From: notaz Date: Sat, 3 May 2008 16:35:30 +0000 (+0000) Subject: wav support, better mp3 length handling using .cue X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=6831c6961b070516615cd6ae7ca5bd0a05e79ca8;p=libpicofe.git wav support, better mp3 length handling using .cue git-svn-id: file:///home/notaz/opt/svn/PicoDrive/platform@436 be3aeb3a-fb24-0410-a615-afba39da0efa --- diff --git a/base_readme.txt b/base_readme.txt index 69ad36a..6561c9b 100644 --- a/base_readme.txt +++ b/base_readme.txt @@ -81,10 +81,14 @@ EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin JP: jp_mcd1_9112.bin jp_mcd1_9111.bin these files can also be zipped. -The game must be dumped to ISO format, but BIN can be used too. If you want -CD music, you must use ISO+mp3 files. Audio from BIN files won't be read at -all. Also BIN files are usually larger, so it's better to use ISO. ISO+mp3 -files can be named similarly as for other emus. +The game must be dumped to ISO format, but CUE/BIN can be used too. When using +CUE/BIN, you must load .cue file from the menu, or else the emu will not find +audio tracks. +CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by +using bin_to_cso_mp3 tool, which is included with the emulator. See readme in +the bin_to_cso_mp3/ directory for details. + +ISO+mp3 files can be named similarly as for other emus. Here are some examples: SonicCD.iso data track @@ -649,6 +653,11 @@ Additional thanks Changelog --------- +1.4x + + Added proper support for cue/bin images, including cdda playback. + .cue sheets with iso/cso/mp3/wav files listed in them are also supported. + * Fixed a crash of games using eeprom (introduced in 1.40b). + 1.40c * Fixed a problem with sound in Marble Madness. * GP2X: Fixed minor problem with key config.