non-asm compatibility re-fixed
[fceu.git] / fce.c
CommitLineData
c62d2810 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
15300263 4 * Copyright (C) 1998 BERO
c62d2810 5 * Copyright (C) 2002 Ben Parnell
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22#include <string.h>
23#include <stdio.h>
24#include <stdlib.h>
25
26#include "types.h"
27#include "x6502.h"
28#include "fce.h"
29#include "sound.h"
30#include "svga.h"
31#include "netplay.h"
32#include "general.h"
33#include "endian.h"
34#include "version.h"
35#include "memory.h"
36
37#include "cart.h"
38#include "nsf.h"
39#include "fds.h"
40#include "ines.h"
41#include "unif.h"
42#include "cheat.h"
43
44#include "state.h"
45#include "video.h"
46#include "input.h"
47#include "file.h"
48#include "crc32.h"
5232c20c 49#include "ppu.h"
c62d2810 50
5a2aa426 51#include "movie.h"
52
4fdfab07 53#include "dprintf.h"
54
c62d2810 55#define Pal (PALRAM)
56
5232c20c 57
4a1bf31b 58static void (*RefreshLine)(uint8 *P, uint32 vofs) = NULL;
c62d2810 59static void PRefreshLine(void);
5232c20c 60
c62d2810 61static void ResetPPU(void);
62static void PowerPPU(void);
63
64uint64 timestampbase=0;
65
4fdfab07 66static int ppudead=1;
67static int kook=0;
68
c62d2810 69int MMC5Hack;
70uint32 MMC5HackVROMMask;
71uint8 *MMC5HackExNTARAMPtr;
72uint8 *MMC5HackVROMPTR;
15300263 73uint8 MMC5HackCHRMode=0;
c62d2810 74uint8 MMC5HackSPMode;
75uint8 MMC5HackSPScroll;
76uint8 MMC5HackSPPage;
77
78uint8 *MMC5SPRVPage[8];
79uint8 *MMC5BGVPage[8];
80
81
82uint8 VRAMBuffer,PPUGenLatch;
83
84uint8 *vnapage[4];
85uint8 PPUNTARAM;
86uint8 PPUCHRRAM;
87
88/* Color deemphasis emulation. Joy... */
89static uint8 deemp=0;
90static int deempcnt[8];
91
5232c20c 92int tosprite=256;
c62d2810 93
94FCEUGI FCEUGameInfo;
95void (*GameInterface)(int h);
96
97void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
98
99void (*GameStateRestore)(int version);
d97315ac 100void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
c62d2810 101
102readfunc ARead[0x10000];
103writefunc BWrite[0x10000];
104static readfunc *AReadG;
105static writefunc *BWriteG;
106static int RWWrap=0;
107
92e249b1 108#ifdef ASM_6502
109static void asmcpu_update(int32 cycles)
110{
92e249b1 111 // some code from x6502.c
112 fhcnt-=cycles;
113 if(fhcnt<=0)
114 {
115 FrameSoundUpdate();
116 fhcnt+=fhinc;
117 }
118
119 if(PCMIRQCount>0)
120 {
121 PCMIRQCount-=cycles;
122 if(PCMIRQCount<=0)
123 {
124 vdis=1;
125 if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40))
126 {
127 extern uint8 SIRQStat;
128 SIRQStat|=0x80;
129 X6502_IRQBegin(FCEU_IQDPCM);
130 }
131 }
132 }
133}
134
135void asmcpu_unpack(void)
136{
137 nes_registers[0] = X.A << 24;
138 nes_registers[1] = X.X;
139 nes_registers[2] = X.Y;
140 pc_base = 0;
141 nes_registers[3] = X.PC;
c0bf6f9f 142 X6502_Rebase_a();
92e249b1 143 nes_registers[4] = X.S << 24;
144 nes_registers[4]|= X.IRQlow << 8;
8fa5eb33 145 nes_registers[7] = (uint32)X.count << 16;
92e249b1 146
147 // NVUB DIZC
148 nes_registers[4]|= X.P & 0x5d;
149 nes_registers[5] = X.P << 24; // N
150 if (!(X.P&0x02)) nes_registers[5] |= 1; // Z
151}
152
153void asmcpu_pack(void)
154{
155 X.A = nes_registers[0] >> 24;
156 X.X = nes_registers[1];
157 X.Y = nes_registers[2];
158 X.PC= nes_registers[3] - pc_base;
159 X.S = nes_registers[4] >> 24;
160 X.IRQlow = nes_registers[4] >> 8;
8fa5eb33 161 X.count = (int32) nes_registers[7] >> 16;
92e249b1 162
163 // NVUB DIZC
164 X.P = nes_registers[4] & 0x5d;
165 if ( nes_registers[5]&0x80000000) X.P |= 0x80; // N
166 if (!(nes_registers[5]&0x000000ff)) X.P |= 0x02; // Z
167}
168#endif
169
c62d2810 170DECLFW(BNull)
171{
172
173}
174
175DECLFR(ANull)
176{
177 return(X.DB);
178}
179
180int AllocGenieRW(void)
181{
182 if(!(AReadG=FCEU_malloc(0x8000*sizeof(readfunc))))
183 return 0;
