34bae72f72f30d6d6bb64537caa2182c53340a40
[fceu.git] / drivers / gp2x / input.c
1 /* FCE Ultra - NES/Famicom Emulator
2  *
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License as published by
5  * the Free Software Foundation; either version 2 of the License, or
6  * (at your option) any later version.
7  *
8  * This program is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11  * GNU General Public License for more details.
12  *
13  * You should have received a copy of the GNU General Public License
14  * along with this program; if not, write to the Free Software
15  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
16  */
17
18 #include "../../state.h"
19 #include "../../general.h"
20 #include "../../input.h"
21 #include "../../svga.h"
22 #include "../../video.h"
23 #include "usbjoy.h"
24
25 /* UsrInputType[] is user-specified.  InputType[] is current
26        (game loading can override user settings)
27 */
28 static int UsrInputType[2]={SI_GAMEPAD,SI_GAMEPAD};
29 static int UsrInputTypeFC={SI_NONE};
30
31 static int InputType[2];
32 static int InputTypeFC;
33
34 static uint32 JSreturn;
35
36 static int powerpadsc[2][12];
37 static int powerpadside=0;
38
39 static uint32 MouseData[3];
40 static uint8 fkbkeys[0x48];
41
42 static uint32 combo_acts = 0, combo_keys = 0;
43 static uint32 prev_emu_acts = 0;
44
45
46 static void setsoundvol(int soundvolume)
47 {
48         int soundvolIndex;
49         static char soundvolmeter[24];
50         static int prev_snd_on = 0;
51
52         if ((!!soundvolume) ^ prev_snd_on)
53         {
54                 FCEUI_Sound(Settings.sound_rate);
55                 prev_snd_on = !!soundvolume;
56         }
57
58         // draw on screen :D
59         gp2x_sound_volume(soundvolume, soundvolume);
60         int meterval=soundvolume/5;
61         for (soundvolIndex = 0; soundvolIndex < 20; soundvolIndex++)
62         {
63                 if (soundvolIndex < meterval)
64                 {
65                         soundvolmeter[soundvolIndex]='*';
66                 }
67                 else
68                 {
69                         soundvolmeter[soundvolIndex]='_';
70                 }
71         }
72         soundvolmeter[20]=0;
73         FCEU_DispMessage("|%s|", soundvolmeter);
74 }
75
76
77 static void do_emu_acts(uint32 acts)
78 {
79         uint32 actsc = acts;
80         acts &= acts ^ prev_emu_acts;
81         prev_emu_acts = actsc;
82
83         if (acts & (3 << 30))
84         {
85                 unsigned long keys;
86                 int do_it = 1;
87                 if (acts & (1 << 30))
88                 {
89                         if (Settings.sstate_confirm & 2)
90                         {
91                                 FCEU_DispMessage("LOAD STATE? (Y=yes, X=no)");
92                                 FCEU_PutImage();
93                                 FCEUD_Update(XBuf+8,NULL,0);
94                                 while( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) ) usleep(50*1024);
95                                 if (keys & GP2X_X) do_it = 0;
96                                 FCEU_CancelDispMessage();
97                         }
98                         if (do_it) FCEUI_LoadState();
99                 }
100                 else
101                 {
102                         if (Settings.sstate_confirm & 1)
103                         {
104                                 char *fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
105                                 FILE *st=fopen(fname,"rb");
106                                 free(fname);
107                                 if (st)
108                                 {
109                                         fclose(st);
110                                         FCEU_DispMessage("OVERWRITE SAVE? (Y=yes, X=no)");
111                                         FCEU_PutImage();
112                                         FCEUD_Update(XBuf+8,NULL,0);
113                                         while( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) ) usleep(50*1024);
114                                         if (keys & GP2X_X) do_it = 0;
115                                         FCEU_CancelDispMessage();
116                                 }
117                         }
118                         if (do_it) FCEUI_SaveState();
119                 }
120                 RefreshThrottleFPS();
121         }
122         else if (acts & (3 << 28)) // state slot next/prev
123         {
