From: notaz Date: Thu, 30 Dec 2010 15:40:23 +0000 (+0200) Subject: decouple input/frame limiter from GPU plugin X-Git-Tag: r3~20 X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=commitdiff_plain;h=dc40e780e5645e55afb914c752734678361ad733;p=pcsx_rearmed.git decouple input/frame limiter from GPU plugin --- diff --git a/libpcsxcore/psxcommon.c b/libpcsxcore/psxcommon.c index f118c2db..5e9dcafb 100644 --- a/libpcsxcore/psxcommon.c +++ b/libpcsxcore/psxcommon.c @@ -56,6 +56,7 @@ void EmuUpdate() { if (!Config.HLE || !hleSoftCall) SysUpdate(); + pl_frame_limit(); ApplyCheats(); } diff --git a/plugins/dfxvideo/gpu.c b/plugins/dfxvideo/gpu.c index 87eeca30..2b12fd79 100644 --- a/plugins/dfxvideo/gpu.c +++ b/plugins/dfxvideo/gpu.c @@ -789,9 +789,9 @@ void CALLBACK GPUupdateLace(void) // VSYNC if(!(dwActFixes&1)) lGPUstatusRet^=0x80000000; // odd/even bit + //pcsx-rearmed: removed, this is handled by core //if(!(dwActFixes&32)) // std fps limitation? // CheckFrameRate(); - pl_frame_limit(); if(PSXDisplay.Interlaced) // interlaced mode? {