FRAME_CALLBACK, + M64CMD_TAKE_NEXT_SCREENSHOT, + M64CMD_CORE_STATE_SET, + M64CMD_READ_SCREEN, + M64CMD_RESET, + M64CMD_ADVANCE_FRAME + } m64p_command; + + typedef struct { + unsigned int address; + int value; + } m64p_cheat_code; + + /* ----------------------------------------- */ + /* Structures to hold ROM image information */ + /* ----------------------------------------- */ + + typedef enum + { + SYSTEM_NTSC = 0, + SYSTEM_PAL, + SYSTEM_MPAL + } m64p_system_type; + + typedef struct + { + unsigned char init_PI_BSB_DOM1_LAT_REG; /* 0x00 */ + unsigned char init_PI_BSB_DOM1_PGS_REG; /* 0x01 */ + unsigned char init_PI_BSB_DOM1_PWD_REG; /* 0x02 */ + unsigned char init_PI_BSB_DOM1_PGS_REG2; /* 0x03 */ + unsigned int ClockRate; /* 0x04 */ + unsigned int PC; /* 0x08 */ + unsigned int Release; /* 0x0C */ + unsigned int CRC1; /* 0x10 */ + unsigned int CRC2; /* 0x14 */ + unsigned int Unknown[2]; /* 0x18 */ + unsigned char Name[20]; /* 0x20 */ + unsigned int unknown; /* 0x34 */ + unsigned int Manufacturer_ID; /* 0x38 */ + unsigned short Cartridge_ID; /* 0x3C - Game serial number */ + unsigned short Country_code; /* 0x3E */ + } m64p_rom_header; + + typedef struct + { + char goodname[256]; + char MD5[33]; + unsigned char savetype; + unsigned char status; /* Rom status on a scale from 0-5. */ + unsigned char players; /* Local players 0-4, 2/3/4 way Netplay indicated by 5/6/7. */ + unsigned char rumble; /* 0 - No, 1 - Yes boolean for rumble support. */ + } m64p_rom_settings; + + /* ----------------------------------------- */ + /* Structures and Types for the Debugger */ + /* ----------------------------------------- */ + + typedef enum { + M64P_DBG_RUN_STATE = 1, + M64P_DBG_PREVIOUS_PC, + M64P_DBG_NUM_BREAKPOINTS, + M64P_DBG_CPU_DYNACORE, + M64P_DBG_CPU_NEXT_INTERRUPT + } m64p_dbg_state; + + typedef enum { + M64P_DBG_MEM_TYPE = 1, + M64P_DBG_MEM_FLAGS, + M64P_DBG_MEM_HAS_RECOMPILED, + M64P_DBG_MEM_NUM_RECOMPILED, + M64P_DBG_RECOMP_OPCODE = 16, + M64P_DBG_RECOMP_ARGS, + M64P_DBG_RECOMP_ADDR + } m64p_dbg_mem_info; + + typedef enum { + M64P_MEM_NOMEM = 0, + M64P_MEM_NOTHING, + M64P_MEM_RDRAM, + M64P_MEM_RDRAMREG, + M64P_MEM_RSPMEM, + M64P_MEM_RSPREG, + M64P_MEM_RSP, + M64P_MEM_DP, + M64P_MEM_DPS, + M64P_MEM_VI, + M64P_MEM_AI, + M64P_MEM_PI, + M64P_MEM_RI, + M64P_MEM_SI, + M64P_MEM_FLASHRAMSTAT, + M64P_MEM_ROM, + M64P_MEM_PIF, + M64P_MEM_MI, + M64P_MEM_BREAKPOINT + } m64p_dbg_mem_type; + + typedef enum { + M64P_MEM_FLAG_READABLE = 0x01, + M64P_MEM_FLAG_WRITABLE = 0x02, + M64P_MEM_FLAG_READABLE_EMUONLY = 0x04, // the EMUONLY flags signify that emulated code can read/write here, but debugger cannot + M64P_MEM_FLAG_WRITABLE_EMUONLY = 0x08 + } m64p_dbg_mem_flags; + + typedef enum { + M64P_DBG_PTR_RDRAM = 1, + M64P_DBG_PTR_PI_REG, + M64P_DBG_PTR_SI_REG, + M64P_DBG_PTR_VI_REG, + M64P_DBG_PTR_RI_REG, + M64P_DBG_PTR_AI_REG + } m64p_dbg_memptr_type; + + typedef enum { + M64P_CPU_PC = 1, + M64P_CPU_REG_REG, + M64P_CPU_REG_HI, + M64P_CPU_REG_LO, + M64P_CPU_REG_COP0, + M64P_CPU_REG_COP1_DOUBLE_PTR, + M64P_CPU_REG_COP1_SIMPLE_PTR, + M64P_CPU_REG_COP1_FGR_64, + M64P_CPU_TLB + } m64p_dbg_cpu_data; + + typedef enum { + M64P_BKP_CMD_ADD_ADDR = 1, + M64P_BKP_CMD_ADD_STRUCT, + M64P_BKP_CMD_REPLACE, + M64P_BKP_CMD_REMOVE_ADDR, + M64P_BKP_CMD_REMOVE_IDX, + M64P_BKP_CMD_ENABLE, + M64P_BKP_CMD_DISABLE, + M64P_BKP_CMD_CHECK + } m64p_dbg_bkp_command; + + #define M64P_MEM_INVALID 0xFFFFFFFF // invalid memory read will return this + + #define BREAKPOINTS_MAX_NUMBER 128 + + #define BPT_FLAG_ENABLED 0x01 + #define BPT_FLAG_CONDITIONAL 0x02 + #define BPT_FLAG_COUNTER 0x04 + #define BPT_FLAG_READ 0x08 + #define BPT_FLAG_WRITE 0x10 + #define BPT_FLAG_EXEC 0x20 + #define BPT_FLAG_LOG 0x40 //Log to the console when this breakpoint hits. + + #define BPT_CHECK_FLAG(a, b) ((a.flags & b) == b) + #define BPT_SET_FLAG(a, b) a.flags = (a.flags | b); + #define BPT_CLEAR_FLAG(a, b) a.flags = (a.flags & (~b)); + #define BPT_TOGGLE_FLAG(a, b) a.flags = (a.flags ^ b); + + typedef struct _breakpoint { + unsigned int address; + unsigned int endaddr; + unsigned int flags; + //unsigned int condition; //Placeholder for breakpoint condition + } breakpoint; + + /* ------------------------------------------------- */ + /* Structures and Types for Core Video Extension API */ + /* ------------------------------------------------- */ + + typedef struct { + unsigned int uiWidth; + unsigned int uiHeight; + } m64p_2d_size; + + typedef enum { + M64P_GL_DOUBLEBUFFER = 1, + M64P_GL_BUFFER_SIZE, + M64P_GL_DEPTH_SIZE, + M64P_GL_RED_SIZE, + M64P_GL_GREEN_SIZE, + M64P_GL_BLUE_SIZE, + M64P_GL_ALPHA_SIZE, + M64P_GL_SWAP_CONTROL, + M64P_GL_MULTISAMPLEBUFFERS, + M64P_GL_MULTISAMPLESAMPLES + } m64p_GLattr; + + typedef struct { + unsigned int Functions; + m64p_error (*VidExtFuncInit)(void); + m64p_error (*VidExtFuncQuit)(void); + m64p_error (*VidExtFuncListModes)(m64p_2d_size *, int *); + m64p_error (*VidExtFuncSetMode)(int, int, int, int, int); + void * (*VidExtFuncGLGetProc)(const char*); + m64p_error (*VidExtFuncGLSetAttr)(m64p_GLattr, int); + m64p_error (*VidExtFuncGLGetAttr)(m64p_GLattr, int *); + m64p_error (*VidExtFuncGLSwapBuf)(void); + m64p_error (*VidExtFuncSetCaption)(const char *); + m64p_error (*VidExtFuncToggleFS)(void); + m64p_error (*VidExtFuncResizeWindow)(int, int); + } m64p_video_extension_functions; + diff --git a/source/mupen64plus-core/doc/font-license b/source/mupen64plus-core/doc/font-license new file mode 100644 index 0000000..d3ae27c --- /dev/null +++ b/source/mupen64plus-core/doc/font-license @@ -0,0 +1,40 @@ +Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. + +Bitstream Vera Sans +Bitstream Vera Sans - Roman Release 1.10 Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. + +Bitstream Vera is a trademark of Bitstream, Inc. + +Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts +accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to +reproduce and distribute the Font Software, including without limitation the rights to use, copy, +merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom +the Font Software is furnished to do so, subject to the following conditions: + +The above copyright and trademark notices and this permission notice shall be included in all copies +of one or more of the Font Software typefaces. + +The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or +characters in the Fonts may be modified and additional glyphs or characters may be added to the +Fonts, only if the fonts are renamed to names not containing either the words "Bitstream" or the word +"Vera". + +This License becomes null and void to the extent applicable to Fonts or Font Software that has been +modified and is distributed under the "Bitstream Vera" names. + +The Font Software may be sold as part of a larger software package but no copy of one or more of the +Font Software typefaces may be sold by itself. + +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING +BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. 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For further information, contact: fonts at gnome dot org.http://www.bitstream.com + diff --git a/source/mupen64plus-core/doc/gpl-license b/source/mupen64plus-core/doc/gpl-license new file mode 100644 index 0000000..4f3d000 --- /dev/null +++ b/source/mupen64plus-core/doc/gpl-license @@ -0,0 +1,342 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 675 Mass Ave, Cambridge, MA 02139, USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. 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Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! + + + diff --git a/source/mupen64plus-core/doc/new_dynarec.txt b/source/mupen64plus-core/doc/new_dynarec.txt new file mode 100644 index 0000000..2f3d751 --- /dev/null +++ b/source/mupen64plus-core/doc/new_dynarec.txt @@ -0,0 +1,413 @@ +This page describes the dynamic recompiler in [[Mupen64Plus]], and the changes made for the ARM port. + +==The original dynamic recompiler by Hacktarux== + +The dynamic recompiler used in Mupen64plus v1.5 is based on the original written by Hacktarux in 2002. + +It recompiles contiguous blocks of MIPS instructions. First, each instruction is decoded into a dynamically-allocated 132-byte data structure. + + +typedef struct _precomp_instr +{ + void (*ops)(); + union + { + struct + { + long long int *rs; + long long int *rt; + short immediate; + } i; + struct + { + unsigned int inst_index; + } j; + struct + { + long long int *rs; + long long int *rt; + long long int *rd; + unsigned char sa; + unsigned char nrd; + } r; + struct + { + unsigned char base; + unsigned char ft; + short offset; + } lf; + struct + { + unsigned char ft; + unsigned char fs; + unsigned char fd; + } cf; + } f; + unsigned int addr; /* word-aligned instruction address in r4300 address space */ + unsigned int local_addr; /* byte offset to start of corresponding x86_64 instructions, from start of code block */ + reg_cache_struct reg_cache_infos; +} precomp_instr; + + +The decoded instructions are then compiled, generating x86 instructions for each MIPS instruction. A 32K block is allocated with malloc() to hold the x86 code. If this size proves insufficient, it is incrementally resized with realloc(). + +MIPS registers are allocated to x86 registers with a least-recently-used replacement policy. All cached registers are written back prior to a branch, or a memory read or write. + +To facilitate invalidation and replacement of modified code blocks, each 4K page is compiled separately. If a sequence of instructions crosses a 4K page boundary, the current block is ended, and the next instructions will be compiled as a separate block. + +Branch instructions within a 4K page are compiled as branches directly to the target address. Branches which cross a 4K page go through an indirect address lookup. + +Compiled code blocks are invalidated on write. On an actual MIPS CPU, the instruction cache is invalidated using the CACHE instruction, however a few N64 games clear the cache using other methods. Trapping writes appears to be the most reliable method of ensuring cache coherency in the emulated system. The cache instruction is ignored. + +==Problems with the original design== + +The most significant performance problem with this design is its excessive memory usage. The decoded instruction data is retained (132 bytes for each MIPS instruction) and occasionally referenced during execution. Memory accesses frequently miss the L2 cache, resulting in poor performance. + +Additionally, the register cache is relatively inefficient, since all registers are flushed before any read or write operation. + +==A new approach== + +To reduce memory usage, the new design allocates a single large block of memory (generally 32 MiB, but the size is configurable) which is used for recompiled code. This memory is allocated using mmap with the PROT_EXEC bit set, to ensure operation on CPUs with no-execute (NX) page permissions. + +Contiguous blocks of MIPS instructions are compiled (that is, it does not attempt to follow branches or 'hot-paths'). + +The recompiler consists of eight stages, plus a linker, and a memory manager. + +Compiled blocks are invalidated on write, as before, however as the compiler will cross a 4K page, writes may invalidate adjacent pages as well. + +Currently the dynarec generates x86, x86-64, ARMv5, and ARMv7 (little-endian). Most of the code is shared between the architectures, but a different code generator is included at compile time, using different #include statements depending on the CPU type. + +==Pass 1: Disassembly== + +When an instruction address is encountered which has not been compiled, the function new_recompile_block is called, with the (virtual) address of the target instruction as its sole parameter. If the address is invalid, the function returns a nonzero value and the caller is responsible for handling the pagefault. + +Instructions are decoded until an unconditional jump, usually a return, is encountered. Disassembly is ordinarilly continued past a JAL (subroutine call) instruction, however this strategy is abandoned if invalid instructions are encountered. + +Up to 4096 instructions (16K of MIPS code) may be disassembled at once. Surprisingly, some games do actually reach this limit. + +==Pass 2: Liveness analysis== + +After disassembly, liveness analysis is performed on the registers. This determines when a particular register will no longer be used, and thus can be removed from the register cache. + +A separate analysis is done on the upper 32 bits of 64-bit registers. This can determine when only the lower 32 bits of a register are significant, thus allowing use of a 32-bit register. This enables more efficient code generation on 32-bit processors. + +==Pass 3: Register allocation== + +The 31 MIPS registers must be mapped onto seven available registers on x86, or twelve available registers on ARM. + +Instructions with 64-bit results require two registers on 32-bit host processors. 32-bit instructions require only one. A flag is set for registers containing 32-bit values, and these registers will be sign-extended before they are written to the register file. + +Registers are made available using a least-soon-needed replacement policy. When the register cache is full, and no registers can be eliminated using the liveness analysis, a ten-instruction lookahead is used to determine which registers will not be needed soon and these registers are evicted from the cache. + +==Pass 4: Free unused registers== + +After the initial register allocation, the allocations are reviewed to determine if any registers remain allocated longer than necessary. These are then removed from the register cache. This avoids having to write back a large number of registers just before a branch, and makes more registers available for the next pass. + +==Pass 5: Pre-allocate registers== + +If a register will be used soon and needs to be loaded, try to load it early if the register is available. This improves execution on CPUs with a load-use penalty. + +==Pass 6: Optimize clean/dirty state== + +If a cached register is 'dirty' and needs to be written out, try to do so as soon as the register will no longer be modified. This avoids having to write the same register on multiple code paths due to conditional branches. Additionally, try to avoid writing out dirty registers inside of loops. + +==Pass 7: Identify where registers are assumed to be 32-bit== + +When a 64-bit register is mapped to a 32-bit register with the assumption that the value will be sign-extended before being used, it is necessary to ensure that no register contains a 64-bit value when branching to such a location. These instructions are flagged to identify them as requiring 32-bit inputs. This information is used by the linker, and the exception return (ERET) handler. + +==Pass 8: Assembly== + +This generates and outputs the recompiled code. + +Following the main code block, handlers for certain exceptions as well as alternate entry points are added. + +If a recompiled instruction relies on a certain MIPS register being cached in a certain native register, then a short 'stub' of code is generated to load the necessary registers. When an instruction outside of this block needs to jump to that location, it will instead jump to the stub. The necessary registers will be loaded, and then it will jump into the main code sequence. + +On architectures which require literal pools (ARMv5) these are inserted as necessary. + +==Linker== + +The linker fills in all unresolved branches. Branches within the block are linked to their target address. Branches which jump outside of the block are linked to their target if that address has been compiled already. These inter-block branches are recorded in the jump_out array. This information will be used to remove the links in the event that the target of the branch is invalidated. + +Unresolved branches point to a stub which loads the address of the branch instruction and the virtual address of its target into registers, and calls the dynamic linker. When this code is executed, the dynamic linker will compile the target if necessary, and then patch the branch instruction with the new address. + +==Memory manager== + +The last step in new_recompile_block is to ensure that there will be sufficient memory available to compile the next block. If there is not, then the oldest blocks are purged. + +The dynarec cache can be described as a 32MB circular buffer divided into eight segments. Memory is allocated in order from beginning to end. + +When there are less than 2 empty segments, the next segment in sequence is cleared, wrapping around to the beginning of the buffer. This continues as memory is needed, wrapping around from end to beginning. + +==Invalidation and restoration== + +Normally, code blocks are looked up via a hash table, using the virtual address of the target instruction. However, for purposes of invalidation, blocks are grouped by physical address. This can be described as a virtually-indexed, physically-tagged (VIPT) cache. + +References to compiled blocks are stored in one of 4096 linked lists in the jump_in array. Each list covers a 4K block of memory, and 2048 such lists are sufficient to cover the 8MB of RAM in the Nintendo 64. The remaining lists are for code in ROM, and the bootloader in SP memory. + +When a write hits a memory page marked as cached, all entries in the corresponding list are invalidated. If any code is found to cross a 4K boundary, the adjacent lists are invalidated also. + +Sometimes blocks may be invalidated even when none of the code is actually modified. This can happen if data is written to memory in the same 4K page, or if code is reloaded without actually modifying it. If blocks which were previously invalidated are subsequently found to be unmodified, those blocks are marked in the restore_candidate array. If the block remains unmodified, it will be restored as a valid block, to avoid recompiling blocks which do not need to be recompiled. This is performed by the clean_blocks function which is called periodically. + +The jump_in array, which lists unmodified blocks, is physically indexed, however the jump_dirty array, which lists potentially-modified blocks, is virtually indexed. This allows blocks which have changed physical addresses, but are still at the same virtual address, to be recognized as being the same as before, and not in need of recompilation. + +==Dynamic linker== + +Branches with unresolved addresses jump to the dynamic linker. This will look through the jump_in list corresponding to the physical page containing the virtual target address. If found, the branch instruction will be patched with the address, and then it will jump to this address. + +If not found, the jump_dirty list will be searched for blocks which were previously compiled but may have been modified. If a potential match is found, the code will be compared against a cached copy to determine if any changes have been made. If not, then it will jump to the block. Because the memory could be modified again, branch instructions referencing these blocks are not altered, and continue to point to the dynamic linker. These blocks will continue to be verified each time they are called, until restored to the jump_in list by the clean_blocks function described above. + +If no compiled block is found, or the existing block was modified, the target is recompiled. + +==Address lookup== + +When a JR (jump register) instruction is encountered, the address of the recompiled code must be looked up using the address of the MIPS code. The majority of such instructions jump to the link register (r31) to return to the location following a JAL (call) instruction. + +When a JAL or JALR is executed, the address of the following instruction is inserted into a small 32-entry hash table, which is checked when a JR r31 instruction is executed. This allows for a quick return from subroutine calls. + +If the JR instruction uses a register other than r31, or the small hash table lookup fails to find a match, a larger 131072-entry hash table is checked. This table contains 65536 bins with up to 2 addresses per bin. If this also fails to find a match (which occurs less than 1% of the time) an exhaustive search of all compiled addresses within that 4K memory page is performed. + +If no match is found by any of these methods, the target address is compiled, and the new address is inserted into the hash table. + +==Cycle counting== + +Cycles are counted before each branch by adding the cycles from the preceding instructions to a specific register. The cycle count is in R10 on ARM and ESI on x86. The value in this register is normally a negative number. When this number exceeds zero, a conditional branch is taken which jumps to an interrupt handler. + +For example, the following x86 code adds eight cycles: + + +add $8,%esi +jns interrupt_handler + + +The conditional branch jumps to a small bit of code located after the main compiled block, which saves the cached registers to the register file, sets the instruction pointer which will be used upon return from the interrupt, and then calls cc_interrupt. + +As in the original mupen64plus, the emulated clock runs at 37.5 MHz, and each instruction takes 2 clock cycles. + +==Interrupt handler== + +When the cycle count register reaches its limit, cc_interrupt is called, which in turn calls gen_interupt [sic]. If interrupts are not enabled, cc_interrupt returns. If interrupts are enabled, and an interrupt is to be taken, the pending_exception flag will be set. In this case, cc_interrupt does not return, and instead pops the stack and causes an unconditional jump to the address in pcaddr (usually 0x80000180). + +There is one additional case where the interrupt handler may be called. If interrupts were disabled, and are enabled by writing to coprocessor 0 register 12, any pending interrupts are handled immediately. + +==Delay slots== + +MIPS has 'delay slots', where the instruction after the branch is executed before the branch is taken. Instructions in delay slots are issued out-of-order in the recompiled code. + +[[Image:Recompiler delay slot reordering.png]] + +When a branch jumps into the delay slot of another branch, this case must be handled slightly differently: + +[[Image:Recompiler delay slot reordering 2.png]] + +The branch test and delay slot are executed in-order if a dependency exists, or for 'likely' branches where the delay slot is nullified when the branch condition is false. These cases are infrequent (typically less than 10% of branches). + +==Constant propagation== + +When an instruction loads a constant into a register, the register is tagged as a constant. The constant tag will be retained if subsequent instructions modify the constant using other constants. During assembly, such a sequence of instructions is combined into a single load. For example: + + +LUI r8,12340000 --> mov $0x12345678,%eax +ORI r8,r8,5678 + + +This optimization is not performed where a branch target intervenes, eg + + +... + LUI r8,12340000 --> mov $0x12340000,%eax +L1: + ORI r8,r8,5678 --> or $0x5678,%eax + ... + BEQ r0,r0,L1 + + +Registers containing constants are identified by bits in the isconst and wasconst fields of the regstat structure. The wasconst bit is set for a register if the register contained a known constant before the instruction, and the isconst bit is set for a register if the register will contain a known constant after the instruction executes. + +==Translation lookaside buffer emulation== + +Most Nintendo 64 games do not use virtual memory, but some do. At startup, main memory is directly mapped at addresses from 0x80000000 to 0x803FFFFF, or up to 0x807FFFFF if the memory expansion is used. + +Normally, read or write operations are checked against this range, and if outside this range, control is passed to the appropriate I/O handler. This is done as follows: + +MIPS instruction: LW r1,8(r2) + +ARM code: + +add r1, r2, #8 +cmp r1, #8388608 +bvc handler +ldr r1, [r1] + + +If there are valid entries in the TLB, this would instead be compiled as follows: + +add r1, r2, #8 +mov r0, #264 +add r0, r0, r1, lsr #12 +ldr r0, [r11, r0, lsl #2] +tst r0, r0 +bmi handler +ldr r1, [r1, r0, lsl #2] + + +This looks up the offset in the memory_map table (which, in this example, is located at r11+264*4). The high bit is tested to determine whether a valid mapping exists for this page. + +==Page fault emulation== + +If a memory address references an invalid page, a conditional branch is taken to a bit of code placed after the main block. This will save any modified cached registers, and call an appropriate handler function for the address. The handler will either perform I/O, or generate an exception (pagefault). + +==Mapping executable pages== + +If the dynamic recompiler encounters code which is not in contiguous physical memory, it will end the block at the page boundary, so that the block can be removed cleanly if the mapping is changed. + +There is a special case of this, where a branch and delay slot span two pages. If a branch instruction is the last instruction in a virtual memory page, it is compiled in a different manner than other branches. The branch condition is evaluated, and the target address is placed in a register (%ebp on x86, and r8 on ARM). A special form of the dynamic linker (dyna_linker_ds) is used to link the branch to its corresponding delay slot in another block. If no page fault occurs, the delay slot executes and then jumps to the address in the register. For conditional branches that are not taken, the target address is the next instruction. This code is generated by the pagespan_assemble function. + +== Self-modifying code detection == + +Pages not containing code which has been compiled or where the code may have been modified since compilation are marked in the invalid_code array. Writes are checked against this array, and if a write hits a valid (compiled and unmodified) page, invalidate_block is called: + +MIPS instruction: SW r1,8(r2) + +ARM code: + +ldr r3, [r11, #88] // pointer to invalid_code +add r4, r2, #8 +cmp r4, #8388608 +bvc handler +str r1, [r4] +ldrb r14, [r3, r4 lsr #12] +cmp r14, #1 +bne invstub + + +In TLB mode, the invalid_code array is not checked directly. Instead, pages are marked non-writable in memory_map. + +== Long jumps == + +Branch instructions are limited to a +/-32MB range on ARM. In some cases, the dynamic recompiler needs to generate calls to locations beyond this range. This is accomplished via a jump table located at the end of the code generation area, and the full address is loaded via a pointer. The jump table is generated in arch_init(). + +As these indirect jumps cause some delay, it is best to avoid this situation if possible, by locating this area close to the other executable code. + +== Compile options == + +=== ARMv5_ONLY === + +If this is defined, the UXTH instruction is not used, and the dynamic recompiler will generate literal pools instead of using movw/movt. This provides compatibility with older processors, but generates somewhat less efficient code. + +=== RAM_OFFSET === + +When compiling for ARM, this allocates an additional register which is used to add an offset to all pointers to memory addresses between 0x80000000 and 0x807FFFFF. This allows the N64's memory to be mapped at an alternate address. This incurs a small performance penalty, but is required for certain operating systems (eg Google Android, which places shared libraries at 0x80000000). + +This option is not used for x86. The x86 instruction set allows for a full 32-bit offset in the instruction encoding, making it unnecessary to allocate an additional register for this purpose. + +=== CORTEX_A8_BRANCH_PREDICTION_HACK === + +If this is defined, the dynamic recompiler will avoid generating consecutive branch instructions without another instruction in between. This avoids a possible branch misprediction on the Cortex-A8 due to this processor having dual instruction decoders, but only one branch-prediction unit. See [[Assembly Code Optimization]] for details. + +=== USE_MINI_HT === + +If this is defined, attempt to look up return addresses in a small hash table before checking the larger hash table. Usually improves performance. + +=== IMM_PREFETCH === + +If this is defined, the x86 PREFETCH instruction is used to prefetch entries from the hash table. The increase in code size often outweighs the benefit of this. + +=== REG_PREFETCH === + +Similar to the above, but loads the address into a register first, then uses the ARM PLD instruction. The increase in code size almost always outweighs the benefit of this. + +=== R29_HACK === + +Assume that the stack pointer (r29) is always a valid memory address and do not check it. It is similar to the optimization described [http://strmnnrmn.blogspot.com/2007/08/interesting-dynarec-hack.html here]. This can crash the emulator and is not enabled by default. + +== Debugging == + +Debugging information can be obtained by defining the assem_debug macro as printf. This will cause the dynamic recompiler to print debugging information to stdout. For each disassembled MIPS instruction, an entry similar to the following will be printed: + + +U: r1 r8 r11 r16 r31 UU: r29 32: r0 r9 +pre: eax=-1 ecx=9 edx=-1 ebx=-1 ebp=29 esi=36 edi=-1 +needs: ecx ebp esi r: r9 +entry: eax=-1 ecx=9 edx=-1 ebx=-1 ebp=29 esi=36 edi=-1 +dirty: ecx ebp esi + 800001d8: LW r16,r29+14 +eax=16 ecx=9 edx=-1 ebx=-1 ebp=29 esi=36 edi=-1 dirty: eax ecx ebp esi + 32: r0 r9 r16 + + +U: A list of MIPS registers which will not be used before they are overwritten (liveness analysis) + +UU: A list of MIPS registers for which the upper 32 bits will not be used before they are overwritten + +32: Registers that contain 32-bit sign-extended values + +pre: The state of the register mapping prior to execution of this instruction. (-1 = no mapping; 36 = cycle count; The complete list of values with special meanings can be found in the source code) + +needs: a list of register mappings that were considered necessary and which could not be eliminated to make room for other mappings + +r: Registers that are known to contain 32-bit values and where optimizations rely on the assumption that the register does not contain a value outside of the range -231 to 231-1 + +entry: The minimum set of register mappings required to jump to this point + +dirty: Cached registers that have been modified and will need to be written back + +address: instruction - The decoded opcode, followed by the register mapping in effect after this instruction executes + +An asterisk (*) designates locations which are the target of a branch instruction. Constant propagation will not be performed across these points. + +After the complete disassembly, the recompiled native code is shown. + +Note that the output can be quite voluminous; 20-30 MB is typical. + +==Potential improvements== + +===Copy propagation/offset propagation=== + +A common instruction sequence is of the form: + + +LUI r9,12340000 +ADD r9,r9,r8 +LW r9,5678(r9) + + +It would be helpful to recognize this as a load from r8+12345678. The current constant propagation code does not do so. + +===Constant propagation and register assignment=== + +Constant propagation is currently done after register assignment. Registers are assigned even if the register will always contain a known value. In certain cases, such as where the constant is used only to generate a memory address, this could be avoided and no register would need to be allocated. + +===Unaligned memory access=== + +A small improvement could be made by combining adjacent LWL/LWR instructions. The potential gain from doing so is very limited because these instructions typically represent less than 1% of all memory accesses. + +===SLT/branch merging=== + +A frequent occurrence in MIPS code is an SLT or SLTI instruction followed by a branch. This is generated relatively inefficiently on x86 and ARM, first doing a compare and set, then testing this value and doing a conditional branch. Doing only one comparison would save at least one instruction, and could potentially save up to three instructions if the liveness analysis reveals that the result of the SLT instruction is used nowhere else. + +While a potentially useful optimization, there are several problems with this approach. First, there are often additional instructions between the slt and the branch. These must be checked to make sure they do not modify the registers as that would prevent reordering the instruction stream as desired. Secondly, if the result of the slt is found to be live, but unmodified, on both paths of the branch, clean_registers will normally write this value before the branch, to avoid duplicating the writeback code on both paths of the branch. This optimization would have to be removed if the slt was combined with the branch. + +===x86-64=== + +Currently the x86-64 backend generates only 32-bit instructions. Proper 64-bit code generation would improve performance. + +===PowerPC=== + +It would be possible to add a PowerPC code generator to the dynamic recompiler. Currently no one is working on this. (The mupen64gc project is using a different codebase.) + +The following is a summary of the changes which would be necessary to add a PowerPC backend. + +The slt* instructions use conditional moves, which are unavailable on PowerPC. A suitable alternative (such as moves from the condition register) would need to be used. + +The assembler can generate as much as 256K of code in a single block, however conditional branches on PowerPC are limited to +/-64K. It will be necessary to either restrict the block size, or insert jump tables in a manner similar to the literal pools on ARM. + +PowerPC generally relies on early branch resolution rather than statistical branch prediction. Scheduling branch condition tests earlier may be advantageous. (For example, the address bounds check could be done in address_generation, rather than just before the load or store. Similarly it may be advantageous to test the branch condition and update the cycle count before executing the delay slot.) + +===MIPS=== + +Recompiling MIPS into MIPS would be relatively straightforward, however the current code generator has no facility for filling delay slots. This capability would be required for efficient code generation. + +[[Category:Emulators]] +[[Category:Optimization]] +[[Category:Development]] diff --git a/source/mupen64plus-core/projects/msvc11/mupen64plus-core.vcxproj b/source/mupen64plus-core/projects/msvc11/mupen64plus-core.vcxproj new file mode 100644 index 0000000..70e8514 --- /dev/null +++ b/source/mupen64plus-core/projects/msvc11/mupen64plus-core.vcxproj @@ -0,0 +1,234 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + {92D3FEB9-2129-41C5-8577-BCD7D961EF41} + mupen64pluscore + Win32Proj + + + + DynamicLibrary + MultiByte + true + v110 + + + DynamicLibrary + MultiByte + v110 + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + true + $(SolutionDir)$(Configuration)\ + $(Configuration)\ + false + AllRules.ruleset + + + AllRules.ruleset + + + + + mupen64plus + + + mupen64plus + + + + Disabled + ..\..\src;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\include;..\..\..\mupen64plus-win32-deps\zlib-1.2.3\include;..\..\..\mupen64plus-win32-deps\libpng-1.2.37\include;..\..\..\mupen64plus-win32-deps\freetype-2.3.5-1\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;DYNAREC;M64P_OSD;M64P_PARALLEL;%(PreprocessorDefinitions) + true + EnableFastChecks + MultiThreadedDebugDLL + + + Level3 + EditAndContinue + Default + + + shell32.lib;opengl32.lib;glu32.lib;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\lib\SDL.lib;..\..\..\mupen64plus-win32-deps\zlib-1.2.3\lib\zlib.lib;..\..\..\mupen64plus-win32-deps\libpng-1.2.37\lib\libpng.lib;..\..\..\mupen64plus-win32-deps\freetype-2.3.5-1\lib\freetype.lib;%(AdditionalDependencies) + $(OutDir)mupen64plus.dll + true + Windows + MachineX86 + + + + + ..\..\src;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\include;..\..\..\mupen64plus-win32-deps\zlib-1.2.3\include;..\..\..\mupen64plus-win32-deps\libpng-1.2.37\include;..\..\..\mupen64plus-win32-deps\freetype-2.3.5-1\include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;DYNAREC;M64P_OSD;M64P_PARALLEL;%(PreprocessorDefinitions) + MultiThreadedDLL + + + Level3 + ProgramDatabase + Default + + + shell32.lib;opengl32.lib;glu32.lib;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\lib\SDL.lib;..\..\..\mupen64plus-win32-deps\zlib-1.2.3\lib\zlib.lib;..\..\..\mupen64plus-win32-deps\libpng-1.2.37\lib\libpng.lib;..\..\..\mupen64plus-win32-deps\freetype-2.3.5-1\lib\freetype.lib;%(AdditionalDependencies) + $(OutDir)mupen64plus.dll + true + Windows + true + true + MachineX86 + + + + + + + + + + + + + $(IntDir)%(Filename)1.obj + $(IntDir)%(Filename)1.xdc + $(IntDir)%(Filename)1.obj + $(IntDir)%(Filename)1.xdc + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/source/mupen64plus-core/projects/msvc8/mupen64plus-core.vcproj b/source/mupen64plus-core/projects/msvc8/mupen64plus-core.vcproj new file mode 100644 index 0000000..bb52b8a --- /dev/null +++ b/source/mupen64plus-core/projects/msvc8/mupen64plus-core.vcproj @@ -0,0 +1,685 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/source/mupen64plus-core/projects/unix/Makefile b/source/mupen64plus-core/projects/unix/Makefile new file mode 100755 index 0000000..b3b19b6 --- /dev/null +++ b/source/mupen64plus-core/projects/unix/Makefile @@ -0,0 +1,597 @@ +#/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +# * Mupen64plus - Makefile * +# * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +# * Copyright (C) 2008-2009 Richard Goedeken * +# * Copyright (C) 2007-2008 DarkJeztr Tillin9 * +# * * +# * This program is free software; you can redistribute it and/or modify * +# * it under the terms of the GNU General Public License as published by * +# * the Free Software Foundation; either version 2 of the License, or * +# * (at your option) any later version. * +# * * +# * This program is distributed in the hope that it will be useful, * +# * but WITHOUT ANY WARRANTY; without even the implied warranty of * +# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +# * GNU General Public License for more details. * +# * * +# * You should have received a copy of the GNU General Public License * +# * along with this program; if not, write to the * +# * Free Software Foundation, Inc., * +# * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +# * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +# Makefile for Mupen64Plus Core + +# detect operating system +UNAME ?= $(shell uname -s) +OS := NONE +ifeq ("$(UNAME)","Linux") + OS = LINUX +endif +ifeq ("$(UNAME)","linux") + OS = LINUX +endif +ifneq ("$(filter GNU hurd,$(UNAME))","") + OS = LINUX +endif +ifeq ("$(UNAME)","Darwin") + OS = OSX +endif +ifeq ("$(UNAME)","FreeBSD") + OS = FREEBSD +endif +ifeq ("$(UNAME)","OpenBSD") + OS = FREEBSD + CFLAGS += -DIOAPI_NO_64 + $(warning OS type "$(UNAME)" not officially supported.') +endif +ifneq ("$(filter GNU/kFreeBSD kfreebsd,$(UNAME))","") + OS = LINUX +endif +ifeq ("$(patsubst MINGW%,MINGW,$(UNAME))","MINGW") + OS = MINGW + PIC = 0 +endif +ifeq ("$(OS)","NONE") + $(error OS type "$(UNAME)" not supported. Please file bug report at 'http://code.google.com/p/mupen64plus/issues') +endif + +# detect system architecture +HOST_CPU ?= $(shell uname -m) +CPU := NONE +ifneq ("$(filter x86_64 amd64,$(HOST_CPU))","") + CPU := X86 + ifeq ("$(BITS)", "32") + ARCH_DETECTED := 64BITS_32 + PIC ?= 0 + else + ARCH_DETECTED := 64BITS + PIC ?= 1 + endif +endif +ifneq ("$(filter pentium i%86,$(HOST_CPU))","") + CPU := X86 + ARCH_DETECTED := 32BITS + PIC ?= 0 +endif +ifneq ("$(filter ppc macppc socppc powerpc,$(HOST_CPU))","") + CPU := PPC + ARCH_DETECTED := 32BITS + BIG_ENDIAN := 1 + PIC ?= 1 + NO_ASM := 1 + $(warning Architecture "$(HOST_CPU)" not officially supported.') +endif +ifneq ("$(filter ppc64 powerpc64,$(HOST_CPU))","") + CPU := PPC + ARCH_DETECTED := 64BITS + BIG_ENDIAN := 1 + PIC ?= 1 + NO_ASM := 1 + $(warning Architecture "$(HOST_CPU)" not officially supported.') +endif +ifneq ("$(filter arm%,$(HOST_CPU))","") + ifeq ("$(filter arm%b,$(HOST_CPU))","") + CPU := ARM + ARCH_DETECTED := 32BITS + PIC ?= 1 + NEW_DYNAREC := 1 + CFLAGS += -mcpu=cortex-a8 -mfpu=neon -mfloat-abi=softfp -mtune=cortex-a8 -fsigned-char + $(warning Architecture "$(HOST_CPU)" not officially supported.') + endif +endif +ifeq ("$(CPU)","NONE") + $(error CPU type "$(HOST_CPU)" not supported. Please file bug report at 'http://code.google.com/p/mupen64plus/issues') +endif + +# base CFLAGS, LDLIBS, and LDFLAGS +OPTFLAGS ?= -O3 +#-flto -fuse-linker-plugin +WARNFLAGS ?= -Wall +CFLAGS += $(OPTFLAGS) $(WARNFLAGS) -ffast-math -fno-strict-aliasing -fvisibility=hidden -I../../src -DM64P_PARALLEL +CXXFLAGS += -fvisibility-inlines-hidden +LDLIBS += -lm + +# Since we are building a shared library, we must compile with -fPIC on some architectures +# On 32-bit x86 systems we do not want to use -fPIC because we don't have to and it has a big performance penalty on this arch +ifeq ($(PIC), 1) + CFLAGS += -fPIC +else + CFLAGS += -fno-PIC +endif + +ifeq ($(BIG_ENDIAN), 1) + CFLAGS += -DM64P_BIG_ENDIAN +endif + +# tweak flags for 32-bit build on 64-bit system +ifeq ($(ARCH_DETECTED), 64BITS_32) + ifeq ($(OS), FREEBSD) + $(error Do not use the BITS=32 option with FreeBSD, use -m32 and -m elf_i386) + endif + CFLAGS += -m32 + LDFLAGS += -Wl,-m,elf_i386 +endif + +# set special flags per-system +ifeq ($(OS), FREEBSD) + TARGET = libmupen64plus$(POSTFIX).so.2.0.0 + SONAME = libmupen64plus$(POSTFIX).so.2 + LDFLAGS += -Wl,-Bsymbolic -shared -Wl,-export-dynamic -Wl,-soname,$(SONAME) + LDLIBS += -L${LOCALBASE}/lib -lc +endif +ifeq ($(OS), LINUX) + TARGET = libmupen64plus$(POSTFIX).so.2.0.0 + SONAME = libmupen64plus$(POSTFIX).so.2 + LDFLAGS += -Wl,-Bsymbolic -shared -Wl,-export-dynamic -Wl,-soname,$(SONAME) + LDLIBS += -ldl + # only export api symbols + LDFLAGS += -Wl,-version-script,$(SRCDIR)/api/api_export.ver +endif +ifeq ($(OS), OSX) + # Select the proper SDK + # Also, SDKs are stored in a different location since XCode 4.3 + OSX_SDK ?= $(shell sw_vers -productVersion | cut -f1 -f2 -d .) + OSX_XCODEMAJ = $(shell xcodebuild -version | grep '[0-9]*\.[0-9]*' | cut -f2 -d ' ' | cut -f1 -d .) + OSX_XCODEMIN = $(shell xcodebuild -version | grep '[0-9]*\.[0-9]*' | cut -f2 -d ' ' | cut -f2 -d .) + OSX_XCODEGE43 = $(shell echo "`expr $(OSX_XCODEMAJ) \>= 4``expr $(OSX_XCODEMIN) \>= 3`") + ifeq ($(OSX_XCODEGE43), 11) + OSX_SYSROOT := /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs + else + OSX_SYSROOT := /Developer/SDKs + endif + + TARGET = libmupen64plus$(POSTFIX).dylib + LDFLAGS += -bundle -read_only_relocs suppress + LDLIBS += -ldl + ifeq ($(CPU), X86) + ifeq ($(ARCH_DETECTED), 64BITS) + CFLAGS += -pipe -arch x86_64 -mmacosx-version-min=$(OSX_SDK) -isysroot $(OSX_SYSROOT)/MacOSX$(OSX_SDK).sdk + else + CFLAGS += -pipe -mmmx -msse -arch i686 -mmacosx-version-min=$(OSX_SDK) -isysroot $(OSX_SYSROOT)/MacOSX$(OSX_SDK).sdk + ifneq ($(PROFILE), 1) + CFLAGS += -fomit-frame-pointer + endif + endif + endif +endif +ifeq ($(OS), MINGW) + TARGET = mupen64plus$(POSTFIX).dll + LDFLAGS += -Wl,-Bsymbolic -shared -Wl,-export-all-symbols + # only export api symbols + LDFLAGS += -Wl,-version-script,$(SRCDIR)/api/api_export.ver + LDLIBS += -lpthread +endif + +ifeq ($(CPU_ENDIANNESS), BIG) + CFLAGS += -DM64P_BIG_ENDIAN +endif + +# disable verbose output +ifneq ($(findstring $(MAKEFLAGS),s),s) +ifndef V + Q_CC = @echo ' CC '$@; + Q_CXX = @echo ' CXX '$@; + Q_LD = @echo ' LD '$@; +endif +endif + +# test for essential build dependencies +ifeq ($(origin PKG_CONFIG), undefined) + PKG_CONFIG = $(CROSS_COMPILE)pkg-config + ifeq ($(shell which $(PKG_CONFIG) 2>/dev/null),) + $(error $(PKG_CONFIG) not found) + endif +endif + +ifeq ($(OS), OSX) # use system zlib on OSX + ZLIB_LDLIBS += -lz +endif + +ifeq ($(origin ZLIB_CFLAGS) $(origin ZLIB_LDLIBS), undefined undefined) + ifeq ($(shell $(PKG_CONFIG) --modversion zlib 2>/dev/null),) + $(error No zlib development libraries found!) + endif + ZLIB_CFLAGS += $(shell $(PKG_CONFIG) --cflags zlib) + ZLIB_LDLIBS += $(shell $(PKG_CONFIG) --libs zlib) +endif +CFLAGS += $(ZLIB_CFLAGS) +LDLIBS += $(ZLIB_LDLIBS) + +ifeq ($(origin LIBPNG_CFLAGS) $(origin LIBPNG_LDLIBS), undefined undefined) + ifeq ($(shell $(PKG_CONFIG) --modversion libpng 2>/dev/null),) + $(error No libpng development libraries found!) + endif + LIBPNG_CFLAGS += $(shell $(PKG_CONFIG) --cflags libpng) + LIBPNG_LDLIBS += $(shell $(PKG_CONFIG) --libs libpng) +endif +CFLAGS += $(LIBPNG_CFLAGS) +LDLIBS += $(LIBPNG_LDLIBS) + +# test for presence of SDL +ifeq ($(origin SDL_CFLAGS) $(origin SDL_LDLIBS), undefined undefined) + SDL_CONFIG = $(CROSS_COMPILE)sdl-config + ifeq ($(shell which $(SDL_CONFIG) 2>/dev/null),) + $(error No SDL development libraries found!) + endif + SDL_CFLAGS += $(shell $(SDL_CONFIG) --cflags) + SDL_LDLIBS += $(shell $(SDL_CONFIG) --libs) +endif +CFLAGS += $(SDL_CFLAGS) +LDLIBS += $(SDL_LDLIBS) -lEGL + +OSD ?= 1 +ifeq ($(OSD), 1) + CFLAGS += -DM64P_OSD + + ifeq ($(origin FREETYPE2_CFLAGS) $(origin FREETYPE2_LDLIBS), undefined undefined) + ifeq ($(shell $(PKG_CONFIG) --modversion freetype2 2>/dev/null),) + $(error No freetype2 development libraries found!) + endif + FREETYPE2_CFLAGS += $(shell $(PKG_CONFIG) --cflags freetype2) + FREETYPE2_LDLIBS += $(shell $(PKG_CONFIG) --libs freetype2) + endif + CFLAGS += $(FREETYPE2_CFLAGS) + LDLIBS += $(FREETYPE2_LDLIBS) + + # search for OpenGL libraries + ifeq ($(OS), OSX) + GL_LDLIBS = -framework OpenGL + GLU_LDLIBS = -framework OpenGL + endif + ifeq ($(OS), MINGW) + GL_LDLIBS = -lopengl32 + GLU_LDLIBS = -lglu32 + endif + + ifeq ($(origin GL_CFLAGS) $(origin GL_LDLIBS), undefined undefined) + ifeq ($(shell $(PKG_CONFIG) --modversion gl 2>/dev/null),) + $(error No OpenGL development libraries found!) + endif + GL_CFLAGS += $(shell $(PKG_CONFIG) --cflags glesv2) + GL_LDLIBS += $(shell $(PKG_CONFIG) --libs glesv2) + endif + CFLAGS += $(GL_CFLAGS) + LDLIBS += -lGL2 +# LDLIBS += $(GL_LDLIBS) + + ifeq ($(origin GLU_CFLAGS) $(origin GLU_LDLIBS), undefined undefined) + ifeq ($(shell $(PKG_CONFIG) --modversion glu 2>/dev/null),) + $(error No OpenGL utility development libraries found!) + endif + GLU_CFLAGS += $(shell $(PKG_CONFIG) --cflags glu) + GLU_LDLIBS += $(shell $(PKG_CONFIG) --libs glu) + endif + CFLAGS += $(GLU_CFLAGS) + LDLIBS += -lGLU +# LDLIBS += $(GLU_LDLIBS) +endif + +# set base program pointers and flags +CC = $(CROSS_COMPILE)gcc +CXX = $(CROSS_COMPILE)g++ +RM ?= rm -f +INSTALL ?= install +MKDIR ?= mkdir -p +COMPILE.c = $(Q_CC)$(CC) $(CFLAGS) $(CPPFLAGS) $(TARGET_ARCH) -c +COMPILE.cc = $(Q_CXX)$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(TARGET_ARCH) -c +LINK.o = $(Q_LD)$(CXX) $(CXXFLAGS) $(LDFLAGS) $(TARGET_ARCH) + +ifeq ($(OS),OSX) + LDCONFIG ?= true # no 'ldconfig' under OSX +else + ifeq ($(OS),LINUX) + LDCONFIG ?= PATH="$$PATH:/sbin" ldconfig -n + endif + ifeq ($(OS),FREEBSD) + LDCONFIG ?= PATH="$$PATH:/sbin" ldconfig -m + endif +endif + +# compiler/linker flags for various compile-time options. +# 1. macro for no assembly language +ifeq ($(NO_ASM), 1) + CFLAGS += -DNO_ASM +endif +# 2. variables for profiling and adding debugging symbols +ifeq ($(PROFILE), 1) + CFLAGS += -pg -g + INSTALL_STRIP_FLAG ?= +else + ifeq ($(DEBUG), 1) + CFLAGS += -g + INSTALL_STRIP_FLAG ?= + else + ifneq ($(OS),OSX) + INSTALL_STRIP_FLAG ?= -s + endif + endif +endif +# 3. other options given to the makefile on the command line +ifeq ($(LIRC), 1) + CFLAGS += -DWITH_LIRC +endif +ifeq ($(DEBUGGER), 1) + CFLAGS += -DDBG +endif +ifeq ($(DBG_COMPARE), 1) + CFLAGS += -DCOMPARE_CORE +endif +ifeq ($(DBG_CORE), 1) + CFLAGS += -DCORE_DBG +endif +ifeq ($(DBG_COUNT), 1) + CFLAGS += -DCOUNT_INSTR +endif +ifeq ($(DBG_TIMING), 1) + CFLAGS += -DPROFILE + LDFLAGS += -lrt +endif +ifeq ($(DBG_PROFILE), 1) + CFLAGS += -DPROFILE_R4300 +endif +# 4. compile-time directory paths for building into the library +ifneq ($(SHAREDIR),) + CFLAGS += -DSHAREDIR="$(SHAREDIR)" +endif + +# set installation options +ifeq ($(PREFIX),) + PREFIX := /usr/local +endif +ifeq ($(SHAREDIR),) + SHAREDIR := $(PREFIX)/share/mupen64plus +endif +ifeq ($(LIBDIR),) + LIBDIR := $(PREFIX)/lib +endif +ifeq ($(INCDIR),) + INCDIR := $(PREFIX)/include/mupen64plus +endif + +SRCDIR = ../../src +OBJDIR = _obj$(POSTFIX) + +# list of required source files for compilation +SOURCE = \ + $(SRCDIR)/api/callbacks.c \ + $(SRCDIR)/api/common.c \ + $(SRCDIR)/api/config.c \ + $(SRCDIR)/api/debugger.c \ + $(SRCDIR)/api/frontend.c \ + $(SRCDIR)/api/vidext.c \ + $(SRCDIR)/main/main.c \ + $(SRCDIR)/main/util.c \ + $(SRCDIR)/main/cheat.c \ + $(SRCDIR)/main/eventloop.c \ + $(SRCDIR)/main/md5.c \ + $(SRCDIR)/main/rom.c \ + $(SRCDIR)/main/savestates.c \ + $(SRCDIR)/main/workqueue.c \ + $(SRCDIR)/memory/dma.c \ + $(SRCDIR)/memory/flashram.c \ + $(SRCDIR)/memory/memory.c \ + $(SRCDIR)/memory/n64_cic_nus_6105.c \ + $(SRCDIR)/memory/pif.c \ + $(SRCDIR)/memory/tlb.c \ + $(SRCDIR)/plugin/plugin.c \ + $(SRCDIR)/plugin/dummy_video.c \ + $(SRCDIR)/plugin/dummy_audio.c \ + $(SRCDIR)/plugin/dummy_input.c \ + $(SRCDIR)/plugin/dummy_rsp.c \ + $(SRCDIR)/r4300/r4300.c \ + $(SRCDIR)/r4300/exception.c \ + $(SRCDIR)/r4300/interupt.c \ + $(SRCDIR)/r4300/profile.c \ + $(SRCDIR)/r4300/pure_interp.c \ + $(SRCDIR)/r4300/recomp.c \ + $(SRCDIR)/r4300/reset.c \ + $(SRCDIR)/osd/screenshot.cpp +ifeq ("$(OS)","MINGW") +SOURCE += \ + $(SRCDIR)/osal/dynamiclib_win32.c \ + $(SRCDIR)/osal/files_win32.c +else +SOURCE += \ + $(SRCDIR)/osal/dynamiclib_unix.c \ + $(SRCDIR)/osal/files_unix.c +endif + +ifeq ($(OSD), 1) +SOURCE += \ + $(SRCDIR)/osd/OGLFT.cpp \ + $(SRCDIR)/osd/osd.cpp +else +SOURCE += \ + $(SRCDIR)/api/eglport.cpp +endif + +# source files for optional features +ifneq ($(NO_ASM), 1) + ifeq ($(CPU), X86) + ifeq ($(ARCH_DETECTED), 64BITS) + DYNAREC = x86_64 + else + DYNAREC = x86 + endif + endif + ifeq ($(CPU), ARM) + ifeq ($(ARCH_DETECTED), 32BITS) + DYNAREC = arm + CFLAGS += -DPANDORA + endif + endif +endif +ifneq ($(DYNAREC), ) + CFLAGS += -DDYNAREC + + ifeq ($(NEW_DYNAREC), 1) + ifeq ($(DYNAREC), x86) + CFLAGS += -DNEW_DYNAREC=1 + else + ifeq ($(DYNAREC), arm) + CFLAGS += -DNEW_DYNAREC=3 + else + $(error NEW_DYNAREC is only supported on 32 bit x86 and 32 bit armel) + endif + endif + + SOURCE += \ + $(SRCDIR)/r4300/empty_dynarec.c \ + $(SRCDIR)/r4300/new_dynarec/linkage_$(DYNAREC).S \ + $(SRCDIR)/r4300/new_dynarec/new_dynarec.c + else + SOURCE += \ + $(SRCDIR)/r4300/$(DYNAREC)/assemble.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gbc.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gcop0.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gcop1.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gcop1_d.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gcop1_l.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gcop1_s.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gcop1_w.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gr4300.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gregimm.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gspecial.c \ + $(SRCDIR)/r4300/$(DYNAREC)/gtlb.c \ + $(SRCDIR)/r4300/$(DYNAREC)/regcache.c \ + $(SRCDIR)/r4300/$(DYNAREC)/rjump.c + endif +else + SOURCE += $(SRCDIR)/r4300/empty_dynarec.c +endif + +ifeq ($(LIRC), 1) + SOURCE += $(SRCDIR)/main/lirc.c + LDLIBS += -llirc_client +endif + +ifeq ($(shell $(PKG_CONFIG) --modversion minizip 2>/dev/null),) + SOURCE += \ + $(SRCDIR)/main/zip/ioapi.c \ + $(SRCDIR)/main/zip/zip.c \ + $(SRCDIR)/main/zip/unzip.c + + CFLAGS += -DNOCRYPT -DNOUNCRYPT +else + CFLAGS += $(shell $(PKG_CONFIG) --cflags minizip) -DLIBMINIZIP + LDLIBS += $(shell $(PKG_CONFIG) --libs minizip) +endif + + +ifeq ($(DEBUGGER), 1) + SOURCE += \ + $(SRCDIR)/debugger/debugger.c \ + $(SRCDIR)/debugger/dbg_decoder.c \ + $(SRCDIR)/debugger/dbg_memory.c \ + $(SRCDIR)/debugger/dbg_breakpoints.c + LDLIBS += -lopcodes -lbfd +endif + +# generate a list of object files to build, make a temporary directory for them +OBJECTS := $(patsubst $(SRCDIR)/%.c, $(OBJDIR)/%.o, $(filter %.c, $(SOURCE))) +OBJECTS += $(patsubst $(SRCDIR)/%.cpp, $(OBJDIR)/%.o, $(filter %.cpp, $(SOURCE))) +OBJECTS += $(patsubst $(SRCDIR)/%.S, $(OBJDIR)/%.o, $(filter %.S, $(SOURCE))) +OBJDIRS = $(dir $(OBJECTS)) +$(shell $(MKDIR) $(OBJDIRS)) + +# build targets +targets: + @echo "Mupen64Plus-core makefile. " + @echo " Targets:" + @echo " all == Build Mupen64Plus core library" + @echo " clean == remove object files" + @echo " install == Install Mupen64Plus core library" + @echo " uninstall == Uninstall Mupen64Plus core library" + @echo " Build Options:" + @echo " BITS=32 == build 32-bit binaries on 64-bit machine" + @echo " LIRC=1 == enable LIRC support" + @echo " NO_ASM=1 == build without assembly (no dynamic recompiler or MMX/SSE code)" + @echo " SHAREDIR=path == extra path to search for shared data files" + @echo " OPTFLAGS=flag == compiler optimization (default: -O3 )" + @echo " WARNFLAGS=flag == compiler warning levels (default: -Wall)" + @echo " PIC=(1|0) == Force enable/disable of position independent code" + @echo " OSD=(1|0) == Enable/disable build of OpenGL On-screen display" + @echo " NEW_DYNAREC=1 == Replace dynamic recompiler with Ari64's experimental dynarec" + @echo " POSTFIX=name == String added to the name of the the build (default: '')" + @echo " Install Options:" + @echo " PREFIX=path == install/uninstall prefix (default: /usr/local/)" + @echo " SHAREDIR=path == path to install shared data files (default: PREFIX/share/mupen64plus)" + @echo " LIBDIR=path == path to install core library (default: PREFIX/lib)" + @echo " INCDIR=path == path to install core header files (default: PREFIX/include/mupen64plus)" + @echo " DESTDIR=path == path to prepend to all installation paths (only for packagers)" + @echo " Debugging Options:" + @echo " PROFILE=1 == build gprof instrumentation into binaries for profiling" + @echo " DEBUG=1 == add debugging symbols to binaries" + @echo " DEBUGGER=1 == build debugger API into core for front-ends. runs slower." + @echo " DBG_CORE=1 == print debugging info in r4300 core" + @echo " DBG_COUNT=1 == print R4300 instruction count totals (64-bit dynarec only)" + @echo " DBG_COMPARE=1 == enable core-synchronized r4300 debugging" + @echo " DBG_TIMING=1 == print timing data" + @echo " DBG_PROFILE=1 == dump profiling data for r4300 dynarec to data file" + @echo " V=1 == show verbose compiler output" + +all: $(TARGET) + +install: $(TARGET) + $(INSTALL) -d "$(DESTDIR)$(LIBDIR)" + $(INSTALL) -m 0644 $(INSTALL_STRIP_FLAG) $(TARGET) "$(DESTDIR)$(LIBDIR)" + $(INSTALL) -d "$(DESTDIR)$(SHAREDIR)" + $(INSTALL) -m 0644 ../../data/* "$(DESTDIR)$(SHAREDIR)" + $(INSTALL) -d "$(DESTDIR)$(INCDIR)" + $(INSTALL) -m 0644 ../../src/api/m64p_*.h "$(DESTDIR)$(INCDIR)" + -$(LDCONFIG) "$(DESTDIR)$(LIBDIR)" + if [ ! -e "$(DESTDIR)$(LIBDIR)/$(SONAME)" ]; then ln -sf "$(TARGET)" "$(DESTDIR)$(LIBDIR)/$(SONAME)"; fi + +uninstall: + $(RM) "$(DESTDIR)$(LIBDIR)/$(TARGET)" + if [ "$(SONAME)" != "" ]; then $(RM) "$(DESTDIR)$(LIBDIR)/$(SONAME)"; fi + $(RM) $(DESTDIR)$(INCDIR)/m64p_*.h + $(RM) "$(DESTDIR)$(SHAREDIR)/mupen64plus.cht" + $(RM) "$(DESTDIR)$(SHAREDIR)/mupen64plus.ini" + $(RM) "$(DESTDIR)$(SHAREDIR)/font.ttf" + $(RM) "$(DESTDIR)$(SHAREDIR)/mupencheat.txt" + +clean: + $(RM) -r $(TARGET) $(SONAME) $(OBJDIR) + +# build dependency files +CFLAGS += -MD +-include $(OBJECTS:.o=.d) + +CXXFLAGS += $(CFLAGS) + +# standard build rules +$(OBJDIR)/%.o: $(SRCDIR)/%.S + $(COMPILE.c) -o $@ $< + +$(OBJDIR)/%.o: $(SRCDIR)/%.c + $(COMPILE.c) -o $@ $< + +$(OBJDIR)/%.o: $(SRCDIR)/%.cpp + $(COMPILE.cc) -o $@ $< + +$(TARGET): $(OBJECTS) + $(LINK.o) $^ $(LOADLIBES) $(LDLIBS) -o $@ + if [ "$(SONAME)" != "" ]; then ln -sf $@ $(SONAME); fi + +.PHONY: all clean install uninstall targets diff --git a/source/mupen64plus-core/src/api/api_export.ver b/source/mupen64plus-core/src/api/api_export.ver new file mode 100644 index 0000000..c5b2ca7 --- /dev/null +++ b/source/mupen64plus-core/src/api/api_export.ver @@ -0,0 +1,69 @@ +{ global: +ConfigDeleteSection; +ConfigGetParamBool; +ConfigGetParameter; +ConfigGetParameterHelp; +ConfigGetParameterType; +ConfigGetParamFloat; +ConfigGetParamInt; +ConfigGetParamString; +ConfigGetSharedDataFilepath; +ConfigGetUserCachePath; +ConfigGetUserConfigPath; +ConfigGetUserDataPath; +ConfigHasUnsavedChanges; +ConfigListParameters; +ConfigListSections; +ConfigOpenSection; +ConfigRevertChanges; +ConfigSaveFile; +ConfigSaveSection; +ConfigSetDefaultBool; +ConfigSetDefaultFloat; +ConfigSetDefaultInt; +ConfigSetDefaultString; +ConfigSetParameter; +CoreAddCheat; +CoreAttachPlugin; +CoreCheatEnabled; +CoreDetachPlugin; +CoreDoCommand; +CoreErrorMessage; +CoreGetAPIVersions; +CoreGetRomSettings; +CoreOverrideVidExt; +CoreShutdown; +CoreStartup; +DebugBreakpointCommand; +DebugBreakpointLookup; +DebugDecodeOp; +DebugGetCPUDataPtr; +DebugGetState; +DebugMemGetMemInfo; +DebugMemGetPointer; +DebugMemGetRecompInfo; +DebugMemRead16; +DebugMemRead32; +DebugMemRead64; +DebugMemRead8; +DebugMemWrite16; +DebugMemWrite32; +DebugMemWrite64; +DebugMemWrite8; +DebugSetCallbacks; +DebugSetCoreCompare; +DebugSetRunState; +DebugStep; +PluginGetVersion; +VidExt_GL_GetProcAddress; +VidExt_GL_SetAttribute; +VidExt_GL_GetAttribute; +VidExt_GL_SwapBuffers; +VidExt_Init; +VidExt_ListFullscreenModes; +VidExt_Quit; +VidExt_SetCaption; +VidExt_SetVideoMode; +VidExt_ToggleFullScreen; +VidExt_ResizeWindow; +local: *; }; diff --git a/source/mupen64plus-core/src/api/callbacks.c b/source/mupen64plus-core/src/api/callbacks.c new file mode 100644 index 0000000..b15ad63 --- /dev/null +++ b/source/mupen64plus-core/src/api/callbacks.c @@ -0,0 +1,78 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/callbacks.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the Core functions for handling callbacks to the + * front-end application + */ + +#include +#include +#include + +#include "m64p_types.h" +#include "callbacks.h" + +/* local variables */ +static ptr_DebugCallback pDebugFunc = NULL; +static ptr_StateCallback pStateFunc = NULL; +static void * DebugContext = NULL; +static void * StateContext = NULL; + +/* global Functions for use by the Core */ +m64p_error SetDebugCallback(ptr_DebugCallback pFunc, void *Context) +{ + pDebugFunc = pFunc; + DebugContext = Context; + return M64ERR_SUCCESS; +} + +m64p_error SetStateCallback(ptr_StateCallback pFunc, void *Context) +{ + pStateFunc = pFunc; + StateContext = Context; + return M64ERR_SUCCESS; +} + +void DebugMessage(int level, const char *message, ...) +{ + char msgbuf[256]; + va_list args; + + if (pDebugFunc == NULL) + return; + + va_start(args, message); + vsprintf(msgbuf, message, args); + + (*pDebugFunc)(DebugContext, level, msgbuf); + + va_end(args); +} + +void StateChanged(m64p_core_param param_type, int new_value) +{ + if (pStateFunc == NULL) + return; + + (*pStateFunc)(StateContext, param_type, new_value); +} + + diff --git a/source/mupen64plus-core/src/api/callbacks.h b/source/mupen64plus-core/src/api/callbacks.h new file mode 100644 index 0000000..50b67a6 --- /dev/null +++ b/source/mupen64plus-core/src/api/callbacks.h @@ -0,0 +1,39 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/callbacks.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the definitions for callback functions which will be + * called from the other Core modules + */ + +#if !defined(API_CALLBACKS_H) +#define API_CALLBACKS_H + +#include "m64p_types.h" +#include "m64p_frontend.h" + +/* Functions for use by the Core, to send information back to the front-end app */ +extern m64p_error SetDebugCallback(ptr_DebugCallback pFunc, void *Context); +extern m64p_error SetStateCallback(ptr_StateCallback pFunc, void *Context); +extern void DebugMessage(int level, const char *message, ...); +extern void StateChanged(m64p_core_param param_type, int new_value); + +#endif /* API_CALLBACKS_H */ + diff --git a/source/mupen64plus-core/src/api/common.c b/source/mupen64plus-core/src/api/common.c new file mode 100644 index 0000000..492c089 --- /dev/null +++ b/source/mupen64plus-core/src/api/common.c @@ -0,0 +1,109 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/common.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the Core common functions which will be exported + * outside of the core library. + */ + +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "m64p_types.h" +#include "m64p_common.h" +#include "../main/version.h" + +EXPORT m64p_error CALL PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, int *APIVersion, const char **PluginNamePtr, int *Capabilities) +{ + /* set version info */ + if (PluginType != NULL) + *PluginType = M64PLUGIN_CORE; + + if (PluginVersion != NULL) + *PluginVersion = MUPEN_CORE_VERSION; + + if (APIVersion != NULL) + *APIVersion = FRONTEND_API_VERSION; + + if (PluginNamePtr != NULL) + *PluginNamePtr = MUPEN_CORE_NAME; + + if (Capabilities != NULL) + { + *Capabilities = 0; +#if defined(DBG) + *Capabilities |= M64CAPS_DEBUGGER; +#endif +#if defined(DYNAREC) + *Capabilities |= M64CAPS_DYNAREC; +#endif +#if defined(COMPARE_CORE) + *Capabilities |= M64CAPS_CORE_COMPARE; +#endif + } + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL CoreGetAPIVersions(int *ConfigVersion, int *DebugVersion, int *VidextVersion, int *ExtraVersion) +{ + /* set version info */ + if (ConfigVersion != NULL) + *ConfigVersion = CONFIG_API_VERSION; + + if (DebugVersion != NULL) + *DebugVersion = DEBUG_API_VERSION; + + if (VidextVersion != NULL) + *VidextVersion = VIDEXT_API_VERSION; + + if (ExtraVersion != NULL) + *ExtraVersion = 0; + + return M64ERR_SUCCESS; +} + +static const char *ErrorMessages[] = { + "SUCCESS: No error", + "NOT_INIT: A function was called before it's associated module was initialized", + "ALREADY_INIT: Initialization function called twice", + "INCOMPATIBLE: API versions between components are incompatible", + "INPUT_ASSERT: Invalid function parameters, such as a NULL pointer", + "INPUT_INVALID: An input function parameter is logically invalid", + "INPUT_NOT_FOUND: The input parameter(s) specified a particular item which was not found", + "NO_MEMORY: Memory allocation failed", + "FILES: Error opening, creating, reading, or writing to a file", + "INTERNAL: logical inconsistency in program code. Probably a bug.", + "INVALID_STATE: An operation was requested which is not allowed in the current state", + "PLUGIN_FAIL: A plugin function returned a fatal error", + "SYSTEM_FAIL: A system function call, such as an SDL or file operation, failed", + "UNSUPPORTED: Function call is not supported (ie, core not built with debugger)", + "WRONG_TYPE: A given input type parameter cannot be used for desired operation" }; + +EXPORT const char * CALL CoreErrorMessage(m64p_error ReturnCode) +{ + int i = (int) ReturnCode; + + if (i < 0 || i > (sizeof(ErrorMessages) / sizeof(char *))) + return "ERROR: Invalid m64p_error code given to CoreErrorMessage()"; + + return ErrorMessages[i]; +} + diff --git a/source/mupen64plus-core/src/api/config.c b/source/mupen64plus-core/src/api/config.c new file mode 100644 index 0000000..8095a89 --- /dev/null +++ b/source/mupen64plus-core/src/api/config.c @@ -0,0 +1,1433 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/config.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the Core config functions which will be exported + * outside of the core library. + */ + +#include +#include +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "m64p_types.h" +#include "m64p_config.h" +#include "config.h" +#include "callbacks.h" + +#include "main/util.h" + +#include "osal/files.h" +#include "osal/preproc.h" + +/* local types */ +#define MUPEN64PLUS_CFG_NAME "mupen64plus.cfg" + +#define SECTION_MAGIC 0xDBDC0580 + +typedef struct _config_var { + char *name; + m64p_type type; + union { + int integer; + float number; + char *string; + } val; + char *comment; + struct _config_var *next; + } config_var; + +typedef struct _config_section { + int magic; + char *name; + struct _config_var *first_var; + struct _config_section *next; + } config_section; + +typedef config_section *config_list; + +/* local variables */ +static int l_ConfigInit = 0; +static int l_SaveConfigOnExit = 0; +static char *l_DataDirOverride = NULL; +static char *l_ConfigDirOverride = NULL; +static config_list l_ConfigListActive = NULL; +static config_list l_ConfigListSaved = NULL; + +/* --------------- */ +/* local functions */ +/* --------------- */ + +static int is_numeric(const char *string) +{ + char chTemp[16]; + float fTemp; + int rval = sscanf(string, "%f%8s", &fTemp, chTemp); + + /* I want to find exactly one matched input item: a number with no garbage on the end */ + /* I use sscanf() instead of a custom loop because this routine must handle locales in which the decimal separator is not '.' */ + return (rval == 1); +} + +/* This function returns a pointer to the pointer of the requested section + * (i.e. a pointer the next field of the previous element, or to the first node). + * + * If there's no section named 'ParamName', returns the pointer to the next + * field of the last element in the list (such that derefencing it is NULL). + * + * Useful for operations that need to modify the links, e.g. deleting a section. + */ +static config_section **find_section_link(config_list *list, const char *ParamName) +{ + config_section **curr_sec_link; + for (curr_sec_link = list; *curr_sec_link != NULL; curr_sec_link = &(*curr_sec_link)->next) + { + if (osal_insensitive_strcmp(ParamName, (*curr_sec_link)->name) == 0) + break; + } + + return curr_sec_link; +} + +/* This function is similar to the previous function, but instead it returns a + * pointer to the pointer to the next section whose name is alphabetically + * greater than or equal to 'ParamName'. + * + * Useful for inserting a section in its alphabetical position. + */ +static config_section **find_alpha_section_link(config_list *list, const char *ParamName) +{ + config_section **curr_sec_link; + for (curr_sec_link = list; *curr_sec_link != NULL; curr_sec_link = &(*curr_sec_link)->next) + { + if (osal_insensitive_strcmp((*curr_sec_link)->name, ParamName) >= 0) + break; + } + + return curr_sec_link; +} + +static config_section *find_section(config_list list, const char *ParamName) +{ + return *find_section_link(&list, ParamName); +} + +static config_var *config_var_create(const char *ParamName, const char *ParamHelp) +{ + config_var *var = (config_var *) malloc(sizeof(config_var)); + + if (var == NULL || ParamName == NULL) + return NULL; + + memset(var, 0, sizeof(config_var)); + + var->name = strdup(ParamName); + if (var->name == NULL) + { + free(var); + return NULL; + } + + var->type = M64TYPE_INT; + var->val.integer = 0; + + if (ParamHelp != NULL) + { + var->comment = strdup(ParamHelp); + if (var->comment == NULL) + { + free(var->name); + free(var); + return NULL; + } + } + else + var->comment = NULL; + + var->next = NULL; + return var; +} + +static config_var *find_section_var(config_section *section, const char *ParamName) +{ + /* walk through the linked list of variables in the section */ + config_var *curr_var; + for (curr_var = section->first_var; curr_var != NULL; curr_var = curr_var->next) + { + if (osal_insensitive_strcmp(ParamName, curr_var->name) == 0) + return curr_var; + } + + /* couldn't find this configuration parameter */ + return NULL; +} + +static void append_var_to_section(config_section *section, config_var *var) +{ + config_var *last_var; + + if (section == NULL || var == NULL || section->magic != SECTION_MAGIC) + return; + + if (section->first_var == NULL) + { + section->first_var = var; + return; + } + + last_var = section->first_var; + while (last_var->next != NULL) + last_var = last_var->next; + + last_var->next = var; +} + +static void delete_var(config_var *var) +{ + if (var->type == M64TYPE_STRING) + free(var->val.string); + free(var->name); + free(var->comment); + free(var); +} + +static void delete_section(config_section *pSection) +{ + config_var *curr_var; + + if (pSection == NULL) + return; + + curr_var = pSection->first_var; + while (curr_var != NULL) + { + config_var *next_var = curr_var->next; + delete_var(curr_var); + curr_var = next_var; + } + + free(pSection->name); + free(pSection); +} + +static void delete_list(config_list *pConfigList) +{ + config_section *curr_section = *pConfigList; + while (curr_section != NULL) + { + config_section *next_section = curr_section->next; + /* delete the section itself */ + delete_section(curr_section); + + curr_section = next_section; + } + + *pConfigList = NULL; +} + +static config_section *config_section_create(const char *ParamName) +{ + config_section *sec; + + if (ParamName == NULL) + return NULL; + + sec = (config_section *) malloc(sizeof(config_section)); + if (sec == NULL) + return NULL; + + sec->magic = SECTION_MAGIC; + sec->name = strdup(ParamName); + if (sec->name == NULL) + { + free(sec); + return NULL; + } + sec->first_var = NULL; + sec->next = NULL; + return sec; +} + +static config_section * section_deepcopy(config_section *orig_section) +{ + config_section *new_section; + config_var *orig_var, *last_new_var; + + /* Input validation */ + if (orig_section == NULL) + return NULL; + + /* create and copy section struct */ + new_section = config_section_create(orig_section->name); + if (new_section == NULL) + return NULL; + + /* create and copy all section variables */ + orig_var = orig_section->first_var; + last_new_var = NULL; + while (orig_var != NULL) + { + config_var *new_var = config_var_create(orig_var->name, orig_var->comment); + if (new_var == NULL) + { + delete_section(new_section); + return NULL; + } + + new_var->type = orig_var->type; + switch (orig_var->type) + { + case M64TYPE_INT: + case M64TYPE_BOOL: + new_var->val.integer = orig_var->val.integer; + break; + + case M64TYPE_FLOAT: + new_var->val.number = orig_var->val.number; + break; + + case M64TYPE_STRING: + if (orig_var->val.string != NULL) + { + new_var->val.string = strdup(orig_var->val.string); + if (new_var->val.string == NULL) + { + delete_section(new_section); + return NULL; + } + } + else + new_var->val.string = NULL; + + break; + } + + /* add the new variable to the new section */ + if (last_new_var == NULL) + new_section->first_var = new_var; + else + last_new_var->next = new_var; + last_new_var = new_var; + /* advance variable pointer in original section variable list */ + orig_var = orig_var->next; + } + + return new_section; +} + +static void copy_configlist_active_to_saved(void) +{ + config_section *curr_section = l_ConfigListActive; + config_section *last_section = NULL; + + /* delete any pre-existing Saved config list */ + delete_list(&l_ConfigListSaved); + + /* duplicate all of the config sections in the Active list, adding them to the Saved list */ + while (curr_section != NULL) + { + config_section *new_section = section_deepcopy(curr_section); + if (new_section == NULL) break; + if (last_section == NULL) + l_ConfigListSaved = new_section; + else + last_section->next = new_section; + last_section = new_section; + curr_section = curr_section->next; + } +} + +static m64p_error write_configlist_file(void) +{ + config_section *curr_section; + const char *configpath; + char *filepath; + FILE *fPtr; + + /* get the full pathname to the config file and try to open it */ + configpath = ConfigGetUserConfigPath(); + if (configpath == NULL) + return M64ERR_FILES; + + filepath = combinepath(configpath, MUPEN64PLUS_CFG_NAME); + if (filepath == NULL) + return M64ERR_NO_MEMORY; + + fPtr = fopen(filepath, "wb"); + if (fPtr == NULL) + { + DebugMessage(M64MSG_ERROR, "Couldn't open configuration file '%s' for writing.", filepath); + free(filepath); + return M64ERR_FILES; + } + free(filepath); + + /* write out header */ + fprintf(fPtr, "# Mupen64Plus Configuration File\n"); + fprintf(fPtr, "# This file is automatically read and written by the Mupen64Plus Core library\n"); + + /* write out all of the config parameters from the Saved list */ + curr_section = l_ConfigListSaved; + while (curr_section != NULL) + { + config_var *curr_var = curr_section->first_var; + fprintf(fPtr, "\n[%s]\n\n", curr_section->name); + while (curr_var != NULL) + { + if (curr_var->comment != NULL && strlen(curr_var->comment) > 0) + fprintf(fPtr, "# %s\n", curr_var->comment); + if (curr_var->type == M64TYPE_INT) + fprintf(fPtr, "%s = %i\n", curr_var->name, curr_var->val.integer); + else if (curr_var->type == M64TYPE_FLOAT) + fprintf(fPtr, "%s = %f\n", curr_var->name, curr_var->val.number); + else if (curr_var->type == M64TYPE_BOOL && curr_var->val.integer) + fprintf(fPtr, "%s = True\n", curr_var->name); + else if (curr_var->type == M64TYPE_BOOL && !curr_var->val.integer) + fprintf(fPtr, "%s = False\n", curr_var->name); + else if (curr_var->type == M64TYPE_STRING && curr_var->val.string != NULL) + fprintf(fPtr, "%s = \"%s\"\n", curr_var->name, curr_var->val.string); + curr_var = curr_var->next; + } + fprintf(fPtr, "\n"); + curr_section = curr_section->next; + } + + fclose(fPtr); + return M64ERR_SUCCESS; +} + +/* ----------------------------------------------------------- */ +/* these functions are only to be used within the Core library */ +/* ----------------------------------------------------------- */ + +m64p_error ConfigInit(const char *ConfigDirOverride, const char *DataDirOverride) +{ + m64p_error rval; + const char *configpath = NULL; + char *filepath; + long filelen; + FILE *fPtr; + char *configtext; + + config_section *current_section = NULL; + char *line, *end, *lastcomment; + + if (l_ConfigInit) + return M64ERR_ALREADY_INIT; + l_ConfigInit = 1; + + /* if a data directory was specified, make a copy of it */ + if (DataDirOverride != NULL) + { + l_DataDirOverride = strdup(DataDirOverride); + if (l_DataDirOverride == NULL) + return M64ERR_NO_MEMORY; + } + + /* if a config directory was specified, make a copy of it */ + if (ConfigDirOverride != NULL) + { + l_ConfigDirOverride = strdup(ConfigDirOverride); + if (l_ConfigDirOverride == NULL) + return M64ERR_NO_MEMORY; + } + + /* get the full pathname to the config file and try to open it */ + configpath = ConfigGetUserConfigPath(); + if (configpath == NULL) + return M64ERR_FILES; + + filepath = combinepath(configpath, MUPEN64PLUS_CFG_NAME); + if (filepath == NULL) + return M64ERR_NO_MEMORY; + + fPtr = fopen(filepath, "rb"); + if (fPtr == NULL) + { + DebugMessage(M64MSG_INFO, "Couldn't open configuration file '%s'. Using defaults.", filepath); + free(filepath); + l_SaveConfigOnExit = 1; /* auto-save the config file so that the defaults will be saved to disk */ + return M64ERR_SUCCESS; + } + free(filepath); + + /* read the entire config file */ + fseek(fPtr, 0L, SEEK_END); + filelen = ftell(fPtr); + fseek(fPtr, 0L, SEEK_SET); + + configtext = (char *) malloc(filelen + 1); + if (configtext == NULL) + { + fclose(fPtr); + return M64ERR_NO_MEMORY; + } + if (fread(configtext, 1, filelen, fPtr) != filelen) + { + free(configtext); + fclose(fPtr); + return M64ERR_FILES; + } + fclose(fPtr); + + /* parse the file data */ + current_section = NULL; + line = configtext; + end = configtext + filelen; + lastcomment = NULL; + *end = 0; + while (line < end) + { + ini_line l = ini_parse_line(&line); + switch (l.type) + { + case INI_COMMENT: + lastcomment = l.value; + break; + + case INI_SECTION: + rval = ConfigOpenSection(l.name, (m64p_handle *) ¤t_section); + if (rval != M64ERR_SUCCESS) + { + free(configtext); + return rval; + } + lastcomment = NULL; + break; + + case INI_PROPERTY: + if (l.value[0] == '"' && l.value[strlen(l.value)-1] == '"') + { + l.value++; + l.value[strlen(l.value)-1] = 0; + ConfigSetDefaultString((m64p_handle) current_section, l.name, l.value, lastcomment); + } + else if (osal_insensitive_strcmp(l.value, "false") == 0) + { + ConfigSetDefaultBool((m64p_handle) current_section, l.name, 0, lastcomment); + } + else if (osal_insensitive_strcmp(l.value, "true") == 0) + { + ConfigSetDefaultBool((m64p_handle) current_section, l.name, 1, lastcomment); + } + else if (is_numeric(l.value)) + { + int val_int = (int) strtol(l.value, NULL, 10); + float val_float = (float) strtod(l.value, NULL); + if ((val_float - val_int) != 0.0) + ConfigSetDefaultFloat((m64p_handle) current_section, l.name, val_float, lastcomment); + else + ConfigSetDefaultInt((m64p_handle) current_section, l.name, val_int, lastcomment); + } + else + { + /* assume that it's a string */ + ConfigSetDefaultString((m64p_handle) current_section, l.name, l.value, lastcomment); + } + lastcomment = NULL; + break; + + default: + break; + } + } + + /* release memory used for config file text */ + free(configtext); + + /* duplicate the entire config data list, to store a copy of the list which represents the state of the file on disk */ + copy_configlist_active_to_saved(); + + return M64ERR_SUCCESS; +} + +m64p_error ConfigShutdown(void) +{ + /* first, save the file if necessary */ + if (l_SaveConfigOnExit) + ConfigSaveFile(); + + /* reset the initialized flag */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + l_ConfigInit = 0; + + /* free any malloc'd local variables */ + if (l_DataDirOverride != NULL) + { + free(l_DataDirOverride); + l_DataDirOverride = NULL; + } + if (l_ConfigDirOverride != NULL) + { + free(l_ConfigDirOverride); + l_ConfigDirOverride = NULL; + } + + /* free all of the memory in the 2 lists */ + delete_list(&l_ConfigListActive); + delete_list(&l_ConfigListSaved); + + return M64ERR_SUCCESS; +} + +/* ------------------------------------------------ */ +/* Selector functions, exported outside of the Core */ +/* ------------------------------------------------ */ + +EXPORT m64p_error CALL ConfigListSections(void *context, void (*SectionListCallback)(void * context, const char * SectionName)) +{ + config_section *curr_section; + + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (SectionListCallback == NULL) + return M64ERR_INPUT_ASSERT; + + /* just walk through the section list, making a callback for each section name */ + curr_section = l_ConfigListActive; + while (curr_section != NULL) + { + (*SectionListCallback)(context, curr_section->name); + curr_section = curr_section->next; + } + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL ConfigOpenSection(const char *SectionName, m64p_handle *ConfigSectionHandle) +{ + config_section **curr_section; + config_section *new_section; + + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (SectionName == NULL || ConfigSectionHandle == NULL) + return M64ERR_INPUT_ASSERT; + + /* walk through the section list, looking for a case-insensitive name match */ + curr_section = find_alpha_section_link(&l_ConfigListActive, SectionName); + if (*curr_section != NULL && osal_insensitive_strcmp(SectionName, (*curr_section)->name) == 0) + { + *ConfigSectionHandle = *curr_section; + return M64ERR_SUCCESS; + } + + /* didn't find the section, so create new one */ + new_section = config_section_create(SectionName); + if (new_section == NULL) + return M64ERR_NO_MEMORY; + + /* add section to list in alphabetical order */ + new_section->next = *curr_section; + *curr_section = new_section; + + *ConfigSectionHandle = new_section; + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL ConfigListParameters(m64p_handle ConfigSectionHandle, void *context, void (*ParameterListCallback)(void * context, const char *ParamName, m64p_type ParamType)) +{ + config_section *section; + config_var *curr_var; + + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (ConfigSectionHandle == NULL || ParameterListCallback == NULL) + return M64ERR_INPUT_ASSERT; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return M64ERR_INPUT_INVALID; + + /* walk through this section's parameter list, making a callback for each parameter */ + curr_var = section->first_var; + while (curr_var != NULL) + { + (*ParameterListCallback)(context, curr_var->name, curr_var->type); + curr_var = curr_var->next; + } + + return M64ERR_SUCCESS; +} + +EXPORT int CALL ConfigHasUnsavedChanges(const char *SectionName) +{ + config_section *input_section, *curr_section; + config_var *active_var, *saved_var; + + /* check input conditions */ + if (!l_ConfigInit) + { + DebugMessage(M64MSG_ERROR, "ConfigHasUnsavedChanges(): Core config not initialized!"); + return 0; + } + + /* if SectionName is NULL or blank, then check all sections */ + if (SectionName == NULL || strlen(SectionName) < 1) + { + int iNumActiveSections = 0, iNumSavedSections = 0; + /* first, search through all sections in Active list. Recursively call ourself and return 1 if changed */ + curr_section = l_ConfigListActive; + while (curr_section != NULL) + { + if (ConfigHasUnsavedChanges(curr_section->name)) + return 1; + curr_section = curr_section->next; + iNumActiveSections++; + } + /* Next, count the number of Saved sections and see if the count matches */ + curr_section = l_ConfigListSaved; + while (curr_section != NULL) + { + curr_section = curr_section->next; + iNumSavedSections++; + } + if (iNumActiveSections == iNumSavedSections) + return 0; /* no changes */ + else + return 1; + } + + /* walk through the Active section list, looking for a case-insensitive name match with input string */ + input_section = find_section(l_ConfigListActive, SectionName); + if (input_section == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigHasUnsavedChanges(): section name '%s' not found!", SectionName); + return 0; + } + + /* walk through the Saved section list, looking for a case-insensitive name match */ + curr_section = find_section(l_ConfigListSaved, SectionName); + if (curr_section == NULL) + { + /* if this section isn't present in saved list, then it has been newly created */ + return 1; + } + + /* compare all of the variables in the two sections. They are expected to be in the same order */ + active_var = input_section->first_var; + saved_var = curr_section->first_var; + while (active_var != NULL && saved_var != NULL) + { + if (strcmp(active_var->name, saved_var->name) != 0) + return 1; + if (active_var->type != saved_var->type) + return 1; + switch(active_var->type) + { + case M64TYPE_INT: + if (active_var->val.integer != saved_var->val.integer) + return 1; + break; + case M64TYPE_FLOAT: + if (active_var->val.number != saved_var->val.number) + return 1; + break; + case M64TYPE_BOOL: + if ((active_var->val.integer != 0) != (saved_var->val.integer != 0)) + return 1; + break; + case M64TYPE_STRING: + if (active_var->val.string == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigHasUnsavedChanges(): Variable '%s' NULL Active string pointer!", active_var->name); + return 1; + } + if (saved_var->val.string == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigHasUnsavedChanges(): Variable '%s' NULL Saved string pointer!", active_var->name); + return 1; + } + if (strcmp(active_var->val.string, saved_var->val.string) != 0) + return 1; + break; + default: + DebugMessage(M64MSG_ERROR, "ConfigHasUnsavedChanges(): Invalid variable '%s' type %i!", active_var->name, active_var->type); + return 1; + } + if (active_var->comment != NULL && saved_var->comment != NULL && strcmp(active_var->comment, saved_var->comment) != 0) + return 1; + active_var = active_var->next; + saved_var = saved_var->next; + } + + /* any extra new variables on the end, or deleted variables? */ + if (active_var != NULL || saved_var != NULL) + return 1; + + /* exactly the same */ + return 0; +} + +/* ------------------------------------------------------- */ +/* Modifier functions, exported outside of the Core */ +/* ------------------------------------------------------- */ + +EXPORT m64p_error CALL ConfigDeleteSection(const char *SectionName) +{ + config_section **curr_section_link; + config_section *next_section; + + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (l_ConfigListActive == NULL) + return M64ERR_INPUT_NOT_FOUND; + + /* find the named section and pull it out of the list */ + curr_section_link = find_section_link(&l_ConfigListActive, SectionName); + if (*curr_section_link == NULL) + return M64ERR_INPUT_NOT_FOUND; + + next_section = (*curr_section_link)->next; + + /* delete the named section */ + delete_section(*curr_section_link); + + /* fix the pointer to point to the next section after the deleted one */ + *curr_section_link = next_section; + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL ConfigSaveFile(void) +{ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + + /* copy the active config list to the saved config list */ + copy_configlist_active_to_saved(); + + /* write the saved config list out to a file */ + return (write_configlist_file()); +} + +EXPORT m64p_error CALL ConfigSaveSection(const char *SectionName) +{ + config_section *curr_section, *new_section; + config_section **insertion_point; + + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (SectionName == NULL || strlen(SectionName) < 1) + return M64ERR_INPUT_ASSERT; + + /* walk through the Active section list, looking for a case-insensitive name match */ + curr_section = find_section(l_ConfigListActive, SectionName); + if (curr_section == NULL) + return M64ERR_INPUT_NOT_FOUND; + + /* duplicate this section */ + new_section = section_deepcopy(curr_section); + if (new_section == NULL) + return M64ERR_NO_MEMORY; + + /* update config section that's in the Saved list with the new one */ + insertion_point = find_alpha_section_link(&l_ConfigListSaved, SectionName); + if (*insertion_point != NULL && osal_insensitive_strcmp((*insertion_point)->name, SectionName) == 0) + { + /* the section exists in the saved list and will be replaced */ + new_section->next = (*insertion_point)->next; + delete_section(*insertion_point); + *insertion_point = new_section; + } + else + { + /* the section didn't exist in the saved list and has to be inserted */ + new_section->next = *insertion_point; + *insertion_point = new_section; + } + + /* write the saved config list out to a file */ + return (write_configlist_file()); +} + +EXPORT m64p_error CALL ConfigRevertChanges(const char *SectionName) +{ + config_section **active_section_link, *active_section, *saved_section, *new_section; + + /* check input conditions */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (SectionName == NULL) + return M64ERR_INPUT_ASSERT; + + /* walk through the Active section list, looking for a case-insensitive name match with input string */ + active_section_link = find_section_link(&l_ConfigListActive, SectionName); + active_section = *active_section_link; + if (active_section == NULL) + return M64ERR_INPUT_NOT_FOUND; + + /* walk through the Saved section list, looking for a case-insensitive name match */ + saved_section = find_section(l_ConfigListSaved, SectionName); + if (saved_section == NULL) + { + /* if this section isn't present in saved list, then it has been newly created */ + return M64ERR_INPUT_NOT_FOUND; + } + + /* copy the section as it is on the disk */ + new_section = section_deepcopy(saved_section); + if (new_section == NULL) + return M64ERR_NO_MEMORY; + + /* replace active_section with saved_section in the linked list */ + *active_section_link = new_section; + new_section->next = active_section->next; + + /* release memory associated with active_section */ + delete_section(active_section); + + return M64ERR_SUCCESS; +} + + +/* ------------------------------------------------------- */ +/* Generic Get/Set functions, exported outside of the Core */ +/* ------------------------------------------------------- */ + +EXPORT m64p_error CALL ConfigSetParameter(m64p_handle ConfigSectionHandle, const char *ParamName, m64p_type ParamType, const void *ParamValue) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (ConfigSectionHandle == NULL || ParamName == NULL || ParamValue == NULL || (int) ParamType < 1 || (int) ParamType > 4) + return M64ERR_INPUT_ASSERT; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return M64ERR_INPUT_INVALID; + + /* if this parameter doesn't already exist, then create it and add it to the section */ + var = find_section_var(section, ParamName); + if (var == NULL) + { + var = config_var_create(ParamName, NULL); + if (var == NULL) + return M64ERR_NO_MEMORY; + append_var_to_section(section, var); + } + + /* cleanup old values */ + switch (var->type) + { + case M64TYPE_STRING: + free(var->val.string); + break; + default: + break; + } + + /* set this parameter's value */ + var->type = ParamType; + switch(ParamType) + { + case M64TYPE_INT: + var->val.integer = *((int *) ParamValue); + break; + case M64TYPE_FLOAT: + var->val.number = *((float *) ParamValue); + break; + case M64TYPE_BOOL: + var->val.integer = (*((int *) ParamValue) != 0); + break; + case M64TYPE_STRING: + var->val.string = strdup((char *)ParamValue); + if (var->val.string == NULL) + return M64ERR_NO_MEMORY; + break; + default: + /* this is logically impossible because of the ParamType check at the top of this function */ + break; + } + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL ConfigGetParameter(m64p_handle ConfigSectionHandle, const char *ParamName, m64p_type ParamType, void *ParamValue, int MaxSize) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (ConfigSectionHandle == NULL || ParamName == NULL || ParamValue == NULL || (int) ParamType < 1 || (int) ParamType > 4) + return M64ERR_INPUT_ASSERT; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return M64ERR_INPUT_INVALID; + + /* if this parameter doesn't already exist, return an error */ + var = find_section_var(section, ParamName); + if (var == NULL) + return M64ERR_INPUT_NOT_FOUND; + + /* call the specific Get function to translate the parameter to the desired type */ + switch(ParamType) + { + case M64TYPE_INT: + if (MaxSize < sizeof(int)) return M64ERR_INPUT_INVALID; + if (var->type != M64TYPE_INT && var->type != M64TYPE_FLOAT) return M64ERR_WRONG_TYPE; + *((int *) ParamValue) = ConfigGetParamInt(ConfigSectionHandle, ParamName); + break; + case M64TYPE_FLOAT: + if (MaxSize < sizeof(float)) return M64ERR_INPUT_INVALID; + if (var->type != M64TYPE_INT && var->type != M64TYPE_FLOAT) return M64ERR_WRONG_TYPE; + *((float *) ParamValue) = ConfigGetParamFloat(ConfigSectionHandle, ParamName); + break; + case M64TYPE_BOOL: + if (MaxSize < sizeof(int)) return M64ERR_INPUT_INVALID; + if (var->type != M64TYPE_BOOL && var->type != M64TYPE_INT) return M64ERR_WRONG_TYPE; + *((int *) ParamValue) = ConfigGetParamBool(ConfigSectionHandle, ParamName); + break; + case M64TYPE_STRING: + { + const char *string; + if (MaxSize < 1) return M64ERR_INPUT_INVALID; + if (var->type != M64TYPE_STRING && var->type != M64TYPE_BOOL) return M64ERR_WRONG_TYPE; + string = ConfigGetParamString(ConfigSectionHandle, ParamName); + strncpy((char *) ParamValue, string, MaxSize); + *((char *) ParamValue + MaxSize - 1) = 0; + break; + } + default: + /* this is logically impossible because of the ParamType check at the top of this function */ + break; + } + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL ConfigGetParameterType(m64p_handle ConfigSectionHandle, const char *ParamName, m64p_type *ParamType) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (ConfigSectionHandle == NULL || ParamName == NULL || ParamType == NULL) + return M64ERR_INPUT_ASSERT; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return M64ERR_INPUT_INVALID; + + /* if this parameter doesn't already exist, return an error */ + var = find_section_var(section, ParamName); + if (var == NULL) + return M64ERR_INPUT_NOT_FOUND; + + *ParamType = var->type; + return M64ERR_SUCCESS; +} + + +EXPORT const char * CALL ConfigGetParameterHelp(m64p_handle ConfigSectionHandle, const char *ParamName) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit || ConfigSectionHandle == NULL || ParamName == NULL) + return NULL; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return NULL; + + /* if this parameter doesn't exist, return an error */ + var = find_section_var(section, ParamName); + if (var == NULL) + return NULL; + + return var->comment; +} + +/* ------------------------------------------------------- */ +/* Special Get/Set functions, exported outside of the Core */ +/* ------------------------------------------------------- */ + +EXPORT m64p_error CALL ConfigSetDefaultInt(m64p_handle ConfigSectionHandle, const char *ParamName, int ParamValue, const char *ParamHelp) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (ConfigSectionHandle == NULL || ParamName == NULL) + return M64ERR_INPUT_ASSERT; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return M64ERR_INPUT_INVALID; + + /* if this parameter already exists, then just return successfully */ + var = find_section_var(section, ParamName); + if (var != NULL) + return M64ERR_SUCCESS; + + /* otherwise create a new config_var object and add it to this section */ + var = config_var_create(ParamName, ParamHelp); + if (var == NULL) + return M64ERR_NO_MEMORY; + var->type = M64TYPE_INT; + var->val.integer = ParamValue; + append_var_to_section(section, var); + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL ConfigSetDefaultFloat(m64p_handle ConfigSectionHandle, const char *ParamName, float ParamValue, const char *ParamHelp) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (ConfigSectionHandle == NULL || ParamName == NULL) + return M64ERR_INPUT_ASSERT; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return M64ERR_INPUT_INVALID; + + /* if this parameter already exists, then just return successfully */ + var = find_section_var(section, ParamName); + if (var != NULL) + return M64ERR_SUCCESS; + + /* otherwise create a new config_var object and add it to this section */ + var = config_var_create(ParamName, ParamHelp); + if (var == NULL) + return M64ERR_NO_MEMORY; + var->type = M64TYPE_FLOAT; + var->val.number = ParamValue; + append_var_to_section(section, var); + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL ConfigSetDefaultBool(m64p_handle ConfigSectionHandle, const char *ParamName, int ParamValue, const char *ParamHelp) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (ConfigSectionHandle == NULL || ParamName == NULL) + return M64ERR_INPUT_ASSERT; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return M64ERR_INPUT_INVALID; + + /* if this parameter already exists, then just return successfully */ + var = find_section_var(section, ParamName); + if (var != NULL) + return M64ERR_SUCCESS; + + /* otherwise create a new config_var object and add it to this section */ + var = config_var_create(ParamName, ParamHelp); + if (var == NULL) + return M64ERR_NO_MEMORY; + var->type = M64TYPE_BOOL; + var->val.integer = ParamValue ? 1 : 0; + append_var_to_section(section, var); + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL ConfigSetDefaultString(m64p_handle ConfigSectionHandle, const char *ParamName, const char * ParamValue, const char *ParamHelp) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit) + return M64ERR_NOT_INIT; + if (ConfigSectionHandle == NULL || ParamName == NULL || ParamValue == NULL) + return M64ERR_INPUT_ASSERT; + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + return M64ERR_INPUT_INVALID; + + /* if this parameter already exists, then just return successfully */ + var = find_section_var(section, ParamName); + if (var != NULL) + return M64ERR_SUCCESS; + + /* otherwise create a new config_var object and add it to this section */ + var = config_var_create(ParamName, ParamHelp); + if (var == NULL) + return M64ERR_NO_MEMORY; + var->type = M64TYPE_STRING; + var->val.string = strdup(ParamValue); + if (var->val.string == NULL) + { + delete_var(var); + return M64ERR_NO_MEMORY; + } + append_var_to_section(section, var); + + return M64ERR_SUCCESS; +} + +EXPORT int CALL ConfigGetParamInt(m64p_handle ConfigSectionHandle, const char *ParamName) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit || ConfigSectionHandle == NULL || ParamName == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamInt(): Input assertion!"); + return 0; + } + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamInt(): ConfigSectionHandle invalid!"); + return 0; + } + + /* if this parameter doesn't already exist, return an error */ + var = find_section_var(section, ParamName); + if (var == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamInt(): Parameter '%s' not found!", ParamName); + return 0; + } + + /* translate the actual variable type to an int */ + switch(var->type) + { + case M64TYPE_INT: + return var->val.integer; + case M64TYPE_FLOAT: + return (int) var->val.number; + case M64TYPE_BOOL: + return (var->val.integer != 0); + case M64TYPE_STRING: + return atoi(var->val.string); + default: + DebugMessage(M64MSG_ERROR, "ConfigGetParamInt(): invalid internal parameter type for '%s'", ParamName); + return 0; + } + + return 0; +} + +EXPORT float CALL ConfigGetParamFloat(m64p_handle ConfigSectionHandle, const char *ParamName) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit || ConfigSectionHandle == NULL || ParamName == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamFloat(): Input assertion!"); + return 0.0; + } + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamFloat(): ConfigSectionHandle invalid!"); + return 0.0; + } + + /* if this parameter doesn't already exist, return an error */ + var = find_section_var(section, ParamName); + if (var == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamFloat(): Parameter '%s' not found!", ParamName); + return 0.0; + } + + /* translate the actual variable type to an int */ + switch(var->type) + { + case M64TYPE_INT: + return (float) var->val.integer; + case M64TYPE_FLOAT: + return var->val.number; + case M64TYPE_BOOL: + return (var->val.integer != 0) ? 1.0f : 0.0f; + case M64TYPE_STRING: + return (float) atof(var->val.string); + default: + DebugMessage(M64MSG_ERROR, "ConfigGetParamFloat(): invalid internal parameter type for '%s'", ParamName); + return 0.0; + } + + return 0.0; +} + +EXPORT int CALL ConfigGetParamBool(m64p_handle ConfigSectionHandle, const char *ParamName) +{ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit || ConfigSectionHandle == NULL || ParamName == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamBool(): Input assertion!"); + return 0; + } + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamBool(): ConfigSectionHandle invalid!"); + return 0; + } + + /* if this parameter doesn't already exist, return an error */ + var = find_section_var(section, ParamName); + if (var == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamBool(): Parameter '%s' not found!", ParamName); + return 0; + } + + /* translate the actual variable type to an int */ + switch(var->type) + { + case M64TYPE_INT: + return (var->val.integer != 0); + case M64TYPE_FLOAT: + return (var->val.number != 0.0); + case M64TYPE_BOOL: + return var->val.integer; + case M64TYPE_STRING: + return (osal_insensitive_strcmp(var->val.string, "true") == 0); + default: + DebugMessage(M64MSG_ERROR, "ConfigGetParamBool(): invalid internal parameter type for '%s'", ParamName); + return 0; + } + + return 0; +} + +EXPORT const char * CALL ConfigGetParamString(m64p_handle ConfigSectionHandle, const char *ParamName) +{ + static char outstr[64]; /* warning: not thread safe */ + config_section *section; + config_var *var; + + /* check input conditions */ + if (!l_ConfigInit || ConfigSectionHandle == NULL || ParamName == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamString(): Input assertion!"); + return ""; + } + + section = (config_section *) ConfigSectionHandle; + if (section->magic != SECTION_MAGIC) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamString(): ConfigSectionHandle invalid!"); + return ""; + } + + /* if this parameter doesn't already exist, return an error */ + var = find_section_var(section, ParamName); + if (var == NULL) + { + DebugMessage(M64MSG_ERROR, "ConfigGetParamString(): Parameter '%s' not found!", ParamName); + return ""; + } + + /* translate the actual variable type to an int */ + switch(var->type) + { + case M64TYPE_INT: + snprintf(outstr, 63, "%i", var->val.integer); + outstr[63] = 0; + return outstr; + case M64TYPE_FLOAT: + snprintf(outstr, 63, "%f", var->val.number); + outstr[63] = 0; + return outstr; + case M64TYPE_BOOL: + return (var->val.integer ? "True" : "False"); + case M64TYPE_STRING: + return var->val.string; + default: + DebugMessage(M64MSG_ERROR, "ConfigGetParamString(): invalid internal parameter type for '%s'", ParamName); + return ""; + } + + return ""; +} + +/* ------------------------------------------------------ */ +/* OS Abstraction functions, exported outside of the Core */ +/* ------------------------------------------------------ */ + +EXPORT const char * CALL ConfigGetSharedDataFilepath(const char *filename) +{ + const char *configsharepath = NULL; + m64p_handle CoreHandle = NULL; + + /* check input parameter */ + if (filename == NULL) return NULL; + + /* try to get the SharedDataPath string variable in the Core configuration section */ + if (ConfigOpenSection("Core", &CoreHandle) == M64ERR_SUCCESS) + { + configsharepath = ConfigGetParamString(CoreHandle, "SharedDataPath"); + } + + return osal_get_shared_filepath(filename, l_DataDirOverride, configsharepath); +} + +EXPORT const char * CALL ConfigGetUserConfigPath(void) +{ + if (l_ConfigDirOverride != NULL) + { + osal_mkdirp(l_ConfigDirOverride, 0700); + return l_ConfigDirOverride; + } + else + return osal_get_user_configpath(); +} + +EXPORT const char * CALL ConfigGetUserDataPath(void) +{ + return osal_get_user_datapath(); +} + +EXPORT const char * CALL ConfigGetUserCachePath(void) +{ + return osal_get_user_cachepath(); +} + diff --git a/source/mupen64plus-core/src/api/config.h b/source/mupen64plus-core/src/api/config.h new file mode 100644 index 0000000..76c9f7d --- /dev/null +++ b/source/mupen64plus-core/src/api/config.h @@ -0,0 +1,30 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/config.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the Core configuration functions + */ + +#include "m64p_types.h" + +/* these functions are only to be used within the Core library */ + +m64p_error ConfigInit(const char *ConfigDirOverride, const char *DataDirOverride); +m64p_error ConfigShutdown(void); diff --git a/source/mupen64plus-core/src/api/debugger.c b/source/mupen64plus-core/src/api/debugger.c new file mode 100644 index 0000000..89d1999 --- /dev/null +++ b/source/mupen64plus-core/src/api/debugger.c @@ -0,0 +1,390 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/debugger.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the Core debugger functions which will be exported + * outside of the core library. + */ + +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "m64p_types.h" +#include "m64p_debugger.h" +#include "callbacks.h" +#include "debugger.h" + +#include "debugger/dbg_types.h" +#include "debugger/dbg_breakpoints.h" +#include "debugger/dbg_decoder.h" +#include "debugger/dbg_memory.h" +#include "debugger/debugger.h" +#include "memory/memory.h" +#include "r4300/r4300.h" + +extern unsigned int op; /* this is in r4300/pure_interp.c */ + +/* local variables */ +static void (*callback_ui_init)(void) = NULL; +static void (*callback_ui_update)(unsigned int) = NULL; +static void (*callback_ui_vi)(void) = NULL; + +static void (*callback_core_compare)(unsigned int) = NULL; +static void (*callback_core_data_sync)(int, void *) = NULL; + +/* global Functions for use by the Core */ + +void DebuggerCallback(eDbgCallbackType type, unsigned int param) +{ + if (type == DEBUG_UI_INIT) + { + if (callback_ui_init != NULL) + (*callback_ui_init)(); + } + else if (type == DEBUG_UI_UPDATE) + { + if (callback_ui_update != NULL) + (*callback_ui_update)(param); + } + else if (type == DEBUG_UI_VI) + { + if (callback_ui_vi != NULL) + (*callback_ui_vi)(); + } +} + +void CoreCompareCallback(void) +{ + if (callback_core_compare != NULL) + (*callback_core_compare)(op); +} + +void CoreCompareDataSync(int length, void *ptr) +{ + if (callback_core_data_sync != NULL) + (*callback_core_data_sync)(length, ptr); +} + +/* exported functions for use by the front-end User Interface */ + +EXPORT m64p_error CALL DebugSetCoreCompare(void (*dbg_core_compare)(unsigned int), void (*dbg_core_data_sync)(int, void *)) +{ + callback_core_compare = dbg_core_compare; + callback_core_data_sync = dbg_core_data_sync; + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL DebugSetCallbacks(void (*dbg_frontend_init)(void), void (*dbg_frontend_update)(unsigned int pc), void (*dbg_frontend_vi)(void)) +{ +#ifdef DBG + callback_ui_init = dbg_frontend_init; + callback_ui_update = dbg_frontend_update; + callback_ui_vi = dbg_frontend_vi; + return M64ERR_SUCCESS; +#else + return M64ERR_UNSUPPORTED; +#endif +} + +EXPORT m64p_error CALL DebugSetRunState(int runstate) +{ +#ifdef DBG + run = runstate; /* in debugger/debugger.c */ + return M64ERR_SUCCESS; +#else + return M64ERR_UNSUPPORTED; +#endif +} + +EXPORT int CALL DebugGetState(m64p_dbg_state statenum) +{ +#ifdef DBG + switch (statenum) + { + case M64P_DBG_RUN_STATE: + return run; + case M64P_DBG_PREVIOUS_PC: + return previousPC; + case M64P_DBG_NUM_BREAKPOINTS: + return g_NumBreakpoints; + case M64P_DBG_CPU_DYNACORE: + return r4300emu; + case M64P_DBG_CPU_NEXT_INTERRUPT: + return next_interupt; + default: + DebugMessage(M64MSG_WARNING, "Bug: invalid m64p_dbg_state input in DebugGetState()"); + return 0; + } + return 0; +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugGetState() called, but Debugger not supported in Core library"); + return 0; +#endif +} + +EXPORT m64p_error CALL DebugStep(void) +{ +#ifdef DBG + if (!g_DebuggerActive) + return M64ERR_INVALID_STATE; + debugger_step(); /* in debugger/debugger.c */ + return M64ERR_SUCCESS; +#else + return M64ERR_UNSUPPORTED; +#endif +} + +EXPORT void CALL DebugDecodeOp(unsigned int instruction, char *op, char *args, int pc) +{ +#ifdef DBG + r4300_decode_op(instruction, op, args, pc); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugDecodeOp() called, but Debugger not supported in Core library"); +#endif +} + +EXPORT void * CALL DebugMemGetRecompInfo(m64p_dbg_mem_info recomp_type, unsigned int address, int index) +{ +#ifdef DBG + switch (recomp_type) + { + case M64P_DBG_RECOMP_OPCODE: + return get_recompiled_opcode(address, index); + case M64P_DBG_RECOMP_ARGS: + return get_recompiled_args(address, index); + case M64P_DBG_RECOMP_ADDR: + return get_recompiled_addr(address, index); + default: + DebugMessage(M64MSG_ERROR, "Bug: DebugMemGetRecompInfo() called with invalid m64p_dbg_mem_info"); + return NULL; + } +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemGetRecompInfo() called, but Debugger not supported in Core library"); + return NULL; +#endif +} + +EXPORT int CALL DebugMemGetMemInfo(m64p_dbg_mem_info mem_info_type, unsigned int address) +{ +#ifdef DBG + switch (mem_info_type) + { + case M64P_DBG_MEM_TYPE: + return get_memory_type(address); + case M64P_DBG_MEM_FLAGS: + return get_memory_flags(address); + case M64P_DBG_MEM_HAS_RECOMPILED: + return get_has_recompiled(address); + case M64P_DBG_MEM_NUM_RECOMPILED: + return get_num_recompiled(address); + default: + DebugMessage(M64MSG_ERROR, "Bug: DebugMemGetMemInfo() called with invalid m64p_dbg_mem_info"); + return 0; + } +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemGetMemInfo() called, but Debugger not supported in Core library"); + return 0; +#endif +} + +EXPORT void * CALL DebugMemGetPointer(m64p_dbg_memptr_type mem_ptr_type) +{ + switch (mem_ptr_type) + { + case M64P_DBG_PTR_RDRAM: + return rdram; + case M64P_DBG_PTR_PI_REG: + return &pi_register; + case M64P_DBG_PTR_SI_REG: + return &si_register; + case M64P_DBG_PTR_VI_REG: + return &vi_register; + case M64P_DBG_PTR_RI_REG: + return &ri_register; + case M64P_DBG_PTR_AI_REG: + return &ai_register; + default: + DebugMessage(M64MSG_ERROR, "Bug: DebugMemGetPointer() called with invalid m64p_dbg_memptr_type"); + return NULL; + } +} + +EXPORT unsigned long long CALL DebugMemRead64(unsigned int address) +{ +#ifdef DBG + if ((address & 3) == 0) + return read_memory_64(address); + else + return read_memory_64_unaligned(address); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemRead64() called, but Debugger not supported in Core library"); + return 0LL; +#endif +} + +EXPORT unsigned int CALL DebugMemRead32(unsigned int address) +{ +#ifdef DBG + if ((address & 3) == 0) + return read_memory_32(address); + else + return read_memory_32_unaligned(address); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemRead32() called, but Debugger not supported in Core library"); + return 0; +#endif +} + +EXPORT unsigned short CALL DebugMemRead16(unsigned int address) +{ +#ifdef DBG + return read_memory_16(address); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemRead16() called, but Debugger not supported in Core library"); + return 0; +#endif +} + +EXPORT unsigned char CALL DebugMemRead8(unsigned int address) +{ +#ifdef DBG + return read_memory_8(address); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemRead8() called, but Debugger not supported in Core library"); + return 0; +#endif +} + +EXPORT void CALL DebugMemWrite64(unsigned int address, unsigned long long value) +{ +#ifdef DBG + if ((address & 3) == 0) + write_memory_64(address, value); + else + write_memory_64_unaligned(address, value); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemWrite64() called, but Debugger not supported in Core library"); +#endif +} + +EXPORT void CALL DebugMemWrite32(unsigned int address, unsigned int value) +{ +#ifdef DBG + if ((address & 3) == 0) + write_memory_32(address, value); + else + write_memory_32_unaligned(address, value); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemWrite32() called, but Debugger not supported in Core library"); +#endif +} + +EXPORT void CALL DebugMemWrite16(unsigned int address, unsigned short value) +{ +#ifdef DBG + write_memory_16(address, value); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemWrite16() called, but Debugger not supported in Core library"); +#endif +} + +EXPORT void CALL DebugMemWrite8(unsigned int address, unsigned char value) +{ +#ifdef DBG + write_memory_8(address, value); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugMemWrite8() called, but Debugger not supported in Core library"); +#endif +} + +EXPORT void * CALL DebugGetCPUDataPtr(m64p_dbg_cpu_data cpu_data_type) +{ + switch (cpu_data_type) + { + case M64P_CPU_PC: + return &PC->addr; + case M64P_CPU_REG_REG: + return reg; + case M64P_CPU_REG_HI: + return &hi; + case M64P_CPU_REG_LO: + return &lo; + case M64P_CPU_REG_COP0: + return reg_cop0; + case M64P_CPU_REG_COP1_DOUBLE_PTR: + return reg_cop1_double; + case M64P_CPU_REG_COP1_SIMPLE_PTR: + return reg_cop1_simple; + case M64P_CPU_REG_COP1_FGR_64: + return reg_cop1_fgr_64; + case M64P_CPU_TLB: + return tlb_e; + default: + DebugMessage(M64MSG_ERROR, "Bug: DebugGetCPUDataPtr() called with invalid input m64p_dbg_cpu_data"); + return NULL; + } +} + +EXPORT int CALL DebugBreakpointLookup(unsigned int address, unsigned int size, unsigned int flags) +{ +#ifdef DBG + return lookup_breakpoint(address, size, flags); +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugBreakpointLookup() called, but Debugger not supported in Core library"); + return -1; +#endif +} + +EXPORT int CALL DebugBreakpointCommand(m64p_dbg_bkp_command command, unsigned int index, void *ptr) +{ +#ifdef DBG + switch (command) + { + case M64P_BKP_CMD_ADD_ADDR: + return add_breakpoint(index); + case M64P_BKP_CMD_ADD_STRUCT: + return add_breakpoint_struct((breakpoint *) ptr); + case M64P_BKP_CMD_REPLACE: + replace_breakpoint_num(index, (breakpoint *) ptr); + return 0; + case M64P_BKP_CMD_REMOVE_ADDR: + remove_breakpoint_by_address(index); + return 0; + case M64P_BKP_CMD_REMOVE_IDX: + remove_breakpoint_by_num(index); + return 0; + case M64P_BKP_CMD_ENABLE: + enable_breakpoint(index); + return 0; + case M64P_BKP_CMD_DISABLE: + disable_breakpoint(index); + return 0; + case M64P_BKP_CMD_CHECK: + return check_breakpoints(index); + default: + DebugMessage(M64MSG_ERROR, "Bug: DebugBreakpointCommand() called with invalid input m64p_dbg_bkp_command"); + return -1; + } +#else + DebugMessage(M64MSG_ERROR, "Bug: DebugBreakpointCommand() called, but Debugger not supported in Core library"); + return -1; +#endif +} + diff --git a/source/mupen64plus-core/src/api/debugger.h b/source/mupen64plus-core/src/api/debugger.h new file mode 100644 index 0000000..f15a04a --- /dev/null +++ b/source/mupen64plus-core/src/api/debugger.h @@ -0,0 +1,46 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/debugger.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the definitions for debugger functions which will be + * called from the other Core modules + */ + +#if !defined(API_DEBUGGER_H) +#define API_DEBUGGER_H + +#include "m64p_types.h" + +/* Debugger Definitions */ + +typedef enum { + DEBUG_UI_INIT = 1, + DEBUG_UI_UPDATE, + DEBUG_UI_VI, + DEBUG_CORE_COMPARE + } eDbgCallbackType; + +/* Functions for use by the Core, to send information back to the front-end app */ +extern void DebuggerCallback(eDbgCallbackType type, unsigned int param); +extern void CoreCompareCallback(void); +extern void CoreCompareDataSync(int length, void *ptr); + +#endif /* API_DEBUGGER_H */ + diff --git a/source/mupen64plus-core/src/api/eglport.cpp b/source/mupen64plus-core/src/api/eglport.cpp new file mode 100755 index 0000000..b6c5e2a --- /dev/null +++ b/source/mupen64plus-core/src/api/eglport.cpp @@ -0,0 +1,706 @@ +/** + * + * EGLPORT.C + * Copyright (C) 2011-2013 Scott R. Smith + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + +#include "eglport.h" + +#include +#include + +#define USE_EGL_SDL 1 +#define USE_GLES2 1 + +#if defined(USE_EGL_SDL) +#include "SDL.h" +#include "SDL_syswm.h" +SDL_SysWMinfo sysWmInfo; /** Holds our X Display/Window information */ +#endif /* USE_EGL_SDL */ + +#if defined(PANDORA) /* Pandora VSync Support */ +#include +#include +#include +#include + +#ifndef FBIO_WAITFORVSYNC +#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) +#endif +int fbdev = -1; + +#elif defined(RPI) +#include "bcm_host.h" +#endif /* PANDORA */ + +enum EGL_RENDER_T { + RENDER_RAW=0, /** Sets render mode to raw or framebuffer mode. */ + RENDER_SDL, /** Sets render mode to X11/SDL mode. */ + RENDER_TOTAL +}; + +enum EGL_SETTINGS_T { + CFG_MODE=0, /** Render mode for EGL 0=RAW 1=SDL. */ + CFG_VSYNC, /** Controls system vsync if available. */ + CFG_FSAA, /** Number of samples for full screen AA. 0 is off, 2/4 samples. */ + CFG_FPS, /** Calculate and report frame per second. */ + CFG_RED_SIZE, /** Number of bits of Red in the color buffer. */ + CFG_GREEN_SIZE, /** Number of bits of Green in the color buffer. */ + CFG_BLUE_SIZE, /** Number of bits of Blue in the color buffer. */ + CFG_ALPHA_SIZE, /** Number of bits of Alpha in the color buffer. */ + CFG_DEPTH_SIZE, /** Number of bits of Z in the depth buffer. */ + CFG_BUFFER_SIZE, /** The total color component bits in the color buffer. */ + CFG_STENCIL_SIZE, /** Number of bits of Stencil in the stencil buffer. */ + CFG_TOTAL /** Total number of settings. */ +}; + +NativeDisplayType nativeDisplay = 0; /** Reference to the systems native display */ +NativeWindowType nativeWindow = 0; /** Reference to the systems native window */ +EGLint eglSettings[CFG_TOTAL]; /** Stores setting values. */ +EGLDisplay eglDisplay = NULL; /** Reference to the EGL display */ +EGLConfig eglConfig = NULL; /** Reference to the EGL config */ +EGLContext eglContext = NULL; /** Reference to the EGL context */ +EGLSurface eglSurface = NULL; /** Reference to the EGL surface */ + +#define totalConfigsIn 5 /** Total number of configurations to request */ +EGLint totalConfigsFound = 0; /** Total number of configurations matching attributes */ +EGLConfig eglConfigs[totalConfigsIn]; /** Structure containing references to matching configurations */ + +uint32_t fpsCount = 0; /** Total number of frames counted */ +uint32_t fpsTime = 0; /** Start time of frame count measurment */ + +int8_t eglColorbits = 0; +int8_t eglDepthbits = 0; +int8_t eglStencilbits = 0; + + +/** Private API */ +void OpenCfg ( const char* file ); +int8_t ConfigureEGL ( EGLConfig config ); +int8_t FindEGLConfigs ( void ); +int8_t CheckEGLErrors ( const char* file, uint16_t line ); + +int8_t GetNativeDisplay ( void ); +int8_t GetNativeWindow ( uint16_t width, uint16_t height ); +void FreeNativeDisplay ( void ); +void FreeNativeWindow ( void ); + +void Platform_Open ( void ); +void Platform_Close ( void ); +void Platform_VSync ( void ); +uint32_t Platform_GetTicks ( void ); + +/** @brief Release all EGL and system resources + */ +void EGL_Close( void ) +{ + /* Release EGL resources */ + if (eglDisplay != NULL) + { + peglMakeCurrent( eglDisplay, NULL, NULL, EGL_NO_CONTEXT ); + if (eglContext != NULL) { + peglDestroyContext( eglDisplay, eglContext ); + } + if (eglSurface != NULL) { + peglDestroySurface( eglDisplay, eglSurface ); + } + peglTerminate( eglDisplay ); + } + + eglSurface = NULL; + eglContext = NULL; + eglDisplay = NULL; + + eglColorbits = 0; + eglDepthbits = 0; + eglStencilbits = 0; + + /* Release platform resources */ + FreeNativeWindow(); + FreeNativeDisplay(); + Platform_Close(); + + CheckEGLErrors( __FILE__, __LINE__ ); + + printf( "EGLport: Closed\n" ); +} + +/** @brief Swap the surface buffer onto the display + */ +void EGL_SwapBuffers( void ) +{ + if (eglSettings[CFG_VSYNC] != 0) { + Platform_VSync(); + } + + peglSwapBuffers( eglDisplay, eglSurface ); + + if (eglSettings[CFG_FPS] != 0) { + fpsCount++; + + if (fpsTime - Platform_GetTicks() >= 1000) + { + printf( "EGLport: %d fps\n", fpsCount ); + fpsTime = Platform_GetTicks(); + fpsCount = 0; + } + } +} + +/** @brief Obtain the system display and initialize EGL + * @param width : desired pixel width of the window (not used by all platforms) + * @param height : desired pixel height of the window (not used by all platforms) + * @return : 0 if the function passed, else 1 + */ +int8_t EGL_Open( uint16_t width, uint16_t height ) +{ + EGLint eglMajorVer, eglMinorVer; + EGLBoolean result; + uint32_t configIndex = 0; + const char* output; + + static const EGLint contextAttribs[] = + { +#if defined(USE_GLES2) + EGL_CONTEXT_CLIENT_VERSION, 2, +#endif + EGL_NONE + }; + +#if defined(DEBUG) + printf( "EGLport Warning: DEBUG is enabled which may effect performance\n" ); +#endif + + /* Check that system is not open */ + if (eglDisplay != NULL || eglContext != NULL || eglSurface != NULL) + { + printf( "EGLport ERROR: EGL system is already open!\n" ); + return 1; + } + + /* Check for the cfg file to alternative settings */ + OpenCfg( "eglport.cfg" ); + + /* Setup any platform specific bits */ + Platform_Open(); + + printf( "EGLport: Opening EGL display\n" ); + if (GetNativeDisplay() != 0) + { + printf( "EGLport ERROR: Unable to obtain native display!\n" ); + return 1; + } + + eglDisplay = peglGetDisplay( nativeDisplay ); + if (eglDisplay == EGL_NO_DISPLAY) + { + CheckEGLErrors( __FILE__, __LINE__ ); + printf( "EGLport ERROR: Unable to create EGL display.\n" ); + return 1; + } + + printf( "EGLport: Initializing\n" ); + result = peglInitialize( eglDisplay, &eglMajorVer, &eglMinorVer ); + if (result != EGL_TRUE ) + { + CheckEGLErrors( __FILE__, __LINE__ ); + printf( "EGLport ERROR: Unable to initialize EGL display.\n" ); + return 1; + } + + /* Get EGL Library Information */ + printf( "EGL Implementation Version: Major %d Minor %d\n", eglMajorVer, eglMinorVer ); + output = peglQueryString( eglDisplay, EGL_VENDOR ); + printf( "EGL_VENDOR: %s\n", output ); + output = peglQueryString( eglDisplay, EGL_VERSION ); + printf( "EGL_VERSION: %s\n", output ); + output = peglQueryString( eglDisplay, EGL_EXTENSIONS ); + printf( "EGL_EXTENSIONS: %s\n", output ); + + if (FindEGLConfigs() != 0) + { + printf( "EGLport ERROR: Unable to configure EGL. See previous error.\n" ); + return 1; + } + + printf( "EGLport: Using Config %d\n", configIndex ); +#if defined(EGL_VERSION_1_2) + /* Bind GLES and create the context */ + printf( "EGLport: Binding API\n" ); + result = peglBindAPI( EGL_OPENGL_ES_API ); + if ( result == EGL_FALSE ) + { + CheckEGLErrors( __FILE__, __LINE__ ); + printf( "EGLport ERROR: Could not bind EGL API.\n" ); + return 1; + } +#endif /* EGL_VERSION_1_2 */ + + printf( "EGLport: Creating Context\n" ); + eglContext = peglCreateContext( eglDisplay, eglConfigs[configIndex], NULL, contextAttribs ); + if (eglContext == EGL_NO_CONTEXT) + { + CheckEGLErrors( __FILE__, __LINE__ ); + printf( "EGLport ERROR: Unable to create GLES context!\n"); + return 1; + } + + printf( "EGLport: Creating window surface\n" ); + if (GetNativeWindow( width, height ) != 0) + { + printf( "EGLport ERROR: Unable to obtain native window!\n" ); + return 1; + } + + eglSurface = peglCreateWindowSurface( eglDisplay, eglConfigs[configIndex], nativeWindow, 0 ); + if (eglSurface == EGL_NO_SURFACE) + { + CheckEGLErrors( __FILE__, __LINE__ ); + printf( "EGLport ERROR: Unable to create EGL surface!\n" ); + return 1; + } + + printf( "EGLport: Making Current\n" ); + result = peglMakeCurrent( eglDisplay, eglSurface, eglSurface, eglContext ); + if (result != EGL_TRUE) + { + CheckEGLErrors( __FILE__, __LINE__ ); + printf( "EGLport ERROR: Unable to make GLES context current\n" ); + return 1; + } + + { + EGLint color, depth, stencil; + eglGetConfigAttrib(eglDisplay, eglConfigs[configIndex], EGL_BUFFER_SIZE, &color); + eglGetConfigAttrib(eglDisplay, eglConfigs[configIndex], EGL_DEPTH_SIZE, &depth); + eglGetConfigAttrib(eglDisplay, eglConfigs[configIndex], EGL_STENCIL_SIZE, &stencil); + eglColorbits = (color==16)?5:8; //quick hack + eglDepthbits = depth; + eglStencilbits = stencil; + } + + printf( "EGLport: Setting swap interval\n" ); + peglSwapInterval( eglDisplay, (eglSettings[CFG_VSYNC] > 0) ? 1 : 0 ); + + printf( "EGLport: Complete\n" ); + + CheckEGLErrors( __FILE__, __LINE__ ); + + return 0; +} + +/** @brief Read settings that configure how to use EGL + * @param file : name of the config file + */ +void OpenCfg ( const char* file ) +{ + #define MAX_STRING 20 + #define MAX_SIZE 100 + uint8_t i; + FILE* fp = NULL; + char* location = NULL; + char eglStrings[CFG_TOTAL][MAX_STRING]; + char buffer[MAX_SIZE]; + + strncpy( eglStrings[CFG_MODE], "egl_mode=", MAX_STRING ); + strncpy( eglStrings[CFG_VSYNC], "use_vsync=", MAX_STRING ); + strncpy( eglStrings[CFG_FSAA], "use_fsaa=", MAX_STRING ); + strncpy( eglStrings[CFG_RED_SIZE], "size_red=", MAX_STRING ); + strncpy( eglStrings[CFG_GREEN_SIZE], "size_green=", MAX_STRING ); + strncpy( eglStrings[CFG_BLUE_SIZE], "size_blue=", MAX_STRING ); + strncpy( eglStrings[CFG_ALPHA_SIZE], "size_alpha=", MAX_STRING ); + strncpy( eglStrings[CFG_DEPTH_SIZE], "size_depth=", MAX_STRING ); + strncpy( eglStrings[CFG_BUFFER_SIZE], "size_buffer=", MAX_STRING ); + strncpy( eglStrings[CFG_STENCIL_SIZE], "size_stencil=", MAX_STRING ); + + /* Set defaults */ +#if defined(USE_EGL_SDL) + eglSettings[CFG_MODE] = RENDER_SDL; +#else + eglSettings[CFG_MODE] = RENDER_RAW; +#endif + eglSettings[CFG_VSYNC] = 0; + eglSettings[CFG_FSAA] = 0; + eglSettings[CFG_FPS] = 0; + eglSettings[CFG_RED_SIZE] = 5; + eglSettings[CFG_GREEN_SIZE] = 6; + eglSettings[CFG_BLUE_SIZE] = 5; + eglSettings[CFG_ALPHA_SIZE] = 0; + eglSettings[CFG_DEPTH_SIZE] = 16; + eglSettings[CFG_BUFFER_SIZE] = 16; + eglSettings[CFG_STENCIL_SIZE] = 0; + + /* Parse INI file */ + fp = fopen( file, "r"); + if (fp != NULL) + { + while (fgets( buffer, MAX_SIZE, fp ) != NULL) + { + for (i=0; i 0) ? 1 : 0; /* 20 */ + ConfigAttribs[attrib++] = EGL_SAMPLES; /* 21 */ + ConfigAttribs[attrib++] = eglSettings[CFG_FSAA]; /* 22 */ + ConfigAttribs[attrib++] = EGL_NONE; /* 23 */ + + result = peglChooseConfig( eglDisplay, ConfigAttribs, eglConfigs, totalConfigsIn, &totalConfigsFound ); + if (result != EGL_TRUE || totalConfigsFound == 0) + { + CheckEGLErrors( __FILE__, __LINE__ ); + printf( "EGLport ERROR: Unable to query for available configs, found %d.\n", totalConfigsFound ); + return 1; + } + printf( "EGLport: Found %d available configs\n", totalConfigsFound ); + + return 0; +} + +/** @brief Error checking function + * @param file : string reference that contains the source file that the check is occuring in + * @param line : numeric reference that contains the line number that the check is occuring in + * @return : 0 if the function passed, else 1 + */ +int8_t CheckEGLErrors( const char* file, uint16_t line ) +{ + EGLenum error; + const char* errortext; + const char* description; + + error = eglGetError(); + + if (error != EGL_SUCCESS && error != 0) + { + switch (error) + { + case EGL_NOT_INITIALIZED: + errortext = "EGL_NOT_INITIALIZED."; + description = "EGL is not or could not be initialized, for the specified display."; + break; + case EGL_BAD_ACCESS: + errortext = "EGL_BAD_ACCESS EGL"; + description = "cannot access a requested resource (for example, a context is bound in another thread)."; + break; + case EGL_BAD_ALLOC: + errortext = "EGL_BAD_ALLOC EGL"; + description = "failed to allocate resources for the requested operation."; + break; + case EGL_BAD_ATTRIBUTE: + errortext = "EGL_BAD_ATTRIBUTE"; + description = "An unrecognized attribute or attribute value was passed in anattribute list."; + break; + case EGL_BAD_CONFIG: + errortext = "EGL_BAD_CONFIG"; + description = "An EGLConfig argument does not name a valid EGLConfig."; + break; + case EGL_BAD_CONTEXT: + errortext = "EGL_BAD_CONTEXT"; + description = "An EGLContext argument does not name a valid EGLContext."; + break; + case EGL_BAD_CURRENT_SURFACE: + errortext = "EGL_BAD_CURRENT_SURFACE"; + description = "The current surface of the calling thread is a window, pbuffer,or pixmap that is no longer valid."; + break; + case EGL_BAD_DISPLAY: + errortext = "EGL_BAD_DISPLAY"; + description = "An EGLDisplay argument does not name a valid EGLDisplay."; + break; + case EGL_BAD_MATCH: + errortext = "EGL_BAD_MATCH"; + description = "Arguments are inconsistent; for example, an otherwise valid context requires buffers (e.g. depth or stencil) not allocated by an otherwise valid surface."; + break; + case EGL_BAD_NATIVE_PIXMAP: + errortext = "EGL_BAD_NATIVE_PIXMAP"; + description = "An EGLNativePixmapType argument does not refer to a validnative pixmap."; + break; + case EGL_BAD_NATIVE_WINDOW: + errortext = "EGL_BAD_NATIVE_WINDOW"; + description = "An EGLNativeWindowType argument does not refer to a validnative window."; + break; + case EGL_BAD_PARAMETER: + errortext = "EGL_BAD_PARAMETER"; + description = "One or more argument values are invalid."; + break; + case EGL_BAD_SURFACE: + errortext = "EGL_BAD_SURFACE"; + description = "An EGLSurface argument does not name a valid surface (window,pbuffer, or pixmap) configured for rendering"; + break; + case EGL_CONTEXT_LOST: + errortext = "EGL_CONTEXT_LOST"; + description = "A power management event has occurred. The application mustdestroy all contexts and reinitialise client API state and objects to continue rendering."; + break; + default: + errortext = "Unknown EGL Error"; + description = ""; + break; + } + + printf( "EGLport ERROR: EGL Error detected in file %s at line %d: %s (0x%X)\n Description: %s\n", file, line, errortext, error, description ); + return 1; + } + + return 0; +} + +/** @brief Obtain a reference to the system's native display + * @param window : pointer to save the display reference + * @return : 0 if the function passed, else 1 + */ +int8_t GetNativeDisplay( void ) +{ + if (eglSettings[CFG_MODE] == RENDER_RAW) /* RAW FB mode */ + { + printf( "EGLport: Using EGL_DEFAULT_DISPLAY\n" ); + nativeDisplay = EGL_DEFAULT_DISPLAY; + } + else if (eglSettings[CFG_MODE] == RENDER_SDL) /* SDL/X11 mode */ + { +#if defined(USE_EGL_SDL) + printf( "EGLport: Opening SDL/X11 display\n" ); + SDL_VERSION(&sysWmInfo.version); + SDL_GetWMInfo(&sysWmInfo); + nativeDisplay = (EGLNativeDisplayType)sysWmInfo.info.x11.display; + + if (nativeDisplay == 0) + { + printf( "EGLport ERROR: unable to get display!\n" ); + return 1; + } +#else + printf( "EGLport ERROR: SDL mode was not enabled in this compile!\n" ); +#endif + } + + return 0; +} + +/** @brief Obtain a reference to the system's native window + * @param width : desired pixel width of the window (not used by all platforms) + * @param height : desired pixel height of the window (not used by all platforms) + * @return : 0 if the function passed, else 1 + */ +int8_t GetNativeWindow( uint16_t width, uint16_t height ) +{ + nativeWindow = 0; + +#if defined(WIZ) || defined(CAANOO) + + nativeWindow = (NativeWindowType)malloc(16*1024); + + if(nativeWindow == NULL) { + printf( "EGLport ERROR: Memory for window Failed\n" ); + return 1; + } + +#elif defined(RPI) + + EGLBoolean result; + uint32_t screen_width, screen_height; + static EGL_DISPMANX_WINDOW_T nativewindow; + DISPMANX_ELEMENT_HANDLE_T dispman_element; + DISPMANX_DISPLAY_HANDLE_T dispman_display; + DISPMANX_UPDATE_HANDLE_T dispman_update; + VC_RECT_T dst_rect; + VC_RECT_T src_rect; + + /* create an EGL window surface */ + result = graphics_get_display_size(0 /* LCD */, &screen_width, &screen_height); + if(result < 0) { + printf( "EGLport ERROR: RPi graphicget_display_size failed\n" ); + return 1; + } + + dst_rect.x = 0; + dst_rect.y = 0; + dst_rect.width = screen_width; + dst_rect.height = screen_height; + + src_rect.x = 0; + src_rect.y = 0; + src_rect.width = width << 16; + src_rect.height = height << 16; + + dispman_display = vc_dispmanx_display_open( 0 /* LCD */); + dispman_update = vc_dispmanx_update_start( 0 ); + dispman_element = vc_dispmanx_element_add ( dispman_update, dispman_display, + 0 /*layer*/, &dst_rect, 0 /*src*/, + &src_rect, DISPMANX_PROTECTION_NONE, (VC_DISPMANX_ALPHA_T*)0 /*alpha*/, (DISPMANX_CLAMP_T*)0 /*clamp*/, (DISPMANX_TRANSFORM_T)0 /*transform*/); + + nativewindow.element = dispman_element; + nativewindow.width = screen_width; + nativewindow.height = screen_height; + vc_dispmanx_update_submit_sync( dispman_update ); + + nativeWindow = (NativeWindowType)&nativewindow; + +#else /* default */ + + if (eglSettings[CFG_MODE] == RENDER_RAW) /* RAW FB mode */ + { + nativeWindow = 0; + } + else if(eglSettings[CFG_MODE] == RENDER_SDL) /* SDL/X11 mode */ + { +#if defined(USE_EGL_SDL) + /* SDL_GetWMInfo is populated when display was opened */ + nativeWindow = (NativeWindowType)sysWmInfo.info.x11.window; + + if (nativeWindow == 0) + { + printf( "EGLport ERROR: unable to get window!\n" ); + return 1; + } +#else + printf( "EGLport ERROR: SDL mode was not enabled in this compile!\n" ); +#endif + } + else + { + printf( "EGLport ERROR: Unknown EGL render mode %d!\n", eglSettings[CFG_MODE] ); + return 1; + } + +#endif /* WIZ / CAANOO */ + + return 0; +} + +/** @brief Release the system's native display + */ +void FreeNativeDisplay( void ) +{ +} + +/** @brief Release the system's native window + */ +void FreeNativeWindow( void ) +{ +#if defined(WIZ) || defined(CAANOO) + if (nativeWindow != NULL) { + free( nativeWindow ); + } + nativeWindow = NULL; +#endif /* WIZ / CAANOO */ +} + +/** @brief Open any system specific resources + */ +void Platform_Open( void ) +{ +#if defined(PANDORA) + /* Pandora VSync */ + fbdev = open( "/dev/fb0", O_RDONLY /* O_RDWR */ ); + if ( fbdev < 0 ) { + printf( "EGLport ERROR: Couldn't open /dev/fb0 for Pandora Vsync\n" ); + } +#elif defined(RPI) + bcm_host_init(); +#endif /* PANDORA */ +} + +/** @brief Release any system specific resources + */ +void Platform_Close( void ) +{ +#if defined(PANDORA) + /* Pandora VSync */ + close( fbdev ); + fbdev = -1; +#endif /* PANDORA */ +} + +/** @brief Check the systems vsync state + */ +void Platform_VSync( void ) +{ +#if defined(PANDORA) + /* Pandora VSync */ + if (fbdev >= 0) { + int arg = 0; + ioctl( fbdev, FBIO_WAITFORVSYNC, &arg ); + } +#endif /* PANDORA */ +} + +/** @brief Get the system tick time (ms) + */ +uint32_t Platform_GetTicks( void ) +{ + uint32_t ticks = 0; +#if defined(USE_EGL_SDL) + ticks = SDL_GetTicks(); +#else + printf( "EGLport ERROR: SDL mode was not enabled in this compile!\n" ); +#endif + return ticks; +} diff --git a/source/mupen64plus-core/src/api/eglport.h b/source/mupen64plus-core/src/api/eglport.h new file mode 100755 index 0000000..736456c --- /dev/null +++ b/source/mupen64plus-core/src/api/eglport.h @@ -0,0 +1,108 @@ +/** + * + * EGLPORT.H + * Copyright (C) 2011-2013 Scott R. Smith + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + +#ifndef EGLPORT_H +#define EGLPORT_H + +#include +#include "EGL/egl.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** Defines (in every case choose only one) */ +/** Common: */ +/** DEBUG : enable additional error monitoring per EGL function call */ +/** Native display and window system for use with EGL */ +/** USE_EGL_SDL : used for access to a SDL X11 window */ +/** Platform: settings that are specific to that device */ +/** PANDORA (USE_GLES1 or USE_GLES2) */ +/** WIZ (USE_GLES1) */ +/** CAANOO (USE_GLES1) */ +/** RPI (USE_GLES1 or USE_GLES2) */ +/** GLES Version */ +/** USE_GLES1 : EGL for use with OpenGL-ES 1.X contexts */ +/** USE_GLES2 : EGL for use with OpenGL-ES 2.0 contexts */ + +/** Public API */ +void EGL_Close ( void ); +int8_t EGL_Open ( uint16_t width, uint16_t height ); +void EGL_SwapBuffers ( void ); + +extern int8_t eglColorbits; +extern int8_t eglDepthbits; +extern int8_t eglStencilbits; + +/** Simple Examples */ +/** Raw mode: + EGL_Open( window_width, window_height ); + do while(!quit) { + ... run app + EGL_SwapBuffers(); + } + EGL_Close(); +*/ +/** X11/SDL mode: + SDL_Init( SDL_INIT_VIDEO ); + SDL_Surface* screen = SDL_SetVideoMode(640, 480, 16, SDL_SWSURFACE|SDL_FULLSCREEN); + EGL_Open( window_width, window_height ); + do while(!quit) { + ... run app + EGL_SwapBuffers(); + } + EGL_Close(); + SDL_Quit(); +*/ + +#if defined(DEBUG) +#define GET_EGLERROR(FUNCTION) \ + FUNCTION; \ + { \ + CheckEGLErrors(__FILE__, __LINE__); \ + } +#else +#define GET_EGLERROR(FUNCTION) FUNCTION; +#endif + +#define peglQueryString(A,B) GET_EGLERROR(eglQueryString(A,B)) +#define peglDestroyContext(A,B) GET_EGLERROR(eglDestroyContext(A,B)) +#define peglDestroySurface(A,B) GET_EGLERROR(eglDestroySurface(A,B)) +#define peglTerminate(A) GET_EGLERROR(eglTerminate(A)) +#define peglSwapBuffers(A,B) GET_EGLERROR(eglSwapBuffers(A,B)) +#define peglGetDisplay(A) GET_EGLERROR(eglGetDisplay(A)) +#define peglBindAPI(A) GET_EGLERROR(eglBindAPI(A)) +#define peglCreateContext(A,B,C,D) GET_EGLERROR(eglCreateContext(A,B,C,D)) +#define peglCreateWindowSurface(A,B,C,D) GET_EGLERROR(eglCreateWindowSurface(A,B,C,D)) +#define peglInitialize(A,B,C) GET_EGLERROR(eglInitialize(A,B,C)) +#define peglMakeCurrent(A,B,C,D) GET_EGLERROR(eglMakeCurrent(A,B,C,D)) +#define peglChooseConfig(A,B,C,D,E) GET_EGLERROR(eglChooseConfig(A,B,C,D,E)) +#define peglSwapInterval(A,B) GET_EGLERROR(eglSwapInterval(A,B)) + +#ifdef __cplusplus +} +#endif + +#endif /* EGLPORT_H */ diff --git a/source/mupen64plus-core/src/api/frontend.c b/source/mupen64plus-core/src/api/frontend.c new file mode 100755 index 0000000..b3fefab --- /dev/null +++ b/source/mupen64plus-core/src/api/frontend.c @@ -0,0 +1,367 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/frontend.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the Core front-end functions which will be exported + * outside of the core library. + */ + +#include +#include +#include +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "m64p_types.h" +#include "callbacks.h" +#include "m64p_config.h" +#include "m64p_frontend.h" +#include "config.h" +#include "vidext.h" + +#include "main/cheat.h" +#include "main/eventloop.h" +#include "main/main.h" +#include "main/rom.h" +#include "main/savestates.h" +#include "main/version.h" +#include "main/util.h" +#include "main/workqueue.h" +#include "osd/screenshot.h" +#include "plugin/plugin.h" + +/* some local state variables */ +static int l_CoreInit = 0; +static int l_ROMOpen = 0; + +/* functions exported outside of libmupen64plus to front-end application */ +EXPORT m64p_error CALL CoreStartup(int APIVersion, const char *ConfigPath, const char *DataPath, void *Context, + void (*DebugCallback)(void *, int, const char *), void *Context2, + void (*StateCallback)(void *, m64p_core_param, int)) +{ + if (l_CoreInit) + return M64ERR_ALREADY_INIT; + + /* very first thing is to set the callback functions for debug info and state changing*/ + SetDebugCallback(DebugCallback, Context); + SetStateCallback(StateCallback, Context2); + + /* check front-end's API version */ + if ((APIVersion & 0xffff0000) != (FRONTEND_API_VERSION & 0xffff0000)) + { + DebugMessage(M64MSG_ERROR, "CoreStartup(): Front-end (API version %i.%i.%i) is incompatible with this core (API %i.%i.%i)", + VERSION_PRINTF_SPLIT(APIVersion), VERSION_PRINTF_SPLIT(FRONTEND_API_VERSION)); + return M64ERR_INCOMPATIBLE; + } + + /* set up the default (dummy) plugins */ + plugin_connect(M64PLUGIN_GFX, NULL); + plugin_connect(M64PLUGIN_AUDIO, NULL); + plugin_connect(M64PLUGIN_INPUT, NULL); + plugin_connect(M64PLUGIN_CORE, NULL); + + savestates_init(); + + /* next, start up the configuration handling code by loading and parsing the config file */ + if (ConfigInit(ConfigPath, DataPath) != M64ERR_SUCCESS) + return M64ERR_INTERNAL; + + /* set default configuration parameter values for Core */ + if (ConfigOpenSection("Core", &g_CoreConfig) != M64ERR_SUCCESS || g_CoreConfig == NULL) + return M64ERR_INTERNAL; + + if (!main_set_core_defaults()) + return M64ERR_INTERNAL; + + /* The ROM database contains MD5 hashes, goodnames, and some game-specific parameters */ + romdatabase_open(); + + workqueue_init(); + + l_CoreInit = 1; + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL CoreShutdown(void) +{ + if (!l_CoreInit) + return M64ERR_NOT_INIT; + + /* close down some core sub-systems */ + romdatabase_close(); + ConfigShutdown(); + workqueue_shutdown(); + savestates_deinit(); + + /* tell SDL to shut down */ + SDL_Quit(); + + l_CoreInit = 0; + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL CoreAttachPlugin(m64p_plugin_type PluginType, m64p_dynlib_handle PluginLibHandle) +{ + m64p_error rval; + + if (!l_CoreInit) + return M64ERR_NOT_INIT; + if (g_EmulatorRunning || !l_ROMOpen) + return M64ERR_INVALID_STATE; + + rval = plugin_connect(PluginType, PluginLibHandle); + if (rval != M64ERR_SUCCESS) + return rval; + + rval = plugin_start(PluginType); + if (rval != M64ERR_SUCCESS) + return rval; + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL CoreDetachPlugin(m64p_plugin_type PluginType) +{ + if (!l_CoreInit) + return M64ERR_NOT_INIT; + if (g_EmulatorRunning) + return M64ERR_INVALID_STATE; + + return plugin_connect(PluginType, NULL); +} + +EXPORT m64p_error CALL CoreDoCommand(m64p_command Command, int ParamInt, void *ParamPtr) +{ + m64p_error rval; + int keysym, keymod; + + if (!l_CoreInit) + return M64ERR_NOT_INIT; + + switch(Command) + { + case M64CMD_NOP: + return M64ERR_SUCCESS; + case M64CMD_ROM_OPEN: + if (g_EmulatorRunning || l_ROMOpen) + return M64ERR_INVALID_STATE; + if (ParamPtr == NULL || ParamInt < 4096) + return M64ERR_INPUT_ASSERT; + rval = open_rom((const unsigned char *) ParamPtr, ParamInt); + if (rval == M64ERR_SUCCESS) + { + l_ROMOpen = 1; + ScreenshotRomOpen(); + cheat_init(); + } + return rval; + case M64CMD_ROM_CLOSE: + if (g_EmulatorRunning || !l_ROMOpen) + return M64ERR_INVALID_STATE; + l_ROMOpen = 0; + cheat_delete_all(); + cheat_uninit(); + return close_rom(); + case M64CMD_ROM_GET_HEADER: + if (!l_ROMOpen) + return M64ERR_INVALID_STATE; + if (ParamPtr == NULL) + return M64ERR_INPUT_ASSERT; + if (sizeof(m64p_rom_header) < ParamInt) + ParamInt = sizeof(m64p_rom_header); + memcpy(ParamPtr, &ROM_HEADER, ParamInt); + // Mupen64Plus used to keep a m64p_rom_header with a clean ROM name + // Keep returning a clean ROM name for backwards compatibility + if (ParamInt >= 0x20) + { + int size = (ParamInt >= 0x20 + 20) ? 20 : (ParamInt - 0x20); + memcpy((char *)ParamPtr + 0x20, ROM_PARAMS.headername, size); + } + return M64ERR_SUCCESS; + case M64CMD_ROM_GET_SETTINGS: + if (!l_ROMOpen) + return M64ERR_INVALID_STATE; + if (ParamPtr == NULL) + return M64ERR_INPUT_ASSERT; + if (sizeof(m64p_rom_settings) < ParamInt) + ParamInt = sizeof(m64p_rom_settings); + memcpy(ParamPtr, &ROM_SETTINGS, ParamInt); + return M64ERR_SUCCESS; + case M64CMD_EXECUTE: + if (g_EmulatorRunning || !l_ROMOpen) + return M64ERR_INVALID_STATE; + /* print out plugin-related warning messages */ + plugin_check(); + /* the main_run() function will not return until the player has quit the game */ + rval = main_run(); + return rval; + case M64CMD_STOP: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + /* this stop function is asynchronous. The emulator may not terminate until later */ + return main_core_state_set(M64CORE_EMU_STATE, M64EMU_STOPPED); + case M64CMD_PAUSE: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + return main_core_state_set(M64CORE_EMU_STATE, M64EMU_PAUSED); + case M64CMD_RESUME: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + return main_core_state_set(M64CORE_EMU_STATE, M64EMU_RUNNING); + case M64CMD_CORE_STATE_QUERY: + if (ParamPtr == NULL) + return M64ERR_INPUT_ASSERT; + return main_core_state_query((m64p_core_param) ParamInt, (int *) ParamPtr); + case M64CMD_CORE_STATE_SET: + if (ParamPtr == NULL) + return M64ERR_INPUT_ASSERT; + return main_core_state_set((m64p_core_param) ParamInt, *((int *)ParamPtr)); + case M64CMD_STATE_LOAD: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + main_state_load((char *) ParamPtr); + return M64ERR_SUCCESS; + case M64CMD_STATE_SAVE: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + if (ParamPtr != NULL && (ParamInt < 1 || ParamInt > 3)) + return M64ERR_INPUT_INVALID; + main_state_save(ParamInt, (char *) ParamPtr); + return M64ERR_SUCCESS; + case M64CMD_STATE_SET_SLOT: + if (ParamInt < 0 || ParamInt > 9) + return M64ERR_INPUT_INVALID; + return main_core_state_set(M64CORE_SAVESTATE_SLOT, ParamInt); + case M64CMD_SEND_SDL_KEYDOWN: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + keysym = ParamInt & 0xffff; + keymod = (ParamInt >> 16) & 0xffff; + event_sdl_keydown(keysym, keymod); + return M64ERR_SUCCESS; + case M64CMD_SEND_SDL_KEYUP: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + keysym = ParamInt & 0xffff; + keymod = (ParamInt >> 16) & 0xffff; + event_sdl_keyup(keysym, keymod); + return M64ERR_SUCCESS; + case M64CMD_SET_FRAME_CALLBACK: + g_FrameCallback = (m64p_frame_callback) ParamPtr; + return M64ERR_SUCCESS; + case M64CMD_TAKE_NEXT_SCREENSHOT: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + main_take_next_screenshot(); + return M64ERR_SUCCESS; + case M64CMD_READ_SCREEN: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + if (ParamPtr == NULL) + return M64ERR_INPUT_ASSERT; + if (ParamInt < 0 || ParamInt > 1) + return M64ERR_INPUT_INVALID; + return main_read_screen(ParamPtr, ParamInt); + case M64CMD_RESET: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + if (ParamInt < 0 || ParamInt > 1) + return M64ERR_INPUT_INVALID; + return main_reset(ParamInt); + case M64CMD_ADVANCE_FRAME: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + main_advance_one(); + return M64ERR_SUCCESS; + default: + return M64ERR_INPUT_INVALID; + } + + return M64ERR_INTERNAL; +} + +EXPORT m64p_error CALL CoreOverrideVidExt(m64p_video_extension_functions *VideoFunctionStruct) +{ + if (!l_CoreInit) + return M64ERR_NOT_INIT; + + return OverrideVideoFunctions(VideoFunctionStruct); /* in vidext.c */ +} + +EXPORT m64p_error CALL CoreAddCheat(const char *CheatName, m64p_cheat_code *CodeList, int NumCodes) +{ + if (!l_CoreInit) + return M64ERR_NOT_INIT; + if (CheatName == NULL || CodeList == NULL) + return M64ERR_INPUT_ASSERT; + if (strlen(CheatName) < 1 || NumCodes < 1) + return M64ERR_INPUT_INVALID; + + if (cheat_add_new(CheatName, CodeList, NumCodes)) + return M64ERR_SUCCESS; + + return M64ERR_INPUT_INVALID; +} + +EXPORT m64p_error CALL CoreCheatEnabled(const char *CheatName, int Enabled) +{ + if (!l_CoreInit) + return M64ERR_NOT_INIT; + if (CheatName == NULL) + return M64ERR_INPUT_ASSERT; + + if (cheat_set_enabled(CheatName, Enabled)) + return M64ERR_SUCCESS; + + return M64ERR_INPUT_INVALID; +} + +EXPORT m64p_error CALL CoreGetRomSettings(m64p_rom_settings *RomSettings, int RomSettingsLength, int Crc1, int Crc2) +{ + romdatabase_entry* entry; + int i; + + if (!l_CoreInit) + return M64ERR_NOT_INIT; + if (RomSettings == NULL) + return M64ERR_INPUT_ASSERT; + if (RomSettingsLength < sizeof(m64p_rom_settings)) + return M64ERR_INPUT_INVALID; + + /* Look up this ROM in the .ini file and fill in goodname, etc */ + entry = ini_search_by_crc(Crc1, Crc2); + if (entry == NULL) + return M64ERR_INPUT_NOT_FOUND; + + strncpy(RomSettings->goodname, entry->goodname, 255); + RomSettings->goodname[255] = '\0'; + for (i = 0; i < 16; i++) + sprintf(RomSettings->MD5 + i*2, "%02X", entry->md5[i]); + RomSettings->MD5[32] = '\0'; + RomSettings->savetype = entry->savetype; + RomSettings->status = entry->status; + RomSettings->players = entry->players; + RomSettings->rumble = entry->rumble; + + return M64ERR_SUCCESS; +} + + diff --git a/source/mupen64plus-core/src/api/m64p_common.h b/source/mupen64plus-core/src/api/m64p_common.h new file mode 100644 index 0000000..d6f60f9 --- /dev/null +++ b/source/mupen64plus-core/src/api/m64p_common.h @@ -0,0 +1,90 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - m64p_common.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This header file defines typedefs for function pointers to common Core + * and plugin functions, for use by the front-end and plugin modules to attach + * to the dynamic libraries. + */ + +#if !defined(M64P_COMMON_H) +#define M64P_COMMON_H + +#include "m64p_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* PluginGetVersion() + * + * This function retrieves version information from a library. This + * function is the same for the core library and the plugins. + */ +typedef m64p_error (*ptr_PluginGetVersion)(m64p_plugin_type *, int *, int *, const char **, int *); +#if defined(M64P_PLUGIN_PROTOTYPES) || defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL PluginGetVersion(m64p_plugin_type *, int *, int *, const char **, int *); +#endif + +/* CoreGetAPIVersions() + * + * This function retrieves API version information from the core. + */ +typedef m64p_error (*ptr_CoreGetAPIVersions)(int *, int *, int *, int *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreGetAPIVersions(int *, int *, int *, int *); +#endif + +/* CoreErrorMessage() + * + * This function returns a pointer to a NULL-terminated string giving a + * human-readable description of the error. +*/ +typedef const char * (*ptr_CoreErrorMessage)(m64p_error); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT const char * CALL CoreErrorMessage(m64p_error); +#endif + +/* PluginStartup() + * + * This function initializes a plugin for use by allocating memory, creating + * data structures, and loading the configuration data. +*/ +typedef m64p_error (*ptr_PluginStartup)(m64p_dynlib_handle, void *, void (*)(void *, int, const char *)); +#if defined(M64P_PLUGIN_PROTOTYPES) || defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL PluginStartup(m64p_dynlib_handle, void *, void (*)(void *, int, const char *)); +#endif + +/* PluginShutdown() + * + * This function destroys data structures and releases memory allocated by + * the plugin library. +*/ +typedef m64p_error (*ptr_PluginShutdown)(void); +#if defined(M64P_PLUGIN_PROTOTYPES) || defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL PluginShutdown(void); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* #define M64P_COMMON_H */ + diff --git a/source/mupen64plus-core/src/api/m64p_config.h b/source/mupen64plus-core/src/api/m64p_config.h new file mode 100644 index 0000000..ad2a418 --- /dev/null +++ b/source/mupen64plus-core/src/api/m64p_config.h @@ -0,0 +1,242 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - m64p_config.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This header file defines typedefs for function pointers to the Core's + * configuration handling functions. + */ + +#if !defined(M64P_CONFIG_H) +#define M64P_CONFIG_H + +#include "m64p_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* ConfigListSections() + * + * This function is called to enumerate the list of Sections in the Mupen64Plus + * configuration file. It is expected that there will be a section named "Core" + * for core-specific configuration data, "Graphics" for common graphics options, + * and one or more sections for each plugin library. + */ +typedef m64p_error (*ptr_ConfigListSections)(void *, void (*)(void *, const char *)); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigListSections(void *, void (*)(void *, const char *)); +#endif + +/* ConfigOpenSection() + * + * This function is used to give a configuration section handle to the front-end + * which may be used to read or write configuration parameter values in a given + * section of the configuration file. + */ +typedef m64p_error (*ptr_ConfigOpenSection)(const char *, m64p_handle *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigOpenSection(const char *, m64p_handle *); +#endif + +/* ConfigListParameters() + * + * This function is called to enumerate the list of Parameters in a given + * Section of the Mupen64Plus configuration file. + */ +typedef m64p_error (*ptr_ConfigListParameters)(m64p_handle, void *, void (*)(void *, const char *, m64p_type)); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigListParameters(m64p_handle, void *, void (*)(void *, const char *, m64p_type)); +#endif + +/* ConfigSaveFile() + * + * This function saves the entire current Mupen64Plus configuration to disk. + */ +typedef m64p_error (*ptr_ConfigSaveFile)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigSaveFile(void); +#endif + +/* ConfigSaveSection() + * + * This function saves one section of the current Mupen64Plus configuration to disk. + */ +typedef m64p_error (*ptr_ConfigSaveSection)(const char *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigSaveSection(const char *); +#endif + +/* ConfigHasUnsavedChanges() + * + * This function determines if a given Section (or all sections) of the Mupen64Plus Core configuration file has been modified since it was last saved or loaded. + */ +typedef int (*ptr_ConfigHasUnsavedChanges)(const char *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT int CALL ConfigHasUnsavedChanges(const char *); +#endif + +/* ConfigDeleteSection() + * + * This function deletes a section from the Mupen64Plus configuration data. + */ +typedef m64p_error (*ptr_ConfigDeleteSection)(const char *SectionName); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigDeleteSection(const char *SectionName); +#endif + +/* ConfigRevertChanges() + * + * This function reverts changes previously made to one section of the configuration file, so that it will match with the configuration at the last time that it was loaded from or saved to disk. + */ +typedef m64p_error (*ptr_ConfigRevertChanges)(const char *SectionName); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigRevertChanges(const char *SectionName); +#endif + +/* ConfigSetParameter() + * + * This function sets the value of one of the emulator's configuration + * parameters. + */ +typedef m64p_error (*ptr_ConfigSetParameter)(m64p_handle, const char *, m64p_type, const void *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigSetParameter(m64p_handle, const char *, m64p_type, const void *); +#endif + +/* ConfigGetParameter() + * + * This function retrieves the value of one of the emulator's parameters. + */ +typedef m64p_error (*ptr_ConfigGetParameter)(m64p_handle, const char *, m64p_type, void *, int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigGetParameter(m64p_handle, const char *, m64p_type, void *, int); +#endif + +/* ConfigGetParameterType() + * + * This function retrieves the type of one of the emulator's parameters. + */ +typedef m64p_error (*ptr_ConfigGetParameterType)(m64p_handle, const char *, m64p_type *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigGetParameterType(m64p_handle, const char *, m64p_type *); +#endif + +/* ConfigGetParameterHelp() + * + * This function retrieves the help information about one of the emulator's + * parameters. + */ +typedef const char * (*ptr_ConfigGetParameterHelp)(m64p_handle, const char *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT const char * CALL ConfigGetParameterHelp(m64p_handle, const char *); +#endif + +/* ConfigSetDefault***() + * + * These functions are used to set the value of a configuration parameter if it + * is not already present in the configuration file. This may happen if a new + * user runs the emulator, or an upgraded module uses a new parameter, or the + * user deletes his or her configuration file. If the parameter is already + * present in the given section of the configuration file, then no action will + * be taken and this function will return successfully. + */ +typedef m64p_error (*ptr_ConfigSetDefaultInt)(m64p_handle, const char *, int, const char *); +typedef m64p_error (*ptr_ConfigSetDefaultFloat)(m64p_handle, const char *, float, const char *); +typedef m64p_error (*ptr_ConfigSetDefaultBool)(m64p_handle, const char *, int, const char *); +typedef m64p_error (*ptr_ConfigSetDefaultString)(m64p_handle, const char *, const char *, const char *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL ConfigSetDefaultInt(m64p_handle, const char *, int, const char *); +EXPORT m64p_error CALL ConfigSetDefaultFloat(m64p_handle, const char *, float, const char *); +EXPORT m64p_error CALL ConfigSetDefaultBool(m64p_handle, const char *, int, const char *); +EXPORT m64p_error CALL ConfigSetDefaultString(m64p_handle, const char *, const char *, const char *); +#endif + +/* ConfigGetParam***() + * + * These functions retrieve the value of one of the emulator's parameters in + * the given section, and return the value directly to the calling function. If + * an errors occurs (such as an invalid Section handle, or invalid + * configuration parameter name), then an error will be sent to the front-end + * via the DebugCallback() function, and either a 0 (zero) or an empty string + * will be returned. + */ +typedef int (*ptr_ConfigGetParamInt)(m64p_handle, const char *); +typedef float (*ptr_ConfigGetParamFloat)(m64p_handle, const char *); +typedef int (*ptr_ConfigGetParamBool)(m64p_handle, const char *); +typedef const char * (*ptr_ConfigGetParamString)(m64p_handle, const char *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT int CALL ConfigGetParamInt(m64p_handle, const char *); +EXPORT float CALL ConfigGetParamFloat(m64p_handle, const char *); +EXPORT int CALL ConfigGetParamBool(m64p_handle, const char *); +EXPORT const char * CALL ConfigGetParamString(m64p_handle, const char *); +#endif + +/* ConfigGetSharedDataFilepath() + * + * This function is provided to allow a plugin to retrieve a full pathname to a + * given shared data file. This type of file is intended to be shared among + * multiple users on a system, so it is likely to be read-only. + */ +typedef const char * (*ptr_ConfigGetSharedDataFilepath)(const char *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT const char * CALL ConfigGetSharedDataFilepath(const char *); +#endif + +/* ConfigGetUserConfigPath() + * + * This function may be used by the plugins or front-end to get a path to the + * directory for storing user-specific configuration files. This will be the + * directory where "mupen64plus.cfg" is located. + */ +typedef const char * (*ptr_ConfigGetUserConfigPath)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT const char * CALL ConfigGetUserConfigPath(void); +#endif + +/* ConfigGetUserDataPath() + * + * This function may be used by the plugins or front-end to get a path to the + * directory for storing user-specific data files. This may be used to store + * files such as screenshots, saved game states, or hi-res textures. + */ +typedef const char * (*ptr_ConfigGetUserDataPath)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT const char * CALL ConfigGetUserDataPath(void); +#endif + +/* ConfigGetUserCachePath() + * + * This function may be used by the plugins or front-end to get a path to the + * directory for storing cached user-specific data files. Files in this + * directory may be deleted by the user to save space, so critical information + * should not be stored here. This directory may be used to store files such + * as the ROM browser cache. + */ +typedef const char * (*ptr_ConfigGetUserCachePath)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT const char * CALL ConfigGetUserCachePath(void); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* #define M64P_CONFIG_H */ + diff --git a/source/mupen64plus-core/src/api/m64p_debugger.h b/source/mupen64plus-core/src/api/m64p_debugger.h new file mode 100644 index 0000000..8ca00e0 --- /dev/null +++ b/source/mupen64plus-core/src/api/m64p_debugger.h @@ -0,0 +1,202 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - m64p_debugger.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This header file defines typedefs for function pointers to Core Debugger + * functions. + */ + +#if !defined(M64P_DEBUGGER_H) +#define M64P_DEBUGGER_H + +#include "m64p_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* DebugSetCallbacks() + * + * This function is called by the front-end to supply debugger callback + * function pointers. If debugger is enabled and then later disabled within the + * UI, this function may be called with NULL pointers in order to disable the + * callbacks. + */ +typedef m64p_error (*ptr_DebugSetCallbacks)(void (*)(void), void (*)(unsigned int), void (*)(void)); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL DebugSetCallbacks(void (*)(void), void (*)(unsigned int), void (*)(void)); +#endif + +/* DebugSetCoreCompare() + * + * This function is called by the front-end to supply callback function pointers + * for the Core Comparison feature. + */ +typedef m64p_error (*ptr_DebugSetCoreCompare)(void (*)(unsigned int), void (*)(int, void *)); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL DebugSetCoreCompare(void (*)(unsigned int), void (*)(int, void *)); +#endif + +/* DebugSetRunState() + * + * This function sets the run state of the R4300 CPU emulator. + */ +typedef m64p_error (*ptr_DebugSetRunState)(int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL DebugSetRunState(int); +#endif + +/* DebugGetState() + * + * This function reads and returns a debugger state variable, which are + * enumerated in m64p_types.h. + */ +typedef int (*ptr_DebugGetState)(m64p_dbg_state); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT int CALL DebugGetState(m64p_dbg_state); +#endif + +/* DebugStep() + * + * This function signals the debugger to advance one instruction when in the + * stepping mode. + */ +typedef m64p_error (*ptr_DebugStep)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL DebugStep(void); +#endif + +/* DebugDecodeOp() + * + * This is a helper function for the debugger front-end. This instruction takes + * a PC value and an R4300 instruction opcode and writes the disassembled + * instruction mnemonic and arguments into character buffers. This is intended + * to be used to display disassembled code. + */ +typedef void (*ptr_DebugDecodeOp)(unsigned int, char *, char *, int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT void CALL DebugDecodeOp(unsigned int, char *, char *, int); +#endif + +/* DebugMemGetRecompInfo() + * + * This function is used by the front-end to retrieve disassembly information + * about recompiled code. For example, the dynamic recompiler may take a single + * R4300 instruction and compile it into 10 x86 instructions. This function may + * then be used to retrieve the disassembled code of the 10 x86 instructions. + */ +typedef void * (*ptr_DebugMemGetRecompInfo)(m64p_dbg_mem_info, unsigned int, int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT void * CALL DebugMemGetRecompInfo(m64p_dbg_mem_info, unsigned int, int); +#endif + +/* DebugMemGetMemInfo() + * + * This function returns an integer value regarding the memory location address, + * corresponding to the information requested by mem_info_type, which is a type + * enumerated in m64p_types.h. + */ +typedef int (*ptr_DebugMemGetMemInfo)(m64p_dbg_mem_info, unsigned int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT int CALL DebugMemGetMemInfo(m64p_dbg_mem_info, unsigned int); +#endif + +/* DebugMemGetPointer() + * + * This function returns a memory pointer (in x86 memory space) to a block of + * emulated N64 memory. This may be used to retrieve a pointer to a special N64 + * block (such as the serial, video, or audio registers) or the RDRAM. + */ +typedef void * (*ptr_DebugMemGetPointer)(m64p_dbg_memptr_type); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT void * CALL DebugMemGetPointer(m64p_dbg_memptr_type); +#endif + +/* DebugMemRead**() + * + * These functions retrieve a value from the emulated N64 memory. The returned + * value will be correctly byte-swapped for the host architecture. + */ +typedef unsigned long long (*ptr_DebugMemRead64)(unsigned int); +typedef unsigned int (*ptr_DebugMemRead32)(unsigned int); +typedef unsigned short (*ptr_DebugMemRead16)(unsigned int); +typedef unsigned char (*ptr_DebugMemRead8)(unsigned int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT unsigned long long CALL DebugMemRead64(unsigned int); +EXPORT unsigned int CALL DebugMemRead32(unsigned int); +EXPORT unsigned short CALL DebugMemRead16(unsigned int); +EXPORT unsigned char CALL DebugMemRead8(unsigned int); +#endif + +/* DebugMemWrite**() + * + * These functions write a value into the emulated N64 memory. The given value + * will be correctly byte-swapped before storage. + */ +typedef void (*ptr_DebugMemWrite64)(unsigned int, unsigned long long); +typedef void (*ptr_DebugMemWrite32)(unsigned int, unsigned int); +typedef void (*ptr_DebugMemWrite16)(unsigned int, unsigned short); +typedef void (*ptr_DebugMemWrite8)(unsigned int, unsigned char); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT void CALL DebugMemWrite64(unsigned int, unsigned long long); +EXPORT void CALL DebugMemWrite32(unsigned int, unsigned int); +EXPORT void CALL DebugMemWrite16(unsigned int, unsigned short); +EXPORT void CALL DebugMemWrite8(unsigned int, unsigned char); +#endif + +/* DebugGetCPUDataPtr() + * + * This function returns a memory pointer (in x86 memory space) to a specific + * register in the emulated R4300 CPU. + */ +typedef void * (*ptr_DebugGetCPUDataPtr)(m64p_dbg_cpu_data); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT void * CALL DebugGetCPUDataPtr(m64p_dbg_cpu_data); +#endif + +/* DebugBreakpointLookup() + * + * This function searches through all current breakpoints in the debugger to + * find one that matches the given input parameters. If a matching breakpoint + * is found, the index number is returned. If no breakpoints are found, -1 is + * returned. + */ +typedef int (*ptr_DebugBreakpointLookup)(unsigned int, unsigned int, unsigned int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT int CALL DebugBreakpointLookup(unsigned int, unsigned int, unsigned int); +#endif + +/* DebugBreakpointCommand() + * + * This function is used to process common breakpoint commands, such as adding, + * removing, or searching the breakpoints. The meanings of the index and ptr + * input parameters vary by command. + */ +typedef int (*ptr_DebugBreakpointCommand)(m64p_dbg_bkp_command, unsigned int, void *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT int CALL DebugBreakpointCommand(m64p_dbg_bkp_command, unsigned int, void *); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* #define M64P_DEBUGGER_H */ + diff --git a/source/mupen64plus-core/src/api/m64p_frontend.h b/source/mupen64plus-core/src/api/m64p_frontend.h new file mode 100644 index 0000000..61a5cac --- /dev/null +++ b/source/mupen64plus-core/src/api/m64p_frontend.h @@ -0,0 +1,141 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - m64p_frontend.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This header file defines typedefs for function pointers to Core functions + * designed for use by the front-end user interface. + */ + +#if !defined(M64P_FRONTEND_H) +#define M64P_FRONTEND_H + +#include "m64p_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + + +/* pointer types to the callback functions in the front-end application */ +typedef void (*ptr_DebugCallback)(void *Context, int level, const char *message); +typedef void (*ptr_StateCallback)(void *Context, m64p_core_param param_type, int new_value); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT void CALL DebugCallback(void *Context, int level, const char *message); +EXPORT void CALL StateCallback(void *Context, m64p_core_param param_type, int new_value); +#endif + +/* CoreStartup() + * + * This function initializes libmupen64plus for use by allocating memory, + * creating data structures, and loading the configuration file. + */ +typedef m64p_error (*ptr_CoreStartup)(int, const char *, const char *, void *, ptr_DebugCallback, void *, ptr_StateCallback); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreStartup(int, const char *, const char *, void *, ptr_DebugCallback, void *, ptr_StateCallback); +#endif + +/* CoreShutdown() + * + * This function saves the configuration file, then destroys data structures + * and releases memory allocated by the core library. + */ +typedef m64p_error (*ptr_CoreShutdown)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreShutdown(void); +#endif + +/* CoreAttachPlugin() + * + * This function attaches the given plugin to the emulator core. There can only + * be one plugin of each type attached to the core at any given time. + */ +typedef m64p_error (*ptr_CoreAttachPlugin)(m64p_plugin_type, m64p_dynlib_handle); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreAttachPlugin(m64p_plugin_type, m64p_dynlib_handle); +#endif + +/* CoreDetachPlugin() + * + * This function detaches the given plugin from the emulator core, and re-attaches + * the 'dummy' plugin functions. + */ +typedef m64p_error (*ptr_CoreDetachPlugin)(m64p_plugin_type); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreDetachPlugin(m64p_plugin_type); +#endif + +/* CoreDoCommand() + * + * This function sends a command to the emulator core. + */ +typedef m64p_error (*ptr_CoreDoCommand)(m64p_command, int, void *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreDoCommand(m64p_command, int, void *); +#endif + +/* CoreOverrideVidExt() + * + * This function overrides the core's internal SDL-based OpenGL functions. This + * override functionality allows a front-end to define its own video extension + * functions to be used instead of the SDL functions. If any of the function + * pointers in the structure are NULL, the override function will be disabled + * and the core's internal SDL functions will be used. + */ +typedef m64p_error (*ptr_CoreOverrideVidExt)(m64p_video_extension_functions *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreOverrideVidExt(m64p_video_extension_functions *); +#endif + +/* CoreAddCheat() + * + * This function will add a Cheat Function to a list of currently active cheats + * which are applied to the open ROM. + */ +typedef m64p_error (*ptr_CoreAddCheat)(const char *, m64p_cheat_code *, int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreAddCheat(const char *, m64p_cheat_code *, int); +#endif + +/* CoreCheatEnabled() + * + * This function will enable or disable a Cheat Function which is in the list of + * currently active cheats. + */ +typedef m64p_error (*ptr_CoreCheatEnabled)(const char *, int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreCheatEnabled(const char *, int); +#endif + +/* CoreGetRomSettings() + * + * This function will retrieve the ROM settings from the mupen64plus INI file for + * the ROM image corresponding to the given CRC values. + */ +typedef m64p_error (*ptr_CoreGetRomSettings)(m64p_rom_settings *, int, int, int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL CoreGetRomSettings(m64p_rom_settings *, int, int, int); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* #define M64P_FRONTEND_H */ + diff --git a/source/mupen64plus-core/src/api/m64p_plugin.h b/source/mupen64plus-core/src/api/m64p_plugin.h new file mode 100644 index 0000000..7184823 --- /dev/null +++ b/source/mupen64plus-core/src/api/m64p_plugin.h @@ -0,0 +1,271 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - m64p_plugin.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#if !defined(M64P_PLUGIN_H) +#define M64P_PLUGIN_H + +#include "m64p_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/*** Controller plugin's ****/ +#define PLUGIN_NONE 1 +#define PLUGIN_MEMPAK 2 +#define PLUGIN_RUMBLE_PAK 3 /* not implemented for non raw data */ +#define PLUGIN_TRANSFER_PAK 4 /* not implemented for non raw data */ +#define PLUGIN_RAW 5 /* the controller plugin is passed in raw data */ + +/***** Structures *****/ +typedef struct { + unsigned char * RDRAM; + unsigned char * DMEM; + unsigned char * IMEM; + + unsigned int * MI_INTR_REG; + + unsigned int * SP_MEM_ADDR_REG; + unsigned int * SP_DRAM_ADDR_REG; + unsigned int * SP_RD_LEN_REG; + unsigned int * SP_WR_LEN_REG; + unsigned int * SP_STATUS_REG; + unsigned int * SP_DMA_FULL_REG; + unsigned int * SP_DMA_BUSY_REG; + unsigned int * SP_PC_REG; + unsigned int * SP_SEMAPHORE_REG; + + unsigned int * DPC_START_REG; + unsigned int * DPC_END_REG; + unsigned int * DPC_CURRENT_REG; + unsigned int * DPC_STATUS_REG; + unsigned int * DPC_CLOCK_REG; + unsigned int * DPC_BUFBUSY_REG; + unsigned int * DPC_PIPEBUSY_REG; + unsigned int * DPC_TMEM_REG; + + void (*CheckInterrupts)(void); + void (*ProcessDlistList)(void); + void (*ProcessAlistList)(void); + void (*ProcessRdpList)(void); + void (*ShowCFB)(void); +} RSP_INFO; + +typedef struct { + unsigned char * HEADER; /* This is the rom header (first 40h bytes of the rom) */ + unsigned char * RDRAM; + unsigned char * DMEM; + unsigned char * IMEM; + + unsigned int * MI_INTR_REG; + + unsigned int * DPC_START_REG; + unsigned int * DPC_END_REG; + unsigned int * DPC_CURRENT_REG; + unsigned int * DPC_STATUS_REG; + unsigned int * DPC_CLOCK_REG; + unsigned int * DPC_BUFBUSY_REG; + unsigned int * DPC_PIPEBUSY_REG; + unsigned int * DPC_TMEM_REG; + + unsigned int * VI_STATUS_REG; + unsigned int * VI_ORIGIN_REG; + unsigned int * VI_WIDTH_REG; + unsigned int * VI_INTR_REG; + unsigned int * VI_V_CURRENT_LINE_REG; + unsigned int * VI_TIMING_REG; + unsigned int * VI_V_SYNC_REG; + unsigned int * VI_H_SYNC_REG; + unsigned int * VI_LEAP_REG; + unsigned int * VI_H_START_REG; + unsigned int * VI_V_START_REG; + unsigned int * VI_V_BURST_REG; + unsigned int * VI_X_SCALE_REG; + unsigned int * VI_Y_SCALE_REG; + + void (*CheckInterrupts)(void); +} GFX_INFO; + +typedef struct { + unsigned char * RDRAM; + unsigned char * DMEM; + unsigned char * IMEM; + + unsigned int * MI_INTR_REG; + + unsigned int * AI_DRAM_ADDR_REG; + unsigned int * AI_LEN_REG; + unsigned int * AI_CONTROL_REG; + unsigned int * AI_STATUS_REG; + unsigned int * AI_DACRATE_REG; + unsigned int * AI_BITRATE_REG; + + void (*CheckInterrupts)(void); +} AUDIO_INFO; + +typedef struct { + int Present; + int RawData; + int Plugin; +} CONTROL; + +typedef union { + unsigned int Value; + struct { + unsigned R_DPAD : 1; + unsigned L_DPAD : 1; + unsigned D_DPAD : 1; + unsigned U_DPAD : 1; + unsigned START_BUTTON : 1; + unsigned Z_TRIG : 1; + unsigned B_BUTTON : 1; + unsigned A_BUTTON : 1; + + unsigned R_CBUTTON : 1; + unsigned L_CBUTTON : 1; + unsigned D_CBUTTON : 1; + unsigned U_CBUTTON : 1; + unsigned R_TRIG : 1; + unsigned L_TRIG : 1; + unsigned Reserved1 : 1; + unsigned Reserved2 : 1; + + signed X_AXIS : 8; + signed Y_AXIS : 8; + }; +} BUTTONS; + +typedef struct { + CONTROL *Controls; /* A pointer to an array of 4 controllers .. eg: + CONTROL Controls[4]; */ +} CONTROL_INFO; + +/* common plugin function pointer types */ +typedef void (*ptr_RomClosed)(void); +typedef int (*ptr_RomOpen)(void); +#if defined(M64P_PLUGIN_PROTOTYPES) +EXPORT int CALL RomOpen(void); +EXPORT void CALL RomClosed(void); +#endif + +/* video plugin function pointer types */ +typedef void (*ptr_ChangeWindow)(void); +typedef int (*ptr_InitiateGFX)(GFX_INFO Gfx_Info); +typedef void (*ptr_MoveScreen)(int x, int y); +typedef void (*ptr_ProcessDList)(void); +typedef void (*ptr_ProcessRDPList)(void); +typedef void (*ptr_ShowCFB)(void); +typedef void (*ptr_UpdateScreen)(void); +typedef void (*ptr_ViStatusChanged)(void); +typedef void (*ptr_ViWidthChanged)(void); +typedef void (*ptr_ReadScreen2)(void *dest, int *width, int *height, int front); +typedef void (*ptr_SetRenderingCallback)(void (*callback)(int)); +typedef void (*ptr_ResizeVideoOutput)(int width, int height); +#if defined(M64P_PLUGIN_PROTOTYPES) +EXPORT void CALL ChangeWindow(void); +EXPORT int CALL InitiateGFX(GFX_INFO Gfx_Info); +EXPORT void CALL MoveScreen(int x, int y); +EXPORT void CALL ProcessDList(void); +EXPORT void CALL ProcessRDPList(void); +EXPORT void CALL ShowCFB(void); +EXPORT void CALL UpdateScreen(void); +EXPORT void CALL ViStatusChanged(void); +EXPORT void CALL ViWidthChanged(void); +EXPORT void CALL ReadScreen2(void *dest, int *width, int *height, int front); +EXPORT void CALL SetRenderingCallback(void (*callback)(int)); +EXPORT void CALL ResizeVideoOutput(int width, int height); +#endif + +/* frame buffer plugin spec extension */ +typedef struct +{ + unsigned int addr; + unsigned int size; + unsigned int width; + unsigned int height; +} FrameBufferInfo; +typedef void (*ptr_FBRead)(unsigned int addr); +typedef void (*ptr_FBWrite)(unsigned int addr, unsigned int size); +typedef void (*ptr_FBGetFrameBufferInfo)(void *p); +#if defined(M64P_PLUGIN_PROTOTYPES) +EXPORT void CALL FBRead(unsigned int addr); +EXPORT void CALL FBWrite(unsigned int addr, unsigned int size); +EXPORT void CALL FBGetFrameBufferInfo(void *p); +#endif + +/* audio plugin function pointers */ +typedef void (*ptr_AiDacrateChanged)(int SystemType); +typedef void (*ptr_AiLenChanged)(void); +typedef int (*ptr_InitiateAudio)(AUDIO_INFO Audio_Info); +typedef void (*ptr_ProcessAList)(void); +typedef void (*ptr_SetSpeedFactor)(int percent); +typedef void (*ptr_VolumeUp)(void); +typedef void (*ptr_VolumeDown)(void); +typedef int (*ptr_VolumeGetLevel)(void); +typedef void (*ptr_VolumeSetLevel)(int level); +typedef void (*ptr_VolumeMute)(void); +typedef const char * (*ptr_VolumeGetString)(void); +#if defined(M64P_PLUGIN_PROTOTYPES) +EXPORT void CALL AiDacrateChanged(int SystemType); +EXPORT void CALL AiLenChanged(void); +EXPORT int CALL InitiateAudio(AUDIO_INFO Audio_Info); +EXPORT void CALL ProcessAList(void); +EXPORT void CALL SetSpeedFactor(int percent); +EXPORT void CALL VolumeUp(void); +EXPORT void CALL VolumeDown(void); +EXPORT int CALL VolumeGetLevel(void); +EXPORT void CALL VolumeSetLevel(int level); +EXPORT void CALL VolumeMute(void); +EXPORT const char * CALL VolumeGetString(void); +#endif + +/* input plugin function pointers */ +typedef void (*ptr_ControllerCommand)(int Control, unsigned char *Command); +typedef void (*ptr_GetKeys)(int Control, BUTTONS *Keys); +typedef void (*ptr_InitiateControllers)(CONTROL_INFO ControlInfo); +typedef void (*ptr_ReadController)(int Control, unsigned char *Command); +typedef void (*ptr_SDL_KeyDown)(int keymod, int keysym); +typedef void (*ptr_SDL_KeyUp)(int keymod, int keysym); +#if defined(M64P_PLUGIN_PROTOTYPES) +EXPORT void CALL ControllerCommand(int Control, unsigned char *Command); +EXPORT void CALL GetKeys(int Control, BUTTONS *Keys); +EXPORT void CALL InitiateControllers(CONTROL_INFO ControlInfo); +EXPORT void CALL ReadController(int Control, unsigned char *Command); +EXPORT void CALL SDL_KeyDown(int keymod, int keysym); +EXPORT void CALL SDL_KeyUp(int keymod, int keysym); +#endif + +/* RSP plugin function pointers */ +typedef unsigned int (*ptr_DoRspCycles)(unsigned int Cycles); +typedef void (*ptr_InitiateRSP)(RSP_INFO Rsp_Info, unsigned int *CycleCount); +#if defined(M64P_PLUGIN_PROTOTYPES) +EXPORT unsigned int CALL DoRspCycles(unsigned int Cycles); +EXPORT void CALL InitiateRSP(RSP_INFO Rsp_Info, unsigned int *CycleCount); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* M64P_PLUGIN_H */ + + diff --git a/source/mupen64plus-core/src/api/m64p_types.h b/source/mupen64plus-core/src/api/m64p_types.h new file mode 100644 index 0000000..8e82457 --- /dev/null +++ b/source/mupen64plus-core/src/api/m64p_types.h @@ -0,0 +1,351 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - m64p_types.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#if !defined(M64P_TYPES_H) +#define M64P_TYPES_H + +/* ----------------------------------------- */ +/* Platform-specific stuff */ +/* ----------------------------------------- */ + +/* necessary headers */ +#if defined(WIN32) + #include +#endif + +/* DLL handles and function declaration specifiers */ +#if defined(WIN32) + #define IMPORT extern "C" __declspec(dllimport) + #define EXPORT __declspec(dllexport) + #define CALL __cdecl + typedef HMODULE m64p_dynlib_handle; +#else + #define IMPORT extern "C" + #define EXPORT __attribute__((visibility("default"))) + #define CALL + typedef void * m64p_dynlib_handle; +#endif + +/* ----------------------------------------- */ +/* Structures and Types for Core library API */ +/* ----------------------------------------- */ + +typedef void * m64p_handle; + +typedef void (*m64p_frame_callback)(unsigned int FrameIndex); +typedef void (*m64p_input_callback)(void); +typedef void (*m64p_audio_callback)(void); +typedef void (*m64p_vi_callback)(void); + +typedef enum { + M64TYPE_INT = 1, + M64TYPE_FLOAT, + M64TYPE_BOOL, + M64TYPE_STRING +} m64p_type; + +typedef enum { + M64MSG_ERROR = 1, + M64MSG_WARNING, + M64MSG_INFO, + M64MSG_STATUS, + M64MSG_VERBOSE +} m64p_msg_level; + +typedef enum { + M64ERR_SUCCESS = 0, + M64ERR_NOT_INIT, /* Function is disallowed before InitMupen64Plus() is called */ + M64ERR_ALREADY_INIT, /* InitMupen64Plus() was called twice */ + M64ERR_INCOMPATIBLE, /* API versions between components are incompatible */ + M64ERR_INPUT_ASSERT, /* Invalid parameters for function call, such as ParamValue=NULL for GetCoreParameter() */ + M64ERR_INPUT_INVALID, /* Invalid input data, such as ParamValue="maybe" for SetCoreParameter() to set a BOOL-type value */ + M64ERR_INPUT_NOT_FOUND, /* The input parameter(s) specified a particular item which was not found */ + M64ERR_NO_MEMORY, /* Memory allocation failed */ + M64ERR_FILES, /* Error opening, creating, reading, or writing to a file */ + M64ERR_INTERNAL, /* Internal error (bug) */ + M64ERR_INVALID_STATE, /* Current program state does not allow operation */ + M64ERR_PLUGIN_FAIL, /* A plugin function returned a fatal error */ + M64ERR_SYSTEM_FAIL, /* A system function call, such as an SDL or file operation, failed */ + M64ERR_UNSUPPORTED, /* Function call is not supported (ie, core not built with debugger) */ + M64ERR_WRONG_TYPE /* A given input type parameter cannot be used for desired operation */ +} m64p_error; + +typedef enum { + M64CAPS_DYNAREC = 1, + M64CAPS_DEBUGGER = 2, + M64CAPS_CORE_COMPARE = 4 +} m64p_core_caps; + +typedef enum { + M64PLUGIN_NULL = 0, + M64PLUGIN_RSP = 1, + M64PLUGIN_GFX, + M64PLUGIN_AUDIO, + M64PLUGIN_INPUT, + M64PLUGIN_CORE +} m64p_plugin_type; + +typedef enum { + M64EMU_STOPPED = 1, + M64EMU_RUNNING, + M64EMU_PAUSED +} m64p_emu_state; + +typedef enum { + M64VIDEO_NONE = 1, + M64VIDEO_WINDOWED, + M64VIDEO_FULLSCREEN +} m64p_video_mode; + +typedef enum { + M64VIDEOFLAG_SUPPORT_RESIZING = 1 +} m64p_video_flags; + +typedef enum { + M64CORE_EMU_STATE = 1, + M64CORE_VIDEO_MODE, + M64CORE_SAVESTATE_SLOT, + M64CORE_SPEED_FACTOR, + M64CORE_SPEED_LIMITER, + M64CORE_VIDEO_SIZE, + M64CORE_AUDIO_VOLUME, + M64CORE_AUDIO_MUTE, + M64CORE_INPUT_GAMESHARK, + M64CORE_STATE_LOADCOMPLETE, + M64CORE_STATE_SAVECOMPLETE +} m64p_core_param; + +typedef enum { + M64CMD_NOP = 0, + M64CMD_ROM_OPEN, + M64CMD_ROM_CLOSE, + M64CMD_ROM_GET_HEADER, + M64CMD_ROM_GET_SETTINGS, + M64CMD_EXECUTE, + M64CMD_STOP, + M64CMD_PAUSE, + M64CMD_RESUME, + M64CMD_CORE_STATE_QUERY, + M64CMD_STATE_LOAD, + M64CMD_STATE_SAVE, + M64CMD_STATE_SET_SLOT, + M64CMD_SEND_SDL_KEYDOWN, + M64CMD_SEND_SDL_KEYUP, + M64CMD_SET_FRAME_CALLBACK, + M64CMD_TAKE_NEXT_SCREENSHOT, + M64CMD_CORE_STATE_SET, + M64CMD_READ_SCREEN, + M64CMD_RESET, + M64CMD_ADVANCE_FRAME +} m64p_command; + +typedef struct { + unsigned int address; + int value; +} m64p_cheat_code; + +/* ----------------------------------------- */ +/* Structures to hold ROM image information */ +/* ----------------------------------------- */ + +typedef enum +{ + SYSTEM_NTSC = 0, + SYSTEM_PAL, + SYSTEM_MPAL +} m64p_system_type; + +typedef struct +{ + unsigned char init_PI_BSB_DOM1_LAT_REG; /* 0x00 */ + unsigned char init_PI_BSB_DOM1_PGS_REG; /* 0x01 */ + unsigned char init_PI_BSB_DOM1_PWD_REG; /* 0x02 */ + unsigned char init_PI_BSB_DOM1_PGS_REG2; /* 0x03 */ + unsigned int ClockRate; /* 0x04 */ + unsigned int PC; /* 0x08 */ + unsigned int Release; /* 0x0C */ + unsigned int CRC1; /* 0x10 */ + unsigned int CRC2; /* 0x14 */ + unsigned int Unknown[2]; /* 0x18 */ + unsigned char Name[20]; /* 0x20 */ + unsigned int unknown; /* 0x34 */ + unsigned int Manufacturer_ID; /* 0x38 */ + unsigned short Cartridge_ID; /* 0x3C - Game serial number */ + unsigned short Country_code; /* 0x3E */ +} m64p_rom_header; + +typedef struct +{ + char goodname[256]; + char MD5[33]; + unsigned char savetype; + unsigned char status; /* Rom status on a scale from 0-5. */ + unsigned char players; /* Local players 0-4, 2/3/4 way Netplay indicated by 5/6/7. */ + unsigned char rumble; /* 0 - No, 1 - Yes boolean for rumble support. */ +} m64p_rom_settings; + +/* ----------------------------------------- */ +/* Structures and Types for the Debugger */ +/* ----------------------------------------- */ + +typedef enum { + M64P_DBG_RUN_STATE = 1, + M64P_DBG_PREVIOUS_PC, + M64P_DBG_NUM_BREAKPOINTS, + M64P_DBG_CPU_DYNACORE, + M64P_DBG_CPU_NEXT_INTERRUPT +} m64p_dbg_state; + +typedef enum { + M64P_DBG_MEM_TYPE = 1, + M64P_DBG_MEM_FLAGS, + M64P_DBG_MEM_HAS_RECOMPILED, + M64P_DBG_MEM_NUM_RECOMPILED, + M64P_DBG_RECOMP_OPCODE = 16, + M64P_DBG_RECOMP_ARGS, + M64P_DBG_RECOMP_ADDR +} m64p_dbg_mem_info; + +typedef enum { + M64P_MEM_NOMEM = 0, + M64P_MEM_NOTHING, + M64P_MEM_RDRAM, + M64P_MEM_RDRAMREG, + M64P_MEM_RSPMEM, + M64P_MEM_RSPREG, + M64P_MEM_RSP, + M64P_MEM_DP, + M64P_MEM_DPS, + M64P_MEM_VI, + M64P_MEM_AI, + M64P_MEM_PI, + M64P_MEM_RI, + M64P_MEM_SI, + M64P_MEM_FLASHRAMSTAT, + M64P_MEM_ROM, + M64P_MEM_PIF, + M64P_MEM_MI, + M64P_MEM_BREAKPOINT +} m64p_dbg_mem_type; + +typedef enum { + M64P_MEM_FLAG_READABLE = 0x01, + M64P_MEM_FLAG_WRITABLE = 0x02, + M64P_MEM_FLAG_READABLE_EMUONLY = 0x04, // the EMUONLY flags signify that emulated code can read/write here, but debugger cannot + M64P_MEM_FLAG_WRITABLE_EMUONLY = 0x08 +} m64p_dbg_mem_flags; + +typedef enum { + M64P_DBG_PTR_RDRAM = 1, + M64P_DBG_PTR_PI_REG, + M64P_DBG_PTR_SI_REG, + M64P_DBG_PTR_VI_REG, + M64P_DBG_PTR_RI_REG, + M64P_DBG_PTR_AI_REG +} m64p_dbg_memptr_type; + +typedef enum { + M64P_CPU_PC = 1, + M64P_CPU_REG_REG, + M64P_CPU_REG_HI, + M64P_CPU_REG_LO, + M64P_CPU_REG_COP0, + M64P_CPU_REG_COP1_DOUBLE_PTR, + M64P_CPU_REG_COP1_SIMPLE_PTR, + M64P_CPU_REG_COP1_FGR_64, + M64P_CPU_TLB +} m64p_dbg_cpu_data; + +typedef enum { + M64P_BKP_CMD_ADD_ADDR = 1, + M64P_BKP_CMD_ADD_STRUCT, + M64P_BKP_CMD_REPLACE, + M64P_BKP_CMD_REMOVE_ADDR, + M64P_BKP_CMD_REMOVE_IDX, + M64P_BKP_CMD_ENABLE, + M64P_BKP_CMD_DISABLE, + M64P_BKP_CMD_CHECK +} m64p_dbg_bkp_command; + +#define M64P_MEM_INVALID 0xFFFFFFFF // invalid memory read will return this + +#define BREAKPOINTS_MAX_NUMBER 128 + +#define BPT_FLAG_ENABLED 0x01 +#define BPT_FLAG_CONDITIONAL 0x02 +#define BPT_FLAG_COUNTER 0x04 +#define BPT_FLAG_READ 0x08 +#define BPT_FLAG_WRITE 0x10 +#define BPT_FLAG_EXEC 0x20 +#define BPT_FLAG_LOG 0x40 //Log to the console when this breakpoint hits. + +#define BPT_CHECK_FLAG(a, b) ((a.flags & b) == b) +#define BPT_SET_FLAG(a, b) a.flags = (a.flags | b); +#define BPT_CLEAR_FLAG(a, b) a.flags = (a.flags & (~b)); +#define BPT_TOGGLE_FLAG(a, b) a.flags = (a.flags ^ b); + +typedef struct _breakpoint { + unsigned int address; + unsigned int endaddr; + unsigned int flags; + //unsigned int condition; //Placeholder for breakpoint condition + } breakpoint; + +/* ------------------------------------------------- */ +/* Structures and Types for Core Video Extension API */ +/* ------------------------------------------------- */ + +typedef struct { + unsigned int uiWidth; + unsigned int uiHeight; +} m64p_2d_size; + +typedef enum { + M64P_GL_DOUBLEBUFFER = 1, + M64P_GL_BUFFER_SIZE, + M64P_GL_DEPTH_SIZE, + M64P_GL_RED_SIZE, + M64P_GL_GREEN_SIZE, + M64P_GL_BLUE_SIZE, + M64P_GL_ALPHA_SIZE, + M64P_GL_SWAP_CONTROL, + M64P_GL_MULTISAMPLEBUFFERS, + M64P_GL_MULTISAMPLESAMPLES +} m64p_GLattr; + +typedef struct { + unsigned int Functions; + m64p_error (*VidExtFuncInit)(void); + m64p_error (*VidExtFuncQuit)(void); + m64p_error (*VidExtFuncListModes)(m64p_2d_size *, int *); + m64p_error (*VidExtFuncSetMode)(int, int, int, int, int); + void * (*VidExtFuncGLGetProc)(const char*); + m64p_error (*VidExtFuncGLSetAttr)(m64p_GLattr, int); + m64p_error (*VidExtFuncGLGetAttr)(m64p_GLattr, int *); + m64p_error (*VidExtFuncGLSwapBuf)(void); + m64p_error (*VidExtFuncSetCaption)(const char *); + m64p_error (*VidExtFuncToggleFS)(void); + m64p_error (*VidExtFuncResizeWindow)(int, int); +} m64p_video_extension_functions; + +#endif /* define M64P_TYPES_H */ + diff --git a/source/mupen64plus-core/src/api/m64p_vidext.h b/source/mupen64plus-core/src/api/m64p_vidext.h new file mode 100644 index 0000000..a996eb5 --- /dev/null +++ b/source/mupen64plus-core/src/api/m64p_vidext.h @@ -0,0 +1,154 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - m64p_vidext.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This header file defines typedefs for function pointers to the core's + * video extension functions. + */ + +#if !defined(M64P_VIDEXT_H) +#define M64P_VIDEXT_H + +#include "m64p_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* VidExt_Init() + * + * This function should be called from within the InitiateGFX() video plugin + * function call. The default SDL implementation of this function simply calls + * SDL_InitSubSystem(SDL_INIT_VIDEO). It does not open a rendering window or + * switch video modes. + */ +typedef m64p_error (*ptr_VidExt_Init)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_Init(void); +#endif + +/* VidExt_Quit() + * + * This function closes any open rendering window and shuts down the video + * system. The default SDL implementation of this function calls + * SDL_QuitSubSystem(SDL_INIT_VIDEO). This function should be called from + * within the RomClose() video plugin function. + */ +typedef m64p_error (*ptr_VidExt_Quit)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_Quit(void); +#endif + +/* VidExt_ListFullscreenModes() + * + * This function is used to enumerate the available resolutions for fullscreen + * video modes. A pointer to an array is passed into the function, which is + * then filled with resolution sizes. + */ +typedef m64p_error (*ptr_VidExt_ListFullscreenModes)(m64p_2d_size *, int *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_ListFullscreenModes(m64p_2d_size *, int *); +#endif + +/* VidExt_SetVideoMode() + * + * This function creates a rendering window or switches into a fullscreen + * video mode. Any desired OpenGL attributes should be set before calling + * this function. + */ +typedef m64p_error (*ptr_VidExt_SetVideoMode)(int, int, int, m64p_video_mode, m64p_video_flags); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_SetVideoMode(int, int, int, m64p_video_mode, m64p_video_flags); +#endif + +/* VidExt_ResizeWindow() + * + * This function resizes the opengl rendering window to match the given size. + */ +typedef m64p_error (*ptr_VidExt_ResizeWindow)(int, int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_ResizeWindow(int, int); +#endif + +/* VidExt_SetCaption() + * + * This function sets the caption text of the emulator rendering window. + */ +typedef m64p_error (*ptr_VidExt_SetCaption)(const char *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_SetCaption(const char *); +#endif + +/* VidExt_ToggleFullScreen() + * + * This function toggles between fullscreen and windowed rendering modes. + */ +typedef m64p_error (*ptr_VidExt_ToggleFullScreen)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_ToggleFullScreen(void); +#endif + +/* VidExt_GL_GetProcAddress() + * + * This function is used to get a pointer to an OpenGL extension function. This + * is only necessary on the Windows platform, because the OpenGL implementation + * shipped with Windows only supports OpenGL version 1.1. + */ +typedef void * (*ptr_VidExt_GL_GetProcAddress)(const char *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT void * CALL VidExt_GL_GetProcAddress(const char *); +#endif + +/* VidExt_GL_SetAttribute() + * + * This function is used to set certain OpenGL attributes which must be + * specified before creating the rendering window with VidExt_SetVideoMode. + */ +typedef m64p_error (*ptr_VidExt_GL_SetAttribute)(m64p_GLattr, int); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_GL_SetAttribute(m64p_GLattr, int); +#endif + +/* VidExt_GL_GetAttribute() + * + * This function is used to get the value of OpenGL attributes. These values may + * be changed when calling VidExt_SetVideoMode. + */ +typedef m64p_error (*ptr_VidExt_GL_GetAttribute)(m64p_GLattr, int *); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_GL_GetAttribute(m64p_GLattr, int *); +#endif + +/* VidExt_GL_SwapBuffers() + * + * This function is used to swap the front/back buffers after rendering an + * output video frame. + */ +typedef m64p_error (*ptr_VidExt_GL_SwapBuffers)(void); +#if defined(M64P_CORE_PROTOTYPES) +EXPORT m64p_error CALL VidExt_GL_SwapBuffers(void); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* #define M64P_VIDEXT_H */ + diff --git a/source/mupen64plus-core/src/api/vidext.c b/source/mupen64plus-core/src/api/vidext.c new file mode 100755 index 0000000..756a6ef --- /dev/null +++ b/source/mupen64plus-core/src/api/vidext.c @@ -0,0 +1,595 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/vidext.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the Core video extension functions which will be exported + * outside of the core library. + */ + +#include +#include +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "m64p_types.h" +#include "m64p_vidext.h" +#include "vidext.h" +#include "callbacks.h" +#include "../osd/osd.h" + +#if SDL_VERSION_ATLEAST(2,0,0) +#include "vidext_sdl2_compat.h" +#endif + +#ifdef PANDORA +#define USE_EGL_SDL 1 +#ifdef USE_EGL_SDL +#include "eglport.h" +#else +#include +#include +SDL_SysWMinfo sysWmInfo; +static EGLSurface eglSurface = NULL; +static EGLContext eglContext = NULL; +static EGLConfig eglConfig = NULL; +static EGLDisplay eglDisplay = NULL; +#endif +static int useFB = 0; +#endif + +/* local variables */ +static m64p_video_extension_functions l_ExternalVideoFuncTable = {10, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL}; +static int l_VideoExtensionActive = 0; +static int l_VideoOutputActive = 0; +static int l_Fullscreen = 0; +static SDL_Surface *l_pScreen = NULL; + +/* global function for use by frontend.c */ +m64p_error OverrideVideoFunctions(m64p_video_extension_functions *VideoFunctionStruct) +{ + /* check input data */ + if (VideoFunctionStruct == NULL) + return M64ERR_INPUT_ASSERT; + if (VideoFunctionStruct->Functions < 11) + return M64ERR_INPUT_INVALID; + + /* disable video extension if any of the function pointers are NULL */ + if (VideoFunctionStruct->VidExtFuncInit == NULL || + VideoFunctionStruct->VidExtFuncQuit == NULL || + VideoFunctionStruct->VidExtFuncListModes == NULL || + VideoFunctionStruct->VidExtFuncSetMode == NULL || + VideoFunctionStruct->VidExtFuncGLGetProc == NULL || + VideoFunctionStruct->VidExtFuncGLSetAttr == NULL || + VideoFunctionStruct->VidExtFuncGLGetAttr == NULL || + VideoFunctionStruct->VidExtFuncGLSwapBuf == NULL || + VideoFunctionStruct->VidExtFuncSetCaption == NULL || + VideoFunctionStruct->VidExtFuncToggleFS == NULL || + VideoFunctionStruct->VidExtFuncResizeWindow == NULL) + { + l_ExternalVideoFuncTable.Functions = 11; + memset(&l_ExternalVideoFuncTable.VidExtFuncInit, 0, 11 * sizeof(void *)); + l_VideoExtensionActive = 0; + return M64ERR_SUCCESS; + } + + /* otherwise copy in the override function pointers */ + memcpy(&l_ExternalVideoFuncTable, VideoFunctionStruct, sizeof(m64p_video_extension_functions)); + l_VideoExtensionActive = 1; + return M64ERR_SUCCESS; +} + +int VidExt_InFullscreenMode(void) +{ + return l_Fullscreen; +} + +int VidExt_VideoRunning(void) +{ + return l_VideoOutputActive; +} + +/* video extension functions to be called by the video plugin */ +EXPORT m64p_error CALL VidExt_Init(void) +{ + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + return (*l_ExternalVideoFuncTable.VidExtFuncInit)(); + + if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) + { + DebugMessage(M64MSG_ERROR, "SDL video subsystem init failed: %s", SDL_GetError()); + return M64ERR_SYSTEM_FAIL; + } + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL VidExt_Quit(void) +{ + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + { + m64p_error rval = (*l_ExternalVideoFuncTable.VidExtFuncQuit)(); + if (rval == M64ERR_SUCCESS) + { + l_VideoOutputActive = 0; + StateChanged(M64CORE_VIDEO_MODE, M64VIDEO_NONE); + } + return rval; + } + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + return M64ERR_NOT_INIT; + #ifdef PANDORA + #ifdef USE_EGL_SDL + EGL_Close(); + #else + if (eglDisplay) { + eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + if (eglContext) + eglDestroyContext(eglDisplay, eglContext); + if (eglSurface) + eglDestroySurface(eglDisplay, eglSurface); + eglTerminate(eglDisplay); + } + eglDisplay = NULL; + eglContext = NULL; + eglSurface = NULL; + #endif + #endif + SDL_ShowCursor(SDL_ENABLE); + SDL_QuitSubSystem(SDL_INIT_VIDEO); + l_pScreen = NULL; + l_VideoOutputActive = 0; + StateChanged(M64CORE_VIDEO_MODE, M64VIDEO_NONE); + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL VidExt_ListFullscreenModes(m64p_2d_size *SizeArray, int *NumSizes) +{ + const SDL_VideoInfo *videoInfo; + unsigned int videoFlags; + SDL_Rect **modes; + int i; + + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + return (*l_ExternalVideoFuncTable.VidExtFuncListModes)(SizeArray, NumSizes); + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + return M64ERR_NOT_INIT; + + /* get a list of SDL video modes */ + #ifdef PANDORA + videoFlags = SDL_FULLSCREEN; + #else + videoFlags = SDL_OPENGL | SDL_FULLSCREEN; + #endif + + if ((videoInfo = SDL_GetVideoInfo()) == NULL) + { + DebugMessage(M64MSG_ERROR, "SDL_GetVideoInfo query failed: %s", SDL_GetError()); + return M64ERR_SYSTEM_FAIL; + } + #ifndef PANDORA + if(videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + #endif + videoFlags |= SDL_SWSURFACE; + + modes = SDL_ListModes(NULL, videoFlags); + + if (modes == (SDL_Rect **) 0 || modes == (SDL_Rect **) -1) + { + DebugMessage(M64MSG_WARNING, "No fullscreen SDL video modes available"); + *NumSizes = 0; + return M64ERR_SUCCESS; + } + + i = 0; + while (i < *NumSizes && modes[i] != NULL) + { + SizeArray[i].uiWidth = modes[i]->w; + SizeArray[i].uiHeight = modes[i]->h; + i++; + } + + *NumSizes = i; + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL VidExt_SetVideoMode(int Width, int Height, int BitsPerPixel, m64p_video_mode ScreenMode, m64p_video_flags Flags) +{ + const SDL_VideoInfo *videoInfo; + int videoFlags = 0; +printf("VidExt_SetVideoMode(%i, %i, %i, %s, %x)\n", Width, Height, BitsPerPixel, (ScreenMode==M64VIDEO_WINDOWED)?"Windowed":"Fullscreen", Flags); + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + { + m64p_error rval = (*l_ExternalVideoFuncTable.VidExtFuncSetMode)(Width, Height, BitsPerPixel, ScreenMode, Flags); + l_Fullscreen = (rval == M64ERR_SUCCESS && ScreenMode == M64VIDEO_FULLSCREEN); + l_VideoOutputActive = (rval == M64ERR_SUCCESS); + if (l_VideoOutputActive) + { + StateChanged(M64CORE_VIDEO_MODE, ScreenMode); + StateChanged(M64CORE_VIDEO_SIZE, (Width << 16) | Height); + } + return rval; + } + + if (!SDL_WasInit(SDL_INIT_VIDEO)) { +printf("SDL was not init, aborting\n"); + return M64ERR_NOT_INIT; + } + + /* Get SDL video flags to use */ + if (ScreenMode == M64VIDEO_WINDOWED) + { + #ifdef PANDORA + videoFlags = 0; + useFB = 0; + #else + videoFlags = SDL_OPENGL; + #endif + if (Flags & M64VIDEOFLAG_SUPPORT_RESIZING) + videoFlags |= SDL_RESIZABLE; + } + else if (ScreenMode == M64VIDEO_FULLSCREEN) + { + #ifdef PANDORA + videoFlags = SDL_FULLSCREEN; + #else + videoFlags = SDL_OPENGL | SDL_FULLSCREEN; + #endif + } + else + { + return M64ERR_INPUT_INVALID; + } + + if ((videoInfo = SDL_GetVideoInfo()) == NULL) + { + DebugMessage(M64MSG_ERROR, "SDL_GetVideoInfo query failed: %s", SDL_GetError()); + return M64ERR_SYSTEM_FAIL; + } + #ifndef PANDORA + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + #endif + videoFlags |= SDL_SWSURFACE; + + /* set the mode */ + if (BitsPerPixel > 0) + DebugMessage(M64MSG_INFO, "Setting %i-bit video mode: %ix%i", BitsPerPixel, Width, Height); + else + DebugMessage(M64MSG_INFO, "Setting video mode: %ix%i", Width, Height); + + l_pScreen = SDL_SetVideoMode(Width, Height, BitsPerPixel, videoFlags); + if (l_pScreen == NULL) + { + DebugMessage(M64MSG_ERROR, "SDL_SetVideoMode failed: %s", SDL_GetError()); + return M64ERR_SYSTEM_FAIL; + } + #ifdef PANDORA + // Setup EGL Context... + if ((Width==800) && (Height==480)) // 800x480 => FB and no X11 + useFB = 1; +// Width = 800; +// Height = 480; + #ifdef USE_EGL_SDL + EGL_Open(Width, Height); + #else + EGLint maj, min; + SDL_VERSION(&sysWmInfo.version); + SDL_GetWMInfo(&sysWmInfo); + eglDisplay = eglGetDisplay( (useFB)? EGL_DEFAULT_DISPLAY:(EGLNativeDisplayType)sysWmInfo.info.x11.display ); + if (!eglInitialize(eglDisplay, &maj, &min)) { + printf("eglinfo: eglInitialize failed\n"); + } + printf("EGL v%i.%i initialized%s\n", maj, min, (useFB)?" using FB":""); + EGLint attribs[] = + { + EGL_RED_SIZE, 5, + EGL_GREEN_SIZE, 6, + EGL_BLUE_SIZE, 5, + EGL_DEPTH_SIZE, 16, + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_SAMPLE_BUFFERS, 0, + EGL_SAMPLES, 0, + EGL_NONE + }; + EGLint ctx_attribs[] = + { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + + + EGLint num_configs; + if (!eglChooseConfig(eglDisplay, attribs, &eglConfig, 1, &num_configs) || (num_configs < 1)) + { + printf("Could not find config for %s (perhaps this API is unsupported?)\n", "GLES2"); + } + + EGLint vid; + if (!eglGetConfigAttrib(eglDisplay, eglConfig, EGL_NATIVE_VISUAL_ID, &vid)) + { + printf("Could not get native visual ID from chosen config\n"); + } + eglBindAPI(EGL_OPENGL_ES_API); + + eglContext=eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, ctx_attribs); + eglSurface=eglCreateWindowSurface(eglDisplay, eglConfig, (NativeWindowType)((useFB)?NULL:sysWmInfo.info.x11.window), NULL); + + if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext)) + { + printf("eglMakeCurrent() failed\n"); + } + #endif //eglport + #endif + + SDL_ShowCursor(SDL_DISABLE); + + l_Fullscreen = (ScreenMode == M64VIDEO_FULLSCREEN); + l_VideoOutputActive = 1; + StateChanged(M64CORE_VIDEO_MODE, ScreenMode); + StateChanged(M64CORE_VIDEO_SIZE, (Width << 16) | Height); + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL VidExt_ResizeWindow(int Width, int Height) +{ + const SDL_VideoInfo *videoInfo; + int videoFlags = 0; + + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + { + m64p_error rval; + // shut down the OSD + osd_exit(); + // re-create the OGL context + rval = (*l_ExternalVideoFuncTable.VidExtFuncResizeWindow)(Width, Height); + if (rval == M64ERR_SUCCESS) + { + StateChanged(M64CORE_VIDEO_SIZE, (Width << 16) | Height); + // re-create the On-Screen Display + osd_init(Width, Height); + } + return rval; + } + + if (!l_VideoOutputActive || !SDL_WasInit(SDL_INIT_VIDEO)) + return M64ERR_NOT_INIT; + + if (l_Fullscreen) + { + DebugMessage(M64MSG_ERROR, "VidExt_ResizeWindow() called in fullscreen mode."); + return M64ERR_INVALID_STATE; + } + + /* Get SDL video flags to use */ + #ifdef PANDORA + if (useFB) + return M64ERR_INVALID_STATE; + videoFlags = SDL_RESIZABLE; + #else + videoFlags = SDL_OPENGL | SDL_RESIZABLE; + #endif + if ((videoInfo = SDL_GetVideoInfo()) == NULL) + { + DebugMessage(M64MSG_ERROR, "SDL_GetVideoInfo query failed: %s", SDL_GetError()); + return M64ERR_SYSTEM_FAIL; + } + #ifndef PANDORA + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + #endif + videoFlags |= SDL_SWSURFACE; + + // destroy the On-Screen Display + osd_exit(); + + /* set the re-sizing the screen will create a new OpenGL context */ + l_pScreen = SDL_SetVideoMode(Width, Height, 0, videoFlags); + if (l_pScreen == NULL) + { + DebugMessage(M64MSG_ERROR, "SDL_SetVideoMode failed: %s", SDL_GetError()); + return M64ERR_SYSTEM_FAIL; + } + + StateChanged(M64CORE_VIDEO_SIZE, (Width << 16) | Height); + // re-create the On-Screen Display + osd_init(Width, Height); + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL VidExt_SetCaption(const char *Title) +{ + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + return (*l_ExternalVideoFuncTable.VidExtFuncSetCaption)(Title); + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + return M64ERR_NOT_INIT; + + SDL_WM_SetCaption(Title, "M64+ Video"); + + return M64ERR_SUCCESS; +} + +EXPORT m64p_error CALL VidExt_ToggleFullScreen(void) +{ + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + { + m64p_error rval = (*l_ExternalVideoFuncTable.VidExtFuncToggleFS)(); + if (rval == M64ERR_SUCCESS) + { + l_Fullscreen = !l_Fullscreen; + StateChanged(M64CORE_VIDEO_MODE, l_Fullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED); + } + return rval; + } + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + return M64ERR_NOT_INIT; + + /* TODO: + * SDL_WM_ToggleFullScreen doesn't work under Windows and others + * (see http://wiki.libsdl.org/moin.cgi/FAQWindows for explanation). + * Instead, we should call SDL_SetVideoMode with the SDL_FULLSCREEN flag. + * (see http://sdl.beuc.net/sdl.wiki/SDL_SetVideoMode), but on Windows + * this resets the OpenGL context and video plugins don't support it yet. + * Uncomment the next line to test it: */ + //return VidExt_SetVideoMode(l_pScreen->w, l_pScreen->h, l_pScreen->format->BitsPerPixel, l_Fullscreen ? M64VIDEO_WINDOWED : M64VIDEO_FULLSCREEN); +/* #ifdef PANDORA + if (useFB) // no effect on FB + return M64ERR_INVALID_STATE; + #endif*/ + if (SDL_WM_ToggleFullScreen(l_pScreen) == 1) + { + l_Fullscreen = !l_Fullscreen; + StateChanged(M64CORE_VIDEO_MODE, l_Fullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED); + return M64ERR_SUCCESS; + } + + return M64ERR_SYSTEM_FAIL; +} + +EXPORT void * CALL VidExt_GL_GetProcAddress(const char* Proc) +{ + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + return (*l_ExternalVideoFuncTable.VidExtFuncGLGetProc)(Proc); + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + return NULL; + + return SDL_GL_GetProcAddress(Proc); +} + +typedef struct { + m64p_GLattr m64Attr; + SDL_GLattr sdlAttr; +} GLAttrMapNode; + +static const GLAttrMapNode GLAttrMap[] = { + { M64P_GL_DOUBLEBUFFER, SDL_GL_DOUBLEBUFFER }, + { M64P_GL_BUFFER_SIZE, SDL_GL_BUFFER_SIZE }, + { M64P_GL_DEPTH_SIZE, SDL_GL_DEPTH_SIZE }, + { M64P_GL_RED_SIZE, SDL_GL_RED_SIZE }, + { M64P_GL_GREEN_SIZE, SDL_GL_GREEN_SIZE }, + { M64P_GL_BLUE_SIZE, SDL_GL_BLUE_SIZE }, + { M64P_GL_ALPHA_SIZE, SDL_GL_ALPHA_SIZE }, +#if SDL_VERSION_ATLEAST(1,3,0) + { M64P_GL_SWAP_CONTROL, SDL_RENDERER_PRESENTVSYNC }, +#else + { M64P_GL_SWAP_CONTROL, SDL_GL_SWAP_CONTROL }, +#endif + { M64P_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLEBUFFERS }, + { M64P_GL_MULTISAMPLESAMPLES, SDL_GL_MULTISAMPLESAMPLES }}; +static const int mapSize = sizeof(GLAttrMap) / sizeof(GLAttrMapNode); + +EXPORT m64p_error CALL VidExt_GL_SetAttribute(m64p_GLattr Attr, int Value) +{ + int i; + + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + return (*l_ExternalVideoFuncTable.VidExtFuncGLSetAttr)(Attr, Value); + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + return M64ERR_NOT_INIT; + + #ifdef PANDORA + return M64ERR_SUCCESS; + #else + for (i = 0; i < mapSize; i++) + { + if (GLAttrMap[i].m64Attr == Attr) + { + if (SDL_GL_SetAttribute(GLAttrMap[i].sdlAttr, Value) != 0) + return M64ERR_SYSTEM_FAIL; + return M64ERR_SUCCESS; + } + } + + return M64ERR_INPUT_INVALID; + #endif +} + +EXPORT m64p_error CALL VidExt_GL_GetAttribute(m64p_GLattr Attr, int *pValue) +{ + int i; + + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + return (*l_ExternalVideoFuncTable.VidExtFuncGLGetAttr)(Attr, pValue); + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + return M64ERR_NOT_INIT; + + #ifdef PANDORA + return M64ERR_SUCCESS; + #else + for (i = 0; i < mapSize; i++) + { + if (GLAttrMap[i].m64Attr == Attr) + { + int NewValue = 0; + if (SDL_GL_GetAttribute(GLAttrMap[i].sdlAttr, &NewValue) != 0) + return M64ERR_SYSTEM_FAIL; + *pValue = NewValue; + return M64ERR_SUCCESS; + } + } + + return M64ERR_INPUT_INVALID; + #endif +} + +EXPORT m64p_error CALL VidExt_GL_SwapBuffers(void) +{ + /* call video extension override if necessary */ + if (l_VideoExtensionActive) + return (*l_ExternalVideoFuncTable.VidExtFuncGLSwapBuf)(); + + if (!SDL_WasInit(SDL_INIT_VIDEO)) + return M64ERR_NOT_INIT; + #ifdef PANDORA + #ifdef USE_EGL_SDL + EGL_SwapBuffers(); + #else + eglSwapBuffers( eglDisplay, eglSurface ); + #endif + #else + SDL_GL_SwapBuffers(); + #endif + return M64ERR_SUCCESS; +} + + diff --git a/source/mupen64plus-core/src/api/vidext.h b/source/mupen64plus-core/src/api/vidext.h new file mode 100644 index 0000000..922a18e --- /dev/null +++ b/source/mupen64plus-core/src/api/vidext.h @@ -0,0 +1,38 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - api/vidext.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the definitions for the video extension functions which + * will be called from other Core modules. + */ + +#if !defined(API_VIDEXT_H) +#define API_VIDEXT_H + +#include "m64p_types.h" + +/* global function for use by frontend.c */ +extern m64p_error OverrideVideoFunctions(m64p_video_extension_functions *VideoFunctionStruct); + +/* these functions are only used by the core */ +extern int VidExt_InFullscreenMode(void); +extern int VidExt_VideoRunning(void); + +#endif /* API_VIDEXT_H */ diff --git a/source/mupen64plus-core/src/api/vidext_sdl2_compat.h b/source/mupen64plus-core/src/api/vidext_sdl2_compat.h new file mode 100644 index 0000000..7c6ad8b --- /dev/null +++ b/source/mupen64plus-core/src/api/vidext_sdl2_compat.h @@ -0,0 +1,802 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include + +typedef struct +{ + Uint8 *src; + int src_w, src_h; + int src_pitch; + int src_skip; + Uint8 *dst; + int dst_w, dst_h; + int dst_pitch; + int dst_skip; + SDL_PixelFormat *src_fmt; + SDL_PixelFormat *dst_fmt; + Uint8 *table; + int flags; + Uint32 colorkey; + Uint8 r, g, b, a; +} SDL_BlitInfo; + +/* Blit mapping definition */ +typedef struct SDL_BlitMap +{ + SDL_Surface *dst; + int identity; + SDL_blit blit; + void *data; + SDL_BlitInfo info; + + /* the version count matches the destination; mismatch indicates + an invalid mapping */ + Uint32 dst_palette_version; + Uint32 src_palette_version; +} SDL_BlitMap; + +typedef struct SDL_VideoInfo +{ + Uint32 hw_available:1; + Uint32 wm_available:1; + Uint32 UnusedBits1:6; + Uint32 UnusedBits2:1; + Uint32 blit_hw:1; + Uint32 blit_hw_CC:1; + Uint32 blit_hw_A:1; + Uint32 blit_sw:1; + Uint32 blit_sw_CC:1; + Uint32 blit_sw_A:1; + Uint32 blit_fill:1; + Uint32 UnusedBits3:16; + Uint32 video_mem; + + SDL_PixelFormat *vfmt; + + int current_w; + int current_h; +} SDL_VideoInfo; + +#define SDL_ANYFORMAT 0x00100000 +#define SDL_HWPALETTE 0x00200000 +#define SDL_FULLSCREEN 0x00800000 +#define SDL_RESIZABLE 0x01000000 +#define SDL_NOFRAME 0x02000000 +#define SDL_OPENGL 0x04000000 +#define SDL_HWSURFACE 0x08000001 /**< \note Not used */ + +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 + +int initialized_video = 0; + +static SDL_Window *SDL_VideoWindow = NULL; +static SDL_Surface *SDL_WindowSurface = NULL; +static SDL_Surface *SDL_VideoSurface = NULL; +static SDL_Surface *SDL_ShadowSurface = NULL; +static SDL_Surface *SDL_PublicSurface = NULL; +static SDL_Rect SDL_VideoViewport; +static char *wm_title = NULL; +static Uint32 SDL_VideoFlags = 0; +static SDL_GLContext *SDL_VideoContext = NULL; +static SDL_Surface *SDL_VideoIcon; + +static void +SDL_WM_SetCaption(const char *title, const char *icon) +{ + if (wm_title) { + SDL_free(wm_title); + } + if (title) { + wm_title = SDL_strdup(title); + } else { + wm_title = NULL; + } + SDL_SetWindowTitle(SDL_VideoWindow, wm_title); +} + +static int +GetVideoDisplay() +{ + const char *variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_DISPLAY"); + if ( !variable ) { + variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD"); + } + if ( variable ) { + return SDL_atoi(variable); + } else { + return 0; + } +} + +static const SDL_VideoInfo * +SDL_GetVideoInfo(void) +{ + static SDL_VideoInfo info; + SDL_DisplayMode mode; + + /* Memory leak, compatibility code, who cares? */ + if (!info.vfmt && SDL_GetDesktopDisplayMode(GetVideoDisplay(), &mode) == 0) { + info.vfmt = SDL_AllocFormat(mode.format); + info.current_w = mode.w; + info.current_h = mode.h; + } + return &info; +} + +static SDL_Rect ** +SDL_ListModes(const SDL_PixelFormat * format, Uint32 flags) +{ + int i, nmodes; + SDL_Rect **modes; + + if (!initialized_video) { + return NULL; + } + + if (!(flags & SDL_FULLSCREEN)) { + return (SDL_Rect **) (-1); + } + + if (!format) { + format = SDL_GetVideoInfo()->vfmt; + } + + /* Memory leak, but this is a compatibility function, who cares? */ + nmodes = 0; + modes = NULL; + for (i = 0; i < SDL_GetNumDisplayModes(GetVideoDisplay()); ++i) { + SDL_DisplayMode mode; + int bpp; + + SDL_GetDisplayMode(GetVideoDisplay(), i, &mode); + if (!mode.w || !mode.h) { + return (SDL_Rect **) (-1); + } + + /* Copied from src/video/SDL_pixels.c:SDL_PixelFormatEnumToMasks */ + if (SDL_BYTESPERPIXEL(mode.format) <= 2) { + bpp = SDL_BITSPERPIXEL(mode.format); + } else { + bpp = SDL_BYTESPERPIXEL(mode.format) * 8; + } + + if (bpp != format->BitsPerPixel) { + continue; + } + if (nmodes > 0 && modes[nmodes - 1]->w == mode.w + && modes[nmodes - 1]->h == mode.h) { + continue; + } + + modes = SDL_realloc(modes, (nmodes + 2) * sizeof(*modes)); + if (!modes) { + return NULL; + } + modes[nmodes] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); + if (!modes[nmodes]) { + return NULL; + } + modes[nmodes]->x = 0; + modes[nmodes]->y = 0; + modes[nmodes]->w = mode.w; + modes[nmodes]->h = mode.h; + ++nmodes; + } + if (modes) { + modes[nmodes] = NULL; + } + return modes; +} + +static void +SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) +{ + int i; + + if (screen == SDL_ShadowSurface) { + for (i = 0; i < numrects; ++i) { + SDL_BlitSurface(SDL_ShadowSurface, &rects[i], SDL_VideoSurface, + &rects[i]); + } + + /* Fall through to video surface update */ + screen = SDL_VideoSurface; + } + if (screen == SDL_VideoSurface) { + if (SDL_VideoViewport.x || SDL_VideoViewport.y) { + SDL_Rect *stackrects = SDL_stack_alloc(SDL_Rect, numrects); + SDL_Rect *stackrect; + const SDL_Rect *rect; + + /* Offset all the rectangles before updating */ + for (i = 0; i < numrects; ++i) { + rect = &rects[i]; + stackrect = &stackrects[i]; + stackrect->x = SDL_VideoViewport.x + rect->x; + stackrect->y = SDL_VideoViewport.y + rect->y; + stackrect->w = rect->w; + stackrect->h = rect->h; + } + SDL_UpdateWindowSurfaceRects(SDL_VideoWindow, stackrects, numrects); + SDL_stack_free(stackrects); + } else { + SDL_UpdateWindowSurfaceRects(SDL_VideoWindow, rects, numrects); + } + } +} + +static void +SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) +{ + if (screen) { + SDL_Rect rect; + + /* Fill the rectangle */ + rect.x = (int) x; + rect.y = (int) y; + rect.w = (int) (w ? w : screen->w); + rect.h = (int) (h ? h : screen->h); + SDL_UpdateRects(screen, 1, &rect); + } +} + +static int +SDL_Flip(SDL_Surface * screen) +{ + SDL_UpdateRect(screen, 0, 0, 0, 0); + return 0; +} + +/* + * Calculate the pad-aligned scanline width of a surface + */ +static int +SDL_CalculatePitch(SDL_Surface * surface) +{ + int pitch; + + /* Surface should be 4-byte aligned for speed */ + pitch = surface->w * surface->format->BytesPerPixel; + switch (surface->format->BitsPerPixel) { + case 1: + pitch = (pitch + 7) / 8; + break; + case 4: + pitch = (pitch + 1) / 2; + break; + default: + break; + } + pitch = (pitch + 3) & ~3; /* 4-byte aligning */ + return (pitch); +} + +static void +SDL_InvalidateMap(SDL_BlitMap * map) +{ + if (!map) { + return; + } + if (map->dst) { + /* Release our reference to the surface - see the note below */ + if (--map->dst->refcount <= 0) { + SDL_FreeSurface(map->dst); + } + } + map->dst = NULL; + map->src_palette_version = 0; + map->dst_palette_version = 0; + if (map->info.table) { + SDL_free(map->info.table); + map->info.table = NULL; + } +} + +static void +SDL_GL_SwapBuffers(void) +{ + SDL_GL_SwapWindow(SDL_VideoWindow); +} + +static int +SDL_WM_ToggleFullScreen(SDL_Surface * surface) +{ + int length; + void *pixels; + Uint8 *src, *dst; + int row; + int window_w; + int window_h; + + if (!SDL_PublicSurface) { + SDL_SetError("SDL_SetVideoMode() hasn't been called"); + return 0; + } + + /* Copy the old bits out */ + length = SDL_PublicSurface->w * SDL_PublicSurface->format->BytesPerPixel; + pixels = SDL_malloc(SDL_PublicSurface->h * length); + if (pixels && SDL_PublicSurface->pixels) { + src = (Uint8*)SDL_PublicSurface->pixels; + dst = (Uint8*)pixels; + for (row = 0; row < SDL_PublicSurface->h; ++row) { + SDL_memcpy(dst, src, length); + src += SDL_PublicSurface->pitch; + dst += length; + } + } + + /* Do the physical mode switch */ + if (SDL_GetWindowFlags(SDL_VideoWindow) & SDL_WINDOW_FULLSCREEN) { + if (SDL_SetWindowFullscreen(SDL_VideoWindow, 0) < 0) { + return 0; + } + SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; + } else { + if (SDL_SetWindowFullscreen(SDL_VideoWindow, 1) < 0) { + return 0; + } + SDL_PublicSurface->flags |= SDL_FULLSCREEN; + } + + /* Recreate the screen surface */ + SDL_WindowSurface = SDL_GetWindowSurface(SDL_VideoWindow); + if (!SDL_WindowSurface) { + /* We're totally hosed... */ + return 0; + } + + /* Center the public surface in the window surface */ + SDL_GetWindowSize(SDL_VideoWindow, &window_w, &window_h); + SDL_VideoViewport.x = (window_w - SDL_VideoSurface->w)/2; + SDL_VideoViewport.y = (window_h - SDL_VideoSurface->h)/2; + SDL_VideoViewport.w = SDL_VideoSurface->w; + SDL_VideoViewport.h = SDL_VideoSurface->h; + + /* Do some shuffling behind the application's back if format changes */ + if (SDL_VideoSurface->format->format != SDL_WindowSurface->format->format) { + if (SDL_ShadowSurface) { + if (SDL_ShadowSurface->format->format == SDL_WindowSurface->format->format) { + /* Whee! We don't need a shadow surface anymore! */ + SDL_VideoSurface->flags &= ~SDL_DONTFREE; + SDL_FreeSurface(SDL_VideoSurface); + SDL_free(SDL_ShadowSurface->pixels); + SDL_VideoSurface = SDL_ShadowSurface; + SDL_VideoSurface->flags |= SDL_PREALLOC; + SDL_ShadowSurface = NULL; + } else { + /* No problem, just change the video surface format */ + SDL_FreeFormat(SDL_VideoSurface->format); + SDL_VideoSurface->format = SDL_WindowSurface->format; + SDL_VideoSurface->format->refcount++; + SDL_InvalidateMap(SDL_ShadowSurface->map); + } + } else { + /* We can make the video surface the shadow surface */ + SDL_ShadowSurface = SDL_VideoSurface; + SDL_ShadowSurface->pitch = SDL_CalculatePitch(SDL_ShadowSurface); + SDL_ShadowSurface->pixels = SDL_malloc(SDL_ShadowSurface->h * SDL_ShadowSurface->pitch); + if (!SDL_ShadowSurface->pixels) { + /* Uh oh, we're hosed */ + SDL_ShadowSurface = NULL; + return 0; + } + SDL_ShadowSurface->flags &= ~SDL_PREALLOC; + + SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, 0, 0, 32, 0, 0, 0, 0, 0); + SDL_VideoSurface->flags = SDL_ShadowSurface->flags; + SDL_VideoSurface->flags |= SDL_PREALLOC; + SDL_FreeFormat(SDL_VideoSurface->format); + SDL_VideoSurface->format = SDL_WindowSurface->format; + SDL_VideoSurface->format->refcount++; + SDL_VideoSurface->w = SDL_ShadowSurface->w; + SDL_VideoSurface->h = SDL_ShadowSurface->h; + } + } + + /* Update the video surface */ + SDL_VideoSurface->pitch = SDL_WindowSurface->pitch; + SDL_VideoSurface->pixels = (void *)((Uint8 *)SDL_WindowSurface->pixels + + SDL_VideoViewport.y * SDL_VideoSurface->pitch + + SDL_VideoViewport.x * SDL_VideoSurface->format->BytesPerPixel); + SDL_SetClipRect(SDL_VideoSurface, NULL); + + /* Copy the old bits back */ + if (pixels) { + src = (Uint8*)pixels; + dst = (Uint8*)SDL_PublicSurface->pixels; + for (row = 0; row < SDL_PublicSurface->h; ++row) { + SDL_memcpy(dst, src, length); + src += length; + dst += SDL_PublicSurface->pitch; + } + SDL_Flip(SDL_PublicSurface); + SDL_free(pixels); + } + + /* We're done! */ + return 1; +} + +static void +ClearVideoSurface() +{ + if (SDL_ShadowSurface) { + SDL_FillRect(SDL_ShadowSurface, NULL, + SDL_MapRGB(SDL_ShadowSurface->format, 0, 0, 0)); + } + SDL_FillRect(SDL_WindowSurface, NULL, 0); + SDL_UpdateWindowSurface(SDL_VideoWindow); +} + +static int +SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags) +{ + int w, h; + + /* We can't resize something we don't have... */ + if (!SDL_VideoSurface) { + return -1; + } + + /* We probably have to recreate the window in fullscreen mode */ + if (flags & SDL_FULLSCREEN) { + return -1; + } + + /* I don't think there's any change we can gracefully make in flags */ + if (flags != SDL_VideoFlags) { + return -1; + } + if (bpp != SDL_VideoSurface->format->BitsPerPixel) { + return -1; + } + + /* Resize the window */ + SDL_GetWindowSize(SDL_VideoWindow, &w, &h); + if (w != width || h != height) { + SDL_SetWindowSize(SDL_VideoWindow, width, height); + } + + /* If we're in OpenGL mode, just resize the stub surface and we're done! */ + if (flags & SDL_OPENGL) { + SDL_VideoSurface->w = width; + SDL_VideoSurface->h = height; + return 0; + } + + SDL_WindowSurface = SDL_GetWindowSurface(SDL_VideoWindow); + if (!SDL_WindowSurface) { + return -1; + } + if (SDL_VideoSurface->format != SDL_WindowSurface->format) { + return -1; + } + SDL_VideoSurface->w = width; + SDL_VideoSurface->h = height; + SDL_VideoSurface->pixels = SDL_WindowSurface->pixels; + SDL_VideoSurface->pitch = SDL_WindowSurface->pitch; + SDL_SetClipRect(SDL_VideoSurface, NULL); + + if (SDL_ShadowSurface) { + SDL_ShadowSurface->w = width; + SDL_ShadowSurface->h = height; + SDL_ShadowSurface->pitch = SDL_CalculatePitch(SDL_ShadowSurface); + SDL_ShadowSurface->pixels = + SDL_realloc(SDL_ShadowSurface->pixels, + SDL_ShadowSurface->h * SDL_ShadowSurface->pitch); + SDL_SetClipRect(SDL_ShadowSurface, NULL); + SDL_InvalidateMap(SDL_ShadowSurface->map); + } else { + SDL_PublicSurface = SDL_VideoSurface; + } + + ClearVideoSurface(); + + return 0; +} + +static int +SDL_CompatEventFilter(void *userdata, SDL_Event * event) +{ + SDL_Event fake; + + switch (event->type) { + case SDL_WINDOWEVENT: + switch (event->window.event) { + case SDL_WINDOWEVENT_CLOSE: + fake.type = SDL_QUIT; + SDL_PushEvent(&fake); + break; + } + case SDL_KEYDOWN: + case SDL_KEYUP: + { + Uint32 unicode = 0; + if (event->key.type == SDL_KEYDOWN && event->key.keysym.sym < 256) { + unicode = event->key.keysym.sym; + if (unicode >= 'a' && unicode <= 'z') { + int shifted = !!(event->key.keysym.mod & KMOD_SHIFT); + int capslock = !!(event->key.keysym.mod & KMOD_CAPS); + if ((shifted ^ capslock) != 0) { + unicode = SDL_toupper(unicode); + } + } + } + if (unicode) { + event->key.keysym.unicode = unicode; + } + break; + } + case SDL_TEXTINPUT: + { + /* FIXME: Generate an old style key repeat event if needed */ + //printf("TEXTINPUT: '%s'\n", event->text.text); + break; + } + case SDL_MOUSEMOTION: + { + event->motion.x -= SDL_VideoViewport.x; + event->motion.y -= SDL_VideoViewport.y; + break; + } + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + { + event->button.x -= SDL_VideoViewport.x; + event->button.y -= SDL_VideoViewport.y; + break; + } + case SDL_MOUSEWHEEL: + { + Uint8 button; + int x, y; + + if (event->wheel.y == 0) { + break; + } + + SDL_GetMouseState(&x, &y); + + if (event->wheel.y > 0) { + button = SDL_BUTTON_WHEELUP; + } else { + button = SDL_BUTTON_WHEELDOWN; + } + + fake.button.button = button; + fake.button.x = x; + fake.button.y = y; + fake.button.windowID = event->wheel.windowID; + + fake.type = SDL_MOUSEBUTTONDOWN; + fake.button.state = SDL_PRESSED; + SDL_PushEvent(&fake); + + fake.type = SDL_MOUSEBUTTONUP; + fake.button.state = SDL_RELEASED; + SDL_PushEvent(&fake); + break; + } + + } + return 1; +} + +static void +GetEnvironmentWindowPosition(int w, int h, int *x, int *y) +{ + int display = GetVideoDisplay(); + const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); + const char *center = SDL_getenv("SDL_VIDEO_CENTERED"); + if (window) { + if (SDL_sscanf(window, "%d,%d", x, y) == 2) { + return; + } + if (SDL_strcmp(window, "center") == 0) { + center = window; + } + } + if (center) { + *x = SDL_WINDOWPOS_CENTERED_DISPLAY(display); + *y = SDL_WINDOWPOS_CENTERED_DISPLAY(display); + } +} + +static SDL_Surface * +SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) +{ + SDL_DisplayMode desktop_mode; + int display = GetVideoDisplay(); + int window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(display); + int window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(display); + int window_w; + int window_h; + Uint32 window_flags; + Uint32 surface_flags; + + if (!initialized_video) { + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { + return NULL; + } + initialized_video = 1; + } + + SDL_GetDesktopDisplayMode(display, &desktop_mode); + + if (width == 0) { + width = desktop_mode.w; + } + if (height == 0) { + height = desktop_mode.h; + } + if (bpp == 0) { + bpp = SDL_BITSPERPIXEL(desktop_mode.format); + } + + /* See if we can simply resize the existing window and surface */ + if (SDL_ResizeVideoMode(width, height, bpp, flags) == 0) { + return SDL_PublicSurface; + } + + /* Destroy existing window */ + SDL_PublicSurface = NULL; + if (SDL_ShadowSurface) { + SDL_ShadowSurface->flags &= ~SDL_DONTFREE; + SDL_FreeSurface(SDL_ShadowSurface); + SDL_ShadowSurface = NULL; + } + if (SDL_VideoSurface) { + SDL_VideoSurface->flags &= ~SDL_DONTFREE; + SDL_FreeSurface(SDL_VideoSurface); + SDL_VideoSurface = NULL; + } + if (SDL_VideoContext) { + /* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */ + SDL_GL_DeleteContext(SDL_VideoContext); + SDL_VideoContext = NULL; + } + if (SDL_VideoWindow) { + SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); + SDL_DestroyWindow(SDL_VideoWindow); + } + + /* Set up the event filter */ + if (!SDL_GetEventFilter(NULL, NULL)) { + SDL_SetEventFilter(SDL_CompatEventFilter, NULL); + } + + /* Create a new window */ + window_flags = SDL_WINDOW_SHOWN; + if (flags & SDL_FULLSCREEN) { + window_flags |= SDL_WINDOW_FULLSCREEN; + } + if (flags & SDL_OPENGL) { + window_flags |= SDL_WINDOW_OPENGL; + } + if (flags & SDL_RESIZABLE) { + window_flags |= SDL_WINDOW_RESIZABLE; + } + if (flags & SDL_NOFRAME) { + window_flags |= SDL_WINDOW_BORDERLESS; + } + GetEnvironmentWindowPosition(width, height, &window_x, &window_y); + SDL_VideoWindow = + SDL_CreateWindow(wm_title, window_x, window_y, width, height, + window_flags); + if (!SDL_VideoWindow) { + return NULL; + } + SDL_SetWindowIcon(SDL_VideoWindow, SDL_VideoIcon); + + window_flags = SDL_GetWindowFlags(SDL_VideoWindow); + surface_flags = 0; + if (window_flags & SDL_WINDOW_FULLSCREEN) { + surface_flags |= SDL_FULLSCREEN; + } + if ((window_flags & SDL_WINDOW_OPENGL) && (flags & SDL_OPENGL)) { + surface_flags |= SDL_OPENGL; + } + if (window_flags & SDL_WINDOW_RESIZABLE) { + surface_flags |= SDL_RESIZABLE; + } + if (window_flags & SDL_WINDOW_BORDERLESS) { + surface_flags |= SDL_NOFRAME; + } + + SDL_VideoFlags = flags; + + /* If we're in OpenGL mode, just create a stub surface and we're done! */ + if (flags & SDL_OPENGL) { + SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); + if (!SDL_VideoContext) { + return NULL; + } + if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) { + return NULL; + } + SDL_VideoSurface = + SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); + if (!SDL_VideoSurface) { + return NULL; + } + SDL_VideoSurface->flags |= surface_flags; + SDL_PublicSurface = SDL_VideoSurface; + return SDL_PublicSurface; + } + + /* Create the screen surface */ + SDL_WindowSurface = SDL_GetWindowSurface(SDL_VideoWindow); + if (!SDL_WindowSurface) { + return NULL; + } + + /* Center the public surface in the window surface */ + SDL_GetWindowSize(SDL_VideoWindow, &window_w, &window_h); + SDL_VideoViewport.x = (window_w - width)/2; + SDL_VideoViewport.y = (window_h - height)/2; + SDL_VideoViewport.w = width; + SDL_VideoViewport.h = height; + + SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, 0, 0, 32, 0, 0, 0, 0, 0); + SDL_VideoSurface->flags |= surface_flags; + SDL_VideoSurface->flags |= SDL_DONTFREE; + SDL_FreeFormat(SDL_VideoSurface->format); + SDL_VideoSurface->format = SDL_WindowSurface->format; + SDL_VideoSurface->format->refcount++; + SDL_VideoSurface->w = width; + SDL_VideoSurface->h = height; + SDL_VideoSurface->pitch = SDL_WindowSurface->pitch; + SDL_VideoSurface->pixels = (void *)((Uint8 *)SDL_WindowSurface->pixels + + SDL_VideoViewport.y * SDL_VideoSurface->pitch + + SDL_VideoViewport.x * SDL_VideoSurface->format->BytesPerPixel); + SDL_SetClipRect(SDL_VideoSurface, NULL); + + /* Create a shadow surface if necessary */ + if ((bpp != SDL_VideoSurface->format->BitsPerPixel) + && !(flags & SDL_ANYFORMAT)) { + SDL_ShadowSurface = + SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0); + if (!SDL_ShadowSurface) { + return NULL; + } + SDL_ShadowSurface->flags |= surface_flags; + SDL_ShadowSurface->flags |= SDL_DONTFREE; + + /* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */ + if (SDL_ShadowSurface->format->palette) { + SDL_ShadowSurface->flags |= SDL_HWPALETTE; + //TODO SDL_DitherColors(SDL_ShadowSurface->format->palette->colors, + // SDL_ShadowSurface->format->BitsPerPixel); + } + SDL_FillRect(SDL_ShadowSurface, NULL, + SDL_MapRGB(SDL_ShadowSurface->format, 0, 0, 0)); + } + SDL_PublicSurface = + (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); + + ClearVideoSurface(); + + /* We're finally done! */ + return SDL_PublicSurface; +} diff --git a/source/mupen64plus-core/src/debugger/dbg_breakpoints.c b/source/mupen64plus-core/src/debugger/dbg_breakpoints.c new file mode 100644 index 0000000..a297580 --- /dev/null +++ b/source/mupen64plus-core/src/debugger/dbg_breakpoints.c @@ -0,0 +1,217 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dbg_breakpoints.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 DarkJeztr HyperHacker * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include + +#include "dbg_types.h" +#include "debugger.h" +#include "dbg_breakpoints.h" +#include "dbg_memory.h" + +#include "api/m64p_types.h" +#include "api/callbacks.h" + +int g_NumBreakpoints=0; +breakpoint g_Breakpoints[BREAKPOINTS_MAX_NUMBER]; + + +int add_breakpoint( uint32 address ) +{ + if( g_NumBreakpoints == BREAKPOINTS_MAX_NUMBER ) { + DebugMessage(M64MSG_ERROR, "BREAKPOINTS_MAX_NUMBER have been reached."); + return -1; + } + g_Breakpoints[g_NumBreakpoints].address=address; + g_Breakpoints[g_NumBreakpoints].endaddr=address; + BPT_SET_FLAG(g_Breakpoints[g_NumBreakpoints], BPT_FLAG_EXEC); + + enable_breakpoint(g_NumBreakpoints); + + return g_NumBreakpoints++; +} + +int add_breakpoint_struct(breakpoint* newbp) +{ + if( g_NumBreakpoints == BREAKPOINTS_MAX_NUMBER ) { + DebugMessage(M64MSG_ERROR, "BREAKPOINTS_MAX_NUMBER have been reached."); + return -1; + } + + memcpy(&g_Breakpoints[g_NumBreakpoints], newbp, sizeof(breakpoint)); + + if(BPT_CHECK_FLAG(g_Breakpoints[g_NumBreakpoints], BPT_FLAG_ENABLED)) + { + BPT_CLEAR_FLAG(g_Breakpoints[g_NumBreakpoints], BPT_FLAG_ENABLED); + enable_breakpoint( g_NumBreakpoints ); + } + + return g_NumBreakpoints++; +} + +void enable_breakpoint( int bpt) +{ + breakpoint *curBpt = g_Breakpoints + bpt; + uint64 bptAddr; + + if(BPT_CHECK_FLAG((*curBpt), BPT_FLAG_READ)) { + for(bptAddr = curBpt->address; bptAddr <= (curBpt->endaddr | 0xFFFF); bptAddr+=0x10000) + if(lookup_breakpoint((uint32) bptAddr & 0xFFFF0000, 0x10000, BPT_FLAG_ENABLED | BPT_FLAG_READ) == -1) + activate_memory_break_read((uint32) bptAddr); + } + + if(BPT_CHECK_FLAG((*curBpt), BPT_FLAG_WRITE)) { + for(bptAddr = curBpt->address; bptAddr <= (curBpt->endaddr | 0xFFFF); bptAddr+=0x10000) + if(lookup_breakpoint((uint32) bptAddr & 0xFFFF0000, 0x10000, BPT_FLAG_ENABLED | BPT_FLAG_WRITE) == -1) + activate_memory_break_write((uint32) bptAddr); + } + + BPT_SET_FLAG(g_Breakpoints[bpt], BPT_FLAG_ENABLED); +} + +void disable_breakpoint( int bpt ) +{ + breakpoint *curBpt = g_Breakpoints + bpt; + uint64 bptAddr; + + BPT_CLEAR_FLAG(g_Breakpoints[bpt], BPT_FLAG_ENABLED); + + if(BPT_CHECK_FLAG((*curBpt), BPT_FLAG_READ)) { + for(bptAddr = curBpt->address; bptAddr <= ((unsigned long)(curBpt->endaddr | 0xFFFF)); bptAddr+=0x10000) + if(lookup_breakpoint((uint32) bptAddr & 0xFFFF0000, 0x10000, BPT_FLAG_ENABLED | BPT_FLAG_READ) == -1) + deactivate_memory_break_read((uint32) bptAddr); + } + + if(BPT_CHECK_FLAG((*curBpt), BPT_FLAG_WRITE)) { + for(bptAddr = curBpt->address; bptAddr <= ((unsigned long)(curBpt->endaddr | 0xFFFF)); bptAddr+=0x10000) + if(lookup_breakpoint((uint32) bptAddr & 0xFFFF0000, 0x10000, BPT_FLAG_ENABLED | BPT_FLAG_WRITE) == -1) + deactivate_memory_break_write((uint32) bptAddr); + } + + BPT_CLEAR_FLAG(g_Breakpoints[bpt], BPT_FLAG_ENABLED); +} + +void remove_breakpoint_by_num( int bpt ) +{ + int curBpt; + + if(BPT_CHECK_FLAG(g_Breakpoints[bpt], BPT_FLAG_ENABLED)) + disable_breakpoint( bpt ); + + for(curBpt=bpt+1; curBpt= g_Breakpoints[i].address) || + (address <= g_Breakpoints[i].endaddr)) + return i; + } + else // endaddr >= address + { + if((endaddr >= g_Breakpoints[i].address) && + (address <= g_Breakpoints[i].endaddr)) + return i; + } + } + } + return -1; +} + +int check_breakpoints( uint32 address ) +{ + return lookup_breakpoint( address, 1, BPT_FLAG_ENABLED | BPT_FLAG_EXEC ); +} + + +int check_breakpoints_on_mem_access( uint32 pc, uint32 address, uint32 size, uint32 flags ) +{ + //This function handles memory read/write breakpoints. size specifies the address + //range to check, flags specifies the flags that all need to be set. + //It automatically stops and updates the debugger on hit, so the memory access + //functions only need to call it and can discard the result. + int bpt; + if(run == 2) + { + bpt=lookup_breakpoint( address, size, flags ); + if(bpt != -1) + { + if(BPT_CHECK_FLAG(g_Breakpoints[bpt], BPT_FLAG_LOG)) + log_breakpoint(pc, flags, address); + + run = 0; + update_debugger(pc); + + return bpt; + } + } + return -1; +} + +int log_breakpoint(uint32 PC, uint32 Flag, uint32 Access) +{ + char msg[32]; + + if(Flag & BPT_FLAG_READ) sprintf(msg, "0x%08X read 0x%08X", PC, Access); + else if(Flag & BPT_FLAG_WRITE) sprintf(msg, "0x%08X wrote 0x%08X", PC, Access); + else sprintf(msg, "0x%08X executed", PC); + DebugMessage(M64MSG_INFO, "BPT: %s", msg); + return 0; +} + diff --git a/source/mupen64plus-core/src/debugger/dbg_breakpoints.h b/source/mupen64plus-core/src/debugger/dbg_breakpoints.h new file mode 100644 index 0000000..e6d163f --- /dev/null +++ b/source/mupen64plus-core/src/debugger/dbg_breakpoints.h @@ -0,0 +1,43 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dbg_breakpoints.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 DarkJeztr HyperHacker * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __BREAKPOINTS_H__ +#define __BREAKPOINTS_H__ + +#include "../api/m64p_types.h" + +extern int g_NumBreakpoints; +extern breakpoint g_Breakpoints[]; + +int add_breakpoint( uint32 address ); +int add_breakpoint_struct(breakpoint* newbp); +void remove_breakpoint_by_address( uint32 address ); +void remove_breakpoint_by_num( int bpt ); +void enable_breakpoint( int breakpoint ); +void disable_breakpoint( int breakpoint ); +int check_breakpoints( uint32 address ); +int check_breakpoints_on_mem_access( uint32 pc, uint32 address, uint32 size, uint32 flags ); +int lookup_breakpoint( uint32 address, uint32 size, uint32 flags ); +int log_breakpoint(uint32 PC, uint32 Flag, uint32 Access); +void replace_breakpoint_num( int, breakpoint* ); + +#endif /* __BREAKPOINTS_H__ */ + diff --git a/source/mupen64plus-core/src/debugger/dbg_decoder.c b/source/mupen64plus-core/src/debugger/dbg_decoder.c new file mode 100644 index 0000000..6cd56ba --- /dev/null +++ b/source/mupen64plus-core/src/debugger/dbg_decoder.c @@ -0,0 +1,822 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus -- dbg_decoder.c * + * Copyright (c) 2010 Marshall B. Rogers * + * http://64.vg/ * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * This is a heavily modified reentrant version of the MIPS disassembler found + * in the NetBSD operating system. I chose to use this as a base due to the + * small, compact, and easily manageable code. + * + * Original copyright/license information is contained below. + */ + +/* $NetBSD: db_disasm.c,v 1.21 2009/12/14 00:46:06 matt Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * Ralph Campbell. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * from: @(#)kadb.c 8.1 (Berkeley) 6/10/93 + */ +#include +#include +#include +#include +#ifndef MIPS32 + #define MIPS32 +#endif +#include "dbg_decoder.h" +#include "dbg_decoder_local.h" +#include "osal/preproc.h" + + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Data types + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +typedef uint32_t db_addr_t; + + + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Local variables + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +static const char * const r4k_str_op_name[64] = +{ +/* 0 */ "spec", "bcond","j", "jal", "beq", "bne", "blez", "bgtz", +/* 8 */ "addi", "addiu","slti", "sltiu","andi", "ori", "xori", "lui", +/*16 */ "cop0", "cop1", "cop2", "cop3", "beql", "bnel", "blezl","bgtzl", +/*24 */ "daddi","daddiu","ldl", "ldr", "op34", "op35", "op36", "op37", +/*32 */ "lb", "lh", "lwl", "lw", "lbu", "lhu", "lwr", "lwu", +/*40 */ "sb", "sh", "swl", "sw", "sdl", "sdr", "swr", "cache", +/*48 */ "ll", "lwc1", "lwc2", "lwc3", "lld", "ldc1", "ldc2", "ld", +/*56 */ "sc", "swc1", "swc2", "swc3", "scd", "sdc1", "sdc2", "sd" +}; + +static const char * const r4k_str_spec_name[64] = +{ +/* 0 */ "sll", "spec01","srl", "sra", "sllv", "spec05","srlv","srav", +/* 8 */ "jr", "jalr", "spec12","spec13","syscall","break","spec16","sync", +/*16 */ "mfhi", "mthi", "mflo", "mtlo", "dsllv","spec25","dsrlv","dsrav", +/*24 */ "mult", "multu","div", "divu", "dmult","dmultu","ddiv","ddivu", +/*32 */ "add", "addu", "sub", "subu", "and", "or", "xor", "nor", +/*40 */ "spec50","spec51","slt","sltu", "dadd","daddu","dsub","dsubu", +/*48 */ "tge","tgeu","tlt","tltu","teq","spec65","tne","spec67", +/*56 */ "dsll","spec71","dsrl","dsra","dsll32","spec75","dsrl32","dsra32" +}; + +static const char * const r4k_str_spec2_name[4] = /* QED RM4650, R5000, etc. */ +{ +/* 0 */ "mad", "madu", "mul", "spec3" +}; + +static const char * const r4k_str_bcond_name[32] = +{ +/* 0 */ "bltz", "bgez", "bltzl", "bgezl", "?", "?", "?", "?", +/* 8 */ "tgei", "tgeiu", "tlti", "tltiu", "teqi", "?", "tnei", "?", +/*16 */ "bltzal", "bgezal", "bltzall", "bgezall", "?", "?", "?", "?", +/*24 */ "?", "?", "?", "?", "?", "?", "?", "?", +}; + +static const char * const r4k_str_cop1_name[64] = +{ +/* 0 */ "add", "sub", "mul", "div", "sqrt","abs", "mov", "neg", +/* 8 */ "fop08", "trunc.l","fop0a","fop0b","fop0c","trunc.w","fop0e","fop0f", +/*16 */ "fop10", "fop11","fop12","fop13","fop14","fop15","fop16","fop17", +/*24 */ "fop18", "fop19","fop1a","fop1b","fop1c","fop1d","fop1e","fop1f", +/*32 */ "cvt.s", "cvt.d","fop22","fop23","cvt.w","cvt.l","fop26","fop27", +/*40 */ "fop28", "fop29","fop2a","fop2b","fop2c","fop2d","fop2e","fop2f", +/*48 */ "c.f", "c.un","c.eq","c.ueq","c.olt","c.ult", + "c.ole", "c.ule", +/*56 */ "c.sf", "c.ngle","c.seq","c.ngl","c.lt","c.nge", + "c.le", "c.ngt" +}; + +static const char * const r4k_str_fmt_name[16] = +{ + + "s", "d", "e", "fmt3", + "w", "l", "fmt6", "fmt7", + "fmt8", "fmt9", "fmta", "fmtb", + "fmtc", "fmtd", "fmte", "fmtf" +}; + + +static const char * const r4k_str_reg_name[32] = +{ + "$zero", "$at", "v0", "v1", "a0", "a1", "a2", "a3", + "t0", "t1", "t2", "t3", "t4", "t5", "t6", "t7", + "s0", "s1", "s2", "s3", "s4", "s5", "s6", "s7", + "t8", "t9", "k0", "k1", "$gp", "$sp", "s8", "$ra" +}; + +static const char * const r4k_str_c0_opname[64] = +{ + "c0op00","tlbr", "tlbwi", "c0op03","c0op04","c0op05","tlbwr", "c0op07", + "tlbp", "c0op11","c0op12","c0op13","c0op14","c0op15","c0op16","c0op17", + "rfe", "c0op21","c0op22","c0op23","c0op24","c0op25","c0op26","c0op27", + "eret", "c0op31","c0op32","c0op33","c0op34","c0op35","c0op36","c0op37", + "c0op40","c0op41","c0op42","c0op43","c0op44","c0op45","c0op46","c0op47", + "c0op50","c0op51","c0op52","c0op53","c0op54","c0op55","c0op56","c0op57", + "c0op60","c0op61","c0op62","c0op63","c0op64","c0op65","c0op66","c0op67", + "c0op70","c0op71","c0op72","c0op73","c0op74","c0op75","c0op77","c0op77", +}; + +static const char * const r4k_str_c0_reg[32] = +{ + "C0_INX", "C0_RAND", "C0_ENTRYLO0", "C0_ENTRYLO1", + "C0_CONTEXT", "C0_PAGEMASK", "C0_WIRED", "cp0r7", + "C0_BADVADDR", "C0_COUNT", "C0_ENTRYHI", "C0_COMPARE", + "C0_SR", "C0_CAUSE", "C0_EPC", "C0_PRID", + "C0_CONFIG", "C0_LLADDR", "C0_WATCHLO", "C0_WATCHHI", + "xcontext", "cp0r21", "cp0r22", "debug", + "depc", "perfcnt", "C0_ECC", "C0_CACHE_ERR", + "C0_TAGLO", "C0_TAGHI", "C0_ERROR_EPC", "desave" +}; + + + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Local functions - lookup + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +/* Look up a symbol */ +static char * +lookup_sym ( struct r4k_dis_t * state, + uint32_t address ) +{ + if( state->lookup_sym ) + return state->lookup_sym( address, state->lookup_sym_d ); + + return NULL; +} + +/* Look up an upper 16-bits relocation */ +static char * +lookup_rel_hi16 ( struct r4k_dis_t * state, + uint32_t address ) +{ + if( state->lookup_rel_hi16 ) + return state->lookup_rel_hi16( address, state->lookup_rel_hi16_d ); + + return NULL; +} + +/* Look up a lower 16-bits relocation */ +static char * +lookup_rel_lo16 ( struct r4k_dis_t * state, + uint32_t address ) +{ + if( state->lookup_rel_lo16 ) + return state->lookup_rel_lo16( address, state->lookup_rel_lo16_d ); + + return NULL; +} + + + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Local functions - disassembler + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +/* Print text into the destination buffer */ +static int +db_printf ( struct r4k_dis_t * state, + char * fmt, + ... ) +{ + int l; + va_list ap; + char buffer[1024]; + + + /* Prepare user provided */ + va_start( ap, fmt ); + l = vsnprintf( buffer, sizeof(buffer), fmt, ap ); + va_end( ap ); + + /* Add it to our string */ + state->dest += sprintf( + state->dest, + "%s", + buffer + ); + state->length += l; + + return l; +} + + +/* Print an address to a string. If there's a symbol, the name will be printed */ +static int +print_addr ( struct r4k_dis_t * state, + uint32_t address ) +{ + int len; + char * sym; + + + /* Try to lookup symbol */ + if( (sym = lookup_sym(state, address)) ) + { + len = db_printf( state, "%s", sym ); + } + else + { + len = db_printf( state, "0x%08X", address ); + } + + return len; +} + + +/* Disassemble an instruction */ +static db_addr_t +db_disasm_insn ( struct r4k_dis_t * state, + int insn, + db_addr_t loc, + bool altfmt ) +{ + char * rel; + InstFmt i; + + i.word = insn; + + switch (i.JType.op) { + case OP_SPECIAL: + if (i.word == 0) { + db_printf(state, "nop"); + break; + } + /* XXX + * "addu" is a "move" only in 32-bit mode. What's the correct + * answer - never decode addu/daddu as "move"? + */ + if (i.RType.func == OP_ADDU && i.RType.rt == 0) { + db_printf(state, "%-16s%s,%s", + "move", + r4k_str_reg_name[i.RType.rd], + r4k_str_reg_name[i.RType.rs]); + break; + } + db_printf(state, "%-16s", r4k_str_spec_name[i.RType.func]); + switch (i.RType.func) { + case OP_SLL: + case OP_SRL: + case OP_SRA: + case OP_DSLL: + + case OP_DSRL: + case OP_DSRA: + case OP_DSLL32: + case OP_DSRL32: + case OP_DSRA32: + db_printf(state, "%s,%s,%d", + r4k_str_reg_name[i.RType.rd], + r4k_str_reg_name[i.RType.rt], + i.RType.shamt); + break; + + case OP_SLLV: + case OP_SRLV: + case OP_SRAV: + case OP_DSLLV: + case OP_DSRLV: + case OP_DSRAV: + db_printf(state, "%s,%s,%s", + r4k_str_reg_name[i.RType.rd], + r4k_str_reg_name[i.RType.rt], + r4k_str_reg_name[i.RType.rs]); + break; + + case OP_MFHI: + case OP_MFLO: + db_printf(state, "%s", r4k_str_reg_name[i.RType.rd]); + break; + + case OP_JR: + case OP_JALR: + db_printf(state, "%s", r4k_str_reg_name[i.RType.rs]); + break; + case OP_MTLO: + case OP_MTHI: + db_printf(state, "%s", r4k_str_reg_name[i.RType.rs]); + break; + + case OP_MULT: + case OP_MULTU: + case OP_DMULT: + case OP_DMULTU: + db_printf(state, "%s,%s", + r4k_str_reg_name[i.RType.rs], + r4k_str_reg_name[i.RType.rt]); + break; + + case OP_DIV: + case OP_DIVU: + case OP_DDIV: + case OP_DDIVU: + db_printf(state, "$zero,%s,%s", + r4k_str_reg_name[i.RType.rs], + r4k_str_reg_name[i.RType.rt]); + break; + + + case OP_SYSCALL: + case OP_SYNC: + break; + + case OP_BREAK: + db_printf(state, "%d", (i.RType.rs << 5) | i.RType.rt); + break; + + default: + db_printf(state, "%s,%s,%s", + r4k_str_reg_name[i.RType.rd], + r4k_str_reg_name[i.RType.rs], + r4k_str_reg_name[i.RType.rt]); + } + break; + + case OP_SPECIAL2: + if (i.RType.func == OP_MUL) + db_printf(state, "%s\t%s,%s,%s", + r4k_str_spec2_name[i.RType.func & 0x3], + r4k_str_reg_name[i.RType.rd], + r4k_str_reg_name[i.RType.rs], + r4k_str_reg_name[i.RType.rt]); + else + db_printf(state, "%s\t%s,%s", + r4k_str_spec2_name[i.RType.func & 0x3], + r4k_str_reg_name[i.RType.rs], + r4k_str_reg_name[i.RType.rt]); + + break; + + case OP_BCOND: + db_printf(state, "%-16s%s,", r4k_str_bcond_name[i.IType.rt], + r4k_str_reg_name[i.IType.rs]); + goto pr_displ; + + case OP_BLEZ: + case OP_BLEZL: + case OP_BGTZ: + case OP_BGTZL: + db_printf(state, "%-16s%s,", r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rs]); + goto pr_displ; + + case OP_BEQ: + case OP_BEQL: + if (i.IType.rs == 0 && i.IType.rt == 0) { + db_printf(state, "%-16s", "b"); + goto pr_displ; + } + /* FALLTHROUGH */ + case OP_BNE: + case OP_BNEL: + db_printf(state, "%-16s%s,%s,", r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rs], + r4k_str_reg_name[i.IType.rt]); + pr_displ: + print_addr( state, loc + 4 + ((short)i.IType.imm << 2) ); + break; + + case OP_COP0: + switch (i.RType.rs) { + case OP_BCx: + case OP_BCy: + + db_printf(state, "bc0%c\t", + "ft"[i.RType.rt & COPz_BC_TF_MASK]); + goto pr_displ; + + case OP_MT: + db_printf(state, "%-16s%s,%s", + "mtc0", + r4k_str_reg_name[i.RType.rt], + r4k_str_c0_reg[i.RType.rd]); + break; + + case OP_DMT: + db_printf(state, "%-16s%s,%s", + "dmtc0", + r4k_str_reg_name[i.RType.rt], + r4k_str_c0_reg[i.RType.rd]); + break; + + case OP_MF: + db_printf(state, "%-16s%s,%s", "mfc0", + r4k_str_reg_name[i.RType.rt], + r4k_str_c0_reg[i.RType.rd]); + break; + + case OP_DMF: + db_printf(state, "%-16s%s,%s","dmfc0", + r4k_str_reg_name[i.RType.rt], + r4k_str_c0_reg[i.RType.rd]); + break; + + default: + db_printf(state, "%s", r4k_str_c0_opname[i.FRType.func]); + } + break; + + case OP_COP1: + switch (i.RType.rs) { + case OP_BCx: + case OP_BCy: + db_printf(state, "bc1%c%s\t\t", + "ft"[i.RType.rt & COPz_BC_TF_MASK], + (insn >> 16 & 0x1F) == 2 || (insn >> 16 & 0x1F) == 3 ? "l" : ""); + goto pr_displ; + + case OP_MT: + db_printf(state, "mtc1\t\t%s,$f%d", + r4k_str_reg_name[i.RType.rt], + i.RType.rd); + break; + + case OP_MF: + db_printf(state, "mfc1\t\t%s,$f%d", + r4k_str_reg_name[i.RType.rt], + i.RType.rd); + break; + + case OP_CT: + db_printf(state, "ctc1\t\t%s,$f%d", + r4k_str_reg_name[i.RType.rt], + i.RType.rd); + break; + + case OP_CF: + db_printf(state, "cfc1\t\t%s,$f%d", + r4k_str_reg_name[i.RType.rt], + i.RType.rd); + break; + + case OP_DMT: + db_printf(state, "dmtc1\t\t%s,$f%d", + r4k_str_reg_name[i.RType.rt], + i.RType.rd); + break; + + case OP_DMF: + db_printf(state, "dmfc1\t\t%s,$f%d", + r4k_str_reg_name[i.RType.rt], + i.RType.rd); + break; + + case OP_MTH: + db_printf(state, "mthc1\t\t%s,$f%d", + r4k_str_reg_name[i.RType.rt], + i.RType.rd); + break; + + case OP_MFH: + db_printf(state, "mfhc1\t\t%s,$f%d", + r4k_str_reg_name[i.RType.rt], + i.RType.rd); + break; + + + default: + + if( i.FRType.func == 0x21 || i.FRType.func == 0x20 || i.FRType.func == 0x24 || i.FRType.func == 0x25 || + i.FRType.func == 7 || i.FRType.func == 6 || i.FRType.func == 0xd || + i.FRType.func == 4 || i.FRType.func == 5 || i.FRType.func == 9 ) + {/*NEG.fmt fd, fs*/ + + db_printf(state, "%s.