From 7c9e6899a2c3fd0dfeafa1c6cda1593741d635d4 Mon Sep 17 00:00:00 2001 From: notaz Date: Tue, 29 Jan 2008 19:25:35 +0000 Subject: [PATCH] experimental ddraw code git-svn-id: file:///home/notaz/opt/svn/PicoDrive@340 be3aeb3a-fb24-0410-a615-afba39da0efa --- platform/win32/GenaDrive/Direct.cpp | 152 ++++++++++++++++++++++--- platform/win32/GenaDrive/Emu.cpp | 2 +- platform/win32/GenaDrive/Makefile.vc | 2 +- platform/win32/GenaDrive/TexScreen.cpp | 2 +- platform/win32/GenaDrive/app.h | 2 + 5 files changed, 140 insertions(+), 20 deletions(-) diff --git a/platform/win32/GenaDrive/Direct.cpp b/platform/win32/GenaDrive/Direct.cpp index 8277bce..320c278 100644 --- a/platform/win32/GenaDrive/Direct.cpp +++ b/platform/win32/GenaDrive/Direct.cpp @@ -1,6 +1,7 @@ #include "app.h" +// d3d static IDirect3D8 *Direct3D=NULL; IDirect3DDevice8 *Device=NULL; IDirect3DSurface8 *DirectBack=NULL; // Back Buffer @@ -17,11 +18,95 @@ struct CustomVertex static CustomVertex VertexList[4]; +// ddraw +#include + +LPDIRECTDRAW7 m_pDD; +LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer; +LPDIRECTDRAWSURFACE7 m_pddsBackBuffer; + +// quick and dirty stuff.. +static int DirectDrawInit() +{ + HRESULT ret; + + ret = DirectDrawCreateEx(NULL, (VOID**)&m_pDD, IID_IDirectDraw7, NULL); + if (ret) { LOGFAIL(); return 1; } + + // Set cooperative level + ret = m_pDD->SetCooperativeLevel( FrameWnd, DDSCL_NORMAL ); + if (ret) { LOGFAIL(); return 1; } + + // Create the primary surface + DDSURFACEDESC2 ddsd; + ZeroMemory( &ddsd, sizeof( ddsd ) ); + ddsd.dwSize = sizeof( ddsd ); + ddsd.dwFlags = DDSD_CAPS; + ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; + + ret = m_pDD->CreateSurface( &ddsd, &m_pddsFrontBuffer, NULL ); + if (ret) { LOGFAIL(); return 1; } + + // Create the backbuffer surface + ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; + ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; + ddsd.dwWidth = 320; + ddsd.dwHeight = 240; + + ret = m_pDD->CreateSurface( &ddsd, &m_pddsBackBuffer, NULL ); + if (ret) { LOGFAIL(); return 1; } + + // clipper + LPDIRECTDRAWCLIPPER pcClipper = NULL; + ret = m_pDD->CreateClipper( 0, &pcClipper, NULL ); + if (ret) { LOGFAIL(); return 1; } + + ret = pcClipper->SetHWnd( 0, FrameWnd ); + if (ret) { LOGFAIL(); return 1; } + + ret = m_pddsFrontBuffer->SetClipper( pcClipper ); + if (ret) { LOGFAIL(); return 1; } + + RELEASE(pcClipper); + +#if 0 + DDSURFACEDESC2 sd; + memset(&sd, 0, sizeof(sd)); + sd.dwSize = sizeof(sd); + ret = m_pddsBackBuffer->Lock(NULL, &sd, DDLOCK_SURFACEMEMORYPTR|DDLOCK_WAIT|DDLOCK_WRITEONLY, NULL); + if (ret) { LOGFAIL(); return 1; } + + memset(sd.lpSurface, 0xcc, 200*200); + + ret = m_pddsBackBuffer->Unlock(NULL); + if (ret) { LOGFAIL(); return 1; } +#else + DDBLTFX ddbltfx; + ZeroMemory( &ddbltfx, sizeof(ddbltfx) ); + ddbltfx.dwSize = sizeof(ddbltfx); + ddbltfx.dwFillColor = 0xff00; + + ret = m_pddsBackBuffer->Blt( NULL, NULL, NULL, DDBLT_COLORFILL, &ddbltfx ); +#endif + + ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL); + if (ret) { LOGFAIL(); return 1; } +Sleep(2000); +/* Sleep(500); + ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL); + if (ret) { LOGFAIL(); return 1; } + Sleep(500); + ret = m_pddsFrontBuffer->Blt(NULL, m_pddsBackBuffer, NULL, DDBLT_WAIT, NULL); + if (ret) { LOGFAIL(); return 1; } +*/ + return 0; +} + + int DirectInit() { D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE mode; - D3DDEVTYPE dt = D3DDEVTYPE_HAL; int i,u,ret=0; memset(&d3dpp,0,sizeof(d3dpp)); @@ -45,32 +130,46 @@ int DirectInit() #endif // Try