From: Dave Date: Mon, 22 Apr 2013 18:59:37 +0000 (+0200) Subject: Add copyright message to gles_video X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=HEAD;p=gpsp.git Add copyright message to gles_video --- diff --git a/raspberrypi/gles_video.c b/raspberrypi/gles_video.c index 1623bdc..adf9b03 100644 --- a/raspberrypi/gles_video.c +++ b/raspberrypi/gles_video.c @@ -1,3 +1,27 @@ +/* + +This file is based on Portable ZX-Spectrum emulator. +Copyright (C) 2001-2012 SMT, Dexus, Alone Coder, deathsoft, djdron, scor + +C++ to C code conversion by Pate + +Modified by DPR for gpsp for Raspberry Pi + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +*/ + #include "bcm_host.h" #include "GLES/gl.h" #include "EGL/egl.h" diff --git a/raspberrypi/gles_video.h b/raspberrypi/gles_video.h index cd87f92..288889f 100644 --- a/raspberrypi/gles_video.h +++ b/raspberrypi/gles_video.h @@ -1,3 +1,26 @@ +/* + +This file is based on Portable ZX-Spectrum emulator. +Copyright (C) 2001-2012 SMT, Dexus, Alone Coder, deathsoft, djdron, scor + +C++ to C code conversion by Pate + +Modified by DPR for gpsp for Raspberry Pi + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +*/ void video_init(uint32_t width,uint32_t height,uint32_t filter); void video_close(); diff --git a/raspberrypi/test/gles_video.c b/raspberrypi/test/gles_video.c index 4d7d405..adf9b03 100644 --- a/raspberrypi/test/gles_video.c +++ b/raspberrypi/test/gles_video.c @@ -1,3 +1,27 @@ +/* + +This file is based on Portable ZX-Spectrum emulator. +Copyright (C) 2001-2012 SMT, Dexus, Alone Coder, deathsoft, djdron, scor + +C++ to C code conversion by Pate + +Modified by DPR for gpsp for Raspberry Pi + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +*/ + #include "bcm_host.h" #include "GLES/gl.h" #include "EGL/egl.h" @@ -34,7 +58,7 @@ static const char* fragment_shader = "{ \n" " gl_FragColor = texture2D(u_texture, v_texcoord); \n" "} \n"; - +/* static const GLfloat vertices[] = { -0.5f, -0.5f, 0.0f, @@ -42,6 +66,14 @@ static const GLfloat vertices[] = +0.5f, +0.5f, 0.0f, -0.5f, +0.5f, 0.0f, }; +*/ +static const GLfloat vertices[] = +{ + -0.5f, -0.5f, 0.0f, + -0.5f, +0.5f, 0.0f, + +0.5f, +0.5f, 0.0f, + +0.5f, -0.5f, 0.0f, +}; #define TEX_WIDTH 1024 #define TEX_HEIGHT 512 @@ -210,6 +242,16 @@ static GLfloat proj[4][4]; static GLint filter_min; static GLint filter_mag; +void video_set_filter(uint32_t filter) { + if (filter==0) { + filter_min = GL_NEAREST; + filter_mag = GL_NEAREST; + } else { + filter_min = GL_LINEAR; + filter_mag = GL_LINEAR; + } +} + void video_init(uint32_t _width, uint32_t _height, uint32_t filter) { if ((_width==0)||(_height==0)) @@ -218,7 +260,7 @@ void video_init(uint32_t _width, uint32_t _height, uint32_t filter) frame_width = _width; frame_height = _height; - bcm_host_init(); + //bcm_host_init(); // get an EGL display connection display = eglGetDisplay(EGL_DEFAULT_DISPLAY); @@ -274,7 +316,7 @@ void video_init(uint32_t _width, uint32_t _height, uint32_t filter) DISPMANX_DISPLAY_HANDLE_T dispman_display = vc_dispmanx_display_open(0); DISPMANX_UPDATE_HANDLE_T dispman_update = vc_dispmanx_update_start(0); DISPMANX_ELEMENT_HANDLE_T dispman_element = vc_dispmanx_element_add(dispman_update, dispman_display, - 0, &dst_rect, 0, &src_rect, DISPMANX_PROTECTION_NONE, NULL, NULL, DISPMANX_NO_ROTATE); + 1, &dst_rect, 0, &src_rect, DISPMANX_PROTECTION_NONE, NULL, NULL, DISPMANX_NO_ROTATE); nativewindow.element = dispman_element; nativewindow.width = screen_width; @@ -293,21 +335,14 @@ void video_init(uint32_t _width, uint32_t _height, uint32_t filter) int r=(screen_height*10/frame_height); int h = (frame_height*r)/10; int w = (frame_width*r)/10; - + if (w>screen_width) { + r = (screen_width*10/frame_width); + h = (frame_height*r)/10; + w = (frame_width*r)/10; + } glViewport((screen_width-w)/2, (screen_height-h)/2, w, h); SetOrtho(proj, -0.5f, +0.5f, +0.5f, -0.5f, -1.0f, 1.0f, 1.0f ,1.0f ); - if (filter==0) { - filter_min = GL_NEAREST; - filter_mag = GL_NEAREST; - } else if (filter==1) { - filter_min = GL_LINEAR_MIPMAP_LINEAR; - filter_mag = GL_LINEAR; - } else if (filter==2) { - filter_min = GL_LINEAR_MIPMAP_NEAREST; - filter_mag = GL_LINEAR; - - } - + video_set_filter(filter); } static void gles2_destroy() @@ -344,9 +379,8 @@ static void gles2_Draw( uint16_t *pixels) glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, frame_width, frame_height, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); glActiveTexture(GL_TEXTURE0); glUniform1i(shader.u_texture, 0); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_min); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_mag); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter_min); glGenerateMipmap(GL_TEXTURE_2D); glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);