savestate and other bugfixes
[fceu.git] / fce.c
1 /* FCE Ultra - NES/Famicom Emulator
2  *
3  * Copyright notice for this file:
4  *  Copyright (C) 1998 BERO
5  *  Copyright (C) 2002 Ben Parnell
6  *
7  * This program is free software; you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation; either version 2 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include        <string.h>
23 #include        <stdio.h>
24 #include        <stdlib.h>
25
26 #include        "types.h"
27 #include        "x6502.h"
28 #include        "fce.h"
29 #include        "sound.h"
30 #include        "svga.h"
31 #include        "netplay.h"
32 #include        "general.h"
33 #include        "endian.h"
34 #include        "version.h"
35 #include        "memory.h"
36
37 #include        "cart.h"
38 #include        "nsf.h"
39 #include        "fds.h"
40 #include        "ines.h"
41 #include        "unif.h"
42 #include        "cheat.h"
43
44 #include        "state.h"
45 #include        "video.h"
46 #include        "input.h"
47 #include        "file.h"
48 #include        "crc32.h"
49 #include        "ppu.h"
50
51 #include        "palette.h"
52 #include        "movie.h"
53
54 #include        "dprintf.h"
55
56 #ifdef GP2X
57 #include        "drivers/gp2x/asmutils.h"
58 #endif
59
60 #define Pal     (PALRAM)
61
62
63 static void (*RefreshLine)(uint8 *P, uint32 vofs) = NULL;
64 static void PRefreshLine(void);
65
66 static void ResetPPU(void);
67 static void PowerPPU(void);
68
69 uint64 timestampbase=0;
70
71 static int ppudead=1;
72 static int kook=0;
73
74 int MMC5Hack;
75 uint32 MMC5HackVROMMask;
76 uint8 *MMC5HackExNTARAMPtr;
77 uint8 *MMC5HackVROMPTR;
78 uint8 MMC5HackCHRMode=0;
79 uint8 MMC5HackSPMode;
80 uint8 MMC5HackSPScroll;
81 uint8 MMC5HackSPPage;
82
83 uint8 *MMC5SPRVPage[8];
84 uint8 *MMC5BGVPage[8];
85
86
87 uint8 VRAMBuffer,PPUGenLatch;
88
89 uint8 *vnapage[4];
90 uint8 PPUNTARAM;
91 uint8 PPUCHRRAM;
92
93 /* Color deemphasis emulation.  Joy... */
94 static uint8 deemp=0;
95 static int deempcnt[8];
96
97 FCEUGI FCEUGameInfo;
98 void (*GameInterface)(int h, void *param);
99
100 void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
101
102 void (*GameStateRestore)(int version);
103 void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
104
105 readfunc ARead[0x10000];
106 writefunc BWrite[0x10000];
107 static readfunc *AReadG;
108 static writefunc *BWriteG;
109 static int RWWrap=0;
110
111 #ifdef ASM_6502
112 static void asmcpu_update(int32 cycles)
113 {
114  // some code from x6502.c
115  fhcnt-=cycles;
116  if(fhcnt<=0)
117  {
118   FrameSoundUpdate();
119   fhcnt+=fhinc;
120  }
121
122  if(PCMIRQCount>0)
123  {
124   PCMIRQCount-=cycles;
125   if(PCMIRQCount<=0)
126   {
127    vdis=1;
128    if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40))
129    {
130     extern uint8 SIRQStat;
131     SIRQStat|=0x80;
132     X6502_IRQBegin(FCEU_IQDPCM);
133    }
134   }
135  }
136 }
137
138 void asmcpu_unpack(void)
139 {
140         nes_registers[0] = X.A << 24;
141         nes_registers[1] = X.X;
142         nes_registers[2] = X.Y;
143         pc_base = 0;
144         nes_registers[3] = X.PC;
145         X6502_Rebase_a();
146         nes_registers[4] = X.S << 24;
147         nes_registers[4]|= X.IRQlow << 8;
148         if (MapIRQHook)
149                 nes_registers[4] |= 1<<16; // MapIRQHook set bit
150         nes_registers[7] = (uint32)X.count << 16;
151
152         // NVUB DIZC
153         nes_registers[4]|= X.P & 0x5d;
154         nes_registers[5] = X.P << 24; // N
155         if (!(X.P&0x02)) nes_registers[5] |= 1; // Z
156 }
157
158 void asmcpu_pack(void)
159 {
160         X.A = nes_registers[0] >> 24;
161         X.X = nes_registers[1];
162         X.Y = nes_registers[2];
163         X.PC= nes_registers[3] - pc_base;
164         X.S = nes_registers[4] >> 24;
165         X.IRQlow = nes_registers[4] >> 8;
166         X.count = (int32) nes_registers[7] >> 16;
167
168         // NVUB DIZC
169         X.P = nes_registers[4] & 0x5d;
170         if (  nes_registers[5]&0x80000000)  X.P |= 0x80; // N
171         if (!(nes_registers[5]&0x000000ff)) X.P |= 0x02; // Z
172 }
173 #endif
174
175 DECLFW(BNull)
176 {
177
178 }
179
180 DECLFR(ANull)
181 {
182  return(X.DB);
183 }
184
185 int AllocGenieRW(void)
186 {
187  if(!(AReadG=FCEU_malloc(0x8000*sizeof(readfunc))))
188   return 0;
189  if(!(BWriteG=FCEU_malloc(0x8000*sizeof(writefunc))))
190   return 0;
191  RWWrap=1;
192  return 1;
193 }
194
195 void FlushGenieRW(void)
196 {
197  int32 x;
198
199  if(RWWrap)
200  {
201   for(x=0;x<0x8000;x++)
202   {
203    ARead[x+0x8000]=AReadG[x];
204    BWrite[x+0x8000]=BWriteG[x];
205   }
206 #ifdef ASM_6502
207   GenieSetPages(1);
208 #endif
209   free(AReadG);
210   free(BWriteG);
211   AReadG=0;
212   BWriteG=0;
213   RWWrap=0;
214  }
215 }
216
217 readfunc FASTAPASS(1) GetReadHandler(int32 a)
218 {
219   if(a>=0x8000 && RWWrap)
220    return AReadG[a-0x8000];
221   else
222    return ARead[a];
223 }
224
