nes_registers[2] = X.Y;
pc_base = 0;
nes_registers[3] = X.PC;
- X6502_rebase_a();
+ X6502_Rebase_a();
nes_registers[4] = X.S << 24;
nes_registers[4]|= X.IRQlow << 8;
nes_registers[7] = (uint32)X.count;
vtoggle=0;
PPU_status&=0x7F;
#ifdef DEBUG_ASM_6502
- cpu_lastval=ret|(PPUGenLatch&0x1F);
+// cpu_lastval=ret|(PPUGenLatch&0x1F);
#endif
return ret|(PPUGenLatch&0x1F);
}
else RefreshAddr++;
if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
#ifdef DEBUG_ASM_6502
- cpu_lastval=ret;
+// cpu_lastval=ret;
#endif
return ret;
}
{
uint32 t=V<<8;
int x;
-#ifdef DEBUG_ASM_6502
- if (cpu_repeat) { X6502_AddCycles_a(512); return; }
- for(x=0;x<256;x++)
- B2004(0x2004,X.DB=ARead[t+x](t+x));
- X6502_AddCycles_c(512);
-#else
for(x=0;x<256;x++)
B2004(0x2004,X.DB=ARead[t+x](t+x));
X6502_AddCycles(512);
-#endif
}
void BGRender(uint8 *target)