From: notaz Date: Sat, 11 Aug 2012 15:34:13 +0000 (+0300) Subject: psx_gpu: add a tool to generate asm offsets X-Git-Tag: r16~15^2~27 X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=cb88320b4ddbfd8c1714f9a6cba31543a585a8cd;p=pcsx_rearmed.git psx_gpu: add a tool to generate asm offsets --- diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S index 3331d5db..79d54665 100644 --- a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S @@ -16,65 +16,9 @@ #define MAX_BLOCKS 64 #define MAX_BLOCKS_PER_ROW 128 -#define psx_gpu_test_mask_offset 0 -#define psx_gpu_uvrg_offset 16 -#define psx_gpu_uvrg_dx_offset 32 -#define psx_gpu_uvrg_dy_offset 48 -#define psx_gpu_u_block_span_offset 64 -#define psx_gpu_v_block_span_offset 80 -#define psx_gpu_r_block_span_offset 96 -#define psx_gpu_g_block_span_offset 112 -#define psx_gpu_b_block_span_offset 128 - -#define psx_gpu_b_dx_offset 132 - -#define psx_gpu_b_offset 144 -#define psx_gpu_b_dy_offset 148 -#define psx_gpu_triangle_area_offset 152 -#define psx_gpu_texture_window_settings_offset 156 -#define psx_gpu_current_texture_mask_offset 160 -#define psx_gpu_viewport_mask_offset 164 -#define psx_gpu_dirty_textures_4bpp_mask_offset 168 -#define psx_gpu_dirty_textures_8bpp_mask_offset 172 -#define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 176 -#define psx_gpu_triangle_color_offset 180 -#define psx_gpu_dither_table_offset 184 -#define psx_gpu_render_block_handler_offset 200 -#define psx_gpu_texture_page_ptr_offset 204 -#define psx_gpu_texture_page_base_offset 208 -#define psx_gpu_clut_ptr_offset 212 -#define psx_gpu_vram_ptr_offset 216 - -#define psx_gpu_render_state_base_offset 220 -#define psx_gpu_render_state_offset 222 -#define psx_gpu_num_spans_offset 224 -#define psx_gpu_num_blocks_offset 226 -#define psx_gpu_offset_x_offset 228 -#define psx_gpu_offset_y_offset 230 -#define psx_gpu_clut_settings_offset 232 -#define psx_gpu_texture_settings_offset 234 -#define psx_gpu_viewport_start_x_offset 236 -#define psx_gpu_viewport_start_y_offset 238 -#define psx_gpu_viewport_end_x_offset 240 -#define psx_gpu_viewport_end_y_offset 242 -#define psx_gpu_mask_msb_offset 244 - -#define psx_gpu_triangle_winding_offset 246 -#define psx_gpu_display_area_draw_enable_offset 247 -#define psx_gpu_current_texture_page_offset 248 -#define psx_gpu_last_8bpp_texture_page_offset 249 -#define psx_gpu_texture_mask_width_offset 250 -#define psx_gpu_texture_mask_height_offset 251 -#define psx_gpu_texture_window_x_offset 252 -#define psx_gpu_texture_window_y_offset 253 -#define psx_gpu_primitive_type_offset 254 - -#define psx_gpu_reserved_a_offset 255 - -#define psx_gpu_blocks_offset 0x0100 -#define psx_gpu_span_uvrg_offset_offset 0x2100 -#define psx_gpu_span_edge_data_offset 0x4100 -#define psx_gpu_span_b_offset_offset 0x5100 +#include "psx_gpu_offsets.h" + +#define psx_gpu_b_dx_offset (psx_gpu_b_block_span_offset + 4) #define edge_data_left_x_offset 0 #define edge_data_num_blocks_offset 2 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h new file mode 100644 index 00000000..a47d9651 --- /dev/null +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets.h @@ -0,0 +1,55 @@ +#define psx_gpu_test_mask_offset 0x0 +#define psx_gpu_uvrg_offset 0x10 +#define psx_gpu_uvrg_dx_offset 0x20 +#define psx_gpu_uvrg_dy_offset 0x30 +#define psx_gpu_u_block_span_offset 0x40 +#define psx_gpu_v_block_span_offset 0x50 +#define psx_gpu_r_block_span_offset 0x60 +#define psx_gpu_g_block_span_offset 0x70 +#define psx_gpu_b_block_span_offset 0x80 +#define psx_gpu_b_offset 0x90 +#define psx_gpu_b_dy_offset 0x94 +#define psx_gpu_triangle_area_offset 0x98 +#define psx_gpu_texture_window_settings_offset 0x9c +#define psx_gpu_current_texture_mask_offset 0xa0 +#define psx_gpu_viewport_mask_offset 0xa4 +#define psx_gpu_dirty_textures_4bpp_mask_offset 0xa8 +#define psx_gpu_dirty_textures_8bpp_mask_offset 0xac +#define psx_gpu_dirty_textures_8bpp_alternate_mask_offset 0xb0 +#define psx_gpu_triangle_color_offset 0xb4 +#define psx_gpu_dither_table_offset 0xb8 +#define psx_gpu_render_block_handler_offset 0xc8 +#define