225 void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func)
226 {
227   int32 x;
228
229   if(!func)
230    func=ANull;
231
232   if(RWWrap)
233    for(x=end;x>=start;x--)
234    {
235     if(x>=0x8000)
236      AReadG[x-0x8000]=func;
237     else
238      ARead[x]=func;
239    }
240   else
241
242    for(x=end;x>=start;x--)
243     ARead[x]=func;
244 }
245
246 writefunc FASTAPASS(1) GetWriteHandler(int32 a)
247 {
248   if(RWWrap && a>=0x8000)
249    return BWriteG[a-0x8000];
250   else
251    return BWrite[a];
252 }
253
254 void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func)
255 {
256   int32 x;
257
258   if(!func)
259    func=BNull;
260
261   if(RWWrap)
262    for(x=end;x>=start;x--)
263    {
264     if(x>=0x8000)
265      BWriteG[x-0x8000]=func;
266     else
267      BWrite[x]=func;
268    }
269   else
270    for(x=end;x>=start;x--)
271     BWrite[x]=func;
272 }
273
274 uint8 vtoggle=0;
275 uint8 XOffset=0;
276
277 uint32 TempAddr,RefreshAddr;
278
279
280 /* scanline is equal to the current visible scanline we're on. */
281
282 int scanline;
283
284 uint8 GameMemBlock[131072] __attribute__ ((aligned (4)));
285 uint8 NTARAM[0x800] __attribute__ ((aligned (4)));
286 uint8 PALRAM[0x20] __attribute__ ((aligned (4)));
287 #if !defined(ASM_6502) || defined(DEBUG_ASM_6502)
288 uint8 RAM[0x800] __attribute__ ((aligned (4)));
289 #endif
290
291 uint8 PPU[4];
292 uint8 PPUSPL;
293
294 uint8 PAL=0;
295
296
297 #define MMC5BGVRAMADR(V)      &MMC5BGVPage[(V)>>10][(V)]
298 #define VRAMADR(V)      &VPage[(V)>>10][(V)]
299
300 static int linestartts;
301 static int tofix=0;
302
303 static uint8 *Plinef;
304
305 extern uint8 sprlinebuf[256+8];
306 extern int32 sphitx;
307 extern uint8 sphitdata;
308
309 extern int spork;       /* spork the world.  Any sprites on this line?
310                            Then this will be set to 1.  Needed for zapper
311                            emulation and *gasp* sprite emulation.
312                         */
313
314 static void ResetRL(uint8 *target)
315 {
316  if(InputScanlineHook)
317   InputScanlineHook(0,0,0,0);
318  Plinef=target;
319  linestartts=timestamp*48+X6502_GetCycleCount();
320  tofix=1;
321 }
322
323 static INLINE void Fixit1(void);
324
325 /* faking FCEUPPU_LineUpdate() from later versions of the emu */
326 static void FakedLineUpdate(void)
327 {
328  #define TOFIXNUM (272-0x4)
329  int lastpixel;
330
331  if (scanline >= 240) return;
332
333  if (tofix || sphitx != 0x100)
334  {
335   lastpixel = (timestamp*48-linestartts)>>4;
336   if (PAL) lastpixel += lastpixel>>4;
337   //printf("lastpixel: %i\n", lastpixel);
338  }
339
340  if (tofix && lastpixel>=TOFIXNUM)
341  {
342   Fixit1();
343   tofix=0;
344  }
345
346  // CheckSpriteHit()
347  if(sphitx!=0x100)
348  {
349   int l=lastpixel-16;
350   int x;
351
352   for(x=sphitx;x<(sphitx+8) && x<l;x++)
353   {
354    if((sphitdata&(0x80>>(x-sphitx))) && !(Plinef[x]&64))
355    {
356     PPU_status|=0x40;
357     sphitx=0x100;
358     break;
359    }
360   }
361  }
362 }
363
364
365 static DECLFW(BRAML)
366 {
367         RAM[A]=V;
368 }
369
370 static DECLFW(BRAMH)
371 {
372         RAM[A&0x7FF]=V;
373 }
374
375 static DECLFR(ARAML)
376 {
377         return RAM[A];
378 }
379
380 static DECLFR(ARAMH)
381 {
382         return RAM[A&0x7FF];
383 }
384
385
386 static DECLFR(A2002)
387 {
388         /* merged */
389                         uint8 ret;
390
391                         FakedLineUpdate();
392                         ret = PPU_status;
393                         ret|=PPUGenLatch&0x1F;
394                         vtoggle=0;
395                         PPU_status&=0x7F;
396                          PPUGenLatch=ret;
397                         //dprintf("r [2002] %02x",ret);
398                         return ret;
399 }
400
401 static DECLFR(A200x)
402 {
403         /* merged */
404                         FakedLineUpdate();
405                         return PPUGenLatch;
406 }
407
408 static DECLFR(A2007)
409 {
410         /* merged */
411                         uint8 ret;
412                         uint32 tmp=RefreshAddr&0x3FFF;
413
414                         FakedLineUpdate();
415
416                         ret=VRAMBuffer;
417
418                         if(PPU_hook) PPU_hook(tmp);
419                         PPUGenLatch=VRAMBuffer;
420                         if(tmp<0x2000)
421                         {
422                          VRAMBuffer=VPage[tmp>>10][tmp];
423                         }
424                         else
425                         {
426                          VRAMBuffer=vnapage[(tmp>>10)&0x3][tmp&0x3FF];
427                         }
428
429                         if (INC32) RefreshAddr+=32;
430                         else RefreshAddr++;
431                         if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
432                         dprintf("r [2007] %02x",ret);
433                         return ret;
434 }
435
436 static DECLFW(B2000)
437 {
438         /* NMI2? */
439                 FakedLineUpdate();
