X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=282a26413864fab7684e7e880604075914c0d4b0;hp=becc308bb217cf192652fc938e0a4ae627829328;hb=ebde7d27f12cb4e1002670fd481076fb9ba509ff;hpb=c4980f9edd806014286d57aee1cbe5e73b803e46 diff --git a/fce.c b/fce.c index becc308..282a264 100644 --- a/fce.c +++ b/fce.c @@ -26,8 +26,9 @@ #include "types.h" #include "x6502.h" #include "fce.h" +#include "fceu098.h" #include "sound.h" -#include "svga.h" +#include "svga.h" #include "netplay.h" #include "general.h" #include "endian.h" @@ -39,6 +40,7 @@ #include "fds.h" #include "ines.h" #include "unif.h" +#include "vsuni.h" #include "cheat.h" #include "state.h" @@ -47,14 +49,15 @@ #include "file.h" #include "crc32.h" #include "ppu.h" +#include "ppu098.h" #include "palette.h" #include "movie.h" #include "dprintf.h" -#ifdef GP2X -#include "drivers/gp2x/asmutils.h" +#ifdef __arm__ +#include "drivers/arm/asmutils.h" #endif #define Pal (PALRAM) @@ -68,8 +71,8 @@ static void PowerPPU(void); uint64 timestampbase=0; -static int ppudead=1; -static int kook=0; +int ppudead=1; +int kook=0; int MMC5Hack; uint32 MMC5HackVROMMask; @@ -95,6 +98,7 @@ static uint8 deemp=0; static int deempcnt[8]; FCEUGI FCEUGameInfo; +FCEUGI *GameInfo = &FCEUGameInfo; void (*GameInterface)(int h, void *param); void FP_FASTAPASS(1) (*PPU_hook)(uint32 A); @@ -109,6 +113,9 @@ static writefunc *BWriteG; static int RWWrap=0; #ifdef ASM_6502 +#ifdef DEBUG_ASM_6502 +extern uint8 nes_internal_ram[0x800]; +#else static void asmcpu_update(int32 cycles) { // some code from x6502.c @@ -134,6 +141,7 @@ static void asmcpu_update(int32 cycles) } } } +#endif void asmcpu_unpack(void) { @@ -145,12 +153,18 @@ void asmcpu_unpack(void) X6502_Rebase_a(); nes_registers[4] = X.S << 24; nes_registers[4]|= X.IRQlow << 8; + if (MapIRQHook) + nes_registers[4] |= 1<<16; // MapIRQHook set bit nes_registers[7] = (uint32)X.count << 16; // NVUB DIZC nes_registers[4]|= X.P & 0x5d; nes_registers[5] = X.P << 24; // N if (!(X.P&0x02)) nes_registers[5] |= 1; // Z + +#ifdef DEBUG_ASM_6502 + memcpy(nes_internal_ram, RAM, 0x800); +#endif } void asmcpu_pack(void) @@ -177,6 +191,7 @@ DECLFW(BNull) DECLFR(ANull) { + //printf("open [%04x] %02x @ %04x (%04x)\n", A, X.DB, X.PC, X.PC&0x7ff); return(X.DB); } @@ -604,31 +619,36 @@ void FCEUI_FrameSkip(int x) static void LineUpdate(uint8 *target) { uint32 tem; + int y; + /* PRefreshLine() will not get called on skipped frames. This + * could cause a problem, but the solution would be rather complex, + * due to the current sprite 0 hit code. + */ if(FSkip) + { + y=(int)SPRAM[0] + 1; + if(scanline==y && SpriteON) PPU_status|=0x40; // hack + return; + } + + if(!ScreenON) + { + tem=Pal[0]|0x40; + tem|=tem << 8; + tem|=tem << 16; + FCEU_dwmemset(target,tem,256); + } + else if(scanline < FSettings.FirstSLine || scanline > FSettings.LastSLine) { if(PPU_hook) PRefreshLine(); + y=(int)SPRAM[0] + 1; + if(scanline==y && SpriteON) PPU_status|=0x40; } else { - if(ScreenON) - { - if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine) - BGRender(target); - else - { - if(PPU_hook) - PRefreshLine(); - } - } - else - { - tem=Pal[0]|0x40; - tem|=tem << 8; - tem|=tem << 16; - FCEU_dwmemset(target,tem,256); - } + BGRender(target); } if(InputScanlineHook) @@ -638,7 +658,7 @@ static void LineUpdate(uint8 *target) static void LineUpdateEnd(uint8 *target) { -#ifdef GP2X +#ifdef __arm__ if(ScreenON || SpriteON) // Yes, very el-cheapo. { if(PPU[1]&0x01) @@ -684,27 +704,29 @@ static void LineUpdateEnd(uint8 *target) static void PRefreshLine(void) { - uint32 vofs; - uint8 