184 if(!(BWriteG=FCEU_malloc(0x8000*sizeof(writefunc))))
185 return 0;
186 RWWrap=1;
187 return 1;
188}
189
190void FlushGenieRW(void)
191{
192 int32 x;
193
194 if(RWWrap)
195 {
196 for(x=0;x<0x8000;x++)
197 {
198 ARead[x+0x8000]=AReadG[x];
199 BWrite[x+0x8000]=BWriteG[x];
200 }
201 free(AReadG);
202 free(BWriteG);
203 AReadG=0;
204 BWriteG=0;
205 RWWrap=0;
206 }
207}
208
209readfunc FASTAPASS(1) GetReadHandler(int32 a)
210{
211 if(a>=0x8000 && RWWrap)
212 return AReadG[a-0x8000];
213 else
214 return ARead[a];
215}
216
217void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func)
218{
219 int32 x;
220
221 if(!func)
222 func=ANull;
223
224 if(RWWrap)
225 for(x=end;x>=start;x--)
226 {
227 if(x>=0x8000)
228 AReadG[x-0x8000]=func;
229 else
230 ARead[x]=func;
231 }
232 else
233
234 for(x=end;x>=start;x--)
235 ARead[x]=func;
236}
237
238writefunc FASTAPASS(1) GetWriteHandler(int32 a)
239{
240 if(RWWrap && a>=0x8000)
241 return BWriteG[a-0x8000];
242 else
243 return BWrite[a];
244}
245
246void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func)
247{
248 int32 x;
249
250 if(!func)
251 func=BNull;
252
253 if(RWWrap)
254 for(x=end;x>=start;x--)
255 {
256 if(x>=0x8000)
257 BWriteG[x-0x8000]=func;
258 else
259 BWrite[x]=func;
260 }
261 else
262 for(x=end;x>=start;x--)
263 BWrite[x]=func;
264}
265
266uint8 vtoggle=0;
267uint8 XOffset=0;
268
269uint32 TempAddr,RefreshAddr;
270
c62d2810 271
272/* scanline is equal to the current visible scanline we're on. */
273
274int scanline;
c62d2810 275
9115e7d2 276uint8 GameMemBlock[131072] __attribute__ ((aligned (4)));
277uint8 NTARAM[0x800] __attribute__ ((aligned (4)));
278uint8 PALRAM[0x20] __attribute__ ((aligned (4)));
92e249b1 279#if !defined(ASM_6502) || defined(DEBUG_ASM_6502)
9115e7d2 280uint8 RAM[0x800] __attribute__ ((aligned (4)));
af32b6c2 281#endif
9115e7d2 282
c62d2810 283uint8 PPU[4];
284uint8 PPUSPL;
285
c62d2810 286uint8 PAL=0;
287
5232c20c 288
c62d2810 289#define MMC5BGVRAMADR(V) &MMC5BGVPage[(V)>>10][(V)]
290#define VRAMADR(V) &VPage[(V)>>10][(V)]
15300263 291
4fdfab07 292static int linestartts;
293static int tofix=0;
294
295static void ResetRL(void)
296{
297 linestartts=timestamp*48+X6502_GetCycleCount();
298 tofix=1;
299}
300
301static INLINE void Fixit1(void);
302
303static void TryFixit1(void)
304{
305 #define TOFIXNUM (272-0x4)
306 int lastpixel;
307
308 if (scanline < 240 && tofix)
309 {
310 lastpixel = (timestamp*48-linestartts)>>4;
311 if (PAL) lastpixel += lastpixel>>4;
312
313 //printf("lastpixel: %i\n", lastpixel);
314
315 if(lastpixel>=TOFIXNUM)
316 {
317 Fixit1();
318 tofix=0;
319 }
320 }
321}
322
323
c62d2810 324static DECLFW(BRAML)
15300263 325{
c62d2810 326 RAM[A]=V;
327}
328
329static DECLFW(BRAMH)
330{
331 RAM[A&0x7FF]=V;
332}
333
334static DECLFR(ARAML)
335{
336 return RAM[A];
337}
338
339static DECLFR(ARAMH)
340{
341 return RAM[A&0x7FF];
342}
343
15300263 344
c62d2810 345static DECLFR(A2002)
346{
4fdfab07 347 /* merged */
c62d2810 348 uint8 ret;
4fdfab07 349
350 TryFixit1();
c62d2810 351 ret = PPU_status;
4fdfab07 352 ret|=PPUGenLatch&0x1F;
c62d2810 353 vtoggle=0;
354 PPU_status&=0x7F;
4fdfab07 355 PPUGenLatch=ret;
ea80a45b 356 //dprintf("r [2002] %02x",ret);
4fdfab07 357 return ret;
c62d2810 358}
359
360static DECLFR(A200x)
361{
4fdfab07 362 /* merged */
363 TryFixit1();
c62d2810 364 return PPUGenLatch;
365}
366
367static DECLFR(A2007)
368{
4fdfab07 369 /* merged */
c62d2810 370 uint8 ret;
371 uint32 tmp=RefreshAddr&0x3FFF;
372
4fdfab07 373 TryFixit1();
374
375 ret=VRAMBuffer;
376
c62d2810 377 if(PPU_hook) PPU_hook(tmp);
4fdfab07 378 PPUGenLatch=VRAMBuffer;
15300263 379 if(tmp<0x2000)
c62d2810 380 {
381 VRAMBuffer=VPage[tmp>>10][tmp];
382 }
15300263 383 else
c62d2810 384 {
385 VRAMBuffer=vnapage[(tmp>>10)&0x3][tmp&0x3FF];
386 }