440                 PPUGenLatch=V;
441                 PPU[0]=V;
442                 TempAddr&=0xF3FF;
443                 TempAddr|=(V&3)<<10;
444 }
445
446 static DECLFW(B2001)
447 {
448         /* merged */
449                   FakedLineUpdate();
450                   PPUGenLatch=V;
451                   PPU[1]=V;
452                   if(V&0xE0)
453                    deemp=V>>5;
454                   //printf("$%04x:$%02x, %d\n",X.PC,V,scanline);
455 }
456
457 static DECLFW(B2002)
458 {
459         /* merged */
460                  PPUGenLatch=V;
461 }
462
463 static DECLFW(B2003)
464 {
465         /* merged */
466                 PPUGenLatch=V;
467                 PPU[3]=V;
468                 PPUSPL=V&0x7;
469 }
470
471 static DECLFW(B2004)
472 {
473         /* merged */
474                 PPUGenLatch=V;
475                 if(PPUSPL>=8)
476                 {
477                  if(PPU[3]>=8)
478                   SPRAM[PPU[3]]=V;
479                 }
480                 else
481                 {
482                  //printf("$%02x:$%02x\n",PPUSPL,V);
483                  SPRAM[PPUSPL]=V;
484                 }
485                 PPU[3]++;
486                 PPUSPL++;
487
488 }
489
490 static DECLFW(B2005)
491 {
492         /* merged */
493                 uint32 tmp=TempAddr;
494                 FakedLineUpdate();
495                 PPUGenLatch=V;
496                 if (!vtoggle)
497                 {
498                  tmp&=0xFFE0;
499                  tmp|=V>>3;
500                  XOffset=V&7;
501                 }
502                 else
503                 {
504                  tmp&=0x8C1F;
505                  tmp|=((V&~0x7)<<2);
506                  tmp|=(V&7)<<12;
507                 }
508
509                 TempAddr=tmp;
510                 vtoggle^=1;
511 }
512
513 static DECLFW(B2006)
514 {
515         /* merged */
516                        FakedLineUpdate();
517
518                        PPUGenLatch=V;
519                        if(!vtoggle)
520                        {
521                         TempAddr&=0x00FF;
522                         TempAddr|=(V&0x3f)<<8;
523                        }
524                        else
525                        {
526                         TempAddr&=0xFF00;
527                         TempAddr|=V;
528
529                         RefreshAddr=TempAddr;
530                         if(PPU_hook)
531                          PPU_hook(RefreshAddr);
532                        }
533                       vtoggle^=1;
534 }
535
536 static DECLFW(B2007)
537 {
538         /* merged */
539                         uint32 tmp=RefreshAddr&0x3FFF;
540                         PPUGenLatch=V;
541                         if(tmp>=0x3F00)
542                         {
543                          // hmmm....
544                          if(!(tmp&0xf))
545                           PALRAM[0x00]=PALRAM[0x04]=PALRAM[0x08]=PALRAM[0x0C]=V&0x3f;
546                          else if(tmp&3) PALRAM[(tmp&0x1f)]=V&0x3f;
547                         }
548                         else if(tmp<0x2000)
549                         {
550                           if(PPUCHRRAM&(1<<(tmp>>10)))
551                             VPage[tmp>>10][tmp]=V;
552                         }
553                         else
554                         {
555                          if(PPUNTARAM&(1<<((tmp&0xF00)>>10)))
556                           vnapage[((tmp&0xF00)>>10)][tmp&0x3FF]=V;
557                         }
558                         if (INC32) RefreshAddr+=32;
559                         else RefreshAddr++;
560                         if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
561 }
562
563 static DECLFW(B4014)
564 {
565         uint32 t=V<<8;
566         int x;
567
568         for(x=0;x<256;x++)
569          B2004(0x2004,X.DB=ARead[t+x](t+x));
570         X6502_AddCycles(512);
571 }
572
573 void BGRender(uint8 *target)
574 {
575         uint32 tem, vofs;
576         vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7);
577
578         Pal[0]|=64;
579         Pal[4]|=64;
580         Pal[8]|=64;
581         Pal[0xC]|=64;
582         RefreshLine(target-XOffset, vofs);
583         Pal[0]&=63;
584         Pal[4]&=63;
585         Pal[8]&=63;
586         Pal[0xC]&=63;
587
588         if(!(PPU[1]&2))
589         {
590          tem=Pal[0]|0x40;
591          tem|=tem<<8;
592          tem|=tem<<16;
593          *(uint32 *)target=*(uint32 *)(target+4)=tem;
594         }
595 }
596
597 #ifdef FRAMESKIP
598 int FSkip=0;
599 void FCEUI_FrameSkip(int x)
600 {
601  FSkip=x;
602 }
603 #endif
604
605 /*      This is called at the beginning of each visible scanline */
606 static void LineUpdate(uint8 *target)
607 {
608         uint32 tem;
609         int y;
610
611         /* PRefreshLine() will not get called on skipped frames.  This
612          * could cause a problem, but the solution would be rather complex,
613          * due to the current sprite 0 hit code.