psx_gpu_texture_page_ptr_offset 0xcc +#define psx_gpu_texture_page_base_offset 0xd0 +#define psx_gpu_clut_ptr_offset 0xd4 +#define psx_gpu_vram_ptr_offset 0xd8 +#define psx_gpu_render_state_base_offset 0xdc +#define psx_gpu_render_state_offset 0xde +#define psx_gpu_num_spans_offset 0xe0 +#define psx_gpu_num_blocks_offset 0xe2 +#define psx_gpu_offset_x_offset 0xe4 +#define psx_gpu_offset_y_offset 0xe6 +#define psx_gpu_clut_settings_offset 0xe8 +#define psx_gpu_texture_settings_offset 0xea +#define psx_gpu_viewport_start_x_offset 0xec +#define psx_gpu_viewport_start_y_offset 0xee +#define psx_gpu_viewport_end_x_offset 0xf0 +#define psx_gpu_viewport_end_y_offset 0xf2 +#define psx_gpu_mask_msb_offset 0xf4 +#define psx_gpu_triangle_winding_offset 0xf6 +#define psx_gpu_display_area_draw_enable_offset 0xf7 +#define psx_gpu_current_texture_page_offset 0xf8 +#define psx_gpu_last_8bpp_texture_page_offset 0xf9 +#define psx_gpu_texture_mask_width_offset 0xfa +#define psx_gpu_texture_mask_height_offset 0xfb +#define psx_gpu_texture_window_x_offset 0xfc +#define psx_gpu_texture_window_y_offset 0xfd +#define psx_gpu_primitive_type_offset 0xfe +#define psx_gpu_interlace_mode_offset 0xff +#define psx_gpu_blocks_offset 0x100 +#define psx_gpu_span_uvrg_offset_offset 0x2100 +#define psx_gpu_span_edge_data_offset 0x4100 +#define psx_gpu_span_b_offset_offset 0x5100 +#define psx_gpu_texture_4bpp_cache_offset 0x5900 +#define psx_gpu_texture_8bpp_even_cache_offset 0x205900 +#define psx_gpu_texture_8bpp_odd_cache_offset 0x305900 diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c new file mode 100644 index 00000000..2275f598 --- /dev/null +++ b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c @@ -0,0 +1,84 @@ +#include +#include + +#include "common.h" + +#define WRITE_OFFSET(f, member) \ + fprintf(f, "#define %-50s0x%x\n", \ + "psx_gpu_" #member "_offset", \ + offsetof(psx_gpu_struct, member)); + +int main() +{ + FILE *f; + + if (sizeof(f) != 4) { + fprintf(stderr, "bad pointer size\n"); + return 1; + } + + f = fopen("psx_gpu_offsets.h", "w"); + if (f == NULL) { + perror("fopen"); + return 1; + } + + WRITE_OFFSET(f, test_mask); + WRITE_OFFSET(f, uvrg); + WRITE_OFFSET(f, uvrg_dx); + WRITE_OFFSET(f, uvrg_dy); + WRITE_OFFSET(f, u_block_span); + WRITE_OFFSET(f, v_block_span); + WRITE_OFFSET(f, r_block_span); + WRITE_OFFSET(f, g_block_span); + WRITE_OFFSET(f, b_block_span); + WRITE_OFFSET(f, b); + WRITE_OFFSET(f, b_dy); + WRITE_OFFSET(f, triangle_area); + WRITE_OFFSET(f, texture_window_settings); + WRITE_OFFSET(f, current_texture_mask); + WRITE_OFFSET(f, viewport_mask); + WRITE_OFFSET(f, dirty_textures_4bpp_mask); + WRITE_OFFSET(f, dirty_textures_8bpp_mask); + WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask); + WRITE_OFFSET(f, triangle_color); + WRITE_OFFSET(f, dither_table); + WRITE_OFFSET(f, render_block_handler); + WRITE_OFFSET(f, texture_page_ptr); + WRITE_OFFSET(f, texture_page_base); + WRITE_OFFSET(f, clut_ptr); + WRITE_OFFSET(f, vram_ptr); + WRITE_OFFSET(f, render_state_base); + WRITE_OFFSET(f, render_state); + WRITE_OFFSET(f, num_spans); + WRITE_OFFSET(f, num_blocks); + WRITE_OFFSET(f, offset_x); + WRITE_OFFSET(f, offset_y); + WRITE_OFFSET(f, clut_settings); + WRITE_OFFSET(f, texture_settings); + WRITE_OFFSET(f, viewport_start_x); + WRITE_OFFSET(f, viewport_start_y); + WRITE_OFFSET(f, viewport_end_x); + WRITE_OFFSET(f, viewport_end_y); + WRITE_OFFSET(f, mask_msb); + WRITE_OFFSET(f, triangle_winding); + WRITE_OFFSET(f, display_area_draw_enable); + WRITE_OFFSET(f, current_texture_page); + WRITE_OFFSET(f, last_8bpp_texture_page); + WRITE_OFFSET(f, texture_mask_width); + WRITE_OFFSET(f, texture_mask_height); + WRITE_OFFSET(f, texture_window_x); + WRITE_OFFSET(f, texture_window_y); + WRITE_OFFSET(f, primitive_type); + WRITE_OFFSET(f, interlace_mode); + WRITE_OFFSET(f, blocks); + WRITE_OFFSET(f, span_uvrg_offset); + WRITE_OFFSET(f, span_edge_data); + WRITE_OFFSET(f, span_b_offset); + WRITE_OFFSET(f, texture_4bpp_cache); + WRITE_OFFSET(f, texture_8bpp_even_cache); + WRITE_OFFSET(f, texture_8bpp_odd_cache); + fclose(f); + + return 0; +}