perfect vsync, bugfixes
[fceu.git] / drivers / gp2x / menu.c
1 // menu system for gpfce - FCE Ultra port\r
2 // (c) Copyright 2006,2007 notaz, All rights reserved.\r
3 \r
4 #include <stdio.h>\r
5 #include <string.h>\r
6 #include <stdlib.h>\r
7 #include <stdarg.h>\r
8 #include <unistd.h>\r
9 #include <dirent.h>\r
10 \r
11 #include "minimal.h"\r
12 #include "usbjoy.h"\r
13 #include "asmutils.h"\r
14 #include "menu.h"\r
15 #include "main.h"\r
16 #include "fonts.h"\r
17 #include "gp2x.h"\r
18 \r
19 #include "../../input.h"\r
20 #include "../../state.h"\r
21 #include "../../palette.h"\r
22 #include "readpng.h"\r
23 \r
24 #ifndef _DIRENT_HAVE_D_TYPE\r
25 #error "need d_type for file browser\r
26 #endif\r
27 \r
28 extern int GP2X_PORT_REV;\r
29 extern char lastLoadedGameName[PATH_MAX];\r
30 extern int mmuhack_status;\r
31 extern int soundvol;\r
32 extern uint8 Exit; // exit emu loop flag\r
33 extern int InitSound(void);\r
34 \r
35 #define CONFIGURABLE_KEYS (GP2X_UP|GP2X_LEFT|GP2X_DOWN|GP2X_RIGHT|GP2X_START|GP2X_SELECT|GP2X_L|GP2X_R|GP2X_A|GP2X_B|GP2X_X|GP2X_Y|GP2X_PUSH)\r
36 \r
37 static char *gp2xKeyNames[] = {\r
38         "UP",    "01???",  "LEFT", "03???", "DOWN", "05???", "RIGHT",    "07???",\r
39         "START", "SELECT", "L",    "R",     "A",    "B",     "X",        "Y",\r
40         "10???", "11???",  "12???","13???", "14???","15???", "VOL DOWN", "VOL UP",\r
41         "18???", "19???",  "1a???","PUSH",  "1c???","1d???", "1e???",    "1f???"\r
42 };\r
43 \r
44 \r
45 static char path_buffer[PATH_MAX];\r
46 static unsigned short *menu_bg = 0;\r
47 static int txt_xmin, txt_xmax, txt_ymin, txt_ymax;\r
48 \r
49 char menuErrorMsg[40] = {0, };\r
50 \r
51 static void menu_flip(void)\r
52 {\r
53         gp2x_video_flush_cache();\r
54         gp2x_video_flip();\r
55 }\r
56 \r
57 static void menu_darken_reset(void)\r
58 {\r
59         txt_xmin = 320; txt_xmax = 0;\r
60         txt_ymin = 240; txt_ymax = 0;\r
61 }\r
62 \r
63 static void gp2x_fceu_copy_bg(void)\r
64 {\r
65         if (menu_bg)\r
66              memcpy(gp2x_screen, menu_bg, 320*240*2);\r
67         else memset(gp2x_screen, 0, 320*240*2);\r
68         menu_darken_reset();\r
69 }\r
70 \r
71 static void menu_darken_text_bg(void)\r
72 {\r
73         int x, y, xmin, xmax, ymax;\r
74         unsigned short *screen = gp2x_screen;\r
75 \r
76         xmin = txt_xmin - 3;\r
77         if (xmin < 0) xmin = 0;\r
78         xmax = txt_xmax + 2;\r
79         if (xmax > 319) xmax = 319;\r
80 \r
81         y = txt_ymin - 3;\r
82         if (y < 0) y = 0;\r
83         ymax = txt_ymax + 2;\r
84         if (ymax > 239) ymax = 239;\r
85 \r
86         for (x = xmin; x <= xmax; x++)\r
87                 screen[y*320+x] = 0xa514;\r
88         for (y++; y < ymax; y++)\r
89         {\r
90                 screen[y*320+xmin] = 0xffff;\r
91                 for (x = xmin+1; x < xmax; x++)\r
92                 {\r
93                         unsigned int p = screen[y*320+x];\r
94                         if (p != 0xffff)\r
95                                 screen[y*320+x] = ((p&0xf79e)>>1) - ((p&0xc618)>>3);\r
96                 }\r
97                 screen[y*320+xmax] = 0xffff;\r
98         }\r
99         for (x = xmin; x <= xmax; x++)\r
100                 screen[y*320+x] = 0xffff;\r
101 }\r
102 \r
103 static void gp2x_fceu_darken_all(void)\r
104 {\r
105         unsigned int *screen = gp2x_screen;\r
106         int count = 320*240/2;\r
107 \r
108         while (count--)\r
109         {\r
110                 unsigned int p = screen[count];\r
111                 screen[count] = ((p&0xf79ef79e)>>1) - ((p&0xc618c618)>>3);\r
112         }\r
113 }\r
114 \r
115 // draws white text to current bbp15 screen\r
116 static void gp2x_text_out15_(int x, int y, const char *text)\r
117 {\r
118         int i,l;\r
119         unsigned short *screen = gp2x_screen;\r
120 \r
121         screen = screen + x + y*320;\r
122 \r
123         for (i = 0; i < strlen(text); i++)\r
124         {\r
125                 for (l=0;l<8;l++)\r
126                 {\r
127                         if(fontdata8x8[((text[i])*8)+l]&0x80) screen[l*320+0]=0xffff;\r
128                         if(fontdata8x8[((text[i])*8)+l]&0x40) screen[l*320+1]=0xffff;\r
129                         if(fontdata8x8[((text[i])*8)+l]&0x20) screen[l*320+2]=0xffff;\r
130                         if(fontdata8x8[((text[i])*8)+l]&0x10) screen[l*320+3]=0xffff;\r
131                         if(fontdata8x8[((text[i])*8)+l]&0x08) screen[l*320+4]=0xffff;\r
132                         if(fontdata8x8[((text[i])*8)+l]&0x04) screen[l*320+5]=0xffff;\r
133                         if(fontdata8x8[((text[i])*8)+l]&0x02) screen[l*320+6]=0xffff;\r
134                         if(fontdata8x8[((text[i])*8)+l]&0x01) screen[l*320+7]=0xffff;\r
135                 }\r
136                 screen += 8;\r
137         }\r
138         if (x < txt_xmin) txt_xmin = x;\r
139         if (x+i*8 > txt_xmax) txt_xmax = x+i*8;\r
140         if (y < txt_ymin) txt_ymin = y;\r
141         if (y+8   > txt_ymax) txt_ymax = y+8;\r
142 }\r
143 \r
144 void gp2x_text_out15(int x, int y, const char *texto, ...)\r
145 {\r
146         va_list args;\r
147         char    buffer[512];\r
148 \r
149         va_start(args,texto);\r
150         vsprintf(buffer,texto,args);\r
151         va_end(args);\r
152 \r
153         gp2x_text_out15_(x,y,buffer);\r
154 }\r
155 \r
156 \r
157 void gp2x_text_out15_lim(int x, int y, const char *texto, int max)\r
158 {\r
159         char    buffer[320/8+1];\r
160 \r
161         strncpy(buffer, texto, 320/8);\r
162         if (max > 320/8) max = 320/8;\r
163         if (max < 0) max = 0;\r
164         buffer[max] = 0;\r
165 \r
166         gp2x_text_out15(x,y,buffer);\r
167 }\r
168 \r
169 static void gp2x_smalltext16(int x, int y, const char *texto)\r
170 {\r
171         int i;\r
172         unsigned char  *src;\r
173         unsigned short *dst;\r
174 \r
175         for (i = 0;; i++, x += 6)\r
176         {\r
177                 unsigned char c = (unsigned char) texto[i];\r
178                 int h = 8;\r
179 \r
180                 if (!c) break;\r
181 \r
182                 src = fontdata6x8[c];\r
183                 dst = (unsigned short *)gp2x_screen + x + y*320;\r
184 \r
185                 while (h--)\r
186                 {\r
187                         int w = 0x20;\r
188                         while (w)\r
189                         {\r
190                                 if( *src & w ) *dst = 0xffff;\r
191                                 dst++;\r
192                                 w>>=1;\r
193                         }\r
194                         src++;\r
195 \r
196                         dst += 320-6;\r
197                 }\r
198         }\r
199 }\r
200 \r
201 static void gp2x_smalltext16_lim(int x, int y, const char *texto, int max)\r
202 {\r
203         char    buffer[320/6+1];\r
204 \r
205         strncpy(buffer, texto, 320/6);\r
206         if (max > 320/6) max = 320/6;\r
207         if (max < 0) max = 0;\r
208         buffer[max] = 0;\r
209 \r
210         gp2x_smalltext16(x, y, buffer);\r
211 }\r
212 \r
213 \r
214 static unsigned long inp_prev = 0;\r
215 static int inp_prevjoy = 0;\r
216 \r
217 static unsigned long wait_for_input(unsigned long interesting)\r
218 {\r
219         unsigned long ret;\r
220         static int repeats = 0, wait = 50*1000;\r
221         int release = 0, i;\r
222 \r
223         if (repeats == 2 || repeats == 4) wait /= 2;\r
224         if (repeats == 6) wait = 15 * 1000;\r
225 \r
226         for (i = 0; i < 6 && inp_prev == gp2x_joystick_read(1); i++) {\r
227                 if (i == 0) repeats++;\r
228                 if (wait >= 30*1000) usleep(wait); // usleep sleeps for ~30ms minimum\r
229                 else spend_cycles(wait * Settings.cpuclock);\r
230         }\r
231 \r
232         while ( !((ret = gp2x_joystick_read(1)) & interesting) ) {\r
233                 usleep(50000);\r