614          */
615         if(FSkip)
616         {
617          y=(int)SPRAM[0] + 1;
618          if(scanline==y && SpriteON) PPU_status|=0x40; // hack
619          return;
620         }
621
622         if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine)
623         {
624            if(PPU_hook)
625             PRefreshLine();
626            y=(int)SPRAM[0] + 1;
627            if(scanline==y && SpriteON) PPU_status|=0x40;
628         }
629         else
630         {
631          if(ScreenON)
632          {
633            BGRender(target);
634          }
635          else
636          {
637            tem=Pal[0]|0x40;
638            tem|=tem << 8;
639            tem|=tem << 16;
640            FCEU_dwmemset(target,tem,256);
641          }
642         }
643
644         if(InputScanlineHook)
645          InputScanlineHook(target,spork?sprlinebuf:0,linestartts,256);
646 }
647
648
649 static void LineUpdateEnd(uint8 *target)
650 {
651 #ifdef GP2X
652  if(ScreenON || SpriteON)  // Yes, very el-cheapo.
653  {
654   if(PPU[1]&0x01)
655    block_and(target, 256, 0x30);
656  }
657  if((PPU[1]>>5)==0x7)
658   block_or(target, 256, 0xc0);
659  else if(PPU[1]&0xE0)
660   block_or(target, 256, 0x40);
661  else
662   block_andor(target, 256, 0x3f, 0x80);
663 #else
664  int x;
665
666  if(ScreenON || SpriteON)  // Yes, very el-cheapo.
667  {
668   if(PPU[1]&0x01)
669   {
670    for(x=63;x>=0;x--)
671    *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0x30303030;
672   }
673  }
674  if((PPU[1]>>5)==0x7)
675  {
676   for(x=63;x>=0;x--)
677    *(uint32 *)&target[x<<2]=((*(uint32*)&target[x<<2])&0x3f3f3f3f)|0xc0c0c0c0;
678  }
679  else if(PPU[1]&0xE0)
680   for(x=63;x>=0;x--)
681    *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])|0x40404040;
682  else
683   for(x=63;x>=0;x--)
684    *(uint32 *)&target[x<<2]=((*(uint32*)&target[x<<2])&0x3f3f3f3f)|0x80808080;
685 #endif
686
687  // black borders
688  ((uint32 *)target)[-2]=((uint32 *)target)[-1]=0;
689  ((uint32 *)target)[64]=((uint32 *)target)[65]=0;
690 }
691
692 #define PAL(c)  ((c)+cc)
693
694
695 static void PRefreshLine(void)
696 {
697          uint32 vofs;
698          int X1;
699          vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7);
700          void (*PPU_hook_)(uint32 A) = PPU_hook;
701
702
703          for(X1=33;X1;X1--)
704          {
705                 uint32 zz2;
706                 uint32 vadr;
707
708                 zz2=(RefreshAddr>>10)&3;
709                 PPU_hook_(0x2000|(RefreshAddr&0xFFF));
710
711                 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
712
713                 PPU_hook_(vadr);
714
715                 if((RefreshAddr&0x1f)==0x1f)
716                  RefreshAddr^=0x41F;
717                 else
718                  RefreshAddr++;
719          }
720 }
721
722 /* This high-level graphics MMC5 emulation code was written
723    for MMC5 carts in "CL" mode.  It's probably not totally
724    correct for carts in "SL" mode.
725    */
726 static void RefreshLine_MMC5Hack1(uint8 *P, uint32 vofs)
727 {
728           int8 tochange, X1;
729
730           tochange=MMC5HackSPMode&0x1F;
731
732           for(X1=33;X1;X1--,P+=8)
733           {
734                 uint8 *C;
735                 uint8 cc,zz,zz2;
736                 uint32 vadr;
737
738                 if((tochange<=0 && MMC5HackSPMode&0x40) ||
739                    (tochange>0 && !(MMC5HackSPMode&0x40)))
740                 {
741                  uint8 xs,ys;
742
743                  xs=33-X1;
744                  ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
745                  if(ys>=0x1E) ys-=0x1E;
746                  vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
747
748                  C = MMC5HackVROMPTR+vadr;
749                  C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
750
751                  cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
752                  cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
753                 }
754                 else
755                 {
756                  zz=RefreshAddr&0x1F;
757                  zz2=(RefreshAddr>>10)&3;
758                  vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
759                  C = MMC5BGVRAMADR(vadr);
760                  cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
761                  cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
762                 }
763                 #include "fceline.h"
764
765                 if((RefreshAddr&0x1f)==0x1f)
766                  RefreshAddr^=0x41F;
767                 else
768                  RefreshAddr++;
769                 tochange--;
770           }
771 }
772
773 static void RefreshLine_MMC5Hack2(uint8 *P, uint32 vofs)
774 {
775           int8 tochange, X1;
776
777           tochange=MMC5HackSPMode&0x1F;
778
779           for(X1=33;X1;X1--,P+=8)
780           {
781                 uint8 *C;
782                 uint8 cc;
783                 uint8 zz2;
784                 uint32 vadr;
785
786                 if((tochange<=0 && MMC5HackSPMode&0x40) ||
787                    (tochange>0 && !(MMC5HackSPMode&0x40)))
788                 {
789                  uint8 xs,ys;
790
791                  xs=33-X1;
792                  ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
793                  if(ys>=0x1E) ys-=0x1E;
794                  vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
795
796                  C = MMC5HackVROMPTR+vadr;
797                  C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
798
799                  cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
