X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?p=fceu.git;a=blobdiff_plain;f=fce.c;h=3cb063204ed2c34466114dbf2501e6c9e3effe40;hp=653a3f601997016bc70f1b54b0ca9e9e94e96ff9;hb=8fa5eb3371d902b8d58dba6e6bf62726d7ed8dbc;hpb=c62d28102c77e19c291c78bf6bf7f0a81abd54b9 diff --git a/fce.c b/fce.c index 653a3f6..3cb0632 100644 --- a/fce.c +++ b/fce.c @@ -1,7 +1,7 @@ /* FCE Ultra - NES/Famicom Emulator * * Copyright notice for this file: - * Copyright (C) 1998 BERO + * Copyright (C) 1998 BERO * Copyright (C) 2002 Ben Parnell * * This program is free software; you can redistribute it and/or modify @@ -46,13 +46,16 @@ #include "input.h" #include "file.h" #include "crc32.h" +#include "ppu.h" + +#include "movie.h" #define Pal (PALRAM) -static void FetchSpriteData(void); -static void FASTAPASS(1) RefreshLine(uint8 *target); + +static void (*RefreshLine)(uint8 *P, uint32 vofs) = NULL; static void PRefreshLine(void); -static void FASTAPASS(1) RefreshSprite(uint8 *target); + static void ResetPPU(void); static void PowerPPU(void); @@ -62,7 +65,7 @@ int MMC5Hack; uint32 MMC5HackVROMMask; uint8 *MMC5HackExNTARAMPtr; uint8 *MMC5HackVROMPTR; -uint8 MMC5HackCHRMode=0; +uint8 MMC5HackCHRMode=0; uint8 MMC5HackSPMode; uint8 MMC5HackSPScroll; uint8 MMC5HackSPPage; @@ -81,7 +84,7 @@ uint8 PPUCHRRAM; static uint8 deemp=0; static int deempcnt[8]; -static int tosprite=256; +int tosprite=256; FCEUGI FCEUGameInfo; void (*GameInterface)(int h); @@ -97,6 +100,71 @@ static readfunc *AReadG; static writefunc *BWriteG; static int RWWrap=0; +#ifdef ASM_6502 +static void asmcpu_update(int32 cycles) +{ + // timestamp.. + //timestamp += ((cycles >> 4) * 43) >> 7; // aproximating /= 48 + + // some code from x6502.c + fhcnt-=cycles; + if(fhcnt<=0) + { + FrameSoundUpdate(); + fhcnt+=fhinc; + } + + if(PCMIRQCount>0) + { + PCMIRQCount-=cycles; + if(PCMIRQCount<=0) + { + vdis=1; + if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40)) + { + extern uint8 SIRQStat; + SIRQStat|=0x80; + X6502_IRQBegin(FCEU_IQDPCM); + } + } + } +} + +void asmcpu_unpack(void) +{ + nes_registers[0] = X.A << 24; + nes_registers[1] = X.X; + nes_registers[2] = X.Y; + pc_base = 0; + nes_registers[3] = X.PC; + X6502_Rebase_a(); + nes_registers[4] = X.S << 24; + nes_registers[4]|= X.IRQlow << 8; + nes_registers[7] = (uint32)X.count << 16; + + // NVUB DIZC + nes_registers[4]|= X.P & 0x5d; + nes_registers[5] = X.P << 24; // N + if (!(X.P&0x02)) nes_registers[5] |= 1; // Z +} + +void asmcpu_pack(void) +{ + X.A = nes_registers[0] >> 24; + X.X = nes_registers[1]; + X.Y = nes_registers[2]; + X.PC= nes_registers[3] - pc_base; + X.S = nes_registers[4] >> 24; + X.IRQlow = nes_registers[4] >> 8; + X.count = (int32) nes_registers[7] >> 16; + + // NVUB DIZC + X.P = nes_registers[4] & 0x5d; + if ( nes_registers[5]&0x80000000) X.P |= 0x80; // N + if (!