234                 release = 1;\r
235         }\r
236 \r
237         if (release || ret != inp_prev) {\r
238                 repeats = 0;\r
239                 wait = 50*1000;\r
240         }\r
241         inp_prev = ret;\r
242         inp_prevjoy = 0;\r
243 \r
244         // we don't need diagonals in menus\r
245         if ((ret&GP2X_UP)   && (ret&GP2X_LEFT))  ret &= ~GP2X_LEFT;\r
246         if ((ret&GP2X_UP)   && (ret&GP2X_RIGHT)) ret &= ~GP2X_RIGHT;\r
247         if ((ret&GP2X_DOWN) && (ret&GP2X_LEFT))  ret &= ~GP2X_LEFT;\r
248         if ((ret&GP2X_DOWN) && (ret&GP2X_RIGHT)) ret &= ~GP2X_RIGHT;\r
249 \r
250         return ret;\r
251 }\r
252 \r
253 static unsigned long input2_read(unsigned long interesting, int *joy)\r
254 {\r
255         unsigned long ret;\r
256         int i;\r
257 \r
258         do\r
259         {\r
260                 *joy = 0;\r
261                 if ((ret = gp2x_joystick_read(0) & interesting)) break;\r
262                 gp2x_usbjoy_update();\r
263                 for (i = 0; i < num_of_joys; i++) {\r
264                         ret = gp2x_usbjoy_check2(i);\r
265                         if (ret) { *joy = i + 1; break; }\r
266                 }\r
267                 if (ret) break;\r
268         }\r
269         while(0);\r
270 \r
271         return ret;\r
272 }\r
273 \r
274 // similar to wait_for_input(), but returns joy num\r
275 static unsigned long wait_for_input_usbjoy(unsigned long interesting, int *joy)\r
276 {\r
277         unsigned long ret;\r
278         const int wait = 300*1000;\r
279         int i;\r
280 \r
281         if (inp_prevjoy == 0) inp_prev &= interesting;\r
282         for (i = 0; i < 6; i++) {\r
283                 ret = input2_read(interesting, joy);\r
284                 if (*joy != inp_prevjoy || ret != inp_prev) break;\r
285                 usleep(wait/6);\r
286         }\r
287 \r
288         while ( !(ret = input2_read(interesting, joy)) ) {\r
289                 usleep(50000);\r
290         }\r
291 \r
292         inp_prev = ret;\r
293         inp_prevjoy = *joy;\r
294 \r
295         return ret;\r
296 }\r
297 \r
298 \r
299 \r
300 // -------------- ROM selector --------------\r
301 \r
302 static void draw_dirlist(char *curdir, struct dirent **namelist, int n, int sel)\r
303 {\r
304         int start, i, pos;\r
305 \r
306         start = 12 - sel;\r
307         n--; // exclude current dir (".")\r
308 \r
309         gp2x_fceu_copy_bg();\r
310         gp2x_fceu_darken_all();\r
311 \r
312         if(start - 2 >= 0)\r
313                 gp2x_smalltext16_lim(14, (start - 2)*10, curdir, 53-2);\r
314         for (i = 0; i < n; i++) {\r
315                 pos = start + i;\r
316                 if (pos < 0)  continue;\r
317                 if (pos > 23) break;\r
318                 if (namelist[i+1]->d_type == DT_DIR) {\r
319                         gp2x_smalltext16_lim(14,   pos*10, "/", 1);\r
320                         gp2x_smalltext16_lim(14+6, pos*10, namelist[i+1]->d_name, 53-3);\r
321                 } else {\r
322                         gp2x_smalltext16_lim(14,   pos*10, namelist[i+1]->d_name, 53-2);\r
323                 }\r
324         }\r
325         gp2x_text_out15(5, 120, ">");\r
326         menu_flip();\r
327 }\r
328 \r
329 static int scandir_cmp(const void *p1, const void *p2)\r
330 {\r
331         struct dirent **d1 = (struct dirent **)p1, **d2 = (struct dirent **)p2;\r
332         if ((*d1)->d_type == (*d2)->d_type) return alphasort(d1, d2);\r
333         if ((*d1)->d_type == DT_DIR) return -1; // put before\r
334         if ((*d2)->d_type == DT_DIR) return  1;\r
335         return alphasort(d1, d2);\r
336 }\r
337 \r
338 static char *filter_exts[] = {\r
339         ".gpe", ".png", "ck.o", ".txt"\r
340 };\r
341 \r
342 static int scandir_filter(const struct dirent *ent)\r
343 {\r
344         const char *p;\r
345         int i;\r
346 \r
347         if (ent == NULL || ent->d_name == NULL) return 0;\r
348         if (strlen(ent->d_name) < 5) return 1;\r
349 \r
350         p = ent->d_name + strlen(ent->d_name) - 4;\r
351 \r
352         for (i = 0; i < sizeof(filter_exts)/sizeof(filter_exts[0]); i++)\r
353         {\r
354                 if (strcmp(p, filter_exts[i]) == 0) return 0;\r
355         }\r
356 \r
357         return 1;\r
358 }\r
359 \r
360 static char *filesel_loop(char *curr_path, char *final_dest)\r
361 {\r
362         struct dirent **namelist;\r
363         DIR *dir;\r
364         int n, newlen, sel = 0;\r
365         unsigned long inp = 0;\r
366         char *ret = NULL, *fname = NULL;\r
367 \r
368         // is this a dir or a full path?\r
369         if ((dir = opendir(curr_path))) {\r
370                 closedir(dir);\r
371         } else {\r
372                 char *p;\r
373                 for (p = curr_path + strlen(curr_path) - 1; p > curr_path && *p != '/'; p--);\r
374                 *p = 0;\r
375                 fname = p+1;\r
376         }\r
377 \r
378         n = scandir(curr_path, &namelist, scandir_filter, scandir_cmp);\r
379         if (n < 0) {\r
380                 // try root\r
381                 n = scandir("/", &namelist, scandir_filter, scandir_cmp);\r
382                 if (n < 0) {\r
383                         // oops, we failed\r
384                         printf("dir: %s\n", curr_path);\r
385                         perror("scandir");\r
386                         return NULL;\r
387                 }\r
388         }\r
389 \r
390         // try to find sel\r
391         if (fname != NULL) {\r
392                 int i;\r
393                 for (i = 1; i < n; i++) {\r
394                         if (strcmp(namelist[i]->d_name, fname) == 0) {\r
395                                 sel = i - 1;\r
396                                 break;\r
397                         }\r
398                 }\r
399         }\r
400 \r
401         for (;;)\r
402         {\r
403                 draw_dirlist(curr_path, namelist, n, sel);\r
404                 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT|GP2X_L|GP2X_R|GP2X_B|GP2X_X);\r
405                 if(inp & GP2X_UP  )  { sel--;   if (sel < 0)   sel = n-2; }\r
406                 if(inp & GP2X_DOWN)  { sel++;   if (sel > n-2) sel = 0; }\r
407                 if(inp & GP2X_LEFT)  { sel-=10; if (sel < 0)   sel = 0; }\r
408                 if(inp & GP2X_L)     { sel-=24; if (sel < 0)   sel = 0; }\r
409                 if(inp & GP2X_RIGHT) { sel+=10; if (sel > n-2) sel = n-2; }\r
410                 if(inp & GP2X_R)     { sel+=24; if (sel > n-2) sel = n-2; }\r
411                 if(inp & GP2X_B)     { // enter dir/select\r
412                         again:\r
413                         newlen = strlen(curr_path) + strlen(namelist[sel+1]->d_name) + 2;\r
414                         if (namelist[sel+1]->d_type == DT_REG) { // file selected\r
415                                 if (final_dest == NULL) final_dest = malloc(newlen);\r
416                                 if (final_dest == NULL) break;\r
417                                 strcpy(final_dest, curr_path);\r
418                                 strcat(final_dest, "/");\r
419                                 strcat(final_dest, namelist[sel+1]->d_name);\r
420                                 ret = final_dest;\r
421                                 break;\r
422                         } else if (namelist[sel+1]->d_type == DT_DIR) {\r
423                                 char *p, *newdir = malloc(newlen);\r
424                                 if (newdir == NULL) break;\r
425                                 if (strcmp(namelist[sel+1]->d_name, "..") == 0) {\r
426                                         char *start = curr_path;\r
427                                         p = start + strlen(start) - 1;\r
428                                         while (*p == '/' && p > start) p--;\r
429                                         while (*p != '/' && p > start) p--;\r