%s\t\t$f%d,$f%d", + r4k_str_cop1_name[i.FRType.func], + r4k_str_fmt_name[i.FRType.fmt], + i.FRType.fd, i.FRType.fs); + } + else if( i.FRType.func != 1 && i.FRType.func != 2 && (insn & 0x3F) && !(insn >> 6 & 0x1F) ) /* C */ + { + db_printf(state, "%s.%s\t\t$f%d,$f%d", + r4k_str_cop1_name[i.FRType.func], + r4k_str_fmt_name[i.FRType.fmt], + i.FRType.fs, i.FRType.ft); + } + else + { + db_printf(state, "%s.%s\t\t$f%d,$f%d,$f%d", + r4k_str_cop1_name[i.FRType.func], + r4k_str_fmt_name[i.FRType.fmt], + i.FRType.fd, i.FRType.fs, i.FRType.ft); + } + } + break; + + case OP_J: + case OP_JAL: + db_printf(state, "%-16s", r4k_str_op_name[i.JType.op]); + print_addr(state, (loc & 0xF0000000) | (i.JType.target << 2)); + break; + + case OP_LDC1: + case OP_LWC1: + case OP_SWC1: + case OP_SDC1: + db_printf(state, "%-16s$f%d,", r4k_str_op_name[i.IType.op], + i.IType.rt); + goto loadstore; + + case OP_LB: + case OP_LH: + case OP_LW: + case OP_LWL: + case OP_LWR: + case OP_LD: + case OP_LBU: + case OP_LHU: + case OP_LWU: + case OP_SB: + case OP_SH: + case OP_SW: + case OP_SWL: + case OP_SWR: + case OP_SD: + db_printf(state, "%-16s%s,", r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rt]); + loadstore: + + /* Part of a relocation? */ + if( (rel = lookup_rel_lo16(state, loc)) ) + { + /* Yes. */ + db_printf(state, + "%%lo(%s)(%s)", + rel, + r4k_str_reg_name[i.IType.rs] + ); + + break; + } + + + db_printf(state, "%d(%s)", (short)i.IType.imm, + r4k_str_reg_name[i.IType.rs]); + break; + + case OP_ORI: + case OP_XORI: + if( i.IType.op == OP_ORI ) + { + /* Part of a relocation? */ + if( (rel = lookup_rel_lo16(state, loc)) ) + { + /* Yes. */ + db_printf(state, + "%-16s%s,%s,%%lo(%s)", + r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rt], + r4k_str_reg_name[i.IType.rs], + rel + ); + + break; + } + else + { + db_printf(state, "%-16s%s,%s,0x%x", r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rt], + r4k_str_reg_name[i.IType.rs], + i.IType.imm); + + break; + } + } + else + if (i.IType.rs == 0) { + db_printf(state, "%-16s%s,0x%x", + "li", + r4k_str_reg_name[i.IType.rt], + i.IType.imm); + break; + } + /* FALLTHROUGH */ + case OP_ANDI: + db_printf(state, "%-16s%s,%s,0x%x", r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rt], + r4k_str_reg_name[i.IType.rs], + i.IType.imm); + break; + + case OP_LUI: + { + /* Part of a relocation? */ + if( (rel = lookup_rel_hi16(state, loc)) ) + { + /* Yes. */ + db_printf(state, + "%-16s%s,%%hi(%s)", + r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rt], + rel + ); + } + else + { + db_printf(state, "%-16s%s,0x%x", r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rt], + i.IType.imm); + } + } + break; + + case OP_CACHE: + db_printf(state, "%-16s0x%x,0x%x(%s)", + r4k_str_op_name[i.IType.op], + i.IType.rt, + i.IType.imm, + r4k_str_reg_name[i.IType.rs]); + break; + + case OP_ADDI: + case OP_DADDI: + case OP_ADDIU: + case OP_DADDIU: + { + + /* Part of a relocation? */ + if( (rel = lookup_rel_lo16(state, loc)) ) + { + /* Yes. */ + db_printf(state, + "%-16s%s,%s,%%lo(%s)", + r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rt], + r4k_str_reg_name[i.IType.rs], + rel + ); + + break; + } + + if (i.IType.rs == 0) { + db_printf(state, "%-16s%s,%d", "li", + r4k_str_reg_name[i.IType.rt], + (short)i.IType.imm); + break; + } + /* FALLTHROUGH */ + + default: + + db_printf(state, "%-16s%s,%s,%d", r4k_str_op_name[i.IType.op], + r4k_str_reg_name[i.IType.rt], + r4k_str_reg_name[i.IType.rs], + (short)i.IType.imm); + } } + /*db_printf(state, "\n");*/ + + return (loc + 4); +} + + + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + Global functions + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +/* Disassemble an instruction with state */ +static int +r4k_disassemble ( struct r4k_dis_t * state, + uint32_t instruction, + uint32_t location, + char * dest ) +{ + state->dest = dest; + db_disasm_insn( state, instruction, location, 0 ); + + return state->length; +} + + + +/* Disassemble an instruction but split the opcode/operands into two char *'s */ +static int +r4k_disassemble_split ( struct r4k_dis_t * state, + uint32_t instruction, + uint32_t location, + char ** opcode, + char ** operands ) +{ + int v, i; + char buff[128], * dupd; + + v = r4k_disassemble( + state, + instruction, + location, + buff + ); + + dupd = strdup( buff ); + *opcode = &dupd[0]; + + for( i = 0; buff[i] && buff[i] != ' '; i++ ); + + dupd[i] = '\0'; + + for( ; buff[i] && buff[i] == ' '; i++ ); + + *operands = &dupd[i]; + + return v; +} + + + +/* Disassemble an instruction with a blank state but split op/operands */ +static int +r4k_disassemble_split_quick ( uint32_t instruction, + uint32_t location, + char ** opcode, + char ** operands ) +{ + struct r4k_dis_t state; + + /* Init state */ + memset( &state, 0, sizeof(state) ); + + /* Perform */ + return r4k_disassemble_split( + &state, + instruction, + location, + opcode, + operands + ); +} + + +//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[ DECODE_OP ]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[// + +void r4300_decode_op ( uint32 instr, char * opcode, char * arguments, int counter ) +{ + char * _op, * _args; + + _op = NULL; + _args = NULL; + + r4k_disassemble_split_quick( + instr, + counter, + &_op, + &_args + ); + + strcpy( opcode, _op ); + strcpy( arguments, _args ); + + free( _op ); +} + diff --git a/source/mupen64plus-core/src/debugger/dbg_decoder.h b/source/mupen64plus-core/src/debugger/dbg_decoder.h new file mode 100644 index 0000000..cd3b930 --- /dev/null +++ b/source/mupen64plus-core/src/debugger/dbg_decoder.h @@ -0,0 +1,61 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dbg_decoder.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2010 Marshall B. Rogers * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __DECODER_H__ +#define __DECODER_H__ + +#include "dbg_types.h" + +#if defined(WIN32) +typedef unsigned int uint32_t; +typedef unsigned char bool; +#define false 0 +#define true 1 +#else +#include +#include +#endif + +/* Disassembler lookup handler */ +typedef char * (*r4k_lookup_func)(uint32_t, void *); + +/* Disassembler state */ +typedef +struct r4k_dis_t +{ + r4k_lookup_func lookup_sym; + void * lookup_sym_d; + r4k_lookup_func lookup_rel_hi16; + void * lookup_rel_hi16_d; + r4k_lookup_func lookup_rel_lo16; + void * lookup_rel_lo16_d; + + /* Private */ + char * dest; + int length; +} +R4kDis; + +extern void r4300_decode_op ( uint32, char *, char *, int ); + + +#endif /* __DECODER_H__ */ + diff --git a/source/mupen64plus-core/src/debugger/dbg_decoder_local.h b/source/mupen64plus-core/src/debugger/dbg_decoder_local.h new file mode 100644 index 0000000..5ec6372 --- /dev/null +++ b/source/mupen64plus-core/src/debugger/dbg_decoder_local.h @@ -0,0 +1,1481 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dbg_debugger_local.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2010 Marshall B. Rogers * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +#ifndef __DECODER_LOCAL_H__ +#define __DECODER_LOCAL_H__ + +#include + +/* $NetBSD: cpuregs.h,v 1.77 2009/12/14 00:46:04 matt Exp $ */ + +/* + * Copyright (c) 1992, 1993 + * The Regents of the University of California. All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * Ralph Campbell and Rick Macklem. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * @(#)machConst.h 8.1 (Berkeley) 6/10/93 + * + * machConst.h -- + * + * Machine dependent constants. + * + * Copyright (C) 1989 Digital Equipment Corporation. + * Permission to use, copy, modify, and distribute this software and + * its documentation for any purpose and without fee is hereby granted, + * provided that the above copyright notice appears in all copies. + * Digital Equipment Corporation makes no representations about the + * suitability of this software for any purpose. It is provided "as is" + * without express or implied warranty. + * + * from: Header: /sprite/src/kernel/mach/ds3100.md/RCS/machConst.h, + * v 9.2 89/10/21 15:55:22 jhh Exp SPRITE (DECWRL) + * from: Header: /sprite/src/kernel/mach/ds3100.md/RCS/machAddrs.h, + * v 1.2 89/08/15 18:28:21 rab Exp SPRITE (DECWRL) + * from: Header: /sprite/src/kernel/vm/ds3100.md/RCS/vmPmaxConst.h, + * v 9.1 89/09/18 17:33:00 shirriff Exp SPRITE (DECWRL) + */ + +#ifndef _MIPS_CPUREGS_H_ +#define _MIPS_CPUREGS_H_ + + +/* + * Address space. + * 32-bit mips CPUS partition their 32-bit address space into four segments: + * + * kuseg 0x00000000 - 0x7fffffff User virtual mem, mapped + * kseg0 0x80000000 - 0x9fffffff Physical memory, cached, unmapped + * kseg1 0xa0000000 - 0xbfffffff Physical memory, uncached, unmapped + * kseg2 0xc0000000 - 0xffffffff kernel-virtual, mapped + * + * mips1 physical memory is limited to 512Mbytes, which is + * doubly mapped in kseg0 (cached) and kseg1 (uncached.) + * Caching of mapped addresses is controlled by bits in the TLB entry. + */ + +#ifdef _LP64 +#define MIPS_XUSEG_START (0L << 62) +#define MIPS_XUSEG_P(x) (((uint64_t)(x) >> 62) == 0) +#define MIPS_USEG_P(x) ((uintptr_t)(x) < 0x80000000L) +#define MIPS_XSSEG_START (1L << 62) +#define MIPS_XSSEG_P(x) (((uint64_t)(x) >> 62) == 1) +#endif + +/* + * MIPS addresses are signed and we defining as negative so that + * in LP64 kern they get sign-extended correctly. + */ +#ifndef _LOCORE +#define MIPS_KSEG0_START (-0x7fffffffL-1) /* 0x80000000 */ +#define MIPS_KSEG1_START -0x60000000L /* 0xa0000000 */ +#define MIPS_KSEG2_START -0x40000000L /* 0xc0000000 */ +#define MIPS_MAX_MEM_ADDR -0x42000000L /* 0xbe000000 */ +#define MIPS_RESERVED_ADDR -0x40380000L /* 0xbfc80000 */ +#endif + +#define MIPS_PHYS_MASK 0x1fffffff + +#define MIPS_KSEG0_TO_PHYS(x) ((uintptr_t)(x) & MIPS_PHYS_MASK) +#define MIPS_PHYS_TO_KSEG0(x) ((uintptr_t)(x) | (intptr_t)MIPS_KSEG0_START) +#define MIPS_KSEG1_TO_PHYS(x) ((uintptr_t)(x) & MIPS_PHYS_MASK) +#define MIPS_PHYS_TO_KSEG1(x) ((uintptr_t)(x) | (intptr_t)MIPS_KSEG1_START) + +#define MIPS_KSEG0_P(x) (((intptr_t)(x) & ~MIPS_PHYS_MASK) == MIPS_KSEG0_START) +#define MIPS_KSEG1_P(x) (((intptr_t)(x) & ~MIPS_PHYS_MASK) == MIPS_KSEG1_START) +#define MIPS_KSEG2_P(x) ((uintptr_t)MIPS_KSEG2_START <= (uintptr_t)(x)) + +/* Map virtual address to index in mips3 r4k virtually-indexed cache */ +#define MIPS3_VA_TO_CINDEX(x) \ + (((intptr_t)(x) & 0xffffff) | MIPS_KSEG0_START) + +#ifndef _LOCORE +#define MIPS_XSEG_MASK (0x3fffffffffffffffLL) +#define MIPS_XKSEG_START (0x3ULL << 62) +#define MIPS_XKSEG_P(x) (((uint64_t)(x) >> 62) == 3) + +#define MIPS_XKPHYS_START (0x2ULL << 62) +#define MIPS_PHYS_TO_XKPHYS_UNCACHED(x) \ + (MIPS_XKPHYS_START | ((uint64_t)(CCA_UNCACHED) << 59) | (x)) +#define MIPS_PHYS_TO_XKPHYS_CACHED(x) \ + (mips3_xkphys_cached | (x)) +#define MIPS_PHYS_TO_XKPHYS(cca,x) \ + (MIPS_XKPHYS_START | ((uint64_t)(cca) << 59) | (x)) +#define MIPS_XKPHYS_TO_PHYS(x) ((uint64_t)(x) & 0x07ffffffffffffffLL) +#define MIPS_XKPHYS_TO_CCA(x) (((uint64_t)(x) >> 59) & 7) +#define MIPS_XKPHYS_P(x) (((uint64_t)(x) >> 62) == 2) +#endif /* _LOCORE */ + +#define CCA_UNCACHED 2 +#define CCA_CACHEABLE 3 /* cacheable non-coherent */ + +/* CPU dependent mtc0 hazard hook */ +#define COP0_SYNC /* nothing */ +#define COP0_HAZARD_FPUENABLE nop; nop; nop; nop; + +/* + * The bits in the cause register. + * + * Bits common to r3000 and r4000: + * + * MIPS_CR_BR_DELAY Exception happened in branch delay slot. + * MIPS_CR_COP_ERR Coprocessor error. + * MIPS_CR_IP Interrupt pending bits defined below. + * (same meaning as in CAUSE register). + * MIPS_CR_EXC_CODE The exception type (see exception codes below). + * + * Differences: + * r3k has 4 bits of execption type, r4k has 5 bits. + */ +#define MIPS_CR_BR_DELAY 0x80000000 +#define MIPS_CR_COP_ERR 0x30000000 +#define MIPS1_CR_EXC_CODE 0x0000003C /* four bits */ +#define MIPS3_CR_EXC_CODE 0x0000007C /* five bits */ +#define MIPS_CR_IP 0x0000FF00 +#define MIPS_CR_EXC_CODE_SHIFT 2 + +/* + * The bits in the status register. All bits are active when set to 1. + * + * R3000 status register fields: + * MIPS_SR_COP_USABILITY Control the usability of the four coprocessors. + * MIPS_SR_TS TLB shutdown. + * + * MIPS_SR_INT_IE Master (current) interrupt enable bit. + * + * Differences: + * r3k has cache control is via frobbing SR register bits, whereas the + * r4k cache control is via explicit instructions. + * r3k has a 3-entry stack of kernel/user bits, whereas the + * r4k has kernel/supervisor/user. + */ +#define MIPS_SR_COP_USABILITY 0xf0000000 +#define MIPS_SR_COP_0_BIT 0x10000000 +#define MIPS_SR_COP_1_BIT 0x20000000 + + /* r4k and r3k differences, see below */ + +#define MIPS_SR_MX 0x01000000 /* MIPS64 */ +#define MIPS_SR_PX 0x00800000 /* MIPS64 */ +#define MIPS_SR_BEV 0x00400000 /* Use boot exception vector */ +#define MIPS_SR_TS 0x00200000 + + /* r4k and r3k differences, see below */ + +#define MIPS_SR_INT_IE 0x00000001 +/*#define MIPS_SR_MBZ 0x0f8000c0*/ /* Never used, true for r3k */ +/*#define MIPS_SR_INT_MASK 0x0000ff00*/ + + +/* + * The R2000/R3000-specific status register bit definitions. + * all bits are active when set to 1. + * + * MIPS_SR_PARITY_ERR Parity error. + * MIPS_SR_CACHE_MISS Most recent D-cache load resulted in a miss. + * MIPS_SR_PARITY_ZERO Zero replaces outgoing parity bits. + * MIPS_SR_SWAP_CACHES Swap I-cache and D-cache. + * MIPS_SR_ISOL_CACHES Isolate D-cache from main memory. + * Interrupt enable bits defined below. + * MIPS_SR_KU_OLD Old kernel/user mode bit. 1 => user mode. + * MIPS_SR_INT_ENA_OLD Old interrupt enable bit. + * MIPS_SR_KU_PREV Previous kernel/user mode bit. 1 => user mode. + * MIPS_SR_INT_ENA_PREV Previous interrupt enable bit. + * MIPS_SR_KU_CUR Current kernel/user mode bit. 1 => user mode. + */ + +#define MIPS1_PARITY_ERR 0x00100000 +#define MIPS1_CACHE_MISS 0x00080000 +#define MIPS1_PARITY_ZERO 0x00040000 +#define MIPS1_SWAP_CACHES 0x00020000 +#define MIPS1_ISOL_CACHES 0x00010000 + +#define MIPS1_SR_KU_OLD 0x00000020 /* 2nd stacked KU/IE*/ +#define MIPS1_SR_INT_ENA_OLD 0x00000010 /* 2nd stacked KU/IE*/ +#define MIPS1_SR_KU_PREV 0x00000008 /* 1st stacked KU/IE*/ +#define MIPS1_SR_INT_ENA_PREV 0x00000004 /* 1st stacked KU/IE*/ +#define MIPS1_SR_KU_CUR 0x00000002 /* current KU */ + +/* backwards compatibility */ +#define MIPS_SR_PARITY_ERR MIPS1_PARITY_ERR +#define MIPS_SR_CACHE_MISS MIPS1_CACHE_MISS +#define MIPS_SR_PARITY_ZERO MIPS1_PARITY_ZERO +#define MIPS_SR_SWAP_CACHES MIPS1_SWAP_CACHES +#define MIPS_SR_ISOL_CACHES MIPS1_ISOL_CACHES + +#define MIPS_SR_KU_OLD MIPS1_SR_KU_OLD +#define MIPS_SR_INT_ENA_OLD MIPS1_SR_INT_ENA_OLD +#define MIPS_SR_KU_PREV MIPS1_SR_KU_PREV +#define MIPS_SR_KU_CUR MIPS1_SR_KU_CUR +#define MIPS_SR_INT_ENA_PREV MIPS1_SR_INT_ENA_PREV + +/* + * R4000 status register bit definitons, + * where different from r2000/r3000. + */ +#define MIPS3_SR_XX 0x80000000 +#define MIPS3_SR_RP 0x08000000 +#define MIPS3_SR_FR 0x04000000 +#define MIPS3_SR_RE 0x02000000 + +#define MIPS3_SR_DIAG_DL 0x01000000 /* QED 52xx */ +#define MIPS3_SR_DIAG_IL 0x00800000 /* QED 52xx */ +#define MIPS3_SR_PX 0x00800000 /* MIPS64 */ +#define MIPS3_SR_SR 0x00100000 +#define MIPS3_SR_NMI 0x00080000 /* MIPS32/64 */ +#define MIPS3_SR_DIAG_CH 0x00040000 +#define MIPS3_SR_DIAG_CE 0x00020000 +#define MIPS3_SR_DIAG_PE 0x00010000 +#define MIPS3_SR_EIE 0x00010000 /* TX79/R5900 */ +#define MIPS3_SR_KX 0x00000080 +#define MIPS3_SR_SX 0x00000040 +#define MIPS3_SR_UX 0x00000020 +#define MIPS3_SR_KSU_MASK 0x00000018 +#define MIPS3_SR_KSU_USER 0x00000010 +#define MIPS3_SR_KSU_SUPER 0x00000008 +#define MIPS3_SR_KSU_KERNEL 0x00000000 +#define MIPS3_SR_ERL 0x00000004 +#define MIPS3_SR_EXL 0x00000002 + +#ifdef MIPS3_5900 +#undef MIPS_SR_INT_IE +#define MIPS_SR_INT_IE 0x00010001 /* XXX */ +#endif + +#define MIPS_SR_SOFT_RESET MIPS3_SR_SOFT_RESET +#define MIPS_SR_DIAG_CH MIPS3_SR_DIAG_CH +#define MIPS_SR_DIAG_CE MIPS3_SR_DIAG_CE +#define MIPS_SR_DIAG_PE MIPS3_SR_DIAG_PE +#define MIPS_SR_KX MIPS3_SR_KX +#define MIPS_SR_SX MIPS3_SR_SX +#define MIPS_SR_UX MIPS3_SR_UX + +#define MIPS_SR_KSU_MASK MIPS3_SR_KSU_MASK +#define MIPS_SR_KSU_USER MIPS3_SR_KSU_USER +#define MIPS_SR_KSU_SUPER MIPS3_SR_KSU_SUPER +#define MIPS_SR_KSU_KERNEL MIPS3_SR_KSU_KERNEL +#define MIPS_SR_ERL MIPS3_SR_ERL +#define MIPS_SR_EXL MIPS3_SR_EXL + + +/* + * The interrupt masks. + * If a bit in the mask is 1 then the interrupt is enabled (or pending). + */ +#define MIPS_INT_MASK 0xff00 +#define MIPS_INT_MASK_5 0x8000 +#define MIPS_INT_MASK_4 0x4000 +#define MIPS_INT_MASK_3 0x2000 +#define MIPS_INT_MASK_2 0x1000 +#define MIPS_INT_MASK_1 0x0800 +#define MIPS_INT_MASK_0 0x0400 +#define MIPS_HARD_INT_MASK 0xfc00 +#define MIPS_SOFT_INT_MASK_1 0x0200 +#define MIPS_SOFT_INT_MASK_0 0x0100 + +/* + * mips3 CPUs have on-chip timer at INT_MASK_5. Each platform can + * choose to enable this interrupt. + */ +#if defined(MIPS3_ENABLE_CLOCK_INTR) +#define MIPS3_INT_MASK MIPS_INT_MASK +#define MIPS3_HARD_INT_MASK MIPS_HARD_INT_MASK +#else +#define MIPS3_INT_MASK (MIPS_INT_MASK & ~MIPS_INT_MASK_5) +#define MIPS3_HARD_INT_MASK (MIPS_HARD_INT_MASK & ~MIPS_INT_MASK_5) +#endif + +/* + * The bits in the context register. + */ +#define MIPS1_CNTXT_PTE_BASE 0xFFE00000 +#define MIPS1_CNTXT_BAD_VPN 0x001FFFFC + +#define MIPS3_CNTXT_PTE_BASE 0xFF800000 +#define MIPS3_CNTXT_BAD_VPN2 0x007FFFF0 + +/* + * The bits in the MIPS3 config register. + * + * bit 0..5: R/W, Bit 6..31: R/O + */ + +/* kseg0 coherency algorithm - see MIPS3_TLB_ATTR values */ +#define MIPS3_CONFIG_K0_MASK 0x00000007 + +/* + * R/W Update on Store Conditional + * 0: Store Conditional uses coherency algorithm specified by TLB + * 1: Store Conditional uses cacheable coherent update on write + */ +#define MIPS3_CONFIG_CU 0x00000008 + +#define MIPS3_CONFIG_DB 0x00000010 /* Primary D-cache line size */ +#define MIPS3_CONFIG_IB 0x00000020 /* Primary I-cache line size */ +#define MIPS3_CONFIG_CACHE_L1_LSIZE(config, bit) \ + (((config) & (bit)) ? 32 : 16) + +#define MIPS3_CONFIG_DC_MASK 0x000001c0 /* Primary D-cache size */ +#define MIPS3_CONFIG_DC_SHIFT 6 +#define MIPS3_CONFIG_IC_MASK 0x00000e00 /* Primary I-cache size */ +#define MIPS3_CONFIG_IC_SHIFT 9 +#define MIPS3_CONFIG_C_DEFBASE 0x1000 /* default base 2^12 */ + +/* Cache size mode indication: available only on Vr41xx CPUs */ +#define MIPS3_CONFIG_CS 0x00001000 +#define MIPS3_CONFIG_C_4100BASE 0x0400 /* base is 2^10 if CS=1 */ +#define MIPS3_CONFIG_CACHE_SIZE(config, mask, base, shift) \ + ((base) << (((config) & (mask)) >> (shift))) + +/* External cache enable: Controls L2 for R5000/Rm527x and L3 for Rm7000 */ +#define MIPS3_CONFIG_SE 0x00001000 + +/* Block ordering: 0: sequential, 1: sub-block */ +#define MIPS3_CONFIG_EB 0x00002000 + +/* ECC mode - 0: ECC mode, 1: parity mode */ +#define MIPS3_CONFIG_EM 0x00004000 + +/* BigEndianMem - 0: kernel and memory are little endian, 1: big endian */ +#define MIPS3_CONFIG_BE 0x00008000 + +/* Dirty Shared coherency state - 0: enabled, 1: disabled */ +#define MIPS3_CONFIG_SM 0x00010000 + +/* Secondary Cache - 0: present, 1: not present */ +#define MIPS3_CONFIG_SC 0x00020000 + +/* System Port width - 0: 64-bit, 1: 32-bit (QED RM523x), 2,3: reserved */ +#define MIPS3_CONFIG_EW_MASK 0x000c0000 +#define MIPS3_CONFIG_EW_SHIFT 18 + +/* Secondary Cache port width - 0: 128-bit data path to S-cache, 1: reserved */ +#define MIPS3_CONFIG_SW 0x00100000 + +/* Split Secondary Cache Mode - 0: I/D mixed, 1: I/D separated by SCAddr(17) */ +#define MIPS3_CONFIG_SS 0x00200000 + +/* Secondary Cache line size */ +#define MIPS3_CONFIG_SB_MASK 0x00c00000 +#define MIPS3_CONFIG_SB_SHIFT 22 +#define MIPS3_CONFIG_CACHE_L2_LSIZE(config) \ + (0x10 << (((config) & MIPS3_CONFIG_SB_MASK) >> MIPS3_CONFIG_SB_SHIFT)) + +/* Write back data rate */ +#define MIPS3_CONFIG_EP_MASK 0x0f000000 +#define MIPS3_CONFIG_EP_SHIFT 24 + +/* System clock ratio - this value is CPU dependent */ +#define MIPS3_CONFIG_EC_MASK 0x70000000 +#define MIPS3_CONFIG_EC_SHIFT 28 + +/* Master-Checker Mode - 1: enabled */ +#define MIPS3_CONFIG_CM 0x80000000 + +/* + * The bits in the MIPS4 config register. + */ + +/* kseg0 coherency algorithm - see MIPS3_TLB_ATTR values */ +#define MIPS4_CONFIG_K0_MASK MIPS3_CONFIG_K0_MASK +#define MIPS4_CONFIG_DN_MASK 0x00000018 /* Device number */ +#define MIPS4_CONFIG_CT 0x00000020 /* CohPrcReqTar */ +#define MIPS4_CONFIG_PE 0x00000040 /* PreElmReq */ +#define MIPS4_CONFIG_PM_MASK 0x00000180 /* PreReqMax */ +#define MIPS4_CONFIG_EC_MASK 0x00001e00 /* SysClkDiv */ +#define MIPS4_CONFIG_SB 0x00002000 /* SCBlkSize */ +#define MIPS4_CONFIG_SK 0x00004000 /* SCColEn */ +#define MIPS4_CONFIG_BE 0x00008000 /* MemEnd */ +#define MIPS4_CONFIG_SS_MASK 0x00070000 /* SCSize */ +#define MIPS4_CONFIG_SC_MASK 0x00380000 /* SCClkDiv */ +#define MIPS4_CONFIG_RESERVED 0x03c00000 /* Reserved wired 0 */ +#define MIPS4_CONFIG_DC_MASK 0x1c000000 /* Primary D-Cache size */ +#define MIPS4_CONFIG_IC_MASK 0xe0000000 /* Primary I-Cache size */ + +#define MIPS4_CONFIG_DC_SHIFT 26 +#define MIPS4_CONFIG_IC_SHIFT 29 + +#define MIPS4_CONFIG_CACHE_SIZE(config, mask, base, shift) \ + ((base) << (((config) & (mask)) >> (shift))) + +#define MIPS4_CONFIG_CACHE_L2_LSIZE(config) \ + (((config) & MIPS4_CONFIG_SB) ? 128 : 64) + +/* + * Location of exception vectors. + * + * Common vectors: reset and UTLB miss. + */ +#define MIPS_RESET_EXC_VEC MIPS_PHYS_TO_KSEG1(0x1FC00000) +#define MIPS_UTLB_MISS_EXC_VEC MIPS_PHYS_TO_KSEG0(0) + +/* + * MIPS-1 general exception vector (everything else) + */ +#define MIPS1_GEN_EXC_VEC MIPS_PHYS_TO_KSEG0(0x0080) + +/* + * MIPS-III exception vectors + */ +#define MIPS3_XTLB_MISS_EXC_VEC MIPS_PHYS_TO_KSEG0(0x0080) +#define MIPS3_CACHE_ERR_EXC_VEC MIPS_PHYS_TO_KSEG0(0x0100) +#define MIPS3_GEN_EXC_VEC MIPS_PHYS_TO_KSEG0(0x0180) + +/* + * TX79 (R5900) exception vectors + */ +#define MIPS_R5900_COUNTER_EXC_VEC MIPS_PHYS_TO_KSEG0(0x0080) +#define MIPS_R5900_DEBUG_EXC_VEC MIPS_PHYS_TO_KSEG0(0x0100) + +/* + * MIPS32/MIPS64 (and some MIPS3) dedicated interrupt vector. + */ +#define MIPS3_INTR_EXC_VEC MIPS_PHYS_TO_KSEG0(0x0200) + +/* + * Coprocessor 0 registers: + * + * v--- width for mips I,III,32,64 + * (3=32bit, 6=64bit, i=impl dep) + * 0 MIPS_COP_0_TLB_INDEX 3333 TLB Index. + * 1 MIPS_COP_0_TLB_RANDOM 3333 TLB Random. + * 2 MIPS_COP_0_TLB_LOW 3... r3k TLB entry low. + * 2 MIPS_COP_0_TLB_LO0 .636 r4k TLB entry low. + * 3 MIPS_COP_0_TLB_LO1 .636 r4k TLB entry low, extended. + * 4 MIPS_COP_0_TLB_CONTEXT 3636 TLB Context. + * 5 MIPS_COP_0_TLB_PG_MASK .333 TLB Page Mask register. + * 6 MIPS_COP_0_TLB_WIRED .333 Wired TLB number. + * 8 MIPS_COP_0_BAD_VADDR 3636 Bad virtual address. + * 9 MIPS_COP_0_COUNT .333 Count register. + * 10 MIPS_COP_0_TLB_HI 3636 TLB entry high. + * 11 MIPS_COP_0_COMPARE .333 Compare (against Count). + * 12 MIPS_COP_0_STATUS 3333 Status register. + * 13 MIPS_COP_0_CAUSE 3333 Exception cause register. + * 14 MIPS_COP_0_EXC_PC 3636 Exception PC. + * 15 MIPS_COP_0_PRID 3333 Processor revision identifier. + * 15/1 MIPS_COP_0_EBASE ..33 Exception Base + * 16 MIPS_COP_0_CONFIG 3333 Configuration register. + * 16/1 MIPS_COP_0_CONFIG1 ..33 Configuration register 1. + * 16/2 MIPS_COP_0_CONFIG2 ..33 Configuration register 2. + * 16/3 MIPS_COP_0_CONFIG3 ..33 Configuration register 3. + * 17 MIPS_COP_0_LLADDR .336 Load Linked Address. + * 18 MIPS_COP_0_WATCH_LO .336 WatchLo register. + * 19 MIPS_COP_0_WATCH_HI .333 WatchHi register. + * 20 MIPS_COP_0_TLB_XCONTEXT .6.6 TLB XContext register. + * 23 MIPS_COP_0_DEBUG .... Debug JTAG register. + * 24 MIPS_COP_0_DEPC .... DEPC JTAG register. + * 25 MIPS_COP_0_PERFCNT ..36 Performance Counter register. + * 26 MIPS_COP_0_ECC .3ii ECC / Error Control register. + * 27 MIPS_COP_0_CACHE_ERR .3ii Cache Error register. + * 28/0 MIPS_COP_0_TAG_LO .3ii Cache TagLo register (instr). + * 28/1 MIPS_COP_0_DATA_LO ..ii Cache DataLo register (instr). + * 28/2 MIPS_COP_0_TAG_LO ..ii Cache TagLo register (data). + * 28/3 MIPS_COP_0_DATA_LO ..ii Cache DataLo register (data). + * 29/0 MIPS_COP_0_TAG_HI .3ii Cache TagHi register (instr). + * 29/1 MIPS_COP_0_DATA_HI ..ii Cache DataHi register (instr). + * 29/2 MIPS_COP_0_TAG_HI ..ii Cache TagHi register (data). + * 29/3 MIPS_COP_0_DATA_HI ..ii Cache DataHi register (data). + * 30 MIPS_COP_0_ERROR_PC .636 Error EPC register. + * 31 MIPS_COP_0_DESAVE .... DESAVE JTAG register. + */ +#ifdef _LOCORE +#define _(n) __CONCAT($,n) +#else +#define _(n) n +#endif +#define MIPS_COP_0_TLB_INDEX _(0) +#define MIPS_COP_0_TLB_RANDOM _(1) + /* Name and meaning of TLB bits for $2 differ on r3k and r4k. */ + +#define MIPS_COP_0_TLB_CONTEXT _(4) + /* $5 and $6 new with MIPS-III */ +#define MIPS_COP_0_BAD_VADDR _(8) +#define MIPS_COP_0_TLB_HI _(10) +#define MIPS_COP_0_STATUS _(12) +#define MIPS_COP_0_CAUSE _(13) +#define MIPS_COP_0_EXC_PC _(14) +#define MIPS_COP_0_PRID _(15) + + +/* MIPS-I */ +#define MIPS_COP_0_TLB_LOW _(2) + +/* MIPS-III */ +#define MIPS_COP_0_TLB_LO0 _(2) +#define MIPS_COP_0_TLB_LO1 _(3) + +#define MIPS_COP_0_TLB_PG_MASK _(5) +#define MIPS_COP_0_TLB_WIRED _(6) + +#define MIPS_COP_0_COUNT _(9) +#define MIPS_COP_0_COMPARE _(11) + +#define MIPS_COP_0_CONFIG _(16) +#define MIPS_COP_0_LLADDR _(17) +#define MIPS_COP_0_WATCH_LO _(18) +#define MIPS_COP_0_WATCH_HI _(19) +#define MIPS_COP_0_TLB_XCONTEXT _(20) +#define MIPS_COP_0_ECC _(26) +#define MIPS_COP_0_CACHE_ERR _(27) +#define MIPS_COP_0_TAG_LO _(28) +#define MIPS_COP_0_TAG_HI _(29) +#define MIPS_COP_0_ERROR_PC _(30) + +/* MIPS32/64 */ +#define MIPS_COP_0_DEBUG _(23) +#define MIPS_COP_0_DEPC _(24) +#define MIPS_COP_0_PERFCNT _(25) +#define MIPS_COP_0_DATA_LO _(28) +#define MIPS_COP_0_DATA_HI _(29) +#define MIPS_COP_0_DESAVE _(31) + +/* + * Values for the code field in a break instruction. + */ +#define MIPS_BREAK_INSTR 0x0000000d +#define MIPS_BREAK_VAL_MASK 0x03ff0000 +#define MIPS_BREAK_VAL_SHIFT 16 +#define MIPS_BREAK_KDB_VAL 512 +#define MIPS_BREAK_SSTEP_VAL 513 +#define MIPS_BREAK_BRKPT_VAL 514 +#define MIPS_BREAK_SOVER_VAL 515 +#define MIPS_BREAK_KDB (MIPS_BREAK_INSTR | \ + (MIPS_BREAK_KDB_VAL << MIPS_BREAK_VAL_SHIFT)) +#define MIPS_BREAK_SSTEP (MIPS_BREAK_INSTR | \ + (MIPS_BREAK_SSTEP_VAL << MIPS_BREAK_VAL_SHIFT)) +#define MIPS_BREAK_BRKPT (MIPS_BREAK_INSTR | \ + (MIPS_BREAK_BRKPT_VAL << MIPS_BREAK_VAL_SHIFT)) +#define MIPS_BREAK_SOVER (MIPS_BREAK_INSTR | \ + (MIPS_BREAK_SOVER_VAL << MIPS_BREAK_VAL_SHIFT)) + +/* + * Mininum and maximum cache sizes. + */ +#define MIPS_MIN_CACHE_SIZE (16 * 1024) +#define MIPS_MAX_CACHE_SIZE (256 * 1024) +#define MIPS3_MAX_PCACHE_SIZE (32 * 1024) /* max. primary cache size */ + +/* + * The floating point version and status registers. + */ +#define MIPS_FPU_ID $0 +#define MIPS_FPU_CSR $31 + +/* + * The floating point coprocessor status register bits. + */ +#define MIPS_FPU_ROUNDING_BITS 0x00000003 +#define MIPS_FPU_ROUND_RN 0x00000000 +#define MIPS_FPU_ROUND_RZ 0x00000001 +#define MIPS_FPU_ROUND_RP 0x00000002 +#define MIPS_FPU_ROUND_RM 0x00000003 +#define MIPS_FPU_STICKY_BITS 0x0000007c +#define MIPS_FPU_STICKY_INEXACT 0x00000004 +#define MIPS_FPU_STICKY_UNDERFLOW 0x00000008 +#define MIPS_FPU_STICKY_OVERFLOW 0x00000010 +#define MIPS_FPU_STICKY_DIV0 0x00000020 +#define MIPS_FPU_STICKY_INVALID 0x00000040 +#define MIPS_FPU_ENABLE_BITS 0x00000f80 +#define MIPS_FPU_ENABLE_INEXACT 0x00000080 +#define MIPS_FPU_ENABLE_UNDERFLOW 0x00000100 +#define MIPS_FPU_ENABLE_OVERFLOW 0x00000200 +#define MIPS_FPU_ENABLE_DIV0 0x00000400 +#define MIPS_FPU_ENABLE_INVALID 0x00000800 +#define MIPS_FPU_EXCEPTION_BITS 0x0003f000 +#define MIPS_FPU_EXCEPTION_INEXACT 0x00001000 +#define MIPS_FPU_EXCEPTION_UNDERFLOW 0x00002000 +#define MIPS_FPU_EXCEPTION_OVERFLOW 0x00004000 +#define MIPS_FPU_EXCEPTION_DIV0 0x00008000 +#define MIPS_FPU_EXCEPTION_INVALID 0x00010000 +#define MIPS_FPU_EXCEPTION_UNIMPL 0x00020000 +#define MIPS_FPU_COND_BIT 0x00800000 +#define MIPS_FPU_FLUSH_BIT 0x01000000 /* r4k, MBZ on r3k */ +#define MIPS1_FPC_MBZ_BITS 0xff7c0000 +#define MIPS3_FPC_MBZ_BITS 0xfe7c0000 + + +/* + * Constants to determine if have a floating point instruction. + */ +#define MIPS_OPCODE_SHIFT 26 +#define MIPS_OPCODE_C1 0x11 + + +/* + * The low part of the TLB entry. + */ +#define MIPS1_TLB_PFN 0xfffff000 +#define MIPS1_TLB_NON_CACHEABLE_BIT 0x00000800 +#define MIPS1_TLB_DIRTY_BIT 0x00000400 +#define MIPS1_TLB_VALID_BIT 0x00000200 +#define MIPS1_TLB_GLOBAL_BIT 0x00000100 + +#define MIPS3_TLB_PFN 0x3fffffc0 +#define MIPS3_TLB_ATTR_MASK 0x00000038 +#define MIPS3_TLB_ATTR_SHIFT 3 +#define MIPS3_TLB_DIRTY_BIT 0x00000004 +#define MIPS3_TLB_VALID_BIT 0x00000002 +#define MIPS3_TLB_GLOBAL_BIT 0x00000001 + +#define MIPS1_TLB_PHYS_PAGE_SHIFT 12 +#define MIPS3_TLB_PHYS_PAGE_SHIFT 6 +#define MIPS1_TLB_PF_NUM MIPS1_TLB_PFN +#define MIPS3_TLB_PF_NUM MIPS3_TLB_PFN +#define MIPS1_TLB_MOD_BIT MIPS1_TLB_DIRTY_BIT +#define MIPS3_TLB_MOD_BIT MIPS3_TLB_DIRTY_BIT + +/* + * MIPS3_TLB_ATTR values - coherency algorithm: + * 0: cacheable, noncoherent, write-through, no write allocate + * 1: cacheable, noncoherent, write-through, write allocate + * 2: uncached + * 3: cacheable, noncoherent, write-back (noncoherent) + * 4: cacheable, coherent, write-back, exclusive (exclusive) + * 5: cacheable, coherent, write-back, exclusive on write (sharable) + * 6: cacheable, coherent, write-back, update on write (update) + * 7: uncached, accelerated (gather STORE operations) + */ +#define MIPS3_TLB_ATTR_WT 0 /* IDT */ +#define MIPS3_TLB_ATTR_WT_WRITEALLOCATE 1 /* IDT */ +#define MIPS3_TLB_ATTR_UNCACHED 2 /* R4000/R4400, IDT */ +#define MIPS3_TLB_ATTR_WB_NONCOHERENT 3 /* R4000/R4400, IDT */ +#define MIPS3_TLB_ATTR_WB_EXCLUSIVE 4 /* R4000/R4400 */ +#define MIPS3_TLB_ATTR_WB_SHARABLE 5 /* R4000/R4400 */ +#define MIPS3_TLB_ATTR_WB_UPDATE 6 /* R4000/R4400 */ +#define MIPS4_TLB_ATTR_UNCACHED_ACCELERATED 7 /* R10000 */ + + +/* + * The high part of the TLB entry. + */ +#define MIPS1_TLB_VPN 0xfffff000 +#define MIPS1_TLB_PID 0x00000fc0 +#define MIPS1_TLB_PID_SHIFT 6 + +#define MIPS3_TLB_VPN2 0xffffe000 +#define MIPS3_TLB_ASID 0x000000ff + +#define MIPS1_TLB_VIRT_PAGE_NUM MIPS1_TLB_VPN +#define MIPS3_TLB_VIRT_PAGE_NUM MIPS3_TLB_VPN2 +#define MIPS3_TLB_PID MIPS3_TLB_ASID +#define MIPS_TLB_VIRT_PAGE_SHIFT 12 + +/* + * r3000: shift count to put the index in the right spot. + */ +#define MIPS1_TLB_INDEX_SHIFT 8 + +/* + * The first TLB that write random hits. + */ +#define MIPS1_TLB_FIRST_RAND_ENTRY 8 +#define MIPS3_TLB_WIRED_UPAGES 1 + +/* + * The number of process id entries. + */ +#define MIPS1_TLB_NUM_PIDS 64 +#define MIPS3_TLB_NUM_ASIDS 256 + +/* + * Patch codes to hide CPU design differences between MIPS1 and MIPS3. + */ + +/* XXX simonb: this is before MIPS3_PLUS is defined (and is ugly!) */ + +#if !(defined(MIPS3) || defined(MIPS4) || defined(MIPS32) || defined(MIPS64)) \ + && defined(MIPS1) /* XXX simonb must be neater! */ +#define MIPS_TLB_PID_SHIFT MIPS1_TLB_PID_SHIFT +#define MIPS_TLB_NUM_PIDS MIPS1_TLB_NUM_PIDS +#endif + +#if (defined(MIPS3) || defined(MIPS4) || defined(MIPS32) || defined(MIPS64)) \ + && !defined(MIPS1) /* XXX simonb must be neater! */ +#define MIPS_TLB_PID_SHIFT 0 +#define MIPS_TLB_NUM_PIDS MIPS3_TLB_NUM_ASIDS +#endif + + +#if !defined(MIPS_TLB_PID_SHIFT) +#define MIPS_TLB_PID_SHIFT \ + ((MIPS_HAS_R4K_MMU) ? 0 : MIPS1_TLB_PID_SHIFT) + +#define MIPS_TLB_NUM_PIDS \ + ((MIPS_HAS_R4K_MMU) ? MIPS3_TLB_NUM_ASIDS : MIPS1_TLB_NUM_PIDS) +#endif + +/* + * CPU processor revision IDs for company ID == 0 (non mips32/64 chips) + */ +#define MIPS_R2000 0x01 /* MIPS R2000 ISA I */ +#define MIPS_R3000 0x02 /* MIPS R3000 ISA I */ +#define MIPS_R6000 0x03 /* MIPS R6000 ISA II */ +#define MIPS_R4000 0x04 /* MIPS R4000/R4400 ISA III */ +#define MIPS_R3LSI 0x05 /* LSI Logic R3000 derivative ISA I */ +#define MIPS_R6000A 0x06 /* MIPS R6000A ISA II */ +#define MIPS_R3IDT 0x07 /* IDT R3041 or RC36100 ISA I */ +#define MIPS_R10000 0x09 /* MIPS R10000 ISA IV */ +#define MIPS_R4200 0x0a /* NEC VR4200 ISA III */ +#define MIPS_R4300 0x0b /* NEC VR4300 ISA III */ +#define MIPS_R4100 0x0c /* NEC VR4100 ISA III */ +#define MIPS_R12000 0x0e /* MIPS R12000 ISA IV */ +#define MIPS_R14000 0x0f /* MIPS R14000 ISA IV */ +#define MIPS_R8000 0x10 /* MIPS R8000 Blackbird/TFP ISA IV */ +#define MIPS_RC32300 0x18 /* IDT RC32334,332,355 ISA 32 */ +#define MIPS_R4600 0x20 /* QED R4600 Orion ISA III */ +#define MIPS_R4700 0x21 /* QED R4700 Orion ISA III */ +#define MIPS_R3SONY 0x21 /* Sony R3000 based ISA I */ +#define MIPS_R4650 0x22 /* QED R4650 ISA III */ +#define MIPS_TX3900 0x22 /* Toshiba TX39 family ISA I */ +#define MIPS_R5000 0x23 /* MIPS R5000 ISA IV */ +#define MIPS_R3NKK 0x23 /* NKK R3000 based ISA I */ +#define MIPS_RC32364 0x26 /* IDT RC32364 ISA 32 */ +#define MIPS_RM7000 0x27 /* QED RM7000 ISA IV */ +#define MIPS_RM5200 0x28 /* QED RM5200s ISA IV */ +#define MIPS_TX4900 0x2d /* Toshiba TX49 family ISA III */ +#define MIPS_R5900 0x2e /* Toshiba R5900 (EECore) ISA --- */ +#define MIPS_RC64470 0x30 /* IDT RC64474/RC64475 ISA III */ +#define MIPS_TX7900 0x38 /* Toshiba TX79 ISA III+*/ +#define MIPS_R5400 0x54 /* NEC VR5400 ISA IV */ +#define MIPS_R5500 0x55 /* NEC VR5500 ISA IV */ +#define MIPS_LOONGSON2 0x63 /* ICT Loongson-2 ISA III */ + +/* + * CPU revision IDs for some prehistoric processors. + */ + +/* For MIPS_R3000 */ +#define MIPS_REV_R2000A 0x16 /* R2000A uses R3000 proc revision */ +#define MIPS_REV_R3000 0x20 +#define MIPS_REV_R3000A 0x30 + +/* For MIPS_TX3900 */ +#define MIPS_REV_TX3912 0x10 +#define MIPS_REV_TX3922 0x30 +#define MIPS_REV_TX3927 0x40 + +/* For MIPS_R4000 */ +#define MIPS_REV_R4000_A 0x00 +#define MIPS_REV_R4000_B 0x22 +#define MIPS_REV_R4000_C 0x30 +#define MIPS_REV_R4400_A 0x40 +#define MIPS_REV_R4400_B 0x50 +#define MIPS_REV_R4400_C 0x60 + +/* For MIPS_TX4900 */ +#define MIPS_REV_TX4927 0x22 + +/* For MIPS_LOONGSON2 */ +#define MIPS_REV_LOONGSON2E 0x02 +#define MIPS_REV_LOONGSON2F 0x03 + +/* + * CPU processor revision IDs for company ID == 1 (MIPS) + */ +#define MIPS_4Kc 0x80 /* MIPS 4Kc ISA 32 */ +#define MIPS_5Kc 0x81 /* MIPS 5Kc ISA 64 */ +#define MIPS_20Kc 0x82 /* MIPS 20Kc ISA 64 */ +#define MIPS_4Kmp 0x83 /* MIPS 4Km/4Kp ISA 32 */ +#define MIPS_4KEc 0x84 /* MIPS 4KEc ISA 32 */ +#define MIPS_4KEmp 0x85 /* MIPS 4KEm/4KEp ISA 32 */ +#define MIPS_4KSc 0x86 /* MIPS 4KSc ISA 32 */ +#define MIPS_M4K 0x87 /* MIPS M4K ISA 32 Rel 2 */ +#define MIPS_25Kf 0x88 /* MIPS 25Kf ISA 64 */ +#define MIPS_5KE 0x89 /* MIPS 5KE ISA 64 Rel 2 */ +#define MIPS_4KEc_R2 0x90 /* MIPS 4KEc_R2 ISA 32 Rel 2 */ +#define MIPS_4KEmp_R2 0x91 /* MIPS 4KEm/4KEp_R2 ISA 32 Rel 2 */ +#define MIPS_4KSd 0x92 /* MIPS 4KSd ISA 32 Rel 2 */ +#define MIPS_24K 0x93 /* MIPS 24Kc/24Kf ISA 32 Rel 2 */ +#define MIPS_34K 0x95 /* MIPS 34K ISA 32 R2 MT */ +#define MIPS_24KE 0x96 /* MIPS 24KEc ISA 32 Rel 2 */ +#define MIPS_74K 0x97 /* MIPS 74Kc/74Kf ISA 32 Rel 2 */ + +/* + * Alchemy (company ID 3) use the processor ID field to donote the CPU core + * revision and the company options field do donate the SOC chip type. + */ +/* CPU processor revision IDs */ +#define MIPS_AU_REV1 0x01 /* Alchemy Au1000 (Rev 1) ISA 32 */ +#define MIPS_AU_REV2 0x02 /* Alchemy Au1000 (Rev 2) ISA 32 */ +/* CPU company options IDs */ +#define MIPS_AU1000 0x00 +#define MIPS_AU1500 0x01 +#define MIPS_AU1100 0x02 +#define MIPS_AU1550 0x03 + +/* + * CPU processor revision IDs for company ID == 4 (SiByte) + */ +#define MIPS_SB1 0x01 /* SiByte SB1 ISA 64 */ + +/* + * CPU processor revision IDs for company ID == 5 (SandCraft) + */ +#define MIPS_SR7100 0x04 /* SandCraft SR7100 ISA 64 */ + +/* + * CPU processor revision IDs for company ID == 12 (RMI) + */ +#define MIPS_XLR732 0x00 /* RMI XLR732-C ISA 64 */ +#define MIPS_XLR716 0x02 /* RMI XLR716-C ISA 64 */ +#define MIPS_XLR532 0x08 /* RMI XLR532-C ISA 64 */ +#define MIPS_XLR516 0x0a /* RMI XLR516-C ISA 64 */ +#define MIPS_XLR508 0x0b /* RMI XLR508-C ISA 64 */ +#define MIPS_XLR308 0x0f /* RMI XLR308-C ISA 64 */ +#define MIPS_XLS616 0x40 /* RMI XLS616 ISA 64 */ +#define MIPS_XLS416 0x44 /* RMI XLS416 ISA 64 */ +#define MIPS_XLS608 0x4A /* RMI XLS608 ISA 64 */ +#define MIPS_XLS408 0x4E /* RMI XLS406 ISA 64 */ +#define MIPS_XLS404 0x4F /* RMI XLS404 ISA 64 */ +#define MIPS_XLS408LITE 0x88 /* RMI XLS408-Lite ISA 64 */ +#define MIPS_XLS404LITE 0x8C /* RMI XLS404-Lite ISA 64 */ +#define MIPS_XLS208 0x8E /* RMI XLS208 ISA 64 */ +#define MIPS_XLS204 0x8F /* RMI XLS204 ISA 64 */ +#define MIPS_XLS108 0xCE /* RMI XLS108 ISA 64 */ +#define MIPS_XLS104 0xCF /* RMI XLS104 ISA 64 */ + +/* + * FPU processor revision ID + */ +#define MIPS_SOFT 0x00 /* Software emulation ISA I */ +#define MIPS_R2360 0x01 /* MIPS R2360 FPC ISA I */ +#define MIPS_R2010 0x02 /* MIPS R2010 FPC ISA I */ +#define MIPS_R3010 0x03 /* MIPS R3010 FPC ISA I */ +#define MIPS_R6010 0x04 /* MIPS R6010 FPC ISA II */ +#define MIPS_R4010 0x05 /* MIPS R4010 FPC ISA II */ +#define MIPS_R31LSI 0x06 /* LSI Logic derivate ISA I */ +#define MIPS_R3TOSH 0x22 /* Toshiba R3000 based FPU ISA I */ + +#endif /* _MIPS_CPUREGS_H_ */ + +/* $NetBSD: cpu.h,v 1.94 2009/12/14 00:46:04 matt Exp $ */ + +/*- + * Copyright (c) 1992, 1993 + * The Regents of the University of California. All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * Ralph Campbell and Rick Macklem. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * @(#)cpu.h 8.4 (Berkeley) 1/4/94 + */ + +#ifndef _CPU_H_ +#define _CPU_H_ + + +/* + * bitfield defines for cpu_cp0flags + */ +#define MIPS_CP0FL_USE __BIT(0) /* use these flags */ +#define MIPS_CP0FL_ECC __BIT(1) +#define MIPS_CP0FL_CACHE_ERR __BIT(2) +#define MIPS_CP0FL_EIRR __BIT(3) +#define MIPS_CP0FL_EIMR __BIT(4) +#define MIPS_CP0FL_EBASE __BIT(5) +#define MIPS_CP0FL_CONFIG __BIT(6) +#define MIPS_CP0FL_CONFIGn(n) (__BIT(7) << ((n) & 7)) + +/* + * cpu_cidflags defines, by company + */ +/* + * RMI company-specific cpu_cidflags + */ +#define MIPS_CIDFL_RMI_TYPE __BITS(0,2) +#define CIDFL_RMI_TYPE_XLR 0 +#define CIDFL_RMI_TYPE_XLS 1 +#define CIDFL_RMI_TYPE_XLP 2 + + +#define CPU_INFO_ITERATOR int +#define CPU_INFO_FOREACH(cii, ci) \ + (void)(cii), ci = &cpu_info_store; ci != NULL; ci = ci->ci_next + + +/* + * CTL_MACHDEP definitions. + */ +#define CPU_CONSDEV 1 /* dev_t: console terminal device */ +#define CPU_BOOTED_KERNEL 2 /* string: booted kernel name */ +#define CPU_ROOT_DEVICE 3 /* string: root device name */ +#define CPU_LLSC 4 /* OS/CPU supports LL/SC instruction */ + +/* + * Platform can override, but note this breaks userland compatibility + * with other mips platforms. + */ +#ifndef CPU_MAXID +#define CPU_MAXID 5 /* number of valid machdep ids */ + +#endif + +#ifdef _KERNEL +#if defined(_LKM) || defined(_STANDALONE) +/* Assume all CPU architectures are valid for LKM's and standlone progs */ +#define MIPS1 1 +#define MIPS3 1 +#define MIPS4 1 +#define MIPS32 1 +#define MIPS64 1 +#endif + +#if (MIPS1 + MIPS3 + MIPS4 + MIPS32 + MIPS64) == 0 +#error at least one of MIPS1, MIPS3, MIPS4, MIPS32 or MIPS64 must be specified +#endif + +/* Shortcut for MIPS3 or above defined */ +#if defined(MIPS3) || defined(MIPS4) || defined(MIPS32) || defined(MIPS64) +#define MIPS3_PLUS 1 +#else +#undef MIPS3_PLUS +#endif + +/* + * Macros to find the CPU architecture we're on at run-time, + * or if possible, at compile-time. + */ + +#define CPU_ARCH_MIPSx 0 /* XXX unknown */ +#define CPU_ARCH_MIPS1 (1 << 0) +#define CPU_ARCH_MIPS2 (1 << 1) +#define CPU_ARCH_MIPS3 (1 << 2) +#define CPU_ARCH_MIPS4 (1 << 3) +#define CPU_ARCH_MIPS5 (1 << 4) +#define CPU_ARCH_MIPS32 (1 << 5) +#define CPU_ARCH_MIPS64 (1 << 6) + +/* Note: must be kept in sync with -ffixed-?? Makefile.mips. */ +#define MIPS_CURLWP $23 +#define MIPS_CURLWP_QUOTED "$23" +#define MIPS_CURLWP_CARD 23 +#define MIPS_CURLWP_FRAME(x) FRAME_S7(x) + +#ifndef _LOCORE + +#define curlwp mips_curlwp +#define curcpu() (curlwp->l_cpu) +#define curpcb ((struct pcb *)lwp_getpcb(curlwp)) +#define fpcurlwp (curcpu()->ci_fpcurlwp) +#define cpu_number() (0) +#define cpu_proc_fork(p1, p2) ((void)((p2)->p_md.md_abi = (p1)->p_md.md_abi)) + +/* XXX simonb + * Should the following be in a cpu_info type structure? + * And how many of these are per-cpu vs. per-system? (Ie, + * we can assume that all cpus have the same mmu-type, but + * maybe not that all cpus run at the same clock speed. + * Some SGI's apparently support R12k and R14k in the same + * box.) + */ + +#define CPU_MIPS_R4K_MMU 0x0001 +#define CPU_MIPS_NO_LLSC 0x0002 +#define CPU_MIPS_CAUSE_IV 0x0004 +#define CPU_MIPS_HAVE_SPECIAL_CCA 0x0008 /* Defaults to '3' if not set. */ +#define CPU_MIPS_CACHED_CCA_MASK 0x0070 +#define CPU_MIPS_CACHED_CCA_SHIFT 4 +#define CPU_MIPS_DOUBLE_COUNT 0x0080 /* 1 cp0 count == 2 clock cycles */ +#define CPU_MIPS_USE_WAIT 0x0100 /* Use "wait"-based cpu_idle() */ +#define CPU_MIPS_NO_WAIT 0x0200 /* Inverse of previous, for mips32/64 */ +#define CPU_MIPS_D_CACHE_COHERENT 0x0400 /* D-cache is fully coherent */ +#define CPU_MIPS_I_D_CACHE_COHERENT 0x0800 /* I-cache funcs don't need to flush the D-cache */ +#define CPU_MIPS_NO_LLADDR 0x1000 +#define CPU_MIPS_HAVE_MxCR 0x2000 /* have mfcr, mtcr insns */ +#define MIPS_NOT_SUPP 0x8000 + +#endif /* !_LOCORE */ + +#if ((MIPS1 + MIPS3 + MIPS4 + MIPS32 + MIPS64) == 1) || defined(_LOCORE) + +#if defined(MIPS1) + +# define CPUISMIPS3 0 +# define CPUIS64BITS 0 +# define CPUISMIPS32 0 +# define CPUISMIPS64 0 +# define CPUISMIPSNN 0 +# define MIPS_HAS_R4K_MMU 0 +# define MIPS_HAS_CLOCK 0 +# define MIPS_HAS_LLSC 0 +# define MIPS_HAS_LLADDR 0 + +#elif defined(MIPS3) || defined(MIPS4) + +# define CPUISMIPS3 1 +# define CPUIS64BITS 1 +# define CPUISMIPS32 0 +# define CPUISMIPS64 0 +# define CPUISMIPSNN 0 +# define MIPS_HAS_R4K_MMU 1 +# define MIPS_HAS_CLOCK 1 +# if defined(_LOCORE) +# if !defined(MIPS3_5900) && !defined(MIPS3_4100) +# define MIPS_HAS_LLSC 1 +# else +# define MIPS_HAS_LLSC 0 +# endif +# else /* _LOCORE */ +# define MIPS_HAS_LLSC (mips_has_llsc) +# endif /* _LOCORE */ +# define MIPS_HAS_LLADDR ((mips_cpu_flags & CPU_MIPS_NO_LLADDR) == 0) + +#elif defined(MIPS32) + +# define CPUISMIPS3 1 +# define CPUIS64BITS 0 +# define CPUISMIPS32 1 +# define CPUISMIPS64 0 +# define CPUISMIPSNN 1 +# define MIPS_HAS_R4K_MMU 1 +# define MIPS_HAS_CLOCK 1 +# define MIPS_HAS_LLSC 1 +# define MIPS_HAS_LLADDR ((mips_cpu_flags & CPU_MIPS_NO_LLADDR) == 0) + +#elif defined(MIPS64) + +# define CPUISMIPS3 1 +# define CPUIS64BITS 1 +# define CPUISMIPS32 0 +# define CPUISMIPS64 1 +# define CPUISMIPSNN 1 +# define MIPS_HAS_R4K_MMU 1 +# define MIPS_HAS_CLOCK 1 +# define MIPS_HAS_LLSC 1 +# define MIPS_HAS_LLADDR ((mips_cpu_flags & CPU_MIPS_NO_LLADDR) == 0) + +#endif + +#else /* run-time test */ + +#ifndef _LOCORE + +#define MIPS_HAS_R4K_MMU (mips_has_r4k_mmu) +#define MIPS_HAS_LLSC (mips_has_llsc) +#define MIPS_HAS_LLADDR ((mips_cpu_flags & CPU_MIPS_NO_LLADDR) == 0) + +/* This test is ... rather bogus */ +#define CPUISMIPS3 ((cpu_arch & \ + (CPU_ARCH_MIPS3 | CPU_ARCH_MIPS4 | CPU_ARCH_MIPS32 | CPU_ARCH_MIPS64)) != 0) + +/* And these aren't much better while the previous test exists as is... */ +#define CPUISMIPS32 ((cpu_arch & CPU_ARCH_MIPS32) != 0) +#define CPUISMIPS64 ((cpu_arch & CPU_ARCH_MIPS64) != 0) +#define CPUISMIPSNN ((cpu_arch & (CPU_ARCH_MIPS32 | CPU_ARCH_MIPS64)) != 0) +#define CPUIS64BITS ((cpu_arch & \ + (CPU_ARCH_MIPS3 | CPU_ARCH_MIPS4 | CPU_ARCH_MIPS64)) != 0) + +#define MIPS_HAS_CLOCK (cpu_arch >= CPU_ARCH_MIPS3) + +#else /* !_LOCORE */ + +#define MIPS_HAS_LLSC 0 + +#endif /* !_LOCORE */ + +#endif /* run-time test */ + +#ifndef _LOCORE + +/* + * A port must provde CLKF_USERMODE() for use in machine-independent code. + * These differ on r4000 and r3000 systems; provide them in the + * port-dependent file that includes this one, using the macros below. + */ + +/* mips1 versions */ +#define MIPS1_CLKF_USERMODE(framep) ((framep)->sr & MIPS_SR_KU_PREV) + +/* mips3 versions */ +#define MIPS3_CLKF_USERMODE(framep) ((framep)->sr & MIPS_SR_KSU_USER) + +#define CLKF_PC(framep) ((framep)->pc) +#define CLKF_INTR(framep) (0) + +#if defined(MIPS3_PLUS) && !defined(MIPS1) /* XXX bogus! */ +#define CLKF_USERMODE(framep) MIPS3_CLKF_USERMODE(framep) +#endif + +#if !defined(MIPS3_PLUS) && defined(MIPS1) /* XXX bogus! */ +#define CLKF_USERMODE(framep) MIPS1_CLKF_USERMODE(framep) +#endif + +#if defined(MIPS3_PLUS) && defined(MIPS1) /* XXX bogus! */ +#define CLKF_USERMODE(framep) \ + ((CPUISMIPS3) ? MIPS3_CLKF_USERMODE(framep): MIPS1_CLKF_USERMODE(framep)) +#endif + +/* + * This is used during profiling to integrate system time. It can safely + * assume that the process is resident. + */ +#define PROC_PC(p) \ + (((struct frame *)(p)->p_md.md_regs)->f_regs[37]) /* XXX PC */ + +/* + * Preempt the current process if in interrupt from user mode, + * or after the current trap/syscall if in system mode. + */ + +/* + * Give a profiling tick to the current process when the user profiling + * buffer pages are invalid. On the MIPS, request an ast to send us + * through trap, marking the proc as needing a profiling tick. + */ +#define cpu_need_proftick(l) \ +do { \ + (l)->l_pflag |= LP_OWEUPC; \ + aston(l); \ +} while (/*CONSTCOND*/0) + +/* + * Notify the current lwp (l) that it has a signal pending, + * process as soon as possible. + */ +#define cpu_signotify(l) aston(l) + +#define aston(l) ((l)->l_md.md_astpending = 1) + + +#endif /* ! _LOCORE */ +#endif /* _KERNEL */ +#endif /* _CPU_H_ */ + + +/* $NetBSD: mips_opcode.h,v 1.13 2009/08/06 04:34:50 msaitoh Exp $ */ + +/*- + * Copyright (c) 1992, 1993 + * The Regents of the University of California. All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * Ralph Campbell. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * @(#)mips_opcode.h 8.1 (Berkeley) 6/10/93 + */ + +/* + * Define the instruction formats and opcode values for the + * MIPS instruction set. + */ + +/* + * Define the instruction formats. + */ + + +typedef union { + unsigned word; + struct { + unsigned imm: 16; + unsigned rt: 5; + unsigned rs: 5; + unsigned op: 6; + } IType; + + struct { + unsigned target: 26; + unsigned op: 6; + } JType; + + struct { + unsigned func: 6; + unsigned shamt: 5; + unsigned rd: 5; + unsigned rt: 5; + unsigned rs: 5; + unsigned op: 6; + } RType; + + struct { + unsigned func: 6; + unsigned fd: 5; + unsigned fs: 5; + unsigned ft: 5; + unsigned fmt: 4; + unsigned : 1; /* always '1' */ + unsigned op: 6; /* always '0x11' */ + } FRType; +} InstFmt; + +/* + * Values for the 'op' field. + */ +#define OP_SPECIAL 000 +#define OP_BCOND 001 +#define OP_J 002 +#define OP_JAL 003 +#define OP_BEQ 004 +#define OP_BNE 005 +#define OP_BLEZ 006 +#define OP_BGTZ 007 + +#define OP_ADDI 010 +#define OP_ADDIU 011 +#define OP_SLTI 012 +#define OP_SLTIU 013 +#define OP_ANDI 014 +#define OP_ORI 015 +#define OP_XORI 016 +#define OP_LUI 017 + +#define OP_COP0 020 +#define OP_COP1 021 +#define OP_COP2 022 +#define OP_COP3 023 +#define OP_BEQL 024 /* MIPS-II, for r4000 port */ +#define OP_BNEL 025 /* MIPS-II, for r4000 port */ +#define OP_BLEZL 026 /* MIPS-II, for r4000 port */ +#define OP_BGTZL 027 /* MIPS-II, for r4000 port */ + +#define OP_DADDI 030 /* MIPS-II, for r4000 port */ +#define OP_DADDIU 031 /* MIPS-II, for r4000 port */ +#define OP_LDL 032 /* MIPS-II, for r4000 port */ +#define OP_LDR 033 /* MIPS-II, for r4000 port */ + +#define OP_SPECIAL2 034 /* QED opcodes */ + +#define OP_LB 040 +#define OP_LH 041 +#define OP_LWL 042 +#define OP_LW 043 +#define OP_LBU 044 +#define OP_LHU 045 +#define OP_LWR 046 +#define OP_LHU 045 +#define OP_LWR 046 +#define OP_LWU 047 /* MIPS-II, for r4000 port */ + +#define OP_SB 050 +#define OP_SH 051 +#define OP_SWL 052 +#define OP_SW 053 +#define OP_SDL 054 /* MIPS-II, for r4000 port */ +#define OP_SDR 055 /* MIPS-II, for r4000 port */ +#define OP_SWR 056 +#define OP_CACHE 057 /* MIPS-II, for r4000 port */ + +#define OP_LL 060 +#define OP_LWC0 OP_LL /* backwards source compatibility */ +#define OP_LWC1 061 +#define OP_LWC2 062 +#define OP_LWC3 063 +#define OP_LLD 064 /* MIPS-II, for r4000 port */ +#define OP_LDC1 065 +#define OP_LD 067 /* MIPS-II, for r4000 port */ + +#define OP_SC 070 +#define OP_SWC0 OP_SC /* backwards source compatibility */ +#define OP_SWC1 071 +#define OP_SWC2 072 +#define OP_SWC3 073 +#define OP_SCD 074 /* MIPS-II, for r4000 port */ +#define OP_SDC1 075 +#define OP_SD 077 /* MIPS-II, for r4000 port */ + +/* + * Values for the 'func' field when 'op' == OP_SPECIAL. + */ +#define OP_SLL 000 +#define OP_SRL 002 +#define OP_SRA 003 +#define OP_SLLV 004 +#define OP_SRLV 006 +#define OP_SRAV 007 + +#define OP_JR 010 +#define OP_JALR 011 +#define OP_SYSCALL 014 +#define OP_BREAK 015 +#define OP_SYNC 017 /* MIPS-II, for r4000 port */ + +#define OP_MFHI 020 +#define OP_MTHI 021 +#define OP_MFLO 022 +#define OP_MTLO 023 +#define OP_DSLLV 024 /* MIPS-II, for r4000 port */ +#define OP_DSRLV 026 /* MIPS-II, for r4000 port */ +#define OP_DSRAV 027 /* MIPS-II, for r4000 port */ + +#define OP_MULT 030 +#define OP_MULTU 031 +#define OP_DIV 032 +#define OP_DIVU 033 +#define OP_DMULT 034 /* MIPS-II, for r4000 port */ +#define OP_DMULTU 035 /* MIPS-II, for r4000 port */ +#define OP_DDIV 036 /* MIPS-II, for r4000 port */ +#define OP_DDIVU 037 /* MIPS-II, for r4000 port */ + +#define OP_ADD 040 +#define OP_ADDU 041 +#define OP_SUB 042 +#define OP_SUBU 043 +#define OP_AND 044 +#define OP_OR 045 +#define OP_XOR 046 +#define OP_NOR 047 + +#define OP_SLT 052 +#define OP_SLTU 053 +#define OP_DADD 054 /* MIPS-II, for r4000 port */ +#define OP_DADDU 055 /* MIPS-II, for r4000 port */ +#define OP_DSUB 056 /* MIPS-II, for r4000 port */ +#define OP_DSUBU 057 /* MIPS-II, for r4000 port */ + +#define OP_TGE 060 /* MIPS-II, for r4000 port */ +#define OP_TGEU 061 /* MIPS-II, for r4000 port */ +#define OP_TLT 062 /* MIPS-II, for r4000 port */ +#define OP_TLTU 063 /* MIPS-II, for r4000 port */ +#define OP_TEQ 064 /* MIPS-II, for r4000 port */ +#define OP_TNE 066 /* MIPS-II, for r4000 port */ + +#define OP_DSLL 070 /* MIPS-II, for r4000 port */ +#define OP_DSRL 072 /* MIPS-II, for r4000 port */ +#define OP_DSRA 073 /* MIPS-II, for r4000 port */ +#define OP_DSLL32 074 /* MIPS-II, for r4000 port */ +#define OP_DSRL32 076 /* MIPS-II, for r4000 port */ +#define OP_DSRA32 077 /* MIPS-II, for r4000 port */ + +/* + * Values for the 'func' field when 'op' == OP_SPECIAL2. + */ +#define OP_MAD 000 /* QED */ +#define OP_MADU 001 /* QED */ +#define OP_MUL 002 /* QED */ + +/* + * Values for the 'func' field when 'op' == OP_BCOND. + */ +#define OP_BLTZ 000 +#define OP_BGEZ 001 +#define OP_BLTZL 002 /* MIPS-II, for r4000 port */ +#define OP_BGEZL 003 /* MIPS-II, for r4000 port */ + +#define OP_TGEI 010 /* MIPS-II, for r4000 port */ +#define OP_TGEIU 011 /* MIPS-II, for r4000 port */ +#define OP_TLTI 012 /* MIPS-II, for r4000 port */ +#define OP_TLTIU 013 /* MIPS-II, for r4000 port */ +#define OP_TEQI 014 /* MIPS-II, for r4000 port */ +#define OP_TNEI 016 /* MIPS-II, for r4000 port */ + +#define OP_BLTZAL 020 /* MIPS-II, for r4000 port */ +#define OP_BGEZAL 021 +#define OP_BLTZALL 022 +#define OP_BGEZALL 023 + +/* + * Values for the 'rs' field when 'op' == OP_COPz. + */ +#define OP_MF 000 +#define OP_DMF 001 /* MIPS-II, for r4000 port */ +#define OP_CF 002 +#define OP_MFH 003 +#define OP_MT 004 +#define OP_DMT 005 /* MIPS-II, for r4000 port */ +#define OP_CT 006 +#define OP_MTH 007 +#define OP_BCx 010 +#define OP_BCy 014 + +/* + * Values for the 'rt' field when 'op' == OP_COPz. + */ +#define COPz_BC_TF_MASK 0x01 +#define COPz_BC_TRUE 0x01 +#define COPz_BC_FALSE 0x00 +#define COPz_BCL_TF_MASK 0x02 /* MIPS-II, for r4000 port */ +#define COPz_BCL_TRUE 0x02 /* MIPS-II, for r4000 port */ +#define COPz_BCL_FALSE 0x00 /* MIPS-II, for r4000 port */ + +#endif /* __DECODER_LOCAL_H__ */ + diff --git a/source/mupen64plus-core/src/debugger/dbg_memory.c b/source/mupen64plus-core/src/debugger/dbg_memory.c new file mode 100644 index 0000000..c8988bf --- /dev/null +++ b/source/mupen64plus-core/src/debugger/dbg_memory.c @@ -0,0 +1,1070 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dbg_memory.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 DarkJeztr * + * Copyright (C) 2002 Blight * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "dbg_types.h" +#include "dbg_memory.h" +#include "dbg_breakpoints.h" + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "memory/memory.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "main/rom.h" + +/* Following are the breakpoint functions for memory access calls. See debugger/memory.h + * These macros generate the memory breakpoint function calls.*/ +MEMBREAKALL_local(nothing); +MEMBREAKALL_local(nomem); +MEMBREAKALL(rdram); +MEMBREAKALL(rdramFB); +MEMBREAKALL_local(rdramreg); +MEMBREAKALL_local(rsp_mem); +MEMBREAKALL_local(rsp_reg); +MEMBREAKALL_local(rsp); +MEMBREAKALL_local(dp); +MEMBREAKALL_local(dps); +MEMBREAKALL_local(mi); +MEMBREAKALL_local(vi); +MEMBREAKALL_local(ai); +MEMBREAKALL_local(pi); +MEMBREAKALL_local(ri); +MEMBREAKALL_local(si); +MEMBREAKALL_local(pif); + +static MEMBREAKREAD(read_flashram_status, 4); +static MEMBREAKREAD(read_flashram_statusb, 1); +static MEMBREAKREAD(read_flashram_statush, 2); +static MEMBREAKREAD(read_flashram_statusd, 8); +static MEMBREAKWRITE(write_flashram_dummy, 4); +static MEMBREAKWRITE(write_flashram_dummyb, 1); +static MEMBREAKWRITE(write_flashram_dummyh, 2); +static MEMBREAKWRITE(write_flashram_dummyd, 8); +static MEMBREAKWRITE(write_flashram_command, 4); +static MEMBREAKWRITE(write_flashram_commandb, 1); +static MEMBREAKWRITE(write_flashram_commandh, 2); +static MEMBREAKWRITE(write_flashram_commandd, 8); + +static MEMBREAKREAD(read_rom, 4); +static MEMBREAKREAD(read_romb, 1); +static MEMBREAKREAD(read_romh, 2); +static MEMBREAKREAD(read_romd, 8); + +static MEMBREAKWRITE(write_rom, 8); + +#if !defined(NO_ASM) && (defined(__i386__) || defined(__x86_64__)) + +#include +#include + +static int lines_recompiled; +static uint32 addr_recompiled; +static int num_decoded; + +static char opcode_recompiled[564][MAX_DISASSEMBLY]; +static char args_recompiled[564][MAX_DISASSEMBLY*4]; +static void *opaddr_recompiled[564]; + +static disassemble_info dis_info; + +#define CHECK_MEM(address) \ + if (!invalid_code[(address) >> 12] && blocks[(address) >> 12]->block[((address) & 0xFFF) / 4].ops != current_instruction_table.NOTCOMPILED) \ + invalid_code[(address) >> 12] = 1; + +static void process_opcode_out(void *strm, const char *fmt, ...){ + va_list ap; + va_start(ap, fmt); + char *arg; + char buff[256]; + + if(num_decoded==0) + { + if(strcmp(fmt,"%s")==0) + { + arg = va_arg(ap, char*); + strcpy(opcode_recompiled[lines_recompiled],arg); + } + else + strcpy(opcode_recompiled[lines_recompiled],"OPCODE-X"); + num_decoded++; + *(args_recompiled[lines_recompiled])=0; + } + else + { + vsprintf(buff, fmt, ap); + sprintf(args_recompiled[lines_recompiled],"%s%s", + args_recompiled[lines_recompiled],buff); + } + va_end(ap); +} + +// Callback function that will be called by libopcodes to read the +// bytes to disassemble ('read_memory_func' member of 'disassemble_info'). +static int read_memory_func(bfd_vma memaddr, bfd_byte *myaddr, + unsigned int length, disassemble_info *info) { + char* from = (char*)(long)(memaddr); + char* to = (char*)myaddr; + + while (length-- != 0) { + *to++ = *from++; + } + return (0); +} + +void init_host_disassembler(void){ + + + INIT_DISASSEMBLE_INFO(dis_info, stderr, process_opcode_out); + dis_info.fprintf_func = (fprintf_ftype) process_opcode_out; + dis_info.stream = stderr; + dis_info.bytes_per_line=1; + dis_info.endian = 1; + dis_info.mach = bfd_mach_i386_i8086; + dis_info.disassembler_options = (char*) "i386,suffix"; + dis_info.read_memory_func = read_memory_func; +} + +static void decode_recompiled(uint32 addr) +{ + unsigned char *assemb, *end_addr; + + lines_recompiled=0; + + if(blocks[addr>>12] == NULL) + return; + + if(blocks[addr>>12]->block[(addr&0xFFF)/4].ops == current_instruction_table.NOTCOMPILED) + // recompile_block((int *) SP_DMEM, blocks[addr>>12], addr); + { + strcpy(opcode_recompiled[0],"INVLD"); + strcpy(args_recompiled[0],"NOTCOMPILED"); + opaddr_recompiled[0] = (void *) 0; + addr_recompiled=0; + lines_recompiled++; + return; + } + + assemb = (blocks[addr>>12]->code) + + (blocks[addr>>12]->block[(addr&0xFFF)/4].local_addr); + + end_addr = blocks[addr>>12]->code; + + if( (addr & 0xFFF) >= 0xFFC) + end_addr += blocks[addr>>12]->code_length; + else + end_addr += blocks[addr>>12]->block[(addr&0xFFF)/4+1].local_addr; + + while(assemb < end_addr) + { + opaddr_recompiled[lines_recompiled] = assemb; + num_decoded=0; + + assemb += print_insn_i386((bfd_vma)(long) assemb, &dis_info); + + lines_recompiled++; + } + + addr_recompiled = addr; +} + +char* get_recompiled_opcode(uint32 addr, int index) +{ + if(addr != addr_recompiled) + decode_recompiled(addr); + + if(index < lines_recompiled) + return opcode_recompiled[index]; + else + return NULL; +} + +char* get_recompiled_args(uint32 addr, int index) +{ + if(addr != addr_recompiled) + decode_recompiled(addr); + + if(index < lines_recompiled) + return args_recompiled[index]; + else + return NULL; +} + +void * get_recompiled_addr(uint32 addr, int index) +{ + if(addr != addr_recompiled) + decode_recompiled(addr); + + if(index < lines_recompiled) + return opaddr_recompiled[index]; + else + return 0; +} + +int get_num_recompiled(uint32 addr) +{ + if(addr != addr_recompiled) + decode_recompiled(addr); + + return lines_recompiled; +} + +int get_has_recompiled(uint32 addr) +{ + unsigned char *assemb, *end_addr; + + if(r4300emu != CORE_DYNAREC || blocks[addr>>12] == NULL) + return FALSE; + + assemb = (blocks[addr>>12]->code) + + (blocks[addr>>12]->block[(addr&0xFFF)/4].local_addr); + + end_addr = blocks[addr>>12]->code; + + if( (addr & 0xFFF) >= 0xFFC) + end_addr += blocks[addr>>12]->code_length; + else + end_addr += blocks[addr>>12]->block[(addr&0xFFF)/4+1].local_addr; + if(assemb==end_addr) + return FALSE; + + return TRUE; +} + +#else + +#define CHECK_MEM(address) + +int get_num_recompiled(uint32 addr) +{ + return 0; +} + +char* get_recompiled_opcode(uint32 addr, int index) +{ + return NULL; +} + +char* get_recompiled_args(uint32 addr, int index) +{ + return NULL; +} + +void * get_recompiled_addr(uint32 addr, int index) +{ + return 0; +} + +int get_has_recompiled(uint32 addr) +{ + return 0; +} + +void init_host_disassembler(void) +{ + +} + +#endif + +uint64 read_memory_64(uint32 addr) +{ + return ((uint64)read_memory_32(addr) << 32) | (uint64)read_memory_32(addr + 4); +} + +uint64 read_memory_64_unaligned(uint32 addr) +{ + uint64 w[2]; + + w[0] = read_memory_32_unaligned(addr); + w[1] = read_memory_32_unaligned(addr + 4); + return (w[0] << 32) | w[1]; +} + +void write_memory_64(uint32 addr, uint64 value) +{ + write_memory_32(addr, (uint32) (value >> 32)); + write_memory_32(addr + 4, (uint32) (value & 0xFFFFFFFF)); +} + +void write_memory_64_unaligned(uint32 addr, uint64 value) +{ + write_memory_32_unaligned(addr, (uint32) (value >> 32)); + write_memory_32_unaligned(addr + 4, (uint32) (value & 0xFFFFFFFF)); +} + +uint32 read_memory_32(uint32 addr){ + const uint32 addrlow = (addr & 0xFFFF); + + switch(get_memory_type(addr)) + { + case M64P_MEM_NOMEM: + if(tlb_LUT_r[addr>>12]) + return read_memory_32((tlb_LUT_r[addr>>12]&0xFFFFF000)|(addr&0xFFF)); + return M64P_MEM_INVALID; + case M64P_MEM_RDRAM: + return *((uint32 *)(rdramb + (addr & 0xFFFFFF))); + case M64P_MEM_RSPMEM: + if ((addr & 0xFFFF) < 0x1000) + return *((uint32 *)(SP_DMEMb + (addr&0xFFF))); + else if ((addr&0xFFFF) < 0x2000) + return *((uint32 *)(SP_IMEMb + (addr&0xFFF))); + else + return M64P_MEM_INVALID; + case M64P_MEM_ROM: + return *((uint32 *)(rom + (addr & 0x03FFFFFF))); + case M64P_MEM_RDRAMREG: + if (addrlow < 0x28) + return *(readrdramreg[addrlow&0xfffc]); + break; + case M64P_MEM_RSPREG: + if (addrlow < 0x20) + return *(readrspreg[addrlow&0xfffc]); + break; + case M64P_MEM_RSP: + if (addrlow < 0x8) + return *(readrsp[addrlow&0xfffc]); + break; + case M64P_MEM_DP: + if (addrlow < 0x20) + return *(readdp[addrlow&0xfffc]); + break; + case M64P_MEM_DPS: + if (addrlow < 0x10) + return *(readdps[addrlow&0xfffc]); + break; + case M64P_MEM_VI: + if (addrlow < 0x38) + return *(readvi[addrlow&0xfffc]); + break; + case M64P_MEM_AI: + if (addrlow < 0x18) + return *(readai[addrlow&0xfffc]); + break; + case M64P_MEM_PI: + if (addrlow < 0x34) + return *(readpi[addrlow&0xfffc]); + break; + case M64P_MEM_RI: + if (addrlow < 0x20) + return *(readri[addrlow&0xfffc]); + break; + case M64P_MEM_SI: + if (addrlow < 0x1c) + return *(readsi[addrlow&0xfffc]); + break; + case M64P_MEM_PIF: + if (addrlow >= 0x7C0 && addrlow <= 0x7FF) + return sl(*((unsigned int *)(PIF_RAMb + (addrlow & 0x7FF) - 0x7C0))); + break; + case M64P_MEM_MI: + if (addrlow < 0x10) + return *(readmi[addrlow&0xfffc]); + break; + default: + break; + } + return M64P_MEM_INVALID; +} + +uint32 read_memory_32_unaligned(uint32 addr) +{ + uint8 i, b[4]; + + for(i=0; i<4; i++) b[i] = read_memory_8(addr + i); + return (b[0] << 24) | (b[1] << 16) | (b[2] << 8) | b[3]; +} + +void write_memory_32(uint32 addr, uint32 value){ + switch(get_memory_type(addr)) + { + case M64P_MEM_RDRAM: + *((uint32 *)(rdramb + (addr & 0xFFFFFF))) = value; + CHECK_MEM(addr) + break; + } +} + +void write_memory_32_unaligned(uint32 addr, uint32 value) +{ + write_memory_8(addr + 0, value >> 24); + write_memory_8(addr + 1, (value >> 16) & 0xFF); + write_memory_8(addr + 2, (value >> 8) & 0xFF); + write_memory_8(addr + 3, value & 0xFF); +} + +//read_memory_16_unaligned and write_memory_16_unaligned don't exist because +//read_memory_16 and write_memory_16 work unaligned already. +uint16 read_memory_16(uint32 addr) +{ + return ((uint16)read_memory_8(addr) << 8) | (uint16)read_memory_8(addr+1); //cough cough hack hack +} + +void write_memory_16(uint32 addr, uint16 value) +{ + write_memory_8(addr, value >> 8); //this isn't much better + write_memory_8(addr + 1, value & 0xFF); //then again, it works unaligned +} + +uint8 read_memory_8(uint32 addr) +{ + uint32 word; + + word = read_memory_32(addr & ~3); + return (word >> ((3 - (addr & 3)) * 8)) & 0xFF; +} + +void write_memory_8(uint32 addr, uint8 value) +{ + uint32 word, mask; + + word = read_memory_32(addr & ~3); + mask = 0xFF << ((3 - (addr & 3)) * 8); + word = (word & ~mask) | (value << ((3 - (addr & 3)) * 8)); + write_memory_32(addr & ~3, word); +} + +uint32 get_memory_flags(uint32 addr) +{ + int type=get_memory_type(addr); + const uint32 addrlow = (addr & 0xFFFF); + uint32 flags = 0; + + switch(type) + { + case M64P_MEM_NOMEM: + if(tlb_LUT_r[addr>>12]) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_NOTHING: + if (((addr >> 16) == 0x8801 || (addr >> 16 == 0xA801)) && addrlow == 0) + flags = M64P_MEM_FLAG_WRITABLE_EMUONLY; // for flashram command + break; + case M64P_MEM_RDRAM: + flags = M64P_MEM_FLAG_WRITABLE; + case M64P_MEM_ROM: + flags |= M64P_MEM_FLAG_READABLE; + break; + case M64P_MEM_RDRAMREG: + if (addrlow < 0x28) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_RSPMEM: + if (addrlow < 0x2000) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_RSPREG: + if (addrlow < 0x20) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_RSP: + if (addrlow < 0x8) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_DP: + if (addrlow < 0x20) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_DPS: + if (addrlow < 0x10) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_VI: + if (addrlow < 0x38) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_AI: + if (addrlow < 0x18) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_PI: + if (addrlow < 0x34) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_RI: + if (addrlow < 0x20) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_SI: + if (addrlow < 0x1c) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_FLASHRAMSTAT: + if (addrlow == 0) + flags = M64P_MEM_FLAG_READABLE_EMUONLY; + break; + case M64P_MEM_PIF: + if (addrlow >= 0x7C0 && addrlow <= 0x7FF) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + case M64P_MEM_MI: + if (addrlow < 0x10) + flags = M64P_MEM_FLAG_READABLE | M64P_MEM_FLAG_WRITABLE_EMUONLY; + break; + default: + break; + } + + return flags; +} + +int get_memory_type(uint32 addr){ + void (*readfunc)() = readmem[addr >> 16]; + + if((readfunc == read_nomem) || (readfunc == read_nomem_break)) + return M64P_MEM_NOMEM; + else if((readfunc == read_nothing) || (readfunc == read_nothing_break)) + return M64P_MEM_NOTHING; + else if((readfunc == read_rdram) || (readfunc == read_rdram_break)) + return M64P_MEM_RDRAM; + else if((readfunc == read_rdramreg) || (readfunc == read_rdramreg_break)) + return M64P_MEM_RDRAMREG; + else if((readfunc == read_rsp_mem) || (readfunc == read_rsp_mem_break)) + return M64P_MEM_RSPMEM; + else if((readfunc == read_rsp_reg) || (readfunc == read_rsp_reg_break)) + return M64P_MEM_RSPREG; + else if((readfunc == read_rsp) || (readfunc == read_rsp_break)) + return M64P_MEM_RSP; + else if((readfunc == read_dp) || (readfunc == read_dp_break)) + return M64P_MEM_DP; + else if((readfunc == read_dps) || (readfunc == read_dps_break)) + return M64P_MEM_DPS; + else if((readfunc == read_vi) || (readfunc == read_vi_break)) + return M64P_MEM_VI; + else if((readfunc == read_ai) || (readfunc == read_ai_break)) + return M64P_MEM_AI; + else if((readfunc == read_pi) || (readfunc == read_pi_break)) + return M64P_MEM_PI; + else if((readfunc == read_ri) || (readfunc == read_ri_break)) + return M64P_MEM_RI; + else if((readfunc == read_si) || (readfunc == read_si_break)) + return M64P_MEM_SI; + else if((readfunc == read_flashram_status) || + (readfunc == read_flashram_status_break)) + return M64P_MEM_FLASHRAMSTAT; + else if((readfunc == read_rom) || (readfunc == read_rom_break)) + return M64P_MEM_ROM; + else if((readfunc == read_pif) || (readfunc == read_pif_break)) + return M64P_MEM_PIF; + else if((readfunc == read_mi) || (readfunc == read_mi_break)) + return M64P_MEM_MI; + else + DebugMessage(M64MSG_ERROR, "Unknown memory type in debugger get_memory_type(): %p", readfunc); + return M64P_MEM_NOMEM; +} + +void activate_memory_break_read(uint32 addr) { + void (*readfunc)() = readmem[addr >> 16]; + + if(readfunc == read_nomem) { + readmem[addr >> 16] = read_nomem_break; + readmemb[addr >> 16] = read_nomemb_break; + readmemh[addr >> 16] = read_nomemh_break; + readmemd[addr >> 16] = read_nomemd_break; + } + else if(readfunc == read_nothing) { + readmem[addr >> 16] = read_nothing_break; + readmemb[addr >> 16] = read_nothingb_break; + readmemh[addr >> 16] = read_nothingh_break; + readmemd[addr >> 16] = read_nothingd_break; + } + else if(readfunc == read_rdram) { + readmem[addr >> 16] = read_rdram_break; + readmemb[addr >> 16] = read_rdramb_break; + readmemh[addr >> 16] = read_rdramh_break; + readmemd[addr >> 16] = read_rdramd_break; + } + else if(readfunc == read_rdramFB) { + readmem[addr >> 16] = read_rdramFB_break; + readmemb[addr >> 16] = read_rdramFBb_break; + readmemh[addr >> 16] = read_rdramFBh_break; + readmemd[addr >> 16] = read_rdramFBd_break; + } + else if(readfunc == read_rdramreg) { + readmem[addr >> 16] = read_rdramreg_break; + readmemb[addr >> 16] = read_rdramregb_break; + readmemh[addr >> 16] = read_rdramregh_break; + readmemd[addr >> 16] = read_rdramregd_break; + } + else if(readfunc == read_rsp_mem) { + readmem[addr >> 16] = read_rsp_mem_break; + readmemb[addr >> 16] = read_rsp_memb_break; + readmemh[addr >> 16] = read_rsp_memh_break; + readmemd[addr >> 16] = read_rsp_memd_break; + } + else if(readfunc == read_rsp_reg) { + readmem[addr >> 16] = read_rsp_reg_break; + readmemb[addr >> 16] = read_rsp_regh_break; + readmemh[addr >> 16] = read_rsp_regb_break; + readmemd[addr >> 16] = read_rsp_regd_break; + } + else if(readfunc == read_rsp) { + readmem[addr >> 16] = read_rsp_break; + readmemb[addr >> 16] = read_rsph_break; + readmemh[addr >> 16] = read_rspb_break; + readmemd[addr >> 16] = read_rspd_break; + } + else if(readfunc == read_dp) { + readmem[addr >> 16] = read_dp_break; + readmemb[addr >> 16] = read_dpb_break; + readmemh[addr >> 16] = read_dph_break; + readmemd[addr >> 16] = read_dpd_break; + } + else if(readfunc == read_dps) { + readmem[addr >> 16] = read_dps_break; + readmemb[addr >> 16] = read_dpsb_break; + readmemh[addr >> 16] = read_dpsh_break; + readmemd[addr >> 16] = read_dpsd_break; + } + else if(readfunc == read_mi) { + readmem[addr >> 16] = read_mi_break; + readmemb[addr >> 16] = read_mib_break; + readmemh[addr >> 16] = read_mih_break; + readmemd[addr >> 16] = read_mid_break; + } + else if(readfunc == read_vi) { + readmem[addr >> 16] = read_vi_break; + readmemb[addr >> 16] = read_vib_break; + readmemh[addr >> 16] = read_vih_break; + readmemd[addr >> 16] = read_vid_break; + } + else if(readfunc == read_ai) { + readmem[addr >> 16] = read_ai_break; + readmemb[addr >> 16] = read_aib_break; + readmemh[addr >> 16] = read_aih_break; + readmemd[addr >> 16] = read_aid_break; + } + else if(readfunc == read_pi) { + readmem[addr >> 16] = read_pi_break; + readmemb[addr >> 16] = read_pib_break; + readmemh[addr >> 16] = read_pih_break; + readmemd[addr >> 16] = read_pid_break; + } + else if(readfunc == read_ri) { + readmem[addr >> 16] = read_ri_break; + readmemb[addr >> 16] = read_rib_break; + readmemh[addr >> 16] = read_rih_break; + readmemd[addr >> 16] = read_rid_break; + } + else if(readfunc == read_si) { + readmem[addr >> 16] = read_si_break; + readmemb[addr >> 16] = read_sib_break; + readmemh[addr >> 16] = read_sih_break; + readmemd[addr >> 16] = read_sid_break; + } + else if(readfunc == read_pif) { + readmem[addr >> 16] = read_pif_break; + readmemb[addr >> 16] = read_pifb_break; + readmemh[addr >> 16] = read_pifh_break; + readmemd[addr >> 16] = read_pifd_break; + } + else if(readfunc == read_flashram_status) { + readmem[addr >> 16] = read_flashram_status_break; + readmemb[addr >> 16] = read_flashram_statusb_break; + readmemh[addr >> 16] = read_flashram_statush_break; + readmemd[addr >> 16] = read_flashram_statusd_break; + } + else if(readfunc == read_rom) { + readmem[addr >> 16] = read_rom_break; + readmemb[addr >> 16] = read_romb_break; + readmemh[addr >> 16] = read_romh_break; + readmemd[addr >> 16] = read_romd_break; + } + else + DebugMessage(M64MSG_ERROR, "Unknown memory type in debugger activate_memory_break_read(): %p", readfunc); +} + +void deactivate_memory_break_read(uint32 addr) { + void (*readfunc)() = readmem[addr >> 16]; + + if(readfunc == read_nomem_break) { + readmem[addr >> 16] = read_nomem; + readmemb[addr >> 16] = read_nomemb; + readmemh[addr >> 16] = read_nomemh; + readmemd[addr >> 16] = read_nomemd; + } + else if(readfunc == read_nothing_break) { + readmem[addr >> 16] = read_nothing; + readmemb[addr >> 16] = read_nothingb; + readmemh[addr >> 16] = read_nothingh; + readmemd[addr >> 16] = read_nothingd; + } + else if(readfunc == read_rdram_break) { + readmem[addr >> 16] = read_rdram; + readmemb[addr >> 16] = read_rdramb; + readmemh[addr >> 16] = read_rdramh; + readmemd[addr >> 16] = read_rdramd; + } + else if(readfunc == read_rdramFB_break) { + readmem[addr >> 16] = read_rdramFB; + readmemb[addr >> 16] = read_rdramFBb; + readmemh[addr >> 16] = read_rdramFBh; + readmemd[addr >> 16] = read_rdramFBd; + } + else if(readfunc == read_rdramreg_break) { + readmem[addr >> 16] = read_rdramreg; + readmemb[addr >> 16] = read_rdramregb; + readmemh[addr >> 16] = read_rdramregh; + readmemd[addr >> 16] = read_rdramregd; + } + else if(readfunc == read_rsp_mem_break) { + readmem[addr >> 16] = read_rsp_mem; + readmemb[addr >> 16] = read_rsp_memb; + readmemh[addr >> 16] = read_rsp_memh; + readmemd[addr >> 16] = read_rsp_memd; + } + else if(readfunc == read_rsp_reg_break) { + readmem[addr >> 16] = read_rsp_reg; + readmemb[addr >> 16] = read_rsp_regh; + readmemh[addr >> 16] = read_rsp_regb; + readmemd[addr >> 16] = read_rsp_regd; + } + else if(readfunc == read_rsp_break) { + readmem[addr >> 16] = read_rsp; + readmemb[addr >> 16] = read_rsph; + readmemh[addr >> 16] = read_rspb; + readmemd[addr >> 16] = read_rspd; + } + else if(readfunc == read_dp_break) { + readmem[addr >> 16] = read_dp; + readmemb[addr >> 16] = read_dpb; + readmemh[addr >> 16] = read_dph; + readmemd[addr >> 16] = read_dpd; + } + else if(readfunc == read_dps_break) { + readmem[addr >> 16] = read_dps; + readmemb[addr >> 16] = read_dpsb; + readmemh[addr >> 16] = read_dpsh; + readmemd[addr >> 16] = read_dpsd; + } + else if(readfunc == read_mi_break) { + readmem[addr >> 16] = read_mi; + readmemb[addr >> 16] = read_mib; + readmemh[addr >> 16] = read_mih; + readmemd[addr >> 16] = read_mid; + } + else if(readfunc == read_vi_break) { + readmem[addr >> 16] = read_vi; + readmemb[addr >> 16] = read_vib; + readmemh[addr >> 16] = read_vih; + readmemd[addr >> 16] = read_vid; + } + else if(readfunc == read_ai_break) { + readmem[addr >> 16] = read_ai; + readmemb[addr >> 16] = read_aib; + readmemh[addr >> 16] = read_aih; + readmemd[addr >> 16] = read_aid; + } + else if(readfunc == read_pi_break) { + readmem[addr >> 16] = read_pi; + readmemb[addr >> 16] = read_pib; + readmemh[addr >> 16] = read_pih; + readmemd[addr >> 16] = read_pid; + } + else if(readfunc == read_ri_break) { + readmem[addr >> 16] = read_ri; + readmemb[addr >> 16] = read_rib; + readmemh[addr >> 16] = read_rih; + readmemd[addr >> 16] = read_rid; + } + else if(readfunc == read_si_break) { + readmem[addr >> 16] = read_si; + readmemb[addr >> 16] = read_sib; + readmemh[addr >> 16] = read_sih; + readmemd[addr >> 16] = read_sid; + } + else if(readfunc == read_pif_break) { + readmem[addr >> 16] = read_pif; + readmemb[addr >> 16] = read_pifb; + readmemh[addr >> 16] = read_pifh; + readmemd[addr >> 16] = read_pifd; + } + else if(readfunc == read_flashram_status_break) { + readmem[addr >> 16] = read_flashram_status; + readmemb[addr >> 16] = read_flashram_statusb; + readmemh[addr >> 16] = read_flashram_statush; + readmemd[addr >> 16] = read_flashram_statusd; + } + else if(readfunc == read_rom_break) { + readmem[addr >> 16] = read_rom; + readmemb[addr >> 16] = read_romb; + readmemh[addr >> 16] = read_romh; + readmemd[addr >> 16] = read_romd; + } + else + DebugMessage(M64MSG_ERROR, "Unknown memory type in debugger deactivate_memory_break_read(): %p", readfunc); +} + +void activate_memory_break_write(uint32 addr) { + void (*writefunc)() = writemem[addr >> 16]; + + if(writefunc == write_nomem) { + writemem[addr >> 16] = write_nomem_break; + writememb[addr >> 16] = write_nomemb_break; + writememh[addr >> 16] = write_nomemh_break; + writememd[addr >> 16] = write_nomemd_break; + } + else if(writefunc == write_nothing) { + writemem[addr >> 16] = write_nothing_break; + writememb[addr >> 16] = write_nothingb_break; + writememh[addr >> 16] = write_nothingh_break; + writememd[addr >> 16] = write_nothingd_break; + } + else if(writefunc == write_rdram) { + writemem[addr >> 16] = write_rdram_break; + writememb[addr >> 16] = write_rdramb_break; + writememh[addr >> 16] = write_rdramh_break; + writememd[addr >> 16] = write_rdramd_break; + } + else if(writefunc == write_rdramFB) { + writemem[addr >> 16] = write_rdramFB_break; + writememb[addr >> 16] = write_rdramFBb_break; + writememh[addr >> 16] = write_rdramFBh_break; + writememd[addr >> 16] = write_rdramFBd_break; + } + else if(writefunc == write_rdramreg) { + writemem[addr >> 16] = write_rdramreg_break; + writememb[addr >> 16] = write_rdramregb_break; + writememh[addr >> 16] = write_rdramregh_break; + writememd[addr >> 16] = write_rdramregd_break; + } + else if(writefunc == write_rsp_mem) { + writemem[addr >> 16] = write_rsp_mem_break; + writememb[addr >> 16] = write_rsp_memb_break; + writememh[addr >> 16] = write_rsp_memh_break; + writememd[addr >> 16] = write_rsp_memd_break; + } + else if(writefunc == write_rsp_reg) { + writemem[addr >> 16] = write_rsp_reg_break; + writememb[addr >> 16] = write_rsp_regh_break; + writememh[addr >> 16] = write_rsp_regb_break; + writememd[addr >> 16] = write_rsp_regd_break; + } + else if(writefunc == write_rsp) { + writemem[addr >> 16] = write_rsp_break; + writememb[addr >> 16] = write_rsph_break; + writememh[addr >> 16] = write_rspb_break; + writememd[addr >> 16] = write_rspd_break; + } + else if(writefunc == write_dp) { + writemem[addr >> 16] = write_dp_break; + writememb[addr >> 16] = write_dpb_break; + writememh[addr >> 16] = write_dph_break; + writememd[addr >> 16] = write_dpd_break; + } + else if(writefunc == write_dps) { + writemem[addr >> 16] = write_dps_break; + writememb[addr >> 16] = write_dpsb_break; + writememh[addr >> 16] = write_dpsh_break; + writememd[addr >> 16] = write_dpsd_break; + } + else if(writefunc == write_mi) { + writemem[addr >> 16] = write_mi_break; + writememb[addr >> 16] = write_mib_break; + writememh[addr >> 16] = write_mih_break; + writememd[addr >> 16] = write_mid_break; + } + else if(writefunc == write_vi) { + writemem[addr >> 16] = write_vi_break; + writememb[addr >> 16] = write_vib_break; + writememh[addr >> 16] = write_vih_break; + writememd[addr >> 16] = write_vid_break; + } + else if(writefunc == write_ai) { + writemem[addr >> 16] = write_ai_break; + writememb[addr >> 16] = write_aib_break; + writememh[addr >> 16] = write_aih_break; + writememd[addr >> 16] = write_aid_break; + } + else if(writefunc == write_pi) { + writemem[addr >> 16] = write_pi_break; + writememb[addr >> 16] = write_pib_break; + writememh[addr >> 16] = write_pih_break; + writememd[addr >> 16] = write_pid_break; + } + else if(writefunc == write_ri) { + writemem[addr >> 16] = write_ri_break; + writememb[addr >> 16] = write_rib_break; + writememh[addr >> 16] = write_rih_break; + writememd[addr >> 16] = write_rid_break; + } + else if(writefunc == write_si) { + writemem[addr >> 16] = write_si_break; + writememb[addr >> 16] = write_sib_break; + writememh[addr >> 16] = write_sih_break; + writememd[addr >> 16] = write_sid_break; + } + else if(writefunc == write_pif) { + writemem[addr >> 16] = write_pif_break; + writememb[addr >> 16] = write_pifb_break; + writememh[addr >> 16] = write_pifh_break; + writememd[addr >> 16] = write_pifd_break; + } + else if(writefunc == write_flashram_dummy) { + writemem[addr >> 16] = write_flashram_dummy_break; + writememb[addr >> 16] = write_flashram_dummyb_break; + writememh[addr >> 16] = write_flashram_dummyh_break; + writememd[addr >> 16] = write_flashram_dummyd_break; + } + else if(writefunc == write_flashram_command) { + writemem[addr >> 16] = write_flashram_command_break; + writememb[addr >> 16] = write_flashram_commandb_break; + writememh[addr >> 16] = write_flashram_commandh_break; + writememd[addr >> 16] = write_flashram_commandd_break; + } + else if(writefunc == write_rom) { + writemem[addr >> 16] = write_rom_break; + writememb[addr >> 16] = write_nothingb_break; + writememh[addr >> 16] = write_nothingh_break; + writememd[addr >> 16] = write_nothingd_break; + } + else + DebugMessage(M64MSG_ERROR, "Unknown memory type in debugger activate_memory_break_write(): %p", writefunc); +} + +void deactivate_memory_break_write(uint32 addr) { + void (*writefunc)() = writemem[addr >> 16]; + + if(writefunc == write_nomem_break) { + writemem[addr >> 16] = write_nomem; + writememb[addr >> 16] = write_nomemb; + writememh[addr >> 16] = write_nomemh; + writememd[addr >> 16] = write_nomemd; + } + else if(writefunc == write_nothing_break) { + writemem[addr >> 16] = write_nothing; + writememb[addr >> 16] = write_nothingb; + writememh[addr >> 16] = write_nothingh; + writememd[addr >> 16] = write_nothingd; + } + else if(writefunc == write_rdram_break) { + writemem[addr >> 16] = write_rdram; + writememb[addr >> 16] = write_rdramb; + writememh[addr >> 16] = write_rdramh; + writememd[addr >> 16] = write_rdramd; + } + else if(writefunc == write_rdramFB_break) { + writemem[addr >> 16] = write_rdramFB; + writememb[addr >> 16] = write_rdramFBb; + writememh[addr >> 16] = write_rdramFBh; + writememd[addr >> 16] = write_rdramFBd; + } + else if(writefunc == write_rdramreg_break) { + writemem[addr >> 16] = write_rdramreg; + writememb[addr >> 16] = write_rdramregb; + writememh[addr >> 16] = write_rdramregh; + writememd[addr >> 16] = write_rdramregd; + } + else if(writefunc == write_rsp_mem_break) { + writemem[addr >> 16] = write_rsp_mem; + writememb[addr >> 16] = write_rsp_memb; + writememh[addr >> 16] = write_rsp_memh; + writememd[addr >> 16] = write_rsp_memd; + } + else if(writefunc == write_rsp_reg_break) { + writemem[addr >> 16] = write_rsp_reg; + writememb[addr >> 16] = write_rsp_regh; + writememh[addr >> 16] = write_rsp_regb; + writememd[addr >> 16] = write_rsp_regd; + } + else if(writefunc == write_rsp_break) { + writemem[addr >> 16] = write_rsp; + writememb[addr >> 16] = write_rsph; + writememh[addr >> 16] = write_rspb; + writememd[addr >> 16] = write_rspd; + } + else if(writefunc == write_dp_break) { + writemem[addr >> 16] = write_dp; + writememb[addr >> 16] = write_dpb; + writememh[addr >> 16] = write_dph; + writememd[addr >> 16] = write_dpd; + } + else if(writefunc == write_dps_break) { + writemem[addr >> 16] = write_dps; + writememb[addr >> 16] = write_dpsb; + writememh[addr >> 16] = write_dpsh; + writememd[addr >> 16] = write_dpsd; + } + else if(writefunc == write_mi_break) { + writemem[addr >> 16] = write_mi; + writememb[addr >> 16] = write_mib; + writememh[addr >> 16] = write_mih; + writememd[addr >> 16] = write_mid; + } + else if(writefunc == write_vi_break) { + writemem[addr >> 16] = write_vi; + writememb[addr >> 16] = write_vib; + writememh[addr >> 16] = write_vih; + writememd[addr >> 16] = write_vid; + } + else if(writefunc == write_ai_break) { + writemem[addr >> 16] = write_ai; + writememb[addr >> 16] = write_aib; + writememh[addr >> 16] = write_aih; + writememd[addr >> 16] = write_aid; + } + else if(writefunc == write_pi_break) { + writemem[addr >> 16] = write_pi; + writememb[addr >> 16] = write_pib; + writememh[addr >> 16] = write_pih; + writememd[addr >> 16] = write_pid; + } + else if(writefunc == write_ri_break) { + writemem[addr >> 16] = write_ri; + writememb[addr >> 16] = write_rib; + writememh[addr >> 16] = write_rih; + writememd[addr >> 16] = write_rid; + } + else if(writefunc == write_si_break) { + writemem[addr >> 16] = write_si; + writememb[addr >> 16] = write_sib; + writememh[addr >> 16] = write_sih; + writememd[addr >> 16] = write_sid; + } + else if(writefunc == write_pif_break) { + writemem[addr >> 16] = write_pif; + writememb[addr >> 16] = write_pifb; + writememh[addr >> 16] = write_pifh; + writememd[addr >> 16] = write_pifd; + } + else if(writefunc == write_flashram_dummy_break) { + writemem[addr >> 16] = write_flashram_dummy; + writememb[addr >> 16] = write_flashram_dummyb; + writememh[addr >> 16] = write_flashram_dummyh; + writememd[addr >> 16] = write_flashram_dummyd; + } + else if(writefunc == write_flashram_command_break) { + writemem[addr >> 16] = write_flashram_command; + writememb[addr >> 16] = write_flashram_commandb; + writememh[addr >> 16] = write_flashram_commandh; + writememd[addr >> 16] = write_flashram_commandd; + } + else if(writefunc == write_rom_break) { + writemem[addr >> 16] = write_rom; + writememb[addr >> 16] = write_nothingb; + writememh[addr >> 16] = write_nothingh; + writememd[addr >> 16] = write_nothingd; + } + else + DebugMessage(M64MSG_ERROR, "Unknown memory type in debugger deactivate_memory_break_write(): %p", writefunc); +} diff --git a/source/mupen64plus-core/src/debugger/dbg_memory.h b/source/mupen64plus-core/src/debugger/dbg_memory.h new file mode 100644 index 0000000..fb8b22f --- /dev/null +++ b/source/mupen64plus-core/src/debugger/dbg_memory.h @@ -0,0 +1,112 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dbg_memory.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 DarkJeztr * + * Copyright (C) 2002 davFr * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __DEBUGGER_MEMORY_H__ +#define __DEBUGGER_MEMORY_H__ + +#define MAX_DISASSEMBLY 64 + +/* The following three macros create all the function calls for catching memory breakpoints + * these do not occur until after the PC is incremented, but jumps & branches are not yet taken. + */ + +#define MEMBREAKREAD(name,size) \ + void name##_break(void) { \ + check_breakpoints_on_mem_access((PC->addr)-0x4, address, size, BPT_FLAG_ENABLED | BPT_FLAG_READ); \ + name (); \ + } + +#define MEMBREAKWRITE(name,size) \ + void name##_break(void) { \ + check_breakpoints_on_mem_access((PC->addr)-0x4, address, size, BPT_FLAG_ENABLED | BPT_FLAG_WRITE); \ + name (); \ + } + +#define MEMBREAKALL(name) \ + MEMBREAKREAD( read_##name , 4); \ + MEMBREAKREAD( read_##name##b , 1); \ + MEMBREAKREAD( read_##name##h , 2); \ + MEMBREAKREAD( read_##name##d , 8); \ + MEMBREAKWRITE( write_##name , 4); \ + MEMBREAKWRITE( write_##name##b , 1); \ + MEMBREAKWRITE( write_##name##h , 2); \ + MEMBREAKWRITE( write_##name##d , 8); + +#define MEMBREAKALL_local(name) \ + static MEMBREAKREAD( read_##name , 4); \ + static MEMBREAKREAD( read_##name##b , 1); \ + static MEMBREAKREAD( read_##name##h , 2); \ + static MEMBREAKREAD( read_##name##d , 8); \ + static MEMBREAKWRITE( write_##name , 4); \ + static MEMBREAKWRITE( write_##name##b , 1); \ + static MEMBREAKWRITE( write_##name##h , 2); \ + static MEMBREAKWRITE( write_##name##d , 8); + +void init_host_disassembler(void); + +char* get_recompiled_opcode( uint32 address, int index ); +char* get_recompiled_args( uint32 address, int index ); +void* get_recompiled_addr( uint32 address, int index ); +int get_num_recompiled( uint32 address ); +int get_has_recompiled( uint32 address ); + +uint64 read_memory_64(uint32 addr); +uint64 read_memory_64_unaligned(uint32 addr); +void write_memory_64(uint32 addr, uint64 value); +void write_memory_64_unaligned(uint32 addr, uint64 value); +uint32 read_memory_32(uint32); +uint32 read_memory_32_unaligned(uint32 addr); +void write_memory_32(uint32, uint32); +void write_memory_32_unaligned(uint32 addr, uint32 value); +uint16 read_memory_16(uint32 addr); +void write_memory_16(uint32 addr, uint16 value); +uint8 read_memory_8(uint32 addr); +void write_memory_8(uint32 addr, uint8 value); +uint32 get_memory_flags(uint32); +int get_memory_type(uint32); + +void activate_memory_break_read(uint32 addr); +void deactivate_memory_break_read(uint32 addr); +void activate_memory_break_write(uint32 addr); +void deactivate_memory_break_write(uint32 addr); + +/* Following are the prototypes for the memory breakpoint functions */ +void read_rdram_break(void); +void read_rdramb_break(void); +void read_rdramh_break(void); +void read_rdramd_break(void); +void read_rdramFB_break(void); +void read_rdramFBb_break(void); +void read_rdramFBh_break(void); +void read_rdramFBd_break(void); + +void write_rdram_break(void); +void write_rdramb_break(void); +void write_rdramh_break(void); +void write_rdramd_break(void); +void write_rdramFB_break(void); +void write_rdramFBb_break(void); +void write_rdramFBh_break(void); +void write_rdramFBd_break(void); + +#endif /* __DEBUGGER_MEMORY_H__ */ + diff --git a/source/mupen64plus-core/src/debugger/dbg_types.h b/source/mupen64plus-core/src/debugger/dbg_types.h new file mode 100644 index 0000000..eaf93ea --- /dev/null +++ b/source/mupen64plus-core/src/debugger/dbg_types.h @@ -0,0 +1,31 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dbg_types.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 davFr * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __TYPES_H__ +#define __TYPES_H__ + +typedef unsigned char uint8; +typedef unsigned short uint16; +typedef unsigned int uint32; +typedef unsigned long long uint64; + +#endif /* __TYPES_H__ */ + diff --git a/source/mupen64plus-core/src/debugger/debugger.c b/source/mupen64plus-core/src/debugger/debugger.c new file mode 100644 index 0000000..12ab082 --- /dev/null +++ b/source/mupen64plus-core/src/debugger/debugger.c @@ -0,0 +1,104 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - debugger.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 DarkJeztr * + * Copyright (C) 2002 davFr * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "api/debugger.h" + +#include "dbg_types.h" +#include "debugger.h" +#include "dbg_breakpoints.h" +#include "dbg_memory.h" + +// State of the Emulation Thread: +// 0 -> pause, 2 -> run. + +int g_DebuggerActive = 0; // whether the debugger is enabled or not +int run; + +static SDL_cond *debugger_done_cond; +static SDL_mutex *mutex; + +uint32 previousPC; + +//]=-=-=-=-=-=-=-=-=-=-=[ Initialisation du Debugger ]=-=-=-=-=-=-=-=-=-=-=-=[ + +void init_debugger() +{ + g_DebuggerActive = 1; + run = 0; + + DebuggerCallback(DEBUG_UI_INIT, 0); /* call front-end to initialize user interface */ + + init_host_disassembler(); + + mutex = SDL_CreateMutex(); + debugger_done_cond = SDL_CreateCond(); +} + +void destroy_debugger() +{ + SDL_DestroyMutex(mutex); + mutex = NULL; + SDL_DestroyCond(debugger_done_cond); + debugger_done_cond = NULL; + g_DebuggerActive = 0; +} + +//]=-=-=-=-=-=-=-=-=-=-=-=-=[ Mise-a-Jour Debugger ]=-=-=-=-=-=-=-=-=-=-=-=-=[ + +void update_debugger(uint32 pc) +// Update debugger state and display. +// Should be called after each R4300 instruction +// Checks for breakpoint hits on PC +{ + int bpt; + + if(run!=0) {//check if we hit a breakpoint + bpt = check_breakpoints(pc); + if( bpt!=-1 ) { + run = 0; + + if(BPT_CHECK_FLAG(g_Breakpoints[bpt], BPT_FLAG_LOG)) + log_breakpoint(pc, BPT_FLAG_EXEC, 0); + } + } + + if(run!=2) { + DebuggerCallback(DEBUG_UI_UPDATE, pc); /* call front-end to notify user interface to update */ + } + if(run==0) { + // Emulation thread is blocked until a button is clicked. + SDL_mutexP(mutex); + SDL_CondWait(debugger_done_cond, mutex); + SDL_mutexV(mutex); + } + + previousPC = pc; +} + +void debugger_step() +{ + SDL_CondSignal(debugger_done_cond); +} + + diff --git a/source/mupen64plus-core/src/debugger/debugger.h b/source/mupen64plus-core/src/debugger/debugger.h new file mode 100644 index 0000000..cc686e2 --- /dev/null +++ b/source/mupen64plus-core/src/debugger/debugger.h @@ -0,0 +1,40 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - debugger.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 DarkJeztr * + * Copyright (C) 2002 davFr * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __DEBUGGER_H__ +#define __DEBUGGER_H__ + +extern int g_DebuggerActive; /* True if the debugger is running */ + +/* State of the Emulation Thread: + 0 -> pause, 1 -> step, 2 -> run. */ +extern int run; + +extern uint32 previousPC; + +void init_debugger(void); +void update_debugger(uint32 pc); +void destroy_debugger(void); +void debugger_step(void); + +#endif /* __DEBUGGER_H__ */ + diff --git a/source/mupen64plus-core/src/main/cheat.c b/source/mupen64plus-core/src/main/cheat.c new file mode 100644 index 0000000..52551ce --- /dev/null +++ b/source/mupen64plus-core/src/main/cheat.c @@ -0,0 +1,457 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - cheat.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * Copyright (C) 2008 Okaygo * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +// gameshark and xploder64 reference: http://doc.kodewerx.net/hacking_n64.html + +#include +#include + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/config.h" + +#include "memory/memory.h" +#include "osal/preproc.h" +#include "cheat.h" +#include "main.h" +#include "rom.h" +#include "eventloop.h" +#include "list.h" + +#include +#include + +// local definitions +#define CHEAT_CODE_MAGIC_VALUE 0xDEAD0000 + +typedef struct cheat_code { + unsigned int address; + int value; + int old_value; + struct list_head list; +} cheat_code_t; + +typedef struct cheat { + char *name; + int enabled; + int was_enabled; + struct list_head cheat_codes; + struct list_head list; +} cheat_t; + +// local variables +static LIST_HEAD(active_cheats); +static SDL_mutex *cheat_mutex = NULL; + +// private functions +static unsigned short read_address_16bit(unsigned int address) +{ + return *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16))); +} + +static unsigned char read_address_8bit(unsigned int address) +{ + return *(unsigned char *)((rdramb + ((address & 0xFFFFFF)^S8))); +} + +static void update_address_16bit(unsigned int address, unsigned short new_value) +{ + *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16))) = new_value; +} + +static void update_address_8bit(unsigned int address, unsigned char new_value) +{ + *(unsigned char *)((rdramb + ((address & 0xFFFFFF)^S8))) = new_value; +} + +static int address_equal_to_8bit(unsigned int address, unsigned char value) +{ + unsigned char value_read; + value_read = *(unsigned char *)((rdramb + ((address & 0xFFFFFF)^S8))); + return value_read == value; +} + +static int address_equal_to_16bit(unsigned int address, unsigned short value) +{ + unsigned short value_read; + value_read = *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16))); + return value_read == value; +} + +// individual application - returns 0 if we are supposed to skip the next cheat +// (only really used on conditional codes) +static int execute_cheat(unsigned int address, unsigned short value, int *old_value) +{ + switch (address & 0xFF000000) + { + case 0x80000000: + case 0x88000000: + case 0xA0000000: + case 0xA8000000: + case 0xF0000000: + // if pointer to old value is valid and uninitialized, write current value to it + if(old_value && (*old_value == CHEAT_CODE_MAGIC_VALUE)) + *old_value = (int) read_address_8bit(address); + update_address_8bit(address,(unsigned char) value); + return 1; + case 0x81000000: + case 0x89000000: + case 0xA1000000: + case 0xA9000000: + case 0xF1000000: + // if pointer to old value is valid and uninitialized, write current value to it + if(old_value && (*old_value == CHEAT_CODE_MAGIC_VALUE)) + *old_value = (int) read_address_16bit(address); + update_address_16bit(address,value); + return 1; + case 0xD0000000: + case 0xD8000000: + return address_equal_to_8bit(address,(unsigned char) value); + case 0xD1000000: + case 0xD9000000: + return address_equal_to_16bit(address,value); + case 0xD2000000: + case 0xDB000000: + return !(address_equal_to_8bit(address,(unsigned char) value)); + case 0xD3000000: + case 0xDA000000: + return !(address_equal_to_16bit(address,value)); + case 0xEE000000: + // most likely, this doesnt do anything. + execute_cheat(0xF1000318, 0x0040, NULL); + execute_cheat(0xF100031A, 0x0000, NULL); + return 1; + default: + return 1; + } +} + +static cheat_t *find_or_create_cheat(const char *name) +{ + cheat_t *cheat; + int found = 0; + + list_for_each_entry(cheat, &active_cheats, cheat_t, list) { + if (strcmp(cheat->name, name) == 0) { + found = 1; + break; + } + } + + if (found) + { + /* delete any pre-existing cheat codes */ + cheat_code_t *code, *safe; + + list_for_each_entry_safe(code, safe, &cheat->cheat_codes, cheat_code_t, list) { + list_del(&code->list); + free(code); + } + + cheat->enabled = 0; + cheat->was_enabled = 0; + } + else + { + cheat = malloc(sizeof(*cheat)); + cheat->name = strdup(name); + cheat->enabled = 0; + cheat->was_enabled = 0; + INIT_LIST_HEAD(&cheat->cheat_codes); + list_add_tail(&cheat->list, &active_cheats); + } + + return cheat; +} + + +// public functions +void cheat_init(void) +{ + cheat_mutex = SDL_CreateMutex(); +} + +void cheat_uninit(void) +{ + if (cheat_mutex != NULL) + SDL_DestroyMutex(cheat_mutex); + cheat_mutex = NULL; +} + +void cheat_apply_cheats(int entry) +{ + cheat_t *cheat; + cheat_code_t *code; + int skip; + int execute_next; + + // If game is Zelda OOT, apply subscreen delay fix + if (strncmp((char *)ROM_HEADER.Name, "THE LEGEND OF ZELDA", 19) == 0 && entry == ENTRY_VI) { + if (sl(ROM_HEADER.CRC1) == 0xEC7011B7 && sl(ROM_HEADER.CRC2) == 0x7616D72B) { + // Legend of Zelda, The - Ocarina of Time (U) + (J) (V1.0) + execute_cheat(0x801DA5CB, 0x0002, NULL); + } else if (sl(ROM_HEADER.CRC1) == 0xD43DA81F && sl(ROM_HEADER.CRC2) == 0x021E1E19) { + // Legend of Zelda, The - Ocarina of Time (U) + (J) (V1.1) + execute_cheat(0x801DA78B, 0x0002, NULL); + } else if (sl(ROM_HEADER.CRC1) == 0x693BA2AE && sl(ROM_HEADER.CRC2) == 0xB7F14E9F) { + // Legend of Zelda, The - Ocarina of Time (U) + (J) (V1.2) + execute_cheat(0x801DAE8B, 0x0002, NULL); + } else if (sl(ROM_HEADER.CRC1) == 0xB044B569 && sl(ROM_HEADER.CRC2) == 0x373C1985) { + // Legend of Zelda, The - Ocarina of Time (E) (V1.0) + execute_cheat(0x801D860B, 0x0002, NULL); + } else if (sl(ROM_HEADER.CRC1) == 0xB2055FBD && sl(ROM_HEADER.CRC2) == 0x0BAB4E0C) { + // Legend of Zelda, The - Ocarina of Time (E) (V1.1) + execute_cheat(0x801D864B, 0x0002, NULL); + } else { + // Legend of Zelda, The - Ocarina of Time Master Quest + execute_cheat(0x801D8F4B, 0x0002, NULL); + } + } + + if (list_empty(&active_cheats)) + return; + + if (cheat_mutex == NULL || SDL_LockMutex(cheat_mutex) != 0) + { + DebugMessage(M64MSG_ERROR, "Internal error: failed to lock mutex in cheat_apply_cheats()"); + return; + } + + list_for_each_entry(cheat, &active_cheats, cheat_t, list) { + if (cheat->enabled) + { + cheat->was_enabled = 1; + switch(entry) + { + case ENTRY_BOOT: + list_for_each_entry(code, &cheat->cheat_codes, cheat_code_t, list) { + // code should only be written once at boot time + if((code->address & 0xF0000000) == 0xF0000000) + execute_cheat(code->address, code->value, &code->old_value); + } + break; + case ENTRY_VI: + skip = 0; + execute_next = 0; + list_for_each_entry(code, &cheat->cheat_codes, cheat_code_t, list) { + if (skip) { + skip = 0; + continue; + } + if (execute_next) { + execute_next = 0; + + // if code needs GS button pressed, don't save old value + if(((code->address & 0xFF000000) == 0xD8000000 || + (code->address & 0xFF000000) == 0xD9000000 || + (code->address & 0xFF000000) == 0xDA000000 || + (code->address & 0xFF000000) == 0xDB000000)) + execute_cheat(code->address, code->value, NULL); + else + execute_cheat(code->address, code->value, &code->old_value); + + continue; + } + // conditional cheat codes + if((code->address & 0xF0000000) == 0xD0000000) + { + // if code needs GS button pressed and it's not, skip it + if(((code->address & 0xFF000000) == 0xD8000000 || + (code->address & 0xFF000000) == 0xD9000000 || + (code->address & 0xFF000000) == 0xDA000000 || + (code->address & 0xFF000000) == 0xDB000000) && + !event_gameshark_active()) + { + // skip next code + skip = 1; + continue; + } + + if (execute_cheat(code->address, code->value, NULL)) { + // if condition true, execute next cheat code + execute_next = 1; + } else { + // if condition false, skip next code + skip = 1; + continue; + } + } + // GS button triggers cheat code + else if((code->address & 0xFF000000) == 0x88000000 || + (code->address & 0xFF000000) == 0x89000000 || + (code->address & 0xFF000000) == 0xA8000000 || + (code->address & 0xFF000000) == 0xA9000000) + { + if(event_gameshark_active()) + execute_cheat(code->address, code->value, NULL); + } + // normal cheat code + else + { + // exclude boot-time cheat codes + if((code->address & 0xF0000000) != 0xF0000000) + execute_cheat(code->address, code->value, &code->old_value); + } + } + break; + default: + break; + } + } + // if cheat was enabled, but is now disabled, restore old memory values + else if (cheat->was_enabled) + { + cheat->was_enabled = 0; + switch(entry) + { + case ENTRY_VI: + list_for_each_entry(code, &cheat->cheat_codes, cheat_code_t, list) { + // set memory back to old value and clear saved copy of old value + if(code->old_value != CHEAT_CODE_MAGIC_VALUE) + { + execute_cheat(code->address, code->old_value, NULL); + code->old_value = CHEAT_CODE_MAGIC_VALUE; + } + } + break; + default: + break; + } + } + } + + SDL_UnlockMutex(cheat_mutex); +} + + +void cheat_delete_all(void) +{ + cheat_t *cheat, *safe_cheat; + cheat_code_t *code, *safe_code; + + if (list_empty(&active_cheats)) + return; + + if (cheat_mutex == NULL || SDL_LockMutex(cheat_mutex) != 0) + { + DebugMessage(M64MSG_ERROR, "Internal error: failed to lock mutex in cheat_delete_all()"); + return; + } + + list_for_each_entry_safe(cheat, safe_cheat, &active_cheats, cheat_t, list) { + free(cheat->name); + + list_for_each_entry_safe(code, safe_code, &cheat->cheat_codes, cheat_code_t, list) { + list_del(&code->list); + free(code); + } + list_del(&cheat->list); + free(cheat); + } + + SDL_UnlockMutex(cheat_mutex); +} + +int cheat_set_enabled(const char *name, int enabled) +{ + cheat_t *cheat = NULL; + + if (list_empty(&active_cheats)) + return 0; + + if (cheat_mutex == NULL || SDL_LockMutex(cheat_mutex) != 0) + { + DebugMessage(M64MSG_ERROR, "Internal error: failed to lock mutex in cheat_set_enabled()"); + return 0; + } + + list_for_each_entry(cheat, &active_cheats, cheat_t, list) { + if (strcmp(name, cheat->name) == 0) + { + cheat->enabled = enabled; + SDL_UnlockMutex(cheat_mutex); + return 1; + } + } + + SDL_UnlockMutex(cheat_mutex); + return 0; +} + +int cheat_add_new(const char *name, m64p_cheat_code *code_list, int num_codes) +{ + cheat_t *cheat; + int i, j; + + if (cheat_mutex == NULL || SDL_LockMutex(cheat_mutex) != 0) + { + DebugMessage(M64MSG_ERROR, "Internal error: failed to lock mutex in cheat_add_new()"); + return 0; + } + + /* create a new cheat function or erase the codes in an existing cheat function */ + cheat = find_or_create_cheat(name); + if (cheat == NULL) + { + SDL_UnlockMutex(cheat_mutex); + return 0; + } + + cheat->enabled = 1; /* default for new cheats is enabled */ + + for (i = 0; i < num_codes; i++) + { + /* if this is a 'patch' code, convert it and dump out all of the individual codes */ + if ((code_list[i].address & 0xFFFF0000) == 0x50000000 && i < num_codes - 1) + { + int code_count = ((code_list[i].address & 0xFF00) >> 8); + int incr_addr = code_list[i].address & 0xFF; + int incr_value = code_list[i].value; + int cur_addr = code_list[i+1].address; + int cur_value = code_list[i+1].value; + i += 1; + for (j = 0; j < code_count; j++) + { + cheat_code_t *code = malloc(sizeof(*code)); + code->address = cur_addr; + code->value = cur_value; + code->old_value = CHEAT_CODE_MAGIC_VALUE; + list_add_tail(&code->list, &cheat->cheat_codes); + cur_addr += incr_addr; + cur_value += incr_value; + } + } + else + { /* just a normal code */ + cheat_code_t *code = malloc(sizeof(*code)); + code->address = code_list[i].address; + code->value = code_list[i].value; + code->old_value = CHEAT_CODE_MAGIC_VALUE; + list_add_tail(&code->list, &cheat->cheat_codes); + } + } + + SDL_UnlockMutex(cheat_mutex); + return 1; +} + + diff --git a/source/mupen64plus-core/src/main/cheat.h b/source/mupen64plus-core/src/main/cheat.h new file mode 100644 index 0000000..faaeb53 --- /dev/null +++ b/source/mupen64plus-core/src/main/cheat.h @@ -0,0 +1,40 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - cheat.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Okaygo * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef CHEAT_H +#define CHEAT_H + +#include "api/m64p_types.h" + +#define ENTRY_BOOT 0 +#define ENTRY_VI 1 + +void cheat_apply_cheats(int entry); + +void cheat_init(void); +void cheat_uninit(void); +int cheat_add_new(const char *name, m64p_cheat_code *code_list, int num_codes); +int cheat_set_enabled(const char *name, int enabled); +void cheat_delete_all(void); + +#endif // #define CHEAT_H + + diff --git a/source/mupen64plus-core/src/main/eventloop.c b/source/mupen64plus-core/src/main/eventloop.c new file mode 100644 index 0000000..85a06d7 --- /dev/null +++ b/source/mupen64plus-core/src/main/eventloop.c @@ -0,0 +1,533 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - eventloop.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008-2009 Richard Goedeken * + * Copyright (C) 2008 Ebenblues Nmn Okaygo Tillin9 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#if ! SDL_VERSION_ATLEAST(1,3,0) + +#define SDL_SCANCODE_ESCAPE SDLK_ESCAPE +#define SDL_NUM_SCANCODES SDLK_LAST +#define SDL_SCANCODE_F5 SDLK_F5 +#define SDL_SCANCODE_F7 SDLK_F7 +#define SDL_SCANCODE_F9 SDLK_F9 +#define SDL_SCANCODE_F10 SDLK_F10 +#define SDL_SCANCODE_F11 SDLK_F11 +#define SDL_SCANCODE_F12 SDLK_F12 +#define SDL_SCANCODE_P SDLK_p +#define SDL_SCANCODE_M SDLK_m +#define SDL_SCANCODE_RIGHTBRACKET SDLK_RIGHTBRACKET +#define SDL_SCANCODE_LEFTBRACKET SDLK_LEFTBRACKET +#define SDL_SCANCODE_F SDLK_f +#define SDL_SCANCODE_SLASH SDLK_SLASH +#define SDL_SCANCODE_G SDLK_g +#define SDL_SCANCODE_RETURN SDLK_RETURN +#define SDL_SCANCODE_0 SDLK_0 +#define SDL_SCANCODE_9 SDLK_9 + +#define SDL_SetEventFilter(func, data) SDL_SetEventFilter(func) +#define event_sdl_filter(userdata, event) event_sdl_filter(const event) + +#endif + +#define M64P_CORE_PROTOTYPES 1 +#include "main.h" +#include "eventloop.h" +#include "util.h" +#include "api/callbacks.h" +#include "api/config.h" +#include "api/m64p_config.h" +#include "plugin/plugin.h" +#include "r4300/interupt.h" +#include "r4300/reset.h" + +/* version number for CoreEvents config section */ +#define CONFIG_PARAM_VERSION 1.00 + +static m64p_handle l_CoreEventsConfig = NULL; + +/********************************************************************************************************* +* static variables and definitions for eventloop.c +*/ + +#define kbdFullscreen "Kbd Mapping Fullscreen" +#define kbdStop "Kbd Mapping Stop" +#define kbdPause "Kbd Mapping Pause" +#define kbdSave "Kbd Mapping Save State" +#define kbdLoad "Kbd Mapping Load State" +#define kbdIncrement "Kbd Mapping Increment Slot" +#define kbdReset "Kbd Mapping Reset" +#define kbdSpeeddown "Kbd Mapping Speed Down" +#define kbdSpeedup "Kbd Mapping Speed Up" +#define kbdScreenshot "Kbd Mapping Screenshot" +#define kbdMute "Kbd Mapping Mute" +#define kbdIncrease "Kbd Mapping Increase Volume" +#define kbdDecrease "Kbd Mapping Decrease Volume" +#define kbdForward "Kbd Mapping Fast Forward" +#define kbdAdvance "Kbd Mapping Frame Advance" +#define kbdGameshark "Kbd Mapping Gameshark" + +typedef enum {joyFullscreen, + joyStop, + joyPause, + joySave, + joyLoad, + joyIncrement, + joyScreenshot, + joyMute, + joyIncrease, + joyDecrease, + joyForward, + joyGameshark +} eJoyCommand; + +static const char *JoyCmdName[] = { "Joy Mapping Fullscreen", + "Joy Mapping Stop", + "Joy Mapping Pause", + "Joy Mapping Save State", + "Joy Mapping Load State", + "Joy Mapping Increment Slot", + "Joy Mapping Screenshot", + "Joy Mapping Mute", + "Joy Mapping Increase Volume", + "Joy Mapping Decrease Volume", + "Joy Mapping Fast Forward", + "Joy Mapping Gameshark"}; + +static const int NumJoyCommands = sizeof(JoyCmdName) / sizeof(const char *); + +static int JoyCmdActive[16]; /* if extra joystick commands are added above, make sure there is enough room in this array */ + +static int GamesharkActive = 0; + +/********************************************************************************************************* +* static functions for eventloop.c +*/ + +/** MatchJoyCommand + * This function processes an SDL event and updates the JoyCmdActive array if the + * event matches with the given command. + * + * If the event activates a joystick command which was not previously active, then + * a 1 is returned. If the event de-activates an command, a -1 is returned. Otherwise + * (if the event does not match the command or active status didn't change), a 0 is returned. + */ +static int MatchJoyCommand(const SDL_Event *event, eJoyCommand cmd) +{ + const char *event_str = ConfigGetParamString(l_CoreEventsConfig, JoyCmdName[cmd]); + int dev_number, input_number, input_value; + char axis_direction; + + /* Empty string or non-joystick command */ + if (event_str == NULL || strlen(event_str) < 4 || event_str[0] != 'J') + return 0; + + /* Evaluate event based on type of joystick input expected by the given command */ + switch (event_str[2]) + { + /* Axis */ + case 'A': + if (event->type != SDL_JOYAXISMOTION) + return 0; + if (sscanf(event_str, "J%dA%d%c", &dev_number, &input_number, &axis_direction) != 3) + return 0; + if (dev_number != event->jaxis.which || input_number != event->jaxis.axis) + return 0; + if (axis_direction == '+') + { + if (event->jaxis.value >= 15000 && JoyCmdActive[cmd] == 0) + { + JoyCmdActive[cmd] = 1; + return 1; + } + else if (event->jaxis.value <= 8000 && JoyCmdActive[cmd] == 1) + { + JoyCmdActive[cmd] = 0; + return -1; + } + return 0; + } + else if (axis_direction == '-') + { + if (event->jaxis.value <= -15000 && JoyCmdActive[cmd] == 0) + { + JoyCmdActive[cmd] = 1; + return 1; + } + else if (event->jaxis.value >= -8000 && JoyCmdActive[cmd] == 1) + { + JoyCmdActive[cmd] = 0; + return -1; + } + return 0; + } + else return 0; /* invalid axis direction in configuration parameter */ + break; + /* Hat */ + case 'H': + if (event->type != SDL_JOYHATMOTION) + return 0; + if (sscanf(event_str, "J%dH%dV%d", &dev_number, &input_number, &input_value) != 3) + return 0; + if (dev_number != event->jhat.which || input_number != event->jhat.hat) + return 0; + if ((event->jhat.value & input_value) == input_value && JoyCmdActive[cmd] == 0) + { + JoyCmdActive[cmd] = 1; + return 1; + } + else if ((event->jhat.value & input_value) != input_value && JoyCmdActive[cmd] == 1) + { + JoyCmdActive[cmd] = 0; + return -1; + } + return 0; + break; + /* Button. */ + case 'B': + if (event->type != SDL_JOYBUTTONDOWN && event->type != SDL_JOYBUTTONUP) + return 0; + if (sscanf(event_str, "J%dB%d", &dev_number, &input_number) != 2) + return 0; + if (dev_number != event->jbutton.which || input_number != event->jbutton.button) + return 0; + if (event->type == SDL_JOYBUTTONDOWN && JoyCmdActive[cmd] == 0) + { + JoyCmdActive[cmd] = 1; + return 1; + } + else if (event->type == SDL_JOYBUTTONUP && JoyCmdActive[cmd] == 1) + { + JoyCmdActive[cmd] = 0; + return -1; + } + return 0; + break; + default: + /* bad configuration parameter */ + return 0; + } + + /* impossible to reach this point */ + return 0; +} + +/********************************************************************************************************* +* sdl event filter +*/ +static int SDLCALL event_sdl_filter(void *userdata, SDL_Event *event) +{ + int cmd, action; + + switch(event->type) + { + // user clicked on window close button + case SDL_QUIT: + main_stop(); + break; + + case SDL_KEYDOWN: +#if SDL_VERSION_ATLEAST(1,3,0) + if (event->key.repeat) + return 0; + + event_sdl_keydown(event->key.keysym.scancode, event->key.keysym.mod); +#else + event_sdl_keydown(event->key.keysym.sym, event->key.keysym.mod); +#endif + return 0; + case SDL_KEYUP: +#if SDL_VERSION_ATLEAST(1,3,0) + event_sdl_keyup(event->key.keysym.scancode, event->key.keysym.mod); +#else + event_sdl_keyup(event->key.keysym.sym, event->key.keysym.mod); +#endif + return 0; + +#if SDL_VERSION_ATLEAST(2,0,0) + case SDL_WINDOWEVENT: + switch (event->window.event) { + case SDL_WINDOWEVENT_RESIZED: + // call the video plugin. if the video plugin supports resizing, it will resize its viewport and call + // VidExt_ResizeWindow to update the window manager handling our opengl output window + gfx.resizeVideoOutput(event->window.data1, event->window.data2); + return 0; // consumed the event + break; + } + break; +#else + case SDL_VIDEORESIZE: + // call the video plugin. if the video plugin supports resizing, it will resize its viewport and call + // VidExt_ResizeWindow to update the window manager handling our opengl output window + gfx.resizeVideoOutput(event->resize.w, event->resize.h); + return 0; // consumed the event + break; +#endif + + // if joystick action is detected, check if it's mapped to a special function + case SDL_JOYAXISMOTION: + case SDL_JOYBUTTONDOWN: + case SDL_JOYBUTTONUP: + case SDL_JOYHATMOTION: + for (cmd = 0; cmd < NumJoyCommands; cmd++) + { + action = MatchJoyCommand(event, (eJoyCommand) cmd); + if (action == 1) /* command was just activated (button down, etc) */ + { + if (cmd == joyFullscreen) + gfx.changeWindow(); + else if (cmd == joyStop) + main_stop(); + else if (cmd == joyPause) + main_toggle_pause(); + else if (cmd == joySave) + main_state_save(1, NULL); /* save in mupen64plus format using current slot */ + else if (cmd == joyLoad) + main_state_load(NULL); /* load using current slot */ + else if (cmd == joyIncrement) + main_state_inc_slot(); + else if (cmd == joyScreenshot) + main_take_next_screenshot(); + else if (cmd == joyMute) + main_volume_mute(); + else if (cmd == joyDecrease) + main_volume_down(); + else if (cmd == joyIncrease) + main_volume_up(); + else if (cmd == joyForward) + main_set_fastforward(1); + else if (cmd == joyGameshark) + event_set_gameshark(1); + } + else if (action == -1) /* command was just de-activated (button up, etc) */ + { + if (cmd == joyForward) + main_set_fastforward(0); + else if (cmd == joyGameshark) + event_set_gameshark(0); + } + } + + return 0; + break; + } + + return 1; +} + +/********************************************************************************************************* +* global functions +*/ + +void event_initialize(void) +{ + const char *event_str = NULL; + int i; + + /* set initial state of all joystick commands to 'off' */ + for (i = 0; i < NumJoyCommands; i++) + JoyCmdActive[i] = 0; + + /* activate any joysticks which are referenced in the joystick event command strings */ + for (i = 0; i < NumJoyCommands; i++) + { + event_str = ConfigGetParamString(l_CoreEventsConfig, JoyCmdName[i]); + if (event_str != NULL && strlen(event_str) >= 4 && event_str[0] == 'J' && event_str[1] >= '0' && event_str[1] <= '9') + { + int device = event_str[1] - '0'; + if (!SDL_WasInit(SDL_INIT_JOYSTICK)) + SDL_InitSubSystem(SDL_INIT_JOYSTICK); +#if SDL_VERSION_ATLEAST(2,0,0) + SDL_JoystickOpen(device); +#else + if (!SDL_JoystickOpened(device)) + SDL_JoystickOpen(device); +#endif + } + } + + /* set up SDL event filter and disable key repeat */ +#if !SDL_VERSION_ATLEAST(2,0,0) + SDL_EnableKeyRepeat(0, 0); +#endif + SDL_SetEventFilter(event_sdl_filter, NULL); +} + +int event_set_core_defaults(void) +{ + float fConfigParamsVersion; + int bSaveConfig = 0; + + if (ConfigOpenSection("CoreEvents", &l_CoreEventsConfig) != M64ERR_SUCCESS || l_CoreEventsConfig == NULL) + { + DebugMessage(M64MSG_ERROR, "Failed to open CoreEvents config section."); + return 0; /* fail */ + } + + if (ConfigGetParameter(l_CoreEventsConfig, "Version", M64TYPE_FLOAT, &fConfigParamsVersion, sizeof(float)) != M64ERR_SUCCESS) + { + DebugMessage(M64MSG_WARNING, "No version number in 'CoreEvents' config section. Setting defaults."); + ConfigDeleteSection("CoreEvents"); + ConfigOpenSection("CoreEvents", &l_CoreEventsConfig); + bSaveConfig = 1; + } + else if (((int) fConfigParamsVersion) != ((int) CONFIG_PARAM_VERSION)) + { + DebugMessage(M64MSG_WARNING, "Incompatible version %.2f in 'CoreEvents' config section: current is %.2f. Setting defaults.", fConfigParamsVersion, (float) CONFIG_PARAM_VERSION); + ConfigDeleteSection("CoreEvents"); + ConfigOpenSection("CoreEvents", &l_CoreEventsConfig); + bSaveConfig = 1; + } + else if ((CONFIG_PARAM_VERSION - fConfigParamsVersion) >= 0.0001f) + { + /* handle upgrades */ + float fVersion = CONFIG_PARAM_VERSION; + ConfigSetParameter(l_CoreEventsConfig, "Version", M64TYPE_FLOAT, &fVersion); + DebugMessage(M64MSG_INFO, "Updating parameter set version in 'CoreEvents' config section to %.2f", fVersion); + bSaveConfig = 1; + } + + ConfigSetDefaultFloat(l_CoreEventsConfig, "Version", CONFIG_PARAM_VERSION, "Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number."); + /* Keyboard presses mapped to core functions */ + ConfigSetDefaultInt(l_CoreEventsConfig, kbdStop, SDL_SCANCODE_ESCAPE, "SDL keysym for stopping the emulator"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdFullscreen, SDL_NUM_SCANCODES, "SDL keysym for switching between fullscreen/windowed modes"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdSave, SDL_SCANCODE_F5, "SDL keysym for saving the emulator state"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdLoad, SDL_SCANCODE_F7, "SDL keysym for loading the emulator state"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdIncrement, 0, "SDL keysym for advancing the save state slot"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdReset, SDL_SCANCODE_F9, "SDL keysym for resetting the emulator"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdSpeeddown, SDL_SCANCODE_F10, "SDL keysym for slowing down the emulator"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdSpeedup, SDL_SCANCODE_F11, "SDL keysym for speeding up the emulator"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdScreenshot, SDL_SCANCODE_F12, "SDL keysym for taking a screenshot"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdPause, SDL_SCANCODE_P, "SDL keysym for pausing the emulator"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdMute, SDL_SCANCODE_M, "SDL keysym for muting/unmuting the sound"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdIncrease, SDL_SCANCODE_RIGHTBRACKET,"SDL keysym for increasing the volume"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdDecrease, SDL_SCANCODE_LEFTBRACKET, "SDL keysym for decreasing the volume"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdForward, SDL_SCANCODE_F, "SDL keysym for temporarily going really fast"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdAdvance, SDL_SCANCODE_SLASH, "SDL keysym for advancing by one frame when paused"); + ConfigSetDefaultInt(l_CoreEventsConfig, kbdGameshark, SDL_SCANCODE_G, "SDL keysym for pressing the game shark button"); + /* Joystick events mapped to core functions */ + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyStop], "", "Joystick event string for stopping the emulator"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyFullscreen], "", "Joystick event string for switching between fullscreen/windowed modes"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joySave], "", "Joystick event string for saving the emulator state"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyLoad], "", "Joystick event string for loading the emulator state"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyIncrement], "", "Joystick event string for advancing the save state slot"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyScreenshot], "", "Joystick event string for taking a screenshot"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyPause], "", "Joystick event string for pausing the emulator"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyMute], "", "Joystick event string for muting/unmuting the sound"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyIncrease], "", "Joystick event string for increasing the volume"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyDecrease], "", "Joystick event string for decreasing the volume"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyForward], "", "Joystick event string for fast-forward"); + ConfigSetDefaultString(l_CoreEventsConfig, JoyCmdName[joyGameshark], "", "Joystick event string for pressing the game shark button"); + + if (bSaveConfig) + ConfigSaveSection("CoreEvents"); + + return 1; +} + +/********************************************************************************************************* +* sdl keyup/keydown handlers +*/ + +void event_sdl_keydown(int keysym, int keymod) +{ + /* check for the only 2 hard-coded key commands: Alt-enter for fullscreen and 0-9 for save state slot */ + if (keysym == SDL_SCANCODE_RETURN && keymod & (KMOD_LALT | KMOD_RALT)) + gfx.changeWindow(); + else if (keysym >= SDL_SCANCODE_0 && keysym <= SDL_SCANCODE_9) + main_state_set_slot(keysym - SDL_SCANCODE_0); + /* check all of the configurable commands */ + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdStop)) + main_stop(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdFullscreen)) + gfx.changeWindow(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdSave)) + main_state_save(0, NULL); /* save in mupen64plus format using current slot */ + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdLoad)) + main_state_load(NULL); /* load using current slot */ + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdIncrement)) + main_state_inc_slot(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdReset)) + reset_soft(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdSpeeddown)) + main_speeddown(5); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdSpeedup)) + main_speedup(5); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdScreenshot)) + main_take_next_screenshot(); /* screenshot will be taken at the end of frame rendering */ + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdPause)) + main_toggle_pause(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdMute)) + main_volume_mute(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdIncrease)) + main_volume_up(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdDecrease)) + main_volume_down(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdForward)) + main_set_fastforward(1); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdAdvance)) + main_advance_one(); + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdGameshark)) + event_set_gameshark(1); + else + { + /* pass all other keypresses to the input plugin */ + input.keyDown(keymod, keysym); + } + +} + +void event_sdl_keyup(int keysym, int keymod) +{ + if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdStop)) + { + return; + } + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdForward)) + { + main_set_fastforward(0); + } + else if (keysym == ConfigGetParamInt(l_CoreEventsConfig, kbdGameshark)) + { + event_set_gameshark(0); + } + else input.keyUp(keymod, keysym); + +} + +int event_gameshark_active(void) +{ + return GamesharkActive; +} + +void event_set_gameshark(int active) +{ + // if boolean value doesn't change then just return + if (!active == !GamesharkActive) + return; + + // set the button state + GamesharkActive = (active ? 1 : 0); + + // notify front-end application that gameshark button state has changed + StateChanged(M64CORE_INPUT_GAMESHARK, GamesharkActive); +} + diff --git a/source/mupen64plus-core/src/main/eventloop.h b/source/mupen64plus-core/src/main/eventloop.h new file mode 100644 index 0000000..fa63a7a --- /dev/null +++ b/source/mupen64plus-core/src/main/eventloop.h @@ -0,0 +1,34 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - eventloop.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#if !defined(EVENTLOOP_H) +#define EVENTLOOP_H + +extern int event_set_core_defaults(void); +extern void event_initialize(void); +extern void event_sdl_keydown(int keysym, int keymod); +extern void event_sdl_keyup(int keysym, int keymod); +extern int event_gameshark_active(void); +extern void event_set_gameshark(int active); + +#endif /* define(EVENTLOOP_H) */ + + diff --git a/source/mupen64plus-core/src/main/lirc.c b/source/mupen64plus-core/src/main/lirc.c new file mode 100644 index 0000000..6b39205 --- /dev/null +++ b/source/mupen64plus-core/src/main/lirc.c @@ -0,0 +1,127 @@ +/*************************************************************************** + lirc.c - handle lirc input events to Mupen64Plus + ------------------- + begin : Friday 11 Jan 2008 + copyright : (C) 2008 by DarkJezter + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +// Functions for LIRC support + +#ifdef WITH_LIRC + +#include +#include +#include +#include +#include + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "plugin/plugin.h" + +#include "lirc.h" +#include "main.h" +#include "savestates.h" + +static struct lirc_config *g_config; +static int g_lircfd = 0; + +void lircStart(void) +{ + if((g_lircfd = lirc_init("mupen64plus", 1)) != -1) + { + g_config = NULL; + if(lirc_readconfig(NULL, &g_config, NULL) == 0) + DebugMessage(M64MSG_INFO, "LIRC input system started successfully"); + else + DebugMessage(M64MSG_WARNING, "LIRC disabled: Error reading lircrc!"); + } + else + DebugMessage(M64MSG_WARNING, "LIRC disabled: Error contacting daemon!"); +} + +void lircStop(void) +{ + if(g_lircfd!=-1) + { + if(g_config != NULL) + { + lirc_freeconfig(g_config); + g_config = NULL; + } + lirc_deinit(); + DebugMessage(M64MSG_INFO, "LIRC system shut down"); + } +} + +void lircCheckInput(void) +{ + struct pollfd lircpoll; + lircpoll.fd = g_lircfd; + lircpoll.events = POLLIN; + + if(poll(&lircpoll, 1, 0) > 0) + { + char *code; + char *c; + int ret; + + if(lirc_nextcode(&code) == 0 && code != NULL) + { + while((ret = lirc_code2char(g_config, code, &c)) == 0 && c!=NULL) + { + char *c_ind = c; + while(*c_ind != '\0') + { + *c_ind = toupper(*c_ind); + c_ind++; + } + DebugMessage(M64MSG_VERBOSE, "LIRC Execing command \"%s\"", c); + + if(strcmp(c, "SAVE") == 0) + main_state_save(1, NULL); /* save in mupen64plus format using current slot */ + else if(strcmp(c, "LOAD") == 0) + main_state_load(NULL); /* load using current slot */ + else if(strcmp(c, "QUIT") == 0) + main_stop(); + else if(strcmp(c, "FULLSCREEN") == 0) + gfx.changeWindow(); + else if(strcmp(c, "MUTE") == 0) + main_volume_mute(); + else if(strcmp(c, "VOL+") == 0) + main_volume_up(); + else if(strcmp(c, "VOL-") == 0) + main_volume_down(); + else if(strcmp(c, "SCREENSHOT") == 0) + main_take_next_screenshot(); + else if(strcmp(c, "SPEED+") == 0) + main_speedup(5); + else if(strcmp(c, "SPEED-") == 0) + main_speeddown(5); + else if(strcmp(c, "ADVANCE") == 0) + main_advance_one(); + else if(strcmp(c, "PAUSE") == 0) + main_toggle_pause(); + else + { + int val = ((int)c[0])-((int) '0'); + if (val >= 0 && val <= 9) + savestates_select_slot( val ); + } + } + free(code); + } + } +} + +#endif //WITH_LIRC + diff --git a/source/mupen64plus-core/src/main/lirc.h b/source/mupen64plus-core/src/main/lirc.h new file mode 100644 index 0000000..0974e6a --- /dev/null +++ b/source/mupen64plus-core/src/main/lirc.h @@ -0,0 +1,25 @@ +/*************************************************************************** + lirc.h - description + ------------------- + begin : Friday 11 Jan 2008 + copyright : (C) 2008 by DarkJezter + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef __LIRC_H__ +#define __LIRC_H__ + +extern void lircStart(void); +extern void lircStop(void); +extern void lircCheckInput(void); + +#endif //__LIRC_H__ + diff --git a/source/mupen64plus-core/src/main/list.h b/source/mupen64plus-core/src/main/list.h new file mode 100644 index 0000000..8ca24a4 --- /dev/null +++ b/source/mupen64plus-core/src/main/list.h @@ -0,0 +1,127 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - util.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 Mupen64plus development team * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __LIST_H__ +#define __LIST_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include "osal/preproc.h" + +struct list_head { + struct list_head *prev; + struct list_head *next; +}; + +#define LIST_HEAD(list) \ + struct list_head list = { &(list), &(list) } + +static osal_inline void INIT_LIST_HEAD(struct list_head *head) +{ + head->next = head; + head->prev = head; +} + +static osal_inline void list_add(struct list_head *new_item, struct list_head *head) +{ + struct list_head *next = head->next; + + next->prev = new_item; + new_item->next = next; + new_item->prev = head; + head->next = new_item; +} + +static osal_inline void list_add_tail(struct list_head *new_item, struct list_head *head) +{ + struct list_head *prev = head->prev; + + prev->next = new_item; + new_item->next = head; + new_item->prev = prev; + head->prev = new_item; +} + +static osal_inline void list_del(struct list_head *entry) +{ + struct list_head *next = entry->next; + struct list_head *prev = entry->prev; + + next->prev = prev; + prev->next = next; +} + +static osal_inline void list_del_init(struct list_head *entry) +{ + list_del(entry); + INIT_LIST_HEAD(entry); +} + +static osal_inline int list_empty(const struct list_head *head) +{ + return (head->next == head); +} + +#ifdef __GNUC__ + +#define container_of(ptr, type, member) ({ \ + const typeof( ((type *)0)->member ) *__mptr = (ptr); \ + (type *)( (char *)__mptr - offsetof(type,member) );}) + +#else + +#define container_of(ptr, type, member) \ + ((type *)((char *)(ptr) - offsetof(type, member))) + +#endif + +#define list_entry(ptr, type, member) container_of(ptr, type, member) + +#define list_first_entry(ptr, type, member) \ + list_entry((ptr)->next, type, member) + +#define list_for_each(pos, head) \ + for (pos = (head)->next; pos != (head); pos = pos->next) + +#define list_for_each_entry(pos, head, type, member) \ + for (pos = list_entry((head)->next, type, member); \ + &pos->member != (head); \ + pos = list_entry(pos->member.next, type, member)) + +#define list_for_each_safe(pos, safe, head) \ + for (pos = (head)->next, safe = pos->next; pos != (head); \ + pos = safe, safe = pos->next) + +#define list_for_each_entry_safe(pos, safe, head, type, member) \ + for (pos = list_entry((head)->next, type, member), \ + safe = list_entry(pos->member.next, type, member); \ + &pos->member != (head); \ + pos = safe, \ + safe = list_entry(safe->member.next, type, member)) + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/source/mupen64plus-core/src/main/main.c b/source/mupen64plus-core/src/main/main.c new file mode 100755 index 0000000..119bd7d --- /dev/null +++ b/source/mupen64plus-core/src/main/main.c @@ -0,0 +1,867 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - main.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2008-2009 Richard Goedeken * + * Copyright (C) 2008 Ebenblues Nmn Okaygo Tillin9 * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This is MUPEN64's main entry point. It contains code that is common + * to both the gui and non-gui versions of mupen64. See + * gui subdirectories for the gui-specific code. + * if you want to implement an interface, you should look here + */ + +#include +#include + +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/config.h" +#include "api/m64p_config.h" +#include "api/debugger.h" +#include "api/vidext.h" + +#include "main.h" +#include "eventloop.h" +#include "rom.h" +#include "savestates.h" +#include "util.h" + +#include "memory/memory.h" +#include "osal/files.h" +#include "osal/preproc.h" +#include "osd/osd.h" +#include "osd/screenshot.h" +#include "plugin/plugin.h" +#include "r4300/r4300.h" +#include "r4300/interupt.h" +#include "r4300/reset.h" + +#ifdef DBG +#include "debugger/dbg_types.h" +#include "debugger/debugger.h" +#endif + +#ifdef WITH_LIRC +#include "lirc.h" +#endif //WITH_LIRC + +/* version number for Core config section */ +#define CONFIG_PARAM_VERSION 1.01 + +/** globals **/ +m64p_handle g_CoreConfig = NULL; + +m64p_frame_callback g_FrameCallback = NULL; + +int g_MemHasBeenBSwapped = 0; // store byte-swapped flag so we don't swap twice when re-playing game +int g_EmulatorRunning = 0; // need separate boolean to tell if emulator is running, since --nogui doesn't use a thread + +/** static (local) variables **/ +static int l_CurrentFrame = 0; // frame counter +static int l_TakeScreenshot = 0; // Tell OSD Rendering callback to take a screenshot just before drawing the OSD +static int l_SpeedFactor = 100; // percentage of nominal game speed at which emulator is running +static int l_FrameAdvance = 0; // variable to check if we pause on next frame +static int l_MainSpeedLimit = 1; // insert delay during vi_interrupt to keep speed at real-time + +static osd_message_t *l_msgVol = NULL; +static osd_message_t *l_msgFF = NULL; +static osd_message_t *l_msgPause = NULL; + +/********************************************************************************************************* +* static functions +*/ + +static const char *get_savepathdefault(const char *configpath) +{ + static char path[1024]; + + if (!configpath || (strlen(configpath) == 0)) { + snprintf(path, 1024, "%ssave%c", ConfigGetUserDataPath(), OSAL_DIR_SEPARATORS[0]); + path[1023] = 0; + } else { + snprintf(path, 1024, "%s%c", configpath, OSAL_DIR_SEPARATORS[0]); + path[1023] = 0; + } + + /* create directory if it doesn't exist */ + osal_mkdirp(path, 0700); + + return path; +} + + +/********************************************************************************************************* +* helper functions +*/ + + +const char *get_savestatepath(void) +{ + /* try to get the SaveStatePath string variable in the Core configuration section */ + return get_savepathdefault(ConfigGetParamString(g_CoreConfig, "SaveStatePath")); +} + +const char *get_savesrampath(void) +{ + /* try to get the SaveSRAMPath string variable in the Core configuration section */ + return get_savepathdefault(ConfigGetParamString(g_CoreConfig, "SaveSRAMPath")); +} + +void main_message(m64p_msg_level level, unsigned int corner, const char *format, ...) +{ + va_list ap; + char buffer[2049]; + va_start(ap, format); + vsnprintf(buffer, 2047, format, ap); + buffer[2048]='\0'; + va_end(ap); + + /* send message to on-screen-display if enabled */ + if (ConfigGetParamBool(g_CoreConfig, "OnScreenDisplay")) + osd_new_message((enum osd_corner) corner, "%s", buffer); + /* send message to front-end */ + DebugMessage(level, "%s", buffer); +} + + +/********************************************************************************************************* +* global functions, for adjusting the core emulator behavior +*/ + +int main_set_core_defaults(void) +{ + float fConfigParamsVersion; + int bSaveConfig = 0, bUpgrade = 0; + + if (ConfigGetParameter(g_CoreConfig, "Version", M64TYPE_FLOAT, &fConfigParamsVersion, sizeof(float)) != M64ERR_SUCCESS) + { + DebugMessage(M64MSG_WARNING, "No version number in 'Core' config section. Setting defaults."); + ConfigDeleteSection("Core"); + ConfigOpenSection("Core", &g_CoreConfig); + bSaveConfig = 1; + } + else if (((int) fConfigParamsVersion) != ((int) CONFIG_PARAM_VERSION)) + { + DebugMessage(M64MSG_WARNING, "Incompatible version %.2f in 'Core' config section: current is %.2f. Setting defaults.", fConfigParamsVersion, (float) CONFIG_PARAM_VERSION); + ConfigDeleteSection("Core"); + ConfigOpenSection("Core", &g_CoreConfig); + bSaveConfig = 1; + } + else if ((CONFIG_PARAM_VERSION - fConfigParamsVersion) >= 0.0001f) + { + float fVersion = (float) CONFIG_PARAM_VERSION; + ConfigSetParameter(g_CoreConfig, "Version", M64TYPE_FLOAT, &fVersion); + DebugMessage(M64MSG_INFO, "Updating parameter set version in 'Core' config section to %.2f", fVersion); + bUpgrade = 1; + bSaveConfig = 1; + } + + /* parameters controlling the operation of the core */ + ConfigSetDefaultFloat(g_CoreConfig, "Version", (float) CONFIG_PARAM_VERSION, "Mupen64Plus Core config parameter set version number. Please don't change this version number."); + ConfigSetDefaultBool(g_CoreConfig, "OnScreenDisplay", 1, "Draw on-screen display if True, otherwise don't draw OSD"); +#if defined(DYNAREC) + ConfigSetDefaultInt(g_CoreConfig, "R4300Emulator", 2, "Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more"); +#else + ConfigSetDefaultInt(g_CoreConfig, "R4300Emulator", 1, "Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more"); +#endif + ConfigSetDefaultBool(g_CoreConfig, "NoCompiledJump", 0, "Disable compiled jump commands in dynamic recompiler (should be set to False) "); + ConfigSetDefaultBool(g_CoreConfig, "DisableExtraMem", 0, "Disable 4MB expansion RAM pack. May be necessary for some games"); + ConfigSetDefaultBool(g_CoreConfig, "AutoStateSlotIncrement", 0, "Increment the save state slot after each save operation"); + ConfigSetDefaultBool(g_CoreConfig, "EnableDebugger", 0, "Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support"); + ConfigSetDefaultInt(g_CoreConfig, "CurrentStateSlot", 0, "Save state slot (0-9) to use when saving/loading the emulator state"); + ConfigSetDefaultString(g_CoreConfig, "ScreenshotPath", "", "Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used"); + ConfigSetDefaultString(g_CoreConfig, "SaveStatePath", "", "Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used"); + ConfigSetDefaultString(g_CoreConfig, "SaveSRAMPath", "", "Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used"); + ConfigSetDefaultString(g_CoreConfig, "SharedDataPath", "", "Path to a directory to search when looking for shared data files"); + + /* handle upgrades */ + if (bUpgrade) + { + if (fConfigParamsVersion < 1.01f) + { // added separate SaveSRAMPath parameter in v1.01 + const char *pccSaveStatePath = ConfigGetParamString(g_CoreConfig, "SaveStatePath"); + if (pccSaveStatePath != NULL) + ConfigSetParameter(g_CoreConfig, "SaveSRAMPath", M64TYPE_STRING, pccSaveStatePath); + } + } + + if (bSaveConfig) + ConfigSaveSection("Core"); + + /* set config parameters for keyboard and joystick commands */ + return event_set_core_defaults(); +} + +void main_speeddown(int percent) +{ + if (l_SpeedFactor - percent > 10) /* 10% minimum speed */ + { + l_SpeedFactor -= percent; + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "%s %d%%", "Playback speed:", l_SpeedFactor); + audio.setSpeedFactor(l_SpeedFactor); + StateChanged(M64CORE_SPEED_FACTOR, l_SpeedFactor); + } +} + +void main_speedup(int percent) +{ + if (l_SpeedFactor + percent < 300) /* 300% maximum speed */ + { + l_SpeedFactor += percent; + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "%s %d%%", "Playback speed:", l_SpeedFactor); + audio.setSpeedFactor(l_SpeedFactor); + StateChanged(M64CORE_SPEED_FACTOR, l_SpeedFactor); + } +} + +static void main_speedset(int percent) +{ + if (percent < 1 || percent > 1000) + { + DebugMessage(M64MSG_WARNING, "Invalid speed setting %i percent", percent); + return; + } + // disable fast-forward if it's enabled + main_set_fastforward(0); + // set speed + l_SpeedFactor = percent; + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "%s %d%%", "Playback speed:", l_SpeedFactor); + audio.setSpeedFactor(l_SpeedFactor); + StateChanged(M64CORE_SPEED_FACTOR, l_SpeedFactor); +} + +void main_set_fastforward(int enable) +{ + static int ff_state = 0; + static int SavedSpeedFactor = 100; + + if (enable && !ff_state) + { + ff_state = 1; /* activate fast-forward */ + SavedSpeedFactor = l_SpeedFactor; + l_SpeedFactor = 250; + audio.setSpeedFactor(l_SpeedFactor); + StateChanged(M64CORE_SPEED_FACTOR, l_SpeedFactor); + // set fast-forward indicator + l_msgFF = osd_new_message(OSD_TOP_RIGHT, "Fast Forward"); + osd_message_set_static(l_msgFF); + osd_message_set_user_managed(l_msgFF); + } + else if (!enable && ff_state) + { + ff_state = 0; /* de-activate fast-forward */ + l_SpeedFactor = SavedSpeedFactor; + audio.setSpeedFactor(l_SpeedFactor); + StateChanged(M64CORE_SPEED_FACTOR, l_SpeedFactor); + // remove message + osd_delete_message(l_msgFF); + l_msgFF = NULL; + } + +} + +static void main_set_speedlimiter(int enable) +{ + l_MainSpeedLimit = enable ? 1 : 0; +} + +static int main_is_paused(void) +{ + return (g_EmulatorRunning && rompause); +} + +void main_toggle_pause(void) +{ + if (!g_EmulatorRunning) + return; + + if (rompause) + { + DebugMessage(M64MSG_STATUS, "Emulation continued."); + if(l_msgPause) + { + osd_delete_message(l_msgPause); + l_msgPause = NULL; + } + StateChanged(M64CORE_EMU_STATE, M64EMU_RUNNING); + } + else + { + if(l_msgPause) + osd_delete_message(l_msgPause); + + DebugMessage(M64MSG_STATUS, "Emulation paused."); + l_msgPause = osd_new_message(OSD_MIDDLE_CENTER, "Paused"); + osd_message_set_static(l_msgPause); + osd_message_set_user_managed(l_msgPause); + StateChanged(M64CORE_EMU_STATE, M64EMU_PAUSED); + } + + rompause = !rompause; + l_FrameAdvance = 0; +} + +void main_advance_one(void) +{ + l_FrameAdvance = 1; + rompause = 0; + StateChanged(M64CORE_EMU_STATE, M64EMU_RUNNING); +} + +static void main_draw_volume_osd(void) +{ + char msgString[64]; + const char *volString; + + // this calls into the audio plugin + volString = audio.volumeGetString(); + if (volString == NULL) + { + strcpy(msgString, "Volume Not Supported."); + } + else + { + sprintf(msgString, "%s: %s", "Volume", volString); + } + + // create a new message or update an existing one + if (l_msgVol != NULL) + osd_update_message(l_msgVol, "%s", msgString); + else { + l_msgVol = osd_new_message(OSD_MIDDLE_CENTER, "%s", msgString); + osd_message_set_user_managed(l_msgVol); + } +} + +/* this function could be called as a result of a keypress, joystick/button movement, + LIRC command, or 'testshots' command-line option timer */ +void main_take_next_screenshot(void) +{ + l_TakeScreenshot = l_CurrentFrame + 1; +} + +void main_state_set_slot(int slot) +{ + if (slot < 0 || slot > 9) + { + DebugMessage(M64MSG_WARNING, "Invalid savestate slot '%i' in main_state_set_slot(). Using 0", slot); + slot = 0; + } + + savestates_select_slot(slot); + StateChanged(M64CORE_SAVESTATE_SLOT, slot); +} + +void main_state_inc_slot(void) +{ + savestates_inc_slot(); +} + +static unsigned char StopRumble[64] = {0x23, 0x01, 0x03, 0xc0, 0x1b, 0x00, 0x00, 0x00, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0}; + +void main_state_load(const char *filename) +{ + input.controllerCommand(0, StopRumble); + input.controllerCommand(1, StopRumble); + input.controllerCommand(2, StopRumble); + input.controllerCommand(3, StopRumble); + + if (filename == NULL) // Save to slot + savestates_set_job(savestates_job_load, savestates_type_m64p, NULL); + else + savestates_set_job(savestates_job_load, savestates_type_unknown, filename); +} + +void main_state_save(int format, const char *filename) +{ + if (filename == NULL) // Save to slot + savestates_set_job(savestates_job_save, savestates_type_m64p, NULL); + else // Save to file + savestates_set_job(savestates_job_save, (savestates_type)format, filename); +} + +m64p_error main_core_state_query(m64p_core_param param, int *rval) +{ + switch (param) + { + case M64CORE_EMU_STATE: + if (!g_EmulatorRunning) + *rval = M64EMU_STOPPED; + else if (rompause) + *rval = M64EMU_PAUSED; + else + *rval = M64EMU_RUNNING; + break; + case M64CORE_VIDEO_MODE: + if (!VidExt_VideoRunning()) + *rval = M64VIDEO_NONE; + else if (VidExt_InFullscreenMode()) + *rval = M64VIDEO_FULLSCREEN; + else + *rval = M64VIDEO_WINDOWED; + break; + case M64CORE_SAVESTATE_SLOT: + *rval = savestates_get_slot(); + break; + case M64CORE_SPEED_FACTOR: + *rval = l_SpeedFactor; + break; + case M64CORE_SPEED_LIMITER: + *rval = l_MainSpeedLimit; + break; + case M64CORE_VIDEO_SIZE: + { + int width, height; + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + main_get_screen_size(&width, &height); + *rval = (width << 16) + height; + break; + } + case M64CORE_AUDIO_VOLUME: + { + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + return main_volume_get_level(rval); + } + case M64CORE_AUDIO_MUTE: + *rval = main_volume_get_muted(); + break; + case M64CORE_INPUT_GAMESHARK: + *rval = event_gameshark_active(); + break; + // these are only used for callbacks; they cannot be queried or set + case M64CORE_STATE_LOADCOMPLETE: + case M64CORE_STATE_SAVECOMPLETE: + return M64ERR_INPUT_INVALID; + default: + return M64ERR_INPUT_INVALID; + } + + return M64ERR_SUCCESS; +} + +m64p_error main_core_state_set(m64p_core_param param, int val) +{ + switch (param) + { + case M64CORE_EMU_STATE: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + if (val == M64EMU_STOPPED) + { + /* this stop function is asynchronous. The emulator may not terminate until later */ + main_stop(); + return M64ERR_SUCCESS; + } + else if (val == M64EMU_RUNNING) + { + if (main_is_paused()) + main_toggle_pause(); + return M64ERR_SUCCESS; + } + else if (val == M64EMU_PAUSED) + { + if (!main_is_paused()) + main_toggle_pause(); + return M64ERR_SUCCESS; + } + return M64ERR_INPUT_INVALID; + case M64CORE_VIDEO_MODE: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + if (val == M64VIDEO_WINDOWED) + { + if (VidExt_InFullscreenMode()) + gfx.changeWindow(); + return M64ERR_SUCCESS; + } + else if (val == M64VIDEO_FULLSCREEN) + { + if (!VidExt_InFullscreenMode()) + gfx.changeWindow(); + return M64ERR_SUCCESS; + } + return M64ERR_INPUT_INVALID; + case M64CORE_SAVESTATE_SLOT: + if (val < 0 || val > 9) + return M64ERR_INPUT_INVALID; + savestates_select_slot(val); + return M64ERR_SUCCESS; + case M64CORE_SPEED_FACTOR: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + main_speedset(val); + return M64ERR_SUCCESS; + case M64CORE_SPEED_LIMITER: + main_set_speedlimiter(val); + return M64ERR_SUCCESS; + case M64CORE_VIDEO_SIZE: + { + // the front-end app is telling us that the user has resized the video output frame, and so + // we should try to update the video plugin accordingly. First, check state + int width, height; + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + width = (val >> 16) & 0xffff; + height = val & 0xffff; + // then call the video plugin. if the video plugin supports resizing, it will resize its viewport and call + // VidExt_ResizeWindow to update the window manager handling our opengl output window + gfx.resizeVideoOutput(width, height); + return M64ERR_SUCCESS; + } + case M64CORE_AUDIO_VOLUME: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + if (val < 0 || val > 100) + return M64ERR_INPUT_INVALID; + return main_volume_set_level(val); + case M64CORE_AUDIO_MUTE: + if ((main_volume_get_muted() && !val) || (!main_volume_get_muted() && val)) + return main_volume_mute(); + return M64ERR_SUCCESS; + case M64CORE_INPUT_GAMESHARK: + if (!g_EmulatorRunning) + return M64ERR_INVALID_STATE; + event_set_gameshark(val); + return M64ERR_SUCCESS; + // these are only used for callbacks; they cannot be queried or set + case M64CORE_STATE_LOADCOMPLETE: + case M64CORE_STATE_SAVECOMPLETE: + return M64ERR_INPUT_INVALID; + default: + return M64ERR_INPUT_INVALID; + } +} + +m64p_error main_get_screen_size(int *width, int *height) +{ + gfx.readScreen(NULL, width, height, 0); + return M64ERR_SUCCESS; +} + +m64p_error main_read_screen(void *pixels, int bFront) +{ + int width_trash, height_trash; + gfx.readScreen(pixels, &width_trash, &height_trash, bFront); + return M64ERR_SUCCESS; +} + +m64p_error main_volume_up(void) +{ + int level = 0; + audio.volumeUp(); + main_draw_volume_osd(); + main_volume_get_level(&level); + StateChanged(M64CORE_AUDIO_VOLUME, level); + return M64ERR_SUCCESS; +} + +m64p_error main_volume_down(void) +{ + int level = 0; + audio.volumeDown(); + main_draw_volume_osd(); + main_volume_get_level(&level); + StateChanged(M64CORE_AUDIO_VOLUME, level); + return M64ERR_SUCCESS; +} + +m64p_error main_volume_get_level(int *level) +{ + *level = audio.volumeGetLevel(); + return M64ERR_SUCCESS; +} + +m64p_error main_volume_set_level(int level) +{ + audio.volumeSetLevel(level); + main_draw_volume_osd(); + level = audio.volumeGetLevel(); + StateChanged(M64CORE_AUDIO_VOLUME, level); + return M64ERR_SUCCESS; +} + +m64p_error main_volume_mute(void) +{ + audio.volumeMute(); + main_draw_volume_osd(); + StateChanged(M64CORE_AUDIO_MUTE, main_volume_get_muted()); + return M64ERR_SUCCESS; +} + +int main_volume_get_muted(void) +{ + return (audio.volumeGetLevel() == 0); +} + +m64p_error main_reset(int do_hard_reset) +{ + if (do_hard_reset) + reset_hard_job |= 1; + else + reset_soft(); + return M64ERR_SUCCESS; +} + +/********************************************************************************************************* +* global functions, callbacks from the r4300 core or from other plugins +*/ + +static void video_plugin_render_callback(int bScreenRedrawn) +{ + int bOSD = ConfigGetParamBool(g_CoreConfig, "OnScreenDisplay"); + + // if the flag is set to take a screenshot, then grab it now + if (l_TakeScreenshot != 0) + { + // if the OSD is enabled, and the screen has not been recently redrawn, then we cannot take a screenshot now because + // it contains the OSD text. Wait until the next redraw + if (!bOSD || bScreenRedrawn) + { + TakeScreenshot(l_TakeScreenshot - 1); // current frame number +1 is in l_TakeScreenshot + l_TakeScreenshot = 0; // reset flag + } + } + + // if the OSD is enabled, then draw it now + if (bOSD) + { + osd_render(); + } +} + +void new_frame(void) +{ + if (g_FrameCallback != NULL) + (*g_FrameCallback)(l_CurrentFrame); + + /* advance the current frame */ + l_CurrentFrame++; + + if (l_FrameAdvance) { + rompause = 1; + l_FrameAdvance = 0; + StateChanged(M64CORE_EMU_STATE, M64EMU_PAUSED); + } +} + +void new_vi(void) +{ + int Dif; + unsigned int CurrentFPSTime; + static unsigned int LastFPSTime = 0; + static unsigned int CounterTime = 0; + static unsigned int CalculatedTime ; + static int VI_Counter = 0; + + double VILimitMilliseconds = 1000.0 / ROM_PARAMS.vilimit; + double AdjustedLimit = VILimitMilliseconds * 100.0 / l_SpeedFactor; // adjust for selected emulator speed + int time; + + start_section(IDLE_SECTION); + VI_Counter++; + +#ifdef DBG + if(g_DebuggerActive) DebuggerCallback(DEBUG_UI_VI, 0); +#endif + + if(LastFPSTime == 0) + { + LastFPSTime = CounterTime = SDL_GetTicks(); + return; + } + CurrentFPSTime = SDL_GetTicks(); + + Dif = CurrentFPSTime - LastFPSTime; + + if (Dif < AdjustedLimit) + { + CalculatedTime = (unsigned int) (CounterTime + AdjustedLimit * VI_Counter); + time = (int)(CalculatedTime - CurrentFPSTime); + if (time > 0 && l_MainSpeedLimit) + { + DebugMessage(M64MSG_VERBOSE, " new_vi(): Waiting %ims", time); + SDL_Delay(time); + } + CurrentFPSTime = CurrentFPSTime + time; + } + + if (CurrentFPSTime - CounterTime >= 1000.0 ) + { + CounterTime = SDL_GetTicks(); + VI_Counter = 0 ; + } + + LastFPSTime = CurrentFPSTime ; + end_section(IDLE_SECTION); +} + +/********************************************************************************************************* +* emulation thread - runs the core +*/ +m64p_error main_run(void) +{ + /* take the r4300 emulator mode from the config file at this point and cache it in a global variable */ + r4300emu = ConfigGetParamInt(g_CoreConfig, "R4300Emulator"); + + /* set some other core parameters based on the config file values */ + savestates_set_autoinc_slot(ConfigGetParamBool(g_CoreConfig, "AutoStateSlotIncrement")); + savestates_select_slot(ConfigGetParamInt(g_CoreConfig, "CurrentStateSlot")); + no_compiled_jump = ConfigGetParamBool(g_CoreConfig, "NoCompiledJump"); + + // initialize memory, and do byte-swapping if it's not been done yet + if (g_MemHasBeenBSwapped == 0) + { + init_memory(1); + g_MemHasBeenBSwapped = 1; + } + else + { + init_memory(0); + } + // Attach rom to plugins + if (!gfx.romOpen()) + { + free_memory(); return M64ERR_PLUGIN_FAIL; + } + if (!audio.romOpen()) + { + gfx.romClosed(); free_memory(); return M64ERR_PLUGIN_FAIL; + } + if (!input.romOpen()) + { + audio.romClosed(); gfx.romClosed(); free_memory(); return M64ERR_PLUGIN_FAIL; + } + + + /* set up the SDL key repeat and event filter to catch keyboard/joystick commands for the core */ + event_initialize(); + + /* initialize the on-screen display */ + if (ConfigGetParamBool(g_CoreConfig, "OnScreenDisplay")) + { + // init on-screen display + int width = 640, height = 480; + gfx.readScreen(NULL, &width, &height, 0); // read screen to get width and height + osd_init(width, height); + } + + // setup rendering callback from video plugin to the core, for screenshots and On-Screen-Display + gfx.setRenderingCallback(video_plugin_render_callback); + +#ifdef WITH_LIRC + lircStart(); +#endif // WITH_LIRC + +#ifdef DBG + if (ConfigGetParamBool(g_CoreConfig, "EnableDebugger")) + init_debugger(); +#endif + /* Startup message on the OSD */ + osd_new_message(OSD_MIDDLE_CENTER, "Mupen64Plus Started..."); + g_EmulatorRunning = 1; + StateChanged(M64CORE_EMU_STATE, M64EMU_RUNNING); + /* call r4300 CPU core and run the game */ + r4300_reset_hard(); + r4300_reset_soft(); + r4300_execute(); + + /* now begin to shut down */ +#ifdef WITH_LIRC + lircStop(); +#endif // WITH_LIRC + +#ifdef DBG + if (g_DebuggerActive) + destroy_debugger(); +#endif + + if (ConfigGetParamBool(g_CoreConfig, "OnScreenDisplay")) + { + osd_exit(); + } + + rsp.romClosed(); + input.romClosed(); + audio.romClosed(); + gfx.romClosed(); + free_memory(); + + // clean up + g_EmulatorRunning = 0; + StateChanged(M64CORE_EMU_STATE, M64EMU_STOPPED); + + return M64ERR_SUCCESS; +} + +void main_stop(void) +{ + /* note: this operation is asynchronous. It may be called from a thread other than the + main emulator thread, and may return before the emulator is completely stopped */ + if (!g_EmulatorRunning) + return; + + DebugMessage(M64MSG_STATUS, "Stopping emulation."); + if(l_msgPause) + { + osd_delete_message(l_msgPause); + l_msgPause = NULL; + } + if(l_msgFF) + { + osd_delete_message(l_msgFF); + l_msgFF = NULL; + } + if(l_msgVol) + { + osd_delete_message(l_msgVol); + l_msgVol = NULL; + } + if (rompause) + { + rompause = 0; + StateChanged(M64CORE_EMU_STATE, M64EMU_RUNNING); + } + stop = 1; +#ifdef DBG + if(g_DebuggerActive) + { + debugger_step(); + } +#endif +} + +/********************************************************************************************************* +* main function +*/ +int main(int argc, char *argv[]) +{ + return 1; +} + diff --git a/source/mupen64plus-core/src/main/main.h b/source/mupen64plus-core/src/main/main.h new file mode 100644 index 0000000..d034c90 --- /dev/null +++ b/source/mupen64plus-core/src/main/main.h @@ -0,0 +1,77 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - main.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2002 Blight * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __MAIN_H__ +#define __MAIN_H__ + +#include "api/m64p_types.h" + +/* globals */ +extern m64p_handle g_CoreConfig; + +extern int g_MemHasBeenBSwapped; +extern int g_EmulatorRunning; + +extern m64p_frame_callback g_FrameCallback; + +const char* get_savestatepath(void); +const char* get_savesrampath(void); + +void new_frame(void); +void new_vi(void); + +int main_set_core_defaults(void); +void main_message(m64p_msg_level level, unsigned int osd_corner, const char *format, ...); + +m64p_error main_run(void); +void main_stop(void); +void main_toggle_pause(void); +void main_advance_one(void); + +void main_speedup(int percent); +void main_speeddown(int percent); +void main_set_fastforward(int enable); + +void main_take_next_screenshot(void); + +void main_state_set_slot(int slot); +void main_state_inc_slot(void); +void main_state_load(const char *filename); +void main_state_save(int format, const char *filename); + +m64p_error main_core_state_query(m64p_core_param param, int *rval); +m64p_error main_core_state_set(m64p_core_param param, int val); + +m64p_error main_get_screen_size(int *width, int *height); +m64p_error main_read_screen(void *pixels, int bFront); + +m64p_error main_volume_up(void); +m64p_error main_volume_down(void); +m64p_error main_volume_get_level(int *level); +m64p_error main_volume_set_level(int level); +m64p_error main_volume_mute(void); +int main_volume_get_muted(void); + +m64p_error main_reset(int do_hard_reset); + +#endif /* __MAIN_H__ */ + diff --git a/source/mupen64plus-core/src/main/md5.c b/source/mupen64plus-core/src/main/md5.c new file mode 100644 index 0000000..93674e7 --- /dev/null +++ b/source/mupen64plus-core/src/main/md5.c @@ -0,0 +1,382 @@ +/* + Copyright (C) 1999, 2000, 2002 Aladdin Enterprises. All rights reserved. + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + L. Peter Deutsch + ghost@aladdin.com + + */ +/* $Id: md5.c,v 1.6 2002/04/13 19:20:28 lpd Exp $ */ +/* + Independent implementation of MD5 (RFC 1321). + + This code implements the MD5 Algorithm defined in RFC 1321, whose + text is available at + http://www.ietf.org/rfc/rfc1321.txt + The code is derived from the text of the RFC, including the test suite + (section A.5) but excluding the rest of Appendix A. It does not include + any code or documentation that is identified in the RFC as being + copyrighted. + + The original and principal author of md5.c is L. Peter Deutsch + . Other authors are noted in the change history + that follows (in reverse chronological order): + + 2002-04-13 lpd Clarified derivation from RFC 1321; now handles byte order + either statically or dynamically; added missing #include + in library. + 2002-03-11 lpd Corrected argument list for main(), and added int return + type, in test program and T value program. + 2002-02-21 lpd Added missing #include in test program. + 2000-07-03 lpd Patched to eliminate warnings about "constant is + unsigned in ANSI C, signed in traditional"; made test program + self-checking. + 1999-11-04 lpd Edited comments slightly for automatic TOC extraction. + 1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5). + 1999-05-03 lpd Original version. + */ + +#include "md5.h" +#include + +#undef BYTE_ORDER /* 1 = big-endian, -1 = little-endian, 0 = unknown */ +#ifdef ARCH_IS_BIG_ENDIAN +# define BYTE_ORDER (ARCH_IS_BIG_ENDIAN ? 1 : -1) +#else +# define BYTE_ORDER 0 +#endif + +#define T_MASK ((md5_word_t)~0) +#define T1 /* 0xd76aa478 */ (T_MASK ^ 0x28955b87) +#define T2 /* 0xe8c7b756 */ (T_MASK ^ 0x173848a9) +#define T3 0x242070db +#define T4 /* 0xc1bdceee */ (T_MASK ^ 0x3e423111) +#define T5 /* 0xf57c0faf */ (T_MASK ^ 0x0a83f050) +#define T6 0x4787c62a +#define T7 /* 0xa8304613 */ (T_MASK ^ 0x57cfb9ec) +#define T8 /* 0xfd469501 */ (T_MASK ^ 0x02b96afe) +#define T9 0x698098d8 +#define T10 /* 0x8b44f7af */ (T_MASK ^ 0x74bb0850) +#define T11 /* 0xffff5bb1 */ (T_MASK ^ 0x0000a44e) +#define T12 /* 0x895cd7be */ (T_MASK ^ 0x76a32841) +#define T13 0x6b901122 +#define T14 /* 0xfd987193 */ (T_MASK ^ 0x02678e6c) +#define T15 /* 0xa679438e */ (T_MASK ^ 0x5986bc71) +#define T16 0x49b40821 +#define T17 /* 0xf61e2562 */ (T_MASK ^ 0x09e1da9d) +#define T18 /* 0xc040b340 */ (T_MASK ^ 0x3fbf4cbf) +#define T19 0x265e5a51 +#define T20 /* 0xe9b6c7aa */ (T_MASK ^ 0x16493855) +#define T21 /* 0xd62f105d */ (T_MASK ^ 0x29d0efa2) +#define T22 0x02441453 +#define T23 /* 0xd8a1e681 */ (T_MASK ^ 0x275e197e) +#define T24 /* 0xe7d3fbc8 */ (T_MASK ^ 0x182c0437) +#define T25 0x21e1cde6 +#define T26 /* 0xc33707d6 */ (T_MASK ^ 0x3cc8f829) +#define T27 /* 0xf4d50d87 */ (T_MASK ^ 0x0b2af278) +#define T28 0x455a14ed +#define T29 /* 0xa9e3e905 */ (T_MASK ^ 0x561c16fa) +#define T30 /* 0xfcefa3f8 */ (T_MASK ^ 0x03105c07) +#define T31 0x676f02d9 +#define T32 /* 0x8d2a4c8a */ (T_MASK ^ 0x72d5b375) +#define T33 /* 0xfffa3942 */ (T_MASK ^ 0x0005c6bd) +#define T34 /* 0x8771f681 */ (T_MASK ^ 0x788e097e) +#define T35 0x6d9d6122 +#define T36 /* 0xfde5380c */ (T_MASK ^ 0x021ac7f3) +#define T37 /* 0xa4beea44 */ (T_MASK ^ 0x5b4115bb) +#define T38 0x4bdecfa9 +#define T39 /* 0xf6bb4b60 */ (T_MASK ^ 0x0944b49f) +#define T40 /* 0xbebfbc70 */ (T_MASK ^ 0x4140438f) +#define T41 0x289b7ec6 +#define T42 /* 0xeaa127fa */ (T_MASK ^ 0x155ed805) +#define T43 /* 0xd4ef3085 */ (T_MASK ^ 0x2b10cf7a) +#define T44 0x04881d05 +#define T45 /* 0xd9d4d039 */ (T_MASK ^ 0x262b2fc6) +#define T46 /* 0xe6db99e5 */ (T_MASK ^ 0x1924661a) +#define T47 0x1fa27cf8 +#define T48 /* 0xc4ac5665 */ (T_MASK ^ 0x3b53a99a) +#define T49 /* 0xf4292244 */ (T_MASK ^ 0x0bd6ddbb) +#define T50 0x432aff97 +#define T51 /* 0xab9423a7 */ (T_MASK ^ 0x546bdc58) +#define T52 /* 0xfc93a039 */ (T_MASK ^ 0x036c5fc6) +#define T53 0x655b59c3 +#define T54 /* 0x8f0ccc92 */ (T_MASK ^ 0x70f3336d) +#define T55 /* 0xffeff47d */ (T_MASK ^ 0x00100b82) +#define T56 /* 0x85845dd1 */ (T_MASK ^ 0x7a7ba22e) +#define T57 0x6fa87e4f +#define T58 /* 0xfe2ce6e0 */ (T_MASK ^ 0x01d3191f) +#define T59 /* 0xa3014314 */ (T_MASK ^ 0x5cfebceb) +#define T60 0x4e0811a1 +#define T61 /* 0xf7537e82 */ (T_MASK ^ 0x08ac817d) +#define T62 /* 0xbd3af235 */ (T_MASK ^ 0x42c50dca) +#define T63 0x2ad7d2bb +#define T64 /* 0xeb86d391 */ (T_MASK ^ 0x14792c6e) + + +static void +md5_process(md5_state_t *pms, const md5_byte_t *data /*[64]*/) +{ + md5_word_t + a = pms->abcd[0], b = pms->abcd[1], + c = pms->abcd[2], d = pms->abcd[3]; + md5_word_t t; +#if BYTE_ORDER > 0 + /* Define storage only for big-endian CPUs. */ + md5_word_t X[16]; +#else + /* Define storage for little-endian or both types of CPUs. */ + md5_word_t xbuf[16]; + const md5_word_t *X; +#endif + + { +#if BYTE_ORDER == 0 + /* + * Determine dynamically whether this is a big-endian or + * little-endian machine, since we can use a more efficient + * algorithm on the latter. + */ + static const int w = 1; + + if (*((const md5_byte_t *)&w)) /* dynamic little-endian */ +#endif +#if BYTE_ORDER <= 0 /* little-endian */ + { + /* + * On little-endian machines, we can process properly aligned + * data without copying it. + */ + if (!((data - (const md5_byte_t *)0) & 3)) { + /* data are properly aligned */ + X = (const md5_word_t *)data; + } else { + /* not aligned */ + memcpy(xbuf, data, 64); + X = xbuf; + } + } +#endif +#if BYTE_ORDER == 0 + else /* dynamic big-endian */ +#endif +#if BYTE_ORDER >= 0 /* big-endian */ + { + /* + * On big-endian machines, we must arrange the bytes in the + * right order. + */ + const md5_byte_t *xp = data; + int i; + +# if BYTE_ORDER == 0 + X = xbuf; /* (dynamic only) */ +# else +# define xbuf X /* (static only) */ +# endif + for (i = 0; i < 16; ++i, xp += 4) + xbuf[i] = xp[0] + (xp[1] << 8) + (xp[2] << 16) + (xp[3] << 24); + } +#endif + } + +#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32 - (n)))) + + /* Round 1. */ + /* Let [abcd k s i] denote the operation + a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */ +#define F(x, y, z) (((x) & (y)) | (~(x) & (z))) +#define SET(a, b, c, d, k, s, Ti)\ + t = a + F(b,c,d) + X[k] + Ti;\ + a = ROTATE_LEFT(t, s) + b + /* Do the following 16 operations. */ + SET(a, b, c, d, 0, 7, T1); + SET(d, a, b, c, 1, 12, T2); + SET(c, d, a, b, 2, 17, T3); + SET(b, c, d, a, 3, 22, T4); + SET(a, b, c, d, 4, 7, T5); + SET(d, a, b, c, 5, 12, T6); + SET(c, d, a, b, 6, 17, T7); + SET(b, c, d, a, 7, 22, T8); + SET(a, b, c, d, 8, 7, T9); + SET(d, a, b, c, 9, 12, T10); + SET(c, d, a, b, 10, 17, T11); + SET(b, c, d, a, 11, 22, T12); + SET(a, b, c, d, 12, 7, T13); + SET(d, a, b, c, 13, 12, T14); + SET(c, d, a, b, 14, 17, T15); + SET(b, c, d, a, 15, 22, T16); +#undef SET + + /* Round 2. */ + /* Let [abcd k s i] denote the operation + a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */ +#define G(x, y, z) (((x) & (z)) | ((y) & ~(z))) +#define SET(a, b, c, d, k, s, Ti)\ + t = a + G(b,c,d) + X[k] + Ti;\ + a = ROTATE_LEFT(t, s) + b + /* Do the following 16 operations. */ + SET(a, b, c, d, 1, 5, T17); + SET(d, a, b, c, 6, 9, T18); + SET(c, d, a, b, 11, 14, T19); + SET(b, c, d, a, 0, 20, T20); + SET(a, b, c, d, 5, 5, T21); + SET(d, a, b, c, 10, 9, T22); + SET(c, d, a, b, 15, 14, T23); + SET(b, c, d, a, 4, 20, T24); + SET(a, b, c, d, 9, 5, T25); + SET(d, a, b, c, 14, 9, T26); + SET(c, d, a, b, 3, 14, T27); + SET(b, c, d, a, 8, 20, T28); + SET(a, b, c, d, 13, 5, T29); + SET(d, a, b, c, 2, 9, T30); + SET(c, d, a, b, 7, 14, T31); + SET(b, c, d, a, 12, 20, T32); +#undef SET + + /* Round 3. */ + /* Let [abcd k s t] denote the operation + a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */ +#define H(x, y, z) ((x) ^ (y) ^ (z)) +#define SET(a, b, c, d, k, s, Ti)\ + t = a + H(b,c,d) + X[k] + Ti;\ + a = ROTATE_LEFT(t, s) + b + /* Do the following 16 operations. */ + SET(a, b, c, d, 5, 4, T33); + SET(d, a, b, c, 8, 11, T34); + SET(c, d, a, b, 11, 16, T35); + SET(b, c, d, a, 14, 23, T36); + SET(a, b, c, d, 1, 4, T37); + SET(d, a, b, c, 4, 11, T38); + SET(c, d, a, b, 7, 16, T39); + SET(b, c, d, a, 10, 23, T40); + SET(a, b, c, d, 13, 4, T41); + SET(d, a, b, c, 0, 11, T42); + SET(c, d, a, b, 3, 16, T43); + SET(b, c, d, a, 6, 23, T44); + SET(a, b, c, d, 9, 4, T45); + SET(d, a, b, c, 12, 11, T46); + SET(c, d, a, b, 15, 16, T47); + SET(b, c, d, a, 2, 23, T48); +#undef SET + + /* Round 4. */ + /* Let [abcd k s t] denote the operation + a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */ +#define I(x, y, z) ((y) ^ ((x) | ~(z))) +#define SET(a, b, c, d, k, s, Ti)\ + t = a + I(b,c,d) + X[k] + Ti;\ + a = ROTATE_LEFT(t, s) + b + /* Do the following 16 operations. */ + SET(a, b, c, d, 0, 6, T49); + SET(d, a, b, c, 7, 10, T50); + SET(c, d, a, b, 14, 15, T51); + SET(b, c, d, a, 5, 21, T52); + SET(a, b, c, d, 12, 6, T53); + SET(d, a, b, c, 3, 10, T54); + SET(c, d, a, b, 10, 15, T55); + SET(b, c, d, a, 1, 21, T56); + SET(a, b, c, d, 8, 6, T57); + SET(d, a, b, c, 15, 10, T58); + SET(c, d, a, b, 6, 15, T59); + SET(b, c, d, a, 13, 21, T60); + SET(a, b, c, d, 4, 6, T61); + SET(d, a, b, c, 11, 10, T62); + SET(c, d, a, b, 2, 15, T63); + SET(b, c, d, a, 9, 21, T64); +#undef SET + + /* Then perform the following additions. (That is increment each + of the four registers by the value it had before this block + was started.) */ + pms->abcd[0] += a; + pms->abcd[1] += b; + pms->abcd[2] += c; + pms->abcd[3] += d; +} + +void +md5_init(md5_state_t *pms) +{ + pms->count[0] = pms->count[1] = 0; + pms->abcd[0] = 0x67452301; + pms->abcd[1] = /*0xefcdab89*/ T_MASK ^ 0x10325476; + pms->abcd[2] = /*0x98badcfe*/ T_MASK ^ 0x67452301; + pms->abcd[3] = 0x10325476; +} + +void +md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes) +{ + const md5_byte_t *p = data; + int left = nbytes; + int offset = (pms->count[0] >> 3) & 63; + md5_word_t nbits = (md5_word_t)(nbytes << 3); + + if (nbytes <= 0) + return; + + /* Update the message length. */ + pms->count[1] += nbytes >> 29; + pms->count[0] += nbits; + if (pms->count[0] < nbits) + pms->count[1]++; + + /* Process an initial partial block. */ + if (offset) { + int copy = (offset + nbytes > 64 ? 64 - offset : nbytes); + + memcpy(pms->buf + offset, p, copy); + if (offset + copy < 64) + return; + p += copy; + left -= copy; + md5_process(pms, pms->buf); + } + + /* Process full blocks. */ + for (; left >= 64; p += 64, left -= 64) + md5_process(pms, p); + + /* Process a final partial block. */ + if (left) + memcpy(pms->buf, p, left); +} + +void +md5_finish(md5_state_t *pms, md5_byte_t digest[16]) +{ + static const md5_byte_t pad[64] = { + 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + }; + md5_byte_t data[8]; + int i; + + /* Save the length before padding. */ + for (i = 0; i < 8; ++i) + data[i] = (md5_byte_t)(pms->count[i >> 2] >> ((i & 3) << 3)); + /* Pad to 56 bytes mod 64. */ + md5_append(pms, pad, ((55 - (pms->count[0] >> 3)) & 63) + 1); + /* Append the length. */ + md5_append(pms, data, 8); + for (i = 0; i < 16; ++i) + digest[i] = (md5_byte_t)(pms->abcd[i >> 2] >> ((i & 3) << 3)); +} + diff --git a/source/mupen64plus-core/src/main/md5.h b/source/mupen64plus-core/src/main/md5.h new file mode 100644 index 0000000..5ddb037 --- /dev/null +++ b/source/mupen64plus-core/src/main/md5.h @@ -0,0 +1,92 @@ +/* + Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved. + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + L. Peter Deutsch + ghost@aladdin.com + + */ +/* $Id: md5.h,v 1.4 2002/04/13 19:20:28 lpd Exp $ */ +/* + Independent implementation of MD5 (RFC 1321). + + This code implements the MD5 Algorithm defined in RFC 1321, whose + text is available at + http://www.ietf.org/rfc/rfc1321.txt + The code is derived from the text of the RFC, including the test suite + (section A.5) but excluding the rest of Appendix A. It does not include + any code or documentation that is identified in the RFC as being + copyrighted. + + The original and principal author of md5.h is L. Peter Deutsch + . Other authors are noted in the change history + that follows (in reverse chronological order): + + 2002-04-13 lpd Removed support for non-ANSI compilers; removed + references to Ghostscript; clarified derivation from RFC 1321; + now handles byte order either statically or dynamically. + 1999-11-04 lpd Edited comments slightly for automatic TOC extraction. + 1999-10-18 lpd Fixed typo in header comment (ansi2knr rather than md5); + added conditionalization for C++ compilation from Martin + Purschke . + 1999-05-03 lpd Original version. + */ + +#ifndef md5_INCLUDED +# define md5_INCLUDED + +/* + * This package supports both compile-time and run-time determination of CPU + * byte order. If ARCH_IS_BIG_ENDIAN is defined as 0, the code will be + * compiled to run only on little-endian CPUs; if ARCH_IS_BIG_ENDIAN is + * defined as non-zero, the code will be compiled to run only on big-endian + * CPUs; if ARCH_IS_BIG_ENDIAN is not defined, the code will be compiled to + * run on either big- or little-endian CPUs, but will run slightly less + * efficiently on either one than if ARCH_IS_BIG_ENDIAN is defined. + */ + +typedef unsigned char md5_byte_t; /* 8-bit byte */ +typedef unsigned int md5_word_t; /* 32-bit word */ + +/* Define the state of the MD5 Algorithm. */ +typedef struct md5_state_s { + md5_word_t count[2]; /* message length in bits, lsw first */ + md5_word_t abcd[4]; /* digest buffer */ + md5_byte_t buf[64]; /* accumulate block */ +} md5_state_t; + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* Initialize the algorithm. */ +void md5_init(md5_state_t *pms); + +/* Append a string to the message. */ +void md5_append(md5_state_t *pms, const md5_byte_t *data, int nbytes); + +/* Finish the message and return the digest. */ +void md5_finish(md5_state_t *pms, md5_byte_t digest[16]); + +#ifdef __cplusplus +} /* end extern "C" */ +#endif + +#endif /* md5_INCLUDED */ + diff --git a/source/mupen64plus-core/src/main/rom.c b/source/mupen64plus-core/src/main/rom.c new file mode 100644 index 0000000..5cd1b3e --- /dev/null +++ b/source/mupen64plus-core/src/main/rom.c @@ -0,0 +1,536 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - rom.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Tillin9 * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/config.h" +#include "api/m64p_config.h" + +#include "md5.h" +#include "rom.h" +#include "main.h" +#include "util.h" + +#include "memory/memory.h" +#include "osal/preproc.h" +#include "osd/osd.h" + +#define DEFAULT 16 + +#define CHUNKSIZE 1024*128 /* Read files 128KB at a time. */ + +static romdatabase_entry* ini_search_by_md5(md5_byte_t* md5); + +static _romdatabase g_romdatabase; + +/* Global loaded rom memory space. */ +unsigned char* rom = NULL; +/* Global loaded rom size. */ +int rom_size = 0; + +unsigned char isGoldeneyeRom = 0; + +m64p_rom_header ROM_HEADER; +rom_params ROM_PARAMS; +m64p_rom_settings ROM_SETTINGS; + +static m64p_system_type rom_country_code_to_system_type(unsigned short country_code); +static int rom_system_type_to_ai_dac_rate(m64p_system_type system_type); +static int rom_system_type_to_vi_limit(m64p_system_type system_type); + +/* Tests if a file is a valid N64 rom by checking the first 4 bytes. */ +static int is_valid_rom(const unsigned char *buffer) +{ + /* Test if rom is a native .z64 image with header 0x80371240. [ABCD] */ + if((buffer[0]==0x80)&&(buffer[1]==0x37)&&(buffer[2]==0x12)&&(buffer[3]==0x40)) + return 1; + /* Test if rom is a byteswapped .v64 image with header 0x37804012. [BADC] */ + else if((buffer[0]==0x37)&&(buffer[1]==0x80)&&(buffer[2]==0x40)&&(buffer[3]==0x12)) + return 1; + /* Test if rom is a wordswapped .n64 image with header 0x40123780. [DCBA] */ + else if((buffer[0]==0x40)&&(buffer[1]==0x12)&&(buffer[2]==0x37)&&(buffer[3]==0x80)) + return 1; + else + return 0; +} + +/* If rom is a .v64 or .n64 image, byteswap or wordswap loadlength amount of + * rom data to native .z64 before forwarding. Makes sure that data extraction + * and MD5ing routines always deal with a .z64 image. + */ +static void swap_rom(unsigned char* localrom, unsigned char* imagetype, int loadlength) +{ + unsigned char temp; + int i; + + /* Btyeswap if .v64 image. */ + if(localrom[0]==0x37) + { + *imagetype = V64IMAGE; + for (i = 0; i < loadlength; i+=2) + { + temp=localrom[i]; + localrom[i]=localrom[i+1]; + localrom[i+1]=temp; + } + } + /* Wordswap if .n64 image. */ + else if(localrom[0]==0x40) + { + *imagetype = N64IMAGE; + for (i = 0; i < loadlength; i+=4) + { + temp=localrom[i]; + localrom[i]=localrom[i+3]; + localrom[i+3]=temp; + temp=localrom[i+1]; + localrom[i+1]=localrom[i+2]; + localrom[i+2]=temp; + } + } + else + *imagetype = Z64IMAGE; +} + +m64p_error open_rom(const unsigned char* romimage, unsigned int size) +{ + md5_state_t state; + md5_byte_t digest[16]; + romdatabase_entry* entry; + char buffer[256]; + unsigned char imagetype; + int i; + + /* check input requirements */ + if (rom != NULL) + { + DebugMessage(M64MSG_ERROR, "open_rom(): previous ROM image was not freed"); + return M64ERR_INTERNAL; + } + if (romimage == NULL || !is_valid_rom(romimage)) + { + DebugMessage(M64MSG_ERROR, "open_rom(): not a valid ROM image"); + return M64ERR_INPUT_INVALID; + } + + /* Clear Byte-swapped flag, since ROM is now deleted. */ + g_MemHasBeenBSwapped = 0; + /* allocate new buffer for ROM and copy into this buffer */ + rom_size = size; + rom = (unsigned char *) malloc(size); + if (rom == NULL) + return M64ERR_NO_MEMORY; + memcpy(rom, romimage, size); + swap_rom(rom, &imagetype, rom_size); + + memcpy(&ROM_HEADER, rom, sizeof(m64p_rom_header)); + + /* Calculate MD5 hash */ + md5_init(&state); + md5_append(&state, (const md5_byte_t*)rom, rom_size); + md5_finish(&state, digest); + for ( i = 0; i < 16; ++i ) + sprintf(buffer+i*2, "%02X", digest[i]); + buffer[32] = '\0'; + strcpy(ROM_SETTINGS.MD5, buffer); + + /* add some useful properties to ROM_PARAMS */ + ROM_PARAMS.systemtype = rom_country_code_to_system_type(ROM_HEADER.Country_code); + ROM_PARAMS.vilimit = rom_system_type_to_vi_limit(ROM_PARAMS.systemtype); + ROM_PARAMS.aidacrate = rom_system_type_to_ai_dac_rate(ROM_PARAMS.systemtype); + + memcpy(ROM_PARAMS.headername, ROM_HEADER.Name, 20); + ROM_PARAMS.headername[20] = '\0'; + trim(ROM_PARAMS.headername); /* Remove trailing whitespace from ROM name. */ + + /* Look up this ROM in the .ini file and fill in goodname, etc */ + if ((entry=ini_search_by_md5(digest)) != NULL || + (entry=ini_search_by_crc(sl(ROM_HEADER.CRC1),sl(ROM_HEADER.CRC2))) != NULL) + { + strncpy(ROM_SETTINGS.goodname, entry->goodname, 255); + ROM_SETTINGS.goodname[255] = '\0'; + ROM_SETTINGS.savetype = entry->savetype; + ROM_SETTINGS.status = entry->status; + ROM_SETTINGS.players = entry->players; + ROM_SETTINGS.rumble = entry->rumble; + } + else + { + strcpy(ROM_SETTINGS.goodname, ROM_PARAMS.headername); + strcat(ROM_SETTINGS.goodname, " (unknown rom)"); + ROM_SETTINGS.savetype = NONE; + ROM_SETTINGS.status = 0; + ROM_SETTINGS.players = 0; + ROM_SETTINGS.rumble = 0; + } + + /* print out a bunch of info about the ROM */ + DebugMessage(M64MSG_INFO, "Goodname: %s", ROM_SETTINGS.goodname); + DebugMessage(M64MSG_INFO, "Name: %s", ROM_HEADER.Name); + imagestring(imagetype, buffer); + DebugMessage(M64MSG_INFO, "MD5: %s", ROM_SETTINGS.MD5); + DebugMessage(M64MSG_INFO, "CRC: %x %x", sl(ROM_HEADER.CRC1), sl(ROM_HEADER.CRC2)); + DebugMessage(M64MSG_INFO, "Imagetype: %s", buffer); + DebugMessage(M64MSG_INFO, "Rom size: %d bytes (or %d Mb or %d Megabits)", rom_size, rom_size/1024/1024, rom_size/1024/1024*8); + DebugMessage(M64MSG_VERBOSE, "ClockRate = %x", sl(ROM_HEADER.ClockRate)); + DebugMessage(M64MSG_INFO, "Version: %x", sl(ROM_HEADER.Release)); + if(sl(ROM_HEADER.Manufacturer_ID) == 'N') + DebugMessage(M64MSG_INFO, "Manufacturer: Nintendo"); + else + DebugMessage(M64MSG_INFO, "Manufacturer: %x", sl(ROM_HEADER.Manufacturer_ID)); + DebugMessage(M64MSG_VERBOSE, "Cartridge_ID: %x", ROM_HEADER.Cartridge_ID); + countrycodestring(ROM_HEADER.Country_code, buffer); + DebugMessage(M64MSG_INFO, "Country: %s", buffer); + DebugMessage(M64MSG_VERBOSE, "PC = %x", sl((unsigned int)ROM_HEADER.PC)); + DebugMessage(M64MSG_VERBOSE, "Save type: %d", ROM_SETTINGS.savetype); + + //Prepare Hack for GOLDENEYE + isGoldeneyeRom = 0; + if(strcmp(ROM_PARAMS.headername, "GOLDENEYE") == 0) + isGoldeneyeRom = 1; + + return M64ERR_SUCCESS; +} + +m64p_error close_rom(void) +{ + if (rom == NULL) + return M64ERR_INVALID_STATE; + + free(rom); + rom = NULL; + + /* Clear Byte-swapped flag, since ROM is now deleted. */ + g_MemHasBeenBSwapped = 0; + DebugMessage(M64MSG_STATUS, "Rom closed."); + + return M64ERR_SUCCESS; +} + +/********************************************************************************************/ +/* ROM utility functions */ + +// Get the system type associated to a ROM country code. +static m64p_system_type rom_country_code_to_system_type(unsigned short country_code) +{ + switch (country_code & 0xFF) + { + // PAL codes + case 0x44: + case 0x46: + case 0x49: + case 0x50: + case 0x53: + case 0x55: + case 0x58: + case 0x59: + return SYSTEM_PAL; + + // NTSC codes + case 0x37: + case 0x41: + case 0x45: + case 0x4a: + default: // Fallback for unknown codes + return SYSTEM_NTSC; + } +} + +// Get the VI (vertical interrupt) limit associated to a ROM system type. +static int rom_system_type_to_vi_limit(m64p_system_type system_type) +{ + switch (system_type) + { + case SYSTEM_PAL: + case SYSTEM_MPAL: + return 50; + + case SYSTEM_NTSC: + default: + return 60; + } +} + +static int rom_system_type_to_ai_dac_rate(m64p_system_type system_type) +{ + switch (system_type) + { + case SYSTEM_PAL: + return 49656530; + case SYSTEM_MPAL: + return 48628316; + case SYSTEM_NTSC: + default: + return 48681812; + } +} + +/********************************************************************************************/ +/* INI Rom database functions */ + +void romdatabase_open(void) +{ + FILE *fPtr; + char buffer[256]; + romdatabase_search* search = NULL; + romdatabase_search** next_search; + + int counter, value, lineno; + unsigned char index; + const char *pathname = ConfigGetSharedDataFilepath("mupen64plus.ini"); + + if(g_romdatabase.have_database) + return; + + /* Open romdatabase. */ + if (pathname == NULL || (fPtr = fopen(pathname, "rb")) == NULL) + { + DebugMessage(M64MSG_ERROR, "Unable to open rom database file '%s'.", pathname); + return; + } + + g_romdatabase.have_database = 1; + + /* Clear premade indices. */ + for(counter = 0; counter < 255; ++counter) + g_romdatabase.crc_lists[counter] = NULL; + for(counter = 0; counter < 255; ++counter) + g_romdatabase.md5_lists[counter] = NULL; + g_romdatabase.list = NULL; + + next_search = &g_romdatabase.list; + + /* Parse ROM database file */ + for (lineno = 1; fgets(buffer, 255, fPtr) != NULL; lineno++) + { + char *line = buffer; + ini_line l = ini_parse_line(&line); + switch (l.type) + { + case INI_SECTION: + { + md5_byte_t md5[16]; + if (!parse_hex(l.name, md5, 16)) + { + DebugMessage(M64MSG_WARNING, "ROM Database: Invalid MD5 on line %i", lineno); + search = NULL; + continue; + } + + *next_search = (romdatabase_search*)malloc(sizeof(romdatabase_search)); + search = *next_search; + next_search = &search->next_entry; + + search->entry.goodname = NULL; + memcpy(search->entry.md5, md5, 16); + search->entry.refmd5 = NULL; + search->entry.crc1 = 0; + search->entry.crc2 = 0; + search->entry.status = 0; /* Set default to 0 stars. */ + search->entry.savetype = DEFAULT; + search->entry.players = DEFAULT; + search->entry.rumble = DEFAULT; + + search->next_entry = NULL; + search->next_crc = NULL; + /* Index MD5s by first 8 bits. */ + index = search->entry.md5[0]; + search->next_md5 = g_romdatabase.md5_lists[index]; + g_romdatabase.md5_lists[index] = search; + + break; + } + case INI_PROPERTY: + // This happens if there's stray properties before any section, + // or if some error happened on INI_SECTION (e.g. parsing). + if (search == NULL) + { + DebugMessage(M64MSG_WARNING, "ROM Database: Ignoring property on line %i", lineno); + continue; + } + if(!strcmp(l.name, "GoodName")) + { + search->entry.goodname = strdup(l.value); + } + else if(!strcmp(l.name, "CRC")) + { + char garbage_sweeper; + if (sscanf(l.value, "%X %X%c", &search->entry.crc1, + &search->entry.crc2, &garbage_sweeper) == 2) + { + /* Index CRCs by first 8 bits. */ + index = search->entry.crc1 >> 24; + search->next_crc = g_romdatabase.crc_lists[index]; + g_romdatabase.crc_lists[index] = search; + } + else + { + search->entry.crc1 = search->entry.crc2 = 0; + DebugMessage(M64MSG_WARNING, "ROM Database: Invalid CRC on line %i", lineno); + } + } + else if(!strcmp(l.name, "RefMD5")) + { + md5_byte_t md5[16]; + if (parse_hex(l.value, md5, 16)) + { + search->entry.refmd5 = (md5_byte_t*)malloc(16*sizeof(md5_byte_t)); + memcpy(search->entry.refmd5, md5, 16); + } + else + DebugMessage(M64MSG_WARNING, "ROM Database: Invalid RefMD5 on line %i", lineno); + } + else if(!strcmp(l.name, "SaveType")) + { + if(!strcmp(l.value, "Eeprom 4KB")) + search->entry.savetype = EEPROM_4KB; + else if(!strcmp(l.value, "Eeprom 16KB")) + search->entry.savetype = EEPROM_16KB; + else if(!strcmp(l.value, "SRAM")) + search->entry.savetype = SRAM; + else if(!strcmp(l.value, "Flash RAM")) + search->entry.savetype = FLASH_RAM; + else if(!strcmp(l.value, "Controller Pack")) + search->entry.savetype = CONTROLLER_PACK; + else if(!strcmp(l.value, "None")) + search->entry.savetype = NONE; + else + DebugMessage(M64MSG_WARNING, "ROM Database: Invalid save type on line %i", lineno); + } + else if(!strcmp(l.name, "Status")) + { + if (string_to_int(l.value, &value) && value >= 0 && value < 6) + search->entry.status = value; + else + DebugMessage(M64MSG_WARNING, "ROM Database: Invalid status on line %i", lineno); + } + else if(!strcmp(l.name, "Players")) + { + if (string_to_int(l.value, &value) && value >= 0 && value < 8) + search->entry.players = value; + else + DebugMessage(M64MSG_WARNING, "ROM Database: Invalid player count on line %i", lineno); + } + else if(!strcmp(l.name, "Rumble")) + { + if(!strcmp(l.value, "Yes")) + search->entry.rumble = 1; + else if(!strcmp(l.value, "No")) + search->entry.rumble = 0; + else + DebugMessage(M64MSG_WARNING, "ROM Database: Invalid rumble string on line %i", lineno); + } + else + { + DebugMessage(M64MSG_WARNING, "ROM Database: Unknown property on line %i", lineno); + } + break; + default: + break; + } + } + + fclose(fPtr); + + /* Resolve RefMD5 references */ + for (search = g_romdatabase.list; search != NULL; search = search->next_entry) + { + if (search->entry.refmd5 != NULL) + { + romdatabase_entry *ref = ini_search_by_md5(search->entry.refmd5); + if (ref != NULL) + { + if(ref->savetype!=DEFAULT) + search->entry.savetype = ref->savetype; + if(ref->status!=0) + search->entry.status = ref->status; + if(ref->players!=DEFAULT) + search->entry.players = ref->players; + if(ref->rumble!=DEFAULT) + search->entry.rumble = ref->rumble; + } + else + DebugMessage(M64MSG_WARNING, "ROM Database: Error solving RefMD5s"); + } + } +} + +void romdatabase_close(void) +{ + if (!g_romdatabase.have_database) + return; + + while (g_romdatabase.list != NULL) + { + romdatabase_search* search = g_romdatabase.list->next_entry; + if(g_romdatabase.list->entry.goodname) + free(g_romdatabase.list->entry.goodname); + if(g_romdatabase.list->entry.refmd5) + free(g_romdatabase.list->entry.refmd5); + free(g_romdatabase.list); + g_romdatabase.list = search; + } +} + +static romdatabase_entry* ini_search_by_md5(md5_byte_t* md5) +{ + romdatabase_search* search; + + if(!g_romdatabase.have_database) + return NULL; + + search = g_romdatabase.md5_lists[md5[0]]; + + while (search != NULL && memcmp(search->entry.md5, md5, 16) != 0) + search = search->next_md5; + + if(search==NULL) + return NULL; + + return &(search->entry); +} + +romdatabase_entry* ini_search_by_crc(unsigned int crc1, unsigned int crc2) +{ + romdatabase_search* search; + + if(!g_romdatabase.have_database) + return NULL; + + search = g_romdatabase.crc_lists[((crc1 >> 24) & 0xff)]; + + while (search != NULL && search->entry.crc1 != crc1 && search->entry.crc2 != crc2) + search = search->next_crc; + + if(search == NULL) + return NULL; + + return &(search->entry); +} + + diff --git a/source/mupen64plus-core/src/main/rom.h b/source/mupen64plus-core/src/main/rom.h new file mode 100644 index 0000000..5b91ace --- /dev/null +++ b/source/mupen64plus-core/src/main/rom.h @@ -0,0 +1,140 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - rom.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Tillin9 * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __ROM_H__ +#define __ROM_H__ + +#include "api/m64p_types.h" +#include "md5.h" + +/* ROM Loading and Saving functions */ + +m64p_error open_rom(const unsigned char* romimage, unsigned int size); +m64p_error close_rom(void); + +extern unsigned char* rom; +extern int rom_size; + +extern unsigned char isGoldeneyeRom; + +typedef struct _rom_params +{ + m64p_system_type systemtype; + int vilimit; + int aidacrate; + char headername[21]; /* ROM Name as in the header, removing trailing whitespace */ +} rom_params; + +extern m64p_rom_header ROM_HEADER; +extern rom_params ROM_PARAMS; +extern m64p_rom_settings ROM_SETTINGS; + +/* Supported rom compressiontypes. */ +enum +{ + UNCOMPRESSED, + ZIP_COMPRESSION, + GZIP_COMPRESSION, + BZIP2_COMPRESSION, + LZMA_COMPRESSION, + SZIP_COMPRESSION +}; + +/* Supported rom image types. */ +enum +{ + Z64IMAGE, + V64IMAGE, + N64IMAGE +}; + +/* Supported CIC chips. */ +enum +{ + CIC_NUS_6101, + CIC_NUS_6102, + CIC_NUS_6103, + CIC_NUS_6105, + CIC_NUS_6106 +}; + +/* Supported save types. */ +enum +{ + EEPROM_4KB, + EEPROM_16KB, + SRAM, + FLASH_RAM, + CONTROLLER_PACK, + NONE +}; + +/* Rom INI database structures and functions */ + +/* The romdatabase contains the items mupen64plus indexes for each rom. These + * include the goodname (from the GoodN64 project), the current status of the rom + * in mupen, the N64 savetype used in the original cartridge (often necessary for + * booting the rom in mupen), the number of players (including netplay options), + * and whether the rom can make use of the N64's rumble feature. Md5, crc1, and + * crc2 used for rom lookup. Md5s are unique hashes of the ENTIRE rom. Crcs are not + * unique and read from the rom header, meaning corrupt crcs are also a problem. + * Crcs were widely used (mainly in the cheat system). Refmd5s allows for a smaller + * database file and need not be used outside database loading. + */ +typedef struct +{ + char* goodname; + md5_byte_t md5[16]; + md5_byte_t* refmd5; + unsigned int crc1; + unsigned int crc2; + unsigned char status; /* Rom status on a scale from 0-5. */ + unsigned char savetype; + unsigned char players; /* Local players 0-4, 2/3/4 way Netplay indicated by 5/6/7. */ + unsigned char rumble; /* 0 - No, 1 - Yes boolean for rumble support. */ +} romdatabase_entry; + +typedef struct _romdatabase_search +{ + romdatabase_entry entry; + struct _romdatabase_search* next_entry; + struct _romdatabase_search* next_crc; + struct _romdatabase_search* next_md5; +} romdatabase_search; + +typedef struct +{ + int have_database; + romdatabase_search* crc_lists[256]; + romdatabase_search* md5_lists[256]; + romdatabase_search* list; +} _romdatabase; + +void romdatabase_open(void); +void romdatabase_close(void); +/* Should be used by current cheat system (isn't), when cheat system is + * migrated to md5s, will be fully depreciated. + */ +romdatabase_entry* ini_search_by_crc(unsigned int crc1, unsigned int crc2); + +#endif /* __ROM_H__ */ + diff --git a/source/mupen64plus-core/src/main/savestates.c b/source/mupen64plus-core/src/main/savestates.c new file mode 100644 index 0000000..ff03f99 --- /dev/null +++ b/source/mupen64plus-core/src/main/savestates.c @@ -0,0 +1,1534 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - savestates.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2009 Olejl Tillin9 * + * Copyright (C) 2008 Richard42 Tillin9 * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/m64p_config.h" +#include "api/config.h" + +#include "savestates.h" +#include "main.h" +#include "rom.h" +#include "util.h" +#include "workqueue.h" + +#include "memory/memory.h" +#include "memory/flashram.h" +#include "memory/tlb.h" +#include "r4300/macros.h" +#include "r4300/r4300.h" +#include "r4300/interupt.h" +#include "osal/preproc.h" +#include "osd/osd.h" +#include "r4300/new_dynarec/new_dynarec.h" + +#ifdef LIBMINIZIP + #include + #include +#else + #include "main/zip/unzip.h" + #include "main/zip/zip.h" +#endif + +static const char* savestate_magic = "M64+SAVE"; +static const int savestate_latest_version = 0x00010000; /* 1.0 */ +static const unsigned char pj64_magic[4] = { 0xC8, 0xA6, 0xD8, 0x23 }; + +static savestates_job job = savestates_job_nothing; +static savestates_type type = savestates_type_unknown; +static char *fname = NULL; + +static unsigned int slot = 0; +static int autoinc_save_slot = 0; + +static SDL_mutex *savestates_lock; + +struct savestate_work { + char *filepath; + char *data; + size_t size; + struct work_struct work; +}; + +/* Returns the malloc'd full path of the currently selected savestate. */ +static char *savestates_generate_path(savestates_type type) +{ + if(fname != NULL) /* A specific path was given. */ + { + return strdup(fname); + } + else /* Use the selected savestate slot */ + { + char *filename; + switch (type) + { + case savestates_type_m64p: + filename = formatstr("%s.st%d", ROM_SETTINGS.goodname, slot); + break; + case savestates_type_pj64_zip: + filename = formatstr("%s.pj%d.zip", ROM_PARAMS.headername, slot); + break; + case savestates_type_pj64_unc: + filename = formatstr("%s.pj%d", ROM_PARAMS.headername, slot); + break; + default: + filename = NULL; + break; + } + + if (filename != NULL) + { + char *filepath = formatstr("%s%s", get_savestatepath(), filename); + free(filename); + return filepath; + } + else + return NULL; + } +} + +void savestates_select_slot(unsigned int s) +{ + if(s>9||s==slot) + return; + slot = s; + ConfigSetParameter(g_CoreConfig, "CurrentSaveSlot", M64TYPE_INT, &s); + StateChanged(M64CORE_SAVESTATE_SLOT, slot); + + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Selected state slot: %d", slot); +} + +/* Returns the currently selected save slot. */ +unsigned int savestates_get_slot(void) +{ + return slot; +} + +/* Sets save state slot autoincrement on or off. */ +void savestates_set_autoinc_slot(int b) +{ + autoinc_save_slot = b; +} + +void savestates_inc_slot(void) +{ + if(++slot>9) + slot = 0; + StateChanged(M64CORE_SAVESTATE_SLOT, slot); +} + +savestates_job savestates_get_job(void) +{ + return job; +} + +void savestates_set_job(savestates_job j, savestates_type t, const char *fn) +{ + if (fname != NULL) + { + free(fname); + fname = NULL; + } + + job = j; + type = t; + if (fn != NULL) + fname = strdup(fn); +} + +static void savestates_clear_job(void) +{ + savestates_set_job(savestates_job_nothing, savestates_type_unknown, NULL); +} + +#define GETARRAY(buff, type, count) \ + (to_little_endian_buffer(buff, sizeof(type),count), \ + buff += count*sizeof(type), \ + (type *)(buff-count*sizeof(type))) +#define COPYARRAY(dst, buff, type, count) \ + memcpy(dst, GETARRAY(buff, type, count), sizeof(type)*count) +#define GETDATA(buff, type) *GETARRAY(buff, type, 1) + +#define PUTARRAY(src, buff, type, count) \ + memcpy(buff, src, sizeof(type)*count); \ + to_little_endian_buffer(buff, sizeof(type), count); \ + buff += count*sizeof(type); + +#define PUTDATA(buff, type, value) \ + do { type x = value; PUTARRAY(&x, buff, type, 1); } while(0) + +static int savestates_load_m64p(char *filepath) +{ + unsigned char header[44]; + gzFile f; + int version; + int i; + + size_t savestateSize; + unsigned char *savestateData, *curr; + char queue[1024]; + + SDL_LockMutex(savestates_lock); + + f = gzopen(filepath, "rb"); + if(f==NULL) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not open state file: %s", filepath); + SDL_UnlockMutex(savestates_lock); + return 0; + } + + /* Read and check Mupen64Plus magic number. */ + if (gzread(f, header, 44) != 44) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not read header from state file %s", filepath); + gzclose(f); + SDL_UnlockMutex(savestates_lock); + return 0; + } + curr = header; + + if(strncmp((char *)curr, savestate_magic, 8)!=0) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "State file: %s is not a valid Mupen64plus savestate.", filepath); + gzclose(f); + SDL_UnlockMutex(savestates_lock); + return 0; + } + curr += 8; + + version = *curr++; + version = (version << 8) | *curr++; + version = (version << 8) | *curr++; + version = (version << 8) | *curr++; + if(version != 0x00010000) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "State version (%08x) isn't compatible. Please update Mupen64Plus.", version); + gzclose(f); + SDL_UnlockMutex(savestates_lock); + return 0; + } + + if(memcmp((char *)curr, ROM_SETTINGS.MD5, 32)) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "State ROM MD5 does not match current ROM."); + gzclose(f); + SDL_UnlockMutex(savestates_lock); + return 0; + } + curr += 32; + + /* Read the rest of the savestate */ + savestateSize = 16788244; + savestateData = curr = (unsigned char *)malloc(savestateSize); + if (savestateData == NULL) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Insufficient memory to load state."); + gzclose(f); + SDL_UnlockMutex(savestates_lock); + return 0; + } + if (gzread(f, savestateData, savestateSize) != savestateSize || + (gzread(f, queue, sizeof(queue)) % 4) != 0) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not read Mupen64Plus savestate data from %s", filepath); + free(savestateData); + gzclose(f); + SDL_UnlockMutex(savestates_lock); + return 0; + } + + gzclose(f); + SDL_UnlockMutex(savestates_lock); + + // Parse savestate + rdram_register.rdram_config = GETDATA(curr, unsigned int); + rdram_register.rdram_device_id = GETDATA(curr, unsigned int); + rdram_register.rdram_delay = GETDATA(curr, unsigned int); + rdram_register.rdram_mode = GETDATA(curr, unsigned int); + rdram_register.rdram_ref_interval = GETDATA(curr, unsigned int); + rdram_register.rdram_ref_row = GETDATA(curr, unsigned int); + rdram_register.rdram_ras_interval = GETDATA(curr, unsigned int); + rdram_register.rdram_min_interval = GETDATA(curr, unsigned int); + rdram_register.rdram_addr_select = GETDATA(curr, unsigned int); + rdram_register.rdram_device_manuf = GETDATA(curr, unsigned int); + + MI_register.w_mi_init_mode_reg = GETDATA(curr, unsigned int); + MI_register.mi_init_mode_reg = GETDATA(curr, unsigned int); + curr += 4; // Duplicate MI init mode flags from old implementation + MI_register.mi_version_reg = GETDATA(curr, unsigned int); + MI_register.mi_intr_reg = GETDATA(curr, unsigned int); + MI_register.mi_intr_mask_reg = GETDATA(curr, unsigned int); + MI_register.w_mi_intr_mask_reg = GETDATA(curr, unsigned int); + curr += 8; // Duplicated MI intr flags and padding from old implementation + + pi_register.pi_dram_addr_reg = GETDATA(curr, unsigned int); + pi_register.pi_cart_addr_reg = GETDATA(curr, unsigned int); + pi_register.pi_rd_len_reg = GETDATA(curr, unsigned int); + pi_register.pi_wr_len_reg = GETDATA(curr, unsigned int); + pi_register.read_pi_status_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom1_lat_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom1_pwd_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom1_pgs_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom1_rls_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom2_lat_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom2_pwd_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom2_pgs_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom2_rls_reg = GETDATA(curr, unsigned int); + + sp_register.sp_mem_addr_reg = GETDATA(curr, unsigned int); + sp_register.sp_dram_addr_reg = GETDATA(curr, unsigned int); + sp_register.sp_rd_len_reg = GETDATA(curr, unsigned int); + sp_register.sp_wr_len_reg = GETDATA(curr, unsigned int); + sp_register.w_sp_status_reg = GETDATA(curr, unsigned int); + sp_register.sp_status_reg = GETDATA(curr, unsigned int); + curr += 16; // Duplicated SP flags and padding from old implementation + sp_register.sp_dma_full_reg = GETDATA(curr, unsigned int); + sp_register.sp_dma_busy_reg = GETDATA(curr, unsigned int); + sp_register.sp_semaphore_reg = GETDATA(curr, unsigned int); + + rsp_register.rsp_pc = GETDATA(curr, unsigned int); + rsp_register.rsp_ibist = GETDATA(curr, unsigned int); + + si_register.si_dram_addr = GETDATA(curr, unsigned int); + si_register.si_pif_addr_rd64b = GETDATA(curr, unsigned int); + si_register.si_pif_addr_wr64b = GETDATA(curr, unsigned int); + si_register.si_stat = GETDATA(curr, unsigned int); + + vi_register.vi_status = GETDATA(curr, unsigned int); + vi_register.vi_origin = GETDATA(curr, unsigned int); + vi_register.vi_width = GETDATA(curr, unsigned int); + vi_register.vi_v_intr = GETDATA(curr, unsigned int); + vi_register.vi_current = GETDATA(curr, unsigned int); + vi_register.vi_burst = GETDATA(curr, unsigned int); + vi_register.vi_v_sync = GETDATA(curr, unsigned int); + vi_register.vi_h_sync = GETDATA(curr, unsigned int); + vi_register.vi_leap = GETDATA(curr, unsigned int); + vi_register.vi_h_start = GETDATA(curr, unsigned int); + vi_register.vi_v_start = GETDATA(curr, unsigned int); + vi_register.vi_v_burst = GETDATA(curr, unsigned int); + vi_register.vi_x_scale = GETDATA(curr, unsigned int); + vi_register.vi_y_scale = GETDATA(curr, unsigned int); + vi_register.vi_delay = GETDATA(curr, unsigned int); + update_vi_status(vi_register.vi_status); + update_vi_width(vi_register.vi_width); + + ri_register.ri_mode = GETDATA(curr, unsigned int); + ri_register.ri_config = GETDATA(curr, unsigned int); + ri_register.ri_current_load = GETDATA(curr, unsigned int); + ri_register.ri_select = GETDATA(curr, unsigned int); + ri_register.ri_refresh = GETDATA(curr, unsigned int); + ri_register.ri_latency = GETDATA(curr, unsigned int); + ri_register.ri_error = GETDATA(curr, unsigned int); + ri_register.ri_werror = GETDATA(curr, unsigned int); + + ai_register.ai_dram_addr = GETDATA(curr, unsigned int); + ai_register.ai_len = GETDATA(curr, unsigned int); + ai_register.ai_control = GETDATA(curr, unsigned int); + ai_register.ai_status = GETDATA(curr, unsigned int); + ai_register.ai_dacrate = GETDATA(curr, unsigned int); + ai_register.ai_bitrate = GETDATA(curr, unsigned int); + ai_register.next_delay = GETDATA(curr, unsigned int); + ai_register.next_len = GETDATA(curr, unsigned int); + ai_register.current_delay = GETDATA(curr, unsigned int); + ai_register.current_len = GETDATA(curr, unsigned int); + update_ai_dacrate(ai_register.ai_dacrate); + + dpc_register.dpc_start = GETDATA(curr, unsigned int); + dpc_register.dpc_end = GETDATA(curr, unsigned int); + dpc_register.dpc_current = GETDATA(curr, unsigned int); + dpc_register.w_dpc_status = GETDATA(curr, unsigned int); + dpc_register.dpc_status = GETDATA(curr, unsigned int); + curr += 12; // Duplicated DPC flags and padding from old implementation + dpc_register.dpc_clock = GETDATA(curr, unsigned int); + dpc_register.dpc_bufbusy = GETDATA(curr, unsigned int); + dpc_register.dpc_pipebusy = GETDATA(curr, unsigned int); + dpc_register.dpc_tmem = GETDATA(curr, unsigned int); + + dps_register.dps_tbist = GETDATA(curr, unsigned int); + dps_register.dps_test_mode = GETDATA(curr, unsigned int); + dps_register.dps_buftest_addr = GETDATA(curr, unsigned int); + dps_register.dps_buftest_data = GETDATA(curr, unsigned int); + + COPYARRAY(rdram, curr, unsigned int, 0x800000/4); + COPYARRAY(SP_DMEM, curr, unsigned int, 0x1000/4); + COPYARRAY(SP_IMEM, curr, unsigned int, 0x1000/4); + COPYARRAY(PIF_RAM, curr, unsigned char, 0x40); + + flashram_info.use_flashram = GETDATA(curr, int); + flashram_info.mode = GETDATA(curr, int); + flashram_info.status = GETDATA(curr, unsigned long long); + flashram_info.erase_offset = GETDATA(curr, unsigned int); + flashram_info.write_pointer = GETDATA(curr, unsigned int); + + COPYARRAY(tlb_LUT_r, curr, unsigned int, 0x100000); + COPYARRAY(tlb_LUT_w, curr, unsigned int, 0x100000); + + llbit = GETDATA(curr, unsigned int); + COPYARRAY(reg, curr, long long int, 32); + COPYARRAY(reg_cop0, curr, unsigned int, 32); + set_fpr_pointers(Status); // Status is reg_cop0[12] + lo = GETDATA(curr, long long int); + hi = GETDATA(curr, long long int); + COPYARRAY(reg_cop1_fgr_64, curr, long long int, 32); + if ((Status & 0x04000000) == 0) // 32-bit FPR mode requires data shuffling because 64-bit layout is always stored in savestate file + shuffle_fpr_data(0x04000000, 0); + FCR0 = GETDATA(curr, int); + FCR31 = GETDATA(curr, int); + + for (i = 0; i < 32; i++) + { + tlb_e[i].mask = GETDATA(curr, short); + curr += 2; + tlb_e[i].vpn2 = GETDATA(curr, int); + tlb_e[i].g = GETDATA(curr, char); + tlb_e[i].asid = GETDATA(curr, unsigned char); + curr += 2; + tlb_e[i].pfn_even = GETDATA(curr, int); + tlb_e[i].c_even = GETDATA(curr, char); + tlb_e[i].d_even = GETDATA(curr, char); + tlb_e[i].v_even = GETDATA(curr, char); + curr++; + tlb_e[i].pfn_odd = GETDATA(curr, int); + tlb_e[i].c_odd = GETDATA(curr, char); + tlb_e[i].d_odd = GETDATA(curr, char); + tlb_e[i].v_odd = GETDATA(curr, char); + tlb_e[i].r = GETDATA(curr, char); + + tlb_e[i].start_even = GETDATA(curr, unsigned int); + tlb_e[i].end_even = GETDATA(curr, unsigned int); + tlb_e[i].phys_even = GETDATA(curr, unsigned int); + tlb_e[i].start_odd = GETDATA(curr, unsigned int); + tlb_e[i].end_odd = GETDATA(curr, unsigned int); + tlb_e[i].phys_odd = GETDATA(curr, unsigned int); + } + +#ifdef NEW_DYNAREC + if (r4300emu == CORE_DYNAREC) { + pcaddr = GETDATA(curr, unsigned int); + pending_exception = 1; + invalidate_all_pages(); + } else { + if(r4300emu != CORE_PURE_INTERPRETER) + { + for (i = 0; i < 0x100000; i++) + invalid_code[i] = 1; + } + generic_jump_to(GETDATA(curr, unsigned int)); // PC + } +#else + if(r4300emu != CORE_PURE_INTERPRETER) + { + for (i = 0; i < 0x100000; i++) + invalid_code[i] = 1; + } + generic_jump_to(GETDATA(curr, unsigned int)); // PC +#endif + + next_interupt = GETDATA(curr, unsigned int); + next_vi = GETDATA(curr, unsigned int); + vi_field = GETDATA(curr, unsigned int); + + // assert(savestateData+savestateSize == curr) + + to_little_endian_buffer(queue, 4, 256); + load_eventqueue_infos(queue); + +#ifdef NEW_DYNAREC + if (r4300emu == CORE_DYNAREC) + last_addr = pcaddr; + else + last_addr = PC->addr; +#else + last_addr = PC->addr; +#endif + + free(savestateData); + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "State loaded from: %s", namefrompath(filepath)); + return 1; +} + +static int savestates_load_pj64(char *filepath, void *handle, + int (*read_func)(void *, void *, size_t)) +{ + char buffer[1024]; + unsigned int vi_timer, SaveRDRAMSize; + int i; + + unsigned char header[8]; + unsigned char RomHeader[0x40]; + + size_t savestateSize; + unsigned char *savestateData, *curr; + + /* Read and check Project64 magic number. */ + if (!read_func(handle, header, 8)) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not read header from Project64 savestate %s", filepath); + return 0; + } + + curr = header; + if (memcmp(curr, pj64_magic, 4) != 0) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "State file: %s is not a valid Project64 savestate. Unrecognized file format.", filepath); + return 0; + } + curr += 4; + + SaveRDRAMSize = GETDATA(curr, unsigned int); + + /* Read the rest of the savestate into memory. */ + savestateSize = SaveRDRAMSize + 0x2754; + savestateData = curr = (unsigned char *)malloc(savestateSize); + if (savestateData == NULL) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Insufficient memory to load state."); + return 0; + } + if (!read_func(handle, savestateData, savestateSize)) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not read savestate data from Project64 savestate %s", filepath); + free(savestateData); + return 0; + } + + // check ROM header + COPYARRAY(RomHeader, curr, unsigned int, 0x40/4); + if(memcmp(RomHeader, rom, 0x40) != 0) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "State ROM header does not match current ROM."); + free(savestateData); + return 0; + } + + // vi_timer + vi_timer = GETDATA(curr, unsigned int); + + // Program Counter + last_addr = GETDATA(curr, unsigned int); + + // GPR + COPYARRAY(reg, curr, long long int, 32); + + // FPR + COPYARRAY(reg_cop1_fgr_64, curr, long long int, 32); + + // CP0 + COPYARRAY(reg_cop0, curr, unsigned int, 32); + + set_fpr_pointers(Status); // Status is reg_cop0[12] + if ((Status & 0x04000000) == 0) // TODO not sure how pj64 handles this + shuffle_fpr_data(0x04000000, 0); + + // Initialze the interupts + vi_timer += reg_cop0[9]; // Add current Count + next_interupt = (Compare < vi_timer) ? Compare : vi_timer; + next_vi = vi_timer; + vi_field = 0; + *((unsigned int*)&buffer[0]) = VI_INT; + *((unsigned int*)&buffer[4]) = vi_timer; + *((unsigned int*)&buffer[8]) = COMPARE_INT; + *((unsigned int*)&buffer[12]) = Compare; + *((unsigned int*)&buffer[16]) = 0xFFFFFFFF; + + load_eventqueue_infos(buffer); + + // FPCR + FCR0 = GETDATA(curr, int); + curr += 30 * 4; // FCR1...FCR30 not supported + FCR31 = GETDATA(curr, int); + + // hi / lo + hi = GETDATA(curr, long long int); + lo = GETDATA(curr, long long int); + + // rdram register + rdram_register.rdram_config = GETDATA(curr, unsigned int); + rdram_register.rdram_device_id = GETDATA(curr, unsigned int); + rdram_register.rdram_delay = GETDATA(curr, unsigned int); + rdram_register.rdram_mode = GETDATA(curr, unsigned int); + rdram_register.rdram_ref_interval = GETDATA(curr, unsigned int); + rdram_register.rdram_ref_row = GETDATA(curr, unsigned int); + rdram_register.rdram_ras_interval = GETDATA(curr, unsigned int); + rdram_register.rdram_min_interval = GETDATA(curr, unsigned int); + rdram_register.rdram_addr_select = GETDATA(curr, unsigned int); + rdram_register.rdram_device_manuf = GETDATA(curr, unsigned int); + + // sp_register + sp_register.sp_mem_addr_reg = GETDATA(curr, unsigned int); + sp_register.sp_dram_addr_reg = GETDATA(curr, unsigned int); + sp_register.sp_rd_len_reg = GETDATA(curr, unsigned int); + sp_register.sp_wr_len_reg = GETDATA(curr, unsigned int); + sp_register.sp_status_reg = GETDATA(curr, unsigned int); + sp_register.sp_dma_full_reg = GETDATA(curr, unsigned int); + sp_register.sp_dma_busy_reg = GETDATA(curr, unsigned int); + sp_register.sp_semaphore_reg = GETDATA(curr, unsigned int); + rsp_register.rsp_pc = GETDATA(curr, unsigned int); + rsp_register.rsp_ibist = GETDATA(curr, unsigned int); + + make_w_sp_status_reg(); + + // dpc_register + dpc_register.dpc_start = GETDATA(curr, unsigned int); + dpc_register.dpc_end = GETDATA(curr, unsigned int); + dpc_register.dpc_current = GETDATA(curr, unsigned int); + dpc_register.dpc_status = GETDATA(curr, unsigned int); + dpc_register.dpc_clock = GETDATA(curr, unsigned int); + dpc_register.dpc_bufbusy = GETDATA(curr, unsigned int); + dpc_register.dpc_pipebusy = GETDATA(curr, unsigned int); + dpc_register.dpc_tmem = GETDATA(curr, unsigned int); + (void)GETDATA(curr, unsigned int); // Dummy read + (void)GETDATA(curr, unsigned int); // Dummy read + + make_w_dpc_status(); + + // mi_register + MI_register.mi_init_mode_reg = GETDATA(curr, unsigned int); + MI_register.mi_version_reg = GETDATA(curr, unsigned int); + MI_register.mi_intr_reg = GETDATA(curr, unsigned int); + MI_register.mi_intr_mask_reg = GETDATA(curr, unsigned int); + + make_w_mi_init_mode_reg(); + make_w_mi_intr_mask_reg(); + + // vi_register + vi_register.vi_status = GETDATA(curr, unsigned int); + vi_register.vi_origin = GETDATA(curr, unsigned int); + vi_register.vi_width = GETDATA(curr, unsigned int); + vi_register.vi_v_intr = GETDATA(curr, unsigned int); + vi_register.vi_current = GETDATA(curr, unsigned int); + vi_register.vi_burst = GETDATA(curr, unsigned int); + vi_register.vi_v_sync = GETDATA(curr, unsigned int); + vi_register.vi_h_sync = GETDATA(curr, unsigned int); + vi_register.vi_leap = GETDATA(curr, unsigned int); + vi_register.vi_h_start = GETDATA(curr, unsigned int); + vi_register.vi_v_start = GETDATA(curr, unsigned int); + vi_register.vi_v_burst = GETDATA(curr, unsigned int); + vi_register.vi_x_scale = GETDATA(curr, unsigned int); + vi_register.vi_y_scale = GETDATA(curr, unsigned int); + // TODO vi delay? + update_vi_status(vi_register.vi_status); + update_vi_width(vi_register.vi_width); + + // ai_register + ai_register.ai_dram_addr = GETDATA(curr, unsigned int); + ai_register.ai_len = GETDATA(curr, unsigned int); + ai_register.ai_control = GETDATA(curr, unsigned int); + ai_register.ai_status = GETDATA(curr, unsigned int); + ai_register.ai_dacrate = GETDATA(curr, unsigned int); + ai_register.ai_bitrate = GETDATA(curr, unsigned int); + update_ai_dacrate(ai_register.ai_dacrate); + + // pi_register + pi_register.pi_dram_addr_reg = GETDATA(curr, unsigned int); + pi_register.pi_cart_addr_reg = GETDATA(curr, unsigned int); + pi_register.pi_rd_len_reg = GETDATA(curr, unsigned int); + pi_register.pi_wr_len_reg = GETDATA(curr, unsigned int); + pi_register.read_pi_status_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom1_lat_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom1_pwd_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom1_pgs_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom1_rls_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom2_lat_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom2_pwd_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom2_pgs_reg = GETDATA(curr, unsigned int); + pi_register.pi_bsd_dom2_rls_reg = GETDATA(curr, unsigned int); + read_func(handle, &pi_register, sizeof(PI_register)); + + // ri_register + ri_register.ri_mode = GETDATA(curr, unsigned int); + ri_register.ri_config = GETDATA(curr, unsigned int); + ri_register.ri_current_load = GETDATA(curr, unsigned int); + ri_register.ri_select = GETDATA(curr, unsigned int); + ri_register.ri_refresh = GETDATA(curr, unsigned int); + ri_register.ri_latency = GETDATA(curr, unsigned int); + ri_register.ri_error = GETDATA(curr, unsigned int); + ri_register.ri_werror = GETDATA(curr, unsigned int); + + // si_register + si_register.si_dram_addr = GETDATA(curr, unsigned int); + si_register.si_pif_addr_rd64b = GETDATA(curr, unsigned int); + si_register.si_pif_addr_wr64b = GETDATA(curr, unsigned int); + si_register.si_stat = GETDATA(curr, unsigned int); + + // tlb + memset(tlb_LUT_r, 0, 0x400000); + memset(tlb_LUT_w, 0, 0x400000); + for (i=0; i < 32; i++) + { + unsigned int MyPageMask, MyEntryHi, MyEntryLo0, MyEntryLo1; + + (void)GETDATA(curr, unsigned int); // Dummy read - EntryDefined + MyPageMask = GETDATA(curr, unsigned int); + MyEntryHi = GETDATA(curr, unsigned int); + MyEntryLo0 = GETDATA(curr, unsigned int); + MyEntryLo1 = GETDATA(curr, unsigned int); + + // This is copied from TLBWI instruction + tlb_e[i].g = (MyEntryLo0 & MyEntryLo1 & 1); + tlb_e[i].pfn_even = (MyEntryLo0 & 0x3FFFFFC0) >> 6; + tlb_e[i].pfn_odd = (MyEntryLo1 & 0x3FFFFFC0) >> 6; + tlb_e[i].c_even = (MyEntryLo0 & 0x38) >> 3; + tlb_e[i].c_odd = (MyEntryLo1 & 0x38) >> 3; + tlb_e[i].d_even = (MyEntryLo0 & 0x4) >> 2; + tlb_e[i].d_odd = (MyEntryLo1 & 0x4) >> 2; + tlb_e[i].v_even = (MyEntryLo0 & 0x2) >> 1; + tlb_e[i].v_odd = (MyEntryLo1 & 0x2) >> 1; + tlb_e[i].asid = (MyEntryHi & 0xFF); + tlb_e[i].vpn2 = (MyEntryHi & 0xFFFFE000) >> 13; + //tlb_e[i].r = (MyEntryHi & 0xC000000000000000LL) >> 62; + tlb_e[i].mask = (MyPageMask & 0x1FFE000) >> 13; + + tlb_e[i].start_even = tlb_e[i].vpn2 << 13; + tlb_e[i].end_even = tlb_e[i].start_even+ + (tlb_e[i].mask << 12) + 0xFFF; + tlb_e[i].phys_even = tlb_e[i].pfn_even << 12; + + tlb_e[i].start_odd = tlb_e[i].end_even+1; + tlb_e[i].end_odd = tlb_e[i].start_odd+ + (tlb_e[i].mask << 12) + 0xFFF; + tlb_e[i].phys_odd = tlb_e[i].pfn_odd << 12; + + tlb_map(&tlb_e[i]); + } + + // pif ram + COPYARRAY(PIF_RAM, curr, unsigned char, 0x40); + + // RDRAM + memset(rdram, 0, 0x800000); + COPYARRAY(rdram, curr, unsigned int, SaveRDRAMSize/4); + + // DMEM + COPYARRAY(SP_DMEM, curr, unsigned int, 0x1000/4); + + // IMEM + COPYARRAY(SP_IMEM, curr, unsigned int, 0x1000/4); + + // The following values should not matter because we don't have any AI interrupt + // ai_register.next_delay = 0; ai_register.next_len = 0; + // ai_register.current_delay = 0; ai_register.current_len = 0; + + // The following is not available in PJ64 savestate. Keep the values as is. + // dps_register.dps_tbist = 0; dps_register.dps_test_mode = 0; + // dps_register.dps_buftest_addr = 0; dps_register.dps_buftest_data = 0; llbit = 0; + + // No flashram info in pj64 savestate. + init_flashram(); + +#ifdef NEW_DYNAREC + if (r4300emu == CORE_DYNAREC) { + pcaddr = GETDATA(curr, unsigned int); + pending_exception = 1; + invalidate_all_pages(); + } else { + if(r4300emu != CORE_PURE_INTERPRETER) + { + for (i = 0; i < 0x100000; i++) + invalid_code[i] = 1; + } + generic_jump_to(last_addr); + } +#else + if(r4300emu != CORE_PURE_INTERPRETER) + { + for (i = 0; i < 0x100000; i++) + invalid_code[i] = 1; + } + generic_jump_to(last_addr); +#endif + + // assert(savestateData+savestateSize == curr) + + free(savestateData); + return 1; +} + +static int read_data_from_zip(void *zip, void *buffer, size_t length) +{ + return unzReadCurrentFile((unzFile)zip, buffer, (unsigned)length) == length; +} + +static int savestates_load_pj64_zip(char *filepath) +{ + char szFileName[256], szExtraField[256], szComment[256]; + unzFile zipstatefile = NULL; + unz_file_info fileinfo; + int ret = 0; + + /* Open the .zip file. */ + zipstatefile = unzOpen(filepath); + if (zipstatefile == NULL || + unzGoToFirstFile(zipstatefile) != UNZ_OK || + unzGetCurrentFileInfo(zipstatefile, &fileinfo, szFileName, 255, szExtraField, 255, szComment, 255) != UNZ_OK || + unzOpenCurrentFile(zipstatefile) != UNZ_OK) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Zip error. Could not open state file: %s", filepath); + goto clean_and_exit; + } + + if (!savestates_load_pj64(filepath, zipstatefile, read_data_from_zip)) + goto clean_and_exit; + + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "State loaded from: %s", namefrompath(filepath)); + ret = 1; + + clean_and_exit: + if (zipstatefile != NULL) + unzClose(zipstatefile); + return ret; +} + +static int read_data_from_file(void *file, void *buffer, size_t length) +{ + return fread(buffer, 1, length, file) == length; +} + +static int savestates_load_pj64_unc(char *filepath) +{ + FILE *f; + + /* Open the file. */ + f = fopen(filepath, "rb"); + if (f == NULL) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not open state file: %s", filepath); + return 0; + } + + if (!savestates_load_pj64(filepath, f, read_data_from_file)) + { + fclose(f); + return 0; + } + + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "State loaded from: %s", namefrompath(filepath)); + fclose(f); + return 1; +} + +static savestates_type savestates_detect_type(char *filepath) +{ + unsigned char magic[4]; + FILE *f = fopen(filepath, "rb"); + if (f == NULL) + { + DebugMessage(M64MSG_STATUS, "Could not open state file %s\n", filepath); + return savestates_type_unknown; + } + + if (fread(magic, 1, 4, f) != 4) + { + fclose(f); + DebugMessage(M64MSG_STATUS, "Could not read from state file %s\n", filepath); + return savestates_type_unknown; + } + + fclose(f); + + if (magic[0] == 0x1f && magic[1] == 0x8b) // GZIP header + return savestates_type_m64p; + else if (memcmp(magic, "PK\x03\x04", 4) == 0) // ZIP header + return savestates_type_pj64_zip; + else if (memcmp(magic, pj64_magic, 4) == 0) // PJ64 header + return savestates_type_pj64_unc; + else + { + DebugMessage(M64MSG_STATUS, "Unknown state file type %s\n", filepath); + return savestates_type_unknown; + } +} + +int savestates_load(void) +{ + FILE *fPtr = NULL; + char *filepath = NULL; + int ret = 0; + + if (fname == NULL) // For slots, autodetect the savestate type + { + // try M64P type first + type = savestates_type_m64p; + filepath = savestates_generate_path(type); + fPtr = fopen(filepath, "rb"); // can I open this? + if (fPtr == NULL) + { + free(filepath); + // try PJ64 zipped type second + type = savestates_type_pj64_zip; + filepath = savestates_generate_path(type); + fPtr = fopen(filepath, "rb"); // can I open this? + if (fPtr == NULL) + { + free(filepath); + // finally, try PJ64 uncompressed + type = savestates_type_pj64_unc; + filepath = savestates_generate_path(type); + fPtr = fopen(filepath, "rb"); // can I open this? + if (fPtr == NULL) + { + free(filepath); + filepath = NULL; + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "No Mupen64Plus/PJ64 state file found for slot %i", slot); + type = savestates_type_unknown; + } + } + } + } + else // filename of state file to load was set explicitly in 'fname' + { + // detect type if unknown + if (type == savestates_type_unknown) + { + type = savestates_detect_type(fname); + } + filepath = savestates_generate_path(type); + if (filepath != NULL) + fPtr = fopen(filepath, "rb"); // can I open this? + if (fPtr == NULL) + { + if (filepath != NULL) + free(filepath); + filepath = NULL; + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Failed to open savestate file %s", filepath); + } + } + if (fPtr != NULL) + fclose(fPtr); + + if (filepath != NULL) + { + switch (type) + { + case savestates_type_m64p: ret = savestates_load_m64p(filepath); break; + case savestates_type_pj64_zip: ret = savestates_load_pj64_zip(filepath); break; + case savestates_type_pj64_unc: ret = savestates_load_pj64_unc(filepath); break; + default: ret = 0; break; + } + free(filepath); + filepath = NULL; + } + + // deliver callback to indicate completion of state loading operation + StateChanged(M64CORE_STATE_LOADCOMPLETE, ret); + + savestates_clear_job(); + + return ret; +} + +static void savestates_save_m64p_work(struct work_struct *work) +{ + gzFile f; + struct savestate_work *save = container_of(work, struct savestate_work, work); + + SDL_LockMutex(savestates_lock); + + // Write the state to a GZIP file + f = gzopen(save->filepath, "wb"); + + if (f==NULL) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not open state file: %s", save->filepath); + free(save->data); + return; + } + + if (gzwrite(f, save->data, save->size) != save->size) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not write data to state file: %s", save->filepath); + gzclose(f); + free(save->data); + return; + } + + gzclose(f); + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Saved state to: %s", namefrompath(save->filepath)); + free(save->data); + free(save->filepath); + free(save); + + SDL_UnlockMutex(savestates_lock); +} + +static int savestates_save_m64p(char *filepath) +{ + unsigned char outbuf[4]; + int i; + + char queue[1024]; + int queuelength; + + struct savestate_work *save; + char *curr; + + save = malloc(sizeof(*save)); + if (!save) { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Insufficient memory to save state."); + return 0; + } + + save->filepath = strdup(filepath); + + if(autoinc_save_slot) + savestates_inc_slot(); + + queuelength = save_eventqueue_infos(queue); + + // Allocate memory for the save state data + save->size = 16788288 + queuelength; + save->data = curr = malloc(save->size); + if (save->data == NULL) + { + free(save->filepath); + free(save); + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Insufficient memory to save state."); + return 0; + } + + // Write the save state data to memory + PUTARRAY(savestate_magic, curr, unsigned char, 8); + + outbuf[0] = (savestate_latest_version >> 24) & 0xff; + outbuf[1] = (savestate_latest_version >> 16) & 0xff; + outbuf[2] = (savestate_latest_version >> 8) & 0xff; + outbuf[3] = (savestate_latest_version >> 0) & 0xff; + PUTARRAY(outbuf, curr, unsigned char, 4); + + PUTARRAY(ROM_SETTINGS.MD5, curr, char, 32); + + PUTDATA(curr, unsigned int, rdram_register.rdram_config); + PUTDATA(curr, unsigned int, rdram_register.rdram_device_id); + PUTDATA(curr, unsigned int, rdram_register.rdram_delay); + PUTDATA(curr, unsigned int, rdram_register.rdram_mode); + PUTDATA(curr, unsigned int, rdram_register.rdram_ref_interval); + PUTDATA(curr, unsigned int, rdram_register.rdram_ref_row); + PUTDATA(curr, unsigned int, rdram_register.rdram_ras_interval); + PUTDATA(curr, unsigned int, rdram_register.rdram_min_interval); + PUTDATA(curr, unsigned int, rdram_register.rdram_addr_select); + PUTDATA(curr, unsigned int, rdram_register.rdram_device_manuf); + + PUTDATA(curr, unsigned int, MI_register.w_mi_init_mode_reg); + PUTDATA(curr, unsigned int, MI_register.mi_init_mode_reg); + PUTDATA(curr, unsigned char, MI_register.mi_init_mode_reg & 0x7F); + PUTDATA(curr, unsigned char, (MI_register.mi_init_mode_reg & 0x80) != 0); + PUTDATA(curr, unsigned char, (MI_register.mi_init_mode_reg & 0x100) != 0); + PUTDATA(curr, unsigned char, (MI_register.mi_init_mode_reg & 0x200) != 0); + PUTDATA(curr, unsigned int, MI_register.mi_version_reg); + PUTDATA(curr, unsigned int, MI_register.mi_intr_reg); + PUTDATA(curr, unsigned int, MI_register.mi_intr_mask_reg); + PUTDATA(curr, unsigned int, MI_register.w_mi_intr_mask_reg); + PUTDATA(curr, unsigned char, (MI_register.mi_intr_mask_reg & 0x1) != 0); + PUTDATA(curr, unsigned char, (MI_register.mi_intr_mask_reg & 0x2) != 0); + PUTDATA(curr, unsigned char, (MI_register.mi_intr_mask_reg & 0x4) != 0); + PUTDATA(curr, unsigned char, (MI_register.mi_intr_mask_reg & 0x8) != 0); + PUTDATA(curr, unsigned char, (MI_register.mi_intr_mask_reg & 0x10) != 0); + PUTDATA(curr, unsigned char, (MI_register.mi_intr_mask_reg & 0x20) != 0); + PUTDATA(curr, unsigned short, 0); // Padding from old implementation + + PUTDATA(curr, unsigned int, pi_register.pi_dram_addr_reg); + PUTDATA(curr, unsigned int, pi_register.pi_cart_addr_reg); + PUTDATA(curr, unsigned int, pi_register.pi_rd_len_reg); + PUTDATA(curr, unsigned int, pi_register.pi_wr_len_reg); + PUTDATA(curr, unsigned int, pi_register.read_pi_status_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom1_lat_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom1_pwd_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom1_pgs_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom1_rls_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom2_lat_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom2_pwd_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom2_pgs_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom2_rls_reg); + + PUTDATA(curr, unsigned int, sp_register.sp_mem_addr_reg); + PUTDATA(curr, unsigned int, sp_register.sp_dram_addr_reg); + PUTDATA(curr, unsigned int, sp_register.sp_rd_len_reg); + PUTDATA(curr, unsigned int, sp_register.sp_wr_len_reg); + PUTDATA(curr, unsigned int, sp_register.w_sp_status_reg); + PUTDATA(curr, unsigned int, sp_register.sp_status_reg); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x1) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x2) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x4) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x8) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x10) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x20) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x40) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x80) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x100) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x200) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x400) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x800) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x1000) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x2000) != 0); + PUTDATA(curr, unsigned char, (sp_register.sp_status_reg & 0x4000) != 0); + PUTDATA(curr, unsigned char, 0); + PUTDATA(curr, unsigned int, sp_register.sp_dma_full_reg); + PUTDATA(curr, unsigned int, sp_register.sp_dma_busy_reg); + PUTDATA(curr, unsigned int, sp_register.sp_semaphore_reg); + + PUTDATA(curr, unsigned int, rsp_register.rsp_pc); + PUTDATA(curr, unsigned int, rsp_register.rsp_ibist); + + PUTDATA(curr, unsigned int, si_register.si_dram_addr); + PUTDATA(curr, unsigned int, si_register.si_pif_addr_rd64b); + PUTDATA(curr, unsigned int, si_register.si_pif_addr_wr64b); + PUTDATA(curr, unsigned int, si_register.si_stat); + + PUTDATA(curr, unsigned int, vi_register.vi_status); + PUTDATA(curr, unsigned int, vi_register.vi_origin); + PUTDATA(curr, unsigned int, vi_register.vi_width); + PUTDATA(curr, unsigned int, vi_register.vi_v_intr); + PUTDATA(curr, unsigned int, vi_register.vi_current); + PUTDATA(curr, unsigned int, vi_register.vi_burst); + PUTDATA(curr, unsigned int, vi_register.vi_v_sync); + PUTDATA(curr, unsigned int, vi_register.vi_h_sync); + PUTDATA(curr, unsigned int, vi_register.vi_leap); + PUTDATA(curr, unsigned int, vi_register.vi_h_start); + PUTDATA(curr, unsigned int, vi_register.vi_v_start); + PUTDATA(curr, unsigned int, vi_register.vi_v_burst); + PUTDATA(curr, unsigned int, vi_register.vi_x_scale); + PUTDATA(curr, unsigned int, vi_register.vi_y_scale); + PUTDATA(curr, unsigned int, vi_register.vi_delay); + + PUTDATA(curr, unsigned int, ri_register.ri_mode); + PUTDATA(curr, unsigned int, ri_register.ri_config); + PUTDATA(curr, unsigned int, ri_register.ri_current_load); + PUTDATA(curr, unsigned int, ri_register.ri_select); + PUTDATA(curr, unsigned int, ri_register.ri_refresh); + PUTDATA(curr, unsigned int, ri_register.ri_latency); + PUTDATA(curr, unsigned int, ri_register.ri_error); + PUTDATA(curr, unsigned int, ri_register.ri_werror); + + PUTDATA(curr, unsigned int, ai_register.ai_dram_addr); + PUTDATA(curr, unsigned int, ai_register.ai_len); + PUTDATA(curr, unsigned int, ai_register.ai_control); + PUTDATA(curr, unsigned int, ai_register.ai_status); + PUTDATA(curr, unsigned int, ai_register.ai_dacrate); + PUTDATA(curr, unsigned int, ai_register.ai_bitrate); + PUTDATA(curr, unsigned int, ai_register.next_delay); + PUTDATA(curr, unsigned int, ai_register.next_len); + PUTDATA(curr, unsigned int, ai_register.current_delay); + PUTDATA(curr, unsigned int, ai_register.current_len); + + PUTDATA(curr, unsigned int, dpc_register.dpc_start); + PUTDATA(curr, unsigned int, dpc_register.dpc_end); + PUTDATA(curr, unsigned int, dpc_register.dpc_current); + PUTDATA(curr, unsigned int, dpc_register.w_dpc_status); + PUTDATA(curr, unsigned int, dpc_register.dpc_status); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x1) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x2) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x4) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x8) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x10) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x20) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x40) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x80) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x100) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x200) != 0); + PUTDATA(curr, unsigned char, (dpc_register.dpc_status & 0x400) != 0); + PUTDATA(curr, unsigned char, 0); + PUTDATA(curr, unsigned int, dpc_register.dpc_clock); + PUTDATA(curr, unsigned int, dpc_register.dpc_bufbusy); + PUTDATA(curr, unsigned int, dpc_register.dpc_pipebusy); + PUTDATA(curr, unsigned int, dpc_register.dpc_tmem); + + PUTDATA(curr, unsigned int, dps_register.dps_tbist); + PUTDATA(curr, unsigned int, dps_register.dps_test_mode); + PUTDATA(curr, unsigned int, dps_register.dps_buftest_addr); + PUTDATA(curr, unsigned int, dps_register.dps_buftest_data); + + PUTARRAY(rdram, curr, unsigned int, 0x800000/4); + PUTARRAY(SP_DMEM, curr, unsigned int, 0x1000/4); + PUTARRAY(SP_IMEM, curr, unsigned int, 0x1000/4); + PUTARRAY(PIF_RAM, curr, unsigned char, 0x40); + + PUTDATA(curr, int, flashram_info.use_flashram); + PUTDATA(curr, int, flashram_info.mode); + PUTDATA(curr, unsigned long long, flashram_info.status); + PUTDATA(curr, unsigned int, flashram_info.erase_offset); + PUTDATA(curr, unsigned int, flashram_info.write_pointer); + + PUTARRAY(tlb_LUT_r, curr, unsigned int, 0x100000); + PUTARRAY(tlb_LUT_w, curr, unsigned int, 0x100000); + + PUTDATA(curr, unsigned int, llbit); + PUTARRAY(reg, curr, long long int, 32); + PUTARRAY(reg_cop0, curr, unsigned int, 32); + PUTDATA(curr, long long int, lo); + PUTDATA(curr, long long int, hi); + + if ((Status & 0x04000000) == 0) // FR bit == 0 means 32-bit (MIPS I) FGR mode + shuffle_fpr_data(0, 0x04000000); // shuffle data into 64-bit register format for storage + PUTARRAY(reg_cop1_fgr_64, curr, long long int, 32); + if ((Status & 0x04000000) == 0) + shuffle_fpr_data(0x04000000, 0); // put it back in 32-bit mode + + PUTDATA(curr, int, FCR0); + PUTDATA(curr, int, FCR31); + for (i = 0; i < 32; i++) + { + PUTDATA(curr, short, tlb_e[i].mask); + PUTDATA(curr, short, 0); + PUTDATA(curr, int, tlb_e[i].vpn2); + PUTDATA(curr, char, tlb_e[i].g); + PUTDATA(curr, unsigned char, tlb_e[i].asid); + PUTDATA(curr, short, 0); + PUTDATA(curr, int, tlb_e[i].pfn_even); + PUTDATA(curr, char, tlb_e[i].c_even); + PUTDATA(curr, char, tlb_e[i].d_even); + PUTDATA(curr, char, tlb_e[i].v_even); + PUTDATA(curr, char, 0); + PUTDATA(curr, int, tlb_e[i].pfn_odd); + PUTDATA(curr, char, tlb_e[i].c_odd); + PUTDATA(curr, char, tlb_e[i].d_odd); + PUTDATA(curr, char, tlb_e[i].v_odd); + PUTDATA(curr, char, tlb_e[i].r); + + PUTDATA(curr, unsigned int, tlb_e[i].start_even); + PUTDATA(curr, unsigned int, tlb_e[i].end_even); + PUTDATA(curr, unsigned int, tlb_e[i].phys_even); + PUTDATA(curr, unsigned int, tlb_e[i].start_odd); + PUTDATA(curr, unsigned int, tlb_e[i].end_odd); + PUTDATA(curr, unsigned int, tlb_e[i].phys_odd); + } +#ifdef NEW_DYNAREC + if (r4300emu == CORE_DYNAREC) + PUTDATA(curr, unsigned int, pcaddr); + else + PUTDATA(curr, unsigned int, PC->addr); +#else + PUTDATA(curr, unsigned int, PC->addr); +#endif + + PUTDATA(curr, unsigned int, next_interupt); + PUTDATA(curr, unsigned int, next_vi); + PUTDATA(curr, unsigned int, vi_field); + + to_little_endian_buffer(queue, 4, queuelength/4); + PUTARRAY(queue, curr, char, queuelength); + + // assert(curr == save->data + save->size) + + init_work(&save->work, savestates_save_m64p_work); + queue_work(&save->work); + + return 1; +} + +static int savestates_save_pj64(char *filepath, void *handle, + int (*write_func)(void *, const void *, size_t)) +{ + unsigned int i; + unsigned int SaveRDRAMSize = 0x800000; + + size_t savestateSize; + unsigned char *savestateData, *curr; + + // Allocate memory for the save state data + savestateSize = 8 + SaveRDRAMSize + 0x2754; + savestateData = curr = (unsigned char *)malloc(savestateSize); + if (savestateData == NULL) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Insufficient memory to save state."); + return 0; + } + + // Write the save state data in memory + PUTARRAY(pj64_magic, curr, unsigned char, 4); + PUTDATA(curr, unsigned int, SaveRDRAMSize); + PUTARRAY(rom, curr, unsigned int, 0x40/4); + PUTDATA(curr, unsigned int, get_event(VI_INT) - reg_cop0[9]); // vi_timer +#ifdef NEW_DYNAREC + if (r4300emu == CORE_DYNAREC) + PUTDATA(curr, unsigned int, pcaddr); + else + PUTDATA(curr, unsigned int, PC->addr); +#else + PUTDATA(curr, unsigned int, PC->addr); +#endif + PUTARRAY(reg, curr, long long int, 32); + if ((Status & 0x04000000) == 0) // TODO not sure how pj64 handles this + shuffle_fpr_data(0x04000000, 0); + PUTARRAY(reg_cop1_fgr_64, curr, long long int, 32); + if ((Status & 0x04000000) == 0) // TODO not sure how pj64 handles this + shuffle_fpr_data(0x04000000, 0); + PUTARRAY(reg_cop0, curr, unsigned int, 32); + PUTDATA(curr, int, FCR0); + for (i = 0; i < 30; i++) + PUTDATA(curr, int, 0); // FCR1-30 not implemented + PUTDATA(curr, int, FCR31); + PUTDATA(curr, long long int, hi); + PUTDATA(curr, long long int, lo); + + PUTDATA(curr, unsigned int, rdram_register.rdram_config); + PUTDATA(curr, unsigned int, rdram_register.rdram_device_id); + PUTDATA(curr, unsigned int, rdram_register.rdram_delay); + PUTDATA(curr, unsigned int, rdram_register.rdram_mode); + PUTDATA(curr, unsigned int, rdram_register.rdram_ref_interval); + PUTDATA(curr, unsigned int, rdram_register.rdram_ref_row); + PUTDATA(curr, unsigned int, rdram_register.rdram_ras_interval); + PUTDATA(curr, unsigned int, rdram_register.rdram_min_interval); + PUTDATA(curr, unsigned int, rdram_register.rdram_addr_select); + PUTDATA(curr, unsigned int, rdram_register.rdram_device_manuf); + + PUTDATA(curr, unsigned int, sp_register.sp_mem_addr_reg); + PUTDATA(curr, unsigned int, sp_register.sp_dram_addr_reg); + PUTDATA(curr, unsigned int, sp_register.sp_rd_len_reg); + PUTDATA(curr, unsigned int, sp_register.sp_wr_len_reg); + PUTDATA(curr, unsigned int, sp_register.sp_status_reg); + PUTDATA(curr, unsigned int, sp_register.sp_dma_full_reg); + PUTDATA(curr, unsigned int, sp_register.sp_dma_busy_reg); + PUTDATA(curr, unsigned int, sp_register.sp_semaphore_reg); + + PUTDATA(curr, unsigned int, rsp_register.rsp_pc); + PUTDATA(curr, unsigned int, rsp_register.rsp_ibist); + + PUTDATA(curr, unsigned int, dpc_register.dpc_start); + PUTDATA(curr, unsigned int, dpc_register.dpc_end); + PUTDATA(curr, unsigned int, dpc_register.dpc_current); + PUTDATA(curr, unsigned int, dpc_register.dpc_status); + PUTDATA(curr, unsigned int, dpc_register.dpc_clock); + PUTDATA(curr, unsigned int, dpc_register.dpc_bufbusy); + PUTDATA(curr, unsigned int, dpc_register.dpc_pipebusy); + PUTDATA(curr, unsigned int, dpc_register.dpc_tmem); + PUTDATA(curr, unsigned int, 0); // ? + PUTDATA(curr, unsigned int, 0); // ? + + PUTDATA(curr, unsigned int, MI_register.mi_init_mode_reg); //TODO Secial handling in pj64 + PUTDATA(curr, unsigned int, MI_register.mi_version_reg); + PUTDATA(curr, unsigned int, MI_register.mi_intr_reg); + PUTDATA(curr, unsigned int, MI_register.mi_intr_mask_reg); + + PUTDATA(curr, unsigned int, vi_register.vi_status); + PUTDATA(curr, unsigned int, vi_register.vi_origin); + PUTDATA(curr, unsigned int, vi_register.vi_width); + PUTDATA(curr, unsigned int, vi_register.vi_v_intr); + PUTDATA(curr, unsigned int, vi_register.vi_current); + PUTDATA(curr, unsigned int, vi_register.vi_burst); + PUTDATA(curr, unsigned int, vi_register.vi_v_sync); + PUTDATA(curr, unsigned int, vi_register.vi_h_sync); + PUTDATA(curr, unsigned int, vi_register.vi_leap); + PUTDATA(curr, unsigned int, vi_register.vi_h_start); + PUTDATA(curr, unsigned int, vi_register.vi_v_start); + PUTDATA(curr, unsigned int, vi_register.vi_v_burst); + PUTDATA(curr, unsigned int, vi_register.vi_x_scale); + PUTDATA(curr, unsigned int, vi_register.vi_y_scale); + + PUTDATA(curr, unsigned int, ai_register.ai_dram_addr); + PUTDATA(curr, unsigned int, ai_register.ai_len); + PUTDATA(curr, unsigned int, ai_register.ai_control); + PUTDATA(curr, unsigned int, ai_register.ai_status); + PUTDATA(curr, unsigned int, ai_register.ai_dacrate); + PUTDATA(curr, unsigned int, ai_register.ai_bitrate); + + PUTDATA(curr, unsigned int, pi_register.pi_dram_addr_reg); + PUTDATA(curr, unsigned int, pi_register.pi_cart_addr_reg); + PUTDATA(curr, unsigned int, pi_register.pi_rd_len_reg); + PUTDATA(curr, unsigned int, pi_register.pi_wr_len_reg); + PUTDATA(curr, unsigned int, pi_register.read_pi_status_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom1_lat_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom1_pwd_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom1_pgs_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom1_rls_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom2_lat_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom2_pwd_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom2_pgs_reg); + PUTDATA(curr, unsigned int, pi_register.pi_bsd_dom2_rls_reg); + + PUTDATA(curr, unsigned int, ri_register.ri_mode); + PUTDATA(curr, unsigned int, ri_register.ri_config); + PUTDATA(curr, unsigned int, ri_register.ri_current_load); + PUTDATA(curr, unsigned int, ri_register.ri_select); + PUTDATA(curr, unsigned int, ri_register.ri_refresh); + PUTDATA(curr, unsigned int, ri_register.ri_latency); + PUTDATA(curr, unsigned int, ri_register.ri_error); + PUTDATA(curr, unsigned int, ri_register.ri_werror); + + PUTDATA(curr, unsigned int, si_register.si_dram_addr); + PUTDATA(curr, unsigned int, si_register.si_pif_addr_rd64b); + PUTDATA(curr, unsigned int, si_register.si_pif_addr_wr64b); + PUTDATA(curr, unsigned int, si_register.si_stat); + + for (i=0; i < 32;i++) + { + // From TLBR + unsigned int EntryDefined, MyPageMask, MyEntryHi, MyEntryLo0, MyEntryLo1; + EntryDefined = tlb_e[i].v_even || tlb_e[i].v_odd; + MyPageMask = tlb_e[i].mask << 13; + MyEntryHi = ((tlb_e[i].vpn2 << 13) | tlb_e[i].asid); + MyEntryLo0 = (tlb_e[i].pfn_even << 6) | (tlb_e[i].c_even << 3) + | (tlb_e[i].d_even << 2) | (tlb_e[i].v_even << 1) + | tlb_e[i].g; + MyEntryLo1 = (tlb_e[i].pfn_odd << 6) | (tlb_e[i].c_odd << 3) + | (tlb_e[i].d_odd << 2) | (tlb_e[i].v_odd << 1) + | tlb_e[i].g; + + PUTDATA(curr, unsigned int, EntryDefined); + PUTDATA(curr, unsigned int, MyPageMask); + PUTDATA(curr, unsigned int, MyEntryHi); + PUTDATA(curr, unsigned int, MyEntryLo0); + PUTDATA(curr, unsigned int, MyEntryLo1); + } + + PUTARRAY(PIF_RAM, curr, unsigned char, 0x40); + + PUTARRAY(rdram, curr, unsigned int, SaveRDRAMSize/4); + PUTARRAY(SP_DMEM, curr, unsigned int, 0x1000/4); + PUTARRAY(SP_IMEM, curr, unsigned int, 0x1000/4); + + // Write the save state data to the output + if (!write_func(handle, savestateData, savestateSize)) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Couldn't write data to Project64 state file %s.", filepath); + free(savestateData); + return 0; + } + + // assert(savestateData+savestateSize == curr) + free(savestateData); + return 1; +} + +static int write_data_to_zip(void *zip, const void *buffer, size_t length) +{ + return zipWriteInFileInZip((zipFile)zip, buffer, (unsigned)length) == ZIP_OK; +} + +static int savestates_save_pj64_zip(char *filepath) +{ + int retval; + zipFile zipfile = NULL; + + zipfile = zipOpen(filepath, APPEND_STATUS_CREATE); + if(zipfile == NULL) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not create PJ64 state file: %s", filepath); + goto clean_and_exit; + } + + retval = zipOpenNewFileInZip(zipfile, namefrompath(filepath), NULL, NULL, 0, NULL, 0, NULL, Z_DEFLATED, Z_DEFAULT_COMPRESSION); + if(retval != ZIP_OK) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Zip error. Could not create state file: %s", filepath); + goto clean_and_exit; + } + + if (!savestates_save_pj64(filepath, zipfile, write_data_to_zip)) + goto clean_and_exit; + + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Saved state to: %s", namefrompath(filepath)); + + clean_and_exit: + if (zipfile != NULL) + { + zipCloseFileInZip(zipfile); // This may fail, but we don't care + zipClose(zipfile, ""); + } + return 1; +} + +static int write_data_to_file(void *file, const void *buffer, size_t length) +{ + return fwrite(buffer, 1, length, (FILE *)file) == length; +} + +static int savestates_save_pj64_unc(char *filepath) +{ + FILE *f; + + f = fopen(filepath, "wb"); + if (f == NULL) + { + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Could not create PJ64 state file: %s", filepath); + return 0; + } + + if (!savestates_save_pj64(filepath, f, write_data_to_file)) + { + fclose(f); + return 0; + } + + main_message(M64MSG_STATUS, OSD_BOTTOM_LEFT, "Saved state to: %s", namefrompath(filepath)); + fclose(f); + return 1; +} + +int savestates_save(void) +{ + char *filepath; + int ret = 0; + + /* Can only save PJ64 savestates on VI / COMPARE interrupt. + Otherwise try again in a little while. */ + if ((type == savestates_type_pj64_zip || + type == savestates_type_pj64_unc) && + get_next_event_type() > COMPARE_INT) + return 0; + + if (fname != NULL && type == savestates_type_unknown) + type = savestates_type_m64p; + else if (fname == NULL) // Always save slots in M64P format + type = savestates_type_m64p; + + filepath = savestates_generate_path(type); + if (filepath != NULL) + { + switch (type) + { + case savestates_type_m64p: ret = savestates_save_m64p(filepath); break; + case savestates_type_pj64_zip: ret = savestates_save_pj64_zip(filepath); break; + case savestates_type_pj64_unc: ret = savestates_save_pj64_unc(filepath); break; + default: ret = 0; break; + } + free(filepath); + } + + // deliver callback to indicate completion of state saving operation + StateChanged(M64CORE_STATE_SAVECOMPLETE, ret); + + savestates_clear_job(); + return ret; +} + +void savestates_init(void) +{ + savestates_lock = SDL_CreateMutex(); + if (!savestates_lock) { + DebugMessage(M64MSG_ERROR, "Could not create savestates list lock"); + return; + } +} + +void savestates_deinit(void) +{ + SDL_DestroyMutex(savestates_lock); + savestates_clear_job(); +} diff --git a/source/mupen64plus-core/src/main/savestates.h b/source/mupen64plus-core/src/main/savestates.h new file mode 100644 index 0000000..300335b --- /dev/null +++ b/source/mupen64plus-core/src/main/savestates.h @@ -0,0 +1,57 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - savestates.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2009 Olejl Tillin9 * + * Copyright (C) 2008 Richard42 Tillin9 * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __SAVESTAVES_H__ +#define __SAVESTAVES_H__ + +typedef enum _savestates_job +{ + savestates_job_nothing, + savestates_job_load, + savestates_job_save +} savestates_job; + +typedef enum _savestates_type +{ + savestates_type_unknown, + savestates_type_m64p, + savestates_type_pj64_zip, + savestates_type_pj64_unc +} savestates_type; + +savestates_job savestates_get_job(void); +void savestates_set_job(savestates_job j, savestates_type t, const char *fn); +void savestates_init(void); +void savestates_deinit(void); + +int savestates_load(void); +int savestates_save(void); + +void savestates_select_slot(unsigned int s); +unsigned int savestates_get_slot(void); +void savestates_set_autoinc_slot(int b); +void savestates_inc_slot(void); + +#endif /* __SAVESTAVES_H__ */ + diff --git a/source/mupen64plus-core/src/main/util.c b/source/mupen64plus-core/src/main/util.c new file mode 100644 index 0000000..b92c762 --- /dev/null +++ b/source/mupen64plus-core/src/main/util.c @@ -0,0 +1,404 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - util.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/** + * Provides common utilities to the rest of the code: + * -String functions + */ + +#include +#include +#include +#include +#include +#include +#include +#include + +#include "rom.h" +#include "util.h" +#include "osal/files.h" +#include "osal/preproc.h" + +/********************** + File utilities + **********************/ + +file_status_t read_from_file(const char *filename, void *data, size_t size) +{ + FILE *f = fopen(filename, "rb"); + if (f == NULL) + { + return file_open_error; + } + + if (fread(data, 1, size, f) != size) + { + fclose(f); + return file_read_error; + } + + fclose(f); + return file_ok; +} + +file_status_t write_to_file(const char *filename, const void *data, size_t size) +{ + FILE *f = fopen(filename, "wb"); + if (f == NULL) + { + return file_open_error; + } + + if (fwrite(data, 1, size, f) != size) + { + fclose(f); + return file_read_error; + } + + fclose(f); + return file_ok; +} + +/********************** + Byte swap utilities + **********************/ +void swap_buffer(void *buffer, size_t length, size_t count) +{ + size_t i; + if (length == 2) + { + unsigned short *pun = (unsigned short *)buffer; + for (i = 0; i < count; i++) + pun[i] = m64p_swap16(pun[i]); + } + else if (length == 4) + { + unsigned int *pun = (unsigned int *)buffer; + for (i = 0; i < count; i++) + pun[i] = m64p_swap32(pun[i]); + } + else if (length == 8) + { + unsigned long long *pun = (unsigned long long *)buffer; + for (i = 0; i < count; i++) + pun[i] = m64p_swap64(pun[i]); + } +} + +void to_little_endian_buffer(void *buffer, size_t length, size_t count) +{ + #ifdef M64P_BIG_ENDIAN + swap_buffer(buffer, length, count); + #endif +} + +void to_big_endian_buffer(void *buffer, size_t length, size_t count) +{ + #ifndef M64P_BIG_ENDIAN + swap_buffer(buffer, length, count); + #endif +} + +/********************** + GUI utilities + **********************/ +void countrycodestring(unsigned short countrycode, char *string) +{ + switch (countrycode) + { + case 0: /* Demo */ + strcpy(string, "Demo"); + break; + + case '7': /* Beta */ + strcpy(string, "Beta"); + break; + + case 0x41: /* Japan / USA */ + strcpy(string, "USA/Japan"); + break; + + case 0x44: /* Germany */ + strcpy(string, "Germany"); + break; + + case 0x45: /* USA */ + strcpy(string, "USA"); + break; + + case 0x46: /* France */ + strcpy(string, "France"); + break; + + case 'I': /* Italy */ + strcpy(string, "Italy"); + break; + + case 0x4A: /* Japan */ + strcpy(string, "Japan"); + break; + + case 'S': /* Spain */ + strcpy(string, "Spain"); + break; + + case 0x55: case 0x59: /* Australia */ + sprintf(string, "Australia (0x%02X)", countrycode); + break; + + case 0x50: case 0x58: case 0x20: + case 0x21: case 0x38: case 0x70: + sprintf(string, "Europe (0x%02X)", countrycode); + break; + + default: + sprintf(string, "Unknown (0x%02X)", countrycode); + break; + } +} + +void imagestring(unsigned char imagetype, char *string) +{ + switch (imagetype) + { + case Z64IMAGE: + strcpy(string, ".z64 (native)"); + break; + case V64IMAGE: + strcpy(string, ".v64 (byteswapped)"); + break; + case N64IMAGE: + strcpy(string, ".n64 (wordswapped)"); + break; + default: + string[0] = '\0'; + } +} + +/********************** + Path utilities + **********************/ + +/* Looks for an instance of ANY of the characters in 'needles' in 'haystack', + * starting from the end of 'haystack'. Returns a pointer to the last position + * of some character on 'needles' on 'haystack'. If not found, returns NULL. + */ +static const char* strpbrk_reverse(const char* needles, const char* haystack) +{ + size_t stringlength = strlen(haystack), counter; + + for (counter = stringlength; counter > 0; --counter) + { + if (strchr(needles, haystack[counter-1])) + break; + } + + if (counter == 0) + return NULL; + + return haystack + counter - 1; +} + +const char* namefrompath(const char* path) +{ + const char* last_separator_ptr = strpbrk_reverse(OSAL_DIR_SEPARATORS, path); + + if (last_separator_ptr != NULL) + return last_separator_ptr + 1; + else + return path; +} + +static int is_path_separator(char c) +{ + return strchr(OSAL_DIR_SEPARATORS, c) != NULL; +} + +char* combinepath(const char* first, const char *second) +{ + size_t len_first = strlen(first), off_second = 0; + + if (first == NULL || second == NULL) + return NULL; + + while (is_path_separator(first[len_first-1])) + len_first--; + + while (is_path_separator(second[off_second])) + off_second++; + + return formatstr("%.