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[fceu.git] / svga.c
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c62d2810 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
22f08d95 4 * Copyright (C) 1998 BERO
c62d2810 5 * Copyright (C) 2002 Ben Parnell
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22/* SVGA High Level Routines
23 FCE / FCE Ultra
24*/
25#include <stdio.h>
26#include <stdlib.h>
27#include <math.h>
28#include <string.h>
29
30#include <stdarg.h>
31
32
33#ifndef M_PI
34#define M_PI 3.14159265358979323846
35#endif
36
37#include "types.h"
22f08d95 38#include "svga.h"
c62d2810 39#include "fce.h"
40#include "general.h"
41#include "video.h"
42#include "sound.h"
43#include "version.h"
44#include "nsf.h"
45#include "palette.h"
46#include "fds.h"
47#include "netplay.h"
48#include "state.h"
49#include "cart.h"
50#include "input.h"
51
92764e62 52#include "vsuni.h"
53
c62d2810 54FCEUS FSettings;
55
56static int howlong;
57static char errmsg[65];
58
59void FCEU_PrintError(char *format, ...)
60{
61 char temp[2048];
62
63 va_list ap;
64
65 va_start(ap,format);
66 vsprintf(temp,format,ap);
67 FCEUD_PrintError(temp);
68
69 va_end(ap);
70}
71
72void FCEU_DispMessage(char *format, ...)
73{
74 va_list ap;
75
76 va_start(ap,format);
77 vsprintf(errmsg,format,ap);
78 va_end(ap);
79
80 howlong=180;
989672f4 81 if (errmsg[0] != '|')
82 printf("%s\n", errmsg);
c62d2810 83}
84
85void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall)
86{
87 FSettings.UsrFirstSLine[0]=ntscf;
88 FSettings.UsrLastSLine[0]=ntscl;
89 FSettings.UsrFirstSLine[1]=palf;
90 FSettings.UsrLastSLine[1]=pall;
91 if(PAL)
92 {
93 FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
94 FSettings.LastSLine=FSettings.UsrLastSLine[1];
95 }
96 else
97 {
98 FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
99 FSettings.LastSLine=FSettings.UsrLastSLine[0];
100 }
101
102}
103
104void FCEUI_SetVidSystem(int a)
105{
106 FSettings.PAL=a?1:0;
107 FCEU_ResetVidSys();
108 FCEU_ResetPalette();
109}
110
111int FCEUI_GetCurrentVidSystem(int *slstart, int *slend)
112{
113 if(slstart)
114 *slstart=FSettings.FirstSLine;
115 if(slend)
116 *slend=FSettings.LastSLine;
117 return(PAL);
118}
119
120#ifdef NETWORK
121void FCEUI_SetNetworkPlay(int type)
122{
123 FSettings.NetworkPlay=type;
124}
125#endif
126
127void FCEUI_SetGameGenie(int a)
128{
129 FSettings.GameGenie=a?1:0;
130}
131
c62d2810 132#ifndef NETWORK
133#define netplay 0
134#endif
135
c62d2810 136uint8 Exit=0;
137
138uint8 DIPS=0;
c62d2810 139
c62d2810 140uint8 CommandQueue=0;
141
c62d2810 142
143void FCEUI_SetSnapName(int a)
144{
145 FSettings.SnapName=a;
146}
147
148void FCEUI_SaveExtraDataUnderBase(int a)
149{
150 FSettings.SUnderBase=a;
151}
152
c62d2810 153
154void FCEUI_SelectState(int w)
155{
971a1d07 156 // if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF)
157 // CommandQueue=42+w;
c62d2810 158}
159
160void FCEUI_SaveState(void)
161{
971a1d07 162 // if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF)
163 // CommandQueue=40;
164
165 //CheckStates();
166 SaveState();
c62d2810 167}
168
169void FCEUI_LoadState(void)
170{
971a1d07 171 // if(netplay!=2 && FCEUGameInfo.type!=GIT_NSF)
172 // CommandQueue=41;
173 //CheckStates();
174 LoadState();
c62d2810 175}
176
177int32 FCEUI_GetDesiredFPS(void)
178{
179 if(PAL)
180 return(838977920); // ~50.007
181 else
182 return(1008307711); // ~60.1
183}
184
185static int dosnapsave=0;
186void FCEUI_SaveSnapshot(void)
187{
188 dosnapsave=1;
189}
190
191/* I like the sounds of breaking necks. */