430                                         if (p <= start) strcpy(newdir, "/");\r
431                                         else { strncpy(newdir, start, p-start); newdir[p-start] = 0; }\r
432                                 } else {\r
433                                         strcpy(newdir, curr_path);\r
434                                         p = newdir + strlen(newdir) - 1;\r
435                                         while (p >= newdir && *p == '/') *p-- = 0;\r
436                                         strcat(newdir, "/");\r
437                                         strcat(newdir, namelist[sel+1]->d_name);\r
438                                 }\r
439                                 ret = filesel_loop(newdir, final_dest);\r
440                                 free(newdir);\r
441                                 break;\r
442                         } else {\r
443                                 // unknown file type, happens on NTFS mounts. Try to guess.\r
444                                 char *tstfn; FILE *tstf; int tmp;\r
445                                 tstfn = malloc(newlen);\r
446                                 if (tstfn == NULL) break;\r
447                                 strcpy(tstfn, curr_path);\r
448                                 strcat(tstfn, "/");\r
449                                 strcat(tstfn, namelist[sel+1]->d_name);\r
450                                 tstf = fopen(tstfn, "rb");\r
451                                 free(tstfn);\r
452                                 if (tstf != NULL)\r
453                                 {\r
454                                         if (fread(&tmp, 1, 1, tstf) > 0 || ferror(tstf) == 0)\r
455                                                 namelist[sel+1]->d_type = DT_REG;\r
456                                         else    namelist[sel+1]->d_type = DT_DIR;\r
457                                         fclose(tstf);\r
458                                         goto again;\r
459                                 }\r
460                         }\r
461                 }\r
462                 if(inp & GP2X_X) break; // cancel\r
463         }\r
464 \r
465         if (n > 0) {\r
466                 while(n--) free(namelist[n]);\r
467                 free(namelist);\r
468         }\r
469 \r
470         return ret;\r
471 }\r
472 \r
473 // ------------ patch/gg menu ------------\r
474 \r
475 extern void *cheats;\r
476 static int cheat_count = 0, cheat_start, cheat_pos;\r
477 \r
478 static int countcallb(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data)\r
479 {\r
480         cheat_count++;\r
481         return 1;\r
482 }\r
483 \r
484 static int clistcallb(char *name, uint32 a, uint8 v, int compare, int s, int type, void *data)\r
485 {\r
486         int pos;\r
487 \r
488         pos = cheat_start + cheat_pos;\r
489         cheat_pos++;\r
490         if (pos < 0)  return 1;\r
491         if (pos > 23) return 0;\r
492 \r
493         gp2x_smalltext16_lim(14,     pos*10, s ? "ON " : "OFF", 3);\r
494         gp2x_smalltext16_lim(14+6*4, pos*10, type ? "S" : "R", 1);\r
495         gp2x_smalltext16_lim(14+6*6, pos*10, name, 53-8);\r
496 \r
497         return 1;\r
498 }\r
499 \r
500 static void draw_patchlist(int sel)\r
501 {\r
502         int pos;\r
503 \r
504         gp2x_fceu_copy_bg();\r
505         gp2x_fceu_darken_all();\r
506 \r
507         cheat_start = 12 - sel;\r
508         cheat_pos = 0;\r
509         FCEUI_ListCheats(clistcallb,0);\r
510 \r
511         pos = cheat_start + cheat_pos;\r
512         if (pos < 24) gp2x_smalltext16_lim(14, pos*10, "done", 4);\r
513 \r
514         gp2x_text_out15(5, 120, ">");\r
515         menu_flip();\r
516 }\r
517 \r
518 void patches_menu_loop(void)\r
519 {\r
520         int menu_sel = 0;\r
521         unsigned long inp = 0;\r
522 \r
523         cheat_count = 0;\r
524         FCEUI_ListCheats(countcallb,0);\r
525 \r
526         for(;;)\r
527         {\r
528                 draw_patchlist(menu_sel);\r
529                 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT|GP2X_L|GP2X_R|GP2X_B|GP2X_X);\r
530                 if(inp & GP2X_UP  ) { menu_sel--; if (menu_sel < 0) menu_sel = cheat_count; }\r
531                 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > cheat_count) menu_sel = 0; }\r
532                 if(inp &(GP2X_LEFT|GP2X_L))  { menu_sel-=10; if (menu_sel < 0) menu_sel = 0; }\r
533                 if(inp &(GP2X_RIGHT|GP2X_R)) { menu_sel+=10; if (menu_sel > cheat_count) menu_sel = cheat_count; }\r
534                 if(inp & GP2X_B) { // action\r
535                         if (menu_sel < cheat_count)\r
536                              FCEUI_ToggleCheat(menu_sel);\r
537                         else return;\r
538                 }\r
539                 if(inp & GP2X_X) return;\r
540         }\r
541 \r
542 }\r
543 \r
544 // ------------ savestate loader ------------\r
545 \r
546 #if 0\r
547 static void menu_prepare_bg(void);\r
548 \r
549 static int state_slot_flags = 0;\r
550 \r
551 static void state_check_slots(void)\r
552 {\r
553         int slot;\r
554 \r
555         state_slot_flags = 0;\r
556 \r
557         for (slot = 0; slot < 10; slot++)\r
558         {\r
559                 if (emu_check_save_file(slot))\r
560                 {\r
561                         state_slot_flags |= 1 << slot;\r
562                 }\r
563         }\r
564 }\r
565 \r
566 static void draw_savestate_bg(int slot)\r
567 {\r
568         struct PicoVideo tmp_pv;\r
569         unsigned short tmp_cram[0x40];\r
570         unsigned short tmp_vsram[0x40];\r
571         void *tmp_vram, *file;\r
572         char *fname;\r
573 \r
574         fname = emu_GetSaveFName(1, 0, slot);\r
575         if (!fname) return;\r
576 \r
577         tmp_vram = malloc(sizeof(Pico.vram));\r
578         if (tmp_vram == NULL) return;\r
579 \r
580         memcpy(tmp_vram, Pico.vram, sizeof(Pico.vram));\r
581         memcpy(tmp_cram, Pico.cram, sizeof(Pico.cram));\r
582         memcpy(tmp_vsram, Pico.vsram, sizeof(Pico.vsram));\r
583         memcpy(&tmp_pv, &Pico.video, sizeof(Pico.video));\r
584 \r
585         if (strcmp(fname + strlen(fname) - 3, ".gz") == 0) {\r
586                 file = gzopen(fname, "rb");\r
587                 emu_set_save_cbs(1);\r
588         } else {\r
589                 file = fopen(fname, "rb");\r
590                 emu_set_save_cbs(0);\r
591         }\r
592 \r
593         if (file) {\r
594                 if (PicoMCD & 1) {\r
595                         PicoCdLoadStateGfx(file);\r
596                 } else {\r
597                         areaSeek(file, 0x10020, SEEK_SET);  // skip header and RAM in state file\r
598                         areaRead(Pico.vram, 1, sizeof(Pico.vram), file);\r
599                         areaSeek(file, 0x2000, SEEK_CUR);\r
600                         areaRead(Pico.cram, 1, sizeof(Pico.cram), file);\r
601                         areaRead(Pico.vsram, 1, sizeof(Pico.vsram), file);\r
602                         areaSeek(file, 0x221a0, SEEK_SET);\r
603                         areaRead(&Pico.video, 1, sizeof(Pico.video), file);\r
604                 }\r
605                 areaClose(file);\r
606         }\r
607 \r
608         emu_forced_frame();\r
609         gp2x_memcpy_buffers((1<<2), gp2x_screen, 0, 320*240*2);\r
610         menu_prepare_bg();\r
611 \r
612         memcpy(Pico.vram, tmp_vram, sizeof(Pico.vram));\r
613         memcpy(Pico.cram, tmp_cram, sizeof(Pico.cram));\r
614         memcpy(Pico.vsram, tmp_vsram, sizeof(Pico.vsram));\r
615         memcpy(&Pico.video, &tmp_pv,  sizeof(Pico.video));\r
616         free(tmp_vram);\r
617 }\r
618 \r
619 static void draw_savestate_menu(int menu_sel, int is_loading)\r
620 {\r
621         int tl_x = 25, tl_y = 60, y, i;\r
622 \r
623         if (state_slot_flags & (1 << menu_sel))\r
624                 draw_savestate_bg(menu_sel);\r
625         gp2x_fceu_copy_bg();\r
626 \r