*s%c%s", (int) len_first, first, OSAL_DIR_SEPARATORS[0], second + off_second); +} + +/********************** + String utilities + **********************/ +char *trim(char *str) +{ + char *start = str, *end = str + strlen(str); + + while (start < end && isspace(*start)) + start++; + + while (end > start && isspace(*(end-1))) + end--; + + memmove(str, start, end - start); + str[end - start] = '\0'; + + return str; +} + +int string_to_int(const char *str, int *result) +{ + char *endptr; + long int n; + if (*str == '\0' || isspace(*str)) + return 0; + errno = 0; + n = strtol(str, &endptr, 10); + if (*endptr != '\0' || errno != 0 || n < INT_MIN || n > INT_MAX) + return 0; + *result = (int)n; + return 1; +} + +static unsigned char char2hex(char c) +{ + c = tolower(c); + if(c >= '0' && c <= '9') + return c - '0'; + else if(c >= 'a' && c <= 'f') + return c - 'a' + 10; + else + return 0xFF; +} + +int parse_hex(const char *str, unsigned char *output, size_t output_size) +{ + size_t i, j; + for (i = 0; i < output_size; i++) + { + output[i] = 0; + for (j = 0; j < 2; j++) + { + unsigned char h = char2hex(*str++); + if (h == 0xFF) + return 0; + + output[i] = (output[i] << 4) | h; + } + } + + if (*str != '\0') + return 0; + + return 1; +} + +char *formatstr(const char *fmt, ...) +{ + int size = 128, ret; + char *str = (char *)malloc(size), *newstr; + va_list args; + + /* There are two implementations of vsnprintf we have to deal with: + * C99 version: Returns the number of characters which would have been written + * if the buffer had been large enough, and -1 on failure. + * Windows version: Returns the number of characters actually written, + * and -1 on failure or truncation. + * NOTE: An implementation equivalent to the Windows one appears in glibc <2.1. + */ + while (str != NULL) + { + va_start(args, fmt); + ret = vsnprintf(str, size, fmt, args); + va_end(args); + + // Successful result? + if (ret >= 0 && ret < size) + return str; + + // Increment the capacity of the buffer + if (ret >= size) + size = ret + 1; // C99 version: We got the needed buffer size + else + size *= 2; // Windows version: Keep guessing + + newstr = (char *)realloc(str, size); + if (newstr == NULL) + free(str); + str = newstr; + } + + return NULL; +} + +ini_line ini_parse_line(char **lineptr) +{ + char *line = *lineptr, *endline = strchr(*lineptr, '\n'), *equal; + ini_line l; + + // Null terminate the current line and point to the next line + if (endline != NULL) + *endline = '\0'; + *lineptr = line + strlen(line) + 1; + + // Parse the line contents + trim(line); + + if (line[0] == '#' || line[0] == ';') + { + line++; + + l.type = INI_COMMENT; + l.name = NULL; + l.value = trim(line); + } + else if (line[0] == '[' && line[strlen(line)-1] == ']') + { + line[strlen(line)-1] = '\0'; + line++; + + l.type = INI_SECTION; + l.name = trim(line); + l.value = NULL; + } + else if ((equal = strchr(line, '=')) != NULL) + { + char *name = line, *value = equal + 1; + *equal = '\0'; + + l.type = INI_PROPERTY; + l.name = trim(name); + l.value = trim(value); + } + else + { + l.type = (*line == '\0') ? INI_BLANK : INI_TRASH; + l.name = NULL; + l.value = NULL; + } + + return l; +} diff --git a/source/mupen64plus-core/src/main/util.h b/source/mupen64plus-core/src/main/util.h new file mode 100644 index 0000000..c5015f6 --- /dev/null +++ b/source/mupen64plus-core/src/main/util.h @@ -0,0 +1,213 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - util.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __UTIL_H__ +#define __UTIL_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#include +#include "osal/preproc.h" + +/********************** + File utilities + **********************/ + +typedef enum _file_status +{ + file_ok, + file_open_error, + file_read_error, + file_write_error +} file_status_t; + +/** read_from_file + * opens a file and reads the specified number of bytes. + * returns zero on success, nonzero on failure + */ +file_status_t read_from_file(const char *filename, void *data, size_t size); + +/** write_to_file + * opens a file and writes the specified number of bytes. + * returns zero on sucess, nonzero on failure + */ +file_status_t write_to_file(const char *filename, const void *data, size_t size); + +/********************** + Byte swap utilities + **********************/ +#ifdef _MSC_VER +#include +#endif + +/* GCC has also byte swap intrinsics (__builtin_bswap32, etc.), but they were + * added in relatively recent versions. In addition, GCC can detect the byte + * swap code and optimize it with a high enough optimization level. */ + +static osal_inline unsigned short m64p_swap16(unsigned short x) +{ + #ifdef _MSC_VER + return _byteswap_ushort(x); + #else + return ((x & 0x00FF) << 8) | + ((x & 0xFF00) >> 8); + #endif +} + +static osal_inline unsigned int m64p_swap32(unsigned int x) +{ + #ifdef _MSC_VER + return _byteswap_ulong(x); // long is always 32-bit in Windows + #else + return ((x & 0x000000FF) << 24) | + ((x & 0x0000FF00) << 8) | + ((x & 0x00FF0000) >> 8) | + ((x & 0xFF000000) >> 24); + #endif +} + +static osal_inline unsigned long long int m64p_swap64(unsigned long long int x) +{ + #ifdef _MSC_VER + return _byteswap_uint64(x); + #else + return ((x & 0x00000000000000FFULL) << 56) | + ((x & 0x000000000000FF00ULL) << 40) | + ((x & 0x0000000000FF0000ULL) << 24) | + ((x & 0x00000000FF000000ULL) << 8) | + ((x & 0x000000FF00000000ULL) >> 8) | + ((x & 0x0000FF0000000000ULL) >> 24) | + ((x & 0x00FF000000000000ULL) >> 40) | + ((x & 0xFF00000000000000ULL) >> 56); + #endif +} + +#ifdef M64P_BIG_ENDIAN +#define big16(x) (x) +#define big32(x) (x) +#define big64(x) (x) +#define little16(x) m64p_swap16(x) +#define little32(x) m64p_swap32(x) +#define little64(x) m64p_swap64(x) +#else +#define big16(x) m64p_swap16(x) +#define big32(x) m64p_swap32(x) +#define big64(x) m64p_swap64(x) +#define little16(x) (x) +#define little32(x) (x) +#define little64(x) (x) +#endif + +/* Byte swaps, converts to little endian or converts to big endian a buffer, + * containing 'count' elements, each of size 'length'. */ +void swap_buffer(void *buffer, size_t length, size_t count); +void to_little_endian_buffer(void *buffer, size_t length, size_t count); +void to_big_endian_buffer(void *buffer, size_t length, size_t count); + +/********************** + GUI utilities + **********************/ +void countrycodestring(unsigned short countrycode, char *string); +void imagestring(unsigned char imagetype, char *string); + +/********************** + Path utilities + **********************/ + +/* Extracts the full file name (with extension) from a path string. + * Returns the same string, advanced until the file name. */ +const char* namefrompath(const char* path); + +/* Creates a path string by joining two path strings. + * The given path strings may or may not start or end with a path separator. + * Returns a malloc'd string with the resulting path. */ +char* combinepath(const char* first, const char *second); + +/********************** + String utilities + **********************/ + +/** trim + * Removes leading and trailing whitespace from str. Function modifies str + * and also returns modified string. + */ +char *trim(char *str); + +/* Converts an string to an integer. + * Returns 1 on success, 0 on failure. 'result' is undefined on failure. + * + * The following conditions cause this function to fail: + * - Empty string + * - Leading characters (including whitespace) + * - Trailing characters (including whitespace) + * - Overflow or underflow. + */ +int string_to_int(const char *str, int *result); + +/* Converts an string of hexadecimal characters to a byte array. + * 'output_size' is the number of bytes (hex digraphs) to convert. + * Returns 1 on success, 0 on failure. 'output' is undefined on failure. */ +int parse_hex(const char *str, unsigned char *output, size_t output_size); + +/* Formats an string, using the same syntax as printf. + * Returns the result in a malloc'd string. */ +char* formatstr(const char* fmt, ...); + +typedef enum _ini_line_type +{ + INI_BLANK, + INI_COMMENT, + INI_SECTION, + INI_PROPERTY, + INI_TRASH +} ini_line_type; + +typedef struct _ini_line +{ + ini_line_type type; + char *name; + char *value; +} ini_line; + +/* Parses the INI file line pointer by 'lineptr'. + * The first line pointed by 'lineptr' may be modifed. + * 'lineptr' will point to the next line after this function runs. + * + * Returns a ini_line structure with information about the line. + * For INI_COMMENT, the value field contains the comment. + * For INI_SECTION, the name field contains the section name. + * For INI_PROPERTY, the name and value fields contain the property parameters. + * The line type is INI_BLANK if the line is blank or invalid. + * + * The name and value fields (if any) of ini_line point to 'lineptr' + * (so their lifetime is associated to that of 'lineptr'). + */ +ini_line ini_parse_line(char **lineptr); + +#ifdef __cplusplus +} +#endif + +#endif // __UTIL_H__ + diff --git a/source/mupen64plus-core/src/main/version.h b/source/mupen64plus-core/src/main/version.h new file mode 100644 index 0000000..81ce92c --- /dev/null +++ b/source/mupen64plus-core/src/main/version.h @@ -0,0 +1,39 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +* Mupen64plus - version.h * +* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +* Copyright (C) 2008-2012 Richard42 DarkJeztr Tillin9 * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License for more details. * +* * +* You should have received a copy of the GNU General Public License * +* along with this program; if not, write to the * +* Free Software Foundation, Inc., * +* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* Version macros automatically replaced by Makefiles. */ + +#ifndef __VERSION_H__ +#define __VERSION_H__ + +#define MUPEN_CORE_NAME "Mupen64Plus Core" +#define MUPEN_CORE_VERSION 0x020000 + +#define FRONTEND_API_VERSION 0x020101 +#define CONFIG_API_VERSION 0x020200 +#define DEBUG_API_VERSION 0x020000 +#define VIDEXT_API_VERSION 0x030000 + +#define VERSION_PRINTF_SPLIT(x) (((x) >> 16) & 0xffff), (((x) >> 8) & 0xff), ((x) & 0xff) + +#endif /* __VERSION_H__ */ + + diff --git a/source/mupen64plus-core/src/main/workqueue.c b/source/mupen64plus-core/src/main/workqueue.c new file mode 100644 index 0000000..bd969bf --- /dev/null +++ b/source/mupen64plus-core/src/main/workqueue.c @@ -0,0 +1,185 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - util.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 Mupen64plus development team * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "workqueue.h" +#include "api/callbacks.h" + +#include +#include + +#define WORKQUEUE_THREADS 1 + +struct workqueue_mgmt_globals { + struct list_head work_queue; + struct list_head thread_queue; + struct list_head thread_list; + SDL_mutex *lock; +}; + +struct workqueue_thread { + SDL_Thread *thread; + SDL_cond *work_avail; + struct list_head list; + struct list_head list_mgmt; +}; + +static struct workqueue_mgmt_globals workqueue_mgmt; + +static void workqueue_dismiss(struct work_struct *work) +{ +} + +static struct work_struct *workqueue_get_work(struct workqueue_thread *thread) +{ + int found = 0; + struct work_struct *work; + + while (1) { + SDL_LockMutex(workqueue_mgmt.lock); + list_del_init(&thread->list); + if (!list_empty(&workqueue_mgmt.work_queue)) { + found = 1; + work = list_first_entry(&workqueue_mgmt.work_queue, struct work_struct, list); + list_del_init(&work->list); + } else { + list_add(&thread->list, &workqueue_mgmt.thread_queue); + SDL_CondWait(thread->work_avail, workqueue_mgmt.lock); + } + SDL_UnlockMutex(workqueue_mgmt.lock); + + if (found) + break; + } + + return work; +} + +static int workqueue_thread_handler(void *data) +{ + struct workqueue_thread *thread = data; + struct work_struct *work; + + while (1) { + work = workqueue_get_work(thread); + if (work->func == workqueue_dismiss) { + free(work); + break; + } + + work->func(work); + } + + return 0; +} + +int workqueue_init(void) +{ + size_t i; + struct workqueue_thread *thread; + + memset(&workqueue_mgmt, 0, sizeof(workqueue_mgmt)); + INIT_LIST_HEAD(&workqueue_mgmt.work_queue); + INIT_LIST_HEAD(&workqueue_mgmt.thread_queue); + INIT_LIST_HEAD(&workqueue_mgmt.thread_list); + + workqueue_mgmt.lock = SDL_CreateMutex(); + if (!workqueue_mgmt.lock) { + DebugMessage(M64MSG_ERROR, "Could not create workqueue management"); + return -1; + } + + SDL_LockMutex(workqueue_mgmt.lock); + for (i = 0; i < WORKQUEUE_THREADS; i++) { + thread = malloc(sizeof(*thread)); + if (!thread) { + DebugMessage(M64MSG_ERROR, "Could not create workqueue thread management data"); + SDL_UnlockMutex(workqueue_mgmt.lock); + return -1; + } + + memset(thread, 0, sizeof(*thread)); + list_add(&thread->list_mgmt, &workqueue_mgmt.thread_list); + INIT_LIST_HEAD(&thread->list); + thread->work_avail = SDL_CreateCond(); + if (!thread->work_avail) { + DebugMessage(M64MSG_ERROR, "Could not create workqueue thread work_avail condition"); + SDL_UnlockMutex(workqueue_mgmt.lock); + return -1; + } + +#if SDL_VERSION_ATLEAST(2,0,0) + thread->thread = SDL_CreateThread(workqueue_thread_handler, "m64pwq", thread); +#else + thread->thread = SDL_CreateThread(workqueue_thread_handler, thread); +#endif + if (!thread->thread) { + DebugMessage(M64MSG_ERROR, "Could not create workqueue thread handler"); + SDL_UnlockMutex(workqueue_mgmt.lock); + return -1; + } + } + SDL_UnlockMutex(workqueue_mgmt.lock); + + return 0; +} + +void workqueue_shutdown(void) +{ + size_t i; + int status; + struct work_struct *work; + struct workqueue_thread *thread, *safe; + + for (i = 0; i < WORKQUEUE_THREADS; i++) { + work = malloc(sizeof(*work)); + init_work(work, workqueue_dismiss); + queue_work(work); + } + + list_for_each_entry_safe(thread, safe, &workqueue_mgmt.thread_list, struct workqueue_thread, list_mgmt) { + list_del(&thread->list_mgmt); + SDL_WaitThread(thread->thread, &status); + SDL_DestroyCond(thread->work_avail); + free(thread); + } + + if (!list_empty(&workqueue_mgmt.work_queue)) + DebugMessage(M64MSG_WARNING, "Stopped workqueue with work still pending"); + + SDL_DestroyMutex(workqueue_mgmt.lock); +} + +int queue_work(struct work_struct *work) +{ + struct workqueue_thread *thread; + + SDL_LockMutex(workqueue_mgmt.lock); + list_add_tail(&work->list, &workqueue_mgmt.work_queue); + if (!list_empty(&workqueue_mgmt.thread_queue)) { + thread = list_first_entry(&workqueue_mgmt.thread_queue, struct workqueue_thread, list); + list_del_init(&thread->list); + + SDL_CondSignal(thread->work_avail); + } + SDL_UnlockMutex(workqueue_mgmt.lock); + + return 0; +} diff --git a/source/mupen64plus-core/src/main/workqueue.h b/source/mupen64plus-core/src/main/workqueue.h new file mode 100644 index 0000000..f0f7070 --- /dev/null +++ b/source/mupen64plus-core/src/main/workqueue.h @@ -0,0 +1,66 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - util.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 Mupen64plus development team * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __WORKQUEUE_H__ +#define __WORKQUEUE_H__ + +#include "list.h" +#include "osal/preproc.h" + +struct work_struct *work; +typedef void (*work_func_t)(struct work_struct *work); +struct work_struct { + work_func_t func; + struct list_head list; +}; + +static osal_inline void init_work(struct work_struct *work, work_func_t func) +{ + INIT_LIST_HEAD(&work->list); + work->func = func; +} + +#ifdef M64P_PARALLEL + +int workqueue_init(void); +void workqueue_shutdown(void); +int queue_work(struct work_struct *work); + +#else + +static osal_inline int workqueue_init(void) +{ + return 0; +} + +static osal_inline void workqueue_shutdown(void) +{ +} + +static osal_inline int queue_work(struct work_struct *work) +{ + work->func(work); + return 0; +} + +#endif + +#endif diff --git a/source/mupen64plus-core/src/main/zip/crypt.h b/source/mupen64plus-core/src/main/zip/crypt.h new file mode 100644 index 0000000..a01d08d --- /dev/null +++ b/source/mupen64plus-core/src/main/zip/crypt.h @@ -0,0 +1,131 @@ +/* crypt.h -- base code for crypt/uncrypt ZIPfile + + + Version 1.01e, February 12th, 2005 + + Copyright (C) 1998-2005 Gilles Vollant + + This code is a modified version of crypting code in Infozip distribution + + The encryption/decryption parts of this source code (as opposed to the + non-echoing password parts) were originally written in Europe. The + whole source package can be freely distributed, including from the USA. + (Prior to January 2000, re-export from the US was a violation of US law.) + + This encryption code is a direct transcription of the algorithm from + Roger Schlafly, described by Phil Katz in the file appnote.txt. This + file (appnote.txt) is distributed with the PKZIP program (even in the + version without encryption capabilities). + + If you don't need crypting in your application, just define symbols + NOCRYPT and NOUNCRYPT. + + This code support the "Traditional PKWARE Encryption". + + The new AES encryption added on Zip format by Winzip (see the page + http://www.winzip.com/aes_info.htm ) and PKWare PKZip 5.x Strong + Encryption is not supported. +*/ + +#define CRC32(c, b) ((*(pcrc_32_tab+(((int)(c) ^ (b)) & 0xff))) ^ ((c) >> 8)) + +/*********************************************************************** + * Return the next byte in the pseudo-random sequence + */ +static int decrypt_byte(unsigned long* pkeys, const unsigned long* pcrc_32_tab) +{ + unsigned temp; /* POTENTIAL BUG: temp*(temp^1) may overflow in an + * unpredictable manner on 16-bit systems; not a problem + * with any known compiler so far, though */ + + temp = ((unsigned)(*(pkeys+2)) & 0xffff) | 2; + return (int)(((temp * (temp ^ 1)) >> 8) & 0xff); +} + +/*********************************************************************** + * Update the encryption keys with the next byte of plain text + */ +static int update_keys(unsigned long* pkeys,const unsigned long* pcrc_32_tab,int c) +{ + (*(pkeys+0)) = CRC32((*(pkeys+0)), c); + (*(pkeys+1)) += (*(pkeys+0)) & 0xff; + (*(pkeys+1)) = (*(pkeys+1)) * 134775813L + 1; + { + register int keyshift = (int)((*(pkeys+1)) >> 24); + (*(pkeys+2)) = CRC32((*(pkeys+2)), keyshift); + } + return c; +} + + +/*********************************************************************** + * Initialize the encryption keys and the random header according to + * the given password. + */ +static void init_keys(const char* passwd,unsigned long* pkeys,const unsigned long* pcrc_32_tab) +{ + *(pkeys+0) = 305419896L; + *(pkeys+1) = 591751049L; + *(pkeys+2) = 878082192L; + while (*passwd != '\0') { + update_keys(pkeys,pcrc_32_tab,(int)*passwd); + passwd++; + } +} + +#define zdecode(pkeys,pcrc_32_tab,c) \ + (update_keys(pkeys,pcrc_32_tab,c ^= decrypt_byte(pkeys,pcrc_32_tab))) + +#define zencode(pkeys,pcrc_32_tab,c,t) \ + (t=decrypt_byte(pkeys,pcrc_32_tab), update_keys(pkeys,pcrc_32_tab,c), t^(c)) + +#ifdef INCLUDECRYPTINGCODE_IFCRYPTALLOWED + +#define RAND_HEAD_LEN 12 + /* "last resort" source for second part of crypt seed pattern */ +# ifndef ZCR_SEED2 +# define ZCR_SEED2 3141592654UL /* use PI as default pattern */ +# endif + +static int crypthead(const char* passwd, /* password string */ + unsigned char* buf, /* where to write header */ + int bufSize, + unsigned long* pkeys, + const unsigned long* pcrc_32_tab, + unsigned long crcForCrypting) +{ + int n; /* index in random header */ + int t; /* temporary */ + int c; /* random byte */ + unsigned char header[RAND_HEAD_LEN-2]; /* random header */ + static unsigned calls = 0; /* ensure different random header each time */ + + if (bufSize> 7) & 0xff; + header[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, c, t); + } + /* Encrypt random header (last two bytes is high word of crc) */ + init_keys(passwd, pkeys, pcrc_32_tab); + for (n = 0; n < RAND_HEAD_LEN-2; n++) + { + buf[n] = (unsigned char)zencode(pkeys, pcrc_32_tab, header[n], t); + } + buf[n++] = (unsigned char)zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 16) & 0xff, t); + buf[n++] = (unsigned char)zencode(pkeys, pcrc_32_tab, (int)(crcForCrypting >> 24) & 0xff, t); + return n; +} + +#endif diff --git a/source/mupen64plus-core/src/main/zip/ioapi.c b/source/mupen64plus-core/src/main/zip/ioapi.c new file mode 100644 index 0000000..7f5c191 --- /dev/null +++ b/source/mupen64plus-core/src/main/zip/ioapi.c @@ -0,0 +1,247 @@ +/* ioapi.h -- IO base function header for compress/uncompress .zip + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications for Zip64 support + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + +*/ + +#if defined(_WIN32) && (!(defined(_CRT_SECURE_NO_WARNINGS))) + #define _CRT_SECURE_NO_WARNINGS +#endif + +#if defined(__APPLE__) || defined(IOAPI_NO_64) +// In darwin and perhaps other BSD variants off_t is a 64 bit value, hence no need for specific 64 bit functions +#define FOPEN_FUNC(filename, mode) fopen(filename, mode) +#define FTELLO_FUNC(stream) ftello(stream) +#define FSEEKO_FUNC(stream, offset, origin) fseeko(stream, offset, origin) +#else +#define FOPEN_FUNC(filename, mode) fopen64(filename, mode) +#define FTELLO_FUNC(stream) ftello64(stream) +#define FSEEKO_FUNC(stream, offset, origin) fseeko64(stream, offset, origin) +#endif + + +#include "ioapi.h" + +voidpf call_zopen64 (const zlib_filefunc64_32_def* pfilefunc,const void*filename,int mode) +{ + if (pfilefunc->zfile_func64.zopen64_file != NULL) + return (*(pfilefunc->zfile_func64.zopen64_file)) (pfilefunc->zfile_func64.opaque,filename,mode); + else + { + return (*(pfilefunc->zopen32_file))(pfilefunc->zfile_func64.opaque,(const char*)filename,mode); + } +} + +long call_zseek64 (const zlib_filefunc64_32_def* pfilefunc,voidpf filestream, ZPOS64_T offset, int origin) +{ + if (pfilefunc->zfile_func64.zseek64_file != NULL) + return (*(pfilefunc->zfile_func64.zseek64_file)) (pfilefunc->zfile_func64.opaque,filestream,offset,origin); + else + { + uLong offsetTruncated = (uLong)offset; + if (offsetTruncated != offset) + return -1; + else + return (*(pfilefunc->zseek32_file))(pfilefunc->zfile_func64.opaque,filestream,offsetTruncated,origin); + } +} + +ZPOS64_T call_ztell64 (const zlib_filefunc64_32_def* pfilefunc,voidpf filestream) +{ + if (pfilefunc->zfile_func64.zseek64_file != NULL) + return (*(pfilefunc->zfile_func64.ztell64_file)) (pfilefunc->zfile_func64.opaque,filestream); + else + { + uLong tell_uLong = (*(pfilefunc->ztell32_file))(pfilefunc->zfile_func64.opaque,filestream); + if ((tell_uLong) == MAXU32) + return (ZPOS64_T)-1; + else + return tell_uLong; + } +} + +void fill_zlib_filefunc64_32_def_from_filefunc32(zlib_filefunc64_32_def* p_filefunc64_32,const zlib_filefunc_def* p_filefunc32) +{ + p_filefunc64_32->zfile_func64.zopen64_file = NULL; + p_filefunc64_32->zopen32_file = p_filefunc32->zopen_file; + p_filefunc64_32->zfile_func64.zerror_file = p_filefunc32->zerror_file; + p_filefunc64_32->zfile_func64.zread_file = p_filefunc32->zread_file; + p_filefunc64_32->zfile_func64.zwrite_file = p_filefunc32->zwrite_file; + p_filefunc64_32->zfile_func64.ztell64_file = NULL; + p_filefunc64_32->zfile_func64.zseek64_file = NULL; + p_filefunc64_32->zfile_func64.zclose_file = p_filefunc32->zclose_file; + p_filefunc64_32->zfile_func64.zerror_file = p_filefunc32->zerror_file; + p_filefunc64_32->zfile_func64.opaque = p_filefunc32->opaque; + p_filefunc64_32->zseek32_file = p_filefunc32->zseek_file; + p_filefunc64_32->ztell32_file = p_filefunc32->ztell_file; +} + + + +static voidpf ZCALLBACK fopen_file_func OF((voidpf opaque, const char* filename, int mode)); +static uLong ZCALLBACK fread_file_func OF((voidpf opaque, voidpf stream, void* buf, uLong size)); +static uLong ZCALLBACK fwrite_file_func OF((voidpf opaque, voidpf stream, const void* buf,uLong size)); +static ZPOS64_T ZCALLBACK ftell64_file_func OF((voidpf opaque, voidpf stream)); +static long ZCALLBACK fseek64_file_func OF((voidpf opaque, voidpf stream, ZPOS64_T offset, int origin)); +static int ZCALLBACK fclose_file_func OF((voidpf opaque, voidpf stream)); +static int ZCALLBACK ferror_file_func OF((voidpf opaque, voidpf stream)); + +static voidpf ZCALLBACK fopen_file_func (voidpf opaque, const char* filename, int mode) +{ + FILE* file = NULL; + const char* mode_fopen = NULL; + if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) + mode_fopen = "rb"; + else + if (mode & ZLIB_FILEFUNC_MODE_EXISTING) + mode_fopen = "r+b"; + else + if (mode & ZLIB_FILEFUNC_MODE_CREATE) + mode_fopen = "wb"; + + if ((filename!=NULL) && (mode_fopen != NULL)) + file = fopen(filename, mode_fopen); + return file; +} + +static voidpf ZCALLBACK fopen64_file_func (voidpf opaque, const void* filename, int mode) +{ + FILE* file = NULL; + const char* mode_fopen = NULL; + if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ) + mode_fopen = "rb"; + else + if (mode & ZLIB_FILEFUNC_MODE_EXISTING) + mode_fopen = "r+b"; + else + if (mode & ZLIB_FILEFUNC_MODE_CREATE) + mode_fopen = "wb"; + + if ((filename!=NULL) && (mode_fopen != NULL)) + file = FOPEN_FUNC((const char*)filename, mode_fopen); + return file; +} + + +static uLong ZCALLBACK fread_file_func (voidpf opaque, voidpf stream, void* buf, uLong size) +{ + uLong ret; + ret = (uLong)fread(buf, 1, (size_t)size, (FILE *)stream); + return ret; +} + +static uLong ZCALLBACK fwrite_file_func (voidpf opaque, voidpf stream, const void* buf, uLong size) +{ + uLong ret; + ret = (uLong)fwrite(buf, 1, (size_t)size, (FILE *)stream); + return ret; +} + +static long ZCALLBACK ftell_file_func (voidpf opaque, voidpf stream) +{ + long ret; + ret = ftell((FILE *)stream); + return ret; +} + + +static ZPOS64_T ZCALLBACK ftell64_file_func (voidpf opaque, voidpf stream) +{ + ZPOS64_T ret; + ret = FTELLO_FUNC((FILE *)stream); + return ret; +} + +static long ZCALLBACK fseek_file_func (voidpf opaque, voidpf stream, uLong offset, int origin) +{ + int fseek_origin=0; + long ret; + switch (origin) + { + case ZLIB_FILEFUNC_SEEK_CUR : + fseek_origin = SEEK_CUR; + break; + case ZLIB_FILEFUNC_SEEK_END : + fseek_origin = SEEK_END; + break; + case ZLIB_FILEFUNC_SEEK_SET : + fseek_origin = SEEK_SET; + break; + default: return -1; + } + ret = 0; + if (fseek((FILE *)stream, offset, fseek_origin) != 0) + ret = -1; + return ret; +} + +static long ZCALLBACK fseek64_file_func (voidpf opaque, voidpf stream, ZPOS64_T offset, int origin) +{ + int fseek_origin=0; + long ret; + switch (origin) + { + case ZLIB_FILEFUNC_SEEK_CUR : + fseek_origin = SEEK_CUR; + break; + case ZLIB_FILEFUNC_SEEK_END : + fseek_origin = SEEK_END; + break; + case ZLIB_FILEFUNC_SEEK_SET : + fseek_origin = SEEK_SET; + break; + default: return -1; + } + ret = 0; + + if(FSEEKO_FUNC((FILE *)stream, offset, fseek_origin) != 0) + ret = -1; + + return ret; +} + + +static int ZCALLBACK fclose_file_func (voidpf opaque, voidpf stream) +{ + int ret; + ret = fclose((FILE *)stream); + return ret; +} + +static int ZCALLBACK ferror_file_func (voidpf opaque, voidpf stream) +{ + int ret; + ret = ferror((FILE *)stream); + return ret; +} + +void fill_fopen_filefunc (pzlib_filefunc_def) + zlib_filefunc_def* pzlib_filefunc_def; +{ + pzlib_filefunc_def->zopen_file = fopen_file_func; + pzlib_filefunc_def->zread_file = fread_file_func; + pzlib_filefunc_def->zwrite_file = fwrite_file_func; + pzlib_filefunc_def->ztell_file = ftell_file_func; + pzlib_filefunc_def->zseek_file = fseek_file_func; + pzlib_filefunc_def->zclose_file = fclose_file_func; + pzlib_filefunc_def->zerror_file = ferror_file_func; + pzlib_filefunc_def->opaque = NULL; +} + +void fill_fopen64_filefunc (zlib_filefunc64_def* pzlib_filefunc_def) +{ + pzlib_filefunc_def->zopen64_file = fopen64_file_func; + pzlib_filefunc_def->zread_file = fread_file_func; + pzlib_filefunc_def->zwrite_file = fwrite_file_func; + pzlib_filefunc_def->ztell64_file = ftell64_file_func; + pzlib_filefunc_def->zseek64_file = fseek64_file_func; + pzlib_filefunc_def->zclose_file = fclose_file_func; + pzlib_filefunc_def->zerror_file = ferror_file_func; + pzlib_filefunc_def->opaque = NULL; +} diff --git a/source/mupen64plus-core/src/main/zip/ioapi.h b/source/mupen64plus-core/src/main/zip/ioapi.h new file mode 100644 index 0000000..4c6b5fb --- /dev/null +++ b/source/mupen64plus-core/src/main/zip/ioapi.h @@ -0,0 +1,212 @@ +/* ioapi.h -- IO base function header for compress/uncompress .zip + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications for Zip64 support + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + Changes + + Oct-2009 - Defined ZPOS64_T to fpos_t on windows and u_int64_t on linux. (might need to find a better why for this) + Oct-2009 - Change to fseeko64, ftello64 and fopen64 so large files would work on linux. + More if/def section may be needed to support other platforms + Oct-2009 - Defined fxxxx64 calls to normal fopen/ftell/fseek so they would compile on windows. + (but you should use iowin32.c for windows instead) + +*/ + +#ifndef _ZLIBIOAPI64_H +#define _ZLIBIOAPI64_H + +#if (!defined(_WIN32)) && (!defined(WIN32)) && (!defined(__APPLE__)) + + // Linux needs this to support file operation on files larger then 4+GB + // But might need better if/def to select just the platforms that needs them. + + #ifndef __USE_FILE_OFFSET64 + #define __USE_FILE_OFFSET64 + #endif + #ifndef __USE_LARGEFILE64 + #define __USE_LARGEFILE64 + #endif + #ifndef _LARGEFILE64_SOURCE + #define _LARGEFILE64_SOURCE + #endif + #ifndef _FILE_OFFSET_BIT + #define _FILE_OFFSET_BIT 64 + #endif + +#endif + +#include +#include +#include "zlib.h" + +#ifndef OF +#define OF _Z_OF +#endif + +#if defined(USE_FILE32API) +#define fopen64 fopen +#define ftello64 ftell +#define fseeko64 fseek +#else +#ifdef __FreeBSD__ +#define fopen64 fopen +#define ftello64 ftello +#define fseeko64 fseeko +#endif +#ifdef _MSC_VER + #define fopen64 fopen + #if (_MSC_VER >= 1400) && (!(defined(NO_MSCVER_FILE64_FUNC))) + #define ftello64 _ftelli64 + #define fseeko64 _fseeki64 + #else // old MSC + #define ftello64 ftell + #define fseeko64 fseek + #endif +#endif +#endif + +/* +#ifndef ZPOS64_T + #ifdef _WIN32 + #define ZPOS64_T fpos_t + #else + #include + #define ZPOS64_T uint64_t + #endif +#endif +*/ + +#ifdef HAVE_MINIZIP64_CONF_H +#include "mz64conf.h" +#endif + +/* a type choosen by DEFINE */ +#ifdef HAVE_64BIT_INT_CUSTOM +typedef 64BIT_INT_CUSTOM_TYPE ZPOS64_T; +#else +#ifdef HAS_STDINT_H +#include "stdint.h" +typedef uint64_t ZPOS64_T; +#else + +/* Maximum unsigned 32-bit value used as placeholder for zip64 */ +#define MAXU32 0xffffffff + +#if defined(_MSC_VER) || defined(__BORLANDC__) +typedef unsigned __int64 ZPOS64_T; +#else +typedef unsigned long long int ZPOS64_T; +#endif +#endif +#endif + + + +#ifdef __cplusplus +extern "C" { +#endif + + +#define ZLIB_FILEFUNC_SEEK_CUR (1) +#define ZLIB_FILEFUNC_SEEK_END (2) +#define ZLIB_FILEFUNC_SEEK_SET (0) + +#define ZLIB_FILEFUNC_MODE_READ (1) +#define ZLIB_FILEFUNC_MODE_WRITE (2) +#define ZLIB_FILEFUNC_MODE_READWRITEFILTER (3) + +#define ZLIB_FILEFUNC_MODE_EXISTING (4) +#define ZLIB_FILEFUNC_MODE_CREATE (8) + + +#ifndef ZCALLBACK + #if (defined(WIN32) || defined(_WIN32) || defined (WINDOWS) || defined (_WINDOWS)) && defined(CALLBACK) && defined (USEWINDOWS_CALLBACK) + #define ZCALLBACK CALLBACK + #else + #define ZCALLBACK + #endif +#endif + + + + +typedef voidpf (ZCALLBACK *open_file_func) OF((voidpf opaque, const char* filename, int mode)); +typedef uLong (ZCALLBACK *read_file_func) OF((voidpf opaque, voidpf stream, void* buf, uLong size)); +typedef uLong (ZCALLBACK *write_file_func) OF((voidpf opaque, voidpf stream, const void* buf, uLong size)); +typedef int (ZCALLBACK *close_file_func) OF((voidpf opaque, voidpf stream)); +typedef int (ZCALLBACK *testerror_file_func) OF((voidpf opaque, voidpf stream)); + +typedef long (ZCALLBACK *tell_file_func) OF((voidpf opaque, voidpf stream)); +typedef long (ZCALLBACK *seek_file_func) OF((voidpf opaque, voidpf stream, uLong offset, int origin)); + + +/* here is the "old" 32 bits structure structure */ +typedef struct zlib_filefunc_def_s +{ + open_file_func zopen_file; + read_file_func zread_file; + write_file_func zwrite_file; + tell_file_func ztell_file; + seek_file_func zseek_file; + close_file_func zclose_file; + testerror_file_func zerror_file; + voidpf opaque; +} zlib_filefunc_def; + +typedef ZPOS64_T (ZCALLBACK *tell64_file_func) OF((voidpf opaque, voidpf stream)); +typedef long (ZCALLBACK *seek64_file_func) OF((voidpf opaque, voidpf stream, ZPOS64_T offset, int origin)); +typedef voidpf (ZCALLBACK *open64_file_func) OF((voidpf opaque, const void* filename, int mode)); + +typedef struct zlib_filefunc64_def_s +{ + open64_file_func zopen64_file; + read_file_func zread_file; + write_file_func zwrite_file; + tell64_file_func ztell64_file; + seek64_file_func zseek64_file; + close_file_func zclose_file; + testerror_file_func zerror_file; + voidpf opaque; +} zlib_filefunc64_def; + +void fill_fopen64_filefunc OF((zlib_filefunc64_def* pzlib_filefunc_def)); +void fill_fopen_filefunc OF((zlib_filefunc_def* pzlib_filefunc_def)); + +/* now internal definition, only for zip.c and unzip.h */ +typedef struct zlib_filefunc64_32_def_s +{ + zlib_filefunc64_def zfile_func64; + open_file_func zopen32_file; + tell_file_func ztell32_file; + seek_file_func zseek32_file; +} zlib_filefunc64_32_def; + + +#define ZREAD64(filefunc,filestream,buf,size) ((*((filefunc).zfile_func64.zread_file)) ((filefunc).zfile_func64.opaque,filestream,buf,size)) +#define ZWRITE64(filefunc,filestream,buf,size) ((*((filefunc).zfile_func64.zwrite_file)) ((filefunc).zfile_func64.opaque,filestream,buf,size)) +//#define ZTELL64(filefunc,filestream) ((*((filefunc).ztell64_file)) ((filefunc).opaque,filestream)) +//#define ZSEEK64(filefunc,filestream,pos,mode) ((*((filefunc).zseek64_file)) ((filefunc).opaque,filestream,pos,mode)) +#define ZCLOSE64(filefunc,filestream) ((*((filefunc).zfile_func64.zclose_file)) ((filefunc).zfile_func64.opaque,filestream)) +#define ZERROR64(filefunc,filestream) ((*((filefunc).zfile_func64.zerror_file)) ((filefunc).zfile_func64.opaque,filestream)) + +voidpf call_zopen64 OF((const zlib_filefunc64_32_def* pfilefunc,const void*filename,int mode)); +long call_zseek64 OF((const zlib_filefunc64_32_def* pfilefunc,voidpf filestream, ZPOS64_T offset, int origin)); +ZPOS64_T call_ztell64 OF((const zlib_filefunc64_32_def* pfilefunc,voidpf filestream)); + +void fill_zlib_filefunc64_32_def_from_filefunc32(zlib_filefunc64_32_def* p_filefunc64_32,const zlib_filefunc_def* p_filefunc32); + +#define ZOPEN64(filefunc,filename,mode) (call_zopen64((&(filefunc)),(filename),(mode))) +#define ZTELL64(filefunc,filestream) (call_ztell64((&(filefunc)),(filestream))) +#define ZSEEK64(filefunc,filestream,pos,mode) (call_zseek64((&(filefunc)),(filestream),(pos),(mode))) + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/source/mupen64plus-core/src/main/zip/unzip.c b/source/mupen64plus-core/src/main/zip/unzip.c new file mode 100644 index 0000000..affad4b --- /dev/null +++ b/source/mupen64plus-core/src/main/zip/unzip.c @@ -0,0 +1,2125 @@ +/* unzip.c -- IO for uncompress .zip files using zlib + Version 1.1, February 14h, 2010 + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications of Unzip for Zip64 + Copyright (C) 2007-2008 Even Rouault + + Modifications for Zip64 support on both zip and unzip + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + + ------------------------------------------------------------------------------------ + Decryption code comes from crypt.c by Info-ZIP but has been greatly reduced in terms of + compatibility with older software. The following is from the original crypt.c. + Code woven in by Terry Thorsen 1/2003. + + Copyright (c) 1990-2000 Info-ZIP. All rights reserved. + + See the accompanying file LICENSE, version 2000-Apr-09 or later + (the contents of which are also included in zip.h) for terms of use. + If, for some reason, all these files are missing, the Info-ZIP license + also may be found at: ftp://ftp.info-zip.org/pub/infozip/license.html + + crypt.c (full version) by Info-ZIP. Last revised: [see crypt.h] + + The encryption/decryption parts of this source code (as opposed to the + non-echoing password parts) were originally written in Europe. The + whole source package can be freely distributed, including from the USA. + (Prior to January 2000, re-export from the US was a violation of US law.) + + This encryption code is a direct transcription of the algorithm from + Roger Schlafly, described by Phil Katz in the file appnote.txt. This + file (appnote.txt) is distributed with the PKZIP program (even in the + version without encryption capabilities). + + ------------------------------------------------------------------------------------ + + Changes in unzip.c + + 2007-2008 - Even Rouault - Addition of cpl_unzGetCurrentFileZStreamPos + 2007-2008 - Even Rouault - Decoration of symbol names unz* -> cpl_unz* + 2007-2008 - Even Rouault - Remove old C style function prototypes + 2007-2008 - Even Rouault - Add unzip support for ZIP64 + + Copyright (C) 2007-2008 Even Rouault + + + Oct-2009 - Mathias Svensson - Removed cpl_* from symbol names (Even Rouault added them but since this is now moved to a new project (minizip64) I renamed them again). + Oct-2009 - Mathias Svensson - Fixed problem if uncompressed size was > 4G and compressed size was <4G + should only read the compressed/uncompressed size from the Zip64 format if + the size from normal header was 0xFFFFFFFF + Oct-2009 - Mathias Svensson - Applied some bug fixes from paches recived from Gilles Vollant + Oct-2009 - Mathias Svensson - Applied support to unzip files with compression mathod BZIP2 (bzip2 lib is required) + Patch created by Daniel Borca + + Jan-2010 - back to unzip and minizip 1.0 name scheme, with compatibility layer + + Copyright (C) 1998 - 2010 Gilles Vollant, Even Rouault, Mathias Svensson + +*/ + + +#include +#include +#include + +#ifndef NOUNCRYPT + #define NOUNCRYPT +#endif + +#include "zlib.h" +#include "unzip.h" + +#ifdef STDC +# include +# include +# include +#endif +#ifdef NO_ERRNO_H + extern int errno; +#else +# include +#endif + + +#ifndef local +# define local static +#endif +/* compile with -Dlocal if your debugger can't find static symbols */ + + +#ifndef CASESENSITIVITYDEFAULT_NO +# if !defined(unix) && !defined(CASESENSITIVITYDEFAULT_YES) +# define CASESENSITIVITYDEFAULT_NO +# endif +#endif + + +#ifndef UNZ_BUFSIZE +#define UNZ_BUFSIZE (16384) +#endif + +#ifndef UNZ_MAXFILENAMEINZIP +#define UNZ_MAXFILENAMEINZIP (256) +#endif + +#ifndef ALLOC +# define ALLOC(size) (malloc(size)) +#endif +#ifndef TRYFREE +# define TRYFREE(p) {if (p) free(p);} +#endif + +#define SIZECENTRALDIRITEM (0x2e) +#define SIZEZIPLOCALHEADER (0x1e) + + +const char unz_copyright[] = + " unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll"; + +/* unz_file_info_interntal contain internal info about a file in zipfile*/ +typedef struct unz_file_info64_internal_s +{ + ZPOS64_T offset_curfile;/* relative offset of local header 8 bytes */ +} unz_file_info64_internal; + + +/* file_in_zip_read_info_s contain internal information about a file in zipfile, + when reading and decompress it */ +typedef struct +{ + char *read_buffer; /* internal buffer for compressed data */ + z_stream stream; /* zLib stream structure for inflate */ + +#ifdef HAVE_BZIP2 + bz_stream bstream; /* bzLib stream structure for bziped */ +#endif + + ZPOS64_T pos_in_zipfile; /* position in byte on the zipfile, for fseek*/ + uLong stream_initialised; /* flag set if stream structure is initialised*/ + + ZPOS64_T offset_local_extrafield;/* offset of the local extra field */ + uInt size_local_extrafield;/* size of the local extra field */ + ZPOS64_T pos_local_extrafield; /* position in the local extra field in read*/ + ZPOS64_T total_out_64; + + uLong crc32; /* crc32 of all data uncompressed */ + uLong crc32_wait; /* crc32 we must obtain after decompress all */ + ZPOS64_T rest_read_compressed; /* number of byte to be decompressed */ + ZPOS64_T rest_read_uncompressed;/*number of byte to be obtained after decomp*/ + zlib_filefunc64_32_def z_filefunc; + voidpf filestream; /* io structore of the zipfile */ + uLong compression_method; /* compression method (0==store) */ + ZPOS64_T byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/ + int raw; +} file_in_zip64_read_info_s; + + +/* unz64_s contain internal information about the zipfile +*/ +typedef struct +{ + zlib_filefunc64_32_def z_filefunc; + int is64bitOpenFunction; + voidpf filestream; /* io structore of the zipfile */ + unz_global_info64 gi; /* public global information */ + ZPOS64_T byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/ + ZPOS64_T num_file; /* number of the current file in the zipfile*/ + ZPOS64_T pos_in_central_dir; /* pos of the current file in the central dir*/ + ZPOS64_T current_file_ok; /* flag about the usability of the current file*/ + ZPOS64_T central_pos; /* position of the beginning of the central dir*/ + + ZPOS64_T size_central_dir; /* size of the central directory */ + ZPOS64_T offset_central_dir; /* offset of start of central directory with + respect to the starting disk number */ + + unz_file_info64 cur_file_info; /* public info about the current file in zip*/ + unz_file_info64_internal cur_file_info_internal; /* private info about it*/ + file_in_zip64_read_info_s* pfile_in_zip_read; /* structure about the current + file if we are decompressing it */ + int encrypted; + + int isZip64; + +# ifndef NOUNCRYPT + unsigned long keys[3]; /* keys defining the pseudo-random sequence */ + const unsigned long* pcrc_32_tab; +# endif +} unz64_s; + + +#ifndef NOUNCRYPT +#include "crypt.h" +#endif + +/* =========================================================================== + Read a byte from a gz_stream; update next_in and avail_in. Return EOF + for end of file. + IN assertion: the stream s has been sucessfully opened for reading. +*/ + + +local int unz64local_getByte OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + int *pi)); + +local int unz64local_getByte(const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, int *pi) +{ + unsigned char c; + int err = (int)ZREAD64(*pzlib_filefunc_def,filestream,&c,1); + if (err==1) + { + *pi = (int)c; + return UNZ_OK; + } + else + { + if (ZERROR64(*pzlib_filefunc_def,filestream)) + return UNZ_ERRNO; + else + return UNZ_EOF; + } +} + + +/* =========================================================================== + Reads a long in LSB order from the given gz_stream. Sets +*/ +local int unz64local_getShort OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + uLong *pX)); + +local int unz64local_getShort (const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + uLong *pX) +{ + uLong x ; + int i = 0; + int err; + + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (uLong)i; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((uLong)i)<<8; + + if (err==UNZ_OK) + *pX = x; + else + *pX = 0; + return err; +} + +local int unz64local_getLong OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + uLong *pX)); + +local int unz64local_getLong (const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + uLong *pX) +{ + uLong x ; + int i = 0; + int err; + + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (uLong)i; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((uLong)i)<<8; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((uLong)i)<<16; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<24; + + if (err==UNZ_OK) + *pX = x; + else + *pX = 0; + return err; +} + +local int unz64local_getLong64 OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + ZPOS64_T *pX)); + + +local int unz64local_getLong64 (const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream, + ZPOS64_T *pX) +{ + ZPOS64_T x ; + int i = 0; + int err; + + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (ZPOS64_T)i; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<8; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<16; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<24; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<32; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<40; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<48; + + if (err==UNZ_OK) + err = unz64local_getByte(pzlib_filefunc_def,filestream,&i); + x |= ((ZPOS64_T)i)<<56; + + if (err==UNZ_OK) + *pX = x; + else + *pX = 0; + return err; +} + +/* My own strcmpi / strcasecmp */ +local int strcmpcasenosensitive_internal (const char* fileName1, const char* fileName2) +{ + for (;;) + { + char c1=*(fileName1++); + char c2=*(fileName2++); + if ((c1>='a') && (c1<='z')) + c1 -= 0x20; + if ((c2>='a') && (c2<='z')) + c2 -= 0x20; + if (c1=='\0') + return ((c2=='\0') ? 0 : -1); + if (c2=='\0') + return 1; + if (c1c2) + return 1; + } +} + + +#ifdef CASESENSITIVITYDEFAULT_NO +#define CASESENSITIVITYDEFAULTVALUE 2 +#else +#define CASESENSITIVITYDEFAULTVALUE 1 +#endif + +#ifndef STRCMPCASENOSENTIVEFUNCTION +#define STRCMPCASENOSENTIVEFUNCTION strcmpcasenosensitive_internal +#endif + +/* + Compare two filename (fileName1,fileName2). + If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp) + If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi + or strcasecmp) + If iCaseSenisivity = 0, case sensitivity is defaut of your operating system + (like 1 on Unix, 2 on Windows) + +*/ +extern int ZEXPORT unzStringFileNameCompare (const char* fileName1, + const char* fileName2, + int iCaseSensitivity) + +{ + if (iCaseSensitivity==0) + iCaseSensitivity=CASESENSITIVITYDEFAULTVALUE; + + if (iCaseSensitivity==1) + return strcmp(fileName1,fileName2); + + return STRCMPCASENOSENTIVEFUNCTION(fileName1,fileName2); +} + +#ifndef BUFREADCOMMENT +#define BUFREADCOMMENT (0x400) +#endif + +/* + Locate the Central directory of a zipfile (at the end, just before + the global comment) +*/ +local ZPOS64_T unz64local_SearchCentralDir OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream)); +local ZPOS64_T unz64local_SearchCentralDir(const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream) +{ + unsigned char* buf; + ZPOS64_T uSizeFile; + ZPOS64_T uBackRead; + ZPOS64_T uMaxBack=0xffff; /* maximum size of global comment */ + ZPOS64_T uPosFound=0; + + if (ZSEEK64(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0) + return 0; + + + uSizeFile = ZTELL64(*pzlib_filefunc_def,filestream); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uLong)(uSizeFile-uReadPos); + if (ZSEEK64(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0) + break; + + if (ZREAD64(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && + ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06)) + { + uPosFound = uReadPos+i; + break; + } + + if (uPosFound!=0) + break; + } + TRYFREE(buf); + return uPosFound; +} + + +/* + Locate the Central directory 64 of a zipfile (at the end, just before + the global comment) +*/ +local ZPOS64_T unz64local_SearchCentralDir64 OF(( + const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream)); + +local ZPOS64_T unz64local_SearchCentralDir64(const zlib_filefunc64_32_def* pzlib_filefunc_def, + voidpf filestream) +{ + unsigned char* buf; + ZPOS64_T uSizeFile; + ZPOS64_T uBackRead; + ZPOS64_T uMaxBack=0xffff; /* maximum size of global comment */ + ZPOS64_T uPosFound=0; + uLong uL; + ZPOS64_T relativeOffset; + + if (ZSEEK64(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0) + return 0; + + + uSizeFile = ZTELL64(*pzlib_filefunc_def,filestream); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uLong)(uSizeFile-uReadPos); + if (ZSEEK64(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0) + break; + + if (ZREAD64(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && + ((*(buf+i+2))==0x06) && ((*(buf+i+3))==0x07)) + { + uPosFound = uReadPos+i; + break; + } + + if (uPosFound!=0) + break; + } + TRYFREE(buf); + if (uPosFound == 0) + return 0; + + /* Zip64 end of central directory locator */ + if (ZSEEK64(*pzlib_filefunc_def,filestream, uPosFound,ZLIB_FILEFUNC_SEEK_SET)!=0) + return 0; + + /* the signature, already checked */ + if (unz64local_getLong(pzlib_filefunc_def,filestream,&uL)!=UNZ_OK) + return 0; + + /* number of the disk with the start of the zip64 end of central directory */ + if (unz64local_getLong(pzlib_filefunc_def,filestream,&uL)!=UNZ_OK) + return 0; + if (uL != 0) + return 0; + + /* relative offset of the zip64 end of central directory record */ + if (unz64local_getLong64(pzlib_filefunc_def,filestream,&relativeOffset)!=UNZ_OK) + return 0; + + /* total number of disks */ + if (unz64local_getLong(pzlib_filefunc_def,filestream,&uL)!=UNZ_OK) + return 0; + if (uL != 1) + return 0; + + /* Goto end of central directory record */ + if (ZSEEK64(*pzlib_filefunc_def,filestream, relativeOffset,ZLIB_FILEFUNC_SEEK_SET)!=0) + return 0; + + /* the signature */ + if (unz64local_getLong(pzlib_filefunc_def,filestream,&uL)!=UNZ_OK) + return 0; + + if (uL != 0x06064b50) + return 0; + + return relativeOffset; +} + +/* + Open a Zip file. path contain the full pathname (by example, + on a Windows NT computer "c:\\test\\zlib114.zip" or on an Unix computer + "zlib/zlib114.zip". + If the zipfile cannot be opened (file doesn't exist or in not valid), the + return value is NULL. + Else, the return value is a unzFile Handle, usable with other function + of this unzip package. +*/ +local unzFile unzOpenInternal (const void *path, + zlib_filefunc64_32_def* pzlib_filefunc64_32_def, + int is64bitOpenFunction) +{ + unz64_s us; + unz64_s *s; + ZPOS64_T central_pos; + uLong uL; + + uLong number_disk; /* number of the current dist, used for + spaning ZIP, unsupported, always 0*/ + uLong number_disk_with_CD; /* number the the disk with central dir, used + for spaning ZIP, unsupported, always 0*/ + ZPOS64_T number_entry_CD; /* total number of entries in + the central dir + (same than number_entry on nospan) */ + + int err=UNZ_OK; + + if (unz_copyright[0]!=' ') + return NULL; + + us.z_filefunc.zseek32_file = NULL; + us.z_filefunc.ztell32_file = NULL; + if (pzlib_filefunc64_32_def==NULL) + fill_fopen64_filefunc(&us.z_filefunc.zfile_func64); + else + us.z_filefunc = *pzlib_filefunc64_32_def; + us.is64bitOpenFunction = is64bitOpenFunction; + + + + us.filestream = ZOPEN64(us.z_filefunc, + path, + ZLIB_FILEFUNC_MODE_READ | + ZLIB_FILEFUNC_MODE_EXISTING); + if (us.filestream==NULL) + return NULL; + + central_pos = unz64local_SearchCentralDir64(&us.z_filefunc,us.filestream); + if (central_pos) + { + uLong uS; + ZPOS64_T uL64; + + us.isZip64 = 1; + + if (ZSEEK64(us.z_filefunc, us.filestream, + central_pos,ZLIB_FILEFUNC_SEEK_SET)!=0) + err=UNZ_ERRNO; + + /* the signature, already checked */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + + /* size of zip64 end of central directory record */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&uL64)!=UNZ_OK) + err=UNZ_ERRNO; + + /* version made by */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&uS)!=UNZ_OK) + err=UNZ_ERRNO; + + /* version needed to extract */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&uS)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of this disk */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&number_disk)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of the disk with the start of the central directory */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&number_disk_with_CD)!=UNZ_OK) + err=UNZ_ERRNO; + + /* total number of entries in the central directory on this disk */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&us.gi.number_entry)!=UNZ_OK) + err=UNZ_ERRNO; + + /* total number of entries in the central directory */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&number_entry_CD)!=UNZ_OK) + err=UNZ_ERRNO; + + if ((number_entry_CD!=us.gi.number_entry) || + (number_disk_with_CD!=0) || + (number_disk!=0)) + err=UNZ_BADZIPFILE; + + /* size of the central directory */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&us.size_central_dir)!=UNZ_OK) + err=UNZ_ERRNO; + + /* offset of start of central directory with respect to the + starting disk number */ + if (unz64local_getLong64(&us.z_filefunc, us.filestream,&us.offset_central_dir)!=UNZ_OK) + err=UNZ_ERRNO; + + us.gi.size_comment = 0; + } + else + { + central_pos = unz64local_SearchCentralDir(&us.z_filefunc,us.filestream); + if (central_pos==0) + err=UNZ_ERRNO; + + us.isZip64 = 0; + + if (ZSEEK64(us.z_filefunc, us.filestream, + central_pos,ZLIB_FILEFUNC_SEEK_SET)!=0) + err=UNZ_ERRNO; + + /* the signature, already checked */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of this disk */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&number_disk)!=UNZ_OK) + err=UNZ_ERRNO; + + /* number of the disk with the start of the central directory */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&number_disk_with_CD)!=UNZ_OK) + err=UNZ_ERRNO; + + /* total number of entries in the central dir on this disk */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + us.gi.number_entry = uL; + + /* total number of entries in the central dir */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + number_entry_CD = uL; + + if ((number_entry_CD!=us.gi.number_entry) || + (number_disk_with_CD!=0) || + (number_disk!=0)) + err=UNZ_BADZIPFILE; + + /* size of the central directory */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + us.size_central_dir = uL; + + /* offset of start of central directory with respect to the + starting disk number */ + if (unz64local_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK) + err=UNZ_ERRNO; + us.offset_central_dir = uL; + + /* zipfile comment length */ + if (unz64local_getShort(&us.z_filefunc, us.filestream,&us.gi.size_comment)!=UNZ_OK) + err=UNZ_ERRNO; + } + + if ((central_pospfile_in_zip_read!=NULL) + unzCloseCurrentFile(file); + + ZCLOSE64(s->z_filefunc, s->filestream); + TRYFREE(s); + return UNZ_OK; +} + + +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. */ +extern int ZEXPORT unzGetGlobalInfo64 (unzFile file, unz_global_info64* pglobal_info) +{ + unz64_s* s; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + *pglobal_info=s->gi; + return UNZ_OK; +} + +extern int ZEXPORT unzGetGlobalInfo (unzFile file, unz_global_info* pglobal_info32) +{ + unz64_s* s; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + /* to do : check if number_entry is not truncated */ + pglobal_info32->number_entry = (uLong)s->gi.number_entry; + pglobal_info32->size_comment = s->gi.size_comment; + return UNZ_OK; +} +/* + Translate date/time from Dos format to tm_unz (readable more easilty) +*/ +local void unz64local_DosDateToTmuDate (ZPOS64_T ulDosDate, tm_unz* ptm) +{ + ZPOS64_T uDate; + uDate = (ZPOS64_T)(ulDosDate>>16); + ptm->tm_mday = (uInt)(uDate&0x1f) ; + ptm->tm_mon = (uInt)((((uDate)&0x1E0)/0x20)-1) ; + ptm->tm_year = (uInt)(((uDate&0x0FE00)/0x0200)+1980) ; + + ptm->tm_hour = (uInt) ((ulDosDate &0xF800)/0x800); + ptm->tm_min = (uInt) ((ulDosDate&0x7E0)/0x20) ; + ptm->tm_sec = (uInt) (2*(ulDosDate&0x1f)) ; +} + +/* + Get Info about the current file in the zipfile, with internal only info +*/ +local int unz64local_GetCurrentFileInfoInternal OF((unzFile file, + unz_file_info64 *pfile_info, + unz_file_info64_internal + *pfile_info_internal, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize)); + +local int unz64local_GetCurrentFileInfoInternal (unzFile file, + unz_file_info64 *pfile_info, + unz_file_info64_internal + *pfile_info_internal, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize) +{ + unz64_s* s; + unz_file_info64 file_info; + unz_file_info64_internal file_info_internal; + int err=UNZ_OK; + uLong uMagic; + long lSeek=0; + uLong uL; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + if (ZSEEK64(s->z_filefunc, s->filestream, + s->pos_in_central_dir+s->byte_before_the_zipfile, + ZLIB_FILEFUNC_SEEK_SET)!=0) + err=UNZ_ERRNO; + + + /* we check the magic */ + if (err==UNZ_OK) + { + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uMagic) != UNZ_OK) + err=UNZ_ERRNO; + else if (uMagic!=0x02014b50) + err=UNZ_BADZIPFILE; + } + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.version) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.version_needed) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.flag) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.compression_method) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&file_info.dosDate) != UNZ_OK) + err=UNZ_ERRNO; + + unz64local_DosDateToTmuDate(file_info.dosDate,&file_info.tmu_date); + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&file_info.crc) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK) + err=UNZ_ERRNO; + file_info.compressed_size = uL; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK) + err=UNZ_ERRNO; + file_info.uncompressed_size = uL; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.size_filename) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.size_file_extra) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.size_file_comment) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.disk_num_start) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&file_info.internal_fa) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&file_info.external_fa) != UNZ_OK) + err=UNZ_ERRNO; + + // relative offset of local header + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK) + err=UNZ_ERRNO; + file_info_internal.offset_curfile = uL; + + lSeek+=file_info.size_filename; + if ((err==UNZ_OK) && (szFileName!=NULL)) + { + uLong uSizeRead ; + if (file_info.size_filename0) && (fileNameBufferSize>0)) + if (ZREAD64(s->z_filefunc, s->filestream,szFileName,uSizeRead)!=uSizeRead) + err=UNZ_ERRNO; + lSeek -= uSizeRead; + } + + // Read extrafield + if ((err==UNZ_OK) && (extraField!=NULL)) + { + ZPOS64_T uSizeRead ; + if (file_info.size_file_extraz_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0) + lSeek=0; + else + err=UNZ_ERRNO; + } + + if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0)) + if (ZREAD64(s->z_filefunc, s->filestream,extraField,(uLong)uSizeRead)!=uSizeRead) + err=UNZ_ERRNO; + + lSeek += file_info.size_file_extra - (uLong)uSizeRead; + } + else + lSeek += file_info.size_file_extra; + + + if ((err==UNZ_OK) && (file_info.size_file_extra != 0)) + { + uLong acc = 0; + + // since lSeek now points to after the extra field we need to move back + lSeek -= file_info.size_file_extra; + + if (lSeek!=0) + { + if (ZSEEK64(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0) + lSeek=0; + else + err=UNZ_ERRNO; + } + + while(acc < file_info.size_file_extra) + { + uLong headerId; + uLong dataSize; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&headerId) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&dataSize) != UNZ_OK) + err=UNZ_ERRNO; + + /* ZIP64 extra fields */ + if (headerId == 0x0001) + { + uLong uL; + + if(file_info.uncompressed_size == MAXU32) + { + if (unz64local_getLong64(&s->z_filefunc, s->filestream,&file_info.uncompressed_size) != UNZ_OK) + err=UNZ_ERRNO; + } + + if(file_info.compressed_size == MAXU32) + { + if (unz64local_getLong64(&s->z_filefunc, s->filestream,&file_info.compressed_size) != UNZ_OK) + err=UNZ_ERRNO; + } + + if(file_info_internal.offset_curfile == MAXU32) + { + /* Relative Header offset */ + if (unz64local_getLong64(&s->z_filefunc, s->filestream,&file_info_internal.offset_curfile) != UNZ_OK) + err=UNZ_ERRNO; + } + + if(file_info.disk_num_start == MAXU32) + { + /* Disk Start Number */ + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK) + err=UNZ_ERRNO; + } + + } + else + { + if (ZSEEK64(s->z_filefunc, s->filestream,dataSize,ZLIB_FILEFUNC_SEEK_CUR)!=0) + err=UNZ_ERRNO; + } + + acc += 2 + 2 + dataSize; + } + } + + if ((err==UNZ_OK) && (szComment!=NULL)) + { + uLong uSizeRead ; + if (file_info.size_file_commentz_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0) + lSeek=0; + else + err=UNZ_ERRNO; + } + + if ((file_info.size_file_comment>0) && (commentBufferSize>0)) + if (ZREAD64(s->z_filefunc, s->filestream,szComment,uSizeRead)!=uSizeRead) + err=UNZ_ERRNO; + lSeek+=file_info.size_file_comment - uSizeRead; + } + else + lSeek+=file_info.size_file_comment; + + + if ((err==UNZ_OK) && (pfile_info!=NULL)) + *pfile_info=file_info; + + if ((err==UNZ_OK) && (pfile_info_internal!=NULL)) + *pfile_info_internal=file_info_internal; + + return err; +} + + + +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. +*/ +extern int ZEXPORT unzGetCurrentFileInfo64 (unzFile file, + unz_file_info64 * pfile_info, + char * szFileName, uLong fileNameBufferSize, + void *extraField, uLong extraFieldBufferSize, + char* szComment, uLong commentBufferSize) +{ + return unz64local_GetCurrentFileInfoInternal(file,pfile_info,NULL, + szFileName,fileNameBufferSize, + extraField,extraFieldBufferSize, + szComment,commentBufferSize); +} + +extern int ZEXPORT unzGetCurrentFileInfo (unzFile file, + unz_file_info * pfile_info, + char * szFileName, uLong fileNameBufferSize, + void *extraField, uLong extraFieldBufferSize, + char* szComment, uLong commentBufferSize) +{ + int err; + unz_file_info64 file_info64; + err = unz64local_GetCurrentFileInfoInternal(file,&file_info64,NULL, + szFileName,fileNameBufferSize, + extraField,extraFieldBufferSize, + szComment,commentBufferSize); + if ((err==UNZ_OK) && (pfile_info != NULL)) + { + pfile_info->version = file_info64.version; + pfile_info->version_needed = file_info64.version_needed; + pfile_info->flag = file_info64.flag; + pfile_info->compression_method = file_info64.compression_method; + pfile_info->dosDate = file_info64.dosDate; + pfile_info->crc = file_info64.crc; + + pfile_info->size_filename = file_info64.size_filename; + pfile_info->size_file_extra = file_info64.size_file_extra; + pfile_info->size_file_comment = file_info64.size_file_comment; + + pfile_info->disk_num_start = file_info64.disk_num_start; + pfile_info->internal_fa = file_info64.internal_fa; + pfile_info->external_fa = file_info64.external_fa; + + pfile_info->tmu_date = file_info64.tmu_date, + + + pfile_info->compressed_size = (uLong)file_info64.compressed_size; + pfile_info->uncompressed_size = (uLong)file_info64.uncompressed_size; + + } + return err; +} +/* + Set the current file of the zipfile to the first file. + return UNZ_OK if there is no problem +*/ +extern int ZEXPORT unzGoToFirstFile (unzFile file) +{ + int err=UNZ_OK; + unz64_s* s; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + s->pos_in_central_dir=s->offset_central_dir; + s->num_file=0; + err=unz64local_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return err; +} + +/* + Set the current file of the zipfile to the next file. + return UNZ_OK if there is no problem + return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest. +*/ +extern int ZEXPORT unzGoToNextFile (unzFile file) +{ + unz64_s* s; + int err; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + if (!s->current_file_ok) + return UNZ_END_OF_LIST_OF_FILE; + if (s->gi.number_entry != 0xffff) /* 2^16 files overflow hack */ + if (s->num_file+1==s->gi.number_entry) + return UNZ_END_OF_LIST_OF_FILE; + + s->pos_in_central_dir += SIZECENTRALDIRITEM + s->cur_file_info.size_filename + + s->cur_file_info.size_file_extra + s->cur_file_info.size_file_comment ; + s->num_file++; + err = unz64local_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return err; +} + + +/* + Try locate the file szFileName in the zipfile. + For the iCaseSensitivity signification, see unzipStringFileNameCompare + + return value : + UNZ_OK if the file is found. It becomes the current file. + UNZ_END_OF_LIST_OF_FILE if the file is not found +*/ +extern int ZEXPORT unzLocateFile (unzFile file, const char *szFileName, int iCaseSensitivity) +{ + unz64_s* s; + int err; + + /* We remember the 'current' position in the file so that we can jump + * back there if we fail. + */ + unz_file_info64 cur_file_infoSaved; + unz_file_info64_internal cur_file_info_internalSaved; + ZPOS64_T num_fileSaved; + ZPOS64_T pos_in_central_dirSaved; + + + if (file==NULL) + return UNZ_PARAMERROR; + + if (strlen(szFileName)>=UNZ_MAXFILENAMEINZIP) + return UNZ_PARAMERROR; + + s=(unz64_s*)file; + if (!s->current_file_ok) + return UNZ_END_OF_LIST_OF_FILE; + + /* Save the current state */ + num_fileSaved = s->num_file; + pos_in_central_dirSaved = s->pos_in_central_dir; + cur_file_infoSaved = s->cur_file_info; + cur_file_info_internalSaved = s->cur_file_info_internal; + + err = unzGoToFirstFile(file); + + while (err == UNZ_OK) + { + char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1]; + err = unzGetCurrentFileInfo64(file,NULL, + szCurrentFileName,sizeof(szCurrentFileName)-1, + NULL,0,NULL,0); + if (err == UNZ_OK) + { + if (unzStringFileNameCompare(szCurrentFileName, + szFileName,iCaseSensitivity)==0) + return UNZ_OK; + err = unzGoToNextFile(file); + } + } + + /* We failed, so restore the state of the 'current file' to where we + * were. + */ + s->num_file = num_fileSaved ; + s->pos_in_central_dir = pos_in_central_dirSaved ; + s->cur_file_info = cur_file_infoSaved; + s->cur_file_info_internal = cur_file_info_internalSaved; + return err; +} + + +/* +/////////////////////////////////////////// +// Contributed by Ryan Haksi (mailto://cryogen@infoserve.net) +// I need random access +// +// Further optimization could be realized by adding an ability +// to cache the directory in memory. The goal being a single +// comprehensive file read to put the file I need in a memory. +*/ + +/* +typedef struct unz_file_pos_s +{ + ZPOS64_T pos_in_zip_directory; // offset in file + ZPOS64_T num_of_file; // # of file +} unz_file_pos; +*/ + +extern int ZEXPORT unzGetFilePos64(unzFile file, unz64_file_pos* file_pos) +{ + unz64_s* s; + + if (file==NULL || file_pos==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + if (!s->current_file_ok) + return UNZ_END_OF_LIST_OF_FILE; + + file_pos->pos_in_zip_directory = s->pos_in_central_dir; + file_pos->num_of_file = s->num_file; + + return UNZ_OK; +} + +extern int ZEXPORT unzGetFilePos( + unzFile file, + unz_file_pos* file_pos) +{ + unz64_file_pos file_pos64; + int err = unzGetFilePos64(file,&file_pos64); + if (err==UNZ_OK) + { + file_pos->pos_in_zip_directory = (uLong)file_pos64.pos_in_zip_directory; + file_pos->num_of_file = (uLong)file_pos64.num_of_file; + } + return err; +} + +extern int ZEXPORT unzGoToFilePos64(unzFile file, const unz64_file_pos* file_pos) +{ + unz64_s* s; + int err; + + if (file==NULL || file_pos==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + + /* jump to the right spot */ + s->pos_in_central_dir = file_pos->pos_in_zip_directory; + s->num_file = file_pos->num_of_file; + + /* set the current file */ + err = unz64local_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + /* return results */ + s->current_file_ok = (err == UNZ_OK); + return err; +} + +extern int ZEXPORT unzGoToFilePos( + unzFile file, + unz_file_pos* file_pos) +{ + unz64_file_pos file_pos64; + if (file_pos == NULL) + return UNZ_PARAMERROR; + + file_pos64.pos_in_zip_directory = file_pos->pos_in_zip_directory; + file_pos64.num_of_file = file_pos->num_of_file; + return unzGoToFilePos64(file,&file_pos64); +} + +/* +// Unzip Helper Functions - should be here? +/////////////////////////////////////////// +*/ + +/* + Read the local header of the current zipfile + Check the coherency of the local header and info in the end of central + directory about this file + store in *piSizeVar the size of extra info in local header + (filename and size of extra field data) +*/ +local int unz64local_CheckCurrentFileCoherencyHeader (unz64_s* s, uInt* piSizeVar, + ZPOS64_T * poffset_local_extrafield, + uInt * psize_local_extrafield) +{ + uLong uMagic,uData,uFlags; + uLong size_filename; + uLong size_extra_field; + int err=UNZ_OK; + + *piSizeVar = 0; + *poffset_local_extrafield = 0; + *psize_local_extrafield = 0; + + if (ZSEEK64(s->z_filefunc, s->filestream,s->cur_file_info_internal.offset_curfile + + s->byte_before_the_zipfile,ZLIB_FILEFUNC_SEEK_SET)!=0) + return UNZ_ERRNO; + + + if (err==UNZ_OK) + { + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uMagic) != UNZ_OK) + err=UNZ_ERRNO; + else if (uMagic!=0x04034b50) + err=UNZ_BADZIPFILE; + } + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) + err=UNZ_ERRNO; +/* + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.wVersion)) + err=UNZ_BADZIPFILE; +*/ + if (unz64local_getShort(&s->z_filefunc, s->filestream,&uFlags) != UNZ_OK) + err=UNZ_ERRNO; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compression_method)) + err=UNZ_BADZIPFILE; + + if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) && +/* #ifdef HAVE_BZIP2 */ + (s->cur_file_info.compression_method!=Z_BZIP2ED) && +/* #endif */ + (s->cur_file_info.compression_method!=Z_DEFLATED)) + err=UNZ_BADZIPFILE; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* date/time */ + err=UNZ_ERRNO; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* crc */ + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (uData!=s->cur_file_info.crc) && ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* size compr */ + err=UNZ_ERRNO; + else if (uData != 0xFFFFFFFF && (err==UNZ_OK) && (uData!=s->cur_file_info.compressed_size) && ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + if (unz64local_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* size uncompr */ + err=UNZ_ERRNO; + else if (uData != 0xFFFFFFFF && (err==UNZ_OK) && (uData!=s->cur_file_info.uncompressed_size) && ((uFlags & 8)==0)) + err=UNZ_BADZIPFILE; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&size_filename) != UNZ_OK) + err=UNZ_ERRNO; + else if ((err==UNZ_OK) && (size_filename!=s->cur_file_info.size_filename)) + err=UNZ_BADZIPFILE; + + *piSizeVar += (uInt)size_filename; + + if (unz64local_getShort(&s->z_filefunc, s->filestream,&size_extra_field) != UNZ_OK) + err=UNZ_ERRNO; + *poffset_local_extrafield= s->cur_file_info_internal.offset_curfile + + SIZEZIPLOCALHEADER + size_filename; + *psize_local_extrafield = (uInt)size_extra_field; + + *piSizeVar += (uInt)size_extra_field; + + return err; +} + +/* + Open for reading data the current file in the zipfile. + If there is no error and the file is opened, the return value is UNZ_OK. +*/ +extern int ZEXPORT unzOpenCurrentFile3 (unzFile file, int* method, + int* level, int raw, const char* password) +{ + int err=UNZ_OK; + uInt iSizeVar; + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + ZPOS64_T offset_local_extrafield; /* offset of the local extra field */ + uInt size_local_extrafield; /* size of the local extra field */ +# ifndef NOUNCRYPT + char source[12]; +# else + if (password != NULL) + return UNZ_PARAMERROR; +# endif + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + if (!s->current_file_ok) + return UNZ_PARAMERROR; + + if (s->pfile_in_zip_read != NULL) + unzCloseCurrentFile(file); + + if (unz64local_CheckCurrentFileCoherencyHeader(s,&iSizeVar, &offset_local_extrafield,&size_local_extrafield)!=UNZ_OK) + return UNZ_BADZIPFILE; + + pfile_in_zip_read_info = (file_in_zip64_read_info_s*)ALLOC(sizeof(file_in_zip64_read_info_s)); + if (pfile_in_zip_read_info==NULL) + return UNZ_INTERNALERROR; + + pfile_in_zip_read_info->read_buffer=(char*)ALLOC(UNZ_BUFSIZE); + pfile_in_zip_read_info->offset_local_extrafield = offset_local_extrafield; + pfile_in_zip_read_info->size_local_extrafield = size_local_extrafield; + pfile_in_zip_read_info->pos_local_extrafield=0; + pfile_in_zip_read_info->raw=raw; + + if (pfile_in_zip_read_info->read_buffer==NULL) + { + TRYFREE(pfile_in_zip_read_info); + return UNZ_INTERNALERROR; + } + + pfile_in_zip_read_info->stream_initialised=0; + + if (method!=NULL) + *method = (int)s->cur_file_info.compression_method; + + if (level!=NULL) + { + *level = 6; + switch (s->cur_file_info.flag & 0x06) + { + case 6 : *level = 1; break; + case 4 : *level = 2; break; + case 2 : *level = 9; break; + } + } + + if ((s->cur_file_info.compression_method!=0) && +/* #ifdef HAVE_BZIP2 */ + (s->cur_file_info.compression_method!=Z_BZIP2ED) && +/* #endif */ + (s->cur_file_info.compression_method!=Z_DEFLATED)) + + err=UNZ_BADZIPFILE; + + pfile_in_zip_read_info->crc32_wait=s->cur_file_info.crc; + pfile_in_zip_read_info->crc32=0; + pfile_in_zip_read_info->total_out_64=0; + pfile_in_zip_read_info->compression_method = s->cur_file_info.compression_method; + pfile_in_zip_read_info->filestream=s->filestream; + pfile_in_zip_read_info->z_filefunc=s->z_filefunc; + pfile_in_zip_read_info->byte_before_the_zipfile=s->byte_before_the_zipfile; + + pfile_in_zip_read_info->stream.total_out = 0; + + if ((s->cur_file_info.compression_method==Z_BZIP2ED) && (!raw)) + { +#ifdef HAVE_BZIP2 + pfile_in_zip_read_info->bstream.bzalloc = (void *(*) (void *, int, int))0; + pfile_in_zip_read_info->bstream.bzfree = (free_func)0; + pfile_in_zip_read_info->bstream.opaque = (voidpf)0; + pfile_in_zip_read_info->bstream.state = (voidpf)0; + + pfile_in_zip_read_info->stream.zalloc = (alloc_func)0; + pfile_in_zip_read_info->stream.zfree = (free_func)0; + pfile_in_zip_read_info->stream.opaque = (voidpf)0; + pfile_in_zip_read_info->stream.next_in = (voidpf)0; + pfile_in_zip_read_info->stream.avail_in = 0; + + err=BZ2_bzDecompressInit(&pfile_in_zip_read_info->bstream, 0, 0); + if (err == Z_OK) + pfile_in_zip_read_info->stream_initialised=Z_BZIP2ED; + else + { + TRYFREE(pfile_in_zip_read_info); + return err; + } +#else + pfile_in_zip_read_info->raw=1; +#endif + } + else if ((s->cur_file_info.compression_method==Z_DEFLATED) && (!raw)) + { + pfile_in_zip_read_info->stream.zalloc = (alloc_func)0; + pfile_in_zip_read_info->stream.zfree = (free_func)0; + pfile_in_zip_read_info->stream.opaque = (voidpf)0; + pfile_in_zip_read_info->stream.next_in = 0; + pfile_in_zip_read_info->stream.avail_in = 0; + + err=inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS); + if (err == Z_OK) + pfile_in_zip_read_info->stream_initialised=Z_DEFLATED; + else + { + TRYFREE(pfile_in_zip_read_info); + return err; + } + /* windowBits is passed < 0 to tell that there is no zlib header. + * Note that in this case inflate *requires* an extra "dummy" byte + * after the compressed stream in order to complete decompression and + * return Z_STREAM_END. + * In unzip, i don't wait absolutely Z_STREAM_END because I known the + * size of both compressed and uncompressed data + */ + } + pfile_in_zip_read_info->rest_read_compressed = + s->cur_file_info.compressed_size ; + pfile_in_zip_read_info->rest_read_uncompressed = + s->cur_file_info.uncompressed_size ; + + + pfile_in_zip_read_info->pos_in_zipfile = + s->cur_file_info_internal.offset_curfile + SIZEZIPLOCALHEADER + + iSizeVar; + + pfile_in_zip_read_info->stream.avail_in = (uInt)0; + + s->pfile_in_zip_read = pfile_in_zip_read_info; + s->encrypted = 0; + +# ifndef NOUNCRYPT + if (password != NULL) + { + int i; + s->pcrc_32_tab = get_crc_table(); + init_keys(password,s->keys,s->pcrc_32_tab); + if (ZSEEK64(s->z_filefunc, s->filestream, + s->pfile_in_zip_read->pos_in_zipfile + + s->pfile_in_zip_read->byte_before_the_zipfile, + SEEK_SET)!=0) + return UNZ_INTERNALERROR; + if(ZREAD64(s->z_filefunc, s->filestream,source, 12)<12) + return UNZ_INTERNALERROR; + + for (i = 0; i<12; i++) + zdecode(s->keys,s->pcrc_32_tab,source[i]); + + s->pfile_in_zip_read->pos_in_zipfile+=12; + s->encrypted=1; + } +# endif + + + return UNZ_OK; +} + +extern int ZEXPORT unzOpenCurrentFile (unzFile file) +{ + return unzOpenCurrentFile3(file, NULL, NULL, 0, NULL); +} + +extern int ZEXPORT unzOpenCurrentFilePassword (unzFile file, const char* password) +{ + return unzOpenCurrentFile3(file, NULL, NULL, 0, password); +} + +extern int ZEXPORT unzOpenCurrentFile2 (unzFile file, int* method, int* level, int raw) +{ + return unzOpenCurrentFile3(file, method, level, raw, NULL); +} + +/** Addition for GDAL : START */ + +extern ZPOS64_T ZEXPORT unzGetCurrentFileZStreamPos64( unzFile file) +{ + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + s=(unz64_s*)file; + if (file==NULL) + return 0; //UNZ_PARAMERROR; + pfile_in_zip_read_info=s->pfile_in_zip_read; + if (pfile_in_zip_read_info==NULL) + return 0; //UNZ_PARAMERROR; + return pfile_in_zip_read_info->pos_in_zipfile + + pfile_in_zip_read_info->byte_before_the_zipfile; +} + +/** Addition for GDAL : END */ + +/* + Read bytes from the current file. + buf contain buffer where data must be copied + len the size of buf. + + return the number of byte copied if somes bytes are copied + return 0 if the end of file was reached + return <0 with error code if there is an error + (UNZ_ERRNO for IO error, or zLib error for uncompress error) +*/ +extern int ZEXPORT unzReadCurrentFile (unzFile file, voidp buf, unsigned len) +{ + int err=UNZ_OK; + uInt iRead = 0; + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + + if (pfile_in_zip_read_info->read_buffer == NULL) + return UNZ_END_OF_LIST_OF_FILE; + if (len==0) + return 0; + + pfile_in_zip_read_info->stream.next_out = (Bytef*)buf; + + pfile_in_zip_read_info->stream.avail_out = (uInt)len; + + if ((len>pfile_in_zip_read_info->rest_read_uncompressed) && + (!(pfile_in_zip_read_info->raw))) + pfile_in_zip_read_info->stream.avail_out = + (uInt)pfile_in_zip_read_info->rest_read_uncompressed; + + if ((len>pfile_in_zip_read_info->rest_read_compressed+ + pfile_in_zip_read_info->stream.avail_in) && + (pfile_in_zip_read_info->raw)) + pfile_in_zip_read_info->stream.avail_out = + (uInt)pfile_in_zip_read_info->rest_read_compressed+ + pfile_in_zip_read_info->stream.avail_in; + + while (pfile_in_zip_read_info->stream.avail_out>0) + { + if ((pfile_in_zip_read_info->stream.avail_in==0) && + (pfile_in_zip_read_info->rest_read_compressed>0)) + { + uInt uReadThis = UNZ_BUFSIZE; + if (pfile_in_zip_read_info->rest_read_compressedrest_read_compressed; + if (uReadThis == 0) + return UNZ_EOF; + if (ZSEEK64(pfile_in_zip_read_info->z_filefunc, + pfile_in_zip_read_info->filestream, + pfile_in_zip_read_info->pos_in_zipfile + + pfile_in_zip_read_info->byte_before_the_zipfile, + ZLIB_FILEFUNC_SEEK_SET)!=0) + return UNZ_ERRNO; + if (ZREAD64(pfile_in_zip_read_info->z_filefunc, + pfile_in_zip_read_info->filestream, + pfile_in_zip_read_info->read_buffer, + uReadThis)!=uReadThis) + return UNZ_ERRNO; + + +# ifndef NOUNCRYPT + if(s->encrypted) + { + uInt i; + for(i=0;iread_buffer[i] = + zdecode(s->keys,s->pcrc_32_tab, + pfile_in_zip_read_info->read_buffer[i]); + } +# endif + + + pfile_in_zip_read_info->pos_in_zipfile += uReadThis; + + pfile_in_zip_read_info->rest_read_compressed-=uReadThis; + + pfile_in_zip_read_info->stream.next_in = + (Bytef*)pfile_in_zip_read_info->read_buffer; + pfile_in_zip_read_info->stream.avail_in = (uInt)uReadThis; + } + + if ((pfile_in_zip_read_info->compression_method==0) || (pfile_in_zip_read_info->raw)) + { + uInt uDoCopy,i ; + + if ((pfile_in_zip_read_info->stream.avail_in == 0) && + (pfile_in_zip_read_info->rest_read_compressed == 0)) + return (iRead==0) ? UNZ_EOF : iRead; + + if (pfile_in_zip_read_info->stream.avail_out < + pfile_in_zip_read_info->stream.avail_in) + uDoCopy = pfile_in_zip_read_info->stream.avail_out ; + else + uDoCopy = pfile_in_zip_read_info->stream.avail_in ; + + for (i=0;istream.next_out+i) = + *(pfile_in_zip_read_info->stream.next_in+i); + + pfile_in_zip_read_info->total_out_64 = pfile_in_zip_read_info->total_out_64 + uDoCopy; + + pfile_in_zip_read_info->crc32 = crc32(pfile_in_zip_read_info->crc32, + pfile_in_zip_read_info->stream.next_out, + uDoCopy); + pfile_in_zip_read_info->rest_read_uncompressed-=uDoCopy; + pfile_in_zip_read_info->stream.avail_in -= uDoCopy; + pfile_in_zip_read_info->stream.avail_out -= uDoCopy; + pfile_in_zip_read_info->stream.next_out += uDoCopy; + pfile_in_zip_read_info->stream.next_in += uDoCopy; + pfile_in_zip_read_info->stream.total_out += uDoCopy; + iRead += uDoCopy; + } + else if (pfile_in_zip_read_info->compression_method==Z_BZIP2ED) + { +#ifdef HAVE_BZIP2 + uLong uTotalOutBefore,uTotalOutAfter; + const Bytef *bufBefore; + uLong uOutThis; + + pfile_in_zip_read_info->bstream.next_in = (char*)pfile_in_zip_read_info->stream.next_in; + pfile_in_zip_read_info->bstream.avail_in = pfile_in_zip_read_info->stream.avail_in; + pfile_in_zip_read_info->bstream.total_in_lo32 = pfile_in_zip_read_info->stream.total_in; + pfile_in_zip_read_info->bstream.total_in_hi32 = 0; + pfile_in_zip_read_info->bstream.next_out = (char*)pfile_in_zip_read_info->stream.next_out; + pfile_in_zip_read_info->bstream.avail_out = pfile_in_zip_read_info->stream.avail_out; + pfile_in_zip_read_info->bstream.total_out_lo32 = pfile_in_zip_read_info->stream.total_out; + pfile_in_zip_read_info->bstream.total_out_hi32 = 0; + + uTotalOutBefore = pfile_in_zip_read_info->bstream.total_out_lo32; + bufBefore = (const Bytef *)pfile_in_zip_read_info->bstream.next_out; + + err=BZ2_bzDecompress(&pfile_in_zip_read_info->bstream); + + uTotalOutAfter = pfile_in_zip_read_info->bstream.total_out_lo32; + uOutThis = uTotalOutAfter-uTotalOutBefore; + + pfile_in_zip_read_info->total_out_64 = pfile_in_zip_read_info->total_out_64 + uOutThis; + + pfile_in_zip_read_info->crc32 = crc32(pfile_in_zip_read_info->crc32,bufBefore, (uInt)(uOutThis)); + pfile_in_zip_read_info->rest_read_uncompressed -= uOutThis; + iRead += (uInt)(uTotalOutAfter - uTotalOutBefore); + + pfile_in_zip_read_info->stream.next_in = (Bytef*)pfile_in_zip_read_info->bstream.next_in; + pfile_in_zip_read_info->stream.avail_in = pfile_in_zip_read_info->bstream.avail_in; + pfile_in_zip_read_info->stream.total_in = pfile_in_zip_read_info->bstream.total_in_lo32; + pfile_in_zip_read_info->stream.next_out = (Bytef*)pfile_in_zip_read_info->bstream.next_out; + pfile_in_zip_read_info->stream.avail_out = pfile_in_zip_read_info->bstream.avail_out; + pfile_in_zip_read_info->stream.total_out = pfile_in_zip_read_info->bstream.total_out_lo32; + + if (err==BZ_STREAM_END) + return (iRead==0) ? UNZ_EOF : iRead; + if (err!=BZ_OK) + break; +#endif + } // end Z_BZIP2ED + else + { + ZPOS64_T uTotalOutBefore,uTotalOutAfter; + const Bytef *bufBefore; + ZPOS64_T uOutThis; + int flush=Z_SYNC_FLUSH; + + uTotalOutBefore = pfile_in_zip_read_info->stream.total_out; + bufBefore = pfile_in_zip_read_info->stream.next_out; + + /* + if ((pfile_in_zip_read_info->rest_read_uncompressed == + pfile_in_zip_read_info->stream.avail_out) && + (pfile_in_zip_read_info->rest_read_compressed == 0)) + flush = Z_FINISH; + */ + err=inflate(&pfile_in_zip_read_info->stream,flush); + + if ((err>=0) && (pfile_in_zip_read_info->stream.msg!=NULL)) + err = Z_DATA_ERROR; + + uTotalOutAfter = pfile_in_zip_read_info->stream.total_out; + uOutThis = uTotalOutAfter-uTotalOutBefore; + + pfile_in_zip_read_info->total_out_64 = pfile_in_zip_read_info->total_out_64 + uOutThis; + + pfile_in_zip_read_info->crc32 = + crc32(pfile_in_zip_read_info->crc32,bufBefore, + (uInt)(uOutThis)); + + pfile_in_zip_read_info->rest_read_uncompressed -= + uOutThis; + + iRead += (uInt)(uTotalOutAfter - uTotalOutBefore); + + if (err==Z_STREAM_END) + return (iRead==0) ? UNZ_EOF : iRead; + if (err!=Z_OK) + break; + } + } + + if (err==Z_OK) + return iRead; + return err; +} + + +/* + Give the current position in uncompressed data +*/ +extern z_off_t ZEXPORT unztell (unzFile file) +{ + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + return (z_off_t)pfile_in_zip_read_info->stream.total_out; +} + +extern ZPOS64_T ZEXPORT unztell64 (unzFile file) +{ + + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return (ZPOS64_T)-1; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return (ZPOS64_T)-1; + + return pfile_in_zip_read_info->total_out_64; +} + + +/* + return 1 if the end of file was reached, 0 elsewhere +*/ +extern int ZEXPORT unzeof (unzFile file) +{ + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + if (pfile_in_zip_read_info->rest_read_uncompressed == 0) + return 1; + else + return 0; +} + + + +/* +Read extra field from the current file (opened by unzOpenCurrentFile) +This is the local-header version of the extra field (sometimes, there is +more info in the local-header version than in the central-header) + + if buf==NULL, it return the size of the local extra field that can be read + + if buf!=NULL, len is the size of the buffer, the extra header is copied in + buf. + the return value is the number of bytes copied in buf, or (if <0) + the error code +*/ +extern int ZEXPORT unzGetLocalExtrafield (unzFile file, voidp buf, unsigned len) +{ + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + uInt read_now; + ZPOS64_T size_to_read; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + size_to_read = (pfile_in_zip_read_info->size_local_extrafield - + pfile_in_zip_read_info->pos_local_extrafield); + + if (buf==NULL) + return (int)size_to_read; + + if (len>size_to_read) + read_now = (uInt)size_to_read; + else + read_now = (uInt)len ; + + if (read_now==0) + return 0; + + if (ZSEEK64(pfile_in_zip_read_info->z_filefunc, + pfile_in_zip_read_info->filestream, + pfile_in_zip_read_info->offset_local_extrafield + + pfile_in_zip_read_info->pos_local_extrafield, + ZLIB_FILEFUNC_SEEK_SET)!=0) + return UNZ_ERRNO; + + if (ZREAD64(pfile_in_zip_read_info->z_filefunc, + pfile_in_zip_read_info->filestream, + buf,read_now)!=read_now) + return UNZ_ERRNO; + + return (int)read_now; +} + +/* + Close the file in zip opened with unzipOpenCurrentFile + Return UNZ_CRCERROR if all the file was read but the CRC is not good +*/ +extern int ZEXPORT unzCloseCurrentFile (unzFile file) +{ + int err=UNZ_OK; + + unz64_s* s; + file_in_zip64_read_info_s* pfile_in_zip_read_info; + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + pfile_in_zip_read_info=s->pfile_in_zip_read; + + if (pfile_in_zip_read_info==NULL) + return UNZ_PARAMERROR; + + + if ((pfile_in_zip_read_info->rest_read_uncompressed == 0) && + (!pfile_in_zip_read_info->raw)) + { + if (pfile_in_zip_read_info->crc32 != pfile_in_zip_read_info->crc32_wait) + err=UNZ_CRCERROR; + } + + + TRYFREE(pfile_in_zip_read_info->read_buffer); + pfile_in_zip_read_info->read_buffer = NULL; + if (pfile_in_zip_read_info->stream_initialised == Z_DEFLATED) + inflateEnd(&pfile_in_zip_read_info->stream); +#ifdef HAVE_BZIP2 + else if (pfile_in_zip_read_info->stream_initialised == Z_BZIP2ED) + BZ2_bzDecompressEnd(&pfile_in_zip_read_info->bstream); +#endif + + + pfile_in_zip_read_info->stream_initialised = 0; + TRYFREE(pfile_in_zip_read_info); + + s->pfile_in_zip_read=NULL; + + return err; +} + + +/* + Get the global comment string of the ZipFile, in the szComment buffer. + uSizeBuf is the size of the szComment buffer. + return the number of byte copied or an error code <0 +*/ +extern int ZEXPORT unzGetGlobalComment (unzFile file, char * szComment, uLong uSizeBuf) +{ + unz64_s* s; + uLong uReadThis ; + if (file==NULL) + return (int)UNZ_PARAMERROR; + s=(unz64_s*)file; + + uReadThis = uSizeBuf; + if (uReadThis>s->gi.size_comment) + uReadThis = s->gi.size_comment; + + if (ZSEEK64(s->z_filefunc,s->filestream,s->central_pos+22,ZLIB_FILEFUNC_SEEK_SET)!=0) + return UNZ_ERRNO; + + if (uReadThis>0) + { + *szComment='\0'; + if (ZREAD64(s->z_filefunc,s->filestream,szComment,uReadThis)!=uReadThis) + return UNZ_ERRNO; + } + + if ((szComment != NULL) && (uSizeBuf > s->gi.size_comment)) + *(szComment+s->gi.size_comment)='\0'; + return (int)uReadThis; +} + +/* Additions by RX '2004 */ +extern ZPOS64_T ZEXPORT unzGetOffset64(unzFile file) +{ + unz64_s* s; + + if (file==NULL) + return 0; //UNZ_PARAMERROR; + s=(unz64_s*)file; + if (!s->current_file_ok) + return 0; + if (s->gi.number_entry != 0 && s->gi.number_entry != 0xffff) + if (s->num_file==s->gi.number_entry) + return 0; + return s->pos_in_central_dir; +} + +extern uLong ZEXPORT unzGetOffset (unzFile file) +{ + ZPOS64_T offset64; + + if (file==NULL) + return 0; //UNZ_PARAMERROR; + offset64 = unzGetOffset64(file); + return (uLong)offset64; +} + +extern int ZEXPORT unzSetOffset64(unzFile file, ZPOS64_T pos) +{ + unz64_s* s; + int err; + + if (file==NULL) + return UNZ_PARAMERROR; + s=(unz64_s*)file; + + s->pos_in_central_dir = pos; + s->num_file = s->gi.number_entry; /* hack */ + err = unz64local_GetCurrentFileInfoInternal(file,&s->cur_file_info, + &s->cur_file_info_internal, + NULL,0,NULL,0,NULL,0); + s->current_file_ok = (err == UNZ_OK); + return err; +} + +extern int ZEXPORT unzSetOffset (unzFile file, uLong pos) +{ + return unzSetOffset64(file,pos); +} diff --git a/source/mupen64plus-core/src/main/zip/unzip.h b/source/mupen64plus-core/src/main/zip/unzip.h new file mode 100644 index 0000000..3183968 --- /dev/null +++ b/source/mupen64plus-core/src/main/zip/unzip.h @@ -0,0 +1,437 @@ +/* unzip.h -- IO for uncompress .zip files using zlib + Version 1.1, February 14h, 2010 + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications of Unzip for Zip64 + Copyright (C) 2007-2008 Even Rouault + + Modifications for Zip64 support on both zip and unzip + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + --------------------------------------------------------------------------------- + + Condition of use and distribution are the same than zlib : + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + --------------------------------------------------------------------------------- + + Changes + + See header of unzip64.c + +*/ + +#ifndef _unz64_H +#define _unz64_H + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef _ZLIB_H +#include "zlib.h" +#endif + +#ifndef _ZLIBIOAPI_H +#include "ioapi.h" +#endif + +#ifdef HAVE_BZIP2 +#include "bzlib.h" +#endif + +#define Z_BZIP2ED 12 + +#if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP) +/* like the STRICT of WIN32, we define a pointer that cannot be converted + from (void*) without cast */ +typedef struct TagunzFile__ { int unused; } unzFile__; +typedef unzFile__ *unzFile; +#else +typedef voidp unzFile; +#endif + + +#define UNZ_OK (0) +#define UNZ_END_OF_LIST_OF_FILE (-100) +#define UNZ_ERRNO (Z_ERRNO) +#define UNZ_EOF (0) +#define UNZ_PARAMERROR (-102) +#define UNZ_BADZIPFILE (-103) +#define UNZ_INTERNALERROR (-104) +#define UNZ_CRCERROR (-105) + +/* tm_unz contain date/time info */ +typedef struct tm_unz_s +{ + uInt tm_sec; /* seconds after the minute - [0,59] */ + uInt tm_min; /* minutes after the hour - [0,59] */ + uInt tm_hour; /* hours since midnight - [0,23] */ + uInt tm_mday; /* day of the month - [1,31] */ + uInt tm_mon; /* months since January - [0,11] */ + uInt tm_year; /* years - [1980..2044] */ +} tm_unz; + +/* unz_global_info structure contain global data about the ZIPfile + These data comes from the end of central dir */ +typedef struct unz_global_info64_s +{ + ZPOS64_T number_entry; /* total number of entries in + the central dir on this disk */ + uLong size_comment; /* size of the global comment of the zipfile */ +} unz_global_info64; + +typedef struct unz_global_info_s +{ + uLong number_entry; /* total number of entries in + the central dir on this disk */ + uLong size_comment; /* size of the global comment of the zipfile */ +} unz_global_info; + +/* unz_file_info contain information about a file in the zipfile */ +typedef struct unz_file_info64_s +{ + uLong version; /* version made by 2 bytes */ + uLong version_needed; /* version needed to extract 2 bytes */ + uLong flag; /* general purpose bit flag 2 bytes */ + uLong compression_method; /* compression method 2 bytes */ + uLong dosDate; /* last mod file date in Dos fmt 4 bytes */ + uLong crc; /* crc-32 4 bytes */ + ZPOS64_T compressed_size; /* compressed size 8 bytes */ + ZPOS64_T uncompressed_size; /* uncompressed size 8 bytes */ + uLong size_filename; /* filename length 2 bytes */ + uLong size_file_extra; /* extra field length 2 bytes */ + uLong size_file_comment; /* file comment length 2 bytes */ + + uLong disk_num_start; /* disk number start 2 bytes */ + uLong internal_fa; /* internal file attributes 2 bytes */ + uLong external_fa; /* external file attributes 4 bytes */ + + tm_unz tmu_date; +} unz_file_info64; + +typedef struct unz_file_info_s +{ + uLong version; /* version made by 2 bytes */ + uLong version_needed; /* version needed to extract 2 bytes */ + uLong flag; /* general purpose bit flag 2 bytes */ + uLong compression_method; /* compression method 2 bytes */ + uLong dosDate; /* last mod file date in Dos fmt 4 bytes */ + uLong crc; /* crc-32 4 bytes */ + uLong compressed_size; /* compressed size 4 bytes */ + uLong uncompressed_size; /* uncompressed size 4 bytes */ + uLong size_filename; /* filename length 2 bytes */ + uLong size_file_extra; /* extra field length 2 bytes */ + uLong size_file_comment; /* file comment length 2 bytes */ + + uLong disk_num_start; /* disk number start 2 bytes */ + uLong internal_fa; /* internal file attributes 2 bytes */ + uLong external_fa; /* external file attributes 4 bytes */ + + tm_unz tmu_date; +} unz_file_info; + +extern int ZEXPORT unzStringFileNameCompare OF ((const char* fileName1, + const char* fileName2, + int iCaseSensitivity)); +/* + Compare two filename (fileName1,fileName2). + If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp) + If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi + or strcasecmp) + If iCaseSenisivity = 0, case sensitivity is defaut of your operating system + (like 1 on Unix, 2 on Windows) +*/ + + +extern unzFile ZEXPORT unzOpen OF((const char *path)); +extern unzFile ZEXPORT unzOpen64 OF((const void *path)); +/* + Open a Zip file. path contain the full pathname (by example, + on a Windows XP computer "c:\\zlib\\zlib113.zip" or on an Unix computer + "zlib/zlib113.zip". + If the zipfile cannot be opened (file don't exist or in not valid), the + return value is NULL. + Else, the return value is a unzFile Handle, usable with other function + of this unzip package. + the "64" function take a const void* pointer, because the path is just the + value passed to the open64_file_func callback. + Under Windows, if UNICODE is defined, using fill_fopen64_filefunc, the path + is a pointer to a wide unicode string (LPCTSTR is LPCWSTR), so const char* + does not describe the reality +*/ + + +extern unzFile ZEXPORT unzOpen2 OF((const char *path, + zlib_filefunc_def* pzlib_filefunc_def)); +/* + Open a Zip file, like unzOpen, but provide a set of file low level API + for read/write the zip file (see ioapi.h) +*/ + +extern unzFile ZEXPORT unzOpen2_64 OF((const void *path, + zlib_filefunc64_def* pzlib_filefunc_def)); +/* + Open a Zip file, like unz64Open, but provide a set of file low level API + for read/write the zip file (see ioapi.h) +*/ + +extern int ZEXPORT unzClose OF((unzFile file)); +/* + Close a ZipFile opened with unzipOpen. + If there is files inside the .Zip opened with unzOpenCurrentFile (see later), + these files MUST be closed with unzipCloseCurrentFile before call unzipClose. + return UNZ_OK if there is no problem. */ + +extern int ZEXPORT unzGetGlobalInfo OF((unzFile file, + unz_global_info *pglobal_info)); + +extern int ZEXPORT unzGetGlobalInfo64 OF((unzFile file, + unz_global_info64 *pglobal_info)); +/* + Write info about the ZipFile in the *pglobal_info structure. + No preparation of the structure is needed + return UNZ_OK if there is no problem. */ + + +extern int ZEXPORT unzGetGlobalComment OF((unzFile file, + char *szComment, + uLong uSizeBuf)); +/* + Get the global comment string of the ZipFile, in the szComment buffer. + uSizeBuf is the size of the szComment buffer. + return the number of byte copied or an error code <0 +*/ + + +/***************************************************************************/ +/* Unzip package allow you browse the directory of the zipfile */ + +extern int ZEXPORT unzGoToFirstFile OF((unzFile file)); +/* + Set the current file of the zipfile to the first file. + return UNZ_OK if there is no problem +*/ + +extern int ZEXPORT unzGoToNextFile OF((unzFile file)); +/* + Set the current file of the zipfile to the next file. + return UNZ_OK if there is no problem + return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest. +*/ + +extern int ZEXPORT unzLocateFile OF((unzFile file, + const char *szFileName, + int iCaseSensitivity)); +/* + Try locate the file szFileName in the zipfile. + For the iCaseSensitivity signification, see unzStringFileNameCompare + + return value : + UNZ_OK if the file is found. It becomes the current file. + UNZ_END_OF_LIST_OF_FILE if the file is not found +*/ + + +/* ****************************************** */ +/* Ryan supplied functions */ +/* unz_file_info contain information about a file in the zipfile */ +typedef struct unz_file_pos_s +{ + uLong pos_in_zip_directory; /* offset in zip file directory */ + uLong num_of_file; /* # of file */ +} unz_file_pos; + +extern int ZEXPORT unzGetFilePos( + unzFile file, + unz_file_pos* file_pos); + +extern int ZEXPORT unzGoToFilePos( + unzFile file, + unz_file_pos* file_pos); + +typedef struct unz64_file_pos_s +{ + ZPOS64_T pos_in_zip_directory; /* offset in zip file directory */ + ZPOS64_T num_of_file; /* # of file */ +} unz64_file_pos; + +extern int ZEXPORT unzGetFilePos64( + unzFile file, + unz64_file_pos* file_pos); + +extern int ZEXPORT unzGoToFilePos64( + unzFile file, + const unz64_file_pos* file_pos); + +/* ****************************************** */ + +extern int ZEXPORT unzGetCurrentFileInfo64 OF((unzFile file, + unz_file_info64 *pfile_info, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize)); + +extern int ZEXPORT unzGetCurrentFileInfo OF((unzFile file, + unz_file_info *pfile_info, + char *szFileName, + uLong fileNameBufferSize, + void *extraField, + uLong extraFieldBufferSize, + char *szComment, + uLong commentBufferSize)); +/* + Get Info about the current file + if pfile_info!=NULL, the *pfile_info structure will contain somes info about + the current file + if szFileName!=NULL, the filemane string will be copied in szFileName + (fileNameBufferSize is the size of the buffer) + if extraField!=NULL, the extra field information will be copied in extraField + (extraFieldBufferSize is the size of the buffer). + This is the Central-header version of the extra field + if szComment!=NULL, the comment string of the file will be copied in szComment + (commentBufferSize is the size of the buffer) +*/ + + +/** Addition for GDAL : START */ + +extern ZPOS64_T ZEXPORT unzGetCurrentFileZStreamPos64 OF((unzFile file)); + +/** Addition for GDAL : END */ + + +/***************************************************************************/ +/* for reading the content of the current zipfile, you can open it, read data + from it, and close it (you can close it before reading all the file) + */ + +extern int ZEXPORT unzOpenCurrentFile OF((unzFile file)); +/* + Open for reading data the current file in the zipfile. + If there is no error, the return value is UNZ_OK. +*/ + +extern int ZEXPORT unzOpenCurrentFilePassword OF((unzFile file, + const char* password)); +/* + Open for reading data the current file in the zipfile. + password is a crypting password + If there is no error, the return value is UNZ_OK. +*/ + +extern int ZEXPORT unzOpenCurrentFile2 OF((unzFile file, + int* method, + int* level, + int raw)); +/* + Same than unzOpenCurrentFile, but open for read raw the file (not uncompress) + if raw==1 + *method will receive method of compression, *level will receive level of + compression + note : you can set level parameter as NULL (if you did not want known level, + but you CANNOT set method parameter as NULL +*/ + +extern int ZEXPORT unzOpenCurrentFile3 OF((unzFile file, + int* method, + int* level, + int raw, + const char* password)); +/* + Same than unzOpenCurrentFile, but open for read raw the file (not uncompress) + if raw==1 + *method will receive method of compression, *level will receive level of + compression + note : you can set level parameter as NULL (if you did not want known level, + but you CANNOT set method parameter as NULL +*/ + + +extern int ZEXPORT unzCloseCurrentFile OF((unzFile file)); +/* + Close the file in zip opened with unzOpenCurrentFile + Return UNZ_CRCERROR if all the file was read but the CRC is not good +*/ + +extern int ZEXPORT unzReadCurrentFile OF((unzFile file, + voidp buf, + unsigned len)); +/* + Read bytes from the current file (opened by unzOpenCurrentFile) + buf contain buffer where data must be copied + len the size of buf. + + return the number of byte copied if somes bytes are copied + return 0 if the end of file was reached + return <0 with error code if there is an error + (UNZ_ERRNO for IO error, or zLib error for uncompress error) +*/ + +extern z_off_t ZEXPORT unztell OF((unzFile file)); + +extern ZPOS64_T ZEXPORT unztell64 OF((unzFile file)); +/* + Give the current position in uncompressed data +*/ + +extern int ZEXPORT unzeof OF((unzFile file)); +/* + return 1 if the end of file was reached, 0 elsewhere +*/ + +extern int ZEXPORT unzGetLocalExtrafield OF((unzFile file, + voidp buf, + unsigned len)); +/* + Read extra field from the current file (opened by unzOpenCurrentFile) + This is the local-header version of the extra field (sometimes, there is + more info in the local-header version than in the central-header) + + if buf==NULL, it return the size of the local extra field + + if buf!=NULL, len is the size of the buffer, the extra header is copied in + buf. + the return value is the number of bytes copied in buf, or (if <0) + the error code +*/ + +/***************************************************************************/ + +/* Get the current file offset */ +extern ZPOS64_T ZEXPORT unzGetOffset64 (unzFile file); +extern uLong ZEXPORT unzGetOffset (unzFile file); + +/* Set the current file offset */ +extern int ZEXPORT unzSetOffset64 (unzFile file, ZPOS64_T pos); +extern int ZEXPORT unzSetOffset (unzFile file, uLong pos); + + + +#ifdef __cplusplus +} +#endif + +#endif /* _unz64_H */ diff --git a/source/mupen64plus-core/src/main/zip/zip.c b/source/mupen64plus-core/src/main/zip/zip.c new file mode 100644 index 0000000..70e9bfe --- /dev/null +++ b/source/mupen64plus-core/src/main/zip/zip.c @@ -0,0 +1,2006 @@ +/* zip.c -- IO on .zip files using zlib + Version 1.1, February 14h, 2010 + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications for Zip64 support + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + Changes + Oct-2009 - Mathias Svensson - Remove old C style function prototypes + Oct-2009 - Mathias Svensson - Added Zip64 Support when creating new file archives + Oct-2009 - Mathias Svensson - Did some code cleanup and refactoring to get better overview of some functions. + Oct-2009 - Mathias Svensson - Added zipRemoveExtraInfoBlock to strip extra field data from its ZIP64 data + It is used when recreting zip archive with RAW when deleting items from a zip. + ZIP64 data is automaticly added to items that needs it, and existing ZIP64 data need to be removed. + Oct-2009 - Mathias Svensson - Added support for BZIP2 as compression mode (bzip2 lib is required) + Jan-2010 - back to unzip and minizip 1.0 name scheme, with compatibility layer + +*/ + + +#include +#include +#include +#include +#include "zlib.h" +#include "zip.h" + +#ifdef STDC +# include +# include +# include +#endif +#ifdef NO_ERRNO_H + extern int errno; +#else +# include +#endif + + +#ifndef local +# define local static +#endif +/* compile with -Dlocal if your debugger can't find static symbols */ + +#ifndef VERSIONMADEBY +# define VERSIONMADEBY (0x0) /* platform depedent */ +#endif + +#ifndef Z_BUFSIZE +#define Z_BUFSIZE (64*1024) //(16384) +#endif + +#ifndef Z_MAXFILENAMEINZIP +#define Z_MAXFILENAMEINZIP (256) +#endif + +#ifndef ALLOC +# define ALLOC(size) (malloc(size)) +#endif +#ifndef TRYFREE +# define TRYFREE(p) {if (p) free(p);} +#endif + +/* +#define SIZECENTRALDIRITEM (0x2e) +#define SIZEZIPLOCALHEADER (0x1e) +*/ + +/* I've found an old Unix (a SunOS 4.1.3_U1) without all SEEK_* defined.... */ + + +// NOT sure that this work on ALL platform +#define MAKEULONG64(a, b) ((ZPOS64_T)(((unsigned long)(a)) | ((ZPOS64_T)((unsigned long)(b))) << 32)) + +#ifndef SEEK_CUR +#define SEEK_CUR 1 +#endif + +#ifndef SEEK_END +#define SEEK_END 2 +#endif + +#ifndef SEEK_SET +#define SEEK_SET 0 +#endif + +#ifndef DEF_MEM_LEVEL +#if MAX_MEM_LEVEL >= 8 +# define DEF_MEM_LEVEL 8 +#else +# define DEF_MEM_LEVEL MAX_MEM_LEVEL +#endif +#endif +const char zip_copyright[] =" zip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll"; + + +#define SIZEDATA_INDATABLOCK (4096-(4*4)) + +#define LOCALHEADERMAGIC (0x04034b50) +#define CENTRALHEADERMAGIC (0x02014b50) +#define ENDHEADERMAGIC (0x06054b50) +#define ZIP64ENDHEADERMAGIC (0x6064b50) +#define ZIP64ENDLOCHEADERMAGIC (0x7064b50) + +#define FLAG_LOCALHEADER_OFFSET (0x06) +#define CRC_LOCALHEADER_OFFSET (0x0e) + +#define SIZECENTRALHEADER (0x2e) /* 46 */ + +typedef struct linkedlist_datablock_internal_s +{ + struct linkedlist_datablock_internal_s* next_datablock; + uLong avail_in_this_block; + uLong filled_in_this_block; + uLong unused; /* for future use and alignement */ + unsigned char data[SIZEDATA_INDATABLOCK]; +} linkedlist_datablock_internal; + +typedef struct linkedlist_data_s +{ + linkedlist_datablock_internal* first_block; + linkedlist_datablock_internal* last_block; +} linkedlist_data; + + +typedef struct +{ + z_stream stream; /* zLib stream structure for inflate */ +#ifdef HAVE_BZIP2 + bz_stream bstream; /* bzLib stream structure for bziped */ +#endif + + int stream_initialised; /* 1 is stream is initialised */ + uInt pos_in_buffered_data; /* last written byte in buffered_data */ + + ZPOS64_T pos_local_header; /* offset of the local header of the file + currenty writing */ + char* central_header; /* central header data for the current file */ + uLong size_centralExtra; + uLong size_centralheader; /* size of the central header for cur file */ + uLong size_centralExtraFree; /* Extra bytes allocated to the centralheader but that are not used */ + uLong flag; /* flag of the file currently writing */ + + int method; /* compression method of file currenty wr.*/ + int raw; /* 1 for directly writing raw data */ + Byte buffered_data[Z_BUFSIZE];/* buffer contain compressed data to be writ*/ + uLong dosDate; + uLong crc32; + int encrypt; + int zip64; /* Add ZIP64 extened information in the extra field */ + ZPOS64_T pos_zip64extrainfo; + ZPOS64_T totalCompressedData; + ZPOS64_T totalUncompressedData; +#ifndef NOCRYPT + unsigned long keys[3]; /* keys defining the pseudo-random sequence */ + const unsigned long* pcrc_32_tab; + int crypt_header_size; +#endif +} curfile64_info; + +typedef struct +{ + zlib_filefunc64_32_def z_filefunc; + voidpf filestream; /* io structore of the zipfile */ + linkedlist_data central_dir;/* datablock with central dir in construction*/ + int in_opened_file_inzip; /* 1 if a file in the zip is currently writ.*/ + curfile64_info ci; /* info on the file curretly writing */ + + ZPOS64_T begin_pos; /* position of the beginning of the zipfile */ + ZPOS64_T add_position_when_writting_offset; + ZPOS64_T number_entry; + +#ifndef NO_ADDFILEINEXISTINGZIP + char *globalcomment; +#endif + +} zip64_internal; + + +#ifndef NOCRYPT +#define INCLUDECRYPTINGCODE_IFCRYPTALLOWED +#include "crypt.h" +#endif + +local linkedlist_datablock_internal* allocate_new_datablock() +{ + linkedlist_datablock_internal* ldi; + ldi = (linkedlist_datablock_internal*) + ALLOC(sizeof(linkedlist_datablock_internal)); + if (ldi!=NULL) + { + ldi->next_datablock = NULL ; + ldi->filled_in_this_block = 0 ; + ldi->avail_in_this_block = SIZEDATA_INDATABLOCK ; + } + return ldi; +} + +local void free_datablock(linkedlist_datablock_internal* ldi) +{ + while (ldi!=NULL) + { + linkedlist_datablock_internal* ldinext = ldi->next_datablock; + TRYFREE(ldi); + ldi = ldinext; + } +} + +local void init_linkedlist(linkedlist_data* ll) +{ + ll->first_block = ll->last_block = NULL; +} + +local void free_linkedlist(linkedlist_data* ll) +{ + free_datablock(ll->first_block); + ll->first_block = ll->last_block = NULL; +} + + +local int add_data_in_datablock(linkedlist_data* ll, const void* buf, uLong len) +{ + linkedlist_datablock_internal* ldi; + const unsigned char* from_copy; + + if (ll==NULL) + return ZIP_INTERNALERROR; + + if (ll->last_block == NULL) + { + ll->first_block = ll->last_block = allocate_new_datablock(); + if (ll->first_block == NULL) + return ZIP_INTERNALERROR; + } + + ldi = ll->last_block; + from_copy = (unsigned char*)buf; + + while (len>0) + { + uInt copy_this; + uInt i; + unsigned char* to_copy; + + if (ldi->avail_in_this_block==0) + { + ldi->next_datablock = allocate_new_datablock(); + if (ldi->next_datablock == NULL) + return ZIP_INTERNALERROR; + ldi = ldi->next_datablock ; + ll->last_block = ldi; + } + + if (ldi->avail_in_this_block < len) + copy_this = (uInt)ldi->avail_in_this_block; + else + copy_this = (uInt)len; + + to_copy = &(ldi->data[ldi->filled_in_this_block]); + + for (i=0;ifilled_in_this_block += copy_this; + ldi->avail_in_this_block -= copy_this; + from_copy += copy_this ; + len -= copy_this; + } + return ZIP_OK; +} + + + +/****************************************************************************/ + +#ifndef NO_ADDFILEINEXISTINGZIP +/* =========================================================================== + Inputs a long in LSB order to the given file + nbByte == 1, 2 ,4 or 8 (byte, short or long, ZPOS64_T) +*/ + +local int zip64local_putValue OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, ZPOS64_T x, int nbByte)); +local int zip64local_putValue (const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, ZPOS64_T x, int nbByte) +{ + unsigned char buf[8]; + int n; + for (n = 0; n < nbByte; n++) + { + buf[n] = (unsigned char)(x & 0xff); + x >>= 8; + } + if (x != 0) + { /* data overflow - hack for ZIP64 (X Roche) */ + for (n = 0; n < nbByte; n++) + { + buf[n] = 0xff; + } + } + + if (ZWRITE64(*pzlib_filefunc_def,filestream,buf,nbByte)!=(uLong)nbByte) + return ZIP_ERRNO; + else + return ZIP_OK; +} + +local void zip64local_putValue_inmemory OF((void* dest, ZPOS64_T x, int nbByte)); +local void zip64local_putValue_inmemory (void* dest, ZPOS64_T x, int nbByte) +{ + unsigned char* buf=(unsigned char*)dest; + int n; + for (n = 0; n < nbByte; n++) { + buf[n] = (unsigned char)(x & 0xff); + x >>= 8; + } + + if (x != 0) + { /* data overflow - hack for ZIP64 */ + for (n = 0; n < nbByte; n++) + { + buf[n] = 0xff; + } + } +} + +/****************************************************************************/ + + +local uLong zip64local_TmzDateToDosDate(const tm_zip* ptm) +{ + uLong year = (uLong)ptm->tm_year; + if (year>=1980) + year-=1980; + else if (year>=80) + year-=80; + return + (uLong) (((ptm->tm_mday) + (32 * (ptm->tm_mon+1)) + (512 * year)) << 16) | + ((ptm->tm_sec/2) + (32* ptm->tm_min) + (2048 * (uLong)ptm->tm_hour)); +} + + +/****************************************************************************/ + +local int zip64local_getByte OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, int *pi)); + +local int zip64local_getByte(const zlib_filefunc64_32_def* pzlib_filefunc_def,voidpf filestream,int* pi) +{ + unsigned char c; + int err = (int)ZREAD64(*pzlib_filefunc_def,filestream,&c,1); + if (err==1) + { + *pi = (int)c; + return ZIP_OK; + } + else + { + if (ZERROR64(*pzlib_filefunc_def,filestream)) + return ZIP_ERRNO; + else + return ZIP_EOF; + } +} + + +/* =========================================================================== + Reads a long in LSB order from the given gz_stream. Sets +*/ +local int zip64local_getShort OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, uLong *pX)); + +local int zip64local_getShort (const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, uLong* pX) +{ + uLong x ; + int i = 0; + int err; + + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (uLong)i; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<8; + + if (err==ZIP_OK) + *pX = x; + else + *pX = 0; + return err; +} + +local int zip64local_getLong OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, uLong *pX)); + +local int zip64local_getLong (const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, uLong* pX) +{ + uLong x ; + int i = 0; + int err; + + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (uLong)i; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<8; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<16; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((uLong)i)<<24; + + if (err==ZIP_OK) + *pX = x; + else + *pX = 0; + return err; +} + +local int zip64local_getLong64 OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, ZPOS64_T *pX)); + + +local int zip64local_getLong64 (const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream, ZPOS64_T *pX) +{ + ZPOS64_T x; + int i = 0; + int err; + + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x = (ZPOS64_T)i; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<8; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<16; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<24; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<32; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<40; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<48; + + if (err==ZIP_OK) + err = zip64local_getByte(pzlib_filefunc_def,filestream,&i); + x += ((ZPOS64_T)i)<<56; + + if (err==ZIP_OK) + *pX = x; + else + *pX = 0; + + return err; +} + +#ifndef BUFREADCOMMENT +#define BUFREADCOMMENT (0x400) +#endif +/* + Locate the Central directory of a zipfile (at the end, just before + the global comment) +*/ +local ZPOS64_T zip64local_SearchCentralDir OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream)); + +local ZPOS64_T zip64local_SearchCentralDir(const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream) +{ + unsigned char* buf; + ZPOS64_T uSizeFile; + ZPOS64_T uBackRead; + ZPOS64_T uMaxBack=0xffff; /* maximum size of global comment */ + ZPOS64_T uPosFound=0; + + if (ZSEEK64(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0) + return 0; + + + uSizeFile = ZTELL64(*pzlib_filefunc_def,filestream); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uLong)(uSizeFile-uReadPos); + if (ZSEEK64(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0) + break; + + if (ZREAD64(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && + ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06)) + { + uPosFound = uReadPos+i; + break; + } + + if (uPosFound!=0) + break; + } + TRYFREE(buf); + return uPosFound; +} + +/* +Locate the End of Zip64 Central directory locator and from there find the CD of a zipfile (at the end, just before +the global comment) +*/ +local ZPOS64_T zip64local_SearchCentralDir64 OF((const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream)); + +local ZPOS64_T zip64local_SearchCentralDir64(const zlib_filefunc64_32_def* pzlib_filefunc_def, voidpf filestream) +{ + unsigned char* buf; + ZPOS64_T uSizeFile; + ZPOS64_T uBackRead; + ZPOS64_T uMaxBack=0xffff; /* maximum size of global comment */ + ZPOS64_T uPosFound=0; + uLong uL; + ZPOS64_T relativeOffset; + + if (ZSEEK64(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0) + return 0; + + uSizeFile = ZTELL64(*pzlib_filefunc_def,filestream); + + if (uMaxBack>uSizeFile) + uMaxBack = uSizeFile; + + buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4); + if (buf==NULL) + return 0; + + uBackRead = 4; + while (uBackReaduMaxBack) + uBackRead = uMaxBack; + else + uBackRead+=BUFREADCOMMENT; + uReadPos = uSizeFile-uBackRead ; + + uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ? + (BUFREADCOMMENT+4) : (uLong)(uSizeFile-uReadPos); + if (ZSEEK64(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0) + break; + + if (ZREAD64(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize) + break; + + for (i=(int)uReadSize-3; (i--)>0;) + { + // Signature "0x07064b50" Zip64 end of central directory locater + if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) && ((*(buf+i+2))==0x06) && ((*(buf+i+3))==0x07)) + { + uPosFound = uReadPos+i; + break; + } + } + + if (uPosFound!=0) + break; + } + + TRYFREE(buf); + if (uPosFound == 0) + return 0; + + /* Zip64 end of central directory locator */ + if (ZSEEK64(*pzlib_filefunc_def,filestream, uPosFound,ZLIB_FILEFUNC_SEEK_SET)!=0) + return 0; + + /* the signature, already checked */ + if (zip64local_getLong(pzlib_filefunc_def,filestream,&uL)!=ZIP_OK) + return 0; + + /* number of the disk with the start of the zip64 end of central directory */ + if (zip64local_getLong(pzlib_filefunc_def,filestream,&uL)!=ZIP_OK) + return 0; + if (uL != 0) + return 0; + + /* relative offset of the zip64 end of central directory record */ + if (zip64local_getLong64(pzlib_filefunc_def,filestream,&relativeOffset)!=ZIP_OK) + return 0; + + /* total number of disks */ + if (zip64local_getLong(pzlib_filefunc_def,filestream,&uL)!=ZIP_OK) + return 0; + if (uL != 1) + return 0; + + /* Goto Zip64 end of central directory record */ + if (ZSEEK64(*pzlib_filefunc_def,filestream, relativeOffset,ZLIB_FILEFUNC_SEEK_SET)!=0) + return 0; + + /* the signature */ + if (zip64local_getLong(pzlib_filefunc_def,filestream,&uL)!=ZIP_OK) + return 0; + + if (uL != 0x06064b50) // signature of 'Zip64 end of central directory' + return 0; + + return relativeOffset; +} + +int LoadCentralDirectoryRecord(zip64_internal* pziinit) +{ + int err=ZIP_OK; + ZPOS64_T byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/ + + ZPOS64_T size_central_dir; /* size of the central directory */ + ZPOS64_T offset_central_dir; /* offset of start of central directory */ + ZPOS64_T central_pos; + uLong uL; + + uLong number_disk; /* number of the current dist, used for + spaning ZIP, unsupported, always 0*/ + uLong number_disk_with_CD; /* number the the disk with central dir, used + for spaning ZIP, unsupported, always 0*/ + ZPOS64_T number_entry; + ZPOS64_T number_entry_CD; /* total number of entries in + the central dir + (same than number_entry on nospan) */ + uLong VersionMadeBy; + uLong VersionNeeded; + uLong size_comment; + + int hasZIP64Record = 0; + + // check first if we find a ZIP64 record + central_pos = zip64local_SearchCentralDir64(&pziinit->z_filefunc,pziinit->filestream); + if(central_pos > 0) + { + hasZIP64Record = 1; + } + else if(central_pos == 0) + { + central_pos = zip64local_SearchCentralDir(&pziinit->z_filefunc,pziinit->filestream); + } + +/* disable to allow appending to empty ZIP archive + if (central_pos==0) + err=ZIP_ERRNO; +*/ + + if(hasZIP64Record) + { + ZPOS64_T sizeEndOfCentralDirectory; + if (ZSEEK64(pziinit->z_filefunc, pziinit->filestream, central_pos, ZLIB_FILEFUNC_SEEK_SET) != 0) + err=ZIP_ERRNO; + + /* the signature, already checked */ + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream,&uL)!=ZIP_OK) + err=ZIP_ERRNO; + + /* size of zip64 end of central directory record */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream, &sizeEndOfCentralDirectory)!=ZIP_OK) + err=ZIP_ERRNO; + + /* version made by */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &VersionMadeBy)!=ZIP_OK) + err=ZIP_ERRNO; + + /* version needed to extract */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &VersionNeeded)!=ZIP_OK) + err=ZIP_ERRNO; + + /* number of this disk */ + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream,&number_disk)!=ZIP_OK) + err=ZIP_ERRNO; + + /* number of the disk with the start of the central directory */ + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream,&number_disk_with_CD)!=ZIP_OK) + err=ZIP_ERRNO; + + /* total number of entries in the central directory on this disk */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream, &number_entry)!=ZIP_OK) + err=ZIP_ERRNO; + + /* total number of entries in the central directory */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream,&number_entry_CD)!=ZIP_OK) + err=ZIP_ERRNO; + + if ((number_entry_CD!=number_entry) || (number_disk_with_CD!=0) || (number_disk!=0)) + err=ZIP_BADZIPFILE; + + /* size of the central directory */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream,&size_central_dir)!=ZIP_OK) + err=ZIP_ERRNO; + + /* offset of start of central directory with respect to the + starting disk number */ + if (zip64local_getLong64(&pziinit->z_filefunc, pziinit->filestream,&offset_central_dir)!=ZIP_OK) + err=ZIP_ERRNO; + + // TODO.. + // read the comment from the standard central header. + size_comment = 0; + } + else + { + // Read End of central Directory info + if (ZSEEK64(pziinit->z_filefunc, pziinit->filestream, central_pos,ZLIB_FILEFUNC_SEEK_SET)!=0) + err=ZIP_ERRNO; + + /* the signature, already checked */ + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream,&uL)!=ZIP_OK) + err=ZIP_ERRNO; + + /* number of this disk */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream,&number_disk)!=ZIP_OK) + err=ZIP_ERRNO; + + /* number of the disk with the start of the central directory */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream,&number_disk_with_CD)!=ZIP_OK) + err=ZIP_ERRNO; + + /* total number of entries in the central dir on this disk */ + number_entry = 0; + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &uL)!=ZIP_OK) + err=ZIP_ERRNO; + else + number_entry = uL; + + /* total number of entries in the central dir */ + number_entry_CD = 0; + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &uL)!=ZIP_OK) + err=ZIP_ERRNO; + else + number_entry_CD = uL; + + if ((number_entry_CD!=number_entry) || (number_disk_with_CD!=0) || (number_disk!=0)) + err=ZIP_BADZIPFILE; + + /* size of the central directory */ + size_central_dir = 0; + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream, &uL)!=ZIP_OK) + err=ZIP_ERRNO; + else + size_central_dir = uL; + + /* offset of start of central directory with respect to the starting disk number */ + offset_central_dir = 0; + if (zip64local_getLong(&pziinit->z_filefunc, pziinit->filestream, &uL)!=ZIP_OK) + err=ZIP_ERRNO; + else + offset_central_dir = uL; + + + /* zipfile global comment length */ + if (zip64local_getShort(&pziinit->z_filefunc, pziinit->filestream, &size_comment)!=ZIP_OK) + err=ZIP_ERRNO; + } + + if ((central_posz_filefunc, pziinit->filestream); + return ZIP_ERRNO; + } + + if (size_comment>0) + { + pziinit->globalcomment = (char*)ALLOC(size_comment+1); + if (pziinit->globalcomment) + { + size_comment = ZREAD64(pziinit->z_filefunc, pziinit->filestream, pziinit->globalcomment,size_comment); + pziinit->globalcomment[size_comment]=0; + } + } + + byte_before_the_zipfile = central_pos - (offset_central_dir+size_central_dir); + pziinit->add_position_when_writting_offset = byte_before_the_zipfile; + + { + ZPOS64_T size_central_dir_to_read = size_central_dir; + size_t buf_size = SIZEDATA_INDATABLOCK; + void* buf_read = (void*)ALLOC(buf_size); + if (ZSEEK64(pziinit->z_filefunc, pziinit->filestream, offset_central_dir + byte_before_the_zipfile, ZLIB_FILEFUNC_SEEK_SET) != 0) + err=ZIP_ERRNO; + + while ((size_central_dir_to_read>0) && (err==ZIP_OK)) + { + ZPOS64_T read_this = SIZEDATA_INDATABLOCK; + if (read_this > size_central_dir_to_read) + read_this = size_central_dir_to_read; + + if (ZREAD64(pziinit->z_filefunc, pziinit->filestream,buf_read,(uLong)read_this) != read_this) + err=ZIP_ERRNO; + + if (err==ZIP_OK) + err = add_data_in_datablock(&pziinit->central_dir,buf_read, (uLong)read_this); + + size_central_dir_to_read-=read_this; + } + TRYFREE(buf_read); + } + pziinit->begin_pos = byte_before_the_zipfile; + pziinit->number_entry = number_entry_CD; + + if (ZSEEK64(pziinit->z_filefunc, pziinit->filestream, offset_central_dir+byte_before_the_zipfile,ZLIB_FILEFUNC_SEEK_SET) != 0) + err=ZIP_ERRNO; + + return err; +} + + +#endif /* !NO_ADDFILEINEXISTINGZIP*/ + + +/************************************************************/ +extern zipFile ZEXPORT zipOpen3 (const void *pathname, int append, zipcharpc* globalcomment, zlib_filefunc64_32_def* pzlib_filefunc64_32_def) +{ + zip64_internal ziinit; + zip64_internal* zi; + int err=ZIP_OK; + + ziinit.z_filefunc.zseek32_file = NULL; + ziinit.z_filefunc.ztell32_file = NULL; + if (pzlib_filefunc64_32_def==NULL) + fill_fopen64_filefunc(&ziinit.z_filefunc.zfile_func64); + else + ziinit.z_filefunc = *pzlib_filefunc64_32_def; + + ziinit.filestream = ZOPEN64(ziinit.z_filefunc, + pathname, + (append == APPEND_STATUS_CREATE) ? + (ZLIB_FILEFUNC_MODE_READ | ZLIB_FILEFUNC_MODE_WRITE | ZLIB_FILEFUNC_MODE_CREATE) : + (ZLIB_FILEFUNC_MODE_READ | ZLIB_FILEFUNC_MODE_WRITE | ZLIB_FILEFUNC_MODE_EXISTING)); + + if (ziinit.filestream == NULL) + return NULL; + + if (append == APPEND_STATUS_CREATEAFTER) + ZSEEK64(ziinit.z_filefunc,ziinit.filestream,0,SEEK_END); + + ziinit.begin_pos = ZTELL64(ziinit.z_filefunc,ziinit.filestream); + ziinit.in_opened_file_inzip = 0; + ziinit.ci.stream_initialised = 0; + ziinit.number_entry = 0; + ziinit.add_position_when_writting_offset = 0; + init_linkedlist(&(ziinit.central_dir)); + + + + zi = (zip64_internal*)ALLOC(sizeof(zip64_internal)); + if (zi==NULL) + { + ZCLOSE64(ziinit.z_filefunc,ziinit.filestream); + return NULL; + } + + /* now we add file in a zipfile */ +# ifndef NO_ADDFILEINEXISTINGZIP + ziinit.globalcomment = NULL; + if (append == APPEND_STATUS_ADDINZIP) + { + // Read and Cache Central Directory Records + err = LoadCentralDirectoryRecord(&ziinit); + } + + if (globalcomment) + { + *globalcomment = ziinit.globalcomment; + } +# endif /* !NO_ADDFILEINEXISTINGZIP*/ + + if (err != ZIP_OK) + { +# ifndef NO_ADDFILEINEXISTINGZIP + TRYFREE(ziinit.globalcomment); +# endif /* !NO_ADDFILEINEXISTINGZIP*/ + TRYFREE(zi); + return NULL; + } + else + { + *zi = ziinit; + return (zipFile)zi; + } +} + +extern zipFile ZEXPORT zipOpen2 (const char *pathname, int append, zipcharpc* globalcomment, zlib_filefunc_def* pzlib_filefunc32_def) +{ + if (pzlib_filefunc32_def != NULL) + { + zlib_filefunc64_32_def zlib_filefunc64_32_def_fill; + fill_zlib_filefunc64_32_def_from_filefunc32(&zlib_filefunc64_32_def_fill,pzlib_filefunc32_def); + return zipOpen3(pathname, append, globalcomment, &zlib_filefunc64_32_def_fill); + } + else + return zipOpen3(pathname, append, globalcomment, NULL); +} + +extern zipFile ZEXPORT zipOpen2_64 (const void *pathname, int append, zipcharpc* globalcomment, zlib_filefunc64_def* pzlib_filefunc_def) +{ + if (pzlib_filefunc_def != NULL) + { + zlib_filefunc64_32_def zlib_filefunc64_32_def_fill; + zlib_filefunc64_32_def_fill.zfile_func64 = *pzlib_filefunc_def; + zlib_filefunc64_32_def_fill.ztell32_file = NULL; + zlib_filefunc64_32_def_fill.zseek32_file = NULL; + return zipOpen3(pathname, append, globalcomment, &zlib_filefunc64_32_def_fill); + } + else + return zipOpen3(pathname, append, globalcomment, NULL); +} + + + +extern zipFile ZEXPORT zipOpen (const char* pathname, int append) +{ + return zipOpen3((const void*)pathname,append,NULL,NULL); +} + +extern zipFile ZEXPORT zipOpen64 (const void* pathname, int append) +{ + return zipOpen3(pathname,append,NULL,NULL); +} + +int Write_LocalFileHeader(zip64_internal* zi, const char* filename, uInt size_extrafield_local, const void* extrafield_local) +{ + /* write the local header */ + int err; + uInt size_filename = (uInt)strlen(filename); + uInt size_extrafield = size_extrafield_local; + + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)LOCALHEADERMAGIC, 4); + + if (err==ZIP_OK) + { + if(zi->ci.zip64) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)45,2);/* version needed to extract */ + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)20,2);/* version needed to extract */ + } + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->ci.flag,2); + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->ci.method,2); + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->ci.dosDate,4); + + // CRC / Compressed size / Uncompressed size will be filled in later and rewritten later + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); /* crc 32, unknown */ + if (err==ZIP_OK) + { + if(zi->ci.zip64) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0xFFFFFFFF,4); /* compressed size, unknown */ + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); /* compressed size, unknown */ + } + if (err==ZIP_OK) + { + if(zi->ci.zip64) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0xFFFFFFFF,4); /* uncompressed size, unknown */ + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); /* uncompressed size, unknown */ + } + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)size_filename,2); + + if(zi->ci.zip64) + { + size_extrafield += 20; + } + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)size_extrafield,2); + + if ((err==ZIP_OK) && (size_filename > 0)) + { + if (ZWRITE64(zi->z_filefunc,zi->filestream,filename,size_filename)!=size_filename) + err = ZIP_ERRNO; + } + + if ((err==ZIP_OK) && (size_extrafield_local > 0)) + { + if (ZWRITE64(zi->z_filefunc, zi->filestream, extrafield_local, size_extrafield_local) != size_extrafield_local) + err = ZIP_ERRNO; + } + + + if ((err==ZIP_OK) && (zi->ci.zip64)) + { + // write the Zip64 extended info + short HeaderID = 1; + short DataSize = 16; + ZPOS64_T CompressedSize = 0; + ZPOS64_T UncompressedSize = 0; + + // Remember position of Zip64 extended info for the local file header. (needed when we update size after done with file) + zi->ci.pos_zip64extrainfo = ZTELL64(zi->z_filefunc,zi->filestream); + + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, (short)HeaderID,2); + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, (short)DataSize,2); + + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, (ZPOS64_T)UncompressedSize,8); + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, (ZPOS64_T)CompressedSize,8); + } + + return err; +} + +/* + NOTE. + When writing RAW the ZIP64 extended information in extrafield_local and extrafield_global needs to be stripped + before calling this function it can be done with zipRemoveExtraInfoBlock + + It is not done here because then we need to realloc a new buffer since parameters are 'const' and I want to minimize + unnecessary allocations. + */ +extern int ZEXPORT zipOpenNewFileInZip4_64 (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, + int windowBits,int memLevel, int strategy, + const char* password, uLong crcForCrypting, + uLong versionMadeBy, uLong flagBase, int zip64) +{ + zip64_internal* zi; + uInt size_filename; + uInt size_comment; + uInt i; + int err = ZIP_OK; + +# ifdef NOCRYPT + if (password != NULL) + return ZIP_PARAMERROR; +# endif + + if (file == NULL) + return ZIP_PARAMERROR; + +#ifdef HAVE_BZIP2 + if ((method!=0) && (method!=Z_DEFLATED) && (method!=Z_BZIP2ED)) + return ZIP_PARAMERROR; +#else + if ((method!=0) && (method!=Z_DEFLATED)) + return ZIP_PARAMERROR; +#endif + + zi = (zip64_internal*)file; + + if (zi->in_opened_file_inzip == 1) + { + err = zipCloseFileInZip (file); + if (err != ZIP_OK) + return err; + } + + if (filename==NULL) + filename="-"; + + if (comment==NULL) + size_comment = 0; + else + size_comment = (uInt)strlen(comment); + + size_filename = (uInt)strlen(filename); + + if (zipfi == NULL) + zi->ci.dosDate = 0; + else + { + if (zipfi->dosDate != 0) + zi->ci.dosDate = zipfi->dosDate; + else + zi->ci.dosDate = zip64local_TmzDateToDosDate(&zipfi->tmz_date); + } + + zi->ci.flag = flagBase; + if ((level==8) || (level==9)) + zi->ci.flag |= 2; + if (level==2) + zi->ci.flag |= 4; + if (level==1) + zi->ci.flag |= 6; + if (password != NULL) + zi->ci.flag |= 1; + + zi->ci.crc32 = 0; + zi->ci.method = method; + zi->ci.encrypt = 0; + zi->ci.stream_initialised = 0; + zi->ci.pos_in_buffered_data = 0; + zi->ci.raw = raw; + zi->ci.pos_local_header = ZTELL64(zi->z_filefunc,zi->filestream); + + zi->ci.size_centralheader = SIZECENTRALHEADER + size_filename + size_extrafield_global + size_comment; + zi->ci.size_centralExtraFree = 32; // Extra space we have reserved in case we need to add ZIP64 extra info data + + zi->ci.central_header = (char*)ALLOC((uInt)zi->ci.size_centralheader + zi->ci.size_centralExtraFree); + + zi->ci.size_centralExtra = size_extrafield_global; + zip64local_putValue_inmemory(zi->ci.central_header,(uLong)CENTRALHEADERMAGIC,4); + /* version info */ + zip64local_putValue_inmemory(zi->ci.central_header+4,(uLong)versionMadeBy,2); + zip64local_putValue_inmemory(zi->ci.central_header+6,(uLong)20,2); + zip64local_putValue_inmemory(zi->ci.central_header+8,(uLong)zi->ci.flag,2); + zip64local_putValue_inmemory(zi->ci.central_header+10,(uLong)zi->ci.method,2); + zip64local_putValue_inmemory(zi->ci.central_header+12,(uLong)zi->ci.dosDate,4); + zip64local_putValue_inmemory(zi->ci.central_header+16,(uLong)0,4); /*crc*/ + zip64local_putValue_inmemory(zi->ci.central_header+20,(uLong)0,4); /*compr size*/ + zip64local_putValue_inmemory(zi->ci.central_header+24,(uLong)0,4); /*uncompr size*/ + zip64local_putValue_inmemory(zi->ci.central_header+28,(uLong)size_filename,2); + zip64local_putValue_inmemory(zi->ci.central_header+30,(uLong)size_extrafield_global,2); + zip64local_putValue_inmemory(zi->ci.central_header+32,(uLong)size_comment,2); + zip64local_putValue_inmemory(zi->ci.central_header+34,(uLong)0,2); /*disk nm start*/ + + if (zipfi==NULL) + zip64local_putValue_inmemory(zi->ci.central_header+36,(uLong)0,2); + else + zip64local_putValue_inmemory(zi->ci.central_header+36,(uLong)zipfi->internal_fa,2); + + if (zipfi==NULL) + zip64local_putValue_inmemory(zi->ci.central_header+38,(uLong)0,4); + else + zip64local_putValue_inmemory(zi->ci.central_header+38,(uLong)zipfi->external_fa,4); + + if(zi->ci.pos_local_header >= 0xffffffff) + zip64local_putValue_inmemory(zi->ci.central_header+42,(uLong)0xffffffff,4); + else + zip64local_putValue_inmemory(zi->ci.central_header+42,(uLong)zi->ci.pos_local_header - zi->add_position_when_writting_offset,4); + + for (i=0;ici.central_header+SIZECENTRALHEADER+i) = *(filename+i); + + for (i=0;ici.central_header+SIZECENTRALHEADER+size_filename+i) = + *(((const char*)extrafield_global)+i); + + for (i=0;ici.central_header+SIZECENTRALHEADER+size_filename+ + size_extrafield_global+i) = *(comment+i); + if (zi->ci.central_header == NULL) + return ZIP_INTERNALERROR; + + zi->ci.zip64 = zip64; + zi->ci.totalCompressedData = 0; + zi->ci.totalUncompressedData = 0; + zi->ci.pos_zip64extrainfo = 0; + + err = Write_LocalFileHeader(zi, filename, size_extrafield_local, extrafield_local); + +#ifdef HAVE_BZIP2 + zi->ci.bstream.avail_in = (uInt)0; + zi->ci.bstream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.bstream.next_out = (char*)zi->ci.buffered_data; + zi->ci.bstream.total_in_hi32 = 0; + zi->ci.bstream.total_in_lo32 = 0; + zi->ci.bstream.total_out_hi32 = 0; + zi->ci.bstream.total_out_lo32 = 0; +#endif + + zi->ci.stream.avail_in = (uInt)0; + zi->ci.stream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.stream.next_out = zi->ci.buffered_data; + zi->ci.stream.total_in = 0; + zi->ci.stream.total_out = 0; + zi->ci.stream.data_type = Z_BINARY; + +#ifdef HAVE_BZIP2 + if ((err==ZIP_OK) && (zi->ci.method == Z_DEFLATED || zi->ci.method == Z_BZIP2ED) && (!zi->ci.raw)) +#else + if ((err==ZIP_OK) && (zi->ci.method == Z_DEFLATED) && (!zi->ci.raw)) +#endif + { + if(zi->ci.method == Z_DEFLATED) + { + zi->ci.stream.zalloc = (alloc_func)0; + zi->ci.stream.zfree = (free_func)0; + zi->ci.stream.opaque = (voidpf)0; + + if (windowBits>0) + windowBits = -windowBits; + + err = deflateInit2(&zi->ci.stream, level, Z_DEFLATED, windowBits, memLevel, strategy); + + if (err==Z_OK) + zi->ci.stream_initialised = Z_DEFLATED; + } + else if(zi->ci.method == Z_BZIP2ED) + { +#ifdef HAVE_BZIP2 + // Init BZip stuff here + zi->ci.bstream.bzalloc = 0; + zi->ci.bstream.bzfree = 0; + zi->ci.bstream.opaque = (voidpf)0; + + err = BZ2_bzCompressInit(&zi->ci.bstream, level, 0,35); + if(err == BZ_OK) + zi->ci.stream_initialised = Z_BZIP2ED; +#endif + } + + } + +# ifndef NOCRYPT + zi->ci.crypt_header_size = 0; + if ((err==Z_OK) && (password != NULL)) + { + unsigned char bufHead[RAND_HEAD_LEN]; + unsigned int sizeHead; + zi->ci.encrypt = 1; + zi->ci.pcrc_32_tab = get_crc_table(); + /*init_keys(password,zi->ci.keys,zi->ci.pcrc_32_tab);*/ + + sizeHead=crypthead(password,bufHead,RAND_HEAD_LEN,zi->ci.keys,zi->ci.pcrc_32_tab,crcForCrypting); + zi->ci.crypt_header_size = sizeHead; + + if (ZWRITE64(zi->z_filefunc,zi->filestream,bufHead,sizeHead) != sizeHead) + err = ZIP_ERRNO; + } +# endif + + if (err==Z_OK) + zi->in_opened_file_inzip = 1; + return err; +} + +extern int ZEXPORT zipOpenNewFileInZip4 (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, + int windowBits,int memLevel, int strategy, + const char* password, uLong crcForCrypting, + uLong versionMadeBy, uLong flagBase) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + windowBits, memLevel, strategy, + password, crcForCrypting, versionMadeBy, flagBase, 0); +} + +extern int ZEXPORT zipOpenNewFileInZip3 (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, + int windowBits,int memLevel, int strategy, + const char* password, uLong crcForCrypting) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + windowBits, memLevel, strategy, + password, crcForCrypting, VERSIONMADEBY, 0, 0); +} + +extern int ZEXPORT zipOpenNewFileInZip3_64(zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, + int windowBits,int memLevel, int strategy, + const char* password, uLong crcForCrypting, int zip64) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + windowBits, memLevel, strategy, + password, crcForCrypting, VERSIONMADEBY, 0, zip64); +} + +extern int ZEXPORT zipOpenNewFileInZip2(zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + -MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, + NULL, 0, VERSIONMADEBY, 0, 0); +} + +extern int ZEXPORT zipOpenNewFileInZip2_64(zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void* extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int raw, int zip64) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, raw, + -MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, + NULL, 0, VERSIONMADEBY, 0, zip64); +} + +extern int ZEXPORT zipOpenNewFileInZip64 (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void*extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level, int zip64) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, 0, + -MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, + NULL, 0, VERSIONMADEBY, 0, zip64); +} + +extern int ZEXPORT zipOpenNewFileInZip (zipFile file, const char* filename, const zip_fileinfo* zipfi, + const void* extrafield_local, uInt size_extrafield_local, + const void*extrafield_global, uInt size_extrafield_global, + const char* comment, int method, int level) +{ + return zipOpenNewFileInZip4_64 (file, filename, zipfi, + extrafield_local, size_extrafield_local, + extrafield_global, size_extrafield_global, + comment, method, level, 0, + -MAX_WBITS, DEF_MEM_LEVEL, Z_DEFAULT_STRATEGY, + NULL, 0, VERSIONMADEBY, 0, 0); +} + +local int zip64FlushWriteBuffer(zip64_internal* zi) +{ + int err=ZIP_OK; + + if (zi->ci.encrypt != 0) + { +#ifndef NOCRYPT + uInt i; + int t; + for (i=0;ici.pos_in_buffered_data;i++) + zi->ci.buffered_data[i] = zencode(zi->ci.keys, zi->ci.pcrc_32_tab, zi->ci.buffered_data[i],t); +#endif + } + + if (ZWRITE64(zi->z_filefunc,zi->filestream,zi->ci.buffered_data,zi->ci.pos_in_buffered_data) != zi->ci.pos_in_buffered_data) + err = ZIP_ERRNO; + + zi->ci.totalCompressedData += zi->ci.pos_in_buffered_data; + +#ifdef HAVE_BZIP2 + if(zi->ci.method == Z_BZIP2ED) + { + zi->ci.totalUncompressedData += zi->ci.bstream.total_in_lo32; + zi->ci.bstream.total_in_lo32 = 0; + zi->ci.bstream.total_in_hi32 = 0; + } + else +#endif + { + zi->ci.totalUncompressedData += zi->ci.stream.total_in; + zi->ci.stream.total_in = 0; + } + + + zi->ci.pos_in_buffered_data = 0; + + return err; +} + +extern int ZEXPORT zipWriteInFileInZip (zipFile file,const void* buf,unsigned int len) +{ + zip64_internal* zi; + int err=ZIP_OK; + + if (file == NULL) + return ZIP_PARAMERROR; + zi = (zip64_internal*)file; + + if (zi->in_opened_file_inzip == 0) + return ZIP_PARAMERROR; + + zi->ci.crc32 = crc32(zi->ci.crc32,buf,(uInt)len); + +#ifdef HAVE_BZIP2 + if(zi->ci.method == Z_BZIP2ED && (!zi->ci.raw)) + { + zi->ci.bstream.next_in = (void*)buf; + zi->ci.bstream.avail_in = len; + err = BZ_RUN_OK; + + while ((err==BZ_RUN_OK) && (zi->ci.bstream.avail_in>0)) + { + if (zi->ci.bstream.avail_out == 0) + { + if (zip64FlushWriteBuffer(zi) == ZIP_ERRNO) + err = ZIP_ERRNO; + zi->ci.bstream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.bstream.next_out = (char*)zi->ci.buffered_data; + } + + + if(err != BZ_RUN_OK) + break; + + if ((zi->ci.method == Z_BZIP2ED) && (!zi->ci.raw)) + { + uLong uTotalOutBefore_lo = zi->ci.bstream.total_out_lo32; +// uLong uTotalOutBefore_hi = zi->ci.bstream.total_out_hi32; + err=BZ2_bzCompress(&zi->ci.bstream, BZ_RUN); + + zi->ci.pos_in_buffered_data += (uInt)(zi->ci.bstream.total_out_lo32 - uTotalOutBefore_lo) ; + } + } + + if(err == BZ_RUN_OK) + err = ZIP_OK; + } + else +#endif + { + zi->ci.stream.next_in = (Bytef*)buf; + zi->ci.stream.avail_in = len; + + while ((err==ZIP_OK) && (zi->ci.stream.avail_in>0)) + { + if (zi->ci.stream.avail_out == 0) + { + if (zip64FlushWriteBuffer(zi) == ZIP_ERRNO) + err = ZIP_ERRNO; + zi->ci.stream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.stream.next_out = zi->ci.buffered_data; + } + + + if(err != ZIP_OK) + break; + + if ((zi->ci.method == Z_DEFLATED) && (!zi->ci.raw)) + { + uLong uTotalOutBefore = zi->ci.stream.total_out; + err=deflate(&zi->ci.stream, Z_NO_FLUSH); + if(uTotalOutBefore > zi->ci.stream.total_out) + { + int bBreak = 0; + bBreak++; + } + + zi->ci.pos_in_buffered_data += (uInt)(zi->ci.stream.total_out - uTotalOutBefore) ; + } + else + { + uInt copy_this,i; + if (zi->ci.stream.avail_in < zi->ci.stream.avail_out) + copy_this = zi->ci.stream.avail_in; + else + copy_this = zi->ci.stream.avail_out; + + for (i = 0; i < copy_this; i++) + *(((char*)zi->ci.stream.next_out)+i) = + *(((const char*)zi->ci.stream.next_in)+i); + { + zi->ci.stream.avail_in -= copy_this; + zi->ci.stream.avail_out-= copy_this; + zi->ci.stream.next_in+= copy_this; + zi->ci.stream.next_out+= copy_this; + zi->ci.stream.total_in+= copy_this; + zi->ci.stream.total_out+= copy_this; + zi->ci.pos_in_buffered_data += copy_this; + } + } + }// while(...) + } + + return err; +} + +extern int ZEXPORT zipCloseFileInZipRaw (zipFile file, uLong uncompressed_size, uLong crc32) +{ + return zipCloseFileInZipRaw64 (file, uncompressed_size, crc32); +} + +extern int ZEXPORT zipCloseFileInZipRaw64 (zipFile file, ZPOS64_T uncompressed_size, uLong crc32) +{ + zip64_internal* zi; + ZPOS64_T compressed_size; + uLong invalidValue = 0xffffffff; + short datasize = 0; + int err=ZIP_OK; + + if (file == NULL) + return ZIP_PARAMERROR; + zi = (zip64_internal*)file; + + if (zi->in_opened_file_inzip == 0) + return ZIP_PARAMERROR; + zi->ci.stream.avail_in = 0; + + if ((zi->ci.method == Z_DEFLATED) && (!zi->ci.raw)) + { + while (err==ZIP_OK) + { + uLong uTotalOutBefore; + if (zi->ci.stream.avail_out == 0) + { + if (zip64FlushWriteBuffer(zi) == ZIP_ERRNO) + err = ZIP_ERRNO; + zi->ci.stream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.stream.next_out = zi->ci.buffered_data; + } + uTotalOutBefore = zi->ci.stream.total_out; + err=deflate(&zi->ci.stream, Z_FINISH); + zi->ci.pos_in_buffered_data += (uInt)(zi->ci.stream.total_out - uTotalOutBefore) ; + } + } + else if ((zi->ci.method == Z_BZIP2ED) && (!zi->ci.raw)) + { +#ifdef HAVE_BZIP2 + err = BZ_FINISH_OK; + while (err==BZ_FINISH_OK) + { + uLong uTotalOutBefore; + if (zi->ci.bstream.avail_out == 0) + { + if (zip64FlushWriteBuffer(zi) == ZIP_ERRNO) + err = ZIP_ERRNO; + zi->ci.bstream.avail_out = (uInt)Z_BUFSIZE; + zi->ci.bstream.next_out = (char*)zi->ci.buffered_data; + } + uTotalOutBefore = zi->ci.bstream.total_out_lo32; + err=BZ2_bzCompress(&zi->ci.bstream, BZ_FINISH); + if(err == BZ_STREAM_END) + err = Z_STREAM_END; + + zi->ci.pos_in_buffered_data += (uInt)(zi->ci.bstream.total_out_lo32 - uTotalOutBefore); + } + + if(err == BZ_FINISH_OK) + err = ZIP_OK; +#endif + } + + if (err==Z_STREAM_END) + err=ZIP_OK; /* this is normal */ + + if ((zi->ci.pos_in_buffered_data>0) && (err==ZIP_OK)) + { + if (zip64FlushWriteBuffer(zi)==ZIP_ERRNO) + err = ZIP_ERRNO; + } + + if ((zi->ci.method == Z_DEFLATED) && (!zi->ci.raw)) + { + int tmp_err = deflateEnd(&zi->ci.stream); + if (err == ZIP_OK) + err = tmp_err; + zi->ci.stream_initialised = 0; + } +#ifdef HAVE_BZIP2 + else if((zi->ci.method == Z_BZIP2ED) && (!zi->ci.raw)) + { + int tmperr = BZ2_bzCompressEnd(&zi->ci.bstream); + if (err==ZIP_OK) + err = tmperr; + zi->ci.stream_initialised = 0; + } +#endif + + if (!zi->ci.raw) + { + crc32 = (uLong)zi->ci.crc32; + uncompressed_size = zi->ci.totalUncompressedData; + } + compressed_size = zi->ci.totalCompressedData; + +# ifndef NOCRYPT + compressed_size += zi->ci.crypt_header_size; +# endif + + // update Current Item crc and sizes, + if(compressed_size >= 0xffffffff || uncompressed_size >= 0xffffffff || zi->ci.pos_local_header >= 0xffffffff) + { + /*version Made by*/ + zip64local_putValue_inmemory(zi->ci.central_header+4,(uLong)45,2); + /*version needed*/ + zip64local_putValue_inmemory(zi->ci.central_header+6,(uLong)45,2); + + } + + zip64local_putValue_inmemory(zi->ci.central_header+16,crc32,4); /*crc*/ + + + if(compressed_size >= 0xffffffff) + zip64local_putValue_inmemory(zi->ci.central_header+20, invalidValue,4); /*compr size*/ + else + zip64local_putValue_inmemory(zi->ci.central_header+20, compressed_size,4); /*compr size*/ + + /// set internal file attributes field + if (zi->ci.stream.data_type == Z_ASCII) + zip64local_putValue_inmemory(zi->ci.central_header+36,(uLong)Z_ASCII,2); + + if(uncompressed_size >= 0xffffffff) + zip64local_putValue_inmemory(zi->ci.central_header+24, invalidValue,4); /*uncompr size*/ + else + zip64local_putValue_inmemory(zi->ci.central_header+24, uncompressed_size,4); /*uncompr size*/ + + // Add ZIP64 extra info field for uncompressed size + if(uncompressed_size >= 0xffffffff) + datasize += 8; + + // Add ZIP64 extra info field for compressed size + if(compressed_size >= 0xffffffff) + datasize += 8; + + // Add ZIP64 extra info field for relative offset to local file header of current file + if(zi->ci.pos_local_header >= 0xffffffff) + datasize += 8; + + if(datasize > 0) + { + char* p = NULL; + + if((uLong)(datasize + 4) > zi->ci.size_centralExtraFree) + { + // we can not write more data to the buffer that we have room for. + return ZIP_BADZIPFILE; + } + + p = zi->ci.central_header + zi->ci.size_centralheader; + + // Add Extra Information Header for 'ZIP64 information' + zip64local_putValue_inmemory(p, 0x0001, 2); // HeaderID + p += 2; + zip64local_putValue_inmemory(p, datasize, 2); // DataSize + p += 2; + + if(uncompressed_size >= 0xffffffff) + { + zip64local_putValue_inmemory(p, uncompressed_size, 8); + p += 8; + } + + if(compressed_size >= 0xffffffff) + { + zip64local_putValue_inmemory(p, compressed_size, 8); + p += 8; + } + + if(zi->ci.pos_local_header >= 0xffffffff) + { + zip64local_putValue_inmemory(p, zi->ci.pos_local_header, 8); + p += 8; + } + + // Update how much extra free space we got in the memory buffer + // and increase the centralheader size so the new ZIP64 fields are included + // ( 4 below is the size of HeaderID and DataSize field ) + zi->ci.size_centralExtraFree -= datasize + 4; + zi->ci.size_centralheader += datasize + 4; + + // Update the extra info size field + zi->ci.size_centralExtra += datasize + 4; + zip64local_putValue_inmemory(zi->ci.central_header+30,(uLong)zi->ci.size_centralExtra,2); + } + + if (err==ZIP_OK) + err = add_data_in_datablock(&zi->central_dir, zi->ci.central_header, (uLong)zi->ci.size_centralheader); + + free(zi->ci.central_header); + + if (err==ZIP_OK) + { + // Update the LocalFileHeader with the new values. + + ZPOS64_T cur_pos_inzip = ZTELL64(zi->z_filefunc,zi->filestream); + + if (ZSEEK64(zi->z_filefunc,zi->filestream, zi->ci.pos_local_header + 14,ZLIB_FILEFUNC_SEEK_SET)!=0) + err = ZIP_ERRNO; + + if (err==ZIP_OK) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,crc32,4); /* crc 32, unknown */ + + if(uncompressed_size >= 0xffffffff || compressed_size >= 0xffffffff ) + { + if(zi->ci.pos_zip64extrainfo > 0) + { + // Update the size in the ZIP64 extended field. + if (ZSEEK64(zi->z_filefunc,zi->filestream, zi->ci.pos_zip64extrainfo + 4,ZLIB_FILEFUNC_SEEK_SET)!=0) + err = ZIP_ERRNO; + + if (err==ZIP_OK) /* compressed size, unknown */ + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, uncompressed_size, 8); + + if (err==ZIP_OK) /* uncompressed size, unknown */ + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, compressed_size, 8); + } + else + err = ZIP_BADZIPFILE; // Caller passed zip64 = 0, so no room for zip64 info -> fatal + } + else + { + if (err==ZIP_OK) /* compressed size, unknown */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,compressed_size,4); + + if (err==ZIP_OK) /* uncompressed size, unknown */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,uncompressed_size,4); + } + + if (ZSEEK64(zi->z_filefunc,zi->filestream, cur_pos_inzip,ZLIB_FILEFUNC_SEEK_SET)!=0) + err = ZIP_ERRNO; + } + + zi->number_entry ++; + zi->in_opened_file_inzip = 0; + + return err; +} + +extern int ZEXPORT zipCloseFileInZip (zipFile file) +{ + return zipCloseFileInZipRaw (file,0,0); +} + +int Write_Zip64EndOfCentralDirectoryLocator(zip64_internal* zi, ZPOS64_T zip64eocd_pos_inzip) +{ + int err = ZIP_OK; + ZPOS64_T pos = zip64eocd_pos_inzip - zi->add_position_when_writting_offset; + + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)ZIP64ENDLOCHEADERMAGIC,4); + + /*num disks*/ + if (err==ZIP_OK) /* number of the disk with the start of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); + + /*relative offset*/ + if (err==ZIP_OK) /* Relative offset to the Zip64EndOfCentralDirectory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream, pos,8); + + /*total disks*/ /* Do not support spawning of disk so always say 1 here*/ + if (err==ZIP_OK) /* number of the disk with the start of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)1,4); + + return err; +} + +int Write_Zip64EndOfCentralDirectoryRecord(zip64_internal* zi, uLong size_centraldir, ZPOS64_T centraldir_pos_inzip) +{ + int err = ZIP_OK; + + uLong Zip64DataSize = 44; + + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)ZIP64ENDHEADERMAGIC,4); + + if (err==ZIP_OK) /* size of this 'zip64 end of central directory' */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(ZPOS64_T)Zip64DataSize,8); // why ZPOS64_T of this ? + + if (err==ZIP_OK) /* version made by */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)45,2); + + if (err==ZIP_OK) /* version needed */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)45,2); + + if (err==ZIP_OK) /* number of this disk */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); + + if (err==ZIP_OK) /* number of the disk with the start of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,4); + + if (err==ZIP_OK) /* total number of entries in the central dir on this disk */ + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, zi->number_entry, 8); + + if (err==ZIP_OK) /* total number of entries in the central dir */ + err = zip64local_putValue(&zi->z_filefunc, zi->filestream, zi->number_entry, 8); + + if (err==ZIP_OK) /* size of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(ZPOS64_T)size_centraldir,8); + + if (err==ZIP_OK) /* offset of start of central directory with respect to the starting disk number */ + { + ZPOS64_T pos = centraldir_pos_inzip - zi->add_position_when_writting_offset; + err = zip64local_putValue(&zi->z_filefunc,zi->filestream, (ZPOS64_T)pos,8); + } + return err; +} +int Write_EndOfCentralDirectoryRecord(zip64_internal* zi, uLong size_centraldir, ZPOS64_T centraldir_pos_inzip) +{ + int err = ZIP_OK; + + /*signature*/ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)ENDHEADERMAGIC,4); + + if (err==ZIP_OK) /* number of this disk */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,2); + + if (err==ZIP_OK) /* number of the disk with the start of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0,2); + + if (err==ZIP_OK) /* total number of entries in the central dir on this disk */ + { + { + if(zi->number_entry >= 0xFFFF) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0xffff,2); // use value in ZIP64 record + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->number_entry,2); + } + } + + if (err==ZIP_OK) /* total number of entries in the central dir */ + { + if(zi->number_entry >= 0xFFFF) + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)0xffff,2); // use value in ZIP64 record + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)zi->number_entry,2); + } + + if (err==ZIP_OK) /* size of the central directory */ + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)size_centraldir,4); + + if (err==ZIP_OK) /* offset of start of central directory with respect to the starting disk number */ + { + ZPOS64_T pos = centraldir_pos_inzip - zi->add_position_when_writting_offset; + if(pos >= 0xffffffff) + { + err = zip64local_putValue(&zi->z_filefunc,zi->filestream, (uLong)0xffffffff,4); + } + else + err = zip64local_putValue(&zi->z_filefunc,zi->filestream, (uLong)(centraldir_pos_inzip - zi->add_position_when_writting_offset),4); + } + + return err; +} + +int Write_GlobalComment(zip64_internal* zi, const char* global_comment) +{ + int err = ZIP_OK; + uInt size_global_comment = 0; + + if(global_comment != NULL) + size_global_comment = (uInt)strlen(global_comment); + + err = zip64local_putValue(&zi->z_filefunc,zi->filestream,(uLong)size_global_comment,2); + + if (err == ZIP_OK && size_global_comment > 0) + { + if (ZWRITE64(zi->z_filefunc,zi->filestream, global_comment, size_global_comment) != size_global_comment) + err = ZIP_ERRNO; + } + return err; +} + +extern int ZEXPORT zipClose (zipFile file, const char* global_comment) +{ + zip64_internal* zi; + int err = 0; + uLong size_centraldir = 0; + ZPOS64_T centraldir_pos_inzip; + ZPOS64_T pos; + + if (file == NULL) + return ZIP_PARAMERROR; + + zi = (zip64_internal*)file; + + if (zi->in_opened_file_inzip == 1) + { + err = zipCloseFileInZip (file); + } + +#ifndef NO_ADDFILEINEXISTINGZIP + if (global_comment==NULL) + global_comment = zi->globalcomment; +#endif + + centraldir_pos_inzip = ZTELL64(zi->z_filefunc,zi->filestream); + + if (err==ZIP_OK) + { + linkedlist_datablock_internal* ldi = zi->central_dir.first_block; + while (ldi!=NULL) + { + if ((err==ZIP_OK) && (ldi->filled_in_this_block>0)) + { + if (ZWRITE64(zi->z_filefunc,zi->filestream, ldi->data, ldi->filled_in_this_block) != ldi->filled_in_this_block) + err = ZIP_ERRNO; + } + + size_centraldir += ldi->filled_in_this_block; + ldi = ldi->next_datablock; + } + } + free_linkedlist(&(zi->central_dir)); + + pos = centraldir_pos_inzip - zi->add_position_when_writting_offset; + if(pos >= 0xffffffff || zi->number_entry > 0xFFFF) + { + ZPOS64_T Zip64EOCDpos = ZTELL64(zi->z_filefunc,zi->filestream); + Write_Zip64EndOfCentralDirectoryRecord(zi, size_centraldir, centraldir_pos_inzip); + + Write_Zip64EndOfCentralDirectoryLocator(zi, Zip64EOCDpos); + } + + if (err==ZIP_OK) + err = Write_EndOfCentralDirectoryRecord(zi, size_centraldir, centraldir_pos_inzip); + + if(err == ZIP_OK) + err = Write_GlobalComment(zi, global_comment); + + if (ZCLOSE64(zi->z_filefunc,zi->filestream) != 0) + if (err == ZIP_OK) + err = ZIP_ERRNO; + +#ifndef NO_ADDFILEINEXISTINGZIP + TRYFREE(zi->globalcomment); +#endif + TRYFREE(zi); + + return err; +} + +extern int ZEXPORT zipRemoveExtraInfoBlock (char* pData, int* dataLen, short sHeader) +{ + char* p = pData; + int size = 0; + char* pNewHeader; + char* pTmp; + short header; + short dataSize; + + int retVal = ZIP_OK; + + if(pData == NULL || *dataLen < 4) + return ZIP_PARAMERROR; + + pNewHeader = (char*)ALLOC(*dataLen); + pTmp = pNewHeader; + + while(p < (pData + *dataLen)) + { + header = *(short*)p; + dataSize = *(((short*)p)+1); + + if( header == sHeader ) // Header found. + { + p += dataSize + 4; // skip it. do not copy to temp buffer + } + else + { + // Extra Info block should not be removed, So copy it to the temp buffer. + memcpy(pTmp, p, dataSize + 4); + p += dataSize + 4; + size += dataSize + 4; + } + + } + + if(size < *dataLen) + { + // clean old extra info block. + memset(pData,0, *dataLen); + + // copy the new extra info block over the old + if(size > 0) + memcpy(pData, pNewHeader, size); + + // set the new extra info size + *dataLen = size; + + retVal = ZIP_OK; + } + else + retVal = ZIP_ERRNO; + + TRYFREE(pNewHeader); + + return retVal; +} diff --git a/source/mupen64plus-core/src/main/zip/zip.h b/source/mupen64plus-core/src/main/zip/zip.h new file mode 100644 index 0000000..8aaebb6 --- /dev/null +++ b/source/mupen64plus-core/src/main/zip/zip.h @@ -0,0 +1,362 @@ +/* zip.h -- IO on .zip files using zlib + Version 1.1, February 14h, 2010 + part of the MiniZip project - ( http://www.winimage.com/zLibDll/minizip.html ) + + Copyright (C) 1998-2010 Gilles Vollant (minizip) ( http://www.winimage.com/zLibDll/minizip.html ) + + Modifications for Zip64 support + Copyright (C) 2009-2010 Mathias Svensson ( http://result42.com ) + + For more info read MiniZip_info.txt + + --------------------------------------------------------------------------- + + Condition of use and distribution are the same than zlib : + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + --------------------------------------------------------------------------- + + Changes + + See header of zip.h + +*/ + +#ifndef _zip12_H +#define _zip12_H + +#ifdef __cplusplus +extern "C" { +#endif + +//#define HAVE_BZIP2 + +#ifndef _ZLIB_H +#include "zlib.h" +#endif + +#ifndef _ZLIBIOAPI_H +#include "ioapi.h" +#endif + +#ifdef HAVE_BZIP2 +#include "bzlib.h" +#endif + +#define Z_BZIP2ED 12 + +#if defined(STRICTZIP) || defined(STRICTZIPUNZIP) +/* like the STRICT of WIN32, we define a pointer that cannot be converted + from (void*) without cast */ +typedef struct TagzipFile__ { int unused; } zipFile__; +typedef zipFile__ *zipFile; +#else +typedef voidp zipFile; +#endif + +#define ZIP_OK (0) +#define ZIP_EOF (0) +#define ZIP_ERRNO (Z_ERRNO) +#define ZIP_PARAMERROR (-102) +#define ZIP_BADZIPFILE (-103) +#define ZIP_INTERNALERROR (-104) + +#ifndef DEF_MEM_LEVEL +# if MAX_MEM_LEVEL >= 8 +# define DEF_MEM_LEVEL 8 +# else +# define DEF_MEM_LEVEL MAX_MEM_LEVEL +# endif +#endif +/* default memLevel */ + +/* tm_zip contain date/time info */ +typedef struct tm_zip_s +{ + uInt tm_sec; /* seconds after the minute - [0,59] */ + uInt tm_min; /* minutes after the hour - [0,59] */ + uInt tm_hour; /* hours since midnight - [0,23] */ + uInt tm_mday; /* day of the month - [1,31] */ + uInt tm_mon; /* months since January - [0,11] */ + uInt tm_year; /* years - [1980..2044] */ +} tm_zip; + +typedef struct +{ + tm_zip tmz_date; /* date in understandable format */ + uLong dosDate; /* if dos_date == 0, tmu_date is used */ +/* uLong flag; */ /* general purpose bit flag 2 bytes */ + + uLong internal_fa; /* internal file attributes 2 bytes */ + uLong external_fa; /* external file attributes 4 bytes */ +} zip_fileinfo; + +typedef const char* zipcharpc; + + +#define APPEND_STATUS_CREATE (0) +#define APPEND_STATUS_CREATEAFTER (1) +#define APPEND_STATUS_ADDINZIP (2) + +extern zipFile ZEXPORT zipOpen OF((const char *pathname, int append)); +extern zipFile ZEXPORT zipOpen64 OF((const void *pathname, int append)); +/* + Create a zipfile. + pathname contain on Windows XP a filename like "c:\\zlib\\zlib113.zip" or on + an Unix computer "zlib/zlib113.zip". + if the file pathname exist and append==APPEND_STATUS_CREATEAFTER, the zip + will be created at the end of the file. + (useful if the file contain a self extractor code) + if the file pathname exist and append==APPEND_STATUS_ADDINZIP, we will + add files in existing zip (be sure you don't add file that doesn't exist) + If the zipfile cannot be opened, the return value is NULL. + Else, the return value is a zipFile Handle, usable with other function + of this zip package. +*/ + +/* Note : there is no delete function into a zipfile. + If you want delete file into a zipfile, you must open a zipfile, and create another + Of couse, you can use RAW reading and writing to copy the file you did not want delte +*/ + +extern zipFile ZEXPORT zipOpen2 OF((const char *pathname, + int append, + zipcharpc* globalcomment, + zlib_filefunc_def* pzlib_filefunc_def)); + +extern zipFile ZEXPORT zipOpen2_64 OF((const void *pathname, + int append, + zipcharpc* globalcomment, + zlib_filefunc64_def* pzlib_filefunc_def)); + +extern int ZEXPORT zipOpenNewFileInZip OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level)); + +extern int ZEXPORT zipOpenNewFileInZip64 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int zip64)); + +/* + Open a file in the ZIP for writing. + filename : the filename in zip (if NULL, '-' without quote will be used + *zipfi contain supplemental information + if extrafield_local!=NULL and size_extrafield_local>0, extrafield_local + contains the extrafield data the the local header + if extrafield_global!=NULL and size_extrafield_global>0, extrafield_global + contains the extrafield data the the local header + if comment != NULL, comment contain the comment string + method contain the compression method (0 for store, Z_DEFLATED for deflate) + level contain the level of compression (can be Z_DEFAULT_COMPRESSION) + zip64 is set to 1 if a zip64 extended information block should be added to the local file header. + this MUST be '1' if the uncompressed size is >= 0xffffffff. + +*/ + + +extern int ZEXPORT zipOpenNewFileInZip2 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw)); + + +extern int ZEXPORT zipOpenNewFileInZip2_64 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int zip64)); +/* + Same than zipOpenNewFileInZip, except if raw=1, we write raw file + */ + +extern int ZEXPORT zipOpenNewFileInZip3 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int windowBits, + int memLevel, + int strategy, + const char* password, + uLong crcForCrypting)); + +extern int ZEXPORT zipOpenNewFileInZip3_64 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int windowBits, + int memLevel, + int strategy, + const char* password, + uLong crcForCrypting, + int zip64 + )); + +/* + Same than zipOpenNewFileInZip2, except + windowBits,memLevel,,strategy : see parameter strategy in deflateInit2 + password : crypting password (NULL for no crypting) + crcForCrypting : crc of file to compress (needed for crypting) + */ + +extern int ZEXPORT zipOpenNewFileInZip4 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int windowBits, + int memLevel, + int strategy, + const char* password, + uLong crcForCrypting, + uLong versionMadeBy, + uLong flagBase + )); + + +extern int ZEXPORT zipOpenNewFileInZip4_64 OF((zipFile file, + const char* filename, + const zip_fileinfo* zipfi, + const void* extrafield_local, + uInt size_extrafield_local, + const void* extrafield_global, + uInt size_extrafield_global, + const char* comment, + int method, + int level, + int raw, + int windowBits, + int memLevel, + int strategy, + const char* password, + uLong crcForCrypting, + uLong versionMadeBy, + uLong flagBase, + int zip64 + )); +/* + Same than zipOpenNewFileInZip4, except + versionMadeBy : value for Version made by field + flag : value for flag field (compression level info will be added) + */ + + +extern int ZEXPORT zipWriteInFileInZip OF((zipFile file, + const void* buf, + unsigned len)); +/* + Write data in the zipfile +*/ + +extern int ZEXPORT zipCloseFileInZip OF((zipFile file)); +/* + Close the current file in the zipfile +*/ + +extern int ZEXPORT zipCloseFileInZipRaw OF((zipFile file, + uLong uncompressed_size, + uLong crc32)); + +extern int ZEXPORT zipCloseFileInZipRaw64 OF((zipFile file, + ZPOS64_T uncompressed_size, + uLong crc32)); + +/* + Close the current file in the zipfile, for file opened with + parameter raw=1 in zipOpenNewFileInZip2 + uncompressed_size and crc32 are value for the uncompressed size +*/ + +extern int ZEXPORT zipClose OF((zipFile file, + const char* global_comment)); +/* + Close the zipfile +*/ + + +extern int ZEXPORT zipRemoveExtraInfoBlock OF((char* pData, int* dataLen, short sHeader)); +/* + zipRemoveExtraInfoBlock - Added by Mathias Svensson + + Remove extra information block from a extra information data for the local file header or central directory header + + It is needed to remove ZIP64 extra information blocks when before data is written if using RAW mode. + + 0x0001 is the signature header for the ZIP64 extra information blocks + + usage. + Remove ZIP64 Extra information from a central director extra field data + zipRemoveExtraInfoBlock(pCenDirExtraFieldData, &nCenDirExtraFieldDataLen, 0x0001); + + Remove ZIP64 Extra information from a Local File Header extra field data + zipRemoveExtraInfoBlock(pLocalHeaderExtraFieldData, &nLocalHeaderExtraFieldDataLen, 0x0001); +*/ + +#ifdef __cplusplus +} +#endif + +#endif /* _zip64_H */ diff --git a/source/mupen64plus-core/src/memory/dma.c b/source/mupen64plus-core/src/memory/dma.c new file mode 100644 index 0000000..8d606d4 --- /dev/null +++ b/source/mupen64plus-core/src/memory/dma.c @@ -0,0 +1,380 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dma.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include + +#include "api/m64p_types.h" + +#include "dma.h" +#include "memory.h" +#include "pif.h" +#include "flashram.h" + +#include "r4300/r4300.h" +#include "r4300/interupt.h" +#include "r4300/macros.h" +#include "r4300/ops.h" +#include "../r4300/new_dynarec/new_dynarec.h" + +#define M64P_CORE_PROTOTYPES 1 +#include "api/m64p_config.h" +#include "api/config.h" +#include "api/callbacks.h" +#include "main/main.h" +#include "main/rom.h" +#include "main/util.h" + +static unsigned char sram[0x8000]; + +static char *get_sram_path(void) +{ + return formatstr("%s%s.sra", get_savesrampath(), ROM_SETTINGS.goodname); +} + +static void sram_format(void) +{ + memset(sram, 0, sizeof(sram)); +} + +static void sram_read_file(void) +{ + char *filename = get_sram_path(); + + sram_format(); + switch (read_from_file(filename, sram, sizeof(sram))) + { + case file_open_error: + DebugMessage(M64MSG_VERBOSE, "couldn't open sram file '%s' for reading", filename); + sram_format(); + break; + case file_read_error: + DebugMessage(M64MSG_WARNING, "fread() failed on 32kb read from sram file '%s'", filename); + sram_format(); + break; + default: break; + } + + free(filename); +} + +static void sram_write_file(void) +{ + char *filename = get_sram_path(); + + switch (write_to_file(filename, sram, sizeof(sram))) + { + case file_open_error: + DebugMessage(M64MSG_WARNING, "couldn't open sram file '%s' for writing.", filename); + break; + case file_write_error: + DebugMessage(M64MSG_WARNING, "fwrite() failed on 32kb write to sram file '%s'", filename); + break; + default: break; + } + + free(filename); +} + +void dma_pi_read(void) +{ + unsigned int i; + + if (pi_register.pi_cart_addr_reg >= 0x08000000 + && pi_register.pi_cart_addr_reg < 0x08010000) + { + if (flashram_info.use_flashram != 1) + { + sram_read_file(); + + for (i=0; i < (pi_register.pi_rd_len_reg & 0xFFFFFF)+1; i++) + { + sram[((pi_register.pi_cart_addr_reg-0x08000000)+i)^S8] = + ((unsigned char*)rdram)[(pi_register.pi_dram_addr_reg+i)^S8]; + } + + sram_write_file(); + + flashram_info.use_flashram = -1; + } + else + { + dma_write_flashram(); + } + } + else + { + DebugMessage(M64MSG_WARNING, "Unknown dma read in dma_pi_read()"); + } + + pi_register.read_pi_status_reg |= 1; + update_count(); + add_interupt_event(PI_INT, 0x1000/*pi_register.pi_rd_len_reg*/); +} + +void dma_pi_write(void) +{ + unsigned int longueur; + int i; + + if (pi_register.pi_cart_addr_reg < 0x10000000) + { + if (pi_register.pi_cart_addr_reg >= 0x08000000 + && pi_register.pi_cart_addr_reg < 0x08010000) + { + if (flashram_info.use_flashram != 1) + { + int i; + + sram_read_file(); + + for (i=0; i<(int)(pi_register.pi_wr_len_reg & 0xFFFFFF)+1; i++) + { + ((unsigned char*)rdram)[(pi_register.pi_dram_addr_reg+i)^S8]= + sram[(((pi_register.pi_cart_addr_reg-0x08000000)&0xFFFF)+i)^S8]; + } + + flashram_info.use_flashram = -1; + } + else + { + dma_read_flashram(); + } + } + else if (pi_register.pi_cart_addr_reg >= 0x06000000 + && pi_register.pi_cart_addr_reg < 0x08000000) + { + } + else + { + DebugMessage(M64MSG_WARNING, "Unknown dma write 0x%x in dma_pi_write()", (int)pi_register.pi_cart_addr_reg); + } + + pi_register.read_pi_status_reg |= 1; + update_count(); + add_interupt_event(PI_INT, /*pi_register.pi_wr_len_reg*/0x1000); + + return; + } + + if (pi_register.pi_cart_addr_reg >= 0x1fc00000) // for paper mario + { + pi_register.read_pi_status_reg |= 1; + update_count(); + add_interupt_event(PI_INT, 0x1000); + + return; + } + + longueur = (pi_register.pi_wr_len_reg & 0xFFFFFF)+1; + i = (pi_register.pi_cart_addr_reg-0x10000000)&0x3FFFFFF; + longueur = (i + (int) longueur) > rom_size ? + (rom_size - i) : longueur; + longueur = (pi_register.pi_dram_addr_reg + longueur) > 0x7FFFFF ? + (0x7FFFFF - pi_register.pi_dram_addr_reg) : longueur; + + if (i>rom_size || pi_register.pi_dram_addr_reg > 0x7FFFFF) + { + pi_register.read_pi_status_reg |= 3; + update_count(); + add_interupt_event(PI_INT, longueur/8); + + return; + } + + if (r4300emu != CORE_PURE_INTERPRETER) + { + for (i=0; i<(int)longueur; i++) + { + unsigned long rdram_address1 = pi_register.pi_dram_addr_reg+i+0x80000000; + unsigned long rdram_address2 = pi_register.pi_dram_addr_reg+i+0xa0000000; + ((unsigned char*)rdram)[(pi_register.pi_dram_addr_reg+i)^S8]= + rom[(((pi_register.pi_cart_addr_reg-0x10000000)&0x3FFFFFF)+i)^S8]; + + if (!invalid_code[rdram_address1>>12]) + { + if (!blocks[rdram_address1>>12] || + blocks[rdram_address1>>12]->block[(rdram_address1&0xFFF)/4].ops != + current_instruction_table.NOTCOMPILED) + { + invalid_code[rdram_address1>>12] = 1; + } +#ifdef NEW_DYNAREC + invalidate_block(rdram_address1>>12); +#endif + } + if (!invalid_code[rdram_address2>>12]) + { + if (!blocks[rdram_address1>>12] || + blocks[rdram_address2>>12]->block[(rdram_address2&0xFFF)/4].ops != + current_instruction_table.NOTCOMPILED) + { + invalid_code[rdram_address2>>12] = 1; + } + } + } + } + else + { + for (i=0; i<(int)longueur; i++) + { + ((unsigned char*)rdram)[(pi_register.pi_dram_addr_reg+i)^S8]= + rom[(((pi_register.pi_cart_addr_reg-0x10000000)&0x3FFFFFF)+i)^S8]; + } + } + + // Set the RDRAM memory size when copying main ROM code + // (This is just a convenient way to run this code once at the beginning) + if (pi_register.pi_cart_addr_reg == 0x10001000) + { + switch (CIC_Chip) + { + case 1: + case 2: + case 3: + case 6: + { + if (ConfigGetParamInt(g_CoreConfig, "DisableExtraMem")) + { + rdram[0x318/4] = 0x400000; + } + else + { + rdram[0x318/4] = 0x800000; + } + break; + } + case 5: + { + if (ConfigGetParamInt(g_CoreConfig, "DisableExtraMem")) + { + rdram[0x3F0/4] = 0x400000; + } + else + { + rdram[0x3F0/4] = 0x800000; + } + break; + } + } + } + + pi_register.read_pi_status_reg |= 3; + update_count(); + add_interupt_event(PI_INT, longueur/8); + + return; +} + +void dma_sp_write(void) +{ + unsigned int i,j; + + unsigned int l = sp_register.sp_rd_len_reg; + + unsigned int length = ((l & 0xfff) | 7) + 1; + unsigned int count = ((l >> 12) & 0xff) + 1; + unsigned int skip = ((l >> 20) & 0xfff); + + unsigned int memaddr = sp_register.sp_mem_addr_reg & 0xfff; + unsigned int dramaddr = sp_register.sp_dram_addr_reg & 0xffffff; + + unsigned char *spmem = ((sp_register.sp_mem_addr_reg & 0x1000) != 0) ? (unsigned char*)SP_IMEM : (unsigned char*)SP_DMEM; + unsigned char *dram = (unsigned char*)rdram; + + for(j=0; j> 12) & 0xff) + 1; + unsigned int skip = ((l >> 20) & 0xfff); + + unsigned int memaddr = sp_register.sp_mem_addr_reg & 0xfff; + unsigned int dramaddr = sp_register.sp_dram_addr_reg & 0xffffff; + + unsigned char *spmem = ((sp_register.sp_mem_addr_reg & 0x1000) != 0) ? (unsigned char*)SP_IMEM : (unsigned char*)SP_DMEM; + unsigned char *dram = (unsigned char*)rdram; + + for(j=0; j +#include +#include + +#include "memory.h" +#include "flashram.h" + +#include "r4300/r4300.h" + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "main/main.h" +#include "main/rom.h" +#include "main/util.h" + +Flashram_info flashram_info; + +typedef enum flashram_mode +{ + NOPES_MODE = 0, + ERASE_MODE, + WRITE_MODE, + READ_MODE, + STATUS_MODE +} Flashram_mode; + +static unsigned char flashram[0x20000]; + +static char *get_flashram_path(void) +{ + return formatstr("%s%s.fla", get_savesrampath(), ROM_SETTINGS.goodname); +} + +static void flashram_format(void) +{ + memset(flashram, 0xff, sizeof(flashram)); +} + +static void flashram_read_file(void) +{ + char *filename = get_flashram_path(); + + flashram_format(); + switch (read_from_file(filename, flashram, sizeof(flashram))) + { + case file_open_error: + DebugMessage(M64MSG_WARNING, "couldn't open flash ram file '%s' for reading", filename); + flashram_format(); + break; + case file_read_error: + DebugMessage(M64MSG_WARNING, "couldn't read 128kb flash ram file '%s'", filename); + break; + default: break; + } + + free(filename); +} + +static void flashram_write_file(void) +{ + char *filename = get_flashram_path(); + + switch (write_to_file(filename, flashram, sizeof(flashram))) + { + case file_open_error: + DebugMessage(M64MSG_WARNING, "couldn't open flash ram file '%s' for writing", filename); + break; + case file_write_error: + DebugMessage(M64MSG_WARNING, "couldn't write 128kb flash ram file '%s'", filename); + break; + default: break; + } + + free(filename); +} + +void init_flashram(void) +{ + flashram_info.mode = NOPES_MODE; + flashram_info.status = 0; +} + +unsigned int flashram_status(void) +{ + return (unsigned int) (flashram_info.status >> 32); +} + +void flashram_command(unsigned int command) +{ + switch (command & 0xff000000) + { + case 0x4b000000: + flashram_info.erase_offset = (command & 0xffff) * 128; + break; + case 0x78000000: + flashram_info.mode = ERASE_MODE; + flashram_info.status = 0x1111800800c20000LL; + break; + case 0xa5000000: + flashram_info.erase_offset = (command & 0xffff) * 128; + flashram_info.status = 0x1111800400c20000LL; + break; + case 0xb4000000: + flashram_info.mode = WRITE_MODE; + break; + case 0xd2000000: // execute + switch (flashram_info.mode) + { + case NOPES_MODE: + break; + case ERASE_MODE: + { + unsigned int i; + flashram_read_file(); + for (i=flashram_info.erase_offset; i<(flashram_info.erase_offset+128); i++) + { + flashram[i^S8] = 0xff; + } + flashram_write_file(); + } + break; + case WRITE_MODE: + { + int i; + flashram_read_file(); + for (i=0; i<128; i++) + { + flashram[(flashram_info.erase_offset+i)^S8]= + ((unsigned char*)rdram)[(flashram_info.write_pointer+i)^S8]; + } + flashram_write_file(); + } + break; + case STATUS_MODE: + break; + default: + DebugMessage(M64MSG_WARNING, "unknown flashram command with mode:%x", (int)flashram_info.mode); + stop=1; + break; + } + flashram_info.mode = NOPES_MODE; + break; + case 0xe1000000: + flashram_info.mode = STATUS_MODE; + flashram_info.status = 0x1111800100c20000LL; + break; + case 0xf0000000: + flashram_info.mode = READ_MODE; + flashram_info.status = 0x11118004f0000000LL; + break; + default: + DebugMessage(M64MSG_WARNING, "unknown flashram command: %x", (int)command); + break; + } +} + +void dma_read_flashram(void) +{ + unsigned int i; + + switch (flashram_info.mode) + { + case STATUS_MODE: + rdram[pi_register.pi_dram_addr_reg/4] = (unsigned int)(flashram_info.status >> 32); + rdram[pi_register.pi_dram_addr_reg/4+1] = (unsigned int)(flashram_info.status); + break; + case READ_MODE: + flashram_read_file(); + for (i=0; i<(pi_register.pi_wr_len_reg & 0x0FFFFFF)+1; i++) + { + ((unsigned char*)rdram)[(pi_register.pi_dram_addr_reg+i)^S8]= + flashram[(((pi_register.pi_cart_addr_reg-0x08000000)&0xFFFF)*2+i)^S8]; + } + break; + default: + DebugMessage(M64MSG_WARNING, "unknown dma_read_flashram: %x", flashram_info.mode); + stop=1; + break; + } +} + +void dma_write_flashram(void) +{ + switch (flashram_info.mode) + { + case WRITE_MODE: + flashram_info.write_pointer = pi_register.pi_dram_addr_reg; + break; + default: + DebugMessage(M64MSG_ERROR, "unknown dma_write_flashram: %x", flashram_info.mode); + stop=1; + break; + } +} + diff --git a/source/mupen64plus-core/src/memory/flashram.h b/source/mupen64plus-core/src/memory/flashram.h new file mode 100644 index 0000000..b2c6987 --- /dev/null +++ b/source/mupen64plus-core/src/memory/flashram.h @@ -0,0 +1,36 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - flashram.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +typedef struct _flashram_info +{ + int use_flashram; + int mode; + unsigned long long status; + unsigned int erase_offset, write_pointer; +} Flashram_info; + +extern Flashram_info flashram_info; + +void init_flashram(void); +void flashram_command(unsigned int command); +unsigned int flashram_status(void); +void dma_read_flashram(void); +void dma_write_flashram(void); diff --git a/source/mupen64plus-core/src/memory/memory.c b/source/mupen64plus-core/src/memory/memory.c new file mode 100644 index 0000000..caf65a0 --- /dev/null +++ b/source/mupen64plus-core/src/memory/memory.c @@ -0,0 +1,3719 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - memory.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include +#include +#include + +#if !defined(WIN32) +#include +#endif + +#include "api/m64p_types.h" + +#include "memory.h" +#include "dma.h" +#include "pif.h" +#include "flashram.h" + +#include "r4300/r4300.h" +#include "r4300/macros.h" +#include "r4300/interupt.h" +#include "r4300/recomph.h" +#include "r4300/ops.h" + +#include "api/callbacks.h" +#include "main/main.h" +#include "main/rom.h" +#include "osal/preproc.h" +#include "plugin/plugin.h" +#include "r4300/new_dynarec/new_dynarec.h" + +#ifdef DBG +#include "debugger/dbg_types.h" +#include "debugger/dbg_memory.h" +#include "debugger/dbg_breakpoints.h" +#endif + +/* definitions of the rcp's structures and memory area */ +RDRAM_register rdram_register; +mips_register MI_register; +PI_register pi_register; +SP_register sp_register; +RSP_register rsp_register; +SI_register si_register; +VI_register vi_register; +RI_register ri_register; +AI_register ai_register; +DPC_register dpc_register; +DPS_register dps_register; + +ALIGN(16, unsigned int rdram[0x800000/4]); + +unsigned char *rdramb = (unsigned char *)(rdram); +unsigned int SP_DMEM[0x1000/4*2]; +unsigned int *SP_IMEM = SP_DMEM+0x1000/4; +unsigned char *SP_DMEMb = (unsigned char *)(SP_DMEM); +unsigned char *SP_IMEMb = (unsigned char*)(SP_DMEM+0x1000/4); +unsigned int PIF_RAM[0x40/4]; +unsigned char *PIF_RAMb = (unsigned char *)(PIF_RAM); + +#if NEW_DYNAREC != NEW_DYNAREC_ARM +// address : address of the read/write operation being done +unsigned int address = 0; +#endif +// *address_low = the lower 16 bit of the address : +#ifdef M64P_BIG_ENDIAN +static unsigned short *address_low = (unsigned short *)(&address)+1; +#else +static unsigned short *address_low = (unsigned short *)(&address); +#endif + +// values that are being written are stored in these variables +#if NEW_DYNAREC != NEW_DYNAREC_ARM +unsigned int word; +unsigned char cpu_byte; +unsigned short hword; +unsigned long long int dword; +#endif + +// addresse where the read value will be stored +unsigned long long int* rdword; + +// trash : when we write to unmaped memory it is written here +static unsigned int trash; + +// hash tables of read functions +void (*readmem[0x10000])(void); +void (*readmemb[0x10000])(void); +void (*readmemh[0x10000])(void); +void (*readmemd[0x10000])(void); + +// hash tables of write functions +void (*writemem[0x10000])(void); +void (*writememb[0x10000])(void); +void (*writememd[0x10000])(void); +void (*writememh[0x10000])(void); + +// memory sections +unsigned int *readrdramreg[0x10000]; +unsigned int *readrspreg[0x10000]; +unsigned int *readrsp[0x10000]; +unsigned int *readmi[0x10000]; +unsigned int *readvi[0x10000]; +unsigned int *readai[0x10000]; +unsigned int *readpi[0x10000]; +unsigned int *readri[0x10000]; +unsigned int *readsi[0x10000]; +unsigned int *readdp[0x10000]; +unsigned int *readdps[0x10000]; + +// the frameBufferInfos +static FrameBufferInfo frameBufferInfos[6]; +static char framebufferRead[0x800]; +static int firstFrameBufferSetting; + +// uncomment to output count of calls to write_rdram(): +//#define COUNT_WRITE_RDRAM_CALLS 1 + +#if defined( COUNT_WRITE_RDRAM_CALLS ) + int writerdram_count = 1; +#endif + +int init_memory(int DoByteSwap) +{ + int i; + + if (DoByteSwap != 0) + { + //swap rom + unsigned int *roml = (unsigned int *) rom; + for (i=0; i<(rom_size/4); i++) roml[i] = sl(roml[i]); + } + + //init hash tables + for (i=0; i<(0x10000); i++) + { + readmem[i] = read_nomem; + readmemb[i] = read_nomemb; + readmemd[i] = read_nomemd; + readmemh[i] = read_nomemh; + writemem[i] = write_nomem; + writememb[i] = write_nomemb; + writememd[i] = write_nomemd; + writememh[i] = write_nomemh; + } + + //init RDRAM + for (i=0; i<(0x800000/4); i++) rdram[i]=0; + + for (i=0; i> 16); i++) + { + readmem[0x9000+i] = read_rom; + readmem[0xb000+i] = read_rom; + readmemb[0x9000+i] = read_romb; + readmemb[0xb000+i] = read_romb; + readmemh[0x9000+i] = read_romh; + readmemh[0xb000+i] = read_romh; + readmemd[0x9000+i] = read_romd; + readmemd[0xb000+i] = read_romd; + writemem[0x9000+i] = write_nothing; + writemem[0xb000+i] = write_rom; + writememb[0x9000+i] = write_nothingb; + writememb[0xb000+i] = write_nothingb; + writememh[0x9000+i] = write_nothingh; + writememh[0xb000+i] = write_nothingh; + writememd[0x9000+i] = write_nothingd; + writememd[0xb000+i] = write_nothingd; + } + for (i=(rom_size >> 16); i<0xfc0; i++) + { + readmem[0x9000+i] = read_nothing; + readmem[0xb000+i] = read_nothing; + readmemb[0x9000+i] = read_nothingb; + readmemb[0xb000+i] = read_nothingb; + readmemh[0x9000+i] = read_nothingh; + readmemh[0xb000+i] = read_nothingh; + readmemd[0x9000+i] = read_nothingd; + readmemd[0xb000+i] = read_nothingd; + writemem[0x9000+i] = write_nothing; + writemem[0xb000+i] = write_nothing; + writememb[0x9000+i] = write_nothingb; + writememb[0xb000+i] = write_nothingb; + writememh[0x9000+i] = write_nothingh; + writememh[0xb000+i] = write_nothingh; + writememd[0x9000+i] = write_nothingd; + writememd[0xb000+i] = write_nothingd; + } + + //init PIF_RAM + readmem[0x9fc0] = read_pif; + readmem[0xbfc0] = read_pif; + readmemb[0x9fc0] = read_pifb; + readmemb[0xbfc0] = read_pifb; + readmemh[0x9fc0] = read_pifh; + readmemh[0xbfc0] = read_pifh; + readmemd[0x9fc0] = read_pifd; + readmemd[0xbfc0] = read_pifd; + writemem[0x9fc0] = write_pif; + writemem[0xbfc0] = write_pif; + writememb[0x9fc0] = write_pifb; + writememb[0xbfc0] = write_pifb; + writememh[0x9fc0] = write_pifh; + writememh[0xbfc0] = write_pifh; + writememd[0x9fc0] = write_pifd; + writememd[0xbfc0] = write_pifd; + for (i=0; i<(0x40/4); i++) PIF_RAM[i]=0; + + for (i=0xfc1; i<0x1000; i++) + { + readmem[0x9000+i] = read_nothing; + readmem[0xb000+i] = read_nothing; + readmemb[0x9000+i] = read_nothingb; + readmemb[0xb000+i] = read_nothingb; + readmemh[0x9000+i] = read_nothingh; + readmemh[0xb000+i] = read_nothingh; + readmemd[0x9000+i] = read_nothingd; + readmemd[0xb000+i] = read_nothingd; + writemem[0x9000+i] = write_nothing; + writemem[0xb000+i] = write_nothing; + writememb[0x9000+i] = write_nothingb; + writememb[0xb000+i] = write_nothingb; + writememh[0x9000+i] = write_nothingh; + writememh[0xb000+i] = write_nothingh; + writememd[0x9000+i] = write_nothingd; + writememd[0xb000+i] = write_nothingd; + } + + flashram_info.use_flashram = 0; + init_flashram(); + + frameBufferInfos[0].addr = 0; + fast_memory = 1; + firstFrameBufferSetting = 1; + + DebugMessage(M64MSG_VERBOSE, "Memory initialized"); + return 0; +} + +void free_memory(void) +{ +} + +void make_w_mi_init_mode_reg(void) +{ + MI_register.w_mi_init_mode_reg = MI_register.mi_init_mode_reg & 0x7F; + if ((MI_register.mi_init_mode_reg & 0x080) == 0) + MI_register.w_mi_init_mode_reg |= 0x0000080; + else + MI_register.w_mi_init_mode_reg |= 0x0000100; + + if ((MI_register.mi_init_mode_reg & 0x100) == 0) + MI_register.w_mi_init_mode_reg |= 0x0000200; + else + MI_register.w_mi_init_mode_reg |= 0x0000400; + + if ((MI_register.mi_init_mode_reg & 0x200) == 0) + MI_register.w_mi_init_mode_reg |= 0x0001000; + else + MI_register.w_mi_init_mode_reg |= 0x0002000; +} + +static void update_MI_init_mode_reg(void) +{ + MI_register.mi_init_mode_reg &= ~0x7F; // init_length + MI_register.mi_init_mode_reg |= MI_register.w_mi_init_mode_reg & 0x7F; + + if (MI_register.w_mi_init_mode_reg & 0x80) // clear init_mode + MI_register.mi_init_mode_reg &= ~0x80; + if (MI_register.w_mi_init_mode_reg & 0x100) // set init_mode + MI_register.mi_init_mode_reg |= 0x80; + + if (MI_register.w_mi_init_mode_reg & 0x200) // clear ebus_test_mode + MI_register.mi_init_mode_reg &= ~0x100; + if (MI_register.w_mi_init_mode_reg & 0x400) // set ebus_test_mode + MI_register.mi_init_mode_reg |= 0x100; + + if (MI_register.w_mi_init_mode_reg & 0x800) // clear DP interupt + { + MI_register.mi_intr_reg &= ~0x20; + check_interupt(); + } + + if (MI_register.w_mi_init_mode_reg & 0x1000) // clear RDRAM_reg_mode + MI_register.mi_init_mode_reg &= ~0x200; + if (MI_register.w_mi_init_mode_reg & 0x2000) // set RDRAM_reg_mode + MI_register.mi_init_mode_reg |= 0x200; +} + +void make_w_mi_intr_mask_reg(void) +{ + MI_register.w_mi_intr_mask_reg = 0; + if ((MI_register.mi_intr_mask_reg & 0x01) == 0) + MI_register.w_mi_intr_mask_reg |= 0x0000001; + else + MI_register.w_mi_intr_mask_reg |= 0x0000002; + + if ((MI_register.mi_intr_mask_reg & 0x02) == 0) + MI_register.w_mi_intr_mask_reg |= 0x0000004; + else + MI_register.w_mi_intr_mask_reg |= 0x0000008; + + if ((MI_register.mi_intr_mask_reg & 0x04) == 0) + MI_register.w_mi_intr_mask_reg |= 0x0000010; + else + MI_register.w_mi_intr_mask_reg |= 0x0000020; + + if ((MI_register.mi_intr_mask_reg & 0x08) == 0) + MI_register.w_mi_intr_mask_reg |= 0x0000040; + else + MI_register.w_mi_intr_mask_reg |= 0x0000080; + + if ((MI_register.mi_intr_mask_reg & 0x10) == 0) + MI_register.w_mi_intr_mask_reg |= 0x0000100; + else + MI_register.w_mi_intr_mask_reg |= 0x0000200; + + if ((MI_register.mi_intr_mask_reg & 0x20) == 0) + MI_register.w_mi_intr_mask_reg |= 0x0000400; + else + MI_register.w_mi_intr_mask_reg |= 0x0000800; +} + +static void update_MI_intr_mask_reg(void) +{ + if (MI_register.w_mi_intr_mask_reg & 0x1) MI_register.mi_intr_mask_reg &= ~0x1; // clear SP mask + if (MI_register.w_mi_intr_mask_reg & 0x2) MI_register.mi_intr_mask_reg |= 0x1; // set SP mask + if (MI_register.w_mi_intr_mask_reg & 0x4) MI_register.mi_intr_mask_reg &= ~0x2; // clear SI mask + if (MI_register.w_mi_intr_mask_reg & 0x8) MI_register.mi_intr_mask_reg |= 0x2; // set SI mask + if (MI_register.w_mi_intr_mask_reg & 0x10) MI_register.mi_intr_mask_reg &= ~0x4; // clear AI mask + if (MI_register.w_mi_intr_mask_reg & 0x20) MI_register.mi_intr_mask_reg |= 0x4; // set AI mask + if (MI_register.w_mi_intr_mask_reg & 0x40) MI_register.mi_intr_mask_reg &= ~0x8; // clear VI mask + if (MI_register.w_mi_intr_mask_reg & 0x80) MI_register.mi_intr_mask_reg |= 0x8; // set VI mask + if (MI_register.w_mi_intr_mask_reg & 0x100) MI_register.mi_intr_mask_reg &= ~0x10; // clear PI mask + if (MI_register.w_mi_intr_mask_reg & 0x200) MI_register.mi_intr_mask_reg |= 0x10; // set PI mask + if (MI_register.w_mi_intr_mask_reg & 0x400) MI_register.mi_intr_mask_reg &= ~0x20; // clear DP mask + if (MI_register.w_mi_intr_mask_reg & 0x800) MI_register.mi_intr_mask_reg |= 0x20; // set DP mask +} + +void make_w_sp_status_reg(void) +{ + sp_register.w_sp_status_reg = 0; + + if ((sp_register.sp_status_reg & 0x0001) == 0) + sp_register.w_sp_status_reg |= 0x0000001; + else + sp_register.w_sp_status_reg |= 0x0000002; + + if ((sp_register.sp_status_reg & 0x0002) == 0) + sp_register.w_sp_status_reg |= 0x0000004; + + // TODO: should the interupt bits be set under any circumstance? + + if ((sp_register.sp_status_reg & 0x0020) == 0) + sp_register.w_sp_status_reg |= 0x0000020; + else + sp_register.w_sp_status_reg |= 0x0000040; + + if ((sp_register.sp_status_reg & 0x0040) == 0) + sp_register.w_sp_status_reg |= 0x0000080; + else + sp_register.w_sp_status_reg |= 0x0000100; + if ((sp_register.sp_status_reg & 0x0080) == 0) + sp_register.w_sp_status_reg |= 0x0000200; + else + sp_register.w_sp_status_reg |= 0x0000400; + + if ((sp_register.sp_status_reg & 0x0100) == 0) + sp_register.w_sp_status_reg |= 0x0000800; + else + sp_register.w_sp_status_reg |= 0x0001000; + + if ((sp_register.sp_status_reg & 0x0200) == 0) + sp_register.w_sp_status_reg |= 0x0002000; + else + sp_register.w_sp_status_reg |= 0x0004000; + + if ((sp_register.sp_status_reg & 0x0400) == 0) + sp_register.w_sp_status_reg |= 0x0008000; + else + sp_register.w_sp_status_reg |= 0x0010000; + + if ((sp_register.sp_status_reg & 0x0800) == 0) + sp_register.w_sp_status_reg |= 0x0020000; + else + sp_register.w_sp_status_reg |= 0x0040000; + + if ((sp_register.sp_status_reg & 0x1000) == 0) + sp_register.w_sp_status_reg |= 0x0080000; + else + sp_register.w_sp_status_reg |= 0x0100000; + + if ((sp_register.sp_status_reg & 0x2000) == 0) + sp_register.w_sp_status_reg |= 0x0200000; + else + sp_register.w_sp_status_reg |= 0x0400000; + + if ((sp_register.sp_status_reg & 0x4000) == 0) + sp_register.w_sp_status_reg |= 0x0800000; + else + sp_register.w_sp_status_reg |= 0x1000000; +} + +static void do_SP_Task(void) +{ + int save_pc = rsp_register.rsp_pc & ~0xFFF; + if (SP_DMEM[0xFC0/4] == 1) + { + if (dpc_register.dpc_status & 0x2) // DP frozen (DK64, BC) + { + // don't do the task now + // the task will be done when DP is unfreezed (see update_DPC) + return; + } + + // unprotecting old frame buffers + if (gfx.fBGetFrameBufferInfo && gfx.fBRead && gfx.fBWrite && + frameBufferInfos[0].addr) + { + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + int j; + int start = frameBufferInfos[i].addr & 0x7FFFFF; + int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + start = start >> 16; + end = end >> 16; + + for (j=start; j<=end; j++) + { +#ifdef DBG + if (lookup_breakpoint(0x80000000 + j * 0x10000, 0x10000, + BPT_FLAG_ENABLED | BPT_FLAG_READ ) != -1) + { + readmem[0x8000+j] = read_rdram_break; + readmemb[0x8000+j] = read_rdramb_break; + readmemh[0x8000+j] = read_rdramh_break; + readmemd[0xa000+j] = read_rdramd_break; + } + else + { +#endif + readmem[0x8000+j] = read_rdram; + readmemb[0x8000+j] = read_rdramb; + readmemh[0x8000+j] = read_rdramh; + readmemd[0xa000+j] = read_rdramd; +#ifdef DBG + } + if (lookup_breakpoint(0xa0000000 + j * 0x10000, 0x10000, + BPT_FLAG_ENABLED | BPT_FLAG_READ ) != -1) + { + readmem[0xa000+j] = read_rdram_break; + readmemb[0xa000+j] = read_rdramb_break; + readmemh[0xa000+j] = read_rdramh_break; + readmemd[0x8000+j] = read_rdramd_break; + } + else + { +#endif + readmem[0xa000+j] = read_rdram; + readmemb[0xa000+j] = read_rdramb; + readmemh[0xa000+j] = read_rdramh; + readmemd[0x8000+j] = read_rdramd; +#ifdef DBG + } + if (lookup_breakpoint(0x80000000 + j * 0x10000, 0x10000, + BPT_FLAG_ENABLED | BPT_FLAG_WRITE ) != -1) + { + writemem[0x8000+j] = write_rdram_break; + writememb[0x8000+j] = write_rdramb_break; + writememh[0x8000+j] = write_rdramh_break; + writememd[0x8000+j] = write_rdramd_break; + } + else + { +#endif + writemem[0x8000+j] = write_rdram; + writememb[0x8000+j] = write_rdramb; + writememh[0x8000+j] = write_rdramh; + writememd[0x8000+j] = write_rdramd; +#ifdef DBG + } + if (lookup_breakpoint(0xa0000000 + j * 0x10000, 0x10000, + BPT_FLAG_ENABLED | BPT_FLAG_WRITE ) != -1) + { + writemem[0xa000+j] = write_rdram_break; + writememb[0xa000+j] = write_rdramb_break; + writememh[0xa000+j] = write_rdramh_break; + writememd[0xa000+j] = write_rdramd_break; + } + else + { +#endif + writemem[0xa000+j] = write_rdram; + writememb[0xa000+j] = write_rdramb; + writememh[0xa000+j] = write_rdramh; + writememd[0xa000+j] = write_rdramd; +#ifdef DBG + } +#endif + } + } + } + } + + //gfx.processDList(); + rsp_register.rsp_pc &= 0xFFF; + start_section(GFX_SECTION); + rsp.doRspCycles(0xFFFFFFFF); + end_section(GFX_SECTION); + rsp_register.rsp_pc |= save_pc; + new_frame(); + + update_count(); + if (MI_register.mi_intr_reg & 0x1) + add_interupt_event(SP_INT, 1000); + if (MI_register.mi_intr_reg & 0x20) + add_interupt_event(DP_INT, 1000); + MI_register.mi_intr_reg &= ~0x21; + sp_register.sp_status_reg &= ~0x303; + + // protecting new frame buffers + if (gfx.fBGetFrameBufferInfo && gfx.fBRead && gfx.fBWrite) + gfx.fBGetFrameBufferInfo(frameBufferInfos); + if (gfx.fBGetFrameBufferInfo && gfx.fBRead && gfx.fBWrite + && frameBufferInfos[0].addr) + { + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + int j; + int start = frameBufferInfos[i].addr & 0x7FFFFF; + int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + int start1 = start; + int end1 = end; + start >>= 16; + end >>= 16; + for (j=start; j<=end; j++) + { +#ifdef DBG + if (lookup_breakpoint(0x80000000 + j * 0x10000, 0x10000, + BPT_FLAG_ENABLED | BPT_FLAG_READ ) != -1) + { + readmem[0x8000+j] = read_rdramFB_break; + readmemb[0x8000+j] = read_rdramFBb_break; + readmemh[0x8000+j] = read_rdramFBh_break; + readmemd[0xa000+j] = read_rdramFBd_break; + } + else + { +#endif + readmem[0x8000+j] = read_rdramFB; + readmemb[0x8000+j] = read_rdramFBb; + readmemh[0x8000+j] = read_rdramFBh; + readmemd[0xa000+j] = read_rdramFBd; +#ifdef DBG + } + if (lookup_breakpoint(0xa0000000 + j * 0x10000, 0x10000, + BPT_FLAG_ENABLED | BPT_FLAG_READ ) != -1) + { + readmem[0xa000+j] = read_rdramFB_break; + readmemb[0xa000+j] = read_rdramFBb_break; + readmemh[0xa000+j] = read_rdramFBh_break; + readmemd[0x8000+j] = read_rdramFBd_break; + } + else + { +#endif + readmem[0xa000+j] = read_rdramFB; + readmemb[0xa000+j] = read_rdramFBb; + readmemh[0xa000+j] = read_rdramFBh; + readmemd[0x8000+j] = read_rdramFBd; +#ifdef DBG + } + if (lookup_breakpoint(0x80000000 + j * 0x10000, 0x10000, + BPT_FLAG_ENABLED | BPT_FLAG_WRITE ) != -1) + { + writemem[0x8000+j] = write_rdramFB_break; + writememb[0x8000+j] = write_rdramFBb_break; + writememh[0x8000+j] = write_rdramFBh_break; + writememd[0x8000+j] = write_rdramFBd_break; + } + else + { +#endif + writemem[0x8000+j] = write_rdramFB; + writememb[0x8000+j] = write_rdramFBb; + writememh[0x8000+j] = write_rdramFBh; + writememd[0x8000+j] = write_rdramFBd; +#ifdef DBG + } + if (lookup_breakpoint(0xa0000000 + j * 0x10000, 0x10000, + BPT_FLAG_ENABLED | BPT_FLAG_WRITE ) != -1) + { + writemem[0xa000+j] = write_rdramFB_break; + writememb[0xa000+j] = write_rdramFBb_break; + writememh[0xa000+j] = write_rdramFBh_break; + writememd[0xa000+j] = write_rdramFBd_break; + } + else + { +#endif + writemem[0xa000+j] = write_rdramFB; + writememb[0xa000+j] = write_rdramFBb; + writememh[0xa000+j] = write_rdramFBh; + writememd[0xa000+j] = write_rdramFBd; +#ifdef DBG + } +#endif + } + start <<= 4; + end <<= 4; + for (j=start; j<=end; j++) + { + if (j>=start1 && j<=end1) framebufferRead[j]=1; + else framebufferRead[j] = 0; + } + + if (firstFrameBufferSetting) + { + firstFrameBufferSetting = 0; + fast_memory = 0; + for (j=0; j<0x100000; j++) + invalid_code[j] = 1; + } + } + } + } + } + else if (SP_DMEM[0xFC0/4] == 2) + { + //audio.processAList(); + rsp_register.rsp_pc &= 0xFFF; + start_section(AUDIO_SECTION); + rsp.doRspCycles(0xFFFFFFFF); + end_section(AUDIO_SECTION); + rsp_register.rsp_pc |= save_pc; + + update_count(); + if (MI_register.mi_intr_reg & 0x1) + add_interupt_event(SP_INT, 4000/*500*/); + MI_register.mi_intr_reg &= ~0x1; + sp_register.sp_status_reg &= ~0x303; + + } + else + { + rsp_register.rsp_pc &= 0xFFF; + rsp.doRspCycles(0xFFFFFFFF); + rsp_register.rsp_pc |= save_pc; + + update_count(); + if (MI_register.mi_intr_reg & 0x1) + add_interupt_event(SP_INT, 0/*100*/); + MI_register.mi_intr_reg &= ~0x1; + sp_register.sp_status_reg &= ~0x203; + } +} + +static void update_SP(void) +{ + if (sp_register.w_sp_status_reg & 0x1) // clear halt + sp_register.sp_status_reg &= ~0x1; + if (sp_register.w_sp_status_reg & 0x2) // set halt + sp_register.sp_status_reg |= 0x1; + + if (sp_register.w_sp_status_reg & 0x4) // clear broke + sp_register.sp_status_reg &= ~0x2; + + if (sp_register.w_sp_status_reg & 0x8) // clear SP interupt + { + MI_register.mi_intr_reg &= ~1; + check_interupt(); + } + + if (sp_register.w_sp_status_reg & 0x10) // set SP interupt + { + MI_register.mi_intr_reg |= 1; + check_interupt(); + } + + if (sp_register.w_sp_status_reg & 0x20) // clear single step + sp_register.sp_status_reg &= ~0x20; + if (sp_register.w_sp_status_reg & 0x40) // set single step + sp_register.sp_status_reg |= 0x20; + + if (sp_register.w_sp_status_reg & 0x80) // clear interrupt on break + sp_register.sp_status_reg &= ~0x40; + if (sp_register.w_sp_status_reg & 0x100) // set interrupt on break + sp_register.sp_status_reg |= 0x40; + + if (sp_register.w_sp_status_reg & 0x200) // clear signal 0 + sp_register.sp_status_reg &= ~0x80; + if (sp_register.w_sp_status_reg & 0x400) // set signal 0 + sp_register.sp_status_reg |= 0x80; + + if (sp_register.w_sp_status_reg & 0x800) // clear signal 1 + sp_register.sp_status_reg &= ~0x100; + if (sp_register.w_sp_status_reg & 0x1000) // set signal 1 + sp_register.sp_status_reg |= 0x100; + + if (sp_register.w_sp_status_reg & 0x2000) // clear signal 2 + sp_register.sp_status_reg &= ~0x200; + if (sp_register.w_sp_status_reg & 0x4000) // set signal 2 + sp_register.sp_status_reg |= 0x200; + + if (sp_register.w_sp_status_reg & 0x8000) // clear signal 3 + sp_register.sp_status_reg &= ~0x400; + if (sp_register.w_sp_status_reg & 0x10000) // set signal 3 + sp_register.sp_status_reg |= 0x400; + + if (sp_register.w_sp_status_reg & 0x20000) // clear signal 4 + sp_register.sp_status_reg &= ~0x800; + if (sp_register.w_sp_status_reg & 0x40000) // set signal 4 + sp_register.sp_status_reg |= 0x800; + + if (sp_register.w_sp_status_reg & 0x80000) // clear signal 5 + sp_register.sp_status_reg &= ~0x1000; + if (sp_register.w_sp_status_reg & 0x100000) // set signal 5 + sp_register.sp_status_reg |= 0x1000; + + if (sp_register.w_sp_status_reg & 0x200000) // clear signal 6 + sp_register.sp_status_reg &= ~0x2000; + if (sp_register.w_sp_status_reg & 0x400000) // set signal 6 + sp_register.sp_status_reg |= 0x2000; + + if (sp_register.w_sp_status_reg & 0x800000) // clear signal 7 + sp_register.sp_status_reg &= ~0x4000; + if (sp_register.w_sp_status_reg & 0x1000000) // set signal 7 + sp_register.sp_status_reg |= 0x4000; + + //if (get_event(SP_INT)) return; + if (!(sp_register.w_sp_status_reg & 0x1) && + !(sp_register.w_sp_status_reg & 0x4)) return; + if (!(sp_register.sp_status_reg & 0x3)) // !halt && !broke + do_SP_Task(); +} + +void make_w_dpc_status(void) +{ + dpc_register.w_dpc_status = 0; + + if ((dpc_register.dpc_status & 0x0001) == 0) + dpc_register.w_dpc_status |= 0x0000001; + else + dpc_register.w_dpc_status |= 0x0000002; + + if ((dpc_register.dpc_status & 0x0002) == 0) + dpc_register.w_dpc_status |= 0x0000004; + else + dpc_register.w_dpc_status |= 0x0000008; + + if ((dpc_register.dpc_status & 0x0004) == 0) + dpc_register.w_dpc_status |= 0x0000010; + else + dpc_register.w_dpc_status |= 0x0000020; +} + +static void update_DPC(void) +{ + if (dpc_register.w_dpc_status & 0x1) // clear xbus_dmem_dma + dpc_register.dpc_status &= ~0x1; + if (dpc_register.w_dpc_status & 0x2) // set xbus_dmem_dma + dpc_register.dpc_status |= 0x1; + + if (dpc_register.w_dpc_status & 0x4) // clear freeze + { + dpc_register.dpc_status &= ~0x2; + + // see do_SP_task for more info + if (!(sp_register.sp_status_reg & 0x3)) // !halt && !broke + do_SP_Task(); + } + if (dpc_register.w_dpc_status & 0x8) // set freeze + dpc_register.dpc_status |= 0x2; + + if (dpc_register.w_dpc_status & 0x10) // clear flush + dpc_register.dpc_status &= ~0x4; + if (dpc_register.w_dpc_status & 0x20) // set flush + dpc_register.dpc_status |= 0x4; +} + +void read_nothing(void) +{ + if (address == 0xa5000508) *rdword = 0xFFFFFFFF; + else *rdword = 0; +} + +void read_nothingb(void) +{ + *rdword = 0; +} + +void read_nothingh(void) +{ + *rdword = 0; +} + +void read_nothingd(void) +{ + *rdword = 0; +} + +void write_nothing(void) +{ +} + +void write_nothingb(void) +{ +} + +void write_nothingh(void) +{ +} + +void write_nothingd(void) +{ +} + +void read_nomem(void) +{ + address = virtual_to_physical_address(address,0); + if (address == 0x00000000) return; + read_word_in_memory(); +} + +void read_nomemb(void) +{ + address = virtual_to_physical_address(address,0); + if (address == 0x00000000) return; + read_byte_in_memory(); +} + +void read_nomemh(void) +{ + address = virtual_to_physical_address(address,0); + if (address == 0x00000000) return; + read_hword_in_memory(); +} + +void read_nomemd(void) +{ + address = virtual_to_physical_address(address,0); + if (address == 0x00000000) return; + read_dword_in_memory(); +} + +void write_nomem(void) +{ + if (r4300emu != CORE_PURE_INTERPRETER && !invalid_code[address>>12]) + if (blocks[address>>12]->block[(address&0xFFF)/4].ops != + current_instruction_table.NOTCOMPILED) + invalid_code[address>>12] = 1; + address = virtual_to_physical_address(address,1); + if (address == 0x00000000) return; + write_word_in_memory(); +} + +void write_nomemb(void) +{ + if (r4300emu != CORE_PURE_INTERPRETER && !invalid_code[address>>12]) + if (blocks[address>>12]->block[(address&0xFFF)/4].ops != + current_instruction_table.NOTCOMPILED) + invalid_code[address>>12] = 1; + address = virtual_to_physical_address(address,1); + if (address == 0x00000000) return; + write_byte_in_memory(); +} + +void write_nomemh(void) +{ + if (r4300emu != CORE_PURE_INTERPRETER && !invalid_code[address>>12]) + if (blocks[address>>12]->block[(address&0xFFF)/4].ops != + current_instruction_table.NOTCOMPILED) + invalid_code[address>>12] = 1; + address = virtual_to_physical_address(address,1); + if (address == 0x00000000) return; + write_hword_in_memory(); +} + +void write_nomemd(void) +{ + if (r4300emu != CORE_PURE_INTERPRETER && !invalid_code[address>>12]) + if (blocks[address>>12]->block[(address&0xFFF)/4].ops != + current_instruction_table.NOTCOMPILED) + invalid_code[address>>12] = 1; + address = virtual_to_physical_address(address,1); + if (address == 0x00000000) return; + write_dword_in_memory(); +} + +void read_rdram(void) +{ + *rdword = *((unsigned int *)(rdramb + (address & 0xFFFFFF))); +} + +void read_rdramb(void) +{ + *rdword = *(rdramb + ((address & 0xFFFFFF)^S8)); +} + +void read_rdramh(void) +{ + *rdword = *((unsigned short *)(rdramb + ((address & 0xFFFFFF)^S16))); +} + +void read_rdramd(void) +{ + *rdword = ((unsigned long long int)(*(unsigned int *)(rdramb + (address & 0xFFFFFF))) << 32) | + ((*(unsigned int *)(rdramb + (address & 0xFFFFFF) + 4))); +} + +void read_rdramFB(void) +{ + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + unsigned int start = frameBufferInfos[i].addr & 0x7FFFFF; + unsigned int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + if ((address & 0x7FFFFF) >= start && (address & 0x7FFFFF) <= end && + framebufferRead[(address & 0x7FFFFF)>>12]) + { + gfx.fBRead(address); + framebufferRead[(address & 0x7FFFFF)>>12] = 0; + } + } + } + read_rdram(); +} + +void read_rdramFBb(void) +{ + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + unsigned int start = frameBufferInfos[i].addr & 0x7FFFFF; + unsigned int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + if ((address & 0x7FFFFF) >= start && (address & 0x7FFFFF) <= end && + framebufferRead[(address & 0x7FFFFF)>>12]) + { + gfx.fBRead(address); + framebufferRead[(address & 0x7FFFFF)>>12] = 0; + } + } + } + read_rdramb(); +} + +void read_rdramFBh(void) +{ + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + unsigned int start = frameBufferInfos[i].addr & 0x7FFFFF; + unsigned int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + if ((address & 0x7FFFFF) >= start && (address & 0x7FFFFF) <= end && + framebufferRead[(address & 0x7FFFFF)>>12]) + { + gfx.fBRead(address); + framebufferRead[(address & 0x7FFFFF)>>12] = 0; + } + } + } + read_rdramh(); +} + +void read_rdramFBd(void) +{ + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + unsigned int start = frameBufferInfos[i].addr & 0x7FFFFF; + unsigned int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + if ((address & 0x7FFFFF) >= start && (address & 0x7FFFFF) <= end && + framebufferRead[(address & 0x7FFFFF)>>12]) + { + gfx.fBRead(address); + framebufferRead[(address & 0x7FFFFF)>>12] = 0; + } + } + } + read_rdramd(); +} + +void write_rdram(void) +{ +#if defined( COUNT_WRITE_RDRAM_CALLS ) + printf( "write_rdram, word=%i, count: %i", word, writerdram_count ); + writerdram_count++; +#endif + *((unsigned int *)(rdramb + (address & 0xFFFFFF))) = word; +} + +void write_rdramb(void) +{ + *((rdramb + ((address & 0xFFFFFF)^S8))) = cpu_byte; +} + +void write_rdramh(void) +{ + *(unsigned short *)((rdramb + ((address & 0xFFFFFF)^S16))) = hword; +} + +void write_rdramd(void) +{ + *((unsigned int *)(rdramb + (address & 0xFFFFFF))) = (unsigned int) (dword >> 32); + *((unsigned int *)(rdramb + (address & 0xFFFFFF) + 4 )) = (unsigned int) (dword & 0xFFFFFFFF); +} + +void write_rdramFB(void) +{ + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + unsigned int start = frameBufferInfos[i].addr & 0x7FFFFF; + unsigned int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + if ((address & 0x7FFFFF) >= start && (address & 0x7FFFFF) <= end) + gfx.fBWrite(address, 4); + } + } + write_rdram(); +} + +void write_rdramFBb(void) +{ + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + unsigned int start = frameBufferInfos[i].addr & 0x7FFFFF; + unsigned int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + if ((address & 0x7FFFFF) >= start && (address & 0x7FFFFF) <= end) + gfx.fBWrite(address^S8, 1); + } + } + write_rdramb(); +} + +void write_rdramFBh(void) +{ + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + unsigned int start = frameBufferInfos[i].addr & 0x7FFFFF; + unsigned int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + if ((address & 0x7FFFFF) >= start && (address & 0x7FFFFF) <= end) + gfx.fBWrite(address^S16, 2); + } + } + write_rdramh(); +} + +void write_rdramFBd(void) +{ + int i; + for (i=0; i<6; i++) + { + if (frameBufferInfos[i].addr) + { + unsigned int start = frameBufferInfos[i].addr & 0x7FFFFF; + unsigned int end = start + frameBufferInfos[i].width* + frameBufferInfos[i].height* + frameBufferInfos[i].size - 1; + if ((address & 0x7FFFFF) >= start && (address & 0x7FFFFF) <= end) + gfx.fBWrite(address, 8); + } + } + write_rdramd(); +} + +void read_rdramreg(void) +{ + *rdword = *(readrdramreg[*address_low]); +} + +void read_rdramregb(void) +{ + *rdword = *((unsigned char*)readrdramreg[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_rdramregh(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readrdramreg[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_rdramregd(void) +{ + *rdword = ((unsigned long long int)(*readrdramreg[*address_low])<<32) | + *readrdramreg[*address_low+4]; +} + +void write_rdramreg(void) +{ + *readrdramreg[*address_low] = word; +} + +void write_rdramregb(void) +{ + *((unsigned char*)readrdramreg[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; +} + +void write_rdramregh(void) +{ + *((unsigned short*)((unsigned char*)readrdramreg[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; +} + +void write_rdramregd(void) +{ + *readrdramreg[*address_low] = (unsigned int) (dword >> 32); + *readrdramreg[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); +} + +void read_rsp_mem(void) +{ + if (*address_low < 0x1000) + *rdword = *((unsigned int *)(SP_DMEMb + (*address_low))); + else if (*address_low < 0x2000) + *rdword = *((unsigned int *)(SP_IMEMb + (*address_low&0xFFF))); + else + read_nomem(); +} + +void read_rsp_memb(void) +{ + if (*address_low < 0x1000) + *rdword = *(SP_DMEMb + (*address_low^S8)); + else if (*address_low < 0x2000) + *rdword = *(SP_IMEMb + ((*address_low&0xFFF)^S8)); + else + read_nomemb(); +} + +void read_rsp_memh(void) +{ + if (*address_low < 0x1000) + *rdword = *((unsigned short *)(SP_DMEMb + (*address_low^S16))); + else if (*address_low < 0x2000) + *rdword = *((unsigned short *)(SP_IMEMb + ((*address_low&0xFFF)^S16))); + else + read_nomemh(); +} + +void read_rsp_memd(void) +{ + if (*address_low < 0x1000) + { + *rdword = ((unsigned long long int)(*(unsigned int *)(SP_DMEMb + (*address_low))) << 32) | + ((*(unsigned int *)(SP_DMEMb + (*address_low) + 4))); + } + else if (*address_low < 0x2000) + { + *rdword = ((unsigned long long int)(*(unsigned int *)(SP_IMEMb + (*address_low&0xFFF))) << 32) | + ((*(unsigned int *)(SP_IMEMb + (*address_low&0xFFF) + 4))); + } + else + read_nomemd(); +} + +void write_rsp_mem(void) +{ + if (*address_low < 0x1000) + *((unsigned int *)(SP_DMEMb + (*address_low))) = word; + else if (*address_low < 0x2000) + *((unsigned int *)(SP_IMEMb + (*address_low&0xFFF))) = word; + else + write_nomem(); +} + +void write_rsp_memb(void) +{ + if (*address_low < 0x1000) + *(SP_DMEMb + (*address_low^S8)) = cpu_byte; + else if (*address_low < 0x2000) + *(SP_IMEMb + ((*address_low&0xFFF)^S8)) = cpu_byte; + else + write_nomemb(); +} + +void write_rsp_memh(void) +{ + if (*address_low < 0x1000) + *((unsigned short *)(SP_DMEMb + (*address_low^S16))) = hword; + else if (*address_low < 0x2000) + *((unsigned short *)(SP_IMEMb + ((*address_low&0xFFF)^S16))) = hword; + else + write_nomemh(); +} + +void write_rsp_memd(void) +{ + if (*address_low < 0x1000) + { + *((unsigned int *)(SP_DMEMb + *address_low)) = (unsigned int) (dword >> 32); + *((unsigned int *)(SP_DMEMb + *address_low + 4 )) = (unsigned int) (dword & 0xFFFFFFFF); + } + else if (*address_low < 0x2000) + { + *((unsigned int *)(SP_IMEMb + (*address_low&0xFFF))) = (unsigned int) (dword >> 32); + *((unsigned int *)(SP_IMEMb + (*address_low&0xFFF) + 4 )) = (unsigned int) (dword & 0xFFFFFFFF); + } + else + read_nomemd(); +} + +void read_rsp_reg(void) +{ + *rdword = *(readrspreg[*address_low]); + switch (*address_low) + { + case 0x1c: + sp_register.sp_semaphore_reg = 1; + break; + } +} + +void read_rsp_regb(void) +{ + *rdword = *((unsigned char*)readrspreg[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); + switch (*address_low) + { + case 0x1c: + case 0x1d: + case 0x1e: + case 0x1f: + sp_register.sp_semaphore_reg = 1; + break; + } +} + +void read_rsp_regh(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readrspreg[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); + switch (*address_low) + { + case 0x1c: + case 0x1e: + sp_register.sp_semaphore_reg = 1; + break; + } +} + +void read_rsp_regd(void) +{ + *rdword = ((unsigned long long int)(*readrspreg[*address_low])<<32) | + *readrspreg[*address_low+4]; + switch (*address_low) + { + case 0x18: + sp_register.sp_semaphore_reg = 1; + break; + } +} + +void write_rsp_reg(void) +{ + switch (*address_low) + { + case 0x10: + sp_register.w_sp_status_reg = word; + update_SP(); + case 0x14: + case 0x18: + return; + break; + } + *readrspreg[*address_low] = word; + switch (*address_low) + { + case 0x8: + dma_sp_write(); + break; + case 0xc: + dma_sp_read(); + break; + case 0x1c: + sp_register.sp_semaphore_reg = 0; + break; + } +} + +void write_rsp_regb(void) +{ + switch (*address_low) + { + case 0x10: + case 0x11: + case 0x12: + case 0x13: + *((unsigned char*)&sp_register.w_sp_status_reg + + ((*address_low&3)^S8) ) = cpu_byte; + case 0x14: + case 0x15: + case 0x16: + case 0x17: + case 0x18: + case 0x19: + case 0x1a: + case 0x1b: + return; + break; + } + *((unsigned char*)readrspreg[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; + switch (*address_low) + { + case 0x8: + case 0x9: + case 0xa: + case 0xb: + dma_sp_write(); + break; + case 0xc: + case 0xd: + case 0xe: + case 0xf: + dma_sp_read(); + break; + case 0x1c: + case 0x1d: + case 0x1e: + case 0x1f: + sp_register.sp_semaphore_reg = 0; + break; + } +} + +void write_rsp_regh(void) +{ + switch (*address_low) + { + case 0x10: + case 0x12: + *((unsigned short*)((unsigned char*)&sp_register.w_sp_status_reg + + ((*address_low&3)^S16) )) = hword; + case 0x14: + case 0x16: + case 0x18: + case 0x1a: + return; + break; + } + *((unsigned short*)((unsigned char*)readrspreg[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; + switch (*address_low) + { + case 0x8: + case 0xa: + dma_sp_write(); + break; + case 0xc: + case 0xe: + dma_sp_read(); + break; + case 0x1c: + case 0x1e: + sp_register.sp_semaphore_reg = 0; + break; + } +} + +void write_rsp_regd(void) +{ + switch (*address_low) + { + case 0x10: + sp_register.w_sp_status_reg = (unsigned int) (dword >> 32); + update_SP(); + return; + break; + case 0x18: + sp_register.sp_semaphore_reg = 0; + return; + break; + } + *readrspreg[*address_low] = (unsigned int) (dword >> 32); + *readrspreg[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); + switch (*address_low) + { + case 0x8: + dma_sp_write(); + dma_sp_read(); + break; + } +} + +void read_rsp(void) +{ + *rdword = *(readrsp[*address_low]); +} + +void read_rspb(void) +{ + *rdword = *((unsigned char*)readrsp[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_rsph(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readrsp[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_rspd(void) +{ + *rdword = ((unsigned long long int)(*readrsp[*address_low])<<32) | + *readrsp[*address_low+4]; +} + +void write_rsp(void) +{ + *readrsp[*address_low] = word; +} + +void write_rspb(void) +{ + *((unsigned char*)readrsp[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; +} + +void write_rsph(void) +{ + *((unsigned short*)((unsigned char*)readrsp[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; +} + +void write_rspd(void) +{ + *readrsp[*address_low] = (unsigned int) (dword >> 32); + *readrsp[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); +} + +void read_dp(void) +{ + *rdword = *(readdp[*address_low]); +} + +void read_dpb(void) +{ + *rdword = *((unsigned char*)readdp[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_dph(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readdp[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_dpd(void) +{ + *rdword = ((unsigned long long int)(*readdp[*address_low])<<32) | + *readdp[*address_low+4]; +} + +void write_dp(void) +{ + switch (*address_low) + { + case 0xc: + dpc_register.w_dpc_status = word; + update_DPC(); + case 0x8: + case 0x10: + case 0x14: + case 0x18: + case 0x1c: + return; + break; + } + *readdp[*address_low] = word; + switch (*address_low) + { + case 0x0: + dpc_register.dpc_current = dpc_register.dpc_start; + break; + case 0x4: + gfx.processRDPList(); + MI_register.mi_intr_reg |= 0x20; + check_interupt(); + break; + } +} + +void write_dpb(void) +{ + switch (*address_low) + { + case 0xc: + case 0xd: + case 0xe: + case 0xf: + *((unsigned char*)&dpc_register.w_dpc_status + + ((*address_low&3)^S8) ) = cpu_byte; + update_DPC(); + case 0x8: + case 0x9: + case 0xa: + case 0xb: + case 0x10: + case 0x11: + case 0x12: + case 0x13: + case 0x14: + case 0x15: + case 0x16: + case 0x17: + case 0x18: + case 0x19: + case 0x1a: + case 0x1b: + case 0x1c: + case 0x1d: + case 0x1e: + case 0x1f: + return; + break; + } + *((unsigned char*)readdp[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; + switch (*address_low) + { + case 0x0: + case 0x1: + case 0x2: + case 0x3: + dpc_register.dpc_current = dpc_register.dpc_start; + break; + case 0x4: + case 0x5: + case 0x6: + case 0x7: + gfx.processRDPList(); + MI_register.mi_intr_reg |= 0x20; + check_interupt(); + break; + } +} + +void write_dph(void) +{ + switch (*address_low) + { + case 0xc: + case 0xe: + *((unsigned short*)((unsigned char*)&dpc_register.w_dpc_status + + ((*address_low&3)^S16) )) = hword; + update_DPC(); + case 0x8: + case 0xa: + case 0x10: + case 0x12: + case 0x14: + case 0x16: + case 0x18: + case 0x1a: + case 0x1c: + case 0x1e: + return; + break; + } + *((unsigned short*)((unsigned char*)readdp[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; + switch (*address_low) + { + case 0x0: + case 0x2: + dpc_register.dpc_current = dpc_register.dpc_start; + break; + case 0x4: + case 0x6: + gfx.processRDPList(); + MI_register.mi_intr_reg |= 0x20; + check_interupt(); + break; + } +} + +void write_dpd(void) +{ + switch (*address_low) + { + case 0x8: + dpc_register.w_dpc_status = (unsigned int) (dword & 0xFFFFFFFF); + update_DPC(); + return; + break; + case 0x10: + case 0x18: + return; + break; + } + *readdp[*address_low] = (unsigned int) (dword >> 32); + *readdp[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); + switch (*address_low) + { + case 0x0: + dpc_register.dpc_current = dpc_register.dpc_start; + gfx.processRDPList(); + MI_register.mi_intr_reg |= 0x20; + check_interupt(); + break; + } +} + +void read_dps(void) +{ + *rdword = *(readdps[*address_low]); +} + +void read_dpsb(void) +{ + *rdword = *((unsigned char*)readdps[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_dpsh(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readdps[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_dpsd(void) +{ + *rdword = ((unsigned long long int)(*readdps[*address_low])<<32) | + *readdps[*address_low+4]; +} + +void write_dps(void) +{ + *readdps[*address_low] = word; +} + +void write_dpsb(void) +{ + *((unsigned char*)readdps[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; +} + +void write_dpsh(void) +{ + *((unsigned short*)((unsigned char*)readdps[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; +} + +void write_dpsd(void) +{ + *readdps[*address_low] = (unsigned int) (dword >> 32); + *readdps[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); +} + +void read_mi(void) +{ + *rdword = *(readmi[*address_low]); +} + +void read_mib(void) +{ + *rdword = *((unsigned char*)readmi[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_mih(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readmi[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_mid(void) +{ + *rdword = ((unsigned long long int)(*readmi[*address_low])<<32) | + *readmi[*address_low+4]; +} + +void write_mi(void) +{ + switch (*address_low) + { + case 0x0: + MI_register.w_mi_init_mode_reg = word; + update_MI_init_mode_reg(); + break; + case 0xc: + MI_register.w_mi_intr_mask_reg = word; + update_MI_intr_mask_reg(); + + check_interupt(); + update_count(); + if (next_interupt <= Count) gen_interupt(); + break; + } +} + +void write_mib(void) +{ + switch (*address_low) + { + case 0x0: + case 0x1: + case 0x2: + case 0x3: + *((unsigned char*)&MI_register.w_mi_init_mode_reg + + ((*address_low&3)^S8) ) = cpu_byte; + update_MI_init_mode_reg(); + break; + case 0xc: + case 0xd: + case 0xe: + case 0xf: + *((unsigned char*)&MI_register.w_mi_intr_mask_reg + + ((*address_low&3)^S8) ) = cpu_byte; + update_MI_intr_mask_reg(); + + check_interupt(); + update_count(); + if (next_interupt <= Count) gen_interupt(); + break; + } +} + +void write_mih(void) +{ + switch (*address_low) + { + case 0x0: + case 0x2: + *((unsigned short*)((unsigned char*)&MI_register.w_mi_init_mode_reg + + ((*address_low&3)^S16) )) = hword; + update_MI_init_mode_reg(); + break; + case 0xc: + case 0xe: + *((unsigned short*)((unsigned char*)&MI_register.w_mi_intr_mask_reg + + ((*address_low&3)^S16) )) = hword; + update_MI_intr_mask_reg(); + + check_interupt(); + update_count(); + if (next_interupt <= Count) gen_interupt(); + break; + } +} + +void write_mid(void) +{ + switch (*address_low) + { + case 0x0: + MI_register.w_mi_init_mode_reg = (unsigned int) (dword >> 32); + update_MI_init_mode_reg(); + break; + case 0x8: + MI_register.w_mi_intr_mask_reg = (unsigned int) (dword & 0xFFFFFFFF); + update_MI_intr_mask_reg(); + + check_interupt(); + update_count(); + if (next_interupt <= Count) gen_interupt(); + break; + } +} + +void read_vi(void) +{ + switch (*address_low) + { + case 0x10: + update_count(); + vi_register.vi_current = (vi_register.vi_delay-(next_vi-Count))/1500; + vi_register.vi_current = (vi_register.vi_current&(~1))|vi_field; + break; + } + *rdword = *(readvi[*address_low]); +} + +void read_vib(void) +{ + switch (*address_low) + { + case 0x10: + case 0x11: + case 0x12: + case 0x13: + update_count(); + vi_register.vi_current = (vi_register.vi_delay-(next_vi-Count))/1500; + vi_register.vi_current = (vi_register.vi_current&(~1))|vi_field; + break; + } + *rdword = *((unsigned char*)readvi[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_vih(void) +{ + switch (*address_low) + { + case 0x10: + case 0x12: + update_count(); + vi_register.vi_current = (vi_register.vi_delay-(next_vi-Count))/1500; + vi_register.vi_current = (vi_register.vi_current&(~1))|vi_field; + break; + } + *rdword = *((unsigned short*)((unsigned char*)readvi[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_vid(void) +{ + switch (*address_low) + { + case 0x10: + update_count(); + vi_register.vi_current = (vi_register.vi_delay-(next_vi-Count))/1500; + vi_register.vi_current = (vi_register.vi_current&(~1))|vi_field; + break; + } + *rdword = ((unsigned long long int)(*readvi[*address_low])<<32) | + *readvi[*address_low+4]; +} + +void write_vi(void) +{ + switch (*address_low) + { + case 0x0: + if (vi_register.vi_status != word) + { + update_vi_status(word); + } + return; + break; + case 0x8: + if (vi_register.vi_width != word) + { + update_vi_width(word); + } + return; + break; + case 0x10: + MI_register.mi_intr_reg &= ~0x8; + check_interupt(); + return; + break; + } + *readvi[*address_low] = word; +} + +void update_vi_status(unsigned int word) +{ + vi_register.vi_status = word; + gfx.viStatusChanged(); +} + +void update_vi_width(unsigned int word) +{ + vi_register.vi_width = word; + gfx.viWidthChanged(); +} + +void write_vib(void) +{ + int temp; + switch (*address_low) + { + case 0x0: + case 0x1: + case 0x2: + case 0x3: + temp = vi_register.vi_status; + *((unsigned char*)&temp + + ((*address_low&3)^S8) ) = cpu_byte; + if (vi_register.vi_status != temp) + { + update_vi_status(temp); + } + return; + break; + case 0x8: + case 0x9: + case 0xa: + case 0xb: + temp = vi_register.vi_status; + *((unsigned char*)&temp + + ((*address_low&3)^S8) ) = cpu_byte; + if (vi_register.vi_width != temp) + { + update_vi_width(temp); + } + return; + break; + case 0x10: + case 0x11: + case 0x12: + case 0x13: + MI_register.mi_intr_reg &= ~0x8; + check_interupt(); + return; + break; + } + *((unsigned char*)readvi[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; +} + +void write_vih(void) +{ + int temp; + switch (*address_low) + { + case 0x0: + case 0x2: + temp = vi_register.vi_status; + *((unsigned short*)((unsigned char*)&temp + + ((*address_low&3)^S16) )) = hword; + if (vi_register.vi_status != temp) + { + update_vi_status(temp); + } + return; + break; + case 0x8: + case 0xa: + temp = vi_register.vi_status; + *((unsigned short*)((unsigned char*)&temp + + ((*address_low&3)^S16) )) = hword; + if (vi_register.vi_width != temp) + { + update_vi_width(temp); + } + return; + break; + case 0x10: + case 0x12: + MI_register.mi_intr_reg &= ~0x8; + check_interupt(); + return; + break; + } + *((unsigned short*)((unsigned char*)readvi[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; +} + +void write_vid(void) +{ + switch (*address_low) + { + case 0x0: + if (vi_register.vi_status != dword >> 32) + { + update_vi_status((unsigned int) (dword >> 32)); + } + vi_register.vi_origin = (unsigned int) (dword & 0xFFFFFFFF); + return; + break; + case 0x8: + if (vi_register.vi_width != dword >> 32) + { + update_vi_width((unsigned int) (dword >> 32)); + } + vi_register.vi_v_intr = (unsigned int) (dword & 0xFFFFFFFF); + return; + break; + case 0x10: + MI_register.mi_intr_reg &= ~0x8; + check_interupt(); + vi_register.vi_burst = (unsigned int) (dword & 0xFFFFFFFF); + return; + break; + } + *readvi[*address_low] = (unsigned int) (dword >> 32); + *readvi[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); +} + +void read_ai(void) +{ + switch (*address_low) + { + case 0x4: + update_count(); + if (ai_register.current_delay != 0 && get_event(AI_INT) != 0 && (get_event(AI_INT)-Count) < 0x80000000) + *rdword = ((get_event(AI_INT)-Count)*(long long)ai_register.current_len)/ + ai_register.current_delay; + else + *rdword = 0; + return; + break; + } + *rdword = *(readai[*address_low]); +} + +void read_aib(void) +{ + unsigned int len; + switch (*address_low) + { + case 0x4: + case 0x5: + case 0x6: + case 0x7: + update_count(); + if (ai_register.current_delay != 0 && get_event(AI_INT) != 0) + len = (unsigned int) (((get_event(AI_INT) - Count) * (long long)ai_register.current_len) / ai_register.current_delay); + else + len = 0; + *rdword = *((unsigned char*)&len + ((*address_low&3)^S8) ); + return; + break; + } + *rdword = *((unsigned char*)readai[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_aih(void) +{ + unsigned int len; + switch (*address_low) + { + case 0x4: + case 0x6: + update_count(); + if (ai_register.current_delay != 0 && get_event(AI_INT) != 0) + len = (unsigned int) (((get_event(AI_INT)-Count) * (long long)ai_register.current_len) / ai_register.current_delay); + else + len = 0; + *rdword = *((unsigned short*)((unsigned char*)&len + + ((*address_low&3)^S16) )); + return; + break; + } + *rdword = *((unsigned short*)((unsigned char*)readai[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_aid(void) +{ + switch (*address_low) + { + case 0x0: + update_count(); + if (ai_register.current_delay != 0 && get_event(AI_INT) != 0) + *rdword = ((get_event(AI_INT)-Count)*(long long)ai_register.current_len)/ + ai_register.current_delay; + else + *rdword = 0; + *rdword |= (unsigned long long)ai_register.ai_dram_addr << 32; + return; + break; + } + *rdword = ((unsigned long long int)(*readai[*address_low])<<32) | + *readai[*address_low+4]; +} + +void write_ai(void) +{ + unsigned int freq,delay=0; + switch (*address_low) + { + case 0x4: + ai_register.ai_len = word; + audio.aiLenChanged(); + + freq = ROM_PARAMS.aidacrate / (ai_register.ai_dacrate+1); + if (freq) + delay = (unsigned int) (((unsigned long long)ai_register.ai_len*vi_register.vi_delay*ROM_PARAMS.vilimit)/(freq*4)); + + if (ai_register.ai_status & 0x40000000) // busy + { + ai_register.next_delay = delay; + ai_register.next_len = ai_register.ai_len; + ai_register.ai_status |= 0x80000000; + } + else + { + ai_register.current_delay = delay; + ai_register.current_len = ai_register.ai_len; + update_count(); + add_interupt_event(AI_INT, delay); + ai_register.ai_status |= 0x40000000; + } + return; + break; + case 0xc: + MI_register.mi_intr_reg &= ~0x4; + check_interupt(); + return; + break; + case 0x10: + if (ai_register.ai_dacrate != word) + { + update_ai_dacrate(word); + } + return; + break; + } + *readai[*address_low] = word; +} + +void update_ai_dacrate(unsigned int word) +{ + ai_register.ai_dacrate = word; + audio.aiDacrateChanged(ROM_PARAMS.systemtype); +} + +void write_aib(void) +{ + int temp; + unsigned int delay=0; + switch (*address_low) + { + case 0x4: + case 0x5: + case 0x6: + case 0x7: + temp = ai_register.ai_len; + *((unsigned char*)&temp + + ((*address_low&3)^S8) ) = cpu_byte; + ai_register.ai_len = temp; + audio.aiLenChanged(); + + delay = (unsigned int) (((unsigned long long)ai_register.ai_len*(ai_register.ai_dacrate+1)* + vi_register.vi_delay*ROM_PARAMS.vilimit)/ROM_PARAMS.aidacrate); + //delay = 0; + + if (ai_register.ai_status & 0x40000000) // busy + { + ai_register.next_delay = delay; + ai_register.next_len = ai_register.ai_len; + ai_register.ai_status |= 0x80000000; + } + else + { + ai_register.current_delay = delay; + ai_register.current_len = ai_register.ai_len; + update_count(); + add_interupt_event(AI_INT, delay/2); + ai_register.ai_status |= 0x40000000; + } + return; + break; + case 0xc: + case 0xd: + case 0xe: + case 0xf: + MI_register.mi_intr_reg &= ~0x4; + check_interupt(); + return; + break; + case 0x10: + case 0x11: + case 0x12: + case 0x13: + temp = ai_register.ai_dacrate; + *((unsigned char*)&temp + + ((*address_low&3)^S8) ) = cpu_byte; + if (ai_register.ai_dacrate != temp) + { + update_ai_dacrate(temp); + } + return; + break; + } + *((unsigned char*)readai[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; +} + +void write_aih(void) +{ + int temp; + unsigned int delay=0; + switch (*address_low) + { + case 0x4: + case 0x6: + temp = ai_register.ai_len; + *((unsigned short*)((unsigned char*)&temp + + ((*address_low&3)^S16) )) = hword; + ai_register.ai_len = temp; + audio.aiLenChanged(); + + delay = (unsigned int) (((unsigned long long)ai_register.ai_len*(ai_register.ai_dacrate+1)* + vi_register.vi_delay*ROM_PARAMS.vilimit)/ROM_PARAMS.aidacrate); + + if (ai_register.ai_status & 0x40000000) // busy + { + ai_register.next_delay = delay; + ai_register.next_len = ai_register.ai_len; + ai_register.ai_status |= 0x80000000; + } + else + { + ai_register.current_delay = delay; + ai_register.current_len = ai_register.ai_len; + update_count(); + add_interupt_event(AI_INT, delay/2); + ai_register.ai_status |= 0x40000000; + } + return; + break; + case 0xc: + case 0xe: + MI_register.mi_intr_reg &= ~0x4; + check_interupt(); + return; + break; + case 0x10: + case 0x12: + temp = ai_register.ai_dacrate; + *((unsigned short*)((unsigned char*)&temp + + ((*address_low&3)^S16) )) = hword; + if (ai_register.ai_dacrate != temp) + { + update_ai_dacrate(temp); + } + return; + break; + } + *((unsigned short*)((unsigned char*)readai[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; +} + +void write_aid(void) +{ + unsigned int delay=0; + switch (*address_low) + { + case 0x0: + ai_register.ai_dram_addr = (unsigned int) (dword >> 32); + ai_register.ai_len = (unsigned int) (dword & 0xFFFFFFFF); + audio.aiLenChanged(); + + delay = (unsigned int) (((unsigned long long)ai_register.ai_len*(ai_register.ai_dacrate+1)* + vi_register.vi_delay*ROM_PARAMS.vilimit)/ROM_PARAMS.aidacrate); + + if (ai_register.ai_status & 0x40000000) // busy + { + ai_register.next_delay = delay; + ai_register.next_len = ai_register.ai_len; + ai_register.ai_status |= 0x80000000; + } + else + { + ai_register.current_delay = delay; + ai_register.current_len = ai_register.ai_len; + update_count(); + add_interupt_event(AI_INT, delay/2); + ai_register.ai_status |= 0x40000000; + } + return; + break; + case 0x8: + ai_register.ai_control = (unsigned int) (dword >> 32); + MI_register.mi_intr_reg &= ~0x4; + check_interupt(); + return; + break; + case 0x10: + if (ai_register.ai_dacrate != dword >> 32) + { + update_ai_dacrate((unsigned int) (dword >> 32)); + } + ai_register.ai_bitrate = (unsigned int) (dword & 0xFFFFFFFF); + return; + break; + } + *readai[*address_low] = (unsigned int) (dword >> 32); + *readai[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); +} + +void read_pi(void) +{ + *rdword = *(readpi[*address_low]); +} + +void read_pib(void) +{ + *rdword = *((unsigned char*)readpi[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_pih(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readpi[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_pid(void) +{ + *rdword = ((unsigned long long int)(*readpi[*address_low])<<32) | + *readpi[*address_low+4]; +} + +void write_pi(void) +{ + switch (*address_low) + { + case 0x8: + pi_register.pi_rd_len_reg = word; + dma_pi_read(); + return; + break; + case 0xc: + pi_register.pi_wr_len_reg = word; + dma_pi_write(); + return; + break; + case 0x10: + if (word & 2) MI_register.mi_intr_reg &= ~0x10; + check_interupt(); + return; + break; + case 0x14: + case 0x18: + case 0x1c: + case 0x20: + case 0x24: + case 0x28: + case 0x2c: + case 0x30: + *readpi[*address_low] = word & 0xFF; + return; + break; + } + *readpi[*address_low] = word; +} + +void write_pib(void) +{ + switch (*address_low) + { + case 0x8: + case 0x9: + case 0xa: + case 0xb: + *((unsigned char*)&pi_register.pi_rd_len_reg + + ((*address_low&3)^S8) ) = cpu_byte; + dma_pi_read(); + return; + break; + case 0xc: + case 0xd: + case 0xe: + case 0xf: + *((unsigned char*)&pi_register.pi_wr_len_reg + + ((*address_low&3)^S8) ) = cpu_byte; + dma_pi_write(); + return; + break; + case 0x10: + case 0x11: + case 0x12: + case 0x13: + if (word) MI_register.mi_intr_reg &= ~0x10; + check_interupt(); + return; + break; + case 0x14: + case 0x15: + case 0x16: + case 0x18: + case 0x19: + case 0x1a: + case 0x1c: + case 0x1d: + case 0x1e: + case 0x20: + case 0x21: + case 0x22: + case 0x24: + case 0x25: + case 0x26: + case 0x28: + case 0x29: + case 0x2a: + case 0x2c: + case 0x2d: + case 0x2e: + case 0x30: + case 0x31: + case 0x32: + return; + break; + } + *((unsigned char*)readpi[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; +} + +void write_pih(void) +{ + switch (*address_low) + { + case 0x8: + case 0xa: + *((unsigned short*)((unsigned char*)&pi_register.pi_rd_len_reg + + ((*address_low&3)^S16) )) = hword; + dma_pi_read(); + return; + break; + case 0xc: + case 0xe: + *((unsigned short*)((unsigned char*)&pi_register.pi_wr_len_reg + + ((*address_low&3)^S16) )) = hword; + dma_pi_write(); + return; + break; + case 0x10: + case 0x12: + if (word) MI_register.mi_intr_reg &= ~0x10; + check_interupt(); + return; + break; + case 0x16: + case 0x1a: + case 0x1e: + case 0x22: + case 0x26: + case 0x2a: + case 0x2e: + case 0x32: + *((unsigned short*)((unsigned char*)readpi[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword & 0xFF; + return; + break; + case 0x14: + case 0x18: + case 0x1c: + case 0x20: + case 0x24: + case 0x28: + case 0x2c: + case 0x30: + return; + break; + } + *((unsigned short*)((unsigned char*)readpi[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; +} + +void write_pid(void) +{ + switch (*address_low) + { + case 0x8: + pi_register.pi_rd_len_reg = (unsigned int) (dword >> 32); + dma_pi_read(); + pi_register.pi_wr_len_reg = (unsigned int) (dword & 0xFFFFFFFF); + dma_pi_write(); + return; + break; + case 0x10: + if (word) MI_register.mi_intr_reg &= ~0x10; + check_interupt(); + *readpi[*address_low+4] = (unsigned int) (dword & 0xFF); + return; + break; + case 0x18: + case 0x20: + case 0x28: + case 0x30: + *readpi[*address_low] = (unsigned int) (dword >> 32) & 0xFF; + *readpi[*address_low+4] = (unsigned int) (dword & 0xFF); + return; + break; + } + *readpi[*address_low] = (unsigned int) (dword >> 32); + *readpi[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); +} + +void read_ri(void) +{ + *rdword = *(readri[*address_low]); +} + +void read_rib(void) +{ + *rdword = *((unsigned char*)readri[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_rih(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readri[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_rid(void) +{ + *rdword = ((unsigned long long int)(*readri[*address_low])<<32) | + *readri[*address_low+4]; +} + +void write_ri(void) +{ + *readri[*address_low] = word; +} + +void write_rib(void) +{ + *((unsigned char*)readri[*address_low & 0xfffc] + + ((*address_low&3)^S8) ) = cpu_byte; +} + +void write_rih(void) +{ + *((unsigned short*)((unsigned char*)readri[*address_low & 0xfffc] + + ((*address_low&3)^S16) )) = hword; +} + +void write_rid(void) +{ + *readri[*address_low] = (unsigned int) (dword >> 32); + *readri[*address_low+4] = (unsigned int) (dword & 0xFFFFFFFF); +} + +void read_si(void) +{ + *rdword = *(readsi[*address_low]); +} + +void read_sib(void) +{ + *rdword = *((unsigned char*)readsi[*address_low & 0xfffc] + + ((*address_low&3)^S8) ); +} + +void read_sih(void) +{ + *rdword = *((unsigned short*)((unsigned char*)readsi[*address_low & 0xfffc] + + ((*address_low&3)^S16) )); +} + +void read_sid(void) +{ + *rdword = ((unsigned long long int)(*readsi[*address_low])<<32) | + *readsi[*address_low+4]; +} + +void write_si(void) +{ + switch (*address_low) + { + case 0x0: + si_register.si_dram_addr = word; + return; + break; + case 0x4: + si_register.si_pif_addr_rd64b = word; + dma_si_read(); + return; + break; + case 0x10: + si_register.si_pif_addr_wr64b = word; + dma_si_write(); + return; + break; + case 0x18: + MI_register.mi_intr_reg &= ~0x2; + si_register.si_stat &= ~0x1000; + check_interupt(); + return; + break; + } +} + +void write_sib(void) +{ + switch (*address_low) + { + case 0x0: + case 0x1: + case 0x2: + case 0x3: + *((unsigned char*)&si_register.si_dram_addr + + ((*address_low&3)^S8) ) = cpu_byte; + return; + break; + case 0x4: + case 0x5: + case 0x6: + case 0x7: + *((unsigned char*)&si_register.si_pif_addr_rd64b + + ((*address_low&3)^S8) ) = cpu_byte; + dma_si_read(); + return; + break; + case 0x10: + case 0x11: + case 0x12: + case 0x13: + *((unsigned char*)&si_register.si_pif_addr_wr64b + + ((*address_low&3)^S8) ) = cpu_byte; + dma_si_write(); + return; + break; + case 0x18: + case 0x19: + case 0x1a: + case 0x1b: + MI_register.mi_intr_reg &= ~0x2; + si_register.si_stat &= ~0x1000; + check_interupt(); + return; + break; + } +} + +void write_sih(void) +{ + switch (*address_low) + { + case 0x0: + case 0x2: + *((unsigned short*)((unsigned char*)&si_register.si_dram_addr + + ((*address_low&3)^S16) )) = hword; + return; + break; + case 0x4: + case 0x6: + *((unsigned short*)((unsigned char*)&si_register.si_pif_addr_rd64b + + ((*address_low&3)^S16) )) = hword; + dma_si_read(); + return; + break; + case 0x10: + case 0x12: + *((unsigned short*)((unsigned char*)&si_register.si_pif_addr_wr64b + + ((*address_low&3)^S16) )) = hword; + dma_si_write(); + return; + break; + case 0x18: + case 0x1a: + MI_register.mi_intr_reg &= ~0x2; + si_register.si_stat &= ~0x1000; + check_interupt(); + return; + break; + } +} + +void write_sid(void) +{ + switch (*address_low) + { + case 0x0: + si_register.si_dram_addr = (unsigned int) (dword >> 32); + si_register.si_pif_addr_rd64b = (unsigned int) (dword & 0xFFFFFFFF); + dma_si_read(); + return; + break; + case 0x10: + si_register.si_pif_addr_wr64b = (unsigned int) (dword >> 32); + dma_si_write(); + return; + break; + case 0x18: + MI_register.mi_intr_reg &= ~0x2; + si_register.si_stat &= ~0x1000; + check_interupt(); + return; + break; + } +} + +void read_flashram_status(void) +{ + if (flashram_info.use_flashram != -1 && *address_low == 0) + { + *rdword = flashram_status(); + flashram_info.use_flashram = 1; + } + else + DebugMessage(M64MSG_ERROR, "unknown read in read_flashram_status()"); +} + +void read_flashram_statusb(void) +{ + DebugMessage(M64MSG_ERROR, "read_flashram_statusb() not implemented"); +} + +void read_flashram_statush(void) +{ + DebugMessage(M64MSG_ERROR, "read_flashram_statush() not implemented"); +} + +void read_flashram_statusd(void) +{ + DebugMessage(M64MSG_ERROR, "read_flashram_statusd() not implemented"); +} + +void write_flashram_dummy(void) +{ +} + +void write_flashram_dummyb(void) +{ +} + +void write_flashram_dummyh(void) +{ +} + +void write_flashram_dummyd(void) +{ +} + +void write_flashram_command(void) +{ + if (flashram_info.use_flashram != -1 && *address_low == 0) + { + flashram_command(word); + flashram_info.use_flashram = 1; + } + else + DebugMessage(M64MSG_ERROR, "unknown write in write_flashram_command()"); +} + +void write_flashram_commandb(void) +{ + DebugMessage(M64MSG_ERROR, "write_flashram_commandb() not implemented"); +} + +void write_flashram_commandh(void) +{ + DebugMessage(M64MSG_ERROR, "write_flashram_commandh() not implemented"); +} + +void write_flashram_commandd(void) +{ + DebugMessage(M64MSG_ERROR, "write_flashram_commandd() not implemented"); +} + +static unsigned int lastwrite = 0; + +void read_rom(void) +{ + if (lastwrite) + { + *rdword = lastwrite; + lastwrite = 0; + } + else + *rdword = *((unsigned int *)(rom + (address & 0x03FFFFFF))); +} + +void read_romb(void) +{ + *rdword = *(rom + ((address^S8) & 0x03FFFFFF)); +} + +void read_romh(void) +{ + *rdword = *((unsigned short *)(rom + ((address^S16) & 0x03FFFFFF))); +} + +void read_romd(void) +{ + *rdword = ((unsigned long long)(*((unsigned int *)(rom+(address&0x03FFFFFF))))<<32)| + *((unsigned int *)(rom + ((address+4)&0x03FFFFFF))); +} + +void write_rom(void) +{ + lastwrite = word; +} + +void read_pif(void) +{ + if ((*address_low > 0x7FF) || (*address_low < 0x7C0)) + { + DebugMessage(M64MSG_ERROR, "reading a word in PIF at invalid address 0x%x", address); + *rdword = 0; + return; + } + + *rdword = sl(*((unsigned int *)(PIF_RAMb + (address & 0x7FF) - 0x7C0))); +} + +void read_pifb(void) +{ + if ((*address_low > 0x7FF) || (*address_low < 0x7C0)) + { + DebugMessage(M64MSG_ERROR, "reading a byte in PIF at invalid address 0x%x", address); + *rdword = 0; + return; + } + + *rdword = *(PIF_RAMb + ((address & 0x7FF) - 0x7C0)); +} + +void read_pifh(void) +{ + if ((*address_low > 0x7FF) || (*address_low < 0x7C0)) + { + DebugMessage(M64MSG_ERROR, "reading a hword in PIF at invalid address 0x%x", address); + *rdword = 0; + return; + } + + *rdword = (*(PIF_RAMb + ((address & 0x7FF) - 0x7C0)) << 8) | + *(PIF_RAMb + (((address+1) & 0x7FF) - 0x7C0)); +} + +void read_pifd(void) +{ + if ((*address_low > 0x7FF) || (*address_low < 0x7C0)) + { + DebugMessage(M64MSG_ERROR, "reading a double word in PIF in invalid address 0x%x", address); + *rdword = 0; + return; + } + + *rdword = ((unsigned long long)sl(*((unsigned int *)(PIF_RAMb + (address & 0x7FF) - 0x7C0))) << 32)| + sl(*((unsigned int *)(PIF_RAMb + ((address+4) & 0x7FF) - 0x7C0))); +} + +void write_pif(void) +{ + if ((*address_low > 0x7FF) || (*address_low < 0x7C0)) + { + DebugMessage(M64MSG_ERROR, "writing a word in PIF at invalid address 0x%x", address); + return; + } + + *((unsigned int *)(PIF_RAMb + (address & 0x7FF) - 0x7C0)) = sl(word); + if ((address & 0x7FF) == 0x7FC) + { + if (PIF_RAMb[0x3F] == 0x08) + { + PIF_RAMb[0x3F] = 0; + update_count(); + add_interupt_event(SI_INT, /*0x100*/0x900); + } + else + update_pif_write(); + } +} + +void write_pifb(void) +{ + if ((*address_low > 0x7FF) || (*address_low < 0x7C0)) + { + DebugMessage(M64MSG_ERROR, "writing a byte in PIF at invalid address 0x%x", address); + return; + } + + *(PIF_RAMb + (address & 0x7FF) - 0x7C0) = cpu_byte; + if ((address & 0x7FF) == 0x7FF) + { + if (PIF_RAMb[0x3F] == 0x08) + { + PIF_RAMb[0x3F] = 0; + update_count(); + add_interupt_event(SI_INT, /*0x100*/0x900); + } + else + update_pif_write(); + } +} + +void write_pifh(void) +{ + if ((*address_low > 0x7FF) || (*address_low < 0x7C0)) + { + DebugMessage(M64MSG_ERROR, "writing a hword in PIF at invalid address 0x%x", address); + return; + } + + *(PIF_RAMb + (address & 0x7FF) - 0x7C0) = hword >> 8; + *(PIF_RAMb + ((address+1) & 0x7FF) - 0x7C0) = hword & 0xFF; + if ((address & 0x7FF) == 0x7FE) + { + if (PIF_RAMb[0x3F] == 0x08) + { + PIF_RAMb[0x3F] = 0; + update_count(); + add_interupt_event(SI_INT, /*0x100*/0x900); + } + else + update_pif_write(); + } +} + +void write_pifd(void) +{ + if ((*address_low > 0x7FF) || (*address_low < 0x7C0)) + { + DebugMessage(M64MSG_ERROR, "writing a double word in PIF at 0x%x", address); + return; + } + + *((unsigned int *)(PIF_RAMb + (address & 0x7FF) - 0x7C0)) = + sl((unsigned int)(dword >> 32)); + *((unsigned int *)(PIF_RAMb + (address & 0x7FF) - 0x7C0)) = + sl((unsigned int)(dword & 0xFFFFFFFF)); + if ((address & 0x7FF) == 0x7F8) + { + if (PIF_RAMb[0x3F] == 0x08) + { + PIF_RAMb[0x3F] = 0; + update_count(); + add_interupt_event(SI_INT, /*0x100*/0x900); + } + else + update_pif_write(); + } +} + +unsigned int *fast_mem_access(unsigned int address) +{ + /* This code is performance critical, specially on pure interpreter mode. + * Removing error checking saves some time, but the emulator may crash. */ + if (address < 0x80000000 || address >= 0xc0000000) + address = virtual_to_physical_address(address, 2); + + if ((address & 0x1FFFFFFF) >= 0x10000000) + return (unsigned int *)rom + ((address & 0x1FFFFFFF) - 0x10000000)/4; + else if ((address & 0x1FFFFFFF) < 0x800000) + return (unsigned int *)rdram + (address & 0x1FFFFFFF)/4; + else if (address >= 0xa4000000 && address <= 0xa4001000) + return (unsigned int *)SP_DMEM + (address & 0xFFF)/4; + else if ((address >= 0xa4001000 && address <= 0xa4002000)) + return (unsigned int *)SP_IMEM + (address & 0xFFF)/4; + else + return NULL; +} diff --git a/source/mupen64plus-core/src/memory/memory.h b/source/mupen64plus-core/src/memory/memory.h new file mode 100644 index 0000000..2efeada --- /dev/null +++ b/source/mupen64plus-core/src/memory/memory.h @@ -0,0 +1,413 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - memory.