387
388 if (INC32) RefreshAddr+=32;
389 else RefreshAddr++;
390 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
4fdfab07 391 dprintf("r [2007] %02x",ret);
c62d2810 392 return ret;
393}
394
395static DECLFW(B2000)
396{
4fdfab07 397 /* NMI2? */
398 TryFixit1();
c62d2810 399 PPUGenLatch=V;
400 PPU[0]=V;
401 TempAddr&=0xF3FF;
402 TempAddr|=(V&3)<<10;
403}
404
405static DECLFW(B2001)
406{
4fdfab07 407 /* merged */
408 TryFixit1();
c62d2810 409 PPUGenLatch=V;
410 PPU[1]=V;
411 if(V&0xE0)
412 deemp=V>>5;
413 //printf("$%04x:$%02x, %d\n",X.PC,V,scanline);
414}
415
416static DECLFW(B2002)
417{
4fdfab07 418 /* merged */
c62d2810 419 PPUGenLatch=V;
420}
421
422static DECLFW(B2003)
423{
4fdfab07 424 /* merged */
c62d2810 425 PPUGenLatch=V;
426 PPU[3]=V;
427 PPUSPL=V&0x7;
428}
429
430static DECLFW(B2004)
431{
4fdfab07 432 /* merged */
c62d2810 433 PPUGenLatch=V;
4fdfab07 434 if(PPUSPL>=8)
c62d2810 435 {
436 if(PPU[3]>=8)
437 SPRAM[PPU[3]]=V;
438 }
439 else
440 {
441 //printf("$%02x:$%02x\n",PPUSPL,V);
442 SPRAM[PPUSPL]=V;
c62d2810 443 }
444 PPU[3]++;
4fdfab07 445 PPUSPL++;
5232c20c 446
c62d2810 447}
448
449static DECLFW(B2005)
450{
4fdfab07 451 /* merged */
c62d2810 452 uint32 tmp=TempAddr;
4fdfab07 453 TryFixit1();
c62d2810 454 PPUGenLatch=V;
455 if (!vtoggle)
456 {
457 tmp&=0xFFE0;
458 tmp|=V>>3;
459 XOffset=V&7;
460 }
461 else
462 {
463 tmp&=0x8C1F;
464 tmp|=((V&~0x7)<<2);
465 tmp|=(V&7)<<12;
466 }
467
468 TempAddr=tmp;
469 vtoggle^=1;
470}
471
472static DECLFW(B2006)
473{
4fdfab07 474 /* merged */
475 TryFixit1();
476
c62d2810 477 PPUGenLatch=V;
478 if(!vtoggle)
479 {
480 TempAddr&=0x00FF;
481 TempAddr|=(V&0x3f)<<8;
482 }
483 else
484 {
485 TempAddr&=0xFF00;
486 TempAddr|=V;
c62d2810 487
4fdfab07 488 RefreshAddr=TempAddr;
c62d2810 489 if(PPU_hook)
490 PPU_hook(RefreshAddr);
491 }
492 vtoggle^=1;
493}
494
495static DECLFW(B2007)
15300263 496{
4fdfab07 497 /* merged */
c62d2810 498 uint32 tmp=RefreshAddr&0x3FFF;
c62d2810 499 PPUGenLatch=V;
500 if(tmp>=0x3F00)
501 {
4fdfab07 502 // hmmm....
503 if(!(tmp&0xf))
504 PALRAM[0x00]=PALRAM[0x04]=PALRAM[0x08]=PALRAM[0x0C]=V&0x3f;
505 else if(tmp&3) PALRAM[(tmp&0x1f)]=V&0x3f;
c62d2810 506 }
507 else if(tmp<0x2000)
508 {
509 if(PPUCHRRAM&(1<<(tmp>>10)))
510 VPage[tmp>>10][tmp]=V;
511 }
512 else
15300263 513 {
c62d2810 514 if(PPUNTARAM&(1<<((tmp&0xF00)>>10)))
515 vnapage[((tmp&0xF00)>>10)][tmp&0x3FF]=V;
516 }
517 if (INC32) RefreshAddr+=32;
518 else RefreshAddr++;
519 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
520}
521
522static DECLFW(B4014)
15300263 523{
c62d2810 524 uint32 t=V<<8;
525 int x;
4fdfab07 526
c62d2810 527 for(x=0;x<256;x++)
528 B2004(0x2004,X.DB=ARead[t+x](t+x));
529 X6502_AddCycles(512);
530}
531
5232c20c 532void BGRender(uint8 *target)
c62d2810 533{
4a1bf31b 534 uint32 tem, vofs;
535 vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7);
536
537 Pal[0]|=64;
538 Pal[4]|=64;
539 Pal[8]|=64;
540 Pal[0xC]|=64;
541 RefreshLine(target-XOffset, vofs);
542 Pal[0]&=63;
543 Pal[4]&=63;
544 Pal[8]&=63;
545 Pal[0xC]&=63;
546
c62d2810 547 if(!(PPU[1]&2))
548 {
9115e7d2 549 tem=Pal[0]|0x40;
550 tem|=tem<<8;
551 tem|=tem<<16;
c62d2810 552 *(uint32 *)target=*(uint32 *)(target+4)=tem;
553 }
554}
555
556#ifdef FRAMESKIP
15300263 557int FSkip_setting=-1; // auto
5232c20c 558int FSkip=0;
c62d2810 559void FCEUI_FrameSkip(int x)
560{
561 FSkip=x;
562}
563#endif
564
565/* This is called at the beginning of each visible scanline */
566static void Loop6502(void)
567{
568 uint32 tem;
569 int x;
937bf65b 570 uint8 *target=XBuf+scanline*320+32;
c62d2810 571
572 if(ScreenON || SpriteON)
573 {
574 /* PRefreshLine() will not get called on skipped frames. This
575 could cause a problem, but the solution would be rather complex,
576 due to the current sprite 0 hit code.
