From: notaz Date: Wed, 7 Sep 2011 20:45:45 +0000 (+0300) Subject: store saves and configs in gpsp dir X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=d0944fc942fad418aed45245e4259780f2fc0697;p=gpsp.git store saves and configs in gpsp dir Don't like ROM dir littering. Still looking there for .sav and .cht files though. --- diff --git a/common.h b/common.h index 9d4f605..f97549f 100644 --- a/common.h +++ b/common.h @@ -23,6 +23,14 @@ #define ror(dest, value, shift) \ dest = ((value) >> shift) | ((value) << (32 - shift)) \ +#if defined(_WIN32) || defined(_WIN32_WCE) + #define PATH_SEPARATOR "\\" + #define PATH_SEPARATOR_CHAR '\\' +#else + #define PATH_SEPARATOR "/" + #define PATH_SEPARATOR_CHAR '/' +#endif + // These includes must be used before SDL is included. #ifdef ARM_ARCH diff --git a/gui.c b/gui.c index cd8f4f3..893d7c9 100644 --- a/gui.c +++ b/gui.c @@ -767,7 +767,7 @@ s32 load_game_config_file() char game_config_filename[512]; u32 file_loaded = 0; u32 i; - change_ext(gamepak_filename, game_config_filename, ".cfg"); + make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg"); file_open(game_config_file, game_config_filename, read); @@ -841,11 +841,7 @@ s32 load_config_file() { char config_path[512]; - #if defined(_WIN32) || defined(_WIN32_WCE) - sprintf(config_path, "%s\\%s", main_path, GPSP_CONFIG_FILENAME); - #else - sprintf(config_path, "%s/%s", main_path, GPSP_CONFIG_FILENAME); - #endif + sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME); file_open(config_file, config_path, read); @@ -915,7 +911,7 @@ s32 save_game_config_file() char game_config_filename[512]; u32 i; - change_ext(gamepak_filename, game_config_filename, ".cfg"); + make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg"); file_open(game_config_file, game_config_filename, write); @@ -947,11 +943,7 @@ s32 save_config_file() { char config_path[512]; - #if (defined(PSP_BUILD) || defined(ARM_ARCH)) && !defined(_WIN32_WCE) - sprintf(config_path, "%s/%s", main_path, GPSP_CONFIG_FILENAME); - #else - sprintf(config_path, "%s\\%s", main_path, GPSP_CONFIG_FILENAME); - #endif + sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME); file_open(config_file, config_path, write); @@ -1044,22 +1036,18 @@ void get_savestate_snapshot(char *savestate_filename) #endif } -void get_savestate_filename(u32 slot, char *name_buffer) +void get_savestate_filename_noshot(u32 slot, char *name_buffer) { char savestate_ext[16]; sprintf(savestate_ext, "%d.svs", slot); - change_ext(gamepak_filename, name_buffer, savestate_ext); - - get_savestate_snapshot(name_buffer); + make_rpath(name_buffer, 512, savestate_ext); } -void get_savestate_filename_noshot(u32 slot, char *name_buffer) +void get_savestate_filename(u32 slot, char *name_buffer) { - char savestate_ext[16]; - - sprintf(savestate_ext, "%d.svs", slot); - change_ext(gamepak_filename, name_buffer, savestate_ext); + get_savestate_filename_noshot(slot, name_buffer); + get_savestate_snapshot(name_buffer); } #ifdef PSP_BUILD diff --git a/main.c b/main.c index 340b0be..967ac73 100644 --- a/main.c +++ b/main.c @@ -178,6 +178,9 @@ void init_main() int main(int argc, char *argv[]) { + char bios_filename[512]; + int ret; + #ifdef PSP_BUILD sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, vblank_interrupt_handler, NULL); @@ -208,13 +211,11 @@ int main(int argc, char *argv[]) init_video(); -#ifdef GP2X_BUILD - char bios_filename[512]; - sprintf(bios_filename, "%s/%s", main_path, "gba_bios.bin"); - if(load_bios(bios_filename) == -1) -#else - if(load_bios("gba_bios.bin") == -1) -#endif + sprintf(bios_filename, "%s" PATH_SEPARATOR "%s", main_path, "gba_bios.bin"); + ret = load_bios(bios_filename); + if (ret != 0) + ret = load_bios("gba_bios.bin"); + if (ret != 0) { gui_action_type gui_action = CURSOR_NONE; @@ -579,10 +580,10 @@ u32 update_gba() frame_ticks++; #ifdef PC_BUILD - printf("frame update (%x), %d instructions total, %d RAM flushes\n", +/* printf("frame update (%x), %d instructions total, %d RAM flushes\n", reg[REG_PC], instruction_count - last_frame, flush_ram_count); last_frame = instruction_count; - +*/ /* printf("%d gbc audio updates\n", gbc_update_count); printf("%d oam updates\n", oam_update_count); */ gbc_update_count = 0; @@ -943,6 +944,20 @@ void change_ext(const char *src, char *buffer, const char *extension) strcpy(dot_position, extension); } +// make path: /. +void make_rpath(char *buff, size_t size, const char *ext) +{ + char *p; + p = strrchr(gamepak_filename, PATH_SEPARATOR_CHAR); + if (p == NULL) + p = gamepak_filename; + + snprintf(buff, size, "%s/%s", main_path, p); + p = strrchr(buff, '.'); + if (p != NULL) + strcpy(p, ext); +} + #define main_savestate_builder(type) \ void main_##type##_savestate(file_tag_type savestate_file) \ { \ diff --git a/main.h b/main.h index 671974c..96739dc 100644 --- a/main.h +++ b/main.h @@ -185,6 +185,7 @@ static u32 prescale_table[] = { 0, 6, 8, 10 }; #endif // IN_MEMORY_C void change_ext(const char *src, char *buffer, const char *extension); +void make_rpath(char *buff, size_t size, const char *ext); void set_clock_speed(); diff --git a/memory.c b/memory.c index 103e85a..db05001 100644 --- a/memory.c +++ b/memory.c @@ -2022,11 +2022,7 @@ s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_make translation_gate_targets = 0; flash_device_id = FLASH_DEVICE_MACRONIX_64KB; -#if (defined(PSP_BUILD) || defined(ARM_ARCH)) && !defined(_WIN32_WCE) - sprintf(config_path, "%s/%s", main_path, CONFIG_FILENAME); -#else - sprintf(config_path, "%s\\%s", main_path, CONFIG_FILENAME); -#endif + sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, CONFIG_FILENAME); config_file = fopen(config_path, "rb"); @@ -2113,6 +2109,9 @@ s32 load_game_config(char *gamepak_title, char *gamepak_code, char *gamepak_make fclose(config_file); } +#ifndef PSP_BUILD + printf("game config missing\n"); +#endif return -1; } @@ -2182,11 +2181,17 @@ u32 load_gamepak(char *name) { gamepak_size = (file_size + 0x7FFF) & ~0x7FFF; - strcpy(backup_filename, name); - strncpy(gamepak_filename, name, 512); - change_ext(gamepak_filename, backup_filename, ".sav"); + strncpy(gamepak_filename, name, sizeof(gamepak_filename)); + gamepak_filename[sizeof(gamepak_filename) - 1] = 0; - load_backup(backup_filename); + make_rpath(backup_filename, sizeof(backup_filename), ".sav"); + if (!load_backup(backup_filename)) + { + // try path used by older versions + strcpy(backup_filename, name); + change_ext(gamepak_filename, backup_filename, ".sav"); + load_backup(backup_filename); + } memcpy(gamepak_title, gamepak_rom + 0xA0, 12); memcpy(gamepak_code, gamepak_rom + 0xAC, 4);