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef MEMORY_H +#define MEMORY_H + +#include "osal/preproc.h" + +int init_memory(int DoByteSwap); +void free_memory(void); +#define read_word_in_memory() readmem[address>>16]() +#define read_byte_in_memory() readmemb[address>>16]() +#define read_hword_in_memory() readmemh[address>>16]() +#define read_dword_in_memory() readmemd[address>>16]() +#define write_word_in_memory() writemem[address>>16]() +#define write_byte_in_memory() writememb[address >>16]() +#define write_hword_in_memory() writememh[address >>16]() +#define write_dword_in_memory() writememd[address >>16]() +extern unsigned int SP_DMEM[0x1000/4*2]; +extern unsigned char *SP_DMEMb; +extern unsigned int *SP_IMEM; +extern unsigned char *SP_IMEMb; +extern unsigned int PIF_RAM[0x40/4]; +extern unsigned char *PIF_RAMb; + +extern ALIGN(16, unsigned int rdram[0x800000/4]); + +extern unsigned int address, word; +extern unsigned char cpu_byte; +extern unsigned short hword; +extern unsigned long long dword, *rdword; + +extern void (*readmem[0x10000])(void); +extern void (*readmemb[0x10000])(void); +extern void (*readmemh[0x10000])(void); +extern void (*readmemd[0x10000])(void); +extern void (*writemem[0x10000])(void); +extern void (*writememb[0x10000])(void); +extern void (*writememh[0x10000])(void); +extern void (*writememd[0x10000])(void); + +extern unsigned int *readrdramreg[0x10000]; +extern unsigned int *readrspreg[0x10000]; +extern unsigned int *readrsp[0x10000]; +extern unsigned int *readmi[0x10000]; +extern unsigned int *readvi[0x10000]; +extern unsigned int *readai[0x10000]; +extern unsigned int *readpi[0x10000]; +extern unsigned int *readri[0x10000]; +extern unsigned int *readsi[0x10000]; +extern unsigned int *readdp[0x10000]; +extern unsigned int *readdps[0x10000]; + +typedef struct _RDRAM_register +{ + unsigned int rdram_config; + unsigned int rdram_device_id; + unsigned int rdram_delay; + unsigned int rdram_mode; + unsigned int rdram_ref_interval; + unsigned int rdram_ref_row; + unsigned int rdram_ras_interval; + unsigned int rdram_min_interval; + unsigned int rdram_addr_select; + unsigned int rdram_device_manuf; +} RDRAM_register; + +typedef struct _SP_register +{ + unsigned int sp_mem_addr_reg; + unsigned int sp_dram_addr_reg; + unsigned int sp_rd_len_reg; + unsigned int sp_wr_len_reg; + unsigned int w_sp_status_reg; + unsigned int sp_status_reg; + unsigned int sp_dma_full_reg; + unsigned int sp_dma_busy_reg; + unsigned int sp_semaphore_reg; +} SP_register; + +typedef struct _RSP_register +{ + unsigned int rsp_pc; + unsigned int rsp_ibist; +} RSP_register; + +typedef struct _DPC_register +{ + unsigned int dpc_start; + unsigned int dpc_end; + unsigned int dpc_current; + unsigned int w_dpc_status; + unsigned int dpc_status; + unsigned int dpc_clock; + unsigned int dpc_bufbusy; + unsigned int dpc_pipebusy; + unsigned int dpc_tmem; +} DPC_register; + +typedef struct _DPS_register +{ + unsigned int dps_tbist; + unsigned int dps_test_mode; + unsigned int dps_buftest_addr; + unsigned int dps_buftest_data; +} DPS_register; + +typedef struct _mips_register +{ + unsigned int w_mi_init_mode_reg; + unsigned int mi_init_mode_reg; + unsigned int mi_version_reg; + unsigned int mi_intr_reg; + unsigned int mi_intr_mask_reg; + unsigned int w_mi_intr_mask_reg; +} mips_register; + +typedef struct _VI_register +{ + unsigned int vi_status; + unsigned int vi_origin; + unsigned int vi_width; + unsigned int vi_v_intr; + unsigned int vi_current; + unsigned int vi_burst; + unsigned int vi_v_sync; + unsigned int vi_h_sync; + unsigned int vi_leap; + unsigned int vi_h_start; + unsigned int vi_v_start; + unsigned int vi_v_burst; + unsigned int vi_x_scale; + unsigned int vi_y_scale; + unsigned int vi_delay; +} VI_register; + +typedef struct _AI_register +{ + unsigned int ai_dram_addr; + unsigned int ai_len; + unsigned int ai_control; + unsigned int ai_status; + unsigned int ai_dacrate; + unsigned int ai_bitrate; + unsigned int next_delay; + unsigned int next_len; + unsigned int current_delay; + unsigned int current_len; +} AI_register; + +typedef struct _PI_register +{ + unsigned int pi_dram_addr_reg; + unsigned int pi_cart_addr_reg; + unsigned int pi_rd_len_reg; + unsigned int pi_wr_len_reg; + unsigned int read_pi_status_reg; + unsigned int pi_bsd_dom1_lat_reg; + unsigned int pi_bsd_dom1_pwd_reg; + unsigned int pi_bsd_dom1_pgs_reg; + unsigned int pi_bsd_dom1_rls_reg; + unsigned int pi_bsd_dom2_lat_reg; + unsigned int pi_bsd_dom2_pwd_reg; + unsigned int pi_bsd_dom2_pgs_reg; + unsigned int pi_bsd_dom2_rls_reg; +} PI_register; + +typedef struct _RI_register +{ + unsigned int ri_mode; + unsigned int ri_config; + unsigned int ri_current_load; + unsigned int ri_select; + unsigned int ri_refresh; + unsigned int ri_latency; + unsigned int ri_error; + unsigned int ri_werror; +} RI_register; + +typedef struct _SI_register +{ + unsigned int si_dram_addr; + unsigned int si_pif_addr_rd64b; + unsigned int si_pif_addr_wr64b; + unsigned int si_stat; +} SI_register; + +extern RDRAM_register rdram_register; +extern PI_register pi_register; +extern mips_register MI_register; +extern SP_register sp_register; +extern SI_register si_register; +extern VI_register vi_register; +extern RSP_register rsp_register; +extern RI_register ri_register; +extern AI_register ai_register; +extern DPC_register dpc_register; +extern DPS_register dps_register; + +extern unsigned char *rdramb; + +#ifndef M64P_BIG_ENDIAN +#define sl(mot) \ +( \ +((mot & 0x000000FF) << 24) | \ +((mot & 0x0000FF00) << 8) | \ +((mot & 0x00FF0000) >> 8) | \ +((mot & 0xFF000000) >> 24) \ +) + +#define S8 3 +#define S16 2 +#define Sh16 1 + +#else + +#define sl(mot) mot +#define S8 0 +#define S16 0 +#define Sh16 0 + +#endif + +void read_nothing(void); +void read_nothingh(void); +void read_nothingb(void); +void read_nothingd(void); +void read_nomem(void); +void read_nomemb(void); +void read_nomemh(void); +void read_nomemd(void); +void read_rdram(void); +void read_rdramb(void); +void read_rdramh(void); +void read_rdramd(void); +void read_rdramFB(void); +void read_rdramFBb(void); +void read_rdramFBh(void); +void read_rdramFBd(void); +void read_rdramreg(void); +void read_rdramregb(void); +void read_rdramregh(void); +void read_rdramregd(void); +void read_rsp_mem(void); +void read_rsp_memb(void); +void read_rsp_memh(void); +void read_rsp_memd(void); +void read_rsp_reg(void); +void read_rsp_regb(void); +void read_rsp_regh(void); +void read_rsp_regd(void); +void read_rsp(void); +void read_rspb(void); +void read_rsph(void); +void read_rspd(void); +void read_dp(void); +void read_dpb(void); +void read_dph(void); +void read_dpd(void); +void read_dps(void); +void read_dpsb(void); +void read_dpsh(void); +void read_dpsd(void); +void read_mi(void); +void read_mib(void); +void read_mih(void); +void read_mid(void); +void read_vi(void); +void read_vib(void); +void read_vih(void); +void read_vid(void); +void read_ai(void); +void read_aib(void); +void read_aih(void); +void read_aid(void); +void read_pi(void); +void read_pib(void); +void read_pih(void); +void read_pid(void); +void read_ri(void); +void read_rib(void); +void read_rih(void); +void read_rid(void); +void read_si(void); +void read_sib(void); +void read_sih(void); +void read_sid(void); +void read_flashram_status(void); +void read_flashram_statusb(void); +void read_flashram_statush(void); +void read_flashram_statusd(void); +void read_rom(void); +void read_romb(void); +void read_romh(void); +void read_romd(void); +void read_pif(void); +void read_pifb(void); +void read_pifh(void); +void read_pifd(void); + +void write_nothing(void); +void write_nothingb(void); +void write_nothingh(void); +void write_nothingd(void); +void write_nomem(void); +void write_nomemb(void); +void write_nomemd(void); +void write_nomemh(void); +void write_rdram(void); +void write_rdramb(void); +void write_rdramh(void); +void write_rdramd(void); +void write_rdramFB(void); +void write_rdramFBb(void); +void write_rdramFBh(void); +void write_rdramFBd(void); +void write_rdramreg(void); +void write_rdramregb(void); +void write_rdramregh(void); +void write_rdramregd(void); +void write_rsp_mem(void); +void write_rsp_memb(void); +void write_rsp_memh(void); +void write_rsp_memd(void); +void write_rsp_reg(void); +void write_rsp_regb(void); +void write_rsp_regh(void); +void write_rsp_regd(void); +void write_rsp(void); +void write_rspb(void); +void write_rsph(void); +void write_rspd(void); +void write_dp(void); +void write_dpb(void); +void write_dph(void); +void write_dpd(void); +void write_dps(void); +void write_dpsb(void); +void write_dpsh(void); +void write_dpsd(void); +void write_mi(void); +void write_mib(void); +void write_mih(void); +void write_mid(void); +void write_vi(void); +void write_vib(void); +void write_vih(void); +void write_vid(void); +void write_ai(void); +void write_aib(void); +void write_aih(void); +void write_aid(void); +void write_pi(void); +void write_pib(void); +void write_pih(void); +void write_pid(void); +void write_ri(void); +void write_rib(void); +void write_rih(void); +void write_rid(void); +void write_si(void); +void write_sib(void); +void write_sih(void); +void write_sid(void); +void write_flashram_dummy(void); +void write_flashram_dummyb(void); +void write_flashram_dummyh(void); +void write_flashram_dummyd(void); +void write_flashram_command(void); +void write_flashram_commandb(void); +void write_flashram_commandh(void); +void write_flashram_commandd(void); +void write_rom(void); +void write_pif(void); +void write_pifb(void); +void write_pifh(void); +void write_pifd(void); + +void make_w_sp_status_reg(void); +void make_w_dpc_status(void); +void make_w_mi_init_mode_reg(void); +void update_MI_intr_mode_reg(void); +void update_MI_init_mask_reg(void); +void make_w_mi_intr_mask_reg(void); +void update_ai_dacrate(unsigned int word); +void update_vi_status(unsigned int word); +void update_vi_width(unsigned int word); + +/* Returns a pointer to a block of contiguous memory + * Can access RDRAM, SP_DMEM, SP_IMEM and ROM, using TLB if necessary + * Useful for getting fast access to a zone with executable code. */ +unsigned int *fast_mem_access(unsigned int address); + +#endif + diff --git a/source/mupen64plus-core/src/memory/n64_cic_nus_6105.c b/source/mupen64plus-core/src/memory/n64_cic_nus_6105.c new file mode 100644 index 0000000..0580669 --- /dev/null +++ b/source/mupen64plus-core/src/memory/n64_cic_nus_6105.c @@ -0,0 +1,119 @@ +/* + * Copyright 2011 X-Scale. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY X-Scale ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL X-Scale OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, + * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are + * those of the authors and should not be interpreted as representing official + * policies, either expressed or implied, of X-Scale. + * + * This software provides an algorithm that emulates the protection scheme of + * N64 PIF/CIC-NUS-6105, by determining the proper response to each challenge. + * It was synthesized after a careful, exhaustive and detailed analysis of the + * challenge/response pairs stored in the 'pif2.dat' file from Project 64. + * These challenge/response pairs were the only resource used during this + * project. There was no kind of physical access to N64 hardware. + * + * This project would have never been possible without the contribuitions of + * the following individuals and organizations: + * + * - Oman: For being at the right place at the right time and being brave + * enough to pay a personal price so we could understand in a much deeper + * way how this magical console really works. We owe you so much. + * + * - Jovis: For all the positive energy and impressive hacking spirit that you + * shared with the N64 community. You were absolutely instrumental in + * several key events that shaped the N64 community in the last 14 years. + * Even if you're not physically with us anymore, your heritage, your + * knowledge and your attitude will never be forgotten. + * + * 'The candle that burns twice as bright burns half as long.' + * + * - LaC: For the endless contributions that you've given to the N64 community + * since the early days, when N64 was the next big thing. I've always + * admired the deep knowledge that you've gathered about the most little + * hardware details. Recently, you challanged us to find a small and + * concise algorithm that would emulate the behaviour of CIC-NUS-6105 + * challenge/response protection scheme and here is the final result. + * LaC, Oman and Jovis were definitly the dream team of N64 reversing in + * the late 90's. Without your contributions, we would be much poorer. + * + * - marshall: For keeping the N64 scene alive during the last decade, when + * most people lost interest and moved along to different projects. You + * are the force that has been keeping us all together in the later + * years. When almost nobody cared about N64 anymore, you were always + * there, spreading the word, developing in the console, and lately, + * making impressive advances on the hardware side. I wish the best + * success to your new 64drive project. + * + * - hcs: For your contributions to the better understanding of the inner + * workings of the Reality Co-Processor (RCP). Your skills have impressed + * me for a long time now. And without your precious help by sharing your + * kownledge, I would have never understood the immense importance of + * Oman, Jovis and LaC achievements. Thank you ! + * + * - Azimer & Tooie: For sharing with the N64 community your findings about the + * challenge/response pair used in 'Jet Force Gemini' and the 267 + * challenge/response pairs used in 'Banjo Tooie', all stored in the + * 'pif2.dat' file of Project 64. They were instrumental to the final + * success of this endeavour. + * + * - Silicon Graphics, Inc. (SGI): For creating MIPS R4000, MIPS R4300 and + * Reality Co-Processor (RCP). You were the ultimate dream creator during + * the late 80's and early 90's. A very special word of gratitude goes to + * the two teams that during those years created RCP and MIPS R4300. They + * were technological breakthroughs back then. + * + * On a personal note, I would like to show my deepest gratitude to _Bijou_, + * for being always a source of endless hope and inspiration. + * + * -= X-Scale =- (#n64dev@EFnet) + */ + +#include "n64_cic_nus_6105.h" + +void n64_cic_nus_6105(char chl[], char rsp[], int len) +{ + static char lut0[0x10] = { + 0x4, 0x7, 0xA, 0x7, 0xE, 0x5, 0xE, 0x1, + 0xC, 0xF, 0x8, 0xF, 0x6, 0x3, 0x6, 0x9 + }; + static char lut1[0x10] = { + 0x4, 0x1, 0xA, 0x7, 0xE, 0x5, 0xE, 0x1, + 0xC, 0x9, 0x8, 0x5, 0x6, 0x3, 0xC, 0x9 + }; + char key, *lut; + int i, sgn, mag, mod; + + for (key = 0xB, lut = lut0, i = 0; i < len; i++) { + rsp[i] = (key + 5 * chl[i]) & 0xF; + key = lut[(int) rsp[i]]; + sgn = (rsp[i] >> 3) & 0x1; + mag = ((sgn == 1) ? ~rsp[i] : rsp[i]) & 0x7; + mod = (mag % 3 == 1) ? sgn : 1 - sgn; + if (lut == lut1 && (rsp[i] == 0x1 || rsp[i] == 0x9)) + mod = 1; + if (lut == lut1 && (rsp[i] == 0xB || rsp[i] == 0xE)) + mod = 0; + lut = (mod == 1) ? lut1 : lut0; + } +} + diff --git a/source/mupen64plus-core/src/memory/n64_cic_nus_6105.h b/source/mupen64plus-core/src/memory/n64_cic_nus_6105.h new file mode 100644 index 0000000..0185d5e --- /dev/null +++ b/source/mupen64plus-core/src/memory/n64_cic_nus_6105.h @@ -0,0 +1,98 @@ +/* + * Copyright 2011 X-Scale. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY X-Scale ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL X-Scale OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, + * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, + * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are + * those of the authors and should not be interpreted as representing official + * policies, either expressed or implied, of X-Scale. + * + * This software provides an algorithm that emulates the protection scheme of + * N64 PIF/CIC-NUS-6105, by determining the proper response to each challenge. + * It was synthesized after a careful, exhaustive and detailed analysis of the + * challenge/response pairs stored in the 'pif2.dat' file from Project 64. + * These challenge/response pairs were the only resource used during this + * project. There was no kind of physical access to N64 hardware. + * + * This project would have never been possible without the contribuitions of + * the following individuals and organizations: + * + * - Oman: For being at the right place at the right time and being brave + * enough to pay a personal price so we could understand in a much deeper + * way how this magical console really works. We owe you so much. + * + * - Jovis: For all the positive energy and impressive hacking spirit that you + * shared with the N64 community. You were absolutely instrumental in + * several key events that shaped the N64 community in the last 14 years. + * Even if you're not physically with us anymore, your heritage, your + * knowledge and your attitude will never be forgotten. + * + * 'The candle that burns twice as bright burns half as long.' + * + * - LaC: For the endless contributions that you've given to the N64 community + * since the early days, when N64 was the next big thing. I've always + * admired the deep knowledge that you've gathered about the most little + * hardware details. Recently, you challanged us to find a small and + * concise algorithm that would emulate the behaviour of CIC-NUS-6105 + * challenge/response protection scheme and here is the final result. + * LaC, Oman and Jovis were definitly the dream team of N64 reversing in + * the late 90's. Without your contributions, we would be much poorer. + * + * - marshall: For keeping the N64 scene alive during the last decade, when + * most people lost interest and moved along to different projects. You + * are the force that has been keeping us all together in the later + * years. When almost nobody cared about N64 anymore, you were always + * there, spreading the word, developing in the console, and lately, + * making impressive advances on the hardware side. I wish the best + * success to your new 64drive project. + * + * - hcs: For your contributions to the better understanding of the inner + * workings of the Reality Co-Processor (RCP). Your skills have impressed + * me for a long time now. And without your precious help by sharing your + * kownledge, I would have never understood the immense importance of + * Oman, Jovis and LaC achievements. Thank you ! + * + * - Azimer & Tooie: For sharing with the N64 community your findings about the + * challenge/response pair used in 'Jet Force Gemini' and the 267 + * challenge/response pairs used in 'Banjo Tooie', all stored in the + * 'pif2.dat' file of Project 64. They were instrumental to the final + * success of this endeavour. + * + * - Silicon Graphics, Inc. (SGI): For creating MIPS R4000, MIPS R4300 and + * Reality Co-Processor (RCP). You were the ultimate dream creator during + * the late 80's and early 90's. A very special word of gratitude goes to + * the two teams that during those years created RCP and MIPS R4300. They + * were technological breakthroughs back then. + * + * On a personal note, I would like to show my deepest gratitude to _Bijou_, + * for being always a source of endless hope and inspiration. + * + * -= X-Scale =- (#n64dev@EFnet) + */ + +#ifndef N64_CIC_NUS_6105_H +#define N64_CIC_NUS_6105_H + +#define CHL_LEN 0x20 + +void n64_cic_nus_6105(char chl[], char rsp[], int len); + +#endif /* N64_CIC_NUS_6105_H */ diff --git a/source/mupen64plus-core/src/memory/pif.c b/source/mupen64plus-core/src/memory/pif.c new file mode 100644 index 0000000..b20c4e7 --- /dev/null +++ b/source/mupen64plus-core/src/memory/pif.c @@ -0,0 +1,592 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - pif.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include +#include + +#include "memory.h" +#include "pif.h" +#include "n64_cic_nus_6105.h" + +#include "r4300/r4300.h" +#include "r4300/interupt.h" + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/debugger.h" +#include "main/main.h" +#include "main/rom.h" +#include "main/util.h" +#include "plugin/plugin.h" + +static unsigned char eeprom[0x800]; +static unsigned char mempack[4][0x8000]; + +static char *get_eeprom_path(void) +{ + return formatstr("%s%s.eep", get_savesrampath(), ROM_SETTINGS.goodname); +} + +static void eeprom_format(void) +{ + memset(eeprom, 0, sizeof(eeprom)); +} + +static void eeprom_read_file(void) +{ + char *filename = get_eeprom_path(); + + switch (read_from_file(filename, eeprom, sizeof(eeprom))) + { + case file_open_error: + DebugMessage(M64MSG_VERBOSE, "couldn't open eeprom file '%s' for reading", filename); + eeprom_format(); + break; + case file_read_error: + DebugMessage(M64MSG_WARNING, "fread() failed for 2kb eeprom file '%s'", filename); + break; + default: break; + } + + free(filename); +} + +static void eeprom_write_file(void) +{ + char *filename = get_eeprom_path(); + + switch (write_to_file(filename, eeprom, sizeof(eeprom))) + { + case file_open_error: + DebugMessage(M64MSG_WARNING, "couldn't open eeprom file '%s' for writing", filename); + break; + case file_write_error: + DebugMessage(M64MSG_WARNING, "fwrite() failed for 2kb eeprom file '%s'", filename); + break; + default: break; + } + + free(filename); +} + +static char *get_mempack_path(void) +{ + return formatstr("%s%s.mpk", get_savesrampath(), ROM_SETTINGS.goodname); +} + +static void mempack_format(void) +{ + unsigned char init[] = + { + 0x81,0x01,0x02,0x03, 0x04,0x05,0x06,0x07, 0x08,0x09,0x0a,0x0b, 0x0c,0x0d,0x0e,0x0f, + 0x10,0x11,0x12,0x13, 0x14,0x15,0x16,0x17, 0x18,0x19,0x1a,0x1b, 0x1c,0x1d,0x1e,0x1f, + 0xff,0xff,0xff,0xff, 0x05,0x1a,0x5f,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0x01,0xff, 0x66,0x25,0x99,0xcd, + 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0xff,0xff,0xff,0xff, 0x05,0x1a,0x5f,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0x01,0xff, 0x66,0x25,0x99,0xcd, + 0xff,0xff,0xff,0xff, 0x05,0x1a,0x5f,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0x01,0xff, 0x66,0x25,0x99,0xcd, + 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0xff,0xff,0xff,0xff, 0x05,0x1a,0x5f,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff, 0xff,0xff,0x01,0xff, 0x66,0x25,0x99,0xcd, + 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, + 0x00,0x71,0x00,0x03, 0x00,0x03,0x00,0x03, 0x00,0x03,0x00,0x03, 0x00,0x03,0x00,0x03 + }; + int i,j; + for (i=0; i<4; i++) + { + for (j=0; j<0x8000; j+=2) + { + mempack[i][j] = 0; + mempack[i][j+1] = 0x03; + } + memcpy(mempack[i], init, 272); + } +} + +static void mempack_read_file(void) +{ + char *filename = get_mempack_path(); + + switch (read_from_file(filename, mempack, sizeof(mempack))) + { + case file_open_error: + DebugMessage(M64MSG_VERBOSE, "couldn't open memory pack file '%s' for reading", filename); + mempack_format(); + break; + case file_read_error: + DebugMessage(M64MSG_WARNING, "fread() failed for 128kb mempack file '%s'", filename); + break; + default: break; + } + + free(filename); +} + +static void mempack_write_file(void) +{ + char *filename = get_mempack_path(); + + switch (write_to_file(filename, mempack, sizeof(mempack))) + { + case file_open_error: + DebugMessage(M64MSG_WARNING, "couldn't open memory pack file '%s' for writing", filename); + break; + case file_write_error: + DebugMessage(M64MSG_WARNING, "fwrite() failed for 128kb mempack file '%s'", filename); + break; + default: break; + } + + free(filename); +} + +//#define DEBUG_PIF +#ifdef DEBUG_PIF +void print_pif(void) +{ + int i; + for (i=0; i<(64/8); i++) + DebugMessage(M64MSG_INFO, "%x %x %x %x | %x %x %x %x", + PIF_RAMb[i*8+0], PIF_RAMb[i*8+1],PIF_RAMb[i*8+2], PIF_RAMb[i*8+3], + PIF_RAMb[i*8+4], PIF_RAMb[i*8+5],PIF_RAMb[i*8+6], PIF_RAMb[i*8+7]); +} +#endif + +static unsigned char byte2bcd(int n) +{ + n %= 100; + return ((n / 10) << 4) | (n % 10); +} + +static void EepromCommand(unsigned char *Command) +{ + time_t curtime_time; + struct tm *curtime; + + switch (Command[2]) + { + case 0: // check +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "EepromCommand() check size"); +#endif + if (Command[1] != 3) + { + Command[1] |= 0x40; + if ((Command[1] & 3) > 0) + Command[3] = 0; + if ((Command[1] & 3) > 1) + Command[4] = (ROM_SETTINGS.savetype != EEPROM_16KB) ? 0x80 : 0xc0; + if ((Command[1] & 3) > 2) + Command[5] = 0; + } + else + { + Command[3] = 0; + Command[4] = (ROM_SETTINGS.savetype != EEPROM_16KB) ? 0x80 : 0xc0; + Command[5] = 0; + } + break; + case 4: // read + { +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "EepromCommand() read 8-byte block %i", Command[3]); +#endif + eeprom_read_file(); + memcpy(&Command[4], eeprom + Command[3]*8, 8); + } + break; + case 5: // write + { +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "EepromCommand() write 8-byte block %i", Command[3]); +#endif + eeprom_read_file(); + memcpy(eeprom + Command[3]*8, &Command[4], 8); + eeprom_write_file(); + } + break; + case 6: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "EepromCommand() RTC status query"); +#endif + // RTCstatus query + Command[3] = 0x00; + Command[4] = 0x10; + Command[5] = 0x00; + break; + case 7: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "EepromCommand() read RTC block %i", Command[3]); +#endif + // read RTC block + switch (Command[3]) { // block number + case 0: + Command[4] = 0x00; + Command[5] = 0x02; + Command[12] = 0x00; + break; + case 1: + DebugMessage(M64MSG_ERROR, "RTC command in EepromCommand(): read block %d", Command[2]); + break; + case 2: + time(&curtime_time); + curtime = localtime(&curtime_time); + Command[4] = byte2bcd(curtime->tm_sec); + Command[5] = byte2bcd(curtime->tm_min); + Command[6] = 0x80 + byte2bcd(curtime->tm_hour); + Command[7] = byte2bcd(curtime->tm_mday); + Command[8] = byte2bcd(curtime->tm_wday); + Command[9] = byte2bcd(curtime->tm_mon + 1); + Command[10] = byte2bcd(curtime->tm_year); + Command[11] = byte2bcd(curtime->tm_year / 100); + Command[12] = 0x00; // status + break; + } + break; + case 8: + // write RTC block + DebugMessage(M64MSG_ERROR, "RTC write in EepromCommand(): %d not yet implemented", Command[2]); + break; + default: + DebugMessage(M64MSG_ERROR, "unknown command in EepromCommand(): %x", Command[2]); + } +} + +static unsigned char mempack_crc(unsigned char *data) +{ + int i; + unsigned char CRC = 0; + for (i=0; i<=0x20; i++) + { + int mask; + for (mask = 0x80; mask >= 1; mask >>= 1) + { + int xor_tap = (CRC & 0x80) ? 0x85 : 0x00; + CRC <<= 1; + if (i != 0x20 && (data[i] & mask)) CRC |= 1; + CRC ^= xor_tap; + } + } + return CRC; +} + +static void internal_ReadController(int Control, unsigned char *Command) +{ + switch (Command[2]) + { + case 1: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ReadController() Channel %i Command 1 read buttons", Control); +#endif + if (Controls[Control].Present) + { + BUTTONS Keys; + input.getKeys(Control, &Keys); + *((unsigned int *)(Command + 3)) = Keys.Value; +#ifdef COMPARE_CORE + CoreCompareDataSync(4, Command+3); +#endif + } + break; + case 2: // read controller pack +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ReadController() Channel %i Command 2 read controller pack (in Input plugin)", Control); +#endif + if (Controls[Control].Present) + { + if (Controls[Control].Plugin == PLUGIN_RAW) + if (input.readController) + input.readController(Control, Command); + } + break; + case 3: // write controller pack +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ReadController() Channel %i Command 3 write controller pack (in Input plugin)", Control); +#endif + if (Controls[Control].Present) + { + if (Controls[Control].Plugin == PLUGIN_RAW) + if (input.readController) + input.readController(Control, Command); + } + break; + } +} + +static void internal_ControllerCommand(int Control, unsigned char *Command) +{ + switch (Command[2]) + { + case 0x00: // read status + case 0xFF: // reset + if ((Command[1] & 0x80)) + break; +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ControllerCommand() Channel %i Command %02x check pack present", Control, Command[2]); +#endif + if (Controls[Control].Present) + { + Command[3] = 0x05; + Command[4] = 0x00; + switch (Controls[Control].Plugin) + { + case PLUGIN_MEMPAK: + Command[5] = 1; + break; + case PLUGIN_RAW: + Command[5] = 1; + break; + default: + Command[5] = 0; + break; + } + } + else + Command[1] |= 0x80; + break; + case 0x01: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ControllerCommand() Channel %i Command 1 check controller present", Control); +#endif + if (!Controls[Control].Present) + Command[1] |= 0x80; + break; + case 0x02: // read controller pack + if (Controls[Control].Present) + { + switch (Controls[Control].Plugin) + { + case PLUGIN_MEMPAK: + { + int address = (Command[3] << 8) | Command[4]; +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ControllerCommand() Channel %i Command 2 read mempack address %04x", Control, address); +#endif + if (address == 0x8001) + { + memset(&Command[5], 0, 0x20); + Command[0x25] = mempack_crc(&Command[5]); + } + else + { + address &= 0xFFE0; + if (address <= 0x7FE0) + { + mempack_read_file(); + memcpy(&Command[5], &mempack[Control][address], 0x20); + } + else + { + memset(&Command[5], 0, 0x20); + } + Command[0x25] = mempack_crc(&Command[5]); + } + } + break; + case PLUGIN_RAW: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ControllerCommand() Channel %i Command 2 controllerCommand (in Input plugin)", Control); +#endif + if (input.controllerCommand) + input.controllerCommand(Control, Command); + break; + default: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ControllerCommand() Channel %i Command 2 (no pack plugged in)", Control); +#endif + memset(&Command[5], 0, 0x20); + Command[0x25] = 0; + } + } + else + Command[1] |= 0x80; + break; + case 0x03: // write controller pack + if (Controls[Control].Present) + { + switch (Controls[Control].Plugin) + { + case PLUGIN_MEMPAK: + { + int address = (Command[3] << 8) | Command[4]; +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ControllerCommand() Channel %i Command 3 write mempack address %04x", Control, address); +#endif + if (address == 0x8001) + Command[0x25] = mempack_crc(&Command[5]); + else + { + address &= 0xFFE0; + if (address <= 0x7FE0) + { + mempack_read_file(); + memcpy(&mempack[Control][address], &Command[5], 0x20); + mempack_write_file(); + } + Command[0x25] = mempack_crc(&Command[5]); + } + } + break; + case PLUGIN_RAW: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ControllerCommand() Channel %i Command 3 controllerCommand (in Input plugin)", Control); +#endif + if (input.controllerCommand) + input.controllerCommand(Control, Command); + break; + default: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "internal_ControllerCommand() Channel %i Command 3 (no pack plugged in)", Control); +#endif + Command[0x25] = mempack_crc(&Command[5]); + } + } + else + Command[1] |= 0x80; + break; + } +} + +void update_pif_write(void) +{ + char challenge[30], response[30]; + int i=0, channel=0; + if (PIF_RAMb[0x3F] > 1) + { + switch (PIF_RAMb[0x3F]) + { + case 0x02: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "update_pif_write() pif_ram[0x3f] = 2 - CIC challenge"); +#endif + // format the 'challenge' message into 30 nibbles for X-Scale's CIC code + for (i = 0; i < 15; i++) + { + challenge[i*2] = (PIF_RAMb[48+i] >> 4) & 0x0f; + challenge[i*2+1] = PIF_RAMb[48+i] & 0x0f; + } + // calculate the proper response for the given challenge (X-Scale's algorithm) + n64_cic_nus_6105(challenge, response, CHL_LEN - 2); + // re-format the 'response' into a byte stream + for (i = 0; i < 15; i++) + { + PIF_RAMb[48+i] = (response[i*2] << 4) + response[i*2+1]; + } + // the last byte (2 nibbles) is always 0 + PIF_RAMb[63] = 0; + break; + case 0x08: +#ifdef DEBUG_PIF + DebugMessage(M64MSG_INFO, "update_pif_write() pif_ram[0x3f] = 8"); +#endif + PIF_RAMb[0x3F] = 0; + break; + default: + DebugMessage(M64MSG_ERROR, "error in update_pif_write(): %x", PIF_RAMb[0x3F]); + } + return; + } + while (i<0x40) + { + switch (PIF_RAMb[i]) + { + case 0x00: + channel++; + if (channel > 6) i=0x40; + break; + case 0xFF: + break; + default: + if (!(PIF_RAMb[i] & 0xC0)) + { + if (channel < 4) + { + if (Controls[channel].Present && + Controls[channel].RawData) + input.controllerCommand(channel, &PIF_RAMb[i]); + else + internal_ControllerCommand(channel, &PIF_RAMb[i]); + } + else if (channel == 4) + EepromCommand(&PIF_RAMb[i]); + else + DebugMessage(M64MSG_ERROR, "channel >= 4 in update_pif_write"); + i += PIF_RAMb[i] + (PIF_RAMb[(i+1)] & 0x3F) + 1; + channel++; + } + else + i=0x40; + } + i++; + } + //PIF_RAMb[0x3F] = 0; + input.controllerCommand(-1, NULL); +} + +void update_pif_read(void) +{ + int i=0, channel=0; + while (i<0x40) + { + switch (PIF_RAMb[i]) + { + case 0x00: + channel++; + if (channel > 6) i=0x40; + break; + case 0xFE: + i = 0x40; + break; + case 0xFF: + break; + case 0xB4: + case 0x56: + case 0xB8: + break; + default: + if (!(PIF_RAMb[i] & 0xC0)) + { + if (channel < 4) + { + if (Controls[channel].Present && + Controls[channel].RawData) + input.readController(channel, &PIF_RAMb[i]); + else + internal_ReadController(channel, &PIF_RAMb[i]); + } + i += PIF_RAMb[i] + (PIF_RAMb[(i+1)] & 0x3F) + 1; + channel++; + } + else + i=0x40; + } + i++; + } + input.readController(-1, NULL); +} + diff --git a/source/mupen64plus-core/src/memory/pif.h b/source/mupen64plus-core/src/memory/pif.h new file mode 100644 index 0000000..8306e76 --- /dev/null +++ b/source/mupen64plus-core/src/memory/pif.h @@ -0,0 +1,29 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - pif.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef PIF_H +#define PIF_H + +void update_pif_write(void); +void update_pif_read(void); + +#endif + diff --git a/source/mupen64plus-core/src/memory/tlb.c b/source/mupen64plus-core/src/memory/tlb.c new file mode 100644 index 0000000..c5eaf82 --- /dev/null +++ b/source/mupen64plus-core/src/memory/tlb.c @@ -0,0 +1,135 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - tlb.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "api/m64p_types.h" + +#include "memory.h" + +#include "r4300/r4300.h" +#include "r4300/exception.h" +#include "r4300/macros.h" +#include "main/rom.h" + +unsigned int tlb_LUT_r[0x100000]; +unsigned int tlb_LUT_w[0x100000]; + +void tlb_unmap(tlb *entry) +{ + unsigned int i; + + if (entry->v_even) + { + for (i=entry->start_even; iend_even; i += 0x1000) + tlb_LUT_r[i>>12] = 0; + if (entry->d_even) + for (i=entry->start_even; iend_even; i += 0x1000) + tlb_LUT_w[i>>12] = 0; + } + + if (entry->v_odd) + { + for (i=entry->start_odd; iend_odd; i += 0x1000) + tlb_LUT_r[i>>12] = 0; + if (entry->d_odd) + for (i=entry->start_odd; iend_odd; i += 0x1000) + tlb_LUT_w[i>>12] = 0; + } +} + +void tlb_map(tlb *entry) +{ + unsigned int i; + + if (entry->v_even) + { + if (entry->start_even < entry->end_even && + !(entry->start_even >= 0x80000000 && entry->end_even < 0xC0000000) && + entry->phys_even < 0x20000000) + { + for (i=entry->start_even;iend_even;i+=0x1000) + tlb_LUT_r[i>>12] = 0x80000000 | (entry->phys_even + (i - entry->start_even) + 0xFFF); + if (entry->d_even) + for (i=entry->start_even;iend_even;i+=0x1000) + tlb_LUT_w[i>>12] = 0x80000000 | (entry->phys_even + (i - entry->start_even) + 0xFFF); + } + } + + if (entry->v_odd) + { + if (entry->start_odd < entry->end_odd && + !(entry->start_odd >= 0x80000000 && entry->end_odd < 0xC0000000) && + entry->phys_odd < 0x20000000) + { + for (i=entry->start_odd;iend_odd;i+=0x1000) + tlb_LUT_r[i>>12] = 0x80000000 | (entry->phys_odd + (i - entry->start_odd) + 0xFFF); + if (entry->d_odd) + for (i=entry->start_odd;iend_odd;i+=0x1000) + tlb_LUT_w[i>>12] = 0x80000000 | (entry->phys_odd + (i - entry->start_odd) + 0xFFF); + } + } +} + +unsigned int virtual_to_physical_address(unsigned int addresse, int w) +{ + if (addresse >= 0x7f000000 && addresse < 0x80000000 && isGoldeneyeRom) + { + /************************************************** + GoldenEye 007 hack allows for use of TLB. + Recoded by okaygo to support all US, J, and E ROMS. + **************************************************/ + switch (ROM_HEADER.Country_code & 0xFF) + { + case 0x45: + // U + return 0xb0034b30 + (addresse & 0xFFFFFF); + break; + case 0x4A: + // J + return 0xb0034b70 + (addresse & 0xFFFFFF); + break; + case 0x50: + // E + return 0xb00329f0 + (addresse & 0xFFFFFF); + break; + default: + // UNKNOWN COUNTRY CODE FOR GOLDENEYE USING AMERICAN VERSION HACK + return 0xb0034b30 + (addresse & 0xFFFFFF); + break; + } + } + if (w == 1) + { + if (tlb_LUT_w[addresse>>12]) + return (tlb_LUT_w[addresse>>12]&0xFFFFF000)|(addresse&0xFFF); + } + else + { + if (tlb_LUT_r[addresse>>12]) + return (tlb_LUT_r[addresse>>12]&0xFFFFF000)|(addresse&0xFFF); + } + //printf("tlb exception !!! @ %x, %x, add:%x\n", addresse, w, PC->addr); + //getchar(); + TLB_refill_exception(addresse,w); + //return 0x80000000; + return 0x00000000; +} diff --git a/source/mupen64plus-core/src/memory/tlb.h b/source/mupen64plus-core/src/memory/tlb.h new file mode 100644 index 0000000..23fc816 --- /dev/null +++ b/source/mupen64plus-core/src/memory/tlb.h @@ -0,0 +1,57 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - tlb.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef TLB_H +#define TLB_H + +typedef struct _tlb +{ + short mask; + int vpn2; + char g; + unsigned char asid; + int pfn_even; + char c_even; + char d_even; + char v_even; + int pfn_odd; + char c_odd; + char d_odd; + char v_odd; + char r; + //int check_parity_mask; + + unsigned int start_even; + unsigned int end_even; + unsigned int phys_even; + unsigned int start_odd; + unsigned int end_odd; + unsigned int phys_odd; +} tlb; + +extern unsigned int tlb_LUT_r[0x100000]; +extern unsigned int tlb_LUT_w[0x100000]; +void tlb_unmap(tlb *entry); +void tlb_map(tlb *entry); +unsigned int virtual_to_physical_address(unsigned int addresse, int w); + +#endif + diff --git a/source/mupen64plus-core/src/osal/dynamiclib.h b/source/mupen64plus-core/src/osal/dynamiclib.h new file mode 100644 index 0000000..e767b86 --- /dev/null +++ b/source/mupen64plus-core/src/osal/dynamiclib.h @@ -0,0 +1,30 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - osal/dynamiclib.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#if !defined(OSAL_DYNAMICLIB_H) +#define OSAL_DYNAMICLIB_H + +#include "api/m64p_types.h" + +void * osal_dynlib_getproc(m64p_dynlib_handle LibHandle, const char *pccProcedureName); + +#endif /* #define OSAL_DYNAMICLIB_H */ + diff --git a/source/mupen64plus-core/src/osal/dynamiclib_unix.c b/source/mupen64plus-core/src/osal/dynamiclib_unix.c new file mode 100644 index 0000000..05d363d --- /dev/null +++ b/source/mupen64plus-core/src/osal/dynamiclib_unix.c @@ -0,0 +1,35 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - osal/dynamiclib_unix.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "dynamiclib.h" + +void * osal_dynlib_getproc(m64p_dynlib_handle LibHandle, const char *pccProcedureName) +{ + if (pccProcedureName == NULL) + return NULL; + + return dlsym(LibHandle, pccProcedureName); +} diff --git a/source/mupen64plus-core/src/osal/dynamiclib_win32.c b/source/mupen64plus-core/src/osal/dynamiclib_win32.c new file mode 100644 index 0000000..400ca4a --- /dev/null +++ b/source/mupen64plus-core/src/osal/dynamiclib_win32.c @@ -0,0 +1,35 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-ui-console - osal_dynamiclib_win32.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include + +#include "api/m64p_types.h" +#include "dynamiclib.h" + +void * osal_dynlib_getproc(m64p_dynlib_handle LibHandle, const char *pccProcedureName) +{ + if (pccProcedureName == NULL) + return NULL; + + return GetProcAddress(LibHandle, pccProcedureName); +} diff --git a/source/mupen64plus-core/src/osal/files.h b/source/mupen64plus-core/src/osal/files.h new file mode 100644 index 0000000..9d6db42 --- /dev/null +++ b/source/mupen64plus-core/src/osal/files.h @@ -0,0 +1,60 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - osal/files.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the declarations for OS-dependent file handling + * functions + */ + +#if !defined (OSAL_FILES_H) +#define OSAL_FILES_H + +/* some file-related preprocessor definitions */ +#if defined(WIN32) && !defined(__MINGW32__) + #include // For _unlink() + #define unlink _unlink + + #define OSAL_DIR_SEPARATORS "\\/" + #define PATH_MAX _MAX_PATH +#else /* Not WIN32 */ + #include // for PATH_MAX + #include // for unlink() + + #define OSAL_DIR_SEPARATORS "/" + + /* PATH_MAX only may be defined by limits.h */ + #ifndef PATH_MAX + #define PATH_MAX 4096 + #endif +#endif + +/* Create a directory path recursively. + * Returns zero on success, nonzero on failure. + * Note that, unlike mkdir(), this function succeeds if the path already exists. + */ +extern int osal_mkdirp(const char *dirpath, int mode); + +extern const char * osal_get_shared_filepath(const char *filename, const char *firstsearch, const char *secondsearch); +extern const char * osal_get_user_configpath(void); +extern const char * osal_get_user_datapath(void); +extern const char * osal_get_user_cachepath(void); + +#endif /* OSAL_FILES_H */ + diff --git a/source/mupen64plus-core/src/osal/files_unix.c b/source/mupen64plus-core/src/osal/files_unix.c new file mode 100644 index 0000000..81a661c --- /dev/null +++ b/source/mupen64plus-core/src/osal/files_unix.c @@ -0,0 +1,275 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - osal/files_unix.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the definitions for the unix-specific file handling + * functions + */ + +#include +#include +#include +#include +#include +#include + +#include "files.h" +#include "api/m64p_types.h" +#include "api/callbacks.h" + +#ifdef __APPLE__ +/* OS X code for app bundle handling */ +#include + +// dynamic data path detection onmac +bool macSetBundlePath(char* buffer) +{ + // the following code will enable mupen to find its data when placed in an app bundle on mac OS X. + // returns true if path is set, returns false if path was not set + char path[1024]; + CFBundleRef main_bundle = CFBundleGetMainBundle(); assert(main_bundle); + CFURLRef main_bundle_URL = CFBundleCopyBundleURL(main_bundle); assert(main_bundle_URL); + CFStringRef cf_string_ref = CFURLCopyFileSystemPath( main_bundle_URL, kCFURLPOSIXPathStyle); assert(cf_string_ref); + CFStringGetCString(cf_string_ref, path, 1024, kCFStringEncodingASCII); + CFRelease(main_bundle_URL); + CFRelease(cf_string_ref); + + if (strstr( path, ".app" ) != 0) + { + DebugMessage(M64MSG_VERBOSE, "checking whether we are using an app bundle: yes"); + // executable is inside an app bundle, use app bundle-relative paths + sprintf(buffer, "%s/Contents/Resources/", path); + return true; + } + else + { + DebugMessage(M64MSG_VERBOSE, "checking whether we are using an app bundle: no"); + return false; + } +} +#endif + +/* definitions for system directories to search when looking for shared data files */ +#if defined(SHAREDIR) + #define XSTR(S) STR(S) /* this wacky preprocessor thing is necessary to generate a quote-enclosed */ + #define STR(S) #S /* copy of the SHAREDIR macro, which is defined by the makefile via gcc -DSHAREDIR="..." */ + static const int datasearchdirs = 4; + static const char *datasearchpath[4] = { XSTR(SHAREDIR), "/usr/local/share/mupen64plus", "/usr/share/mupen64plus", "./" }; + #undef STR + #undef XSTR +#else + static const int datasearchdirs = 3; + static const char *datasearchpath[3] = { "/usr/local/share/mupen64plus", "/usr/share/mupen64plus", "./" }; +#endif + +/* local functions */ + +static int get_xdg_dir(char *destpath, const char *envvar, const char *subdir) +{ + struct stat fileinfo; + const char *envpath = getenv(envvar); + + /* error if this environment variable doesn't return a good string */ + if (envpath == NULL || strlen(envpath) < 1) + return 1; + + /* error if path returned by the environemnt variable isn't a valid path to a directory */ + if (stat(envpath, &fileinfo) != 0 || !S_ISDIR(fileinfo.st_mode)) + return 2; + + /* append the given sub-directory to the path given by the environment variable */ + strcpy(destpath, envpath); + if (destpath[strlen(destpath)-1] != '/') + strcat(destpath, "/"); + strcat(destpath, subdir); + + /* try to create the resulting directory tree, or return successfully if it already exists */ + if (osal_mkdirp(destpath, 0700) != 0) + { + DebugMessage(M64MSG_ERROR, "Couldn't create directory: %s", destpath); + return 3; + } + + /* Success */ + return 0; +} + +static int search_dir_file(char *destpath, const char *path, const char *filename) +{ + struct stat fileinfo; + + /* sanity check to start */ + if (destpath == NULL || path == NULL || filename == NULL) + return 1; + + /* build the full filepath */ + strcpy(destpath, path); + if (destpath[strlen(destpath)-1] != '/') + strcat(destpath, "/"); + strcat(destpath, filename); + + /* test for a valid file */ + if (stat(destpath, &fileinfo) != 0) + return 2; + if (!S_ISREG(fileinfo.st_mode)) + return 3; + + /* success - file exists and is a regular file */ + return 0; +} + +/* global functions */ + +int osal_mkdirp(const char *dirpath, int mode) +{ + char *mypath, *currpath; + struct stat fileinfo; + + // Terminate quickly if the path already exists + if (stat(dirpath, &fileinfo) == 0 && S_ISDIR(fileinfo.st_mode)) + return 0; + + // Create partial paths + mypath = currpath = strdup(dirpath); + if (mypath == NULL) + return 1; + + while ((currpath = strpbrk(currpath + 1, OSAL_DIR_SEPARATORS)) != NULL) + { + *currpath = '\0'; + if (stat(mypath, &fileinfo) != 0) + { + if (mkdir(mypath, mode) != 0) + break; + } + else + { + if (!S_ISDIR(fileinfo.st_mode)) + break; + } + *currpath = OSAL_DIR_SEPARATORS[0]; + } + free(mypath); + if (currpath != NULL) + return 1; + + // Create full path + if (stat(dirpath, &fileinfo) != 0 && mkdir(dirpath, mode) != 0) + return 1; + + return 0; +} + +const char * osal_get_shared_filepath(const char *filename, const char *firstsearch, const char *secondsearch) +{ + static char retpath[PATH_MAX]; + int i; + + /* if caller gave us any directories to search, then look there first */ + if (firstsearch != NULL && search_dir_file(retpath, firstsearch, filename) == 0) + return retpath; + if (secondsearch != NULL && search_dir_file(retpath, secondsearch, filename) == 0) + return retpath; + +#ifdef __APPLE__ + /* Special case : OS X bundles */ + static char buf[1024]; + if (macSetBundlePath(buf)) + { + sprintf(retpath, "%s%s", buf, filename); + return retpath; + } +#endif + + /* otherwise check our standard paths */ + for (i = 0; i < datasearchdirs; i++) + { + if (search_dir_file(retpath, datasearchpath[i], filename) == 0) + return retpath; + } + + /* we couldn't find the file */ + return NULL; +} + +const char * osal_get_user_configpath(void) +{ + static char retpath[PATH_MAX]; + int rval; + + /* first, try the XDG_CONFIG_HOME environment variable */ + rval = get_xdg_dir(retpath, "XDG_CONFIG_HOME", "mupen64plus/"); + if (rval == 0) + return retpath; + + /* then try the HOME environment variable */ + rval = get_xdg_dir(retpath, "HOME", ".config/mupen64plus/"); + if (rval == 0) + return retpath; + + /* otherwise we are in trouble */ + if (rval < 3) + DebugMessage(M64MSG_ERROR, "Failed to get configuration directory; $HOME is undefined or invalid."); + return NULL; +} + +const char * osal_get_user_datapath(void) +{ + static char retpath[PATH_MAX]; + int rval; + + /* first, try the XDG_DATA_HOME environment variable */ + rval = get_xdg_dir(retpath, "XDG_DATA_HOME", "mupen64plus/"); + if (rval == 0) + return retpath; + + /* then try the HOME environment variable */ + rval = get_xdg_dir(retpath, "HOME", ".local/share/mupen64plus/"); + if (rval == 0) + return retpath; + + /* otherwise we are in trouble */ + if (rval < 3) + DebugMessage(M64MSG_ERROR, "Failed to get data directory; $HOME is undefined or invalid."); + return NULL; +} + +const char * osal_get_user_cachepath(void) +{ + static char retpath[PATH_MAX]; + int rval; + + /* first, try the XDG_CACHE_HOME environment variable */ + rval = get_xdg_dir(retpath, "XDG_CACHE_HOME", "mupen64plus/"); + if (rval == 0) + return retpath; + + /* then try the HOME environment variable */ + rval = get_xdg_dir(retpath, "HOME", ".cache/mupen64plus/"); + if (rval == 0) + return retpath; + + /* otherwise we are in trouble */ + if (rval < 3) + DebugMessage(M64MSG_ERROR, "Failed to get cache directory; $HOME is undefined or invalid."); + return NULL; +} + + diff --git a/source/mupen64plus-core/src/osal/files_win32.c b/source/mupen64plus-core/src/osal/files_win32.c new file mode 100644 index 0000000..6524b55 --- /dev/null +++ b/source/mupen64plus-core/src/osal/files_win32.c @@ -0,0 +1,206 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - osal/files_win32.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This file contains the definitions for the unix-specific file handling + * functions + */ + +#include +#include +#include +#include +#include +#include +#include + +#include "files.h" +#include "api/m64p_types.h" +#include "api/callbacks.h" + +/* definitions for system directories to search when looking for shared data files */ +#if defined(SHAREDIR) + #define XSTR(S) STR(S) /* this wacky preprocessor thing is necessary to generate a quote-enclosed */ + #define STR(S) #S /* copy of the SHAREDIR macro, which is defined by the makefile via gcc -DSHAREDIR="..." */ + static const int datasearchdirs = 2; + static const char *datasearchpath[2] = { XSTR(SHAREDIR), ".\\" }; + #undef STR + #undef XSTR +#else + static const int datasearchdirs = 1; + static const char *datasearchpath[1] = { ".\\" }; +#endif + +/* local functions */ +static int search_dir_file(char *destpath, const char *path, const char *filename) +{ + struct _stat fileinfo; + + /* sanity check to start */ + if (destpath == NULL || path == NULL || filename == NULL) + return 1; + + /* build the full filepath */ + strcpy(destpath, path); + if (destpath[strlen(destpath)-1] != '\\') + strcat(destpath, "\\"); + strcat(destpath, filename); + + /* test for a valid file */ + if (_stat(destpath, &fileinfo) != 0) + return 2; + if ((fileinfo.st_mode & _S_IFREG) == 0) + return 3; + + /* success - file exists and is a regular file */ + return 0; +} + +/* global functions */ + +int osal_mkdirp(const char *dirpath, int mode) +{ + char *mypath, *currpath, *lastchar; + struct _stat fileinfo; + + // Create a copy of the path, so we can modify it + mypath = currpath = _strdup(dirpath); + if (mypath == NULL) + return 1; + + // if the directory path ends with a separator, remove it + lastchar = mypath + strlen(mypath) - 1; + if (strchr(OSAL_DIR_SEPARATORS, *lastchar) != NULL) + *lastchar = 0; + + // Terminate quickly if the path already exists + if (_stat(mypath, &fileinfo) == 0 && (fileinfo.st_mode & _S_IFDIR)) + goto goodexit; + + while ((currpath = strpbrk(currpath + 1, OSAL_DIR_SEPARATORS)) != NULL) + { + // if slash is right after colon, then we are looking at drive name prefix (C:\) and should + // just skip it, because _stat and _mkdir will both fail for "C:" + if (currpath > mypath && currpath[-1] == ':') + continue; + *currpath = '\0'; + if (_stat(mypath, &fileinfo) != 0) + { + if (_mkdir(mypath) != 0) + goto errorexit; + } + else if (!(fileinfo.st_mode & _S_IFDIR)) + { + goto errorexit; + } + *currpath = OSAL_DIR_SEPARATORS[0]; + } + + // Create full path + if (_mkdir(mypath) != 0) + goto errorexit; + +goodexit: + free(mypath); + return 0; +errorexit: + free(mypath); + return 1; +} + +const char * osal_get_shared_filepath(const char *filename, const char *firstsearch, const char *secondsearch) +{ + static char retpath[_MAX_PATH]; + int i; + + /* if caller gave us any directories to search, then look there first */ + if (firstsearch != NULL && search_dir_file(retpath, firstsearch, filename) == 0) + return retpath; + if (secondsearch != NULL && search_dir_file(retpath, secondsearch, filename) == 0) + return retpath; + + /* otherwise check our standard paths */ + if (search_dir_file(retpath, osal_get_user_configpath(), filename) == 0) + return retpath; + for (i = 0; i < datasearchdirs; i++) + { + if (search_dir_file(retpath, datasearchpath[i], filename) == 0) + return retpath; + } + + /* we couldn't find the file */ + return NULL; +} + +const char * osal_get_user_configpath(void) +{ + static char chHomePath[MAX_PATH]; + LPITEMIDLIST pidl; + LPMALLOC pMalloc; + struct _stat fileinfo; + + // Get item ID list for the path of user's personal directory + HRESULT hr = SHGetSpecialFolderLocation(NULL, CSIDL_APPDATA, &pidl); + // get the path in a char string + SHGetPathFromIDList(pidl, chHomePath); + // do a bunch of crap just to free some memory + hr = SHGetMalloc(&pMalloc); + pMalloc->lpVtbl->Free(pMalloc, pidl); + pMalloc->lpVtbl->Release(pMalloc); + + // tack on 'mupen64plus' + if (chHomePath[strlen(chHomePath)-1] != '\\') + strcat(chHomePath, "\\"); + strcat(chHomePath, "Mupen64Plus"); + + // if this directory doesn't exist, then make it + if (_stat(chHomePath, &fileinfo) == 0) + { + strcat(chHomePath, "\\"); + return chHomePath; + } + else + { + osal_mkdirp(chHomePath, 0); + if (_stat(chHomePath, &fileinfo) == 0) + { + strcat(chHomePath, "\\"); + return chHomePath; + } + } + + /* otherwise we are in trouble */ + DebugMessage(M64MSG_ERROR, "Failed to open configuration directory '%s'.", chHomePath); + return NULL; +} + +const char * osal_get_user_datapath(void) +{ + // in windows, these are all the same + return osal_get_user_configpath(); +} + +const char * osal_get_user_cachepath(void) +{ + // in windows, these are all the same + return osal_get_user_configpath(); +} + + diff --git a/source/mupen64plus-core/src/osal/preproc.h b/source/mupen64plus-core/src/osal/preproc.h new file mode 100644 index 0000000..d6ad2b1 --- /dev/null +++ b/source/mupen64plus-core/src/osal/preproc.h @@ -0,0 +1,57 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus-core - osal/preproc.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* this header file is for system-dependent #defines, #includes, and typedefs */ + +#if !defined (OSAL_PREPROC_H) +#define OSAL_PREPROC_H + +#if defined(WIN32) && !defined(__MINGW32__) + + // macros + #define OSAL_BREAKPOINT_INTERRUPT __asm{ int 3 }; + #define ALIGN(BYTES,DATA) __declspec(align(BYTES)) DATA; + #define osal_inline __inline + + // string functions + #define osal_insensitive_strcmp(x, y) _stricmp(x, y) + #define snprintf _snprintf + #define strdup _strdup + + // for isnan() + #include + #define isnan _isnan + +#else /* Not WIN32 */ + + // macros + #define OSAL_BREAKPOINT_INTERRUPT asm(" int $3; "); + #define ALIGN(BYTES,DATA) DATA __attribute__((aligned(BYTES))); + #define osal_inline inline + + // string functions + #define osal_insensitive_strcmp(x, y) strcasecmp(x, y) + +#endif + + +#endif /* OSAL_PREPROC_H */ + diff --git a/source/mupen64plus-core/src/osd/OGLFT.cpp b/source/mupen64plus-core/src/osd/OGLFT.cpp new file mode 100644 index 0000000..2342772 --- /dev/null +++ b/source/mupen64plus-core/src/osd/OGLFT.cpp @@ -0,0 +1,1291 @@ +/* + * OGLFT: A library for drawing text with OpenGL using the FreeType library + * Copyright (C) 2002 lignum Computing, Inc. + * $Id: OGLFT.cpp,v 1.11 2003/10/01 14:21:18 allen Exp $ + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include +#include +#include +#include "OGLFT.h" + +int wstrlen(const wchar_t * s) +{ + int r = 0; + while (*s++) r++; + return r; +} + +namespace OGLFT +{ + FT_Library ft_library; + bool Init_FT(void) + { + FT_Error error = FT_Init_FreeType(&ft_library); + if(error != 0) std::cerr << "[OGLFT] Could not initialize the FreeType library." << std::endl; + return (error == 0); + } + bool Uninit_FT(void) + { + FT_Error error = FT_Done_FreeType(ft_library); + if(error != 0) std::cerr << "[OGLFT] Could not terminate the FreeType library." << std::endl; + return (error == 0); + } + + // Load a new face + Face::Face (const char* filename, float point_size, FT_UInt resolution) + : point_size_(point_size), resolution_(resolution) + { + valid_ = true; + FT_Face ft_face; + FT_Error error = FT_New_Face(ft_library, filename, 0, &ft_face); + if(error != 0) + { + valid_ = false; + return; + } + + // As of FreeType 2.1: only a UNICODE charmap is automatically activated. + // If no charmap is activated automatically, just use the first one. + if(ft_face->charmap == 0 && ft_face->num_charmaps > 0) FT_Select_Charmap(ft_face, ft_face->charmaps[0]->encoding); + + faces_.push_back(FaceData(ft_face)); + + init(); + } + + // Go with a face that the user has already opened. + Face::Face (FT_Face face, float point_size, FT_UInt resolution) + : point_size_(point_size), resolution_(resolution) + { + valid_ = true; + + // As of FreeType 2.1: only a UNICODE charmap is automatically activated. + // If no charmap is activated automatically, just use the first one. + if(face->charmap == 0 && face->num_charmaps > 0) FT_Select_Charmap(face, face->charmaps[0]->encoding); + + faces_.push_back(FaceData(face, false)); + + init(); + } + + // Standard initialization behavior once the font file is opened. + void Face::init (void) + { + // By default, each glyph is compiled into a display list the first + // time it is encountered + compile_mode_ = COMPILE; + + // By default, all drawing is wrapped with push/pop matrix so that the + // MODELVIEW matrix is not modified. If advance_ is set, then subsequent + // drawings follow from the advance of the last glyph rendered. + advance_ = false; + + // Initialize the default colors + foreground_color_[R] = 0.; foreground_color_[G] = 0.; foreground_color_[B] = 0.; foreground_color_[A] = 1.; + background_color_[R] = 1.; background_color_[G] = 1.; background_color_[B] = 1.; background_color_[A] = 0.; + + // The default positioning of the text is at the origin of the first glyph + horizontal_justification_ = ORIGIN; + vertical_justification_ = BASELINE; + + // By default, strings are rendered in their nominal direction + string_rotation_ = 0; + + // setCharacterRotationReference calls the virtual function clearCaches() + // so it is up to a subclass to set the real default + rotation_reference_glyph_ = 0; + rotation_reference_face_ = 0; + rotation_offset_y_ = 0.; + } + + Face::~Face (void) + { + for(unsigned int i=0; iglyph, &glyph); + if(error != 0) continue; + + FT_BBox ft_bbox; + FT_Glyph_Get_CBox(glyph, ft_glyph_bbox_unscaled, &ft_bbox); + + FT_Done_Glyph(glyph); + + char_bbox = ft_bbox; + char_bbox.advance_ = faces_[f].face_->glyph->advance; + + bbox += char_bbox; + } + + return bbox; + } + + BBox Face::measure (const wchar_t* s) + { + BBox bbox; + int i; + + if(wstrlen(s) > 0) + { + bbox = measure(s[0]); + for(i = 1; i < wstrlen(s); i++) + { + BBox char_bbox = measure(s[i]); + bbox += char_bbox; + } + } + // make sure the origin is at 0,0 + if (bbox.x_min_ != 0) + { + bbox.x_max_ -= bbox.x_min_; + bbox.x_min_ = 0; + } + if (bbox.y_min_ != 0) + { + bbox.y_max_ -= bbox.y_min_; + bbox.y_min_ = 0; + } + return bbox; + } + + BBox Face::measure (const wchar_t* format, double number) + { + return measure(format, number); + } + + BBox Face::measureRaw (const wchar_t* s) + { + BBox bbox; + int i; + + for(i = 0; i < wstrlen(s); i++) + { + BBox char_bbox; + + unsigned int f; + FT_UInt glyph_index = 0; + + for(f=0; fglyph, &glyph); + if(error != 0) continue; + + FT_BBox ft_bbox; + FT_Glyph_Get_CBox(glyph, ft_glyph_bbox_unscaled, &ft_bbox); + + FT_Done_Glyph(glyph); + + char_bbox = ft_bbox; + char_bbox.advance_ = faces_[f].face_->glyph->advance; + + bbox += char_bbox; + } + + return bbox; + } + + // Measure the bounding box as if the (latin1) string were not rotated + BBox Face::measure_nominal (const char* s) + { + if(string_rotation_ == 0.) return measure(s); + + for(unsigned int f=0; fsecond; + + unsigned int f; + FT_UInt glyph_index = 0; + + for(f=0; fsecond; + + unsigned int f; + FT_UInt glyph_index = 0; + + for(f=0; fsecond); + return; + } + + unsigned int f; + FT_UInt glyph_index = 0; + + for(f=0; fsecond); + return; + } + + unsigned int f; + FT_UInt glyph_index = 0; + + for(f=0; fheight > 0) return faces_[0].face_->height / 64.; + else return faces_[0].face_->size->metrics.y_ppem; + } + + BBox Raster::measure (unsigned char c) + { + BBox bbox; + + // For starters, just get the unscaled glyph bounding box + unsigned int f; + FT_UInt glyph_index = 0; + + for(f=0; fglyph, &glyph); + if(error != 0) return bbox; + + FT_BBox ft_bbox; + FT_Glyph_Get_CBox(glyph, ft_glyph_bbox_unscaled, &ft_bbox); + + FT_Done_Glyph(glyph); + + bbox = ft_bbox; + bbox.advance_ = faces_[f].face_->glyph->advance; + + // In order to be accurate regarding the placement of text not + // aligned at the glyph's origin (CENTER/MIDDLE), the bounding box + // of the raster format has to be projected back into the + // view's coordinates + GLint viewport[4]; + GLdouble modelview[16], projection[16]; + + glGetIntegerv(GL_VIEWPORT, viewport); + glGetDoublev(GL_MODELVIEW_MATRIX, modelview); + glGetDoublev(GL_PROJECTION_MATRIX, projection); + + // Well, first we have to get the Origin, since that is the basis + // of the bounding box + GLdouble x0, y0, z0; + gluUnProject(0., 0., 0., modelview, projection, viewport, &x0, &y0, &z0); + + GLdouble x, y, z; + gluUnProject(bbox.x_min_, bbox.y_min_, 0., modelview, projection, viewport, &x, &y, &z); + bbox.x_min_ = (float) (x - x0); + bbox.y_min_ = (float) (y - y0); + + gluUnProject(bbox.x_max_, bbox.y_max_, 0., modelview, projection, viewport, &x, &y, &z); + bbox.x_max_ = (float) (x - x0); + bbox.y_max_ = (float) (y - y0); + + gluUnProject(bbox.advance_.dx_, bbox.advance_.dy_, 0., modelview, projection, viewport, &x, &y, &z); + bbox.advance_.dx_ = (float) (x - x0); + bbox.advance_.dy_ = (float) (y - y0); + + return bbox; + } + + BBox Raster::measure (wchar_t c) + { + BBox bbox; + + // For starters, just get the unscaled glyph bounding box + unsigned int f; + FT_UInt glyph_index = 0; + + for(f=0; fglyph, &glyph); + if(error != 0) return bbox; + + FT_BBox ft_bbox; + FT_Glyph_Get_CBox(glyph, ft_glyph_bbox_unscaled, &ft_bbox); + + FT_Done_Glyph(glyph); + + bbox = ft_bbox; + bbox.advance_ = faces_[f].face_->glyph->advance; + + // In order to be accurate regarding the placement of text not + // aligned at the glyph's origin (CENTER/MIDDLE), the bounding box + // of the raster format has to be projected back into the + // view's coordinates + GLint viewport[4]; + GLdouble modelview[16], projection[16]; + + glGetIntegerv(GL_VIEWPORT, viewport); + glGetDoublev(GL_MODELVIEW_MATRIX, modelview); + glGetDoublev(GL_PROJECTION_MATRIX, projection); + + // Well, first we have to get the Origin, since that is the basis + // of the bounding box + GLdouble x0, y0, z0; + gluUnProject(0., 0., 0., modelview, projection, viewport, &x0, &y0, &z0); + + GLdouble x, y, z; + gluUnProject(bbox.x_min_, bbox.y_min_, 0., modelview, projection, viewport, &x, &y, &z); + bbox.x_min_ = (float) (x - x0); + bbox.y_min_ = (float) (y - y0); + + gluUnProject(bbox.x_max_, bbox.y_max_, 0., modelview, projection, viewport, &x, &y, &z); + bbox.x_max_ = (float) (x - x0); + bbox.y_max_ = (float) (y - y0); + + gluUnProject(bbox.advance_.dx_, bbox.advance_.dy_, 0., modelview, projection, viewport, &x, &y, &z); + bbox.advance_.dx_ = (float) (x - x0); + bbox.advance_.dy_ = (float) (y - y0); + + return bbox; + } + + GLuint Raster::compileGlyph (FT_Face face, FT_UInt glyph_index) + { + GLuint dlist = glGenLists(1); + glNewList(dlist, GL_COMPILE); + + renderGlyph(face, glyph_index); + + glEndList(); + + return dlist; + } + + void Raster::setCharSize (void) + { + FT_Error error; + for(unsigned int i=0; iglyph->bitmap.rows / 2.0f; + } + + void Raster::clearCaches (void) + { + GDLI fgi = glyph_dlists_.begin(); + + for(; fgi != glyph_dlists_.end(); ++fgi) + { + glDeleteLists(fgi->second, 1); + } + + glyph_dlists_.clear(); + } + + Monochrome::Monochrome (const char* filename, float point_size, FT_UInt resolution) + : Raster(filename, point_size, resolution) + { + return; + } + + Monochrome::Monochrome (FT_Face face, float point_size, FT_UInt resolution) + : Raster(face, point_size, resolution) + { + return; + } + + Monochrome::~Monochrome (void) + { + return; + } + + GLubyte* Monochrome::invertBitmap (const FT_Bitmap& bitmap) + { + // In FreeType 2.0.9, the pitch of bitmaps was rounded up to an + // even number. In general, this disagrees with what we had been + // using for OpenGL. + int width = bitmap.width / 8 + ((bitmap.width & 7)> 0 ? 1 : 0); + + GLubyte* inverse = new GLubyte[ bitmap.rows * width ]; + GLubyte* inverse_ptr = inverse; + + for(int r=0; rglyph, &original_glyph); + + if(error != 0) return; + + error = FT_Glyph_Copy(original_glyph, &glyph); + + FT_Done_Glyph(original_glyph); + + if(error != 0) return; + + // If the individual characters are rotated (as distinct from string + // rotation), then apply that extra rotation here. This is equivalent + // to the sequence + // glTranslate(x_center,y_center); + // glRotate(angle); + // glTranslate(-x_center,-y_center); + // which is used for the polygonal styles. The deal with the raster + // styles is that you must retain the advance from the string rotation + // so that the glyphs are laid out properly. So, we make a copy of + // the string rotated glyph, and then rotate that and add back an + // additional offset to (in effect) restore the proper origin and + // advance of the glyph. + + if(character_rotation_z_ != 0.) + { + FT_Matrix rotation_matrix; + FT_Vector sinus; + + FT_Vector_Unit(&sinus, (FT_Angle)(character_rotation_z_ * 0x10000L)); + + rotation_matrix.xx = sinus.x; + rotation_matrix.xy = -sinus.y; + rotation_matrix.yx = sinus.y; + rotation_matrix.yy = sinus.x; + + FT_Vector original_offset, rotation_offset; + + original_offset.x = (face->glyph->metrics.width / 2 + face->glyph->metrics.horiBearingX)/ 64 * 0x10000L; + original_offset.y = (FT_Pos)(rotation_offset_y_ * 0x10000L); + + rotation_offset = original_offset; + + FT_Vector_Rotate(&rotation_offset, (FT_Angle)(character_rotation_z_ * 0x10000L)); + + rotation_offset.x = original_offset.x - rotation_offset.x; + rotation_offset.y = original_offset.y - rotation_offset.y; + + rotation_offset.x /= 1024; + rotation_offset.y /= 1024; + + error = FT_Glyph_Transform(glyph, &rotation_matrix, &rotation_offset); + } + + error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_MONO, 0, 1); + + if(error != 0) + { + FT_Done_Glyph(glyph); + return; + } + + FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph) glyph; + + // Evidently, in FreeType2, you can only get "upside-down" bitmaps and + // OpenGL won't invert a bitmap with PixelZoom, so we have to invert the + // glyph's bitmap ourselves. + + GLubyte* inverted_bitmap = invertBitmap(bitmap_glyph->bitmap); + + glBitmap(bitmap_glyph->bitmap.width, bitmap_glyph->bitmap.rows, + (GLfloat) -bitmap_glyph->left, + (GLfloat) (bitmap_glyph->bitmap.rows - bitmap_glyph->top), + face->glyph->advance.x / 64.0f, + face->glyph->advance.y / 64.0f, + inverted_bitmap); + + FT_Done_Glyph(glyph); + + delete[] inverted_bitmap; + } + +} // close OGLFT namespace + diff --git a/source/mupen64plus-core/src/osd/OGLFT.h b/source/mupen64plus-core/src/osd/OGLFT.h new file mode 100644 index 0000000..75f8e4d --- /dev/null +++ b/source/mupen64plus-core/src/osd/OGLFT.h @@ -0,0 +1,324 @@ +// -*- c++ -*- +/* + * OGLFT: A library for drawing text with OpenGL using the FreeType library + * Copyright (C) 2002 lignum Computing, Inc. + * $Id: OGLFT.h,v 1.15 2003/10/01 14:41:09 allen Exp $ + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef OGLFT_H +#define OGLFT_H + +#include +#include +#include +#include +#include + +#define GL_GLEXT_PROTOTYPES +#ifdef PANDORA +#include +#else +#include +#endif +#if defined(__MACOSX__) +#include +#elif defined(__MACOS__) +#include +#elif defined(PANDORA) +#include +#else +#include +#endif + +#include +#include FT_FREETYPE_H +#include FT_GLYPH_H +#include FT_OUTLINE_H +#include FT_TRIGONOMETRY_H + +namespace OGLFT +{ + enum Coordinates + { + X, Y, Z, W + }; + + enum ColorSpace + { + R, G, B, A + }; + + // global library functions + bool Init_FT(void); + bool Uninit_FT(void); + + struct Advance + { + float dx_; + float dy_; + + Advance ( float dx = 0, float dy = 0 ) : dx_( dx ), dy_( dy ) + { + return; + } + + Advance ( FT_Vector v ) + { + dx_ = (float) (v.x / 64.); + dy_ = (float) (v.y / 64.); + } + + Advance& operator+= ( const FT_Vector v ) + { + dx_ += (float) (v.x / 64.); + dy_ += (float) (v.y / 64.); + return *this; + } + }; + + struct BBox + { + float x_min_; + float y_min_; + float x_max_; + float y_max_; + Advance advance_; + + BBox () : x_min_( 0 ), y_min_( 0 ), x_max_( 0 ), y_max_( 0 ) + { + return; + } + BBox ( FT_BBox ft_bbox ) + { + x_min_ = (float) (ft_bbox.xMin / 64.); + y_min_ = (float) (ft_bbox.yMin / 64.); + x_max_ = (float) (ft_bbox.xMax / 64.); + y_max_ = (float) (ft_bbox.yMax / 64.); + } + BBox& operator*= ( double k ) + { + x_min_ *= (float) k; + y_min_ *= (float) k; + x_max_ *= (float) k; + y_max_ *= (float) k; + advance_.dx_ *= (float) k; + advance_.dy_ *= (float) k; + + return *this; + } + BBox& operator+= ( const BBox& b ) + { + float new_value; + + new_value = b.x_min_ + advance_.dx_; + if ( new_value < x_min_ ) x_min_ = new_value; + new_value = b.y_min_ + advance_.dy_; + if ( new_value < y_min_ ) y_min_ = new_value; + new_value = b.x_max_ + advance_.dx_; + if ( new_value > x_max_ ) x_max_ = new_value; + new_value = b.y_max_ + advance_.dy_; + if ( new_value > y_max_ ) y_max_ = new_value; + + advance_.dx_ += b.advance_.dx_; + advance_.dy_ += b.advance_.dy_; + + return *this; + } + }; + typedef std::vector DisplayLists; + typedef DisplayLists::const_iterator DLCI; + typedef DisplayLists::iterator DLI; + class Face + { + public: + enum HorizontalJustification + { + LEFT, + ORIGIN, + CENTER, + RIGHT + }; + + enum VerticalJustification + { + BOTTOM, + BASELINE, + MIDDLE, + TOP + }; + + enum GlyphCompileMode + { + COMPILE, + IMMEDIATE + }; + + private: + struct FaceData + { + FT_Face face_; + bool free_on_exit_; + FaceData ( FT_Face face, bool free_on_exit = true ) + : face_( face ), free_on_exit_( free_on_exit ) + { + return; + } + }; + + protected: + std::vector< FaceData > faces_; + bool valid_; + enum GlyphCompileMode compile_mode_; + float point_size_; + FT_UInt resolution_; + bool advance_; + GLfloat foreground_color_[4]; + GLfloat background_color_[4]; + enum HorizontalJustification horizontal_justification_; + enum VerticalJustification vertical_justification_; + GLfloat string_rotation_; + FT_UInt rotation_reference_glyph_; + FT_Face rotation_reference_face_; + GLfloat rotation_offset_y_; + typedef std::map< FT_UInt, GLuint > GlyphDLists; + typedef GlyphDLists::const_iterator GDLCI; + typedef GlyphDLists::iterator GDLI; + GlyphDLists glyph_dlists_; + DisplayLists character_display_lists_; + + public: + Face ( const char* filename, float point_size = 12, FT_UInt resolution = 100 ); + Face ( FT_Face face, float point_size = 12, FT_UInt resolution = 100 ); + virtual ~Face ( void ); + bool isValid ( void ) const { return valid_; } + bool addAuxiliaryFace ( const char* filename ); + bool addAuxiliaryFace ( FT_Face face ); + void setCompileMode ( enum GlyphCompileMode compile_mode ) { compile_mode_ = compile_mode; } + enum GlyphCompileMode compileMode ( void ) const { return compile_mode_; } + void setPointSize ( float point_size ); + float pointSize ( void ) { return point_size_; } + void setResolution ( FT_UInt resolution ); + FT_UInt resolution ( void ) { return resolution_; } + void setAdvance ( bool advance ) { advance_ = advance; } + bool advance ( void ) const { return advance_; } + void setForegroundColor ( GLfloat red = 0.0, GLfloat green = 0.0, GLfloat blue = 0.0, GLfloat alpha = 1.0 ); + void setForegroundColor ( const GLfloat foreground_color[4] ); + GLfloat foregroundRed ( void ) const { return foreground_color_[R]; } + GLfloat foregroundGreen ( void ) const { return foreground_color_[G]; } + GLfloat foregroundBlue ( void ) const { return foreground_color_[B]; } + GLfloat foregroundAlpha ( void ) const { return foreground_color_[A]; } + void setBackgroundColor ( GLfloat red = 1.0, GLfloat green = 1.0, GLfloat blue = 1.0, GLfloat alpha = 0.0 ); + void setBackgroundColor ( const GLfloat background_color[4] ); + GLfloat backgroundRed ( void ) const { return background_color_[R]; } + GLfloat backgroundGreen ( void ) const { return background_color_[G]; } + GLfloat backgroundBlue ( void ) const { return background_color_[B]; } + GLfloat backgroundAlpha ( void ) const { return background_color_[A]; } + virtual void setCharacterRotationZ ( GLfloat character_rotation_z ) = 0; + virtual GLfloat characterRotationZ ( void ) const = 0; + void setCharacterRotationReference ( unsigned char c ); + void setStringRotation ( GLfloat string_rotation ); + GLfloat stringRotation ( void ) const { return string_rotation_; } + void setHorizontalJustification ( enum HorizontalJustification horizontal_justification ) + { + horizontal_justification_ = horizontal_justification; + } + enum HorizontalJustification horizontalJustification ( void ) const { return horizontal_justification_; } + void setVerticalJustification ( enum VerticalJustification vertical_justification ) + { + vertical_justification_ = vertical_justification; + } + + enum VerticalJustification verticaljustification ( void ) const { return vertical_justification_; } + void setCharacterDisplayLists ( const DisplayLists& character_display_lists ) { character_display_lists_ = character_display_lists; } + DisplayLists& characterDisplayLists ( void ) { return character_display_lists_; } + virtual double height ( void ) const = 0; + virtual BBox measure ( unsigned char c ) = 0; + virtual BBox measure ( wchar_t c ) = 0; + virtual BBox measure ( const char* s ); + virtual BBox measureRaw ( const char* s ); + virtual BBox measure ( const wchar_t* s ); + virtual BBox measure ( const wchar_t* format, double number ); + virtual BBox measureRaw ( const wchar_t* s ); + GLuint compile ( unsigned char c ); + GLuint compile ( const wchar_t c ); + void draw ( const char* s ); + void draw ( const wchar_t* s ); + void draw ( unsigned char c ); + void draw ( const wchar_t c ); + void draw ( GLfloat x, GLfloat y, unsigned char c ); + void draw ( GLfloat x, GLfloat y, GLfloat z, unsigned char c ); + void draw ( GLfloat x, GLfloat y, wchar_t c ); + void draw ( GLfloat x, GLfloat y, GLfloat z, wchar_t c ); + void draw ( GLfloat x, GLfloat y, const char* s, float *sizebox ); + void draw ( GLfloat x, GLfloat y, GLfloat z, const char* s ); + void draw ( GLfloat x, GLfloat y, const wchar_t* s ); + void draw ( GLfloat x, GLfloat y, GLfloat z, const wchar_t* s ); + int ascender ( void ) { return faces_.front().face_->ascender; } + int descender ( void ) { return faces_.front().face_->descender; } + BBox measure_nominal ( const char* s ); + BBox measure_nominal ( const wchar_t* s ); + + protected: + virtual GLuint compileGlyph ( FT_Face face, FT_UInt glyph_index ) = 0; + virtual void renderGlyph ( FT_Face face, FT_UInt glyph_index ) = 0; + virtual void setCharSize ( void ) = 0; + virtual void clearCaches ( void ) = 0; + virtual void setRotationOffset ( void ) = 0; + + private: + void init ( void ); + }; + + class Raster : public Face + { + protected: + GLfloat character_rotation_z_; + public: + Raster ( const char* filename, float point_size = 12, FT_UInt resolution = 100 ); + Raster ( FT_Face face, float point_size = 12, FT_UInt resolution = 100 ); + virtual ~Raster ( void ); + void setCharacterRotationZ ( GLfloat character_rotation_z ); + GLfloat characterRotationZ ( void ) const { return character_rotation_z_; } + double height ( void ) const; + BBox measure ( unsigned char c ); + BBox measure ( wchar_t c ); + BBox measure ( const char* s ) { return Face::measure( s ); } + BBox measure ( const wchar_t* format, double number ) { return Face::measure( format, number ); } + + private: + void init ( void ); + GLuint compileGlyph ( FT_Face face, FT_UInt glyph_index ); + void setCharSize ( void ); + void setRotationOffset ( void ); + void clearCaches ( void ); + }; + class Monochrome : public Raster + { + public: + Monochrome ( const char* filename, float point_size = 12, FT_UInt resolution = 100 ); + Monochrome ( FT_Face face, float point_size = 12, FT_UInt resolution = 100 ); + ~Monochrome ( void ); + + private: + GLubyte* invertBitmap ( const FT_Bitmap& bitmap ); + void renderGlyph ( FT_Face face, FT_UInt glyph_index ); + }; + +} +#endif /* OGLFT_H */ + diff --git a/source/mupen64plus-core/src/osd/osd.cpp b/source/mupen64plus-core/src/osd/osd.cpp new file mode 100644 index 0000000..269549d --- /dev/null +++ b/source/mupen64plus-core/src/osd/osd.cpp @@ -0,0 +1,606 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - osd.cpp * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Nmn Ebenblues * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +// On-screen Display +#ifdef PANDORA +#include +#else +#include +#endif +#include + +#ifndef PANDORA +#include "OGLFT.h" +#endif +#include "osd.h" + +extern "C" { + #define M64P_CORE_PROTOTYPES 1 + #include "api/m64p_config.h" + #include "api/config.h" + #include "api/callbacks.h" + #include "api/m64p_vidext.h" + #include "api/vidext.h" + #include "main/main.h" + #include "main/list.h" + #include "osal/files.h" + #include "osal/preproc.h" + #include "plugin/plugin.h" +} + +#define FONT_FILENAME "font.ttf" + +typedef void (APIENTRYP PTRGLACTIVETEXTURE)(GLenum texture); +static PTRGLACTIVETEXTURE pglActiveTexture = NULL; + +// static variables for OSD +static int l_OsdInitialized = 0; + +static LIST_HEAD(l_messageQueue); +static OGLFT::Monochrome *l_font; +static float l_fLineHeight = -1.0; + +static void animation_none(osd_message_t *); +static void animation_fade(osd_message_t *); +static void osd_remove_message(osd_message_t *msg); +static osd_message_t * osd_message_valid(osd_message_t *testmsg); + +static float fCornerScroll[OSD_NUM_CORNERS]; + +static SDL_mutex *osd_list_lock; + +// animation handlers +static void (*l_animations[OSD_NUM_ANIM_TYPES])(osd_message_t *) = { + animation_none, // animation handler for OSD_NONE + animation_fade // animation handler for OSD_FADE +}; + +// private functions +// draw message on screen +static void draw_message(osd_message_t *msg, int width, int height) +{ + float x = 0., + y = 0.; + + if(!l_font || !l_font->isValid()) + return; + + // set color. alpha is hard coded to 1. animation can change this + l_font->setForegroundColor(msg->color[R], msg->color[G], msg->color[B], 1.0); + l_font->setBackgroundColor(0.0, 0.0, 0.0, 0.0); + + // set justification based on corner + switch(msg->corner) + { + case OSD_TOP_LEFT: + l_font->setVerticalJustification(OGLFT::Face::TOP); + l_font->setHorizontalJustification(OGLFT::Face::LEFT); + x = 0.; + y = (float)height; + break; + case OSD_TOP_CENTER: + l_font->setVerticalJustification(OGLFT::Face::TOP); + l_font->setHorizontalJustification(OGLFT::Face::CENTER); + x = ((float)width)/2.0f; + y = (float)height; + break; + case OSD_TOP_RIGHT: + l_font->setVerticalJustification(OGLFT::Face::TOP); + l_font->setHorizontalJustification(OGLFT::Face::RIGHT); + x = (float)width; + y = (float)height; + break; + case OSD_MIDDLE_LEFT: + l_font->setVerticalJustification(OGLFT::Face::MIDDLE); + l_font->setHorizontalJustification(OGLFT::Face::LEFT); + x = 0.; + y = ((float)height)/2.0f; + break; + case OSD_MIDDLE_CENTER: + l_font->setVerticalJustification(OGLFT::Face::MIDDLE); + l_font->setHorizontalJustification(OGLFT::Face::CENTER); + x = ((float)width)/2.0f; + y = ((float)height)/2.0f; + break; + case OSD_MIDDLE_RIGHT: + l_font->setVerticalJustification(OGLFT::Face::MIDDLE); + l_font->setHorizontalJustification(OGLFT::Face::RIGHT); + x = (float)width; + y = ((float)height)/2.0f; + break; + case OSD_BOTTOM_LEFT: + l_font->setVerticalJustification(OGLFT::Face::BOTTOM); + l_font->setHorizontalJustification(OGLFT::Face::LEFT); + x = 0.; + y = 0.; + break; + case OSD_BOTTOM_CENTER: + l_font->setVerticalJustification(OGLFT::Face::BOTTOM); + l_font->setHorizontalJustification(OGLFT::Face::CENTER); + x = ((float)width)/2.0f; + y = 0.; + break; + case OSD_BOTTOM_RIGHT: + l_font->setVerticalJustification(OGLFT::Face::BOTTOM); + l_font->setHorizontalJustification(OGLFT::Face::RIGHT); + x = (float)width; + y = 0.; + break; + default: + l_font->setVerticalJustification(OGLFT::Face::BOTTOM); + l_font->setHorizontalJustification(OGLFT::Face::LEFT); + x = 0.; + y = 0.; + break; + } + + // apply animation for current message state + (*l_animations[msg->animation[msg->state]])(msg); + + // xoffset moves message left + x -= msg->xoffset; + // yoffset moves message up + y += msg->yoffset; + + // get the bounding box if invalid + if (msg->sizebox[0] == 0 && msg->sizebox[2] == 0) // xmin and xmax + { + OGLFT::BBox bbox = l_font->measure_nominal(msg->text); + msg->sizebox[0] = bbox.x_min_; + msg->sizebox[1] = bbox.y_min_; + msg->sizebox[2] = bbox.x_max_; + msg->sizebox[3] = bbox.y_max_; + } + + // draw the text line + l_font->draw(x, y, msg->text, msg->sizebox); +} + +// null animation handler +static void animation_none(osd_message_t *msg) { } + +// fade in/out animation handler +static void animation_fade(osd_message_t *msg) +{ + float alpha = 1.; + float elapsed_frames; + float total_frames = (float)msg->timeout[msg->state]; + + switch(msg->state) + { + case OSD_DISAPPEAR: + elapsed_frames = (float)(total_frames - msg->frames); + break; + case OSD_APPEAR: + default: + elapsed_frames = (float)msg->frames; + break; + } + + if(total_frames != 0.) + alpha = elapsed_frames / total_frames; + + l_font->setForegroundColor(msg->color[R], msg->color[G], msg->color[B], alpha); +} + +// sets message Y offset depending on where they are in the message queue +static float get_message_offset(osd_message_t *msg, float fLinePos) +{ + float offset = (float) (l_font->height() * fLinePos); + + switch(msg->corner) + { + case OSD_TOP_LEFT: + case OSD_TOP_CENTER: + case OSD_TOP_RIGHT: + return -offset; + break; + default: + return offset; + break; + } +} + +// public functions +extern "C" +void osd_init(int width, int height) +{ + const char *fontpath; + + osd_list_lock = SDL_CreateMutex(); + if (!osd_list_lock) { + DebugMessage(M64MSG_ERROR, "Could not create osd list lock"); + return; + } + + if (!OGLFT::Init_FT()) + { + DebugMessage(M64MSG_ERROR, "Could not initialize freetype library."); + return; + } + + fontpath = ConfigGetSharedDataFilepath(FONT_FILENAME); + + l_font = new OGLFT::Monochrome(fontpath, (float) height / 35.0f); // make font size proportional to screen height + + if(!l_font || !l_font->isValid()) + { + DebugMessage(M64MSG_ERROR, "Could not construct face from %s", fontpath); + return; + } + + // clear statics + for (int i = 0; i < OSD_NUM_CORNERS; i++) + fCornerScroll[i] = 0.0; + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); +#if defined(GL_RASTER_POSITION_UNCLIPPED_IBM) + glEnable(GL_RASTER_POSITION_UNCLIPPED_IBM); +#endif + + pglActiveTexture = (PTRGLACTIVETEXTURE) VidExt_GL_GetProcAddress("glActiveTexture"); + if (pglActiveTexture == NULL) + { + DebugMessage(M64MSG_WARNING, "OpenGL function glActiveTexture() not supported. OSD deactivated."); + return; + } + + // set initialized flag + l_OsdInitialized = 1; +} + +extern "C" +void osd_exit(void) +{ + osd_message_t *msg, *safe; + + // delete font renderer + if (l_font) + { + delete l_font; + l_font = NULL; + } + + // delete message queue + SDL_LockMutex(osd_list_lock); + list_for_each_entry_safe(msg, safe, &l_messageQueue, osd_message_t, list) { + osd_remove_message(msg); + if (!msg->user_managed) + free(msg); + } + SDL_UnlockMutex(osd_list_lock); + + // shut down the Freetype library + OGLFT::Uninit_FT(); + + SDL_DestroyMutex(osd_list_lock); + + // reset initialized flag + l_OsdInitialized = 0; +} + +// renders the current osd message queue to the screen +extern "C" +void osd_render() +{ + osd_message_t *msg, *safe; + int i; + + // if we're not initialized or list is empty, then just skip it all + if (!l_OsdInitialized || list_empty(&l_messageQueue)) + return; + + // get the viewport dimensions + GLint viewport[4]; + glGetIntegerv(GL_VIEWPORT, viewport); + + // save all the attributes + glPushAttrib(GL_ALL_ATTRIB_BITS); + bool bFragmentProg = glIsEnabled(GL_FRAGMENT_PROGRAM_ARB) != 0; + bool bColorArray = glIsEnabled(GL_COLOR_ARRAY) != 0; + bool bTexCoordArray = glIsEnabled(GL_TEXTURE_COORD_ARRAY) != 0; + bool bSecColorArray = glIsEnabled(GL_SECONDARY_COLOR_ARRAY) != 0; + + // deactivate all the texturing units + GLint iActiveTex; + bool bTexture2D[8]; + glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &iActiveTex); + for (i = 0; i < 8; i++) + { + pglActiveTexture(GL_TEXTURE0_ARB + i); + bTexture2D[i] = glIsEnabled(GL_TEXTURE_2D) != 0; + glDisable(GL_TEXTURE_2D); + } + + // save the matrices and set up new ones + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + gluOrtho2D(viewport[0],viewport[2],viewport[1],viewport[3]); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + // setup for drawing text + glDisable(GL_FOG); + glDisable(GL_LIGHTING); + glDisable(GL_ALPHA_TEST); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_STENCIL_TEST); + glDisable(GL_FRAGMENT_PROGRAM_ARB); + glDisable(GL_COLOR_MATERIAL); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_SECONDARY_COLOR_ARRAY); + glShadeModel(GL_FLAT); + + // get line height if invalid + if (l_fLineHeight < 0.0) + { + OGLFT::BBox bbox = l_font->measure("01abjZpqRGB"); + l_fLineHeight = (bbox.y_max_ - bbox.y_min_) / 30.0f; + } + + // keeps track of next message position for each corner + float fCornerPos[OSD_NUM_CORNERS]; + for (i = 0; i < OSD_NUM_CORNERS; i++) + fCornerPos[i] = 0.5f * l_fLineHeight; + + SDL_LockMutex(osd_list_lock); + list_for_each_entry_safe(msg, safe, &l_messageQueue, osd_message_t, list) { + // update message state + if(msg->timeout[msg->state] != OSD_INFINITE_TIMEOUT && + ++msg->frames >= msg->timeout[msg->state]) + { + // if message is in last state, mark it for deletion and continue to the next message + if(msg->state >= OSD_NUM_STATES - 1) + { + if (msg->user_managed) { + osd_remove_message(msg); + } else { + osd_remove_message(msg); + free(msg); + } + + continue; + } + + // go to next state and reset frame count + msg->state++; + msg->frames = 0; + } + + // offset y depending on how many other messages are in the same corner + float fStartOffset; + if (msg->corner >= OSD_MIDDLE_LEFT && msg->corner <= OSD_MIDDLE_RIGHT) // don't scroll the middle messages + fStartOffset = fCornerPos[msg->corner]; + else + fStartOffset = fCornerPos[msg->corner] + (fCornerScroll[msg->corner] * l_fLineHeight); + msg->yoffset += get_message_offset(msg, fStartOffset); + + draw_message(msg, viewport[2], viewport[3]); + + msg->yoffset -= get_message_offset(msg, fStartOffset); + fCornerPos[msg->corner] += l_fLineHeight; + } + SDL_UnlockMutex(osd_list_lock); + + // do the scrolling + for (int i = 0; i < OSD_NUM_CORNERS; i++) + { + fCornerScroll[i] += 0.1f; + if (fCornerScroll[i] >= 0.0) + fCornerScroll[i] = 0.0; + } + + // restore the matrices + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + // restore the attributes + for (int i = 0; i < 8; i++) + { + pglActiveTexture(GL_TEXTURE0_ARB + i); + if (bTexture2D[i]) + glEnable(GL_TEXTURE_2D); + else + glDisable(GL_TEXTURE_2D); + } + pglActiveTexture(iActiveTex); + glPopAttrib(); + if (bFragmentProg) + glEnable(GL_FRAGMENT_PROGRAM_ARB); + if (bColorArray) + glEnableClientState(GL_COLOR_ARRAY); + if (bTexCoordArray) + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + if (bSecColorArray) + glEnableClientState(GL_SECONDARY_COLOR_ARRAY); + + glFinish(); +} + +// creates a new osd_message_t, adds it to the message queue and returns it in case +// the user wants to modify its parameters. Note, if the message can't be created, +// NULL is returned. +extern "C" +osd_message_t * osd_new_message(enum osd_corner eCorner, const char *fmt, ...) +{ + va_list ap; + char buf[1024]; + + if (!l_OsdInitialized) return NULL; + + osd_message_t *msg = (osd_message_t *)malloc(sizeof(*msg)); + + if (!msg) return NULL; + + va_start(ap, fmt); + vsnprintf(buf, 1024, fmt, ap); + buf[1023] = 0; + va_end(ap); + + // set default values + memset(msg, 0, sizeof(osd_message_t)); + msg->text = strdup(buf); + msg->user_managed = 0; + // default to white + msg->color[R] = 1.; + msg->color[G] = 1.; + msg->color[B] = 1.; + + msg->sizebox[0] = 0.0; // set a null bounding box + msg->sizebox[1] = 0.0; + msg->sizebox[2] = 0.0; + msg->sizebox[3] = 0.0; + + msg->corner = eCorner; + msg->state = OSD_APPEAR; + fCornerScroll[eCorner] -= 1.0; // start this one before the beginning of the list and scroll it in + + msg->animation[OSD_APPEAR] = OSD_FADE; + msg->animation[OSD_DISPLAY] = OSD_NONE; + msg->animation[OSD_DISAPPEAR] = OSD_FADE; + + if (eCorner >= OSD_MIDDLE_LEFT && eCorner <= OSD_MIDDLE_RIGHT) + { + msg->timeout[OSD_APPEAR] = 20; + msg->timeout[OSD_DISPLAY] = 60; + msg->timeout[OSD_DISAPPEAR] = 20; + } + else + { + msg->timeout[OSD_APPEAR] = 20; + msg->timeout[OSD_DISPLAY] = 180; + msg->timeout[OSD_DISAPPEAR] = 40; + } + + // add to message queue + SDL_LockMutex(osd_list_lock); + list_add(&msg->list, &l_messageQueue); + SDL_UnlockMutex(osd_list_lock); + + return msg; +} + +// update message string +extern "C" +void osd_update_message(osd_message_t *msg, const char *fmt, ...) +{ + va_list ap; + char buf[1024]; + + if (!l_OsdInitialized || !msg) return; + + va_start(ap, fmt); + vsnprintf(buf, 1024, fmt, ap); + buf[1023] = 0; + va_end(ap); + + free(msg->text); + msg->text = strdup(buf); + + // reset bounding box + msg->sizebox[0] = 0.0; + msg->sizebox[1] = 0.0; + msg->sizebox[2] = 0.0; + msg->sizebox[3] = 0.0; + + // reset display time counter + if (msg->state >= OSD_DISPLAY) + { + msg->state = OSD_DISPLAY; + msg->frames = 0; + } + + SDL_LockMutex(osd_list_lock); + if (!osd_message_valid(msg)) + list_add(&msg->list, &l_messageQueue); + SDL_UnlockMutex(osd_list_lock); + +} + +// remove message from message queue +static void osd_remove_message(osd_message_t *msg) +{ + if (!l_OsdInitialized || !msg) return; + + free(msg->text); + msg->text = NULL; + list_del(&msg->list); +} + +// remove message from message queue and free it +extern "C" +void osd_delete_message(osd_message_t *msg) +{ + if (!l_OsdInitialized || !msg) return; + + SDL_LockMutex(osd_list_lock); + osd_remove_message(msg); + free(msg); + SDL_UnlockMutex(osd_list_lock); +} + +// set message so it doesn't automatically expire in a certain number of frames. +extern "C" +void osd_message_set_static(osd_message_t *msg) +{ + if (!l_OsdInitialized || !msg) return; + + msg->timeout[OSD_DISPLAY] = OSD_INFINITE_TIMEOUT; + msg->state = OSD_DISPLAY; + msg->frames = 0; +} + +// set message so it doesn't automatically get freed when finished transition. +extern "C" +void osd_message_set_user_managed(osd_message_t *msg) +{ + if (!l_OsdInitialized || !msg) return; + + msg->user_managed = 1; +} + +// return message pointer if valid (in the OSD list), otherwise return NULL +static osd_message_t * osd_message_valid(osd_message_t *testmsg) +{ + osd_message_t *msg; + + if (!l_OsdInitialized || !testmsg) return NULL; + + list_for_each_entry(msg, &l_messageQueue, osd_message_t, list) { + if (msg == testmsg) + return testmsg; + } + + return NULL; +} + diff --git a/source/mupen64plus-core/src/osd/osd.h b/source/mupen64plus-core/src/osd/osd.h new file mode 100644 index 0000000..bbdd699 --- /dev/null +++ b/source/mupen64plus-core/src/osd/osd.h @@ -0,0 +1,144 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - osd.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Nmn, Ebenblues * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __OSD_H__ +#define __OSD_H__ + +#include "main/list.h" +#include "osal/preproc.h" + +/****************************************************************** + osd_corner + 0 1 2 | + \ __|__/ | Offset always effects the same: + | | | +X = Leftward +Y = Upward + 3-| 4 |-5 | With no offset, the text will touch the border. + |_____| | + / | \ | + 6 7 8 | +*******************************************************************/ +enum osd_corner { + OSD_TOP_LEFT, // 0 in the picture above + OSD_TOP_CENTER, // 1 in the picture above + OSD_TOP_RIGHT, // 2 in the picture above + + OSD_MIDDLE_LEFT, // 3 in the picture above + OSD_MIDDLE_CENTER, // 4 in the picture above + OSD_MIDDLE_RIGHT, // 5 in the picture above + + OSD_BOTTOM_LEFT, // 6 in the picture above + OSD_BOTTOM_CENTER, // 7 in the picture above + OSD_BOTTOM_RIGHT, // 8 in the picture above + + OSD_NUM_CORNERS +}; + +enum osd_message_state { + OSD_APPEAR, // OSD message is appearing on the screen + OSD_DISPLAY, // OSD message is being displayed on the screen + OSD_DISAPPEAR, // OSD message is disappearing from the screen + + OSD_NUM_STATES +}; + +enum osd_animation_type { + OSD_NONE, + OSD_FADE, + + OSD_NUM_ANIM_TYPES +}; + +typedef struct { + char *text; // Text that this object will have when displayed + enum osd_corner corner; // One of the 9 corners + float xoffset; // Relative X position + float yoffset; // Relative Y position + float color[3]; // Red, Green, Blue values + float sizebox[4]; // bounding box (xmin, ymin, xmax, ymax) + int state; // display state of current message + enum osd_animation_type animation[OSD_NUM_STATES]; // animations for each display state + unsigned int timeout[OSD_NUM_STATES]; // timeouts for each display state +#define OSD_INFINITE_TIMEOUT 0xffffffff + unsigned int frames; // number of frames in this state + int user_managed; // structure managed by caller and not to be freed by us + struct list_head list; +} osd_message_t; + +enum { R, G, B }; // for referencing color array + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef M64P_OSD + +void osd_init(int width, int height); +void osd_exit(void); +void osd_render(void); +osd_message_t * osd_new_message(enum osd_corner, const char *, ...); +void osd_update_message(osd_message_t *, const char *, ...); +void osd_delete_message(osd_message_t *); +void osd_message_set_static(osd_message_t *); +void osd_message_set_user_managed(osd_message_t *); + +#else + +static osal_inline void osd_init(int width, int height) +{ +} + +static osal_inline void osd_exit(void) +{ +} + +static osal_inline void osd_render(void) +{ +} + +static osal_inline osd_message_t * osd_new_message(enum osd_corner eCorner, const char *fmt, ...) +{ + return NULL; +} + +static osal_inline void osd_update_message(osd_message_t *msg, const char *fmt, ...) +{ +} + +static osal_inline void osd_delete_message(osd_message_t *msg) +{ +} + +static osal_inline void osd_message_set_static(osd_message_t *msg) +{ +} + +static osal_inline void osd_message_set_user_managed(osd_message_t *msg) +{ +} + +#endif + +#ifdef __cplusplus +} +#endif + +#endif // __OSD_H__ + diff --git a/source/mupen64plus-core/src/osd/screenshot.cpp b/source/mupen64plus-core/src/osd/screenshot.cpp new file mode 100644 index 0000000..9f85fa0 --- /dev/null +++ b/source/mupen64plus-core/src/osd/screenshot.cpp @@ -0,0 +1,235 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - screenshot.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Richard42 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include +#include + +#ifdef PANDORA +#include +#else +#include +#endif +#include +#include + +#include "osd.h" + +extern "C" { +#define M64P_CORE_PROTOTYPES 1 +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/m64p_config.h" +#include "api/config.h" +#include "main/main.h" +#include "main/util.h" +#include "main/rom.h" +#include "osal/files.h" +#include "osal/preproc.h" +#include "plugin/plugin.h" +} + +/********************************************************************************************************* +* PNG support functions for writing screenshot files +*/ + +static void mupen_png_error(png_structp png_write, const char *message) +{ + DebugMessage(M64MSG_ERROR, "PNG Error: %s", message); +} + +static void mupen_png_warn(png_structp png_write, const char *message) +{ + DebugMessage(M64MSG_WARNING, "PNG Warning: %s", message); +} + +static void user_write_data(png_structp png_write, png_bytep data, png_size_t length) +{ + FILE *fPtr = (FILE *) png_get_io_ptr(png_write); + if (fwrite(data, 1, length, fPtr) != length) + DebugMessage(M64MSG_ERROR, "Failed to write %zi bytes to screenshot file.", length); +} + +static void user_flush_data(png_structp png_write) +{ + FILE *fPtr = (FILE *) png_get_io_ptr(png_write); + fflush(fPtr); +} + +/********************************************************************************************************* +* Other Local (static) functions +*/ + +static int SaveRGBBufferToFile(const char *filename, const unsigned char *buf, int width, int height, int pitch) +{ + int i; + + // allocate PNG structures + png_structp png_write = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, mupen_png_error, mupen_png_warn); + if (!png_write) + { + DebugMessage(M64MSG_ERROR, "Error creating PNG write struct."); + return 1; + } + png_infop png_info = png_create_info_struct(png_write); + if (!png_info) + { + png_destroy_write_struct(&png_write, (png_infopp)NULL); + DebugMessage(M64MSG_ERROR, "Error creating PNG info struct."); + return 2; + } + // Set the jumpback + if (setjmp(png_jmpbuf(png_write))) + { + png_destroy_write_struct(&png_write, &png_info); + DebugMessage(M64MSG_ERROR, "Error calling setjmp()"); + return 3; + } + // open the file to write + FILE *savefile = fopen(filename, "wb"); + if (savefile == NULL) + { + DebugMessage(M64MSG_ERROR, "Error opening '%s' to save screenshot.", filename); + return 4; + } + // set function pointers in the PNG library, for write callbacks + png_set_write_fn(png_write, (png_voidp) savefile, user_write_data, user_flush_data); + // set the info + png_set_IHDR(png_write, png_info, width, height, 8, PNG_COLOR_TYPE_RGB, + PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); + // allocate row pointers and scale each row to 24-bit color + png_byte **row_pointers; + row_pointers = (png_byte **) malloc(height * sizeof(png_bytep)); + for (i = 0; i < height; i++) + { + row_pointers[i] = (png_byte *) (buf + (height - 1 - i) * pitch); + } + // set the row pointers + png_set_rows(png_write, png_info, row_pointers); + // write the picture to disk + png_write_png(png_write, png_info, 0, NULL); + // free memory + free(row_pointers); + png_destroy_write_struct(&png_write, &png_info); + // close file + fclose(savefile); + // all done + return 0; +} + +static int CurrentShotIndex; + +static char *GetNextScreenshotPath(void) +{ + char *ScreenshotPath; + char ScreenshotFileName[20 + 8 + 1]; + + // generate the base name of the screenshot + // add the ROM name, convert to lowercase, convert spaces to underscores + strcpy(ScreenshotFileName, ROM_PARAMS.headername); + for (char *pch = ScreenshotFileName; *pch != '\0'; pch++) + *pch = (*pch == ' ') ? '_' : tolower(*pch); + strcat(ScreenshotFileName, "-###.png"); + + // add the base path to the screenshot file name + const char *SshotDir = ConfigGetParamString(g_CoreConfig, "ScreenshotPath"); + if (SshotDir == NULL || *SshotDir == '\0') + { + // note the trick to avoid an allocation. we add a NUL character + // instead of the separator, call mkdir, then add the separator + ScreenshotPath = formatstr("%sscreenshot%c%s", ConfigGetUserDataPath(), '\0', ScreenshotFileName); + if (ScreenshotPath == NULL) + return NULL; + osal_mkdirp(ScreenshotPath, 0700); + ScreenshotPath[strlen(ScreenshotPath)] = OSAL_DIR_SEPARATORS[0]; + } + else + { + ScreenshotPath = combinepath(SshotDir, ScreenshotFileName); + if (ScreenshotPath == NULL) + return NULL; + } + + // patch the number part of the name (the '###' part) until we find a free spot + char *NumberPtr = ScreenshotPath + strlen(ScreenshotPath) - 7; + for (; CurrentShotIndex < 1000; CurrentShotIndex++) + { + sprintf(NumberPtr, "%03i.png", CurrentShotIndex); + FILE *pFile = fopen(ScreenshotPath, "r"); + if (pFile == NULL) + break; + fclose(pFile); + } + + if (CurrentShotIndex >= 1000) + { + DebugMessage(M64MSG_ERROR, "Can't save screenshot; folder already contains 1000 screenshots for this ROM"); + return NULL; + } + CurrentShotIndex++; + + return ScreenshotPath; +} + +/********************************************************************************************************* +* Global screenshot functions +*/ + +extern "C" void ScreenshotRomOpen(void) +{ + CurrentShotIndex = 0; +} + +extern "C" void TakeScreenshot(int iFrameNumber) +{ + char *filename; + + // look for an unused screenshot filename + filename = GetNextScreenshotPath(); + if (filename == NULL) + return; + + // get the width and height + int width = 640; + int height = 480; + gfx.readScreen(NULL, &width, &height, 0); + + // allocate memory for the image + unsigned char *pucFrame = (unsigned char *) malloc(width * height * 3); + if (pucFrame == NULL) + { + free(filename); + return; + } + + // grab the back image from OpenGL by calling the video plugin + gfx.readScreen(pucFrame, &width, &height, 0); + + // write the image to a PNG + SaveRGBBufferToFile(filename, pucFrame, width, height, width * 3); + // free the memory + free(pucFrame); + free(filename); + // print message -- this allows developers to capture frames and use them in the regression test + main_message(M64MSG_INFO, OSD_BOTTOM_LEFT, "Captured screenshot for frame %i.", iFrameNumber); +} + diff --git a/source/mupen64plus-core/src/osd/screenshot.h b/source/mupen64plus-core/src/osd/screenshot.h new file mode 100644 index 0000000..9176b68 --- /dev/null +++ b/source/mupen64plus-core/src/osd/screenshot.h @@ -0,0 +1,32 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - screenshot.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Richard42 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifdef __cplusplus +extern "C" { +#endif + +void ScreenshotRomOpen(void); +void TakeScreenshot(int iFrameNumber); + +#ifdef __cplusplus +} +#endif + diff --git a/source/mupen64plus-core/src/plugin/dummy_audio.c b/source/mupen64plus-core/src/plugin/dummy_audio.c new file mode 100644 index 0000000..456ecb2 --- /dev/null +++ b/source/mupen64plus-core/src/plugin/dummy_audio.c @@ -0,0 +1,112 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dummy_audio.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008-2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "api/m64p_types.h" +#include "plugin.h" +#include "dummy_audio.h" + +m64p_error dummyaudio_PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, + int *APIVersion, const char **PluginNamePtr, int *Capabilities) +{ + if (PluginType != NULL) + *PluginType = M64PLUGIN_AUDIO; + + if (PluginVersion != NULL) + *PluginVersion = 0x00010000; + + if (APIVersion != NULL) + *APIVersion = AUDIO_API_VERSION; + + if (PluginNamePtr != NULL) + *PluginNamePtr = "Mupen64Plus-NoAudio"; + + if (Capabilities != NULL) + *Capabilities = 0; + + return M64ERR_SUCCESS; +} + +void dummyaudio_AiDacrateChanged(int SystemType) +{ + return; +} + +void dummyaudio_AiLenChanged(void) +{ + return; +} + +int dummyaudio_InitiateAudio(AUDIO_INFO Audio_Info) +{ + return 1; +} + +int dummyaudio_RomOpen(void) +{ + return 1; +} + +void dummyaudio_RomClosed(void) +{ + return; +} + +void dummyaudio_ProcessAList(void) +{ + return; +} + +void dummyaudio_SetSpeedFactor(int percent) +{ + return; +} + +void dummyaudio_VolumeUp(void) +{ + return; +} + +void dummyaudio_VolumeDown(void) +{ + return; +} + +int dummyaudio_VolumeGetLevel(void) +{ + return 0; +} + +void dummyaudio_VolumeSetLevel(int level) +{ + return; +} + +void dummyaudio_VolumeMute(void) +{ + return; +} + +const char *dummyaudio_VolumeGetString(void) +{ + return "disabled"; +} diff --git a/source/mupen64plus-core/src/plugin/dummy_audio.h b/source/mupen64plus-core/src/plugin/dummy_audio.h new file mode 100644 index 0000000..18aa043 --- /dev/null +++ b/source/mupen64plus-core/src/plugin/dummy_audio.h @@ -0,0 +1,45 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dummy_audio.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008-2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#if !defined(DUMMY_AUDIO_H) +#define DUMMY_AUDIO_H + +#include "api/m64p_plugin.h" + +extern m64p_error dummyaudio_PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, + int *APIVersion, const char **PluginNamePtr, int *Capabilities); +extern void dummyaudio_AiDacrateChanged(int SystemType); +extern void dummyaudio_AiLenChanged(void); +extern int dummyaudio_InitiateAudio(AUDIO_INFO Audio_Info); +extern void dummyaudio_ProcessAList(void); +extern int dummyaudio_RomOpen(void); +extern void dummyaudio_RomClosed(void); +extern void dummyaudio_SetSpeedFactor(int percent); +extern void dummyaudio_VolumeUp(void); +extern void dummyaudio_VolumeDown(void); +extern int dummyaudio_VolumeGetLevel(void); +extern void dummyaudio_VolumeSetLevel(int level); +extern void dummyaudio_VolumeMute(void); +extern const char * dummyaudio_VolumeGetString(void); + +#endif /* DUMMY_AUDIO_H */ + + diff --git a/source/mupen64plus-core/src/plugin/dummy_input.c b/source/mupen64plus-core/src/plugin/dummy_input.c new file mode 100644 index 0000000..a9d3e5b --- /dev/null +++ b/source/mupen64plus-core/src/plugin/dummy_input.c @@ -0,0 +1,85 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dummy_input.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Scott Gorman (okaygo) * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "api/m64p_types.h" +#include "plugin.h" +#include "dummy_input.h" + +m64p_error dummyinput_PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, + int *APIVersion, const char **PluginNamePtr, int *Capabilities) +{ + if (PluginType != NULL) + *PluginType = M64PLUGIN_INPUT; + + if (PluginVersion != NULL) + *PluginVersion = 0x00010000; + + if (APIVersion != NULL) + *APIVersion = INPUT_API_VERSION; + + if (PluginNamePtr != NULL) + *PluginNamePtr = "Mupen64Plus-NoInput"; + + if (Capabilities != NULL) + *Capabilities = 0; + + return M64ERR_SUCCESS; +} + +void dummyinput_InitiateControllers (CONTROL_INFO ControlInfo) +{ + ControlInfo.Controls[0].Present = 1; +} + +void dummyinput_GetKeys(int Control, BUTTONS * Keys ) +{ + Keys->Value = 0x0000; +} + +void dummyinput_ControllerCommand(int Control, unsigned char *Command) +{ +} + +void dummyinput_ReadController(int Control, unsigned char *Command) +{ +} + +int dummyinput_RomOpen(void) +{ + return 1; +} + +void dummyinput_RomClosed(void) +{ +} + +void dummyinput_SDL_KeyDown(int keymod, int keysym) +{ +} + +void dummyinput_SDL_KeyUp(int keymod, int keysym) +{ +} + + diff --git a/source/mupen64plus-core/src/plugin/dummy_input.h b/source/mupen64plus-core/src/plugin/dummy_input.h new file mode 100644 index 0000000..0ece52c --- /dev/null +++ b/source/mupen64plus-core/src/plugin/dummy_input.h @@ -0,0 +1,42 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dummy_input.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#if !defined(DUMMY_INPUT_H) +#define DUMMY_INPUT_H + +#include "api/m64p_plugin.h" + +extern m64p_error dummyinput_PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, + int *APIVersion, const char **PluginNamePtr, int *Capabilities); +extern void dummyinput_InitiateControllers (CONTROL_INFO ControlInfo); +extern void dummyinput_GetKeys(int Control, BUTTONS * Keys ); +extern void dummyinput_ControllerCommand(int Control, unsigned char *Command); +extern void dummyinput_GetKeys(int Control, BUTTONS * Keys); +extern void dummyinput_InitiateControllers(CONTROL_INFO ControlInfo); +extern void dummyinput_ReadController(int Control, unsigned char *Command); +extern int dummyinput_RomOpen(void); +extern void dummyinput_RomClosed(void); +extern void dummyinput_SDL_KeyDown(int keymod, int keysym); +extern void dummyinput_SDL_KeyUp(int keymod, int keysym); + +#endif /* DUMMY_INPUT_H */ + + diff --git a/source/mupen64plus-core/src/plugin/dummy_rsp.c b/source/mupen64plus-core/src/plugin/dummy_rsp.c new file mode 100644 index 0000000..3974834 --- /dev/null +++ b/source/mupen64plus-core/src/plugin/dummy_rsp.c @@ -0,0 +1,61 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dummy_rsp.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "api/m64p_types.h" +#include "plugin.h" +#include "dummy_rsp.h" + +m64p_error dummyrsp_PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, + int *APIVersion, const char **PluginNamePtr, int *Capabilities) +{ + if (PluginType != NULL) + *PluginType = M64PLUGIN_RSP; + + if (PluginVersion != NULL) + *PluginVersion = 0x00010000; + + if (APIVersion != NULL) + *APIVersion = RSP_API_VERSION; + + if (PluginNamePtr != NULL) + *PluginNamePtr = "Mupen64Plus-NoRSP"; + + if (Capabilities != NULL) + *Capabilities = 0; + + return M64ERR_SUCCESS; +} + +unsigned int dummyrsp_DoRspCycles(unsigned int Cycles) +{ + return Cycles; +} + +void dummyrsp_InitiateRSP(RSP_INFO Rsp_Info, unsigned int * CycleCount) +{ +} + +void dummyrsp_RomClosed(void) +{ +} + diff --git a/source/mupen64plus-core/src/plugin/dummy_rsp.h b/source/mupen64plus-core/src/plugin/dummy_rsp.h new file mode 100644 index 0000000..32ad545 --- /dev/null +++ b/source/mupen64plus-core/src/plugin/dummy_rsp.h @@ -0,0 +1,35 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dummy_rsp.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard42 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#if !defined(DUMMY_RSP_H) +#define DUMMY_RSP_H + +#include "api/m64p_plugin.h" + +extern m64p_error dummyrsp_PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, + int *APIVersion, const char **PluginNamePtr, int *Capabilities); +extern unsigned int dummyrsp_DoRspCycles(unsigned int Cycles); +extern void dummyrsp_InitiateRSP(RSP_INFO Rsp_Info, unsigned int *CycleCount); +extern void dummyrsp_RomClosed(void); + +#endif /* DUMMY_RSP_H */ + + diff --git a/source/mupen64plus-core/src/plugin/dummy_video.c b/source/mupen64plus-core/src/plugin/dummy_video.c new file mode 100644 index 0000000..bff2e56 --- /dev/null +++ b/source/mupen64plus-core/src/plugin/dummy_video.c @@ -0,0 +1,130 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dummy_video.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 John Chadwick (NMN) * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "api/m64p_types.h" +#include "plugin.h" +#include "dummy_video.h" + +m64p_error dummyvideo_PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, + int *APIVersion, const char **PluginNamePtr, int *Capabilities) +{ + if (PluginType != NULL) + *PluginType = M64PLUGIN_GFX; + + if (PluginVersion != NULL) + *PluginVersion = 0x00010000; + + if (APIVersion != NULL) + *APIVersion = GFX_API_VERSION; + + if (PluginNamePtr != NULL) + *PluginNamePtr = "Mupen64Plus-NoVideo"; + + if (Capabilities != NULL) + *Capabilities = 0; + + return M64ERR_SUCCESS; +} + +void dummyvideo_ChangeWindow (void) +{ + +} + +int dummyvideo_InitiateGFX (GFX_INFO Gfx_Info) +{ + return 1; +} + +void dummyvideo_MoveScreen (int xpos, int ypos) +{ +} + +void dummyvideo_ProcessDList(void) +{ + +} + +void dummyvideo_ProcessRDPList(void) +{ + +} + +void dummyvideo_RomClosed (void) +{ + +} + +int dummyvideo_RomOpen (void) +{ + return 1; +} + +void dummyvideo_ShowCFB (void) +{ + +} + +void dummyvideo_UpdateScreen (void) +{ + +} + +void dummyvideo_ViStatusChanged (void) +{ + +} + +void dummyvideo_ViWidthChanged (void) +{ + +} + +void dummyvideo_ReadScreen2 (void *dest, int *width, int *height, int front) +{ + +} + +void dummyvideo_SetRenderingCallback(void (*callback)(int)) +{ + +} + +void dummyvideo_FBRead(unsigned int addr) +{ +} + +void dummyvideo_FBWrite(unsigned int addr, unsigned int size) +{ +} + +void dummyvideo_FBGetFrameBufferInfo(void *p) +{ +} + +void dummyvideo_ResizeVideoOutput(int width, int height) +{ +} + + diff --git a/source/mupen64plus-core/src/plugin/dummy_video.h b/source/mupen64plus-core/src/plugin/dummy_video.h new file mode 100644 index 0000000..f9c9380 --- /dev/null +++ b/source/mupen64plus-core/src/plugin/dummy_video.h @@ -0,0 +1,50 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - dummy_video.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#if !defined(DUMMY_VIDEO_H) +#define DUMMY_VIDEO_H + +#include "api/m64p_plugin.h" + +extern m64p_error dummyvideo_PluginGetVersion(m64p_plugin_type *PluginType, int *PluginVersion, + int *APIVersion, const char **PluginNamePtr, int *Capabilities); +extern void dummyvideo_ChangeWindow(void); +extern int dummyvideo_InitiateGFX(GFX_INFO Gfx_Info); +extern void dummyvideo_MoveScreen(int xpos, int ypos); +extern void dummyvideo_ProcessDList(void); +extern void dummyvideo_ProcessRDPList(void); +extern void dummyvideo_RomClosed(void); +extern int dummyvideo_RomOpen(void); +extern void dummyvideo_ShowCFB(void); +extern void dummyvideo_UpdateScreen(void); +extern void dummyvideo_ViStatusChanged(void); +extern void dummyvideo_ViWidthChanged(void); +extern void dummyvideo_ReadScreen2(void *dest, int *width, int *height, int front); +extern void dummyvideo_SetRenderingCallback(void (*callback)(int)); +extern void dummyvideo_ResizeVideoOutput(int width, int height); + +extern void dummyvideo_FBRead(unsigned int addr); +extern void dummyvideo_FBWrite(unsigned int addr, unsigned int size); +extern void dummyvideo_FBGetFrameBufferInfo(void *p); + +#endif /* DUMMY_VIDEO_H */ + + diff --git a/source/mupen64plus-core/src/plugin/plugin.c b/source/mupen64plus-core/src/plugin/plugin.c new file mode 100644 index 0000000..ac4929a --- /dev/null +++ b/source/mupen64plus-core/src/plugin/plugin.c @@ -0,0 +1,545 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - plugin.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "plugin.h" + +#include "api/callbacks.h" +#include "api/m64p_common.h" +#include "api/m64p_plugin.h" +#include "api/m64p_types.h" + +#include "main/rom.h" +#include "main/version.h" +#include "memory/memory.h" + +#include "osal/dynamiclib.h" + +#include "dummy_audio.h" +#include "dummy_video.h" +#include "dummy_input.h" +#include "dummy_rsp.h" + +CONTROL Controls[4]; + +/* global function pointers - initialized on core startup */ +gfx_plugin_functions gfx; +audio_plugin_functions audio; +input_plugin_functions input; +rsp_plugin_functions rsp; + +/* local data structures and functions */ +static const gfx_plugin_functions dummy_gfx = { + dummyvideo_PluginGetVersion, + dummyvideo_ChangeWindow, + dummyvideo_InitiateGFX, + dummyvideo_MoveScreen, + dummyvideo_ProcessDList, + dummyvideo_ProcessRDPList, + dummyvideo_RomClosed, + dummyvideo_RomOpen, + dummyvideo_ShowCFB, + dummyvideo_UpdateScreen, + dummyvideo_ViStatusChanged, + dummyvideo_ViWidthChanged, + dummyvideo_ReadScreen2, + dummyvideo_SetRenderingCallback, + dummyvideo_ResizeVideoOutput, + dummyvideo_FBRead, + dummyvideo_FBWrite, + dummyvideo_FBGetFrameBufferInfo +}; + +static const audio_plugin_functions dummy_audio = { + dummyaudio_PluginGetVersion, + dummyaudio_AiDacrateChanged, + dummyaudio_AiLenChanged, + dummyaudio_InitiateAudio, + dummyaudio_ProcessAList, + dummyaudio_RomClosed, + dummyaudio_RomOpen, + dummyaudio_SetSpeedFactor, + dummyaudio_VolumeUp, + dummyaudio_VolumeDown, + dummyaudio_VolumeGetLevel, + dummyaudio_VolumeSetLevel, + dummyaudio_VolumeMute, + dummyaudio_VolumeGetString +}; + +static const input_plugin_functions dummy_input = { + dummyinput_PluginGetVersion, + dummyinput_ControllerCommand, + dummyinput_GetKeys, + dummyinput_InitiateControllers, + dummyinput_ReadController, + dummyinput_RomClosed, + dummyinput_RomOpen, + dummyinput_SDL_KeyDown, + dummyinput_SDL_KeyUp +}; + +static const rsp_plugin_functions dummy_rsp = { + dummyrsp_PluginGetVersion, + dummyrsp_DoRspCycles, + dummyrsp_InitiateRSP, + dummyrsp_RomClosed +}; + +static GFX_INFO gfx_info; +static AUDIO_INFO audio_info; +static CONTROL_INFO control_info; +static RSP_INFO rsp_info; + +static int l_RspAttached = 0; +static int l_InputAttached = 0; +static int l_AudioAttached = 0; +static int l_GfxAttached = 0; + +static unsigned int dummy; + +/* local functions */ +static void EmptyFunc(void) +{ +} + +// Handy macro to avoid code bloat when loading symbols +#define GET_FUNC(type, field, name) \ + ((field = (type)osal_dynlib_getproc(plugin_handle, name)) != NULL) + +// code to handle backwards-compatibility to video plugins with API_VERSION < 02.1.0. This API version introduced a boolean +// flag in the rendering callback, which told the core whether or not the current screen has been freshly redrawn since the +// last time the callback was called. +static void (*l_mainRenderCallback)(int) = NULL; +static ptr_SetRenderingCallback l_old1SetRenderingCallback = NULL; + +static void backcompat_videoRenderCallback(int unused) // this function will be called by the video plugin as the render callback +{ + if (l_mainRenderCallback != NULL) + l_mainRenderCallback(1); // assume screen is always freshly redrawn (otherwise screenshots won't work w/ OSD enabled) +} + +static void backcompat_setRenderCallbackIntercept(void (*callback)(int)) +{ + l_mainRenderCallback = callback; +} + +static void plugin_disconnect_gfx(void) +{ + gfx = dummy_gfx; + l_GfxAttached = 0; + l_mainRenderCallback = NULL; +} + +static m64p_error plugin_connect_gfx(m64p_dynlib_handle plugin_handle) +{ + /* attach the Video plugin function pointers */ + if (plugin_handle != NULL) + { + m64p_plugin_type PluginType; + int PluginVersion, APIVersion; + + if (l_GfxAttached) + return M64ERR_INVALID_STATE; + + /* set function pointers for required functions */ + if (!GET_FUNC(ptr_PluginGetVersion, gfx.getVersion, "PluginGetVersion") || + !GET_FUNC(ptr_ChangeWindow, gfx.changeWindow, "ChangeWindow") || + !GET_FUNC(ptr_InitiateGFX, gfx.initiateGFX, "InitiateGFX") || + !GET_FUNC(ptr_MoveScreen, gfx.moveScreen, "MoveScreen") || + !GET_FUNC(ptr_ProcessDList, gfx.processDList, "ProcessDList") || + !GET_FUNC(ptr_ProcessRDPList, gfx.processRDPList, "ProcessRDPList") || + !GET_FUNC(ptr_RomClosed, gfx.romClosed, "RomClosed") || + !GET_FUNC(ptr_RomOpen, gfx.romOpen, "RomOpen") || + !GET_FUNC(ptr_ShowCFB, gfx.showCFB, "ShowCFB") || + !GET_FUNC(ptr_UpdateScreen, gfx.updateScreen, "UpdateScreen") || + !GET_FUNC(ptr_ViStatusChanged, gfx.viStatusChanged, "ViStatusChanged") || + !GET_FUNC(ptr_ViWidthChanged, gfx.viWidthChanged, "ViWidthChanged") || + !GET_FUNC(ptr_ReadScreen2, gfx.readScreen, "ReadScreen2") || + !GET_FUNC(ptr_SetRenderingCallback, gfx.setRenderingCallback, "SetRenderingCallback") || + !GET_FUNC(ptr_FBRead, gfx.fBRead, "FBRead") || + !GET_FUNC(ptr_FBWrite, gfx.fBWrite, "FBWrite") || + !GET_FUNC(ptr_FBGetFrameBufferInfo, gfx.fBGetFrameBufferInfo, "FBGetFrameBufferInfo")) + { + DebugMessage(M64MSG_ERROR, "broken Video plugin; function(s) not found."); + plugin_disconnect_gfx(); + return M64ERR_INPUT_INVALID; + } + + /* set function pointers for optional functions */ + gfx.resizeVideoOutput = (ptr_ResizeVideoOutput) osal_dynlib_getproc(plugin_handle, "ResizeVideoOutput"); + + /* check the version info */ + (*gfx.getVersion)(&PluginType, &PluginVersion, &APIVersion, NULL, NULL); + if (PluginType != M64PLUGIN_GFX || (APIVersion & 0xffff0000) != (GFX_API_VERSION & 0xffff0000)) + { + DebugMessage(M64MSG_ERROR, "incompatible Video plugin"); + plugin_disconnect_gfx(); + return M64ERR_INCOMPATIBLE; + } + + /* handle backwards-compatibility */ + if (APIVersion < 0x020100) + { + DebugMessage(M64MSG_WARNING, "Fallback for Video plugin API (%02i.%02i.%02i) < 2.1.0. Screenshots may contain On Screen Display text", VERSION_PRINTF_SPLIT(APIVersion)); + // tell the video plugin to make its rendering callback to me (it's old, and doesn't have the bScreenRedrawn flag) + gfx.setRenderingCallback(backcompat_videoRenderCallback); + l_old1SetRenderingCallback = gfx.setRenderingCallback; // save this just for future use + gfx.setRenderingCallback = (ptr_SetRenderingCallback) backcompat_setRenderCallbackIntercept; + } + if (APIVersion < 0x20200 || gfx.resizeVideoOutput == NULL) + { + DebugMessage(M64MSG_WARNING, "Fallback for Video plugin API (%02i.%02i.%02i) < 2.2.0. Resizable video will not work", VERSION_PRINTF_SPLIT(APIVersion)); + gfx.resizeVideoOutput = dummyvideo_ResizeVideoOutput; + } + + l_GfxAttached = 1; + } + else + plugin_disconnect_gfx(); + + return M64ERR_SUCCESS; +} + +static m64p_error plugin_start_gfx(void) +{ + /* fill in the GFX_INFO data structure */ + gfx_info.HEADER = (unsigned char *) rom; + gfx_info.RDRAM = (unsigned char *) rdram; + gfx_info.DMEM = (unsigned char *) SP_DMEM; + gfx_info.IMEM = (unsigned char *) SP_IMEM; + gfx_info.MI_INTR_REG = &(MI_register.mi_intr_reg); + gfx_info.DPC_START_REG = &(dpc_register.dpc_start); + gfx_info.DPC_END_REG = &(dpc_register.dpc_end); + gfx_info.DPC_CURRENT_REG = &(dpc_register.dpc_current); + gfx_info.DPC_STATUS_REG = &(dpc_register.dpc_status); + gfx_info.DPC_CLOCK_REG = &(dpc_register.dpc_clock); + gfx_info.DPC_BUFBUSY_REG = &(dpc_register.dpc_bufbusy); + gfx_info.DPC_PIPEBUSY_REG = &(dpc_register.dpc_pipebusy); + gfx_info.DPC_TMEM_REG = &(dpc_register.dpc_tmem); + gfx_info.VI_STATUS_REG = &(vi_register.vi_status); + gfx_info.VI_ORIGIN_REG = &(vi_register.vi_origin); + gfx_info.VI_WIDTH_REG = &(vi_register.vi_width); + gfx_info.VI_INTR_REG = &(vi_register.vi_v_intr); + gfx_info.VI_V_CURRENT_LINE_REG = &(vi_register.vi_current); + gfx_info.VI_TIMING_REG = &(vi_register.vi_burst); + gfx_info.VI_V_SYNC_REG = &(vi_register.vi_v_sync); + gfx_info.VI_H_SYNC_REG = &(vi_register.vi_h_sync); + gfx_info.VI_LEAP_REG = &(vi_register.vi_leap); + gfx_info.VI_H_START_REG = &(vi_register.vi_h_start); + gfx_info.VI_V_START_REG = &(vi_register.vi_v_start); + gfx_info.VI_V_BURST_REG = &(vi_register.vi_v_burst); + gfx_info.VI_X_SCALE_REG = &(vi_register.vi_x_scale); + gfx_info.VI_Y_SCALE_REG = &(vi_register.vi_y_scale); + gfx_info.CheckInterrupts = EmptyFunc; + + /* call the audio plugin */ + if (!gfx.initiateGFX(gfx_info)) + return M64ERR_PLUGIN_FAIL; + + return M64ERR_SUCCESS; +} + +static void plugin_disconnect_audio(void) +{ + audio = dummy_audio; + l_AudioAttached = 0; +} + +static m64p_error plugin_connect_audio(m64p_dynlib_handle plugin_handle) +{ + /* attach the Audio plugin function pointers */ + if (plugin_handle != NULL) + { + m64p_plugin_type PluginType; + int PluginVersion, APIVersion; + + if (l_AudioAttached) + return M64ERR_INVALID_STATE; + + if (!GET_FUNC(ptr_PluginGetVersion, audio.getVersion, "PluginGetVersion") || + !GET_FUNC(ptr_AiDacrateChanged, audio.aiDacrateChanged, "AiDacrateChanged") || + !GET_FUNC(ptr_AiLenChanged, audio.aiLenChanged, "AiLenChanged") || + !GET_FUNC(ptr_InitiateAudio, audio.initiateAudio, "InitiateAudio") || + !GET_FUNC(ptr_ProcessAList, audio.processAList, "ProcessAList") || + !GET_FUNC(ptr_RomOpen, audio.romOpen, "RomOpen") || + !GET_FUNC(ptr_RomClosed, audio.romClosed, "RomClosed") || + !GET_FUNC(ptr_SetSpeedFactor, audio.setSpeedFactor, "SetSpeedFactor") || + !GET_FUNC(ptr_VolumeUp, audio.volumeUp, "VolumeUp") || + !GET_FUNC(ptr_VolumeDown, audio.volumeDown, "VolumeDown") || + !GET_FUNC(ptr_VolumeGetLevel, audio.volumeGetLevel, "VolumeGetLevel") || + !GET_FUNC(ptr_VolumeSetLevel, audio.volumeSetLevel, "VolumeSetLevel") || + !GET_FUNC(ptr_VolumeMute, audio.volumeMute, "VolumeMute") || + !GET_FUNC(ptr_VolumeGetString, audio.volumeGetString, "VolumeGetString")) + { + DebugMessage(M64MSG_ERROR, "broken Audio plugin; function(s) not found."); + plugin_disconnect_audio(); + return M64ERR_INPUT_INVALID; + } + + /* check the version info */ + (*audio.getVersion)(&PluginType, &PluginVersion, &APIVersion, NULL, NULL); + if (PluginType != M64PLUGIN_AUDIO || (APIVersion & 0xffff0000) != (AUDIO_API_VERSION & 0xffff0000)) + { + DebugMessage(M64MSG_ERROR, "incompatible Audio plugin"); + plugin_disconnect_audio(); + return M64ERR_INCOMPATIBLE; + } + + l_AudioAttached = 1; + } + else + plugin_disconnect_audio(); + + return M64ERR_SUCCESS; +} + +static m64p_error plugin_start_audio(void) +{ + /* fill in the AUDIO_INFO data structure */ + audio_info.RDRAM = (unsigned char *) rdram; + audio_info.DMEM = (unsigned char *) SP_DMEM; + audio_info.IMEM = (unsigned char *) SP_IMEM; + audio_info.MI_INTR_REG = &(MI_register.mi_intr_reg); + audio_info.AI_DRAM_ADDR_REG = &(ai_register.ai_dram_addr); + audio_info.AI_LEN_REG = &(ai_register.ai_len); + audio_info.AI_CONTROL_REG = &(ai_register.ai_control); + audio_info.AI_STATUS_REG = &dummy; + audio_info.AI_DACRATE_REG = &(ai_register.ai_dacrate); + audio_info.AI_BITRATE_REG = &(ai_register.ai_bitrate); + audio_info.CheckInterrupts = EmptyFunc; + + /* call the audio plugin */ + if (!audio.initiateAudio(audio_info)) + return M64ERR_PLUGIN_FAIL; + + return M64ERR_SUCCESS; +} + +static void plugin_disconnect_input(void) +{ + input = dummy_input; + l_InputAttached = 0; +} + +static m64p_error plugin_connect_input(m64p_dynlib_handle plugin_handle) +{ + /* attach the Input plugin function pointers */ + if (plugin_handle != NULL) + { + m64p_plugin_type PluginType; + int PluginVersion, APIVersion; + + if (l_InputAttached) + return M64ERR_INVALID_STATE; + + if (!GET_FUNC(ptr_PluginGetVersion, input.getVersion, "PluginGetVersion") || + !GET_FUNC(ptr_ControllerCommand, input.controllerCommand, "ControllerCommand") || + !GET_FUNC(ptr_GetKeys, input.getKeys, "GetKeys") || + !GET_FUNC(ptr_InitiateControllers, input.initiateControllers, "InitiateControllers") || + !GET_FUNC(ptr_ReadController, input.readController, "ReadController") || + !GET_FUNC(ptr_RomOpen, input.romOpen, "RomOpen") || + !GET_FUNC(ptr_RomClosed, input.romClosed, "RomClosed") || + !GET_FUNC(ptr_SDL_KeyDown, input.keyDown, "SDL_KeyDown") || + !GET_FUNC(ptr_SDL_KeyUp, input.keyUp, "SDL_KeyUp")) + { + DebugMessage(M64MSG_ERROR, "broken Input plugin; function(s) not found."); + plugin_disconnect_input(); + return M64ERR_INPUT_INVALID; + } + + /* check the version info */ + (*input.getVersion)(&PluginType, &PluginVersion, &APIVersion, NULL, NULL); + if (PluginType != M64PLUGIN_INPUT || (APIVersion & 0xffff0000) != (INPUT_API_VERSION & 0xffff0000)) + { + DebugMessage(M64MSG_ERROR, "incompatible Input plugin"); + plugin_disconnect_input(); + return M64ERR_INCOMPATIBLE; + } + + l_InputAttached = 1; + } + else + plugin_disconnect_input(); + + return M64ERR_SUCCESS; +} + +static m64p_error plugin_start_input(void) +{ + int i; + + /* fill in the CONTROL_INFO data structure */ + control_info.Controls = Controls; + for (i=0; i<4; i++) + { + Controls[i].Present = 0; + Controls[i].RawData = 0; + Controls[i].Plugin = PLUGIN_NONE; + } + + /* call the input plugin */ + input.initiateControllers(control_info); + + return M64ERR_SUCCESS; +} + +static void plugin_disconnect_rsp(void) +{ + rsp = dummy_rsp; + l_RspAttached = 0; +} + +static m64p_error plugin_connect_rsp(m64p_dynlib_handle plugin_handle) +{ + /* attach the RSP plugin function pointers */ + if (plugin_handle != NULL) + { + m64p_plugin_type PluginType; + int PluginVersion, APIVersion; + + if (l_RspAttached) + return M64ERR_INVALID_STATE; + + if (!GET_FUNC(ptr_PluginGetVersion, rsp.getVersion, "PluginGetVersion") || + !GET_FUNC(ptr_DoRspCycles, rsp.doRspCycles, "DoRspCycles") || + !GET_FUNC(ptr_InitiateRSP, rsp.initiateRSP, "InitiateRSP") || + !GET_FUNC(ptr_RomClosed, rsp.romClosed, "RomClosed")) + { + DebugMessage(M64MSG_ERROR, "broken RSP plugin; function(s) not found."); + plugin_disconnect_rsp(); + return M64ERR_INPUT_INVALID; + } + + /* check the version info */ + (*rsp.getVersion)(&PluginType, &PluginVersion, &APIVersion, NULL, NULL); + if (PluginType != M64PLUGIN_RSP || (APIVersion & 0xffff0000) != (RSP_API_VERSION & 0xffff0000)) + { + DebugMessage(M64MSG_ERROR, "incompatible RSP plugin"); + plugin_disconnect_rsp(); + return M64ERR_INCOMPATIBLE; + } + + l_RspAttached = 1; + } + else + plugin_disconnect_rsp(); + + return M64ERR_SUCCESS; +} + +static m64p_error plugin_start_rsp(void) +{ + /* fill in the RSP_INFO data structure */ + rsp_info.RDRAM = (unsigned char *) rdram; + rsp_info.DMEM = (unsigned char *) SP_DMEM; + rsp_info.IMEM = (unsigned char *) SP_IMEM; + rsp_info.MI_INTR_REG = &MI_register.mi_intr_reg; + rsp_info.SP_MEM_ADDR_REG = &sp_register.sp_mem_addr_reg; + rsp_info.SP_DRAM_ADDR_REG = &sp_register.sp_dram_addr_reg; + rsp_info.SP_RD_LEN_REG = &sp_register.sp_rd_len_reg; + rsp_info.SP_WR_LEN_REG = &sp_register.sp_wr_len_reg; + rsp_info.SP_STATUS_REG = &sp_register.sp_status_reg; + rsp_info.SP_DMA_FULL_REG = &sp_register.sp_dma_full_reg; + rsp_info.SP_DMA_BUSY_REG = &sp_register.sp_dma_busy_reg; + rsp_info.SP_PC_REG = &rsp_register.rsp_pc; + rsp_info.SP_SEMAPHORE_REG = &sp_register.sp_semaphore_reg; + rsp_info.DPC_START_REG = &dpc_register.dpc_start; + rsp_info.DPC_END_REG = &dpc_register.dpc_end; + rsp_info.DPC_CURRENT_REG = &dpc_register.dpc_current; + rsp_info.DPC_STATUS_REG = &dpc_register.dpc_status; + rsp_info.DPC_CLOCK_REG = &dpc_register.dpc_clock; + rsp_info.DPC_BUFBUSY_REG = &dpc_register.dpc_bufbusy; + rsp_info.DPC_PIPEBUSY_REG = &dpc_register.dpc_pipebusy; + rsp_info.DPC_TMEM_REG = &dpc_register.dpc_tmem; + rsp_info.CheckInterrupts = EmptyFunc; + rsp_info.ProcessDlistList = gfx.processDList; + rsp_info.ProcessAlistList = audio.processAList; + rsp_info.ProcessRdpList = gfx.processRDPList; + rsp_info.ShowCFB = gfx.showCFB; + + /* call the RSP plugin */ + rsp.initiateRSP(rsp_info, NULL); + + return M64ERR_SUCCESS; +} + +/* global functions */ +m64p_error plugin_connect(m64p_plugin_type type, m64p_dynlib_handle plugin_handle) +{ + switch(type) + { + case M64PLUGIN_GFX: + if (plugin_handle != NULL && (l_AudioAttached || l_InputAttached || l_RspAttached)) + DebugMessage(M64MSG_WARNING, "Front-end bug: plugins are attached in wrong order."); + return plugin_connect_gfx(plugin_handle); + case M64PLUGIN_AUDIO: + if (plugin_handle != NULL && (l_InputAttached || l_RspAttached)) + DebugMessage(M64MSG_WARNING, "Front-end bug: plugins are attached in wrong order."); + return plugin_connect_audio(plugin_handle); + case M64PLUGIN_INPUT: + if (plugin_handle != NULL && (l_RspAttached)) + DebugMessage(M64MSG_WARNING, "Front-end bug: plugins are attached in wrong order."); + return plugin_connect_input(plugin_handle); + case M64PLUGIN_RSP: + return plugin_connect_rsp(plugin_handle); + default: + return M64ERR_INPUT_INVALID; + } + + return M64ERR_INTERNAL; +} + +m64p_error plugin_start(m64p_plugin_type type) +{ + switch(type) + { + case M64PLUGIN_RSP: + return plugin_start_rsp(); + case M64PLUGIN_GFX: + return plugin_start_gfx(); + case M64PLUGIN_AUDIO: + return plugin_start_audio(); + case M64PLUGIN_INPUT: + return plugin_start_input(); + default: + return M64ERR_INPUT_INVALID; + } + + return M64ERR_INTERNAL; +} + +m64p_error plugin_check(void) +{ + if (!l_GfxAttached) + DebugMessage(M64MSG_WARNING, "No video plugin attached. There will be no video output."); + if (!l_RspAttached) + DebugMessage(M64MSG_WARNING, "No RSP plugin attached. The video output will be corrupted."); + if (!l_AudioAttached) + DebugMessage(M64MSG_WARNING, "No audio plugin attached. There will be no sound output."); + if (!l_InputAttached) + DebugMessage(M64MSG_WARNING, "No input plugin attached. You won't be able to control the game."); + + return M64ERR_SUCCESS; +} + diff --git a/source/mupen64plus-core/src/plugin/plugin.h b/source/mupen64plus-core/src/plugin/plugin.h new file mode 100644 index 0000000..b3dee26 --- /dev/null +++ b/source/mupen64plus-core/src/plugin/plugin.h @@ -0,0 +1,117 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - plugin.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * Copyright (C) 2009 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef PLUGIN_H +#define PLUGIN_H + +#include "api/m64p_common.h" +#include "api/m64p_plugin.h" + +extern m64p_error plugin_connect(m64p_plugin_type, m64p_dynlib_handle plugin_handle); +extern m64p_error plugin_start(m64p_plugin_type); +extern m64p_error plugin_check(void); + +extern CONTROL Controls[4]; + +/*** Version requirement information ***/ +#define RSP_API_VERSION 0x20000 +#define GFX_API_VERSION 0x20200 +#define AUDIO_API_VERSION 0x20000 +#define INPUT_API_VERSION 0x20000 + +/* video plugin function pointers */ +typedef struct _gfx_plugin_functions +{ + ptr_PluginGetVersion getVersion; + ptr_ChangeWindow changeWindow; + ptr_InitiateGFX initiateGFX; + ptr_MoveScreen moveScreen; + ptr_ProcessDList processDList; + ptr_ProcessRDPList processRDPList; + ptr_RomClosed romClosed; + ptr_RomOpen romOpen; + ptr_ShowCFB showCFB; + ptr_UpdateScreen updateScreen; + ptr_ViStatusChanged viStatusChanged; + ptr_ViWidthChanged viWidthChanged; + ptr_ReadScreen2 readScreen; + ptr_SetRenderingCallback setRenderingCallback; + ptr_ResizeVideoOutput resizeVideoOutput; + + /* frame buffer plugin spec extension */ + ptr_FBRead fBRead; + ptr_FBWrite fBWrite; + ptr_FBGetFrameBufferInfo fBGetFrameBufferInfo; +} gfx_plugin_functions; + +extern gfx_plugin_functions gfx; + +/* audio plugin function pointers */ +typedef struct _audio_plugin_functions +{ + ptr_PluginGetVersion getVersion; + ptr_AiDacrateChanged aiDacrateChanged; + ptr_AiLenChanged aiLenChanged; + ptr_InitiateAudio initiateAudio; + ptr_ProcessAList processAList; + ptr_RomClosed romClosed; + ptr_RomOpen romOpen; + ptr_SetSpeedFactor setSpeedFactor; + ptr_VolumeUp volumeUp; + ptr_VolumeDown volumeDown; + ptr_VolumeGetLevel volumeGetLevel; + ptr_VolumeSetLevel volumeSetLevel; + ptr_VolumeMute volumeMute; + ptr_VolumeGetString volumeGetString; +} audio_plugin_functions; + +extern audio_plugin_functions audio; + +/* input plugin function pointers */ +typedef struct _input_plugin_functions +{ + ptr_PluginGetVersion getVersion; + ptr_ControllerCommand controllerCommand; + ptr_GetKeys getKeys; + ptr_InitiateControllers initiateControllers; + ptr_ReadController readController; + ptr_RomClosed romClosed; + ptr_RomOpen romOpen; + ptr_SDL_KeyDown keyDown; + ptr_SDL_KeyUp keyUp; +} input_plugin_functions; + +extern input_plugin_functions input; + +/* RSP plugin function pointers */ +typedef struct _rsp_plugin_functions +{ + ptr_PluginGetVersion getVersion; + ptr_DoRspCycles doRspCycles; + ptr_InitiateRSP initiateRSP; + ptr_RomClosed romClosed; +} rsp_plugin_functions; + +extern rsp_plugin_functions rsp; + +#endif + diff --git a/source/mupen64plus-core/src/r4300/empty_dynarec.c b/source/mupen64plus-core/src/r4300/empty_dynarec.c new file mode 100644 index 0000000..6af34f7 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/empty_dynarec.c @@ -0,0 +1,1050 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - empty_dynarec.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Richard42, Nmn * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "recomp.h" + +/* From assemble.c */ + +void init_assembler(void *block_jumps_table, int block_jumps_number, void *block_riprel_table, int block_riprel_number) +{ +} + +void free_assembler(void **block_jumps_table, int *block_jumps_number, void **block_riprel_table, int *block_riprel_number) +{ +} + +void passe2(precomp_instr *dest, int start, int end, precomp_block *block) +{ +} + +/* From gbc.c */ + +void genbc1f() +{ +} + +void genbc1f_out() +{ +} + +void genbc1f_idle() +{ +} + +void genbc1t() +{ +} + +void genbc1t_out() +{ +} + +void genbc1t_idle() +{ +} + +void genbc1fl() +{ +} + +void genbc1fl_out() +{ +} + +void genbc1fl_idle() +{ +} + +void genbc1tl() +{ +} + +void genbc1tl_out() +{ +} + +void genbc1tl_idle() +{ +} + +/* From gcop0.c */ + +void genmfc0() +{ +} + +void genmtc0() +{ +} + +/* From gcop1.c */ + +void genmfc1() +{ +} + +void gendmfc1() +{ +} + +void gencfc1() +{ +} + +void genmtc1() +{ +} + +void gendmtc1() +{ +} + +void genctc1() +{ +} + +/* From gcop1_d.c */ + +void genadd_d() +{ +} + +void gensub_d() +{ +} + +void genmul_d() +{ +} + +void gendiv_d() +{ +} + +void gensqrt_d() +{ +} + +void genabs_d() +{ +} + +void genmov_d() +{ +} + +void genneg_d() +{ +} + +void genround_l_d() +{ +} + +void gentrunc_l_d() +{ +} + +void genceil_l_d() +{ +} + +void genfloor_l_d() +{ +} + +void genround_w_d() +{ +} + +void gentrunc_w_d() +{ +} + +void genceil_w_d() +{ +} + +void genfloor_w_d() +{ +} + +void gencvt_s_d() +{ +} + +void gencvt_w_d() +{ +} + +void gencvt_l_d() +{ +} + +void genc_f_d() +{ +} + +void genc_un_d() +{ +} + +void genc_eq_d() +{ +} + +void genc_ueq_d() +{ +} + +void genc_olt_d() +{ +} + +void genc_ult_d() +{ +} + +void genc_ole_d() +{ +} + +void genc_ule_d() +{ +} + +void genc_sf_d() +{ +} + +void genc_ngle_d() +{ +} + +void genc_seq_d() +{ +} + +void genc_ngl_d() +{ +} + +void genc_lt_d() +{ +} + +void genc_nge_d() +{ +} + +void genc_le_d() +{ +} + +void genc_ngt_d() +{ +} + +/* From gcop1_l.c */ + +void gencvt_s_l() +{ +} + +void gencvt_d_l() +{ +} + +/* From gcop1_s.c */ + +void genadd_s() +{ +} + +void gensub_s() +{ +} + +void genmul_s() +{ +} + +void gendiv_s() +{ +} + +void gensqrt_s() +{ +} + +void genabs_s() +{ +} + +void genmov_s() +{ +} + +void genneg_s() +{ +} + +void genround_l_s() +{ +} + +void gentrunc_l_s() +{ +} + +void genceil_l_s() +{ +} + +void genfloor_l_s() +{ +} + +void genround_w_s() +{ +} + +void gentrunc_w_s() +{ +} + +void genceil_w_s() +{ +} + +void genfloor_w_s() +{ +} + +void gencvt_d_s() +{ +} + +void gencvt_w_s() +{ +} + +void gencvt_l_s() +{ +} + +void genc_f_s() +{ +} + +void genc_un_s() +{ +} + +void genc_eq_s() +{ +} + +void genc_ueq_s() +{ +} + +void genc_olt_s() +{ +} + +void genc_ult_s() +{ +} + +void genc_ole_s() +{ +} + +void genc_ule_s() +{ +} + +void genc_sf_s() +{ +} + +void genc_ngle_s() +{ +} + +void genc_seq_s() +{ +} + +void genc_ngl_s() +{ +} + +void genc_lt_s() +{ +} + +void genc_nge_s() +{ +} + +void genc_le_s() +{ +} + +void genc_ngt_s() +{ +} + +/* From gcop1_w.c */ + +void gencvt_s_w() +{ +} + +void gencvt_d_w() +{ +} + +/* From gr4300.c */ + +void gennotcompiled() +{ +} + +void genlink_subblock() +{ +} + +#ifdef COMPARE_CORE +void gendebug() +{ +} +#endif + +void genni() +{ +} + +void genreserved() +{ +} + +void genfin_block() +{ +} + +void gennop() +{ +} + +void genj() +{ +} + +void genj_out() +{ +} + +void genj_idle() +{ +} + +void genjal() +{ +} + +void genjal_out() +{ +} + +void genjal_idle() +{ +} + +void genbne() +{ +} + +void genbne_out() +{ +} + +void genbne_idle() +{ +} + +void genblez() +{ +} + +void genblez_idle() +{ +} + +void genbgtz() +{ +} + +void genbgtz_out() +{ +} + +void genbgtz_idle() +{ +} + +void genaddi() +{ +} + +void genaddiu() +{ +} + +void genslti() +{ +} + +void gensltiu() +{ +} + +void genandi() +{ +} + +void genori() +{ +} + +void genxori() +{ +} + +void genlui() +{ +} + +void genbeql() +{ +} + +void genbeql_out() +{ +} + +void genbeql_idle() +{ +} + +void genbeq() +{ +} + +void genbeq_out() +{ +} + +void genbeq_idle() +{ +} + +void genbnel() +{ +} + +void genbnel_out() +{ +} + +void genbnel_idle() +{ +} + +void genblezl() +{ +} + +void genblezl_out() +{ +} + +void genblezl_idle() +{ +} + +void genbgtzl() +{ +} + +void genbgtzl_out() +{ +} + +void genbgtzl_idle() +{ +} + +void gendaddi() +{ +} + +void gendaddiu() +{ +} + +void genldl() +{ +} + +void genldr() +{ +} + +void genlb() +{ +} + +void genlh() +{ +} + +void genlwl() +{ +} + +void genlw() +{ +} + +void genlbu() +{ +} + +void genlhu() +{ +} + +void genlwr() +{ +} + +void genlwu() +{ +} + +void gensb() +{ +} + +void gensh() +{ +} + +void genswl() +{ +} + +void gensw() +{ +} + +void gensdl() +{ +} + +void gensdr() +{ +} + +void genswr() +{ +} + +void genlwc1() +{ +} + +void genldc1() +{ +} + +void gencache() +{ +} + +void genld() +{ +} + +void genswc1() +{ +} + +void gensdc1() +{ +} + +void gensd() +{ +} + +void genll() +{ +} + +void gensc() +{ +} + +void genblez_out() +{ +} + +/* From gregimm.c */ + +void genbltz() +{ +} + +void genbltz_out() +{ +} + +void genbltz_idle() +{ +} + +void genbgez() +{ +} + +void genbgez_out() +{ +} + +void genbgez_idle() +{ +} + +void genbltzl() +{ +} + +void genbltzl_out() +{ +} + +void genbltzl_idle() +{ +} + +void genbgezl() +{ +} + +void genbgezl_out() +{ +} + +void genbgezl_idle() +{ +} + +void genbltzal() +{ +} + +void genbltzal_out() +{ +} + +void genbltzal_idle() +{ +} + +void genbgezal() +{ +} + +void genbgezal_out() +{ +} + +void genbgezal_idle() +{ +} + +void genbltzall() +{ +} + +void genbltzall_out() +{ +} + +void genbltzall_idle() +{ +} + +void genbgezall() +{ +} + +void genbgezall_out() +{ +} + +void genbgezall_idle() +{ +} + +/* From gspecial.c */ + +void gensll() +{ +} + +void gensrl() +{ +} + +void gensra() +{ +} + +void gensllv() +{ +} + +void gensrlv() +{ +} + +void gensrav() +{ +} + +void genjr() +{ +} + +void genjalr() +{ +} + +void gensyscall() +{ +} + +void gensync() +{ +} + +void genmfhi() +{ +} + +void genmthi() +{ +} + +void genmflo() +{ +} + +void genmtlo() +{ +} + +void gendsllv() +{ +} + +void gendsrlv() +{ +} + +void gendsrav() +{ +} + +void genmult() +{ +} + +void genmultu() +{ +} + +void gendiv() +{ +} + +void gendivu() +{ +} + +void gendmult() +{ +} + +void gendmultu() +{ +} + +void genddiv() +{ +} + +void genddivu() +{ +} + +void genadd() +{ +} + +void genaddu() +{ +} + +void gensub() +{ +} + +void gensubu() +{ +} + +void genand() +{ +} + +void genor() +{ +} + +void genxor() +{ +} + +void gennor() +{ +} + +void genslt() +{ +} + +void gensltu() +{ +} + +void gendadd() +{ +} + +void gendaddu() +{ +} + +void gendsub() +{ +} + +void gendsubu() +{ +} + +void genteq() +{ +} + +void gendsll() +{ +} + +void gendsrl() +{ +} + +void gendsra() +{ +} + +void gendsll32() +{ +} + +void gendsrl32() +{ +} + +void gendsra32() +{ +} + +/* From gtlb.c */ + +void gentlbwi() +{ +} + +void gentlbp() +{ +} + +void gentlbr() +{ +} + +void generet() +{ +} + +void gentlbwr() +{ +} + +/* From regcache.c */ + +void init_cache(precomp_instr* start) +{ +} + +void free_all_registers() +{ +} + +/* From rjump.c */ + +void dyna_jump() +{ +} + +void dyna_stop() +{ +} + diff --git a/source/mupen64plus-core/src/r4300/exception.c b/source/mupen64plus-core/src/r4300/exception.c new file mode 100644 index 0000000..af3e60f --- /dev/null +++ b/source/mupen64plus-core/src/r4300/exception.c @@ -0,0 +1,144 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - exception.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "memory/memory.h" + +#include "exception.h" +#include "r4300.h" +#include "macros.h" +#include "recomph.h" + +void TLB_refill_exception(unsigned int address, int w) +{ + int usual_handler = 0, i; + + if (r4300emu != CORE_DYNAREC && w != 2) update_count(); + if (w == 1) Cause = (3 << 2); + else Cause = (2 << 2); + BadVAddr = address; + Context = (Context & 0xFF80000F) | ((address >> 9) & 0x007FFFF0); + EntryHi = address & 0xFFFFE000; + if (Status & 0x2) // Test de EXL + { + generic_jump_to(0x80000180); + if(delay_slot==1 || delay_slot==3) Cause |= 0x80000000; + else Cause &= 0x7FFFFFFF; + } + else + { + if (r4300emu != CORE_PURE_INTERPRETER) + { + if (w!=2) + EPC = PC->addr; + else + EPC = address; + } + else EPC = PC->addr; + + Cause &= ~0x80000000; + Status |= 0x2; //EXL=1 + + if (address >= 0x80000000 && address < 0xc0000000) + usual_handler = 1; + for (i=0; i<32; i++) + { + if (/*tlb_e[i].v_even &&*/ address >= tlb_e[i].start_even && + address <= tlb_e[i].end_even) + usual_handler = 1; + if (/*tlb_e[i].v_odd &&*/ address >= tlb_e[i].start_odd && + address <= tlb_e[i].end_odd) + usual_handler = 1; + } + if (usual_handler) + { + generic_jump_to(0x80000180); + } + else + { + generic_jump_to(0x80000000); + } + } + if(delay_slot==1 || delay_slot==3) + { + Cause |= 0x80000000; + EPC-=4; + } + else + { + Cause &= 0x7FFFFFFF; + } + if(w != 2) EPC-=4; + + last_addr = PC->addr; + + if (r4300emu == CORE_DYNAREC) + { + dyna_jump(); + if (!dyna_interp) delay_slot = 0; + } + + if (r4300emu != CORE_DYNAREC || dyna_interp) + { + dyna_interp = 0; + if (delay_slot) + { + skip_jump = PC->addr; + next_interupt = 0; + } + } +} + +void exception_general(void) +{ + update_count(); + Status |= 2; + + EPC = PC->addr; + + if(delay_slot==1 || delay_slot==3) + { + Cause |= 0x80000000; + EPC-=4; + } + else + { + Cause &= 0x7FFFFFFF; + } + generic_jump_to(0x80000180); + last_addr = PC->addr; + if (r4300emu == CORE_DYNAREC) + { + dyna_jump(); + if (!dyna_interp) delay_slot = 0; + } + if (r4300emu != CORE_DYNAREC || dyna_interp) + { + dyna_interp = 0; + if (delay_slot) + { + skip_jump = PC->addr; + next_interupt = 0; + } + } +} + diff --git a/source/mupen64plus-core/src/r4300/exception.h b/source/mupen64plus-core/src/r4300/exception.h new file mode 100644 index 0000000..2191304 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/exception.h @@ -0,0 +1,29 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - exception.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef EXCEPTION_H +#define EXCEPTION_H + +void TLB_refill_exception(unsigned int addresse, int w); +void exception_general(void); + +#endif //EXCEPTION_H + diff --git a/source/mupen64plus-core/src/r4300/fpu.h b/source/mupen64plus-core/src/r4300/fpu.h new file mode 100644 index 0000000..e2933bd --- /dev/null +++ b/source/mupen64plus-core/src/r4300/fpu.h @@ -0,0 +1,459 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - fpu.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2010 Ari64 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "r4300.h" + +#ifdef _MSC_VER + #define M64P_FPU_INLINE static __inline + #include + typedef enum { FE_TONEAREST = 0, FE_TOWARDZERO, FE_UPWARD, FE_DOWNWARD } eRoundType; + static void fesetround(eRoundType RoundType) + { + static const unsigned int msRound[4] = { _RC_NEAR, _RC_CHOP, _RC_UP, _RC_DOWN }; + unsigned int oldX87, oldSSE2; + __control87_2(msRound[RoundType], _MCW_RC, &oldX87, &oldSSE2); + } + static __inline double round(double x) { return floor(x + 0.5); } + static __inline float roundf(float x) { return (float) floor(x + 0.5); } + static __inline double trunc(double x) { return (double) (int) x; } + static __inline float truncf(float x) { return (float) (int) x; } + #define isnan _isnan +#else + #define M64P_FPU_INLINE static inline + #include +#endif + + +M64P_FPU_INLINE void set_rounding(void) +{ + switch(rounding_mode) { + case 0x33F: + fesetround(FE_TONEAREST); + break; + case 0xF3F: + fesetround(FE_TOWARDZERO); + break; + case 0xB3F: + fesetround(FE_UPWARD); + break; + case 0x73F: + fesetround(FE_DOWNWARD); + break; + } +} + +M64P_FPU_INLINE void cvt_s_w(int *source,float *dest) +{ + set_rounding(); + *dest = (float) *source; +} +M64P_FPU_INLINE void cvt_d_w(int *source,double *dest) +{ + set_rounding(); + *dest = (double) *source; +} +M64P_FPU_INLINE void cvt_s_l(long long *source,float *dest) +{ + set_rounding(); + *dest = (float) *source; +} +M64P_FPU_INLINE void cvt_d_l(long long *source,double *dest) +{ + set_rounding(); + *dest = (double) *source; +} +M64P_FPU_INLINE void cvt_d_s(float *source,double *dest) +{ + set_rounding(); + *dest = (double) *source; +} +M64P_FPU_INLINE void cvt_s_d(double *source,float *dest) +{ + set_rounding(); + *dest = (float) *source; +} + +M64P_FPU_INLINE void round_l_s(float *source,long long *dest) +{ + *dest = (long long) roundf(*source); +} +M64P_FPU_INLINE void round_w_s(float *source,int *dest) +{ + *dest = (int) roundf(*source); +} +M64P_FPU_INLINE void trunc_l_s(float *source,long long *dest) +{ + *dest = (long long) truncf(*source); +} +M64P_FPU_INLINE void trunc_w_s(float *source,int *dest) +{ + *dest = (int) truncf(*source); +} +M64P_FPU_INLINE void ceil_l_s(float *source,long long *dest) +{ + *dest = (long long) ceilf(*source); +} +M64P_FPU_INLINE void ceil_w_s(float *source,int *dest) +{ + *dest = (int) ceilf(*source); +} +M64P_FPU_INLINE void floor_l_s(float *source,long long *dest) +{ + *dest = (long long) floorf(*source); +} +M64P_FPU_INLINE void floor_w_s(float *source,int *dest) +{ + *dest = (int) floorf(*source); +} + +M64P_FPU_INLINE void round_l_d(double *source,long long *dest) +{ + *dest = (long long) round(*source); +} +M64P_FPU_INLINE void round_w_d(double *source,int *dest) +{ + *dest = (int) round(*source); +} +M64P_FPU_INLINE void trunc_l_d(double *source,long long *dest) +{ + *dest = (long long) trunc(*source); +} +M64P_FPU_INLINE void trunc_w_d(double *source,int *dest) +{ + *dest = (int) trunc(*source); +} +M64P_FPU_INLINE void ceil_l_d(double *source,long long *dest) +{ + *dest = (long long) ceil(*source); +} +M64P_FPU_INLINE void ceil_w_d(double *source,int *dest) +{ + *dest = (int) ceil(*source); +} +M64P_FPU_INLINE void floor_l_d(double *source,long long *dest) +{ + *dest = (long long) floor(*source); +} +M64P_FPU_INLINE void floor_w_d(double *source,int *dest) +{ + *dest = (int) floor(*source); +} + +M64P_FPU_INLINE void cvt_w_s(float *source,int *dest) +{ + set_rounding(); + switch(FCR31&3) + { + case 0: round_w_s(source,dest);return; + case 1: trunc_w_s(source,dest);return; + case 2: ceil_w_s(source,dest);return; + case 3: floor_w_s(source,dest);return; + } +} +M64P_FPU_INLINE void cvt_w_d(double *source,int *dest) +{ + set_rounding(); + switch(FCR31&3) + { + case 0: round_w_d(source,dest);return; + case 1: trunc_w_d(source,dest);return; + case 2: ceil_w_d(source,dest);return; + case 3: floor_w_d(source,dest);return; + } +} +M64P_FPU_INLINE void cvt_l_s(float *source,long long *dest) +{ + set_rounding(); + switch(FCR31&3) + { + case 0: round_l_s(source,dest);return; + case 1: trunc_l_s(source,dest);return; + case 2: ceil_l_s(source,dest);return; + case 3: floor_l_s(source,dest);return; + } +} +M64P_FPU_INLINE void cvt_l_d(double *source,long long *dest) +{ + set_rounding(); + switch(FCR31&3) + { + case 0: round_l_d(source,dest);return; + case 1: trunc_l_d(source,dest);return; + case 2: ceil_l_d(source,dest);return; + case 3: floor_l_d(source,dest);return; + } +} + +M64P_FPU_INLINE void c_f_s() +{ + FCR31 &= ~0x800000; +} +M64P_FPU_INLINE void c_un_s(float *source,float *target) +{ + FCR31=(isnan(*source) || isnan(*target)) ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_eq_s(float *source,float *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31&=~0x800000;return;} + FCR31 = *source==*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ueq_s(float *source,float *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31|=0x800000;return;} + FCR31 = *source==*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_olt_s(float *source,float *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31&=~0x800000;return;} + FCR31 = *source<*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ult_s(float *source,float *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31|=0x800000;return;} + FCR31 = *source<*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_ole_s(float *source,float *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31&=~0x800000;return;} + FCR31 = *source<=*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ule_s(float *source,float *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31|=0x800000;return;} + FCR31 = *source<=*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_sf_s(float *source,float *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31&=~0x800000; +} +M64P_FPU_INLINE void c_ngle_s(float *source,float *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31&=~0x800000; +} + +M64P_FPU_INLINE void c_seq_s(float *source,float *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source==*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ngl_s(float *source,float *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source==*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_lt_s(float *source,float *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source<*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_nge_s(float *source,float *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source<*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_le_s(float *source,float *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source<=*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ngt_s(float *source,float *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source<=*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_f_d() +{ + FCR31 &= ~0x800000; +} +M64P_FPU_INLINE void c_un_d(double *source,double *target) +{ + FCR31=(isnan(*source) || isnan(*target)) ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_eq_d(double *source,double *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31&=~0x800000;return;} + FCR31 = *source==*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ueq_d(double *source,double *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31|=0x800000;return;} + FCR31 = *source==*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_olt_d(double *source,double *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31&=~0x800000;return;} + FCR31 = *source<*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ult_d(double *source,double *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31|=0x800000;return;} + FCR31 = *source<*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_ole_d(double *source,double *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31&=~0x800000;return;} + FCR31 = *source<=*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ule_d(double *source,double *target) +{ + if (isnan(*source) || isnan(*target)) {FCR31|=0x800000;return;} + FCR31 = *source<=*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_sf_d(double *source,double *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31&=~0x800000; +} +M64P_FPU_INLINE void c_ngle_d(double *source,double *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31&=~0x800000; +} + +M64P_FPU_INLINE void c_seq_d(double *source,double *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source==*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ngl_d(double *source,double *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source==*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_lt_d(double *source,double *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source<*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_nge_d(double *source,double *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source<*target ? FCR31|0x800000 : FCR31&~0x800000; +} + +M64P_FPU_INLINE void c_le_d(double *source,double *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source<=*target ? FCR31|0x800000 : FCR31&~0x800000; +} +M64P_FPU_INLINE void c_ngt_d(double *source,double *target) +{ + //if (isnan(*source) || isnan(*target)) // FIXME - exception + FCR31 = *source<=*target ? FCR31|0x800000 : FCR31&~0x800000; +} + + +M64P_FPU_INLINE void add_s(float *source1,float *source2,float *target) +{ + set_rounding(); + *target=(*source1)+(*source2); +} +M64P_FPU_INLINE void sub_s(float *source1,float *source2,float *target) +{ + set_rounding(); + *target=(*source1)-(*source2); +} +M64P_FPU_INLINE void mul_s(float *source1,float *source2,float *target) +{ + set_rounding(); + *target=(*source1)*(*source2); +} +M64P_FPU_INLINE void div_s(float *source1,float *source2,float *target) +{ + set_rounding(); + *target=(*source1)/(*source2); +} +M64P_FPU_INLINE void sqrt_s(float *source,float *target) +{ + set_rounding(); + *target=sqrtf(*source); +} +M64P_FPU_INLINE void abs_s(float *source,float *target) +{ + set_rounding(); + *target=fabsf(*source); +} +M64P_FPU_INLINE void mov_s(float *source,float *target) +{ + set_rounding(); + *target=*source; +} +M64P_FPU_INLINE void neg_s(float *source,float *target) +{ + set_rounding(); + *target=-(*source); +} +M64P_FPU_INLINE void add_d(double *source1,double *source2,double *target) +{ + set_rounding(); + *target=(*source1)+(*source2); +} +M64P_FPU_INLINE void sub_d(double *source1,double *source2,double *target) +{ + set_rounding(); + *target=(*source1)-(*source2); +} +M64P_FPU_INLINE void mul_d(double *source1,double *source2,double *target) +{ + set_rounding(); + *target=(*source1)*(*source2); +} +M64P_FPU_INLINE void div_d(double *source1,double *source2,double *target) +{ + set_rounding(); + *target=(*source1)/(*source2); +} +M64P_FPU_INLINE void sqrt_d(double *source,double *target) +{ + set_rounding(); + *target=sqrt(*source); +} +M64P_FPU_INLINE void abs_d(double *source,double *target) +{ + set_rounding(); + *target=fabs(*source); +} +M64P_FPU_INLINE void mov_d(double *source,double *target) +{ + set_rounding(); + *target=*source; +} +M64P_FPU_INLINE void neg_d(double *source,double *target) +{ + set_rounding(); + *target=-(*source); +} diff --git a/source/mupen64plus-core/src/r4300/interpreter.def b/source/mupen64plus-core/src/r4300/interpreter.def new file mode 100644 index 0000000..d82d67a --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interpreter.def @@ -0,0 +1,79 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpreter.def * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* Before #including this file, the following macros should be defined: + * + * PCADDR: Program counter (memory address of the current instruction). + * + * ADD_TO_PC(x): Increment the program counter in 'x' instructions. + * This is only used for small changes to PC, so the new program counter + * is guaranteed to fall in the current cached interpreter or dynarec block. + * + * DECLARE_INSTRUCTION(name) + * Declares an instruction function which is not a jump. + * Followed by a block of code. + * + * DECLARE_JUMP(name, destination, condition, link, likely, cop1) + * name is the name of the jump or branch instruction. + * destination is the destination memory address of the jump. + * If condition is nonzero, the jump is taken. + * link is a pointer to a variable where (PC+8) is written unconditionally. + * To avoid linking, pass ®[0] + * If likely is nonzero, the delay slot is only executed if the jump is taken. + * If cop1 is nonzero, a COP1 unusable check will be done. + * + * CHECK_MEMORY(): A snippet to be run after a store instruction, + * to check if the store affected executable blocks. + * The memory address of the store is in the 'address' global. + */ + +DECLARE_INSTRUCTION(NI) +{ + DebugMessage(M64MSG_ERROR, "NI() @ 0x%x", PCADDR); + DebugMessage(M64MSG_ERROR, "opcode not implemented: %x:%x", PCADDR, *fast_mem_access(PCADDR)); + stop=1; +} + +DECLARE_INSTRUCTION(RESERVED) +{ + DebugMessage(M64MSG_ERROR, "reserved opcode: %x:%x", PCADDR, *fast_mem_access(PCADDR)); + stop=1; +} + +// R4300 +#include "interpreter_r4300.def" + +// COP0 +#include "interpreter_cop0.def" + +// COP1 +#include "interpreter_cop1.def" + +// regimm +#include "interpreter_regimm.def" + +// special +#include "interpreter_special.def" + +// TLB +#include "interpreter_tlb.def" + + diff --git a/source/mupen64plus-core/src/r4300/interpreter_cop0.def b/source/mupen64plus-core/src/r4300/interpreter_cop0.def new file mode 100644 index 0000000..313ec9d --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interpreter_cop0.def @@ -0,0 +1,140 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpreter_cop0.def * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +DECLARE_INSTRUCTION(MFC0) +{ + switch(PC->f.r.nrd) + { + case 1: + DebugMessage(M64MSG_ERROR, "MFC0 instruction reading un-implemented Random register"); + stop=1; + case 9: // Count + update_count(); + default: + rrt32 = reg_cop0[PC->f.r.nrd]; + sign_extended(rrt); + } + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MTC0) +{ + switch(PC->f.r.nrd) + { + case 0: // Index + Index = (unsigned int) rrt & 0x8000003F; + if ((Index & 0x3F) > 31) + { + DebugMessage(M64MSG_ERROR, "MTC0 instruction writing Index register with TLB index > 31"); + stop=1; + } + break; + case 1: // Random + break; + case 2: // EntryLo0 + EntryLo0 = (unsigned int) rrt & 0x3FFFFFFF; + break; + case 3: // EntryLo1 + EntryLo1 = (unsigned int) rrt & 0x3FFFFFFF; + break; + case 4: // Context + Context = ((unsigned int) rrt & 0xFF800000) | (Context & 0x007FFFF0); + break; + case 5: // PageMask + PageMask = (unsigned int) rrt & 0x01FFE000; + break; + case 6: // Wired + Wired = (unsigned int) rrt; + Random = 31; + break; + case 8: // BadVAddr + break; + case 9: // Count + update_count(); + interupt_unsafe_state = 1; + if (next_interupt <= Count) gen_interupt(); + interupt_unsafe_state = 0; + debug_count += Count; + translate_event_queue((unsigned int) rrt & 0xFFFFFFFF); + Count = (unsigned int) rrt & 0xFFFFFFFF; + debug_count -= Count; + break; + case 10: // EntryHi + EntryHi = (unsigned int) rrt & 0xFFFFE0FF; + break; + case 11: // Compare + update_count(); + remove_event(COMPARE_INT); + add_interupt_event_count(COMPARE_INT, (unsigned int)rrt); + Compare = (unsigned int) rrt; + Cause = Cause & 0xFFFF7FFF; //Timer interupt is clear + break; + case 12: // Status + if((rrt & 0x04000000) != (Status & 0x04000000)) + { + shuffle_fpr_data(Status, (unsigned int) rrt); + set_fpr_pointers((unsigned int) rrt); + } + Status = (unsigned int) rrt; + update_count(); + ADD_TO_PC(1); + check_interupt(); + interupt_unsafe_state = 1; + if (next_interupt <= Count) gen_interupt(); + interupt_unsafe_state = 0; + ADD_TO_PC(-1); + break; + case 13: // Cause + if (rrt!=0) + { + DebugMessage(M64MSG_ERROR, "MTC0 instruction trying to write Cause register with non-0 value"); + stop = 1; + } + else Cause = (unsigned int) rrt; + break; + case 14: // EPC + EPC = (unsigned int) rrt; + break; + case 15: // PRevID + break; + case 16: // Config + Config = (unsigned int) rrt; + break; + case 18: // WatchLo + WatchLo = (unsigned int) rrt & 0xFFFFFFFF; + break; + case 19: // WatchHi + WatchHi = (unsigned int) rrt & 0xFFFFFFFF; + break; + case 27: // CacheErr + break; + case 28: // TagLo + TagLo = (unsigned int) rrt & 0x0FFFFFC0; + break; + case 29: // TagHi + TagHi =0; + break; + default: + DebugMessage(M64MSG_ERROR, "Unknown MTC0 write: %d", PC->f.r.nrd); + stop=1; + } + ADD_TO_PC(1); +} diff --git a/source/mupen64plus-core/src/r4300/interpreter_cop1.def b/source/mupen64plus-core/src/r4300/interpreter_cop1.def new file mode 100644 index 0000000..54e2d96 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interpreter_cop1.def @@ -0,0 +1,708 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpreter_cop1.def * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "fpu.h" + +DECLARE_JUMP(BC1F, PCADDR + (iimmediate+1)*4, (FCR31 & 0x800000)==0, ®[0], 0, 1) +DECLARE_JUMP(BC1T, PCADDR + (iimmediate+1)*4, (FCR31 & 0x800000)!=0, ®[0], 0, 1) +DECLARE_JUMP(BC1FL, PCADDR + (iimmediate+1)*4, (FCR31 & 0x800000)==0, ®[0], 1, 1) +DECLARE_JUMP(BC1TL, PCADDR + (iimmediate+1)*4, (FCR31 & 0x800000)!=0, ®[0], 1, 1) + +DECLARE_INSTRUCTION(MFC1) +{ + if (check_cop1_unusable()) return; + rrt32 = *((int*)reg_cop1_simple[rfs]); + sign_extended(rrt); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DMFC1) +{ + if (check_cop1_unusable()) return; + rrt = *((long long*)reg_cop1_double[rfs]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CFC1) +{ + if (check_cop1_unusable()) return; + if (rfs==31) + { + rrt32 = FCR31; + sign_extended(rrt); + } + if (rfs==0) + { + rrt32 = FCR0; + sign_extended(rrt); + } + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MTC1) +{ + if (check_cop1_unusable()) return; + *((int*)reg_cop1_simple[rfs]) = rrt32; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DMTC1) +{ + if (check_cop1_unusable()) return; + *((long long*)reg_cop1_double[rfs]) = rrt; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CTC1) +{ + if (check_cop1_unusable()) return; + if (rfs==31) + FCR31 = rrt32; + switch((FCR31 & 3)) + { + case 0: + rounding_mode = 0x33F; // Round to nearest, or to even if equidistant + break; + case 1: + rounding_mode = 0xF3F; // Truncate (toward 0) + break; + case 2: + rounding_mode = 0xB3F; // Round up (toward +infinity) + break; + case 3: + rounding_mode = 0x73F; // Round down (toward -infinity) + break; + } + //if ((FCR31 >> 7) & 0x1F) printf("FPU Exception enabled : %x\n", + // (int)((FCR31 >> 7) & 0x1F)); + ADD_TO_PC(1); +} + +// COP1_D +DECLARE_INSTRUCTION(ADD_D) +{ + if (check_cop1_unusable()) return; + add_d(reg_cop1_double[cffs], reg_cop1_double[cfft], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SUB_D) +{ + if (check_cop1_unusable()) return; + sub_d(reg_cop1_double[cffs], reg_cop1_double[cfft], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MUL_D) +{ + if (check_cop1_unusable()) return; + mul_d(reg_cop1_double[cffs], reg_cop1_double[cfft], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DIV_D) +{ + if (check_cop1_unusable()) return; + if((FCR31 & 0x400) && *reg_cop1_double[cfft] == 0) + { + //FCR31 |= 0x8020; + /*FCR31 |= 0x8000; + Cause = 15 << 2; + exception_general();*/ + DebugMessage(M64MSG_ERROR, "DIV_D by 0"); + //return; + } + div_d(reg_cop1_double[cffs], reg_cop1_double[cfft], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SQRT_D) +{ + if (check_cop1_unusable()) return; + sqrt_d(reg_cop1_double[cffs], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ABS_D) +{ + if (check_cop1_unusable()) return; + abs_d(reg_cop1_double[cffs], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MOV_D) +{ + if (check_cop1_unusable()) return; + mov_d(reg_cop1_double[cffs], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(NEG_D) +{ + if (check_cop1_unusable()) return; + neg_d(reg_cop1_double[cffs], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ROUND_L_D) +{ + if (check_cop1_unusable()) return; + round_l_d(reg_cop1_double[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(TRUNC_L_D) +{ + if (check_cop1_unusable()) return; + trunc_l_d(reg_cop1_double[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CEIL_L_D) +{ + if (check_cop1_unusable()) return; + ceil_l_d(reg_cop1_double[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(FLOOR_L_D) +{ + if (check_cop1_unusable()) return; + floor_l_d(reg_cop1_double[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ROUND_W_D) +{ + if (check_cop1_unusable()) return; + round_w_d(reg_cop1_double[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(TRUNC_W_D) +{ + if (check_cop1_unusable()) return; + trunc_w_d(reg_cop1_double[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CEIL_W_D) +{ + if (check_cop1_unusable()) return; + ceil_w_d(reg_cop1_double[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(FLOOR_W_D) +{ + if (check_cop1_unusable()) return; + floor_w_d(reg_cop1_double[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CVT_S_D) +{ + if (check_cop1_unusable()) return; + cvt_s_d(reg_cop1_double[cffs], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CVT_W_D) +{ + if (check_cop1_unusable()) return; + cvt_w_d(reg_cop1_double[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CVT_L_D) +{ + if (check_cop1_unusable()) return; + cvt_l_d(reg_cop1_double[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_F_D) +{ + if (check_cop1_unusable()) return; + c_f_d(); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_UN_D) +{ + if (check_cop1_unusable()) return; + c_un_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_EQ_D) +{ + if (check_cop1_unusable()) return; + c_eq_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_UEQ_D) +{ + if (check_cop1_unusable()) return; + c_ueq_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_OLT_D) +{ + if (check_cop1_unusable()) return; + c_olt_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_ULT_D) +{ + if (check_cop1_unusable()) return; + c_ult_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_OLE_D) +{ + if (check_cop1_unusable()) return; + c_ole_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_ULE_D) +{ + if (check_cop1_unusable()) return; + c_ule_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_SF_D) +{ + if (isnan(*reg_cop1_double[cffs]) || isnan(*reg_cop1_double[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_sf_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_NGLE_D) +{ + if (isnan(*reg_cop1_double[cffs]) || isnan(*reg_cop1_double[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_ngle_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_SEQ_D) +{ + if (isnan(*reg_cop1_double[cffs]) || isnan(*reg_cop1_double[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_seq_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_NGL_D) +{ + if (isnan(*reg_cop1_double[cffs]) || isnan(*reg_cop1_double[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_ngl_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_LT_D) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_double[cffs]) || isnan(*reg_cop1_double[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_lt_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_NGE_D) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_double[cffs]) || isnan(*reg_cop1_double[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_nge_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_LE_D) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_double[cffs]) || isnan(*reg_cop1_double[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_le_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_NGT_D) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_double[cffs]) || isnan(*reg_cop1_double[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_ngt_d(reg_cop1_double[cffs], reg_cop1_double[cfft]); + ADD_TO_PC(1); +} + +// COP1_L +DECLARE_INSTRUCTION(CVT_S_L) +{ + if (check_cop1_unusable()) return; + cvt_s_l((long long*)(reg_cop1_double[cffs]), reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CVT_D_L) +{ + if (check_cop1_unusable()) return; + cvt_d_l((long long*)(reg_cop1_double[cffs]), reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +// COP1_S +DECLARE_INSTRUCTION(ADD_S) +{ + if (check_cop1_unusable()) return; + add_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SUB_S) +{ + if (check_cop1_unusable()) return; + sub_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MUL_S) +{ + if (check_cop1_unusable()) return; + mul_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DIV_S) +{ + if (check_cop1_unusable()) return; + if((FCR31 & 0x400) && *reg_cop1_simple[cfft] == 0) + { + DebugMessage(M64MSG_ERROR, "DIV_S by 0"); + } + div_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SQRT_S) +{ + if (check_cop1_unusable()) return; + sqrt_s(reg_cop1_simple[cffs], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ABS_S) +{ + if (check_cop1_unusable()) return; + abs_s(reg_cop1_simple[cffs], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MOV_S) +{ + if (check_cop1_unusable()) return; + mov_s(reg_cop1_simple[cffs], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(NEG_S) +{ + if (check_cop1_unusable()) return; + neg_s(reg_cop1_simple[cffs], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ROUND_L_S) +{ + if (check_cop1_unusable()) return; + round_l_s(reg_cop1_simple[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(TRUNC_L_S) +{ + if (check_cop1_unusable()) return; + trunc_l_s(reg_cop1_simple[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CEIL_L_S) +{ + if (check_cop1_unusable()) return; + ceil_l_s(reg_cop1_simple[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(FLOOR_L_S) +{ + if (check_cop1_unusable()) return; + floor_l_s(reg_cop1_simple[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ROUND_W_S) +{ + if (check_cop1_unusable()) return; + round_w_s(reg_cop1_simple[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(TRUNC_W_S) +{ + if (check_cop1_unusable()) return; + trunc_w_s(reg_cop1_simple[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CEIL_W_S) +{ + if (check_cop1_unusable()) return; + ceil_w_s(reg_cop1_simple[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(FLOOR_W_S) +{ + if (check_cop1_unusable()) return; + floor_w_s(reg_cop1_simple[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CVT_D_S) +{ + if (check_cop1_unusable()) return; + cvt_d_s(reg_cop1_simple[cffs], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CVT_W_S) +{ + if (check_cop1_unusable()) return; + cvt_w_s(reg_cop1_simple[cffs], (int*)reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CVT_L_S) +{ + if (check_cop1_unusable()) return; + cvt_l_s(reg_cop1_simple[cffs], (long long*)(reg_cop1_double[cffd])); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_F_S) +{ + if (check_cop1_unusable()) return; + c_f_s(); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_UN_S) +{ + if (check_cop1_unusable()) return; + c_un_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_EQ_S) +{ + if (check_cop1_unusable()) return; + c_eq_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_UEQ_S) +{ + if (check_cop1_unusable()) return; + c_ueq_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_OLT_S) +{ + if (check_cop1_unusable()) return; + c_olt_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_ULT_S) +{ + if (check_cop1_unusable()) return; + c_ult_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_OLE_S) +{ + if (check_cop1_unusable()) return; + c_ole_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_ULE_S) +{ + if (check_cop1_unusable()) return; + c_ule_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_SF_S) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_simple[cffs]) || isnan(*reg_cop1_simple[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_sf_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_NGLE_S) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_simple[cffs]) || isnan(*reg_cop1_simple[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_ngle_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_SEQ_S) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_simple[cffs]) || isnan(*reg_cop1_simple[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_seq_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_NGL_S) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_simple[cffs]) || isnan(*reg_cop1_simple[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_ngl_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_LT_S) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_simple[cffs]) || isnan(*reg_cop1_simple[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_lt_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_NGE_S) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_simple[cffs]) || isnan(*reg_cop1_simple[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_nge_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_LE_S) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_simple[cffs]) || isnan(*reg_cop1_simple[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_le_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(C_NGT_S) +{ + if (check_cop1_unusable()) return; + if (isnan(*reg_cop1_simple[cffs]) || isnan(*reg_cop1_simple[cfft])) + { + DebugMessage(M64MSG_ERROR, "Invalid operation exception in C opcode"); + stop=1; + } + c_ngt_s(reg_cop1_simple[cffs], reg_cop1_simple[cfft]); + ADD_TO_PC(1); +} + +// COP1_W +DECLARE_INSTRUCTION(CVT_S_W) +{ + if (check_cop1_unusable()) return; + cvt_s_w((int*)reg_cop1_simple[cffs], reg_cop1_simple[cffd]); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(CVT_D_W) +{ + if (check_cop1_unusable()) return; + cvt_d_w((int*)reg_cop1_simple[cffs], reg_cop1_double[cffd]); + ADD_TO_PC(1); +} diff --git a/source/mupen64plus-core/src/r4300/interpreter_r4300.def b/source/mupen64plus-core/src/r4300/interpreter_r4300.def new file mode 100644 index 0000000..a78fa63 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interpreter_r4300.def @@ -0,0 +1,800 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpreter_r4300.def * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +DECLARE_JUMP(J, (PC->f.j.inst_index<<2) | ((PCADDR+4) & 0xF0000000), 1, ®[0], 0, 0) +DECLARE_JUMP(JAL, (PC->f.j.inst_index<<2) | ((PCADDR+4) & 0xF0000000), 1, ®[31], 0, 0) +DECLARE_JUMP(BEQ, PCADDR + (iimmediate+1)*4, irs == irt, ®[0], 0, 0) +DECLARE_JUMP(BNE, PCADDR + (iimmediate+1)*4, irs != irt, ®[0], 0, 0) +DECLARE_JUMP(BLEZ, PCADDR + (iimmediate+1)*4, irs <= 0, ®[0], 0, 0) +DECLARE_JUMP(BGTZ, PCADDR + (iimmediate+1)*4, irs > 0, ®[0], 0, 0) + +DECLARE_INSTRUCTION(ADDI) +{ + irt32 = irs32 + iimmediate; + sign_extended(irt); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ADDIU) +{ + irt32 = irs32 + iimmediate; + sign_extended(irt); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SLTI) +{ + if (irs < iimmediate) irt = 1; + else irt = 0; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SLTIU) +{ + if ((unsigned long long)irs < (unsigned long long)((long long)iimmediate)) + irt = 1; + else irt = 0; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ANDI) +{ + irt = irs & (unsigned short)iimmediate; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ORI) +{ + irt = irs | (unsigned short)iimmediate; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(XORI) +{ + irt = irs ^ (unsigned short)iimmediate; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(LUI) +{ + irt32 = iimmediate << 16; + sign_extended(irt); + ADD_TO_PC(1); +} + +DECLARE_JUMP(BEQL, PCADDR + (iimmediate+1)*4, irs == irt, ®[0], 1, 0) +DECLARE_JUMP(BNEL, PCADDR + (iimmediate+1)*4, irs != irt, ®[0], 1, 0) +DECLARE_JUMP(BLEZL, PCADDR + (iimmediate+1)*4, irs <= 0, ®[0], 1, 0) +DECLARE_JUMP(BGTZL, PCADDR + (iimmediate+1)*4, irs > 0, ®[0], 1, 0) + +DECLARE_INSTRUCTION(DADDI) +{ + irt = irs + iimmediate; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DADDIU) +{ + irt = irs + iimmediate; + ADD_TO_PC(1); +} + +// TODOXXX refactor the following functions to remove the +// lsaddr and lsrpt locals. this may lead to a small speedup too + +DECLARE_INSTRUCTION(LDL) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + unsigned long long int word = 0; + ADD_TO_PC(1); + switch ((lsaddr) & 7) + { + case 0: + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_dword_in_memory(); + break; + case 1: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFF) | (word << 8); + break; + case 2: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFF) | (word << 16); + break; + case 3: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFF) | (word << 24); + break; + case 4: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFF) | (word << 32); + break; + case 5: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFFLL) | (word << 40); + break; + case 6: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFFFFLL) | (word << 48); + break; + case 7: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFFFFFFLL) | (word << 56); + break; + } +} + +DECLARE_INSTRUCTION(LDR) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + unsigned long long int word = 0; + ADD_TO_PC(1); + switch ((lsaddr) & 7) + { + case 0: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFFFFFF00LL) | (word >> 56); + break; + case 1: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFFFF0000LL) | (word >> 48); + break; + case 2: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFF000000LL) | (word >> 40); + break; + case 3: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFF00000000LL) | (word >> 32); + break; + case 4: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFF0000000000LL) | (word >> 24); + break; + case 5: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFF000000000000LL) | (word >> 16); + break; + case 6: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &word; + read_dword_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFF00000000000000LL) | (word >> 8); + break; + case 7: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = (unsigned long long *) lsrtp; + read_dword_in_memory(); + break; + } +} + +DECLARE_INSTRUCTION(LB) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_byte_in_memory(); + if (address) + sign_extendedb(*lsrtp); +} + +DECLARE_INSTRUCTION(LH) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_hword_in_memory(); + if (address) + sign_extendedh(*lsrtp); +} + +DECLARE_INSTRUCTION(LWL) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + unsigned long long int word = 0; + ADD_TO_PC(1); + switch ((lsaddr) & 3) + { + case 0: + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_word_in_memory(); + break; + case 1: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &word; + read_word_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFF) | (word << 8); + break; + case 2: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &word; + read_word_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFF) | (word << 16); + break; + case 3: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &word; + read_word_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFF) | (word << 24); + break; + } + if(address) + sign_extended(*lsrtp); +} + +DECLARE_INSTRUCTION(LW) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_word_in_memory(); + if (address) + sign_extended(*lsrtp); +} + +DECLARE_INSTRUCTION(LBU) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_byte_in_memory(); +} + +DECLARE_INSTRUCTION(LHU) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_hword_in_memory(); +} + +DECLARE_INSTRUCTION(LWR) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + unsigned long long int word = 0; + ADD_TO_PC(1); + switch ((lsaddr) & 3) + { + case 0: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &word; + read_word_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFFFFFF00LL) | ((word >> 24) & 0xFF); + break; + case 1: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &word; + read_word_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFFFF0000LL) | ((word >> 16) & 0xFFFF); + break; + case 2: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &word; + read_word_in_memory(); + if(address) + *lsrtp = (*lsrtp & 0xFFFFFFFFFF000000LL) | ((word >> 8) & 0XFFFFFF); + break; + case 3: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = (unsigned long long *) lsrtp; + read_word_in_memory(); + if(address) + sign_extended(*lsrtp); + } +} + +DECLARE_INSTRUCTION(LWU) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_word_in_memory(); +} + +DECLARE_INSTRUCTION(SB) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + cpu_byte = (unsigned char)(*lsrtp & 0xFF); + write_byte_in_memory(); + CHECK_MEMORY(); +} + +DECLARE_INSTRUCTION(SH) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + hword = (unsigned short)(*lsrtp & 0xFFFF); + write_hword_in_memory(); + CHECK_MEMORY(); +} + +DECLARE_INSTRUCTION(SWL) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + unsigned long long int old_word = 0; + ADD_TO_PC(1); + switch ((lsaddr) & 3) + { + case 0: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + word = (unsigned int)*lsrtp; + write_word_in_memory(); + CHECK_MEMORY(); + break; + case 1: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &old_word; + read_word_in_memory(); + if(address) + { + word = ((unsigned int)*lsrtp >> 8) | ((unsigned int) old_word & 0xFF000000); + write_word_in_memory(); + CHECK_MEMORY(); + } + break; + case 2: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &old_word; + read_word_in_memory(); + if(address) + { + word = ((unsigned int)*lsrtp >> 16) | ((unsigned int) old_word & 0xFFFF0000); + write_word_in_memory(); + CHECK_MEMORY(); + } + break; + case 3: + address = (unsigned int) lsaddr; + cpu_byte = (unsigned char)(*lsrtp >> 24); + write_byte_in_memory(); + CHECK_MEMORY(); + break; + } +} + +DECLARE_INSTRUCTION(SW) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + word = (unsigned int)(*lsrtp & 0xFFFFFFFF); + write_word_in_memory(); + CHECK_MEMORY(); +} + +DECLARE_INSTRUCTION(SDL) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + unsigned long long int old_word = 0; + ADD_TO_PC(1); + switch ((lsaddr) & 7) + { + case 0: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + dword = *lsrtp; + write_dword_in_memory(); + CHECK_MEMORY(); + break; + case 1: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = ((unsigned long long)*lsrtp >> 8)|(old_word & 0xFF00000000000000LL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 2: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = ((unsigned long long)*lsrtp >> 16)|(old_word & 0xFFFF000000000000LL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 3: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = ((unsigned long long)*lsrtp >> 24)|(old_word & 0xFFFFFF0000000000LL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 4: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = ((unsigned long long)*lsrtp >> 32)|(old_word & 0xFFFFFFFF00000000LL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 5: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = ((unsigned long long)*lsrtp >> 40)|(old_word & 0xFFFFFFFFFF000000LL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 6: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = ((unsigned long long)*lsrtp >> 48)|(old_word & 0xFFFFFFFFFFFF0000LL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 7: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = ((unsigned long long)*lsrtp >> 56)|(old_word & 0xFFFFFFFFFFFFFF00LL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + } +} + +DECLARE_INSTRUCTION(SDR) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + unsigned long long int old_word = 0; + ADD_TO_PC(1); + switch ((lsaddr) & 7) + { + case 0: + address = (unsigned int) lsaddr; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = (*lsrtp << 56) | (old_word & 0x00FFFFFFFFFFFFFFLL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 1: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = (*lsrtp << 48) | (old_word & 0x0000FFFFFFFFFFFFLL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 2: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = (*lsrtp << 40) | (old_word & 0x000000FFFFFFFFFFLL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 3: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = (*lsrtp << 32) | (old_word & 0x00000000FFFFFFFFLL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 4: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = (*lsrtp << 24) | (old_word & 0x0000000000FFFFFFLL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 5: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = (*lsrtp << 16) | (old_word & 0x000000000000FFFFLL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 6: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + rdword = &old_word; + read_dword_in_memory(); + if(address) + { + dword = (*lsrtp << 8) | (old_word & 0x00000000000000FFLL); + write_dword_in_memory(); + CHECK_MEMORY(); + } + break; + case 7: + address = ((unsigned int) lsaddr) & 0xFFFFFFF8; + dword = *lsrtp; + write_dword_in_memory(); + CHECK_MEMORY(); + break; + } +} + +DECLARE_INSTRUCTION(SWR) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + unsigned long long int old_word = 0; + ADD_TO_PC(1); + switch ((lsaddr) & 3) + { + case 0: + address = (unsigned int) lsaddr; + rdword = &old_word; + read_word_in_memory(); + if(address) + { + word = ((unsigned int)*lsrtp << 24) | ((unsigned int) old_word & 0x00FFFFFF); + write_word_in_memory(); + CHECK_MEMORY(); + } + break; + case 1: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &old_word; + read_word_in_memory(); + if(address) + { + word = ((unsigned int)*lsrtp << 16) | ((unsigned int) old_word & 0x0000FFFF); + write_word_in_memory(); + CHECK_MEMORY(); + } + break; + case 2: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + rdword = &old_word; + read_word_in_memory(); + if(address) + { + word = ((unsigned int)*lsrtp << 8) | ((unsigned int) old_word & 0x000000FF); + write_word_in_memory(); + CHECK_MEMORY(); + } + break; + case 3: + address = ((unsigned int) lsaddr) & 0xFFFFFFFC; + word = (unsigned int)*lsrtp; + write_word_in_memory(); + CHECK_MEMORY(); + break; + } +} + +DECLARE_INSTRUCTION(CACHE) +{ + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(LL) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_word_in_memory(); + if (address) + { + sign_extended(*lsrtp); + llbit = 1; + } +} + +DECLARE_INSTRUCTION(LWC1) +{ + const unsigned char lslfft = lfft; + const unsigned int lslfaddr = (unsigned int)(lfoffset + reg[lfbase]); + unsigned long long int temp; + if (check_cop1_unusable()) return; + ADD_TO_PC(1); + address = (unsigned int) lslfaddr; + rdword = &temp; + read_word_in_memory(); + if (address) + *((int*)reg_cop1_simple[lslfft]) = (int) *rdword; +} + +DECLARE_INSTRUCTION(LDC1) +{ + const unsigned char lslfft = lfft; + const unsigned int lslfaddr = (unsigned int)(lfoffset + reg[lfbase]); + if (check_cop1_unusable()) return; + ADD_TO_PC(1); + address = (unsigned int) lslfaddr; + rdword = (unsigned long long *)reg_cop1_double[lslfft]; + read_dword_in_memory(); +} + +DECLARE_INSTRUCTION(LD) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + rdword = (unsigned long long *) lsrtp; + read_dword_in_memory(); +} + +DECLARE_INSTRUCTION(SC) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + if(llbit) + { + address = (unsigned int) lsaddr; + word = (unsigned int)(*lsrtp & 0xFFFFFFFF); + write_word_in_memory(); + CHECK_MEMORY(); + llbit = 0; + *lsrtp = 1; + } + else + { + *lsrtp = 0; + } +} + +DECLARE_INSTRUCTION(SWC1) +{ + const unsigned char lslfft = lfft; + const unsigned int lslfaddr = (unsigned int)(lfoffset + reg[lfbase]); + if (check_cop1_unusable()) return; + ADD_TO_PC(1); + address = (unsigned int) lslfaddr; + word = *((int*)reg_cop1_simple[lslfft]); + write_word_in_memory(); + CHECK_MEMORY(); +} + +DECLARE_INSTRUCTION(SDC1) +{ + const unsigned char lslfft = lfft; + const unsigned int lslfaddr = (unsigned int)(lfoffset + reg[lfbase]); + if (check_cop1_unusable()) return; + ADD_TO_PC(1); + address = (unsigned int) lslfaddr; + dword = *((unsigned long long*)reg_cop1_double[lslfft]); + write_dword_in_memory(); + CHECK_MEMORY(); +} + +DECLARE_INSTRUCTION(SD) +{ + const unsigned int lsaddr = (unsigned int)(iimmediate + irs32); + long long int *lsrtp = PC->f.i.rt; + ADD_TO_PC(1); + address = (unsigned int) lsaddr; + dword = *lsrtp; + write_dword_in_memory(); + CHECK_MEMORY(); +} diff --git a/source/mupen64plus-core/src/r4300/interpreter_regimm.def b/source/mupen64plus-core/src/r4300/interpreter_regimm.def new file mode 100644 index 0000000..ebe9778 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interpreter_regimm.def @@ -0,0 +1,29 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpreter_regimm.def * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +DECLARE_JUMP(BLTZ, PCADDR + (iimmediate+1)*4, irs < 0, ®[0], 0, 0) +DECLARE_JUMP(BGEZ, PCADDR + (iimmediate+1)*4, irs >= 0, ®[0], 0, 0) +DECLARE_JUMP(BLTZL, PCADDR + (iimmediate+1)*4, irs < 0, ®[0], 1, 0) +DECLARE_JUMP(BGEZL, PCADDR + (iimmediate+1)*4, irs >= 0, ®[0], 1, 0) +DECLARE_JUMP(BLTZAL, PCADDR + (iimmediate+1)*4, irs < 0, ®[31], 0, 0) +DECLARE_JUMP(BGEZAL, PCADDR + (iimmediate+1)*4, irs >= 0, ®[31], 0, 0) +DECLARE_JUMP(BLTZALL, PCADDR + (iimmediate+1)*4, irs < 0, ®[31], 1, 0) +DECLARE_JUMP(BGEZALL, PCADDR + (iimmediate+1)*4, irs >= 0, ®[31], 1, 0) diff --git a/source/mupen64plus-core/src/r4300/interpreter_special.def b/source/mupen64plus-core/src/r4300/interpreter_special.def new file mode 100644 index 0000000..79e217e --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interpreter_special.def @@ -0,0 +1,401 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpreter_special.def * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +DECLARE_INSTRUCTION(NOP) +{ + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SLL) +{ + rrd32 = (unsigned int)(rrt32) << rsa; + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SRL) +{ + rrd32 = (unsigned int)rrt32 >> rsa; + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SRA) +{ + rrd32 = (signed int)rrt32 >> rsa; + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SLLV) +{ + rrd32 = (unsigned int)(rrt32) << (rrs32&0x1F); + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SRLV) +{ + rrd32 = (unsigned int)rrt32 >> (rrs32 & 0x1F); + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SRAV) +{ + rrd32 = (signed int)rrt32 >> (rrs32 & 0x1F); + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_JUMP(JR, irs32, 1, ®[0], 0, 0) +DECLARE_JUMP(JALR, irs32, 1, PC->f.r.rd, 0, 0) + +DECLARE_INSTRUCTION(SYSCALL) +{ + Cause = 8 << 2; + exception_general(); +} + +DECLARE_INSTRUCTION(SYNC) +{ + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MFHI) +{ + rrd = hi; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MTHI) +{ + hi = rrs; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MFLO) +{ + rrd = lo; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MTLO) +{ + lo = rrs; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSLLV) +{ + rrd = rrt << (rrs32&0x3F); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSRLV) +{ + rrd = (unsigned long long)rrt >> (rrs32 & 0x3F); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSRAV) +{ + rrd = (long long)rrt >> (rrs32 & 0x3F); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MULT) +{ + long long int temp; + temp = rrs * rrt; + hi = temp >> 32; + lo = temp; + sign_extended(lo); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(MULTU) +{ + unsigned long long int temp; + temp = (unsigned int)rrs * (unsigned long long)((unsigned int)rrt); + hi = (long long)temp >> 32; + lo = temp; + sign_extended(lo); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DIV) +{ + if (rrt32) + { + lo = rrs32 / rrt32; + hi = rrs32 % rrt32; + sign_extended(lo); + sign_extended(hi); + } + else DebugMessage(M64MSG_ERROR, "DIV: divide by 0"); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DIVU) +{ + if (rrt32) + { + lo = (unsigned int)rrs32 / (unsigned int)rrt32; + hi = (unsigned int)rrs32 % (unsigned int)rrt32; + sign_extended(lo); + sign_extended(hi); + } + else DebugMessage(M64MSG_ERROR, "DIVU: divide by 0"); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DMULT) +{ + unsigned long long int op1, op2, op3, op4; + unsigned long long int result1, result2, result3, result4; + unsigned long long int temp1, temp2, temp3, temp4; + int sign = 0; + + if (rrs < 0) + { + op2 = -rrs; + sign = 1 - sign; + } + else op2 = rrs; + if (rrt < 0) + { + op4 = -rrt; + sign = 1 - sign; + } + else op4 = rrt; + + op1 = op2 & 0xFFFFFFFF; + op2 = (op2 >> 32) & 0xFFFFFFFF; + op3 = op4 & 0xFFFFFFFF; + op4 = (op4 >> 32) & 0xFFFFFFFF; + + temp1 = op1 * op3; + temp2 = (temp1 >> 32) + op1 * op4; + temp3 = op2 * op3; + temp4 = (temp3 >> 32) + op2 * op4; + + result1 = temp1 & 0xFFFFFFFF; + result2 = temp2 + (temp3 & 0xFFFFFFFF); + result3 = (result2 >> 32) + temp4; + result4 = (result3 >> 32); + + lo = result1 | (result2 << 32); + hi = (result3 & 0xFFFFFFFF) | (result4 << 32); + if (sign) + { + hi = ~hi; + if (!lo) hi++; + else lo = ~lo + 1; + } + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DMULTU) +{ + unsigned long long int op1, op2, op3, op4; + unsigned long long int result1, result2, result3, result4; + unsigned long long int temp1, temp2, temp3, temp4; + + op1 = rrs & 0xFFFFFFFF; + op2 = (rrs >> 32) & 0xFFFFFFFF; + op3 = rrt & 0xFFFFFFFF; + op4 = (rrt >> 32) & 0xFFFFFFFF; + + temp1 = op1 * op3; + temp2 = (temp1 >> 32) + op1 * op4; + temp3 = op2 * op3; + temp4 = (temp3 >> 32) + op2 * op4; + + result1 = temp1 & 0xFFFFFFFF; + result2 = temp2 + (temp3 & 0xFFFFFFFF); + result3 = (result2 >> 32) + temp4; + result4 = (result3 >> 32); + + lo = result1 | (result2 << 32); + hi = (result3 & 0xFFFFFFFF) | (result4 << 32); + + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DDIV) +{ + if (rrt) + { + lo = (long long int)rrs / (long long int)rrt; + hi = (long long int)rrs % (long long int)rrt; + } + else DebugMessage(M64MSG_ERROR, "DDIV: divide by 0"); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DDIVU) +{ + if (rrt) + { + lo = (unsigned long long int)rrs / (unsigned long long int)rrt; + hi = (unsigned long long int)rrs % (unsigned long long int)rrt; + } + else DebugMessage(M64MSG_ERROR, "DDIVU: divide by 0"); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ADD) +{ + rrd32 = rrs32 + rrt32; + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ADDU) +{ + rrd32 = rrs32 + rrt32; + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SUB) +{ + rrd32 = rrs32 - rrt32; + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SUBU) +{ + rrd32 = rrs32 - rrt32; + sign_extended(rrd); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(AND) +{ + rrd = rrs & rrt; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(OR) +{ + rrd = rrs | rrt; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(XOR) +{ + rrd = rrs ^ rrt; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(NOR) +{ + rrd = ~(rrs | rrt); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SLT) +{ + if (rrs < rrt) rrd = 1; + else rrd = 0; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(SLTU) +{ + if ((unsigned long long)rrs < (unsigned long long)rrt) + rrd = 1; + else rrd = 0; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DADD) +{ + rrd = rrs + rrt; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DADDU) +{ + rrd = rrs + rrt; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSUB) +{ + rrd = rrs - rrt; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSUBU) +{ + rrd = rrs - rrt; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(TEQ) +{ + if (rrs == rrt) + { + DebugMessage(M64MSG_ERROR, "trap exception in TEQ"); + stop=1; + } + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSLL) +{ + rrd = rrt << rsa; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSRL) +{ + rrd = (unsigned long long)rrt >> rsa; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSRA) +{ + rrd = rrt >> rsa; + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSLL32) +{ + rrd = rrt << (32+rsa); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSRL32) +{ + rrd = (unsigned long long int)rrt >> (32+rsa); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(DSRA32) +{ + rrd = (signed long long int)rrt >> (32+rsa); + ADD_TO_PC(1); +} diff --git a/source/mupen64plus-core/src/r4300/interpreter_tlb.def b/source/mupen64plus-core/src/r4300/interpreter_tlb.def new file mode 100644 index 0000000..12d3f89 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interpreter_tlb.def @@ -0,0 +1,249 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpreter_tlb.def * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include // For adler32() + +DECLARE_INSTRUCTION(TLBR) +{ + int index; + index = Index & 0x1F; + PageMask = tlb_e[index].mask << 13; + EntryHi = ((tlb_e[index].vpn2 << 13) | tlb_e[index].asid); + EntryLo0 = (tlb_e[index].pfn_even << 6) | (tlb_e[index].c_even << 3) + | (tlb_e[index].d_even << 2) | (tlb_e[index].v_even << 1) + | tlb_e[index].g; + EntryLo1 = (tlb_e[index].pfn_odd << 6) | (tlb_e[index].c_odd << 3) + | (tlb_e[index].d_odd << 2) | (tlb_e[index].v_odd << 1) + | tlb_e[index].g; + ADD_TO_PC(1); +} + +static void TLBWrite(unsigned int idx) +{ + if (r4300emu != CORE_PURE_INTERPRETER) + { + unsigned int i; + if (tlb_e[idx].v_even) + { + for (i=tlb_e[idx].start_even>>12; i<=tlb_e[idx].end_even>>12; i++) + { + if(!invalid_code[i] &&(invalid_code[tlb_LUT_r[i]>>12] || + invalid_code[(tlb_LUT_r[i]>>12)+0x20000])) + invalid_code[i] = 1; + if (!invalid_code[i]) + { + /*int j; + md5_state_t state; + md5_byte_t digest[16]; + md5_init(&state); + md5_append(&state, + (const md5_byte_t*)&rdram[(tlb_LUT_r[i]&0x7FF000)/4], + 0x1000); + md5_finish(&state, digest); + for (j=0; j<16; j++) blocks[i]->md5[j] = digest[j];*/ + + blocks[i]->adler32 = adler32(0, (const unsigned char *)&rdram[(tlb_LUT_r[i]&0x7FF000)/4], 0x1000); + + invalid_code[i] = 1; + } + else if (blocks[i]) + { + /*int j; + for (j=0; j<16; j++) blocks[i]->md5[j] = 0;*/ + blocks[i]->adler32 = 0; + } + } + } + if (tlb_e[idx].v_odd) + { + for (i=tlb_e[idx].start_odd>>12; i<=tlb_e[idx].end_odd>>12; i++) + { + if(!invalid_code[i] &&(invalid_code[tlb_LUT_r[i]>>12] || + invalid_code[(tlb_LUT_r[i]>>12)+0x20000])) + invalid_code[i] = 1; + if (!invalid_code[i]) + { + /*int j; + md5_state_t state; + md5_byte_t digest[16]; + md5_init(&state); + md5_append(&state, + (const md5_byte_t*)&rdram[(tlb_LUT_r[i]&0x7FF000)/4], + 0x1000); + md5_finish(&state, digest); + for (j=0; j<16; j++) blocks[i]->md5[j] = digest[j];*/ + + blocks[i]->adler32 = adler32(0, (const unsigned char *)&rdram[(tlb_LUT_r[i]&0x7FF000)/4], 0x1000); + + invalid_code[i] = 1; + } + else if (blocks[i]) + { + /*int j; + for (j=0; j<16; j++) blocks[i]->md5[j] = 0;*/ + blocks[i]->adler32 = 0; + } + } + } + } + + tlb_unmap(&tlb_e[idx]); + + tlb_e[idx].g = (EntryLo0 & EntryLo1 & 1); + tlb_e[idx].pfn_even = (EntryLo0 & 0x3FFFFFC0) >> 6; + tlb_e[idx].pfn_odd = (EntryLo1 & 0x3FFFFFC0) >> 6; + tlb_e[idx].c_even = (EntryLo0 & 0x38) >> 3; + tlb_e[idx].c_odd = (EntryLo1 & 0x38) >> 3; + tlb_e[idx].d_even = (EntryLo0 & 0x4) >> 2; + tlb_e[idx].d_odd = (EntryLo1 & 0x4) >> 2; + tlb_e[idx].v_even = (EntryLo0 & 0x2) >> 1; + tlb_e[idx].v_odd = (EntryLo1 & 0x2) >> 1; + tlb_e[idx].asid = (EntryHi & 0xFF); + tlb_e[idx].vpn2 = (EntryHi & 0xFFFFE000) >> 13; + //tlb_e[idx].r = (EntryHi & 0xC000000000000000LL) >> 62; + tlb_e[idx].mask = (PageMask & 0x1FFE000) >> 13; + + tlb_e[idx].start_even = tlb_e[idx].vpn2 << 13; + tlb_e[idx].end_even = tlb_e[idx].start_even+ + (tlb_e[idx].mask << 12) + 0xFFF; + tlb_e[idx].phys_even = tlb_e[idx].pfn_even << 12; + + + tlb_e[idx].start_odd = tlb_e[idx].end_even+1; + tlb_e[idx].end_odd = tlb_e[idx].start_odd+ + (tlb_e[idx].mask << 12) + 0xFFF; + tlb_e[idx].phys_odd = tlb_e[idx].pfn_odd << 12; + + tlb_map(&tlb_e[idx]); + + if (r4300emu != CORE_PURE_INTERPRETER) + { + unsigned int i; + if (tlb_e[idx].v_even) + { + for (i=tlb_e[idx].start_even>>12; i<=tlb_e[idx].end_even>>12; i++) + { + /*if (blocks[i] && (blocks[i]->md5[0] || blocks[i]->md5[1] || + blocks[i]->md5[2] || blocks[i]->md5[3])) + { + int j; + int equal = 1; + md5_state_t state; + md5_byte_t digest[16]; + md5_init(&state); + md5_append(&state, + (const md5_byte_t*)&rdram[(tlb_LUT_r[i]&0x7FF000)/4], + 0x1000); + md5_finish(&state, digest); + for (j=0; j<16; j++) + if (digest[j] != blocks[i]->md5[j]) + equal = 0; + if (equal) invalid_code[i] = 0; + }*/ + if(blocks[i] && blocks[i]->adler32) + { + if(blocks[i]->adler32 == adler32(0,(const unsigned char *)&rdram[(tlb_LUT_r[i]&0x7FF000)/4],0x1000)) + invalid_code[i] = 0; + } + } + } + + if (tlb_e[idx].v_odd) + { + for (i=tlb_e[idx].start_odd>>12; i<=tlb_e[idx].end_odd>>12; i++) + { + /*if (blocks[i] && (blocks[i]->md5[0] || blocks[i]->md5[1] || + blocks[i]->md5[2] || blocks[i]->md5[3])) + { + int j; + int equal = 1; + md5_state_t state; + md5_byte_t digest[16]; + md5_init(&state); + md5_append(&state, + (const md5_byte_t*)&rdram[(tlb_LUT_r[i]&0x7FF000)/4], + 0x1000); + md5_finish(&state, digest); + for (j=0; j<16; j++) + if (digest[j] != blocks[i]->md5[j]) + equal = 0; + if (equal) invalid_code[i] = 0; + }*/ + if(blocks[i] && blocks[i]->adler32) + { + if(blocks[i]->adler32 == adler32(0,(const unsigned char *)&rdram[(tlb_LUT_r[i]&0x7FF000)/4],0x1000)) + invalid_code[i] = 0; + } + } + } + } +} + +DECLARE_INSTRUCTION(TLBWI) +{ + TLBWrite(Index&0x3F); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(TLBWR) +{ + update_count(); + Random = (Count/2 % (32 - Wired)) + Wired; + TLBWrite(Random); + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(TLBP) +{ + int i; + Index |= 0x80000000; + for (i=0; i<32; i++) + { + if (((tlb_e[i].vpn2 & (~tlb_e[i].mask)) == + (((EntryHi & 0xFFFFE000) >> 13) & (~tlb_e[i].mask))) && + ((tlb_e[i].g) || + (tlb_e[i].asid == (EntryHi & 0xFF)))) + { + Index = i; + break; + } + } + ADD_TO_PC(1); +} + +DECLARE_INSTRUCTION(ERET) +{ + update_count(); + if (Status & 0x4) + { + DebugMessage(M64MSG_ERROR, "error in ERET"); + stop=1; + } + else + { + Status &= ~0x2; + generic_jump_to(EPC); + } + llbit = 0; + check_interupt(); + last_addr = PCADDR; + if (next_interupt <= Count) gen_interupt(); +} diff --git a/source/mupen64plus-core/src/r4300/interupt.c b/source/mupen64plus-core/src/r4300/interupt.c new file mode 100644 index 0000000..3225559 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interupt.c @@ -0,0 +1,605 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interupt.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include + +#define M64P_CORE_PROTOTYPES 1 +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/m64p_vidext.h" +#include "api/vidext.h" +#include "memory/memory.h" +#include "main/rom.h" +#include "main/main.h" +#include "main/savestates.h" +#include "main/cheat.h" +#include "osd/osd.h" +#include "plugin/plugin.h" + +#include "interupt.h" +#include "r4300.h" +#include "macros.h" +#include "exception.h" +#include "reset.h" +#include "new_dynarec/new_dynarec.h" + +#ifdef WITH_LIRC +#include "main/lirc.h" +#endif + +unsigned int next_vi; +int vi_field=0; +static int vi_counter=0; + +int interupt_unsafe_state = 0; + +typedef struct _interupt_queue +{ + int type; + unsigned int count; + struct _interupt_queue *next; +} interupt_queue; + +static interupt_queue *q = NULL; + +static void clear_queue(void) +{ + while(q != NULL) + { + interupt_queue *aux = q->next; + free(q); + q = aux; + } +} + +/*static void print_queue(void) +{ + interupt_queue *aux; + //if (Count < 0x7000000) return; + DebugMessage(M64MSG_INFO, "------------------ 0x%x", (unsigned int)Count); + aux = q; + while (aux != NULL) + { + DebugMessage(M64MSG_INFO, "Count:%x, %x", (unsigned int)aux->count, aux->type); + aux = aux->next; + } +}*/ + +static int SPECIAL_done = 0; + +static int before_event(unsigned int evt1, unsigned int evt2, int type2) +{ + if(evt1 - Count < 0x80000000) + { + if(evt2 - Count < 0x80000000) + { + if((evt1 - Count) < (evt2 - Count)) return 1; + else return 0; + } + else + { + if((Count - evt2) < 0x10000000) + { + switch(type2) + { + case SPECIAL_INT: + if(SPECIAL_done) return 1; + else return 0; + break; + default: + return 0; + } + } + else return 1; + } + } + else return 0; +} + +void add_interupt_event(int type, unsigned int delay) +{ + unsigned int count = Count + delay/**2*/; + int special = 0; + interupt_queue *aux = q; + + if(type == SPECIAL_INT /*|| type == COMPARE_INT*/) special = 1; + if(Count > 0x80000000) SPECIAL_done = 0; + + if (get_event(type)) { + DebugMessage(M64MSG_WARNING, "two events of type 0x%x in interrupt queue", type); + } + + if (q == NULL) + { + q = (interupt_queue *) malloc(sizeof(interupt_queue)); + q->next = NULL; + q->count = count; + q->type = type; + next_interupt = q->count; + //print_queue(); + return; + } + + if(before_event(count, q->count, q->type) && !special) + { + q = (interupt_queue *) malloc(sizeof(interupt_queue)); + q->next = aux; + q->count = count; + q->type = type; + next_interupt = q->count; + //print_queue(); + return; + } + + while (aux->next != NULL && (!before_event(count, aux->next->count, aux->next->type) || special)) + aux = aux->next; + + if (aux->next == NULL) + { + aux->next = (interupt_queue *) malloc(sizeof(interupt_queue)); + aux = aux->next; + aux->next = NULL; + aux->count = count; + aux->type = type; + } + else + { + interupt_queue *aux2; + if (type != SPECIAL_INT) + while(aux->next != NULL && aux->next->count == count) + aux = aux->next; + aux2 = aux->next; + aux->next = (interupt_queue *) malloc(sizeof(interupt_queue)); + aux = aux->next; + aux->next = aux2; + aux->count = count; + aux->type = type; + } +} + +void add_interupt_event_count(int type, unsigned int count) +{ + add_interupt_event(type, (count - Count)/*/2*/); +} + +static void remove_interupt_event(void) +{ + interupt_queue *aux = q->next; + if(q->type == SPECIAL_INT) SPECIAL_done = 1; + free(q); + q = aux; + if (q != NULL && (q->count > Count || (Count - q->count) < 0x80000000)) + next_interupt = q->count; + else + next_interupt = 0; +} + +unsigned int get_event(int type) +{ + interupt_queue *aux = q; + if (q == NULL) return 0; + if (q->type == type) + return q->count; + while (aux->next != NULL && aux->next->type != type) + aux = aux->next; + if (aux->next != NULL) + return aux->next->count; + return 0; +} + +int get_next_event_type(void) +{ + if (q == NULL) return 0; + return q->type; +} + +void remove_event(int type) +{ + interupt_queue *aux = q; + if (q == NULL) return; + if (q->type == type) + { + aux = aux->next; + free(q); + q = aux; + return; + } + while (aux->next != NULL && aux->next->type != type) + aux = aux->next; + if (aux->next != NULL) // it's a type int + { + interupt_queue *aux2 = aux->next->next; + free(aux->next); + aux->next = aux2; + } +} + +void translate_event_queue(unsigned int base) +{ + interupt_queue *aux; + remove_event(COMPARE_INT); + remove_event(SPECIAL_INT); + aux=q; + while (aux != NULL) + { + aux->count = (aux->count - Count)+base; + aux = aux->next; + } + add_interupt_event_count(COMPARE_INT, Compare); + add_interupt_event_count(SPECIAL_INT, 0); +} + +int save_eventqueue_infos(char *buf) +{ + int len = 0; + interupt_queue *aux = q; + if (q == NULL) + { + *((unsigned int*)&buf[0]) = 0xFFFFFFFF; + return 4; + } + while (aux != NULL) + { + memcpy(buf+len , &aux->type , 4); + memcpy(buf+len+4, &aux->count, 4); + len += 8; + aux = aux->next; + } + *((unsigned int*)&buf[len]) = 0xFFFFFFFF; + return len+4; +} + +void load_eventqueue_infos(char *buf) +{ + int len = 0; + clear_queue(); + while (*((unsigned int*)&buf[len]) != 0xFFFFFFFF) + { + int type = *((unsigned int*)&buf[len]); + unsigned int count = *((unsigned int*)&buf[len+4]); + add_interupt_event_count(type, count); + len += 8; + } +} + +void init_interupt(void) +{ + SPECIAL_done = 1; + next_vi = next_interupt = 5000; + vi_register.vi_delay = next_vi; + vi_field = 0; + clear_queue(); + add_interupt_event_count(VI_INT, next_vi); + add_interupt_event_count(SPECIAL_INT, 0); +} + +void check_interupt(void) +{ + if (MI_register.mi_intr_reg & MI_register.mi_intr_mask_reg) + Cause = (Cause | 0x400) & 0xFFFFFF83; + else + Cause &= ~0x400; + if ((Status & 7) != 1) return; + if (Status & Cause & 0xFF00) + { + if(q == NULL) + { + q = (interupt_queue *) malloc(sizeof(interupt_queue)); + q->next = NULL; + q->count = Count; + q->type = CHECK_INT; + } + else + { + interupt_queue* aux = (interupt_queue *) malloc(sizeof(interupt_queue)); + aux->next = q; + aux->count = Count; + aux->type = CHECK_INT; + q = aux; + } + next_interupt = Count; + } +} + +void gen_interupt(void) +{ + if (stop == 1) + { + vi_counter = 0; // debug + dyna_stop(); + } + + if (!interupt_unsafe_state) + { + if (savestates_get_job() == savestates_job_load) + { + savestates_load(); + return; + } + + if (reset_hard_job) + { + reset_hard(); + reset_hard_job = 0; + return; + } + } + + if (skip_jump) + { + unsigned int dest = skip_jump; + skip_jump = 0; + + if (q->count > Count || (Count - q->count) < 0x80000000) + next_interupt = q->count; + else + next_interupt = 0; + + last_addr = dest; + generic_jump_to(dest); + return; + } + + switch(q->type) + { + case SPECIAL_INT: + if (Count > 0x10000000) return; + remove_interupt_event(); + add_interupt_event_count(SPECIAL_INT, 0); + return; + break; + case VI_INT: + if(vi_counter < 60) + { + if (vi_counter == 0) + cheat_apply_cheats(ENTRY_BOOT); + vi_counter++; + } + else + { + cheat_apply_cheats(ENTRY_VI); + } + gfx.updateScreen(); +#ifdef WITH_LIRC + lircCheckInput(); +#endif + SDL_PumpEvents(); + + refresh_stat(); + + // if paused, poll for input events + if(rompause) + { + osd_render(); // draw Paused message in case gfx.updateScreen didn't do it + VidExt_GL_SwapBuffers(); + while(rompause) + { + SDL_Delay(10); + SDL_PumpEvents(); +#ifdef WITH_LIRC + lircCheckInput(); +#endif //WITH_LIRC + } + } + + new_vi(); + if (vi_register.vi_v_sync == 0) vi_register.vi_delay = 500000; + else vi_register.vi_delay = ((vi_register.vi_v_sync + 1)*1500); + next_vi += vi_register.vi_delay; + if (vi_register.vi_status&0x40) vi_field=1-vi_field; + else vi_field=0; + + remove_interupt_event(); + add_interupt_event_count(VI_INT, next_vi); + + MI_register.mi_intr_reg |= 0x08; + if (MI_register.mi_intr_reg & MI_register.mi_intr_mask_reg) + Cause = (Cause | 0x400) & 0xFFFFFF83; + else + return; + if ((Status & 7) != 1) return; + if (!(Status & Cause & 0xFF00)) return; + break; + + case COMPARE_INT: + remove_interupt_event(); + Count+=2; + add_interupt_event_count(COMPARE_INT, Compare); + Count-=2; + + Cause = (Cause | 0x8000) & 0xFFFFFF83; + if ((Status & 7) != 1) return; + if (!(Status & Cause & 0xFF00)) return; + break; + + case CHECK_INT: + remove_interupt_event(); + break; + + case SI_INT: +#ifdef WITH_LIRC + lircCheckInput(); +#endif //WITH_LIRC + SDL_PumpEvents(); + PIF_RAMb[0x3F] = 0x0; + remove_interupt_event(); + MI_register.mi_intr_reg |= 0x02; + si_register.si_stat |= 0x1000; + if (MI_register.mi_intr_reg & MI_register.mi_intr_mask_reg) + Cause = (Cause | 0x400) & 0xFFFFFF83; + else + return; + if ((Status & 7) != 1) return; + if (!(Status & Cause & 0xFF00)) return; + break; + + case PI_INT: + remove_interupt_event(); + MI_register.mi_intr_reg |= 0x10; + pi_register.read_pi_status_reg &= ~3; + if (MI_register.mi_intr_reg & MI_register.mi_intr_mask_reg) + Cause = (Cause | 0x400) & 0xFFFFFF83; + else + return; + if ((Status & 7) != 1) return; + if (!(Status & Cause & 0xFF00)) return; + break; + + case AI_INT: + if (ai_register.ai_status & 0x80000000) // full + { + unsigned int ai_event = get_event(AI_INT); + remove_interupt_event(); + ai_register.ai_status &= ~0x80000000; + ai_register.current_delay = ai_register.next_delay; + ai_register.current_len = ai_register.next_len; + add_interupt_event_count(AI_INT, ai_event+ai_register.next_delay); + + MI_register.mi_intr_reg |= 0x04; + if (MI_register.mi_intr_reg & MI_register.mi_intr_mask_reg) + Cause = (Cause | 0x400) & 0xFFFFFF83; + else + return; + if ((Status & 7) != 1) return; + if (!(Status & Cause & 0xFF00)) return; + } + else + { + remove_interupt_event(); + ai_register.ai_status &= ~0x40000000; + + //------- + MI_register.mi_intr_reg |= 0x04; + if (MI_register.mi_intr_reg & MI_register.mi_intr_mask_reg) + Cause = (Cause | 0x400) & 0xFFFFFF83; + else + return; + if ((Status & 7) != 1) return; + if (!(Status & Cause & 0xFF00)) return; + } + break; + + case SP_INT: + remove_interupt_event(); + sp_register.sp_status_reg |= 0x203; + // sp_register.sp_status_reg |= 0x303; + + if (!(sp_register.sp_status_reg & 0x40)) return; // !intr_on_break + MI_register.mi_intr_reg |= 0x01; + if (MI_register.mi_intr_reg & MI_register.mi_intr_mask_reg) + Cause = (Cause | 0x400) & 0xFFFFFF83; + else + return; + if ((Status & 7) != 1) return; + if (!(Status & Cause & 0xFF00)) return; + break; + + case DP_INT: + remove_interupt_event(); + dpc_register.dpc_status &= ~2; + dpc_register.dpc_status |= 0x81; + MI_register.mi_intr_reg |= 0x20; + if (MI_register.mi_intr_reg & MI_register.mi_intr_mask_reg) + Cause = (Cause | 0x400) & 0xFFFFFF83; + else + return; + if ((Status & 7) != 1) return; + if (!(Status & Cause & 0xFF00)) return; + break; + + case HW2_INT: + // Hardware Interrupt 2 -- remove interrupt event from queue + remove_interupt_event(); + // setup r4300 Status flags: reset TS, and SR, set IM2 + Status = (Status & ~0x00380000) | 0x1000; + Cause = (Cause | 0x1000) & 0xFFFFFF83; + /* the exception_general() call below will jump to the interrupt vector (0x80000180) and setup the + * interpreter or dynarec + */ + break; + + case NMI_INT: + // Non Maskable Interrupt -- remove interrupt event from queue + remove_interupt_event(); + // setup r4300 Status flags: reset TS and SR, set BEV, ERL, and SR + Status = (Status & ~0x00380000) | 0x00500004; + Cause = 0x00000000; + // simulate the soft reset code which would run from the PIF ROM + r4300_reset_soft(); + // clear all interrupts, reset interrupt counters back to 0 + Count = 0; + vi_counter = 0; + init_interupt(); + // clear the audio status register so that subsequent write_ai() calls will work properly + ai_register.ai_status = 0; + // set ErrorEPC with the last instruction address + ErrorEPC = PC->addr; + // reset the r4300 internal state + if (r4300emu != CORE_PURE_INTERPRETER) + { + // clear all the compiled instruction blocks and re-initialize + free_blocks(); + init_blocks(); + } + // adjust ErrorEPC if we were in a delay slot, and clear the delay_slot and dyna_interp flags + if(delay_slot==1 || delay_slot==3) + { + ErrorEPC-=4; + } + delay_slot = 0; + dyna_interp = 0; + // set next instruction address to reset vector + last_addr = 0xa4000040; + generic_jump_to(0xa4000040); + return; + + default: + DebugMessage(M64MSG_ERROR, "Unknown interrupt queue event type %.8X.", q->type); + remove_interupt_event(); + break; + } + +#ifdef NEW_DYNAREC + if (r4300emu == CORE_DYNAREC) { + EPC = pcaddr; + pcaddr = 0x80000180; + Status |= 2; + Cause &= 0x7FFFFFFF; + pending_exception=1; + } else { + exception_general(); + } +#else + exception_general(); +#endif + + if (!interupt_unsafe_state) + { + if (savestates_get_job() == savestates_job_save) + { + savestates_save(); + return; + } + } +} + diff --git a/source/mupen64plus-core/src/r4300/interupt.h b/source/mupen64plus-core/src/r4300/interupt.h new file mode 100644 index 0000000..5199132 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/interupt.h @@ -0,0 +1,57 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interupt.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +void compare_interupt(void); +void gen_dp(void); +void init_interupt(void); + +extern int vi_field; +extern unsigned int next_vi; + +// set to avoid savestates/reset if state may be inconsistent +// (e.g. in the middle of an instruction) +extern int interupt_unsafe_state; + +void gen_interupt(void); +void check_interupt(void); + +void translate_event_queue(unsigned int base); +void remove_event(int type); +void add_interupt_event_count(int type, unsigned int count); +void add_interupt_event(int type, unsigned int delay); +unsigned int get_event(int type); +int get_next_event_type(void); + +int save_eventqueue_infos(char *buf); +void load_eventqueue_infos(char *buf); + +#define VI_INT 0x001 +#define COMPARE_INT 0x002 +#define CHECK_INT 0x004 +#define SI_INT 0x008 +#define PI_INT 0x010 +#define SPECIAL_INT 0x020 +#define AI_INT 0x040 +#define SP_INT 0x080 +#define DP_INT 0x100 +#define HW2_INT 0x200 +#define NMI_INT 0x400 + diff --git a/source/mupen64plus-core/src/r4300/macros.h b/source/mupen64plus-core/src/r4300/macros.h new file mode 100644 index 0000000..80a3f24 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/macros.h @@ -0,0 +1,90 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - macros.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef MACROS_H +#define MACROS_H + +#define sign_extended(a) a = (long long)((int)a) +#define sign_extendedb(a) a = (long long)((signed char)a) +#define sign_extendedh(a) a = (long long)((short)a) + +#define rrt *PC->f.r.rt +#define rrd *PC->f.r.rd +#define rfs PC->f.r.nrd +#define rrs *PC->f.r.rs +#define rsa PC->f.r.sa +#define irt *PC->f.i.rt +#define ioffset PC->f.i.immediate +#define iimmediate PC->f.i.immediate +#define irs *PC->f.i.rs +#define ibase *PC->f.i.rs +#define jinst_index PC->f.j.inst_index +#define lfbase PC->f.lf.base +#define lfft PC->f.lf.ft +#define lfoffset PC->f.lf.offset +#define cfft PC->f.cf.ft +#define cffs PC->f.cf.fs +#define cffd PC->f.cf.fd + +// 32 bits macros +#ifndef M64P_BIG_ENDIAN +#define rrt32 *((int*)PC->f.r.rt) +#define rrd32 *((int*)PC->f.r.rd) +#define rrs32 *((int*)PC->f.r.rs) +#define irs32 *((int*)PC->f.i.rs) +#define irt32 *((int*)PC->f.i.rt) +#else +#define rrt32 *((int*)PC->f.r.rt+1) +#define rrd32 *((int*)PC->f.r.rd+1) +#define rrs32 *((int*)PC->f.r.rs+1) +#define irs32 *((int*)PC->f.i.rs+1) +#define irt32 *((int*)PC->f.i.rt+1) +#endif + +//cop0 macros +#define Index reg_cop0[0] +#define Random reg_cop0[1] +#define EntryLo0 reg_cop0[2] +#define EntryLo1 reg_cop0[3] +#define Context reg_cop0[4] +#define PageMask reg_cop0[5] +#define Wired reg_cop0[6] +#define BadVAddr reg_cop0[8] +#define Count reg_cop0[9] +#define EntryHi reg_cop0[10] +#define Compare reg_cop0[11] +#define Status reg_cop0[12] +#define Cause reg_cop0[13] +#define EPC reg_cop0[14] +#define PRevID reg_cop0[15] +#define Config reg_cop0[16] +#define LLAddr reg_cop0[17] +#define WatchLo reg_cop0[18] +#define WatchHi reg_cop0[19] +#define XContext reg_cop0[20] +#define PErr reg_cop0[26] +#define CacheErr reg_cop0[27] +#define TagLo reg_cop0[28] +#define TagHi reg_cop0[29] +#define ErrorEPC reg_cop0[30] + +#endif + diff --git a/source/mupen64plus-core/src/r4300/new_dynarec/assem_arm.c b/source/mupen64plus-core/src/r4300/new_dynarec/assem_arm.c new file mode 100755 index 0000000..2f1fb83 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/new_dynarec/assem_arm.c @@ -0,0 +1,4568 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - assem_arm.c * + * Copyright (C) 2009-2011 Ari64 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +extern int cycle_count; +extern int last_count; +extern int pcaddr; +extern int pending_exception; +extern int branch_target; +extern int ram_offset; +extern uint64_t readmem_dword; +extern precomp_instr fake_pc; +extern void *dynarec_local; +extern u_int memory_map[1048576]; +extern u_int mini_ht[32][2]; +extern u_int rounding_modes[4]; + +static u_int literals[1024][2]; + +void indirect_jump_indexed(); +void indirect_jump(); +void do_interrupt(); +void jump_vaddr(); +void jump_vaddr_r0(); +void jump_vaddr_r1(); +void jump_vaddr_r2(); +void jump_vaddr_r3(); +void jump_vaddr_r4(); +void jump_vaddr_r5(); +void jump_vaddr_r6(); +void jump_vaddr_r7(); +void jump_vaddr_r8(); +void jump_vaddr_r9(); +void jump_vaddr_r10(); +void jump_vaddr_r12(); + +const u_int jump_vaddr_reg[16] = { + (int)jump_vaddr_r0, + (int)jump_vaddr_r1, + (int)jump_vaddr_r2, + (int)jump_vaddr_r3, + (int)jump_vaddr_r4, + (int)jump_vaddr_r5, + (int)jump_vaddr_r6, + (int)jump_vaddr_r7, + (int)jump_vaddr_r8, + (int)jump_vaddr_r9, + (int)jump_vaddr_r10, + 0, + (int)jump_vaddr_r12, + 0, + 0, + 0}; + +void invalidate_addr_r0(); +void invalidate_addr_r1(); +void invalidate_addr_r2(); +void invalidate_addr_r3(); +void invalidate_addr_r4(); +void invalidate_addr_r5(); +void invalidate_addr_r6(); +void invalidate_addr_r7(); +void invalidate_addr_r8(); +void invalidate_addr_r9(); +void invalidate_addr_r10(); +void invalidate_addr_r12(); + +const u_int invalidate_addr_reg[16] = { + (int)invalidate_addr_r0, + (int)invalidate_addr_r1, + (int)invalidate_addr_r2, + (int)invalidate_addr_r3, + (int)invalidate_addr_r4, + (int)invalidate_addr_r5, + (int)invalidate_addr_r6, + (int)invalidate_addr_r7, + (int)invalidate_addr_r8, + (int)invalidate_addr_r9, + (int)invalidate_addr_r10, + 0, + (int)invalidate_addr_r12, + 0, + 0, + 0}; + +#include "../fpu.h" + +static u_int jump_table_symbols[] = { + (int)invalidate_addr, + (int)jump_vaddr, + (int)dyna_linker, + (int)dyna_linker_ds, + (int)verify_code, + (int)verify_code_vm, + (int)verify_code_ds, + (int)cc_interrupt, + (int)fp_exception, + (int)fp_exception_ds, + (int)jump_syscall, + (int)jump_eret, + (int)indirect_jump_indexed, + (int)indirect_jump, + (int)do_interrupt, + (int)NULL /*MFC0*/, + (int)NULL /*MTC0*/, + (int)NULL /*TLBR*/, + (int)NULL /*TLBP*/, + (int)TLBWI_new, + (int)TLBWR_new, + (int)jump_vaddr_r0, + (int)jump_vaddr_r1, + (int)jump_vaddr_r2, + (int)jump_vaddr_r3, + (int)jump_vaddr_r4, + (int)jump_vaddr_r5, + (int)jump_vaddr_r6, + (int)jump_vaddr_r7, + (int)jump_vaddr_r8, + (int)jump_vaddr_r9, + (int)jump_vaddr_r10, + (int)jump_vaddr_r12, + (int)invalidate_addr_r0, + (int)invalidate_addr_r1, + (int)invalidate_addr_r2, + (int)invalidate_addr_r3, + (int)invalidate_addr_r4, + (int)invalidate_addr_r5, + (int)invalidate_addr_r6, + (int)invalidate_addr_r7, + (int)invalidate_addr_r8, + (int)invalidate_addr_r9, + (int)invalidate_addr_r10, + (int)invalidate_addr_r12, + (int)mult64, + (int)multu64, + (int)div64, + (int)divu64, + (int)cvt_s_w, + (int)cvt_d_w, + (int)cvt_s_l, + (int)cvt_d_l, + (int)cvt_w_s, + (int)cvt_w_d, + (int)cvt_l_s, + (int)cvt_l_d, + (int)cvt_d_s, + (int)cvt_s_d, + (int)round_l_s, + (int)round_w_s, + (int)trunc_l_s, + (int)trunc_w_s, + (int)ceil_l_s, + (int)ceil_w_s, + (int)floor_l_s, + (int)floor_w_s, + (int)round_l_d, + (int)round_w_d, + (int)trunc_l_d, + (int)trunc_w_d, + (int)ceil_l_d, + (int)ceil_w_d, + (int)floor_l_d, + (int)floor_w_d, + (int)c_f_s, + (int)c_un_s, + (int)c_eq_s, + (int)c_ueq_s, + (int)c_olt_s, + (int)c_ult_s, + (int)c_ole_s, + (int)c_ule_s, + (int)c_sf_s, + (int)c_ngle_s, + (int)c_seq_s, + (int)c_ngl_s, + (int)c_lt_s, + (int)c_nge_s, + (int)c_le_s, + (int)c_ngt_s, + (int)c_f_d, + (int)c_un_d, + (int)c_eq_d, + (int)c_ueq_d, + (int)c_olt_d, + (int)c_ult_d, + (int)c_ole_d, + (int)c_ule_d, + (int)c_sf_d, + (int)c_ngle_d, + (int)c_seq_d, + (int)c_ngl_d, + (int)c_lt_d, + (int)c_nge_d, + (int)c_le_d, + (int)c_ngt_d, + (int)add_s, + (int)sub_s, + (int)mul_s, + (int)div_s, + (int)sqrt_s, + (int)abs_s, + (int)mov_s, + (int)neg_s, + (int)add_d, + (int)sub_d, + (int)mul_d, + (int)div_d, + (int)sqrt_d, + (int)abs_d, + (int)mov_d, + (int)neg_d +}; + +static unsigned int needs_clear_cache[1<<(TARGET_SIZE_2-17)]; + +#define JUMP_TABLE_SIZE (sizeof(jump_table_symbols)*2) + +/* Linker */ + +static void set_jump_target(int addr,u_int target) +{ + u_char *ptr=(u_char *)addr; + u_int *ptr2=(u_int *)ptr; + if(ptr[3]==0xe2) { + assert((target-(u_int)ptr2-8)<1024); + assert((addr&3)==0); + assert((target&3)==0); + *ptr2=(*ptr2&0xFFFFF000)|((target-(u_int)ptr2-8)>>2)|0xF00; + //DebugMessage(M64MSG_VERBOSE, "target=%x addr=%x insn=%x",target,addr,*ptr2); + } + else if(ptr[3]==0x72) { + // generated by emit_jno_unlikely + if((target-(u_int)ptr2-8)<1024) { + assert((addr&3)==0); + assert((target&3)==0); + *ptr2=(*ptr2&0xFFFFF000)|((target-(u_int)ptr2-8)>>2)|0xF00; + } + else if((target-(u_int)ptr2-8)<4096&&!((target-(u_int)ptr2-8)&15)) { + assert((addr&3)==0); + assert((target&3)==0); + *ptr2=(*ptr2&0xFFFFF000)|((target-(u_int)ptr2-8)>>4)|0xE00; + } + else *ptr2=(0x7A000000)|(((target-(u_int)ptr2-8)<<6)>>8); + } + else { + assert((ptr[3]&0x0e)==0xa); + *ptr2=(*ptr2&0xFF000000)|(((target-(u_int)ptr2-8)<<6)>>8); + } +} + +// This optionally copies the instruction from the target of the branch into +// the space before the branch. Works, but the difference in speed is +// usually insignificant. +/* +static void set_jump_target_fillslot(int addr,u_int target,int copy) +{ + u_char *ptr=(u_char *)addr; + u_int *ptr2=(u_int *)ptr; + assert(!copy||ptr2[-1]==0xe28dd000); + if(ptr[3]==0xe2) { + assert(!copy); + assert((target-(u_int)ptr2-8)<4096); + *ptr2=(*ptr2&0xFFFFF000)|(target-(u_int)ptr2-8); + } + else { + assert((ptr[3]&0x0e)==0xa); + u_int target_insn=*(u_int *)target; + if((target_insn&0x0e100000)==0) { // ALU, no immediate, no flags + copy=0; + } + if((target_insn&0x0c100000)==0x04100000) { // Load + copy=0; + } + if(target_insn&0x08000000) { + copy=0; + } + if(copy) { + ptr2[-1]=target_insn; + target+=4; + } + *ptr2=(*ptr2&0xFF000000)|(((target-(u_int)ptr2-8)<<6)>>8); + } +} +*/ + +/* Literal pool */ +static void add_literal(int addr,int val) +{ + literals[literalcount][0]=addr; + literals[literalcount][1]=val; + literalcount++; +} + +static void *kill_pointer(void *stub) +{ + int *ptr=(int *)(stub+4); +// assert((*ptr&0x0ff00000)==0x05900000); //*SEB* disabled, just to see... + u_int offset=*ptr&0xfff; + int **l_ptr=(void *)ptr+offset+8; + int *i_ptr=*l_ptr; + set_jump_target((int)i_ptr,(int)stub); + return i_ptr; +} + +static int get_pointer(void *stub) +{ + //DebugMessage(M64MSG_VERBOSE, "get_pointer(%x)",(int)stub); + int *ptr=(int *)(stub+4); +// assert((*ptr&0x0ff00000)==0x05900000); //*SEB* disabled, just to see... + u_int offset=*ptr&0xfff; + int **l_ptr=(void *)ptr+offset+8; + int *i_ptr=*l_ptr; +// assert((*i_ptr&0x0f000000)==0x0a000000); //*SEB* disabled, just to see... + return (int)i_ptr+((*i_ptr<<8)>>6)+8; +} + +// Find the "clean" entry point from a "dirty" entry point +// by skipping past the call to verify_code +static u_int get_clean_addr(int addr) +{ + int *ptr=(int *)addr; + #ifdef ARMv5_ONLY + ptr+=4; + #else + ptr+=6; + #endif + if((*ptr&0xFF000000)!=0xeb000000) ptr++; + assert((*ptr&0xFF000000)==0xeb000000); // bl instruction + ptr++; + if((*ptr&0xFF000000)==0xea000000) { + return (int)ptr+((*ptr<<8)>>6)+8; // follow jump + } + return (u_int)ptr; +} + +static int verify_dirty(void *addr) +{ + u_int *ptr=(u_int *)addr; + #ifdef ARMv5_ONLY + // get from literal pool + assert((*ptr&0xFFF00000)==0xe5900000); + u_int offset=*ptr&0xfff; + u_int *l_ptr=(void *)ptr+offset+8; + u_int source=l_ptr[0]; + u_int copy=l_ptr[1]; + u_int len=l_ptr[2]; + ptr+=4; + #else + // ARMv7 movw/movt + assert((*ptr&0xFFF00000)==0xe3000000); + u_int source=(ptr[0]&0xFFF)+((ptr[0]>>4)&0xF000)+((ptr[2]<<16)&0xFFF0000)+((ptr[2]<<12)&0xF0000000); + u_int copy=(ptr[1]&0xFFF)+((ptr[1]>>4)&0xF000)+((ptr[3]<<16)&0xFFF0000)+((ptr[3]<<12)&0xF0000000); + u_int len=(ptr[4]&0xFFF)+((ptr[4]>>4)&0xF000); + ptr+=6; + #endif + if((*ptr&0xFF000000)!=0xeb000000) ptr++; + assert((*ptr&0xFF000000)==0xeb000000); // bl instruction + u_int verifier=(int)ptr+((signed int)(*ptr<<8)>>6)+8; // get target of bl + if(verifier==(u_int)verify_code_vm||verifier==(u_int)verify_code_ds) { + unsigned int page=source>>12; + unsigned int map_value=memory_map[page]; + if(map_value>=0x80000000) return 0; + while(page<((source+len-1)>>12)) { + if((memory_map[++page]<<2)!=(map_value<<2)) return 0; + } + source = source+(map_value<<2); + } + //DebugMessage(M64MSG_VERBOSE, "verify_dirty: %x %x %x",source,copy,len); + return !memcmp((void *)source,(void *)copy,len); +} + +// This doesn't necessarily find all clean entry points, just +// guarantees that it's not dirty +static int isclean(int addr) +{ + #ifdef ARMv5_ONLY + int *ptr=((u_int *)addr)+4; + #else + int *ptr=((u_int *)addr)+6; + #endif + if((*ptr&0xFF000000)!=0xeb000000) ptr++; + if((*ptr&0xFF000000)!=0xeb000000) return 1; // bl instruction + if((int)ptr+((*ptr<<8)>>6)+8==(int)verify_code) return 0; + if((int)ptr+((*ptr<<8)>>6)+8==(int)verify_code_vm) return 0; + if((int)ptr+((*ptr<<8)>>6)+8==(int)verify_code_ds) return 0; + return 1; +} + +static void get_bounds(int addr,u_int *start,u_int *end) +{ + u_int *ptr=(u_int *)addr; + #ifdef ARMv5_ONLY + // get from literal pool + assert((*ptr&0xFFF00000)==0xe5900000); + u_int offset=*ptr&0xfff; + u_int *l_ptr=(void *)ptr+offset+8; + u_int source=l_ptr[0]; + //u_int copy=l_ptr[1]; + u_int len=l_ptr[2]; + ptr+=4; + #else + // ARMv7 movw/movt + assert((*ptr&0xFFF00000)==0xe3000000); + u_int source=(ptr[0]&0xFFF)+((ptr[0]>>4)&0xF000)+((ptr[2]<<16)&0xFFF0000)+((ptr[2]<<12)&0xF0000000); + //u_int copy=(ptr[1]&0xFFF)+((ptr[1]>>4)&0xF000)+((ptr[3]<<16)&0xFFF0000)+((ptr[3]<<12)&0xF0000000); + u_int len=(ptr[4]&0xFFF)+((ptr[4]>>4)&0xF000); + ptr+=6; + #endif + if((*ptr&0xFF000000)!=0xeb000000) ptr++; + assert((*ptr&0xFF000000)==0xeb000000); // bl instruction + u_int verifier=(int)ptr+((signed int)(*ptr<<8)>>6)+8; // get target of bl + if(verifier==(u_int)verify_code_vm||verifier==(u_int)verify_code_ds) { + if(memory_map[source>>12]>=0x80000000) source = 0; + else source = source+(memory_map[source>>12]<<2); + } + *start=source; + *end=source+len; +} + +/* Register allocation */ + +// Note: registers are allocated clean (unmodified state) +// if you intend to modify the register, you must call dirty_reg(). +static void alloc_reg(struct regstat *cur,int i,signed char reg) +{ + int r,hr; + int preferred_reg = (reg&7); + if(reg==CCREG) preferred_reg=HOST_CCREG; + if(reg==PTEMP||reg==FTEMP) preferred_reg=12; + + // Don't allocate unused registers + if((cur->u>>reg)&1) return; + + // see if it's already allocated + for(hr=0;hrregmap[hr]==reg) return; + } + + // Keep the same mapping if the register was already allocated in a loop + preferred_reg = loop_reg(i,reg,preferred_reg); + + // Try to allocate the preferred register + if(cur->regmap[preferred_reg]==-1) { + cur->regmap[preferred_reg]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[preferred_reg]; + if(r<64&&((cur->u>>r)&1)) { + cur->regmap[preferred_reg]=reg; + cur->dirty&=~(1<isconst&=~(1<=64&&((cur->uu>>(r&63))&1)) { + cur->regmap[preferred_reg]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]; + if(r>=0) { + if(r<64) { + if((cur->u>>r)&1) {cur->regmap[hr]=-1;break;} + } + else + { + if((cur->uu>>(r&63))&1) {cur->regmap[hr]=-1;break;} + } + } + } + // Try to allocate any available register, but prefer + // registers that have not been used recently. + if(i>0) { + for(hr=0;hrregmap[hr]==-1) { + if(regs[i-1].regmap[hr]!=rs1[i-1]&®s[i-1].regmap[hr]!=rs2[i-1]&®s[i-1].regmap[hr]!=rt1[i-1]&®s[i-1].regmap[hr]!=rt2[i-1]) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==-1) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[0],cur->regmap[1],cur->regmap[2],cur->regmap[3],cur->regmap[5],cur->regmap[6],cur->regmap[7]); + //DebugMessage(M64MSG_VERBOSE, "hsn(%x): %d %d %d %d %d %d %d",start+i*4,hsn[cur->regmap[0]&63],hsn[cur->regmap[1]&63],hsn[cur->regmap[2]&63],hsn[cur->regmap[3]&63],hsn[cur->regmap[5]&63],hsn[cur->regmap[6]&63],hsn[cur->regmap[7]&63]); + if(i>0) { + // Don't evict the cycle count at entry points, otherwise the entry + // stub will have to write it. + if(bt[i]&&hsn[CCREG]>2) hsn[CCREG]=2; + if(i>1&&hsn[CCREG]>2&&(itype[i-2]==RJUMP||itype[i-2]==UJUMP||itype[i-2]==CJUMP||itype[i-2]==SJUMP||itype[i-2]==FJUMP)) hsn[CCREG]=2; + for(j=10;j>=3;j--) + { + // Alloc preferred register if available + if(hsn[r=cur->regmap[preferred_reg]&63]==j) { + for(hr=0;hrregmap[hr]&63)==r) { + cur->regmap[hr]=-1; + cur->dirty&=~(1<isconst&=~(1<regmap[preferred_reg]=reg; + return; + } + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j&&r!=rs1[i-1]&&r!=rs2[i-1]&&r!=rt1[i-1]&&r!=rt2[i-1]) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<=0;j--) + { + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<uu>>reg)&1) return; + + // see if the upper half is already allocated + for(hr=0;hrregmap[hr]==reg+64) return; + } + + // Keep the same mapping if the register was already allocated in a loop + preferred_reg = loop_reg(i,reg,preferred_reg); + + // Try to allocate the preferred register + if(cur->regmap[preferred_reg]==-1) { + cur->regmap[preferred_reg]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[preferred_reg]; + if(r<64&&((cur->u>>r)&1)) { + cur->regmap[preferred_reg]=reg|64; + cur->dirty&=~(1<isconst&=~(1<=64&&((cur->uu>>(r&63))&1)) { + cur->regmap[preferred_reg]=reg|64; + cur->dirty&=~(1<isconst&=~(1<=0;hr--) + { + r=cur->regmap[hr]; + if(r>=0) { + if(r<64) { + if((cur->u>>r)&1) {cur->regmap[hr]=-1;break;} + } + else + { + if((cur->uu>>(r&63))&1) {cur->regmap[hr]=-1;break;} + } + } + } + // Try to allocate any available register, but prefer + // registers that have not been used recently. + if(i>0) { + for(hr=0;hrregmap[hr]==-1) { + if(regs[i-1].regmap[hr]!=rs1[i-1]&®s[i-1].regmap[hr]!=rs2[i-1]&®s[i-1].regmap[hr]!=rt1[i-1]&®s[i-1].regmap[hr]!=rt2[i-1]) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==-1) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[0],cur->regmap[1],cur->regmap[2],cur->regmap[3],cur->regmap[5],cur->regmap[6],cur->regmap[7]); + //DebugMessage(M64MSG_VERBOSE, "hsn(%x): %d %d %d %d %d %d %d",start+i*4,hsn[cur->regmap[0]&63],hsn[cur->regmap[1]&63],hsn[cur->regmap[2]&63],hsn[cur->regmap[3]&63],hsn[cur->regmap[5]&63],hsn[cur->regmap[6]&63],hsn[cur->regmap[7]&63]); + if(i>0) { + // Don't evict the cycle count at entry points, otherwise the entry + // stub will have to write it. + if(bt[i]&&hsn[CCREG]>2) hsn[CCREG]=2; + if(i>1&&hsn[CCREG]>2&&(itype[i-2]==RJUMP||itype[i-2]==UJUMP||itype[i-2]==CJUMP||itype[i-2]==SJUMP||itype[i-2]==FJUMP)) hsn[CCREG]=2; + for(j=10;j>=3;j--) + { + // Alloc preferred register if available + if(hsn[r=cur->regmap[preferred_reg]&63]==j) { + for(hr=0;hrregmap[hr]&63)==r) { + cur->regmap[hr]=-1; + cur->dirty&=~(1<isconst&=~(1<regmap[preferred_reg]=reg|64; + return; + } + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j&&r!=rs1[i-1]&&r!=rs2[i-1]&&r!=rt1[i-1]&&r!=rt2[i-1]) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<=0;j--) + { + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==reg) return; + } + + // Try to allocate any available register + for(hr=HOST_REGS-1;hr>=0;hr--) { + if(hr!=EXCLUDE_REG&&cur->regmap[hr]==-1) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<=0;hr--) + { + r=cur->regmap[hr]; + if(r>=0) { + if(r<64) { + if((cur->u>>r)&1) { + if(i==0||((unneeded_reg[i-1]>>r)&1)) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<uu>>(r&63))&1) { + if(i==0||((unneeded_reg_upper[i-1]>>(r&63))&1)) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[0]&63],hsn[cur->regmap[1]&63],hsn[cur->regmap[2]&63],hsn[cur->regmap[3]&63],hsn[cur->regmap[5]&63],hsn[cur->regmap[6]&63],hsn[cur->regmap[7]&63]); + if(i>0) { + // Don't evict the cycle count at entry points, otherwise the entry + // stub will have to write it. + if(bt[i]&&hsn[CCREG]>2) hsn[CCREG]=2; + if(i>1&&hsn[CCREG]>2&&(itype[i-2]==RJUMP||itype[i-2]==UJUMP||itype[i-2]==CJUMP||itype[i-2]==SJUMP||itype[i-2]==FJUMP)) hsn[CCREG]=2; + for(j=10;j>=3;j--) + { + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j&&r!=rs1[i-1]&&r!=rs2[i-1]&&r!=rt1[i-1]&&r!=rt2[i-1]) { + for(hr=0;hr2) { + if(cur->regmap[hr]==r+64) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<2) { + if(cur->regmap[hr]==r) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<=0;j--) + { + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[n]==reg) { + dirty=(cur->dirty>>n)&1; + cur->regmap[n]=-1; + } + } + + cur->regmap[hr]=reg; + cur->dirty&=~(1<dirty|=dirty<isconst&=~(1<0) + { + if(imm<256) { + *encoded=((i&30)<<7)|imm; + return 1; + } + imm=(imm>>2)|(imm<<30);i-=2; + } + return 0; +} +static u_int genjmp(u_int addr) +{ + if(addr<4) return 0; + int offset=addr-(int)out-8; + if(offset<-33554432||offset>=33554432) { + int n; + for (n=0;n=-33554432&&offset<33554432); + return ((u_int)offset>>2)&0xffffff; +} + +static void emit_mov(int rs,int rt) +{ + assem_debug("mov %s,%s",regname[rt],regname[rs]); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)); +} + +static void emit_movs(int rs,int rt) +{ + assem_debug("movs %s,%s",regname[rt],regname[rs]); + output_w32(0xe1b00000|rd_rn_rm(rt,0,rs)); +} + +static void emit_add(int rs1,int rs2,int rt) +{ + assem_debug("add %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0800000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_adds(int rs1,int rs2,int rt) +{ + assem_debug("adds %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0900000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_adcs(int rs1,int rs2,int rt) +{ + assem_debug("adcs %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0b00000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_sbc(int rs1,int rs2,int rt) +{ + assem_debug("sbc %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0c00000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_sbcs(int rs1,int rs2,int rt) +{ + assem_debug("sbcs %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0d00000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_neg(int rs, int rt) +{ + assem_debug("rsb %s,%s,#0",regname[rt],regname[rs]); + output_w32(0xe2600000|rd_rn_rm(rt,rs,0)); +} + +static void emit_negs(int rs, int rt) +{ + assem_debug("rsbs %s,%s,#0",regname[rt],regname[rs]); + output_w32(0xe2700000|rd_rn_rm(rt,rs,0)); +} + +static void emit_sub(int rs1,int rs2,int rt) +{ + assem_debug("sub %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0400000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_subs(int rs1,int rs2,int rt) +{ + assem_debug("subs %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0500000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_zeroreg(int rt) +{ + assem_debug("mov %s,#0",regname[rt]); + output_w32(0xe3a00000|rd_rn_rm(rt,0,0)); +} + +static void emit_loadlp(u_int imm,u_int rt) +{ + add_literal((int)out,imm); + assem_debug("ldr %s,pc+? [=%x]",regname[rt],imm); + output_w32(0xe5900000|rd_rn_rm(rt,15,0)); +} +static void emit_movw(u_int imm,u_int rt) +{ + assert(imm<65536); + assem_debug("movw %s,#%d (0x%x)",regname[rt],imm,imm); + output_w32(0xe3000000|rd_rn_rm(rt,0,0)|(imm&0xfff)|((imm<<4)&0xf0000)); +} +static void emit_movt(u_int imm,u_int rt) +{ + assem_debug("movt %s,#%d (0x%x)",regname[rt],imm&0xffff0000,imm&0xffff0000); + output_w32(0xe3400000|rd_rn_rm(rt,0,0)|((imm>>16)&0xfff)|((imm>>12)&0xf0000)); +} +static void emit_movimm(u_int imm,u_int rt) +{ + u_int armval; + if(genimm(imm,&armval)) { + assem_debug("mov %s,#%d",regname[rt],imm); + output_w32(0xe3a00000|rd_rn_rm(rt,0,0)|armval); + }else if(genimm(~imm,&armval)) { + assem_debug("mvn %s,#%d",regname[rt],imm); + output_w32(0xe3e00000|rd_rn_rm(rt,0,0)|armval); + }else if(imm<65536) { + #ifdef ARMv5_ONLY + assem_debug("mov %s,#%d",regname[rt],imm&0xFF00); + output_w32(0xe3a00000|rd_rn_imm_shift(rt,0,imm>>8,8)); + assem_debug("add %s,%s,#%d",regname[rt],regname[rt],imm&0xFF); + output_w32(0xe2800000|rd_rn_imm_shift(rt,rt,imm&0xff,0)); + #else + emit_movw(imm,rt); + #endif + }else{ + #ifdef ARMv5_ONLY + emit_loadlp(imm,rt); + #else + emit_movw(imm&0x0000FFFF,rt); + emit_movt(imm&0xFFFF0000,rt); + #endif + } +} +static void emit_pcreladdr(u_int rt) +{ + assem_debug("add %s,pc,#?",regname[rt]); + output_w32(0xe2800000|rd_rn_rm(rt,15,0)); +} + +static void emit_loadreg(int r, int hr) +{ + if((r&63)==0) + emit_zeroreg(hr); + else if(r==MMREG) + emit_movimm(((int)memory_map-(int)&dynarec_local)>>2,hr); + else { + int addr=((int)reg)+((r&63)<<3)+((r&64)>>4); + if((r&63)==HIREG) addr=(int)&hi+((r&64)>>4); + if((r&63)==LOREG) addr=(int)&lo+((r&64)>>4); + if(r==CCREG) addr=(int)&cycle_count; + if(r==CSREG) addr=(int)&Status; + if(r==FSREG) addr=(int)&FCR31; + if(r==INVCP) addr=(int)&invc_ptr; + if(r==ROREG) addr=(int)&ram_offset; + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<4096); + assem_debug("ldr %s,fp+%d",regname[hr],offset); + output_w32(0xe5900000|rd_rn_rm(hr,FP,0)|offset); + } +} +static void emit_storereg(int r, int hr) +{ + int addr=((int)reg)+((r&63)<<3)+((r&64)>>4); + if((r&63)==HIREG) addr=(int)&hi+((r&64)>>4); + if((r&63)==LOREG) addr=(int)&lo+((r&64)>>4); + if(r==CCREG) addr=(int)&cycle_count; + if(r==FSREG) addr=(int)&FCR31; + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<4096); + assem_debug("str %s,fp+%d",regname[hr],offset); + output_w32(0xe5800000|rd_rn_rm(hr,FP,0)|offset); +} + +static void emit_test(int rs, int rt) +{ + assem_debug("tst %s,%s",regname[rs],regname[rt]); + output_w32(0xe1100000|rd_rn_rm(0,rs,rt)); +} + +static void emit_testimm(int rs,int imm) +{ + u_int armval, ret; + assem_debug("tst %s,#%d",regname[rs],imm); + ret = genimm(imm,&armval); + assert(ret); + output_w32(0xe3100000|rd_rn_rm(0,rs,0)|armval); +} + +static void emit_not(int rs,int rt) +{ + assem_debug("mvn %s,%s",regname[rt],regname[rs]); + output_w32(0xe1e00000|rd_rn_rm(rt,0,rs)); +} + +static void emit_and(u_int rs1,u_int rs2,u_int rt) +{ + assem_debug("and %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0000000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_or(u_int rs1,u_int rs2,u_int rt) +{ + assem_debug("orr %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe1800000|rd_rn_rm(rt,rs1,rs2)); +} +static void emit_or_and_set_flags(int rs1,int rs2,int rt) +{ + assem_debug("orrs %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe1900000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_xor(u_int rs1,u_int rs2,u_int rt) +{ + assem_debug("eor %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0200000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_addimm(u_int rs,int imm,u_int rt) +{ + assert(rs<16); + assert(rt<16); + if(imm!=0) { + assert(imm>-65536&&imm<65536); + u_int armval; + if(genimm(imm,&armval)) { + assem_debug("add %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe2800000|rd_rn_rm(rt,rs,0)|armval); + }else if(genimm(-imm,&armval)) { + assem_debug("sub %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe2400000|rd_rn_rm(rt,rs,0)|armval); + }else if(imm<0) { + assem_debug("sub %s,%s,#%d",regname[rt],regname[rs],(-imm)&0xFF00); + assem_debug("sub %s,%s,#%d",regname[rt],regname[rt],(-imm)&0xFF); + output_w32(0xe2400000|rd_rn_imm_shift(rt,rs,(-imm)>>8,8)); + output_w32(0xe2400000|rd_rn_imm_shift(rt,rt,(-imm)&0xff,0)); + }else{ + assem_debug("add %s,%s,#%d",regname[rt],regname[rs],imm&0xFF00); + assem_debug("add %s,%s,#%d",regname[rt],regname[rt],imm&0xFF); + output_w32(0xe2800000|rd_rn_imm_shift(rt,rs,imm>>8,8)); + output_w32(0xe2800000|rd_rn_imm_shift(rt,rt,imm&0xff,0)); + } + } + else if(rs!