577 */
578 #ifdef FRAMESKIP
579 if(!FSkip)
580 {
581 #endif
582 if(ScreenON)
583 {
584 if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
585 BGRender(target);
586 else
587 {
588 if(PPU_hook)
589 PRefreshLine();
590 }
591 }
592 else
593 {
594 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
595 tem|=0x40404040;
596 FCEU_dwmemset(target,tem,264);
597 }
598 #ifdef FRAMESKIP
599 }
600 #endif
601 if (SpriteON && scanline)
602 RefreshSprite(target);
603 #ifdef FRAMESKIP
604 if(!FSkip)
605 {
606 #endif
607 if(PPU[1]&0x01)
15300263 608 {
c62d2810 609 for(x=63;x>=0;x--)
937bf65b 610 ((uint32 *)target)[x]=((uint32*)target)[x]&0xF0F0F0F0;
c62d2810 611 }
612 if((PPU[1]>>5)==0x7)
613 for(x=63;x>=0;x--)
937bf65b 614 ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040;
c62d2810 615 else if(PPU[1]&0xE0)
616 for(x=63;x>=0;x--)
937bf65b 617 ((uint32 *)target)[x]=((uint32*)target)[x]|0xC0C0C0C0;
c62d2810 618 else
619 for(x=63;x>=0;x--)
937bf65b 620 ((uint32 *)target)[x]=((uint32*)target)[x]&0x3f3f3f3f;
621 FCEU_dwmemset(target- 8,0x3f3f3f3f,8);
622 FCEU_dwmemset(target+256,0x3f3f3f3f,8);
c62d2810 623 #ifdef FRAMESKIP
624 }
625 #endif
626 }
627 else
628 {
629 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
630 FCEU_dwmemset(target,tem,256);
15300263 631 }
c62d2810 632 if(InputScanlineHook)
633 InputScanlineHook(target, scanline);
634}
635
636#define PAL(c) ((c)+cc)
637
638
639static void PRefreshLine(void)
640{
641 uint32 vofs;
642 uint8 X1;
643
644 vofs = 0;
645 if (BGAdrHI) vofs = 0x1000;
646
647 vofs+=(RefreshAddr>>12)&7;
648
649 for(X1=33;X1;X1--)
650 {
651 register uint8 no;
652 register uint8 zz2;
653 zz2=(uint8)((RefreshAddr>>10)&3);
654 PPU_hook(0x2000|(RefreshAddr&0xFFF));
655 no = vnapage[zz2][(RefreshAddr&0x3ff)];
656 PPU_hook((no<<4)+vofs);
657 if((RefreshAddr&0x1f)==0x1f)
658 RefreshAddr^=0x41F;
659 else
660 RefreshAddr++;
661 }
662}
663
4a1bf31b 664/* This high-level graphics MMC5 emulation code was written
665 for MMC5 carts in "CL" mode. It's probably not totally
666 correct for carts in "SL" mode.
667 */
668static void RefreshLine_MMC5Hack1(uint8 *P, uint32 vofs)
c62d2810 669{
4a1bf31b 670 int8 tochange, X1;
c62d2810 671
672 tochange=MMC5HackSPMode&0x1F;
673
674 for(X1=33;X1;X1--,P+=8)
675 {
676 uint8 *C;
5232c20c 677 uint8 cc,zz,zz2;
c62d2810 678 uint32 vadr;
679
15300263 680 if((tochange<=0 && MMC5HackSPMode&0x40) ||
c62d2810 681 (tochange>0 && !(MMC5HackSPMode&0x40)))
682 {
683 uint8 xs,ys;
684
15300263 685 xs=33-X1;
c62d2810 686 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
687 if(ys>=0x1E) ys-=0x1E;
688 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
689
690 C = MMC5HackVROMPTR+vadr;
691 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
692
693 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
694 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
695 }
696 else
697 {
698 zz=RefreshAddr&0x1F;
699 zz2=(RefreshAddr>>10)&3;
700 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
701 C = MMC5BGVRAMADR(vadr);
702 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
703 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
704 }
705 #include "fceline.h"
706
707 if((RefreshAddr&0x1f)==0x1f)
708 RefreshAddr^=0x41F;
709 else
710 RefreshAddr++;
711 tochange--;
712 }
4a1bf31b 713}
714
715static void RefreshLine_MMC5Hack2(uint8 *P, uint32 vofs)
716{
717 int8 tochange, X1;
c62d2810 718
719 tochange=MMC5HackSPMode&0x1F;
720
721 for(X1=33;X1;X1--,P+=8)
722 {
723 uint8 *C;
5232c20c 724 uint8 cc;
725 uint8 zz2;
c62d2810 726 uint32 vadr;
727
728 if((tochange<=0 && MMC5HackSPMode&0x40) ||
729 (tochange>0 && !(MMC5HackSPMode&0x40)))
730 {
731 uint8 xs,ys;
732
15300263 733 xs=33-X1;
c62d2810 734 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
735 if(ys>=0x1E) ys-=0x1E;
736 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
737
738 C = MMC5HackVROMPTR+vadr;
739 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
740
741 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
742 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
743 }
744 else
745 {
746 C=MMC5HackVROMPTR;
747 zz2=(RefreshAddr>>10)&3;
748 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
749 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
750 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
751 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
752 cc = vadr;
753 }
754 #include "fceline.h"
755 if((RefreshAddr&0x1f)==0x1f)
756 RefreshAddr^=0x41F;
757 else
758 RefreshAddr++;
759 tochange--;
760 }
4a1bf31b 761}
762
763static void RefreshLine_MMC5Hack3(uint8 *P, uint32 vofs)