X1; + uint32 vofs; + int X1; + vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7); + void (*PPU_hook_)(uint32 A) = PPU_hook; - vofs = 0; - if (BGAdrHI) vofs = 0x1000; - vofs+=(RefreshAddr>>12)&7; + for(X1=33;X1;X1--) + { + uint32 zz2; + uint32 vadr; + + zz2=(RefreshAddr>>10)&3; + PPU_hook_(0x2000|(RefreshAddr&0xFFF)); + + vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs; + + PPU_hook_(vadr); - for(X1=33;X1;X1--) - { - register uint8 no; - register uint8 zz2; - zz2=(uint8)((RefreshAddr>>10)&3); - PPU_hook(0x2000|(RefreshAddr&0xFFF)); - no = vnapage[zz2][(RefreshAddr&0x3ff)]; - PPU_hook((no<<4)+vofs); if((RefreshAddr&0x1f)==0x1f) RefreshAddr^=0x41F; else RefreshAddr++; - } + } } /* This high-level graphics MMC5 emulation code was written @@ -862,30 +884,34 @@ static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs) static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs) { int8 X1; + void (*PPU_hook_)(uint32 A) = PPU_hook; + uint32 rfraddr = RefreshAddr; + uint8 *page = vnapage[(rfraddr>>10)&3]; for(X1=33;X1;X1--,P+=8) { uint8 *C; - uint8 cc,zz,zz2; + uint8 cc,zz; uint32 vadr; - zz=RefreshAddr&0x1F; - zz2=(RefreshAddr>>10)&3; - PPU_hook(0x2000|(RefreshAddr&0xFFF)); - cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)]; - cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2; - vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs; + zz=rfraddr&0x1F; + PPU_hook_(0x2000|(rfraddr&0xFFF)); + cc=page[0x3c0+(zz>>2)+((rfraddr&0x380)>>4)]; + cc=((cc >> ((zz&2) + ((rfraddr&0x40)>>4))) &3) <<2; + vadr=(page[rfraddr&0x3ff]<<4)+vofs; C = VRAMADR(vadr); #include "fceline.h" - PPU_hook(vadr); + PPU_hook_(vadr); - if((RefreshAddr&0x1f)==0x1f) - RefreshAddr^=0x41F; - else - RefreshAddr++; + if((rfraddr&0x1f)==0x1f) { + rfraddr^=0x41F; + page = vnapage[(rfraddr>>10)&3]; + } else + rfraddr++; } + RefreshAddr = rfraddr; } static void RefreshLine_normal(uint8 *P, uint32 vofs) // vofs is 0x107 max @@ -1080,19 +1106,23 @@ void ResetGameLoaded(void) FCEUGameInfo.vidsys=GIV_USER; FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1; FCEUGameInfo.inputfc=-1; + + FCEUGameInfo.soundchan=0; + FCEUGameInfo.soundrate=0; + FCEUGameInfo.cspecial=0; } char lastLoadedGameName [2048]; int LoadGameLastError = 0; int UNIFLoad(const char *name, int fp); -int iNESLoad(const char *name, int fp); +int iNESLoad(const char *name, int fp, int OverwriteVidMode); int FDSLoad(const char *name, int fp); int NSFLoad(int fp); FCEUGI *FCEUI_LoadGame(char *name) { char name2[512]; - int have_movie = 0; + int have_movie = 0, have_ips = 0; int fp; //Exit=1; @@ -1112,26 +1142,41 @@ FCEUGI *FCEUI_LoadGame(char *name) { char *p = name2 + strlen(name2) - 4; - if (strcmp(p, ".fcm") == 0) + if (strcasecmp(p, ".fcm") == 0) printf("movie detected\n"), have_movie = 1; + if (strcasecmp(p, ".ips") == 0) printf("ips detected\n"), have_ips = 1; + if (have_movie || have_ips) { // movie detected - printf("movie detected\n"); FCEU_fclose(fp); *p = 0; fp=FCEU_fopen(name2,"rb"); - if (!fp && p - name2 > 2) p[-2] = 0; - fp=FCEU_fopen(name2,"rb"); + if (!fp && p - name2 > 2) + { + for (p--; p > name2 && *p != '.'; p--); + *p = 0; + fp=FCEU_fopen(name2,"rb"); + } if (!fp) { - printf("no ROM for movie\n"); + printf("no ROM for ips/movie\n"); LoadGameLastError = 2; return 0; } - have_movie = 1; } } + // do IPS patch + if (have_ips) + { + FCEU_fclose(fp); + FILE *ips = fopen(name, "rb"); + if (!ips) return 0; + fp=FCEU_fopen_forcemem(name2); + if (!fp) { fclose(ips); return 0; } + ApplyIPS(ips, fp); // closes ips + } + GetFileBase(name2); - if(iNESLoad(name2,fp)) + if(iNESLoad(name2,fp,1)) goto endlseq; if(NSFLoad(fp)) goto endlseq; @@ -1214,9 +1259,39 @@ int FCEUI_Initialize(void) FSettings.UsrFirstSLine[1]=0; FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239; FSettings.SoundVolume=100; + + FCEUI_Initialize098(); + FCEUI_SetEmuMode(0); + return 1; } +void FCEUI_Kill(void) +{ + FCEU_KillGenie(); +} + +static void EmLoop(void); + +int use098code = 0; +void (*ResetNES)(void) = 0; +void (*FCEUI_Emulate)(void) = 0; + +void FCEUI_SetEmuMode(int is_new) +{ + use098code = is_new; + if (is_new) + { + ResetNES=ResetNES098; + FCEUI_Emulate=FCEUI_Emulate098; + } + else + { + ResetNES=ResetNES081; + FCEUI_Emulate=EmLoop; + } +} + void MMC5_hb(int); /* Ugh ugh ugh. */ static void DoLine(void) { @@ -1235,13 +1310,13 @@ static void DoLine(void) #ifdef FRAMESKIP if(!FSkip) #endif - if(SpriteON && spork) - CopySprites(target); + if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine) + { + if(SpriteON && spork) + CopySprites(target); -#ifdef FRAMESKIP - if(!FSkip) -#endif - LineUpdateEnd(target); + LineUpdateEnd(target); + } sphitx=0x100; if(ScreenON || SpriteON) @@ -1274,7 +1349,7 @@ static void DoLine(void) } -void EmLoop(void) +static void EmLoop(void) { for(;;) { @@ -1287,7 +1362,10 @@ void EmLoop(void) if(ppudead) /* Needed for Knight Rider, possibly others. */ { //memset(XBuf, 0, 320*240); - X6502_Run(scanlines_per_frame*(256+85)); + //X6502_Run(scanlines_per_frame*(256+85)); + int lines; + for (lines=scanlines_per_frame;lines;lines--) + X6502_Run(256+85); ppudead--; goto update; } @@ -1376,6 +1454,12 @@ void EmLoop(void) } update: + if(Exit) + { + //CloseGame(); + break; + } + { int ssize; @@ -1399,47 +1483,9 @@ update: } } - if(Exit) - { - //CloseGame(); - break; - } - } // for } -#ifdef FPS -#include -uint64 frcount; -#endif -void FCEUI_Emulate(void) -{ - #ifdef FPS - uint64 starttime,end; - struct timeval tv; - frcount=0; - gettimeofday(&tv,0); - starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec; - #endif - EmLoop(); - - #ifdef FPS - // Probably won't work well on Windows port; for - // debugging/speed testing. - { - uint64 w; - int i,frac; - gettimeofday(&tv,0); - end=((uint64)tv.tv_sec*1000000)+tv.tv_usec; - w=frcount*10000000000LL/(end-starttime); - i=w/10000; - frac=w-i*10000; - printf("Average FPS: %d.%04d\n",i,frac); - } - #endif - -} - void FCEUI_CloseGame(void) { Exit=1; @@ -1464,7 +1510,7 @@ static void PowerPPU(void) ResetPPU(); } -void ResetNES(void) +void ResetNES081(void) { if(!GameLoaded) return; GameInterface(GI_RESETM2, 0); @@ -1473,8 +1519,9 @@ void ResetNES(void) X6502_Reset(); } -static void FCEU_MemoryRand(uint8 *ptr, uint32 size) +void FCEU_MemoryRand(uint8 *ptr, uint32 size) { +#ifndef DEBUG_ASM_6502 int x=0; while(size) { @@ -1483,6 +1530,7 @@ static void FCEU_MemoryRand(uint8 *ptr, uint32 size) size--; ptr++; } +#endif } void PowerNES(void) @@ -1494,21 +1542,31 @@ void PowerNES(void) GeniePower(); -#ifndef DEBUG_ASM_6502 FCEU_MemoryRand(RAM,0x800); -#else +#ifdef DEBUG_ASM_6502 memset(RAM,0x00,0x800); + memset(nes_internal_ram,0x00,0x800); #endif ResetMapping(); - GameInterface(GI_POWER, 0); PowerSound(); PowerPPU(); - timestampbase=0; + + if (use098code) + FCEUPPU_Power(); + + /* Have the external game hardware "powered" after the internal NES stuff. + Needed for the NSF code and VS System code. + */ + GameInterface(GI_POWER, 0); + if(FCEUGameInfo.type==GIT_VSUNI) + FCEU_VSUniPower(); #ifdef ASM_6502 if (geniestage) GenieSetPages(0); #endif + timestampbase=0; X6502_Power(); + FCEU_PowerCheats(); }