=rt) emit_mov(rs,rt); +} + +static void emit_addimm_and_set_flags(int imm,int rt) +{ + assert(imm>-65536&&imm<65536); + u_int armval; + if(genimm(imm,&armval)) { + assem_debug("adds %s,%s,#%d",regname[rt],regname[rt],imm); + output_w32(0xe2900000|rd_rn_rm(rt,rt,0)|armval); + }else if(genimm(-imm,&armval)) { + assem_debug("subs %s,%s,#%d",regname[rt],regname[rt],imm); + output_w32(0xe2500000|rd_rn_rm(rt,rt,0)|armval); + }else if(imm<0) { + assem_debug("sub %s,%s,#%d",regname[rt],regname[rt],(-imm)&0xFF00); + assem_debug("subs %s,%s,#%d",regname[rt],regname[rt],(-imm)&0xFF); + output_w32(0xe2400000|rd_rn_imm_shift(rt,rt,(-imm)>>8,8)); + output_w32(0xe2500000|rd_rn_imm_shift(rt,rt,(-imm)&0xff,0)); + }else{ + assem_debug("add %s,%s,#%d",regname[rt],regname[rt],imm&0xFF00); + assem_debug("adds %s,%s,#%d",regname[rt],regname[rt],imm&0xFF); + output_w32(0xe2800000|rd_rn_imm_shift(rt,rt,imm>>8,8)); + output_w32(0xe2900000|rd_rn_imm_shift(rt,rt,imm&0xff,0)); + } +} + +#ifndef RAM_OFFSET +static void emit_addimm_no_flags(u_int imm,u_int rt) +{ + emit_addimm(rt,imm,rt); +} +#endif + +static void emit_addnop(u_int r) +{ + assert(r<16); + assem_debug("add %s,%s,#0 (nop)",regname[r],regname[r]); + output_w32(0xe2800000|rd_rn_rm(r,r,0)); +} + +static void emit_adcimm(u_int rs,int imm,u_int rt) +{ + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("adc %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe2a00000|rd_rn_rm(rt,rs,0)|armval); +} +/*static void emit_sbcimm(int imm,u_int rt) +{ + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("sbc %s,%s,#%d",regname[rt],regname[rt],imm); + output_w32(0xe2c00000|rd_rn_rm(rt,rt,0)|armval); +}*/ + +static void emit_rscimm(int rs,int imm,u_int rt) +{ + assert(0); + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("rsc %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe2e00000|rd_rn_rm(rt,rs,0)|armval); +} + +static void emit_addimm64_32(int rsh,int rsl,int imm,int rth,int rtl) +{ + // TODO: if(genimm(imm,&armval)) ... + // else + emit_movimm(imm,HOST_TEMPREG); + emit_adds(HOST_TEMPREG,rsl,rtl); + emit_adcimm(rsh,0,rth); +} +#ifdef INVERTED_CARRY +static void emit_sbb(int rs1,int rs2) +{ + assem_debug("sbb %%%s,%%%s",regname[rs2],regname[rs1]); + output_byte(0x19); + output_modrm(3,rs1,rs2); +} +#endif + +static void emit_andimm(int rs,int imm,int rt) +{ + u_int armval; + if(imm==0) { + emit_zeroreg(rt); + }else if(genimm(imm,&armval)) { + assem_debug("and %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe2000000|rd_rn_rm(rt,rs,0)|armval); + }else if(genimm(~imm,&armval)) { + assem_debug("bic %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe3c00000|rd_rn_rm(rt,rs,0)|armval); + }else if(imm==65535) { + #ifdef ARMv5_ONLY + assem_debug("bic %s,%s,#FF000000",regname[rt],regname[rs]); + output_w32(0xe3c00000|rd_rn_rm(rt,rs,0)|0x4FF); + assem_debug("bic %s,%s,#00FF0000",regname[rt],regname[rt]); + output_w32(0xe3c00000|rd_rn_rm(rt,rt,0)|0x8FF); + #else + assem_debug("uxth %s,%s",regname[rt],regname[rs]); + output_w32(0xe6ff0070|rd_rn_rm(rt,0,rs)); + #endif + }else{ + assert(imm>0&&imm<65535); + #ifdef ARMv5_ONLY + assem_debug("mov r14,#%d",imm&0xFF00); + output_w32(0xe3a00000|rd_rn_imm_shift(HOST_TEMPREG,0,imm>>8,8)); + assem_debug("add r14,r14,#%d",imm&0xFF); + output_w32(0xe2800000|rd_rn_imm_shift(HOST_TEMPREG,HOST_TEMPREG,imm&0xff,0)); + #else + emit_movw(imm,HOST_TEMPREG); + #endif + assem_debug("and %s,%s,r14",regname[rt],regname[rs]); + output_w32(0xe0000000|rd_rn_rm(rt,rs,HOST_TEMPREG)); + } +} + +static void emit_orimm(int rs,int imm,int rt) +{ + u_int armval; + if(imm==0) { + if(rs!=rt) emit_mov(rs,rt); + }else if(genimm(imm,&armval)) { + assem_debug("orr %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe3800000|rd_rn_rm(rt,rs,0)|armval); + }else{ + assert(imm>0&&imm<65536); + assem_debug("orr %s,%s,#%d",regname[rt],regname[rs],imm&0xFF00); + assem_debug("orr %s,%s,#%d",regname[rt],regname[rs],imm&0xFF); + output_w32(0xe3800000|rd_rn_imm_shift(rt,rs,imm>>8,8)); + output_w32(0xe3800000|rd_rn_imm_shift(rt,rt,imm&0xff,0)); + } +} + +static void emit_xorimm(int rs,int imm,int rt) +{ + u_int armval; + if(imm==0) { + if(rs!=rt) emit_mov(rs,rt); + }else if(genimm(imm,&armval)) { + assem_debug("eor %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe2200000|rd_rn_rm(rt,rs,0)|armval); + }else{ + assert(imm>0&&imm<65536); + assem_debug("eor %s,%s,#%d",regname[rt],regname[rs],imm&0xFF00); + assem_debug("eor %s,%s,#%d",regname[rt],regname[rs],imm&0xFF); + output_w32(0xe2200000|rd_rn_imm_shift(rt,rs,imm>>8,8)); + output_w32(0xe2200000|rd_rn_imm_shift(rt,rt,imm&0xff,0)); + } +} + +static void emit_shlimm(int rs,u_int imm,int rt) +{ + assert(imm>0); + assert(imm<32); + //if(imm==1) ... + assem_debug("lsl %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)|(imm<<7)); +} + +static void emit_shrimm(int rs,u_int imm,int rt) +{ + assert(imm>0); + assert(imm<32); + assem_debug("lsr %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)|0x20|(imm<<7)); +} + +static void emit_sarimm(int rs,u_int imm,int rt) +{ + assert(imm>0); + assert(imm<32); + assem_debug("asr %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)|0x40|(imm<<7)); +} + +static void emit_rorimm(int rs,u_int imm,int rt) +{ + assert(imm>0); + assert(imm<32); + assem_debug("ror %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)|0x60|(imm<<7)); +} + +static void emit_shldimm(int rs,int rs2,u_int imm,int rt) +{ + assem_debug("shld %%%s,%%%s,%d",regname[rt],regname[rs2],imm); + assert(imm>0); + assert(imm<32); + //if(imm==1) ... + assem_debug("lsl %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)|(imm<<7)); + assem_debug("orr %s,%s,%s,lsr #%d",regname[rt],regname[rt],regname[rs2],32-imm); + output_w32(0xe1800020|rd_rn_rm(rt,rt,rs2)|((32-imm)<<7)); +} + +static void emit_shrdimm(int rs,int rs2,u_int imm,int rt) +{ + assem_debug("shrd %%%s,%%%s,%d",regname[rt],regname[rs2],imm); + assert(imm>0); + assert(imm<32); + //if(imm==1) ... + assem_debug("lsr %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe1a00020|rd_rn_rm(rt,0,rs)|(imm<<7)); + assem_debug("orr %s,%s,%s,lsl #%d",regname[rt],regname[rt],regname[rs2],32-imm); + output_w32(0xe1800000|rd_rn_rm(rt,rt,rs2)|((32-imm)<<7)); +} + +static void emit_shl(u_int rs,u_int shift,u_int rt) +{ + assert(rs<16); + assert(rt<16); + assert(shift<16); + //if(imm==1) ... + assem_debug("lsl %s,%s,%s",regname[rt],regname[rs],regname[shift]); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)|0x10|(shift<<8)); +} +static void emit_shr(u_int rs,u_int shift,u_int rt) +{ + assert(rs<16); + assert(rt<16); + assert(shift<16); + assem_debug("lsr %s,%s,%s",regname[rt],regname[rs],regname[shift]); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)|0x30|(shift<<8)); +} +static void emit_sar(u_int rs,u_int shift,u_int rt) +{ + assert(rs<16); + assert(rt<16); + assert(shift<16); + assem_debug("asr %s,%s,%s",regname[rt],regname[rs],regname[shift]); + output_w32(0xe1a00000|rd_rn_rm(rt,0,rs)|0x50|(shift<<8)); +} + +static void emit_orrshl(u_int rs,u_int shift,u_int rt) +{ + assert(rs<16); + assert(rt<16); + assert(shift<16); + assem_debug("orr %s,%s,%s,lsl %s",regname[rt],regname[rt],regname[rs],regname[shift]); + output_w32(0xe1800000|rd_rn_rm(rt,rt,rs)|0x10|(shift<<8)); +} +static void emit_orrshr(u_int rs,u_int shift,u_int rt) +{ + assert(rs<16); + assert(rt<16); + assert(shift<16); + assem_debug("orr %s,%s,%s,lsr %s",regname[rt],regname[rt],regname[rs],regname[shift]); + output_w32(0xe1800000|rd_rn_rm(rt,rt,rs)|0x30|(shift<<8)); +} + +static void emit_cmpimm(int rs,int imm) +{ + u_int armval; + if(genimm(imm,&armval)) { + assem_debug("cmp %s,#%d",regname[rs],imm); + output_w32(0xe3500000|rd_rn_rm(0,rs,0)|armval); + }else if(genimm(-imm,&armval)) { + assem_debug("cmn %s,#%d",regname[rs],imm); + output_w32(0xe3700000|rd_rn_rm(0,rs,0)|armval); + }else if(imm>0) { + assert(imm<65536); + #ifdef ARMv5_ONLY + emit_movimm(imm,HOST_TEMPREG); + #else + emit_movw(imm,HOST_TEMPREG); + #endif + assem_debug("cmp %s,r14",regname[rs]); + output_w32(0xe1500000|rd_rn_rm(0,rs,HOST_TEMPREG)); + }else{ + assert(imm>-65536); + #ifdef ARMv5_ONLY + emit_movimm(-imm,HOST_TEMPREG); + #else + emit_movw(-imm,HOST_TEMPREG); + #endif + assem_debug("cmn %s,r14",regname[rs]); + output_w32(0xe1700000|rd_rn_rm(0,rs,HOST_TEMPREG)); + } +} + +static void emit_cmovne_imm(int imm,int rt) +{ + assem_debug("movne %s,#%d",regname[rt],imm); + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + output_w32(0x13a00000|rd_rn_rm(rt,0,0)|armval); +} +static void emit_cmovl_imm(int imm,int rt) +{ + assem_debug("movlt %s,#%d",regname[rt],imm); + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + output_w32(0xb3a00000|rd_rn_rm(rt,0,0)|armval); +} +static void emit_cmovb_imm(int imm,int rt) +{ + assem_debug("movcc %s,#%d",regname[rt],imm); + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + output_w32(0x33a00000|rd_rn_rm(rt,0,0)|armval); +} +static void emit_cmovs_imm(int imm,int rt) +{ + assem_debug("movmi %s,#%d",regname[rt],imm); + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + output_w32(0x43a00000|rd_rn_rm(rt,0,0)|armval); +} +static void emit_cmove_reg(int rs,int rt) +{ + assem_debug("moveq %s,%s",regname[rt],regname[rs]); + output_w32(0x01a00000|rd_rn_rm(rt,0,rs)); +} +static void emit_cmovne_reg(int rs,int rt) +{ + assem_debug("movne %s,%s",regname[rt],regname[rs]); + output_w32(0x11a00000|rd_rn_rm(rt,0,rs)); +} +static void emit_cmovl_reg(int rs,int rt) +{ + assem_debug("movlt %s,%s",regname[rt],regname[rs]); + output_w32(0xb1a00000|rd_rn_rm(rt,0,rs)); +} +static void emit_cmovs_reg(int rs,int rt) +{ + assem_debug("movmi %s,%s",regname[rt],regname[rs]); + output_w32(0x41a00000|rd_rn_rm(rt,0,rs)); +} + +static void emit_slti32(int rs,int imm,int rt) +{ + if(rs!=rt) emit_zeroreg(rt); + emit_cmpimm(rs,imm); + if(rs==rt) emit_movimm(0,rt); + emit_cmovl_imm(1,rt); +} +static void emit_sltiu32(int rs,int imm,int rt) +{ + if(rs!=rt) emit_zeroreg(rt); + emit_cmpimm(rs,imm); + if(rs==rt) emit_movimm(0,rt); + emit_cmovb_imm(1,rt); +} +static void emit_slti64_32(int rsh,int rsl,int imm,int rt) +{ + assert(rsh!=rt); + emit_slti32(rsl,imm,rt); + if(imm>=0) + { + emit_test(rsh,rsh); + emit_cmovne_imm(0,rt); + emit_cmovs_imm(1,rt); + } + else + { + emit_cmpimm(rsh,-1); + emit_cmovne_imm(0,rt); + emit_cmovl_imm(1,rt); + } +} +static void emit_sltiu64_32(int rsh,int rsl,int imm,int rt) +{ + assert(rsh!=rt); + emit_sltiu32(rsl,imm,rt); + if(imm>=0) + { + emit_test(rsh,rsh); + emit_cmovne_imm(0,rt); + } + else + { + emit_cmpimm(rsh,-1); + emit_cmovne_imm(1,rt); + } +} + +static void emit_cmp(int rs,int rt) +{ + assem_debug("cmp %s,%s",regname[rs],regname[rt]); + output_w32(0xe1500000|rd_rn_rm(0,rs,rt)); +} +static void emit_set_gz32(int rs, int rt) +{ + //assem_debug("set_gz32"); + emit_cmpimm(rs,1); + emit_movimm(1,rt); + emit_cmovl_imm(0,rt); +} +static void emit_set_nz32(int rs, int rt) +{ + //assem_debug("set_nz32"); + if(rs!=rt) emit_movs(rs,rt); + else emit_test(rs,rs); + emit_cmovne_imm(1,rt); +} +static void emit_set_gz64_32(int rsh, int rsl, int rt) +{ + //assem_debug("set_gz64"); + emit_set_gz32(rsl,rt); + emit_test(rsh,rsh); + emit_cmovne_imm(1,rt); + emit_cmovs_imm(0,rt); +} +static void emit_set_nz64_32(int rsh, int rsl, int rt) +{ + //assem_debug("set_nz64"); + emit_or_and_set_flags(rsh,rsl,rt); + emit_cmovne_imm(1,rt); +} +static void emit_set_if_less32(int rs1, int rs2, int rt) +{ + //assem_debug("set if less (%%%s,%%%s),%%%s",regname[rs1],regname[rs2],regname[rt]); + if(rs1!=rt&&rs2!=rt) emit_zeroreg(rt); + emit_cmp(rs1,rs2); + if(rs1==rt||rs2==rt) emit_movimm(0,rt); + emit_cmovl_imm(1,rt); +} +static void emit_set_if_carry32(int rs1, int rs2, int rt) +{ + //assem_debug("set if carry (%%%s,%%%s),%%%s",regname[rs1],regname[rs2],regname[rt]); + if(rs1!=rt&&rs2!=rt) emit_zeroreg(rt); + emit_cmp(rs1,rs2); + if(rs1==rt||rs2==rt) emit_movimm(0,rt); + emit_cmovb_imm(1,rt); +} +static void emit_set_if_less64_32(int u1, int l1, int u2, int l2, int rt) +{ + //assem_debug("set if less64 (%%%s,%%%s,%%%s,%%%s),%%%s",regname[u1],regname[l1],regname[u2],regname[l2],regname[rt]); + assert(u1!=rt); + assert(u2!=rt); + emit_cmp(l1,l2); + emit_movimm(0,rt); + emit_sbcs(u1,u2,HOST_TEMPREG); + emit_cmovl_imm(1,rt); +} +static void emit_set_if_carry64_32(int u1, int l1, int u2, int l2, int rt) +{ + //assem_debug("set if carry64 (%%%s,%%%s,%%%s,%%%s),%%%s",regname[u1],regname[l1],regname[u2],regname[l2],regname[rt]); + assert(u1!=rt); + assert(u2!=rt); + emit_cmp(l1,l2); + emit_movimm(0,rt); + emit_sbcs(u1,u2,HOST_TEMPREG); + emit_cmovb_imm(1,rt); +} + +static void emit_call(int a) +{ + assem_debug("bl %x (%x+%x)",a,(int)out,a-(int)out-8); + u_int offset=genjmp(a); + output_w32(0xeb000000|offset); +} +static void emit_jmp(int a) +{ + assem_debug("b %x (%x+%x)",a,(int)out,a-(int)out-8); + u_int offset=genjmp(a); + output_w32(0xea000000|offset); +} +static void emit_jne(int a) +{ + assem_debug("bne %x",a); + u_int offset=genjmp(a); + output_w32(0x1a000000|offset); +} +static void emit_jeq(int a) +{ + assem_debug("beq %x",a); + u_int offset=genjmp(a); + output_w32(0x0a000000|offset); +} +static void emit_js(int a) +{ + assem_debug("bmi %x",a); + u_int offset=genjmp(a); + output_w32(0x4a000000|offset); +} +static void emit_jns(int a) +{ + assem_debug("bpl %x",a); + u_int offset=genjmp(a); + output_w32(0x5a000000|offset); +} +static void emit_jl(int a) +{ + assem_debug("blt %x",a); + u_int offset=genjmp(a); + output_w32(0xba000000|offset); +} +static void emit_jge(int a) +{ + assem_debug("bge %x",a); + u_int offset=genjmp(a); + output_w32(0xaa000000|offset); +} +static void emit_jno(int a) +{ + assem_debug("bvc %x",a); + u_int offset=genjmp(a); + output_w32(0x7a000000|offset); +} + +static void emit_jcc(int a) +{ + assem_debug("bcc %x",a); + u_int offset=genjmp(a); + output_w32(0x3a000000|offset); +} + +static void emit_pushreg(u_int r) +{ + assem_debug("push %%%s",regname[r]); + assert(0); +} +static void emit_popreg(u_int r) +{ + assem_debug("pop %%%s",regname[r]); + assert(0); +} +/* +static void emit_callreg(u_int r) +{ + assem_debug("call *%%%s",regname[r]); + assert(0); +} +static void emit_jmpreg(u_int r) +{ + assem_debug("mov pc,%s",regname[r]); + output_w32(0xe1a00000|rd_rn_rm(15,0,r)); +} +*/ +static void emit_readword_indexed(int offset, int rs, int rt) +{ + assert(offset>-4096&&offset<4096); + assem_debug("ldr %s,%s+%d",regname[rt],regname[rs],offset); + if(offset>=0) { + output_w32(0xe5900000|rd_rn_rm(rt,rs,0)|offset); + }else{ + output_w32(0xe5100000|rd_rn_rm(rt,rs,0)|(-offset)); + } +} +static void emit_readword_dualindexedx4(int rs1, int rs2, int rt) +{ + assem_debug("ldr %s,%s,%s lsl #2",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe7900000|rd_rn_rm(rt,rs1,rs2)|0x100); +} +static void emit_readword_indexed_tlb(int addr, int rs, int map, int rt) +{ + if(map<0) emit_readword_indexed(addr, rs, rt); + else { + assert(addr==0); + emit_readword_dualindexedx4(rs, map, rt); + } +} +static void emit_readdword_indexed_tlb(int addr, int rs, int map, int rh, int rl) +{ + if(map<0) { + if(rh>=0) emit_readword_indexed(addr, rs, rh); + emit_readword_indexed(addr+4, rs, rl); + }else{ + assert(rh!=rs); + if(rh>=0) emit_readword_indexed_tlb(addr, rs, map, rh); + emit_addimm(map,1,HOST_TEMPREG); + emit_readword_indexed_tlb(addr, rs, HOST_TEMPREG, rl); + } +} +static void emit_movsbl_indexed(int offset, int rs, int rt) +{ + assert(offset>-256&&offset<256); + assem_debug("ldrsb %s,%s+%d",regname[rt],regname[rs],offset); + if(offset>=0) { + output_w32(0xe1d000d0|rd_rn_rm(rt,rs,0)|((offset<<4)&0xf00)|(offset&0xf)); + }else{ + output_w32(0xe15000d0|rd_rn_rm(rt,rs,0)|(((-offset)<<4)&0xf00)|((-offset)&0xf)); + } +} +static void emit_movsbl_indexed_tlb(int addr, int rs, int map, int rt) +{ + if(map<0) emit_movsbl_indexed(addr, rs, rt); + else { + if(addr==0) { + emit_shlimm(map,2,HOST_TEMPREG); + assem_debug("ldrsb %s,%s+%s",regname[rt],regname[rs],regname[HOST_TEMPREG]); + output_w32(0xe19000d0|rd_rn_rm(rt,rs,HOST_TEMPREG)); + }else{ + assert(addr>-256&&addr<256); + assem_debug("add %s,%s,%s,lsl #2",regname[rt],regname[rs],regname[map]); + output_w32(0xe0800000|rd_rn_rm(rt,rs,map)|(2<<7)); + emit_movsbl_indexed(addr, rt, rt); + } + } +} +static void emit_movswl_indexed(int offset, int rs, int rt) +{ + assert(offset>-256&&offset<256); + assem_debug("ldrsh %s,%s+%d",regname[rt],regname[rs],offset); + if(offset>=0) { + output_w32(0xe1d000f0|rd_rn_rm(rt,rs,0)|((offset<<4)&0xf00)|(offset&0xf)); + }else{ + output_w32(0xe15000f0|rd_rn_rm(rt,rs,0)|(((-offset)<<4)&0xf00)|((-offset)&0xf)); + } +} +static void emit_movzbl_indexed(int offset, int rs, int rt) +{ + assert(offset>-4096&&offset<4096); + assem_debug("ldrb %s,%s+%d",regname[rt],regname[rs],offset); + if(offset>=0) { + output_w32(0xe5d00000|rd_rn_rm(rt,rs,0)|offset); + }else{ + output_w32(0xe5500000|rd_rn_rm(rt,rs,0)|(-offset)); + } +} +static void emit_movzbl_dualindexedx4(int rs1, int rs2, int rt) +{ + assem_debug("ldrb %s,%s,%s lsl #2",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe7d00000|rd_rn_rm(rt,rs1,rs2)|0x100); +} +static void emit_movzbl_indexed_tlb(int addr, int rs, int map, int rt) +{ + if(map<0) emit_movzbl_indexed(addr, rs, rt); + else { + if(addr==0) { + emit_movzbl_dualindexedx4(rs, map, rt); + }else{ + emit_addimm(rs,addr,rt); + emit_movzbl_dualindexedx4(rt, map, rt); + } + } +} +static void emit_movzwl_indexed(int offset, int rs, int rt) +{ + assert(offset>-256&&offset<256); + assem_debug("ldrh %s,%s+%d",regname[rt],regname[rs],offset); + if(offset>=0) { + output_w32(0xe1d000b0|rd_rn_rm(rt,rs,0)|((offset<<4)&0xf00)|(offset&0xf)); + }else{ + output_w32(0xe15000b0|rd_rn_rm(rt,rs,0)|(((-offset)<<4)&0xf00)|((-offset)&0xf)); + } +} +static void emit_readword(int addr, int rt) +{ + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<4096); + assem_debug("ldr %s,fp+%d",regname[rt],offset); + output_w32(0xe5900000|rd_rn_rm(rt,FP,0)|offset); +} +static void emit_movsbl(int addr, int rt) +{ + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<256); + assem_debug("ldrsb %s,fp+%d",regname[rt],offset); + output_w32(0xe1d000d0|rd_rn_rm(rt,FP,0)|((offset<<4)&0xf00)|(offset&0xf)); +} +static void emit_movswl(int addr, int rt) +{ + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<256); + assem_debug("ldrsh %s,fp+%d",regname[rt],offset); + output_w32(0xe1d000f0|rd_rn_rm(rt,FP,0)|((offset<<4)&0xf00)|(offset&0xf)); +} +static void emit_movzbl(int addr, int rt) +{ + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<4096); + assem_debug("ldrb %s,fp+%d",regname[rt],offset); + output_w32(0xe5d00000|rd_rn_rm(rt,FP,0)|offset); +} +static void emit_movzwl(int addr, int rt) +{ + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<256); + assem_debug("ldrh %s,fp+%d",regname[rt],offset); + output_w32(0xe1d000b0|rd_rn_rm(rt,FP,0)|((offset<<4)&0xf00)|(offset&0xf)); +} + +/* +static void emit_movzwl_reg(int rs, int rt) +{ + assem_debug("movzwl %%%s,%%%s",regname[rs]+1,regname[rt]); + assert(0); +} +*/ + +static void emit_writeword_indexed(int rt, int offset, int rs) +{ + assert(offset>-4096&&offset<4096); + assem_debug("str %s,%s+%d",regname[rt],regname[rs],offset); + if(offset>=0) { + output_w32(0xe5800000|rd_rn_rm(rt,rs,0)|offset); + }else{ + output_w32(0xe5000000|rd_rn_rm(rt,rs,0)|(-offset)); + } +} +static void emit_writeword_dualindexedx4(int rt, int rs1, int rs2) +{ + assem_debug("str %s,%s,%s lsl #2",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe7800000|rd_rn_rm(rt,rs1,rs2)|0x100); +} +static void emit_writeword_indexed_tlb(int rt, int addr, int rs, int map, int temp) +{ + if(map<0) emit_writeword_indexed(rt, addr, rs); + else { + assert(addr==0); + emit_writeword_dualindexedx4(rt, rs, map); + } +} +static void emit_writedword_indexed_tlb(int rh, int rl, int addr, int rs, int map, int temp) +{ + if(map<0) { + if(rh>=0) emit_writeword_indexed(rh, addr, rs); + emit_writeword_indexed(rl, addr+4, rs); + }else{ + assert(rh>=0); + if(temp!=rs) emit_addimm(map,1,temp); + emit_writeword_indexed_tlb(rh, addr, rs, map, temp); + if(temp!=rs) emit_writeword_indexed_tlb(rl, addr, rs, temp, temp); + else { + emit_addimm(rs,4,rs); + emit_writeword_indexed_tlb(rl, addr, rs, map, temp); + } + } +} +static void emit_writehword_indexed(int rt, int offset, int rs) +{ + assert(offset>-256&&offset<256); + assem_debug("strh %s,%s+%d",regname[rt],regname[rs],offset); + if(offset>=0) { + output_w32(0xe1c000b0|rd_rn_rm(rt,rs,0)|((offset<<4)&0xf00)|(offset&0xf)); + }else{ + output_w32(0xe14000b0|rd_rn_rm(rt,rs,0)|(((-offset)<<4)&0xf00)|((-offset)&0xf)); + } +} +static void emit_writebyte_indexed(int rt, int offset, int rs) +{ + assert(offset>-4096&&offset<4096); + assem_debug("strb %s,%s+%d",regname[rt],regname[rs],offset); + if(offset>=0) { + output_w32(0xe5c00000|rd_rn_rm(rt,rs,0)|offset); + }else{ + output_w32(0xe5400000|rd_rn_rm(rt,rs,0)|(-offset)); + } +} +static void emit_writebyte_dualindexedx4(int rt, int rs1, int rs2) +{ + assem_debug("strb %s,%s,%s lsl #2",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe7c00000|rd_rn_rm(rt,rs1,rs2)|0x100); +} +static void emit_writebyte_indexed_tlb(int rt, int addr, int rs, int map, int temp) +{ + if(map<0) emit_writebyte_indexed(rt, addr, rs); + else { + if(addr==0) { + emit_writebyte_dualindexedx4(rt, rs, map); + }else{ + emit_addimm(rs,addr,temp); + emit_writebyte_dualindexedx4(rt, temp, map); + } + } +} +static void emit_writeword(int rt, int addr) +{ + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<4096); + assem_debug("str %s,fp+%d",regname[rt],offset); + output_w32(0xe5800000|rd_rn_rm(rt,FP,0)|offset); +} +static void emit_writehword(int rt, int addr) +{ + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<256); + assem_debug("strh %s,fp+%d",regname[rt],offset); + output_w32(0xe1c000b0|rd_rn_rm(rt,FP,0)|((offset<<4)&0xf00)|(offset&0xf)); +} +static void emit_writebyte(int rt, int addr) +{ + u_int offset = addr-(u_int)&dynarec_local; + assert(offset<4096); + assem_debug("strb %s,fp+%d",regname[rt],offset); + output_w32(0xe5c00000|rd_rn_rm(rt,FP,0)|offset); +} + +/* +static void emit_mul(int rs) +{ + assem_debug("mul %%%s",regname[rs]); + assert(0); +} +*/ + +static void emit_umull(u_int rs1, u_int rs2, u_int hi, u_int lo) +{ + assem_debug("umull %s, %s, %s, %s",regname[lo],regname[hi],regname[rs1],regname[rs2]); + assert(rs1<16); + assert(rs2<16); + assert(hi<16); + assert(lo<16); + output_w32(0xe0800090|(hi<<16)|(lo<<12)|(rs2<<8)|rs1); +} +static void emit_smull(u_int rs1, u_int rs2, u_int hi, u_int lo) +{ + assem_debug("smull %s, %s, %s, %s",regname[lo],regname[hi],regname[rs1],regname[rs2]); + assert(rs1<16); + assert(rs2<16); + assert(hi<16); + assert(lo<16); + output_w32(0xe0c00090|(hi<<16)|(lo<<12)|(rs2<<8)|rs1); +} + +static void emit_clz(int rs,int rt) +{ + assem_debug("clz %s,%s",regname[rt],regname[rs]); + output_w32(0xe16f0f10|rd_rn_rm(rt,0,rs)); +} + +static void emit_subcs(int rs1,int rs2,int rt) +{ + assem_debug("subcs %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0x20400000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_shrcc_imm(int rs,u_int imm,int rt) +{ + assert(imm>0); + assert(imm<32); + assem_debug("lsrcc %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0x31a00000|rd_rn_rm(rt,0,rs)|0x20|(imm<<7)); +} + +static void emit_negmi(int rs, int rt) +{ + assem_debug("rsbmi %s,%s,#0",regname[rt],regname[rs]); + output_w32(0x42600000|rd_rn_rm(rt,rs,0)); +} + +static void emit_orreq(u_int rs1,u_int rs2,u_int rt) +{ + assem_debug("orreq %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0x01800000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_orrne(u_int rs1,u_int rs2,u_int rt) +{ + assem_debug("orrne %s,%s,%s",regname[rt],regname[rs1],regname[rs2]); + output_w32(0x11800000|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_bic_lsl(u_int rs1,u_int rs2,u_int shift,u_int rt) +{ + assem_debug("bic %s,%s,%s lsl %s",regname[rt],regname[rs1],regname[rs2],regname[shift]); + output_w32(0xe1C00000|rd_rn_rm(rt,rs1,rs2)|0x10|(shift<<8)); +} + +static void emit_biceq_lsl(u_int rs1,u_int rs2,u_int shift,u_int rt) +{ + assem_debug("biceq %s,%s,%s lsl %s",regname[rt],regname[rs1],regname[rs2],regname[shift]); + output_w32(0x01C00000|rd_rn_rm(rt,rs1,rs2)|0x10|(shift<<8)); +} + +static void emit_bicne_lsl(u_int rs1,u_int rs2,u_int shift,u_int rt) +{ + assem_debug("bicne %s,%s,%s lsl %s",regname[rt],regname[rs1],regname[rs2],regname[shift]); + output_w32(0x11C00000|rd_rn_rm(rt,rs1,rs2)|0x10|(shift<<8)); +} + +static void emit_bic_lsr(u_int rs1,u_int rs2,u_int shift,u_int rt) +{ + assem_debug("bic %s,%s,%s lsr %s",regname[rt],regname[rs1],regname[rs2],regname[shift]); + output_w32(0xe1C00000|rd_rn_rm(rt,rs1,rs2)|0x30|(shift<<8)); +} + +static void emit_biceq_lsr(u_int rs1,u_int rs2,u_int shift,u_int rt) +{ + assem_debug("biceq %s,%s,%s lsr %s",regname[rt],regname[rs1],regname[rs2],regname[shift]); + output_w32(0x01C00000|rd_rn_rm(rt,rs1,rs2)|0x30|(shift<<8)); +} + +static void emit_bicne_lsr(u_int rs1,u_int rs2,u_int shift,u_int rt) +{ + assem_debug("bicne %s,%s,%s lsr %s",regname[rt],regname[rs1],regname[rs2],regname[shift]); + output_w32(0x11C00000|rd_rn_rm(rt,rs1,rs2)|0x30|(shift<<8)); +} + +static void emit_teq(int rs, int rt) +{ + assem_debug("teq %s,%s",regname[rs],regname[rt]); + output_w32(0xe1300000|rd_rn_rm(0,rs,rt)); +} + +static void emit_rsbimm(int rs, int imm, int rt) +{ + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("rsb %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0xe2600000|rd_rn_rm(rt,rs,0)|armval); +} + +// Load 2 immediates optimizing for small code size +static void emit_mov2imm_compact(int imm1,u_int rt1,int imm2,u_int rt2) +{ + emit_movimm(imm1,rt1); + u_int armval; + if(genimm(imm2-imm1,&armval)) { + assem_debug("add %s,%s,#%d",regname[rt2],regname[rt1],imm2-imm1); + output_w32(0xe2800000|rd_rn_rm(rt2,rt1,0)|armval); + }else if(genimm(imm1-imm2,&armval)) { + assem_debug("sub %s,%s,#%d",regname[rt2],regname[rt1],imm1-imm2); + output_w32(0xe2400000|rd_rn_rm(rt2,rt1,0)|armval); + } + else emit_movimm(imm2,rt2); +} + +// Conditionally select one of two immediates, optimizing for small code size +// This will only be called if HAVE_CMOV_IMM is defined +static void emit_cmov2imm_e_ne_compact(int imm1,int imm2,u_int rt) +{ + u_int armval; + if(genimm(imm2-imm1,&armval)) { + emit_movimm(imm1,rt); + assem_debug("addne %s,%s,#%d",regname[rt],regname[rt],imm2-imm1); + output_w32(0x12800000|rd_rn_rm(rt,rt,0)|armval); + }else if(genimm(imm1-imm2,&armval)) { + emit_movimm(imm1,rt); + assem_debug("subne %s,%s,#%d",regname[rt],regname[rt],imm1-imm2); + output_w32(0x12400000|rd_rn_rm(rt,rt,0)|armval); + } + else { + #ifdef ARMv5_ONLY + emit_movimm(imm1,rt); + add_literal((int)out,imm2); + assem_debug("ldrne %s,pc+? [=%x]",regname[rt],imm2); + output_w32(0x15900000|rd_rn_rm(rt,15,0)); + #else + emit_movw(imm1&0x0000FFFF,rt); + if((imm1&0xFFFF)!=(imm2&0xFFFF)) { + assem_debug("movwne %s,#%d (0x%x)",regname[rt],imm2&0xFFFF,imm2&0xFFFF); + output_w32(0x13000000|rd_rn_rm(rt,0,0)|(imm2&0xfff)|((imm2<<4)&0xf0000)); + } + emit_movt(imm1&0xFFFF0000,rt); + if((imm1&0xFFFF0000)!=(imm2&0xFFFF0000)) { + assem_debug("movtne %s,#%d (0x%x)",regname[rt],imm2&0xffff0000,imm2&0xffff0000); + output_w32(0x13400000|rd_rn_rm(rt,0,0)|((imm2>>16)&0xfff)|((imm2>>12)&0xf0000)); + } + #endif + } +} + +#if !defined(HOST_IMM8) +// special case for checking invalid_code +static void emit_cmpmem_indexedsr12_imm(int addr,int r,int imm) +{ + assert(0); +} +#endif + +// special case for checking invalid_code +static void emit_cmpmem_indexedsr12_reg(int base,int r,int imm) +{ + assert(imm<128&&imm>=0); + assert(r>=0&&r<16); + assem_debug("ldrb lr,%s,%s lsr #12",regname[base],regname[r]); + output_w32(0xe7d00000|rd_rn_rm(HOST_TEMPREG,base,r)|0x620); + emit_cmpimm(HOST_TEMPREG,imm); +} + +// special case for tlb mapping +static void emit_addsr12(int rs1,int rs2,int rt) +{ + assem_debug("add %s,%s,%s lsr #12",regname[rt],regname[rs1],regname[rs2]); + output_w32(0xe0800620|rd_rn_rm(rt,rs1,rs2)); +} + +static void emit_callne(int a) +{ + assem_debug("blne %x",a); + u_int offset=genjmp(a); + output_w32(0x1b000000|offset); +} + +#ifdef IMM_PREFETCH +// Used to preload hash table entries +static void emit_prefetch(void *addr) +{ + assem_debug("prefetch %x",(int)addr); + output_byte(0x0F); + output_byte(0x18); + output_modrm(0,5,1); + output_w32((int)addr); +} +#endif + +#ifdef REG_PREFETCH +static void emit_prefetchreg(int r) +{ + assem_debug("pld %s",regname[r]); + output_w32(0xf5d0f000|rd_rn_rm(0,r,0)); +} +#endif + +// Special case for mini_ht +static void emit_ldreq_indexed(int rs, u_int offset, int rt) +{ + assert(offset<4096); + assem_debug("ldreq %s,[%s, #%d]",regname[rt],regname[rs],offset); + output_w32(0x05900000|rd_rn_rm(rt,rs,0)|offset); +} + +static void emit_flds(int r,int sr) +{ + assem_debug("flds s%d,[%s]",sr,regname[r]); + output_w32(0xed900a00|((sr&14)<<11)|((sr&1)<<22)|(r<<16)); +} + +static void emit_vldr(int r,int vr) +{ + assem_debug("vldr d%d,[%s]",vr,regname[r]); + output_w32(0xed900b00|(vr<<12)|(r<<16)); +} + +static void emit_fsts(int sr,int r) +{ + assem_debug("fsts s%d,[%s]",sr,regname[r]); + output_w32(0xed800a00|((sr&14)<<11)|((sr&1)<<22)|(r<<16)); +} + +static void emit_vstr(int vr,int r) +{ + assem_debug("vstr d%d,[%s]",vr,regname[r]); + output_w32(0xed800b00|(vr<<12)|(r<<16)); +} + +static void emit_ftosizs(int s,int d) +{ + assem_debug("ftosizs s%d,s%d",d,s); + output_w32(0xeebd0ac0|((d&14)<<11)|((d&1)<<22)|((s&14)>>1)|((s&1)<<5)); +} + +static void emit_ftosizd(int s,int d) +{ + assem_debug("ftosizd s%d,d%d",d,s); + output_w32(0xeebd0bc0|((d&14)<<11)|((d&1)<<22)|(s&7)); +} + +static void emit_fsitos(int s,int d) +{ + assem_debug("fsitos s%d,s%d",d,s); + output_w32(0xeeb80ac0|((d&14)<<11)|((d&1)<<22)|((s&14)>>1)|((s&1)<<5)); +} + +static void emit_fsitod(int s,int d) +{ + assem_debug("fsitod d%d,s%d",d,s); + output_w32(0xeeb80bc0|((d&7)<<12)|((s&14)>>1)|((s&1)<<5)); +} + +static void emit_fcvtds(int s,int d) +{ + assem_debug("fcvtds d%d,s%d",d,s); + output_w32(0xeeb70ac0|((d&7)<<12)|((s&14)>>1)|((s&1)<<5)); +} + +static void emit_fcvtsd(int s,int d) +{ + assem_debug("fcvtsd s%d,d%d",d,s); + output_w32(0xeeb70bc0|((d&14)<<11)|((d&1)<<22)|(s&7)); +} + +static void emit_fsqrts(int s,int d) +{ + assem_debug("fsqrts d%d,s%d",d,s); + output_w32(0xeeb10ac0|((d&14)<<11)|((d&1)<<22)|((s&14)>>1)|((s&1)<<5)); +} + +static void emit_fsqrtd(int s,int d) +{ + assem_debug("fsqrtd s%d,d%d",d,s); + output_w32(0xeeb10bc0|((d&7)<<12)|(s&7)); +} + +static void emit_fabss(int s,int d) +{ + assem_debug("fabss d%d,s%d",d,s); + output_w32(0xeeb00ac0|((d&14)<<11)|((d&1)<<22)|((s&14)>>1)|((s&1)<<5)); +} + +static void emit_fabsd(int s,int d) +{ + assem_debug("fabsd s%d,d%d",d,s); + output_w32(0xeeb00bc0|((d&7)<<12)|(s&7)); +} + +static void emit_fnegs(int s,int d) +{ + assem_debug("fnegs d%d,s%d",d,s); + output_w32(0xeeb10a40|((d&14)<<11)|((d&1)<<22)|((s&14)>>1)|((s&1)<<5)); +} + +static void emit_fnegd(int s,int d) +{ + assem_debug("fnegd s%d,d%d",d,s); + output_w32(0xeeb10b40|((d&7)<<12)|(s&7)); +} + +static void emit_fadds(int s1,int s2,int d) +{ + assem_debug("fadds s%d,s%d,s%d",d,s1,s2); + output_w32(0xee300a00|((d&14)<<11)|((d&1)<<22)|((s1&14)<<15)|((s1&1)<<7)|((s2&14)>>1)|((s2&1)<<5)); +} + +static void emit_faddd(int s1,int s2,int d) +{ + assem_debug("faddd d%d,d%d,d%d",d,s1,s2); + output_w32(0xee300b00|((d&7)<<12)|((s1&7)<<16)|(s2&7)); +} + +static void emit_fsubs(int s1,int s2,int d) +{ + assem_debug("fsubs s%d,s%d,s%d",d,s1,s2); + output_w32(0xee300a40|((d&14)<<11)|((d&1)<<22)|((s1&14)<<15)|((s1&1)<<7)|((s2&14)>>1)|((s2&1)<<5)); +} + +static void emit_fsubd(int s1,int s2,int d) +{ + assem_debug("fsubd d%d,d%d,d%d",d,s1,s2); + output_w32(0xee300b40|((d&7)<<12)|((s1&7)<<16)|(s2&7)); +} + +static void emit_fmuls(int s1,int s2,int d) +{ + assem_debug("fmuls s%d,s%d,s%d",d,s1,s2); + output_w32(0xee200a00|((d&14)<<11)|((d&1)<<22)|((s1&14)<<15)|((s1&1)<<7)|((s2&14)>>1)|((s2&1)<<5)); +} + +static void emit_fmuld(int s1,int s2,int d) +{ + assem_debug("fmuld d%d,d%d,d%d",d,s1,s2); + output_w32(0xee200b00|((d&7)<<12)|((s1&7)<<16)|(s2&7)); +} + +static void emit_fdivs(int s1,int s2,int d) +{ + assem_debug("fdivs s%d,s%d,s%d",d,s1,s2); + output_w32(0xee800a00|((d&14)<<11)|((d&1)<<22)|((s1&14)<<15)|((s1&1)<<7)|((s2&14)>>1)|((s2&1)<<5)); +} + +static void emit_fdivd(int s1,int s2,int d) +{ + assem_debug("fdivd d%d,d%d,d%d",d,s1,s2); + output_w32(0xee800b00|((d&7)<<12)|((s1&7)<<16)|(s2&7)); +} + +static void emit_fcmps(int x,int y) +{ + assem_debug("fcmps s14, s15"); + output_w32(0xeeb47a67); +} + +static void emit_fcmpd(int x,int y) +{ + assem_debug("fcmpd d6, d7"); + output_w32(0xeeb46b47); +} + +static void emit_fmstat() +{ + assem_debug("fmstat"); + output_w32(0xeef1fa10); +} + +static void emit_bicne_imm(int rs,int imm,int rt) +{ + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("bicne %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0x13c00000|rd_rn_rm(rt,rs,0)|armval); +} + +static void emit_biccs_imm(int rs,int imm,int rt) +{ + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("biccs %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0x23c00000|rd_rn_rm(rt,rs,0)|armval); +} + +static void emit_bicvc_imm(int rs,int imm,int rt) +{ + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("bicvc %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0x73c00000|rd_rn_rm(rt,rs,0)|armval); +} + +static void emit_bichi_imm(int rs,int imm,int rt) +{ + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("bichi %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0x83c00000|rd_rn_rm(rt,rs,0)|armval); +} + +static void emit_orrvs_imm(int rs,int imm,int rt) +{ + u_int armval, ret; + ret = genimm(imm,&armval); + assert(ret); + assem_debug("orrvs %s,%s,#%d",regname[rt],regname[rs],imm); + output_w32(0x63800000|rd_rn_rm(rt,rs,0)|armval); +} + +static void emit_jno_unlikely(int a) +{ + //emit_jno(a); + assem_debug("addvc pc,pc,#? (%x)",/*a-(int)out-8,*/a); + output_w32(0x72800000|rd_rn_rm(15,15,0)); +} + +// Save registers before function call +static void save_regs(u_int reglist) +{ + reglist&=0x100f; // only save the caller-save registers, r0-r3, r12 + if(!reglist) return; + assem_debug("stmia fp,{"); + if(reglist&1) assem_debug("r0, "); + if(reglist&2) assem_debug("r1, "); + if(reglist&4) assem_debug("r2, "); + if(reglist&8) assem_debug("r3, "); + if(reglist&0x1000) assem_debug("r12"); + assem_debug("}"); + output_w32(0xe88b0000|reglist); +} +// Restore registers after function call +static void restore_regs(u_int reglist) +{ + reglist&=0x100f; // only restore the caller-save registers, r0-r3, r12 + if(!reglist) return; + assem_debug("ldmia fp,{"); + if(reglist&1) assem_debug("r0, "); + if(reglist&2) assem_debug("r1, "); + if(reglist&4) assem_debug("r2, "); + if(reglist&8) assem_debug("r3, "); + if(reglist&0x1000) assem_debug("r12"); + assem_debug("}"); + output_w32(0xe89b0000|reglist); +} + +// Write back consts using r14 so we don't disturb the other registers +static void wb_consts(signed char i_regmap[],uint64_t i_is32,u_int i_dirty,int i) +{ + int hr; + for(hr=0;hr=0&&((i_dirty>>hr)&1)) { + if(((regs[i].isconst>>hr)&1)&&i_regmap[hr]>0) { + if(i_regmap[hr]<64 || !((i_is32>>(i_regmap[hr]&63))&1) ) { + int value=constmap[i][hr]; + if(value==0) { + emit_zeroreg(HOST_TEMPREG); + } + else { + emit_movimm(value,HOST_TEMPREG); + } + emit_storereg(i_regmap[hr],HOST_TEMPREG); + if((i_is32>>i_regmap[hr])&1) { + if(value!=-1&&value!=0) emit_sarimm(HOST_TEMPREG,31,HOST_TEMPREG); + emit_storereg(i_regmap[hr]|64,HOST_TEMPREG); + } + } + } + } + } +} + +/* Stubs/epilogue */ + +static void literal_pool(int n) +{ + if(!literalcount) return; + if(n) { + if((int)out-literals[0][0]<4096-n) return; + } + u_int *ptr; + int i; + for(i=0;i=0x7000000&&addr<0x7FFFFFF); + //assert((target>=0x80000000&&target<0x80800000)||(target>0xA4000000&&target<0xA4001000)); +//DEBUG > +#ifdef DEBUG_CYCLE_COUNT + emit_readword((int)&last_count,ECX); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_writeword(HOST_CCREG,(int)&Count); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); +#endif +//DEBUG < + emit_jmp(linker); +} + +static void emit_extjump(int addr, int target) +{ + emit_extjump2(addr, target, (int)dyna_linker); +} +static void emit_extjump_ds(int addr, int target) +{ + emit_extjump2(addr, target, (int)dyna_linker_ds); +} + +static void do_readstub(int n) +{ + assem_debug("do_readstub %x",start+stubs[n][3]*4); + literal_pool(256); + set_jump_target(stubs[n][1],(int)out); + int type=stubs[n][0]; + int i=stubs[n][3]; + int rs=stubs[n][4]; + struct regstat *i_regs=(struct regstat *)stubs[n][5]; + u_int reglist=stubs[n][7]; + signed char *i_regmap=i_regs->regmap; + int addr=get_reg(i_regmap,AGEN1+(i&1)); + int rth,rt; + int ds; + if(itype[i]==C1LS||itype[i]==LOADLR) { + rth=get_reg(i_regmap,FTEMP|64); + rt=get_reg(i_regmap,FTEMP); + }else{ + rth=get_reg(i_regmap,rt1[i]|64); + rt=get_reg(i_regmap,rt1[i]); + } + assert(rs>=0); + if(addr<0) addr=rt; + if(addr<0&&itype[i]!=C1LS&&itype[i]!=LOADLR) addr=get_reg(i_regmap,-1); + assert(addr>=0); + int ftable=0; + if(type==LOADB_STUB||type==LOADBU_STUB) + ftable=(int)readmemb; + if(type==LOADH_STUB||type==LOADHU_STUB) + ftable=(int)readmemh; + if(type==LOADW_STUB) + ftable=(int)readmem; + if(type==LOADD_STUB) + ftable=(int)readmemd; + emit_writeword(rs,(int)&address); + //emit_pusha(); + save_regs(reglist); + ds=i_regs!=®s[i]; + int real_rs=(itype[i]==LOADLR)?-1:get_reg(i_regmap,rs1[i]); + u_int cmask=ds?-1:(0x100f|~i_regs->wasconst); + if(!ds) load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty&~(1<regmap_entry,i_regs->was32,i_regs->wasdirty&cmask&~(1<>rs1[i])&1)<<1)+ds,3); + //emit_readword((int)&last_count,temp); + //emit_add(cc,temp,cc); + //emit_writeword(cc,(int)&Count); + //emit_mov(15,14); + emit_call((int)&indirect_jump_indexed); + //emit_callreg(rs); + //emit_readword_dualindexedx4(rs,HOST_TEMPREG,15); + // We really shouldn't need to update the count here, + // but not doing so causes random crashes... + emit_readword((int)&Count,HOST_TEMPREG); + emit_readword((int)&next_interupt,2); + emit_addimm(HOST_TEMPREG,-2*stubs[n][6]-2,HOST_TEMPREG); + emit_writeword(2,(int)&last_count); + emit_sub(HOST_TEMPREG,2,cc<0?HOST_TEMPREG:cc); + if(cc<0) { + emit_storereg(CCREG,HOST_TEMPREG); + } + //emit_popa(); + restore_regs(reglist); + //if((cc=get_reg(regmap,CCREG))>=0) { + // emit_loadreg(CCREG,cc); + //} + if(rt>=0) { + if(type==LOADB_STUB) + emit_movsbl((int)&readmem_dword,rt); + if(type==LOADBU_STUB) + emit_movzbl((int)&readmem_dword,rt); + if(type==LOADH_STUB) + emit_movswl((int)&readmem_dword,rt); + if(type==LOADHU_STUB) + emit_movzwl((int)&readmem_dword,rt); + if(type==LOADW_STUB) + emit_readword((int)&readmem_dword,rt); + if(type==LOADD_STUB) { + emit_readword((int)&readmem_dword,rt); + if(rth>=0) emit_readword(((int)&readmem_dword)+4,rth); + } + } + emit_jmp(stubs[n][2]); // return address +} + +static void inline_readstub(int type, int i, u_int addr, signed char regmap[], int target, int adj, u_int reglist) +{ + int rs=get_reg(regmap,target); + int rth=get_reg(regmap,target|64); + int rt=get_reg(regmap,target); + if(rs<0) rs=get_reg(regmap,-1); + assert(rs>=0); + int ftable=0; + if(type==LOADB_STUB||type==LOADBU_STUB) + ftable=(int)readmemb; + if(type==LOADH_STUB||type==LOADHU_STUB) + ftable=(int)readmemh; + if(type==LOADW_STUB) + ftable=(int)readmem; + if(type==LOADD_STUB) + ftable=(int)readmemd; + emit_writeword(rs,(int)&address); + //emit_pusha(); + save_regs(reglist); + if((signed int)addr>=(signed int)0xC0000000) { + // Theoretically we can have a pagefault here, if the TLB has never + // been enabled and the address is outside the range 80000000..BFFFFFFF + // Write out the registers so the pagefault can be handled. This is + // a very rare case and likely represents a bug. + int ds=regmap!=regs[i].regmap; + if(!ds) load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty,i); + if(!ds) wb_dirtys(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty); + else wb_dirtys(branch_regs[i-1].regmap_entry,branch_regs[i-1].was32,branch_regs[i-1].wasdirty); + } + //emit_shrimm(rs,16,1); + int cc=get_reg(regmap,CCREG); + if(cc<0) { + emit_loadreg(CCREG,2); + } + //emit_movimm(ftable,0); + emit_movimm(((u_int *)ftable)[addr>>16],0); + //emit_readword((int)&last_count,12); + emit_addimm(cc<0?2:cc,CLOCK_DIVIDER*(adj+1),2); + if((signed int)addr>=(signed int)0xC0000000) { + // Pagefault address + int ds=regmap!=regs[i].regmap; + emit_movimm(start+i*4+(((regs[i].was32>>rs1[i])&1)<<1)+ds,3); + } + //emit_add(12,2,2); + //emit_writeword(2,(int)&Count); + //emit_call(((u_int *)ftable)[addr>>16]); + emit_call((int)&indirect_jump); + // We really shouldn't need to update the count here, + // but not doing so causes random crashes... + emit_readword((int)&Count,HOST_TEMPREG); + emit_readword((int)&next_interupt,2); + emit_addimm(HOST_TEMPREG,-CLOCK_DIVIDER*(adj+1),HOST_TEMPREG); + emit_writeword(2,(int)&last_count); + emit_sub(HOST_TEMPREG,2,cc<0?HOST_TEMPREG:cc); + if(cc<0) { + emit_storereg(CCREG,HOST_TEMPREG); + } + //emit_popa(); + restore_regs(reglist); + if(rt>=0) { + if(type==LOADB_STUB) + emit_movsbl((int)&readmem_dword,rt); + if(type==LOADBU_STUB) + emit_movzbl((int)&readmem_dword,rt); + if(type==LOADH_STUB) + emit_movswl((int)&readmem_dword,rt); + if(type==LOADHU_STUB) + emit_movzwl((int)&readmem_dword,rt); + if(type==LOADW_STUB) + emit_readword((int)&readmem_dword,rt); + if(type==LOADD_STUB) { + emit_readword((int)&readmem_dword,rt); + if(rth>=0) emit_readword(((int)&readmem_dword)+4,rth); + } + } +} + +static void do_writestub(int n) +{ + assem_debug("do_writestub %x",start+stubs[n][3]*4); + literal_pool(256); + set_jump_target(stubs[n][1],(int)out); + int type=stubs[n][0]; + int i=stubs[n][3]; + int rs=stubs[n][4]; + struct regstat *i_regs=(struct regstat *)stubs[n][5]; + u_int reglist=stubs[n][7]; + signed char *i_regmap=i_regs->regmap; + int addr=get_reg(i_regmap,AGEN1+(i&1)); + int rth,rt,r; + int ds; + if(itype[i]==C1LS) { + rth=get_reg(i_regmap,FTEMP|64); + rt=get_reg(i_regmap,r=FTEMP); + }else{ + rth=get_reg(i_regmap,rs2[i]|64); + rt=get_reg(i_regmap,r=rs2[i]); + } + assert(rs>=0); + assert(rt>=0); + if(addr<0) addr=get_reg(i_regmap,-1); + assert(addr>=0); + int ftable=0; + if(type==STOREB_STUB) + ftable=(int)writememb; + if(type==STOREH_STUB) + ftable=(int)writememh; + if(type==STOREW_STUB) + ftable=(int)writemem; + if(type==STORED_STUB) + ftable=(int)writememd; + emit_writeword(rs,(int)&address); + //emit_shrimm(rs,16,rs); + //emit_movmem_indexedx4(ftable,rs,rs); + if(type==STOREB_STUB) + emit_writebyte(rt,(int)&cpu_byte); + if(type==STOREH_STUB) + emit_writehword(rt,(int)&hword); + if(type==STOREW_STUB) + emit_writeword(rt,(int)&word); + if(type==STORED_STUB) { + emit_writeword(rt,(int)&dword); + emit_writeword(r?rth:rt,(int)&dword+4); + } + //emit_pusha(); + save_regs(reglist); + ds=i_regs!=®s[i]; + int real_rs=get_reg(i_regmap,rs1[i]); + u_int cmask=ds?-1:(0x100f|~i_regs->wasconst); + if(!ds) load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty&~(1<regmap_entry,i_regs->was32,i_regs->wasdirty&cmask&~(1<>rs1[i])&1)<<1)+ds,3); + //emit_readword((int)&last_count,temp); + //emit_addimm(cc,2*stubs[n][5]+2,cc); + //emit_add(cc,temp,cc); + //emit_writeword(cc,(int)&Count); + emit_call((int)&indirect_jump_indexed); + //emit_callreg(rs); + emit_readword((int)&Count,HOST_TEMPREG); + emit_readword((int)&next_interupt,2); + emit_addimm(HOST_TEMPREG,-2*stubs[n][6]-2,HOST_TEMPREG); + emit_writeword(2,(int)&last_count); + emit_sub(HOST_TEMPREG,2,cc<0?HOST_TEMPREG:cc); + if(cc<0) { + emit_storereg(CCREG,HOST_TEMPREG); + } + //emit_popa(); + restore_regs(reglist); + //if((cc=get_reg(regmap,CCREG))>=0) { + // emit_loadreg(CCREG,cc); + //} + emit_jmp(stubs[n][2]); // return address +} + +static void inline_writestub(int type, int i, u_int addr, signed char regmap[], int target, int adj, u_int reglist) +{ + int rs=get_reg(regmap,-1); + int rth=get_reg(regmap,target|64); + int rt=get_reg(regmap,target); + assert(rs>=0); + assert(rt>=0); + int ftable=0; + if(type==STOREB_STUB) + ftable=(int)writememb; + if(type==STOREH_STUB) + ftable=(int)writememh; + if(type==STOREW_STUB) + ftable=(int)writemem; + if(type==STORED_STUB) + ftable=(int)writememd; + emit_writeword(rs,(int)&address); + //emit_shrimm(rs,16,rs); + //emit_movmem_indexedx4(ftable,rs,rs); + if(type==STOREB_STUB) + emit_writebyte(rt,(int)&cpu_byte); + if(type==STOREH_STUB) + emit_writehword(rt,(int)&hword); + if(type==STOREW_STUB) + emit_writeword(rt,(int)&word); + if(type==STORED_STUB) { + emit_writeword(rt,(int)&dword); + emit_writeword(target?rth:rt,(int)&dword+4); + } + //emit_pusha(); + save_regs(reglist); + if((signed int)addr>=(signed int)0xC0000000) { + // Theoretically we can have a pagefault here, if the TLB has never + // been enabled and the address is outside the range 80000000..BFFFFFFF + // Write out the registers so the pagefault can be handled. This is + // a very rare case and likely represents a bug. + int ds=regmap!=regs[i].regmap; + if(!ds) load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty,i); + if(!ds) wb_dirtys(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty); + else wb_dirtys(branch_regs[i-1].regmap_entry,branch_regs[i-1].was32,branch_regs[i-1].wasdirty); + } + //emit_shrimm(rs,16,1); + int cc=get_reg(regmap,CCREG); + if(cc<0) { + emit_loadreg(CCREG,2); + } + //emit_movimm(ftable,0); + emit_movimm(((u_int *)ftable)[addr>>16],0); + //emit_readword((int)&last_count,12); + emit_addimm(cc<0?2:cc,CLOCK_DIVIDER*(adj+1),2); + if((signed int)addr>=(signed int)0xC0000000) { + // Pagefault address + int ds=regmap!=regs[i].regmap; + emit_movimm(start+i*4+(((regs[i].was32>>rs1[i])&1)<<1)+ds,3); + } + //emit_add(12,2,2); + //emit_writeword(2,(int)&Count); + //emit_call(((u_int *)ftable)[addr>>16]); + emit_call((int)&indirect_jump); + emit_readword((int)&Count,HOST_TEMPREG); + emit_readword((int)&next_interupt,2); + emit_addimm(HOST_TEMPREG,-CLOCK_DIVIDER*(adj+1),HOST_TEMPREG); + emit_writeword(2,(int)&last_count); + emit_sub(HOST_TEMPREG,2,cc<0?HOST_TEMPREG:cc); + if(cc<0) { + emit_storereg(CCREG,HOST_TEMPREG); + } + //emit_popa(); + restore_regs(reglist); +} + +static void do_unalignedwritestub(int n) +{ + set_jump_target(stubs[n][1],(int)out); + output_w32(0xef000000); + emit_jmp(stubs[n][2]); // return address +} + +void printregs(int edi,int esi,int ebp,int esp,int b,int d,int c,int a) +{ + DebugMessage(M64MSG_VERBOSE, "regs: %x %x %x %x %x %x %x (%x)",a,b,c,d,ebp,esi,edi,(&edi)[-1]); +} + +static void do_invstub(int n) +{ + literal_pool(20); + u_int reglist=stubs[n][3]; + set_jump_target(stubs[n][1],(int)out); + save_regs(reglist); + if(stubs[n][4]!=0) emit_mov(stubs[n][4],0); + emit_call((int)&invalidate_addr); + restore_regs(reglist); + emit_jmp(stubs[n][2]); // return address +} + +static int do_dirty_stub(int i) +{ + assem_debug("do_dirty_stub %x",start+i*4); + // Careful about the code output here, verify_dirty needs to parse it. + #ifdef ARMv5_ONLY + emit_loadlp((int)start<(int)0xC0000000?(int)source:(int)start,1); + emit_loadlp((int)copy,2); + emit_loadlp(slen*4,3); + #else + emit_movw(((int)start<(int)0xC0000000?(u_int)source:(u_int)start)&0x0000FFFF,1); + emit_movw(((u_int)copy)&0x0000FFFF,2); + emit_movt(((int)start<(int)0xC0000000?(u_int)source:(u_int)start)&0xFFFF0000,1); + emit_movt(((u_int)copy)&0xFFFF0000,2); + emit_movw(slen*4,3); + #endif + emit_movimm(start+i*4,0); + emit_call((int)start<(int)0xC0000000?(int)&verify_code:(int)&verify_code_vm); + int entry=(int)out; + load_regs_entry(i); + if(entry==(int)out) entry=instr_addr[i]; + emit_jmp(instr_addr[i]); + return entry; +} + +static void do_dirty_stub_ds() +{ + // Careful about the code output here, verify_dirty needs to parse it. + #ifdef ARMv5_ONLY + emit_loadlp((int)start<(int)0xC0000000?(int)source:(int)start,1); + emit_loadlp((int)copy,2); + emit_loadlp(slen*4,3); + #else + emit_movw(((int)start<(int)0xC0000000?(u_int)source:(u_int)start)&0x0000FFFF,1); + emit_movw(((u_int)copy)&0x0000FFFF,2); + emit_movt(((int)start<(int)0xC0000000?(u_int)source:(u_int)start)&0xFFFF0000,1); + emit_movt(((u_int)copy)&0xFFFF0000,2); + emit_movw(slen*4,3); + #endif + emit_movimm(start+1,0); + emit_call((int)&verify_code_ds); +} + +static void do_cop1stub(int n) +{ + literal_pool(256); + assem_debug("do_cop1stub %x",start+stubs[n][3]*4); + set_jump_target(stubs[n][1],(int)out); + int i=stubs[n][3]; + int rs=stubs[n][4]; + struct regstat *i_regs=(struct regstat *)stubs[n][5]; + int ds=stubs[n][6]; + if(!ds) { + load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty,i); + //if(i_regs!=®s[i]) DebugMessage(M64MSG_VERBOSE, "oops: regs[i]=%x i_regs=%x",(int)®s[i],(int)i_regs); + } + //else {DebugMessage(M64MSG_ERROR, "fp exception in delay slot");} + wb_dirtys(i_regs->regmap_entry,i_regs->was32,i_regs->wasdirty); + if(regs[i].regmap_entry[HOST_CCREG]!=CCREG) emit_loadreg(CCREG,HOST_CCREG); + emit_movimm(start+(i-ds)*4,EAX); // Get PC + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); // CHECK: is this right? There should probably be an extra cycle... + emit_jmp(ds?(int)fp_exception_ds:(int)fp_exception); +} + +/* TLB */ + +static int do_tlb_r(int s,int ar,int map,int cache,int x,int a,int shift,int c,u_int addr) +{ + if(c) { + if((signed int)addr>=(signed int)0xC0000000) { + // address_generation already loaded the const + emit_readword_dualindexedx4(FP,map,map); + } + else + return -1; // No mapping + } + else { + assert(s!=map); + if(cache>=0) { + // Use cached offset to memory map + emit_addsr12(cache,s,map); + }else{ + emit_movimm(((int)memory_map-(int)&dynarec_local)>>2,map); + emit_addsr12(map,s,map); + } + // Schedule this while we wait on the load + //if(x) emit_xorimm(s,x,ar); + if(shift>=0) emit_shlimm(s,3,shift); + if(~a) emit_andimm(s,a,ar); + emit_readword_dualindexedx4(FP,map,map); + } + return map; +} +static int do_tlb_r_branch(int map, int c, u_int addr, int *jaddr) +{ + if(!c||(signed int)addr>=(signed int)0xC0000000) { + emit_test(map,map); + *jaddr=(int)out; + emit_js(0); + } + return map; +} + +static void gen_tlb_addr_r(int ar, int map) { + if(map>=0) { + assem_debug("add %s,%s,%s lsl #2",regname[ar],regname[ar],regname[map]); + output_w32(0xe0800100|rd_rn_rm(ar,ar,map)); + } +} + +static int do_tlb_w(int s,int ar,int map,int cache,int x,int c,u_int addr) +{ + if(c) { + if(addr<0x80800000||addr>=0xC0000000) { + // address_generation already loaded the const + emit_readword_dualindexedx4(FP,map,map); + } + else + return -1; // No mapping + } + else { + assert(s!=map); + if(cache>=0) { + // Use cached offset to memory map + emit_addsr12(cache,s,map); + }else{ + emit_movimm(((int)memory_map-(int)&dynarec_local)>>2,map); + emit_addsr12(map,s,map); + } + // Schedule this while we wait on the load + //if(x) emit_xorimm(s,x,ar); + emit_readword_dualindexedx4(FP,map,map); + } + return map; +} +static void do_tlb_w_branch(int map, int c, u_int addr, int *jaddr) +{ + if(!c||addr<0x80800000||addr>=0xC0000000) { + emit_testimm(map,0x40000000); + *jaddr=(int)out; + emit_jne(0); + } +} + +static void gen_tlb_addr_w(int ar, int map) { + if(map>=0) { + assem_debug("add %s,%s,%s lsl #2",regname[ar],regname[ar],regname[map]); + output_w32(0xe0800100|rd_rn_rm(ar,ar,map)); + } +} + +// This reverses the above operation +static void gen_orig_addr_w(int ar, int map) { + if(map>=0) { + assem_debug("sub %s,%s,%s lsl #2",regname[ar],regname[ar],regname[map]); + output_w32(0xe0400100|rd_rn_rm(ar,ar,map)); + } +} + +// Generate the address of the memory_map entry, relative to dynarec_local +static void generate_map_const(u_int addr,int reg) { + //DebugMessage(M64MSG_VERBOSE, "generate_map_const(%x,%s)",addr,regname[reg]); + emit_movimm((addr>>12)+(((u_int)memory_map-(u_int)&dynarec_local)>>2),reg); +} + +/* Special assem */ + +static void shift_assemble_arm(int i,struct regstat *i_regs) +{ + if(rt1[i]) { + if(opcode2[i]<=0x07) // SLLV/SRLV/SRAV + { + signed char s,t,shift; + t=get_reg(i_regs->regmap,rt1[i]); + s=get_reg(i_regs->regmap,rs1[i]); + shift=get_reg(i_regs->regmap,rs2[i]); + if(t>=0){ + if(rs1[i]==0) + { + emit_zeroreg(t); + } + else if(rs2[i]==0) + { + assert(s>=0); + if(s!=t) emit_mov(s,t); + } + else + { + emit_andimm(shift,31,HOST_TEMPREG); + if(opcode2[i]==4) // SLLV + { + emit_shl(s,HOST_TEMPREG,t); + } + if(opcode2[i]==6) // SRLV + { + emit_shr(s,HOST_TEMPREG,t); + } + if(opcode2[i]==7) // SRAV + { + emit_sar(s,HOST_TEMPREG,t); + } + } + } + } else { // DSLLV/DSRLV/DSRAV + signed char sh,sl,th,tl,shift; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + sh=get_reg(i_regs->regmap,rs1[i]|64); + sl=get_reg(i_regs->regmap,rs1[i]); + shift=get_reg(i_regs->regmap,rs2[i]); + if(tl>=0){ + if(rs1[i]==0) + { + emit_zeroreg(tl); + if(th>=0) emit_zeroreg(th); + } + else if(rs2[i]==0) + { + assert(sl>=0); + if(sl!=tl) emit_mov(sl,tl); + if(th>=0&&sh!=th) emit_mov(sh,th); + } + else + { + // FIXME: What if shift==tl ? + assert(shift!=tl); + int temp=get_reg(i_regs->regmap,-1); + int real_th=th; + if(th<0&&opcode2[i]!=0x14) {th=temp;} // DSLLV doesn't need a temporary register + assert(sl>=0); + assert(sh>=0); + emit_andimm(shift,31,HOST_TEMPREG); + if(opcode2[i]==0x14) // DSLLV + { + if(th>=0) emit_shl(sh,HOST_TEMPREG,th); + emit_rsbimm(HOST_TEMPREG,32,HOST_TEMPREG); + emit_orrshr(sl,HOST_TEMPREG,th); + emit_andimm(shift,31,HOST_TEMPREG); + emit_testimm(shift,32); + emit_shl(sl,HOST_TEMPREG,tl); + if(th>=0) emit_cmovne_reg(tl,th); + emit_cmovne_imm(0,tl); + } + if(opcode2[i]==0x16) // DSRLV + { + assert(th>=0); + emit_shr(sl,HOST_TEMPREG,tl); + emit_rsbimm(HOST_TEMPREG,32,HOST_TEMPREG); + emit_orrshl(sh,HOST_TEMPREG,tl); + emit_andimm(shift,31,HOST_TEMPREG); + emit_testimm(shift,32); + emit_shr(sh,HOST_TEMPREG,th); + emit_cmovne_reg(th,tl); + if(real_th>=0) emit_cmovne_imm(0,th); + } + if(opcode2[i]==0x17) // DSRAV + { + assert(th>=0); + emit_shr(sl,HOST_TEMPREG,tl); + emit_rsbimm(HOST_TEMPREG,32,HOST_TEMPREG); + if(real_th>=0) { + assert(temp>=0); + emit_sarimm(th,31,temp); + } + emit_orrshl(sh,HOST_TEMPREG,tl); + emit_andimm(shift,31,HOST_TEMPREG); + emit_testimm(shift,32); + emit_sar(sh,HOST_TEMPREG,th); + emit_cmovne_reg(th,tl); + if(real_th>=0) emit_cmovne_reg(temp,th); + } + } + } + } + } +} +#define shift_assemble shift_assemble_arm + +static void loadlr_assemble_arm(int i,struct regstat *i_regs) +{ + int s,th,tl,temp,temp2,addr,map=-1,cache=-1; + int offset; + int jaddr=0; + int memtarget,c=0; + u_int hr,reglist=0; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + s=get_reg(i_regs->regmap,rs1[i]); + temp=get_reg(i_regs->regmap,-1); + temp2=get_reg(i_regs->regmap,FTEMP); + addr=get_reg(i_regs->regmap,AGEN1+(i&1)); + assert(addr<0); + offset=imm[i]; + for(hr=0;hrregmap[hr]>=0) reglist|=1<=0) { + c=(i_regs->wasconst>>s)&1; + memtarget=((signed int)(constmap[i][s]+offset))<(signed int)0x80800000; + if(using_tlb&&((signed int)(constmap[i][s]+offset))>=(signed int)0xC0000000) memtarget=1; + } + if(!using_tlb) { + if(!c) { + #ifdef RAM_OFFSET + map=get_reg(i_regs->regmap,ROREG); + if(map<0) emit_loadreg(ROREG,map=HOST_TEMPREG); + #endif + emit_shlimm(addr,3,temp); + if (opcode[i]==0x22||opcode[i]==0x26) { + emit_andimm(addr,0xFFFFFFFC,temp2); // LWL/LWR + }else{ + emit_andimm(addr,0xFFFFFFF8,temp2); // LDL/LDR + } + emit_cmpimm(addr,0x800000); + jaddr=(int)out; + emit_jno(0); + } + else { + if (opcode[i]==0x22||opcode[i]==0x26) { + emit_movimm(((constmap[i][s]+offset)<<3)&24,temp); // LWL/LWR + }else{ + emit_movimm(((constmap[i][s]+offset)<<3)&56,temp); // LDL/LDR + } + } + }else{ // using tlb + int a; + if(c) { + a=-1; + }else if (opcode[i]==0x22||opcode[i]==0x26) { + a=0xFFFFFFFC; // LWL/LWR + }else{ + a=0xFFFFFFF8; // LDL/LDR + } + map=get_reg(i_regs->regmap,TLREG); + cache=get_reg(i_regs->regmap,MMREG); // Get cached offset to memory_map + assert(map>=0); + reglist&=~(1<regmap,FTEMP,ccadj[i],reglist); + if(rt1[i]) { + assert(tl>=0); + emit_andimm(temp,24,temp); + if (opcode[i]==0x26) emit_xorimm(temp,24,temp); // LWR + emit_movimm(-1,HOST_TEMPREG); + if (opcode[i]==0x26) { + emit_shr(temp2,temp,temp2); + emit_bic_lsr(tl,HOST_TEMPREG,temp,tl); + }else{ + emit_shl(temp2,temp,temp2); + emit_bic_lsl(tl,HOST_TEMPREG,temp,tl); + } + emit_or(temp2,tl,tl); + } + //emit_storereg(rt1[i],tl); // DEBUG + } + if (opcode[i]==0x1A||opcode[i]==0x1B) { // LDL/LDR + int temp2h=get_reg(i_regs->regmap,FTEMP|64); + if(!c||memtarget) { + //if(th>=0) emit_readword_indexed((int)rdram-0x80000000,temp2,temp2h); + //emit_readword_indexed((int)rdram-0x7FFFFFFC,temp2,temp2); + emit_readdword_indexed_tlb(0,temp2,map,temp2h,temp2); + if(jaddr) add_stub(LOADD_STUB,jaddr,(int)out,i,temp2,(int)i_regs,ccadj[i],reglist); + } + else + inline_readstub(LOADD_STUB,i,(constmap[i][s]+offset)&0xFFFFFFF8,i_regs->regmap,FTEMP,ccadj[i],reglist); + if(rt1[i]) { + assert(th>=0); + assert(tl>=0); + emit_testimm(temp,32); + emit_andimm(temp,24,temp); + if (opcode[i]==0x1A) { // LDL + emit_rsbimm(temp,32,HOST_TEMPREG); + emit_shl(temp2h,temp,temp2h); + emit_orrshr(temp2,HOST_TEMPREG,temp2h); + emit_movimm(-1,HOST_TEMPREG); + emit_shl(temp2,temp,temp2); + emit_cmove_reg(temp2h,th); + emit_biceq_lsl(tl,HOST_TEMPREG,temp,tl); + emit_bicne_lsl(th,HOST_TEMPREG,temp,th); + emit_orreq(temp2,tl,tl); + emit_orrne(temp2,th,th); + } + if (opcode[i]==0x1B) { // LDR + emit_xorimm(temp,24,temp); + emit_rsbimm(temp,32,HOST_TEMPREG); + emit_shr(temp2,temp,temp2); + emit_orrshl(temp2h,HOST_TEMPREG,temp2); + emit_movimm(-1,HOST_TEMPREG); + emit_shr(temp2h,temp,temp2h); + emit_cmovne_reg(temp2,tl); + emit_bicne_lsr(th,HOST_TEMPREG,temp,th); + emit_biceq_lsr(tl,HOST_TEMPREG,temp,tl); + emit_orrne(temp2h,th,th); + emit_orreq(temp2h,tl,tl); + } + } + } +} +#define loadlr_assemble loadlr_assemble_arm + +static void cop0_assemble(int i,struct regstat *i_regs) +{ + if(opcode2[i]==0) // MFC0 + { + if(rt1[i]) { + signed char t=get_reg(i_regs->regmap,rt1[i]); + char copr=(source[i]>>11)&0x1f; + if(t>=0) { + emit_addimm(FP,(int)&fake_pc-(int)&dynarec_local,0); + emit_movimm((source[i]>>11)&0x1f,1); + emit_writeword(0,(int)&PC); + emit_writebyte(1,(int)&(fake_pc.f.r.nrd)); + if(copr==9) { + emit_readword((int)&last_count,ECX); + emit_loadreg(CCREG,HOST_CCREG); // TODO: do proper reg alloc + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + } + emit_call((int)cached_interpreter_table.MFC0); + emit_readword((int)&readmem_dword,t); + } + } + } + else if(opcode2[i]==4) // MTC0 + { + signed char s=get_reg(i_regs->regmap,rs1[i]); + char copr=(source[i]>>11)&0x1f; + assert(s>=0); + emit_writeword(s,(int)&readmem_dword); + wb_register(rs1[i],i_regs->regmap,i_regs->dirty,i_regs->is32); + emit_addimm(FP,(int)&fake_pc-(int)&dynarec_local,0); + emit_movimm((source[i]>>11)&0x1f,1); + emit_writeword(0,(int)&PC); + emit_writebyte(1,(int)&(fake_pc.f.r.nrd)); + if(copr==9||copr==11||copr==12) { + emit_readword((int)&last_count,ECX); + emit_loadreg(CCREG,HOST_CCREG); // TODO: do proper reg alloc + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + } + // What a mess. The status register (12) can enable interrupts, + // so needs a special case to handle a pending interrupt. + // The interrupt must be taken immediately, because a subsequent + // instruction might disable interrupts again. + if(copr==12&&!is_delayslot) { + emit_movimm(start+i*4+4,0); + emit_movimm(0,1); + emit_writeword(0,(int)&pcaddr); + emit_writeword(1,(int)&pending_exception); + } + //else if(copr==12&&is_delayslot) emit_call((int)MTC0_R12); + //else + emit_call((int)cached_interpreter_table.MTC0); + if(copr==9||copr==11||copr==12) { + emit_readword((int)&Count,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_addimm(HOST_CCREG,-CLOCK_DIVIDER*ccadj[i],HOST_CCREG); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); + emit_storereg(CCREG,HOST_CCREG); + } + if(copr==12) { + assert(!is_delayslot); + emit_readword((int)&pending_exception,14); + } + emit_loadreg(rs1[i],s); + if(get_reg(i_regs->regmap,rs1[i]|64)>=0) + emit_loadreg(rs1[i]|64,get_reg(i_regs->regmap,rs1[i]|64)); + if(copr==12) { + emit_test(14,14); + emit_jne((int)&do_interrupt); + } + cop1_usable=0; + } + else + { + assert(opcode2[i]==0x10); + if((source[i]&0x3f)==0x01) // TLBR + emit_call((int)cached_interpreter_table.TLBR); + if((source[i]&0x3f)==0x02) // TLBWI + emit_call((int)TLBWI_new); + if((source[i]&0x3f)==0x06) { // TLBWR + // The TLB entry written by TLBWR is dependent on the count, + // so update the cycle count + emit_readword((int)&last_count,ECX); + if(i_regs->regmap[HOST_CCREG]!=CCREG) emit_loadreg(CCREG,HOST_CCREG); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + emit_call((int)TLBWR_new); + } + if((source[i]&0x3f)==0x08) // TLBP + emit_call((int)cached_interpreter_table.TLBP); + if((source[i]&0x3f)==0x18) // ERET + { + int count=ccadj[i]; + if(i_regs->regmap[HOST_CCREG]!=CCREG) emit_loadreg(CCREG,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*count,HOST_CCREG); // TODO: Should there be an extra cycle here? + emit_jmp((int)jump_eret); + } + } +} + +static void cop1_assemble(int i,struct regstat *i_regs) +{ + // Check cop1 unusable + if(!cop1_usable) { + signed char rs=get_reg(i_regs->regmap,CSREG); + assert(rs>=0); + emit_testimm(rs,0x20000000); + int jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,rs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } + if (opcode2[i]==0) { // MFC1 + signed char tl=get_reg(i_regs->regmap,rt1[i]); + if(tl>=0) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],tl); + emit_readword_indexed(0,tl,tl); + } + } + else if (opcode2[i]==1) { // DMFC1 + signed char tl=get_reg(i_regs->regmap,rt1[i]); + signed char th=get_reg(i_regs->regmap,rt1[i]|64); + if(tl>=0) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],tl); + if(th>=0) emit_readword_indexed(4,tl,th); + emit_readword_indexed(0,tl,tl); + } + } + else if (opcode2[i]==4) { // MTC1 + signed char sl=get_reg(i_regs->regmap,rs1[i]); + signed char temp=get_reg(i_regs->regmap,-1); + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_writeword_indexed(sl,0,temp); + } + else if (opcode2[i]==5) { // DMTC1 + signed char sl=get_reg(i_regs->regmap,rs1[i]); + signed char sh=rs1[i]>0?get_reg(i_regs->regmap,rs1[i]|64):sl; + signed char temp=get_reg(i_regs->regmap,-1); + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_writeword_indexed(sh,4,temp); + emit_writeword_indexed(sl,0,temp); + } + else if (opcode2[i]==2) // CFC1 + { + signed char tl=get_reg(i_regs->regmap,rt1[i]); + if(tl>=0) { + u_int copr=(source[i]>>11)&0x1f; + if(copr==0) emit_readword((int)&FCR0,tl); + if(copr==31) emit_readword((int)&FCR31,tl); + } + } + else if (opcode2[i]==6) // CTC1 + { + signed char sl=get_reg(i_regs->regmap,rs1[i]); + u_int copr=(source[i]>>11)&0x1f; + assert(sl>=0); + if(copr==31) + { + emit_writeword(sl,(int)&FCR31); + // Set the rounding mode + //FIXME + //char temp=get_reg(i_regs->regmap,-1); + //emit_andimm(sl,3,temp); + //emit_fldcw_indexed((int)&rounding_modes,temp); + } + } +} + +static void fconv_assemble_arm(int i,struct regstat *i_regs) +{ + signed char temp=get_reg(i_regs->regmap,-1); + assert(temp>=0); + // Check cop1 unusable + if(!cop1_usable) { + signed char rs=get_reg(i_regs->regmap,CSREG); + assert(rs>=0); + emit_testimm(rs,0x20000000); + int jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,rs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } + + #if (defined(__VFP_FP__) && !defined(__SOFTFP__)) + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0d) { // trunc_w_s + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp,15); + emit_ftosizs(15,15); // float->int, truncate + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fsts(15,temp); + return; + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0d) { // trunc_w_d + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_vldr(temp,7); + emit_ftosizd(7,13); // double->int, truncate + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fsts(13,temp); + return; + } + + if(opcode2[i]==0x14&&(source[i]&0x3f)==0x20) { // cvt_s_w + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp,13); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fsitos(13,15); + emit_fsts(15,temp); + return; + } + if(opcode2[i]==0x14&&(source[i]&0x3f)==0x21) { // cvt_d_w + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp,13); + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + emit_fsitod(13,7); + emit_vstr(7,temp); + return; + } + + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x21) { // cvt_d_s + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp,13); + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + emit_fcvtds(13,7); + emit_vstr(7,temp); + return; + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x20) { // cvt_s_d + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_vldr(temp,7); + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fcvtsd(7,13); + emit_fsts(13,temp); + return; + } + #endif + + // C emulation code + + u_int hr,reglist=0; + for(hr=0;hrregmap[hr]>=0) reglist|=1<>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_s_w); + } + if(opcode2[i]==0x14&&(source[i]&0x3f)==0x21) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_d_w); + } + if(opcode2[i]==0x15&&(source[i]&0x3f)==0x20) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_s_l); + } + if(opcode2[i]==0x15&&(source[i]&0x3f)==0x21) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_d_l); + } + + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x21) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_d_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x24) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_w_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x25) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_l_s); + } + + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x20) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_s_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x24) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_w_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x25) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)cvt_l_d); + } + + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x08) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)round_l_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x09) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)trunc_l_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0a) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)ceil_l_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0b) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)floor_l_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0c) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)round_w_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0d) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)trunc_w_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0e) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)ceil_w_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0f) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)floor_w_s); + } + + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x08) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)round_l_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x09) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)trunc_l_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0a) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)ceil_l_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0b) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)floor_l_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0c) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)round_w_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0d) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)trunc_w_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0e) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)ceil_w_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0f) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + emit_call((int)floor_w_d); + } + + restore_regs(reglist); +} +#define fconv_assemble fconv_assemble_arm + +static void fcomp_assemble(int i,struct regstat *i_regs) +{ + signed char fs=get_reg(i_regs->regmap,FSREG); + signed char temp=get_reg(i_regs->regmap,-1); + assert(temp>=0); + // Check cop1 unusable + if(!cop1_usable) { + signed char cs=get_reg(i_regs->regmap,CSREG); + assert(cs>=0); + emit_testimm(cs,0x20000000); + int jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,cs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } + + if((source[i]&0x3f)==0x30) { + emit_andimm(fs,~0x800000,fs); + return; + } + + if((source[i]&0x3e)==0x38) { + // sf/ngle - these should throw exceptions for NaNs + emit_andimm(fs,~0x800000,fs); + return; + } + + #if (defined(__VFP_FP__) && !defined(__SOFTFP__)) + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_readword((int)®_cop1_simple[(source[i]>>16)&0x1f],HOST_TEMPREG); + emit_orimm(fs,0x800000,fs); + emit_flds(temp,14); + emit_flds(HOST_TEMPREG,15); + emit_fcmps(14,15); + emit_fmstat(); + if((source[i]&0x3f)==0x31) emit_bicvc_imm(fs,0x800000,fs); // c_un_s + if((source[i]&0x3f)==0x32) emit_bicne_imm(fs,0x800000,fs); // c_eq_s + if((source[i]&0x3f)==0x33) {emit_bicne_imm(fs,0x800000,fs);emit_orrvs_imm(fs,0x800000,fs);} // c_ueq_s + if((source[i]&0x3f)==0x34) emit_biccs_imm(fs,0x800000,fs); // c_olt_s + if((source[i]&0x3f)==0x35) {emit_biccs_imm(fs,0x800000,fs);emit_orrvs_imm(fs,0x800000,fs);} // c_ult_s + if((source[i]&0x3f)==0x36) emit_bichi_imm(fs,0x800000,fs); // c_ole_s + if((source[i]&0x3f)==0x37) {emit_bichi_imm(fs,0x800000,fs);emit_orrvs_imm(fs,0x800000,fs);} // c_ule_s + if((source[i]&0x3f)==0x3a) emit_bicne_imm(fs,0x800000,fs); // c_seq_s + if((source[i]&0x3f)==0x3b) emit_bicne_imm(fs,0x800000,fs); // c_ngl_s + if((source[i]&0x3f)==0x3c) emit_biccs_imm(fs,0x800000,fs); // c_lt_s + if((source[i]&0x3f)==0x3d) emit_biccs_imm(fs,0x800000,fs); // c_nge_s + if((source[i]&0x3f)==0x3e) emit_bichi_imm(fs,0x800000,fs); // c_le_s + if((source[i]&0x3f)==0x3f) emit_bichi_imm(fs,0x800000,fs); // c_ngt_s + return; + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_readword((int)®_cop1_double[(source[i]>>16)&0x1f],HOST_TEMPREG); + emit_orimm(fs,0x800000,fs); + emit_vldr(temp,6); + emit_vldr(HOST_TEMPREG,7); + emit_fcmpd(6,7); + emit_fmstat(); + if((source[i]&0x3f)==0x31) emit_bicvc_imm(fs,0x800000,fs); // c_un_d + if((source[i]&0x3f)==0x32) emit_bicne_imm(fs,0x800000,fs); // c_eq_d + if((source[i]&0x3f)==0x33) {emit_bicne_imm(fs,0x800000,fs);emit_orrvs_imm(fs,0x800000,fs);} // c_ueq_d + if((source[i]&0x3f)==0x34) emit_biccs_imm(fs,0x800000,fs); // c_olt_d + if((source[i]&0x3f)==0x35) {emit_biccs_imm(fs,0x800000,fs);emit_orrvs_imm(fs,0x800000,fs);} // c_ult_d + if((source[i]&0x3f)==0x36) emit_bichi_imm(fs,0x800000,fs); // c_ole_d + if((source[i]&0x3f)==0x37) {emit_bichi_imm(fs,0x800000,fs);emit_orrvs_imm(fs,0x800000,fs);} // c_ule_d + if((source[i]&0x3f)==0x3a) emit_bicne_imm(fs,0x800000,fs); // c_seq_d + if((source[i]&0x3f)==0x3b) emit_bicne_imm(fs,0x800000,fs); // c_ngl_d + if((source[i]&0x3f)==0x3c) emit_biccs_imm(fs,0x800000,fs); // c_lt_d + if((source[i]&0x3f)==0x3d) emit_biccs_imm(fs,0x800000,fs); // c_nge_d + if((source[i]&0x3f)==0x3e) emit_bichi_imm(fs,0x800000,fs); // c_le_d + if((source[i]&0x3f)==0x3f) emit_bichi_imm(fs,0x800000,fs); // c_ngt_d + return; + } + #endif + + // C only + + u_int hr,reglist=0; + for(hr=0;hrregmap[hr]>=0) reglist|=1<>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_simple[(source[i]>>16)&0x1f],ARG2_REG); + if((source[i]&0x3f)==0x30) emit_call((int)c_f_s); + if((source[i]&0x3f)==0x31) emit_call((int)c_un_s); + if((source[i]&0x3f)==0x32) emit_call((int)c_eq_s); + if((source[i]&0x3f)==0x33) emit_call((int)c_ueq_s); + if((source[i]&0x3f)==0x34) emit_call((int)c_olt_s); + if((source[i]&0x3f)==0x35) emit_call((int)c_ult_s); + if((source[i]&0x3f)==0x36) emit_call((int)c_ole_s); + if((source[i]&0x3f)==0x37) emit_call((int)c_ule_s); + if((source[i]&0x3f)==0x38) emit_call((int)c_sf_s); + if((source[i]&0x3f)==0x39) emit_call((int)c_ngle_s); + if((source[i]&0x3f)==0x3a) emit_call((int)c_seq_s); + if((source[i]&0x3f)==0x3b) emit_call((int)c_ngl_s); + if((source[i]&0x3f)==0x3c) emit_call((int)c_lt_s); + if((source[i]&0x3f)==0x3d) emit_call((int)c_nge_s); + if((source[i]&0x3f)==0x3e) emit_call((int)c_le_s); + if((source[i]&0x3f)==0x3f) emit_call((int)c_ngt_s); + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + emit_readword((int)®_cop1_double[(source[i]>>16)&0x1f],ARG2_REG); + if((source[i]&0x3f)==0x30) emit_call((int)c_f_d); + if((source[i]&0x3f)==0x31) emit_call((int)c_un_d); + if((source[i]&0x3f)==0x32) emit_call((int)c_eq_d); + if((source[i]&0x3f)==0x33) emit_call((int)c_ueq_d); + if((source[i]&0x3f)==0x34) emit_call((int)c_olt_d); + if((source[i]&0x3f)==0x35) emit_call((int)c_ult_d); + if((source[i]&0x3f)==0x36) emit_call((int)c_ole_d); + if((source[i]&0x3f)==0x37) emit_call((int)c_ule_d); + if((source[i]&0x3f)==0x38) emit_call((int)c_sf_d); + if((source[i]&0x3f)==0x39) emit_call((int)c_ngle_d); + if((source[i]&0x3f)==0x3a) emit_call((int)c_seq_d); + if((source[i]&0x3f)==0x3b) emit_call((int)c_ngl_d); + if((source[i]&0x3f)==0x3c) emit_call((int)c_lt_d); + if((source[i]&0x3f)==0x3d) emit_call((int)c_nge_d); + if((source[i]&0x3f)==0x3e) emit_call((int)c_le_d); + if((source[i]&0x3f)==0x3f) emit_call((int)c_ngt_d); + } + restore_regs(reglist); + emit_loadreg(FSREG,fs); +} + +static void float_assemble(int i,struct regstat *i_regs) +{ + signed char temp=get_reg(i_regs->regmap,-1); + assert(temp>=0); + // Check cop1 unusable + if(!cop1_usable) { + signed char cs=get_reg(i_regs->regmap,CSREG); + assert(cs>=0); + emit_testimm(cs,0x20000000); + int jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,cs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } + + #if (defined(__VFP_FP__) && !defined(__SOFTFP__)) + if((source[i]&0x3f)==6) // mov + { + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],HOST_TEMPREG); + emit_readword_indexed(0,temp,temp); + emit_writeword_indexed(temp,0,HOST_TEMPREG); + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],HOST_TEMPREG); + emit_vldr(temp,7); + emit_vstr(7,HOST_TEMPREG); + } + } + return; + } + + if((source[i]&0x3f)>3) + { + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp,15); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + } + if((source[i]&0x3f)==4) // sqrt + emit_fsqrts(15,15); + if((source[i]&0x3f)==5) // abs + emit_fabss(15,15); + if((source[i]&0x3f)==7) // neg + emit_fnegs(15,15); + emit_fsts(15,temp); + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_vldr(temp,7); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + } + if((source[i]&0x3f)==4) // sqrt + emit_fsqrtd(7,7); + if((source[i]&0x3f)==5) // abs + emit_fabsd(7,7); + if((source[i]&0x3f)==7) // neg + emit_fnegd(7,7); + emit_vstr(7,temp); + } + return; + } + if((source[i]&0x3f)<4) + { + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + } + if(((source[i]>>11)&0x1f)!=((source[i]>>16)&0x1f)) { + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>16)&0x1f],HOST_TEMPREG); + emit_flds(temp,15); + emit_flds(HOST_TEMPREG,13); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + if(((source[i]>>16)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + } + } + if((source[i]&0x3f)==0) emit_fadds(15,13,15); + if((source[i]&0x3f)==1) emit_fsubs(15,13,15); + if((source[i]&0x3f)==2) emit_fmuls(15,13,15); + if((source[i]&0x3f)==3) emit_fdivs(15,13,15); + if(((source[i]>>16)&0x1f)==((source[i]>>6)&0x1f)) { + emit_fsts(15,HOST_TEMPREG); + }else{ + emit_fsts(15,temp); + } + } + else if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>16)&0x1f],HOST_TEMPREG); + emit_vldr(temp,7); + emit_vldr(HOST_TEMPREG,6); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + if(((source[i]>>16)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + } + } + if((source[i]&0x3f)==0) emit_faddd(7,6,7); + if((source[i]&0x3f)==1) emit_fsubd(7,6,7); + if((source[i]&0x3f)==2) emit_fmuld(7,6,7); + if((source[i]&0x3f)==3) emit_fdivd(7,6,7); + if(((source[i]>>16)&0x1f)==((source[i]>>6)&0x1f)) { + emit_vstr(7,HOST_TEMPREG); + }else{ + emit_vstr(7,temp); + } + } + } + else { + if(opcode2[i]==0x10) { + emit_flds(temp,15); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + } + if((source[i]&0x3f)==0) emit_fadds(15,15,15); + if((source[i]&0x3f)==1) emit_fsubs(15,15,15); + if((source[i]&0x3f)==2) emit_fmuls(15,15,15); + if((source[i]&0x3f)==3) emit_fdivs(15,15,15); + emit_fsts(15,temp); + } + else if(opcode2[i]==0x11) { + emit_vldr(temp,7); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + } + if((source[i]&0x3f)==0) emit_faddd(7,7,7); + if((source[i]&0x3f)==1) emit_fsubd(7,7,7); + if((source[i]&0x3f)==2) emit_fmuld(7,7,7); + if((source[i]&0x3f)==3) emit_fdivd(7,7,7); + emit_vstr(7,temp); + } + } + return; + } + #endif + + u_int hr,reglist=0; + for(hr=0;hrregmap[hr]>=0) reglist|=1<>11)&0x1f],ARG1_REG); + if((source[i]&0x3f)<4) { + emit_readword((int)®_cop1_simple[(source[i]>>16)&0x1f],ARG2_REG); + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG3_REG); + }else{ + emit_readword((int)®_cop1_simple[(source[i]>> 6)&0x1f],ARG2_REG); + } + switch(source[i]&0x3f) + { + case 0x00: emit_call((int)add_s);break; + case 0x01: emit_call((int)sub_s);break; + case 0x02: emit_call((int)mul_s);break; + case 0x03: emit_call((int)div_s);break; + case 0x04: emit_call((int)sqrt_s);break; + case 0x05: emit_call((int)abs_s);break; + case 0x06: emit_call((int)mov_s);break; + case 0x07: emit_call((int)neg_s);break; + } + restore_regs(reglist); + } + if(opcode2[i]==0x11) { // Double precision + save_regs(reglist); + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],ARG1_REG); + if((source[i]&0x3f)<4) { + emit_readword((int)®_cop1_double[(source[i]>>16)&0x1f],ARG2_REG); + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG3_REG); + }else{ + emit_readword((int)®_cop1_double[(source[i]>> 6)&0x1f],ARG2_REG); + } + switch(source[i]&0x3f) + { + case 0x00: emit_call((int)add_d);break; + case 0x01: emit_call((int)sub_d);break; + case 0x02: emit_call((int)mul_d);break; + case 0x03: emit_call((int)div_d);break; + case 0x04: emit_call((int)sqrt_d);break; + case 0x05: emit_call((int)abs_d);break; + case 0x06: emit_call((int)mov_d);break; + case 0x07: emit_call((int)neg_d);break; + } + restore_regs(reglist); + } +} + +static void multdiv_assemble_arm(int i,struct regstat *i_regs) +{ + // case 0x18: MULT + // case 0x19: MULTU + // case 0x1A: DIV + // case 0x1B: DIVU + // case 0x1C: DMULT + // case 0x1D: DMULTU + // case 0x1E: DDIV + // case 0x1F: DDIVU + if(rs1[i]&&rs2[i]) + { + if((opcode2[i]&4)==0) // 32-bit + { + if(opcode2[i]==0x18) // MULT + { + signed char m1=get_reg(i_regs->regmap,rs1[i]); + signed char m2=get_reg(i_regs->regmap,rs2[i]); + signed char hi=get_reg(i_regs->regmap,HIREG); + signed char lo=get_reg(i_regs->regmap,LOREG); + assert(m1>=0); + assert(m2>=0); + assert(hi>=0); + assert(lo>=0); + emit_smull(m1,m2,hi,lo); + } + if(opcode2[i]==0x19) // MULTU + { + signed char m1=get_reg(i_regs->regmap,rs1[i]); + signed char m2=get_reg(i_regs->regmap,rs2[i]); + signed char hi=get_reg(i_regs->regmap,HIREG); + signed char lo=get_reg(i_regs->regmap,LOREG); + assert(m1>=0); + assert(m2>=0); + assert(hi>=0); + assert(lo>=0); + emit_umull(m1,m2,hi,lo); + } + if(opcode2[i]==0x1A) // DIV + { + signed char d1=get_reg(i_regs->regmap,rs1[i]); + signed char d2=get_reg(i_regs->regmap,rs2[i]); + assert(d1>=0); + assert(d2>=0); + signed char quotient=get_reg(i_regs->regmap,LOREG); + signed char remainder=get_reg(i_regs->regmap,HIREG); + assert(quotient>=0); + assert(remainder>=0); + emit_movs(d1,remainder); + emit_negmi(remainder,remainder); + emit_movs(d2,HOST_TEMPREG); + emit_jeq((int)out+52); // Division by zero + emit_negmi(HOST_TEMPREG,HOST_TEMPREG); + emit_clz(HOST_TEMPREG,quotient); + emit_shl(HOST_TEMPREG,quotient,HOST_TEMPREG); + emit_orimm(quotient,1<<31,quotient); + emit_shr(quotient,quotient,quotient); + emit_cmp(remainder,HOST_TEMPREG); + emit_subcs(remainder,HOST_TEMPREG,remainder); + emit_adcs(quotient,quotient,quotient); + emit_shrimm(HOST_TEMPREG,1,HOST_TEMPREG); + emit_jcc((int)out-16); // -4 + emit_teq(d1,d2); + emit_negmi(quotient,quotient); + emit_test(d1,d1); + emit_negmi(remainder,remainder); + } + if(opcode2[i]==0x1B) // DIVU + { + signed char d1=get_reg(i_regs->regmap,rs1[i]); // dividend + signed char d2=get_reg(i_regs->regmap,rs2[i]); // divisor + assert(d1>=0); + assert(d2>=0); + signed char quotient=get_reg(i_regs->regmap,LOREG); + signed char remainder=get_reg(i_regs->regmap,HIREG); + assert(quotient>=0); + assert(remainder>=0); + emit_test(d2,d2); + emit_jeq((int)out+44); // Division by zero + emit_clz(d2,HOST_TEMPREG); + emit_movimm(1<<31,quotient); + emit_shl(d2,HOST_TEMPREG,d2); + emit_mov(d1,remainder); + emit_shr(quotient,HOST_TEMPREG,quotient); + emit_cmp(remainder,d2); + emit_subcs(remainder,d2,remainder); + emit_adcs(quotient,quotient,quotient); + emit_shrcc_imm(d2,1,d2); + emit_jcc((int)out-16); // -4 + } + } + else // 64-bit + { + if(opcode2[i]==0x1C) // DMULT + { + assert(opcode2[i]!=0x1C); + signed char m1h=get_reg(i_regs->regmap,rs1[i]|64); + signed char m1l=get_reg(i_regs->regmap,rs1[i]); + signed char m2h=get_reg(i_regs->regmap,rs2[i]|64); + signed char m2l=get_reg(i_regs->regmap,rs2[i]); + assert(m1h>=0); + assert(m2h>=0); + assert(m1l>=0); + assert(m2l>=0); + emit_pushreg(m2h); + emit_pushreg(m2l); + emit_pushreg(m1h); + emit_pushreg(m1l); + emit_call((int)&mult64); + emit_popreg(m1l); + emit_popreg(m1h); + emit_popreg(m2l); + emit_popreg(m2h); + signed char hih=get_reg(i_regs->regmap,HIREG|64); + signed char hil=get_reg(i_regs->regmap,HIREG); + if(hih>=0) emit_loadreg(HIREG|64,hih); + if(hil>=0) emit_loadreg(HIREG,hil); + signed char loh=get_reg(i_regs->regmap,LOREG|64); + signed char lol=get_reg(i_regs->regmap,LOREG); + if(loh>=0) emit_loadreg(LOREG|64,loh); + if(lol>=0) emit_loadreg(LOREG,lol); + } + if(opcode2[i]==0x1D) // DMULTU + { + signed char m1h=get_reg(i_regs->regmap,rs1[i]|64); + signed char m1l=get_reg(i_regs->regmap,rs1[i]); + signed char m2h=get_reg(i_regs->regmap,rs2[i]|64); + signed char m2l=get_reg(i_regs->regmap,rs2[i]); + assert(m1h>=0); + assert(m2h>=0); + assert(m1l>=0); + assert(m2l>=0); + save_regs(0x100f); + if(m1l!=0) emit_mov(m1l,0); + if(m1h==0) emit_readword((int)&dynarec_local,1); + else if(m1h>1) emit_mov(m1h,1); + if(m2l<2) emit_readword((int)&dynarec_local+m2l*4,2); + else if(m2l>2) emit_mov(m2l,2); + if(m2h<3) emit_readword((int)&dynarec_local+m2h*4,3); + else if(m2h>3) emit_mov(m2h,3); + emit_call((int)&multu64); + restore_regs(0x100f); + signed char hih=get_reg(i_regs->regmap,HIREG|64); + signed char hil=get_reg(i_regs->regmap,HIREG); + signed char loh=get_reg(i_regs->regmap,LOREG|64); + signed char lol=get_reg(i_regs->regmap,LOREG); + /*signed char temp=get_reg(i_regs->regmap,-1); + signed char rh=get_reg(i_regs->regmap,HIREG|64); + signed char rl=get_reg(i_regs->regmap,HIREG); + assert(m1h>=0); + assert(m2h>=0); + assert(m1l>=0); + assert(m2l>=0); + assert(temp>=0); + //emit_mov(m1l,EAX); + //emit_mul(m2l); + emit_umull(rl,rh,m1l,m2l); + emit_storereg(LOREG,rl); + emit_mov(rh,temp); + //emit_mov(m1h,EAX); + //emit_mul(m2l); + emit_umull(rl,rh,m1h,m2l); + emit_adds(rl,temp,temp); + emit_adcimm(rh,0,rh); + emit_storereg(HIREG,rh); + //emit_mov(m2h,EAX); + //emit_mul(m1l); + emit_umull(rl,rh,m1l,m2h); + emit_adds(rl,temp,temp); + emit_adcimm(rh,0,rh); + emit_storereg(LOREG|64,temp); + emit_mov(rh,temp); + //emit_mov(m2h,EAX); + //emit_mul(m1h); + emit_umull(rl,rh,m1h,m2h); + emit_adds(rl,temp,rl); + emit_loadreg(HIREG,temp); + emit_adcimm(rh,0,rh); + emit_adds(rl,temp,rl); + emit_adcimm(rh,0,rh); + // DEBUG + /* + emit_pushreg(m2h); + emit_pushreg(m2l); + emit_pushreg(m1h); + emit_pushreg(m1l); + emit_call((int)&multu64); + emit_popreg(m1l); + emit_popreg(m1h); + emit_popreg(m2l); + emit_popreg(m2h); + signed char hih=get_reg(i_regs->regmap,HIREG|64); + signed char hil=get_reg(i_regs->regmap,HIREG); + if(hih>=0) emit_loadreg(HIREG|64,hih); // DEBUG + if(hil>=0) emit_loadreg(HIREG,hil); // DEBUG + */ + // Shouldn't be necessary + //char loh=get_reg(i_regs->regmap,LOREG|64); + //char lol=get_reg(i_regs->regmap,LOREG); + //if(loh>=0) emit_loadreg(LOREG|64,loh); + //if(lol>=0) emit_loadreg(LOREG,lol); + } + if(opcode2[i]==0x1E) // DDIV + { + signed char d1h=get_reg(i_regs->regmap,rs1[i]|64); + signed char d1l=get_reg(i_regs->regmap,rs1[i]); + signed char d2h=get_reg(i_regs->regmap,rs2[i]|64); + signed char d2l=get_reg(i_regs->regmap,rs2[i]); + assert(d1h>=0); + assert(d2h>=0); + assert(d1l>=0); + assert(d2l>=0); + save_regs(0x100f); + if(d1l!=0) emit_mov(d1l,0); + if(d1h==0) emit_readword((int)&dynarec_local,1); + else if(d1h>1) emit_mov(d1h,1); + if(d2l<2) emit_readword((int)&dynarec_local+d2l*4,2); + else if(d2l>2) emit_mov(d2l,2); + if(d2h<3) emit_readword((int)&dynarec_local+d2h*4,3); + else if(d2h>3) emit_mov(d2h,3); + emit_call((int)&div64); + restore_regs(0x100f); + signed char hih=get_reg(i_regs->regmap,HIREG|64); + signed char hil=get_reg(i_regs->regmap,HIREG); + signed char loh=get_reg(i_regs->regmap,LOREG|64); + signed char lol=get_reg(i_regs->regmap,LOREG); + if(hih>=0) emit_loadreg(HIREG|64,hih); + if(hil>=0) emit_loadreg(HIREG,hil); + if(loh>=0) emit_loadreg(LOREG|64,loh); + if(lol>=0) emit_loadreg(LOREG,lol); + } + if(opcode2[i]==0x1F) // DDIVU + { + //u_int hr,reglist=0; + //for(hr=0;hrregmap[hr]>=0 && (i_regs->regmap[hr]&62)!=HIREG) reglist|=1<regmap,rs1[i]|64); + signed char d1l=get_reg(i_regs->regmap,rs1[i]); + signed char d2h=get_reg(i_regs->regmap,rs2[i]|64); + signed char d2l=get_reg(i_regs->regmap,rs2[i]); + assert(d1h>=0); + assert(d2h>=0); + assert(d1l>=0); + assert(d2l>=0); + save_regs(0x100f); + if(d1l!=0) emit_mov(d1l,0); + if(d1h==0) emit_readword((int)&dynarec_local,1); + else if(d1h>1) emit_mov(d1h,1); + if(d2l<2) emit_readword((int)&dynarec_local+d2l*4,2); + else if(d2l>2) emit_mov(d2l,2); + if(d2h<3) emit_readword((int)&dynarec_local+d2h*4,3); + else if(d2h>3) emit_mov(d2h,3); + emit_call((int)&divu64); + restore_regs(0x100f); + signed char hih=get_reg(i_regs->regmap,HIREG|64); + signed char hil=get_reg(i_regs->regmap,HIREG); + signed char loh=get_reg(i_regs->regmap,LOREG|64); + signed char lol=get_reg(i_regs->regmap,LOREG); + if(hih>=0) emit_loadreg(HIREG|64,hih); + if(hil>=0) emit_loadreg(HIREG,hil); + if(loh>=0) emit_loadreg(LOREG|64,loh); + if(lol>=0) emit_loadreg(LOREG,lol); + } + } + } + else + { + // Multiply by zero is zero. + // MIPS does not have a divide by zero exception. + // The result is undefined, we return zero. + signed char hr=get_reg(i_regs->regmap,HIREG); + signed char lr=get_reg(i_regs->regmap,LOREG); + if(hr>=0) emit_zeroreg(hr); + if(lr>=0) emit_zeroreg(lr); + } +} +#define multdiv_assemble multdiv_assemble_arm + +static void do_preload_rhash(int r) { + // Don't need this for ARM. On x86, this puts the value 0xf8 into the + // register. On ARM the hash can be done with a single instruction (below) +} + +static void do_preload_rhtbl(int ht) { + emit_addimm(FP,(int)&mini_ht-(int)&dynarec_local,ht); +} + +static void do_rhash(int rs,int rh) { + emit_andimm(rs,0xf8,rh); +} + +static void do_miniht_load(int ht,int rh) { + assem_debug("ldr %s,[%s,%s]!",regname[rh],regname[ht],regname[rh]); + output_w32(0xe7b00000|rd_rn_rm(rh,ht,rh)); +} + +static void do_miniht_jump(int rs,int rh,int ht) { + emit_cmp(rh,rs); + emit_ldreq_indexed(ht,4,15); + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + emit_mov(rs,7); + emit_jmp(jump_vaddr_reg[7]); + #else + emit_jmp(jump_vaddr_reg[rs]); + #endif +} + +static void do_miniht_insert(u_int return_address,int rt,int temp) { + #ifdef ARMv5_ONLY + emit_movimm(return_address,rt); // PC into link register + add_to_linker((int)out,return_address,1); + emit_pcreladdr(temp); + emit_writeword(rt,(int)&mini_ht[(return_address&0xFF)>>3][0]); + emit_writeword(temp,(int)&mini_ht[(return_address&0xFF)>>3][1]); + #else + emit_movw(return_address&0x0000FFFF,rt); + add_to_linker((int)out,return_address,1); + emit_pcreladdr(temp); + emit_writeword(temp,(int)&mini_ht[(return_address&0xFF)>>3][1]); + emit_movt(return_address&0xFFFF0000,rt); + emit_writeword(rt,(int)&mini_ht[(return_address&0xFF)>>3][0]); + #endif +} + +// Sign-extend to 64 bits and write out upper half of a register +// This is useful where we have a 32-bit value in a register, and want to +// keep it in a 32-bit register, but can't guarantee that it won't be read +// as a 64-bit value later. +static void wb_sx(signed char pre[],signed char entry[],uint64_t dirty,uint64_t is32_pre,uint64_t is32,uint64_t u,uint64_t uu) +{ + if(is32_pre==is32) return; + int hr,reg; + for(hr=0;hr=0) { + if((dirty>>hr)&1) { + if( ((is32_pre&~is32&~uu)>>reg)&1 ) { + emit_sarimm(hr,31,HOST_TEMPREG); + emit_storereg(reg|64,HOST_TEMPREG); + } + } + } + //} + } + } +} + +static void wb_valid(signed char pre[],signed char entry[],u_int dirty_pre,u_int dirty,uint64_t is32_pre,uint64_t u,uint64_t uu) +{ + //if(dirty_pre==dirty) return; + int hr,reg,new_hr; + for(hr=0;hr>(reg&63))&1) { + if(reg>0) { + if(((dirty_pre&~dirty)>>hr)&1) { + if(reg>0&®<34) { + emit_storereg(reg,hr); + if( ((is32_pre&~uu)>>reg)&1 ) { + emit_sarimm(hr,31,HOST_TEMPREG); + emit_storereg(reg|64,HOST_TEMPREG); + } + } + else if(reg>=64) { + emit_storereg(reg,hr); + } + } + } + } + } + } +} + + +/* using strd could possibly help but you'd have to allocate registers in pairs +static void wb_invalidate_arm(signed char pre[],signed char entry[],uint64_t dirty,uint64_t is32,uint64_t u,uint64_t uu) +{ + int hr; + int wrote=-1; + for(hr=HOST_REGS-1;hr>=0;hr--) { + if(hr!=EXCLUDE_REG) { + if(pre[hr]!=entry[hr]) { + if(pre[hr]>=0) { + if((dirty>>hr)&1) { + if(get_reg(entry,pre[hr])<0) { + if(pre[hr]<64) { + if(!((u>>pre[hr])&1)) { + if(hr<10&&(~hr&1)&&(pre[hr+1]<0||wrote==hr+1)) { + if( ((is32>>pre[hr])&1) && !((uu>>pre[hr])&1) ) { + emit_sarimm(hr,31,hr+1); + emit_strdreg(pre[hr],hr); + } + else + emit_storereg(pre[hr],hr); + }else{ + emit_storereg(pre[hr],hr); + if( ((is32>>pre[hr])&1) && !((uu>>pre[hr])&1) ) { + emit_sarimm(hr,31,hr); + emit_storereg(pre[hr]|64,hr); + } + } + } + }else{ + if(!((uu>>(pre[hr]&63))&1) && !((is32>>(pre[hr]&63))&1)) { + emit_storereg(pre[hr],hr); + } + } + wrote=hr; + } + } + } + } + } + } + for(hr=0;hr=0) { + int nr; + if((nr=get_reg(entry,pre[hr]))>=0) { + emit_mov(hr,nr); + } + } + } + } + } +} +#define wb_invalidate wb_invalidate_arm +*/ + +// Clearing the cache is rather slow on ARM Linux, so mark the areas +// that need to be cleared, and then only clear these areas once. +static void do_clear_cache() +{ + int i,j; + for (i=0;i<(1<<(TARGET_SIZE_2-17));i++) + { + u_int bitmap=needs_clear_cache[i]; + if(bitmap) { + u_int start,end; + for(j=0;j<32;j++) + { + if(bitmap&(1<>2; + #endif + + // Trampolines for jumps >32M + int *ptr,*ptr2; + ptr=(int *)jump_table_symbols; + ptr2=(int *)((void *)BASE_ADDR+(1<=-33554432&&offset<33554432) { + *ptr2=0xea000000|((offset>>2)&0xffffff); // direct branch + }else{ + *ptr2=0xe51ff004; // ldr pc,[pc,#-4] + } + ptr2++; + *ptr2=*ptr; + ptr++; + ptr2++; + } + + // Jumping thru the trampolines created above slows things down by about 1%. + // If part of the cache is beyond the 32M limit, avoid using this area + // initially. It will be used later if the cache gets full. + if((u_int)dyna_linker-33554432>(u_int)BASE_ADDR) { + if((u_int)dyna_linker-33554432<(u_int)BASE_ADDR+(1<<(TARGET_SIZE_2-1))) { + out=(u_char *)(((u_int)dyna_linker-33554432)&~4095); + expirep=((((int)out-BASE_ADDR)>>(TARGET_SIZE_2-16))+16384)&65535; + } + } +} diff --git a/source/mupen64plus-core/src/r4300/new_dynarec/assem_arm.h b/source/mupen64plus-core/src/r4300/new_dynarec/assem_arm.h new file mode 100644 index 0000000..a9db4f8 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/new_dynarec/assem_arm.h @@ -0,0 +1,43 @@ +#define HOST_REGS 13 +#define HOST_CCREG 10 +#define HOST_BTREG 8 +#define EXCLUDE_REG 11 + +#define HOST_IMM8 1 +#define HAVE_CMOV_IMM 1 +#define CORTEX_A8_BRANCH_PREDICTION_HACK 1 +#define USE_MINI_HT 1 +//#define REG_PREFETCH 1 +#define HAVE_CONDITIONAL_CALL 1 +#define RAM_OFFSET 1 + +/* ARM calling convention: + r0-r3, r12: caller-save + r4-r11: callee-save */ + +#define ARG1_REG 0 +#define ARG2_REG 1 +#define ARG3_REG 2 +#define ARG4_REG 3 + +/* GCC register naming convention: + r10 = sl (base) + r11 = fp (frame pointer) + r12 = ip (scratch) + r13 = sp (stack pointer) + r14 = lr (link register) + r15 = pc (program counter) */ + +#define FP 11 +#define LR 14 +#define HOST_TEMPREG 14 + +// Note: FP is set to &dynarec_local when executing generated code. +// Thus the local variables are actually global and not on the stack. + +extern char *invc_ptr; +extern char extra_memory[33554432]; + +#define BASE_ADDR ((int)(&extra_memory)) +//#define TARGET_SIZE_2 24 // 2^24 = 16 megabytes +#define TARGET_SIZE_2 25 // 2^25 = 32 megabytes diff --git a/source/mupen64plus-core/src/r4300/new_dynarec/assem_x86.c b/source/mupen64plus-core/src/r4300/new_dynarec/assem_x86.c new file mode 100644 index 0000000..c02a854 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/new_dynarec/assem_x86.c @@ -0,0 +1,4364 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - assem_x86.c * + * Copyright (C) 2009-2011 Ari64 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +int cycle_count; +int last_count; +int pcaddr; +int pending_exception; +int branch_target; +uint64_t readmem_dword; +static precomp_instr fake_pc; +u_int memory_map[1048576]; +static u_int mini_ht[32][2] __attribute__((aligned(8))); +u_char restore_candidate[512] __attribute__((aligned(4))); + +void do_interrupt(); +void jump_vaddr_eax(); +void jump_vaddr_ecx(); +void jump_vaddr_edx(); +void jump_vaddr_ebx(); +void jump_vaddr_ebp(); +void jump_vaddr_edi(); + +static const u_int jump_vaddr_reg[8] = { + (int)jump_vaddr_eax, + (int)jump_vaddr_ecx, + (int)jump_vaddr_edx, + (int)jump_vaddr_ebx, + 0, + (int)jump_vaddr_ebp, + 0, + (int)jump_vaddr_edi }; + +void invalidate_block_eax(); +void invalidate_block_ecx(); +void invalidate_block_edx(); +void invalidate_block_ebx(); +void invalidate_block_ebp(); +void invalidate_block_esi(); +void invalidate_block_edi(); + +static const u_int invalidate_block_reg[8] = { + (int)invalidate_block_eax, + (int)invalidate_block_ecx, + (int)invalidate_block_edx, + (int)invalidate_block_ebx, + 0, + (int)invalidate_block_ebp, + (int)invalidate_block_esi, + (int)invalidate_block_edi }; + +static const u_short rounding_modes[4] = { + 0x33F, // round + 0xF3F, // trunc + 0xB3F, // ceil + 0x73F};// floor + +#include "../fpu.h" + +// We need these for cmovcc instructions on x86 +static const u_int const_zero=0; +static const u_int const_one=1; + +/* Linker */ + +static void set_jump_target(int addr,int target) +{ + u_char *ptr=(u_char *)addr; + if(*ptr==0x0f) + { + assert(ptr[1]>=0x80&&ptr[1]<=0x8f); + u_int *ptr2=(u_int *)(ptr+2); + *ptr2=target-(int)ptr2-4; + } + else if(*ptr==0xe8||*ptr==0xe9) { + u_int *ptr2=(u_int *)(ptr+1); + *ptr2=target-(int)ptr2-4; + } + else + { + assert(*ptr==0xc7); /* mov immediate (store address) */ + u_int *ptr2=(u_int *)(ptr+6); + *ptr2=target; + } +} + +static void *kill_pointer(void *stub) +{ + int *i_ptr=*((int **)(stub+6)); + *i_ptr=(int)stub-(int)i_ptr-4; + return i_ptr; +} +static int get_pointer(void *stub) +{ + int *i_ptr=*((int **)(stub+6)); + return *i_ptr+(int)i_ptr+4; +} + +// Find the "clean" entry point from a "dirty" entry point +// by skipping past the call to verify_code +static u_int get_clean_addr(int addr) +{ + u_char *ptr=(u_char *)addr; + assert(ptr[20]==0xE8); // call instruction + assert(ptr[25]==0x83); // pop (add esp,4) instruction + if(ptr[28]==0xE9) return *(u_int *)(ptr+29)+addr+33; // follow jmp + else return(addr+28); +} + +static int verify_dirty(void *addr) +{ + u_char *ptr=(u_char *)addr; + assert(ptr[5]==0xB8); + u_int source=*(u_int *)(ptr+6); + u_int copy=*(u_int *)(ptr+11); + u_int len=*(u_int *)(ptr+16); + assert(ptr[20]==0xE8); // call instruction + u_int verifier=*(u_int *)(ptr+21)+(u_int)ptr+25; + if(verifier==(u_int)verify_code_vm||verifier==(u_int)verify_code_ds) { + unsigned int page=source>>12; + unsigned int map_value=memory_map[page]; + if(map_value>=0x80000000) return 0; + while(page<((source+len-1)>>12)) { + if((memory_map[++page]<<2)!=(map_value<<2)) return 0; + } + source = source+(map_value<<2); + } + //DebugMessage(M64MSG_VERBOSE, "verify_dirty: %x %x %x",source,copy,len); + return !memcmp((void *)source,(void *)copy,len); +} + +// This doesn't necessarily find all clean entry points, just +// guarantees that it's not dirty +static int isclean(int addr) +{ + u_char *ptr=(u_char *)addr; + if(ptr[5]!=0xB8) return 1; // mov imm,%eax + if(ptr[10]!=0xBB) return 1; // mov imm,%ebx + if(ptr[15]!=0xB9) return 1; // mov imm,%ecx + if(ptr[20]!=0xE8) return 1; // call instruction + if(ptr[25]!=0x83) return 1; // pop (add esp,4) instruction + return 0; +} + +static void get_bounds(int addr,u_int *start,u_int *end) +{ + u_char *ptr=(u_char *)addr; + assert(ptr[5]==0xB8); + u_int source=*(u_int *)(ptr+6); + //u_int copy=*(u_int *)(ptr+11); + u_int len=*(u_int *)(ptr+16); + assert(ptr[20]==0xE8); // call instruction + u_int verifier=*(u_int *)(ptr+21)+(u_int)ptr+25; + if(verifier==(u_int)verify_code_vm||verifier==(u_int)verify_code_ds) { + if(memory_map[source>>12]>=0x80000000) source = 0; + else source = source+(memory_map[source>>12]<<2); + } + if(start) *start=source; + if(end) *end=source+len; +} + +/* Register allocation */ + +// Note: registers are allocated clean (unmodified state) +// if you intend to modify the register, you must call dirty_reg(). +static void alloc_reg(struct regstat *cur,int i,signed char reg) +{ + int r,hr; + int preferred_reg = (reg&3)+(reg>28)*4-(reg==32)+2*(reg==36)-(reg==40); + + // Don't allocate unused registers + if((cur->u>>reg)&1) return; + + // see if it's already allocated + for(hr=0;hrregmap[hr]==reg) return; + } + + // Keep the same mapping if the register was already allocated in a loop + preferred_reg = loop_reg(i,reg,preferred_reg); + + // Try to allocate the preferred register + if(cur->regmap[preferred_reg]==-1) { + cur->regmap[preferred_reg]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[preferred_reg]; + if(r<64&&((cur->u>>r)&1)) { + cur->regmap[preferred_reg]=reg; + cur->dirty&=~(1<isconst&=~(1<=64&&((cur->uu>>(r&63))&1)) { + cur->regmap[preferred_reg]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==-1) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]; + if(r>=0) { + if(r<64) { + if((cur->u>>r)&1) + if(i==0||(unneeded_reg[i-1]>>r)&1) {cur->regmap[hr]=-1;break;} + } + else + { + if((cur->uu>>(r&63))&1) + if(i==0||(unneeded_reg_upper[i-1]>>(r&63))&1) {cur->regmap[hr]=-1;break;} + } + } + } + // Try to allocate any available register, but prefer + // registers that have not been used recently. + if(i>0) { + for(hr=0;hrregmap[hr]==-1) { + if(regs[i-1].regmap[hr]!=rs1[i-1]&®s[i-1].regmap[hr]!=rs2[i-1]&®s[i-1].regmap[hr]!=rt1[i-1]&®s[i-1].regmap[hr]!=rt2[i-1]) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==-1) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[0]&63],hsn[cur->regmap[1]&63],hsn[cur->regmap[2]&63],hsn[cur->regmap[3]&63],hsn[cur->regmap[5]&63],hsn[cur->regmap[6]&63],hsn[cur->regmap[7]&63]); + if(i>0) { + // Don't evict the cycle count at entry points, otherwise the entry + // stub will have to write it. + if(bt[i]&&hsn[CCREG]>2) hsn[CCREG]=2; + if(i>1&&hsn[CCREG]>2&&(itype[i-2]==RJUMP||itype[i-2]==UJUMP||itype[i-2]==CJUMP||itype[i-2]==SJUMP||itype[i-2]==FJUMP)) hsn[CCREG]=2; + for(j=10;j>=3;j--) + { + // Alloc preferred register if available + if(hsn[r=cur->regmap[preferred_reg]&63]==j) { + for(hr=0;hrregmap[hr]&63)==r) { + cur->regmap[hr]=-1; + cur->dirty&=~(1<isconst&=~(1<regmap[preferred_reg]=reg; + return; + } + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j&&r!=rs1[i-1]&&r!=rs2[i-1]&&r!=rt1[i-1]&&r!=rt2[i-1]) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<=0;j--) + { + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<uu>>reg)&1) return; + + // see if the upper half is already allocated + for(hr=0;hrregmap[hr]==reg+64) return; + } + + // Keep the same mapping if the register was already allocated in a loop + preferred_reg = loop_reg(i,reg,preferred_reg); + + // Try to allocate the preferred register + if(cur->regmap[preferred_reg]==-1) { + cur->regmap[preferred_reg]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[preferred_reg]; + if(r<64&&((cur->u>>r)&1)) { + cur->regmap[preferred_reg]=reg|64; + cur->dirty&=~(1<isconst&=~(1<=64&&((cur->uu>>(r&63))&1)) { + cur->regmap[preferred_reg]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==-1) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<=0;hr--) + { + r=cur->regmap[hr]; + if(r>=0) { + if(r<64) { + if((cur->u>>r)&1) {cur->regmap[hr]=-1;break;} + } + else + { + if((cur->uu>>(r&63))&1) {cur->regmap[hr]=-1;break;} + } + } + } + // Try to allocate any available register, but prefer + // registers that have not been used recently. + if(i>0) { + for(hr=0;hrregmap[hr]==-1) { + if(regs[i-1].regmap[hr]!=rs1[i-1]&®s[i-1].regmap[hr]!=rs2[i-1]&®s[i-1].regmap[hr]!=rt1[i-1]&®s[i-1].regmap[hr]!=rt2[i-1]) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==-1) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[0],cur->regmap[1],cur->regmap[2],cur->regmap[3],cur->regmap[5],cur->regmap[6],cur->regmap[7]); + //DebugMessage(M64MSG_VERBOSE, "hsn(%x): %d %d %d %d %d %d %d",start+i*4,hsn[cur->regmap[0]&63],hsn[cur->regmap[1]&63],hsn[cur->regmap[2]&63],hsn[cur->regmap[3]&63],hsn[cur->regmap[5]&63],hsn[cur->regmap[6]&63],hsn[cur->regmap[7]&63]); + if(i>0) { + // Don't evict the cycle count at entry points, otherwise the entry + // stub will have to write it. + if(bt[i]&&hsn[CCREG]>2) hsn[CCREG]=2; + if(i>1&&hsn[CCREG]>2&&(itype[i-2]==RJUMP||itype[i-2]==UJUMP||itype[i-2]==CJUMP||itype[i-2]==SJUMP||itype[i-2]==FJUMP)) hsn[CCREG]=2; + for(j=10;j>=3;j--) + { + // Alloc preferred register if available + if(hsn[r=cur->regmap[preferred_reg]&63]==j) { + for(hr=0;hrregmap[hr]&63)==r) { + cur->regmap[hr]=-1; + cur->dirty&=~(1<isconst&=~(1<regmap[preferred_reg]=reg|64; + return; + } + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j&&r!=rs1[i-1]&&r!=rs2[i-1]&&r!=rt1[i-1]&&r!=rt2[i-1]) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<=0;j--) + { + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg|64; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==reg) return; + } + + // Try to allocate any available register, starting with EDI, ESI, EBP... + // We prefer EDI, ESI, EBP since the others are used for byte/halfword stores + for(hr=HOST_REGS-1;hr>=0;hr--) { + if(hr!=EXCLUDE_REG&&cur->regmap[hr]==-1) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<=0;hr--) + { + r=cur->regmap[hr]; + if(r>=0) { + if(r<64) { + if((cur->u>>r)&1) { + if(i==0||((unneeded_reg[i-1]>>r)&1)) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<uu>>(r&63))&1) { + if(i==0||((unneeded_reg_upper[i-1]>>(r&63))&1)) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[0]&63],hsn[cur->regmap[1]&63],hsn[cur->regmap[2]&63],hsn[cur->regmap[3]&63],hsn[cur->regmap[5]&63],hsn[cur->regmap[6]&63],hsn[cur->regmap[7]&63]); + if(i>0) { + // Don't evict the cycle count at entry points, otherwise the entry + // stub will have to write it. + if(bt[i]&&hsn[CCREG]>2) hsn[CCREG]=2; + if(i>1&&hsn[CCREG]>2&&(itype[i-2]==RJUMP||itype[i-2]==UJUMP||itype[i-2]==CJUMP||itype[i-2]==SJUMP||itype[i-2]==FJUMP)) hsn[CCREG]=2; + for(j=10;j>=3;j--) + { + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j&&r!=rs1[i-1]&&r!=rs2[i-1]&&r!=rt1[i-1]&&r!=rt2[i-1]) { + for(hr=0;hr2) { + if(cur->regmap[hr]==r+64) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<2) { + if(cur->regmap[hr]==r) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<=0;j--) + { + for(r=1;r<=MAXREG;r++) + { + if(hsn[r]==j) { + for(hr=0;hrregmap[hr]==r+64) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[hr]==r) { + cur->regmap[hr]=reg; + cur->dirty&=~(1<isconst&=~(1<regmap[n]==reg) { + dirty=(cur->dirty>>n)&1; + cur->regmap[n]=-1; + } + } + + cur->regmap[hr]=reg; + cur->dirty&=~(1<dirty|=dirty<isconst&=~(1<u&=~(1LL<u&=~(1LL<is32|=1LL<is32|=1LL<is32&=~(1LL<is32&=~(1LL<is32|=1LL<is32|=1LL<>4); + if((r&63)==HIREG) addr=(int)&hi+((r&64)>>4); + if((r&63)==LOREG) addr=(int)&lo+((r&64)>>4); + if(r==CCREG) addr=(int)&cycle_count; + if(r==CSREG) addr=(int)&Status; + if(r==FSREG) addr=(int)&FCR31; + assem_debug("mov %x+%d,%%%s",addr,r,regname[hr]); + output_byte(0x8B); + output_modrm(0,5,hr); + output_w32(addr); + } +} +static void emit_storereg(int r, int hr) +{ + int addr=((int)reg)+((r&63)<<3)+((r&64)>>4); + if((r&63)==HIREG) addr=(int)&hi+((r&64)>>4); + if((r&63)==LOREG) addr=(int)&lo+((r&64)>>4); + if(r==CCREG) addr=(int)&cycle_count; + if(r==FSREG) addr=(int)&FCR31; + assem_debug("mov %%%s,%x+%d",regname[hr],addr,r); + output_byte(0x89); + output_modrm(0,5,hr); + output_w32(addr); +} + +static void emit_test(int rs, int rt) +{ + assem_debug("test %%%s,%%%s",regname[rs],regname[rt]); + output_byte(0x85); + output_modrm(3,rs,rt); +} + +static void emit_testimm(int rs,int imm) +{ + assem_debug("test $0x%x,%%%s",imm,regname[rs]); + if(imm<128&&imm>=-128&&rs<4) { + output_byte(0xF6); + output_modrm(3,rs,0); + output_byte(imm); + } + else + { + output_byte(0xF7); + output_modrm(3,rs,0); + output_w32(imm); + } +} + +static void emit_not(int rs,int rt) +{ + if(rs!=rt) emit_mov(rs,rt); + assem_debug("not %%%s",regname[rt]); + output_byte(0xF7); + output_modrm(3,rt,2); +} + +static void emit_and(u_int rs1,u_int rs2,u_int rt) +{ + assert(rs1<8); + assert(rs2<8); + assert(rt<8); + if(rs1==rt) { + assem_debug("and %%%s,%%%s",regname[rs2],regname[rt]); + output_byte(0x21); + output_modrm(3,rs1,rs2); + } + else + if(rs2==rt) { + assem_debug("and %%%s,%%%s",regname[rs1],regname[rt]); + output_byte(0x21); + output_modrm(3,rs2,rs1); + } + else { + emit_mov(rs1,rt); + emit_and(rt,rs2,rt); + } +} + +static void emit_or(u_int rs1,u_int rs2,u_int rt) +{ + assert(rs1<8); + assert(rs2<8); + assert(rt<8); + if(rs1==rt) { + assem_debug("or %%%s,%%%s",regname[rs2],regname[rt]); + output_byte(0x09); + output_modrm(3,rs1,rs2); + } + else + if(rs2==rt) { + assem_debug("or %%%s,%%%s",regname[rs1],regname[rt]); + output_byte(0x09); + output_modrm(3,rs2,rs1); + } + else { + emit_mov(rs1,rt); + emit_or(rt,rs2,rt); + } +} +static void emit_or_and_set_flags(int rs1,int rs2,int rt) +{ + emit_or(rs1,rs2,rt); +} + +static void emit_xor(u_int rs1,u_int rs2,u_int rt) +{ + assert(rs1<8); + assert(rs2<8); + assert(rt<8); + if(rs1==rt) { + assem_debug("xor %%%s,%%%s",regname[rs2],regname[rt]); + output_byte(0x31); + output_modrm(3,rs1,rs2); + } + else + if(rs2==rt) { + assem_debug("xor %%%s,%%%s",regname[rs1],regname[rt]); + output_byte(0x31); + output_modrm(3,rs2,rs1); + } + else { + emit_mov(rs1,rt); + emit_xor(rt,rs2,rt); + } +} + +static void emit_movimm(int imm,u_int rt) +{ + assem_debug("mov $%d,%%%s",imm,regname[rt]); + assert(rt<8); + output_byte(0xB8+rt); + output_w32(imm); +} + +static void emit_addimm(int rs,int imm,int rt) +{ + if(rs==rt) { + if(imm!=0) { + assem_debug("add $%d,%%%s",imm,regname[rt]); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rt,0); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rt,0); + output_w32(imm); + } + } + } + else { + if(imm!=0) { + assem_debug("lea %d(%%%s),%%%s",imm,regname[rs],regname[rt]); + output_byte(0x8D); + if(imm<128&&imm>=-128) { + output_modrm(1,rs,rt); + output_byte(imm); + }else{ + output_modrm(2,rs,rt); + output_w32(imm); + } + }else{ + emit_mov(rs,rt); + } + } +} + +static void emit_addimm_and_set_flags(int imm,int rt) +{ + assem_debug("add $%d,%%%s",imm,regname[rt]); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rt,0); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rt,0); + output_w32(imm); + } +} +static void emit_addimm_no_flags(int imm,int rt) +{ + if(imm!=0) { + assem_debug("lea %d(%%%s),%%%s",imm,regname[rt],regname[rt]); + output_byte(0x8D); + if(imm<128&&imm>=-128) { + output_modrm(1,rt,rt); + output_byte(imm); + }else{ + output_modrm(2,rt,rt); + output_w32(imm); + } + } +} + +static void emit_adcimm(int imm,u_int rt) +{ + assem_debug("adc $%d,%%%s",imm,regname[rt]); + assert(rt<8); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rt,2); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rt,2); + output_w32(imm); + } +} +static void emit_sbbimm(int imm,u_int rt) +{ + assem_debug("sbb $%d,%%%s",imm,regname[rt]); + assert(rt<8); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rt,3); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rt,3); + output_w32(imm); + } +} + +static void emit_addimm64_32(int rsh,int rsl,int imm,int rth,int rtl) +{ + if(rsh==rth&&rsl==rtl) { + assem_debug("add $%d,%%%s",imm,regname[rtl]); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rtl,0); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rtl,0); + output_w32(imm); + } + assem_debug("adc $%d,%%%s",imm>>31,regname[rth]); + output_byte(0x83); + output_modrm(3,rth,2); + output_byte(imm>>31); + } + else { + emit_mov(rsh,rth); + emit_mov(rsl,rtl); + emit_addimm64_32(rth,rtl,imm,rth,rtl); + } +} + +static void emit_sbb(int rs1,int rs2) +{ + assem_debug("sbb %%%s,%%%s",regname[rs1],regname[rs2]); + output_byte(0x19); + output_modrm(3,rs2,rs1); +} + +static void emit_andimm(int rs,int imm,int rt) +{ + if(imm==0) { + emit_zeroreg(rt); + } + else if(rs==rt) { + assem_debug("and $%d,%%%s",imm,regname[rt]); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rt,4); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rt,4); + output_w32(imm); + } + } + else { + emit_mov(rs,rt); + emit_andimm(rt,imm,rt); + } +} + +static void emit_orimm(int rs,int imm,int rt) +{ + if(rs==rt) { + if(imm!=0) { + assem_debug("or $%d,%%%s",imm,regname[rt]); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rt,1); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rt,1); + output_w32(imm); + } + } + } + else { + emit_mov(rs,rt); + emit_orimm(rt,imm,rt); + } +} + +static void emit_xorimm(int rs,int imm,int rt) +{ + if(rs==rt) { + if(imm!=0) { + assem_debug("xor $%d,%%%s",imm,regname[rt]); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rt,6); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rt,6); + output_w32(imm); + } + } + } + else { + emit_mov(rs,rt); + emit_xorimm(rt,imm,rt); + } +} + +static void emit_shlimm(int rs,u_int imm,int rt) +{ + if(rs==rt) { + assem_debug("shl %%%s,%d",regname[rt],imm); + assert(imm>0); + if(imm==1) output_byte(0xD1); + else output_byte(0xC1); + output_modrm(3,rt,4); + if(imm>1) output_byte(imm); + } + else { + emit_mov(rs,rt); + emit_shlimm(rt,imm,rt); + } +} + +static void emit_shrimm(int rs,u_int imm,int rt) +{ + if(rs==rt) { + assem_debug("shr %%%s,%d",regname[rt],imm); + assert(imm>0); + if(imm==1) output_byte(0xD1); + else output_byte(0xC1); + output_modrm(3,rt,5); + if(imm>1) output_byte(imm); + } + else { + emit_mov(rs,rt); + emit_shrimm(rt,imm,rt); + } +} + +static void emit_sarimm(int rs,u_int imm,int rt) +{ + if(rs==rt) { + assem_debug("sar %%%s,%d",regname[rt],imm); + assert(imm>0); + if(imm==1) output_byte(0xD1); + else output_byte(0xC1); + output_modrm(3,rt,7); + if(imm>1) output_byte(imm); + } + else { + emit_mov(rs,rt); + emit_sarimm(rt,imm,rt); + } +} + +static void emit_rorimm(int rs,u_int imm,int rt) +{ + if(rs==rt) { + assem_debug("ror %%%s,%d",regname[rt],imm); + assert(imm>0); + if(imm==1) output_byte(0xD1); + else output_byte(0xC1); + output_modrm(3,rt,1); + if(imm>1) output_byte(imm); + } + else { + emit_mov(rs,rt); + emit_rorimm(rt,imm,rt); + } +} + +static void emit_shldimm(int rs,int rs2,u_int imm,int rt) +{ + if(rs==rt) { + assem_debug("shld %%%s,%%%s,%d",regname[rt],regname[rs2],imm); + assert(imm>0); + output_byte(0x0F); + output_byte(0xA4); + output_modrm(3,rt,rs2); + output_byte(imm); + } + else { + emit_mov(rs,rt); + emit_shldimm(rt,rs2,imm,rt); + } +} + +static void emit_shrdimm(int rs,int rs2,u_int imm,int rt) +{ + if(rs==rt) { + assem_debug("shrd %%%s,%%%s,%d",regname[rt],regname[rs2],imm); + assert(imm>0); + output_byte(0x0F); + output_byte(0xAC); + output_modrm(3,rt,rs2); + output_byte(imm); + } + else { + emit_mov(rs,rt); + emit_shrdimm(rt,rs2,imm,rt); + } +} + +static void emit_shlcl(int r) +{ + assem_debug("shl %%%s,%%cl",regname[r]); + output_byte(0xD3); + output_modrm(3,r,4); +} +static void emit_shrcl(int r) +{ + assem_debug("shr %%%s,%%cl",regname[r]); + output_byte(0xD3); + output_modrm(3,r,5); +} +static void emit_sarcl(int r) +{ + assem_debug("sar %%%s,%%cl",regname[r]); + output_byte(0xD3); + output_modrm(3,r,7); +} + +static void emit_shldcl(int r1,int r2) +{ + assem_debug("shld %%%s,%%%s,%%cl",regname[r1],regname[r2]); + output_byte(0x0F); + output_byte(0xA5); + output_modrm(3,r1,r2); +} +static void emit_shrdcl(int r1,int r2) +{ + assem_debug("shrd %%%s,%%%s,%%cl",regname[r1],regname[r2]); + output_byte(0x0F); + output_byte(0xAD); + output_modrm(3,r1,r2); +} + +static void emit_cmpimm(int rs,int imm) +{ + assem_debug("cmp $%d,%%%s",imm,regname[rs]); + if(imm<128&&imm>=-128) { + output_byte(0x83); + output_modrm(3,rs,7); + output_byte(imm); + } + else + { + output_byte(0x81); + output_modrm(3,rs,7); + output_w32(imm); + } +} + +static void emit_cmovne(const u_int *addr,int rt) +{ + assem_debug("cmovne %x,%%%s",(int)addr,regname[rt]); + if(addr==&const_zero) assem_debug(" [zero]"); + else if(addr==&const_one) assem_debug(" [one]"); + else assem_debug(""); + output_byte(0x0F); + output_byte(0x45); + output_modrm(0,5,rt); + output_w32((int)addr); +} +static void emit_cmovl(const u_int *addr,int rt) +{ + assem_debug("cmovl %x,%%%s",(int)addr,regname[rt]); + if(addr==&const_zero) assem_debug(" [zero]"); + else if(addr==&const_one) assem_debug(" [one]"); + else assem_debug(""); + output_byte(0x0F); + output_byte(0x4C); + output_modrm(0,5,rt); + output_w32((int)addr); +} +static void emit_cmovs(const u_int *addr,int rt) +{ + assem_debug("cmovs %x,%%%s",(int)addr,regname[rt]); + if(addr==&const_zero) assem_debug(" [zero]"); + else if(addr==&const_one) assem_debug(" [one]"); + else assem_debug(""); + output_byte(0x0F); + output_byte(0x48); + output_modrm(0,5,rt); + output_w32((int)addr); +} +static void emit_cmovne_reg(int rs,int rt) +{ + assem_debug("cmovne %%%s,%%%s",regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0x45); + output_modrm(3,rs,rt); +} +static void emit_cmovl_reg(int rs,int rt) +{ + assem_debug("cmovl %%%s,%%%s",regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0x4C); + output_modrm(3,rs,rt); +} +static void emit_cmovs_reg(int rs,int rt) +{ + assem_debug("cmovs %%%s,%%%s",regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0x48); + output_modrm(3,rs,rt); +} +static void emit_cmovnc_reg(int rs,int rt) +{ + assem_debug("cmovae %%%s,%%%s",regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0x43); + output_modrm(3,rs,rt); +} +static void emit_cmova_reg(int rs,int rt) +{ + assem_debug("cmova %%%s,%%%s",regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0x47); + output_modrm(3,rs,rt); +} +static void emit_cmovp_reg(int rs,int rt) +{ + assem_debug("cmovp %%%s,%%%s",regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0x4A); + output_modrm(3,rs,rt); +} +static void emit_cmovnp_reg(int rs,int rt) +{ + assem_debug("cmovnp %%%s,%%%s",regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0x4B); + output_modrm(3,rs,rt); +} +static void emit_setl(int rt) +{ + assem_debug("setl %%%s",regname[rt]); + output_byte(0x0F); + output_byte(0x9C); + output_modrm(3,rt,2); +} +static void emit_movzbl_reg(int rs, int rt) +{ + assem_debug("movzbl %%%s,%%%s",regname[rs]+1,regname[rt]); + output_byte(0x0F); + output_byte(0xB6); + output_modrm(3,rs,rt); +} + +static void emit_slti32(int rs,int imm,int rt) +{ + if(rs!=rt) emit_zeroreg(rt); + emit_cmpimm(rs,imm); + if(rt<4) { + emit_setl(rt); + if(rs==rt) emit_movzbl_reg(rt,rt); + } + else + { + if(rs==rt) emit_movimm(0,rt); + emit_cmovl(&const_one,rt); + } +} +static void emit_sltiu32(int rs,int imm,int rt) +{ + if(rs!=rt) emit_zeroreg(rt); + emit_cmpimm(rs,imm); + if(rs==rt) emit_movimm(0,rt); + emit_adcimm(0,rt); +} +static void emit_slti64_32(int rsh,int rsl,int imm,int rt) +{ + assert(rsh!=rt); + emit_slti32(rsl,imm,rt); + if(imm>=0) + { + emit_test(rsh,rsh); + emit_cmovne(&const_zero,rt); + emit_cmovs(&const_one,rt); + } + else + { + emit_cmpimm(rsh,-1); + emit_cmovne(&const_zero,rt); + emit_cmovl(&const_one,rt); + } +} +static void emit_sltiu64_32(int rsh,int rsl,int imm,int rt) +{ + assert(rsh!=rt); + emit_sltiu32(rsl,imm,rt); + if(imm>=0) + { + emit_test(rsh,rsh); + emit_cmovne(&const_zero,rt); + } + else + { + emit_cmpimm(rsh,-1); + emit_cmovne(&const_one,rt); + } +} + +static void emit_cmp(int rs,int rt) +{ + assem_debug("cmp %%%s,%%%s",regname[rt],regname[rs]); + output_byte(0x39); + output_modrm(3,rs,rt); +} +static void emit_set_gz32(int rs, int rt) +{ + //assem_debug("set_gz32"); + emit_cmpimm(rs,1); + emit_movimm(1,rt); + emit_cmovl(&const_zero,rt); +} +static void emit_set_nz32(int rs, int rt) +{ + //assem_debug("set_nz32"); + emit_cmpimm(rs,1); + emit_movimm(1,rt); + emit_sbbimm(0,rt); +} +static void emit_set_gz64_32(int rsh, int rsl, int rt) +{ + //assem_debug("set_gz64"); + emit_set_gz32(rsl,rt); + emit_test(rsh,rsh); + emit_cmovne(&const_one,rt); + emit_cmovs(&const_zero,rt); +} +static void emit_set_nz64_32(int rsh, int rsl, int rt) +{ + //assem_debug("set_nz64"); + emit_or_and_set_flags(rsh,rsl,rt); + emit_cmovne(&const_one,rt); +} +static void emit_set_if_less32(int rs1, int rs2, int rt) +{ + //assem_debug("set if less (%%%s,%%%s),%%%s",regname[rs1],regname[rs2],regname[rt]); + if(rs1!=rt&&rs2!=rt) emit_zeroreg(rt); + emit_cmp(rs1,rs2); + if(rs1==rt||rs2==rt) emit_movimm(0,rt); + emit_cmovl(&const_one,rt); +} +static void emit_set_if_carry32(int rs1, int rs2, int rt) +{ + //assem_debug("set if carry (%%%s,%%%s),%%%s",regname[rs1],regname[rs2],regname[rt]); + if(rs1!=rt&&rs2!=rt) emit_zeroreg(rt); + emit_cmp(rs1,rs2); + if(rs1==rt||rs2==rt) emit_movimm(0,rt); + emit_adcimm(0,rt); +} +static void emit_set_if_less64_32(int u1, int l1, int u2, int l2, int rt) +{ + //assem_debug("set if less64 (%%%s,%%%s,%%%s,%%%s),%%%s",regname[u1],regname[l1],regname[u2],regname[l2],regname[rt]); + assert(u1!=rt); + assert(u2!=rt); + emit_cmp(l1,l2); + emit_mov(u1,rt); + emit_sbb(u2,rt); + emit_movimm(0,rt); + emit_cmovl(&const_one,rt); +} +static void emit_set_if_carry64_32(int u1, int l1, int u2, int l2, int rt) +{ + //assem_debug("set if carry64 (%%%s,%%%s,%%%s,%%%s),%%%s",regname[u1],regname[l1],regname[u2],regname[l2],regname[rt]); + assert(u1!=rt); + assert(u2!=rt); + emit_cmp(l1,l2); + emit_mov(u1,rt); + emit_sbb(u2,rt); + emit_movimm(0,rt); + emit_adcimm(0,rt); +} + +static void emit_call(int a) +{ + assem_debug("call %x (%x+%x)",a,(int)out+5,a-(int)out-5); + output_byte(0xe8); + output_w32(a-(int)out-4); +} +static void emit_jmp(int a) +{ + assem_debug("jmp %x (%x+%x)",a,(int)out+5,a-(int)out-5); + output_byte(0xe9); + output_w32(a-(int)out-4); +} +static void emit_jne(int a) +{ + assem_debug("jne %x",a); + output_byte(0x0f); + output_byte(0x85); + output_w32(a-(int)out-4); +} +static void emit_jeq(int a) +{ + assem_debug("jeq %x",a); + output_byte(0x0f); + output_byte(0x84); + output_w32(a-(int)out-4); +} +static void emit_js(int a) +{ + assem_debug("js %x",a); + output_byte(0x0f); + output_byte(0x88); + output_w32(a-(int)out-4); +} +static void emit_jns(int a) +{ + assem_debug("jns %x",a); + output_byte(0x0f); + output_byte(0x89); + output_w32(a-(int)out-4); +} +static void emit_jl(int a) +{ + assem_debug("jl %x",a); + output_byte(0x0f); + output_byte(0x8c); + output_w32(a-(int)out-4); +} +static void emit_jge(int a) +{ + assem_debug("jge %x",a); + output_byte(0x0f); + output_byte(0x8d); + output_w32(a-(int)out-4); +} +static void emit_jno(int a) +{ + assem_debug("jno %x",a); + output_byte(0x0f); + output_byte(0x81); + output_w32(a-(int)out-4); +} +static void emit_jc(int a) +{ + assem_debug("jc %x",a); + output_byte(0x0f); + output_byte(0x82); + output_w32(a-(int)out-4); +} + +static void emit_pushimm(int imm) +{ + assem_debug("push $%x",imm); + output_byte(0x68); + output_w32(imm); +} +static void emit_pushmem(int addr) +{ + assem_debug("push *%x",addr); + output_byte(0xFF); + output_modrm(0,5,6); + output_w32(addr); +} +static void emit_pusha() +{ + assem_debug("pusha"); + output_byte(0x60); +} +static void emit_popa() +{ + assem_debug("popa"); + output_byte(0x61); +} +static void emit_pushreg(u_int r) +{ + assem_debug("push %%%s",regname[r]); + assert(r<8); + output_byte(0x50+r); +} +static void emit_popreg(u_int r) +{ + assem_debug("pop %%%s",regname[r]); + assert(r<8); + output_byte(0x58+r); +} +static void emit_callreg(u_int r) +{ + assem_debug("call *%%%s",regname[r]); + assert(r<8); + output_byte(0xFF); + output_modrm(3,r,2); +} +/*static void emit_jmpreg(u_int r) +{ + assem_debug("jmp *%%%s",regname[r]); + assert(r<8); + output_byte(0xFF); + output_modrm(3,r,4); +}*/ +static void emit_jmpmem_indexed(u_int addr,u_int r) +{ + assem_debug("jmp *%x(%%%s)",addr,regname[r]); + assert(r<8); + output_byte(0xFF); + output_modrm(2,r,4); + output_w32(addr); +} + +static void emit_readword(int addr, int rt) +{ + assem_debug("mov %x,%%%s",addr,regname[rt]); + output_byte(0x8B); + output_modrm(0,5,rt); + output_w32(addr); +} +static void emit_readword_indexed(int addr, int rs, int rt) +{ + assem_debug("mov %x+%%%s,%%%s",addr,regname[rs],regname[rt]); + output_byte(0x8B); + if(addr<128&&addr>=-128) { + output_modrm(1,rs,rt); + if(rs==ESP) output_sib(0,4,4); + output_byte(addr); + } + else + { + output_modrm(2,rs,rt); + if(rs==ESP) output_sib(0,4,4); + output_w32(addr); + } +} +static void emit_readword_tlb(int addr, int map, int rt) +{ + if(map<0) emit_readword(addr+(int)rdram-0x80000000, rt); + else + { + assem_debug("mov (%x,%%%s,4),%%%s",addr,regname[map],regname[rt]); + output_byte(0x8B); + output_modrm(0,4,rt); + output_sib(2,map,5); + output_w32(addr); + } +} +static void emit_readword_indexed_tlb(int addr, int rs, int map, int rt) +{ + if(map<0) emit_readword_indexed(addr+(int)rdram-0x80000000, rs, rt); + else { + assem_debug("mov %x(%%%s,%%%s,4),%%%s",addr,regname[rs],regname[map],regname[rt]); + assert(rs!=ESP); + output_byte(0x8B); + if(addr==0&&rs!=EBP) { + output_modrm(0,4,rt); + output_sib(2,map,rs); + } + else if(addr<128&&addr>=-128) { + output_modrm(1,4,rt); + output_sib(2,map,rs); + output_byte(addr); + } + else + { + output_modrm(2,4,rt); + output_sib(2,map,rs); + output_w32(addr); + } + } +} +static void emit_movmem_indexedx4(int addr, int rs, int rt) +{ + assem_debug("mov (%x,%%%s,4),%%%s",addr,regname[rs],regname[rt]); + output_byte(0x8B); + output_modrm(0,4,rt); + output_sib(2,rs,5); + output_w32(addr); +} +static void emit_readdword_tlb(int addr, int map, int rh, int rl) +{ + if(map<0) { + if(rh>=0) emit_readword(addr+(int)rdram-0x80000000, rh); + emit_readword(addr+(int)rdram-0x7FFFFFFC, rl); + } + else { + if(rh>=0) emit_movmem_indexedx4(addr, map, rh); + emit_movmem_indexedx4(addr+4, map, rl); + } +} +static void emit_readdword_indexed_tlb(int addr, int rs, int map, int rh, int rl) +{ + assert(rh!=rs); + if(rh>=0) emit_readword_indexed_tlb(addr, rs, map, rh); + emit_readword_indexed_tlb(addr+4, rs, map, rl); +} +static void emit_movsbl(int addr, int rt) +{ + assem_debug("movsbl %x,%%%s",addr,regname[rt]); + output_byte(0x0F); + output_byte(0xBE); + output_modrm(0,5,rt); + output_w32(addr); +} +static void emit_movsbl_indexed(int addr, int rs, int rt) +{ + assem_debug("movsbl %x+%%%s,%%%s",addr,regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0xBE); + output_modrm(2,rs,rt); + output_w32(addr); +} +static void emit_movsbl_tlb(int addr, int map, int rt) +{ + if(map<0) emit_movsbl(addr+(int)rdram-0x80000000, rt); + else + { + assem_debug("movsbl (%x,%%%s,4),%%%s",addr,regname[map],regname[rt]); + output_byte(0x0F); + output_byte(0xBE); + output_modrm(0,4,rt); + output_sib(2,map,5); + output_w32(addr); + } +} +static void emit_movsbl_indexed_tlb(int addr, int rs, int map, int rt) +{ + if(map<0) emit_movsbl_indexed(addr+(int)rdram-0x80000000, rs, rt); + else { + assem_debug("movsbl %x(%%%s,%%%s,4),%%%s",addr,regname[rs],regname[map],regname[rt]); + assert(rs!=ESP); + output_byte(0x0F); + output_byte(0xBE); + if(addr==0&&rs!=EBP) { + output_modrm(0,4,rt); + output_sib(2,map,rs); + } + else if(addr<128&&addr>=-128) { + output_modrm(1,4,rt); + output_sib(2,map,rs); + output_byte(addr); + } + else + { + output_modrm(2,4,rt); + output_sib(2,map,rs); + output_w32(addr); + } + } +} +static void emit_movswl(int addr, int rt) +{ + assem_debug("movswl %x,%%%s",addr,regname[rt]); + output_byte(0x0F); + output_byte(0xBF); + output_modrm(0,5,rt); + output_w32(addr); +} +static void emit_movswl_indexed(int addr, int rs, int rt) +{ + assem_debug("movswl %x+%%%s,%%%s",addr,regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0xBF); + output_modrm(2,rs,rt); + output_w32(addr); +} +static void emit_movswl_tlb(int addr, int map, int rt) +{ + if(map<0) emit_movswl(addr+(int)rdram-0x80000000, rt); + else + { + assem_debug("movswl (%x,%%%s,4),%%%s",addr,regname[map],regname[rt]); + output_byte(0x0F); + output_byte(0xBF); + output_modrm(0,4,rt); + output_sib(2,map,5); + output_w32(addr); + } +} +static void emit_movzbl(int addr, int rt) +{ + assem_debug("movzbl %x,%%%s",addr,regname[rt]); + output_byte(0x0F); + output_byte(0xB6); + output_modrm(0,5,rt); + output_w32(addr); +} +static void emit_movzbl_indexed(int addr, int rs, int rt) +{ + assem_debug("movzbl %x+%%%s,%%%s",addr,regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0xB6); + output_modrm(2,rs,rt); + output_w32(addr); +} +static void emit_movzbl_tlb(int addr, int map, int rt) +{ + if(map<0) emit_movzbl(addr+(int)rdram-0x80000000, rt); + else + { + assem_debug("movzbl (%x,%%%s,4),%%%s",addr,regname[map],regname[rt]); + output_byte(0x0F); + output_byte(0xB6); + output_modrm(0,4,rt); + output_sib(2,map,5); + output_w32(addr); + } +} +static void emit_movzbl_indexed_tlb(int addr, int rs, int map, int rt) +{ + if(map<0) emit_movzbl_indexed(addr+(int)rdram-0x80000000, rs, rt); + else { + assem_debug("movzbl %x(%%%s,%%%s,4),%%%s",addr,regname[rs],regname[map],regname[rt]); + assert(rs!=ESP); + output_byte(0x0F); + output_byte(0xB6); + if(addr==0&&rs!=EBP) { + output_modrm(0,4,rt); + output_sib(2,map,rs); + } + else if(addr<128&&addr>=-128) { + output_modrm(1,4,rt); + output_sib(2,map,rs); + output_byte(addr); + } + else + { + output_modrm(2,4,rt); + output_sib(2,map,rs); + output_w32(addr); + } + } +} +static void emit_movzwl(int addr, int rt) +{ + assem_debug("movzwl %x,%%%s",addr,regname[rt]); + output_byte(0x0F); + output_byte(0xB7); + output_modrm(0,5,rt); + output_w32(addr); +} +static void emit_movzwl_indexed(int addr, int rs, int rt) +{ + assem_debug("movzwl %x+%%%s,%%%s",addr,regname[rs],regname[rt]); + output_byte(0x0F); + output_byte(0xB7); + output_modrm(2,rs,rt); + output_w32(addr); +} +static void emit_movzwl_tlb(int addr, int map, int rt) +{ + if(map<0) emit_movzwl(addr+(int)rdram-0x80000000, rt); + else + { + assem_debug("movzwl (%x,%%%s,4),%%%s",addr,regname[map],regname[rt]); + output_byte(0x0F); + output_byte(0xB7); + output_modrm(0,4,rt); + output_sib(2,map,5); + output_w32(addr); + } +} +/* +static void emit_movzwl_reg(int rs, int rt) +{ + assem_debug("movzwl %%%s,%%%s",regname[rs]+1,regname[rt]); + output_byte(0x0F); + output_byte(0xB7); + output_modrm(3,rs,rt); +}*/ + +static void emit_xchg(int rs, int rt) +{ + assem_debug("xchg %%%s,%%%s",regname[rs],regname[rt]); + if(rs==EAX) { + output_byte(0x90+rt); + } + else + { + output_byte(0x87); + output_modrm(3,rs,rt); + } +} +static void emit_writeword(int rt, int addr) +{ + assem_debug("movl %%%s,%x",regname[rt],addr); + output_byte(0x89); + output_modrm(0,5,rt); + output_w32(addr); +} +static void emit_writeword_indexed(int rt, int addr, int rs) +{ + assem_debug("mov %%%s,%x+%%%s",regname[rt],addr,regname[rs]); + output_byte(0x89); + if(addr<128&&addr>=-128) { + output_modrm(1,rs,rt); + if(rs==ESP) output_sib(0,4,4); + output_byte(addr); + } + else + { + output_modrm(2,rs,rt); + if(rs==ESP) output_sib(0,4,4); + output_w32(addr); + } +} +static void emit_writeword_indexed_tlb(int rt, int addr, int rs, int map, int temp) +{ + if(map<0) emit_writeword_indexed(rt, addr+(int)rdram-0x80000000, rs); + else { + assem_debug("mov %%%s,%x(%%%s,%%%s,1)",regname[rt],addr,regname[rs],regname[map]); + assert(rs!=ESP); + output_byte(0x89); + if(addr==0&&rs!=EBP) { + output_modrm(0,4,rt); + output_sib(0,map,rs); + } + else if(addr<128&&addr>=-128) { + output_modrm(1,4,rt); + output_sib(0,map,rs); + output_byte(addr); + } + else + { + output_modrm(2,4,rt); + output_sib(0,map,rs); + output_w32(addr); + } + } +} +static void emit_writedword_indexed_tlb(int rh, int rl, int addr, int rs, int map, int temp) +{ + assert(rh>=0); + emit_writeword_indexed_tlb(rh, addr, rs, map, temp); + emit_writeword_indexed_tlb(rl, addr+4, rs, map, temp); +} +static void emit_writehword(int rt, int addr) +{ + assem_debug("movw %%%s,%x",regname[rt]+1,addr); + output_byte(0x66); + output_byte(0x89); + output_modrm(0,5,rt); + output_w32(addr); +} +static void emit_writehword_indexed(int rt, int addr, int rs) +{ + assem_debug("movw %%%s,%x+%%%s",regname[rt]+1,addr,regname[rs]); + output_byte(0x66); + output_byte(0x89); + if(addr<128&&addr>=-128) { + output_modrm(1,rs,rt); + output_byte(addr); + } + else + { + output_modrm(2,rs,rt); + output_w32(addr); + } +} +static void emit_writebyte(int rt, int addr) +{ + if(rt<4) { + assem_debug("movb %%%cl,%x",regname[rt][1],addr); + output_byte(0x88); + output_modrm(0,5,rt); + output_w32(addr); + } + else + { + emit_xchg(EAX,rt); + emit_writebyte(EAX,addr); + emit_xchg(EAX,rt); + } +} +static void emit_writebyte_indexed(int rt, int addr, int rs) +{ + if(rt<4) { + assem_debug("movb %%%cl,%x+%%%s",regname[rt][1],addr,regname[rs]); + output_byte(0x88); + if(addr<128&&addr>=-128) { + output_modrm(1,rs,rt); + output_byte(addr); + } + else + { + output_modrm(2,rs,rt); + output_w32(addr); + } + } + else + { + emit_xchg(EAX,rt); + emit_writebyte_indexed(EAX,addr,rs==EAX?rt:rs); + emit_xchg(EAX,rt); + } +} +static void emit_writebyte_indexed_tlb(int rt, int addr, int rs, int map, int temp) +{ + if(map<0) emit_writebyte_indexed(rt, addr+(int)rdram-0x80000000, rs); + else + if(rt<4) { + assem_debug("movb %%%cl,%x(%%%s,%%%s,1)",regname[rt][1],addr,regname[rs],regname[map]); + assert(rs!=ESP); + output_byte(0x88); + if(addr==0&&rs!=EBP) { + output_modrm(0,4,rt); + output_sib(0,map,rs); + } + else if(addr<128&&addr>=-128) { + output_modrm(1,4,rt); + output_sib(0,map,rs); + output_byte(addr); + } + else + { + output_modrm(2,4,rt); + output_sib(0,map,rs); + output_w32(addr); + } + } + else + { + emit_xchg(EAX,rt); + emit_writebyte_indexed_tlb(EAX,addr,rs==EAX?rt:rs,map==EAX?rt:map,temp); + emit_xchg(EAX,rt); + } +} +static void emit_writeword_imm(int imm, int addr) +{ + assem_debug("movl $%x,%x",imm,addr); + output_byte(0xC7); + output_modrm(0,5,0); + output_w32(addr); + output_w32(imm); +} +static void emit_writeword_imm_esp(int imm, int addr) +{ + assem_debug("mov $%x,%x(%%esp)",imm,addr); + assert(addr>=-128&&addr<128); + output_byte(0xC7); + output_modrm(1,4,0); + output_sib(0,4,4); + output_byte(addr); + output_w32(imm); +} +static void emit_writebyte_imm(int imm, int addr) +{ + assem_debug("movb $%x,%x",imm,addr); + assert(imm>=-128&&imm<128); + output_byte(0xC6); + output_modrm(0,5,0); + output_w32(addr); + output_byte(imm); +} + +static void emit_mul(int rs) +{ + assem_debug("mul %%%s",regname[rs]); + output_byte(0xF7); + output_modrm(3,rs,4); +} +static void emit_imul(int rs) +{ + assem_debug("imul %%%s",regname[rs]); + output_byte(0xF7); + output_modrm(3,rs,5); +} +static void emit_div(int rs) +{ + assem_debug("div %%%s",regname[rs]); + output_byte(0xF7); + output_modrm(3,rs,6); +} +static void emit_idiv(int rs) +{ + assem_debug("idiv %%%s",regname[rs]); + output_byte(0xF7); + output_modrm(3,rs,7); +} +static void emit_cdq() +{ + assem_debug("cdq"); + output_byte(0x99); +} + +// Load 2 immediates optimizing for small code size +static void emit_mov2imm_compact(int imm1,u_int rt1,int imm2,u_int rt2) +{ + emit_movimm(imm1,rt1); + if(imm2-imm1<128&&imm2-imm1>=-128) emit_addimm(rt1,imm2-imm1,rt2); + else emit_movimm(imm2,rt2); +} + +// special case for checking pending_exception +static void emit_cmpmem_imm_byte(int addr,int imm) +{ + assert(imm<128&&imm>=-127); + assem_debug("cmpb $%d,%x",imm,addr); + output_byte(0x80); + output_modrm(0,5,7); + output_w32(addr); + output_byte(imm); +} + +// special case for checking invalid_code +static void emit_cmpmem_indexedsr12_imm(int addr,int r,int imm) +{ + assert(imm<128&&imm>=-127); + assert(r>=0&&r<8); + emit_shrimm(r,12,r); + assem_debug("cmp $%d,%x+%%%s",imm,addr,regname[r]); + output_byte(0x80); + output_modrm(2,r,7); + output_w32(addr); + output_byte(imm); +} + +// special case for checking hash_table +static void emit_cmpmem_indexed(int addr,int rs,int rt) +{ + assert(rs>=0&&rs<8); + assert(rt>=0&&rt<8); + assem_debug("cmp %x+%%%s,%%%s",addr,regname[rs],regname[rt]); + output_byte(0x39); + output_modrm(2,rs,rt); + output_w32(addr); +} + +// Used to preload hash table entries +#ifdef IMM_PREFETCH +static void emit_prefetch(void *addr) +{ + assem_debug("prefetch %x",(int)addr); + output_byte(0x0F); + output_byte(0x18); + output_modrm(0,5,1); + output_w32((int)addr); +} +#endif + +/*void emit_submem(int r,int addr) +{ + assert(r>=0&&r<8); + assem_debug("sub %x,%%%s",addr,regname[r]); + output_byte(0x2B); + output_modrm(0,5,r); + output_w32((int)addr); +} +static void emit_subfrommem(int addr,int r) +{ + assert(r>=0&&r<8); + assem_debug("sub %%%s,%x",regname[r],addr); + output_byte(0x29); + output_modrm(0,5,r); + output_w32((int)addr); +}*/ + +static void emit_flds(int r) +{ + assem_debug("flds (%%%s)",regname[r]); + output_byte(0xd9); + if(r!=EBP) output_modrm(0,r,0); + else {output_modrm(1,EBP,0);output_byte(0);} +} +static void emit_fldl(int r) +{ + assem_debug("fldl (%%%s)",regname[r]); + output_byte(0xdd); + if(r!=EBP) output_modrm(0,r,0); + else {output_modrm(1,EBP,0);output_byte(0);} +} +static void emit_fucomip(u_int r) +{ + assem_debug("fucomip %d",r); + assert(r<8); + output_byte(0xdf); + output_byte(0xe8+r); +} +static void emit_fchs() +{ + assem_debug("fchs"); + output_byte(0xd9); + output_byte(0xe0); +} +static void emit_fabs() +{ + assem_debug("fabs"); + output_byte(0xd9); + output_byte(0xe1); +} +static void emit_fsqrt() +{ + assem_debug("fsqrt"); + output_byte(0xd9); + output_byte(0xfa); +} +static void emit_fadds(int r) +{ + assem_debug("fadds (%%%s)",regname[r]); + output_byte(0xd8); + if(r!=EBP) output_modrm(0,r,0); + else {output_modrm(1,EBP,0);output_byte(0);} +} +static void emit_faddl(int r) +{ + assem_debug("faddl (%%%s)",regname[r]); + output_byte(0xdc); + if(r!=EBP) output_modrm(0,r,0); + else {output_modrm(1,EBP,0);output_byte(0);} +} +static void emit_fadd(int r) +{ + assem_debug("fadd st%d",r); + output_byte(0xd8); + output_byte(0xc0+r); +} +static void emit_fsubs(int r) +{ + assem_debug("fsubs (%%%s)",regname[r]); + output_byte(0xd8); + if(r!=EBP) output_modrm(0,r,4); + else {output_modrm(1,EBP,4);output_byte(0);} +} +static void emit_fsubl(int r) +{ + assem_debug("fsubl (%%%s)",regname[r]); + output_byte(0xdc); + if(r!=EBP) output_modrm(0,r,4); + else {output_modrm(1,EBP,4);output_byte(0);} +} +static void emit_fsub(int r) +{ + assem_debug("fsub st%d",r); + output_byte(0xd8); + output_byte(0xe0+r); +} +static void emit_fmuls(int r) +{ + assem_debug("fmuls (%%%s)",regname[r]); + output_byte(0xd8); + if(r!=EBP) output_modrm(0,r,1); + else {output_modrm(1,EBP,1);output_byte(0);} +} +static void emit_fmull(int r) +{ + assem_debug("fmull (%%%s)",regname[r]); + output_byte(0xdc); + if(r!=EBP) output_modrm(0,r,1); + else {output_modrm(1,EBP,1);output_byte(0);} +} +static void emit_fmul(int r) +{ + assem_debug("fmul st%d",r); + output_byte(0xd8); + output_byte(0xc8+r); +} +static void emit_fdivs(int r) +{ + assem_debug("fdivs (%%%s)",regname[r]); + output_byte(0xd8); + if(r!=EBP) output_modrm(0,r,6); + else {output_modrm(1,EBP,6);output_byte(0);} +} +static void emit_fdivl(int r) +{ + assem_debug("fdivl (%%%s)",regname[r]); + output_byte(0xdc); + if(r!=EBP) output_modrm(0,r,6); + else {output_modrm(1,EBP,6);output_byte(0);} +} +static void emit_fdiv(int r) +{ + assem_debug("fdiv st%d",r); + output_byte(0xd8); + output_byte(0xf0+r); +} +static void emit_fpop() +{ + // fstp st(0) + assem_debug("fpop"); + output_byte(0xdd); + output_byte(0xd8); +} +static void emit_fildl(int r) +{ + assem_debug("fildl (%%%s)",regname[r]); + output_byte(0xdb); + if(r!=EBP) output_modrm(0,r,0); + else {output_modrm(1,EBP,0);output_byte(0);} +} +static void emit_fildll(int r) +{ + assem_debug("fildll (%%%s)",regname[r]); + output_byte(0xdf); + if(r!=EBP) output_modrm(0,r,5); + else {output_modrm(1,EBP,5);output_byte(0);} +} +static void emit_fistpl(int r) +{ + assem_debug("fistpl (%%%s)",regname[r]); + output_byte(0xdb); + if(r!=EBP) output_modrm(0,r,3); + else {output_modrm(1,EBP,3);output_byte(0);} +} +static void emit_fistpll(int r) +{ + assem_debug("fistpll (%%%s)",regname[r]); + output_byte(0xdf); + if(r!=EBP) output_modrm(0,r,7); + else {output_modrm(1,EBP,7);output_byte(0);} +} +static void emit_fstps(int r) +{ + assem_debug("fstps (%%%s)",regname[r]); + output_byte(0xd9); + if(r!=EBP) output_modrm(0,r,3); + else {output_modrm(1,EBP,3);output_byte(0);} +} +static void emit_fstpl(int r) +{ + assem_debug("fstpl (%%%s)",regname[r]); + output_byte(0xdd); + if(r!=EBP) output_modrm(0,r,3); + else {output_modrm(1,EBP,3);output_byte(0);} +} +static void emit_fnstcw_stack() +{ + assem_debug("fnstcw (%%esp)"); + output_byte(0xd9); + output_modrm(0,4,7); + output_sib(0,4,4); +} +static void emit_fldcw_stack() +{ + assem_debug("fldcw (%%esp)"); + output_byte(0xd9); + output_modrm(0,4,5); + output_sib(0,4,4); +} +static void emit_fldcw_indexed(int addr,int r) +{ + assem_debug("fldcw %x(%%%s)",addr,regname[r]); + output_byte(0xd9); + output_modrm(0,4,5); + output_sib(1,r,5); + output_w32(addr); +} +static void emit_fldcw(int addr) +{ + assem_debug("fldcw %x",addr); + output_byte(0xd9); + output_modrm(0,5,5); + output_w32(addr); +} +#ifdef __SSE__ +static void emit_movss_load(u_int addr,u_int ssereg) +{ + assem_debug("movss (%%%s),xmm%d",regname[addr],ssereg); + assert(ssereg<8); + output_byte(0xf3); + output_byte(0x0f); + output_byte(0x10); + if(addr!=EBP) output_modrm(0,addr,ssereg); + else {output_modrm(1,EBP,ssereg);output_byte(0);} +} +static void emit_movsd_load(u_int addr,u_int ssereg) +{ + assem_debug("movsd (%%%s),xmm%d",regname[addr],ssereg); + assert(ssereg<8); + output_byte(0xf2); + output_byte(0x0f); + output_byte(0x10); + if(addr!=EBP) output_modrm(0,addr,ssereg); + else {output_modrm(1,EBP,ssereg);output_byte(0);} +} +static void emit_movd_store(u_int ssereg,u_int addr) +{ + assem_debug("movd xmm%d,(%%%s)",ssereg,regname[addr]); + assert(ssereg<8); + output_byte(0x66); + output_byte(0x0f); + output_byte(0x7e); + if(addr!=EBP) output_modrm(0,addr,ssereg); + else {output_modrm(1,EBP,ssereg);output_byte(0);} +} +static void emit_cvttps2dq(u_int ssereg1,u_int ssereg2) +{ + assem_debug("cvttps2dq xmm%d,xmm%d",ssereg1,ssereg2); + assert(ssereg1<8); + assert(ssereg2<8); + output_byte(0xf3); + output_byte(0x0f); + output_byte(0x5b); + output_modrm(3,ssereg1,ssereg2); +} +static void emit_cvttpd2dq(u_int ssereg1,u_int ssereg2) +{ + assem_debug("cvttpd2dq xmm%d,xmm%d",ssereg1,ssereg2); + assert(ssereg1<8); + assert(ssereg2<8); + output_byte(0x66); + output_byte(0x0f); + output_byte(0xe6); + output_modrm(3,ssereg1,ssereg2); +} +#endif + +/* Stubs/epilogue */ + +static void emit_extjump2(int addr, int target, int linker) +{ + u_char *ptr=(u_char *)addr; + if(*ptr==0x0f) + { + assert(ptr[1]>=0x80&&ptr[1]<=0x8f); + addr+=2; + } + else + { + assert(*ptr==0xe8||*ptr==0xe9); + addr++; + } + emit_movimm(target,EAX); + emit_movimm(addr,EBX); + //assert(addr>=0x7000000&&addr<0x7FFFFFF); + //assert((target>=0x80000000&&target<0x80800000)||(target>0xA4000000&&target<0xA4001000)); +//DEBUG > +#ifdef DEBUG_CYCLE_COUNT + emit_readword((int)&last_count,ECX); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_writeword(HOST_CCREG,(int)&Count); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); +#endif +//DEBUG < + emit_jmp(linker); +} + +static void emit_extjump(int addr, int target) +{ + emit_extjump2(addr, target, (int)dyna_linker); +} +static void emit_extjump_ds(int addr, int target) +{ + emit_extjump2(addr, target, (int)dyna_linker_ds); +} + +static void do_readstub(int n) +{ + assem_debug("do_readstub %x",start+stubs[n][3]*4); + set_jump_target(stubs[n][1],(int)out); + int type=stubs[n][0]; + int i=stubs[n][3]; + int rs=stubs[n][4]; + struct regstat *i_regs=(struct regstat *)stubs[n][5]; + signed char *i_regmap=i_regs->regmap; + int addr=get_reg(i_regmap,AGEN1+(i&1)); + int rth,rt; + int ds; + if(itype[i]==C1LS||itype[i]==LOADLR) { + rth=get_reg(i_regmap,FTEMP|64); + rt=get_reg(i_regmap,FTEMP); + }else{ + rth=get_reg(i_regmap,rt1[i]|64); + rt=get_reg(i_regmap,rt1[i]); + } + assert(rs>=0); + if(addr<0) addr=rt; + if(addr<0&&itype[i]!=C1LS&&itype[i]!=LOADLR) addr=get_reg(i_regmap,-1); + assert(addr>=0); + int ftable=0; + if(type==LOADB_STUB||type==LOADBU_STUB) + ftable=(int)readmemb; + if(type==LOADH_STUB||type==LOADHU_STUB) + ftable=(int)readmemh; + if(type==LOADW_STUB) + ftable=(int)readmem; + if(type==LOADD_STUB) + ftable=(int)readmemd; + emit_writeword(rs,(int)&address); + emit_shrimm(rs,16,addr); + emit_movmem_indexedx4(ftable,addr,addr); + emit_pusha(); + ds=i_regs!=®s[i]; + int real_rs=(itype[i]==LOADLR)?-1:get_reg(i_regmap,rs1[i]); + if(!ds) load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty&~(1<regmap_entry,i_regs->was32,i_regs->wasdirty&~(1<>rs1[i])&1)<<1)+ds,32); + emit_add(cc,temp,cc); + emit_writeword(cc,(int)&Count); + emit_callreg(addr); + // We really shouldn't need to update the count here, + // but not doing so causes random crashes... + emit_readword((int)&Count,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_addimm(HOST_CCREG,-CLOCK_DIVIDER*(stubs[n][6]+1),HOST_CCREG); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); + emit_storereg(CCREG,HOST_CCREG); + emit_popa(); + if((cc=get_reg(i_regmap,CCREG))>=0) { + emit_loadreg(CCREG,cc); + } + if(rt>=0) { + if(type==LOADB_STUB) + emit_movsbl((int)&readmem_dword,rt); + if(type==LOADBU_STUB) + emit_movzbl((int)&readmem_dword,rt); + if(type==LOADH_STUB) + emit_movswl((int)&readmem_dword,rt); + if(type==LOADHU_STUB) + emit_movzwl((int)&readmem_dword,rt); + if(type==LOADW_STUB) + emit_readword((int)&readmem_dword,rt); + if(type==LOADD_STUB) { + emit_readword((int)&readmem_dword,rt); + if(rth>=0) emit_readword(((int)&readmem_dword)+4,rth); + } + } + emit_jmp(stubs[n][2]); // return address +} + +static void inline_readstub(int type, int i, u_int addr, signed char regmap[], int target, int adj, u_int reglist) +{ + assem_debug("inline_readstub"); + int rs=get_reg(regmap,target); + int rth=get_reg(regmap,target|64); + int rt=get_reg(regmap,target); + if(rs<0) rs=get_reg(regmap,-1); + assert(rs>=0); + int ftable=0; + if(type==LOADB_STUB||type==LOADBU_STUB) + ftable=(int)readmemb; + if(type==LOADH_STUB||type==LOADHU_STUB) + ftable=(int)readmemh; + if(type==LOADW_STUB) + ftable=(int)readmem; + if(type==LOADD_STUB) + ftable=(int)readmemd; + #ifdef HOST_IMM_ADDR32 + emit_writeword_imm(addr,(int)&address); + #else + emit_writeword(rs,(int)&address); + #endif + emit_pusha(); + if((signed int)addr>=(signed int)0xC0000000) { + // Theoretically we can have a pagefault here, if the TLB has never + // been enabled and the address is outside the range 80000000..BFFFFFFF + // Write out the registers so the pagefault can be handled. This is + // a very rare case and likely represents a bug. + int ds=regmap!=regs[i].regmap; + if(!ds) load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty,i); + if(!ds) wb_dirtys(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty); + else wb_dirtys(branch_regs[i-1].regmap_entry,branch_regs[i-1].was32,branch_regs[i-1].wasdirty); + } + int cc=get_reg(regmap,CCREG); + int temp; + if(cc<0) { + if(rs==HOST_CCREG) + { + cc=0;temp=1; + assert(cc!=HOST_CCREG); + assert(temp!=HOST_CCREG); + emit_loadreg(CCREG,cc); + } + else + { + cc=HOST_CCREG; + emit_loadreg(CCREG,cc); + temp=!rs; + } + } + else + { + temp=!rs; + } + emit_readword((int)&last_count,temp); + emit_addimm(cc,CLOCK_DIVIDER*(adj+1),cc); + emit_add(cc,temp,cc); + emit_writeword(cc,(int)&Count); + if((signed int)addr>=(signed int)0xC0000000) { + // Pagefault address + int ds=regmap!=regs[i].regmap; + emit_writeword_imm_esp(start+i*4+(((regs[i].was32>>rs1[i])&1)<<1)+ds,32); + } + emit_call(((u_int *)ftable)[addr>>16]); + // We really shouldn't need to update the count here, + // but not doing so causes random crashes... + emit_readword((int)&Count,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_addimm(HOST_CCREG,-CLOCK_DIVIDER*(adj+1),HOST_CCREG); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); + emit_storereg(CCREG,HOST_CCREG); + emit_popa(); + if((cc=get_reg(regmap,CCREG))>=0) { + emit_loadreg(CCREG,cc); + } + if(rt>=0) { + if(type==LOADB_STUB) + emit_movsbl((int)&readmem_dword,rt); + if(type==LOADBU_STUB) + emit_movzbl((int)&readmem_dword,rt); + if(type==LOADH_STUB) + emit_movswl((int)&readmem_dword,rt); + if(type==LOADHU_STUB) + emit_movzwl((int)&readmem_dword,rt); + if(type==LOADW_STUB) + emit_readword((int)&readmem_dword,rt); + if(type==LOADD_STUB) { + emit_readword((int)&readmem_dword,rt); + if(rth>=0) emit_readword(((int)&readmem_dword)+4,rth); + } + } +} + +static void do_writestub(int n) +{ + assem_debug("do_writestub %x",start+stubs[n][3]*4); + set_jump_target(stubs[n][1],(int)out); + int type=stubs[n][0]; + int i=stubs[n][3]; + int rs=stubs[n][4]; + struct regstat *i_regs=(struct regstat *)stubs[n][5]; + signed char *i_regmap=i_regs->regmap; + int addr=get_reg(i_regmap,AGEN1+(i&1)); + int rth,rt,r; + int ds; + if(itype[i]==C1LS) { + rth=get_reg(i_regmap,FTEMP|64); + rt=get_reg(i_regmap,r=FTEMP); + }else{ + rth=get_reg(i_regmap,rs2[i]|64); + rt=get_reg(i_regmap,r=rs2[i]); + } + assert(rs>=0); + assert(rt>=0); + if(addr<0) addr=get_reg(i_regmap,-1); + assert(addr>=0); + int ftable=0; + if(type==STOREB_STUB) + ftable=(int)writememb; + if(type==STOREH_STUB) + ftable=(int)writememh; + if(type==STOREW_STUB) + ftable=(int)writemem; + if(type==STORED_STUB) + ftable=(int)writememd; + emit_writeword(rs,(int)&address); + emit_shrimm(rs,16,addr); + emit_movmem_indexedx4(ftable,addr,addr); + if(type==STOREB_STUB) + emit_writebyte(rt,(int)&cpu_byte); + if(type==STOREH_STUB) + emit_writehword(rt,(int)&hword); + if(type==STOREW_STUB) + emit_writeword(rt,(int)&word); + if(type==STORED_STUB) { + emit_writeword(rt,(int)&dword); + emit_writeword(r?rth:rt,(int)&dword+4); + } + emit_pusha(); + ds=i_regs!=®s[i]; + int real_rs=get_reg(i_regmap,rs1[i]); + if(!ds) load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty&~(1<regmap_entry,i_regs->was32,i_regs->wasdirty&~(1<>rs1[i])&1)<<1)+ds,32); + emit_add(cc,temp,cc); + emit_writeword(cc,(int)&Count); + emit_callreg(addr); + emit_readword((int)&Count,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_addimm(HOST_CCREG,-CLOCK_DIVIDER*(stubs[n][6]+1),HOST_CCREG); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); + emit_storereg(CCREG,HOST_CCREG); + emit_popa(); + if((cc=get_reg(i_regmap,CCREG))>=0) { + emit_loadreg(CCREG,cc); + } + emit_jmp(stubs[n][2]); // return address +} + +static void inline_writestub(int type, int i, u_int addr, signed char regmap[], int target, int adj, u_int reglist) +{ + assem_debug("inline_writestub"); + int rs=get_reg(regmap,-1); + int rth=get_reg(regmap,target|64); + int rt=get_reg(regmap,target); + assert(rs>=0); + assert(rt>=0); + int ftable=0; + if(type==STOREB_STUB) + ftable=(int)writememb; + if(type==STOREH_STUB) + ftable=(int)writememh; + if(type==STOREW_STUB) + ftable=(int)writemem; + if(type==STORED_STUB) + ftable=(int)writememd; + emit_writeword(rs,(int)&address); + if(type==STOREB_STUB) + emit_writebyte(rt,(int)&cpu_byte); + if(type==STOREH_STUB) + emit_writehword(rt,(int)&hword); + if(type==STOREW_STUB) + emit_writeword(rt,(int)&word); + if(type==STORED_STUB) { + emit_writeword(rt,(int)&dword); + emit_writeword(target?rth:rt,(int)&dword+4); + } + emit_pusha(); + if((signed int)addr>=(signed int)0xC0000000) { + // Theoretically we can have a pagefault here, if the TLB has never + // been enabled and the address is outside the range 80000000..BFFFFFFF + // Write out the registers so the pagefault can be handled. This is + // a very rare case and likely represents a bug. + int ds=regmap!=regs[i].regmap; + if(!ds) load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty,i); + if(!ds) wb_dirtys(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty); + else wb_dirtys(branch_regs[i-1].regmap_entry,branch_regs[i-1].was32,branch_regs[i-1].wasdirty); + } + int cc=get_reg(regmap,CCREG); + int temp; + if(cc<0) { + if(rs==HOST_CCREG) + { + cc=0;temp=1; + assert(cc!=HOST_CCREG); + assert(temp!=HOST_CCREG); + emit_loadreg(CCREG,cc); + } + else + { + cc=HOST_CCREG; + emit_loadreg(CCREG,cc); + temp=!rs; + } + } + else + { + temp=!rs; + } + emit_readword((int)&last_count,temp); + emit_addimm(cc,CLOCK_DIVIDER*(adj+1),cc); + emit_add(cc,temp,cc); + emit_writeword(cc,(int)&Count); + if((signed int)addr>=(signed int)0xC0000000) { + // Pagefault address + int ds=regmap!=regs[i].regmap; + emit_writeword_imm_esp(start+i*4+(((regs[i].was32>>rs1[i])&1)<<1)+ds,32); + } + emit_call(((u_int *)ftable)[addr>>16]); + emit_readword((int)&Count,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_addimm(HOST_CCREG,-CLOCK_DIVIDER*(adj+1),HOST_CCREG); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); + emit_storereg(CCREG,HOST_CCREG); + emit_popa(); + if((cc=get_reg(regmap,CCREG))>=0) { + emit_loadreg(CCREG,cc); + } +} + +static void do_unalignedwritestub(int n) +{ + set_jump_target(stubs[n][1],(int)out); + output_byte(0xCC); + emit_jmp(stubs[n][2]); // return address +} + +static void do_invstub(int n) +{ + set_jump_target(stubs[n][1],(int)out); + emit_call(invalidate_block_reg[stubs[n][4]]); + emit_jmp(stubs[n][2]); // return address +} + +static int do_dirty_stub(int i) +{ + assem_debug("do_dirty_stub %x",start+i*4); + emit_pushimm(start+i*4); + emit_movimm((int)start<(int)0xC0000000?(int)source:(int)start,EAX); + emit_movimm((int)copy,EBX); + emit_movimm(slen*4,ECX); + emit_call((int)start<(int)0xC0000000?(int)&verify_code:(int)&verify_code_vm); + emit_addimm(ESP,4,ESP); + int entry=(int)out; + load_regs_entry(i); + if(entry==(int)out) entry=instr_addr[i]; + emit_jmp(instr_addr[i]); + return entry; +} + +static void do_dirty_stub_ds() +{ + emit_pushimm(start+1); + emit_movimm((int)start<(int)0xC0000000?(int)source:(int)start,EAX); + emit_movimm((int)copy,EBX); + emit_movimm(slen*4,ECX); + emit_call((int)&verify_code_ds); + emit_addimm(ESP,4,ESP); +} + +static void do_cop1stub(int n) +{ + assem_debug("do_cop1stub %x",start+stubs[n][3]*4); + set_jump_target(stubs[n][1],(int)out); + int i=stubs[n][3]; + struct regstat *i_regs=(struct regstat *)stubs[n][5]; + int ds=stubs[n][6]; + if(!ds) { + load_all_consts(regs[i].regmap_entry,regs[i].was32,regs[i].wasdirty,i); + //if(i_regs!=®s[i]) DebugMessage(M64MSG_VERBOSE, "oops: regs[i]=%x i_regs=%x",(int)®s[i],(int)i_regs); + } + //else {DebugMessage(M64MSG_VERBOSE, "fp exception in delay slot");} + wb_dirtys(i_regs->regmap_entry,i_regs->was32,i_regs->wasdirty); + if(regs[i].regmap_entry[HOST_CCREG]!=CCREG) emit_loadreg(CCREG,HOST_CCREG); + emit_movimm(start+(i-ds)*4,EAX); // Get PC + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); // CHECK: is this right? There should probably be an extra cycle... + emit_jmp(ds?(int)fp_exception_ds:(int)fp_exception); +} + +/* TLB */ + +static int do_tlb_r(int s,int ar,int map,int cache,int x,int a,int shift,int c,u_int addr) +{ + if(c) { + if((signed int)addr>=(signed int)0xC0000000) { + emit_readword((int)(memory_map+(addr>>12)),map); + } + else + return -1; // No mapping + } + else { + if(s!=map) emit_mov(s,map); + emit_shrimm(map,12,map); + // Schedule this while we wait on the load + //if(x) emit_xorimm(addr,x,addr); + if(shift>=0) emit_lea8(s,shift); + if(~a) emit_andimm(s,a,ar); + emit_movmem_indexedx4((int)memory_map,map,map); + } + return map; +} +static int do_tlb_r_branch(int map, int c, u_int addr, int *jaddr) +{ + if(!c||(signed int)addr>=(signed int)0xC0000000) { + emit_test(map,map); + *jaddr=(int)out; + emit_js(0); + } + return map; +} + +static void gen_tlb_addr_r(int ar, int map) { + if(map>=0) { + emit_leairrx4(0,ar,map,ar); + } +} + +static int do_tlb_w(int s,int ar,int map,int cache,int x,int c,u_int addr) +{ + if(c) { + if(addr<0x80800000||addr>=0xC0000000) { + emit_readword((int)(memory_map+(addr>>12)),map); + } + else + return -1; // No mapping + } + else { + if(s!=map) emit_mov(s,map); + //if(s!=ar) emit_mov(s,ar); + emit_shrimm(map,12,map); + // Schedule this while we wait on the load + //if(x) emit_xorimm(s,x,addr); + emit_movmem_indexedx4((int)memory_map,map,map); + } + emit_shlimm(map,2,map); + return map; +} +static void do_tlb_w_branch(int map, int c, u_int addr, int *jaddr) +{ + if(!c||addr<0x80800000||addr>=0xC0000000) { + *jaddr=(int)out; + emit_jc(0); + } +} + +static void gen_tlb_addr_w(int ar, int map) { + if(map>=0) { + emit_leairrx1(0,ar,map,ar); + } +} + +// We don't need this for x86 +static void generate_map_const(u_int addr,int reg) { + // void *mapaddr=memory_map+(addr>>12); +} + +/* Special assem */ + +static void shift_assemble_x86(int i,struct regstat *i_regs) +{ + if(rt1[i]) { + if(opcode2[i]<=0x07) // SLLV/SRLV/SRAV + { + char s,t,shift; + t=get_reg(i_regs->regmap,rt1[i]); + s=get_reg(i_regs->regmap,rs1[i]); + shift=get_reg(i_regs->regmap,rs2[i]); + if(t>=0){ + if(rs1[i]==0) + { + emit_zeroreg(t); + } + else if(rs2[i]==0) + { + assert(s>=0); + if(s!=t) emit_mov(s,t); + } + else + { + char temp=get_reg(i_regs->regmap,-1); + assert(s>=0); + if(t==ECX&&s!=ECX) { + if(shift!=ECX) emit_mov(shift,ECX); + if(rt1[i]==rs2[i]) {shift=temp;} + if(s!=shift) emit_mov(s,shift); + } + else + { + if(rt1[i]==rs2[i]) {emit_mov(shift,temp);shift=temp;} + if(s!=t) emit_mov(s,t); + if(shift!=ECX) { + if(i_regs->regmap[ECX]<0) + emit_mov(shift,ECX); + else + emit_xchg(shift,ECX); + } + } + if(opcode2[i]==4) // SLLV + { + emit_shlcl(t==ECX?shift:t); + } + if(opcode2[i]==6) // SRLV + { + emit_shrcl(t==ECX?shift:t); + } + if(opcode2[i]==7) // SRAV + { + emit_sarcl(t==ECX?shift:t); + } + if(shift!=ECX&&i_regs->regmap[ECX]>=0) emit_xchg(shift,ECX); + } + } + } else { // DSLLV/DSRLV/DSRAV + char sh,sl,th,tl,shift; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + sh=get_reg(i_regs->regmap,rs1[i]|64); + sl=get_reg(i_regs->regmap,rs1[i]); + shift=get_reg(i_regs->regmap,rs2[i]); + if(tl>=0){ + if(rs1[i]==0) + { + emit_zeroreg(tl); + if(th>=0) emit_zeroreg(th); + } + else if(rs2[i]==0) + { + assert(sl>=0); + if(sl!=tl) emit_mov(sl,tl); + if(th>=0&&sh!=th) emit_mov(sh,th); + } + else + { + // FIXME: What if shift==tl ? + assert(shift!=tl); + int temp=get_reg(i_regs->regmap,-1); + int real_th=th; + if(th<0&&opcode2[i]!=0x14) {th=temp;} // DSLLV doesn't need a temporary register + assert(sl>=0); + assert(sh>=0); + if(tl==ECX&&sl!=ECX) { + if(shift!=ECX) emit_mov(shift,ECX); + if(sl!=shift) emit_mov(sl,shift); + if(th>=0 && sh!=th) emit_mov(sh,th); + } + else if(th==ECX&&sh!=ECX) { + if(shift!=ECX) emit_mov(shift,ECX); + if(sh!=shift) emit_mov(sh,shift); + if(sl!=tl) emit_mov(sl,tl); + } + else + { + if(sl!=tl) emit_mov(sl,tl); + if(th>=0 && sh!=th) emit_mov(sh,th); + if(shift!=ECX) { + if(i_regs->regmap[ECX]<0) + emit_mov(shift,ECX); + else + emit_xchg(shift,ECX); + } + } + if(opcode2[i]==0x14) // DSLLV + { + if(th>=0) emit_shldcl(th==ECX?shift:th,tl==ECX?shift:tl); + emit_shlcl(tl==ECX?shift:tl); + emit_testimm(ECX,32); + if(th>=0) emit_cmovne_reg(tl==ECX?shift:tl,th==ECX?shift:th); + emit_cmovne(&const_zero,tl==ECX?shift:tl); + } + if(opcode2[i]==0x16) // DSRLV + { + assert(th>=0); + emit_shrdcl(tl==ECX?shift:tl,th==ECX?shift:th); + emit_shrcl(th==ECX?shift:th); + emit_testimm(ECX,32); + emit_cmovne_reg(th==ECX?shift:th,tl==ECX?shift:tl); + if(real_th>=0) emit_cmovne(&const_zero,th==ECX?shift:th); + } + if(opcode2[i]==0x17) // DSRAV + { + assert(th>=0); + emit_shrdcl(tl==ECX?shift:tl,th==ECX?shift:th); + if(real_th>=0) { + assert(temp>=0); + emit_mov(th==ECX?shift:th,temp==ECX?shift:temp); + } + emit_sarcl(th==ECX?shift:th); + if(real_th>=0) emit_sarimm(temp==ECX?shift:temp,31,temp==ECX?shift:temp); + emit_testimm(ECX,32); + emit_cmovne_reg(th==ECX?shift:th,tl==ECX?shift:tl); + if(real_th>=0) emit_cmovne_reg(temp==ECX?shift:temp,th==ECX?shift:th); + } + if(shift!=ECX&&(i_regs->regmap[ECX]>=0||temp==ECX)) emit_xchg(shift,ECX); + } + } + } + } +} +#define shift_assemble shift_assemble_x86 + +static void loadlr_assemble_x86(int i,struct regstat *i_regs) +{ + int s,th,tl,temp,temp2,addr,map=-1; + int offset; + int jaddr=0; + int memtarget,c=0; + u_int hr,reglist=0; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + s=get_reg(i_regs->regmap,rs1[i]); + temp=get_reg(i_regs->regmap,-1); + temp2=get_reg(i_regs->regmap,FTEMP); + addr=get_reg(i_regs->regmap,AGEN1+(i&1)); + assert(addr<0); + offset=imm[i]; + for(hr=0;hrregmap[hr]>=0) reglist|=1<=0) { + c=(i_regs->wasconst>>s)&1; + memtarget=((signed int)(constmap[i][s]+offset))<(signed int)0x80800000; + if(using_tlb&&((signed int)(constmap[i][s]+offset))>=(signed int)0xC0000000) memtarget=1; + } + if(!using_tlb) { + if(!c) { + emit_lea8(addr,temp); + if (opcode[i]==0x22||opcode[i]==0x26) { + emit_andimm(addr,0xFFFFFFFC,temp2); // LWL/LWR + }else{ + emit_andimm(addr,0xFFFFFFF8,temp2); // LDL/LDR + } + emit_cmpimm(addr,0x800000); + jaddr=(int)out; + emit_jno(0); + } + else { + if (opcode[i]==0x22||opcode[i]==0x26) { + emit_movimm(((constmap[i][s]+offset)<<3)&24,temp); // LWL/LWR + }else{ + emit_movimm(((constmap[i][s]+offset)<<3)&56,temp); // LDL/LDR + } + } + }else{ // using tlb + int a; + if(c) { + a=-1; + }else if (opcode[i]==0x22||opcode[i]==0x26) { + a=0xFFFFFFFC; // LWL/LWR + }else{ + a=0xFFFFFFF8; // LDL/LDR + } + map=get_reg(i_regs->regmap,TLREG); + assert(map>=0); + reglist&=~(1<regmap,FTEMP,ccadj[i],reglist); + if(rt1[i]) { + assert(tl>=0); + emit_andimm(temp,24,temp); + if (opcode[i]==0x26) emit_xorimm(temp,24,temp); // LWR + if(temp==ECX) + { + int temp3=EDX; + if(temp3==temp2) temp3++; + emit_pushreg(temp3); + emit_movimm(-1,temp3); + if (opcode[i]==0x26) { + emit_shrcl(temp3); + emit_shrcl(temp2); + }else{ + emit_shlcl(temp3); + emit_shlcl(temp2); + } + emit_mov(temp3,ECX); + emit_not(ECX,ECX); + emit_popreg(temp3); + } + else + { + int temp3=EBP; + if(temp3==temp) temp3++; + if(temp3==temp2) temp3++; + if(temp3==temp) temp3++; + emit_xchg(ECX,temp); + emit_pushreg(temp3); + emit_movimm(-1,temp3); + if (opcode[i]==0x26) { + emit_shrcl(temp3); + emit_shrcl(temp2==ECX?temp:temp2); + }else{ + emit_shlcl(temp3); + emit_shlcl(temp2==ECX?temp:temp2); + } + emit_not(temp3,temp3); + emit_mov(temp,ECX); + emit_mov(temp3,temp); + emit_popreg(temp3); + } + emit_and(temp,tl,tl); + emit_or(temp2,tl,tl); + //emit_storereg(rt1[i],tl); // DEBUG + /*emit_pusha(); + //save_regs(0x100f); + emit_readword((int)&last_count,ECX); + if(get_reg(i_regs->regmap,CCREG)<0) + emit_loadreg(CCREG,HOST_CCREG); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,2*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + emit_call((int)memdebug); + emit_popa(); + //restore_regs(0x100f);*/ + } + } + if (opcode[i]==0x1A||opcode[i]==0x1B) { // LDL/LDR + if(s>=0) + if((i_regs->wasdirty>>s)&1) + emit_storereg(rs1[i],s); + if(get_reg(i_regs->regmap,rs1[i]|64)>=0) + if((i_regs->wasdirty>>get_reg(i_regs->regmap,rs1[i]|64))&1) + emit_storereg(rs1[i]|64,get_reg(i_regs->regmap,rs1[i]|64)); + int temp2h=get_reg(i_regs->regmap,FTEMP|64); + if(!c||memtarget) { + //if(th>=0) emit_readword_indexed((int)rdram-0x80000000,temp2,temp2h); + //emit_readword_indexed((int)rdram-0x7FFFFFFC,temp2,temp2); + emit_readdword_indexed_tlb(0,temp2,map,temp2h,temp2); + if(jaddr) add_stub(LOADD_STUB,jaddr,(int)out,i,temp2,(int)i_regs,ccadj[i],reglist); + } + else + inline_readstub(LOADD_STUB,i,(constmap[i][s]+offset)&0xFFFFFFF8,i_regs->regmap,FTEMP,ccadj[i],reglist); + if(rt1[i]) { + assert(th>=0); + assert(tl>=0); + emit_andimm(temp,56,temp); + emit_pushreg(temp); + emit_pushreg(temp2h); + emit_pushreg(temp2); + emit_pushreg(th); + emit_pushreg(tl); + if(opcode[i]==0x1A) emit_call((int)ldl_merge); + if(opcode[i]==0x1B) emit_call((int)ldr_merge); + emit_addimm(ESP,20,ESP); + if(tl!=EDX) { + if(tl!=EAX) emit_mov(EAX,tl); + if(th!=EDX) emit_mov(EDX,th); + } else + if(th!=EAX) { + if(th!=EDX) emit_mov(EDX,th); + if(tl!=EAX) emit_mov(EAX,tl); + } else { + emit_xchg(EAX,EDX); + } + if(s>=0) emit_loadreg(rs1[i],s); + if(get_reg(i_regs->regmap,rs1[i]|64)>=0) + emit_loadreg(rs1[i]|64,get_reg(i_regs->regmap,rs1[i]|64)); + } + } +} +#define loadlr_assemble loadlr_assemble_x86 + +static void cop0_assemble(int i,struct regstat *i_regs) +{ + if(opcode2[i]==0) // MFC0 + { + if(rt1[i]) { + signed char t=get_reg(i_regs->regmap,rt1[i]); + char copr=(source[i]>>11)&0x1f; + if(t>=0) { + emit_writeword_imm((int)&fake_pc,(int)&PC); + emit_writebyte_imm((source[i]>>11)&0x1f,(int)&(fake_pc.f.r.nrd)); + if(copr==9) { + emit_readword((int)&last_count,ECX); + emit_loadreg(CCREG,HOST_CCREG); // TODO: do proper reg alloc + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + } + emit_call((int)cached_interpreter_table.MFC0); + emit_readword((int)&readmem_dword,t); + } + } + } + else if(opcode2[i]==4) // MTC0 + { + signed char s=get_reg(i_regs->regmap,rs1[i]); + char copr=(source[i]>>11)&0x1f; + assert(s>=0); + emit_writeword(s,(int)&readmem_dword); + emit_pusha(); + emit_writeword_imm((int)&fake_pc,(int)&PC); + emit_writebyte_imm((source[i]>>11)&0x1f,(int)&(fake_pc.f.r.nrd)); + if(copr==9||copr==11||copr==12) { + if(copr==12&&!is_delayslot) { + wb_register(rs1[i],i_regs->regmap,i_regs->dirty,i_regs->is32); + } + emit_readword((int)&last_count,ECX); + emit_loadreg(CCREG,HOST_CCREG); // TODO: do proper reg alloc + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + } + // What a mess. The status register (12) can enable interrupts, + // so needs a special case to handle a pending interrupt. + // The interrupt must be taken immediately, because a subsequent + // instruction might disable interrupts again. + if(copr==12&&!is_delayslot) { + emit_writeword_imm(start+i*4+4,(int)&pcaddr); + emit_writebyte_imm(0,(int)&pending_exception); + } + //else if(copr==12&&is_delayslot) emit_call((int)MTC0_R12); + //else + emit_call((int)cached_interpreter_table.MTC0); + if(copr==9||copr==11||copr==12) { + emit_readword((int)&Count,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_addimm(HOST_CCREG,-CLOCK_DIVIDER*ccadj[i],HOST_CCREG); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); + emit_storereg(CCREG,HOST_CCREG); + } + emit_popa(); + if(copr==12) { + assert(!is_delayslot); + //if(is_delayslot) output_byte(0xcc); + emit_cmpmem_imm_byte((int)&pending_exception,0); + emit_jne((int)&do_interrupt); + } + cop1_usable=0; + } + else + { + assert(opcode2[i]==0x10); + if((source[i]&0x3f)==0x01) // TLBR + emit_call((int)cached_interpreter_table.TLBR); + if((source[i]&0x3f)==0x02) // TLBWI + emit_call((int)TLBWI_new); + if((source[i]&0x3f)==0x06) { // TLBWR + // The TLB entry written by TLBWR is dependent on the count, + // so update the cycle count + emit_readword((int)&last_count,ECX); + if(i_regs->regmap[HOST_CCREG]!=CCREG) emit_loadreg(CCREG,HOST_CCREG); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + emit_call((int)TLBWR_new); + } + if((source[i]&0x3f)==0x08) // TLBP + emit_call((int)cached_interpreter_table.TLBP); + if((source[i]&0x3f)==0x18) // ERET + { + int count=ccadj[i]; + if(i_regs->regmap[HOST_CCREG]!=CCREG) emit_loadreg(CCREG,HOST_CCREG); + emit_addimm_and_set_flags(CLOCK_DIVIDER*count,HOST_CCREG); // TODO: Should there be an extra cycle here? + emit_jmp((int)jump_eret); + } + } +} + +static void cop1_assemble(int i,struct regstat *i_regs) +{ + // Check cop1 unusable + if(!cop1_usable) { + signed char rs=get_reg(i_regs->regmap,CSREG); + assert(rs>=0); + emit_testimm(rs,0x20000000); + int jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,rs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } + if (opcode2[i]==0) { // MFC1 + signed char tl=get_reg(i_regs->regmap,rt1[i]); + if(tl>=0) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],tl); + emit_readword_indexed(0,tl,tl); + } + } + else if (opcode2[i]==1) { // DMFC1 + signed char tl=get_reg(i_regs->regmap,rt1[i]); + signed char th=get_reg(i_regs->regmap,rt1[i]|64); + if(tl>=0) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],tl); + if(th>=0) emit_readword_indexed(4,tl,th); + emit_readword_indexed(0,tl,tl); + } + } + else if (opcode2[i]==4) { // MTC1 + signed char sl=get_reg(i_regs->regmap,rs1[i]); + signed char temp=get_reg(i_regs->regmap,-1); + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_writeword_indexed(sl,0,temp); + } + else if (opcode2[i]==5) { // DMTC1 + signed char sl=get_reg(i_regs->regmap,rs1[i]); + signed char sh=rs1[i]>0?get_reg(i_regs->regmap,rs1[i]|64):sl; + signed char temp=get_reg(i_regs->regmap,-1); + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_writeword_indexed(sh,4,temp); + emit_writeword_indexed(sl,0,temp); + } + else if (opcode2[i]==2) // CFC1 + { + signed char tl=get_reg(i_regs->regmap,rt1[i]); + if(tl>=0) { + u_int copr=(source[i]>>11)&0x1f; + if(copr==0) emit_readword((int)&FCR0,tl); + if(copr==31) emit_readword((int)&FCR31,tl); + } + } + else if (opcode2[i]==6) // CTC1 + { + signed char sl=get_reg(i_regs->regmap,rs1[i]); + u_int copr=(source[i]>>11)&0x1f; + assert(sl>=0); + if(copr==31) + { + emit_writeword(sl,(int)&FCR31); + // Set the rounding mode + char temp=get_reg(i_regs->regmap,-1); + emit_movimm(3,temp); + emit_and(sl,temp,temp); + emit_fldcw_indexed((int)&rounding_modes,temp); + } + } +} + +static void fconv_assemble_x86(int i,struct regstat *i_regs) +{ + signed char temp=get_reg(i_regs->regmap,-1); + assert(temp>=0); + // Check cop1 unusable + if(!cop1_usable) { + signed char rs=get_reg(i_regs->regmap,CSREG); + assert(rs>=0); + emit_testimm(rs,0x20000000); + int jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,rs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } +#ifdef __SSE__ + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0d) { // trunc_w_s + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_movss_load(temp,0); + emit_cvttps2dq(0,0); // float->int, truncate + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_movd_store(0,temp); + return; + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0d) { // trunc_w_d + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_movsd_load(temp,0); + emit_cvttpd2dq(0,0); // double->int, truncate + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_movd_store(0,temp); + return; + } +#endif + + if(opcode2[i]==0x14&&(source[i]&0x3f)==0x20) { // cvt_s_w + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_fildl(temp); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fstps(temp); + return; + } + if(opcode2[i]==0x14&&(source[i]&0x3f)==0x21) { // cvt_d_w + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_fildl(temp); + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + emit_fstpl(temp); + return; + } + if(opcode2[i]==0x15&&(source[i]&0x3f)==0x20) { // cvt_s_l + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_fildll(temp); + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fstps(temp); + return; + } + if(opcode2[i]==0x15&&(source[i]&0x3f)==0x21) { // cvt_d_l + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_fildll(temp); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + emit_fstpl(temp); + return; + } + + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x21) { // cvt_d_s + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp); + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + emit_fstpl(temp); + return; + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x20) { // cvt_s_d + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_fldl(temp); + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fstps(temp); + return; + } + + if(opcode2[i]==0x10) { // cvt_*_s + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp); + } + if(opcode2[i]==0x11) { // cvt_*_d + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_fldl(temp); + } + if((source[i]&0x3f)<0x10) { + emit_fnstcw_stack(); + if((source[i]&3)==0) emit_fldcw((int)&round_mode); //DebugMessage(M64MSG_VERBOSE, "round"); + if((source[i]&3)==1) emit_fldcw((int)&trunc_mode); //DebugMessage(M64MSG_VERBOSE, "trunc"); + if((source[i]&3)==2) emit_fldcw((int)&ceil_mode); //DebugMessage(M64MSG_VERBOSE, "ceil"); + if((source[i]&3)==3) emit_fldcw((int)&floor_mode); //DebugMessage(M64MSG_VERBOSE, "floor"); + } + if((source[i]&0x3f)==0x24||(source[i]&0x3c)==0x0c) { // cvt_w_* + if(opcode2[i]!=0x10||((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fistpl(temp); + } + if((source[i]&0x3f)==0x25||(source[i]&0x3c)==0x08) { // cvt_l_* + if(opcode2[i]!=0x11||((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + emit_fistpll(temp); + } + if((source[i]&0x3f)<0x10) { + emit_fldcw_stack(); + } + return; + + // C emulation code for debugging + + emit_pusha(); + + if(opcode2[i]==0x14&&(source[i]&0x3f)==0x20) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)cvt_s_w); + } + if(opcode2[i]==0x14&&(source[i]&0x3f)==0x21) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)cvt_d_w); + } + if(opcode2[i]==0x15&&(source[i]&0x3f)==0x20) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)cvt_s_l); + } + if(opcode2[i]==0x15&&(source[i]&0x3f)==0x21) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)cvt_d_l); + } + + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x21) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)cvt_d_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x24) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)cvt_w_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x25) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)cvt_l_s); + } + + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x20) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)cvt_s_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x24) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)cvt_w_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x25) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)cvt_l_d); + } + + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x08) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)round_l_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x09) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)trunc_l_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0a) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)ceil_l_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0b) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)floor_l_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0c) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)round_w_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0d) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)trunc_w_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0e) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)ceil_w_s); + } + if(opcode2[i]==0x10&&(source[i]&0x3f)==0x0f) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + emit_call((int)floor_w_s); + } + + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x08) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)round_l_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x09) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)trunc_l_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0a) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)ceil_l_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0b) { + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)floor_l_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0c) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)round_w_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0d) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)trunc_w_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0e) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)ceil_w_d); + } + if(opcode2[i]==0x11&&(source[i]&0x3f)==0x0f) { + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + emit_call((int)floor_w_d); + } + + emit_addimm(ESP,8,ESP); + emit_popa(); + //emit_loadreg(CSREG,rs); + return; +} +#define fconv_assemble fconv_assemble_x86 + +static void fcomp_assemble(int i,struct regstat *i_regs) +{ + signed char fs=get_reg(i_regs->regmap,FSREG); + signed char temp=get_reg(i_regs->regmap,-1); + assert(temp>=0); + // Check cop1 unusable + if(!cop1_usable) { + signed char cs=get_reg(i_regs->regmap,CSREG); + assert(cs>=0); + emit_testimm(cs,0x20000000); + int jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,cs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } + + if((source[i]&0x3f)==0x30) { + emit_andimm(fs,~0x800000,fs); + return; + } + + if((source[i]&0x3e)==0x38) { + // sf/ngle - these should throw exceptions for NaNs + emit_andimm(fs,~0x800000,fs); + return; + } + + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>16)&0x1f],temp); + emit_flds(temp); + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp); + emit_movimm(0x800000,temp); + emit_or(fs,temp,fs); + emit_xor(temp,fs,temp); + emit_fucomip(1); + emit_fpop(); + if((source[i]&0x3f)==0x31) emit_cmovnp_reg(temp,fs); // c_un_s + if((source[i]&0x3f)==0x32) {emit_cmovne_reg(temp,fs);emit_cmovp_reg(temp,fs);} // c_eq_s + if((source[i]&0x3f)==0x33) emit_cmovne_reg(temp,fs); // c_ueq_s + if((source[i]&0x3f)==0x34) {emit_cmovnc_reg(temp,fs);emit_cmovp_reg(temp,fs);} // c_olt_s + if((source[i]&0x3f)==0x35) emit_cmovnc_reg(temp,fs); // c_ult_s + if((source[i]&0x3f)==0x36) {emit_cmova_reg(temp,fs);emit_cmovp_reg(temp,fs);} // c_ole_s + if((source[i]&0x3f)==0x37) emit_cmova_reg(temp,fs); // c_ule_s + if((source[i]&0x3f)==0x3a) emit_cmovne_reg(temp,fs); // c_seq_s + if((source[i]&0x3f)==0x3b) emit_cmovne_reg(temp,fs); // c_ngl_s + if((source[i]&0x3f)==0x3c) emit_cmovnc_reg(temp,fs); // c_lt_s + if((source[i]&0x3f)==0x3d) emit_cmovnc_reg(temp,fs); // c_nge_s + if((source[i]&0x3f)==0x3e) emit_cmova_reg(temp,fs); // c_le_s + if((source[i]&0x3f)==0x3f) emit_cmova_reg(temp,fs); // c_ngt_s + return; + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>16)&0x1f],temp); + emit_fldl(temp); + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_fldl(temp); + emit_movimm(0x800000,temp); + emit_or(fs,temp,fs); + emit_xor(temp,fs,temp); + emit_fucomip(1); + emit_fpop(); + if((source[i]&0x3f)==0x31) emit_cmovnp_reg(temp,fs); // c_un_d + if((source[i]&0x3f)==0x32) {emit_cmovne_reg(temp,fs);emit_cmovp_reg(temp,fs);} // c_eq_d + if((source[i]&0x3f)==0x33) emit_cmovne_reg(temp,fs); // c_ueq_d + if((source[i]&0x3f)==0x34) {emit_cmovnc_reg(temp,fs);emit_cmovp_reg(temp,fs);} // c_olt_d + if((source[i]&0x3f)==0x35) emit_cmovnc_reg(temp,fs); // c_ult_d + if((source[i]&0x3f)==0x36) {emit_cmova_reg(temp,fs);emit_cmovp_reg(temp,fs);} // c_ole_d + if((source[i]&0x3f)==0x37) emit_cmova_reg(temp,fs); // c_ule_d + if((source[i]&0x3f)==0x3a) emit_cmovne_reg(temp,fs); // c_seq_d + if((source[i]&0x3f)==0x3b) emit_cmovne_reg(temp,fs); // c_ngl_d + if((source[i]&0x3f)==0x3c) emit_cmovnc_reg(temp,fs); // c_lt_d + if((source[i]&0x3f)==0x3d) emit_cmovnc_reg(temp,fs); // c_nge_d + if((source[i]&0x3f)==0x3e) emit_cmova_reg(temp,fs); // c_le_d + if((source[i]&0x3f)==0x3f) emit_cmova_reg(temp,fs); // c_ngt_d + return; + } + + emit_pusha(); + if(opcode2[i]==0x10) { + emit_pushmem((int)®_cop1_simple[(source[i]>>16)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + if((source[i]&0x3f)==0x30) emit_call((int)c_f_s); + if((source[i]&0x3f)==0x31) emit_call((int)c_un_s); + if((source[i]&0x3f)==0x32) emit_call((int)c_eq_s); + if((source[i]&0x3f)==0x33) emit_call((int)c_ueq_s); + if((source[i]&0x3f)==0x34) emit_call((int)c_olt_s); + if((source[i]&0x3f)==0x35) emit_call((int)c_ult_s); + if((source[i]&0x3f)==0x36) emit_call((int)c_ole_s); + if((source[i]&0x3f)==0x37) emit_call((int)c_ule_s); + if((source[i]&0x3f)==0x38) emit_call((int)c_sf_s); + if((source[i]&0x3f)==0x39) emit_call((int)c_ngle_s); + if((source[i]&0x3f)==0x3a) emit_call((int)c_seq_s); + if((source[i]&0x3f)==0x3b) emit_call((int)c_ngl_s); + if((source[i]&0x3f)==0x3c) emit_call((int)c_lt_s); + if((source[i]&0x3f)==0x3d) emit_call((int)c_nge_s); + if((source[i]&0x3f)==0x3e) emit_call((int)c_le_s); + if((source[i]&0x3f)==0x3f) emit_call((int)c_ngt_s); + } + if(opcode2[i]==0x11) { + emit_pushmem((int)®_cop1_double[(source[i]>>16)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + if((source[i]&0x3f)==0x30) emit_call((int)c_f_d); + if((source[i]&0x3f)==0x31) emit_call((int)c_un_d); + if((source[i]&0x3f)==0x32) emit_call((int)c_eq_d); + if((source[i]&0x3f)==0x33) emit_call((int)c_ueq_d); + if((source[i]&0x3f)==0x34) emit_call((int)c_olt_d); + if((source[i]&0x3f)==0x35) emit_call((int)c_ult_d); + if((source[i]&0x3f)==0x36) emit_call((int)c_ole_d); + if((source[i]&0x3f)==0x37) emit_call((int)c_ule_d); + if((source[i]&0x3f)==0x38) emit_call((int)c_sf_d); + if((source[i]&0x3f)==0x39) emit_call((int)c_ngle_d); + if((source[i]&0x3f)==0x3a) emit_call((int)c_seq_d); + if((source[i]&0x3f)==0x3b) emit_call((int)c_ngl_d); + if((source[i]&0x3f)==0x3c) emit_call((int)c_lt_d); + if((source[i]&0x3f)==0x3d) emit_call((int)c_nge_d); + if((source[i]&0x3f)==0x3e) emit_call((int)c_le_d); + if((source[i]&0x3f)==0x3f) emit_call((int)c_ngt_d); + } + emit_addimm(ESP,8,ESP); + emit_popa(); + emit_loadreg(FSREG,fs); + return; +} + +static void float_assemble(int i,struct regstat *i_regs) +{ + signed char temp=get_reg(i_regs->regmap,-1); + assert(temp>=0); + // Check cop1 unusable + if(!cop1_usable) { + signed char cs=get_reg(i_regs->regmap,CSREG); + assert(cs>=0); + emit_testimm(cs,0x20000000); + int jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,cs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } + + if((source[i]&0x3f)==6) // mov + { + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp); + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + emit_fstps(temp); + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_fldl(temp); + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + emit_fstpl(temp); + } + } + return; + } + + if((source[i]&0x3f)>3) + { + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + } + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_fldl(temp); + if(((source[i]>>11)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + } + } + if((source[i]&0x3f)==4) // sqrt + emit_fsqrt(); + if((source[i]&0x3f)==5) // abs + emit_fabs(); + if((source[i]&0x3f)==7) // neg + emit_fchs(); + if(opcode2[i]==0x10) { + emit_fstps(temp); + } + if(opcode2[i]==0x11) { + emit_fstpl(temp); + } + return; + } + if((source[i]&0x3f)<4) + { + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>11)&0x1f],temp); + emit_flds(temp); + } + if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>11)&0x1f],temp); + emit_fldl(temp); + } + if(((source[i]>>11)&0x1f)!=((source[i]>>16)&0x1f)) { + if(opcode2[i]==0x10) { + emit_readword((int)®_cop1_simple[(source[i]>>16)&0x1f],temp); + if((source[i]&0x3f)==0) emit_fadds(temp); + if((source[i]&0x3f)==1) emit_fsubs(temp); + if((source[i]&0x3f)==2) emit_fmuls(temp); + if((source[i]&0x3f)==3) emit_fdivs(temp); + } + else if(opcode2[i]==0x11) { + emit_readword((int)®_cop1_double[(source[i]>>16)&0x1f],temp); + if((source[i]&0x3f)==0) emit_faddl(temp); + if((source[i]&0x3f)==1) emit_fsubl(temp); + if((source[i]&0x3f)==2) emit_fmull(temp); + if((source[i]&0x3f)==3) emit_fdivl(temp); + } + } + else { + if((source[i]&0x3f)==0) emit_fadd(0); + if((source[i]&0x3f)==1) emit_fsub(0); + if((source[i]&0x3f)==2) emit_fmul(0); + if((source[i]&0x3f)==3) emit_fdiv(0); + } + if(opcode2[i]==0x10) { + if(((source[i]>>16)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_simple[(source[i]>>6)&0x1f],temp); + } + emit_fstps(temp); + } + if(opcode2[i]==0x11) { + if(((source[i]>>16)&0x1f)!=((source[i]>>6)&0x1f)) { + emit_readword((int)®_cop1_double[(source[i]>>6)&0x1f],temp); + } + emit_fstpl(temp); + } + return; + } + + if(opcode2[i]==0x10) { // Single precision + emit_pusha(); + emit_pushmem((int)®_cop1_simple[(source[i]>> 6)&0x1f]); + if((source[i]&0x3f)<4) + emit_pushmem((int)®_cop1_simple[(source[i]>>16)&0x1f]); + emit_pushmem((int)®_cop1_simple[(source[i]>>11)&0x1f]); + switch(source[i]&0x3f) + { + case 0x00: emit_call((int)add_s);break; + case 0x01: emit_call((int)sub_s);break; + case 0x02: emit_call((int)mul_s);break; + case 0x03: emit_call((int)div_s);break; + case 0x04: emit_call((int)sqrt_s);break; + case 0x05: emit_call((int)abs_s);break; + case 0x06: emit_call((int)mov_s);break; + case 0x07: emit_call((int)neg_s);break; + } + emit_addimm(ESP,(source[i]&0x3f)<4?12:8,ESP); + emit_popa(); + } + if(opcode2[i]==0x11) { // Double precision + emit_pusha(); + emit_pushmem((int)®_cop1_double[(source[i]>> 6)&0x1f]); + if((source[i]&0x3f)<4) + emit_pushmem((int)®_cop1_double[(source[i]>>16)&0x1f]); + emit_pushmem((int)®_cop1_double[(source[i]>>11)&0x1f]); + switch(source[i]&0x3f) + { + case 0x00: emit_call((int)add_d);break; + case 0x01: emit_call((int)sub_d);break; + case 0x02: emit_call((int)mul_d);break; + case 0x03: emit_call((int)div_d);break; + case 0x04: emit_call((int)sqrt_d);break; + case 0x05: emit_call((int)abs_d);break; + case 0x06: emit_call((int)mov_d);break; + case 0x07: emit_call((int)neg_d);break; + } + emit_addimm(ESP,(source[i]&0x3f)<4?12:8,ESP); + emit_popa(); + } +} + +static void multdiv_assemble_x86(int i,struct regstat *i_regs) +{ + // case 0x18: MULT + // case 0x19: MULTU + // case 0x1A: DIV + // case 0x1B: DIVU + // case 0x1C: DMULT + // case 0x1D: DMULTU + // case 0x1E: DDIV + // case 0x1F: DDIVU + if(rs1[i]&&rs2[i]) + { + if((opcode2[i]&4)==0) // 32-bit + { + if(opcode2[i]==0x18) // MULT + { + char m1=get_reg(i_regs->regmap,rs1[i]); + char m2=get_reg(i_regs->regmap,rs2[i]); + assert(m1>=0); + assert(m2>=0); + emit_mov(m1,EAX); + emit_imul(m2); + } + if(opcode2[i]==0x19) // MULTU + { + char m1=get_reg(i_regs->regmap,rs1[i]); + char m2=get_reg(i_regs->regmap,rs2[i]); + assert(m1>=0); + assert(m2>=0); + emit_mov(m1,EAX); + emit_mul(m2); + } + if(opcode2[i]==0x1A) // DIV + { + char d1=get_reg(i_regs->regmap,rs1[i]); + char d2=get_reg(i_regs->regmap,rs2[i]); + assert(d1>=0); + assert(d2>=0); + emit_mov(d1,EAX); + emit_cdq(); + emit_test(d2,d2); + emit_jeq((int)out+8); + emit_idiv(d2); + } + if(opcode2[i]==0x1B) // DIVU + { + char d1=get_reg(i_regs->regmap,rs1[i]); + char d2=get_reg(i_regs->regmap,rs2[i]); + assert(d1>=0); + assert(d2>=0); + emit_mov(d1,EAX); + emit_zeroreg(EDX); + emit_test(d2,d2); + emit_jeq((int)out+8); + emit_div(d2); + } + } + else // 64-bit + { + if(opcode2[i]==0x1C) // DMULT + { + char m1h=get_reg(i_regs->regmap,rs1[i]|64); + char m1l=get_reg(i_regs->regmap,rs1[i]); + char m2h=get_reg(i_regs->regmap,rs2[i]|64); + char m2l=get_reg(i_regs->regmap,rs2[i]); + assert(m1h>=0); + assert(m2h>=0); + assert(m1l>=0); + assert(m2l>=0); + emit_pushreg(m2h); + emit_pushreg(m2l); + emit_pushreg(m1h); + emit_pushreg(m1l); + emit_call((int)&mult64); + emit_popreg(m1l); + emit_popreg(m1h); + emit_popreg(m2l); + emit_popreg(m2h); + char hih=get_reg(i_regs->regmap,HIREG|64); + char hil=get_reg(i_regs->regmap,HIREG); + if(hih>=0) emit_loadreg(HIREG|64,hih); + if(hil>=0) emit_loadreg(HIREG,hil); + char loh=get_reg(i_regs->regmap,LOREG|64); + char lol=get_reg(i_regs->regmap,LOREG); + if(loh>=0) emit_loadreg(LOREG|64,loh); + if(lol>=0) emit_loadreg(LOREG,lol); + } + if(opcode2[i]==0x1D) // DMULTU + { + char m1h=get_reg(i_regs->regmap,rs1[i]|64); + char m1l=get_reg(i_regs->regmap,rs1[i]); + char m2h=get_reg(i_regs->regmap,rs2[i]|64); + char m2l=get_reg(i_regs->regmap,rs2[i]); + char temp=get_reg(i_regs->regmap,-1); + assert(m1h>=0); + assert(m2h>=0); + assert(m1l>=0); + assert(m2l>=0); + assert(temp>=0); + emit_mov(m1l,EAX); + emit_mul(m2l); + emit_storereg(LOREG,EAX); + emit_mov(EDX,temp); + emit_mov(m1h,EAX); + emit_mul(m2l); + emit_add(EAX,temp,temp); + emit_adcimm(0,EDX); + emit_storereg(HIREG,EDX); + emit_mov(m2h,EAX); + emit_mul(m1l); + emit_add(EAX,temp,temp); + emit_adcimm(0,EDX); + emit_storereg(LOREG|64,temp); + emit_mov(EDX,temp); + emit_mov(m2h,EAX); + emit_mul(m1h); + emit_add(EAX,temp,EAX); + emit_loadreg(HIREG,temp); + emit_adcimm(0,EDX); + emit_add(EAX,temp,EAX); + emit_adcimm(0,EDX); + // DEBUG + /* + emit_pushreg(m2h); + emit_pushreg(m2l); + emit_pushreg(m1h); + emit_pushreg(m1l); + emit_call((int)&multu64); + emit_popreg(m1l); + emit_popreg(m1h); + emit_popreg(m2l); + emit_popreg(m2h); + char hih=get_reg(i_regs->regmap,HIREG|64); + char hil=get_reg(i_regs->regmap,HIREG); + if(hih>=0) emit_loadreg(HIREG|64,hih); // DEBUG + if(hil>=0) emit_loadreg(HIREG,hil); // DEBUG + */ + // Shouldn't be necessary + //char loh=get_reg(i_regs->regmap,LOREG|64); + //char lol=get_reg(i_regs->regmap,LOREG); + //if(loh>=0) emit_loadreg(LOREG|64,loh); + //if(lol>=0) emit_loadreg(LOREG,lol); + } + if(opcode2[i]==0x1E) // DDIV + { + char d1h=get_reg(i_regs->regmap,rs1[i]|64); + char d1l=get_reg(i_regs->regmap,rs1[i]); + char d2h=get_reg(i_regs->regmap,rs2[i]|64); + char d2l=get_reg(i_regs->regmap,rs2[i]); + assert(d1h>=0); + assert(d2h>=0); + assert(d1l>=0); + assert(d2l>=0); + //emit_pushreg(d2h); + //emit_pushreg(d2l); + //emit_pushreg(d1h); + //emit_pushreg(d1l); + emit_addimm(ESP,-16,ESP); + emit_writeword_indexed(d2h,12,ESP); + emit_writeword_indexed(d2l,8,ESP); + emit_writeword_indexed(d1h,4,ESP); + emit_writeword_indexed(d1l,0,ESP); + emit_call((int)&div64); + //emit_popreg(d1l); + //emit_popreg(d1h); + //emit_popreg(d2l); + //emit_popreg(d2h); + emit_readword_indexed(0,ESP,d1l); + emit_readword_indexed(4,ESP,d1h); + emit_readword_indexed(8,ESP,d2l); + emit_readword_indexed(12,ESP,d2h); + emit_addimm(ESP,16,ESP); + char hih=get_reg(i_regs->regmap,HIREG|64); + char hil=get_reg(i_regs->regmap,HIREG); + char loh=get_reg(i_regs->regmap,LOREG|64); + char lol=get_reg(i_regs->regmap,LOREG); + if(hih>=0) emit_loadreg(HIREG|64,hih); + if(hil>=0) emit_loadreg(HIREG,hil); + if(loh>=0) emit_loadreg(LOREG|64,loh); + if(lol>=0) emit_loadreg(LOREG,lol); + } + if(opcode2[i]==0x1F) // DDIVU + { + char d1h=get_reg(i_regs->regmap,rs1[i]|64); + char d1l=get_reg(i_regs->regmap,rs1[i]); + char d2h=get_reg(i_regs->regmap,rs2[i]|64); + char d2l=get_reg(i_regs->regmap,rs2[i]); + assert(d1h>=0); + assert(d2h>=0); + assert(d1l>=0); + assert(d2l>=0); + //emit_pushreg(d2h); + //emit_pushreg(d2l); + //emit_pushreg(d1h); + //emit_pushreg(d1l); + emit_addimm(ESP,-16,ESP); + emit_writeword_indexed(d2h,12,ESP); + emit_writeword_indexed(d2l,8,ESP); + emit_writeword_indexed(d1h,4,ESP); + emit_writeword_indexed(d1l,0,ESP); + emit_call((int)&divu64); + //emit_popreg(d1l); + //emit_popreg(d1h); + //emit_popreg(d2l); + //emit_popreg(d2h); + emit_readword_indexed(0,ESP,d1l); + emit_readword_indexed(4,ESP,d1h); + emit_readword_indexed(8,ESP,d2l); + emit_readword_indexed(12,ESP,d2h); + emit_addimm(ESP,16,ESP); + char hih=get_reg(i_regs->regmap,HIREG|64); + char hil=get_reg(i_regs->regmap,HIREG); + char loh=get_reg(i_regs->regmap,LOREG|64); + char lol=get_reg(i_regs->regmap,LOREG); + if(hih>=0) emit_loadreg(HIREG|64,hih); + if(hil>=0) emit_loadreg(HIREG,hil); + if(loh>=0) emit_loadreg(LOREG|64,loh); + if(lol>=0) emit_loadreg(LOREG,lol); + } + } + } + else + { + // Multiply by zero is zero. + // MIPS does not have a divide by zero exception. + // The result is undefined, we return zero. + char hr=get_reg(i_regs->regmap,HIREG); + char lr=get_reg(i_regs->regmap,LOREG); + if(hr>=0) emit_zeroreg(hr); + if(lr>=0) emit_zeroreg(lr); + } +} +#define multdiv_assemble multdiv_assemble_x86 + +static void do_preload_rhash(int r) { + emit_movimm(0xf8,r); +} + +static void do_preload_rhtbl(int r) { + // Don't need this for x86 +} + +static void do_rhash(int rs,int rh) { + emit_and(rs,rh,rh); +} + +static void do_miniht_load(int ht,int rh) { + // Don't need this for x86. The load and compare can be combined into + // a single instruction (below) +} + +static void do_miniht_jump(int rs,int rh,int ht) { + emit_cmpmem_indexed((int)mini_ht,rh,rs); + emit_jne(jump_vaddr_reg[rs]); + emit_jmpmem_indexed((int)mini_ht+4,rh); +} + +static void do_miniht_insert(int return_address,int rt,int temp) { + emit_movimm(return_address,rt); // PC into link register + //emit_writeword_imm(return_address,(int)&mini_ht[(return_address&0xFF)>>8][0]); + emit_writeword(rt,(int)&mini_ht[(return_address&0xFF)>>3][0]); + add_to_linker((int)out,return_address,1); + emit_writeword_imm(0,(int)&mini_ht[(return_address&0xFF)>>3][1]); +} + +// We don't need this for x86 +static void literal_pool(int n) {} +static void literal_pool_jumpover(int n) {} + +// CPU-architecture-specific initialization, not needed for x86 +static void arch_init() {} diff --git a/source/mupen64plus-core/src/r4300/new_dynarec/assem_x86.h b/source/mupen64plus-core/src/r4300/new_dynarec/assem_x86.h new file mode 100644 index 0000000..f2f9322 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/new_dynarec/assem_x86.h @@ -0,0 +1,20 @@ +#define HOST_REGS 8 +#define HOST_CCREG 6 +#define HOST_BTREG 5 +#define EXCLUDE_REG 4 + +//#define IMM_PREFETCH 1 +#define HOST_IMM_ADDR32 1 +#define INVERTED_CARRY 1 +#define DESTRUCTIVE_WRITEBACK 1 +#define DESTRUCTIVE_SHIFT 1 + +#define USE_MINI_HT 1 + +extern void *base_addr; // Code generator target address +#define TARGET_SIZE_2 25 // 2^25 = 32 megabytes +#define JUMP_TABLE_SIZE 0 // Not needed for 32-bit x86 + +/* x86 calling convention: + caller-save: %eax %ecx %edx + callee-save: %ebp %ebx %esi %edi */ diff --git a/source/mupen64plus-core/src/r4300/new_dynarec/linkage_arm.S b/source/mupen64plus-core/src/r4300/new_dynarec/linkage_arm.S new file mode 100644 index 0000000..9042176 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/new_dynarec/linkage_arm.S @@ -0,0 +1,1212 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - linkage_arm.s * + * Copyright (C) 2009-2011 Ari64 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + .cpu arm9tdmi + .fpu softvfp + .eabi_attribute 20, 1 + .eabi_attribute 21, 1 + .eabi_attribute 23, 3 + .eabi_attribute 24, 1 + .eabi_attribute 25, 1 + .eabi_attribute 26, 2 + .eabi_attribute 30, 6 + .eabi_attribute 18, 4 + .file "linkage_arm.S" + .global extra_memory + .hidden extra_memory + .global dynarec_local + .hidden dynarec_local + .global reg + .hidden reg + .global hi + .hidden hi + .global lo + .hidden lo + .global reg_cop1_simple + .hidden reg_cop1_simple + .global reg_cop1_double + .hidden reg_cop1_double + .global reg_cop0 + .hidden reg_cop0 + .global FCR0 + .hidden FCR0 + .global FCR31 + .hidden FCR31 + .global rounding_modes + .hidden rounding_modes + .global next_interupt + .hidden next_interupt + .global cycle_count + .hidden cycle_count + .global last_count + .hidden last_count + .global pending_exception + .hidden pending_exception + .global pcaddr + .hidden pcaddr + .global stop + .hidden stop + .global invc_ptr + .hidden invc_ptr + .global address + .hidden address + .global readmem_dword + .hidden readmem_dword + .global dword + .hidden dword + .global word + .hidden word + .global hword + .hidden hword + .global cpu_byte + .hidden cpu_byte + .global branch_target + .hidden branch_target + .global PC + .hidden PC + .global fake_pc + .hidden fake_pc + .global mini_ht + .hidden mini_ht + .global restore_candidate + .hidden restore_candidate + .global ram_offset + .hidden ram_offset + .global memory_map + .hidden memory_map + .bss + .align 12 + .type extra_memory, %object + .size extra_memory, 33554432 +extra_memory: + .space 33554432+64+16+16+8+8+8+8+256+8+8+128+128+128+16+8+132+4+256+512+4194304 +dynarec_local = extra_memory + 33554432 + .type dynarec_local, %object + .size dynarec_local, 64 +next_interupt = dynarec_local + 64 + .type next_interupt, %object + .size next_interupt, 4 +cycle_count = next_interupt + 4 + .type cycle_count, %object + .size cycle_count, 4 +last_count = cycle_count + 4 + .type last_count, %object + .size last_count, 4 +pending_exception = last_count + 4 + .type pending_exception, %object + .size pending_exception, 4 +pcaddr = pending_exception + 4 + .type pcaddr, %object + .size pcaddr, 4 +stop = pcaddr + 4 + .type stop, %object + .size stop, 4 +invc_ptr = stop + 4 + .type invc_ptr, %object + .size invc_ptr, 4 +address = invc_ptr + 4 + .type address, %object + .size address, 4 +readmem_dword = address + 4 + .type readmem_dword, %object + .size readmem_dword, 8 +dword = readmem_dword + 8 + .type dword, %object + .size dword, 8 +word = dword + 8 + .type word, %object + .size word, 4 +hword = word + 4 + .type hword, %object + .size hword, 2 +cpu_byte = hword + 2 + .type cpu_byte, %object + .size cpu_byte, 1 /* 1 byte free */ +FCR0 = hword + 4 + .type FCR0, %object + .size FCR0, 4 +FCR31 = FCR0 + 4 + .type FCR31, %object + .size FCR31, 4 +reg = FCR31 + 4 + .type reg, %object + .size reg, 256 +hi = reg + 256 + .type hi, %object + .size hi, 8 +lo = hi + 8 + .type lo, %object + .size lo, 8 +reg_cop0 = lo + 8 + .type reg_cop0, %object + .size reg_cop0, 128 +reg_cop1_simple = reg_cop0 + 128 + .type reg_cop1_simple, %object + .size reg_cop1_simple, 128 +reg_cop1_double = reg_cop1_simple + 128 + .type reg_cop1_double, %object + .size reg_cop1_double, 128 +rounding_modes = reg_cop1_double + 128 + .type rounding_modes, %object + .size rounding_modes, 16 +branch_target = rounding_modes + 16 + .type branch_target, %object + .size branch_target, 4 +PC = branch_target + 4 + .type PC, %object + .size PC, 4 +fake_pc = PC + 4 + .type fake_pc, %object + .size fake_pc, 132 +ram_offset = fake_pc + 132 + .type ram_offset, %object + .size ram_offset, 4 +mini_ht = ram_offset + 4 + .type mini_ht, %object + .size mini_ht, 256 +restore_candidate = mini_ht + 256 + .type restore_candidate, %object + .size restore_candidate, 512 +memory_map = restore_candidate + 512 + .type memory_map, %object + .size memory_map, 4194304 + + .text + .align 2 + .global dyna_linker + .hidden dyna_linker + .type dyna_linker, %function +dyna_linker: + /* r0 = virtual target address */ + /* r1 = instruction to patch */ + ldr r4, .tlbptr + lsr r5, r0, #12 + mov r12, r0 + cmp r0, #0xC0000000 + mov r6, #4096 + ldrge r12, [r4, r5, lsl #2] + mov r2, #0x80000 + ldr r3, .jiptr + tst r12, r12 + sub r6, r6, #1 + moveq r12, r0 + ldr r7, [r1] + eor r2, r2, r12, lsr #12 + and r6, r6, r12, lsr #12 + cmp r2, #2048 + add r12, r7, #2 + orrcs r2, r6, #2048 + ldr r5, [r3, r2, lsl #2] + lsl r12, r12, #8 + /* jump_in lookup */ +.A1: + movs r4, r5 + beq .A3 + ldr r3, [r5] + ldr r5, [r4, #12] + teq r3, r0 + bne .A1 + ldr r3, [r4, #4] + ldr r4, [r4, #8] + tst r3, r3 + bne .A1 +.A2: + mov r5, r1 + add r1, r1, r12, asr #6 + teq r1, r4 + moveq pc, r4 /* Stale i-cache */ + bl add_link + sub r2, r4, r5 + and r1, r7, #0xff000000 + lsl r2, r2, #6 + sub r1, r1, #2 + add r1, r1, r2, lsr #8 + str r1, [r5] + mov pc, r4 +.A3: + /* hash_table lookup */ + cmp r2, #2048 + ldr r3, .jdptr + eor r4, r0, r0, lsl #16 + lslcc r2, r0, #9 + ldr r6, .htptr + lsr r4, r4, #12 + lsrcc r2, r2, #21 + bic r4, r4, #15 + ldr r5, [r3, r2, lsl #2] + ldr r7, [r6, r4]! + teq r7, r0 + ldreq pc, [r6, #4] + ldr r7, [r6, #8] + teq r7, r0 + ldreq pc, [r6, #12] + /* jump_dirty lookup */ +.A6: + movs r4, r5 + beq .A8 + ldr r3, [r5] + ldr r5, [r4, #12] + teq r3, r0 + bne .A6 +.A7: + ldr r1, [r4, #8] + /* hash_table insert */ + ldr r2, [r6] + ldr r3, [r6, #4] + str r0, [r6] + str r1, [r6, #4] + str r2, [r6, #8] + str r3, [r6, #12] + mov pc, r1 +.A8: + mov r4, r0 + mov r5, r1 + bl new_recompile_block + tst r0, r0 + mov r0, r4 + mov r1, r5 + beq dyna_linker + /* pagefault */ + mov r1, r0 + mov r2, #8 + .size dyna_linker, .-dyna_linker + .type exec_pagefault, %function +exec_pagefault: + /* r0 = instruction pointer */ + /* r1 = fault address */ + /* r2 = cause */ + ldr r3, [fp, #reg_cop0+48-dynarec_local] /* Status */ + mvn r6, #0xF000000F + ldr r4, [fp, #reg_cop0+16-dynarec_local] /* Context */ + bic r6, r6, #0x0F800000 + str r0, [fp, #reg_cop0+56-dynarec_local] /* EPC */ + orr r3, r3, #2 + str r1, [fp, #reg_cop0+32-dynarec_local] /* BadVAddr */ + bic r4, r4, r6 + str r3, [fp, #reg_cop0+48-dynarec_local] /* Status */ + and r5, r6, r1, lsr #9 + str r2, [fp, #reg_cop0+52-dynarec_local] /* Cause */ + and r1, r1, r6, lsl #9 + str r1, [fp, #reg_cop0+40-dynarec_local] /* EntryHi */ + orr r4, r4, r5 + str r4, [fp, #reg_cop0+16-dynarec_local] /* Context */ + mov r0, #0x80000000 + bl get_addr_ht + mov pc, r0 + .size exec_pagefault, .-exec_pagefault +/* Special dynamic linker for the case where a page fault + may occur in a branch delay slot */ + .global dyna_linker_ds + .hidden dyna_linker_ds + .type dyna_linker_ds, %function +dyna_linker_ds: + /* r0 = virtual target address */ + /* r1 = instruction to patch */ + ldr r4, .tlbptr + lsr r5, r0, #12 + mov r12, r0 + cmp r0, #0xC0000000 + mov r6, #4096 + ldrge r12, [r4, r5, lsl #2] + mov r2, #0x80000 + ldr r3, .jiptr + tst r12, r12 + sub r6, r6, #1 + moveq r12, r0 + ldr r7, [r1] + eor r2, r2, r12, lsr #12 + and r6, r6, r12, lsr #12 + cmp r2, #2048 + add r12, r7, #2 + orrcs r2, r6, #2048 + ldr r5, [r3, r2, lsl #2] + lsl r12, r12, #8 + /* jump_in lookup */ +.B1: + movs r4, r5 + beq .B3 + ldr r3, [r5] + ldr r5, [r4, #12] + teq r3, r0 + bne .B1 + ldr r3, [r4, #4] + ldr r4, [r4, #8] + tst r3, r3 + bne .B1 +.B2: + mov r5, r1 + add r1, r1, r12, asr #6 + teq r1, r4 + moveq pc, r4 /* Stale i-cache */ + bl add_link + sub r2, r4, r5 + and r1, r7, #0xff000000 + lsl r2, r2, #6 + sub r1, r1, #2 + add r1, r1, r2, lsr #8 + str r1, [r5] + mov pc, r4 +.B3: + /* hash_table lookup */ + cmp r2, #2048 + ldr r3, .jdptr + eor r4, r0, r0, lsl #16 + lslcc r2, r0, #9 + ldr r6, .htptr + lsr r4, r4, #12 + lsrcc r2, r2, #21 + bic r4, r4, #15 + ldr r5, [r3, r2, lsl #2] + ldr r7, [r6, r4]! + teq r7, r0 + ldreq pc, [r6, #4] + ldr r7, [r6, #8] + teq r7, r0 + ldreq pc, [r6, #12] + /* jump_dirty lookup */ +.B6: + movs r4, r5 + beq .B8 + ldr r3, [r5] + ldr r5, [r4, #12] + teq r3, r0 + bne .B6 +.B7: + ldr r1, [r4, #8] + /* hash_table insert */ + ldr r2, [r6] + ldr r3, [r6, #4] + str r0, [r6] + str r1, [r6, #4] + str r2, [r6, #8] + str r3, [r6, #12] + mov pc, r1 +.B8: + mov r4, r0 + bic r0, r0, #7 + mov r5, r1 + orr r0, r0, #1 + bl new_recompile_block + tst r0, r0 + mov r0, r4 + mov r1, r5 + beq dyna_linker_ds + /* pagefault */ + bic r1, r0, #7 + mov r2, #0x80000008 /* High bit set indicates pagefault in delay slot */ + sub r0, r1, #4 + b exec_pagefault + .size dyna_linker_ds, .-dyna_linker_ds +.jiptr: + .word jump_in +.jdptr: + .word jump_dirty +.tlbptr: + .word tlb_LUT_r +.htptr: + .word hash_table + .align 2 + .global jump_vaddr_r0 + .hidden jump_vaddr_r0 + .type jump_vaddr_r0, %function +jump_vaddr_r0: + eor r2, r0, r0, lsl #16 + b jump_vaddr + .size jump_vaddr_r0, .-jump_vaddr_r0 + .global jump_vaddr_r1 + .hidden jump_vaddr_r1 + .type jump_vaddr_r1, %function +jump_vaddr_r1: + eor r2, r1, r1, lsl #16 + mov r0, r1 + b jump_vaddr + .size jump_vaddr_r1, .-jump_vaddr_r1 + .global jump_vaddr_r2 + .hidden jump_vaddr_r2 + .type jump_vaddr_r2, %function +jump_vaddr_r2: + mov r0, r2 + eor r2, r2, r2, lsl #16 + b jump_vaddr + .size jump_vaddr_r2, .-jump_vaddr_r2 + .global jump_vaddr_r3 + .hidden jump_vaddr_r3 + .type jump_vaddr_r3, %function +jump_vaddr_r3: + eor r2, r3, r3, lsl #16 + mov r0, r3 + b jump_vaddr + .size jump_vaddr_r3, .-jump_vaddr_r3 + .global jump_vaddr_r4 + .hidden jump_vaddr_r4 + .type jump_vaddr_r4, %function +jump_vaddr_r4: + eor r2, r4, r4, lsl #16 + mov r0, r4 + b jump_vaddr + .size jump_vaddr_r4, .-jump_vaddr_r4 + .global jump_vaddr_r5 + .hidden jump_vaddr_r5 + .type jump_vaddr_r5, %function +jump_vaddr_r5: + eor r2, r5, r5, lsl #16 + mov r0, r5 + b jump_vaddr + .size jump_vaddr_r5, .-jump_vaddr_r5 + .global jump_vaddr_r6 + .hidden jump_vaddr_r6 + .type jump_vaddr_r6, %function +jump_vaddr_r6: + eor r2, r6, r6, lsl #16 + mov r0, r6 + b jump_vaddr + .size jump_vaddr_r6, .-jump_vaddr_r6 + .global jump_vaddr_r8 + .hidden jump_vaddr_r8 + .type jump_vaddr_r8, %function +jump_vaddr_r8: + eor r2, r8, r8, lsl #16 + mov r0, r8 + b jump_vaddr + .size jump_vaddr_r8, .-jump_vaddr_r8 + .global jump_vaddr_r9 + .hidden jump_vaddr_r9 + .type jump_vaddr_r9, %function +jump_vaddr_r9: + eor r2, r9, r9, lsl #16 + mov r0, r9 + b jump_vaddr + .size jump_vaddr_r9, .-jump_vaddr_r9 + .global jump_vaddr_r10 + .hidden jump_vaddr_r10 + .type jump_vaddr_r10, %function +jump_vaddr_r10: + eor r2, r10, r10, lsl #16 + mov r0, r10 + b jump_vaddr + .size jump_vaddr_r10, .-jump_vaddr_r10 + .global jump_vaddr_r12 + .hidden jump_vaddr_r12 + .type jump_vaddr_r12, %function +jump_vaddr_r12: + eor r2, r12, r12, lsl #16 + mov r0, r12 + b jump_vaddr + .size jump_vaddr_r12, .-jump_vaddr_r12 + .global jump_vaddr_r7 + .hidden jump_vaddr_r7 + .type jump_vaddr_r7, %function +jump_vaddr_r7: + eor r2, r7, r7, lsl #16 + add r0, r7, #0 + .size jump_vaddr_r7, .-jump_vaddr_r7 + .global jump_vaddr + .hidden jump_vaddr + .type jump_vaddr, %function +jump_vaddr: + ldr r1, .htptr + mvn r3, #15 + and r2, r3, r2, lsr #12 + ldr r2, [r1, r2]! + teq r2, r0 + ldreq pc, [r1, #4] + ldr r2, [r1, #8] + teq r2, r0 + ldreq pc, [r1, #12] + str r10, [fp, #cycle_count-dynarec_local] + bl get_addr + ldr r10, [fp, #cycle_count-dynarec_local] + mov pc, r0 + .size jump_vaddr, .-jump_vaddr + .align 2 + .global verify_code_ds + .hidden verify_code_ds + .type verify_code_ds, %function +verify_code_ds: + str r8, [fp, #branch_target-dynarec_local] + .size verify_code_ds, .-verify_code_ds + .global verify_code_vm + .hidden verify_code_vm + .type verify_code_vm, %function +verify_code_vm: + /* r0 = instruction pointer (virtual address) */ + /* r1 = source (virtual address) */ + /* r2 = target */ + /* r3 = length */ + cmp r1, #0xC0000000 + blt verify_code + add r12, fp, #memory_map-dynarec_local + lsr r4, r1, #12 + add r5, r1, r3 + sub r5, #1 + ldr r6, [r12, r4, lsl #2] + lsr r5, r5, #12 + movs r7, r6 + bmi .D5 + add r1, r1, r6, lsl #2 + lsl r6, r6, #2 +.D1: + add r4, r4, #1 + teq r6, r7, lsl #2 + bne .D5 + ldr r7, [r12, r4, lsl #2] + cmp r4, r5 + bls .D1 + .size verify_code_vm, .-verify_code_vm + .global verify_code + .hidden verify_code + .type verify_code, %function +verify_code: + /* r1 = source */ + /* r2 = target */ + /* r3 = length */ + tst r3, #4 + mov r4, #0 + add r3, r1, r3 + mov r5, #0 + ldrne r4, [r1], #4 + mov r12, #0 + ldrne r5, [r2], #4 + teq r1, r3 + beq .D3 +.D2: + ldr r7, [r1], #4 + eor r9, r4, r5 + ldr r8, [r2], #4 + orrs r9, r9, r12 + bne .D4 + ldr r4, [r1], #4 + eor r12, r7, r8 + ldr r5, [r2], #4 + cmp r1, r3 + bcc .D2 + teq r7, r8 +.D3: + teqeq r4, r5 +.D4: + ldr r8, [fp, #branch_target-dynarec_local] + moveq pc, lr +.D5: + bl get_addr + mov pc, r0 + .size verify_code, .-verify_code + .align 2 + .global cc_interrupt + .hidden cc_interrupt + .type cc_interrupt, %function +cc_interrupt: + ldr r0, [fp, #last_count-dynarec_local] + mov r1, #0 + mov r2, #0x1fc + add r10, r0, r10 + str r1, [fp, #pending_exception-dynarec_local] + and r2, r2, r10, lsr #17 + add r3, fp, #restore_candidate-dynarec_local + str r10, [fp, #reg_cop0+36-dynarec_local] /* Count */ + ldr r4, [r2, r3] + mov r10, lr + tst r4, r4 + bne .E4 +.E1: + bl gen_interupt + mov lr, r10 + ldr r10, [fp, #reg_cop0+36-dynarec_local] /* Count */ + ldr r0, [fp, #next_interupt-dynarec_local] + ldr r1, [fp, #pending_exception-dynarec_local] + ldr r2, [fp, #stop-dynarec_local] + str r0, [fp, #last_count-dynarec_local] + sub r10, r10, r0 + tst r2, r2 + bne .E3 + tst r1, r1 + moveq pc, lr +.E2: + ldr r0, [fp, #pcaddr-dynarec_local] + bl get_addr_ht + mov pc, r0 +.E3: + add r12, fp, #28 + ldmia r12, {r4, r5, r6, r7, r8, r9, sl, fp, pc} +.E4: + /* Move 'dirty' blocks to the 'clean' list */ + lsl r5, r2, #3 + str r1, [r2, r3] +.E5: + lsrs r4, r4, #1 + mov r0, r5 + add r5, r5, #1 + blcs clean_blocks + tst r5, #31 + bne .E5 + b .E1 + + .size cc_interrupt, .-cc_interrupt + .align 2 + .global do_interrupt + .hidden do_interrupt + .type do_interrupt, %function +do_interrupt: + ldr r0, [fp, #pcaddr-dynarec_local] + bl get_addr_ht + ldr r1, [fp, #next_interupt-dynarec_local] + ldr r10, [fp, #reg_cop0+36-dynarec_local] /* Count */ + str r1, [fp, #last_count-dynarec_local] + sub r10, r10, r1 + add r10, r10, #2 + mov pc, r0 + .size do_interrupt, .-do_interrupt + .align 2 + .global fp_exception + .hidden fp_exception + .type fp_exception, %function +fp_exception: + mov r2, #0x10000000 +.E7: + ldr r1, [fp, #reg_cop0+48-dynarec_local] /* Status */ + mov r3, #0x80000000 + str r0, [fp, #reg_cop0+56-dynarec_local] /* EPC */ + orr r1, #2 + add r2, r2, #0x2c + str r1, [fp, #reg_cop0+48-dynarec_local] /* Status */ + str r2, [fp, #reg_cop0+52-dynarec_local] /* Cause */ + add r0, r3, #0x180 + bl get_addr_ht + mov pc, r0 + .size fp_exception, .-fp_exception + .align 2 + .global fp_exception_ds + .hidden fp_exception_ds + .type fp_exception_ds, %function +fp_exception_ds: + mov r2, #0x90000000 /* Set high bit if delay slot */ + b .E7 + .size fp_exception_ds, .-fp_exception_ds + .align 2 + .global jump_syscall + .hidden jump_syscall + .type jump_syscall, %function +jump_syscall: + ldr r1, [fp, #reg_cop0+48-dynarec_local] /* Status */ + mov r3, #0x80000000 + str r0, [fp, #reg_cop0+56-dynarec_local] /* EPC */ + orr r1, #2 + mov r2, #0x20 + str r1, [fp, #reg_cop0+48-dynarec_local] /* Status */ + str r2, [fp, #reg_cop0+52-dynarec_local] /* Cause */ + add r0, r3, #0x180 + bl get_addr_ht + mov pc, r0 + .size jump_syscall, .-jump_syscall + .align 2 + .global indirect_jump_indexed + .hidden indirect_jump_indexed + .type indirect_jump_indexed, %function +indirect_jump_indexed: + ldr r0, [r0, r1, lsl #2] + .size indirect_jump_indexed, .-indirect_jump_indexed + .align 2 + .global indirect_jump + .hidden indirect_jump + .type indirect_jump, %function +indirect_jump: + ldr r12, [fp, #last_count-dynarec_local] + add r2, r2, r12 + str r2, [fp, #reg_cop0+36-dynarec_local] /* Count */ + mov pc, r0 + .size indirect_jump, .-indirect_jump + .align 2 + .global jump_eret + .hidden jump_eret + .type jump_eret, %function +jump_eret: + ldr r1, [fp, #reg_cop0+48-dynarec_local] /* Status */ + ldr r0, [fp, #last_count-dynarec_local] + bic r1, r1, #2 + add r10, r0, r10 + str r1, [fp, #reg_cop0+48-dynarec_local] /* Status */ + str r10, [fp, #reg_cop0+36-dynarec_local] /* Count */ + bl check_interupt + ldr r1, [fp, #next_interupt-dynarec_local] + ldr r0, [fp, #reg_cop0+56-dynarec_local] /* EPC */ + str r1, [fp, #last_count-dynarec_local] + subs r10, r10, r1 + bpl .E11 +.E8: + add r6, fp, #reg+256-dynarec_local + mov r5, #248 + mov r1, #0 +.E9: + ldr r2, [r6, #-8]! + ldr r3, [r6, #4] + eor r3, r3, r2, asr #31 + subs r3, r3, #1 + adc r1, r1, r1 + subs r5, r5, #8 + bne .E9 + ldr r2, [fp, #hi-dynarec_local] + ldr r3, [fp, #hi+4-dynarec_local] + eors r3, r3, r2, asr #31 + ldr r2, [fp, #lo-dynarec_local] + ldreq r3, [fp, #lo+4-dynarec_local] + eoreq r3, r3, r2, asr #31 + subs r3, r3, #1 + adc r1, r1, r1 + bl get_addr_32 + mov pc, r0 +.E11: + str r0, [fp, #pcaddr-dynarec_local] + bl cc_interrupt + ldr r0, [fp, #pcaddr-dynarec_local] + b .E8 + .size jump_eret, .-jump_eret + .align 2 + .global new_dyna_start + .hidden new_dyna_start + .type new_dyna_start, %function +new_dyna_start: + ldr r12, .dlptr + ldr r1, .tgtptr + mov r0, #0xa4000000 + stmia r12, {r4, r5, r6, r7, r8, r9, sl, fp, lr} + sub fp, r12, #28 + ldr r4, [r1] + add r0, r0, #0x40 + bl new_recompile_block + ldr r0, [fp, #next_interupt-dynarec_local] + ldr r10, [fp, #reg_cop0+36-dynarec_local] /* Count */ + str r0, [fp, #last_count-dynarec_local] + sub r10, r10, r0 + mov pc, r4 +.dlptr: + .word dynarec_local+28 +.tgtptr: + .word out + .size new_dyna_start, .-new_dyna_start + .align 2 + .global invalidate_addr_r0 + .hidden invalidate_addr_r0 + .type invalidate_addr_r0, %function +invalidate_addr_r0: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r0, #12 + b invalidate_addr_call + .size invalidate_addr_r0, .-invalidate_addr_r0 + .align 2 + .global invalidate_addr_r1 + .hidden invalidate_addr_r1 + .type invalidate_addr_r1, %function +invalidate_addr_r1: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r1, #12 + b invalidate_addr_call + .size invalidate_addr_r1, .-invalidate_addr_r1 + .align 2 + .global invalidate_addr_r2 + .hidden invalidate_addr_r2 + .type invalidate_addr_r2, %function +invalidate_addr_r2: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r2, #12 + b invalidate_addr_call + .size invalidate_addr_r2, .-invalidate_addr_r2 + .align 2 + .global invalidate_addr_r3 + .hidden invalidate_addr_r3 + .type invalidate_addr_r3, %function +invalidate_addr_r3: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r3, #12 + b invalidate_addr_call + .size invalidate_addr_r3, .-invalidate_addr_r3 + .align 2 + .global invalidate_addr_r4 + .hidden invalidate_addr_r4 + .type invalidate_addr_r4, %function +invalidate_addr_r4: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r4, #12 + b invalidate_addr_call + .size invalidate_addr_r4, .-invalidate_addr_r4 + .align 2 + .global invalidate_addr_r5 + .hidden invalidate_addr_r5 + .type invalidate_addr_r5, %function +invalidate_addr_r5: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r5, #12 + b invalidate_addr_call + .size invalidate_addr_r5, .-invalidate_addr_r5 + .align 2 + .global invalidate_addr_r6 + .hidden invalidate_addr_r6 + .type invalidate_addr_r6, %function +invalidate_addr_r6: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r6, #12 + b invalidate_addr_call + .size invalidate_addr_r6, .-invalidate_addr_r6 + .align 2 + .global invalidate_addr_r7 + .hidden invalidate_addr_r7 + .type invalidate_addr_r7, %function +invalidate_addr_r7: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r7, #12 + b invalidate_addr_call + .size invalidate_addr_r7, .-invalidate_addr_r7 + .align 2 + .global invalidate_addr_r8 + .hidden invalidate_addr_r8 + .type invalidate_addr_r8, %function +invalidate_addr_r8: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r8, #12 + b invalidate_addr_call + .size invalidate_addr_r8, .-invalidate_addr_r8 + .align 2 + .global invalidate_addr_r9 + .hidden invalidate_addr_r9 + .type invalidate_addr_r9, %function +invalidate_addr_r9: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r9, #12 + b invalidate_addr_call + .size invalidate_addr_r9, .-invalidate_addr_r9 + .align 2 + .global invalidate_addr_r10 + .hidden invalidate_addr_r10 + .type invalidate_addr_r10, %function +invalidate_addr_r10: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r10, #12 + b invalidate_addr_call + .size invalidate_addr_r10, .-invalidate_addr_r10 + .align 2 + .global invalidate_addr_r12 + .hidden invalidate_addr_r12 + .type invalidate_addr_r12, %function +invalidate_addr_r12: + stmia fp, {r0, r1, r2, r3, r12, lr} + lsr r0, r12, #12 + .size invalidate_addr_r12, .-invalidate_addr_r12 + .align 2 + .type invalidate_addr_call, %function +invalidate_addr_call: + bl invalidate_block + ldmia fp, {r0, r1, r2, r3, r12, pc} + .size invalidate_addr_call, .-invalidate_addr_call + .align 2 + .global write_rdram_new + .hidden write_rdram_new + .type write_rdram_new, %function +write_rdram_new: + ldr r3, [fp, #ram_offset-dynarec_local] + ldr r2, [fp, #address-dynarec_local] + ldr r0, [fp, #word-dynarec_local] + str r0, [r2, r3, lsl #2] + b .E12 + .size write_rdram_new, .-write_rdram_new + .align 2 + .global write_rdramb_new + .hidden write_rdramb_new + .type write_rdramb_new, %function +write_rdramb_new: + ldr r3, [fp, #ram_offset-dynarec_local] + ldr r2, [fp, #address-dynarec_local] + ldrb r0, [fp, #cpu_byte-dynarec_local] + eor r2, r2, #3 + strb r0, [r2, r3, lsl #2] + b .E12 + .size write_rdramb_new, .-write_rdramb_new + .align 2 + .global write_rdramh_new + .hidden write_rdramh_new + .type write_rdramh_new, %function +write_rdramh_new: + ldr r3, [fp, #ram_offset-dynarec_local] + ldr r2, [fp, #address-dynarec_local] + ldrh r0, [fp, #hword-dynarec_local] + eor r2, r2, #2 + lsl r3, r3, #2 + strh r0, [r2, r3] + b .E12 + .size write_rdramh_new, .-write_rdramh_new + .align 2 + .global write_rdramd_new + .hidden write_rdramd_new + .type write_rdramd_new, %function +write_rdramd_new: + ldr r3, [fp, #ram_offset-dynarec_local] + ldr r2, [fp, #address-dynarec_local] +/* ldrd r0, [fp, #dword-dynarec_local]*/ + ldr r0, [fp, #dword-dynarec_local] + ldr r1, [fp, #dword+4-dynarec_local] + add r3, r2, r3, lsl #2 + str r0, [r3, #4] + str r1, [r3] + b .E12 + .size write_rdramd_new, .-write_rdramd_new + .align 2 + .type do_invalidate, %function +do_invalidate: + ldr r2, [fp, #address-dynarec_local] +.E12: + ldr r1, [fp, #invc_ptr-dynarec_local] + lsr r0, r2, #12 + ldrb r2, [r1, r0] + tst r2, r2 + beq invalidate_block + mov pc, lr + .size do_invalidate, .-do_invalidate + .align 2 + .global read_nomem_new + .hidden read_nomem_new + .type read_nomem_new, %function +read_nomem_new: + ldr r2, [fp, #address-dynarec_local] + add r12, fp, #memory_map-dynarec_local + lsr r0, r2, #12 + ldr r12, [r12, r0, lsl #2] + mov r1, #8 + tst r12, r12 + bmi tlb_exception + ldr r0, [r2, r12, lsl #2] + str r0, [fp, #readmem_dword-dynarec_local] + mov pc, lr + .size read_nomem_new, .-read_nomem_new + .align 2 + .global read_nomemb_new + .hidden read_nomemb_new + .type read_nomemb_new, %function +read_nomemb_new: + ldr r2, [fp, #address-dynarec_local] + add r12, fp, #memory_map-dynarec_local + lsr r0, r2, #12 + ldr r12, [r12, r0, lsl #2] + mov r1, #8 + tst r12, r12 + bmi tlb_exception + eor r2, r2, #3 + ldrb r0, [r2, r12, lsl #2] + str r0, [fp, #readmem_dword-dynarec_local] + mov pc, lr + .size read_nomemb_new, .-read_nomemb_new + .align 2 + .global read_nomemh_new + .hidden read_nomemh_new + .type read_nomemh_new, %function +read_nomemh_new: + ldr r2, [fp, #address-dynarec_local] + add r12, fp, #memory_map-dynarec_local + lsr r0, r2, #12 + ldr r12, [r12, r0, lsl #2] + mov r1, #8 + tst r12, r12 + bmi tlb_exception + lsl r12, r12, #2 + eor r2, r2, #2 + ldrh r0, [r2, r12] + str r0, [fp, #readmem_dword-dynarec_local] + mov pc, lr + .size read_nomemh_new, .-read_nomemh_new + .align 2 + .global read_nomemd_new + .hidden read_nomemd_new + .type read_nomemd_new, %function +read_nomemd_new: + ldr r2, [fp, #address-dynarec_local] + add r12, fp, #memory_map-dynarec_local + lsr r0, r2, #12 + ldr r12, [r12, r0, lsl #2] + mov r1, #8 + tst r12, r12 + bmi tlb_exception + lsl r12, r12, #2 +/* ldrd r0, [r2, r12]*/ + add r3, r2, #4 + ldr r0, [r2, r12] + ldr r1, [r3, r12] + str r0, [fp, #readmem_dword+4-dynarec_local] + str r1, [fp, #readmem_dword-dynarec_local] + mov pc, lr + .size read_nomemd_new, .-read_nomemd_new + .align 2 + .global write_nomem_new + .hidden write_nomem_new + .type write_nomem_new, %function +write_nomem_new: + str r3, [fp, #24] + str lr, [fp, #28] + bl do_invalidate + ldr r2, [fp, #address-dynarec_local] + add r12, fp, #memory_map-dynarec_local + ldr lr, [fp, #28] + lsr r0, r2, #12 + ldr r3, [fp, #24] + ldr r12, [r12, r0, lsl #2] + mov r1, #0xc + tst r12, #0x40000000 + bne tlb_exception + ldr r0, [fp, #word-dynarec_local] + str r0, [r2, r12, lsl #2] + mov pc, lr + .size write_nomem_new, .-write_nomem_new + .align 2 + .global write_nomemb_new + .hidden write_nomemb_new + .type write_nomemb_new, %function +write_nomemb_new: + str r3, [fp, #24] + str lr, [fp, #28] + bl do_invalidate + ldr r2, [fp, #address-dynarec_local] + add r12, fp, #memory_map-dynarec_local + ldr lr, [fp, #28] + lsr r0, r2, #12 + ldr r3, [fp, #24] + ldr r12, [r12, r0, lsl #2] + mov r1, #0xc + tst r12, #0x40000000 + bne tlb_exception + eor r2, r2, #3 + ldrb r0, [fp, #cpu_byte-dynarec_local] + strb r0, [r2, r12, lsl #2] + mov pc, lr + .size write_nomemb_new, .-write_nomemb_new + .align 2 + .global write_nomemh_new + .hidden write_nomemh_new + .type write_nomemh_new, %function +write_nomemh_new: + str r3, [fp, #24] + str lr, [fp, #28] + bl do_invalidate + ldr r2, [fp, #address-dynarec_local] + add r12, fp, #memory_map-dynarec_local + ldr lr, [fp, #28] + lsr r0, r2, #12 + ldr r3, [fp, #24] + ldr r12, [r12, r0, lsl #2] + mov r1, #0xc + lsls r12, #2 + bcs tlb_exception + eor r2, r2, #2 + ldrh r0, [fp, #hword-dynarec_local] + strh r0, [r2, r12] + mov pc, lr + .size write_nomemh_new, .-write_nomemh_new + .align 2 + .global write_nomemd_new + .hidden write_nomemd_new + .type write_nomemd_new, %function +write_nomemd_new: + str r3, [fp, #24] + str lr, [fp, #28] + bl do_invalidate + ldr r2, [fp, #address-dynarec_local] + add r12, fp, #memory_map-dynarec_local + ldr lr, [fp, #28] + lsr r0, r2, #12 + ldr r3, [fp, #24] + ldr r12, [r12, r0, lsl #2] + mov r1, #0xc + lsls r12, #2 + bcs tlb_exception + add r3, r2, #4 + ldr r0, [fp, #dword+4-dynarec_local] + ldr r1, [fp, #dword-dynarec_local] +/* strd r0, [r2, r12]*/ + str r0, [r2, r12] + str r1, [r3, r12] + mov pc, lr + .size write_nomemd_new, .-write_nomemd_new + .align 2 + .type tlb_exception, %function +tlb_exception: + /* r1 = cause */ + /* r2 = address */ + /* r3 = instr addr/flags */ + ldr r4, [fp, #reg_cop0+48-dynarec_local] /* Status */ + add r5, fp, #memory_map-dynarec_local + lsr r6, r3, #12 + orr r1, r1, r3, lsl #31 + orr r4, r4, #2 + ldr r7, [r5, r6, lsl #2] + bic r8, r3, #3 + str r4, [fp, #reg_cop0+48-dynarec_local] /* Status */ + mov r6, #0x6000000 + str r1, [fp, #reg_cop0+52-dynarec_local] /* Cause */ + orr r6, r6, #0x22 + ldr r0, [r8, r7, lsl #2] + add r4, r8, r1, asr #29 + add r5, fp, #reg-dynarec_local + str r4, [fp, #reg_cop0+56-dynarec_local] /* EPC */ + mov r7, #0xf8 + ldr r8, [fp, #reg_cop0+16-dynarec_local] /* Context */ + lsl r1, r0, #16 + lsr r4, r0, #26 + and r7, r7, r0, lsr #18 + mvn r9, #0xF000000F + sub r2, r2, r1, asr #16 + bic r9, r9, #0x0F800000 + rors r6, r6, r4 + mov r0, #0x80000000 + ldrcs r2, [r5, r7] + bic r8, r8, r9 + tst r3, #2 + str r2, [r5, r7] + add r4, r2, r1, asr #16 + add r6, fp, #reg+4-dynarec_local + asr r3, r2, #31 + str r4, [fp, #reg_cop0+32-dynarec_local] /* BadVAddr */ + add r0, r0, #0x180 + and r4, r9, r4, lsr #9 + strne r3, [r6, r7] + orr r8, r8, r4 + str r8, [fp, #reg_cop0+16-dynarec_local] /* Context */ + bl get_addr_ht + ldr r1, [fp, #next_interupt-dynarec_local] + ldr r10, [fp, #reg_cop0+36-dynarec_local] /* Count */ + str r1, [fp, #last_count-dynarec_local] + sub r10, r10, r1 + mov pc, r0 + .size tlb_exception, .-tlb_exception + .align 2 + .global breakpoint + .hidden breakpoint + .type breakpoint, %function +breakpoint: + /* Set breakpoint here for debugging */ + mov pc, lr + .size breakpoint, .-breakpoint +/* The following bug-fix implements __clear_cache (missing in Android) */ + .align 2 + .global __clear_cache_bugfix + .hidden __clear_cache_bugfix + .type __clear_cache_bugfix, %function +__clear_cache_bugfix: + push {r7, lr} + mov r2, #0 + mov r7, #0x2 + add r7, r7, #0xf0000 + svc 0x00000000 + pop {r7, pc} + .size __clear_cache_bugfix, .-__clear_cache_bugfix +/* End of bug-fix */ + .section .note.GNU-stack,"",%progbits diff --git a/source/mupen64plus-core/src/r4300/new_dynarec/linkage_x86.S b/source/mupen64plus-core/src/r4300/new_dynarec/linkage_x86.S new file mode 100644 index 0000000..cb5640f --- /dev/null +++ b/source/mupen64plus-core/src/r4300/new_dynarec/linkage_x86.S @@ -0,0 +1,929 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - linkage_x86.s * + * Copyright (C) 2009-2011 Ari64 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + .file "linkage_x86.s" + .bss + .align 4 + + .section .rodata + .text +.globl dyna_linker + .hidden dyna_linker + .type dyna_linker, @function +dyna_linker: + /* eax = virtual target address */ + /* ebx = instruction to patch */ + mov %eax, %edi + mov %eax, %ecx + shr $12, %edi + cmp $0xC0000000, %eax + cmovge tlb_LUT_r(,%edi,4), %ecx + test %ecx, %ecx + cmovz %eax, %ecx + xor $0x80000000, %ecx + mov $2047, %edx + shr $12, %ecx + and %ecx, %edx + or $2048, %edx + cmp %edx, %ecx + cmova %edx, %ecx + /* jump_in lookup */ + mov jump_in(,%ecx,4), %edx +.A1: + test %edx, %edx + je .A3 + mov (%edx), %edi + xor %eax, %edi + or 4(%edx), %edi + je .A2 + movl 12(%edx), %edx + jmp .A1 +.A2: + mov (%ebx), %edi + mov %esi, %ebp + lea 4(%ebx,%edi,1), %esi + mov %eax, %edi + pusha + call add_link + popa + mov 8(%edx), %edi + mov %ebp, %esi + lea -4(%edi), %edx + subl %ebx, %edx + movl %edx, (%ebx) + jmp *%edi +.A3: + /* hash_table lookup */ + mov %eax, %edi + mov %eax, %edx + shr $16, %edi + shr $12, %edx + xor %eax, %edi + and $2047, %edx + movzwl %di, %edi + shl $4, %edi + cmp $2048, %ecx + cmovc %edx, %ecx + cmp hash_table(%edi), %eax + jne .A5 +.A4: + mov hash_table+4(%edi), %edx + jmp *%edx +.A5: + cmp hash_table+8(%edi), %eax + lea 8(%edi), %edi + je .A4 + /* jump_dirty lookup */ + mov jump_dirty(,%ecx,4), %edx +.A6: + testl %edx, %edx + je .A8 + mov (%edx), %ecx + xor %eax, %ecx + or 4(%edx), %ecx + je .A7 + movl 12(%edx), %edx + jmp .A6 +.A7: + mov 8(%edx), %edx + /* hash_table insert */ + mov hash_table-8(%edi), %ebx + mov hash_table-4(%edi), %ecx + mov %eax, hash_table-8(%edi) + mov %edx, hash_table-4(%edi) + mov %ebx, hash_table(%edi) + mov %ecx, hash_table+4(%edi) + jmp *%edx +.A8: + mov %eax, %edi + pusha + call new_recompile_block + test %eax, %eax + popa + je dyna_linker + /* pagefault */ + mov %eax, %ebx + mov $0x08, %ecx + .size dyna_linker, .-dyna_linker + + .type exec_pagefault, @function +exec_pagefault: + /* eax = instruction pointer */ + /* ebx = fault address */ + /* ecx = cause */ + mov reg_cop0+48, %edx + add $-12, %esp + mov reg_cop0+16, %edi + or $2, %edx + mov %ebx, reg_cop0+32 /* BadVAddr */ + and $0xFF80000F, %edi + mov %edx, reg_cop0+48 /* Status */ + mov %ecx, reg_cop0+52 /* Cause */ + mov %eax, reg_cop0+56 /* EPC */ + mov %ebx, %ecx + shr $9, %ebx + and $0xFFFFE000, %ecx + and $0x007FFFF0, %ebx + mov %ecx, reg_cop0+40 /* EntryHI */ + or %ebx, %edi + mov %edi, reg_cop0+16 /* Context */ + push $0x80000000 + call get_addr_ht + add $16, %esp + jmp *%eax + .size exec_pagefault, .-exec_pagefault + +/* Special dynamic linker for the case where a page fault + may occur in a branch delay slot */ +.globl dyna_linker_ds + .hidden dyna_linker_ds + .type dyna_linker_ds, @function +dyna_linker_ds: + mov %eax, %edi + mov %eax, %ecx + shr $12, %edi + cmp $0xC0000000, %eax + cmovge tlb_LUT_r(,%edi,4), %ecx + test %ecx, %ecx + cmovz %eax, %ecx + xor $0x80000000, %ecx + mov $2047, %edx + shr $12, %ecx + and %ecx, %edx + or $2048, %edx + cmp %edx, %ecx + cmova %edx, %ecx + /* jump_in lookup */ + mov jump_in(,%ecx,4), %edx +.B1: + test %edx, %edx + je .B3 + mov (%edx), %edi + xor %eax, %edi + or 4(%edx), %edi + je .B2 + movl 12(%edx), %edx + jmp .B1 +.B2: + mov (%ebx), %edi + mov %esi, %ecx + lea 4(%ebx,%edi,1), %esi + mov %eax, %edi + pusha + call add_link + popa + mov 8(%edx), %edi + mov %ecx, %esi + lea -4(%edi), %edx + subl %ebx, %edx + movl %edx, (%ebx) + jmp *%edi +.B3: + /* hash_table lookup */ + mov %eax, %edi + mov %eax, %edx + shr $16, %edi + shr $12, %edx + xor %eax, %edi + and $2047, %edx + movzwl %di, %edi + shl $4, %edi + cmp $2048, %ecx + cmovc %edx, %ecx + cmp hash_table(%edi), %eax + jne .B5 +.B4: + mov hash_table+4(%edi), %edx + jmp *%edx +.B5: + cmp hash_table+8(%edi), %eax + lea 8(%edi), %edi + je .B4 + /* jump_dirty lookup */ + mov jump_dirty(,%ecx,4), %edx +.B6: + testl %edx, %edx + je .B8 + mov (%edx), %ecx + xor %eax, %ecx + or 4(%edx), %ecx + je .B7 + movl 12(%edx), %edx + jmp .B6 +.B7: + mov 8(%edx), %edx + /* hash_table insert */ + mov hash_table-8(%edi), %ebx + mov hash_table-4(%edi), %ecx + mov %eax, hash_table-8(%edi) + mov %edx, hash_table-4(%edi) + mov %ebx, hash_table(%edi) + mov %ecx, hash_table+4(%edi) + jmp *%edx +.B8: + mov %eax, %edi + and $0xFFFFFFF8, %edi + inc %edi + pusha + call new_recompile_block + test %eax, %eax + popa + je dyna_linker_ds + /* pagefault */ + and $0xFFFFFFF8, %eax + mov $0x80000008, %ecx /* High bit set indicates pagefault in delay slot */ + mov %eax, %ebx + sub $4, %eax + jmp exec_pagefault + .size dyna_linker_ds, .-dyna_linker_ds + +.globl jump_vaddr_eax + .hidden jump_vaddr_eax + .type jump_vaddr_eax, @function +jump_vaddr_eax: + mov %eax, %edi + jmp jump_vaddr_edi + .size jump_vaddr_eax, .-jump_vaddr_eax +.globl jump_vaddr_ecx + .hidden jump_vaddr_ecx + .type jump_vaddr_ecx, @function +jump_vaddr_ecx: + mov %ecx, %edi + jmp jump_vaddr_edi + .size jump_vaddr_ecx, .-jump_vaddr_ecx +.globl jump_vaddr_edx + .hidden jump_vaddr_edx + .type jump_vaddr_edx, @function +jump_vaddr_edx: + mov %edx, %edi + jmp jump_vaddr_edi + .size jump_vaddr_edx, .-jump_vaddr_edx +.globl jump_vaddr_ebx + .hidden jump_vaddr_ebx + .type jump_vaddr_ebx, @function +jump_vaddr_ebx: + mov %ebx, %edi + jmp jump_vaddr_edi + .size jump_vaddr_ebx, .-jump_vaddr_ebx +.globl jump_vaddr_ebp + .hidden jump_vaddr_ebp + .type jump_vaddr_ebp, @function +jump_vaddr_ebp: + mov %ebp, %edi + .size jump_vaddr_ebp, .-jump_vaddr_ebp +.globl jump_vaddr_edi + .hidden jump_vaddr_edi + .type jump_vaddr_edi, @function +jump_vaddr_edi: + mov %edi, %eax + .size jump_vaddr_edi, .-jump_vaddr_edi + + .type jump_vaddr, @function +jump_vaddr: + /* Check hash table */ + shr $16, %eax + xor %edi, %eax + movzwl %ax, %eax + shl $4, %eax + cmp hash_table(%eax), %edi + jne .C2 +.C1: + mov hash_table+4(%eax), %edi + jmp *%edi +.C2: + cmp hash_table+8(%eax), %edi + lea 8(%eax), %eax + je .C1 + /* No hit on hash table, call compiler */ + add $-12, %esp + push %edi + mov %esi, cycle_count /* CCREG */ + call get_addr + mov cycle_count, %esi + add $16, %esp + jmp *%eax + .size jump_vaddr, .-jump_vaddr + +.globl verify_code_ds + .hidden verify_code_ds + .type verify_code_ds, @function +verify_code_ds: + mov %ebp, branch_target + .size verify_code_ds, .-verify_code_ds + +.globl verify_code_vm + .hidden verify_code_vm + .type verify_code_vm, @function +verify_code_vm: + /* eax = source (virtual address) */ + /* ebx = target */ + /* ecx = length */ + cmp $0xC0000000, %eax + jl verify_code + mov %eax, %edx + lea -1(%eax,%ecx,1), %ebp + shr $12, %edx + shr $12, %ebp + mov memory_map(,%edx,4), %edi + test %edi, %edi + js .D5 + lea (%eax,%edi,4), %eax +.D1: + xor memory_map(,%edx,4), %edi + shl $2, %edi + jne .D5 + mov memory_map(,%edx,4), %edi + inc %edx + cmp %ebp, %edx + jbe .D1 + .size verify_code_vm, .-verify_code_vm + +.globl verify_code + .hidden verify_code + .type verify_code, @function +verify_code: + /* eax = source */ + /* ebx = target */ + /* ecx = length */ + mov -4(%eax,%ecx,1), %edi + xor -4(%ebx,%ecx,1), %edi + jne .D5 + mov %ecx, %edx + add $-4, %ecx + je .D3 + test $4, %edx + cmove %edx, %ecx + mov %esi, cycle_count +.D2: + mov -4(%eax,%ecx,1), %edx + mov -4(%ebx,%ecx,1), %ebp + mov -8(%eax,%ecx,1), %esi + xor %edx, %ebp + mov -8(%ebx,%ecx,1), %edi + jne .D4 + xor %esi, %edi + jne .D4 + add $-8, %ecx + jne .D2 + mov cycle_count, %esi + mov branch_target, %ebp +.D3: + ret +.D4: + mov cycle_count, %esi +.D5: + mov branch_target, %ebp + push %esi /* for stack alignment, unused */ + push 8(%esp) + call get_addr + add $16, %esp /* pop stack */ + jmp *%eax + .size verify_code, .-verify_code + +.globl cc_interrupt + .hidden cc_interrupt + .type cc_interrupt, @function +cc_interrupt: + add last_count, %esi + add $-28, %esp /* Align stack */ + mov %esi, reg_cop0+36 /* Count */ + shr $19, %esi + movl $0, pending_exception + and $0x7f, %esi + cmpl $0, restore_candidate(,%esi,4) + jne .E4 +.E1: + call gen_interupt + mov reg_cop0+36, %esi + mov next_interupt, %eax + mov pending_exception, %ebx + mov stop, %ecx + add $28, %esp + mov %eax, last_count + sub %eax, %esi + test %ecx, %ecx + jne .E3 + test %ebx, %ebx + jne .E2 + ret +.E2: + add $-8, %esp + mov pcaddr, %edi + mov %esi, cycle_count /* CCREG */ + push %edi + call get_addr_ht + mov cycle_count, %esi + add $16, %esp + jmp *%eax +.E3: + add $16, %esp /* pop stack */ + pop %edi /* restore edi */ + pop %esi /* restore esi */ + pop %ebx /* restore ebx */ + pop %ebp /* restore ebp */ + ret /* exit dynarec */ +.E4: + /* Move 'dirty' blocks to the 'clean' list */ + mov restore_candidate(,%esi,4), %ebx + mov %esi, %ebp + movl $0, restore_candidate(,%esi,4) + shl $5, %ebp +.E5: + shr $1, %ebx + jnc .E6 + mov %ebp, (%esp) + call clean_blocks +.E6: + inc %ebp + test $31, %ebp + jne .E5 + jmp .E1 + .size cc_interrupt, .-cc_interrupt + +.globl do_interrupt + .hidden do_interrupt + .type do_interrupt, @function +do_interrupt: + mov pcaddr, %edi + add $-12, %esp + push %edi + call get_addr_ht + add $16, %esp + mov reg_cop0+36, %esi + mov next_interupt, %ebx + mov %ebx, last_count + sub %ebx, %esi + add $2, %esi + jmp *%eax + .size do_interrupt, .-do_interrupt + +.globl fp_exception + .hidden fp_exception + .type fp_exception, @function +fp_exception: + mov $0x1000002c, %edx +.E7: + mov reg_cop0+48, %ebx + add $-12, %esp + or $2, %ebx + mov %ebx, reg_cop0+48 /* Status */ + mov %edx, reg_cop0+52 /* Cause */ + mov %eax, reg_cop0+56 /* EPC */ + push $0x80000180 + call get_addr_ht + add $16, %esp + jmp *%eax + .size fp_exception, .-fp_exception + +.globl fp_exception_ds + .hidden fp_exception_ds + .type fp_exception_ds, @function +fp_exception_ds: + mov $0x9000002c, %edx /* Set high bit if delay slot */ + jmp .E7 + .size fp_exception_ds, .-fp_exception_ds + +.globl jump_syscall + .hidden jump_syscall + .type jump_syscall, @function +jump_syscall: + mov $0x20, %edx + mov reg_cop0+48, %ebx + add $-12, %esp + or $2, %ebx + mov %ebx, reg_cop0+48 /* Status */ + mov %edx, reg_cop0+52 /* Cause */ + mov %eax, reg_cop0+56 /* EPC */ + push $0x80000180 + call get_addr_ht + mov $16, %esp + jmp *%eax + .size jump_syscall, .-jump_syscall + +.globl jump_eret + .hidden jump_eret + .type jump_eret, @function +jump_eret: + mov reg_cop0+48, %ebx /* Status */ + add last_count, %esi + and $0xFFFFFFFD, %ebx + mov %esi, reg_cop0+36 /* Count */ + mov %ebx, reg_cop0+48 /* Status */ + call check_interupt + mov next_interupt, %eax + mov reg_cop0+36, %esi + mov %eax, last_count + sub %eax, %esi + mov reg_cop0+56, %eax /* EPC */ + jns .E11 +.E8: + mov $248, %ebx + xor %edi, %edi +.E9: + mov reg(%ebx), %ecx + mov reg+4(%ebx), %edx + sar $31, %ecx + xor %ecx, %edx + neg %edx + adc %edi, %edi + sub $8, %ebx + jne .E9 + mov hi(%ebx), %ecx + mov hi+4(%ebx), %edx + sar $31, %ecx + xor %ecx, %edx + jne .E10 + mov lo(%ebx), %ecx + mov lo+4(%ebx), %edx + sar $31, %ecx + xor %ecx, %edx +.E10: + neg %edx + adc %edi, %edi + add $-8, %esp + push %edi + push %eax + mov %esi, cycle_count + call get_addr_32 + mov cycle_count, %esi + add $16, %esp + jmp *%eax +.E11: + mov %eax, pcaddr + call cc_interrupt + mov pcaddr, %eax + jmp .E8 + .size jump_eret, .-jump_eret + +.globl new_dyna_start + .hidden new_dyna_start + .type new_dyna_start, @function +new_dyna_start: + push %ebp + push %ebx + push %esi + push %edi + add $-8, %esp /* align stack */ + push $0xa4000040 + call new_recompile_block + movl next_interupt, %edi + movl reg_cop0+36, %esi + movl %edi, last_count + subl %edi, %esi + jmp *base_addr + .size new_dyna_start, .-new_dyna_start + +/* Note: Assumes %ebx, %ebp, %esi, %edi are callee-saved */ +.globl invalidate_block_eax + .hidden invalidate_block_eax + .type invalidate_block_eax, @function +invalidate_block_eax: + push %eax + push %ecx + push %edx + push %eax + jmp invalidate_block_call + .size invalidate_block_eax, .-invalidate_block_eax +.globl invalidate_block_ecx + .hidden invalidate_block_ecx + .type invalidate_block_ecx, @function +invalidate_block_ecx: + push %eax + push %ecx + push %edx + push %ecx + jmp invalidate_block_call + .size invalidate_block_ecx, .-invalidate_block_ecx +.globl invalidate_block_edx + .hidden invalidate_block_edx + .type invalidate_block_edx, @function +invalidate_block_edx: + push %eax + push %ecx + push %edx + push %edx + jmp invalidate_block_call + .size invalidate_block_edx, .-invalidate_block_edx +.globl invalidate_block_ebx + .hidden invalidate_block_ebx + .type invalidate_block_ebx, @function +invalidate_block_ebx: + push %eax + push %ecx + push %edx + push %ebx + jmp invalidate_block_call + .size invalidate_block_ebx, .-invalidate_block_ebx +.globl invalidate_block_ebp + .hidden invalidate_block_ebp + .type invalidate_block_ebp, @function +invalidate_block_ebp: + push %eax + push %ecx + push %edx + push %ebp + jmp invalidate_block_call + .size invalidate_block_ebp, .-invalidate_block_ebp +.globl invalidate_block_esi + .hidden invalidate_block_esi + .type invalidate_block_esi, @function +invalidate_block_esi: + push %eax + push %ecx + push %edx + push %esi + jmp invalidate_block_call + .size invalidate_block_esi, .-invalidate_block_esi +.globl invalidate_block_edi + .hidden invalidate_block_edi + .type invalidate_block_edi, @function +invalidate_block_edi: + push %eax + push %ecx + push %edx + push %edi + .size invalidate_block_edi, .-invalidate_block_edi + + .type invalidate_block_call, @function +invalidate_block_call: + call invalidate_block + pop %eax /* Throw away */ + pop %edx + pop %ecx + pop %eax + ret + .size invalidate_block_call, .-invalidate_block_call + +.globl write_rdram_new + .hidden write_rdram_new + .type write_rdram_new, @function +write_rdram_new: + mov address, %edi + mov word, %ecx + mov %ecx, rdram-0x80000000(%edi) + jmp .E12 + .size write_rdram_new, .-write_rdram_new + +.globl write_rdramb_new + .hidden write_rdramb_new + .type write_rdramb_new, @function +write_rdramb_new: + mov address, %edi + xor $3, %edi + movb cpu_byte, %cl + movb %cl, rdram-0x80000000(%edi) + jmp .E12 + .size write_rdramb_new, .-write_rdramb_new + +.globl write_rdramh_new + .hidden write_rdramh_new + .type write_rdramh_new, @function +write_rdramh_new: + mov address, %edi + xor $2, %edi + movw hword, %cx + movw %cx, rdram-0x80000000(%edi) + jmp .E12 + .size write_rdramh_new, .-write_rdramh_new + +.globl write_rdramd_new + .hidden write_rdramd_new + .type write_rdramd_new, @function +write_rdramd_new: + mov address, %edi + mov dword+4, %ecx + mov dword, %edx + mov %ecx, rdram-0x80000000(%edi) + mov %edx, rdram-0x80000000+4(%edi) + jmp .E12 + .size write_rdramd_new, .-write_rdramd_new + + .type do_invalidate, @function +do_invalidate: + mov address, %edi + mov %edi, %ebx /* Return ebx to caller */ +.E12: + shr $12, %edi + cmpb $1, invalid_code(%edi) + je .E13 + push %edi + call invalidate_block + pop %edi +.E13: + ret + .size do_invalidate, .-do_invalidate + +.globl read_nomem_new + .hidden read_nomem_new + .type read_nomem_new, @function +read_nomem_new: + mov address, %edi + mov %edi, %ebx + shr $12, %edi + mov memory_map(,%edi,4),%edi + mov $0x8, %eax + test %edi, %edi + js tlb_exception + mov (%ebx,%edi,4), %ecx + mov %ecx, readmem_dword + ret + .size read_nomem_new, .-read_nomem_new + +.globl read_nomemb_new + .hidden read_nomemb_new + .type read_nomemb_new, @function +read_nomemb_new: + mov address, %edi + mov %edi, %ebx + shr $12, %edi + mov memory_map(,%edi,4),%edi + mov $0x8, %eax + test %edi, %edi + js tlb_exception + xor $3, %ebx + movzbl (%ebx,%edi,4), %ecx + mov %ecx, readmem_dword + ret + .size read_nomemb_new, .-read_nomemb_new + +.globl read_nomemh_new + .hidden read_nomemh_new + .type read_nomemh_new, @function +read_nomemh_new: + mov address, %edi + mov %edi, %ebx + shr $12, %edi + mov memory_map(,%edi,4),%edi + mov $0x8, %eax + test %edi, %edi + js tlb_exception + xor $2, %ebx + movzwl (%ebx,%edi,4), %ecx + mov %ecx, readmem_dword + ret + .size read_nomemh_new, .-read_nomemh_new + +.globl read_nomemd_new + .hidden read_nomemd_new + .type read_nomemd_new, @function +read_nomemd_new: + mov address, %edi + mov %edi, %ebx + shr $12, %edi + mov memory_map(,%edi,4),%edi + mov $0x8, %eax + test %edi, %edi + js tlb_exception + mov 4(%ebx,%edi,4), %ecx + mov (%ebx,%edi,4), %edx + mov %ecx, readmem_dword + mov %edx, readmem_dword+4 + ret + .size read_nomemd_new, .-read_nomemd_new + +.globl write_nomem_new + .hidden write_nomem_new + .type write_nomem_new, @function +write_nomem_new: + call do_invalidate + mov memory_map(,%edi,4),%edi + mov word, %ecx + mov $0xc, %eax + shl $2, %edi + jc tlb_exception + mov %ecx, (%ebx,%edi) + ret + .size write_nomem_new, .-write_nomem_new + +.globl write_nomemb_new + .hidden write_nomemb_new + .type write_nomemb_new, @function +write_nomemb_new: + call do_invalidate + mov memory_map(,%edi,4),%edi + movb cpu_byte, %cl + mov $0xc, %eax + shl $2, %edi + jc tlb_exception + xor $3, %ebx + movb %cl, (%ebx,%edi) + ret + .size write_nomemb_new, .-write_nomemb_new + +.globl write_nomemh_new + .hidden write_nomemh_new + .type write_nomemh_new, @function +write_nomemh_new: + call do_invalidate + mov memory_map(,%edi,4),%edi + movw hword, %cx + mov $0xc, %eax + shl $2, %edi + jc tlb_exception + xor $2, %ebx + movw %cx, (%ebx,%edi) + ret + .size write_nomemh_new, .-write_nomemh_new + +.globl write_nomemd_new + .hidden write_nomemd_new + .type write_nomemd_new, @function +write_nomemd_new: + call do_invalidate + mov memory_map(,%edi,4),%edi + mov dword+4, %edx + mov dword, %ecx + mov $0xc, %eax + shl $2, %edi + jc tlb_exception + mov %edx, (%ebx,%edi) + mov %ecx, 4(%ebx,%edi) + ret + .size write_nomemd_new, .-write_nomemd_new + + .type tlb_exception, @function +tlb_exception: + /* eax = cause */ + /* ebx = address */ + /* ebp = instr addr + flags */ + mov 0x24(%esp), %ebp +/* Debug: + push %ebp + push %ebx + push %eax + call tlb_debug + pop %eax + pop %ebx + pop %ebp +/* end debug */ + mov reg_cop0+48, %esi + mov %ebp, %ecx + mov %ebp, %edx + mov %ebp, %edi + shl $31, %ebp + shr $12, %ecx + or %ebp, %eax + sar $29, %ebp + and $0xFFFFFFFC, %edx + mov memory_map(,%ecx,4), %ecx + or $2, %esi + mov (%edx, %ecx, 4), %ecx + add %ebp, %edx + mov %esi, reg_cop0+48 /* Status */ + mov %eax, reg_cop0+52 /* Cause */ + mov %edx, reg_cop0+56 /* EPC */ + add $0x24, %esp + mov $0x6000022, %edx + mov %ecx, %ebp + movswl %cx, %eax + shr $26, %ecx + shr $21, %ebp + sub %eax, %ebx + and $0x1f, %ebp + ror %cl, %edx + mov reg_cop0+16, %esi + cmovc reg(,%ebp,8), %ebx + and $0xFF80000F, %esi + mov %ebx, reg(,%ebp,8) + add %ebx, %eax + sar $31, %ebx + mov %eax, reg_cop0+32 /* BadVAddr */ + shr $9, %eax + test $2, %edi + cmove reg+4(,%ebp,8), %ebx + add $-12, %esp + and $0x007FFFF0, %eax + mov %ebx, reg+4(,%ebp,8) + push $0x80000180 + or %eax, %esi + mov %esi, reg_cop0+16 /* Context */ + call get_addr_ht + add $16, %esp + movl next_interupt, %edi + movl reg_cop0+36, %esi /* Count */ + movl %edi, last_count + subl %edi, %esi + jmp *%eax + .size tlb_exception, .-tlb_exception + +.globl breakpoint + .hidden breakpoint + .type breakpoint, @function +breakpoint: + .size breakpoint, .-breakpoint diff --git a/source/mupen64plus-core/src/r4300/new_dynarec/new_dynarec.c b/source/mupen64plus-core/src/r4300/new_dynarec/new_dynarec.c new file mode 100644 index 0000000..8ee4eda --- /dev/null +++ b/source/mupen64plus-core/src/r4300/new_dynarec/new_dynarec.c @@ -0,0 +1,11065 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - new_dynarec.c * + * Copyright (C) 2009-2011 Ari64 * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include +#include +#include //include for uint64_t +#include + +#include "../recomp.h" +#include "../recomph.h" //include for function prototypes +#include "../macros.h" +#include "../r4300.h" +#include "../ops.h" +#include "../interupt.h" +#include "new_dynarec.h" + +#include "../../memory/memory.h" +#include "../../main/rom.h" + +#include + +#if NEW_DYNAREC == NEW_DYNAREC_X86 +#include "assem_x86.h" +#elif NEW_DYNAREC == NEW_DYNAREC_ARM +#include "assem_arm.h" +#else +#error Unsupported dynarec architecture +#endif + +#define MAXBLOCK 4096 +#define MAX_OUTPUT_BLOCK_SIZE 262144 +#define CLOCK_DIVIDER 2 + +void *base_addr; + +struct regstat +{ + signed char regmap_entry[HOST_REGS]; + signed char regmap[HOST_REGS]; + uint64_t was32; + uint64_t is32; + uint64_t wasdirty; + uint64_t dirty; + uint64_t u; + uint64_t uu; + u_int wasconst; + u_int isconst; + uint64_t constmap[HOST_REGS]; +}; + +struct ll_entry +{ + u_int vaddr; + u_int reg32; + void *addr; + struct ll_entry *next; +}; + +static u_int start; +static u_int *source; +static u_int pagelimit; +static char insn[MAXBLOCK][10]; +static u_char itype[MAXBLOCK]; +static u_char opcode[MAXBLOCK]; +static u_char opcode2[MAXBLOCK]; +static u_char bt[MAXBLOCK]; +static u_char rs1[MAXBLOCK]; +static u_char rs2[MAXBLOCK]; +static u_char rt1[MAXBLOCK]; +static u_char rt2[MAXBLOCK]; +static u_char us1[MAXBLOCK]; +static u_char us2[MAXBLOCK]; +static u_char dep1[MAXBLOCK]; +static u_char dep2[MAXBLOCK]; +static u_char lt1[MAXBLOCK]; +static int imm[MAXBLOCK]; +static u_int ba[MAXBLOCK]; +static char likely[MAXBLOCK]; +static char is_ds[MAXBLOCK]; +static char ooo[MAXBLOCK]; +static uint64_t unneeded_reg[MAXBLOCK]; +static uint64_t unneeded_reg_upper[MAXBLOCK]; +static uint64_t branch_unneeded_reg[MAXBLOCK]; +static uint64_t branch_unneeded_reg_upper[MAXBLOCK]; +static uint64_t p32[MAXBLOCK]; +static uint64_t pr32[MAXBLOCK]; +static signed char regmap_pre[MAXBLOCK][HOST_REGS]; +#ifdef ASSEM_DEBUG +static signed char regmap[MAXBLOCK][HOST_REGS]; +static signed char regmap_entry[MAXBLOCK][HOST_REGS]; +#endif +static uint64_t constmap[MAXBLOCK][HOST_REGS]; +static struct regstat regs[MAXBLOCK]; +static struct regstat branch_regs[MAXBLOCK]; +static signed char minimum_free_regs[MAXBLOCK]; +static u_int needed_reg[MAXBLOCK]; +static uint64_t requires_32bit[MAXBLOCK]; +static u_int wont_dirty[MAXBLOCK]; +static u_int will_dirty[MAXBLOCK]; +static int ccadj[MAXBLOCK]; +static int slen; +static u_int instr_addr[MAXBLOCK]; +static u_int link_addr[MAXBLOCK][3]; +static int linkcount; +static u_int stubs[MAXBLOCK*3][8]; +static int stubcount; +static int literalcount; +static int is_delayslot; +static int cop1_usable; +u_char *out; +struct ll_entry *jump_in[4096]; +static struct ll_entry *jump_out[4096]; +struct ll_entry *jump_dirty[4096]; +u_int hash_table[65536][4] __attribute__((aligned(16))); +static char shadow[2097152] __attribute__((aligned(16))); +static void *copy; +static int expirep; +u_int using_tlb; +static u_int stop_after_jal; +extern u_char restore_candidate[512]; +extern int cycle_count; + + /* registers that may be allocated */ + /* 1-31 gpr */ +#define HIREG 32 // hi +#define LOREG 33 // lo +#define FSREG 34 // FPU status (FCSR) +#define CSREG 35 // Coprocessor status +#define CCREG 36 // Cycle count +#define INVCP 37 // Pointer to invalid_code +#define MMREG 38 // Pointer to memory_map +#define ROREG 39 // ram offset (if rdram!