X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=boards%2Fac-08.c;fp=boards%2Fac-08.c;h=906bbb1d3023de8ff907edb74ce22ba86d5f6a5f;hp=0000000000000000000000000000000000000000;hb=43725da7349c85fa13e828fdbf20cc7ac8d298d6;hpb=386f5371eb984fb9c2860c83e740890a75cd45c1 diff --git a/boards/ac-08.c b/boards/ac-08.c new file mode 100644 index 0000000..906bbb1 --- /dev/null +++ b/boards/ac-08.c @@ -0,0 +1,77 @@ +/* FCE Ultra - NES/Famicom Emulator + * + * Copyright notice for this file: + * Copyright (C) 2011 CaH4e3 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * FDS Conversion + * + */ + +#include "mapinc.h" + +static uint8 reg, mirr; + +static SFORMAT StateRegs[]= +{ + {®, 1, "REG"}, + {&mirr, 1, "MIRR"}, + {0} +}; + +static void Sync(void) +{ + setprg8(0x6000, reg); + setprg32r(1, 0x8000, 0); + setchr8(0); + setmirror(mirr); +} + +static DECLFW(AC08Mirr) +{ + mirr = ((V&8)>>3)^1; + Sync(); +} + +static DECLFW(AC08Write) +{ + if(A == 0x8001) // Green Berret bank switching is only 100x xxxx xxxx xxx1 mask + reg = (V >> 1) & 0xf; + else + reg = V & 0xf; // Sad But True, 2-in-1 mapper, Green Berret need value shifted left one byte, Castlevania doesn't + Sync(); +} + +static void AC08Power(void) +{ + reg = 0; + Sync(); + SetReadHandler(0x6000,0xFFFF,CartBR); + SetWriteHandler(0x4025,0x4025,AC08Mirr); + SetWriteHandler(0x8000,0xFFFF,AC08Write); +} + +static void StateRestore(int version) +{ + Sync(); +} + +void AC08_Init(CartInfo *info) +{ + info->Power=AC08Power; + GameStateRestore=StateRestore; + AddExState(&StateRegs, ~0, 0, 0); +}