From e0978fa87d22f168ea9c039c6e2c5bf1274ba9e0 Mon Sep 17 00:00:00 2001 From: notaz Date: Tue, 29 Jan 2008 23:29:30 +0000 Subject: [PATCH] bugfix for SIMPLE_WRITE_SOUND git-svn-id: file:///home/notaz/opt/svn/PicoDrive@342 be3aeb3a-fb24-0410-a615-afba39da0efa --- Pico/Pico.c | 1 + platform/win32/GenaDrive/DSound.cpp | 5 +---- platform/win32/GenaDrive/Loop.cpp | 2 +- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/Pico/Pico.c b/Pico/Pico.c index 71add131..bf8b707d 100644 --- a/Pico/Pico.c +++ b/Pico/Pico.c @@ -256,6 +256,7 @@ static int CheckIdle(void) static __inline void getSamples(int y) { #if SIMPLE_WRITE_SOUND + if (y != 224) return; PsndRender(0, PsndLen); if (PicoWriteSound) PicoWriteSound(PsndLen); PsndClear(); diff --git a/platform/win32/GenaDrive/DSound.cpp b/platform/win32/GenaDrive/DSound.cpp index 05e7f02a..3a38a8d9 100644 --- a/platform/win32/GenaDrive/DSound.cpp +++ b/platform/win32/GenaDrive/DSound.cpp @@ -89,10 +89,9 @@ static int WriteSeg() // Lock the segment at 'LoopWrite' and copy the next segment in LoopBuffer->Lock(LoopWrite<<((PicoOpt&8) ? 2 : 1),PsndLen<<((PicoOpt&8) ? 2 : 1), &mema,&sizea, &memb,&sizeb, 0); - //dprintf2("lock %p, cpy %x\n", mema, sizea); - if (mema) memcpy(mema,DSoundNext,sizea); // if (memb) memcpy(memb,DSoundNext+sizea,sizeb); + if (sizeb != 0) dprintf2("sizeb is not 0! (%i)\n", sizeb); LoopBuffer->Unlock(mema,sizea, memb,0); @@ -109,8 +108,6 @@ int DSoundUpdate() LoopBuffer->GetCurrentPosition(&play,NULL); pos=play>>((PicoOpt&8) ? 2 : 1); - //dprintf2("loop %i pos %i\n", LoopWrite, pos); - // 'LoopWrite' is the next seg in the loop that we want to write // First check that the sound 'play' pointer has moved out of it: if (pos>=LoopWrite && posMSb: // enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound; // alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites - PicoOpt=0xbcc7; + PicoOpt=0xbccf; PsndRate=44100; // Init Direct3D: -- 2.39.5