800                  cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
801                 }
802                 else
803                 {
804                  C=MMC5HackVROMPTR;
805                  zz2=(RefreshAddr>>10)&3;
806                  vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
807                  C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
808                          MMC5HackVROMMask) << 12) + (vadr & 0xfff);
809                  vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
810                  cc = vadr;
811                 }
812                 #include "fceline.h"
813                 if((RefreshAddr&0x1f)==0x1f)
814                  RefreshAddr^=0x41F;
815                 else
816                  RefreshAddr++;
817                 tochange--;
818           }
819 }
820
821 static void RefreshLine_MMC5Hack3(uint8 *P, uint32 vofs)
822 {
823           int8 X1;
824
825           for(X1=33;X1;X1--,P+=8)
826           {
827                 uint8 *C;
828                 uint8 cc;
829                 uint8 zz2;
830                 uint32 vadr;
831
832                 C=MMC5HackVROMPTR;
833                 zz2=(RefreshAddr>>10)&3;
834                 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
835                 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
836                         MMC5HackVROMMask) << 12) + (vadr & 0xfff);
837                 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
838                 cc = vadr;
839
840                 #include "fceline.h"
841                 if((RefreshAddr&0x1f)==0x1f)
842                  RefreshAddr^=0x41F;
843                 else
844                  RefreshAddr++;
845           }
846 }
847
848 static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs)
849 {
850           int8 X1;
851
852           for(X1=33;X1;X1--,P+=8)
853           {
854                 uint8 *C;
855                 uint8 cc,zz,zz2;
856                 uint32 vadr;
857
858                 zz=RefreshAddr&0x1F;
859                 zz2=(RefreshAddr>>10)&3;
860                 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
861                 C = MMC5BGVRAMADR(vadr);
862                 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
863                 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
864
865                 #include "fceline.h"
866
867                 if((RefreshAddr&0x1f)==0x1f)
868                  RefreshAddr^=0x41F;
869                 else
870                  RefreshAddr++;
871           }
872 }
873
874 static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs)
875 {
876          int8 X1;
877          void (*PPU_hook_)(uint32 A) = PPU_hook;
878          uint32 rfraddr = RefreshAddr;
879          uint8 *page = vnapage[(rfraddr>>10)&3];
880
881          for(X1=33;X1;X1--,P+=8)
882          {
883                 uint8 *C;
884                 uint8 cc,zz;
885                 uint32 vadr;
886
887                 zz=rfraddr&0x1F;
888                 PPU_hook_(0x2000|(rfraddr&0xFFF));
889                 cc=page[0x3c0+(zz>>2)+((rfraddr&0x380)>>4)];
890                 cc=((cc >> ((zz&2) + ((rfraddr&0x40)>>4))) &3) <<2;
891                 vadr=(page[rfraddr&0x3ff]<<4)+vofs;
892                 C = VRAMADR(vadr);
893
894                 #include "fceline.h"
895
896                 PPU_hook_(vadr);
897
898                 if((rfraddr&0x1f)==0x1f) {
899                  rfraddr^=0x41F;
900                  page = vnapage[(rfraddr>>10)&3];
901                 } else
902                  rfraddr++;
903          }
904          RefreshAddr = rfraddr;
905 }
906
907 static void RefreshLine_normal(uint8 *P, uint32 vofs) // vofs is 0x107 max
908 {
909          int8 X1;
910          uint32 rfraddr = RefreshAddr;
911          uint8 *page = vnapage[(rfraddr>>10)&3];
912          uint32 cc2=0;
913
914          if ((rfraddr&0xc)!=0)
915           cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0);
916
917          for (X1=33;X1;X1--,P+=8)
918          {
919                 uint8 cc,*C;
920                 uint32 vadr;
921
922                 vadr=(page[rfraddr&0x3ff]<<4)+vofs;
923                 C = VRAMADR(vadr);
924                 if ((rfraddr&0xc)==0)
925                  cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0);
926                 cc=((cc2 >> ((rfraddr&2) + ((rfraddr&0x40)>>4) + ((rfraddr&0xc)<<1))) & 3) << 2;
927
928                 #include "fceline.h"
929
930                 if((rfraddr&0x1f)==0x1f) {
931                  rfraddr^=0x41F;
932                  page = vnapage[(rfraddr>>10)&3];
933                 } else
934                  rfraddr++;
935          }
936          RefreshAddr = rfraddr;
937 }
938
939 static void SetRefreshLine(void)
940 {
941         if(MMC5Hack && geniestage!=1)
942         {
943          if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80))
944          {
945                  if (RefreshLine != RefreshLine_MMC5Hack1) printf("set refr RefreshLine_MMC5Hack1\n");
946                  RefreshLine = RefreshLine_MMC5Hack1;
947          }
948          else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80))
949          {
950                 if (RefreshLine != RefreshLine_MMC5Hack2) printf("set refr RefreshLine_MMC5Hack2\n");
951                  RefreshLine = RefreshLine_MMC5Hack2;
952          }
953          else if(MMC5HackCHRMode==1)
954          {
955                 if (RefreshLine != RefreshLine_MMC5Hack3) printf("set refr RefreshLine_MMC5Hack3\n");
956                  RefreshLine = RefreshLine_MMC5Hack3;
