@ vim:filetype=armasm @ test .global flushcache @ beginning_addr, end_addr, flags flushcache: swi #0x9f0002 mov pc, lr /* buggy and slow, probably because function call overhead @ renderer helper, based on bitbank's method .global draw8pix @ uint8 *P, uint8 *C, uint8 *PALRAM @ dest, src, pal draw8pix: stmfd sp!, {r4,r5} ldrb r3, [r1] @ get bit 0 pixels mov r12,#1 orr r12,r12,r12,lsl #8 orr r12,r12,r12,lsl #16 ldrb r1, [r1, #8] @ get bit 1 pixels orr r3, r3, r3, lsl #9 @ shift them over 1 byte + 1 bit orr r3, r3, r3, lsl #18 @ now 4 pixels take up 4 bytes and r4, r12,r3, lsr #7 @ mask off the upper nibble pixels we want and r5, r12,r3, lsr #3 @ mask off the lower nibble pixels we want ldr r2, [r2] orr r1, r1, r1, lsl #9 @ process the bit 1 pixels orr r1, r1, r1, lsl #18 and r3, r12,r1, lsr #7 @ mask off the upper nibble pixels we want and r1, r12,r1, lsr #3 @ mask off the lower nibble orr r4, r4, r3, lsl #1 orr r5, r5, r1, lsl #5 @ can this be avoided? mov r4, r4, lsl #3 @ *8 mov r3, r2, ror r4 strb r3, [r0], #1 mov r4, r4, lsr #8 mov r3, r2, ror r4 strb r3, [r0], #1 mov r4, r4, lsr #8 mov r3, r2, ror r4 strb r3, [r0], #1 mov r4, r4, lsr #8 mov r3, r2, ror r4 strb r3, [r0], #1 mov r5, r5, lsl #3 @ *8 mov r3, r2, ror r5 strb r3, [r0], #1 mov r5, r5, lsr #8 mov r3, r2, ror r5 strb r3, [r0], #1 mov r5, r5, lsr #8 mov r3, r2, ror r5 strb r3, [r0], #1 mov r5, r5, lsr #8 mov r3, r2, ror r5 strb r3, [r0], #1 ldmfd sp!, {r4,r5} bx lr */