From 50339c939c4c04514b99cf390044e9710381a605 Mon Sep 17 00:00:00 2001 From: notaz Date: Mon, 15 Nov 2010 00:20:12 +0200 Subject: [PATCH] some basic readme --- README.OMAP | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 README.OMAP diff --git a/README.OMAP b/README.OMAP new file mode 100644 index 0000000..d99cbc4 --- /dev/null +++ b/README.OMAP @@ -0,0 +1,61 @@ +(some) OMAP hardware support for SDL +by notaz (notasas@gmail.com) + + +About +----- + +This is a quick SDL driver to make use of some OMAP features, namely double +buffering and hardware scaler. + +The backstory of this is that SDL on Pandora console was suffering from tearing +and stuttering problems because SDL default x11 driver doesn't work that well +there. Almost 6 months have passed after pandora's release, no improved +SDL versions appeared (not blaming anyone here, pandora's availability was low +and there where were several SDL improvement in the works though). This +encouraged me to create this quick version until something better appears +(if ever). + +Although this was created for pandora, there is nothing preventing this to work +on other OMAP platforms as well (well, nothing intentional at least). + + +Usage / environment +------------------- + +To enable this driver, SDL_VIDEODRIVER environment variable must be set to +"omapdss". It can be set by calling setenv() in the code, but it's better to +just set it in launcher script so that it can be changed easily without +recompiling as needed: +--- +#!/bin/sh +export SDL_VIDEODRIVER=omapdss +./your_program_here +--- + +Other environment variables: +SDL_OMAP_LAYER_SIZE: + Output layer size. Regardless what you set with SDL_SetVideoMode(), output + will be scaled to this size using hardware. Valid values: + "WxH", for example "640x480" + "fullscreen" for to cover whole screen. +SDL_OMAP_VSYNC: + Enables waiting for vertical sync on SDL_Flit() calls. + Set to "1" to enable, "0" to disable. + + +Config file +----------- + +Optionally a file named "omapsdl.cfg" can be created in the game's working +directory. It has lower priority than environment variables, and has these +options (only when omapdss driver is active): + +# same as SDL_OMAP_VSYNC +force_vsync = 1/0 + +# can be used to bind a key to SDL keysym, good for quick ports. +# Example: +# bind ev_home = sdlk_space +bind ev_ = + -- 2.39.5