957          }
958          else
959          {
960                 if (RefreshLine != RefreshLine_MMC5Hack4) printf("set refr RefreshLine_MMC5Hack4\n");
961                  RefreshLine = RefreshLine_MMC5Hack4;
962          }
963         }       // End if(MMC5Hack)
964         else if(PPU_hook)
965         {
966                 if (RefreshLine != RefreshLine_PPU_hook) printf("set refr RefreshLine_PPU_hook\n");
967                 RefreshLine = RefreshLine_PPU_hook;
968         }
969         else
970         {
971                 if (RefreshLine != RefreshLine_normal) printf("set refr RefreshLine_normal\n");
972                 RefreshLine = RefreshLine_normal;
973         }
974 }
975
976 static INLINE
977 void Fixit2(void)
978 {
979    if(ScreenON || SpriteON)
980    {
981     uint32 rad=RefreshAddr;
982     rad&=0xFBE0;
983     rad|=TempAddr&0x041f;
984     RefreshAddr=rad;
985     //PPU_hook(RefreshAddr,-1);
986    }
987 }
988
989 static INLINE
990 void Fixit1(void)
991 {
992    if(ScreenON || SpriteON)
993    {
994     uint32 rad=RefreshAddr;
995
996     if((rad&0x7000)==0x7000)
997     {
998      rad^=0x7000;
999      if((rad&0x3E0)==0x3A0)
1000      {
1001       rad^=0x3A0;
1002       rad^=0x800;
1003      }
1004      else
1005      {
1006       if((rad&0x3E0)==0x3e0)
1007        rad^=0x3e0;
1008       else rad+=0x20;
1009      }
1010     }
1011     else
1012      rad+=0x1000;
1013     RefreshAddr=rad;
1014     //PPU_hook(RefreshAddr,-1);
1015    }
1016 }
1017
1018
1019 // ============================//
1020 // end of new code
1021 // ===========================//
1022
1023 void ResetMapping(void)
1024 {
1025         int x;
1026
1027         SetReadHandler(0x0000,0xFFFF,ANull);
1028         SetWriteHandler(0x0000,0xFFFF,BNull);
1029
1030         SetReadHandler(0,0x7FF,ARAML);
1031         SetWriteHandler(0,0x7FF,BRAML);
1032
1033         SetReadHandler(0x800,0x1FFF,ARAMH);  /* Part of a little */
1034         SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
1035
1036         for(x=0x2000;x<0x4000;x+=8)
1037         {
1038          ARead[x]=A200x;
1039          BWrite[x]=B2000;
1040          ARead[x+1]=A200x;
1041          BWrite[x+1]=B2001;
1042          ARead[x+2]=A2002;
1043          BWrite[x+2]=B2002;
1044          ARead[x+3]=A200x;
1045          BWrite[x+3]=B2003;
1046          ARead[x+4]=A200x;
1047          BWrite[x+4]=B2004;
1048          ARead[x+5]=A200x;
1049          BWrite[x+5]=B2005;
1050          ARead[x+6]=A200x;
1051          BWrite[x+6]=B2006;
1052          ARead[x+7]=A2007;
1053          BWrite[x+7]=B2007;
1054         }
1055
1056         BWrite[0x4014]=B4014;
1057         SetNESSoundMap();
1058         InitializeInput();
1059 }
1060
1061 int GameLoaded=0;
1062 void CloseGame(void)
1063 {
1064  FCEUI_StopMovie();
1065  if(GameLoaded)
1066  {
1067   if(FCEUGameInfo.type!=GIT_NSF)
1068    FCEU_FlushGameCheats(0,0);
1069   #ifdef NETWORK
1070   if(FSettings.NetworkPlay) KillNetplay();
1071   #endif
1072   GameInterface(GI_CLOSE, 0);
1073   CloseGenie();
1074   GameLoaded=0;
1075  }
1076 }
1077
1078 void ResetGameLoaded(void)
1079 {
1080         if(GameLoaded) CloseGame();
1081         GameStateRestore=0;
1082         PPU_hook=0;
1083         GameHBIRQHook=GameHBIRQHook2=0;
1084         GameExpSound.Fill=0;
1085         GameExpSound.RChange=0;
1086         if(GameExpSound.Kill)
1087          GameExpSound.Kill();
1088         GameExpSound.Kill=0;
1089         MapIRQHook=0;
1090         MMC5Hack=0;
1091         PAL&=1;
1092         pale=0;
1093
1094         FCEUGameInfo.name=0;
1095         FCEUGameInfo.type=GIT_CART;
1096         FCEUGameInfo.vidsys=GIV_USER;
1097         FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1;
1098         FCEUGameInfo.inputfc=-1;
1099 }
1100
1101 char lastLoadedGameName [2048];
1102 int LoadGameLastError = 0;
1103 int UNIFLoad(const char *name, int fp);
1104 int iNESLoad(const char *name, int fp);
1105 int FDSLoad(const char *name, int fp);
1106 int NSFLoad(int fp);
1107
1108 FCEUGI *FCEUI_LoadGame(char *name)
1109 {
1110         char name2[512];
1111         int have_movie = 0;
1112         int fp;
1113
1114         //Exit=1;
1115         LoadGameLastError = 0;
1116         ResetGameLoaded();
1117
1118         strncpy(name2, name, sizeof(name2));
1119         name2[sizeof(name2)-1] = 0;
1120
1121         fp=FCEU_fopen(name2,"rb");
1122         if(!fp)
1123         {
1124          FCEU_PrintError("Error opening \"%s\"!",name);
1125          LoadGameLastError = 1;
1126          return 0;
1127         }
1128
1129         {
1130          char *p = name2 + strlen(name2) - 4;
1131          if (strcmp(p, ".fcm") == 0)
1132          {
1133           // movie detected
1134           printf("movie detected\n");
1135           FCEU_fclose(fp);
1136           *p = 0;
1137           fp=FCEU_fopen(name2,"rb");
1138           if (!fp && p - name2 > 2)  p[-2] = 0;
1139           fp=FCEU_fopen(name2,"rb");
1140           if (!fp) {
1141            printf("no ROM for movie\n");
1142            LoadGameLastError = 2;
1143            return 0;
1144           }
1145           have_movie = 1;
1146          }
1147         }
1148
1149         GetFileBase(name2);
1150         if(iNESLoad(name2,fp))
1151          goto endlseq;
1152         if(NSFLoad(fp))
1153          goto endlseq;
1154         if(FDSLoad(name2,fp))
1155          goto endlseq;
1156         if(UNIFLoad(name2,fp))
1157          goto endlseq;
1158
1159         FCEU_PrintError("An error occurred while loading the file.");
1160         FCEU_fclose(fp);
1161         // format handlers may set LoadGameLastError themselves.