627         gp2x_text_out15(tl_x, 30, is_loading ? "Load state" : "Save state");\r
628 \r
629         /* draw all 10 slots */\r
630         y = tl_y;\r
631         for (i = 0; i < 10; i++, y+=10)\r
632         {\r
633                 gp2x_text_out15(tl_x, y, "SLOT %i (%s)", i, (state_slot_flags & (1 << i)) ? "USED" : "free");\r
634         }\r
635         gp2x_text_out15(tl_x, y, "back");\r
636 \r
637         // draw cursor\r
638         gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
639 \r
640         menu_flip();\r
641 }\r
642 \r
643 static int savestate_menu_loop(int is_loading)\r
644 {\r
645         int menu_sel = 10, menu_sel_max = 10;\r
646         unsigned long inp = 0;\r
647 \r
648         state_check_slots();\r
649 \r
650         for(;;)\r
651         {\r
652                 draw_savestate_menu(menu_sel, is_loading);\r
653                 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_B|GP2X_X);\r
654                 if(inp & GP2X_UP  ) {\r
655                         do {\r
656                                 menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max;\r
657                         } while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
658                 }\r
659                 if(inp & GP2X_DOWN) {\r
660                         do {\r
661                                 menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0;\r
662                         } while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
663                 }\r
664                 if(inp & GP2X_B) { // save/load\r
665                         if (menu_sel < 10) {\r
666                                 state_slot = menu_sel;\r
667                                 if (emu_SaveLoadGame(is_loading, 0)) {\r
668                                         strcpy(menuErrorMsg, is_loading ? "Load failed" : "Save failed");\r
669                                         return 1;\r
670                                 }\r
671                                 return 0;\r
672                         } else  return 1;\r
673                 }\r
674                 if(inp & GP2X_X) return 1;\r
675         }\r
676 }\r
677 #endif\r
678 \r
679 // -------------- key config --------------\r
680 \r
681 static char *usb_joy_key_name(int joy, int num)\r
682 {\r
683         static char name[16];\r
684         switch (num)\r
685         {\r
686                 case 0: sprintf(name, "Joy%i UP", joy); break;\r
687                 case 1: sprintf(name, "Joy%i DOWN", joy); break;\r
688                 case 2: sprintf(name, "Joy%i LEFT", joy); break;\r
689                 case 3: sprintf(name, "Joy%i RIGHT", joy); break;\r
690                 default:sprintf(name, "Joy%i b%i", joy, num-3); break;\r
691         }\r
692         return name;\r
693 }\r
694 \r
695 static char *action_binds(int player_idx, int action_mask)\r
696 {\r
697         static char strkeys[32*5];\r
698         int joy, i;\r
699 \r
700         strkeys[0] = 0;\r
701         for (i = 0; i < 32; i++) // i is key index\r
702         {\r
703                 if (Settings.KeyBinds[i] & action_mask)\r
704                 {\r
705                         if (player_idx >= 0 && ((Settings.KeyBinds[i] >> 16) & 3) != player_idx) continue;\r
706                         if (strkeys[0]) { strcat(strkeys, " + "); strcat(strkeys, gp2xKeyNames[i]); break; }\r
707                         else strcpy(strkeys, gp2xKeyNames[i]);\r
708                 }\r
709         }\r
710         for (joy = 0; joy < num_of_joys; joy++)\r
711         {\r
712                 for (i = 0; i < 32; i++)\r
713                 {\r
714                         if (Settings.JoyBinds[joy][i] & action_mask)\r
715                         {\r
716                                 if (player_idx >= 0 && ((Settings.JoyBinds[joy][i] >> 16) & 3) != player_idx) continue;\r
717                                 if (strkeys[0]) {\r
718                                         strcat(strkeys, ", "); strcat(strkeys, usb_joy_key_name(joy + 1, i));\r
719                                         break;\r
720                                 }\r
721                                 else strcpy(strkeys, usb_joy_key_name(joy + 1, i));\r
722                         }\r
723                 }\r
724         }\r
725 \r
726         return strkeys;\r
727 }\r
728 \r
729 static void unbind_action(int action)\r
730 {\r
731         int i, u;\r
732 \r
733         for (i = 0; i < 32; i++)\r
734                 Settings.KeyBinds[i] &= ~action;\r
735         for (u = 0; u < 4; u++)\r
736                 for (i = 0; i < 32; i++)\r
737                         Settings.JoyBinds[u][i] &= ~action;\r
738 }\r
739 \r
740 static int count_bound_keys(int action, int joy)\r
741 {\r
742         int i, keys = 0;\r
743 \r
744         if (joy)\r
745         {\r
746                 for (i = 0; i < 32; i++)\r
747                         if (Settings.JoyBinds[joy-1][i] & action) keys++;\r
748         }\r
749         else\r
750         {\r
751                 for (i = 0; i < 32; i++)\r
752                         if (Settings.KeyBinds[i] & action) keys++;\r
753         }\r
754         return keys;\r
755 }\r
756 \r
757 typedef struct { char *name; int mask; } bind_action_t;\r
758 \r
759 static void draw_key_config(const bind_action_t *opts, int opt_cnt, int player_idx, int sel)\r
760 {\r
761         int x, y, tl_y = 40, i;\r
762 \r
763         gp2x_fceu_copy_bg();\r
764         if (player_idx >= 0)\r
765              gp2x_text_out15(80, 20, "Player %i controls", player_idx + 1);\r
766         else gp2x_text_out15(80, 20, "Emulator controls");\r
767 \r
768         x = 40; y = tl_y;\r
769         for (i = 0; i < opt_cnt; i++, y+=10)\r
770                 gp2x_text_out15(x, y, "%s : %s", opts[i].name, action_binds(player_idx, opts[i].mask));\r
771 \r
772         gp2x_text_out15(x, y, "Done");\r
773 \r
774         // draw cursor\r
775         gp2x_text_out15(x - 16, tl_y + sel*10, ">");\r
776 \r
777         menu_darken_text_bg();\r
778         menu_darken_reset();\r
779 \r
780         if (sel < opt_cnt) {\r
781                 gp2x_text_out15(30, 190, "Press a button to bind/unbind");\r
782                 gp2x_text_out15(30, 200, "Use VOL+ to clear");\r
783                 gp2x_text_out15(30, 210, "To bind UP/DOWN, hold VOL-");\r
784                 gp2x_text_out15(30, 220, "Select \"Done\" to exit");\r
785         } else {\r
786                 gp2x_text_out15(30, 200, "Use Options -> Save cfg");\r
787                 gp2x_text_out15(30, 210, "to save controls");\r
788                 gp2x_text_out15(30, 220, "Press B or X to exit");\r
789         }\r
790         menu_darken_text_bg();\r
791         menu_flip();\r
792 }\r
793 \r
794 static void key_config_loop(const bind_action_t *opts, int opt_cnt, int player_idx)\r
795 {\r
796         int joy = 0, sel = 0, menu_sel_max = opt_cnt, i;\r
797         unsigned long inp = 0;\r
798 \r
799         for (;;)\r
800         {\r
801                 draw_key_config(opts, opt_cnt, player_idx, sel);\r
802                 inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS|GP2X_VOL_DOWN|GP2X_VOL_UP, &joy);\r
803                 // printf("got %08lX from joy %i\n", inp, joy);\r
804                 if (joy == 0) {\r
805                         if (!(inp & GP2X_VOL_DOWN)) {\r
806                                 if(inp & GP2X_UP  ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }\r
807                                 if(inp & GP2X_DOWN) { sel++; if (sel > menu_sel_max) sel = 0; continue; }\r
808                         }\r
809                         if (sel >= opt_cnt) {\r
810                                 if (inp & (GP2X_B|GP2X_X)) break;\r
811                                 else continue;\r
812                         }\r
813                         // if we are here, we want to bind/unbind something\r
814                         if (inp & GP2X_VOL_UP)\r
