FDS fixed for asm core
[fceu.git] / fce.h
CommitLineData
c62d2810 1#ifndef _FCEH
92e249b1 2
3#ifdef ASM_6502
4void asmcpu_unpack(void);
5void asmcpu_pack(void);
6#endif
7
d97315ac 8#define fceuindbg 0
9
c62d2810 10extern int GameLoaded;
11void ResetGameLoaded(void);
12
13#define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A)
14#define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V)
15
16void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func);
17void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func);
18writefunc FASTAPASS(1) GetWriteHandler(int32 a);
19readfunc FASTAPASS(1) GetReadHandler(int32 a);
20
21int AllocGenieRW(void);
22void FlushGenieRW(void);
23
24void FCEU_ResetVidSys(void);
25
26void ResetMapping(void);
27void ResetNES(void);
28void PowerNES(void);
29
30
31extern uint64 timestampbase;
32extern uint32 MMC5HackVROMMask;
33extern uint8 *MMC5HackExNTARAMPtr;
34extern int MMC5Hack;
35extern uint8 *MMC5HackVROMPTR;
36extern uint8 MMC5HackCHRMode;
37extern uint8 MMC5HackSPMode;
38extern uint8 MMC5HackSPScroll;
39extern uint8 MMC5HackSPPage;
40
c62d2810 41extern uint8 GameMemBlock[131072];
5232c20c 42extern uint8 NTARAM[0x800],PALRAM[0x20];
43
44extern uint8 RAM[0x800];
45
c62d2810 46
47extern uint32 RefreshAddr,TempAddr;
48extern uint8 vtoggle,XOffset,VRAMBuffer,PPUGenLatch;
49extern uint8 PPU[4];
50
51extern int scanline;
52extern uint8 *vnapage[4];
53
54extern uint8 PPUNTARAM;
55extern uint8 PPUCHRRAM;
56extern uint8 VPAL[8];
57extern uint8 PAL;
58
59extern readfunc ARead[0x10000];
60extern writefunc BWrite[0x10000];
61
62#define VBlankON (PPU[0]&0x80) /* Generate VBlank NMI */
92e249b1 63#define SpHitON (PPU[0]&0x40)
c62d2810 64#define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */
65#define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */
66#define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */
67#define INC32 (PPU[0]&0x04) /* auto increment 1/32 */
68#define NameTable (PPU[0]&0x3) /* name table $2000/$2400/$2800/$2C00 */
69
70#define SpriteON (PPU[1]&0x10) /* Show Sprite */
71#define ScreenON (PPU[1]&0x08) /* Show screen */
72#define PPU_status (PPU[2])
73
74
75extern void (*GameInterface)(int h);
76extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
d97315ac 77extern void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
c62d2810 78extern void (*GameStateRestore)(int version);
79
80#define GI_RESETM2 1
81#define GI_POWER 2
82#define GI_CLOSE 3
83
84#include "git.h"
85extern FCEUGI FCEUGameInfo;
86extern int GameAttributes;
87
d97315ac 88extern uint8 pale;
89extern uint8 vsdip;
90
c62d2810 91
92#endif
93
94#define _FCEH
95