124                 FILE *st;
125                 char *fname;
126
127                 CurrentState += (acts & (1 << 29)) ? 1 :  -1;
128                 if (CurrentState > 9) CurrentState = 0;
129                 if (CurrentState < 0) CurrentState = 9;
130
131                 fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
132                 st=fopen(fname,"rb");
133                 free(fname);
134                 FCEU_DispMessage("[%s] State Slot %i", st ? "USED" : "FREE", CurrentState);
135                 if (st) fclose(st);
136         }
137         else if (acts & (1 << 27)) // FDS insert/eject
138         {
139                 if(FCEUGameInfo.type == GIT_FDS)
140                         FCEU_DoSimpleCommand(FCEUNPCMD_FDSINSERT);
141         }
142         else if (acts & (1 << 26)) // FDS select
143         {
144                 if(FCEUGameInfo.type == GIT_FDS)
145                         FCEU_DoSimpleCommand(FCEUNPCMD_FDSSELECT);
146         }
147         else if (acts & (1 << 25)) // VS Unisystem insert coin
148         {
149                 if(FCEUGameInfo.type == GIT_VSUNI)
150                         FCEU_DoSimpleCommand(FCEUNPCMD_VSUNICOIN);
151         }
152 }
153
154
155 #define down(b) (keys & GP2X_##b)
156 static void do_fake_mouse(unsigned long keys)
157 {
158         static int x=256/2, y=240/2;
159         int speed = 3;
160
161         if (down(A)) speed = 1;
162         if (down(Y)) speed = 5;
163
164         if (down(LEFT))
165         {
166                 x -= speed;
167                 if (x < 0) x = 0;
168         }
169         else if (down(RIGHT))
170         {
171                 x += speed;
172                 if (x > 255) x = 255;
173         }
174
175         if (down(UP))
176         {
177                 y -= speed;
178                 if (y < 0) y = 0;
179         }
180         else if (down(DOWN))
181         {
182                 y += speed;
183                 if (y > 239) y = 239;
184         }
185
186         MouseData[0] = x;
187         MouseData[1] = y;
188         MouseData[2] = 0;
189         if (down(B)) MouseData[2] |= 1;
190         if (down(X)) MouseData[2] |= 2;
191 }
192
193
194 static void FCEUD_UpdateInput(void)
195 {
196         static int volpushed_frames = 0;
197         static int turbo_rate_cnt_a[2] = {0,0}, turbo_rate_cnt_b[2] = {0,0};
198         unsigned long keys = gp2x_joystick_read(0);
199         uint32 all_acts[2] = {0,0};
200         int i;
201
202         if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_START)) == (GP2X_L|GP2X_START))
203         {
204                 Exit = 1;
205                 return;
206         }
207         else if (down(VOL_UP))
208         {
209                 /* wait for at least 10 updates, because user may be just trying to enter menu */
210                 if (volpushed_frames++ > 10) {
211                         soundvol++;
212                         if (soundvol > 100) soundvol=100;
213                         //FCEUI_SetSoundVolume(soundvol);
214                         setsoundvol(soundvol);
215                 }
216         }
217         else if (down(VOL_DOWN))
218         {
219                 if (volpushed_frames++ > 10) {
220                         soundvol-=1;
221                         if (soundvol < 0) soundvol=0;
222                         //FCEUI_SetSoundVolume(soundvol);
223                         setsoundvol(soundvol);
224                 }
225         }
226         else
227         {
228                 volpushed_frames = 0;
229         }
230
231         JSreturn = 0; // RLDU SEBA
232
233         if (InputType[1] != SI_GAMEPAD)
234         {
235                 /* try to feed fake mouse there */
236                 do_fake_mouse(keys);
237         }
238
239         for (i = 0; i < 32; i++)
240         {
241                 if (keys & (1 << i))
242                 {
243                         uint32 acts, u = 32;
244                         acts = Settings.KeyBinds[i];
245                         if (!acts) continue;
246                         if ((1 << i) & combo_keys)
247                         {
248                                 // combo key detected, try to find if other is pressed
249                                 for (u = i+1; u < 32; u++)
250                                 {
251                                         if ((keys & (1 << u)) && (Settings.KeyBinds[u] & acts))
252                                         {
253                                                 keys &= ~(1 << u);
254                                                 break;
