partially working menu
[fceu.git] / driver.h
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c62d2810 1#include "types.h"
2#include "git.h"
3
4/* Prototypes for platform interface functions follow: */
5
937bf65b 6void FCEUD_Update(uint8 *buf, int16 *Buffer, int Count);
c62d2810 7
8/* Video interface */
9void FCEUD_SetPalette(uint8 index, uint8 r, uint8 g, uint8 b);
10void FCEUD_GetPalette(uint8 i,uint8 *r, unsigned char *g, unsigned char *b);
11
12/* Sound interface */
13void FCEUD_WriteSoundData(int32 *Buffer, int Count);
14
15/* Displays an error. Can block or not. */
16void FCEUD_PrintError(char *s);
17
18#ifdef NETWORK
19/* Network interface */
20
21int FCEUD_NetworkConnect(void);
22int FCEUD_NetworkRecvData(uint8 *data, uint32 len, int block);
23int FCEUD_NetworkSendData(uint8 *data, uint32 len);
24void FCEUD_NetworkClose(void);
25
26#endif
27
28#define DES_NTSCCOL 2
29
30#define DES_RESET 0x10
31#define DES_POWER 0x11
32
33#define DES_GETNTSCHUE 0x20
34#define DES_GETNTSCTINT 0x21
35#define DES_SETNTSCHUE 0x22
36#define DES_SETNTSCTINT 0x23
37
38#define DES_NSFINC 0x50
39#define DES_NSFDEC 0x51
40#define DES_NSFRES 0x52
41
42#define DES_VSUNIDIPSET 0x70
43#define DES_VSUNITOGGLEDIPVIEW 0x71
44#define DES_VSUNICOIN 0x72
45#define DES_FDSINSERT 0x80
46#define DES_FDSEJECT 0x81
47#define DES_FDSSELECT 0x82
48
49#define DES_NTSCSELHUE 0x90
50#define DES_NTSCSELTINT 0x91
51#define DES_NTSCDEC 0x92
52#define DES_NTSCINC 0x93
53
54void DriverInterface(int w, void *d);
55
56void FCEUI_SetInput(int port, int type, void *ptr, int attrib);
57void FCEUI_SetInputFC(int type, void *ptr, int attrib);
58void FCEUI_DisableFourScore(int s);
59
92764e62 60void FCEUI_GetNTSCTH(int *tint, int *hue);
61void FCEUI_SetNTSCTH(int n, int tint, int hue);
62
c62d2810 63#include "version.h"
64
d97315ac 65#define SI_NONE 0
66#define SI_GAMEPAD 1
67#define SI_ZAPPER 2
68#define SI_POWERPADA 3
69#define SI_POWERPADB 4
70#define SI_ARKANOID 5
71
72#define SIFC_NONE 0
73#define SIFC_ARKANOID 1
74#define SIFC_SHADOW 2
c62d2810 75#define SIFC_4PLAYER 3
d97315ac 76#define SIFC_FKB 4
77#define SIFC_SUBORKB 5
78#define SIFC_HYPERSHOT 6
79#define SIFC_MAHJONG 7
80#define SIFC_QUIZKING 8
81#define SIFC_FTRAINERA 9
82#define SIFC_FTRAINERB 10
83#define SIFC_OEKAKIDS 11
84#define SIFC_BWORLD 12
85#define SIFC_TOPRIDER 13
86
87#define SIS_NONE 0
88#define SIS_DATACH 1
89#define SIS_NWC 2
90#define SIS_VSUNISYSTEM 3
91#define SIS_NSF 4
92
c62d2810 93
94/* New interface functions */
95
96/* 0 to order screen snapshots numerically(0.png), 1 to order them file base-numerically(smb3-0.png). */
97void FCEUI_SetSnapName(int a);
98
99/* 0 to keep 8-sprites limitation, 1 to remove it */
100void FCEUI_DisableSpriteLimitation(int a);
101
102/* 0 to save extra game data(*.sav) in same dir as game, 1 to save under base dir */
103void FCEUI_SaveExtraDataUnderBase(int a);
104
105/* name=path and file to load. returns 0 on failure, 1 on success */
106FCEUGI *FCEUI_LoadGame(char *name);
107
108/* allocates memory. 0 on failure, 1 on success. */
109int FCEUI_Initialize(void);
110
111/* begins emulation. Returns after FCEUI_CloseGame() is called */
112void FCEUI_Emulate(void);
113
114/* Closes currently loaded game, causes FCEUI_Emulate to return */
115void FCEUI_CloseGame(void);
116
117/* Enable/Disable game genie. a=0 disable, a=1 enable */
118void FCEUI_SetGameGenie(int a);
119
120/* Set video system a=0 NTSC, a=1 PAL */
121void FCEUI_SetVidSystem(int a);
122
123/* Convenience function; returns currently emulated video system(0=NTSC, 1=PAL). */
124int FCEUI_GetCurrentVidSystem(int *slstart, int *slend);
125
126#ifdef FRAMESKIP
127/* Should be called from FCEUD_BlitScreen(). Specifies how many frames
128 to skip until FCEUD_BlitScreen() is called. FCEUD_BlitScreenDummy()
129 will be called instead of FCEUD_BlitScreen() when when a frame is skipped.
