merge mappers from FCEU-mm
[fceu.git] / boards / ac-08.c
CommitLineData
43725da7 1/* FCE Ultra - NES/Famicom Emulator\r
2 *\r
3 * Copyright notice for this file:\r
4 * Copyright (C) 2011 CaH4e3\r
5 *\r
6 * This program is free software; you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation; either version 2 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * This program is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with this program; if not, write to the Free Software\r
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
19 *\r
20 * FDS Conversion\r
21 *\r
22 */\r
23\r
24#include "mapinc.h"\r
25\r
26static uint8 reg, mirr;\r
27\r
28static SFORMAT StateRegs[]=\r
29{\r
30 {&reg, 1, "REG"},\r
31 {&mirr, 1, "MIRR"},\r
32 {0}\r
33};\r
34\r
35static void Sync(void)\r
36{\r
37 setprg8(0x6000, reg);\r
38 setprg32r(1, 0x8000, 0);\r
39 setchr8(0);\r
40 setmirror(mirr);\r
41}\r
42\r
43static DECLFW(AC08Mirr)\r
44{\r
45 mirr = ((V&8)>>3)^1;\r
46 Sync();\r
47}\r
48\r
49static DECLFW(AC08Write)\r
50{\r
51 if(A == 0x8001) // Green Berret bank switching is only 100x xxxx xxxx xxx1 mask\r
52 reg = (V >> 1) & 0xf;\r
53 else\r
54 reg = V & 0xf; // Sad But True, 2-in-1 mapper, Green Berret need value shifted left one byte, Castlevania doesn't\r
55 Sync();\r
56}\r
57\r
58static void AC08Power(void)\r
59{\r
60 reg = 0;\r
61 Sync();\r
62 SetReadHandler(0x6000,0xFFFF,CartBR);\r
63 SetWriteHandler(0x4025,0x4025,AC08Mirr);\r
64 SetWriteHandler(0x8000,0xFFFF,AC08Write);\r
65}\r
66\r
67static void StateRestore(int version)\r
68{\r
69 Sync();\r
70}\r
71\r
72void AC08_Init(CartInfo *info)\r
73{\r
74 info->Power=AC08Power;\r
75 GameStateRestore=StateRestore;\r
76 AddExState(&StateRegs, ~0, 0, 0);\r
77}\r