255                                         }
256                                 }
257                         }
258                         if (u != 32) acts &=  combo_acts; // other combo key pressed
259                         else         acts &= ~combo_acts;
260                         all_acts[(acts>>16)&1] |= acts;
261                 }
262         }
263
264         // add joy inputs
265         if (num_of_joys > 0)
266         {
267                 int joy;
268                 gp2x_usbjoy_update();
269                 for (joy = 0; joy < num_of_joys; joy++) {
270                         int keys = gp2x_usbjoy_check2(joy);
271                         for (i = 0; i < 32; i++) {
272                                 if (keys & (1 << i)) {
273                                         int acts = Settings.JoyBinds[joy][i];
274                                         all_acts[(acts>>16)&1] |= acts;
275                                 }
276                         }
277                 }
278         }
279
280         // player 1
281         JSreturn |= all_acts[0] & 0xff;
282         if (all_acts[0] & 0x100) {              // A turbo
283                 turbo_rate_cnt_a[0] += Settings.turbo_rate_add;
284                 JSreturn |= (turbo_rate_cnt_a[0] >> 24) & 1;
285         }
286         if (all_acts[0] & 0x200) {              // B turbo
287                 turbo_rate_cnt_b[0] += Settings.turbo_rate_add;
288                 JSreturn |= (turbo_rate_cnt_b[0] >> 23) & 2;
289         }
290
291         // player 2
292         JSreturn |= (all_acts[1] & 0xff) << 16;
293         if (all_acts[1] & 0x100) {              // A turbo
294                 turbo_rate_cnt_a[1] += Settings.turbo_rate_add;
295                 JSreturn |= (turbo_rate_cnt_a[1] >> 8) & 0x10000;
296         }
297         if (all_acts[1] & 0x200) {              // B turbo
298                 turbo_rate_cnt_b[1] += Settings.turbo_rate_add;
299                 JSreturn |= (turbo_rate_cnt_b[1] >> 7) & 0x20000;
300         }
301
302         do_emu_acts(all_acts[0]|all_acts[1]);
303 }
304
305
306 static void InitOtherInput(void)
307 {
308
309    void *InputDPtr;
310
311    int t;
312    int x;
313    int attrib;
314
315    printf("InitOtherInput: InputType[0]: %i, InputType[1]: %i, InputTypeFC: %i\n",
316         InputType[0], InputType[1], InputTypeFC);
317
318    for(t=0,x=0;x<2;x++)
319    {
320     attrib=0;
321     InputDPtr=0;
322     switch(InputType[x])
323     {
324       //case SI_POWERPAD:InputDPtr=&powerpadbuf[x];break;
325      case SI_GAMEPAD:InputDPtr=((uint8 *)&JSreturn)+(x<<1);break;
326      case SI_ARKANOID:InputDPtr=MouseData;t|=1;break;
327      case SI_ZAPPER:InputDPtr=MouseData;
328                                 t|=1;
329                                 attrib=1;
330                                 break;
331     }
332     FCEUI_SetInput(x,InputType[x],InputDPtr,attrib);
333    }
334
335    attrib=0;
336    InputDPtr=0;
337    switch(InputTypeFC)
338    {
339     case SIFC_SHADOW:InputDPtr=MouseData;t|=1;attrib=1;break;
340     case SIFC_ARKANOID:InputDPtr=MouseData;t|=1;break;
341     case SIFC_FKB:InputDPtr=fkbkeys;break;
342    }
343
344    FCEUI_SetInputFC(InputTypeFC,InputDPtr,attrib);
345    FCEUI_DisableFourScore(eoptions&EO_NOFOURSCORE);
346
347    inited|=16;
348 }
349
350
351 static void PrepareOtherInput(void)
352 {
353         uint32 act, key, seen_acts;
354
355         combo_acts = combo_keys = prev_emu_acts = seen_acts = 0;
356
357         // find combo_acts
358         for (act = 1; act; act <<= 1)
359         {
360                 for (key = 1; key < 32; key++)
361                 {
362                         if (Settings.KeyBinds[key] & act)
363                         {
364                                 if (seen_acts & act) combo_acts |= act;
365                                 else seen_acts |= act;
366                         }
367                 }
368         }
369
370         combo_acts &= ~0x00030000; // don't take player_id bits
371
372         // find combo_keys
373         for (act = 1; act; act <<= 1)
374         {
375                 for (key = 0; key < 32; key++)
376                 {
377                         if (Settings.KeyBinds[key] & combo_acts)
378                         {
379                                 combo_keys |= 1 << key;
380                         }
381                 }
382         }
383
384         // printf("generated combo_acts: %08x, combo_keys: %08x\n", combo_acts, combo_keys);
385 }
386