764{
765 int8 X1;
c62d2810 766
c62d2810 767 for(X1=33;X1;X1--,P+=8)
768 {
15300263 769 uint8 *C;
5232c20c 770 uint8 cc;
771 uint8 zz2;
15300263 772 uint32 vadr;
c62d2810 773
774 C=MMC5HackVROMPTR;
775 zz2=(RefreshAddr>>10)&3;
776 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
15300263 777 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
c62d2810 778 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
779 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
780 cc = vadr;
781
782 #include "fceline.h"
783 if((RefreshAddr&0x1f)==0x1f)
784 RefreshAddr^=0x41F;
785 else
786 RefreshAddr++;
787 }
4a1bf31b 788}
789
790static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs)
791{
792 int8 X1;
793
c62d2810 794 for(X1=33;X1;X1--,P+=8)
795 {
796 uint8 *C;
5232c20c 797 uint8 cc,zz,zz2;
c62d2810 798 uint32 vadr;
799
800 zz=RefreshAddr&0x1F;
801 zz2=(RefreshAddr>>10)&3;
802 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
803 C = MMC5BGVRAMADR(vadr);
804 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
805 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
806
807 #include "fceline.h"
15300263 808
c62d2810 809 if((RefreshAddr&0x1f)==0x1f)
810 RefreshAddr^=0x41F;
811 else
812 RefreshAddr++;
15300263 813 }
4a1bf31b 814}
815
816static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs)
817{
818 int8 X1;
c62d2810 819
c62d2810 820 for(X1=33;X1;X1--,P+=8)
821 {
15300263 822 uint8 *C;
5232c20c 823 uint8 cc,zz,zz2;
15300263 824 uint32 vadr;
c62d2810 825
826 zz=RefreshAddr&0x1F;
827 zz2=(RefreshAddr>>10)&3;
828 PPU_hook(0x2000|(RefreshAddr&0xFFF));
829 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
830 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
831 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
832 C = VRAMADR(vadr);
833
834 #include "fceline.h"
835
836 PPU_hook(vadr);
837
838 if((RefreshAddr&0x1f)==0x1f)
839 RefreshAddr^=0x41F;
840 else
841 RefreshAddr++;
842 }
4a1bf31b 843}
844
9115e7d2 845static void RefreshLine_normal(uint8 *P, uint32 vofs) // vofs is 0x107 max
4a1bf31b 846{
847 int8 X1;
9115e7d2 848 uint32 rfraddr = RefreshAddr;
849 uint8 *page = vnapage[(rfraddr>>10)&3];
850 uint32 cc2=0;
4a1bf31b 851
9115e7d2 852 if ((rfraddr&0xc)!=0)
853 cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0);
854
855 for (X1=33;X1;X1--,P+=8)
c62d2810 856 {
9115e7d2 857 uint8 cc,*C;
c62d2810 858 uint32 vadr;
859
9115e7d2 860 vadr=(page[rfraddr&0x3ff]<<4)+vofs;
c62d2810 861 C = VRAMADR(vadr);
9115e7d2 862 if ((rfraddr&0xc)==0)
863 cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0);
864 cc=((cc2 >> ((rfraddr&2) + ((rfraddr&0x40)>>4) + ((rfraddr&0xc)<<1))) & 3) << 2;
4a1bf31b 865
9115e7d2 866 #include "fceline.h"
15300263 867
9115e7d2 868 if((rfraddr&0x1f)==0x1f) {
869 rfraddr^=0x41F;
870 page = vnapage[(rfraddr>>10)&3];
871 } else
872 rfraddr++;
c62d2810 873 }
9115e7d2 874 RefreshAddr = rfraddr;
4a1bf31b 875}
c62d2810 876
4a1bf31b 877static void SetRefreshLine(void)
878{
879 if(MMC5Hack && geniestage!=1)
880 {
881 if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80))
882 {
883 if (RefreshLine != RefreshLine_MMC5Hack1) printf("set refr RefreshLine_MMC5Hack1\n");
884 RefreshLine = RefreshLine_MMC5Hack1;
885 }
886 else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80))
887 {
888 if (RefreshLine != RefreshLine_MMC5Hack2) printf("set refr RefreshLine_MMC5Hack2\n");
889 RefreshLine = RefreshLine_MMC5Hack2;
890 }
891 else if(MMC5HackCHRMode==1)
892 {
893 if (RefreshLine != RefreshLine_MMC5Hack3) printf("set refr RefreshLine_MMC5Hack3\n");
894 RefreshLine = RefreshLine_MMC5Hack3;
895 }
896 else
897 {
898 if (RefreshLine != RefreshLine_MMC5Hack4) printf("set refr RefreshLine_MMC5Hack4\n");
899 RefreshLine = RefreshLine_MMC5Hack4;
900 }
901 } // End if(MMC5Hack)
902 else if(PPU_hook)
903 {
904 if (RefreshLine != RefreshLine_PPU_hook) printf("set refr RefreshLine_PPU_hook\n");
905 RefreshLine = RefreshLine_PPU_hook;
906 }
907 else
908 {
909 if (RefreshLine != RefreshLine_normal) printf("set refr RefreshLine_normal\n");
910 RefreshLine = RefreshLine_normal;
911 }
c62d2810 912}
913
4fdfab07 914static INLINE
937bf65b 915void Fixit2(void)
c62d2810 916{
917 if(ScreenON || SpriteON)
918 {
919 uint32 rad=RefreshAddr;
920 rad&=0xFBE0;
921 rad|=TempAddr&0x041f;
922 RefreshAddr=rad;
923 //PPU_hook(RefreshAddr,-1);
924 }
925}
926
4fdfab07 927static INLINE
937bf65b 928void Fixit1(void)
c62d2810 929{
930 if(ScreenON || SpriteON)
931 {
932 uint32 rad=RefreshAddr;
933
934 if((rad&0x7000)==0x7000)
935 {
936 rad^=0x7000;
937 if((rad&0x3E0)==0x3A0)