1162         if (LoadGameLastError == 0) LoadGameLastError = 3;
1163         return 0;
1164
1165         endlseq:
1166         FCEU_fclose(fp);
1167         GameLoaded=1;
1168
1169         FCEU_ResetVidSys();
1170         if(FCEUGameInfo.type!=GIT_NSF)
1171          if(FSettings.GameGenie)
1172           OpenGenie();
1173
1174         PowerNES();
1175         #ifdef NETWORK
1176         if(FSettings.NetworkPlay) InitNetplay();
1177         #endif
1178         SaveStateRefresh();
1179         if(FCEUGameInfo.type!=GIT_NSF)
1180         {
1181          FCEU_LoadGamePalette();
1182          FCEU_LoadGameCheats(0);
1183         }
1184
1185         FCEU_ResetPalette();
1186         Exit=0;
1187
1188         if (have_movie)
1189                 FCEUI_LoadMovie(name, 1);
1190
1191         strcpy(lastLoadedGameName, name2);
1192
1193         return(&FCEUGameInfo);
1194 }
1195
1196
1197 void FCEU_ResetVidSys(void)
1198 {
1199  int w;
1200
1201  if(FCEUGameInfo.vidsys==GIV_NTSC)
1202   w=0;
1203  else if(FCEUGameInfo.vidsys==GIV_PAL)
1204   w=1;
1205  else
1206   w=FSettings.PAL;
1207
1208  if(w)
1209  {
1210   PAL=1;
1211   FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
1212   FSettings.LastSLine=FSettings.UsrLastSLine[1];
1213  }
1214  else
1215  {
1216   PAL=0;
1217   FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
1218   FSettings.LastSLine=FSettings.UsrLastSLine[0];
1219  }
1220  printf("ResetVidSys: PAL = %i\n", PAL);
1221  SetSoundVariables();
1222 }
1223
1224 int FCEUI_Initialize(void)
1225 {
1226         if(!InitVirtualVideo())
1227          return 0;
1228         memset(&FSettings,0,sizeof(FSettings));
1229         FSettings.UsrFirstSLine[0]=8;
1230         FSettings.UsrFirstSLine[1]=0;
1231         FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
1232         FSettings.SoundVolume=100;
1233         return 1;
1234 }
1235
1236 void MMC5_hb(int);     /* Ugh ugh ugh. */
1237 static void DoLine(void)
1238 {
1239    uint8 *target=XBuf+scanline*320+32;
1240
1241    LineUpdate(target);
1242
1243    if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
1244
1245    X6502_Run(256);
1246
1247    // check: Battletoads & Double Dragon, Addams Family
1248    // sky glitches in SMB1 if done wrong
1249    FakedLineUpdate();
1250
1251 #ifdef FRAMESKIP
1252    if(!FSkip)
1253 #endif
1254    if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
1255    {
1256     if(SpriteON && spork)
1257      CopySprites(target);
1258
1259     LineUpdateEnd(target);
1260    }
1261    sphitx=0x100;
1262
1263    if(ScreenON || SpriteON)
1264     FetchSpriteData();
1265
1266    // DoHBlank();
1267    if(GameHBIRQHook && (ScreenON || SpriteON) && ((PPU[0]&0x38)!=0x18))
1268    {
1269     X6502_Run(6);
1270     Fixit2();
1271     X6502_Run(4);
1272     GameHBIRQHook();
1273     X6502_Run(85-10-16);
1274    }
1275    else
1276    {
1277     X6502_Run(6);  // Tried 65, caused problems with Slalom(maybe others)
1278     Fixit2();
1279     X6502_Run(85-6-16);
1280    }
1281
1282    if(SpriteON)
1283     RefreshSprites();
1284    if(GameHBIRQHook2 && (ScreenON || SpriteON))
1285     GameHBIRQHook2();
1286    scanline++;
1287    if (scanline<240)
1288     ResetRL(XBuf+scanline*320+32);
1289    X6502_Run(16);
1290 }
1291
1292
1293 void EmLoop(void)
1294 {
1295  for(;;)
1296  {
1297   int x;
1298   uint32 scanlines_per_frame = PAL ? 312 : 262;
1299   UpdateInput();
1300   FCEU_ApplyPeriodicCheats();
1301
1302   // FCEUPPU_Loop:
1303   if(ppudead) /* Needed for Knight Rider, possibly others. */
1304   {
1305    //memset(XBuf, 0, 320*240);
1306    X6502_Run(scanlines_per_frame*(256+85));
1307    ppudead--;
1308    goto update;
1309   }
1310
1311   X6502_Run(256+85);
1312
1313   PPU[2]|=0x80;
1314   PPU[3]=PPUSPL=0;             /* Not sure if this is correct.  According
1315                                   to Matt Conte and my own tests, it is.  Timing is probably
1316                                   off, though.  NOTE:  Not having this here
1317                                   breaks a Super Donkey Kong game. */
1318
1319   X6502_Run(12);                /* I need to figure out the true nature and length
1320                                    of this delay.
