merge mappers from FCEU-mm
[fceu.git] / boards / bmc64in1nr.c
CommitLineData
386f5371 1/* FCE Ultra - NES/Famicom Emulator\r
2 *\r
3 * Copyright notice for this file:\r
4 * Copyright (C) 2005 CaH4e3\r
5 *\r
6 * This program is free software; you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation; either version 2 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * This program is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with this program; if not, write to the Free Software\r
43725da7 18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
386f5371 19 *\r
43725da7 20 * BMC 42-in-1 "reset switch" type\r
386f5371 21 */\r
22\r
23#include "mapinc.h"\r
24\r
25static uint8 regs[4];\r
26\r
27static SFORMAT StateRegs[]=\r
28{\r
29 {regs, 4, "REGS"},\r
30 {0}\r
31};\r
32\r
33static void Sync(void)\r
34{\r
35 if(regs[0]&0x80)\r
36 {\r
37 if(regs[1]&0x80)\r
38 setprg32(0x8000,regs[1]&0x1F);\r
39 else\r
40 {\r
41 int bank=((regs[1]&0x1f)<<1)|((regs[1]>>6)&1);\r
42 setprg16(0x8000,bank);\r
43 setprg16(0xC000,bank);\r
44 }\r
45 }\r
46 else\r
47 {\r
48 int bank=((regs[1]&0x1f)<<1)|((regs[1]>>6)&1);\r
49 setprg16(0xC000,bank);\r
50 }\r
51 if(regs[0]&0x20)\r
52 setmirror(MI_H);\r
53 else\r
54 setmirror(MI_V);\r
55 setchr8((regs[2]<<2)|((regs[0]>>1)&3));\r
56}\r
57\r
58static DECLFW(BMC64in1nrWriteLo)\r
59{\r
60 regs[A&3]=V;\r
61 Sync();\r
62}\r
63\r
64static DECLFW(BMC64in1nrWriteHi)\r
65{\r
66 regs[3]=V;\r
67 Sync();\r
68}\r
69\r
70static void BMC64in1nrPower(void)\r
71{\r
72 regs[0]=0x80;\r
73 regs[1]=0x43;\r
74 regs[2]=regs[3]=0;\r
75 Sync();\r
76 SetWriteHandler(0x5000,0x5003,BMC64in1nrWriteLo);\r
77 SetWriteHandler(0x8000,0xFFFF,BMC64in1nrWriteHi);\r
78 SetReadHandler(0x8000,0xFFFF,CartBR);\r
79}\r
80\r
81static void StateRestore(int version)\r
82{\r
83 Sync();\r
84}\r
85\r
86void BMC64in1nr_Init(CartInfo *info)\r
87{\r
88 info->Power=BMC64in1nrPower;\r
89 AddExState(&StateRegs, ~0, 0, 0);\r
90 GameStateRestore=StateRestore;\r
91}\r
92\r
93\r