938 {
939 rad^=0x3A0;
940 rad^=0x800;
941 }
942 else
943 {
944 if((rad&0x3E0)==0x3e0)
945 rad^=0x3e0;
946 else rad+=0x20;
947 }
948 }
949 else
950 rad+=0x1000;
951 RefreshAddr=rad;
952 //PPU_hook(RefreshAddr,-1);
953 }
954}
955
937bf65b 956
c62d2810 957/* This is called at the beginning of all h-blanks on visible lines. */
958static void DoHBlank(void)
959{
960 if(ScreenON || SpriteON)
961 FetchSpriteData();
ea80a45b 962 if(GameHBIRQHook && (ScreenON || SpriteON) && ((PPU[0]&0x38)!=0x18))
c62d2810 963 {
4fdfab07 964 X6502_Run(6);
c62d2810 965 Fixit2();
4fdfab07 966 X6502_Run(4);
967 GameHBIRQHook();
968 X6502_Run(85-16-10);
c62d2810 969 }
970 else
971 {
4fdfab07 972 X6502_Run(6); // Tried 65, caused problems with Slalom(maybe others)
c62d2810 973 Fixit2();
4fdfab07 974 X6502_Run(85-6-16);
c62d2810 975 }
d97315ac 976 if(GameHBIRQHook2 && (ScreenON || SpriteON))
977 GameHBIRQHook2();
c62d2810 978 //PPU_hook(0,-1);
979 //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr);
4fdfab07 980 scanline++;
ea80a45b 981 if (scanline<240)
982 ResetRL();
4fdfab07 983 X6502_Run(16);
c62d2810 984}
c62d2810 985
c62d2810 986
5232c20c 987// ============================//
988// end of new code
989// ===========================//
c62d2810 990
991void ResetMapping(void)
992{
993 int x;
994
995 SetReadHandler(0x0000,0xFFFF,ANull);
996 SetWriteHandler(0x0000,0xFFFF,BNull);
997
998 SetReadHandler(0,0x7FF,ARAML);
999 SetWriteHandler(0,0x7FF,BRAML);
1000
1001 SetReadHandler(0x800,0x1FFF,ARAMH); /* Part of a little */
1002 SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
1003
1004 for(x=0x2000;x<0x4000;x+=8)
1005 {
1006 ARead[x]=A200x;
1007 BWrite[x]=B2000;
1008 ARead[x+1]=A200x;
1009 BWrite[x+1]=B2001;
1010 ARead[x+2]=A2002;
1011 BWrite[x+2]=B2002;
1012 ARead[x+3]=A200x;
1013 BWrite[x+3]=B2003;
1014 ARead[x+4]=A200x;
1015 BWrite[x+4]=B2004;
1016 ARead[x+5]=A200x;
1017 BWrite[x+5]=B2005;
1018 ARead[x+6]=A200x;
1019 BWrite[x+6]=B2006;
1020 ARead[x+7]=A2007;
1021 BWrite[x+7]=B2007;
1022 }
1023
1024 BWrite[0x4014]=B4014;
1025 SetNESSoundMap();
1026 InitializeInput();
1027}
1028
1029int GameLoaded=0;
1030void CloseGame(void)
1031{
1032 if(GameLoaded)
1033 {
1034 if(FCEUGameInfo.type!=GIT_NSF)
1035 FlushGameCheats();
1036 #ifdef NETWORK
1037 if(FSettings.NetworkPlay) KillNetplay();
15300263 1038 #endif
c62d2810 1039 GameInterface(GI_CLOSE);
1040 CloseGenie();
1041 GameLoaded=0;
1042 }
1043}
1044
1045void ResetGameLoaded(void)
1046{
1047 if(GameLoaded) CloseGame();
1048 GameStateRestore=0;
1049 PPU_hook=0;
d97315ac 1050 GameHBIRQHook=GameHBIRQHook2=0;
c62d2810 1051 GameExpSound.Fill=0;
1052 GameExpSound.RChange=0;
1053 if(GameExpSound.Kill)
1054 GameExpSound.Kill();
1055 GameExpSound.Kill=0;
1056 MapIRQHook=0;
1057 MMC5Hack=0;
1058 PAL&=1;
1059 pale=0;
1060
1061 FCEUGameInfo.name=0;
1062 FCEUGameInfo.type=GIT_CART;
1063 FCEUGameInfo.vidsys=GIV_USER;
1064 FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1;
1065 FCEUGameInfo.inputfc=-1;
1066}
1067
5a2aa426 1068char lastLoadedGameName [2048];
d97315ac 1069int UNIFLoad(const char *name, int fp);
1070int iNESLoad(const char *name, int fp);
1071int FDSLoad(const char *name, int fp);
1072int NSFLoad(int fp);
5a2aa426 1073
c62d2810 1074FCEUGI *FCEUI_LoadGame(char *name)
1075{
5a2aa426 1076 char name2[512];
1077 int have_movie = 0;
c62d2810 1078 int fp;
1079
1080 Exit=1;
1081 ResetGameLoaded();
1082
5a2aa426 1083 strncpy(name2, name, sizeof(name2));
1084 name2[sizeof(name2)-1] = 0;
1085
1086 fp=FCEU_fopen(name2,"rb");
c62d2810 1087 if(!fp)
1088 {
1089 FCEU_PrintError("Error opening \"%s\"!",name);
1090 return 0;
1091 }
1092
5a2aa426 1093 {
1094 char *p = name2 + strlen(name2) - 4;
1095 if (strcmp(p, ".fcm") == 0)
1096 {
1097 // movie detected
1098 printf("movie detected\n");
1099 FCEU_fclose(fp);
1100 *p = 0;
1101 fp=FCEU_fopen(name2,"rb");
1102 if (!fp) {
1103 printf("no ROM for movie\n");
1104 return 0;
1105 }
1106 have_movie = 1;
1107 }
1108 }
1109
1110 strcpy(lastLoadedGameName, name2);
1111
1112 GetFileBase(name2);
1113 if(iNESLoad(name2,fp))
c62d2810 1114 goto endlseq;
1115 if(NSFLoad(fp))
1116 goto endlseq;
5a2aa426 1117 if(FDSLoad(name2,fp))
c62d2810 1118 goto endlseq;
5a2aa426 1119 if(UNIFLoad(name2,fp))
c62d2810 1120 goto endlseq;
1121
1122 FCEU_PrintError("An error occurred while loading the file.");
1123 FCEU_fclose(fp);
1124 return 0;
1125
1126 endlseq:
1127 FCEU_fclose(fp);
15300263 1128 GameLoaded=1;
c62d2810 1129
1130 FCEU_ResetVidSys();
1131 if(FCEUGameInfo.type!=GIT_NSF)
1132 if(FSettings.GameGenie)
1133 OpenGenie();
1134