(nes_registers[5]&0x000000ff)) X.P |= 0x02; // Z +} +#endif + DECLFW(BNull) { @@ -198,28 +266,29 @@ uint8 XOffset=0; uint32 TempAddr,RefreshAddr; -static int maxsprites=8; /* scanline is equal to the current visible scanline we're on. */ int scanline; -static uint32 scanlines_per_frame; + +uint8 GameMemBlock[131072] __attribute__ ((aligned (4))); +uint8 NTARAM[0x800] __attribute__ ((aligned (4))); +uint8 PALRAM[0x20] __attribute__ ((aligned (4))); +#if !defined(ASM_6502) || defined(DEBUG_ASM_6502) +uint8 RAM[0x800] __attribute__ ((aligned (4))); +#endif uint8 PPU[4]; uint8 PPUSPL; -uint8 GameMemBlock[131072]; -uint8 NTARAM[0x800],PALRAM[0x20],SPRAM[0x100],SPRBUF[0x100]; -uint8 RAM[0x800]; - uint8 PAL=0; -#define MMC5SPRVRAMADR(V) &MMC5SPRVPage[(V)>>10][(V)] + #define MMC5BGVRAMADR(V) &MMC5BGVPage[(V)>>10][(V)] #define VRAMADR(V) &VPage[(V)>>10][(V)] - + static DECLFW(BRAML) -{ +{ RAM[A]=V; } @@ -238,7 +307,7 @@ static DECLFR(ARAMH) return RAM[A&0x7FF]; } - + static DECLFR(A2002) { uint8 ret; @@ -260,11 +329,11 @@ static DECLFR(A2007) PPUGenLatch=ret=VRAMBuffer; if(PPU_hook) PPU_hook(tmp); - if(tmp<0x2000) + if(tmp<0x2000) { VRAMBuffer=VPage[tmp>>10][tmp]; } - else + else { VRAMBuffer=vnapage[(tmp>>10)&0x3][tmp&0x3FF]; } @@ -320,6 +389,7 @@ static DECLFW(B2004) PPUSPL++; } PPU[3]++; + } static DECLFW(B2005) @@ -365,7 +435,7 @@ static DECLFW(B2006) } static DECLFW(B2007) -{ +{ uint32 tmp=RefreshAddr&0x3FFF; PPUGenLatch=V; @@ -383,7 +453,7 @@ static DECLFW(B2007) VPage[tmp>>10][tmp]=V; } else - { + { if(PPUNTARAM&(1<<((tmp&0xF00)>>10))) vnapage[((tmp&0xF00)>>10)][tmp&0x3FF]=V; } @@ -393,7 +463,7 @@ static DECLFW(B2007) } static DECLFW(B4014) -{ +{ uint32 t=V<<8; int x; for(x=0;x<256;x++) @@ -401,20 +471,33 @@ static DECLFW(B4014) X6502_AddCycles(512); } -static void FASTAPASS(1) BGRender(uint8 *target) +void BGRender(uint8 *target) { - uint32 tem; - RefreshLine(target); + uint32 tem, vofs; + vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7); + + Pal[0]|=64; + Pal[4]|=64; + Pal[8]|=64; + Pal[0xC]|=64; + RefreshLine(target-XOffset, vofs); + Pal[0]&=63; + Pal[4]&=63; + Pal[8]&=63; + Pal[0xC]&=63; + if(!(PPU[1]&2)) { - tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24); - tem|=0x40404040; + tem=Pal[0]|0x40; + tem|=tem<<8; + tem|=tem<<16; *(uint32 *)target=*(uint32 *)(target+4)=tem; } } #ifdef FRAMESKIP -static int FSkip=0; +int FSkip_setting=-1; // auto +int FSkip=0; void FCEUI_FrameSkip(int x) { FSkip=x; @@ -426,7 +509,7 @@ static void Loop6502(void) { uint32 tem; int x; - uint8 *target=XBuf+(scanline<<8)+(scanline<<4)+8; + uint8 *target=XBuf+scanline*320+32; if(ScreenON || SpriteON) { @@ -464,20 +547,21 @@ static void Loop6502(void) { #endif if(PPU[1]&0x01) - { + { for(x=63;x>=0;x--) - *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0xF0F0F0F0; + ((uint32 *)target)[x]=((uint32*)target)[x]&0xF0F0F0F0; } if((PPU[1]>>5)==0x7) for(x=63;x>=0;x--) - *(uint32 *)&target[x<<2]=((*(uint32*)&target[x<<2])&0x3f3f3f3f)|0x40404040; + ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040; else if(PPU[1]&0xE0) for(x=63;x>=0;x--) - *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])|0xC0C0C0C0; + ((uint32 *)target)[x]=((uint32*)target)[x]|0xC0C0C0C0; else for(x=63;x>=0;x--) - *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0x3f3f3f3f; - + ((uint32 *)target)[x]=((uint32*)target)[x]&0x3f3f3f3f; + FCEU_dwmemset(target- 8,0x3f3f3f3f,8); + FCEU_dwmemset(target+256,0x3f3f3f3f,8); #ifdef FRAMESKIP } #endif @@ -486,7 +570,7 @@ static void Loop6502(void) { tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24); FCEU_dwmemset(target,tem,256); - } + } if(InputScanlineHook) InputScanlineHook(target, scanline); } @@ -519,47 +603,28 @@ static void PRefreshLine(void) } } -/* Total of 33 tiles(32 + 1 extra) */ -static void FASTAPASS(1) RefreshLine(uint8 *target) +/* This high-level graphics MMC5 emulation code was written + for MMC5 carts in "CL" mode. It's probably not totally + correct for carts in "SL" mode. + */ +static void RefreshLine_MMC5Hack1(uint8 *P, uint32 vofs) { - uint32 vofs; - int X1; - register uint8 *P=target; - - vofs=0; - - Pal[0]|=64; - Pal[4]|=64; - Pal[8]|=64; - Pal[0xC]|=64; - - vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7); - P-=XOffset; - - /* This high-level graphics MMC5 emulation code was written - for MMC5 carts in "CL" mode. It's probably not totally - correct for carts in "SL" mode. - */ - if(MMC5Hack && geniestage!=1) - { - if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80)) - { - int8 tochange; + int8 tochange, X1; tochange=MMC5HackSPMode&0x1F; for(X1=33;X1;X1--,P+=8) { uint8 *C; - register uint8 cc,zz,zz2; + uint8 cc,zz,zz2; uint32 vadr; - if((tochange<=0 && MMC5HackSPMode&0x40) || + if((tochange<=0 && MMC5HackSPMode&0x40) || (tochange>0 && !(MMC5HackSPMode&0x40))) { uint8 xs,ys; - xs=33-X1; + xs=33-X1; ys=((scanline>>3)+MMC5HackSPScroll)&0x1F; if(ys>=0x1E) ys-=0x1E; vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7); @@ -587,18 +652,19 @@ static void FASTAPASS(1) RefreshLine(uint8 *target) RefreshAddr++; tochange--; } - } - else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80)) - { - int8 tochange; +} + +static void RefreshLine_MMC5Hack2(uint8 *P, uint32 vofs) +{ + int8 tochange, X1; tochange=MMC5HackSPMode&0x1F; for(X1=33;X1;X1--,P+=8) { uint8 *C; - register uint8 cc; - register uint8 zz2; + uint8 cc; + uint8 zz2; uint32 vadr; if((tochange<=0 && MMC5HackSPMode&0x40) || @@ -606,7 +672,7 @@ static void FASTAPASS(1) RefreshLine(uint8 *target) { uint8 xs,ys; - xs=33-X1; + xs=33-X1; ys=((scanline>>3)+MMC5HackSPScroll)&0x1F; if(ys>=0x1E) ys-=0x1E; vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7); @@ -634,21 +700,23 @@ static void FASTAPASS(1) RefreshLine(uint8 *target) RefreshAddr++; tochange--; } - } +} + +static void RefreshLine_MMC5Hack3(uint8 *P, uint32 vofs) +{ + int8 X1; - else if(MMC5HackCHRMode==1) - { for(X1=33;X1;X1--,P+=8) { - uint8 *C; - register uint8 cc; - register uint8 zz2; - uint32 vadr; + uint8 *C; + uint8 cc; + uint8 zz2; + uint32 vadr; C=MMC5HackVROMPTR; zz2=(RefreshAddr>>10)&3; vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs; - C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f & + C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f & MMC5HackVROMMask) << 12) + (vadr & 0xfff); vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4; cc = vadr; @@ -659,13 +727,16 @@ static void FASTAPASS(1) RefreshLine(uint8 *target) else RefreshAddr++; } - } - else - { +} + +static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs) +{ + int8 X1; + for(X1=33;X1;X1--,P+=8) { uint8 *C; - register uint8 cc,zz,zz2; + uint8 cc,zz,zz2; uint32 vadr; zz=RefreshAddr&0x1F; @@ -676,22 +747,23 @@ static void FASTAPASS(1) RefreshLine(uint8 *target) cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2; #include "fceline.h" - + if((RefreshAddr&0x1f)==0x1f) RefreshAddr^=0x41F; else RefreshAddr++; - } - } - } // End if(MMC5Hack) + } +} + +static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs) +{ + int8 X1; - else if(PPU_hook) - { for(X1=33;X1;X1--,P+=8) { - uint8 *C; - register uint8 cc,zz,zz2; - uint32 vadr; + uint8 *C; + uint8 cc,zz,zz2; + uint32 vadr; zz=RefreshAddr&0x1F; zz2=(RefreshAddr>>10)&3; @@ -710,39 +782,79 @@ static void FASTAPASS(1) RefreshLine(uint8 *target) else RefreshAddr++; } - } - else - { - for(X1=33;X1;X1--,P+=8) +} + +static void RefreshLine_normal(uint8 *P, uint32 vofs) // vofs is 0x107 max +{ + int8 X1; + uint32 rfraddr = RefreshAddr; + uint8 *page = vnapage[(rfraddr>>10)&3]; + uint32 cc2=0; + + if ((rfraddr&0xc)!=0) + cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0); + + for (X1=33;X1;X1--,P+=8) { - uint8 *C; - register uint8 cc,zz,zz2; + uint8 cc,*C; uint32 vadr; - zz=RefreshAddr&0x1F; - zz2=(RefreshAddr>>10)&3; - vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs; + vadr=(page[rfraddr&0x3ff]<<4)+vofs; C = VRAMADR(vadr); - cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)]; - cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2; - #include "fceline.h" - - if((RefreshAddr&0x1f)==0x1f) - RefreshAddr^=0x41F; - else - RefreshAddr++; - } - } + if ((rfraddr&0xc)==0) + cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0); + cc=((cc2 >> ((rfraddr&2) + ((rfraddr&0x40)>>4) + ((rfraddr&0xc)<<1))) & 3) << 2; - #undef vofs + #include "fceline.h" - Pal[0]&=63; - Pal[4]&=63; - Pal[8]&=63; - Pal[0xC]&=63; + if((rfraddr&0x1f)==0x1f) { + rfraddr^=0x41F; + page = vnapage[(rfraddr>>10)&3]; + } else + rfraddr++; + } + RefreshAddr = rfraddr; } -static INLINE void Fixit2(void) +static void SetRefreshLine(void) +{ + if(MMC5Hack && geniestage!