X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=boards%2F235.c;fp=boards%2F235.c;h=34bbc0fc226b85eb780bb9c942a8fe976ed84208;hp=0000000000000000000000000000000000000000;hb=e2d0dd92bfad989cce4270fc0ac5a712476c7c50;hpb=971a1d07d2f5b5a6f991ed5712275c04b933734f diff --git a/boards/235.c b/boards/235.c new file mode 100644 index 0000000..34bbc0f --- /dev/null +++ b/boards/235.c @@ -0,0 +1,70 @@ +/* FCE Ultra - NES/Famicom Emulator + * + * Copyright notice for this file: + * Copyright (C) 2005 CaH4e3 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "mapinc.h" + +static uint16 cmdreg; +static SFORMAT StateRegs[]= +{ + {&cmdreg, 2, "CMDREG"}, + {0} +}; + +static void Sync(void) +{ + if(cmdreg&0x400) + setmirror(MI_0); + else + setmirror(((cmdreg>>13)&1)^1); + if(cmdreg&0x800) + { + setprg16(0x8000,((cmdreg&0x300)>>3)|((cmdreg&0x1F)<<1)|((cmdreg>>12)&1)); + setprg16(0xC000,((cmdreg&0x300)>>3)|((cmdreg&0x1F)<<1)|((cmdreg>>12)&1)); + } + else + setprg32(0x8000,((cmdreg&0x300)>>4)|(cmdreg&0x1F)); +} + +static DECLFW(M235Write) +{ + cmdreg=A; + Sync(); +} + +static void M235Power(void) +{ + setchr8(0); + SetWriteHandler(0x8000,0xFFFF,M235Write); + SetReadHandler(0x8000,0xFFFF,CartBR); + cmdreg=0; + Sync(); +} + +static void M235Restore(int version) +{ + Sync(); +} + +void Mapper235_Init(CartInfo *info) +{ + info->Power=M235Power; + GameStateRestore=M235Restore; + AddExState(&StateRegs, ~0, 0, 0); +}