merge mapper code from FCEUX
[fceu.git] / boards / 175.c
CommitLineData
386f5371 1/* FCE Ultra - NES/Famicom Emulator\r
2 *\r
3 * Copyright notice for this file:\r
4 * Copyright (C) 2007 CaH4e3\r
5 *\r
6 * This program is free software; you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation; either version 2 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * This program is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with this program; if not, write to the Free Software\r
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA\r
19 */\r
20\r
21#include "mapinc.h"\r
22\r
23static uint8 reg, delay, mirr;\r
24\r
25static SFORMAT StateRegs[]=\r
26{\r
27 {&reg, 1, "REG"},\r
28 {&mirr, 1, "MIRR"},\r
29 {0}\r
30};\r
31\r
32static void Sync(void)\r
33{\r
34 setchr8(reg);\r
35 if(!delay)\r
36 {\r
37 setprg16(0x8000,reg);\r
38 setprg8(0xC000,reg << 1);\r
39 }\r
40 setprg8(0xE000,(reg << 1) + 1);\r
41 setmirror(((mirr&4)>>2)^1);\r
42}\r
43\r
44static DECLFW(M175Write1)\r
45{\r
46 mirr = V;\r
47 delay = 1;\r
48 Sync();\r
49}\r
50\r
51static DECLFW(M175Write2)\r
52{\r
53 reg = V & 0x0F;\r
54 delay = 1;\r
55 Sync();\r
56}\r
57\r
58static DECLFR(M175Read)\r
59{\r
60 if(A==0xFFFC)\r
61 {\r
62 delay = 0;\r
63 Sync();\r
64 }\r
65 return CartBR(A);\r
66}\r
67\r
68static void M175Power(void)\r
69{\r
70 reg = mirr = delay = 0;\r
71 SetReadHandler(0x8000,0xFFFF,M175Read);\r
72 SetWriteHandler(0x8000,0x8000,M175Write1);\r
73 SetWriteHandler(0xA000,0xA000,M175Write2);\r
74 Sync(); \r
75}\r
76\r
77static void StateRestore(int version)\r
78{\r
79 Sync();\r
80}\r
81\r
82void Mapper175_Init(CartInfo *info)\r
83{\r
84 info->Power=M175Power;\r
85 GameStateRestore=StateRestore;\r
86\r
87 AddExState(&StateRegs, ~0, 0, 0);\r
88}\r