smb3 and addams family hacks
[fceu.git] / driver.h
CommitLineData
c62d2810 1#include "types.h"
2#include "git.h"
3
4/* Prototypes for platform interface functions follow: */
5
937bf65b 6void FCEUD_Update(uint8 *buf, int16 *Buffer, int Count);
c62d2810 7
8/* Video interface */
9void FCEUD_SetPalette(uint8 index, uint8 r, uint8 g, uint8 b);
10void FCEUD_GetPalette(uint8 i,uint8 *r, unsigned char *g, unsigned char *b);
11
12/* Sound interface */
13void FCEUD_WriteSoundData(int32 *Buffer, int Count);
14
15/* Displays an error. Can block or not. */
16void FCEUD_PrintError(char *s);
17
18#ifdef NETWORK
19/* Network interface */
20
21int FCEUD_NetworkConnect(void);
22int FCEUD_NetworkRecvData(uint8 *data, uint32 len, int block);
23int FCEUD_NetworkSendData(uint8 *data, uint32 len);
24void FCEUD_NetworkClose(void);
25
26#endif
27
28#define DES_NTSCCOL 2
29
30#define DES_RESET 0x10
31#define DES_POWER 0x11
32
33#define DES_GETNTSCHUE 0x20
34#define DES_GETNTSCTINT 0x21
35#define DES_SETNTSCHUE 0x22
36#define DES_SETNTSCTINT 0x23
37
38#define DES_NSFINC 0x50
39#define DES_NSFDEC 0x51
40#define DES_NSFRES 0x52
41
42#define DES_VSUNIDIPSET 0x70
43#define DES_VSUNITOGGLEDIPVIEW 0x71
44#define DES_VSUNICOIN 0x72
45#define DES_FDSINSERT 0x80
46#define DES_FDSEJECT 0x81
47#define DES_FDSSELECT 0x82
48
49#define DES_NTSCSELHUE 0x90
50#define DES_NTSCSELTINT 0x91
51#define DES_NTSCDEC 0x92
52#define DES_NTSCINC 0x93
53
54void DriverInterface(int w, void *d);
55
56void FCEUI_SetInput(int port, int type, void *ptr, int attrib);
57void FCEUI_SetInputFC(int type, void *ptr, int attrib);
58void FCEUI_DisableFourScore(int s);
59
92764e62 60void FCEUI_GetNTSCTH(int *tint, int *hue);
61void FCEUI_SetNTSCTH(int n, int tint, int hue);
62
c62d2810 63#include "version.h"
64
d97315ac 65#define SI_NONE 0
66#define SI_GAMEPAD 1
67#define SI_ZAPPER 2
68#define SI_POWERPADA 3
69#define SI_POWERPADB 4
70#define SI_ARKANOID 5
71
72#define SIFC_NONE 0
73#define SIFC_ARKANOID 1
74#define SIFC_SHADOW 2
c62d2810 75#define SIFC_4PLAYER 3
d97315ac 76#define SIFC_FKB 4
77#define SIFC_SUBORKB 5
78#define SIFC_HYPERSHOT 6
79#define SIFC_MAHJONG 7
80#define SIFC_QUIZKING 8
81#define SIFC_FTRAINERA 9
82#define SIFC_FTRAINERB 10
83#define SIFC_OEKAKIDS 11
84#define SIFC_BWORLD 12
85#define SIFC_TOPRIDER 13
86
87#define SIS_NONE 0
88#define SIS_DATACH 1
89#define SIS_NWC 2
90#define SIS_VSUNISYSTEM 3
91#define SIS_NSF 4
92
c62d2810 93
94/* New interface functions */
95
96/* 0 to order screen snapshots numerically(0.png), 1 to order them file base-numerically(smb3-0.png). */
97void FCEUI_SetSnapName(int a);
98
99/* 0 to keep 8-sprites limitation, 1 to remove it */
100void FCEUI_DisableSpriteLimitation(int a);
101
102/* 0 to save extra game data(*.sav) in same dir as game, 1 to save under base dir */
103void FCEUI_SaveExtraDataUnderBase(int a);
104
105/* name=path and file to load. returns 0 on failure, 1 on success */
106FCEUGI *FCEUI_LoadGame(char *name);
989672f4 107extern int LoadGameLastError;
c62d2810 108
109/* allocates memory. 0 on failure, 1 on success. */
110int FCEUI_Initialize(void);
111
112/* begins emulation. Returns after FCEUI_CloseGame() is called */
113void FCEUI_Emulate(void);
114
115/* Closes currently loaded game, causes FCEUI_Emulate to return */
116void FCEUI_CloseGame(void);
117
118/* Enable/Disable game genie. a=0 disable, a=1 enable */
119void FCEUI_SetGameGenie(int a);
120
121/* Set video system a=0 NTSC, a=1 PAL */
122void FCEUI_SetVidSystem(int a);
123
124/* Convenience function; returns currently emulated video system(0=NTSC, 1=PAL). */
125int FCEUI_GetCurrentVidSystem(int *slstart, int *slend);
126
127#ifdef FRAMESKIP
128/* Should be called from FCEUD_BlitScreen(). Specifies how many frames
129 to skip until FCEUD_BlitScreen() is called. FCEUD_BlitScreenDummy()
130 will be called instead of FCEUD_BlitScreen() when when a frame is skipped.
