From: ptitSeb Date: Sun, 22 Jun 2014 16:17:35 +0000 (+0200) Subject: GLES2RICE: Fix for good this time the shader not compiling X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=7ec5739fa754554c390263ca073625e7054fcd83;p=mupen64plus-pandora.git GLES2RICE: Fix for good this time the shader not compiling --- diff --git a/source/gles2rice/src/OGLES2FragmentShaders.cpp b/source/gles2rice/src/OGLES2FragmentShaders.cpp index b020d6d..1378720 100755 --- a/source/gles2rice/src/OGLES2FragmentShaders.cpp +++ b/source/gles2rice/src/OGLES2FragmentShaders.cpp @@ -74,11 +74,11 @@ const char *fragmentHeader = "uniform vec4 PrimFrac; \n"\ "uniform float AlphaRef; \n"\ "uniform vec4 FogColor; \n"\ -"uniform vec2 FogMinMax; \n"\ " \n"\ "varying lowp vec4 vShadeColor; \n"\ "varying mediump vec2 vTexCoord0; \n"\ "varying lowp vec2 vTexCoord1; \n"\ +"varying lowp float vFog; \n"\ " \n"\ "void main() \n"\ "{ \n"\