815                                 unbind_action(opts[sel].mask);\r
816                         inp &= CONFIGURABLE_KEYS;\r
817                         for (i = 0; i < 32; i++)\r
818                                 if (inp & (1 << i)) {\r
819                                         if (count_bound_keys(opts[sel].mask, 0) >= 2)\r
820                                              Settings.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only\r
821                                         else Settings.KeyBinds[i] ^=  opts[sel].mask;\r
822                                         if (player_idx >= 0) {\r
823                                                 Settings.KeyBinds[i] &= ~(3 << 16);\r
824                                                 Settings.KeyBinds[i] |= player_idx << 16;\r
825                                         }\r
826                                 }\r
827                 }\r
828                 else if (sel < opt_cnt)\r
829                 {\r
830                         for (i = 0; i < 32; i++)\r
831                                 if (inp & (1 << i)) {\r
832                                         if (count_bound_keys(opts[sel].mask, joy) >= 1) // disallow combos for usbjoy\r
833                                              Settings.JoyBinds[joy-1][i] &= ~opts[sel].mask;\r
834                                         else Settings.JoyBinds[joy-1][i] ^=  opts[sel].mask;\r
835                                         if (player_idx >= 0) {\r
836                                                 Settings.JoyBinds[joy-1][i] &= ~(3 << 16);\r
837                                                 Settings.JoyBinds[joy-1][i] |= player_idx << 16;\r
838                                         }\r
839                                 }\r
840                 }\r
841         }\r
842 }\r
843 \r
844 static void draw_kc_sel(int menu_sel)\r
845 {\r
846         int tl_x = 25+40, tl_y = 60, y, i;\r
847         char joyname[36];\r
848 \r
849         y = tl_y;\r
850         gp2x_fceu_copy_bg();\r
851         gp2x_text_out15(tl_x, y,       "Player 1");\r
852         gp2x_text_out15(tl_x, (y+=10), "Player 2");\r
853         gp2x_text_out15(tl_x, (y+=10), "Emulator controls");\r
854         gp2x_text_out15(tl_x, (y+=10), "Done");\r
855 \r
856         // draw cursor\r
857         gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
858 \r
859         tl_x = 25;\r
860         gp2x_text_out15(tl_x, (y=110), "USB joys detected:");\r
861         if (num_of_joys > 0) {\r
862                 for (i = 0; i < num_of_joys; i++) {\r
863                         strncpy(joyname, joy_name(joys[i]), 33); joyname[33] = 0;\r
864                         gp2x_text_out15(tl_x, (y+=10), "%i: %s", i+1, joyname);\r
865                 }\r
866         } else {\r
867                 gp2x_text_out15(tl_x, (y+=10), "none");\r
868         }\r
869 \r
870         menu_darken_text_bg();\r
871         menu_flip();\r
872 }\r
873 \r
874 // b_turbo,a_turbo  RLDU SEBA\r
875 static bind_action_t ctrl_actions[] =\r
876 {\r
877         { "UP     ", 0x010 },\r
878         { "DOWN   ", 0x020 },\r
879         { "LEFT   ", 0x040 },\r
880         { "RIGHT  ", 0x080 },\r
881         { "A      ", 0x001 },\r
882         { "B      ", 0x002 },\r
883         { "A TURBO", 0x100 },\r
884         { "B TURBO", 0x200 },\r
885         { "START  ", 0x008 },\r
886         { "SELECT ", 0x004 },\r
887 };\r
888 \r
889 static bind_action_t emuctrl_actions[] =\r
890 {\r
891         { "Save State       ", 1<<31 },\r
892         { "Load State       ", 1<<30 },\r
893         { "Next State Slot  ", 1<<29 },\r
894         { "Prev State Slot  ", 1<<28 },\r
895         { "FDS Insert/Eject ", 1<<27 },\r
896         { "FDS Select Disk  ", 1<<26 },\r
897         { "VSUni Insert Coin", 1<<25 },\r
898 };\r
899 \r
900 static void kc_sel_loop(void)\r
901 {\r
902         int menu_sel = 3, menu_sel_max = 3;\r
903         unsigned long inp = 0;\r
904 \r
905         for(;;)\r
906         {\r
907                 draw_kc_sel(menu_sel);\r
908                 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_B|GP2X_X);\r
909                 if(inp & GP2X_UP  ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
910                 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
911                 if(inp & GP2X_B) {\r
912                         switch (menu_sel) {\r
913                                 case 0: key_config_loop(ctrl_actions, 10, 0); return;\r
914                                 case 1: key_config_loop(ctrl_actions,  8, 1); return;\r
915                                 case 2: key_config_loop(emuctrl_actions,\r
916                                                 sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]), -1); return;\r
917                                 case 3: if (!fceugi) SaveConfig(NULL); return;\r
918                                 default: return;\r
919                         }\r
920                 }\r
921                 if(inp & GP2X_X) return;\r
922         }\r
923 }\r
924 \r
925 \r
926 // --------- FCEU options ----------\r
927 \r
928 extern int ntsccol,ntschue,ntsctint;\r
929 extern int srendlinev[2];\r
930 extern int erendlinev[2];\r
931 extern int eoptions;\r
932 extern char *cpalette;\r
933 extern void LoadCPalette(void);\r
934 \r
935 \r
936 static void int_incdec(int *p, int inc, int min, int max)\r
937 {\r
938         *p += inc;\r
939         if      (*p < min) *p = min;\r
940         else if (*p > max) *p = max;\r
941 }\r
942 \r
943 static void draw_fcemenu_options(int menu_sel)\r
944 {\r
945         int tl_x = 25, tl_y = 60, y;\r
946         char cpal[32];\r
947 \r
948         if (cpalette != NULL)\r
949         {\r
950                 char *p = cpalette + strlen(cpalette) - 1;\r
951                 while (*p != '/' && p > cpalette) p--;\r
952                 if (*p == '/') p++;\r
953                 strncpy(cpal, p, 16);\r
954                 cpal[16] = 0;\r
955         }\r
956         else strcpy(cpal, "           OFF");\r
957 \r
958         y = tl_y;\r
959         gp2x_fceu_copy_bg();\r
960 \r
961         gp2x_text_out15(tl_x,  y,      "Custom palette: %s", cpal);                             // 0\r
962         gp2x_text_out15(tl_x, (y+=10), "NTSC Color Emulation       %s", ntsccol?"ON":"OFF");\r
963         gp2x_text_out15(tl_x, (y+=10), "  Tint (default: 56)       %i", ntsctint);\r
964         gp2x_text_out15(tl_x, (y+=10), "  Hue  (default: 72)       %i", ntschue);\r
965         gp2x_text_out15(tl_x, (y+=10), "First visible line (NTSC)  %i", srendlinev[0]);\r
966         gp2x_text_out15(tl_x, (y+=10), "Last visible line (NTSC)   %i", erendlinev[0]);         // 5\r
967         gp2x_text_out15(tl_x, (y+=10), "First visible line (PAL)   %i", srendlinev[1]);\r
968         gp2x_text_out15(tl_x, (y+=10), "Last visible line (PAL)    %i", erendlinev[1]);\r
969         gp2x_text_out15(tl_x, (y+=10), "Clip 8 left/right columns  %s", (eoptions&EO_CLIPSIDES)?"ON":"OFF");\r
970         gp2x_text_out15(tl_x, (y+=10), "Disable 8 sprite limit     %s", (eoptions&EO_NO8LIM)?"ON":"OFF");\r
971         gp2x_text_out15(tl_x, (y+=10), "Enable authentic GameGenie %s", (eoptions&EO_GG)?"ON":"OFF");\r
972         gp2x_text_out15(tl_x, (y+=10), "Done");                                                 // 11\r
973 \r
974         // draw cursor\r
975         gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
976 \r
977         if (menu_sel == 0) {\r
978                 menu_darken_text_bg();\r
979                 menu_darken_reset();\r
980 \r
981                 gp2x_text_out15(30, 210, "Press B to browse,");\r
982                 gp2x_text_out15(30, 220, "START to use default");\r
983         }\r
984 \r
985         menu_darken_text_bg();\r
986         menu_flip();\r
987 }\r
988 \r
989 static void fcemenu_loop_options(void)\r
990 {\r
991         int menu_sel = 0, menu_sel_max = 11, i;\r
992         unsigned long inp = 0;\r
