From: Toad King Date: Tue, 23 Oct 2012 00:59:01 +0000 (-0400) Subject: Add RGB565 support X-Git-Tag: r16~16^2~1 X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=c19aba432521b6ab1d52948ab004622d67ba30f7;p=pcsx_rearmed.git Add RGB565 support --- diff --git a/frontend/libretro.c b/frontend/libretro.c index 9bbea5ba..ad209b33 100644 --- a/frontend/libretro.c +++ b/frontend/libretro.c @@ -29,6 +29,7 @@ static void *vout_buf; static int vout_width, vout_height; static int samples_sent, samples_to_send; static int plugins_opened; +static int native_rgb565; /* PCSX ReARMed core calls and stuff */ int in_type1, in_type2; @@ -62,7 +63,8 @@ static void convert(void *buf, size_t bytes) static void *vout_flip(void) { pl_rearmed_cbs.flip_cnt++; - convert(vout_buf, vout_width * vout_height * 2); + if (!native_rgb565) + convert(vout_buf, vout_width * vout_height * 2); video_cb(vout_buf, vout_width, vout_height, vout_width * 2); return vout_buf; @@ -197,6 +199,12 @@ void retro_cheat_set(unsigned index, bool enabled, const char *code) bool retro_load_game(const struct retro_game_info *info) { + enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565; + if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { + native_rgb565 = 1; + fprintf(stderr, "RGB565 supported, using it\n"); + } + if (plugins_opened) { ClosePlugins(); plugins_opened = 0; diff --git a/frontend/libretro.h b/frontend/libretro.h index 8aa579e8..3eef7588 100644 --- a/frontend/libretro.h +++ b/frontend/libretro.h @@ -3,11 +3,13 @@ #include #include +#include +// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant. #ifdef __cplusplus extern "C" { #else -#if defined(_MSC_VER) && !defined(__cplusplus) +#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus) #define bool unsigned char #define true 1 #define false 0 @@ -16,21 +18,51 @@ extern "C" { #endif #endif +// Used for checking API/ABI mismatches that can break libretro implementations. +// It is not incremented for compatible changes. #define RETRO_API_VERSION 1 +// Libretro's fundamental device abstractions. #define RETRO_DEVICE_MASK 0xff #define RETRO_DEVICE_NONE 0 + +// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller, +// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock. #define RETRO_DEVICE_JOYPAD 1 + +// The mouse is a simple mouse, similar to Super Nintendo's mouse. +// X and Y coordinates are reported relatively to last poll (poll callback). +// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen. +// The frontend must make sure not to interfere with its own hardware mouse pointer. #define RETRO_DEVICE_MOUSE 2 + +// KEYBOARD device lets one poll for raw key pressed. +// It is poll based, so input callback will return with the current pressed state. #define RETRO_DEVICE_KEYBOARD 3 + +// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse. #define RETRO_DEVICE_LIGHTGUN 4 + +// The ANALOG device is an extension to JOYPAD (RetroPad). +// Similar to DualShock it adds two analog sticks. +// This is treated as a separate device type as it returns values in the full analog range +// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down. +// Only use ANALOG type when polling for analog values of the axes. #define RETRO_DEVICE_ANALOG 5 +// These device types are specializations of the base types above. +// They should only be used in retro_set_controller_type() to inform libretro implementations +// about use of a very specific device type. +// +// In input state callback, however, only the base type should be used in the 'device' field. #define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD) #define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN) +// Buttons for the RetroPad (JOYPAD). +// The placement of these is equivalent to placements on the Super Nintendo controller. +// L2/R2/L3/R3 buttons correspond to the PS1 DualShock. #define RETRO_DEVICE_ID_JOYPAD_B 0 #define RETRO_DEVICE_ID_JOYPAD_Y 1 #define RETRO_DEVICE_ID_JOYPAD_SELECT 2 @@ -48,16 +80,19 @@ extern "C" { #define RETRO_DEVICE_ID_JOYPAD_L3 14 #define RETRO_DEVICE_ID_JOYPAD_R3 15 +// Index / Id values for ANALOG device. #define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 #define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 #define RETRO_DEVICE_ID_ANALOG_X 0 #define RETRO_DEVICE_ID_ANALOG_Y 1 +// Id values for MOUSE. #define RETRO_DEVICE_ID_MOUSE_X 0 #define RETRO_DEVICE_ID_MOUSE_Y 1 #define RETRO_DEVICE_ID_MOUSE_LEFT 2 #define RETRO_DEVICE_ID_MOUSE_RIGHT 3 +// Id values for LIGHTGUN types. #define RETRO_DEVICE_ID_LIGHTGUN_X 0 #define RETRO_DEVICE_ID_LIGHTGUN_Y 1 #define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 @@ -66,15 +101,30 @@ extern "C" { #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 #define RETRO_DEVICE_ID_LIGHTGUN_START 6 +// Returned from retro_get_region(). #define RETRO_REGION_NTSC 0 #define RETRO_REGION_PAL 1 +// Passed to retro_get_memory_data/size(). +// If the memory type doesn't apply to the implementation NULL/0 can be returned. #define RETRO_MEMORY_MASK 0xff + +// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery. +// If save game data is too complex for a single memory buffer, +// the SYSTEM_DIRECTORY environment callback can be used. #define RETRO_MEMORY_SAVE_RAM 0 + +// Some games have a built-in clock to keep track of time. +// This memory is usually just a couple of bytes to keep track of time. #define RETRO_MEMORY_RTC 1 + +// System ram lets a frontend peek into a game systems main RAM. #define RETRO_MEMORY_SYSTEM_RAM 2 + +// Video ram lets a frontend peek into a game systems video RAM (VRAM). #define RETRO_MEMORY_VIDEO_RAM 3 +// Special memory types. #define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM) @@ -82,11 +132,161 @@ extern "C" { #define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC) +// Special game types passed into retro_load_game_special(). +// Only used when multiple ROMs are required. #define RETRO_GAME_TYPE_BSX 0x101 #define RETRO_GAME_TYPE_BSX_SLOTTED 0x102 #define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103 #define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104 +// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. +enum retro_key +{ + RETROK_UNKNOWN = 0, + RETROK_FIRST = 0, + RETROK_BACKSPACE = 8, + RETROK_TAB = 9, + RETROK_CLEAR = 12, + RETROK_RETURN = 13, + RETROK_PAUSE = 19, + RETROK_ESCAPE = 27, + RETROK_SPACE = 32, + RETROK_EXCLAIM = 33, + RETROK_QUOTEDBL = 34, + RETROK_HASH = 35, + RETROK_DOLLAR = 36, + RETROK_AMPERSAND = 38, + RETROK_QUOTE = 39, + RETROK_LEFTPAREN = 40, + RETROK_RIGHTPAREN = 41, + RETROK_ASTERISK = 42, + RETROK_PLUS = 43, + RETROK_COMMA = 44, + RETROK_MINUS = 45, + RETROK_PERIOD = 46, + RETROK_SLASH = 47, + RETROK_0 = 48, + RETROK_1 = 49, + RETROK_2 = 50, + RETROK_3 = 51, + RETROK_4 = 52, + RETROK_5 = 53, + RETROK_6 = 54, + RETROK_7 = 55, + RETROK_8 = 56, + RETROK_9 = 57, + RETROK_COLON = 58, + RETROK_SEMICOLON = 59, + RETROK_LESS = 60, + RETROK_EQUALS = 61, + RETROK_GREATER = 62, + RETROK_QUESTION = 63, + RETROK_AT = 64, + RETROK_LEFTBRACKET = 91, + RETROK_BACKSLASH = 92, + RETROK_RIGHTBRACKET = 93, + RETROK_CARET = 94, + RETROK_UNDERSCORE = 95, + RETROK_BACKQUOTE = 96, + RETROK_a = 97, + RETROK_b = 98, + RETROK_c = 99, + RETROK_d = 100, + RETROK_e = 101, + RETROK_f = 102, + RETROK_g = 103, + RETROK_h = 104, + RETROK_i = 105, + RETROK_j = 106, + RETROK_k = 107, + RETROK_l = 108, + RETROK_m = 109, + RETROK_n = 110, + RETROK_o = 111, + RETROK_p = 112, + RETROK_q = 113, + RETROK_r = 114, + RETROK_s = 115, + RETROK_t = 116, + RETROK_u = 117, + RETROK_v = 118, + RETROK_w = 119, + RETROK_x = 120, + RETROK_y = 121, + RETROK_z = 122, + RETROK_DELETE = 127, + + RETROK_KP0 = 256, + RETROK_KP1 = 257, + RETROK_KP2 = 258, + RETROK_KP3 = 259, + RETROK_KP4 = 260, + RETROK_KP5 = 261, + RETROK_KP6 = 262, + RETROK_KP7 = 263, + RETROK_KP8 = 264, + RETROK_KP9 = 265, + RETROK_KP_PERIOD = 266, + RETROK_KP_DIVIDE = 267, + RETROK_KP_MULTIPLY = 268, + RETROK_KP_MINUS = 269, + RETROK_KP_PLUS = 270, + RETROK_KP_ENTER = 271, + RETROK_KP_EQUALS = 272, + + RETROK_UP = 273, + RETROK_DOWN = 274, + RETROK_RIGHT = 275, + RETROK_LEFT = 276, + RETROK_INSERT = 277, + RETROK_HOME = 278, + RETROK_END = 279, + RETROK_PAGEUP = 280, + RETROK_PAGEDOWN = 281, + + RETROK_F1 = 282, + RETROK_F2 = 283, + RETROK_F3 = 284, + RETROK_F4 = 285, + RETROK_F5 = 286, + RETROK_F6 = 287, + RETROK_F7 = 288, + RETROK_F8 = 289, + RETROK_F9 = 290, + RETROK_F10 = 291, + RETROK_F11 = 292, + RETROK_F12 = 293, + RETROK_F13 = 294, + RETROK_F14 = 295, + RETROK_F15 = 296, + + RETROK_NUMLOCK = 300, + RETROK_CAPSLOCK = 301, + RETROK_SCROLLOCK = 302, + RETROK_RSHIFT = 303, + RETROK_LSHIFT = 304, + RETROK_RCTRL = 305, + RETROK_LCTRL = 306, + RETROK_RALT = 307, + RETROK_LALT = 308, + RETROK_RMETA = 309, + RETROK_LMETA = 310, + RETROK_LSUPER = 311, + RETROK_RSUPER = 312, + RETROK_MODE = 313, + RETROK_COMPOSE = 314, + + RETROK_HELP = 315, + RETROK_PRINT = 316, + RETROK_SYSREQ = 317, + RETROK_BREAK = 318, + RETROK_MENU = 319, + RETROK_POWER = 320, + RETROK_EURO = 321, + RETROK_UNDO = 322, + + RETROK_LAST +}; // Environment commands. #define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * -- @@ -99,7 +299,7 @@ extern "C" { // Boolean value whether or not the implementation should use overscan, or