1135 PowerNES();
1136 #ifdef NETWORK
1137 if(FSettings.NetworkPlay) InitNetplay();
1138 #endif
1139 SaveStateRefresh();
1140 if(FCEUGameInfo.type!=GIT_NSF)
1141 {
1142 LoadGamePalette();
1143 LoadGameCheats();
1144 }
15300263 1145
c62d2810 1146 FCEU_ResetPalette();
1147 Exit=0;
5a2aa426 1148
1149 if (have_movie)
1150 FCEUI_LoadMovie(name, 1);
c62d2810 1151 return(&FCEUGameInfo);
1152}
1153
1154
1155void FCEU_ResetVidSys(void)
1156{
1157 int w;
1158
1159 if(FCEUGameInfo.vidsys==GIV_NTSC)
1160 w=0;
1161 else if(FCEUGameInfo.vidsys==GIV_PAL)
1162 w=1;
1163 else
1164 w=FSettings.PAL;
1165
1166 if(w)
1167 {
1168 PAL=1;
c62d2810 1169 FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
1170 FSettings.LastSLine=FSettings.UsrLastSLine[1];
1171 }
1172 else
1173 {
1174 PAL=0;
c62d2810 1175 FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
1176 FSettings.LastSLine=FSettings.UsrLastSLine[0];
1177 }
15300263 1178 printf("PAL = %i\n", PAL);
c62d2810 1179 SetSoundVariables();
1180}
1181
1182int FCEUI_Initialize(void)
1183{
1184 if(!InitVirtualVideo())
1185 return 0;
1186 memset(&FSettings,0,sizeof(FSettings));
1187 FSettings.UsrFirstSLine[0]=8;
1188 FSettings.UsrFirstSLine[1]=0;
1189 FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
5232c20c 1190 FSettings.SoundVolume=65535; // 100%
c62d2810 1191 return 1;
1192}
1193
ea80a45b 1194void MMC5_hb(int); /* Ugh ugh ugh. */
c62d2810 1195static INLINE void Thingo(void)
1196{
1197 Loop6502();
1198
ea80a45b 1199 if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
1200
4fdfab07 1201 // check: Battletoads & Double Dragon
c62d2810 1202 if(tosprite>=256)
15300263 1203 {
4fdfab07 1204 X6502_Run(256);
c62d2810 1205 }
1206 else
1207 {
4fdfab07 1208 // sky glitches in SMB1 if done wrong
c62d2810 1209 X6502_Run(tosprite);
1210 PPU[2]|=0x40;
c62d2810 1211 X6502_Run(256-tosprite);
4fdfab07 1212 tosprite = 256;
c62d2810 1213 }
4fdfab07 1214 TryFixit1();
c62d2810 1215 DoHBlank();
1216}
c62d2810 1217
1218void EmLoop(void)
1219{
1220 for(;;)
1221 {
ea80a45b 1222 int x;
92e249b1 1223 uint32 scanlines_per_frame = PAL ? 312 : 262;
4fdfab07 1224 UpdateInput();
1225 ApplyPeriodicCheats();
1226
1227 // FCEUPPU_Loop:
1228 if(ppudead) /* Needed for Knight Rider, possibly others. */
1229 {
ea80a45b 1230 memset(XBuf, 0x80, 320*240);
4fdfab07 1231 X6502_Run(scanlines_per_frame*(256+85));
1232 ppudead--;
1233 goto update;
1234 }
ea80a45b 1235
c62d2810 1236 X6502_Run(256+85);
1237
1238 PPU[2]|=0x80;
1239 PPU[3]=PPUSPL=0; /* Not sure if this is correct. According
1240 to Matt Conte and my own tests, it is. Timing is probably
1241 off, though. NOTE: Not having this here
1242 breaks a Super Donkey Kong game. */
1243
1244 X6502_Run(12); /* I need to figure out the true nature and length
15300263 1245 of this delay.
c62d2810 1246 */
1247 if(FCEUGameInfo.type==GIT_NSF)
ea80a45b 1248 DoNSFFrame();
c62d2810 1249 else if(VBlankON)
1250 TriggerNMI();
1251
655f8df0 1252 // Note: this is needed for asm core
1253 // Warning: using 'scanline' var here breaks Castlevania III
1254 {
1255 int lines;
1256 X6502_Run(256+85-12);
1257 for (lines=scanlines_per_frame-242-1;lines;lines--)
1258 X6502_Run(256+85);
1259 }
1260 // X6502_Run((scanlines_per_frame-242)*(256+85)-12);
c62d2810 1261 PPU_status&=0x1f;
c62d2810 1262 X6502_Run(256);
ea80a45b 1263
c62d2810 1264 {
c62d2810 1265 if(ScreenON || SpriteON)
d97315ac 1266 {
c62d2810 1267 if(GameHBIRQHook)
1268 GameHBIRQHook();
ea80a45b 1269 if(PPU_hook)
1270 for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
d97315ac 1271 if(GameHBIRQHook2)
1272 GameHBIRQHook2();
1273 }
c62d2810 1274
4fdfab07 1275 X6502_Run(85-16);
c62d2810 1276
4fdfab07 1277 if(ScreenON || SpriteON)
1278 {
1279 RefreshAddr=TempAddr;
1280 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
1281 }
1282 ResetRL();
1283
1284 X6502_Run(16-kook);
1285 kook ^= 1;
c62d2810 1286 }
4fdfab07 1287
c62d2810 1288 if(FCEUGameInfo.type==GIT_NSF)
937bf65b 1289 {
c62d2810 1290 X6502_Run((256+85)*240);
937bf65b 1291 }
ea80a45b 1292 #ifdef FRAMESKIP
1293 else if(FSkip)
1294 {
1295 int y;
1296
1297 y=SPRAM[0];
1298 y++;
1299
1300 PPU_status|=0x20; // Fixes "Bee 52". Does it break anything?
1301 if(GameHBIRQHook)
1302 {
1303 X6502_Run(256);
1304 for(scanline=0;scanline<240;scanline++)
1305 {
1306 if(ScreenON || SpriteON)
1307 GameHBIRQHook();
1308 if(scanline==y && SpriteON) PPU_status|=0x40;
1309 X6502_Run((scanline==239)?85:(256+85));
1310 ResetRL(); // ??
1311 }
1312 }
1313 else if(y<240)
1314 {
1315 X6502_Run((256+85)*y);
1316 if(SpriteON) PPU_status|=0x40; // Quick and very dirty hack.