=0x80000000) +#define TEMPREG 40 +#define FTEMP 40 // FPU temporary register +#define PTEMP 41 // Prefetch temporary register +#define TLREG 42 // TLB mapping offset +#define RHASH 43 // Return address hash +#define RHTBL 44 // Return address hash table address +#define RTEMP 45 // JR/JALR address register +#define MAXREG 45 +#define AGEN1 46 // Address generation temporary register +#define AGEN2 47 // Address generation temporary register +#define MGEN1 48 // Maptable address generation temporary register +#define MGEN2 49 // Maptable address generation temporary register +#define BTREG 50 // Branch target temporary register + + /* instruction types */ +#define NOP 0 // No operation +#define LOAD 1 // Load +#define STORE 2 // Store +#define LOADLR 3 // Unaligned load +#define STORELR 4 // Unaligned store +#define MOV 5 // Move +#define ALU 6 // Arithmetic/logic +#define MULTDIV 7 // Multiply/divide +#define SHIFT 8 // Shift by register +#define SHIFTIMM 9// Shift by immediate +#define IMM16 10 // 16-bit immediate +#define RJUMP 11 // Unconditional jump to register +#define UJUMP 12 // Unconditional jump +#define CJUMP 13 // Conditional branch (BEQ/BNE/BGTZ/BLEZ) +#define SJUMP 14 // Conditional branch (regimm format) +#define COP0 15 // Coprocessor 0 +#define COP1 16 // Coprocessor 1 +#define C1LS 17 // Coprocessor 1 load/store +#define FJUMP 18 // Conditional branch (floating point) +#define FLOAT 19 // Floating point unit +#define FCONV 20 // Convert integer to float +#define FCOMP 21 // Floating point compare (sets FSREG) +#define SYSCALL 22// SYSCALL +#define OTHER 23 // Other +#define SPAN 24 // Branch/delay slot spans 2 pages +#define NI 25 // Not implemented + + /* stubs */ +#define CC_STUB 1 +#define FP_STUB 2 +#define LOADB_STUB 3 +#define LOADH_STUB 4 +#define LOADW_STUB 5 +#define LOADD_STUB 6 +#define LOADBU_STUB 7 +#define LOADHU_STUB 8 +#define STOREB_STUB 9 +#define STOREH_STUB 10 +#define STOREW_STUB 11 +#define STORED_STUB 12 +#define STORELR_STUB 13 +#define INVCODE_STUB 14 + + /* branch codes */ +#define TAKEN 1 +#define NOTTAKEN 2 +#define NULLDS 3 + +/* bug-fix to implement __clear_cache (missing in Android; http://code.google.com/p/android/issues/detail?id=1803) */ +void __clear_cache_bugfix(char* begin, char *end); +#ifdef ANDROID + #define __clear_cache __clear_cache_bugfix +#endif + +// asm linkage +int new_recompile_block(int addr); +void *get_addr_ht(u_int vaddr); +static void remove_hash(int vaddr); +void dyna_linker(); +void dyna_linker_ds(); +void verify_code(); +void verify_code_vm(); +void verify_code_ds(); +void cc_interrupt(); +void fp_exception(); +void fp_exception_ds(); +void jump_syscall(); +void jump_eret(); +#if NEW_DYNAREC == NEW_DYNAREC_ARM +static void invalidate_addr(u_int addr); +#endif + +// TLB +void TLBWI_new(); +void TLBWR_new(); +void read_nomem_new(); +void read_nomemb_new(); +void read_nomemh_new(); +void read_nomemd_new(); +void write_nomem_new(); +void write_nomemb_new(); +void write_nomemh_new(); +void write_nomemd_new(); +void write_rdram_new(); +void write_rdramb_new(); +void write_rdramh_new(); +void write_rdramd_new(); +extern u_int memory_map[1048576]; + +// Needed by assembler +static void wb_register(signed char r,signed char regmap[],uint64_t dirty,uint64_t is32); +static void wb_dirtys(signed char i_regmap[],uint64_t i_is32,uint64_t i_dirty); +static void wb_needed_dirtys(signed char i_regmap[],uint64_t i_is32,uint64_t i_dirty,int addr); +static void load_all_regs(signed char i_regmap[]); +static void load_needed_regs(signed char i_regmap[],signed char next_regmap[]); +static void load_regs_entry(int t); +static void load_all_consts(signed char regmap[],int is32,u_int dirty,int i); + +static void add_stub(int type,int addr,int retaddr,int a,int b,int c,int d,int e); +static void add_to_linker(int addr,int target,int ext); +static int verify_dirty(void *addr); + +//static int tracedebug=0; + +//#define DEBUG_CYCLE_COUNT 1 + +// Uncomment these two lines to generate debug output: +//#define ASSEM_DEBUG 1 +//#define INV_DEBUG 1 + +// Uncomment this line to output the number of NOTCOMPILED blocks as they occur: +//#define COUNT_NOTCOMPILEDS 1 + +#if defined (COUNT_NOTCOMPILEDS ) + int notcompiledCount = 0; +#endif +static void nullf() {} + +#if defined( ASSEM_DEBUG ) + #define assem_debug(...) DebugMessage(M64MSG_VERBOSE, __VA_ARGS__) +#else + #define assem_debug nullf +#endif +#if defined( INV_DEBUG ) + #define inv_debug(...) DebugMessage(M64MSG_VERBOSE, __VA_ARGS__) +#else + #define inv_debug nullf +#endif + +#define log_message(...) DebugMessage(M64MSG_VERBOSE, __VA_ARGS__) + +static void tlb_hacks() +{ + // Goldeneye hack + if (strncmp((char *) ROM_HEADER.Name, "GOLDENEYE",9) == 0) + { + u_int addr; + int n; + switch (ROM_HEADER.Country_code&0xFF) + { + case 0x45: // U + addr=0x34b30; + break; + case 0x4A: // J + addr=0x34b70; + break; + case 0x50: // E + addr=0x329f0; + break; + default: + // Unknown country code + addr=0; + break; + } + u_int rom_addr=(u_int)rom; + #ifdef ROM_COPY + // Since memory_map is 32-bit, on 64-bit systems the rom needs to be + // in the lower 4G of memory to use this hack. Copy it if necessary. + if((void *)rom>(void *)0xffffffff) { + munmap(ROM_COPY, 67108864); + if(mmap(ROM_COPY, 12582912, + PROT_READ | PROT_WRITE, + MAP_FIXED | MAP_PRIVATE | MAP_ANONYMOUS, + -1, 0) <= 0) {DebugMessage(M64MSG_ERROR, "mmap() failed");} + memcpy(ROM_COPY,rom,12582912); + rom_addr=(u_int)ROM_COPY; + } + #endif + if(addr) { + for(n=0x7F000;n<0x80000;n++) { + memory_map[n]=(((u_int)(rom_addr+addr-0x7F000000))>>2)|0x40000000; + } + } + } +} + +// Get address from virtual address +// This is called from the recompiled JR/JALR instructions +void *get_addr(u_int vaddr) +{ + u_int page=(vaddr^0x80000000)>>12; + u_int vpage=page; + if(page>262143&&tlb_LUT_r[vaddr>>12]) page=(tlb_LUT_r[vaddr>>12]^0x80000000)>>12; + if(page>2048) page=2048+(page&2047); + if(vpage>262143&&tlb_LUT_r[vaddr>>12]) vpage&=2047; // jump_dirty uses a hash of the virtual address instead + if(vpage>2048) vpage=2048+(vpage&2047); + struct ll_entry *head; + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr %x,page %d)",Count,next_interupt,vaddr,page); + head=jump_in[page]; + while(head!=NULL) { + if(head->vaddr==vaddr&&head->reg32==0) { + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr match %x: %x)",Count,next_interupt,vaddr,(int)head->addr); + u_int *ht_bin=hash_table[((vaddr>>16)^vaddr)&0xFFFF]; + ht_bin[3]=ht_bin[1]; + ht_bin[2]=ht_bin[0]; + ht_bin[1]=(int)head->addr; + ht_bin[0]=vaddr; + return head->addr; + } + head=head->next; + } + head=jump_dirty[vpage]; + while(head!=NULL) { + if(head->vaddr==vaddr&&head->reg32==0) { + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr match dirty %x: %x)",Count,next_interupt,vaddr,(int)head->addr); + // Don't restore blocks which are about to expire from the cache + if((((u_int)head->addr-(u_int)out)<<(32-TARGET_SIZE_2))>0x60000000+(MAX_OUTPUT_BLOCK_SIZE<<(32-TARGET_SIZE_2))) + if(verify_dirty(head->addr)) { + //DebugMessage(M64MSG_VERBOSE, "restore candidate: %x (%d) d=%d",vaddr,page,invalid_code[vaddr>>12]); + invalid_code[vaddr>>12]=0; + memory_map[vaddr>>12]|=0x40000000; + if(vpage<2048) { + if(tlb_LUT_r[vaddr>>12]) { + invalid_code[tlb_LUT_r[vaddr>>12]>>12]=0; + memory_map[tlb_LUT_r[vaddr>>12]>>12]|=0x40000000; + } + restore_candidate[vpage>>3]|=1<<(vpage&7); + } + else restore_candidate[page>>3]|=1<<(page&7); + u_int *ht_bin=hash_table[((vaddr>>16)^vaddr)&0xFFFF]; + if(ht_bin[0]==vaddr) { + ht_bin[1]=(int)head->addr; // Replace existing entry + } + else + { + ht_bin[3]=ht_bin[1]; + ht_bin[2]=ht_bin[0]; + ht_bin[1]=(int)head->addr; + ht_bin[0]=vaddr; + } + return head->addr; + } + } + head=head->next; + } + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr no-match %x)",Count,next_interupt,vaddr); + int r=new_recompile_block(vaddr); + if(r==0) return get_addr(vaddr); + // Execute in unmapped page, generate pagefault execption + Status|=2; + Cause=(vaddr<<31)|0x8; + EPC=(vaddr&1)?vaddr-5:vaddr; + BadVAddr=(vaddr&~1); + Context=(Context&0xFF80000F)|((BadVAddr>>9)&0x007FFFF0); + EntryHi=BadVAddr&0xFFFFE000; + return get_addr_ht(0x80000000); +} +// Look up address in hash table first +void *get_addr_ht(u_int vaddr) +{ + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr_ht %x)",Count,next_interupt,vaddr); + u_int *ht_bin=hash_table[((vaddr>>16)^vaddr)&0xFFFF]; + if(ht_bin[0]==vaddr) return (void *)ht_bin[1]; + if(ht_bin[2]==vaddr) return (void *)ht_bin[3]; + return get_addr(vaddr); +} + +void *get_addr_32(u_int vaddr,u_int flags) +{ + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr_32 %x,flags %x)",Count,next_interupt,vaddr,flags); + u_int *ht_bin=hash_table[((vaddr>>16)^vaddr)&0xFFFF]; + if(ht_bin[0]==vaddr) return (void *)ht_bin[1]; + if(ht_bin[2]==vaddr) return (void *)ht_bin[3]; + u_int page=(vaddr^0x80000000)>>12; + u_int vpage=page; + if(page>262143&&tlb_LUT_r[vaddr>>12]) page=(tlb_LUT_r[vaddr>>12]^0x80000000)>>12; + if(page>2048) page=2048+(page&2047); + if(vpage>262143&&tlb_LUT_r[vaddr>>12]) vpage&=2047; // jump_dirty uses a hash of the virtual address instead + if(vpage>2048) vpage=2048+(vpage&2047); + struct ll_entry *head; + head=jump_in[page]; + while(head!=NULL) { + if(head->vaddr==vaddr&&(head->reg32&flags)==0) { + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr_32 match %x: %x)",Count,next_interupt,vaddr,(int)head->addr); + if(head->reg32==0) { + u_int *ht_bin=hash_table[((vaddr>>16)^vaddr)&0xFFFF]; + if(ht_bin[0]==-1) { + ht_bin[1]=(int)head->addr; + ht_bin[0]=vaddr; + }else if(ht_bin[2]==-1) { + ht_bin[3]=(int)head->addr; + ht_bin[2]=vaddr; + } + //ht_bin[3]=ht_bin[1]; + //ht_bin[2]=ht_bin[0]; + //ht_bin[1]=(int)head->addr; + //ht_bin[0]=vaddr; + } + return head->addr; + } + head=head->next; + } + head=jump_dirty[vpage]; + while(head!=NULL) { + if(head->vaddr==vaddr&&(head->reg32&flags)==0) { + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr_32 match dirty %x: %x)",Count,next_interupt,vaddr,(int)head->addr); + // Don't restore blocks which are about to expire from the cache + if((((u_int)head->addr-(u_int)out)<<(32-TARGET_SIZE_2))>0x60000000+(MAX_OUTPUT_BLOCK_SIZE<<(32-TARGET_SIZE_2))) + if(verify_dirty(head->addr)) { + //DebugMessage(M64MSG_VERBOSE, "restore candidate: %x (%d) d=%d",vaddr,page,invalid_code[vaddr>>12]); + invalid_code[vaddr>>12]=0; + memory_map[vaddr>>12]|=0x40000000; + if(vpage<2048) { + if(tlb_LUT_r[vaddr>>12]) { + invalid_code[tlb_LUT_r[vaddr>>12]>>12]=0; + memory_map[tlb_LUT_r[vaddr>>12]>>12]|=0x40000000; + } + restore_candidate[vpage>>3]|=1<<(vpage&7); + } + else restore_candidate[page>>3]|=1<<(page&7); + if(head->reg32==0) { + u_int *ht_bin=hash_table[((vaddr>>16)^vaddr)&0xFFFF]; + if(ht_bin[0]==-1) { + ht_bin[1]=(int)head->addr; + ht_bin[0]=vaddr; + }else if(ht_bin[2]==-1) { + ht_bin[3]=(int)head->addr; + ht_bin[2]=vaddr; + } + //ht_bin[3]=ht_bin[1]; + //ht_bin[2]=ht_bin[0]; + //ht_bin[1]=(int)head->addr; + //ht_bin[0]=vaddr; + } + return head->addr; + } + } + head=head->next; + } + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (get_addr_32 no-match %x,flags %x)",Count,next_interupt,vaddr,flags); + int r=new_recompile_block(vaddr); + if(r==0) return get_addr(vaddr); + // Execute in unmapped page, generate pagefault execption + Status|=2; + Cause=(vaddr<<31)|0x8; + EPC=(vaddr&1)?vaddr-5:vaddr; + BadVAddr=(vaddr&~1); + Context=(Context&0xFF80000F)|((BadVAddr>>9)&0x007FFFF0); + EntryHi=BadVAddr&0xFFFFE000; + return get_addr_ht(0x80000000); +} + +static void clear_all_regs(signed char regmap[]) +{ + int hr; + for (hr=0;hrregmap[hr]&63)==reg) { + cur->dirty|=1<dirty>>hr)&1) { + reg=cur->regmap[hr]; + if(reg>=64) + if((cur->is32>>(reg&63))&1) cur->regmap[hr]=-1; + } + } +} + +static void set_const(struct regstat *cur,signed char reg,uint64_t value) +{ + int hr; + if(!reg) return; + for (hr=0;hrregmap[hr]==reg) { + cur->isconst|=1<constmap[hr]=value; + } + else if((cur->regmap[hr]^64)==reg) { + cur->isconst|=1<constmap[hr]=value>>32; + } + } +} + +static void clear_const(struct regstat *cur,signed char reg) +{ + int hr; + if(!reg) return; + for (hr=0;hrregmap[hr]&63)==reg) { + cur->isconst&=~(1<regmap[hr]&63)==reg) { + return (cur->isconst>>hr)&1; + } + } + return 0; +} +static uint64_t get_const(struct regstat *cur,signed char reg) +{ + int hr; + if(!reg) return 0; + for (hr=0;hrregmap[hr]==reg) { + return cur->constmap[hr]; + } + } + DebugMessage(M64MSG_ERROR, "Unknown constant in r%d",reg); + exit(1); +} + +// Least soon needed registers +// Look at the next ten instructions and see which registers +// will be used. Try not to reallocate these. +static void lsn(u_char hsn[], int i, int *preferred_reg) +{ + int j; + int b=-1; + for(j=0;j<9;j++) + { + if(i+j>=slen) { + j=slen-i-1; + break; + } + if(itype[i+j]==UJUMP||itype[i+j]==RJUMP||(source[i+j]>>16)==0x1000) + { + // Don't go past an unconditonal jump + j++; + break; + } + } + for(;j>=0;j--) + { + if(rs1[i+j]) hsn[rs1[i+j]]=j; + if(rs2[i+j]) hsn[rs2[i+j]]=j; + if(rt1[i+j]) hsn[rt1[i+j]]=j; + if(rt2[i+j]) hsn[rt2[i+j]]=j; + if(itype[i+j]==STORE || itype[i+j]==STORELR) { + // Stores can allocate zero + hsn[rs1[i+j]]=j; + hsn[rs2[i+j]]=j; + } + // On some architectures stores need invc_ptr + #if defined(HOST_IMM8) + if(itype[i+j]==STORE || itype[i+j]==STORELR || (opcode[i+j]&0x3b)==0x39) { + hsn[INVCP]=j; + } + #endif + if(i+j>=0&&(itype[i+j]==UJUMP||itype[i+j]==CJUMP||itype[i+j]==SJUMP||itype[i+j]==FJUMP)) + { + hsn[CCREG]=j; + b=j; + } + } + if(b>=0) + { + if(ba[i+b]>=start && ba[i+b]<(start+slen*4)) + { + // Follow first branch + int t=(ba[i+b]-start)>>2; + j=7-b;if(t+j>=slen) j=slen-t-1; + for(;j>=0;j--) + { + if(rs1[t+j]) if(hsn[rs1[t+j]]>j+b+2) hsn[rs1[t+j]]=j+b+2; + if(rs2[t+j]) if(hsn[rs2[t+j]]>j+b+2) hsn[rs2[t+j]]=j+b+2; + //if(rt1[t+j]) if(hsn[rt1[t+j]]>j+b+2) hsn[rt1[t+j]]=j+b+2; + //if(rt2[t+j]) if(hsn[rt2[t+j]]>j+b+2) hsn[rt2[t+j]]=j+b+2; + } + } + // TODO: preferred register based on backward branch + } + // Delay slot should preferably not overwrite branch conditions or cycle count + if(i>0&&(itype[i-1]==RJUMP||itype[i-1]==UJUMP||itype[i-1]==CJUMP||itype[i-1]==SJUMP||itype[i-1]==FJUMP)) { + if(rs1[i-1]) if(hsn[rs1[i-1]]>1) hsn[rs1[i-1]]=1; + if(rs2[i-1]) if(hsn[rs2[i-1]]>1) hsn[rs2[i-1]]=1; + hsn[CCREG]=1; + // ...or hash tables + hsn[RHASH]=1; + hsn[RHTBL]=1; + } + // Coprocessor load/store needs FTEMP, even if not declared + if(itype[i]==C1LS) { + hsn[FTEMP]=0; + } + // Load L/R also uses FTEMP as a temporary register + if(itype[i]==LOADLR) { + hsn[FTEMP]=0; + } + // Also 64-bit SDL/SDR + if(opcode[i]==0x2c||opcode[i]==0x2d) { + hsn[FTEMP]=0; + } + // Don't remove the TLB registers either + if(itype[i]==LOAD || itype[i]==LOADLR || itype[i]==STORE || itype[i]==STORELR || itype[i]==C1LS ) { + hsn[TLREG]=0; + } + // Don't remove the miniht registers + if(itype[i]==UJUMP||itype[i]==RJUMP) + { + hsn[RHASH]=0; + hsn[RHTBL]=0; + } +} + +// We only want to allocate registers if we're going to use them again soon +static int needed_again(int r, int i) +{ + int j; + /*int b=-1;*/ + int rn=10; + + if(i>0&&(itype[i-1]==UJUMP||itype[i-1]==RJUMP||(source[i-1]>>16)==0x1000)) + { + if(ba[i-1]start+slen*4-4) + return 0; // Don't need any registers if exiting the block + } + for(j=0;j<9;j++) + { + if(i+j>=slen) { + j=slen-i-1; + break; + } + if(itype[i+j]==UJUMP||itype[i+j]==RJUMP||(source[i+j]>>16)==0x1000) + { + // Don't go past an unconditonal jump + j++; + break; + } + if(itype[i+j]==SYSCALL||((source[i+j]&0xfc00003f)==0x0d)) + { + break; + } + } + for(;j>=1;j--) + { + if(rs1[i+j]==r) rn=j; + if(rs2[i+j]==r) rn=j; + if((unneeded_reg[i+j]>>r)&1) rn=10; + if(i+j>=0&&(itype[i+j]==UJUMP||itype[i+j]==CJUMP||itype[i+j]==SJUMP||itype[i+j]==FJUMP)) + { + /*b=j;*/ + } + } + /* + if(b>=0) + { + if(ba[i+b]>=start && ba[i+b]<(start+slen*4)) + { + // Follow first branch + int o=rn; + int t=(ba[i+b]-start)>>2; + j=7-b;if(t+j>=slen) j=slen-t-1; + for(;j>=0;j--) + { + if(!((unneeded_reg[t+j]>>r)&1)) { + if(rs1[t+j]==r) if(rn>j+b+2) rn=j+b+2; + if(rs2[t+j]==r) if(rn>j+b+2) rn=j+b+2; + } + else rn=o; + } + } + }*/ + if(rn<10) return 1; + return 0; +} + +// Try to match register allocations at the end of a loop with those +// at the beginning +static int loop_reg(int i, int r, int hr) +{ + int j,k; + for(j=0;j<9;j++) + { + if(i+j>=slen) { + j=slen-i-1; + break; + } + if(itype[i+j]==UJUMP||itype[i+j]==RJUMP||(source[i+j]>>16)==0x1000) + { + // Don't go past an unconditonal jump + j++; + break; + } + } + k=0; + if(i>0){ + if(itype[i-1]==UJUMP||itype[i-1]==CJUMP||itype[i-1]==SJUMP||itype[i-1]==FJUMP) + k--; + } + for(;k>r)&1)) return hr; + if(r>64&&((unneeded_reg_upper[i+k]>>r)&1)) return hr; + if(i+k>=0&&(itype[i+k]==UJUMP||itype[i+k]==CJUMP||itype[i+k]==SJUMP||itype[i+k]==FJUMP)) + { + if(ba[i+k]>=start && ba[i+k]<(start+i*4)) + { + int t=(ba[i+k]-start)>>2; + int reg=get_reg(regs[t].regmap_entry,r); + if(reg>=0) return reg; + //reg=get_reg(regs[t+1].regmap_entry,r); + //if(reg>=0) return reg; + } + } + } + return hr; +} + + +// Allocate every register, preserving source/target regs +static void alloc_all(struct regstat *cur,int i) +{ + int hr; + + for(hr=0;hrregmap[hr]&63)!=rs1[i])&&((cur->regmap[hr]&63)!=rs2[i])&& + ((cur->regmap[hr]&63)!=rt1[i])&&((cur->regmap[hr]&63)!=rt2[i])) + { + cur->regmap[hr]=-1; + cur->dirty&=~(1<regmap[hr]&63)==0) + { + cur->regmap[hr]=-1; + cur->dirty&=~(1<>32) + // ,(int)reg[LOREG],(int)(reg[LOREG]>>32)); +} +static void divu64(uint64_t dividend,uint64_t divisor) +{ + lo=dividend/divisor; + hi=dividend%divisor; + //DebugMessage(M64MSG_VERBOSE, "TRACE: ddivu %8x%8x %8x%8x",(int)reg[HIREG],(int)(reg[HIREG]>>32) + // ,(int)reg[LOREG],(int)(reg[LOREG]>>32)); +} + +static void mult64(uint64_t m1,uint64_t m2) +{ + unsigned long long int op1, op2, op3, op4; + unsigned long long int result1, result2, result3, result4; + unsigned long long int temp1, temp2, temp3, temp4; + int sign = 0; + + if (m1 < 0) + { + op2 = -m1; + sign = 1 - sign; + } + else op2 = m1; + if (m2 < 0) + { + op4 = -m2; + sign = 1 - sign; + } + else op4 = m2; + + op1 = op2 & 0xFFFFFFFF; + op2 = (op2 >> 32) & 0xFFFFFFFF; + op3 = op4 & 0xFFFFFFFF; + op4 = (op4 >> 32) & 0xFFFFFFFF; + + temp1 = op1 * op3; + temp2 = (temp1 >> 32) + op1 * op4; + temp3 = op2 * op3; + temp4 = (temp3 >> 32) + op2 * op4; + + result1 = temp1 & 0xFFFFFFFF; + result2 = temp2 + (temp3 & 0xFFFFFFFF); + result3 = (result2 >> 32) + temp4; + result4 = (result3 >> 32); + + lo = result1 | (result2 << 32); + hi = (result3 & 0xFFFFFFFF) | (result4 << 32); + if (sign) + { + hi = ~hi; + if (!lo) hi++; + else lo = ~lo + 1; + } +} + +#if NEW_DYNAREC == NEW_DYNAREC_ARM +static void multu64(uint64_t m1,uint64_t m2) +{ + unsigned long long int op1, op2, op3, op4; + unsigned long long int result1, result2, result3, result4; + unsigned long long int temp1, temp2, temp3, temp4; + + op1 = m1 & 0xFFFFFFFF; + op2 = (m1 >> 32) & 0xFFFFFFFF; + op3 = m2 & 0xFFFFFFFF; + op4 = (m2 >> 32) & 0xFFFFFFFF; + + temp1 = op1 * op3; + temp2 = (temp1 >> 32) + op1 * op4; + temp3 = op2 * op3; + temp4 = (temp3 >> 32) + op2 * op4; + + result1 = temp1 & 0xFFFFFFFF; + result2 = temp2 + (temp3 & 0xFFFFFFFF); + result3 = (result2 >> 32) + temp4; + result4 = (result3 >> 32); + + lo = result1 | (result2 << 32); + hi = (result3 & 0xFFFFFFFF) | (result4 << 32); + + //DebugMessage(M64MSG_VERBOSE, "TRACE: dmultu %8x%8x %8x%8x",(int)reg[HIREG],(int)(reg[HIREG]>>32) + // ,(int)reg[LOREG],(int)(reg[LOREG]>>32)); +} +#endif + +static uint64_t ldl_merge(uint64_t original,uint64_t loaded,u_int bits) +{ + if(bits) { + original<<=64-bits; + original>>=64-bits; + loaded<<=bits; + original|=loaded; + } + else original=loaded; + return original; +} +static uint64_t ldr_merge(uint64_t original,uint64_t loaded,u_int bits) +{ + if(bits^56) { + original>>=64-(bits^56); + original<<=64-(bits^56); + loaded>>=bits^56; + original|=loaded; + } + else original=loaded; + return original; +} + +#if NEW_DYNAREC == NEW_DYNAREC_X86 +#include "assem_x86.c" +#elif NEW_DYNAREC == NEW_DYNAREC_ARM +#include "assem_arm.c" +#else +#error Unsupported dynarec architecture +#endif + +// Add virtual address mapping to linked list +static void ll_add(struct ll_entry **head,int vaddr,void *addr) +{ + struct ll_entry *new_entry; + new_entry=malloc(sizeof(struct ll_entry)); + assert(new_entry!=NULL); + new_entry->vaddr=vaddr; + new_entry->reg32=0; + new_entry->addr=addr; + new_entry->next=*head; + *head=new_entry; +} + +// Add virtual address mapping for 32-bit compiled block +static void ll_add_32(struct ll_entry **head,int vaddr,u_int reg32,void *addr) +{ + struct ll_entry *new_entry; + new_entry=malloc(sizeof(struct ll_entry)); + assert(new_entry!=NULL); + new_entry->vaddr=vaddr; + new_entry->reg32=reg32; + new_entry->addr=addr; + new_entry->next=*head; + *head=new_entry; +} + +// Check if an address is already compiled +// but don't return addresses which are about to expire from the cache +static void *check_addr(u_int vaddr) +{ + u_int *ht_bin=hash_table[((vaddr>>16)^vaddr)&0xFFFF]; + if(ht_bin[0]==vaddr) { + if(((ht_bin[1]-MAX_OUTPUT_BLOCK_SIZE-(u_int)out)<<(32-TARGET_SIZE_2))>0x60000000+(MAX_OUTPUT_BLOCK_SIZE<<(32-TARGET_SIZE_2))) + if(isclean(ht_bin[1])) return (void *)ht_bin[1]; + } + if(ht_bin[2]==vaddr) { + if(((ht_bin[3]-MAX_OUTPUT_BLOCK_SIZE-(u_int)out)<<(32-TARGET_SIZE_2))>0x60000000+(MAX_OUTPUT_BLOCK_SIZE<<(32-TARGET_SIZE_2))) + if(isclean(ht_bin[3])) return (void *)ht_bin[3]; + } + u_int page=(vaddr^0x80000000)>>12; + if(page>262143&&tlb_LUT_r[vaddr>>12]) page=(tlb_LUT_r[vaddr>>12]^0x80000000)>>12; + if(page>2048) page=2048+(page&2047); + struct ll_entry *head; + head=jump_in[page]; + while(head!=NULL) { + if(head->vaddr==vaddr&&head->reg32==0) { + if((((u_int)head->addr-(u_int)out)<<(32-TARGET_SIZE_2))>0x60000000+(MAX_OUTPUT_BLOCK_SIZE<<(32-TARGET_SIZE_2))) { + // Update existing entry with current address + if(ht_bin[0]==vaddr) { + ht_bin[1]=(int)head->addr; + return head->addr; + } + if(ht_bin[2]==vaddr) { + ht_bin[3]=(int)head->addr; + return head->addr; + } + // Insert into hash table with low priority. + // Don't evict existing entries, as they are probably + // addresses that are being accessed frequently. + if(ht_bin[0]==-1) { + ht_bin[1]=(int)head->addr; + ht_bin[0]=vaddr; + }else if(ht_bin[2]==-1) { + ht_bin[3]=(int)head->addr; + ht_bin[2]=vaddr; + } + return head->addr; + } + } + head=head->next; + } + return 0; +} + +static void remove_hash(int vaddr) +{ + //DebugMessage(M64MSG_VERBOSE, "remove hash: %x",vaddr); + u_int *ht_bin=hash_table[(((vaddr)>>16)^vaddr)&0xFFFF]; + if(ht_bin[2]==vaddr) { + ht_bin[2]=ht_bin[3]=-1; + } + if(ht_bin[0]==vaddr) { + ht_bin[0]=ht_bin[2]; + ht_bin[1]=ht_bin[3]; + ht_bin[2]=ht_bin[3]=-1; + } +} + +static void ll_remove_matching_addrs(struct ll_entry **head,int addr,int shift) +{ + struct ll_entry *next; + while(*head) { + if(((u_int)((*head)->addr)>>shift)==(addr>>shift) || + ((u_int)((*head)->addr-MAX_OUTPUT_BLOCK_SIZE)>>shift)==(addr>>shift)) + { + inv_debug("EXP: Remove pointer to %x (%x)\n",(int)(*head)->addr,(*head)->vaddr); + remove_hash((*head)->vaddr); + next=(*head)->next; + free(*head); + *head=next; + } + else + { + head=&((*head)->next); + } + } +} + +// Remove all entries from linked list +static void ll_clear(struct ll_entry **head) +{ + struct ll_entry *cur; + struct ll_entry *next; + if((cur=*head)) { + *head=0; + while(cur) { + next=cur->next; + free(cur); + cur=next; + } + } +} + +// Dereference the pointers and remove if it matches +static void ll_kill_pointers(struct ll_entry *head,int addr,int shift) +{ + while(head) { + int ptr=get_pointer(head->addr); + inv_debug("EXP: Lookup pointer to %x at %x (%x)\n",(int)ptr,(int)head->addr,head->vaddr); + if(((ptr>>shift)==(addr>>shift)) || + (((ptr-MAX_OUTPUT_BLOCK_SIZE)>>shift)==(addr>>shift))) + { + inv_debug("EXP: Kill pointer at %x (%x)\n",(int)head->addr,head->vaddr); + u_int host_addr=(int)kill_pointer(head->addr); + #if NEW_DYNAREC == NEW_DYNAREC_ARM + needs_clear_cache[(host_addr-(u_int)base_addr)>>17]|=1<<(((host_addr-(u_int)base_addr)>>12)&31); + #endif + } + head=head->next; + } +} + +// This is called when we write to a compiled block (see do_invstub) +static void invalidate_page(u_int page) +{ + struct ll_entry *head; + struct ll_entry *next; + head=jump_in[page]; + jump_in[page]=0; + while(head!=NULL) { + inv_debug("INVALIDATE: %x\n",head->vaddr); + remove_hash(head->vaddr); + next=head->next; + free(head); + head=next; + } + head=jump_out[page]; + jump_out[page]=0; + while(head!=NULL) { + inv_debug("INVALIDATE: kill pointer to %x (%x)\n",head->vaddr,(int)head->addr); + u_int host_addr=(int)kill_pointer(head->addr); + #if NEW_DYNAREC == NEW_DYNAREC_ARM + needs_clear_cache[(host_addr-(u_int)base_addr)>>17]|=1<<(((host_addr-(u_int)base_addr)>>12)&31); + #endif + next=head->next; + free(head); + head=next; + } +} +void invalidate_block(u_int block) +{ + u_int page,vpage; + page=vpage=block^0x80000; + if(page>262143&&tlb_LUT_r[block]) page=(tlb_LUT_r[block]^0x80000000)>>12; + if(page>2048) page=2048+(page&2047); + if(vpage>262143&&tlb_LUT_r[block]) vpage&=2047; // jump_dirty uses a hash of the virtual address instead + if(vpage>2048) vpage=2048+(vpage&2047); + inv_debug("INVALIDATE: %x (%d)\n",block<<12,page); + //inv_debug("invalid_code[block]=%d\n",invalid_code[block]); + u_int first,last; + first=last=page; + struct ll_entry *head; + head=jump_dirty[vpage]; + //DebugMessage(M64MSG_VERBOSE, "page=%d vpage=%d",page,vpage); + while(head!=NULL) { + u_int start,end; + if(vpage>2047||(head->vaddr>>12)==block) { // Ignore vaddr hash collision + get_bounds((int)head->addr,&start,&end); + //DebugMessage(M64MSG_VERBOSE, "start: %x end: %x",start,end); + if(page<2048&&start>=0x80000000&&end<0x80800000) { + if(((start-(u_int)rdram)>>12)<=page&&((end-1-(u_int)rdram)>>12)>=page) { + if((((start-(u_int)rdram)>>12)&2047)>12)&2047; + if((((end-1-(u_int)rdram)>>12)&2047)>last) last=((end-1-(u_int)rdram)>>12)&2047; + } + } + if(page<2048&&(signed int)start>=(signed int)0xC0000000&&(signed int)end>=(signed int)0xC0000000) { + if(((start+memory_map[start>>12]-(u_int)rdram)>>12)<=page&&((end-1+memory_map[(end-1)>>12]-(u_int)rdram)>>12)>=page) { + if((((start+memory_map[start>>12]-(u_int)rdram)>>12)&2047)>12]-(u_int)rdram)>>12)&2047; + if((((end-1+memory_map[(end-1)>>12]-(u_int)rdram)>>12)&2047)>last) last=((end-1+memory_map[(end-1)>>12]-(u_int)rdram)>>12)&2047; + } + } + } + head=head->next; + } + //DebugMessage(M64MSG_VERBOSE, "first=%d last=%d",first,last); + invalidate_page(page); + assert(first+5>page); // NB: this assumes MAXBLOCK<=4096 (4 pages) + assert(last>2; + u_int real_block=tlb_LUT_w[block]>>12; + invalid_code[real_block]=1; + if(real_block>=0x80000&&real_block<0x80800) memory_map[real_block]=((u_int)rdram-0x80000000)>>2; + } + else if(block>=0x80000&&block<0x80800) memory_map[block]=((u_int)rdram-0x80000000)>>2; + #ifdef USE_MINI_HT + memset(mini_ht,-1,sizeof(mini_ht)); + #endif +} + +#if NEW_DYNAREC == NEW_DYNAREC_ARM +static void invalidate_addr(u_int addr) +{ + invalidate_block(addr>>12); +} +#endif + +// This is called when loading a save state. +// Anything could have changed, so invalidate everything. +void invalidate_all_pages() +{ + u_int page; + for(page=0;page<4096;page++) + invalidate_page(page); + for(page=0;page<1048576;page++) + if(!invalid_code[page]) { + restore_candidate[(page&2047)>>3]|=1<<(page&7); + restore_candidate[((page&2047)>>3)+256]|=1<<(page&7); + } + #if NEW_DYNAREC == NEW_DYNAREC_ARM + __clear_cache((void *)base_addr,(void *)base_addr+(1<>2; + if(!tlb_LUT_w[page]||!invalid_code[page]) + memory_map[page]|=0x40000000; // Write protect + } + else memory_map[page]=-1; + if(page==0x80000) page=0xC0000; + } + tlb_hacks(); +} + +// Add an entry to jump_out after making a link +void add_link(u_int vaddr,void *src) +{ + u_int page=(vaddr^0x80000000)>>12; + if(page>262143&&tlb_LUT_r[vaddr>>12]) page=(tlb_LUT_r[vaddr>>12]^0x80000000)>>12; + if(page>4095) page=2048+(page&2047); + inv_debug("add_link: %x -> %x (%d)\n",(int)src,vaddr,page); + ll_add(jump_out+page,vaddr,src); + //int ptr=get_pointer(src); + //inv_debug("add_link: Pointer is to %x\n",(int)ptr); +} + +// If a code block was found to be unmodified (bit was set in +// restore_candidate) and it remains unmodified (bit is clear +// in invalid_code) then move the entries for that 4K page from +// the dirty list to the clean list. +void clean_blocks(u_int page) +{ + struct ll_entry *head; + inv_debug("INV: clean_blocks page=%d\n",page); + head=jump_dirty[page]; + while(head!=NULL) { + if(!invalid_code[head->vaddr>>12]) { + // Don't restore blocks which are about to expire from the cache + if((((u_int)head->addr-(u_int)out)<<(32-TARGET_SIZE_2))>0x60000000+(MAX_OUTPUT_BLOCK_SIZE<<(32-TARGET_SIZE_2))) { + u_int start,end; + if(verify_dirty(head->addr)) { + //DebugMessage(M64MSG_VERBOSE, "Possibly Restore %x (%x)",head->vaddr, (int)head->addr); + u_int i; + u_int inv=0; + get_bounds((int)head->addr,&start,&end); + if(start-(u_int)rdram<0x800000) { + for(i=(start-(u_int)rdram+0x80000000)>>12;i<=(end-1-(u_int)rdram+0x80000000)>>12;i++) { + inv|=invalid_code[i]; + } + } + if((signed int)head->vaddr>=(signed int)0xC0000000) { + u_int addr = (head->vaddr+(memory_map[head->vaddr>>12]<<2)); + //DebugMessage(M64MSG_VERBOSE, "addr=%x start=%x end=%x",addr,start,end); + if(addr=end) inv=1; + } + else if((signed int)head->vaddr>=(signed int)0x80800000) { + inv=1; + } + if(!inv) { + void * clean_addr=(void *)get_clean_addr((int)head->addr); + if((((u_int)clean_addr-(u_int)out)<<(32-TARGET_SIZE_2))>0x60000000+(MAX_OUTPUT_BLOCK_SIZE<<(32-TARGET_SIZE_2))) { + u_int ppage=page; + if(page<2048&&tlb_LUT_r[head->vaddr>>12]) ppage=(tlb_LUT_r[head->vaddr>>12]^0x80000000)>>12; + inv_debug("INV: Restored %x (%x/%x)\n",head->vaddr, (int)head->addr, (int)clean_addr); + //DebugMessage(M64MSG_VERBOSE, "page=%x, addr=%x",page,head->vaddr); + //assert(head->vaddr>>12==(page|0x80000)); + ll_add_32(jump_in+ppage,head->vaddr,head->reg32,clean_addr); + u_int *ht_bin=hash_table[((head->vaddr>>16)^head->vaddr)&0xFFFF]; + if(!head->reg32) { + if(ht_bin[0]==head->vaddr) { + ht_bin[1]=(int)clean_addr; // Replace existing entry + } + if(ht_bin[2]==head->vaddr) { + ht_bin[3]=(int)clean_addr; // Replace existing entry + } + } + } + } + } + } + } + head=head->next; + } +} + + +static void mov_alloc(struct regstat *current,int i) +{ + // Note: Don't need to actually alloc the source registers + if((~current->is32>>rs1[i])&1) { + //alloc_reg64(current,i,rs1[i]); + alloc_reg64(current,i,rt1[i]); + current->is32&=~(1LL<is32|=(1LL<is32|=1LL<=0x38&&opcode2[i]<=0x3b) // DSLL/DSRL/DSRA + { + if(rt1[i]) { + if(rs1[i]) alloc_reg64(current,i,rs1[i]); + alloc_reg64(current,i,rt1[i]); + current->is32&=~(1LL<is32&=~(1LL<is32&=~(1LL<is32|=1LL<is32|=1LL<is32|=1LL<is32&=~(1LL<=0x20&&opcode2[i]<=0x23) { // ADD/ADDU/SUB/SUBU + if(rt1[i]) { + if(rs1[i]&&rs2[i]) { + alloc_reg(current,i,rs1[i]); + alloc_reg(current,i,rs2[i]); + } + else { + if(rs1[i]&&needed_again(rs1[i],i)) alloc_reg(current,i,rs1[i]); + if(rs2[i]&&needed_again(rs2[i],i)) alloc_reg(current,i,rs2[i]); + } + alloc_reg(current,i,rt1[i]); + } + current->is32|=1LL<is32>>rs1[i])&(current->is32>>rs2[i])&1)) + { + alloc_reg64(current,i,rs1[i]); + alloc_reg64(current,i,rs2[i]); + alloc_reg(current,i,rt1[i]); + } else { + alloc_reg(current,i,rs1[i]); + alloc_reg(current,i,rs2[i]); + alloc_reg(current,i,rt1[i]); + } + } + current->is32|=1LL<=0x24&&opcode2[i]<=0x27) { // AND/OR/XOR/NOR + if(rt1[i]) { + if(rs1[i]&&rs2[i]) { + alloc_reg(current,i,rs1[i]); + alloc_reg(current,i,rs2[i]); + } + else + { + if(rs1[i]&&needed_again(rs1[i],i)) alloc_reg(current,i,rs1[i]); + if(rs2[i]&&needed_again(rs2[i],i)) alloc_reg(current,i,rs2[i]); + } + alloc_reg(current,i,rt1[i]); + if(!((current->is32>>rs1[i])&(current->is32>>rs2[i])&1)) + { + if(!((current->uu>>rt1[i])&1)) { + alloc_reg64(current,i,rt1[i]); + } + if(get_reg(current->regmap,rt1[i]|64)>=0) { + if(rs1[i]&&rs2[i]) { + alloc_reg64(current,i,rs1[i]); + alloc_reg64(current,i,rs2[i]); + } + else + { + // Is is really worth it to keep 64-bit values in registers? + #ifdef NATIVE_64BIT + if(rs1[i]&&needed_again(rs1[i],i)) alloc_reg64(current,i,rs1[i]); + if(rs2[i]&&needed_again(rs2[i],i)) alloc_reg64(current,i,rs2[i]); + #endif + } + } + current->is32&=~(1LL<is32|=1LL<=0x2c&&opcode2[i]<=0x2f) { // DADD/DADDU/DSUB/DSUBU + if(rt1[i]) { + if(rs1[i]&&rs2[i]) { + if(!((current->uu>>rt1[i])&1)||get_reg(current->regmap,rt1[i]|64)>=0) { + alloc_reg64(current,i,rs1[i]); + alloc_reg64(current,i,rs2[i]); + alloc_reg64(current,i,rt1[i]); + } else { + alloc_reg(current,i,rs1[i]); + alloc_reg(current,i,rs2[i]); + alloc_reg(current,i,rt1[i]); + } + } + else { + alloc_reg(current,i,rt1[i]); + if(!((current->uu>>rt1[i])&1)||get_reg(current->regmap,rt1[i]|64)>=0) { + // DADD used as move, or zeroing + // If we have a 64-bit source, then make the target 64 bits too + if(rs1[i]&&!((current->is32>>rs1[i])&1)) { + if(get_reg(current->regmap,rs1[i])>=0) alloc_reg64(current,i,rs1[i]); + alloc_reg64(current,i,rt1[i]); + } else if(rs2[i]&&!((current->is32>>rs2[i])&1)) { + if(get_reg(current->regmap,rs2[i])>=0) alloc_reg64(current,i,rs2[i]); + alloc_reg64(current,i,rt1[i]); + } + if(opcode2[i]>=0x2e&&rs2[i]) { + // DSUB used as negation - 64-bit result + // If we have a 32-bit register, extend it to 64 bits + if(get_reg(current->regmap,rs2[i])>=0) alloc_reg64(current,i,rs2[i]); + alloc_reg64(current,i,rt1[i]); + } + } + } + if(rs1[i]&&rs2[i]) { + current->is32&=~(1LL<is32&=~(1LL<is32>>rs1[i])&1) + current->is32|=1LL<is32&=~(1LL<is32>>rs2[i])&1) + current->is32|=1LL<is32|=1LL<is32&=~(1LL<uu>>rt1[i])&1)||get_reg(current->regmap,rt1[i]|64)>=0) { + // TODO: Could preserve the 32-bit flag if the immediate is zero + alloc_reg64(current,i,rt1[i]); + alloc_reg64(current,i,rs1[i]); + } + clear_const(current,rs1[i]); + clear_const(current,rt1[i]); + } + else if(opcode[i]==0x0a||opcode[i]==0x0b) { // SLTI/SLTIU + if((~current->is32>>rs1[i])&1) alloc_reg64(current,i,rs1[i]); + current->is32|=1LL<=0x0c&&opcode[i]<=0x0e) { // ANDI/ORI/XORI + if(((~current->is32>>rs1[i])&1)&&opcode[i]>0x0c) { + if(rs1[i]!=rt1[i]) { + if(needed_again(rs1[i],i)) alloc_reg64(current,i,rs1[i]); + alloc_reg64(current,i,rt1[i]); + current->is32&=~(1LL<is32|=1LL<is32|=1LL<is32|=1LL<u&=~1LL; // Allow allocating r0 if it's the source register + if(needed_again(rs1[i],i)) alloc_reg(current,i,rs1[i]); + if(rt1[i]&&!((current->u>>rt1[i])&1)) { + alloc_reg(current,i,rt1[i]); + assert(get_reg(current->regmap,rt1[i])>=0); + if(opcode[i]==0x27||opcode[i]==0x37) // LWU/LD + { + current->is32&=~(1LL<is32&=~(1LL<is32|=1LL<u&=~1LL; // Allow allocating r0 if necessary + if(needed_again(rs1[i],i)) alloc_reg(current,i,rs1[i]); + alloc_reg(current,i,rs2[i]); + if(opcode[i]==0x2c||opcode[i]==0x2d||opcode[i]==0x3f) { // 64-bit SDL/SDR/SD + alloc_reg64(current,i,rs2[i]); + if(rs2[i]) alloc_reg(current,i,FTEMP); + } + // If using TLB, need a register for pointer to the mapping table + if(using_tlb) alloc_reg(current,i,TLREG); + #if defined(HOST_IMM8) + // On CPUs without 32-bit immediates we need a pointer to invalid_code + else alloc_reg(current,i,INVCP); + #endif + if(opcode[i]==0x2c||opcode[i]==0x2d) { // 64-bit SDL/SDR + alloc_reg(current,i,FTEMP); + } + // We need a temporary register for address generation + alloc_reg_temp(current,i,-1); + minimum_free_regs[i]=1; +} + +static void c1ls_alloc(struct regstat *current,int i) +{ + //clear_const(current,rs1[i]); // FIXME + clear_const(current,rt1[i]); + if(needed_again(rs1[i],i)) alloc_reg(current,i,rs1[i]); + alloc_reg(current,i,CSREG); // Status + alloc_reg(current,i,FTEMP); + if(opcode[i]==0x35||opcode[i]==0x3d) { // 64-bit LDC1/SDC1 + alloc_reg64(current,i,FTEMP); + } + // If using TLB, need a register for pointer to the mapping table + if(using_tlb) alloc_reg(current,i,TLREG); + #if defined(HOST_IMM8) + // On CPUs without 32-bit immediates we need a pointer to invalid_code + else if((opcode[i]&0x3b)==0x39) // SWC1/SDC1 + alloc_reg(current,i,INVCP); + #endif + // We need a temporary register for address generation + alloc_reg_temp(current,i,-1); + minimum_free_regs[i]=1; +} + +#ifndef multdiv_alloc +void multdiv_alloc(struct regstat *current,int i) +{ + // case 0x18: MULT + // case 0x19: MULTU + // case 0x1A: DIV + // case 0x1B: DIVU + // case 0x1C: DMULT + // case 0x1D: DMULTU + // case 0x1E: DDIV + // case 0x1F: DDIVU + clear_const(current,rs1[i]); + clear_const(current,rs2[i]); + if(rs1[i]&&rs2[i]) + { + if((opcode2[i]&4)==0) // 32-bit + { + current->u&=~(1LL<u&=~(1LL<is32|=1LL<is32|=1LL<u&=~(1LL<u&=~(1LL<uu&=~(1LL<uu&=~(1LL<10) alloc_reg64(current,i,LOREG); + alloc_reg64(current,i,rs1[i]); + alloc_reg64(current,i,rs2[i]); + alloc_all(current,i); + current->is32&=~(1LL<is32&=~(1LL<is32|=1LL<is32|=1LL<is32|=1LL<u&=~1LL; + alloc_reg(current,i,0); + } + } + else + { + // TLBR/TLBWI/TLBWR/TLBP/ERET + assert(opcode2[i]==0x10); + alloc_all(current,i); + } + minimum_free_regs[i]=HOST_REGS; +} + +static void cop1_alloc(struct regstat *current,int i) +{ + alloc_reg(current,i,CSREG); // Load status + if(opcode2[i]<3) // MFC1/DMFC1/CFC1 + { + assert(rt1[i]); + clear_const(current,rt1[i]); + if(opcode2[i]==1) { + alloc_reg64(current,i,rt1[i]); // DMFC1 + current->is32&=~(1LL<is32|=1LL<3) // MTC1/DMTC1/CTC1 + { + if(rs1[i]){ + clear_const(current,rs1[i]); + if(opcode2[i]==5) + alloc_reg64(current,i,rs1[i]); // DMTC1 + else + alloc_reg(current,i,rs1[i]); // MTC1/CTC1 + alloc_reg_temp(current,i,-1); + } + else { + current->u&=~1LL; + alloc_reg(current,i,0); + alloc_reg_temp(current,i,-1); + } + } + minimum_free_regs[i]=1; +} +static void fconv_alloc(struct regstat *current,int i) +{ + alloc_reg(current,i,CSREG); // Load status + alloc_reg_temp(current,i,-1); + minimum_free_regs[i]=1; +} +static void float_alloc(struct regstat *current,int i) +{ + alloc_reg(current,i,CSREG); // Load status + alloc_reg_temp(current,i,-1); + minimum_free_regs[i]=1; +} +static void fcomp_alloc(struct regstat *current,int i) +{ + alloc_reg(current,i,CSREG); // Load status + alloc_reg(current,i,FSREG); // Load flags + dirty_reg(current,FSREG); // Flag will be modified + alloc_reg_temp(current,i,-1); + minimum_free_regs[i]=1; +} + +static void syscall_alloc(struct regstat *current,int i) +{ + alloc_cc(current,i); + dirty_reg(current,CCREG); + alloc_all(current,i); + minimum_free_regs[i]=HOST_REGS; + current->isconst=0; +} + +static void delayslot_alloc(struct regstat *current,int i) +{ + switch(itype[i]) { + case UJUMP: + case CJUMP: + case SJUMP: + case RJUMP: + case FJUMP: + case SYSCALL: + case SPAN: + assem_debug("jump in the delay slot. this shouldn't happen.");//exit(1); + DebugMessage(M64MSG_VERBOSE, "Disabled speculative precompilation"); + stop_after_jal=1; + break; + case IMM16: + imm16_alloc(current,i); + break; + case LOAD: + case LOADLR: + load_alloc(current,i); + break; + case STORE: + case STORELR: + store_alloc(current,i); + break; + case ALU: + alu_alloc(current,i); + break; + case SHIFT: + shift_alloc(current,i); + break; + case MULTDIV: + multdiv_alloc(current,i); + break; + case SHIFTIMM: + shiftimm_alloc(current,i); + break; + case MOV: + mov_alloc(current,i); + break; + case COP0: + cop0_alloc(current,i); + break; + case COP1: + cop1_alloc(current,i); + break; + case C1LS: + c1ls_alloc(current,i); + break; + case FCONV: + fconv_alloc(current,i); + break; + case FLOAT: + float_alloc(current,i); + break; + case FCOMP: + fcomp_alloc(current,i); + break; + } +} + +// Special case where a branch and delay slot span two pages in virtual memory +static void pagespan_alloc(struct regstat *current,int i) +{ + current->isconst=0; + current->wasconst=0; + regs[i].wasconst=0; + minimum_free_regs[i]=HOST_REGS; + alloc_all(current,i); + alloc_cc(current,i); + dirty_reg(current,CCREG); + if(opcode[i]==3) // JAL + { + alloc_reg(current,i,31); + dirty_reg(current,31); + } + if(opcode[i]==0&&(opcode2[i]&0x3E)==8) // JR/JALR + { + alloc_reg(current,i,rs1[i]); + if (rt1[i]!=0) { + alloc_reg(current,i,rt1[i]); + dirty_reg(current,rt1[i]); + } + } + if((opcode[i]&0x2E)==4) // BEQ/BNE/BEQL/BNEL + { + if(rs1[i]) alloc_reg(current,i,rs1[i]); + if(rs2[i]) alloc_reg(current,i,rs2[i]); + if(!((current->is32>>rs1[i])&(current->is32>>rs2[i])&1)) + { + if(rs1[i]) alloc_reg64(current,i,rs1[i]); + if(rs2[i]) alloc_reg64(current,i,rs2[i]); + } + } + else + if((opcode[i]&0x2E)==6) // BLEZ/BGTZ/BLEZL/BGTZL + { + if(rs1[i]) alloc_reg(current,i,rs1[i]); + if(!((current->is32>>rs1[i])&1)) + { + if(rs1[i]) alloc_reg64(current,i,rs1[i]); + } + } + else + if(opcode[i]==0x11) // BC1 + { + alloc_reg(current,i,FSREG); + alloc_reg(current,i,CSREG); + } + //else ... +} + +static void add_stub(int type,int addr,int retaddr,int a,int b,int c,int d,int e) +{ + stubs[stubcount][0]=type; + stubs[stubcount][1]=addr; + stubs[stubcount][2]=retaddr; + stubs[stubcount][3]=a; + stubs[stubcount][4]=b; + stubs[stubcount][5]=c; + stubs[stubcount][6]=d; + stubs[stubcount][7]=e; + stubcount++; +} + +// Write out a single register +static void wb_register(signed char r,signed char regmap[],uint64_t dirty,uint64_t is32) +{ + int hr; + for(hr=0;hr>hr)&1) { + if(regmap[hr]<64) { + emit_storereg(r,hr); + if((is32>>regmap[hr])&1) { + emit_sarimm(hr,31,hr); + emit_storereg(r|64,hr); + } + }else{ + emit_storereg(r|64,hr); + } + } + } + } + } +} +#if 0 +static int mchecksum() +{ + //if(!tracedebug) return 0; + int i; + int sum=0; + for(i=0;i<2097152;i++) { + unsigned int temp=sum; + sum<<=1; + sum|=(~temp)>>31; + sum^=((u_int *)rdram)[i]; + } + return sum; +} + +static int rchecksum() +{ + int i; + int sum=0; + for(i=0;i<64;i++) + sum^=((u_int *)reg)[i]; + return sum; +} + +static void rlist() +{ + int i; + DebugMessage(M64MSG_VERBOSE, "TRACE: "); + for(i=0;i<32;i++) + DebugMessage(M64MSG_VERBOSE, "r%d:%8x%8x ",i,((int *)(reg+i))[1],((int *)(reg+i))[0]); + DebugMessage(M64MSG_VERBOSE, "TRACE: "); + for(i=0;i<32;i++) + DebugMessage(M64MSG_VERBOSE, "f%d:%8x%8x ",i,((int*)reg_cop1_simple[i])[1],*((int*)reg_cop1_simple[i])); +} + +static void enabletrace() +{ + tracedebug=1; +} + + +static void memdebug(int i) +{ + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (checksum %x) lo=%8x%8x",Count,next_interupt,mchecksum(),(int)(reg[LOREG]>>32),(int)reg[LOREG]); + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (rchecksum %x)",Count,next_interupt,rchecksum()); + //rlist(); + //if(tracedebug) { + //if(Count>=-2084597794) { + if((signed int)Count>=-2084597794&&(signed int)Count<0) { + //if(0) { + DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (checksum %x)",Count,next_interupt,mchecksum()); + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (checksum %x) Status=%x",Count,next_interupt,mchecksum(),Status); + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (checksum %x) hi=%8x%8x",Count,next_interupt,mchecksum(),(int)(reg[HIREG]>>32),(int)reg[HIREG]); + rlist(); + #if NEW_DYNAREC == NEW_DYNAREC_X86 + DebugMessage(M64MSG_VERBOSE, "TRACE: %x",(&i)[-1]); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + int j; + DebugMessage(M64MSG_VERBOSE, "TRACE: %x ",(&j)[10]); + DebugMessage(M64MSG_VERBOSE, "TRACE: %x %x %x %x %x %x %x %x %x %x %x %x %x %x %x %x %x %x %x %x",(&j)[1],(&j)[2],(&j)[3],(&j)[4],(&j)[5],(&j)[6],(&j)[7],(&j)[8],(&j)[9],(&j)[10],(&j)[11],(&j)[12],(&j)[13],(&j)[14],(&j)[15],(&j)[16],(&j)[17],(&j)[18],(&j)[19],(&j)[20]); + #endif + //fflush(stdout); + } + //DebugMessage(M64MSG_VERBOSE, "TRACE: %x",(&i)[-1]); +} +#endif + +/* Debug: +static void tlb_debug(u_int cause, u_int addr, u_int iaddr) +{ + DebugMessage(M64MSG_VERBOSE, "TLB Exception: instruction=%x addr=%x cause=%x",iaddr, addr, cause); +} +end debug */ + +static void alu_assemble(int i,struct regstat *i_regs) +{ + if(opcode2[i]>=0x20&&opcode2[i]<=0x23) { // ADD/ADDU/SUB/SUBU + if(rt1[i]) { + signed char s1,s2,t; + t=get_reg(i_regs->regmap,rt1[i]); + if(t>=0) { + s1=get_reg(i_regs->regmap,rs1[i]); + s2=get_reg(i_regs->regmap,rs2[i]); + if(rs1[i]&&rs2[i]) { + assert(s1>=0); + assert(s2>=0); + if(opcode2[i]&2) emit_sub(s1,s2,t); + else emit_add(s1,s2,t); + } + else if(rs1[i]) { + if(s1>=0) emit_mov(s1,t); + else emit_loadreg(rs1[i],t); + } + else if(rs2[i]) { + if(s2>=0) { + if(opcode2[i]&2) emit_neg(s2,t); + else emit_mov(s2,t); + } + else { + emit_loadreg(rs2[i],t); + if(opcode2[i]&2) emit_neg(t,t); + } + } + else emit_zeroreg(t); + } + } + } + if(opcode2[i]>=0x2c&&opcode2[i]<=0x2f) { // DADD/DADDU/DSUB/DSUBU + if(rt1[i]) { + signed char s1l,s2l,s1h,s2h,tl,th; + tl=get_reg(i_regs->regmap,rt1[i]); + th=get_reg(i_regs->regmap,rt1[i]|64); + if(tl>=0) { + s1l=get_reg(i_regs->regmap,rs1[i]); + s2l=get_reg(i_regs->regmap,rs2[i]); + s1h=get_reg(i_regs->regmap,rs1[i]|64); + s2h=get_reg(i_regs->regmap,rs2[i]|64); + if(rs1[i]&&rs2[i]) { + assert(s1l>=0); + assert(s2l>=0); + if(opcode2[i]&2) emit_subs(s1l,s2l,tl); + else emit_adds(s1l,s2l,tl); + if(th>=0) { + #ifdef INVERTED_CARRY + if(opcode2[i]&2) {if(s1h!=th) emit_mov(s1h,th);emit_sbb(th,s2h);} + #else + if(opcode2[i]&2) emit_sbc(s1h,s2h,th); + #endif + else emit_add(s1h,s2h,th); + } + } + else if(rs1[i]) { + if(s1l>=0) emit_mov(s1l,tl); + else emit_loadreg(rs1[i],tl); + if(th>=0) { + if(s1h>=0) emit_mov(s1h,th); + else emit_loadreg(rs1[i]|64,th); + } + } + else if(rs2[i]) { + if(s2l>=0) { + if(opcode2[i]&2) emit_negs(s2l,tl); + else emit_mov(s2l,tl); + } + else { + emit_loadreg(rs2[i],tl); + if(opcode2[i]&2) emit_negs(tl,tl); + } + if(th>=0) { + #ifdef INVERTED_CARRY + if(s2h>=0) emit_mov(s2h,th); + else emit_loadreg(rs2[i]|64,th); + if(opcode2[i]&2) { + emit_adcimm(-1,th); // x86 has inverted carry flag + emit_not(th,th); + } + #else + if(opcode2[i]&2) { + if(s2h>=0) emit_rscimm(s2h,0,th); + else { + emit_loadreg(rs2[i]|64,th); + emit_rscimm(th,0,th); + } + }else{ + if(s2h>=0) emit_mov(s2h,th); + else emit_loadreg(rs2[i]|64,th); + } + #endif + } + } + else { + emit_zeroreg(tl); + if(th>=0) emit_zeroreg(th); + } + } + } + } + if(opcode2[i]==0x2a||opcode2[i]==0x2b) { // SLT/SLTU + if(rt1[i]) { + signed char s1l,s1h,s2l,s2h,t; + if(!((i_regs->was32>>rs1[i])&(i_regs->was32>>rs2[i])&1)) + { + t=get_reg(i_regs->regmap,rt1[i]); + //assert(t>=0); + if(t>=0) { + s1l=get_reg(i_regs->regmap,rs1[i]); + s1h=get_reg(i_regs->regmap,rs1[i]|64); + s2l=get_reg(i_regs->regmap,rs2[i]); + s2h=get_reg(i_regs->regmap,rs2[i]|64); + if(rs2[i]==0) // rx=0); + if(opcode2[i]==0x2a) // SLT + emit_shrimm(s1h,31,t); + else // SLTU (unsigned can not be less than zero) + emit_zeroreg(t); + } + else if(rs1[i]==0) // r0=0); + if(opcode2[i]==0x2a) // SLT + emit_set_gz64_32(s2h,s2l,t); + else // SLTU (set if not zero) + emit_set_nz64_32(s2h,s2l,t); + } + else { + assert(s1l>=0);assert(s1h>=0); + assert(s2l>=0);assert(s2h>=0); + if(opcode2[i]==0x2a) // SLT + emit_set_if_less64_32(s1h,s1l,s2h,s2l,t); + else // SLTU + emit_set_if_carry64_32(s1h,s1l,s2h,s2l,t); + } + } + } else { + t=get_reg(i_regs->regmap,rt1[i]); + //assert(t>=0); + if(t>=0) { + s1l=get_reg(i_regs->regmap,rs1[i]); + s2l=get_reg(i_regs->regmap,rs2[i]); + if(rs2[i]==0) // rx=0); + if(opcode2[i]==0x2a) // SLT + emit_shrimm(s1l,31,t); + else // SLTU (unsigned can not be less than zero) + emit_zeroreg(t); + } + else if(rs1[i]==0) // r0=0); + if(opcode2[i]==0x2a) // SLT + emit_set_gz32(s2l,t); + else // SLTU (set if not zero) + emit_set_nz32(s2l,t); + } + else{ + assert(s1l>=0);assert(s2l>=0); + if(opcode2[i]==0x2a) // SLT + emit_set_if_less32(s1l,s2l,t); + else // SLTU + emit_set_if_carry32(s1l,s2l,t); + } + } + } + } + } + if(opcode2[i]>=0x24&&opcode2[i]<=0x27) { // AND/OR/XOR/NOR + if(rt1[i]) { + signed char s1l,s1h,s2l,s2h,th,tl; + tl=get_reg(i_regs->regmap,rt1[i]); + th=get_reg(i_regs->regmap,rt1[i]|64); + if(!((i_regs->was32>>rs1[i])&(i_regs->was32>>rs2[i])&1)&&th>=0) + { + assert(tl>=0); + if(tl>=0) { + s1l=get_reg(i_regs->regmap,rs1[i]); + s1h=get_reg(i_regs->regmap,rs1[i]|64); + s2l=get_reg(i_regs->regmap,rs2[i]); + s2h=get_reg(i_regs->regmap,rs2[i]|64); + if(rs1[i]&&rs2[i]) { + assert(s1l>=0);assert(s1h>=0); + assert(s2l>=0);assert(s2h>=0); + if(opcode2[i]==0x24) { // AND + emit_and(s1l,s2l,tl); + emit_and(s1h,s2h,th); + } else + if(opcode2[i]==0x25) { // OR + emit_or(s1l,s2l,tl); + emit_or(s1h,s2h,th); + } else + if(opcode2[i]==0x26) { // XOR + emit_xor(s1l,s2l,tl); + emit_xor(s1h,s2h,th); + } else + if(opcode2[i]==0x27) { // NOR + emit_or(s1l,s2l,tl); + emit_or(s1h,s2h,th); + emit_not(tl,tl); + emit_not(th,th); + } + } + else + { + if(opcode2[i]==0x24) { // AND + emit_zeroreg(tl); + emit_zeroreg(th); + } else + if(opcode2[i]==0x25||opcode2[i]==0x26) { // OR/XOR + if(rs1[i]){ + if(s1l>=0) emit_mov(s1l,tl); + else emit_loadreg(rs1[i],tl); + if(s1h>=0) emit_mov(s1h,th); + else emit_loadreg(rs1[i]|64,th); + } + else + if(rs2[i]){ + if(s2l>=0) emit_mov(s2l,tl); + else emit_loadreg(rs2[i],tl); + if(s2h>=0) emit_mov(s2h,th); + else emit_loadreg(rs2[i]|64,th); + } + else{ + emit_zeroreg(tl); + emit_zeroreg(th); + } + } else + if(opcode2[i]==0x27) { // NOR + if(rs1[i]){ + if(s1l>=0) emit_not(s1l,tl); + else{ + emit_loadreg(rs1[i],tl); + emit_not(tl,tl); + } + if(s1h>=0) emit_not(s1h,th); + else{ + emit_loadreg(rs1[i]|64,th); + emit_not(th,th); + } + } + else + if(rs2[i]){ + if(s2l>=0) emit_not(s2l,tl); + else{ + emit_loadreg(rs2[i],tl); + emit_not(tl,tl); + } + if(s2h>=0) emit_not(s2h,th); + else{ + emit_loadreg(rs2[i]|64,th); + emit_not(th,th); + } + } + else { + emit_movimm(-1,tl); + emit_movimm(-1,th); + } + } + } + } + } + else + { + // 32 bit + if(tl>=0) { + s1l=get_reg(i_regs->regmap,rs1[i]); + s2l=get_reg(i_regs->regmap,rs2[i]); + if(rs1[i]&&rs2[i]) { + assert(s1l>=0); + assert(s2l>=0); + if(opcode2[i]==0x24) { // AND + emit_and(s1l,s2l,tl); + } else + if(opcode2[i]==0x25) { // OR + emit_or(s1l,s2l,tl); + } else + if(opcode2[i]==0x26) { // XOR + emit_xor(s1l,s2l,tl); + } else + if(opcode2[i]==0x27) { // NOR + emit_or(s1l,s2l,tl); + emit_not(tl,tl); + } + } + else + { + if(opcode2[i]==0x24) { // AND + emit_zeroreg(tl); + } else + if(opcode2[i]==0x25||opcode2[i]==0x26) { // OR/XOR + if(rs1[i]){ + if(s1l>=0) emit_mov(s1l,tl); + else emit_loadreg(rs1[i],tl); // CHECK: regmap_entry? + } + else + if(rs2[i]){ + if(s2l>=0) emit_mov(s2l,tl); + else emit_loadreg(rs2[i],tl); // CHECK: regmap_entry? + } + else emit_zeroreg(tl); + } else + if(opcode2[i]==0x27) { // NOR + if(rs1[i]){ + if(s1l>=0) emit_not(s1l,tl); + else { + emit_loadreg(rs1[i],tl); + emit_not(tl,tl); + } + } + else + if(rs2[i]){ + if(s2l>=0) emit_not(s2l,tl); + else { + emit_loadreg(rs2[i],tl); + emit_not(tl,tl); + } + } + else emit_movimm(-1,tl); + } + } + } + } + } + } +} + +static void imm16_assemble(int i,struct regstat *i_regs) +{ + if (opcode[i]==0x0f) { // LUI + if(rt1[i]) { + signed char t; + t=get_reg(i_regs->regmap,rt1[i]); + //assert(t>=0); + if(t>=0) { + if(!((i_regs->isconst>>t)&1)) + emit_movimm(imm[i]<<16,t); + } + } + } + if(opcode[i]==0x08||opcode[i]==0x09) { // ADDI/ADDIU + if(rt1[i]) { + signed char s,t; + t=get_reg(i_regs->regmap,rt1[i]); + s=get_reg(i_regs->regmap,rs1[i]); + if(rs1[i]) { + //assert(t>=0); + //assert(s>=0); + if(t>=0) { + if(!((i_regs->isconst>>t)&1)) { + if(s<0) { + if(i_regs->regmap_entry[t]!=rs1[i]) emit_loadreg(rs1[i],t); + emit_addimm(t,imm[i],t); + }else{ + if(!((i_regs->wasconst>>s)&1)) + emit_addimm(s,imm[i],t); + else + emit_movimm(constmap[i][s]+imm[i],t); + } + } + } + } else { + if(t>=0) { + if(!((i_regs->isconst>>t)&1)) + emit_movimm(imm[i],t); + } + } + } + } + if(opcode[i]==0x18||opcode[i]==0x19) { // DADDI/DADDIU + if(rt1[i]) { + signed char sh,sl,th,tl; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + sh=get_reg(i_regs->regmap,rs1[i]|64); + sl=get_reg(i_regs->regmap,rs1[i]); + if(tl>=0) { + if(rs1[i]) { + assert(sh>=0); + assert(sl>=0); + if(th>=0) { + emit_addimm64_32(sh,sl,imm[i],th,tl); + } + else { + emit_addimm(sl,imm[i],tl); + } + } else { + emit_movimm(imm[i],tl); + if(th>=0) emit_movimm(((signed int)imm[i])>>31,th); + } + } + } + } + else if(opcode[i]==0x0a||opcode[i]==0x0b) { // SLTI/SLTIU + if(rt1[i]) { + //assert(rs1[i]!=0); // r0 might be valid, but it's probably a bug + signed char sh,sl,t; + t=get_reg(i_regs->regmap,rt1[i]); + sh=get_reg(i_regs->regmap,rs1[i]|64); + sl=get_reg(i_regs->regmap,rs1[i]); + //assert(t>=0); + if(t>=0) { + if(rs1[i]>0) { + if(sh<0) assert((i_regs->was32>>rs1[i])&1); + if(sh<0||((i_regs->was32>>rs1[i])&1)) { + if(opcode[i]==0x0a) { // SLTI + if(sl<0) { + if(i_regs->regmap_entry[t]!=rs1[i]) emit_loadreg(rs1[i],t); + emit_slti32(t,imm[i],t); + }else{ + emit_slti32(sl,imm[i],t); + } + } + else { // SLTIU + if(sl<0) { + if(i_regs->regmap_entry[t]!=rs1[i]) emit_loadreg(rs1[i],t); + emit_sltiu32(t,imm[i],t); + }else{ + emit_sltiu32(sl,imm[i],t); + } + } + }else{ // 64-bit + assert(sl>=0); + if(opcode[i]==0x0a) // SLTI + emit_slti64_32(sh,sl,imm[i],t); + else // SLTIU + emit_sltiu64_32(sh,sl,imm[i],t); + } + }else{ + // SLTI(U) with r0 is just stupid, + // nonetheless examples can be found + if(opcode[i]==0x0a) // SLTI + if(0=0x0c&&opcode[i]<=0x0e) { // ANDI/ORI/XORI + if(rt1[i]) { + signed char sh,sl,th,tl; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + sh=get_reg(i_regs->regmap,rs1[i]|64); + sl=get_reg(i_regs->regmap,rs1[i]); + if(tl>=0 && !((i_regs->isconst>>tl)&1)) { + if(opcode[i]==0x0c) //ANDI + { + if(rs1[i]) { + if(sl<0) { + if(i_regs->regmap_entry[tl]!=rs1[i]) emit_loadreg(rs1[i],tl); + emit_andimm(tl,imm[i],tl); + }else{ + if(!((i_regs->wasconst>>sl)&1)) + emit_andimm(sl,imm[i],tl); + else + emit_movimm(constmap[i][sl]&imm[i],tl); + } + } + else + emit_zeroreg(tl); + if(th>=0) emit_zeroreg(th); + } + else + { + if(rs1[i]) { + if(sl<0) { + if(i_regs->regmap_entry[tl]!=rs1[i]) emit_loadreg(rs1[i],tl); + } + if(th>=0) { + if(sh<0) { + emit_loadreg(rs1[i]|64,th); + }else{ + emit_mov(sh,th); + } + } + if(opcode[i]==0x0d) { //ORI + if(sl<0) { + emit_orimm(tl,imm[i],tl); + }else{ + if(!((i_regs->wasconst>>sl)&1)) + emit_orimm(sl,imm[i],tl); + else + emit_movimm(constmap[i][sl]|imm[i],tl); + } + } + if(opcode[i]==0x0e) { //XORI + if(sl<0) { + emit_xorimm(tl,imm[i],tl); + }else{ + if(!((i_regs->wasconst>>sl)&1)) + emit_xorimm(sl,imm[i],tl); + else + emit_movimm(constmap[i][sl]^imm[i],tl); + } + } + } + else { + emit_movimm(imm[i],tl); + if(th>=0) emit_zeroreg(th); + } + } + } + } + } +} + +static void shiftimm_assemble(int i,struct regstat *i_regs) +{ + if(opcode2[i]<=0x3) // SLL/SRL/SRA + { + if(rt1[i]) { + signed char s,t; + t=get_reg(i_regs->regmap,rt1[i]); + s=get_reg(i_regs->regmap,rs1[i]); + //assert(t>=0); + if(t>=0){ + if(rs1[i]==0) + { + emit_zeroreg(t); + } + else + { + if(s<0&&i_regs->regmap_entry[t]!=rs1[i]) emit_loadreg(rs1[i],t); + if(imm[i]) { + if(opcode2[i]==0) // SLL + { + emit_shlimm(s<0?t:s,imm[i],t); + } + if(opcode2[i]==2) // SRL + { + emit_shrimm(s<0?t:s,imm[i],t); + } + if(opcode2[i]==3) // SRA + { + emit_sarimm(s<0?t:s,imm[i],t); + } + }else{ + // Shift by zero + if(s>=0 && s!=t) emit_mov(s,t); + } + } + } + //emit_storereg(rt1[i],t); //DEBUG + } + } + if(opcode2[i]>=0x38&&opcode2[i]<=0x3b) // DSLL/DSRL/DSRA + { + if(rt1[i]) { + signed char sh,sl,th,tl; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + sh=get_reg(i_regs->regmap,rs1[i]|64); + sl=get_reg(i_regs->regmap,rs1[i]); + if(tl>=0) { + if(rs1[i]==0) + { + emit_zeroreg(tl); + if(th>=0) emit_zeroreg(th); + } + else + { + assert(sl>=0); + assert(sh>=0); + if(imm[i]) { + if(opcode2[i]==0x38) // DSLL + { + if(th>=0) emit_shldimm(sh,sl,imm[i],th); + emit_shlimm(sl,imm[i],tl); + } + if(opcode2[i]==0x3a) // DSRL + { + emit_shrdimm(sl,sh,imm[i],tl); + if(th>=0) emit_shrimm(sh,imm[i],th); + } + if(opcode2[i]==0x3b) // DSRA + { + emit_shrdimm(sl,sh,imm[i],tl); + if(th>=0) emit_sarimm(sh,imm[i],th); + } + }else{ + // Shift by zero + if(sl!=tl) emit_mov(sl,tl); + if(th>=0&&sh!=th) emit_mov(sh,th); + } + } + } + } + } + if(opcode2[i]==0x3c) // DSLL32 + { + if(rt1[i]) { + signed char sl,tl,th; + tl=get_reg(i_regs->regmap,rt1[i]); + th=get_reg(i_regs->regmap,rt1[i]|64); + sl=get_reg(i_regs->regmap,rs1[i]); + if(th>=0||tl>=0){ + assert(tl>=0); + assert(th>=0); + assert(sl>=0); + emit_mov(sl,th); + emit_zeroreg(tl); + if(imm[i]>32) + { + emit_shlimm(th,imm[i]&31,th); + } + } + } + } + if(opcode2[i]==0x3e) // DSRL32 + { + if(rt1[i]) { + signed char sh,tl,th; + tl=get_reg(i_regs->regmap,rt1[i]); + th=get_reg(i_regs->regmap,rt1[i]|64); + sh=get_reg(i_regs->regmap,rs1[i]|64); + if(tl>=0){ + assert(sh>=0); + emit_mov(sh,tl); + if(th>=0) emit_zeroreg(th); + if(imm[i]>32) + { + emit_shrimm(tl,imm[i]&31,tl); + } + } + } + } + if(opcode2[i]==0x3f) // DSRA32 + { + if(rt1[i]) { + signed char sh,tl; + tl=get_reg(i_regs->regmap,rt1[i]); + sh=get_reg(i_regs->regmap,rs1[i]|64); + if(tl>=0){ + assert(sh>=0); + emit_mov(sh,tl); + if(imm[i]>32) + { + emit_sarimm(tl,imm[i]&31,tl); + } + } + } + } +} + +#ifndef shift_assemble +void shift_assemble(int i,struct regstat *i_regs) +{ + DebugMessage(M64MSG_ERROR, "Need shift_assemble for this architecture."); + exit(1); +} +#endif + +static void load_assemble(int i,struct regstat *i_regs) +{ + int s,th,tl,addr,map=-1,cache=-1; + int offset; + int jaddr=0; + int memtarget,c=0; + u_int hr,reglist=0; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + s=get_reg(i_regs->regmap,rs1[i]); + offset=imm[i]; + for(hr=0;hrregmap[hr]>=0) reglist|=1<regmap[HOST_CCREG]==CCREG) reglist&=~(1<=0) { + c=(i_regs->wasconst>>s)&1; + memtarget=((signed int)(constmap[i][s]+offset))<(signed int)0x80800000; + if(using_tlb&&((signed int)(constmap[i][s]+offset))>=(signed int)0xC0000000) memtarget=1; + } + if(tl<0) tl=get_reg(i_regs->regmap,-1); + if(offset||s<0||c) addr=tl; + else addr=s; + //DebugMessage(M64MSG_VERBOSE, "load_assemble: c=%d",c); + //if(c) DebugMessage(M64MSG_VERBOSE, "load_assemble: const=%x",(int)constmap[i][s]+offset); + assert(tl>=0); // Even if the load is a NOP, we must check for pagefaults and I/O + reglist&=~(1<=0) reglist&=~(1<regmap,ROREG); + if(map<0) emit_loadreg(ROREG,map=HOST_TEMPREG); + #endif +//#define R29_HACK 1 + #ifdef R29_HACK + // Strmnnrmn's speed hack + if(rs1[i]!=29||start<0x80001000||start>=0x80800000) + #endif + { + emit_cmpimm(addr,0x800000); + jaddr=(int)out; + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + // Hint to branch predictor that the branch is unlikely to be taken + if(rs1[i]>=28) + emit_jno_unlikely(0); + else + #endif + emit_jno(0); + } + } + }else{ // using tlb + int x=0; + if (opcode[i]==0x20||opcode[i]==0x24) x=3; // LB/LBU + if (opcode[i]==0x21||opcode[i]==0x25) x=2; // LH/LHU + map=get_reg(i_regs->regmap,TLREG); + cache=get_reg(i_regs->regmap,MMREG); + assert(map>=0); + reglist&=~(1<regmap,rt1[i])); // ignore loads to r0 and unneeded reg + if (opcode[i]==0x20) { // LB + if(!c||memtarget) { + if(!dummy) { + #ifdef HOST_IMM_ADDR32 + if(c) + emit_movsbl_tlb((constmap[i][s]+offset)^3,map,tl); + else + #endif + { + //emit_xorimm(addr,3,tl); + //gen_tlb_addr_r(tl,map); + //emit_movsbl_indexed((int)rdram-0x80000000,tl,tl); + int x=0; + if(!c) emit_xorimm(addr,3,tl); + else x=((constmap[i][s]+offset)^3)-(constmap[i][s]+offset); + emit_movsbl_indexed_tlb(x,tl,map,tl); + } + } + if(jaddr) + add_stub(LOADB_STUB,jaddr,(int)out,i,addr,(int)i_regs,ccadj[i],reglist); + } + else + inline_readstub(LOADB_STUB,i,constmap[i][s]+offset,i_regs->regmap,rt1[i],ccadj[i],reglist); + } + if (opcode[i]==0x21) { // LH + if(!c||memtarget) { + if(!dummy) { + #ifdef HOST_IMM_ADDR32 + if(c) + emit_movswl_tlb((constmap[i][s]+offset)^2,map,tl); + else + #endif + { + int x=0; + if(!c) emit_xorimm(addr,2,tl); + else x=((constmap[i][s]+offset)^2)-(constmap[i][s]+offset); + //#ifdef + //emit_movswl_indexed_tlb(x,tl,map,tl); + //else + if(map>=0) { + gen_tlb_addr_r(tl,map); + emit_movswl_indexed(x,tl,tl); + }else{ + #ifdef RAM_OFFSET + emit_movswl_indexed(x,tl,tl); + #else + emit_movswl_indexed((int)rdram-0x80000000+x,tl,tl); + #endif + } + } + } + if(jaddr) + add_stub(LOADH_STUB,jaddr,(int)out,i,addr,(int)i_regs,ccadj[i],reglist); + } + else + inline_readstub(LOADH_STUB,i,constmap[i][s]+offset,i_regs->regmap,rt1[i],ccadj[i],reglist); + } + if (opcode[i]==0x23) { // LW + if(!c||memtarget) { + if(!dummy) { + //emit_readword_indexed((int)rdram-0x80000000,addr,tl); + #ifdef HOST_IMM_ADDR32 + if(c) + emit_readword_tlb(constmap[i][s]+offset,map,tl); + else + #endif + emit_readword_indexed_tlb(0,addr,map,tl); + } + if(jaddr) + add_stub(LOADW_STUB,jaddr,(int)out,i,addr,(int)i_regs,ccadj[i],reglist); + } + else + inline_readstub(LOADW_STUB,i,constmap[i][s]+offset,i_regs->regmap,rt1[i],ccadj[i],reglist); + } + if (opcode[i]==0x24) { // LBU + if(!c||memtarget) { + if(!dummy) { + #ifdef HOST_IMM_ADDR32 + if(c) + emit_movzbl_tlb((constmap[i][s]+offset)^3,map,tl); + else + #endif + { + //emit_xorimm(addr,3,tl); + //gen_tlb_addr_r(tl,map); + //emit_movzbl_indexed((int)rdram-0x80000000,tl,tl); + int x=0; + if(!c) emit_xorimm(addr,3,tl); + else x=((constmap[i][s]+offset)^3)-(constmap[i][s]+offset); + emit_movzbl_indexed_tlb(x,tl,map,tl); + } + } + if(jaddr) + add_stub(LOADBU_STUB,jaddr,(int)out,i,addr,(int)i_regs,ccadj[i],reglist); + } + else + inline_readstub(LOADBU_STUB,i,constmap[i][s]+offset,i_regs->regmap,rt1[i],ccadj[i],reglist); + } + if (opcode[i]==0x25) { // LHU + if(!c||memtarget) { + if(!dummy) { + #ifdef HOST_IMM_ADDR32 + if(c) + emit_movzwl_tlb((constmap[i][s]+offset)^2,map,tl); + else + #endif + { + int x=0; + if(!c) emit_xorimm(addr,2,tl); + else x=((constmap[i][s]+offset)^2)-(constmap[i][s]+offset); + //#ifdef + //emit_movzwl_indexed_tlb(x,tl,map,tl); + //#else + if(map>=0) { + gen_tlb_addr_r(tl,map); + emit_movzwl_indexed(x,tl,tl); + }else{ + #ifdef RAM_OFFSET + emit_movzwl_indexed(x,tl,tl); + #else + emit_movzwl_indexed((int)rdram-0x80000000+x,tl,tl); + #endif + } + } + } + if(jaddr) + add_stub(LOADHU_STUB,jaddr,(int)out,i,addr,(int)i_regs,ccadj[i],reglist); + } + else + inline_readstub(LOADHU_STUB,i,constmap[i][s]+offset,i_regs->regmap,rt1[i],ccadj[i],reglist); + } + if (opcode[i]==0x27) { // LWU + assert(th>=0); + if(!c||memtarget) { + if(!dummy) { + //emit_readword_indexed((int)rdram-0x80000000,addr,tl); + #ifdef HOST_IMM_ADDR32 + if(c) + emit_readword_tlb(constmap[i][s]+offset,map,tl); + else + #endif + emit_readword_indexed_tlb(0,addr,map,tl); + } + if(jaddr) + add_stub(LOADW_STUB,jaddr,(int)out,i,addr,(int)i_regs,ccadj[i],reglist); + } + else { + inline_readstub(LOADW_STUB,i,constmap[i][s]+offset,i_regs->regmap,rt1[i],ccadj[i],reglist); + } + emit_zeroreg(th); + } + if (opcode[i]==0x37) { // LD + if(!c||memtarget) { + if(!dummy) { + //gen_tlb_addr_r(tl,map); + //if(th>=0) emit_readword_indexed((int)rdram-0x80000000,addr,th); + //emit_readword_indexed((int)rdram-0x7FFFFFFC,addr,tl); + #ifdef HOST_IMM_ADDR32 + if(c) + emit_readdword_tlb(constmap[i][s]+offset,map,th,tl); + else + #endif + emit_readdword_indexed_tlb(0,addr,map,th,tl); + } + if(jaddr) + add_stub(LOADD_STUB,jaddr,(int)out,i,addr,(int)i_regs,ccadj[i],reglist); + } + else + inline_readstub(LOADD_STUB,i,constmap[i][s]+offset,i_regs->regmap,rt1[i],ccadj[i],reglist); + } + //emit_storereg(rt1[i],tl); // DEBUG + //if(opcode[i]==0x23) + //if(opcode[i]==0x24) + //if(opcode[i]==0x23||opcode[i]==0x24) + /*if(opcode[i]==0x21||opcode[i]==0x23||opcode[i]==0x24) + { + //emit_pusha(); + save_regs(0x100f); + emit_readword((int)&last_count,ECX); + #if NEW_DYNAREC == NEW_DYNAREC_X86 + if(get_reg(i_regs->regmap,CCREG)<0) + emit_loadreg(CCREG,HOST_CCREG); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,2*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + if(get_reg(i_regs->regmap,CCREG)<0) + emit_loadreg(CCREG,0); + else + emit_mov(HOST_CCREG,0); + emit_add(0,ECX,0); + emit_addimm(0,2*ccadj[i],0); + emit_writeword(0,(int)&Count); + #endif + emit_call((int)memdebug); + //emit_popa(); + restore_regs(0x100f); + }*/ +} + +#ifndef loadlr_assemble +static void loadlr_assemble(int i,struct regstat *i_regs) +{ + DebugMessage(M64MSG_ERROR, "Need loadlr_assemble for this architecture."); + exit(1); +} +#endif + +static void store_assemble(int i,struct regstat *i_regs) +{ + int s,th,tl,map=-1,cache=-1; + int addr,temp; + int offset; + int jaddr=0,jaddr2,type; + int memtarget,c=0; + int agr=AGEN1+(i&1); + u_int hr,reglist=0; + th=get_reg(i_regs->regmap,rs2[i]|64); + tl=get_reg(i_regs->regmap,rs2[i]); + s=get_reg(i_regs->regmap,rs1[i]); + temp=get_reg(i_regs->regmap,agr); + if(temp<0) temp=get_reg(i_regs->regmap,-1); + offset=imm[i]; + if(s>=0) { + c=(i_regs->wasconst>>s)&1; + memtarget=((signed int)(constmap[i][s]+offset))<(signed int)0x80800000; + if(using_tlb&&((signed int)(constmap[i][s]+offset))>=(signed int)0xC0000000) memtarget=1; + } + assert(tl>=0); + assert(temp>=0); + for(hr=0;hrregmap[hr]>=0) reglist|=1<regmap[HOST_CCREG]==CCREG) reglist&=~(1<regmap,ROREG); + if(map<0) emit_loadreg(ROREG,map=HOST_TEMPREG); + #endif + if(!c) { + #ifdef R29_HACK + // Strmnnrmn's speed hack + memtarget=1; + if(rs1[i]!=29||start<0x80001000||start>=0x80800000) + #endif + emit_cmpimm(addr,0x800000); + #ifdef DESTRUCTIVE_SHIFT + if(s==addr) emit_mov(s,temp); + #endif + #ifdef R29_HACK + if(rs1[i]!=29||start<0x80001000||start>=0x80800000) + #endif + { + jaddr=(int)out; + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + // Hint to branch predictor that the branch is unlikely to be taken + if(rs1[i]>=28) + emit_jno_unlikely(0); + else + #endif + emit_jno(0); + } + } + }else{ // using tlb + int x=0; + if (opcode[i]==0x28) x=3; // SB + if (opcode[i]==0x29) x=2; // SH + map=get_reg(i_regs->regmap,TLREG); + cache=get_reg(i_regs->regmap,MMREG); + assert(map>=0); + reglist&=~(1<=0) { + gen_tlb_addr_w(temp,map); + emit_writehword_indexed(tl,x,temp); + }else + emit_writehword_indexed(tl,(int)rdram-0x80000000+x,temp); + } + type=STOREH_STUB; + } + if (opcode[i]==0x2B) { // SW + if(!c||memtarget) + //emit_writeword_indexed(tl,(int)rdram-0x80000000,addr); + emit_writeword_indexed_tlb(tl,0,addr,map,temp); + type=STOREW_STUB; + } + if (opcode[i]==0x3F) { // SD + if(!c||memtarget) { + if(rs2[i]) { + assert(th>=0); + //emit_writeword_indexed(th,(int)rdram-0x80000000,addr); + //emit_writeword_indexed(tl,(int)rdram-0x7FFFFFFC,addr); + emit_writedword_indexed_tlb(th,tl,0,addr,map,temp); + }else{ + // Store zero + //emit_writeword_indexed(tl,(int)rdram-0x80000000,temp); + //emit_writeword_indexed(tl,(int)rdram-0x7FFFFFFC,temp); + emit_writedword_indexed_tlb(tl,tl,0,addr,map,temp); + } + } + type=STORED_STUB; + } + if(!using_tlb) { + if(!c||memtarget) { + #ifdef DESTRUCTIVE_SHIFT + // The x86 shift operation is 'destructive'; it overwrites the + // source register, so we need to make a copy first and use that. + addr=temp; + #endif + #if defined(HOST_IMM8) + int ir=get_reg(i_regs->regmap,INVCP); + assert(ir>=0); + emit_cmpmem_indexedsr12_reg(ir,addr,1); + #else + emit_cmpmem_indexedsr12_imm((int)invalid_code,addr,1); + #endif + #if defined(HAVE_CONDITIONAL_CALL) && !defined(DESTRUCTIVE_SHIFT) + emit_callne(invalidate_addr_reg[addr]); + #else + jaddr2=(int)out; + emit_jne(0); + add_stub(INVCODE_STUB,jaddr2,(int)out,reglist|(1<regmap,rs2[i],ccadj[i],reglist); + } + //if(opcode[i]==0x2B || opcode[i]==0x3F) + //if(opcode[i]==0x2B || opcode[i]==0x28) + //if(opcode[i]==0x2B || opcode[i]==0x29) + //if(opcode[i]==0x2B) + +// Uncomment for extra debug output: +/* + if(opcode[i]==0x2B || opcode[i]==0x28 || opcode[i]==0x29 || opcode[i]==0x3F) + { + #if NEW_DYNAREC == NEW_DYNAREC_X86 + emit_pusha(); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + save_regs(0x100f); + #endif + emit_readword((int)&last_count,ECX); + #if NEW_DYNAREC == NEW_DYNAREC_X86 + if(get_reg(i_regs->regmap,CCREG)<0) + emit_loadreg(CCREG,HOST_CCREG); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,2*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + if(get_reg(i_regs->regmap,CCREG)<0) + emit_loadreg(CCREG,0); + else + emit_mov(HOST_CCREG,0); + emit_add(0,ECX,0); + emit_addimm(0,2*ccadj[i],0); + emit_writeword(0,(int)&Count); + #endif + emit_call((int)memdebug); + #if NEW_DYNAREC == NEW_DYNAREC_X86 + emit_popa(); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + restore_regs(0x100f); + #endif + } +*/ +} + +static void storelr_assemble(int i,struct regstat *i_regs) +{ + int s,th,tl; + int temp; + int temp2; + int offset; + int jaddr=0,jaddr2; + int case1,case2,case3; + int done0,done1,done2; + int memtarget,c=0; + int agr=AGEN1+(i&1); + u_int hr,reglist=0; + th=get_reg(i_regs->regmap,rs2[i]|64); + tl=get_reg(i_regs->regmap,rs2[i]); + s=get_reg(i_regs->regmap,rs1[i]); + temp=get_reg(i_regs->regmap,agr); + if(temp<0) temp=get_reg(i_regs->regmap,-1); + offset=imm[i]; + if(s>=0) { + c=(i_regs->isconst>>s)&1; + memtarget=((signed int)(constmap[i][s]+offset))<(signed int)0x80800000; + if(using_tlb&&((signed int)(constmap[i][s]+offset))>=(signed int)0xC0000000) memtarget=1; + } + assert(tl>=0); + for(hr=0;hrregmap[hr]>=0) reglist|=1<=0); + if(!using_tlb) { + if(!c) { + emit_cmpimm(s<0||offset?temp:s,0x800000); + if(!offset&&s!=temp) emit_mov(s,temp); + jaddr=(int)out; + emit_jno(0); + } + else + { + if(!memtarget||!rs1[i]) { + jaddr=(int)out; + emit_jmp(0); + } + } + #ifdef RAM_OFFSET + int map=get_reg(i_regs->regmap,ROREG); + if(map<0) emit_loadreg(ROREG,map=HOST_TEMPREG); + gen_tlb_addr_w(temp,map); + #else + if((u_int)rdram!=0x80000000) + emit_addimm_no_flags((u_int)rdram-(u_int)0x80000000,temp); + #endif + }else{ // using tlb + int map=get_reg(i_regs->regmap,TLREG); + int cache=get_reg(i_regs->regmap,MMREG); + assert(map>=0); + reglist&=~(1<=0) emit_mov(s,temp); + do_tlb_w_branch(map,c,constmap[i][s]+offset,&jaddr); + if(!jaddr&&!memtarget) { + jaddr=(int)out; + emit_jmp(0); + } + gen_tlb_addr_w(temp,map); + } + + if (opcode[i]==0x2C||opcode[i]==0x2D) { // SDL/SDR + temp2=get_reg(i_regs->regmap,FTEMP); + if(!rs2[i]) temp2=th=tl; + } + + emit_testimm(temp,2); + case2=(int)out; + emit_jne(0); + emit_testimm(temp,1); + case1=(int)out; + emit_jne(0); + // 0 + if (opcode[i]==0x2A) { // SWL + emit_writeword_indexed(tl,0,temp); + } + if (opcode[i]==0x2E) { // SWR + emit_writebyte_indexed(tl,3,temp); + } + if (opcode[i]==0x2C) { // SDL + emit_writeword_indexed(th,0,temp); + if(rs2[i]) emit_mov(tl,temp2); + } + if (opcode[i]==0x2D) { // SDR + emit_writebyte_indexed(tl,3,temp); + if(rs2[i]) emit_shldimm(th,tl,24,temp2); + } + done0=(int)out; + emit_jmp(0); + // 1 + set_jump_target(case1,(int)out); + if (opcode[i]==0x2A) { // SWL + // Write 3 msb into three least significant bytes + if(rs2[i]) emit_rorimm(tl,8,tl); + emit_writehword_indexed(tl,-1,temp); + if(rs2[i]) emit_rorimm(tl,16,tl); + emit_writebyte_indexed(tl,1,temp); + if(rs2[i]) emit_rorimm(tl,8,tl); + } + if (opcode[i]==0x2E) { // SWR + // Write two lsb into two most significant bytes + emit_writehword_indexed(tl,1,temp); + } + if (opcode[i]==0x2C) { // SDL + if(rs2[i]) emit_shrdimm(tl,th,8,temp2); + // Write 3 msb into three least significant bytes + if(rs2[i]) emit_rorimm(th,8,th); + emit_writehword_indexed(th,-1,temp); + if(rs2[i]) emit_rorimm(th,16,th); + emit_writebyte_indexed(th,1,temp); + if(rs2[i]) emit_rorimm(th,8,th); + } + if (opcode[i]==0x2D) { // SDR + if(rs2[i]) emit_shldimm(th,tl,16,temp2); + // Write two lsb into two most significant bytes + emit_writehword_indexed(tl,1,temp); + } + done1=(int)out; + emit_jmp(0); + // 2 + set_jump_target(case2,(int)out); + emit_testimm(temp,1); + case3=(int)out; + emit_jne(0); + if (opcode[i]==0x2A) { // SWL + // Write two msb into two least significant bytes + if(rs2[i]) emit_rorimm(tl,16,tl); + emit_writehword_indexed(tl,-2,temp); + if(rs2[i]) emit_rorimm(tl,16,tl); + } + if (opcode[i]==0x2E) { // SWR + // Write 3 lsb into three most significant bytes + emit_writebyte_indexed(tl,-1,temp); + if(rs2[i]) emit_rorimm(tl,8,tl); + emit_writehword_indexed(tl,0,temp); + if(rs2[i]) emit_rorimm(tl,24,tl); + } + if (opcode[i]==0x2C) { // SDL + if(rs2[i]) emit_shrdimm(tl,th,16,temp2); + // Write two msb into two least significant bytes + if(rs2[i]) emit_rorimm(th,16,th); + emit_writehword_indexed(th,-2,temp); + if(rs2[i]) emit_rorimm(th,16,th); + } + if (opcode[i]==0x2D) { // SDR + if(rs2[i]) emit_shldimm(th,tl,8,temp2); + // Write 3 lsb into three most significant bytes + emit_writebyte_indexed(tl,-1,temp); + if(rs2[i]) emit_rorimm(tl,8,tl); + emit_writehword_indexed(tl,0,temp); + if(rs2[i]) emit_rorimm(tl,24,tl); + } + done2=(int)out; + emit_jmp(0); + // 3 + set_jump_target(case3,(int)out); + if (opcode[i]==0x2A) { // SWL + // Write msb into least significant byte + if(rs2[i]) emit_rorimm(tl,24,tl); + emit_writebyte_indexed(tl,-3,temp); + if(rs2[i]) emit_rorimm(tl,8,tl); + } + if (opcode[i]==0x2E) { // SWR + // Write entire word + emit_writeword_indexed(tl,-3,temp); + } + if (opcode[i]==0x2C) { // SDL + if(rs2[i]) emit_shrdimm(tl,th,24,temp2); + // Write msb into least significant byte + if(rs2[i]) emit_rorimm(th,24,th); + emit_writebyte_indexed(th,-3,temp); + if(rs2[i]) emit_rorimm(th,8,th); + } + if (opcode[i]==0x2D) { // SDR + if(rs2[i]) emit_mov(th,temp2); + // Write entire word + emit_writeword_indexed(tl,-3,temp); + } + set_jump_target(done0,(int)out); + set_jump_target(done1,(int)out); + set_jump_target(done2,(int)out); + if (opcode[i]==0x2C) { // SDL + emit_testimm(temp,4); + done0=(int)out; + emit_jne(0); + emit_andimm(temp,~3,temp); + emit_writeword_indexed(temp2,4,temp); + set_jump_target(done0,(int)out); + } + if (opcode[i]==0x2D) { // SDR + emit_testimm(temp,4); + done0=(int)out; + emit_jeq(0); + emit_andimm(temp,~3,temp); + emit_writeword_indexed(temp2,-4,temp); + set_jump_target(done0,(int)out); + } + if(!c||!memtarget) + add_stub(STORELR_STUB,jaddr,(int)out,0,(int)i_regs,rs2[i],ccadj[i],reglist); + if(!using_tlb) { + #ifdef RAM_OFFSET + int map=get_reg(i_regs->regmap,ROREG); + if(map<0) map=HOST_TEMPREG; + gen_orig_addr_w(temp,map); + #else + emit_addimm_no_flags((u_int)0x80000000-(u_int)rdram,temp); + #endif + #if defined(HOST_IMM8) + int ir=get_reg(i_regs->regmap,INVCP); + assert(ir>=0); + emit_cmpmem_indexedsr12_reg(ir,temp,1); + #else + emit_cmpmem_indexedsr12_imm((int)invalid_code,temp,1); + #endif + #if defined(HAVE_CONDITIONAL_CALL) && !defined(DESTRUCTIVE_SHIFT) + emit_callne(invalidate_addr_reg[temp]); + #else + jaddr2=(int)out; + emit_jne(0); + add_stub(INVCODE_STUB,jaddr2,(int)out,reglist|(1<regmap,CCREG)<0) + emit_loadreg(CCREG,HOST_CCREG); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,2*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + emit_call((int)memdebug); + emit_popa(); + //restore_regs(0x100f); + */ +} + +static void c1ls_assemble(int i,struct regstat *i_regs) +{ + int s,th,tl; + int temp,ar; + int map=-1; + int offset; + int c=0; + int jaddr,jaddr2=0,jaddr3,type; + int agr=AGEN1+(i&1); + u_int hr,reglist=0; + th=get_reg(i_regs->regmap,FTEMP|64); + tl=get_reg(i_regs->regmap,FTEMP); + s=get_reg(i_regs->regmap,rs1[i]); + temp=get_reg(i_regs->regmap,agr); + if(temp<0) temp=get_reg(i_regs->regmap,-1); + offset=imm[i]; + assert(tl>=0); + assert(rs1[i]>0); + assert(temp>=0); + for(hr=0;hrregmap[hr]>=0) reglist|=1<regmap[HOST_CCREG]==CCREG) reglist&=~(1<wasconst>>s)&1; + if(s>=0) c=(i_regs->wasconst>>s)&1; + // Check cop1 unusable + if(!cop1_usable) { + signed char rs=get_reg(i_regs->regmap,CSREG); + assert(rs>=0); + emit_testimm(rs,0x20000000); + jaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,jaddr,(int)out,i,rs,(int)i_regs,is_delayslot,0); + cop1_usable=1; + } + if (opcode[i]==0x39) { // SWC1 (get float address) + emit_readword((int)®_cop1_simple[(source[i]>>16)&0x1f],tl); + } + if (opcode[i]==0x3D) { // SDC1 (get double address) + emit_readword((int)®_cop1_double[(source[i]>>16)&0x1f],tl); + } + // Generate address + offset + if(!using_tlb) { + #ifdef RAM_OFFSET + if (!c||opcode[i]==0x39||opcode[i]==0x3D) // SWC1/SDC1 + { + map=get_reg(i_regs->regmap,ROREG); + if(map<0) emit_loadreg(ROREG,map=HOST_TEMPREG); + } + #endif + if(!c) + emit_cmpimm(offset||c||s<0?ar:s,0x800000); + } + else + { + map=get_reg(i_regs->regmap,TLREG); + int cache=get_reg(i_regs->regmap,MMREG); + assert(map>=0); + reglist&=~(1<>16)&0x1f],temp); + } + if (opcode[i]==0x35) { // LDC1 (get target address) + emit_readword((int)®_cop1_double[(source[i]>>16)&0x1f],temp); + } + if(!using_tlb) { + if(!c) { + jaddr2=(int)out; + emit_jno(0); + } + else if(((signed int)(constmap[i][s]+offset))>=(signed int)0x80800000) { + jaddr2=(int)out; + emit_jmp(0); // inline_readstub/inline_writestub? Very rare case + } + #ifdef DESTRUCTIVE_SHIFT + if (opcode[i]==0x39||opcode[i]==0x3D) { // SWC1/SDC1 + if(!offset&&!c&&s>=0) emit_mov(s,ar); + } + #endif + }else{ + if (opcode[i]==0x31||opcode[i]==0x35) { // LWC1/LDC1 + do_tlb_r_branch(map,c,constmap[i][s]+offset,&jaddr2); + } + if (opcode[i]==0x39||opcode[i]==0x3D) { // SWC1/SDC1 + do_tlb_w_branch(map,c,constmap[i][s]+offset,&jaddr2); + } + } + if (opcode[i]==0x31) { // LWC1 + //if(s>=0&&!c&&!offset) emit_mov(s,tl); + //gen_tlb_addr_r(ar,map); + //emit_readword_indexed((int)rdram-0x80000000,tl,tl); + #ifdef HOST_IMM_ADDR32 + if(c) emit_readword_tlb(constmap[i][s]+offset,map,tl); + else + #endif + emit_readword_indexed_tlb(0,offset||c||s<0?tl:s,map,tl); + type=LOADW_STUB; + } + if (opcode[i]==0x35) { // LDC1 + assert(th>=0); + //if(s>=0&&!c&&!offset) emit_mov(s,tl); + //gen_tlb_addr_r(ar,map); + //emit_readword_indexed((int)rdram-0x80000000,tl,th); + //emit_readword_indexed((int)rdram-0x7FFFFFFC,tl,tl); + #ifdef HOST_IMM_ADDR32 + if(c) emit_readdword_tlb(constmap[i][s]+offset,map,th,tl); + else + #endif + emit_readdword_indexed_tlb(0,offset||c||s<0?tl:s,map,th,tl); + type=LOADD_STUB; + } + if (opcode[i]==0x39) { // SWC1 + //emit_writeword_indexed(tl,(int)rdram-0x80000000,temp); + emit_writeword_indexed_tlb(tl,0,offset||c||s<0?temp:s,map,temp); + type=STOREW_STUB; + } + if (opcode[i]==0x3D) { // SDC1 + assert(th>=0); + //emit_writeword_indexed(th,(int)rdram-0x80000000,temp); + //emit_writeword_indexed(tl,(int)rdram-0x7FFFFFFC,temp); + emit_writedword_indexed_tlb(th,tl,0,offset||c||s<0?temp:s,map,temp); + type=STORED_STUB; + } + if(!using_tlb) { + if (opcode[i]==0x39||opcode[i]==0x3D) { // SWC1/SDC1 + #ifndef DESTRUCTIVE_SHIFT + temp=offset||c||s<0?ar:s; + #endif + #if defined(HOST_IMM8) + int ir=get_reg(i_regs->regmap,INVCP); + assert(ir>=0); + emit_cmpmem_indexedsr12_reg(ir,temp,1); + #else + emit_cmpmem_indexedsr12_imm((int)invalid_code,temp,1); + #endif + #if defined(HAVE_CONDITIONAL_CALL) && !defined(DESTRUCTIVE_SHIFT) + emit_callne(invalidate_addr_reg[temp]); + #else + jaddr3=(int)out; + emit_jne(0); + add_stub(INVCODE_STUB,jaddr3,(int)out,reglist|(1<regmap,CCREG)<0) + emit_loadreg(CCREG,HOST_CCREG); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_addimm(HOST_CCREG,2*ccadj[i],HOST_CCREG); + emit_writeword(HOST_CCREG,(int)&Count); + emit_call((int)memdebug); + emit_popa(); + }*/ +} + +#ifndef multdiv_assemble +void multdiv_assemble(int i,struct regstat *i_regs) +{ + DebugMessage(M64MSG_ERROR, "Need multdiv_assemble for this architecture."); + exit(1); +} +#endif + +static void mov_assemble(int i,struct regstat *i_regs) +{ + //if(opcode2[i]==0x10||opcode2[i]==0x12) { // MFHI/MFLO + //if(opcode2[i]==0x11||opcode2[i]==0x13) { // MTHI/MTLO + if(rt1[i]) { + signed char sh,sl,th,tl; + th=get_reg(i_regs->regmap,rt1[i]|64); + tl=get_reg(i_regs->regmap,rt1[i]); + //assert(tl>=0); + if(tl>=0) { + sh=get_reg(i_regs->regmap,rs1[i]|64); + sl=get_reg(i_regs->regmap,rs1[i]); + if(sl>=0) emit_mov(sl,tl); + else emit_loadreg(rs1[i],tl); + if(th>=0) { + if(sh>=0) emit_mov(sh,th); + else emit_loadreg(rs1[i]|64,th); + } + } + } +} + +#ifndef fconv_assemble +void fconv_assemble(int i,struct regstat *i_regs) +{ + DebugMessage(M64MSG_ERROR, "Need fconv_assemble for this architecture."); + exit(1); +} +#endif + +#if 0 +static void float_assemble(int i,struct regstat *i_regs) +{ + DebugMessage(M64MSG_ERROR, "Need float_assemble for this architecture."); + exit(1); +} +#endif + +static void syscall_assemble(int i,struct regstat *i_regs) +{ + signed char ccreg=get_reg(i_regs->regmap,CCREG); + assert(ccreg==HOST_CCREG); + assert(!is_delayslot); + emit_movimm(start+i*4,EAX); // Get PC + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*ccadj[i],HOST_CCREG); // CHECK: is this right? There should probably be an extra cycle... + emit_jmp((int)jump_syscall); +} + +static void ds_assemble(int i,struct regstat *i_regs) +{ + is_delayslot=1; + switch(itype[i]) { + case ALU: + alu_assemble(i,i_regs);break; + case IMM16: + imm16_assemble(i,i_regs);break; + case SHIFT: + shift_assemble(i,i_regs);break; + case SHIFTIMM: + shiftimm_assemble(i,i_regs);break; + case LOAD: + load_assemble(i,i_regs);break; + case LOADLR: + loadlr_assemble(i,i_regs);break; + case STORE: + store_assemble(i,i_regs);break; + case STORELR: + storelr_assemble(i,i_regs);break; + case COP0: + cop0_assemble(i,i_regs);break; + case COP1: + cop1_assemble(i,i_regs);break; + case C1LS: + c1ls_assemble(i,i_regs);break; + case FCONV: + fconv_assemble(i,i_regs);break; + case FLOAT: + float_assemble(i,i_regs);break; + case FCOMP: + fcomp_assemble(i,i_regs);break; + case MULTDIV: + multdiv_assemble(i,i_regs);break; + case MOV: + mov_assemble(i,i_regs);break; + case SYSCALL: + case SPAN: + case UJUMP: + case RJUMP: + case CJUMP: + case SJUMP: + case FJUMP: + DebugMessage(M64MSG_VERBOSE, "Jump in the delay slot. This is probably a bug."); + } + is_delayslot=0; +} + +// Is the branch target a valid internal jump? +static int internal_branch(uint64_t i_is32,int addr) +{ + if(addr&1) return 0; // Indirect (register) jump + if(addr>=start && addr>2; + // Delay slots are not valid branch targets + //if(t>0&&(itype[t-1]==RJUMP||itype[t-1]==UJUMP||itype[t-1]==CJUMP||itype[t-1]==SJUMP||itype[t-1]==FJUMP)) return 0; + // 64 -> 32 bit transition requires a recompile + /*if(is32[t]&~unneeded_reg_upper[t]&~i_is32) + { + if(requires_32bit[t]&~i_is32) DebugMessage(M64MSG_VERBOSE, "optimizable: no"); + else DebugMessage(M64MSG_VERBOSE, "optimizable: yes"); + }*/ + //if(is32[t]&~unneeded_reg_upper[t]&~i_is32) return 0; + if(requires_32bit[t]&~i_is32) return 0; + else return 1; + } + return 0; +} + +#ifndef wb_invalidate +static void wb_invalidate(signed char pre[],signed char entry[],uint64_t dirty,uint64_t is32, + uint64_t u,uint64_t uu) +{ + int hr; + for(hr=0;hr=0) { + if((dirty>>hr)&1) { + if(get_reg(entry,pre[hr])<0) { + if(pre[hr]<64) { + if(!((u>>pre[hr])&1)) { + emit_storereg(pre[hr],hr); + if( ((is32>>pre[hr])&1) && !((uu>>pre[hr])&1) ) { + emit_sarimm(hr,31,hr); + emit_storereg(pre[hr]|64,hr); + } + } + }else{ + if(!((uu>>(pre[hr]&63))&1) && !((is32>>(pre[hr]&63))&1)) { + emit_storereg(pre[hr],hr); + } + } + } + } + } + } + } + } + // Move from one register to another (no writeback) + for(hr=0;hr=0&&(pre[hr]&63)=0) { + emit_mov(hr,nr); + } + } + } + } + } +} +#endif + +// Load the specified registers +// This only loads the registers given as arguments because +// we don't want to load things that will be overwritten +static void load_regs(signed char entry[],signed char regmap[],int is32,int rs1,int rs2) +{ + int hr; + // Load 32-bit regs + for(hr=0;hr=0) { + if(entry[hr]!=regmap[hr]) { + if(regmap[hr]==rs1||regmap[hr]==rs2) + { + if(regmap[hr]==0) { + emit_zeroreg(hr); + } + else + { + emit_loadreg(regmap[hr],hr); + } + } + } + } + } + //Load 64-bit regs + for(hr=0;hr=0) { + if(entry[hr]!=regmap[hr]) { + if(regmap[hr]-64==rs1||regmap[hr]-64==rs2) + { + assert(regmap[hr]!=64); + if((is32>>(regmap[hr]&63))&1) { + int lr=get_reg(regmap,regmap[hr]-64); + if(lr>=0) + emit_sarimm(lr,31,hr); + else + emit_loadreg(regmap[hr],hr); + } + else + { + emit_loadreg(regmap[hr],hr); + } + } + } + } + } +} + +// Load registers prior to the start of a loop +// so that they are not loaded within the loop +static void loop_preload(signed char pre[],signed char entry[]) +{ + int hr; + for(hr=0;hr=0) { + if(get_reg(pre,entry[hr])<0) { + assem_debug("loop preload:"); + //DebugMessage(M64MSG_VERBOSE, "loop preload: %d",hr); + if(entry[hr]==0) { + emit_zeroreg(hr); + } + else if(entry[hr]regmap,rt1[i]); + if(ra<0) ra=get_reg(i_regs->regmap,-1); + assert(ra>=0); + } + if(itype[i]==LOADLR) { + ra=get_reg(i_regs->regmap,FTEMP); + } + if(itype[i]==STORE||itype[i]==STORELR) { + ra=get_reg(i_regs->regmap,agr); + if(ra<0) ra=get_reg(i_regs->regmap,-1); + } + if(itype[i]==C1LS) { + if (opcode[i]==0x31||opcode[i]==0x35) // LWC1/LDC1 + ra=get_reg(i_regs->regmap,FTEMP); + else { // SWC1/SDC1 + ra=get_reg(i_regs->regmap,agr); + if(ra<0) ra=get_reg(i_regs->regmap,-1); + } + } + int rs=get_reg(i_regs->regmap,rs1[i]); + int rm=get_reg(i_regs->regmap,TLREG); + if(ra>=0) { + int offset=imm[i]; + int c=(i_regs->wasconst>>rs)&1; + if(rs1[i]==0) { + // Using r0 as a base address + /*if(rm>=0) { + if(!entry||entry[rm]!=mgr) { + generate_map_const(offset,rm); + } // else did it in the previous cycle + }*/ + if(!entry||entry[ra]!=agr) { + if (opcode[i]==0x22||opcode[i]==0x26) { + emit_movimm(offset&0xFFFFFFFC,ra); // LWL/LWR + }else if (opcode[i]==0x1a||opcode[i]==0x1b) { + emit_movimm(offset&0xFFFFFFF8,ra); // LDL/LDR + }else{ + emit_movimm(offset,ra); + } + } // else did it in the previous cycle + } + else if(rs<0) { + if(!entry||entry[ra]!=rs1[i]) + emit_loadreg(rs1[i],ra); + //if(!entry||entry[ra]!=rs1[i]) + // DebugMessage(M64MSG_VERBOSE, "poor load scheduling!"); + } + else if(c) { + if(rm>=0) { + if(!entry||entry[rm]!=mgr) { + if(itype[i]==STORE||itype[i]==STORELR||opcode[i]==0x39||opcode[i]==0x3D) { + // Stores to memory go thru the mapper to detect self-modifying + // code, loads don't. + if((unsigned int)(constmap[i][rs]+offset)>=0xC0000000 || + (unsigned int)(constmap[i][rs]+offset)<0x80800000 ) + generate_map_const(constmap[i][rs]+offset,rm); + }else{ + if((signed int)(constmap[i][rs]+offset)>=(signed int)0xC0000000) + generate_map_const(constmap[i][rs]+offset,rm); + } + } + } + if(rs1[i]!=rt1[i]||itype[i]!=LOAD) { + if(!entry||entry[ra]!=agr) { + if (opcode[i]==0x22||opcode[i]==0x26) { // LWL/LWR + #ifdef RAM_OFFSET + if((signed int)constmap[i][rs]+offset<(signed int)0x80800000) + emit_movimm(((constmap[i][rs]+offset)&0xFFFFFFFC)+(int)rdram-0x80000000,ra); + else + #endif + emit_movimm((constmap[i][rs]+offset)&0xFFFFFFFC,ra); + }else if (opcode[i]==0x1a||opcode[i]==0x1b) { // LDL/LDR + #ifdef RAM_OFFSET + if((signed int)constmap[i][rs]+offset<(signed int)0x80800000) + emit_movimm(((constmap[i][rs]+offset)&0xFFFFFFF8)+(int)rdram-0x80000000,ra); + else + #endif + emit_movimm((constmap[i][rs]+offset)&0xFFFFFFF8,ra); + }else{ + #ifdef HOST_IMM_ADDR32 + if((itype[i]!=LOAD&&opcode[i]!=0x31&&opcode[i]!=0x35) || + (using_tlb&&((signed int)constmap[i][rs]+offset)>=(signed int)0xC0000000)) + #endif + #ifdef RAM_OFFSET + if((itype[i]==LOAD||opcode[i]==0x31||opcode[i]==0x35)&&(signed int)constmap[i][rs]+offset<(signed int)0x80800000) + emit_movimm(constmap[i][rs]+offset+(int)rdram-0x80000000,ra); + else + #endif + emit_movimm(constmap[i][rs]+offset,ra); + } + } // else did it in the previous cycle + } // else load_consts already did it + } + if(offset&&!c&&rs1[i]) { + if(rs>=0) { + emit_addimm(rs,offset,ra); + }else{ + emit_addimm(ra,offset,ra); + } + } + } + } + // Preload constants for next instruction + if(itype[i+1]==LOAD||itype[i+1]==LOADLR||itype[i+1]==STORE||itype[i+1]==STORELR||itype[i+1]==C1LS) { + int agr,ra; + #ifndef HOST_IMM_ADDR32 + // Mapper entry + agr=MGEN1+((i+1)&1); + ra=get_reg(i_regs->regmap,agr); + if(ra>=0) { + int rs=get_reg(regs[i+1].regmap,rs1[i+1]); + int offset=imm[i+1]; + int c=(regs[i+1].wasconst>>rs)&1; + if(c) { + if(itype[i+1]==STORE||itype[i+1]==STORELR||opcode[i+1]==0x39||opcode[i+1]==0x3D) { + // Stores to memory go thru the mapper to detect self-modifying + // code, loads don't. + if((unsigned int)(constmap[i+1][rs]+offset)>=0xC0000000 || + (unsigned int)(constmap[i+1][rs]+offset)<0x80800000 ) + generate_map_const(constmap[i+1][rs]+offset,ra); + }else{ + if((signed int)(constmap[i+1][rs]+offset)>=(signed int)0xC0000000) + generate_map_const(constmap[i+1][rs]+offset,ra); + } + } + /*else if(rs1[i]==0) { + generate_map_const(offset,ra); + }*/ + } + #endif + // Actual address + agr=AGEN1+((i+1)&1); + ra=get_reg(i_regs->regmap,agr); + if(ra>=0) { + int rs=get_reg(regs[i+1].regmap,rs1[i+1]); + int offset=imm[i+1]; + int c=(regs[i+1].wasconst>>rs)&1; + if(c&&(rs1[i+1]!=rt1[i+1]||itype[i+1]!=LOAD)) { + if (opcode[i+1]==0x22||opcode[i+1]==0x26) { // LWL/LWR + #ifdef RAM_OFFSET + if((signed int)constmap[i+1][rs]+offset<(signed int)0x80800000) + emit_movimm(((constmap[i+1][rs]+offset)&0xFFFFFFFC)+(int)rdram-0x80000000,ra); + else + #endif + emit_movimm((constmap[i+1][rs]+offset)&0xFFFFFFFC,ra); + }else if (opcode[i+1]==0x1a||opcode[i+1]==0x1b) { // LDL/LDR + #ifdef RAM_OFFSET + if((signed int)constmap[i+1][rs]+offset<(signed int)0x80800000) + emit_movimm(((constmap[i+1][rs]+offset)&0xFFFFFFF8)+(int)rdram-0x80000000,ra); + else + #endif + emit_movimm((constmap[i+1][rs]+offset)&0xFFFFFFF8,ra); + }else{ + #ifdef HOST_IMM_ADDR32 + if((itype[i+1]!=LOAD&&opcode[i+1]!=0x31&&opcode[i+1]!=0x35) || + (using_tlb&&((signed int)constmap[i+1][rs]+offset)>=(signed int)0xC0000000)) + #endif + #ifdef RAM_OFFSET + if((itype[i+1]==LOAD||opcode[i+1]==0x31||opcode[i+1]==0x35)&&(signed int)constmap[i+1][rs]+offset<(signed int)0x80800000) + emit_movimm(constmap[i+1][rs]+offset+(int)rdram-0x80000000,ra); + else + #endif + emit_movimm(constmap[i+1][rs]+offset,ra); + } + } + else if(rs1[i+1]==0) { + // Using r0 as a base address + if (opcode[i+1]==0x22||opcode[i+1]==0x26) { + emit_movimm(offset&0xFFFFFFFC,ra); // LWL/LWR + }else if (opcode[i+1]==0x1a||opcode[i+1]==0x1b) { + emit_movimm(offset&0xFFFFFFF8,ra); // LDL/LDR + }else{ + emit_movimm(offset,ra); + } + } + } + } +} + +static int get_final_value(int hr, int i, int *value) +{ + int reg=regs[i].regmap[hr]; + while(i>hr)&1)) break; + if(bt[i+1]) break; + i++; + } + if(i>hr)&1)) + { + #ifdef HOST_IMM_ADDR32 + if(!using_tlb||((signed int)constmap[i][hr]+imm[i+2])<(signed int)0xC0000000) return 0; + #endif + #ifdef RAM_OFFSET + if((signed int)constmap[i][hr]+imm[i+2]<(signed int)0x80800000) + *value=constmap[i][hr]+imm[i+2]+(int)rdram-0x80000000; + else + #endif + // Precompute load address + *value=constmap[i][hr]+imm[i+2]; + return 1; + } + } + if(itype[i+1]==LOAD&&rs1[i+1]==reg&&rt1[i+1]==reg) + { + #ifdef HOST_IMM_ADDR32 + if(!using_tlb||((signed int)constmap[i][hr]+imm[i+1])<(signed int)0xC0000000) return 0; + #endif + #ifdef RAM_OFFSET + if((signed int)constmap[i][hr]+imm[i+1]<(signed int)0x80800000) + *value=constmap[i][hr]+imm[i+1]+(int)rdram-0x80000000; + else + #endif + // Precompute load address + *value=constmap[i][hr]+imm[i+1]; + //DebugMessage(M64MSG_VERBOSE, "c=%x imm=%x",(int)constmap[i][hr],imm[i+1]); + return 1; + } + } + } + *value=constmap[i][hr]; + //DebugMessage(M64MSG_VERBOSE, "c=%x",(int)constmap[i][hr]); + if(i==slen-1) return 1; + if(reg<64) { + return !((unneeded_reg[i+1]>>reg)&1); + }else{ + return !((unneeded_reg_upper[i+1]>>reg)&1); + } +} + +// Load registers with known constants +static void load_consts(signed char pre[],signed char regmap[],int is32,int i) +{ + int hr; + // Load 32-bit regs + for(hr=0;hr=0) { + //if(entry[hr]!=regmap[hr]) { + if(i==0||!((regs[i-1].isconst>>hr)&1)||pre[hr]!=regmap[hr]||bt[i]) { + if(((regs[i].isconst>>hr)&1)&®map[hr]<64&®map[hr]>0) { + int value; + if(get_final_value(hr,i,&value)) { + if(value==0) { + emit_zeroreg(hr); + } + else { + emit_movimm(value,hr); + } + } + } + } + } + } + // Load 64-bit regs + for(hr=0;hr=0) { + //if(entry[hr]!=regmap[hr]) { + if(i==0||!((regs[i-1].isconst>>hr)&1)||pre[hr]!=regmap[hr]||bt[i]) { + if(((regs[i].isconst>>hr)&1)&®map[hr]>64) { + if((is32>>(regmap[hr]&63))&1) { + int lr=get_reg(regmap,regmap[hr]-64); + assert(lr>=0); + emit_sarimm(lr,31,hr); + } + else + { + int value; + if(get_final_value(hr,i,&value)) { + if(value==0) { + emit_zeroreg(hr); + } + else { + emit_movimm(value,hr); + } + } + } + } + } + } + } +} +static void load_all_consts(signed char regmap[],int is32,u_int dirty,int i) +{ + int hr; + // Load 32-bit regs + for(hr=0;hr=0&&((dirty>>hr)&1)) { + if(((regs[i].isconst>>hr)&1)&®map[hr]<64&®map[hr]>0) { + int value=constmap[i][hr]; + if(value==0) { + emit_zeroreg(hr); + } + else { + emit_movimm(value,hr); + } + } + } + } + // Load 64-bit regs + for(hr=0;hr=0&&((dirty>>hr)&1)) { + if(((regs[i].isconst>>hr)&1)&®map[hr]>64) { + if((is32>>(regmap[hr]&63))&1) { + int lr=get_reg(regmap,regmap[hr]-64); + assert(lr>=0); + emit_sarimm(lr,31,hr); + } + else + { + int value=constmap[i][hr]; + if(value==0) { + emit_zeroreg(hr); + } + else { + emit_movimm(value,hr); + } + } + } + } + } +} + +// Write out all dirty registers (except cycle count) +static void wb_dirtys(signed char i_regmap[],uint64_t i_is32,uint64_t i_dirty) +{ + int hr; + for(hr=0;hr0) { + if(i_regmap[hr]!=CCREG) { + if((i_dirty>>hr)&1) { + if(i_regmap[hr]<64) { + emit_storereg(i_regmap[hr],hr); + if( ((i_is32>>i_regmap[hr])&1) ) { + #ifdef DESTRUCTIVE_WRITEBACK + emit_sarimm(hr,31,hr); + emit_storereg(i_regmap[hr]|64,hr); + #else + emit_sarimm(hr,31,HOST_TEMPREG); + emit_storereg(i_regmap[hr]|64,HOST_TEMPREG); + #endif + } + }else{ + if( !((i_is32>>(i_regmap[hr]&63))&1) ) { + emit_storereg(i_regmap[hr],hr); + } + } + } + } + } + } + } +} +// Write out dirty registers that we need to reload (pair with load_needed_regs) +// This writes the registers not written by store_regs_bt +static void wb_needed_dirtys(signed char i_regmap[],uint64_t i_is32,uint64_t i_dirty,int addr) +{ + int hr; + int t=(addr-start)>>2; + for(hr=0;hr0) { + if(i_regmap[hr]!=CCREG) { + if(i_regmap[hr]==regs[t].regmap_entry[hr] && ((regs[t].dirty>>hr)&1) && !(((i_is32&~regs[t].was32&~unneeded_reg_upper[t])>>(i_regmap[hr]&63))&1)) { + if((i_dirty>>hr)&1) { + if(i_regmap[hr]<64) { + emit_storereg(i_regmap[hr],hr); + if( ((i_is32>>i_regmap[hr])&1) ) { + #ifdef DESTRUCTIVE_WRITEBACK + emit_sarimm(hr,31,hr); + emit_storereg(i_regmap[hr]|64,hr); + #else + emit_sarimm(hr,31,HOST_TEMPREG); + emit_storereg(i_regmap[hr]|64,HOST_TEMPREG); + #endif + } + }else{ + if( !((i_is32>>(i_regmap[hr]&63))&1) ) { + emit_storereg(i_regmap[hr],hr); + } + } + } + } + } + } + } + } +} + +// Load all registers (except cycle count) +static void load_all_regs(signed char i_regmap[]) +{ + int hr; + for(hr=0;hr0 && (i_regmap[hr]&63)=0) { + if(i_regmap[hr]==0) { + emit_zeroreg(hr); + } + else + if(i_regmap[hr]>0 && (i_regmap[hr]&63)=0&®s[t].regmap_entry[hr]=64&®s[t].regmap_entry[hr]>(regs[t].regmap_entry[hr]&63))&1) { + int lr=get_reg(regs[t].regmap_entry,regs[t].regmap_entry[hr]-64); + if(lr<0) { + emit_loadreg(regs[t].regmap_entry[hr],hr); + } + else + { + emit_sarimm(lr,31,hr); + } + } + else + { + emit_loadreg(regs[t].regmap_entry[hr],hr); + } + } + } +} + +// Store dirty registers prior to branch +static void store_regs_bt(signed char i_regmap[],uint64_t i_is32,uint64_t i_dirty,int addr) +{ + if(internal_branch(i_is32,addr)) + { + int t=(addr-start)>>2; + int hr; + for(hr=0;hr0 && i_regmap[hr]!=CCREG) { + if(i_regmap[hr]!=regs[t].regmap_entry[hr] || !((regs[t].dirty>>hr)&1) || (((i_is32&~regs[t].was32&~unneeded_reg_upper[t])>>(i_regmap[hr]&63))&1)) { + if((i_dirty>>hr)&1) { + if(i_regmap[hr]<64) { + if(!((unneeded_reg[t]>>i_regmap[hr])&1)) { + emit_storereg(i_regmap[hr],hr); + if( ((i_is32>>i_regmap[hr])&1) && !((unneeded_reg_upper[t]>>i_regmap[hr])&1) ) { + #ifdef DESTRUCTIVE_WRITEBACK + emit_sarimm(hr,31,hr); + emit_storereg(i_regmap[hr]|64,hr); + #else + emit_sarimm(hr,31,HOST_TEMPREG); + emit_storereg(i_regmap[hr]|64,HOST_TEMPREG); + #endif + } + } + }else{ + if( !((i_is32>>(i_regmap[hr]&63))&1) && !((unneeded_reg_upper[t]>>(i_regmap[hr]&63))&1) ) { + emit_storereg(i_regmap[hr],hr); + } + } + } + } + } + } + } + } + else + { + // Branch out of this block, write out all dirty regs + wb_dirtys(i_regmap,i_is32,i_dirty); + } +} + +// Load all needed registers for branch target +static void load_regs_bt(signed char i_regmap[],uint64_t i_is32,uint64_t i_dirty,int addr) +{ + //if(addr>=start && addr<(start+slen*4)) + if(internal_branch(i_is32,addr)) + { + int t=(addr-start)>>2; + int hr; + // Store the cycle count before loading something else + if(i_regmap[HOST_CCREG]!=CCREG) { + assert(i_regmap[HOST_CCREG]==-1); + } + if(regs[t].regmap_entry[HOST_CCREG]!=CCREG) { + emit_storereg(CCREG,HOST_CCREG); + } + // Load 32-bit regs + for(hr=0;hr=0&®s[t].regmap_entry[hr]>hr)&1) && ((i_dirty>>hr)&1) && (((i_is32&~unneeded_reg_upper[t])>>i_regmap[hr])&1) ) || (((i_is32&~regs[t].was32&~unneeded_reg_upper[t])>>(i_regmap[hr]&63))&1)) { + #else + if(i_regmap[hr]!=regs[t].regmap_entry[hr] ) { + #endif + if(regs[t].regmap_entry[hr]==0) { + emit_zeroreg(hr); + } + else if(regs[t].regmap_entry[hr]!=CCREG) + { + emit_loadreg(regs[t].regmap_entry[hr],hr); + } + } + } + } + //Load 64-bit regs + for(hr=0;hr=64&®s[t].regmap_entry[hr]>(regs[t].regmap_entry[hr]&63))&1) { + int lr=get_reg(regs[t].regmap_entry,regs[t].regmap_entry[hr]-64); + if(lr<0) { + emit_loadreg(regs[t].regmap_entry[hr],hr); + } + else + { + emit_sarimm(lr,31,hr); + } + } + else + { + emit_loadreg(regs[t].regmap_entry[hr],hr); + } + } + else if((i_is32>>(regs[t].regmap_entry[hr]&63))&1) { + int lr=get_reg(regs[t].regmap_entry,regs[t].regmap_entry[hr]-64); + assert(lr>=0); + emit_sarimm(lr,31,hr); + } + } + } + } +} + +static int match_bt(signed char i_regmap[],uint64_t i_is32,uint64_t i_dirty,int addr) +{ + if(addr>=start && addr>2; + int hr; + if(regs[t].regmap_entry[HOST_CCREG]!=CCREG) return 0; + for(hr=0;hr=0&&(regs[t].regmap_entry[hr]|64)>hr)&1) + { + if(i_regmap[hr]>i_regmap[hr])&1)) + return 0; + } + else if(i_regmap[hr]>=64&&i_regmap[hr]>(i_regmap[hr]&63))&1)) + return 0; + } + } + } + else // Same register but is it 32-bit or dirty? + if(i_regmap[hr]>=0) + { + if(!((regs[t].dirty>>hr)&1)) + { + if((i_dirty>>hr)&1) + { + if(!((unneeded_reg[t]>>i_regmap[hr])&1)) + { + //DebugMessage(M64MSG_VERBOSE, "%x: dirty no match",addr); + return 0; + } + } + } + if((((regs[t].was32^i_is32)&~unneeded_reg_upper[t])>>(i_regmap[hr]&63))&1) + { + //DebugMessage(M64MSG_VERBOSE, "%x: is32 no match",addr); + return 0; + } + } + } + } + //if(is32[t]&~unneeded_reg_upper[t]&~i_is32) return 0; + if(requires_32bit[t]&~i_is32) return 0; + // Delay slots are not valid branch targets + //if(t>0&&(itype[t-1]==RJUMP||itype[t-1]==UJUMP||itype[t-1]==CJUMP||itype[t-1]==SJUMP||itype[t-1]==FJUMP)) return 0; + // Delay slots require additional processing, so do not match + if(is_ds[t]) return 0; + } + else + { + int hr; + for(hr=0;hr=0) + { + if(hr!=HOST_CCREG||i_regmap[hr]!=CCREG) + { + if((i_dirty>>hr)&1) + { + return 0; + } + } + } + } + } + } + return 1; +} + +// Used when a branch jumps into the delay slot of another branch +static void ds_assemble_entry(int i) +{ + int t=(ba[i]-start)>>2; + if(!instr_addr[t]) instr_addr[t]=(u_int)out; + assem_debug("Assemble delay slot at %x",ba[i]); + assem_debug("<->"); + if(regs[t].regmap_entry[HOST_CCREG]==CCREG&®s[t].regmap[HOST_CCREG]!=CCREG) + wb_register(CCREG,regs[t].regmap_entry,regs[t].wasdirty,regs[t].was32); + load_regs(regs[t].regmap_entry,regs[t].regmap,regs[t].was32,rs1[t],rs2[t]); + address_generation(t,®s[t],regs[t].regmap_entry); + if(itype[t]==LOAD||itype[t]==LOADLR||itype[t]==STORE||itype[t]==STORELR||itype[t]==C1LS) + load_regs(regs[t].regmap_entry,regs[t].regmap,regs[t].was32,MMREG,ROREG); + if(itype[t]==STORE||itype[t]==STORELR||(opcode[t]&0x3b)==0x39) + load_regs(regs[t].regmap_entry,regs[t].regmap,regs[t].was32,INVCP,INVCP); + cop1_usable=0; + is_delayslot=0; + switch(itype[t]) { + case ALU: + alu_assemble(t,®s[t]);break; + case IMM16: + imm16_assemble(t,®s[t]);break; + case SHIFT: + shift_assemble(t,®s[t]);break; + case SHIFTIMM: + shiftimm_assemble(t,®s[t]);break; + case LOAD: + load_assemble(t,®s[t]);break; + case LOADLR: + loadlr_assemble(t,®s[t]);break; + case STORE: + store_assemble(t,®s[t]);break; + case STORELR: + storelr_assemble(t,®s[t]);break; + case COP0: + cop0_assemble(t,®s[t]);break; + case COP1: + cop1_assemble(t,®s[t]);break; + case C1LS: + c1ls_assemble(t,®s[t]);break; + case FCONV: + fconv_assemble(t,®s[t]);break; + case FLOAT: + float_assemble(t,®s[t]);break; + case FCOMP: + fcomp_assemble(t,®s[t]);break; + case MULTDIV: + multdiv_assemble(t,®s[t]);break; + case MOV: + mov_assemble(t,®s[t]);break; + case SYSCALL: + case SPAN: + case UJUMP: + case RJUMP: + case CJUMP: + case SJUMP: + case FJUMP: + DebugMessage(M64MSG_VERBOSE, "Jump in the delay slot. This is probably a bug."); + } + store_regs_bt(regs[t].regmap,regs[t].is32,regs[t].dirty,ba[i]+4); + load_regs_bt(regs[t].regmap,regs[t].is32,regs[t].dirty,ba[i]+4); + if(internal_branch(regs[t].is32,ba[i]+4)) + assem_debug("branch: internal"); + else + assem_debug("branch: external"); + assert(internal_branch(regs[t].is32,ba[i]+4)); + add_to_linker((int)out,ba[i]+4,internal_branch(regs[t].is32,ba[i]+4)); + emit_jmp(0); +} + +static void do_cc(int i,signed char i_regmap[],int *adj,int addr,int taken,int invert) +{ + int count; + int jaddr; + int idle=0; + if(itype[i]==RJUMP) + { + *adj=0; + } + //if(ba[i]>=start && ba[i]<(start+slen*4)) + if(internal_branch(branch_regs[i].is32,ba[i])) + { + int t=(ba[i]-start)>>2; + if(is_ds[t]) *adj=-1; // Branch into delay slot adds an extra cycle + else *adj=ccadj[t]; + } + else + { + *adj=0; + } + count=ccadj[i]; + if(taken==TAKEN && i==(ba[i]-start)>>2 && source[i+1]==0) { + // Idle loop + if(count&1) emit_addimm_and_set_flags(2*(count+2),HOST_CCREG); + idle=(int)out; + //emit_subfrommem(&idlecount,HOST_CCREG); // Count idle cycles + emit_andimm(HOST_CCREG,3,HOST_CCREG); + jaddr=(int)out; + emit_jmp(0); + } + else if(*adj==0||invert) { + emit_addimm_and_set_flags(CLOCK_DIVIDER*(count+2),HOST_CCREG); + jaddr=(int)out; + emit_jns(0); + } + else + { + emit_cmpimm(HOST_CCREG,-CLOCK_DIVIDER*(count+2)); + jaddr=(int)out; + emit_jns(0); + } + add_stub(CC_STUB,jaddr,idle?idle:(int)out,(*adj==0||invert||idle)?0:(count+2),i,addr,taken,0); +} + +static void do_ccstub(int n) +{ + literal_pool(256); + assem_debug("do_ccstub %x",start+stubs[n][4]*4); + set_jump_target(stubs[n][1],(int)out); + int i=stubs[n][4]; + if(stubs[n][6]==NULLDS) { + // Delay slot instruction is nullified ("likely" branch) + wb_dirtys(regs[i].regmap,regs[i].is32,regs[i].dirty); + } + else if(stubs[n][6]!=TAKEN) { + wb_dirtys(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty); + } + else { + if(internal_branch(branch_regs[i].is32,ba[i])) + wb_needed_dirtys(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + } + if(stubs[n][5]!=-1) + { + // Save PC as return address + emit_movimm(stubs[n][5],EAX); + emit_writeword(EAX,(int)&pcaddr); + } + else + { + // Return address depends on which way the branch goes + if(itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) + { + int s1l=get_reg(branch_regs[i].regmap,rs1[i]); + int s1h=get_reg(branch_regs[i].regmap,rs1[i]|64); + int s2l=get_reg(branch_regs[i].regmap,rs2[i]); + int s2h=get_reg(branch_regs[i].regmap,rs2[i]|64); + if(rs1[i]==0) + { + s1l=s2l;s1h=s2h; + s2l=s2h=-1; + } + else if(rs2[i]==0) + { + s2l=s2h=-1; + } + if((branch_regs[i].is32>>rs1[i])&(branch_regs[i].is32>>rs2[i])&1) { + s1h=s2h=-1; + } + assert(s1l>=0); + #ifdef DESTRUCTIVE_WRITEBACK + if(rs1[i]) { + if((branch_regs[i].dirty>>s1l)&(branch_regs[i].is32>>rs1[i])&1) + emit_loadreg(rs1[i],s1l); + } + else { + if((branch_regs[i].dirty>>s1l)&(branch_regs[i].is32>>rs2[i])&1) + emit_loadreg(rs2[i],s1l); + } + if(s2l>=0) + if((branch_regs[i].dirty>>s2l)&(branch_regs[i].is32>>rs2[i])&1) + emit_loadreg(rs2[i],s2l); + #endif + int hr=0; + int addr,alt,ntaddr; + while(hr=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + emit_cmov2imm_e_ne_compact(ba[i],start+i*4+8,addr); + } + else + #endif + { + emit_mov2imm_compact(ba[i],addr,start+i*4+8,alt); + if(s1h>=0) { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + emit_cmovne_reg(alt,addr); + } + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + emit_cmovne_reg(alt,addr); + } + } + if((opcode[i]&0x2f)==5) // BNE + { + #ifdef HAVE_CMOV_IMM + if(s1h<0) { + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + emit_cmov2imm_e_ne_compact(start+i*4+8,ba[i],addr); + } + else + #endif + { + emit_mov2imm_compact(start+i*4+8,addr,ba[i],alt); + if(s1h>=0) { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + emit_cmovne_reg(alt,addr); + } + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + emit_cmovne_reg(alt,addr); + } + } + if((opcode[i]&0x2f)==6) // BLEZ + { + //emit_movimm(ba[i],alt); + //emit_movimm(start+i*4+8,addr); + emit_mov2imm_compact(ba[i],alt,start+i*4+8,addr); + emit_cmpimm(s1l,1); + if(s1h>=0) emit_mov(addr,ntaddr); + emit_cmovl_reg(alt,addr); + if(s1h>=0) { + emit_test(s1h,s1h); + emit_cmovne_reg(ntaddr,addr); + emit_cmovs_reg(alt,addr); + } + } + if((opcode[i]&0x2f)==7) // BGTZ + { + //emit_movimm(ba[i],addr); + //emit_movimm(start+i*4+8,ntaddr); + emit_mov2imm_compact(ba[i],addr,start+i*4+8,ntaddr); + emit_cmpimm(s1l,1); + if(s1h>=0) emit_mov(addr,alt); + emit_cmovl_reg(ntaddr,addr); + if(s1h>=0) { + emit_test(s1h,s1h); + emit_cmovne_reg(alt,addr); + emit_cmovs_reg(ntaddr,addr); + } + } + if((opcode[i]==1)&&(opcode2[i]&0x2D)==0) // BLTZ + { + //emit_movimm(ba[i],alt); + //emit_movimm(start+i*4+8,addr); + emit_mov2imm_compact(ba[i],alt,start+i*4+8,addr); + if(s1h>=0) emit_test(s1h,s1h); + else emit_test(s1l,s1l); + emit_cmovs_reg(alt,addr); + } + if((opcode[i]==1)&&(opcode2[i]&0x2D)==1) // BGEZ + { + //emit_movimm(ba[i],addr); + //emit_movimm(start+i*4+8,alt); + emit_mov2imm_compact(ba[i],addr,start+i*4+8,alt); + if(s1h>=0) emit_test(s1h,s1h); + else emit_test(s1l,s1l); + emit_cmovs_reg(alt,addr); + } + if(opcode[i]==0x11 && opcode2[i]==0x08 ) { + if(source[i]&0x10000) // BC1T + { + //emit_movimm(ba[i],alt); + //emit_movimm(start+i*4+8,addr); + emit_mov2imm_compact(ba[i],alt,start+i*4+8,addr); + emit_testimm(s1l,0x800000); + emit_cmovne_reg(alt,addr); + } + else // BC1F + { + //emit_movimm(ba[i],addr); + //emit_movimm(start+i*4+8,alt); + emit_mov2imm_compact(ba[i],addr,start+i*4+8,alt); + emit_testimm(s1l,0x800000); + emit_cmovne_reg(alt,addr); + } + } + emit_writeword(addr,(int)&pcaddr); + } + else + if(itype[i]==RJUMP) + { + int r=get_reg(branch_regs[i].regmap,rs1[i]); + if(rs1[i]==rt1[i+1]||rs1[i]==rt2[i+1]) { + r=get_reg(branch_regs[i].regmap,RTEMP); + } + emit_writeword(r,(int)&pcaddr); + } + else {DebugMessage(M64MSG_ERROR, "Unknown branch type in do_ccstub");exit(1);} + } + // Update cycle count + assert(branch_regs[i].regmap[HOST_CCREG]==CCREG||branch_regs[i].regmap[HOST_CCREG]==-1); + if(stubs[n][3]) emit_addimm(HOST_CCREG,CLOCK_DIVIDER*stubs[n][3],HOST_CCREG); + emit_call((int)cc_interrupt); + if(stubs[n][3]) emit_addimm(HOST_CCREG,-CLOCK_DIVIDER*stubs[n][3],HOST_CCREG); + if(stubs[n][6]==TAKEN) { + if(internal_branch(branch_regs[i].is32,ba[i])) + load_needed_regs(branch_regs[i].regmap,regs[(ba[i]-start)>>2].regmap_entry); + else if(itype[i]==RJUMP) { + if(get_reg(branch_regs[i].regmap,RTEMP)>=0) + emit_readword((int)&pcaddr,get_reg(branch_regs[i].regmap,RTEMP)); + else + emit_loadreg(rs1[i],get_reg(branch_regs[i].regmap,rs1[i])); + } + }else if(stubs[n][6]==NOTTAKEN) { + if(iregmap; + #endif + if(i==(ba[i]-start)>>2) assem_debug("idle loop"); + address_generation(i+1,i_regs,regs[i].regmap_entry); + #ifdef REG_PREFETCH + int temp=get_reg(branch_regs[i].regmap,PTEMP); + if(rt1[i]==31&&temp>=0) + { + int return_address=start+i*4+8; + if(get_reg(branch_regs[i].regmap,31)>0) + if(i_regmap[temp]==PTEMP) emit_movimm((int)hash_table[((return_address>>16)^return_address)&0xFFFF],temp); + } + #endif + ds_assemble(i+1,i_regs); + uint64_t bc_unneeded=branch_regs[i].u; + uint64_t bc_unneeded_upper=branch_regs[i].uu; + bc_unneeded|=1|(1LL<=0); + return_address=start+i*4+8; + if(rt>=0) { + #ifdef USE_MINI_HT + if(internal_branch(branch_regs[i].is32,return_address)) { + int temp=rt+1; + if(temp==EXCLUDE_REG||temp>=HOST_REGS|| + branch_regs[i].regmap[temp]>=0) + { + temp=get_reg(branch_regs[i].regmap,-1); + } + #ifdef HOST_TEMPREG + if(temp<0) temp=HOST_TEMPREG; + #endif + if(temp>=0) do_miniht_insert(return_address,rt,temp); + else emit_movimm(return_address,rt); + } + else + #endif + { + #ifdef REG_PREFETCH + if(temp>=0) + { + if(i_regmap[temp]!=PTEMP) emit_movimm((int)hash_table[((return_address>>16)^return_address)&0xFFFF],temp); + } + #endif + emit_movimm(return_address,rt); // PC into link register + #ifdef IMM_PREFETCH + emit_prefetch(hash_table[((return_address>>16)^return_address)&0xFFFF]); + #endif + } + } + } + int cc,adj; + cc=get_reg(branch_regs[i].regmap,CCREG); + assert(cc==HOST_CCREG); + store_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + #ifdef REG_PREFETCH + if(rt1[i]==31&&temp>=0) emit_prefetchreg(temp); + #endif + do_cc(i,branch_regs[i].regmap,&adj,ba[i],TAKEN,0); + if(adj) emit_addimm(cc,CLOCK_DIVIDER*(ccadj[i]+2-adj),cc); + load_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + if(internal_branch(branch_regs[i].is32,ba[i])) + assem_debug("branch: internal"); + else + assem_debug("branch: external"); + if(internal_branch(branch_regs[i].is32,ba[i])&&is_ds[(ba[i]-start)>>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal_branch(branch_regs[i].is32,ba[i])); + emit_jmp(0); + } +} + +static void rjump_assemble(int i,struct regstat *i_regs) +{ + #ifdef REG_PREFETCH + signed char *i_regmap=i_regs->regmap; + #endif + int temp; + int rs,cc; + rs=get_reg(branch_regs[i].regmap,rs1[i]); + assert(rs>=0); + if(rs1[i]==rt1[i+1]||rs1[i]==rt2[i+1]) { + // Delay slot abuse, make a copy of the branch address register + temp=get_reg(branch_regs[i].regmap,RTEMP); + assert(temp>=0); + assert(regs[i].regmap[temp]==RTEMP); + emit_mov(rs,temp); + rs=temp; + } + address_generation(i+1,i_regs,regs[i].regmap_entry); + #ifdef REG_PREFETCH + if(rt1[i]==31) + { + if((temp=get_reg(branch_regs[i].regmap,PTEMP))>=0) { + int return_address=start+i*4+8; + if(i_regmap[temp]==PTEMP) emit_movimm((int)hash_table[((return_address>>16)^return_address)&0xFFFF],temp); + } + } + #endif + #ifdef USE_MINI_HT + if(rs1[i]==31) { + int rh=get_reg(regs[i].regmap,RHASH); + if(rh>=0) do_preload_rhash(rh); + } + #endif + ds_assemble(i+1,i_regs); + uint64_t bc_unneeded=branch_regs[i].u; + uint64_t bc_unneeded_upper=branch_regs[i].uu; + bc_unneeded|=1|(1LL<=0); + return_address=start+i*4+8; + #ifdef REG_PREFETCH + if(temp>=0) + { + if(i_regmap[temp]!=PTEMP) emit_movimm((int)hash_table[((return_address>>16)^return_address)&0xFFFF],temp); + } + #endif + emit_movimm(return_address,rt); // PC into link register + #ifdef IMM_PREFETCH + emit_prefetch(hash_table[((return_address>>16)^return_address)&0xFFFF]); + #endif + } + cc=get_reg(branch_regs[i].regmap,CCREG); + assert(cc==HOST_CCREG); + #ifdef USE_MINI_HT + int rh=get_reg(branch_regs[i].regmap,RHASH); + int ht=get_reg(branch_regs[i].regmap,RHTBL); + if(rs1[i]==31) { + if(regs[i].regmap[rh]!=RHASH) do_preload_rhash(rh); + do_preload_rhtbl(ht); + do_rhash(rs,rh); + } + #endif + store_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,-1); + #ifdef DESTRUCTIVE_WRITEBACK + if((branch_regs[i].dirty>>rs)&(branch_regs[i].is32>>rs1[i])&1) { + if(rs1[i]!=rt1[i+1]&&rs1[i]!=rt2[i+1]) { + emit_loadreg(rs1[i],rs); + } + } + #endif + #ifdef REG_PREFETCH + if(rt1[i]==31&&temp>=0) emit_prefetchreg(temp); + #endif + #ifdef USE_MINI_HT + if(rs1[i]==31) { + do_miniht_load(ht,rh); + } + #endif + //do_cc(i,branch_regs[i].regmap,&adj,-1,TAKEN); + //if(adj) emit_addimm(cc,2*(ccadj[i]+2-adj),cc); // ??? - Shouldn't happen + //assert(adj==0); + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),HOST_CCREG); + add_stub(CC_STUB,(int)out,jump_vaddr_reg[rs],0,i,-1,TAKEN,0); + emit_jns(0); + //load_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,-1); + #ifdef USE_MINI_HT + if(rs1[i]==31) { + do_miniht_jump(rs,rh,ht); + } + else + #endif + { + //if(rs!=EAX) emit_mov(rs,EAX); + //emit_jmp((int)jump_vaddr_eax); + emit_jmp(jump_vaddr_reg[rs]); + } + /* Check hash table + temp=!rs; + emit_mov(rs,temp); + emit_shrimm(rs,16,rs); + emit_xor(temp,rs,rs); + emit_movzwl_reg(rs,rs); + emit_shlimm(rs,4,rs); + emit_cmpmem_indexed((int)hash_table,rs,temp); + emit_jne((int)out+14); + emit_readword_indexed((int)hash_table+4,rs,rs); + emit_jmpreg(rs); + emit_cmpmem_indexed((int)hash_table+8,rs,temp); + emit_addimm_no_flags(8,rs); + emit_jeq((int)out-17); + // No hit on hash table, call compiler + emit_pushreg(temp); +//DEBUG > +#ifdef DEBUG_CYCLE_COUNT + emit_readword((int)&last_count,ECX); + emit_add(HOST_CCREG,ECX,HOST_CCREG); + emit_readword((int)&next_interupt,ECX); + emit_writeword(HOST_CCREG,(int)&Count); + emit_sub(HOST_CCREG,ECX,HOST_CCREG); + emit_writeword(ECX,(int)&last_count); +#endif +//DEBUG < + emit_storereg(CCREG,HOST_CCREG); + emit_call((int)get_addr); + emit_loadreg(CCREG,HOST_CCREG); + emit_addimm(ESP,4,ESP); + emit_jmpreg(EAX);*/ + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + if(rt1[i]!=31&&iregmap; + int cc; + int match; + match=match_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + assem_debug("match=%d",match); + int s1h,s1l,s2h,s2l; + int prev_cop1_usable=cop1_usable; + int unconditional=0,nop=0; + int only32=0; + int invert=0; + int internal=internal_branch(branch_regs[i].is32,ba[i]); + if(i==(ba[i]-start)>>2) assem_debug("idle loop"); + if(!match) invert=1; + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + if(i>(ba[i]-start)>>2) invert=1; + #endif + + if(ooo[i]) { + s1l=get_reg(branch_regs[i].regmap,rs1[i]); + s1h=get_reg(branch_regs[i].regmap,rs1[i]|64); + s2l=get_reg(branch_regs[i].regmap,rs2[i]); + s2h=get_reg(branch_regs[i].regmap,rs2[i]|64); + } + else { + s1l=get_reg(i_regmap,rs1[i]); + s1h=get_reg(i_regmap,rs1[i]|64); + s2l=get_reg(i_regmap,rs2[i]); + s2h=get_reg(i_regmap,rs2[i]|64); + } + if(rs1[i]==0&&rs2[i]==0) + { + if(opcode[i]&1) nop=1; + else unconditional=1; + //assert(opcode[i]!=5); + //assert(opcode[i]!=7); + //assert(opcode[i]!=0x15); + //assert(opcode[i]!=0x17); + } + else if(rs1[i]==0) + { + s1l=s2l;s1h=s2h; + s2l=s2h=-1; + only32=(regs[i].was32>>rs2[i])&1; + } + else if(rs2[i]==0) + { + s2l=s2h=-1; + only32=(regs[i].was32>>rs1[i])&1; + } + else { + only32=(regs[i].was32>>rs1[i])&(regs[i].was32>>rs2[i])&1; + } + + if(ooo[i]) { + // Out of order execution (delay slot first) + //DebugMessage(M64MSG_VERBOSE, "OOOE"); + address_generation(i+1,i_regs,regs[i].regmap_entry); + ds_assemble(i+1,i_regs); + int adj; + uint64_t bc_unneeded=branch_regs[i].u; + uint64_t bc_unneeded_upper=branch_regs[i].uu; + bc_unneeded&=~((1LL<>2 || source[i+1]!=0) { + if(adj) emit_addimm(cc,CLOCK_DIVIDER*(ccadj[i]+2-adj),cc); + load_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + if(internal) + assem_debug("branch: internal"); + else + assem_debug("branch: external"); + if(internal&&is_ds[(ba[i]-start)>>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal); + emit_jmp(0); + } + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + if(((u_int)out)&7) emit_addnop(0); + #endif + } + } + else if(nop) { + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),cc); + int jaddr=(int)out; + emit_jns(0); + add_stub(CC_STUB,jaddr,(int)out,0,i,start+i*4+8,NOTTAKEN,0); + } + else { + int taken=0,nottaken=0,nottaken1=0; + do_cc(i,branch_regs[i].regmap,&adj,-1,0,invert); + if(adj&&!invert) emit_addimm(cc,CLOCK_DIVIDER*(ccadj[i]+2-adj),cc); + if(!only32) + { + assert(s1h>=0); + if(opcode[i]==4) // BEQ + { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + nottaken1=(int)out; + emit_jne(1); + } + if(opcode[i]==5) // BNE + { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + if(invert) taken=(int)out; + else add_to_linker((int)out,ba[i],internal); + emit_jne(0); + } + if(opcode[i]==6) // BLEZ + { + emit_test(s1h,s1h); + if(invert) taken=(int)out; + else add_to_linker((int)out,ba[i],internal); + emit_js(0); + nottaken1=(int)out; + emit_jne(1); + } + if(opcode[i]==7) // BGTZ + { + emit_test(s1h,s1h); + nottaken1=(int)out; + emit_js(1); + if(invert) taken=(int)out; + else add_to_linker((int)out,ba[i],internal); + emit_jne(0); + } + } // if(!only32) + + //DebugMessage(M64MSG_VERBOSE, "branch(%d): eax=%d ecx=%d edx=%d ebx=%d ebp=%d esi=%d edi=%d",i,branch_regs[i].regmap[0],branch_regs[i].regmap[1],branch_regs[i].regmap[2],branch_regs[i].regmap[3],branch_regs[i].regmap[5],branch_regs[i].regmap[6],branch_regs[i].regmap[7]); + assert(s1l>=0); + if(opcode[i]==4) // BEQ + { + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + if(invert){ + nottaken=(int)out; + emit_jne(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_jeq(0); + } + } + if(opcode[i]==5) // BNE + { + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + if(invert){ + nottaken=(int)out; + emit_jeq(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_jne(0); + } + } + if(opcode[i]==6) // BLEZ + { + emit_cmpimm(s1l,1); + if(invert){ + nottaken=(int)out; + emit_jge(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_jl(0); + } + } + if(opcode[i]==7) // BGTZ + { + emit_cmpimm(s1l,1); + if(invert){ + nottaken=(int)out; + emit_jl(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_jge(0); + } + } + if(invert) { + if(taken) set_jump_target(taken,(int)out); + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + if(match&&(!internal||!is_ds[(ba[i]-start)>>2])) { + if(adj) { + emit_addimm(cc,-CLOCK_DIVIDER*adj,cc); + add_to_linker((int)out,ba[i],internal); + }else{ + emit_addnop(13); + add_to_linker((int)out,ba[i],internal*2); + } + emit_jmp(0); + }else + #endif + { + if(adj) emit_addimm(cc,-CLOCK_DIVIDER*adj,cc); + store_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + load_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + if(internal) + assem_debug("branch: internal"); + else + assem_debug("branch: external"); + if(internal&&is_ds[(ba[i]-start)>>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal); + emit_jmp(0); + } + } + set_jump_target(nottaken,(int)out); + } + + if(nottaken1) set_jump_target(nottaken1,(int)out); + if(adj) { + if(!invert) emit_addimm(cc,CLOCK_DIVIDER*adj,cc); + } + } // (!unconditional) + } // if(ooo) + else + { + // In-order execution (branch first) + //if(likely[i]) DebugMessage(M64MSG_VERBOSE, "IOL"); + //else + //DebugMessage(M64MSG_VERBOSE, "IOE"); + int taken=0,nottaken=0,nottaken1=0; + if(!unconditional&&!nop) { + if(!only32) + { + assert(s1h>=0); + if((opcode[i]&0x2f)==4) // BEQ + { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + nottaken1=(int)out; + emit_jne(2); + } + if((opcode[i]&0x2f)==5) // BNE + { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + taken=(int)out; + emit_jne(1); + } + if((opcode[i]&0x2f)==6) // BLEZ + { + emit_test(s1h,s1h); + taken=(int)out; + emit_js(1); + nottaken1=(int)out; + emit_jne(2); + } + if((opcode[i]&0x2f)==7) // BGTZ + { + emit_test(s1h,s1h); + nottaken1=(int)out; + emit_js(2); + taken=(int)out; + emit_jne(1); + } + } // if(!only32) + + //DebugMessage(M64MSG_VERBOSE, "branch(%d): eax=%d ecx=%d edx=%d ebx=%d ebp=%d esi=%d edi=%d",i,branch_regs[i].regmap[0],branch_regs[i].regmap[1],branch_regs[i].regmap[2],branch_regs[i].regmap[3],branch_regs[i].regmap[5],branch_regs[i].regmap[6],branch_regs[i].regmap[7]); + assert(s1l>=0); + if((opcode[i]&0x2f)==4) // BEQ + { + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + nottaken=(int)out; + emit_jne(2); + } + if((opcode[i]&0x2f)==5) // BNE + { + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + nottaken=(int)out; + emit_jeq(2); + } + if((opcode[i]&0x2f)==6) // BLEZ + { + emit_cmpimm(s1l,1); + nottaken=(int)out; + emit_jge(2); + } + if((opcode[i]&0x2f)==7) // BGTZ + { + emit_cmpimm(s1l,1); + nottaken=(int)out; + emit_jl(2); + } + } // if(!unconditional) + int adj; + uint64_t ds_unneeded=branch_regs[i].u; + uint64_t ds_unneeded_upper=branch_regs[i].uu; + ds_unneeded&=~((1LL<>rt1[i+1])&1) ds_unneeded_upper&=~((1LL<>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal); + emit_jmp(0); + } + } + // branch not taken + cop1_usable=prev_cop1_usable; + if(!unconditional) { + if(nottaken1) set_jump_target(nottaken1,(int)out); + set_jump_target(nottaken,(int)out); + assem_debug("2:"); + if(!likely[i]) { + wb_invalidate(regs[i].regmap,branch_regs[i].regmap,regs[i].dirty,regs[i].is32, + ds_unneeded,ds_unneeded_upper); + load_regs(regs[i].regmap,branch_regs[i].regmap,regs[i].was32,rs1[i+1],rs2[i+1]); + address_generation(i+1,&branch_regs[i],0); + load_regs(regs[i].regmap,branch_regs[i].regmap,regs[i].was32,CCREG,CCREG); + ds_assemble(i+1,&branch_regs[i]); + } + cc=get_reg(branch_regs[i].regmap,CCREG); + if(cc==-1&&!likely[i]) { + // Cycle count isn't in a register, temporarily load it then write it out + emit_loadreg(CCREG,HOST_CCREG); + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),HOST_CCREG); + int jaddr=(int)out; + emit_jns(0); + add_stub(CC_STUB,jaddr,(int)out,0,i,start+i*4+8,NOTTAKEN,0); + emit_storereg(CCREG,HOST_CCREG); + } + else{ + cc=get_reg(i_regmap,CCREG); + assert(cc==HOST_CCREG); + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),cc); + int jaddr=(int)out; + emit_jns(0); + add_stub(CC_STUB,jaddr,(int)out,0,i,start+i*4+8,likely[i]?NULLDS:NOTTAKEN,0); + } + } + } +} + +static void sjump_assemble(int i,struct regstat *i_regs) +{ + signed char *i_regmap=i_regs->regmap; + int cc; + int match; + match=match_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + assem_debug("smatch=%d",match); + int s1h,s1l; + int prev_cop1_usable=cop1_usable; + int unconditional=0,nevertaken=0; + int only32=0; + int invert=0; + int internal=internal_branch(branch_regs[i].is32,ba[i]); + if(i==(ba[i]-start)>>2) assem_debug("idle loop"); + if(!match) invert=1; + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + if(i>(ba[i]-start)>>2) invert=1; + #endif + + //if(opcode2[i]>=0x10) return; // FIXME (BxxZAL) + assert(opcode2[i]<0x10||rs1[i]==0); // FIXME (BxxZAL) + + if(ooo[i]) { + s1l=get_reg(branch_regs[i].regmap,rs1[i]); + s1h=get_reg(branch_regs[i].regmap,rs1[i]|64); + } + else { + s1l=get_reg(i_regmap,rs1[i]); + s1h=get_reg(i_regmap,rs1[i]|64); + } + if(rs1[i]==0) + { + if(opcode2[i]&1) unconditional=1; + else nevertaken=1; + // These are never taken (r0 is never less than zero) + //assert(opcode2[i]!=0); + //assert(opcode2[i]!=2); + //assert(opcode2[i]!=0x10); + //assert(opcode2[i]!=0x12); + } + else { + only32=(regs[i].was32>>rs1[i])&1; + } + + if(ooo[i]) { + // Out of order execution (delay slot first) + //DebugMessage(M64MSG_VERBOSE, "OOOE"); + address_generation(i+1,i_regs,regs[i].regmap_entry); + ds_assemble(i+1,i_regs); + int adj; + uint64_t bc_unneeded=branch_regs[i].u; + uint64_t bc_unneeded_upper=branch_regs[i].uu; + bc_unneeded&=~((1LL<=0) { + // Save the PC even if the branch is not taken + return_address=start+i*4+8; + emit_movimm(return_address,rt); // PC into link register + #ifdef IMM_PREFETCH + if(!nevertaken) emit_prefetch(hash_table[((return_address>>16)^return_address)&0xFFFF]); + #endif + } + } + cc=get_reg(branch_regs[i].regmap,CCREG); + assert(cc==HOST_CCREG); + if(unconditional) + store_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + //do_cc(i,branch_regs[i].regmap,&adj,unconditional?ba[i]:-1,unconditional); + assem_debug("cycle count (adj)"); + if(unconditional) { + do_cc(i,branch_regs[i].regmap,&adj,ba[i],TAKEN,0); + if(i!=(ba[i]-start)>>2 || source[i+1]!=0) { + if(adj) emit_addimm(cc,CLOCK_DIVIDER*(ccadj[i]+2-adj),cc); + load_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + if(internal) + assem_debug("branch: internal"); + else + assem_debug("branch: external"); + if(internal&&is_ds[(ba[i]-start)>>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal); + emit_jmp(0); + } + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + if(((u_int)out)&7) emit_addnop(0); + #endif + } + } + else if(nevertaken) { + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),cc); + int jaddr=(int)out; + emit_jns(0); + add_stub(CC_STUB,jaddr,(int)out,0,i,start+i*4+8,NOTTAKEN,0); + } + else { + int nottaken=0; + do_cc(i,branch_regs[i].regmap,&adj,-1,0,invert); + if(adj&&!invert) emit_addimm(cc,CLOCK_DIVIDER*(ccadj[i]+2-adj),cc); + if(!only32) + { + assert(s1h>=0); + if(opcode2[i]==0) // BLTZ + { + emit_test(s1h,s1h); + if(invert){ + nottaken=(int)out; + emit_jns(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_js(0); + } + } + if(opcode2[i]==1) // BGEZ + { + emit_test(s1h,s1h); + if(invert){ + nottaken=(int)out; + emit_js(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_jns(0); + } + } + } // if(!only32) + else + { + assert(s1l>=0); + if(opcode2[i]==0) // BLTZ + { + emit_test(s1l,s1l); + if(invert){ + nottaken=(int)out; + emit_jns(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_js(0); + } + } + if(opcode2[i]==1) // BGEZ + { + emit_test(s1l,s1l); + if(invert){ + nottaken=(int)out; + emit_js(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_jns(0); + } + } + } // if(!only32) + + if(invert) { + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + if(match&&(!internal||!is_ds[(ba[i]-start)>>2])) { + if(adj) { + emit_addimm(cc,-CLOCK_DIVIDER*adj,cc); + add_to_linker((int)out,ba[i],internal); + }else{ + emit_addnop(13); + add_to_linker((int)out,ba[i],internal*2); + } + emit_jmp(0); + }else + #endif + { + if(adj) emit_addimm(cc,-CLOCK_DIVIDER*adj,cc); + store_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + load_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + if(internal) + assem_debug("branch: internal"); + else + assem_debug("branch: external"); + if(internal&&is_ds[(ba[i]-start)>>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal); + emit_jmp(0); + } + } + set_jump_target(nottaken,(int)out); + } + + if(adj) { + if(!invert) emit_addimm(cc,CLOCK_DIVIDER*adj,cc); + } + } // (!unconditional) + } // if(ooo) + else + { + // In-order execution (branch first) + //DebugMessage(M64MSG_VERBOSE, "IOE"); + int nottaken=0; + if(!unconditional) { + //DebugMessage(M64MSG_VERBOSE, "branch(%d): eax=%d ecx=%d edx=%d ebx=%d ebp=%d esi=%d edi=%d",i,branch_regs[i].regmap[0],branch_regs[i].regmap[1],branch_regs[i].regmap[2],branch_regs[i].regmap[3],branch_regs[i].regmap[5],branch_regs[i].regmap[6],branch_regs[i].regmap[7]); + if(!only32) + { + assert(s1h>=0); + if((opcode2[i]&0x1d)==0) // BLTZ/BLTZL + { + emit_test(s1h,s1h); + nottaken=(int)out; + emit_jns(1); + } + if((opcode2[i]&0x1d)==1) // BGEZ/BGEZL + { + emit_test(s1h,s1h); + nottaken=(int)out; + emit_js(1); + } + } // if(!only32) + else + { + assert(s1l>=0); + if((opcode2[i]&0x1d)==0) // BLTZ/BLTZL + { + emit_test(s1l,s1l); + nottaken=(int)out; + emit_jns(1); + } + if((opcode2[i]&0x1d)==1) // BGEZ/BGEZL + { + emit_test(s1l,s1l); + nottaken=(int)out; + emit_js(1); + } + } + } // if(!unconditional) + int adj; + uint64_t ds_unneeded=branch_regs[i].u; + uint64_t ds_unneeded_upper=branch_regs[i].uu; + ds_unneeded&=~((1LL<>rt1[i+1])&1) ds_unneeded_upper&=~((1LL<>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal); + emit_jmp(0); + } + } + // branch not taken + cop1_usable=prev_cop1_usable; + if(!unconditional) { + set_jump_target(nottaken,(int)out); + assem_debug("1:"); + if(!likely[i]) { + wb_invalidate(regs[i].regmap,branch_regs[i].regmap,regs[i].dirty,regs[i].is32, + ds_unneeded,ds_unneeded_upper); + load_regs(regs[i].regmap,branch_regs[i].regmap,regs[i].was32,rs1[i+1],rs2[i+1]); + address_generation(i+1,&branch_regs[i],0); + load_regs(regs[i].regmap,branch_regs[i].regmap,regs[i].was32,CCREG,CCREG); + ds_assemble(i+1,&branch_regs[i]); + } + cc=get_reg(branch_regs[i].regmap,CCREG); + if(cc==-1&&!likely[i]) { + // Cycle count isn't in a register, temporarily load it then write it out + emit_loadreg(CCREG,HOST_CCREG); + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),HOST_CCREG); + int jaddr=(int)out; + emit_jns(0); + add_stub(CC_STUB,jaddr,(int)out,0,i,start+i*4+8,NOTTAKEN,0); + emit_storereg(CCREG,HOST_CCREG); + } + else{ + cc=get_reg(i_regmap,CCREG); + assert(cc==HOST_CCREG); + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),cc); + int jaddr=(int)out; + emit_jns(0); + add_stub(CC_STUB,jaddr,(int)out,0,i,start+i*4+8,likely[i]?NULLDS:NOTTAKEN,0); + } + } + } +} + +static void fjump_assemble(int i,struct regstat *i_regs) +{ + signed char *i_regmap=i_regs->regmap; + int cc; + int match; + match=match_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + assem_debug("fmatch=%d",match); + int fs,cs; + int eaddr; + int invert=0; + int internal=internal_branch(branch_regs[i].is32,ba[i]); + if(i==(ba[i]-start)>>2) assem_debug("idle loop"); + if(!match) invert=1; + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + if(i>(ba[i]-start)>>2) invert=1; + #endif + + if(ooo[i]) { + fs=get_reg(branch_regs[i].regmap,FSREG); + address_generation(i+1,i_regs,regs[i].regmap_entry); // Is this okay? + } + else { + fs=get_reg(i_regmap,FSREG); + } + + // Check cop1 unusable + if(!cop1_usable) { + cs=get_reg(i_regmap,CSREG); + assert(cs>=0); + emit_testimm(cs,0x20000000); + eaddr=(int)out; + emit_jeq(0); + add_stub(FP_STUB,eaddr,(int)out,i,cs,(int)i_regs,0,0); + cop1_usable=1; + } + + if(ooo[i]) { + // Out of order execution (delay slot first) + //DebugMessage(M64MSG_VERBOSE, "OOOE"); + ds_assemble(i+1,i_regs); + int adj; + uint64_t bc_unneeded=branch_regs[i].u; + uint64_t bc_unneeded_upper=branch_regs[i].uu; + bc_unneeded&=~((1LL<=0); + emit_testimm(fs,0x800000); + if(source[i]&0x10000) // BC1T + { + if(invert){ + nottaken=(int)out; + emit_jeq(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_jne(0); + } + } + else // BC1F + if(invert){ + nottaken=(int)out; + emit_jne(1); + }else{ + add_to_linker((int)out,ba[i],internal); + emit_jeq(0); + } + { + } + } // if(!only32) + + if(invert) { + if(adj) emit_addimm(cc,-CLOCK_DIVIDER*adj,cc); + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + else if(match) emit_addnop(13); + #endif + store_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + load_regs_bt(branch_regs[i].regmap,branch_regs[i].is32,branch_regs[i].dirty,ba[i]); + if(internal) + assem_debug("branch: internal"); + else + assem_debug("branch: external"); + if(internal&&is_ds[(ba[i]-start)>>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal); + emit_jmp(0); + } + set_jump_target(nottaken,(int)out); + } + + if(adj) { + if(!invert) emit_addimm(cc,CLOCK_DIVIDER*adj,cc); + } + } // (!unconditional) + } // if(ooo) + else + { + // In-order execution (branch first) + //DebugMessage(M64MSG_VERBOSE, "IOE"); + int nottaken=0; + if(1) { + //DebugMessage(M64MSG_VERBOSE, "branch(%d): eax=%d ecx=%d edx=%d ebx=%d ebp=%d esi=%d edi=%d",i,branch_regs[i].regmap[0],branch_regs[i].regmap[1],branch_regs[i].regmap[2],branch_regs[i].regmap[3],branch_regs[i].regmap[5],branch_regs[i].regmap[6],branch_regs[i].regmap[7]); + if(1) { + assert(fs>=0); + emit_testimm(fs,0x800000); + if(source[i]&0x10000) // BC1T + { + nottaken=(int)out; + emit_jeq(1); + } + else // BC1F + { + nottaken=(int)out; + emit_jne(1); + } + } + } // if(!unconditional) + int adj; + uint64_t ds_unneeded=branch_regs[i].u; + uint64_t ds_unneeded_upper=branch_regs[i].uu; + ds_unneeded&=~((1LL<>rt1[i+1])&1) ds_unneeded_upper&=~((1LL<>2]) { + ds_assemble_entry(i); + } + else { + add_to_linker((int)out,ba[i],internal); + emit_jmp(0); + } + + // branch not taken + if(1) { // <- FIXME (don't need this) + set_jump_target(nottaken,(int)out); + assem_debug("1:"); + if(!likely[i]) { + wb_invalidate(regs[i].regmap,branch_regs[i].regmap,regs[i].dirty,regs[i].is32, + ds_unneeded,ds_unneeded_upper); + load_regs(regs[i].regmap,branch_regs[i].regmap,regs[i].was32,rs1[i+1],rs2[i+1]); + address_generation(i+1,&branch_regs[i],0); + load_regs(regs[i].regmap,branch_regs[i].regmap,regs[i].was32,CCREG,CCREG); + ds_assemble(i+1,&branch_regs[i]); + } + cc=get_reg(branch_regs[i].regmap,CCREG); + if(cc==-1&&!likely[i]) { + // Cycle count isn't in a register, temporarily load it then write it out + emit_loadreg(CCREG,HOST_CCREG); + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),HOST_CCREG); + int jaddr=(int)out; + emit_jns(0); + add_stub(CC_STUB,jaddr,(int)out,0,i,start+i*4+8,NOTTAKEN,0); + emit_storereg(CCREG,HOST_CCREG); + } + else{ + cc=get_reg(i_regmap,CCREG); + assert(cc==HOST_CCREG); + emit_addimm_and_set_flags(CLOCK_DIVIDER*(ccadj[i]+2),cc); + int jaddr=(int)out; + emit_jns(0); + add_stub(CC_STUB,jaddr,(int)out,0,i,start+i*4+8,likely[i]?NULLDS:NOTTAKEN,0); + } + } + } +} + +static void pagespan_assemble(int i,struct regstat *i_regs) +{ + int s1l=get_reg(i_regs->regmap,rs1[i]); + int s1h=get_reg(i_regs->regmap,rs1[i]|64); + int s2l=get_reg(i_regs->regmap,rs2[i]); + int s2h=get_reg(i_regs->regmap,rs2[i]|64); + int taken=0; + int nottaken=0; + int unconditional=0; + if(rs1[i]==0) + { + s1l=s2l;s1h=s2h; + s2l=s2h=-1; + } + else if(rs2[i]==0) + { + s2l=s2h=-1; + } + if((i_regs->is32>>rs1[i])&(i_regs->is32>>rs2[i])&1) { + s1h=s2h=-1; + } + int hr=0; + int addr,alt,ntaddr; + if(i_regs->regmap[HOST_BTREG]<0) {addr=HOST_BTREG;} + else { + while(hrregmap[hr]&63)!=rs1[i] && + (i_regs->regmap[hr]&63)!=rs2[i] ) + { + addr=hr++;break; + } + hr++; + } + } + while(hrregmap[hr]&63)!=rs1[i] && + (i_regs->regmap[hr]&63)!=rs2[i] ) + { + alt=hr++;break; + } + hr++; + } + if((opcode[i]&0x2E)==6) // BLEZ/BGTZ needs another register + { + while(hrregmap[hr]&63)!=rs1[i] && + (i_regs->regmap[hr]&63)!=rs2[i] ) + { + ntaddr=hr;break; + } + hr++; + } + } + assert(hrregmap,31); + emit_movimm(start+i*4+8,rt); + unconditional=1; + } + if(opcode[i]==0&&(opcode2[i]&0x3E)==8) // JR/JALR + { + emit_mov(s1l,addr); + if(opcode2[i]==9) // JALR + { + int rt=get_reg(i_regs->regmap,rt1[i]); + emit_movimm(start+i*4+8,rt); + } + } + if((opcode[i]&0x3f)==4) // BEQ + { + if(rs1[i]==rs2[i]) + { + unconditional=1; + } + else + #ifdef HAVE_CMOV_IMM + if(s1h<0) { + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + emit_cmov2imm_e_ne_compact(ba[i],start+i*4+8,addr); + } + else + #endif + { + assert(s1l>=0); + emit_mov2imm_compact(ba[i],addr,start+i*4+8,alt); + if(s1h>=0) { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + emit_cmovne_reg(alt,addr); + } + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + emit_cmovne_reg(alt,addr); + } + } + if((opcode[i]&0x3f)==5) // BNE + { + #ifdef HAVE_CMOV_IMM + if(s1h<0) { + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + emit_cmov2imm_e_ne_compact(start+i*4+8,ba[i],addr); + } + else + #endif + { + assert(s1l>=0); + emit_mov2imm_compact(start+i*4+8,addr,ba[i],alt); + if(s1h>=0) { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + emit_cmovne_reg(alt,addr); + } + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + emit_cmovne_reg(alt,addr); + } + } + if((opcode[i]&0x3f)==0x14) // BEQL + { + if(s1h>=0) { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + nottaken=(int)out; + emit_jne(0); + } + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + if(nottaken) set_jump_target(nottaken,(int)out); + nottaken=(int)out; + emit_jne(0); + } + if((opcode[i]&0x3f)==0x15) // BNEL + { + if(s1h>=0) { + if(s2h>=0) emit_cmp(s1h,s2h); + else emit_test(s1h,s1h); + taken=(int)out; + emit_jne(0); + } + if(s2l>=0) emit_cmp(s1l,s2l); + else emit_test(s1l,s1l); + nottaken=(int)out; + emit_jeq(0); + if(taken) set_jump_target(taken,(int)out); + } + if((opcode[i]&0x3f)==6) // BLEZ + { + emit_mov2imm_compact(ba[i],alt,start+i*4+8,addr); + emit_cmpimm(s1l,1); + if(s1h>=0) emit_mov(addr,ntaddr); + emit_cmovl_reg(alt,addr); + if(s1h>=0) { + emit_test(s1h,s1h); + emit_cmovne_reg(ntaddr,addr); + emit_cmovs_reg(alt,addr); + } + } + if((opcode[i]&0x3f)==7) // BGTZ + { + emit_mov2imm_compact(ba[i],addr,start+i*4+8,ntaddr); + emit_cmpimm(s1l,1); + if(s1h>=0) emit_mov(addr,alt); + emit_cmovl_reg(ntaddr,addr); + if(s1h>=0) { + emit_test(s1h,s1h); + emit_cmovne_reg(alt,addr); + emit_cmovs_reg(ntaddr,addr); + } + } + if((opcode[i]&0x3f)==0x16) // BLEZL + { + assert((opcode[i]&0x3f)!=0x16); + } + if((opcode[i]&0x3f)==0x17) // BGTZL + { + assert((opcode[i]&0x3f)!=0x17); + } + assert(opcode[i]!=1); // BLTZ/BGEZ + + //FIXME: Check CSREG + if(opcode[i]==0x11 && opcode2[i]==0x08 ) { + if((source[i]&0x30000)==0) // BC1F + { + emit_mov2imm_compact(ba[i],addr,start+i*4+8,alt); + emit_testimm(s1l,0x800000); + emit_cmovne_reg(alt,addr); + } + if((source[i]&0x30000)==0x10000) // BC1T + { + emit_mov2imm_compact(ba[i],alt,start+i*4+8,addr); + emit_testimm(s1l,0x800000); + emit_cmovne_reg(alt,addr); + } + if((source[i]&0x30000)==0x20000) // BC1FL + { + emit_testimm(s1l,0x800000); + nottaken=(int)out; + emit_jne(0); + } + if((source[i]&0x30000)==0x30000) // BC1TL + { + emit_testimm(s1l,0x800000); + nottaken=(int)out; + emit_jeq(0); + } + } + + assert(i_regs->regmap[HOST_CCREG]==CCREG); + wb_dirtys(regs[i].regmap,regs[i].is32,regs[i].dirty); + if(likely[i]||unconditional) + { + emit_movimm(ba[i],HOST_BTREG); + } + else if(addr!=HOST_BTREG) + { + emit_mov(addr,HOST_BTREG); + } + void *branch_addr=out; + emit_jmp(0); + int target_addr=start+i*4+5; + void *stub=out; + void *compiled_target_addr=check_addr(target_addr); + emit_extjump_ds((int)branch_addr,target_addr); + if(compiled_target_addr) { + set_jump_target((int)branch_addr,(int)compiled_target_addr); + add_link(target_addr,stub); + } + else set_jump_target((int)branch_addr,(int)stub); + if(likely[i]) { + // Not-taken path + set_jump_target((int)nottaken,(int)out); + wb_dirtys(regs[i].regmap,regs[i].is32,regs[i].dirty); + void *branch_addr=out; + emit_jmp(0); + int target_addr=start+i*4+8; + void *stub=out; + void *compiled_target_addr=check_addr(target_addr); + emit_extjump_ds((int)branch_addr,target_addr); + if(compiled_target_addr) { + set_jump_target((int)branch_addr,(int)compiled_target_addr); + add_link(target_addr,stub); + } + else set_jump_target((int)branch_addr,(int)stub); + } +} + +// Assemble the delay slot for the above +static void pagespan_ds() +{ + assem_debug("initial delay slot:"); + u_int vaddr=start+1; + u_int page=(0x80000000^vaddr)>>12; + u_int vpage=page; + if(page>262143&&tlb_LUT_r[vaddr>>12]) page=(tlb_LUT_r[page^0x80000]^0x80000000)>>12; + if(page>2048) page=2048+(page&2047); + if(vpage>262143&&tlb_LUT_r[vaddr>>12]) vpage&=2047; // jump_dirty uses a hash of the virtual address instead + if(vpage>2048) vpage=2048+(vpage&2047); + ll_add(jump_dirty+vpage,vaddr,(void *)out); + do_dirty_stub_ds(); + ll_add(jump_in+page,vaddr,(void *)out); + assert(regs[0].regmap_entry[HOST_CCREG]==CCREG); + if(regs[0].regmap[HOST_CCREG]!=CCREG) + wb_register(CCREG,regs[0].regmap_entry,regs[0].wasdirty,regs[0].was32); + if(regs[0].regmap[HOST_BTREG]!=BTREG) + emit_writeword(HOST_BTREG,(int)&branch_target); + load_regs(regs[0].regmap_entry,regs[0].regmap,regs[0].was32,rs1[0],rs2[0]); + address_generation(0,®s[0],regs[0].regmap_entry); + if(itype[0]==LOAD||itype[0]==LOADLR||itype[0]==STORE||itype[0]==STORELR||itype[0]==C1LS) + load_regs(regs[0].regmap_entry,regs[0].regmap,regs[0].was32,MMREG,ROREG); + if(itype[0]==STORE||itype[0]==STORELR||(opcode[0]&0x3b)==0x39) + load_regs(regs[0].regmap_entry,regs[0].regmap,regs[0].was32,INVCP,INVCP); + cop1_usable=0; + is_delayslot=0; + switch(itype[0]) { + case ALU: + alu_assemble(0,®s[0]);break; + case IMM16: + imm16_assemble(0,®s[0]);break; + case SHIFT: + shift_assemble(0,®s[0]);break; + case SHIFTIMM: + shiftimm_assemble(0,®s[0]);break; + case LOAD: + load_assemble(0,®s[0]);break; + case LOADLR: + loadlr_assemble(0,®s[0]);break; + case STORE: + store_assemble(0,®s[0]);break; + case STORELR: + storelr_assemble(0,®s[0]);break; + case COP0: + cop0_assemble(0,®s[0]);break; + case COP1: + cop1_assemble(0,®s[0]);break; + case C1LS: + c1ls_assemble(0,®s[0]);break; + case FCONV: + fconv_assemble(0,®s[0]);break; + case FLOAT: + float_assemble(0,®s[0]);break; + case FCOMP: + fcomp_assemble(0,®s[0]);break; + case MULTDIV: + multdiv_assemble(0,®s[0]);break; + case MOV: + mov_assemble(0,®s[0]);break; + case SYSCALL: + case SPAN: + case UJUMP: + case RJUMP: + case CJUMP: + case SJUMP: + case FJUMP: + DebugMessage(M64MSG_VERBOSE, "Jump in the delay slot. This is probably a bug."); + } + int btaddr=get_reg(regs[0].regmap,BTREG); + if(btaddr<0) { + btaddr=get_reg(regs[0].regmap,-1); + emit_readword((int)&branch_target,btaddr); + } + assert(btaddr!=HOST_CCREG); + if(regs[0].regmap[HOST_CCREG]!=CCREG) emit_loadreg(CCREG,HOST_CCREG); +#ifdef HOST_IMM8 + emit_movimm(start+4,HOST_TEMPREG); + emit_cmp(btaddr,HOST_TEMPREG); +#else + emit_cmpimm(btaddr,start+4); +#endif + int branch=(int)out; + emit_jeq(0); + store_regs_bt(regs[0].regmap,regs[0].is32,regs[0].dirty,-1); + emit_jmp(jump_vaddr_reg[btaddr]); + set_jump_target(branch,(int)out); + store_regs_bt(regs[0].regmap,regs[0].is32,regs[0].dirty,start+4); + load_regs_bt(regs[0].regmap,regs[0].is32,regs[0].dirty,start+4); +} + +// Basic liveness analysis for MIPS registers +static void unneeded_registers(int istart,int iend,int r) +{ + int i; + uint64_t u,uu,b,bu; + uint64_t temp_u,temp_uu; + uint64_t tdep; + if(iend==slen-1) { + u=1;uu=1; + }else{ + u=unneeded_reg[iend+1]; + uu=unneeded_reg_upper[iend+1]; + u=1;uu=1; + } + for (i=iend;i>=istart;i--) + { + //DebugMessage(M64MSG_VERBOSE, "unneeded registers i=%d (%d,%d) r=%d",i,istart,iend,r); + if(itype[i]==RJUMP||itype[i]==UJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) + { + // If subroutine call, flag return address as a possible branch target + if(rt1[i]==31 && i=(start+slen*4)) + { + // Branch out of this block, flush all regs + u=1; + uu=1; + /* Hexagon hack + if(itype[i]==UJUMP&&rt1[i]==31) + { + uu=u=0x300C00F; // Discard at, v0-v1, t6-t9 + } + if(itype[i]==RJUMP&&rs1[i]==31) + { + uu=u=0x300C0F3; // Discard at, a0-a3, t6-t9 + } + if(start>0x80000400&&start<0x80800000) { + if(itype[i]==UJUMP&&rt1[i]==31) + { + //uu=u=0x30300FF0FLL; // Discard at, v0-v1, t0-t9, lo, hi + uu=u=0x300FF0F; // Discard at, v0-v1, t0-t9 + } + if(itype[i]==RJUMP&&rs1[i]==31) + { + //uu=u=0x30300FFF3LL; // Discard at, a0-a3, t0-t9, lo, hi + uu=u=0x300FFF3; // Discard at, a0-a3, t0-t9 + } + }*/ + branch_unneeded_reg[i]=u; + branch_unneeded_reg_upper[i]=uu; + // Merge in delay slot + tdep=(~uu>>rt1[i+1])&1; + u|=(1LL<>2]=1; + if(ba[i]<=start+i*4) { + // Backward branch + if(itype[i]==RJUMP||itype[i]==UJUMP||(source[i]>>16)==0x1000) + { + // Unconditional branch + temp_u=1;temp_uu=1; + } else { + // Conditional branch (not taken case) + temp_u=unneeded_reg[i+2]; + temp_uu=unneeded_reg_upper[i+2]; + } + // Merge in delay slot + tdep=(~temp_uu>>rt1[i+1])&1; + temp_u|=(1LL<>rt1[i])&1; + temp_u|=(1LL<>2,i-1,r+1); + }else{ + unneeded_reg[(ba[i]-start)>>2]=1; + unneeded_reg_upper[(ba[i]-start)>>2]=1; + } + } /*else*/ if(1) { + if(itype[i]==RJUMP||itype[i]==UJUMP||(source[i]>>16)==0x1000) + { + // Unconditional branch + u=unneeded_reg[(ba[i]-start)>>2]; + uu=unneeded_reg_upper[(ba[i]-start)>>2]; + branch_unneeded_reg[i]=u; + branch_unneeded_reg_upper[i]=uu; + //u=1; + //uu=1; + //branch_unneeded_reg[i]=u; + //branch_unneeded_reg_upper[i]=uu; + // Merge in delay slot + tdep=(~uu>>rt1[i+1])&1; + u|=(1LL<>2]; + bu=unneeded_reg_upper[(ba[i]-start)>>2]; + branch_unneeded_reg[i]=b; + branch_unneeded_reg_upper[i]=bu; + //b=1; + //bu=1; + //branch_unneeded_reg[i]=b; + //branch_unneeded_reg_upper[i]=bu; + // Branch delay slot + tdep=(~uu>>rt1[i+1])&1; + b|=(1LL<>rt1[i])&1; + // Written registers are unneeded + u|=1LL<>r)&1) { + if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + DebugMessage(M64MSG_VERBOSE, " UU:"); + for(r=1;r<=CCREG;r++) { + if(((unneeded_reg_upper[i]&~unneeded_reg[i])>>r)&1) { + if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + }*/ + } +} + +// Identify registers which are likely to contain 32-bit values +// This is used to predict whether any branches will jump to a +// location with 64-bit values in registers. +static void provisional_32bit() +{ + int i,j; + uint64_t is32=1; + uint64_t lastbranch=1; + + for(i=0;i0) { + if(itype[i-1]==CJUMP||itype[i-1]==SJUMP||itype[i-1]==FJUMP) { + if(i>1) is32=lastbranch; + else is32=1; + } + } + if(i>1) + { + if(itype[i-2]==CJUMP||itype[i-2]==SJUMP||itype[i-2]==FJUMP) { + if(likely[i-2]) { + if(i>2) is32=lastbranch; + else is32=1; + } + } + if((opcode[i-2]&0x2f)==0x05) // BNE/BNEL + { + if(rs1[i-2]==0||rs2[i-2]==0) + { + if(rs1[i-2]) { + is32|=1LL<=0;j--) + { + if(ba[j]==start+i*4) + //temp_is32&=branch_regs[j].is32; + temp_is32&=p32[j]; + } + for(j=i;j>s1)&1LL)<>s1)&1LL); + is32&=~(1LL<=0x20&&op2<=0x23) { // ADD/ADDU/SUB/SUBU + is32|=1LL<=0x24&&op2<=0x27) { // AND/OR/XOR/NOR + uint64_t sr=((is32>>s1)&(is32>>s2)&1LL); + is32&=~(1LL<=0x2c&&op2<=0x2d) { // DADD/DADDU + if(s1==0&&s2==0) { + is32|=1LL<>s1)&1LL); + is32&=~(1LL<>s2)&1LL); + is32&=~(1LL<=0x2e&&op2<=0x2f) { // DSUB/DSUBU + if(s1==0&&s2==0) { + is32|=1LL<>s1)&1LL); + is32&=~(1LL<=0x1c&&op2<=0x1f) { // DMULT/DMULTU/DDIV/DDIVU + is32&=~((1LL<>s1)&1LL); + is32&=~(1LL<=0x14&&op2<=0x17) is32&=~(1LL<=0x38&&op2<0x3f) is32&=~(1LL<0) + { + if(itype[i-1]==UJUMP||itype[i-1]==RJUMP||(source[i-1]>>16)==0x1000) + { + if(rt1[i-1]==31) // JAL/JALR + { + // Subroutine call will return here, don't alloc any registers + is32=1; + } + else if(i+1=0;i--) + { + int hr; + if(itype[i]==RJUMP||itype[i]==UJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) + { + if(ba[i]=(start+slen*4)) + { + // Branch out of this block, don't need anything + r32=0; + } + else + { + // Internal branch + // Need whatever matches the target + // (and doesn't get overwritten by the delay slot instruction) + r32=0; + int t=(ba[i]-start)>>2; + if(ba[i]>start+i*4) { + // Forward branch + //if(!(requires_32bit[t]&~regs[i].was32)) + // r32|=requires_32bit[t]&(~(1LL<>16)!=0x1000) + { + if(i0) + { + if((regs[i].was32>>us1[i+1])&1) r32|=1LL<0) + { + if((regs[i].was32>>us2[i+1])&1) r32|=1LL<>dep1[i+1])&1)) + { + if((regs[i].was32>>dep1[i+1])&1) r32|=1LL<>dep2[i+1])&1)) + { + if((regs[i].was32>>dep2[i+1])&1) r32|=1LL<0) + { + if((regs[i].was32>>us1[i])&1) r32|=1LL<0) + { + if((regs[i].was32>>us2[i])&1) r32|=1LL<>dep1[i])&1)) + { + if((regs[i].was32>>dep1[i])&1) r32|=1LL<>dep2[i])&1)) + { + if((regs[i].was32>>dep2[i])&1) r32|=1LL<0&®s[i].regmap_entry[hr]<64) { + if((regs[i].was32>>regs[i].regmap_entry[hr])&(regs[i].wasdirty>>hr)&1) { + if(!((unneeded_reg_upper[i]>>regs[i].regmap_entry[hr])&1)) + pr32[i]|=1LL<=istart;i--) + { + if(itype[i]==RJUMP||itype[i]==UJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) + { + if(ba[i]=(start+slen*4)) + { + // Branch out of this block, flush all regs + if(itype[i]==RJUMP||itype[i]==UJUMP||(source[i]>>16)==0x1000) + { + // Unconditional branch + will_dirty_i=0; + wont_dirty_i=0; + // Merge in delay slot (will dirty) + for(r=0;r33) will_dirty_i&=~(1<33) will_dirty_i&=~(1<33) will_dirty_i&=~(1<33) will_dirty_i&=~(1<>16)==0x1000) + { + // Unconditional branch + temp_will_dirty=0; + temp_wont_dirty=0; + // Merge in delay slot (will dirty) + for(r=0;r33) temp_will_dirty&=~(1<33) temp_will_dirty&=~(1<33) temp_will_dirty&=~(1<33) temp_will_dirty&=~(1<0 && (regmap_pre[i][r]&63)<34) { + temp_will_dirty|=((unneeded_reg[i]>>(regmap_pre[i][r]&63))&1)<>(regmap_pre[i][r]&63))&1)<>2,i-1,0); + }else{ + // Limit recursion. It can take an excessive amount + // of time if there are a lot of nested loops. + will_dirty[(ba[i]-start)>>2]=0; + wont_dirty[(ba[i]-start)>>2]=-1; + } + } + /*else*/ if(1) + { + if(itype[i]==RJUMP||itype[i]==UJUMP||(source[i]>>16)==0x1000) + { + // Unconditional branch + will_dirty_i=0; + wont_dirty_i=0; + //if(ba[i]>start+i*4) { // Disable recursion (for debugging) + for(r=0;r>2].regmap_entry[r]) { + will_dirty_i|=will_dirty[(ba[i]-start)>>2]&(1<>2]&(1<=0) { + will_dirty_i|=((unneeded_reg[(ba[i]-start)>>2]>>(branch_regs[i].regmap[r]&63))&1)<>2]>>(branch_regs[i].regmap[r]&63))&1)<33) will_dirty_i&=~(1<33) will_dirty_i&=~(1<start+i*4) { // Disable recursion (for debugging) + for(r=0;r>2].regmap_entry[r]) { + will_dirty_i&=will_dirty[(ba[i]-start)>>2]&(1<>2]&(1<=0) { + will_dirty_i&=((unneeded_reg[(ba[i]-start)>>2]>>(target_reg&63))&1)<>2]>>(target_reg&63))&1)<>2].regmap_entry[r]) { + will_dirty[i+1]&=will_dirty[(ba[i]-start)>>2]&(1<>2]&(1<33) will_dirty_i&=~(1<33) will_dirty_i&=~(1<33) will_dirty_i&=~(1<istart) { + if(itype[i]!=RJUMP&&itype[i]!=UJUMP&&itype[i]!=CJUMP&&itype[i]!=SJUMP&&itype[i]!=FJUMP) + { + // Don't store a register immediately after writing it, + // may prevent dual-issue. + if((regs[i].regmap[r]&63)==rt1[i-1]) wont_dirty_i|=1<>r)&1) { + DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + }*/ + + //if(i==istart||(itype[i-1]!=RJUMP&&itype[i-1]!=UJUMP&&itype[i-1]!=CJUMP&&itype[i-1]!=SJUMP&&itype[i-1]!=FJUMP)) { + regs[i].dirty|=will_dirty_i; + #ifndef DESTRUCTIVE_WRITEBACK + regs[i].dirty&=wont_dirty_i; + if(itype[i]==RJUMP||itype[i]==UJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) + { + if(i>16)!=0x1000) { + for(r=0;r>r)&1));*/} + } + } + } + } + else + { + if(i>r)&1));*/} + } + } + } + } + #endif + //} + } + // Deal with changed mappings + temp_will_dirty=will_dirty_i; + temp_wont_dirty=wont_dirty_i; + for(r=0;r=0) { + // Register moved to a different register + will_dirty_i&=~(1<>nr)&1)<>nr)&1)<0 && (regmap_pre[i][r]&63)<34) { + will_dirty_i|=((unneeded_reg[i]>>(regmap_pre[i][r]&63))&1)<>(regmap_pre[i][r]&63))&1)<>r)&1));*/ + } + } + } + } + } +} + +#ifdef ASSEM_DEBUG + /* disassembly */ +static void disassemble_inst(int i) +{ + if (bt[i]) DebugMessage(M64MSG_VERBOSE, "*"); else DebugMessage(M64MSG_VERBOSE, " "); + switch(itype[i]) { + case UJUMP: + printf (" %x: %s %8x",start+i*4,insn[i],ba[i]);break; + case CJUMP: + printf (" %x: %s r%d,r%d,%8x",start+i*4,insn[i],rs1[i],rs2[i],i?start+i*4+4+((signed int)((unsigned int)source[i]<<16)>>14):*ba);break; + case SJUMP: + printf (" %x: %s r%d,%8x",start+i*4,insn[i],rs1[i],start+i*4+4+((signed int)((unsigned int)source[i]<<16)>>14));break; + case FJUMP: + printf (" %x: %s %8x",start+i*4,insn[i],ba[i]);break; + case RJUMP: + if ((opcode2[i]&1)&&rt1[i]!=31) + printf (" %x: %s r%d,r%d",start+i*4,insn[i],rt1[i],rs1[i]); + else + printf (" %x: %s r%d",start+i*4,insn[i],rs1[i]); + break; + case SPAN: + printf (" %x: %s (pagespan) r%d,r%d,%8x",start+i*4,insn[i],rs1[i],rs2[i],ba[i]);break; + case IMM16: + if(opcode[i]==0xf) //LUI + printf (" %x: %s r%d,%4x0000",start+i*4,insn[i],rt1[i],imm[i]&0xffff); + else + printf (" %x: %s r%d,r%d,%d",start+i*4,insn[i],rt1[i],rs1[i],imm[i]); + break; + case LOAD: + case LOADLR: + printf (" %x: %s r%d,r%d+%x",start+i*4,insn[i],rt1[i],rs1[i],imm[i]); + break; + case STORE: + case STORELR: + printf (" %x: %s r%d,r%d+%x",start+i*4,insn[i],rs2[i],rs1[i],imm[i]); + break; + case ALU: + case SHIFT: + printf (" %x: %s r%d,r%d,r%d",start+i*4,insn[i],rt1[i],rs1[i],rs2[i]); + break; + case MULTDIV: + printf (" %x: %s r%d,r%d",start+i*4,insn[i],rs1[i],rs2[i]); + break; + case SHIFTIMM: + printf (" %x: %s r%d,r%d,%d",start+i*4,insn[i],rt1[i],rs1[i],imm[i]); + break; + case MOV: + if((opcode2[i]&0x1d)==0x10) + printf (" %x: %s r%d",start+i*4,insn[i],rt1[i]); + else if((opcode2[i]&0x1d)==0x11) + printf (" %x: %s r%d",start+i*4,insn[i],rs1[i]); + else + printf (" %x: %s",start+i*4,insn[i]); + break; + case COP0: + if(opcode2[i]==0) + printf (" %x: %s r%d,cpr0[%d]",start+i*4,insn[i],rt1[i],(source[i]>>11)&0x1f); // MFC0 + else if(opcode2[i]==4) + printf (" %x: %s r%d,cpr0[%d]",start+i*4,insn[i],rs1[i],(source[i]>>11)&0x1f); // MTC0 + else printf (" %x: %s",start+i*4,insn[i]); + break; + case COP1: + if(opcode2[i]<3) + printf (" %x: %s r%d,cpr1[%d]",start+i*4,insn[i],rt1[i],(source[i]>>11)&0x1f); // MFC1 + else if(opcode2[i]>3) + printf (" %x: %s r%d,cpr1[%d]",start+i*4,insn[i],rs1[i],(source[i]>>11)&0x1f); // MTC1 + else printf (" %x: %s",start+i*4,insn[i]); + break; + case C1LS: + printf (" %x: %s cpr1[%d],r%d+%x",start+i*4,insn[i],(source[i]>>16)&0x1f,rs1[i],imm[i]); + break; + default: + //printf (" %s %8x",insn[i],source[i]); + printf (" %x: %s",start+i*4,insn[i]); + } +} +#endif + +void new_dynarec_init() +{ + DebugMessage(M64MSG_INFO, "Init new dynarec"); + +#if NEW_DYNAREC == NEW_DYNAREC_ARM + if ((base_addr = mmap ((u_char *)BASE_ADDR, 1<>2; + for(n=526336;n<1048576;n++) // 0x80800000 .. 0xFFFFFFFF + memory_map[n]=-1; + for(n=0;n<0x8000;n++) { // 0 .. 0x7FFFFFFF + writemem[n] = write_nomem_new; + writememb[n] = write_nomemb_new; + writememh[n] = write_nomemh_new; + writememd[n] = write_nomemd_new; + readmem[n] = read_nomem_new; + readmemb[n] = read_nomemb_new; + readmemh[n] = read_nomemh_new; + readmemd[n] = read_nomemd_new; + } + for(n=0x8000;n<0x8080;n++) { // 0x80000000 .. 0x807FFFFF + writemem[n] = write_rdram_new; + writememb[n] = write_rdramb_new; + writememh[n] = write_rdramh_new; + writememd[n] = write_rdramd_new; + } + for(n=0xC000;n<0x10000;n++) { // 0xC0000000 .. 0xFFFFFFFF + writemem[n] = write_nomem_new; + writememb[n] = write_nomemb_new; + writememh[n] = write_nomemh_new; + writememd[n] = write_nomemd_new; + readmem[n] = read_nomem_new; + readmemb[n] = read_nomemb_new; + readmemh[n] = read_nomemh_new; + readmemd[n] = read_nomemd_new; + } + tlb_hacks(); + arch_init(); +} + +void new_dynarec_cleanup() +{ + int n; + if (munmap (base_addr, 1< %x", (int)addr, (int)out); +#if defined (COUNT_NOTCOMPILEDS ) + notcompiledCount++; + log_message( "notcompiledCount=%i", notcompiledCount ); +#endif + //DebugMessage(M64MSG_VERBOSE, "NOTCOMPILED: addr = %x -> %x", (int)addr, (int)out); + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (compile %x)",Count,next_interupt,addr); + //if(debug) + //DebugMessage(M64MSG_VERBOSE, "TRACE: count=%d next=%d (checksum %x)",Count,next_interupt,mchecksum()); + //DebugMessage(M64MSG_VERBOSE, "fpu mapping=%x enabled=%x",(Status & 0x04000000)>>26,(Status & 0x20000000)>>29); + /*if(Count>=312978186) { + rlist(); + }*/ + //rlist(); + start = (u_int)addr&~3; + //assert(((u_int)addr&1)==0); + if ((int)addr >= 0xa4000000 && (int)addr < 0xa4001000) { + source = (u_int *)((u_int)SP_DMEM+start-0xa4000000); + pagelimit = 0xa4001000; + } + else if ((int)addr >= 0x80000000 && (int)addr < 0x80800000) { + source = (u_int *)((u_int)rdram+start-0x80000000); + pagelimit = 0x80800000; + } + else if ((signed int)addr >= (signed int)0xC0000000) { + //DebugMessage(M64MSG_VERBOSE, "addr=%x mm=%x",(u_int)addr,(memory_map[start>>12]<<2)); + //if(tlb_LUT_r[start>>12]) + //source = (u_int *)(((int)rdram)+(tlb_LUT_r[start>>12]&0xFFFFF000)+(((int)addr)&0xFFF)-0x80000000); + if((signed int)memory_map[start>>12]>=0) { + source = (u_int *)((u_int)(start+(memory_map[start>>12]<<2))); + pagelimit=(start+4096)&0xFFFFF000; + int map=memory_map[start>>12]; + int i; + for(i=0;i<5;i++) { + //DebugMessage(M64MSG_VERBOSE, "start: %x next: %x",map,memory_map[pagelimit>>12]); + if((map&0xBFFFFFFF)==(memory_map[pagelimit>>12]&0xBFFFFFFF)) pagelimit+=4096; + } + assem_debug("pagelimit=%x",pagelimit); + assem_debug("mapping=%x (%x)",memory_map[start>>12],(memory_map[start>>12]<<2)+start); + } + else { + assem_debug("Compile at unmapped memory address: %x ", (int)addr); + //assem_debug("start: %x next: %x",memory_map[start>>12],memory_map[(start+4096)>>12]); + return 1; // Caller will invoke exception handler + } + //DebugMessage(M64MSG_VERBOSE, "source= %x",(int)source); + } + else { + //DebugMessage(M64MSG_VERBOSE, "Compile at bogus memory address: %x ", (int)addr); + log_message("Compile at bogus memory address: %x", (int)addr); + exit(1); + } + + /* Pass 1: disassemble */ + /* Pass 2: register dependencies, branch targets */ + /* Pass 3: register allocation */ + /* Pass 4: branch dependencies */ + /* Pass 5: pre-alloc */ + /* Pass 6: optimize clean/dirty state */ + /* Pass 7: flag 32-bit registers */ + /* Pass 8: assembly */ + /* Pass 9: linker */ + /* Pass 10: garbage collection / free memory */ + + int i,j; + int done=0; + unsigned int type,op,op2; + + //DebugMessage(M64MSG_VERBOSE, "addr = %x source = %x %x", addr,source,source[0]); + + /* Pass 1 disassembly */ + + for(i=0;!done;i++) { + bt[i]=0;likely[i]=0;ooo[i]=0;op2=0; + minimum_free_regs[i]=0; + opcode[i]=op=source[i]>>26; + switch(op) + { + case 0x00: strcpy(insn[i],"special"); type=NI; + op2=source[i]&0x3f; + switch(op2) + { + case 0x00: strcpy(insn[i],"SLL"); type=SHIFTIMM; break; + case 0x02: strcpy(insn[i],"SRL"); type=SHIFTIMM; break; + case 0x03: strcpy(insn[i],"SRA"); type=SHIFTIMM; break; + case 0x04: strcpy(insn[i],"SLLV"); type=SHIFT; break; + case 0x06: strcpy(insn[i],"SRLV"); type=SHIFT; break; + case 0x07: strcpy(insn[i],"SRAV"); type=SHIFT; break; + case 0x08: strcpy(insn[i],"JR"); type=RJUMP; break; + case 0x09: strcpy(insn[i],"JALR"); type=RJUMP; break; + case 0x0C: strcpy(insn[i],"SYSCALL"); type=SYSCALL; break; + case 0x0D: strcpy(insn[i],"BREAK"); type=OTHER; break; + case 0x0F: strcpy(insn[i],"SYNC"); type=OTHER; break; + case 0x10: strcpy(insn[i],"MFHI"); type=MOV; break; + case 0x11: strcpy(insn[i],"MTHI"); type=MOV; break; + case 0x12: strcpy(insn[i],"MFLO"); type=MOV; break; + case 0x13: strcpy(insn[i],"MTLO"); type=MOV; break; + case 0x14: strcpy(insn[i],"DSLLV"); type=SHIFT; break; + case 0x16: strcpy(insn[i],"DSRLV"); type=SHIFT; break; + case 0x17: strcpy(insn[i],"DSRAV"); type=SHIFT; break; + case 0x18: strcpy(insn[i],"MULT"); type=MULTDIV; break; + case 0x19: strcpy(insn[i],"MULTU"); type=MULTDIV; break; + case 0x1A: strcpy(insn[i],"DIV"); type=MULTDIV; break; + case 0x1B: strcpy(insn[i],"DIVU"); type=MULTDIV; break; + case 0x1C: strcpy(insn[i],"DMULT"); type=MULTDIV; break; + case 0x1D: strcpy(insn[i],"DMULTU"); type=MULTDIV; break; + case 0x1E: strcpy(insn[i],"DDIV"); type=MULTDIV; break; + case 0x1F: strcpy(insn[i],"DDIVU"); type=MULTDIV; break; + case 0x20: strcpy(insn[i],"ADD"); type=ALU; break; + case 0x21: strcpy(insn[i],"ADDU"); type=ALU; break; + case 0x22: strcpy(insn[i],"SUB"); type=ALU; break; + case 0x23: strcpy(insn[i],"SUBU"); type=ALU; break; + case 0x24: strcpy(insn[i],"AND"); type=ALU; break; + case 0x25: strcpy(insn[i],"OR"); type=ALU; break; + case 0x26: strcpy(insn[i],"XOR"); type=ALU; break; + case 0x27: strcpy(insn[i],"NOR"); type=ALU; break; + case 0x2A: strcpy(insn[i],"SLT"); type=ALU; break; + case 0x2B: strcpy(insn[i],"SLTU"); type=ALU; break; + case 0x2C: strcpy(insn[i],"DADD"); type=ALU; break; + case 0x2D: strcpy(insn[i],"DADDU"); type=ALU; break; + case 0x2E: strcpy(insn[i],"DSUB"); type=ALU; break; + case 0x2F: strcpy(insn[i],"DSUBU"); type=ALU; break; + case 0x30: strcpy(insn[i],"TGE"); type=NI; break; + case 0x31: strcpy(insn[i],"TGEU"); type=NI; break; + case 0x32: strcpy(insn[i],"TLT"); type=NI; break; + case 0x33: strcpy(insn[i],"TLTU"); type=NI; break; + case 0x34: strcpy(insn[i],"TEQ"); type=NI; break; + case 0x36: strcpy(insn[i],"TNE"); type=NI; break; + case 0x38: strcpy(insn[i],"DSLL"); type=SHIFTIMM; break; + case 0x3A: strcpy(insn[i],"DSRL"); type=SHIFTIMM; break; + case 0x3B: strcpy(insn[i],"DSRA"); type=SHIFTIMM; break; + case 0x3C: strcpy(insn[i],"DSLL32"); type=SHIFTIMM; break; + case 0x3E: strcpy(insn[i],"DSRL32"); type=SHIFTIMM; break; + case 0x3F: strcpy(insn[i],"DSRA32"); type=SHIFTIMM; break; + } + break; + case 0x01: strcpy(insn[i],"regimm"); type=NI; + op2=(source[i]>>16)&0x1f; + switch(op2) + { + case 0x00: strcpy(insn[i],"BLTZ"); type=SJUMP; break; + case 0x01: strcpy(insn[i],"BGEZ"); type=SJUMP; break; + case 0x02: strcpy(insn[i],"BLTZL"); type=SJUMP; break; + case 0x03: strcpy(insn[i],"BGEZL"); type=SJUMP; break; + case 0x08: strcpy(insn[i],"TGEI"); type=NI; break; + case 0x09: strcpy(insn[i],"TGEIU"); type=NI; break; + case 0x0A: strcpy(insn[i],"TLTI"); type=NI; break; + case 0x0B: strcpy(insn[i],"TLTIU"); type=NI; break; + case 0x0C: strcpy(insn[i],"TEQI"); type=NI; break; + case 0x0E: strcpy(insn[i],"TNEI"); type=NI; break; + case 0x10: strcpy(insn[i],"BLTZAL"); type=SJUMP; break; + case 0x11: strcpy(insn[i],"BGEZAL"); type=SJUMP; break; + case 0x12: strcpy(insn[i],"BLTZALL"); type=SJUMP; break; + case 0x13: strcpy(insn[i],"BGEZALL"); type=SJUMP; break; + } + break; + case 0x02: strcpy(insn[i],"J"); type=UJUMP; break; + case 0x03: strcpy(insn[i],"JAL"); type=UJUMP; break; + case 0x04: strcpy(insn[i],"BEQ"); type=CJUMP; break; + case 0x05: strcpy(insn[i],"BNE"); type=CJUMP; break; + case 0x06: strcpy(insn[i],"BLEZ"); type=CJUMP; break; + case 0x07: strcpy(insn[i],"BGTZ"); type=CJUMP; break; + case 0x08: strcpy(insn[i],"ADDI"); type=IMM16; break; + case 0x09: strcpy(insn[i],"ADDIU"); type=IMM16; break; + case 0x0A: strcpy(insn[i],"SLTI"); type=IMM16; break; + case 0x0B: strcpy(insn[i],"SLTIU"); type=IMM16; break; + case 0x0C: strcpy(insn[i],"ANDI"); type=IMM16; break; + case 0x0D: strcpy(insn[i],"ORI"); type=IMM16; break; + case 0x0E: strcpy(insn[i],"XORI"); type=IMM16; break; + case 0x0F: strcpy(insn[i],"LUI"); type=IMM16; break; + case 0x10: strcpy(insn[i],"cop0"); type=NI; + op2=(source[i]>>21)&0x1f; + switch(op2) + { + case 0x00: strcpy(insn[i],"MFC0"); type=COP0; break; + case 0x04: strcpy(insn[i],"MTC0"); type=COP0; break; + case 0x10: strcpy(insn[i],"tlb"); type=NI; + switch(source[i]&0x3f) + { + case 0x01: strcpy(insn[i],"TLBR"); type=COP0; break; + case 0x02: strcpy(insn[i],"TLBWI"); type=COP0; break; + case 0x06: strcpy(insn[i],"TLBWR"); type=COP0; break; + case 0x08: strcpy(insn[i],"TLBP"); type=COP0; break; + case 0x18: strcpy(insn[i],"ERET"); type=COP0; break; + } + } + break; + case 0x11: strcpy(insn[i],"cop1"); type=NI; + op2=(source[i]>>21)&0x1f; + switch(op2) + { + case 0x00: strcpy(insn[i],"MFC1"); type=COP1; break; + case 0x01: strcpy(insn[i],"DMFC1"); type=COP1; break; + case 0x02: strcpy(insn[i],"CFC1"); type=COP1; break; + case 0x04: strcpy(insn[i],"MTC1"); type=COP1; break; + case 0x05: strcpy(insn[i],"DMTC1"); type=COP1; break; + case 0x06: strcpy(insn[i],"CTC1"); type=COP1; break; + case 0x08: strcpy(insn[i],"BC1"); type=FJUMP; + switch((source[i]>>16)&0x3) + { + case 0x00: strcpy(insn[i],"BC1F"); break; + case 0x01: strcpy(insn[i],"BC1T"); break; + case 0x02: strcpy(insn[i],"BC1FL"); break; + case 0x03: strcpy(insn[i],"BC1TL"); break; + } + break; + case 0x10: strcpy(insn[i],"C1.S"); type=NI; + switch(source[i]&0x3f) + { + case 0x00: strcpy(insn[i],"ADD.S"); type=FLOAT; break; + case 0x01: strcpy(insn[i],"SUB.S"); type=FLOAT; break; + case 0x02: strcpy(insn[i],"MUL.S"); type=FLOAT; break; + case 0x03: strcpy(insn[i],"DIV.S"); type=FLOAT; break; + case 0x04: strcpy(insn[i],"SQRT.S"); type=FLOAT; break; + case 0x05: strcpy(insn[i],"ABS.S"); type=FLOAT; break; + case 0x06: strcpy(insn[i],"MOV.S"); type=FLOAT; break; + case 0x07: strcpy(insn[i],"NEG.S"); type=FLOAT; break; + case 0x08: strcpy(insn[i],"ROUND.L.S"); type=FCONV; break; + case 0x09: strcpy(insn[i],"TRUNC.L.S"); type=FCONV; break; + case 0x0A: strcpy(insn[i],"CEIL.L.S"); type=FCONV; break; + case 0x0B: strcpy(insn[i],"FLOOR.L.S"); type=FCONV; break; + case 0x0C: strcpy(insn[i],"ROUND.W.S"); type=FCONV; break; + case 0x0D: strcpy(insn[i],"TRUNC.W.S"); type=FCONV; break; + case 0x0E: strcpy(insn[i],"CEIL.W.S"); type=FCONV; break; + case 0x0F: strcpy(insn[i],"FLOOR.W.S"); type=FCONV; break; + case 0x21: strcpy(insn[i],"CVT.D.S"); type=FCONV; break; + case 0x24: strcpy(insn[i],"CVT.W.S"); type=FCONV; break; + case 0x25: strcpy(insn[i],"CVT.L.S"); type=FCONV; break; + case 0x30: strcpy(insn[i],"C.F.S"); type=FCOMP; break; + case 0x31: strcpy(insn[i],"C.UN.S"); type=FCOMP; break; + case 0x32: strcpy(insn[i],"C.EQ.S"); type=FCOMP; break; + case 0x33: strcpy(insn[i],"C.UEQ.S"); type=FCOMP; break; + case 0x34: strcpy(insn[i],"C.OLT.S"); type=FCOMP; break; + case 0x35: strcpy(insn[i],"C.ULT.S"); type=FCOMP; break; + case 0x36: strcpy(insn[i],"C.OLE.S"); type=FCOMP; break; + case 0x37: strcpy(insn[i],"C.ULE.S"); type=FCOMP; break; + case 0x38: strcpy(insn[i],"C.SF.S"); type=FCOMP; break; + case 0x39: strcpy(insn[i],"C.NGLE.S"); type=FCOMP; break; + case 0x3A: strcpy(insn[i],"C.SEQ.S"); type=FCOMP; break; + case 0x3B: strcpy(insn[i],"C.NGL.S"); type=FCOMP; break; + case 0x3C: strcpy(insn[i],"C.LT.S"); type=FCOMP; break; + case 0x3D: strcpy(insn[i],"C.NGE.S"); type=FCOMP; break; + case 0x3E: strcpy(insn[i],"C.LE.S"); type=FCOMP; break; + case 0x3F: strcpy(insn[i],"C.NGT.S"); type=FCOMP; break; + } + break; + case 0x11: strcpy(insn[i],"C1.D"); type=NI; + switch(source[i]&0x3f) + { + case 0x00: strcpy(insn[i],"ADD.D"); type=FLOAT; break; + case 0x01: strcpy(insn[i],"SUB.D"); type=FLOAT; break; + case 0x02: strcpy(insn[i],"MUL.D"); type=FLOAT; break; + case 0x03: strcpy(insn[i],"DIV.D"); type=FLOAT; break; + case 0x04: strcpy(insn[i],"SQRT.D"); type=FLOAT; break; + case 0x05: strcpy(insn[i],"ABS.D"); type=FLOAT; break; + case 0x06: strcpy(insn[i],"MOV.D"); type=FLOAT; break; + case 0x07: strcpy(insn[i],"NEG.D"); type=FLOAT; break; + case 0x08: strcpy(insn[i],"ROUND.L.D"); type=FCONV; break; + case 0x09: strcpy(insn[i],"TRUNC.L.D"); type=FCONV; break; + case 0x0A: strcpy(insn[i],"CEIL.L.D"); type=FCONV; break; + case 0x0B: strcpy(insn[i],"FLOOR.L.D"); type=FCONV; break; + case 0x0C: strcpy(insn[i],"ROUND.W.D"); type=FCONV; break; + case 0x0D: strcpy(insn[i],"TRUNC.W.D"); type=FCONV; break; + case 0x0E: strcpy(insn[i],"CEIL.W.D"); type=FCONV; break; + case 0x0F: strcpy(insn[i],"FLOOR.W.D"); type=FCONV; break; + case 0x20: strcpy(insn[i],"CVT.S.D"); type=FCONV; break; + case 0x24: strcpy(insn[i],"CVT.W.D"); type=FCONV; break; + case 0x25: strcpy(insn[i],"CVT.L.D"); type=FCONV; break; + case 0x30: strcpy(insn[i],"C.F.D"); type=FCOMP; break; + case 0x31: strcpy(insn[i],"C.UN.D"); type=FCOMP; break; + case 0x32: strcpy(insn[i],"C.EQ.D"); type=FCOMP; break; + case 0x33: strcpy(insn[i],"C.UEQ.D"); type=FCOMP; break; + case 0x34: strcpy(insn[i],"C.OLT.D"); type=FCOMP; break; + case 0x35: strcpy(insn[i],"C.ULT.D"); type=FCOMP; break; + case 0x36: strcpy(insn[i],"C.OLE.D"); type=FCOMP; break; + case 0x37: strcpy(insn[i],"C.ULE.D"); type=FCOMP; break; + case 0x38: strcpy(insn[i],"C.SF.D"); type=FCOMP; break; + case 0x39: strcpy(insn[i],"C.NGLE.D"); type=FCOMP; break; + case 0x3A: strcpy(insn[i],"C.SEQ.D"); type=FCOMP; break; + case 0x3B: strcpy(insn[i],"C.NGL.D"); type=FCOMP; break; + case 0x3C: strcpy(insn[i],"C.LT.D"); type=FCOMP; break; + case 0x3D: strcpy(insn[i],"C.NGE.D"); type=FCOMP; break; + case 0x3E: strcpy(insn[i],"C.LE.D"); type=FCOMP; break; + case 0x3F: strcpy(insn[i],"C.NGT.D"); type=FCOMP; break; + } + break; + case 0x14: strcpy(insn[i],"C1.W"); type=NI; + switch(source[i]&0x3f) + { + case 0x20: strcpy(insn[i],"CVT.S.W"); type=FCONV; break; + case 0x21: strcpy(insn[i],"CVT.D.W"); type=FCONV; break; + } + break; + case 0x15: strcpy(insn[i],"C1.L"); type=NI; + switch(source[i]&0x3f) + { + case 0x20: strcpy(insn[i],"CVT.S.L"); type=FCONV; break; + case 0x21: strcpy(insn[i],"CVT.D.L"); type=FCONV; break; + } + break; + } + break; + case 0x14: strcpy(insn[i],"BEQL"); type=CJUMP; break; + case 0x15: strcpy(insn[i],"BNEL"); type=CJUMP; break; + case 0x16: strcpy(insn[i],"BLEZL"); type=CJUMP; break; + case 0x17: strcpy(insn[i],"BGTZL"); type=CJUMP; break; + case 0x18: strcpy(insn[i],"DADDI"); type=IMM16; break; + case 0x19: strcpy(insn[i],"DADDIU"); type=IMM16; break; + case 0x1A: strcpy(insn[i],"LDL"); type=LOADLR; break; + case 0x1B: strcpy(insn[i],"LDR"); type=LOADLR; break; + case 0x20: strcpy(insn[i],"LB"); type=LOAD; break; + case 0x21: strcpy(insn[i],"LH"); type=LOAD; break; + case 0x22: strcpy(insn[i],"LWL"); type=LOADLR; break; + case 0x23: strcpy(insn[i],"LW"); type=LOAD; break; + case 0x24: strcpy(insn[i],"LBU"); type=LOAD; break; + case 0x25: strcpy(insn[i],"LHU"); type=LOAD; break; + case 0x26: strcpy(insn[i],"LWR"); type=LOADLR; break; + case 0x27: strcpy(insn[i],"LWU"); type=LOAD; break; + case 0x28: strcpy(insn[i],"SB"); type=STORE; break; + case 0x29: strcpy(insn[i],"SH"); type=STORE; break; + case 0x2A: strcpy(insn[i],"SWL"); type=STORELR; break; + case 0x2B: strcpy(insn[i],"SW"); type=STORE; break; + case 0x2C: strcpy(insn[i],"SDL"); type=STORELR; break; + case 0x2D: strcpy(insn[i],"SDR"); type=STORELR; break; + case 0x2E: strcpy(insn[i],"SWR"); type=STORELR; break; + case 0x2F: strcpy(insn[i],"CACHE"); type=NOP; break; + case 0x30: strcpy(insn[i],"LL"); type=NI; break; + case 0x31: strcpy(insn[i],"LWC1"); type=C1LS; break; + case 0x34: strcpy(insn[i],"LLD"); type=NI; break; + case 0x35: strcpy(insn[i],"LDC1"); type=C1LS; break; + case 0x37: strcpy(insn[i],"LD"); type=LOAD; break; + case 0x38: strcpy(insn[i],"SC"); type=NI; break; + case 0x39: strcpy(insn[i],"SWC1"); type=C1LS; break; + case 0x3C: strcpy(insn[i],"SCD"); type=NI; break; + case 0x3D: strcpy(insn[i],"SDC1"); type=C1LS; break; + case 0x3F: strcpy(insn[i],"SD"); type=STORE; break; + default: strcpy(insn[i],"???"); type=NI; break; + } + itype[i]=type; + opcode2[i]=op2; + /* Get registers/immediates */ + lt1[i]=0; + us1[i]=0; + us2[i]=0; + dep1[i]=0; + dep2[i]=0; + switch(type) { + case LOAD: + rs1[i]=(source[i]>>21)&0x1f; + rs2[i]=0; + rt1[i]=(source[i]>>16)&0x1f; + rt2[i]=0; + imm[i]=(short)source[i]; + break; + case STORE: + case STORELR: + rs1[i]=(source[i]>>21)&0x1f; + rs2[i]=(source[i]>>16)&0x1f; + rt1[i]=0; + rt2[i]=0; + imm[i]=(short)source[i]; + if(op==0x2c||op==0x2d||op==0x3f) us1[i]=rs2[i]; // 64-bit SDL/SDR/SD + break; + case LOADLR: + // LWL/LWR only load part of the register, + // therefore the target register must be treated as a source too + rs1[i]=(source[i]>>21)&0x1f; + rs2[i]=(source[i]>>16)&0x1f; + rt1[i]=(source[i]>>16)&0x1f; + rt2[i]=0; + imm[i]=(short)source[i]; + if(op==0x1a||op==0x1b) us1[i]=rs2[i]; // LDR/LDL + if(op==0x26) dep1[i]=rt1[i]; // LWR + break; + case IMM16: + if (op==0x0f) rs1[i]=0; // LUI instruction has no source register + else rs1[i]=(source[i]>>21)&0x1f; + rs2[i]=0; + rt1[i]=(source[i]>>16)&0x1f; + rt2[i]=0; + if(op>=0x0c&&op<=0x0e) { // ANDI/ORI/XORI + imm[i]=(unsigned short)source[i]; + }else{ + imm[i]=(short)source[i]; + } + if(op==0x18||op==0x19) us1[i]=rs1[i]; // DADDI/DADDIU + if(op==0x0a||op==0x0b) us1[i]=rs1[i]; // SLTI/SLTIU + if(op==0x0d||op==0x0e) dep1[i]=rs1[i]; // ORI/XORI + break; + case UJUMP: + rs1[i]=0; + rs2[i]=0; + rt1[i]=0; + rt2[i]=0; + // The JAL instruction writes to r31. + if (op&1) { + rt1[i]=31; + } + rs2[i]=CCREG; + break; + case RJUMP: + rs1[i]=(source[i]>>21)&0x1f; + rs2[i]=0; + rt1[i]=0; + rt2[i]=0; + // The JALR instruction writes to rd. + if (op2&1) { + rt1[i]=(source[i]>>11)&0x1f; + } + rs2[i]=CCREG; + break; + case CJUMP: + rs1[i]=(source[i]>>21)&0x1f; + rs2[i]=(source[i]>>16)&0x1f; + rt1[i]=0; + rt2[i]=0; + if(op&2) { // BGTZ/BLEZ + rs2[i]=0; + } + us1[i]=rs1[i]; + us2[i]=rs2[i]; + likely[i]=op>>4; + break; + case SJUMP: + rs1[i]=(source[i]>>21)&0x1f; + rs2[i]=CCREG; + rt1[i]=0; + rt2[i]=0; + us1[i]=rs1[i]; + if(op2&0x10) { // BxxAL + rt1[i]=31; + // NOTE: If the branch is not taken, r31 is still overwritten + } + likely[i]=(op2&2)>>1; + break; + case FJUMP: + rs1[i]=FSREG; + rs2[i]=CSREG; + rt1[i]=0; + rt2[i]=0; + likely[i]=((source[i])>>17)&1; + break; + case ALU: + rs1[i]=(source[i]>>21)&0x1f; // source + rs2[i]=(source[i]>>16)&0x1f; // subtract amount + rt1[i]=(source[i]>>11)&0x1f; // destination + rt2[i]=0; + if(op2==0x2a||op2==0x2b) { // SLT/SLTU + us1[i]=rs1[i];us2[i]=rs2[i]; + } + else if(op2>=0x24&&op2<=0x27) { // AND/OR/XOR/NOR + dep1[i]=rs1[i];dep2[i]=rs2[i]; + } + else if(op2>=0x2c&&op2<=0x2f) { // DADD/DSUB + dep1[i]=rs1[i];dep2[i]=rs2[i]; + } + break; + case MULTDIV: + rs1[i]=(source[i]>>21)&0x1f; // source + rs2[i]=(source[i]>>16)&0x1f; // divisor + rt1[i]=HIREG; + rt2[i]=LOREG; + if (op2>=0x1c&&op2<=0x1f) { // DMULT/DMULTU/DDIV/DDIVU + us1[i]=rs1[i];us2[i]=rs2[i]; + } + break; + case MOV: + rs1[i]=0; + rs2[i]=0; + rt1[i]=0; + rt2[i]=0; + if(op2==0x10) rs1[i]=HIREG; // MFHI + if(op2==0x11) rt1[i]=HIREG; // MTHI + if(op2==0x12) rs1[i]=LOREG; // MFLO + if(op2==0x13) rt1[i]=LOREG; // MTLO + if((op2&0x1d)==0x10) rt1[i]=(source[i]>>11)&0x1f; // MFxx + if((op2&0x1d)==0x11) rs1[i]=(source[i]>>21)&0x1f; // MTxx + dep1[i]=rs1[i]; + break; + case SHIFT: + rs1[i]=(source[i]>>16)&0x1f; // target of shift + rs2[i]=(source[i]>>21)&0x1f; // shift amount + rt1[i]=(source[i]>>11)&0x1f; // destination + rt2[i]=0; + // DSLLV/DSRLV/DSRAV are 64-bit + if(op2>=0x14&&op2<=0x17) us1[i]=rs1[i]; + break; + case SHIFTIMM: + rs1[i]=(source[i]>>16)&0x1f; + rs2[i]=0; + rt1[i]=(source[i]>>11)&0x1f; + rt2[i]=0; + imm[i]=(source[i]>>6)&0x1f; + // DSxx32 instructions + if(op2>=0x3c) imm[i]|=0x20; + // DSLL/DSRL/DSRA/DSRA32/DSRL32 but not DSLL32 require 64-bit source + if(op2>=0x38&&op2!=0x3c) us1[i]=rs1[i]; + break; + case COP0: + rs1[i]=0; + rs2[i]=0; + rt1[i]=0; + rt2[i]=0; + if(op2==0) rt1[i]=(source[i]>>16)&0x1F; // MFC0 + if(op2==4) rs1[i]=(source[i]>>16)&0x1F; // MTC0 + if(op2==4&&((source[i]>>11)&0x1f)==12) rt2[i]=CSREG; // Status + if(op2==16) if((source[i]&0x3f)==0x18) rs2[i]=CCREG; // ERET + break; + case COP1: + rs1[i]=0; + rs2[i]=0; + rt1[i]=0; + rt2[i]=0; + if(op2<3) rt1[i]=(source[i]>>16)&0x1F; // MFC1/DMFC1/CFC1 + if(op2>3) rs1[i]=(source[i]>>16)&0x1F; // MTC1/DMTC1/CTC1 + if(op2==5) us1[i]=rs1[i]; // DMTC1 + rs2[i]=CSREG; + break; + case C1LS: + rs1[i]=(source[i]>>21)&0x1F; + rs2[i]=CSREG; + rt1[i]=0; + rt2[i]=0; + imm[i]=(short)source[i]; + break; + case FLOAT: + case FCONV: + rs1[i]=0; + rs2[i]=CSREG; + rt1[i]=0; + rt2[i]=0; + break; + case FCOMP: + rs1[i]=FSREG; + rs2[i]=CSREG; + rt1[i]=FSREG; + rt2[i]=0; + break; + case SYSCALL: + rs1[i]=CCREG; + rs2[i]=0; + rt1[i]=0; + rt2[i]=0; + break; + default: + rs1[i]=0; + rs2[i]=0; + rt1[i]=0; + rt2[i]=0; + } + /* Calculate branch target addresses */ + if(type==UJUMP) + ba[i]=((start+i*4+4)&0xF0000000)|(((unsigned int)source[i]<<6)>>4); + else if(type==CJUMP&&rs1[i]==rs2[i]&&(op&1)) + ba[i]=start+i*4+8; // Ignore never taken branch + else if(type==SJUMP&&rs1[i]==0&&!(op2&1)) + ba[i]=start+i*4+8; // Ignore never taken branch + else if(type==CJUMP||type==SJUMP||type==FJUMP) + ba[i]=start+i*4+4+((signed int)((unsigned int)source[i]<<16)>>14); + else ba[i]=-1; + /* Is this the end of the block? */ + if(i>0&&(itype[i-1]==UJUMP||itype[i-1]==RJUMP||(source[i-1]>>16)==0x1000)) { + if(rt1[i-1]==0) { // Continue past subroutine call (JAL) + done=1; + // Does the block continue due to a branch? + for(j=i-1;j>=0;j--) + { + if(ba[j]==start+i*4) done=j=0; // Branch into delay slot + if(ba[j]==start+i*4+4) done=j=0; + if(ba[j]==start+i*4+8) done=j=0; + } + } + else { + if(stop_after_jal) done=1; + // Stop on BREAK + if((source[i+1]&0xfc00003f)==0x0d) done=1; + } + // Don't recompile stuff that's already compiled + if(check_addr(start+i*4+4)) done=1; + // Don't get too close to the limit + if(i>MAXBLOCK/2) done=1; + } + if(i>0&&itype[i-1]==SYSCALL&&stop_after_jal) done=1; + assert(i0); + + /* Pass 2 - Register dependencies and branch targets */ + + unneeded_registers(0,slen-1,0); + + /* Pass 3 - Register allocation */ + + struct regstat current; // Current register allocations/status + current.is32=1; + current.dirty=0; + current.u=unneeded_reg[0]; + current.uu=unneeded_reg_upper[0]; + clear_all_regs(current.regmap); + alloc_reg(¤t,0,CCREG); + dirty_reg(¤t,CCREG); + current.isconst=0; + current.wasconst=0; + int ds=0; + int cc=0; + int hr; + + provisional_32bit(); + + if((u_int)addr&1) { + // First instruction is delay slot + cc=-1; + bt[1]=1; + ds=1; + unneeded_reg[0]=1; + unneeded_reg_upper[0]=1; + current.regmap[HOST_BTREG]=BTREG; + } + + for(i=0;i1) + { + if((opcode[i-2]&0x2f)==0x05) // BNE/BNEL + { + if(rs1[i-2]==0||rs2[i-2]==0) + { + if(rs1[i-2]) { + current.is32|=1LL<=0) current.regmap[hr]=-1; + } + if(rs2[i-2]) { + current.is32|=1LL<=0) current.regmap[hr]=-1; + } + } + } + } + // If something jumps here with 64-bit values + // then promote those registers to 64 bits + if(bt[i]) + { + uint64_t temp_is32=current.is32; + for(j=i-1;j>=0;j--) + { + if(ba[j]==start+i*4) + temp_is32&=branch_regs[j].is32; + } + for(j=i;j0&&r<64) + { + if((current.dirty>>hr)&((current.is32&~temp_is32)>>r)&1) { + temp_is32|=1LL<=0;j--) + { + if(ba[j]==start+i*4+4) + temp_is32&=branch_regs[j].is32; + } + for(j=i;j0) + { + if((current.dirty>>hr)&((current.is32&~temp_is32)>>(r&63))&1) { + if(itype[i]!=UJUMP&&itype[i]!=CJUMP&&itype[i]!=SJUMP&&itype[i]!=RJUMP&&itype[i]!=FJUMP) + { + if(rs1[i]!=(r&63)&&rs2[i]!=(r&63)) + { + //DebugMessage(M64MSG_VERBOSE, "dump %d/r%d",hr,r); + current.regmap[hr]=-1; + if(get_reg(current.regmap,r|64)>=0) + current.regmap[get_reg(current.regmap,r|64)]=-1; + } + } + } + } + } + } + } + else if(i>16)!=0x1000&&(itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP)) + { + uint64_t temp_is32=current.is32; + for(j=i-1;j>=0;j--) + { + if(ba[j]==start+i*4+8) + temp_is32&=branch_regs[j].is32; + } + for(j=i;j0) + { + if((current.dirty>>hr)&((current.is32&~temp_is32)>>(r&63))&1) { + if(rs1[i]!=(r&63)&&rs2[i]!=(r&63)&&rs1[i+1]!=(r&63)&&rs2[i+1]!=(r&63)) + { + //DebugMessage(M64MSG_VERBOSE, "dump %d/r%d",hr,r); + current.regmap[hr]=-1; + if(get_reg(current.regmap,r|64)>=0) + current.regmap[get_reg(current.regmap,r|64)]=-1; + } + } + } + } + } + } + #endif + if(itype[i]!=UJUMP&&itype[i]!=CJUMP&&itype[i]!=SJUMP&&itype[i]!=RJUMP&&itype[i]!=FJUMP) { + if(i+1>rt1[i])&1) current.uu&=~((1LL<>rt1[i+1])&1) current.uu&=~((1LL<>rt1[i])&1) current.uu&=~((1LL<=0) { + if(r!=regmap_pre[i][hr]) { + regs[i].regmap_entry[hr]=-1; + } + else + { + if(r<64){ + if((current.u>>r)&1) { + regs[i].regmap_entry[hr]=-1; + regs[i].regmap[hr]=-1; + //Don't clear regs in the delay slot as the branch might need them + //current.regmap[hr]=-1; + }else + regs[i].regmap_entry[hr]=r; + } + else { + if((current.uu>>(r&63))&1) { + regs[i].regmap_entry[hr]=-1; + regs[i].regmap[hr]=-1; + //Don't clear regs in the delay slot as the branch might need them + //current.regmap[hr]=-1; + }else + regs[i].regmap_entry[hr]=r; + } + } + } else { + // First instruction expects CCREG to be allocated + if(i==0&&hr==HOST_CCREG) + regs[i].regmap_entry[hr]=CCREG; + else + regs[i].regmap_entry[hr]=-1; + } + } + } + else { // Not delay slot + switch(itype[i]) { + case UJUMP: + //current.isconst=0; // DEBUG + //current.wasconst=0; // DEBUG + //regs[i].wasconst=0; // DEBUG + clear_const(¤t,rt1[i]); + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + if (rt1[i]==31) { + alloc_reg(¤t,i,31); + dirty_reg(¤t,31); + assert(rs1[i+1]!=31&&rs2[i+1]!=31); + #ifdef REG_PREFETCH + alloc_reg(¤t,i,PTEMP); + #endif + //current.is32|=1LL<>rs1[i])&(current.is32>>rs2[i])&1)) + { + if(rs1[i]) alloc_reg64(¤t,i,rs1[i]); + if(rs2[i]) alloc_reg64(¤t,i,rs2[i]); + } + if((rs1[i]&&(rs1[i]==rt1[i+1]||rs1[i]==rt2[i+1]))|| + (rs2[i]&&(rs2[i]==rt1[i+1]||rs2[i]==rt2[i+1]))) { + // The delay slot overwrites one of our conditions. + // Allocate the branch condition registers instead. + current.isconst=0; + current.wasconst=0; + regs[i].wasconst=0; + if(rs1[i]) alloc_reg(¤t,i,rs1[i]); + if(rs2[i]) alloc_reg(¤t,i,rs2[i]); + if(!((current.is32>>rs1[i])&(current.is32>>rs2[i])&1)) + { + if(rs1[i]) alloc_reg64(¤t,i,rs1[i]); + if(rs2[i]) alloc_reg64(¤t,i,rs2[i]); + } + } + else + { + ooo[i]=1; + delayslot_alloc(¤t,i+1); + } + } + else + if((opcode[i]&0x3E)==6) // BLEZ/BGTZ + { + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + alloc_reg(¤t,i,rs1[i]); + if(!(current.is32>>rs1[i]&1)) + { + alloc_reg64(¤t,i,rs1[i]); + } + if(rs1[i]&&(rs1[i]==rt1[i+1]||rs1[i]==rt2[i+1])) { + // The delay slot overwrites one of our conditions. + // Allocate the branch condition registers instead. + current.isconst=0; + current.wasconst=0; + regs[i].wasconst=0; + if(rs1[i]) alloc_reg(¤t,i,rs1[i]); + if(!((current.is32>>rs1[i])&1)) + { + if(rs1[i]) alloc_reg64(¤t,i,rs1[i]); + } + } + else + { + ooo[i]=1; + delayslot_alloc(¤t,i+1); + } + } + else + // Don't alloc the delay slot yet because we might not execute it + if((opcode[i]&0x3E)==0x14) // BEQL/BNEL + { + current.isconst=0; + current.wasconst=0; + regs[i].wasconst=0; + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + alloc_reg(¤t,i,rs1[i]); + alloc_reg(¤t,i,rs2[i]); + if(!((current.is32>>rs1[i])&(current.is32>>rs2[i])&1)) + { + alloc_reg64(¤t,i,rs1[i]); + alloc_reg64(¤t,i,rs2[i]); + } + } + else + if((opcode[i]&0x3E)==0x16) // BLEZL/BGTZL + { + current.isconst=0; + current.wasconst=0; + regs[i].wasconst=0; + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + alloc_reg(¤t,i,rs1[i]); + if(!(current.is32>>rs1[i]&1)) + { + alloc_reg64(¤t,i,rs1[i]); + } + } + ds=1; + //current.isconst=0; + break; + case SJUMP: + //current.isconst=0; + //current.wasconst=0; + //regs[i].wasconst=0; + clear_const(¤t,rs1[i]); + clear_const(¤t,rt1[i]); + //if((opcode2[i]&0x1E)==0x0) // BLTZ/BGEZ + if((opcode2[i]&0x0E)==0x0) // BLTZ/BGEZ + { + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + alloc_reg(¤t,i,rs1[i]); + if(!(current.is32>>rs1[i]&1)) + { + alloc_reg64(¤t,i,rs1[i]); + } + if (rt1[i]==31) { // BLTZAL/BGEZAL + alloc_reg(¤t,i,31); + dirty_reg(¤t,31); + assert(rs1[i+1]!=31&&rs2[i+1]!=31); + //#ifdef REG_PREFETCH + //alloc_reg(¤t,i,PTEMP); + //#endif + //current.is32|=1LL<>rs1[i])&1)) + { + if(rs1[i]) alloc_reg64(¤t,i,rs1[i]); + } + } + else + { + ooo[i]=1; + delayslot_alloc(¤t,i+1); + } + } + else + // Don't alloc the delay slot yet because we might not execute it + if((opcode2[i]&0x1E)==0x2) // BLTZL/BGEZL + { + current.isconst=0; + current.wasconst=0; + regs[i].wasconst=0; + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + alloc_reg(¤t,i,rs1[i]); + if(!(current.is32>>rs1[i]&1)) + { + alloc_reg64(¤t,i,rs1[i]); + } + } + ds=1; + //current.isconst=0; + break; + case FJUMP: + current.isconst=0; + current.wasconst=0; + regs[i].wasconst=0; + if(likely[i]==0) // BC1F/BC1T + { + // TODO: Theoretically we can run out of registers here on x86. + // The delay slot can allocate up to six, and we need to check + // CSREG before executing the delay slot. Possibly we can drop + // the cycle count and then reload it after checking that the + // FPU is in a usable state, or don't do out-of-order execution. + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + alloc_reg(¤t,i,FSREG); + alloc_reg(¤t,i,CSREG); + if(itype[i+1]==FCOMP) { + // The delay slot overwrites the branch condition. + // Allocate the branch condition registers instead. + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + alloc_reg(¤t,i,CSREG); + alloc_reg(¤t,i,FSREG); + } + else { + ooo[i]=1; + delayslot_alloc(¤t,i+1); + alloc_reg(¤t,i+1,CSREG); + } + } + else + // Don't alloc the delay slot yet because we might not execute it + if(likely[i]) // BC1FL/BC1TL + { + alloc_cc(¤t,i); + dirty_reg(¤t,CCREG); + alloc_reg(¤t,i,CSREG); + alloc_reg(¤t,i,FSREG); + } + ds=1; + current.isconst=0; + break; + case IMM16: + imm16_alloc(¤t,i); + break; + case LOAD: + case LOADLR: + load_alloc(¤t,i); + break; + case STORE: + case STORELR: + store_alloc(¤t,i); + break; + case ALU: + alu_alloc(¤t,i); + break; + case SHIFT: + shift_alloc(¤t,i); + break; + case MULTDIV: + multdiv_alloc(¤t,i); + break; + case SHIFTIMM: + shiftimm_alloc(¤t,i); + break; + case MOV: + mov_alloc(¤t,i); + break; + case COP0: + cop0_alloc(¤t,i); + break; + case COP1: + cop1_alloc(¤t,i); + break; + case C1LS: + c1ls_alloc(¤t,i); + break; + case FCONV: + fconv_alloc(¤t,i); + break; + case FLOAT: + float_alloc(¤t,i); + break; + case FCOMP: + fcomp_alloc(¤t,i); + break; + case SYSCALL: + syscall_alloc(¤t,i); + break; + case SPAN: + pagespan_alloc(¤t,i); + break; + } + + // Drop the upper half of registers that have become 32-bit + current.uu|=current.is32&((1LL<>rt1[i])&1) current.uu&=~((1LL<>rt1[i+1])&1) current.uu&=~((1LL<=0) { + if(r!=regmap_pre[i][hr]) { + // TODO: delay slot (?) + or=get_reg(regmap_pre[i],r); // Get old mapping for this register + if(or<0||(r&63)>=TEMPREG){ + regs[i].regmap_entry[hr]=-1; + } + else + { + // Just move it to a different register + regs[i].regmap_entry[hr]=r; + // If it was dirty before, it's still dirty + if((regs[i].wasdirty>>or)&1) dirty_reg(¤t,r&63); + } + } + else + { + // Unneeded + if(r==0){ + regs[i].regmap_entry[hr]=0; + } + else + if(r<64){ + if((current.u>>r)&1) { + regs[i].regmap_entry[hr]=-1; + //regs[i].regmap[hr]=-1; + current.regmap[hr]=-1; + }else + regs[i].regmap_entry[hr]=r; + } + else { + if((current.uu>>(r&63))&1) { + regs[i].regmap_entry[hr]=-1; + //regs[i].regmap[hr]=-1; + current.regmap[hr]=-1; + }else + regs[i].regmap_entry[hr]=r; + } + } + } else { + // Branches expect CCREG to be allocated at the target + if(regmap_pre[i][hr]==CCREG) + regs[i].regmap_entry[hr]=CCREG; + else + regs[i].regmap_entry[hr]=-1; + } + } + memcpy(regs[i].regmap,current.regmap,sizeof(current.regmap)); + } + /* Branch post-alloc */ + if(i>0) + { + current.was32=current.is32; + current.wasdirty=current.dirty; + switch(itype[i-1]) { + case UJUMP: + memcpy(&branch_regs[i-1],¤t,sizeof(current)); + branch_regs[i-1].isconst=0; + branch_regs[i-1].wasconst=0; + branch_regs[i-1].u=branch_unneeded_reg[i-1]&~((1LL<>rt1[i])&1) current.uu&=~((1LL<>rs1[i-1])&(current.is32>>rs2[i-1])&1)) + { + if(rs1[i-1]) alloc_reg64(¤t,i-1,rs1[i-1]); + if(rs2[i-1]) alloc_reg64(¤t,i-1,rs2[i-1]); + } + } + memcpy(&branch_regs[i-1],¤t,sizeof(current)); + branch_regs[i-1].isconst=0; + branch_regs[i-1].wasconst=0; + memcpy(&branch_regs[i-1].regmap_entry,¤t.regmap,sizeof(current.regmap)); + memcpy(constmap[i],constmap[i-1],sizeof(current.constmap)); + } + else + if((opcode[i-1]&0x3E)==6) // BLEZ/BGTZ + { + alloc_cc(¤t,i-1); + dirty_reg(¤t,CCREG); + if(rs1[i-1]==rt1[i]||rs1[i-1]==rt2[i]) { + // The delay slot overwrote the branch condition + // Delay slot goes after the test (in order) + current.u=branch_unneeded_reg[i-1]&~((1LL<>rt1[i])&1) current.uu&=~((1LL<>rs1[i-1]&1)) + { + alloc_reg64(¤t,i-1,rs1[i-1]); + } + } + memcpy(&branch_regs[i-1],¤t,sizeof(current)); + branch_regs[i-1].isconst=0; + branch_regs[i-1].wasconst=0; + memcpy(&branch_regs[i-1].regmap_entry,¤t.regmap,sizeof(current.regmap)); + memcpy(constmap[i],constmap[i-1],sizeof(current.constmap)); + } + else + // Alloc the delay slot in case the branch is taken + if((opcode[i-1]&0x3E)==0x14) // BEQL/BNEL + { + memcpy(&branch_regs[i-1],¤t,sizeof(current)); + branch_regs[i-1].u=(branch_unneeded_reg[i-1]&~((1LL<>rt1[i])&1) branch_regs[i-1].uu&=~((1LL<>rt1[i])&1) branch_regs[i-1].uu&=~((1LL<>rt1[i])&1) current.uu&=~((1LL<>rs1[i-1]&1)) + { + alloc_reg64(¤t,i-1,rs1[i-1]); + } + } + memcpy(&branch_regs[i-1],¤t,sizeof(current)); + branch_regs[i-1].isconst=0; + branch_regs[i-1].wasconst=0; + memcpy(&branch_regs[i-1].regmap_entry,¤t.regmap,sizeof(current.regmap)); + memcpy(constmap[i],constmap[i-1],sizeof(current.constmap)); + } + else + // Alloc the delay slot in case the branch is taken + if((opcode2[i-1]&0x1E)==2) // BLTZL/BGEZL + { + memcpy(&branch_regs[i-1],¤t,sizeof(current)); + branch_regs[i-1].u=(branch_unneeded_reg[i-1]&~((1LL<>rt1[i])&1) branch_regs[i-1].uu&=~((1LL<>rt1[i])&1) branch_regs[i-1].uu&=~((1LL<>16)==0x1000) + { + if(rt1[i-1]==31) // JAL/JALR + { + // Subroutine call will return here, don't alloc any registers + current.is32=1; + current.dirty=0; + clear_all_regs(current.regmap); + alloc_reg(¤t,i,CCREG); + dirty_reg(¤t,CCREG); + } + else if(i+1=0;j--) + { + if(ba[j]==start+i*4+4) { + memcpy(current.regmap,branch_regs[j].regmap,sizeof(current.regmap)); + current.is32=branch_regs[j].is32; + current.dirty=branch_regs[j].dirty; + break; + } + } + while(j>=0) { + if(ba[j]==start+i*4+4) { + for(hr=0;hr0&&(itype[i-1]==RJUMP||itype[i-1]==UJUMP||itype[i-1]==CJUMP||itype[i-1]==SJUMP||itype[i-1]==FJUMP||itype[i]==SYSCALL)) + { + cc=0; + } + else + { + cc++; + } + + flush_dirty_uppers(¤t); + if(!is_ds[i]) { + regs[i].is32=current.is32; + regs[i].dirty=current.dirty; + regs[i].isconst=current.isconst; + memcpy(constmap[i],current.constmap,sizeof(current.constmap)); + } + for(hr=0;hr=0) { + if(regmap_pre[i][hr]!=regs[i].regmap[hr]) { + regs[i].wasconst&=~(1<=0;i--) + { + int hr; + if(itype[i]==RJUMP||itype[i]==UJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) + { + if(ba[i]=(start+slen*4)) + { + // Branch out of this block, don't need anything + nr=0; + } + else + { + // Internal branch + // Need whatever matches the target + nr=0; + int t=(ba[i]-start)>>2; + for(hr=0;hr=0) { + if(regs[i].regmap_entry[hr]==regs[t].regmap_entry[hr]) nr|=1<>16)!=0x1000) + { + if(i=0&&get_reg(regs[i+2].regmap_entry,regmap_pre[i+2][hr])<0) nr&=~(1<=0) if(!((nr>>hr)&1)) DebugMessage(M64MSG_VERBOSE, "%x-bogus(%d=%d)",start+i*4,hr,regmap_entry[i+2][hr]); + } + } + } + // Don't need stuff which is overwritten + if(regs[i].regmap[hr]!=regmap_pre[i][hr]) nr&=~(1<>dep1[i+1])&1)) { + if(dep1[i+1]==(regmap_pre[i][hr]&63)) nr|=1<>dep2[i+1])&1)) { + if(dep1[i+1]==(regs[i].regmap_entry[hr]&63)) nr|=1<=0&&get_reg(regs[i+1].regmap_entry,regmap_pre[i+1][hr])<0) nr&=~(1<>dep1[i])&1)) { + if(dep1[i]==(regmap_pre[i][hr]&63)) nr|=1<>dep2[i])&1)) { + if(dep2[i]==(regmap_pre[i][hr]&63)) nr|=1<0&&!bt[i]&&((regs[i].wasdirty>>hr)&1)) { + if((regmap_pre[i][hr]>0&®map_pre[i][hr]<64&&!((unneeded_reg[i]>>regmap_pre[i][hr])&1)) || + (regmap_pre[i][hr]>64&&!((unneeded_reg_upper[i]>>(regmap_pre[i][hr]&63))&1)) ) { + if(rt1[i-1]==(regmap_pre[i][hr]&63)) nr|=1<0&®s[i].regmap_entry[hr]<64&&!((unneeded_reg[i]>>regs[i].regmap_entry[hr])&1)) || + (regs[i].regmap_entry[hr]>64&&!((unneeded_reg_upper[i]>>(regs[i].regmap_entry[hr]&63))&1)) ) { + if(rt1[i-1]==(regs[i].regmap_entry[hr]&63)) nr|=1<>hr)&1)) { + if(regs[i].regmap_entry[hr]!=CCREG) regs[i].regmap_entry[hr]=-1; + if((regs[i].regmap[hr]&63)!=rs1[i] && (regs[i].regmap[hr]&63)!=rs2[i] && + (regs[i].regmap[hr]&63)!=rt1[i] && (regs[i].regmap[hr]&63)!=rt2[i] && + (regs[i].regmap[hr]&63)!=PTEMP && (regs[i].regmap[hr]&63)!=CCREG) + { + if(itype[i]!=RJUMP&&itype[i]!=UJUMP&&(source[i]>>16)!=0x1000) + { + if(likely[i]) { + regs[i].regmap[hr]=-1; + regs[i].isconst&=~(1<=0||get_reg(branch_regs[i].regmap,rt1[i+1]|64)>=0) + { + d1=dep1[i+1]; + d2=dep2[i+1]; + } + if(using_tlb) { + if(itype[i+1]==LOAD || itype[i+1]==LOADLR || + itype[i+1]==STORE || itype[i+1]==STORELR || + itype[i+1]==C1LS ) + map=TLREG; + } else + if(itype[i+1]==STORE || itype[i+1]==STORELR || (opcode[i+1]&0x3b)==0x39) { + map=INVCP; + } + if(itype[i+1]==LOADLR || itype[i+1]==STORELR || + itype[i+1]==C1LS ) + temp=FTEMP; + if((regs[i].regmap[hr]&63)!=rs1[i] && (regs[i].regmap[hr]&63)!=rs2[i] && + (regs[i].regmap[hr]&63)!=rt1[i] && (regs[i].regmap[hr]&63)!=rt2[i] && + (regs[i].regmap[hr]&63)!=rt1[i+1] && (regs[i].regmap[hr]&63)!=rt2[i+1] && + (regs[i].regmap[hr]^64)!=us1[i+1] && (regs[i].regmap[hr]^64)!=us2[i+1] && + (regs[i].regmap[hr]^64)!=d1 && (regs[i].regmap[hr]^64)!=d2 && + regs[i].regmap[hr]!=rs1[i+1] && regs[i].regmap[hr]!=rs2[i+1] && + (regs[i].regmap[hr]&63)!=temp && regs[i].regmap[hr]!=PTEMP && + regs[i].regmap[hr]!=RHASH && regs[i].regmap[hr]!=RHTBL && + regs[i].regmap[hr]!=RTEMP && regs[i].regmap[hr]!=CCREG && + regs[i].regmap[hr]!=map ) + { + regs[i].regmap[hr]=-1; + regs[i].isconst&=~(1<>16)!=0x1000) + { + if(!likely[i]&&i0) + { + int d1=0,d2=0,map=-1,temp=-1; + if(get_reg(regs[i].regmap,rt1[i]|64)>=0) + { + d1=dep1[i]; + d2=dep2[i]; + } + if(using_tlb) { + if(itype[i]==LOAD || itype[i]==LOADLR || + itype[i]==STORE || itype[i]==STORELR || + itype[i]==C1LS ) + map=TLREG; + } else if(itype[i]==STORE || itype[i]==STORELR || (opcode[i]&0x3b)==0x39) { + map=INVCP; + } + if(itype[i]==LOADLR || itype[i]==STORELR || + itype[i]==C1LS ) + temp=FTEMP; + if((regs[i].regmap[hr]&63)!=rt1[i] && (regs[i].regmap[hr]&63)!=rt2[i] && + (regs[i].regmap[hr]^64)!=us1[i] && (regs[i].regmap[hr]^64)!=us2[i] && + (regs[i].regmap[hr]^64)!=d1 && (regs[i].regmap[hr]^64)!=d2 && + regs[i].regmap[hr]!=rs1[i] && regs[i].regmap[hr]!=rs2[i] && + (regs[i].regmap[hr]&63)!=temp && regs[i].regmap[hr]!=map && + (itype[i]!=SPAN||regs[i].regmap[hr]!=CCREG)) + { + if(i>(regs[i].regmap[hr]&63))&1)) + { + DebugMessage(M64MSG_VERBOSE, "fail: %x (%d %d!=%d)",start+i*4,hr,regmap_pre[i+1][hr],regs[i].regmap[hr]); + assert(regmap_pre[i+1][hr]==regs[i].regmap[hr]); + } + regmap_pre[i+1][hr]=-1; + if(regs[i+1].regmap_entry[hr]==CCREG) regs[i+1].regmap_entry[hr]=-1; + regs[i+1].wasconst&=~(1<=start && ba[i]<(start+i*4)) + if(itype[i+1]==NOP||itype[i+1]==MOV||itype[i+1]==ALU + ||itype[i+1]==SHIFTIMM||itype[i+1]==IMM16||itype[i+1]==LOAD + ||itype[i+1]==STORE||itype[i+1]==STORELR||itype[i+1]==C1LS + ||itype[i+1]==SHIFT||itype[i+1]==COP1||itype[i+1]==FLOAT + ||itype[i+1]==FCOMP||itype[i+1]==FCONV) + { + int t=(ba[i]-start)>>2; + if(t>0&&(itype[t-1]!=UJUMP&&itype[t-1]!=RJUMP&&itype[t-1]!=CJUMP&&itype[t-1]!=SJUMP&&itype[t-1]!=FJUMP)) // loop_preload can't handle jumps into delay slots + if(t<2||(itype[t-2]!=UJUMP&&itype[t-2]!=RJUMP)||rt1[t-2]!=31) // call/ret assumes no registers allocated + for(hr=0;hr64) { + if(!((regs[i].dirty>>hr)&1)) + f_regmap[hr]=regs[i].regmap[hr]; + else f_regmap[hr]=-1; + } + else if(regs[i].regmap[hr]>=0) { + if(f_regmap[hr]!=regs[i].regmap[hr]) { + // dealloc old register + int n; + for(n=0;n64) { + if(!((branch_regs[i].dirty>>hr)&1)) + f_regmap[hr]=branch_regs[i].regmap[hr]; + else f_regmap[hr]=-1; + } + else if(branch_regs[i].regmap[hr]>=0) { + if(f_regmap[hr]!=branch_regs[i].regmap[hr]) { + // dealloc old register + int n; + for(n=0;nclean transition + #ifdef DESTRUCTIVE_WRITEBACK + if(t>0) if(get_reg(regmap_pre[t],f_regmap[hr])>=0) if((regs[t].wasdirty>>get_reg(regmap_pre[t],f_regmap[hr]))&1) f_regmap[hr]=-1; + #endif + // This check is only strictly required in the DESTRUCTIVE_WRITEBACK + // case above, however it's always a good idea. We can't hoist the + // load if the register was already allocated, so there's no point + // wasting time analyzing most of these cases. It only "succeeds" + // when the mapping was different and the load can be replaced with + // a mov, which is of negligible benefit. So such cases are + // skipped below. + if(f_regmap[hr]>0) { + if(regs[t].regmap[hr]==f_regmap[hr]||(regs[t].regmap_entry[hr]<0&&get_reg(regmap_pre[t],f_regmap[hr])<0)) { + int r=f_regmap[hr]; + for(j=t;j<=i;j++) + { + //DebugMessage(M64MSG_VERBOSE, "Test %x -> %x, %x %d/%d",start+i*4,ba[i],start+j*4,hr,r); + if(r<34&&((unneeded_reg[j]>>r)&1)) break; + if(r>63&&((unneeded_reg_upper[j]>>(r&63))&1)) break; + if(r>63) { + // NB This can exclude the case where the upper-half + // register is lower numbered than the lower-half + // register. Not sure if it's worth fixing... + if(get_reg(regs[j].regmap,r&63)<0) break; + if(get_reg(regs[j].regmap_entry,r&63)<0) break; + if(regs[j].is32&(1LL<<(r&63))) break; + } + if(regs[j].regmap[hr]==f_regmap[hr]&&(f_regmap[hr]&63) %x, %x %d/%d",start+i*4,ba[i],start+j*4,hr,r); + int k; + if(regs[i].regmap[hr]==-1&&branch_regs[i].regmap[hr]==-1) { + if(get_reg(regs[i+2].regmap,f_regmap[hr])>=0) break; + if(r>63) { + if(get_reg(regs[i].regmap,r&63)<0) break; + if(get_reg(branch_regs[i].regmap,r&63)<0) break; + } + k=i; + while(k>1&®s[k-1].regmap[hr]==-1) { + if(count_free_regs(regs[k-1].regmap)<=minimum_free_regs[k-1]) { + //DebugMessage(M64MSG_VERBOSE, "no free regs for store %x",start+(k-1)*4); + break; + } + if(get_reg(regs[k-1].regmap,f_regmap[hr])>=0) { + //DebugMessage(M64MSG_VERBOSE, "no-match due to different register"); + break; + } + if(itype[k-2]==UJUMP||itype[k-2]==RJUMP||itype[k-2]==CJUMP||itype[k-2]==SJUMP||itype[k-2]==FJUMP) { + //DebugMessage(M64MSG_VERBOSE, "no-match due to branch"); + break; + } + // call/ret fast path assumes no registers allocated + if(k>2&&(itype[k-3]==UJUMP||itype[k-3]==RJUMP)&&rt1[k-3]==31) { + break; + } + if(r>63) { + // NB This can exclude the case where the upper-half + // register is lower numbered than the lower-half + // register. Not sure if it's worth fixing... + if(get_reg(regs[k-1].regmap,r&63)<0) break; + if(regs[k-1].is32&(1LL<<(r&63))) break; + } + k--; + } + if(i",hr,start+k*4); + while(k",hr,start+k*4); + break; + } + assert(regs[i-1].regmap[hr]==f_regmap[hr]); + if(regs[i-1].regmap[hr]==f_regmap[hr]&®map_pre[i][hr]==f_regmap[hr]) { + //DebugMessage(M64MSG_VERBOSE, "OK fill %x (r%d)",start+i*4,hr); + regs[i].regmap_entry[hr]=f_regmap[hr]; + regs[i].regmap[hr]=f_regmap[hr]; + regs[i].wasdirty&=~(1<>16)!=0x1000) { + regmap_pre[i+2][hr]=f_regmap[hr]; + regs[i+2].wasdirty&=~(1<>16)!=0x1000) { + regmap_pre[k+2][hr]=f_regmap[hr]; + regs[k+2].wasdirty&=~(1<=0) + break; + if(get_reg(regs[j].regmap,f_regmap[hr])>=0) { + //DebugMessage(M64MSG_VERBOSE, "no-match due to different register"); + break; + } + if((regs[j+1].is32&(1LL<>16)==0x1000) + { + // Stop on unconditional branch + break; + } + if(itype[j]==CJUMP||itype[j]==SJUMP||itype[j]==FJUMP) + { + if(ooo[j]) { + if(count_free_regs(regs[j].regmap)<=minimum_free_regs[j+1]) + break; + }else{ + if(count_free_regs(branch_regs[j].regmap)<=minimum_free_regs[j+1]) + break; + } + if(get_reg(branch_regs[j].regmap,f_regmap[hr])>=0) { + //DebugMessage(M64MSG_VERBOSE, "no-match due to different register (branch)"); + break; + } + } + if(count_free_regs(regs[j].regmap)<=minimum_free_regs[j]) { + //DebugMessage(M64MSG_VERBOSE, "No free regs for store %x",start+j*4); + break; + } + if(f_regmap[hr]>=64) { + if(regs[j].is32&(1LL<<(f_regmap[hr]&63))) { + break; + } + else + { + if(get_reg(regs[j].regmap,f_regmap[hr]&63)<0) { + break; + } + } + } + } + } + } + } + } + }else{ + // Non branch or undetermined branch target + for(hr=0;hr64) { + if(!((regs[i].dirty>>hr)&1)) + f_regmap[hr]=regs[i].regmap[hr]; + } + else if(regs[i].regmap[hr]>=0) { + if(f_regmap[hr]!=regs[i].regmap[hr]) { + // dealloc old register + int n; + for(n=0;n %x",start+k*4,start+j*4); + while(ki&&f_regmap[HOST_CCREG]==CCREG) + { + //DebugMessage(M64MSG_VERBOSE, "Extend backwards"); + int k; + k=i; + while(regs[k-1].regmap[HOST_CCREG]==-1) { + if(count_free_regs(regs[k-1].regmap)<=minimum_free_regs[k-1]) { + //DebugMessage(M64MSG_VERBOSE, "no free regs for store %x",start+(k-1)*4); + break; + } + k--; + } + if(regs[k-1].regmap[HOST_CCREG]==CCREG) { + //DebugMessage(M64MSG_VERBOSE, "Extend CC, %x ->",start+k*4); + while(k<=i) { + regs[k].regmap_entry[HOST_CCREG]=CCREG; + regs[k].regmap[HOST_CCREG]=CCREG; + regmap_pre[k+1][HOST_CCREG]=CCREG; + regs[k+1].wasdirty|=1<",start+k*4); + } + } + } + if(itype[i]!=STORE&&itype[i]!=STORELR&&itype[i]!=C1LS&&itype[i]!=SHIFT&& + itype[i]!=NOP&&itype[i]!=MOV&&itype[i]!=ALU&&itype[i]!=SHIFTIMM&& + itype[i]!=IMM16&&itype[i]!=LOAD&&itype[i]!=COP1&&itype[i]!=FLOAT&& + itype[i]!=FCONV&&itype[i]!=FCOMP) + { + memcpy(f_regmap,regs[i].regmap,sizeof(f_regmap)); + } + } + } + + // Cache memory offset or tlb map pointer if a register is available + #ifndef HOST_IMM_ADDR32 + #ifndef RAM_OFFSET + if(using_tlb) + #endif + { + int earliest_available[HOST_REGS]; + int loop_start[HOST_REGS]; + int score[HOST_REGS]; + int end[HOST_REGS]; + int reg=using_tlb?MMREG:ROREG; + + // Init + for(hr=0;hr=0) { + score[hr]=0;earliest_available[hr]=i+1; + loop_start[hr]=MAXBLOCK; + } + if(itype[i]==UJUMP||itype[i]==RJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) { + if(branch_regs[i].regmap[hr]>=0) { + score[hr]=0;earliest_available[hr]=i+2; + loop_start[hr]=MAXBLOCK; + } + } + } + // No register allocations after unconditional jumps + if(itype[i]==UJUMP||itype[i]==RJUMP||(source[i]>>16)==0x1000) + { + for(hr=0;hr=0) break; + if(itype[j]==UJUMP||itype[j]==RJUMP||itype[j]==CJUMP||itype[j]==SJUMP||itype[j]==FJUMP) { + if(branch_regs[j].regmap[hr]>=0) break; + if(ooo[j]) { + if(count_free_regs(regs[j].regmap)<=minimum_free_regs[j+1]) break; + }else{ + if(count_free_regs(branch_regs[j].regmap)<=minimum_free_regs[j+1]) break; + } + } + else if(count_free_regs(regs[j].regmap)<=minimum_free_regs[j]) break; + if(itype[j]==UJUMP||itype[j]==RJUMP||itype[j]==CJUMP||itype[j]==SJUMP||itype[j]==FJUMP) { + int t=(ba[j]-start)>>2; + if(t=earliest_available[hr]) { + if(t==1||(t>1&&itype[t-2]!=UJUMP&&itype[t-2]!=RJUMP)||(t>1&&rt1[t-2]!=31)) { // call/ret assumes no registers allocated + // Score a point for hoisting loop invariant + if(t>16)==0x1000) + { + // Stop on unconditional branch + break; + } + else + if(itype[j]==LOAD||itype[j]==LOADLR|| + itype[j]==STORE||itype[j]==STORELR||itype[j]==C1LS) { + score[hr]++; + end[hr]=j; + } + } + } + } + // Find highest score and allocate that register + int maxscore=0; + for(hr=0;hrscore[maxscore]) { + maxscore=hr; + //DebugMessage(M64MSG_VERBOSE, "highest score: %d %d (%x->%x)",score[hr],hr,start+i*4,start+end[hr]*4); + } + } + } + if(score[maxscore]>1) + { + if(i=0) {DebugMessage(M64MSG_ERROR, "oops: %x %x was %d=%d",loop_start[maxscore]*4+start,j*4+start,maxscore,regs[j].regmap[maxscore]);} + assert(regs[j].regmap[maxscore]<0); + if(j>loop_start[maxscore]) regs[j].regmap_entry[maxscore]=reg; + regs[j].regmap[maxscore]=reg; + regs[j].dirty&=~(1<>16)!=0x1000) { + regmap_pre[j+2][maxscore]=reg; + regs[j+2].wasdirty&=~(1<>2; + if(t==loop_start[maxscore]) { + if(t==1||(t>1&&itype[t-2]!=UJUMP&&itype[t-2]!=RJUMP)||(t>1&&rt1[t-2]!=31)) // call/ret assumes no registers allocated + regs[t].regmap_entry[maxscore]=reg; + } + } + else + { + if(j<1||(itype[j-1]!=RJUMP&&itype[j-1]!=UJUMP&&itype[j-1]!=CJUMP&&itype[j-1]!=SJUMP&&itype[j-1]!=FJUMP)) { + regmap_pre[j+1][maxscore]=reg; + regs[j+1].wasdirty&=~(1<=0) + { + if(regs[i].regmap[hr]<0&®s[i+1].regmap_entry[hr]<0) + { + regs[i].regmap[hr]=regs[i+1].regmap[hr]; + regmap_pre[i+1][hr]=regs[i+1].regmap[hr]; + regs[i+1].regmap_entry[hr]=regs[i+1].regmap[hr]; + regs[i].isconst&=~(1<=0) + { + if(regs[i].regmap[hr]<0&®s[i+1].regmap_entry[hr]<0) + { + regs[i].regmap[hr]=regs[i+1].regmap[hr]; + regmap_pre[i+1][hr]=regs[i+1].regmap[hr]; + regs[i+1].regmap_entry[hr]=regs[i+1].regmap[hr]; + regs[i].isconst&=~(1<=0) + { + if(regs[i].regmap[hr]<0&®s[i+1].regmap_entry[hr]<0) + { + regs[i].regmap[hr]=rs1[i+1]; + regmap_pre[i+1][hr]=rs1[i+1]; + regs[i+1].regmap_entry[hr]=rs1[i+1]; + regs[i].isconst&=~(1<=0) + { + if(regs[i].regmap[hr]<0&®s[i+1].regmap_entry[hr]<0) + { + regs[i].regmap[hr]=rs1[i+1]; + regmap_pre[i+1][hr]=rs1[i+1]; + regs[i+1].regmap_entry[hr]=rs1[i+1]; + regs[i].isconst&=~(1<=0) { + int sr=get_reg(regs[i+1].regmap,rs1[i+1]); + if(sr>=0&&((regs[i+1].wasconst>>sr)&1)) { + int nr; + if(regs[i].regmap[hr]<0&®s[i+1].regmap_entry[hr]<0) + { + regs[i].regmap[hr]=MGEN1+((i+1)&1); + regmap_pre[i+1][hr]=MGEN1+((i+1)&1); + regs[i+1].regmap_entry[hr]=MGEN1+((i+1)&1); + regs[i].isconst&=~(1<=0) + { + // move it to another register + regs[i+1].regmap[hr]=-1; + regmap_pre[i+2][hr]=-1; + regs[i+1].regmap[nr]=TLREG; + regmap_pre[i+2][nr]=TLREG; + regs[i].regmap[nr]=MGEN1+((i+1)&1); + regmap_pre[i+1][nr]=MGEN1+((i+1)&1); + regs[i+1].regmap_entry[nr]=MGEN1+((i+1)&1); + regs[i].isconst&=~(1<=0); + if(regs[i].regmap[hr]<0&®s[i+1].regmap_entry[hr]<0) + { + regs[i].regmap[hr]=rs1[i+1]; + regmap_pre[i+1][hr]=rs1[i+1]; + regs[i+1].regmap_entry[hr]=rs1[i+1]; + regs[i].isconst&=~(1<=0); + if(regs[i].regmap[hr]<0&®s[i+1].regmap_entry[hr]<0) + { + regs[i].regmap[hr]=rs1[i+1]; + regmap_pre[i+1][hr]=rs1[i+1]; + regs[i+1].regmap_entry[hr]=rs1[i+1]; + regs[i].isconst&=~(1<=0) + { + // move it to another register + regs[i+1].regmap[hr]=-1; + regmap_pre[i+2][hr]=-1; + regs[i+1].regmap[nr]=FTEMP; + regmap_pre[i+2][nr]=FTEMP; + regs[i].regmap[nr]=rs1[i+1]; + regmap_pre[i+1][nr]=rs1[i+1]; + regs[i+1].regmap_entry[nr]=rs1[i+1]; + regs[i].isconst&=~(1<=0&®s[i].regmap[hr]<0) { + int rs=get_reg(regs[i+1].regmap,rs1[i+1]); + if(rs>=0&&((regs[i+1].wasconst>>rs)&1)) { + regs[i].regmap[hr]=AGEN1+((i+1)&1); + regmap_pre[i+1][hr]=AGEN1+((i+1)&1); + regs[i+1].regmap_entry[hr]=AGEN1+((i+1)&1); + regs[i].isconst&=~(1<=0;i--) + { + int hr; + if(itype[i]==RJUMP||itype[i]==UJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) + { + if(ba[i]=(start+slen*4)) + { + // Branch out of this block, don't need anything + r32=0; + } + else + { + // Internal branch + // Need whatever matches the target + // (and doesn't get overwritten by the delay slot instruction) + r32=0; + int t=(ba[i]-start)>>2; + if(ba[i]>start+i*4) { + // Forward branch + if(!(requires_32bit[t]&~regs[i].was32)) + r32|=requires_32bit[t]&(~(1LL<>16)!=0x1000) + { + if(i0) + { + if((regs[i].was32>>us1[i+1])&1) r32|=1LL<0) + { + if((regs[i].was32>>us2[i+1])&1) r32|=1LL<>dep1[i+1])&1)) + { + if((regs[i].was32>>dep1[i+1])&1) r32|=1LL<>dep2[i+1])&1)) + { + if((regs[i].was32>>dep2[i+1])&1) r32|=1LL<0) + { + if((regs[i].was32>>us1[i])&1) r32|=1LL<0) + { + if((regs[i].was32>>us2[i])&1) r32|=1LL<>dep1[i])&1)) + { + if((regs[i].was32>>dep1[i])&1) r32|=1LL<>dep2[i])&1)) + { + if((regs[i].was32>>dep2[i])&1) r32|=1LL<0&®s[i].regmap_entry[hr]<64) { + if((regs[i].was32>>regs[i].regmap_entry[hr])&(regs[i].wasdirty>>hr)&1) { + if(!((unneeded_reg_upper[i]>>regs[i].regmap_entry[hr])&1)) + requires_32bit[i]|=1LL<>r)&1) { + if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + DebugMessage(M64MSG_VERBOSE, " UU:"); + for(r=1;r<=CCREG;r++) { + if(((unneeded_reg_upper[i]&~unneeded_reg[i])>>r)&1) { + if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + DebugMessage(M64MSG_VERBOSE, " 32:"); + for(r=0;r<=CCREG;r++) { + //if(((is32[i]>>r)&(~unneeded_reg[i]>>r))&1) { + if((regs[i].was32>>r)&1) { + if(r==CCREG) DebugMessage(M64MSG_VERBOSE, " CC"); + else if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + #if NEW_DYNAREC == NEW_DYNAREC_X86 + DebugMessage(M64MSG_VERBOSE, "pre: eax=%d ecx=%d edx=%d ebx=%d ebp=%d esi=%d edi=%d",regmap_pre[i][0],regmap_pre[i][1],regmap_pre[i][2],regmap_pre[i][3],regmap_pre[i][5],regmap_pre[i][6],regmap_pre[i][7]); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + DebugMessage(M64MSG_VERBOSE, "pre: r0=%d r1=%d r2=%d r3=%d r4=%d r5=%d r6=%d r7=%d r8=%d r9=%d r10=%d r12=%d",regmap_pre[i][0],regmap_pre[i][1],regmap_pre[i][2],regmap_pre[i][3],regmap_pre[i][4],regmap_pre[i][5],regmap_pre[i][6],regmap_pre[i][7],regmap_pre[i][8],regmap_pre[i][9],regmap_pre[i][10],regmap_pre[i][12]); + #endif + DebugMessage(M64MSG_VERBOSE, "needs: "); + if(needed_reg[i]&1) DebugMessage(M64MSG_VERBOSE, "eax "); + if((needed_reg[i]>>1)&1) DebugMessage(M64MSG_VERBOSE, "ecx "); + if((needed_reg[i]>>2)&1) DebugMessage(M64MSG_VERBOSE, "edx "); + if((needed_reg[i]>>3)&1) DebugMessage(M64MSG_VERBOSE, "ebx "); + if((needed_reg[i]>>5)&1) DebugMessage(M64MSG_VERBOSE, "ebp "); + if((needed_reg[i]>>6)&1) DebugMessage(M64MSG_VERBOSE, "esi "); + if((needed_reg[i]>>7)&1) DebugMessage(M64MSG_VERBOSE, "edi "); + DebugMessage(M64MSG_VERBOSE, "r:"); + for(r=0;r<=CCREG;r++) { + //if(((requires_32bit[i]>>r)&(~unneeded_reg[i]>>r))&1) { + if((requires_32bit[i]>>r)&1) { + if(r==CCREG) DebugMessage(M64MSG_VERBOSE, " CC"); + else if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + /*DebugMessage(M64MSG_VERBOSE, "pr:"); + for(r=0;r<=CCREG;r++) { + //if(((requires_32bit[i]>>r)&(~unneeded_reg[i]>>r))&1) { + if((pr32[i]>>r)&1) { + if(r==CCREG) DebugMessage(M64MSG_VERBOSE, " CC"); + else if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + if(pr32[i]!=requires_32bit[i]) DebugMessage(M64MSG_ERROR, " OOPS");*/ + #if NEW_DYNAREC == NEW_DYNAREC_X86 + DebugMessage(M64MSG_VERBOSE, "entry: eax=%d ecx=%d edx=%d ebx=%d ebp=%d esi=%d edi=%d",regs[i].regmap_entry[0],regs[i].regmap_entry[1],regs[i].regmap_entry[2],regs[i].regmap_entry[3],regs[i].regmap_entry[5],regs[i].regmap_entry[6],regs[i].regmap_entry[7]); + DebugMessage(M64MSG_VERBOSE, "dirty: "); + if(regs[i].wasdirty&1) DebugMessage(M64MSG_VERBOSE, "eax "); + if((regs[i].wasdirty>>1)&1) DebugMessage(M64MSG_VERBOSE, "ecx "); + if((regs[i].wasdirty>>2)&1) DebugMessage(M64MSG_VERBOSE, "edx "); + if((regs[i].wasdirty>>3)&1) DebugMessage(M64MSG_VERBOSE, "ebx "); + if((regs[i].wasdirty>>5)&1) DebugMessage(M64MSG_VERBOSE, "ebp "); + if((regs[i].wasdirty>>6)&1) DebugMessage(M64MSG_VERBOSE, "esi "); + if((regs[i].wasdirty>>7)&1) DebugMessage(M64MSG_VERBOSE, "edi "); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + DebugMessage(M64MSG_VERBOSE, "entry: r0=%d r1=%d r2=%d r3=%d r4=%d r5=%d r6=%d r7=%d r8=%d r9=%d r10=%d r12=%d",regs[i].regmap_entry[0],regs[i].regmap_entry[1],regs[i].regmap_entry[2],regs[i].regmap_entry[3],regs[i].regmap_entry[4],regs[i].regmap_entry[5],regs[i].regmap_entry[6],regs[i].regmap_entry[7],regs[i].regmap_entry[8],regs[i].regmap_entry[9],regs[i].regmap_entry[10],regs[i].regmap_entry[12]); + DebugMessage(M64MSG_VERBOSE, "dirty: "); + if(regs[i].wasdirty&1) DebugMessage(M64MSG_VERBOSE, "r0 "); + if((regs[i].wasdirty>>1)&1) DebugMessage(M64MSG_VERBOSE, "r1 "); + if((regs[i].wasdirty>>2)&1) DebugMessage(M64MSG_VERBOSE, "r2 "); + if((regs[i].wasdirty>>3)&1) DebugMessage(M64MSG_VERBOSE, "r3 "); + if((regs[i].wasdirty>>4)&1) DebugMessage(M64MSG_VERBOSE, "r4 "); + if((regs[i].wasdirty>>5)&1) DebugMessage(M64MSG_VERBOSE, "r5 "); + if((regs[i].wasdirty>>6)&1) DebugMessage(M64MSG_VERBOSE, "r6 "); + if((regs[i].wasdirty>>7)&1) DebugMessage(M64MSG_VERBOSE, "r7 "); + if((regs[i].wasdirty>>8)&1) DebugMessage(M64MSG_VERBOSE, "r8 "); + if((regs[i].wasdirty>>9)&1) DebugMessage(M64MSG_VERBOSE, "r9 "); + if((regs[i].wasdirty>>10)&1) DebugMessage(M64MSG_VERBOSE, "r10 "); + if((regs[i].wasdirty>>12)&1) DebugMessage(M64MSG_VERBOSE, "r12 "); + #endif + disassemble_inst(i); + //printf ("ccadj[%d] = %d",i,ccadj[i]); + #if NEW_DYNAREC == NEW_DYNAREC_X86 + DebugMessage(M64MSG_VERBOSE, "eax=%d ecx=%d edx=%d ebx=%d ebp=%d esi=%d edi=%d dirty: ",regs[i].regmap[0],regs[i].regmap[1],regs[i].regmap[2],regs[i].regmap[3],regs[i].regmap[5],regs[i].regmap[6],regs[i].regmap[7]); + if(regs[i].dirty&1) DebugMessage(M64MSG_VERBOSE, "eax "); + if((regs[i].dirty>>1)&1) DebugMessage(M64MSG_VERBOSE, "ecx "); + if((regs[i].dirty>>2)&1) DebugMessage(M64MSG_VERBOSE, "edx "); + if((regs[i].dirty>>3)&1) DebugMessage(M64MSG_VERBOSE, "ebx "); + if((regs[i].dirty>>5)&1) DebugMessage(M64MSG_VERBOSE, "ebp "); + if((regs[i].dirty>>6)&1) DebugMessage(M64MSG_VERBOSE, "esi "); + if((regs[i].dirty>>7)&1) DebugMessage(M64MSG_VERBOSE, "edi "); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + DebugMessage(M64MSG_VERBOSE, "r0=%d r1=%d r2=%d r3=%d r4=%d r5=%d r6=%d r7=%d r8=%d r9=%d r10=%d r12=%d dirty: ",regs[i].regmap[0],regs[i].regmap[1],regs[i].regmap[2],regs[i].regmap[3],regs[i].regmap[4],regs[i].regmap[5],regs[i].regmap[6],regs[i].regmap[7],regs[i].regmap[8],regs[i].regmap[9],regs[i].regmap[10],regs[i].regmap[12]); + if(regs[i].dirty&1) DebugMessage(M64MSG_VERBOSE, "r0 "); + if((regs[i].dirty>>1)&1) DebugMessage(M64MSG_VERBOSE, "r1 "); + if((regs[i].dirty>>2)&1) DebugMessage(M64MSG_VERBOSE, "r2 "); + if((regs[i].dirty>>3)&1) DebugMessage(M64MSG_VERBOSE, "r3 "); + if((regs[i].dirty>>4)&1) DebugMessage(M64MSG_VERBOSE, "r4 "); + if((regs[i].dirty>>5)&1) DebugMessage(M64MSG_VERBOSE, "r5 "); + if((regs[i].dirty>>6)&1) DebugMessage(M64MSG_VERBOSE, "r6 "); + if((regs[i].dirty>>7)&1) DebugMessage(M64MSG_VERBOSE, "r7 "); + if((regs[i].dirty>>8)&1) DebugMessage(M64MSG_VERBOSE, "r8 "); + if((regs[i].dirty>>9)&1) DebugMessage(M64MSG_VERBOSE, "r9 "); + if((regs[i].dirty>>10)&1) DebugMessage(M64MSG_VERBOSE, "r10 "); + if((regs[i].dirty>>12)&1) DebugMessage(M64MSG_VERBOSE, "r12 "); + #endif + if(regs[i].isconst) { + DebugMessage(M64MSG_VERBOSE, "constants: "); + #if NEW_DYNAREC == NEW_DYNAREC_X86 + if(regs[i].isconst&1) DebugMessage(M64MSG_VERBOSE, "eax=%x ",(int)constmap[i][0]); + if((regs[i].isconst>>1)&1) DebugMessage(M64MSG_VERBOSE, "ecx=%x ",(int)constmap[i][1]); + if((regs[i].isconst>>2)&1) DebugMessage(M64MSG_VERBOSE, "edx=%x ",(int)constmap[i][2]); + if((regs[i].isconst>>3)&1) DebugMessage(M64MSG_VERBOSE, "ebx=%x ",(int)constmap[i][3]); + if((regs[i].isconst>>5)&1) DebugMessage(M64MSG_VERBOSE, "ebp=%x ",(int)constmap[i][5]); + if((regs[i].isconst>>6)&1) DebugMessage(M64MSG_VERBOSE, "esi=%x ",(int)constmap[i][6]); + if((regs[i].isconst>>7)&1) DebugMessage(M64MSG_VERBOSE, "edi=%x ",(int)constmap[i][7]); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + if(regs[i].isconst&1) DebugMessage(M64MSG_VERBOSE, "r0=%x ",(int)constmap[i][0]); + if((regs[i].isconst>>1)&1) DebugMessage(M64MSG_VERBOSE, "r1=%x ",(int)constmap[i][1]); + if((regs[i].isconst>>2)&1) DebugMessage(M64MSG_VERBOSE, "r2=%x ",(int)constmap[i][2]); + if((regs[i].isconst>>3)&1) DebugMessage(M64MSG_VERBOSE, "r3=%x ",(int)constmap[i][3]); + if((regs[i].isconst>>4)&1) DebugMessage(M64MSG_VERBOSE, "r4=%x ",(int)constmap[i][4]); + if((regs[i].isconst>>5)&1) DebugMessage(M64MSG_VERBOSE, "r5=%x ",(int)constmap[i][5]); + if((regs[i].isconst>>6)&1) DebugMessage(M64MSG_VERBOSE, "r6=%x ",(int)constmap[i][6]); + if((regs[i].isconst>>7)&1) DebugMessage(M64MSG_VERBOSE, "r7=%x ",(int)constmap[i][7]); + if((regs[i].isconst>>8)&1) DebugMessage(M64MSG_VERBOSE, "r8=%x ",(int)constmap[i][8]); + if((regs[i].isconst>>9)&1) DebugMessage(M64MSG_VERBOSE, "r9=%x ",(int)constmap[i][9]); + if((regs[i].isconst>>10)&1) DebugMessage(M64MSG_VERBOSE, "r10=%x ",(int)constmap[i][10]); + if((regs[i].isconst>>12)&1) DebugMessage(M64MSG_VERBOSE, "r12=%x ",(int)constmap[i][12]); + #endif + } + DebugMessage(M64MSG_VERBOSE, " 32:"); + for(r=0;r<=CCREG;r++) { + if((regs[i].is32>>r)&1) { + if(r==CCREG) DebugMessage(M64MSG_VERBOSE, " CC"); + else if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + /*DebugMessage(M64MSG_VERBOSE, " p32:"); + for(r=0;r<=CCREG;r++) { + if((p32[i]>>r)&1) { + if(r==CCREG) DebugMessage(M64MSG_VERBOSE, " CC"); + else if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + if(p32[i]!=regs[i].is32) DebugMessage(M64MSG_VERBOSE, " NO MATCH");*/ + if(itype[i]==RJUMP||itype[i]==UJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) { + #if NEW_DYNAREC == NEW_DYNAREC_X86 + DebugMessage(M64MSG_VERBOSE, "branch(%d): eax=%d ecx=%d edx=%d ebx=%d ebp=%d esi=%d edi=%d dirty: ",i,branch_regs[i].regmap[0],branch_regs[i].regmap[1],branch_regs[i].regmap[2],branch_regs[i].regmap[3],branch_regs[i].regmap[5],branch_regs[i].regmap[6],branch_regs[i].regmap[7]); + if(branch_regs[i].dirty&1) DebugMessage(M64MSG_VERBOSE, "eax "); + if((branch_regs[i].dirty>>1)&1) DebugMessage(M64MSG_VERBOSE, "ecx "); + if((branch_regs[i].dirty>>2)&1) DebugMessage(M64MSG_VERBOSE, "edx "); + if((branch_regs[i].dirty>>3)&1) DebugMessage(M64MSG_VERBOSE, "ebx "); + if((branch_regs[i].dirty>>5)&1) DebugMessage(M64MSG_VERBOSE, "ebp "); + if((branch_regs[i].dirty>>6)&1) DebugMessage(M64MSG_VERBOSE, "esi "); + if((branch_regs[i].dirty>>7)&1) DebugMessage(M64MSG_VERBOSE, "edi "); + #endif + #if NEW_DYNAREC == NEW_DYNAREC_ARM + DebugMessage(M64MSG_VERBOSE, "branch(%d): r0=%d r1=%d r2=%d r3=%d r4=%d r5=%d r6=%d r7=%d r8=%d r9=%d r10=%d r12=%d dirty: ",i,branch_regs[i].regmap[0],branch_regs[i].regmap[1],branch_regs[i].regmap[2],branch_regs[i].regmap[3],branch_regs[i].regmap[4],branch_regs[i].regmap[5],branch_regs[i].regmap[6],branch_regs[i].regmap[7],branch_regs[i].regmap[8],branch_regs[i].regmap[9],branch_regs[i].regmap[10],branch_regs[i].regmap[12]); + if(branch_regs[i].dirty&1) DebugMessage(M64MSG_VERBOSE, "r0 "); + if((branch_regs[i].dirty>>1)&1) DebugMessage(M64MSG_VERBOSE, "r1 "); + if((branch_regs[i].dirty>>2)&1) DebugMessage(M64MSG_VERBOSE, "r2 "); + if((branch_regs[i].dirty>>3)&1) DebugMessage(M64MSG_VERBOSE, "r3 "); + if((branch_regs[i].dirty>>4)&1) DebugMessage(M64MSG_VERBOSE, "r4 "); + if((branch_regs[i].dirty>>5)&1) DebugMessage(M64MSG_VERBOSE, "r5 "); + if((branch_regs[i].dirty>>6)&1) DebugMessage(M64MSG_VERBOSE, "r6 "); + if((branch_regs[i].dirty>>7)&1) DebugMessage(M64MSG_VERBOSE, "r7 "); + if((branch_regs[i].dirty>>8)&1) DebugMessage(M64MSG_VERBOSE, "r8 "); + if((branch_regs[i].dirty>>9)&1) DebugMessage(M64MSG_VERBOSE, "r9 "); + if((branch_regs[i].dirty>>10)&1) DebugMessage(M64MSG_VERBOSE, "r10 "); + if((branch_regs[i].dirty>>12)&1) DebugMessage(M64MSG_VERBOSE, "r12 "); + #endif + DebugMessage(M64MSG_VERBOSE, " 32:"); + for(r=0;r<=CCREG;r++) { + if((branch_regs[i].is32>>r)&1) { + if(r==CCREG) DebugMessage(M64MSG_VERBOSE, " CC"); + else if(r==HIREG) DebugMessage(M64MSG_VERBOSE, " HI"); + else if(r==LOREG) DebugMessage(M64MSG_VERBOSE, " LO"); + else DebugMessage(M64MSG_VERBOSE, " r%d",r); + } + } + } + } +#endif + + /* Pass 8 - Assembly */ + linkcount=0;stubcount=0; + ds=0;is_delayslot=0; + cop1_usable=0; + #ifndef DESTRUCTIVE_WRITEBACK + uint64_t is32_pre=0; + u_int dirty_pre=0; + #endif + u_int beginning=(u_int)out; + if((u_int)addr&1) { + ds=1; + pagespan_ds(); + } + for(i=0;i>16)!=0x1000)) + { + wb_sx(regmap_pre[i],regs[i].regmap_entry,regs[i].wasdirty,is32_pre,regs[i].was32, + unneeded_reg[i],unneeded_reg_upper[i]); + wb_valid(regmap_pre[i],regs[i].regmap_entry,dirty_pre,regs[i].wasdirty,is32_pre, + unneeded_reg[i],unneeded_reg_upper[i]); + } + is32_pre=regs[i].is32; + dirty_pre=regs[i].dirty; + #endif + // write back + if(i<2||(itype[i-2]!=UJUMP&&itype[i-2]!=RJUMP&&(source[i-2]>>16)!=0x1000)) + { + wb_invalidate(regmap_pre[i],regs[i].regmap_entry,regs[i].wasdirty,regs[i].was32, + unneeded_reg[i],unneeded_reg_upper[i]); + loop_preload(regmap_pre[i],regs[i].regmap_entry); + } + // branch target entry point + instr_addr[i]=(u_int)out; + assem_debug("<->"); + // load regs + if(regs[i].regmap_entry[HOST_CCREG]==CCREG&®s[i].regmap[HOST_CCREG]!=CCREG) + wb_register(CCREG,regs[i].regmap_entry,regs[i].wasdirty,regs[i].was32); + load_regs(regs[i].regmap_entry,regs[i].regmap,regs[i].was32,rs1[i],rs2[i]); + address_generation(i,®s[i],regs[i].regmap_entry); + load_consts(regmap_pre[i],regs[i].regmap,regs[i].was32,i); + if(itype[i]==RJUMP||itype[i]==UJUMP||itype[i]==CJUMP||itype[i]==SJUMP||itype[i]==FJUMP) + { + // Load the delay slot registers if necessary + if(rs1[i+1]!=rs1[i]&&rs1[i+1]!=rs2[i]) + load_regs(regs[i].regmap_entry,regs[i].regmap,regs[i].was32,rs1[i+1],rs1[i+1]); + if(rs2[i+1]!=rs1[i+1]&&rs2[i+1]!=rs1[i]&&rs2[i+1]!=rs2[i]) + load_regs(regs[i].regmap_entry,regs[i].regmap,regs[i].was32,rs2[i+1],rs2[i+1]); + if(itype[i+1]==STORE||itype[i+1]==STORELR||(opcode[i+1]&0x3b)==0x39) + load_regs(regs[i].regmap_entry,regs[i].regmap,regs[i].was32,INVCP,INVCP); + } + else if(i+1>16)==0x1000) + literal_pool(1024); + else + literal_pool_jumpover(256); + } + } + //assert(itype[i-2]==UJUMP||itype[i-2]==RJUMP||(source[i-2]>>16)==0x1000); + // If the block did not end with an unconditional branch, + // add a jump to the next instruction. + if(i>1) { + if(itype[i-2]!=UJUMP&&itype[i-2]!=RJUMP&&(source[i-2]>>16)!=0x1000&&itype[i-1]!=SPAN) { + assert(itype[i-1]!=UJUMP&&itype[i-1]!=CJUMP&&itype[i-1]!=SJUMP&&itype[i-1]!=RJUMP&&itype[i-1]!=FJUMP); + assert(i==slen); + if(itype[i-2]!=CJUMP&&itype[i-2]!=SJUMP&&itype[i-2]!=FJUMP) { + store_regs_bt(regs[i-1].regmap,regs[i-1].is32,regs[i-1].dirty,start+i*4); + if(regs[i-1].regmap[HOST_CCREG]!=CCREG) + emit_loadreg(CCREG,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*(ccadj[i-1]+1),HOST_CCREG); + } + else if(!likely[i-2]) + { + store_regs_bt(branch_regs[i-2].regmap,branch_regs[i-2].is32,branch_regs[i-2].dirty,start+i*4); + assert(branch_regs[i-2].regmap[HOST_CCREG]==CCREG); + } + else + { + store_regs_bt(regs[i-2].regmap,regs[i-2].is32,regs[i-2].dirty,start+i*4); + assert(regs[i-2].regmap[HOST_CCREG]==CCREG); + } + add_to_linker((int)out,start+i*4,0); + emit_jmp(0); + } + } + else + { + assert(i>0); + assert(itype[i-1]!=UJUMP&&itype[i-1]!=CJUMP&&itype[i-1]!=SJUMP&&itype[i-1]!=RJUMP&&itype[i-1]!=FJUMP); + store_regs_bt(regs[i-1].regmap,regs[i-1].is32,regs[i-1].dirty,start+i*4); + if(regs[i-1].regmap[HOST_CCREG]!=CCREG) + emit_loadreg(CCREG,HOST_CCREG); + emit_addimm(HOST_CCREG,CLOCK_DIVIDER*(ccadj[i-1]+1),HOST_CCREG); + add_to_linker((int)out,start+i*4,0); + emit_jmp(0); + } + + // TODO: delay slot stubs? + // Stubs + for(i=0;i %8x",link_addr[i][0],link_addr[i][1]); + literal_pool(64); + if(!link_addr[i][2]) + { + void *stub=out; + void *addr=check_addr(link_addr[i][1]); + emit_extjump(link_addr[i][0],link_addr[i][1]); + if(addr) { + set_jump_target(link_addr[i][0],(int)addr); + add_link(link_addr[i][1],stub); + } + else set_jump_target(link_addr[i][0],(int)stub); + } + else + { + // Internal branch + int target=(link_addr[i][1]-start)>>2; + assert(target>=0&&target>1); + //#else + set_jump_target(link_addr[i][0],instr_addr[target]); + //#endif + } + } + // External Branch Targets (jump_in) + if(copy+slen*4>(void *)shadow+sizeof(shadow)) copy=shadow; + for(i=0;i>12; + u_int vpage=page; + if(page>262143&&tlb_LUT_r[vaddr>>12]) page=(tlb_LUT_r[page^0x80000]^0x80000000)>>12; + if(page>2048) page=2048+(page&2047); + if(vpage>262143&&tlb_LUT_r[vaddr>>12]) vpage&=2047; // jump_dirty uses a hash of the virtual address instead + if(vpage>2048) vpage=2048+(vpage&2047); + literal_pool(256); + //if(!(is32[i]&(~unneeded_reg_upper[i])&~(1LL<>16)^vaddr)&0xFFFF]; + if(ht_bin[0]==vaddr) { + ht_bin[1]=entry_point; + } + if(ht_bin[2]==vaddr) { + ht_bin[3]=entry_point; + } + } + else + { + u_int r=requires_32bit[i]|!!(requires_32bit[i]>>32); + assem_debug("%8x (%d) <- %8x",instr_addr[i],i,start+i*4); + assem_debug("jump_in: %x (restricted - %x)",start+i*4,r); + //int entry_point=(int)out; + ////assem_debug("entry_point: %x",entry_point); + //load_regs_entry(i); + //if(entry_point==(int)out) + // entry_point=instr_addr[i]; + //else + // emit_jmp(instr_addr[i]); + //ll_add_32(jump_in+page,vaddr,r,(void *)entry_point); + ll_add_32(jump_dirty+vpage,vaddr,r,(void *)out); + int entry_point=do_dirty_stub(i); + ll_add_32(jump_in+page,vaddr,r,(void *)entry_point); + } + } + } + } + // Write out the literal pool if necessary + literal_pool(0); + #ifdef CORTEX_A8_BRANCH_PREDICTION_HACK + // Align code + if(((u_int)out)&7) emit_addnop(13); + #endif + assert((u_int)out-beginning (u_char *)(base_addr+(1<>12;i<=(start+slen*4)>>12;i++) { + invalid_code[i]=0; + memory_map[i]|=0x40000000; + if((signed int)start>=(signed int)0xC0000000) { + assert(using_tlb); + j=(((u_int)i<<12)+(memory_map[i]<<2)-(u_int)rdram+(u_int)0x80000000)>>12; + invalid_code[j]=0; + memory_map[j]|=0x40000000; + //DebugMessage(M64MSG_VERBOSE, "write protect physical page: %x (virtual %x)",j<<12,start); + } + } + + /* Pass 10 - Free memory by expiring oldest blocks */ + + int end=((((intptr_t)out-(intptr_t)base_addr)>>(TARGET_SIZE_2-16))+16384)&65535; + while(expirep!=end) + { + int shift=TARGET_SIZE_2-3; // Divide into 8 blocks + int base=(int)base_addr+((expirep>>13)<>11)&3) + { + case 0: + // Clear jump_in and jump_dirty + ll_remove_matching_addrs(jump_in+(expirep&2047),base,shift); + ll_remove_matching_addrs(jump_dirty+(expirep&2047),base,shift); + ll_remove_matching_addrs(jump_in+2048+(expirep&2047),base,shift); + ll_remove_matching_addrs(jump_dirty+2048+(expirep&2047),base,shift); + break; + case 1: + // Clear pointers + ll_kill_pointers(jump_out[expirep&2047],base,shift); + ll_kill_pointers(jump_out[(expirep&2047)+2048],base,shift); + break; + case 2: + // Clear hash table + for(i=0;i<32;i++) { + u_int *ht_bin=hash_table[((expirep&2047)<<5)+i]; + if((ht_bin[3]>>shift)==(base>>shift) || + ((ht_bin[3]-MAX_OUTPUT_BLOCK_SIZE)>>shift)==(base>>shift)) { + inv_debug("EXP: Remove hash %x -> %x\n",ht_bin[2],ht_bin[3]); + ht_bin[2]=ht_bin[3]=-1; + } + if((ht_bin[1]>>shift)==(base>>shift) || + ((ht_bin[1]-MAX_OUTPUT_BLOCK_SIZE)>>shift)==(base>>shift)) { + inv_debug("EXP: Remove hash %x -> %x\n",ht_bin[0],ht_bin[1]); + ht_bin[0]=ht_bin[2]; + ht_bin[1]=ht_bin[3]; + ht_bin[2]=ht_bin[3]=-1; + } + } + break; + case 3: + // Clear jump_out + #if NEW_DYNAREC == NEW_DYNAREC_ARM + if((expirep&2047)==0) + do_clear_cache(); + #endif + ll_remove_matching_addrs(jump_out+(expirep&2047),base,shift); + ll_remove_matching_addrs(jump_out+2048+(expirep&2047),base,shift); + break; + } + expirep=(expirep+1)&65535; + } + return 0; +} + +void TLBWI_new(void) +{ + unsigned int i; + /* Remove old entries */ + unsigned int old_start_even=tlb_e[Index&0x3F].start_even; + unsigned int old_end_even=tlb_e[Index&0x3F].end_even; + unsigned int old_start_odd=tlb_e[Index&0x3F].start_odd; + unsigned int old_end_odd=tlb_e[Index&0x3F].end_odd; + for (i=old_start_even>>12; i<=old_end_even>>12; i++) + { + if(i<0x80000||i>0xBFFFF) + { + invalidate_block(i); + memory_map[i]=-1; + } + } + for (i=old_start_odd>>12; i<=old_end_odd>>12; i++) + { + if(i<0x80000||i>0xBFFFF) + { + invalidate_block(i); + memory_map[i]=-1; + } + } + cached_interpreter_table.TLBWI(); + //DebugMessage(M64MSG_VERBOSE, "TLBWI: index=%d",Index); + //DebugMessage(M64MSG_VERBOSE, "TLBWI: start_even=%x end_even=%x phys_even=%x v=%d d=%d",tlb_e[Index&0x3F].start_even,tlb_e[Index&0x3F].end_even,tlb_e[Index&0x3F].phys_even,tlb_e[Index&0x3F].v_even,tlb_e[Index&0x3F].d_even); + //DebugMessage(M64MSG_VERBOSE, "TLBWI: start_odd=%x end_odd=%x phys_odd=%x v=%d d=%d",tlb_e[Index&0x3F].start_odd,tlb_e[Index&0x3F].end_odd,tlb_e[Index&0x3F].phys_odd,tlb_e[Index&0x3F].v_odd,tlb_e[Index&0x3F].d_odd); + /* Combine tlb_LUT_r, tlb_LUT_w, and invalid_code into a single table + for fast look up. */ + for (i=tlb_e[Index&0x3F].start_even>>12; i<=tlb_e[Index&0x3F].end_even>>12; i++) + { + //DebugMessage(M64MSG_VERBOSE, "%x: r:%8x w:%8x",i,tlb_LUT_r[i],tlb_LUT_w[i]); + if(i<0x80000||i>0xBFFFF) + { + if(tlb_LUT_r[i]) { + memory_map[i]=((tlb_LUT_r[i]&0xFFFFF000)-(i<<12)+(unsigned int)rdram-0x80000000)>>2; + // FIXME: should make sure the physical page is invalid too + if(!tlb_LUT_w[i]||!invalid_code[i]) { + memory_map[i]|=0x40000000; // Write protect + }else{ + assert(tlb_LUT_r[i]==tlb_LUT_w[i]); + } + if(!using_tlb) DebugMessage(M64MSG_VERBOSE, "Enabled TLB"); + // Tell the dynamic recompiler to generate tlb lookup code + using_tlb=1; + } + else memory_map[i]=-1; + } + //DebugMessage(M64MSG_VERBOSE, "memory_map[%x]: %8x (+%8x)",i,memory_map[i],memory_map[i]<<2); + } + for (i=tlb_e[Index&0x3F].start_odd>>12; i<=tlb_e[Index&0x3F].end_odd>>12; i++) + { + //DebugMessage(M64MSG_VERBOSE, "%x: r:%8x w:%8x",i,tlb_LUT_r[i],tlb_LUT_w[i]); + if(i<0x80000||i>0xBFFFF) + { + if(tlb_LUT_r[i]) { + memory_map[i]=((tlb_LUT_r[i]&0xFFFFF000)-(i<<12)+(unsigned int)rdram-0x80000000)>>2; + // FIXME: should make sure the physical page is invalid too + if(!tlb_LUT_w[i]||!invalid_code[i]) { + memory_map[i]|=0x40000000; // Write protect + }else{ + assert(tlb_LUT_r[i]==tlb_LUT_w[i]); + } + if(!using_tlb) DebugMessage(M64MSG_VERBOSE, "Enabled TLB"); + // Tell the dynamic recompiler to generate tlb lookup code + using_tlb=1; + } + else memory_map[i]=-1; + } + //DebugMessage(M64MSG_VERBOSE, "memory_map[%x]: %8x (+%8x)",i,memory_map[i],memory_map[i]<<2); + } +} + +void TLBWR_new(void) +{ + unsigned int i; + Random = (Count/2 % (32 - Wired)) + Wired; + /* Remove old entries */ + unsigned int old_start_even=tlb_e[Random&0x3F].start_even; + unsigned int old_end_even=tlb_e[Random&0x3F].end_even; + unsigned int old_start_odd=tlb_e[Random&0x3F].start_odd; + unsigned int old_end_odd=tlb_e[Random&0x3F].end_odd; + for (i=old_start_even>>12; i<=old_end_even>>12; i++) + { + if(i<0x80000||i>0xBFFFF) + { + invalidate_block(i); + memory_map[i]=-1; + } + } + for (i=old_start_odd>>12; i<=old_end_odd>>12; i++) + { + if(i<0x80000||i>0xBFFFF) + { + invalidate_block(i); + memory_map[i]=-1; + } + } + cached_interpreter_table.TLBWR(); + /* Combine tlb_LUT_r, tlb_LUT_w, and invalid_code into a single table + for fast look up. */ + for (i=tlb_e[Random&0x3F].start_even>>12; i<=tlb_e[Random&0x3F].end_even>>12; i++) + { + //DebugMessage(M64MSG_VERBOSE, "%x: r:%8x w:%8x",i,tlb_LUT_r[i],tlb_LUT_w[i]); + if(i<0x80000||i>0xBFFFF) + { + if(tlb_LUT_r[i]) { + memory_map[i]=((tlb_LUT_r[i]&0xFFFFF000)-(i<<12)+(unsigned int)rdram-0x80000000)>>2; + // FIXME: should make sure the physical page is invalid too + if(!tlb_LUT_w[i]||!invalid_code[i]) { + memory_map[i]|=0x40000000; // Write protect + }else{ + assert(tlb_LUT_r[i]==tlb_LUT_w[i]); + } + if(!using_tlb) DebugMessage(M64MSG_VERBOSE, "Enabled TLB"); + // Tell the dynamic recompiler to generate tlb lookup code + using_tlb=1; + } + else memory_map[i]=-1; + } + //DebugMessage(M64MSG_VERBOSE, "memory_map[%x]: %8x (+%8x)",i,memory_map[i],memory_map[i]<<2); + } + for (i=tlb_e[Random&0x3F].start_odd>>12; i<=tlb_e[Random&0x3F].end_odd>>12; i++) + { + //DebugMessage(M64MSG_VERBOSE, "%x: r:%8x w:%8x",i,tlb_LUT_r[i],tlb_LUT_w[i]); + if(i<0x80000||i>0xBFFFF) + { + if(tlb_LUT_r[i]) { + memory_map[i]=((tlb_LUT_r[i]&0xFFFFF000)-(i<<12)+(unsigned int)rdram-0x80000000)>>2; + // FIXME: should make sure the physical page is invalid too + if(!tlb_LUT_w[i]||!invalid_code[i]) { + memory_map[i]|=0x40000000; // Write protect + }else{ + assert(tlb_LUT_r[i]==tlb_LUT_w[i]); + } + if(!using_tlb) DebugMessage(M64MSG_VERBOSE, "Enabled TLB"); + // Tell the dynamic recompiler to generate tlb lookup code + using_tlb=1; + } + else memory_map[i]=-1; + } + //DebugMessage(M64MSG_VERBOSE, "memory_map[%x]: %8x (+%8x)",i,memory_map[i],memory_map[i]<<2); + } +} diff --git a/source/mupen64plus-core/src/r4300/new_dynarec/new_dynarec.h b/source/mupen64plus-core/src/r4300/new_dynarec/new_dynarec.h new file mode 100644 index 0000000..8103920 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/new_dynarec/new_dynarec.h @@ -0,0 +1,38 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - new_dynarec.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef NEW_DYNAREC_H +#define NEW_DYNAREC_H + +#define NEW_DYNAREC_X86 1 +#define NEW_DYNAREC_AMD64 2 +#define NEW_DYNAREC_ARM 3 + +extern int pcaddr; +extern int pending_exception; + +void invalidate_all_pages(void); +void invalidate_block(unsigned int block); +void new_dynarec_init(void); +void new_dyna_start(void); +void new_dynarec_cleanup(void); + +#endif /* NEW_DYNAREC_H */ diff --git a/source/mupen64plus-core/src/r4300/ops.h b/source/mupen64plus-core/src/r4300/ops.h new file mode 100644 index 0000000..b63a7ad --- /dev/null +++ b/source/mupen64plus-core/src/r4300/ops.h @@ -0,0 +1,322 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - ops.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +typedef struct _cpu_instruction_table +{ + /* All jump/branch instructions (except JR and JALR) have three versions: + * - JUMPNAME() which for jumps inside the current block. + * - JUMPNAME_OUT() which jumps outside the current block. + * - JUMPNAME_IDLE() which does busy wait optimization. + * + * Busy wait optimization is used when a jump jumps to itself, + * and the instruction on the delay slot is a NOP. + * The program is waiting for the next interrupt, so we can just + * increase Count until the point where the next interrupt happens. */ + + // Load and store instructions + void (*LB)(void); + void (*LBU)(void); + void (*LH)(void); + void (*LHU)(void); + void (*LW)(void); + void (*LWL)(void); + void (*LWR)(void); + void (*SB)(void); + void (*SH)(void); + void (*SW)(void); + void (*SWL)(void); + void (*SWR)(void); + + void (*LD)(void); + void (*LDL)(void); + void (*LDR)(void); + void (*LL)(void); + void (*LWU)(void); + void (*SC)(void); + void (*SD)(void); + void (*SDL)(void); + void (*SDR)(void); + void (*SYNC)(void); + + // Arithmetic instructions (ALU immediate) + void (*ADDI)(void); + void (*ADDIU)(void); + void (*SLTI)(void); + void (*SLTIU)(void); + void (*ANDI)(void); + void (*ORI)(void); + void (*XORI)(void); + void (*LUI)(void); + + void (*DADDI)(void); + void (*DADDIU)(void); + + // Arithmetic instructions (3-operand) + void (*ADD)(void); + void (*ADDU)(void); + void (*SUB)(void); + void (*SUBU)(void); + void (*SLT)(void); + void (*SLTU)(void); + void (*AND)(void); + void (*OR)(void); + void (*XOR)(void); + void (*NOR)(void); + + void (*DADD)(void); + void (*DADDU)(void); + void (*DSUB)(void); + void (*DSUBU)(void); + + // Multiply and divide instructions + void (*MULT)(void); + void (*MULTU)(void); + void (*DIV)(void); + void (*DIVU)(void); + void (*MFHI)(void); + void (*MTHI)(void); + void (*MFLO)(void); + void (*MTLO)(void); + + void (*DMULT)(void); + void (*DMULTU)(void); + void (*DDIV)(void); + void (*DDIVU)(void); + + // Jump and branch instructions + void (*J)(void); + void (*J_OUT)(void); + void (*J_IDLE)(void); + void (*JAL)(void); + void (*JAL_OUT)(void); + void (*JAL_IDLE)(void); + void (*JR)(void); + void (*JALR)(void); + void (*BEQ)(void); + void (*BEQ_OUT)(void); + void (*BEQ_IDLE)(void); + void (*BNE)(void); + void (*BNE_OUT)(void); + void (*BNE_IDLE)(void); + void (*BLEZ)(void); + void (*BLEZ_OUT)(void); + void (*BLEZ_IDLE)(void); + void (*BGTZ)(void); + void (*BGTZ_OUT)(void); + void (*BGTZ_IDLE)(void); + void (*BLTZ)(void); + void (*BLTZ_OUT)(void); + void (*BLTZ_IDLE)(void); + void (*BGEZ)(void); + void (*BGEZ_OUT)(void); + void (*BGEZ_IDLE)(void); + void (*BLTZAL)(void); + void (*BLTZAL_OUT)(void); + void (*BLTZAL_IDLE)(void); + void (*BGEZAL)(void); + void (*BGEZAL_OUT)(void); + void (*BGEZAL_IDLE)(void); + + void (*BEQL)(void); + void (*BEQL_OUT)(void); + void (*BEQL_IDLE)(void); + void (*BNEL)(void); + void (*BNEL_OUT)(void); + void (*BNEL_IDLE)(void); + void (*BLEZL)(void); + void (*BLEZL_OUT)(void); + void (*BLEZL_IDLE)(void); + void (*BGTZL)(void); + void (*BGTZL_OUT)(void); + void (*BGTZL_IDLE)(void); + void (*BLTZL)(void); + void (*BLTZL_OUT)(void); + void (*BLTZL_IDLE)(void); + void (*BGEZL)(void); + void (*BGEZL_OUT)(void); + void (*BGEZL_IDLE)(void); + void (*BLTZALL)(void); + void (*BLTZALL_OUT)(void); + void (*BLTZALL_IDLE)(void); + void (*BGEZALL)(void); + void (*BGEZALL_OUT)(void); + void (*BGEZALL_IDLE)(void); + void (*BC1TL)(void); + void (*BC1TL_OUT)(void); + void (*BC1TL_IDLE)(void); + void (*BC1FL)(void); + void (*BC1FL_OUT)(void); + void (*BC1FL_IDLE)(void); + + // Shift instructions + void (*SLL)(void); + void (*SRL)(void); + void (*SRA)(void); + void (*SLLV)(void); + void (*SRLV)(void); + void (*SRAV)(void); + + void (*DSLL)(void); + void (*DSRL)(void); + void (*DSRA)(void); + void (*DSLLV)(void); + void (*DSRLV)(void); + void (*DSRAV)(void); + void (*DSLL32)(void); + void (*DSRL32)(void); + void (*DSRA32)(void); + + // COP0 instructions + void (*MTC0)(void); + void (*MFC0)(void); + + void (*TLBR)(void); + void (*TLBWI)(void); + void (*TLBWR)(void); + void (*TLBP)(void); + void (*CACHE)(void); + void (*ERET)(void); + + // COP1 instructions + void (*LWC1)(void); + void (*SWC1)(void); + void (*MTC1)(void); + void (*MFC1)(void); + void (*CTC1)(void); + void (*CFC1)(void); + void (*BC1T)(void); + void (*BC1T_OUT)(void); + void (*BC1T_IDLE)(void); + void (*BC1F)(void); + void (*BC1F_OUT)(void); + void (*BC1F_IDLE)(void); + + void (*DMFC1)(void); + void (*DMTC1)(void); + void (*LDC1)(void); + void (*SDC1)(void); + + void (*CVT_S_D)(void); + void (*CVT_S_W)(void); + void (*CVT_S_L)(void); + void (*CVT_D_S)(void); + void (*CVT_D_W)(void); + void (*CVT_D_L)(void); + void (*CVT_W_S)(void); + void (*CVT_W_D)(void); + void (*CVT_L_S)(void); + void (*CVT_L_D)(void); + + void (*ROUND_W_S)(void); + void (*ROUND_W_D)(void); + void (*ROUND_L_S)(void); + void (*ROUND_L_D)(void); + + void (*TRUNC_W_S)(void); + void (*TRUNC_W_D)(void); + void (*TRUNC_L_S)(void); + void (*TRUNC_L_D)(void); + + void (*CEIL_W_S)(void); + void (*CEIL_W_D)(void); + void (*CEIL_L_S)(void); + void (*CEIL_L_D)(void); + + void (*FLOOR_W_S)(void); + void (*FLOOR_W_D)(void); + void (*FLOOR_L_S)(void); + void (*FLOOR_L_D)(void); + + void (*ADD_S)(void); + void (*ADD_D)(void); + + void (*SUB_S)(void); + void (*SUB_D)(void); + + void (*MUL_S)(void); + void (*MUL_D)(void); + + void (*DIV_S)(void); + void (*DIV_D)(void); + + void (*ABS_S)(void); + void (*ABS_D)(void); + + void (*MOV_S)(void); + void (*MOV_D)(void); + + void (*NEG_S)(void); + void (*NEG_D)(void); + + void (*SQRT_S)(void); + void (*SQRT_D)(void); + + void (*C_F_S)(void); + void (*C_F_D)(void); + void (*C_UN_S)(void); + void (*C_UN_D)(void); + void (*C_EQ_S)(void); + void (*C_EQ_D)(void); + void (*C_UEQ_S)(void); + void (*C_UEQ_D)(void); + void (*C_OLT_S)(void); + void (*C_OLT_D)(void); + void (*C_ULT_S)(void); + void (*C_ULT_D)(void); + void (*C_OLE_S)(void); + void (*C_OLE_D)(void); + void (*C_ULE_S)(void); + void (*C_ULE_D)(void); + void (*C_SF_S)(void); + void (*C_SF_D)(void); + void (*C_NGLE_S)(void); + void (*C_NGLE_D)(void); + void (*C_SEQ_S)(void); + void (*C_SEQ_D)(void); + void (*C_NGL_S)(void); + void (*C_NGL_D)(void); + void (*C_LT_S)(void); + void (*C_LT_D)(void); + void (*C_NGE_S)(void); + void (*C_NGE_D)(void); + void (*C_LE_S)(void); + void (*C_LE_D)(void); + void (*C_NGT_S)(void); + void (*C_NGT_D)(void); + + // Special instructions + void (*SYSCALL)(void); + + // Exception instructions + void (*TEQ)(void); + + // Emulator helper functions + void (*NOP)(void); // No operation (used to nullify R0 writes) + void (*RESERVED)(void); // Reserved instruction handler + void (*NI)(void); // Not implemented instruction handler + + void (*FIN_BLOCK)(void); // Handler for the end of a block + void (*NOTCOMPILED)(void); // Handler for not yet compiled code + void (*NOTCOMPILED2)(void); // TODOXXX +} cpu_instruction_table; + +extern const cpu_instruction_table cached_interpreter_table; +extern cpu_instruction_table current_instruction_table; diff --git a/source/mupen64plus-core/src/r4300/profile.c b/source/mupen64plus-core/src/r4300/profile.c new file mode 100644 index 0000000..e73c251 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/profile.c @@ -0,0 +1,100 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - profile.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2012 CasualJames * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifdef PROFILE +#include "r4300.h" + +#include "api/m64p_types.h" +#include "api/callbacks.h" + +static long long int time_in_section[5]; +static long long int last_start[5]; + +#if defined(WIN32) && !defined(__MINGW32__) + // timing + #include + static long long int get_time(void) + { + LARGE_INTEGER counter; + QueryPerformanceCounter(&counter); + return counter.QuadPart; + } + static long long int time_to_nsec(long long int time) + { + static LARGE_INTEGER freq = { 0 }; + if (freq.QuadPart == 0) + QueryPerformanceFrequency(&freq); + return time * 1000000000 / freq.QuadPart; + } + +#else /* Not WIN32 */ + // timing + #include + static long long int get_time(void) + { + struct timespec ts; + clock_gettime(CLOCK_MONOTONIC, &ts); + return (long long int)ts.tv_sec * 1000000000 + ts.tv_nsec; + } + static long long int time_to_nsec(long long int time) + { + return time; + } +#endif + +void start_section(int section_type) +{ + last_start[section_type] = get_time(); +} + +void end_section(int section_type) +{ + long long int end = get_time(); + time_in_section[section_type] += end - last_start[section_type]; +} + +void refresh_stat() +{ + long long int curr_time = get_time(); + if(time_to_nsec(curr_time - last_start[ALL_SECTION]) >= 2000000000) + { + time_in_section[ALL_SECTION] = curr_time - last_start[ALL_SECTION]; + DebugMessage(M64MSG_INFO, "gfx=%f%% - audio=%f%% - compiler=%f%%, idle=%f%%", + 100.0 * (double)time_in_section[GFX_SECTION] / time_in_section[ALL_SECTION], + 100.0 * (double)time_in_section[AUDIO_SECTION] / time_in_section[ALL_SECTION], + 100.0 * (double)time_in_section[COMPILER_SECTION] / time_in_section[ALL_SECTION], + 100.0 * (double)time_in_section[IDLE_SECTION] / time_in_section[ALL_SECTION]); + DebugMessage(M64MSG_INFO, "gfx=%llins - audio=%llins - compiler %llins - idle=%llins", + time_to_nsec(time_in_section[GFX_SECTION]), + time_to_nsec(time_in_section[AUDIO_SECTION]), + time_to_nsec(time_in_section[COMPILER_SECTION]), + time_to_nsec(time_in_section[IDLE_SECTION])); + time_in_section[GFX_SECTION] = 0; + time_in_section[AUDIO_SECTION] = 0; + time_in_section[COMPILER_SECTION] = 0; + time_in_section[IDLE_SECTION] = 0; + last_start[ALL_SECTION] = curr_time; + } +} + +#endif + diff --git a/source/mupen64plus-core/src/r4300/pure_interp.c b/source/mupen64plus-core/src/r4300/pure_interp.c new file mode 100644 index 0000000..0ddcf42 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/pure_interp.c @@ -0,0 +1,424 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - pure_interp.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/debugger.h" +#include "memory/memory.h" +#include "main/rom.h" +#include "osal/preproc.h" + +#include "r4300.h" +#include "ops.h" +#include "exception.h" +#include "macros.h" +#include "interupt.h" + +#ifdef DBG +#include "debugger/dbg_types.h" +#include "debugger/debugger.h" +#endif + +static precomp_instr interp_PC; +unsigned int op; + +static void prefetch(void); + +#define PCADDR interp_PC.addr +#define ADD_TO_PC(x) interp_PC.addr += x*4; +#define DECLARE_INSTRUCTION(name) static void name(void) +#define DECLARE_JUMP(name, destination, condition, link, likely, cop1) \ + static void name(void) \ + { \ + const int take_jump = (condition); \ + const unsigned int jump_target = (destination); \ + long long int *link_register = (link); \ + if (cop1 && check_cop1_unusable()) return; \ + if (!likely || take_jump) \ + { \ + interp_PC.addr += 4; \ + delay_slot=1; \ + prefetch(); \ + PC->ops(); \ + update_count(); \ + delay_slot=0; \ + if (take_jump && !skip_jump) \ + { \ + if (link_register != ®[0]) \ + { \ + *link_register=interp_PC.addr; \ + sign_extended(*link_register); \ + } \ + interp_PC.addr = jump_target; \ + } \ + } \ + else \ + { \ + interp_PC.addr += 8; \ + update_count(); \ + } \ + last_addr = interp_PC.addr; \ + if (next_interupt <= Count) gen_interupt(); \ + } \ + static void name##_IDLE(void) \ + { \ + const int take_jump = (condition); \ + int skip; \ + if (cop1 && check_cop1_unusable()) return; \ + if (take_jump) \ + { \ + update_count(); \ + skip = next_interupt - Count; \ + if (skip > 3) Count += (skip & 0xFFFFFFFC); \ + else name(); \ + } \ + else name(); \ + } +#define CHECK_MEMORY() + +#include "interpreter.def" + +// two functions are defined from the macros above but never used +// these prototype declarations will prevent a warning +#if defined(__GNUC__) + void JR_IDLE(void) __attribute__((used)); + void JALR_IDLE(void) __attribute__((used)); +#endif + +static cpu_instruction_table pure_interpreter_table = { + LB, + LBU, + LH, + LHU, + LW, + LWL, + LWR, + SB, + SH, + SW, + SWL, + SWR, + + LD, + LDL, + LDR, + LL, + LWU, + SC, + SD, + SDL, + SDR, + SYNC, + + ADDI, + ADDIU, + SLTI, + SLTIU, + ANDI, + ORI, + XORI, + LUI, + + DADDI, + DADDIU, + + ADD, + ADDU, + SUB, + SUBU, + SLT, + SLTU, + AND, + OR, + XOR, + NOR, + + DADD, + DADDU, + DSUB, + DSUBU, + + MULT, + MULTU, + DIV, + DIVU, + MFHI, + MTHI, + MFLO, + MTLO, + + DMULT, + DMULTU, + DDIV, + DDIVU, + + J, + J, // _OUT (unused) + J_IDLE, + JAL, + JAL, // _OUT (unused) + JAL_IDLE, + JR, + JALR, + BEQ, + BEQ, // _OUT (unused) + BEQ_IDLE, + BNE, + BNE, // _OUT (unused) + BNE_IDLE, + BLEZ, + BLEZ, // _OUT (unused) + BLEZ_IDLE, + BGTZ, + BGTZ, // _OUT (unused) + BGTZ_IDLE, + BLTZ, + BLTZ, // _OUT (unused) + BLTZ_IDLE, + BGEZ, + BGEZ, // _OUT (unused) + BGEZ_IDLE, + BLTZAL, + BLTZAL, // _OUT (unused) + BLTZAL_IDLE, + BGEZAL, + BGEZAL, // _OUT (unused) + BGEZAL_IDLE, + + BEQL, + BEQL, // _OUT (unused) + BEQL_IDLE, + BNEL, + BNEL, // _OUT (unused) + BNEL_IDLE, + BLEZL, + BLEZL, // _OUT (unused) + BLEZL_IDLE, + BGTZL, + BGTZL, // _OUT (unused) + BGTZL_IDLE, + BLTZL, + BLTZL, // _OUT (unused) + BLTZL_IDLE, + BGEZL, + BGEZL, // _OUT (unused) + BGEZL_IDLE, + BLTZALL, + BLTZALL, // _OUT (unused) + BLTZALL_IDLE, + BGEZALL, + BGEZALL, // _OUT (unused) + BGEZALL_IDLE, + BC1TL, + BC1TL, // _OUT (unused) + BC1TL_IDLE, + BC1FL, + BC1FL, // _OUT (unused) + BC1FL_IDLE, + + SLL, + SRL, + SRA, + SLLV, + SRLV, + SRAV, + + DSLL, + DSRL, + DSRA, + DSLLV, + DSRLV, + DSRAV, + DSLL32, + DSRL32, + DSRA32, + + MTC0, + MFC0, + + TLBR, + TLBWI, + TLBWR, + TLBP, + CACHE, + ERET, + + LWC1, + SWC1, + MTC1, + MFC1, + CTC1, + CFC1, + BC1T, + BC1T, // _OUT (unused) + BC1T_IDLE, + BC1F, + BC1F, // _OUT (unused) + BC1F_IDLE, + + DMFC1, + DMTC1, + LDC1, + SDC1, + + CVT_S_D, + CVT_S_W, + CVT_S_L, + CVT_D_S, + CVT_D_W, + CVT_D_L, + CVT_W_S, + CVT_W_D, + CVT_L_S, + CVT_L_D, + + ROUND_W_S, + ROUND_W_D, + ROUND_L_S, + ROUND_L_D, + + TRUNC_W_S, + TRUNC_W_D, + TRUNC_L_S, + TRUNC_L_D, + + CEIL_W_S, + CEIL_W_D, + CEIL_L_S, + CEIL_L_D, + + FLOOR_W_S, + FLOOR_W_D, + FLOOR_L_S, + FLOOR_L_D, + + ADD_S, + ADD_D, + + SUB_S, + SUB_D, + + MUL_S, + MUL_D, + + DIV_S, + DIV_D, + + ABS_S, + ABS_D, + + MOV_S, + MOV_D, + + NEG_S, + NEG_D, + + SQRT_S, + SQRT_D, + + C_F_S, + C_F_D, + C_UN_S, + C_UN_D, + C_EQ_S, + C_EQ_D, + C_UEQ_S, + C_UEQ_D, + C_OLT_S, + C_OLT_D, + C_ULT_S, + C_ULT_D, + C_OLE_S, + C_OLE_D, + C_ULE_S, + C_ULE_D, + C_SF_S, + C_SF_D, + C_NGLE_S, + C_NGLE_D, + C_SEQ_S, + C_SEQ_D, + C_NGL_S, + C_NGL_D, + C_LT_S, + C_LT_D, + C_NGE_S, + C_NGE_D, + C_LE_S, + C_LE_D, + C_NGT_S, + C_NGT_D, + + SYSCALL, + + TEQ, + + NOP, + RESERVED, + NI, + + NULL, // FIN_BLOCK + NULL, // NOTCOMPILED + NULL, // NOTCOMPILED2 +}; + +static void prefetch(void) +{ + unsigned int *mem = fast_mem_access(interp_PC.addr); + if (mem != NULL) + { + prefetch_opcode(mem[0], mem[1]); + } + else + { + DebugMessage(M64MSG_ERROR, "prefetch() execute address :%x", PC->addr); + stop=1; + } +} + +void pure_interpreter(void) +{ + stop=0; + PC = &interp_PC; + PC->addr = last_addr = 0xa4000040; + +/*#ifdef DBG + if (g_DebuggerActive) + update_debugger(PC->addr); +#endif*/ + + current_instruction_table = pure_interpreter_table; + + while (!stop) + { + prefetch(); +#ifdef COMPARE_CORE + CoreCompareCallback(); +#endif +#ifdef DBG + if (g_DebuggerActive) update_debugger(PC->addr); +#endif + PC->ops(); + } +} diff --git a/source/mupen64plus-core/src/r4300/r4300.c b/source/mupen64plus-core/src/r4300/r4300.c new file mode 100644 index 0000000..9a64fdb --- /dev/null +++ b/source/mupen64plus-core/src/r4300/r4300.c @@ -0,0 +1,1100 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - r4300.