From afa31bdd9fd8ce01447275c48e2c1e73649e8343 Mon Sep 17 00:00:00 2001 From: ptitSeb Date: Tue, 22 Oct 2013 18:16:47 +0200 Subject: [PATCH] GLES2N64: Enabled Framebuffer (and lowres) rendering --- source/gles2n64/src/Config.cpp | 6 ++--- source/gles2n64/src/OpenGL.cpp | 48 ++++++++++++++++++++------------- source/gles2n64/src/OpenGL.h | 7 +++-- source/gles2n64/src/eglport.cpp | 16 ++++++----- 4 files changed, 48 insertions(+), 29 deletions(-) mode change 100644 => 100755 source/gles2n64/src/OpenGL.h diff --git a/source/gles2n64/src/Config.cpp b/source/gles2n64/src/Config.cpp index 469f350..99d3d69 100755 --- a/source/gles2n64/src/Config.cpp +++ b/source/gles2n64/src/Config.cpp @@ -64,7 +64,7 @@ Option configOptions[] = {"", NULL, 0}, {"#Framebuffer Settings:",NULL,0}, -// {"framebuffer enable", &config.framebuffer.enable, 0}, + {"framebuffer enable", &config.framebuffer.enable, 0}, {"framebuffer bilinear", &config.framebuffer.bilinear, 0}, {"framebuffer width", &config.framebuffer.width, 400}, {"framebuffer height", &config.framebuffer.height, 240}, @@ -99,8 +99,8 @@ Option configOptions[] = {"", NULL, 0}, {"#Frame skip:", NULL, 0}, - {"auto frameskip", &config.autoFrameSkip, 0}, - {"max frameskip", &config.maxFrameSkip, 0}, + {"auto frameskip", &config.autoFrameSkip, 1}, + {"max frameskip", &config.maxFrameSkip, 3}, {"target FPS", &config.targetFPS, 20}, {"frame render rate", &config.frameRenderRate, 1}, {"vertical sync", &config.verticalSync, 0}, diff --git a/source/gles2n64/src/OpenGL.cpp b/source/gles2n64/src/OpenGL.cpp index c9c029f..6a386f9 100755 --- a/source/gles2n64/src/OpenGL.cpp +++ b/source/gles2n64/src/OpenGL.cpp @@ -81,6 +81,7 @@ const char _default_fsh[] = " \n\t" \ "gl_FragColor = texture2D(uTex, vTexCoord); \n\t" \ "} \n\t"; + void OGL_EnableRunfast() { #ifdef ARM_ASM @@ -224,10 +225,12 @@ void OGL_ResizeWindow(int x, int y, int width, int height) config.window.width = width; config.window.height = height; - config.framebuffer.xpos = x; - config.framebuffer.ypos = y; - config.framebuffer.width = width; - config.framebuffer.height = height; + if (config.framebuffer.enable!=1) { + config.framebuffer.xpos = x; + config.framebuffer.ypos = y; + config.framebuffer.width = width; + config.framebuffer.height = height; + } OGL_UpdateScale(); glViewport(config.framebuffer.xpos, config.framebuffer.ypos, @@ -305,20 +308,23 @@ else*/ //set xpos and ypos config.window.xpos = x; config.window.ypos = y; - config.framebuffer.xpos = x; - config.framebuffer.ypos = y; //set width and height config.window.width = (int)videoWidth; config.window.height = (int)videoHeight; - config.framebuffer.width = (int)videoWidth; - config.framebuffer.height = (int)videoHeight; + if (config.framebuffer.enable!=1) { + config.framebuffer.xpos = x; + config.framebuffer.ypos = y; + config.framebuffer.width = (int)videoWidth; + config.framebuffer.height = (int)videoHeight; + } EGL_Open(800, 480); //// return true; } #endif + ////// #ifdef USE_SDL @@ -328,7 +334,6 @@ void Android_JNI_SwapWindow() } #endif - bool OGL_Start() { // paulscode, initialize SDL @@ -368,13 +373,18 @@ bool OGL_Start() } glGenFramebuffers(1, &OGL.framebuffer.fb); - glGenRenderbuffers(1, &OGL.framebuffer.depth_buffer); glGenTextures(1, &OGL.framebuffer.color_buffer); - glBindRenderbuffer(GL_RENDERBUFFER, OGL.framebuffer.depth_buffer); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, config.framebuffer.width, config.framebuffer.height); glBindTexture(GL_TEXTURE_2D, OGL.framebuffer.color_buffer); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, config.framebuffer.width, config.framebuffer.