updated bords/mappers/stuff to 0.98.15, lots of them got broken, asmcore support...
[fceu.git] / boards / supervision.c
index cb2890f..953c068 100644 (file)
@@ -1,7 +1,7 @@
 /* FCE Ultra - NES/Famicom Emulator
  *
  * Copyright notice for this file:
- *  Copyright (C) 2002 Ben Parnell
+ *  Copyright (C) 2002 Xodnizel
  *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
 
 #include "mapinc.h"
 
-#define CHRRAM (GameMemBlock+16)
+static uint8 cmd0, cmd1;
 
 static void DoSuper(void)
 {
- setprg8r((GameMemBlock[0]&0xC)>>2,0x6000,((GameMemBlock[0]&0x3)<<4)|0xF);
- if(GameMemBlock[0]&0x10)
+ setprg8r((cmd0&0xC)>>2,0x6000,((cmd0&0x3)<<4)|0xF);
+ if(cmd0&0x10)
  {
-  setprg16r((GameMemBlock[0]&0xC)>>2,0x8000,((GameMemBlock[0]&0x3)<<3)|(GameMemBlock[1]&7));
-  setprg16r((GameMemBlock[0]&0xC)>>2,0xc000,((GameMemBlock[0]&0x3)<<3)|7);
+  setprg16r((cmd0&0xC)>>2,0x8000,((cmd0&0x3)<<3)|(cmd1&7));
+  setprg16r((cmd0&0xC)>>2,0xc000,((cmd0&0x3)<<3)|7);
  }
  else
   setprg32r(4,0x8000,0);
-
- setmirror(((GameMemBlock[0]&0x20)>>5)^1);
- X6502_Rebase();
+ setmirror(((cmd0&0x20)>>5)^1);
 }
 
 static DECLFW(SuperWrite)
 {
- if(!(GameMemBlock[0]&0x10))
+ if(!(cmd0&0x10))
  {
-  GameMemBlock[0]=V;
+  cmd0=V;
   DoSuper();
  }
 }
 
 static DECLFW(SuperHi)
 {
GameMemBlock[1]=V;
cmd1=V;
  DoSuper();
 }
 
@@ -56,10 +54,10 @@ static void SuperReset(void)
 {
   SetWriteHandler(0x6000,0x7FFF,SuperWrite);
   SetWriteHandler(0x8000,0xFFFF,SuperHi);
-  SetReadHandler(0x6000,0xFFFF,CartBR);
-  GameMemBlock[0]=GameMemBlock[1]=0;
+  SetReadHandler(0x6000,0xFFFF,CartBR);  
+  cmd0=cmd1=0;
   setprg32r(4,0x8000,0);
-  setvram8(CHRRAM);
+  setchr8(0);
 }
 
 static void SuperRestore(int version)
@@ -67,11 +65,10 @@ static void SuperRestore(int version)
  DoSuper();
 }
 
-void Supervision16_Init(void)
+void Supervision16_Init(CartInfo *info)
 {
-  AddExState(&GameMemBlock[0], 1, 0,"L1");
-  AddExState(&GameMemBlock[1], 1, 0,"L2");
-  AddExState(CHRRAM, 8192, 0, "CHRR");
-  BoardPower=SuperReset;
+  AddExState(&cmd0, 1, 0,"L1");
+  AddExState(&cmd1, 1, 0,"L2");
+  info->Power=SuperReset;
   GameStateRestore=SuperRestore;
 }