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "api/debugger.h" +#include "memory/memory.h" +#include "main/main.h" +#include "main/rom.h" + +#include "r4300.h" +#include "ops.h" +#include "exception.h" +#include "interupt.h" +#include "macros.h" +#include "recomp.h" +#include "recomph.h" +#include "new_dynarec/new_dynarec.h" + +#ifdef DBG +#include "debugger/dbg_types.h" +#include "debugger/debugger.h" +#endif + +unsigned int r4300emu = 0; +int no_compiled_jump = 0; +int llbit, rompause; +#if NEW_DYNAREC != NEW_DYNAREC_ARM +int stop; +long long int reg[32], hi, lo; +unsigned int reg_cop0[32]; +float *reg_cop1_simple[32]; +double *reg_cop1_double[32]; +int FCR0, FCR31; +unsigned int next_interupt; +precomp_instr *PC; +#endif +long long int local_rs; +long long int reg_cop1_fgr_64[32]; +tlb tlb_e[32]; +unsigned int delay_slot, skip_jump = 0, dyna_interp = 0, last_addr; +unsigned long long int debug_count = 0; +unsigned int CIC_Chip; +char invalid_code[0x100000]; + +precomp_block *blocks[0x100000], *actual; +int rounding_mode = 0x33F, trunc_mode = 0xF3F, round_mode = 0x33F, + ceil_mode = 0xB3F, floor_mode = 0x73F; + +// ----------------------------------------------------------- +// Cached interpreter functions (and fallback for dynarec). +// ----------------------------------------------------------- +#ifdef DBG +#define UPDATE_DEBUGGER() if (g_DebuggerActive) update_debugger(PC->addr) +#else +#define UPDATE_DEBUGGER() do { } while(0) +#endif + +#define PCADDR PC->addr +#define ADD_TO_PC(x) PC += x; +#define DECLARE_INSTRUCTION(name) static void name(void) + +#define DECLARE_JUMP(name, destination, condition, link, likely, cop1) \ + static void name(void) \ + { \ + const int take_jump = (condition); \ + const unsigned int jump_target = (destination); \ + long long int *link_register = (link); \ + if (cop1 && check_cop1_unusable()) return; \ + if (!likely || take_jump) \ + { \ + PC++; \ + delay_slot=1; \ + UPDATE_DEBUGGER(); \ + PC->ops(); \ + update_count(); \ + delay_slot=0; \ + if (take_jump && !skip_jump) \ + { \ + if (link_register != ®[0]) \ + { \ + *link_register=PC->addr; \ + sign_extended(*link_register); \ + } \ + PC=actual->block+((jump_target-actual->start)>>2); \ + } \ + } \ + else \ + { \ + PC += 2; \ + update_count(); \ + } \ + last_addr = PC->addr; \ + if (next_interupt <= Count) gen_interupt(); \ + } \ + static void name##_OUT(void) \ + { \ + const int take_jump = (condition); \ + const unsigned int jump_target = (destination); \ + long long int *link_register = (link); \ + if (cop1 && check_cop1_unusable()) return; \ + if (!likely || take_jump) \ + { \ + PC++; \ + delay_slot=1; \ + UPDATE_DEBUGGER(); \ + PC->ops(); \ + update_count(); \ + delay_slot=0; \ + if (take_jump && !skip_jump) \ + { \ + if (link_register != ®[0]) \ + { \ + *link_register=PC->addr; \ + sign_extended(*link_register); \ + } \ + jump_to(jump_target); \ + } \ + } \ + else \ + { \ + PC += 2; \ + update_count(); \ + } \ + last_addr = PC->addr; \ + if (next_interupt <= Count) gen_interupt(); \ + } \ + static void name##_IDLE(void) \ + { \ + const int take_jump = (condition); \ + int skip; \ + if (cop1 && check_cop1_unusable()) return; \ + if (take_jump) \ + { \ + update_count(); \ + skip = next_interupt - Count; \ + if (skip > 3) Count += (skip & 0xFFFFFFFC); \ + else name(); \ + } \ + else name(); \ + } + +#define CHECK_MEMORY() \ + if (!invalid_code[address>>12]) \ + if (blocks[address>>12]->block[(address&0xFFF)/4].ops != \ + current_instruction_table.NOTCOMPILED) \ + invalid_code[address>>12] = 1; + +#include "interpreter.def" + +// two functions are defined from the macros above but never used +// these prototype declarations will prevent a warning +#if defined(__GNUC__) + void JR_IDLE(void) __attribute__((used)); + void JALR_IDLE(void) __attribute__((used)); +#endif + +// ----------------------------------------------------------- +// Flow control 'fake' instructions +// ----------------------------------------------------------- +static void FIN_BLOCK(void) +{ + if (!delay_slot) + { + jump_to((PC-1)->addr+4); +/*#ifdef DBG + if (g_DebuggerActive) update_debugger(PC->addr); +#endif +Used by dynarec only, check should be unnecessary +*/ + PC->ops(); + if (r4300emu == CORE_DYNAREC) dyna_jump(); + } + else + { + precomp_block *blk = actual; + precomp_instr *inst = PC; + jump_to((PC-1)->addr+4); + +/*#ifdef DBG + if (g_DebuggerActive) update_debugger(PC->addr); +#endif +Used by dynarec only, check should be unnecessary +*/ + if (!skip_jump) + { + PC->ops(); + actual = blk; + PC = inst+1; + } + else + PC->ops(); + + if (r4300emu == CORE_DYNAREC) dyna_jump(); + } +} + +static void NOTCOMPILED(void) +{ + unsigned int *mem = fast_mem_access(blocks[PC->addr>>12]->start); +#ifdef CORE_DBG + DebugMessage(M64MSG_INFO, "NOTCOMPILED: addr = %x ops = %lx", PC->addr, (long) PC->ops); +#endif + + if (mem != NULL) + recompile_block((int *)mem, blocks[PC->addr >> 12], PC->addr); + else + DebugMessage(M64MSG_ERROR, "not compiled exception"); + +/*#ifdef DBG + if (g_DebuggerActive) update_debugger(PC->addr); +#endif +The preceeding update_debugger SHOULD be unnecessary since it should have been +called before NOTCOMPILED would have been executed +*/ + PC->ops(); + if (r4300emu == CORE_DYNAREC) + dyna_jump(); +} + +static void NOTCOMPILED2(void) +{ + NOTCOMPILED(); +} + +// ----------------------------------------------------------- +// Cached interpreter instruction table +// ----------------------------------------------------------- +const cpu_instruction_table cached_interpreter_table = { + LB, + LBU, + LH, + LHU, + LW, + LWL, + LWR, + SB, + SH, + SW, + SWL, + SWR, + + LD, + LDL, + LDR, + LL, + LWU, + SC, + SD, + SDL, + SDR, + SYNC, + + ADDI, + ADDIU, + SLTI, + SLTIU, + ANDI, + ORI, + XORI, + LUI, + + DADDI, + DADDIU, + + ADD, + ADDU, + SUB, + SUBU, + SLT, + SLTU, + AND, + OR, + XOR, + NOR, + + DADD, + DADDU, + DSUB, + DSUBU, + + MULT, + MULTU, + DIV, + DIVU, + MFHI, + MTHI, + MFLO, + MTLO, + + DMULT, + DMULTU, + DDIV, + DDIVU, + + J, + J_OUT, + J_IDLE, + JAL, + JAL_OUT, + JAL_IDLE, + // Use the _OUT versions of JR and JALR, since we don't know + // until runtime if they're going to jump inside or outside the block + JR_OUT, + JALR_OUT, + BEQ, + BEQ_OUT, + BEQ_IDLE, + BNE, + BNE_OUT, + BNE_IDLE, + BLEZ, + BLEZ_OUT, + BLEZ_IDLE, + BGTZ, + BGTZ_OUT, + BGTZ_IDLE, + BLTZ, + BLTZ_OUT, + BLTZ_IDLE, + BGEZ, + BGEZ_OUT, + BGEZ_IDLE, + BLTZAL, + BLTZAL_OUT, + BLTZAL_IDLE, + BGEZAL, + BGEZAL_OUT, + BGEZAL_IDLE, + + BEQL, + BEQL_OUT, + BEQL_IDLE, + BNEL, + BNEL_OUT, + BNEL_IDLE, + BLEZL, + BLEZL_OUT, + BLEZL_IDLE, + BGTZL, + BGTZL_OUT, + BGTZL_IDLE, + BLTZL, + BLTZL_OUT, + BLTZL_IDLE, + BGEZL, + BGEZL_OUT, + BGEZL_IDLE, + BLTZALL, + BLTZALL_OUT, + BLTZALL_IDLE, + BGEZALL, + BGEZALL_OUT, + BGEZALL_IDLE, + BC1TL, + BC1TL_OUT, + BC1TL_IDLE, + BC1FL, + BC1FL_OUT, + BC1FL_IDLE, + + SLL, + SRL, + SRA, + SLLV, + SRLV, + SRAV, + + DSLL, + DSRL, + DSRA, + DSLLV, + DSRLV, + DSRAV, + DSLL32, + DSRL32, + DSRA32, + + MTC0, + MFC0, + + TLBR, + TLBWI, + TLBWR, + TLBP, + CACHE, + ERET, + + LWC1, + SWC1, + MTC1, + MFC1, + CTC1, + CFC1, + BC1T, + BC1T_OUT, + BC1T_IDLE, + BC1F, + BC1F_OUT, + BC1F_IDLE, + + DMFC1, + DMTC1, + LDC1, + SDC1, + + CVT_S_D, + CVT_S_W, + CVT_S_L, + CVT_D_S, + CVT_D_W, + CVT_D_L, + CVT_W_S, + CVT_W_D, + CVT_L_S, + CVT_L_D, + + ROUND_W_S, + ROUND_W_D, + ROUND_L_S, + ROUND_L_D, + + TRUNC_W_S, + TRUNC_W_D, + TRUNC_L_S, + TRUNC_L_D, + + CEIL_W_S, + CEIL_W_D, + CEIL_L_S, + CEIL_L_D, + + FLOOR_W_S, + FLOOR_W_D, + FLOOR_L_S, + FLOOR_L_D, + + ADD_S, + ADD_D, + + SUB_S, + SUB_D, + + MUL_S, + MUL_D, + + DIV_S, + DIV_D, + + ABS_S, + ABS_D, + + MOV_S, + MOV_D, + + NEG_S, + NEG_D, + + SQRT_S, + SQRT_D, + + C_F_S, + C_F_D, + C_UN_S, + C_UN_D, + C_EQ_S, + C_EQ_D, + C_UEQ_S, + C_UEQ_D, + C_OLT_S, + C_OLT_D, + C_ULT_S, + C_ULT_D, + C_OLE_S, + C_OLE_D, + C_ULE_S, + C_ULE_D, + C_SF_S, + C_SF_D, + C_NGLE_S, + C_NGLE_D, + C_SEQ_S, + C_SEQ_D, + C_NGL_S, + C_NGL_D, + C_LT_S, + C_LT_D, + C_NGE_S, + C_NGE_D, + C_LE_S, + C_LE_D, + C_NGT_S, + C_NGT_D, + + SYSCALL, + + TEQ, + + NOP, + RESERVED, + NI, + + FIN_BLOCK, + NOTCOMPILED, + NOTCOMPILED2 +}; + +cpu_instruction_table current_instruction_table; + +static unsigned int update_invalid_addr(unsigned int addr) +{ + if (addr >= 0x80000000 && addr < 0xa0000000) + { + if (invalid_code[addr>>12]) invalid_code[(addr+0x20000000)>>12] = 1; + if (invalid_code[(addr+0x20000000)>>12]) invalid_code[addr>>12] = 1; + return addr; + } + else if (addr >= 0xa0000000 && addr < 0xc0000000) + { + if (invalid_code[addr>>12]) invalid_code[(addr-0x20000000)>>12] = 1; + if (invalid_code[(addr-0x20000000)>>12]) invalid_code[addr>>12] = 1; + return addr; + } + else + { + unsigned int paddr = virtual_to_physical_address(addr, 2); + if (paddr) + { + unsigned int beg_paddr = paddr - (addr - (addr&~0xFFF)); + update_invalid_addr(paddr); + if (invalid_code[(beg_paddr+0x000)>>12]) invalid_code[addr>>12] = 1; + if (invalid_code[(beg_paddr+0xFFC)>>12]) invalid_code[addr>>12] = 1; + if (invalid_code[addr>>12]) invalid_code[(beg_paddr+0x000)>>12] = 1; + if (invalid_code[addr>>12]) invalid_code[(beg_paddr+0xFFC)>>12] = 1; + } + return paddr; + } +} + +#define addr jump_to_address +unsigned int jump_to_address; +void jump_to_func(void) +{ + unsigned int paddr; + if (skip_jump) return; + paddr = update_invalid_addr(addr); + if (!paddr) return; + actual = blocks[addr>>12]; + if (invalid_code[addr>>12]) + { + if (!blocks[addr>>12]) + { + blocks[addr>>12] = (precomp_block *) malloc(sizeof(precomp_block)); + actual = blocks[addr>>12]; + blocks[addr>>12]->code = NULL; + blocks[addr>>12]->block = NULL; + blocks[addr>>12]->jumps_table = NULL; + blocks[addr>>12]->riprel_table = NULL; + } + blocks[addr>>12]->start = addr & ~0xFFF; + blocks[addr>>12]->end = (addr & ~0xFFF) + 0x1000; + init_block(blocks[addr>>12]); + } + PC=actual->block+((addr-actual->start)>>2); + + if (r4300emu == CORE_DYNAREC) dyna_jump(); +} +#undef addr + +void generic_jump_to(unsigned int address) +{ + if (r4300emu == CORE_PURE_INTERPRETER) + PC->addr = address; + else { +#ifdef NEW_DYNAREC + if (r4300emu == CORE_DYNAREC) + last_addr = pcaddr; + else + jump_to(address); +#else + jump_to(address); +#endif + } +} + +/* Refer to Figure 6-2 on page 155 and explanation on page B-11 + of MIPS R4000 Microprocessor User's Manual (Second Edition) + by Joe Heinrich. +*/ +void shuffle_fpr_data(int oldStatus, int newStatus) +{ +#if defined(M64P_BIG_ENDIAN) + const int isBigEndian = 1; +#else + const int isBigEndian = 0; +#endif + + if ((newStatus & 0x04000000) != (oldStatus & 0x04000000)) + { + int i; + int temp_fgr_32[32]; + + // pack or unpack the FGR register data + if (newStatus & 0x04000000) + { // switching into 64-bit mode + // retrieve 32 FPR values from packed 32-bit FGR registers + for (i = 0; i < 32; i++) + { + temp_fgr_32[i] = *((int *) ®_cop1_fgr_64[i>>1] + ((i & 1) ^ isBigEndian)); + } + // unpack them into 32 64-bit registers, taking the high 32-bits from their temporary place in the upper 16 FGRs + for (i = 0; i < 32; i++) + { + int high32 = *((int *) ®_cop1_fgr_64[(i>>1)+16] + (i & 1)); + *((int *) ®_cop1_fgr_64[i] + isBigEndian) = temp_fgr_32[i]; + *((int *) ®_cop1_fgr_64[i] + (isBigEndian^1)) = high32; + } + } + else + { // switching into 32-bit mode + // retrieve the high 32 bits from each 64-bit FGR register and store in temp array + for (i = 0; i < 32; i++) + { + temp_fgr_32[i] = *((int *) ®_cop1_fgr_64[i] + (isBigEndian^1)); + } + // take the low 32 bits from each register and pack them together into 64-bit pairs + for (i = 0; i < 16; i++) + { + unsigned int least32 = *((unsigned int *) ®_cop1_fgr_64[i*2] + isBigEndian); + unsigned int most32 = *((unsigned int *) ®_cop1_fgr_64[i*2+1] + isBigEndian); + reg_cop1_fgr_64[i] = ((unsigned long long) most32 << 32) | (unsigned long long) least32; + } + // store the high bits in the upper 16 FGRs, which wont be accessible in 32-bit mode + for (i = 0; i < 32; i++) + { + *((int *) ®_cop1_fgr_64[(i>>1)+16] + (i & 1)) = temp_fgr_32[i]; + } + } + } +} + +void set_fpr_pointers(int newStatus) +{ + int i; +#if defined(M64P_BIG_ENDIAN) + const int isBigEndian = 1; +#else + const int isBigEndian = 0; +#endif + + // update the FPR register pointers + if (newStatus & 0x04000000) + { + for (i = 0; i < 32; i++) + { + reg_cop1_double[i] = (double*) ®_cop1_fgr_64[i]; + reg_cop1_simple[i] = ((float*) ®_cop1_fgr_64[i]) + isBigEndian; + } + } + else + { + for (i = 0; i < 32; i++) + { + reg_cop1_double[i] = (double*) ®_cop1_fgr_64[i>>1]; + reg_cop1_simple[i] = ((float*) ®_cop1_fgr_64[i>>1]) + ((i & 1) ^ isBigEndian); + } + } +} + +int check_cop1_unusable(void) +{ + if (!(Status & 0x20000000)) + { + Cause = (11 << 2) | 0x10000000; + exception_general(); + return 1; + } + return 0; +} + +void update_count(void) +{ +#ifdef NEW_DYNAREC + if (r4300emu != CORE_DYNAREC) + { +#endif + Count = Count + (PC->addr - last_addr)/2; + last_addr = PC->addr; +#ifdef NEW_DYNAREC + } +#endif + +#ifdef COMPARE_CORE + if (delay_slot) + CoreCompareCallback(); +#endif +/*#ifdef DBG + if (g_DebuggerActive && !delay_slot) update_debugger(PC->addr); +#endif +*/ +} + +void init_blocks(void) +{ + int i; + for (i=0; i<0x100000; i++) + { + invalid_code[i] = 1; + blocks[i] = NULL; + } +} + +void free_blocks(void) +{ + int i; + for (i=0; i<0x100000; i++) + { + if (blocks[i]) + { + free_block(blocks[i]); + free(blocks[i]); + blocks[i] = NULL; + } + } +} + +/* this hard reset function simulates the boot-up state of the R4300 CPU */ +void r4300_reset_hard(void) +{ + unsigned int i; + + // clear r4300 registers and TLB entries + for (i = 0; i < 32; i++) + { + reg[i]=0; + reg_cop0[i]=0; + reg_cop1_fgr_64[i]=0; + + // --------------tlb------------------------ + tlb_e[i].mask=0; + tlb_e[i].vpn2=0; + tlb_e[i].g=0; + tlb_e[i].asid=0; + tlb_e[i].pfn_even=0; + tlb_e[i].c_even=0; + tlb_e[i].d_even=0; + tlb_e[i].v_even=0; + tlb_e[i].pfn_odd=0; + tlb_e[i].c_odd=0; + tlb_e[i].d_odd=0; + tlb_e[i].v_odd=0; + tlb_e[i].r=0; + //tlb_e[i].check_parity_mask=0x1000; + + tlb_e[i].start_even=0; + tlb_e[i].end_even=0; + tlb_e[i].phys_even=0; + tlb_e[i].start_odd=0; + tlb_e[i].end_odd=0; + tlb_e[i].phys_odd=0; + } + for (i=0; i<0x100000; i++) + { + tlb_LUT_r[i] = 0; + tlb_LUT_w[i] = 0; + } + llbit=0; + hi=0; + lo=0; + FCR0=0x511; + FCR31=0; + + // set COP0 registers + Random = 31; + Status= 0x34000000; + set_fpr_pointers(Status); + Config= 0x6e463; + PRevID = 0xb00; + Count = 0x5000; + Cause = 0x5C; + Context = 0x7FFFF0; + EPC = 0xFFFFFFFF; + BadVAddr = 0xFFFFFFFF; + ErrorEPC = 0xFFFFFFFF; + + rounding_mode = 0x33F; +} + +/* this soft reset function simulates the actions of the PIF ROM, which may vary by region + * TODO: accurately simulate the effects of the PIF ROM in the case of a soft reset + * (e.g. Goldeneye crashes) */ +void r4300_reset_soft(void) +{ + long long CRC = 0; + unsigned int i; + + // copy boot code from ROM to SP_DMEM + memcpy((char *)SP_DMEM+0x40, rom+0x40, 0xFC0); + + // the following values are extracted from the pj64 source code + // thanks to Zilmar and Jabo + + reg[6] = 0xFFFFFFFFA4001F0CLL; + reg[7] = 0xFFFFFFFFA4001F08LL; + reg[8] = 0x00000000000000C0LL; + reg[10]= 0x0000000000000040LL; + reg[11]= 0xFFFFFFFFA4000040LL; + reg[29]= 0xFFFFFFFFA4001FF0LL; + + // figure out which ROM type is loaded + for (i = 0x40/4; i < (0x1000/4); i++) + CRC += SP_DMEM[i]; + switch(CRC) { + case 0x000000D0027FDF31LL: + case 0x000000CFFB631223LL: + CIC_Chip = 1; + break; + case 0x000000D057C85244LL: + CIC_Chip = 2; + break; + case 0x000000D6497E414BLL: + CIC_Chip = 3; + break; + case 0x0000011A49F60E96LL: + CIC_Chip = 5; + break; + case 0x000000D6D5BE5580LL: + CIC_Chip = 6; + break; + default: + CIC_Chip = 2; + } + + switch(ROM_PARAMS.systemtype) + { + case SYSTEM_PAL: + switch (CIC_Chip) { + case 2: + reg[5] = 0xFFFFFFFFC0F1D859LL; + reg[14]= 0x000000002DE108EALL; + break; + case 3: + reg[5] = 0xFFFFFFFFD4646273LL; + reg[14]= 0x000000001AF99984LL; + break; + case 5: + SP_IMEM[1] = 0xBDA807FC; + reg[5] = 0xFFFFFFFFDECAAAD1LL; + reg[14]= 0x000000000CF85C13LL; + reg[24]= 0x0000000000000002LL; + break; + case 6: + reg[5] = 0xFFFFFFFFB04DC903LL; + reg[14]= 0x000000001AF99984LL; + reg[24]= 0x0000000000000002LL; + break; + } + reg[23]= 0x0000000000000006LL; + reg[31]= 0xFFFFFFFFA4001554LL; + break; + case SYSTEM_NTSC: + default: + switch (CIC_Chip) { + case 2: + reg[5] = 0xFFFFFFFFC95973D5LL; + reg[14]= 0x000000002449A366LL; + break; + case 3: + reg[5] = 0xFFFFFFFF95315A28LL; + reg[14]= 0x000000005BACA1DFLL; + break; + case 5: + SP_IMEM[1] = 0x8DA807FC; + reg[5] = 0x000000005493FB9ALL; + reg[14]= 0xFFFFFFFFC2C20384LL; + break; + case 6: + reg[5] = 0xFFFFFFFFE067221FLL; + reg[14]= 0x000000005CD2B70FLL; + break; + } + reg[20]= 0x0000000000000001LL; + reg[24]= 0x0000000000000003LL; + reg[31]= 0xFFFFFFFFA4001550LL; + } + switch (CIC_Chip) { + case 1: + reg[22]= 0x000000000000003FLL; + break; + case 2: + reg[1] = 0x0000000000000001LL; + reg[2] = 0x000000000EBDA536LL; + reg[3] = 0x000000000EBDA536LL; + reg[4] = 0x000000000000A536LL; + reg[12]= 0xFFFFFFFFED10D0B3LL; + reg[13]= 0x000000001402A4CCLL; + reg[15]= 0x000000003103E121LL; + reg[22]= 0x000000000000003FLL; + reg[25]= 0xFFFFFFFF9DEBB54FLL; + break; + case 3: + reg[1] = 0x0000000000000001LL; + reg[2] = 0x0000000049A5EE96LL; + reg[3] = 0x0000000049A5EE96LL; + reg[4] = 0x000000000000EE96LL; + reg[12]= 0xFFFFFFFFCE9DFBF7LL; + reg[13]= 0xFFFFFFFFCE9DFBF7LL; + reg[15]= 0x0000000018B63D28LL; + reg[22]= 0x0000000000000078LL; + reg[25]= 0xFFFFFFFF825B21C9LL; + break; + case 5: + SP_IMEM[0] = 0x3C0DBFC0; + SP_IMEM[2] = 0x25AD07C0; + SP_IMEM[3] = 0x31080080; + SP_IMEM[4] = 0x5500FFFC; + SP_IMEM[5] = 0x3C0DBFC0; + SP_IMEM[6] = 0x8DA80024; + SP_IMEM[7] = 0x3C0BB000; + reg[2] = 0xFFFFFFFFF58B0FBFLL; + reg[3] = 0xFFFFFFFFF58B0FBFLL; + reg[4] = 0x0000000000000FBFLL; + reg[12]= 0xFFFFFFFF9651F81ELL; + reg[13]= 0x000000002D42AAC5LL; + reg[15]= 0x0000000056584D60LL; + reg[22]= 0x0000000000000091LL; + reg[25]= 0xFFFFFFFFCDCE565FLL; + break; + case 6: + reg[2] = 0xFFFFFFFFA95930A4LL; + reg[3] = 0xFFFFFFFFA95930A4LL; + reg[4] = 0x00000000000030A4LL; + reg[12]= 0xFFFFFFFFBCB59510LL; + reg[13]= 0xFFFFFFFFBCB59510LL; + reg[15]= 0x000000007A3C07F4LL; + reg[22]= 0x0000000000000085LL; + reg[25]= 0x00000000465E3F72LL; + break; + } + +} + +#if !defined(NO_ASM) +static void dynarec_setup_code(void) +{ + // The dynarec jumps here after we call dyna_start and it prepares + // Here we need to prepare the initial code block and jump to it + jump_to(0xa4000040); + + // Prevent segfault on failed jump_to + if (!actual->block || !actual->code) + dyna_stop(); +} +#endif + +void r4300_execute(void) +{ +#if defined(COUNT_INSTR) || (defined(DYNAREC) && defined(PROFILE_R4300)) + unsigned int i; +#endif + + current_instruction_table = cached_interpreter_table; + + debug_count = 0; + delay_slot=0; + stop = 0; + rompause = 0; + + /* clear instruction counters */ +#if defined(COUNT_INSTR) + for (i = 0; i < 131; i++) + instr_count[i] = 0; +#endif + + last_addr = 0xa4000040; + next_interupt = 624999; + init_interupt(); + + if (r4300emu == CORE_PURE_INTERPRETER) + { + DebugMessage(M64MSG_INFO, "Starting R4300 emulator: Pure Interpreter"); + r4300emu = CORE_PURE_INTERPRETER; + pure_interpreter(); + } +#if defined(DYNAREC) + else if (r4300emu >= 2) + { + DebugMessage(M64MSG_INFO, "Starting R4300 emulator: Dynamic Recompiler"); + r4300emu = CORE_DYNAREC; + init_blocks(); + +#ifdef NEW_DYNAREC + new_dynarec_init(); + new_dyna_start(); + new_dynarec_cleanup(); +#else + dyna_start(dynarec_setup_code); + PC++; +#endif +#if defined(PROFILE_R4300) + pfProfile = fopen("instructionaddrs.dat", "ab"); + for (i=0; i<0x100000; i++) + if (invalid_code[i] == 0 && blocks[i] != NULL && blocks[i]->code != NULL && blocks[i]->block != NULL) + { + unsigned char *x86addr; + int mipsop; + // store final code length for this block + mipsop = -1; /* -1 == end of x86 code block */ + x86addr = blocks[i]->code + blocks[i]->code_length; + if (fwrite(&mipsop, 1, 4, pfProfile) != 4 || + fwrite(&x86addr, 1, sizeof(char *), pfProfile) != sizeof(char *)) + DebugMessage(M64MSG_ERROR, "Error writing R4300 instruction address profiling data"); + } + fclose(pfProfile); + pfProfile = NULL; +#endif + free_blocks(); + } +#endif + else /* if (r4300emu == CORE_INTERPRETER) */ + { + DebugMessage(M64MSG_INFO, "Starting R4300 emulator: Cached Interpreter"); + r4300emu = CORE_INTERPRETER; + init_blocks(); + jump_to(0xa4000040); + + /* Prevent segfault on failed jump_to */ + if (!actual->block) + return; + + last_addr = PC->addr; + while (!stop) + { +#ifdef COMPARE_CORE + if (PC->ops == FIN_BLOCK && (PC->addr < 0x80000000 || PC->addr >= 0xc0000000)) + virtual_to_physical_address(PC->addr, 2); + CoreCompareCallback(); +#endif +#ifdef DBG + if (g_DebuggerActive) update_debugger(PC->addr); +#endif + PC->ops(); + } + + free_blocks(); + } + + debug_count+= Count; + DebugMessage(M64MSG_INFO, "R4300 emulator finished."); + + /* print instruction counts */ +#if defined(COUNT_INSTR) + if (r4300emu == CORE_DYNAREC) + { + unsigned int iTypeCount[11] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + unsigned int iTotal = 0; + char line[128], param[24]; + DebugMessage(M64MSG_INFO, "Instruction counters:"); + line[0] = 0; + for (i = 0; i < 131; i++) + { + sprintf(param, "%8s: %08i ", instr_name[i], instr_count[i]); + strcat(line, param); + if (i % 5 == 4) + { + DebugMessage(M64MSG_INFO, "%s", line); + line[0] = 0; + } + iTypeCount[instr_type[i]] += instr_count[i]; + iTotal += instr_count[i]; + } + DebugMessage(M64MSG_INFO, "Instruction type summary (total instructions = %i)", iTotal); + for (i = 0; i < 11; i++) + { + DebugMessage(M64MSG_INFO, "%20s: %04.1f%% (%i)", instr_typename[i], (float) iTypeCount[i] * 100.0 / iTotal, iTypeCount[i]); + } + } +#endif +} diff --git a/source/mupen64plus-core/src/r4300/r4300.h b/source/mupen64plus-core/src/r4300/r4300.h new file mode 100644 index 0000000..399a9fb --- /dev/null +++ b/source/mupen64plus-core/src/r4300/r4300.h @@ -0,0 +1,94 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - r4300.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef R4300_H +#define R4300_H + +#include "recomp.h" +#include "memory/tlb.h" + +extern precomp_instr *PC; + +extern precomp_block *blocks[0x100000], *actual; + +extern int stop, llbit, rompause; +extern long long int reg[32], hi, lo; +extern long long int local_rs; +extern unsigned int reg_cop0[32]; +extern double *reg_cop1_double[32]; +extern float *reg_cop1_simple[32]; +extern long long int reg_cop1_fgr_64[32]; +extern int FCR0, FCR31; +extern tlb tlb_e[32]; +extern unsigned int delay_slot, skip_jump, dyna_interp, op; +extern unsigned long long int debug_count; +extern unsigned int r4300emu; +extern unsigned int next_interupt, CIC_Chip; +extern int rounding_mode, trunc_mode, round_mode, ceil_mode, floor_mode; +extern unsigned int last_addr; +extern char invalid_code[0x100000]; +extern unsigned int jump_to_address; +extern int no_compiled_jump; + +void init_blocks(void); +void free_blocks(void); +void r4300_reset_hard(void); +void r4300_reset_soft(void); +void r4300_execute(void); +void pure_interpreter(void); +void compare_core(void); +void jump_to_func(void); +void update_count(void); +int check_cop1_unusable(void); +void shuffle_fpr_data(int oldStatus, int newStatus); +void set_fpr_pointers(int newStatus); + +/* Jumps to the given address. This is for the cached interpreter / dynarec. */ +#define jump_to(a) { jump_to_address = a; jump_to_func(); } + +/* Jump to the given address. This works for all r4300 emulator, but is slower. + * Use this for common code which can be executed from any r4300 emulator. */ +void generic_jump_to(unsigned int address); + +// r4300 emulators +#define CORE_PURE_INTERPRETER 0 +#define CORE_INTERPRETER 1 +#define CORE_DYNAREC 2 + +// profiling +#define ALL_SECTION 0 +#define GFX_SECTION 1 +#define AUDIO_SECTION 2 +#define COMPILER_SECTION 3 +#define IDLE_SECTION 4 + +#ifdef PROFILE + void start_section(int section_type); + void end_section(int section_type); + void refresh_stat(void); +#else + #define start_section(a) + #define end_section(a) + #define refresh_stat() +#endif + +#endif /* R4300_H */ + diff --git a/source/mupen64plus-core/src/r4300/recomp.c b/source/mupen64plus-core/src/r4300/recomp.c new file mode 100644 index 0000000..dfca49a --- /dev/null +++ b/source/mupen64plus-core/src/r4300/recomp.c @@ -0,0 +1,2674 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - recomp.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include + +#if defined(__GNUC__) +#include +#ifndef __MINGW32__ +#include +#endif +#endif + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "memory/memory.h" + +#include "recomp.h" +#include "recomph.h" //include for function prototypes +#include "macros.h" +#include "r4300.h" +#include "ops.h" + +static void *malloc_exec(size_t size); +static void free_exec(void *ptr, size_t length); + +// global variables : +precomp_instr *dst; // destination structure for the recompiled instruction +int code_length; // current real recompiled code length +int max_code_length; // current recompiled code's buffer length +unsigned char **inst_pointer; // output buffer for recompiled code +precomp_block *dst_block; // the current block that we are recompiling +int src; // the current recompiled instruction +int fast_memory; + +static void (*recomp_func)(void); // pointer to the dynarec's generator + // function for the latest decoded opcode + +#if defined(PROFILE_R4300) +FILE *pfProfile; +#endif + +static int *SRC; // currently recompiled instruction in the input stream +static int check_nop; // next instruction is nop ? +static int delay_slot_compiled = 0; + + + +static void RSV(void) +{ + dst->ops = current_instruction_table.RESERVED; + recomp_func = genreserved; +} + +static void RFIN_BLOCK(void) +{ + dst->ops = current_instruction_table.FIN_BLOCK; + recomp_func = genfin_block; +} + +static void RNOTCOMPILED(void) +{ + dst->ops = current_instruction_table.NOTCOMPILED; + recomp_func = gennotcompiled; +} + +static void recompile_standard_i_type(void) +{ + dst->f.i.rs = reg + ((src >> 21) & 0x1F); + dst->f.i.rt = reg + ((src >> 16) & 0x1F); + dst->f.i.immediate = src & 0xFFFF; +} + +static void recompile_standard_j_type(void) +{ + dst->f.j.inst_index = src & 0x3FFFFFF; +} + +static void recompile_standard_r_type(void) +{ + dst->f.r.rs = reg + ((src >> 21) & 0x1F); + dst->f.r.rt = reg + ((src >> 16) & 0x1F); + dst->f.r.rd = reg + ((src >> 11) & 0x1F); + dst->f.r.sa = (src >> 6) & 0x1F; +} + +static void recompile_standard_lf_type(void) +{ + dst->f.lf.base = (src >> 21) & 0x1F; + dst->f.lf.ft = (src >> 16) & 0x1F; + dst->f.lf.offset = src & 0xFFFF; +} + +static void recompile_standard_cf_type(void) +{ + dst->f.cf.ft = (src >> 16) & 0x1F; + dst->f.cf.fs = (src >> 11) & 0x1F; + dst->f.cf.fd = (src >> 6) & 0x1F; +} + +//------------------------------------------------------------------------- +// SPECIAL +//------------------------------------------------------------------------- + +static void RNOP(void) +{ + dst->ops = current_instruction_table.NOP; + recomp_func = gennop; +} + +static void RSLL(void) +{ + dst->ops = current_instruction_table.SLL; + recomp_func = gensll; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RSRL(void) +{ + dst->ops = current_instruction_table.SRL; + recomp_func = gensrl; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RSRA(void) +{ + dst->ops = current_instruction_table.SRA; + recomp_func = gensra; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RSLLV(void) +{ + dst->ops = current_instruction_table.SLLV; + recomp_func = gensllv; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RSRLV(void) +{ + dst->ops = current_instruction_table.SRLV; + recomp_func = gensrlv; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RSRAV(void) +{ + dst->ops = current_instruction_table.SRAV; + recomp_func = gensrav; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RJR(void) +{ + dst->ops = current_instruction_table.JR; + recomp_func = genjr; + recompile_standard_i_type(); +} + +static void RJALR(void) +{ + dst->ops = current_instruction_table.JALR; + recomp_func = genjalr; + recompile_standard_r_type(); +} + +static void RSYSCALL(void) +{ + dst->ops = current_instruction_table.SYSCALL; + recomp_func = gensyscall; +} + +static void RBREAK(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RSYNC(void) +{ + dst->ops = current_instruction_table.SYNC; + recomp_func = gensync; +} + +static void RMFHI(void) +{ + dst->ops = current_instruction_table.MFHI; + recomp_func = genmfhi; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RMTHI(void) +{ + dst->ops = current_instruction_table.MTHI; + recomp_func = genmthi; + recompile_standard_r_type(); +} + +static void RMFLO(void) +{ + dst->ops = current_instruction_table.MFLO; + recomp_func = genmflo; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RMTLO(void) +{ + dst->ops = current_instruction_table.MTLO; + recomp_func = genmtlo; + recompile_standard_r_type(); +} + +static void RDSLLV(void) +{ + dst->ops = current_instruction_table.DSLLV; + recomp_func = gendsllv; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSRLV(void) +{ + dst->ops = current_instruction_table.DSRLV; + recomp_func = gendsrlv; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSRAV(void) +{ + dst->ops = current_instruction_table.DSRAV; + recomp_func = gendsrav; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RMULT(void) +{ + dst->ops = current_instruction_table.MULT; + recomp_func = genmult; + recompile_standard_r_type(); +} + +static void RMULTU(void) +{ + dst->ops = current_instruction_table.MULTU; + recomp_func = genmultu; + recompile_standard_r_type(); +} + +static void RDIV(void) +{ + dst->ops = current_instruction_table.DIV; + recomp_func = gendiv; + recompile_standard_r_type(); +} + +static void RDIVU(void) +{ + dst->ops = current_instruction_table.DIVU; + recomp_func = gendivu; + recompile_standard_r_type(); +} + +static void RDMULT(void) +{ + dst->ops = current_instruction_table.DMULT; + recomp_func = gendmult; + recompile_standard_r_type(); +} + +static void RDMULTU(void) +{ + dst->ops = current_instruction_table.DMULTU; + recomp_func = gendmultu; + recompile_standard_r_type(); +} + +static void RDDIV(void) +{ + dst->ops = current_instruction_table.DDIV; + recomp_func = genddiv; + recompile_standard_r_type(); +} + +static void RDDIVU(void) +{ + dst->ops = current_instruction_table.DDIVU; + recomp_func = genddivu; + recompile_standard_r_type(); +} + +static void RADD(void) +{ + dst->ops = current_instruction_table.ADD; + recomp_func = genadd; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RADDU(void) +{ + dst->ops = current_instruction_table.ADDU; + recomp_func = genaddu; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RSUB(void) +{ + dst->ops = current_instruction_table.SUB; + recomp_func = gensub; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RSUBU(void) +{ + dst->ops = current_instruction_table.SUBU; + recomp_func = gensubu; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RAND(void) +{ + dst->ops = current_instruction_table.AND; + recomp_func = genand; + recompile_standard_r_type(); + if(dst->f.r.rd == reg) RNOP(); +} + +static void ROR(void) +{ + dst->ops = current_instruction_table.OR; + recomp_func = genor; + recompile_standard_r_type(); + if(dst->f.r.rd == reg) RNOP(); +} + +static void RXOR(void) +{ + dst->ops = current_instruction_table.XOR; + recomp_func = genxor; + recompile_standard_r_type(); + if(dst->f.r.rd == reg) RNOP(); +} + +static void RNOR(void) +{ + dst->ops = current_instruction_table.NOR; + recomp_func = gennor; + recompile_standard_r_type(); + if(dst->f.r.rd == reg) RNOP(); +} + +static void RSLT(void) +{ + dst->ops = current_instruction_table.SLT; + recomp_func = genslt; + recompile_standard_r_type(); + if(dst->f.r.rd == reg) RNOP(); +} + +static void RSLTU(void) +{ + dst->ops = current_instruction_table.SLTU; + recomp_func = gensltu; + recompile_standard_r_type(); + if(dst->f.r.rd == reg) RNOP(); +} + +static void RDADD(void) +{ + dst->ops = current_instruction_table.DADD; + recomp_func = gendadd; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDADDU(void) +{ + dst->ops = current_instruction_table.DADDU; + recomp_func = gendaddu; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSUB(void) +{ + dst->ops = current_instruction_table.DSUB; + recomp_func = gendsub; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSUBU(void) +{ + dst->ops = current_instruction_table.DSUBU; + recomp_func = gendsubu; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RTGE(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTGEU(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTLT(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTLTU(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTEQ(void) +{ + dst->ops = current_instruction_table.TEQ; + recomp_func = genteq; + recompile_standard_r_type(); +} + +static void RTNE(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RDSLL(void) +{ + dst->ops = current_instruction_table.DSLL; + recomp_func = gendsll; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSRL(void) +{ + dst->ops = current_instruction_table.DSRL; + recomp_func = gendsrl; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSRA(void) +{ + dst->ops = current_instruction_table.DSRA; + recomp_func = gendsra; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSLL32(void) +{ + dst->ops = current_instruction_table.DSLL32; + recomp_func = gendsll32; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSRL32(void) +{ + dst->ops = current_instruction_table.DSRL32; + recomp_func = gendsrl32; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void RDSRA32(void) +{ + dst->ops = current_instruction_table.DSRA32; + recomp_func = gendsra32; + recompile_standard_r_type(); + if (dst->f.r.rd == reg) RNOP(); +} + +static void (*recomp_special[64])(void) = +{ + RSLL , RSV , RSRL , RSRA , RSLLV , RSV , RSRLV , RSRAV , + RJR , RJALR , RSV , RSV , RSYSCALL, RBREAK , RSV , RSYNC , + RMFHI, RMTHI , RMFLO, RMTLO, RDSLLV , RSV , RDSRLV , RDSRAV , + RMULT, RMULTU, RDIV , RDIVU, RDMULT , RDMULTU, RDDIV , RDDIVU , + RADD , RADDU , RSUB , RSUBU, RAND , ROR , RXOR , RNOR , + RSV , RSV , RSLT , RSLTU, RDADD , RDADDU , RDSUB , RDSUBU , + RTGE , RTGEU , RTLT , RTLTU, RTEQ , RSV , RTNE , RSV , + RDSLL, RSV , RDSRL, RDSRA, RDSLL32 , RSV , RDSRL32, RDSRA32 +}; + +//------------------------------------------------------------------------- +// REGIMM +//------------------------------------------------------------------------- + +static void RBLTZ(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BLTZ; + recomp_func = genbltz; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BLTZ_IDLE; + recomp_func = genbltz_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BLTZ_OUT; + recomp_func = genbltz_out; + } +} + +static void RBGEZ(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BGEZ; + recomp_func = genbgez; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BGEZ_IDLE; + recomp_func = genbgez_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BGEZ_OUT; + recomp_func = genbgez_out; + } +} + +static void RBLTZL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BLTZL; + recomp_func = genbltzl; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BLTZL_IDLE; + recomp_func = genbltzl_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BLTZL_OUT; + recomp_func = genbltzl_out; + } +} + +static void RBGEZL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BGEZL; + recomp_func = genbgezl; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BGEZL_IDLE; + recomp_func = genbgezl_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BGEZL_OUT; + recomp_func = genbgezl_out; + } +} + +static void RTGEI(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTGEIU(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTLTI(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTLTIU(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTEQI(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RTNEI(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; +} + +static void RBLTZAL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BLTZAL; + recomp_func = genbltzal; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BLTZAL_IDLE; + recomp_func = genbltzal_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BLTZAL_OUT; + recomp_func = genbltzal_out; + } +} + +static void RBGEZAL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BGEZAL; + recomp_func = genbgezal; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BGEZAL_IDLE; + recomp_func = genbgezal_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BGEZAL_OUT; + recomp_func = genbgezal_out; + } +} + +static void RBLTZALL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BLTZALL; + recomp_func = genbltzall; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BLTZALL_IDLE; + recomp_func = genbltzall_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BLTZALL_OUT; + recomp_func = genbltzall_out; + } +} + +static void RBGEZALL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BGEZALL; + recomp_func = genbgezall; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BGEZALL_IDLE; + recomp_func = genbgezall_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BGEZALL_OUT; + recomp_func = genbgezall_out; + } +} + +static void (*recomp_regimm[32])(void) = +{ + RBLTZ , RBGEZ , RBLTZL , RBGEZL , RSV , RSV, RSV , RSV, + RTGEI , RTGEIU , RTLTI , RTLTIU , RTEQI, RSV, RTNEI, RSV, + RBLTZAL, RBGEZAL, RBLTZALL, RBGEZALL, RSV , RSV, RSV , RSV, + RSV , RSV , RSV , RSV , RSV , RSV, RSV , RSV +}; + +//------------------------------------------------------------------------- +// TLB +//------------------------------------------------------------------------- + +static void RTLBR(void) +{ + dst->ops = current_instruction_table.TLBR; + recomp_func = gentlbr; +} + +static void RTLBWI(void) +{ + dst->ops = current_instruction_table.TLBWI; + recomp_func = gentlbwi; +} + +static void RTLBWR(void) +{ + dst->ops = current_instruction_table.TLBWR; + recomp_func = gentlbwr; +} + +static void RTLBP(void) +{ + dst->ops = current_instruction_table.TLBP; + recomp_func = gentlbp; +} + +static void RERET(void) +{ + dst->ops = current_instruction_table.ERET; + recomp_func = generet; +} + +static void (*recomp_tlb[64])(void) = +{ + RSV , RTLBR, RTLBWI, RSV, RSV, RSV, RTLBWR, RSV, + RTLBP, RSV , RSV , RSV, RSV, RSV, RSV , RSV, + RSV , RSV , RSV , RSV, RSV, RSV, RSV , RSV, + RERET, RSV , RSV , RSV, RSV, RSV, RSV , RSV, + RSV , RSV , RSV , RSV, RSV, RSV, RSV , RSV, + RSV , RSV , RSV , RSV, RSV, RSV, RSV , RSV, + RSV , RSV , RSV , RSV, RSV, RSV, RSV , RSV, + RSV , RSV , RSV , RSV, RSV, RSV, RSV , RSV +}; + +//------------------------------------------------------------------------- +// COP0 +//------------------------------------------------------------------------- + +static void RMFC0(void) +{ + dst->ops = current_instruction_table.MFC0; + recomp_func = genmfc0; + recompile_standard_r_type(); + dst->f.r.rd = (long long*)(reg_cop0 + ((src >> 11) & 0x1F)); + dst->f.r.nrd = (src >> 11) & 0x1F; + if (dst->f.r.rt == reg) RNOP(); +} + +static void RMTC0(void) +{ + dst->ops = current_instruction_table.MTC0; + recomp_func = genmtc0; + recompile_standard_r_type(); + dst->f.r.nrd = (src >> 11) & 0x1F; +} + +static void RTLB(void) +{ + recomp_tlb[(src & 0x3F)](); +} + +static void (*recomp_cop0[32])(void) = +{ + RMFC0, RSV, RSV, RSV, RMTC0, RSV, RSV, RSV, + RSV , RSV, RSV, RSV, RSV , RSV, RSV, RSV, + RTLB , RSV, RSV, RSV, RSV , RSV, RSV, RSV, + RSV , RSV, RSV, RSV, RSV , RSV, RSV, RSV +}; + +//------------------------------------------------------------------------- +// BC +//------------------------------------------------------------------------- + +static void RBC1F(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BC1F; + recomp_func = genbc1f; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BC1F_IDLE; + recomp_func = genbc1f_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BC1F_OUT; + recomp_func = genbc1f_out; + } +} + +static void RBC1T(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BC1T; + recomp_func = genbc1t; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BC1T_IDLE; + recomp_func = genbc1t_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BC1T_OUT; + recomp_func = genbc1t_out; + } +} + +static void RBC1FL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BC1FL; + recomp_func = genbc1fl; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BC1FL_IDLE; + recomp_func = genbc1fl_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BC1FL_OUT; + recomp_func = genbc1fl_out; + } +} + +static void RBC1TL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BC1TL; + recomp_func = genbc1tl; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BC1TL_IDLE; + recomp_func = genbc1tl_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BC1TL_OUT; + recomp_func = genbc1tl_out; + } +} + +static void (*recomp_bc[4])(void) = +{ + RBC1F , RBC1T , + RBC1FL, RBC1TL +}; + +//------------------------------------------------------------------------- +// S +//------------------------------------------------------------------------- + +static void RADD_S(void) +{ + dst->ops = current_instruction_table.ADD_S; + recomp_func = genadd_s; + recompile_standard_cf_type(); +} + +static void RSUB_S(void) +{ + dst->ops = current_instruction_table.SUB_S; + recomp_func = gensub_s; + recompile_standard_cf_type(); +} + +static void RMUL_S(void) +{ + dst->ops = current_instruction_table.MUL_S; + recomp_func = genmul_s; + recompile_standard_cf_type(); +} + +static void RDIV_S(void) +{ + dst->ops = current_instruction_table.DIV_S; + recomp_func = gendiv_s; + recompile_standard_cf_type(); +} + +static void RSQRT_S(void) +{ + dst->ops = current_instruction_table.SQRT_S; + recomp_func = gensqrt_s; + recompile_standard_cf_type(); +} + +static void RABS_S(void) +{ + dst->ops = current_instruction_table.ABS_S; + recomp_func = genabs_s; + recompile_standard_cf_type(); +} + +static void RMOV_S(void) +{ + dst->ops = current_instruction_table.MOV_S; + recomp_func = genmov_s; + recompile_standard_cf_type(); +} + +static void RNEG_S(void) +{ + dst->ops = current_instruction_table.NEG_S; + recomp_func = genneg_s; + recompile_standard_cf_type(); +} + +static void RROUND_L_S(void) +{ + dst->ops = current_instruction_table.ROUND_L_S; + recomp_func = genround_l_s; + recompile_standard_cf_type(); +} + +static void RTRUNC_L_S(void) +{ + dst->ops = current_instruction_table.TRUNC_L_S; + recomp_func = gentrunc_l_s; + recompile_standard_cf_type(); +} + +static void RCEIL_L_S(void) +{ + dst->ops = current_instruction_table.CEIL_L_S; + recomp_func = genceil_l_s; + recompile_standard_cf_type(); +} + +static void RFLOOR_L_S(void) +{ + dst->ops = current_instruction_table.FLOOR_L_S; + recomp_func = genfloor_l_s; + recompile_standard_cf_type(); +} + +static void RROUND_W_S(void) +{ + dst->ops = current_instruction_table.ROUND_W_S; + recomp_func = genround_w_s; + recompile_standard_cf_type(); +} + +static void RTRUNC_W_S(void) +{ + dst->ops = current_instruction_table.TRUNC_W_S; + recomp_func = gentrunc_w_s; + recompile_standard_cf_type(); +} + +static void RCEIL_W_S(void) +{ + dst->ops = current_instruction_table.CEIL_W_S; + recomp_func = genceil_w_s; + recompile_standard_cf_type(); +} + +static void RFLOOR_W_S(void) +{ + dst->ops = current_instruction_table.FLOOR_W_S; + recomp_func = genfloor_w_s; + recompile_standard_cf_type(); +} + +static void RCVT_D_S(void) +{ + dst->ops = current_instruction_table.CVT_D_S; + recomp_func = gencvt_d_s; + recompile_standard_cf_type(); +} + +static void RCVT_W_S(void) +{ + dst->ops = current_instruction_table.CVT_W_S; + recomp_func = gencvt_w_s; + recompile_standard_cf_type(); +} + +static void RCVT_L_S(void) +{ + dst->ops = current_instruction_table.CVT_L_S; + recomp_func = gencvt_l_s; + recompile_standard_cf_type(); +} + +static void RC_F_S(void) +{ + dst->ops = current_instruction_table.C_F_S; + recomp_func = genc_f_s; + recompile_standard_cf_type(); +} + +static void RC_UN_S(void) +{ + dst->ops = current_instruction_table.C_UN_S; + recomp_func = genc_un_s; + recompile_standard_cf_type(); +} + +static void RC_EQ_S(void) +{ + dst->ops = current_instruction_table.C_EQ_S; + recomp_func = genc_eq_s; + recompile_standard_cf_type(); +} + +static void RC_UEQ_S(void) +{ + dst->ops = current_instruction_table.C_UEQ_S; + recomp_func = genc_ueq_s; + recompile_standard_cf_type(); +} + +static void RC_OLT_S(void) +{ + dst->ops = current_instruction_table.C_OLT_S; + recomp_func = genc_olt_s; + recompile_standard_cf_type(); +} + +static void RC_ULT_S(void) +{ + dst->ops = current_instruction_table.C_ULT_S; + recomp_func = genc_ult_s; + recompile_standard_cf_type(); +} + +static void RC_OLE_S(void) +{ + dst->ops = current_instruction_table.C_OLE_S; + recomp_func = genc_ole_s; + recompile_standard_cf_type(); +} + +static void RC_ULE_S(void) +{ + dst->ops = current_instruction_table.C_ULE_S; + recomp_func = genc_ule_s; + recompile_standard_cf_type(); +} + +static void RC_SF_S(void) +{ + dst->ops = current_instruction_table.C_SF_S; + recomp_func = genc_sf_s; + recompile_standard_cf_type(); +} + +static void RC_NGLE_S(void) +{ + dst->ops = current_instruction_table.C_NGLE_S; + recomp_func = genc_ngle_s; + recompile_standard_cf_type(); +} + +static void RC_SEQ_S(void) +{ + dst->ops = current_instruction_table.C_SEQ_S; + recomp_func = genc_seq_s; + recompile_standard_cf_type(); +} + +static void RC_NGL_S(void) +{ + dst->ops = current_instruction_table.C_NGL_S; + recomp_func = genc_ngl_s; + recompile_standard_cf_type(); +} + +static void RC_LT_S(void) +{ + dst->ops = current_instruction_table.C_LT_S; + recomp_func = genc_lt_s; + recompile_standard_cf_type(); +} + +static void RC_NGE_S(void) +{ + dst->ops = current_instruction_table.C_NGE_S; + recomp_func = genc_nge_s; + recompile_standard_cf_type(); +} + +static void RC_LE_S(void) +{ + dst->ops = current_instruction_table.C_LE_S; + recomp_func = genc_le_s; + recompile_standard_cf_type(); +} + +static void RC_NGT_S(void) +{ + dst->ops = current_instruction_table.C_NGT_S; + recomp_func = genc_ngt_s; + recompile_standard_cf_type(); +} + +static void (*recomp_s[64])(void) = +{ + RADD_S , RSUB_S , RMUL_S , RDIV_S , RSQRT_S , RABS_S , RMOV_S , RNEG_S , + RROUND_L_S, RTRUNC_L_S, RCEIL_L_S, RFLOOR_L_S, RROUND_W_S, RTRUNC_W_S, RCEIL_W_S, RFLOOR_W_S, + RSV , RSV , RSV , RSV , RSV , RSV , RSV , RSV , + RSV , RSV , RSV , RSV , RSV , RSV , RSV , RSV , + RSV , RCVT_D_S , RSV , RSV , RCVT_W_S , RCVT_L_S , RSV , RSV , + RSV , RSV , RSV , RSV , RSV , RSV , RSV , RSV , + RC_F_S , RC_UN_S , RC_EQ_S , RC_UEQ_S , RC_OLT_S , RC_ULT_S , RC_OLE_S , RC_ULE_S , + RC_SF_S , RC_NGLE_S , RC_SEQ_S , RC_NGL_S , RC_LT_S , RC_NGE_S , RC_LE_S , RC_NGT_S +}; + +//------------------------------------------------------------------------- +// D +//------------------------------------------------------------------------- + +static void RADD_D(void) +{ + dst->ops = current_instruction_table.ADD_D; + recomp_func = genadd_d; + recompile_standard_cf_type(); +} + +static void RSUB_D(void) +{ + dst->ops = current_instruction_table.SUB_D; + recomp_func = gensub_d; + recompile_standard_cf_type(); +} + +static void RMUL_D(void) +{ + dst->ops = current_instruction_table.MUL_D; + recomp_func = genmul_d; + recompile_standard_cf_type(); +} + +static void RDIV_D(void) +{ + dst->ops = current_instruction_table.DIV_D; + recomp_func = gendiv_d; + recompile_standard_cf_type(); +} + +static void RSQRT_D(void) +{ + dst->ops = current_instruction_table.SQRT_D; + recomp_func = gensqrt_d; + recompile_standard_cf_type(); +} + +static void RABS_D(void) +{ + dst->ops = current_instruction_table.ABS_D; + recomp_func = genabs_d; + recompile_standard_cf_type(); +} + +static void RMOV_D(void) +{ + dst->ops = current_instruction_table.MOV_D; + recomp_func = genmov_d; + recompile_standard_cf_type(); +} + +static void RNEG_D(void) +{ + dst->ops = current_instruction_table.NEG_D; + recomp_func = genneg_d; + recompile_standard_cf_type(); +} + +static void RROUND_L_D(void) +{ + dst->ops = current_instruction_table.ROUND_L_D; + recomp_func = genround_l_d; + recompile_standard_cf_type(); +} + +static void RTRUNC_L_D(void) +{ + dst->ops = current_instruction_table.TRUNC_L_D; + recomp_func = gentrunc_l_d; + recompile_standard_cf_type(); +} + +static void RCEIL_L_D(void) +{ + dst->ops = current_instruction_table.CEIL_L_D; + recomp_func = genceil_l_d; + recompile_standard_cf_type(); +} + +static void RFLOOR_L_D(void) +{ + dst->ops = current_instruction_table.FLOOR_L_D; + recomp_func = genfloor_l_d; + recompile_standard_cf_type(); +} + +static void RROUND_W_D(void) +{ + dst->ops = current_instruction_table.ROUND_W_D; + recomp_func = genround_w_d; + recompile_standard_cf_type(); +} + +static void RTRUNC_W_D(void) +{ + dst->ops = current_instruction_table.TRUNC_W_D; + recomp_func = gentrunc_w_d; + recompile_standard_cf_type(); +} + +static void RCEIL_W_D(void) +{ + dst->ops = current_instruction_table.CEIL_W_D; + recomp_func = genceil_w_d; + recompile_standard_cf_type(); +} + +static void RFLOOR_W_D(void) +{ + dst->ops = current_instruction_table.FLOOR_W_D; + recomp_func = genfloor_w_d; + recompile_standard_cf_type(); +} + +static void RCVT_S_D(void) +{ + dst->ops = current_instruction_table.CVT_S_D; + recomp_func = gencvt_s_d; + recompile_standard_cf_type(); +} + +static void RCVT_W_D(void) +{ + dst->ops = current_instruction_table.CVT_W_D; + recomp_func = gencvt_w_d; + recompile_standard_cf_type(); +} + +static void RCVT_L_D(void) +{ + dst->ops = current_instruction_table.CVT_L_D; + recomp_func = gencvt_l_d; + recompile_standard_cf_type(); +} + +static void RC_F_D(void) +{ + dst->ops = current_instruction_table.C_F_D; + recomp_func = genc_f_d; + recompile_standard_cf_type(); +} + +static void RC_UN_D(void) +{ + dst->ops = current_instruction_table.C_UN_D; + recomp_func = genc_un_d; + recompile_standard_cf_type(); +} + +static void RC_EQ_D(void) +{ + dst->ops = current_instruction_table.C_EQ_D; + recomp_func = genc_eq_d; + recompile_standard_cf_type(); +} + +static void RC_UEQ_D(void) +{ + dst->ops = current_instruction_table.C_UEQ_D; + recomp_func = genc_ueq_d; + recompile_standard_cf_type(); +} + +static void RC_OLT_D(void) +{ + dst->ops = current_instruction_table.C_OLT_D; + recomp_func = genc_olt_d; + recompile_standard_cf_type(); +} + +static void RC_ULT_D(void) +{ + dst->ops = current_instruction_table.C_ULT_D; + recomp_func = genc_ult_d; + recompile_standard_cf_type(); +} + +static void RC_OLE_D(void) +{ + dst->ops = current_instruction_table.C_OLE_D; + recomp_func = genc_ole_d; + recompile_standard_cf_type(); +} + +static void RC_ULE_D(void) +{ + dst->ops = current_instruction_table.C_ULE_D; + recomp_func = genc_ule_d; + recompile_standard_cf_type(); +} + +static void RC_SF_D(void) +{ + dst->ops = current_instruction_table.C_SF_D; + recomp_func = genc_sf_d; + recompile_standard_cf_type(); +} + +static void RC_NGLE_D(void) +{ + dst->ops = current_instruction_table.C_NGLE_D; + recomp_func = genc_ngle_d; + recompile_standard_cf_type(); +} + +static void RC_SEQ_D(void) +{ + dst->ops = current_instruction_table.C_SEQ_D; + recomp_func = genc_seq_d; + recompile_standard_cf_type(); +} + +static void RC_NGL_D(void) +{ + dst->ops = current_instruction_table.C_NGL_D; + recomp_func = genc_ngl_d; + recompile_standard_cf_type(); +} + +static void RC_LT_D(void) +{ + dst->ops = current_instruction_table.C_LT_D; + recomp_func = genc_lt_d; + recompile_standard_cf_type(); +} + +static void RC_NGE_D(void) +{ + dst->ops = current_instruction_table.C_NGE_D; + recomp_func = genc_nge_d; + recompile_standard_cf_type(); +} + +static void RC_LE_D(void) +{ + dst->ops = current_instruction_table.C_LE_D; + recomp_func = genc_le_d; + recompile_standard_cf_type(); +} + +static void RC_NGT_D(void) +{ + dst->ops = current_instruction_table.C_NGT_D; + recomp_func = genc_ngt_d; + recompile_standard_cf_type(); +} + +static void (*recomp_d[64])(void) = +{ + RADD_D , RSUB_D , RMUL_D , RDIV_D , RSQRT_D , RABS_D , RMOV_D , RNEG_D , + RROUND_L_D, RTRUNC_L_D, RCEIL_L_D, RFLOOR_L_D, RROUND_W_D, RTRUNC_W_D, RCEIL_W_D, RFLOOR_W_D, + RSV , RSV , RSV , RSV , RSV , RSV , RSV , RSV , + RSV , RSV , RSV , RSV , RSV , RSV , RSV , RSV , + RCVT_S_D , RSV , RSV , RSV , RCVT_W_D , RCVT_L_D , RSV , RSV , + RSV , RSV , RSV , RSV , RSV , RSV , RSV , RSV , + RC_F_D , RC_UN_D , RC_EQ_D , RC_UEQ_D , RC_OLT_D , RC_ULT_D , RC_OLE_D , RC_ULE_D , + RC_SF_D , RC_NGLE_D , RC_SEQ_D , RC_NGL_D , RC_LT_D , RC_NGE_D , RC_LE_D , RC_NGT_D +}; + +//------------------------------------------------------------------------- +// W +//------------------------------------------------------------------------- + +static void RCVT_S_W(void) +{ + dst->ops = current_instruction_table.CVT_S_W; + recomp_func = gencvt_s_w; + recompile_standard_cf_type(); +} + +static void RCVT_D_W(void) +{ + dst->ops = current_instruction_table.CVT_D_W; + recomp_func = gencvt_d_w; + recompile_standard_cf_type(); +} + +static void (*recomp_w[64])(void) = +{ + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RCVT_S_W, RCVT_D_W, RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV +}; + +//------------------------------------------------------------------------- +// L +//------------------------------------------------------------------------- + +static void RCVT_S_L(void) +{ + dst->ops = current_instruction_table.CVT_S_L; + recomp_func = gencvt_s_l; + recompile_standard_cf_type(); +} + +static void RCVT_D_L(void) +{ + dst->ops = current_instruction_table.CVT_D_L; + recomp_func = gencvt_d_l; + recompile_standard_cf_type(); +} + +static void (*recomp_l[64])(void) = +{ + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RCVT_S_L, RCVT_D_L, RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, + RSV , RSV , RSV, RSV, RSV, RSV, RSV, RSV, +}; + +//------------------------------------------------------------------------- +// COP1 +//------------------------------------------------------------------------- + +static void RMFC1(void) +{ + dst->ops = current_instruction_table.MFC1; + recomp_func = genmfc1; + recompile_standard_r_type(); + dst->f.r.nrd = (src >> 11) & 0x1F; + if (dst->f.r.rt == reg) RNOP(); +} + +static void RDMFC1(void) +{ + dst->ops = current_instruction_table.DMFC1; + recomp_func = gendmfc1; + recompile_standard_r_type(); + dst->f.r.nrd = (src >> 11) & 0x1F; + if (dst->f.r.rt == reg) RNOP(); +} + +static void RCFC1(void) +{ + dst->ops = current_instruction_table.CFC1; + recomp_func = gencfc1; + recompile_standard_r_type(); + dst->f.r.nrd = (src >> 11) & 0x1F; + if (dst->f.r.rt == reg) RNOP(); +} + +static void RMTC1(void) +{ + dst->ops = current_instruction_table.MTC1; + recompile_standard_r_type(); + recomp_func = genmtc1; + dst->f.r.nrd = (src >> 11) & 0x1F; +} + +static void RDMTC1(void) +{ + dst->ops = current_instruction_table.DMTC1; + recompile_standard_r_type(); + recomp_func = gendmtc1; + dst->f.r.nrd = (src >> 11) & 0x1F; +} + +static void RCTC1(void) +{ + dst->ops = current_instruction_table.CTC1; + recompile_standard_r_type(); + recomp_func = genctc1; + dst->f.r.nrd = (src >> 11) & 0x1F; +} + +static void RBC(void) +{ + recomp_bc[((src >> 16) & 3)](); +} + +static void RS(void) +{ + recomp_s[(src & 0x3F)](); +} + +static void RD(void) +{ + recomp_d[(src & 0x3F)](); +} + +static void RW(void) +{ + recomp_w[(src & 0x3F)](); +} + +static void RL(void) +{ + recomp_l[(src & 0x3F)](); +} + +static void (*recomp_cop1[32])(void) = +{ + RMFC1, RDMFC1, RCFC1, RSV, RMTC1, RDMTC1, RCTC1, RSV, + RBC , RSV , RSV , RSV, RSV , RSV , RSV , RSV, + RS , RD , RSV , RSV, RW , RL , RSV , RSV, + RSV , RSV , RSV , RSV, RSV , RSV , RSV , RSV +}; + +//------------------------------------------------------------------------- +// R4300 +//------------------------------------------------------------------------- + +static void RSPECIAL(void) +{ + recomp_special[(src & 0x3F)](); +} + +static void RREGIMM(void) +{ + recomp_regimm[((src >> 16) & 0x1F)](); +} + +static void RJ(void) +{ + unsigned int target; + dst->ops = current_instruction_table.J; + recomp_func = genj; + recompile_standard_j_type(); + target = (dst->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.J_IDLE; + recomp_func = genj_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.J_OUT; + recomp_func = genj_out; + } +} + +static void RJAL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.JAL; + recomp_func = genjal; + recompile_standard_j_type(); + target = (dst->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.JAL_IDLE; + recomp_func = genjal_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.JAL_OUT; + recomp_func = genjal_out; + } +} + +static void RBEQ(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BEQ; + recomp_func = genbeq; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BEQ_IDLE; + recomp_func = genbeq_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BEQ_OUT; + recomp_func = genbeq_out; + } +} + +static void RBNE(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BNE; + recomp_func = genbne; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BNE_IDLE; + recomp_func = genbne_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BNE_OUT; + recomp_func = genbne_out; + } +} + +static void RBLEZ(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BLEZ; + recomp_func = genblez; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BLEZ_IDLE; + recomp_func = genblez_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BLEZ_OUT; + recomp_func = genblez_out; + } +} + +static void RBGTZ(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BGTZ; + recomp_func = genbgtz; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BGTZ_IDLE; + recomp_func = genbgtz_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BGTZ_OUT; + recomp_func = genbgtz_out; + } +} + +static void RADDI(void) +{ + dst->ops = current_instruction_table.ADDI; + recomp_func = genaddi; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RADDIU(void) +{ + dst->ops = current_instruction_table.ADDIU; + recomp_func = genaddiu; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RSLTI(void) +{ + dst->ops = current_instruction_table.SLTI; + recomp_func = genslti; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RSLTIU(void) +{ + dst->ops = current_instruction_table.SLTIU; + recomp_func = gensltiu; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RANDI(void) +{ + dst->ops = current_instruction_table.ANDI; + recomp_func = genandi; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RORI(void) +{ + dst->ops = current_instruction_table.ORI; + recomp_func = genori; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RXORI(void) +{ + dst->ops = current_instruction_table.XORI; + recomp_func = genxori; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RLUI(void) +{ + dst->ops = current_instruction_table.LUI; + recomp_func = genlui; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RCOP0(void) +{ + recomp_cop0[((src >> 21) & 0x1F)](); +} + +static void RCOP1(void) +{ + recomp_cop1[((src >> 21) & 0x1F)](); +} + +static void RBEQL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BEQL; + recomp_func = genbeql; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BEQL_IDLE; + recomp_func = genbeql_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BEQL_OUT; + recomp_func = genbeql_out; + } +} + +static void RBNEL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BNEL; + recomp_func = genbnel; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BNEL_IDLE; + recomp_func = genbnel_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BNEL_OUT; + recomp_func = genbnel_out; + } +} + +static void RBLEZL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BLEZL; + recomp_func = genblezl; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BLEZL_IDLE; + recomp_func = genblezl_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BLEZL_OUT; + recomp_func = genblezl_out; + } +} + +static void RBGTZL(void) +{ + unsigned int target; + dst->ops = current_instruction_table.BGTZL; + recomp_func = genbgtzl; + recompile_standard_i_type(); + target = dst->addr + dst->f.i.immediate*4 + 4; + if (target == dst->addr) + { + if (check_nop) + { + dst->ops = current_instruction_table.BGTZL_IDLE; + recomp_func = genbgtzl_idle; + } + } + else if (r4300emu != CORE_PURE_INTERPRETER && (target < dst_block->start || target >= dst_block->end || dst->addr == (dst_block->end-4))) + { + dst->ops = current_instruction_table.BGTZL_OUT; + recomp_func = genbgtzl_out; + } +} + +static void RDADDI(void) +{ + dst->ops = current_instruction_table.DADDI; + recomp_func = gendaddi; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RDADDIU(void) +{ + dst->ops = current_instruction_table.DADDIU; + recomp_func = gendaddiu; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RLDL(void) +{ + dst->ops = current_instruction_table.LDL; + recomp_func = genldl; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RLDR(void) +{ + dst->ops = current_instruction_table.LDR; + recomp_func = genldr; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RLB(void) +{ + dst->ops = current_instruction_table.LB; + recomp_func = genlb; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RLH(void) +{ + dst->ops = current_instruction_table.LH; + recomp_func = genlh; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RLWL(void) +{ + dst->ops = current_instruction_table.LWL; + recomp_func = genlwl; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RLW(void) +{ + dst->ops = current_instruction_table.LW; + recomp_func = genlw; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RLBU(void) +{ + dst->ops = current_instruction_table.LBU; + recomp_func = genlbu; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RLHU(void) +{ + dst->ops = current_instruction_table.LHU; + recomp_func = genlhu; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RLWR(void) +{ + dst->ops = current_instruction_table.LWR; + recomp_func = genlwr; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RLWU(void) +{ + dst->ops = current_instruction_table.LWU; + recomp_func = genlwu; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RSB(void) +{ + dst->ops = current_instruction_table.SB; + recomp_func = gensb; + recompile_standard_i_type(); +} + +static void RSH(void) +{ + dst->ops = current_instruction_table.SH; + recomp_func = gensh; + recompile_standard_i_type(); +} + +static void RSWL(void) +{ + dst->ops = current_instruction_table.SWL; + recomp_func = genswl; + recompile_standard_i_type(); +} + +static void RSW(void) +{ + dst->ops = current_instruction_table.SW; + recomp_func = gensw; + recompile_standard_i_type(); +} + +static void RSDL(void) +{ + dst->ops = current_instruction_table.SDL; + recomp_func = gensdl; + recompile_standard_i_type(); +} + +static void RSDR(void) +{ + dst->ops = current_instruction_table.SDR; + recomp_func = gensdr; + recompile_standard_i_type(); +} + +static void RSWR(void) +{ + dst->ops = current_instruction_table.SWR; + recomp_func = genswr; + recompile_standard_i_type(); +} + +static void RCACHE(void) +{ + recomp_func = gencache; + dst->ops = current_instruction_table.CACHE; +} + +static void RLL(void) +{ + recomp_func = genll; + dst->ops = current_instruction_table.LL; + recompile_standard_i_type(); + if(dst->f.i.rt == reg) RNOP(); +} + +static void RLWC1(void) +{ + dst->ops = current_instruction_table.LWC1; + recomp_func = genlwc1; + recompile_standard_lf_type(); +} + +static void RLLD(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; + recompile_standard_i_type(); +} + +static void RLDC1(void) +{ + dst->ops = current_instruction_table.LDC1; + recomp_func = genldc1; + recompile_standard_lf_type(); +} + +static void RLD(void) +{ + dst->ops = current_instruction_table.LD; + recomp_func = genld; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RSC(void) +{ + dst->ops = current_instruction_table.SC; + recomp_func = gensc; + recompile_standard_i_type(); + if (dst->f.i.rt == reg) RNOP(); +} + +static void RSWC1(void) +{ + dst->ops = current_instruction_table.SWC1; + recomp_func = genswc1; + recompile_standard_lf_type(); +} + +static void RSCD(void) +{ + dst->ops = current_instruction_table.NI; + recomp_func = genni; + recompile_standard_i_type(); +} + +static void RSDC1(void) +{ + dst->ops = current_instruction_table.SDC1; + recomp_func = gensdc1; + recompile_standard_lf_type(); +} + +static void RSD(void) +{ + dst->ops = current_instruction_table.SD; + recomp_func = gensd; + recompile_standard_i_type(); +} + +static void (*recomp_ops[64])(void) = +{ + RSPECIAL, RREGIMM, RJ , RJAL , RBEQ , RBNE , RBLEZ , RBGTZ , + RADDI , RADDIU , RSLTI, RSLTIU, RANDI, RORI , RXORI , RLUI , + RCOP0 , RCOP1 , RSV , RSV , RBEQL, RBNEL, RBLEZL, RBGTZL, + RDADDI , RDADDIU, RLDL , RLDR , RSV , RSV , RSV , RSV , + RLB , RLH , RLWL , RLW , RLBU , RLHU , RLWR , RLWU , + RSB , RSH , RSWL , RSW , RSDL , RSDR , RSWR , RCACHE, + RLL , RLWC1 , RSV , RSV , RLLD , RLDC1, RSV , RLD , + RSC , RSWC1 , RSV , RSV , RSCD , RSDC1, RSV , RSD +}; + +static int get_block_length(const precomp_block *block) +{ + return (block->end-block->start)/4; +} + +static size_t get_block_memsize(const precomp_block *block) +{ + int length = get_block_length(block); + return ((length+1)+(length>>2)) * sizeof(precomp_instr); +} + +/********************************************************************** + ******************** initialize an empty block *********************** + **********************************************************************/ +void init_block(precomp_block *block) +{ + int i, length, already_exist = 1; + static int init_length; + start_section(COMPILER_SECTION); +#ifdef CORE_DBG + DebugMessage(M64MSG_INFO, "init block %x - %x", (int) block->start, (int) block->end); +#endif + + length = get_block_length(block); + + if (!block->block) + { + size_t memsize = get_block_memsize(block); + if (r4300emu == CORE_DYNAREC) { + block->block = (precomp_instr *) malloc_exec(memsize); + if (!block->block) { + DebugMessage(M64MSG_ERROR, "Memory error: couldn't allocate executable memory for dynamic recompiler. Try to use an interpreter mode."); + return; + } + } + else { + block->block = (precomp_instr *) malloc(memsize); + if (!block->block) { + DebugMessage(M64MSG_ERROR, "Memory error: couldn't allocate memory for cached interpreter."); + return; + } + } + + memset(block->block, 0, memsize); + already_exist = 0; + } + + if (r4300emu == CORE_DYNAREC) + { + if (!block->code) + { +#if defined(PROFILE_R4300) + max_code_length = 524288; /* allocate so much code space that we'll never have to realloc(), because this may */ + /* cause instruction locations to move, and break our profiling data */ +#else + max_code_length = 32768; +#endif + block->code = (unsigned char *) malloc_exec(max_code_length); + } + else + { + max_code_length = block->max_code_length; + } + code_length = 0; + inst_pointer = &block->code; + + if (block->jumps_table) + { + free(block->jumps_table); + block->jumps_table = NULL; + } + if (block->riprel_table) + { + free(block->riprel_table); + block->riprel_table = NULL; + } + init_assembler(NULL, 0, NULL, 0); + init_cache(block->block); + } + + if (!already_exist) + { +#if defined(PROFILE_R4300) + pfProfile = fopen("instructionaddrs.dat", "ab"); + long x86addr = (long) block->code; + int mipsop = -2; /* -2 == NOTCOMPILED block at beginning of x86 code */ + if (fwrite(&mipsop, 1, 4, pfProfile) != 4 || // write 4-byte MIPS opcode + fwrite(&x86addr, 1, sizeof(char *), pfProfile) != sizeof(char *)) // write pointer to dynamically generated x86 code for this MIPS instruction + DebugMessage(M64MSG_ERROR, "Error writing R4300 instruction address profiling data"); +#endif + + for (i=0; iblock + i; + dst->addr = block->start + i*4; + dst->reg_cache_infos.need_map = 0; + dst->local_addr = code_length; +#ifdef COMPARE_CORE + if (r4300emu == CORE_DYNAREC) gendebug(); +#endif + RNOTCOMPILED(); + if (r4300emu == CORE_DYNAREC) recomp_func(); + } +#if defined(PROFILE_R4300) + fclose(pfProfile); + pfProfile = NULL; +#endif + init_length = code_length; + } + else + { +#if defined(PROFILE_R4300) + code_length = block->code_length; /* leave old instructions in their place */ +#else + code_length = init_length; /* recompile everything, overwrite old recompiled instructions */ +#endif + for (i=0; iblock + i; + dst->reg_cache_infos.need_map = 0; + dst->local_addr = i * (init_length / length); + dst->ops = current_instruction_table.NOTCOMPILED; + } + } + + if (r4300emu == CORE_DYNAREC) + { + free_all_registers(); + /* calling pass2 of the assembler is not necessary here because all of the code emitted by + gennotcompiled() and gendebug() is position-independent and contains no jumps . */ + block->code_length = code_length; + block->max_code_length = max_code_length; + free_assembler(&block->jumps_table, &block->jumps_number, &block->riprel_table, &block->riprel_number); + } + + /* here we're marking the block as a valid code even if it's not compiled + * yet as the game should have already set up the code correctly. + */ + invalid_code[block->start>>12] = 0; + if (block->end < 0x80000000 || block->start >= 0xc0000000) + { + unsigned int paddr; + + paddr = virtual_to_physical_address(block->start, 2); + invalid_code[paddr>>12] = 0; + if (!blocks[paddr>>12]) + { + blocks[paddr>>12] = (precomp_block *) malloc(sizeof(precomp_block)); + blocks[paddr>>12]->code = NULL; + blocks[paddr>>12]->block = NULL; + blocks[paddr>>12]->jumps_table = NULL; + blocks[paddr>>12]->riprel_table = NULL; + blocks[paddr>>12]->start = paddr & ~0xFFF; + blocks[paddr>>12]->end = (paddr & ~0xFFF) + 0x1000; + } + init_block(blocks[paddr>>12]); + + paddr += block->end - block->start - 4; + invalid_code[paddr>>12] = 0; + if (!blocks[paddr>>12]) + { + blocks[paddr>>12] = (precomp_block *) malloc(sizeof(precomp_block)); + blocks[paddr>>12]->code = NULL; + blocks[paddr>>12]->block = NULL; + blocks[paddr>>12]->jumps_table = NULL; + blocks[paddr>>12]->riprel_table = NULL; + blocks[paddr>>12]->start = paddr & ~0xFFF; + blocks[paddr>>12]->end = (paddr & ~0xFFF) + 0x1000; + } + init_block(blocks[paddr>>12]); + } + else + { + if (block->start >= 0x80000000 && block->end < 0xa0000000 && invalid_code[(block->start+0x20000000)>>12]) + { + if (!blocks[(block->start+0x20000000)>>12]) + { + blocks[(block->start+0x20000000)>>12] = (precomp_block *) malloc(sizeof(precomp_block)); + blocks[(block->start+0x20000000)>>12]->code = NULL; + blocks[(block->start+0x20000000)>>12]->block = NULL; + blocks[(block->start+0x20000000)>>12]->jumps_table = NULL; + blocks[(block->start+0x20000000)>>12]->riprel_table = NULL; + blocks[(block->start+0x20000000)>>12]->start = (block->start+0x20000000) & ~0xFFF; + blocks[(block->start+0x20000000)>>12]->end = ((block->start+0x20000000) & ~0xFFF) + 0x1000; + } + init_block(blocks[(block->start+0x20000000)>>12]); + } + if (block->start >= 0xa0000000 && block->end < 0xc0000000 && invalid_code[(block->start-0x20000000)>>12]) + { + if (!blocks[(block->start-0x20000000)>>12]) + { + blocks[(block->start-0x20000000)>>12] = (precomp_block *) malloc(sizeof(precomp_block)); + blocks[(block->start-0x20000000)>>12]->code = NULL; + blocks[(block->start-0x20000000)>>12]->block = NULL; + blocks[(block->start-0x20000000)>>12]->jumps_table = NULL; + blocks[(block->start-0x20000000)>>12]->riprel_table = NULL; + blocks[(block->start-0x20000000)>>12]->start = (block->start-0x20000000) & ~0xFFF; + blocks[(block->start-0x20000000)>>12]->end = ((block->start-0x20000000) & ~0xFFF) + 0x1000; + } + init_block(blocks[(block->start-0x20000000)>>12]); + } + } + end_section(COMPILER_SECTION); +} + +void free_block(precomp_block *block) +{ + size_t memsize = get_block_memsize(block); + + if (block->block) { + if (r4300emu == CORE_DYNAREC) + free_exec(block->block, memsize); + else + free(block->block); + block->block = NULL; + } + if (block->code) { free_exec(block->code, block->max_code_length); block->code = NULL; } + if (block->jumps_table) { free(block->jumps_table); block->jumps_table = NULL; } + if (block->riprel_table) { free(block->riprel_table); block->riprel_table = NULL; } +} + +/********************************************************************** + ********************* recompile a block of code ********************** + **********************************************************************/ +void recompile_block(int *source, precomp_block *block, unsigned int func) +{ + int i, length, finished=0; + start_section(COMPILER_SECTION); + length = (block->end-block->start)/4; + dst_block = block; + + //for (i=0; i<16; i++) block->md5[i] = 0; + block->adler32 = 0; + + if (r4300emu == CORE_DYNAREC) + { + code_length = block->code_length; + max_code_length = block->max_code_length; + inst_pointer = &block->code; + init_assembler(block->jumps_table, block->jumps_number, block->riprel_table, block->riprel_number); + init_cache(block->block + (func & 0xFFF) / 4); + } + +#if defined(PROFILE_R4300) + pfProfile = fopen("instructionaddrs.dat", "ab"); +#endif + + for (i = (func & 0xFFF) / 4; finished != 2; i++) + { + if(block->start < 0x80000000 || block->start >= 0xc0000000) + { + unsigned int address2 = + virtual_to_physical_address(block->start + i*4, 0); + if(blocks[address2>>12]->block[(address2&0xFFF)/4].ops == current_instruction_table.NOTCOMPILED) + blocks[address2>>12]->block[(address2&0xFFF)/4].ops = current_instruction_table.NOTCOMPILED2; + } + + SRC = source + i; + src = source[i]; + check_nop = source[i+1] == 0; + dst = block->block + i; + dst->addr = block->start + i*4; + dst->reg_cache_infos.need_map = 0; + dst->local_addr = code_length; +#ifdef COMPARE_CORE + if (r4300emu == CORE_DYNAREC) gendebug(); +#endif +#if defined(PROFILE_R4300) + long x86addr = (long) (block->code + block->block[i].local_addr); + if (fwrite(source + i, 1, 4, pfProfile) != 4 || // write 4-byte MIPS opcode + fwrite(&x86addr, 1, sizeof(char *), pfProfile) != sizeof(char *)) // write pointer to dynamically generated x86 code for this MIPS instruction + DebugMessage(M64MSG_ERROR, "Error writing R4300 instruction address profiling data"); +#endif + recomp_func = NULL; + recomp_ops[((src >> 26) & 0x3F)](); + if (r4300emu == CORE_DYNAREC) recomp_func(); + dst = block->block + i; + + /*if ((dst+1)->ops != NOTCOMPILED && !delay_slot_compiled && + i < length) + { + if (r4300emu == CORE_DYNAREC) genlink_subblock(); + finished = 2; + }*/ + if (delay_slot_compiled) + { + delay_slot_compiled--; + free_all_registers(); + } + + if (i >= length-2+(length>>2)) finished = 2; + if (i >= (length-1) && (block->start == 0xa4000000 || + block->start >= 0xc0000000 || + block->end < 0x80000000)) finished = 2; + if (dst->ops == current_instruction_table.ERET || finished == 1) finished = 2; + if (/*i >= length &&*/ + (dst->ops == current_instruction_table.J || + dst->ops == current_instruction_table.J_OUT || + dst->ops == current_instruction_table.JR) && + !(i >= (length-1) && (block->start >= 0xc0000000 || + block->end < 0x80000000))) + finished = 1; + } + +#if defined(PROFILE_R4300) + long x86addr = (long) (block->code + code_length); + int mipsop = -3; /* -3 == block-postfix */ + if (fwrite(&mipsop, 1, 4, pfProfile) != 4 || // write 4-byte MIPS opcode + fwrite(&x86addr, 1, sizeof(char *), pfProfile) != sizeof(char *)) // write pointer to dynamically generated x86 code for this MIPS instruction + DebugMessage(M64MSG_ERROR, "Error writing R4300 instruction address profiling data"); +#endif + + if (i >= length) + { + dst = block->block + i; + dst->addr = block->start + i*4; + dst->reg_cache_infos.need_map = 0; + dst->local_addr = code_length; +#ifdef COMPARE_CORE + if (r4300emu == CORE_DYNAREC) gendebug(); +#endif + RFIN_BLOCK(); + if (r4300emu == CORE_DYNAREC) recomp_func(); + i++; + if (i < length-1+(length>>2)) // useful when last opcode is a jump + { + dst = block->block + i; + dst->addr = block->start + i*4; + dst->reg_cache_infos.need_map = 0; + dst->local_addr = code_length; +#ifdef COMPARE_CORE + if (r4300emu == CORE_DYNAREC) gendebug(); +#endif + RFIN_BLOCK(); + if (r4300emu == CORE_DYNAREC) recomp_func(); + i++; + } + } + else if (r4300emu == CORE_DYNAREC) genlink_subblock(); + + if (r4300emu == CORE_DYNAREC) + { + free_all_registers(); + passe2(block->block, (func&0xFFF)/4, i, block); + block->code_length = code_length; + block->max_code_length = max_code_length; + free_assembler(&block->jumps_table, &block->jumps_number, &block->riprel_table, &block->riprel_number); + } +#ifdef CORE_DBG + DebugMessage(M64MSG_INFO, "block recompiled (%x-%x)", (int)func, (int)(block->start+i*4)); +#endif +#if defined(PROFILE_R4300) + fclose(pfProfile); + pfProfile = NULL; +#endif + end_section(COMPILER_SECTION); +} + +static int is_jump(void) +{ + recomp_ops[((src >> 26) & 0x3F)](); + return + (dst->ops == current_instruction_table.J || + dst->ops == current_instruction_table.J_OUT || + dst->ops == current_instruction_table.J_IDLE || + dst->ops == current_instruction_table.JAL || + dst->ops == current_instruction_table.JAL_OUT || + dst->ops == current_instruction_table.JAL_IDLE || + dst->ops == current_instruction_table.BEQ || + dst->ops == current_instruction_table.BEQ_OUT || + dst->ops == current_instruction_table.BEQ_IDLE || + dst->ops == current_instruction_table.BNE || + dst->ops == current_instruction_table.BNE_OUT || + dst->ops == current_instruction_table.BNE_IDLE || + dst->ops == current_instruction_table.BLEZ || + dst->ops == current_instruction_table.BLEZ_OUT || + dst->ops == current_instruction_table.BLEZ_IDLE || + dst->ops == current_instruction_table.BGTZ || + dst->ops == current_instruction_table.BGTZ_OUT || + dst->ops == current_instruction_table.BGTZ_IDLE || + dst->ops == current_instruction_table.BEQL || + dst->ops == current_instruction_table.BEQL_OUT || + dst->ops == current_instruction_table.BEQL_IDLE || + dst->ops == current_instruction_table.BNEL || + dst->ops == current_instruction_table.BNEL_OUT || + dst->ops == current_instruction_table.BNEL_IDLE || + dst->ops == current_instruction_table.BLEZL || + dst->ops == current_instruction_table.BLEZL_OUT || + dst->ops == current_instruction_table.BLEZL_IDLE || + dst->ops == current_instruction_table.BGTZL || + dst->ops == current_instruction_table.BGTZL_OUT || + dst->ops == current_instruction_table.BGTZL_IDLE || + dst->ops == current_instruction_table.JR || + dst->ops == current_instruction_table.JALR || + dst->ops == current_instruction_table.BLTZ || + dst->ops == current_instruction_table.BLTZ_OUT || + dst->ops == current_instruction_table.BLTZ_IDLE || + dst->ops == current_instruction_table.BGEZ || + dst->ops == current_instruction_table.BGEZ_OUT || + dst->ops == current_instruction_table.BGEZ_IDLE || + dst->ops == current_instruction_table.BLTZL || + dst->ops == current_instruction_table.BLTZL_OUT || + dst->ops == current_instruction_table.BLTZL_IDLE || + dst->ops == current_instruction_table.BGEZL || + dst->ops == current_instruction_table.BGEZL_OUT || + dst->ops == current_instruction_table.BGEZL_IDLE || + dst->ops == current_instruction_table.BLTZAL || + dst->ops == current_instruction_table.BLTZAL_OUT || + dst->ops == current_instruction_table.BLTZAL_IDLE || + dst->ops == current_instruction_table.BGEZAL || + dst->ops == current_instruction_table.BGEZAL_OUT || + dst->ops == current_instruction_table.BGEZAL_IDLE || + dst->ops == current_instruction_table.BLTZALL || + dst->ops == current_instruction_table.BLTZALL_OUT || + dst->ops == current_instruction_table.BLTZALL_IDLE || + dst->ops == current_instruction_table.BGEZALL || + dst->ops == current_instruction_table.BGEZALL_OUT || + dst->ops == current_instruction_table.BGEZALL_IDLE || + dst->ops == current_instruction_table.BC1F || + dst->ops == current_instruction_table.BC1F_OUT || + dst->ops == current_instruction_table.BC1F_IDLE || + dst->ops == current_instruction_table.BC1T || + dst->ops == current_instruction_table.BC1T_OUT || + dst->ops == current_instruction_table.BC1T_IDLE || + dst->ops == current_instruction_table.BC1FL || + dst->ops == current_instruction_table.BC1FL_OUT || + dst->ops == current_instruction_table.BC1FL_IDLE || + dst->ops == current_instruction_table.BC1TL || + dst->ops == current_instruction_table.BC1TL_OUT || + dst->ops == current_instruction_table.BC1TL_IDLE); +} + +/********************************************************************** + ************ recompile only one opcode (use for delay slot) ********** + **********************************************************************/ +void recompile_opcode(void) +{ + SRC++; + src = *SRC; + dst++; + dst->addr = (dst-1)->addr + 4; + dst->reg_cache_infos.need_map = 0; + if(!is_jump()) + { +#if defined(PROFILE_R4300) + long x86addr = (long) ((*inst_pointer) + code_length); + if (fwrite(&src, 1, 4, pfProfile) != 4 || // write 4-byte MIPS opcode + fwrite(&x86addr, 1, sizeof(char *), pfProfile) != sizeof(char *)) // write pointer to dynamically generated x86 code for this MIPS instruction + DebugMessage(M64MSG_ERROR, "Error writing R4300 instruction address profiling data"); +#endif + recomp_func = NULL; + recomp_ops[((src >> 26) & 0x3F)](); + if (r4300emu == CORE_DYNAREC) recomp_func(); + } + else + { + RNOP(); + if (r4300emu == CORE_DYNAREC) recomp_func(); + } + delay_slot_compiled = 2; +} + +/********************************************************************** + ************** decode one opcode (for the interpreter) *************** + **********************************************************************/ +void prefetch_opcode(unsigned int op, unsigned int nextop) +{ + dst = PC; + src = op; + check_nop = nextop == 0; + recomp_ops[((src >> 26) & 0x3F)](); +} + +/********************************************************************** + ************** allocate memory with executable bit set *************** + **********************************************************************/ +static void *malloc_exec(size_t size) +{ +#if defined(WIN32) + return VirtualAlloc(NULL, size, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE); +#elif defined(__GNUC__) + + #ifndef MAP_ANONYMOUS + #ifdef MAP_ANON + #define MAP_ANONYMOUS MAP_ANON + #endif + #endif + + void *block = mmap(NULL, size, PROT_READ | PROT_WRITE | PROT_EXEC, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); + if (block == MAP_FAILED) + { DebugMessage(M64MSG_ERROR, "Memory error: couldn't allocate %zi byte block of aligned RWX memory.", size); return NULL; } + + return block; +#else + return malloc(size); +#endif +} + +/********************************************************************** + ************* reallocate memory with executable bit set ************** + **********************************************************************/ +void *realloc_exec(void *ptr, size_t oldsize, size_t newsize) +{ + void* block = malloc_exec(newsize); + if (block != NULL) + { + size_t copysize; + if (oldsize < newsize) + copysize = oldsize; + else + copysize = newsize; + memcpy(block, ptr, copysize); + } + free_exec(ptr, oldsize); + return block; +} + +/********************************************************************** + **************** frees memory with executable bit set **************** + **********************************************************************/ +static void free_exec(void *ptr, size_t length) +{ +#if defined(WIN32) + VirtualFree(ptr, 0, MEM_RELEASE); +#elif defined(__GNUC__) + munmap(ptr, length); +#else + free(ptr); +#endif +} diff --git a/source/mupen64plus-core/src/r4300/recomp.h b/source/mupen64plus-core/src/r4300/recomp.h new file mode 100644 index 0000000..f161520 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/recomp.h @@ -0,0 +1,110 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - recomp.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef RECOMP_H +#define RECOMP_H + +#include +#if defined(__x86_64__) + #include "x86_64/assemble_struct.h" +#else + #include "x86/assemble_struct.h" +#endif + +typedef struct _precomp_instr +{ + void (*ops)(void); + union + { + struct + { + long long int *rs; + long long int *rt; + short immediate; + } i; + struct + { + unsigned int inst_index; + } j; + struct + { + long long int *rs; + long long int *rt; + long long int *rd; + unsigned char sa; + unsigned char nrd; + } r; + struct + { + unsigned char base; + unsigned char ft; + short offset; + } lf; + struct + { + unsigned char ft; + unsigned char fs; + unsigned char fd; + } cf; + } f; + unsigned int addr; /* word-aligned instruction address in r4300 address space */ + unsigned int local_addr; /* byte offset to start of corresponding x86_64 instructions, from start of code block */ + reg_cache_struct reg_cache_infos; +} precomp_instr; + +typedef struct _precomp_block +{ + precomp_instr *block; + unsigned int start; + unsigned int end; + unsigned char *code; + unsigned int code_length; + unsigned int max_code_length; + void *jumps_table; + int jumps_number; + void *riprel_table; + int riprel_number; + //unsigned char md5[16]; + unsigned int adler32; +} precomp_block; + +void recompile_block(int *source, precomp_block *block, unsigned int func); +void init_block(precomp_block *block); +void free_block(precomp_block *block); +void recompile_opcode(void); +void prefetch_opcode(unsigned int op, unsigned int nextop); +void dyna_jump(void); +void dyna_start(void *code); +void dyna_stop(void); +void *realloc_exec(void *ptr, size_t oldsize, size_t newsize); + +extern precomp_instr *dst; /* precomp_instr structure for instruction being recompiled */ + +#if defined(__x86_64__) + #include "x86_64/assemble.h" + #include "x86_64/regcache.h" +#else + #include "x86/assemble.h" + #include "x86/regcache.h" +#endif + +#endif + diff --git a/source/mupen64plus-core/src/r4300/recomph.h b/source/mupen64plus-core/src/r4300/recomph.h new file mode 100644 index 0000000..eb88c0f --- /dev/null +++ b/source/mupen64plus-core/src/r4300/recomph.h @@ -0,0 +1,308 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - recomph.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef RECOMPH_H +#define RECOMPH_H + +#include "recomp.h" + +#if defined(COUNT_INSTR) +extern unsigned int instr_count[132]; +extern unsigned int instr_type[131]; +extern char instr_name[][10]; +extern char instr_typename[][20]; +#endif + +extern int code_length; +extern int max_code_length; +extern unsigned char **inst_pointer; +extern precomp_block* dst_block; +extern int fast_memory; +extern int src; /* opcode of r4300 instruction being recompiled */ + +#if defined(PROFILE_R4300) + #include + extern FILE *pfProfile; +#endif + +void passe2(precomp_instr *dest, int start, int end, precomp_block* block); +void init_assembler(void *block_jumps_table, int block_jumps_number, void *block_riprel_table, int block_riprel_number); +void free_assembler(void **block_jumps_table, int *block_jumps_number, void **block_riprel_table, int *block_riprel_number); + +void gencallinterp(unsigned long addr, int jump); + +void genupdate_system(int type); +void genbnel(void); +void genblezl(void); +void genlw(void); +void genlbu(void); +void genlhu(void); +void gensb(void); +void gensh(void); +void gensw(void); +void gencache(void); +void genlwc1(void); +void genld(void); +void gensd(void); +void genbeq(void); +void genbne(void); +void genblez(void); +void genaddi(void); +void genaddiu(void); +void genslti(void); +void gensltiu(void); +void genandi(void); +void genori(void); +void genxori(void); +void genlui(void); +void genbeql(void); +void genmul_s(void); +void gendiv_s(void); +void gencvt_d_s(void); +void genadd_d(void); +void gentrunc_w_d(void); +void gencvt_s_w(void); +void genmfc1(void); +void gencfc1(void); +void genmtc1(void); +void genctc1(void); +void genj(void); +void genjal(void); +void genslt(void); +void gensltu(void); +void gendsll32(void); +void gendsra32(void); +void genbgez(void); +void genbgezl(void); +void genbgezal(void); +void gentlbwi(void); +void generet(void); +void genmfc0(void); +void genadd_s(void); +void genmult(void); +void genmultu(void); +void genmflo(void); +void genmtlo(void); +void gendiv(void); +void gendmultu(void); +void genddivu(void); +void genadd(void); +void genaddu(void); +void gensubu(void); +void genand(void); +void genor(void); +void genxor(void); +void genreserved(void); +void gennop(void); +void gensll(void); +void gensrl(void); +void gensra(void); +void gensllv(void); +void gensrlv(void); +void genjr(void); +void genni(void); +void genmfhi(void); +void genmthi(void); +void genmtc0(void); +void genbltz(void); +void genlwl(void); +void genswl(void); +void gentlbp(void); +void gentlbr(void); +void genswr(void); +void genlwr(void); +void gensrav(void); +void genbgtz(void); +void genlb(void); +void genswc1(void); +void genldc1(void); +void gencvt_d_w(void); +void genmul_d(void); +void gensub_d(void); +void gendiv_d(void); +void gencvt_s_d(void); +void genmov_s(void); +void genc_le_s(void); +void genbc1t(void); +void gentrunc_w_s(void); +void genbc1tl(void); +void genc_lt_s(void); +void genbc1fl(void); +void genneg_s(void); +void genc_le_d(void); +void genbgezal_idle(void); +void genj_idle(void); +void genbeq_idle(void); +void genlh(void); +void genmov_d(void); +void genc_lt_d(void); +void genbc1f(void); +void gennor(void); +void genneg_d(void); +void gensub(void); +void genblez_idle(void); +void gendivu(void); +void gencvt_w_s(void); +void genbltzl(void); +void gensdc1(void); +void genc_eq_s(void); +void genjalr(void); +void gensub_s(void); +void gensqrt_s(void); +void genc_eq_d(void); +void gencvt_w_d(void); +void genfin_block(void); +void genddiv(void); +void gendaddiu(void); +void genbgtzl(void); +void gendsrav(void); +void gendsllv(void); +void gencvt_s_l(void); +void gendmtc1(void); +void gendsrlv(void); +void gendsra(void); +void gendmult(void); +void gendsll(void); +void genabs_s(void); +void gensc(void); +void gennotcompiled(void); +void genjal_idle(void); +void genjal_out(void); +void genbeq_out(void); +void gensyscall(void); +void gensync(void); +void gendadd(void); +void gendaddu(void); +void gendsub(void); +void gendsubu(void); +void genteq(void); +void gendsrl(void); +void gendsrl32(void); +void genbltz_idle(void); +void genbltz_out(void); +void genbgez_idle(void); +void genbgez_out(void); +void genbltzl_idle(void); +void genbltzl_out(void); +void genbgezl_idle(void); +void genbgezl_out(void); +void genbltzal_idle(void); +void genbltzal_out(void); +void genbltzal(void); +void genbgezal_out(void); +void genbltzall_idle(void); +void genbltzall_out(void); +void genbltzall(void); +void genbgezall_idle(void); +void genbgezall_out(void); +void genbgezall(void); +void gentlbwr(void); +void genbc1f_idle(void); +void genbc1f_out(void); +void genbc1t_idle(void); +void genbc1t_out(void); +void genbc1fl_idle(void); +void genbc1fl_out(void); +void genbc1tl_idle(void); +void genbc1tl_out(void); +void genround_l_s(void); +void gentrunc_l_s(void); +void genceil_l_s(void); +void genfloor_l_s(void); +void genround_w_s(void); +void genceil_w_s(void); +void genfloor_w_s(void); +void gencvt_l_s(void); +void genc_f_s(void); +void genc_un_s(void); +void genc_ueq_s(void); +void genc_olt_s(void); +void genc_ult_s(void); +void genc_ole_s(void); +void genc_ule_s(void); +void genc_sf_s(void); +void genc_ngle_s(void); +void genc_seq_s(void); +void genc_ngl_s(void); +void genc_nge_s(void); +void genc_ngt_s(void); +void gensqrt_d(void); +void genabs_d(void); +void genround_l_d(void); +void gentrunc_l_d(void); +void genceil_l_d(void); +void genfloor_l_d(void); +void genround_w_d(void); +void genceil_w_d(void); +void genfloor_w_d(void); +void gencvt_l_d(void); +void genc_f_d(void); +void genc_un_d(void); +void genc_ueq_d(void); +void genc_olt_d(void); +void genc_ult_d(void); +void genc_ole_d(void); +void genc_ule_d(void); +void genc_sf_d(void); +void genc_ngle_d(void); +void genc_seq_d(void); +void genc_ngl_d(void); +void genc_nge_d(void); +void genc_ngt_d(void); +void gencvt_d_l(void); +void gendmfc1(void); +void genj_out(void); +void genbne_idle(void); +void genbne_out(void); +void genblez_out(void); +void genbgtz_idle(void); +void genbgtz_out(void); +void genbeql_idle(void); +void genbeql_out(void); +void genbnel_idle(void); +void genbnel_out(void); +void genblezl_idle(void); +void genblezl_out(void); +void genbgtzl_idle(void); +void genbgtzl_out(void); +void gendaddi(void); +void genldl(void); +void genldr(void); +void genlwu(void); +void gensdl(void); +void gensdr(void); +void genlink_subblock(void); +void gendelayslot(void); +void gencheck_interupt_reg(void); +void gentest(void); +void gentest_out(void); +void gentest_idle(void); +void gentestl(void); +void gentestl_out(void); +void gencheck_cop1_unusable(void); +void genll(void); + +#ifdef COMPARE_CORE +void gendebug(void); +#endif + +#endif + diff --git a/source/mupen64plus-core/src/r4300/reset.c b/source/mupen64plus-core/src/r4300/reset.c new file mode 100644 index 0000000..9192d9e --- /dev/null +++ b/source/mupen64plus-core/src/r4300/reset.c @@ -0,0 +1,59 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - reset.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2011 CasualJames * + * Copyright (C) 2008-2009 Richard Goedeken * + * Copyright (C) 2008 Ebenblues Nmn Okaygo Tillin9 * + * Hard reset based on code by hacktarux. * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "r4300/reset.h" +#include "r4300/r4300.h" +#include "r4300/interupt.h" +#include "memory/memory.h" + +int reset_hard_job = 0; + +void reset_hard(void) +{ + init_memory(0); + r4300_reset_hard(); + r4300_reset_soft(); + last_addr = 0xa4000040; + next_interupt = 624999; + init_interupt(); + if(r4300emu != CORE_PURE_INTERPRETER) + { + /* TODO + * The following code *should* work and avoid free_blocks() and init_blocks(), + * but it doesn't unless the last line is added (which causes a memory leak). + int i; + for (i=0; i<0x100000; i++) + invalid_code[i] = 1; + blocks[0xa4000000>>12]->block = NULL; */ + free_blocks(); + init_blocks(); + } + generic_jump_to(last_addr); +} + +void reset_soft(void) +{ + add_interupt_event(HW2_INT, 0); /* Hardware 2 Interrupt immediately */ + add_interupt_event(NMI_INT, 50000000); /* Non maskable Interrupt after 1/2 second */ +} diff --git a/source/mupen64plus-core/src/r4300/reset.h b/source/mupen64plus-core/src/r4300/reset.h new file mode 100644 index 0000000..1d586ed --- /dev/null +++ b/source/mupen64plus-core/src/r4300/reset.h @@ -0,0 +1,31 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - reset.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2011 CasualJames * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __RESET_H__ +#define __RESET_H__ + +/* For hard reset, set reset_hard_job and next interrupt will cause hard reset. + * For soft reset, call reset_soft() at any time. */ +extern int reset_hard_job; +void reset_hard(); +void reset_soft(); + +#endif /* __RESET_H__ */ diff --git a/source/mupen64plus-core/src/r4300/x86/assemble.c b/source/mupen64plus-core/src/r4300/x86/assemble.c new file mode 100644 index 0000000..75cd54e --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/assemble.c @@ -0,0 +1,140 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - assemble.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include + +#include "assemble.h" + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "osal/preproc.h" +#include "r4300/recomph.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" + +typedef struct _jump_table +{ + unsigned int mi_addr; + unsigned int pc_addr; +} jump_table; + +static jump_table *jumps_table = NULL; +static int jumps_number, max_jumps_number; + +void init_assembler(void *block_jumps_table, int block_jumps_number, void *block_riprel_table, int block_riprel_number) +{ + if (block_jumps_table) + { + jumps_table = (jump_table *) block_jumps_table; + jumps_number = block_jumps_number; + max_jumps_number = jumps_number; + } + else + { + jumps_table = (jump_table *) malloc(1000*sizeof(jump_table)); + jumps_number = 0; + max_jumps_number = 1000; + } +} + +void free_assembler(void **block_jumps_table, int *block_jumps_number, void **block_riprel_table, int *block_riprel_number) +{ + *block_jumps_table = jumps_table; + *block_jumps_number = jumps_number; + *block_riprel_table = NULL; /* RIP-relative addressing is only for x86-64 */ + *block_riprel_number = 0; +} + +void add_jump(unsigned int pc_addr, unsigned int mi_addr) +{ + if (jumps_number == max_jumps_number) + { + max_jumps_number += 1000; + jumps_table = (jump_table *) realloc(jumps_table, max_jumps_number*sizeof(jump_table)); + } + jumps_table[jumps_number].pc_addr = pc_addr; + jumps_table[jumps_number].mi_addr = mi_addr; + jumps_number++; +} + +void passe2(precomp_instr *dest, int start, int end, precomp_block *block) +{ + unsigned int real_code_length, addr_dest; + int i; + build_wrappers(dest, start, end, block); + real_code_length = code_length; + + for (i=0; i < jumps_number; i++) + { + code_length = jumps_table[i].pc_addr; + if (dest[(jumps_table[i].mi_addr - dest[0].addr)/4].reg_cache_infos.need_map) + { + addr_dest = (unsigned int)dest[(jumps_table[i].mi_addr - dest[0].addr)/4].reg_cache_infos.jump_wrapper; + put32(addr_dest-((unsigned int)block->code+code_length)-4); + } + else + { + addr_dest = dest[(jumps_table[i].mi_addr - dest[0].addr)/4].local_addr; + put32(addr_dest-code_length-4); + } + } + code_length = real_code_length; +} + +static unsigned int g_jump_start8 = 0; +static unsigned int g_jump_start32 = 0; + +void jump_start_rel8(void) +{ + g_jump_start8 = code_length; +} + +void jump_start_rel32(void) +{ + g_jump_start32 = code_length; +} + +void jump_end_rel8(void) +{ + unsigned int jump_end = code_length; + int jump_vec = jump_end - g_jump_start8; + + if (jump_vec > 127 || jump_vec < -128) + { + DebugMessage(M64MSG_ERROR, "8-bit relative jump too long! From %x to %x", g_jump_start8, jump_end); + OSAL_BREAKPOINT_INTERRUPT; + } + + code_length = g_jump_start8 - 1; + put8(jump_vec); + code_length = jump_end; +} + +void jump_end_rel32(void) +{ + unsigned int jump_end = code_length; + int jump_vec = jump_end - g_jump_start32; + + code_length = g_jump_start32 - 4; + put32(jump_vec); + code_length = jump_end; +} diff --git a/source/mupen64plus-core/src/r4300/x86/assemble.h b/source/mupen64plus-core/src/r4300/x86/assemble.h new file mode 100644 index 0000000..83516fc --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/assemble.h @@ -0,0 +1,838 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - assemble.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef ASSEMBLE_H +#define ASSEMBLE_H + +#include "r4300/recomph.h" +#include "api/callbacks.h" +#include "osal/preproc.h" + +#include + +extern long long int reg[32]; + +#define EAX 0 +#define ECX 1 +#define EDX 2 +#define EBX 3 +#define ESP 4 +#define EBP 5 +#define ESI 6 +#define EDI 7 + +#define AX 0 +#define CX 1 +#define DX 2 +#define BX 3 +#define SP 4 +#define BP 5 +#define SI 6 +#define DI 7 + +#define AL 0 +#define CL 1 +#define DL 2 +#define BL 3 +#define AH 4 +#define CH 5 +#define DH 6 +#define BH 7 + +extern int branch_taken; + +void jump_start_rel8(void); +void jump_end_rel8(void); +void jump_start_rel32(void); +void jump_end_rel32(void); +void add_jump(unsigned int pc_addr, unsigned int mi_addr); + +static osal_inline void put8(unsigned char octet) +{ + (*inst_pointer)[code_length] = octet; + code_length++; + if (code_length == max_code_length) + { + *inst_pointer = (unsigned char *) realloc_exec(*inst_pointer, max_code_length, max_code_length+8192); + max_code_length += 8192; + } +} + +static osal_inline void put32(unsigned int dword) +{ + if ((code_length+4) >= max_code_length) + { + *inst_pointer = (unsigned char *) realloc_exec(*inst_pointer, max_code_length, max_code_length+8192); + max_code_length += 8192; + } + *((unsigned int *)(&(*inst_pointer)[code_length])) = dword; + code_length+=4; +} + +static osal_inline void mov_eax_memoffs32(unsigned int *memoffs32) +{ + put8(0xA1); + put32((unsigned int)(memoffs32)); +} + +static osal_inline void mov_memoffs32_eax(unsigned int *memoffs32) +{ + put8(0xA3); + put32((unsigned int)(memoffs32)); +} + +static osal_inline void mov_m8_reg8(unsigned char *m8, int reg8) +{ + put8(0x88); + put8((reg8 << 3) | 5); + put32((unsigned int)(m8)); +} + +static osal_inline void mov_reg16_m16(int reg16, unsigned short *m16) +{ + put8(0x66); + put8(0x8B); + put8((reg16 << 3) | 5); + put32((unsigned int)(m16)); +} + +static osal_inline void mov_m16_reg16(unsigned short *m16, int reg16) +{ + put8(0x66); + put8(0x89); + put8((reg16 << 3) | 5); + put32((unsigned int)(m16)); +} + +static osal_inline void cmp_reg32_m32(int reg32, unsigned int *m32) +{ + put8(0x3B); + put8((reg32 << 3) | 5); + put32((unsigned int)(m32)); +} + +static osal_inline void cmp_reg32_reg32(int reg1, int reg2) +{ + put8(0x39); + put8((reg2 << 3) | reg1 | 0xC0); +} + +static osal_inline void cmp_reg32_imm8(int reg32, unsigned char imm8) +{ + put8(0x83); + put8(0xF8 + reg32); + put8(imm8); +} + +static osal_inline void cmp_preg32pimm32_imm8(int reg32, unsigned int imm32, unsigned char imm8) +{ + put8(0x80); + put8(0xB8 + reg32); + put32(imm32); + put8(imm8); +} + +static osal_inline void cmp_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xF8 + reg32); + put32(imm32); +} + +static osal_inline void test_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0xF7); + put8(0xC0 + reg32); + put32(imm32); +} + +static osal_inline void test_m32_imm32(unsigned int *m32, unsigned int imm32) +{ + put8(0xF7); + put8(0x05); + put32((unsigned int)m32); + put32(imm32); +} + +static osal_inline void add_m32_reg32(unsigned int *m32, int reg32) +{ + put8(0x01); + put8((reg32 << 3) | 5); + put32((unsigned int)(m32)); +} + +static osal_inline void sub_reg32_m32(int reg32, unsigned int *m32) +{ + put8(0x2B); + put8((reg32 << 3) | 5); + put32((unsigned int)(m32)); +} + +static osal_inline void sub_reg32_reg32(int reg1, int reg2) +{ + put8(0x29); + put8((reg2 << 3) | reg1 | 0xC0); +} + +static osal_inline void sbb_reg32_reg32(int reg1, int reg2) +{ + put8(0x19); + put8((reg2 << 3) | reg1 | 0xC0); +} + +static osal_inline void sub_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xE8 + reg32); + put32(imm32); +} + +static osal_inline void sub_eax_imm32(unsigned int imm32) +{ + put8(0x2D); + put32(imm32); +} + +static osal_inline void jne_rj(unsigned char saut) +{ + put8(0x75); + put8(saut); +} + +static osal_inline void je_rj(unsigned char saut) +{ + put8(0x74); + put8(saut); +} + +static osal_inline void jb_rj(unsigned char saut) +{ + put8(0x72); + put8(saut); +} + +static osal_inline void jbe_rj(unsigned char saut) +{ + put8(0x76); + put8(saut); +} + +static osal_inline void ja_rj(unsigned char saut) +{ + put8(0x77); + put8(saut); +} + +static osal_inline void jae_rj(unsigned char saut) +{ + put8(0x73); + put8(saut); +} + +static osal_inline void jle_rj(unsigned char saut) +{ + put8(0x7E); + put8(saut); +} + +static osal_inline void jge_rj(unsigned char saut) +{ + put8(0x7D); + put8(saut); +} + +static osal_inline void jg_rj(unsigned char saut) +{ + put8(0x7F); + put8(saut); +} + +static osal_inline void jl_rj(unsigned char saut) +{ + put8(0x7C); + put8(saut); +} + +static osal_inline void jp_rj(unsigned char saut) +{ + put8(0x7A); + put8(saut); +} + +static osal_inline void je_near_rj(unsigned int saut) +{ + put8(0x0F); + put8(0x84); + put32(saut); +} + +static osal_inline void mov_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0xB8+reg32); + put32(imm32); +} + +static osal_inline void jmp_imm_short(char saut) +{ + put8(0xEB); + put8(saut); +} + +static osal_inline void or_m32_imm32(unsigned int *m32, unsigned int imm32) +{ + put8(0x81); + put8(0x0D); + put32((unsigned int)(m32)); + put32(imm32); +} + +static osal_inline void or_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + put8(0x09); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static osal_inline void and_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + put8(0x21); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static osal_inline void and_m32_imm32(unsigned int *m32, unsigned int imm32) +{ + put8(0x81); + put8(0x25); + put32((unsigned int)(m32)); + put32(imm32); +} + +static osal_inline void xor_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + put8(0x31); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static osal_inline void sub_m32_imm32(unsigned int *m32, unsigned int imm32) +{ + put8(0x81); + put8(0x2D); + put32((unsigned int)(m32)); + put32(imm32); +} + +static osal_inline void add_reg32_imm32(unsigned int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xC0+reg32); + put32(imm32); +} + +static osal_inline void inc_m32(unsigned int *m32) +{ + put8(0xFF); + put8(0x05); + put32((unsigned int)(m32)); +} + +static osal_inline void cmp_m32_imm32(unsigned int *m32, unsigned int imm32) +{ + put8(0x81); + put8(0x3D); + put32((unsigned int)(m32)); + put32(imm32); +} + +static osal_inline void cmp_eax_imm32(unsigned int imm32) +{ + put8(0x3D); + put32(imm32); +} + +static osal_inline void mov_m32_imm32(unsigned int *m32, unsigned int imm32) +{ + put8(0xC7); + put8(0x05); + put32((unsigned int)(m32)); + put32(imm32); +} + +static osal_inline void jmp(unsigned int mi_addr) +{ + put8(0xE9); + put32(0); + add_jump(code_length-4, mi_addr); +} + +static osal_inline void cdq(void) +{ + put8(0x99); +} + +static osal_inline void mov_m32_reg32(unsigned int *m32, unsigned int reg32) +{ + put8(0x89); + put8((reg32 << 3) | 5); + put32((unsigned int)(m32)); +} + +static osal_inline void call_reg32(unsigned int reg32) +{ + put8(0xFF); + put8(0xD0+reg32); +} + +static osal_inline void shr_reg32_imm8(unsigned int reg32, unsigned char imm8) +{ + put8(0xC1); + put8(0xE8+reg32); + put8(imm8); +} + +static osal_inline void shr_reg32_cl(unsigned int reg32) +{ + put8(0xD3); + put8(0xE8+reg32); +} + +static osal_inline void sar_reg32_cl(unsigned int reg32) +{ + put8(0xD3); + put8(0xF8+reg32); +} + +static osal_inline void shl_reg32_cl(unsigned int reg32) +{ + put8(0xD3); + put8(0xE0+reg32); +} + +static osal_inline void shld_reg32_reg32_cl(unsigned int reg1, unsigned int reg2) +{ + put8(0x0F); + put8(0xA5); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static osal_inline void shld_reg32_reg32_imm8(unsigned int reg1, unsigned int reg2, unsigned char imm8) +{ + put8(0x0F); + put8(0xA4); + put8(0xC0 | (reg2 << 3) | reg1); + put8(imm8); +} + +static osal_inline void shrd_reg32_reg32_cl(unsigned int reg1, unsigned int reg2) +{ + put8(0x0F); + put8(0xAD); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static osal_inline void sar_reg32_imm8(unsigned int reg32, unsigned char imm8) +{ + put8(0xC1); + put8(0xF8+reg32); + put8(imm8); +} + +static osal_inline void shrd_reg32_reg32_imm8(unsigned int reg1, unsigned int reg2, unsigned char imm8) +{ + put8(0x0F); + put8(0xAC); + put8(0xC0 | (reg2 << 3) | reg1); + put8(imm8); +} + +static osal_inline void mul_m32(unsigned int *m32) +{ + put8(0xF7); + put8(0x25); + put32((unsigned int)(m32)); +} + +static osal_inline void imul_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xE8+reg32); +} + +static osal_inline void mul_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xE0+reg32); +} + +static osal_inline void idiv_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xF8+reg32); +} + +static osal_inline void div_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xF0+reg32); +} + +static osal_inline void add_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + put8(0x01); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static osal_inline void adc_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + put8(0x11); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static osal_inline void add_reg32_m32(unsigned int reg32, unsigned int *m32) +{ + put8(0x03); + put8((reg32 << 3) | 5); + put32((unsigned int)(m32)); +} + +static osal_inline void adc_reg32_imm32(unsigned int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xD0 + reg32); + put32(imm32); +} + +static osal_inline void jmp_reg32(unsigned int reg32) +{ + put8(0xFF); + put8(0xE0 + reg32); +} + +static osal_inline void mov_reg32_preg32(unsigned int reg1, unsigned int reg2) +{ + put8(0x8B); + put8((reg1 << 3) | reg2); +} + +static osal_inline void mov_preg32_reg32(int reg1, int reg2) +{ + put8(0x89); + put8((reg2 << 3) | reg1); +} + +static osal_inline void mov_reg32_preg32preg32pimm32(int reg1, int reg2, int reg3, unsigned int imm32) +{ + put8(0x8B); + put8((reg1 << 3) | 0x84); + put8(reg2 | (reg3 << 3)); + put32(imm32); +} + +static osal_inline void mov_reg32_preg32pimm32(int reg1, int reg2, unsigned int imm32) +{ + put8(0x8B); + put8(0x80 | (reg1 << 3) | reg2); + put32(imm32); +} + +static osal_inline void mov_reg32_preg32x4pimm32(int reg1, int reg2, unsigned int imm32) +{ + put8(0x8B); + put8((reg1 << 3) | 4); + put8(0x80 | (reg2 << 3) | 5); + put32(imm32); +} + +static osal_inline void mov_preg32pimm32_reg8(int reg32, unsigned int imm32, int reg8) +{ + put8(0x88); + put8(0x80 | reg32 | (reg8 << 3)); + put32(imm32); +} + +static osal_inline void mov_preg32pimm32_imm8(int reg32, unsigned int imm32, unsigned char imm8) +{ + put8(0xC6); + put8(0x80 + reg32); + put32(imm32); + put8(imm8); +} + +static osal_inline void mov_preg32pimm32_reg16(int reg32, unsigned int imm32, int reg16) +{ + put8(0x66); + put8(0x89); + put8(0x80 | reg32 | (reg16 << 3)); + put32(imm32); +} + +static osal_inline void mov_preg32pimm32_reg32(int reg1, unsigned int imm32, int reg2) +{ + put8(0x89); + put8(0x80 | reg1 | (reg2 << 3)); + put32(imm32); +} + +static osal_inline void add_eax_imm32(unsigned int imm32) +{ + put8(0x05); + put32(imm32); +} + +static osal_inline void shl_reg32_imm8(unsigned int reg32, unsigned char imm8) +{ + put8(0xC1); + put8(0xE0 + reg32); + put8(imm8); +} + +static osal_inline void mov_reg32_m32(unsigned int reg32, unsigned int* m32) +{ + put8(0x8B); + put8((reg32 << 3) | 5); + put32((unsigned int)(m32)); +} + +static osal_inline void mov_reg8_m8(int reg8, unsigned char *m8) +{ + put8(0x8A); + put8((reg8 << 3) | 5); + put32((unsigned int)(m8)); +} + +static osal_inline void and_eax_imm32(unsigned int imm32) +{ + put8(0x25); + put32(imm32); +} + +static osal_inline void and_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xE0 + reg32); + put32(imm32); +} + +static osal_inline void or_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xC8 + reg32); + put32(imm32); +} + +static osal_inline void xor_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xF0 + reg32); + put32(imm32); +} + +static osal_inline void xor_reg8_imm8(int reg8, unsigned char imm8) +{ + put8(0x80); + put8(0xF0 + reg8); + put8(imm8); +} + +static osal_inline void mov_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + if (reg1 == reg2) return; + put8(0x89); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static osal_inline void not_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xD0 + reg32); +} + +static osal_inline void movsx_reg32_m8(int reg32, unsigned char *m8) +{ + put8(0x0F); + put8(0xBE); + put8((reg32 << 3) | 5); + put32((unsigned int)(m8)); +} + +static osal_inline void movsx_reg32_8preg32pimm32(int reg1, int reg2, unsigned int imm32) +{ + put8(0x0F); + put8(0xBE); + put8((reg1 << 3) | reg2 | 0x80); + put32(imm32); +} + +static osal_inline void movsx_reg32_16preg32pimm32(int reg1, int reg2, unsigned int imm32) +{ + put8(0x0F); + put8(0xBF); + put8((reg1 << 3) | reg2 | 0x80); + put32(imm32); +} + +static osal_inline void movsx_reg32_m16(int reg32, unsigned short *m16) +{ + put8(0x0F); + put8(0xBF); + put8((reg32 << 3) | 5); + put32((unsigned int)(m16)); +} + +static osal_inline void fldcw_m16(unsigned short *m16) +{ + put8(0xD9); + put8(0x2D); + put32((unsigned int)(m16)); +} + +static osal_inline void fld_preg32_dword(int reg32) +{ + put8(0xD9); + put8(reg32); +} + +static osal_inline void fdiv_preg32_dword(int reg32) +{ + put8(0xD8); + put8(0x30 + reg32); +} + +static osal_inline void fstp_preg32_dword(int reg32) +{ + put8(0xD9); + put8(0x18 + reg32); +} + +static osal_inline void fchs(void) +{ + put8(0xD9); + put8(0xE0); +} + +static osal_inline void fstp_preg32_qword(int reg32) +{ + put8(0xDD); + put8(0x18 + reg32); +} + +static osal_inline void fadd_preg32_dword(int reg32) +{ + put8(0xD8); + put8(reg32); +} + +static osal_inline void fsub_preg32_dword(int reg32) +{ + put8(0xD8); + put8(0x20 + reg32); +} + +static osal_inline void fmul_preg32_dword(int reg32) +{ + put8(0xD8); + put8(0x08 + reg32); +} + +static osal_inline void fistp_preg32_dword(int reg32) +{ + put8(0xDB); + put8(0x18 + reg32); +} + +static osal_inline void fistp_preg32_qword(int reg32) +{ + put8(0xDF); + put8(0x38 + reg32); +} + +static osal_inline void fld_preg32_qword(int reg32) +{ + put8(0xDD); + put8(reg32); +} + +static osal_inline void fild_preg32_qword(int reg32) +{ + put8(0xDF); + put8(0x28+reg32); +} + +static osal_inline void fild_preg32_dword(int reg32) +{ + put8(0xDB); + put8(reg32); +} + +static osal_inline void fadd_preg32_qword(int reg32) +{ + put8(0xDC); + put8(reg32); +} + +static osal_inline void fdiv_preg32_qword(int reg32) +{ + put8(0xDC); + put8(0x30 + reg32); +} + +static osal_inline void fsub_preg32_qword(int reg32) +{ + put8(0xDC); + put8(0x20 + reg32); +} + +static osal_inline void fmul_preg32_qword(int reg32) +{ + put8(0xDC); + put8(0x08 + reg32); +} + +static osal_inline void fsqrt(void) +{ + put8(0xD9); + put8(0xFA); +} + +static osal_inline void fabs_(void) +{ + put8(0xD9); + put8(0xE1); +} + +static osal_inline void fcomip_fpreg(int fpreg) +{ + put8(0xDF); + put8(0xF0 + fpreg); +} + +static osal_inline void fucomip_fpreg(int fpreg) +{ + put8(0xDF); + put8(0xE8 + fpreg); +} + +static osal_inline void ffree_fpreg(int fpreg) +{ + put8(0xDD); + put8(0xC0 + fpreg); +} + +#endif // ASSEMBLE_H + diff --git a/source/mupen64plus-core/src/r4300/x86/assemble_struct.h b/source/mupen64plus-core/src/r4300/x86/assemble_struct.h new file mode 100644 index 0000000..1d88460 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/assemble_struct.h @@ -0,0 +1,33 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - assemble_struct.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __ASSEMBLE_STRUCT_H__ +#define __ASSEMBLE_STRUCT_H__ + +typedef struct _reg_cache_struct +{ + int need_map; + void *needed_registers[8]; + unsigned char jump_wrapper[62]; + int need_cop1_check; +} reg_cache_struct; + +#endif /* __ASSEMBLE_STRUCT_H__ */ diff --git a/source/mupen64plus-core/src/r4300/x86/gbc.c b/source/mupen64plus-core/src/r4300/x86/gbc.c new file mode 100644 index 0000000..dcaef3e --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gbc.c @@ -0,0 +1,276 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gbc.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +static void genbc1f_test(void) +{ + test_m32_imm32((unsigned int*)&FCR31, 0x800000); + jne_rj(12); + mov_m32_imm32((unsigned int*)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int*)(&branch_taken), 0); // 10 +} + +void genbc1f(void) +{ +#ifdef INTERPRET_BC1F + gencallinterp((unsigned int)cached_interpreter_table.BC1F, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1F, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbc1f_out(void) +{ +#ifdef INTERPRET_BC1F_OUT + gencallinterp((unsigned int)cached_interpreter_table.BC1F_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1F_OUT, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbc1f_idle(void) +{ +#ifdef INTERPRET_BC1F_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BC1F_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1F_IDLE, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + gentest_idle(); + genbc1f(); +#endif +} + +static void genbc1t_test(void) +{ + test_m32_imm32((unsigned int*)&FCR31, 0x800000); + je_rj(12); + mov_m32_imm32((unsigned int*)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int*)(&branch_taken), 0); // 10 +} + +void genbc1t(void) +{ +#ifdef INTERPRET_BC1T + gencallinterp((unsigned int)cached_interpreter_table.BC1T, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1T, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbc1t_out(void) +{ +#ifdef INTERPRET_BC1T_OUT + gencallinterp((unsigned int)cached_interpreter_table.BC1T_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1T_OUT, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbc1t_idle(void) +{ +#ifdef INTERPRET_BC1T_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BC1T_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1T_IDLE, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + gentest_idle(); + genbc1t(); +#endif +} + +void genbc1fl(void) +{ +#ifdef INTERPRET_BC1FL + gencallinterp((unsigned int)cached_interpreter_table.BC1FL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1FL, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbc1fl_out(void) +{ +#ifdef INTERPRET_BC1FL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BC1FL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1FL_OUT, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbc1fl_idle(void) +{ +#ifdef INTERPRET_BC1FL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BC1FL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1FL_IDLE, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + gentest_idle(); + genbc1fl(); +#endif +} + +void genbc1tl(void) +{ +#ifdef INTERPRET_BC1TL + gencallinterp((unsigned int)cached_interpreter_table.BC1TL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1TL, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbc1tl_out(void) +{ +#ifdef INTERPRET_BC1TL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BC1TL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1TL_OUT, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbc1tl_idle(void) +{ +#ifdef INTERPRET_BC1TL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BC1TL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BC1TL_IDLE, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + gentest_idle(); + genbc1tl(); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gcop0.c b/source/mupen64plus-core/src/r4300/x86/gcop0.c new file mode 100644 index 0000000..d6ec935 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gcop0.c @@ -0,0 +1,42 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop0.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" + +#include "r4300/recomp.h" +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +//static unsigned int pMFC0 = (unsigned int)(MFC0); +void genmfc0(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.MFC0, 0); +} + +//static unsigned int pMTC0 = (unsigned int)(MTC0); +void genmtc0(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.MTC0, 0); +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gcop1.c b/source/mupen64plus-core/src/r4300/x86/gcop1.c new file mode 100644 index 0000000..d670557 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gcop1.c @@ -0,0 +1,135 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "r4300/macros.h" + +#include "memory/memory.h" + +void genmfc1(void) +{ +#ifdef INTERPRET_MFC1 + gencallinterp((unsigned int)cached_interpreter_table.MFC1, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.r.nrd])); + mov_reg32_preg32(EBX, EAX); + mov_m32_reg32((unsigned int*)dst->f.r.rt, EBX); + sar_reg32_imm8(EBX, 31); + mov_m32_reg32(((unsigned int*)dst->f.r.rt)+1, EBX); +#endif +} + +void gendmfc1(void) +{ +#ifdef INTERPRET_DMFC1 + gencallinterp((unsigned int)cached_interpreter_table.DMFC1, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.r.nrd])); + mov_reg32_preg32(EBX, EAX); + mov_reg32_preg32pimm32(ECX, EAX, 4); + mov_m32_reg32((unsigned int*)dst->f.r.rt, EBX); + mov_m32_reg32(((unsigned int*)dst->f.r.rt)+1, ECX); +#endif +} + +void gencfc1(void) +{ +#ifdef INTERPRET_CFC1 + gencallinterp((unsigned int)cached_interpreter_table.CFC1, 0); +#else + gencheck_cop1_unusable(); + if(dst->f.r.nrd == 31) mov_eax_memoffs32((unsigned int*)&FCR31); + else mov_eax_memoffs32((unsigned int*)&FCR0); + mov_memoffs32_eax((unsigned int*)dst->f.r.rt); + sar_reg32_imm8(EAX, 31); + mov_memoffs32_eax(((unsigned int*)dst->f.r.rt)+1); +#endif +} + +void genmtc1(void) +{ +#ifdef INTERPRET_MTC1 + gencallinterp((unsigned int)cached_interpreter_table.MTC1, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)dst->f.r.rt); + mov_reg32_m32(EBX, (unsigned int*)(®_cop1_simple[dst->f.r.nrd])); + mov_preg32_reg32(EBX, EAX); +#endif +} + +void gendmtc1(void) +{ +#ifdef INTERPRET_DMTC1 + gencallinterp((unsigned int)cached_interpreter_table.DMTC1, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)dst->f.r.rt); + mov_reg32_m32(EBX, ((unsigned int*)dst->f.r.rt)+1); + mov_reg32_m32(EDX, (unsigned int*)(®_cop1_double[dst->f.r.nrd])); + mov_preg32_reg32(EDX, EAX); + mov_preg32pimm32_reg32(EDX, 4, EBX); +#endif +} + +void genctc1(void) +{ +#ifdef INTERPRET_CTC1 + gencallinterp((unsigned int)cached_interpreter_table.CTC1, 0); +#else + gencheck_cop1_unusable(); + + if (dst->f.r.nrd != 31) return; + mov_eax_memoffs32((unsigned int*)dst->f.r.rt); + mov_memoffs32_eax((unsigned int*)&FCR31); + and_eax_imm32(3); + + cmp_eax_imm32(0); + jne_rj(12); + mov_m32_imm32((unsigned int*)&rounding_mode, 0x33F); // 10 + jmp_imm_short(48); // 2 + + cmp_eax_imm32(1); // 5 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int*)&rounding_mode, 0xF3F); // 10 + jmp_imm_short(29); // 2 + + cmp_eax_imm32(2); // 5 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int*)&rounding_mode, 0xB3F); // 10 + jmp_imm_short(10); // 2 + + mov_m32_imm32((unsigned int*)&rounding_mode, 0x73F); // 10 + + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gcop1_d.c b/source/mupen64plus-core/src/r4300/x86/gcop1_d.c new file mode 100644 index 0000000..c82658f --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gcop1_d.c @@ -0,0 +1,604 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1_d.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void genadd_d(void) +{ +#ifdef INTERPRET_ADD_D + gencallinterp((unsigned int)cached_interpreter_table.ADD_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.ft])); + fadd_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + +void gensub_d(void) +{ +#ifdef INTERPRET_SUB_D + gencallinterp((unsigned int)cached_interpreter_table.SUB_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.ft])); + fsub_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + +void genmul_d(void) +{ +#ifdef INTERPRET_MUL_D + gencallinterp((unsigned int)cached_interpreter_table.MUL_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.ft])); + fmul_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + +void gendiv_d(void) +{ +#ifdef INTERPRET_DIV_D + gencallinterp((unsigned int)cached_interpreter_table.DIV_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.ft])); + fdiv_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + +void gensqrt_d(void) +{ +#ifdef INTERPRET_SQRT_D + gencallinterp((unsigned int)cached_interpreter_table.SQRT_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fsqrt(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + +void genabs_d(void) +{ +#ifdef INTERPRET_ABS_D + gencallinterp((unsigned int)cached_interpreter_table.ABS_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fabs_(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + +void genmov_d(void) +{ +#ifdef INTERPRET_MOV_D + gencallinterp((unsigned int)cached_interpreter_table.MOV_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fs])); + mov_reg32_preg32(EBX, EAX); + mov_reg32_preg32pimm32(ECX, EAX, 4); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + mov_preg32_reg32(EAX, EBX); + mov_preg32pimm32_reg32(EAX, 4, ECX); +#endif +} + +void genneg_d(void) +{ +#ifdef INTERPRET_NEG_D + gencallinterp((unsigned int)cached_interpreter_table.NEG_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fchs(); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + +void genround_l_d(void) +{ +#ifdef INTERPRET_ROUND_L_D + gencallinterp((unsigned int)cached_interpreter_table.ROUND_L_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&round_mode); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void gentrunc_l_d(void) +{ +#ifdef INTERPRET_TRUNC_L_D + gencallinterp((unsigned int)cached_interpreter_table.TRUNC_L_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&trunc_mode); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genceil_l_d(void) +{ +#ifdef INTERPRET_CEIL_L_D + gencallinterp((unsigned int)cached_interpreter_table.CEIL_L_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&ceil_mode); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genfloor_l_d(void) +{ +#ifdef INTERPRET_FLOOR_L_D + gencallinterp((unsigned int)cached_interpreter_table.FLOOR_L_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&floor_mode); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genround_w_d(void) +{ +#ifdef INTERPRET_ROUND_W_D + gencallinterp((unsigned int)cached_interpreter_table.ROUND_W_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&round_mode); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void gentrunc_w_d(void) +{ +#ifdef INTERPRET_TRUNC_W_D + gencallinterp((unsigned int)cached_interpreter_table.TRUNC_W_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&trunc_mode); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genceil_w_d(void) +{ +#ifdef INTERPRET_CEIL_W_D + gencallinterp((unsigned int)cached_interpreter_table.CEIL_W_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&ceil_mode); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genfloor_w_d(void) +{ +#ifdef INTERPRET_FLOOR_W_D + gencallinterp((unsigned int)cached_interpreter_table.FLOOR_W_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&floor_mode); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void gencvt_s_d(void) +{ +#ifdef INTERPRET_CVT_S_D + gencallinterp((unsigned int)cached_interpreter_table.CVT_S_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void gencvt_w_d(void) +{ +#ifdef INTERPRET_CVT_W_D + gencallinterp((unsigned int)cached_interpreter_table.CVT_W_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); +#endif +} + +void gencvt_l_d(void) +{ +#ifdef INTERPRET_CVT_L_D + gencallinterp((unsigned int)cached_interpreter_table.CVT_L_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); +#endif +} + +void genc_f_d(void) +{ +#ifdef INTERPRET_C_F_D + gencallinterp((unsigned int)cached_interpreter_table.C_F_D, 0); +#else + gencheck_cop1_unusable(); + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); +#endif +} + +void genc_un_d(void) +{ +#ifdef INTERPRET_C_UN_D + gencallinterp((unsigned int)cached_interpreter_table.C_UN_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(12); + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 + jmp_imm_short(10); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 +#endif +} + +void genc_eq_d(void) +{ +#ifdef INTERPRET_C_EQ_D + gencallinterp((unsigned int)cached_interpreter_table.C_EQ_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jne_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ueq_d(void) +{ +#ifdef INTERPRET_C_UEQ_D + gencallinterp((unsigned int)cached_interpreter_table.C_UEQ_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + jne_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_olt_d(void) +{ +#ifdef INTERPRET_C_OLT_D + gencallinterp((unsigned int)cached_interpreter_table.C_OLT_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jae_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ult_d(void) +{ +#ifdef INTERPRET_C_ULT_D + gencallinterp((unsigned int)cached_interpreter_table.C_ULT_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + jae_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ole_d(void) +{ +#ifdef INTERPRET_C_OLE_D + gencallinterp((unsigned int)cached_interpreter_table.C_OLE_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + ja_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ule_d(void) +{ +#ifdef INTERPRET_C_ULE_D + gencallinterp((unsigned int)cached_interpreter_table.C_ULE_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + ja_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_sf_d(void) +{ +#ifdef INTERPRET_C_SF_D + gencallinterp((unsigned int)cached_interpreter_table.C_SF_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); +#endif +} + +void genc_ngle_d(void) +{ +#ifdef INTERPRET_C_NGLE_D + gencallinterp((unsigned int)cached_interpreter_table.C_NGLE_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(12); + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 + jmp_imm_short(10); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 +#endif +} + +void genc_seq_d(void) +{ +#ifdef INTERPRET_C_SEQ_D + gencallinterp((unsigned int)cached_interpreter_table.C_SEQ_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jne_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ngl_d(void) +{ +#ifdef INTERPRET_C_NGL_D + gencallinterp((unsigned int)cached_interpreter_table.C_NGL_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + jne_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_lt_d(void) +{ +#ifdef INTERPRET_C_LT_D + gencallinterp((unsigned int)cached_interpreter_table.C_LT_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jae_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_nge_d(void) +{ +#ifdef INTERPRET_C_NGE_D + gencallinterp((unsigned int)cached_interpreter_table.C_NGE_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + jae_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_le_d(void) +{ +#ifdef INTERPRET_C_LE_D + gencallinterp((unsigned int)cached_interpreter_table.C_LE_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + ja_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ngt_d(void) +{ +#ifdef INTERPRET_C_NGT_D + gencallinterp((unsigned int)cached_interpreter_table.C_NGT_D, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.ft])); + fld_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fld_preg32_qword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + ja_rj(12); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gcop1_l.c b/source/mupen64plus-core/src/r4300/x86/gcop1_l.c new file mode 100644 index 0000000..6dd6254 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gcop1_l.c @@ -0,0 +1,54 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1_l.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void gencvt_s_l(void) +{ +#ifdef INTERPRET_CVT_S_L + gencallinterp((unsigned int)cached_interpreter_table.CVT_S_L, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fild_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void gencvt_d_l(void) +{ +#ifdef INTERPRET_CVT_D_L + gencallinterp((unsigned int)cached_interpreter_table.CVT_D_L, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fs])); + fild_preg32_qword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gcop1_s.c b/source/mupen64plus-core/src/r4300/x86/gcop1_s.c new file mode 100644 index 0000000..b8a91a8 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gcop1_s.c @@ -0,0 +1,603 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1_s.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "r4300/macros.h" + +void genadd_s(void) +{ +#ifdef INTERPRET_ADD_S + gencallinterp((unsigned int)cached_interpreter_table.ADD_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fadd_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void gensub_s(void) +{ +#ifdef INTERPRET_SUB_S + gencallinterp((unsigned int)cached_interpreter_table.SUB_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fsub_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void genmul_s(void) +{ +#ifdef INTERPRET_MUL_S + gencallinterp((unsigned int)cached_interpreter_table.MUL_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fmul_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void gendiv_s(void) +{ +#ifdef INTERPRET_DIV_S + gencallinterp((unsigned int)cached_interpreter_table.DIV_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fdiv_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void gensqrt_s(void) +{ +#ifdef INTERPRET_SQRT_S + gencallinterp((unsigned int)cached_interpreter_table.SQRT_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fsqrt(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void genabs_s(void) +{ +#ifdef INTERPRET_ABS_S + gencallinterp((unsigned int)cached_interpreter_table.ABS_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fabs_(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void genmov_s(void) +{ +#ifdef INTERPRET_MOV_S + gencallinterp((unsigned int)cached_interpreter_table.MOV_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + mov_reg32_preg32(EBX, EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + mov_preg32_reg32(EAX, EBX); +#endif +} + +void genneg_s(void) +{ +#ifdef INTERPRET_NEG_S + gencallinterp((unsigned int)cached_interpreter_table.NEG_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fchs(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void genround_l_s(void) +{ +#ifdef INTERPRET_ROUND_L_S + gencallinterp((unsigned int)cached_interpreter_table.ROUND_L_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&round_mode); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void gentrunc_l_s(void) +{ +#ifdef INTERPRET_TRUNC_L_S + gencallinterp((unsigned int)cached_interpreter_table.TRUNC_L_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&trunc_mode); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genceil_l_s(void) +{ +#ifdef INTERPRET_CEIL_L_S + gencallinterp((unsigned int)cached_interpreter_table.CEIL_L_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&ceil_mode); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genfloor_l_s(void) +{ +#ifdef INTERPRET_FLOOR_L_S + gencallinterp((unsigned int)cached_interpreter_table.FLOOR_L_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&floor_mode); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genround_w_s(void) +{ +#ifdef INTERPRET_ROUND_W_S + gencallinterp((unsigned int)cached_interpreter_table.ROUND_W_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&round_mode); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void gentrunc_w_s(void) +{ +#ifdef INTERPRET_TRUNC_W_S + gencallinterp((unsigned int)cached_interpreter_table.TRUNC_W_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&trunc_mode); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genceil_w_s(void) +{ +#ifdef INTERPRET_CEIL_W_S + gencallinterp((unsigned int)cached_interpreter_table.CEIL_W_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&ceil_mode); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void genfloor_w_s(void) +{ +#ifdef INTERPRET_FLOOR_W_S + gencallinterp((unsigned int)cached_interpreter_table.FLOOR_W_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16((unsigned short*)&floor_mode); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); + fldcw_m16((unsigned short*)&rounding_mode); +#endif +} + +void gencvt_d_s(void) +{ +#ifdef INTERPRET_CVT_D_S + gencallinterp((unsigned int)cached_interpreter_table.CVT_D_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + +void gencvt_w_s(void) +{ +#ifdef INTERPRET_CVT_W_S + gencallinterp((unsigned int)cached_interpreter_table.CVT_W_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg32_dword(EAX); +#endif +} + +void gencvt_l_s(void) +{ +#ifdef INTERPRET_CVT_L_S + gencallinterp((unsigned int)cached_interpreter_table.CVT_L_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg32_qword(EAX); +#endif +} + +void genc_f_s(void) +{ +#ifdef INTERPRET_C_F_S + gencallinterp((unsigned int)cached_interpreter_table.C_F_S, 0); +#else + gencheck_cop1_unusable(); + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); +#endif +} + +void genc_un_s(void) +{ +#ifdef INTERPRET_C_UN_S + gencallinterp((unsigned int)cached_interpreter_table.C_UN_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(12); + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 + jmp_imm_short(10); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 +#endif +} + +void genc_eq_s(void) +{ +#ifdef INTERPRET_C_EQ_S + gencallinterp((unsigned int)cached_interpreter_table.C_EQ_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jne_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ueq_s(void) +{ +#ifdef INTERPRET_C_UEQ_S + gencallinterp((unsigned int)cached_interpreter_table.C_UEQ_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + jne_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_olt_s(void) +{ +#ifdef INTERPRET_C_OLT_S + gencallinterp((unsigned int)cached_interpreter_table.C_OLT_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jae_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ult_s(void) +{ +#ifdef INTERPRET_C_ULT_S + gencallinterp((unsigned int)cached_interpreter_table.C_ULT_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + jae_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ole_s(void) +{ +#ifdef INTERPRET_C_OLE_S + gencallinterp((unsigned int)cached_interpreter_table.C_OLE_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + ja_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ule_s(void) +{ +#ifdef INTERPRET_C_ULE_S + gencallinterp((unsigned int)cached_interpreter_table.C_ULE_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + ja_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_sf_s(void) +{ +#ifdef INTERPRET_C_SF_S + gencallinterp((unsigned int)cached_interpreter_table.C_SF_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); +#endif +} + +void genc_ngle_s(void) +{ +#ifdef INTERPRET_C_NGLE_S + gencallinterp((unsigned int)cached_interpreter_table.C_NGLE_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(12); + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 + jmp_imm_short(10); // 2 + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 +#endif +} + +void genc_seq_s(void) +{ +#ifdef INTERPRET_C_SEQ_S + gencallinterp((unsigned int)cached_interpreter_table.C_SEQ_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jne_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ngl_s(void) +{ +#ifdef INTERPRET_C_NGL_S + gencallinterp((unsigned int)cached_interpreter_table.C_NGL_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + jne_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_lt_s(void) +{ +#ifdef INTERPRET_C_LT_S + gencallinterp((unsigned int)cached_interpreter_table.C_LT_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jae_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_nge_s(void) +{ +#ifdef INTERPRET_C_NGE_S + gencallinterp((unsigned int)cached_interpreter_table.C_NGE_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + jae_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_le_s(void) +{ +#ifdef INTERPRET_C_LE_S + gencallinterp((unsigned int)cached_interpreter_table.C_LE_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + ja_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + +void genc_ngt_s(void) +{ +#ifdef INTERPRET_C_NGT_S + gencallinterp((unsigned int)cached_interpreter_table.C_NGT_S, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg32_dword(EAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(14); + ja_rj(12); + or_m32_imm32((unsigned int*)&FCR31, 0x800000); // 10 + jmp_imm_short(10); // 2 + and_m32_imm32((unsigned int*)&FCR31, ~0x800000); // 10 +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gcop1_w.c b/source/mupen64plus-core/src/r4300/x86/gcop1_w.c new file mode 100644 index 0000000..13e0a5c --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gcop1_w.c @@ -0,0 +1,56 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1_w.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void gencvt_s_w(void) +{ +#ifdef INTERPRET_CVT_S_W + gencallinterp((unsigned int)cached_interpreter_table.CVT_S_W, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fs])); + fild_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg32_dword(EAX); +#endif +} + +void gencvt_d_w(void) +{ +#ifdef INTERPRET_CVT_D_W + gencallinterp((unsigned int)cached_interpreter_table.CVT_D_W, 0); +#else + gencheck_cop1_unusable(); + mov_eax_memoffs32((unsigned int*)(®_cop1_simple[dst->f.cf.fs])); + fild_preg32_dword(EAX); + mov_eax_memoffs32((unsigned int*)(®_cop1_double[dst->f.cf.fd])); + fstp_preg32_qword(EAX); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gr4300.c b/source/mupen64plus-core/src/r4300/x86/gr4300.c new file mode 100644 index 0000000..d2ed999 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gr4300.c @@ -0,0 +1,2050 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gr4300.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "assemble.h" +#include "interpret.h" +#include "regcache.h" + +#include "api/debugger.h" + +#include "r4300/r4300.h" +#include "r4300/macros.h" +#include "r4300/interupt.h" +#include "r4300/ops.h" +#include "r4300/recomph.h" +#include "r4300/exception.h" + +#include "memory/memory.h" + +extern unsigned int op; + +static precomp_instr fake_instr; +#ifdef COMPARE_CORE +static int eax, ebx, ecx, edx, esp, ebp, esi, edi; +#endif + +int branch_taken; + +/* static functions */ + +static void genupdate_count(unsigned int addr) +{ +#ifndef COMPARE_CORE +#ifndef DBG + mov_reg32_imm32(EAX, addr); + sub_reg32_m32(EAX, (unsigned int*)(&last_addr)); + shr_reg32_imm8(EAX, 1); + add_m32_reg32((unsigned int*)(&Count), EAX); +#else + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst+1)); + mov_reg32_imm32(EAX, (unsigned int)update_count); + call_reg32(EAX); +#endif +#else + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst+1)); + mov_reg32_imm32(EAX, (unsigned int)update_count); + call_reg32(EAX); +#endif +} + +static void gencheck_interupt(unsigned int instr_structure) +{ + mov_eax_memoffs32(&next_interupt); + cmp_reg32_m32(EAX, &Count); + ja_rj(17); + mov_m32_imm32((unsigned int*)(&PC), instr_structure); // 10 + mov_reg32_imm32(EAX, (unsigned int)gen_interupt); // 5 + call_reg32(EAX); // 2 +} + +static void gencheck_interupt_out(unsigned int addr) +{ + mov_eax_memoffs32(&next_interupt); + cmp_reg32_m32(EAX, &Count); + ja_rj(27); + mov_m32_imm32((unsigned int*)(&fake_instr.addr), addr); + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(&fake_instr)); + mov_reg32_imm32(EAX, (unsigned int)gen_interupt); + call_reg32(EAX); +} + +static void genbeq_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + int rt_64bit = is64((unsigned int *)dst->f.i.rt); + + if (!rs_64bit && !rt_64bit) + { + int rs = allocate_register((unsigned int *)dst->f.i.rs); + int rt = allocate_register((unsigned int *)dst->f.i.rt); + + cmp_reg32_reg32(rs, rt); + jne_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else if (rs_64bit == -1) + { + int rt1 = allocate_64_register1((unsigned int *)dst->f.i.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.i.rt); + + cmp_reg32_m32(rt1, (unsigned int *)dst->f.i.rs); + jne_rj(20); + cmp_reg32_m32(rt2, ((unsigned int *)dst->f.i.rs)+1); // 6 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else if (rt_64bit == -1) + { + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + + cmp_reg32_m32(rs1, (unsigned int *)dst->f.i.rt); + jne_rj(20); + cmp_reg32_m32(rs2, ((unsigned int *)dst->f.i.rt)+1); // 6 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else + { + int rs1, rs2, rt1, rt2; + if (!rs_64bit) + { + rt1 = allocate_64_register1((unsigned int *)dst->f.i.rt); + rt2 = allocate_64_register2((unsigned int *)dst->f.i.rt); + rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + } + else + { + rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + rt1 = allocate_64_register1((unsigned int *)dst->f.i.rt); + rt2 = allocate_64_register2((unsigned int *)dst->f.i.rt); + } + cmp_reg32_reg32(rs1, rt1); + jne_rj(16); + cmp_reg32_reg32(rs2, rt2); // 2 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } +} + +static void genbne_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + int rt_64bit = is64((unsigned int *)dst->f.i.rt); + + if (!rs_64bit && !rt_64bit) + { + int rs = allocate_register((unsigned int *)dst->f.i.rs); + int rt = allocate_register((unsigned int *)dst->f.i.rt); + + cmp_reg32_reg32(rs, rt); + je_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else if (rs_64bit == -1) + { + int rt1 = allocate_64_register1((unsigned int *)dst->f.i.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.i.rt); + + cmp_reg32_m32(rt1, (unsigned int *)dst->f.i.rs); + jne_rj(20); + cmp_reg32_m32(rt2, ((unsigned int *)dst->f.i.rs)+1); // 6 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + } + else if (rt_64bit == -1) + { + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + + cmp_reg32_m32(rs1, (unsigned int *)dst->f.i.rt); + jne_rj(20); + cmp_reg32_m32(rs2, ((unsigned int *)dst->f.i.rt)+1); // 6 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + } + else + { + int rs1, rs2, rt1, rt2; + if (!rs_64bit) + { + rt1 = allocate_64_register1((unsigned int *)dst->f.i.rt); + rt2 = allocate_64_register2((unsigned int *)dst->f.i.rt); + rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + } + else + { + rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + rt1 = allocate_64_register1((unsigned int *)dst->f.i.rt); + rt2 = allocate_64_register2((unsigned int *)dst->f.i.rt); + } + cmp_reg32_reg32(rs1, rt1); + jne_rj(16); + cmp_reg32_reg32(rs2, rt2); // 2 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + } +} + +static void genblez_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + + if (!rs_64bit) + { + int rs = allocate_register((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs, 0); + jg_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else if (rs_64bit == -1) + { + cmp_m32_imm32(((unsigned int *)dst->f.i.rs)+1, 0); + jg_rj(14); + jne_rj(24); // 2 + cmp_m32_imm32((unsigned int *)dst->f.i.rs, 0); // 10 + je_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + } + else + { + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs2, 0); + jg_rj(10); + jne_rj(20); // 2 + cmp_reg32_imm32(rs1, 0); // 6 + je_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + } +} + +static void genbgtz_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + + if (!rs_64bit) + { + int rs = allocate_register((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs, 0); + jle_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else if (rs_64bit == -1) + { + cmp_m32_imm32(((unsigned int *)dst->f.i.rs)+1, 0); + jl_rj(14); + jne_rj(24); // 2 + cmp_m32_imm32((unsigned int *)dst->f.i.rs, 0); // 10 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + } + else + { + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs2, 0); + jl_rj(10); + jne_rj(20); // 2 + cmp_reg32_imm32(rs1, 0); // 6 + jne_rj(12); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + } +} + + +/* global functions */ + +void gennotcompiled(void) +{ + free_all_registers(); + simplify_access(); + + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst)); + mov_reg32_imm32(EAX, (unsigned int)cached_interpreter_table.NOTCOMPILED); + call_reg32(EAX); +} + +void genlink_subblock(void) +{ + free_all_registers(); + jmp(dst->addr+4); +} + +#ifdef COMPARE_CORE +void gendebug(void) +{ + free_all_registers(); + mov_m32_reg32((unsigned int*)&eax, EAX); + mov_m32_reg32((unsigned int*)&ebx, EBX); + mov_m32_reg32((unsigned int*)&ecx, ECX); + mov_m32_reg32((unsigned int*)&edx, EDX); + mov_m32_reg32((unsigned int*)&esp, ESP); + mov_m32_reg32((unsigned int*)&ebp, EBP); + mov_m32_reg32((unsigned int*)&esi, ESI); + mov_m32_reg32((unsigned int*)&edi, EDI); + + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst)); + mov_m32_imm32((unsigned int*)(&op), (unsigned int)(src)); + mov_reg32_imm32(EAX, (unsigned int) CoreCompareCallback); + call_reg32(EAX); + + mov_reg32_m32(EAX, (unsigned int*)&eax); + mov_reg32_m32(EBX, (unsigned int*)&ebx); + mov_reg32_m32(ECX, (unsigned int*)&ecx); + mov_reg32_m32(EDX, (unsigned int*)&edx); + mov_reg32_m32(ESP, (unsigned int*)&esp); + mov_reg32_m32(EBP, (unsigned int*)&ebp); + mov_reg32_m32(ESI, (unsigned int*)&esi); + mov_reg32_m32(EDI, (unsigned int*)&edi); +} +#endif + +void gencallinterp(unsigned long addr, int jump) +{ + free_all_registers(); + simplify_access(); + if (jump) + mov_m32_imm32((unsigned int*)(&dyna_interp), 1); + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst)); + mov_reg32_imm32(EAX, addr); + call_reg32(EAX); + if (jump) + { + mov_m32_imm32((unsigned int*)(&dyna_interp), 0); + mov_reg32_imm32(EAX, (unsigned int)dyna_jump); + call_reg32(EAX); + } +} + +void gendelayslot(void) +{ + mov_m32_imm32(&delay_slot, 1); + recompile_opcode(); + + free_all_registers(); + genupdate_count(dst->addr+4); + + mov_m32_imm32(&delay_slot, 0); +} + +void genni(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.NI, 0); +} + +void genreserved(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.RESERVED, 0); +} + +void genfin_block(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.FIN_BLOCK, 0); +} + +void gencheck_interupt_reg(void) // addr is in EAX +{ + mov_reg32_m32(EBX, &next_interupt); + cmp_reg32_m32(EBX, &Count); + ja_rj(22); + mov_memoffs32_eax((unsigned int*)(&fake_instr.addr)); // 5 + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(&fake_instr)); // 10 + mov_reg32_imm32(EAX, (unsigned int)gen_interupt); // 5 + call_reg32(EAX); // 2 +} + +void gennop(void) +{ +} + +void genj(void) +{ +#ifdef INTERPRET_J + gencallinterp((unsigned int)cached_interpreter_table.J, 1); +#else + unsigned int naddr; + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.J, 1); + return; + } + + gendelayslot(); + naddr = ((dst-1)->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + + mov_m32_imm32(&last_addr, naddr); + gencheck_interupt((unsigned int)&actual->block[(naddr-actual->start)/4]); + jmp(naddr); +#endif +} + +void genj_out(void) +{ +#ifdef INTERPRET_J_OUT + gencallinterp((unsigned int)cached_interpreter_table.J_OUT, 1); +#else + unsigned int naddr; + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.J_OUT, 1); + return; + } + + gendelayslot(); + naddr = ((dst-1)->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + + mov_m32_imm32(&last_addr, naddr); + gencheck_interupt_out(naddr); + mov_m32_imm32(&jump_to_address, naddr); + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst+1)); + mov_reg32_imm32(EAX, (unsigned int)jump_to_func); + call_reg32(EAX); +#endif +} + +void genj_idle(void) +{ +#ifdef INTERPRET_J_IDLE + gencallinterp((unsigned int)cached_interpreter_table.J_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.J_IDLE, 1); + return; + } + + mov_eax_memoffs32((unsigned int *)(&next_interupt)); + sub_reg32_m32(EAX, (unsigned int *)(&Count)); + cmp_reg32_imm8(EAX, 3); + jbe_rj(11); + + and_eax_imm32(0xFFFFFFFC); // 5 + add_m32_reg32((unsigned int *)(&Count), EAX); // 6 + + genj(); +#endif +} + +void genjal(void) +{ +#ifdef INTERPRET_JAL + gencallinterp((unsigned int)cached_interpreter_table.JAL, 1); +#else + unsigned int naddr; + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.JAL, 1); + return; + } + + gendelayslot(); + + mov_m32_imm32((unsigned int *)(reg + 31), dst->addr + 4); + if (((dst->addr + 4) & 0x80000000)) + mov_m32_imm32((unsigned int *)(®[31])+1, 0xFFFFFFFF); + else + mov_m32_imm32((unsigned int *)(®[31])+1, 0); + + naddr = ((dst-1)->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + + mov_m32_imm32(&last_addr, naddr); + gencheck_interupt((unsigned int)&actual->block[(naddr-actual->start)/4]); + jmp(naddr); +#endif +} + +void genjal_out(void) +{ +#ifdef INTERPRET_JAL_OUT + gencallinterp((unsigned int)cached_interpreter_table.JAL_OUT, 1); +#else + unsigned int naddr; + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.JAL_OUT, 1); + return; + } + + gendelayslot(); + + mov_m32_imm32((unsigned int *)(reg + 31), dst->addr + 4); + if (((dst->addr + 4) & 0x80000000)) + mov_m32_imm32((unsigned int *)(®[31])+1, 0xFFFFFFFF); + else + mov_m32_imm32((unsigned int *)(®[31])+1, 0); + + naddr = ((dst-1)->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + + mov_m32_imm32(&last_addr, naddr); + gencheck_interupt_out(naddr); + mov_m32_imm32(&jump_to_address, naddr); + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst+1)); + mov_reg32_imm32(EAX, (unsigned int)jump_to_func); + call_reg32(EAX); +#endif +} + +void genjal_idle(void) +{ +#ifdef INTERPRET_JAL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.JAL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.JAL_IDLE, 1); + return; + } + + mov_eax_memoffs32((unsigned int *)(&next_interupt)); + sub_reg32_m32(EAX, (unsigned int *)(&Count)); + cmp_reg32_imm8(EAX, 3); + jbe_rj(11); + + and_eax_imm32(0xFFFFFFFC); + add_m32_reg32((unsigned int *)(&Count), EAX); + + genjal(); +#endif +} + +void gentest(void) +{ + cmp_m32_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + + jump_start_rel32(); + + mov_m32_imm32(&last_addr, dst->addr + (dst-1)->f.i.immediate*4); + gencheck_interupt((unsigned int)(dst + (dst-1)->f.i.immediate)); + jmp(dst->addr + (dst-1)->f.i.immediate*4); + + jump_end_rel32(); + + mov_m32_imm32(&last_addr, dst->addr + 4); + gencheck_interupt((unsigned int)(dst + 1)); + jmp(dst->addr + 4); +} + +void genbeq(void) +{ +#ifdef INTERPRET_BEQ + gencallinterp((unsigned int)cached_interpreter_table.BEQ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BEQ, 1); + return; + } + + genbeq_test(); + gendelayslot(); + gentest(); +#endif +} + +void gentest_out(void) +{ + cmp_m32_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + + jump_start_rel32(); + + mov_m32_imm32(&last_addr, dst->addr + (dst-1)->f.i.immediate*4); + gencheck_interupt_out(dst->addr + (dst-1)->f.i.immediate*4); + mov_m32_imm32(&jump_to_address, dst->addr + (dst-1)->f.i.immediate*4); + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst+1)); + mov_reg32_imm32(EAX, (unsigned int)jump_to_func); + call_reg32(EAX); + + jump_end_rel32(); + + mov_m32_imm32(&last_addr, dst->addr + 4); + gencheck_interupt((unsigned int)(dst + 1)); + jmp(dst->addr + 4); +} + +void genbeq_out(void) +{ +#ifdef INTERPRET_BEQ_OUT + gencallinterp((unsigned int)cached_interpreter_table.BEQ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BEQ_OUT, 1); + return; + } + + genbeq_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void gentest_idle(void) +{ + int reg; + + reg = lru_register(); + free_register(reg); + + cmp_m32_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + + jump_start_rel32(); + + mov_reg32_m32(reg, (unsigned int *)(&next_interupt)); + sub_reg32_m32(reg, (unsigned int *)(&Count)); + cmp_reg32_imm8(reg, 5); + jbe_rj(18); + + sub_reg32_imm32(reg, 2); // 6 + and_reg32_imm32(reg, 0xFFFFFFFC); // 6 + add_m32_reg32((unsigned int *)(&Count), reg); // 6 + + jump_end_rel32(); +} + +void genbeq_idle(void) +{ +#ifdef INTERPRET_BEQ_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BEQ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BEQ_IDLE, 1); + return; + } + + genbeq_test(); + gentest_idle(); + genbeq(); +#endif +} + +void genbne(void) +{ +#ifdef INTERPRET_BNE + gencallinterp((unsigned int)cached_interpreter_table.BNE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BNE, 1); + return; + } + + genbne_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbne_out(void) +{ +#ifdef INTERPRET_BNE_OUT + gencallinterp((unsigned int)cached_interpreter_table.BNE_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BNE_OUT, 1); + return; + } + + genbne_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbne_idle(void) +{ +#ifdef INTERPRET_BNE_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BNE_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BNE_IDLE, 1); + return; + } + + genbne_test(); + gentest_idle(); + genbne(); +#endif +} + +void genblez(void) +{ +#ifdef INTERPRET_BLEZ + gencallinterp((unsigned int)cached_interpreter_table.BLEZ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLEZ, 1); + return; + } + + genblez_test(); + gendelayslot(); + gentest(); +#endif +} + +void genblez_out(void) +{ +#ifdef INTERPRET_BLEZ_OUT + gencallinterp((unsigned int)cached_interpreter_table.BLEZ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLEZ_OUT, 1); + return; + } + + genblez_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genblez_idle(void) +{ +#ifdef INTERPRET_BLEZ_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BLEZ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLEZ_IDLE, 1); + return; + } + + genblez_test(); + gentest_idle(); + genblez(); +#endif +} + +void genbgtz(void) +{ +#ifdef INTERPRET_BGTZ + gencallinterp((unsigned int)cached_interpreter_table.BGTZ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGTZ, 1); + return; + } + + genbgtz_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbgtz_out(void) +{ +#ifdef INTERPRET_BGTZ_OUT + gencallinterp((unsigned int)cached_interpreter_table.BGTZ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGTZ_OUT, 1); + return; + } + + genbgtz_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbgtz_idle(void) +{ +#ifdef INTERPRET_BGTZ_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BGTZ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGTZ_IDLE, 1); + return; + } + + genbgtz_test(); + gentest_idle(); + genbgtz(); +#endif +} + +void genaddi(void) +{ +#ifdef INTERPRET_ADDI + gencallinterp((unsigned int)cached_interpreter_table.ADDI, 0); +#else + int rs = allocate_register((unsigned int *)dst->f.i.rs); + int rt = allocate_register_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt, rs); + add_reg32_imm32(rt,(int)dst->f.i.immediate); +#endif +} + +void genaddiu(void) +{ +#ifdef INTERPRET_ADDIU + gencallinterp((unsigned int)cached_interpreter_table.ADDIU, 0); +#else + int rs = allocate_register((unsigned int *)dst->f.i.rs); + int rt = allocate_register_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt, rs); + add_reg32_imm32(rt,(int)dst->f.i.immediate); +#endif +} + +void genslti(void) +{ +#ifdef INTERPRET_SLTI + gencallinterp((unsigned int)cached_interpreter_table.SLTI, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + int rt = allocate_register_w((unsigned int *)dst->f.i.rt); + long long imm = (long long)dst->f.i.immediate; + + cmp_reg32_imm32(rs2, (unsigned int)(imm >> 32)); + jl_rj(17); + jne_rj(8); // 2 + cmp_reg32_imm32(rs1, (unsigned int)imm); // 6 + jl_rj(7); // 2 + mov_reg32_imm32(rt, 0); // 5 + jmp_imm_short(5); // 2 + mov_reg32_imm32(rt, 1); // 5 +#endif +} + +void gensltiu(void) +{ +#ifdef INTERPRET_SLTIU + gencallinterp((unsigned int)cached_interpreter_table.SLTIU, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + int rt = allocate_register_w((unsigned int *)dst->f.i.rt); + long long imm = (long long)dst->f.i.immediate; + + cmp_reg32_imm32(rs2, (unsigned int)(imm >> 32)); + jb_rj(17); + jne_rj(8); // 2 + cmp_reg32_imm32(rs1, (unsigned int)imm); // 6 + jb_rj(7); // 2 + mov_reg32_imm32(rt, 0); // 5 + jmp_imm_short(5); // 2 + mov_reg32_imm32(rt, 1); // 5 +#endif +} + +void genandi(void) +{ +#ifdef INTERPRET_ANDI + gencallinterp((unsigned int)cached_interpreter_table.ANDI, 0); +#else + int rs = allocate_register((unsigned int *)dst->f.i.rs); + int rt = allocate_register_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt, rs); + and_reg32_imm32(rt, (unsigned short)dst->f.i.immediate); +#endif +} + +void genori(void) +{ +#ifdef INTERPRET_ORI + gencallinterp((unsigned int)cached_interpreter_table.ORI, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + int rt1 = allocate_64_register1_w((unsigned int *)dst->f.i.rt); + int rt2 = allocate_64_register2_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt1, rs1); + mov_reg32_reg32(rt2, rs2); + or_reg32_imm32(rt1, (unsigned short)dst->f.i.immediate); +#endif +} + +void genxori(void) +{ +#ifdef INTERPRET_XORI + gencallinterp((unsigned int)cached_interpreter_table.XORI, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + int rt1 = allocate_64_register1_w((unsigned int *)dst->f.i.rt); + int rt2 = allocate_64_register2_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt1, rs1); + mov_reg32_reg32(rt2, rs2); + xor_reg32_imm32(rt1, (unsigned short)dst->f.i.immediate); +#endif +} + +void genlui(void) +{ +#ifdef INTERPRET_LUI + gencallinterp((unsigned int)cached_interpreter_table.LUI, 0); +#else + int rt = allocate_register_w((unsigned int *)dst->f.i.rt); + + mov_reg32_imm32(rt, (unsigned int)dst->f.i.immediate << 16); +#endif +} + +void gentestl(void) +{ + cmp_m32_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + + jump_start_rel32(); + + gendelayslot(); + mov_m32_imm32(&last_addr, dst->addr + (dst-1)->f.i.immediate*4); + gencheck_interupt((unsigned int)(dst + (dst-1)->f.i.immediate)); + jmp(dst->addr + (dst-1)->f.i.immediate*4); + + jump_end_rel32(); + + genupdate_count(dst->addr+4); + mov_m32_imm32(&last_addr, dst->addr + 4); + gencheck_interupt((unsigned int)(dst + 1)); + jmp(dst->addr + 4); +} + +void genbeql(void) +{ +#ifdef INTERPRET_BEQL + gencallinterp((unsigned int)cached_interpreter_table.BEQL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BEQL, 1); + return; + } + + genbeq_test(); + free_all_registers(); + gentestl(); +#endif +} + +void gentestl_out(void) +{ + cmp_m32_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + + jump_start_rel32(); + + gendelayslot(); + mov_m32_imm32(&last_addr, dst->addr + (dst-1)->f.i.immediate*4); + gencheck_interupt_out(dst->addr + (dst-1)->f.i.immediate*4); + mov_m32_imm32(&jump_to_address, dst->addr + (dst-1)->f.i.immediate*4); + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst+1)); + mov_reg32_imm32(EAX, (unsigned int)jump_to_func); + call_reg32(EAX); + + jump_end_rel32(); + + genupdate_count(dst->addr+4); + mov_m32_imm32(&last_addr, dst->addr + 4); + gencheck_interupt((unsigned int)(dst + 1)); + jmp(dst->addr + 4); +} + +void genbeql_out(void) +{ +#ifdef INTERPRET_BEQL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BEQL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BEQL_OUT, 1); + return; + } + + genbeq_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbeql_idle(void) +{ +#ifdef INTERPRET_BEQL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BEQL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BEQL_IDLE, 1); + return; + } + + genbeq_test(); + gentest_idle(); + genbeql(); +#endif +} + +void genbnel(void) +{ +#ifdef INTERPRET_BNEL + gencallinterp((unsigned int)cached_interpreter_table.BNEL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BNEL, 1); + return; + } + + genbne_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbnel_out(void) +{ +#ifdef INTERPRET_BNEL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BNEL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BNEL_OUT, 1); + return; + } + + genbne_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbnel_idle(void) +{ +#ifdef INTERPRET_BNEL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BNEL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BNEL_IDLE, 1); + return; + } + + genbne_test(); + gentest_idle(); + genbnel(); +#endif +} + +void genblezl(void) +{ +#ifdef INTERPRET_BLEZL + gencallinterp((unsigned int)cached_interpreter_table.BLEZL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLEZL, 1); + return; + } + + genblez_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genblezl_out(void) +{ +#ifdef INTERPRET_BLEZL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BLEZL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLEZL_OUT, 1); + return; + } + + genblez_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genblezl_idle(void) +{ +#ifdef INTERPRET_BLEZL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BLEZL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLEZL_IDLE, 1); + return; + } + + genblez_test(); + gentest_idle(); + genblezl(); +#endif +} + +void genbgtzl(void) +{ +#ifdef INTERPRET_BGTZL + gencallinterp((unsigned int)cached_interpreter_table.BGTZL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGTZL, 1); + return; + } + + genbgtz_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbgtzl_out(void) +{ +#ifdef INTERPRET_BGTZL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BGTZL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGTZL_OUT, 1); + return; + } + + genbgtz_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbgtzl_idle(void) +{ +#ifdef INTERPRET_BGTZL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BGTZL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGTZL_IDLE, 1); + return; + } + + genbgtz_test(); + gentest_idle(); + genbgtzl(); +#endif +} + +void gendaddi(void) +{ +#ifdef INTERPRET_DADDI + gencallinterp((unsigned int)cached_interpreter_table.DADDI, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + int rt1 = allocate_64_register1_w((unsigned int *)dst->f.i.rt); + int rt2 = allocate_64_register2_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt1, rs1); + mov_reg32_reg32(rt2, rs2); + add_reg32_imm32(rt1, dst->f.i.immediate); + adc_reg32_imm32(rt2, (int)dst->f.i.immediate>>31); +#endif +} + +void gendaddiu(void) +{ +#ifdef INTERPRET_DADDIU + gencallinterp((unsigned int)cached_interpreter_table.DADDIU, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.i.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + int rt1 = allocate_64_register1_w((unsigned int *)dst->f.i.rt); + int rt2 = allocate_64_register2_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt1, rs1); + mov_reg32_reg32(rt2, rs2); + add_reg32_imm32(rt1, dst->f.i.immediate); + adc_reg32_imm32(rt2, (int)dst->f.i.immediate>>31); +#endif +} + +void genldl(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.LDL, 0); +} + +void genldr(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.LDR, 0); +} + +void genlb(void) +{ +#ifdef INTERPRET_LB + gencallinterp((unsigned int)cached_interpreter_table.LB, 0); +#else + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmemb); + cmp_reg32_imm32(EAX, (unsigned int)read_rdramb); + } + je_rj(47); + + mov_m32_imm32((unsigned int *)&PC, (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_imm32((unsigned int *)(&rdword), (unsigned int)dst->f.i.rt); // 10 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmemb); // 7 + call_reg32(EBX); // 2 + movsx_reg32_m8(EAX, (unsigned char *)dst->f.i.rt); // 7 + jmp_imm_short(16); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + xor_reg8_imm8(BL, 3); // 3 + movsx_reg32_8preg32pimm32(EAX, EBX, (unsigned int)rdram); // 7 + + set_register_state(EAX, (unsigned int*)dst->f.i.rt, 1); +#endif +} + +void genlh(void) +{ +#ifdef INTERPRET_LH + gencallinterp((unsigned int)cached_interpreter_table.LH, 0); +#else + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmemh); + cmp_reg32_imm32(EAX, (unsigned int)read_rdramh); + } + je_rj(47); + + mov_m32_imm32((unsigned int *)&PC, (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_imm32((unsigned int *)(&rdword), (unsigned int)dst->f.i.rt); // 10 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmemh); // 7 + call_reg32(EBX); // 2 + movsx_reg32_m16(EAX, (unsigned short *)dst->f.i.rt); // 7 + jmp_imm_short(16); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + xor_reg8_imm8(BL, 2); // 3 + movsx_reg32_16preg32pimm32(EAX, EBX, (unsigned int)rdram); // 7 + + set_register_state(EAX, (unsigned int*)dst->f.i.rt, 1); +#endif +} + +void genlwl(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.LWL, 0); +} + +void genlw(void) +{ +#ifdef INTERPRET_LW + gencallinterp((unsigned int)cached_interpreter_table.LW, 0); +#else + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmem); + cmp_reg32_imm32(EAX, (unsigned int)read_rdram); + } + je_rj(45); + + mov_m32_imm32((unsigned int *)&PC, (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_imm32((unsigned int *)(&rdword), (unsigned int)dst->f.i.rt); // 10 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmem); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(dst->f.i.rt)); // 5 + jmp_imm_short(12); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_reg32_preg32pimm32(EAX, EBX, (unsigned int)rdram); // 6 + + set_register_state(EAX, (unsigned int*)dst->f.i.rt, 1); +#endif +} + +void genlbu(void) +{ +#ifdef INTERPRET_LBU + gencallinterp((unsigned int)cached_interpreter_table.LBU, 0); +#else + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmemb); + cmp_reg32_imm32(EAX, (unsigned int)read_rdramb); + } + je_rj(46); + + mov_m32_imm32((unsigned int *)&PC, (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_imm32((unsigned int *)(&rdword), (unsigned int)dst->f.i.rt); // 10 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmemb); // 7 + call_reg32(EBX); // 2 + mov_reg32_m32(EAX, (unsigned int *)dst->f.i.rt); // 6 + jmp_imm_short(15); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + xor_reg8_imm8(BL, 3); // 3 + mov_reg32_preg32pimm32(EAX, EBX, (unsigned int)rdram); // 6 + + and_eax_imm32(0xFF); + + set_register_state(EAX, (unsigned int*)dst->f.i.rt, 1); +#endif +} + +void genlhu(void) +{ +#ifdef INTERPRET_LHU + gencallinterp((unsigned int)cached_interpreter_table.LHU, 0); +#else + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmemh); + cmp_reg32_imm32(EAX, (unsigned int)read_rdramh); + } + je_rj(46); + + mov_m32_imm32((unsigned int *)&PC, (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_imm32((unsigned int *)(&rdword), (unsigned int)dst->f.i.rt); // 10 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmemh); // 7 + call_reg32(EBX); // 2 + mov_reg32_m32(EAX, (unsigned int *)dst->f.i.rt); // 6 + jmp_imm_short(15); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + xor_reg8_imm8(BL, 2); // 3 + mov_reg32_preg32pimm32(EAX, EBX, (unsigned int)rdram); // 6 + + and_eax_imm32(0xFFFF); + + set_register_state(EAX, (unsigned int*)dst->f.i.rt, 1); +#endif +} + +void genlwr(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.LWR, 0); +} + +void genlwu(void) +{ +#ifdef INTERPRET_LWU + gencallinterp((unsigned int)cached_interpreter_table.LWU, 0); +#else + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmem); + cmp_reg32_imm32(EAX, (unsigned int)read_rdram); + } + je_rj(45); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_imm32((unsigned int *)(&rdword), (unsigned int)dst->f.i.rt); // 10 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmem); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(dst->f.i.rt)); // 5 + jmp_imm_short(12); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_reg32_preg32pimm32(EAX, EBX, (unsigned int)rdram); // 6 + + xor_reg32_reg32(EBX, EBX); + + set_64_register_state(EAX, EBX, (unsigned int*)dst->f.i.rt, 1); +#endif +} + +void gensb(void) +{ +#ifdef INTERPRET_SB + gencallinterp((unsigned int)cached_interpreter_table.SB, 0); +#else + free_all_registers(); + simplify_access(); + mov_reg8_m8(CL, (unsigned char *)dst->f.i.rt); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)writememb); + cmp_reg32_imm32(EAX, (unsigned int)write_rdramb); + } + je_rj(41); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m8_reg8((unsigned char *)(&cpu_byte), CL); // 6 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)writememb); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(&address)); // 5 + jmp_imm_short(17); // 2 + + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + xor_reg8_imm8(BL, 3); // 3 + mov_preg32pimm32_reg8(EBX, (unsigned int)rdram, CL); // 6 + + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg32pimm32_imm8(EBX, (unsigned int)invalid_code, 0); + jne_rj(54); + mov_reg32_reg32(ECX, EBX); // 2 + shl_reg32_imm8(EBX, 2); // 3 + mov_reg32_preg32pimm32(EBX, EBX, (unsigned int)blocks); // 6 + mov_reg32_preg32pimm32(EBX, EBX, (int)&actual->block - (int)actual); // 6 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg32_preg32preg32pimm32(EAX, EAX, EBX, (int)&dst->ops - (int)dst); // 7 + cmp_reg32_imm32(EAX, (unsigned int)cached_interpreter_table.NOTCOMPILED); // 6 + je_rj(7); // 2 + mov_preg32pimm32_imm8(ECX, (unsigned int)invalid_code, 1); // 7 +#endif +} + +void gensh(void) +{ +#ifdef INTERPRET_SH + gencallinterp((unsigned int)cached_interpreter_table.SH, 0); +#else + free_all_registers(); + simplify_access(); + mov_reg16_m16(CX, (unsigned short *)dst->f.i.rt); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)writememh); + cmp_reg32_imm32(EAX, (unsigned int)write_rdramh); + } + je_rj(42); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m16_reg16((unsigned short *)(&hword), CX); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)writememh); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(&address)); // 5 + jmp_imm_short(18); // 2 + + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + xor_reg8_imm8(BL, 2); // 3 + mov_preg32pimm32_reg16(EBX, (unsigned int)rdram, CX); // 7 + + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg32pimm32_imm8(EBX, (unsigned int)invalid_code, 0); + jne_rj(54); + mov_reg32_reg32(ECX, EBX); // 2 + shl_reg32_imm8(EBX, 2); // 3 + mov_reg32_preg32pimm32(EBX, EBX, (unsigned int)blocks); // 6 + mov_reg32_preg32pimm32(EBX, EBX, (int)&actual->block - (int)actual); // 6 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg32_preg32preg32pimm32(EAX, EAX, EBX, (int)&dst->ops - (int)dst); // 7 + cmp_reg32_imm32(EAX, (unsigned int)cached_interpreter_table.NOTCOMPILED); // 6 + je_rj(7); // 2 + mov_preg32pimm32_imm8(ECX, (unsigned int)invalid_code, 1); // 7 +#endif +} + +void genswl(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.SWL, 0); +} + +void gensw(void) +{ +#ifdef INTERPRET_SW + gencallinterp((unsigned int)cached_interpreter_table.SW, 0); +#else + free_all_registers(); + simplify_access(); + mov_reg32_m32(ECX, (unsigned int *)dst->f.i.rt); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)writemem); + cmp_reg32_imm32(EAX, (unsigned int)write_rdram); + } + je_rj(41); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_reg32((unsigned int *)(&word), ECX); // 6 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)writemem); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(&address)); // 5 + jmp_imm_short(14); // 2 + + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_preg32pimm32_reg32(EBX, (unsigned int)rdram, ECX); // 6 + + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg32pimm32_imm8(EBX, (unsigned int)invalid_code, 0); + jne_rj(54); + mov_reg32_reg32(ECX, EBX); // 2 + shl_reg32_imm8(EBX, 2); // 3 + mov_reg32_preg32pimm32(EBX, EBX, (unsigned int)blocks); // 6 + mov_reg32_preg32pimm32(EBX, EBX, (int)&actual->block - (int)actual); // 6 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg32_preg32preg32pimm32(EAX, EAX, EBX, (int)&dst->ops - (int)dst); // 7 + cmp_reg32_imm32(EAX, (unsigned int)cached_interpreter_table.NOTCOMPILED); // 6 + je_rj(7); // 2 + mov_preg32pimm32_imm8(ECX, (unsigned int)invalid_code, 1); // 7 +#endif +} + +void gensdl(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.SDL, 0); +} + +void gensdr(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.SDR, 0); +} + +void genswr(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.SWR, 0); +} + +void gencheck_cop1_unusable(void) +{ + free_all_registers(); + simplify_access(); + test_m32_imm32((unsigned int*)&Status, 0x20000000); + jne_rj(0); + + jump_start_rel8(); + + gencallinterp((unsigned int)check_cop1_unusable, 0); + + jump_end_rel8(); +} + +void genlwc1(void) +{ +#ifdef INTERPRET_LWC1 + gencallinterp((unsigned int)cached_interpreter_table.LWC1, 0); +#else + gencheck_cop1_unusable(); + + mov_eax_memoffs32((unsigned int *)(®[dst->f.lf.base])); + add_eax_imm32((int)dst->f.lf.offset); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmem); + cmp_reg32_imm32(EAX, (unsigned int)read_rdram); + } + je_rj(42); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_reg32_m32(EDX, (unsigned int*)(®_cop1_simple[dst->f.lf.ft])); // 6 + mov_m32_reg32((unsigned int *)(&rdword), EDX); // 6 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmem); // 7 + call_reg32(EBX); // 2 + jmp_imm_short(20); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_reg32_preg32pimm32(EAX, EBX, (unsigned int)rdram); // 6 + mov_reg32_m32(EBX, (unsigned int*)(®_cop1_simple[dst->f.lf.ft])); // 6 + mov_preg32_reg32(EBX, EAX); // 2 +#endif +} + +void genldc1(void) +{ +#ifdef INTERPRET_LDC1 + gencallinterp((unsigned int)cached_interpreter_table.LDC1, 0); +#else + gencheck_cop1_unusable(); + + mov_eax_memoffs32((unsigned int *)(®[dst->f.lf.base])); + add_eax_imm32((int)dst->f.lf.offset); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmemd); + cmp_reg32_imm32(EAX, (unsigned int)read_rdramd); + } + je_rj(42); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_reg32_m32(EDX, (unsigned int*)(®_cop1_double[dst->f.lf.ft])); // 6 + mov_m32_reg32((unsigned int *)(&rdword), EDX); // 6 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmemd); // 7 + call_reg32(EBX); // 2 + jmp_imm_short(32); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_reg32_preg32pimm32(EAX, EBX, ((unsigned int)rdram)+4); // 6 + mov_reg32_preg32pimm32(ECX, EBX, ((unsigned int)rdram)); // 6 + mov_reg32_m32(EBX, (unsigned int*)(®_cop1_double[dst->f.lf.ft])); // 6 + mov_preg32_reg32(EBX, EAX); // 2 + mov_preg32pimm32_reg32(EBX, 4, ECX); // 6 +#endif +} + +void gencache(void) +{ +} + +void genld(void) +{ +#ifdef INTERPRET_LD + gencallinterp((unsigned int)cached_interpreter_table.LD, 0); +#else + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)readmemd); + cmp_reg32_imm32(EAX, (unsigned int)read_rdramd); + } + je_rj(51); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_imm32((unsigned int *)(&rdword), (unsigned int)dst->f.i.rt); // 10 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)readmemd); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(dst->f.i.rt)); // 5 + mov_reg32_m32(ECX, (unsigned int *)(dst->f.i.rt)+1); // 6 + jmp_imm_short(18); // 2 + + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_reg32_preg32pimm32(EAX, EBX, ((unsigned int)rdram)+4); // 6 + mov_reg32_preg32pimm32(ECX, EBX, ((unsigned int)rdram)); // 6 + + set_64_register_state(EAX, ECX, (unsigned int*)dst->f.i.rt, 1); +#endif +} + +void genswc1(void) +{ +#ifdef INTERPRET_SWC1 + gencallinterp((unsigned int)cached_interpreter_table.SWC1, 0); +#else + gencheck_cop1_unusable(); + + mov_reg32_m32(EDX, (unsigned int*)(®_cop1_simple[dst->f.lf.ft])); + mov_reg32_preg32(ECX, EDX); + mov_eax_memoffs32((unsigned int *)(®[dst->f.lf.base])); + add_eax_imm32((int)dst->f.lf.offset); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)writemem); + cmp_reg32_imm32(EAX, (unsigned int)write_rdram); + } + je_rj(41); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_reg32((unsigned int *)(&word), ECX); // 6 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)writemem); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(&address)); // 5 + jmp_imm_short(14); // 2 + + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_preg32pimm32_reg32(EBX, (unsigned int)rdram, ECX); // 6 + + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg32pimm32_imm8(EBX, (unsigned int)invalid_code, 0); + jne_rj(54); + mov_reg32_reg32(ECX, EBX); // 2 + shl_reg32_imm8(EBX, 2); // 3 + mov_reg32_preg32pimm32(EBX, EBX, (unsigned int)blocks); // 6 + mov_reg32_preg32pimm32(EBX, EBX, (int)&actual->block - (int)actual); // 6 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg32_preg32preg32pimm32(EAX, EAX, EBX, (int)&dst->ops - (int)dst); // 7 + cmp_reg32_imm32(EAX, (unsigned int)cached_interpreter_table.NOTCOMPILED); // 6 + je_rj(7); // 2 + mov_preg32pimm32_imm8(ECX, (unsigned int)invalid_code, 1); // 7 +#endif +} + +void gensdc1(void) +{ +#ifdef INTERPRET_SDC1 + gencallinterp((unsigned int)cached_interpreter_table.SDC1, 0); +#else + gencheck_cop1_unusable(); + + mov_reg32_m32(ESI, (unsigned int*)(®_cop1_double[dst->f.lf.ft])); + mov_reg32_preg32(ECX, ESI); + mov_reg32_preg32pimm32(EDX, ESI, 4); + mov_eax_memoffs32((unsigned int *)(®[dst->f.lf.base])); + add_eax_imm32((int)dst->f.lf.offset); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)writememd); + cmp_reg32_imm32(EAX, (unsigned int)write_rdramd); + } + je_rj(47); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_reg32((unsigned int *)(&dword), ECX); // 6 + mov_m32_reg32((unsigned int *)(&dword)+1, EDX); // 6 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)writememd); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(&address)); // 5 + jmp_imm_short(20); // 2 + + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_preg32pimm32_reg32(EBX, ((unsigned int)rdram)+4, ECX); // 6 + mov_preg32pimm32_reg32(EBX, ((unsigned int)rdram)+0, EDX); // 6 + + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg32pimm32_imm8(EBX, (unsigned int)invalid_code, 0); + jne_rj(54); + mov_reg32_reg32(ECX, EBX); // 2 + shl_reg32_imm8(EBX, 2); // 3 + mov_reg32_preg32pimm32(EBX, EBX, (unsigned int)blocks); // 6 + mov_reg32_preg32pimm32(EBX, EBX, (int)&actual->block - (int)actual); // 6 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg32_preg32preg32pimm32(EAX, EAX, EBX, (int)&dst->ops - (int)dst); // 7 + cmp_reg32_imm32(EAX, (unsigned int)cached_interpreter_table.NOTCOMPILED); // 6 + je_rj(7); // 2 + mov_preg32pimm32_imm8(ECX, (unsigned int)invalid_code, 1); // 7 +#endif +} + +void gensd(void) +{ +#ifdef INTERPRET_SD + gencallinterp((unsigned int)cached_interpreter_table.SD, 0); +#else + free_all_registers(); + simplify_access(); + + mov_reg32_m32(ECX, (unsigned int *)dst->f.i.rt); + mov_reg32_m32(EDX, ((unsigned int *)dst->f.i.rt)+1); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + shr_reg32_imm8(EAX, 16); + mov_reg32_preg32x4pimm32(EAX, EAX, (unsigned int)writememd); + cmp_reg32_imm32(EAX, (unsigned int)write_rdramd); + } + je_rj(47); + + mov_m32_imm32((unsigned int *)(&PC), (unsigned int)(dst+1)); // 10 + mov_m32_reg32((unsigned int *)(&address), EBX); // 6 + mov_m32_reg32((unsigned int *)(&dword), ECX); // 6 + mov_m32_reg32((unsigned int *)(&dword)+1, EDX); // 6 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg32_preg32x4pimm32(EBX, EBX, (unsigned int)writememd); // 7 + call_reg32(EBX); // 2 + mov_eax_memoffs32((unsigned int *)(&address)); // 5 + jmp_imm_short(20); // 2 + + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_preg32pimm32_reg32(EBX, ((unsigned int)rdram)+4, ECX); // 6 + mov_preg32pimm32_reg32(EBX, ((unsigned int)rdram)+0, EDX); // 6 + + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg32pimm32_imm8(EBX, (unsigned int)invalid_code, 0); + jne_rj(54); + mov_reg32_reg32(ECX, EBX); // 2 + shl_reg32_imm8(EBX, 2); // 3 + mov_reg32_preg32pimm32(EBX, EBX, (unsigned int)blocks); // 6 + mov_reg32_preg32pimm32(EBX, EBX, (int)&actual->block - (int)actual); // 6 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg32_preg32preg32pimm32(EAX, EAX, EBX, (int)&dst->ops - (int)dst); // 7 + cmp_reg32_imm32(EAX, (unsigned int)cached_interpreter_table.NOTCOMPILED); // 6 + je_rj(7); // 2 + mov_preg32pimm32_imm8(ECX, (unsigned int)invalid_code, 1); // 7 +#endif +} + +void genll(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.LL, 0); +} + +void gensc(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.SC, 0); +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gregimm.c b/source/mupen64plus-core/src/r4300/x86/gregimm.c new file mode 100644 index 0000000..298ec12 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gregimm.c @@ -0,0 +1,577 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gregimm.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "r4300/macros.h" + +#include "memory/memory.h" + +static void genbltz_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + + if (!rs_64bit) + { + int rs = allocate_register((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs, 0); + jge_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else if (rs_64bit == -1) + { + cmp_m32_imm32(((unsigned int *)dst->f.i.rs)+1, 0); + jge_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else + { + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs2, 0); + jge_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } +} + +void genbltz(void) +{ +#ifdef INTERPRET_BLTZ + gencallinterp((unsigned int)cached_interpreter_table.BLTZ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZ, 1); + return; + } + + genbltz_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbltz_out(void) +{ +#ifdef INTERPRET_BLTZ_OUT + gencallinterp((unsigned int)cached_interpreter_table.BLTZ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZ_OUT, 1); + return; + } + + genbltz_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbltz_idle(void) +{ +#ifdef INTERPRET_BLTZ_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BLTZ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZ_IDLE, 1); + return; + } + + genbltz_test(); + gentest_idle(); + genbltz(); +#endif +} + +static void genbgez_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + + if (!rs_64bit) + { + int rs = allocate_register((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs, 0); + jl_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else if (rs_64bit == -1) + { + cmp_m32_imm32(((unsigned int *)dst->f.i.rs)+1, 0); + jl_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } + else + { + int rs2 = allocate_64_register2((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs2, 0); + jl_rj(12); + mov_m32_imm32((unsigned int *)(&branch_taken), 1); // 10 + jmp_imm_short(10); // 2 + mov_m32_imm32((unsigned int *)(&branch_taken), 0); // 10 + } +} + +void genbgez(void) +{ +#ifdef INTERPRET_BGEZ + gencallinterp((unsigned int)cached_interpreter_table.BGEZ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZ, 1); + return; + } + + genbgez_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbgez_out(void) +{ +#ifdef INTERPRET_BGEZ_OUT + gencallinterp((unsigned int)cached_interpreter_table.BGEZ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZ_OUT, 1); + return; + } + + genbgez_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbgez_idle(void) +{ +#ifdef INTERPRET_BGEZ_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BGEZ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZ_IDLE, 1); + return; + } + + genbgez_test(); + gentest_idle(); + genbgez(); +#endif +} + +void genbltzl(void) +{ +#ifdef INTERPRET_BLTZL + gencallinterp((unsigned int)cached_interpreter_table.BLTZL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZL, 1); + return; + } + + genbltz_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbltzl_out(void) +{ +#ifdef INTERPRET_BLTZL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BLTZL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZL_OUT, 1); + return; + } + + genbltz_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbltzl_idle(void) +{ +#ifdef INTERPRET_BLTZL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BLTZL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZL_IDLE, 1); + return; + } + + genbltz_test(); + gentest_idle(); + genbltzl(); +#endif +} + +void genbgezl(void) +{ +#ifdef INTERPRET_BGEZL + gencallinterp((unsigned int)cached_interpreter_table.BGEZL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZL, 1); + return; + } + + genbgez_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbgezl_out(void) +{ +#ifdef INTERPRET_BGEZL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BGEZL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZL_OUT, 1); + return; + } + + genbgez_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbgezl_idle(void) +{ +#ifdef INTERPRET_BGEZL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BGEZL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZL_IDLE, 1); + return; + } + + genbgez_test(); + gentest_idle(); + genbgezl(); +#endif +} + +static void genbranchlink(void) +{ + int r31_64bit = is64((unsigned int*)®[31]); + + if (!r31_64bit) + { + int r31 = allocate_register_w((unsigned int *)®[31]); + + mov_reg32_imm32(r31, dst->addr+8); + } + else if (r31_64bit == -1) + { + mov_m32_imm32((unsigned int *)®[31], dst->addr + 8); + if (dst->addr & 0x80000000) + mov_m32_imm32(((unsigned int *)®[31])+1, 0xFFFFFFFF); + else + mov_m32_imm32(((unsigned int *)®[31])+1, 0); + } + else + { + int r311 = allocate_64_register1_w((unsigned int *)®[31]); + int r312 = allocate_64_register2_w((unsigned int *)®[31]); + + mov_reg32_imm32(r311, dst->addr+8); + if (dst->addr & 0x80000000) + mov_reg32_imm32(r312, 0xFFFFFFFF); + else + mov_reg32_imm32(r312, 0); + } +} + +void genbltzal(void) +{ +#ifdef INTERPRET_BLTZAL + gencallinterp((unsigned int)cached_interpreter_table.BLTZAL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZAL, 1); + return; + } + + genbltz_test(); + genbranchlink(); + gendelayslot(); + gentest(); +#endif +} + +void genbltzal_out(void) +{ +#ifdef INTERPRET_BLTZAL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BLTZAL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZAL_OUT, 1); + return; + } + + genbltz_test(); + genbranchlink(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbltzal_idle(void) +{ +#ifdef INTERPRET_BLTZAL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BLTZAL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZAL_IDLE, 1); + return; + } + + genbltz_test(); + genbranchlink(); + gentest_idle(); + genbltzal(); +#endif +} + +void genbgezal(void) +{ +#ifdef INTERPRET_BGEZAL + gencallinterp((unsigned int)cached_interpreter_table.BGEZAL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZAL, 1); + return; + } + + genbgez_test(); + genbranchlink(); + gendelayslot(); + gentest(); +#endif +} + +void genbgezal_out(void) +{ +#ifdef INTERPRET_BGEZAL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BGEZAL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZAL_OUT, 1); + return; + } + + genbgez_test(); + genbranchlink(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbgezal_idle(void) +{ +#ifdef INTERPRET_BGEZAL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BGEZAL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZAL_IDLE, 1); + return; + } + + genbgez_test(); + genbranchlink(); + gentest_idle(); + genbgezal(); +#endif +} + +void genbltzall(void) +{ +#ifdef INTERPRET_BLTZALL + gencallinterp((unsigned int)cached_interpreter_table.BLTZALL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZALL, 1); + return; + } + + genbltz_test(); + genbranchlink(); + free_all_registers(); + gentestl(); +#endif +} + +void genbltzall_out(void) +{ +#ifdef INTERPRET_BLTZALL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BLTZALL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZALL_OUT, 1); + return; + } + + genbltz_test(); + genbranchlink(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbltzall_idle(void) +{ +#ifdef INTERPRET_BLTZALL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BLTZALL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BLTZALL_IDLE, 1); + return; + } + + genbltz_test(); + genbranchlink(); + gentest_idle(); + genbltzall(); +#endif +} + +void genbgezall(void) +{ +#ifdef INTERPRET_BGEZALL + gencallinterp((unsigned int)cached_interpreter_table.BGEZALL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZALL, 1); + return; + } + + genbgez_test(); + genbranchlink(); + free_all_registers(); + gentestl(); +#endif +} + +void genbgezall_out(void) +{ +#ifdef INTERPRET_BGEZALL_OUT + gencallinterp((unsigned int)cached_interpreter_table.BGEZALL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZALL_OUT, 1); + return; + } + + genbgez_test(); + genbranchlink(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbgezall_idle(void) +{ +#ifdef INTERPRET_BGEZALL_IDLE + gencallinterp((unsigned int)cached_interpreter_table.BGEZALL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.BGEZALL_IDLE, 1); + return; + } + + genbgez_test(); + genbranchlink(); + gentest_idle(); + genbgezall(); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gspecial.c b/source/mupen64plus-core/src/r4300/x86/gspecial.c new file mode 100644 index 0000000..053c7af --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gspecial.c @@ -0,0 +1,1157 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gspecial.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "r4300/macros.h" +#include "r4300/exception.h" + +void gensll(void) +{ +#ifdef INTERPRET_SLL + gencallinterp((unsigned int)cached_interpreter_table.SLL, 0); +#else + int rt = allocate_register((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd, rt); + shl_reg32_imm8(rd, dst->f.r.sa); +#endif +} + +void gensrl(void) +{ +#ifdef INTERPRET_SRL + gencallinterp((unsigned int)cached_interpreter_table.SRL, 0); +#else + int rt = allocate_register((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd, rt); + shr_reg32_imm8(rd, dst->f.r.sa); +#endif +} + +void gensra(void) +{ +#ifdef INTERPRET_SRA + gencallinterp((unsigned int)cached_interpreter_table.SRA, 0); +#else + int rt = allocate_register((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd, rt); + sar_reg32_imm8(rd, dst->f.r.sa); +#endif +} + +void gensllv(void) +{ +#ifdef INTERPRET_SLLV + gencallinterp((unsigned int)cached_interpreter_table.SLLV, 0); +#else + int rt, rd; + allocate_register_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register((unsigned int *)dst->f.r.rt); + rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg32_reg32(rd, rt); + shl_reg32_cl(rd); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rt); + shl_reg32_cl(temp); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void gensrlv(void) +{ +#ifdef INTERPRET_SRLV + gencallinterp((unsigned int)cached_interpreter_table.SRLV, 0); +#else + int rt, rd; + allocate_register_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register((unsigned int *)dst->f.r.rt); + rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg32_reg32(rd, rt); + shr_reg32_cl(rd); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rt); + shr_reg32_cl(temp); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void gensrav(void) +{ +#ifdef INTERPRET_SRAV + gencallinterp((unsigned int)cached_interpreter_table.SRAV, 0); +#else + int rt, rd; + allocate_register_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register((unsigned int *)dst->f.r.rt); + rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg32_reg32(rd, rt); + sar_reg32_cl(rd); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rt); + sar_reg32_cl(temp); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void genjr(void) +{ +#ifdef INTERPRET_JR + gencallinterp((unsigned int)cached_interpreter_table.JR, 1); +#else + static unsigned int precomp_instr_size = sizeof(precomp_instr); + unsigned int diff = + (unsigned int)(&dst->local_addr) - (unsigned int)(dst); + unsigned int diff_need = + (unsigned int)(&dst->reg_cache_infos.need_map) - (unsigned int)(dst); + unsigned int diff_wrap = + (unsigned int)(&dst->reg_cache_infos.jump_wrapper) - (unsigned int)(dst); + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.JR, 1); + return; + } + + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.i.rs); + mov_memoffs32_eax((unsigned int *)&local_rs); + + gendelayslot(); + + mov_eax_memoffs32((unsigned int *)&local_rs); + mov_memoffs32_eax((unsigned int *)&last_addr); + + gencheck_interupt_reg(); + + mov_eax_memoffs32((unsigned int *)&local_rs); + mov_reg32_reg32(EBX, EAX); + and_eax_imm32(0xFFFFF000); + cmp_eax_imm32(dst_block->start & 0xFFFFF000); + je_near_rj(0); + + jump_start_rel32(); + + mov_m32_reg32(&jump_to_address, EBX); + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst+1)); + mov_reg32_imm32(EAX, (unsigned int)jump_to_func); + call_reg32(EAX); + + jump_end_rel32(); + + mov_reg32_reg32(EAX, EBX); + sub_eax_imm32(dst_block->start); + shr_reg32_imm8(EAX, 2); + mul_m32((unsigned int *)(&precomp_instr_size)); + + mov_reg32_preg32pimm32(EBX, EAX, (unsigned int)(dst_block->block)+diff_need); + cmp_reg32_imm32(EBX, 1); + jne_rj(7); + + add_eax_imm32((unsigned int)(dst_block->block)+diff_wrap); // 5 + jmp_reg32(EAX); // 2 + + mov_reg32_preg32pimm32(EAX, EAX, (unsigned int)(dst_block->block)+diff); + add_reg32_m32(EAX, (unsigned int *)(&dst_block->code)); + + jmp_reg32(EAX); +#endif +} + +void genjalr(void) +{ +#ifdef INTERPRET_JALR + gencallinterp((unsigned int)cached_interpreter_table.JALR, 0); +#else + static unsigned int precomp_instr_size = sizeof(precomp_instr); + unsigned int diff = + (unsigned int)(&dst->local_addr) - (unsigned int)(dst); + unsigned int diff_need = + (unsigned int)(&dst->reg_cache_infos.need_map) - (unsigned int)(dst); + unsigned int diff_wrap = + (unsigned int)(&dst->reg_cache_infos.jump_wrapper) - (unsigned int)(dst); + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned int)cached_interpreter_table.JALR, 1); + return; + } + + free_all_registers(); + simplify_access(); + mov_eax_memoffs32((unsigned int *)dst->f.r.rs); + mov_memoffs32_eax((unsigned int *)&local_rs); + + gendelayslot(); + + mov_m32_imm32((unsigned int *)(dst-1)->f.r.rd, dst->addr+4); + if ((dst->addr+4) & 0x80000000) + mov_m32_imm32(((unsigned int *)(dst-1)->f.r.rd)+1, 0xFFFFFFFF); + else + mov_m32_imm32(((unsigned int *)(dst-1)->f.r.rd)+1, 0); + + mov_eax_memoffs32((unsigned int *)&local_rs); + mov_memoffs32_eax((unsigned int *)&last_addr); + + gencheck_interupt_reg(); + + mov_eax_memoffs32((unsigned int *)&local_rs); + mov_reg32_reg32(EBX, EAX); + and_eax_imm32(0xFFFFF000); + cmp_eax_imm32(dst_block->start & 0xFFFFF000); + je_near_rj(0); + + jump_start_rel32(); + + mov_m32_reg32(&jump_to_address, EBX); + mov_m32_imm32((unsigned int*)(&PC), (unsigned int)(dst+1)); + mov_reg32_imm32(EAX, (unsigned int)jump_to_func); + call_reg32(EAX); + + jump_end_rel32(); + + mov_reg32_reg32(EAX, EBX); + sub_eax_imm32(dst_block->start); + shr_reg32_imm8(EAX, 2); + mul_m32((unsigned int *)(&precomp_instr_size)); + + mov_reg32_preg32pimm32(EBX, EAX, (unsigned int)(dst_block->block)+diff_need); + cmp_reg32_imm32(EBX, 1); + jne_rj(7); + + add_eax_imm32((unsigned int)(dst_block->block)+diff_wrap); // 5 + jmp_reg32(EAX); // 2 + + mov_reg32_preg32pimm32(EAX, EAX, (unsigned int)(dst_block->block)+diff); + add_reg32_m32(EAX, (unsigned int *)(&dst_block->code)); + + jmp_reg32(EAX); +#endif +} + +void gensyscall(void) +{ +#ifdef INTERPRET_SYSCALL + gencallinterp((unsigned int)cached_interpreter_table.SYSCALL, 0); +#else + free_all_registers(); + simplify_access(); + mov_m32_imm32(&Cause, 8 << 2); + gencallinterp((unsigned int)exception_general, 0); +#endif +} + +void gensync(void) +{ +} + +void genmfhi(void) +{ +#ifdef INTERPRET_MFHI + gencallinterp((unsigned int)cached_interpreter_table.MFHI, 0); +#else + int rd1 = allocate_64_register1_w((unsigned int*)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int*)dst->f.r.rd); + int hi1 = allocate_64_register1((unsigned int*)&hi); + int hi2 = allocate_64_register2((unsigned int*)&hi); + + mov_reg32_reg32(rd1, hi1); + mov_reg32_reg32(rd2, hi2); +#endif +} + +void genmthi(void) +{ +#ifdef INTERPRET_MTHI + gencallinterp((unsigned int)cached_interpreter_table.MTHI, 0); +#else + int hi1 = allocate_64_register1_w((unsigned int*)&hi); + int hi2 = allocate_64_register2_w((unsigned int*)&hi); + int rs1 = allocate_64_register1((unsigned int*)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int*)dst->f.r.rs); + + mov_reg32_reg32(hi1, rs1); + mov_reg32_reg32(hi2, rs2); +#endif +} + +void genmflo(void) +{ +#ifdef INTERPRET_MFLO + gencallinterp((unsigned int)cached_interpreter_table.MFLO, 0); +#else + int rd1 = allocate_64_register1_w((unsigned int*)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int*)dst->f.r.rd); + int lo1 = allocate_64_register1((unsigned int*)&lo); + int lo2 = allocate_64_register2((unsigned int*)&lo); + + mov_reg32_reg32(rd1, lo1); + mov_reg32_reg32(rd2, lo2); +#endif +} + +void genmtlo(void) +{ +#ifdef INTERPRET_MTLO + gencallinterp((unsigned int)cached_interpreter_table.MTLO, 0); +#else + int lo1 = allocate_64_register1_w((unsigned int*)&lo); + int lo2 = allocate_64_register2_w((unsigned int*)&lo); + int rs1 = allocate_64_register1((unsigned int*)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int*)dst->f.r.rs); + + mov_reg32_reg32(lo1, rs1); + mov_reg32_reg32(lo2, rs2); +#endif +} + +void gendsllv(void) +{ +#ifdef INTERPRET_DSLLV + gencallinterp((unsigned int)cached_interpreter_table.DSLLV, 0); +#else + int rt1, rt2, rd1, rd2; + allocate_register_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rd1 != ECX && rd2 != ECX) + { + mov_reg32_reg32(rd1, rt1); + mov_reg32_reg32(rd2, rt2); + shld_reg32_reg32_cl(rd2,rd1); + shl_reg32_cl(rd1); + test_reg32_imm32(ECX, 0x20); + je_rj(4); + mov_reg32_reg32(rd2, rd1); // 2 + xor_reg32_reg32(rd1, rd1); // 2 + } + else + { + int temp1, temp2; + force_32(ECX); + temp1 = lru_register(); + temp2 = lru_register_exc1(temp1); + free_register(temp1); + free_register(temp2); + + mov_reg32_reg32(temp1, rt1); + mov_reg32_reg32(temp2, rt2); + shld_reg32_reg32_cl(temp2, temp1); + shl_reg32_cl(temp1); + test_reg32_imm32(ECX, 0x20); + je_rj(4); + mov_reg32_reg32(temp2, temp1); // 2 + xor_reg32_reg32(temp1, temp1); // 2 + + mov_reg32_reg32(rd1, temp1); + mov_reg32_reg32(rd2, temp2); + } +#endif +} + +void gendsrlv(void) +{ +#ifdef INTERPRET_DSRLV + gencallinterp((unsigned int)cached_interpreter_table.DSRLV, 0); +#else + int rt1, rt2, rd1, rd2; + allocate_register_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rd1 != ECX && rd2 != ECX) + { + mov_reg32_reg32(rd1, rt1); + mov_reg32_reg32(rd2, rt2); + shrd_reg32_reg32_cl(rd1,rd2); + shr_reg32_cl(rd2); + test_reg32_imm32(ECX, 0x20); + je_rj(4); + mov_reg32_reg32(rd1, rd2); // 2 + xor_reg32_reg32(rd2, rd2); // 2 + } + else + { + int temp1, temp2; + force_32(ECX); + temp1 = lru_register(); + temp2 = lru_register_exc1(temp1); + free_register(temp1); + free_register(temp2); + + mov_reg32_reg32(temp1, rt1); + mov_reg32_reg32(temp2, rt2); + shrd_reg32_reg32_cl(temp1, temp2); + shr_reg32_cl(temp2); + test_reg32_imm32(ECX, 0x20); + je_rj(4); + mov_reg32_reg32(temp1, temp2); // 2 + xor_reg32_reg32(temp2, temp2); // 2 + + mov_reg32_reg32(rd1, temp1); + mov_reg32_reg32(rd2, temp2); + } +#endif +} + +void gendsrav(void) +{ +#ifdef INTERPRET_DSRAV + gencallinterp((unsigned int)cached_interpreter_table.DSRAV, 0); +#else + int rt1, rt2, rd1, rd2; + allocate_register_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rd1 != ECX && rd2 != ECX) + { + mov_reg32_reg32(rd1, rt1); + mov_reg32_reg32(rd2, rt2); + shrd_reg32_reg32_cl(rd1,rd2); + sar_reg32_cl(rd2); + test_reg32_imm32(ECX, 0x20); + je_rj(5); + mov_reg32_reg32(rd1, rd2); // 2 + sar_reg32_imm8(rd2, 31); // 3 + } + else + { + int temp1, temp2; + force_32(ECX); + temp1 = lru_register(); + temp2 = lru_register_exc1(temp1); + free_register(temp1); + free_register(temp2); + + mov_reg32_reg32(temp1, rt1); + mov_reg32_reg32(temp2, rt2); + shrd_reg32_reg32_cl(temp1, temp2); + sar_reg32_cl(temp2); + test_reg32_imm32(ECX, 0x20); + je_rj(5); + mov_reg32_reg32(temp1, temp2); // 2 + sar_reg32_imm8(temp2, 31); // 3 + + mov_reg32_reg32(rd1, temp1); + mov_reg32_reg32(rd2, temp2); + } +#endif +} + +void genmult(void) +{ +#ifdef INTERPRET_MULT + gencallinterp((unsigned int)cached_interpreter_table.MULT, 0); +#else + int rs, rt; + allocate_register_manually_w(EAX, (unsigned int *)&lo, 0); + allocate_register_manually_w(EDX, (unsigned int *)&hi, 0); + rs = allocate_register((unsigned int*)dst->f.r.rs); + rt = allocate_register((unsigned int*)dst->f.r.rt); + mov_reg32_reg32(EAX, rs); + imul_reg32(rt); +#endif +} + +void genmultu(void) +{ +#ifdef INTERPRET_MULTU + gencallinterp((unsigned int)cached_interpreter_table.MULTU, 0); +#else + int rs, rt; + allocate_register_manually_w(EAX, (unsigned int *)&lo, 0); + allocate_register_manually_w(EDX, (unsigned int *)&hi, 0); + rs = allocate_register((unsigned int*)dst->f.r.rs); + rt = allocate_register((unsigned int*)dst->f.r.rt); + mov_reg32_reg32(EAX, rs); + mul_reg32(rt); +#endif +} + +void gendiv(void) +{ +#ifdef INTERPRET_DIV + gencallinterp((unsigned int)cached_interpreter_table.DIV, 0); +#else + int rs, rt; + allocate_register_manually_w(EAX, (unsigned int *)&lo, 0); + allocate_register_manually_w(EDX, (unsigned int *)&hi, 0); + rs = allocate_register((unsigned int*)dst->f.r.rs); + rt = allocate_register((unsigned int*)dst->f.r.rt); + cmp_reg32_imm32(rt, 0); + je_rj((rs == EAX ? 0 : 2) + 1 + 2); + mov_reg32_reg32(EAX, rs); // 0 or 2 + cdq(); // 1 + idiv_reg32(rt); // 2 +#endif +} + +void gendivu(void) +{ +#ifdef INTERPRET_DIVU + gencallinterp((unsigned int)cached_interpreter_table.DIVU, 0); +#else + int rs, rt; + allocate_register_manually_w(EAX, (unsigned int *)&lo, 0); + allocate_register_manually_w(EDX, (unsigned int *)&hi, 0); + rs = allocate_register((unsigned int*)dst->f.r.rs); + rt = allocate_register((unsigned int*)dst->f.r.rt); + cmp_reg32_imm32(rt, 0); + je_rj((rs == EAX ? 0 : 2) + 2 + 2); + mov_reg32_reg32(EAX, rs); // 0 or 2 + xor_reg32_reg32(EDX, EDX); // 2 + div_reg32(rt); // 2 +#endif +} + +void gendmult(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.DMULT, 0); +} + +void gendmultu(void) +{ +#ifdef INTERPRET_DMULTU + gencallinterp((unsigned int)cached_interpreter_table.DMULTU, 0); +#else + free_all_registers(); + simplify_access(); + + mov_eax_memoffs32((unsigned int *)dst->f.r.rs); + mul_m32((unsigned int *)dst->f.r.rt); // EDX:EAX = temp1 + mov_memoffs32_eax((unsigned int *)(&lo)); + + mov_reg32_reg32(EBX, EDX); // EBX = temp1>>32 + mov_eax_memoffs32((unsigned int *)dst->f.r.rs); + mul_m32((unsigned int *)(dst->f.r.rt)+1); + add_reg32_reg32(EBX, EAX); + adc_reg32_imm32(EDX, 0); + mov_reg32_reg32(ECX, EDX); // ECX:EBX = temp2 + + mov_eax_memoffs32((unsigned int *)(dst->f.r.rs)+1); + mul_m32((unsigned int *)dst->f.r.rt); // EDX:EAX = temp3 + + add_reg32_reg32(EBX, EAX); + adc_reg32_imm32(ECX, 0); // ECX:EBX = result2 + mov_m32_reg32((unsigned int*)(&lo)+1, EBX); + + mov_reg32_reg32(ESI, EDX); // ESI = temp3>>32 + mov_eax_memoffs32((unsigned int *)(dst->f.r.rs)+1); + mul_m32((unsigned int *)(dst->f.r.rt)+1); + add_reg32_reg32(EAX, ESI); + adc_reg32_imm32(EDX, 0); // EDX:EAX = temp4 + + add_reg32_reg32(EAX, ECX); + adc_reg32_imm32(EDX, 0); // EDX:EAX = result3 + mov_memoffs32_eax((unsigned int *)(&hi)); + mov_m32_reg32((unsigned int *)(&hi)+1, EDX); +#endif +} + +void genddiv(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.DDIV, 0); +} + +void genddivu(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.DDIVU, 0); +} + +void genadd(void) +{ +#ifdef INTERPRET_ADD + gencallinterp((unsigned int)cached_interpreter_table.ADD, 0); +#else + int rs = allocate_register((unsigned int *)dst->f.r.rs); + int rt = allocate_register((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + if (rt != rd && rs != rd) + { + mov_reg32_reg32(rd, rs); + add_reg32_reg32(rd, rt); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs); + add_reg32_reg32(temp, rt); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void genaddu(void) +{ +#ifdef INTERPRET_ADDU + gencallinterp((unsigned int)cached_interpreter_table.ADDU, 0); +#else + int rs = allocate_register((unsigned int *)dst->f.r.rs); + int rt = allocate_register((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + if (rt != rd && rs != rd) + { + mov_reg32_reg32(rd, rs); + add_reg32_reg32(rd, rt); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs); + add_reg32_reg32(temp, rt); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void gensub(void) +{ +#ifdef INTERPRET_SUB + gencallinterp((unsigned int)cached_interpreter_table.SUB, 0); +#else + int rs = allocate_register((unsigned int *)dst->f.r.rs); + int rt = allocate_register((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + if (rt != rd && rs != rd) + { + mov_reg32_reg32(rd, rs); + sub_reg32_reg32(rd, rt); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs); + sub_reg32_reg32(temp, rt); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void gensubu(void) +{ +#ifdef INTERPRET_SUBU + gencallinterp((unsigned int)cached_interpreter_table.SUBU, 0); +#else + int rs = allocate_register((unsigned int *)dst->f.r.rs); + int rt = allocate_register((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + if (rt != rd && rs != rd) + { + mov_reg32_reg32(rd, rs); + sub_reg32_reg32(rd, rt); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs); + sub_reg32_reg32(temp, rt); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void genand(void) +{ +#ifdef INTERPRET_AND + gencallinterp((unsigned int)cached_interpreter_table.AND, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rt1 != rd1 && rs1 != rd1) + { + mov_reg32_reg32(rd1, rs1); + mov_reg32_reg32(rd2, rs2); + and_reg32_reg32(rd1, rt1); + and_reg32_reg32(rd2, rt2); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs1); + and_reg32_reg32(temp, rt1); + mov_reg32_reg32(rd1, temp); + mov_reg32_reg32(temp, rs2); + and_reg32_reg32(temp, rt2); + mov_reg32_reg32(rd2, temp); + } +#endif +} + +void genor(void) +{ +#ifdef INTERPRET_OR + gencallinterp((unsigned int)cached_interpreter_table.OR, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rt1 != rd1 && rs1 != rd1) + { + mov_reg32_reg32(rd1, rs1); + mov_reg32_reg32(rd2, rs2); + or_reg32_reg32(rd1, rt1); + or_reg32_reg32(rd2, rt2); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs1); + or_reg32_reg32(temp, rt1); + mov_reg32_reg32(rd1, temp); + mov_reg32_reg32(temp, rs2); + or_reg32_reg32(temp, rt2); + mov_reg32_reg32(rd2, temp); + } +#endif +} + +void genxor(void) +{ +#ifdef INTERPRET_XOR + gencallinterp((unsigned int)cached_interpreter_table.XOR, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rt1 != rd1 && rs1 != rd1) + { + mov_reg32_reg32(rd1, rs1); + mov_reg32_reg32(rd2, rs2); + xor_reg32_reg32(rd1, rt1); + xor_reg32_reg32(rd2, rt2); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs1); + xor_reg32_reg32(temp, rt1); + mov_reg32_reg32(rd1, temp); + mov_reg32_reg32(temp, rs2); + xor_reg32_reg32(temp, rt2); + mov_reg32_reg32(rd2, temp); + } +#endif +} + +void gennor(void) +{ +#ifdef INTERPRET_NOR + gencallinterp((unsigned int)cached_interpreter_table.NOR, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rt1 != rd1 && rs1 != rd1) + { + mov_reg32_reg32(rd1, rs1); + mov_reg32_reg32(rd2, rs2); + or_reg32_reg32(rd1, rt1); + or_reg32_reg32(rd2, rt2); + not_reg32(rd1); + not_reg32(rd2); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs1); + or_reg32_reg32(temp, rt1); + mov_reg32_reg32(rd1, temp); + mov_reg32_reg32(temp, rs2); + or_reg32_reg32(temp, rt2); + mov_reg32_reg32(rd2, temp); + not_reg32(rd1); + not_reg32(rd2); + } +#endif +} + +void genslt(void) +{ +#ifdef INTERPRET_SLT + gencallinterp((unsigned int)cached_interpreter_table.SLT, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + cmp_reg32_reg32(rs2, rt2); + jl_rj(13); + jne_rj(4); // 2 + cmp_reg32_reg32(rs1, rt1); // 2 + jl_rj(7); // 2 + mov_reg32_imm32(rd, 0); // 5 + jmp_imm_short(5); // 2 + mov_reg32_imm32(rd, 1); // 5 +#endif +} + +void gensltu(void) +{ +#ifdef INTERPRET_SLTU + gencallinterp((unsigned int)cached_interpreter_table.SLTU, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + cmp_reg32_reg32(rs2, rt2); + jb_rj(13); + jne_rj(4); // 2 + cmp_reg32_reg32(rs1, rt1); // 2 + jb_rj(7); // 2 + mov_reg32_imm32(rd, 0); // 5 + jmp_imm_short(5); // 2 + mov_reg32_imm32(rd, 1); // 5 +#endif +} + +void gendadd(void) +{ +#ifdef INTERPRET_DADD + gencallinterp((unsigned int)cached_interpreter_table.DADD, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rt1 != rd1 && rs1 != rd1) + { + mov_reg32_reg32(rd1, rs1); + mov_reg32_reg32(rd2, rs2); + add_reg32_reg32(rd1, rt1); + adc_reg32_reg32(rd2, rt2); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs1); + add_reg32_reg32(temp, rt1); + mov_reg32_reg32(rd1, temp); + mov_reg32_reg32(temp, rs2); + adc_reg32_reg32(temp, rt2); + mov_reg32_reg32(rd2, temp); + } +#endif +} + +void gendaddu(void) +{ +#ifdef INTERPRET_DADDU + gencallinterp((unsigned int)cached_interpreter_table.DADDU, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rt1 != rd1 && rs1 != rd1) + { + mov_reg32_reg32(rd1, rs1); + mov_reg32_reg32(rd2, rs2); + add_reg32_reg32(rd1, rt1); + adc_reg32_reg32(rd2, rt2); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs1); + add_reg32_reg32(temp, rt1); + mov_reg32_reg32(rd1, temp); + mov_reg32_reg32(temp, rs2); + adc_reg32_reg32(temp, rt2); + mov_reg32_reg32(rd2, temp); + } +#endif +} + +void gendsub(void) +{ +#ifdef INTERPRET_DSUB + gencallinterp((unsigned int)cached_interpreter_table.DSUB, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rt1 != rd1 && rs1 != rd1) + { + mov_reg32_reg32(rd1, rs1); + mov_reg32_reg32(rd2, rs2); + sub_reg32_reg32(rd1, rt1); + sbb_reg32_reg32(rd2, rt2); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs1); + sub_reg32_reg32(temp, rt1); + mov_reg32_reg32(rd1, temp); + mov_reg32_reg32(temp, rs2); + sbb_reg32_reg32(temp, rt2); + mov_reg32_reg32(rd2, temp); + } +#endif +} + +void gendsubu(void) +{ +#ifdef INTERPRET_DSUBU + gencallinterp((unsigned int)cached_interpreter_table.DSUBU, 0); +#else + int rs1 = allocate_64_register1((unsigned int *)dst->f.r.rs); + int rs2 = allocate_64_register2((unsigned int *)dst->f.r.rs); + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + if (rt1 != rd1 && rs1 != rd1) + { + mov_reg32_reg32(rd1, rs1); + mov_reg32_reg32(rd2, rs2); + sub_reg32_reg32(rd1, rt1); + sbb_reg32_reg32(rd2, rt2); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rs1); + sub_reg32_reg32(temp, rt1); + mov_reg32_reg32(rd1, temp); + mov_reg32_reg32(temp, rs2); + sbb_reg32_reg32(temp, rt2); + mov_reg32_reg32(rd2, temp); + } +#endif +} + +void genteq(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.TEQ, 0); +} + +void gendsll(void) +{ +#ifdef INTERPRET_DSLL + gencallinterp((unsigned int)cached_interpreter_table.DSLL, 0); +#else + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd1, rt1); + mov_reg32_reg32(rd2, rt2); + shld_reg32_reg32_imm8(rd2, rd1, dst->f.r.sa); + shl_reg32_imm8(rd1, dst->f.r.sa); + if (dst->f.r.sa & 0x20) + { + mov_reg32_reg32(rd2, rd1); + xor_reg32_reg32(rd1, rd1); + } +#endif +} + +void gendsrl(void) +{ +#ifdef INTERPRET_DSRL + gencallinterp((unsigned int)cached_interpreter_table.DSRL, 0); +#else + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd1, rt1); + mov_reg32_reg32(rd2, rt2); + shrd_reg32_reg32_imm8(rd1, rd2, dst->f.r.sa); + shr_reg32_imm8(rd2, dst->f.r.sa); + if (dst->f.r.sa & 0x20) + { + mov_reg32_reg32(rd1, rd2); + xor_reg32_reg32(rd2, rd2); + } +#endif +} + +void gendsra(void) +{ +#ifdef INTERPRET_DSRA + gencallinterp((unsigned int)cached_interpreter_table.DSRA, 0); +#else + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd1, rt1); + mov_reg32_reg32(rd2, rt2); + shrd_reg32_reg32_imm8(rd1, rd2, dst->f.r.sa); + sar_reg32_imm8(rd2, dst->f.r.sa); + if (dst->f.r.sa & 0x20) + { + mov_reg32_reg32(rd1, rd2); + sar_reg32_imm8(rd2, 31); + } +#endif +} + +void gendsll32(void) +{ +#ifdef INTERPRET_DSLL32 + gencallinterp((unsigned int)cached_interpreter_table.DSLL32, 0); +#else + int rt1 = allocate_64_register1((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd2, rt1); + shl_reg32_imm8(rd2, dst->f.r.sa); + xor_reg32_reg32(rd1, rd1); +#endif +} + +void gendsrl32(void) +{ +#ifdef INTERPRET_DSRL32 + gencallinterp((unsigned int)cached_interpreter_table.DSRL32, 0); +#else + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd1 = allocate_64_register1_w((unsigned int *)dst->f.r.rd); + int rd2 = allocate_64_register2_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd1, rt2); + shr_reg32_imm8(rd1, dst->f.r.sa); + xor_reg32_reg32(rd2, rd2); +#endif +} + +void gendsra32(void) +{ +#ifdef INTERPRET_DSRA32 + gencallinterp((unsigned int)cached_interpreter_table.DSRA32, 0); +#else + int rt2 = allocate_64_register2((unsigned int *)dst->f.r.rt); + int rd = allocate_register_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd, rt2); + sar_reg32_imm8(rd, dst->f.r.sa); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86/gtlb.c b/source/mupen64plus-core/src/r4300/x86/gtlb.c new file mode 100644 index 0000000..c19f3dd --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/gtlb.c @@ -0,0 +1,76 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gtlb.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void gentlbwi(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.TLBWI, 0); + /*dst->local_addr = code_length; + mov_m32_imm32((void *)(&PC), (unsigned int)(dst)); + mov_reg32_imm32(EAX, (unsigned int)(TLBWI)); + call_reg32(EAX); + genupdate_system(0);*/ +} + +void gentlbp(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.TLBP, 0); + /*dst->local_addr = code_length; + mov_m32_imm32((void *)(&PC), (unsigned int)(dst)); + mov_reg32_imm32(EAX, (unsigned int)(TLBP)); + call_reg32(EAX); + genupdate_system(0);*/ +} + +void gentlbr(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.TLBR, 0); + /*dst->local_addr = code_length; + mov_m32_imm32((void *)(&PC), (unsigned int)(dst)); + mov_reg32_imm32(EAX, (unsigned int)(TLBR)); + call_reg32(EAX); + genupdate_system(0);*/ +} + +void generet(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.ERET, 1); + /*dst->local_addr = code_length; + mov_m32_imm32((void *)(&PC), (unsigned int)(dst)); + genupdate_system(0); + mov_reg32_imm32(EAX, (unsigned int)(ERET)); + call_reg32(EAX); + mov_reg32_imm32(EAX, (unsigned int)(jump_code)); + jmp_reg32(EAX);*/ +} + +void gentlbwr(void) +{ + gencallinterp((unsigned int)cached_interpreter_table.TLBWR, 0); +} + diff --git a/source/mupen64plus-core/src/r4300/x86/interpret.h b/source/mupen64plus-core/src/r4300/x86/interpret.h new file mode 100644 index 0000000..ef4fafc --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/interpret.h @@ -0,0 +1,239 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpret.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef INTERPRET_H +#define INTERPRET_H + +//#define INTERPRET_J +//#define INTERPRET_J_OUT +//#define INTERPRET_J_IDLE +//#define INTERPRET_JAL +//#define INTERPRET_JAL_OUT +//#define INTERPRET_JAL_IDLE +//#define INTERPRET_BEQ +//#define INTERPRET_BEQ_OUT +//#define INTERPRET_BEQ_IDLE +//#define INTERPRET_BNE +//#define INTERPRET_BNE_OUT +//#define INTERPRET_BNE_IDLE +//#define INTERPRET_BLEZ +//#define INTERPRET_BLEZ_OUT +//#define INTERPRET_BLEZ_IDLE +//#define INTERPRET_BGTZ +//#define INTERPRET_BGTZ_OUT +//#define INTERPRET_BGTZ_IDLE +//#define INTERPRET_ADDI +//#define INTERPRET_ADDIU +//#define INTERPRET_SLTI +//#define INTERPRET_SLTIU +//#define INTERPRET_ANDI +//#define INTERPRET_ORI +//#define INTERPRET_XORI +//#define INTERPRET_LUI +//#define INTERPRET_BEQL +//#define INTERPRET_BEQL_OUT +//#define INTERPRET_BEQL_IDLE +//#define INTERPRET_BNEL +//#define INTERPRET_BNEL_OUT +//#define INTERPRET_BNEL_IDLE +//#define INTERPRET_BLEZL +//#define INTERPRET_BLEZL_OUT +//#define INTERPRET_BLEZL_IDLE +//#define INTERPRET_BGTZL +//#define INTERPRET_BGTZL_OUT +//#define INTERPRET_BGTZL_IDLE +//#define INTERPRET_DADDI +//#define INTERPRET_DADDIU +//#define INTERPRET_LB +//#define INTERPRET_LH +//#define INTERPRET_LW +//#define INTERPRET_LBU +//#define INTERPRET_LHU +//#define INTERPRET_LWU +//#define INTERPRET_SB +//#define INTERPRET_SH +//#define INTERPRET_SW +//#define INTERPRET_LWC1 +//#define INTERPRET_LDC1 +//#define INTERPRET_LD +//#define INTERPRET_SWC1 +//#define INTERPRET_SDC1 +//#define INTERPRET_SD +//#define INTERPRET_SLL +//#define INTERPRET_SRL +//#define INTERPRET_SRA +//#define INTERPRET_SLLV +//#define INTERPRET_SRLV +//#define INTERPRET_SRAV +//#define INTERPRET_JR +//#define INTERPRET_JALR +//#define INTERPRET_SYSCALL +//#define INTERPRET_MFHI +//#define INTERPRET_MTHI +//#define INTERPRET_MFLO +//#define INTERPRET_MTLO +//#define INTERPRET_DSLLV +//#define INTERPRET_DSRLV +//#define INTERPRET_DSRAV +//#define INTERPRET_MULT +//#define INTERPRET_MULTU +//#define INTERPRET_DIV +//#define INTERPRET_DIVU +//#define INTERPRET_DMULTU +//#define INTERPRET_ADD +//#define INTERPRET_ADDU +//#define INTERPRET_SUB +//#define INTERPRET_SUBU +//#define INTERPRET_AND +//#define INTERPRET_OR +//#define INTERPRET_XOR +//#define INTERPRET_NOR +//#define INTERPRET_SLT +//#define INTERPRET_SLTU +//#define INTERPRET_DADD +//#define INTERPRET_DADDU +//#define INTERPRET_DSUB +//#define INTERPRET_DSUBU +//#define INTERPRET_DSLL +//#define INTERPRET_DSRL +//#define INTERPRET_DSRA +//#define INTERPRET_DSLL32 +//#define INTERPRET_DSRL32 +//#define INTERPRET_DSRA32 +//#define INTERPRET_BLTZ +//#define INTERPRET_BLTZ_OUT +//#define INTERPRET_BLTZ_IDLE +//#define INTERPRET_BGEZ +//#define INTERPRET_BGEZ_OUT +//#define INTERPRET_BGEZ_IDLE +//#define INTERPRET_BLTZL +//#define INTERPRET_BLTZL_OUT +//#define INTERPRET_BLTZL_IDLE +//#define INTERPRET_BGEZL +//#define INTERPRET_BGEZL_OUT +//#define INTERPRET_BGEZL_IDLE +//#define INTERPRET_BLTZAL +//#define INTERPRET_BLTZAL_OUT +//#define INTERPRET_BLTZAL_IDLE +//#define INTERPRET_BGEZAL +//#define INTERPRET_BGEZAL_OUT +//#define INTERPRET_BGEZAL_IDLE +//#define INTERPRET_BLTZALL +//#define INTERPRET_BLTZALL_OUT +//#define INTERPRET_BLTZALL_IDLE +//#define INTERPRET_BGEZALL +//#define INTERPRET_BGEZALL_OUT +//#define INTERPRET_BGEZALL_IDLE +//#define INTERPRET_BC1F +//#define INTERPRET_BC1F_OUT +//#define INTERPRET_BC1F_IDLE +//#define INTERPRET_BC1T +//#define INTERPRET_BC1T_OUT +//#define INTERPRET_BC1T_IDLE +//#define INTERPRET_BC1FL +//#define INTERPRET_BC1FL_OUT +//#define INTERPRET_BC1FL_IDLE +//#define INTERPRET_BC1TL +//#define INTERPRET_BC1TL_OUT +//#define INTERPRET_BC1TL_IDLE +//#define INTERPRET_MFC1 +//#define INTERPRET_DMFC1 +//#define INTERPRET_CFC1 +//#define INTERPRET_MTC1 +//#define INTERPRET_DMTC1 +//#define INTERPRET_CTC1 +//#define INTERPRET_ADD_D +//#define INTERPRET_SUB_D +//#define INTERPRET_MUL_D +//#define INTERPRET_DIV_D +//#define INTERPRET_SQRT_D +//#define INTERPRET_ABS_D +//#define INTERPRET_MOV_D +//#define INTERPRET_NEG_D +//#define INTERPRET_ROUND_L_D +//#define INTERPRET_TRUNC_L_D +//#define INTERPRET_CEIL_L_D +//#define INTERPRET_FLOOR_L_D +//#define INTERPRET_ROUND_W_D +//#define INTERPRET_TRUNC_W_D +//#define INTERPRET_CEIL_W_D +//#define INTERPRET_FLOOR_W_D +//#define INTERPRET_CVT_S_D +//#define INTERPRET_CVT_W_D +//#define INTERPRET_CVT_L_D +//#define INTERPRET_C_F_D +//#define INTERPRET_C_UN_D +//#define INTERPRET_C_EQ_D +//#define INTERPRET_C_UEQ_D +//#define INTERPRET_C_OLT_D +//#define INTERPRET_C_ULT_D +//#define INTERPRET_C_OLE_D +//#define INTERPRET_C_ULE_D +//#define INTERPRET_C_SF_D +//#define INTERPRET_C_NGLE_D +//#define INTERPRET_C_SEQ_D +//#define INTERPRET_C_NGL_D +//#define INTERPRET_C_LT_D +//#define INTERPRET_C_NGE_D +//#define INTERPRET_C_LE_D +//#define INTERPRET_C_NGT_D +//#define INTERPRET_CVT_S_L +//#define INTERPRET_CVT_D_L +//#define INTERPRET_CVT_S_W +//#define INTERPRET_CVT_D_W +//#define INTERPRET_ADD_S +//#define INTERPRET_SUB_S +//#define INTERPRET_MUL_S +//#define INTERPRET_DIV_S +//#define INTERPRET_SQRT_S +//#define INTERPRET_ABS_S +//#define INTERPRET_MOV_S +//#define INTERPRET_NEG_S +//#define INTERPRET_ROUND_L_S +//#define INTERPRET_TRUNC_L_S +//#define INTERPRET_CEIL_L_S +//#define INTERPRET_FLOOR_L_S +//#define INTERPRET_ROUND_W_S +//#define INTERPRET_TRUNC_W_S +//#define INTERPRET_CEIL_W_S +//#define INTERPRET_FLOOR_W_S +//#define INTERPRET_CVT_D_S +//#define INTERPRET_CVT_W_S +//#define INTERPRET_CVT_L_S +//#define INTERPRET_C_F_S +//#define INTERPRET_C_UN_S +//#define INTERPRET_C_EQ_S +//#define INTERPRET_C_UEQ_S +//#define INTERPRET_C_OLT_S +//#define INTERPRET_C_ULT_S +//#define INTERPRET_C_OLE_S +//#define INTERPRET_C_ULE_S +//#define INTERPRET_C_SF_S +//#define INTERPRET_C_NGLE_S +//#define INTERPRET_C_SEQ_S +//#define INTERPRET_C_NGL_S +//#define INTERPRET_C_LT_S +//#define INTERPRET_C_NGE_S +//#define INTERPRET_C_LE_S +//#define INTERPRET_C_NGT_S + +#endif // INTERPRET_H + diff --git a/source/mupen64plus-core/src/r4300/x86/regcache.c b/source/mupen64plus-core/src/r4300/x86/regcache.c new file mode 100644 index 0000000..d5da08c --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/regcache.c @@ -0,0 +1,857 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - regcache.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "regcache.h" + +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/recomph.h" + +static unsigned int* reg_content[8]; +static precomp_instr* last_access[8]; +static precomp_instr* free_since[8]; +static int dirty[8]; +static int r64[8]; +static unsigned int* r0; + +void init_cache(precomp_instr* start) +{ + int i; + for (i=0; i<8; i++) + { + last_access[i] = NULL; + free_since[i] = start; + } + r0 = (unsigned int*)reg; +} + +void free_all_registers(void) +{ +#if defined(PROFILE_R4300) + int freestart = code_length; + int flushed = 0; +#endif + + int i; + for (i=0; i<8; i++) + { +#if defined(PROFILE_R4300) + if (last_access[i] && dirty[i]) flushed = 1; +#endif + if (last_access[i]) free_register(i); + else + { + while (free_since[i] <= dst) + { + free_since[i]->reg_cache_infos.needed_registers[i] = NULL; + free_since[i]++; + } + } + } + +#if defined(PROFILE_R4300) + if (flushed == 1) + { + long x86addr = (long) ((*inst_pointer) + freestart); + int mipsop = -5; + fwrite(&mipsop, 1, 4, pfProfile); /* -5 = regcache flushing */ + fwrite(&x86addr, 1, sizeof(char *), pfProfile); // write pointer to start of register cache flushing instructions + x86addr = (long) ((*inst_pointer) + code_length); + fwrite(&src, 1, 4, pfProfile); // write 4-byte MIPS opcode for current instruction + fwrite(&x86addr, 1, sizeof(char *), pfProfile); // write pointer to dynamically generated x86 code for this MIPS instruction + } +#endif +} + +// this function frees a specific X86 GPR +void free_register(int reg) +{ + precomp_instr *last; + + if (last_access[reg] != NULL && + r64[reg] != -1 && (int)reg_content[reg] != (int)reg_content[r64[reg]]-4) + { + free_register(r64[reg]); + return; + } + + if (last_access[reg] != NULL) last = last_access[reg]+1; + else last = free_since[reg]; + + while (last <= dst) + { + if (last_access[reg] != NULL && dirty[reg]) + last->reg_cache_infos.needed_registers[reg] = reg_content[reg]; + else + last->reg_cache_infos.needed_registers[reg] = NULL; + + if (last_access[reg] != NULL && r64[reg] != -1) + { + if (dirty[r64[reg]]) + last->reg_cache_infos.needed_registers[r64[reg]] = reg_content[r64[reg]]; + else + last->reg_cache_infos.needed_registers[r64[reg]] = NULL; + } + + last++; + } + if (last_access[reg] == NULL) + { + free_since[reg] = dst+1; + return; + } + + if (dirty[reg]) + { + mov_m32_reg32(reg_content[reg], reg); + if (r64[reg] == -1) + { + sar_reg32_imm8(reg, 31); + mov_m32_reg32((unsigned int*)reg_content[reg]+1, reg); + } + else mov_m32_reg32(reg_content[r64[reg]], r64[reg]); + } + last_access[reg] = NULL; + free_since[reg] = dst+1; + if (r64[reg] != -1) + { + last_access[r64[reg]] = NULL; + free_since[r64[reg]] = dst+1; + } +} + +int lru_register(void) +{ + unsigned int oldest_access = 0xFFFFFFFF; + int i, reg = 0; + for (i=0; i<8; i++) + { + if (i != ESP && (unsigned int)last_access[i] < oldest_access) + { + oldest_access = (int)last_access[i]; + reg = i; + } + } + return reg; +} + +int lru_register_exc1(int exc1) +{ + unsigned int oldest_access = 0xFFFFFFFF; + int i, reg = 0; + for (i=0; i<8; i++) + { + if (i != ESP && i != exc1 && (unsigned int)last_access[i] < oldest_access) + { + oldest_access = (int)last_access[i]; + reg = i; + } + } + return reg; +} + +// this function finds a register to put the data contained in addr, +// if there was another value before it's cleanly removed of the +// register cache. After that, the register number is returned. +// If data are already cached, the function only returns the register number +int allocate_register(unsigned int *addr) +{ + unsigned int oldest_access = 0xFFFFFFFF; + int reg = 0, i; + + // is it already cached ? + if (addr != NULL) + { + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + precomp_instr *last = last_access[i]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = reg_content[i]; + last++; + } + last_access[i] = dst; + if (r64[i] != -1) + { + last = last_access[r64[i]]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[r64[i]] = reg_content[r64[i]]; + last++; + } + last_access[r64[i]] = dst; + } + + return i; + } + } + } + + // if it's not cached, we take the least recently used register + for (i=0; i<8; i++) + { + if (i != ESP && (unsigned int)last_access[i] < oldest_access) + { + oldest_access = (int)last_access[i]; + reg = i; + } + } + + if (last_access[reg]) free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + last_access[reg] = dst; + reg_content[reg] = addr; + dirty[reg] = 0; + r64[reg] = -1; + + if (addr != NULL) + { + if (addr == r0 || addr == r0+1) + xor_reg32_reg32(reg, reg); + else + mov_reg32_m32(reg, addr); + } + + return reg; +} + +// this function is similar to allocate_register except it loads +// a 64 bits value, and return the register number of the LSB part +int allocate_64_register1(unsigned int *addr) +{ + int reg1, reg2, i; + + // is it already cached as a 32 bits value ? + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + if (r64[i] == -1) + { + allocate_register(addr); + reg2 = allocate_register(dirty[i] ? NULL : addr+1); + r64[i] = reg2; + r64[reg2] = i; + + if (dirty[i]) + { + reg_content[reg2] = addr+1; + dirty[reg2] = 1; + mov_reg32_reg32(reg2, i); + sar_reg32_imm8(reg2, 31); + } + + return i; + } + } + } + + reg1 = allocate_register(addr); + reg2 = allocate_register(addr+1); + r64[reg1] = reg2; + r64[reg2] = reg1; + + return reg1; +} + +// this function is similar to allocate_register except it loads +// a 64 bits value, and return the register number of the MSB part +int allocate_64_register2(unsigned int *addr) +{ + int reg1, reg2, i; + + // is it already cached as a 32 bits value ? + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + if (r64[i] == -1) + { + allocate_register(addr); + reg2 = allocate_register(dirty[i] ? NULL : addr+1); + r64[i] = reg2; + r64[reg2] = i; + + if (dirty[i]) + { + reg_content[reg2] = addr+1; + dirty[reg2] = 1; + mov_reg32_reg32(reg2, i); + sar_reg32_imm8(reg2, 31); + } + + return reg2; + } + } + } + + reg1 = allocate_register(addr); + reg2 = allocate_register(addr+1); + r64[reg1] = reg2; + r64[reg2] = reg1; + + return reg2; +} + +// this function checks if the data located at addr are cached in a register +// and then, it returns 1 if it's a 64 bit value +// 0 if it's a 32 bit value +// -1 if it's not cached +int is64(unsigned int *addr) +{ + int i; + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + if (r64[i] == -1) return 0; + return 1; + } + } + return -1; +} + +int allocate_register_w(unsigned int *addr) +{ + unsigned int oldest_access = 0xFFFFFFFF; + int reg = 0, i; + + // is it already cached ? + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + precomp_instr *last = last_access[i]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = NULL; + last++; + } + last_access[i] = dst; + dirty[i] = 1; + if (r64[i] != -1) + { + last = last_access[r64[i]]+1; + while (last <= dst) + { + last->reg_cache_infos.needed_registers[r64[i]] = NULL; + last++; + } + free_since[r64[i]] = dst+1; + last_access[r64[i]] = NULL; + r64[i] = -1; + } + + return i; + } + } + + // if it's not cached, we take the least recently used register + for (i=0; i<8; i++) + { + if (i != ESP && (unsigned int)last_access[i] < oldest_access) + { + oldest_access = (int)last_access[i]; + reg = i; + } + } + + if (last_access[reg]) free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + last_access[reg] = dst; + reg_content[reg] = addr; + dirty[reg] = 1; + r64[reg] = -1; + + return reg; +} + +int allocate_64_register1_w(unsigned int *addr) +{ + int reg1, reg2, i; + + // is it already cached as a 32 bits value ? + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + if (r64[i] == -1) + { + allocate_register_w(addr); + reg2 = lru_register(); + if (last_access[reg2]) free_register(reg2); + else + { + while (free_since[reg2] <= dst) + { + free_since[reg2]->reg_cache_infos.needed_registers[reg2] = NULL; + free_since[reg2]++; + } + } + r64[i] = reg2; + r64[reg2] = i; + last_access[reg2] = dst; + + reg_content[reg2] = addr+1; + dirty[reg2] = 1; + mov_reg32_reg32(reg2, i); + sar_reg32_imm8(reg2, 31); + + return i; + } + else + { + last_access[i] = dst; + last_access[r64[i]] = dst; + dirty[i] = dirty[r64[i]] = 1; + return i; + } + } + } + + reg1 = allocate_register_w(addr); + reg2 = lru_register(); + if (last_access[reg2]) free_register(reg2); + else + { + while (free_since[reg2] <= dst) + { + free_since[reg2]->reg_cache_infos.needed_registers[reg2] = NULL; + free_since[reg2]++; + } + } + r64[reg1] = reg2; + r64[reg2] = reg1; + last_access[reg2] = dst; + reg_content[reg2] = addr+1; + dirty[reg2] = 1; + + return reg1; +} + +int allocate_64_register2_w(unsigned int *addr) +{ + int reg1, reg2, i; + + // is it already cached as a 32 bits value ? + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + if (r64[i] == -1) + { + allocate_register_w(addr); + reg2 = lru_register(); + if (last_access[reg2]) free_register(reg2); + else + { + while (free_since[reg2] <= dst) + { + free_since[reg2]->reg_cache_infos.needed_registers[reg2] = NULL; + free_since[reg2]++; + } + } + r64[i] = reg2; + r64[reg2] = i; + last_access[reg2] = dst; + + reg_content[reg2] = addr+1; + dirty[reg2] = 1; + mov_reg32_reg32(reg2, i); + sar_reg32_imm8(reg2, 31); + + return reg2; + } + else + { + last_access[i] = dst; + last_access[r64[i]] = dst; + dirty[i] = dirty[r64[i]] = 1; + return r64[i]; + } + } + } + + reg1 = allocate_register_w(addr); + reg2 = lru_register(); + if (last_access[reg2]) free_register(reg2); + else + { + while (free_since[reg2] <= dst) + { + free_since[reg2]->reg_cache_infos.needed_registers[reg2] = NULL; + free_since[reg2]++; + } + } + r64[reg1] = reg2; + r64[reg2] = reg1; + last_access[reg2] = dst; + reg_content[reg2] = addr+1; + dirty[reg2] = 1; + + return reg2; +} + +void set_register_state(int reg, unsigned int *addr, int d) +{ + last_access[reg] = dst; + reg_content[reg] = addr; + r64[reg] = -1; + dirty[reg] = d; +} + +void set_64_register_state(int reg1, int reg2, unsigned int *addr, int d) +{ + last_access[reg1] = dst; + last_access[reg2] = dst; + reg_content[reg1] = addr; + reg_content[reg2] = addr+1; + r64[reg1] = reg2; + r64[reg2] = reg1; + dirty[reg1] = d; + dirty[reg2] = d; +} + +void force_32(int reg) +{ + if (r64[reg] != -1) + { + precomp_instr *last = last_access[reg]+1; + + while (last <= dst) + { + if (dirty[reg]) + last->reg_cache_infos.needed_registers[reg] = reg_content[reg]; + else + last->reg_cache_infos.needed_registers[reg] = NULL; + + if (dirty[r64[reg]]) + last->reg_cache_infos.needed_registers[r64[reg]] = reg_content[r64[reg]]; + else + last->reg_cache_infos.needed_registers[r64[reg]] = NULL; + + last++; + } + + if (dirty[reg]) + { + mov_m32_reg32(reg_content[reg], reg); + mov_m32_reg32(reg_content[r64[reg]], r64[reg]); + dirty[reg] = 0; + } + last_access[r64[reg]] = NULL; + free_since[r64[reg]] = dst+1; + r64[reg] = -1; + } +} + +void allocate_register_manually(int reg, unsigned int *addr) +{ + int i; + + if (last_access[reg] != NULL && reg_content[reg] == addr) + { + precomp_instr *last = last_access[reg]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[reg] = reg_content[reg]; + last++; + } + last_access[reg] = dst; + if (r64[reg] != -1) + { + last = last_access[r64[reg]]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[r64[reg]] = reg_content[r64[reg]]; + last++; + } + last_access[r64[reg]] = dst; + } + return; + } + + if (last_access[reg]) free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + // is it already cached ? + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + precomp_instr *last = last_access[i]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = reg_content[i]; + last++; + } + last_access[i] = dst; + if (r64[i] != -1) + { + last = last_access[r64[i]]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[r64[i]] = reg_content[r64[i]]; + last++; + } + last_access[r64[i]] = dst; + } + + mov_reg32_reg32(reg, i); + last_access[reg] = dst; + r64[reg] = r64[i]; + if (r64[reg] != -1) r64[r64[reg]] = reg; + dirty[reg] = dirty[i]; + reg_content[reg] = reg_content[i]; + free_since[i] = dst+1; + last_access[i] = NULL; + + return; + } + } + + last_access[reg] = dst; + reg_content[reg] = addr; + dirty[reg] = 0; + r64[reg] = -1; + + if (addr != NULL) + { + if (addr == r0 || addr == r0+1) + xor_reg32_reg32(reg, reg); + else + mov_reg32_m32(reg, addr); + } +} + +void allocate_register_manually_w(int reg, unsigned int *addr, int load) +{ + int i; + + if (last_access[reg] != NULL && reg_content[reg] == addr) + { + precomp_instr *last = last_access[reg]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[reg] = reg_content[reg]; + last++; + } + last_access[reg] = dst; + + if (r64[reg] != -1) + { + last = last_access[r64[reg]]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[r64[reg]] = reg_content[r64[reg]]; + last++; + } + last_access[r64[reg]] = NULL; + free_since[r64[reg]] = dst+1; + r64[reg] = -1; + } + dirty[reg] = 1; + return; + } + + if (last_access[reg]) free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + // is it already cached ? + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + precomp_instr *last = last_access[i]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = reg_content[i]; + last++; + } + last_access[i] = dst; + if (r64[i] != -1) + { + last = last_access[r64[i]]+1; + while (last <= dst) + { + last->reg_cache_infos.needed_registers[r64[i]] = NULL; + last++; + } + free_since[r64[i]] = dst+1; + last_access[r64[i]] = NULL; + r64[i] = -1; + } + + if (load) + mov_reg32_reg32(reg, i); + last_access[reg] = dst; + dirty[reg] = 1; + r64[reg] = -1; + reg_content[reg] = reg_content[i]; + free_since[i] = dst+1; + last_access[i] = NULL; + + return; + } + } + + last_access[reg] = dst; + reg_content[reg] = addr; + dirty[reg] = 1; + r64[reg] = -1; + + if (addr != NULL && load) + { + if (addr == r0 || addr == r0+1) + xor_reg32_reg32(reg, reg); + else + mov_reg32_m32(reg, addr); + } +} + +// 0x81 0xEC 0x4 0x0 0x0 0x0 sub esp, 4 +// 0xA1 0xXXXXXXXX mov eax, XXXXXXXX (&code start) +// 0x05 0xXXXXXXXX add eax, XXXXXXXX (local_addr) +// 0x89 0x04 0x24 mov [esp], eax +// 0x8B (reg<<3)|5 0xXXXXXXXX mov eax, [XXXXXXXX] +// 0x8B (reg<<3)|5 0xXXXXXXXX mov ebx, [XXXXXXXX] +// 0x8B (reg<<3)|5 0xXXXXXXXX mov ecx, [XXXXXXXX] +// 0x8B (reg<<3)|5 0xXXXXXXXX mov edx, [XXXXXXXX] +// 0x8B (reg<<3)|5 0xXXXXXXXX mov ebp, [XXXXXXXX] +// 0x8B (reg<<3)|5 0xXXXXXXXX mov esi, [XXXXXXXX] +// 0x8B (reg<<3)|5 0xXXXXXXXX mov edi, [XXXXXXXX] +// 0xC3 ret +// total : 62 bytes +static void build_wrapper(precomp_instr *instr, unsigned char* code, precomp_block* block) +{ + int i; + int j=0; + +#if defined(PROFILE_R4300) + long x86addr = (long) code; + int mipsop = -4; + fwrite(&mipsop, 1, 4, pfProfile); // write 4-byte MIPS opcode + fwrite(&x86addr, 1, sizeof(char *), pfProfile); // write pointer to dynamically generated x86 code for this MIPS instruction +#endif + + code[j++] = 0x81; + code[j++] = 0xEC; + code[j++] = 0x04; + code[j++] = 0x00; + code[j++] = 0x00; + code[j++] = 0x00; + + code[j++] = 0xA1; + *((unsigned int*)&code[j]) = (unsigned int)(&block->code); + j+=4; + + code[j++] = 0x05; + *((unsigned int*)&code[j]) = (unsigned int)instr->local_addr; + j+=4; + + code[j++] = 0x89; + code[j++] = 0x04; + code[j++] = 0x24; + + for (i=0; i<8; i++) + { + if (instr->reg_cache_infos.needed_registers[i] != NULL) + { + code[j++] = 0x8B; + code[j++] = (i << 3) | 5; + *((unsigned int*)&code[j]) = + (unsigned int)instr->reg_cache_infos.needed_registers[i]; + j+=4; + } + } + + code[j++] = 0xC3; +} + +void build_wrappers(precomp_instr *instr, int start, int end, precomp_block* block) +{ + int i, reg;; + for (i=start; ilocal_addr = code_length; + for(i=0; i<8; i++) dst->reg_cache_infos.needed_registers[i] = NULL; +} + diff --git a/source/mupen64plus-core/src/r4300/x86/regcache.h b/source/mupen64plus-core/src/r4300/x86/regcache.h new file mode 100644 index 0000000..7633e54 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/regcache.h @@ -0,0 +1,48 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - regcache.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef REGCACHE_H +#define REGCACHE_H + +#include "r4300/recomp.h" + +void init_cache(precomp_instr* start); +void free_all_registers(void); +void free_register(int reg); +int allocate_register(unsigned int *addr); +int allocate_64_register1(unsigned int *addr); +int allocate_64_register2(unsigned int *addr); +int is64(unsigned int *addr); +void build_wrappers(precomp_instr*, int, int, precomp_block*); +int lru_register(void); +int allocate_register_w(unsigned int *addr); +int allocate_64_register1_w(unsigned int *addr); +int allocate_64_register2_w(unsigned int *addr); +void set_register_state(int reg, unsigned int *addr, int dirty); +void set_64_register_state(int reg1, int reg2, unsigned int *addr, int dirty); +void allocate_register_manually(int reg, unsigned int *addr); +void allocate_register_manually_w(int reg, unsigned int *addr, int load); +void force_32(int reg); +int lru_register_exc1(int exc1); +void simplify_access(void); + +#endif // REGCACHE_H + diff --git a/source/mupen64plus-core/src/r4300/x86/rjump.c b/source/mupen64plus-core/src/r4300/x86/rjump.c new file mode 100644 index 0000000..5073279 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86/rjump.c @@ -0,0 +1,167 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - rjump.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/macros.h" +#include "r4300/ops.h" +#include "r4300/recomph.h" + + #ifdef __GNUC__ +# define ASM_NAME(name) asm(name) +#else +# define ASM_NAME(name) +#endif + +static long save_ebp ASM_NAME("save_ebp") = 0; +static long save_ebx ASM_NAME("save_ebx") = 0; +static long save_esi ASM_NAME("save_esi") = 0; +static long save_edi ASM_NAME("save_edi") = 0; +static long save_esp ASM_NAME("save_esp") = 0; +static long save_eip ASM_NAME("save_eip") = 0; + +// that's where the dynarec will restart when going back from a C function +static unsigned long *return_address ASM_NAME("return_address"); + +void dyna_jump() +{ + if (stop == 1) + { + dyna_stop(); + return; + } + + if (PC->reg_cache_infos.need_map) + *return_address = (unsigned long) (PC->reg_cache_infos.jump_wrapper); + else + *return_address = (unsigned long) (actual->code + PC->local_addr); +} + +#if defined(WIN32) && !defined(__GNUC__) /* this warning disable only works if placed outside of the scope of a function */ +#pragma warning(disable:4731) /* frame pointer register 'ebp' modified by inline assembly code */ +#endif + +void dyna_start(void *code) +{ + /* save the base and stack pointers */ + /* make a call and a pop to retrieve the instruction pointer and save it too */ + /* then call the code(), which should theoretically never return. */ + /* When dyna_stop() sets the *return_address to the saved EIP, the emulator thread will come back here. */ + /* It will jump to label 2, restore the base and stack pointers, and exit this function */ +#if defined(WIN32) && !defined(__GNUC__) + __asm + { + mov save_ebp, ebp + mov save_esp, esp + mov save_ebx, ebx + mov save_esi, esi + mov save_edi, edi + call point1 + jmp point2 + point1: + pop eax + mov save_eip, eax + + sub esp, 0x10 + and esp, 0xfffffff0 + mov return_address, esp + sub return_address, 4 + + mov eax, code + call eax + point2: + mov ebp, save_ebp + mov esp, save_esp + mov ebx, save_ebx + mov esi, save_esi + mov edi, save_edi + } +#elif defined(__GNUC__) && defined(__i386__) + #if defined(__PIC__) + /* for -fPIC (shared libraries) */ + #if __GNUC_PREREQ (4, 7) + # define GET_PC_THUNK_STR(reg) "__x86.get_pc_thunk." #reg + #else + # define GET_PC_THUNK_STR(reg) "__i686.get_pc_thunk." #reg + #endif + #define STORE_EBX + #define LOAD_EBX "call " GET_PC_THUNK_STR(bx) " \n" \ + "addl $_GLOBAL_OFFSET_TABLE_, %%ebx \n" + #else + /* for non-PIC binaries */ + #define STORE_EBX "movl %%ebx, %[save_ebx] \n" + #define LOAD_EBX "movl %[save_ebx], %%ebx \n" + #endif + + asm volatile + (STORE_EBX + " movl %%ebp, %[save_ebp] \n" + " movl %%esp, %[save_esp] \n" + " movl %%esi, %[save_esi] \n" + " movl %%edi, %[save_edi] \n" + " call 1f \n" + " jmp 2f \n" + "1: \n" + " popl %%eax \n" + " movl %%eax, %[save_eip] \n" + + " subl $16, %%esp \n" /* save 16 bytes of padding just in case */ + " andl $-16, %%esp \n" /* align stack on 16-byte boundary for OSX */ + " movl %%esp, %[return_address] \n" + " subl $4, %[return_address] \n" + + " call *%[codeptr] \n" + "2: \n" + LOAD_EBX + " movl %[save_ebp], %%ebp \n" + " movl %[save_esp], %%esp \n" + " movl %[save_esi], %%esi \n" + " movl %[save_edi], %%edi \n" + : [save_ebp]"=m"(save_ebp), [save_esp]"=m"(save_esp), [save_ebx]"=m"(save_ebx), [save_esi]"=m"(save_esi), [save_edi]"=m"(save_edi), [save_eip]"=m"(save_eip), [return_address]"=m"(return_address) + : [codeptr]"r"(code) + : "eax", "ecx", "edx", "memory" + ); +#endif + + /* clear the registers so we don't return here a second time; that would be a bug */ + /* this is also necessary to prevent compiler from optimizing out the static variables */ + save_edi=0; + save_esi=0; + save_ebx=0; + save_ebp=0; + save_esp=0; + save_eip=0; +} + +void dyna_stop() +{ + if (save_eip == 0) + DebugMessage(M64MSG_WARNING, "instruction pointer is 0 at dyna_stop()"); + else + { + *return_address = (unsigned long) save_eip; + } +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/assemble.c b/source/mupen64plus-core/src/r4300/x86_64/assemble.c new file mode 100644 index 0000000..eabb136 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/assemble.c @@ -0,0 +1,219 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - assemble.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include + +#include "assemble.h" + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "r4300/recomph.