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, NULL); - glBindFramebuffer(GL_FRAMEBUFFER, OGL.framebuffer.fb); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glBindTexture(GL_TEXTURE_2D, 0); + glGenRenderbuffers(1, &OGL.framebuffer.depth_buffer); + glBindRenderbuffer(GL_RENDERBUFFER, OGL.framebuffer.depth_buffer); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, config.framebuffer.width, config.framebuffer.height); + glBindFramebuffer(GL_FRAMEBUFFER, OGL.framebuffer.fb); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, OGL.framebuffer.color_buffer, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, OGL.framebuffer.depth_buffer); @@ -1271,15 +1281,20 @@ void OGL_SwapBuffers() } #endif + // if emulator defined a render callback function, call it before + // buffer swap + if (renderCallback) (*renderCallback)(); + if (config.framebuffer.enable) { glBindFramebuffer(GL_FRAMEBUFFER, 0); - glClearColor( 0, 0, 0, 1 ); + glClearColor( 0, 0, 0, 1 ); glClear( GL_COLOR_BUFFER_BIT ); glUseProgram(OGL.defaultProgram); glDisable(GL_SCISSOR_TEST); glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); //*SEB* glViewport(config.window.xpos, config.window.ypos, config.window.width, config.window.height); static const float vert[] = @@ -1313,6 +1328,7 @@ void OGL_SwapBuffers() glBindFramebuffer(GL_FRAMEBUFFER, OGL.framebuffer.fb); OGL_UpdateViewport(); + OGL_UpdateCullFace(); if (scProgramCurrent) glUseProgram(scProgramCurrent->program); OGL.renderState = RS_NONE; } @@ -1321,10 +1337,6 @@ void OGL_SwapBuffers() Android_JNI_SwapWindow(); // paulscode, fix for black-screen bug } - // if emulator defined a render callback function, call it before - // buffer swap - if (renderCallback) (*renderCallback)(); - OGL.screenUpdate = false; if (config.forceBufferClear) diff --git a/source/gles2n64/src/OpenGL.h b/source/gles2n64/src/OpenGL.h old mode 100644 new mode 100755 index 3db0743..b403d78 --- a/source/gles2n64/src/OpenGL.h +++ b/source/gles2n64/src/OpenGL.h @@ -10,6 +10,9 @@ // #include #include #endif +#ifdef USE_X11 + #include +#endif #ifndef min #define min(a,b) ((a) < (b) ? (a) : (b)) @@ -77,7 +80,8 @@ struct GLInfo #ifdef USE_SDL // TODO: More EGL stuff, need to do this in Java SDL_Surface *hScreen; // TODO: Do we really need this? Only using it in one place AFAICT.. -/* +#endif +#ifdef USE_X11 struct { EGLint version_major, version_minor; @@ -88,7 +92,6 @@ struct GLInfo EGLNativeDisplayType device; EGLNativeWindowType handle; } EGL; -*/ #endif bool screenUpdate; diff --git a/source/gles2n64/src/eglport.cpp b/source/gles2n64/src/eglport.cpp index b6c5e2a..9895cc2 100755 --- a/source/gles2n64/src/eglport.cpp +++ b/source/gles2n64/src/eglport.cpp @@ -341,12 +341,12 @@ void OpenCfg ( const char* file ) eglSettings[CFG_VSYNC] = 0; eglSettings[CFG_FSAA] = 0; eglSettings[CFG_FPS] = 0; - eglSettings[CFG_RED_SIZE] = 5; - eglSettings[CFG_GREEN_SIZE] = 6; - eglSettings[CFG_BLUE_SIZE] = 5; + eglSettings[CFG_RED_SIZE] = 0; + eglSettings[CFG_GREEN_SIZE] = 0; + eglSettings[CFG_BLUE_SIZE] = 0; eglSettings[CFG_ALPHA_SIZE] = 0; eglSettings[CFG_DEPTH_SIZE] = 16; - eglSettings[CFG_BUFFER_SIZE] = 16; + eglSettings[CFG_BUFFER_SIZE] = 0; eglSettings[CFG_STENCIL_SIZE] = 0; /* Parse INI file */ @@ -382,7 +382,7 @@ int8_t FindEGLConfigs( void ) { EGLBoolean result; int attrib = 0; - EGLint ConfigAttribs[23]; + EGLint ConfigAttribs[27]; ConfigAttribs[attrib++] = EGL_RED_SIZE; /* 1 */ ConfigAttribs[attrib++] = eglSettings[CFG_RED_SIZE]; /* 2 */ @@ -412,7 +412,11 @@ int8_t FindEGLConfigs( void ) ConfigAttribs[attrib++] = (eglSettings[CFG_FSAA] > 0) ? 1 : 0; /* 20 */ ConfigAttribs[attrib++] = EGL_SAMPLES; /* 21 */ ConfigAttribs[attrib++] = eglSettings[CFG_FSAA]; /* 22 */ - ConfigAttribs[attrib++] = EGL_NONE; /* 23 */ + ConfigAttribs[attrib++] = EGL_NATIVE_RENDERABLE; /* 23 */ + ConfigAttribs[attrib++] = EGL_FALSE; /* 24 */ + ConfigAttribs[attrib++] = EGL_LEVEL; /* 25 */ + ConfigAttribs[attrib++] = 0; /* 26 */ + ConfigAttribs[attrib++] = EGL_NONE; /* 27 */ result = peglChooseConfig( eglDisplay, ConfigAttribs, eglConfigs, totalConfigsIn, &totalConfigsFound ); if (result != EGL_TRUE || totalConfigsFound == 0) -- 2.39.5