crop away overscan. // #define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * -- - // Boolean value whether or not RetroArch supports frame duping, + // Boolean value whether or not frontend supports frame duping, // passing NULL to video frame callback. // #define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * -- @@ -133,8 +333,9 @@ extern "C" { // about too demanding implementations. // // The levels are "floating", but roughly defined as: - // 1: Low-powered devices such as Raspberry Pi, smart phones, tablets, etc. - // 2: Medium-spec consoles, such as PS3/360, with sub-par CPUs. + // 0: Low-powered embedded devices such as Raspberry Pi + // 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc. + // 2: 7th generation consoles, such as PS3/360, with sub-par CPUs. // 3: Modern desktop/laptops with reasonably powerful CPUs. // 4: High-end desktops with very powerful CPUs. // @@ -154,14 +355,36 @@ extern "C" { #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10 // const enum retro_pixel_format * -- // Sets the internal pixel format used by the implementation. - // The default pixel format is RETRO_PIXEL_FORMAT_XRGB1555. + // The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555. + // This pixel format however, is deprecated (see enum retro_pixel_format). // If the call returns false, the frontend does not support this pixel format. // This function should be called inside retro_load_game() or retro_get_system_av_info(). + // +#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11 + // const struct retro_input_descriptor * -- + // Sets an array of retro_input_descriptors. + // It is up to the frontend to present this in a usable way. + // The array is terminated by retro_input_descriptor::description being set to NULL. + // This function can be called at any time, but it is recommended to call it as early as possible. + enum retro_pixel_format { - RETRO_PIXEL_FORMAT_0RGB1555 = 0, // 0RGB1555, native endian. 0 bit must be set to 0. - RETRO_PIXEL_FORMAT_XRGB8888 // XRGB8888, native endian. X bits are ignored. + // 0RGB1555, native endian. 0 bit must be set to 0. + // This pixel format is default for compatibility concerns only. + // If a 15/16-bit pixel format is desired, consider using RGB565. + RETRO_PIXEL_FORMAT_0RGB1555 = 0, + + // XRGB8888, native endian. X bits are ignored. + RETRO_PIXEL_FORMAT_XRGB8888 = 1, + + // RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired + // as it is the pixel format that is typically available on a wide range of low-power devices. + // It is also natively supported in APIs like OpenGL ES. + RETRO_PIXEL_FORMAT_RGB565 = 2, + + // Ensure sizeof() == sizeof(int). + RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX }; struct retro_message @@ -170,8 +393,25 @@ struct retro_message unsigned frames; // Duration in frames of message. }; +// Describes how the libretro implementation maps a libretro input bind +// to its internal input system through a human readable string. +// This string can be used to better let a user configure input. +struct retro_input_descriptor +{ + // Associates given parameters with a description. + unsigned port; + unsigned device; + unsigned index; + unsigned id; + + const char *description; // Human readable description for parameters. + // The pointer must remain valid until retro_unload_game() is called. +}; + struct retro_system_info { + // All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called. + const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc. const char *library_version; // Descriptive version of core. @@ -240,6 +480,8 @@ typedef bool (*retro_environment_t)(unsigned cmd, void *data); // Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT). // Width and height specify dimensions of buffer. // Pitch specifices length in bytes between two lines in buffer. +// For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel. +// Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory. typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch); // Renders a single audio frame. Should only be used if implementation generates a single sample at a time. @@ -279,6 +521,8 @@ void retro_get_system_info(struct retro_system_info *info); // Gets information about system audio/video timings and geometry. // Can be called only after retro_load_game() has successfully completed. +// NOTE: The implementation of this function might not initialize every variable if needed. +// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio. void retro_get_system_av_info(struct retro_system_av_info *info); // Sets device to be used for player 'port'.