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" + +/* Placeholder for RIP-relative offsets is maxmimum 32-bit signed value. + * So, if recompiled code is run without running passe2() first, it will + * cause an exception. +*/ +#define REL_PLACEHOLDER 0x7fffffff + +typedef struct _jump_table +{ + unsigned int mi_addr; + unsigned int pc_addr; + unsigned int absolute64; +} jump_table; + +static jump_table *jumps_table = NULL; +static int jumps_number = 0, max_jumps_number = 0; + +typedef struct _riprelative_table +{ + unsigned int pc_addr; /* index in bytes from start of x86_64 code block to the displacement value to write */ + unsigned int extra_bytes; /* number of remaining instruction bytes (immediate data) after 4-byte displacement */ + unsigned char *global_dst; /* 64-bit pointer to the data object */ +} riprelative_table; + +static riprelative_table *riprel_table = NULL; +static int riprel_number = 0, max_riprel_number = 0; + +/* Static Functions */ + +void add_jump(unsigned int pc_addr, unsigned int mi_addr, unsigned int absolute64) +{ + if (jumps_number == max_jumps_number) + { + max_jumps_number += 512; + jumps_table = realloc(jumps_table, max_jumps_number*sizeof(jump_table)); + } + jumps_table[jumps_number].pc_addr = pc_addr; + jumps_table[jumps_number].mi_addr = mi_addr; + jumps_table[jumps_number].absolute64 = absolute64; + jumps_number++; +} + +/* Global Functions */ + +void init_assembler(void *block_jumps_table, int block_jumps_number, void *block_riprel_table, int block_riprel_number) +{ + if (block_jumps_table) + { + jumps_table = block_jumps_table; + jumps_number = block_jumps_number; + if (jumps_number <= 512) + max_jumps_number = 512; + else + max_jumps_number = (jumps_number + 511) & 0xfffffe00; + } + else + { + jumps_table = malloc(512*sizeof(jump_table)); + jumps_number = 0; + max_jumps_number = 512; + } + + if (block_riprel_table) + { + riprel_table = block_riprel_table; + riprel_number = block_riprel_number; + if (riprel_number <= 512) + max_riprel_number = 512; + else + max_riprel_number = (riprel_number + 511) & 0xfffffe00; + } + else + { + riprel_table = malloc(512 * sizeof(riprelative_table)); + riprel_number = 0; + max_riprel_number = 512; + } +} + +void free_assembler(void **block_jumps_table, int *block_jumps_number, void **block_riprel_table, int *block_riprel_number) +{ + *block_jumps_table = jumps_table; + *block_jumps_number = jumps_number; + *block_riprel_table = riprel_table; + *block_riprel_number = riprel_number; +} + +void passe2(precomp_instr *dest, int start, int end, precomp_block *block) +{ + unsigned int i; + + build_wrappers(dest, start, end, block); + + /* First, fix up all the jumps. This involves a table lookup to find the offset into the block of x86_64 code for + * for start of a recompiled r4300i instruction corresponding to the given jump destination address in the N64 + * address space. Next, the relative offset between this destination and the location of the jump instruction is + * computed and stored in memory, so that the jump will branch to the right place in the recompiled code. + */ + for (i = 0; i < jumps_number; i++) + { + precomp_instr *jump_instr = dest + ((jumps_table[i].mi_addr - dest[0].addr) / 4); + unsigned int jmp_offset_loc = jumps_table[i].pc_addr; + unsigned char *addr_dest = NULL; + /* calculate the destination address to jump to */ + if (jump_instr->reg_cache_infos.need_map) + { + addr_dest = jump_instr->reg_cache_infos.jump_wrapper; + } + else + { + addr_dest = block->code + jump_instr->local_addr; + } + /* write either a 32-bit IP-relative offset or a 64-bit absolute address */ + if (jumps_table[i].absolute64) + { + *((unsigned long long *) (block->code + jmp_offset_loc)) = (unsigned long long) addr_dest; + } + else + { + long jump_rel_offset = (long) (addr_dest - (block->code + jmp_offset_loc + 4)); + *((int *) (block->code + jmp_offset_loc)) = (int) jump_rel_offset; + if (jump_rel_offset >= 0x7fffffffLL || jump_rel_offset < -0x80000000LL) + { + DebugMessage(M64MSG_ERROR, "assembler pass2 error: offset too big for relative jump from %p to %p", + (block->code + jmp_offset_loc + 4), addr_dest); + asm(" int $3; "); + } + } + } + + /* Next, fix up all of the RIP-relative memory accesses. This is unique to the x86_64 architecture, because + * the 32-bit absolute displacement addressing mode is not available (and there's no 64-bit absolute displacement + * mode either). + */ + for (i = 0; i < riprel_number; i++) + { + unsigned char *rel_offset_ptr = block->code + riprel_table[i].pc_addr; + long rip_rel_offset = (long) (riprel_table[i].global_dst - (rel_offset_ptr + 4 + riprel_table[i].extra_bytes)); + if (rip_rel_offset >= 0x7fffffffLL || rip_rel_offset < -0x80000000LL) + { + DebugMessage(M64MSG_ERROR, "assembler pass2 error: offset too big between mem target: %p and code position: %p", + riprel_table[i].global_dst, rel_offset_ptr); + asm(" int $3; "); + } + *((int *) rel_offset_ptr) = (int) rip_rel_offset; + } + +} + +static unsigned int g_jump_start8 = 0; +static unsigned int g_jump_start32 = 0; + +void jump_start_rel8(void) +{ + g_jump_start8 = code_length; +} + +void jump_start_rel32(void) +{ + g_jump_start32 = code_length; +} + +void jump_end_rel8(void) +{ + unsigned int jump_end = code_length; + int jump_vec = jump_end - g_jump_start8; + + if (jump_vec > 127 || jump_vec < -128) + { + DebugMessage(M64MSG_ERROR, "Error: 8-bit relative jump too long! From %x to %x", g_jump_start8, jump_end); + asm(" int $3; "); + } + + code_length = g_jump_start8 - 1; + put8(jump_vec); + code_length = jump_end; +} + +void jump_end_rel32(void) +{ + unsigned int jump_end = code_length; + int jump_vec = jump_end - g_jump_start32; + + code_length = g_jump_start32 - 4; + put32(jump_vec); + code_length = jump_end; +} diff --git a/source/mupen64plus-core/src/r4300/x86_64/assemble.h b/source/mupen64plus-core/src/r4300/x86_64/assemble.h new file mode 100644 index 0000000..087646b --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/assemble.h @@ -0,0 +1,1182 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - assemble.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __ASSEMBLE_H__ +#define __ASSEMBLE_H__ + +#include "r4300/recomph.h" +#include "api/callbacks.h" + +#include + +extern long long int reg[32]; + +#define RAX 0 +#define RCX 1 +#define RDX 2 +#define RBX 3 +#define RSP 4 +#define RBP 5 +#define RSI 6 +#define RDI 7 + +#define EAX 0 +#define ECX 1 +#define EDX 2 +#define EBX 3 +#define ESP 4 +#define EBP 5 +#define ESI 6 +#define EDI 7 + +#define AX 0 +#define CX 1 +#define DX 2 +#define BX 3 +#define SP 4 +#define BP 5 +#define SI 6 +#define DI 7 + +#define AL 0 +#define CL 1 +#define DL 2 +#define BL 3 +#define AH 4 +#define CH 5 +#define DH 6 +#define BH 7 + +extern int branch_taken; + +void jump_start_rel8(void); +void jump_end_rel8(void); +void jump_start_rel32(void); +void jump_end_rel32(void); +void add_jump(unsigned int pc_addr, unsigned int mi_addr, unsigned int absolute64); + +static inline void put8(unsigned char octet) +{ + (*inst_pointer)[code_length] = octet; + code_length++; + if (code_length == max_code_length) + { + *inst_pointer = realloc_exec(*inst_pointer, max_code_length, max_code_length+8192); + max_code_length += 8192; + } +} + +static inline void put32(unsigned int dword) +{ + if ((code_length + 4) >= max_code_length) + { + *inst_pointer = realloc_exec(*inst_pointer, max_code_length, max_code_length+8192); + max_code_length += 8192; + } + *((unsigned int *) (*inst_pointer + code_length)) = dword; + code_length += 4; +} + +static inline void put64(unsigned long long qword) +{ + if ((code_length + 8) >= max_code_length) + { + *inst_pointer = realloc_exec(*inst_pointer, max_code_length, max_code_length+8192); + max_code_length += 8192; + } + *((unsigned long long *) (*inst_pointer + code_length)) = qword; + code_length += 8; +} + +static inline int rel_r15_offset(void *dest, const char *op_name) +{ + /* calculate the destination pointer's offset from the base of the r4300 registers */ + long long rel_offset = (long long) ((unsigned char *) dest - (unsigned char *) reg); + + if (llabs(rel_offset) > 0x7fffffff) + { + DebugMessage(M64MSG_ERROR, "Error: destination %p more than 2GB away from r15 base %p in %s()", dest, reg, op_name); + asm(" int $3; "); + } + + return (int) rel_offset; +} + +static inline void mov_memoffs32_eax(unsigned int *memoffs32) +{ + put8(0xA3); + put64((unsigned long long) memoffs32); +} + +static inline void mov_rax_memoffs64(unsigned long long *memoffs64) +{ + put8(0x48); + put8(0xA1); + put64((unsigned long long) memoffs64); +} + +static inline void mov_memoffs64_rax(unsigned long long *memoffs64) +{ + put8(0x48); + put8(0xA3); + put64((unsigned long long) memoffs64); +} + +static inline void mov_m8rel_xreg8(unsigned char *m8, int xreg8) +{ + int offset = rel_r15_offset(m8, "mov_m8rel_xreg8"); + + put8(0x41 | ((xreg8 & 8) >> 1)); + put8(0x88); + put8(0x87 | ((xreg8 & 7) << 3)); + put32(offset); +} + +static inline void mov_xreg16_m16rel(int xreg16, unsigned short *m16) +{ + int offset = rel_r15_offset(m16, "mov_xreg16_m16rel"); + + put8(0x66); + put8(0x41 | ((xreg16 & 8) >> 1)); + put8(0x8B); + put8(0x87 | ((xreg16 & 7) << 3)); + put32(offset); +} + +static inline void mov_m16rel_xreg16(unsigned short *m16, int xreg16) +{ + int offset = rel_r15_offset(m16, "mov_m16rel_xreg16"); + + put8(0x66); + put8(0x41 | ((xreg16 & 8) >> 1)); + put8(0x89); + put8(0x87 | ((xreg16 & 7) << 3)); + put32(offset); +} + +static inline void cmp_xreg32_m32rel(int xreg32, unsigned int *m32) +{ + int offset = rel_r15_offset(m32, "cmp_xreg32_m32rel"); + + put8(0x41 | ((xreg32 & 8) >> 1)); + put8(0x3B); + put8(0x87 | ((xreg32 & 7) << 3)); + put32(offset); +} + +static inline void cmp_xreg64_m64rel(int xreg64, unsigned long long *m64) +{ + int offset = rel_r15_offset(m64, "cmp_xreg64_m64rel"); + + put8(0x49 | ((xreg64 & 8) >> 1)); + put8(0x3B); + put8(0x87 | ((xreg64 & 7) << 3)); + put32(offset); +} + +static inline void cmp_reg32_reg32(int reg1, int reg2) +{ + put8(0x39); + put8((reg2 << 3) | reg1 | 0xC0); +} + +static inline void cmp_reg64_reg64(int reg1, int reg2) +{ + put8(0x48); + put8(0x39); + put8((reg2 << 3) | reg1 | 0xC0); +} + +static inline void cmp_reg32_imm8(int reg32, unsigned char imm8) +{ + put8(0x83); + put8(0xF8 + reg32); + put8(imm8); +} + +static inline void cmp_reg64_imm8(int reg64, unsigned char imm8) +{ + put8(0x48); + put8(0x83); + put8(0xF8 + reg64); + put8(imm8); +} + +static inline void cmp_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xF8 + reg32); + put32(imm32); +} + +static inline void cmp_reg64_imm32(int reg64, unsigned int imm32) +{ + put8(0x48); + put8(0x81); + put8(0xF8 + reg64); + put32(imm32); +} + +static inline void cmp_preg64preg64_imm8(int reg1, int reg2, unsigned char imm8) +{ + put8(0x80); + put8(0x3C); + put8((reg1 << 3) | reg2); + put8(imm8); +} + +static inline void sete_m8rel(unsigned char *m8) +{ + int offset = rel_r15_offset(m8, "sete_m8rel"); + + put8(0x41); + put8(0x0F); + put8(0x94); + put8(0x87); + put32(offset); +} + +static inline void setne_m8rel(unsigned char *m8) +{ + int offset = rel_r15_offset(m8, "setne_m8rel"); + + put8(0x41); + put8(0x0F); + put8(0x95); + put8(0x87); + put32(offset); +} + +static inline void setl_m8rel(unsigned char *m8) +{ + int offset = rel_r15_offset(m8, "setl_m8rel"); + + put8(0x41); + put8(0x0F); + put8(0x9C); + put8(0x87); + put32(offset); +} + +static inline void setle_m8rel(unsigned char *m8) +{ + int offset = rel_r15_offset(m8, "setle_m8rel"); + + put8(0x41); + put8(0x0F); + put8(0x9E); + put8(0x87); + put32(offset); +} + +static inline void setg_m8rel(unsigned char *m8) +{ + int offset = rel_r15_offset(m8, "setg_m8rel"); + + put8(0x41); + put8(0x0F); + put8(0x9F); + put8(0x87); + put32(offset); +} + +static inline void setge_m8rel(unsigned char *m8) +{ + int offset = rel_r15_offset(m8, "setge_m8rel"); + + put8(0x41); + put8(0x0F); + put8(0x9D); + put8(0x87); + put32(offset); +} + +static inline void setl_reg8(unsigned int reg8) +{ + put8(0x40); /* we need an REX prefix to use the uniform byte registers */ + put8(0x0F); + put8(0x9C); + put8(0xC0 | reg8); +} + +static inline void setb_reg8(unsigned int reg8) +{ + put8(0x40); /* we need an REX prefix to use the uniform byte registers */ + put8(0x0F); + put8(0x92); + put8(0xC0 | reg8); +} + +static inline void test_m32rel_imm32(unsigned int *m32, unsigned int imm32) +{ + int offset = rel_r15_offset(m32, "test_m32rel_imm32"); + + put8(0x41); + put8(0xF7); + put8(0x87); + put32(offset); + put32(imm32); +} + +static inline void add_m32rel_xreg32(unsigned int *m32, int xreg32) +{ + int offset = rel_r15_offset(m32, "add_m32rel_xreg32"); + + put8(0x41 | ((xreg32 & 8) >> 1)); + put8(0x01); + put8(0x87 | ((xreg32 & 7) << 3)); + put32(offset); +} + +static inline void sub_xreg32_m32rel(int xreg32, unsigned int *m32) +{ + int offset = rel_r15_offset(m32, "sub_xreg32_m32rel"); + + put8(0x41 | ((xreg32 & 8) >> 1)); + put8(0x2B); + put8(0x87 | ((xreg32 & 7) << 3)); + put32(offset); +} + +static inline void sub_reg32_reg32(int reg1, int reg2) +{ + put8(0x29); + put8((reg2 << 3) | reg1 | 0xC0); +} + +static inline void sub_reg64_reg64(int reg1, int reg2) +{ + put8(0x48); + put8(0x29); + put8((reg2 << 3) | reg1 | 0xC0); +} + +static inline void sub_reg64_imm32(int reg64, unsigned int imm32) +{ + put8(0x48); + put8(0x81); + put8(0xE8 + reg64); + put32(imm32); +} + +static inline void sub_eax_imm32(unsigned int imm32) +{ + put8(0x2D); + put32(imm32); +} + +static inline void jne_rj(unsigned char saut) +{ + put8(0x75); + put8(saut); +} + +static inline void je_rj(unsigned char saut) +{ + put8(0x74); + put8(saut); +} + +static inline void jbe_rj(unsigned char saut) +{ + put8(0x76); + put8(saut); +} + +static inline void ja_rj(unsigned char saut) +{ + put8(0x77); + put8(saut); +} + +static inline void jae_rj(unsigned char saut) +{ + put8(0x73); + put8(saut); +} + +static inline void jp_rj(unsigned char saut) +{ + put8(0x7A); + put8(saut); +} + +static inline void je_near_rj(unsigned int saut) +{ + put8(0x0F); + put8(0x84); + put32(saut); +} + +static inline void mov_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0xB8+reg32); + put32(imm32); +} + +static inline void mov_reg64_imm64(int reg64, unsigned long long imm64) +{ + put8(0x48); + put8(0xB8+reg64); + put64(imm64); +} + +static inline void jmp_imm_short(char saut) +{ + put8(0xEB); + put8(saut); +} + +static inline void or_m32rel_imm32(unsigned int *m32, unsigned int imm32) +{ + int offset = rel_r15_offset(m32, "or_m32rel_imm32"); + + put8(0x41); + put8(0x81); + put8(0x8F); + put32(offset); + put32(imm32); +} + +static inline void or_reg64_reg64(unsigned int reg1, unsigned int reg2) +{ + put8(0x48); + put8(0x09); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static inline void and_reg64_reg64(unsigned int reg1, unsigned int reg2) +{ + put8(0x48); + put8(0x21); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static inline void and_m32rel_imm32(unsigned int *m32, unsigned int imm32) +{ + int offset = rel_r15_offset(m32, "and_m32rel_imm32"); + + put8(0x41); + put8(0x81); + put8(0xA7); + put32(offset); + put32(imm32); +} + +static inline void xor_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + put8(0x31); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static inline void xor_reg64_reg64(unsigned int reg1, unsigned int reg2) +{ + put8(0x48); + put8(0x31); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static inline void add_reg64_imm32(unsigned int reg64, unsigned int imm32) +{ + put8(0x48); + put8(0x81); + put8(0xC0+reg64); + put32(imm32); +} + +static inline void add_reg32_imm32(unsigned int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xC0+reg32); + put32(imm32); +} + +static inline void inc_m32rel(unsigned int *m32) +{ + int offset = rel_r15_offset(m32, "inc_m32rel"); + + put8(0x41); + put8(0xFF); + put8(0x87); + put32(offset); +} + +static inline void cmp_m32rel_imm32(unsigned int *m32, unsigned int imm32) +{ + int offset = rel_r15_offset(m32, "cmp_m32rel_imm32"); + + put8(0x41); + put8(0x81); + put8(0xBF); + put32(offset); + put32(imm32); +} + +static inline void cmp_eax_imm32(unsigned int imm32) +{ + put8(0x3D); + put32(imm32); +} + +static inline void mov_m32rel_imm32(unsigned int *m32, unsigned int imm32) +{ + int offset = rel_r15_offset(m32, "mov_m32rel_imm32"); + + put8(0x41); + put8(0xC7); + put8(0x87); + put32(offset); + put32(imm32); +} + +static inline void jmp(unsigned int mi_addr) +{ + put8(0xFF); + put8(0x25); + put32(0); + put64(0); + add_jump(code_length-8, mi_addr, 1); +} + +static inline void cdq(void) +{ + put8(0x99); +} + +static inline void call_reg64(unsigned int reg64) +{ + put8(0xFF); + put8(0xD0+reg64); +} + +static inline void shr_reg64_imm8(unsigned int reg64, unsigned char imm8) +{ + put8(0x48); + put8(0xC1); + put8(0xE8+reg64); + put8(imm8); +} + +static inline void shr_reg32_imm8(unsigned int reg32, unsigned char imm8) +{ + put8(0xC1); + put8(0xE8+reg32); + put8(imm8); +} + +static inline void shr_reg32_cl(unsigned int reg32) +{ + put8(0xD3); + put8(0xE8+reg32); +} + +static inline void shr_reg64_cl(unsigned int reg64) +{ + put8(0x48); + put8(0xD3); + put8(0xE8+reg64); +} + +static inline void sar_reg32_cl(unsigned int reg32) +{ + put8(0xD3); + put8(0xF8+reg32); +} + +static inline void sar_reg64_cl(unsigned int reg64) +{ + put8(0x48); + put8(0xD3); + put8(0xF8+reg64); +} + +static inline void shl_reg32_cl(unsigned int reg32) +{ + put8(0xD3); + put8(0xE0+reg32); +} + +static inline void shl_reg64_cl(unsigned int reg64) +{ + put8(0x48); + put8(0xD3); + put8(0xE0+reg64); +} + +static inline void sar_reg32_imm8(unsigned int reg32, unsigned char imm8) +{ + put8(0xC1); + put8(0xF8+reg32); + put8(imm8); +} + +static inline void sar_reg64_imm8(unsigned int reg64, unsigned char imm8) +{ + put8(0x48); + put8(0xC1); + put8(0xF8+reg64); + put8(imm8); +} + +static inline void mul_m32rel(unsigned int *m32) +{ + int offset = rel_r15_offset(m32, "mul_m32rel"); + + put8(0x41); + put8(0xF7); + put8(0xA7); + put32(offset); +} + +static inline void imul_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xE8+reg32); +} + +static inline void mul_reg64(unsigned int reg64) +{ + put8(0x48); + put8(0xF7); + put8(0xE0+reg64); +} + +static inline void mul_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xE0+reg32); +} + +static inline void idiv_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xF8+reg32); +} + +static inline void div_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xF0+reg32); +} + +static inline void add_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + put8(0x01); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static inline void add_reg64_reg64(unsigned int reg1, unsigned int reg2) +{ + put8(0x48); + put8(0x01); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static inline void jmp_reg64(unsigned int reg64) +{ + put8(0xFF); + put8(0xE0 + reg64); +} + +static inline void mov_reg32_preg64(unsigned int reg1, unsigned int reg2) +{ + put8(0x8B); + put8((reg1 << 3) | reg2); +} + +static inline void mov_preg64_reg32(int reg1, int reg2) +{ + put8(0x89); + put8((reg2 << 3) | reg1); +} + +static inline void mov_reg64_preg64(int reg1, int reg2) +{ + put8(0x48); + put8(0x8B); + put8((reg1 << 3) | reg2); +} + +static inline void mov_reg32_preg64preg64pimm32(int reg1, int reg2, int reg3, unsigned int imm32) +{ + put8(0x8B); + put8((reg1 << 3) | 0x84); + put8(reg2 | (reg3 << 3)); + put32(imm32); +} + +static inline void mov_preg64preg64pimm32_reg32(int reg1, int reg2, unsigned int imm32, int reg3) +{ + put8(0x89); + put8((reg3 << 3) | 0x84); + put8(reg1 | (reg2 << 3)); + put32(imm32); +} + +static inline void mov_reg64_preg64preg64pimm32(int reg1, int reg2, int reg3, unsigned int imm32) +{ + put8(0x48); + put8(0x8B); + put8((reg1 << 3) | 0x84); + put8(reg2 | (reg3 << 3)); + put32(imm32); +} + +static inline void mov_reg32_preg64preg64(int reg1, int reg2, int reg3) +{ + put8(0x8B); + put8((reg1 << 3) | 0x04); + put8((reg2 << 3) | reg3); +} + +static inline void mov_reg64_preg64preg64(int reg1, int reg2, int reg3) +{ + put8(0x48); + put8(0x8B); + put8((reg1 << 3) | 0x04); + put8(reg2 | (reg3 << 3)); +} + +static inline void mov_reg32_preg64pimm32(int reg1, int reg2, unsigned int imm32) +{ + put8(0x8B); + put8(0x80 | (reg1 << 3) | reg2); + put32(imm32); +} + +static inline void mov_reg64_preg64pimm32(int reg1, int reg2, unsigned int imm32) +{ + put8(0x48); + put8(0x8B); + put8(0x80 | (reg1 << 3) | reg2); + put32(imm32); +} + +static inline void mov_reg64_preg64pimm8(int reg1, int reg2, unsigned int imm8) +{ + put8(0x48); + put8(0x8B); + put8(0x40 | (reg1 << 3) | reg2); + put8(imm8); +} + +static inline void mov_reg64_preg64x8preg64(int reg1, int reg2, int reg3) +{ + put8(0x48); + put8(0x8B); + put8((reg1 << 3) | 4); + put8(0xC0 | (reg2 << 3) | reg3); +} + +static inline void mov_preg64preg64_reg8(int reg1, int reg2, int reg8) +{ + put8(0x88); + put8(0x04 | (reg8 << 3)); + put8((reg1 << 3) | reg2); +} + +static inline void mov_preg64preg64_imm8(int reg1, int reg2, unsigned char imm8) +{ + put8(0xC6); + put8(0x04); + put8((reg1 << 3) | reg2); + put8(imm8); +} + +static inline void mov_preg64preg64_reg16(int reg1, int reg2, int reg16) +{ + put8(0x66); + put8(0x89); + put8(0x04 | (reg16 << 3)); + put8((reg1 << 3) | reg2); +} + +static inline void mov_preg64preg64_reg32(int reg1, int reg2, int reg32) +{ + put8(0x89); + put8(0x04 | (reg32 << 3)); + put8((reg1 << 3) | reg2); +} + +static inline void mov_preg64pimm32_reg32(int reg1, unsigned int imm32, int reg2) +{ + put8(0x89); + put8(0x80 | reg1 | (reg2 << 3)); + put32(imm32); +} + +static inline void mov_preg64pimm8_reg64(int reg1, unsigned int imm8, int reg2) +{ + put8(0x48); + put8(0x89); + put8(0x40 | (reg2 << 3) | reg1); + put8(imm8); +} + +static inline void add_eax_imm32(unsigned int imm32) +{ + put8(0x05); + put32(imm32); +} + +static inline void shl_reg32_imm8(unsigned int reg32, unsigned char imm8) +{ + put8(0xC1); + put8(0xE0 + reg32); + put8(imm8); +} + +static inline void shl_reg64_imm8(unsigned int reg64, unsigned char imm8) +{ + put8(0x48); + put8(0xC1); + put8(0xE0 + reg64); + put8(imm8); +} + +static inline void mov_reg32_reg32(unsigned int reg1, unsigned int reg2) +{ + if (reg1 == reg2) return; + put8(0x89); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static inline void mov_reg64_reg64(unsigned int reg1, unsigned int reg2) +{ + if (reg1 == reg2) return; + put8(0x48); + put8(0x89); + put8(0xC0 | (reg2 << 3) | reg1); +} + +static inline void mov_xreg32_m32rel(unsigned int xreg32, unsigned int *m32) +{ + int offset = rel_r15_offset(m32, "mov_xreg32_m32rel"); + + put8(0x41 | ((xreg32 & 8) >> 1)); + put8(0x8B); + put8(0x87 | ((xreg32 & 7) << 3)); + put32(offset); +} + +static inline void mov_m32rel_xreg32(unsigned int *m32, unsigned int xreg32) +{ + int offset = rel_r15_offset(m32, "mov_m32rel_xreg32"); + + put8(0x41 | ((xreg32 & 8) >> 1)); + put8(0x89); + put8(0x87 | ((xreg32 & 7) << 3)); + put32(offset); +} + +static inline void mov_xreg64_m64rel(unsigned int xreg64, unsigned long long* m64) +{ + int offset = rel_r15_offset(m64, "mov_xreg64_m64rel"); + + put8(0x49 | ((xreg64 & 8) >> 1)); + put8(0x8B); + put8(0x87 | ((xreg64 & 7) << 3)); + put32(offset); +} + +static inline void mov_m64rel_xreg64(unsigned long long *m64, unsigned int xreg64) +{ + int offset = rel_r15_offset(m64, "mov_m64rel_xreg64"); + + put8(0x49 | ((xreg64 & 8) >> 1)); + put8(0x89); + put8(0x87 | ((xreg64 & 7) << 3)); + put32(offset); +} + +static inline void mov_xreg8_m8rel(int xreg8, unsigned char *m8) +{ + int offset = rel_r15_offset(m8, "mov_xreg8_m8rel"); + + put8(0x41 | ((xreg8 & 8) >> 1)); + put8(0x8A); + put8(0x87 | ((xreg8 & 7) << 3)); + put32(offset); +} + +static inline void and_eax_imm32(unsigned int imm32) +{ + put8(0x25); + put32(imm32); +} + +static inline void or_reg64_imm32(int reg64, unsigned int imm32) +{ + put8(0x48); + put8(0x81); + put8(0xC8 + reg64); + put32(imm32); +} + +static inline void and_reg32_imm32(int reg32, unsigned int imm32) +{ + put8(0x81); + put8(0xE0 + reg32); + put32(imm32); +} + +static inline void and_reg64_imm32(int reg64, unsigned int imm32) +{ + put8(0x48); + put8(0x81); + put8(0xE0 + reg64); + put32(imm32); +} + +static inline void and_reg64_imm8(int reg64, unsigned char imm8) +{ + put8(0x48); + put8(0x83); + put8(0xE0 + reg64); + put8(imm8); +} + +static inline void xor_reg64_imm32(int reg64, unsigned int imm32) +{ + put8(0x48); + put8(0x81); + put8(0xF0 + reg64); + put32(imm32); +} + +static inline void xor_reg8_imm8(int reg8, unsigned char imm8) +{ + put8(0x40); /* we need an REX prefix to use the uniform byte registers */ + put8(0x80); + put8(0xF0 + reg8); + put8(imm8); +} + +static inline void not_reg64(unsigned int reg64) +{ + put8(0x48); + put8(0xF7); + put8(0xD0 + reg64); +} + +static inline void neg_reg32(unsigned int reg32) +{ + put8(0xF7); + put8(0xD8 + reg32); +} + +static inline void neg_reg64(unsigned int reg64) +{ + put8(0x48); + put8(0xF7); + put8(0xD8 + reg64); +} + +static inline void movsx_xreg32_m8rel(int xreg32, unsigned char *m8) +{ + int offset = rel_r15_offset(m8, "movsx_xreg32_m8rel"); + + put8(0x41 | ((xreg32 & 8) >> 1)); + put8(0x0F); + put8(0xBE); + put8(0x87 | ((xreg32 & 7) << 3)); + put32(offset); +} + +static inline void movsx_reg32_8preg64preg64(int reg1, int reg2, int reg3) +{ + put8(0x0F); + put8(0xBE); + put8((reg1 << 3) | 0x04); + put8((reg2 << 3) | reg3); +} + +static inline void movsx_reg32_16preg64preg64(int reg1, int reg2, int reg3) +{ + put8(0x0F); + put8(0xBF); + put8((reg1 << 3) | 0x04); + put8((reg2 << 3) | reg3); +} + +static inline void movsx_xreg32_m16rel(int xreg32, unsigned short *m16) +{ + int offset = rel_r15_offset(m16, "movsx_xreg32_m16rel"); + + put8(0x41 | ((xreg32 & 8) >> 1)); + put8(0x0F); + put8(0xBF); + put8(0x87 | ((xreg32 & 7) << 3)); + put32(offset); +} + +static inline void movsxd_reg64_reg32(int reg64, int reg32) +{ + put8(0x48); + put8(0x63); + put8((reg64 << 3) | reg32 | 0xC0); +} + +static inline void fldcw_m16rel(unsigned short *m16) +{ + int offset = rel_r15_offset(m16, "fldcw_m16rel"); + + put8(0x41); + put8(0xD9); + put8(0xAF); + put32(offset); +} + +static inline void fld_preg64_dword(int reg64) +{ + put8(0xD9); + put8(reg64); +} + +static inline void fdiv_preg64_dword(int reg64) +{ + put8(0xD8); + put8(0x30 + reg64); +} + +static inline void fstp_preg64_dword(int reg64) +{ + put8(0xD9); + put8(0x18 + reg64); +} + +static inline void fchs(void) +{ + put8(0xD9); + put8(0xE0); +} + +static inline void fstp_preg64_qword(int reg64) +{ + put8(0xDD); + put8(0x18 + reg64); +} + +static inline void fadd_preg64_dword(int reg64) +{ + put8(0xD8); + put8(reg64); +} + +static inline void fsub_preg64_dword(int reg64) +{ + put8(0xD8); + put8(0x20 + reg64); +} + +static inline void fmul_preg64_dword(int reg64) +{ + put8(0xD8); + put8(0x08 + reg64); +} + +static inline void fistp_preg64_dword(int reg64) +{ + put8(0xDB); + put8(0x18 + reg64); +} + +static inline void fistp_preg64_qword(int reg64) +{ + put8(0xDF); + put8(0x38 + reg64); +} + +static inline void fld_preg64_qword(int reg64) +{ + put8(0xDD); + put8(reg64); +} + +static inline void fild_preg64_qword(int reg64) +{ + put8(0xDF); + put8(0x28+reg64); +} + +static inline void fild_preg64_dword(int reg64) +{ + put8(0xDB); + put8(reg64); +} + +static inline void fadd_preg64_qword(int reg64) +{ + put8(0xDC); + put8(reg64); +} + +static inline void fdiv_preg64_qword(int reg64) +{ + put8(0xDC); + put8(0x30 + reg64); +} + +static inline void fsub_preg64_qword(int reg64) +{ + put8(0xDC); + put8(0x20 + reg64); +} + +static inline void fmul_preg64_qword(int reg64) +{ + put8(0xDC); + put8(0x08 + reg64); +} + +static inline void fsqrt(void) +{ + put8(0xD9); + put8(0xFA); +} + +static inline void fabs_(void) +{ + put8(0xD9); + put8(0xE1); +} + +static inline void fcomip_fpreg(int fpreg) +{ + put8(0xDF); + put8(0xF0 + fpreg); +} + +static inline void fucomip_fpreg(int fpreg) +{ + put8(0xDF); + put8(0xE8 + fpreg); +} + +static inline void ffree_fpreg(int fpreg) +{ + put8(0xDD); + put8(0xC0 + fpreg); +} + +#endif /* __ASSEMBLE_H__ */ + diff --git a/source/mupen64plus-core/src/r4300/x86_64/assemble_struct.h b/source/mupen64plus-core/src/r4300/x86_64/assemble_struct.h new file mode 100644 index 0000000..12bb9b8 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/assemble_struct.h @@ -0,0 +1,34 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - assemble_struct.h * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __ASSEMBLE_STRUCT_H__ +#define __ASSEMBLE_STRUCT_H__ + +typedef struct _reg_cache_struct +{ + int need_map; + void *needed_registers[8]; + unsigned char jump_wrapper[84]; + int need_cop1_check; +} reg_cache_struct; + +#endif /* __ASSEMBLE_STRUCT_H__ */ diff --git a/source/mupen64plus-core/src/r4300/x86_64/gbc.c b/source/mupen64plus-core/src/r4300/x86_64/gbc.c new file mode 100644 index 0000000..1b032cf --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gbc.c @@ -0,0 +1,295 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gbc.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +static void genbc1f_test(void) +{ + test_m32rel_imm32((unsigned int*)&FCR31, 0x800000); + sete_m8rel((unsigned char *) &branch_taken); +} + +void genbc1f(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[100]); +#endif +#ifdef INTERPRET_BC1F + gencallinterp((unsigned long long)cached_interpreter_table.BC1F, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1F, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbc1f_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[100]); +#endif +#ifdef INTERPRET_BC1F_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BC1F_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1F_OUT, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbc1f_idle(void) +{ +#ifdef INTERPRET_BC1F_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BC1F_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1F_IDLE, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + gentest_idle(); + genbc1f(); +#endif +} + +static void genbc1t_test(void) +{ + test_m32rel_imm32((unsigned int*)&FCR31, 0x800000); + setne_m8rel((unsigned char *) &branch_taken); +} + +void genbc1t(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[101]); +#endif +#ifdef INTERPRET_BC1T + gencallinterp((unsigned long long)cached_interpreter_table.BC1T, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1T, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbc1t_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[101]); +#endif +#ifdef INTERPRET_BC1T_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BC1T_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1T_OUT, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbc1t_idle(void) +{ +#ifdef INTERPRET_BC1T_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BC1T_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1T_IDLE, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + gentest_idle(); + genbc1t(); +#endif +} + +void genbc1fl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[102]); +#endif +#ifdef INTERPRET_BC1FL + gencallinterp((unsigned long long)cached_interpreter_table.BC1FL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1FL, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbc1fl_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[102]); +#endif +#ifdef INTERPRET_BC1FL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BC1FL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1FL_OUT, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbc1fl_idle(void) +{ +#ifdef INTERPRET_BC1FL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BC1FL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1FL_IDLE, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1f_test(); + gentest_idle(); + genbc1fl(); +#endif +} + +void genbc1tl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[103]); +#endif +#ifdef INTERPRET_BC1TL + gencallinterp((unsigned long long)cached_interpreter_table.BC1TL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1TL, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbc1tl_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[103]); +#endif +#ifdef INTERPRET_BC1TL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BC1TL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1TL_OUT, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbc1tl_idle(void) +{ +#ifdef INTERPRET_BC1TL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BC1TL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BC1TL_IDLE, 1); + return; + } + + gencheck_cop1_unusable(); + genbc1t_test(); + gentest_idle(); + genbc1tl(); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gcop0.c b/source/mupen64plus-core/src/r4300/x86_64/gcop0.c new file mode 100644 index 0000000..7244da0 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gcop0.c @@ -0,0 +1,47 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop0.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" + +#include "r4300/recomp.h" +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void genmfc0(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[109]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.MFC0, 0); +} + +void genmtc0(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[110]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.MTC0, 0); +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gcop1.c b/source/mupen64plus-core/src/r4300/x86_64/gcop1.c new file mode 100644 index 0000000..8ec5623 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gcop1.c @@ -0,0 +1,154 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "r4300/macros.h" + +#include "memory/memory.h" + +void genmfc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[111]); +#endif +#ifdef INTERPRET_MFC1 + gencallinterp((unsigned long long)cached_interpreter_table.MFC1, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.r.nrd])); + mov_reg32_preg64(EBX, RAX); + mov_m32rel_xreg32((unsigned int*)dst->f.r.rt, EBX); + sar_reg32_imm8(EBX, 31); + mov_m32rel_xreg32(((unsigned int*)dst->f.r.rt)+1, EBX); +#endif +} + +void gendmfc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[112]); +#endif +#ifdef INTERPRET_DMFC1 + gencallinterp((unsigned long long)cached_interpreter_table.DMFC1, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *) (®_cop1_double[dst->f.r.nrd])); + mov_reg32_preg64(EBX, RAX); + mov_reg32_preg64pimm32(ECX, RAX, 4); + mov_m32rel_xreg32((unsigned int*)dst->f.r.rt, EBX); + mov_m32rel_xreg32(((unsigned int*)dst->f.r.rt)+1, ECX); +#endif +} + +void gencfc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[113]); +#endif +#ifdef INTERPRET_CFC1 + gencallinterp((unsigned long long)cached_interpreter_table.CFC1, 0); +#else + gencheck_cop1_unusable(); + if(dst->f.r.nrd == 31) mov_xreg32_m32rel(EAX, (unsigned int*)&FCR31); + else mov_xreg32_m32rel(EAX, (unsigned int*)&FCR0); + mov_m32rel_xreg32((unsigned int*)dst->f.r.rt, EAX); + sar_reg32_imm8(EAX, 31); + mov_m32rel_xreg32(((unsigned int*)dst->f.r.rt)+1, EAX); +#endif +} + +void genmtc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[114]); +#endif +#ifdef INTERPRET_MTC1 + gencallinterp((unsigned long long)cached_interpreter_table.MTC1, 0); +#else + gencheck_cop1_unusable(); + mov_xreg32_m32rel(EAX, (unsigned int*)dst->f.r.rt); + mov_xreg64_m64rel(RBX, (unsigned long long *)(®_cop1_simple[dst->f.r.nrd])); + mov_preg64_reg32(RBX, EAX); +#endif +} + +void gendmtc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[115]); +#endif +#ifdef INTERPRET_DMTC1 + gencallinterp((unsigned long long)cached_interpreter_table.DMTC1, 0); +#else + gencheck_cop1_unusable(); + mov_xreg32_m32rel(EAX, (unsigned int*)dst->f.r.rt); + mov_xreg32_m32rel(EBX, ((unsigned int*)dst->f.r.rt)+1); + mov_xreg64_m64rel(RDX, (unsigned long long *)(®_cop1_double[dst->f.r.nrd])); + mov_preg64_reg32(RDX, EAX); + mov_preg64pimm32_reg32(RDX, 4, EBX); +#endif +} + +void genctc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[116]); +#endif +#ifdef INTERPRET_CTC1 + gencallinterp((unsigned long long)cached_interpreter_table.CTC1, 0); +#else + gencheck_cop1_unusable(); + + if (dst->f.r.nrd != 31) return; + mov_xreg32_m32rel(EAX, (unsigned int*)dst->f.r.rt); + mov_m32rel_xreg32((unsigned int*)&FCR31, EAX); + and_eax_imm32(3); + + cmp_eax_imm32(0); + jne_rj(13); + mov_m32rel_imm32((unsigned int*)&rounding_mode, 0x33F); // 11 + jmp_imm_short(51); // 2 + + cmp_eax_imm32(1); // 5 + jne_rj(13); // 2 + mov_m32rel_imm32((unsigned int*)&rounding_mode, 0xF3F); // 11 + jmp_imm_short(31); // 2 + + cmp_eax_imm32(2); // 5 + jne_rj(13); // 2 + mov_m32rel_imm32((unsigned int*)&rounding_mode, 0xB3F); // 11 + jmp_imm_short(11); // 2 + + mov_m32rel_imm32((unsigned int*)&rounding_mode, 0x73F); // 11 + + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gcop1_d.c b/source/mupen64plus-core/src/r4300/x86_64/gcop1_d.c new file mode 100644 index 0000000..3d9653e --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gcop1_d.c @@ -0,0 +1,710 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1_d.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void genadd_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[119]); +#endif +#ifdef INTERPRET_ADD_D + gencallinterp((unsigned long long)cached_interpreter_table.ADD_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fadd_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + +void gensub_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[120]); +#endif +#ifdef INTERPRET_SUB_D + gencallinterp((unsigned long long)cached_interpreter_table.SUB_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fsub_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + +void genmul_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[121]); +#endif +#ifdef INTERPRET_MUL_D + gencallinterp((unsigned long long)cached_interpreter_table.MUL_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fmul_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + +void gendiv_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[122]); +#endif +#ifdef INTERPRET_DIV_D + gencallinterp((unsigned long long)cached_interpreter_table.DIV_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fdiv_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + +void gensqrt_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[123]); +#endif +#ifdef INTERPRET_SQRT_D + gencallinterp((unsigned long long)cached_interpreter_table.SQRT_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fsqrt(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + +void genabs_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[124]); +#endif +#ifdef INTERPRET_ABS_D + gencallinterp((unsigned long long)cached_interpreter_table.ABS_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fabs_(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + +void genmov_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[125]); +#endif +#ifdef INTERPRET_MOV_D + gencallinterp((unsigned long long)cached_interpreter_table.MOV_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + mov_reg32_preg64(EBX, RAX); + mov_reg32_preg64pimm32(ECX, RAX, 4); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + mov_preg64_reg32(RAX, EBX); + mov_preg64pimm32_reg32(RAX, 4, ECX); +#endif +} + +void genneg_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[126]); +#endif +#ifdef INTERPRET_NEG_D + gencallinterp((unsigned long long)cached_interpreter_table.NEG_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fchs(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + +void genround_l_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[127]); +#endif +#ifdef INTERPRET_ROUND_L_D + gencallinterp((unsigned long long)cached_interpreter_table.ROUND_L_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&round_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void gentrunc_l_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[128]); +#endif +#ifdef INTERPRET_TRUNC_L_D + gencallinterp((unsigned long long)cached_interpreter_table.TRUNC_L_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&trunc_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genceil_l_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[129]); +#endif +#ifdef INTERPRET_CEIL_L_D + gencallinterp((unsigned long long)cached_interpreter_table.CEIL_L_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&ceil_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genfloor_l_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[130]); +#endif +#ifdef INTERPRET_FLOOR_L_D + gencallinterp((unsigned long long)cached_interpreter_table.FLOOR_L_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&floor_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genround_w_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[127]); +#endif +#ifdef INTERPRET_ROUND_W_D + gencallinterp((unsigned long long)cached_interpreter_table.ROUND_W_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&round_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void gentrunc_w_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[128]); +#endif +#ifdef INTERPRET_TRUNC_W_D + gencallinterp((unsigned long long)cached_interpreter_table.TRUNC_W_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&trunc_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genceil_w_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[129]); +#endif +#ifdef INTERPRET_CEIL_W_D + gencallinterp((unsigned long long)cached_interpreter_table.CEIL_W_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&ceil_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genfloor_w_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[130]); +#endif +#ifdef INTERPRET_FLOOR_W_D + gencallinterp((unsigned long long)cached_interpreter_table.FLOOR_W_D, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&floor_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void gencvt_s_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_S_D + gencallinterp((unsigned long long)cached_interpreter_table.CVT_S_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void gencvt_w_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_W_D + gencallinterp((unsigned long long)cached_interpreter_table.CVT_W_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); +#endif +} + +void gencvt_l_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_L_D + gencallinterp((unsigned long long)cached_interpreter_table.CVT_L_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); +#endif +} + +void genc_f_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_F_D + gencallinterp((unsigned long long)cached_interpreter_table.C_F_D, 0); +#else + gencheck_cop1_unusable(); + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); +#endif +} + +void genc_un_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_UN_D + gencallinterp((unsigned long long)cached_interpreter_table.C_UN_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(13); + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 + jmp_imm_short(11); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 +#endif +} + +void genc_eq_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_EQ_D + gencallinterp((unsigned long long)cached_interpreter_table.C_EQ_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jne_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ueq_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_UEQ_D + gencallinterp((unsigned long long)cached_interpreter_table.C_UEQ_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + jne_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_olt_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_OLT_D + gencallinterp((unsigned long long)cached_interpreter_table.C_OLT_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jae_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ult_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_ULT_D + gencallinterp((unsigned long long)cached_interpreter_table.C_ULT_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + jae_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ole_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_OLE_D + gencallinterp((unsigned long long)cached_interpreter_table.C_OLE_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + ja_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ule_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_ULE_D + gencallinterp((unsigned long long)cached_interpreter_table.C_ULE_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + ja_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_sf_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_SF_D + gencallinterp((unsigned long long)cached_interpreter_table.C_SF_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); +#endif +} + +void genc_ngle_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_NGLE_D + gencallinterp((unsigned long long)cached_interpreter_table.C_NGLE_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(13); + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 + jmp_imm_short(11); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 +#endif +} + +void genc_seq_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_SEQ_D + gencallinterp((unsigned long long)cached_interpreter_table.C_SEQ_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jne_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ngl_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_NGL_D + gencallinterp((unsigned long long)cached_interpreter_table.C_NGL_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + jne_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_lt_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_LT_D + gencallinterp((unsigned long long)cached_interpreter_table.C_LT_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jae_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_nge_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_NGE_D + gencallinterp((unsigned long long)cached_interpreter_table.C_NGE_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + jae_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_le_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_LE_D + gencallinterp((unsigned long long)cached_interpreter_table.C_LE_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + ja_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ngt_d(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_NGT_D + gencallinterp((unsigned long long)cached_interpreter_table.C_NGT_D, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.ft])); + fld_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fld_preg64_qword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + ja_rj(13); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gcop1_l.c b/source/mupen64plus-core/src/r4300/x86_64/gcop1_l.c new file mode 100644 index 0000000..d53afff --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gcop1_l.c @@ -0,0 +1,61 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - g_cop1_l.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void gencvt_s_l(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_S_L + gencallinterp((unsigned long long)cached_interpreter_table.CVT_S_L, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fild_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void gencvt_d_l(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_D_L + gencallinterp((unsigned long long)cached_interpreter_table.CVT_D_L, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fs])); + fild_preg64_qword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gcop1_s.c b/source/mupen64plus-core/src/r4300/x86_64/gcop1_s.c new file mode 100644 index 0000000..0bf5598 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gcop1_s.c @@ -0,0 +1,709 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1_s.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "r4300/macros.h" + +void genadd_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[119]); +#endif +#ifdef INTERPRET_ADD_S + gencallinterp((unsigned long long)cached_interpreter_table.ADD_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fadd_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void gensub_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[120]); +#endif +#ifdef INTERPRET_SUB_S + gencallinterp((unsigned long long)cached_interpreter_table.SUB_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fsub_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void genmul_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[121]); +#endif +#ifdef INTERPRET_MUL_S + gencallinterp((unsigned long long)cached_interpreter_table.MUL_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fmul_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void gendiv_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[122]); +#endif +#ifdef INTERPRET_DIV_S + gencallinterp((unsigned long long)cached_interpreter_table.DIV_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fdiv_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void gensqrt_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[123]); +#endif +#ifdef INTERPRET_SQRT_S + gencallinterp((unsigned long long)cached_interpreter_table.SQRT_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fsqrt(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void genabs_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[124]); +#endif +#ifdef INTERPRET_ABS_S + gencallinterp((unsigned long long)cached_interpreter_table.ABS_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fabs_(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void genmov_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[125]); +#endif +#ifdef INTERPRET_MOV_S + gencallinterp((unsigned long long)cached_interpreter_table.MOV_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + mov_reg32_preg64(EBX, RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + mov_preg64_reg32(RAX, EBX); +#endif +} + +void genneg_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[126]); +#endif +#ifdef INTERPRET_NEG_S + gencallinterp((unsigned long long)cached_interpreter_table.NEG_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fchs(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void genround_l_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[127]); +#endif +#ifdef INTERPRET_ROUND_L_S + gencallinterp((unsigned long long)cached_interpreter_table.ROUND_L_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&round_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void gentrunc_l_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[128]); +#endif +#ifdef INTERPRET_TRUNC_L_S + gencallinterp((unsigned long long)cached_interpreter_table.TRUNC_L_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&trunc_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genceil_l_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[129]); +#endif +#ifdef INTERPRET_CEIL_L_S + gencallinterp((unsigned long long)cached_interpreter_table.CEIL_L_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&ceil_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genfloor_l_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[130]); +#endif +#ifdef INTERPRET_FLOOR_L_S + gencallinterp((unsigned long long)cached_interpreter_table.FLOOR_L_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&floor_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genround_w_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[127]); +#endif +#ifdef INTERPRET_ROUND_W_S + gencallinterp((unsigned long long)cached_interpreter_table.ROUND_W_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&round_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void gentrunc_w_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[128]); +#endif +#ifdef INTERPRET_TRUNC_W_S + gencallinterp((unsigned long long)cached_interpreter_table.TRUNC_W_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&trunc_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genceil_w_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[129]); +#endif +#ifdef INTERPRET_CEIL_W_S + gencallinterp((unsigned long long)cached_interpreter_table.CEIL_W_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&ceil_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void genfloor_w_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[130]); +#endif +#ifdef INTERPRET_FLOOR_W_S + gencallinterp((unsigned long long)cached_interpreter_table.FLOOR_W_S, 0); +#else + gencheck_cop1_unusable(); + fldcw_m16rel((unsigned short*)&floor_mode); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); + fldcw_m16rel((unsigned short*)&rounding_mode); +#endif +} + +void gencvt_d_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_D_S + gencallinterp((unsigned long long)cached_interpreter_table.CVT_D_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + +void gencvt_w_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_W_S + gencallinterp((unsigned long long)cached_interpreter_table.CVT_W_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fistp_preg64_dword(RAX); +#endif +} + +void gencvt_l_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_L_S + gencallinterp((unsigned long long)cached_interpreter_table.CVT_L_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fistp_preg64_qword(RAX); +#endif +} + +void genc_f_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_F_S + gencallinterp((unsigned long long)cached_interpreter_table.C_F_S, 0); +#else + gencheck_cop1_unusable(); + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); +#endif +} + +void genc_un_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_UN_S + gencallinterp((unsigned long long)cached_interpreter_table.C_UN_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(13); + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 + jmp_imm_short(11); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 +#endif +} + +void genc_eq_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_EQ_S + gencallinterp((unsigned long long)cached_interpreter_table.C_EQ_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jne_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ueq_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_UEQ_S + gencallinterp((unsigned long long)cached_interpreter_table.C_UEQ_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + jne_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_olt_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_OLT_S + gencallinterp((unsigned long long)cached_interpreter_table.C_OLT_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jae_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ult_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_ULT_S + gencallinterp((unsigned long long)cached_interpreter_table.C_ULT_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + jae_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ole_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_OLE_S + gencallinterp((unsigned long long)cached_interpreter_table.C_OLE_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + ja_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ule_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_ULE_S + gencallinterp((unsigned long long)cached_interpreter_table.C_ULE_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fucomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + ja_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_sf_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_SF_S + gencallinterp((unsigned long long)cached_interpreter_table.C_SF_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); +#endif +} + +void genc_ngle_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_NGLE_S + gencallinterp((unsigned long long)cached_interpreter_table.C_NGLE_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(13); + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 + jmp_imm_short(11); // 2 + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 +#endif +} + +void genc_seq_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_SEQ_S + gencallinterp((unsigned long long)cached_interpreter_table.C_SEQ_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jne_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ngl_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_NGL_S + gencallinterp((unsigned long long)cached_interpreter_table.C_NGL_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + jne_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_lt_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_LT_S + gencallinterp((unsigned long long)cached_interpreter_table.C_LT_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jae_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_nge_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_NGE_S + gencallinterp((unsigned long long)cached_interpreter_table.C_NGE_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + jae_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_le_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_LE_S + gencallinterp((unsigned long long)cached_interpreter_table.C_LE_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + ja_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + +void genc_ngt_s(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[118]); +#endif +#ifdef INTERPRET_C_NGT_S + gencallinterp((unsigned long long)cached_interpreter_table.C_NGT_S, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.ft])); + fld_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fld_preg64_dword(RAX); + fcomip_fpreg(1); + ffree_fpreg(0); + jp_rj(15); + ja_rj(13); + or_m32rel_imm32((unsigned int*)&FCR31, 0x800000); // 11 + jmp_imm_short(11); // 2 + and_m32rel_imm32((unsigned int*)&FCR31, ~0x800000); // 11 +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gcop1_w.c b/source/mupen64plus-core/src/r4300/x86_64/gcop1_w.c new file mode 100644 index 0000000..fdc83ca --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gcop1_w.c @@ -0,0 +1,63 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gcop1_w.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void gencvt_s_w(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_S_W + gencallinterp((unsigned long long)cached_interpreter_table.CVT_S_W, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fild_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fd])); + fstp_preg64_dword(RAX); +#endif +} + +void gencvt_d_w(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[117]); +#endif +#ifdef INTERPRET_CVT_D_W + gencallinterp((unsigned long long)cached_interpreter_table.CVT_D_W, 0); +#else + gencheck_cop1_unusable(); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_simple[dst->f.cf.fs])); + fild_preg64_dword(RAX); + mov_xreg64_m64rel(RAX, (unsigned long long *)(®_cop1_double[dst->f.cf.fd])); + fstp_preg64_qword(RAX); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gr4300.c b/source/mupen64plus-core/src/r4300/x86_64/gr4300.c new file mode 100644 index 0000000..15db43f --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gr4300.c @@ -0,0 +1,2284 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gr4300.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include "assemble.h" +#include "regcache.h" +#include "interpret.h" + +#include "api/debugger.h" + +#include "r4300/r4300.h" +#include "r4300/macros.h" +#include "r4300/interupt.h" +#include "r4300/ops.h" +#include "r4300/recomph.h" +#include "r4300/exception.h" + +#include "memory/memory.h" + +#if !defined(offsetof) +# define offsetof(TYPE,MEMBER) ((unsigned int) &((TYPE*)0)->MEMBER) +#endif + +#if defined(COUNT_INSTR) +unsigned int instr_count[132]; +char instr_name[][10] = +{ + "reserved", "NI", "J", "JAL", "BEQ", "BNE", "BLEZ", "BGTZ", + "ADDI", "ADDIU", "SLTI", "SLTIU", "ANDI", "ORI", "XORI", "LUI", + "BEQL", "BNEL", "BLEZL", "BGTZL", "DADDI", "DADDIU", "LDL", "LDR", + "LB", "LH", "LW", "LWL", "LBU", "LHU", "LWU", "LWR", + "SB", "SH", "SW", "SWL", "SWR", "SDL", "SDR", "LWC1", + "LDC1", "LD", "LL", "SWC1", "SDC1", "SD", "SC", "BLTZ", + "BGEZ", "BLTZL", "BGEZL", "BLTZAL", "BGEZAL", "BLTZALL", "BGEZALL", "SLL", + "SRL", "SRA", "SLLV", "SRLV", "SRAV", "JR", "JALR", "SYSCALL", + "MFHI", "MTHI", "MFLO", "MTLO", "DSLLV", "DSRLV", "DSRAV", "MULT", + "MULTU", "DIV", "DIVU", "DMULT", "DMULTU", "DDIV", "DDIVU", "ADD", + "ADDU", "SUB", "SUBU", "AND", "OR", "XOR", "NOR", "SLT", + "SLTU", "DADD", "DADDU", "DSUB", "DSUBU", "DSLL", "DSRL", "DSRA", + "TEQ", "DSLL32", "DSRL32", "DSRA32", "BC1F", "BC1T", "BC1FL", "BC1TL", + "TLBWI", "TLBP", "TLBR", "TLBWR", "ERET", "MFC0", "MTC0", "MFC1", + "DMFC1", "CFC1", "MTC1", "DMTC1", "CTC1", "f.CVT", "f.CMP", "f.ADD", + "f.SUB", "f.MUL", "f.DIV", "f.SQRT", "f.ABS", "f.MOV", "f.NEG", "f.ROUND", + "f.TRUNC", "f.CEIL", "f.FLOOR" +}; +unsigned int instr_type[131] = { 9, 10, 6, 6, 7, 7, 7, 7, 3, 3, 4, 4, 3, 4, 4, 0, + 7, 7, 7, 7, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 7, + 7, 7, 7, 7, 7, 7, 7, 3, 3, 3, 3, 3, 3, 6, 6, 10, + 2, 2, 2, 2, 4, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, + 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 8, 4, 4, 4, 7, 7, 7, 7, 10, 10, 10, 10, 8, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 2, 5, 5, + 5, 5, 5 }; +char instr_typename[][20] = { "Load", "Store", "Data move/convert", "32-bit math", "64-bit math", "Float Math", + "Jump", "Branch", "Exceptions", "Reserved", "Other" }; +#endif + +extern unsigned int op; + +static precomp_instr fake_instr; +#ifdef COMPARE_CORE +static long long debug_reg_storage[8]; +#endif + +int branch_taken = 0; + +/* static functions */ + +static void genupdate_count(unsigned int addr) +{ +#if !defined(COMPARE_CORE) && !defined(DBG) + mov_reg32_imm32(EAX, addr); + sub_xreg32_m32rel(EAX, (unsigned int*)(&last_addr)); + shr_reg32_imm8(EAX, 1); + add_m32rel_xreg32((unsigned int*)(&Count), EAX); +#else + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long)update_count); + call_reg64(RAX); +#endif +} + +static void gencheck_interupt(unsigned long long instr_structure) +{ + mov_xreg32_m32rel(EAX, (void*)(&next_interupt)); + cmp_xreg32_m32rel(EAX, (void*)&Count); + ja_rj(0); + jump_start_rel8(); + + mov_reg64_imm64(RAX, (unsigned long long) instr_structure); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long) gen_interupt); + call_reg64(RAX); + + jump_end_rel8(); +} + +static void gencheck_interupt_out(unsigned int addr) +{ + mov_xreg32_m32rel(EAX, (void*)(&next_interupt)); + cmp_xreg32_m32rel(EAX, (void*)&Count); + ja_rj(0); + jump_start_rel8(); + + mov_m32rel_imm32((unsigned int*)(&fake_instr.addr), addr); + mov_reg64_imm64(RAX, (unsigned long long) (&fake_instr)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long) gen_interupt); + call_reg64(RAX); + + jump_end_rel8(); +} + +static void genbeq_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + int rt_64bit = is64((unsigned int *)dst->f.i.rt); + + if (rs_64bit == 0 && rt_64bit == 0) + { + int rs = allocate_register_32((unsigned int *)dst->f.i.rs); + int rt = allocate_register_32((unsigned int *)dst->f.i.rt); + + cmp_reg32_reg32(rs, rt); + sete_m8rel((unsigned char *) &branch_taken); + } + else if (rs_64bit == -1) + { + int rt = allocate_register_64((unsigned long long *)dst->f.i.rt); + + cmp_xreg64_m64rel(rt, (unsigned long long *) dst->f.i.rs); + sete_m8rel((unsigned char *) &branch_taken); + } + else if (rt_64bit == -1) + { + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + + cmp_xreg64_m64rel(rs, (unsigned long long *)dst->f.i.rt); + sete_m8rel((unsigned char *) &branch_taken); + } + else + { + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.i.rt); + cmp_reg64_reg64(rs, rt); + sete_m8rel((unsigned char *) &branch_taken); + } +} + +static void genbne_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + int rt_64bit = is64((unsigned int *)dst->f.i.rt); + + if (rs_64bit == 0 && rt_64bit == 0) + { + int rs = allocate_register_32((unsigned int *)dst->f.i.rs); + int rt = allocate_register_32((unsigned int *)dst->f.i.rt); + + cmp_reg32_reg32(rs, rt); + setne_m8rel((unsigned char *) &branch_taken); + } + else if (rs_64bit == -1) + { + int rt = allocate_register_64((unsigned long long *) dst->f.i.rt); + + cmp_xreg64_m64rel(rt, (unsigned long long *)dst->f.i.rs); + setne_m8rel((unsigned char *) &branch_taken); + } + else if (rt_64bit == -1) + { + int rs = allocate_register_64((unsigned long long *) dst->f.i.rs); + + cmp_xreg64_m64rel(rs, (unsigned long long *)dst->f.i.rt); + setne_m8rel((unsigned char *) &branch_taken); + } + else + { + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.i.rt); + + cmp_reg64_reg64(rs, rt); + setne_m8rel((unsigned char *) &branch_taken); + } +} + +static void genblez_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + + if (rs_64bit == 0) + { + int rs = allocate_register_32((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs, 0); + setle_m8rel((unsigned char *) &branch_taken); + } + else + { + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + + cmp_reg64_imm8(rs, 0); + setle_m8rel((unsigned char *) &branch_taken); + } +} + +static void genbgtz_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + + if (rs_64bit == 0) + { + int rs = allocate_register_32((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs, 0); + setg_m8rel((unsigned char *) &branch_taken); + } + else + { + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + + cmp_reg64_imm8(rs, 0); + setg_m8rel((unsigned char *) &branch_taken); + } +} + +static void ld_register_alloc(int *pGpr1, int *pGpr2, int *pBase1, int *pBase2) +{ + int gpr1, gpr2, base1, base2 = 0; + +#ifdef COMPARE_CORE + free_registers_move_start(); // to maintain parity with 32-bit core +#endif + + if (dst->f.i.rs == dst->f.i.rt) + { + allocate_register_32((unsigned int*)dst->f.r.rs); // tell regcache we need to read RS register here + gpr1 = allocate_register_32_w((unsigned int*)dst->f.r.rt); // tell regcache we will modify RT register during this instruction + gpr2 = lock_register(lru_register()); // free and lock least recently used register for usage here + add_reg32_imm32(gpr1, (int)dst->f.i.immediate); + mov_reg32_reg32(gpr2, gpr1); + } + else + { + gpr2 = allocate_register_32((unsigned int*)dst->f.r.rs); // tell regcache we need to read RS register here + gpr1 = allocate_register_32_w((unsigned int*)dst->f.r.rt); // tell regcache we will modify RT register during this instruction + free_register(gpr2); // write out gpr2 if dirty because I'm going to trash it right now + add_reg32_imm32(gpr2, (int)dst->f.i.immediate); + mov_reg32_reg32(gpr1, gpr2); + lock_register(gpr2); // lock the freed gpr2 it so it doesn't get returned in the lru query + } + base1 = lock_register(lru_base_register()); // get another lru register + if (!fast_memory) + { + base2 = lock_register(lru_base_register()); // and another one if necessary + unlock_register(base2); + } + unlock_register(base1); // unlock the locked registers (they are + unlock_register(gpr2); + set_register_state(gpr1, NULL, 0, 0); // clear gpr1 state because it hasn't been written yet - + // we don't want it to be pushed/popped around read_rdramX call + *pGpr1 = gpr1; + *pGpr2 = gpr2; + *pBase1 = base1; + *pBase2 = base2; +} + + +/* global functions */ + +void gennotcompiled(void) +{ + free_registers_move_start(); + + mov_reg64_imm64(RAX, (unsigned long long) dst); + mov_memoffs64_rax((unsigned long long *) &PC); /* RIP-relative will not work here */ + mov_reg64_imm64(RAX, (unsigned long long) cached_interpreter_table.NOTCOMPILED); + call_reg64(RAX); +} + +void genlink_subblock(void) +{ + free_all_registers(); + jmp(dst->addr+4); +} + +#ifdef COMPARE_CORE +void gendebug(void) +{ + free_all_registers(); + + mov_memoffs64_rax((unsigned long long *) &debug_reg_storage); + mov_reg64_imm64(RAX, (unsigned long long) &debug_reg_storage); + mov_preg64pimm8_reg64(RAX, 8, RBX); + mov_preg64pimm8_reg64(RAX, 16, RCX); + mov_preg64pimm8_reg64(RAX, 24, RDX); + mov_preg64pimm8_reg64(RAX, 32, RSP); + mov_preg64pimm8_reg64(RAX, 40, RBP); + mov_preg64pimm8_reg64(RAX, 48, RSI); + mov_preg64pimm8_reg64(RAX, 56, RDI); + + mov_reg64_imm64(RAX, (unsigned long long) dst); + mov_memoffs64_rax((unsigned long long *) &PC); + mov_reg32_imm32(EAX, (unsigned int) src); + mov_memoffs32_eax((unsigned int *) &op); + mov_reg64_imm64(RAX, (unsigned long long) CoreCompareCallback); + call_reg64(RAX); + + mov_reg64_imm64(RAX, (unsigned long long) &debug_reg_storage); + mov_reg64_preg64pimm8(RDI, RAX, 56); + mov_reg64_preg64pimm8(RSI, RAX, 48); + mov_reg64_preg64pimm8(RBP, RAX, 40); + mov_reg64_preg64pimm8(RSP, RAX, 32); + mov_reg64_preg64pimm8(RDX, RAX, 24); + mov_reg64_preg64pimm8(RCX, RAX, 16); + mov_reg64_preg64pimm8(RBX, RAX, 8); + mov_reg64_preg64(RAX, RAX); +} +#endif + +void gencallinterp(unsigned long addr, int jump) +{ + free_registers_move_start(); + + if (jump) + mov_m32rel_imm32((unsigned int*)(&dyna_interp), 1); + + mov_reg64_imm64(RAX, (unsigned long long) dst); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, addr); + call_reg64(RAX); + + if (jump) + { + mov_m32rel_imm32((unsigned int*)(&dyna_interp), 0); + mov_reg64_imm64(RAX, (unsigned long long)dyna_jump); + call_reg64(RAX); + } +} + +void gendelayslot(void) +{ + mov_m32rel_imm32((void*)(&delay_slot), 1); + recompile_opcode(); + + free_all_registers(); + genupdate_count(dst->addr+4); + + mov_m32rel_imm32((void*)(&delay_slot), 0); +} + +void genni(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[1]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.NI, 0); +} + +void genreserved(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[0]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.RESERVED, 0); +} + +void genfin_block(void) +{ + gencallinterp((unsigned long long)cached_interpreter_table.FIN_BLOCK, 0); +} + +void gencheck_interupt_reg(void) // addr is in EAX +{ + mov_xreg32_m32rel(EBX, (void*)&next_interupt); + cmp_xreg32_m32rel(EBX, (void*)&Count); + ja_rj(0); + jump_start_rel8(); + + mov_m32rel_xreg32((unsigned int*)(&fake_instr.addr), EAX); + mov_reg64_imm64(RAX, (unsigned long long) (&fake_instr)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long) gen_interupt); + call_reg64(RAX); + + jump_end_rel8(); +} + +void gennop(void) +{ +} + +void genj(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[2]); +#endif +#ifdef INTERPRET_J + gencallinterp((unsigned long long)cached_interpreter_table.J, 1); +#else + unsigned int naddr; + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.J, 1); + return; + } + + gendelayslot(); + naddr = ((dst-1)->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + + mov_m32rel_imm32((void*)(&last_addr), naddr); + gencheck_interupt((unsigned long long) &actual->block[(naddr-actual->start)/4]); + jmp(naddr); +#endif +} + +void genj_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[2]); +#endif +#ifdef INTERPRET_J_OUT + gencallinterp((unsigned long long)cached_interpreter_table.J_OUT, 1); +#else + unsigned int naddr; + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.J_OUT, 1); + return; + } + + gendelayslot(); + naddr = ((dst-1)->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + + mov_m32rel_imm32((void*)(&last_addr), naddr); + gencheck_interupt_out(naddr); + mov_m32rel_imm32(&jump_to_address, naddr); + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long)jump_to_func); + call_reg64(RAX); +#endif +} + +void genj_idle(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[2]); +#endif +#ifdef INTERPRET_J_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.J_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.J_IDLE, 1); + return; + } + + mov_xreg32_m32rel(EAX, (unsigned int *)(&next_interupt)); + sub_xreg32_m32rel(EAX, (unsigned int *)(&Count)); + cmp_reg32_imm8(EAX, 3); + jbe_rj(12); + + and_eax_imm32(0xFFFFFFFC); // 5 + add_m32rel_xreg32((unsigned int *)(&Count), EAX); // 7 + + genj(); +#endif +} + +void genjal(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[3]); +#endif +#ifdef INTERPRET_JAL + gencallinterp((unsigned long long)cached_interpreter_table.JAL, 1); +#else + unsigned int naddr; + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.JAL, 1); + return; + } + + gendelayslot(); + + mov_m32rel_imm32((unsigned int *)(reg + 31), dst->addr + 4); + if (((dst->addr + 4) & 0x80000000)) + mov_m32rel_imm32((unsigned int *)(®[31])+1, 0xFFFFFFFF); + else + mov_m32rel_imm32((unsigned int *)(®[31])+1, 0); + + naddr = ((dst-1)->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + + mov_m32rel_imm32((void*)(&last_addr), naddr); + gencheck_interupt((unsigned long long) &actual->block[(naddr-actual->start)/4]); + jmp(naddr); +#endif +} + +void genjal_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[3]); +#endif +#ifdef INTERPRET_JAL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.JAL_OUT, 1); +#else + unsigned int naddr; + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.JAL_OUT, 1); + return; + } + + gendelayslot(); + + mov_m32rel_imm32((unsigned int *)(reg + 31), dst->addr + 4); + if (((dst->addr + 4) & 0x80000000)) + mov_m32rel_imm32((unsigned int *)(®[31])+1, 0xFFFFFFFF); + else + mov_m32rel_imm32((unsigned int *)(®[31])+1, 0); + + naddr = ((dst-1)->f.j.inst_index<<2) | (dst->addr & 0xF0000000); + + mov_m32rel_imm32((void*)(&last_addr), naddr); + gencheck_interupt_out(naddr); + mov_m32rel_imm32(&jump_to_address, naddr); + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long) jump_to_func); + call_reg64(RAX); +#endif +} + +void genjal_idle(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[3]); +#endif +#ifdef INTERPRET_JAL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.JAL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.JAL_IDLE, 1); + return; + } + + mov_xreg32_m32rel(EAX, (unsigned int *)(&next_interupt)); + sub_xreg32_m32rel(EAX, (unsigned int *)(&Count)); + cmp_reg32_imm8(EAX, 3); + jbe_rj(12); + + and_eax_imm32(0xFFFFFFFC); // 5 + add_m32rel_xreg32((unsigned int *)(&Count), EAX); // 7 + + genjal(); +#endif +} + +void gentest(void) +{ + cmp_m32rel_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + jump_start_rel32(); + + mov_m32rel_imm32((void*)(&last_addr), dst->addr + (dst-1)->f.i.immediate*4); + gencheck_interupt((unsigned long long) (dst + (dst-1)->f.i.immediate)); + jmp(dst->addr + (dst-1)->f.i.immediate*4); + + jump_end_rel32(); + + mov_m32rel_imm32((void*)(&last_addr), dst->addr + 4); + gencheck_interupt((unsigned long long)(dst + 1)); + jmp(dst->addr + 4); +} + +void genbeq(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[4]); +#endif +#ifdef INTERPRET_BEQ + gencallinterp((unsigned long long)cached_interpreter_table.BEQ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BEQ, 1); + return; + } + + genbeq_test(); + gendelayslot(); + gentest(); +#endif +} + +void gentest_out(void) +{ + cmp_m32rel_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + jump_start_rel32(); + + mov_m32rel_imm32((void*)(&last_addr), dst->addr + (dst-1)->f.i.immediate*4); + gencheck_interupt_out(dst->addr + (dst-1)->f.i.immediate*4); + mov_m32rel_imm32(&jump_to_address, dst->addr + (dst-1)->f.i.immediate*4); + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long) jump_to_func); + call_reg64(RAX); + jump_end_rel32(); + + mov_m32rel_imm32((void*)(&last_addr), dst->addr + 4); + gencheck_interupt((unsigned long long) (dst + 1)); + jmp(dst->addr + 4); +} + +void genbeq_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[4]); +#endif +#ifdef INTERPRET_BEQ_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BEQ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BEQ_OUT, 1); + return; + } + + genbeq_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void gentest_idle(void) +{ + int reg; + + reg = lru_register(); + free_register(reg); + + cmp_m32rel_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + jump_start_rel32(); + + mov_xreg32_m32rel(reg, (unsigned int *)(&next_interupt)); + sub_xreg32_m32rel(reg, (unsigned int *)(&Count)); + cmp_reg32_imm8(reg, 3); + jbe_rj(0); + jump_start_rel8(); + + and_reg32_imm32(reg, 0xFFFFFFFC); + add_m32rel_xreg32((unsigned int *)(&Count), reg); + + jump_end_rel8(); + jump_end_rel32(); +} + +void genbeq_idle(void) +{ +#ifdef INTERPRET_BEQ_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BEQ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BEQ_IDLE, 1); + return; + } + + genbeq_test(); + gentest_idle(); + genbeq(); +#endif +} + +void genbne(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[5]); +#endif +#ifdef INTERPRET_BNE + gencallinterp((unsigned long long)cached_interpreter_table.BNE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BNE, 1); + return; + } + + genbne_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbne_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[5]); +#endif +#ifdef INTERPRET_BNE_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BNE_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BNE_OUT, 1); + return; + } + + genbne_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbne_idle(void) +{ +#ifdef INTERPRET_BNE_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BNE_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BNE_IDLE, 1); + return; + } + + genbne_test(); + gentest_idle(); + genbne(); +#endif +} + +void genblez(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[6]); +#endif +#ifdef INTERPRET_BLEZ + gencallinterp((unsigned long long)cached_interpreter_table.BLEZ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLEZ, 1); + return; + } + + genblez_test(); + gendelayslot(); + gentest(); +#endif +} + +void genblez_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[6]); +#endif +#ifdef INTERPRET_BLEZ_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BLEZ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLEZ_OUT, 1); + return; + } + + genblez_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genblez_idle(void) +{ +#ifdef INTERPRET_BLEZ_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BLEZ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLEZ_IDLE, 1); + return; + } + + genblez_test(); + gentest_idle(); + genblez(); +#endif +} + +void genbgtz(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[7]); +#endif +#ifdef INTERPRET_BGTZ + gencallinterp((unsigned long long)cached_interpreter_table.BGTZ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGTZ, 1); + return; + } + + genbgtz_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbgtz_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[7]); +#endif +#ifdef INTERPRET_BGTZ_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BGTZ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGTZ_OUT, 1); + return; + } + + genbgtz_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbgtz_idle(void) +{ +#ifdef INTERPRET_BGTZ_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BGTZ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGTZ_IDLE, 1); + return; + } + + genbgtz_test(); + gentest_idle(); + genbgtz(); +#endif +} + +void genaddi(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[8]); +#endif +#ifdef INTERPRET_ADDI + gencallinterp((unsigned long long)cached_interpreter_table.ADDI, 0); +#else + int rs = allocate_register_32((unsigned int *)dst->f.i.rs); + int rt = allocate_register_32_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt, rs); + add_reg32_imm32(rt,(int)dst->f.i.immediate); +#endif +} + +void genaddiu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[9]); +#endif +#ifdef INTERPRET_ADDIU + gencallinterp((unsigned long long)cached_interpreter_table.ADDIU, 0); +#else + int rs = allocate_register_32((unsigned int *)dst->f.i.rs); + int rt = allocate_register_32_w((unsigned int *)dst->f.i.rt); + + mov_reg32_reg32(rt, rs); + add_reg32_imm32(rt,(int)dst->f.i.immediate); +#endif +} + +void genslti(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[10]); +#endif +#ifdef INTERPRET_SLTI + gencallinterp((unsigned long long)cached_interpreter_table.SLTI, 0); +#else + int rs = allocate_register_64((unsigned long long *) dst->f.i.rs); + int rt = allocate_register_64_w((unsigned long long *) dst->f.i.rt); + int imm = (int) dst->f.i.immediate; + + cmp_reg64_imm32(rs, imm); + setl_reg8(rt); + and_reg64_imm8(rt, 1); +#endif +} + +void gensltiu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[11]); +#endif +#ifdef INTERPRET_SLTIU + gencallinterp((unsigned long long)cached_interpreter_table.SLTIU, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + int rt = allocate_register_64_w((unsigned long long *)dst->f.i.rt); + int imm = (int) dst->f.i.immediate; + + cmp_reg64_imm32(rs, imm); + setb_reg8(rt); + and_reg64_imm8(rt, 1); +#endif +} + +void genandi(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[12]); +#endif +#ifdef INTERPRET_ANDI + gencallinterp((unsigned long long)cached_interpreter_table.ANDI, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + int rt = allocate_register_64_w((unsigned long long *)dst->f.i.rt); + + mov_reg64_reg64(rt, rs); + and_reg64_imm32(rt, (unsigned short)dst->f.i.immediate); +#endif +} + +void genori(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[13]); +#endif +#ifdef INTERPRET_ORI + gencallinterp((unsigned long long)cached_interpreter_table.ORI, 0); +#else + int rs = allocate_register_64((unsigned long long *) dst->f.i.rs); + int rt = allocate_register_64_w((unsigned long long *) dst->f.i.rt); + + mov_reg64_reg64(rt, rs); + or_reg64_imm32(rt, (unsigned short)dst->f.i.immediate); +#endif +} + +void genxori(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[14]); +#endif +#ifdef INTERPRET_XORI + gencallinterp((unsigned long long)cached_interpreter_table.XORI, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + int rt = allocate_register_64_w((unsigned long long *)dst->f.i.rt); + + mov_reg64_reg64(rt, rs); + xor_reg64_imm32(rt, (unsigned short)dst->f.i.immediate); +#endif +} + +void genlui(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[15]); +#endif +#ifdef INTERPRET_LUI + gencallinterp((unsigned long long)cached_interpreter_table.LUI, 0); +#else + int rt = allocate_register_32_w((unsigned int *)dst->f.i.rt); + + mov_reg32_imm32(rt, (unsigned int)dst->f.i.immediate << 16); +#endif +} + +void gentestl(void) +{ + cmp_m32rel_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + jump_start_rel32(); + + gendelayslot(); + mov_m32rel_imm32((void*)(&last_addr), dst->addr + (dst-1)->f.i.immediate*4); + gencheck_interupt((unsigned long long) (dst + (dst-1)->f.i.immediate)); + jmp(dst->addr + (dst-1)->f.i.immediate*4); + + jump_end_rel32(); + + genupdate_count(dst->addr-4); + mov_m32rel_imm32((void*)(&last_addr), dst->addr + 4); + gencheck_interupt((unsigned long long) (dst + 1)); + jmp(dst->addr + 4); +} + +void genbeql(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[16]); +#endif +#ifdef INTERPRET_BEQL + gencallinterp((unsigned long long)cached_interpreter_table.BEQL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BEQL, 1); + return; + } + + genbeq_test(); + free_all_registers(); + gentestl(); +#endif +} + +void gentestl_out(void) +{ + cmp_m32rel_imm32((unsigned int *)(&branch_taken), 0); + je_near_rj(0); + jump_start_rel32(); + + gendelayslot(); + mov_m32rel_imm32((void*)(&last_addr), dst->addr + (dst-1)->f.i.immediate*4); + gencheck_interupt_out(dst->addr + (dst-1)->f.i.immediate*4); + mov_m32rel_imm32(&jump_to_address, dst->addr + (dst-1)->f.i.immediate*4); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long) jump_to_func); + call_reg64(RAX); + + jump_end_rel32(); + + genupdate_count(dst->addr-4); + mov_m32rel_imm32((void*)(&last_addr), dst->addr + 4); + gencheck_interupt((unsigned long long) (dst + 1)); + jmp(dst->addr + 4); +} + +void genbeql_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[16]); +#endif +#ifdef INTERPRET_BEQL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BEQL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BEQL_OUT, 1); + return; + } + + genbeq_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbeql_idle(void) +{ +#ifdef INTERPRET_BEQL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BEQL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BEQL_IDLE, 1); + return; + } + + genbeq_test(); + gentest_idle(); + genbeql(); +#endif +} + +void genbnel(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[17]); +#endif +#ifdef INTERPRET_BNEL + gencallinterp((unsigned long long)cached_interpreter_table.BNEL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BNEL, 1); + return; + } + + genbne_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbnel_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[17]); +#endif +#ifdef INTERPRET_BNEL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BNEL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BNEL_OUT, 1); + return; + } + + genbne_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbnel_idle(void) +{ +#ifdef INTERPRET_BNEL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BNEL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BNEL_IDLE, 1); + return; + } + + genbne_test(); + gentest_idle(); + genbnel(); +#endif +} + +void genblezl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[18]); +#endif +#ifdef INTERPRET_BLEZL + gencallinterp((unsigned long long)cached_interpreter_table.BLEZL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLEZL, 1); + return; + } + + genblez_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genblezl_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[18]); +#endif +#ifdef INTERPRET_BLEZL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BLEZL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLEZL_OUT, 1); + return; + } + + genblez_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genblezl_idle(void) +{ +#ifdef INTERPRET_BLEZL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BLEZL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLEZL_IDLE, 1); + return; + } + + genblez_test(); + gentest_idle(); + genblezl(); +#endif +} + +void genbgtzl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[19]); +#endif +#ifdef INTERPRET_BGTZL + gencallinterp((unsigned long long)cached_interpreter_table.BGTZL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGTZL, 1); + return; + } + + genbgtz_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbgtzl_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[19]); +#endif +#ifdef INTERPRET_BGTZL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BGTZL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGTZL_OUT, 1); + return; + } + + genbgtz_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbgtzl_idle(void) +{ +#ifdef INTERPRET_BGTZL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BGTZL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGTZL_IDLE, 1); + return; + } + + genbgtz_test(); + gentest_idle(); + genbgtzl(); +#endif +} + +void gendaddi(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[20]); +#endif +#ifdef INTERPRET_DADDI + gencallinterp((unsigned long long)cached_interpreter_table.DADDI, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + int rt = allocate_register_64_w((unsigned long long *)dst->f.i.rt); + + mov_reg64_reg64(rt, rs); + add_reg64_imm32(rt, (int) dst->f.i.immediate); +#endif +} + +void gendaddiu(void) +{ +#ifdef INTERPRET_DADDIU + gencallinterp((unsigned long long)cached_interpreter_table.DADDIU, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + int rt = allocate_register_64_w((unsigned long long *)dst->f.i.rt); + + mov_reg64_reg64(rt, rs); + add_reg64_imm32(rt, (int) dst->f.i.immediate); +#endif +} + +void genldl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[22]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.LDL, 0); +} + +void genldr(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[23]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.LDR, 0); +} + +void genlb(void) +{ + int gpr1, gpr2, base1, base2 = 0; +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[24]); +#endif +#ifdef INTERPRET_LB + gencallinterp((unsigned long long)cached_interpreter_table.LB, 0); +#else + free_registers_move_start(); + + ld_register_alloc(&gpr1, &gpr2, &base1, &base2); + + mov_reg64_imm64(base1, (unsigned long long) readmemb); + if(fast_memory) + { + and_reg32_imm32(gpr1, 0xDF800000); + cmp_reg32_imm32(gpr1, 0x80000000); + } + else + { + mov_reg64_imm64(base2, (unsigned long long) read_rdramb); + shr_reg32_imm8(gpr1, 16); + mov_reg64_preg64x8preg64(gpr1, gpr1, base1); + cmp_reg64_reg64(gpr1, base2); + } + je_rj(0); + jump_start_rel8(); + + mov_reg64_imm64(gpr1, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), gpr1); + mov_m32rel_xreg32((unsigned int *)(&address), gpr2); + mov_reg64_imm64(gpr1, (unsigned long long) dst->f.i.rt); + mov_m64rel_xreg64((unsigned long long *)(&rdword), gpr1); + shr_reg32_imm8(gpr2, 16); + mov_reg64_preg64x8preg64(gpr2, gpr2, base1); + call_reg64(gpr2); + movsx_xreg32_m8rel(gpr1, (unsigned char *)dst->f.i.rt); + jmp_imm_short(24); + + jump_end_rel8(); + mov_reg64_imm64(base1, (unsigned long long) rdram); // 10 + and_reg32_imm32(gpr2, 0x7FFFFF); // 6 + xor_reg8_imm8(gpr2, 3); // 4 + movsx_reg32_8preg64preg64(gpr1, gpr2, base1); // 4 + + set_register_state(gpr1, (unsigned int*)dst->f.i.rt, 1, 0); +#endif +} + +void genlh(void) +{ + int gpr1, gpr2, base1, base2 = 0; +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[25]); +#endif +#ifdef INTERPRET_LH + gencallinterp((unsigned long long)cached_interpreter_table.LH, 0); +#else + free_registers_move_start(); + + ld_register_alloc(&gpr1, &gpr2, &base1, &base2); + + mov_reg64_imm64(base1, (unsigned long long) readmemh); + if(fast_memory) + { + and_reg32_imm32(gpr1, 0xDF800000); + cmp_reg32_imm32(gpr1, 0x80000000); + } + else + { + mov_reg64_imm64(base2, (unsigned long long) read_rdramh); + shr_reg32_imm8(gpr1, 16); + mov_reg64_preg64x8preg64(gpr1, gpr1, base1); + cmp_reg64_reg64(gpr1, base2); + } + je_rj(0); + jump_start_rel8(); + + mov_reg64_imm64(gpr1, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), gpr1); + mov_m32rel_xreg32((unsigned int *)(&address), gpr2); + mov_reg64_imm64(gpr1, (unsigned long long) dst->f.i.rt); + mov_m64rel_xreg64((unsigned long long *)(&rdword), gpr1); + shr_reg32_imm8(gpr2, 16); + mov_reg64_preg64x8preg64(gpr2, gpr2, base1); + call_reg64(gpr2); + movsx_xreg32_m16rel(gpr1, (unsigned short *)dst->f.i.rt); + jmp_imm_short(24); + + jump_end_rel8(); + mov_reg64_imm64(base1, (unsigned long long) rdram); // 10 + and_reg32_imm32(gpr2, 0x7FFFFF); // 6 + xor_reg8_imm8(gpr2, 2); // 4 + movsx_reg32_16preg64preg64(gpr1, gpr2, base1); // 4 + + set_register_state(gpr1, (unsigned int*)dst->f.i.rt, 1, 0); +#endif +} + +void genlwl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[27]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.LWL, 0); +} + +void genlw(void) +{ + int gpr1, gpr2, base1, base2 = 0; +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[26]); +#endif +#ifdef INTERPRET_LW + gencallinterp((unsigned long long)cached_interpreter_table.LW, 0); +#else + free_registers_move_start(); + + ld_register_alloc(&gpr1, &gpr2, &base1, &base2); + + mov_reg64_imm64(base1, (unsigned long long) readmem); + if(fast_memory) + { + and_reg32_imm32(gpr1, 0xDF800000); + cmp_reg32_imm32(gpr1, 0x80000000); + } + else + { + mov_reg64_imm64(base2, (unsigned long long) read_rdram); + shr_reg32_imm8(gpr1, 16); + mov_reg64_preg64x8preg64(gpr1, gpr1, base1); + cmp_reg64_reg64(gpr1, base2); + } + jne_rj(21); + + mov_reg64_imm64(base1, (unsigned long long) rdram); // 10 + and_reg32_imm32(gpr2, 0x7FFFFF); // 6 + mov_reg32_preg64preg64(gpr1, gpr2, base1); // 3 + jmp_imm_short(0); // 2 + jump_start_rel8(); + + mov_reg64_imm64(gpr1, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), gpr1); + mov_m32rel_xreg32((unsigned int *)(&address), gpr2); + mov_reg64_imm64(gpr1, (unsigned long long) dst->f.i.rt); + mov_m64rel_xreg64((unsigned long long *)(&rdword), gpr1); + shr_reg32_imm8(gpr2, 16); + mov_reg64_preg64x8preg64(gpr1, gpr2, base1); + call_reg64(gpr1); + mov_xreg32_m32rel(gpr1, (unsigned int *)(dst->f.i.rt)); + + jump_end_rel8(); + + set_register_state(gpr1, (unsigned int*)dst->f.i.rt, 1, 0); // set gpr1 state as dirty, and bound to r4300 reg RT +#endif +} + +void genlbu(void) +{ + int gpr1, gpr2, base1, base2 = 0; +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[28]); +#endif +#ifdef INTERPRET_LBU + gencallinterp((unsigned long long)cached_interpreter_table.LBU, 0); +#else + free_registers_move_start(); + + ld_register_alloc(&gpr1, &gpr2, &base1, &base2); + + mov_reg64_imm64(base1, (unsigned long long) readmemb); + if(fast_memory) + { + and_reg32_imm32(gpr1, 0xDF800000); + cmp_reg32_imm32(gpr1, 0x80000000); + } + else + { + mov_reg64_imm64(base2, (unsigned long long) read_rdramb); + shr_reg32_imm8(gpr1, 16); + mov_reg64_preg64x8preg64(gpr1, gpr1, base1); + cmp_reg64_reg64(gpr1, base2); + } + je_rj(0); + jump_start_rel8(); + + mov_reg64_imm64(gpr1, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), gpr1); + mov_m32rel_xreg32((unsigned int *)(&address), gpr2); + mov_reg64_imm64(gpr1, (unsigned long long) dst->f.i.rt); + mov_m64rel_xreg64((unsigned long long *)(&rdword), gpr1); + shr_reg32_imm8(gpr2, 16); + mov_reg64_preg64x8preg64(gpr2, gpr2, base1); + call_reg64(gpr2); + mov_xreg32_m32rel(gpr1, (unsigned int *)dst->f.i.rt); + jmp_imm_short(23); + + jump_end_rel8(); + mov_reg64_imm64(base1, (unsigned long long) rdram); // 10 + and_reg32_imm32(gpr2, 0x7FFFFF); // 6 + xor_reg8_imm8(gpr2, 3); // 4 + mov_reg32_preg64preg64(gpr1, gpr2, base1); // 3 + + and_reg32_imm32(gpr1, 0xFF); + set_register_state(gpr1, (unsigned int*)dst->f.i.rt, 1, 0); +#endif +} + +void genlhu(void) +{ + int gpr1, gpr2, base1, base2 = 0; +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[29]); +#endif +#ifdef INTERPRET_LHU + gencallinterp((unsigned long long)cached_interpreter_table.LHU, 0); +#else + free_registers_move_start(); + + ld_register_alloc(&gpr1, &gpr2, &base1, &base2); + + mov_reg64_imm64(base1, (unsigned long long) readmemh); + if(fast_memory) + { + and_reg32_imm32(gpr1, 0xDF800000); + cmp_reg32_imm32(gpr1, 0x80000000); + } + else + { + mov_reg64_imm64(base2, (unsigned long long) read_rdramh); + shr_reg32_imm8(gpr1, 16); + mov_reg64_preg64x8preg64(gpr1, gpr1, base1); + cmp_reg64_reg64(gpr1, base2); + } + je_rj(0); + jump_start_rel8(); + + mov_reg64_imm64(gpr1, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), gpr1); + mov_m32rel_xreg32((unsigned int *)(&address), gpr2); + mov_reg64_imm64(gpr1, (unsigned long long) dst->f.i.rt); + mov_m64rel_xreg64((unsigned long long *)(&rdword), gpr1); + shr_reg32_imm8(gpr2, 16); + mov_reg64_preg64x8preg64(gpr2, gpr2, base1); + call_reg64(gpr2); + mov_xreg32_m32rel(gpr1, (unsigned int *)dst->f.i.rt); + jmp_imm_short(23); + + jump_end_rel8(); + mov_reg64_imm64(base1, (unsigned long long) rdram); // 10 + and_reg32_imm32(gpr2, 0x7FFFFF); // 6 + xor_reg8_imm8(gpr2, 2); // 4 + mov_reg32_preg64preg64(gpr1, gpr2, base1); // 3 + + and_reg32_imm32(gpr1, 0xFFFF); + set_register_state(gpr1, (unsigned int*)dst->f.i.rt, 1, 0); +#endif +} + +void genlwr(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[31]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.LWR, 0); +} + +void genlwu(void) +{ + int gpr1, gpr2, base1, base2 = 0; +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[30]); +#endif +#ifdef INTERPRET_LWU + gencallinterp((unsigned long long)cached_interpreter_table.LWU, 0); +#else + free_registers_move_start(); + + ld_register_alloc(&gpr1, &gpr2, &base1, &base2); + + mov_reg64_imm64(base1, (unsigned long long) readmem); + if(fast_memory) + { + and_reg32_imm32(gpr1, 0xDF800000); + cmp_reg32_imm32(gpr1, 0x80000000); + } + else + { + mov_reg64_imm64(base2, (unsigned long long) read_rdram); + shr_reg32_imm8(gpr1, 16); + mov_reg64_preg64x8preg64(gpr1, gpr1, base1); + cmp_reg64_reg64(gpr1, base2); + } + je_rj(0); + jump_start_rel8(); + + mov_reg64_imm64(gpr1, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), gpr1); + mov_m32rel_xreg32((unsigned int *)(&address), gpr2); + mov_reg64_imm64(gpr1, (unsigned long long) dst->f.i.rt); + mov_m64rel_xreg64((unsigned long long *)(&rdword), gpr1); + shr_reg32_imm8(gpr2, 16); + mov_reg64_preg64x8preg64(gpr2, gpr2, base1); + call_reg64(gpr2); + mov_xreg32_m32rel(gpr1, (unsigned int *)dst->f.i.rt); + jmp_imm_short(19); + + jump_end_rel8(); + mov_reg64_imm64(base1, (unsigned long long) rdram); // 10 + and_reg32_imm32(gpr2, 0x7FFFFF); // 6 + mov_reg32_preg64preg64(gpr1, gpr2, base1); // 3 + + set_register_state(gpr1, (unsigned int*)dst->f.i.rt, 1, 1); +#endif +} + +void gensb(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[32]); +#endif +#ifdef INTERPRET_SB + gencallinterp((unsigned long long)cached_interpreter_table.SB, 0); +#else + free_registers_move_start(); + + mov_xreg8_m8rel(CL, (unsigned char *)dst->f.i.rt); + mov_xreg32_m32rel(EAX, (unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) writememb); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) write_rdramb); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(49); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_m8rel_xreg8((unsigned char *)(&cpu_byte), CL); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + mov_xreg32_m32rel(EAX, (unsigned int *)(&address)); // 7 + jmp_imm_short(25); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + xor_reg8_imm8(BL, 3); // 4 + mov_preg64preg64_reg8(RBX, RSI, CL); // 3 + + mov_reg64_imm64(RSI, (unsigned long long) invalid_code); + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg64preg64_imm8(RBX, RSI, 0); + jne_rj(65); + + mov_reg64_imm64(RDI, (unsigned long long) blocks); // 10 + mov_reg32_reg32(ECX, EBX); // 2 + mov_reg64_preg64x8preg64(RBX, RBX, RDI); // 4 + mov_reg64_preg64pimm32(RBX, RBX, (int) offsetof(precomp_block, block)); // 7 + mov_reg64_imm64(RDI, (unsigned long long) cached_interpreter_table.NOTCOMPILED); // 10 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg64_preg64preg64pimm32(RAX, RAX, RBX, (int) offsetof(precomp_instr, ops)); // 8 + cmp_reg64_reg64(RAX, RDI); // 3 + je_rj(4); // 2 + mov_preg64preg64_imm8(RCX, RSI, 1); // 4 +#endif +} + +void gensh(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[33]); +#endif +#ifdef INTERPRET_SH + gencallinterp((unsigned long long)cached_interpreter_table.SH, 0); +#else + free_registers_move_start(); + + mov_xreg16_m16rel(CX, (unsigned short *)dst->f.i.rt); + mov_xreg32_m32rel(EAX, (unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) writememh); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) write_rdramh); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(50); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_m16rel_xreg16((unsigned short *)(&hword), CX); // 8 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + mov_xreg32_m32rel(EAX, (unsigned int *)(&address)); // 7 + jmp_imm_short(26); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + xor_reg8_imm8(BL, 2); // 4 + mov_preg64preg64_reg16(RBX, RSI, CX); // 4 + + mov_reg64_imm64(RSI, (unsigned long long) invalid_code); + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg64preg64_imm8(RBX, RSI, 0); + jne_rj(65); + + mov_reg64_imm64(RDI, (unsigned long long) blocks); // 10 + mov_reg32_reg32(ECX, EBX); // 2 + mov_reg64_preg64x8preg64(RBX, RBX, RDI); // 4 + mov_reg64_preg64pimm32(RBX, RBX, (int) offsetof(precomp_block, block)); // 7 + mov_reg64_imm64(RDI, (unsigned long long) cached_interpreter_table.NOTCOMPILED); // 10 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg64_preg64preg64pimm32(RAX, RAX, RBX, (int) offsetof(precomp_instr, ops)); // 8 + cmp_reg64_reg64(RAX, RDI); // 3 + je_rj(4); // 2 + mov_preg64preg64_imm8(RCX, RSI, 1); // 4 +#endif +} + +void genswl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[35]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.SWL, 0); +} + +void gensw(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[34]); +#endif +#ifdef INTERPRET_SW + gencallinterp((unsigned long long)cached_interpreter_table.SW, 0); +#else + free_registers_move_start(); + + mov_xreg32_m32rel(ECX, (unsigned int *)dst->f.i.rt); + mov_xreg32_m32rel(EAX, (unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) writemem); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) write_rdram); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(49); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_m32rel_xreg32((unsigned int *)(&word), ECX); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + mov_xreg32_m32rel(EAX, (unsigned int *)(&address)); // 7 + jmp_imm_short(21); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_preg64preg64_reg32(RBX, RSI, ECX); // 3 + + mov_reg64_imm64(RSI, (unsigned long long) invalid_code); + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg64preg64_imm8(RBX, RSI, 0); + jne_rj(65); + + mov_reg64_imm64(RDI, (unsigned long long) blocks); // 10 + mov_reg32_reg32(ECX, EBX); // 2 + mov_reg64_preg64x8preg64(RBX, RBX, RDI); // 4 + mov_reg64_preg64pimm32(RBX, RBX, (int) offsetof(precomp_block, block)); // 7 + mov_reg64_imm64(RDI, (unsigned long long) cached_interpreter_table.NOTCOMPILED); // 10 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg64_preg64preg64pimm32(RAX, RAX, RBX, (int) offsetof(precomp_instr, ops)); // 8 + cmp_reg64_reg64(RAX, RDI); // 3 + je_rj(4); // 2 + mov_preg64preg64_imm8(RCX, RSI, 1); // 4 +#endif +} + +void gensdl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[37]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.SDL, 0); +} + +void gensdr(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[38]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.SDR, 0); +} + +void genswr(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[36]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.SWR, 0); +} + +void gencheck_cop1_unusable(void) +{ + free_registers_move_start(); + + test_m32rel_imm32((unsigned int*)&Status, 0x20000000); + jne_rj(0); + jump_start_rel8(); + + gencallinterp((unsigned long long)check_cop1_unusable, 0); + + jump_end_rel8(); +} + +void genlwc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[39]); +#endif +#ifdef INTERPRET_LWC1 + gencallinterp((unsigned long long)cached_interpreter_table.LWC1, 0); +#else + gencheck_cop1_unusable(); + + mov_xreg32_m32rel(EAX, (unsigned int *)(®[dst->f.lf.base])); + add_eax_imm32((int)dst->f.lf.offset); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) readmem); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) read_rdram); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(49); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_xreg64_m64rel(RDX, (unsigned long long *)(®_cop1_simple[dst->f.lf.ft])); // 7 + mov_m64rel_xreg64((unsigned long long *)(&rdword), RDX); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + jmp_imm_short(28); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_reg32_preg64preg64(EAX, RBX, RSI); // 3 + mov_xreg64_m64rel(RBX, (unsigned long long *)(®_cop1_simple[dst->f.lf.ft])); // 7 + mov_preg64_reg32(RBX, EAX); // 2 +#endif +} + +void genldc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[40]); +#endif +#ifdef INTERPRET_LDC1 + gencallinterp((unsigned long long)cached_interpreter_table.LDC1, 0); +#else + gencheck_cop1_unusable(); + + mov_xreg32_m32rel(EAX, (unsigned int *)(®[dst->f.lf.base])); + add_eax_imm32((int)dst->f.lf.offset); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) readmemd); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) read_rdramd); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(49); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_xreg64_m64rel(RDX, (unsigned long long *)(®_cop1_double[dst->f.lf.ft])); // 7 + mov_m64rel_xreg64((unsigned long long *)(&rdword), RDX); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + jmp_imm_short(39); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_reg64_preg64preg64(RAX, RBX, RSI); // 4 + mov_xreg64_m64rel(RBX, (unsigned long long *)(®_cop1_double[dst->f.lf.ft])); // 7 + mov_preg64pimm32_reg32(RBX, 4, EAX); // 6 + shr_reg64_imm8(RAX, 32); // 4 + mov_preg64_reg32(RBX, EAX); // 2 +#endif +} + +void gencache(void) +{ +} + +void genld(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[41]); +#endif +#ifdef INTERPRET_LD + gencallinterp((unsigned long long)cached_interpreter_table.LD, 0); +#else + free_registers_move_start(); + + mov_xreg32_m32rel(EAX, (unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) readmemd); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) read_rdramd); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(59); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_reg64_imm64(RAX, (unsigned long long) dst->f.i.rt); // 10 + mov_m64rel_xreg64((unsigned long long *)(&rdword), RAX); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + mov_xreg64_m64rel(RAX, (unsigned long long *)(dst->f.i.rt)); // 7 + jmp_imm_short(33); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + + mov_reg32_preg64preg64(EAX, RBX, RSI); // 3 + mov_reg32_preg64preg64pimm32(EBX, RBX, RSI, 4); // 7 + shl_reg64_imm8(RAX, 32); // 4 + or_reg64_reg64(RAX, RBX); // 3 + + set_register_state(RAX, (unsigned int*)dst->f.i.rt, 1, 1); +#endif +} + +void genswc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[43]); +#endif +#ifdef INTERPRET_SWC1 + gencallinterp((unsigned long long)cached_interpreter_table.SWC1, 0); +#else + gencheck_cop1_unusable(); + + mov_xreg64_m64rel(RDX, (unsigned long long *)(®_cop1_simple[dst->f.lf.ft])); + mov_reg32_preg64(ECX, RDX); + mov_xreg32_m32rel(EAX, (unsigned int *)(®[dst->f.lf.base])); + add_eax_imm32((int)dst->f.lf.offset); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) writemem); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) write_rdram); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(49); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_m32rel_xreg32((unsigned int *)(&word), ECX); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + mov_xreg32_m32rel(EAX, (unsigned int *)(&address)); // 7 + jmp_imm_short(21); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_preg64preg64_reg32(RBX, RSI, ECX); // 3 + + mov_reg64_imm64(RSI, (unsigned long long) invalid_code); + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg64preg64_imm8(RBX, RSI, 0); + jne_rj(65); + + mov_reg64_imm64(RDI, (unsigned long long) blocks); // 10 + mov_reg32_reg32(ECX, EBX); // 2 + mov_reg64_preg64x8preg64(RBX, RBX, RDI); // 4 + mov_reg64_preg64pimm32(RBX, RBX, (int) offsetof(precomp_block, block)); // 7 + mov_reg64_imm64(RDI, (unsigned long long) cached_interpreter_table.NOTCOMPILED); // 10 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg64_preg64preg64pimm32(RAX, RAX, RBX, (int) offsetof(precomp_instr, ops)); // 8 + cmp_reg64_reg64(RAX, RDI); // 3 + je_rj(4); // 2 + mov_preg64preg64_imm8(RCX, RSI, 1); // 4 +#endif +} + +void gensdc1(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[44]); +#endif +#ifdef INTERPRET_SDC1 + gencallinterp((unsigned long long)cached_interpreter_table.SDC1, 0); +#else + gencheck_cop1_unusable(); + + mov_xreg64_m64rel(RSI, (unsigned long long *)(®_cop1_double[dst->f.lf.ft])); + mov_reg32_preg64(ECX, RSI); + mov_reg32_preg64pimm32(EDX, RSI, 4); + mov_xreg32_m32rel(EAX, (unsigned int *)(®[dst->f.lf.base])); + add_eax_imm32((int)dst->f.lf.offset); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) writememd); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) write_rdramd); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(56); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_m32rel_xreg32((unsigned int *)(&dword), ECX); // 7 + mov_m32rel_xreg32((unsigned int *)(&dword)+1, EDX); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + mov_xreg32_m32rel(EAX, (unsigned int *)(&address)); // 7 + jmp_imm_short(28); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_preg64preg64pimm32_reg32(RBX, RSI, 4, ECX); // 7 + mov_preg64preg64_reg32(RBX, RSI, EDX); // 3 + + mov_reg64_imm64(RSI, (unsigned long long) invalid_code); + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg64preg64_imm8(RBX, RSI, 0); + jne_rj(65); + + mov_reg64_imm64(RDI, (unsigned long long) blocks); // 10 + mov_reg32_reg32(ECX, EBX); // 2 + mov_reg64_preg64x8preg64(RBX, RBX, RDI); // 4 + mov_reg64_preg64pimm32(RBX, RBX, (int) offsetof(precomp_block, block)); // 7 + mov_reg64_imm64(RDI, (unsigned long long) cached_interpreter_table.NOTCOMPILED); // 10 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg64_preg64preg64pimm32(RAX, RAX, RBX, (int) offsetof(precomp_instr, ops)); // 8 + cmp_reg64_reg64(RAX, RDI); // 3 + je_rj(4); // 2 + mov_preg64preg64_imm8(RCX, RSI, 1); // 4 +#endif +} + +void gensd(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[45]); +#endif +#ifdef INTERPRET_SD + gencallinterp((unsigned long long)cached_interpreter_table.SD, 0); +#else + free_registers_move_start(); + + mov_xreg32_m32rel(ECX, (unsigned int *)dst->f.i.rt); + mov_xreg32_m32rel(EDX, ((unsigned int *)dst->f.i.rt)+1); + mov_xreg32_m32rel(EAX, (unsigned int *)dst->f.i.rs); + add_eax_imm32((int)dst->f.i.immediate); + mov_reg32_reg32(EBX, EAX); + mov_reg64_imm64(RSI, (unsigned long long) writememd); + if(fast_memory) + { + and_eax_imm32(0xDF800000); + cmp_eax_imm32(0x80000000); + } + else + { + mov_reg64_imm64(RDI, (unsigned long long) write_rdramd); + shr_reg32_imm8(EAX, 16); + mov_reg64_preg64x8preg64(RAX, RAX, RSI); + cmp_reg64_reg64(RAX, RDI); + } + je_rj(56); + + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); // 10 + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); // 7 + mov_m32rel_xreg32((unsigned int *)(&address), EBX); // 7 + mov_m32rel_xreg32((unsigned int *)(&dword), ECX); // 7 + mov_m32rel_xreg32((unsigned int *)(&dword)+1, EDX); // 7 + shr_reg32_imm8(EBX, 16); // 3 + mov_reg64_preg64x8preg64(RBX, RBX, RSI); // 4 + call_reg64(RBX); // 2 + mov_xreg32_m32rel(EAX, (unsigned int *)(&address)); // 7 + jmp_imm_short(28); // 2 + + mov_reg64_imm64(RSI, (unsigned long long) rdram); // 10 + mov_reg32_reg32(EAX, EBX); // 2 + and_reg32_imm32(EBX, 0x7FFFFF); // 6 + mov_preg64preg64pimm32_reg32(RBX, RSI, 4, ECX); // 7 + mov_preg64preg64_reg32(RBX, RSI, EDX); // 3 + + mov_reg64_imm64(RSI, (unsigned long long) invalid_code); + mov_reg32_reg32(EBX, EAX); + shr_reg32_imm8(EBX, 12); + cmp_preg64preg64_imm8(RBX, RSI, 0); + jne_rj(65); + + mov_reg64_imm64(RDI, (unsigned long long) blocks); // 10 + mov_reg32_reg32(ECX, EBX); // 2 + mov_reg64_preg64x8preg64(RBX, RBX, RDI); // 4 + mov_reg64_preg64pimm32(RBX, RBX, (int) offsetof(precomp_block, block)); // 7 + mov_reg64_imm64(RDI, (unsigned long long) cached_interpreter_table.NOTCOMPILED); // 10 + and_eax_imm32(0xFFF); // 5 + shr_reg32_imm8(EAX, 2); // 3 + mov_reg32_imm32(EDX, sizeof(precomp_instr)); // 5 + mul_reg32(EDX); // 2 + mov_reg64_preg64preg64pimm32(RAX, RAX, RBX, (int) offsetof(precomp_instr, ops)); // 8 + cmp_reg64_reg64(RAX, RDI); // 3 + je_rj(4); // 2 + mov_preg64preg64_imm8(RCX, RSI, 1); // 4 +#endif +} + +void genll(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[42]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.LL, 0); +} + +void gensc(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[46]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.SC, 0); +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gregimm.c b/source/mupen64plus-core/src/r4300/x86_64/gregimm.c new file mode 100644 index 0000000..6feb3f5 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gregimm.c @@ -0,0 +1,602 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gregimm.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "r4300/macros.h" + +#include "memory/memory.h" + +static void genbltz_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + + if (rs_64bit == 0) + { + int rs = allocate_register_32((unsigned int *)dst->f.i.rs); + + cmp_reg32_imm32(rs, 0); + setl_m8rel((unsigned char *) &branch_taken); + } + else if (rs_64bit == -1) + { + cmp_m32rel_imm32(((unsigned int *)dst->f.i.rs)+1, 0); + setl_m8rel((unsigned char *) &branch_taken); + } + else + { + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + + cmp_reg64_imm8(rs, 0); + setl_m8rel((unsigned char *) &branch_taken); + } +} + +void genbltz(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[47]); +#endif +#ifdef INTERPRET_BLTZ + gencallinterp((unsigned long long)cached_interpreter_table.BLTZ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZ, 1); + return; + } + + genbltz_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbltz_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[47]); +#endif +#ifdef INTERPRET_BLTZ_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BLTZ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZ_OUT, 1); + return; + } + + genbltz_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbltz_idle(void) +{ +#ifdef INTERPRET_BLTZ_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BLTZ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZ_IDLE, 1); + return; + } + + genbltz_test(); + gentest_idle(); + genbltz(); +#endif +} + +static void genbgez_test(void) +{ + int rs_64bit = is64((unsigned int *)dst->f.i.rs); + + if (rs_64bit == 0) + { + int rs = allocate_register_32((unsigned int *)dst->f.i.rs); + cmp_reg32_imm32(rs, 0); + setge_m8rel((unsigned char *) &branch_taken); + } + else if (rs_64bit == -1) + { + cmp_m32rel_imm32(((unsigned int *)dst->f.i.rs)+1, 0); + setge_m8rel((unsigned char *) &branch_taken); + } + else + { + int rs = allocate_register_64((unsigned long long *)dst->f.i.rs); + cmp_reg64_imm8(rs, 0); + setge_m8rel((unsigned char *) &branch_taken); + } +} + +void genbgez(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[48]); +#endif +#ifdef INTERPRET_BGEZ + gencallinterp((unsigned long long)cached_interpreter_table.BGEZ, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZ, 1); + return; + } + + genbgez_test(); + gendelayslot(); + gentest(); +#endif +} + +void genbgez_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[48]); +#endif +#ifdef INTERPRET_BGEZ_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BGEZ_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZ_OUT, 1); + return; + } + + genbgez_test(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbgez_idle(void) +{ +#ifdef INTERPRET_BGEZ_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BGEZ_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZ_IDLE, 1); + return; + } + + genbgez_test(); + gentest_idle(); + genbgez(); +#endif +} + +void genbltzl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[49]); +#endif +#ifdef INTERPRET_BLTZL + gencallinterp((unsigned long long)cached_interpreter_table.BLTZL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZL, 1); + return; + } + + genbltz_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbltzl_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[49]); +#endif +#ifdef INTERPRET_BLTZL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BLTZL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZL_OUT, 1); + return; + } + + genbltz_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbltzl_idle(void) +{ +#ifdef INTERPRET_BLTZL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BLTZL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZL_IDLE, 1); + return; + } + + genbltz_test(); + gentest_idle(); + genbltzl(); +#endif +} + +void genbgezl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[50]); +#endif +#ifdef INTERPRET_BGEZL + gencallinterp((unsigned long long)cached_interpreter_table.BGEZL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZL, 1); + return; + } + + genbgez_test(); + free_all_registers(); + gentestl(); +#endif +} + +void genbgezl_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[50]); +#endif +#ifdef INTERPRET_BGEZL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BGEZL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZL_OUT, 1); + return; + } + + genbgez_test(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbgezl_idle(void) +{ +#ifdef INTERPRET_BGEZL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BGEZL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZL_IDLE, 1); + return; + } + + genbgez_test(); + gentest_idle(); + genbgezl(); +#endif +} + +static void genbranchlink(void) +{ + int r31_64bit = is64((unsigned int*)®[31]); + + if (r31_64bit == 0) + { + int r31 = allocate_register_32_w((unsigned int *)®[31]); + + mov_reg32_imm32(r31, dst->addr+8); + } + else if (r31_64bit == -1) + { + mov_m32rel_imm32((unsigned int *)®[31], dst->addr + 8); + if (dst->addr & 0x80000000) + mov_m32rel_imm32(((unsigned int *)®[31])+1, 0xFFFFFFFF); + else + mov_m32rel_imm32(((unsigned int *)®[31])+1, 0); + } + else + { + int r31 = allocate_register_64_w((unsigned long long *)®[31]); + + mov_reg32_imm32(r31, dst->addr+8); + movsxd_reg64_reg32(r31, r31); + } +} + +void genbltzal(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[51]); +#endif +#ifdef INTERPRET_BLTZAL + gencallinterp((unsigned long long)cached_interpreter_table.BLTZAL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZAL, 1); + return; + } + + genbltz_test(); + genbranchlink(); + gendelayslot(); + gentest(); +#endif +} + +void genbltzal_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[51]); +#endif +#ifdef INTERPRET_BLTZAL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BLTZAL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZAL_OUT, 1); + return; + } + + genbltz_test(); + genbranchlink(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbltzal_idle(void) +{ +#ifdef INTERPRET_BLTZAL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BLTZAL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZAL_IDLE, 1); + return; + } + + genbltz_test(); + genbranchlink(); + gentest_idle(); + genbltzal(); +#endif +} + +void genbgezal(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[52]); +#endif +#ifdef INTERPRET_BGEZAL + gencallinterp((unsigned long long)cached_interpreter_table.BGEZAL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZAL, 1); + return; + } + + genbgez_test(); + genbranchlink(); + gendelayslot(); + gentest(); +#endif +} + +void genbgezal_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[52]); +#endif +#ifdef INTERPRET_BGEZAL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BGEZAL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZAL_OUT, 1); + return; + } + + genbgez_test(); + genbranchlink(); + gendelayslot(); + gentest_out(); +#endif +} + +void genbgezal_idle(void) +{ +#ifdef INTERPRET_BGEZAL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BGEZAL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZAL_IDLE, 1); + return; + } + + genbgez_test(); + genbranchlink(); + gentest_idle(); + genbgezal(); +#endif +} + +void genbltzall(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[53]); +#endif +#ifdef INTERPRET_BLTZALL + gencallinterp((unsigned long long)cached_interpreter_table.BLTZALL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZALL, 1); + return; + } + + genbltz_test(); + genbranchlink(); + free_all_registers(); + gentestl(); +#endif +} + +void genbltzall_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[53]); +#endif +#ifdef INTERPRET_BLTZALL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BLTZALL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZALL_OUT, 1); + return; + } + + genbltz_test(); + genbranchlink(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbltzall_idle(void) +{ +#ifdef INTERPRET_BLTZALL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BLTZALL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BLTZALL_IDLE, 1); + return; + } + + genbltz_test(); + genbranchlink(); + gentest_idle(); + genbltzall(); +#endif +} + +void genbgezall(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[54]); +#endif +#ifdef INTERPRET_BGEZALL + gencallinterp((unsigned long long)cached_interpreter_table.BGEZALL, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZALL, 1); + return; + } + + genbgez_test(); + genbranchlink(); + free_all_registers(); + gentestl(); +#endif +} + +void genbgezall_out(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[54]); +#endif +#ifdef INTERPRET_BGEZALL_OUT + gencallinterp((unsigned long long)cached_interpreter_table.BGEZALL_OUT, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZALL_OUT, 1); + return; + } + + genbgez_test(); + genbranchlink(); + free_all_registers(); + gentestl_out(); +#endif +} + +void genbgezall_idle(void) +{ +#ifdef INTERPRET_BGEZALL_IDLE + gencallinterp((unsigned long long)cached_interpreter_table.BGEZALL_IDLE, 1); +#else + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.BGEZALL_IDLE, 1); + return; + } + + genbgez_test(); + genbranchlink(); + gentest_idle(); + genbgezall(); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gspecial.c b/source/mupen64plus-core/src/r4300/x86_64/gspecial.c new file mode 100644 index 0000000..e162464 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gspecial.c @@ -0,0 +1,1062 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gspecial.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" +#include "interpret.h" + +#include "r4300/recomph.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" +#include "r4300/macros.h" +#include "r4300/exception.h" + +#if !defined(offsetof) +# define offsetof(TYPE,MEMBER) ((unsigned int) &((TYPE*)0)->MEMBER) +#endif + +void gensll(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[55]); +#endif +#ifdef INTERPRET_SLL + gencallinterp((unsigned long long)cached_interpreter_table.SLL, 0); +#else + int rt = allocate_register_32((unsigned int *)dst->f.r.rt); + int rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd, rt); + shl_reg32_imm8(rd, dst->f.r.sa); +#endif +} + +void gensrl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[56]); +#endif +#ifdef INTERPRET_SRL + gencallinterp((unsigned long long)cached_interpreter_table.SRL, 0); +#else + int rt = allocate_register_32((unsigned int *)dst->f.r.rt); + int rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd, rt); + shr_reg32_imm8(rd, dst->f.r.sa); +#endif +} + +void gensra(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[57]); +#endif +#ifdef INTERPRET_SRA + gencallinterp((unsigned long long)cached_interpreter_table.SRA, 0); +#else + int rt = allocate_register_32((unsigned int *)dst->f.r.rt); + int rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + mov_reg32_reg32(rd, rt); + sar_reg32_imm8(rd, dst->f.r.sa); +#endif +} + +void gensllv(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[58]); +#endif +#ifdef INTERPRET_SLLV + gencallinterp((unsigned long long)cached_interpreter_table.SLLV, 0); +#else + int rt, rd; + allocate_register_32_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register_32((unsigned int *)dst->f.r.rt); + rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg32_reg32(rd, rt); + shl_reg32_cl(rd); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rt); + shl_reg32_cl(temp); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void gensrlv(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[59]); +#endif +#ifdef INTERPRET_SRLV + gencallinterp((unsigned long long)cached_interpreter_table.SRLV, 0); +#else + int rt, rd; + allocate_register_32_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register_32((unsigned int *)dst->f.r.rt); + rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg32_reg32(rd, rt); + shr_reg32_cl(rd); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rt); + shr_reg32_cl(temp); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void gensrav(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[60]); +#endif +#ifdef INTERPRET_SRAV + gencallinterp((unsigned long long)cached_interpreter_table.SRAV, 0); +#else + int rt, rd; + allocate_register_32_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register_32((unsigned int *)dst->f.r.rt); + rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg32_reg32(rd, rt); + sar_reg32_cl(rd); + } + else + { + int temp = lru_register(); + free_register(temp); + mov_reg32_reg32(temp, rt); + sar_reg32_cl(temp); + mov_reg32_reg32(rd, temp); + } +#endif +} + +void genjr(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[61]); +#endif +#ifdef INTERPRET_JR + gencallinterp((unsigned long long)cached_interpreter_table.JR, 1); +#else + static unsigned int precomp_instr_size = sizeof(precomp_instr); + unsigned int diff = (unsigned int) offsetof(precomp_instr, local_addr); + unsigned int diff_need = (unsigned int) offsetof(precomp_instr, reg_cache_infos.need_map); + unsigned int diff_wrap = (unsigned int) offsetof(precomp_instr, reg_cache_infos.jump_wrapper); + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.JR, 1); + return; + } + + free_registers_move_start(); + + mov_xreg32_m32rel(EAX, (unsigned int *)dst->f.i.rs); + mov_m32rel_xreg32((unsigned int *)&local_rs, EAX); + + gendelayslot(); + + mov_xreg32_m32rel(EAX, (unsigned int *)&local_rs); + mov_m32rel_xreg32((unsigned int *)&last_addr, EAX); + + gencheck_interupt_reg(); + + mov_xreg32_m32rel(EAX, (unsigned int *)&local_rs); + mov_reg32_reg32(EBX, EAX); + and_eax_imm32(0xFFFFF000); + cmp_eax_imm32(dst_block->start & 0xFFFFF000); + je_near_rj(0); + + jump_start_rel32(); + + mov_m32rel_xreg32(&jump_to_address, EBX); + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long) jump_to_func); + call_reg64(RAX); /* will never return from call */ + + jump_end_rel32(); + + mov_reg64_imm64(RSI, (unsigned long long) dst_block->block); + mov_reg32_reg32(EAX, EBX); + sub_eax_imm32(dst_block->start); + shr_reg32_imm8(EAX, 2); + mul_m32rel((unsigned int *)(&precomp_instr_size)); + + mov_reg32_preg64preg64pimm32(EBX, RAX, RSI, diff_need); + cmp_reg32_imm32(EBX, 1); + jne_rj(11); + + add_reg32_imm32(EAX, diff_wrap); // 6 + add_reg64_reg64(RAX, RSI); // 3 + jmp_reg64(RAX); // 2 + + mov_reg32_preg64preg64pimm32(EBX, RAX, RSI, diff); + mov_rax_memoffs64((unsigned long long *) &dst_block->code); + add_reg64_reg64(RAX, RBX); + jmp_reg64(RAX); +#endif +} + +void genjalr(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[62]); +#endif +#ifdef INTERPRET_JALR + gencallinterp((unsigned long long)cached_interpreter_table.JALR, 0); +#else + static unsigned int precomp_instr_size = sizeof(precomp_instr); + unsigned int diff = (unsigned int) offsetof(precomp_instr, local_addr); + unsigned int diff_need = (unsigned int) offsetof(precomp_instr, reg_cache_infos.need_map); + unsigned int diff_wrap = (unsigned int) offsetof(precomp_instr, reg_cache_infos.jump_wrapper); + + if (((dst->addr & 0xFFF) == 0xFFC && + (dst->addr < 0x80000000 || dst->addr >= 0xC0000000))||no_compiled_jump) + { + gencallinterp((unsigned long long)cached_interpreter_table.JALR, 1); + return; + } + + free_registers_move_start(); + + mov_xreg32_m32rel(EAX, (unsigned int *)dst->f.r.rs); + mov_m32rel_xreg32((unsigned int *)&local_rs, EAX); + + gendelayslot(); + + mov_m32rel_imm32((unsigned int *)(dst-1)->f.r.rd, dst->addr+4); + if ((dst->addr+4) & 0x80000000) + mov_m32rel_imm32(((unsigned int *)(dst-1)->f.r.rd)+1, 0xFFFFFFFF); + else + mov_m32rel_imm32(((unsigned int *)(dst-1)->f.r.rd)+1, 0); + + mov_xreg32_m32rel(EAX, (unsigned int *)&local_rs); + mov_m32rel_xreg32((unsigned int *)&last_addr, EAX); + + gencheck_interupt_reg(); + + mov_xreg32_m32rel(EAX, (unsigned int *)&local_rs); + mov_reg32_reg32(EBX, EAX); + and_eax_imm32(0xFFFFF000); + cmp_eax_imm32(dst_block->start & 0xFFFFF000); + je_near_rj(0); + + jump_start_rel32(); + + mov_m32rel_xreg32(&jump_to_address, EBX); + mov_reg64_imm64(RAX, (unsigned long long) (dst+1)); + mov_m64rel_xreg64((unsigned long long *)(&PC), RAX); + mov_reg64_imm64(RAX, (unsigned long long) jump_to_func); + call_reg64(RAX); /* will never return from call */ + + jump_end_rel32(); + + mov_reg64_imm64(RSI, (unsigned long long) dst_block->block); + mov_reg32_reg32(EAX, EBX); + sub_eax_imm32(dst_block->start); + shr_reg32_imm8(EAX, 2); + mul_m32rel((unsigned int *)(&precomp_instr_size)); + + mov_reg32_preg64preg64pimm32(EBX, RAX, RSI, diff_need); + cmp_reg32_imm32(EBX, 1); + jne_rj(11); + + add_reg32_imm32(EAX, diff_wrap); // 6 + add_reg64_reg64(RAX, RSI); // 3 + jmp_reg64(RAX); // 2 + + mov_reg32_preg64preg64pimm32(EBX, RAX, RSI, diff); + mov_rax_memoffs64((unsigned long long *) &dst_block->code); + add_reg64_reg64(RAX, RBX); + jmp_reg64(RAX); +#endif +} + +void gensyscall(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[63]); +#endif +#ifdef INTERPRET_SYSCALL + gencallinterp((unsigned long long)cached_interpreter_table.SYSCALL, 0); +#else + free_registers_move_start(); + + mov_m32rel_imm32(&Cause, 8 << 2); + gencallinterp((unsigned long long)exception_general, 0); +#endif +} + +void gensync(void) +{ +} + +void genmfhi(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[64]); +#endif +#ifdef INTERPRET_MFHI + gencallinterp((unsigned long long)cached_interpreter_table.MFHI, 0); +#else + int rd = allocate_register_64_w((unsigned long long *) dst->f.r.rd); + int _hi = allocate_register_64((unsigned long long *) &hi); + + mov_reg64_reg64(rd, _hi); +#endif +} + +void genmthi(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[65]); +#endif +#ifdef INTERPRET_MTHI + gencallinterp((unsigned long long)cached_interpreter_table.MTHI, 0); +#else + int _hi = allocate_register_64_w((unsigned long long *) &hi); + int rs = allocate_register_64((unsigned long long *) dst->f.r.rs); + + mov_reg64_reg64(_hi, rs); +#endif +} + +void genmflo(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[66]); +#endif +#ifdef INTERPRET_MFLO + gencallinterp((unsigned long long)cached_interpreter_table.MFLO, 0); +#else + int rd = allocate_register_64_w((unsigned long long *) dst->f.r.rd); + int _lo = allocate_register_64((unsigned long long *) &lo); + + mov_reg64_reg64(rd, _lo); +#endif +} + +void genmtlo(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[67]); +#endif +#ifdef INTERPRET_MTLO + gencallinterp((unsigned long long)cached_interpreter_table.MTLO, 0); +#else + int _lo = allocate_register_64_w((unsigned long long *)&lo); + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + + mov_reg64_reg64(_lo, rs); +#endif +} + +void gendsllv(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[68]); +#endif +#ifdef INTERPRET_DSLLV + gencallinterp((unsigned long long)cached_interpreter_table.DSLLV, 0); +#else + int rt, rd; + allocate_register_32_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg64_reg64(rd, rt); + shl_reg64_cl(rd); + } + else + { + int temp; + temp = lru_register(); + free_register(temp); + + mov_reg64_reg64(temp, rt); + shl_reg64_cl(temp); + mov_reg64_reg64(rd, temp); + } +#endif +} + +void gendsrlv(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[69]); +#endif +#ifdef INTERPRET_DSRLV + gencallinterp((unsigned long long)cached_interpreter_table.DSRLV, 0); +#else + int rt, rd; + allocate_register_32_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg64_reg64(rd, rt); + shr_reg64_cl(rd); + } + else + { + int temp; + temp = lru_register(); + free_register(temp); + + mov_reg64_reg64(temp, rt); + shr_reg64_cl(temp); + mov_reg64_reg64(rd, temp); + } +#endif +} + +void gendsrav(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[70]); +#endif +#ifdef INTERPRET_DSRAV + gencallinterp((unsigned long long)cached_interpreter_table.DSRAV, 0); +#else + int rt, rd; + allocate_register_32_manually(ECX, (unsigned int *)dst->f.r.rs); + + rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rd != ECX) + { + mov_reg64_reg64(rd, rt); + sar_reg64_cl(rd); + } + else + { + int temp; + temp = lru_register(); + free_register(temp); + + mov_reg64_reg64(temp, rt); + sar_reg64_cl(temp); + mov_reg64_reg64(rd, temp); + } +#endif +} + +void genmult(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[71]); +#endif +#ifdef INTERPRET_MULT + gencallinterp((unsigned long long)cached_interpreter_table.MULT, 0); +#else + int rs, rt; + allocate_register_32_manually_w(EAX, (unsigned int *)&lo); /* these must be done first so they are not assigned by allocate_register() */ + allocate_register_32_manually_w(EDX, (unsigned int *)&hi); + rs = allocate_register_32((unsigned int*)dst->f.r.rs); + rt = allocate_register_32((unsigned int*)dst->f.r.rt); + mov_reg32_reg32(EAX, rs); + imul_reg32(rt); +#endif +} + +void genmultu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[72]); +#endif +#ifdef INTERPRET_MULTU + gencallinterp((unsigned long long)cached_interpreter_table.MULTU, 0); +#else + int rs, rt; + allocate_register_32_manually_w(EAX, (unsigned int *)&lo); + allocate_register_32_manually_w(EDX, (unsigned int *)&hi); + rs = allocate_register_32((unsigned int*)dst->f.r.rs); + rt = allocate_register_32((unsigned int*)dst->f.r.rt); + mov_reg32_reg32(EAX, rs); + mul_reg32(rt); +#endif +} + +void gendiv(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[73]); +#endif +#ifdef INTERPRET_DIV + gencallinterp((unsigned long long)cached_interpreter_table.DIV, 0); +#else + int rs, rt; + allocate_register_32_manually_w(EAX, (unsigned int *)&lo); + allocate_register_32_manually_w(EDX, (unsigned int *)&hi); + rs = allocate_register_32((unsigned int*)dst->f.r.rs); + rt = allocate_register_32((unsigned int*)dst->f.r.rt); + cmp_reg32_imm32(rt, 0); + je_rj((rs == EAX ? 0 : 2) + 1 + 2); + mov_reg32_reg32(EAX, rs); // 0 or 2 + cdq(); // 1 + idiv_reg32(rt); // 2 +#endif +} + +void gendivu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[74]); +#endif +#ifdef INTERPRET_DIVU + gencallinterp((unsigned long long)cached_interpreter_table.DIVU, 0); +#else + int rs, rt; + allocate_register_32_manually_w(EAX, (unsigned int *)&lo); + allocate_register_32_manually_w(EDX, (unsigned int *)&hi); + rs = allocate_register_32((unsigned int*)dst->f.r.rs); + rt = allocate_register_32((unsigned int*)dst->f.r.rt); + cmp_reg32_imm32(rt, 0); + je_rj((rs == EAX ? 0 : 2) + 2 + 2); + mov_reg32_reg32(EAX, rs); // 0 or 2 + xor_reg32_reg32(EDX, EDX); // 2 + div_reg32(rt); // 2 +#endif +} + +void gendmult(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[75]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.DMULT, 0); +} + +void gendmultu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[76]); +#endif +#ifdef INTERPRET_DMULTU + gencallinterp((unsigned long long)cached_interpreter_table.DMULTU, 0); +#else + free_registers_move_start(); + + mov_xreg64_m64rel(RAX, (unsigned long long *) dst->f.r.rs); + mov_xreg64_m64rel(RDX, (unsigned long long *) dst->f.r.rt); + mul_reg64(RDX); + mov_m64rel_xreg64((unsigned long long *) &lo, RAX); + mov_m64rel_xreg64((unsigned long long *) &hi, RDX); +#endif +} + +void genddiv(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[77]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.DDIV, 0); +} + +void genddivu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[78]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.DDIVU, 0); +} + +void genadd(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[79]); +#endif +#ifdef INTERPRET_ADD + gencallinterp((unsigned long long)cached_interpreter_table.ADD, 0); +#else + int rs = allocate_register_32((unsigned int *)dst->f.r.rs); + int rt = allocate_register_32((unsigned int *)dst->f.r.rt); + int rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + if (rs == rd) + add_reg32_reg32(rd, rt); + else if (rt == rd) + add_reg32_reg32(rd, rs); + else + { + mov_reg32_reg32(rd, rs); + add_reg32_reg32(rd, rt); + } +#endif +} + +void genaddu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[80]); +#endif +#ifdef INTERPRET_ADDU + gencallinterp((unsigned long long)cached_interpreter_table.ADDU, 0); +#else + int rs = allocate_register_32((unsigned int *)dst->f.r.rs); + int rt = allocate_register_32((unsigned int *)dst->f.r.rt); + int rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + if (rs == rd) + add_reg32_reg32(rd, rt); + else if (rt == rd) + add_reg32_reg32(rd, rs); + else + { + mov_reg32_reg32(rd, rs); + add_reg32_reg32(rd, rt); + } +#endif +} + +void gensub(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[81]); +#endif +#ifdef INTERPRET_SUB + gencallinterp((unsigned long long)cached_interpreter_table.SUB, 0); +#else + int rs = allocate_register_32((unsigned int *)dst->f.r.rs); + int rt = allocate_register_32((unsigned int *)dst->f.r.rt); + int rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + if (rs == rd) + sub_reg32_reg32(rd, rt); + else if (rt == rd) + { + neg_reg32(rd); + add_reg32_reg32(rd, rs); + } + else + { + mov_reg32_reg32(rd, rs); + sub_reg32_reg32(rd, rt); + } +#endif +} + +void gensubu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[82]); +#endif +#ifdef INTERPRET_SUBU + gencallinterp((unsigned long long)cached_interpreter_table.SUBU, 0); +#else + int rs = allocate_register_32((unsigned int *)dst->f.r.rs); + int rt = allocate_register_32((unsigned int *)dst->f.r.rt); + int rd = allocate_register_32_w((unsigned int *)dst->f.r.rd); + + if (rs == rd) + sub_reg32_reg32(rd, rt); + else if (rt == rd) + { + neg_reg32(rd); + add_reg32_reg32(rd, rs); + } + else + { + mov_reg32_reg32(rd, rs); + sub_reg32_reg32(rd, rt); + } +#endif +} + +void genand(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[83]); +#endif +#ifdef INTERPRET_AND + gencallinterp((unsigned long long)cached_interpreter_table.AND, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rs == rd) + and_reg64_reg64(rd, rt); + else if (rt == rd) + and_reg64_reg64(rd, rs); + else + { + mov_reg64_reg64(rd, rs); + and_reg64_reg64(rd, rt); + } +#endif +} + +void genor(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[84]); +#endif +#ifdef INTERPRET_OR + gencallinterp((unsigned long long)cached_interpreter_table.OR, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rs == rd) + or_reg64_reg64(rd, rt); + else if (rt == rd) + or_reg64_reg64(rd, rs); + else + { + mov_reg64_reg64(rd, rs); + or_reg64_reg64(rd, rt); + } +#endif +} + +void genxor(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[85]); +#endif +#ifdef INTERPRET_XOR + gencallinterp((unsigned long long)cached_interpreter_table.XOR, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rs == rd) + xor_reg64_reg64(rd, rt); + else if (rt == rd) + xor_reg64_reg64(rd, rs); + else + { + mov_reg64_reg64(rd, rs); + xor_reg64_reg64(rd, rt); + } +#endif +} + +void gennor(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[86]); +#endif +#ifdef INTERPRET_NOR + gencallinterp((unsigned long long)cached_interpreter_table.NOR, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rs == rd) + { + or_reg64_reg64(rd, rt); + not_reg64(rd); + } + else if (rt == rd) + { + or_reg64_reg64(rd, rs); + not_reg64(rd); + } + else + { + mov_reg64_reg64(rd, rs); + or_reg64_reg64(rd, rt); + not_reg64(rd); + } +#endif +} + +void genslt(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[87]); +#endif +#ifdef INTERPRET_SLT + gencallinterp((unsigned long long)cached_interpreter_table.SLT, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + cmp_reg64_reg64(rs, rt); + setl_reg8(rd); + and_reg64_imm8(rd, 1); +#endif +} + +void gensltu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[88]); +#endif +#ifdef INTERPRET_SLTU + gencallinterp((unsigned long long)cached_interpreter_table.SLTU, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + cmp_reg64_reg64(rs, rt); + setb_reg8(rd); + and_reg64_imm8(rd, 1); +#endif +} + +void gendadd(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[89]); +#endif +#ifdef INTERPRET_DADD + gencallinterp((unsigned long long)cached_interpreter_table.DADD, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rs == rd) + add_reg64_reg64(rd, rt); + else if (rt == rd) + add_reg64_reg64(rd, rs); + else + { + mov_reg64_reg64(rd, rs); + add_reg64_reg64(rd, rt); + } +#endif +} + +void gendaddu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[90]); +#endif +#ifdef INTERPRET_DADDU + gencallinterp((unsigned long long)cached_interpreter_table.DADDU, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rs == rd) + add_reg64_reg64(rd, rt); + else if (rt == rd) + add_reg64_reg64(rd, rs); + else + { + mov_reg64_reg64(rd, rs); + add_reg64_reg64(rd, rt); + } +#endif +} + +void gendsub(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[91]); +#endif +#ifdef INTERPRET_DSUB + gencallinterp((unsigned long long)cached_interpreter_table.DSUB, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rs == rd) + sub_reg64_reg64(rd, rt); + else if (rt == rd) + { + neg_reg64(rd); + add_reg64_reg64(rd, rs); + } + else + { + mov_reg64_reg64(rd, rs); + sub_reg64_reg64(rd, rt); + } +#endif +} + +void gendsubu(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[92]); +#endif +#ifdef INTERPRET_DSUBU + gencallinterp((unsigned long long)cached_interpreter_table.DSUBU, 0); +#else + int rs = allocate_register_64((unsigned long long *)dst->f.r.rs); + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + if (rs == rd) + sub_reg64_reg64(rd, rt); + else if (rt == rd) + { + neg_reg64(rd); + add_reg64_reg64(rd, rs); + } + else + { + mov_reg64_reg64(rd, rs); + sub_reg64_reg64(rd, rt); + } +#endif +} + +void genteq(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[96]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.TEQ, 0); +} + +void gendsll(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[93]); +#endif +#ifdef INTERPRET_DSLL + gencallinterp((unsigned long long)cached_interpreter_table.DSLL, 0); +#else + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + mov_reg64_reg64(rd, rt); + shl_reg64_imm8(rd, dst->f.r.sa); +#endif +} + +void gendsrl(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[94]); +#endif +#ifdef INTERPRET_DSRL + gencallinterp((unsigned long long)cached_interpreter_table.DSRL, 0); +#else + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + mov_reg64_reg64(rd, rt); + shr_reg64_imm8(rd, dst->f.r.sa); +#endif +} + +void gendsra(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[95]); +#endif +#ifdef INTERPRET_DSRA + gencallinterp((unsigned long long)cached_interpreter_table.DSRA, 0); +#else + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + mov_reg64_reg64(rd, rt); + sar_reg64_imm8(rd, dst->f.r.sa); +#endif +} + +void gendsll32(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[97]); +#endif +#ifdef INTERPRET_DSLL32 + gencallinterp((unsigned long long)cached_interpreter_table.DSLL32, 0); +#else + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + mov_reg64_reg64(rd, rt); + shl_reg64_imm8(rd, dst->f.r.sa + 32); +#endif +} + +void gendsrl32(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[98]); +#endif +#ifdef INTERPRET_DSRL32 + gencallinterp((unsigned long long)cached_interpreter_table.DSRL32, 0); +#else + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + mov_reg64_reg64(rd, rt); + shr_reg64_imm8(rd, dst->f.r.sa + 32); +#endif +} + +void gendsra32(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[99]); +#endif +#ifdef INTERPRET_DSRA32 + gencallinterp((unsigned long long)cached_interpreter_table.DSRA32, 0); +#else + int rt = allocate_register_64((unsigned long long *)dst->f.r.rt); + int rd = allocate_register_64_w((unsigned long long *)dst->f.r.rd); + + mov_reg64_reg64(rd, rt); + sar_reg64_imm8(rd, dst->f.r.sa + 32); +#endif +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/gtlb.c b/source/mupen64plus-core/src/r4300/x86_64/gtlb.c new file mode 100644 index 0000000..294d009 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/gtlb.c @@ -0,0 +1,92 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - gtlb.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "assemble.h" + +#include "r4300/recomph.h" +#include "r4300/r4300.h" +#include "r4300/ops.h" + +void gentlbwi(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[104]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.TLBWI, 0); + /*dst->local_addr = code_length; + mov_m32_imm32((void *)(&PC), (unsigned int)(dst)); + mov_reg32_imm32(EAX, (unsigned int)(TLBWI)); + call_reg32(EAX); + genupdate_system(0);*/ +} + +void gentlbp(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[105]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.TLBP, 0); + /*dst->local_addr = code_length; + mov_m32_imm32((void *)(&PC), (unsigned int)(dst)); + mov_reg32_imm32(EAX, (unsigned int)(TLBP)); + call_reg32(EAX); + genupdate_system(0);*/ +} + +void gentlbr(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[106]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.TLBR, 0); + /*dst->local_addr = code_length; + mov_m32_imm32((void *)(&PC), (unsigned int)(dst)); + mov_reg32_imm32(EAX, (unsigned int)(TLBR)); + call_reg32(EAX); + genupdate_system(0);*/ +} + +void generet(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[108]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.ERET, 1); + /*dst->local_addr = code_length; + mov_m32_imm32((void *)(&PC), (unsigned int)(dst)); + genupdate_system(0); + mov_reg32_imm32(EAX, (unsigned int)(ERET)); + call_reg32(EAX); + mov_reg32_imm32(EAX, (unsigned int)(jump_code)); + jmp_reg32(EAX);*/ +} + +void gentlbwr(void) +{ +#if defined(COUNT_INSTR) + inc_m32rel(&instr_count[107]); +#endif + gencallinterp((unsigned long long)cached_interpreter_table.TLBWR, 0); +} + diff --git a/source/mupen64plus-core/src/r4300/x86_64/interpret.h b/source/mupen64plus-core/src/r4300/x86_64/interpret.h new file mode 100644 index 0000000..c521d61 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/interpret.h @@ -0,0 +1,240 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - interpret.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#ifndef __INTERPRET_H__ +#define __INTERPRET_H__ + +//#define INTERPRET_J +//#define INTERPRET_J_OUT +//#define INTERPRET_J_IDLE +//#define INTERPRET_JAL +//#define INTERPRET_JAL_OUT +//#define INTERPRET_JAL_IDLE +//#define INTERPRET_BEQ +//#define INTERPRET_BEQ_OUT +//#define INTERPRET_BEQ_IDLE +//#define INTERPRET_BNE +//#define INTERPRET_BNE_OUT +//#define INTERPRET_BNE_IDLE +//#define INTERPRET_BLEZ +//#define INTERPRET_BLEZ_OUT +//#define INTERPRET_BLEZ_IDLE +//#define INTERPRET_BGTZ +//#define INTERPRET_BGTZ_OUT +//#define INTERPRET_BGTZ_IDLE +//#define INTERPRET_ADDI +//#define INTERPRET_ADDIU +//#define INTERPRET_SLTI +//#define INTERPRET_SLTIU +//#define INTERPRET_ANDI +//#define INTERPRET_ORI +//#define INTERPRET_XORI +//#define INTERPRET_LUI +//#define INTERPRET_BEQL +//#define INTERPRET_BEQL_OUT +//#define INTERPRET_BEQL_IDLE +//#define INTERPRET_BNEL +//#define INTERPRET_BNEL_OUT +//#define INTERPRET_BNEL_IDLE +//#define INTERPRET_BLEZL +//#define INTERPRET_BLEZL_OUT +//#define INTERPRET_BLEZL_IDLE +//#define INTERPRET_BGTZL +//#define INTERPRET_BGTZL_OUT +//#define INTERPRET_BGTZL_IDLE +//#define INTERPRET_DADDI +//#define INTERPRET_DADDIU +//#define INTERPRET_LB +//#define INTERPRET_LH +//#define INTERPRET_LW +//#define INTERPRET_LBU +//#define INTERPRET_LHU +//#define INTERPRET_LWU +//#define INTERPRET_SB +//#define INTERPRET_SH +//#define INTERPRET_SW +//#define INTERPRET_LWC1 +//#define INTERPRET_LDC1 +//#define INTERPRET_LD +//#define INTERPRET_SWC1 +//#define INTERPRET_SDC1 +//#define INTERPRET_SD +//#define INTERPRET_SLL +//#define INTERPRET_SRL +//#define INTERPRET_SRA +//#define INTERPRET_SLLV +//#define INTERPRET_SRLV +//#define INTERPRET_SRAV +//#define INTERPRET_JR +//#define INTERPRET_JALR +//#define INTERPRET_SYSCALL +//#define INTERPRET_MFHI +//#define INTERPRET_MTHI +//#define INTERPRET_MFLO +//#define INTERPRET_MTLO +//#define INTERPRET_DSLLV +//#define INTERPRET_DSRLV +//#define INTERPRET_DSRAV +//#define INTERPRET_MULT +//#define INTERPRET_MULTU +//#define INTERPRET_DIV +//#define INTERPRET_DIVU +//#define INTERPRET_DMULTU +//#define INTERPRET_ADD +//#define INTERPRET_ADDU +//#define INTERPRET_SUB +//#define INTERPRET_SUBU +//#define INTERPRET_AND +//#define INTERPRET_OR +//#define INTERPRET_XOR +//#define INTERPRET_NOR +//#define INTERPRET_SLT +//#define INTERPRET_SLTU +//#define INTERPRET_DADD +//#define INTERPRET_DADDU +//#define INTERPRET_DSUB +//#define INTERPRET_DSUBU +//#define INTERPRET_DSLL +//#define INTERPRET_DSRL +//#define INTERPRET_DSRA +//#define INTERPRET_DSLL32 +//#define INTERPRET_DSRL32 +//#define INTERPRET_DSRA32 +//#define INTERPRET_BLTZ +//#define INTERPRET_BLTZ_OUT +//#define INTERPRET_BLTZ_IDLE +//#define INTERPRET_BGEZ +//#define INTERPRET_BGEZ_OUT +//#define INTERPRET_BGEZ_IDLE +//#define INTERPRET_BLTZL +//#define INTERPRET_BLTZL_OUT +//#define INTERPRET_BLTZL_IDLE +//#define INTERPRET_BGEZL +//#define INTERPRET_BGEZL_OUT +//#define INTERPRET_BGEZL_IDLE +//#define INTERPRET_BLTZAL +//#define INTERPRET_BLTZAL_OUT +//#define INTERPRET_BLTZAL_IDLE +//#define INTERPRET_BGEZAL +//#define INTERPRET_BGEZAL_OUT +//#define INTERPRET_BGEZAL_IDLE +//#define INTERPRET_BLTZALL +//#define INTERPRET_BLTZALL_OUT +//#define INTERPRET_BLTZALL_IDLE +//#define INTERPRET_BGEZALL +//#define INTERPRET_BGEZALL_OUT +//#define INTERPRET_BGEZALL_IDLE +//#define INTERPRET_BC1F +//#define INTERPRET_BC1F_OUT +//#define INTERPRET_BC1F_IDLE +//#define INTERPRET_BC1T +//#define INTERPRET_BC1T_OUT +//#define INTERPRET_BC1T_IDLE +//#define INTERPRET_BC1FL +//#define INTERPRET_BC1FL_OUT +//#define INTERPRET_BC1FL_IDLE +//#define INTERPRET_BC1TL +//#define INTERPRET_BC1TL_OUT +//#define INTERPRET_BC1TL_IDLE +//#define INTERPRET_MFC1 +//#define INTERPRET_DMFC1 +//#define INTERPRET_CFC1 +//#define INTERPRET_MTC1 +//#define INTERPRET_DMTC1 +//#define INTERPRET_CTC1 +//#define INTERPRET_ADD_D +//#define INTERPRET_SUB_D +//#define INTERPRET_MUL_D +//#define INTERPRET_DIV_D +//#define INTERPRET_SQRT_D +//#define INTERPRET_ABS_D +//#define INTERPRET_MOV_D +//#define INTERPRET_NEG_D +//#define INTERPRET_ROUND_L_D +//#define INTERPRET_TRUNC_L_D +//#define INTERPRET_CEIL_L_D +//#define INTERPRET_FLOOR_L_D +//#define INTERPRET_ROUND_W_D +//#define INTERPRET_TRUNC_W_D +//#define INTERPRET_CEIL_W_D +//#define INTERPRET_FLOOR_W_D +//#define INTERPRET_CVT_S_D +//#define INTERPRET_CVT_W_D +//#define INTERPRET_CVT_L_D +//#define INTERPRET_C_F_D +//#define INTERPRET_C_UN_D +//#define INTERPRET_C_EQ_D +//#define INTERPRET_C_UEQ_D +//#define INTERPRET_C_OLT_D +//#define INTERPRET_C_ULT_D +//#define INTERPRET_C_OLE_D +//#define INTERPRET_C_ULE_D +//#define INTERPRET_C_SF_D +//#define INTERPRET_C_NGLE_D +//#define INTERPRET_C_SEQ_D +//#define INTERPRET_C_NGL_D +//#define INTERPRET_C_LT_D +//#define INTERPRET_C_NGE_D +//#define INTERPRET_C_LE_D +//#define INTERPRET_C_NGT_D +//#define INTERPRET_CVT_S_L +//#define INTERPRET_CVT_D_L +//#define INTERPRET_CVT_S_W +//#define INTERPRET_CVT_D_W +//#define INTERPRET_ADD_S +//#define INTERPRET_SUB_S +//#define INTERPRET_MUL_S +//#define INTERPRET_DIV_S +//#define INTERPRET_SQRT_S +//#define INTERPRET_ABS_S +//#define INTERPRET_MOV_S +//#define INTERPRET_NEG_S +//#define INTERPRET_ROUND_L_S +//#define INTERPRET_TRUNC_L_S +//#define INTERPRET_CEIL_L_S +//#define INTERPRET_FLOOR_L_S +//#define INTERPRET_ROUND_W_S +//#define INTERPRET_TRUNC_W_S +//#define INTERPRET_CEIL_W_S +//#define INTERPRET_FLOOR_W_S +//#define INTERPRET_CVT_D_S +//#define INTERPRET_CVT_W_S +//#define INTERPRET_CVT_L_S +//#define INTERPRET_C_F_S +//#define INTERPRET_C_UN_S +//#define INTERPRET_C_EQ_S +//#define INTERPRET_C_UEQ_S +//#define INTERPRET_C_OLT_S +//#define INTERPRET_C_ULT_S +//#define INTERPRET_C_OLE_S +//#define INTERPRET_C_ULE_S +//#define INTERPRET_C_SF_S +//#define INTERPRET_C_NGLE_S +//#define INTERPRET_C_SEQ_S +//#define INTERPRET_C_NGL_S +//#define INTERPRET_C_LT_S +//#define INTERPRET_C_NGE_S +//#define INTERPRET_C_LE_S +//#define INTERPRET_C_NGT_S + +#endif /* __INTERPRET_H__ */ + diff --git a/source/mupen64plus-core/src/r4300/x86_64/regcache.c b/source/mupen64plus-core/src/r4300/x86_64/regcache.c new file mode 100644 index 0000000..34cd329 --- /dev/null +++ b/source/mupen64plus-core/src/r4300/x86_64/regcache.c @@ -0,0 +1,657 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - regcache.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2007 Richard Goedeken (Richard42) * + * Copyright (C) 2002 Hacktarux * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include + +#include "regcache.h" + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/recomph.h" + +static unsigned long long * reg_content[8]; +static precomp_instr* last_access[8]; +static precomp_instr* free_since[8]; +static int dirty[8]; +static int is64bits[8]; +static unsigned long long *r0; + +void init_cache(precomp_instr* start) +{ + int i; + for (i=0; i<8; i++) + { + reg_content[i] = NULL; + last_access[i] = NULL; + free_since[i] = start; + dirty[i] = 0; + is64bits[i] = 0; + } + r0 = (unsigned long long *) reg; +} + +void free_all_registers(void) +{ +#if defined(PROFILE_R4300) + int freestart = code_length; + int flushed = 0; +#endif + + int i; + for (i=0; i<8; i++) + { +#if defined(PROFILE_R4300) + if (last_access[i] && dirty[i]) flushed = 1; +#endif + if (last_access[i]) + { + free_register(i); + } + else + { + while (free_since[i] <= dst) + { + free_since[i]->reg_cache_infos.needed_registers[i] = NULL; + free_since[i]++; + } + } + } + +#if defined(PROFILE_R4300) + if (flushed == 1) + { + long long x86addr = (long long) ((*inst_pointer) + freestart); + int mipsop = -5; + if (fwrite(&mipsop, 1, 4, pfProfile) != 4 || /* -5 = regcache flushing */ + fwrite(&x86addr, 1, sizeof(char *), pfProfile) != sizeof(char *)) // write pointer to start of register cache flushing instructions + DebugMessage(M64MSG_ERROR, "Error writing R4300 instruction address profiling data"); + x86addr = (long long) ((*inst_pointer) + code_length); + if (fwrite(&src, 1, 4, pfProfile) != 4 || // write 4-byte MIPS opcode for current instruction + fwrite(&x86addr, 1, sizeof(char *), pfProfile) != sizeof(char *)) // write pointer to dynamically generated x86 code for this MIPS instruction + DebugMessage(M64MSG_ERROR, "Error writing R4300 instruction address profiling data"); + } +#endif +} + +static void simplify_access(void) +{ + int i; + dst->local_addr = code_length; + for(i=0; i<8; i++) dst->reg_cache_infos.needed_registers[i] = NULL; +} + +void free_registers_move_start(void) +{ + /* flush all dirty registers and clear needed_registers table */ + free_all_registers(); + + /* now move the start of the new instruction down past the flushing instructions */ + simplify_access(); + +} + +// this function frees a specific X86 GPR +void free_register(int reg) +{ + precomp_instr *last; + + if (last_access[reg] != NULL) + last = last_access[reg]+1; + else + last = free_since[reg]; + + while (last <= dst) + { + if (last_access[reg] != NULL && dirty[reg]) + last->reg_cache_infos.needed_registers[reg] = reg_content[reg]; + else + last->reg_cache_infos.needed_registers[reg] = NULL; + last++; + } + if (last_access[reg] == NULL) + { + free_since[reg] = dst+1; + return; + } + + if (dirty[reg]) + { + if (is64bits[reg]) + { + mov_m64rel_xreg64((unsigned long long *) reg_content[reg], reg); + } + else + { + movsxd_reg64_reg32(reg, reg); + mov_m64rel_xreg64((unsigned long long *) reg_content[reg], reg); + } + } + + last_access[reg] = NULL; + free_since[reg] = dst+1; +} + +int lru_register(void) +{ + unsigned long long oldest_access = 0xFFFFFFFFFFFFFFFFULL; + int i, reg = 0; + for (i=0; i<8; i++) + { + if (i != ESP && (unsigned long long) last_access[i] < oldest_access) + { + oldest_access = (unsigned long long) last_access[i]; + reg = i; + } + } + return reg; +} + +int lru_base_register(void) /* EBP cannot be used as a base register for SIB addressing byte */ +{ + unsigned long long oldest_access = 0xFFFFFFFFFFFFFFFFULL; + int i, reg = 0; + for (i=0; i<8; i++) + { + if (i != ESP && i != EBP && (unsigned long long) last_access[i] < oldest_access) + { + oldest_access = (unsigned long long) last_access[i]; + reg = i; + } + } + return reg; +} + +void set_register_state(int reg, unsigned int *addr, int _dirty, int _is64bits) +{ + if (addr == NULL) + last_access[reg] = NULL; + else + last_access[reg] = dst; + reg_content[reg] = (unsigned long long *) addr; + is64bits[reg] = _is64bits; + dirty[reg] = _dirty; +} + +int lock_register(int reg) +{ + free_register(reg); + last_access[reg] = (precomp_instr *) 0xFFFFFFFFFFFFFFFFULL; + reg_content[reg] = NULL; + return reg; +} + +void unlock_register(int reg) +{ + last_access[reg] = NULL; +} + +// this function finds a register to put the data contained in addr, +// if there was another value before it's cleanly removed of the +// register cache. After that, the register number is returned. +// If data are already cached, the function only returns the register number +int allocate_register_32(unsigned int *addr) +{ + int reg = 0, i; + + // is it already cached ? + if (addr != NULL) + { + for (i = 0; i < 8; i++) + { + if (last_access[i] != NULL && (unsigned int *) reg_content[i] == addr) + { + precomp_instr *last = last_access[i]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = reg_content[i]; + last++; + } + last_access[i] = dst; + is64bits[i] = 0; + return i; + } + } + } + + // it's not cached, so take the least recently used register + reg = lru_register(); + + if (last_access[reg]) + free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + last_access[reg] = dst; + reg_content[reg] = (unsigned long long *) addr; + dirty[reg] = 0; + is64bits[reg] = 0; + + if (addr != NULL) + { + if (addr == (unsigned int *) r0) + xor_reg32_reg32(reg, reg); + else + mov_xreg32_m32rel(reg, addr); + } + + return reg; +} + +// this function is similar to allocate_register except it loads +// a 64 bits value, and return the register number of the LSB part +int allocate_register_64(unsigned long long *addr) +{ + int reg, i; + + // is it already cached? + if (addr != NULL) + { + for (i = 0; i < 8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + precomp_instr *last = last_access[i]+1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = reg_content[i]; + last++; + } + last_access[i] = dst; + if (is64bits[i] == 0) + { + movsxd_reg64_reg32(i, i); + is64bits[i] = 1; + } + return i; + } + } + } + + // it's not cached, so take the least recently used register + reg = lru_register(); + + if (last_access[reg]) + free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + last_access[reg] = dst; + reg_content[reg] = addr; + dirty[reg] = 0; + is64bits[reg] = 1; + + if (addr != NULL) + { + if (addr == r0) + xor_reg64_reg64(reg, reg); + else + mov_xreg64_m64rel(reg, addr); + } + + return reg; +} + +// this function checks if the data located at addr are cached in a register +// and then, it returns 1 if it's a 64 bit value +// 0 if it's a 32 bit value +// -1 if it's not cached +int is64(unsigned int *addr) +{ + int i; + for (i = 0; i < 8; i++) + { + if (last_access[i] != NULL && reg_content[i] == (unsigned long long *) addr) + { + return is64bits[i]; + } + } + return -1; +} + +int allocate_register_32_w(unsigned int *addr) +{ + int reg = 0, i; + + // is it already cached ? + for (i = 0; i < 8; i++) + { + if (last_access[i] != NULL && reg_content[i] == (unsigned long long *) addr) + { + precomp_instr *last = last_access[i] + 1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = NULL; + last++; + } + last_access[i] = dst; + dirty[i] = 1; + is64bits[i] = 0; + return i; + } + } + + // it's not cached, so take the least recently used register + reg = lru_register(); + + if (last_access[reg]) + free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + last_access[reg] = dst; + reg_content[reg] = (unsigned long long *) addr; + dirty[reg] = 1; + is64bits[reg] = 0; + + return reg; +} + +int allocate_register_64_w(unsigned long long *addr) +{ + int reg, i; + + // is it already cached? + for (i = 0; i < 8; i++) + { + if (last_access[i] != NULL && reg_content[i] == addr) + { + precomp_instr *last = last_access[i] + 1; + + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = NULL; + last++; + } + last_access[i] = dst; + is64bits[i] = 1; + dirty[i] = 1; + return i; + } + } + + // it's not cached, so take the least recently used register + reg = lru_register(); + + if (last_access[reg]) + free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + last_access[reg] = dst; + reg_content[reg] = addr; + dirty[reg] = 1; + is64bits[reg] = 1; + + return reg; +} + +void allocate_register_32_manually(int reg, unsigned int *addr) +{ + int i; + + /* check if we just happen to already have this r4300 reg cached in the requested x86 reg */ + if (last_access[reg] != NULL && reg_content[reg] == (unsigned long long *) addr) + { + precomp_instr *last = last_access[reg] + 1; + while (last <= dst) + { + last->reg_cache_infos.needed_registers[reg] = reg_content[reg]; + last++; + } + last_access[reg] = dst; + /* we won't touch is64bits or dirty; the register returned is "read-only" */ + return; + } + + /* otherwise free up the requested x86 register */ + if (last_access[reg]) + free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + /* if the r4300 register is already cached in a different x86 register, then copy it to the requested x86 register */ + for (i=0; i<8; i++) + { + if (last_access[i] != NULL && reg_content[i] == (unsigned long long *) addr) + { + precomp_instr *last = last_access[i]+1; + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = reg_content[i]; + last++; + } + last_access[i] = dst; + if (is64bits[i]) + mov_reg64_reg64(reg, i); + else + mov_reg32_reg32(reg, i); + last_access[reg] = dst; + is64bits[reg] = is64bits[i]; + dirty[reg] = dirty[i]; + reg_content[reg] = reg_content[i]; + /* free the previous x86 register used to cache this r4300 register */ + free_since[i] = dst + 1; + last_access[i] = NULL; + return; + } + } + + /* otherwise just load the 32-bit value into the requested register */ + last_access[reg] = dst; + reg_content[reg] = (unsigned long long *) addr; + dirty[reg] = 0; + is64bits[reg] = 0; + + if ((unsigned long long *) addr == r0) + xor_reg32_reg32(reg, reg); + else + mov_xreg32_m32rel(reg, addr); +} + +void allocate_register_32_manually_w(int reg, unsigned int *addr) +{ + int i; + + /* check if we just happen to already have this r4300 reg cached in the requested x86 reg */ + if (last_access[reg] != NULL && reg_content[reg] == (unsigned long long *) addr) + { + precomp_instr *last = last_access[reg]+1; + while (last <= dst) + { + last->reg_cache_infos.needed_registers[reg] = NULL; + last++; + } + last_access[reg] = dst; + is64bits[reg] = 0; + dirty[reg] = 1; + return; + } + + /* otherwise free up the requested x86 register */ + if (last_access[reg]) + free_register(reg); + else + { + while (free_since[reg] <= dst) + { + free_since[reg]->reg_cache_infos.needed_registers[reg] = NULL; + free_since[reg]++; + } + } + + /* if the r4300 register is already cached in a different x86 register, then free it and bind to the requested x86 register */ + for (i = 0; i < 8; i++) + { + if (last_access[i] != NULL && reg_content[i] == (unsigned long long *) addr) + { + precomp_instr *last = last_access[i] + 1; + while (last <= dst) + { + last->reg_cache_infos.needed_registers[i] = NULL; + last++; + } + last_access[reg] = dst; + reg_content[reg] = reg_content[i]; + dirty[reg] = 1; + is64bits[reg] = 0; + /* free the previous x86 register used to cache this r4300 register */ + free_since[i] = dst+1; + last_access[i] = NULL; + return; + } + } + + /* otherwise just set up the requested register as 32-bit */ + last_access[reg] = dst; + reg_content[reg] = (unsigned long long *) addr; + dirty[reg] = 1; + is64bits[reg] = 0; +} + + +// 0x48 0x83 0xEC 0x8 sub rsp, byte 8 +// 0x48 0xA1 0xXXXXXXXXXXXXXXXX mov rax, qword (&code start) +// 0x48 0x05 0xXXXXXXXX add rax, dword (local_addr) +// 0x48 0x89 0x04 0x24 mov [rsp], rax +// 0x48 0xB8 0xXXXXXXXXXXXXXXXX mov rax, ®[0] +// 0x48 0x8B (reg<<3)|0x80 0xXXXXXXXX mov rdi, [rax + XXXXXXXX] +// 0x48 0x8B (reg<<3)|0x80 0xXXXXXXXX mov rsi, [rax + XXXXXXXX] +// 0x48 0x8B (reg<<3)|0x80 0xXXXXXXXX mov rbp, [rax + XXXXXXXX] +// 0x48 0x8B (reg<<3)|0x80 0xXXXXXXXX mov rdx, [rax + XXXXXXXX] +// 0x48 0x8B (reg<<3)|0x80 0xXXXXXXXX mov rcx, [rax + XXXXXXXX] +// 0x48 0x8B (reg<<3)|0x80 0xXXXXXXXX mov rbx, [rax + XXXXXXXX] +// 0x48 0x8B (reg<<3)|0x80 0xXXXXXXXX mov rax, [rax + XXXXXXXX] +// 0xC3 ret +// total : 84 bytes + +static void build_wrapper(precomp_instr *instr, unsigned char* pCode, precomp_block* block) +{ + int i; + +#if defined(PROFILE_R4300) + long long x86addr = (long long) pCode; + int mipsop = -4; + if (fwrite(&mipsop, 1, 4, pfProfile) != 4 || // write 4-byte MIPS opcode + fwrite(&x86addr, 1, sizeof(char *), pfProfile) != sizeof(char *)) // write pointer to dynamically generated x86 code for this MIPS instruction + DebugMessage(M64MSG_ERROR, "Error writing R4300 instruction address profiling data"); +#endif + + *pCode++ = 0x48; + *pCode++ = 0x83; + *pCode++ = 0xEC; + *pCode++ = 0x08; + + *pCode++ = 0x48; + *pCode++ = 0xA1; + *((unsigned long long *) pCode) = (unsigned long long) (&block->code); + pCode += 8; + + *pCode++ = 0x48; + *pCode++ = 0x05; + *((unsigned int *) pCode) = (unsigned int) instr->local_addr; + pCode += 4; + + *pCode++ = 0x48; + *pCode++ = 0x89; + *pCode++ = 0x04; + *pCode++ = 0x24; + + *pCode++ = 0x48; + *pCode++ = 0xB8; + *((unsigned long long *) pCode) = (unsigned long long) ®[0]; + pCode += 8; + + for (i=7; i>=0; i--) + { + long long riprel; + if (instr->reg_cache_infos.needed_registers[i] != NULL) + { + *pCode++ = 0x48; + *pCode++ = 0x8B; + *pCode++ = 0x80 | (i << 3); + riprel = (long long) ((unsigned char *) instr->reg_cache_infos.needed_registers[i] - (unsigned char *) ®[0]); + *((int *) pCode) = (int) riprel; + pCode += 4; + if (riprel >= 0x7fffffffLL || riprel < -0x80000000LL) + { + DebugMessage(M64MSG_ERROR, "build_wrapper error: reg[%i] offset too big for relative address from %p to %p", + i, (®[0]), instr->reg_cache_infos.needed_registers[i]); + asm(" int $3; "); + } + } + } + *pCode++ = 0xC3; +} + +void build_wrappers(precomp_instr *instr, int start, int end, precomp_block* block) +{ + int i, reg; + for (i=start; i + +#include "api/m64p_types.h" +#include "api/callbacks.h" +#include "r4300/recomp.h" +#include "r4300/r4300.h" +#include "r4300/macros.h" +#include "r4300/ops.h" +#include "r4300/recomph.h" + +// that's where the dynarec will restart when going back from a C function +static unsigned long long *return_address; + +void dyna_jump(void) +{ + if (stop == 1) + { + dyna_stop(); + return; + } + + if (PC->reg_cache_infos.need_map) + *return_address = (unsigned long long) (PC->reg_cache_infos.jump_wrapper); + else + *return_address = (unsigned long long) (actual->code + PC->local_addr); +} + +static long long save_rsp = 0; +static long long save_rip = 0; + +void dyna_start(void *code) +{ + /* save the base and stack pointers */ + /* make a call and a pop to retrieve the instruction pointer and save it too */ + /* then call the code(), which should theoretically never return. */ + /* When dyna_stop() sets the *return_address to the saved RIP, the emulator thread will come back here. */ + /* It will jump to label 2, restore the base and stack pointers, and exit this function */ + DebugMessage(M64MSG_INFO, "R4300: starting 64-bit dynamic recompiler at: %p", code); +#if defined(__GNUC__) && defined(__x86_64__) + asm volatile + (" push %%rbx \n" /* we must push an even # of registers to keep stack 16-byte aligned */ + " push %%r12 \n" + " push %%r13 \n" + " push %%r14 \n" + " push %%r15 \n" + " push %%rbp \n" + " mov %%rsp, %[save_rsp] \n" + " lea %[reg], %%r15 \n" /* store the base location of the r4300 registers in r15 for addressing */ + " call 1f \n" + " jmp 2f \n" + "1: \n" + " pop %%rax \n" + " mov %%rax, %[save_rip] \n" + + " sub $0x10, %%rsp \n" + " and $-16, %%rsp \n" /* ensure that stack is 16-byte aligned */ + " mov %%rsp, %%rax \n" + " sub $8, %%rax \n" + " mov %%rax, %[return_address]\n" + + " call *%%rbx \n" + "2: \n" + " mov %[save_rsp], %%rsp \n" + " pop %%rbp \n" + " pop %%r15 \n" + " pop %%r14 \n" + " pop %%r13 \n" + " pop %%r12 \n" + " pop %%rbx \n" + : [save_rsp]"=m"(save_rsp), [save_rip]"=m"(save_rip), [return_address]"=m"(return_address) + : "b" (code), [reg]"m"(*reg) + : "%rax", "memory" + ); +#endif + + /* clear the registers so we don't return here a second time; that would be a bug */ + save_rsp=0; + save_rip=0; +} + +void dyna_stop(void) +{ + if (save_rip == 0) + DebugMessage(M64MSG_WARNING, "Instruction pointer is 0 at dyna_stop()"); + else + { + *return_address = (unsigned long long) save_rip; + } +} + diff --git a/source/mupen64plus-core/tools/build_bundle_bin.sh b/source/mupen64plus-core/tools/build_bundle_bin.sh new file mode 100755 index 0000000..f69f60e --- /dev/null +++ b/source/mupen64plus-core/tools/build_bundle_bin.sh @@ -0,0 +1,65 @@ +#!/bin/sh +#/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +# * Mupen64plus - build_bundle_bin.sh * +# * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +# * Copyright (C) 2009-2013 Richard Goedeken * +# * * +# * This program is free software; you can redistribute it and/or modify * +# * it under the terms of the GNU General Public License as published by * +# * the Free Software Foundation; either version 2 of the License, or * +# * (at your option) any later version. * +# * * +# * This program is distributed in the hope that it will be useful, * +# * but WITHOUT ANY WARRANTY; without even the implied warranty of * +# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +# * GNU General Public License for more details. * +# * * +# * You should have received a copy of the GNU General Public License * +# * along with this program; if not, write to the * +# * Free Software Foundation, Inc., * +# * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +# * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +# terminate the script if any commands return a non-zero error code +set -e + +if [ $# -lt 2 ]; then + echo "Usage: build_bundle_bin.sh [ ...]" + exit 1 +fi + +TEMPDIR="mupen64plus-temp-build" + +rm -rf ${TEMPDIR} +mkdir -p ${TEMPDIR}/source +cd ${TEMPDIR}/source + +echo "************************************ Downloading Mupen64Plus module source code" +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-core +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-rom +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-ui-console +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-audio-sdl +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-input-sdl +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-rsp-hle +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-video-rice +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-video-glide64mk2 +shift +for dirname in ./mupen64plus-*; do rm -rf ${dirname}/.hg*; done + +OUTPUTDIR="mupen64plus-bundle-$1" +shift + +echo "************************************ Building Mupen64Plus modules" +cd .. +tar xzvf source/mupen64plus-core/tools/m64p_helper_scripts.tar.gz + +./m64p_build.sh COREDIR=/usr/local/lib/ $@ +mv "test" "${OUTPUTDIR}" + +echo "************************************ Creating archive" +cp source/mupen64plus-core/tools/install_binary_bundle.sh "${OUTPUTDIR}/install.sh" +cp source/mupen64plus-core/tools/uninstall_binary_bundle.sh "${OUTPUTDIR}/uninstall.sh" + +tar c "${OUTPUTDIR}" --owner 0 --group 0 --numeric-owner | gzip -n > "../${OUTPUTDIR}.tar.gz" +cd .. +rm -rf "${TEMPDIR}" diff --git a/source/mupen64plus-core/tools/build_bundle_src.sh b/source/mupen64plus-core/tools/build_bundle_src.sh new file mode 100755 index 0000000..18c3817 --- /dev/null +++ b/source/mupen64plus-core/tools/build_bundle_src.sh @@ -0,0 +1,59 @@ +#!/bin/sh +#/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +# * Mupen64plus - build_bundle_src.sh * +# * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +# * Copyright (C) 2009-2013 Richard Goedeken * +# * * +# * This program is free software; you can redistribute it and/or modify * +# * it under the terms of the GNU General Public License as published by * +# * the Free Software Foundation; either version 2 of the License, or * +# * (at your option) any later version. * +# * * +# * This program is distributed in the hope that it will be useful, * +# * but WITHOUT ANY WARRANTY; without even the implied warranty of * +# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +# * GNU General Public License for more details. * +# * * +# * You should have received a copy of the GNU General Public License * +# * along with this program; if not, write to the * +# * Free Software Foundation, Inc., * +# * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +# * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +# terminate the script if any commands return a non-zero error code +set -e + +if [ $# -lt 2 ]; then + echo "Usage: build_bundle_src.sh " + exit 1 +fi + +OUTPUTDIR="mupen64plus-bundle-$2" + +echo "************************************ Creating directory: " ${OUTPUTDIR} +rm -rf ${OUTPUTDIR} +mkdir -p ${OUTPUTDIR}/source +cd ${OUTPUTDIR}/source + +echo "************************************ Downloading Mupen64Plus module source code" +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-core +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-rom +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-ui-console +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-audio-sdl +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-input-sdl +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-rsp-hle +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-video-rice +hg clone -r $1 http://bitbucket.org/richard42/mupen64plus-video-glide64mk2 +for dirname in ./mupen64plus-*; do rm -rf ${dirname}/.hg*; done + +# unzip the helper scripts and remove the Mercurial scripts +cd .. +tar xzvf source/mupen64plus-core/tools/m64p_helper_scripts.tar.gz +rm -f m64p_get.sh m64p_update.sh + +echo "************************************ Creating archive" +cd .. +tar c "${OUTPUTDIR}" --owner 0 --group 0 --numeric-owner | gzip -n > "${OUTPUTDIR}.tar.gz" +rm -rf "${OUTPUTDIR}" + + diff --git a/source/mupen64plus-core/tools/build_modules_src.sh b/source/mupen64plus-core/tools/build_modules_src.sh new file mode 100755 index 0000000..f4b9f51 --- /dev/null +++ b/source/mupen64plus-core/tools/build_modules_src.sh @@ -0,0 +1,44 @@ +#!/bin/sh +#/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +# * Mupen64plus - build_modules_src.sh * +# * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +# * Copyright (C) 2009-2013 Richard Goedeken * +# * * +# * This program is free software; you can redistribute it and/or modify * +# * it under the terms of the GNU General Public License as published by * +# * the Free Software Foundation; either version 2 of the License, or * +# * (at your option) any later version. * +# * * +# * This program is distributed in the hope that it will be useful, * +# * but WITHOUT ANY WARRANTY; without even the implied warranty of * +# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +# * GNU General Public License for more details. * +# * * +# * You should have received a copy of the GNU General Public License * +# * along with this program; if not, write to the * +# * Free Software Foundation, Inc., * +# * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +# * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +# terminate the script if any commands return a non-zero error code +set -e + +if [ $# -lt 2 ]; then + echo "Usage: build_modules_src.sh " + exit 1 +fi + +modules='mupen64plus-core mupen64plus-rom mupen64plus-ui-console mupen64plus-audio-sdl mupen64plus-input-sdl mupen64plus-rsp-hle mupen64plus-video-rice mupen64plus-video-glide64mk2' +for modname in ${modules}; do + echo "************************************ Downloading and packaging module source code: ${modname}" + rm -rf "tmp" + EXCLUDE="--exclude .hgtags --exclude .hg_archival.txt --exclude .hgignore" + TARTAG="" + OUTPUTDIR="${modname}-$2" + hg clone --noupdate "http://bitbucket.org/richard42/$modname" "tmp" + cd tmp + hg archive --no-decode --type tar --prefix "${OUTPUTDIR}/" ${EXCLUDE} -r $1 "../${OUTPUTDIR}${TARTAG}.tar" + cd .. + gzip -n -f "${OUTPUTDIR}${TARTAG}.tar" + rm -rf "tmp" +done diff --git a/source/mupen64plus-core/tools/cheat_code_convert.py b/source/mupen64plus-core/tools/cheat_code_convert.py new file mode 100755 index 0000000..28e6806 --- /dev/null +++ b/source/mupen64plus-core/tools/cheat_code_convert.py @@ -0,0 +1,118 @@ +#!/usr/bin/python +'''* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - code_convert.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2010 Rhett Osborne * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + +Usage: + +python code_convert.py > ../data/mupencheat.txt < ../data/mupen64plus.cht + +''' + +from sys import stdin + +class cheat: + def __init__(self): + self.n="" + self.d="" + self.c=[] + self.v=0 + self.hb='00' + def add(self, l): + if(self.n == ""): + return + l.append(" cn %s"%(self.n)) + if(self.d != ""): l.append(" cd %s"%(self.d)) + for code in self.c: + l.append(" "+code) + def clear(self): + self.n="" + self.d="" + self.c=[] + self.v=0 + + +l=[] +cCount=0 +_cs = [] +for i in range(225): + _cs.append(cheat()) +cs = _cs[:] + +def print_l(): + global l, cs + for cheat in cs: + cheat.add(l) + for line in l: + print line.replace("\x00", "") + l=[] + cCount=0 + for i in range(225): + cs[i].clear() + +lines = stdin.read().split("\n") + +for line in lines: + if len(line) < 2: continue + elif(line[:2] == "//" and line != "//----" and line != "//---" ): + l.append(line) + elif len(line) < 4: continue + elif(line[0] == '[' and line[-1] == ']' and len(line) > 23): + print_l() + l.append("\ncrc %s" % line[1:-1]) + elif(line[:5] == "Name="): + l.append("gn %s" % (line[5:])) + elif(line[:5] == "Cheat"): + t = line[5:].split('=')[0] + if (len(t)>1 and t[-2] == '_'): + n = int(t[:-2]) + if(t[-1] == 'N'): + cs[n].d = line.split("=")[1] + else: + for option in line.split("=")[1].split("$")[1:]: + if(len(option) < 4): + break; + if(option[-1]==','): end =-1 + else: end = None + if(option[2] == " "): + cs[n].c[cs[n].v] += "%s%s:\"%s\""%(cs[n].hb,option[:2],option[3:end].replace("\"", "\\\"")) + else: + cs[n].c[cs[n].v] += "%s:\"%s\""%(option[:4],option[5:end].replace("\"", "\\\"")) + cs[n].c[cs[n].v]+=',' + cs[n].c[cs[n].v] = cs[n].c[cs[n].v][:-1] + else: + n = int(t) + cn = line.split('"') + cs[n].c = cn[2][1:].split(',') + cs[n].n = cn[1]; + i=0 + for cheat in cs[n].c: + if(cheat[-1] == '?'): + if(cheat[-2:] == '??' and cheat[-4:-2] != '??'): + cs[n].hb = cheat[-4:-2] + else: + cs[n].hb = '00' + cs[n].c[i] = cheat[:9] + "???? "; + cs[n].v=i + i+=1 + if(n > cCount): + cCount = n + elif(line != "//----" and line != "//---" ): + l.append("//%s" %line) diff --git a/source/mupen64plus-core/tools/install_binary_bundle.sh b/source/mupen64plus-core/tools/install_binary_bundle.sh new file mode 100755 index 0000000..2f906dc --- /dev/null +++ b/source/mupen64plus-core/tools/install_binary_bundle.sh @@ -0,0 +1,120 @@ +#!/bin/sh +# +# mupen64plus binary bundle install script +# +# Copyright 2007-2013 The Mupen64Plus Development Team +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +# 02110-1301, USA. +# + +set -e + +export PATH=/bin:/usr/bin + +GINSTALLFLAG=-D + +if `which ginstall >/dev/null 2>&1`; then + INSTALL=ginstall +elif install --help >/dev/null 2>&1; then + INSTALL=install +elif [ -e "`which install 2>/dev/null`" ]; then + printf "warning: GNU install not found, assuming BSD install\n" >&2 + INSTALL=install + GINSTALLFLAG= +else + printf "error: install tool not found\n" >&2 + exit 1 +fi + +INSTALL_STRIP_FLAG="${INSTALL_STRIP_FLAG:=-s}" + +usage() +{ +printf "usage: $(basename $0) [PREFIX] [SHAREDIR] [BINDIR] [LIBDIR] [PLUGINDIR] [MANDIR] +\tPREFIX - installation directories prefix (default: /usr/local) +\tSHAREDIR - path to Mupen64Plus shared data files (default: \$PREFIX/share/mupen64plus) +\tBINDIR - path to Mupen64Plus binary program files (default: \$PREFIX/bin) +\tLIBDIR - path to Mupen64Plus core library (default: \$PREFIX/lib) +\tPLUGINDIR - path to Mupen64Plus plugin libraries (default: \$PREFIX/lib/mupen64plus) +\tMANDIR - path to manual files (default: \$PREFIX/share/man) +" +} + +if [ $# -gt 6 ]; then + usage + exit 1 +fi + +PREFIX="${1:-/usr/local}" +SHAREDIR="${2:-${PREFIX}/share/mupen64plus}" +BINDIR="${3:-${PREFIX}/bin}" +LIBDIR="${4:-${PREFIX}/lib}" +PLUGINDIR="${5:-${PREFIX}/lib/mupen64plus}" +MANDIR="${6:-${PREFIX}/share/man}" + +# simple check for permissions +if [ -d "${SHAREDIR}" -a ! -w "${SHAREDIR}" ]; then + printf "Error: you do not have permission to install at: ${SHAREDIR}\nMaybe you need to be root?\n" + exit 1 +fi +if [ -d "${BINDIR}" -a ! -w "${BINDIR}" ]; then + printf "Error: you do not have permission to install at: ${BINDIR}\nMaybe you need to be root?\n" + exit 1 +fi +if [ -d "${LIBDIR}" -a ! -w "${LIBDIR}" ]; then + printf "Error: you do not have permission to install at: ${LIBDIR}\nMaybe you need to be root?\n" + exit 1 +fi +if [ -d "${PLUGINDIR}" -a ! -w "${PLUGINDIR}" ]; then + printf "Error: you do not have permission to install at: ${PLUGINDIR}\nMaybe you need to be root?\n" + exit 1 +fi +if [ -d "${MANDIR}" -a ! -w "${MANDIR}" ]; then + printf "Error: you do not have permission to install at: ${MANDIR}\nMaybe you need to be root?\n" + exit 1 +fi + +printf "Installing Mupen64Plus Binary Bundle to ${PREFIX}\n" +# Mupen64Plus-Core +$INSTALL -d -v "${LIBDIR}" +$INSTALL -m 0644 "${INSTALL_STRIP_FLAG}" libmupen64plus.so.2.* "${LIBDIR}" +/sbin/ldconfig +$INSTALL -d -v "${SHAREDIR}" +$INSTALL -m 0644 font.ttf "${SHAREDIR}" +$INSTALL -m 0644 mupen64plus.cht "${SHAREDIR}" +$INSTALL -m 0644 mupen64plus.ini "${SHAREDIR}" +$INSTALL -d -v "${SHAREDIR}/doc" +$INSTALL -m 0644 doc/* "${SHAREDIR}/doc" +# Mupen64Plus-ROM +$INSTALL -m 0644 m64p_test_rom.v64 "${SHAREDIR}" +# Mupen64Plus-UI-Console +$INSTALL -d -v "${BINDIR}" +$INSTALL $GINSTALLFLAG -m 0755 mupen64plus "${BINDIR}" +$INSTALL -d -v "${MANDIR}/man6" +$INSTALL -m 0644 man6/mupen64plus.6 "${MANDIR}/man6" +# Plugins +$INSTALL -d -v "${PLUGINDIR}" +$INSTALL -m 0644 "${INSTALL_STRIP_FLAG}" mupen64plus-audio-sdl.so "${PLUGINDIR}" +$INSTALL -m 0644 "${INSTALL_STRIP_FLAG}" mupen64plus-input-sdl.so "${PLUGINDIR}" +$INSTALL -m 0644 "${INSTALL_STRIP_FLAG}" mupen64plus-rsp-hle.so "${PLUGINDIR}" +$INSTALL -m 0644 "${INSTALL_STRIP_FLAG}" mupen64plus-video-rice.so "${PLUGINDIR}" +$INSTALL -m 0644 "${INSTALL_STRIP_FLAG}" mupen64plus-video-glide64mk2.so "${PLUGINDIR}" +$INSTALL -m 0644 RiceVideoLinux.ini "${SHAREDIR}" +$INSTALL -m 0644 InputAutoCfg.ini "${SHAREDIR}" +$INSTALL -m 0644 Glide64mk2.ini "${SHAREDIR}" + +printf "Installation successful.\n" + diff --git a/source/mupen64plus-core/tools/m64p_helper_scripts.tar.gz b/source/mupen64plus-core/tools/m64p_helper_scripts.tar.gz new file mode 100644 index 0000000..093fab4 Binary files /dev/null and b/source/mupen64plus-core/tools/m64p_helper_scripts.tar.gz differ diff --git a/source/mupen64plus-core/tools/osx_build_bundle.sh b/source/mupen64plus-core/tools/osx_build_bundle.sh new file mode 100755 index 0000000..e6de384 --- /dev/null +++ b/source/mupen64plus-core/tools/osx_build_bundle.sh @@ -0,0 +1,36 @@ +#!/bin/sh + +./m64p_build.sh + +mkdir -p mupen64plus.app/Contents/MacOS/ + +mv test/mupen64plus test/*.dylib mupen64plus.app/Contents/MacOS/ + +APP_CONTENTS="./mupen64plus.app/Contents" + +FIX_LIST="-x $APP_CONTENTS/MacOS/mupen64plus \ + -x $APP_CONTENTS/MacOS/libmupen64plus.dylib \ + -x $APP_CONTENTS/MacOS/mupen64plus-audio-sdl.dylib \ + -x $APP_CONTENTS/MacOS/mupen64plus-input-sdl.dylib \ + -x $APP_CONTENTS/MacOS/mupen64plus-rsp-hle.dylib \ + -x $APP_CONTENTS/MacOS/mupen64plus-video-rice.dylib \ + -x $APP_CONTENTS/MacOS/mupen64plus-video-glide64mk2.dylib" + +dylibbundler -od -b $FIX_LIST -d $APP_CONTENTS/libs/ + +rm -rf $APP_CONTENTS/Resources +rm -rf $APP_CONTENTS/SharedSupport +mkdir -p $APP_CONTENTS/Resources +mkdir -p $APP_CONTENTS/Frameworks +mv test/*.ini test/*.ttf $APP_CONTENTS/Resources +mv test/mupen* $APP_CONTENTS/Resources +mv test $APP_CONTENTS/SharedSupport +cp -r /Library/Frameworks/SDL.framework $APP_CONTENTS/Frameworks + +mv $APP_CONTENTS/SharedSupport/m64p_test_rom.v64 ./example.v64 +echo './mupen64plus.app/Contents/MacOS/mupen64plus --corelib ./mupen64plus.app/Contents/MacOS/libmupen64plus.dylib --plugindir ./mupen64plus.app/Contents/MacOS --gfx mupen64plus-video-rice "$@"' > run_rice.sh +echo './mupen64plus.app/Contents/MacOS/mupen64plus --corelib ./mupen64plus.app/Contents/MacOS/libmupen64plus.dylib --plugindir ./mupen64plus.app/Contents/MacOS --gfx mupen64plus-video-glide64mk2 "$@"' > run_glide.sh +echo -e "Note that Mupen64Plus requires an Intel mac and will not run on PPC macs.\nIt is known to run on OS X 10.8; and most likely also runs on 10.7.\n\nThis application can NOT be opened in the Finder by double-clicking.\n To use, launch the terminal, then cd into the directory that contains mupen64plus.app and use a command like :\n\n $ ./run_rice.sh example.v64 # for the Rice video plugin\n $ ./run_glide.sh example.v64 # for the Glide64mk2 video plugin\n\n Note that at this point, the only way to configure Mupen64Plus is to edit the config files in ~/.config/mupen64plus\n\n If you cannot follow the instructions above then this package is not meant for you =)\n" > Readme.txt +chmod +x run_rice.sh run_glide.sh +zip -r mupen64plus-bundle-osx-2.0rc4.zip mupen64plus.app Readme.txt run_rice.sh run_glide.sh example.v64 + diff --git a/source/mupen64plus-core/tools/osx_build_instructions.txt b/source/mupen64plus-core/tools/osx_build_instructions.txt new file mode 100644 index 0000000..61f953c --- /dev/null +++ b/source/mupen64plus-core/tools/osx_build_instructions.txt @@ -0,0 +1,52 @@ +OSX build instructions (using OSX 10.8.3 and Xcode 4.6.2): + +1. Install SDL framework + - go to http://www.libsdl.org/download-1.2.php + - download SDL-1.2.15.dmg + - Open the DMG and copy SDL.framework to /Library/Frameworks + - also, copy devel-lite to your desktop + - Build SDLMain.m_o: + - open terminal, cd ~/Desktop/devel-lite + - run: gcc -c -O3 -I./ -I/Library/Frameworks/SDL.framework/Headers -o SDLMain.m_o SDLMain.m +2. Install macports +3. Install the following ports (sudo port install ): + - bzip2 + - freetype + - libpng + - libsamplerate + - speex + - zlib +4. Boost requires some special stuff. We must compile with clang and libc++. + - edit your /opt/local/etc/macports/macports.conf + - add to end: default_compiler clang + - sudo port edit boost + - change this line: + write_jam "using darwin : : ${configure.cxx} : \"${configure.cxxflags}\" ${compileflags} \"${configure.ldflags}\" : ;" + - to this: + write_jam "using darwin : : ${configure.cxx} : \"${configure.cxxflags} -std=c++11 -stdlib=libc++\" ${compileflags} \"${configure.ldflags} -stdlib=libc++\" : ;" + - if you have boost already installed in macports, remove it: + - sudo port uninstall boost + - reinstall boost from source: + - sudo port -s install boost +5. Download the Mupen64Plus source code: + - Open terminal window, create build directory for Mupen64Plus + - Download and unpack the latest m64p_helper_scripts.tar.gz from: https://code.google.com/p/mupen64plus/wiki/CompilingFromHg + - run ./m64p_get.sh +6. Hack your ui-console makefile to build against SDLMain.m_o: + - edit source/mupen64plus-ui-console/projects/unix/Makefile + - change line: + CFLAGS += $(SDL_CFLAGS) + - to: + CFLAGS += $(SDL_CFLAGS) ~/devel-lite/SDLMain.m_o -framework Cocoa +7. Hack your m64p_build.sh script to build under OSX: + - change line: + "$MAKE" -C source/mupen64plus-${component}/projects/unix all $@ + - to: + if [ "${component}" = "ui-console" ]; then + "$MAKE" -C source/mupen64plus-${component}/projects/unix all -j4 V=1 CC=clang CXX=clang++ OSX_SDK=10.7 SDL_CFLAGS="-I/opt/local/include -D__APPLE__ -I/Library/Frameworks/SDL.framework/Headers" SDL_LDLIBS="-F/Library/Frameworks -framework SDL -framework Foundation" OPTFLAGS="-O3" LDFLAGS="-Wl,-rpath -Wl,@executable_path/../Frameworks" + else + "$MAKE" -C source/mupen64plus-${component}/projects/unix all -j4 V=1 CC=clang CXX=clang++ OSX_SDK=10.7 SDL_CFLAGS="-I/opt/local/include -D__APPLE__ -I/Library/Frameworks/SDL.framework/Headers" SDL_LDLIBS="-F/Library/Frameworks -framework SDL -framework Foundation" OPTFLAGS="-O3" + fi +8. Build it + - copy osx_build_bundle.sh from source/mupen64plus-core/tools to current directory + - run ./osx_build_bundle.sh diff --git a/source/mupen64plus-core/tools/profiling.txt b/source/mupen64plus-core/tools/profiling.txt new file mode 100644 index 0000000..3df1f9d --- /dev/null +++ b/source/mupen64plus-core/tools/profiling.txt @@ -0,0 +1,91 @@ +How to profile R4300 instructions with mupen64plus: + +Pre-requisites: + - either 32-bit (x86) or 64-bit (amd64) Linux system + - Lots of memory. It doesn't cause swapping in a machine with 2GB of ram, but it probably would with 1GB + - OProfile (http://oprofile.sourceforge.net/) + - Mupen64plus source code + +Procedure: + 1. Install OProfile linux tool + + 2. Build r4300 profile tool with "gcc -o r4300prof r4300prof.c" + + 3. Build mupen64plus with "make DBGSYM=1 DBG_PROFILE=1" + + 4. Delete any pre-existing profiling files: "rm instructionaddrs.dat" + + 5. Clear any residual profiling data in oprofile: "sudo opcontrol --reset" + + 6. Make profiling run by typing in console: + sudo opcontrol --start ; ./mupen64plus --nogui --emumode 2 --audio ./plugins/dummyaudio.so ; sudo opcontrol --stop + + 7. Exit emulator with Escape key after running for desired time + + 7. Move data file into tools folder: "mv instructionaddrs.dat tools/" + + 8. Dump instruction-level profiling data for mupen64plus with oprofile: + opreport -d -l ./mupen64plus > ./tools/prof-mupen64-detail.txt + + 9. Run tool to generate r4300 instruction profile report: + cd tools ; ./r4300prof instructionaddrs.dat prof-mupen64-detail.txt + + +Example profile output: + +Loading instructionaddrs.dat... +283844 r4300 instruction locations read. +247911 non-empty MIPS instructions. +Loading prof-mupen64-detail.txt... +118181 lines in sample data file. +Found 117905 profile hits. + +Instruction time (samples): +reserved: 00007515 NI: 00000000 J: 00000043 JAL: 00003345 BEQ: 00004498 + BNE: 00003424 BLEZ: 00000222 BGTZ: 00000029 ADDI: 00000585 ADDIU: 00017439 + SLTI: 00000765 SLTIU: 00000089 ANDI: 00003847 ORI: 00000381 XORI: 00000035 + LUI: 00010389 BEQL: 00001873 BNEL: 00002617 BLEZL: 00000013 BGTZL: 00000010 + DADDI: 00000000 DADDIU: 00000000 LDL: 00000000 LDR: 00000000 LB: 00002600 + LH: 00006653 LW: 00024840 LWL: 00000001 LBU: 00003525 LHU: 00004954 + LWU: 00000000 LWR: 00000003 SB: 00003007 SH: 00004133 SW: 00023221 + SWL: 00000000 SWR: 00000000 SDL: 00000000 SDR: 00000000 LWC1: 00012405 + LDC1: 00001855 LD: 00000815 LL: 00000000 SWC1: 00007671 SDC1: 00001326 + SD: 00001233 SC: 00000000 BLTZ: 00000383 BGEZ: 00000331 BLTZL: 00000161 + BGEZL: 00000168 BLTZAL: 00000000 BGEZAL: 00000115 BLTZALL: 00000000 BGEZALL: 00000000 + SLL: 00003376 SRL: 00000604 SRA: 00000686 SLLV: 00000015 SRLV: 00000039 + SRAV: 00000000 JR: 00001358 JALR: 00000004 SYSCALL: 00000000 MFHI: 00000058 + MTHI: 00000002 MFLO: 00000277 MTLO: 00000004 DSLLV: 00000000 DSRLV: 00000000 + DSRAV: 00000000 MULT: 00000000 MULTU: 00000583 DIV: 00000941 DIVU: 00000000 + DMULT: 00000000 DMULTU: 00000000 DDIV: 00000000 DDIVU: 00000000 ADD: 00000170 + ADDU: 00001706 SUB: 00000037 SUBU: 00000833 AND: 00000909 OR: 00006360 + XOR: 00000079 NOR: 00000004 SLT: 00000925 SLTU: 00001401 DADD: 00000000 + DADDU: 00000000 DSUB: 00000000 DSUBU: 00000000 DSLL: 00000000 DSRL: 00000000 + DSRA: 00000000 TEQ: 00000000 DSLL32: 00000000 DSRL32: 00000000 DSRA32: 00000000 + BC1F: 00000286 BC1T: 00000032 BC1FL: 00000775 BC1TL: 00000077 TLBWI: 00000000 + TLBP: 00000000 TLBR: 00000000 TLBWR: 00000000 ERET: 00000036 MFC0: 00000396 + MTC0: 00000034 MFC1: 00000929 DMFC1: 00000000 CFC1: 00000141 MTC1: 00003081 + DMTC1: 00000000 CTC1: 00000163 f.CVT: 00001113 f.CMP: 00002149 f.ADD: 00001387 + f.SUB: 00000947 f.MUL: 00002696 f.DIV: 00000315 f.SQRT: 00000025 f.ABS: 00000000 + f.MOV: 00000631 f.NEG: 00000323 f.ROUND: 00000000 f.TRUNC: 00000867 f.CEIL: 00000000 + f.FLOOR: 00000000 + +Special code samples: + Regcache flushing: 12371 + Jump wrappers: 15520 + NOTCOMPILED: 33 + block postfix & link samples: 619 + +Unaccounted samples: 19929 +Total accounted instruction samples: 221836 + Load: 35.2% (68040) + Store: 21.0% (40591) + Data move/convert: 03.5% (6829) + 32-bit math: 16.0% (30861) + 64-bit math: 05.7% (10948) + Float Math: 04.5% (8709) + Jump: 02.5% (4750) + Branch: 07.8% (15014) + Exceptions: 00.0% (36) + Reserved: 03.9% (7515) + Other: 00.0% (0) + diff --git a/source/mupen64plus-core/tools/r4300prof.c b/source/mupen64plus-core/tools/r4300prof.c new file mode 100644 index 0000000..7578d3b --- /dev/null +++ b/source/mupen64plus-core/tools/r4300prof.c @@ -0,0 +1,520 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - r4300prof.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include + +/* Global data */ +unsigned int instr_samples[132]; +char instr_name[][10] = +{ + "reserved", "NI", "J", "JAL", "BEQ", "BNE", "BLEZ", "BGTZ", + "ADDI", "ADDIU", "SLTI", "SLTIU", "ANDI", "ORI", "XORI", "LUI", + "BEQL", "BNEL", "BLEZL", "BGTZL", "DADDI", "DADDIU", "LDL", "LDR", + "LB", "LH", "LW", "LWL", "LBU", "LHU", "LWU", "LWR", + "SB", "SH", "SW", "SWL", "SWR", "SDL", "SDR", "LWC1", + "LDC1", "LD", "LL", "SWC1", "SDC1", "SD", "SC", "BLTZ", + "BGEZ", "BLTZL", "BGEZL", "BLTZAL", "BGEZAL", "BLTZALL", "BGEZALL", "SLL", + "SRL", "SRA", "SLLV", "SRLV", "SRAV", "JR", "JALR", "SYSCALL", + "MFHI", "MTHI", "MFLO", "MTLO", "DSLLV", "DSRLV", "DSRAV", "MULT", + "MULTU", "DIV", "DIVU", "DMULT", "DMULTU", "DDIV", "DDIVU", "ADD", + "ADDU", "SUB", "SUBU", "AND", "OR", "XOR", "NOR", "SLT", + "SLTU", "DADD", "DADDU", "DSUB", "DSUBU", "DSLL", "DSRL", "DSRA", + "TEQ", "DSLL32", "DSRL32", "DSRA32", "BC1F", "BC1T", "BC1FL", "BC1TL", + "TLBWI", "TLBP", "TLBR", "TLBWR", "ERET", "MFC0", "MTC0", "MFC1", + "DMFC1", "CFC1", "MTC1", "DMTC1", "CTC1", "f.CVT", "f.CMP", "f.ADD", + "f.SUB", "f.MUL", "f.DIV", "f.SQRT", "f.ABS", "f.MOV", "f.NEG", "f.ROUND", + "f.TRUNC", "f.CEIL", "f.FLOOR" +}; +unsigned int instr_type[131] = { 9, 10, 6, 6, 7, 7, 7, 7, 3, 3, 4, 4, 3, 4, 4, 0, + 7, 7, 7, 7, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 7, + 7, 7, 7, 7, 7, 7, 7, 3, 3, 3, 3, 3, 3, 6, 6, 10, + 2, 2, 2, 2, 4, 4, 4, 3, 3, 3, 3, 4, 4, 4, 4, 3, + 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 8, 4, 4, 4, 7, 7, 7, 7, 10, 10, 10, 10, 8, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 2, 5, 5, + 5, 5, 5 }; +char instr_typename[][20] = { "Load", "Store", "Data move/convert", "32-bit math", "64-bit math", "Float Math", + "Jump", "Branch", "Exceptions", "Reserved", "Other" }; + +/* Global functions */ +int GetInstrType(int opcode); +int AddrCompare(const void *, const void *); +int ParseProfLine(const char *pchIn, long *plAddress, int *piSamples, float *pfPercentage); + +/* defined types */ +typedef struct __attribute__ ((__packed__)) +{ + int mipsop; + long x86addr; +} r4300op; + +typedef struct +{ + long x86addr; + int samples; +} profilehit; + +/* static functions */ +static int isSpace(char ch) +{ + return (ch == ' ' || ch == '\t' ? 1 : 0); +} + +static int isNum(char ch) +{ + return (ch >= '0' && ch <= '9' ? 1 : 0); +} + +static int isFloat(char ch) +{ + return ((ch >= '0' && ch <= '9') || ch == '.' || ch == '+' || ch == '-' || ch == 'e' ? 1 : 0); +} + +static int isHex(char ch) +{ + return ((ch >= '0' && ch <= '9') || ((ch & 0xdf) >= 'A' && (ch & 0xdf) <= 'F') ? 1 : 0); +} + +/* main */ +int main(int argc, void *argv[]) +{ + long lOpStart, lOpEnd; + int flength, oplistlength, totaltime, proflistlength; + int samp_unknown, samp_blockend, samp_notcompiled, samp_wrappers, samp_flush; + int i, j; + FILE *pfIn; + r4300op *pOpAddrTable; + profilehit *pProfTable; + char *pch, *pchSampleData; + + /* check arguments */ + if (argc < 3) + { + printf("Usage: r4300prof r4300addr.dat x86profile.txt\n\n"); + printf("r4300addr.dat - binary table of r4300 opcodes and corresponding x86 starting addresses\n"); + printf("x86profile.txt - text file containing a list of profile sample counts by x86 address on the heap\n\n"); + return 1; + } + + /* open r4300 opcode/x86 address table generated from emulator run */ + printf("Loading %s...\n", argv[1]); + pfIn = fopen(argv[1], "rb"); + if (pfIn == NULL) + { + printf("Couldn't open input file: %s\n", argv[1]); + return 2; + } + + /* get file length and calculate number of r4300op table entries */ + fseek(pfIn, 0L, SEEK_END); + flength = (int) ftell(pfIn); + fseek(pfIn, 0L, SEEK_SET); + oplistlength = flength / sizeof(r4300op); + + /* read the file */ + pOpAddrTable = (r4300op *) malloc(flength); + if (pOpAddrTable == NULL) + { + printf("Failed to allocate %i bytes for OpAddrTable!\n", flength); + fclose(pfIn); + return 3; + } + fread(pOpAddrTable, 1, flength, pfIn); + fclose(pfIn); + printf("%i r4300 instruction locations read.\n", oplistlength); + + /* sort the opcode/address table according to x86addr */ + qsort(pOpAddrTable, oplistlength, sizeof(r4300op), AddrCompare); + + /* remove any 0-length r4300 instructions */ + i = 0; + j = 0; + while (i < oplistlength) + { + pOpAddrTable[j].mipsop = pOpAddrTable[i].mipsop; + pOpAddrTable[j].x86addr = pOpAddrTable[i].x86addr; + i++; + if (pOpAddrTable[j].x86addr != pOpAddrTable[i].x86addr) + j++; + } + oplistlength = j; + printf("%i non-empty MIPS instructions.\n", oplistlength); + + /* convert each r4300 opcode to an instruction type index */ + for (i = 0; i < oplistlength; i++) + if (pOpAddrTable[i].mipsop > 0 || pOpAddrTable[i].mipsop < -16) + pOpAddrTable[i].mipsop = GetInstrType(pOpAddrTable[i].mipsop); + + /* open the profiling sample data file */ + printf("Loading %s...\n", argv[2]); + pfIn = fopen(argv[2], "rb"); + if (pfIn == NULL) + { + printf("Couldn't open input file: %s\n", argv[2]); + free(pOpAddrTable); + return 4; + } + + /* load it */ + fseek(pfIn, 0L, SEEK_END); + flength = (int) ftell(pfIn); + fseek(pfIn, 0L, SEEK_SET); + pchSampleData = (char *) malloc(flength + 16); + if (pchSampleData == NULL) + { + printf("Failed to allocate %i bytes for pchSampleData!\n", flength + 16); + fclose(pfIn); + free(pOpAddrTable); + return 5; + } + fread(pchSampleData, 1, flength, pfIn); + pchSampleData[flength] = 0; + fclose(pfIn); + + /* count the number of newlines in the ascii-formatted sample data file */ + proflistlength = 1; + pch = pchSampleData; + while (pch = strchr(pch, '\n')) + { + proflistlength++; + pch++; + } + printf("%i lines in sample data file.\n", proflistlength); + + /* extract text data into binary table */ + pProfTable = (profilehit *) malloc(proflistlength * sizeof(profilehit)); + if (pProfTable == NULL) + { + printf("Failed to allocate %i bytes for pProfTable!\n", proflistlength * sizeof(profilehit)); + free(pOpAddrTable); + free(pchSampleData); + return 6; + } + pch = pchSampleData; + j = 0; + long long llOffset = 0; + while (j < proflistlength) + { + long lAddress; + int iSamples; + float fPercentage; + char *pchNext = strchr(pch, '\n'); + if (pchNext != NULL) *pchNext++ = 0; // null-terminate this line + if (strstr(pch, "range:0x") != NULL) // search for offset change + { + pch = strstr(pch, "range:0x") + 8; // extract hex value and update our offset + char *pch2 = pch; + while (isHex(*pch2)) pch2++; + *pch2 = 0; + llOffset = strtoll(pch, NULL, 16); + } + else // parse line for sample point + { + int rval = ParseProfLine(pch, &lAddress, &iSamples, &fPercentage); + if (rval != 0) + { + pProfTable[j].x86addr = (unsigned long) (lAddress + llOffset); + pProfTable[j].samples = iSamples; + j++; + } + } + pch = pchNext; + if (pch == NULL) break; + } + free(pchSampleData); + proflistlength = j; + printf("Found %i profile hits.\n", proflistlength); + + /* clear r4300 instruction sample data table */ + for (i = 0; i < 132; i++) + instr_samples[i] = 0; + + /* calculate r4300 instruction profiling data by merging the tables */ + samp_unknown = 0; + samp_blockend = 0; + samp_notcompiled = 0; + samp_wrappers = 0; + samp_flush = 0; + i = 0; // i == OpAddrTable index + lOpStart = pOpAddrTable[0].x86addr; + lOpEnd = pOpAddrTable[1].x86addr; + for (j = 0; j < proflistlength; j++) // j == pProfTable index + { + long lOpx86addr = pProfTable[j].x86addr; + if (lOpx86addr >= lOpStart && lOpx86addr <= lOpEnd) /* these profile samples lie within current r4300 instruction */ + { + int instr = pOpAddrTable[i].mipsop; + if (instr == -1) printf("%lx sample point lies between %i/%lx and %i/%lx\n", lOpx86addr, instr, lOpStart, pOpAddrTable[i+1].mipsop, lOpEnd); + + if (instr == -1) + samp_unknown += pProfTable[j].samples; + else if (instr == -2) + samp_notcompiled += pProfTable[j].samples; + else if (instr == -3) + samp_blockend += pProfTable[j].samples; + else if (instr == -4) + samp_wrappers += pProfTable[j].samples; + else if (instr == -5) + samp_flush += pProfTable[j].samples; + else + instr_samples[instr] += pProfTable[j].samples; + continue; + } + if (lOpx86addr < pOpAddrTable[0].x86addr || lOpx86addr >= pOpAddrTable[oplistlength-1].x86addr) + { /* outside the range of all recompiled instructions */ + samp_unknown += pProfTable[j].samples; + continue; + } + if (lOpx86addr < lOpStart) /* discontinuity in profile list, go back to start */ + { + i = 0; + lOpStart = pOpAddrTable[0].x86addr; + lOpEnd = pOpAddrTable[1].x86addr; + j--; + continue; + } + /* this profile point is ahead of current r4300 instruction */ + do /* race ahead in r4300 opcode list until we hit this profile sample point */ + { + i++; + } while (i+1 < oplistlength && lOpx86addr > pOpAddrTable[i+1].x86addr); + lOpStart = pOpAddrTable[i].x86addr; + lOpEnd = pOpAddrTable[i+1].x86addr; + if (lOpx86addr < lOpStart || lOpx86addr > lOpEnd) + { + printf("Error: lOpx86addr = %lx but lOpStart, lOpEnd = %lx, %lx\n", lOpx86addr, lOpStart, lOpEnd); + return 7; + } + /* we have found the correct r4300 instruction corresponding to this profile point */ + j--; + } + + /* print the results */ + unsigned int iTypeCount[11] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + printf("\nInstruction time (samples):\n"); + totaltime = 0; + for (i = 0; i < 131; i++) + { + printf("%8s: %08i ", instr_name[i], instr_samples[i]); + if (i % 5 == 4) printf("\n"); + iTypeCount[instr_type[i]] += instr_samples[i]; + totaltime += instr_samples[i]; + } + int special = samp_flush + samp_wrappers + samp_notcompiled + samp_blockend; + printf("\n\nSpecial code samples:\n"); + printf(" Regcache flushing: %i\n", samp_flush); + printf(" Jump wrappers: %i\n", samp_wrappers); + printf(" NOTCOMPILED: %i\n", samp_notcompiled); + printf(" block postfix & link samples: %i\n", samp_blockend); + + printf("\nUnaccounted samples: %i\n", samp_unknown); + printf("Total accounted instruction samples: %i\n", totaltime + special); + for (i = 0; i < 11; i++) + { + printf("%20s: %04.1f%% (%i)\n", instr_typename[i], (float) iTypeCount[i] * 100.0 / totaltime, iTypeCount[i]); + } + + free(pOpAddrTable); + free(pProfTable); + return 0; +} + +int AddrCompare(const void *p1, const void *p2) +{ + const r4300op *pOp1 = (const r4300op *) p1; + const r4300op *pOp2 = (const r4300op *) p2; + + if (pOp1->x86addr < pOp2->x86addr) + return -1; + else if (pOp1->x86addr == pOp2->x86addr) + return (int) (pOp1 - pOp2); /* this forces qsort to be stable */ + else + return 1; +} + +int ParseProfLine(const char *pchIn, long *plAddress, int *piSamples, float *pfPercentage) +{ + char chVal[128], *pchOut; + + /* skip any initial whitespace */ + while (isSpace(*pchIn)) pchIn++; + if (!isHex(*pchIn)) return 0; + + /* parse hexadecimal address value */ + pchOut = chVal; + while (isHex(*pchIn)) *pchOut++ = *pchIn++; + *pchOut = 0; + if (!isSpace(*pchIn)) return 0; + *plAddress = strtol(chVal, NULL, 16); + + /* skip more whitespace */ + while (isSpace(*pchIn)) pchIn++; + if (!isNum(*pchIn)) return 0; + + /* parse decimal sample count value */ + pchOut = chVal; + while (isNum(*pchIn)) *pchOut++ = *pchIn++; + *pchOut = 0; + if (!isSpace(*pchIn)) return 0; + *piSamples = atoi(chVal); + + /* skip more whitespace */ + while (isSpace(*pchIn)) pchIn++; + if (!isFloat(*pchIn)) return 0; + + /* parse floating-point percentage value */ + pchOut = chVal; + while (isFloat(*pchIn)) *pchOut++ = *pchIn++; + *pchOut = 0; + if (!isSpace(*pchIn) && *pchIn != '\r' && *pchIn != '\n' && *pchIn != 0) return 0; + *pfPercentage = atof(chVal); + + /* if this isn't the end of the line, it's not a valid sample point */ + while (isSpace(*pchIn)) pchIn++; + if (*pchIn != '\r' && *pchIn != '\n' && *pchIn != 0) return 0; + + return 1; +} + +static int InstrTypeStd[64] = +{ + -1, -1, 02, 03, 04, 05, 06, 07, 8, 9, 10, 11, 12, 13, 14, 15, + -1, -1, 00, 00, 16, 17, 18, 19, 20, 21, 22, 23, 00, 00, 00, 00, + 24, 25, 27, 26, 28, 29, 31, 30, 32, 33, 35, 34, 37, 38, 36, 01, + 42, 39, 00, 00, 01, 40, 00, 41, 46, 43, 00, 00, 01, 44, 00, 45 +}; + +static int InstrTypeSpecial[64] = +{ + 55, 00, 56, 57, 58, 00, 59, 60, + 61, 62, 00, 00, 63, 01, 00, 00, + 64, 65, 66, 67, 68, 00, 69, 70, + 71, 72, 73, 74, 75, 76, 77, 78, + 79, 80, 81, 82, 83, 84, 85, 86, + 00, 00, 87, 88, 89, 90, 91, 92, + 01, 01, 01, 01, 96, 00, 01, 00, + 93, 00, 94, 95, 97, 00, 98, 99 +}; + +static int InstrTypeRegImm[32] = +{ + 47, 48, 49, 50, 00, 00, 00, 00, 01, 01, 01, 01, 01, 00, 01, 00, + 51, 52, 53, 54, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 +}; + +static int InstrTypeCop1[32] = +{ + 111, 112, 113, 00, 114, 115, 116, 00, + -1, 00, 00, 00, 00, 00, 00, 00, + -1, -1, 00, 00, -1, -1, 00, 00, + 00, 00, 00, 00, 00, 00, 00, 00 +}; + +static int InstrTypeCop1Math[64] = +{ + 119, 120, 121, 122, 123, 124, 125, 126, + 127, 128, 129, 130, 127, 128, 129, 130, + 00, 00, 00, 00, 00, 00, 00, 00, + 00, 00, 00, 00, 00, 00, 00, 00, + 117, 117, 00, 00, 117, 117, 00, 00, + 00, 00, 00, 00, 00, 00, 00, 00, + 118, 118, 118, 118, 118, 118, 118, 118, + 118, 118, 118, 118, 118, 118, 118, 118 +}; + + +int GetInstrType(int opcode) +{ + int iType = (opcode >> 26) & 63; + + if (iType == 0) + { + /* SPECIAL instruction */ + iType = opcode & 63; + return InstrTypeSpecial[iType]; + } + else if (iType == 1) + { + /* REGIMM instruction */ + iType = (opcode >> 16) & 31; + return InstrTypeRegImm[iType]; + } + else if (iType == 16) + { + /* COP0 instruction */ + int iType1 = opcode & 0x01FFFFFF; + int iType2 = (opcode >> 21) & 31; + if (iType1 == 1) + return 106; // TLBR + else if (iType1 == 2) + return 104; // TLBWI + else if (iType1 == 6) + return 107; // TLBWR + else if (iType1 == 8) + return 105; // TLBP + else if (iType1 == 24) + return 108; // ERET + else if ((opcode & 0x7FF) == 0 && iType2 == 0) + return 109; // MFC0 + else if ((opcode & 0x7FF) == 0 && iType2 == 4) + return 110; // MTC0 + else + return 0; // reserved + } + else if (iType == 17) + { + /* COP1 instruction */ + int iType1 = (opcode >> 21) & 31; + if (iType1 == 8) + { + /* conditional branch */ + int iType2 = (opcode >> 16) & 31; + if (iType2 == 0) + return 100; // BC1F + else if (iType2 == 1) + return 101; // BC1T + else if (iType2 == 2) + return 102; // BC1FL + else if (iType2 == 3) + return 103; // BC1TL + else + return 0; // reserved + } + else if (iType1 == 16 || iType1 == 17 || iType1 == 20 || iType1 == 21) + { + /* Single, Double, Word, Long instructions */ + int iType2 = opcode & 63; + return InstrTypeCop1Math[iType2]; + } + else + { + /* other Cop1 (move) */ + return InstrTypeCop1[iType1]; + } + } + + /* standard MIPS instruction */ + return InstrTypeStd[iType]; +} + diff --git a/source/mupen64plus-core/tools/regtests/daily-tests.cfg b/source/mupen64plus-core/tools/regtests/daily-tests.cfg new file mode 100644 index 0000000..631c10c --- /dev/null +++ b/source/mupen64plus-core/tools/regtests/daily-tests.cfg @@ -0,0 +1,188 @@ +#/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +# * Mupen64plus - daily-tests.cfg * +# * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +# * Copyright (C) 2008-2009 Richard Goedeken * +# * * +# * This program is free software; you can redistribute it and/or modify * +# * it under the terms of the GNU General Public License as published by * +# * the Free Software Foundation; either version 2 of the License, or * +# * (at your option) any later version. * +# * * +# * This program is distributed in the hope that it will be useful, * +# * but WITHOUT ANY WARRANTY; without even the implied warranty of * +# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +# * GNU General Public License for more details. * +# * * +# * You should have received a copy of the GNU General Public License * +# * along with this program; if not, write to the * +# * Free Software Foundation, Inc., * +# * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +# * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +# Daily regression test config file for Mupen64Plus +# +# To set up an automatic nightly test, run "crontab -e" and add a line like this: +# +# 30 03 * * * export DISPLAY=:0 ; /home/username/software/regtests/regression-video.py +# +# This will launch the test at 3:30am each night. You will need to replace the path to the +# regression-video.py script with the correct path for your system. You may also need to +# disable your screen saver to make this work. + +# Global test settings +rompath = /path/to/N64/ROMs +sendemail = me@mydomain.com +{Core Library} +url = http://bitbucket.org/richard42/mupen64plus-core +outputfiles = libmupen64plus.so.2 +testbuilds = 32-bit build on 64-bit system, LIRC build, No Assembly build, Debug Info build, R4300 Debugger build +testbuildparams = all BITS=32, all LIRC=1, all NO_ASM=1, all DEBUG=1 DBG_CORE=1 DBG_COUNT=1 DBG_COMPARE=1 DBG_PROFILE=1, all DEBUGGER=1 +videobuild = 64-bit basic build +videobuildparams = all +{Console UI} +url = http://bitbucket.org/richard42/mupen64plus-ui-console +outputfiles = mupen64plus +testbuilds = 32-bit build +testbuildparams = all BITS=32 +videobuild = 64-bit +videobuildparams = all +{Video-Rice} +url = http://bitbucket.org/richard42/mupen64plus-video-rice +outputfiles = mupen64plus-video-rice.so +testbuilds = 32-bit build, no assembly build, debug build +testbuildparams = all BITS=32, all NO_ASM=1, all DEBUG=1 +videobuild = 64-bit +videobuildparams = all +{Audio-SDL} +url = http://bitbucket.org/richard42/mupen64plus-audio-sdl +outputfiles = mupen64plus-audio-sdl.so +testbuilds = 32-bit build +testbuildparams = all BITS=32 +videobuild = 64-bit +videobuildparams = all +{Input-SDL} +url = http://bitbucket.org/richard42/mupen64plus-input-sdl +outputfiles = mupen64plus-input-sdl.so +testbuilds = 32-bit build +testbuildparams = all BITS=32 +videobuild = 64-bit +videobuildparams = all +{RSP-HLE} +url = http://bitbucket.org/richard42/mupen64plus-rsp-hle +outputfiles = mupen64plus-rsp-hle.so +testbuilds = 32-bit build +testbuildparams = all BITS=32 +videobuild = 64-bit +videobuildparams = all + +# Game-specific settings +[1080 Snowboarding (E) (M4) [!].z64] +screenshots = 22, 147, 276, 354, 540, 684 + +[Airboarders 64.z64] +screenshots = 46, 450, 475, 508, 548, 632 + +[Automobili Lamborghini.z64] +screenshots = 35, 226, 532, 586, 632, 682, 752, 838 + +[Banjo-Kazooie.z64] +screenshots = 26, 129, 287, 536, 581, 627 + +[Batman Beyond - Return of the Joker.z64] +screenshots = 42, 352, 613, 1178 + +[Bomberman 64 (U) [!].z64] +screenshots = 72, 578, 767, 950, 1110, 1219 + +[Bust-A-Move '99.z64] +screenshots = 119,966,1186,1282,1378,1479,1691,2082 + +[Cruis'n USA.z64] +screenshots = 0, 93, 191, 250, 308, 420 + +[Doom 64.z64] +screenshots = 18, 364, 469 + +[Earthworm Jim 3D.z64] +screenshots = 42, 354, 770, 877, 991, 1285, 1364, 1487 + +[Elmo's Letter Adventure.z64] +screenshots = 49, 393, 1389 + +[Fighting Force 64.z64] +screenshots = 35, 353, 919 ,1044, 1401, 2267 + +[Forsaken 64.z64] +screenshots = 27, 527 + +[Gauntlet Legends.v64] +screenshots = 31, 503, 792, 929, 1038, 1228, 1284, 1412, 1589 +skipvideo = glN64 + +[Iggy's Reckin' Balls.z64] +screenshots = 142, 493, 531, 726, 824 + +[Kirby 64 - The Crystal Shards (U) [!].z64] +screenshots = 28, 164, 439, 606, 859, 979, 1115, 1203, 1384, 1612, 1921, 2170 + +[Mario Kart 64 (U) [!].z64] +screenshots = 41, 104, 260, 572, 629, 897, 961 + +[Micro Machines 64 Turbo.z64] +screenshots = 52, 142, 250, 511, 623, 690, 743 + +[Mischief Makers.z64] +screenshots = 85, 360, 607, 882, 1043, 1155, 1259, 1334, 1489 + +[Mortal Kombat 4 (U) [!].z64] +screenshots = 37, 171, 319, 517 + +[Paper Mario (U) [!].z64] +screenshots = 57, 235, 595, 843, 1177, 1401 + +[Penny Racers.z64] +screenshots = 24, 462, 620, 755 +skipvideo = rice, glide64 + +[Quake 64 (U) [!].z64] +screenshots = 35, 319, 427 + +[Road Rash 64.z64] +screenshots = 44, 330, 459, 634 + +[San Francisco Rush - Extreme Racing.z64] +screenshots = 17, 93, 246, 282, 397, 509, 704 + +[Star Fox 64 (U) (V1.1) [!].z64] +screenshots = 35, 295, 458, 794, 929, 1390 + +[Super Mario 64 (U) [!].z64] +screenshots = 17, 119, 199, 330, 421 + +[Super Smash Bros..z64] +screenshots = 40, 78, 185, 590, 1008, 1117, 1349, 1566, 1639, 1683, 1745, 1805 + +[Taz Express (E) (M6) [!].z64] +screenshots = 25, 119, 167, 322 + +[TheLegendofZeldaOcarinaofTime.v64] +screenshots = 84, 299, 380, 513, 601, 706, 770 + +[Top Gear Rally.z64] +screenshots = 62, 194, 299, 454, 557, 861, 937, 970, 1072, 1228, 1273, 1342 + +[Turok - Dinosaur Hunter.z64] +screenshots = 51, 222, 301, 438, 554, 910, 975, 1004 + +[Wave Race 64.z64] +screenshots = 25, 99, 214, 275, 333, 389, 426 + +[Wetrix.N64] +screenshots = 66, 176, 353, 440, 545, 742, 827, 863 + +[Worms - Armageddon (U) (M3) [!].z64] +screenshots = 38, 375 + +[Yoshi's Story (U) (M2) [!].z64] +screenshots = 68, 276, 340, 572, 638 + diff --git a/source/mupen64plus-core/tools/regtests/regression-video.py b/source/mupen64plus-core/tools/regtests/regression-video.py new file mode 100755 index 0000000..1d438b7 --- /dev/null +++ b/source/mupen64plus-core/tools/regtests/regression-video.py @@ -0,0 +1,527 @@ +#!/usr/bin/env python + +#/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +# * Mupen64plus - regression-video.py * +# * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * +# * Copyright (C) 2008-2012 Richard Goedeken * +# * * +# * This program is free software; you can redistribute it and/or modify * +# * it under the terms of the GNU General Public License as published by * +# * the Free Software Foundation; either version 2 of the License, or * +# * (at your option) any later version. * +# * * +# * This program is distributed in the hope that it will be useful, * +# * but WITHOUT ANY WARRANTY; without even the implied warranty of * +# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +# * GNU General Public License for more details. * +# * * +# * You should have received a copy of the GNU General Public License * +# * along with this program; if not, write to the * +# * Free Software Foundation, Inc., * +# * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * +# * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +from optparse import OptionParser +from threading import Thread +from datetime import date +import subprocess +import commands +import shutil +import stat +import sys +import os + +# set global report string +report = "Mupen64Plus Regression Test report\n----------------------------------\n" + +#****************************************************************************** +# main functions +# + +def main(rootdir, cfgfile, nobuild, noemail): + global report + # set up child directory paths + srcdir = os.path.join(rootdir, "source") + shotdir = os.path.join(rootdir, "current") + refdir = os.path.join(rootdir, "reference") + archivedir = os.path.join(rootdir, "archive") + # run the test procedure + tester = RegTester(rootdir, srcdir, shotdir) + rval = 0 + while True: + # Step 1: load the test config file + if not tester.LoadConfig(cfgfile): + rval = 1 + break + # Step 2: check out from Mercurial + if not nobuild: + if not tester.CheckoutSource(srcdir): + rval = 2 + break + # Step 3: run test builds + if not nobuild: + for modname in tester.modulesAndParams: + module = tester.modulesAndParams[modname] + if "testbuilds" not in module: + continue + modurl = module["url"] + modfilename = modurl.split('/')[-1] + testlist = [ name.strip() for name in module["testbuilds"].split(',') ] + makeparams = [ params.strip() for params in module["testbuildparams"].split(',') ] + if len(testlist) != len(makeparams): + report += "Config file error for test builds in %s. Build name list and makefile parameter list have different lengths.\n" % modname + testbuilds = min(len(testlist), len(makeparams)) + for i in range(testbuilds): + buildname = testlist[i] + buildmake = makeparams[i] + BuildSource(srcdir, modfilename, modname, buildname, buildmake, module["outputfiles"], True) + # Step 4: build the binary for the video regression test + if not nobuild: + for modname in tester.modulesAndParams: + module = tester.modulesAndParams[modname] + modurl = module["url"] + modfilename = modurl.split('/')[-1] + videobuild = module["videobuild"] + videomake = module["videobuildparams"] + if not BuildSource(srcdir, modfilename, modname, videobuild, videomake, module["outputfiles"], False): + rval = 3 + break + if rval != 0: + break + # Step 5: run the tests, check the results + if not tester.RunTests(): + rval = 4 + break + if not tester.CheckResults(refdir): + rval = 5 + break + # test procedure is finished + break + # Step 6: send email report and archive the results + if not noemail: + if not tester.SendReport(): + rval = 6 + if not tester.ArchiveResults(archivedir): + rval = 7 + # all done with test process + return rval + +#****************************************************************************** +# Checkout & build functions +# + +def BuildSource(srcdir, moddir, modname, buildname, buildmake, outputfiles, istest): + global report + makepath = os.path.join(srcdir, moddir, "projects", "unix") + # print build report message and clear counters + testbuildcommand = "make -C %s %s" % (makepath, buildmake) + if istest: + report += "Running %s test build \"%s\"\n" % (modname, buildname) + else: + report += "Building %s \"%s\" for video test\n" % (modname, buildname) + warnings = 0 + errors = 0 + # run make and capture the output + output = commands.getoutput(testbuildcommand) + makelines = output.split("\n") + # print warnings and errors + for line in makelines: + if "error:" in line: + report += " " + line + "\n" + errors += 1 + if "warning:" in line: + report += " " + line + "\n" + warnings += 1 + report += "%i errors. %i warnings.\n" % (errors, warnings) + if errors > 0 and not istest: + return False + # check for output files + for filename in outputfiles.split(','): + if not os.path.exists(os.path.join(makepath, filename)): + report += "Build failed: '%s' not found\n" % filename + errors += 1 + if errors > 0 and not istest: + return False + # clean up if this was a test + if istest: + os.system("make -C %s clean" % makepath) + # if this wasn't a test, then copy our output files and data files + if not istest: + for filename in outputfiles.split(','): + shutil.move(os.path.join(makepath, filename), srcdir) + datapath = os.path.join(srcdir, moddir, "data") + if os.path.isdir(datapath): + copytree(datapath, os.path.join(srcdir, "data")) + # build was successful! + return True + +#****************************************************************************** +# Test execution classes +# +class RegTester: + def __init__(self, rootdir, bindir, screenshotdir): + self.rootdir = rootdir + self.bindir = bindir + self.screenshotdir = screenshotdir + self.generalParams = { } + self.gamesAndParams = { } + self.modulesAndParams = { } + self.videoplugins = [ "mupen64plus-video-rice.so" ] + self.thisdate = str(date.today()) + + def LoadConfig(self, filename): + global report + # read the config file + report += "\nLoading regression test configuration.\n" + try: + cfgfile = open(os.path.join(self.rootdir, filename), "r") + cfglines = cfgfile.read().split("\n") + cfgfile.close() + except Exception, e: + report += "Error in RegTestConfigParser::LoadConfig(): %s" % e + return False + # parse the file + GameFilename = None + ModuleName = None + for line in cfglines: + # strip leading and trailing whitespace + line = line.strip() + # test for comment + if len(line) == 0 or line[0] == '#': + continue + # test for new game filename + if line[0] == '[' and line [-1] == ']': + GameFilename = line[1:-1] + if GameFilename in self.gamesAndParams: + report += " Warning: Config file '%s' contains duplicate game entry '%s'\n" % (filename, GameFilename) + else: + self.gamesAndParams[GameFilename] = { } + continue + # test for new source module build + if line[0] == '{' and line [-1] == '}': + ModuleName = line[1:-1] + if ModuleName in self.modulesAndParams: + report += " Warning: Config file '%s' contains duplicate source module '%s'\n" % (filename, ModuleName) + else: + self.modulesAndParams[ModuleName] = { } + continue + # print warning and continue if it's not a (key = value) pair + pivot = line.find('=') + if pivot == -1: + report += " Warning: Config file '%s' contains unrecognized line: '%s'\n" % (filename, line) + continue + # parse key, value + key = line[:pivot].strip().lower() + value = line[pivot+1:].strip() + if ModuleName is None: + paramDict = self.generalParams + elif GameFilename is None: + paramDict = self.modulesAndParams[ModuleName] + else: + paramDict = self.gamesAndParams[GameFilename] + if key in paramDict: + report += " Warning: duplicate key '%s'\n" % key + continue + paramDict[key] = value + # check for required parameters + if "rompath" not in self.generalParams: + report += " Error: rompath is not given in config file\n" + return False + # config is loaded + return True + + def CheckoutSource(self, srcdir): + global report + # remove any current source directory + if not deltree(srcdir): + return False + os.mkdir(srcdir) + os.mkdir(os.path.join(srcdir, "data")) + # loop through all of the source modules + for modname in self.modulesAndParams: + module = self.modulesAndParams[modname] + if "url" not in module: + report += "Error: no Hg repository URL for module %s\n\n" % modname + return False + modurl = module["url"] + modfilename = modurl.split("/")[-1] + # call Hg to checkout Mupen64Plus source module + output = commands.getoutput("hg clone --cwd %s %s" % (srcdir, modurl)) + # parse the output + lastline = output.split("\n")[-1] + if "0 files unresolved" not in lastline: + report += "Hg Error: %s\n\n" % lastline + return False + # get the revision info + RevFound = False + output = commands.getoutput("hg tip -R %s" % os.path.join(srcdir, modfilename)) + for line in output.split('\n'): + words = line.split() + if len(words) == 2 and words[0] == 'changeset:': + report += "Hg Checkout %s: changeset %s\n" % (modfilename, words[1]) + RevFound = True + if not RevFound: + report += "Hg Error: couldn't find revision information\n\n" + return False + return True + + def RunTests(self): + global report + rompath = self.generalParams["rompath"] + if not os.path.exists(rompath): + report += " Error: ROM directory '%s' does not exist!\n" % rompath + return False + # Remove any current screenshot directory + if not deltree(self.screenshotdir): + return False + # Data initialization and start message + os.mkdir(self.screenshotdir) + for plugin in self.videoplugins: + videoname = plugin[:plugin.find('.')] + os.mkdir(os.path.join(self.screenshotdir, videoname)) + report += "\nRunning regression tests on %i games.\n" % len(self.gamesAndParams) + # loop over each game filename given in regtest config file + for GameFilename in self.gamesAndParams: + GameParams = self.gamesAndParams[GameFilename] + # if no screenshots parameter given for this game then skip it + if "screenshots" not in GameParams: + report += " Warning: no screenshots taken for game '%s'\n" % GameFilename + continue + # make a list of screenshots and check it + shotlist = [ str(int(framenum.strip())) for framenum in GameParams["screenshots"].split(',') ] + if len(shotlist) < 1 or (len(shotlist) == 1 and shotlist[0] == '0'): + report += " Warning: invalid screenshot list for game '%s'\n" % GameFilename + continue + # run a test for each video plugin + for plugin in self.videoplugins: + videoname = plugin[:plugin.find('.')] + # check if this plugin should be skipped + if "skipvideo" in GameParams: + skipit = False + skiplist = [ name.strip() for name in GameParams["skipvideo"].split(',') ] + for skiptag in skiplist: + if skiptag.lower() in plugin.lower(): + skipit = True + if skipit: + continue + # construct the command line + exepath = os.path.join(self.bindir, "mupen64plus") + exeparms = [ "--corelib", os.path.join(self.bindir, "libmupen64plus.so.2") ] + exeparms += [ "--testshots", ",".join(shotlist) ] + exeparms += [ "--sshotdir", os.path.join(self.screenshotdir, videoname) ] + exeparms += [ "--plugindir", self.bindir ] + exeparms += [ "--datadir", os.path.join(self.bindir, "data") ] + myconfig = os.path.join(self.rootdir, "config") + exeparms += [ "--configdir", myconfig ] + exeparms += [ "--gfx", plugin ] + exeparms += [ "--emumode", "2" ] + exeparms += [ os.path.join(rompath, GameFilename) ] + # run it, but if it takes too long print an error and kill it + testrun = RegTestRunner(exepath, exeparms) + testrun.start() + testrun.join(60.0) + if testrun.isAlive(): + report += " Error: Test run timed out after 60 seconds: '%s'\n" % " ".join(exeparms) + os.kill(testrun.pid, 9) + testrun.join(10.0) + + # all tests have been run + return True + + def CheckResults(self, refdir): + global report + # print message + warnings = 0 + errors = 0 + report += "\nChecking regression test results\n" + # get lists of files in the reference folders + refshots = { } + if not os.path.exists(refdir): + os.mkdir(refdir) + for plugin in self.videoplugins: + videoname = plugin[:plugin.find('.')] + videodir = os.path.join(refdir, videoname) + if not os.path.exists(videodir): + os.mkdir(videodir) + refshots[videoname] = [ ] + else: + refshots[videoname] = [ filename for filename in os.listdir(videodir) ] + # get lists of files produced by current test runs + newshots = { } + for plugin in self.videoplugins: + videoname = plugin[:plugin.find('.')] + videodir = os.path.join(self.screenshotdir, videoname) + if not os.path.exists(videodir): + newshots[videoname] = [ ] + else: + newshots[videoname] = [ filename for filename in os.listdir(videodir) ] + # make list of matching ref/test screenshots, and look for missing reference screenshots + checklist = { } + for plugin in self.videoplugins: + videoname = plugin[:plugin.find('.')] + checklist[videoname] = [ ] + for filename in newshots[videoname]: + if filename in refshots[videoname]: + checklist[videoname] += [ filename ] + else: + report += " Warning: reference screenshot '%s/%s' missing. Copying from current test run\n" % (videoname, filename) + shutil.copy(os.path.join(self.screenshotdir, videoname, filename), os.path.join(refdir, videoname)) + warnings += 1 + # look for missing test screenshots + for plugin in self.videoplugins: + videoname = plugin[:plugin.find('.')] + for filename in refshots[videoname]: + if filename not in newshots[videoname]: + report += " Error: Test screenshot '%s/%s' missing.\n" % (videoname, filename) + errors += 1 + # do image comparisons + for plugin in self.videoplugins: + videoname = plugin[:plugin.find('.')] + for filename in checklist[videoname]: + refimage = os.path.join(refdir, videoname, filename) + testimage = os.path.join(self.screenshotdir, videoname, filename) + diffimage = os.path.join(self.screenshotdir, videoname, os.path.splitext(filename)[0] + "_DIFF.png") + cmd = ("/usr/bin/compare", "-metric", "PSNR", refimage, testimage, diffimage) + pipe = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.STDOUT).stdout + similarity = pipe.read().strip() + pipe.close() + try: + db = float(similarity) + except: + db = 0 + if db > 60.0: + os.unlink(diffimage) + else: + report += " Warning: test image '%s/%s' does not match reference. PSNR = %s\n" % (videoname, filename, similarity) + warnings += 1 + # give report and return + report += "%i errors. %i warnings.\n" % (errors, warnings) + return True + + def SendReport(self): + global report + # if there are no email addresses in the config file, then just we're done + if "sendemail" not in self.generalParams: + return True + if len(self.generalParams["sendemail"]) < 5: + return True + # construct the email message header + emailheader = "To: %s\n" % self.generalParams["sendemail"] + emailheader += "From: Mupen64Plus-Tester@fascination.homelinux.net\n" + emailheader += "Subject: %s Regression Test Results for Mupen64Plus\n" % self.thisdate + emailheader += "Reply-to: do-not-reply@fascination.homelinux.net\n" + emailheader += "Content-Type: text/plain; charset=UTF-8\n" + emailheader += "Content-Transfer-Encoding: 8bit\n\n" + # open a pipe to sendmail and dump our report + try: + pipe = subprocess.Popen(("/usr/sbin/sendmail", "-t"), stdin=subprocess.PIPE).stdin + pipe.write(emailheader) + pipe.write(report) + pipe.close() + except Exception, e: + report += "Exception encountered when calling sendmail: '%s'\n" % e + report += "Email header:\n%s\n" % emailheader + return False + return True + + def ArchiveResults(self, archivedir): + global report + # create archive dir if it doesn't exist + if not os.path.exists(archivedir): + os.mkdir(archivedir) + # move the images into a subdirectory of 'archive' given by date + subdir = os.path.join(archivedir, self.thisdate) + if os.path.exists(subdir): + if not deltree(subdir): + return False + if os.path.exists(self.screenshotdir): + shutil.move(self.screenshotdir, subdir) + # copy the report into the archive directory + f = open(os.path.join(archivedir, "report_%s.txt" % self.thisdate), "w") + f.write(report) + f.close() + # archival is complete + return True + + +class RegTestRunner(Thread): + def __init__(self, exepath, exeparms): + self.exepath = exepath + self.exeparms = exeparms + self.pid = 0 + self.returnval = None + Thread.__init__(self) + + def run(self): + # start the process + testprocess = subprocess.Popen([self.exepath] + self.exeparms) + # get the PID of the new test process + self.pid = testprocess.pid + # wait for the test to complete + self.returnval = testprocess.wait() + + +#****************************************************************************** +# Generic helper functions +# + +def deltree(dirname): + global report + if not os.path.exists(dirname): + return True + try: + for path in (os.path.join(dirname, filename) for filename in os.listdir(dirname)): + if os.path.isdir(path): + if not deltree(path): + return False + else: + os.unlink(path) + os.rmdir(dirname) + except Exception, e: + report += "Error in deltree(): %s\n" % e + return False + + return True + +def copytree(srcpath, dstpath): + if not os.path.isdir(srcpath) or not os.path.isdir(dstpath): + return False + for filename in os.listdir(srcpath): + filepath = os.path.join(srcpath, filename) + if os.path.isdir(filepath): + subdstpath = os.path.join(dstpath, filename) + os.mkdir(subdstpath) + copytree(filepath, subdstpath) + else: + shutil.copy(filepath, dstpath) + return True + +#****************************************************************************** +# main function call for standard script execution +# + +if __name__ == "__main__": + # parse the command-line arguments + parser = OptionParser() + parser.add_option("-n", "--nobuild", dest="nobuild", default=False, action="store_true", + help="Assume source code is present; don't check out and build") + parser.add_option("-e", "--noemail", dest="noemail", default=False, action="store_true", + help="don't send email or archive results") + parser.add_option("-t", "--testpath", dest="testpath", + help="Set root of testing directory to PATH", metavar="PATH") + parser.add_option("-c", "--cfgfile", dest="cfgfile", default="daily-tests.cfg", + help="Use regression test config file FILE", metavar="FILE") + (opts, args) = parser.parse_args() + # check test path + if opts.testpath is None: + # change directory to the directory containing this script and set root test path to "." + scriptdir = os.path.dirname(sys.argv[0]) + os.chdir(scriptdir) + rootdir = "." + else: + rootdir = opts.testpath + # call the main function + rval = main(rootdir, opts.cfgfile, opts.nobuild, opts.noemail) + sys.exit(rval) + + diff --git a/source/mupen64plus-core/tools/savestate_convert.c b/source/mupen64plus-core/tools/savestate_convert.c new file mode 100644 index 0000000..f639d31 --- /dev/null +++ b/source/mupen64plus-core/tools/savestate_convert.c @@ -0,0 +1,396 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * + * Mupen64plus - savestate_convert.c * + * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * + * Copyright (C) 2008 Richard Goedeken * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * + * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +#include +#include +#include +#include + +/* savestate file header: magic number and version number */ +const char *savestate_magic = "M64+SAVE"; +const int savestate_newest_version = 0x00010000; // 1.0 + +/* Data field lengths */ + +#define SIZE_REG_RDRAM 40 +#define SIZE_REG_MIPS 36 +#define SIZE_REG_PI 52 +#define SIZE_REG_SP 52 +#define SIZE_REG_RSP 8 +#define SIZE_REG_SI 16 +#define SIZE_REG_VI 60 +#define SIZE_REG_RI 32 +#define SIZE_REG_AI 40 +#define SIZE_REG_DPC 48 +#define SIZE_REG_DPS 16 + +#define SIZE_FLASHRAM_INFO 24 +#define SIZE_TLB_ENTRY 52 + +#define SIZE_MAX_EVENTQUEUE 1024 + +/* Arrays and pointers for savestate data */ + +char rom_md5[32]; + +char rdram_register[SIZE_REG_RDRAM]; +char mips_register[SIZE_REG_MIPS]; +char pi_register[SIZE_REG_PI]; +char sp_register[SIZE_REG_SP]; +char rsp_register[SIZE_REG_RSP]; +char si_register[SIZE_REG_SI]; +char vi_register[SIZE_REG_VI]; +char ri_register[SIZE_REG_RI]; +char ai_register[SIZE_REG_AI]; +char dpc_register[SIZE_REG_DPC]; +char dps_register[SIZE_REG_DPS]; + +char *rdram; /* 0x800000 bytes */ +char SP_DMEM[0x1000]; +char SP_IMEM[0x1000]; +char PIF_RAM[0x40]; + +char flashram[SIZE_FLASHRAM_INFO]; + +char *tlb_LUT_r; /* 0x400000 bytes */ +char *tlb_LUT_w; /* 0x400000 bytes */ + +char llbit[4]; +char reg[32][8]; +char reg_cop0[32][4]; +char lo[8]; +char hi[8]; +char reg_cop1_fgr_64[32][8]; +char FCR0[4]; +char FCR31[4]; +char tlb_e[32][SIZE_TLB_ENTRY]; +char PCaddr[4]; + +char next_interupt[4]; +char next_vi[4]; +char vi_field[4]; + +char eventqueue[SIZE_MAX_EVENTQUEUE]; + +/* savestate data parameters calculated from file contents */ +int queuelength = 0; + +/* Forward declarations for functions */ +void printhelp(const char *progname); + +int allocate_memory(void); +void free_memory(void); + +int load_original_mupen64(const char *filename); +int save_newest(const char *filename); + +/* Main Function - parse arguments, check version, load state file, overwrite state file with new one */ +int main(int argc, char *argv[]) +{ + FILE *pfTest; + gzFile f; + char *filename; + char magictag[8]; + unsigned char inbuf[4]; + int (*load_function)(const char *) = NULL; + int iVersion; + + /* start by parsing the command-line arguments */ + if (argc != 2 || strncmp(argv[1], "-h", 2) == 0 || strncmp(argv[1], "--help", 6) == 0) + { + printhelp(argv[0]); + return 1; + } + filename = argv[1]; + pfTest = fopen(filename, "rb"); + if (pfTest == NULL) + { + printf("Error: cannot open savestate file '%s' for reading.\n", filename); + return 2; + } + fclose(pfTest); + + /* try to determine the version of this savestate file */ + f = gzopen(filename, "rb"); + if (f == NULL) + { + printf("Error: state file '%s' is corrupt\n", filename); + return 3; + } + if (gzread(f, magictag, 8) != 8 || gzread(f, inbuf, 4) != 4) + { + printf("Error: state file '%s' is corrupt: end of savestate file while reading header.\n", filename); + gzclose(f); + return 4; + } + gzclose(f); + iVersion = inbuf[0]; + iVersion = (iVersion << 8) | inbuf[1]; + iVersion = (iVersion << 8) | inbuf[2]; + iVersion = (iVersion << 8) | inbuf[3]; + + /* determine which type of savestate file to load, based on savestate version */ + if (strncmp(magictag, savestate_magic, 8) != 0) + { + printf("Warning: old savestate file format. This is presumed to be from the original Mupen64 or Mupen64Plus version 1.4 or earlier.\n"); + load_function = load_original_mupen64; + } + else if (iVersion == savestate_newest_version) + { + printf("This savestate file is already up to date (version %08x)\n", savestate_newest_version); + return 0; + } + else + { + printf("This savestate file uses an unknown version (%08x)\n", iVersion); + return 5; + } + + /* allocate memory for savestate data */ + if (allocate_memory() != 0) + { + printf("Error: couldn't allocate memory for savestate data storage.\n"); + return 6; + } + + /* load the savestate file */ + if (load_function(filename) != 0) + { + free_memory(); + return 7; + } + + /* write new updated savestate file */ + if (save_newest(filename) != 0) + { + free_memory(); + return 8; + } + + /* free the memory and return */ + printf("Savestate file '%s' successfully converted to latest version (%08x).\n", filename, savestate_newest_version); + free_memory(); + return 0; +} + +void printhelp(const char *progname) +{ + printf("%s - convert older Mupen64Plus savestate files to most recent version.\n\n", progname); + printf("Usage: %s [-h] [--help] \n\n", progname); + printf(" -h, --help: display this message\n"); + printf(" : full path to savestate file which will be overwritten with latest version.\n"); +} + +int allocate_memory(void) +{ + rdram = malloc(0x800000); + if (rdram == NULL) + return 1; + + tlb_LUT_r = malloc(0x400000); + if (tlb_LUT_r == NULL) + { + free_memory(); + return 2; + } + + tlb_LUT_w = malloc(0x400000); + if (tlb_LUT_w == NULL) + { + free_memory(); + return 3; + } + + return 0; +} + +void free_memory(void) +{ + if (rdram != NULL) + { + free(rdram); + rdram = NULL; + } + + if (tlb_LUT_r != NULL) + { + free(tlb_LUT_r); + tlb_LUT_r = NULL; + } + + if (tlb_LUT_w != NULL) + { + free(tlb_LUT_w); + tlb_LUT_w = NULL; + } +} + +/* State Loading Functions */ +int load_original_mupen64(const char *filename) +{ + char buffer[4]; + int i; + gzFile f; + + f = gzopen(filename, "rb"); + + if (f == NULL) + { + printf("Error: savestate file '%s' is corrupt.\n", filename); + return 1; + } + + gzread(f, rom_md5, 32); + + gzread(f, rdram_register, SIZE_REG_RDRAM); + gzread(f, mips_register, SIZE_REG_MIPS); + gzread(f, pi_register, SIZE_REG_PI); + gzread(f, sp_register, SIZE_REG_SP); + gzread(f, rsp_register, SIZE_REG_RSP); + gzread(f, si_register, SIZE_REG_SI); + gzread(f, vi_register, SIZE_REG_VI); + gzread(f, ri_register, SIZE_REG_RI); + gzread(f, ai_register, SIZE_REG_AI); + gzread(f, dpc_register, SIZE_REG_DPC); + gzread(f, dps_register, SIZE_REG_DPS); + + gzread(f, rdram, 0x800000); + gzread(f, SP_DMEM, 0x1000); + gzread(f, SP_IMEM, 0x1000); + gzread(f, PIF_RAM, 0x40); + + gzread(f, flashram, SIZE_FLASHRAM_INFO); + + memset(tlb_LUT_r, 0, 0x400000); + memset(tlb_LUT_w, 0, 0x400000); + gzread(f, tlb_LUT_r, 0x100000); + gzread(f, tlb_LUT_w, 0x100000); + + gzread(f, llbit, 4); + gzread(f, reg, 32*8); + for (i = 0; i < 32; i++) + { + gzread(f, reg_cop0[i], 4); + gzread(f, buffer, 4); /* for compatibility with older versions. */ + } + gzread(f, lo, 8); + gzread(f, hi, 8); + gzread(f, reg_cop1_fgr_64[0], 32 * 8); + gzread(f, FCR0, 4); + gzread(f, FCR31, 4); + gzread(f, tlb_e[0], 32 * SIZE_TLB_ENTRY); + gzread(f, PCaddr, 4); + + gzread(f, next_interupt, 4); + gzread(f, next_vi, 4); + gzread(f, vi_field, 4); + + queuelength = 0; + while(queuelength < SIZE_MAX_EVENTQUEUE) + { + if (gzread(f, eventqueue + queuelength, 4) != 4) + { + printf("Error: savestate file '%s' is corrupt.\n", filename); + return 2; + } + if (*((unsigned int*) &eventqueue[queuelength]) == 0xFFFFFFFF) + { + queuelength += 4; + break; + } + gzread(f, eventqueue + queuelength + 4, 4); + queuelength += 8; + } + + if (queuelength >= SIZE_MAX_EVENTQUEUE) + { + printf("Error: savestate file '%s' has event queue larger than %i bytes.\n", filename, SIZE_MAX_EVENTQUEUE); + return 3; + } + + gzclose(f); + return 0; +} + +/* State Saving Functions */ + +int save_newest(const char *filename) +{ + unsigned char outbuf[4]; + gzFile f; + + f = gzopen(filename, "wb"); + + /* write magic number */ + gzwrite(f, savestate_magic, 8); + + /* write savestate file version in big-endian */ + outbuf[0] = (savestate_newest_version >> 24) & 0xff; + outbuf[1] = (savestate_newest_version >> 16) & 0xff; + outbuf[2] = (savestate_newest_version >> 8) & 0xff; + outbuf[3] = (savestate_newest_version >> 0) & 0xff; + gzwrite(f, outbuf, 4); + + gzwrite(f, rom_md5, 32); + + gzwrite(f, rdram_register, SIZE_REG_RDRAM); + gzwrite(f, mips_register, SIZE_REG_MIPS); + gzwrite(f, pi_register, SIZE_REG_PI); + gzwrite(f, sp_register, SIZE_REG_SP); + gzwrite(f, rsp_register, SIZE_REG_RSP); + gzwrite(f, si_register, SIZE_REG_SI); + gzwrite(f, vi_register, SIZE_REG_VI); + gzwrite(f, ri_register, SIZE_REG_RI); + gzwrite(f, ai_register, SIZE_REG_AI); + gzwrite(f, dpc_register, SIZE_REG_DPC); + gzwrite(f, dps_register, SIZE_REG_DPS); + + gzwrite(f, rdram, 0x800000); + gzwrite(f, SP_DMEM, 0x1000); + gzwrite(f, SP_IMEM, 0x1000); + gzwrite(f, PIF_RAM, 0x40); + + gzwrite(f, flashram, SIZE_FLASHRAM_INFO); + + gzwrite(f, tlb_LUT_r, 0x400000); + gzwrite(f, tlb_LUT_w, 0x400000); + + gzwrite(f, llbit, 4); + gzwrite(f, reg[0], 32*8); + gzwrite(f, reg_cop0[0], 32*4); + gzwrite(f, lo, 8); + gzwrite(f, hi, 8); + gzwrite(f, reg_cop1_fgr_64[0], 32*8); + gzwrite(f, FCR0, 4); + gzwrite(f, FCR31, 4); + gzwrite(f, tlb_e[0], 32 * SIZE_TLB_ENTRY); + gzwrite(f, PCaddr, 4); + + gzwrite(f, next_interupt, 4); + gzwrite(f, next_vi, 4); + gzwrite(f, vi_field, 4); + + gzwrite(f, eventqueue, queuelength); + + gzclose(f); + return 0; +} + diff --git a/source/mupen64plus-core/tools/savestate_convert.txt b/source/mupen64plus-core/tools/savestate_convert.txt new file mode 100644 index 0000000..ac87225 --- /dev/null +++ b/source/mupen64plus-core/tools/savestate_convert.txt @@ -0,0 +1,36 @@ +============================================================================== +savestate_convert.txt - Mupen64Plus - July 12th, 2008 + +This conversion tool was written to help users migrate their savestate files +when there are changes to the savestate file format which break backward +compatibility. + +To compile the conversion tool, open a console window, go to the root of your +Mupen64Plus source code, and type: + +gcc -o savestate_convert -lz tools/savestate_convert.c + +This will create a small command-line application called 'savestate_convert'. +This program takes only one command-line parameter, which is a path to the +savestate file that you want to update. The old savestate file will be +overwritten with the new one, so you may wish to first make a backup copy +of the savestate file. If you update a savestate file to a newer version, +older versions of Mupen64Plus will not be able to load it. + +If you wish to update all of the savestate files in your home directory, you +may do so with the following bash command: + +for file in ~/.mupen64plus/save/*.st*; do ./savestate_convert "${file}"; done + +============================================================================== +Savestate File Format History: + +version 0: + - Original (Unversioned) file format + - used by Mupen64 v0.5 and Mupen64Plus up to v1.4 + +version 1.0: + - bugfix: TLB was not being entirely saved and restored + - added small header with magic number and version number + - introduced in rev 758 of Mupen64Plus SVN repository (trunk) + diff --git a/source/mupen64plus-core/tools/uninstall_binary_bundle.sh b/source/mupen64plus-core/tools/uninstall_binary_bundle.sh new file mode 100755 index 0000000..dc94518 --- /dev/null +++ b/source/mupen64plus-core/tools/uninstall_binary_bundle.sh @@ -0,0 +1,106 @@ +#!/bin/sh +# +# mupen64plus binary bundle uninstall script +# +# Copyright 2007-2013 The Mupen64Plus Development Team +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +# 02110-1301, USA. +# + +set -e + +export PATH=/bin:/usr/bin + +usage() +{ +printf "usage: $(basename $0) [PREFIX] [SHAREDIR] [BINDIR] [LIBDIR] [PLUGINDIR] [MANDIR] +\tPREFIX - installation directories prefix (default: /usr/local) +\tSHAREDIR - path to Mupen64Plus shared data files (default: \$PREFIX/share/mupen64plus) +\tBINDIR - path to Mupen64Plus binary program files (default: \$PREFIX/bin) +\tLIBDIR - path to Mupen64Plus core library (default: \$PREFIX/lib) +\tPLUGINDIR - path to Mupen64Plus plugin libraries (default: \$PREFIX/lib/mupen64plus) +\tMANDIR - path to manual files (default: \$PREFIX/man) +" +} + +if [ $# -gt 6 ]; then + usage + exit 1 +fi + +PREFIX="${1:-/usr/local}" +SHAREDIR="${2:-${PREFIX}/share/mupen64plus}" +BINDIR="${3:-${PREFIX}/bin}" +LIBDIR="${4:-${PREFIX}/lib}" +PLUGINDIR="${5:-${PREFIX}/lib/mupen64plus}" +MANDIR="${6:-${PREFIX}/share/man}" + +# simple check for some permissions +if [ -d "${SHAREDIR}" -a ! -w "${SHAREDIR}" ]; then + printf "Error: you do not have permission to uninstall from: ${SHAREDIR}\nMaybe you need to be root?\n" + exit 1 +fi +if [ -d "${BINDIR}" -a ! -w "${BINDIR}" ]; then + printf "Error: you do not have permission to uninstall from: ${BINDIR}\nMaybe you need to be root?\n" + exit 1 +fi +if [ -d "${LIBDIR}" -a ! -w "${LIBDIR}" ]; then + printf "Error: you do not have permission to uninstall from: ${LIBDIR}\nMaybe you need to be root?\n" + exit 1 +fi +if [ -d "${PLUGINDIR}" -a ! -w "${PLUGINDIR}" ]; then + printf "Error: you do not have permission to uninstall from: ${PLUGINDIR}\nMaybe you need to be root?\n" + exit 1 +fi +if [ -d "${MANDIR}" -a ! -w "${MANDIR}" ]; then + printf "Error: you do not have permission to uninstall from: ${MANDIR}\nMaybe you need to be root?\n" + exit 1 +fi + +printf "Uninstalling Mupen64Plus Binary Bundle from ${PREFIX}\n" +# Mupen64Plus-Core +rm -f "${LIBDIR}"/libmupen64plus.so* +/sbin/ldconfig +rm -f "${SHAREDIR}/font.ttf" +rm -f "${SHAREDIR}/mupen64plus.cht" +rm -f "${SHAREDIR}/mupen64plus.ini" +rm -f "${SHAREDIR}"/doc/* +# Mupen64Plus-ROM +rm -f "${SHAREDIR}/m64p_test_rom.v64" +# Mupen64Plus-UI-Console +rm -f "${BINDIR}/mupen64plus" +rm -f "${MANDIR}/man6/mupen64plus.6" +# Plugins +rm -f "${PLUGINDIR}/mupen64plus-audio-sdl.so" +rm -f "${PLUGINDIR}/mupen64plus-input-sdl.so" +rm -f "${PLUGINDIR}/mupen64plus-rsp-hle.so" +rm -f "${PLUGINDIR}/mupen64plus-video-rice.so" +rm -f "${PLUGINDIR}/mupen64plus-video-glide64mk2.so" +rm -f "${SHAREDIR}/RiceVideoLinux.ini" +rm -f "${SHAREDIR}/InputAutoCfg.ini" +rm -f "${SHAREDIR}/Glide64mk2.ini" +# get rid of the empty dirs +# ignore directories if they are really symbolic links +[ ! -L "${SHAREDIR}/doc" ] && rmdir --ignore-fail-on-non-empty "${SHAREDIR}/doc" +[ ! -L "${SHAREDIR}" ] && rmdir --ignore-fail-on-non-empty "${SHAREDIR}" +[ ! -L "${BINDIR}" ] && rmdir --ignore-fail-on-non-empty "${BINDIR}" +[ ! -L "${LIBDIR}" ] && rmdir --ignore-fail-on-non-empty "${LIBDIR}" +[ ! -L "${PLUGINDIR}" ] && rmdir --ignore-fail-on-non-empty "${PLUGINDIR}" +[ ! -L "${MANDIR}/man6" ] && rmdir --ignore-fail-on-non-empty "${MANDIR}/man6" +[ ! -L "${MANDIR}" ] && rmdir --ignore-fail-on-non-empty "${MANDIR}" + +printf "Uninstall successful.\n" +