1321                                 */
1322   if(FCEUGameInfo.type==GIT_NSF)
1323    DoNSFFrame();
1324   else if(VBlankON)
1325    TriggerNMI();
1326
1327   // Note: this is needed for asm core
1328   // Warning: using 'scanline' var here breaks Castlevania III
1329   {
1330    int lines;
1331    X6502_Run(256+85-12);
1332    for (lines=scanlines_per_frame-242-1;lines;lines--)
1333      X6502_Run(256+85);
1334   }
1335   // X6502_Run((scanlines_per_frame-242)*(256+85)-12);
1336   PPU_status&=0x1f;
1337   X6502_Run(256);
1338
1339   {
1340    if(ScreenON || SpriteON)
1341    {
1342     if(GameHBIRQHook)
1343      GameHBIRQHook();
1344      if(PPU_hook)
1345       for(x=0;x<42;x++) {PPU_hook(0x2000); PPU_hook(0);} // ugh
1346     if(GameHBIRQHook2)
1347      GameHBIRQHook2();
1348    }
1349
1350    X6502_Run(85-16);
1351
1352    if(ScreenON || SpriteON)
1353    {
1354     RefreshAddr=TempAddr;
1355     if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
1356    }
1357    spork=0;
1358    ResetRL(XBuf+32);
1359
1360    X6502_Run(16-kook);
1361    kook ^= 1;
1362   }
1363
1364   if(FCEUGameInfo.type==GIT_NSF)
1365   {
1366    // run scanlines for asm core to fuction
1367    for(scanline=0;scanline<240;scanline++)
1368     X6502_Run(256+85);
1369   }
1370   else
1371   {
1372    int x,max,maxref;
1373
1374    deemp=PPU[1]>>5;
1375    SetRefreshLine();
1376    for(scanline=0;scanline<240;)       // scanline is incremented in  DoLine.  Evil. :/
1377    {
1378     deempcnt[deemp]++;
1379     DoLine();
1380    }
1381    if(MMC5Hack && (ScreenON || SpriteON)) MMC5_hb(scanline);
1382    for(x=1,max=0,maxref=0;x<7;x++)
1383    {
1384     if(deempcnt[x]>max)
1385     {
1386      max=deempcnt[x];
1387      maxref=x;
1388     }
1389     deempcnt[x]=0;
1390    }
1391    SetNESDeemph(maxref,0);
1392   }
1393
1394 update:
1395   if(Exit)
1396   {
1397    //CloseGame();
1398    break;
1399   }
1400
1401   {
1402    int ssize;
1403
1404    ssize=FlushEmulateSound();
1405
1406    timestampbase += timestamp;
1407    timestamp = 0;
1408
1409    #ifdef FRAMESKIP
1410    if(FSkip)
1411    {
1412     FCEU_PutImageDummy();
1413     FSkip--;
1414     FCEUD_Update(0,WaveFinalMono,ssize);
1415    }
1416    else
1417    #endif
1418    {
1419     FCEU_PutImage();
1420     FCEUD_Update(XBuf+8,WaveFinalMono,ssize);
1421    }
1422   }
1423
1424  } // for
1425 }
1426
1427 #ifdef FPS
1428 #include <sys/time.h>
1429 uint64 frcount;
1430 #endif
1431 void FCEUI_Emulate(void)
1432 {
1433         #ifdef FPS
1434         uint64 starttime,end;
1435         struct timeval tv;
1436         frcount=0;
1437         gettimeofday(&tv,0);
1438         starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1439         #endif
1440         EmLoop();
1441
1442         #ifdef FPS
1443         // Probably won't work well on Windows port; for
1444         // debugging/speed testing.
1445         {
1446          uint64 w;
1447          int i,frac;
1448          gettimeofday(&tv,0);
1449          end=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1450          w=frcount*10000000000LL/(end-starttime);
1451          i=w/10000;
1452          frac=w-i*10000;
1453          printf("Average FPS: %d.%04d\n",i,frac);
1454         }
1455         #endif
1456
1457 }
1458
1459 void FCEUI_CloseGame(void)
1460 {
1461         Exit=1;
1462 }
1463
1464 static void ResetPPU(void)
1465 {
1466         VRAMBuffer=PPU[0]=PPU[1]=PPU[2]=PPU[3]=0;
1467         PPUSPL=0;
1468         PPUGenLatch=0;
1469         RefreshAddr=TempAddr=0;
1470         vtoggle = 0;
1471         ppudead = 2;
1472         kook = 0;
1473 }
1474
1475 static void PowerPPU(void)
1476 {
1477         memset(NTARAM,0x00,0x800);
1478         memset(PALRAM,0x00,0x20);
1479         memset(SPRAM,0x00,0x100);
1480         ResetPPU();
1481 }
1482
1483 void ResetNES(void)
1484 {
1485         if(!GameLoaded) return;
1486         GameInterface(GI_RESETM2, 0);
1487         ResetSound();
1488         ResetPPU();
1489         X6502_Reset();
1490 }
1491
1492 static void FCEU_MemoryRand(uint8 *ptr, uint32 size)
1493 {
1494  int x=0;
1495  while(size)
1496  {
1497   *ptr=(x&4)?0xFF:0x00;
1498   x++;
1499   size--;
1500   ptr++;
1501  }
1502 }
1503
1504 void PowerNES(void)
1505 {
1506         if(!GameLoaded) return;
1507
1508         FCEU_CheatResetRAM();
1509         FCEU_CheatAddRAM(2,0,RAM);
1510
1511         GeniePower();
1512
1513 #ifndef DEBUG_ASM_6502
1514         FCEU_MemoryRand(RAM,0x800);
1515 #else
1516         memset(RAM,0x00,0x800);
1517 #endif
1518         ResetMapping();
1519         PowerSound();
1520         PowerPPU();
1521         GameInterface(GI_POWER, 0);
1522         timestampbase=0;
1523 #ifdef ASM_6502
1524         if (geniestage)
1525          GenieSetPages(0);
1526 #endif
1527         X6502_Power();
1528 }
1529
1530
1531 /* savestate stuff */
1532 uint16 TempAddrT,RefreshAddrT;
1533
1534 SFORMAT FCEUPPU_STATEINFO[]={
1535  { NTARAM, 0x800, "NTAR"},
1536  { PALRAM, 0x20, "PRAM"},
1537  { SPRAM, 0x100, "SPRA"},
1538  { PPU, 0x4, "PPUR"},
1539  { &XOffset, 1, "XOFF"},
1540  { &vtoggle, 1, "VTOG"},
1541  { &RefreshAddrT, 2|RLSB, "RADD"},
1542  { &TempAddrT, 2|RLSB, "TADD"},
1543  { &VRAMBuffer, 1, "VBUF"},
1544  { &PPUGenLatch, 1, "PGEN"},
1545  // from 0.98.15
1546  { &kook, 1, "KOOK"},
1547  { &ppudead, 1, "DEAD"},
1548  { &PPUSPL, 1, "PSPL"},
1549  { 0 }
1550  };
1551
1552