131*/
132void FCEUI_FrameSkip(int x);
133#endif
134
135/* First and last scanlines to render, for ntsc and pal emulation. */
136void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall);
137
138/* Sets the base directory(save states, snapshots, etc. are saved in directories
139 below this directory. */
140void FCEUI_SetBaseDirectory(char *dir);
141
142/* Tells FCE Ultra to copy the palette data pointed to by pal and use it.
143 Data pointed to by pal needs to be 64*3 bytes in length.
144*/
145void FCEUI_SetPaletteArray(uint8 *pal);
146
147/* Sets up sound code to render sound at the specified rate, in samples
148 per second. The sample rate should be as close to 44100 hz as possible.
149 Sample rates from 8192 through 65535 are ok, though if the sample rate
150 is too low, some sound channels(noise) won't sound right.
151 If "Rate" equals 0, sound is disabled.
152*/
153void FCEUI_Sound(int Rate);
154void FCEUI_SetSoundVolume(uint32 volume);
155
156#ifdef NETWORK
157/* Set network play stuff. type=1 for server, type=2 for client.
158 skip is only used for server */
159void FCEUI_SetNetworkPlay(int type);
160#endif
161
162void FCEUI_SelectState(int w);
163void FCEUI_SaveState(void);
164void FCEUI_LoadState(void);
165int32 FCEUI_GetDesiredFPS(void);
166void FCEUI_SaveSnapshot(void);
167void FCEU_DispMessage(char *format, ...);
168#define FCEUI_DispMessage FCEU_DispMessage
169
92764e62 170int FCEUI_AddCheat(const char *name, uint32 addr, uint8 val, int compare, int type);
c62d2810 171int FCEUI_DelCheat(uint32 which);
172
173int32 FCEUI_CheatSearchGetCount(void);
174void FCEUI_CheatSearchGetRange(uint32 first, uint32 last, int (*callb)(uint32 a, uint8 last, uint8 current));
92764e62 175void FCEUI_CheatSearchGet(int (*callb)(uint32 a, uint8 last, uint8 current, void *data),void *data);
c62d2810 176void FCEUI_CheatSearchBegin(void);
177void FCEUI_CheatSearchEnd(int type, uint8 v1, uint8 v2);
92764e62 178void FCEUI_ListCheats(int (*callb)(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data), void *data);
c62d2810 179
92764e62 180int FCEUI_GetCheat(uint32 which, char **name, uint32 *a, uint8 *v, int *compare, int *s, int *type);
181int FCEUI_SetCheat(uint32 which, const char *name, int32 a, int32 v, int compare,int s, int type);
c62d2810 182void FCEUI_CheatSearchShowExcluded(void);
183void FCEUI_CheatSearchSetCurrentAsOriginal(void);
184
92764e62 185int FCEUI_DecodePAR(const char *code, uint16 *a, uint8 *v, int *c, int *type);
186int FCEUI_DecodeGG(const char *str, uint16 *a, uint8 *v, int *c);
187int FCEUI_ToggleCheat(uint32 which);
188
c62d2810 189#define FCEUIOD_STATE 0
190#define FCEUIOD_SNAPS 1
191#define FCEUIOD_NV 2
192#define FCEUIOD_CHEATS 3
193#define FCEUIOD_MISC 4
194
195#define FCEUIOD__COUNT 5
196
197void FCEUI_SetDirOverride(int which, char *n);
198