cleanups, savestates, input (combos), menu
[fceu.git] / netplay.c
CommitLineData
c62d2810 1/* FCE Ultra - NES/Famicom Emulator\r
2 *\r
3 * Copyright notice for this file:\r
4 * Copyright (C) 2002 Ben Parnell\r
5 *\r
6 * This program is free software; you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation; either version 2 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * This program is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with this program; if not, write to the Free Software\r
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
19 */\r
20\r
21#ifdef NETWORK\r
22\r
23#include <stdio.h>\r
24#include <stdlib.h>\r
25#include <string.h>\r
26\r
27#include "types.h"\r
28#include "svga.h"\r
29#include "netplay.h"\r
30\r
31int netplay=0; /* 1 if we are a server */\r
32 /* 2 if we need a host */\r
33static uint8 netjoy[4]; // controller stuff.\r
34\r
35static void NetError(void)\r
36{\r
37 FCEU_DispMessage("Network error/connection lost!");\r
38// FCEUD_PrintError("Network error/connection lost!");\r
39 netplay=0;\r
40 FCEUD_NetworkClose();\r
41}\r
42\r
43void KillNetplay(void)\r
44{\r
45 if(netplay)\r
46 {\r
47 FCEUD_NetworkClose();\r
48 netplay=0;\r
49 }\r
50}\r
51\r
52int InitNetplay(void)\r
53{\r
54 if(!FCEUD_NetworkConnect())\r
55 {NetError();return 0;}\r
56 netplay=FSettings.NetworkPlay;\r
57 memset(netjoy,0,sizeof(netjoy));\r
58 return 1;\r
59}\r
60\r
61void NetplayUpdate(uint16 *joyp1, uint16 *joyp2)\r
62{\r
63 uint8 buf[5];\r
64 if(netplay==1) // We're the server\r
65 {\r
66 int t;\r
67\r
68 loopo:\r
69\r
70 t=FCEUD_NetworkRecvData(&netjoy[2],1,0);\r
71 if(!t) {NetError();return;} \r
72 if(t!=-1) goto loopo;\r
73\r
74 netjoy[0]=*joyp1;\r
75 memcpy(buf,netjoy,4);\r
76 buf[4]=CommandQueue;\r
77\r
78 if(!FCEUD_NetworkSendData(buf,5)) {NetError();return;}\r
79 if(CommandQueue)\r
80 {\r
81 DoCommand(CommandQueue);\r
82 CommandQueue=0;\r
83 }\r
84 }\r
85 else if(netplay==2) // We're connected to a host (we're second player)\r
86 {\r
87 uint8 ja=(*joyp1)|(*joyp1>>8)|(*joyp2)|(*joyp2>>8);\r
88 if(!FCEUD_NetworkSendData(&ja,1)) {NetError();return;}\r
89 if(!FCEUD_NetworkRecvData(buf,5,1)) {NetError();return;}\r
90\r
91 memcpy(netjoy,buf,4);\r
92 if(buf[4]) DoCommand(buf[4]);\r
93 }\r
94 *joyp1=netjoy[0]|(netjoy[1]<<8);\r
95 *joyp2=netjoy[2]|(netjoy[3]<<8);\r
96\r
97}\r
98#endif\r