130*/
131void FCEUI_FrameSkip(int x);
132#endif
133
134/* First and last scanlines to render, for ntsc and pal emulation. */
135void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
136
137/* Sets the base directory(save states, snapshots, etc. are saved in directories
138 below this directory. */
139void FCEUI_SetBaseDirectory(char *dir);
140
141/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
142 Data pointed to by pal needs to be 64*3 bytes in length.
143*/
144void FCEUI_SetPaletteArray(uint8 *pal);
145
146/* Sets up sound code to render sound at the specified rate, in samples
147 per second. The sample rate should be as close to 44100 hz as possible.
148 Sample rates from 8192 through 65535 are ok, though if the sample rate
149 is too low, some sound channels(noise) won't sound right.
150 If "Rate" equals 0, sound is disabled.
151*/
152void FCEUI_Sound(int Rate);
153void FCEUI_SetSoundVolume(uint32 volume);
154
155#ifdef NETWORK
156/* Set network play stuff. type=1 for server, type=2 for client.
157 skip is only used for server */
158void FCEUI_SetNetworkPlay(int type);
159#endif
160
161void FCEUI_SelectState(int w);
162void FCEUI_SaveState(void);
163void FCEUI_LoadState(void);
164int32 FCEUI_GetDesiredFPS(void);
165void FCEUI_SaveSnapshot(void);
166void FCEU_DispMessage(char *format, ...);
167#define FCEUI_DispMessage FCEU_DispMessage
168
92764e62 169int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type);
c62d2810 170int FCEUI_DelCheat(uint32 which);
171
172int32 FCEUI_CheatSearchGetCount(void);
173void FCEUI_CheatSearchGetRange(uint32 first, uint32 last, int (*callb)(uint32 a, uint8 last, uint8 current));
92764e62 174void FCEUI_CheatSearchGet(int (*callb)(uint32 a, uint8 last, uint8 current, void *data),void *data);
c62d2810 175void FCEUI_CheatSearchBegin(void);
176void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2);
92764e62 177void FCEUI_ListCheats(int (*callb)(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data), void *data);
c62d2810 178
92764e62 179int FCEUI_GetCheat(uint32 which, char **name, uint32 *a, uint8 *v, int *compare, int *s, int *type);
180int FCEUI_SetCheat(uint32 which, const char *name, int32 a, int32 v, int compare,int s, int type);
c62d2810 181void FCEUI_CheatSearchShowExcluded(void);
182void FCEUI_CheatSearchSetCurrentAsOriginal(void);
183
92764e62 184int FCEUI_DecodePAR(const char *code, uint16 *a, uint8 *v, int *c, int *type);
185int FCEUI_DecodeGG(const char *str, uint16 *a, uint8 *v, int *c);
186int FCEUI_ToggleCheat(uint32 which);
187
c62d2810 188#define FCEUIOD_STATE 0
189#define FCEUIOD_SNAPS 1
190#define FCEUIOD_NV 2
191#define FCEUIOD_CHEATS 3
192#define FCEUIOD_MISC 4
193
194#define FCEUIOD__COUNT 5
195
196void FCEUI_SetDirOverride(int which, char *n);
197