=1) + { + if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80)) + { + if (RefreshLine != RefreshLine_MMC5Hack1) printf("set refr RefreshLine_MMC5Hack1\n"); + RefreshLine = RefreshLine_MMC5Hack1; + } + else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80)) + { + if (RefreshLine != RefreshLine_MMC5Hack2) printf("set refr RefreshLine_MMC5Hack2\n"); + RefreshLine = RefreshLine_MMC5Hack2; + } + else if(MMC5HackCHRMode==1) + { + if (RefreshLine != RefreshLine_MMC5Hack3) printf("set refr RefreshLine_MMC5Hack3\n"); + RefreshLine = RefreshLine_MMC5Hack3; + } + else + { + if (RefreshLine != RefreshLine_MMC5Hack4) printf("set refr RefreshLine_MMC5Hack4\n"); + RefreshLine = RefreshLine_MMC5Hack4; + } + } // End if(MMC5Hack) + else if(PPU_hook) + { + if (RefreshLine != RefreshLine_PPU_hook) printf("set refr RefreshLine_PPU_hook\n"); + RefreshLine = RefreshLine_PPU_hook; + } + else + { + if (RefreshLine != RefreshLine_normal) printf("set refr RefreshLine_normal\n"); + RefreshLine = RefreshLine_normal; + } +} + +//static INLINE +void Fixit2(void) { if(ScreenON || SpriteON) { @@ -754,7 +866,8 @@ static INLINE void Fixit2(void) } } -static INLINE void Fixit1(void) +//static INLINE +void Fixit1(void) { if(ScreenON || SpriteON) { @@ -782,7 +895,10 @@ static INLINE void Fixit1(void) } } +//#define NEW_TRY + /* This is called at the beginning of all h-blanks on visible lines. */ +#ifndef NEW_TRY static void DoHBlank(void) { if(ScreenON || SpriteON) @@ -804,380 +920,12 @@ static void DoHBlank(void) //PPU_hook(0,-1); //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr); } +#endif -#define V_FLIP 0x80 -#define H_FLIP 0x40 -#define SP_BACK 0x20 - -typedef struct { - uint8 y,no,atr,x; -} SPR; - -typedef struct { - uint8 ca[2],atr,x; -} SPRB; - -uint8 sprlinebuf[256+8]; - -void FCEUI_DisableSpriteLimitation(int a) -{ - maxsprites=a?64:8; -} - -static uint8 nosprites,SpriteBlurp; - -static void FetchSpriteData(void) -{ - SPR *spr; - uint8 H; - int n,vofs; - - spr=(SPR *)SPRAM; - H=8; - - nosprites=SpriteBlurp=0; - - vofs=(unsigned int)(PPU[0]&0x8&(((PPU[0]&0x20)^0x20)>>2))<<9; - H+=(PPU[0]&0x20)>>2; - - if(!PPU_hook) - for(n=63;n>=0;n--,spr++) - { - if((unsigned int)(scanline-spr->y)>=H) continue; - - if(nospritesy); - - if (Sprite16) - vadr = ((spr->no&1)<<12) + ((spr->no&0xFE)<<4); - else - vadr = (spr->no<<4)+vofs; - - if (spr->atr&V_FLIP) - { - vadr+=7; - vadr-=t; - vadr+=(PPU[0]&0x20)>>1; - vadr-=t&8; - } - else - { - vadr+=t; - vadr+=t&8; - } - - /* Fix this geniestage hack */ - if(MMC5Hack && geniestage!