192static void ReallySnap(void)
193{
194 int x=SaveSnapshot();
195 if(!x)
196 FCEU_DispMessage("Error saving screen snapshot.");
197 else
198 FCEU_DispMessage("Screen snapshot %d saved.",x-1);
199}
200
201void DriverInterface(int w, void *d)
202{
203 switch(w)
204 {
c62d2810 205 case DES_RESET:if(netplay!=2) CommandQueue=30;break;
206 case DES_POWER:if(netplay!=2) CommandQueue=31;break;
21afaa36 207
c62d2810 208 case DES_VSUNIDIPSET:CommandQueue=10+(int)d;break;
209 case DES_VSUNITOGGLEDIPVIEW:CommandQueue=10;break;
210 case DES_VSUNICOIN:CommandQueue=19;break;
92764e62 211#if 0
c62d2810 212 case DES_NTSCDEC:
213 if(ntsccol && FCEUGameInfo.type!=GIT_VSUNI && !PAL && FCEUGameInfo.type!=GIT_NSF)
214 {
215 char which;
216 if(controlselect)
217 {
218 if(controllength)
219 {
220 which=controlselect==1?ntschue:ntsctint;
221 which--;
222 if(which<0) which=0;
22f08d95 223 if(controlselect==1)
224 ntschue=which;
225 else ntsctint=which;
c62d2810 226 CalculatePalette();
227 }
228 controllength=360;
229 }
230 }
231 break;
22f08d95 232 case DES_NTSCINC:
c62d2810 233 if(ntsccol && FCEUGameInfo.type!=GIT_VSUNI && !PAL && FCEUGameInfo.type!=GIT_NSF)
234 if(controlselect)
235 {
236 if(controllength)
237 {
238 switch(controlselect)
239 {
240 case 1:ntschue++;
241 if(ntschue>128) ntschue=128;
242 CalculatePalette();
243 break;
244 case 2:ntsctint++;
245 if(ntsctint>128) ntsctint=128;
246 CalculatePalette();
247 break;
248 }
249 }
250 controllength=360;
251 }
252 break;
92764e62 253#endif
c62d2810 254 }
255}
256
c62d2810 257
258#include "drawing.h"
259#ifdef FRAMESKIP
260void FCEU_PutImageDummy(void)
261{
c62d2810 262 if(howlong) howlong--; /* DrawMessage() */
263 #ifdef FPS
264 {
265 extern uint64 frcount;
266 frcount++;
267 }
268 #endif
269
270}
271#endif
272
273void FCEU_PutImage(void)
274{
275 if(FCEUGameInfo.type==GIT_NSF)
276 {
277 DrawNSF(XBuf);
278 /* Save snapshot after NSF screen is drawn. Why would we want to
279 do it before?
280 */
281 if(dosnapsave)
282 {
283 ReallySnap();
284 dosnapsave=0;
285 }
286 }
287 else
22f08d95 288 {
c62d2810 289 /* Save snapshot before overlay stuff is written. */
290 if(dosnapsave)
291 {
292 ReallySnap();
293 dosnapsave=0;
294 }
92764e62 295 if(FCEUGameInfo.type==GIT_VSUNI)
296 FCEU_VSUniDraw(XBuf);
92764e62 297
298 //FCEU_DrawSaveStates(XBuf);
299 //FCEU_DrawMovies(XBuf);
300 //FCEU_DrawNTSCControlBars(XBuf);
301 //FCEU_DrawRecordingStatus(XBuf);
302
303 //if(controllength) {controllength--;DrawBars();}
c62d2810 304 }
305 DrawMessage();
306 #ifdef FPS
307 {
308 extern uint64 frcount;
309 frcount++;
310 }
311 #endif
312 DrawInput(XBuf+8);
313}
314
92764e62 315#if 0
c62d2810 316void DoCommand(uint8 c)
317{
318 switch(c)
319 {
320 case 1:FDSControl(FDS_SELECT);break;
321 case 2:FDSControl(FDS_IDISK);break;
322 case 3:FDSControl(FDS_EJECT);break;
323
324 case 10:DIPS^=2;break;
325 case 11:vsdip^=1;DIPS|=2;break;
326 case 12:vsdip^=2;DIPS|=2;break;
327 case 13:vsdip^=4;DIPS|=2;break;
328 case 14:vsdip^=8;DIPS|=2;break;
329 case 15:vsdip^=0x10;DIPS|=2;break;
330 case 16:vsdip^=0x20;DIPS|=2;break;
331 case 17:vsdip^=0x40;DIPS|=2;break;
332 case 18:vsdip^=0x80;DIPS|=2;break;
333 case 19:coinon=6;break;
334 case 30:ResetNES();break;
335 case 31:PowerNES();break;
336 case 40:CheckStates();StateShow=0;SaveState();break;
337 case 41:CheckStates();StateShow=0;LoadState();break;
338 case 42: case 43: case 44: case 45: case 46: case 47: case 48: case 49:
339 case 50: case 51:StateShow=180;CurrentState=c-42;CheckStates();break;
340 }
341}
d97315ac 342#endif
343