1317 X6502_Run((256+85)*(240-y));
1318 }
1319 else
1320 X6502_Run((256+85)*240);
1321 }
1322 #endif
c62d2810 1323 else
1324 {
1325 int x,max,maxref;
1326
1327 deemp=PPU[1]>>5;
4a1bf31b 1328 SetRefreshLine();
4fdfab07 1329 for(scanline=0;scanline<240;) // scanline is incremented in DoLine. Evil. :/
c62d2810 1330 {
1331 deempcnt[deemp]++;
1332 Thingo();
1333 }
ea80a45b 1334 if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
c62d2810 1335 for(x=1,max=0,maxref=0;x<7;x++)
1336 {
1337 if(deempcnt[x]>max)
1338 {
1339 max=deempcnt[x];
1340 maxref=x;
1341 }
1342 deempcnt[x]=0;
1343 }
c62d2810 1344 SetNESDeemph(maxref,0);
1345 }
1346
4fdfab07 1347update:
c62d2810 1348 {
1349 int ssize;
1350
1351 ssize=FlushEmulateSound();
1352
4fdfab07 1353 timestampbase += timestamp;
1354 timestamp = 0;
1355
c62d2810 1356 #ifdef FRAMESKIP
1357 if(FSkip)
1358 {
1359 FCEU_PutImageDummy();
1360 FSkip--;
5232c20c 1361 FCEUD_Update(0,WaveFinalMono,ssize);
c62d2810 1362 }
1363 else
1364 #endif
1365 {
1366 FCEU_PutImage();
5232c20c 1367 FCEUD_Update(XBuf+8,WaveFinalMono,ssize);
c62d2810 1368 }
c62d2810 1369 }
1370
1371 if(Exit)
1372 {
1373 CloseGame();
1374 break;
1375 }
1376
4fdfab07 1377 } // for
c62d2810 1378}
1379
1380#ifdef FPS
1381#include <sys/time.h>
1382uint64 frcount;
1383#endif
1384void FCEUI_Emulate(void)
1385{
1386 #ifdef FPS
1387 uint64 starttime,end;
1388 struct timeval tv;
1389 frcount=0;
1390 gettimeofday(&tv,0);
1391 starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1392 #endif
1393 EmLoop();
1394
1395 #ifdef FPS
1396 // Probably won't work well on Windows port; for
1397 // debugging/speed testing.
1398 {
1399 uint64 w;
1400 int i,frac;
1401 gettimeofday(&tv,0);
1402 end=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1403 w=frcount*10000000000LL/(end-starttime);
1404 i=w/10000;
1405 frac=w-i*10000;
1406 printf("Average FPS: %d.%04d\n",i,frac);
1407 }
1408 #endif
1409
1410}
1411
1412void FCEUI_CloseGame(void)
1413{
1414 Exit=1;
1415}
1416
1417static void ResetPPU(void)
1418{
1419 VRAMBuffer=PPU[0]=PPU[1]=PPU[2]=PPU[3]=0;
1420 PPUSPL=0;
1421 PPUGenLatch=0;
1422 RefreshAddr=TempAddr=0;
1423 vtoggle = 0;
4fdfab07 1424 ppudead = 2;
1425 kook = 0;
c62d2810 1426}
1427
1428static void PowerPPU(void)
1429{
1430 memset(NTARAM,0x00,0x800);
1431 memset(PALRAM,0x00,0x20);
1432 memset(SPRAM,0x00,0x100);
1433 ResetPPU();
1434}
1435
1436void ResetNES(void)
1437{
1438 if(!GameLoaded || (FCEUGameInfo.type==GIT_NSF)) return;
1439 GameInterface(GI_RESETM2);
1440 ResetSound();
1441 ResetPPU();
1442 X6502_Reset();
1443}
1444
15300263 1445void PowerNES(void)
c62d2810 1446{
1447 if(!GameLoaded) return;
1448
1449 FCEU_CheatResetRAM();
1450 FCEU_CheatAddRAM(2,0,RAM);
1451
1452 GeniePower();
1453
1454 memset(RAM,0x00,0x800);
1455 ResetMapping();
1456 GameInterface(GI_POWER);
1457 PowerSound();
1458 PowerPPU();
1459 timestampbase=0;
1460 X6502_Power();
1461}
1462
890e37ba 1463
1464/* savestate stuff */
1465uint16 TempAddrT,RefreshAddrT;
1466
1467SFORMAT FCEUPPU_STATEINFO[]={
1468 { NTARAM, 0x800, "NTAR"},
1469 { PALRAM, 0x20, "PRAM"},
1470 { SPRAM, 0x100, "SPRA"},
1471 { PPU, 0x4, "PPUR"},
1472 { &XOffset, 1, "XOFF"},
1473 { &vtoggle, 1, "VTOG"},
1474 { &RefreshAddrT, 2|RLSB, "RADD"},
1475 { &TempAddrT, 2|RLSB, "TADD"},
1476 { &VRAMBuffer, 1, "VBUF"},
1477 { &PPUGenLatch, 1, "PGEN"},
1478 // from 0.98.15
1479 { &kook, 1, "KOOK"},
1480 { &ppudead, 1, "DEAD"},
1481 { &PPUSPL, 1, "PSPL"},
1482 { 0 }
1483 };
1484
1485