993 \r
994         FCEUI_GetNTSCTH(&ntsctint, &ntschue);\r
995 \r
996         for(;;)\r
997         {\r
998                 draw_fcemenu_options(menu_sel);\r
999                 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT|GP2X_B|GP2X_X|GP2X_A|GP2X_START);\r
1000                 if(inp & GP2X_UP  ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
1001                 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
1002                 if((inp& GP2X_B)||(inp&GP2X_LEFT)||(inp&GP2X_RIGHT)) { // toggleable options\r
1003                         switch (menu_sel) {\r
1004                                 case  1: ntsccol = !ntsccol; break;\r
1005                                 case  8: eoptions^=EO_CLIPSIDES; break;\r
1006                                 case  9: eoptions^=EO_NO8LIM; break;\r
1007                                 case 10: eoptions^=EO_GG; break;\r
1008                                 case 11: return;\r
1009                         }\r
1010                 }\r
1011                 if(inp & (GP2X_X|GP2X_A)) {\r
1012                         for(i=0;i<2;i++)\r
1013                         {\r
1014                                 if(srendlinev[i]<0 || srendlinev[i]>239) srendlinev[i]=0;\r
1015                                 if(erendlinev[i]<srendlinev[i] || erendlinev[i]>239) erendlinev[i]=239;\r
1016                         }\r
1017                         FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);\r
1018                         FCEUI_SetRenderedLines(srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);\r
1019                         FCEUI_DisableSpriteLimitation(eoptions&EO_NO8LIM);\r
1020                         FCEUI_SetGameGenie(eoptions&EO_GG);\r
1021                         if (cpalette) LoadCPalette();\r
1022                         else FCEUI_SetPaletteArray(0); // set to default\r
1023                         FCEU_ResetPalette();\r
1024                         return;\r
1025                 }\r
1026                 if(inp & (GP2X_LEFT|GP2X_RIGHT)) { // multi choise\r
1027                         switch (menu_sel) {\r
1028                                 case  2: int_incdec(&ntsctint,      (inp & GP2X_LEFT) ? -1 : 1, 0, 128); break;\r
1029                                 case  3: int_incdec(&ntschue,       (inp & GP2X_LEFT) ? -1 : 1, 0, 128); break;\r
1030                                 case  4: int_incdec(&srendlinev[0], (inp & GP2X_LEFT) ? -1 : 1, 0, 239); break;\r
1031                                 case  5: int_incdec(&erendlinev[0], (inp & GP2X_LEFT) ? -1 : 1, 0, 239); break;\r
1032                                 case  6: int_incdec(&srendlinev[1], (inp & GP2X_LEFT) ? -1 : 1, 0, 239); break;\r
1033                                 case  7: int_incdec(&erendlinev[1], (inp & GP2X_LEFT) ? -1 : 1, 0, 239); break;\r
1034                         }\r
1035                 }\r
1036                 if(menu_sel == 0 && (inp & (GP2X_START|GP2X_B))) { // custom palette\r
1037                         if ((inp & GP2X_START) && cpalette) {\r
1038                                 free(cpalette);\r
1039                                 cpalette=NULL;\r
1040                         }\r
1041                         else if (inp & GP2X_B) {\r
1042                                 char *selfname;\r
1043                                 if (cpalette) strncpy(path_buffer, cpalette, sizeof(path_buffer));\r
1044                                 else getcwd(path_buffer, PATH_MAX);\r
1045                                 path_buffer[sizeof(path_buffer)-1] = 0;\r
1046 \r
1047                                 selfname = filesel_loop(path_buffer, NULL);\r
1048                                 if (selfname) {\r
1049                                         if (cpalette) free(cpalette);\r
1050                                         cpalette = selfname;\r
1051                                 }\r
1052                         }\r
1053                 }\r
1054         }\r
1055 }\r
1056 \r
1057 // -------------- options --------------\r
1058 \r
1059 static void draw_menu_options(int menu_sel)\r
1060 {\r
1061         int tl_x = 25, tl_y = 32, y;\r
1062         char strframeskip[8], *strscaling, *strssconfirm;\r
1063         char *mms = mmuhack_status ? "active)  " : "inactive)";\r
1064 \r
1065         if (Settings.frameskip < 0)\r
1066              strcpy(strframeskip, "Auto");\r
1067         else sprintf(strframeskip, "%i", Settings.frameskip);\r
1068         switch (Settings.scaling) {\r
1069                 default: strscaling = "            OFF";   break;\r
1070                 case 1:  strscaling = "hw horizontal";     break;\r
1071                 case 2:  strscaling = "hw horiz. + vert."; break;\r
1072                 case 3:  strscaling = "sw horizontal";     break;\r
1073         }\r
1074         switch (Settings.sstate_confirm) {\r
1075                 default: strssconfirm = "OFF";    break;\r
1076                 case 1:  strssconfirm = "writes"; break;\r
1077                 case 2:  strssconfirm = "loads";  break;\r
1078                 case 3:  strssconfirm = "both";   break;\r
1079         }\r
1080 \r
1081         y = tl_y;\r
1082         gp2x_fceu_copy_bg();\r
1083 \r
1084         gp2x_text_out15(tl_x,  y,      "Scaling:       %s", strscaling);                                // 0\r
1085         gp2x_text_out15(tl_x, (y+=10), "Show FPS                   %s", Settings.showfps?"ON":"OFF");   // 1\r
1086         gp2x_text_out15(tl_x, (y+=10), "Frameskip                  %s", strframeskip);                  // 2\r
1087         gp2x_text_out15(tl_x, (y+=10), "Enable sound               %s", soundvol?"ON":"OFF");\r
1088         gp2x_text_out15(tl_x, (y+=10), "Sound Rate:           %5iHz", Settings.sound_rate);             // 4\r
1089         gp2x_text_out15(tl_x, (y+=10), "Force Region:              %s",\r
1090                 Settings.region_force == 2 ? "PAL" : Settings.region_force == 1 ? "NTSC" : "OFF");      // 5\r
1091         gp2x_text_out15(tl_x, (y+=10), "Turbo rate                 %iHz", (Settings.turbo_rate_add*60/2) >> 24);\r
1092         gp2x_text_out15(tl_x, (y+=10), "Confirm savestate          %s", strssconfirm);                  // 7\r
1093         gp2x_text_out15(tl_x, (y+=10), "Save slot                  %i", CurrentState);\r
1094         gp2x_text_out15(tl_x, (y+=10), "Faster RAM timings         %s", Settings.ramtimings?"ON":"OFF");\r
1095         gp2x_text_out15(tl_x, (y+=10), "squidgehack (now %s %s",   mms, Settings.mmuhack?"ON":"OFF");   // 10\r
1096         gp2x_text_out15(tl_x, (y+=10), "Gamma correction           %i.%02i", Settings.gamma / 100, Settings.gamma%100);\r
1097         gp2x_text_out15(tl_x, (y+=10), "Perfect VSYNC              %s", Settings.perfect_vsync?"ON":"OFF");\r
1098         gp2x_text_out15(tl_x, (y+=10), "GP2X CPU clock             %iMhz", Settings.cpuclock);          // 13\r
1099         gp2x_text_out15(tl_x, (y+=10), "[FCE Ultra options]");\r
1100         gp2x_text_out15(tl_x, (y+=10), "Save cfg as default");                                          // 15\r
1101         if (fceugi)\r
1102                 gp2x_text_out15(tl_x, (y+=10), "Save cfg for current game only");\r
1103 \r
1104         // draw cursor\r
1105         gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
1106 \r
1107         menu_darken_text_bg();\r
1108         menu_flip();\r
1109 }\r
1110 \r
1111 static int sndrate_prevnext(int rate, int dir)\r
1112 {\r
1113         int i, rates[] = { 8000, 11025, 16000, 22050, 44100 };\r
1114 \r
1115         for (i = 0; i < 5; i++)\r
1116                 if (rates[i] == rate) break;\r
1117 \r
1118         i += dir ? 1 : -1;\r
1119         if (i > 4) return dir ? 44100 : 22050;\r
1120         if (i < 0) return dir ? 11025 : 8000;\r
1121         return rates[i];\r
1122 }\r
1123 \r
1124 static void config_commit(void)\r
1125 {\r
1126         if (Settings.region_force)\r