=1) C = MMC5SPRVRAMADR(vadr); - else C = VRAMADR(vadr); - - - dst.ca[0]=C[0]; - dst.ca[1]=C[8]; - dst.x=spr->x; - dst.atr=spr->atr; - - - *(uint32 *)&SPRBUF[nosprites<<2]=*(uint32 *)&dst; - } - - nosprites++; - } - else - { - PPU_status|=0x20; - break; - } - } - else - for(n=63;n>=0;n--,spr++) - { - if((unsigned int)(scanline-spr->y)>=H) continue; - - if(nospritesy); - - if (Sprite16) - vadr = ((spr->no&1)<<12) + ((spr->no&0xFE)<<4); - else - vadr = (spr->no<<4)+vofs; - - if (spr->atr&V_FLIP) - { - vadr+=7; - vadr-=t; - vadr+=(PPU[0]&0x20)>>1; - vadr-=t&8; - } - else - { - vadr+=t; - vadr+=t&8; - } - - if(MMC5Hack) C = MMC5SPRVRAMADR(vadr); - else C = VRAMADR(vadr); - dst.ca[0]=C[0]; - PPU_hook(vadr); - dst.ca[1]=C[8]; - PPU_hook(vadr|8); - dst.x=spr->x; - dst.atr=spr->atr; - - - *(uint32 *)&SPRBUF[nosprites<<2]=*(uint32 *)&dst; - } - - nosprites++; - } - else - { - PPU_status|=0x20; - break; - } - } -} - -static void FASTAPASS(1) RefreshSprite(uint8 *target) -{ - int n; - SPRB *spr; - uint8 *P=target; - - if(!nosprites) return; - #ifdef FRAMESKIP - if(FSkip) - { - if(!SpriteBlurp) - { - nosprites=0; - return; - } - else - nosprites=1; - } - #endif - - FCEU_dwmemset(sprlinebuf,0x80808080,256); - nosprites--; - spr = (SPRB*)SPRBUF+nosprites; - - for(n=nosprites;n>=0;n--,spr--) - { - register uint8 J,atr,c1,c2; - int x=spr->x; - uint8 *C; - uint8 *VB; - - P+=x; - - c1=((spr->ca[0]>>1)&0x55)|(spr->ca[1]&0xAA); - c2=(spr->ca[0]&0x55)|((spr->ca[1]<<1)&0xAA); - - J=spr->ca[0]|spr->ca[1]; - atr=spr->atr; - - if(J) - { - if(n==0 && SpriteBlurp && !(PPU_status&0x40)) - { - int z,ze=x+8; - if(ze>256) {ze=256;} - if(ScreenON && (scanlineFSettings.LastSLine - #ifdef FRAMESKIP - || FSkip - #endif - )) - BGRender(target); - - if(!(atr&H_FLIP)) - { - for(z=x;z>(z-x))) - { - if(!(target[z]&64)) - tosprite=z; - } - } - } - else - { - for(z=x;z>=2;c2>>=2; - if (J&0x08) C[3]=VB[c1&3]|0x40;; - if (J&0x04) C[2]=VB[c2&3]|0x40;; - c1>>=2;c2>>=2; - if (J&0x20) C[5]=VB[c1&3]|0x40;; - if (J&0x10) C[4]=VB[c2&3]|0x40;; - c1>>=2;c2>>=2; - if (J&0x80) C[7]=VB[c1]|0x40;; - if (J&0x40) C[6]=VB[c2]|0x40;; - } else { - if (J&0x02) C[6]=VB[c1&3]|0x40; - if (J&0x01) C[7]=VB[c2&3]|0x40; - c1>>=2;c2>>=2; - if (J&0x08) C[4]=VB[c1&3]|0x40; - if (J&0x04) C[5]=VB[c2&3]|0x40; - c1>>=2;c2>>=2; - if (J&0x20) C[2]=VB[c1&3]|0x40; - if (J&0x10) C[3]=VB[c2&3]|0x40; - c1>>=2;c2>>=2; - if (J&0x80) *C=VB[c1]|0x40; - if (J&0x40) C[1]=VB[c2]|0x40; - } - } else { - if (atr&H_FLIP) - { - if (J&0x02) C[1]=VB[(c1&3)]; - if (J&0x01) *C=VB[(c2&3)]; - c1>>=2;c2>>=2; - if (J&0x08) C[3]=VB[(c1&3)]; - if (J&0x04) C[2]=VB[(c2&3)]; - c1>>=2;c2>>=2; - if (J&0x20) C[5]=VB[(c1&3)]; - if (J&0x10) C[4]=VB[(c2&3)]; - c1>>=2;c2>>=2; - if (J&0x80) C[7]=VB[c1]; - if (J&0x40) C[6]=VB[c2]; - }else{ - if (J&0x02) C[6]=VB[(c1&3)]; - if (J&0x01) C[7]=VB[(c2&3)]; - c1>>=2;c2>>=2; - if (J&0x08) C[4]=VB[(c1&3)]; - if (J&0x04) C[5]=VB[(c2&3)]; - c1>>=2;c2>>=2; - if (J&0x20) C[2]=VB[(c1&3)]; - if (J&0x10) C[3]=VB[(c2&3)]; - c1>>=2;c2>>=2; - if (J&0x80) *C=VB[c1]; - if (J&0x40) C[1]=VB[c2]; - } - } - } - P-=x; - } - - nosprites=0; - #ifdef FRAMESKIP - if(FSkip) return; - #endif - - { - uint8 n=((PPU[1]&4)^4)<<1; - loopskie: - { - uint32 t=*(uint32 *)(sprlinebuf+n); - if(t!