X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=098d3b974eacb844e9eb7645234f711230a57ecb;hp=73e884535139aae631bb7d13e456d7bfdf1aa1f1;hb=396c448eb538587248ddbf586a90371c71b48183;hpb=a384bf449483e62637ce05a60ff4b06730a19934 diff --git a/fce.c b/fce.c index 73e8845..098d3b9 100644 --- a/fce.c +++ b/fce.c @@ -28,8 +28,7 @@ #include "fce.h" #include "fceu098.h" #include "sound.h" -#include "sound098.h" -#include "svga.h" +#include "svga.h" #include "netplay.h" #include "general.h" #include "endian.h" @@ -50,6 +49,7 @@ #include "file.h" #include "crc32.h" #include "ppu.h" +#include "ppu098.h" #include "palette.h" #include "movie.h" @@ -112,6 +112,9 @@ static writefunc *BWriteG; static int RWWrap=0; #ifdef ASM_6502 +#ifdef DEBUG_ASM_6502 +extern uint8 nes_internal_ram[0x800]; +#else static void asmcpu_update(int32 cycles) { // some code from x6502.c @@ -137,6 +140,7 @@ static void asmcpu_update(int32 cycles) } } } +#endif void asmcpu_unpack(void) { @@ -156,6 +160,10 @@ void asmcpu_unpack(void) nes_registers[4]|= X.P & 0x5d; nes_registers[5] = X.P << 24; // N if (!(X.P&0x02)) nes_registers[5] |= 1; // Z + +#ifdef DEBUG_ASM_6502 + memcpy(nes_internal_ram, RAM, 0x800); +#endif } void asmcpu_pack(void) @@ -182,6 +190,7 @@ DECLFW(BNull) DECLFR(ANull) { + //printf("open [%04x] %02x @ %04x (%04x)\n", A, X.DB, X.PC, X.PC&0x7ff); return(X.DB); } @@ -1268,7 +1277,6 @@ static void EmLoop(void); int use098code = 0; void (*ResetNES)(void) = 0; -void (*PowerNES)(void) = 0; void (*FCEUI_Emulate)(void) = 0; void FCEUI_SetEmuMode(int is_new) @@ -1277,15 +1285,11 @@ void FCEUI_SetEmuMode(int is_new) if (is_new) { ResetNES=ResetNES098; - PowerNES=PowerNES098; - SetSoundVariables=SetSoundVariables098; FCEUI_Emulate=FCEUI_Emulate098; } else { ResetNES=ResetNES081; - PowerNES=PowerNES081; - SetSoundVariables=SetSoundVariables081; FCEUI_Emulate=EmLoop; } } @@ -1517,6 +1521,7 @@ void ResetNES081(void) X6502_Reset(); } +#ifndef DEBUG_ASM_6502 static void FCEU_MemoryRand(uint8 *ptr, uint32 size) { int x=0; @@ -1528,8 +1533,9 @@ static void FCEU_MemoryRand(uint8 *ptr, uint32 size) ptr++; } } +#endif -void PowerNES081(void) +void PowerNES(void) { if(!GameLoaded) return; @@ -1542,10 +1548,18 @@ void PowerNES081(void) FCEU_MemoryRand(RAM,0x800); #else memset(RAM,0x00,0x800); + memset(nes_internal_ram,0x00,0x800); #endif ResetMapping(); PowerSound(); PowerPPU(); + + if (use098code) + FCEUPPU_Power(); + + /* Have the external game hardware "powered" after the internal NES stuff. + Needed for the NSF code and VS System code. + */ GameInterface(GI_POWER, 0); if(FCEUGameInfo.type==GIT_VSUNI) FCEU_VSUniPower();