1127                 FCEUI_SetVidSystem(Settings.region_force - 1);\r
1128 }\r
1129 \r
1130 static int menu_loop_options(void)\r
1131 {\r
1132         static int menu_sel = 0;\r
1133         int menu_sel_max = 15;\r
1134         unsigned long inp = 0;\r
1135 \r
1136         if (fceugi) menu_sel_max++;\r
1137 \r
1138         for(;;)\r
1139         {\r
1140                 draw_menu_options(menu_sel);\r
1141                 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_LEFT|GP2X_RIGHT|GP2X_B|GP2X_X|GP2X_A);\r
1142                 if(inp & GP2X_UP  ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
1143                 if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
1144                 if((inp& GP2X_B)||(inp&GP2X_LEFT)||(inp&GP2X_RIGHT)) { // toggleable options\r
1145                         switch (menu_sel) {\r
1146                                 case  1: Settings.showfps    = !Settings.showfps; break;\r
1147                                 case  3: soundvol = soundvol ? 0 : 50; break;\r
1148                                 case  9: Settings.ramtimings = !Settings.ramtimings; break;\r
1149                                 case 10: Settings.mmuhack    = !Settings.mmuhack; break;\r
1150                                 case 12: Settings.perfect_vsync = !Settings.perfect_vsync; break;\r
1151                                 case 14: fcemenu_loop_options(); break;\r
1152                                 case 15: // done (update and write)\r
1153                                         config_commit();\r
1154                                         SaveConfig(NULL);\r
1155                                         return 1;\r
1156                                 case 16: // done (update and write for current game)\r
1157                                         config_commit();\r
1158                                         if (lastLoadedGameName[0])\r
1159                                                 SaveConfig(lastLoadedGameName);\r
1160                                         return 1;\r
1161                         }\r
1162                 }\r
1163                 if(inp & (GP2X_X|GP2X_A)) {\r
1164                         config_commit();\r
1165                         return 0;  // done (update, no write)\r
1166                 }\r
1167                 if(inp & (GP2X_LEFT|GP2X_RIGHT)) { // multi choise\r
1168                         switch (menu_sel) {\r
1169                                 case  0: int_incdec(&Settings.scaling,   (inp & GP2X_LEFT) ? -1 : 1,  0,  3); break;\r
1170                                 case  2: int_incdec(&Settings.frameskip, (inp & GP2X_LEFT) ? -1 : 1, -1, 32); break;\r
1171                                 case  4:\r
1172                                         Settings.sound_rate = sndrate_prevnext(Settings.sound_rate, inp & GP2X_RIGHT);\r
1173                                         InitSound();\r
1174                                         break;\r
1175                                 case  5: int_incdec(&Settings.region_force,   (inp & GP2X_LEFT) ? -1 : 1, 0, 2); break;\r
1176                                 case  6: {\r
1177                                         int hz = Settings.turbo_rate_add*60/2 >> 24;\r
1178                                         int_incdec(&hz, (inp & GP2X_LEFT) ? -1 : 1, 1, 30);\r
1179                                         Settings.turbo_rate_add = (hz*2 << 24) / 60 + 1;\r
1180                                         break;\r
1181                                 }\r
1182                                 case  7: int_incdec(&Settings.sstate_confirm, (inp & GP2X_LEFT) ? -1 : 1, 0, 3); break;\r
1183                                 case  8: int_incdec(&CurrentState,            (inp & GP2X_LEFT) ? -1 : 1, 0, 9); break;\r
1184                                 case 11: int_incdec(&Settings.gamma,          (inp & GP2X_LEFT) ? -1 : 1, 0, 300); break;\r
1185                                 case 13:\r
1186                                         while ((inp = gp2x_joystick_read(1)) & (GP2X_LEFT|GP2X_RIGHT)) {\r
1187                                                 Settings.cpuclock += (inp & GP2X_LEFT) ? -1 : 1;\r
1188                                                 if (Settings.cpuclock < 0) Settings.cpuclock = 0; // 0 ~ do not change\r
1189                                                 draw_menu_options(menu_sel);\r
1190                                                 usleep(50*1000);\r
1191                                         }\r
1192                                         break;\r
1193                         }\r
1194                 }\r
1195         }\r
1196 }\r
1197 \r
1198 // -------------- credits --------------\r
1199 \r
1200 static void draw_menu_credits(void)\r
1201 {\r
1202         char vstr[32];\r
1203 \r
1204         //int tl_x = 15, tl_y = 70;\r
1205         gp2x_fceu_copy_bg();\r
1206 \r
1207         sprintf(vstr, "GPFCE v" GP2X_PORT_VERSION " rev%i", GP2X_PORT_REV);\r
1208         gp2x_text_out15(20,  30, vstr);\r
1209         gp2x_text_out15(20,  40, "(c) notaz, 2007");\r
1210 \r
1211         gp2x_text_out15(20,  70, "Based on FCE Ultra versions");\r
1212         gp2x_text_out15(20,  80, "0.81 and 0.98.1x");\r
1213 \r
1214         gp2x_text_out15(20, 110, "         - Credits - ");\r
1215         gp2x_text_out15(20, 130, "Bero: FCE");\r
1216         gp2x_text_out15(20, 140, "Xodnizel: FCE Ultra");\r
1217         gp2x_text_out15(20, 150, "zzhu8192: original port");\r
1218         gp2x_text_out15(20, 160, "rlyeh: minimal lib");\r
1219         gp2x_text_out15(20, 170, "Hermes, theoddbot, god_at_hell:");\r
1220         gp2x_text_out15(20, 180, "  cpuctrl, gamma libs");\r
1221         gp2x_text_out15(20, 190, "Squidge: squidgehack");\r
1222 \r
1223         menu_darken_text_bg();\r
1224         menu_flip();\r
1225 }\r
1226 \r
1227 \r
1228 // -------------- root menu --------------\r
1229 \r
1230 static void draw_menu_root(int menu_sel)\r
1231 {\r
1232         int tl_x = 30, tl_y = 126, y;\r
1233         gp2x_fceu_copy_bg();\r
1234 \r
1235         y = tl_y;\r
1236         if (fceugi) {\r
1237                 gp2x_text_out15(tl_x, y,       "Resume game");\r
1238                 gp2x_text_out15(tl_x, (y+=10), "Save State");\r
1239                 gp2x_text_out15(tl_x, (y+=10), "Load State");\r
1240                 gp2x_text_out15(tl_x, (y+=10), "Reset game");\r
1241         } else {\r
1242                 y += 30;\r
1243         }\r
1244         gp2x_text_out15(tl_x, (y+=10), "Load new ROM");\r
1245         gp2x_text_out15(tl_x, (y+=10), "Options");\r
1246         gp2x_text_out15(tl_x, (y+=10), "Controls");\r
1247         gp2x_text_out15(tl_x, (y+=10), "Credits");\r
1248         gp2x_text_out15(tl_x, (y+=10), "Exit");\r
1249 \r
1250         if (cheats)\r
1251                 gp2x_text_out15(tl_x, (y+=10), "Cheats");\r
1252 \r
1253         // draw cursor\r
1254         gp2x_text_out15(tl_x - 16, tl_y + menu_sel*10, ">");\r
1255 \r
1256         menu_darken_text_bg();\r
1257         menu_darken_reset();\r
1258 \r
1259         // error / version\r
1260         if (menuErrorMsg[0]) gp2x_text_out15(1, 229, menuErrorMsg);\r
1261         else {\r
1262                 char vstr[16];\r
1263                 sprintf(vstr, "v" GP2X_PORT_VERSION " r%i", GP2X_PORT_REV);\r
1264                 gp2x_text_out15(320-strlen(vstr)*8-1, 228, vstr);\r
1265         }\r
1266         menu_darken_text_bg();\r
1267         menu_flip();\r
1268 }\r
1269 \r
1270 \r
1271 static int menu_loop_root(void)\r
1272 {\r
1273         int ret, menu_sel_max = 8, menu_sel_min = 4;\r
1274         static int menu_sel = 4;\r
1275         unsigned long inp = 0;\r
1276 \r
1277         if (fceugi) menu_sel_min = 0;\r
1278         if (cheats) menu_sel_max = 9;\r
1279         if (menu_sel < menu_sel_min || menu_sel > menu_sel_max)\r
1280                 menu_sel = menu_sel_min;\r
1281 \r
1282         /* make sure action buttons are not pressed on entering menu */\r