=0x80808080) - { - #ifdef LSB_FIRST - if(!(t&0x80)) - { - if(!(t&0x40)) // Normal sprite - P[n]=sprlinebuf[n]; - else if(P[n]&64) // behind bg sprite - P[n]=sprlinebuf[n]; - } - - if(!(t&0x8000)) - { - if(!(t&0x4000)) // Normal sprite - P[n+1]=(sprlinebuf+1)[n]; - else if(P[n+1]&64) // behind bg sprite - P[n+1]=(sprlinebuf+1)[n]; - } - - if(!(t&0x800000)) - { - if(!(t&0x400000)) // Normal sprite - P[n+2]=(sprlinebuf+2)[n]; - else if(P[n+2]&64) // behind bg sprite - P[n+2]=(sprlinebuf+2)[n]; - } - - if(!(t&0x80000000)) - { - if(!(t&0x40000000)) // Normal sprite - P[n+3]=(sprlinebuf+3)[n]; - else if(P[n+3]&64) // behind bg sprite - P[n+3]=(sprlinebuf+3)[n]; - } - #else - if(!(t&0x80000000)) - { - if(!(t&0x40)) // Normal sprite - P[n]=sprlinebuf[n]; - else if(P[n]&64) // behind bg sprite - P[n]=sprlinebuf[n]; - } - - if(!(t&0x800000)) - { - if(!(t&0x4000)) // Normal sprite - P[n+1]=(sprlinebuf+1)[n]; - else if(P[n+1]&64) // behind bg sprite - P[n+1]=(sprlinebuf+1)[n]; - } - if(!(t&0x8000)) - { - if(!(t&0x400000)) // Normal sprite - P[n+2]=(sprlinebuf+2)[n]; - else if(P[n+2]&64) // behind bg sprite - P[n+2]=(sprlinebuf+2)[n]; - } - - if(!(t&0x80)) - { - if(!(t&0x40000000)) // Normal sprite - P[n+3]=(sprlinebuf+3)[n]; - else if(P[n+3]&64) // behind bg sprite - P[n+3]=(sprlinebuf+3)[n]; - } - #endif - } - } - n+=4; - if(n) goto loopskie; - } -} +// ============================// +// end of new code +// ===========================// void ResetMapping(void) { @@ -1226,7 +974,7 @@ void CloseGame(void) FlushGameCheats(); #ifdef NETWORK if(FSettings.NetworkPlay) KillNetplay(); - #endif + #endif GameInterface(GI_CLOSE); CloseGenie(); GameLoaded=0; @@ -1256,28 +1004,54 @@ void ResetGameLoaded(void) FCEUGameInfo.inputfc=-1; } +char lastLoadedGameName [2048]; + FCEUGI *FCEUI_LoadGame(char *name) { + char name2[512]; + int have_movie = 0; int fp; Exit=1; ResetGameLoaded(); - fp=FCEU_fopen(name,"rb"); + strncpy(name2, name, sizeof(name2)); + name2[sizeof(name2)-1] = 0; + + fp=FCEU_fopen(name2,"rb"); if(!fp) { FCEU_PrintError("Error opening \"%s\"!",name); return 0; } - GetFileBase(name); - if(iNESLoad(name,fp)) + { + char *p = name2 + strlen(name2) - 4; + if (strcmp(p, ".fcm") == 0) + { + // movie detected + printf("movie detected\n"); + FCEU_fclose(fp); + *p = 0; + fp=FCEU_fopen(name2,"rb"); + if (!fp) { + printf("no ROM for movie\n"); + return 0; + } + have_movie = 1; + } + } + + strcpy(lastLoadedGameName, name2); + + GetFileBase(name2); + if(iNESLoad(name2,fp)) goto endlseq; if(NSFLoad(fp)) goto endlseq; - if(FDSLoad(name,fp)) + if(FDSLoad(name2,fp)) goto endlseq; - if(UNIFLoad(name,fp)) + if(UNIFLoad(name2,fp)) goto endlseq; FCEU_PrintError("An error occurred while loading the file."); @@ -1286,7 +1060,7 @@ FCEUGI *FCEUI_LoadGame(char *name) endlseq: FCEU_fclose(fp); - GameLoaded=1; + GameLoaded=1; FCEU_ResetVidSys(); if(FCEUGameInfo.type!