to create a device with hardware vertex processing: - for (u=0;u<2;u++) + for (i=0;i<3;i++) { - for (i=0;i<4;i++) - { - int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING; + int behave=D3DCREATE_HARDWARE_VERTEXPROCESSING; - // Try software vertex processing: - if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING; - if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING; + // Try software vertex processing: + if (i==1) behave=D3DCREATE_MIXED_VERTEXPROCESSING; + if (i==2) behave=D3DCREATE_SOFTWARE_VERTEXPROCESSING; - Direct3D->CreateDevice(D3DADAPTER_DEFAULT,dt,FrameWnd,behave,&d3dpp,&Device); - if (Device) break; - } + Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,FrameWnd, + behave|D3DCREATE_MULTITHREADED,&d3dpp,&Device); if (Device) break; - dt = D3DDEVTYPE_REF; } - if (Device==NULL) return 1; + if (Device==NULL) + { +#if 0 + // try ref + Direct3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_REF,FrameWnd, + D3DCREATE_SOFTWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,&d3dpp,&Device); + if (Device==NULL) goto fail0; + HMODULE test = LoadLibrary("d3d8d.dll"); + if (test != NULL) FreeLibrary(test); + else { + error("Sorry, but this program requires Direct3D with hardware acceleration.\n\n" + "You can try using Direct3D software emulation, but you have to install " + "DirectX SDK for it to work\n(it seems to be missing now)."); + goto fail1; + } +#else + goto fail1; +#endif + } Device->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&DirectBack); - if (DirectBack==NULL) return 1; + if (DirectBack==NULL) goto fail1; Device->CreateVertexBuffer(sizeof(VertexList),0,D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&VertexBuffer); - if (VertexBuffer==NULL) return 1; + if (VertexBuffer==NULL) goto fail2; - ret=TexScreenInit(); if (ret) return 1; + ret=TexScreenInit(); if (ret) goto fail3; //FontInit(); @@ -79,13 +178,28 @@ int DirectInit() // Set up texture modes: Device->SetTextureStageState(0,D3DTSS_ADDRESSU,D3DTADDRESS_CLAMP); Device->SetTextureStageState(0,D3DTSS_ADDRESSV,D3DTADDRESS_CLAMP); + return 0; + +fail3: + RELEASE(VertexBuffer) +fail2: + RELEASE(DirectBack) +fail1: + RELEASE(Device) +fail0: + RELEASE(Direct3D) + + // error("Failed to use Direct3D, trying DirectDraw.."); + + // try DirectDraw + return DirectDrawInit(); } void DirectExit() { //FontExit(); - //TexScreenExit(); + TexScreenExit(); RELEASE(VertexBuffer) RELEASE(DirectBack) @@ -201,6 +315,8 @@ int DirectScreen() memcpy(lock,VertexList,sizeof(VertexList)); VertexBuffer->Unlock(); + ret=Device->BeginScene(); + if (ret) dprintf2("BeginScene failed\n"); ret=Device->SetTexture(0,TexScreen); if (ret) dprintf2("SetTexture failed\n"); ret=Device->SetStreamSource(0,VertexBuffer,sizeof(CustomVertex)); @@ -209,6 +325,8 @@ int DirectScreen() if (ret) dprintf2("SetVertexShader failed\n"); ret=Device->DrawPrimitive(D3DPT_TRIANGLESTRIP,0,2); if (ret) dprintf2("DrawPrimitive failed\n"); + ret=Device->EndScene(); + if (ret) dprintf2("EndScene failed\n"); return 0; } diff --git a/platform/win32/GenaDrive/Emu.cpp b/platform/win32/GenaDrive/Emu.cpp index d93abaf..79938b2 100644 --- a/platform/win32/GenaDrive/Emu.cpp +++ b/platform/win32/GenaDrive/Emu.cpp @@ -47,7 +47,7 @@ static int EmuScan(unsigned int num, void *sdata) pd=EmuScreen+(num<<8)+(num<<6); end=pd+320; ps=(unsigned short *)sdata; - do { *pd++=0xf800;/**ps++;*/ } while (pdRelease(); x=NULL; +#define LOGFAIL() dprintf2("fail: %s %s:%i\n", __FUNCTION__, __FILE__, __LINE__) + // Emu.cpp extern unsigned short *EmuScreen; -- 2.39.2