1283         draw_menu_root(menu_sel);\r
1284         while (gp2x_joystick_read(1) & (GP2X_B|GP2X_X|GP2X_SELECT)) usleep(50*1000);\r
1285 \r
1286         for (;;)\r
1287         {\r
1288                 draw_menu_root(menu_sel);\r
1289                 inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_B|GP2X_X);\r
1290                 if(inp & GP2X_UP  )  { menu_sel--; if (menu_sel < menu_sel_min) menu_sel = menu_sel_max; }\r
1291                 if(inp & GP2X_DOWN)  { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = menu_sel_min; }\r
1292                 if(inp &(GP2X_SELECT|GP2X_X)){\r
1293                         if (fceugi) {\r
1294                                 while (gp2x_joystick_read(1) & GP2X_X) usleep(50*1000); // wait until X is released\r
1295                                 Exit = 0;\r
1296                                 return 0;\r
1297                         }\r
1298                 }\r
1299                 if(inp & GP2X_B   )  {\r
1300                         switch (menu_sel) {\r
1301                                 case 0: // resume game\r
1302                                         if (fceugi) {\r
1303                                                 while (gp2x_joystick_read(1) & GP2X_B) usleep(50*1000);\r
1304                                                 Exit = 0;\r
1305                                                 return 0;\r
1306                                         }\r
1307                                         break;\r
1308                                 case 1: // save state\r
1309                                         if (fceugi) {\r
1310                                                 /*if(savestate_menu_loop(0))\r
1311                                                         continue;*/\r
1312                                                 FCEUI_SaveState();\r
1313                                                 Exit = 0;\r
1314                                                 while (gp2x_joystick_read(1) & GP2X_B) usleep(50*1000);\r
1315                                                 return 0;\r
1316                                         }\r
1317                                         break;\r
1318                                 case 2: // load state\r
1319                                         if (fceugi) {\r
1320                                                 /*if(savestate_menu_loop(1))\r
1321                                                         continue;*/\r
1322                                                 FCEUI_LoadState();\r
1323                                                 Exit = 0;\r
1324                                                 while (gp2x_joystick_read(1) & GP2X_B) usleep(50*1000);\r
1325                                                 return 0;\r
1326                                         }\r
1327                                         break;\r
1328                                 case 3: // reset game\r
1329                                         if (fceugi) {\r
1330                                                 FCEU_DoSimpleCommand(FCEUNPCMD_RESET);\r
1331                                                 Exit = 0;\r
1332                                                 return 0;\r
1333                                         }\r
1334                                         break;\r
1335                                 case 4: // select rom\r
1336                                 {\r
1337                                         FILE *tstf;\r
1338                                         char *selfname;\r
1339 \r
1340                                         if ( (tstf = fopen(lastLoadedGameName, "rb")) )\r
1341                                         {\r
1342                                                 fclose(tstf);\r
1343                                                 strncpy(path_buffer, lastLoadedGameName, sizeof(path_buffer));\r
1344                                                 path_buffer[sizeof(path_buffer)-1] = 0;\r
1345                                         }\r
1346                                         else\r
1347                                         {\r
1348                                                 getcwd(path_buffer, PATH_MAX);\r
1349                                         }\r
1350 \r
1351                                         selfname = filesel_loop(path_buffer, lastLoadedGameName);\r
1352                                         if (selfname) {\r
1353                                                 printf("selected file: %s\n", selfname);\r
1354                                                 while (gp2x_joystick_read(1) & GP2X_B) usleep(50*1000);\r
1355                                                 return 2;\r
1356                                         }\r
1357                                         break;\r
1358                                 }\r
1359                                 case 5: // options\r
1360                                         ret = menu_loop_options();\r
1361                                         if (ret == 1) continue; // status update\r
1362                                         break;\r
1363                                 case 6: // controls\r
1364                                         kc_sel_loop();\r
1365                                         break;\r
1366                                 case 7: // credits\r
1367                                         draw_menu_credits();\r
1368                                         usleep(500*1000);\r
1369                                         inp = wait_for_input(GP2X_B|GP2X_X);\r
1370                                         break;\r
1371                                 case 8: // exit\r
1372                                         return 1;\r
1373                                 case 9: // patches/gg\r
1374                                         patches_menu_loop();\r
1375                                         break;\r
1376                         }\r
1377                 }\r
1378                 menuErrorMsg[0] = 0; // clear error msg\r
1379         }\r
1380 }\r
1381 \r
1382 \r
1383 extern unsigned short gp2x_palette16[256];\r
1384 \r
1385 static void menu_prepare_bg(void)\r
1386 {\r
1387         menu_bg = malloc(320*240*2);\r
1388         if (menu_bg == NULL) return;\r
1389 \r
1390         if (fceugi)\r
1391         {\r
1392                 /* raw emu frame should now be at gp2x_screen */\r
1393                 if (Settings.scaling != 0)\r
1394                 {\r
1395                         soft_scale((char *)gp2x_screen + 32, gp2x_palette16, srendline, erendline-srendline);\r
1396                         if (srendline)\r
1397                                 memset32((int *)((char *)gp2x_screen + 32), 0, srendline*320*2/4);\r
1398                         memcpy(menu_bg, gp2x_screen + 32, 320*240*2);\r
1399                 }\r
1400                 else\r
1401                 {\r
1402                         convert2RGB555(menu_bg, gp2x_screen, gp2x_palette16, 320*240);\r
1403                 }\r
1404         }\r
1405         else\r
1406         {\r
1407                 memset32((int *)menu_bg, 0, 320*240*2/4);\r
1408                 readpng(menu_bg, "background.png");\r
1409         }\r
1410 }\r
1411 \r
1412 static void menu_gfx_prepare(void)\r
1413 {\r
1414         menu_prepare_bg();\r
1415 \r
1416         // switch bpp\r
1417         gp2x_video_changemode(16);\r
1418         gp2x_video_set_offs(0);\r
1419         gp2x_video_RGB_setscaling(320, 240);\r
1420         menu_flip();\r
1421 }\r
1422 \r
1423 \r
1424 int gp2x_menu_do(void)\r
1425 {\r
1426         int ret;\r
1427 \r
1428         menu_gfx_prepare();\r
1429 \r
1430         ret = menu_loop_root();\r
1431 \r
1432         if (menu_bg) free(menu_bg);\r
1433         menu_bg = NULL;\r
1434         menuErrorMsg[0] = 0;\r
1435 \r
1436         return ret;\r
1437 }\r
1438 \r
1439 \r