=GIT_NSF) @@ -1303,9 +1077,12 @@ FCEUGI *FCEUI_LoadGame(char *name) LoadGamePalette(); LoadGameCheats(); } - + FCEU_ResetPalette(); Exit=0; + + if (have_movie) + FCEUI_LoadMovie(name, 1); return(&FCEUGameInfo); } @@ -1324,17 +1101,16 @@ void FCEU_ResetVidSys(void) if(w) { PAL=1; - scanlines_per_frame=312; FSettings.FirstSLine=FSettings.UsrFirstSLine[1]; FSettings.LastSLine=FSettings.UsrLastSLine[1]; } else { PAL=0; - scanlines_per_frame=262; FSettings.FirstSLine=FSettings.UsrFirstSLine[0]; FSettings.LastSLine=FSettings.UsrLastSLine[0]; } + printf("PAL = %i\n", PAL); SetSoundVariables(); } @@ -1346,7 +1122,7 @@ int FCEUI_Initialize(void) FSettings.UsrFirstSLine[0]=8; FSettings.UsrFirstSLine[1]=0; FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239; - FSettings.SoundVolume=65536; // 100% + FSettings.SoundVolume=65535; // 100% return 1; } @@ -1354,9 +1130,10 @@ int FCEUI_Initialize(void) static INLINE void Thingo(void) { Loop6502(); +#ifndef NEW_TRY if(tosprite>=256) - { + { X6502_Run(256-harko); Fixit1(); X6502_Run(harko); @@ -1382,6 +1159,9 @@ static INLINE void Thingo(void) tosprite=256; } DoHBlank(); +#else + X6502_Run_scanline(); +#endif } #undef harko @@ -1389,6 +1169,10 @@ void EmLoop(void) { for(;;) { + uint32 scanlines_per_frame = PAL ? 312 : 262; + //extern int asdc; + //printf("asdc: %i\n", asdc); + //asdc=0; ApplyPeriodicCheats(); X6502_Run(256+85); @@ -1399,14 +1183,22 @@ void EmLoop(void) breaks a Super Donkey Kong game. */ X6502_Run(12); /* I need to figure out the true nature and length - of this delay. + of this delay. */ if(FCEUGameInfo.type==GIT_NSF) TriggerNMINSF(); else if(VBlankON) TriggerNMI(); - X6502_Run((scanlines_per_frame-242)*(256+85)-12); + // Note: this is needed for asm core + // Warning: using 'scanline' var here breaks Castlevania III + { + int lines; + X6502_Run(256+85-12); + for (lines=scanlines_per_frame-242-1;lines;lines--) + X6502_Run(256+85); + } + // X6502_Run((scanlines_per_frame-242)*(256+85)-12); PPU_status&=0x1f; @@ -1427,12 +1219,15 @@ void EmLoop(void) if(PPU_hook) PPU_hook(RefreshAddr&0x3fff); } if(FCEUGameInfo.type==GIT_NSF) + { X6502_Run((256+85)*240); + } else { int x,max,maxref; deemp=PPU[1]>>5; + SetRefreshLine(); for(scanline=0;scanline<240;scanline++) { deempcnt[deemp]++; @@ -1462,13 +1257,13 @@ void EmLoop(void) { FCEU_PutImageDummy(); FSkip--; - FCEUD_Update(0,WaveFinal,ssize); + FCEUD_Update(0,WaveFinalMono,ssize); } else #endif { FCEU_PutImage(); - FCEUD_Update(XBuf+8,WaveFinal,ssize); + FCEUD_Update(XBuf+8,WaveFinalMono,ssize); } UpdateInput(); } @@ -1545,7 +1340,7 @@ void ResetNES(void) X6502_Reset(); } -void PowerNES(void) +void PowerNES(void) { if(!GameLoaded) return;